Fixed Pika Papow's name.

This commit is contained in:
Eduardo Quezada 2020-10-19 11:45:54 -03:00
parent 47259092e3
commit 8f9659f846
5 changed files with 8 additions and 8 deletions

View File

@ -695,7 +695,7 @@ gBattleAnims_Moves::
.4byte Move_ZIPPY_ZAP
.4byte Move_SPLISHY_SPLASH
.4byte Move_FLOATY_FALL
.4byte Move_PIKA_POW
.4byte Move_PIKA_PAPOW
.4byte Move_BOUNCY_BUBBLE
.4byte Move_BUZZY_BUZZ
.4byte Move_SIZZLY_SLIDE
@ -13218,7 +13218,7 @@ Move_SPLISHY_SPLASH::
Move_FLOATY_FALL::
end @to do:
Move_PIKA_POW::
Move_PIKA_PAPOW::
end @to do:
Move_BOUNCY_BUBBLE::

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@ -696,7 +696,7 @@
#define MOVE_ZIPPY_ZAP 676
#define MOVE_SPLISHY_SPLASH 677
#define MOVE_FLOATY_FALL 678
#define MOVE_PIKA_POW 679
#define MOVE_PIKA_PAPOW 679
#define MOVE_BOUNCY_BUBBLE 680
#define MOVE_BUZZY_BUZZ 681
#define MOVE_SIZZLY_SLIDE 682

View File

@ -9528,11 +9528,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.split = SPLIT_PHYSICAL,
},
[MOVE_PIKA_POW] =
[MOVE_PIKA_PAPOW] =
{
.effect = EFFECT_RETURN,
.power = 1,
.type = TYPE_FLYING,
.type = TYPE_ELECTRIC,
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,

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@ -2633,7 +2633,7 @@ static const u8 sFLOATY_FALLDescription[] = _(
"Floats in the air to fall as\n"
"an attack. May cause flinch.");
static const u8 sPIKA_POWDescription[] = _(
static const u8 sPIKA_PAPOWDescription[] = _(
"Pikachu's love increases its\n"
"power. It never misses.");
@ -3590,7 +3590,7 @@ const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
[MOVE_ZIPPY_ZAP - 1] = sZIPPY_ZAPDescription,
[MOVE_SPLISHY_SPLASH - 1] = sSPLISHY_SPLASHDescription,
[MOVE_FLOATY_FALL - 1] = sFLOATY_FALLDescription,
[MOVE_PIKA_POW - 1] = sPIKA_POWDescription,
[MOVE_PIKA_PAPOW - 1] = sPIKA_PAPOWDescription,
[MOVE_BOUNCY_BUBBLE - 1] = sBOUNCY_BUBBLEDescription,
[MOVE_BUZZY_BUZZ - 1] = sBUZZY_BUZZDescription,
[MOVE_SIZZLY_SLIDE - 1] = sSIZZLY_SLIDEDescription,

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@ -679,7 +679,7 @@ const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1] =
[MOVE_ZIPPY_ZAP] = _("Zippy Zap"),
[MOVE_SPLISHY_SPLASH] = _("SplishSplash"),
[MOVE_FLOATY_FALL] = _("Floaty Fall"),
[MOVE_PIKA_POW] = _("Pika Pow"),
[MOVE_PIKA_PAPOW] = _("Pika Papow"),
[MOVE_BOUNCY_BUBBLE] = _("BouncyBubble"),
[MOVE_BUZZY_BUZZ] = _("Buzzy Buzz"),
[MOVE_SIZZLY_SLIDE] = _("Sizzly Slide"),