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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
Mega evo animation
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commit
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@ -13137,32 +13137,49 @@ General_WishHeal:
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end
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General_MegaEvolution:
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loadspritegfx ANIM_TAG_ORBS
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loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
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loadspritegfx ANIM_TAG_METEOR
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loadspritegfx ANIM_TAG_FLAT_ROCK
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monbg ANIM_ATK_PARTNER
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loadspritegfx ANIM_TAG_MEGA_STONE
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loadspritegfx ANIM_TAG_MEGA_PARTICLES
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loadspritegfx ANIM_TAG_MEGA_SYMBOL
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monbg ANIM_ATTACKER
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setalpha 12, 8
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createvisualtask sub_8115A04, 2, 2, 1, 4, 0, 11, RGB(31, 31, 11)
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playsewithpan SE_W025, -64
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call SolarBeamSetUp1
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loopsewithpan SE_W025, SOUND_PAN_ATTACKER, 13, 3
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createvisualtask sub_8115A04, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
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call MegaEvolutionParticles
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call MegaEvolutionParticles
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call MegaEvolutionParticles
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waitforvisualfinish
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createsprite gUnknown_08595FEC, ANIM_TARGET, 2, 0
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playsewithpan SE_W025, -64
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delay 15
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createsprite gBattleAnimSpriteTemplate_85972D8, ANIM_ATTACKER, 2, 4, 1, 180, 1
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createvisualtask sub_8159244, 5, 234, 0
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playsewithpan SE_W076, SOUND_PAN_ATTACKER
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createsprite gMegaStoneSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
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delay 20
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createvisualtask sub_815B7D0, 2, 0, 1
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delay 4
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createvisualtask sub_8117494, 50
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createvisualtask sub_8116664, 5, 5, 2, 0, 16, RGB_WHITEALPHA
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waitforvisualfinish
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createvisualtask sub_8117494, 2
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playsewithpan SE_W043, -64
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createvisualtask sub_815B7D0, 2, 0, 1
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createvisualtask sub_8116664, 5, 5, 2, 16, 0, RGB_WHITEALPHA
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createvisualtask sub_81152DC, 5, 1, 5, 14
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waitforvisualfinish
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createsprite gMegaSymbolSpriteTemplate ANIM_ATTACKER, 2
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waitforvisualfinish
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clearmonbg ANIM_ATK_PARTNER
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blendoff
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clearmonbg ANIM_ATTACKER
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end
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MegaEvolutionParticles:
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createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, 40, -10, 13
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delay 3
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createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, -35, -10, 13
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delay 3
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createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, 15, -40, 13
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delay 3
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createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, -10, -32, 13
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delay 3
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createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, 25, -20, 13
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delay 3
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createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 13
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delay 3
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createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, 5, -40, 13
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delay 3
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return
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General_TerrainMisty:
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end
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BIN
graphics/battle_anims/sprites/mega_particles.png
Normal file
BIN
graphics/battle_anims/sprites/mega_particles.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 510 B |
BIN
graphics/battle_anims/sprites/mega_stone.png
Normal file
BIN
graphics/battle_anims/sprites/mega_stone.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.0 KiB |
BIN
graphics/battle_anims/sprites/mega_symbol.png
Normal file
BIN
graphics/battle_anims/sprites/mega_symbol.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 487 B |
@ -224,7 +224,10 @@ void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5,
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// battle_anim_effects_1.c
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void sub_810310C(u8 battler, struct Sprite* sprite);
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void AnimMoveTwisterParticle(struct Sprite* sprite);
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void AnimPowerAbsorptionOrb(struct Sprite* sprite);
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extern const union AnimCmd *const gUnknown_08592388[];
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extern const union AnimCmd *const gUnknown_085921C8[];
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extern const union AffineAnimCmd *const gUnknown_085921DC[];
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void sub_8100898(struct Sprite *);
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// water.c
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@ -238,6 +241,12 @@ void sub_810E044(struct Sprite *sprite);
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//poison.c
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extern const union AffineAnimCmd *const gUnknown_085961A0[];
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// ghost.c
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void sub_8112B78(struct Sprite *sprite);
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// psychic.c
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extern const union AffineAnimCmd *const gUnknown_08596894[];
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// smokescreen.c
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u8 sub_807521C(s16 x, s16 y, u8 a3);
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@ -300,6 +300,9 @@
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#define ANIM_TAG_PURPLE_JAB (ANIM_SPRITES_START + 290)
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#define ANIM_TAG_TOXIC_SPIKES (ANIM_SPRITES_START + 291)
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#define ANIM_TAG_ENERGY_BALL (ANIM_SPRITES_START + 292)
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#define ANIM_TAG_MEGA_STONE (ANIM_SPRITES_START + 293)
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#define ANIM_TAG_MEGA_SYMBOL (ANIM_SPRITES_START + 294)
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#define ANIM_TAG_MEGA_PARTICLES (ANIM_SPRITES_START + 295)
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// battlers
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#define ANIM_ATTACKER 0
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@ -4949,5 +4949,11 @@ extern const u32 gBattleAnimSpritePal_PurpleJab[];
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extern const u32 gBattleAnimSpritePal_ToxicSpikes[];
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extern const u32 gBattleAnimSpriteGfx_EnergyBall[];
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extern const u32 gBattleAnimSpritePal_EnergyBall[];
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extern const u32 gBattleAnimSpriteGfx_MegaStone[];
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extern const u32 gBattleAnimSpritePal_MegaStone[];
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extern const u32 gBattleAnimSpriteGfx_MegaParticles[];
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extern const u32 gBattleAnimSpritePal_MegaParticles[];
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extern const u32 gBattleAnimSpriteGfx_MegaSymbol[];
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extern const u32 gBattleAnimSpritePal_MegaSymbol[];
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#endif //GUARD_GRAPHICS_H
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@ -1418,6 +1418,9 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_PurpleJab, 0x0100, ANIM_TAG_PURPLE_JAB},
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{gBattleAnimSpriteGfx_Spikes, 0x0080, ANIM_TAG_TOXIC_SPIKES},
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{gBattleAnimSpriteGfx_EnergyBall, 0x0200, ANIM_TAG_ENERGY_BALL},
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{gBattleAnimSpriteGfx_MegaStone, 0x800, ANIM_TAG_MEGA_STONE},
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{gBattleAnimSpriteGfx_MegaSymbol, 0x0200, ANIM_TAG_MEGA_SYMBOL},
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{gBattleAnimSpriteGfx_MegaParticles, 0x0180, ANIM_TAG_MEGA_PARTICLES},
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};
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const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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@ -1715,6 +1718,9 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_PurpleJab, ANIM_TAG_PURPLE_JAB},
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{gBattleAnimSpritePal_ToxicSpikes, ANIM_TAG_TOXIC_SPIKES},
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{gBattleAnimSpritePal_EnergyBall, ANIM_TAG_ENERGY_BALL},
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{gBattleAnimSpritePal_MegaStone, ANIM_TAG_MEGA_STONE},
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{gBattleAnimSpritePal_MegaSymbol, ANIM_TAG_MEGA_SYMBOL},
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{gBattleAnimSpritePal_MegaParticles, ANIM_TAG_MEGA_PARTICLES},
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};
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const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
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@ -1190,6 +1190,39 @@ const union AffineAnimCmd gSlackOffSquishAffineAnimCmds[] =
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AFFINEANIMCMD_END,
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};
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const struct SpriteTemplate gMegaStoneSpriteTemplate =
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{
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.tileTag = ANIM_TAG_MEGA_STONE,
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.paletteTag = ANIM_TAG_MEGA_STONE,
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.oam = &gUnknown_08524AFC,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_08596894,
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.callback = sub_80A77C8,
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};
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const struct SpriteTemplate gMegaParticlesSpriteTemplate =
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{
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.tileTag = ANIM_TAG_MEGA_PARTICLES,
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.paletteTag = ANIM_TAG_MEGA_PARTICLES,
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.oam = &gUnknown_08524A8C,
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.anims = gUnknown_085921C8,
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.images = NULL,
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.affineAnims = gUnknown_085921DC,
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.callback = AnimPowerAbsorptionOrb,
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};
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const struct SpriteTemplate gMegaSymbolSpriteTemplate =
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{
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.tileTag = ANIM_TAG_MEGA_SYMBOL,
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.paletteTag = ANIM_TAG_MEGA_SYMBOL,
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.oam = &gUnknown_08524A34,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_8112B78,
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};
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void sub_815A0D4(struct Sprite *sprite)
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{
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sprite->pos1.x += gBattleAnimArgs[0];
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@ -1339,16 +1339,16 @@ void DestroyMegaTriggerSprite(void)
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static const s8 sIndicatorPosSingles[][2] =
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{
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[B_POSITION_PLAYER_LEFT] = {42, -7},
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[B_POSITION_OPPONENT_LEFT] = {10, 10},
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[B_POSITION_PLAYER_LEFT] = {53, -8},
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[B_POSITION_OPPONENT_LEFT] = {53, -8},
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};
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static const s8 sIndicatorPosDoubles[][2] =
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{
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[B_POSITION_PLAYER_LEFT] = {53, -8},
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[B_POSITION_OPPONENT_LEFT] = {10, 10},
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[B_POSITION_PLAYER_RIGHT] = {10, 10},
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[B_POSITION_OPPONENT_RIGHT] = {10, 10},
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[B_POSITION_OPPONENT_LEFT] = {53, -8},
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[B_POSITION_PLAYER_RIGHT] = {53, -8},
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[B_POSITION_OPPONENT_RIGHT] = {53, -8},
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};
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void CreateMegaIndicatorSprite(u32 battlerId, u32 which)
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@ -35,7 +35,6 @@ static void sub_81129F0(struct Sprite *);
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static void sub_8112A4C(struct Sprite *);
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static void sub_8112ACC(struct Sprite *);
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static void sub_8112B44(struct Sprite *);
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static void sub_8112B78(struct Sprite *);
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static void sub_8112C4C(struct Sprite *);
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static void sub_8112D10(u8 taskId);
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static void sub_8112E9C(struct Sprite *);
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@ -1153,7 +1152,7 @@ static void sub_8112B44(struct Sprite *sprite)
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DestroyAnimSprite(sprite);
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}
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static void sub_8112B78(struct Sprite *sprite)
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void sub_8112B78(struct Sprite *sprite)
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{
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u16 coeffB;
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u16 coeffA;
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@ -32,6 +32,15 @@ const u32 gBattleAnimSpritePal_ToxicSpikes[] = INCBIN_U32("graphics/battle_anims
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const u32 gBattleAnimSpriteGfx_EnergyBall[] = INCBIN_U32("graphics/battle_anims/sprites/energy_ball.4bpp.lz");
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const u32 gBattleAnimSpritePal_EnergyBall[] = INCBIN_U32("graphics/battle_anims/sprites/energy_ball.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_MegaStone[] = INCBIN_U32("graphics/battle_anims/sprites/mega_stone.4bpp.lz");
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const u32 gBattleAnimSpritePal_MegaStone[] = INCBIN_U32("graphics/battle_anims/sprites/mega_stone.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_MegaParticles[] = INCBIN_U32("graphics/battle_anims/sprites/mega_particles.4bpp.lz");
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const u32 gBattleAnimSpritePal_MegaParticles[] = INCBIN_U32("graphics/battle_anims/sprites/mega_particles.gbapal.lz");
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const u32 gBattleAnimSpriteGfx_MegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/mega_symbol.4bpp.lz");
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const u32 gBattleAnimSpritePal_MegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/mega_symbol.gbapal.lz");
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// Battle anims
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const u32 gBattleAnimSpriteGfx_Bubble[] = INCBIN_U32("graphics/battle_anims/sprites/bubble.4bpp.lz");
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const u32 gBattleAnimSpriteGfx_Bone[] = INCBIN_U32("graphics/battle_anims/sprites/bone.4bpp.lz");
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