Fixed Metronome Item damage multiplier (#3246)

Co-authored-by: sbird <sbird@no.tld>
This commit is contained in:
Philipp AUER 2023-08-24 01:23:00 +02:00 committed by GitHub
parent 9d6953cc63
commit 905fc6fd4d
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2 changed files with 157 additions and 1 deletions

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@ -9660,7 +9660,7 @@ static inline uq4_12_t GetAttackerItemsModifier(u32 battlerAtk, uq4_12_t typeEff
{
case HOLD_EFFECT_METRONOME:
percentBoost = min((gBattleStruct->sameMoveTurns[battlerAtk] * GetBattlerHoldEffectParam(battlerAtk)), 100);
return sPercentToModifier[percentBoost];
return uq4_12_add(sPercentToModifier[percentBoost], UQ_4_12(1.0));
break;
case HOLD_EFFECT_EXPERT_BELT:
if (typeEffectivenessModifier >= UQ_4_12(2.0))

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@ -0,0 +1,156 @@
#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
gItems[ITEM_METRONOME].holdEffect == HOLD_EFFECT_METRONOME;
}
const uq4_12_t MetronomeMultipliers[] = {
UQ_4_12(1.0),
UQ_4_12(1.2),
UQ_4_12(1.4),
UQ_4_12(1.6),
UQ_4_12(1.8),
UQ_4_12(2.0),
UQ_4_12(2.0)
};
#define METRONOME_TURNS (ARRAY_COUNT(MetronomeMultipliers))
SINGLE_BATTLE_TEST("Metronome Item gradually boosts power of consecutively used moves by 20%, up to 100%")
{
s16 damage[METRONOME_TURNS];
u32 j;
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_METRONOME); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
for (j = 0; j < METRONOME_TURNS; ++j) {
TURN { MOVE(player, MOVE_TACKLE); }
}
} SCENE {
for (j = 0; j < METRONOME_TURNS; ++j) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent, captureDamage: &damage[j]);
}
} THEN {
for (j = 0; j < METRONOME_TURNS; ++j) {
EXPECT_MUL_EQ(damage[0], MetronomeMultipliers[j], damage[j]);
}
}
}
SINGLE_BATTLE_TEST("Metronome Item's boost is reset if the attacker uses a different move")
{
s16 damage[2];
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_METRONOME); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
TURN { MOVE(player, MOVE_QUICK_ATTACK); }
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent, captureDamage: &damage[0]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_ATTACK, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent, captureDamage: &damage[1]);
} THEN {
EXPECT_EQ(damage[0], damage[1]);
}
}
SINGLE_BATTLE_TEST("Metronome Item's boost is reset if the move fails")
{
s16 damage[2];
KNOWN_FAILING; //https://github.com/rh-hideout/pokeemerald-expansion/issues/3251
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_METRONOME); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
TURN { MOVE(opponent, MOVE_PROTECT); MOVE(player, MOVE_TACKLE); }
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent, captureDamage: &damage[0]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent, captureDamage: &damage[1]);
} THEN {
EXPECT_EQ(damage[0], damage[1]);
}
}
SINGLE_BATTLE_TEST("Metronome Item counts called moves instead of the calling move")
{
s16 damage[2];
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_METRONOME); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_METRONOME, WITH_RNG(RNG_METRONOME, MOVE_TACKLE)); }
TURN { MOVE(player, MOVE_METRONOME, WITH_RNG(RNG_METRONOME, MOVE_TACKLE)); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent, captureDamage: &damage[0]);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent, captureDamage: &damage[1]);
} THEN {
EXPECT_MUL_EQ(damage[0], UQ_4_12(1.2), damage[1]);
}
}
SINGLE_BATTLE_TEST("Metronome Item counts charging turn of moves for its attacking turn", s16 damage)
{
u32 item;
KNOWN_FAILING; // https://github.com/rh-hideout/pokeemerald-expansion/issues/3250
PARAMETRIZE {item = ITEM_NONE; }
PARAMETRIZE {item = ITEM_METRONOME; }
GIVEN {
ASSUME(gBattleMoves[MOVE_SOLAR_BEAM].effect == EFFECT_SOLAR_BEAM);
PLAYER(SPECIES_WOBBUFFET) { Item(item); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SOLAR_BEAM); }
TURN { SKIP_TURN(player); }
} SCENE {
MESSAGE("Wobbuffet used Solar Beam!");
MESSAGE("Wobbuffet took in sunlight!");
MESSAGE("Foe Wobbuffet used Celebrate!");
MESSAGE("Congratulations, 1!");
MESSAGE("Wobbuffet used Solar Beam!");
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, UQ_4_12(1.2), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Metronome Item doesn't increase damage per hit of multi-hit moves")
{
s16 damage[3];
GIVEN {
ASSUME(gBattleMoves[MOVE_FURY_ATTACK].effect == EFFECT_MULTI_HIT);
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_METRONOME); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_FURY_ATTACK); }
TURN { MOVE(player, MOVE_FURY_ATTACK); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FURY_ATTACK, player);
HP_BAR(opponent, captureDamage: &damage[0]);
HP_BAR(opponent, captureDamage: &damage[1]);
MESSAGE("Hit 5 time(s)!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FURY_ATTACK, player);
HP_BAR(opponent, captureDamage: &damage[2]);
} THEN {
EXPECT_MUL_EQ(damage[0], UQ_4_12(1.2), damage[2]); // Got bonus once for the second turn
EXPECT_EQ(damage[0], damage[1]); // Do not get the bonus while still inside the first turn
}
}