Update battle_message.c

Fixed sText_PoisonSpikesScattered and added a string for sText_ToxicSpikesAbsorbed, sText_ToxicSpikesPoisoned and sText_StickyWebSwitchIn.
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LOuroboros 2018-07-27 06:55:55 -03:00 committed by GitHub
parent f51812d0fe
commit 8f4f851780
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@ -544,7 +544,7 @@ static const u8 sText_ShieldedFromCriticalHits[] = _("The {B_CURRENT_MOVE} shiel
static const u8 sText_SwitchedAtkAndSpAtk[] = _("{B_ATK_NAME_WITH_PREFIX} switched all its\nchanges to its Attack and\pSp. Atk with the target!");
static const u8 sText_SwitchedDefAndSpDef[] = _("{B_ATK_NAME_WITH_PREFIX} switched all its\nchanges to its Defense and\pSp. Def with the target!");
static const u8 sText_PkmnAcquiredAbility[] = _("{B_DEF_NAME_WITH_PREFIX} acquired\n{B_LAST_ABILITY}!");
static const u8 sText_PoisonSpikesScattered[] = _("Poison Spikes were scattered\nall around the foes teams\pfeet!");
static const u8 sText_PoisonSpikesScattered[] = _("Poison Spikes were scattered all\naround the opposing teams feet!");
static const u8 sText_PkmnSwitchedStatChanges[] = _("{B_ATK_NAME_WITH_PREFIX} switched stat changes\nwith the target!");
static const u8 sText_PkmnSurroundedWithVeilOfWater[] = _("{B_ATK_NAME_WITH_PREFIX} surrounded itself\nwith a veil of water!");
static const u8 sText_PkmnLevitatedOnElectromagnetism[] = _("{B_ATK_NAME_WITH_PREFIX} levitated on\nelectromagnetism!");
@ -616,9 +616,9 @@ static const u8 sText_MagicBounceActivates[] = _("The {B_DEF_NAME_WITH_PREFIX} b
static const u8 sText_ProteanTypeChange[] = _("{B_ATK_NAME_WITH_PREFIX}s {B_ATK_ABILITY} transformed\nit into the {B_BUFF1} type!");
static const u8 sText_SymbiosisItemPass[] = _("{B_ATK_NAME_WITH_PREFIX} passed its {B_LAST_ITEM}\nto {B_SCR_ACTIVE_NAME_WITH_PREFIX} through {B_ATK_ABILITY}!");
static const u8 sText_StealthRockDmg[] = _("Pointed stones dug into\n{B_SCR_ACTIVE_NAME_WITH_PREFIX}!");
static const u8 sText_ToxicSpikesAbsorbed[] = _("");
static const u8 sText_ToxicSpikesPoisoned[] = _("");
static const u8 sText_StickyWebSwitchIn[] = _("");
static const u8 sText_ToxicSpikesAbsorbed[] = _("The poison spikes disappeared\nfrom around the opposing teams feet!");
static const u8 sText_ToxicSpikesPoisoned[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} was poisoned!");
static const u8 sText_StickyWebSwitchIn[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} was\ncaught in a Sticky Web!");
static const u8 sText_HealingWishCameTrue[] = _("The healing wish came true\nfor {B_ATK_NAME_WITH_PREFIX}!");
static const u8 sText_HealingWishHealed[] = _("{B_ATK_NAME_WITH_PREFIX} regained health!");
static const u8 sText_LunarDanceCameTrue[] = _("{B_ATK_NAME_WITH_PREFIX} became cloaked\nin mystical moonlight!");