Reset battle vars and flags after player whites out (#2875)

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ghoulslash 2023-04-23 08:42:52 -04:00 committed by GitHub
commit 909a20c27a
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2 changed files with 24 additions and 2 deletions

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@ -156,6 +156,9 @@
#define VAR_TERRAIN 0 // If this var has a value, assigning a STATUS_FIELD_xx_TERRAIN to it before battle causes the battle to start with that terrain active #define VAR_TERRAIN 0 // If this var has a value, assigning a STATUS_FIELD_xx_TERRAIN to it before battle causes the battle to start with that terrain active
#define B_VAR_WILD_AI_FLAGS 0 // If not 0, you can use this var to add to default wild AI flags. NOT usable with flags above (1 << 15) #define B_VAR_WILD_AI_FLAGS 0 // If not 0, you can use this var to add to default wild AI flags. NOT usable with flags above (1 << 15)
// Flag and Var settings
#define B_RESET_FLAGS_VARS_AFTER_WHITEOUT TRUE // If TRUE, Overworld_ResetBattleFlagsAndVars will reset battle-related Flags and Vars when the player whites out.
// Terrain settings // Terrain settings
#define B_TERRAIN_BG_CHANGE TRUE // If set to TRUE, terrain moves permanently change the default battle background until the effect fades. #define B_TERRAIN_BG_CHANGE TRUE // If set to TRUE, terrain moves permanently change the default battle background until the effect fades.
#define B_THUNDERSTORM_TERRAIN TRUE // If TRUE, overworld Thunderstorm generates Rain and Electric Terrain as in Gen 8. #define B_THUNDERSTORM_TERRAIN TRUE // If TRUE, overworld Thunderstorm generates Rain and Electric Terrain as in Gen 8.

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@ -401,6 +401,25 @@ void Overworld_ResetStateAfterDigEscRope(void)
FlagClear(FLAG_SYS_USE_FLASH); FlagClear(FLAG_SYS_USE_FLASH);
} }
#if B_RESET_FLAGS_VARS_AFTER_WHITEOUT == TRUE
void Overworld_ResetBattleFlagsAndVars(void)
{
#if VAR_TERRAIN != 0
VarSet(VAR_TERRAIN, 0);
#endif
#if B_VAR_WILD_AI_FLAGS != 0
VarSet(B_VAR_WILD_AI_FLAGS,0);
#endif
FlagClear(B_FLAG_INVERSE_BATTLE);
FlagClear(B_FLAG_FORCE_DOUBLE_WILD);
FlagClear(B_SMART_WILD_AI_FLAG);
FlagClear(B_FLAG_NO_BAG_USE);
FlagClear(B_FLAG_NO_CATCHING);
}
#endif
static void Overworld_ResetStateAfterWhiteOut(void) static void Overworld_ResetStateAfterWhiteOut(void)
{ {
ResetInitialPlayerAvatarState(); ResetInitialPlayerAvatarState();
@ -409,8 +428,8 @@ static void Overworld_ResetStateAfterWhiteOut(void)
FlagClear(FLAG_SYS_SAFARI_MODE); FlagClear(FLAG_SYS_SAFARI_MODE);
FlagClear(FLAG_SYS_USE_STRENGTH); FlagClear(FLAG_SYS_USE_STRENGTH);
FlagClear(FLAG_SYS_USE_FLASH); FlagClear(FLAG_SYS_USE_FLASH);
#if VAR_TERRAIN != 0 #if B_RESET_FLAGS_VARS_AFTER_WHITEOUT == TRUE
VarSet(VAR_TERRAIN, 0); Overworld_ResetBattleFlagsAndVars();
#endif #endif
// If you were defeated by Kyogre/Groudon and the step counter has // If you were defeated by Kyogre/Groudon and the step counter has
// maxed out, end the abnormal weather. // maxed out, end the abnormal weather.