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use sound panning constants in battle_anim_scripts
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@ -31,9 +31,6 @@ struct BattleAnimBackground
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#define ANIM_ARGS_COUNT 8
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#define PAN_SIDE_PLAYER -64
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#define PAN_SIDE_OPPONENT 63
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extern void (*gAnimScriptCallback)(void);
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extern bool8 gAnimScriptActive;
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extern u8 gAnimVisualTaskCount;
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@ -7,6 +7,20 @@
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#define ANIM_ATK_PARTNER 2
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#define ANIM_DEF_PARTNER 3
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// stereo panning constants [0-255]
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//
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// 0
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// . .
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// . .
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// 192 . . 63
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// . .
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// . .
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// . .
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// 127
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//
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#define SOUND_PAN_ATTACKER -64
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#define SOUND_PAN_TARGET 63
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// move background ids
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#define BG_DARK_ 0 // the same as BG_DARK but is unused
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#define BG_DARK 1
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@ -1265,39 +1265,39 @@ s8 BattleAnimAdjustPanning(s8 pan)
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if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gBattleAnimAttacker].statusAnimActive)
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{
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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pan = PAN_SIDE_OPPONENT;
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pan = SOUND_PAN_TARGET;
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else
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pan = PAN_SIDE_PLAYER;
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pan = SOUND_PAN_ATTACKER;
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}
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else if (IsContest())
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{
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if (gBattleAnimAttacker != gBattleAnimTarget || gBattleAnimAttacker != 2 || pan != PAN_SIDE_OPPONENT)
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if (gBattleAnimAttacker != gBattleAnimTarget || gBattleAnimAttacker != 2 || pan != SOUND_PAN_TARGET)
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pan *= -1;
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}
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else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
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{
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if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
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{
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if (pan == PAN_SIDE_OPPONENT)
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pan = PAN_SIDE_PLAYER;
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else if (pan != PAN_SIDE_PLAYER)
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if (pan == SOUND_PAN_TARGET)
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pan = SOUND_PAN_ATTACKER;
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else if (pan != SOUND_PAN_ATTACKER)
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pan *= -1;
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}
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}
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else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
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{
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if (pan == PAN_SIDE_PLAYER)
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pan = PAN_SIDE_OPPONENT;
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if (pan == SOUND_PAN_ATTACKER)
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pan = SOUND_PAN_TARGET;
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}
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else
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{
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pan *= -1;
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}
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if (pan > PAN_SIDE_OPPONENT)
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pan = PAN_SIDE_OPPONENT;
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else if (pan < PAN_SIDE_PLAYER)
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pan = PAN_SIDE_PLAYER;
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if (pan > SOUND_PAN_TARGET)
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pan = SOUND_PAN_TARGET;
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else if (pan < SOUND_PAN_ATTACKER)
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pan = SOUND_PAN_ATTACKER;
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return pan;
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}
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@ -1307,9 +1307,9 @@ s8 BattleAnimAdjustPanning2(s8 pan)
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if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gBattleAnimAttacker].statusAnimActive)
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{
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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pan = PAN_SIDE_OPPONENT;
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pan = SOUND_PAN_TARGET;
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else
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pan = PAN_SIDE_PLAYER;
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pan = SOUND_PAN_ATTACKER;
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}
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else
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{
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@ -1323,10 +1323,10 @@ s16 KeepPanInRange(s16 panArg)
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{
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s16 pan = panArg;
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if (pan > PAN_SIDE_OPPONENT)
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pan = PAN_SIDE_OPPONENT;
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else if (pan < PAN_SIDE_PLAYER)
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pan = PAN_SIDE_PLAYER;
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if (pan > SOUND_PAN_TARGET)
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pan = SOUND_PAN_TARGET;
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else if (pan < SOUND_PAN_ATTACKER)
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pan = SOUND_PAN_ATTACKER;
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return pan;
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}
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@ -23,8 +23,8 @@ void sub_8158B30(u8 taskId)
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gTasks[taskId].data[0] = gBattleAnimArgs[0];
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gTasks[taskId].data[1] = gBattleAnimArgs[1];
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pan1 = BattleAnimAdjustPanning(PAN_SIDE_PLAYER);
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pan2 = BattleAnimAdjustPanning(PAN_SIDE_OPPONENT);
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pan1 = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
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pan2 = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
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panIncrement = CalculatePanIncrement(pan1, pan2, 2);
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gTasks[taskId].data[2] = pan1;
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@ -64,7 +64,7 @@ static void sub_8158C04(u8 taskId)
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s8 pan;
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gTasks[taskId].data[10] = 0;
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pan = BattleAnimAdjustPanning(PAN_SIDE_OPPONENT);
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pan = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
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PlaySE12WithPanning(gTasks[taskId].data[1], pan);
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if (++gTasks[taskId].data[11] == 2)
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DestroyAnimSoundTask(taskId);
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@ -127,7 +127,7 @@ static void sub_8158D08(u8 taskId)
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void sub_8158D8C(u8 taskId)
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{
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u16 species = 0;
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s8 pan = BattleAnimAdjustPanning(PAN_SIDE_PLAYER);
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s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
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if (IsContest())
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{
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if (gBattleAnimArgs[0] == ANIM_ATTACKER)
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@ -173,7 +173,7 @@ void sub_8158D8C(u8 taskId)
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void sub_8158E9C(u8 taskId)
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{
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u16 species = 0;
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s8 pan = BattleAnimAdjustPanning(PAN_SIDE_PLAYER);
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s8 pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
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if (IsContest())
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{
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if (gBattleAnimArgs[0] == ANIM_ATTACKER)
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@ -278,7 +278,7 @@ void sub_81590B8(u8 taskId)
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s8 pan;
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gTasks[taskId].data[10] = gBattleAnimArgs[0];
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pan = BattleAnimAdjustPanning(PAN_SIDE_PLAYER);
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pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
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if (IsContest())
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species = gContestResources->field_18->field_0;
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@ -1364,7 +1364,7 @@ static void LinkOpponentHandleFaintAnimation(void)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
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PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT);
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PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_TARGET);
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon;
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gBattlerControllerFuncs[gActiveBattler] = sub_8064C14;
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}
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@ -1660,9 +1660,9 @@ static void LinkOpponentHandlePlaySE(void)
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s8 pan;
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if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
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pan = PAN_SIDE_PLAYER;
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pan = SOUND_PAN_ATTACKER;
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else
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pan = PAN_SIDE_OPPONENT;
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pan = SOUND_PAN_TARGET;
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PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
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LinkOpponentBufferExecCompleted();
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@ -1187,7 +1187,7 @@ static void LinkPartnerHandleFaintAnimation(void)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
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PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_ATTACKER);
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00;
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@ -1485,9 +1485,9 @@ static void LinkPartnerHandlePlaySE(void)
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s8 pan;
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if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
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pan = PAN_SIDE_PLAYER;
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pan = SOUND_PAN_ATTACKER;
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else
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pan = PAN_SIDE_OPPONENT;
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pan = SOUND_PAN_TARGET;
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PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
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LinkPartnerBufferExecCompleted();
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@ -1402,7 +1402,7 @@ static void OpponentHandleFaintAnimation(void)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
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PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT);
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PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_TARGET);
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon;
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gBattlerControllerFuncs[gActiveBattler] = sub_805FAC4;
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}
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@ -1810,9 +1810,9 @@ static void OpponentHandlePlaySE(void)
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s8 pan;
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if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
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pan = PAN_SIDE_PLAYER;
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pan = SOUND_PAN_ATTACKER;
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else
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pan = PAN_SIDE_OPPONENT;
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pan = SOUND_PAN_TARGET;
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PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
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OpponentBufferExecCompleted();
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@ -2407,7 +2407,7 @@ static void PlayerHandleFaintAnimation(void)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
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PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_ATTACKER);
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00;
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@ -2882,9 +2882,9 @@ static void PlayerHandlePlaySE(void)
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s8 pan;
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if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
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pan = PAN_SIDE_PLAYER;
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pan = SOUND_PAN_ATTACKER;
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else
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pan = PAN_SIDE_OPPONENT;
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pan = SOUND_PAN_TARGET;
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PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
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PlayerBufferExecCompleted();
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@ -1382,7 +1382,7 @@ static void PlayerPartnerHandleFaintAnimation(void)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_PLAYER);
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PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_ATTACKER);
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8039C00;
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@ -1739,9 +1739,9 @@ static void PlayerPartnerHandlePlaySE(void)
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s8 pan;
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if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
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pan = PAN_SIDE_PLAYER;
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pan = SOUND_PAN_ATTACKER;
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else
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pan = PAN_SIDE_OPPONENT;
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pan = SOUND_PAN_TARGET;
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PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
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PlayerPartnerBufferExecCompleted();
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@ -1295,7 +1295,7 @@ static void RecordedOpponentHandleFaintAnimation(void)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
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PlaySE12WithPanning(SE_POKE_DEAD, PAN_SIDE_OPPONENT);
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PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_TARGET);
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon;
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gBattlerControllerFuncs[gActiveBattler] = sub_8186D58;
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}
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@ -1603,9 +1603,9 @@ static void RecordedOpponentHandlePlaySE(void)
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s8 pan;
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if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
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pan = PAN_SIDE_PLAYER;
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pan = SOUND_PAN_ATTACKER;
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else
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pan = PAN_SIDE_OPPONENT;
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pan = SOUND_PAN_TARGET;
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PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
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RecordedOpponentBufferExecCompleted();
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@ -1624,9 +1624,9 @@ static void RecordedPlayerHandlePlaySE(void)
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s8 pan;
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if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
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pan = PAN_SIDE_PLAYER;
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pan = SOUND_PAN_ATTACKER;
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else
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pan = PAN_SIDE_OPPONENT;
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pan = SOUND_PAN_TARGET;
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PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
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RecordedPlayerBufferExecCompleted();
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@ -594,9 +594,9 @@ static void SafariHandlePlaySE(void)
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s8 pan;
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if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
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pan = PAN_SIDE_PLAYER;
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pan = SOUND_PAN_ATTACKER;
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else
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pan = PAN_SIDE_OPPONENT;
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pan = SOUND_PAN_TARGET;
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PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
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SafariBufferExecCompleted();
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@ -20,6 +20,7 @@
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#include "international_string_util.h"
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#include "safari_zone.h"
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#include "battle_anim.h"
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#include "constants/battle_anim.h"
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#include "constants/rgb.h"
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#include "data2.h"
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@ -1889,9 +1890,9 @@ static void SpriteCB_StatusSummaryBallsOnBattleStart(struct Sprite *sprite)
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if (sprite->pos2.x == 0)
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{
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pan = PAN_SIDE_OPPONENT;
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pan = SOUND_PAN_TARGET;
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if (var1 != 0)
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pan = PAN_SIDE_PLAYER;
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pan = SOUND_PAN_ATTACKER;
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if (sprite->data[7] != 0)
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PlaySE2WithPanning(SE_TB_KARA, pan);
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