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Battle text pauses config
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@ -401,10 +401,10 @@
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#define BATTLE_TERRAIN_COUNT 22
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#define B_WAIT_TIME_LONG 64
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#define B_WAIT_TIME_MED 48
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#define B_WAIT_TIME_SHORT 32
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#define B_WAIT_TIME_SHORTEST 16
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#define B_WAIT_TIME_LONG (B_WAIT_TIME_MULTIPLIER * 4)
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#define B_WAIT_TIME_MED (B_WAIT_TIME_MULTIPLIER * 3)
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#define B_WAIT_TIME_SHORT (B_WAIT_TIME_MULTIPLIER * 2)
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#define B_WAIT_TIME_SHORTEST (B_WAIT_TIME_MULTIPLIER)
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#define CHERRIM_OVERCAST 0
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#define CHERRIM_SUNSHINE 1
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@ -160,6 +160,7 @@
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#define B_SHOW_SPLIT_ICON TRUE // If set to TRUE, it will show an icon in the summary showing the move's category split.
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#define B_HIDE_HEALTHBOX_IN_ANIMS TRUE // If set to TRUE, hides healthboxes during move animations.
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#define B_EXPANDED_MOVE_NAMES FALSE // If set to TRUE, move names are increased from 12 characters to 16 characters.
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#define B_WAIT_TIME_MULTIPLIER 16 // This determines how long text pauses in battle last. Vanilla is 16. Lower values result in faster battles.
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// Catching settings
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#define B_SEMI_INVULNERABLE_CATCH GEN_LATEST // In Gen4+, you cannot throw a ball against a Pokemon that is in a semi-invulnerable state (dig/fly/etc)
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