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Change drought colors table files to .bin
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@ -73,12 +73,12 @@ IWRAM_DATA static const u8 *sPaletteGammaTypes;
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// The drought weather effect uses a precalculated color lookup table. Presumably this
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// The drought weather effect uses a precalculated color lookup table. Presumably this
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// is because the underlying color shift calculation is slow.
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// is because the underlying color shift calculation is slow.
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const u16 sDroughtWeatherColors[][0x1000] = {
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const u16 sDroughtWeatherColors[][0x1000] = {
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INCBIN_U16("graphics/weather/drought/0.gbapal"),
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INCBIN_U16("graphics/weather/drought/colors_0.bin"),
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INCBIN_U16("graphics/weather/drought/1.gbapal"),
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INCBIN_U16("graphics/weather/drought/colors_1.bin"),
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INCBIN_U16("graphics/weather/drought/2.gbapal"),
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INCBIN_U16("graphics/weather/drought/colors_2.bin"),
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INCBIN_U16("graphics/weather/drought/3.gbapal"),
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INCBIN_U16("graphics/weather/drought/colors_3.bin"),
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INCBIN_U16("graphics/weather/drought/4.gbapal"),
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INCBIN_U16("graphics/weather/drought/colors_4.bin"),
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INCBIN_U16("graphics/weather/drought/5.gbapal"),
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INCBIN_U16("graphics/weather/drought/colors_5.bin"),
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};
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};
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// This is a pointer to gWeather. All code in this file accesses gWeather directly,
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// This is a pointer to gWeather. All code in this file accesses gWeather directly,
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