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Fix constants
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@ -286,21 +286,21 @@
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#define EVO_LEVEL_NINJASK 13 // Pokémon reaches the specified level (special value for Ninjask)
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#define EVO_LEVEL_SHEDINJA 14 // Pokémon reaches the specified level (special value for Shedinja)
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#define EVO_BEAUTY 15 // Pokémon levels up with beauty ≥ specified value
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#define EVO_LEVEL_FEMALE 17 // Pokémon reaches the specified level, is female
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#define EVO_LEVEL_MALE 18 // Pokémon reaches the specified level, is male
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#define EVO_LEVEL_NIGHT 19 // Pokémon reaches the specified level, is night
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#define EVO_LEVEL_DAY 20 // Pokémon reaches the specified level, is day
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#define EVO_LEVEL_DUSK 21 // Pokémon reaches the specified level, is dusk (5-6 P.M)
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#define EVO_ITEM_HOLD_DAY 22 // Pokémon levels up, holds specified item at day
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#define EVO_ITEM_HOLD_NIGHT 23 // Pokémon levels up, holds specified item at night
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#define EVO_MOVE 24 // Pokémon levels up, knows specified move
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#define EVO_MOVE_TYPE 25 // Pokémon levels up, knows move with specified type
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#define EVO_MAP 26 // Pokémon levels up on specified map
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#define EVO_ITEM_MALE 27 // specified item is used on a male Pokémon
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#define EVO_ITEM_FEMALE 28 // specified item is used on a female Pokémon
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#define EVO_LEVEL_RAIN 29 // Pokémon reaches the specified level while it's raining
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#define EVO_SPECIFIC_MON_IN_PARTY 30 // Pokémon levels up with a specified Pokémon in party
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#define EVO_LEVEL_DARK_TYPE_MON_IN_PARTY 31 // Pokémon reaches the specified level with a Dark Type Pokémon in party
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#define EVO_LEVEL_FEMALE 16 // Pokémon reaches the specified level, is female
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#define EVO_LEVEL_MALE 17 // Pokémon reaches the specified level, is male
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#define EVO_LEVEL_NIGHT 18 // Pokémon reaches the specified level, is night
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#define EVO_LEVEL_DAY 19 // Pokémon reaches the specified level, is day
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#define EVO_LEVEL_DUSK 20 // Pokémon reaches the specified level, is dusk (5-6 P.M)
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#define EVO_ITEM_HOLD_DAY 21 // Pokémon levels up, holds specified item at day
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#define EVO_ITEM_HOLD_NIGHT 22 // Pokémon levels up, holds specified item at night
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#define EVO_MOVE 23 // Pokémon levels up, knows specified move
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#define EVO_MOVE_TYPE 24 // Pokémon levels up, knows move with specified type
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#define EVO_MAP 25 // Pokémon levels up on specified map
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#define EVO_ITEM_MALE 26 // specified item is used on a male Pokémon
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#define EVO_ITEM_FEMALE 27 // specified item is used on a female Pokémon
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#define EVO_LEVEL_RAIN 28 // Pokémon reaches the specified level while it's raining
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#define EVO_SPECIFIC_MON_IN_PARTY 29 // Pokémon levels up with a specified Pokémon in party
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#define EVO_LEVEL_DARK_TYPE_MON_IN_PARTY 30 // Pokémon reaches the specified level with a Dark Type Pokémon in party
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#define EVOS_PER_MON 8
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@ -66,7 +66,7 @@
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// Converts a Q24.8 fixed-point format number to a regular integer
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#define Q_24_8_TO_INT(n) ((int)((n) >> 8))
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#define POKEMON_SLOTS_NUMBER 808
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#define POKEMON_SLOTS_NUMBER 810
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#define min(a, b) ((a) < (b) ? (a) : (b))
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#define max(a, b) ((a) >= (b) ? (a) : (b))
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@ -116,7 +116,7 @@
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#define ROUND_BITS_TO_BYTES(numBits)(((numBits) / 8) + (((numBits) % 8) ? 1 : 0))
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#define DEX_FLAGS_NO (ROUND_BITS_TO_BYTES(NUM_SPECIES))
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#define DEX_FLAGS_NO (ROUND_BITS_TO_BYTES(POKEMON_SLOTS_NUMBER))
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#define NUM_FLAG_BYTES (ROUND_BITS_TO_BYTES(FLAGS_COUNT))
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struct Coords8
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