diff --git a/src/battle_util.c b/src/battle_util.c index cd73d4577..87f93389d 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -7769,7 +7769,6 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) effect = ItemHealHp(battlerId, gLastUsedItem, TRUE, TRUE); } break; - case HOLD_EFFECT_JABOCA_BERRY: // consume and damage attacker if used physical move if (IsBattlerAlive(battlerId) && TARGET_TURN_DAMAGED