diff --git a/asm/battle_anim_80FE840.s b/asm/battle_anim_80FE840.s deleted file mode 100644 index 620940730..000000000 --- a/asm/battle_anim_80FE840.s +++ /dev/null @@ -1,52267 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_80FE840 -sub_80FE840: @ 80FE840 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - ldrh r0, [r5] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x30] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080FE87C - ldrh r0, [r5, 0x8] - negs r0, r0 - b _080FE87E - .pool -_080FE87C: - ldrh r0, [r5, 0x8] -_080FE87E: - strh r0, [r4, 0x34] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0xA] - strh r0, [r4, 0x36] - ldr r0, =sub_80FE898 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FE840 - - thumb_func_start sub_80FE898 -sub_80FE898: @ 80FE898 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _080FE8D4 - subs r0, r1, 0x1 - strh r0, [r4, 0x2E] - ldrh r1, [r4, 0x32] - lsls r0, r1, 16 - asrs r0, 24 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r1, r0 - strh r1, [r4, 0x32] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x38] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _080FE8DA -_080FE8D4: - adds r0, r4, 0 - bl DestroyAnimSprite -_080FE8DA: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FE898 - - thumb_func_start sub_80FE8E0 -sub_80FE8E0: @ 80FE8E0 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r4, 0x1C] - ldr r1, =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FE8E0 - - thumb_func_start sub_80FE930 -sub_80FE930: @ 80FE930 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r5, =gBattleAnimArgs - ldrb r1, [r5, 0x6] - adds r0, r4, 0 - bl StartSpriteAnim - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FE930 - - thumb_func_start sub_80FE988 -sub_80FE988: @ 80FE988 - push {r4-r6,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r6, =gBattleAnimArgs - ldrh r0, [r6, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - ldrh r0, [r6, 0x6] - strh r0, [r4, 0x38] - ldr r1, =sub_80FE9E4 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FE988 - - thumb_func_start sub_80FE9E4 -sub_80FE9E4: @ 80FE9E4 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _080FE9FA - adds r0, r4, 0 - bl DestroySprite - b _080FEA4E -_080FE9FA: - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x7F - ble _080FEA14 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A82E4 - adds r0, 0x1 - b _080FEA1E - .pool -_080FEA14: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A82E4 - adds r0, 0x6 -_080FEA1E: - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x5 - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xE - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - adds r0, 0xF - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] -_080FEA4E: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FE9E4 - - thumb_func_start sub_80FEA58 -sub_80FEA58: @ 80FEA58 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0x8] - subs r0, 0x1 - movs r2, 0 - strh r0, [r5, 0x8] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080FEAB2 - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - movs r0, 0x6 - strh r0, [r5, 0x8] - ldr r1, =gBattleAnimArgs - movs r0, 0xF - strh r0, [r1] - strh r2, [r1, 0x2] - movs r0, 0x50 - strh r0, [r1, 0x4] - strh r2, [r1, 0x6] - ldr r4, =gUnknown_08592210 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A82E4 - adds r3, r0, 0 - adds r3, 0x1 - lsls r3, 24 - lsrs r3, 24 - adds r0, r4, 0 - movs r1, 0 - movs r2, 0 - bl CreateSpriteAndAnimate -_080FEAB2: - movs r1, 0xA - ldrsh r0, [r5, r1] - cmp r0, 0xF - bne _080FEAC0 - adds r0, r6, 0 - bl DestroyAnimVisualTask -_080FEAC0: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEA58 - - thumb_func_start sub_80FEAD8 -sub_80FEAD8: @ 80FEAD8 - push {r4-r6,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A6980 - ldr r6, =gBattleAnimArgs - ldrh r0, [r6, 0x6] - strh r0, [r4, 0x2E] - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - ldrh r0, [r6, 0x4] - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl sub_80A68D4 - ldr r0, =sub_80FEB28 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEAD8 - - thumb_func_start sub_80FEB28 -sub_80FEB28: @ 80FEB28 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _080FEB3C - adds r0, r4, 0 - bl DestroyAnimSprite -_080FEB3C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FEB28 - - thumb_func_start sub_80FEB44 -sub_80FEB44: @ 80FEB44 - push {r4,r5,lr} - adds r5, r0, 0 - bl Random2 - adds r1, r0, 0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x7 - ands r1, r0 - adds r0, r5, 0 - bl StartSpriteAnim - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080FEB90 - ldrh r0, [r5, 0x20] - subs r0, 0x14 - b _080FEB94 - .pool -_080FEB90: - ldrh r0, [r5, 0x20] - adds r0, 0x14 -_080FEB94: - strh r0, [r5, 0x20] - bl Random2 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x1F - ands r0, r1 - adds r0, 0x40 - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl sub_80A7160 - bl Random2 - movs r1, 0xFF - ands r1, r0 - strh r1, [r5, 0x38] - adds r0, r5, 0 - adds r0, 0x43 - ldrb r0, [r0] - strh r0, [r5, 0x3A] - ldr r1, =sub_80FEBFC - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEB44 - - thumb_func_start sub_80FEBFC -sub_80FEBFC: @ 80FEBFC - push {r4,lr} - adds r4, r0, 0 - bl sub_80A70E8 - lsls r0, 24 - cmp r0, 0 - beq _080FEC12 - adds r0, r4, 0 - bl DestroyAnimSprite - b _080FEC42 -_080FEC12: - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xC - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x7E - bgt _080FEC2E - ldrh r0, [r4, 0x3A] - b _080FEC32 -_080FEC2E: - ldrh r0, [r4, 0x3A] - adds r0, 0x1 -_080FEC32: - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrh r0, [r4, 0x38] - adds r0, 0x18 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] -_080FEC42: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FEBFC - - thumb_func_start sub_80FEC48 -sub_80FEC48: @ 80FEC48 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080FEC68 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080FEC68: - ldr r4, =gBattleAnimArgs - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x2E] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x6] - adds r0, r1 - strh r0, [r6, 0x36] - ldrh r0, [r4, 0xA] - strh r0, [r6, 0x38] - adds r0, r6, 0 - bl sub_80A68D4 - ldr r0, =sub_80FECB8 - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEC48 - - thumb_func_start sub_80FECB8 -sub_80FECB8: @ 80FECB8 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _080FECE2 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - movs r0, 0xA - strh r0, [r4, 0x2E] - ldr r0, =sub_80A64B0 - str r0, [r4, 0x1C] - ldr r1, =sub_80FECF0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 -_080FECE2: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FECB8 - - thumb_func_start sub_80FECF0 -sub_80FECF0: @ 80FECF0 - push {r4,lr} - adds r4, r0, 0 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim - movs r0, 0x3C - strh r0, [r4, 0x2E] - ldr r0, =sub_80A64B0 - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FECF0 - - thumb_func_start sub_80FED28 -sub_80FED28: @ 80FED28 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A6980 - ldr r5, =gBattleAnimArgs - ldrb r1, [r5, 0x8] - adds r0, r4, 0 - bl StartSpriteAnim - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _080FED52 - ldrb r0, [r4, 0x1] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4, 0x1] -_080FED52: - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x30] - ldr r1, =sub_80FED74 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FED28 - - thumb_func_start sub_80FED74 -sub_80FED74: @ 80FED74 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x20 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x3 - negs r1, r1 - bl Cos - ldrh r1, [r4, 0x32] - adds r1, 0x18 - strh r1, [r4, 0x32] - lsls r1, 16 - asrs r1, 24 - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7F - bhi _080FEDC8 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - b _080FEDEC - .pool -_080FEDC8: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8328 - adds r0, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x3 - bls _080FEDDC - movs r2, 0x3 -_080FEDDC: - movs r0, 0x3 - ands r2, r0 - lsls r2, 2 - ldrb r1, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - orrs r0, r2 -_080FEDEC: - strb r0, [r4, 0x5] - ldrh r0, [r4, 0x30] - adds r0, 0x2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _080FEE10 - adds r0, r4, 0 - bl DestroyAnimSprite -_080FEE10: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FED74 - - thumb_func_start sub_80FEE1C -sub_80FEE1C: @ 80FEE1C - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080FEE36 - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - bne _080FEE3E -_080FEE36: - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080FEE70 -_080FEE3E: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080FEE60 - movs r0, 0x2 - movs r1, 0x4 - movs r2, 0x3 - bl SetAnimBgAttribute - b _080FEE6A - .pool -_080FEE60: - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute -_080FEE6A: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_080FEE70: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FEE1C - - thumb_func_start sub_80FEE78 -sub_80FEE78: @ 80FEE78 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0 - bl sub_80A69CC - ldr r5, =gBattleAnimArgs - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5, 0x4] - adds r0, r5 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - movs r0, 0x40 - strh r0, [r4, 0x38] - ldr r1, =sub_80FEECC - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEE78 - - thumb_func_start sub_80FEECC -sub_80FEECC: @ 80FEECC - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - bne _080FEF38 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x20 - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x5 - negs r1, r1 - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7F - bhi _080FEF18 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A82E4 - subs r0, 0x1 - b _080FEF22 - .pool -_080FEF18: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A82E4 - adds r0, 0x1 -_080FEF22: - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrh r0, [r4, 0x38] - adds r0, 0x5 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _080FEF3E - .pool -_080FEF38: - adds r0, r4, 0 - bl DestroyAnimSprite -_080FEF3E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FEECC - - thumb_func_start sub_80FEF44 -sub_80FEF44: @ 80FEF44 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r5, =gBattleAnimArgs - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5, 0x4] - adds r0, r5 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - movs r0, 0x40 - strh r0, [r4, 0x38] - ldr r1, =sub_80FEF98 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEF44 - - thumb_func_start sub_80FEF98 -sub_80FEF98: @ 80FEF98 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - bne _080FEFF0 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x8 - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - ldrh r1, [r4, 0x38] - adds r0, r1, 0 - subs r0, 0x3B - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x4 - bls _080FEFD0 - adds r0, r1, 0 - subs r0, 0xBB - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x4 - bhi _080FEFE4 -_080FEFD0: - ldrb r2, [r4, 0x3] - lsls r1, r2, 26 - lsrs r1, 27 - movs r0, 0x8 - eors r1, r0 - lsls r1, 1 - subs r0, 0x47 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x3] -_080FEFE4: - ldrh r0, [r4, 0x38] - adds r0, 0x5 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _080FEFF6 -_080FEFF0: - adds r0, r4, 0 - bl DestroyAnimSprite -_080FEFF6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FEF98 - - thumb_func_start sub_80FEFFC -sub_80FEFFC: @ 80FEFFC - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x32] - ldr r0, =sub_80FF044 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FEFFC - - thumb_func_start sub_80FF044 -sub_80FF044: @ 80FF044 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x32] - movs r2, 0x32 - ldrsh r3, [r1, r2] - cmp r3, 0 - bne _080FF078 - ldrh r0, [r1, 0x30] - movs r2, 0x1 - ands r2, r0 - cmp r2, 0 - beq _080FF066 - movs r0, 0x80 - strh r0, [r1, 0x2E] - strh r3, [r1, 0x30] - strh r3, [r1, 0x32] - b _080FF06C -_080FF066: - strh r2, [r1, 0x2E] - strh r2, [r1, 0x30] - strh r2, [r1, 0x32] -_080FF06C: - ldr r0, =sub_80FF090 - str r0, [r1, 0x1C] - b _080FF08C - .pool -_080FF078: - subs r0, 0x1 - strh r0, [r1, 0x32] - ldrh r0, [r1, 0x2E] - ldrh r2, [r1, 0x20] - adds r0, r2 - strh r0, [r1, 0x20] - ldrh r0, [r1, 0x30] - ldrh r2, [r1, 0x22] - adds r0, r2 - strh r0, [r1, 0x22] -_080FF08C: - pop {r0} - bx r0 - thumb_func_end sub_80FF044 - - thumb_func_start sub_80FF090 -sub_80FF090: @ 80FF090 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080FF0B4 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x19 - bl Sin - negs r0, r0 - b _080FF0BE - .pool -_080FF0B4: - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x19 - bl Sin -_080FF0BE: - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x2E] - adds r0, 0x2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - bne _080FF0DE - ldrh r0, [r4, 0x26] - adds r0, 0x1 - strh r0, [r4, 0x26] -_080FF0DE: - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0x50 - ble _080FF0EC - adds r0, r4, 0 - bl DestroyAnimSprite -_080FF0EC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FF090 - - thumb_func_start sub_80FF0F4 -sub_80FF0F4: @ 80FF0F4 - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080FF114 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_080FF114: - ldr r6, =gBattleAnimArgs - ldrh r0, [r6, 0x8] - strh r0, [r5, 0x2E] - movs r1, 0xC - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080FF154 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x4] - adds r0, r1 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x6] - adds r0, r6 - b _080FF174 - .pool -_080FF154: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r5, 0 - adds r2, 0x32 - adds r3, r5, 0 - adds r3, 0x36 - movs r1, 0x1 - bl SetAverageBattlerPositions - ldrh r0, [r6, 0x4] - ldrh r1, [r5, 0x32] - adds r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r6, 0x6] - ldrh r1, [r5, 0x36] - adds r0, r1 -_080FF174: - strh r0, [r5, 0x36] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0xA] - strh r0, [r5, 0x38] - adds r0, r5, 0 - bl sub_80A68D4 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - adds r4, r0, 0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _080FF1AC - movs r0, 0x1 - b _080FF1AE - .pool -_080FF1AC: - movs r0, 0 -_080FF1AE: - strh r0, [r5, 0x2E] - ldr r0, =sub_80FF1C0 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF0F4 - - thumb_func_start sub_80FF1C0 -sub_80FF1C0: @ 80FF1C0 - push {r4-r7,lr} - adds r6, r0, 0 - movs r7, 0 - ldrh r5, [r6, 0x2E] - ldrh r4, [r6, 0x3C] - movs r0, 0x1 - strh r0, [r6, 0x2E] - adds r0, r6, 0 - bl TranslateAnimArc - ldrh r0, [r6, 0x3C] - strh r5, [r6, 0x2E] - lsls r4, 16 - asrs r4, 16 - cmp r4, 0xC8 - ble _080FF1F2 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x37 - bgt _080FF1F2 - ldrh r0, [r6, 0x6] - cmp r0, 0 - bne _080FF1F8 - adds r0, 0x1 - strh r0, [r6, 0x6] -_080FF1F2: - ldrh r0, [r6, 0x6] - cmp r0, 0 - beq _080FF22A -_080FF1F8: - movs r1, 0x2E - ldrsh r0, [r6, r1] - cmp r0, 0 - beq _080FF22A - adds r3, r6, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - ldrh r0, [r6, 0x6] - adds r0, 0x1 - strh r0, [r6, 0x6] - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x1E - bne _080FF22A - movs r7, 0x1 -_080FF22A: - movs r2, 0x20 - ldrsh r0, [r6, r2] - movs r2, 0x24 - ldrsh r1, [r6, r2] - adds r0, r1 - adds r0, 0x10 - movs r1, 0x88 - lsls r1, 1 - cmp r0, r1 - bhi _080FF254 - movs r0, 0x22 - ldrsh r1, [r6, r0] - movs r2, 0x26 - ldrsh r0, [r6, r2] - adds r1, r0 - cmp r1, 0xA0 - bgt _080FF254 - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _080FF256 -_080FF254: - movs r7, 0x1 -_080FF256: - cmp r7, 0 - beq _080FF260 - adds r0, r6, 0 - bl DestroyAnimSprite -_080FF260: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_80FF1C0 - - thumb_func_start sub_80FF268 -sub_80FF268: @ 80FF268 - push {r4,lr} - adds r4, r0, 0 - bl IsDoubleBattle - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080FF28A - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0x1 - bl SetAverageBattlerPositions -_080FF28A: - ldrh r0, [r4, 0x22] - adds r0, 0x20 - strh r0, [r4, 0x22] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x32] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x34] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x36] - ldr r0, =sub_80FF2BC - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF268 - - thumb_func_start sub_80FF2BC -sub_80FF2BC: @ 80FF2BC - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x30] - movs r2, 0x30 - ldrsh r0, [r4, r2] - cmp r0, 0xFF - bne _080FF2D2 - ldrh r0, [r4, 0x22] - subs r0, 0x2 - strh r0, [r4, 0x22] - b _080FF2E0 -_080FF2D2: - cmp r0, 0 - ble _080FF2E0 - ldrh r0, [r4, 0x22] - subs r0, 0x2 - strh r0, [r4, 0x22] - subs r0, r1, 0x2 - strh r0, [r4, 0x30] -_080FF2E0: - ldrh r3, [r4, 0x32] - ldrh r5, [r4, 0x38] - adds r2, r3, r5 - strh r2, [r4, 0x38] - movs r0, 0x2E - ldrsh r1, [r4, r0] - movs r5, 0x36 - ldrsh r0, [r4, r5] - cmp r1, r0 - bge _080FF2F8 - adds r0, r2, r3 - strh r0, [r4, 0x38] -_080FF2F8: - ldrh r1, [r4, 0x38] - movs r0, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x24] - movs r5, 0x38 - ldrsh r0, [r4, r5] - movs r1, 0x5 - bl Sin - strh r0, [r4, 0x26] - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x7F - bgt _080FF338 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x1 - b _080FF346 - .pool -_080FF338: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 -_080FF346: - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0x5] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _080FF36A - adds r0, r4, 0 - bl DestroyAnimSprite -_080FF36A: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF2BC - - thumb_func_start sub_80FF374 -sub_80FF374: @ 80FF374 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0 - bl sub_80A6980 - adds r2, r5, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0x4] - adds r0, r5, 0 - bl StartSpriteAffineAnim - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x3A] - ldrh r0, [r4, 0x6] - strh r0, [r5, 0x3C] - ldr r0, =sub_80FF3B0 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF374 - - thumb_func_start sub_80FF3B0 -sub_80FF3B0: @ 80FF3B0 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, =0x0000ffff - cmp r1, r0 - bne _080FF3DA - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - movs r0, 0x1 - bl GetAnimBattlerSpriteId - movs r0, 0x80 - lsls r0, 1 - strh r0, [r4, 0x2E] - ldr r0, =sub_80FF3EC - str r0, [r4, 0x1C] -_080FF3DA: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF3B0 - - thumb_func_start sub_80FF3EC -sub_80FF3EC: @ 80FF3EC - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080FF404 - ldrh r0, [r4, 0x2E] - adds r0, 0xB - b _080FF408 -_080FF404: - ldrh r0, [r4, 0x2E] - subs r0, 0xB -_080FF408: - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - bne _080FF424 - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - movs r1, 0x1 - eors r0, r1 - strh r0, [r4, 0x32] -_080FF424: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080FF452 - ldrh r0, [r4, 0x3C] - subs r0, 0x1 - strh r0, [r4, 0x3C] - lsls r0, 16 - cmp r0, 0 - ble _080FF44C - ldrh r1, [r4, 0x3A] - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl StartSpriteAffineAnim - b _080FF452 -_080FF44C: - adds r0, r4, 0 - bl DestroyAnimSprite -_080FF452: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FF3EC - - thumb_func_start sub_80FF458 -sub_80FF458: @ 80FF458 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r4, r0, 24 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r1, r0, 24 - ldr r0, =gSprites - mov r10, r0 - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - mov r2, r10 - adds r7, r0, r2 - adds r0, r7, 0 - adds r0, 0x3E - ldrb r0, [r0] - lsls r0, 29 - cmp r0, 0 - bge _080FF498 - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _080FF51C - .pool -_080FF498: - adds r0, r1, 0 - movs r1, 0x1 - bl sub_80A7270 - ldr r0, =gTasks - lsls r6, r4, 2 - adds r6, r4 - lsls r6, 3 - adds r6, r0 - ldrb r0, [r7, 0x5] - lsls r0, 28 - lsrs r0, 30 - strh r0, [r6, 0x24] - ldr r0, =gBattleAnimTarget - mov r9, r0 - ldrb r0, [r0] - bl sub_80A8328 - movs r1, 0x3 - mov r8, r1 - mov r1, r8 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r7, 0x5] - movs r5, 0xD - negs r5, r5 - adds r0, r5, 0 - ands r0, r2 - orrs r0, r1 - strb r0, [r7, 0x5] - movs r0, 0x3 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r1, r0, 24 - lsls r4, r1, 4 - adds r4, r1 - lsls r4, 2 - add r4, r10 - ldrb r0, [r4, 0x5] - lsls r0, 28 - lsrs r0, 30 - strh r0, [r6, 0x26] - mov r2, r9 - ldrb r1, [r2] - movs r0, 0x2 - eors r0, r1 - bl sub_80A8328 - mov r1, r8 - ands r1, r0 - lsls r1, 2 - ldrb r0, [r4, 0x5] - ands r5, r0 - orrs r5, r1 - strb r5, [r4, 0x5] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r6, 0x8] - ldrh r0, [r1, 0x2] - strh r0, [r6, 0xA] - movs r0, 0x80 - lsls r0, 1 - strh r0, [r6, 0x1E] - ldr r0, =sub_80FF53C - str r0, [r6] -_080FF51C: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF458 - - thumb_func_start sub_80FF53C -sub_80FF53C: @ 80FF53C - push {r4-r6,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r1 - ldrh r1, [r4, 0x8] - ldrh r0, [r4, 0x1C] - adds r1, r0 - strh r1, [r4, 0x1C] - ldr r2, =gSprites - lsls r0, r6, 4 - adds r0, r6 - lsls r0, 2 - adds r5, r0, r2 - lsls r1, 16 - asrs r1, 24 - strh r1, [r5, 0x24] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _080FF586 - ldrh r0, [r5, 0x24] - negs r0, r0 - strh r0, [r5, 0x24] -_080FF586: - ldrh r0, [r4, 0x1E] - adds r0, 0x10 - strh r0, [r4, 0x1E] - movs r0, 0x1E - ldrsh r2, [r4, r0] - adds r0, r6, 0 - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - adds r0, r6, 0 - bl sub_80A7E6C - ldrh r0, [r4, 0xA] - subs r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bne _080FF5B4 - strh r0, [r4, 0x8] - ldr r0, =sub_80FF5CC - str r0, [r4] -_080FF5B4: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF53C - - thumb_func_start sub_80FF5CC -sub_80FF5CC: @ 80FF5CC - push {r4-r7,lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, =0x0000ffff - cmp r1, r0 - bne _080FF660 - ldr r0, =gTasks - lsls r2, r3, 2 - adds r1, r2, r3 - lsls r1, 3 - adds r7, r1, r0 - movs r1, 0x8 - ldrsh r5, [r7, r1] - adds r4, r0, 0 - cmp r5, 0 - bne _080FF674 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r4, 0 - bl sub_80A7344 - ldr r6, =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r1, r6 - strh r5, [r1, 0x24] - strh r5, [r1, 0x26] - movs r5, 0x3 - ldrh r2, [r7, 0x24] - ands r2, r5 - lsls r2, 2 - ldrb r3, [r1, 0x5] - movs r4, 0xD - negs r4, r4 - adds r0, r4, 0 - ands r0, r3 - orrs r0, r2 - strb r0, [r1, 0x5] - movs r0, 0x3 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - ldrh r0, [r7, 0x26] - ands r0, r5 - lsls r0, 2 - ldrb r2, [r1, 0x5] - ands r4, r2 - orrs r4, r0 - strb r4, [r1, 0x5] - ldrh r0, [r7, 0x8] - adds r0, 0x1 - strh r0, [r7, 0x8] - b _080FF68E - .pool -_080FF660: - ldr r1, =gTasks - lsls r2, r3, 2 - adds r0, r2, r3 - lsls r0, 3 - adds r0, r1 - movs r4, 0x8 - ldrsh r0, [r0, r4] - adds r4, r1, 0 - cmp r0, 0 - beq _080FF68E -_080FF674: - adds r1, r2, r3 - lsls r1, 3 - adds r1, r4 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _080FF68E - adds r0, r3, 0 - bl DestroyAnimVisualTask -_080FF68E: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF5CC - - thumb_func_start sub_80FF698 -sub_80FF698: @ 80FF698 - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _080FF6AA - cmp r0, 0x1 - beq _080FF704 - b _080FF756 -_080FF6AA: - ldr r6, =gBattleAnimTarget - ldrb r0, [r6] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _080FF6C2 - ldr r1, =gBattleAnimArgs - movs r2, 0 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1] -_080FF6C2: - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r6] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x2] - adds r0, r4 - strh r0, [r5, 0x22] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _080FF756 - .pool -_080FF704: - adds r2, r5, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - adds r0, r5, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080FF756 - adds r0, r5, 0 - movs r1, 0x1 - bl ChangeSpriteAffineAnim - movs r0, 0x19 - strh r0, [r5, 0x2E] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, =sub_80A70C0 - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 -_080FF756: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF698 - - thumb_func_start sub_80FF768 -sub_80FF768: @ 80FF768 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _080FF7D4 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r4, =gBattleAnimArgs - ldrh r0, [r4] - strh r0, [r5, 0x24] - ldrh r0, [r4, 0x2] - strh r0, [r5, 0x26] - ldrb r0, [r4, 0x4] - adds r0, 0x1E - adds r1, r5, 0 - adds r1, 0x43 - strb r0, [r1] - ldrb r1, [r4, 0x6] - adds r0, r5, 0 - bl StartSpriteAnim - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - movs r2, 0x22 - ldrsh r0, [r5, r2] - movs r2, 0x26 - ldrsh r1, [r5, r2] - adds r0, r1 - cmp r0, 0x78 - ble _080FF7D4 - ldrh r0, [r5, 0x22] - adds r1, r0, 0 - subs r1, 0x78 - ldrh r2, [r5, 0x26] - adds r0, r2 - adds r1, r0 - strh r1, [r5, 0x22] -_080FF7D4: - ldr r0, =sub_80FF8DC - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF768 - - thumb_func_start sub_80FF7EC -sub_80FF7EC: @ 80FF7EC - push {r4-r6,lr} - mov r6, r10 - mov r5, r9 - mov r4, r8 - push {r4-r6} - sub sp, 0x4 - mov r9, r0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - mov r8, r0 - mov r0, r8 - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r6, =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r2, r0, 0 - lsls r2, 24 - subs r4, r5 - lsls r4, 16 - lsrs r2, 24 - mov r1, r8 - subs r2, r1 - lsls r2, 16 - lsrs r2, 16 - lsrs r3, r4, 16 - mov r10, r3 - asrs r4, 16 - ldr r6, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - muls r0, r4 - movs r1, 0x64 - str r2, [sp] - bl __divsi3 - adds r5, r0 - mov r3, r9 - strh r5, [r3, 0x20] - ldr r2, [sp] - lsls r0, r2, 16 - asrs r0, 16 - movs r3, 0 - ldrsh r1, [r6, r3] - muls r0, r1 - movs r1, 0x64 - bl __divsi3 - add r8, r0 - mov r1, r8 - mov r0, r9 - strh r1, [r0, 0x22] - ldrh r0, [r6, 0x2] - mov r3, r9 - strh r0, [r3, 0x24] - ldrh r0, [r6, 0x4] - strh r0, [r3, 0x26] - ldrb r0, [r6, 0x6] - adds r0, 0x1E - mov r1, r9 - adds r1, 0x43 - strb r0, [r1] - ldrb r1, [r6, 0x8] - mov r0, r9 - bl StartSpriteAnim - ldrh r0, [r6, 0xA] - mov r1, r9 - strh r0, [r1, 0x32] - ldr r0, =sub_80FF8DC - str r0, [r1, 0x1C] - ldr r1, =gUnknown_0203A0F8 - mov r3, r9 - ldrh r0, [r3, 0x20] - strh r0, [r1] - ldrh r0, [r3, 0x22] - strh r0, [r1, 0x2] - mov r0, r10 - strh r0, [r1, 0x4] - ldr r2, [sp] - strh r2, [r1, 0x6] - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF7EC - - thumb_func_start sub_80FF8DC -sub_80FF8DC: @ 80FF8DC - push {lr} - adds r3, r0, 0 - ldrh r1, [r3, 0x2E] - adds r1, 0x1 - strh r1, [r3, 0x2E] - lsls r1, 16 - asrs r1, 16 - movs r2, 0x32 - ldrsh r0, [r3, r2] - subs r0, 0xA - cmp r1, r0 - ble _080FF91C - movs r0, 0x2E - ldrsh r1, [r3, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - movs r2, 0x3E - adds r2, r3 - mov r12, r2 - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] -_080FF91C: - movs r2, 0x2E - ldrsh r1, [r3, r2] - movs r2, 0x32 - ldrsh r0, [r3, r2] - cmp r1, r0 - ble _080FF92E - adds r0, r3, 0 - bl DestroyAnimSprite -_080FF92E: - pop {r0} - bx r0 - thumb_func_end sub_80FF8DC - - thumb_func_start sub_80FF934 -sub_80FF934: @ 80FF934 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x2E - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _080FF974 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r2, [r4] - adds r0, r2 - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r6, 0x22] - ldrh r0, [r4, 0x4] - strh r0, [r6, 0x30] - ldrh r0, [r4, 0x6] - strh r0, [r6, 0x32] - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x34] -_080FF974: - ldrh r0, [r6, 0x2E] - adds r0, 0x1 - strh r0, [r6, 0x2E] - ldrh r1, [r6, 0x30] - muls r0, r1 - strh r0, [r6, 0x24] - movs r2, 0x2E - ldrsh r1, [r6, r2] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 2 - movs r1, 0xFF - ands r0, r1 - movs r2, 0x32 - ldrsh r1, [r6, r2] - bl Sin - strh r0, [r6, 0x26] - movs r0, 0x2E - ldrsh r1, [r6, r0] - movs r2, 0x34 - ldrsh r0, [r6, r2] - cmp r1, r0 - ble _080FF9AA - adds r0, r6, 0 - bl DestroyAnimSprite -_080FF9AA: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FF934 - - thumb_func_start sub_80FF9B8 -sub_80FF9B8: @ 80FF9B8 - push {r4,r5,lr} - movs r2, 0x20 - ldrsh r4, [r0, r2] - lsls r4, 8 - movs r3, 0x22 - ldrsh r2, [r0, r3] - orrs r4, r2 - movs r5, 0x3A - ldrsh r2, [r0, r5] - lsls r2, 8 - movs r5, 0x3C - ldrsh r3, [r0, r5] - orrs r2, r3 - lsls r1, 8 - strh r4, [r0, 0x38] - strh r2, [r0, 0x3A] - strh r1, [r0, 0x3C] - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80FF9B8 - - thumb_func_start sub_80FF9E0 -sub_80FF9E0: @ 80FF9E0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - mov r8, r0 - ldrh r0, [r0, 0x38] - lsrs r1, r0, 8 - mov r10, r1 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - mov r1, r8 - ldrh r0, [r1, 0x3A] - lsrs r2, r0, 8 - lsls r0, 24 - lsrs r4, r0, 24 - ldrh r1, [r1, 0x3C] - lsls r0, r1, 16 - asrs r0, 24 - lsls r0, 16 - lsrs r6, r0, 16 - movs r3, 0xFF - ands r3, r1 - cmp r2, 0 - bne _080FFA1A - movs r2, 0x20 - negs r2, r2 - b _080FFA22 -_080FFA1A: - cmp r2, 0xFF - bne _080FFA22 - movs r2, 0x88 - lsls r2, 1 -_080FFA22: - mov r0, r9 - subs r4, r0 - lsls r4, 16 - lsrs r4, 16 - mov r1, r10 - subs r0, r2, r1 - lsls r5, r3, 16 - asrs r5, 16 - muls r0, r5 - lsls r1, r6, 16 - asrs r7, r1, 16 - adds r1, r7, 0 - bl __divsi3 - adds r6, r0, 0 - lsls r4, 16 - asrs r4, 16 - adds r0, r4, 0 - muls r0, r5 - adds r1, r7, 0 - bl __divsi3 - add r6, r10 - mov r1, r8 - strh r6, [r1, 0x20] - add r0, r9 - strh r0, [r1, 0x22] - adds r5, 0x1 - lsls r5, 16 - lsrs r3, r5, 16 - asrs r5, 16 - cmp r5, r7 - beq _080FFA74 - lsls r1, r7, 8 - lsls r0, r3, 16 - asrs r0, 16 - orrs r0, r1 - mov r1, r8 - strh r0, [r1, 0x3C] - movs r0, 0 - b _080FFA76 -_080FFA74: - movs r0, 0x1 -_080FFA76: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - thumb_func_end sub_80FF9E0 - - thumb_func_start sub_80FFA84 -sub_80FFA84: @ 80FFA84 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0xA - bne _080FFA98 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_080FFA98: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x32 - ble _080FFAAC - adds r0, r4, 0 - bl DestroyAnimSprite -_080FFAAC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FFA84 - - thumb_func_start sub_80FFAB4 -sub_80FFAB4: @ 80FFAB4 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - lsls r0, 7 - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl __divsi3 - ldrh r1, [r4, 0x2E] - adds r1, r0 - movs r5, 0 - strh r1, [r4, 0x2E] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x7F - ble _080FFADE - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - strh r5, [r4, 0x2E] -_080FFADE: - ldrh r0, [r4, 0x2E] - adds r0, 0x80 - lsls r0, 16 - asrs r0, 16 - movs r1, 0x30 - ldrsh r2, [r4, r1] - lsls r2, 3 - movs r1, 0x1E - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl Sin - strh r0, [r4, 0x26] - adds r0, r4, 0 - bl sub_80FF9E0 - lsls r0, 24 - cmp r0, 0 - beq _080FFB0E - strh r5, [r4, 0x26] - strh r5, [r4, 0x2E] - ldr r0, =sub_80FFA84 - str r0, [r4, 0x1C] -_080FFB0E: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFAB4 - - thumb_func_start sub_80FFB18 -sub_80FFB18: @ 80FFB18 - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0 - bl sub_80A69CC - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, =gBattleAnimAttacker - ldrb r1, [r0] - movs r0, 0x2 - eors r0, r1 - ldrb r4, [r4] - cmp r0, r4 - bne _080FFB68 - strh r6, [r5, 0x3A] - adds r0, r2, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - adds r0, r5, 0 - movs r1, 0x3C - bl sub_80FF9B8 - movs r0, 0x1 - b _080FFB7A - .pool -_080FFB68: - strh r6, [r5, 0x3A] - adds r0, r2, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - adds r0, r5, 0 - movs r1, 0x3C - bl sub_80FF9B8 - movs r0, 0x3 -_080FFB7A: - strh r0, [r5, 0x34] - movs r0, 0x3C - strh r0, [r5, 0x36] - ldr r0, =sub_80FFAB4 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFB18 - - thumb_func_start sub_80FFB90 -sub_80FFB90: @ 80FFB90 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - lsls r0, 7 - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl __divsi3 - ldrh r1, [r4, 0x2E] - adds r1, r0 - movs r5, 0 - strh r1, [r4, 0x2E] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x7F - ble _080FFBBA - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - strh r5, [r4, 0x2E] -_080FFBBA: - ldrh r0, [r4, 0x2E] - adds r0, 0x80 - lsls r0, 16 - asrs r0, 16 - movs r1, 0x30 - ldrsh r2, [r4, r1] - lsls r2, 3 - movs r1, 0x1E - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl Sin - strh r0, [r4, 0x26] - adds r0, r4, 0 - bl sub_80FF9E0 - lsls r0, 24 - cmp r0, 0 - beq _080FFBEC - strh r5, [r4, 0x26] - strh r5, [r4, 0x2E] - adds r0, r4, 0 - bl DestroyAnimSprite -_080FFBEC: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80FFB90 - - thumb_func_start sub_80FFBF4 -sub_80FFBF4: @ 80FFBF4 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _080FFC38 - strh r0, [r5, 0x3A] - adds r0, r6, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - adds r0, r5, 0 - movs r1, 0x28 - bl sub_80FF9B8 - movs r0, 0x3 - strh r0, [r5, 0x34] - movs r0, 0x3C - strh r0, [r5, 0x36] - ldr r0, =sub_80FFAB4 - b _080FFC62 - .pool -_080FFC38: - movs r0, 0xFF - strh r0, [r5, 0x3A] - adds r0, r6, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _080FFC50 - movs r0, 0 - strh r0, [r5, 0x3A] -_080FFC50: - adds r0, r5, 0 - movs r1, 0x28 - bl sub_80FF9B8 - movs r0, 0x3 - strh r0, [r5, 0x34] - movs r0, 0x3C - strh r0, [r5, 0x36] - ldr r0, =sub_80FFB90 -_080FFC62: - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFBF4 - - thumb_func_start sub_80FFC70 -sub_80FFC70: @ 80FFC70 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080FFC8A - adds r0, r4, 0 - movs r1, 0 - bl sub_80A6980 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x30] -_080FFC8A: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - ldrh r1, [r4, 0x30] - muls r0, r1 - strh r0, [r4, 0x26] - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _080FFCAA - adds r0, r4, 0 - bl DestroyAnimSprite -_080FFCAA: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFC70 - - thumb_func_start sub_80FFCB4 -sub_80FFCB4: @ 80FFCB4 - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0 - bl sub_80A6980 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, =gBattleAnimTarget - ldrb r1, [r0] - movs r0, 0x2 - eors r0, r1 - ldrb r4, [r4] - cmp r0, r4 - bne _080FFD04 - strh r6, [r5, 0x3A] - adds r0, r2, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - adds r0, r5, 0 - movs r1, 0x3C - bl sub_80FF9B8 - movs r0, 0x1 - b _080FFD16 - .pool -_080FFD04: - strh r6, [r5, 0x3A] - adds r0, r2, 0 - adds r0, 0xA - strh r0, [r5, 0x3C] - adds r0, r5, 0 - movs r1, 0x3C - bl sub_80FF9B8 - movs r0, 0x3 -_080FFD16: - strh r0, [r5, 0x34] - movs r0, 0x3C - strh r0, [r5, 0x36] - ldr r0, =sub_80FFD2C - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFCB4 - - thumb_func_start sub_80FFD2C -sub_80FFD2C: @ 80FFD2C - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - lsls r0, 7 - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl __divsi3 - ldrh r1, [r4, 0x2E] - adds r1, r0 - movs r5, 0 - strh r1, [r4, 0x2E] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0x7F - ble _080FFD56 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - strh r5, [r4, 0x2E] -_080FFD56: - ldrh r0, [r4, 0x2E] - adds r0, 0x80 - lsls r0, 16 - asrs r0, 16 - movs r1, 0x30 - ldrsh r2, [r4, r1] - lsls r2, 3 - movs r1, 0x1E - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl Sin - strh r0, [r4, 0x26] - lsls r0, 16 - cmp r0, 0 - bne _080FFD8A - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0x7D - bl PlaySE12WithPanning -_080FFD8A: - adds r0, r4, 0 - bl sub_80FF9E0 - lsls r0, 24 - cmp r0, 0 - beq _080FFDB2 - strh r5, [r4, 0x26] - strh r5, [r4, 0x2E] - ldr r0, =sub_80FFA84 - str r0, [r4, 0x1C] - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0x7D - bl PlaySE12WithPanning -_080FFDB2: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFD2C - - thumb_func_start sub_80FFDBC -sub_80FFDBC: @ 80FFDBC - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _080FFE50 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080FFDE4 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0x2] - strh r1, [r4, 0x30] - movs r1, 0x78 - strh r1, [r4, 0x20] - adds r5, r0, 0 - b _080FFE06 - .pool -_080FFDE4: - ldr r0, =gBattleAnimArgs - movs r1, 0x2 - ldrsh r3, [r0, r1] - adds r1, r3, 0 - subs r1, 0x20 - adds r2, r1, 0 - adds r5, r0, 0 - cmp r1, 0 - bge _080FFDFA - adds r2, r3, 0 - adds r2, 0xDF -_080FFDFA: - asrs r0, r2, 8 - lsls r0, 8 - subs r0, r1, r0 - strh r0, [r4, 0x30] - movs r0, 0x46 - strh r0, [r4, 0x20] -_080FFE06: - ldrh r0, [r5] - strh r0, [r4, 0x22] - strh r0, [r4, 0x32] - movs r0, 0x14 - strh r0, [r4, 0x36] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x3C - bl Cos - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x14 - bl Sin - strh r0, [r4, 0x26] - ldr r0, =sub_80FFE58 - str r0, [r4, 0x1C] - ldrh r0, [r4, 0x30] - subs r0, 0x1 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xBE - bhi _080FFE48 - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1F - b _080FFE4E - .pool -_080FFE48: - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1D -_080FFE4E: - strb r0, [r1] -_080FFE50: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_80FFDBC - - thumb_func_start sub_80FFE58 -sub_80FFE58: @ 80FFE58 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080FFE6A - cmp r0, 0x1 - beq _080FFE9A - b _080FFEBA -_080FFE6A: - ldrh r5, [r4, 0x32] - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0x4E - ble _080FFE82 - movs r0, 0x1 - strh r0, [r4, 0x34] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - b _080FFEBA -_080FFE82: - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl __divsi3 - adds r0, r5, r0 - strh r0, [r4, 0x32] - ldrh r1, [r4, 0x36] - adds r1, 0x3 - strh r1, [r4, 0x36] - strh r0, [r4, 0x22] - b _080FFEBA -_080FFE9A: - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _080FFEBA - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _080FFEBA - movs r0, 0 - strh r0, [r4, 0x2E] - strh r0, [r4, 0x32] - ldr r0, =sub_80FFEC4 - str r0, [r4, 0x1C] -_080FFEBA: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFE58 - - thumb_func_start sub_80FFEC4 -sub_80FFEC4: @ 80FFEC4 - push {r4-r6,lr} - adds r4, r0, 0 - ldr r5, =gUnknown_08592700 - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 1 - adds r3, r0, r1 - adds r0, r5, 0x1 - adds r0, r3, r0 - ldrh r2, [r4, 0x32] - movs r6, 0x32 - ldrsh r1, [r4, r6] - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - cmp r1, r0 - bne _080FFF10 - adds r0, r5, 0x2 - adds r0, r3, r0 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - cmp r0, 0x7F - bne _080FFEFC - movs r0, 0 - strh r0, [r4, 0x2E] - ldr r0, =sub_80FFF7C - str r0, [r4, 0x1C] -_080FFEFC: - movs r0, 0 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _080FFF76 - .pool -_080FFF10: - adds r0, r2, 0x1 - strh r0, [r4, 0x32] - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 1 - adds r0, r1 - adds r1, r0, r5 - movs r2, 0 - ldrsb r2, [r1, r2] - adds r1, r5, 0x2 - adds r0, r1 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - muls r0, r2 - ldrh r1, [r4, 0x30] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _080FFF5E - ldrh r0, [r4, 0x30] - subs r0, 0x1 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xBE - bhi _080FFF56 - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1F - b _080FFF5C -_080FFF56: - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1D -_080FFF5C: - strb r0, [r1] -_080FFF5E: - movs r6, 0x30 - ldrsh r0, [r4, r6] - movs r1, 0x3C - bl Cos - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x14 - bl Sin - strh r0, [r4, 0x26] -_080FFF76: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_80FFEC4 - - thumb_func_start sub_80FFF7C -sub_80FFF7C: @ 80FFF7C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x14 - ble _080FFF8E - adds r0, r4, 0 - bl DestroyAnimSprite -_080FFF8E: - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_80FFF7C - - thumb_func_start sub_80FFFC0 -sub_80FFFC0: @ 80FFFC0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - bl sub_80A82E4 - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x1 - strh r0, [r5, 0x10] - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x14] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x16] - ldrb r0, [r4] - movs r1, 0x1 - bl sub_80A861C - strh r0, [r5, 0x1C] - ldrb r0, [r4] - movs r1, 0 - bl sub_80A861C - strh r0, [r5, 0x1E] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0x1 - bne _08100028 - movs r1, 0x1 -_08100028: - strh r1, [r5, 0x12] - movs r3, 0x12 - ldrsh r0, [r5, r3] - lsls r0, 6 - movs r1, 0x38 - subs r1, r0 - strh r1, [r5, 0x1A] - ldrh r0, [r5, 0x16] - subs r0, r1 - ldrh r1, [r5, 0x14] - adds r0, r1 - strh r0, [r5, 0x18] - ldr r0, =gUnknown_08592778 - movs r2, 0x18 - ldrsh r1, [r5, r2] - movs r3, 0x1A - ldrsh r2, [r5, r3] - ldrb r3, [r5, 0x10] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0xC] - cmp r0, 0x40 - bne _08100060 - adds r0, r6, 0 - bl DestroyAnimVisualTask -_08100060: - ldr r4, =gSprites - movs r0, 0xC - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0xA - strh r1, [r0, 0x2E] - movs r2, 0xC - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r5, 0x18] - strh r1, [r0, 0x30] - movs r3, 0xC - ldrsh r0, [r5, r3] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - movs r1, 0x1C - ldrsh r0, [r5, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r1, [r5, r3] - muls r1, r0 - ldrh r0, [r5, 0x14] - subs r0, r1 - strh r0, [r2, 0x32] - movs r0, 0xC - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r5, 0x1A] - strh r1, [r0, 0x34] - movs r1, 0xC - ldrsh r0, [r5, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - movs r2, 0x1E - ldrsh r0, [r5, r2] - lsrs r2, r0, 31 - adds r0, r2 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r2, [r5, r3] - muls r0, r2 - ldrh r2, [r5, 0x16] - adds r0, r2 - strh r0, [r1, 0x36] - movs r3, 0xC - ldrsh r1, [r5, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl sub_8100504 - movs r1, 0xC - ldrsh r2, [r5, r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r4 - strh r0, [r1, 0x38] - movs r2, 0xC - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl sub_80A68D4 - ldr r0, =sub_8100128 - str r0, [r5] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_80FFFC0 - - thumb_func_start sub_8100128 -sub_8100128: @ 8100128 - push {r4-r6,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r6, r0, r1 - movs r0, 0xC - ldrsh r1, [r6, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, =gSprites - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r5, [r6, r1] - cmp r5, 0x7 - bne _08100150 - b _08100380 -_08100150: - cmp r5, 0x7 - bgt _0810019E - cmp r5, 0x3 - bne _0810015A - b _08100272 -_0810015A: - cmp r5, 0x3 - bgt _08100174 - cmp r5, 0x1 - beq _08100204 - cmp r5, 0x1 - bgt _08100254 - cmp r5, 0 - beq _081001E6 - b _081004FC - .pool -_08100174: - cmp r5, 0x5 - bne _0810017A - b _081002E8 -_0810017A: - cmp r5, 0x5 - ble _08100180 - b _08100362 -_08100180: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - bne _08100196 - b _081004FC -_08100196: - movs r0, 0x5 - strh r0, [r6, 0x26] - movs r0, 0xFF - b _081004FA -_0810019E: - cmp r5, 0xB - bne _081001A4 - b _08100464 -_081001A4: - cmp r5, 0xB - bgt _081001D2 - cmp r5, 0x9 - bne _081001AE - b _081003D2 -_081001AE: - cmp r5, 0x9 - ble _081001B4 - b _08100448 -_081001B4: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - bne _081001CA - b _081004FC -_081001CA: - movs r0, 0x9 - strh r0, [r6, 0x26] - movs r0, 0xFF - b _081004FA -_081001D2: - cmp r5, 0xD - bne _081001D8 - b _081004D6 -_081001D8: - cmp r5, 0xD - bge _081001DE - b _081004B6 -_081001DE: - cmp r5, 0xFF - bne _081001E4 - b _081004E6 -_081001E4: - b _081004FC -_081001E6: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - bne _081001FC - b _081004FC -_081001FC: - movs r0, 0x1 - strh r0, [r6, 0x26] - movs r0, 0xFF - b _081004FA -_08100204: - ldrh r2, [r4, 0x24] - ldrh r3, [r4, 0x20] - adds r2, r3 - movs r0, 0 - strh r2, [r4, 0x20] - ldrh r1, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r1, r3 - strh r1, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r2, [r4, 0x30] - ldrh r0, [r6, 0x14] - strh r0, [r4, 0x32] - strh r1, [r4, 0x34] - ldrh r0, [r6, 0x16] - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8100504 - strh r0, [r4, 0x38] - ldrh r0, [r6, 0x10] - adds r0, 0x2 - strh r0, [r6, 0x10] - strh r5, [r6, 0xE] - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl sub_80A68D4 - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_08100254: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - bne _0810026A - b _081004FC -_0810026A: - movs r0, 0x3 - strh r0, [r6, 0x26] - movs r0, 0xFF - b _081004FA -_08100272: - ldrh r1, [r4, 0x24] - ldrh r0, [r4, 0x20] - adds r1, r0 - movs r0, 0 - strh r1, [r4, 0x20] - ldrh r2, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r2, r3 - strh r2, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - movs r1, 0x1C - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r1, [r6, r3] - muls r1, r0 - ldrh r0, [r6, 0x14] - subs r0, r1 - strh r0, [r4, 0x32] - strh r2, [r4, 0x34] - movs r1, 0x1E - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r2, 0x12 - ldrsh r1, [r6, r2] - muls r1, r0 - ldrh r0, [r6, 0x16] - subs r0, r1 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8100504 - strh r0, [r4, 0x38] - movs r0, 0x2 - strh r0, [r6, 0xE] - ldrh r0, [r6, 0x10] - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl sub_80A68D4 - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_081002E8: - ldrh r1, [r4, 0x24] - ldrh r3, [r4, 0x20] - adds r1, r3 - movs r0, 0 - strh r1, [r4, 0x20] - ldrh r2, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r2, r3 - strh r2, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - movs r1, 0x1C - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r1, [r6, r3] - muls r0, r1 - ldrh r1, [r6, 0x14] - adds r0, r1 - strh r0, [r4, 0x32] - strh r2, [r4, 0x34] - movs r2, 0x1E - ldrsh r0, [r6, r2] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r1, [r6, r3] - muls r0, r1 - ldrh r1, [r6, 0x16] - adds r0, r1 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8100504 - strh r0, [r4, 0x38] - ldrh r1, [r6, 0x10] - subs r1, 0x2 - strh r1, [r6, 0x10] - movs r0, 0x3 - strh r0, [r6, 0xE] - adds r0, r4, 0 - adds r0, 0x43 - strb r1, [r0] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl sub_80A68D4 - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_08100362: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - bne _08100378 - b _081004FC -_08100378: - movs r0, 0x7 - strh r0, [r6, 0x26] - movs r0, 0xFF - b _081004FA -_08100380: - ldrh r2, [r4, 0x24] - ldrh r3, [r4, 0x20] - adds r2, r3 - movs r0, 0 - strh r2, [r4, 0x20] - ldrh r1, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r1, r3 - strh r1, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r2, [r4, 0x30] - ldrh r0, [r6, 0x14] - strh r0, [r4, 0x32] - strh r1, [r4, 0x34] - ldrh r0, [r6, 0x16] - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8100504 - strh r0, [r4, 0x38] - ldrh r1, [r6, 0x10] - adds r1, 0x2 - strh r1, [r6, 0x10] - movs r0, 0x4 - strh r0, [r6, 0xE] - adds r0, r4, 0 - adds r0, 0x43 - strb r1, [r0] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl sub_80A68D4 - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_081003D2: - ldrh r1, [r4, 0x24] - ldrh r0, [r4, 0x20] - adds r1, r0 - movs r0, 0 - strh r1, [r4, 0x20] - ldrh r2, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r2, r3 - strh r2, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - movs r1, 0x1C - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r3, 0x12 - ldrsh r1, [r6, r3] - muls r1, r0 - ldrh r0, [r6, 0x14] - subs r0, r1 - strh r0, [r4, 0x32] - strh r2, [r4, 0x34] - movs r1, 0x1E - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - adds r0, 0xA - movs r2, 0x12 - ldrsh r1, [r6, r2] - muls r0, r1 - ldrh r3, [r6, 0x16] - adds r0, r3 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8100504 - strh r0, [r4, 0x38] - movs r0, 0x5 - strh r0, [r6, 0xE] - ldrh r0, [r6, 0x10] - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl sub_80A68D4 - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_08100448: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _081004FC - movs r0, 0xB - strh r0, [r6, 0x26] - movs r0, 0xFF - b _081004FA -_08100464: - ldrh r2, [r4, 0x24] - ldrh r0, [r4, 0x20] - adds r2, r0 - movs r0, 0 - strh r2, [r4, 0x20] - ldrh r1, [r4, 0x26] - ldrh r3, [r4, 0x22] - adds r1, r3 - strh r1, [r4, 0x22] - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - movs r0, 0xA - strh r0, [r4, 0x2E] - strh r2, [r4, 0x30] - ldrh r0, [r6, 0x18] - strh r0, [r4, 0x32] - strh r1, [r4, 0x34] - ldrh r0, [r6, 0x1A] - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_8100504 - strh r0, [r4, 0x38] - ldrh r1, [r6, 0x10] - subs r1, 0x2 - strh r1, [r6, 0x10] - movs r0, 0x6 - strh r0, [r6, 0xE] - adds r0, r4, 0 - adds r0, 0x43 - strb r1, [r0] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - adds r0, r4, 0 - bl sub_80A68D4 - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_081004B6: - adds r0, r6, 0 - adds r1, r2, 0 - bl sub_8100524 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _081004FC - adds r0, r4, 0 - bl DestroySprite - ldrh r0, [r6, 0x8] - adds r0, 0x1 - b _081004FA -_081004D6: - movs r1, 0x20 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _081004FC - adds r0, r2, 0 - bl DestroyAnimVisualTask - b _081004FC -_081004E6: - ldrh r0, [r6, 0xA] - adds r0, 0x1 - strh r0, [r6, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _081004FC - movs r0, 0 - strh r0, [r6, 0xA] - ldrh r0, [r6, 0x26] -_081004FA: - strh r0, [r6, 0x8] -_081004FC: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8100128 - - thumb_func_start sub_8100504 -sub_8100504: @ 8100504 - push {lr} - movs r2, 0x8 - movs r3, 0x36 - ldrsh r1, [r0, r3] - movs r3, 0x22 - ldrsh r0, [r0, r3] - cmp r1, r0 - bge _0810051A - negs r0, r2 - lsls r0, 16 - lsrs r2, r0, 16 -_0810051A: - lsls r0, r2, 16 - asrs r0, 16 - pop {r1} - bx r1 - thumb_func_end sub_8100504 - - thumb_func_start sub_8100524 -sub_8100524: @ 8100524 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r6, r0, 0 - lsls r1, 24 - lsrs r7, r1, 24 - ldrh r0, [r6, 0x24] - adds r0, 0x1 - strh r0, [r6, 0x24] - lsls r0, 16 - cmp r0, 0 - ble _081005BA - movs r0, 0 - strh r0, [r6, 0x24] - ldr r0, =gSprites - mov r8, r0 - movs r2, 0xC - ldrsh r1, [r6, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r8 - ldrh r1, [r0, 0x24] - ldrh r2, [r0, 0x20] - adds r1, r2 - ldrh r2, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r2, r0 - ldr r0, =gUnknown_08592778 - lsls r1, 16 - asrs r1, 16 - lsls r2, 16 - asrs r2, 16 - ldrb r3, [r6, 0x10] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x40 - beq _081005BA - lsls r5, r0, 4 - adds r5, r0 - lsls r5, 2 - mov r0, r8 - adds r4, r5, r0 - strh r7, [r4, 0x3A] - movs r0, 0xC - strh r0, [r4, 0x3C] - ldr r0, =gTasks - lsls r1, r7, 2 - adds r1, r7 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - ldrh r2, [r6, 0x22] - movs r0, 0x1 - ands r0, r2 - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x22] - adds r0, 0x1 - strh r0, [r1, 0x22] - ldrb r1, [r6, 0xE] - adds r0, r4, 0 - bl StartSpriteAnim - ldrh r0, [r6, 0x10] - adds r4, 0x43 - strb r0, [r4] - mov r0, r8 - adds r0, 0x1C - adds r5, r0 - ldr r0, =sub_81005D4 - str r0, [r5] -_081005BA: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100524 - - thumb_func_start sub_81005D4 -sub_81005D4: @ 81005D4 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08100636 - movs r0, 0 - strh r0, [r4, 0x2E] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _08100636 - ldr r3, =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_08100636: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81005D4 - - thumb_func_start sub_8100640 -sub_8100640: @ 8100640 - push {r4-r7,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0xC - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810065C - ldr r0, =gBattleAnimAttacker - b _0810065E - .pool -_0810065C: - ldr r0, =gBattleAnimTarget -_0810065E: - ldrb r6, [r0] - adds r0, r6, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08100688 - movs r0, 0 - strh r0, [r4, 0x36] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x32] - ldr r0, =0x0000fff0 - b _08100698 - .pool -_08100688: - movs r0, 0x1 - strh r0, [r4, 0x36] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x6] - negs r0, r0 - strh r0, [r4, 0x32] - movs r0, 0x80 - lsls r0, 1 -_08100698: - strh r0, [r4, 0x20] - adds r7, r1, 0 - adds r5, r7, 0 - ldrh r0, [r5, 0x2] - strh r0, [r4, 0x30] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x34] - movs r1, 0xA - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _081006CE - cmp r0, 0x1 - bgt _081006C0 - cmp r0, 0 - beq _081006CA - b _08100738 - .pool -_081006C0: - cmp r0, 0x2 - beq _081006D4 - cmp r0, 0x3 - beq _08100700 - b _08100738 -_081006CA: - ldrh r0, [r5] - b _081006E4 -_081006CE: - ldrh r0, [r5] - strh r0, [r4, 0x22] - b _0810071A -_081006D4: - adds r0, r6, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5] - adds r0, r5 -_081006E4: - strh r0, [r4, 0x22] - adds r0, r6, 0 - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x5] - b _08100738 -_08100700: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r7, [r7] - adds r0, r7 - strh r0, [r4, 0x22] - movs r0, 0x1 - bl GetAnimBattlerSpriteId -_0810071A: - adds r0, r6, 0 - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0x5] -_08100738: - ldr r0, =sub_810074C - str r0, [r4, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100640 - - thumb_func_start sub_810074C -sub_810074C: @ 810074C - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x3C - ldrsh r3, [r4, r0] - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - strh r0, [r4, 0x3C] - movs r1, 0x30 - ldrsh r2, [r4, r1] - ldr r1, =gSineTable - movs r5, 0x2E - ldrsh r0, [r4, r5] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - muls r0, r2 - asrs r0, 8 - strh r0, [r4, 0x26] - movs r2, 0x32 - ldrsh r0, [r4, r2] - muls r0, r3 - strh r0, [r4, 0x24] - movs r5, 0x34 - ldrsh r0, [r4, r5] - muls r0, r3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - movs r1, 0x36 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081007A4 - movs r2, 0x24 - ldrsh r0, [r4, r2] - movs r5, 0x20 - ldrsh r1, [r4, r5] - adds r0, r1 - cmp r0, 0xF7 - ble _081007BC - b _081007B6 - .pool -_081007A4: - movs r1, 0x24 - ldrsh r0, [r4, r1] - movs r2, 0x20 - ldrsh r1, [r4, r2] - adds r0, r1 - movs r1, 0x10 - negs r1, r1 - cmp r0, r1 - bgt _081007BC -_081007B6: - adds r0, r4, 0 - bl move_anim_8074EE0 -_081007BC: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_810074C - - thumb_func_start sub_81007C4 -sub_81007C4: @ 81007C4 - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _081007E8 - cmp r0, 0x1 - beq _0810081C - b _08100876 - .pool -_081007E8: - ldr r0, =0x0000274f - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - movs r2, 0x80 - lsls r2, 1 - adds r4, r2, 0 - adds r0, r4 - strh r0, [r5, 0x18] - ldr r0, =0x000027b0 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - adds r0, r4 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _08100876 - .pool -_0810081C: - ldrh r0, [r5, 0x1A] - adds r0, 0x1 - movs r7, 0 - strh r0, [r5, 0x1A] - lsls r0, 16 - cmp r0, 0 - blt _08100876 - strh r7, [r5, 0x1A] - ldrh r0, [r5, 0x18] - ldrb r2, [r5, 0x1C] - ldr r4, =gUnknown_08592878 - movs r3, 0x1E - ldrsh r1, [r5, r3] - lsls r1, 1 - adds r1, r4 - ldrh r3, [r1] - movs r1, 0x10 - bl BlendPalette - ldrh r0, [r5, 0x20] - ldrb r2, [r5, 0x1C] - movs r3, 0x1E - ldrsh r1, [r5, r3] - lsls r1, 1 - adds r1, r4 - ldrh r3, [r1] - movs r1, 0x10 - bl BlendPalette - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x11 - bne _08100876 - strh r7, [r5, 0x1C] - ldrh r0, [r5, 0x1E] - adds r0, 0x1 - strh r0, [r5, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - bne _08100876 - strh r7, [r5, 0x1E] -_08100876: - ldr r0, =gBattleAnimArgs - movs r2, 0xE - ldrsh r1, [r0, r2] - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _0810088A - adds r0, r6, 0 - bl DestroyAnimVisualTask -_0810088A: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81007C4 - - thumb_func_start sub_8100898 -sub_8100898: @ 8100898 - push {r4-r7,lr} - sub sp, 0x4 - adds r6, r0, 0 - ldr r1, =gBattleAnimArgs - movs r2, 0x8 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _081008B4 - adds r0, r6, 0 - bl DestroyAnimSprite - b _0810098E - .pool -_081008B4: - movs r3, 0 - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _081008C4 - ldr r4, =gBattleAnimAttacker - b _081008C6 - .pool -_081008C4: - ldr r4, =gBattleAnimTarget -_081008C6: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r5, r0, 24 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0x8] - strh r1, [r6, 0x2E] - movs r3, 0x2 - ldrsh r1, [r0, r3] - adds r7, r0, 0 - cmp r1, 0 - bne _08100908 - ldrh r0, [r7, 0x4] - adds r0, r5 - strh r0, [r6, 0x20] - ldrh r0, [r7, 0x6] - adds r0, r2 - strh r0, [r6, 0x22] - strh r5, [r6, 0x38] - strh r2, [r6, 0x3A] - b _08100918 - .pool -_08100908: - strh r5, [r6, 0x20] - strh r2, [r6, 0x22] - ldrh r0, [r7, 0x4] - adds r0, r5 - strh r0, [r6, 0x38] - ldrh r0, [r7, 0x6] - adds r0, r2 - strh r0, [r6, 0x3A] -_08100918: - ldrh r4, [r6, 0x20] - lsls r0, r4, 4 - strh r0, [r6, 0x30] - ldrh r5, [r6, 0x22] - lsls r0, r5, 4 - strh r0, [r6, 0x32] - movs r1, 0x38 - ldrsh r0, [r6, r1] - movs r2, 0x20 - ldrsh r1, [r6, r2] - subs r0, r1 - lsls r0, 4 - movs r3, 0x8 - ldrsh r1, [r7, r3] - bl __divsi3 - strh r0, [r6, 0x34] - movs r1, 0x3A - ldrsh r0, [r6, r1] - movs r2, 0x22 - ldrsh r1, [r6, r2] - subs r0, r1 - lsls r0, 4 - movs r3, 0x8 - ldrsh r1, [r7, r3] - bl __divsi3 - strh r0, [r6, 0x36] - ldrh r0, [r6, 0x38] - subs r0, r4 - lsls r0, 16 - asrs r0, 16 - ldrh r1, [r6, 0x3A] - subs r1, r5 - lsls r1, 16 - asrs r1, 16 - bl ArcTan2Neg - lsls r0, 16 - lsrs r4, r0, 16 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0810097A - ldr r1, =0xffff8000 - adds r0, r4, r1 - lsls r0, 16 - lsrs r4, r0, 16 -_0810097A: - movs r3, 0x80 - lsls r3, 1 - str r4, [sp] - adds r0, r6, 0 - movs r1, 0 - adds r2, r3, 0 - bl sub_80A73E0 - ldr r0, =sub_81009A0 - str r0, [r6, 0x1C] -_0810098E: - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100898 - - thumb_func_start sub_81009A0 -sub_81009A0: @ 81009A0 - push {r4,lr} - adds r2, r0, 0 - ldrh r3, [r2, 0x2E] - movs r1, 0x2E - ldrsh r0, [r2, r1] - cmp r0, 0 - beq _081009D0 - ldrh r0, [r2, 0x34] - ldrh r4, [r2, 0x30] - adds r0, r4 - strh r0, [r2, 0x30] - ldrh r1, [r2, 0x36] - ldrh r4, [r2, 0x32] - adds r1, r4 - strh r1, [r2, 0x32] - lsls r0, 16 - asrs r0, 20 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r1, 20 - strh r1, [r2, 0x22] - subs r0, r3, 0x1 - strh r0, [r2, 0x2E] - b _081009D6 -_081009D0: - adds r0, r2, 0 - bl move_anim_8074EE0 -_081009D6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81009A0 - - thumb_func_start sub_81009DC -sub_81009DC: @ 81009DC - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _081009F2 - adds r0, r2, 0 - bl DestroyAnimSprite -_081009F2: - pop {r0} - bx r0 - thumb_func_end sub_81009DC - - thumb_func_start sub_81009F8 -sub_81009F8: @ 81009F8 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08100A20 - ldr r2, =gBattleAnimArgs - ldrh r0, [r4, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - b _08100A2C - .pool -_08100A20: - ldr r0, =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r4, 0x20] - adds r1, r2 - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] -_08100A2C: - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81009F8 - - thumb_func_start sub_8100A50 -sub_8100A50: @ 8100A50 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08100A6A - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim -_08100A6A: - ldr r0, =sub_81009DC - str r0, [r5, 0x1C] - ldr r4, =gBattleAnimArgs - movs r0, 0 - ldrsh r1, [r4, r0] - adds r0, r5, 0 - bl sub_80A6864 - ldrh r0, [r4, 0x2] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100A50 - - thumb_func_start sub_8100A94 -sub_8100A94: @ 8100A94 - push {r4,lr} - adds r4, r0, 0 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x34] - ldrh r0, [r1, 0xA] - strh r0, [r4, 0x38] - ldrb r1, [r1, 0xC] - adds r0, r4, 0 - bl StartSpriteAffineAnim - ldr r1, =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A66DC - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100A94 - - thumb_func_start sub_8100AE0 -sub_8100AE0: @ 8100AE0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08100B14 - ldrh r0, [r5, 0x22] - adds r0, 0x8 - strh r0, [r5, 0x22] -_08100B14: - ldr r0, =sub_8100CCC - str r0, [r5, 0x1C] - ldr r0, =gBattleAnimArgs - movs r2, 0x4 - ldrsh r1, [r0, r2] - adds r3, r0, 0 - cmp r1, 0 - bne _08100B3C - ldrh r0, [r3] - ldrh r1, [r5, 0x20] - adds r0, r1 - strh r0, [r5, 0x20] - b _08100B50 - .pool -_08100B3C: - ldrh r0, [r5, 0x20] - ldrh r1, [r3] - subs r0, r1 - strh r0, [r5, 0x20] - adds r2, r5, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] -_08100B50: - ldrh r0, [r3, 0x2] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - ldr r1, =0xfffffc00 - adds r0, r1, 0 - ldrh r2, [r5, 0x30] - adds r1, r0, r2 - strh r1, [r5, 0x30] - movs r2, 0x80 - lsls r2, 3 - adds r0, r2, 0 - ldrh r2, [r5, 0x32] - adds r0, r2 - strh r0, [r5, 0x32] - ldrh r0, [r3, 0x4] - strh r0, [r5, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _08100B7E - negs r0, r1 - strh r0, [r5, 0x30] -_08100B7E: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100AE0 - - thumb_func_start sub_8100B88 -sub_8100B88: @ 8100B88 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r6, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - beq _08100BA8 - cmp r0, 0x1 - ble _08100C24 - cmp r0, 0x2 - beq _08100BC8 - b _08100C24 - .pool -_08100BA8: - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r4, 0x2 - eors r0, r4 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r7, r0, 24 - ldrb r0, [r5] - eors r4, r0 - adds r0, r4, 0 - b _08100C34 - .pool -_08100BC8: - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r7, r0, 24 - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r4, r0, 24 - ldrb r0, [r5] - movs r2, 0x2 - mov r8, r2 - mov r1, r8 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _08100C3E - ldrb r0, [r5] - mov r2, r8 - eors r0, r2 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r7 - lsrs r7, r0, 1 - ldrb r0, [r5] - mov r1, r8 - eors r0, r1 - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r4 - lsrs r4, r0, 1 - b _08100C3E - .pool -_08100C24: - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r7, r0, 24 - ldrb r0, [r4] -_08100C34: - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r4, r0, 24 -_08100C3E: - strh r7, [r6, 0x20] - strh r4, [r6, 0x22] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08100C56 - ldrh r0, [r6, 0x22] - adds r0, 0x8 - strh r0, [r6, 0x22] -_08100C56: - ldr r0, =sub_8100CCC - str r0, [r6, 0x1C] - ldr r0, =gBattleAnimArgs - movs r2, 0x4 - ldrsh r1, [r0, r2] - adds r3, r0, 0 - cmp r1, 0 - bne _08100C7C - ldrh r0, [r3] - ldrh r1, [r6, 0x20] - adds r0, r1 - strh r0, [r6, 0x20] - b _08100C90 - .pool -_08100C7C: - ldrh r0, [r6, 0x20] - ldrh r1, [r3] - subs r0, r1 - strh r0, [r6, 0x20] - adds r2, r6, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] -_08100C90: - ldrh r0, [r3, 0x2] - ldrh r2, [r6, 0x22] - adds r0, r2 - strh r0, [r6, 0x22] - ldr r1, =0xfffffc00 - adds r0, r1, 0 - ldrh r2, [r6, 0x30] - adds r1, r0, r2 - strh r1, [r6, 0x30] - movs r2, 0x80 - lsls r2, 3 - adds r0, r2, 0 - ldrh r2, [r6, 0x32] - adds r0, r2 - strh r0, [r6, 0x32] - ldrh r0, [r3, 0x4] - strh r0, [r6, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _08100CBE - negs r0, r1 - strh r0, [r6, 0x30] -_08100CBE: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100B88 - - thumb_func_start sub_8100CCC -sub_8100CCC: @ 8100CCC - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x30] - ldrh r2, [r4, 0x34] - adds r0, r1, r2 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x36] - adds r0, r2 - strh r0, [r4, 0x36] - movs r2, 0x38 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _08100CEE - adds r0, r1, 0 - adds r0, 0x18 - b _08100CF2 -_08100CEE: - adds r0, r1, 0 - subs r0, 0x18 -_08100CF2: - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - subs r0, 0x18 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - bne _08100D28 - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - movs r0, 0x3 - strh r0, [r4, 0x2E] - ldr r0, =sub_80A64B0 - str r0, [r4, 0x1C] -_08100D28: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100CCC - - thumb_func_start sub_8100D38 -sub_8100D38: @ 8100D38 - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r1, [r5, 0x32] - movs r2, 0x32 - ldrsh r0, [r5, r2] - cmp r0, 0x1 - ble _08100DDC - ldrh r1, [r5, 0x34] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08100D94 - adds r3, r5, 0 - adds r3, 0x3E - ldrb r1, [r3] - movs r2, 0x5 - negs r2, r2 - adds r0, r2, 0 - ands r0, r1 - strb r0, [r3] - ldr r4, =gSprites - movs r0, 0x2E - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - adds r0, 0x3E - ldrb r3, [r0] - adds r1, r2, 0 - ands r1, r3 - strb r1, [r0] - movs r0, 0x30 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - adds r0, 0x3E - ldrb r1, [r0] - ands r2, r1 - strb r2, [r0] - b _08100DCA - .pool -_08100D94: - adds r1, r5, 0 - adds r1, 0x3E - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1] - ldr r3, =gSprites - movs r0, 0x2E - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - orrs r1, r2 - strb r1, [r0] - movs r0, 0x30 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - orrs r1, r2 - strb r1, [r0] -_08100DCA: - movs r0, 0 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - b _08100DE0 - .pool -_08100DDC: - adds r0, r1, 0x1 - strh r0, [r5, 0x32] -_08100DE0: - movs r1, 0x34 - ldrsh r0, [r5, r1] - cmp r0, 0xA - bne _08100E10 - movs r2, 0x2E - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, =gSprites - adds r0, r4 - bl DestroySprite - movs r0, 0x30 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite - adds r0, r5, 0 - bl DestroyAnimSprite -_08100E10: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100D38 - - thumb_func_start sub_8100E1C -sub_8100E1C: @ 8100E1C - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimArgs - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x2E] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08100E44 - ldrh r0, [r5, 0x20] - ldrh r1, [r4] - subs r0, r1 - b _08100E4A - .pool -_08100E44: - ldrh r0, [r4] - ldrh r1, [r5, 0x20] - adds r0, r1 -_08100E4A: - strh r0, [r5, 0x20] - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0xA] - adds r0, r5, 0 - bl StartSpriteAnim - ldrh r0, [r4, 0x6] - negs r0, r0 - strh r0, [r5, 0x30] - ldrh r0, [r4, 0x2] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x34] - ldr r1, =sub_8100E80 - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100E1C - - thumb_func_start sub_8100E80 -sub_8100E80: @ 8100E80 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x64 - bl Cos - strh r0, [r4, 0x24] - movs r2, 0x2E - ldrsh r0, [r4, r2] - movs r1, 0x14 - bl Sin - strh r0, [r4, 0x26] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x7F - bgt _08100EAC - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0 - b _08100EB2 -_08100EAC: - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0xE -_08100EB2: - strb r0, [r1] - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x2E] - adds r0, r2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x38] - adds r0, 0x82 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x34 - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _08100EE8 - adds r0, r4, 0 - bl DestroyAnimSprite -_08100EE8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8100E80 - - thumb_func_start sub_8100EF0 -sub_8100EF0: @ 8100EF0 - push {r4-r6,lr} - adds r5, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08100F06 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - adds r0, 0x8 - strh r0, [r1, 0x2] -_08100F06: - ldr r6, =gBattleAnimAttacker - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r6] - movs r1, 0x1 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x2] - adds r0, r4 - strh r0, [r5, 0x22] - ldrb r0, [r6] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08100F44 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08100F6C -_08100F44: - ldrb r0, [r6] - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r5, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r5, 0x5] - b _08100F84 - .pool -_08100F6C: - ldrb r0, [r6] - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r5, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] -_08100F84: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r5, 0x2E] - ldr r0, =0x00002828 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - movs r1, 0x80 - lsls r1, 1 - adds r0, r1 - strh r0, [r5, 0x32] - movs r4, 0x10 - movs r0, 0x10 - strh r0, [r5, 0x3C] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r0, [r5, 0x3C] - lsls r1, r0, 8 - subs r4, r0 - orrs r1, r4 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldr r0, =sub_8100FD4 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100EF0 - - thumb_func_start sub_8100FD4 -sub_8100FD4: @ 8100FD4 - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x38] - adds r0, 0x60 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08101032 - movs r0, 0 - strh r0, [r4, 0x30] - ldr r1, =gPlttBufferFaded - movs r2, 0x32 - ldrsh r0, [r4, r2] - adds r0, 0x1 - lsls r0, 1 - adds r0, r1 - ldrh r5, [r0] - movs r2, 0 - adds r6, r1, 0 - adds r3, r6, 0 -_0810100C: - movs r1, 0x32 - ldrsh r0, [r4, r1] - adds r2, 0x1 - adds r0, r2 - lsls r1, r0, 1 - adds r1, r3 - adds r0, 0x1 - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - strh r0, [r1] - cmp r2, 0x5 - ble _0810100C - movs r2, 0x32 - ldrsh r0, [r4, r2] - adds r0, 0x7 - lsls r0, 1 - adds r0, r6 - strh r5, [r0] -_08101032: - ldrh r2, [r4, 0x3C] - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0x6 - ble _0810106C - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - ble _08101080 - ldrh r0, [r4, 0x3A] - adds r0, 0x1 - strh r0, [r4, 0x3A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0810106C - movs r0, 0 - strh r0, [r4, 0x3A] - subs r2, 0x1 - strh r2, [r4, 0x3C] - lsls r1, r2, 8 - movs r0, 0x10 - subs r0, r2 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg -_0810106C: - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _08101080 - subs r0, r1, 0x1 - strh r0, [r4, 0x2E] - b _081010C2 - .pool -_08101080: - ldrh r0, [r4, 0x3A] - adds r0, 0x1 - strh r0, [r4, 0x3A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _081010C2 - movs r0, 0 - strh r0, [r4, 0x3A] - ldrh r2, [r4, 0x3C] - adds r2, 0x1 - strh r2, [r4, 0x3C] - lsls r1, r2, 8 - movs r0, 0x10 - subs r0, r2 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _081010C2 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =sub_80A67F4 - str r0, [r4, 0x1C] -_081010C2: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8100FD4 - - thumb_func_start sub_81010CC -sub_81010CC: @ 81010CC - push {r4-r6,lr} - adds r4, r0, 0 - ldr r6, =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r4, 0x20] - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r1, =0x0000ffe8 - adds r0, r1 - strh r0, [r4, 0x22] - strh r5, [r4, 0x2E] - strh r5, [r4, 0x30] - strh r5, [r4, 0x32] - strh r5, [r4, 0x34] - strh r5, [r4, 0x36] - strh r5, [r4, 0x3A] - movs r0, 0x10 - strh r0, [r4, 0x3C] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r1, [r4, 0x3C] - lsls r1, 8 - ldrh r0, [r4, 0x3A] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldr r0, =sub_8101138 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81010CC - - thumb_func_start sub_8101138 -sub_8101138: @ 8101138 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _08101146 - b _08101290 -_08101146: - lsls r0, 2 - ldr r1, =_08101154 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08101154: - .4byte _08101168 - .4byte _081011CC - .4byte _081011E8 - .4byte _08101266 - .4byte _0810127A -_08101168: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - cmp r0, 0 - bgt _08101176 - b _08101290 -_08101176: - movs r0, 0 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08101198 - ldrh r1, [r4, 0x3A] - movs r2, 0x3A - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _081011A6 - adds r0, r1, 0x1 - strh r0, [r4, 0x3A] - b _081011A6 -_08101198: - ldrh r1, [r4, 0x3C] - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _081011A6 - subs r0, r1, 0x1 - strh r0, [r4, 0x3C] -_081011A6: - ldrh r1, [r4, 0x3C] - lsls r1, 8 - ldrh r0, [r4, 0x3A] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x3A - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _08101290 - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _08101290 - strh r0, [r4, 0x30] - b _08101272 -_081011CC: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _08101290 - movs r0, 0 - strh r0, [r4, 0x30] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - b _08101272 -_081011E8: - adds r0, r4, 0 - movs r1, 0x10 - movs r2, 0x4 - bl sub_8101298 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _0810120A - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x22] - adds r0, 0x1 - strh r0, [r4, 0x22] -_0810120A: - ldrh r0, [r4, 0x32] - adds r1, r0, 0x1 - strh r1, [r4, 0x32] - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0x1D - ble _08101290 - movs r0, 0x1 - ands r1, r0 - cmp r1, 0 - beq _08101230 - ldrh r1, [r4, 0x3A] - movs r2, 0x3A - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _0810123E - subs r0, r1, 0x1 - strh r0, [r4, 0x3A] - b _0810123E -_08101230: - ldrh r1, [r4, 0x3C] - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _0810123E - adds r0, r1, 0x1 - strh r0, [r4, 0x3C] -_0810123E: - ldrh r1, [r4, 0x3C] - lsls r1, 8 - ldrh r0, [r4, 0x3A] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x3A - ldrsh r1, [r4, r0] - cmp r1, 0 - bne _08101290 - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0x10 - bne _08101290 - strh r1, [r4, 0x30] - strh r1, [r4, 0x32] - b _08101272 -_08101266: - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_08101272: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _08101290 -_0810127A: - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite -_08101290: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8101138 - - thumb_func_start sub_8101298 -sub_8101298: @ 8101298 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0xB - bgt _081012AA - ldrh r0, [r4, 0x36] - adds r0, 0x2 - strh r0, [r4, 0x36] -_081012AA: - ldrh r5, [r4, 0x34] - adds r0, r5, 0 - subs r0, 0x12 - lsls r0, 16 - lsrs r0, 16 - adds r1, r5, 0 - cmp r0, 0x17 - bhi _081012C0 - ldrh r0, [r4, 0x36] - subs r0, 0x2 - strh r0, [r4, 0x36] -_081012C0: - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0x2F - ble _081012CE - ldrh r0, [r4, 0x36] - adds r0, 0x2 - strh r0, [r4, 0x36] -_081012CE: - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0x9 - bl __divsi3 - strh r0, [r4, 0x24] - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0xE - bl __divsi3 - strh r0, [r4, 0x26] - lsls r0, 16 - cmp r0, 0 - bge _081012F4 - movs r1, 0x26 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4, 0x26] -_081012F4: - adds r0, r5, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3B - ble _08101304 - movs r0, 0 - strh r0, [r4, 0x34] -_08101304: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_8101298 - - thumb_func_start sub_810130C -sub_810130C: @ 810130C - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _08101320 - adds r0, r4, 0 - bl sub_80A6838 -_08101320: - movs r0, 0 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl sub_80A6864 - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0xA] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x30] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x32] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A656C - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810130C - - thumb_func_start sub_810135C -sub_810135C: @ 810135C - push {r4-r6,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08101378 - ldr r0, =gBattleAnimAttacker - b _0810137A - .pool -_08101378: - ldr r0, =gBattleAnimTarget -_0810137A: - ldrb r6, [r0] - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _081013C4 - movs r1, 0x2 - adds r0, r6, 0 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _081013C4 - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0xC] - adds r2, r5, 0 - adds r2, 0x20 - adds r3, r5, 0 - adds r3, 0x22 - adds r0, r6, 0 - bl SetAverageBattlerPositions - movs r2, 0 - ldrsh r1, [r4, r2] - adds r0, r5, 0 - bl sub_80A6864 - ldrh r0, [r4, 0x2] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] - b _08101414 - .pool -_081013C4: - ldr r4, =gBattleAnimArgs - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _081013E8 - adds r0, r6, 0 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - adds r0, r6, 0 - movs r1, 0x1 - b _081013FA - .pool -_081013E8: - adds r0, r6, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - adds r0, r6, 0 - movs r1, 0x3 -_081013FA: - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x2] - adds r0, r4 - strh r0, [r5, 0x22] - ldr r0, =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r0, r2] - adds r0, r5, 0 - bl sub_80A6864 -_08101414: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0xA] - strh r0, [r5, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x32] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A656C - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810135C - - thumb_func_start sub_8101440 -sub_8101440: @ 8101440 - push {r4,lr} - adds r4, r0, 0 - bl sub_80A6838 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08101474 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r4, 0x20] - adds r1, r2 - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - b _0810148E - .pool -_08101474: - ldr r2, =gBattleAnimArgs - ldrh r0, [r4, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim -_0810148E: - ldr r0, =sub_81014A0 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101440 - - thumb_func_start sub_81014A0 -sub_81014A0: @ 81014A0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1E - ble _081014D8 - movs r0, 0x2E - ldrsh r1, [r4, r0] - movs r0, 0x1E - subs r0, r1 - movs r1, 0x3 - bl __divsi3 - strh r0, [r4, 0x26] - movs r1, 0x30 - ldrsh r0, [r4, r1] - lsls r0, 18 - asrs r0, 16 - movs r1, 0x3 - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] -_081014D8: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _081014EC - adds r0, r4, 0 - bl DestroyAnimSprite -_081014EC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81014A0 - - thumb_func_start sub_81014F4 -sub_81014F4: @ 81014F4 - push {r4,lr} - adds r4, r0, 0 - bl sub_80A6838 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810152C - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - movs r0, 0x1 - strh r0, [r4, 0x34] - b _0810154A - .pool -_0810152C: - ldr r2, =gBattleAnimArgs - ldrh r0, [r4, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldr r0, =0x0000ffff - strh r0, [r4, 0x34] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_0810154A: - ldr r0, =sub_8101560 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81014F4 - - thumb_func_start sub_8101560 -sub_8101560: @ 8101560 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x28 - bl __divsi3 - negs r0, r0 - strh r0, [r4, 0x26] - movs r2, 0x36 - ldrsh r0, [r4, r2] - movs r1, 0xA - bl __divsi3 - strh r0, [r4, 0x24] - movs r1, 0x34 - ldrsh r0, [r4, r1] - lsls r0, 1 - ldrh r2, [r4, 0x36] - adds r0, r2 - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x2E] - adds r1, r0, r2 - strh r1, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3C - ble _081015A4 - adds r0, r4, 0 - bl move_anim_8074EE0 -_081015A4: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8101560 - - thumb_func_start sub_81015AC -sub_81015AC: @ 81015AC - push {lr} - ldrh r1, [r0, 0x20] - subs r1, 0x20 - strh r1, [r0, 0x20] - ldrh r1, [r0, 0x22] - subs r1, 0x20 - strh r1, [r0, 0x22] - movs r1, 0x14 - strh r1, [r0, 0x2E] - ldr r1, =sub_80A64B0 - str r1, [r0, 0x1C] - ldr r1, =sub_81015D4 - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .pool - thumb_func_end sub_81015AC - - thumb_func_start sub_81015D4 -sub_81015D4: @ 81015D4 - push {r4-r6,lr} - adds r5, r0, 0 - ldrh r6, [r5, 0x38] - movs r1, 0x1 - adds r0, r1, 0 - ands r0, r6 - cmp r0, 0 - beq _081015EA - cmp r0, 0x1 - beq _08101604 - b _0810166A -_081015EA: - strh r1, [r5, 0x2E] - ldr r0, =sub_80A64B0 - str r0, [r5, 0x1C] - ldr r1, =sub_81015D4 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - b _0810166A - .pool -_08101604: - ldrh r3, [r5, 0x24] - ldrh r0, [r5, 0x20] - adds r3, r0 - movs r0, 0 - strh r3, [r5, 0x20] - ldrh r4, [r5, 0x26] - ldrh r1, [r5, 0x22] - adds r4, r1 - strh r4, [r5, 0x22] - strh r0, [r5, 0x26] - strh r0, [r5, 0x24] - movs r0, 0x8 - strh r0, [r5, 0x2E] - ldr r2, =gUnknown_08592CD0 - lsls r0, r6, 16 - asrs r0, 24 - lsls r0, 1 - adds r1, r0, r2 - ldrb r1, [r1] - lsls r1, 24 - asrs r1, 24 - adds r3, r1 - strh r3, [r5, 0x32] - adds r2, 0x1 - adds r0, r2 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - adds r4, r0 - strh r4, [r5, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r5, 0x1C] - ldr r1, =sub_8101684 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - movs r1, 0x80 - lsls r1, 1 - adds r0, r1, 0 - ldrh r1, [r5, 0x38] - adds r0, r1 - strh r0, [r5, 0x38] - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xD2 - bl PlaySE12WithPanning -_0810166A: - ldrh r0, [r5, 0x38] - movs r1, 0x1 - eors r0, r1 - strh r0, [r5, 0x38] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81015D4 - - thumb_func_start sub_8101684 -sub_8101684: @ 8101684 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x38] - lsls r0, 16 - asrs r0, 24 - cmp r0, 0x4 - bne _081016AC - movs r0, 0xA - strh r0, [r2, 0x2E] - ldr r0, =sub_80A64B0 - str r0, [r2, 0x1C] - ldr r1, =sub_81016B8 - adds r0, r2, 0 - bl StoreSpriteCallbackInData6 - b _081016B0 - .pool -_081016AC: - ldr r0, =sub_81015D4 - str r0, [r2, 0x1C] -_081016B0: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101684 - - thumb_func_start sub_81016B8 -sub_81016B8: @ 81016B8 - push {r4-r7,lr} - adds r5, r0, 0 - ldrh r1, [r5, 0x6] - cmp r1, 0 - bne _081016E0 - movs r0, 0x3 - strh r0, [r5, 0x2E] - strh r1, [r5, 0x30] - strh r1, [r5, 0x32] - ldr r0, =sub_80A64B0 - str r0, [r5, 0x1C] - ldr r1, =sub_8101774 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - b _08101760 - .pool -_081016E0: - ldrh r0, [r5, 0x6] - cmp r0, 0x2 - beq _08101700 - cmp r0, 0x2 - bgt _081016F0 - cmp r0, 0x1 - beq _081016F6 - b _08101714 -_081016F0: - cmp r0, 0x3 - beq _08101708 - b _08101714 -_081016F6: - ldr r6, =0x0000fff8 - adds r7, r6, 0 - b _08101718 - .pool -_08101700: - ldr r7, =0x0000fff8 - b _08101716 - .pool -_08101708: - movs r7, 0x8 - ldr r6, =0x0000fff8 - b _08101718 - .pool -_08101714: - movs r7, 0x8 -_08101716: - movs r6, 0x8 -_08101718: - ldrh r0, [r5, 0x24] - ldrh r1, [r5, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x26] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - strh r1, [r5, 0x26] - strh r1, [r5, 0x24] - movs r0, 0x6 - strh r0, [r5, 0x2E] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r7 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r5, 0x1C] - ldr r1, =sub_8101820 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 -_08101760: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81016B8 - - thumb_func_start sub_8101774 -sub_8101774: @ 8101774 - push {r4,lr} - sub sp, 0xC - adds r4, r0, 0 - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08101794 - ldrh r0, [r4, 0x30] - adds r0, 0x3 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _081017A4 - movs r0, 0x10 - b _081017A2 -_08101794: - ldrh r0, [r4, 0x30] - subs r0, 0x3 - strh r0, [r4, 0x30] - lsls r0, 16 - cmp r0, 0 - bge _081017A4 - movs r0, 0 -_081017A2: - strh r0, [r4, 0x30] -_081017A4: - movs r0, 0x1 - str r0, [sp] - movs r0, 0 - str r0, [sp, 0x4] - str r0, [sp, 0x8] - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0x1 - movs r3, 0x1 - bl sub_80A75AC - ldrh r1, [r4, 0x30] - lsls r1, 24 - lsrs r1, 24 - ldr r2, =0x00007fff - bl BlendPalettes - movs r3, 0x30 - ldrsh r0, [r4, r3] - cmp r0, 0x10 - bne _0810180C - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - ldrb r1, [r4, 0x5] - lsrs r1, 4 - lsls r0, r1, 5 - ldr r2, =gPlttBufferUnfaded + 0x210 - adds r0, r2 - lsls r1, 4 - ldr r3, =0x00000101 - adds r2, r3, 0 - orrs r1, r2 - movs r2, 0x4 - bl LoadPalette - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xC0 - bl PlaySE12WithPanning - b _08101814 - .pool -_0810180C: - cmp r0, 0 - bne _08101814 - ldr r0, =sub_8101820 - str r0, [r4, 0x1C] -_08101814: - add sp, 0xC - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101774 - - thumb_func_start sub_8101820 -sub_8101820: @ 8101820 - push {lr} - adds r2, r0, 0 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, =0x0000ffff - cmp r1, r0 - bne _08101838 - movs r0, 0 - strh r0, [r2, 0x30] - strh r0, [r2, 0x2E] - ldr r0, =sub_8101848 - str r0, [r2, 0x1C] -_08101838: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101820 - - thumb_func_start sub_8101848 -sub_8101848: @ 8101848 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x3 - bl __modsi3 - lsls r0, 16 - cmp r0, 0 - bne _0810187C - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_0810187C: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0x8 - bne _08101890 - adds r0, r4, 0 - bl DestroyAnimSprite -_08101890: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8101848 - - thumb_func_start sub_8101898 -sub_8101898: @ 8101898 - push {r4,lr} - adds r3, r0, 0 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r3, 0x6] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _081018BC - ldrh r0, [r3, 0x20] - subs r0, 0x18 - strh r0, [r3, 0x20] - ldrh r0, [r3, 0x22] - subs r0, 0x18 - strh r0, [r3, 0x22] - b _0810190E - .pool -_081018BC: - cmp r0, 0x2 - bne _081018D8 - ldrh r0, [r3, 0x20] - subs r0, 0x18 - strh r0, [r3, 0x20] - ldrh r0, [r3, 0x22] - adds r0, 0x18 - strh r0, [r3, 0x22] - ldrb r1, [r3, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x20 - b _0810190A -_081018D8: - cmp r0, 0x3 - bne _081018F4 - ldrh r0, [r3, 0x20] - adds r0, 0x18 - strh r0, [r3, 0x20] - ldrh r0, [r3, 0x22] - subs r0, 0x18 - strh r0, [r3, 0x22] - ldrb r1, [r3, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x10 - b _0810190A -_081018F4: - ldrh r0, [r3, 0x20] - adds r0, 0x18 - strh r0, [r3, 0x20] - ldrh r0, [r3, 0x22] - adds r0, 0x18 - strh r0, [r3, 0x22] - ldrb r1, [r3, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x30 -_0810190A: - orrs r0, r1 - strb r0, [r3, 0x3] -_0810190E: - ldrh r2, [r3, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x10 - ldr r4, =0x000003ff - adds r0, r4, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r3, 0x4] - ldr r1, =sub_81015AC - str r1, [r3, 0x1C] - adds r0, r3, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101898 - - thumb_func_start sub_8101940 -sub_8101940: @ 8101940 - push {lr} - adds r3, r0, 0 - adds r2, r3, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - movs r0, 0 - strh r0, [r3, 0x2E] - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - beq _0810197C - cmp r0, 0x1 - bgt _0810196C - cmp r0, 0 - beq _08101972 - b _0810198C - .pool -_0810196C: - cmp r0, 0x2 - beq _08101984 - b _0810198C -_08101972: - ldr r0, =sub_8101998 - b _0810198E - .pool -_0810197C: - ldr r0, =sub_8101A74 - b _0810198E - .pool -_08101984: - ldr r0, =sub_8101AC4 - b _0810198E - .pool -_0810198C: - ldr r0, =sub_8101B84 -_0810198E: - str r0, [r3, 0x1C] - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101940 - - thumb_func_start sub_8101998 -sub_8101998: @ 8101998 - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x6 - strh r0, [r4, 0x2E] - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - movs r2, 0x2 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - beq _081019B6 - movs r1, 0x2 -_081019B6: - strh r1, [r4, 0x30] - movs r0, 0 - strh r0, [r4, 0x32] - ldr r1, =gBattlerSpriteIds - ldrb r0, [r5] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r4, 0x34] - ldr r1, =sub_81019E8 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A6630 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101998 - - thumb_func_start sub_81019E8 -sub_81019E8: @ 81019E8 - push {r4-r6,lr} - adds r5, r0, 0 - movs r0, 0x2E - ldrsh r6, [r5, r0] - cmp r6, 0 - bne _08101A24 - ldr r1, =gBattlerSpriteIds - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r5, 0x34] - movs r1, 0 - bl sub_80A7270 - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x3A] - ldr r2, =0xfffffd00 - adds r1, r2, 0 - cmp r0, 0 - beq _08101A20 - movs r0, 0xC0 - lsls r0, 2 - adds r1, r0, 0 -_08101A20: - strh r1, [r5, 0x36] - strh r6, [r5, 0x38] -_08101A24: - ldrh r0, [r5, 0x36] - ldrh r1, [r5, 0x38] - adds r0, r1 - strh r0, [r5, 0x38] - ldrh r0, [r5, 0x34] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r5, 0x38] - adds r1, r2, 0 - bl obj_id_set_rotscale - ldrh r0, [r5, 0x34] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A73A0 - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _08101A5E - movs r0, 0 - strh r0, [r5, 0x2E] - ldr r0, =sub_8101B84 - str r0, [r5, 0x1C] -_08101A5E: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81019E8 - - thumb_func_start sub_8101A74 -sub_8101A74: @ 8101A74 - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x4 - strh r0, [r4, 0x2E] - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - movs r1, 0x3 - cmp r0, 0 - beq _08101A92 - movs r0, 0x3 - negs r0, r0 - adds r1, r0, 0 -_08101A92: - strh r1, [r4, 0x30] - movs r0, 0 - strh r0, [r4, 0x32] - ldr r1, =gBattlerSpriteIds - ldrb r0, [r5] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r4, 0x34] - ldr r1, =sub_8101B84 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A6630 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101A74 - - thumb_func_start sub_8101AC4 -sub_8101AC4: @ 8101AC4 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _08101ADE - movs r0, 0 - strh r0, [r1, 0x2E] - ldr r0, =sub_8101AE8 - str r0, [r1, 0x1C] -_08101ADE: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101AC4 - - thumb_func_start sub_8101AE8 -sub_8101AE8: @ 8101AE8 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _08101B38 - ldr r1, =gBattlerSpriteIds - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r5, 0x34] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x3A] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08101B2C - movs r0, 0xFC - lsls r0, 8 - strh r0, [r5, 0x36] - movs r0, 0xC0 - lsls r0, 4 - b _08101B36 - .pool -_08101B2C: - movs r0, 0x80 - lsls r0, 3 - strh r0, [r5, 0x36] - movs r0, 0xF4 - lsls r0, 8 -_08101B36: - strh r0, [r5, 0x38] -_08101B38: - ldrh r0, [r5, 0x36] - ldrh r1, [r5, 0x38] - adds r0, r1 - strh r0, [r5, 0x38] - ldrh r0, [r5, 0x34] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r5, 0x38] - adds r1, r2, 0 - bl obj_id_set_rotscale - ldrh r0, [r5, 0x34] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A73A0 - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _08101B78 - ldrh r0, [r5, 0x34] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A7344 - ldr r0, =sub_8101B84 - str r0, [r5, 0x1C] -_08101B78: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101AE8 - - thumb_func_start sub_8101B84 -sub_8101B84: @ 8101B84 - push {lr} - bl DestroyAnimSprite - pop {r0} - bx r0 - thumb_func_end sub_8101B84 - - thumb_func_start sub_8101B90 -sub_8101B90: @ 8101B90 - movs r1, 0 - strh r1, [r0, 0x2E] - ldr r1, =sub_8101BA0 - str r1, [r0, 0x1C] - bx lr - .pool - thumb_func_end sub_8101B90 - - thumb_func_start sub_8101BA0 -sub_8101BA0: @ 8101BA0 - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x2E - ldrsh r5, [r4, r0] - cmp r5, 0x1 - beq _08101BFA - cmp r5, 0x1 - bgt _08101BB6 - cmp r5, 0 - beq _08101BBC - b _08101C8E -_08101BB6: - cmp r5, 0x2 - beq _08101C4C - b _08101C8E -_08101BBC: - strh r5, [r4, 0x30] - ldr r1, =gBattlerSpriteIds - ldr r2, =gBattleAnimAttacker - ldrb r0, [r2] - adds r0, r1 - ldrb r0, [r0] - strh r0, [r4, 0x32] - ldrb r0, [r2] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x34] - ldr r2, =0xfffffe00 - adds r1, r2, 0 - cmp r0, 0 - beq _08101BE4 - movs r0, 0x80 - lsls r0, 2 - adds r1, r0, 0 -_08101BE4: - strh r1, [r4, 0x36] - strh r5, [r4, 0x38] - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - bl sub_80A7270 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] -_08101BFA: - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x38] - adds r0, r1 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0x38] - adds r1, r2, 0 - bl obj_id_set_rotscale - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A73A0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _08101C8E - movs r0, 0 - strh r0, [r4, 0x30] - movs r2, 0x36 - ldrsh r0, [r4, r2] - negs r0, r0 - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _08101C8E - .pool -_08101C4C: - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x38] - adds r0, r1 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0x38] - adds r1, r2, 0 - bl obj_id_set_rotscale - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A73A0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _08101C8E - ldrh r0, [r4, 0x32] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A7344 - adds r0, r4, 0 - bl DestroyAnimSprite -_08101C8E: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_8101BA0 - - thumb_func_start sub_8101C94 -sub_8101C94: @ 8101C94 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldr r1, =gBattlerSpriteIds - ldr r2, =gBattleAnimAttacker - ldrb r0, [r2] - adds r0, r1 - ldrb r0, [r0] - movs r4, 0 - strh r0, [r5, 0x8] - ldrb r0, [r2] - bl GetBattlerSide - lsls r0, 24 - lsrs r2, r0, 24 - strh r2, [r5, 0xA] - strh r4, [r5, 0xC] - ldr r0, =gBattleAnimArgs - movs r3, 0 - ldrsh r1, [r0, r3] - cmp r1, 0 - beq _08101CE8 - cmp r1, 0x1 - beq _08101D04 - adds r0, r6, 0 - bl DestroyAnimVisualTask - b _08101D22 - .pool -_08101CE8: - strh r1, [r5, 0xC] - movs r0, 0x8 - strh r0, [r5, 0xE] - strh r1, [r5, 0x10] - movs r0, 0x3 - strh r0, [r5, 0x12] - cmp r2, 0 - bne _08101CFC - negs r0, r0 - strh r0, [r5, 0x12] -_08101CFC: - ldr r0, =sub_8101D2C - b _08101D20 - .pool -_08101D04: - movs r0, 0x8 - strh r0, [r5, 0xE] - movs r0, 0xC0 - lsls r0, 3 - strh r0, [r5, 0x10] - movs r1, 0xC0 - strh r1, [r5, 0x12] - cmp r2, 0 - bne _08101D1E - negs r0, r0 - strh r0, [r5, 0x10] - negs r0, r1 - strh r0, [r5, 0x12] -_08101D1E: - ldr r0, =sub_8101EEC -_08101D20: - str r0, [r5] -_08101D22: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101C94 - - thumb_func_start sub_8101D2C -sub_8101D2C: @ 8101D2C - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _08101D46 - b _08101EE6 -_08101D46: - lsls r0, 2 - ldr r1, =_08101D58 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08101D58: - .4byte _08101D6C - .4byte _08101D9E - .4byte _08101DF8 - .4byte _08101E70 - .4byte _08101EB4 -_08101D6C: - movs r2, 0xE - ldrsh r1, [r4, r2] - cmp r1, 0 - beq _08101D7C - ldrh r2, [r4, 0x12] - ldrh r3, [r4, 0x10] - adds r2, r3 - b _08101EC2 -_08101D7C: - movs r0, 0x8 - strh r0, [r4, 0xE] - strh r1, [r4, 0x10] - movs r1, 0xA - ldrsh r0, [r4, r1] - movs r1, 0xC0 - cmp r0, 0 - bne _08101D92 - movs r2, 0xC0 - negs r2, r2 - adds r1, r2, 0 -_08101D92: - strh r1, [r4, 0x12] - ldrb r0, [r4, 0x8] - movs r1, 0 - bl sub_80A7270 - b _08101EA8 -_08101D9E: - movs r3, 0xE - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _08101DC4 - ldrh r0, [r4, 0x12] - ldrh r1, [r4, 0x10] - adds r0, r1 - strh r0, [r4, 0x10] - ldrb r0, [r4, 0x8] - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0x10] - adds r1, r2, 0 - bl obj_id_set_rotscale - ldrb r0, [r4, 0x8] - bl sub_80A73A0 - b _08101ED4 -_08101DC4: - movs r0, 0x8 - strh r0, [r4, 0xE] - ldr r2, =gSprites - movs r3, 0x8 - ldrsh r1, [r4, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x24] - strh r0, [r4, 0x10] - movs r1, 0xA - ldrsh r0, [r4, r1] - movs r2, 0x2 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _08101DEA - movs r1, 0x2 -_08101DEA: - strh r1, [r4, 0x12] - movs r0, 0x1 - strh r0, [r4, 0x14] - b _08101EA8 - .pool -_08101DF8: - ldrh r2, [r4, 0xE] - movs r3, 0xE - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _08101E54 - ldrh r1, [r4, 0x14] - movs r3, 0x14 - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _08101E12 - subs r0, r1, 0x1 - strh r0, [r4, 0x14] - b _08101EE6 -_08101E12: - movs r0, 0x1 - ands r0, r2 - cmp r0, 0 - beq _08101E34 - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x12] - ldrh r2, [r4, 0x10] - adds r1, r2 - b _08101E48 - .pool -_08101E34: - ldr r2, =gSprites - movs r3, 0x8 - ldrsh r1, [r4, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x10] - ldrh r2, [r4, 0x12] - subs r1, r2 -_08101E48: - strh r1, [r0, 0x24] - movs r0, 0x1 - strh r0, [r4, 0x14] - b _08101ED4 - .pool -_08101E54: - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x10] - strh r1, [r0, 0x24] - movs r0, 0xC - strh r0, [r4, 0xE] - b _08101EA8 - .pool -_08101E70: - ldrh r1, [r4, 0xE] - movs r2, 0xE - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _08101E80 - subs r0, r1, 0x1 - strh r0, [r4, 0xE] - b _08101EE6 -_08101E80: - movs r0, 0x3 - strh r0, [r4, 0xE] - ldr r2, =gSprites - movs r3, 0x8 - ldrsh r1, [r4, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x24] - strh r0, [r4, 0x10] - movs r1, 0xA - ldrsh r0, [r4, r1] - movs r2, 0x8 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _08101EA6 - movs r1, 0x8 -_08101EA6: - strh r1, [r4, 0x12] -_08101EA8: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - b _08101EE6 - .pool -_08101EB4: - movs r3, 0xE - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _08101EE0 - ldrh r2, [r4, 0x12] - ldrh r0, [r4, 0x10] - adds r2, r0 -_08101EC2: - strh r2, [r4, 0x10] - ldr r3, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - strh r2, [r0, 0x24] -_08101ED4: - ldrh r0, [r4, 0xE] - subs r0, 0x1 - strh r0, [r4, 0xE] - b _08101EE6 - .pool -_08101EE0: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_08101EE6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8101D2C - - thumb_func_start sub_8101EEC -sub_8101EEC: @ 8101EEC - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0xE - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _08101F2C - ldrh r0, [r4, 0x10] - ldrh r1, [r4, 0x12] - subs r0, r1 - strh r0, [r4, 0x10] - ldrb r0, [r4, 0x8] - movs r2, 0x80 - lsls r2, 1 - ldrh r3, [r4, 0x10] - adds r1, r2, 0 - bl obj_id_set_rotscale - ldrb r0, [r4, 0x8] - bl sub_80A73A0 - ldrh r0, [r4, 0xE] - subs r0, 0x1 - strh r0, [r4, 0xE] - b _08101F38 - .pool -_08101F2C: - ldrb r0, [r4, 0x8] - bl sub_80A7344 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08101F38: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_8101EEC - - thumb_func_start sub_8101F40 -sub_8101F40: @ 8101F40 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _08101F5C - ldr r4, =gBattleAnimAttacker - b _08101F5E - .pool -_08101F5C: - ldr r4, =gBattleAnimTarget -_08101F5E: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x2] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x4] - adds r0, r6 - strh r0, [r5, 0x22] - movs r0, 0 - strh r0, [r5, 0x2E] - strh r0, [r5, 0x30] - ldr r1, =sub_810208C - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101F40 - - thumb_func_start sub_8101FA8 -sub_8101FA8: @ 8101FA8 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r1, =0x0000ffd0 - adds r0, r1 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - ldr r1, =sub_8102044 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101FA8 - - thumb_func_start sub_8101FF0 -sub_8101FF0: @ 8101FF0 - push {r4-r6,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gBattleAnimArgs - ldr r2, =0x0000ffd0 - adds r0, r2 - ldrh r1, [r1] - adds r0, r1 - movs r6, 0 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim - strh r6, [r4, 0x2E] - strh r6, [r4, 0x30] - ldr r0, =sub_810208C - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8101FF0 - - thumb_func_start sub_8102044 -sub_8102044: @ 8102044 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _0810206E - movs r0, 0xC - strh r0, [r4, 0x2E] - movs r0, 0x8 - strh r0, [r4, 0x30] - movs r0, 0 - strh r0, [r4, 0x32] - ldr r1, =sub_810207C - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A653C - str r0, [r4, 0x1C] -_0810206E: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102044 - - thumb_func_start sub_810207C -sub_810207C: @ 810207C - movs r1, 0 - strh r1, [r0, 0x2E] - strh r1, [r0, 0x30] - ldr r1, =sub_810208C - str r1, [r0, 0x1C] - bx lr - .pool - thumb_func_end sub_810207C - - thumb_func_start sub_810208C -sub_810208C: @ 810208C - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _081020D4 - movs r0, 0 - strh r0, [r3, 0x2E] - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsrs r1, r2, 2 - movs r0, 0x1 - eors r1, r0 - ands r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _081020D4 - adds r0, r3, 0 - bl DestroyAnimSprite -_081020D4: - pop {r0} - bx r0 - thumb_func_end sub_810208C - - thumb_func_start sub_81020D8 -sub_81020D8: @ 81020D8 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _081020F4 - ldr r4, =gBattleAnimAttacker - b _081020F6 - .pool -_081020F4: - ldr r4, =gBattleAnimTarget -_081020F6: - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x2] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x4] - adds r0, r6 - strh r0, [r5, 0x22] - movs r0, 0 - strh r0, [r5, 0x2E] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x6] - strh r0, [r5, 0x30] - ldr r0, =sub_810213C - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81020D8 - - thumb_func_start sub_810213C -sub_810213C: @ 810213C - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x30 - ldrsh r1, [r2, r3] - cmp r0, r1 - ble _0810215C - movs r0, 0 - strh r0, [r2, 0x2E] - ldrh r0, [r2, 0x22] - subs r0, 0x1 - strh r0, [r2, 0x22] -_0810215C: - ldrh r0, [r2, 0x22] - ldrh r1, [r2, 0x2E] - subs r0, r1 - strh r0, [r2, 0x22] - adds r0, r2, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08102178 - adds r0, r2, 0 - bl DestroyAnimSprite -_08102178: - pop {r0} - bx r0 - thumb_func_end sub_810213C - - thumb_func_start sub_810217C -sub_810217C: @ 810217C - push {r4-r6,lr} - adds r4, r0, 0 - ldr r6, =gBattleAnimAttacker - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r4, 0x20] - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - subs r0, 0xC - strh r0, [r4, 0x22] - strh r5, [r4, 0x2E] - movs r0, 0x2 - strh r0, [r4, 0x30] - strh r5, [r4, 0x32] - strh r5, [r4, 0x34] - strh r5, [r4, 0x36] - subs r0, 0x42 - bl BattleAnimAdjustPanning - lsls r0, 24 - asrs r0, 24 - strh r0, [r4, 0x38] - ldr r0, =sub_81021CC - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810217C - - thumb_func_start sub_81021CC -sub_81021CC: @ 81021CC - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x30 - ldrsh r1, [r4, r2] - cmp r0, r1 - blt _08102238 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsrs r1, r2, 2 - movs r0, 0x1 - eors r1, r0 - ands r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - movs r1, 0x4 - ands r0, r1 - cmp r0, 0 - bne _0810221E - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - bne _0810221E - ldrh r1, [r4, 0x38] - lsls r1, 24 - asrs r1, 24 - movs r0, 0xC2 - bl PlaySE12WithPanning -_0810221E: - movs r1, 0 - strh r1, [r4, 0x2E] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08102238 - strh r1, [r4, 0x32] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] -_08102238: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08102262 - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0x10 - ble _08102262 - adds r0, r4, 0 - adds r0, 0x3E - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _08102262 - adds r0, r4, 0 - bl DestroyAnimSprite -_08102262: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81021CC - - thumb_func_start sub_8102268 -sub_8102268: @ 8102268 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x2E - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _081022B2 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r5, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r5] - adds r0, r1 - strh r0, [r6, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5, 0x2] - adds r0, r5 - strh r0, [r6, 0x22] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _081022AC - ldrh r0, [r6, 0x22] - adds r0, 0xA - strh r0, [r6, 0x22] -_081022AC: - ldrh r0, [r6, 0x2E] - adds r0, 0x1 - strh r0, [r6, 0x2E] -_081022B2: - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, =0x0000ffff - cmp r1, r0 - bne _081022C2 - adds r0, r6, 0 - bl DestroyAnimSprite -_081022C2: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102268 - - thumb_func_start sub_81022D4 -sub_81022D4: @ 81022D4 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, =gTasks - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _08102300 - ldr r1, =gBattleAnimArgs - ldr r0, =0x0000ffff - strh r0, [r1, 0xE] - b _0810233E - .pool -_08102300: - cmp r0, 0x2 - bne _0810230C - adds r0, r2, 0 - bl DestroyAnimVisualTask - b _08102344 -_0810230C: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _08102344 - movs r0, 0 - strh r0, [r4, 0x8] - ldrh r2, [r4, 0xA] - adds r2, 0x1 - strh r2, [r4, 0xA] - lsls r1, r2, 8 - movs r0, 0x10 - subs r0, r2 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _08102344 -_0810233E: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] -_08102344: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81022D4 - - thumb_func_start sub_810234C -sub_810234C: @ 810234C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl sub_80A6980 - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x40 - orrs r0, r1 - strb r0, [r2] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - ldr r0, =sub_810237C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810234C - - thumb_func_start sub_810237C -sub_810237C: @ 810237C - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r1, [r5, 0x2E] - movs r2, 0x2E - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _08102390 - subs r0, r1, 0x1 - strh r0, [r5, 0x2E] - b _081023CC -_08102390: - adds r2, r5, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x41 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - movs r0, 0x1E - strh r0, [r5, 0x2E] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 -_081023CC: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810237C - - thumb_func_start sub_81023E0 -sub_81023E0: @ 81023E0 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _08102428 - movs r0, 0 - strh r0, [r4, 0x8] - ldrh r1, [r4, 0xA] - adds r1, 0x1 - strh r1, [r4, 0xA] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _08102428 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08102428: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81023E0 - - thumb_func_start sub_8102434 -sub_8102434: @ 8102434 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - movs r4, 0 - ldr r0, =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - bcs _08102490 - ldr r6, =gBattleAnimArgs - ldr r5, =gHealthboxSpriteIds -_08102448: - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0x1 - bne _08102464 - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08102464 - adds r0, r4, r5 - ldrb r0, [r0] - bl SetHealthboxSpriteInvisible -_08102464: - movs r1, 0x2 - ldrsh r0, [r6, r1] - cmp r0, 0x1 - bne _08102482 - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08102482 - adds r0, r4, r5 - ldrb r0, [r0] - bl SetHealthboxSpriteInvisible -_08102482: - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - bcc _08102448 -_08102490: - adds r0, r7, 0 - bl DestroyAnimVisualTask - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102434 - - thumb_func_start sub_81024A8 -sub_81024A8: @ 81024A8 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - b _081024C2 -_081024B2: - ldr r0, =gHealthboxSpriteIds - adds r0, r4, r0 - ldrb r0, [r0] - bl SetHealthboxSpriteVisible - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 -_081024C2: - ldr r0, =gBattlersCount - ldrb r0, [r0] - cmp r4, r0 - bcc _081024B2 - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81024A8 - - thumb_func_start sub_81024E0 -sub_81024E0: @ 81024E0 - push {r4,lr} - adds r4, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _081024F6 - movs r0, 0x30 - strh r0, [r4, 0x20] - movs r0, 0x28 - b _081024FE -_081024F6: - ldr r0, =gBattleAnimArgs - ldrh r1, [r0] - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] -_081024FE: - strh r0, [r4, 0x22] - ldrb r1, [r4, 0x1] - movs r0, 0x3F - ands r0, r1 - strb r0, [r4, 0x1] - ldrb r0, [r4, 0x3] - movs r1, 0xC0 - orrs r0, r1 - strb r0, [r4, 0x3] - movs r0, 0 - strh r0, [r4, 0x2E] - ldr r0, =sub_8102528 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81024E0 - - thumb_func_start sub_8102528 -sub_8102528: @ 8102528 - push {lr} - adds r1, r0, 0 - movs r2, 0x2E - ldrsh r0, [r1, r2] - cmp r0, 0 - beq _0810253A - adds r0, r1, 0 - bl DestroyAnimSprite -_0810253A: - pop {r0} - bx r0 - thumb_func_end sub_8102528 - - thumb_func_start sub_8102540 -sub_8102540: @ 8102540 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r2, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r2] - adds r0, r1 - movs r1, 0 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - strh r0, [r4, 0x22] - strh r1, [r4, 0x2E] - strh r1, [r4, 0x30] - strh r1, [r4, 0x32] - strh r1, [r4, 0x34] - movs r0, 0x1 - strh r0, [r4, 0x36] - ldr r0, =sub_8102584 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102540 - - thumb_func_start sub_8102584 -sub_8102584: @ 8102584 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _081025AE - movs r0, 0 - strh r0, [r1, 0x30] - ldrh r2, [r1, 0x32] - movs r3, 0x32 - ldrsh r0, [r1, r3] - cmp r0, 0x77 - bgt _081025AE - ldrh r0, [r1, 0x22] - adds r0, 0x1 - strh r0, [r1, 0x22] - adds r0, r2, 0x1 - strh r0, [r1, 0x32] -_081025AE: - movs r2, 0x2E - ldrsh r0, [r1, r2] - cmp r0, 0 - beq _081025BC - adds r0, r1, 0 - bl DestroyAnimSprite -_081025BC: - pop {r0} - bx r0 - thumb_func_end sub_8102584 - - thumb_func_start sub_81025C0 -sub_81025C0: @ 81025C0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0xC - lsls r0, 24 - lsrs r7, r0, 24 - movs r4, 0 - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80A75AC - mov r8, r0 - ldr r0, =0x0000ffff - mov r1, r8 - ands r1, r0 - mov r8, r1 - ldr r0, =gTasks - mov r9, r0 - lsls r5, r7, 2 - adds r5, r7 - lsls r5, 3 - adds r6, r5, r0 - strh r4, [r6, 0x8] - strh r4, [r6, 0xA] - strh r4, [r6, 0xC] - strh r1, [r6, 0xE] - strh r4, [r6, 0x10] - strh r4, [r6, 0x12] - strh r4, [r6, 0x14] - movs r0, 0xD - strh r0, [r6, 0x16] - movs r0, 0xE - strh r0, [r6, 0x18] - movs r0, 0xF - strh r0, [r6, 0x1A] - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0x1 - movs r3, 0x1 - bl sub_80A76C4 - mov r10, r0 - mov r1, r8 - orrs r1, r0 - mov r8, r1 - movs r0, 0x8 - add r9, r0 - add r5, r9 - adds r0, r5, 0 - adds r0, 0x1C - adds r5, 0x1E - adds r1, r5, 0 - mov r2, r8 - bl sub_80A8048 - ldr r0, =0x000027d2 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - movs r4, 0x80 - lsls r4, 9 - adds r1, r4, 0 - lsls r1, r0 - mov r0, r10 - orrs r0, r1 - mov r10, r0 - ldr r0, =0x000027d3 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0 - mov r1, r10 - orrs r4, r1 - ldr r0, =0x00007fbb - str r0, [sp] - adds r0, r4, 0 - movs r1, 0 - movs r2, 0 - movs r3, 0x10 - bl BeginNormalPaletteFade - ldr r1, =sub_81026A8 - str r1, [r6] - adds r0, r7, 0 - bl _call_via_r1 - add sp, 0xC - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81025C0 - - thumb_func_start sub_81026A8 -sub_81026A8: @ 81026A8 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _08102794 - cmp r1, 0x1 - bgt _081026D4 - cmp r1, 0 - beq _081026E2 - b _08102832 - .pool -_081026D4: - cmp r1, 0x2 - bne _081026DA - b _081027EC -_081026DA: - cmp r1, 0x3 - bne _081026E0 - b _08102820 -_081026E0: - b _08102832 -_081026E2: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - cmp r0, 0 - bgt _081026F0 - b _08102832 -_081026F0: - strh r1, [r4, 0xA] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - bgt _0810273C - ldrh r0, [r4, 0x16] - ldrh r1, [r4, 0x10] - adds r0, r1 - strh r0, [r4, 0x10] - ldrh r2, [r4, 0x18] - ldrh r3, [r4, 0x12] - adds r2, r3 - strh r2, [r4, 0x12] - ldrh r1, [r4, 0x1A] - ldrh r5, [r4, 0x14] - adds r1, r5 - strh r1, [r4, 0x14] - lsls r0, 16 - asrs r0, 19 - lsls r0, 16 - lsrs r0, 16 - lsls r2, 16 - asrs r2, 19 - lsls r2, 16 - lsls r1, 16 - asrs r1, 19 - lsls r1, 16 - lsrs r2, 11 - orrs r0, r2 - lsrs r1, 6 - orrs r0, r1 - lsls r0, 16 - lsrs r0, 16 - mov r12, r0 - b _08102746 -_0810273C: - ldr r7, =0x00007fbb - mov r12, r7 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_08102746: - movs r2, 0x1 - movs r3, 0 - movs r1, 0 -_0810274C: - movs r5, 0xE - ldrsh r0, [r4, r5] - ands r0, r2 - lsls r5, r2, 17 - adds r6, r3, 0 - adds r6, 0x10 - adds r1, 0x1 - mov r8, r1 - cmp r0, 0 - beq _08102778 - movs r1, 0x1 - ldr r2, =gPlttBufferFaded -_08102764: - adds r0, r3, r1 - lsls r0, 1 - adds r0, r2 - mov r7, r12 - strh r7, [r0] - adds r0, r1, 0x1 - lsls r0, 16 - lsrs r1, r0, 16 - cmp r1, 0xF - bls _08102764 -_08102778: - lsrs r2, r5, 16 - lsls r0, r6, 16 - lsrs r3, r0, 16 - mov r1, r8 - lsls r0, r1, 16 - lsrs r1, r0, 16 - cmp r1, 0xF - bls _0810274C - b _08102832 - .pool -_08102794: - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08102832 - movs r2, 0 - ldr r3, =gSprites - movs r5, 0x14 - adds r5, r3 - mov r12, r5 - ldr r7, =gUnknown_08592EBC - mov r8, r7 - ldr r6, =gBattleAnimSpriteTemplate_8592EEC - movs r5, 0x1 -_081027B2: - lsls r0, r2, 4 - adds r0, r2 - lsls r1, r0, 2 - mov r7, r12 - adds r0, r1, r7 - ldr r0, [r0] - cmp r0, r8 - beq _081027C6 - cmp r0, r6 - bne _081027CA -_081027C6: - adds r0, r1, r3 - strh r5, [r0, 0x2E] -_081027CA: - adds r0, r2, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x3F - bls _081027B2 - movs r0, 0 - strh r0, [r4, 0xA] - b _08102814 - .pool -_081027EC: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1E - ble _08102832 - movs r1, 0x24 - ldrsh r0, [r4, r1] - movs r2, 0x26 - ldrsh r1, [r4, r2] - bl sub_80A8050 - ldr r1, =0x00007fbb - str r1, [sp] - movs r1, 0 - movs r2, 0x10 - movs r3, 0 - bl BeginNormalPaletteFade -_08102814: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08102832 - .pool -_08102820: - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08102832 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_08102832: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81026A8 - - thumb_func_start sub_8102844 -sub_8102844: @ 8102844 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r6, r1] - cmp r0, 0x1 - bgt _08102856 - movs r0, 0x2 - strh r0, [r6, 0x4] -_08102856: - movs r1, 0x4 - ldrsh r0, [r6, r1] - cmp r0, 0x7F - ble _08102862 - movs r0, 0x7F - strh r0, [r6, 0x4] -_08102862: - movs r0, 0 - strh r0, [r5, 0x2E] - ldrh r0, [r6, 0x4] - strh r0, [r5, 0x30] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x2] - adds r0, r6 - strh r0, [r5, 0x22] - ldrh r1, [r5, 0x20] - strh r1, [r5, 0x3A] - strh r0, [r5, 0x3C] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _081028D4 - ldrb r1, [r5, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x10 - orrs r0, r1 - strb r0, [r5, 0x3] - ldrh r0, [r5, 0x20] - adds r0, 0x28 - strh r0, [r5, 0x20] - ldrh r4, [r5, 0x22] - adds r4, 0x14 - strh r4, [r5, 0x22] - lsls r0, 7 - strh r0, [r5, 0x32] - movs r0, 0x30 - ldrsh r1, [r5, r0] - ldr r0, =0xffffec00 - b _081028FA - .pool -_081028D4: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810291C - ldrh r0, [r5, 0x20] - subs r0, 0x28 - strh r0, [r5, 0x20] - ldrh r4, [r5, 0x22] - adds r4, 0x14 - strh r4, [r5, 0x22] - lsls r0, 7 - strh r0, [r5, 0x32] - movs r0, 0x30 - ldrsh r1, [r5, r0] - movs r0, 0xA0 - lsls r0, 5 -_081028FA: - bl __divsi3 - strh r0, [r5, 0x34] - lsls r4, 7 - strh r4, [r5, 0x36] - movs r0, 0x30 - ldrsh r1, [r5, r0] - ldr r0, =0xfffff600 - bl __divsi3 - strh r0, [r5, 0x38] - b _08102958 - .pool -_0810291C: - ldrh r0, [r5, 0x20] - adds r0, 0x28 - strh r0, [r5, 0x20] - ldrh r4, [r5, 0x22] - subs r4, 0x14 - strh r4, [r5, 0x22] - lsls r0, 7 - strh r0, [r5, 0x32] - movs r0, 0x30 - ldrsh r1, [r5, r0] - ldr r0, =0xffffec00 - bl __divsi3 - strh r0, [r5, 0x34] - lsls r4, 7 - strh r4, [r5, 0x36] - movs r0, 0x30 - ldrsh r1, [r5, r0] - movs r0, 0xA0 - lsls r0, 4 - bl __divsi3 - strh r0, [r5, 0x38] - ldrb r1, [r5, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - movs r1, 0x30 - orrs r0, r1 - strb r0, [r5, 0x3] -_08102958: - ldr r0, =sub_810296C - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102844 - - thumb_func_start sub_810296C -sub_810296C: @ 810296C - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x34] - ldrh r1, [r2, 0x32] - adds r0, r1 - strh r0, [r2, 0x32] - ldrh r1, [r2, 0x38] - ldrh r3, [r2, 0x36] - adds r1, r3 - strh r1, [r2, 0x36] - lsls r0, 16 - asrs r0, 23 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r1, 23 - strh r1, [r2, 0x22] - ldrh r0, [r2, 0x30] - subs r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _081029A2 - ldrh r0, [r2, 0x3A] - strh r0, [r2, 0x20] - ldrh r0, [r2, 0x3C] - strh r0, [r2, 0x22] -_081029A2: - movs r1, 0x30 - ldrsh r0, [r2, r1] - cmp r0, 0 - bne _081029B0 - adds r0, r2, 0 - bl DestroyAnimSprite -_081029B0: - pop {r0} - bx r0 - thumb_func_end sub_810296C - - thumb_func_start sub_81029B4 -sub_81029B4: @ 81029B4 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - lsls r0, 2 - add r0, r8 - lsls r0, 3 - ldr r1, =gTasks - adds r6, r0, r1 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x8] - ldr r0, =0x00002771 - bl AllocSpritePalette - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0xA] - movs r1, 0xA - ldrsh r0, [r6, r1] - lsls r0, 20 - movs r1, 0x80 - lsls r1, 17 - adds r0, r1 - lsrs r3, r0, 16 - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r6, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - adds r0, 0x10 - lsls r4, r0, 4 - movs r5, 0x1 - ldr r2, =gPlttBufferUnfaded -_08102A0C: - adds r1, r3, r5 - lsls r1, 1 - adds r1, r2 - adds r0, r4, r5 - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - strh r0, [r1] - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0xF - bls _08102A0C - adds r0, r3, 0 - movs r1, 0x10 - movs r2, 0xB - movs r3, 0 - bl BlendPalette - movs r0, 0 - strh r0, [r6, 0xE] - movs r5, 0 - ldr r7, =gSprites - movs r1, 0x1C - adds r1, r7 - mov r9, r1 - b _08102A88 - .pool -_08102A54: - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r4, r2, r7 - ldrb r1, [r6, 0xA] - lsls r1, 4 - ldrb r3, [r4, 0x5] - movs r0, 0xF - ands r0, r3 - orrs r0, r1 - strb r0, [r4, 0x5] - movs r0, 0 - strh r0, [r4, 0x2E] - lsls r0, r5, 7 - strh r0, [r4, 0x30] - mov r0, r8 - strh r0, [r4, 0x32] - add r2, r9 - ldr r0, =sub_8102B3C - str r0, [r2] - ldrh r0, [r6, 0xE] - adds r0, 0x1 - strh r0, [r6, 0xE] - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 -_08102A88: - cmp r5, 0x1 - bhi _08102A9A - movs r0, 0 - bl duplicate_obj_of_side_rel2move_in_transparent_mode - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _08102A54 -_08102A9A: - ldr r0, =sub_8102AE0 - str r0, [r6] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08102AC8 - movs r1, 0x80 - lsls r1, 2 - movs r0, 0 - bl ClearGpuRegBits - b _08102AD2 - .pool -_08102AC8: - movs r1, 0x80 - lsls r1, 3 - movs r0, 0 - bl ClearGpuRegBits -_08102AD2: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_81029B4 - - thumb_func_start sub_8102AE0 -sub_8102AE0: @ 8102AE0 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r0, r1 - movs r1, 0xE - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08102B32 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08102B1C - movs r1, 0x80 - lsls r1, 2 - movs r0, 0 - bl SetGpuRegBits - b _08102B26 - .pool -_08102B1C: - movs r1, 0x80 - lsls r1, 3 - movs r0, 0 - bl SetGpuRegBits -_08102B26: - ldr r0, =0x00002771 - bl FreeSpritePaletteByTag - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08102B32: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102AE0 - - thumb_func_start sub_8102B3C -sub_8102B3C: @ 8102B3C - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08102B58 - movs r0, 0 - strh r0, [r5, 0x34] - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] -_08102B58: - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0x40 - ble _08102B80 - ldr r2, =gTasks - movs r0, 0x32 - ldrsh r1, [r5, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0xE] - subs r1, 0x1 - strh r1, [r0, 0xE] - adds r0, r5, 0 - bl obj_delete_but_dont_free_vram - b _08102BC2 - .pool -_08102B80: - ldr r4, =gSineTable - movs r1, 0x2E - ldrsh r0, [r5, r1] - lsls r0, 1 - adds r0, r4 - movs r2, 0 - ldrsh r0, [r0, r2] - movs r1, 0x6 - bl __divsi3 - strh r0, [r5, 0x36] - movs r1, 0x2E - ldrsh r0, [r5, r1] - lsls r0, 1 - adds r0, r4 - movs r2, 0 - ldrsh r0, [r0, r2] - movs r1, 0xD - bl __divsi3 - strh r0, [r5, 0x38] - ldrh r1, [r5, 0x30] - adds r1, r0 - movs r0, 0xFF - ands r1, r0 - strh r1, [r5, 0x30] - movs r1, 0x30 - ldrsh r0, [r5, r1] - movs r2, 0x36 - ldrsh r1, [r5, r2] - bl Sin - strh r0, [r5, 0x24] -_08102BC2: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102B3C - - thumb_func_start sub_8102BCC -sub_8102BCC: @ 8102BCC - push {r4,lr} - adds r4, r0, 0 - ldr r1, =DestroyAnimSprite - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102BCC - - thumb_func_start sub_8102BE8 -sub_8102BE8: @ 8102BE8 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldr r4, =gUnknown_08593020 - ldrh r0, [r4] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0xFF - beq _08102C2C - lsls r0, r3, 20 - movs r1, 0x80 - lsls r1, 17 - adds r0, r1 - lsrs r3, r0, 16 - movs r2, 0x1 - ldr r5, =gPlttBufferFaded -_08102C14: - adds r1, r3, r2 - lsls r1, 1 - adds r1, r5 - lsls r0, r2, 1 - adds r0, r4 - ldrh r0, [r0] - strh r0, [r1] - adds r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - cmp r2, 0x5 - bls _08102C14 -_08102C2C: - movs r4, 0x1 - ldr r0, =gUnknown_08593020 - mov r8, r0 -_08102C32: - lsls r0, r4, 1 - adds r0, r4 - lsls r5, r0, 2 - mov r1, r8 - adds r0, r5, r1 - ldrh r0, [r0] - bl AllocSpritePalette - lsls r0, 24 - lsrs r3, r0, 24 - adds r4, 0x1 - mov r12, r4 - cmp r3, 0xFF - beq _08102C7A - lsls r0, r3, 20 - movs r1, 0x80 - lsls r1, 17 - adds r0, r1 - lsrs r3, r0, 16 - movs r2, 0x1 - ldr r7, =gPlttBufferFaded - ldr r6, =gUnknown_08593020 - adds r4, r5, 0 -_08102C60: - adds r1, r3, r2 - lsls r1, 1 - adds r1, r7 - lsls r0, r2, 1 - adds r0, r4 - adds r0, r6 - ldrh r0, [r0] - strh r0, [r1] - adds r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - cmp r2, 0x5 - bls _08102C60 -_08102C7A: - mov r1, r12 - lsls r0, r1, 16 - lsrs r4, r0, 16 - cmp r4, 0x3 - bls _08102C32 - mov r0, r9 - bl DestroyAnimVisualTask - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102BE8 - - thumb_func_start sub_8102CA0 -sub_8102CA0: @ 8102CA0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0x1 - ldr r6, =gUnknown_08593020 -_08102CAA: - lsls r0, r4, 1 - adds r0, r4 - lsls r0, 2 - adds r0, r6 - ldrh r0, [r0] - bl FreeSpritePaletteByTag - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - cmp r4, 0x3 - bls _08102CAA - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102CA0 - - thumb_func_start sub_8102CD4 -sub_8102CD4: @ 8102CD4 - push {r4-r6,lr} - sub sp, 0x4 - adds r5, r0, 0 - bl sub_80A6838 - ldr r4, =gBattleAnimArgs - ldrb r1, [r4] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r2, =gUnknown_08593020 - movs r0, 0x2 - ldrsh r1, [r4, r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _08102D10 - lsls r2, r0, 4 - ldrb r1, [r5, 0x5] - movs r0, 0xF - ands r0, r1 - orrs r0, r2 - strb r0, [r5, 0x5] -_08102D10: - ldrh r0, [r4, 0x2] - movs r1, 0 - strh r0, [r5, 0x30] - strh r1, [r5, 0x32] - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x34] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08102D34 - movs r6, 0x30 - movs r3, 0x28 - b _08102D4E - .pool -_08102D34: - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r3, r0, 24 -_08102D4E: - ldrh r0, [r5, 0x20] - lsls r1, r0, 4 - strh r1, [r5, 0x36] - ldrh r1, [r5, 0x22] - lsls r2, r1, 4 - strh r2, [r5, 0x38] - subs r0, r6, r0 - lsls r0, 16 - asrs r0, 16 - subs r1, r3, r1 - lsls r1, 16 - asrs r1, 16 - adds r2, r5, 0 - adds r2, 0x3A - adds r3, r5, 0 - adds r3, 0x3C - movs r4, 0x28 - str r4, [sp] - bl sub_8102D8C - ldr r0, =sub_8102DE4 - str r0, [r5, 0x1C] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102CD4 - - thumb_func_start sub_8102D8C -sub_8102D8C: @ 8102D8C - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r7, r2, 0 - mov r8, r3 - ldr r2, [sp, 0x18] - lsls r1, 16 - lsrs r6, r1, 16 - lsls r2, 24 - lsrs r1, r2, 24 - lsls r0, 16 - asrs r2, r0, 16 - cmp r2, 0 - bge _08102DAE - lsls r0, r1, 24 - negs r0, r0 - lsrs r1, r0, 24 -_08102DAE: - lsls r5, r2, 8 - lsls r1, 24 - asrs r1, 24 - adds r0, r5, 0 - bl __divsi3 - adds r4, r0, 0 - cmp r4, 0 - bne _08102DC2 - movs r4, 0x1 -_08102DC2: - adds r0, r5, 0 - adds r1, r4, 0 - bl __divsi3 - strh r0, [r7] - lsls r0, r6, 16 - asrs r0, 8 - adds r1, r4, 0 - bl __divsi3 - mov r1, r8 - strh r0, [r1] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_8102D8C - - thumb_func_start sub_8102DE4 -sub_8102DE4: @ 8102DE4 - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0x2E] - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r1, r0, r1 - adds r0, r1, 0 - cmp r1, 0 - bge _08102E00 - adds r0, 0xFF -_08102E00: - asrs r0, 8 - lsls r0, 8 - subs r0, r1, r0 - ldrh r1, [r4, 0x3A] - ldrh r2, [r4, 0x36] - adds r1, r2 - strh r1, [r4, 0x36] - ldrh r2, [r4, 0x3C] - ldrh r3, [r4, 0x38] - adds r2, r3 - strh r2, [r4, 0x38] - lsls r1, 16 - asrs r1, 20 - strh r1, [r4, 0x20] - lsls r2, 16 - asrs r2, 20 - strh r2, [r4, 0x22] - lsls r0, 16 - asrs r0, 16 - movs r1, 0xF - bl Sin - strh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - ldrh r0, [r4, 0x20] - adds r0, 0x10 - lsls r0, 16 - movs r1, 0x88 - lsls r1, 17 - cmp r0, r1 - bhi _08102E4E - lsls r0, r2, 16 - asrs r1, r0, 16 - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - blt _08102E4E - cmp r1, 0x80 - ble _08102E56 -_08102E4E: - adds r0, r4, 0 - bl move_anim_8074EE0 - b _08102EA6 -_08102E56: - movs r0, 0x34 - ldrsh r1, [r4, r0] - cmp r1, 0 - beq _08102EA6 - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, r1 - ble _08102EA6 - strh r5, [r4, 0x32] - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _08102E7E - strh r5, [r4, 0x30] -_08102E7E: - ldr r2, =gUnknown_08593020 - movs r3, 0x30 - ldrsh r1, [r4, r3] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _08102EA6 - lsls r2, r0, 4 - ldrb r1, [r4, 0x5] - movs r0, 0xF - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x5] -_08102EA6: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102DE4 - - thumb_func_start sub_8102EB0 -sub_8102EB0: @ 8102EB0 - push {r4-r7,lr} - adds r6, r0, 0 - ldr r7, =gBattleAnimAttacker - ldrb r0, [r7] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08102ECE - ldr r1, =gBattleAnimArgs - movs r2, 0x2 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1, 0x2] -_08102ECE: - ldrb r0, [r7] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - movs r5, 0 - strh r0, [r6, 0x20] - ldrb r0, [r7] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r2, [r4, 0x4] - adds r0, r2 - strh r0, [r6, 0x22] - ldrb r1, [r4] - adds r0, r6, 0 - bl StartSpriteAnim - strh r5, [r6, 0x32] - strh r5, [r6, 0x34] - ldrh r0, [r6, 0x20] - lsls r0, 4 - strh r0, [r6, 0x36] - ldrh r0, [r6, 0x22] - lsls r0, 4 - strh r0, [r6, 0x38] - movs r1, 0x2 - ldrsh r0, [r4, r1] - lsls r0, 4 - movs r1, 0x5 - bl __divsi3 - strh r0, [r6, 0x3A] - movs r2, 0x4 - ldrsh r0, [r4, r2] - lsls r0, 7 - movs r1, 0x5 - bl __divsi3 - strh r0, [r6, 0x3C] - ldr r0, =sub_8102F40 - str r0, [r6, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102EB0 - - thumb_func_start sub_8102F40 -sub_8102F40: @ 8102F40 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x3A] - ldrh r1, [r4, 0x36] - adds r0, r1 - strh r0, [r4, 0x36] - ldrh r1, [r4, 0x3C] - ldrh r2, [r4, 0x38] - adds r1, r2 - strh r1, [r4, 0x38] - lsls r0, 16 - asrs r0, 20 - strh r0, [r4, 0x20] - lsls r1, 16 - asrs r1, 20 - strh r1, [r4, 0x22] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x5 - ble _08102F9E - movs r2, 0x34 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _08102F9E - ldrh r0, [r4, 0x32] - adds r0, 0x10 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x32] - movs r1, 0x32 - ldrsh r0, [r4, r1] - movs r1, 0x12 - bl Cos - strh r0, [r4, 0x24] - movs r2, 0x32 - ldrsh r0, [r4, r2] - movs r1, 0x12 - bl Sin - strh r0, [r4, 0x26] - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08102F9E - movs r0, 0x1 - strh r0, [r4, 0x34] -_08102F9E: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x30 - bne _08102FB2 - adds r0, r4, 0 - bl move_anim_8074EE0 -_08102FB2: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8102F40 - - thumb_func_start sub_8102FB8 -sub_8102FB8: @ 8102FB8 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - bne _08102FDC - ldrb r0, [r5, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - orrs r1, r0 - strb r1, [r5, 0x3] - movs r6, 0x10 - b _08102FDE - .pool -_08102FDC: - ldr r6, =0x0000fff0 -_08102FDE: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x8 - strh r0, [r5, 0x22] - movs r0, 0x8 - strh r0, [r5, 0x2E] - ldr r0, =sub_80A64B0 - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8102FB8 - - thumb_func_start sub_8103028 -sub_8103028: @ 8103028 - push {r4,r5,lr} - adds r4, r0, 0 - bl sub_80A6838 - ldrh r0, [r4, 0x22] - adds r0, 0x8 - strh r0, [r4, 0x22] - ldr r5, =gBattleAnimArgs - ldrb r1, [r5, 0x2] - adds r0, r4, 0 - bl StartSpriteAnim - ldr r2, =gUnknown_08593020 - movs r0, 0x4 - ldrsh r1, [r5, r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _08103068 - lsls r2, r0, 4 - ldrb r1, [r4, 0x5] - movs r0, 0xF - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x5] -_08103068: - movs r1, 0 - ldrsh r0, [r5, r1] - movs r2, 0x20 - cmp r0, 0 - bne _08103074 - ldr r2, =0x0000ffe0 -_08103074: - movs r0, 0x28 - strh r0, [r4, 0x2E] - ldrh r1, [r4, 0x20] - strh r1, [r4, 0x30] - lsls r0, r2, 16 - asrs r0, 16 - adds r0, r1 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - subs r0, 0x28 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x38] - ldr r0, =sub_81030B0 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103028 - - thumb_func_start sub_81030B0 -sub_81030B0: @ 81030B0 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - bne _08103100 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x8 - bl Sin - lsls r0, 16 - lsrs r1, r0, 16 - ldrh r2, [r4, 0x24] - movs r3, 0x24 - ldrsh r0, [r4, r3] - cmp r0, 0 - bge _081030DC - lsls r0, r1, 16 - negs r0, r0 - lsrs r1, r0, 16 -_081030DC: - lsls r0, r1, 16 - asrs r0, 16 - adds r0, r2 - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x4 - bl Sin - ldrh r3, [r4, 0x26] - adds r0, r3 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - adds r0, 0x8 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _08103106 -_08103100: - adds r0, r4, 0 - bl DestroyAnimSprite -_08103106: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81030B0 - - thumb_func_start sub_810310C -sub_810310C: @ 810310C - push {r4-r6,lr} - adds r6, r1, 0 - lsls r0, 24 - lsrs r5, r0, 24 - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810312C - adds r0, r5, 0 - movs r1, 0x5 - bl sub_80A861C - adds r0, 0x8 - b _08103136 -_0810312C: - adds r0, r5, 0 - movs r1, 0x4 - bl sub_80A861C - subs r0, 0x8 -_08103136: - strh r0, [r6, 0x20] - adds r0, r5, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - adds r0, r5, 0 - movs r1, 0 - bl sub_80A861C - lsls r4, 24 - lsrs r4, 24 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _08103158 - adds r0, 0x3 -_08103158: - asrs r0, 2 - subs r0, r4, r0 - strh r0, [r6, 0x22] - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_810310C - - thumb_func_start sub_8103164 -sub_8103164: @ 8103164 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08103180 - ldr r0, =gBattleAnimAttacker - b _08103182 - .pool -_08103180: - ldr r0, =gBattleAnimTarget -_08103182: - ldrb r4, [r0] - adds r0, r4, 0 - adds r1, r5, 0 - bl sub_810310C - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - negs r1, r0 - orrs r1, r0 - lsrs r1, 31 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x2] - strh r0, [r5, 0x2E] - adds r0, r1, 0x2 - strh r0, [r5, 0x30] - adds r0, r5, 0 - bl StartSpriteAnim - ldr r1, =sub_81031D0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103164 - - thumb_func_start sub_81031D0 -sub_81031D0: @ 81031D0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _081031F8 - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldrh r1, [r4, 0x30] - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl StartSpriteAnim - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] -_081031F8: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81031D0 - - thumb_func_start sub_8103208 -sub_8103208: @ 8103208 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08103224 - ldr r0, =gBattleAnimAttacker - b _08103226 - .pool -_08103224: - ldr r0, =gBattleAnimTarget -_08103226: - ldrb r0, [r0] - adds r1, r4, 0 - bl sub_810310C - movs r0, 0 - strh r0, [r4, 0x2E] - ldr r1, =sub_8103250 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67BC - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103208 - - thumb_func_start sub_8103250 -sub_8103250: @ 8103250 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _08103276 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r1, =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67BC - str r0, [r4, 0x1C] -_08103276: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103250 - - thumb_func_start sub_8103284 -sub_8103284: @ 8103284 - push {r4-r6,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _081032A0 - ldr r0, =gBattleAnimAttacker - b _081032A2 - .pool -_081032A0: - ldr r0, =gBattleAnimTarget -_081032A2: - ldrb r5, [r0] - adds r0, r5, 0 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r6, 0 - strh r0, [r4, 0x20] - adds r0, r5, 0 - movs r1, 0x2 - bl sub_80A861C - strh r0, [r4, 0x22] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - bgt _081032CA - movs r0, 0xA - strh r0, [r4, 0x22] -_081032CA: - movs r0, 0x1 - strh r0, [r4, 0x2E] - strh r6, [r4, 0x30] - adds r1, r4, 0 - adds r1, 0x43 - ldrb r0, [r1] - strh r0, [r4, 0x32] - ldrb r0, [r1] - adds r0, 0x4 - strh r0, [r4, 0x34] - strh r6, [r4, 0x36] - ldr r1, =sub_8103300 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67BC - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103284 - - thumb_func_start sub_8103300 -sub_8103300: @ 8103300 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x36] - adds r0, 0x1 - strh r0, [r1, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _08103316 - ldr r0, =sub_8103320 - str r0, [r1, 0x1C] -_08103316: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103300 - - thumb_func_start sub_8103320 -sub_8103320: @ 8103320 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x30] - adds r1, r0, 0x4 - strh r1, [r2, 0x30] - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0xFE - ble _08103352 - ldrh r0, [r2, 0x2E] - subs r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bne _0810334C - strh r0, [r2, 0x24] - ldr r0, =sub_8103250 - str r0, [r2, 0x1C] - b _08103388 - .pool -_0810334C: - movs r0, 0xFF - ands r1, r0 - strh r1, [r2, 0x30] -_08103352: - movs r1, 0x30 - ldrsh r0, [r2, r1] - cmp r0, 0x4F - ble _08103362 - ldrh r0, [r2, 0x34] - adds r1, r2, 0 - adds r1, 0x43 - strb r0, [r1] -_08103362: - movs r3, 0x30 - ldrsh r0, [r2, r3] - cmp r0, 0x9F - ble _08103372 - ldrh r0, [r2, 0x32] - adds r1, r2, 0 - adds r1, 0x43 - strb r0, [r1] -_08103372: - ldr r1, =gSineTable - movs r3, 0x30 - ldrsh r0, [r2, r3] - lsls r0, 1 - adds r0, r1 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 19 - asrs r1, r0, 1 - adds r0, r1 - strh r0, [r2, 0x24] -_08103388: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103320 - - thumb_func_start sub_8103390 -sub_8103390: @ 8103390 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _081033AC - ldr r0, =gBattleAnimAttacker - b _081033AE - .pool -_081033AC: - ldr r0, =gBattleAnimTarget -_081033AE: - ldrb r4, [r0] - adds r0, r4, 0 - adds r1, r5, 0 - bl sub_810310C - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _081033D4 - adds r0, r5, 0 - movs r1, 0 - bl StartSpriteAnim - movs r0, 0x2 - b _081033DE - .pool -_081033D4: - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim - movs r0, 0x3 -_081033DE: - strh r0, [r5, 0x2E] - ldr r0, =sub_81033F0 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103390 - - thumb_func_start sub_81033F0 -sub_81033F0: @ 81033F0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - ble _0810341E - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r1, [r4, 0x2E] - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl StartSpriteAnim - ldr r1, =sub_810342C - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] -_0810341E: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81033F0 - - thumb_func_start sub_810342C -sub_810342C: @ 810342C - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _08103444 - adds r0, r1, 0 - bl DestroyAnimSprite -_08103444: - pop {r0} - bx r0 - thumb_func_end sub_810342C - - thumb_func_start sub_8103448 -sub_8103448: @ 8103448 - push {r4,r5,lr} - adds r4, r0, 0 - bl sub_80A6838 - ldr r5, =gBattleAnimArgs - movs r0, 0 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl sub_80A6864 - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x32] - ldrh r0, [r5, 0xA] - strh r0, [r4, 0x34] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x36] - ldr r1, =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r1, =sub_80A6450 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103448 - - thumb_func_start sub_8103498 -sub_8103498: @ 8103498 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _081034B4 - ldr r0, =gBattleAnimAttacker - b _081034B6 - .pool -_081034B4: - ldr r0, =gBattleAnimTarget -_081034B6: - ldrb r0, [r0] - adds r1, r4, 0 - bl sub_810310C - movs r0, 0 - strh r0, [r4, 0x2E] - strh r0, [r4, 0x30] - ldr r0, =sub_81034D8 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103498 - - thumb_func_start sub_81034D8 -sub_81034D8: @ 81034D8 - push {lr} - adds r1, r0, 0 - movs r2, 0x2E - ldrsh r0, [r1, r2] - cmp r0, 0x1 - beq _0810350A - cmp r0, 0x1 - bgt _081034EE - cmp r0, 0 - beq _081034F4 - b _08103538 -_081034EE: - cmp r0, 0x2 - beq _08103524 - b _08103538 -_081034F4: - ldrh r0, [r1, 0x26] - subs r0, 0x3 - strh r0, [r1, 0x26] - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - bne _08103538 - b _0810351C -_0810350A: - ldrh r0, [r1, 0x26] - adds r0, 0x3 - strh r0, [r1, 0x26] - ldrh r0, [r1, 0x30] - subs r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - cmp r0, 0 - bne _08103538 -_0810351C: - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - b _08103538 -_08103524: - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x40 - bne _08103538 - adds r0, r1, 0 - bl DestroyAnimSprite -_08103538: - pop {r0} - bx r0 - thumb_func_end sub_81034D8 - - thumb_func_start sub_810353C -sub_810353C: @ 810353C - push {r4,lr} - adds r4, r0, 0 - ldr r3, =gSprites - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r1, [r4, 0x30] - ldrh r2, [r0, 0x24] - adds r1, r2 - strh r1, [r0, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4, 0x30] - movs r0, 0x2E - ldrsh r2, [r4, r0] - cmp r2, 0 - bne _0810357A - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - strh r2, [r0, 0x24] - adds r0, r4, 0 - bl move_anim_8074EE0 -_0810357A: - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810353C - - thumb_func_start sub_810358C -sub_810358C: @ 810358C - push {r4-r6,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, =gBattlerSpriteIds - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r0, r1 - ldrb r6, [r0] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _081035E4 - ldr r0, =gBattleAnimArgs - ldrh r1, [r5, 0x20] - ldrh r2, [r0] - subs r1, r2 - strh r1, [r5, 0x20] - adds r1, r0, 0 - b _081035EE - .pool -_081035E4: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r5, 0x20] - adds r0, r2 - strh r0, [r5, 0x20] -_081035EE: - ldrh r0, [r1, 0x2] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x30] - strh r6, [r5, 0x32] - ldr r0, =sub_810353C - str r0, [r5, 0x1C] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810358C - - thumb_func_start sub_8103620 -sub_8103620: @ 8103620 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x38] - ldr r0, =sub_80A64B0 - str r0, [r4, 0x1C] - ldr r1, =sub_8103658 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103620 - - thumb_func_start sub_8103658 -sub_8103658: @ 8103658 - push {lr} - ldrh r1, [r0, 0x30] - strh r1, [r0, 0x2E] - ldrh r1, [r0, 0x20] - strh r1, [r0, 0x32] - ldrh r1, [r0, 0x22] - adds r1, 0xF - strh r1, [r0, 0x36] - ldr r1, =sub_80A6EEC - str r1, [r0, 0x1C] - ldr r1, =sub_8103680 - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103658 - - thumb_func_start sub_8103680 -sub_8103680: @ 8103680 - push {lr} - adds r1, r0, 0 - ldrh r2, [r1, 0x38] - movs r3, 0x38 - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _08103696 - adds r0, r1, 0 - bl DestroyAnimSprite - b _0810369A -_08103696: - subs r0, r2, 0x1 - strh r0, [r1, 0x38] -_0810369A: - pop {r0} - bx r0 - thumb_func_end sub_8103680 - - thumb_func_start sub_81036A0 -sub_81036A0: @ 81036A0 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r1, =gBattlerSpriteIds - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r0, [r0] - movs r1, 0 - bl sub_80A7270 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldr r1, =sub_81036DC - str r1, [r0] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81036A0 - - thumb_func_start sub_81036DC -sub_81036DC: @ 81036DC - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gBattlerSpriteIds - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - adds r1, r0, r1 - ldrb r4, [r1] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08103718 - ldr r1, =gTasks - lsls r2, r5, 2 - adds r0, r2, r5 - lsls r0, 3 - adds r0, r1 - ldrh r0, [r0, 0x8] - negs r0, r0 - lsls r0, 16 - lsrs r3, r0, 16 - adds r6, r2, 0 - b _08103726 - .pool -_08103718: - ldr r2, =gTasks - lsls r1, r5, 2 - adds r0, r1, r5 - lsls r0, 3 - adds r0, r2 - ldrh r3, [r0, 0x8] - adds r6, r1, 0 -_08103726: - movs r2, 0x80 - lsls r2, 1 - adds r0, r4, 0 - adds r1, r2, 0 - bl obj_id_set_rotscale - ldr r1, =gTasks - adds r0, r6, r5 - lsls r0, 3 - adds r1, r0, r1 - movs r2, 0xA - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _08103760 - ldrh r0, [r1, 0x8] - adds r0, 0xB0 - strh r0, [r1, 0x8] - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrh r1, [r0, 0x26] - adds r1, 0x1 - b _0810378A - .pool -_08103760: - cmp r0, 0x1 - bne _08103776 - ldrh r0, [r1, 0xE] - adds r0, 0x1 - strh r0, [r1, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1E - bne _081037D0 - movs r0, 0x2 - b _081037CE -_08103776: - ldrh r0, [r1, 0x8] - subs r0, 0xB0 - strh r0, [r1, 0x8] - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrh r1, [r0, 0x26] - subs r1, 0x1 -_0810378A: - strh r1, [r0, 0x26] - adds r0, r4, 0 - bl sub_80A73A0 - ldr r0, =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - movs r3, 0x8 - ldrsh r2, [r1, r3] - movs r0, 0xF2 - lsls r0, 4 - cmp r2, r0 - beq _081037AA - cmp r2, 0 - bne _081037D0 -_081037AA: - ldrh r2, [r1, 0xA] - movs r3, 0xA - ldrsh r0, [r1, r3] - cmp r0, 0x2 - bne _081037CC - adds r0, r4, 0 - bl sub_80A7344 - adds r0, r5, 0 - bl DestroyAnimVisualTask - b _081037D0 - .pool -_081037CC: - adds r0, r2, 0x1 -_081037CE: - strh r0, [r1, 0xA] -_081037D0: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_81036DC - - thumb_func_start sub_81037D8 -sub_81037D8: @ 81037D8 - push {r4,r5,lr} - adds r4, r0, 0 - bl sub_80A6838 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08103804 - ldr r0, =gBattleAnimArgs - ldrh r1, [r4, 0x20] - ldrh r2, [r0] - subs r1, r2 - strh r1, [r4, 0x20] - adds r5, r0, 0 - b _08103810 - .pool -_08103804: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - adds r5, r1, 0 -_08103810: - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810384C - adds r3, r4, 0 - adds r3, 0x3F - ldrb r0, [r3] - movs r1, 0x1 - adds r2, r0, 0 - orrs r2, r1 - strb r2, [r3] - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _08103860 - movs r0, 0x2 - orrs r2, r0 - strb r2, [r3] - b _08103860 - .pool -_0810384C: - movs r2, 0x4 - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _08103860 - adds r2, r4, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x2 - orrs r0, r1 - strb r0, [r2] -_08103860: - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81037D8 - - thumb_func_start sub_810387C -sub_810387C: @ 810387C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl sub_80A69CC - ldr r0, =sub_80A67BC - str r0, [r4, 0x1C] - ldr r1, =sub_81038A0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810387C - - thumb_func_start sub_81038A0 -sub_81038A0: @ 81038A0 - push {lr} - movs r1, 0x6 - strh r1, [r0, 0x2E] - ldrh r1, [r0, 0x20] - strh r1, [r0, 0x32] - ldrh r1, [r0, 0x22] - subs r1, 0x20 - strh r1, [r0, 0x36] - ldr r1, =sub_80A6EEC - str r1, [r0, 0x1C] - ldr r1, =DestroyAnimSprite - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .pool - thumb_func_end sub_81038A0 - - thumb_func_start sub_81038C8 -sub_81038C8: @ 81038C8 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - adds r5, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _081038EC - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - b _0810390E - .pool -_081038EC: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810390E - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] - ldrh r0, [r1, 0x6] - negs r0, r0 - strh r0, [r1, 0x6] -_0810390E: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r6, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r6, 0x4] - adds r0, r1 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r2, [r6, 0x6] - adds r0, r2 - lsls r0, 16 - lsrs r0, 16 - adds r7, r0, 0 - ldrh r1, [r5, 0x20] - mov r2, r8 - lsls r0, r2, 16 - asrs r0, 16 - subs r0, r1 - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r5, 0x22] - lsls r1, r7, 16 - asrs r1, 16 - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl ArcTan2Neg - lsls r0, 16 - movs r1, 0xF0 - lsls r1, 24 - adds r0, r1 - lsrs r4, r0, 16 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08103980 - ldr r2, =0xffffa000 - adds r0, r4, r2 - lsls r0, 16 - lsrs r4, r0, 16 -_08103980: - movs r3, 0x80 - lsls r3, 1 - str r4, [sp] - adds r0, r5, 0 - movs r1, 0 - adds r2, r3, 0 - bl sub_80A73E0 - ldrh r0, [r6, 0x8] - strh r0, [r5, 0x2E] - mov r0, r8 - strh r0, [r5, 0x32] - strh r7, [r5, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81038C8 - - thumb_func_start sub_81039CC -sub_81039CC: @ 81039CC - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - subs r1, r0, 0x1 - strh r1, [r3, 0x2E] - lsls r0, 16 - cmp r0, 0 - bgt _081039F6 - ldr r2, =gTasks - movs r0, 0x3C - ldrsh r1, [r3, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0xA] - subs r1, 0x1 - strh r1, [r0, 0xA] - adds r0, r3, 0 - bl DestroySprite -_081039F6: - pop {r0} - bx r0 - .pool - thumb_func_end sub_81039CC - - thumb_func_start sub_8103A00 -sub_8103A00: @ 8103A00 - push {r4,lr} - adds r2, r0, 0 - movs r0, 0x3C - ldrsh r1, [r2, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r3, 0x2E - ldrsh r1, [r2, r3] - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - ble _08103A34 - ldrh r0, [r2, 0x34] - ldrh r1, [r2, 0x38] - adds r0, r1 - strh r0, [r2, 0x38] - ldrh r0, [r2, 0x36] - ldrh r3, [r2, 0x3A] - adds r0, r3 - b _08103A42 - .pool -_08103A34: - ldrh r0, [r2, 0x38] - ldrh r1, [r2, 0x34] - subs r0, r1 - strh r0, [r2, 0x38] - ldrh r0, [r2, 0x3A] - ldrh r1, [r2, 0x36] - subs r0, r1 -_08103A42: - strh r0, [r2, 0x3A] - ldrh r0, [r2, 0x38] - ldrh r1, [r2, 0x30] - adds r3, r0, r1 - strh r3, [r2, 0x30] - ldrh r0, [r2, 0x3A] - ldrh r1, [r2, 0x32] - adds r0, r1 - strh r0, [r2, 0x32] - ldrh r1, [r4, 0x16] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08103A66 - lsls r0, r3, 16 - lsrs r0, 24 - negs r0, r0 - b _08103A6A -_08103A66: - lsls r0, r3, 16 - lsrs r0, 24 -_08103A6A: - strh r0, [r2, 0x24] - ldrh r1, [r4, 0x18] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08103A7E - ldrh r0, [r2, 0x32] - lsrs r0, 8 - negs r0, r0 - b _08103A82 -_08103A7E: - ldrh r0, [r2, 0x32] - lsrs r0, 8 -_08103A82: - strh r0, [r2, 0x26] - ldrh r0, [r2, 0x2E] - subs r1, r0, 0x1 - strh r1, [r2, 0x2E] - lsls r0, 16 - cmp r0, 0 - bgt _08103A98 - movs r0, 0x1E - strh r0, [r2, 0x2E] - ldr r0, =sub_81039CC - str r0, [r2, 0x1C] -_08103A98: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103A00 - - thumb_func_start sub_8103AA4 -sub_8103AA4: @ 8103AA4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r7, r0, 0 - movs r0, 0x3C - ldrsh r1, [r7, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - ldr r1, =gTasks - adds r6, r0, r1 - ldrh r2, [r6, 0x16] - movs r1, 0x2 - negs r1, r1 - adds r0, r1, 0 - ands r0, r2 - ldrh r3, [r7, 0x30] - adds r2, r0, r3 - strh r2, [r7, 0x30] - ldrh r0, [r6, 0x18] - ands r1, r0 - ldrh r0, [r7, 0x32] - adds r1, r0 - strh r1, [r7, 0x32] - ldrh r1, [r6, 0x16] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08103AEC - lsls r0, r2, 16 - lsrs r0, 24 - negs r0, r0 - b _08103AF0 - .pool -_08103AEC: - lsls r0, r2, 16 - lsrs r0, 24 -_08103AF0: - strh r0, [r7, 0x24] - ldrh r1, [r6, 0x18] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08103B04 - ldrh r0, [r7, 0x32] - lsrs r0, 8 - negs r0, r0 - b _08103B08 -_08103B04: - ldrh r0, [r7, 0x32] - lsrs r0, 8 -_08103B08: - strh r0, [r7, 0x26] - ldrh r0, [r7, 0x2E] - subs r1, r0, 0x1 - strh r1, [r7, 0x2E] - lsls r0, 16 - cmp r0, 0 - bgt _08103BD4 - movs r4, 0 - movs r0, 0x8 - strh r0, [r7, 0x2E] - movs r0, 0x4 - strh r0, [r6, 0x12] - movs r0, 0x80 - lsls r0, 5 - bl sub_8151624 - lsls r0, 16 - lsrs r5, r0, 16 - ldrh r0, [r7, 0x24] - ldrh r1, [r7, 0x20] - adds r2, r0, r1 - strh r2, [r7, 0x20] - ldrh r0, [r7, 0x26] - ldrh r3, [r7, 0x22] - adds r0, r3 - strh r0, [r7, 0x22] - strh r4, [r7, 0x26] - strh r4, [r7, 0x24] - ldrh r3, [r6, 0x1E] - movs r0, 0x1E - ldrsh r1, [r6, r0] - lsls r0, r2, 16 - asrs r0, 16 - cmp r1, r0 - blt _08103B52 - subs r0, r3, r2 - b _08103B54 -_08103B52: - subs r0, r2, r3 -_08103B54: - lsls r0, 24 - lsrs r4, r0, 16 - ldrh r3, [r6, 0x20] - movs r0, 0x20 - ldrsh r1, [r6, r0] - ldrh r2, [r7, 0x22] - movs r6, 0x22 - ldrsh r0, [r7, r6] - cmp r1, r0 - blt _08103B6C - subs r0, r3, r2 - b _08103B6E -_08103B6C: - subs r0, r2, r3 -_08103B6E: - lsls r0, 24 - lsrs r0, 16 - mov r8, r0 - movs r0, 0 - strh r0, [r7, 0x32] - strh r0, [r7, 0x30] - strh r0, [r7, 0x3A] - strh r0, [r7, 0x38] - lsls r0, r4, 16 - asrs r0, 16 - lsls r5, 16 - asrs r5, 16 - adds r1, r5, 0 - bl sub_8151534 - adds r4, r0, 0 - lsls r4, 16 - asrs r4, 16 - movs r6, 0xE0 - lsls r6, 1 - adds r0, r6, 0 - bl sub_8151624 - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl sub_8151534 - strh r0, [r7, 0x34] - mov r1, r8 - lsls r0, r1, 16 - asrs r0, 16 - adds r1, r5, 0 - bl sub_8151534 - adds r4, r0, 0 - lsls r4, 16 - asrs r4, 16 - adds r0, r6, 0 - bl sub_8151624 - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl sub_8151534 - strh r0, [r7, 0x36] - ldr r0, =sub_8103A00 - str r0, [r7, 0x1C] -_08103BD4: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103AA4 - - thumb_func_start sub_8103BE4 -sub_8103BE4: @ 8103BE4 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, =gTasks - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r0, r1 - movs r1, 0xA - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08103C02 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_08103C02: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103BE4 - - thumb_func_start sub_8103C0C -sub_8103C0C: @ 8103C0C - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0x8] - subs r1, r0, 0x1 - strh r1, [r5, 0x8] - lsls r0, 16 - cmp r0, 0 - bgt _08103CE0 - ldr r0, =gUnknown_085933B0 - movs r2, 0x1A - ldrsh r1, [r5, r2] - movs r3, 0x1C - ldrsh r2, [r5, r3] - ldrb r3, [r5, 0xC] - ldrb r4, [r5, 0xA] - subs r3, r4 - lsls r3, 24 - lsrs r3, 24 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - mov r12, r0 - lsls r0, 4 - add r0, r12 - lsls r0, 2 - ldr r1, =gSprites - adds r6, r0, r1 - movs r1, 0x10 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _08103C6C - cmp r0, 0x2 - beq _08103C82 - b _08103C90 - .pool -_08103C6C: - ldrb r2, [r6, 0x3] - lsls r1, r2, 26 - lsrs r1, 27 - movs r0, 0x18 - orrs r1, r0 - lsls r1, 1 - subs r0, 0x57 - ands r0, r2 - orrs r0, r1 - strb r0, [r6, 0x3] - b _08103C90 -_08103C82: - ldrb r0, [r6, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - orrs r1, r0 - strb r1, [r6, 0x3] -_08103C90: - ldr r3, =gTasks - lsls r2, r7, 2 - adds r2, r7 - lsls r2, 3 - adds r4, r2, r3 - ldrh r0, [r4, 0x12] - ldrh r1, [r4, 0x14] - subs r0, r1 - strh r0, [r6, 0x2E] - strh r7, [r6, 0x3C] - movs r1, 0xA - ldrsh r0, [r4, r1] - adds r0, 0xD - lsls r0, 1 - adds r0, r2 - adds r3, 0x8 - adds r0, r3 - mov r2, r12 - strh r2, [r0] - ldrh r0, [r4, 0xE] - strh r0, [r4, 0x8] - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - movs r0, 0x3F - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0x9A - bl PlaySE12WithPanning - movs r3, 0xA - ldrsh r0, [r4, r3] - cmp r0, 0x2 - ble _08103CE0 - ldr r0, =sub_8103BE4 - str r0, [r4] -_08103CE0: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103C0C - - thumb_func_start sub_8103CF0 -sub_8103CF0: @ 8103CF0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r7, r0, 24 - movs r0, 0 - mov r9, r0 - movs r5, 0 - mov r0, sp - mov r1, r9 - strh r1, [r0] - mov r4, sp - adds r4, 0x2 - strh r1, [r4] - bl IsContest - lsls r0, 24 - mov r10, r4 - cmp r0, 0 - beq _08103D5C - ldr r1, =gTasks - lsls r2, r7, 2 - adds r0, r2, r7 - lsls r0, 3 - adds r0, r1 - movs r1, 0x2 - strh r1, [r0, 0x10] - ldr r3, =gBattleAnimArgs - ldrh r0, [r3] - negs r0, r0 - strh r0, [r3] - ldrh r1, [r3, 0x4] - movs r0, 0x1 - ands r0, r1 - mov r8, r2 - cmp r0, 0 - beq _08103D54 - movs r0, 0x2 - negs r0, r0 - ands r0, r1 - strh r0, [r3, 0x4] - b _08103DB6 - .pool -_08103D54: - movs r0, 0x1 - orrs r0, r1 - strh r0, [r3, 0x4] - b _08103DB6 -_08103D5C: - ldr r1, =gBattlerPositions - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - movs r3, 0x1 - adds r0, r3, 0 - ands r0, r1 - lsls r2, r7, 2 - mov r8, r2 - cmp r0, 0 - bne _08103DB6 - ldr r1, =gTasks - adds r0, r2, r7 - lsls r0, 3 - adds r0, r1 - strh r3, [r0, 0x10] - ldr r2, =gBattleAnimArgs - ldrh r0, [r2] - negs r0, r0 - strh r0, [r2] - ldrh r0, [r2, 0x2] - negs r0, r0 - strh r0, [r2, 0x2] - ldrh r1, [r2, 0x4] - adds r0, r3, 0 - ands r0, r1 - cmp r0, 0 - beq _08103DB0 - movs r0, 0x2 - negs r0, r0 - ands r0, r1 - b _08103DB4 - .pool -_08103DB0: - movs r0, 0x1 - orrs r0, r1 -_08103DB4: - strh r0, [r2, 0x4] -_08103DB6: - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - ldr r1, =gTasks - mov r3, r8 - adds r4, r3, r7 - lsls r4, 3 - adds r4, r1 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1A] - adds r6, r0, 0 - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1C] - mov r9, r0 - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08103E20 - ldr r4, =gBattleAnimTarget - ldrb r1, [r4] - movs r0, 0x2 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _08103E20 - ldrb r0, [r4] - movs r1, 0 - mov r2, sp - mov r3, r10 - bl SetAverageBattlerPositions - b _08103E42 - .pool -_08103E20: - mov r5, sp - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r1, r10 - strh r0, [r1] -_08103E42: - mov r4, sp - ldr r0, =gTasks - mov r2, r8 - adds r1, r2, r7 - lsls r1, 3 - adds r1, r0 - mov r2, sp - ldr r3, =gBattleAnimArgs - ldrh r0, [r3] - ldrh r2, [r2] - adds r0, r2 - strh r0, [r1, 0x1E] - strh r0, [r4] - ldrh r0, [r3, 0x2] - mov r3, r10 - ldrh r3, [r3] - adds r0, r3 - strh r0, [r1, 0x20] - mov r1, r10 - strh r0, [r1] - mov r0, sp - ldrh r2, [r0] - movs r3, 0 - ldrsh r0, [r0, r3] - adds r1, r6, 0 - cmp r0, r1 - blt _08103E88 - subs r0, r2, r1 - b _08103E8A - .pool -_08103E88: - subs r0, r1, r2 -_08103E8A: - lsls r0, 16 - lsrs r0, 16 - lsls r4, r0, 16 - asrs r4, 16 - ldr r5, =gBattleAnimArgs - ldrh r1, [r5, 0x4] - movs r0, 0x2 - negs r0, r0 - ands r0, r1 - lsls r0, 16 - asrs r0, 16 - bl sub_8151624 - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl sub_8151534 - ldr r2, =gTasks - mov r3, r8 - adds r1, r3, r7 - lsls r1, 3 - adds r6, r1, r2 - strh r0, [r6, 0x12] - movs r1, 0x12 - ldrsh r0, [r6, r1] - movs r1, 0x80 - bl sub_8151534 - strh r0, [r6, 0x14] - ldrh r0, [r5, 0x4] - strh r0, [r6, 0x16] - mov r2, r10 - ldrh r1, [r2] - movs r3, 0 - ldrsh r0, [r2, r3] - mov r4, r9 - cmp r0, r4 - blt _08103F08 - subs r4, r1, r4 - lsls r4, 16 - asrs r4, 16 - movs r1, 0x12 - ldrsh r0, [r6, r1] - bl sub_8151624 - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl sub_8151534 - movs r1, 0x2 - negs r1, r1 - ands r1, r0 - strh r1, [r6, 0x18] - b _08103F28 - .pool -_08103F08: - subs r4, r1 - lsls r4, 16 - asrs r4, 16 - movs r2, 0x12 - ldrsh r0, [r6, r2] - bl sub_8151624 - adds r1, r0, 0 - lsls r1, 16 - asrs r1, 16 - adds r0, r4, 0 - bl sub_8151534 - movs r1, 0x1 - orrs r0, r1 - strh r0, [r6, 0x18] -_08103F28: - ldr r1, =gTasks - mov r3, r8 - adds r0, r3, r7 - lsls r0, 3 - adds r5, r0, r1 - ldr r4, =gBattleAnimArgs - ldrh r0, [r4, 0x6] - strh r0, [r5, 0xE] - ldrh r1, [r4, 0x8] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - beq _08103F78 - movs r0, 0x80 - eors r0, r1 - strh r0, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3F - ble _08103FA0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A82E4 - lsls r0, 24 - lsrs r0, 24 - ldr r2, =0x0000ffc0 - adds r1, r2, 0 - ldrh r4, [r4, 0x8] - adds r1, r4 - adds r0, r1 - b _08103FB0 - .pool -_08103F78: - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0x3F - ble _08103FA0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A82E4 - lsls r0, 24 - lsrs r0, 24 - ldr r3, =0x0000ffc0 - adds r1, r3, 0 - ldrh r4, [r4, 0x8] - adds r1, r4 - adds r0, r1 - b _08103FB0 - .pool -_08103FA0: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A82E4 - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x8] - subs r0, r1 -_08103FB0: - strh r0, [r5, 0xC] - ldr r0, =gTasks - mov r2, r8 - adds r1, r2, r7 - lsls r1, 3 - adds r1, r0 - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0x2 - bgt _08103FC8 - movs r0, 0x3 - strh r0, [r1, 0xC] -_08103FC8: - ldr r0, =sub_8103C0C - str r0, [r1] - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103CF0 - - thumb_func_start sub_8103FE8 -sub_8103FE8: @ 8103FE8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl sub_80A69CC - ldr r0, =gUnknown_085934A0 - ldrh r0, [r0, 0x2] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - movs r1, 0x80 - lsls r1, 1 - adds r0, r1 - strh r0, [r4, 0x2E] - ldr r0, =sub_8104018 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8103FE8 - - thumb_func_start sub_8104018 -sub_8104018: @ 8104018 - push {r4-r7,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _0810407C - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r5, [r4, 0x2E] - ldr r1, =gPlttBufferFaded - adds r0, r5, 0 - adds r0, 0x8 - lsls r0, 1 - adds r0, r1 - ldrh r7, [r0] - adds r6, r1, 0 - adds r1, r5, 0 - adds r1, 0x9 - lsls r0, r5, 1 - adds r0, r6 - adds r2, r0, 0 - adds r2, 0x10 - movs r3, 0x7 - lsls r1, 1 - adds r1, r6 -_08104050: - ldrh r0, [r1] - strh r0, [r2] - adds r1, 0x2 - adds r2, 0x2 - subs r3, 0x1 - cmp r3, 0 - bge _08104050 - adds r0, r5, 0 - adds r0, 0xF - lsls r0, 1 - adds r0, r6 - strh r7, [r0] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x18 - bne _0810407C - adds r0, r4, 0 - bl DestroyAnimSprite -_0810407C: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104018 - - thumb_func_start sub_8104088 -sub_8104088: @ 8104088 - push {r4-r7,lr} - sub sp, 0x4 - adds r5, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x6] - adds r0, r1 - lsls r0, 16 - lsrs r7, r0, 16 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _081040CC - ldrh r0, [r4, 0x4] - negs r0, r0 - strh r0, [r4, 0x4] -_081040CC: - lsls r0, r6, 16 - asrs r0, 16 - ldrh r1, [r4, 0x4] - adds r0, r1 - lsls r0, 16 - ldrh r1, [r5, 0x20] - lsrs r6, r0, 16 - asrs r0, 16 - subs r0, r1 - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r5, 0x22] - lsls r1, r7, 16 - asrs r1, 16 - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl ArcTan2Neg - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 24 - adds r0, r1 - lsrs r0, 16 - movs r3, 0x80 - lsls r3, 1 - str r0, [sp] - adds r0, r5, 0 - movs r1, 0 - adds r2, r3, 0 - bl sub_80A73E0 - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x2E] - strh r6, [r5, 0x32] - strh r7, [r5, 0x36] - ldr r0, =sub_80A7000 - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104088 - - thumb_func_start sub_810413C -sub_810413C: @ 810413C - ldr r1, =0x0000fff0 - strh r1, [r0, 0x32] - ldrh r1, [r0, 0x22] - adds r1, 0x8 - strh r1, [r0, 0x22] - ldr r1, =sub_8104154 - str r1, [r0, 0x1C] - bx lr - .pool - thumb_func_end sub_810413C - - thumb_func_start sub_8104154 -sub_8104154: @ 8104154 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x80 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08104178 - ldrh r0, [r4, 0x24] - negs r0, r0 - strh r0, [r4, 0x24] -_08104178: - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x5 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7E - ble _081041B8 - movs r0, 0 - strh r0, [r4, 0x30] - movs r1, 0x32 - ldrsh r0, [r4, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _081041B8 - adds r0, r4, 0 - bl DestroyAnimSprite -_081041B8: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104154 - - thumb_func_start sub_81041C4 -sub_81041C4: @ 81041C4 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - movs r0, 0x14 - strh r0, [r4, 0x2E] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r4, 0x1C] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r1, =sub_810421C - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81041C4 - - thumb_func_start sub_810421C -sub_810421C: @ 810421C - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x3F - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xA6 - bl PlaySE12WithPanning - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - strh r1, [r4, 0x26] - strh r1, [r4, 0x24] - movs r2, 0 - movs r1, 0x7 - adds r0, r4, 0 - adds r0, 0x3C -_08104250: - strh r2, [r0] - subs r0, 0x2 - subs r1, 0x1 - cmp r1, 0 - bge _08104250 - bl Random2 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x7 - ands r0, r1 - ldr r2, =0x0000fff4 - adds r1, r2, 0 - subs r1, r0 - strh r1, [r4, 0x3A] - bl Random2 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xA0 - bl __umodsi3 - adds r0, 0xA0 - strh r0, [r4, 0x3C] - ldr r0, =sub_81042A0 - str r0, [r4, 0x1C] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810421C - - thumb_func_start sub_81042A0 -sub_81042A0: @ 81042A0 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x3C] - ldrh r2, [r4, 0x2E] - adds r0, r1, r2 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r2, r0, 24 - strh r2, [r4, 0x24] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _081042BE - negs r0, r2 - strh r0, [r4, 0x24] -_081042BE: - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r2, 0x3A - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x8 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7E - ble _081042FE - movs r0, 0 - strh r0, [r4, 0x30] - movs r1, 0x32 - ldrsh r0, [r4, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _081042FE - adds r0, r4, 0 - bl DestroyAnimSprite -_081042FE: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81042A0 - - thumb_func_start sub_8104304 -sub_8104304: @ 8104304 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl sub_80A69CC - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08104322 - ldrh r0, [r4, 0x22] - adds r0, 0x10 - strh r0, [r4, 0x22] -_08104322: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0xA] - strh r0, [r4, 0x32] - ldrh r0, [r1, 0xC] - strh r0, [r4, 0x34] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x36] - ldr r0, =sub_80A62EC - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104304 - - thumb_func_start sub_8104364 -sub_8104364: @ 8104364 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r5, r0, 0 - movs r7, 0x20 - ldr r4, =0x0000ffe0 - movs r0, 0x10 - mov r8, r0 - ldr r6, =0x0000fff0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - beq _08104390 - adds r7, r4, 0 - movs r4, 0x20 - mov r8, r6 - movs r6, 0x10 - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim -_08104390: - lsls r0, r7, 16 - asrs r0, 16 - ldrh r1, [r5, 0x20] - adds r0, r1 - strh r0, [r5, 0x20] - lsls r0, r4, 16 - asrs r0, 16 - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] - movs r0, 0x6 - strh r0, [r5, 0x2E] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - add r0, r8 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r5, 0x1C] - ldr r1, =sub_81043F8 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104364 - - thumb_func_start sub_81043F8 -sub_81043F8: @ 81043F8 - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0810440E - adds r0, r2, 0 - bl DestroyAnimSprite -_0810440E: - pop {r0} - bx r0 - thumb_func_end sub_81043F8 - - thumb_func_start sub_8104414 -sub_8104414: @ 8104414 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - adds r5, r0, 0 - movs r0, 0x20 - mov r8, r0 - ldr r4, =0x0000ffe0 - movs r2, 0x10 - mov r9, r2 - ldr r6, =0x0000fff0 - ldr r7, =gBattleAnimArgs - ldrh r1, [r7] - movs r2, 0 - ldrsh r0, [r7, r2] - cmp r0, 0 - beq _08104448 - mov r8, r4 - movs r4, 0x20 - mov r9, r6 - movs r6, 0x10 - lsls r1, 24 - lsrs r1, 24 - adds r0, r5, 0 - bl StartSpriteAnim -_08104448: - mov r0, r8 - lsls r1, r0, 16 - asrs r1, 16 - ldrh r2, [r5, 0x20] - adds r1, r2 - strh r1, [r5, 0x20] - lsls r0, r4, 16 - asrs r0, 16 - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - movs r0, 0x6 - strh r0, [r5, 0x2E] - strh r1, [r5, 0x30] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - add r0, r9 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl InitAnimLinearTranslation - ldrh r0, [r7] - strh r0, [r5, 0x38] - ldrh r0, [r5, 0x2E] - strh r0, [r5, 0x3A] - ldr r0, =sub_81044BC - str r0, [r5, 0x1C] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104414 - - thumb_func_start sub_81044BC -sub_81044BC: @ 81044BC - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _08104520 - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08104520 - adds r0, r4, 0 - movs r1, 0 - bl SeekSpriteAnim - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x40 - orrs r0, r1 - strb r0, [r2] - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - movs r2, 0 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x26] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - movs r0, 0x2 - strh r0, [r4, 0x24] - ldr r0, =0x0000fffe - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3A] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x30] - movs r1, 0x1 - eors r0, r1 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - eors r0, r1 - strh r0, [r4, 0x32] - strh r2, [r4, 0x36] - strh r2, [r4, 0x34] - ldr r0, =sub_8104530 - str r0, [r4, 0x1C] -_08104520: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81044BC - - thumb_func_start sub_8104530 -sub_8104530: @ 8104530 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _08104548 - ldrh r0, [r4, 0x24] - negs r0, r0 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x26] - negs r0, r0 - strh r0, [r4, 0x26] -_08104548: - ldrh r0, [r4, 0x34] - movs r1, 0x1 - eors r0, r1 - movs r1, 0 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x33 - bne _0810458A - strh r1, [r4, 0x26] - strh r1, [r4, 0x24] - strh r1, [r4, 0x36] - strh r1, [r4, 0x34] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x41 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - ldrh r0, [r4, 0x38] - movs r1, 0x1 - eors r1, r0 - lsls r1, 24 - lsrs r1, 24 - adds r0, r4, 0 - bl StartSpriteAnim - ldr r0, =sub_8104594 - str r0, [r4, 0x1C] -_0810458A: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104530 - - thumb_func_start sub_8104594 -sub_8104594: @ 8104594 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _081045A8 - adds r0, r4, 0 - bl DestroyAnimSprite -_081045A8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8104594 - - thumb_func_start sub_81045B0 -sub_81045B0: @ 81045B0 - push {r4,r5,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80A7270 - adds r0, r4, 0 - movs r1, 0xD0 - movs r2, 0xD0 - movs r3, 0 - bl obj_id_set_rotscale - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - adds r0, 0x10 - movs r1, 0 - bl sub_80A750C - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - movs r1, 0x50 - strh r1, [r0, 0x8] - ldr r1, =sub_8104614 - str r1, [r0] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81045B0 - - thumb_func_start sub_8104614 -sub_8104614: @ 8104614 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x8] - subs r1, 0x1 - strh r1, [r0, 0x8] - lsls r1, 16 - asrs r1, 16 - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _08104664 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r4, 0 - bl sub_80A7344 - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - adds r0, 0x10 - movs r1, 0x1 - bl sub_80A750C - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08104664: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104614 - - thumb_func_start sub_8104674 -sub_8104674: @ 8104674 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r4, 0x8] - movs r1, 0 - bl sub_80A7270 - strh r5, [r4, 0xA] - strh r5, [r4, 0xC] - strh r5, [r4, 0xE] - movs r0, 0x80 - lsls r0, 1 - strh r0, [r4, 0x10] - strh r5, [r4, 0x12] - strh r5, [r4, 0x14] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A82E4 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x16] - ldr r0, =sub_81046CC - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104674 - - thumb_func_start sub_81046CC -sub_81046CC: @ 81046CC - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0x5 - bls _081046E6 - b _081047F6 -_081046E6: - lsls r0, 2 - ldr r1, =_081046F8 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_081046F8: - .4byte _08104710 - .4byte _08104758 - .4byte _0810478E - .4byte _08104794 - .4byte _081047A4 - .4byte _081047D8 -_08104710: - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _08104720 - cmp r0, 0x3 - beq _08104720 - cmp r0, 0x6 - bne _08104728 -_08104720: - adds r0, r4, 0 - adds r1, r5, 0 - bl sub_8104800 -_08104728: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x10] - adds r0, 0x28 - strh r0, [r4, 0x10] - ldrb r0, [r4, 0x8] - movs r1, 0x10 - ldrsh r2, [r4, r1] - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - ldrb r0, [r4, 0x8] - bl sub_80A7E6C - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0x20 - bne _081047F6 - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - b _081047D0 -_08104758: - movs r1, 0x14 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081047F6 - movs r2, 0x12 - ldrsh r1, [r4, r2] - cmp r1, 0x3 - bne _0810476E - strh r0, [r4, 0xC] - strh r1, [r4, 0xA] - b _081047F6 -_0810476E: - strh r0, [r4, 0xC] - strh r0, [r4, 0xE] - movs r2, 0x80 - lsls r2, 1 - strh r2, [r4, 0x10] - ldrb r0, [r4, 0x8] - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - ldrb r0, [r4, 0x8] - bl sub_80A7E6C - movs r0, 0x2 - strh r0, [r4, 0xA] - b _081047F6 -_0810478E: - movs r0, 0 - strh r0, [r4, 0xA] - b _081047F6 -_08104794: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x20 - ble _081047F6 - b _081047CC -_081047A4: - ldrh r0, [r4, 0xC] - adds r0, 0x2 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x10] - subs r0, 0x50 - strh r0, [r4, 0x10] - ldrb r0, [r4, 0x8] - movs r1, 0x10 - ldrsh r2, [r4, r1] - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - ldrb r0, [r4, 0x8] - bl sub_80A7E6C - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0x20 - bne _081047F6 -_081047CC: - movs r0, 0 - strh r0, [r4, 0xC] -_081047D0: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - b _081047F6 -_081047D8: - ldrb r0, [r4, 0x8] - bl sub_80A7344 - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strh r1, [r0, 0x26] - adds r0, r5, 0 - bl DestroyAnimVisualTask -_081047F6: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81046CC - - thumb_func_start sub_8104800 -sub_8104800: @ 8104800 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - adds r7, r0, 0 - lsls r1, 24 - lsrs r1, 24 - mov r9, r1 - movs r0, 0 - bl duplicate_obj_of_side_rel2move_in_transparent_mode - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - lsls r0, 16 - asrs r4, r0, 16 - cmp r4, 0 - blt _081048DA - bl AllocOamMatrix - lsls r0, 24 - lsrs r6, r0, 24 - cmp r6, 0xFF - bne _08104844 - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - ldr r1, =gSprites - adds r0, r1 - bl obj_delete_but_dont_free_vram - b _081048DA - .pool -_08104844: - ldr r5, =gSprites - lsls r3, r4, 4 - adds r3, r4 - lsls r3, 2 - adds r4, r3, r5 - ldrb r1, [r4, 0x1] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x4 - orrs r0, r1 - movs r1, 0x3 - orrs r0, r1 - strb r0, [r4, 0x1] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - movs r0, 0x1F - ands r6, r0 - lsls r2, r6, 1 - ldrb r1, [r4, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x3] - ldrb r0, [r7, 0x16] - ldrb r1, [r7, 0xE] - subs r0, r1 - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldrh r0, [r7, 0xE] - adds r0, 0x1 - strh r0, [r7, 0xE] - ldrh r0, [r7, 0x14] - adds r0, 0x1 - strh r0, [r7, 0x14] - movs r0, 0x10 - strh r0, [r4, 0x2E] - mov r0, r9 - strh r0, [r4, 0x30] - movs r0, 0x6 - strh r0, [r4, 0x32] - adds r5, 0x1C - adds r3, r5 - ldr r0, =sub_81048F0 - str r0, [r3] - mov r1, r8 - lsls r0, r1, 24 - lsrs r0, 24 - movs r1, 0x10 - ldrsh r2, [r7, r1] - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - ldrb r0, [r4, 0x1] - movs r3, 0x4 - negs r3, r3 - ands r3, r0 - movs r0, 0x1 - orrs r3, r0 - strb r3, [r4, 0x1] - lsrs r1, r3, 6 - ldrb r2, [r4, 0x3] - lsrs r2, 6 - lsls r3, 30 - lsrs r3, 30 - adds r0, r4, 0 - bl CalcCenterToCornerVec -_081048DA: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104800 - - thumb_func_start sub_81048F0 -sub_81048F0: @ 81048F0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _0810492E - ldr r3, =gTasks - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x30 - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl obj_delete_but_dont_free_vram -_0810492E: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81048F0 - - thumb_func_start sub_8104938 -sub_8104938: @ 8104938 - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - ldr r5, =gBattleAnimArgs - movs r1, 0x2 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _08104964 - adds r0, r2, 0 - bl DestroyAnimVisualTask - b _0810498A - .pool -_08104964: - ldrb r0, [r5] - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - movs r2, 0 - strh r1, [r4, 0x8] - strh r2, [r4, 0xA] - ldrh r0, [r5, 0x2] - strh r0, [r4, 0xC] - strh r2, [r4, 0xE] - strh r2, [r4, 0x10] - ldr r2, =gUnknown_085935E8 - adds r0, r4, 0 - bl sub_80A7CFC - ldr r0, =sub_8104998 - str r0, [r4] -_0810498A: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104938 - - thumb_func_start sub_8104998 -sub_8104998: @ 8104998 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r0, 0xA - ldrsh r5, [r4, r0] - cmp r5, 0x1 - beq _08104A00 - cmp r5, 0x1 - bgt _081049C0 - cmp r5, 0 - beq _081049CA - b _08104AA8 - .pool -_081049C0: - cmp r5, 0x2 - beq _08104A34 - cmp r5, 0x3 - beq _08104A64 - b _08104AA8 -_081049CA: - adds r0, r4, 0 - bl sub_80A7D34 - ldrh r2, [r4, 0x10] - adds r2, 0x3 - strh r2, [r4, 0x10] - ldr r3, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r1, [r0, 0x26] - adds r1, r2 - strh r1, [r0, 0x26] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _08104AA8 - strh r5, [r4, 0xE] - b _08104A5C - .pool -_08104A00: - adds r0, r4, 0 - bl sub_80A7D34 - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x10] - ldrh r2, [r0, 0x26] - adds r1, r2 - strh r1, [r0, 0x26] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _08104AA8 - movs r0, 0 - strh r0, [r4, 0xE] - b _08104A5C - .pool -_08104A34: - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _08104A5C - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - subs r1, 0x2 - strh r1, [r0, 0x26] - ldrh r0, [r4, 0x10] - subs r0, 0x2 - strh r0, [r4, 0x10] - b _08104AA8 - .pool -_08104A5C: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - b _08104AA8 -_08104A64: - adds r0, r4, 0 - bl sub_80A7D34 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - bne _08104AA8 - ldrh r0, [r4, 0xC] - subs r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - cmp r0, 0 - bne _08104A9C - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r5, [r0, 0x26] - adds r0, r6, 0 - bl DestroyAnimVisualTask - b _08104AA8 - .pool -_08104A9C: - ldrb r1, [r4, 0x8] - ldr r2, =gUnknown_085935E8 - adds r0, r4, 0 - bl sub_80A7CFC - strh r5, [r4, 0xA] -_08104AA8: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104998 - - thumb_func_start sub_8104AB4 -sub_8104AB4: @ 8104AB4 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, =gUnknown_08593608 - adds r0, r4, 0 - bl sub_80A7CFC - ldr r0, =sub_8104AF0 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104AB4 - - thumb_func_start sub_8104AF0 -sub_8104AF0: @ 8104AF0 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r0, r1 - bl sub_80A7D34 - lsls r0, 24 - cmp r0, 0 - bne _08104B10 - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08104B10: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104AF0 - - thumb_func_start sub_8104B1C -sub_8104B1C: @ 8104B1C - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08104B50 - adds r0, r4, 0 - movs r1, 0 - bl StartSpriteAnim - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x20 - strh r0, [r4, 0x20] - movs r0, 0x40 - b _08104B6A - .pool -_08104B50: - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x20 - strh r0, [r4, 0x20] - ldr r0, =0x0000ffc0 -_08104B6A: - strh r0, [r4, 0x30] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - strh r0, [r4, 0x22] - movs r0, 0x34 - strh r0, [r4, 0x2E] - strh r1, [r4, 0x32] - strh r1, [r4, 0x34] - strh r1, [r4, 0x36] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A656C - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104B1C - - thumb_func_start sub_8104BAC -sub_8104BAC: @ 8104BAC - push {r4-r6,lr} - adds r6, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08104BC8 - ldr r0, =gBattleAnimAttacker - b _08104BCA - .pool -_08104BC8: - ldr r0, =gBattleAnimTarget -_08104BCA: - ldrb r5, [r0] - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08104BE4 - ldr r1, =gBattleAnimArgs - movs r2, 0x2 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1, 0x2] -_08104BE4: - adds r0, r5, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r6, 0x20] - adds r0, r5, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x4] - adds r0, r4 - strh r0, [r6, 0x22] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - bgt _08104C16 - movs r0, 0x8 - strh r0, [r6, 0x22] -_08104C16: - ldr r1, =move_anim_8074EE0 - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67BC - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104BAC - - thumb_func_start sub_8104C38 -sub_8104C38: @ 8104C38 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - movs r0, 0 - strh r1, [r4, 0x8] - strh r0, [r4, 0xA] - ldr r2, =gUnknown_085936A4 - adds r0, r4, 0 - bl sub_80A7CFC - ldr r0, =sub_8104C78 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104C38 - - thumb_func_start sub_8104C78 -sub_8104C78: @ 8104C78 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r0, r1 - bl sub_80A7D34 - lsls r0, 24 - cmp r0, 0 - bne _08104C98 - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08104C98: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104C78 - - thumb_func_start sub_8104CA4 -sub_8104CA4: @ 8104CA4 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r4, r1, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r2, 0 - strh r0, [r4, 0x8] - strh r2, [r4, 0xA] - movs r0, 0x4 - strh r0, [r4, 0xC] - movs r0, 0x7 - strh r0, [r4, 0xE] - movs r0, 0x3 - strh r0, [r4, 0x10] - ldr r3, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r0, [r0, 0x20] - strh r0, [r4, 0x12] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r0, [r0, 0x22] - strh r0, [r4, 0x14] - strh r2, [r4, 0x16] - strh r2, [r4, 0x18] - movs r0, 0x2 - strh r0, [r4, 0x1A] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08104D0E - movs r1, 0xC - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4, 0xC] -_08104D0E: - ldr r0, =sub_8104D28 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104CA4 - - thumb_func_start sub_8104D28 -sub_8104D28: @ 8104D28 - push {r4,r5,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r3, r0, r1 - ldrh r0, [r3, 0x16] - adds r0, 0x1 - strh r0, [r3, 0x16] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _08104D8E - movs r0, 0 - strh r0, [r3, 0x16] - ldrh r0, [r3, 0x18] - adds r0, 0x1 - strh r0, [r3, 0x18] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08104D78 - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0x1A] - ldrh r2, [r0, 0x22] - adds r1, r2 - b _08104D8C - .pool -_08104D78: - ldr r2, =gSprites - movs r5, 0x8 - ldrsh r1, [r3, r5] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - ldrh r2, [r3, 0x1A] - subs r1, r2 -_08104D8C: - strh r1, [r0, 0x22] -_08104D8E: - movs r1, 0xA - ldrsh r0, [r3, r1] - cmp r0, 0x1 - beq _08104DDC - cmp r0, 0x1 - bgt _08104DA4 - cmp r0, 0 - beq _08104DAA - b _08104E6C - .pool -_08104DA4: - cmp r0, 0x2 - beq _08104E0C - b _08104E6C -_08104DAA: - ldr r2, =gSprites - movs r5, 0x8 - ldrsh r1, [r3, r5] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0xC] - ldrh r2, [r0, 0x20] - adds r1, r2 - strh r1, [r0, 0x20] - ldrh r0, [r3, 0xE] - subs r0, 0x1 - strh r0, [r3, 0xE] - lsls r0, 16 - cmp r0, 0 - bne _08104E6C - movs r0, 0xE - strh r0, [r3, 0xE] - movs r0, 0x1 - strh r0, [r3, 0xA] - b _08104E6C - .pool -_08104DDC: - ldr r2, =gSprites - movs r5, 0x8 - ldrsh r1, [r3, r5] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x20] - ldrh r2, [r3, 0xC] - subs r1, r2 - strh r1, [r0, 0x20] - ldrh r0, [r3, 0xE] - subs r0, 0x1 - strh r0, [r3, 0xE] - lsls r0, 16 - cmp r0, 0 - bne _08104E6C - movs r0, 0x7 - strh r0, [r3, 0xE] - movs r0, 0x2 - strh r0, [r3, 0xA] - b _08104E6C - .pool -_08104E0C: - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0xC] - ldrh r5, [r0, 0x20] - adds r1, r5 - strh r1, [r0, 0x20] - ldrh r0, [r3, 0xE] - subs r0, 0x1 - strh r0, [r3, 0xE] - lsls r0, 16 - asrs r1, r0, 16 - cmp r1, 0 - bne _08104E6C - ldrh r0, [r3, 0x10] - subs r0, 0x1 - strh r0, [r3, 0x10] - lsls r0, 16 - cmp r0, 0 - beq _08104E48 - movs r0, 0x7 - strh r0, [r3, 0xE] - strh r1, [r3, 0xA] - b _08104E6C - .pool -_08104E48: - ldrh r1, [r3, 0x18] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08104E66 - movs r0, 0x8 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - ldrh r2, [r3, 0x1A] - subs r1, r2 - strh r1, [r0, 0x22] -_08104E66: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08104E6C: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_8104D28 - - thumb_func_start sub_8104E74 -sub_8104E74: @ 8104E74 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r5, r1, r0 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x20 - movs r1, 0 - strh r0, [r5, 0x8] - movs r0, 0x4 - strh r0, [r5, 0xA] - strh r1, [r5, 0xC] - strh r1, [r5, 0xE] - strh r1, [r5, 0x10] - strh r1, [r5, 0x12] - ldrb r0, [r4] - bl sub_80A861C - strh r0, [r5, 0x26] - ldrb r0, [r4] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08104ED4 - ldr r0, =gBattle_BG1_X - ldrh r0, [r0] - strh r0, [r5, 0x14] - ldr r0, =0x04000014 - b _08104EDC - .pool -_08104ED4: - ldr r0, =gBattle_BG2_X - ldrh r0, [r0] - strh r0, [r5, 0x14] - ldr r0, =0x04000018 -_08104EDC: - str r0, [sp] - ldrh r0, [r5, 0x8] - adds r1, r0, 0 - subs r1, 0x40 - lsls r2, r1, 16 - lsls r0, 16 - cmp r2, r0 - bgt _08104F1A - ldr r4, =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r4, r0 -_08104EF4: - asrs r3, r2, 16 - cmp r3, 0 - blt _08104F0C - lsls r1, r3, 1 - adds r2, r1, r4 - ldrh r0, [r5, 0x14] - adds r0, 0xF0 - strh r0, [r2] - adds r1, r6 - ldrh r0, [r5, 0x14] - adds r0, 0xF0 - strh r0, [r1] -_08104F0C: - adds r0, r3, 0x1 - lsls r2, r0, 16 - asrs r1, r2, 16 - movs r3, 0x8 - ldrsh r0, [r5, r3] - cmp r1, r0 - ble _08104EF4 -_08104F1A: - ldr r0, =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r2, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r2, [r0, 0x9] - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - ldr r0, =sub_8104F54 - str r0, [r5] - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104E74 - - thumb_func_start sub_8104F54 -sub_8104F54: @ 8104F54 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r3, r0, r1 - movs r1, 0x10 - ldrsh r0, [r3, r1] - cmp r0, 0 - beq _08104F78 - cmp r0, 0x1 - beq _08104F8E - b _0810500E - .pool -_08104F78: - ldrh r0, [r3, 0x12] - adds r0, 0x1 - strh r0, [r3, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - ble _0810500E - ldrh r0, [r3, 0x10] - adds r0, 0x1 - strh r0, [r3, 0x10] - b _0810500E -_08104F8E: - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _0810500E - movs r0, 0 - strh r0, [r3, 0xA] - ldrh r1, [r3, 0xE] - movs r0, 0x3 - ands r0, r1 - strh r0, [r3, 0xC] - ldrh r0, [r3, 0x8] - subs r0, r1 - strh r0, [r3, 0x12] - movs r2, 0xC - ldrsh r1, [r3, r2] - cmp r1, 0x1 - beq _08104FC4 - cmp r1, 0x1 - ble _08104FCC - cmp r1, 0x2 - beq _08104FC8 - cmp r1, 0x3 - beq _08104FC8 - b _08104FCC -_08104FC4: - subs r0, 0x2 - b _08104FCA -_08104FC8: - adds r0, 0x1 -_08104FCA: - strh r0, [r3, 0x12] -_08104FCC: - movs r1, 0x12 - ldrsh r0, [r3, r1] - cmp r0, 0 - blt _08104FF0 - ldr r2, =gScanlineEffectRegBuffers - lsls r0, 1 - adds r0, r2 - ldrh r1, [r3, 0x14] - strh r1, [r0] - movs r1, 0x12 - ldrsh r0, [r3, r1] - lsls r0, 1 - movs r1, 0xF0 - lsls r1, 3 - adds r2, r1 - adds r0, r2 - ldrh r1, [r3, 0x14] - strh r1, [r0] -_08104FF0: - ldrh r0, [r3, 0xE] - adds r0, 0x1 - strh r0, [r3, 0xE] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x26 - ldrsh r1, [r3, r2] - cmp r0, r1 - blt _0810500E - ldr r1, =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] - adds r0, r4, 0 - bl DestroyAnimVisualTask -_0810500E: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8104F54 - - thumb_func_start sub_810501C -sub_810501C: @ 810501C - push {r4-r6,lr} - adds r4, r0, 0 - ldr r6, =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x10 - movs r5, 0 - strh r0, [r4, 0x20] - ldrb r0, [r6] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - strh r0, [r4, 0x22] - strh r5, [r4, 0x2E] - strh r5, [r4, 0x30] - strh r5, [r4, 0x32] - movs r0, 0x10 - strh r0, [r4, 0x34] - strh r5, [r4, 0x36] - ldrb r0, [r6] - movs r1, 0 - bl sub_80A861C - adds r0, 0x2 - strh r0, [r4, 0x38] - movs r0, 0x3F - bl BattleAnimAdjustPanning - lsls r0, 24 - asrs r0, 24 - strh r0, [r4, 0x3A] - ldr r0, =sub_8105078 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810501C - - thumb_func_start sub_8105078 -sub_8105078: @ 8105078 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x2E - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _081050DC - cmp r1, 0x1 - bgt _0810508E - cmp r1, 0 - beq _08105094 - b _081051BC -_0810508E: - cmp r1, 0x2 - beq _0810516E - b _081051BC -_08105094: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _081050BE - strh r1, [r4, 0x32] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsrs r1, r2, 2 - movs r0, 0x1 - eors r1, r0 - ands r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_081050BE: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _081051BC - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x5 - negs r1, r1 - ands r1, r0 - strb r1, [r2] - b _08105166 -_081050DC: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _08105122 - ldrh r2, [r4, 0x32] - movs r3, 0x32 - ldrsh r1, [r4, r3] - movs r3, 0x38 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _08105122 - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x22] - subs r0, 0x1 - strh r0, [r4, 0x22] - adds r0, r2, 0x1 - strh r0, [r4, 0x32] - movs r1, 0x32 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl __modsi3 - lsls r0, 16 - cmp r0, 0 - bne _08105122 - ldrh r1, [r4, 0x3A] - lsls r1, 24 - asrs r1, 24 - movs r0, 0xCD - bl PlaySE12WithPanning -_08105122: - ldrh r0, [r4, 0x34] - ldrh r2, [r4, 0x36] - adds r1, r0, r2 - strh r1, [r4, 0x36] - lsls r0, r1, 16 - asrs r2, r0, 16 - cmp r2, 0x1F - ble _08105136 - movs r0, 0x40 - b _08105144 -_08105136: - movs r0, 0x20 - negs r0, r0 - cmp r2, r0 - bgt _08105150 - movs r2, 0x40 - negs r2, r2 - adds r0, r2, 0 -_08105144: - subs r0, r1 - strh r0, [r4, 0x36] - movs r3, 0x34 - ldrsh r0, [r4, r3] - negs r0, r0 - strh r0, [r4, 0x34] -_08105150: - ldrh r0, [r4, 0x36] - movs r2, 0 - strh r0, [r4, 0x24] - movs r0, 0x38 - ldrsh r1, [r4, r0] - movs r3, 0x32 - ldrsh r0, [r4, r3] - cmp r1, r0 - bne _081051BC - strh r2, [r4, 0x30] - strh r2, [r4, 0x32] -_08105166: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _081051BC -_0810516E: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0810519A - movs r0, 0 - strh r0, [r4, 0x32] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsrs r1, r2, 2 - movs r0, 0x1 - eors r1, r0 - ands r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_0810519A: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _081051BC - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] - adds r0, r4, 0 - bl DestroyAnimSprite -_081051BC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8105078 - - thumb_func_start sub_81051C4 -sub_81051C4: @ 81051C4 - push {r4-r7,lr} - sub sp, 0x4 - adds r6, r0, 0 - movs r5, 0 - mov r0, sp - strh r5, [r0] - mov r1, sp - adds r1, 0x2 - strh r5, [r1] - ldr r0, =gBattleAnimArgs - movs r3, 0x4 - ldrsh r2, [r0, r3] - adds r7, r1, 0 - adds r1, r0, 0 - cmp r2, 0 - bne _081051F0 - ldr r0, =gBattleAnimAttacker - b _081051F2 - .pool -_081051F0: - ldr r0, =gBattleAnimTarget -_081051F2: - ldrb r5, [r0] - ldrb r1, [r1, 0x6] - movs r0, 0x1 - adds r4, r0, 0 - eors r4, r1 - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _0810526A - movs r1, 0x2 - adds r0, r5, 0 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810526A - adds r0, r5, 0 - adds r1, r4, 0 - mov r2, sp - adds r3, r7, 0 - bl SetAverageBattlerPositions - cmp r4, 0 - bne _08105230 - adds r0, r5, 0 - movs r1, 0 - b _08105234 - .pool -_08105230: - adds r0, r5, 0 - movs r1, 0x2 -_08105234: - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r4, r0, 24 - adds r0, r5, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08105260 - ldr r2, =gBattleAnimArgs - mov r0, sp - ldrh r1, [r0] - subs r1, r4 - ldrh r0, [r2] - subs r1, r0 - subs r0, r1 - strh r0, [r2] - b _0810526A - .pool -_08105260: - ldr r1, =gBattleAnimArgs - mov r0, sp - ldrh r0, [r0] - subs r0, r4 - strh r0, [r1] -_0810526A: - ldr r1, =sub_80A77C8 - str r1, [r6, 0x1C] - adds r0, r6, 0 - bl _call_via_r1 - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81051C4 - - thumb_func_start sub_8105284 -sub_8105284: @ 8105284 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _0810529E - adds r0, r4, 0 - bl FreeSpriteOamMatrix - adds r0, r4, 0 - bl DestroyAnimSprite -_0810529E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8105284 - - thumb_func_start sub_81052A4 -sub_81052A4: @ 81052A4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - adds r5, r0, 0 - movs r6, 0 - mov r0, sp - strh r6, [r0] - mov r1, sp - adds r1, 0x2 - strh r6, [r1] - ldr r0, =gBattleAnimArgs - movs r2, 0xA - ldrsh r0, [r0, r2] - cmp r0, 0 - bne _081052DC - ldr r0, =gBattleAnimAttacker - ldrb r7, [r0] - ldr r0, =gBattleAnimTarget - b _081052E2 - .pool -_081052DC: - ldr r0, =gBattleAnimTarget - ldrb r7, [r0] - ldr r0, =gBattleAnimAttacker -_081052E2: - ldrb r0, [r0] - mov r8, r0 - ldr r0, =gBattleAnimArgs - movs r3, 0xC - ldrsh r0, [r0, r3] - cmp r0, 0 - bne _08105308 - movs r0, 0 - mov r10, r0 - movs r1, 0x1 - str r1, [sp, 0x4] - b _08105310 - .pool -_08105308: - movs r2, 0x2 - mov r10, r2 - movs r3, 0x3 - str r3, [sp, 0x4] -_08105310: - adds r0, r7, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810536C - adds r0, r7, 0 - mov r1, r10 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r1, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r1] - adds r0, r1 - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - movs r0, 0x2 - mov r4, r8 - eors r4, r0 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810535C - ldr r2, =gSprites - ldr r0, =gBattlerSpriteIds - adds r0, r4, r0 - b _081053EA - .pool -_0810535C: - ldr r2, =gSprites - ldr r0, =gBattlerSpriteIds - add r0, r8 - b _081053EA - .pool -_0810536C: - adds r0, r7, 0 - mov r1, r10 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gBattleAnimArgs - ldrh r1, [r1] - subs r0, r1 - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _081053E4 - movs r0, 0x2 - adds r4, r7, 0 - eors r4, r0 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _081053E4 - ldr r3, =gSprites - ldr r2, =gBattlerSpriteIds - adds r0, r7, r2 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r6, r0, r3 - adds r2, r4, r2 - ldrb r1, [r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, r0, r3 - movs r0, 0x20 - ldrsh r1, [r6, r0] - movs r3, 0x20 - ldrsh r0, [r2, r3] - cmp r1, r0 - bge _081053E0 - adds r0, r2, 0 - adds r0, 0x43 - ldrb r0, [r0] - adds r0, 0x1 - b _081053FA - .pool -_081053E0: - adds r0, r6, 0 - b _081053F4 -_081053E4: - ldr r2, =gSprites - ldr r0, =gBattlerSpriteIds - adds r0, r7, r0 -_081053EA: - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 -_081053F4: - adds r0, 0x43 - ldrb r0, [r0] - subs r0, 0x1 -_081053FA: - adds r1, r5, 0 - adds r1, 0x43 - strb r0, [r1] - adds r0, r7, 0 - ldr r1, [sp, 0x4] - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - lsls r0, 16 - lsrs r6, r0, 16 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810544C - movs r1, 0x2 - mov r0, r8 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810544C - ldrb r1, [r4, 0xC] - mov r0, r8 - mov r2, sp - mov r3, sp - adds r3, 0x2 - bl SetAverageBattlerPositions - b _0810546C - .pool -_0810544C: - mov r4, sp - mov r0, r8 - mov r1, r10 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4] - mov r0, r8 - ldr r1, [sp, 0x4] - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r2, sp - strh r0, [r2, 0x2] -_0810546C: - mov r0, r8 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08105490 - mov r3, sp - mov r2, sp - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x6] - ldrh r2, [r2] - adds r0, r2 - strh r0, [r3] - adds r2, r1, 0 - b _0810549E - .pool -_08105490: - mov r3, sp - mov r0, sp - ldr r2, =gBattleAnimArgs - ldrh r0, [r0] - ldrh r1, [r2, 0x6] - subs r0, r1 - strh r0, [r3] -_0810549E: - ldrh r1, [r2, 0x8] - mov r3, sp - ldrh r3, [r3, 0x2] - adds r1, r3 - mov r0, sp - strh r1, [r0, 0x2] - mov r3, r9 - strh r3, [r5, 0x30] - strh r3, [r5, 0x20] - strh r6, [r5, 0x34] - strh r6, [r5, 0x22] - ldrh r0, [r0] - strh r0, [r5, 0x32] - strh r1, [r5, 0x36] - ldrh r0, [r2] - strh r0, [r5, 0x2E] - adds r0, r5, 0 - bl InitAnimLinearTranslation - ldr r1, =sub_8105284 - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81052A4 - - thumb_func_start sub_81054E8 -sub_81054E8: @ 81054E8 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =0x000027db - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _0810550E - lsls r0, 20 - ldr r1, =0x01010000 - adds r0, r1 - lsrs r0, 16 - ldr r1, =gBattleAnimArgs - ldrb r2, [r1, 0xA] - ldrh r3, [r1, 0x8] - movs r1, 0xF - bl BlendPalette -_0810550E: - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r1, =sub_80A77C8 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81054E8 - - thumb_func_start sub_8105538 -sub_8105538: @ 8105538 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl sub_80A69CC - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - movs r1, 0xA0 - cmp r0, 0 - beq _08105554 - ldr r1, =0x0000ff60 -_08105554: - movs r0, 0xE0 - lsls r0, 2 - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x3C] - ldr r0, =sub_810557C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105538 - - thumb_func_start sub_810557C -sub_810557C: @ 810557C - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x2E] - lsls r0, r2, 16 - asrs r0, 24 - ldrh r1, [r4, 0x26] - subs r1, r0 - movs r5, 0 - strh r1, [r4, 0x26] - ldrh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - subs r2, 0x20 - strh r2, [r4, 0x2E] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - movs r1, 0xA0 - cmp r0, 0 - beq _081055AC - ldr r1, =0x0000ff60 -_081055AC: - lsls r0, r1, 16 - asrs r0, 16 - ldrh r1, [r4, 0x30] - adds r0, r1 - strh r0, [r4, 0x30] - ldrh r1, [r4, 0x26] - movs r2, 0x26 - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _081055E0 - ldrh r2, [r4, 0x22] - adds r0, r1, r2 - strh r0, [r4, 0x22] - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - strh r5, [r4, 0x26] - strh r5, [r4, 0x24] - strh r5, [r4, 0x2E] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r0, =sub_81055F4 - str r0, [r4, 0x1C] -_081055E0: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810557C - - thumb_func_start sub_81055F4 -sub_81055F4: @ 81055F4 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r1, r0, 0x1 - strh r1, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x13 - ble _08105612 - adds r0, r4, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - ldr r0, =sub_810561C - str r0, [r4, 0x1C] -_08105612: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81055F4 - - thumb_func_start sub_810561C -sub_810561C: @ 810561C - push {r4,lr} - adds r4, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _08105682 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - movs r0, 0 - strh r0, [r4, 0x2E] - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08105668 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x10 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - ldr r0, =sub_8105694 - b _08105680 - .pool -_08105668: - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x20 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - ldr r0, =sub_810571C -_08105680: - str r0, [r4, 0x1C] -_08105682: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810561C - - thumb_func_start sub_8105694 -sub_8105694: @ 8105694 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x26] - subs r0, 0x2 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x9 - bne _081056CA - movs r0, 0x10 - strh r0, [r4, 0x2E] - movs r0, 0 - strh r0, [r4, 0x30] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r1, [r4, 0x2E] - movs r0, 0x52 - bl SetGpuReg - ldr r0, =sub_81056D4 - str r0, [r4, 0x1C] -_081056CA: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105694 - - thumb_func_start sub_81056D4 -sub_81056D4: @ 81056D4 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - adds r1, r0, 0x1 - strh r1, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x3 - bl __modsi3 - lsls r0, 16 - cmp r0, 0 - bne _08105712 - ldrh r1, [r4, 0x2E] - subs r1, 0x1 - strh r1, [r4, 0x2E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08105712 - ldr r0, =sub_810571C - str r0, [r4, 0x1C] -_08105712: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81056D4 - - thumb_func_start sub_810571C -sub_810571C: @ 810571C - push {lr} - adds r3, r0, 0 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, =0x0000ffff - cmp r1, r0 - bne _08105754 - adds r2, r3, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - movs r1, 0x3C - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _08105750 - ldr r0, =sub_810575C - b _08105752 - .pool -_08105750: - ldr r0, =DestroyAnimSprite -_08105752: - str r0, [r3, 0x1C] -_08105754: - pop {r0} - bx r0 - .pool - thumb_func_end sub_810571C - - thumb_func_start sub_810575C -sub_810575C: @ 810575C - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810575C - - thumb_func_start sub_810577C -sub_810577C: @ 810577C - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - strh r1, [r4, 0x8] - ldr r2, =gUnknown_085938B0 - adds r0, r4, 0 - bl sub_80A7CFC - ldr r0, =sub_81057B8 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810577C - - thumb_func_start sub_81057B8 -sub_81057B8: @ 81057B8 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - adds r0, r4, 0 - bl sub_80A7D34 - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0 - bne _08105802 - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r3, [r0, 0x26] - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08105802: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81057B8 - - thumb_func_start sub_8105810 -sub_8105810: @ 8105810 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r4, r1, r0 - movs r0, 0 - strh r0, [r4, 0x8] - strh r0, [r4, 0xA] - strh r0, [r4, 0xC] - strh r0, [r4, 0xE] - movs r0, 0x3 - strh r0, [r4, 0x20] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08105850 - ldr r0, =0x0000ffff - strh r0, [r4, 0x22] - movs r0, 0x8 - b _08105856 - .pool -_08105850: - movs r0, 0x1 - strh r0, [r4, 0x22] - ldr r0, =0x0000fff8 -_08105856: - strh r0, [r4, 0x24] - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r0, =sub_8105878 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105810 - - thumb_func_start sub_8105878 -sub_8105878: @ 8105878 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r3, r0, r1 - movs r0, 0x8 - ldrsh r4, [r3, r0] - cmp r4, 0x1 - beq _081058CC - cmp r4, 0x1 - bgt _081058A0 - cmp r4, 0 - beq _081058AA - b _08105992 - .pool -_081058A0: - cmp r4, 0x2 - beq _08105948 - cmp r4, 0x3 - beq _08105962 - b _08105992 -_081058AA: - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0x24] - ldrh r2, [r0, 0x24] - adds r1, r2 - strh r1, [r0, 0x24] - strh r4, [r3, 0xA] - strh r4, [r3, 0xC] - strh r4, [r3, 0xE] - b _0810595A - .pool -_081058CC: - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08105992 - movs r0, 0 - strh r0, [r3, 0xA] - ldrh r0, [r3, 0xC] - adds r0, 0x1 - strh r0, [r3, 0xC] - ands r0, r4 - lsls r0, 16 - cmp r0, 0 - beq _08105904 - ldr r2, =gSprites - movs r4, 0x26 - ldrsh r1, [r3, r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x24] - adds r1, 0x6 - b _08105916 - .pool -_08105904: - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x24] - subs r1, 0x6 -_08105916: - strh r1, [r0, 0x24] - ldrh r0, [r3, 0xE] - adds r0, 0x1 - strh r0, [r3, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - ble _08105992 - ldrh r1, [r3, 0xC] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0810595A - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r1, 0x24] - subs r0, 0x6 - strh r0, [r1, 0x24] - b _0810595A - .pool -_08105948: - ldrh r0, [r3, 0x20] - subs r0, 0x1 - strh r0, [r3, 0x20] - lsls r0, 16 - cmp r0, 0 - beq _0810595A - movs r0, 0 - strh r0, [r3, 0x8] - b _08105992 -_0810595A: - ldrh r0, [r3, 0x8] - adds r0, 0x1 - strh r0, [r3, 0x8] - b _08105992 -_08105962: - ldr r2, =gSprites - movs r4, 0x26 - ldrsh r1, [r3, r4] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r3, 0x22] - ldrh r4, [r0, 0x24] - adds r1, r4 - strh r1, [r0, 0x24] - movs r0, 0x26 - ldrsh r1, [r3, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x24 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08105992 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08105992: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105878 - - thumb_func_start sub_810599C -sub_810599C: @ 810599C - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r0, 0 - strh r0, [r4, 0x8] - strh r0, [r4, 0xA] - strh r0, [r4, 0xC] - strh r0, [r4, 0xE] - movs r0, 0x1 - strh r0, [r4, 0x10] - movs r0, 0xE - strh r0, [r4, 0x22] - movs r0, 0x2 - strh r0, [r4, 0x24] - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r0, =sub_81059E0 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810599C - - thumb_func_start sub_81059E0 -sub_81059E0: @ 81059E0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r2, [r4, r0] - cmp r2, 0 - bne _08105AA6 - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x10 - ldrsh r1, [r4, r3] - cmp r0, r1 - ble _08105AA6 - strh r2, [r4, 0xA] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08105A3C - ldr r3, =gSprites - movs r6, 0x26 - ldrsh r1, [r4, r6] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - b _08105A52 - .pool -_08105A3C: - ldr r3, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 -_08105A52: - strb r1, [r0] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - movs r2, 0 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - movs r6, 0x22 - ldrsh r1, [r4, r6] - cmp r0, r1 - blt _08105AA6 - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - movs r6, 0x24 - ldrsh r1, [r4, r6] - cmp r0, r1 - bge _08105A88 - strh r2, [r4, 0xA] - strh r2, [r4, 0xC] - strh r2, [r4, 0xE] - b _08105AA6 - .pool -_08105A88: - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08105AA6: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_81059E0 - - thumb_func_start sub_8105AAC -sub_8105AAC: @ 8105AAC - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r0, 0 - strh r0, [r4, 0x8] - movs r1, 0x4 - strh r1, [r4, 0xA] - strh r0, [r4, 0xC] - strh r0, [r4, 0xE] - strh r0, [r4, 0x10] - strh r0, [r4, 0x12] - strh r0, [r4, 0x14] - strh r0, [r4, 0x16] - strh r0, [r4, 0x18] - strh r0, [r4, 0x22] - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x24] - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r0, =sub_8105B08 - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105AAC - - thumb_func_start sub_8105B08 -sub_8105B08: @ 8105B08 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r0, 0x18 - ldrsh r2, [r4, r0] - cmp r2, 0x1 - beq _08105B74 - cmp r2, 0x1 - bgt _08105B30 - cmp r2, 0 - beq _08105B36 - b _08105B90 - .pool -_08105B30: - cmp r2, 0x2 - beq _08105B8C - b _08105B90 -_08105B36: - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08105B90 - strh r2, [r4, 0x10] - ldrh r0, [r4, 0x12] - adds r0, 0x1 - movs r1, 0x1 - ands r0, r1 - strh r0, [r4, 0x12] - ldrh r0, [r4, 0x14] - adds r0, 0x1 - strh r0, [r4, 0x14] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - ble _08105B90 - movs r1, 0x16 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08105B6E - strh r2, [r4, 0x14] - movs r0, 0x1 - strh r0, [r4, 0x18] - b _08105B90 -_08105B6E: - movs r0, 0x2 - strh r0, [r4, 0x18] - b _08105B90 -_08105B74: - movs r1, 0 - strh r1, [r4, 0x12] - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - ble _08105B90 - strh r2, [r4, 0x16] - strh r1, [r4, 0x18] - b _08105B90 -_08105B8C: - movs r0, 0x1 - strh r0, [r4, 0x12] -_08105B90: - movs r2, 0x8 - ldrsh r5, [r4, r2] - cmp r5, 0 - beq _08105B9E - cmp r5, 0x1 - beq _08105C34 - b _08105C42 -_08105B9E: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - ble _08105C42 - strh r5, [r4, 0xA] - ldr r0, =gUnknown_085938DC - movs r3, 0x24 - ldrsh r1, [r4, r3] - movs r3, 0x26 - ldrsh r2, [r4, r3] - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _08105C42 - ldr r0, =gSprites - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - strh r6, [r1, 0x2E] - movs r0, 0xD - strh r0, [r1, 0x30] - ldr r2, =gUnknown_085938F4 - movs r3, 0xC - ldrsh r0, [r4, r3] - lsls r0, 1 - adds r0, r2 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - strh r0, [r1, 0x24] - movs r3, 0xC - ldrsh r0, [r4, r3] - lsls r0, 1 - adds r2, 0x1 - adds r0, r2 - ldrb r0, [r0] - lsls r0, 24 - asrs r0, 24 - strh r0, [r1, 0x26] - ldrh r0, [r4, 0x22] - adds r0, 0x1 - strh r0, [r4, 0x22] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _08105C42 - strh r5, [r4, 0xC] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _08105C42 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08105C42 - .pool -_08105C34: - movs r1, 0x22 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08105C42 - adds r0, r6, 0 - bl DestroyAnimVisualTask -_08105C42: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8105B08 - - thumb_func_start sub_8105C48 -sub_8105C48: @ 8105C48 - push {r4,lr} - adds r3, r0, 0 - ldr r4, =gTasks - movs r0, 0x2E - ldrsh r1, [r3, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r4 - movs r1, 0x3E - adds r1, r3 - mov r12, r1 - movs r2, 0x1 - ldrb r1, [r0, 0x12] - ands r1, r2 - lsls r1, 2 - mov r0, r12 - ldrb r2, [r0] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - adds r0, r3, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08105CAA - movs r0, 0x30 - ldrsh r1, [r3, r0] - lsls r1, 1 - movs r0, 0x2E - ldrsh r2, [r3, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r0, r4, 0 - adds r0, 0x8 - adds r1, r0 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r3, 0 - bl DestroySprite -_08105CAA: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105C48 - - thumb_func_start sub_8105CB4 -sub_8105CB4: @ 8105CB4 - push {r4-r6,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r0, =0x000027de - bl IndexOfSpritePaletteTag - mov r1, sp - strb r0, [r1] - movs r4, 0x1 - ldr r0, =0x00002710 - adds r5, r0, 0 -_08105CCC: - subs r0, r5, r4 - lsls r0, 16 - lsrs r0, 16 - bl AllocSpritePalette - mov r2, sp - adds r1, r2, r4 - strb r0, [r1] - adds r4, 0x1 - cmp r4, 0x2 - ble _08105CCC - movs r0, 0x80 - lsls r0, 6 - bl AllocZeroed - adds r1, r0, 0 - ldr r0, =gMonSpritesGfxPtr - ldr r0, [r0] - movs r2, 0xBE - lsls r2, 1 - adds r0, r2 - str r1, [r0] - ldr r0, =gBattleAnimSpritePalette_206 - bl LZDecompressWram - movs r4, 0 -_08105D00: - ldr r5, =gMonSpritesGfxPtr - ldr r0, [r5] - movs r1, 0xBE - lsls r1, 1 - adds r0, r1 - lsls r1, r4, 6 - ldr r0, [r0] - adds r0, r1 - mov r2, sp - adds r1, r2, r4 - ldrb r1, [r1] - lsls r1, 20 - movs r2, 0x80 - lsls r2, 17 - adds r1, r2 - lsrs r1, 16 - movs r2, 0x20 - bl LoadPalette - adds r4, 0x1 - cmp r4, 0x2 - ble _08105D00 - ldr r0, [r5] - movs r4, 0xBE - lsls r4, 1 - adds r0, r4 - ldr r0, [r0] - bl Free - ldr r0, [r5] - adds r0, r4 - movs r1, 0 - str r1, [r0] - adds r0, r6, 0 - bl DestroyAnimVisualTask - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105CB4 - - thumb_func_start sub_8105D60 -sub_8105D60: @ 8105D60 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r5, =gUnknown_08593950 - movs r4, 0x2 -_08105D6A: - ldrh r0, [r5] - bl FreeSpritePaletteByTag - adds r5, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _08105D6A - adds r0, r6, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105D60 - - thumb_func_start sub_8105D88 -sub_8105D88: @ 8105D88 - push {r4,r5,lr} - adds r5, r0, 0 - lsls r1, 24 - lsls r2, 24 - lsrs r3, r2, 24 - movs r0, 0x1 - ands r3, r0 - negs r0, r3 - orrs r0, r3 - asrs r0, 31 - movs r3, 0x20 - ands r0, r3 - ldrh r4, [r5, 0x4] - lsls r3, r4, 22 - lsrs r3, 22 - lsrs r1, 22 - adds r0, r1 - adds r3, r0 - ldr r1, =0x000003ff - adds r0, r1, 0 - ands r3, r0 - ldr r0, =0xfffffc00 - ands r0, r4 - orrs r0, r3 - strh r0, [r5, 0x4] - ldr r0, =gUnknown_08593950 - lsrs r2, 25 - lsls r2, 1 - adds r2, r0 - ldrh r0, [r2] - bl IndexOfSpritePaletteTag - lsls r0, 4 - ldrb r2, [r5, 0x5] - movs r1, 0xF - ands r1, r2 - orrs r1, r0 - strb r1, [r5, 0x5] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105D88 - - thumb_func_start sub_8105DE8 -sub_8105DE8: @ 8105DE8 - push {r4-r6,lr} - adds r5, r0, 0 - movs r1, 0 - bl sub_80A69CC - ldr r6, =gBattleAnimAttacker - ldrb r0, [r6] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08105E08 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_08105E08: - ldr r4, =gBattleAnimArgs - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x2E] - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r5, 0x32] - ldrb r0, [r6] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x6] - adds r0, r1 - strh r0, [r5, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldrb r1, [r4, 0xA] - ldrb r2, [r4, 0xC] - adds r0, r5, 0 - bl sub_8105D88 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105DE8 - - thumb_func_start sub_8105E60 -sub_8105E60: @ 8105E60 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _08105E7A - adds r0, r4, 0 - movs r1, 0 - bl sub_80A69CC -_08105E7A: - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x8 - bl Sin - strh r0, [r4, 0x24] - ldrh r2, [r4, 0x32] - lsls r0, r2, 16 - asrs r0, 24 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x7 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - subs r2, 0x80 - strh r2, [r4, 0x32] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x3C - bne _08105EAA - adds r0, r4, 0 - bl DestroyAnimSprite -_08105EAA: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8105E60 - - thumb_func_start sub_8105EB0 -sub_8105EB0: @ 8105EB0 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - bl IsContest - lsls r0, 24 - movs r6, 0xF0 - cmp r0, 0 - beq _08105EC4 - movs r6, 0x98 -_08105EC4: - movs r5, 0 - ldr r1, =gBattle_WIN0H - strh r6, [r1] - ldr r4, =gBattle_WIN0V - movs r0, 0xA0 - strh r0, [r4] - ldrh r1, [r1] - movs r0, 0x40 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x44 - bl SetGpuReg - ldr r1, =0x00003f1f - movs r0, 0x48 - bl SetGpuReg - ldr r1, =0x00003f3f - movs r0, 0x4A - bl SetGpuReg - movs r0, 0x50 - movs r1, 0xC8 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0x10 - bl SetGpuReg - ldr r1, =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r1 - strh r5, [r0, 0x8] - strh r6, [r0, 0xA] - ldr r1, =sub_8105F30 - str r1, [r0] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105EB0 - - thumb_func_start sub_8105F30 -sub_8105F30: @ 8105F30 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r3, r1, r2 - ldrh r0, [r3, 0x8] - adds r4, r0, 0 - adds r4, 0xD - strh r4, [r3, 0x8] - ldrh r0, [r3, 0xA] - adds r2, r0, 0 - subs r2, 0xD - strh r2, [r3, 0xA] - lsls r1, r4, 16 - lsls r0, r2, 16 - cmp r1, r0 - blt _08105F70 - ldr r0, =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, =sub_8105F84 - str r0, [r3] - b _08105F78 - .pool -_08105F70: - ldr r1, =gBattle_WIN0H - lsls r0, r4, 8 - orrs r2, r0 - strh r2, [r1] -_08105F78: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105F30 - - thumb_func_start sub_8105F84 -sub_8105F84: @ 8105F84 - push {r4,r5,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r1, r0, r1 - ldrh r0, [r1, 0x1C] - adds r0, 0x1 - movs r4, 0 - strh r0, [r1, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - bne _08105FD8 - movs r0, 0x88 - strh r0, [r1, 0x1E] - movs r0, 0x50 - movs r1, 0x88 - bl SetGpuReg - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80A75AC - ldr r2, =0x00007fff - movs r1, 0x10 - bl BlendPalettes - b _0810600C - .pool -_08105FD8: - cmp r0, 0x4 - ble _0810600C - ldr r0, =gBattle_WIN0H - strh r4, [r0] - ldr r0, =gBattle_WIN0V - strh r4, [r0] - ldr r4, =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0 - bl SetGpuReg - adds r0, r5, 0 - bl DestroyAnimVisualTask -_0810600C: - add sp, 0xC - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8105F84 - - thumb_func_start sub_8106020 -sub_8106020: @ 8106020 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _0810607C - movs r0, 0x1 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, =gUnknown_08593988 - adds r0, r5, 0 - bl sub_80A7CFC - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - movs r1, 0x4 - strh r1, [r0, 0x24] - b _081060A4 - .pool -_0810607C: - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r4, r0, r1 - ldrh r0, [r4, 0x24] - negs r0, r0 - strh r0, [r4, 0x24] - adds r0, r5, 0 - bl sub_80A7D34 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _081060A4 - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_081060A4: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106020 - - thumb_func_start sub_81060B0 -sub_81060B0: @ 81060B0 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _0810610C - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldr r2, =gUnknown_08593988 - adds r0, r5, 0 - bl sub_80A7CFC - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - movs r1, 0x4 - strh r1, [r0, 0x24] - b _08106134 - .pool -_0810610C: - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r4, r0, r1 - ldrh r0, [r4, 0x24] - negs r0, r0 - strh r0, [r4, 0x24] - adds r0, r5, 0 - bl sub_80A7D34 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _08106134 - strh r0, [r4, 0x24] - strh r0, [r4, 0x26] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_08106134: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81060B0 - - thumb_func_start sub_8106140 -sub_8106140: @ 8106140 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - movs r0, 0x5F - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - ldr r0, =sub_810618C - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106140 - - thumb_func_start sub_810618C -sub_810618C: @ 810618C - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - bne _081061B6 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xE - bl Sin - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - adds r0, 0x4 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _081061BC -_081061B6: - adds r0, r4, 0 - bl DestroyAnimSprite -_081061BC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810618C - - thumb_func_start sub_81061C4 -sub_81061C4: @ 81061C4 - push {r4,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081061E8 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x32] - adds r0, r2, 0x1 - strh r0, [r4, 0x2E] - b _08106244 - .pool -_081061E8: - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x36] - adds r0, r2 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x34] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] - cmp r0, 0x64 - ble _08106236 - movs r0, 0x34 - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_08106236: - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0x78 - ble _08106244 - adds r0, r4, 0 - bl DestroyAnimSprite -_08106244: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81061C4 - - thumb_func_start sub_810624C -sub_810624C: @ 810624C - push {lr} - ldr r2, =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r0, 0x20] - movs r1, 0xA0 - strh r1, [r0, 0x22] - ldrh r1, [r2, 0x4] - strh r1, [r0, 0x2E] - ldrh r1, [r2, 0x2] - strh r1, [r0, 0x30] - ldr r1, =sub_80A64B0 - str r1, [r0, 0x1C] - ldr r1, =sub_810627C - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .pool - thumb_func_end sub_810624C - - thumb_func_start sub_810627C -sub_810627C: @ 810627C - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x32] - adds r0, r1 - strh r0, [r4, 0x32] - lsls r0, 16 - lsrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x26] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r1, 0x4 - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x34] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x26] - ldrh r1, [r4, 0x22] - adds r0, r1 - lsls r0, 16 - asrs r5, r0, 16 - cmp r5, 0x48 - bgt _081062E2 - movs r0, 0x34 - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - cmp r5, 0x40 - bgt _081062E2 - adds r0, r4, 0 - bl DestroyAnimSprite -_081062E2: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_810627C - - thumb_func_start sub_81062E8 -sub_81062E8: @ 81062E8 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x3 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810632A - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_0810632A: - ldr r0, =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r4, =gBattle_BG1_Y - strh r1, [r4] - movs r0, 0x14 - movs r1, 0 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x16 - bl SetGpuReg - mov r0, sp - bl sub_80A6B30 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gUnknown_08C232E0 - mov r2, sp - ldrh r2, [r2, 0xA] - bl sub_80A6CC0 - ldr r1, =gUnknown_08C23D78 - mov r0, sp - movs r2, 0 - bl sub_80A6D60 - ldr r0, =gUnknown_08C23D50 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldr r1, =sub_81063A8 - str r1, [r0] - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81062E8 - - thumb_func_start sub_81063A8 -sub_81063A8: @ 81063A8 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r2, 0x20 - ldrsh r0, [r0, r2] - adds r2, r1, 0 - cmp r0, 0x4 - bls _081063C6 - b _081064F0 -_081063C6: - lsls r0, 2 - ldr r1, =_081063D8 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_081063D8: - .4byte _081063EC - .4byte _08106430 - .4byte _08106452 - .4byte _08106496 - .4byte _081064BC -_081063EC: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _081064F0 - strh r5, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - adds r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _081064F0 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r5, [r4, 0x1E] - b _081064F0 -_08106430: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r2 - ldrh r0, [r1, 0x1E] - adds r0, 0x1 - strh r0, [r1, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8D - bne _081064F0 - movs r0, 0x10 - strh r0, [r1, 0x1E] - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - b _081064F0 -_08106452: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _081064F0 - movs r0, 0 - strh r0, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - subs r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0x1E - ldrsh r1, [r4, r2] - cmp r1, 0 - bne _081064F0 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r1, [r4, 0x1E] - b _081064F0 -_08106496: - mov r0, sp - bl sub_80A6B30 - mov r0, sp - ldrb r0, [r0, 0x9] - bl sub_80A6C68 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x20] - adds r1, 0x1 - strh r1, [r0, 0x20] - b _081064F0 - .pool -_081064BC: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _081064D0 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_081064D0: - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - adds r0, r4, 0 - bl DestroyAnimVisualTask -_081064F0: - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_81063A8 - - thumb_func_start sub_81064F8 -sub_81064F8: @ 81064F8 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810653A - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_0810653A: - ldr r0, =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r4, =gBattle_BG1_Y - strh r1, [r4] - movs r0, 0x14 - movs r1, 0 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x16 - bl SetGpuReg - mov r0, sp - bl sub_80A6B30 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08106578 - ldr r1, =gBattleAnimBackgroundTilemap_ScaryFaceContest - b _0810658A - .pool -_08106578: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0810659C - ldr r1, =gBattleAnimBackgroundTilemap_ScaryFacePlayer -_0810658A: - mov r0, sp - movs r2, 0 - bl sub_80A6D60 - b _081065A6 - .pool -_0810659C: - ldr r1, =gBattleAnimBackgroundTilemap_ScaryFaceOpponent - mov r0, sp - movs r2, 0 - bl sub_80A6D60 -_081065A6: - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gUnknown_08C249F8 - mov r2, sp - ldrh r2, [r2, 0xA] - bl sub_80A6CC0 - ldr r0, =gUnknown_08C249D0 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldr r1, =sub_81065EC - str r1, [r0] - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81064F8 - - thumb_func_start sub_81065EC -sub_81065EC: @ 81065EC - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r2, 0x20 - ldrsh r0, [r0, r2] - adds r2, r1, 0 - cmp r0, 0x4 - bls _0810660A - b _08106730 -_0810660A: - lsls r0, 2 - ldr r1, =_0810661C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0810661C: - .4byte _08106630 - .4byte _08106674 - .4byte _08106696 - .4byte _081066DA - .4byte _081066FC -_08106630: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _08106730 - strh r5, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - adds r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0xE - bne _08106730 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r5, [r4, 0x1E] - b _08106730 -_08106674: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r2 - ldrh r0, [r1, 0x1E] - adds r0, 0x1 - strh r0, [r1, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x15 - bne _08106730 - movs r0, 0xE - strh r0, [r1, 0x1E] - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - b _08106730 -_08106696: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _08106730 - movs r0, 0 - strh r0, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - subs r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0x1E - ldrsh r1, [r4, r2] - cmp r1, 0 - bne _08106730 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r1, [r4, 0x1E] - b _08106730 -_081066DA: - mov r0, sp - bl sub_80A6B30 - movs r0, 0x1 - bl sub_80A6C68 - movs r0, 0x2 - bl sub_80A6C68 - ldr r0, =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] -_081066FC: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08106710 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_08106710: - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08106730: - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81065EC - - thumb_func_start sub_810673C -sub_810673C: @ 810673C - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x30] - ldrb r0, [r5] - bl sub_80A82E4 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x3C] - ldr r1, =sub_810679C - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810673C - - thumb_func_start sub_810679C -sub_810679C: @ 810679C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7F - bhi _081067B2 - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - b _081067B6 -_081067B2: - ldrh r0, [r4, 0x3C] - subs r0, 0x1 -_081067B6: - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - movs r1, 0x30 - ldrsh r0, [r4, r1] - ldrh r1, [r4, 0x32] - lsls r1, 16 - asrs r1, 24 - bl Sin - strh r0, [r4, 0x24] - movs r2, 0x30 - ldrsh r0, [r4, r2] - ldrh r1, [r4, 0x34] - lsls r1, 16 - asrs r1, 24 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x9 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - movs r3, 0x38 - ldrsh r2, [r4, r3] - cmp r2, 0 - beq _08106828 - cmp r2, 0x1 - bne _08106858 - ldr r1, =0xfffffc00 - adds r0, r1, 0 - ldrh r2, [r4, 0x32] - adds r0, r2 - strh r0, [r4, 0x32] - ldr r3, =0xffffff00 - adds r0, r3, 0 - ldrh r1, [r4, 0x34] - adds r0, r1 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x2E - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _08106858 - movs r0, 0x2 - strh r0, [r4, 0x38] - b _08106868 - .pool -_08106828: - movs r3, 0x80 - lsls r3, 3 - adds r0, r3, 0 - ldrh r1, [r4, 0x32] - adds r0, r1 - strh r0, [r4, 0x32] - movs r3, 0x80 - lsls r3, 1 - adds r0, r3, 0 - ldrh r1, [r4, 0x34] - adds r0, r1 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x2E - ldrsh r1, [r4, r3] - cmp r0, r1 - bne _08106858 - strh r2, [r4, 0x36] - movs r0, 0x1 - strh r0, [r4, 0x38] -_08106858: - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, =0x0000ffff - cmp r1, r0 - bne _08106868 - adds r0, r4, 0 - bl DestroyAnimSprite -_08106868: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810679C - - thumb_func_start sub_8106878 -sub_8106878: @ 8106878 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r4, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl Sin - strh r0, [r5, 0x2E] - movs r1, 0 - ldrsh r0, [r4, r1] - movs r1, 0x7 - bl Cos - strh r0, [r5, 0x30] - ldr r0, =sub_81068CC - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106878 - - thumb_func_start sub_81068CC -sub_81068CC: @ 81068CC - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - ldrh r1, [r2, 0x24] - adds r0, r1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x30] - ldrh r3, [r2, 0x26] - adds r0, r3 - strh r0, [r2, 0x26] - movs r1, 0x20 - ldrsh r0, [r2, r1] - movs r3, 0x24 - ldrsh r1, [r2, r3] - adds r0, r1 - adds r0, 0x10 - movs r1, 0x88 - lsls r1, 1 - cmp r0, r1 - bhi _0810690A - movs r0, 0x22 - ldrsh r1, [r2, r0] - movs r3, 0x26 - ldrsh r0, [r2, r3] - adds r1, r0 - cmp r1, 0xA0 - bgt _0810690A - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _08106910 -_0810690A: - adds r0, r2, 0 - bl DestroyAnimSprite -_08106910: - pop {r0} - bx r0 - thumb_func_end sub_81068CC - - thumb_func_start sub_8106914 -sub_8106914: @ 8106914 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - ldrh r1, [r2, 0x24] - adds r0, r1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x30] - ldrh r3, [r2, 0x26] - adds r0, r3 - strh r0, [r2, 0x26] - ldrh r0, [r2, 0x34] - adds r1, r0, 0x1 - strh r1, [r2, 0x34] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x32 - ldrsh r1, [r2, r3] - cmp r0, r1 - blt _08106940 - adds r0, r2, 0 - bl DestroyAnimSprite -_08106940: - pop {r0} - bx r0 - thumb_func_end sub_8106914 - - thumb_func_start sub_8106944 -sub_8106944: @ 8106944 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r4, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl Sin - strh r0, [r5, 0x2E] - movs r1, 0 - ldrsh r0, [r4, r1] - movs r1, 0x7 - bl Cos - strh r0, [r5, 0x30] - ldrh r0, [r4, 0x2] - strh r0, [r5, 0x32] - ldr r0, =sub_8106914 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106944 - - thumb_func_start sub_810699C -sub_810699C: @ 810699C - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _081069B2 - adds r0, r2, 0 - bl DestroyAnimSprite -_081069B2: - pop {r0} - bx r0 - thumb_func_end sub_810699C - - thumb_func_start sub_81069B8 -sub_81069B8: @ 81069B8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r0, =sub_810699C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81069B8 - - thumb_func_start sub_81069D0 -sub_81069D0: @ 81069D0 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081069EE - ldr r0, =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r4, 0x20] - adds r1, r2 - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] -_081069EE: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - movs r2, 0x2E - ldrsh r1, [r4, r2] - lsls r0, r1, 2 - adds r0, r1 - lsls r5, r0, 1 - movs r0, 0xFF - ands r5, r0 - adds r0, r5, 0 - movs r1, 0x50 - bl Sin - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x4F - bgt _08106A32 - adds r0, r5, 0 - movs r1, 0x50 - bl Cos - movs r2, 0x2E - ldrsh r1, [r4, r2] - lsrs r2, r1, 31 - adds r1, r2 - asrs r1, 1 - lsls r0, 16 - asrs r0, 24 - adds r1, r0 - strh r1, [r4, 0x26] -_08106A32: - movs r0, 0x2E - ldrsh r2, [r4, r0] - cmp r2, 0x5A - ble _08106A50 - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r1, r0 - asrs r1, 1 - ldrh r0, [r4, 0x24] - subs r0, r1 - strh r0, [r4, 0x24] -_08106A50: - cmp r2, 0x64 - ble _08106A5A - adds r0, r4, 0 - bl DestroyAnimSprite -_08106A5A: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81069D0 - - thumb_func_start sub_8106A64 -sub_8106A64: @ 8106A64 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r1, 0x5 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x34] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x14 - ble _08106ABA - adds r1, r0, 0 - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_08106ABA: - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0x1E - ble _08106AC8 - adds r0, r4, 0 - bl DestroyAnimSprite -_08106AC8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8106A64 - - thumb_func_start sub_8106AD0 -sub_8106AD0: @ 8106AD0 - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08106AF4 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x32] - adds r0, r2, 0x1 - strh r0, [r4, 0x2E] - b _08106B48 - .pool -_08106AF4: - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x36] - adds r0, r2 - movs r5, 0 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Sin - adds r2, r0, 0 - strh r2, [r4, 0x26] - ldrh r0, [r4, 0x34] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] - cmp r0, 0x46 - ble _08106B48 - ldr r0, =sub_8106A64 - str r0, [r4, 0x1C] - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r1, [r4, 0x22] - adds r0, r2, r1 - strh r0, [r4, 0x22] - strh r5, [r4, 0x24] - strh r5, [r4, 0x26] - bl Random2 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xB4 - bl __umodsi3 - strh r0, [r4, 0x34] -_08106B48: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106AD0 - - thumb_func_start sub_8106B54 -sub_8106B54: @ 8106B54 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08106B8E - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - adds r0, r4, 0 - movs r1, 0 - bl StartSpriteAnim - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A82E4 - subs r0, 0x1 - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - movs r0, 0x1 - strh r0, [r4, 0x32] -_08106B8E: - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x2E] - adds r0, r2 - strh r0, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - lsls r1, r0, 2 - adds r0, r1, 0 - cmp r1, 0 - bge _08106BA4 - adds r0, 0xFF -_08106BA4: - asrs r0, 8 - lsls r0, 8 - subs r0, r1, r0 - strh r0, [r4, 0x30] - lsls r0, 16 - cmp r0, 0 - bge _08106BB6 - movs r0, 0 - strh r0, [r4, 0x30] -_08106BB6: - movs r0, 0x30 - ldrsh r2, [r4, r0] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bge _08106BC4 - adds r0, 0x3 -_08106BC4: - asrs r0, 2 - movs r1, 0x1E - subs r1, r0 - adds r0, r2, 0 - bl Cos - strh r0, [r4, 0x24] - movs r0, 0x30 - ldrsh r2, [r4, r0] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bge _08106BE0 - adds r0, 0x7 -_08106BE0: - asrs r0, 3 - movs r1, 0xA - subs r1, r0 - adds r0, r2, 0 - bl Sin - strh r0, [r4, 0x26] - movs r2, 0x30 - ldrsh r0, [r4, r2] - cmp r0, 0x80 - ble _08106C04 - ldrh r1, [r4, 0x32] - movs r2, 0x32 - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _08106C04 - ldr r0, =0x0000ffff - strh r0, [r4, 0x32] -_08106C04: - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08106C18 - movs r2, 0x32 - ldrsh r0, [r4, r2] - cmp r0, 0 - bge _08106C18 - movs r0, 0x1 - strh r0, [r4, 0x32] -_08106C18: - ldrh r0, [r4, 0x34] - adds r1, r0, 0x1 - strh r1, [r4, 0x34] - subs r0, 0x9 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x46 - bls _08106C5C - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - b _08106C6A - .pool -_08106C5C: - adds r2, r4, 0 - adds r2, 0x3E - ldrb r1, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r2] -_08106C6A: - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0x5A - ble _08106C78 - adds r0, r4, 0 - bl DestroyAnimSprite -_08106C78: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8106B54 - - thumb_func_start sub_8106C80 -sub_8106C80: @ 8106C80 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08106CB4 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrb r1, [r1, 0x4] - adds r0, r4, 0 - bl StartSpriteAnim - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _08106CC8 - .pool -_08106CB4: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08106CC8 - adds r0, r4, 0 - bl DestroyAnimSprite -_08106CC8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8106C80 - - thumb_func_start sub_8106CD0 -sub_8106CD0: @ 8106CD0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r1, =gBattleAnimArgs - movs r2, 0x4 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _08106CEC - adds r0, r5, 0 - bl DestroyAnimSprite - b _08106D50 - .pool -_08106CEC: - movs r2, 0 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _08106CFC - ldr r4, =gBattleAnimAttacker - b _08106CFE - .pool -_08106CFC: - ldr r4, =gBattleAnimTarget -_08106CFE: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r0, =gBattleAnimArgs - movs r2, 0x2 - ldrsh r1, [r0, r2] - adds r2, r0, 0 - cmp r1, 0 - bne _08106D34 - ldrh r0, [r5, 0x20] - adds r0, 0x20 - b _08106D38 - .pool -_08106D34: - ldrh r0, [r5, 0x20] - subs r0, 0x20 -_08106D38: - strh r0, [r5, 0x20] - ldrh r0, [r2, 0x4] - strh r0, [r5, 0x2E] - ldrh r1, [r2, 0x2] - strh r1, [r5, 0x30] - lsls r1, 24 - lsrs r1, 24 - adds r0, r5, 0 - bl StartSpriteAnim - ldr r0, =sub_8106D5C - str r0, [r5, 0x1C] -_08106D50: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106CD0 - - thumb_func_start sub_8106D5C -sub_8106D5C: @ 8106D5C - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08106D8C - ldrh r0, [r2, 0x2E] - subs r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - cmp r0, 0 - beq _08106D86 - ldrh r1, [r2, 0x30] - lsls r1, 24 - lsrs r1, 24 - adds r0, r2, 0 - bl StartSpriteAnim - b _08106D8C -_08106D86: - adds r0, r2, 0 - bl DestroyAnimSprite -_08106D8C: - pop {r0} - bx r0 - thumb_func_end sub_8106D5C - - thumb_func_start sub_8106D90 -sub_8106D90: @ 8106D90 - push {r4,r5,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r0, =gBattleAnimArgs - ldrb r0, [r0] - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - lsls r4, r5, 2 - adds r4, r5 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - ldr r2, =gUnknown_08593B98 - adds r0, r4, 0 - bl sub_80A7CFC - ldr r0, =sub_8106DD4 - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106D90 - - thumb_func_start sub_8106DD4 -sub_8106DD4: @ 8106DD4 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r0, r1 - bl sub_80A7D34 - lsls r0, 24 - cmp r0, 0 - bne _08106DF4 - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08106DF4: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106DD4 - - thumb_func_start sub_8106E00 -sub_8106E00: @ 8106E00 - push {r4-r7,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08106E1C - ldr r0, =gBattleAnimAttacker - b _08106E1E - .pool -_08106E1C: - ldr r0, =gBattleAnimTarget -_08106E1E: - ldrb r6, [r0] - adds r0, r6, 0 - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08106E38 - ldr r1, =gBattleAnimArgs - movs r2, 0x2 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1, 0x2] -_08106E38: - adds r0, r6, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r7, =gBattleAnimArgs - lsrs r0, 24 - ldrh r3, [r7, 0x2] - adds r0, r3 - movs r4, 0 - strh r0, [r5, 0x20] - adds r0, r6, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r7, 0x4] - adds r0, r1 - strh r0, [r5, 0x22] - strh r4, [r5, 0x2E] - ldrh r1, [r5, 0x20] - lsls r1, 3 - strh r1, [r5, 0x30] - lsls r0, 3 - strh r0, [r5, 0x32] - movs r2, 0x2 - ldrsh r0, [r7, r2] - lsls r0, 3 - cmp r0, 0 - bge _08106E78 - adds r0, 0x7 -_08106E78: - asrs r0, 3 - strh r0, [r5, 0x34] - movs r3, 0x4 - ldrsh r0, [r7, r3] - lsls r0, 3 - cmp r0, 0 - bge _08106E88 - adds r0, 0x7 -_08106E88: - asrs r0, 3 - strh r0, [r5, 0x36] - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0x6 - ldrsh r0, [r7, r3] - lsls r0, 4 - adds r1, r0 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - ldr r0, =sub_8106EC8 - str r0, [r5, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106E00 - - thumb_func_start sub_8106EC8 -sub_8106EC8: @ 8106EC8 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x34] - ldrh r1, [r2, 0x30] - adds r0, r1 - strh r0, [r2, 0x30] - ldrh r1, [r2, 0x36] - ldrh r3, [r2, 0x32] - adds r1, r3 - strh r1, [r2, 0x32] - lsls r0, 16 - asrs r0, 19 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r1, 19 - strh r1, [r2, 0x22] - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _08106EFC - adds r0, r2, 0 - bl DestroyAnimSprite -_08106EFC: - pop {r0} - bx r0 - thumb_func_end sub_8106EC8 - - thumb_func_start sub_8106F00 -sub_8106F00: @ 8106F00 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08106F22 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0] - movs r0, 0x78 - subs r0, r1 - strh r0, [r4, 0x30] - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_08106F22: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x30 - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _08106F40 - ldrb r0, [r4, 0x5] - lsrs r0, 4 - adds r0, 0x10 - movs r1, 0 - bl sub_80A750C -_08106F40: - movs r0, 0x2E - ldrsh r1, [r4, r0] - movs r2, 0x30 - ldrsh r0, [r4, r2] - adds r0, 0x50 - cmp r1, r0 - bne _08106F54 - adds r0, r4, 0 - bl DestroyAnimSprite -_08106F54: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106F00 - - thumb_func_start sub_8106F60 -sub_8106F60: @ 8106F60 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x2E - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _08106F8E - movs r5, 0x78 - strh r5, [r6, 0x20] - ldr r4, =gBattleAnimArgs - movs r2, 0 - ldrsh r0, [r4, r2] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - subs r0, 0xF - strh r0, [r6, 0x22] - ldrb r1, [r4, 0x2] - adds r0, r6, 0 - bl StartSpriteAnim - strh r5, [r6, 0x38] - ldrh r0, [r4, 0x4] - strh r0, [r6, 0x34] -_08106F8E: - ldrh r0, [r6, 0x2E] - adds r0, 0x1 - movs r5, 0 - strh r0, [r6, 0x2E] - movs r1, 0x2E - ldrsh r0, [r6, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r6, 0x30] - movs r2, 0x2E - ldrsh r0, [r6, r2] - lsls r4, r0, 1 - adds r4, r0 - ldrh r0, [r6, 0x34] - adds r4, r0 - movs r2, 0xFF - ldrh r0, [r6, 0x3A] - adds r0, 0xA - movs r1, 0xFF - ands r0, r1 - strh r0, [r6, 0x3A] - ands r4, r2 - adds r0, r4, 0 - movs r1, 0x64 - bl Cos - strh r0, [r6, 0x24] - adds r0, r4, 0 - movs r1, 0xA - bl Sin - adds r4, r0, 0 - movs r1, 0x3A - ldrsh r0, [r6, r1] - movs r1, 0x4 - bl Cos - ldrh r2, [r6, 0x30] - adds r4, r2 - adds r0, r4 - strh r0, [r6, 0x26] - movs r0, 0x2E - ldrsh r1, [r6, r0] - movs r2, 0x38 - ldrsh r0, [r6, r2] - cmp r1, r0 - ble _0810700A - ldr r0, =sub_8107018 - str r0, [r6, 0x1C] - strh r5, [r6, 0x2E] - adds r0, r6, 0 - bl oamt_add_pos2_onto_pos1 - movs r0, 0x5 - strh r0, [r6, 0x32] - strh r5, [r6, 0x36] - strh r5, [r6, 0x34] - adds r0, r6, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_0810700A: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8106F60 - - thumb_func_start sub_8107018 -sub_8107018: @ 8107018 - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - ble _08107032 - movs r0, 0 - strh r0, [r1, 0x2E] - ldr r0, =sub_810703C - str r0, [r1, 0x1C] -_08107032: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8107018 - - thumb_func_start sub_810703C -sub_810703C: @ 810703C - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x32] - ldrh r2, [r4, 0x34] - adds r0, r1, r2 - strh r0, [r4, 0x34] - strh r0, [r4, 0x26] - adds r1, 0x1 - strh r1, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x30 - ble _08107066 - lsls r0, r1, 16 - cmp r0, 0 - ble _08107066 - ldrh r0, [r4, 0x36] - subs r1, r0, 0x5 - strh r1, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x36] -_08107066: - movs r1, 0x36 - ldrsh r0, [r4, r1] - cmp r0, 0x3 - ble _08107098 - movs r2, 0x32 - ldrsh r1, [r4, r2] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - adds r0, r4, 0 - bl DestroyAnimSprite -_08107098: - movs r1, 0x36 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bne _081070A6 - adds r0, r4, 0 - bl DestroyAnimSprite -_081070A6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810703C - - thumb_func_start sub_81070AC -sub_81070AC: @ 81070AC - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _081070F8 - ldr r4, =gBattleAnimAttacker - ldrb r1, [r4] - movs r0, 0x2 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _081070F8 - ldrb r0, [r4] - adds r2, r5, 0 - adds r2, 0x20 - adds r3, r5, 0 - adds r3, 0x22 - movs r1, 0 - bl SetAverageBattlerPositions - ldrh r0, [r5, 0x22] - adds r0, 0x28 - strh r0, [r5, 0x22] - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - b _08107118 - .pool -_081070F8: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x28 - strh r0, [r5, 0x22] -_08107118: - movs r0, 0xD - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - subs r0, 0x48 - strh r0, [r5, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81070AC - - thumb_func_start AnimTask_IsFuryCutterHitRight -AnimTask_IsFuryCutterHitRight: @ 8107144 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r3, =gBattleAnimArgs - ldr r1, =gAnimDisableStructPtr - ldr r1, [r1] - ldrb r2, [r1, 0x10] - movs r1, 0x1 - ands r1, r2 - strh r1, [r3, 0xE] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_IsFuryCutterHitRight - - thumb_func_start AnimTask_GetFuryCutterHitCount -AnimTask_GetFuryCutterHitCount: @ 8107168 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gBattleAnimArgs - ldr r1, =gAnimDisableStructPtr - ldr r1, [r1] - ldrb r1, [r1, 0x10] - strh r1, [r2, 0xE] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_GetFuryCutterHitCount - - thumb_func_start AnimTask_CreateRaindrops -AnimTask_CreateRaindrops: @ 8107188 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _081071B0 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r5, 0xA] - ldrh r0, [r1, 0x2] - strh r0, [r5, 0xC] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0xE] -_081071B0: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - movs r2, 0x8 - ldrsh r0, [r5, r2] - movs r2, 0xC - ldrsh r1, [r5, r2] - bl __modsi3 - cmp r0, 0x1 - bne _081071F8 - bl Random2 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xF0 - bl __umodsi3 - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - bl Random2 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x50 - bl __umodsi3 - adds r2, r0, 0 - lsls r2, 24 - lsrs r2, 24 - ldr r0, =gUnknown_08595020 - adds r1, r4, 0 - movs r3, 0x4 - bl CreateSprite -_081071F8: - movs r0, 0x8 - ldrsh r1, [r5, r0] - movs r2, 0xE - ldrsh r0, [r5, r2] - cmp r1, r0 - bne _0810720A - adds r0, r6, 0 - bl DestroyAnimVisualTask -_0810720A: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_CreateRaindrops - - thumb_func_start sub_810721C -sub_810721C: @ 810721C - ldr r1, =sub_8107228 - str r1, [r0, 0x1C] - bx lr - .pool - thumb_func_end sub_810721C - - thumb_func_start sub_8107228 -sub_8107228: @ 8107228 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xD - bgt _08107246 - ldrh r0, [r2, 0x24] - adds r0, 0x1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x26] - adds r0, 0x4 - strh r0, [r2, 0x26] -_08107246: - adds r0, r2, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0810725A - adds r0, r2, 0 - bl DestroySprite -_0810725A: - pop {r0} - bx r0 - thumb_func_end sub_8107228 - - thumb_func_start sub_8107260 -sub_8107260: @ 8107260 - push {r4-r6,lr} - adds r6, r0, 0 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08107290 - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r4, =gBattleAnimArgs - ldrh r1, [r4] - subs r0, r1 - b _081072A2 - .pool -_08107290: - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 -_081072A2: - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x2] - adds r0, r4 - strh r0, [r6, 0x22] - adds r2, r6, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x40 - orrs r0, r1 - strb r0, [r2] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _081072D8 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_081072D8: - ldr r5, =gBattleAnimArgs - ldrh r0, [r5, 0xC] - strh r0, [r6, 0x2E] - ldrh r0, [r6, 0x20] - strh r0, [r6, 0x30] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x32] - ldrh r0, [r6, 0x22] - strh r0, [r6, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x36] - adds r0, r6, 0 - bl InitAnimLinearTranslation - ldr r0, =SpriteCallbackDummy - bl CreateInvisibleSpriteWithCallback - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - strh r4, [r6, 0x38] - ldrb r0, [r5, 0x8] - movs r2, 0x4 - ldrsh r1, [r5, r2] - bl Sin - ldrh r1, [r6, 0x20] - subs r1, r0 - strh r1, [r6, 0x20] - ldrb r0, [r5, 0x8] - movs r2, 0x6 - ldrsh r1, [r5, r2] - bl Cos - ldrh r1, [r6, 0x22] - subs r1, r0 - strh r1, [r6, 0x22] - ldr r0, =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r5, 0x4] - strh r0, [r1, 0x2E] - ldrh r0, [r5, 0x6] - strh r0, [r1, 0x30] - ldrh r0, [r5, 0xA] - strh r0, [r1, 0x32] - ldrb r0, [r5, 0x8] - lsls r0, 8 - strh r0, [r1, 0x34] - ldrh r0, [r5, 0xC] - strh r0, [r1, 0x36] - ldr r1, =sub_8107380 - str r1, [r6, 0x1C] - adds r0, r6, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8107260 - - thumb_func_start sub_8107380 -sub_8107380: @ 8107380 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - adds r5, r0, 0 - ldrh r1, [r5, 0x38] - lsls r1, 24 - lsrs r1, 24 - ldr r2, =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r7, r0, r2 - ldrh r4, [r7, 0x36] - lsls r4, 24 - lsrs r4, 24 - ldrh r0, [r7, 0x34] - mov r8, r0 - movs r0, 0x1 - strh r0, [r5, 0x2E] - adds r0, r5, 0 - bl TranslateAnimLinear - mov r1, r8 - lsrs r6, r1, 8 - movs r0, 0x2E - ldrsh r1, [r7, r0] - adds r0, r6, 0 - bl Sin - ldrh r1, [r5, 0x24] - adds r0, r1 - strh r0, [r5, 0x24] - movs r0, 0x30 - ldrsh r1, [r7, r0] - adds r0, r6, 0 - bl Cos - ldrh r1, [r5, 0x26] - adds r0, r1 - strh r0, [r5, 0x26] - ldrh r0, [r7, 0x32] - mov r1, r8 - adds r1, r0 - strh r1, [r7, 0x34] - subs r4, 0x1 - lsls r4, 24 - lsrs r4, 24 - cmp r4, 0 - beq _081073EC - strh r4, [r7, 0x36] - b _081073F6 - .pool -_081073EC: - ldr r0, =sub_8107408 - str r0, [r5, 0x1C] - adds r0, r7, 0 - bl DestroySprite -_081073F6: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8107380 - - thumb_func_start sub_8107408 -sub_8107408: @ 8107408 - push {lr} - adds r3, r0, 0 - adds r3, 0x2C - ldrb r2, [r3] - movs r1, 0x41 - negs r1, r1 - ands r1, r2 - strb r1, [r3] - ldr r1, =sub_80A67D8 - str r1, [r0, 0x1C] - ldr r1, =sub_8107430 - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .pool - thumb_func_end sub_8107408 - - thumb_func_start sub_8107430 -sub_8107430: @ 8107430 - push {lr} - movs r1, 0xA - strh r1, [r0, 0x2E] - ldr r1, =sub_80A64B0 - str r1, [r0, 0x1C] - ldr r1, =move_anim_8074EE0 - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .pool - thumb_func_end sub_8107430 - - thumb_func_start sub_810744C -sub_810744C: @ 810744C - push {r4-r7,lr} - adds r5, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810747C - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - lsls r0, 16 - lsrs r6, r0, 16 - adds r7, r1, 0 - b _08107482 - .pool -_0810747C: - ldr r0, =gBattleAnimArgs - ldrh r6, [r0, 0x4] - adds r7, r0, 0 -_08107482: - ldrh r0, [r7, 0x8] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r7, [r7, 0x6] - adds r0, r7 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl InitAnimLinearTranslation - ldr r0, =sub_81074E4 - str r0, [r5, 0x1C] - adds r2, r5, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - ldr r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810744C - - thumb_func_start sub_81074E4 -sub_81074E4: @ 81074E4 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - ldr r0, =0x0000ffff - cmp r1, r0 - bne _08107506 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim - adds r2, r4, 0 - adds r2, 0x2C - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - strb r0, [r2] -_08107506: - adds r0, r4, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _08107518 - adds r0, r4, 0 - bl DestroyAnimSprite -_08107518: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81074E4 - - thumb_func_start sub_8107528 -sub_8107528: @ 8107528 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r4, 0x8] - ldr r0, =0x0000279c - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - movs r1, 0x80 - lsls r1, 1 - adds r0, r1 - strh r0, [r4, 0xC] - ldr r0, =sub_810756C - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8107528 - - thumb_func_start sub_810756C -sub_810756C: @ 810756C - push {r4-r7,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r2, r0, r1 - ldrh r0, [r2, 0x1C] - adds r0, 0x1 - strh r0, [r2, 0x1C] - lsls r0, 16 - asrs r0, 16 - mov r12, r1 - cmp r0, 0x3 - bne _081075BE - movs r0, 0 - strh r0, [r2, 0x1C] - ldrh r0, [r2, 0xC] - adds r0, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - ldr r1, =gPlttBufferFaded - lsls r0, r5, 1 - adds r0, r1 - ldrh r6, [r0] - adds r7, r1, 0 - adds r3, r0, 0x2 - movs r1, 0x6 - adds r2, r0, 0 -_081075A8: - ldrh r0, [r3] - strh r0, [r2] - adds r3, 0x2 - adds r2, 0x2 - subs r1, 0x1 - cmp r1, 0 - bge _081075A8 - adds r0, r5, 0x7 - lsls r0, 1 - adds r0, r7 - strh r6, [r0] -_081075BE: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - add r0, r12 - ldrh r1, [r0, 0x1E] - adds r1, 0x1 - strh r1, [r0, 0x1E] - lsls r1, 16 - asrs r1, 16 - movs r2, 0x8 - ldrsh r0, [r0, r2] - cmp r1, r0 - bne _081075DE - adds r0, r4, 0 - bl DestroyAnimVisualTask -_081075DE: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810756C - - thumb_func_start sub_81075EC -sub_81075EC: @ 81075EC - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - movs r0, 0x1E - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl InitAnimLinearTranslation - movs r0, 0x2E - ldrsh r1, [r5, r0] - movs r0, 0xD2 - lsls r0, 8 - bl __divsi3 - strh r0, [r5, 0x38] - ldr r0, =gBattleAnimArgs - ldrh r2, [r0, 0x6] - strh r2, [r5, 0x3C] - ldrh r1, [r0, 0xE] - movs r3, 0xE - ldrsh r0, [r0, r3] - cmp r0, 0x7F - ble _0810765C - adds r0, r1, 0 - subs r0, 0x7F - lsls r0, 8 - strh r0, [r5, 0x3A] - negs r0, r2 - strh r0, [r5, 0x3C] - b _08107660 - .pool -_0810765C: - lsls r0, r1, 8 - strh r0, [r5, 0x3A] -_08107660: - ldr r1, =sub_8107674 - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81075EC - - thumb_func_start sub_8107674 -sub_8107674: @ 8107674 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _08107688 - adds r0, r4, 0 - bl DestroyAnimSprite -_08107688: - ldrh r0, [r4, 0x3A] - lsls r0, 16 - asrs r0, 24 - movs r2, 0x3C - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - movs r2, 0x3A - ldrsh r0, [r4, r2] - movs r2, 0x38 - ldrsh r1, [r4, r2] - adds r0, r1 - asrs r0, 8 - cmp r0, 0x7F - ble _081076B8 - movs r0, 0 - strh r0, [r4, 0x3A] - ldrh r0, [r4, 0x3C] - negs r0, r0 - strh r0, [r4, 0x3C] - b _081076C0 -_081076B8: - ldrh r0, [r4, 0x38] - ldrh r1, [r4, 0x3A] - adds r0, r1 - strh r0, [r4, 0x3A] -_081076C0: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8107674 - - thumb_func_start sub_81076C8 -sub_81076C8: @ 81076C8 - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r2 - ldr r3, =gBattleAnimArgs - ldrh r0, [r3] - movs r2, 0 - strh r0, [r1, 0x8] - strh r2, [r3, 0xE] - ldr r0, =sub_81076F4 - str r0, [r1] - bx lr - .pool - thumb_func_end sub_81076C8 - - thumb_func_start sub_81076F4 -sub_81076F4: @ 81076F4 - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r2, =gBattleAnimArgs - ldrh r0, [r2, 0xE] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r2, 0xE] - ldr r1, =gTasks - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - adds r0, r1 - ldrh r1, [r0, 0x8] - subs r1, 0x1 - strh r1, [r0, 0x8] - lsls r1, 16 - cmp r1, 0 - bne _08107722 - adds r0, r3, 0 - bl DestroyAnimVisualTask -_08107722: - pop {r0} - bx r0 - .pool - thumb_func_end sub_81076F4 - - thumb_func_start sub_8107730 -sub_8107730: @ 8107730 - push {r4-r7,lr} - adds r4, r0, 0 - ldr r7, =gBattleAnimAttacker - ldrb r0, [r7] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r7] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - ldr r6, =0x0000fff6 - strh r6, [r4, 0x26] - ldrb r0, [r7] - bl sub_80A82E4 - lsls r0, 24 - lsrs r5, r0, 24 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810778A - ldrb r0, [r7] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08107784 - movs r0, 0xA - strh r0, [r4, 0x24] - b _0810778C - .pool -_08107784: - strh r6, [r4, 0x24] - subs r0, r5, 0x2 - b _0810778E -_0810778A: - strh r6, [r4, 0x24] -_0810778C: - adds r0, r5, 0x2 -_0810778E: - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - ldr r0, =sub_81077A4 - str r0, [r4, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8107730 - - thumb_func_start sub_81077A4 -sub_81077A4: @ 81077A4 - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _081077BA - adds r0, r2, 0 - bl DestroyAnimSprite -_081077BA: - pop {r0} - bx r0 - thumb_func_end sub_81077A4 - - thumb_func_start sub_81077C0 -sub_81077C0: @ 81077C0 - push {r4-r7,lr} - adds r6, r0, 0 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - adds r4, r0, 0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _0810780A - ldr r4, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4] - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - cmp r0, 0 - beq _08107802 - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0810780A -_08107802: - movs r1, 0 - ldrsh r0, [r4, r1] - negs r0, r0 - strh r0, [r4] -_0810780A: - ldr r5, =gBattleAnimArgs - movs r1, 0xA - ldrsh r0, [r5, r1] - movs r1, 0xFF - lsls r1, 8 - ands r0, r1 - movs r1, 0 - cmp r0, 0 - bne _0810781E - movs r1, 0x1 -_0810781E: - ldrb r0, [r5, 0xA] - movs r7, 0x1 - cmp r0, 0 - bne _08107828 - movs r7, 0x3 -_08107828: - adds r0, r6, 0 - bl sub_80A69CC - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08107842 - ldrh r0, [r5, 0x4] - negs r0, r0 - strh r0, [r5, 0x4] -_08107842: - ldrh r0, [r5, 0x8] - strh r0, [r6, 0x2E] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r5, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrb r0, [r4] - adds r1, r7, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r5, [r5, 0x6] - adds r0, r5 - strh r0, [r6, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r6, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81077C0 - - thumb_func_start sub_8107894 -sub_8107894: @ 8107894 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A6980 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0x8] - strh r1, [r4, 0x2E] - ldrh r0, [r0, 0x4] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - adds r1, r0 - strh r1, [r4, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8107894 - - thumb_func_start sub_81078D0 -sub_81078D0: @ 81078D0 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r0, r1] - cmp r0, 0 - beq _081078EC - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80A6980 - b _081078F4 - .pool -_081078EC: - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80A69CC -_081078F4: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x3C] - ldr r0, =sub_810790C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81078D0 - - thumb_func_start sub_810790C -sub_810790C: @ 810790C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0xB - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x4 - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x30] - adds r0, 0x30 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3C] - subs r0, 0x1 - strh r0, [r4, 0x3C] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _0810794C - adds r0, r4, 0 - bl DestroyAnimSprite -_0810794C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810790C - - thumb_func_start AnimTask_CreateSurfWave -AnimTask_CreateSurfWave: @ 8107954 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0x1 - bl SetAnimBgAttribute - mov r0, sp - bl sub_80A6B30 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _081079E0 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _081079D0 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gUnknown_08D95E00 - bl sub_80A6D48 - b _081079EA - .pool -_081079D0: - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gUnknown_08D960D0 - bl sub_80A6D48 - b _081079EA - .pool -_081079E0: - ldr r1, =gUnknown_08D963A4 - mov r0, sp - movs r2, 0x1 - bl sub_80A6D60 -_081079EA: - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gBattleAnimBackgroundImage_Surf - mov r2, sp - ldrh r2, [r2, 0xA] - bl sub_80A6CC0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08107A24 - ldr r0, =gBattleAnimBackgroundPalette_Surf - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - b _08107A32 - .pool -_08107A24: - ldr r0, =gBattleAnimBackgroundImageMuddyWater_Pal - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette -_08107A32: - ldr r0, =sub_8107D58 - ldr r4, =gTasks - mov r2, r10 - lsls r5, r2, 2 - adds r1, r5, r2 - lsls r1, 3 - adds r6, r1, r4 - ldrb r1, [r6, 0x7] - adds r1, 0x1 - lsls r1, 24 - lsrs r1, 24 - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - movs r0, 0 - mov r9, r0 - mov r1, r8 - strh r1, [r6, 0x26] - mov r2, r8 - lsls r0, r2, 2 - add r0, r8 - lsls r0, 3 - adds r7, r0, r4 - mov r0, r9 - strh r0, [r7, 0x8] - movs r0, 0x80 - lsls r0, 5 - strh r0, [r7, 0xA] - strh r0, [r7, 0xC] - bl IsContest - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - beq _08107AB4 - ldr r1, =0x0000ffb0 - adds r0, r1, 0 - ldr r2, =gBattle_BG1_X - strh r0, [r2] - adds r1, 0x20 - adds r0, r1, 0 - ldr r2, =gBattle_BG1_Y - strh r0, [r2] - movs r0, 0x2 - strh r0, [r6, 0x8] - movs r0, 0x1 - strh r0, [r6, 0xA] - mov r0, r9 - strh r0, [r7, 0xE] - b _08107B0E - .pool -_08107AB4: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x1 - bne _08107AF8 - ldr r2, =0x0000ff20 - adds r0, r2, 0 - ldr r2, =gBattle_BG1_X - strh r0, [r2] - movs r2, 0x80 - lsls r2, 1 - adds r0, r2, 0 - ldr r2, =gBattle_BG1_Y - strh r0, [r2] - movs r0, 0x2 - strh r0, [r6, 0x8] - ldr r0, =0x0000ffff - strh r0, [r6, 0xA] - strh r1, [r7, 0xE] - b _08107B0E - .pool -_08107AF8: - ldr r0, =gBattle_BG1_X - strh r4, [r0] - ldr r1, =0x0000ffd0 - adds r0, r1, 0 - ldr r2, =gBattle_BG1_Y - strh r0, [r2] - ldr r0, =0x0000fffe - strh r0, [r6, 0x8] - movs r0, 0x1 - strh r0, [r6, 0xA] - strh r4, [r7, 0xE] -_08107B0E: - ldr r0, =gBattle_BG1_X - ldrh r1, [r0] - movs r0, 0x14 - bl SetGpuReg - ldr r2, =gBattle_BG1_Y - ldrh r1, [r2] - movs r0, 0x16 - bl SetGpuReg - ldr r1, =gTasks - mov r2, r8 - lsls r0, r2, 2 - add r0, r8 - lsls r0, 3 - adds r1, r0, r1 - movs r2, 0xE - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _08107B54 - movs r0, 0x30 - strh r0, [r1, 0x10] - movs r0, 0x70 - b _08107B58 - .pool -_08107B54: - movs r0, 0 - strh r0, [r1, 0x10] -_08107B58: - strh r0, [r1, 0x12] - ldr r1, =gTasks - mov r2, r10 - adds r0, r5, r2 - lsls r0, 3 - adds r0, r1 - movs r1, 0x1 - strh r1, [r0, 0x14] - ldr r1, =sub_8107B84 - str r1, [r0] - add sp, 0x10 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_CreateSurfWave - - thumb_func_start sub_8107B84 -sub_8107B84: @ 8107B84 - push {r4-r7,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gBattle_BG1_X - ldr r2, =gBattle_BG1_Y - ldr r0, =gTasks - lsls r4, r5, 2 - adds r4, r5 - lsls r4, 3 - adds r4, r0 - ldrh r0, [r4, 0x8] - ldrh r3, [r1] - adds r0, r3 - strh r0, [r1] - ldrh r0, [r4, 0xA] - ldrh r1, [r2] - adds r0, r1 - strh r0, [r2] - mov r0, sp - bl sub_80A6B30 - ldrh r0, [r4, 0xA] - ldrh r3, [r4, 0xC] - adds r0, r3 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _08107C18 - ldr r1, =gPlttBufferFaded - mov r0, sp - ldrb r0, [r0, 0x8] - lsls r0, 4 - adds r0, 0x7 - lsls r0, 1 - adds r0, r1 - ldrh r6, [r0] - movs r2, 0x6 - adds r7, r1, 0 - adds r3, r7, 0 - mov r4, sp -_08107BDE: - ldrb r0, [r4, 0x8] - lsls r0, 4 - adds r1, r2, 0x1 - adds r0, r1 - lsls r1, r0, 1 - adds r1, r3 - subs r0, 0x1 - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - strh r0, [r1] - subs r0, r2, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0 - bne _08107BDE - mov r0, sp - ldrb r0, [r0, 0x8] - lsls r0, 4 - adds r0, 0x1 - lsls r0, 1 - adds r0, r7 - strh r6, [r0] - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - strh r2, [r0, 0x12] -_08107C18: - ldr r1, =gTasks - lsls r2, r5, 2 - adds r0, r2, r5 - lsls r0, 3 - adds r3, r0, r1 - ldrh r0, [r3, 0x14] - adds r0, 0x1 - strh r0, [r3, 0x14] - lsls r0, 16 - asrs r0, 16 - adds r4, r1, 0 - adds r6, r2, 0 - cmp r0, 0x1 - ble _08107C86 - movs r0, 0 - strh r0, [r3, 0x14] - ldrh r0, [r3, 0xE] - adds r2, r0, 0x1 - strh r2, [r3, 0xE] - lsls r0, r2, 16 - asrs r0, 16 - cmp r0, 0xD - bgt _08107C62 - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r4 - movs r0, 0x10 - subs r0, r2 - lsls r0, 8 - orrs r2, r0 - strh r2, [r1, 0xA] - ldrh r0, [r3, 0x10] - adds r0, 0x1 - strh r0, [r3, 0x10] -_08107C62: - movs r1, 0xE - ldrsh r0, [r3, r1] - cmp r0, 0x36 - ble _08107C86 - ldrh r2, [r3, 0x10] - subs r2, 0x1 - strh r2, [r3, 0x10] - movs r1, 0x26 - ldrsh r0, [r3, r1] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r1, r4 - movs r0, 0x10 - subs r0, r2 - lsls r0, 8 - orrs r2, r0 - strh r2, [r1, 0xA] -_08107C86: - adds r0, r6, r5 - lsls r0, 3 - adds r2, r0, r4 - movs r3, 0x26 - ldrsh r1, [r2, r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r4 - ldrh r0, [r0, 0xA] - movs r3, 0x1F - ands r3, r0 - cmp r3, 0 - bne _08107CA8 - strh r3, [r2, 0x8] - ldr r0, =sub_8107CC4 - str r0, [r2] -_08107CA8: - add sp, 0x10 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8107B84 - - thumb_func_start sub_8107CC4 -sub_8107CC4: @ 8107CC4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r7, =gBattle_BG1_X - ldr r0, =gBattle_BG1_Y - mov r8, r0 - ldr r6, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r6 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08107D08 - movs r0, 0x1 - bl sub_80A6C68 - movs r0, 0x2 - bl sub_80A6C68 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08107D4A - .pool -_08107D08: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08107D1C - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_08107D1C: - movs r0, 0 - strh r0, [r7] - mov r1, r8 - strh r0, [r1] - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r6 - ldr r1, =0x0000ffff - strh r1, [r0, 0x26] - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08107D4A: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8107CC4 - - thumb_func_start sub_8107D58 -sub_8107D58: @ 8107D58 - push {r4-r7,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r7, r0, 24 - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _08107D74 - b _08107EAC -_08107D74: - cmp r0, 0x1 - bgt _08107D84 - cmp r0, 0 - beq _08107D8C - b _08108022 - .pool -_08107D84: - cmp r0, 0x2 - bne _08107D8A - b _08107F78 -_08107D8A: - b _08108022 -_08107D8C: - movs r3, 0 - movs r2, 0x10 - ldrsh r0, [r4, r2] - ldr r1, =gScanlineEffectRegBuffers - mov r12, r1 - cmp r3, r0 - bge _08107DCA - mov r7, r12 - movs r5, 0xF0 - lsls r5, 3 - add r5, r12 - ldr r6, =0x0000ffff -_08107DA4: - lsls r2, r3, 16 - asrs r2, 16 - lsls r1, r2, 1 - adds r3, r1, r7 - adds r1, r5 - ldrh r0, [r4, 0xC] - strh r0, [r1] - ldrh r1, [r4, 0xC] - adds r0, r6, 0 - ands r0, r1 - strh r0, [r3] - adds r2, 0x1 - lsls r2, 16 - lsrs r3, r2, 16 - asrs r2, 16 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r2, r0 - blt _08107DA4 -_08107DCA: - ldrh r3, [r4, 0x10] - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _08107E04 - ldr r5, =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 - ldr r7, =0x0000ffff -_08107DE2: - asrs r2, 16 - lsls r1, r2, 1 - adds r3, r1, r5 - adds r1, r6 - ldrh r0, [r4, 0xA] - strh r0, [r1] - ldrh r1, [r4, 0xA] - adds r0, r7, 0 - ands r0, r1 - strh r0, [r3] - adds r2, 0x1 - lsls r2, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - blt _08107DE2 -_08107E04: - ldrh r3, [r4, 0x12] - lsls r2, r3, 16 - asrs r0, r2, 16 - cmp r0, 0x9F - bgt _08107E3A - ldr r5, =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 - ldr r7, =0x0000ffff -_08107E18: - asrs r2, 16 - lsls r1, r2, 1 - adds r3, r1, r5 - adds r1, r6 - ldrh r0, [r4, 0xC] - strh r0, [r1] - ldrh r1, [r4, 0xC] - adds r0, r7, 0 - ands r0, r1 - strh r0, [r3] - adds r2, 0x1 - lsls r2, 16 - lsrs r3, r2, 16 - lsls r2, r3, 16 - asrs r0, r2, 16 - cmp r0, 0x9F - ble _08107E18 -_08107E3A: - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08107E64 - lsls r0, r3, 16 - asrs r0, 15 - mov r3, r12 - adds r2, r0, r3 - movs r1, 0xF0 - lsls r1, 3 - add r1, r12 - adds r0, r1 - ldrh r1, [r4, 0xA] - strh r1, [r0] - ldrh r0, [r4, 0xA] - b _08107E7A - .pool -_08107E64: - lsls r0, r3, 16 - asrs r0, 15 - mov r1, r12 - adds r2, r0, r1 - movs r1, 0xF0 - lsls r1, 3 - add r1, r12 - adds r0, r1 - ldrh r1, [r4, 0xC] - strh r1, [r0] - ldrh r0, [r4, 0xC] -_08107E7A: - strh r0, [r2] - ldr r0, =0x04000052 - str r0, [sp] - ldr r0, =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r2, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r2, [r0, 0x9] - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08108022 - .pool -_08107EAC: - movs r2, 0xE - ldrsh r1, [r4, r2] - cmp r1, 0 - bne _08107EC4 - ldrh r0, [r4, 0x10] - subs r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - cmp r0, 0 - bgt _08107ED8 - strh r1, [r4, 0x10] - b _08107ED2 -_08107EC4: - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6F - ble _08107ED8 -_08107ED2: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_08107ED8: - movs r3, 0 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r3, r0 - bge _08107F0C - ldr r6, =gScanlineEffectRegBuffers - ldr r5, =gScanlineEffect -_08107EE6: - lsls r1, r3, 16 - asrs r1, 16 - lsls r3, r1, 1 - ldrb r2, [r5, 0x14] - lsls r0, r2, 4 - subs r0, r2 - lsls r0, 7 - adds r3, r0 - adds r3, r6 - ldrh r0, [r4, 0xC] - strh r0, [r3] - adds r1, 0x1 - lsls r1, 16 - lsrs r3, r1, 16 - asrs r1, 16 - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r1, r0 - blt _08107EE6 -_08107F0C: - ldrh r3, [r4, 0x10] - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _08107F40 - ldr r6, =gScanlineEffectRegBuffers - ldr r5, =gScanlineEffect -_08107F1E: - asrs r3, r2, 16 - lsls r2, r3, 1 - ldrb r1, [r5, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r6 - ldrh r0, [r4, 0xA] - strh r0, [r2] - adds r3, 0x1 - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - blt _08107F1E -_08107F40: - ldrh r3, [r4, 0x12] - lsls r1, r3, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - bgt _08108022 - ldr r6, =gScanlineEffectRegBuffers - ldr r5, =gScanlineEffect -_08107F4E: - asrs r3, r1, 16 - lsls r2, r3, 1 - ldrb r1, [r5, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r6 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r3, 0x1 - lsls r1, r3, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - ble _08107F4E - b _08108022 - .pool -_08107F78: - movs r3, 0 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r3, r0 - bge _08107FAC - ldr r6, =gScanlineEffectRegBuffers - ldr r5, =gScanlineEffect -_08107F86: - lsls r1, r3, 16 - asrs r1, 16 - lsls r3, r1, 1 - ldrb r2, [r5, 0x14] - lsls r0, r2, 4 - subs r0, r2 - lsls r0, 7 - adds r3, r0 - adds r3, r6 - ldrh r0, [r4, 0xC] - strh r0, [r3] - adds r1, 0x1 - lsls r1, 16 - lsrs r3, r1, 16 - asrs r1, 16 - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r1, r0 - blt _08107F86 -_08107FAC: - ldrh r3, [r4, 0x10] - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _08107FE0 - ldr r6, =gScanlineEffectRegBuffers - ldr r5, =gScanlineEffect -_08107FBE: - asrs r3, r2, 16 - lsls r2, r3, 1 - ldrb r1, [r5, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r6 - ldrh r0, [r4, 0xA] - strh r0, [r2] - adds r3, 0x1 - lsls r2, r3, 16 - asrs r1, r2, 16 - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r1, r0 - blt _08107FBE -_08107FE0: - ldrh r3, [r4, 0x12] - lsls r1, r3, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - bgt _0810800C - ldr r6, =gScanlineEffectRegBuffers - ldr r5, =gScanlineEffect -_08107FEE: - asrs r3, r1, 16 - lsls r2, r3, 1 - ldrb r1, [r5, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r6 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r3, 0x1 - lsls r1, r3, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - ble _08107FEE -_0810800C: - movs r0, 0x26 - ldrsh r1, [r4, r0] - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _08108022 - bl ScanlineEffect_Stop - adds r0, r7, 0 - bl DestroyTask -_08108022: - add sp, 0xC - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8107D58 - - thumb_func_start sub_8108034 -sub_8108034: @ 8108034 - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x8 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80A6980 - bl Random2 - movs r5, 0xFF - ands r5, r0 - movs r0, 0x80 - lsls r0, 1 - adds r6, r0, 0 - orrs r5, r6 - bl Random2 - ldr r1, =0x000001ff - ands r1, r0 - adds r0, r1, 0 - cmp r0, 0xFF - ble _0810807A - subs r0, r6, r0 - lsls r0, 16 - lsrs r1, r0, 16 -_0810807A: - strh r5, [r4, 0x30] - strh r1, [r4, 0x32] - ldr r0, =sub_8108098 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8108034 - - thumb_func_start sub_8108098 -sub_8108098: @ 8108098 - push {r4,lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x30] - ldrh r1, [r2, 0x34] - adds r3, r0, r1 - strh r3, [r2, 0x34] - ldrh r1, [r2, 0x32] - ldrh r4, [r2, 0x36] - adds r1, r4 - strh r1, [r2, 0x36] - movs r1, 0x1 - ands r1, r0 - cmp r1, 0 - beq _081080BC - lsls r0, r3, 16 - asrs r0, 24 - negs r0, r0 - b _081080C0 -_081080BC: - lsls r0, r3, 16 - asrs r0, 24 -_081080C0: - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r2, 0x26] - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x15 - bne _081080DE - adds r0, r2, 0 - bl DestroyAnimSprite -_081080DE: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8108098 - - thumb_func_start sub_81080E4 -sub_81080E4: @ 81080E4 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x22] - strh r0, [r4, 0x12] - bl sub_8108384 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - bl sub_80A7270 - ldr r0, =sub_8108140 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81080E4 - - thumb_func_start sub_8108140 -sub_8108140: @ 8108140 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x7 - bls _0810815C - b _0810837A -_0810815C: - lsls r0, 2 - ldr r1, =_08108170 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08108170: - .4byte _08108190 - .4byte _081081B6 - .4byte _08108248 - .4byte _0810827E - .4byte _08108292 - .4byte _081082A0 - .4byte _08108320 - .4byte _0810836C -_08108190: - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r3, 0x80 - lsls r3, 1 - movs r0, 0xE0 - str r0, [sp] - movs r0, 0x80 - lsls r0, 2 - str r0, [sp, 0x4] - movs r0, 0x20 - str r0, [sp, 0x8] - adds r0, r4, 0 - adds r2, r3, 0 - bl sub_80A805C - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_081081B6: - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08108212 - movs r0, 0 - strh r0, [r4, 0xE] - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08108200 - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x3 - strh r1, [r0, 0x24] - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - adds r1, 0x1 - strh r1, [r0, 0x22] - b _08108212 - .pool -_08108200: - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r1, =0x0000fffd - strh r1, [r0, 0x24] -_08108212: - adds r0, r4, 0 - bl sub_80A80C8 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - beq _08108222 - b _0810837A -_08108222: - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A7E6C - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r5, [r0, 0x24] - strh r5, [r4, 0xE] - b _0810835C - .pool -_08108248: - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bgt _08108258 - b _0810837A -_08108258: - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r3, 0x80 - lsls r3, 2 - movs r0, 0xC0 - lsls r0, 1 - str r0, [sp] - movs r0, 0xE0 - str r0, [sp, 0x4] - movs r0, 0x8 - str r0, [sp, 0x8] - adds r0, r4, 0 - movs r2, 0xE0 - bl sub_80A805C - movs r0, 0 - strh r0, [r4, 0xE] - b _0810835E -_0810827E: - adds r0, r4, 0 - bl sub_80A80C8 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _0810837A - strh r0, [r4, 0xE] - strh r0, [r4, 0x10] - b _0810835E -_08108292: - adds r0, r4, 0 - adds r1, r2, 0 - bl sub_8108408 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_081082A0: - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0810837A - movs r0, 0 - strh r0, [r4, 0xE] - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _081082D8 - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - adds r1, 0x2 - b _081082EA - .pool -_081082D8: - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - subs r1, 0x2 -_081082EA: - strh r1, [r0, 0x26] - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0xA - bne _0810837A - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r2, 0xC0 - lsls r2, 1 - movs r0, 0x80 - lsls r0, 1 - str r0, [sp] - str r0, [sp, 0x4] - movs r0, 0x8 - str r0, [sp, 0x8] - adds r0, r4, 0 - movs r3, 0xE0 - bl sub_80A805C - movs r0, 0 - strh r0, [r4, 0xE] - strh r0, [r4, 0x10] - b _0810835E - .pool -_08108320: - ldr r6, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrh r1, [r0, 0x22] - subs r1, 0x1 - strh r1, [r0, 0x22] - adds r0, r4, 0 - bl sub_80A80C8 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - bne _0810837A - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A7344 - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrh r1, [r4, 0x12] - strh r1, [r0, 0x22] -_0810835C: - strh r5, [r4, 0x10] -_0810835E: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _0810837A - .pool -_0810836C: - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0810837A - adds r0, r2, 0 - bl DestroyAnimVisualTask -_0810837A: - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8108140 - - thumb_func_start sub_8108384 -sub_8108384: @ 8108384 - push {r4,r5,lr} - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _081083B8 - ldr r1, =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, =gPlayerParty - b _081083C8 - .pool -_081083B4: - adds r0, r2, 0 - b _081083FA -_081083B8: - ldr r1, =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r1, r0 - ldr r0, =gEnemyParty -_081083C8: - adds r5, r1, r0 - adds r0, r5, 0 - movs r1, 0x3A - bl GetMonData - adds r4, r0, 0 - lsls r4, 16 - adds r0, r5, 0 - movs r1, 0x39 - bl GetMonData - lsls r0, 16 - lsrs r3, r0, 16 - lsrs r4, 18 - movs r2, 0 -_081083E6: - adds r1, r2, 0x1 - adds r0, r4, 0 - muls r0, r1 - cmp r3, r0 - blt _081083B4 - lsls r0, r1, 24 - lsrs r2, r0, 24 - cmp r2, 0x2 - bls _081083E6 - movs r0, 0x3 -_081083FA: - pop {r4,r5} - pop {r1} - bx r1 - .pool - thumb_func_end sub_8108384 - - thumb_func_start sub_8108408 -sub_8108408: @ 8108408 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - adds r7, r0, 0 - lsls r1, 24 - lsrs r1, 24 - str r1, [sp] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - movs r5, 0xAC - ldrb r0, [r4] - bl sub_80A82E4 - subs r0, 0x1 - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x8] - ldrh r1, [r7, 0xA] - movs r0, 0x4 - subs r0, r1 - lsls r0, 16 - lsrs r1, r0, 16 - cmp r0, 0 - bgt _08108458 - movs r1, 0x1 -_08108458: - movs r0, 0 - str r0, [sp, 0x4] - lsls r0, r1, 16 - mov r10, r8 - mov r9, r6 - mov r1, r10 - lsls r1, 4 - str r1, [sp, 0xC] - mov r1, r9 - lsls r1, 4 - str r1, [sp, 0x10] - asrs r0, 16 - mov r8, r0 -_08108472: - ldr r0, =gUnknown_08595268 - mov r1, r10 - mov r2, r9 - ldr r3, [sp, 0x8] - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - lsls r6, r5, 16 - cmp r2, 0x40 - beq _081084DA - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r5, r0, r1 - mov r0, sp - ldrh r0, [r0, 0x4] - strh r0, [r5, 0x30] - mov r1, sp - ldrh r1, [r1, 0xC] - strh r1, [r5, 0x32] - mov r0, sp - ldrh r0, [r0, 0x10] - strh r0, [r5, 0x34] - asrs r4, r6, 16 - adds r0, r4, 0 - movs r1, 0x40 - bl Cos - strh r0, [r5, 0x36] - adds r0, r4, 0 - movs r1, 0x40 - bl Sin - strh r0, [r5, 0x38] - mov r1, sp - ldrh r1, [r1] - strh r1, [r5, 0x3A] - movs r0, 0x2 - strh r0, [r5, 0x3C] - ldrh r1, [r7, 0xC] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _081084D4 - adds r0, r5, 0 - bl sub_810851C -_081084D4: - ldrh r0, [r7, 0xC] - adds r0, 0x1 - strh r0, [r7, 0xC] -_081084DA: - mov r1, r8 - lsls r0, r1, 1 - asrs r1, r6, 16 - adds r1, r0 - lsls r1, 16 - movs r0, 0xFF - lsls r0, 16 - ands r0, r1 - lsrs r5, r0, 16 - ldr r1, [sp, 0x4] - lsls r0, r1, 16 - asrs r0, 16 - add r0, r8 - lsls r0, 16 - lsrs r1, r0, 16 - str r1, [sp, 0x4] - asrs r0, 16 - cmp r0, 0x13 - ble _08108472 - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8108408 - - thumb_func_start sub_810851C -sub_810851C: @ 810851C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0810852E - cmp r0, 0x1 - beq _08108564 - b _081085BE -_0810852E: - movs r2, 0x30 - ldrsh r0, [r4, r2] - movs r1, 0x6 - bl __modsi3 - lsls r0, 16 - asrs r0, 16 - lsls r1, r0, 1 - adds r1, r0 - ldrh r0, [r4, 0x36] - adds r1, r0 - strh r1, [r4, 0x36] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x3 - bl __modsi3 - lsls r0, 16 - asrs r0, 16 - lsls r1, r0, 1 - adds r1, r0 - ldrh r2, [r4, 0x38] - adds r1, r2 - strh r1, [r4, 0x38] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] -_08108564: - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x32] - adds r0, r1 - strh r0, [r4, 0x32] - ldrh r1, [r4, 0x38] - ldrh r2, [r4, 0x34] - adds r1, r2 - strh r1, [r4, 0x34] - lsls r0, 16 - asrs r0, 20 - strh r0, [r4, 0x20] - lsls r1, 16 - asrs r2, r1, 20 - strh r2, [r4, 0x22] - adds r0, 0x8 - lsls r0, 16 - movs r1, 0x80 - lsls r1, 17 - cmp r0, r1 - bhi _0810859A - adds r1, r2, 0 - movs r0, 0x8 - negs r0, r0 - cmp r1, r0 - blt _0810859A - cmp r1, 0x78 - ble _081085BE -_0810859A: - ldr r3, =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_081085BE: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810851C - - thumb_func_start sub_81085C8 -sub_81085C8: @ 81085C8 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r4, r1, r0 - bl sub_8108384 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0xA] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08108600 - movs r0, 0x88 - strh r0, [r4, 0x10] - movs r0, 0x28 - b _08108606 - .pool -_08108600: - movs r0, 0x10 - strh r0, [r4, 0x10] - movs r0, 0x50 -_08108606: - strh r0, [r4, 0x14] - movs r0, 0x62 - strh r0, [r4, 0x12] - ldrh r0, [r4, 0x10] - adds r0, 0x31 - strh r0, [r4, 0x16] - movs r0, 0xA - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - adds r0, 0x5 - strh r0, [r4, 0x20] - ldr r0, =sub_810862C - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81085C8 - - thumb_func_start sub_810862C -sub_810862C: @ 810862C - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r1, r0, 24 - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - ldr r7, =gTasks - adds r4, r0, r7 - movs r0, 0x8 - ldrsh r2, [r4, r0] - cmp r2, 0 - beq _08108654 - cmp r2, 0x1 - beq _08108704 - b _08108712 - .pool -_08108654: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _0810866A - strh r2, [r4, 0xC] - adds r0, r4, 0 - bl sub_810871C -_0810866A: - movs r1, 0x1C - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _081086E4 - movs r2, 0x22 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _081086E4 - ldr r5, =gBattleAnimArgs - movs r1, 0x1 - mov r8, r1 - mov r2, r8 - strh r2, [r5] - strh r0, [r5, 0x2] - movs r0, 0xC - strh r0, [r5, 0x4] - ldr r6, =sub_81152DC - adds r0, r6, 0 - movs r1, 0x50 - bl CreateTask - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0xFF - beq _081086B4 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r0, r7 - ldr r1, [r0] - adds r0, r2, 0 - bl _call_via_r1 - ldr r1, =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] -_081086B4: - movs r0, 0x3 - strh r0, [r5] - adds r0, r6, 0 - movs r1, 0x50 - bl CreateTask - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0xFF - beq _081086E0 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r0, r7 - ldr r1, [r0] - adds r0, r2, 0 - bl _call_via_r1 - ldr r1, =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] -_081086E0: - mov r0, r8 - strh r0, [r4, 0x22] -_081086E4: - movs r2, 0x1E - ldrsh r1, [r4, r2] - movs r2, 0x20 - ldrsh r0, [r4, r2] - cmp r1, r0 - blt _08108712 - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08108712 - .pool -_08108704: - movs r2, 0x1A - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _08108712 - adds r0, r1, 0 - bl DestroyAnimVisualTask -_08108712: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_810862C - - thumb_func_start sub_810871C -sub_810871C: @ 810871C - push {r4-r6,lr} - adds r4, r0, 0 - lsls r1, 24 - lsrs r6, r1, 24 - ldr r1, =gSineTable - movs r2, 0x18 - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - adds r0, 0x3 - asrs r0, 4 - ldrh r2, [r4, 0x14] - adds r0, r2 - lsls r0, 16 - lsrs r5, r0, 16 - ldr r0, =gUnknown_08595268 - movs r2, 0x16 - ldrsh r1, [r4, r2] - movs r2, 0 - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x40 - beq _08108776 - ldr r3, =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r3, 0 - adds r1, 0x1C - adds r1, r0, r1 - ldr r2, =sub_81087C0 - str r2, [r1] - adds r0, r3 - strh r5, [r0, 0x38] - strh r6, [r0, 0x3A] - movs r1, 0x9 - strh r1, [r0, 0x3C] - ldrh r0, [r4, 0x1A] - adds r0, 0x1 - strh r0, [r4, 0x1A] -_08108776: - ldrh r0, [r4, 0x1E] - adds r0, 0x1 - strh r0, [r4, 0x1E] - ldrh r0, [r4, 0x18] - adds r0, 0x27 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x18] - movs r0, 0x16 - ldrsh r1, [r4, r0] - ldr r0, =0x41c64e6d - muls r0, r1 - ldr r1, =0x00003039 - adds r0, r1 - movs r2, 0x12 - ldrsh r1, [r4, r2] - bl __modsi3 - ldrh r1, [r4, 0x10] - adds r1, r0 - strh r1, [r4, 0x16] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810871C - - thumb_func_start sub_81087C0 -sub_81087C0: @ 81087C0 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _08108856 - ldrh r0, [r5, 0x22] - adds r0, 0x8 - strh r0, [r5, 0x22] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x38 - ldrsh r1, [r5, r2] - cmp r0, r1 - blt _08108856 - ldr r2, =gTasks - movs r3, 0x3A - ldrsh r1, [r5, r3] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - movs r1, 0x1 - strh r1, [r0, 0x1C] - ldr r0, =gUnknown_08597388 - movs r2, 0x20 - ldrsh r1, [r5, r2] - movs r3, 0x22 - ldrsh r2, [r5, r3] - movs r3, 0x1 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x30] - cmp r0, 0x40 - beq _08108850 - movs r0, 0x30 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, =gSprites - adds r0, r4 - movs r1, 0x3 - bl StartSpriteAffineAnim - movs r2, 0x30 - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r5, 0x3A] - strh r1, [r0, 0x3A] - movs r3, 0x30 - ldrsh r1, [r5, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrh r1, [r5, 0x3C] - strh r1, [r0, 0x3C] - movs r0, 0x30 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, 0x1C - adds r0, r4 - ldr r1, =sub_810886C - str r1, [r0] -_08108850: - adds r0, r5, 0 - bl DestroySprite -_08108856: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81087C0 - - thumb_func_start sub_810886C -sub_810886C: @ 810886C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _081088D8 - movs r0, 0 - strh r0, [r4, 0x30] - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - bne _081088D8 - ldr r3, =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite -_081088D8: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810886C - - thumb_func_start sub_81088E4 -sub_81088E4: @ 81088E4 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r5, r1, r0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r6, 0 - strh r0, [r5, 0xE] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x10] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _08108928 - movs r1, 0x1 -_08108928: - strh r1, [r5, 0x16] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0810893C - movs r1, 0x16 - ldrsh r0, [r5, r1] - negs r0, r0 - strh r0, [r5, 0x16] -_0810893C: - movs r2, 0x16 - ldrsh r0, [r5, r2] - lsls r0, 3 - ldrh r1, [r5, 0xE] - adds r0, r1 - strh r0, [r5, 0x12] - movs r2, 0x16 - ldrsh r1, [r5, r2] - lsls r1, 3 - ldrh r0, [r5, 0x10] - subs r0, r1 - strh r0, [r5, 0x14] - ldr r0, =0x0000ffe0 - strh r0, [r5, 0x1A] - strh r6, [r5, 0xA] - strh r6, [r5, 0x8] - ldr r0, =sub_8108978 - str r0, [r5] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81088E4 - - thumb_func_start sub_8108978 -sub_8108978: @ 8108978 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x6 - bls _08108992 - b _08108AB2 -_08108992: - lsls r0, 2 - ldr r1, =_081089A4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_081089A4: - .4byte _081089C0 - .4byte _081089D0 - .4byte _081089EA - .4byte _08108A2C - .4byte _08108A4E - .4byte _08108A7C - .4byte _08108AA2 -_081089C0: - adds r0, r4, 0 - bl sub_8108AC0 - movs r1, 0x1C - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _08108AB8 - b _08108AAA -_081089D0: - adds r0, r4, 0 - bl sub_8108AC0 - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _08108AB8 - movs r0, 0 - strh r0, [r4, 0xA] - b _08108AAA -_081089EA: - adds r0, r4, 0 - bl sub_8108AC0 - movs r1, 0x16 - ldrsh r0, [r4, r1] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 1 - ldrh r0, [r4, 0x12] - adds r1, r0 - movs r2, 0 - strh r1, [r4, 0x12] - adds r1, 0x10 - lsls r1, 16 - movs r0, 0x88 - lsls r0, 17 - cmp r1, r0 - bls _08108AB8 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _08108A28 - movs r0, 0x1 - strh r0, [r4, 0x22] - movs r0, 0x6 - strh r0, [r4, 0x8] - strh r2, [r4, 0xA] - b _08108AB8 -_08108A28: - strh r2, [r4, 0xA] - b _08108AAA -_08108A2C: - adds r0, r4, 0 - bl sub_8108AC0 - movs r0, 0x16 - ldrsh r1, [r4, r0] - lsls r1, 1 - ldrh r0, [r4, 0x14] - subs r0, r1 - strh r0, [r4, 0x14] - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _08108AB8 - b _08108AAA -_08108A4E: - adds r0, r4, 0 - bl sub_8108AC0 - movs r1, 0x16 - ldrsh r0, [r4, r1] - lsls r1, r0, 1 - adds r1, r0 - lsls r1, 1 - ldrh r0, [r4, 0x12] - subs r0, r1 - strh r0, [r4, 0x12] - adds r0, 0x10 - lsls r0, 16 - movs r1, 0x88 - lsls r1, 17 - cmp r0, r1 - bls _08108AB8 - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - movs r0, 0 - strh r0, [r4, 0xA] - b _08108AAA -_08108A7C: - adds r0, r4, 0 - bl sub_8108AC0 - movs r0, 0x16 - ldrsh r1, [r4, r0] - lsls r1, 1 - ldrh r0, [r4, 0x14] - subs r0, r1 - strh r0, [r4, 0x14] - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x7 - ble _08108AB8 - movs r0, 0x2 - strh r0, [r4, 0x8] - b _08108AB8 -_08108AA2: - movs r1, 0x18 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08108AB8 -_08108AAA: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08108AB8 -_08108AB2: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_08108AB8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8108978 - - thumb_func_start sub_8108AC0 -sub_8108AC0: @ 8108AC0 - push {r4-r6,lr} - adds r6, r0, 0 - ldrh r0, [r6, 0xC] - adds r0, 0x1 - strh r0, [r6, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08108B1A - movs r0, 0 - strh r0, [r6, 0xC] - ldr r0, =gUnknown_08595268 - movs r2, 0xE - ldrsh r1, [r6, r2] - movs r3, 0x10 - ldrsh r2, [r6, r3] - movs r3, 0xA - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x40 - beq _08108B1A - ldr r5, =gSprites - lsls r4, r0, 4 - adds r4, r0 - lsls r4, 2 - adds r0, r4, r5 - movs r1, 0x10 - strh r1, [r0, 0x2E] - ldrh r1, [r6, 0x12] - strh r1, [r0, 0x32] - ldrh r1, [r6, 0x14] - strh r1, [r0, 0x36] - ldrh r1, [r6, 0x1A] - strh r1, [r0, 0x38] - bl sub_80A68D4 - adds r5, 0x1C - adds r4, r5 - ldr r0, =sub_8108B2C - str r0, [r4] - ldrh r0, [r6, 0x18] - adds r0, 0x1 - strh r0, [r6, 0x18] -_08108B1A: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8108AC0 - - thumb_func_start sub_8108B2C -sub_8108B2C: @ 8108B2C - push {r4-r6,lr} - adds r6, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _08108B86 - ldrh r0, [r6, 0x24] - ldrh r1, [r6, 0x20] - adds r0, r1 - strh r0, [r6, 0x20] - ldrh r0, [r6, 0x26] - ldrh r1, [r6, 0x22] - adds r0, r1 - strh r0, [r6, 0x22] - movs r0, 0x6 - strh r0, [r6, 0x2E] - bl Random2 - movs r4, 0x1F - adds r1, r4, 0 - ands r1, r0 - ldr r5, =0x0000fff0 - adds r1, r5 - ldrh r0, [r6, 0x20] - adds r1, r0 - strh r1, [r6, 0x32] - bl Random2 - ands r4, r0 - adds r4, r5 - ldrh r1, [r6, 0x22] - adds r4, r1 - strh r4, [r6, 0x36] - bl Random2 - movs r1, 0x7 - ands r1, r0 - mvns r1, r1 - strh r1, [r6, 0x38] - adds r0, r6, 0 - bl sub_80A68D4 - ldr r0, =sub_8108B94 - str r0, [r6, 0x1C] -_08108B86: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8108B2C - - thumb_func_start sub_8108B94 -sub_8108B94: @ 8108B94 - push {r4-r6,lr} - adds r5, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _08108BD0 - movs r4, 0 - ldr r6, =gTasks -_08108BA6: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r2, r0, r6 - ldr r1, [r2] - ldr r0, =sub_8108978 - cmp r1, r0 - bne _08108BC6 - movs r0, 0x1 - strh r0, [r2, 0x1C] - ldrh r0, [r2, 0x18] - subs r0, 0x1 - strh r0, [r2, 0x18] - adds r0, r5, 0 - bl DestroySprite -_08108BC6: - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - cmp r4, 0xF - bls _08108BA6 -_08108BD0: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8108B94 - - thumb_func_start sub_8108BE0 -sub_8108BE0: @ 8108BE0 - ldr r2, =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r0, 0x20] - ldrh r1, [r2, 0x2] - strh r1, [r0, 0x22] - ldrh r1, [r2, 0x4] - strh r1, [r0, 0x2E] - ldrh r1, [r2, 0x6] - strh r1, [r0, 0x30] - ldrh r1, [r2, 0x8] - strh r1, [r0, 0x32] - ldrh r1, [r2, 0xA] - strh r1, [r0, 0x34] - ldr r1, =sub_8108C08 - str r1, [r0, 0x1C] - bx lr - .pool - thumb_func_end sub_8108BE0 - - thumb_func_start sub_8108C08 -sub_8108C08: @ 8108C08 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x36] - ldrh r1, [r4, 0x2E] - subs r0, r1 - strh r0, [r4, 0x36] - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl __divsi3 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x38] - adds r0, r2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x34] - subs r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - cmp r0, 0 - bne _08108C4C - adds r0, r4, 0 - bl DestroyAnimSprite -_08108C4C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8108C08 - - thumb_func_start sub_8108C54 -sub_8108C54: @ 8108C54 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x34] - adds r0, r1 - strh r0, [r4, 0x34] - ldrh r1, [r4, 0x32] - ldrh r2, [r4, 0x36] - adds r1, r2 - strh r1, [r4, 0x36] - lsls r0, 16 - asrs r0, 23 - strh r0, [r4, 0x24] - lsls r1, 16 - asrs r1, 23 - strh r1, [r4, 0x26] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _08108C8C - adds r0, r4, 0 - bl FreeSpriteOamMatrix - adds r0, r4, 0 - bl DestroySprite -_08108C8C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8108C54 - - thumb_func_start sub_8108C94 -sub_8108C94: @ 8108C94 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x30] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x34] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x36] - ldr r0, =sub_8108CDC - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8108C94 - - thumb_func_start sub_8108CDC -sub_8108CDC: @ 8108CDC - push {r4-r6,lr} - adds r4, r0, 0 - movs r0, 0x30 - ldrsh r1, [r4, r0] - movs r2, 0x20 - ldrsh r0, [r4, r2] - subs r6, r1, r0 - movs r0, 0x32 - ldrsh r1, [r4, r0] - movs r2, 0x22 - ldrsh r0, [r4, r2] - subs r5, r1, r0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - muls r0, r6 - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl __divsi3 - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - muls r0, r5 - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl __divsi3 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x36 - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _08108D34 - movs r0, 0 - strh r0, [r4, 0x38] - adds r0, r4, 0 - adds r1, r6, 0 - adds r2, r5, 0 - bl sub_8108D54 -_08108D34: - movs r0, 0x34 - ldrsh r1, [r4, r0] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _08108D46 - adds r0, r4, 0 - bl DestroyAnimSprite -_08108D46: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8108CDC - - thumb_func_start sub_8108D54 -sub_8108D54: @ 8108D54 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x18 - adds r4, r1, 0 - adds r5, r2, 0 - movs r2, 0x2E - ldrsh r1, [r0, r2] - lsrs r2, r1, 31 - adds r1, r2 - lsls r1, 15 - lsrs r1, 16 - str r1, [sp] - ldrh r1, [r0, 0x24] - ldrh r3, [r0, 0x20] - adds r1, r3 - lsls r1, 16 - lsrs r1, 16 - mov r8, r1 - ldrh r1, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r1, r0 - lsls r1, 16 - lsrs r1, 16 - mov r10, r1 - bl Random2 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xA - bl __umodsi3 - adds r0, r5, r0 - subs r0, 0x5 - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - bl Random2 - negs r4, r4 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0xA - bl __umodsi3 - adds r4, r0 - subs r4, 0x5 - lsls r4, 16 - lsrs r7, r4, 16 - movs r6, 0 - mov r0, r8 - lsls r0, 16 - mov r8, r0 - mov r1, r10 - lsls r1, 16 - str r1, [sp, 0xC] - ldr r2, [sp] - lsls r2, 16 - str r2, [sp, 0x10] - asrs r1, 16 - lsls r0, r7, 16 - asrs r5, r0, 16 - str r0, [sp, 0x14] - negs r3, r5 - str r3, [sp, 0x4] - asrs r0, r2, 16 - adds r1, r0 - lsls r1, 16 - mov r10, r1 -_08108DE2: - ldr r0, =gUnknown_08595310 - mov r2, r8 - asrs r1, r2, 16 - mov r3, r10 - asrs r2, r3, 16 - movs r3, 0x82 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r4, r0, r1 - movs r0, 0x14 - strh r0, [r4, 0x2E] - mov r0, r9 - strh r0, [r4, 0x30] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A82E4 - subs r0, 0x1 - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - cmp r5, 0 - bge _08108E30 - mov r1, sp - ldrh r1, [r1, 0x4] - strh r1, [r4, 0x32] - b _08108E32 - .pool -_08108E30: - strh r7, [r4, 0x32] -_08108E32: - lsls r0, r6, 16 - movs r2, 0x80 - lsls r2, 9 - adds r0, r2 - lsrs r6, r0, 16 - cmp r0, 0 - ble _08108DE2 - movs r6, 0 - ldr r3, [sp, 0xC] - asrs r1, r3, 16 - ldr r0, [sp, 0x14] - asrs r5, r0, 16 - negs r2, r5 - str r2, [sp, 0x8] - ldr r3, [sp, 0x10] - asrs r0, r3, 16 - subs r1, r0 - lsls r1, 16 - mov r10, r1 -_08108E58: - ldr r0, =gUnknown_08595310 - mov r2, r8 - asrs r1, r2, 16 - mov r3, r10 - asrs r2, r3, 16 - movs r3, 0x82 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r4, r0, r1 - movs r0, 0x14 - strh r0, [r4, 0x2E] - mov r0, r9 - strh r0, [r4, 0x30] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A82E4 - subs r0, 0x1 - adds r1, r4, 0 - adds r1, 0x43 - strb r0, [r1] - cmp r5, 0 - ble _08108EA8 - mov r1, sp - ldrh r1, [r1, 0x8] - strh r1, [r4, 0x32] - b _08108EAA - .pool -_08108EA8: - strh r7, [r4, 0x32] -_08108EAA: - lsls r0, r6, 16 - movs r2, 0x80 - lsls r2, 9 - adds r0, r2 - lsrs r6, r0, 16 - cmp r0, 0 - ble _08108E58 - add sp, 0x18 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_8108D54 - - thumb_func_start sub_8108EC8 -sub_8108EC8: @ 8108EC8 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r4, 0x2E] - movs r0, 0x3C - strh r0, [r4, 0x30] - movs r0, 0x9 - strh r0, [r4, 0x32] - movs r0, 0x1E - strh r0, [r4, 0x34] - movs r0, 0xFE - lsls r0, 8 - strh r0, [r4, 0x36] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r1, =sub_80A634C - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8108EC8 - - thumb_func_start sub_8108F08 -sub_8108F08: @ 8108F08 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - movs r0, 0 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl sub_80A6864 - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x32] - ldr r0, =sub_80A656C - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8108F08 - - thumb_func_start sub_8108F4C -sub_8108F4C: @ 8108F4C - push {r4,lr} - adds r4, r0, 0 - bl sub_80A6838 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08108F88 - ldr r2, =gBattleAnimArgs - ldrh r0, [r4, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r2, 0x8] - negs r0, r0 - strh r0, [r4, 0x32] - adds r1, r2, 0 - b _08108F9E - .pool -_08108F88: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x32] -_08108F9E: - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x36] - ldrh r0, [r1, 0xA] - strh r0, [r4, 0x34] - ldr r0, =sub_8109028 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8108F4C - - thumb_func_start sub_8108FBC -sub_8108FBC: @ 8108FBC - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08108FF0 - ldr r2, =gBattleAnimArgs - ldrh r0, [r4, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r2, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r2, 0x8] - strh r0, [r4, 0x32] - adds r1, r2, 0 - b _08109008 - .pool -_08108FF0: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrh r0, [r1, 0x8] - negs r0, r0 - strh r0, [r4, 0x32] -_08109008: - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x36] - ldrh r0, [r1, 0xA] - strh r0, [r4, 0x34] - ldr r0, =sub_8109028 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8108FBC - - thumb_func_start sub_8109028 -sub_8109028: @ 8109028 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x36 - ldrsh r1, [r2, r3] - cmp r0, r1 - bge _0810904E - ldrh r0, [r2, 0x32] - ldrh r1, [r2, 0x24] - adds r0, r1 - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x34] - ldrh r3, [r2, 0x26] - adds r0, r3 - strh r0, [r2, 0x26] -_0810904E: - movs r0, 0x2E - ldrsh r1, [r2, r0] - movs r3, 0x30 - ldrsh r0, [r2, r3] - cmp r1, r0 - bne _08109060 - adds r0, r2, 0 - bl move_anim_8074EE0 -_08109060: - pop {r0} - bx r0 - thumb_func_end sub_8109028 - - thumb_func_start sub_8109064 -sub_8109064: @ 8109064 - push {r4,lr} - adds r4, r0, 0 - bl sub_80A6838 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08109090 - ldr r0, =gBattleAnimArgs - ldrh r1, [r4, 0x20] - ldrh r2, [r0] - subs r1, r2 - strh r1, [r4, 0x20] - b _081090A2 - .pool -_08109090: - ldr r0, =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r4, 0x20] - adds r1, r2 - strh r1, [r4, 0x20] - adds r2, r4, 0 - adds r2, 0x43 - movs r1, 0x8 - strb r1, [r2] -_081090A2: - adds r2, r0, 0 - ldrh r0, [r2, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - movs r1, 0 - strh r0, [r4, 0x22] - ldrh r0, [r2, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r2, 0x6] - strh r0, [r4, 0x30] - ldrh r0, [r2, 0x8] - strh r0, [r4, 0x32] - ldrh r0, [r2, 0xA] - strh r0, [r4, 0x34] - ldrh r0, [r2, 0xC] - strh r0, [r4, 0x36] - strh r1, [r4, 0x38] - ldr r0, =sub_81090D8 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8109064 - - thumb_func_start sub_81090D8 -sub_81090D8: @ 81090D8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _08109160 - movs r2, 0x38 - ldrsh r1, [r4, r2] - ldr r0, =0x00002710 - cmp r1, r0 - ble _081090F6 - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1 - strb r0, [r1] -_081090F6: - movs r1, 0x2E - ldrsh r0, [r4, r1] - ldrh r1, [r4, 0x38] - lsls r1, 16 - asrs r1, 24 - ldrh r2, [r4, 0x30] - adds r1, r2 - lsls r1, 16 - asrs r1, 16 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - ldrh r1, [r4, 0x38] - lsls r1, 16 - asrs r1, 24 - ldrh r2, [r4, 0x30] - adds r1, r2 - lsls r1, 16 - asrs r1, 16 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x2E] - adds r1, r0, r2 - strh r1, [r4, 0x2E] - ldrh r0, [r4, 0x36] - ldrh r2, [r4, 0x38] - adds r0, r2 - strh r0, [r4, 0x38] - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0xFF - ble _0810914C - ldr r2, =0xffffff00 - b _08109154 - .pool -_0810914C: - cmp r0, 0 - bge _08109158 - movs r2, 0x80 - lsls r2, 1 -_08109154: - adds r0, r1, r2 - strh r0, [r4, 0x2E] -_08109158: - ldrh r0, [r4, 0x34] - subs r0, 0x1 - strh r0, [r4, 0x34] - b _08109166 -_08109160: - adds r0, r4, 0 - bl move_anim_8074EE0 -_08109166: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81090D8 - - thumb_func_start sub_810916C -sub_810916C: @ 810916C - push {lr} - movs r1, 0 - strh r1, [r0, 0x20] - strh r1, [r0, 0x22] - movs r1, 0x3C - strh r1, [r0, 0x2E] - movs r1, 0x8C - strh r1, [r0, 0x32] - movs r1, 0x50 - strh r1, [r0, 0x36] - ldr r1, =sub_80A6EEC - str r1, [r0, 0x1C] - ldr r1, =DestroyAnimSprite - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .pool - thumb_func_end sub_810916C - - thumb_func_start sub_8109198 -sub_8109198: @ 8109198 - push {r4-r6,lr} - adds r6, r0, 0 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerSide - adds r4, r0, 0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _081091DE - movs r0, 0x2 - bl GetBattlerAtPosition - ldrb r1, [r5] - lsls r0, 24 - lsrs r0, 24 - cmp r1, r0 - beq _081091D6 - movs r0, 0x3 - bl GetBattlerAtPosition - ldrb r1, [r5] - lsls r0, 24 - lsrs r0, 24 - cmp r1, r0 - bne _081091DE -_081091D6: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_081091DE: - ldr r1, =sub_80A7938 - str r1, [r6, 0x1C] - adds r0, r6, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8109198 - - thumb_func_start sub_8109200 -sub_8109200: @ 8109200 - ldr r2, =gBattleAnimArgs - ldrh r1, [r2] - negs r1, r1 - strh r1, [r2] - ldrh r1, [r2, 0x4] - negs r1, r1 - strh r1, [r2, 0x4] - ldr r1, =sub_80A7938 - str r1, [r0, 0x1C] - bx lr - .pool - thumb_func_end sub_8109200 - - thumb_func_start sub_810921C -sub_810921C: @ 810921C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - movs r1, 0 - strh r0, [r4, 0x3C] - strh r1, [r4, 0x2E] - ldr r0, =sub_8109244 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810921C - - thumb_func_start sub_8109244 -sub_8109244: @ 8109244 - push {r4,r5,lr} - adds r5, r0, 0 - bl sub_8109338 - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x12 - bne _0810928E - movs r0, 0x19 - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl InitAnimLinearTranslation - ldr r0, =sub_810929C - str r0, [r5, 0x1C] -_0810928E: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8109244 - - thumb_func_start sub_810929C -sub_810929C: @ 810929C - push {r4-r6,lr} - adds r6, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _081092E4 - movs r4, 0 - strh r4, [r6, 0x2E] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x22] - strh r4, [r6, 0x26] - strh r4, [r6, 0x24] - ldr r1, =sub_8109314 - str r1, [r6, 0x1C] - adds r0, r6, 0 - bl _call_via_r1 - b _0810930E - .pool -_081092E4: - movs r1, 0x3C - ldrsh r0, [r6, r1] - movs r1, 0x1C - bl Sin - ldrh r1, [r6, 0x24] - adds r0, r1 - strh r0, [r6, 0x24] - movs r1, 0x3C - ldrsh r0, [r6, r1] - movs r1, 0x1C - bl Cos - ldrh r1, [r6, 0x26] - adds r0, r1 - strh r0, [r6, 0x26] - ldrh r0, [r6, 0x3C] - adds r0, 0x14 - movs r1, 0xFF - ands r0, r1 - strh r0, [r6, 0x3C] -_0810930E: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_810929C - - thumb_func_start sub_8109314 -sub_8109314: @ 8109314 - push {r4,lr} - adds r4, r0, 0 - bl sub_8109338 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1F - bne _08109330 - adds r0, r4, 0 - bl DestroyAnimSprite -_08109330: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8109314 - - thumb_func_start sub_8109338 -sub_8109338: @ 8109338 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r1, 0x1C - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r1, 0x1C - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3C] - adds r0, 0x14 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3C] - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8109338 - - thumb_func_start sub_8109364 -sub_8109364: @ 8109364 - push {r4,lr} - adds r4, r0, 0 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x32] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A653C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8109364 - - thumb_func_start sub_81093A4 -sub_81093A4: @ 81093A4 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x2E] - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =sub_80A64B0 - str r0, [r4, 0x1C] - ldr r1, =sub_81093E4 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81093A4 - - thumb_func_start sub_81093E4 -sub_81093E4: @ 81093E4 - push {lr} - adds r3, r0, 0 - adds r3, 0x3E - ldrb r2, [r3] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r3] - ldrh r1, [r0, 0x30] - movs r2, 0 - strh r1, [r0, 0x2E] - strh r2, [r0, 0x30] - ldr r1, =sub_810940C - str r1, [r0, 0x1C] - bl _call_via_r1 - pop {r0} - bx r0 - .pool - thumb_func_end sub_81093E4 - - thumb_func_start sub_810940C -sub_810940C: @ 810940C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x30 - ldrsh r0, [r4, r1] - ldrh r1, [r4, 0x32] - lsls r1, 16 - asrs r1, 24 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - ldrh r1, [r4, 0x32] - lsls r1, 16 - asrs r1, 24 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0xA - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - adds r0, 0xD0 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _08109458 - adds r0, r4, 0 - bl DestroyAnimSprite -_08109458: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810940C - - thumb_func_start sub_8109460 -sub_8109460: @ 8109460 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r4, 0x26] - strh r5, [r4, 0x8] - strh r5, [r4, 0xA] - strh r5, [r4, 0xC] - strh r5, [r4, 0xE] - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r0, [r0, 0x22] - strh r0, [r4, 0x10] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x12] - strh r5, [r4, 0x14] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - bl sub_80A7270 - ldr r0, =sub_81094D0 - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8109460 - - thumb_func_start sub_81094D0 -sub_81094D0: @ 81094D0 - push {r4,r5,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x6 - bls _081094EC - b _081097AA -_081094EC: - lsls r0, 2 - ldr r1, =_08109500 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08109500: - .4byte _0810951C - .4byte _08109542 - .4byte _081095F4 - .4byte _08109654 - .4byte _08109672 - .4byte _08109748 - .4byte _0810979C -_0810951C: - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r3, 0x80 - lsls r3, 1 - movs r0, 0xE0 - str r0, [sp] - movs r0, 0x80 - lsls r0, 2 - str r0, [sp, 0x4] - movs r0, 0x20 - str r0, [sp, 0x8] - adds r0, r4, 0 - adds r2, r3, 0 - bl sub_80A805C - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_08109542: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0810958A - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08109578 - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x3 - b _08109588 - .pool -_08109578: - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r1, =0x0000fffd -_08109588: - strh r1, [r0, 0x24] -_0810958A: - movs r1, 0x12 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _081095B8 - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - ble _081095B8 - movs r0, 0 - strh r0, [r4, 0xE] - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - adds r1, 0x1 - strh r1, [r0, 0x22] -_081095B8: - adds r0, r4, 0 - bl sub_80A80C8 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - beq _081095C8 - b _081097AA -_081095C8: - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A7E6C - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r5, [r0, 0x24] - strh r5, [r4, 0xA] - strh r5, [r4, 0xC] - strh r5, [r4, 0xE] - b _08109790 - .pool -_081095F4: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bgt _08109604 - b _081097AA -_08109604: - movs r1, 0x12 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0810962E - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r3, 0x80 - lsls r3, 2 - movs r0, 0xC0 - lsls r0, 1 - str r0, [sp] - movs r0, 0xF0 - str r0, [sp, 0x4] - movs r0, 0x6 - str r0, [sp, 0x8] - adds r0, r4, 0 - movs r2, 0xE0 - bl sub_80A805C - b _0810964E -_0810962E: - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r3, 0x80 - lsls r3, 2 - movs r0, 0xC0 - lsls r0, 1 - str r0, [sp] - movs r0, 0xC0 - str r0, [sp, 0x4] - movs r0, 0x6 - str r0, [sp, 0x8] - adds r0, r4, 0 - movs r2, 0xE0 - bl sub_80A805C -_0810964E: - movs r0, 0 - strh r0, [r4, 0xA] - b _08109790 -_08109654: - adds r0, r4, 0 - bl sub_80A80C8 - lsls r0, 24 - cmp r0, 0 - beq _08109662 - b _081097AA -_08109662: - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - adds r1, r5, 0 - movs r2, 0x6 - bl sub_81097B4 - b _08109790 -_08109672: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _081096C0 - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _081096AC - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - adds r1, 0x3 - b _081096BE - .pool -_081096AC: - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - subs r1, 0x3 -_081096BE: - strh r1, [r0, 0x26] -_081096C0: - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x18 - ble _081097AA - movs r1, 0x12 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _081096FC - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r2, 0xC0 - lsls r2, 1 - movs r0, 0x80 - lsls r0, 1 - str r0, [sp] - str r0, [sp, 0x4] - movs r0, 0x8 - str r0, [sp, 0x8] - adds r0, r4, 0 - movs r3, 0xF0 - bl sub_80A805C - b _0810971A - .pool -_081096FC: - ldrh r1, [r4, 0x26] - lsls r1, 24 - lsrs r1, 24 - movs r2, 0xC0 - lsls r2, 1 - movs r0, 0x80 - lsls r0, 1 - str r0, [sp] - str r0, [sp, 0x4] - movs r0, 0x8 - str r0, [sp, 0x8] - adds r0, r4, 0 - movs r3, 0xC0 - bl sub_80A805C -_0810971A: - ldrh r1, [r4, 0xC] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08109738 - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - subs r1, 0x3 - strh r1, [r0, 0x26] -_08109738: - movs r0, 0 - strh r0, [r4, 0xA] - strh r0, [r4, 0xC] - strh r0, [r4, 0xE] - b _08109790 - .pool -_08109748: - movs r1, 0x12 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _08109764 - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - subs r1, 0x1 - strh r1, [r0, 0x22] -_08109764: - adds r0, r4, 0 - bl sub_80A80C8 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - bne _081097AA - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x10] - strh r1, [r0, 0x22] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A7344 - strh r5, [r4, 0xC] -_08109790: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _081097AA - .pool -_0810979C: - movs r1, 0x14 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081097AA - adds r0, r5, 0 - bl DestroyAnimVisualTask -_081097AA: - add sp, 0xC - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_81094D0 - - thumb_func_start sub_81097B4 -sub_81097B4: @ 81097B4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0xC - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - lsls r1, 24 - lsrs r7, r1, 24 - lsls r2, 24 - lsrs r2, 24 - mov r8, r2 - adds r0, r4, 0 - bl sub_8109930 - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - ldrh r4, [r0, 0x20] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810980C - adds r0, r4, 0 - subs r0, 0xC - lsls r0, 16 - lsrs r4, r0, 16 - movs r0, 0x1 - b _08109816 - .pool -_0810980C: - adds r0, r4, 0 - adds r0, 0x10 - lsls r0, 16 - lsrs r4, r0, 16 - movs r0, 0xFF -_08109816: - movs r6, 0 - movs r5, 0 - lsls r4, 16 - str r4, [sp, 0x8] - mov r1, r9 - lsls r1, 16 - str r1, [sp, 0x4] - ldr r2, =gUnknown_085955CC - mov r9, r2 - lsls r0, 24 - asrs r0, 24 - str r0, [sp] - mov r3, r8 - lsls r3, 1 - mov r10, r3 -_08109834: - ldr r0, =gUnknown_085955B4 - ldr r2, [sp, 0x8] - asrs r1, r2, 16 - ldr r3, [sp, 0x4] - asrs r2, r3, 16 - movs r3, 0x2 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _081098B6 - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r4, r0, r1 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - lsls r0, r5, 2 - adds r0, 0x40 - adds r1, r0 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r3, =0xfffffc00 - adds r0, r3, 0 - ands r2, r0 - orrs r2, r1 - strh r2, [r4, 0x4] - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0x4 - bls _0810987E - movs r5, 0 -_0810987E: - lsls r2, r6, 2 - mov r1, r9 - adds r0, r2, r1 - ldrh r0, [r0] - ldr r3, [sp] - adds r1, r0, 0 - muls r1, r3 - lsls r1, 16 - asrs r1, 16 - ldr r0, =gUnknown_085955CC+2 - adds r2, r0 - movs r3, 0 - ldrsh r2, [r2, r3] - adds r0, r4, 0 - bl sub_8109984 - strh r7, [r4, 0x3A] - mov r0, r8 - strh r0, [r4, 0x3C] - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - add r0, r10 - ldr r1, =gTasks + 0x8 - adds r0, r1 - ldrh r1, [r0] - adds r1, 0x1 - strh r1, [r0] -_081098B6: - adds r0, r6, 0x1 - lsls r0, 16 - lsrs r6, r0, 16 - cmp r6, 0x6 - bls _08109834 - add sp, 0xC - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81097B4 - - thumb_func_start sub_81098EC -sub_81098EC: @ 81098EC - push {r4,lr} - adds r4, r0, 0 - bl sub_81099A0 - adds r0, r4, 0 - adds r0, 0x3E - ldrb r1, [r0] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _08109926 - ldr r3, =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_08109926: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81098EC - - thumb_func_start sub_8109930 -sub_8109930: @ 8109930 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrh r2, [r1, 0x26] - ldrh r0, [r1, 0x22] - adds r2, r0 - adds r1, 0x29 - movs r0, 0 - ldrsb r0, [r1, r0] - adds r0, r2 - lsls r0, 16 - lsrs r4, r0, 16 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08109970 - lsls r0, r4, 16 - movs r1, 0x94 - lsls r1, 15 - b _08109976 - .pool -_08109970: - lsls r0, r4, 16 - movs r1, 0xB0 - lsls r1, 14 -_08109976: - adds r0, r1 - lsrs r4, r0, 16 - adds r0, r4, 0 - pop {r4} - pop {r1} - bx r1 - thumb_func_end sub_8109930 - - thumb_func_start sub_8109984 -sub_8109984: @ 8109984 - movs r3, 0 - strh r3, [r0, 0x2E] - strh r3, [r0, 0x30] - ldrh r3, [r0, 0x20] - lsls r3, 3 - strh r3, [r0, 0x32] - ldrh r3, [r0, 0x22] - lsls r3, 3 - strh r3, [r0, 0x34] - lsls r1, 3 - strh r1, [r0, 0x36] - lsls r2, 3 - strh r2, [r0, 0x38] - bx lr - thumb_func_end sub_8109984 - - thumb_func_start sub_81099A0 -sub_81099A0: @ 81099A0 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _081099CA - movs r0, 0 - strh r0, [r2, 0x2E] - ldrh r0, [r2, 0x30] - adds r0, 0x1 - strh r0, [r2, 0x30] - ldrh r0, [r2, 0x30] - adds r1, r0, 0 - muls r1, r0 - adds r0, r1, 0 - ldrh r3, [r2, 0x34] - adds r0, r3 - strh r0, [r2, 0x34] -_081099CA: - ldrh r0, [r2, 0x36] - ldrh r1, [r2, 0x32] - adds r0, r1 - strh r0, [r2, 0x32] - lsls r0, 16 - asrs r0, 19 - strh r0, [r2, 0x20] - ldrh r1, [r2, 0x38] - ldrh r3, [r2, 0x34] - adds r1, r3 - strh r1, [r2, 0x34] - lsls r1, 16 - asrs r3, r1, 19 - strh r3, [r2, 0x22] - adds r0, 0x8 - lsls r0, 16 - movs r1, 0x80 - lsls r1, 17 - cmp r0, r1 - bhi _08109A00 - adds r1, r3, 0 - movs r0, 0x8 - negs r0, r0 - cmp r1, r0 - blt _08109A00 - cmp r1, 0x78 - ble _08109A0C -_08109A00: - adds r0, r2, 0 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] -_08109A0C: - pop {r0} - bx r0 - thumb_func_end sub_81099A0 - - thumb_func_start sub_8109A10 -sub_8109A10: @ 8109A10 - push {r4,r5,lr} - ldr r3, =gBattleAnimArgs - ldrh r1, [r3] - movs r2, 0 - strh r1, [r0, 0x20] - ldrh r1, [r3, 0x2] - strh r1, [r0, 0x22] - strh r2, [r0, 0x2E] - strh r2, [r0, 0x30] - strh r2, [r0, 0x32] - ldrh r1, [r3, 0x4] - strh r1, [r0, 0x3A] - ldrh r1, [r3, 0x6] - strh r1, [r0, 0x3C] - ldrh r4, [r0, 0x4] - lsls r2, r4, 22 - lsrs r2, 22 - movs r5, 0x8 - ldrsh r1, [r3, r5] - lsls r1, 4 - adds r2, r1 - ldr r3, =0x000003ff - adds r1, r3, 0 - ands r2, r1 - ldr r1, =0xfffffc00 - ands r1, r4 - orrs r1, r2 - strh r1, [r0, 0x4] - ldr r1, =sub_8109A64 - str r1, [r0, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8109A10 - - thumb_func_start sub_8109A64 -sub_8109A64: @ 8109A64 - push {r4,lr} - adds r2, r0, 0 - movs r1, 0x2E - ldrsh r0, [r2, r1] - cmp r0, 0x1 - beq _08109A96 - cmp r0, 0x1 - bgt _08109A7A - cmp r0, 0 - beq _08109A80 - b _08109AF4 -_08109A7A: - cmp r0, 0x2 - beq _08109AB4 - b _08109AF4 -_08109A80: - ldrh r1, [r2, 0x3A] - movs r3, 0x3A - ldrsh r0, [r2, r3] - cmp r0, 0 - beq _08109A90 - subs r0, r1, 0x1 - strh r0, [r2, 0x3A] - b _08109AF4 -_08109A90: - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] -_08109A96: - ldrh r0, [r2, 0x22] - adds r0, 0x8 - strh r0, [r2, 0x22] - lsls r0, 16 - asrs r0, 16 - ldrh r3, [r2, 0x3C] - movs r4, 0x3C - ldrsh r1, [r2, r4] - cmp r0, r1 - blt _08109AF4 - strh r3, [r2, 0x22] - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - b _08109AF4 -_08109AB4: - ldrh r0, [r2, 0x30] - adds r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08109AE0 - movs r0, 0 - strh r0, [r2, 0x30] - ldrh r0, [r2, 0x32] - adds r0, 0x1 - strh r0, [r2, 0x32] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08109ADC - ldr r0, =0x0000fffd - b _08109ADE - .pool -_08109ADC: - movs r0, 0x3 -_08109ADE: - strh r0, [r2, 0x26] -_08109AE0: - ldrh r0, [r2, 0x34] - adds r0, 0x1 - strh r0, [r2, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - ble _08109AF4 - adds r0, r2, 0 - bl DestroyAnimSprite -_08109AF4: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8109A64 - - thumb_func_start sub_8109AFC -sub_8109AFC: @ 8109AFC - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _08109B70 - cmp r0, 0x1 - bgt _08109B12 - cmp r0, 0 - beq _08109B18 - b _08109C3E -_08109B12: - cmp r0, 0x2 - beq _08109BCE - b _08109C3E -_08109B18: - adds r0, r5, 0 - movs r1, 0 - bl sub_80A69CC - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0x4] - adds r0, r5, 0 - bl StartSpriteAnim - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x3C] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08109B48 - movs r0, 0x4 - b _08109B4A - .pool -_08109B48: - ldr r0, =0x0000fffc -_08109B4A: - strh r0, [r5, 0x36] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r5, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - b _08109BC6 - .pool -_08109B70: - ldrh r0, [r5, 0x30] - adds r0, 0xC0 - strh r0, [r5, 0x30] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08109B94 - ldrh r0, [r5, 0x30] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - b _08109B9A - .pool -_08109B94: - ldrh r0, [r5, 0x30] - lsls r0, 16 - asrs r0, 24 -_08109B9A: - strh r0, [r5, 0x26] - movs r2, 0x32 - ldrsh r0, [r5, r2] - movs r2, 0x36 - ldrsh r1, [r5, r2] - bl Sin - strh r0, [r5, 0x24] - ldrh r0, [r5, 0x32] - adds r0, 0x4 - movs r1, 0xFF - ands r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _08109C3E - movs r0, 0 - strh r0, [r5, 0x34] -_08109BC6: - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _08109C3E -_08109BCE: - movs r1, 0x32 - ldrsh r0, [r5, r1] - movs r2, 0x36 - ldrsh r1, [r5, r2] - bl Sin - adds r2, r0, 0 - movs r3, 0 - strh r2, [r5, 0x24] - ldrh r0, [r5, 0x32] - adds r0, 0x4 - movs r1, 0xFF - ands r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x34] - adds r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1F - bne _08109C3E - ldrh r0, [r5, 0x20] - adds r1, r2, r0 - strh r1, [r5, 0x20] - ldrh r0, [r5, 0x26] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - strh r3, [r5, 0x26] - strh r3, [r5, 0x24] - movs r0, 0x80 - lsls r0, 1 - strh r0, [r5, 0x2E] - strh r1, [r5, 0x30] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl sub_80A6FD4 - ldr r0, =sub_8109C4C - str r0, [r5, 0x1C] -_08109C3E: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8109AFC - - thumb_func_start sub_8109C4C -sub_8109C4C: @ 8109C4C - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - bne _08109CA4 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0x10 - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - ldrh r2, [r4, 0x38] - adds r0, r2, 0x4 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x38] - lsls r2, 16 - asrs r2, 16 - cmp r2, 0 - beq _08109C82 - cmp r2, 0xC4 - ble _08109CAA -_08109C82: - lsls r0, 16 - cmp r0, 0 - ble _08109CAA - movs r1, 0x3C - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08109CAA - ldr r0, =gUnknown_02038440 - movs r1, 0 - ldrsb r1, [r0, r1] - movs r0, 0x90 - bl PlaySE12WithPanning - b _08109CAA - .pool -_08109CA4: - adds r0, r4, 0 - bl DestroyAnimSprite -_08109CAA: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8109C4C - - thumb_func_start sub_8109CB0 -sub_8109CB0: @ 8109CB0 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _08109CC8 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r4, 0x30] - adds r0, r1, 0x1 - strh r0, [r4, 0x2E] -_08109CC8: - movs r0, 0xC0 - lsls r0, 1 - adds r1, r0, 0 - ldrh r2, [r4, 0x34] - adds r1, r2 - strh r1, [r4, 0x34] - ldrh r0, [r4, 0x36] - adds r0, 0xA0 - strh r0, [r4, 0x36] - movs r2, 0x30 - ldrsh r0, [r4, r2] - lsls r1, 16 - asrs r1, 24 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - ldrh r1, [r4, 0x36] - lsls r1, 16 - asrs r1, 24 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x7 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08109D64 - ldrh r0, [r4, 0x30] - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x83 - bls _08109D3C - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x5] - b _08109D80 - .pool -_08109D3C: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0x5] - b _08109D80 - .pool -_08109D64: - ldrh r0, [r4, 0x30] - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x83 - bls _08109D78 - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1D - b _08109D7E -_08109D78: - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x1F -_08109D7E: - strb r0, [r1] -_08109D80: - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - ble _08109DA8 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_08109DA8: - movs r2, 0x32 - ldrsh r0, [r4, r2] - cmp r0, 0x1E - bne _08109DB6 - adds r0, r4, 0 - bl DestroyAnimSprite -_08109DB6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8109CB0 - - thumb_func_start sub_8109DBC -sub_8109DBC: @ 8109DBC - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r4, r1, r0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _08109DE2 - movs r1, 0x1 -_08109DE2: - strh r1, [r4, 0x20] - ldr r0, =gBattleAnimTarget - ldrb r1, [r0] - movs r0, 0x2 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - strh r0, [r4, 0x22] - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x24] - movs r0, 0x3 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x26] - ldr r0, =sub_8109E2C - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8109DBC - - thumb_func_start sub_8109E2C -sub_8109E2C: @ 8109E2C - push {r4-r7,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r2, r0, r1 - movs r0, 0x8 - ldrsh r3, [r2, r0] - cmp r3, 0x1 - beq _08109EF4 - cmp r3, 0x1 - bgt _08109E54 - cmp r3, 0 - beq _08109E62 - b _0810A054 - .pool -_08109E54: - cmp r3, 0x2 - bne _08109E5A - b _08109F7C -_08109E5A: - cmp r3, 0x3 - bne _08109E60 - b _0810A010 -_08109E60: - b _0810A054 -_08109E62: - movs r1, 0x20 - ldrsh r0, [r2, r1] - lsls r0, 1 - ldrh r5, [r2, 0x1C] - adds r0, r5 - strh r0, [r2, 0x1C] - ldrh r0, [r2, 0xA] - adds r0, 0x1 - strh r0, [r2, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08109E94 - strh r3, [r2, 0xA] - ldrh r0, [r2, 0xC] - adds r0, 0x1 - strh r0, [r2, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08109E90 - movs r0, 0x2 - b _08109E92 -_08109E90: - ldr r0, =0x0000fffe -_08109E92: - strh r0, [r2, 0x1E] -_08109E94: - movs r1, 0 - strh r1, [r2, 0xE] - movs r7, 0x22 - ldrsh r0, [r2, r7] - cmp r1, r0 - bge _08109ED6 - ldr r4, =gSprites - adds r3, r2, 0 - adds r3, 0x8 -_08109EA6: - movs r1, 0xE - ldrsh r0, [r2, r1] - adds r0, 0xE - lsls r0, 1 - adds r0, r3, r0 - movs r5, 0 - ldrsh r0, [r0, r5] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r2, 0x1E] - ldrh r7, [r2, 0x1C] - adds r0, r7 - strh r0, [r1, 0x24] - ldrh r0, [r2, 0xE] - adds r0, 0x1 - strh r0, [r2, 0xE] - lsls r0, 16 - asrs r0, 16 - movs r5, 0x22 - ldrsh r1, [r2, r5] - cmp r0, r1 - blt _08109EA6 -_08109ED6: - ldrh r0, [r2, 0x1A] - adds r0, 0x1 - strh r0, [r2, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - beq _08109EE6 - b _0810A054 -_08109EE6: - movs r0, 0 - strh r0, [r2, 0x1A] - b _0810A000 - .pool -_08109EF4: - ldrh r0, [r2, 0xA] - adds r0, 0x1 - strh r0, [r2, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - ble _08109F1C - movs r0, 0 - strh r0, [r2, 0xA] - ldrh r0, [r2, 0xC] - adds r0, 0x1 - strh r0, [r2, 0xC] - ands r0, r3 - lsls r0, 16 - cmp r0, 0 - beq _08109F18 - movs r0, 0x2 - b _08109F1A -_08109F18: - ldr r0, =0x0000fffe -_08109F1A: - strh r0, [r2, 0x1E] -_08109F1C: - movs r1, 0 - strh r1, [r2, 0xE] - movs r7, 0x22 - ldrsh r0, [r2, r7] - cmp r1, r0 - bge _08109F5E - ldr r4, =gSprites - adds r3, r2, 0 - adds r3, 0x8 -_08109F2E: - movs r1, 0xE - ldrsh r0, [r2, r1] - adds r0, 0xE - lsls r0, 1 - adds r0, r3, r0 - movs r5, 0 - ldrsh r0, [r0, r5] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r2, 0x1E] - ldrh r7, [r2, 0x1C] - adds r0, r7 - strh r0, [r1, 0x24] - ldrh r0, [r2, 0xE] - adds r0, 0x1 - strh r0, [r2, 0xE] - lsls r0, 16 - asrs r0, 16 - movs r5, 0x22 - ldrsh r1, [r2, r5] - cmp r0, r1 - blt _08109F2E -_08109F5E: - ldrh r0, [r2, 0x1A] - adds r0, 0x1 - strh r0, [r2, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x60 - bne _0810A054 - movs r0, 0 - strh r0, [r2, 0x1A] - b _0810A000 - .pool -_08109F7C: - movs r7, 0x20 - ldrsh r1, [r2, r7] - lsls r1, 1 - ldrh r0, [r2, 0x1C] - subs r0, r1 - strh r0, [r2, 0x1C] - ldrh r0, [r2, 0xA] - adds r0, 0x1 - strh r0, [r2, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08109FB0 - movs r0, 0 - strh r0, [r2, 0xA] - ldrh r0, [r2, 0xC] - adds r0, 0x1 - strh r0, [r2, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08109FAC - strh r3, [r2, 0x1E] - b _08109FB0 -_08109FAC: - ldr r0, =0x0000fffe - strh r0, [r2, 0x1E] -_08109FB0: - movs r1, 0 - strh r1, [r2, 0xE] - movs r3, 0x22 - ldrsh r0, [r2, r3] - cmp r1, r0 - bge _08109FF2 - ldr r4, =gSprites - adds r3, r2, 0 - adds r3, 0x8 -_08109FC2: - movs r5, 0xE - ldrsh r0, [r2, r5] - adds r0, 0xE - lsls r0, 1 - adds r0, r3, r0 - movs r7, 0 - ldrsh r0, [r0, r7] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r0, [r2, 0x1E] - ldrh r5, [r2, 0x1C] - adds r0, r5 - strh r0, [r1, 0x24] - ldrh r0, [r2, 0xE] - adds r0, 0x1 - strh r0, [r2, 0xE] - lsls r0, 16 - asrs r0, 16 - movs r7, 0x22 - ldrsh r1, [r2, r7] - cmp r0, r1 - blt _08109FC2 -_08109FF2: - ldrh r0, [r2, 0x1A] - adds r0, 0x1 - strh r0, [r2, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - bne _0810A054 -_0810A000: - ldrh r0, [r2, 0x8] - adds r0, 0x1 - strh r0, [r2, 0x8] - b _0810A054 - .pool -_0810A010: - movs r1, 0 - strh r1, [r2, 0xE] - movs r3, 0x22 - ldrsh r0, [r2, r3] - cmp r1, r0 - bge _0810A04E - ldr r6, =gSprites - adds r3, r2, 0 - adds r3, 0x8 - movs r5, 0 -_0810A024: - movs r7, 0xE - ldrsh r0, [r2, r7] - adds r0, 0xE - lsls r0, 1 - adds r0, r3, r0 - movs r7, 0 - ldrsh r1, [r0, r7] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - strh r5, [r0, 0x24] - ldrh r0, [r2, 0xE] - adds r0, 0x1 - strh r0, [r2, 0xE] - lsls r0, 16 - asrs r0, 16 - movs r7, 0x22 - ldrsh r1, [r2, r7] - cmp r0, r1 - blt _0810A024 -_0810A04E: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_0810A054: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8109E2C - - thumb_func_start AnimTask_BlendBackground -AnimTask_BlendBackground: @ 810A060 - push {r4,lr} - sub sp, 0x10 - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - mov r0, sp - bl sub_80A6B30 - mov r0, sp - ldrb r0, [r0, 0x8] - lsls r0, 4 - ldr r1, =gBattleAnimArgs - ldrb r2, [r1] - ldrh r3, [r1, 0x2] - movs r1, 0x10 - bl BlendPalette - adds r0, r4, 0 - bl DestroyAnimVisualTask - add sp, 0x10 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_BlendBackground - - thumb_func_start sub_810A094 -sub_810A094: @ 810A094 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r2, r0, r1 - movs r3, 0x8 - ldrsh r0, [r2, r3] - mov r9, r1 - ldr r4, =gBattleAnimArgs - mov r8, r4 - cmp r0, 0 - bne _0810A0CA - ldrh r0, [r4] - strh r0, [r2, 0xA] - ldrh r0, [r4, 0x2] - strh r0, [r2, 0xC] - ldrh r0, [r4, 0x4] - strh r0, [r2, 0xE] - ldrh r0, [r4, 0x6] - strh r0, [r2, 0x10] -_0810A0CA: - ldrh r0, [r2, 0x8] - adds r0, 0x1 - strh r0, [r2, 0x8] - ldr r1, =gBattlerSpriteIds - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r0, r1 - ldrb r6, [r0] - movs r5, 0x10 - ldrsh r0, [r2, r5] - cmp r0, 0 - bne _0810A100 - ldr r4, =gUnknown_08595684 - movs r1, 0x8 - ldrsh r0, [r2, r1] - b _0810A106 - .pool -_0810A100: - ldr r4, =gUnknown_08595694 - movs r3, 0x8 - ldrsh r0, [r2, r3] -_0810A106: - movs r1, 0xA - bl __modsi3 - lsls r0, 16 - asrs r0, 16 - adds r0, r4 - ldrb r5, [r0] - lsls r0, r7, 2 - adds r1, r0, r7 - lsls r1, 3 - add r1, r9 - movs r4, 0xE - ldrsh r1, [r1, r4] - mov r12, r0 - cmp r1, 0x1 - bne _0810A154 - ldr r2, =gSprites - lsls r3, r6, 4 - adds r0, r3, r6 - lsls r0, 2 - adds r0, r2 - mov r10, r0 - mov r0, r8 - movs r4, 0x2 - ldrsh r1, [r0, r4] - lsls r0, r5, 24 - asrs r0, 24 - muls r0, r1 - cmp r0, 0 - bge _0810A144 - negs r0, r0 -_0810A144: - mov r5, r10 - strh r0, [r5, 0x26] - b _0810A16E - .pool -_0810A154: - ldr r3, =gSprites - lsls r4, r6, 4 - adds r2, r4, r6 - lsls r2, 2 - adds r2, r3 - lsls r0, r5, 24 - asrs r0, 24 - mov r5, r8 - ldrh r1, [r5, 0x2] - muls r0, r1 - strh r0, [r2, 0x24] - adds r2, r3, 0 - adds r3, r4, 0 -_0810A16E: - mov r1, r12 - adds r0, r1, r7 - lsls r0, 3 - add r0, r9 - movs r4, 0x8 - ldrsh r1, [r0, r4] - movs r5, 0xA - ldrsh r0, [r0, r5] - cmp r1, r0 - bne _0810A194 - adds r0, r3, r6 - lsls r0, 2 - adds r0, r2 - movs r1, 0 - strh r1, [r0, 0x24] - strh r1, [r0, 0x26] - adds r0, r7, 0 - bl DestroyAnimVisualTask -_0810A194: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A094 - - thumb_func_start sub_810A1A8 -sub_810A1A8: @ 810A1A8 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810A1D0 - ldr r0, =gBattleAnimArgs - ldrh r1, [r4, 0x20] - ldrh r2, [r0] - subs r1, r2 - strh r1, [r4, 0x20] - b _0810A1DC - .pool -_0810A1D0: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - adds r0, r1, 0 -_0810A1DC: - ldrh r0, [r0, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r0, =sub_810A1F8 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A1A8 - - thumb_func_start sub_810A1F8 -sub_810A1F8: @ 810A1F8 - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0810A20E - adds r0, r2, 0 - bl DestroyAnimSprite -_0810A20E: - pop {r0} - bx r0 - thumb_func_end sub_810A1F8 - - thumb_func_start sub_810A214 -sub_810A214: @ 810A214 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810A23C - ldr r0, =gBattleAnimArgs - ldrh r1, [r4, 0x20] - ldrh r0, [r0] - subs r1, r0 - strh r1, [r4, 0x20] - b _0810A246 - .pool -_0810A23C: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] -_0810A246: - ldr r0, =sub_810A258 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A214 - - thumb_func_start sub_810A258 -sub_810A258: @ 810A258 - push {lr} - adds r2, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0810A26E - adds r0, r2, 0 - bl move_anim_8074EE0 -_0810A26E: - pop {r0} - bx r0 - thumb_func_end sub_810A258 - - thumb_func_start sub_810A274 -sub_810A274: @ 810A274 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810A2C4 - ldr r2, =gBattleAnimArgs - ldrh r0, [r5, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x22] - ldrh r1, [r2, 0x2] - subs r0, r1 - strh r0, [r5, 0x22] - b _0810A2D8 - .pool -_0810A2C4: - ldr r0, =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r5, 0x20] - adds r1, r2 - strh r1, [r5, 0x20] - ldrh r1, [r0, 0x2] - ldrh r2, [r5, 0x22] - adds r1, r2 - strh r1, [r5, 0x22] - adds r2, r0, 0 -_0810A2D8: - movs r0, 0 - strh r0, [r5, 0x2E] - ldrh r0, [r2, 0x4] - strh r0, [r5, 0x30] - ldrh r0, [r2, 0x6] - strh r0, [r5, 0x32] - ldrh r0, [r2, 0x8] - strh r0, [r5, 0x34] - ldr r1, =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A62EC - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A274 - - thumb_func_start sub_810A308 -sub_810A308: @ 810A308 - push {r4-r7,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0x8 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - beq _0810A380 - cmp r0, 0x1 - bgt _0810A324 - cmp r0, 0 - beq _0810A32E - b _0810A380 - .pool -_0810A324: - cmp r0, 0x2 - beq _0810A338 - cmp r0, 0x3 - beq _0810A35C - b _0810A380 -_0810A32E: - ldr r0, =gBattleAnimAttacker - b _0810A382 - .pool -_0810A338: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r6, 0x2 - eors r0, r6 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - bne _0810A354 - ldrb r4, [r4] - b _0810A384 - .pool -_0810A354: - ldrb r0, [r4] - adds r4, r6, 0 - eors r4, r0 - b _0810A384 -_0810A35C: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - movs r4, 0x2 - eors r0, r4 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810A380 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - eors r4, r0 - b _0810A384 - .pool -_0810A380: - ldr r0, =gBattleAnimTarget -_0810A382: - ldrb r4, [r0] -_0810A384: - ldr r0, =gBattleAnimArgs - movs r2, 0xA - ldrsh r0, [r0, r2] - cmp r0, 0 - bne _0810A3AC - adds r0, r4, 0 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - adds r0, r4, 0 - movs r1, 0x1 - b _0810A3BE - .pool -_0810A3AC: - adds r0, r4, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - adds r0, r4, 0 - movs r1, 0x3 -_0810A3BE: - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r7, =gSineTable - ldr r6, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - lsls r0, 1 - adds r0, r7 - movs r2, 0 - ldrsh r1, [r0, r2] - movs r2, 0x2 - ldrsh r0, [r6, r2] - muls r0, r1 - asrs r0, 8 - strh r0, [r5, 0x24] - movs r1, 0 - ldrsh r0, [r6, r1] - adds r0, 0x40 - lsls r0, 1 - adds r0, r7 - movs r2, 0 - ldrsh r1, [r0, r2] - movs r2, 0x2 - ldrsh r0, [r6, r2] - muls r0, r1 - asrs r0, 8 - strh r0, [r5, 0x26] - ldrh r1, [r6, 0xC] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0810A422 - adds r0, r4, 0 - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r5, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r5, 0x5] -_0810A422: - ldrb r2, [r5, 0x3] - lsls r2, 26 - lsrs r2, 27 - movs r0, 0x4 - ldrsh r1, [r6, r0] - lsls r0, r1, 1 - adds r0, r7 - ldrh r0, [r0] - ldr r3, =gOamMatrices - lsls r2, 3 - adds r2, r3 - adds r1, 0x40 - lsls r1, 1 - adds r1, r7 - ldrh r1, [r1] - strh r1, [r2, 0x6] - strh r1, [r2] - strh r0, [r2, 0x2] - lsls r0, 16 - asrs r0, 16 - negs r0, r0 - strh r0, [r2, 0x4] - ldrh r0, [r6, 0x6] - strh r0, [r5, 0x2E] - ldr r0, =sub_810E2C8 - str r0, [r5, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A308 - - thumb_func_start sub_810A46C -sub_810A46C: @ 810A46C - push {r4-r6,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r5, =gBattleAnimArgs - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldr r6, =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x38] - ldrh r0, [r5, 0xA] - strh r0, [r4, 0x3A] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x3C] - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0xC - ldrsh r0, [r5, r3] - lsls r0, 2 - adds r1, r0 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - ldr r1, =sub_810A4F4 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A46C - - thumb_func_start sub_810A4F4 -sub_810A4F4: @ 810A4F4 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - bne _0810A55E - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r2, 0x3C - ldrsh r0, [r4, r2] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3A] - ldrh r2, [r4, 0x3C] - adds r0, r2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3C] - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r1, 0x3 - bl __modsi3 - lsls r0, 16 - cmp r0, 0 - bne _0810A564 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - b _0810A564 -_0810A55E: - adds r0, r4, 0 - bl DestroyAnimSprite -_0810A564: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810A4F4 - - thumb_func_start sub_810A56C -sub_810A56C: @ 810A56C - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x38] - subs r0, 0x1 - strh r0, [r3, 0x38] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _0810A5A4 - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x36] - strh r0, [r3, 0x38] -_0810A5A4: - ldrh r0, [r3, 0x34] - subs r1, r0, 0x1 - strh r1, [r3, 0x34] - lsls r0, 16 - cmp r0, 0 - bgt _0810A5B6 - adds r0, r3, 0 - bl DestroyAnimSprite -_0810A5B6: - pop {r0} - bx r0 - thumb_func_end sub_810A56C - - thumb_func_start sub_810A5BC -sub_810A5BC: @ 810A5BC - push {r4-r6,lr} - adds r6, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810A5D8 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810A5E0 -_0810A5D8: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] -_0810A5E0: - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x22] - ldrh r0, [r4] - strh r0, [r6, 0x34] - ldrh r0, [r4, 0x6] - strh r0, [r6, 0x36] - strh r0, [r6, 0x38] - ldr r0, =sub_810A56C - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A5BC - - thumb_func_start sub_810A628 -sub_810A628: @ 810A628 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x2E] - movs r2, 0xE - ldrsh r0, [r1, r2] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _0810A64C - ldr r0, =gBattleAnimTarget - b _0810A64E - .pool -_0810A64C: - ldr r0, =gBattleAnimAttacker -_0810A64E: - ldrb r6, [r0] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810A666 - adds r0, r6, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810A66E -_0810A666: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] -_0810A66E: - adds r0, r6, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r3, [r4] - adds r0, r3 - strh r0, [r5, 0x20] - adds r0, r6, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r5, 0x22] - ldrh r1, [r4, 0xE] - ldr r0, =0x00007fff - ands r0, r1 - strh r0, [r5, 0x36] - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x38] - ldrh r0, [r4, 0xA] - strh r0, [r5, 0x3A] - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x3C] - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0xC - ldrsh r0, [r4, r3] - lsls r0, 2 - adds r1, r0 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - ldr r1, =sub_810A6EC - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A628 - - thumb_func_start sub_810A6EC -sub_810A6EC: @ 810A6EC - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3A] - ldrh r1, [r4, 0x3C] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3C] - movs r2, 0x3C - ldrsh r0, [r4, r2] - movs r2, 0x36 - ldrsh r1, [r4, r2] - bl __modsi3 - cmp r0, 0 - bne _0810A742 - adds r3, r4, 0 - adds r3, 0x3E - ldrb r2, [r3] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_0810A742: - ldrh r0, [r4, 0x2E] - subs r1, r0, 0x1 - strh r1, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bgt _0810A754 - adds r0, r4, 0 - bl DestroyAnimSprite -_0810A754: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810A6EC - - thumb_func_start sub_810A75C -sub_810A75C: @ 810A75C - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0 - bl sub_80A6980 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - ldr r3, =gBattleAnimArgs - movs r5, 0x6 - ldrsh r0, [r3, r5] - lsls r0, 2 - adds r1, r0 - ldr r5, =0x000003ff - adds r0, r5, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - movs r1, 0x6 - ldrsh r0, [r3, r1] - cmp r0, 0x1 - bne _0810A7A4 - ldrb r0, [r4, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - b _0810A7B2 - .pool -_0810A7A4: - cmp r0, 0x2 - bne _0810A7B6 - ldrb r0, [r4, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x20 -_0810A7B2: - orrs r1, r0 - strb r1, [r4, 0x3] -_0810A7B6: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - ldr r0, =sub_80A64B0 - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A75C - - thumb_func_start sub_810A7DC -sub_810A7DC: @ 810A7DC - push {r4-r6,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r6, =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - ldr r1, =gTasks - lsls r4, r5, 2 - adds r4, r5 - lsls r4, 3 - adds r4, r1 - lsls r0, 24 - ldr r5, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r5] - adds r0, r1 - strh r0, [r4, 0x8] - ldrb r0, [r6] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r5, 0x2] - adds r0, r1 - strh r0, [r4, 0xA] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0xC] - ldr r0, =sub_810A834 - str r0, [r4] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A7DC - - thumb_func_start sub_810A834 -sub_810A834: @ 810A834 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - movs r5, 0 - movs r7, 0 - ldr r1, =gTasks - lsls r0, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - ldrb r2, [r0, 0xC] - str r2, [sp] - ldrh r4, [r0, 0x8] - ldrh r6, [r0, 0xA] - movs r3, 0xC - ldrsh r0, [r0, r3] - mov r10, r1 - cmp r0, 0 - bne _0810A878 - movs r0, 0 - mov r8, r0 - movs r2, 0x1 - movs r1, 0x10 - mov r12, r1 - b _0810A882 - .pool -_0810A878: - movs r2, 0x10 - mov r12, r2 - movs r3, 0x8 - mov r8, r3 - movs r2, 0x4 -_0810A882: - mov r0, r9 - lsls r1, r0, 2 - adds r0, r1, r0 - lsls r0, 3 - add r0, r10 - movs r3, 0x1C - ldrsh r0, [r0, r3] - mov r10, r1 - cmp r0, 0xA - bhi _0810A978 - lsls r0, 2 - ldr r1, =_0810A8A4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0810A8A4: - .4byte _0810A8D0 - .4byte _0810A978 - .4byte _0810A8E4 - .4byte _0810A978 - .4byte _0810A904 - .4byte _0810A978 - .4byte _0810A91A - .4byte _0810A978 - .4byte _0810A93C - .4byte _0810A978 - .4byte _0810A970 -_0810A8D0: - ldr r0, =gUnknown_08595828 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - mov r4, r12 - lsls r3, r4, 16 - b _0810A952 - .pool -_0810A8E4: - mov r0, r12 - lsls r3, r0, 17 - mov r1, r8 - adds r0, r1, r2 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldr r0, =gUnknown_08595828 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - b _0810A952 - .pool -_0810A904: - mov r3, r12 - lsls r0, r3, 16 - asrs r0, 16 - lsls r3, r0, 1 - adds r3, r0 - lsls r0, r2, 1 - add r0, r8 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - b _0810A946 -_0810A91A: - mov r0, r12 - lsls r3, r0, 18 - lsls r0, r2, 1 - adds r0, r2 - add r0, r8 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - ldr r0, =gUnknown_08595828 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - b _0810A952 - .pool -_0810A93C: - mov r1, r12 - lsls r0, r1, 16 - asrs r0, 16 - lsls r3, r0, 2 - adds r3, r0 -_0810A946: - ldr r0, =gUnknown_08595828 - lsls r1, r4, 16 - asrs r1, 16 - lsls r2, r6, 16 - asrs r2, 16 - lsls r3, 16 -_0810A952: - asrs r3, 16 - adds r2, r3 - lsls r2, 16 - asrs r2, 16 - movs r3, 0x2 - bl CreateSprite - lsls r0, 24 - lsrs r5, r0, 24 - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 - b _0810A978 - .pool -_0810A970: - mov r0, r9 - bl DestroyAnimVisualTask - b _0810A9BC -_0810A978: - cmp r7, 0 - beq _0810A9AC - ldr r4, =gSprites - lsls r3, r5, 4 - adds r3, r5 - lsls r3, 2 - adds r0, r3, r4 - ldrh r5, [r0, 0x4] - lsls r2, r5, 22 - lsrs r2, 22 - add r2, r8 - ldr r6, =0x000003ff - adds r1, r6, 0 - ands r2, r1 - ldr r1, =0xfffffc00 - ands r1, r5 - orrs r1, r2 - strh r1, [r0, 0x4] - mov r1, sp - ldrh r1, [r1] - strh r1, [r0, 0x2E] - adds r4, 0x1C - adds r3, r4 - ldr r1, [r3] - bl _call_via_r1 -_0810A9AC: - ldr r0, =gTasks - mov r1, r10 - add r1, r9 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x1C] - adds r0, 0x1 - strh r0, [r1, 0x1C] -_0810A9BC: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810A834 - - thumb_func_start sub_810A9DC -sub_810A9DC: @ 810A9DC - push {lr} - adds r3, r0, 0 - movs r1, 0x2E - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _0810A9FE - ldrb r1, [r3, 0x1] - movs r2, 0x3F - adds r0, r2, 0 - ands r0, r1 - movs r1, 0x80 - orrs r0, r1 - strb r0, [r3, 0x1] - ldrb r0, [r3, 0x3] - ands r2, r0 - strb r2, [r3, 0x3] - b _0810AA12 -_0810A9FE: - ldrb r2, [r3, 0x1] - movs r1, 0x3F - adds r0, r1, 0 - ands r0, r2 - strb r0, [r3, 0x1] - ldrb r0, [r3, 0x3] - ands r1, r0 - movs r0, 0x40 - orrs r1, r0 - strb r1, [r3, 0x3] -_0810AA12: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - bne _0810AA26 - adds r0, r3, 0 - bl DestroySprite -_0810AA26: - pop {r0} - bx r0 - thumb_func_end sub_810A9DC - - thumb_func_start sub_810AA2C -sub_810AA2C: @ 810AA2C - push {r4-r7,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0] - ldrh r2, [r4, 0x20] - adds r1, r2 - strh r1, [r4, 0x20] - ldrh r0, [r0, 0x2] - ldrh r3, [r4, 0x22] - adds r0, r3 - strh r0, [r4, 0x22] - ldr r0, =gUnknown_08595840 - adds r1, 0x20 - lsls r1, 16 - asrs r1, 16 - movs r7, 0x22 - ldrsh r2, [r4, r7] - adds r3, r4, 0 - adds r3, 0x43 - ldrb r3, [r3] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - ldr r3, =gSprites - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r6, r2, r3 - ldrh r5, [r6, 0x4] - lsls r1, r5, 22 - lsrs r1, 22 - adds r1, 0x8 - ldr r7, =0x000003ff - adds r0, r7, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r5 - orrs r0, r1 - strh r0, [r6, 0x4] - ldr r1, =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - adds r3, 0x1C - adds r2, r3 - ldr r0, =sub_810AAB0 - str r0, [r2] - str r0, [r4, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810AA2C - - thumb_func_start sub_810AAB0 -sub_810AAB0: @ 810AAB0 - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _0810AAE4 - movs r0, 0 - strh r0, [r3, 0x2E] - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] -_0810AAE4: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x33 - bne _0810AAF8 - adds r0, r3, 0 - bl DestroyAnimSprite -_0810AAF8: - pop {r0} - bx r0 - thumb_func_end sub_810AAB0 - - thumb_func_start sub_810AAFC -sub_810AAFC: @ 810AAFC - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r5, r1, r0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810AB28 - ldr r4, =gBattleAnimAttacker - b _0810AB2A - .pool -_0810AB28: - ldr r4, =gBattleAnimTarget -_0810AB2A: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x24] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x26] - ldr r2, =gBattleAnimArgs - ldrh r0, [r2, 0x2] - movs r1, 0 - strh r0, [r5, 0x14] - strh r1, [r5, 0x16] - strh r1, [r5, 0x18] - strh r1, [r5, 0x1A] - strh r1, [r5, 0x1C] - ldrh r0, [r2, 0x6] - strh r0, [r5, 0x1E] - strh r1, [r5, 0x20] - ldrh r0, [r2, 0x4] - strh r0, [r5, 0x22] - ldr r0, =sub_810AB78 - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810AAFC - - thumb_func_start sub_810AB78 -sub_810AB78: @ 810AB78 - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - adds r2, r6, 0 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r1, 0x14 - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _0810AC78 - ldrh r0, [r5, 0x20] - adds r0, 0x1 - movs r7, 0 - strh r0, [r5, 0x20] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x22 - ldrsh r1, [r5, r2] - cmp r0, r1 - ble _0810AC86 - strh r7, [r5, 0x20] - ldr r0, =gUnknown_085958A8 - movs r3, 0x24 - ldrsh r1, [r5, r3] - movs r3, 0x26 - ldrsh r2, [r5, r3] - movs r3, 0x2 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x40 - beq _0810AC86 - lsls r4, r0, 4 - adds r4, r0 - lsls r4, 2 - ldr r0, =gSprites - adds r4, r0 - ldr r1, =gUnknown_08595858 - movs r2, 0x1A - ldrsh r0, [r5, r2] - lsls r0, 1 - adds r0, r1 - movs r3, 0 - ldrsb r3, [r0, r3] - ldrh r0, [r4, 0x20] - adds r3, r0 - strh r3, [r4, 0x20] - movs r2, 0x1A - ldrsh r0, [r5, r2] - lsls r0, 1 - adds r1, 0x1 - adds r0, r1 - movs r2, 0 - ldrsb r2, [r0, r2] - ldrh r0, [r4, 0x22] - adds r2, r0 - strh r2, [r4, 0x22] - movs r1, 0x18 - ldrsh r0, [r5, r1] - lsls r1, r0, 2 - adds r1, r0 - movs r0, 0x28 - subs r0, r1 - strh r0, [r4, 0x2E] - strh r3, [r4, 0x30] - ldrh r0, [r5, 0x24] - strh r0, [r4, 0x32] - strh r2, [r4, 0x34] - ldrh r0, [r5, 0x26] - strh r0, [r4, 0x36] - strh r6, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimLinearTranslation - ldr r1, =sub_810ACC0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] - ldrh r0, [r5, 0x1A] - adds r0, 0x1 - strh r0, [r5, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - ble _0810AC30 - strh r7, [r5, 0x1A] -_0810AC30: - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x1E - ldrsh r1, [r5, r2] - cmp r0, r1 - blt _0810AC52 - strh r7, [r5, 0x1C] - ldrh r1, [r5, 0x18] - movs r3, 0x18 - ldrsh r0, [r5, r3] - cmp r0, 0x5 - bgt _0810AC52 - adds r0, r1, 0x1 - strh r0, [r5, 0x18] -_0810AC52: - ldrh r0, [r5, 0x16] - adds r0, 0x1 - strh r0, [r5, 0x16] - ldrh r0, [r5, 0x14] - subs r0, 0x1 - strh r0, [r5, 0x14] - b _0810AC86 - .pool -_0810AC78: - movs r1, 0x16 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0810AC86 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_0810AC86: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_810AB78 - - thumb_func_start sub_810AC8C -sub_810AC8C: @ 810AC8C - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _0810ACB4 - ldr r2, =gTasks - movs r0, 0x38 - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0x16] - subs r1, 0x1 - strh r1, [r0, 0x16] - adds r0, r4, 0 - bl DestroySprite -_0810ACB4: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810AC8C - - thumb_func_start sub_810ACC0 -sub_810ACC0: @ 810ACC0 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl StartSpriteAnim - ldr r0, =sub_810AC8C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810ACC0 - - thumb_func_start sub_810ACD8 -sub_810ACD8: @ 810ACD8 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810ACF4 - ldr r4, =gBattleAnimAttacker - b _0810ACF6 - .pool -_0810ACF4: - ldr r4, =gBattleAnimTarget -_0810ACF6: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67BC - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810ACD8 - - thumb_func_start sub_810AD30 -sub_810AD30: @ 810AD30 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810AD4C - ldr r4, =gBattleAnimAttacker - b _0810AD4E - .pool -_0810AD4C: - ldr r4, =gBattleAnimTarget -_0810AD4E: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r5, 0x24] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x26] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810AD30 - - thumb_func_start sub_810AD98 -sub_810AD98: @ 810AD98 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x3A] - movs r0, 0x10 - strh r0, [r5, 0x3C] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0810ADE6 - movs r1, 0x3C - ldrsh r0, [r5, r1] - negs r0, r0 - strh r0, [r5, 0x3C] -_0810ADE6: - ldr r0, =sub_810ADF8 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810AD98 - - thumb_func_start sub_810ADF8 -sub_810ADF8: @ 810ADF8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0810AE0A - cmp r0, 0x1 - beq _0810AE20 - b _0810AE50 -_0810AE0A: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x28 - ble _0810AE50 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _0810AE50 -_0810AE20: - ldrh r2, [r4, 0x3C] - ldrh r1, [r4, 0x20] - adds r0, r2, r1 - strh r0, [r4, 0x20] - ldr r3, =gSprites - movs r0, 0x3A - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - ldrh r1, [r0, 0x24] - adds r2, r1 - strh r2, [r0, 0x24] - ldrh r0, [r4, 0x20] - adds r0, 0x50 - lsls r0, 16 - movs r1, 0xC8 - lsls r1, 17 - cmp r0, r1 - bls _0810AE50 - adds r0, r4, 0 - bl move_anim_8074EE0 -_0810AE50: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810ADF8 - - thumb_func_start sub_810AE5C -sub_810AE5C: @ 810AE5C - push {r4-r6,lr} - lsls r0, 24 - lsrs r3, r0, 24 - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _0810AEF0 - cmp r0, 0x1 - bgt _0810AE84 - cmp r0, 0 - beq _0810AE90 - b _0810AFC0 - .pool -_0810AE84: - cmp r0, 0x2 - beq _0810AF4C - cmp r0, 0x3 - bne _0810AE8E - b _0810AFA0 -_0810AE8E: - b _0810AFC0 -_0810AE90: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r6, 0 - strh r0, [r5, 0x26] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x24] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810AECC - ldr r0, =0x0000ffe0 - strh r0, [r5, 0x24] - movs r0, 0x2 - b _0810AED2 - .pool -_0810AECC: - movs r0, 0x20 - strh r0, [r5, 0x24] - ldr r0, =0x0000fffe -_0810AED2: - strh r0, [r5, 0x22] - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r5, 0x24] - strh r1, [r0, 0x24] - b _0810AF92 - .pool -_0810AEF0: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0810AFC0 - movs r0, 0 - strh r0, [r5, 0xA] - ldr r4, =gSprites - movs r1, 0x26 - ldrsh r0, [r5, r1] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - adds r2, 0x3E - ldrb r3, [r2] - lsls r0, r3, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] - ldrh r1, [r5, 0x24] - movs r2, 0x24 - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _0810AF92 - ldrh r2, [r5, 0x22] - adds r2, r1, r2 - strh r2, [r5, 0x24] - movs r0, 0x26 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - strh r2, [r0, 0x24] - b _0810AFC0 - .pool -_0810AF4C: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0810AFC0 - movs r0, 0 - strh r0, [r5, 0xA] - ldr r1, =gSprites - movs r2, 0x26 - ldrsh r0, [r5, r2] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r1 - adds r2, 0x3E - ldrb r3, [r2] - lsls r0, r3, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] - ldrh r0, [r5, 0xC] - adds r0, 0x1 - strh r0, [r5, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - bne _0810AFC0 -_0810AF92: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _0810AFC0 - .pool -_0810AFA0: - ldr r2, =gSprites - movs r0, 0x26 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - adds r0, r3, 0 - bl DestroyAnimVisualTask -_0810AFC0: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810AE5C - - thumb_func_start sub_810AFCC -sub_810AFCC: @ 810AFCC - push {r4-r6,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _0810AFE6 - b _0810B10C -_0810AFE6: - cmp r0, 0x1 - bgt _0810AFF4 - cmp r0, 0 - beq _0810AFFC - b _0810B14E - .pool -_0810AFF4: - cmp r0, 0x2 - bne _0810AFFA - b _0810B140 -_0810AFFA: - b _0810B14E -_0810AFFC: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - bne _0810B012 - movs r1, 0x1 -_0810B012: - movs r6, 0 - strh r1, [r5, 0xA] - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r2, [r0, r1] - adds r3, r0, 0 - cmp r2, 0 - beq _0810B048 - cmp r2, 0x4 - beq _0810B070 - ldrh r1, [r3] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0810B0A8 - movs r0, 0x80 - lsls r0, 1 - strh r0, [r5, 0xE] - ldr r0, =0x0000fff0 - b _0810B0B0 - .pool -_0810B048: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0xE] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x12] - movs r2, 0xA - ldrsh r0, [r5, r2] - lsls r0, 7 - adds r0, 0x78 - strh r0, [r5, 0x10] - b _0810B0E6 -_0810B070: - movs r0, 0xA - ldrsh r1, [r5, r0] - lsls r1, 7 - movs r0, 0x78 - subs r0, r1 - strh r0, [r5, 0xE] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x12] - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r2, 0xA - ldrsh r1, [r5, r2] - lsls r1, 5 - subs r0, r1 - strh r0, [r5, 0x10] - b _0810B0E6 - .pool -_0810B0A8: - ldr r0, =0x0000fff0 - strh r0, [r5, 0xE] - movs r0, 0x80 - lsls r0, 1 -_0810B0B0: - strh r0, [r5, 0x10] - movs r1, 0xA - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _0810B0D0 - movs r2, 0 - ldrsh r0, [r3, r2] - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 1 - movs r0, 0x50 - subs r0, r1 - strh r0, [r5, 0x12] - b _0810B0E6 - .pool -_0810B0D0: - movs r0, 0 - ldrsh r1, [r3, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 1 - adds r0, 0x28 - strh r0, [r5, 0x12] - ldrh r1, [r5, 0xE] - ldrh r0, [r5, 0x10] - strh r0, [r5, 0xE] - strh r1, [r5, 0x10] -_0810B0E6: - movs r2, 0xE - ldrsh r1, [r5, r2] - movs r2, 0x10 - ldrsh r0, [r5, r2] - cmp r1, r0 - bge _0810B0FC - movs r1, 0 - movs r0, 0x1 - strh r0, [r5, 0xA] - strh r1, [r5, 0x14] - b _0810B138 -_0810B0FC: - ldr r0, =0x0000ffff - strh r0, [r5, 0xA] - movs r0, 0x3 - strh r0, [r5, 0x14] - b _0810B138 - .pool -_0810B10C: - ldrh r0, [r5, 0xC] - adds r0, 0x1 - strh r0, [r5, 0xC] - lsls r0, 16 - cmp r0, 0 - ble _0810B14E - movs r0, 0 - strh r0, [r5, 0xC] - adds r0, r5, 0 - adds r1, r4, 0 - bl sub_810B154 - lsls r0, 24 - cmp r0, 0 - bne _0810B138 - adds r0, r5, 0 - adds r1, r4, 0 - bl sub_810B154 - lsls r0, 24 - cmp r0, 0 - beq _0810B14E -_0810B138: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _0810B14E -_0810B140: - movs r1, 0x16 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0810B14E - adds r0, r4, 0 - bl DestroyAnimVisualTask -_0810B14E: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_810AFCC - - thumb_func_start sub_810B154 -sub_810B154: @ 810B154 - push {r4,r5,lr} - adds r4, r0, 0 - lsls r1, 24 - lsrs r5, r1, 24 - ldr r0, =gUnknown_08595A00 - movs r2, 0xE - ldrsh r1, [r4, r2] - movs r3, 0x12 - ldrsh r2, [r4, r3] - movs r3, 0x23 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _0810B18A - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - strh r5, [r0, 0x3A] - movs r1, 0x7 - strh r1, [r0, 0x3C] - ldrh r0, [r4, 0x16] - adds r0, 0x1 - strh r0, [r4, 0x16] -_0810B18A: - ldrh r1, [r4, 0xA] - ldrh r5, [r4, 0x14] - adds r0, r1, r5 - strh r0, [r4, 0x14] - lsls r0, 16 - cmp r0, 0 - bge _0810B19C - movs r0, 0x3 - strh r0, [r4, 0x14] -_0810B19C: - movs r2, 0x14 - ldrsh r0, [r4, r2] - cmp r0, 0x3 - ble _0810B1A8 - movs r0, 0 - strh r0, [r4, 0x14] -_0810B1A8: - movs r3, 0xA - ldrsh r0, [r4, r3] - lsls r0, 4 - ldrh r5, [r4, 0xE] - adds r2, r0, r5 - strh r2, [r4, 0xE] - lsls r0, r1, 16 - asrs r3, r0, 16 - cmp r3, 0x1 - bne _0810B1C8 - lsls r0, r2, 16 - asrs r0, 16 - movs r5, 0x10 - ldrsh r1, [r4, r5] - cmp r0, r1 - bge _0810B1DC -_0810B1C8: - movs r0, 0x1 - negs r0, r0 - cmp r3, r0 - bne _0810B1E8 - lsls r0, r2, 16 - asrs r0, 16 - movs r2, 0x10 - ldrsh r1, [r4, r2] - cmp r0, r1 - bgt _0810B1E8 -_0810B1DC: - movs r0, 0x1 - b _0810B1EA - .pool -_0810B1E8: - movs r0, 0 -_0810B1EA: - pop {r4,r5} - pop {r1} - bx r1 - thumb_func_end sub_810B154 - - thumb_func_start sub_810B1F0 -sub_810B1F0: @ 810B1F0 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _0810B230 - ldr r3, =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite -_0810B230: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810B1F0 - - thumb_func_start sub_810B23C -sub_810B23C: @ 810B23C - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _0810B24E - cmp r0, 0x1 - beq _0810B280 - b _0810B294 -_0810B24E: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - adds r0, r5, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _0810B294 - .pool -_0810B280: - adds r0, r5, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0810B294 - adds r0, r5, 0 - bl move_anim_8074EE0 -_0810B294: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_810B23C - - thumb_func_start sub_810B29C -sub_810B29C: @ 810B29C - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x4 - bls _0810B2B6 - b _0810B428 -_0810B2B6: - lsls r0, 2 - ldr r1, =_0810B2C8 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0810B2C8: - .4byte _0810B2DC - .4byte _0810B36C - .4byte _0810B3A8 - .4byte _0810B404 - .4byte _0810B414 -_0810B2DC: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x14] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x16] - movs r0, 0x4 - strh r0, [r5, 0x18] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x1C] - movs r2, 0x1C - ldrsh r0, [r5, r2] - movs r2, 0x14 - ldrsh r1, [r5, r2] - subs r0, r1 - movs r1, 0x5 - bl __divsi3 - strh r0, [r5, 0x1A] - movs r0, 0x7 - strh r0, [r5, 0x10] - ldr r0, =0x0000ffff - strh r0, [r5, 0x12] - movs r0, 0xC - strh r0, [r5, 0x1E] - subs r0, 0x4C - bl BattleAnimAdjustPanning - lsls r0, 24 - asrs r0, 24 - strh r0, [r5, 0x20] - movs r0, 0x3F - bl BattleAnimAdjustPanning - lsls r0, 24 - asrs r0, 24 - strh r0, [r5, 0x22] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x24] - movs r1, 0x22 - ldrsh r0, [r5, r1] - movs r2, 0x20 - ldrsh r1, [r5, r2] - subs r0, r1 - movs r1, 0x3 - bl __divsi3 - strh r0, [r5, 0x26] - ldrh r0, [r5, 0x8] - adds r0, 0x1 - b _0810B426 - .pool -_0810B36C: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - cmp r0, 0 - ble _0810B39C - movs r0, 0 - strh r0, [r5, 0xA] - adds r0, r5, 0 - adds r1, r2, 0 - bl sub_810B430 - lsls r0, 24 - cmp r0, 0 - beq _0810B39C - movs r1, 0xC - ldrsh r0, [r5, r1] - cmp r0, 0x5 - bne _0810B396 - movs r0, 0x3 - b _0810B39A -_0810B396: - ldrh r0, [r5, 0x8] - adds r0, 0x1 -_0810B39A: - strh r0, [r5, 0x8] -_0810B39C: - ldrh r1, [r5, 0x1E] - movs r2, 0x1E - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _0810B428 - b _0810B41E -_0810B3A8: - ldrh r1, [r5, 0x1E] - movs r2, 0x1E - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _0810B3B6 - subs r0, r1, 0x1 - strh r0, [r5, 0x1E] -_0810B3B6: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - movs r3, 0 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - ble _0810B428 - strh r3, [r5, 0xA] - ldrh r1, [r5, 0xC] - movs r2, 0x1 - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - beq _0810B3E2 - movs r0, 0x4 - strh r0, [r5, 0x16] - movs r0, 0x44 - strh r0, [r5, 0x18] - strh r3, [r5, 0x10] - strh r2, [r5, 0x12] - b _0810B3F2 -_0810B3E2: - movs r0, 0x44 - strh r0, [r5, 0x16] - movs r0, 0x4 - strh r0, [r5, 0x18] - movs r0, 0x7 - strh r0, [r5, 0x10] - ldr r0, =0x0000ffff - strh r0, [r5, 0x12] -_0810B3F2: - movs r1, 0x1E - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _0810B424 - movs r0, 0x4 - b _0810B426 - .pool -_0810B404: - movs r1, 0xE - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0810B428 - adds r0, r2, 0 - bl DestroyAnimVisualTask - b _0810B428 -_0810B414: - ldrh r1, [r5, 0x1E] - movs r2, 0x1E - ldrsh r0, [r5, r2] - cmp r0, 0 - beq _0810B424 -_0810B41E: - subs r0, r1, 0x1 - strh r0, [r5, 0x1E] - b _0810B428 -_0810B424: - movs r0, 0x1 -_0810B426: - strh r0, [r5, 0x8] -_0810B428: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_810B29C - - thumb_func_start sub_810B430 -sub_810B430: @ 810B430 - push {r4-r6,lr} - adds r4, r0, 0 - lsls r1, 24 - lsrs r5, r1, 24 - ldr r0, =gUnknown_08595A30 - movs r2, 0x14 - ldrsh r1, [r4, r2] - movs r3, 0x16 - ldrsh r2, [r4, r3] - movs r3, 0x23 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _0810B49C - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r3, r0, r1 - ldrh r2, [r3, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - ldrh r6, [r4, 0x10] - adds r1, r6 - ldr r6, =0x000003ff - adds r0, r6, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r3, 0x4] - ldrh r0, [r4, 0x12] - ldrh r1, [r4, 0x10] - adds r0, r1 - strh r0, [r4, 0x10] - lsls r0, 16 - cmp r0, 0 - bge _0810B484 - movs r0, 0x7 - strh r0, [r4, 0x10] -_0810B484: - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r0, 0x7 - ble _0810B490 - movs r0, 0 - strh r0, [r4, 0x10] -_0810B490: - strh r5, [r3, 0x3A] - movs r0, 0x3 - strh r0, [r3, 0x3C] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] -_0810B49C: - movs r3, 0x10 - ldrsh r0, [r4, r3] - cmp r0, 0 - bne _0810B4BE - movs r5, 0x12 - ldrsh r0, [r4, r5] - cmp r0, 0 - ble _0810B4BE - ldrh r1, [r4, 0x26] - ldrh r6, [r4, 0x24] - adds r1, r6 - strh r1, [r4, 0x24] - lsls r1, 24 - asrs r1, 24 - movs r0, 0x76 - bl PlaySE12WithPanning -_0810B4BE: - movs r0, 0x12 - ldrsh r3, [r4, r0] - ldrh r2, [r4, 0x16] - cmp r3, 0 - bge _0810B4D4 - lsls r0, r2, 16 - asrs r0, 16 - movs r5, 0x18 - ldrsh r1, [r4, r5] - cmp r0, r1 - ble _0810B4E4 -_0810B4D4: - cmp r3, 0 - ble _0810B508 - lsls r0, r2, 16 - asrs r0, 16 - movs r6, 0x18 - ldrsh r1, [r4, r6] - cmp r0, r1 - blt _0810B508 -_0810B4E4: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x1A] - ldrh r1, [r4, 0x14] - adds r0, r1 - strh r0, [r4, 0x14] - movs r0, 0x1 - b _0810B514 - .pool -_0810B508: - movs r3, 0x12 - ldrsh r0, [r4, r3] - lsls r0, 3 - adds r0, r2, r0 - strh r0, [r4, 0x16] - movs r0, 0 -_0810B514: - pop {r4-r6} - pop {r1} - bx r1 - thumb_func_end sub_810B430 - - thumb_func_start sub_810B51C -sub_810B51C: @ 810B51C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _0810B552 - ldr r3, =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_0810B552: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810B51C - - thumb_func_start sub_810B55C -sub_810B55C: @ 810B55C - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _0810B5D8 - cmp r0, 0x1 - bgt _0810B584 - cmp r0, 0 - beq _0810B58A - b _0810B60E - .pool -_0810B584: - cmp r0, 0x2 - beq _0810B600 - b _0810B60E -_0810B58A: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x20 - strh r0, [r5, 0x26] - strh r0, [r5, 0x24] - cmp r0, 0x10 - ble _0810B5B4 - adds r2, r0, 0 -_0810B5A4: - adds r1, r2, 0 - subs r1, 0x20 - adds r2, r1, 0 - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0x10 - bgt _0810B5A4 - strh r1, [r5, 0x24] -_0810B5B4: - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - bl sub_80A82E4 - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x2 - strh r0, [r5, 0x20] - b _0810B5F8 - .pool -_0810B5D8: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0810B60E - movs r0, 0 - strh r0, [r5, 0xA] - adds r0, r5, 0 - adds r1, r2, 0 - bl sub_810B614 - lsls r0, 24 - cmp r0, 0 - beq _0810B60E -_0810B5F8: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _0810B60E -_0810B600: - movs r1, 0x1C - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0810B60E - adds r0, r2, 0 - bl DestroyAnimVisualTask -_0810B60E: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_810B55C - - thumb_func_start sub_810B614 -sub_810B614: @ 810B614 - push {r4,r5,lr} - adds r4, r0, 0 - lsls r1, 24 - lsrs r5, r1, 24 - ldr r0, =gUnknown_085956C0 - movs r2, 0x22 - ldrsh r1, [r4, r2] - movs r3, 0x24 - ldrsh r2, [r4, r3] - ldrh r3, [r4, 0x20] - lsls r3, 24 - lsrs r3, 24 - bl CreateSprite - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x40 - beq _0810B658 - ldr r3, =gSprites - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r3, 0 - adds r1, 0x1C - adds r1, r0, r1 - ldr r2, =sub_810B684 - str r2, [r1] - adds r0, r3 - strh r5, [r0, 0x3A] - movs r1, 0xA - strh r1, [r0, 0x3C] - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] -_0810B658: - ldrh r2, [r4, 0x24] - movs r0, 0x24 - ldrsh r1, [r4, r0] - movs r3, 0x26 - ldrsh r0, [r4, r3] - cmp r1, r0 - bge _0810B67C - adds r0, r2, 0 - adds r0, 0x20 - strh r0, [r4, 0x24] - movs r0, 0 - b _0810B67E - .pool -_0810B67C: - movs r0, 0x1 -_0810B67E: - pop {r4,r5} - pop {r1} - bx r1 - thumb_func_end sub_810B614 - - thumb_func_start sub_810B684 -sub_810B684: @ 810B684 - push {r4,lr} - adds r4, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0810B6B8 - ldr r3, =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl DestroySprite -_0810B6B8: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810B684 - - thumb_func_start sub_810B6C4 -sub_810B6C4: @ 810B6C4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - adds r5, r0, 0 - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x7 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r3, r0, 24 - ldrb r0, [r4] - movs r1, 0x3 - str r3, [sp] - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x2E] - ldrh r0, [r1] - ldr r3, [sp] - adds r0, r3 - strh r0, [r5, 0x30] - ldrh r0, [r1, 0x4] - mov r4, r9 - adds r0, r4, r0 - strh r0, [r5, 0x32] - ldrh r0, [r1, 0x2] - adds r0, r6 - strh r0, [r5, 0x34] - ldrh r0, [r1, 0x6] - mov r7, r8 - adds r0, r7, r0 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl sub_80A64EC - adds r4, 0x20 - movs r0, 0x98 - lsls r0, 1 - mov r12, r0 - ldr r3, [sp] - cmp r4, r12 - bhi _0810B79E - adds r0, r7, 0 - adds r0, 0x20 - ldrh r1, [r5, 0x30] - ldrh r2, [r5, 0x32] - cmp r0, 0xE0 - bhi _0810B79E - adds r4, r1, 0 - mov r10, r12 -_0810B76A: - mov r7, r9 - lsls r1, r7, 16 - asrs r1, 16 - adds r1, r4 - lsls r1, 16 - mov r7, r8 - lsls r0, r7, 16 - asrs r0, 16 - adds r0, r2 - lsls r0, 16 - lsrs r0, 16 - mov r8, r0 - lsrs r0, r1, 16 - mov r9, r0 - movs r7, 0x80 - lsls r7, 14 - adds r1, r7 - lsrs r1, 16 - cmp r1, r10 - bhi _0810B79E - mov r1, r8 - lsls r0, r1, 16 - adds r0, r7 - lsrs r0, 16 - cmp r0, 0xE0 - bls _0810B76A -_0810B79E: - ldrh r0, [r5, 0x30] - negs r7, r0 - strh r7, [r5, 0x30] - ldrh r0, [r5, 0x32] - negs r4, r0 - strh r4, [r5, 0x32] - lsls r0, r3, 16 - movs r1, 0x80 - lsls r1, 14 - adds r0, r1 - lsrs r0, 16 - movs r2, 0x98 - lsls r2, 1 - mov r12, r2 - ldr r1, =gBattleAnimArgs - mov r10, r1 - cmp r0, r12 - bhi _0810B80A - lsls r1, r6, 16 - movs r2, 0x80 - lsls r2, 14 - adds r0, r1, r2 - b _0810B802 - .pool -_0810B7E0: - lsls r1, r3, 16 - asrs r1, 16 - adds r1, r7 - lsls r1, 16 - asrs r0, r2, 16 - adds r0, r4 - lsls r0, 16 - lsrs r6, r0, 16 - lsrs r3, r1, 16 - movs r0, 0x80 - lsls r0, 14 - adds r1, r0 - lsrs r1, 16 - cmp r1, r12 - bhi _0810B80A - lsls r1, r6, 16 - adds r0, r1, r0 -_0810B802: - lsrs r0, 16 - adds r2, r1, 0 - cmp r0, 0xE0 - bls _0810B7E0 -_0810B80A: - strh r3, [r5, 0x20] - strh r6, [r5, 0x22] - mov r1, r10 - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x2E] - strh r3, [r5, 0x30] - mov r2, r9 - strh r2, [r5, 0x32] - strh r6, [r5, 0x34] - mov r3, r8 - strh r3, [r5, 0x36] - adds r0, r5, 0 - bl sub_80A64EC - mov r7, r10 - ldrh r0, [r7, 0xA] - strh r0, [r5, 0x34] - ldrh r0, [r7, 0xC] - strh r0, [r5, 0x36] - ldr r0, =sub_810B848 - str r0, [r5, 0x1C] - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810B6C4 - - thumb_func_start sub_810B848 -sub_810B848: @ 810B848 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0810B8A0 - ldrh r1, [r4, 0x30] - ldrh r2, [r4, 0x38] - adds r1, r2 - strh r1, [r4, 0x38] - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x3A] - adds r0, r2 - strh r0, [r4, 0x3A] - strh r1, [r4, 0x24] - strh r0, [r4, 0x26] - movs r1, 0x3C - ldrsh r0, [r4, r1] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r2, 0x3C - ldrsh r0, [r4, r2] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x36] - ldrh r2, [r4, 0x3C] - adds r0, r2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3C] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - b _0810B8A6 -_0810B8A0: - adds r0, r4, 0 - bl DestroyAnimSprite -_0810B8A6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810B848 - - thumb_func_start sub_810B8AC -sub_810B8AC: @ 810B8AC - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r4, 0x2E] - movs r0, 0x3C - strh r0, [r4, 0x30] - movs r0, 0x9 - strh r0, [r4, 0x32] - movs r0, 0x1E - strh r0, [r4, 0x34] - movs r0, 0xFE - lsls r0, 8 - strh r0, [r4, 0x36] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r1, =sub_80A634C - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810B8AC - - thumb_func_start sub_810B8EC -sub_810B8EC: @ 810B8EC - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810B92C - ldr r0, =gBattleAnimArgs - ldrh r1, [r4, 0x32] - ldrh r0, [r0, 0x4] - subs r1, r0 - strh r1, [r4, 0x32] - b _0810B936 - .pool -_0810B92C: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - ldrh r1, [r4, 0x32] - adds r0, r1 - strh r0, [r4, 0x32] -_0810B936: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r1, =gBattleAnimArgs - lsrs r0, 24 - ldrh r2, [r1, 0x6] - adds r0, r2 - strh r0, [r4, 0x36] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x2E] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A6EEC - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810B8EC - - thumb_func_start sub_810B974 -sub_810B974: @ 810B974 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0810B990 - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80A6980 - b _0810B9C6 - .pool -_0810B990: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0x1 - bl SetAverageBattlerPositions - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810B9B6 - ldrh r0, [r5] - negs r0, r0 - strh r0, [r5] -_0810B9B6: - ldrh r0, [r5] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] -_0810B9C6: - ldr r1, =sub_810B9E8 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67BC - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810B974 - - thumb_func_start sub_810B9E8 -sub_810B9E8: @ 810B9E8 - push {lr} - adds r3, r0, 0 - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - bne _0810BA1E - adds r0, r3, 0 - bl move_anim_8074EE0 -_0810BA1E: - pop {r0} - bx r0 - thumb_func_end sub_810B9E8 - - thumb_func_start sub_810BA24 -sub_810BA24: @ 810BA24 - push {r4-r7,lr} - sub sp, 0x10 - adds r5, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r6, =gBattleAnimArgs - ldrh r0, [r6, 0x8] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - movs r1, 0xA - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _0810BA74 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x6] - adds r0, r6 - strh r0, [r5, 0x36] - b _0810BA86 - .pool -_0810BA74: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r5, 0 - adds r2, 0x32 - adds r3, r5, 0 - adds r3, 0x36 - movs r1, 0x1 - bl SetAverageBattlerPositions -_0810BA86: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810BAAC - ldr r0, =gBattleAnimArgs - ldrh r1, [r5, 0x32] - ldrh r0, [r0, 0x4] - subs r1, r0 - strh r1, [r5, 0x32] - b _0810BAB6 - .pool -_0810BAAC: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - ldrh r2, [r5, 0x32] - adds r0, r2 - strh r0, [r5, 0x32] -_0810BAB6: - adds r7, r5, 0 - adds r7, 0x2E - adds r2, r7, 0 - mov r1, sp - movs r4, 0x7 -_0810BAC0: - ldrh r0, [r2] - strh r0, [r1] - adds r2, 0x2 - adds r1, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _0810BAC0 - adds r0, r5, 0 - bl sub_80A7160 - ldrh r0, [r5, 0x30] - movs r1, 0x1 - eors r0, r1 - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x32] - eors r0, r1 - strh r0, [r5, 0x32] -_0810BAE2: - movs r0, 0x1 - strh r0, [r5, 0x2E] - adds r0, r5, 0 - bl sub_80A70E8 - movs r0, 0x20 - ldrsh r1, [r5, r0] - movs r2, 0x24 - ldrsh r0, [r5, r2] - adds r1, r0 - adds r1, 0x10 - movs r0, 0x88 - lsls r0, 1 - cmp r1, r0 - bhi _0810BB16 - movs r0, 0x22 - ldrsh r1, [r5, r0] - movs r2, 0x26 - ldrsh r0, [r5, r2] - adds r1, r0 - cmp r1, 0xA0 - bgt _0810BB16 - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _0810BAE2 -_0810BB16: - ldrh r0, [r5, 0x24] - ldrh r1, [r5, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x26] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - strh r1, [r5, 0x26] - strh r1, [r5, 0x24] - ldr r6, =sub_80A718C - ldr r1, =sub_810BB60 - mov r3, sp - adds r2, r7, 0 - movs r4, 0x7 -_0810BB36: - ldrh r0, [r3] - strh r0, [r2] - adds r3, 0x2 - adds r2, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _0810BB36 - str r6, [r5, 0x1C] - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - add sp, 0x10 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810BA24 - - thumb_func_start sub_810BB60 -sub_810BB60: @ 810BB60 - push {r4,r5,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - movs r5, 0 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - strh r5, [r4, 0x26] - strh r5, [r4, 0x24] - movs r0, 0x80 - strh r0, [r4, 0x2E] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - ldr r1, =0x0000ffec - cmp r0, 0 - beq _0810BB90 - movs r1, 0x14 -_0810BB90: - movs r2, 0x2E - ldrsh r0, [r4, r2] - lsls r1, 16 - asrs r1, 16 - bl Sin - strh r0, [r4, 0x34] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0xF - bl Cos - strh r0, [r4, 0x36] - strh r5, [r4, 0x38] - ldr r1, =sub_810BBC8 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810BB60 - - thumb_func_start sub_810BBC8 -sub_810BBC8: @ 810BBC8 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - ldr r1, =0x0000ffec - cmp r0, 0 - beq _0810BBDE - movs r1, 0x14 -_0810BBDE: - movs r2, 0x38 - ldrsh r0, [r4, r2] - cmp r0, 0x1F - bgt _0810BC24 - movs r2, 0x2E - ldrsh r0, [r4, r2] - lsls r1, 16 - asrs r1, 16 - bl Sin - ldrh r1, [r4, 0x34] - subs r0, r1 - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0xF - bl Cos - ldrh r1, [r4, 0x36] - subs r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - adds r0, 0x10 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - b _0810BC42 - .pool -_0810BC24: - ldrh r0, [r4, 0x24] - ldrh r2, [r4, 0x20] - adds r0, r2 - movs r1, 0 - strh r0, [r4, 0x20] - ldrh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - strh r1, [r4, 0x26] - strh r1, [r4, 0x24] - strh r1, [r4, 0x36] - strh r1, [r4, 0x34] - ldr r0, =sub_810BC4C - str r0, [r4, 0x1C] -_0810BC42: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810BBC8 - - thumb_func_start sub_810BC4C -sub_810BC4C: @ 810BC4C - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x1 - strh r0, [r4, 0x2E] - adds r0, r4, 0 - bl sub_80A70E8 - movs r1, 0x20 - ldrsh r0, [r4, r1] - movs r2, 0x24 - ldrsh r1, [r4, r2] - adds r0, r1 - adds r0, 0x10 - movs r1, 0x88 - lsls r1, 1 - cmp r0, r1 - bhi _0810BC88 - movs r1, 0x22 - ldrsh r0, [r4, r1] - movs r2, 0x26 - ldrsh r1, [r4, r2] - adds r1, r0, r1 - movs r0, 0x80 - lsls r0, 1 - cmp r1, r0 - bgt _0810BC88 - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _0810BC8E -_0810BC88: - adds r0, r4, 0 - bl DestroyAnimSprite -_0810BC8E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810BC4C - - thumb_func_start sub_810BC94 -sub_810BC94: @ 810BC94 - push {r4-r7,lr} - sub sp, 0x10 - adds r5, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - movs r2, 0xE - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _0810BCE0 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - b _0810BCF2 - .pool -_0810BCE0: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r5, 0 - adds r2, 0x32 - adds r3, r5, 0 - adds r3, 0x36 - movs r1, 0x1 - bl SetAverageBattlerPositions -_0810BCF2: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810BD1C - ldr r0, =gBattleAnimArgs - ldrh r1, [r5, 0x32] - ldrh r2, [r0, 0x4] - subs r1, r2 - strh r1, [r5, 0x32] - adds r1, r0, 0 - b _0810BD26 - .pool -_0810BD1C: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - ldrh r2, [r5, 0x32] - adds r0, r2 - strh r0, [r5, 0x32] -_0810BD26: - ldrh r0, [r1, 0x6] - ldrh r1, [r5, 0x36] - adds r0, r1 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl sub_80A7160 - adds r7, r5, 0 - adds r7, 0x2E - adds r2, r7, 0 - mov r1, sp - movs r4, 0x7 -_0810BD3E: - ldrh r0, [r2] - strh r0, [r1] - adds r2, 0x2 - adds r1, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _0810BD3E - ldrh r0, [r5, 0x30] - movs r1, 0x1 - eors r0, r1 - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x32] - eors r0, r1 - strh r0, [r5, 0x32] -_0810BD5A: - movs r0, 0x1 - strh r0, [r5, 0x2E] - adds r0, r5, 0 - bl sub_80A70E8 - movs r2, 0x20 - ldrsh r1, [r5, r2] - movs r2, 0x24 - ldrsh r0, [r5, r2] - adds r1, r0 - adds r1, 0x10 - movs r0, 0x88 - lsls r0, 1 - cmp r1, r0 - bhi _0810BD8E - movs r0, 0x22 - ldrsh r1, [r5, r0] - movs r2, 0x26 - ldrsh r0, [r5, r2] - adds r1, r0 - cmp r1, 0xA0 - bgt _0810BD8E - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _0810BD5A -_0810BD8E: - ldrh r0, [r5, 0x24] - ldrh r1, [r5, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x26] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - strh r1, [r5, 0x26] - strh r1, [r5, 0x24] - ldr r1, =gBattleAnimArgs - ldr r6, =sub_810BDD8 - mov r3, sp - adds r2, r7, 0 - movs r4, 0x7 -_0810BDAE: - ldrh r0, [r3] - strh r0, [r2] - adds r3, 0x2 - adds r2, 0x2 - subs r4, 0x1 - cmp r4, 0 - bge _0810BDAE - ldrh r0, [r1, 0xA] - strh r0, [r5, 0x38] - ldrh r0, [r1, 0xC] - strh r0, [r5, 0x3A] - str r6, [r5, 0x1C] - add sp, 0x10 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810BC94 - - thumb_func_start sub_810BDD8 -sub_810BDD8: @ 810BDD8 - push {r4,lr} - adds r4, r0, 0 - bl sub_80A70E8 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0810BDEC - movs r0, 0x1 - strh r0, [r4, 0x2E] -_0810BDEC: - movs r2, 0x3C - ldrsh r0, [r4, r2] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3A] - ldrh r2, [r4, 0x3C] - adds r0, r2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3C] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _0810BE42 - movs r2, 0x20 - ldrsh r0, [r4, r2] - movs r2, 0x24 - ldrsh r1, [r4, r2] - adds r0, r1 - adds r0, 0x10 - movs r1, 0x88 - lsls r1, 1 - cmp r0, r1 - bhi _0810BE3C - movs r0, 0x22 - ldrsh r1, [r4, r0] - movs r2, 0x26 - ldrsh r0, [r4, r2] - adds r1, r0 - cmp r1, 0xA0 - bgt _0810BE3C - movs r0, 0x10 - negs r0, r0 - cmp r1, r0 - bge _0810BE42 -_0810BE3C: - adds r0, r4, 0 - bl DestroyAnimSprite -_0810BE42: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810BDD8 - - thumb_func_start sub_810BE48 -sub_810BE48: @ 810BE48 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0810BEB4 - ldr r5, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0810BE6C - adds r0, r4, 0 - movs r1, 0 - bl sub_80A6980 - b _0810BEA2 - .pool -_0810BE6C: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0 - bl SetAverageBattlerPositions - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810BE92 - ldrh r0, [r5] - negs r0, r0 - strh r0, [r5] -_0810BE92: - ldrh r0, [r5] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] -_0810BEA2: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _0810BEC8 - .pool -_0810BEB4: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _0810BEC8 - adds r0, r4, 0 - bl DestroyAnimSprite -_0810BEC8: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_810BE48 - - thumb_func_start sub_810BED0 -sub_810BED0: @ 810BED0 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, =gBattleAnimArgs - movs r1, 0x8 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _0810BF40 - movs r1, 0xA - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _0810BEF4 - adds r0, r5, 0 - movs r1, 0 - bl sub_80A69CC - b _0810BF32 - .pool -_0810BEF4: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - adds r2, r5, 0 - adds r2, 0x20 - adds r3, r5, 0 - adds r3, 0x22 - movs r1, 0 - bl SetAverageBattlerPositions - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810BF20 - ldrh r0, [r5, 0x20] - ldrh r1, [r6] - subs r0, r1 - b _0810BF26 - .pool -_0810BF20: - ldrh r0, [r6] - ldrh r1, [r5, 0x20] - adds r0, r1 -_0810BF26: - strh r0, [r5, 0x20] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x2] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] -_0810BF32: - ldr r0, =gBattleAnimAttacker - b _0810BF90 - .pool -_0810BF40: - movs r1, 0xA - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _0810BF52 - adds r0, r5, 0 - movs r1, 0 - bl sub_80A6980 - b _0810BF8E -_0810BF52: - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - adds r2, r5, 0 - adds r2, 0x20 - adds r3, r5, 0 - adds r3, 0x22 - movs r1, 0 - bl SetAverageBattlerPositions - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810BF7C - ldrh r0, [r5, 0x20] - ldrh r1, [r6] - subs r0, r1 - b _0810BF82 - .pool -_0810BF7C: - ldrh r0, [r6] - ldrh r1, [r5, 0x20] - adds r0, r1 -_0810BF82: - strh r0, [r5, 0x20] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x2] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] -_0810BF8E: - ldr r0, =gBattleAnimTarget -_0810BF90: - ldrb r0, [r0] - strh r0, [r5, 0x3C] - ldr r0, =gBattleAnimArgs - movs r1, 0xA - ldrsh r0, [r0, r1] - cmp r0, 0 - beq _0810BFA8 - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - bne _0810BFB4 -_0810BFA8: - movs r0, 0x20 - b _0810BFB6 - .pool -_0810BFB4: - movs r0, 0x40 -_0810BFB6: - strh r0, [r5, 0x3A] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810BFCC - ldrh r0, [r5, 0x22] - adds r0, 0x8 - strh r0, [r5, 0x22] -_0810BFCC: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrh r1, [r1, 0x4] - adds r0, r1 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl InitAnimLinearTranslation - movs r0, 0x40 - strh r0, [r5, 0x38] - ldr r1, =sub_810C008 - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810BED0 - - thumb_func_start sub_810C008 -sub_810C008: @ 810C008 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - bne _0810C092 - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x3A - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r2, 0x38 - ldrsh r0, [r4, r2] - movs r1, 0x6 - negs r1, r1 - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7F - bhi _0810C064 - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x5] - b _0810C086 -_0810C064: - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0x5] -_0810C086: - ldrh r0, [r4, 0x38] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - b _0810C098 -_0810C092: - adds r0, r4, 0 - bl DestroyAnimSprite -_0810C098: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810C008 - - thumb_func_start sub_810C0A0 -sub_810C0A0: @ 810C0A0 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810C0E2 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_0810C0E2: - ldr r0, =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r4, =gBattle_BG1_Y - strh r1, [r4] - movs r0, 0x14 - movs r1, 0 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x16 - bl SetGpuReg - mov r0, sp - bl sub_80A6B30 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gWeatherFog1Tiles - movs r2, 0x80 - lsls r2, 4 - mov r3, sp - ldrh r3, [r3, 0xA] - bl LoadBgTiles - ldr r1, =gBattleAnimFogTilemap - mov r0, sp - movs r2, 0 - bl sub_80A6D60 - ldr r0, =gUnknown_0854C270 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadPalette - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldr r1, =sub_810C164 - str r1, [r0] - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810C0A0 - - thumb_func_start sub_810C164 -sub_810C164: @ 810C164 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gBattle_BG1_X - ldr r2, =0x0000ffff - adds r0, r2, 0 - ldrh r2, [r1] - adds r0, r2 - strh r0, [r1] - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r2, 0x20 - ldrsh r0, [r0, r2] - adds r2, r1, 0 - cmp r0, 0x4 - bls _0810C18E - b _0810C2DA -_0810C18E: - lsls r0, 2 - ldr r1, =_0810C1A8 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0810C1A8: - .4byte _0810C1BC - .4byte _0810C214 - .4byte _0810C236 - .4byte _0810C27A - .4byte _0810C29C -_0810C1BC: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - beq _0810C1D6 - b _0810C2DA -_0810C1D6: - strh r5, [r4, 0x1C] - ldrh r0, [r4, 0x1A] - adds r0, 0x1 - strh r0, [r4, 0x1A] - ldr r1, =gUnknown_08595C5C - movs r2, 0x1A - ldrsh r0, [r4, r2] - adds r0, r1 - ldrb r1, [r0] - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0x9 - bne _0810C2DA - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r5, [r4, 0x1E] - b _0810C2DA - .pool -_0810C214: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r2 - ldrh r0, [r1, 0x1E] - adds r0, 0x1 - strh r0, [r1, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x51 - bne _0810C2DA - movs r0, 0x9 - strh r0, [r1, 0x1E] - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - b _0810C2DA -_0810C236: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _0810C2DA - movs r0, 0 - strh r0, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - subs r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0x1E - ldrsh r1, [r4, r2] - cmp r1, 0 - bne _0810C2DA - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r1, [r4, 0x1E] - b _0810C2DA -_0810C27A: - mov r0, sp - bl sub_80A6B30 - movs r0, 0x1 - bl sub_80A6C68 - movs r0, 0x2 - bl sub_80A6C68 - ldr r0, =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] -_0810C29C: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810C2B0 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_0810C2B0: - ldr r0, =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_BG1_Y - strh r1, [r0] - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - adds r0, r4, 0 - bl DestroyAnimVisualTask -_0810C2DA: - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810C164 - - thumb_func_start sub_810C2F0 -sub_810C2F0: @ 810C2F0 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - ldr r0, =TranslateAnimSpriteToTargetMonLocation - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810C2F0 - - thumb_func_start sub_810C324 -sub_810C324: @ 810C324 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810C366 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_0810C366: - ldr r0, =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r4, =gBattle_BG1_Y - strh r1, [r4] - movs r0, 0x14 - movs r1, 0 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x16 - bl SetGpuReg - mov r0, sp - bl sub_80A6B30 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gWeatherFog1Tiles - movs r2, 0x80 - lsls r2, 4 - mov r3, sp - ldrh r3, [r3, 0xA] - bl LoadBgTiles - ldr r1, =gBattleAnimFogTilemap - mov r0, sp - movs r2, 0 - bl sub_80A6D60 - ldr r0, =gUnknown_0854C270 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadPalette - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldr r1, =0x0000ffff - strh r1, [r0, 0x26] - ldr r1, =sub_810C3F0 - str r1, [r0] - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810C324 - - thumb_func_start sub_810C3F0 -sub_810C3F0: @ 810C3F0 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r2, =gBattle_BG1_X - ldr r3, =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r3 - ldrh r0, [r1, 0x26] - ldrh r5, [r2] - adds r0, r5 - strh r0, [r2] - movs r2, 0x20 - ldrsh r0, [r1, r2] - cmp r0, 0x4 - bls _0810C416 - b _0810C54A -_0810C416: - lsls r0, 2 - ldr r1, =_0810C42C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0810C42C: - .4byte _0810C440 - .4byte _0810C484 - .4byte _0810C4A6 - .4byte _0810C4EA - .4byte _0810C50C -_0810C440: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r3 - ldrh r0, [r4, 0x1A] - adds r0, 0x1 - strh r0, [r4, 0x1A] - ldr r1, =gUnknown_08595C88 - movs r5, 0x1A - ldrsh r0, [r4, r5] - adds r0, r1 - ldrb r1, [r0] - strh r1, [r4, 0x1E] - movs r0, 0x11 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0x5 - bne _0810C54A - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - movs r0, 0 - strh r0, [r4, 0x1E] - b _0810C54A - .pool -_0810C484: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r3 - ldrh r0, [r1, 0x1E] - adds r0, 0x1 - strh r0, [r1, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x51 - bne _0810C54A - movs r0, 0x5 - strh r0, [r1, 0x1E] - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - b _0810C54A -_0810C4A6: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r4, r0, r3 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _0810C54A - movs r0, 0 - strh r0, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - subs r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0x1E - ldrsh r1, [r4, r2] - cmp r1, 0 - bne _0810C54A - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r1, [r4, 0x1E] - b _0810C54A -_0810C4EA: - mov r0, sp - bl sub_80A6B30 - movs r0, 0x1 - bl sub_80A6C68 - movs r0, 0x2 - bl sub_80A6C68 - ldr r0, =gTasks - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] -_0810C50C: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810C520 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_0810C520: - ldr r0, =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_BG1_Y - strh r1, [r0] - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - adds r0, r4, 0 - bl DestroyAnimVisualTask -_0810C54A: - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810C3F0 - - thumb_func_start sub_810C560 -sub_810C560: @ 810C560 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r5, r0, 0 - ldr r6, =gBattleAnimArgs - ldrh r0, [r6] - strh r0, [r5, 0x2E] - ldr r0, =gBattleAnimAttacker - mov r8, r0 - ldrb r0, [r0] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - ldr r7, =gBattleAnimTarget - ldrb r0, [r7] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bcs _0810C594 - movs r0, 0x80 - lsls r0, 8 - strh r0, [r5, 0x3C] -_0810C594: - ldr r3, =gBattlerPositions - ldrb r0, [r7] - adds r0, r3 - ldrb r1, [r0] - movs r2, 0x1 - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - bne _0810C5F4 - ldrh r0, [r6, 0x2] - negs r0, r0 - strh r0, [r6, 0x2] - ldrh r0, [r6, 0x6] - negs r0, r0 - strh r0, [r6, 0x6] - movs r1, 0x3C - ldrsh r0, [r5, r1] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _0810C5F0 - mov r1, r8 - ldrb r0, [r1] - adds r0, r3 - ldrb r1, [r0] - adds r0, r2, 0 - ands r0, r1 - cmp r0, 0 - bne _0810C5F0 - movs r0, 0x1 - bl GetAnimBattlerSpriteId - ldr r2, =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x43 - ldrb r0, [r1] - adds r0, 0x1 - adds r1, r5, 0 - adds r1, 0x43 - strb r0, [r1] -_0810C5F0: - movs r0, 0x1 - strh r0, [r5, 0x3A] -_0810C5F4: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r6, =gBattleAnimArgs - movs r1, 0xE - ldrsh r0, [r6, r1] - cmp r0, 0 - beq _0810C65C - ldrh r0, [r6, 0x2] - ldrh r1, [r5, 0x20] - adds r0, r1 - strh r0, [r5, 0x30] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x6] - adds r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r6, 0x4] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - b _0810C684 - .pool -_0810C65C: - ldrh r0, [r6, 0x2] - ldrh r1, [r5, 0x20] - adds r0, r1 - strh r0, [r5, 0x30] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x6] - adds r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r6, 0x4] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x1 -_0810C684: - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x8] - adds r0, r6 - strh r0, [r5, 0x36] - ldrb r0, [r4] - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 16 - ldrh r1, [r5, 0x3C] - orrs r0, r1 - strh r0, [r5, 0x3C] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0810C6B8 - movs r0, 0x1 - strh r0, [r5, 0x3A] - adds r1, r5, 0 - adds r1, 0x43 - movs r0, 0x80 - strb r0, [r1] -_0810C6B8: - adds r0, r5, 0 - bl InitAnimLinearTranslation - ldr r0, =sub_810C6D4 - str r0, [r5, 0x1C] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810C560 - - thumb_func_start sub_810C6D4 -sub_810C6D4: @ 810C6D4 - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x3C] - movs r5, 0xFF - movs r1, 0xFF - ands r1, r0 - cmp r1, 0x1 - beq _0810C7BC - cmp r1, 0x1 - bgt _0810C6EE - cmp r1, 0 - beq _0810C6F6 - b _0810C90C -_0810C6EE: - cmp r1, 0x2 - bne _0810C6F4 - b _0810C8D0 -_0810C6F4: - b _0810C90C -_0810C6F6: - adds r0, r4, 0 - bl TranslateAnimLinear - ldr r1, =gSineTable - movs r2, 0x38 - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - asrs r0, 4 - ldrh r2, [r4, 0x24] - adds r0, r2 - strh r0, [r4, 0x24] - movs r1, 0x3A - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0810C724 - ldrh r0, [r4, 0x38] - subs r0, 0x8 - b _0810C728 - .pool -_0810C724: - ldrh r0, [r4, 0x38] - adds r0, 0x8 -_0810C728: - ands r0, r5 - strh r0, [r4, 0x38] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _0810C736 - b _0810C90C -_0810C736: - movs r5, 0x50 - strh r5, [r4, 0x2E] - ldr r6, =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - strh r0, [r4, 0x30] - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x26] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - strh r0, [r4, 0x34] - adds r0, 0x1D - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - strh r0, [r4, 0x3C] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810C78C - ldr r1, =gBattlerPositions - ldrb r0, [r6] - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0810C78C - movs r0, 0xCC - strh r0, [r4, 0x38] - b _0810C78E - .pool -_0810C78C: - strh r5, [r4, 0x38] -_0810C78E: - movs r0, 0 - strh r0, [r4, 0x26] - ldr r1, =gSineTable - movs r2, 0x38 - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - asrs r0, 3 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x38] - adds r0, 0x2 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl InitAnimLinearTranslation - b _0810C90C - .pool -_0810C7BC: - adds r0, r4, 0 - bl TranslateAnimLinear - ldr r1, =gSineTable - movs r2, 0x38 - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r2, 0 - ldrsh r0, [r0, r2] - asrs r0, 3 - ldrh r2, [r4, 0x24] - adds r0, r2 - strh r0, [r4, 0x24] - movs r2, 0x38 - ldrsh r0, [r4, r2] - adds r0, 0x40 - lsls r0, 1 - adds r0, r1 - movs r2, 0 - ldrsh r1, [r0, r2] - lsls r0, r1, 1 - adds r0, r1 - negs r0, r0 - asrs r0, 8 - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810C83A - ldrh r1, [r4, 0x38] - adds r0, r1, 0 - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - adds r3, r1, 0 - cmp r0, 0x7F - bhi _0810C81C - ldrh r1, [r4, 0x3C] - lsls r1, 16 - asrs r1, 24 - b _0810C824 - .pool -_0810C81C: - ldrh r1, [r4, 0x3C] - lsls r1, 16 - asrs r1, 24 - adds r1, 0x1 -_0810C824: - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x5] - adds r0, r3, 0x4 - b _0810C85A -_0810C83A: - ldrh r0, [r4, 0x38] - subs r0, 0x40 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7F - bhi _0810C84E - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x80 - b _0810C854 -_0810C84E: - adds r1, r4, 0 - adds r1, 0x43 - movs r0, 0x8C -_0810C854: - strb r0, [r1] - ldrh r0, [r4, 0x38] - subs r0, 0x4 -_0810C85A: - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - bgt _0810C90C - movs r5, 0 - movs r0, 0xC0 - lsls r0, 2 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - strh r0, [r4, 0x34] - adds r0, 0x4 - strh r0, [r4, 0x36] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810C8B4 - ldr r1, =gBattlerPositions - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0810C8B4 - movs r0, 0x80 - lsls r0, 1 - b _0810C8B6 - .pool -_0810C8B4: - ldr r0, =0x0000fff0 -_0810C8B6: - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - movs r1, 0 - strh r0, [r4, 0x3C] - strh r1, [r4, 0x26] - strh r1, [r4, 0x24] - adds r0, r4, 0 - bl sub_80A6FD4 - b _0810C90C - .pool -_0810C8D0: - adds r0, r4, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _0810C90C - ldrb r0, [r4, 0x1] - lsls r0, 30 - lsrs r0, 30 - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0810C8FE - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - ldrb r1, [r4, 0x1] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - strb r0, [r4, 0x1] -_0810C8FE: - adds r0, r4, 0 - bl DestroySprite - ldr r1, =gAnimVisualTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] -_0810C90C: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810C6D4 - - thumb_func_start sub_810C918 -sub_810C918: @ 810C918 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r1, r0 - ldr r0, =sub_810C934 - str r0, [r1] - bx lr - .pool - thumb_func_end sub_810C918 - - thumb_func_start sub_810C934 -sub_810C934: @ 810C934 - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r5, [r4, r0] - cmp r5, 0x1 - beq _0810C978 - cmp r5, 0x1 - bgt _0810C95C - cmp r5, 0 - beq _0810C962 - b _0810C9DC - .pool -_0810C95C: - cmp r5, 0x2 - beq _0810C9CE - b _0810C9DC -_0810C962: - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _0810C9DC - strh r5, [r4, 0x10] - strh r5, [r4, 0x12] - strh r5, [r4, 0xC] - b _0810C9B4 -_0810C978: - ldrh r1, [r4, 0x12] - movs r3, 0x12 - ldrsh r0, [r4, r3] - cmp r0, 0 - bne _0810C9C8 - ldrb r0, [r4, 0xE] - ldrb r1, [r4, 0xC] - movs r3, 0x1 - bl sub_810C9E4 - lsls r0, 24 - cmp r0, 0 - beq _0810C998 - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] -_0810C998: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _0810C9C4 - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - bne _0810C9BC -_0810C9B4: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _0810C9DC -_0810C9BC: - ldrh r0, [r4, 0x8] - subs r0, 0x1 - strh r0, [r4, 0x8] - b _0810C9DC -_0810C9C4: - strh r5, [r4, 0x12] - b _0810C9DC -_0810C9C8: - subs r0, r1, 0x1 - strh r0, [r4, 0x12] - b _0810C9DC -_0810C9CE: - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0810C9DC - adds r0, r2, 0 - bl DestroyAnimVisualTask -_0810C9DC: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_810C934 - - thumb_func_start sub_810C9E4 -sub_810C9E4: @ 810C9E4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - lsls r0, 24 - lsls r1, 24 - lsrs r1, 24 - mov r9, r1 - lsls r2, 24 - lsrs r2, 24 - str r2, [sp] - lsls r3, 24 - lsrs r3, 24 - mov r10, r3 - movs r1, 0 - str r1, [sp, 0x4] - ldr r1, =gUnknown_08595CB4 - lsrs r0, 22 - adds r4, r0, r1 - ldrb r0, [r4, 0x3] - lsls r0, 24 - asrs r0, 28 - mov r8, r0 - cmp r0, 0x2 - beq _0810CAD0 - ldrh r0, [r4, 0x2] - lsls r0, 20 - lsrs r0, 24 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r5, r0, 24 - adds r0, r5, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810CAD0 - movs r0, 0x1 - str r0, [sp, 0x4] - adds r0, r5, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r7, r0, 24 - adds r0, r5, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - mov r1, r8 - cmp r1, 0 - beq _0810CA60 - cmp r1, 0x1 - beq _0810CA96 - b _0810CAE2 - .pool -_0810CA60: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A861C - lsls r0, 16 - asrs r0, 16 - movs r1, 0x6 - bl __divsi3 - lsls r1, r7, 16 - asrs r1, 16 - subs r1, r0 - lsls r1, 16 - lsrs r7, r1, 16 - adds r0, r5, 0 - movs r1, 0 - bl sub_80A861C - lsls r0, 16 - asrs r0, 16 - movs r1, 0x6 - bl __divsi3 - lsls r1, r6, 16 - asrs r1, 16 - subs r1, r0 - b _0810CACA -_0810CA96: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A861C - lsls r0, 16 - asrs r0, 16 - movs r1, 0x6 - bl __divsi3 - lsls r1, r7, 16 - asrs r1, 16 - adds r1, r0 - lsls r1, 16 - lsrs r7, r1, 16 - adds r0, r5, 0 - movs r1, 0 - bl sub_80A861C - lsls r0, 16 - asrs r0, 16 - movs r1, 0x6 - bl __divsi3 - lsls r1, r6, 16 - asrs r1, 16 - adds r1, r0 -_0810CACA: - lsls r1, 16 - lsrs r6, r1, 16 - b _0810CAE2 -_0810CAD0: - ldrh r0, [r4] - lsls r0, 22 - asrs r0, 6 - lsrs r7, r0, 16 - ldr r0, [r4] - lsls r0, 12 - asrs r0, 22 - lsls r0, 16 - lsrs r6, r0, 16 -_0810CAE2: - lsls r0, r6, 16 - asrs r0, 16 - adds r0, 0x8 - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - lsls r1, r7, 16 - asrs r1, 16 - subs r1, r0 - ldr r0, =gUnknown_08595D2C - lsls r1, 16 - asrs r1, 16 - movs r2, 0x8 - negs r2, r2 - movs r3, 0x12 - bl CreateSprite - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0x40 - beq _0810CB44 - lsls r4, r5, 4 - adds r4, r5 - lsls r4, 2 - ldr r0, =gSprites - adds r4, r0 - adds r0, r4, 0 - mov r1, r9 - bl StartSpriteAffineAnim - mov r0, sp - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - strh r7, [r4, 0x34] - strh r6, [r4, 0x36] - mov r1, r9 - strh r1, [r4, 0x38] - mov r0, sp - ldrh r0, [r0] - strh r0, [r4, 0x3A] - mov r1, r10 - strh r1, [r4, 0x3C] - movs r0, 0x1 - b _0810CB46 - .pool -_0810CB44: - movs r0, 0 -_0810CB46: - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r1} - bx r1 - thumb_func_end sub_810C9E4 - - thumb_func_start sub_810CB58 -sub_810CB58: @ 810CB58 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x20] - adds r0, 0x4 - strh r0, [r4, 0x20] - ldrh r1, [r4, 0x22] - adds r2, r1, 0 - adds r2, 0x8 - strh r2, [r4, 0x22] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x34 - ldrsh r1, [r4, r3] - cmp r0, r1 - bge _0810CB82 - lsls r0, r2, 16 - asrs r0, 16 - movs r2, 0x36 - ldrsh r1, [r4, r2] - cmp r0, r1 - blt _0810CC32 -_0810CB82: - movs r3, 0x2E - ldrsh r0, [r4, r3] - cmp r0, 0x1 - bne _0810CC04 - movs r1, 0x38 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0810CC04 - ldr r0, =gUnknown_08595B68 - movs r2, 0x34 - ldrsh r1, [r4, r2] - movs r3, 0x36 - ldrsh r2, [r4, r3] - adds r3, r4, 0 - adds r3, 0x43 - ldrb r3, [r3] - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x2E] - cmp r0, 0x40 - beq _0810CBE6 - ldr r2, =gSprites - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r2, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, =sub_810CC3C - str r1, [r0] - movs r3, 0x2E - ldrsh r1, [r4, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x3A] - strh r1, [r0, 0x3A] - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r4, 0x3C] - strh r1, [r0, 0x3C] -_0810CBE6: - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite - b _0810CC32 - .pool -_0810CC04: - ldr r3, =gTasks - movs r2, 0x3C - ldrsh r1, [r4, r2] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite -_0810CC32: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810CB58 - - thumb_func_start sub_810CC3C -sub_810CC3C: @ 810CC3C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - bne _0810CC7C - ldr r3, =gTasks - movs r0, 0x3C - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x3A - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite -_0810CC7C: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810CC3C - - thumb_func_start unc_080B06FC -unc_080B06FC: @ 810CC88 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r0, =gAnimDisableStructPtr - ldr r0, [r0] - ldrb r1, [r0, 0x11] - lsrs r0, r1, 4 - lsls r1, 28 - lsrs r1, 28 - subs r0, r1 - subs r0, 0x1 - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x4 - bls _0810CCA6 - movs r1, 0x4 -_0810CCA6: - adds r0, r5, 0 - bl StartSpriteAffineAnim - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r6, =gBattleAnimArgs - ldrh r0, [r6, 0x8] - strh r0, [r5, 0x2E] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810CCCE - ldrh r0, [r6, 0x4] - negs r0, r0 - strh r0, [r6, 0x4] -_0810CCCE: - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x4] - adds r0, r1 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x6] - adds r0, r1 - strh r0, [r5, 0x36] - ldrh r0, [r6, 0xA] - strh r0, [r5, 0x38] - adds r0, r5, 0 - bl sub_80A68D4 - ldr r0, =sub_810CD1C - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end unc_080B06FC - - thumb_func_start sub_810CD1C -sub_810CD1C: @ 810CD1C - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _0810CD3E - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 -_0810CD3E: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810CD1C - - thumb_func_start sub_810CD4C -sub_810CD4C: @ 810CD4C - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x8 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80A6980 - bl Random2 - movs r5, 0xFF - ands r5, r0 - movs r0, 0x80 - lsls r0, 1 - adds r6, r0, 0 - orrs r5, r6 - bl Random2 - ldr r1, =0x000001ff - ands r1, r0 - adds r0, r1, 0 - cmp r0, 0xFF - ble _0810CD92 - subs r0, r6, r0 - lsls r0, 16 - lsrs r1, r0, 16 -_0810CD92: - strh r5, [r4, 0x30] - strh r1, [r4, 0x32] - ldr r0, =sub_810CDB0 - str r0, [r4, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810CD4C - - thumb_func_start sub_810CDB0 -sub_810CDB0: @ 810CDB0 - push {r4,lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x30] - ldrh r1, [r2, 0x34] - adds r3, r0, r1 - strh r3, [r2, 0x34] - ldrh r1, [r2, 0x32] - ldrh r4, [r2, 0x36] - adds r1, r4 - strh r1, [r2, 0x36] - movs r1, 0x1 - ands r1, r0 - cmp r1, 0 - beq _0810CDD4 - lsls r0, r3, 16 - asrs r0, 24 - negs r0, r0 - b _0810CDD8 -_0810CDD4: - lsls r0, r3, 16 - asrs r0, 24 -_0810CDD8: - strh r0, [r2, 0x24] - ldrh r0, [r2, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r2, 0x26] - ldrh r0, [r2, 0x2E] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x15 - bne _0810CDF6 - adds r0, r2, 0 - bl DestroyAnimSprite -_0810CDF6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810CDB0 - - thumb_func_start AnimTask_GetRolloutCounter -AnimTask_GetRolloutCounter: @ 810CDFC - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gBattleAnimArgs - ldrb r3, [r1] - lsls r3, 1 - adds r3, r1 - ldr r1, =gAnimDisableStructPtr - ldr r1, [r1] - ldrb r1, [r1, 0x11] - lsrs r2, r1, 4 - lsls r1, 28 - lsrs r1, 28 - subs r2, r1 - subs r2, 0x1 - strh r2, [r3] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_GetRolloutCounter - - thumb_func_start unc_080B08A0 -unc_080B08A0: @ 810CE2C - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - movs r0, 0 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl sub_80A6864 - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - movs r0, 0xF - strh r0, [r4, 0x2E] - ldr r0, =sub_80A64B0 - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end unc_080B08A0 - - thumb_func_start sub_810CE68 -sub_810CE68: @ 810CE68 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimArgs - movs r1, 0xE - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _0810CE90 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810CE90 - ldrh r0, [r4, 0x2] - negs r0, r0 - strh r0, [r4, 0x2] - ldrh r0, [r4, 0x6] - negs r0, r0 - strh r0, [r4, 0x6] -_0810CE90: - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0xC] - adds r0, r5, 0 - bl StartSpriteAnim - movs r0, 0 - strh r0, [r4, 0xC] - adds r0, r5, 0 - bl sub_80A7938 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810CE68 - - thumb_func_start sub_810CEB4 -sub_810CEB4: @ 810CEB4 - push {r4,lr} - adds r4, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0810CED0 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0x2] - negs r1, r1 - strh r1, [r0, 0x2] - ldrh r1, [r0, 0x6] - negs r1, r1 - strh r1, [r0, 0x6] -_0810CED0: - adds r0, r4, 0 - bl sub_810CE68 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810CEB4 - - thumb_func_start sub_810CEE0 -sub_810CEE0: @ 810CEE0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0x8] - bl StartSpriteAnim - movs r1, 0x6 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0810CF04 - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A69CC - b _0810CF0C - .pool -_0810CF04: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A6980 -_0810CF0C: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r5, 0x2E] - ldr r0, =sub_80A64B0 - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810CEE0 - - thumb_func_start sub_810CF30 -sub_810CF30: @ 810CF30 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r0, r2] - mov r9, r0 - cmp r1, 0 - bne _0810CF54 - ldr r0, =gBattleAnimAttacker - b _0810CF56 - .pool -_0810CF54: - ldr r0, =gBattleAnimTarget -_0810CF56: - ldrb r0, [r0] - mov r8, r0 - mov r4, r9 - movs r3, 0x4 - ldrsh r0, [r4, r3] - cmp r0, 0 - bge _0810CF74 - bl Random2 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x5 - bl __umodsi3 - strh r0, [r4, 0x4] -_0810CF74: - ldrb r1, [r4, 0x4] - adds r0, r5, 0 - bl StartSpriteAnim - mov r0, r8 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - mov r0, r8 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - mov r0, r8 - movs r1, 0x1 - bl sub_80A861C - lsls r0, 16 - asrs r1, r0, 16 - lsrs r0, 31 - adds r1, r0 - lsls r1, 15 - lsrs r6, r1, 16 - mov r0, r8 - movs r1, 0 - bl sub_80A861C - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _0810CFBE - adds r0, 0x3 -_0810CFBE: - lsls r4, r0, 14 - lsrs r4, 16 - bl Random2 - lsls r0, 16 - lsrs r0, 16 - lsls r1, r6, 16 - asrs r1, 16 - bl __modsi3 - lsls r0, 16 - lsrs r6, r0, 16 - bl Random2 - lsls r0, 16 - lsrs r0, 16 - lsls r4, 16 - asrs r4, 16 - adds r1, r4, 0 - bl __modsi3 - lsls r0, 16 - lsrs r4, r0, 16 - bl Random2 - movs r7, 0x1 - adds r1, r7, 0 - ands r1, r0 - cmp r1, 0 - beq _0810D000 - lsls r0, r6, 16 - negs r0, r0 - lsrs r6, r0, 16 -_0810D000: - bl Random2 - adds r1, r7, 0 - ands r1, r0 - cmp r1, 0 - beq _0810D012 - lsls r0, r4, 16 - negs r0, r0 - lsrs r4, r0, 16 -_0810D012: - ldr r0, =gBattlerPositions - add r0, r8 - ldrb r1, [r0] - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - bne _0810D028 - lsls r0, r4, 16 - ldr r1, =0xfff00000 - adds r0, r1 - lsrs r4, r0, 16 -_0810D028: - lsls r0, r6, 16 - asrs r0, 16 - ldrh r2, [r5, 0x20] - adds r0, r2 - strh r0, [r5, 0x20] - lsls r0, r4, 16 - asrs r0, 16 - ldrh r3, [r5, 0x22] - adds r0, r3 - strh r0, [r5, 0x22] - mov r1, r9 - ldrh r0, [r1, 0x2] - strh r0, [r5, 0x2E] - ldr r0, =gBasicHitSplatSpriteTemplate - movs r2, 0x20 - ldrsh r1, [r5, r2] - movs r3, 0x22 - ldrsh r2, [r5, r3] - adds r3, r5, 0 - adds r3, 0x43 - ldrb r3, [r3] - adds r3, 0x1 - lsls r3, 24 - lsrs r3, 24 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x3C] - cmp r0, 0x40 - beq _0810D08C - movs r0, 0x3C - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, =gSprites - adds r0, r4 - movs r1, 0 - bl StartSpriteAffineAnim - movs r2, 0x3C - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, 0x1C - adds r0, r4 - ldr r1, =SpriteCallbackDummy - str r1, [r0] -_0810D08C: - ldr r0, =sub_810D0B8 - str r0, [r5, 0x1C] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810CF30 - - thumb_func_start sub_810D0B8 -sub_810D0B8: @ 810D0B8 - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r1, [r5, 0x2E] - movs r2, 0x2E - ldrsh r0, [r5, r2] - cmp r0, 0 - bne _0810D100 - movs r1, 0x3C - ldrsh r0, [r5, r1] - cmp r0, 0x40 - beq _0810D0F4 - ldr r4, =gSprites - adds r1, r0, 0 - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r0, [r0, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - movs r0, 0x3C - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite -_0810D0F4: - adds r0, r5, 0 - bl DestroyAnimSprite - b _0810D104 - .pool -_0810D100: - subs r0, r1, 0x1 - strh r0, [r5, 0x2E] -_0810D104: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_810D0B8 - - thumb_func_start sub_810D10C -sub_810D10C: @ 810D10C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A6980 - movs r0, 0x1E - strh r0, [r4, 0x2E] - ldr r0, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810D130 - ldrh r0, [r4, 0x20] - subs r0, 0x14 - strh r0, [r4, 0x32] - b _0810D142 - .pool -_0810D130: - ldrh r0, [r4, 0x20] - adds r0, 0x14 - strh r0, [r4, 0x32] - adds r2, r4, 0 - adds r2, 0x3F - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] -_0810D142: - ldrh r0, [r4, 0x22] - subs r0, 0x14 - strh r0, [r4, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r4, 0x1C] - ldr r1, =sub_810D164 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D10C - - thumb_func_start sub_810D164 -sub_810D164: @ 810D164 - push {r4-r6,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x38] - adds r0, 0x1 - movs r6, 0 - strh r0, [r5, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xB - bne _0810D1A4 - ldrh r2, [r5, 0x20] - ldrh r4, [r5, 0x24] - subs r0, r2, r4 - strh r0, [r5, 0x32] - ldrh r1, [r5, 0x22] - ldrh r3, [r5, 0x26] - subs r0, r1, r3 - strh r0, [r5, 0x36] - movs r0, 0x8 - strh r0, [r5, 0x2E] - adds r2, r4 - strh r2, [r5, 0x20] - adds r1, r3 - strh r1, [r5, 0x22] - strh r6, [r5, 0x26] - strh r6, [r5, 0x24] - ldr r0, =sub_80A6EEC - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 -_0810D1A4: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D164 - - thumb_func_start sub_810D1B4 -sub_810D1B4: @ 810D1B4 - push {r4-r6,lr} - adds r6, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r1, [r0] - movs r0, 0x2 - ldr r2, =gBattleAnimTarget - eors r0, r1 - ldrb r1, [r2] - cmp r0, r1 - bne _0810D1E0 - ldrb r0, [r2] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bhi _0810D1E0 - ldr r1, =gBattleAnimArgs - movs r2, 0 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1] -_0810D1E0: - adds r0, r6, 0 - movs r1, 0x1 - bl sub_80A6980 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810D1FE - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_0810D1FE: - ldr r4, =gBattleAnimArgs - ldrh r0, [r4, 0x6] - movs r5, 0 - strh r0, [r6, 0x2E] - ldrh r0, [r6, 0x20] - strh r0, [r6, 0x30] - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrh r0, [r6, 0x22] - strh r0, [r6, 0x34] - strh r0, [r6, 0x36] - adds r0, r6, 0 - bl InitAnimLinearTranslation - ldrh r0, [r4, 0xA] - strh r0, [r6, 0x38] - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x3A] - strh r5, [r6, 0x3C] - ldr r0, =sub_810D240 - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D1B4 - - thumb_func_start sub_810D240 -sub_810D240: @ 810D240 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - bne _0810D26C - ldrh r0, [r4, 0x3C] - lsls r0, 16 - asrs r0, 24 - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3A] - ldrh r2, [r4, 0x3C] - adds r0, r2 - strh r0, [r4, 0x3C] - b _0810D272 -_0810D26C: - adds r0, r4, 0 - bl DestroyAnimSprite -_0810D272: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810D240 - - thumb_func_start sub_810D278 -sub_810D278: @ 810D278 - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A6980 - ldr r5, =gBattleAnimArgs - ldrb r1, [r5, 0x4] - adds r0, r4, 0 - bl StartSpriteAnim - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldr r0, =sub_80A64B0 - str r0, [r4, 0x1C] - ldr r1, =sub_810D2B0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D278 - - thumb_func_start sub_810D2B0 -sub_810D2B0: @ 810D2B0 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl StartSpriteAffineAnim - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - movs r0, 0x14 - strh r0, [r4, 0x2E] - ldr r0, =sub_80A64B0 - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D2B0 - - thumb_func_start sub_810D2E4 -sub_810D2E4: @ 810D2E4 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A6980 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - ldr r0, =sub_810D308 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D2E4 - - thumb_func_start sub_810D308 -sub_810D308: @ 810D308 - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x2E] - subs r0, 0x1 - strh r0, [r5, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _0810D34C - movs r0, 0x6 - strh r0, [r5, 0x2E] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r5, 0x1C] - ldr r1, =sub_810D360 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 -_0810D34C: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D308 - - thumb_func_start sub_810D360 -sub_810D360: @ 810D360 - push {lr} - movs r1, 0xF - strh r1, [r0, 0x2E] - ldr r1, =sub_80A64B0 - str r1, [r0, 0x1C] - ldr r1, =DestroyAnimSprite - bl StoreSpriteCallbackInData6 - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D360 - - thumb_func_start sub_810D37C -sub_810D37C: @ 810D37C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0810D3A8 - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80A6980 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _0810D404 - .pool -_0810D3A8: - ldrh r0, [r4, 0x30] - ldrh r2, [r4, 0x36] - adds r0, r2 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r2, 0x32 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x34] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] - cmp r0, 0x64 - ble _0810D3F6 - movs r0, 0x34 - ldrsh r1, [r4, r0] - lsrs r0, r1, 31 - adds r0, r1, r0 - asrs r0, 1 - lsls r0, 1 - subs r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - movs r0, 0x1 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_0810D3F6: - movs r1, 0x34 - ldrsh r0, [r4, r1] - cmp r0, 0x78 - ble _0810D404 - adds r0, r4, 0 - bl DestroyAnimSprite -_0810D404: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810D37C - - thumb_func_start sub_810D40C -sub_810D40C: @ 810D40C - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810D428 - ldr r4, =gBattleAnimAttacker - b _0810D42A - .pool -_0810D428: - ldr r4, =gBattleAnimTarget -_0810D42A: - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - ldrh r2, [r5, 0x20] - adds r0, r2 - movs r2, 0 - strh r0, [r5, 0x20] - ldrh r0, [r1, 0x4] - ldrh r3, [r5, 0x22] - adds r0, r3 - strh r0, [r5, 0x22] - strh r2, [r5, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x32] - strh r2, [r5, 0x34] - ldr r0, =sub_810D47C - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D40C - - thumb_func_start sub_810D47C -sub_810D47C: @ 810D47C - push {lr} - adds r1, r0, 0 - movs r0, 0x2E - ldrsh r2, [r1, r0] - cmp r2, 0 - beq _0810D48E - cmp r2, 0x1 - beq _0810D4B2 - b _0810D4EC -_0810D48E: - ldrh r0, [r1, 0x30] - subs r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - cmp r0, 0 - bne _0810D4EC - movs r2, 0x32 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _0810D4AA - adds r0, r1, 0 - bl DestroyAnimSprite - b _0810D4EC -_0810D4AA: - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - b _0810D4EC -_0810D4B2: - ldrh r0, [r1, 0x30] - adds r0, 0x1 - strh r0, [r1, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0810D4DA - movs r0, 0 - strh r0, [r1, 0x30] - ldrh r0, [r1, 0x34] - adds r0, 0x1 - strh r0, [r1, 0x34] - ands r0, r2 - lsls r0, 16 - cmp r0, 0 - beq _0810D4D6 - movs r0, 0x2 - b _0810D4D8 -_0810D4D6: - ldr r0, =0x0000fffe -_0810D4D8: - strh r0, [r1, 0x24] -_0810D4DA: - ldrh r0, [r1, 0x32] - subs r0, 0x1 - strh r0, [r1, 0x32] - lsls r0, 16 - cmp r0, 0 - bne _0810D4EC - adds r0, r1, 0 - bl DestroyAnimSprite -_0810D4EC: - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D47C - - thumb_func_start sub_810D4F4 -sub_810D4F4: @ 810D4F4 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _0810D520 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r2, [r6, 0x4] - adds r0, r2 - b _0810D532 - .pool -_0810D520: - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r6, 0x4] - adds r0, r1 -_0810D532: - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r6, [r6, 0x6] - adds r0, r6 - strh r0, [r5, 0x22] - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - ldr r3, =gBattleAnimArgs - movs r4, 0x2 - ldrsh r0, [r3, r4] - lsls r0, 4 - adds r1, r0 - ldr r4, =0x000003ff - adds r0, r4, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - movs r1, 0 - movs r0, 0 - strh r0, [r5, 0x2E] - movs r2, 0x2 - ldrsh r0, [r3, r2] - cmp r0, 0x1 - beq _0810D5A0 - cmp r0, 0x1 - bgt _0810D58C - cmp r0, 0 - beq _0810D596 - b _0810D5C6 - .pool -_0810D58C: - cmp r0, 0x2 - beq _0810D5B0 - cmp r0, 0x3 - beq _0810D5C0 - b _0810D5C6 -_0810D596: - ldr r0, =0x0000fffd - b _0810D5C0 - .pool -_0810D5A0: - movs r0, 0x3 - strh r0, [r5, 0x3A] - ldr r0, =0x0000fffd - strh r0, [r5, 0x3C] - b _0810D5CE - .pool -_0810D5B0: - ldr r0, =0x0000fffd - strh r0, [r5, 0x3A] - movs r0, 0x3 - strh r0, [r5, 0x3C] - b _0810D5CE - .pool -_0810D5C0: - strh r0, [r5, 0x3A] - strh r0, [r5, 0x3C] - b _0810D5CE -_0810D5C6: - adds r0, r5, 0 - bl DestroyAnimSprite - b _0810D5D2 -_0810D5CE: - ldr r0, =sub_810D5DC - str r0, [r5, 0x1C] -_0810D5D2: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D4F4 - - thumb_func_start sub_810D5DC -sub_810D5DC: @ 810D5DC - push {lr} - adds r1, r0, 0 - ldrh r0, [r1, 0x3A] - ldrh r2, [r1, 0x20] - adds r0, r2 - strh r0, [r1, 0x20] - ldrh r0, [r1, 0x3C] - ldrh r2, [r1, 0x22] - adds r0, r2 - strh r0, [r1, 0x22] - ldrh r0, [r1, 0x2E] - adds r0, 0x1 - strh r0, [r1, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x28 - ble _0810D604 - adds r0, r1, 0 - bl DestroyAnimSprite -_0810D604: - pop {r0} - bx r0 - thumb_func_end sub_810D5DC - - thumb_func_start sub_810D608 -sub_810D608: @ 810D608 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810D664 - ldr r4, =gBattlerAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r5, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - ldr r0, =gBattleAnimTarget - b _0810D680 - .pool -_0810D664: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r5, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - ldr r0, =gBattleAnimAttacker -_0810D680: - ldrb r0, [r0] - strh r0, [r5, 0x3C] - movs r0, 0 - strh r0, [r5, 0x2E] - movs r0, 0xC - strh r0, [r5, 0x30] - movs r0, 0x8 - strh r0, [r5, 0x32] - ldr r0, =sub_810D6A8 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D608 - - thumb_func_start sub_810D6A8 -sub_810D6A8: @ 810D6A8 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xB4 - bne _0810D704 - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x10 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x3C] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl InitAnimLinearTranslation - ldr r1, =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A6F98 - str r0, [r4, 0x1C] -_0810D704: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D6A8 - - thumb_func_start sub_810D714 -sub_810D714: @ 810D714 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimArgs - ldrh r0, [r4] - strh r0, [r5, 0x20] - movs r2, 0x78 - strh r2, [r5, 0x22] - ldrh r0, [r4, 0x6] - strh r0, [r5, 0x2E] - adds r0, r5, 0 - adds r0, 0x36 - adds r1, r5, 0 - adds r1, 0x38 - lsls r2, 8 - bl sub_80A8048 - ldrh r0, [r4, 0x2] - strh r0, [r5, 0x3A] - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0x4 - ldrsh r0, [r4, r3] - lsls r0, 2 - adds r1, r0 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - ldr r0, =sub_810D770 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D714 - - thumb_func_start sub_810D770 -sub_810D770: @ 810D770 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r7, r0, 0 - movs r1, 0x2E - ldrsh r0, [r7, r1] - cmp r0, 0 - beq _0810D7C2 - movs r2, 0x36 - ldrsh r0, [r7, r2] - movs r2, 0x38 - ldrsh r1, [r7, r2] - bl sub_80A8050 - adds r4, r0, 0 - movs r1, 0x3A - ldrsh r0, [r7, r1] - subs r4, r0 - adds r0, r7, 0 - adds r0, 0x36 - adds r1, r7, 0 - adds r1, 0x38 - adds r2, r4, 0 - bl sub_80A8048 - asrs r4, 8 - strh r4, [r7, 0x22] - lsls r4, 16 - asrs r4, 16 - movs r0, 0x8 - negs r0, r0 - cmp r4, r0 - bge _0810D7BA - adds r0, r7, 0 - bl DestroyAnimSprite - b _0810D818 -_0810D7BA: - ldrh r0, [r7, 0x2E] - subs r0, 0x1 - strh r0, [r7, 0x2E] - b _0810D818 -_0810D7C2: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r6, r0, 0 - lsls r6, 24 - lsrs r6, 24 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r2, =gBattleAnimTarget - mov r8, r2 - ldrb r0, [r2] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - mov r1, r8 - ldrb r0, [r1] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - subs r4, r6 - strh r4, [r7, 0x2E] - lsrs r0, 24 - subs r0, r5 - strh r0, [r7, 0x30] - ldrh r0, [r7, 0x20] - lsls r0, 4 - strh r0, [r7, 0x32] - ldrh r0, [r7, 0x22] - lsls r0, 4 - strh r0, [r7, 0x34] - ldr r0, =sub_810D830 - str r0, [r7, 0x1C] -_0810D818: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D770 - - thumb_func_start sub_810D830 -sub_810D830: @ 810D830 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - ldrh r1, [r2, 0x32] - adds r0, r1 - strh r0, [r2, 0x32] - ldrh r1, [r2, 0x30] - ldrh r3, [r2, 0x34] - adds r1, r3 - strh r1, [r2, 0x34] - lsls r0, 16 - asrs r0, 20 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r3, r1, 20 - strh r3, [r2, 0x22] - adds r0, 0x8 - lsls r0, 16 - movs r1, 0x80 - lsls r1, 17 - cmp r0, r1 - bhi _0810D86A - adds r1, r3, 0 - movs r0, 0x8 - negs r0, r0 - cmp r1, r0 - blt _0810D86A - cmp r1, 0x78 - ble _0810D870 -_0810D86A: - adds r0, r2, 0 - bl DestroyAnimSprite -_0810D870: - pop {r0} - bx r0 - thumb_func_end sub_810D830 - - thumb_func_start sub_810D874 -sub_810D874: @ 810D874 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810D8B8 - ldr r4, =gBattlerAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r0, =gBattleAnimTarget - ldrb r4, [r0] - ldr r0, =gBattleAnimAttacker - b _0810D8BE - .pool -_0810D8B8: - ldr r0, =gBattleAnimAttacker - ldrb r4, [r0] - ldr r0, =gBattleAnimTarget -_0810D8BE: - ldrb r0, [r0] - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r5, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0810D8F8 - ldrb r2, [r5, 0x3] - lsls r1, r2, 26 - lsrs r1, 27 - movs r0, 0x8 - orrs r1, r0 - lsls r1, 1 - subs r0, 0x47 - b _0810D912 - .pool -_0810D8F8: - adds r0, r4, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810D918 - ldrb r2, [r5, 0x3] - lsls r1, r2, 26 - lsrs r1, 27 - movs r0, 0x18 - orrs r1, r0 - lsls r1, 1 - subs r0, 0x57 -_0810D912: - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x3] -_0810D918: - movs r0, 0x10 - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - adds r0, r4, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - adds r0, r4, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl InitAnimLinearTranslation - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A6F98 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D874 - - thumb_func_start sub_810D960 -sub_810D960: @ 810D960 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x2E - ldrsh r1, [r4, r0] - movs r2, 0x36 - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _0810D976 - adds r0, r4, 0 - bl DestroyAnimSprite -_0810D976: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810D960 - - thumb_func_start sub_810D984 -sub_810D984: @ 810D984 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x30] - ldrh r0, [r1] - strh r0, [r5, 0x32] - ldrh r0, [r1, 0x2] - strh r0, [r5, 0x34] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x36] - ldr r0, =gAnimMoveTurn - ldrb r6, [r0] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810D9CE - adds r0, r6, 0x1 - lsls r0, 24 - lsrs r6, r0, 24 -_0810D9CE: - movs r0, 0x1 - ands r6, r0 - cmp r6, 0 - beq _0810D9E2 - ldrh r0, [r5, 0x32] - negs r0, r0 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x30] - adds r0, 0x1 - strh r0, [r5, 0x30] -_0810D9E2: - ldrh r1, [r5, 0x30] - lsls r1, 24 - lsrs r1, 24 - adds r0, r5, 0 - bl StartSpriteAnim - ldrh r0, [r5, 0x32] - strh r0, [r5, 0x24] - ldrh r0, [r5, 0x34] - strh r0, [r5, 0x26] - ldr r0, =sub_810D960 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810D984 - - thumb_func_start sub_810DA10 -sub_810DA10: @ 810DA10 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810DA2C - adds r0, r4, 0 - movs r1, 0 - bl sub_80A69CC - b _0810DA34 - .pool -_0810DA2C: - adds r0, r4, 0 - movs r1, 0 - bl sub_80A6980 -_0810DA34: - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0810DA48 - adds r0, r4, 0 - movs r1, 0x2 - bl StartSpriteAnim - b _0810DA5E -_0810DA48: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810DA5E - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim -_0810DA5E: - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810DA10 - - thumb_func_start sub_810DA7C -sub_810DA7C: @ 810DA7C - push {r4,lr} - adds r4, r0, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0810DAB6 - ldrh r0, [r4, 0x30] - adds r0, 0x28 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x2 - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x28 - ble _0810DAB6 - adds r0, r4, 0 - bl DestroyAnimSprite -_0810DAB6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810DA7C - - thumb_func_start sub_810DABC -sub_810DABC: @ 810DABC - push {r4-r7,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _0810DAF4 - cmp r0, 0x1 - bgt _0810DB0E - cmp r0, 0 - bne _0810DB0E - movs r0, 0 - bl sub_80A6DAC - ldr r0, =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r4, 0x18] - b _0810DB06 - .pool -_0810DAF4: - ldrh r0, [r4, 0x18] - subs r0, 0x1 - strh r0, [r4, 0x18] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _0810DB1A -_0810DB06: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _0810DB1A -_0810DB0E: - movs r2, 0xA0 - lsls r2, 3 - adds r0, r2, 0 - ldrh r1, [r4, 0x1A] - adds r0, r1 - strh r0, [r4, 0x1A] -_0810DB1A: - movs r2, 0xB0 - lsls r2, 4 - adds r0, r2, 0 - ldrh r1, [r4, 0x1C] - adds r0, r1 - strh r0, [r4, 0x1C] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810DB50 - ldr r1, =gBattle_BG3_X - ldrh r0, [r4, 0x1A] - lsls r0, 16 - asrs r0, 24 - ldrh r2, [r1] - adds r0, r2 - strh r0, [r1] - adds r7, r1, 0 - b _0810DB60 - .pool -_0810DB50: - ldr r2, =gBattle_BG3_X - ldrh r1, [r4, 0x1A] - lsls r1, 16 - asrs r1, 24 - ldrh r0, [r2] - subs r0, r1 - strh r0, [r2] - adds r7, r2, 0 -_0810DB60: - ldr r3, =gBattle_BG3_Y - ldrh r2, [r4, 0x1C] - lsls r0, r2, 16 - asrs r0, 24 - ldrh r1, [r3] - adds r0, r1 - strh r0, [r3] - movs r0, 0xFF - ldrb r1, [r4, 0x1A] - movs r5, 0 - strh r1, [r4, 0x1A] - ands r0, r2 - strh r0, [r4, 0x1C] - ldr r0, =gBattleAnimArgs - movs r2, 0xE - ldrsh r1, [r0, r2] - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _0810DB98 - strh r5, [r7] - strh r5, [r3] - movs r0, 0x1 - bl sub_80A6DAC - adds r0, r6, 0 - bl DestroyAnimVisualTask -_0810DB98: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810DABC - - thumb_func_start sub_810DBAC -sub_810DBAC: @ 810DBAC - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0810DBC2 - adds r0, r5, 0 - movs r1, 0x2 - bl StartSpriteAnim -_0810DBC2: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A69CC - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x2E] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, =0x0000ffe2 - strh r0, [r5, 0x38] - adds r0, r5, 0 - bl sub_80A68D4 - ldr r0, =sub_810DC10 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810DBAC - - thumb_func_start sub_810DC10 -sub_810DC10: @ 810DC10 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _0810DC24 - adds r0, r4, 0 - bl DestroyAnimSprite -_0810DC24: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810DC10 - - thumb_func_start sub_810DC2C -sub_810DC2C: @ 810DC2C - push {r4-r6,lr} - sub sp, 0x4 - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0810DC44 - adds r0, r4, 0 - movs r1, 0x2 - bl StartSpriteAnim -_0810DC44: - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - mov r6, sp - adds r6, 0x2 - movs r1, 0x1 - mov r2, sp - adds r3, r6, 0 - bl SetAverageBattlerPositions - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810DC72 - ldrh r0, [r5, 0x8] - negs r0, r0 - strh r0, [r5, 0x8] -_0810DC72: - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - mov r1, sp - ldrh r0, [r5, 0x8] - ldrh r1, [r1] - adds r0, r1 - strh r0, [r4, 0x32] - ldrh r0, [r5, 0xA] - ldrh r6, [r6] - adds r0, r6 - strh r0, [r4, 0x36] - ldr r0, =0x0000ffe2 - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl sub_80A68D4 - ldr r0, =sub_810DCB4 - str r0, [r4, 0x1C] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810DC2C - - thumb_func_start sub_810DCB4 -sub_810DCB4: @ 810DCB4 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _0810DCC8 - adds r0, r4, 0 - bl DestroyAnimSprite -_0810DCC8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810DCB4 - - thumb_func_start sub_810DCD0 -sub_810DCD0: @ 810DCD0 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldrh r1, [r5] - adds r0, r1 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrh r1, [r5, 0x2] - adds r0, r1 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_80A6E14 - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r2, 0x4 - ldrsh r1, [r5, r2] - bl __divsi3 - strh r0, [r4, 0x38] - movs r1, 0x32 - ldrsh r0, [r4, r1] - movs r2, 0x4 - ldrsh r1, [r5, r2] - bl __divsi3 - strh r0, [r4, 0x3A] - ldr r0, =sub_810DD24 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810DCD0 - - thumb_func_start sub_810DD24 -sub_810DD24: @ 810DD24 - push {r4,lr} - adds r4, r0, 0 - bl sub_80A656C - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x38] - subs r0, r1 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - ldrh r1, [r4, 0x3A] - subs r0, r1 - strh r0, [r4, 0x32] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0810DD4A - adds r0, r4, 0 - bl DestroyAnimSprite -_0810DD4A: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810DD24 - - thumb_func_start sub_810DD50 -sub_810DD50: @ 810DD50 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0x1 - bl SetAverageBattlerPositions - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810DD7C - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] -_0810DD7C: - ldr r0, =gBattleAnimArgs - ldrh r2, [r0] - ldrh r1, [r4, 0x20] - adds r2, r1 - strh r2, [r4, 0x20] - ldrh r1, [r0, 0x2] - ldrh r3, [r4, 0x22] - adds r1, r3 - strh r1, [r4, 0x22] - ldrh r3, [r0, 0x8] - strh r3, [r4, 0x2E] - ldrh r0, [r0, 0x4] - adds r2, r0 - strh r2, [r4, 0x32] - adds r1, r3 - strh r1, [r4, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810DD50 - - thumb_func_start sub_810DDC4 -sub_810DDC4: @ 810DDC4 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0810DDE0 - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80A6980 - b _0810DE16 - .pool -_0810DDE0: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0x1 - bl SetAverageBattlerPositions - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810DE06 - ldrh r0, [r5] - negs r0, r0 - strh r0, [r5] -_0810DE06: - ldrh r0, [r5] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] -_0810DE16: - ldr r0, =sub_810DE2C - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810DDC4 - - thumb_func_start sub_810DE2C -sub_810DE2C: @ 810DE2C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0xB - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x4 - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x30] - adds r0, 0x30 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x26] - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0810DE68 - adds r0, r4, 0 - bl DestroyAnimSprite -_0810DE68: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810DE2C - - thumb_func_start sub_810DE70 -sub_810DE70: @ 810DE70 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0 - bl sub_80A6980 - ldrh r0, [r4, 0x22] - adds r0, 0x14 - strh r0, [r4, 0x22] - movs r0, 0xBF - strh r0, [r4, 0x30] - ldr r1, =sub_810DE98 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810DE70 - - thumb_func_start sub_810DE98 -sub_810DE98: @ 810DE98 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x20 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x30 - ldrsh r0, [r4, r1] - movs r1, 0x8 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x30] - adds r0, 0x5 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x47 - bne _0810DED2 - adds r0, r4, 0 - bl DestroyAnimSprite -_0810DED2: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810DE98 - - thumb_func_start sub_810DED8 -sub_810DED8: @ 810DED8 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x8] - ldrh r0, [r1] - strh r0, [r4, 0xA] - ldr r0, =0x00002719 - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0xC] - ldr r0, =sub_810DF18 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810DED8 - - thumb_func_start sub_810DF18 -sub_810DF18: @ 810DF18 - push {r4-r7,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r2, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r3, r0, r2 - ldrh r0, [r3, 0x1C] - adds r1, r0, 0x1 - strh r1, [r3, 0x1C] - lsls r0, 16 - asrs r0, 16 - movs r4, 0xA - ldrsh r1, [r3, r4] - adds r7, r2, 0 - cmp r0, r1 - bne _0810DF76 - movs r0, 0 - strh r0, [r3, 0x1C] - ldrb r0, [r3, 0xC] - ldr r2, =gPlttBufferFaded - lsls r0, 4 - movs r3, 0x84 - lsls r3, 1 - adds r1, r0, r3 - lsls r1, 1 - adds r1, r2 - ldrh r6, [r1] - movs r4, 0x7 - mov r12, r0 - ldr r0, =0x00000107 - add r0, r12 - lsls r0, 1 - adds r3, r0, r2 -_0810DF5E: - ldrh r0, [r3] - strh r0, [r1] - subs r3, 0x2 - subs r1, 0x2 - subs r4, 0x1 - cmp r4, 0 - bgt _0810DF5E - ldr r0, =0x00000101 - add r0, r12 - lsls r0, 1 - adds r0, r2 - strh r6, [r0] -_0810DF76: - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r7 - ldrh r1, [r0, 0x8] - subs r1, 0x1 - strh r1, [r0, 0x8] - lsls r1, 16 - cmp r1, 0 - bne _0810DF90 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_0810DF90: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810DF18 - - thumb_func_start sub_810DFA8 -sub_810DFA8: @ 810DFA8 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810DFC8 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_0810DFC8: - ldr r4, =gBattleAnimArgs - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x2E] - ldrh r0, [r6, 0x20] - strh r0, [r6, 0x30] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrh r0, [r6, 0x22] - strh r0, [r6, 0x34] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x6] - adds r0, r4 - strh r0, [r6, 0x36] - adds r0, r6, 0 - bl InitAnimLinearTranslation - ldr r0, =sub_80A67BC - str r0, [r6, 0x1C] - ldr r1, =sub_810E028 - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810DFA8 - - thumb_func_start sub_810E028 -sub_810E028: @ 810E028 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _0810E03C - adds r0, r4, 0 - bl DestroyAnimSprite -_0810E03C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810E028 - - thumb_func_start sub_810E044 -sub_810E044: @ 810E044 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810E070 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - ldrh r0, [r1, 0x6] - negs r0, r0 - strh r0, [r1, 0x6] -_0810E070: - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0810E088 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0x2] - negs r1, r1 - strh r1, [r0, 0x2] - ldrh r1, [r0, 0x6] - negs r1, r1 - strh r1, [r0, 0x6] -_0810E088: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r2, =gBattleAnimArgs - ldrh r1, [r2] - ldrh r3, [r5, 0x20] - adds r1, r3 - strh r1, [r5, 0x20] - lsrs r0, 24 - ldrh r1, [r2, 0x2] - adds r0, r1 - strh r0, [r5, 0x22] - ldrh r0, [r2, 0x8] - strh r0, [r5, 0x2E] - movs r3, 0xC - ldrsh r0, [r2, r3] - cmp r0, 0 - bne _0810E0EC - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - b _0810E0FE - .pool -_0810E0EC: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r5, 0 - adds r2, 0x32 - adds r3, r5, 0 - adds r3, 0x36 - movs r1, 0x1 - bl SetAverageBattlerPositions -_0810E0FE: - ldr r4, =gBattleAnimArgs - ldrh r0, [r4, 0x4] - ldrh r1, [r5, 0x32] - adds r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r4, 0x6] - ldrh r3, [r5, 0x36] - adds r0, r3 - strh r0, [r5, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldrb r1, [r4, 0xA] - adds r0, r5, 0 - bl SeekSpriteAnim - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810E044 - - thumb_func_start sub_810E13C -sub_810E13C: @ 810E13C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x30] - ldr r0, =sub_810E184 - str r0, [r4, 0x1C] - movs r0, 0 - bl GetAnimBattlerSpriteId - ldr r2, =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x3E - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810E13C - - thumb_func_start sub_810E184 -sub_810E184: @ 810E184 - push {lr} - adds r2, r0, 0 - ldrh r1, [r2, 0x2E] - movs r3, 0x2E - ldrsh r0, [r2, r3] - cmp r0, 0 - ble _0810E198 - subs r0, r1, 0x1 - strh r0, [r2, 0x2E] - b _0810E1AA -_0810E198: - ldrh r0, [r2, 0x30] - ldrh r1, [r2, 0x32] - adds r0, r1 - strh r0, [r2, 0x32] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r2, 0x26] - subs r1, r0 - strh r1, [r2, 0x26] -_0810E1AA: - movs r3, 0x22 - ldrsh r0, [r2, r3] - movs r3, 0x26 - ldrsh r1, [r2, r3] - adds r0, r1 - movs r1, 0x20 - negs r1, r1 - cmp r0, r1 - bge _0810E1C2 - adds r0, r2, 0 - bl DestroyAnimSprite -_0810E1C2: - pop {r0} - bx r0 - thumb_func_end sub_810E184 - - thumb_func_start sub_810E1C8 -sub_810E1C8: @ 810E1C8 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810E1F8 - movs r0, 0x88 - lsls r0, 1 - strh r0, [r5, 0x20] - ldr r0, =0x0000ffe0 - strh r0, [r5, 0x22] - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - b _0810E1FE - .pool -_0810E1F8: - ldr r0, =0x0000ffe0 - strh r0, [r5, 0x20] - strh r0, [r5, 0x22] -_0810E1FE: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - adds r0, r5, 0 - bl InitAnimLinearTranslation - ldr r0, =sub_810E24C - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810E1C8 - - thumb_func_start sub_810E24C -sub_810E24C: @ 810E24C - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x1 - strh r0, [r4, 0x2E] - adds r0, r4, 0 - bl TranslateAnimLinear - ldrh r1, [r4, 0x34] - lsrs r0, r1, 8 - cmp r0, 0xC8 - bls _0810E274 - ldrh r0, [r4, 0x24] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - movs r0, 0 - strh r0, [r4, 0x24] - movs r0, 0xFF - ands r0, r1 - strh r0, [r4, 0x34] -_0810E274: - movs r1, 0x20 - ldrsh r0, [r4, r1] - movs r2, 0x24 - ldrsh r1, [r4, r2] - adds r0, r1 - adds r0, 0x20 - movs r1, 0x98 - lsls r1, 1 - cmp r0, r1 - bhi _0810E296 - movs r1, 0x22 - ldrsh r0, [r4, r1] - movs r2, 0x26 - ldrsh r1, [r4, r2] - adds r0, r1 - cmp r0, 0xA0 - ble _0810E2BC -_0810E296: - movs r0, 0 - bl GetAnimBattlerSpriteId - ldr r2, =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x3E - ldrb r2, [r1] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - adds r0, r4, 0 - bl DestroyAnimSprite -_0810E2BC: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810E24C - - thumb_func_start sub_810E2C8 -sub_810E2C8: @ 810E2C8 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - subs r1, r0, 0x1 - strh r1, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bgt _0810E308 - ldrb r0, [r4, 0x1] - lsls r0, 30 - lsrs r0, 30 - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0810E2FA - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - ldrb r1, [r4, 0x1] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - strb r0, [r4, 0x1] -_0810E2FA: - adds r0, r4, 0 - bl DestroySprite - ldr r1, =gAnimVisualTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] -_0810E308: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810E2C8 - - thumb_func_start sub_810E314 -sub_810E314: @ 810E314 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r7, r0, 0 - adds r5, r7, 0 - adds r5, 0x2E - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0xE] - movs r0, 0x80 - lsls r0, 1 - ands r0, r1 - cmp r0, 0 - beq _0810E33C - ldr r0, =gBattleAnimAttacker - b _0810E33E - .pool -_0810E33C: - ldr r0, =gBattleAnimTarget -_0810E33E: - ldrb r6, [r0] - adds r0, r6, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810E354 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] -_0810E354: - adds r0, r6, 0 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r7, 0x20] - adds r0, r6, 0 - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldrh r1, [r4, 0x2] - lsrs r0, 24 - adds r1, r0, r1 - strh r1, [r7, 0x22] - lsls r1, 8 - strh r1, [r5, 0x8] - ldrh r1, [r4, 0xC] - adds r0, r1 - lsls r0, 1 - ldrh r2, [r5, 0xE] - movs r1, 0x1 - ands r1, r2 - orrs r1, r0 - strh r1, [r5, 0xE] - ldrb r0, [r5] - movs r2, 0x4 - mov r8, r2 - mov r1, r8 - orrs r0, r1 - strb r0, [r5] - ldrh r0, [r4, 0x4] - ldrb r1, [r4, 0x4] - strh r1, [r5, 0x2] - lsls r0, 16 - lsrs r0, 24 - strh r0, [r5, 0xA] - ldrh r0, [r4, 0x6] - strh r0, [r5, 0x4] - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x6] - ldrh r0, [r4, 0xA] - strh r0, [r5, 0xC] - subs r1, 0x40 - lsls r1, 16 - lsrs r1, 16 - cmp r1, 0x7F - bhi _0810E44A - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810E3F0 - adds r0, r6, 0 - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1 - movs r1, 0x3 - ands r0, r1 - lsls r0, 2 - ldrb r2, [r7, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r2 - orrs r1, r0 - strb r1, [r7, 0x5] - b _0810E408 - .pool -_0810E3F0: - adds r0, r6, 0 - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r7, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r7, 0x5] -_0810E408: - ldrb r1, [r5, 0xE] - movs r4, 0x2 - negs r4, r4 - adds r0, r4, 0 - ands r0, r1 - strb r0, [r5, 0xE] - movs r2, 0x4 - ldrsh r0, [r5, r2] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - bne _0810E4AA - adds r3, r7, 0 - adds r3, 0x3F - ldrb r2, [r3] - lsls r0, r2, 31 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - adds r0, r4, 0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - lsls r0, 31 - lsrs r0, 31 - adds r1, r7, 0 - adds r1, 0x2A - strb r0, [r1] - ldrb r0, [r3] - movs r1, 0x4 - orrs r0, r1 - b _0810E4A2 -_0810E44A: - adds r0, r6, 0 - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r7, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r7, 0x5] - ldrb r0, [r5, 0xE] - movs r4, 0x1 - orrs r0, r4 - strb r0, [r5, 0xE] - movs r1, 0x4 - ldrsh r0, [r5, r1] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _0810E4AA - adds r3, r7, 0 - adds r3, 0x3F - ldrb r2, [r3] - lsls r1, r2, 31 - lsrs r1, 31 - movs r0, 0x1 - eors r1, r0 - ands r1, r4 - movs r0, 0x2 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - lsls r0, 31 - lsrs r0, 31 - adds r1, r7, 0 - adds r1, 0x2A - strb r0, [r1] - ldrb r0, [r3] - mov r2, r8 - orrs r0, r2 -_0810E4A2: - movs r1, 0x11 - negs r1, r1 - ands r0, r1 - strb r0, [r3] -_0810E4AA: - ldrh r1, [r5, 0x2] - lsrs r1, 6 - lsls r1, 4 - ldrb r2, [r5] - movs r0, 0xF - ands r0, r2 - orrs r0, r1 - strb r0, [r5] - ldr r3, =gSineTable - ldrh r0, [r5, 0x2] - lsls r0, 1 - adds r0, r3 - movs r2, 0 - ldrsh r1, [r0, r2] - ldrb r0, [r5, 0xC] - muls r0, r1 - asrs r0, 8 - strh r0, [r7, 0x24] - ldrb r2, [r7, 0x3] - lsls r2, 26 - lsrs r2, 27 - movs r1, 0x24 - ldrsh r0, [r7, r1] - negs r0, r0 - asrs r0, 1 - ldrb r5, [r5, 0xA] - adds r0, r5 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 1 - adds r1, r3 - ldrh r4, [r1] - ldr r1, =gOamMatrices - lsls r2, 3 - adds r2, r1 - adds r0, 0x40 - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - strh r0, [r2, 0x6] - strh r0, [r2] - strh r4, [r2, 0x2] - lsls r0, r4, 16 - asrs r0, 16 - negs r0, r0 - strh r0, [r2, 0x4] - ldr r0, =sub_810E520 - str r0, [r7, 0x1C] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810E314 - - thumb_func_start sub_810E520 -sub_810E520: @ 810E520 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - adds r5, r0, 0 - movs r6, 0 - adds r4, r5, 0 - adds r4, 0x2E - ldrb r2, [r4] - movs r7, 0x1 - movs r0, 0x1 - mov r9, r0 - ands r0, r2 - cmp r0, 0 - beq _0810E55A - ldrb r0, [r4, 0x1] - adds r1, r0, 0 - adds r1, 0xFF - strb r1, [r4, 0x1] - lsls r0, 24 - cmp r0, 0 - beq _0810E54E - b _0810EA36 -_0810E54E: - movs r0, 0x2 - negs r0, r0 - ands r0, r2 - strb r0, [r4] - strb r6, [r4, 0x1] - b _0810EA36 -_0810E55A: - ldrh r0, [r4, 0x2] - lsrs r1, r0, 6 - mov r12, r0 - cmp r1, 0x1 - bne _0810E566 - b _0810E68A -_0810E566: - cmp r1, 0x1 - bgt _0810E570 - cmp r1, 0 - beq _0810E57E - b _0810E97C -_0810E570: - cmp r1, 0x2 - bne _0810E576 - b _0810E77E -_0810E576: - cmp r1, 0x3 - bne _0810E57C - b _0810E872 -_0810E57C: - b _0810E97C -_0810E57E: - lsls r1, r2, 24 - lsrs r0, r1, 28 - cmp r0, 0x1 - bne _0810E592 - movs r0, 0x8 - orrs r0, r2 - orrs r0, r7 - strb r0, [r4] - strb r6, [r4, 0x1] - b _0810E680 -_0810E592: - lsrs r0, r1, 28 - cmp r0, 0x3 - bne _0810E5B4 - lsls r0, r2, 30 - lsrs r0, 31 - movs r1, 0x1 - eors r0, r1 - ands r0, r7 - lsls r0, 1 - movs r1, 0x3 - negs r1, r1 - ands r1, r2 - orrs r1, r0 - orrs r1, r7 - strb r1, [r4] - strb r6, [r4, 0x1] - b _0810E680 -_0810E5B4: - movs r0, 0x8 - ands r0, r2 - cmp r0, 0 - beq _0810E680 - adds r3, r5, 0 - adds r3, 0x3F - ldrb r2, [r3] - lsls r1, r2, 31 - lsrs r1, 31 - movs r6, 0x1 - eors r1, r6 - ands r1, r7 - movs r0, 0x2 - negs r0, r0 - mov r8, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - lsls r0, 31 - lsrs r0, 31 - adds r1, r5, 0 - adds r1, 0x2A - strb r0, [r1] - ldrb r0, [r3] - movs r1, 0x4 - orrs r0, r1 - movs r1, 0x11 - negs r1, r1 - ands r0, r1 - strb r0, [r3] - ldrb r1, [r4] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0810E672 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810E642 - ldrb r1, [r4, 0xE] - mov r0, r9 - ands r0, r1 - cmp r0, 0 - bne _0810E628 - ldrb r2, [r5, 0x5] - lsls r1, r2, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - b _0810E660 -_0810E628: - ldrb r2, [r5, 0x5] - lsls r1, r2, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - b _0810E660 -_0810E642: - ldrb r1, [r4, 0xE] - mov r0, r9 - ands r0, r1 - cmp r0, 0 - bne _0810E656 - adds r1, r5, 0 - adds r1, 0x43 - ldrb r0, [r1] - subs r0, 0xC - b _0810E65E -_0810E656: - adds r1, r5, 0 - adds r1, 0x43 - ldrb r0, [r1] - adds r0, 0xC -_0810E65E: - strb r0, [r1] -_0810E660: - ldrb r2, [r4, 0xE] - lsls r0, r2, 31 - lsrs r0, 31 - eors r0, r6 - ands r0, r7 - mov r1, r8 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0xE] -_0810E672: - ldrb r1, [r4] - movs r0, 0x9 - negs r0, r0 - ands r0, r1 - strb r0, [r4] - ldrh r1, [r4, 0x2] - mov r12, r1 -_0810E680: - ldrb r1, [r4] - movs r0, 0xF - ands r0, r1 - strb r0, [r4] - b _0810E97C -_0810E68A: - lsls r1, r2, 24 - lsrs r0, r1, 28 - cmp r0, 0 - bne _0810E698 - movs r0, 0x8 - orrs r0, r2 - b _0810E6A0 -_0810E698: - lsrs r0, r1, 28 - cmp r0, 0x2 - bne _0810E6A8 - adds r0, r2, 0 -_0810E6A0: - orrs r0, r7 - strb r0, [r4] - strb r6, [r4, 0x1] - b _0810E774 -_0810E6A8: - movs r0, 0x8 - ands r0, r2 - cmp r0, 0 - beq _0810E774 - adds r3, r5, 0 - adds r3, 0x3F - ldrb r2, [r3] - lsls r1, r2, 31 - lsrs r1, 31 - movs r6, 0x1 - eors r1, r6 - ands r1, r7 - movs r0, 0x2 - negs r0, r0 - mov r8, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - lsls r0, 31 - lsrs r0, 31 - adds r1, r5, 0 - adds r1, 0x2A - strb r0, [r1] - ldrb r0, [r3] - movs r1, 0x4 - orrs r0, r1 - movs r1, 0x11 - negs r1, r1 - ands r0, r1 - strb r0, [r3] - ldrb r1, [r4] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0810E766 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810E736 - ldrb r1, [r4, 0xE] - mov r0, r9 - ands r0, r1 - cmp r0, 0 - bne _0810E71C - ldrb r2, [r5, 0x5] - lsls r1, r2, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - b _0810E754 -_0810E71C: - ldrb r2, [r5, 0x5] - lsls r1, r2, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - b _0810E754 -_0810E736: - ldrb r1, [r4, 0xE] - mov r0, r9 - ands r0, r1 - cmp r0, 0 - bne _0810E74A - adds r1, r5, 0 - adds r1, 0x43 - ldrb r0, [r1] - subs r0, 0xC - b _0810E752 -_0810E74A: - adds r1, r5, 0 - adds r1, 0x43 - ldrb r0, [r1] - adds r0, 0xC -_0810E752: - strb r0, [r1] -_0810E754: - ldrb r2, [r4, 0xE] - lsls r0, r2, 31 - lsrs r0, 31 - eors r0, r6 - ands r0, r7 - mov r1, r8 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0xE] -_0810E766: - ldrb r1, [r4] - movs r0, 0x9 - negs r0, r0 - ands r0, r1 - strb r0, [r4] - ldrh r1, [r4, 0x2] - mov r12, r1 -_0810E774: - ldrb r0, [r4] - movs r1, 0xF - ands r1, r0 - movs r0, 0x10 - b _0810E978 -_0810E77E: - lsls r1, r2, 24 - lsrs r0, r1, 28 - cmp r0, 0x3 - bne _0810E78C - movs r0, 0x8 - orrs r0, r2 - b _0810E794 -_0810E78C: - lsrs r0, r1, 28 - cmp r0, 0x1 - bne _0810E79C - adds r0, r2, 0 -_0810E794: - orrs r0, r7 - strb r0, [r4] - strb r6, [r4, 0x1] - b _0810E868 -_0810E79C: - movs r0, 0x8 - ands r0, r2 - cmp r0, 0 - beq _0810E868 - adds r3, r5, 0 - adds r3, 0x3F - ldrb r2, [r3] - lsls r1, r2, 31 - lsrs r1, 31 - movs r6, 0x1 - eors r1, r6 - ands r1, r7 - movs r0, 0x2 - negs r0, r0 - mov r8, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - lsls r0, 31 - lsrs r0, 31 - adds r1, r5, 0 - adds r1, 0x2A - strb r0, [r1] - ldrb r0, [r3] - movs r1, 0x4 - orrs r0, r1 - movs r1, 0x11 - negs r1, r1 - ands r0, r1 - strb r0, [r3] - ldrb r1, [r4] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0810E85A - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810E82A - ldrb r1, [r4, 0xE] - mov r0, r9 - ands r0, r1 - cmp r0, 0 - bne _0810E810 - ldrb r2, [r5, 0x5] - lsls r1, r2, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - b _0810E848 -_0810E810: - ldrb r2, [r5, 0x5] - lsls r1, r2, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - b _0810E848 -_0810E82A: - ldrb r1, [r4, 0xE] - mov r0, r9 - ands r0, r1 - cmp r0, 0 - bne _0810E83E - adds r1, r5, 0 - adds r1, 0x43 - ldrb r0, [r1] - subs r0, 0xC - b _0810E846 -_0810E83E: - adds r1, r5, 0 - adds r1, 0x43 - ldrb r0, [r1] - adds r0, 0xC -_0810E846: - strb r0, [r1] -_0810E848: - ldrb r2, [r4, 0xE] - lsls r0, r2, 31 - lsrs r0, 31 - eors r0, r6 - ands r0, r7 - mov r1, r8 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0xE] -_0810E85A: - ldrb r1, [r4] - movs r0, 0x9 - negs r0, r0 - ands r0, r1 - strb r0, [r4] - ldrh r1, [r4, 0x2] - mov r12, r1 -_0810E868: - ldrb r0, [r4] - movs r1, 0xF - ands r1, r0 - movs r0, 0x20 - b _0810E978 -_0810E872: - lsls r1, r2, 24 - lsrs r0, r1, 28 - cmp r0, 0x2 - bne _0810E882 - movs r0, 0x8 - orrs r0, r2 - strb r0, [r4] - b _0810E970 -_0810E882: - lsrs r0, r1, 28 - cmp r0, 0 - bne _0810E8A4 - lsls r0, r2, 30 - lsrs r0, 31 - movs r1, 0x1 - eors r0, r1 - ands r0, r7 - lsls r0, 1 - movs r1, 0x3 - negs r1, r1 - ands r1, r2 - orrs r1, r0 - orrs r1, r7 - strb r1, [r4] - strb r6, [r4, 0x1] - b _0810E970 -_0810E8A4: - movs r0, 0x8 - ands r0, r2 - cmp r0, 0 - beq _0810E970 - adds r3, r5, 0 - adds r3, 0x3F - ldrb r2, [r3] - lsls r1, r2, 31 - lsrs r1, 31 - movs r6, 0x1 - eors r1, r6 - ands r1, r7 - movs r0, 0x2 - negs r0, r0 - mov r8, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - lsls r0, 31 - lsrs r0, 31 - adds r1, r5, 0 - adds r1, 0x2A - strb r0, [r1] - ldrb r0, [r3] - movs r1, 0x4 - orrs r0, r1 - movs r1, 0x11 - negs r1, r1 - ands r0, r1 - strb r0, [r3] - ldrb r1, [r4] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0810E962 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810E932 - ldrb r1, [r4, 0xE] - mov r0, r9 - ands r0, r1 - cmp r0, 0 - bne _0810E918 - ldrb r2, [r5, 0x5] - lsls r1, r2, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - b _0810E950 -_0810E918: - ldrb r2, [r5, 0x5] - lsls r1, r2, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, 0x5] - b _0810E950 -_0810E932: - ldrb r1, [r4, 0xE] - mov r0, r9 - ands r0, r1 - cmp r0, 0 - bne _0810E946 - adds r1, r5, 0 - adds r1, 0x43 - ldrb r0, [r1] - subs r0, 0xC - b _0810E94E -_0810E946: - adds r1, r5, 0 - adds r1, 0x43 - ldrb r0, [r1] - adds r0, 0xC -_0810E94E: - strb r0, [r1] -_0810E950: - ldrb r2, [r4, 0xE] - lsls r0, r2, 31 - lsrs r0, 31 - eors r0, r6 - ands r0, r7 - mov r1, r8 - ands r1, r2 - orrs r1, r0 - strb r1, [r4, 0xE] -_0810E962: - ldrb r1, [r4] - movs r0, 0x9 - negs r0, r0 - ands r0, r1 - strb r0, [r4] - ldrh r1, [r4, 0x2] - mov r12, r1 -_0810E970: - ldrb r0, [r4] - movs r1, 0xF - ands r1, r0 - movs r0, 0x30 -_0810E978: - orrs r1, r0 - strb r1, [r4] -_0810E97C: - ldrb r1, [r4] - lsls r1, 30 - lsrs r1, 31 - adds r0, r4, 0 - adds r0, 0xC - adds r0, r1 - ldrb r1, [r0] - ldr r3, =gSineTable - mov r2, r12 - lsls r0, r2, 1 - adds r0, r3 - movs r2, 0 - ldrsh r0, [r0, r2] - muls r0, r1 - asrs r0, 8 - strh r0, [r5, 0x24] - ldrb r2, [r5, 0x3] - lsls r2, 26 - lsrs r2, 27 - movs r1, 0x24 - ldrsh r0, [r5, r1] - negs r0, r0 - asrs r0, 1 - ldrb r1, [r4, 0xA] - adds r0, r1 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 1 - adds r1, r3 - ldrh r6, [r1] - ldr r1, =gOamMatrices - lsls r2, 3 - adds r2, r1 - adds r0, 0x40 - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - strh r0, [r2, 0x6] - strh r0, [r2] - strh r6, [r2, 0x2] - lsls r0, r6, 16 - asrs r0, 16 - negs r0, r0 - strh r0, [r2, 0x4] - ldrh r0, [r4, 0x6] - ldrh r2, [r4, 0x8] - adds r0, r2 - strh r0, [r4, 0x8] - lsls r0, 16 - lsrs r0, 24 - strh r0, [r5, 0x22] - movs r1, 0x4 - ldrsh r0, [r4, r1] - movs r1, 0x80 - lsls r1, 8 - ands r0, r1 - cmp r0, 0 - beq _0810EA0C - ldrh r0, [r4, 0x4] - subs r1, 0x1 - ands r1, r0 - ldrh r0, [r4, 0x2] - subs r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2] - b _0810EA1C - .pool -_0810EA0C: - ldrh r0, [r4, 0x4] - ldr r1, =0x00007fff - ands r1, r0 - ldrh r2, [r4, 0x2] - adds r1, r2 - movs r0, 0xFF - ands r1, r0 - strh r1, [r4, 0x2] -_0810EA1C: - movs r0, 0x22 - ldrsh r1, [r5, r0] - movs r2, 0x26 - ldrsh r0, [r5, r2] - adds r1, r0 - ldrh r0, [r4, 0xE] - lsrs r0, 1 - cmp r1, r0 - blt _0810EA36 - movs r0, 0 - strh r0, [r5, 0x2E] - ldr r0, =sub_810E2C8 - str r0, [r5, 0x1C] -_0810EA36: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810E520 - - thumb_func_start sub_810EA4C -sub_810EA4C: @ 810EA4C - push {r4,r5,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8328 - movs r1, 0x3 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x5] - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - ldr r0, =TranslateAnimSpriteToTargetMonLocation - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810EA4C - - thumb_func_start sub_810EAA0 -sub_810EAA0: @ 810EAA0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810EABC - adds r0, r5, 0 - movs r1, 0 - bl sub_80A69CC - b _0810EAC4 - .pool -_0810EABC: - adds r0, r5, 0 - movs r1, 0 - bl sub_80A6980 -_0810EAC4: - ldr r4, =gBattleAnimArgs - movs r2, 0x4 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _0810EADC - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810EAF2 -_0810EADC: - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _0810EAF8 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810EAF8 -_0810EAF2: - ldrh r0, [r5, 0x20] - adds r0, 0x8 - strh r0, [r5, 0x20] -_0810EAF8: - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0x8] - adds r0, r5, 0 - bl SeekSpriteAnim - ldrh r0, [r5, 0x20] - subs r0, 0x20 - strh r0, [r5, 0x20] - ldr r0, =0x00000ccc - strh r0, [r5, 0x30] - ldrh r1, [r4, 0x8] - movs r0, 0xC - adds r2, r0, 0 - muls r2, r1 - adds r0, r2, 0 - ldrh r2, [r5, 0x24] - adds r0, r2 - strh r0, [r5, 0x24] - strh r1, [r5, 0x2E] - ldrh r0, [r4, 0x6] - strh r0, [r5, 0x3C] - ldr r0, =sub_810EB40 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810EAA0 - - thumb_func_start sub_810EB40 -sub_810EB40: @ 810EB40 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r4, 0x24] - adds r0, r1 - movs r1, 0 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - bne _0810EB6A - strh r1, [r4, 0x2E] - strh r1, [r4, 0x24] - adds r0, r4, 0 - bl StartSpriteAnim -_0810EB6A: - ldrh r0, [r4, 0x3C] - subs r0, 0x1 - strh r0, [r4, 0x3C] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _0810EB82 - adds r0, r4, 0 - bl DestroyAnimSprite -_0810EB82: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810EB40 - - thumb_func_start sub_810EB88 -sub_810EB88: @ 810EB88 - push {r4-r7,lr} - mov r7, r8 - push {r7} - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r7, r0, r1 - ldrh r0, [r7, 0x8] - movs r1, 0x1F - ands r0, r1 - cmp r0, 0 - bne _0810EC02 - ldr r1, =gAnimVisualTaskCount - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - movs r1, 0x8 - ldrsh r0, [r7, r1] - movs r5, 0xD - negs r5, r5 - adds r1, r5, 0 - bl Sin - ldr r4, =gBattleAnimArgs - strh r0, [r4] - movs r1, 0x8 - ldrsh r0, [r7, r1] - adds r1, r5, 0 - bl Cos - strh r0, [r4, 0x2] - movs r0, 0x1 - strh r0, [r4, 0x4] - movs r0, 0x3 - strh r0, [r4, 0x6] - ldr r0, =gUnknown_085973E8 - mov r8, r0 - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r2, r0, 0 - lsls r2, 24 - lsrs r2, 24 - mov r0, r8 - adds r1, r4, 0 - movs r3, 0x3 - bl CreateSpriteAndAnimate -_0810EC02: - ldrh r0, [r7, 0x8] - adds r0, 0x8 - strh r0, [r7, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xFF - ble _0810EC16 - adds r0, r6, 0 - bl DestroyAnimVisualTask -_0810EC16: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810EB88 - - thumb_func_start sub_810EC34 -sub_810EC34: @ 810EC34 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0810EC46 - cmp r0, 0x1 - beq _0810EC78 - b _0810EC8C -_0810EC46: - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80A69CC - movs r0, 0 - bl GetAnimBattlerSpriteId - ldr r2, =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x3E - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _0810EC8C - .pool -_0810EC78: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0810EC8C - adds r0, r4, 0 - bl DestroyAnimSprite -_0810EC8C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810EC34 - - thumb_func_start sub_810EC94 -sub_810EC94: @ 810EC94 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _0810ECCC - cmp r0, 0x1 - bgt _0810ECAA - cmp r0, 0 - beq _0810ECB0 - b _0810ED1E -_0810ECAA: - cmp r0, 0x2 - beq _0810ECE0 - b _0810ED1E -_0810ECB0: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - negs r0, r0 - subs r0, 0x20 - strh r0, [r4, 0x26] - b _0810ECD8 - .pool -_0810ECCC: - ldrh r0, [r4, 0x26] - adds r0, 0xA - strh r0, [r4, 0x26] - lsls r0, 16 - cmp r0, 0 - blt _0810ED1E -_0810ECD8: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _0810ED1E -_0810ECE0: - ldrh r0, [r4, 0x26] - subs r0, 0xA - strh r0, [r4, 0x26] - movs r2, 0x22 - ldrsh r0, [r4, r2] - movs r2, 0x26 - ldrsh r1, [r4, r2] - adds r0, r1 - movs r1, 0x20 - negs r1, r1 - cmp r0, r1 - bge _0810ED1E - movs r0, 0 - bl GetAnimBattlerSpriteId - ldr r2, =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x3E - ldrb r2, [r1] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - strb r0, [r1] - adds r0, r4, 0 - bl DestroyAnimSprite -_0810ED1E: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810EC94 - - thumb_func_start sub_810ED28 -sub_810ED28: @ 810ED28 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x30] - ldr r0, =sub_810ED70 - str r0, [r4, 0x1C] - movs r0, 0 - bl GetAnimBattlerSpriteId - ldr r2, =gSprites - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x3E - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810ED28 - - thumb_func_start sub_810ED70 -sub_810ED70: @ 810ED70 - push {lr} - adds r2, r0, 0 - ldrh r1, [r2, 0x2E] - movs r3, 0x2E - ldrsh r0, [r2, r3] - cmp r0, 0 - ble _0810ED84 - subs r0, r1, 0x1 - strh r0, [r2, 0x2E] - b _0810EDC8 -_0810ED84: - movs r1, 0x22 - ldrsh r0, [r2, r1] - movs r3, 0x26 - ldrsh r1, [r2, r3] - adds r0, r1 - movs r1, 0x20 - negs r1, r1 - cmp r0, r1 - ble _0810EDAA - ldrh r0, [r2, 0x30] - ldrh r1, [r2, 0x32] - adds r0, r1 - strh r0, [r2, 0x32] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r2, 0x26] - subs r1, r0 - strh r1, [r2, 0x26] - b _0810EDC8 -_0810EDAA: - adds r3, r2, 0 - adds r3, 0x3E - ldrb r0, [r3] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r3] - ldrh r0, [r2, 0x34] - adds r1, r0, 0x1 - strh r1, [r2, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - ble _0810EDC8 - ldr r0, =sub_810EDD0 - str r0, [r2, 0x1C] -_0810EDC8: - pop {r0} - bx r0 - .pool - thumb_func_end sub_810ED70 - - thumb_func_start sub_810EDD0 -sub_810EDD0: @ 810EDD0 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x32] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r2, 0x26] - adds r0, r1 - strh r0, [r2, 0x26] - movs r3, 0x22 - ldrsh r0, [r2, r3] - movs r3, 0x26 - ldrsh r1, [r2, r3] - adds r0, r1 - movs r1, 0x20 - negs r1, r1 - cmp r0, r1 - ble _0810EE00 - adds r3, r2, 0 - adds r3, 0x3E - ldrb r1, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r1 - strb r0, [r3] -_0810EE00: - movs r1, 0x26 - ldrsh r0, [r2, r1] - cmp r0, 0 - ble _0810EE0E - adds r0, r2, 0 - bl DestroyAnimSprite -_0810EE0E: - pop {r0} - bx r0 - thumb_func_end sub_810EDD0 - - thumb_func_start sub_810EE14 -sub_810EE14: @ 810EE14 - push {r4,r5,lr} - sub sp, 0x4 - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _0810EE28 - cmp r0, 0x1 - beq _0810EE80 - b _0810EEEC -_0810EE28: - ldr r0, =gBattleAnimArgs - movs r2, 0 - ldrsh r0, [r0, r2] - cmp r0, 0 - bne _0810EE40 - ldr r4, =gBattleAnimAttacker - b _0810EE42 - .pool -_0810EE40: - ldr r4, =gBattleAnimTarget -_0810EE42: - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - movs r0, 0 - movs r3, 0x80 - lsls r3, 2 - strh r3, [r5, 0x30] - movs r2, 0x80 - lsls r2, 1 - str r0, [sp] - adds r0, r5, 0 - movs r1, 0 - bl sub_80A73E0 - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _0810EEEC - .pool -_0810EE80: - movs r1, 0x32 - ldrsh r0, [r5, r1] - cmp r0, 0xB - bgt _0810EE8E - ldrh r0, [r5, 0x30] - subs r0, 0x28 - b _0810EE92 -_0810EE8E: - ldrh r0, [r5, 0x30] - adds r0, 0x28 -_0810EE92: - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x32] - adds r0, 0x1 - movs r1, 0 - strh r0, [r5, 0x32] - movs r2, 0x80 - lsls r2, 1 - movs r0, 0x30 - ldrsh r3, [r5, r0] - str r1, [sp] - adds r0, r5, 0 - bl sub_80A73E0 - ldrb r1, [r5, 0x3] - lsls r1, 26 - lsrs r1, 27 - movs r0, 0xF4 - lsls r0, 6 - ldr r2, =gOamMatrices - lsls r1, 3 - adds r1, r2 - movs r2, 0x6 - ldrsh r1, [r1, r2] - bl __divsi3 - adds r1, r0, 0x1 - cmp r1, 0x80 - ble _0810EECC - movs r1, 0x80 -_0810EECC: - movs r0, 0x40 - subs r0, r1 - lsrs r1, r0, 31 - adds r0, r1 - asrs r1, r0, 1 - strh r1, [r5, 0x26] - movs r1, 0x32 - ldrsh r0, [r5, r1] - cmp r0, 0x18 - bne _0810EEEC - adds r0, r5, 0 - bl sub_80A749C - adds r0, r5, 0 - bl DestroyAnimSprite -_0810EEEC: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810EE14 - - thumb_func_start sub_810EEF8 -sub_810EEF8: @ 810EEF8 - push {r4,r5,lr} - adds r5, r0, 0 - bl Random2 - ldr r4, =0x000001ff - ands r4, r0 - bl Random2 - movs r1, 0x7F - ands r1, r0 - movs r0, 0x1 - ands r0, r4 - cmp r0, 0 - beq _0810EF20 - movs r2, 0xB8 - lsls r2, 2 - adds r0, r4, r2 - b _0810EF28 - .pool -_0810EF20: - movs r2, 0xB8 - lsls r2, 2 - adds r0, r2, 0 - subs r0, r4 -_0810EF28: - strh r0, [r5, 0x2E] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0810EF3C - movs r2, 0xE0 - lsls r2, 2 - adds r0, r2, 0 - adds r0, r1, r0 - b _0810EF44 -_0810EF3C: - movs r2, 0xE0 - lsls r2, 2 - adds r0, r2, 0 - subs r0, r1 -_0810EF44: - strh r0, [r5, 0x30] - ldr r2, =gBattleAnimArgs - ldrh r0, [r2] - strh r0, [r5, 0x32] - lsls r0, 16 - cmp r0, 0 - beq _0810EF60 - ldrb r0, [r5, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - orrs r1, r0 - strb r1, [r5, 0x3] -_0810EF60: - movs r1, 0x2 - ldrsh r0, [r2, r1] - cmp r0, 0 - bne _0810EF74 - ldr r4, =gBattleAnimAttacker - b _0810EF76 - .pool -_0810EF74: - ldr r4, =gBattleAnimTarget -_0810EF76: - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x20 - strh r0, [r5, 0x22] - ldr r0, =sub_810EFA8 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810EEF8 - - thumb_func_start sub_810EFA8 -sub_810EFA8: @ 810EFA8 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0810EFC0 - ldrh r3, [r4, 0x2E] - lsls r0, r3, 16 - asrs r0, 24 - ldrh r1, [r4, 0x24] - adds r0, r1 - b _0810EFCA -_0810EFC0: - ldrh r3, [r4, 0x2E] - lsls r1, r3, 16 - asrs r1, 24 - ldrh r0, [r4, 0x24] - subs r0, r1 -_0810EFCA: - strh r0, [r4, 0x24] - ldrh r2, [r4, 0x30] - lsls r1, r2, 16 - asrs r1, 24 - ldrh r0, [r4, 0x26] - subs r0, r1 - strh r0, [r4, 0x26] - strh r3, [r4, 0x2E] - adds r0, r2, 0 - subs r0, 0x20 - strh r0, [r4, 0x30] - lsls r0, r3, 16 - cmp r0, 0 - bge _0810EFEA - movs r0, 0 - strh r0, [r4, 0x2E] -_0810EFEA: - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1F - bne _0810EFFE - adds r0, r4, 0 - bl DestroyAnimSprite -_0810EFFE: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810EFA8 - - thumb_func_start sub_810F004 -sub_810F004: @ 810F004 - movs r1, 0 - strh r1, [r0, 0x3A] - movs r1, 0x40 - strh r1, [r0, 0x3C] - ldr r1, =sub_810F018 - str r1, [r0, 0x1C] - bx lr - .pool - thumb_func_end sub_810F004 - - thumb_func_start sub_810F018 -sub_810F018: @ 810F018 - push {lr} - adds r3, r0, 0 - movs r0, 0x2E - ldrsh r1, [r3, r0] - cmp r1, 0 - beq _0810F02A - cmp r1, 0x1 - beq _0810F078 - b _0810F07E -_0810F02A: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - ble _0810F07E - strh r1, [r3, 0x30] - movs r1, 0x3E - adds r1, r3 - mov r12, r1 - ldrb r2, [r1] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x32] - adds r0, 0x1 - strh r0, [r3, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _0810F07E - ldrb r1, [r1] - movs r0, 0x4 - ands r0, r1 - cmp r0, 0 - beq _0810F07E - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - b _0810F07E -_0810F078: - adds r0, r3, 0 - bl DestroyAnimSprite -_0810F07E: - pop {r0} - bx r0 - thumb_func_end sub_810F018 - - thumb_func_start sub_810F084 -sub_810F084: @ 810F084 - push {r4-r6,lr} - mov r6, r9 - mov r5, r8 - push {r5,r6} - sub sp, 0x4 - mov r8, r0 - ldrh r4, [r0, 0x20] - ldrh r5, [r0, 0x22] - ldr r6, =gBattleAnimAttacker - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r1, r8 - strh r0, [r1, 0x20] - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r6, r0, 0 - lsls r6, 24 - lsrs r6, 24 - mov r2, r8 - strh r6, [r2, 0x22] - ldrh r0, [r2, 0x20] - mov r9, r0 - mov r1, r9 - lsls r0, r1, 4 - strh r0, [r2, 0x36] - lsls r0, r6, 4 - strh r0, [r2, 0x38] - lsls r4, 16 - asrs r4, 16 - movs r1, 0x20 - ldrsh r0, [r2, r1] - subs r0, r4, r0 - lsls r0, 4 - movs r1, 0xC - bl __divsi3 - mov r2, r8 - strh r0, [r2, 0x3A] - lsls r5, 16 - asrs r5, 16 - movs r1, 0x22 - ldrsh r0, [r2, r1] - subs r0, r5, r0 - lsls r0, 4 - movs r1, 0xC - bl __divsi3 - mov r2, r8 - strh r0, [r2, 0x3C] - mov r0, r9 - subs r4, r0 - lsls r4, 16 - asrs r4, 16 - subs r5, r6 - lsls r5, 16 - asrs r5, 16 - adds r0, r4, 0 - adds r1, r5, 0 - bl ArcTan2Neg - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 24 - adds r0, r1 - lsrs r0, 16 - movs r3, 0x80 - lsls r3, 1 - str r0, [sp] - mov r0, r8 - movs r1, 0x1 - adds r2, r3, 0 - bl sub_80A73E0 - ldr r0, =sub_810F140 - mov r2, r8 - str r0, [r2, 0x1C] - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F084 - - thumb_func_start sub_810F140 -sub_810F140: @ 810F140 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x3A] - ldrh r1, [r2, 0x36] - adds r0, r1 - strh r0, [r2, 0x36] - ldrh r1, [r2, 0x3C] - ldrh r3, [r2, 0x38] - adds r1, r3 - strh r1, [r2, 0x38] - lsls r0, 16 - asrs r0, 20 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r3, r1, 20 - strh r3, [r2, 0x22] - adds r0, 0x2D - lsls r0, 16 - movs r1, 0xA5 - lsls r1, 17 - cmp r0, r1 - bhi _0810F17A - adds r1, r3, 0 - cmp r1, 0x9D - bgt _0810F17A - movs r0, 0x2D - negs r0, r0 - cmp r1, r0 - bge _0810F180 -_0810F17A: - adds r0, r2, 0 - bl move_anim_8074EE0 -_0810F180: - pop {r0} - bx r0 - thumb_func_end sub_810F140 - - thumb_func_start sub_810F184 -sub_810F184: @ 810F184 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810F1BC - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x3E - ldrb r0, [r1] - movs r2, 0x4 - orrs r0, r2 - b _0810F1DA - .pool -_0810F1BC: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r1, 0x3E - ldrb r2, [r1] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 -_0810F1DA: - strb r0, [r1] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F184 - - thumb_func_start sub_810F1EC -sub_810F1EC: @ 810F1EC - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r5, r0, 0 - bl IsContest - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810F212 - mov r0, r8 - cmp r0, 0 - beq _0810F22E -_0810F212: - ldrb r1, [r5, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x8 - orrs r0, r1 - strb r0, [r5, 0x5] - adds r1, r5, 0 - adds r1, 0x43 - movs r0, 0xC8 - strb r0, [r1] - mov r1, r8 - cmp r1, 0 - bne _0810F2B8 -_0810F22E: - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r4, r0, 24 - adds r7, r4, 0 - adds r0, r4, 0 - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x1 - eors r0, r1 - negs r1, r0 - orrs r1, r0 - lsrs r6, r1, 31 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810F264 - adds r0, r4, 0 - adds r1, r6, 0 - movs r2, 0 - bl sub_80A438C -_0810F264: - movs r0, 0x2 - adds r4, r0, 0 - eors r4, r7 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810F284 - movs r0, 0x1 - eors r6, r0 - adds r0, r4, 0 - adds r1, r6, 0 - movs r2, 0 - bl sub_80A438C -_0810F284: - mov r0, r8 - cmp r0, 0 - bne _0810F2B8 - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _0810F2B8 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810F2B0 - movs r0, 0x48 - strh r0, [r5, 0x20] - movs r0, 0x50 - b _0810F2F2 - .pool -_0810F2B0: - movs r0, 0xB0 - strh r0, [r5, 0x20] - movs r0, 0x28 - b _0810F2F2 -_0810F2B8: - ldr r6, =gBattleAnimAttacker - ldrb r0, [r6] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810F2CE - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] -_0810F2CE: - ldrb r0, [r6] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r5, 0x20] - ldrb r0, [r6] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x2] - adds r0, r4 -_0810F2F2: - strh r0, [r5, 0x22] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 20 - movs r1, 0x80 - lsls r1, 1 - adds r0, r1 - strh r0, [r5, 0x2E] - mov r0, r8 - cmp r0, 0 - beq _0810F32C - ldrh r0, [r5, 0x22] - adds r0, 0x9 - strh r0, [r5, 0x22] - ldr r1, =sub_810F3C8 - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - b _0810F330 - .pool -_0810F32C: - ldr r0, =sub_810F340 - str r0, [r5, 0x1C] -_0810F330: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F1EC - - thumb_func_start sub_810F340 -sub_810F340: @ 810F340 - push {r4,r5,lr} - adds r5, r0, 0 - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r4, r0, 24 - movs r1, 0x3C - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0810F35C - movs r0, 0x1 - strh r0, [r5, 0x3C] - b _0810F3B6 -_0810F35C: - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810F382 - ldr r2, =gSprites - ldr r0, =gBattlerSpriteIds - adds r0, r4, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] -_0810F382: - movs r0, 0x2 - eors r4, r0 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810F3AC - ldr r2, =gSprites - ldr r0, =gBattlerSpriteIds - adds r0, r4, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] -_0810F3AC: - ldr r1, =sub_810F3C8 - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 -_0810F3B6: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F340 - - thumb_func_start sub_810F3C8 -sub_810F3C8: @ 810F3C8 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x34] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldrh r1, [r4, 0x34] - movs r2, 0x34 - ldrsh r0, [r4, r2] - cmp r0, 0xD - bne _0810F3F4 - ldr r0, =sub_810F400 - str r0, [r4, 0x1C] - b _0810F3F8 - .pool -_0810F3F4: - adds r0, r1, 0x1 - strh r0, [r4, 0x34] -_0810F3F8: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810F3C8 - - thumb_func_start sub_810F400 -sub_810F400: @ 810F400 - push {r4-r7,lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _0810F45E - movs r0, 0 - strh r0, [r3, 0x30] - ldrh r4, [r3, 0x2E] - ldr r1, =gPlttBufferFaded - adds r0, r4, 0 - adds r0, 0x8 - lsls r0, 1 - adds r0, r1 - ldrh r7, [r0] - movs r5, 0x8 - adds r6, r1, 0 - adds r1, r4, 0x7 - lsls r0, r4, 1 - adds r0, r6 - adds r2, r0, 0 - adds r2, 0x10 - lsls r1, 1 - adds r1, r6 -_0810F436: - ldrh r0, [r1] - strh r0, [r2] - subs r1, 0x2 - subs r2, 0x2 - subs r5, 0x1 - cmp r5, 0 - bgt _0810F436 - adds r0, r4, 0x1 - lsls r0, 1 - adds r0, r6 - strh r7, [r0] - ldrh r0, [r3, 0x32] - adds r0, 0x1 - strh r0, [r3, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x10 - bne _0810F45E - ldr r0, =sub_810F46C - str r0, [r3, 0x1C] -_0810F45E: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F400 - - thumb_func_start sub_810F46C -sub_810F46C: @ 810F46C - push {r4-r6,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x34] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldrh r0, [r5, 0x34] - subs r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _0810F512 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810F502 - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r4, r0, 24 - adds r6, r4, 0 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810F4D4 - ldr r2, =gSprites - ldr r0, =gBattlerSpriteIds - adds r0, r4, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] -_0810F4D4: - movs r0, 0x2 - adds r4, r0, 0 - eors r4, r6 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810F502 - ldr r2, =gSprites - ldr r0, =gBattlerSpriteIds - adds r0, r4, r0 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] -_0810F502: - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =sub_810F524 - str r0, [r5, 0x1C] -_0810F512: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F46C - - thumb_func_start sub_810F524 -sub_810F524: @ 810F524 - push {r4-r6,lr} - adds r6, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810F57C - movs r0, 0x1 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - adds r4, r0, 0 - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x1 - eors r0, r1 - negs r1, r0 - orrs r1, r0 - lsrs r5, r1, 31 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810F562 - adds r0, r5, 0 - bl sub_80A477C -_0810F562: - movs r0, 0x2 - eors r4, r0 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0810F57C - movs r0, 0x1 - eors r5, r0 - adds r0, r5, 0 - bl sub_80A477C -_0810F57C: - ldr r0, =DestroyAnimSprite - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F524 - - thumb_func_start sub_810F58C -sub_810F58C: @ 810F58C - push {r4-r6,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0810F618 - ldr r5, =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r5, r1] - movs r6, 0 - cmp r0, 0 - bne _0810F5A6 - movs r6, 0x1 -_0810F5A6: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0810F5EE - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _0810F5EE - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _0810F5E0 - ldrh r0, [r5] - movs r1, 0x48 - subs r1, r0 - strh r1, [r4, 0x20] - ldrh r0, [r5, 0x2] - adds r0, 0x50 - strh r0, [r4, 0x22] - b _0810F610 - .pool -_0810F5E0: - ldrh r0, [r5] - adds r0, 0xB0 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - adds r0, 0x28 - strh r0, [r4, 0x22] - b _0810F610 -_0810F5EE: - ldr r0, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0810F608 - adds r0, r4, 0 - adds r1, r6, 0 - bl sub_80A69CC - b _0810F610 - .pool -_0810F608: - adds r0, r4, 0 - adds r1, r6, 0 - bl sub_80A6980 -_0810F610: - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _0810F62C -_0810F618: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x30 - ands r0, r1 - cmp r0, 0 - beq _0810F62C - adds r0, r4, 0 - bl move_anim_8074EE0 -_0810F62C: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_810F58C - - thumb_func_start sub_810F634 -sub_810F634: @ 810F634 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0810F684 - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim - ldrh r0, [r5, 0x20] - subs r0, 0x28 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x22] - adds r0, 0xA - strh r0, [r5, 0x22] - ldr r0, =0x0000ffff - b _0810F692 - .pool -_0810F684: - ldrh r0, [r5, 0x20] - adds r0, 0x28 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x22] - subs r0, 0xA - strh r0, [r5, 0x22] - movs r0, 0x1 -_0810F692: - strh r0, [r5, 0x30] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F634 - - thumb_func_start sub_810F6B0 -sub_810F6B0: @ 810F6B0 - push {r4-r7,lr} - adds r5, r0, 0 - ldr r6, =gBattleAnimAttacker - ldrb r0, [r6] - movs r1, 0x1 - bl sub_80A861C - lsls r0, 16 - asrs r1, r0, 16 - lsrs r0, 31 - adds r1, r0 - lsls r1, 15 - lsrs r4, r1, 16 - ldrb r0, [r6] - movs r1, 0 - bl sub_80A861C - lsls r0, 16 - asrs r1, r0, 16 - lsrs r0, 31 - adds r1, r0 - asrs r1, 1 - negs r1, r1 - lsls r1, 16 - lsrs r7, r1, 16 - ldrb r0, [r6] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0810F6F6 - lsls r0, r4, 16 - negs r0, r0 - lsrs r4, r0, 16 -_0810F6F6: - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r4 - strh r0, [r5, 0x20] - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r7 - strh r0, [r5, 0x22] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - bgt _0810F722 - movs r0, 0x10 - strh r0, [r5, 0x22] -_0810F722: - ldr r1, =sub_810F740 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67D8 - str r0, [r5, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F6B0 - - thumb_func_start sub_810F740 -sub_810F740: @ 810F740 - push {r4,lr} - adds r4, r0, 0 - ldrb r1, [r4, 0x1] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r4, 0x1] - ldr r0, =gUnknown_08596740 - str r0, [r4, 0x10] - movs r0, 0 - strh r0, [r4, 0x2E] - adds r0, r4, 0 - bl InitSpriteAffineAnim - ldr r0, =sub_810F774 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F740 - - thumb_func_start sub_810F774 -sub_810F774: @ 810F774 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0810F786 - cmp r0, 0x1 - beq _0810F7B4 - b _0810F7CC -_0810F786: - adds r0, r4, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _0810F7CC - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - ldrb r1, [r4, 0x1] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - strb r0, [r4, 0x1] - movs r0, 0x12 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _0810F7CC -_0810F7B4: - ldrh r0, [r4, 0x30] - subs r0, 0x1 - strh r0, [r4, 0x30] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _0810F7CC - adds r0, r4, 0 - bl DestroyAnimSprite -_0810F7CC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810F774 - - thumb_func_start sub_810F7D4 -sub_810F7D4: @ 810F7D4 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - strh r1, [r4, 0x8] - ldr r2, =gUnknown_0859675C - adds r0, r4, 0 - bl sub_80A7CFC - ldr r0, =sub_810F810 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F7D4 - - thumb_func_start sub_810F810 -sub_810F810: @ 810F810 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r0, r1 - bl sub_80A7D34 - lsls r0, 24 - cmp r0, 0 - bne _0810F830 - adds r0, r4, 0 - bl DestroyAnimVisualTask -_0810F830: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F810 - - thumb_func_start sub_810F83C -sub_810F83C: @ 810F83C - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r4, r1, r0 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - strh r0, [r4, 0x8] - strh r1, [r4, 0xA] - strh r1, [r4, 0xC] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - movs r1, 0x8 - cmp r0, 0 - beq _0810F870 - movs r1, 0x4 -_0810F870: - strh r1, [r4, 0xE] - ldrb r1, [r4, 0x8] - ldr r2, =gUnknown_0859677C - adds r0, r4, 0 - bl sub_80A7CFC - ldr r0, =sub_810F898 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F83C - - thumb_func_start sub_810F898 -sub_810F898: @ 810F898 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0810F8BC - cmp r0, 0x1 - beq _0810F8D8 - b _0810F936 - .pool -_0810F8BC: - adds r0, r4, 0 - bl sub_80A7D34 - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x13 - ble _0810F936 - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - b _0810F936 -_0810F8D8: - movs r1, 0xE - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0810F900 - ldr r2, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - subs r1, 0x8 - strh r1, [r0, 0x26] - ldrh r0, [r4, 0xE] - subs r0, 0x1 - strh r0, [r4, 0xE] - b _0810F936 - .pool -_0810F900: - ldr r3, =gSprites - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - movs r1, 0x88 - lsls r1, 1 - strh r1, [r0, 0x20] - ldrb r0, [r4, 0x8] - bl sub_80A7344 - adds r0, r5, 0 - bl DestroyAnimVisualTask -_0810F936: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F898 - - thumb_func_start sub_810F940 -sub_810F940: @ 810F940 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r5, r1, r0 - movs r1, 0 - movs r0, 0x10 - strh r0, [r5, 0xE] - strh r1, [r5, 0x10] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x24] - ldrb r0, [r4] - movs r1, 0x1 - bl sub_80A861C - lsls r0, 16 - asrs r0, 16 - movs r1, 0x3 - bl __divsi3 - lsls r0, 16 - lsrs r6, r0, 16 - ldrb r0, [r4] - movs r1, 0 - bl sub_80A861C - lsls r0, 16 - asrs r0, 16 - movs r1, 0x3 - bl __divsi3 - lsls r0, 16 - lsrs r0, 16 - adds r1, r0, 0 - cmp r0, r6 - bcs _0810F9AA - adds r1, r6, 0 -_0810F9AA: - strh r1, [r5, 0x20] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0x10 - bl SetGpuReg - ldr r0, =sub_810F9D4 - str r0, [r5] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810F940 - - thumb_func_start sub_810F9D4 -sub_810F9D4: @ 810F9D4 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _0810FAD4 - cmp r1, 0x1 - bgt _0810F9FC - cmp r1, 0 - beq _0810FA0A - b _0810FB5A - .pool -_0810F9FC: - cmp r1, 0x2 - bne _0810FA02 - b _0810FB36 -_0810FA02: - cmp r1, 0x3 - bne _0810FA08 - b _0810FB44 -_0810FA08: - b _0810FB5A -_0810FA0A: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x8 - bgt _0810FA1A - b _0810FB5A -_0810FA1A: - strh r1, [r4, 0xA] - ldr r0, =gUnknown_08596794 - movs r2, 0x22 - ldrsh r1, [r4, r2] - movs r3, 0x24 - ldrsh r2, [r4, r3] - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - movs r0, 0xC - ldrsh r1, [r4, r0] - adds r1, 0x8 - lsls r1, 1 - adds r0, r4, 0 - adds r0, 0x8 - adds r0, r1 - strh r2, [r0] - cmp r2, 0x40 - beq _0810FABE - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _0810FA78 - cmp r0, 0x1 - bgt _0810FA5C - cmp r0, 0 - beq _0810FA66 - b _0810FABE - .pool -_0810FA5C: - cmp r0, 0x2 - beq _0810FA90 - cmp r0, 0x3 - beq _0810FAA8 - b _0810FABE -_0810FA66: - ldr r0, =gSprites - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r4, 0x20] - b _0810FAB6 - .pool -_0810FA78: - ldr r0, =gSprites - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r4, 0x20] - negs r0, r0 - strh r0, [r1, 0x24] - ldrh r0, [r4, 0x20] - b _0810FABC - .pool -_0810FA90: - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrh r1, [r4, 0x20] - strh r1, [r0, 0x24] - ldrh r1, [r4, 0x20] - strh r1, [r0, 0x26] - b _0810FABE - .pool -_0810FAA8: - ldr r0, =gSprites - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r4, 0x20] - negs r0, r0 -_0810FAB6: - strh r0, [r1, 0x24] - ldrh r0, [r4, 0x20] - negs r0, r0 -_0810FABC: - strh r0, [r1, 0x26] -_0810FABE: - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - bne _0810FB5A - b _0810FB36 - .pool -_0810FAD4: - ldrh r0, [r4, 0xA] - ands r1, r0 - cmp r1, 0 - beq _0810FAE4 - ldrh r0, [r4, 0xE] - subs r0, 0x1 - strh r0, [r4, 0xE] - b _0810FAEA -_0810FAE4: - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] -_0810FAEA: - ldrh r1, [r4, 0x10] - lsls r1, 8 - ldrh r0, [r4, 0xE] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x20 - bne _0810FB5A - movs r5, 0x8 - adds r6, r4, 0 - adds r6, 0x8 -_0810FB10: - lsls r0, r5, 1 - adds r1, r6, r0 - movs r2, 0 - ldrsh r0, [r1, r2] - cmp r0, 0x40 - beq _0810FB2C - adds r1, r0, 0 - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, =gSprites - adds r0, r1 - bl DestroySprite -_0810FB2C: - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0xC - bls _0810FB10 -_0810FB36: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _0810FB5A - .pool -_0810FB44: - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - adds r0, r5, 0 - bl DestroyAnimVisualTask -_0810FB5A: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_810F9D4 - - thumb_func_start sub_810FB60 -sub_810FB60: @ 810FB60 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x30 - ldrsh r1, [r4, r0] - movs r2, 0x2E - ldrsh r0, [r4, r2] - subs r0, 0xA - cmp r1, r0 - ble _0810FB8A - ldrh r0, [r4, 0x30] - movs r1, 0x1 - ands r1, r0 - adds r3, r4, 0 - adds r3, 0x3E - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] -_0810FB8A: - movs r0, 0x30 - ldrsh r1, [r4, r0] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _0810FB9C - adds r0, r4, 0 - bl DestroyAnimSprite -_0810FB9C: - ldrh r0, [r4, 0x30] - adds r0, 0x1 - strh r0, [r4, 0x30] - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810FB60 - - thumb_func_start sub_810FBA8 -sub_810FBA8: @ 810FBA8 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _0810FBD4 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] -_0810FBD4: - ldrh r0, [r6, 0x2] - strh r0, [r5, 0x2E] - ldr r0, =sub_810FB60 - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810FBA8 - - thumb_func_start sub_810FBF0 -sub_810FBF0: @ 810FBF0 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r5, r1, r0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0810FC94 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - bne _0810FC60 - ldr r0, =0x0000fff6 - strh r0, [r5, 0x1C] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x5 - bl sub_80A861C - subs r0, 0x8 - strh r0, [r5, 0x1E] - ldrb r0, [r4] - movs r1, 0x2 - bl sub_80A861C - adds r0, 0x8 - strh r0, [r5, 0x20] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x5 - bl sub_80A861C - subs r0, 0x8 - strh r0, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0x2 - bl sub_80A861C - adds r0, 0x8 - b _0810FD1E - .pool -_0810FC60: - movs r0, 0xA - strh r0, [r5, 0x1C] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x4 - bl sub_80A861C - adds r0, 0x8 - strh r0, [r5, 0x1E] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_80A861C - subs r0, 0x8 - strh r0, [r5, 0x20] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x4 - bl sub_80A861C - adds r0, 0x8 - b _0810FD12 - .pool -_0810FC94: - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x1 - bne _0810FCE8 - ldr r0, =0x0000fff6 - strh r0, [r5, 0x1C] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x4 - bl sub_80A861C - adds r0, 0x8 - strh r0, [r5, 0x1E] - ldrb r0, [r4] - movs r1, 0x2 - bl sub_80A861C - adds r0, 0x8 - strh r0, [r5, 0x20] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x4 - bl sub_80A861C - adds r0, 0x8 - strh r0, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0x2 - bl sub_80A861C - adds r0, 0x8 - b _0810FD1E - .pool -_0810FCE8: - movs r0, 0xA - strh r0, [r5, 0x1C] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x5 - bl sub_80A861C - subs r0, 0x8 - strh r0, [r5, 0x1E] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_80A861C - subs r0, 0x8 - strh r0, [r5, 0x20] - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x5 - bl sub_80A861C - subs r0, 0x8 -_0810FD12: - strh r0, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_80A861C - subs r0, 0x8 -_0810FD1E: - strh r0, [r5, 0x24] - movs r0, 0x6 - strh r0, [r5, 0xA] - ldr r0, =sub_810FD3C - str r0, [r5] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810FBF0 - - thumb_func_start sub_810FD3C -sub_810FD3C: @ 810FD3C - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r0, 0x8 - ldrsh r1, [r5, r0] - cmp r1, 0 - beq _0810FD60 - cmp r1, 0x1 - beq _0810FDD4 - b _0810FDE8 - .pool -_0810FD60: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - ble _0810FDE8 - strh r1, [r5, 0xA] - ldr r0, =gUnknown_08596864 - movs r2, 0x1E - ldrsh r1, [r5, r2] - movs r3, 0x20 - ldrsh r2, [r5, r3] - movs r3, 0 - bl CreateSprite - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0x40 - beq _0810FDB4 - ldr r0, =gSprites - lsls r4, r1, 4 - adds r4, r1 - lsls r4, 2 - adds r4, r0 - movs r0, 0x10 - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x22] - strh r0, [r4, 0x32] - ldrh r0, [r5, 0x24] - strh r0, [r4, 0x36] - ldrh r0, [r5, 0x1C] - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl sub_80A68D4 - ldrb r0, [r5, 0xC] - movs r1, 0x3 - ands r1, r0 - adds r0, r4, 0 - bl StartSpriteAffineAnim -_0810FDB4: - ldrh r0, [r5, 0xC] - adds r0, 0x1 - strh r0, [r5, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - bne _0810FDE8 - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _0810FDE8 - .pool -_0810FDD4: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x11 - ble _0810FDE8 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_0810FDE8: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_810FD3C - - thumb_func_start sub_810FDF0 -sub_810FDF0: @ 810FDF0 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _0810FE0E - ldrb r0, [r4, 0x3] - lsls r0, 26 - lsrs r0, 27 - bl FreeOamMatrix - adds r0, r4, 0 - bl DestroySprite -_0810FE0E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_810FDF0 - - thumb_func_start sub_810FE14 -sub_810FE14: @ 810FE14 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r4, r1, r0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r1, r0, 24 - adds r0, r1, 0 - subs r0, 0x20 - strh r0, [r4, 0x24] - ldr r0, =gBattleAnimArgs - movs r2, 0 - ldrsh r0, [r0, r2] - cmp r0, 0x1 - beq _0810FE6A - cmp r0, 0x1 - bgt _0810FE58 - cmp r0, 0 - beq _0810FE5E - b _0810FE86 - .pool -_0810FE58: - cmp r0, 0x2 - beq _0810FE76 - b _0810FE86 -_0810FE5E: - movs r0, 0x2 - strh r0, [r4, 0x1E] - movs r0, 0x5 - strh r0, [r4, 0x20] - movs r0, 0x40 - b _0810FE7E -_0810FE6A: - movs r0, 0x2 - strh r0, [r4, 0x1E] - movs r0, 0x5 - strh r0, [r4, 0x20] - movs r0, 0xC0 - b _0810FE7E -_0810FE76: - movs r0, 0x4 - strh r0, [r4, 0x1E] - strh r0, [r4, 0x20] - movs r0, 0 -_0810FE7E: - strh r0, [r4, 0x22] - adds r0, r1, 0 - adds r0, 0x20 - strh r0, [r4, 0x26] -_0810FE86: - movs r1, 0x24 - ldrsh r0, [r4, r1] - cmp r0, 0 - bge _0810FE92 - movs r0, 0 - strh r0, [r4, 0x24] -_0810FE92: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _0810FEB8 - ldr r0, =gBattle_BG1_X - ldrh r0, [r0] - strh r0, [r4, 0x1C] - ldr r0, =0x04000014 - b _0810FEC0 - .pool -_0810FEB8: - ldr r0, =gBattle_BG2_X - ldrh r0, [r0] - strh r0, [r4, 0x1C] - ldr r0, =0x04000018 -_0810FEC0: - str r0, [sp] - ldrh r1, [r4, 0x24] - lsls r3, r1, 16 - asrs r1, r3, 16 - movs r2, 0x24 - ldrsh r0, [r4, r2] - adds r0, 0x40 - cmp r1, r0 - bgt _0810FEFA - ldr r5, =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 -_0810FEDA: - asrs r3, 16 - lsls r1, r3, 1 - adds r2, r1, r5 - ldrh r0, [r4, 0x1C] - strh r0, [r2] - adds r1, r6 - ldrh r0, [r4, 0x1C] - strh r0, [r1] - adds r3, 0x1 - lsls r3, 16 - asrs r1, r3, 16 - movs r2, 0x24 - ldrsh r0, [r4, r2] - adds r0, 0x40 - cmp r1, r0 - ble _0810FEDA -_0810FEFA: - ldr r0, =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r2, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r2, [r0, 0x9] - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - ldr r0, =sub_810FF34 - str r0, [r4] - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_810FE14 - - thumb_func_start sub_810FF34 -sub_810FF34: @ 810FF34 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _0811000E - cmp r0, 0x1 - bgt _0810FF60 - cmp r0, 0 - beq _0810FF66 - b _08110026 - .pool -_0810FF60: - cmp r0, 0x2 - beq _08110020 - b _08110026 -_0810FF66: - ldrh r3, [r5, 0x22] - ldrh r4, [r5, 0x24] - movs r2, 0x24 - ldrsh r1, [r5, r2] - movs r2, 0x26 - ldrsh r0, [r5, r2] - cmp r1, r0 - bgt _0810FFFE - ldr r0, =gSineTable - mov r9, r0 - movs r7, 0x3 - ldr r1, =gScanlineEffectRegBuffers - mov r12, r1 - movs r2, 0xF0 - lsls r2, 3 - add r2, r12 - mov r8, r2 -_0810FF88: - lsls r2, r3, 16 - asrs r0, r2, 15 - add r0, r9 - movs r3, 0 - ldrsh r0, [r0, r3] - movs r3, 0x20 - ldrsh r1, [r5, r3] - asrs r0, r1 - lsls r0, 16 - lsrs r1, r0, 16 - asrs r3, r0, 16 - adds r6, r2, 0 - cmp r3, 0 - ble _0810FFB8 - ldrh r1, [r5, 0xA] - adds r0, r7, 0 - ands r0, r1 - adds r0, r3, r0 - b _0810FFC4 - .pool -_0810FFB8: - cmp r3, 0 - bge _0810FFC8 - ldrh r1, [r5, 0xA] - adds r0, r7, 0 - ands r0, r1 - subs r0, r3, r0 -_0810FFC4: - lsls r0, 16 - lsrs r1, r0, 16 -_0810FFC8: - lsls r2, r4, 16 - asrs r2, 16 - lsls r3, r2, 1 - mov r0, r12 - adds r4, r3, r0 - ldrh r0, [r5, 0x1C] - lsls r1, 16 - asrs r1, 16 - adds r0, r1, r0 - strh r0, [r4] - add r3, r8 - ldrh r0, [r5, 0x1C] - adds r1, r0 - strh r1, [r3] - asrs r0, r6, 16 - ldrh r1, [r5, 0x1E] - adds r0, r1 - lsls r0, 16 - lsrs r3, r0, 16 - adds r2, 0x1 - lsls r2, 16 - lsrs r4, r2, 16 - asrs r2, 16 - movs r1, 0x26 - ldrsh r0, [r5, r1] - cmp r2, r0 - ble _0810FF88 -_0810FFFE: - ldrh r0, [r5, 0xA] - adds r0, 0x1 - strh r0, [r5, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x17 - ble _08110026 - b _08110014 -_0811000E: - ldr r1, =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] -_08110014: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _08110026 - .pool -_08110020: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_08110026: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_810FF34 - - thumb_func_start sub_8110034 -sub_8110034: @ 8110034 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r4, r0, 24 - mov r8, r4 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r7, r0, r1 - bl AllocOamMatrix - lsls r0, 24 - lsrs r5, r0, 24 - mov r10, r5 - adds r6, r5, 0 - cmp r6, 0xFF - bne _0811006C - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _08110116 - .pool -_0811006C: - ldr r1, =gBattleAnimArgs - ldrb r0, [r1] - bl duplicate_obj_of_side_rel2move_in_transparent_mode - lsls r0, 16 - lsrs r1, r0, 16 - mov r9, r1 - asrs r0, 16 - cmp r0, 0 - bge _08110094 - adds r0, r5, 0 - bl FreeOamMatrix - mov r0, r8 - bl DestroyAnimVisualTask - b _08110116 - .pool -_08110094: - ldr r2, =gSprites - lsls r4, r0, 4 - adds r4, r0 - lsls r4, 2 - adds r0, r2, 0 - adds r0, 0x1C - adds r0, r4, r0 - ldr r1, =SpriteCallbackDummy - str r1, [r0] - adds r4, r2 - ldrb r0, [r4, 0x1] - movs r1, 0x3 - orrs r0, r1 - strb r0, [r4, 0x1] - movs r0, 0x1F - ands r6, r0 - lsls r2, r6, 1 - ldrb r1, [r4, 0x3] - movs r0, 0x3F - negs r0, r0 - ands r0, r1 - orrs r0, r2 - strb r0, [r4, 0x3] - adds r2, r4, 0 - adds r2, 0x2C - ldrb r0, [r2] - movs r1, 0x80 - orrs r0, r1 - strb r0, [r2] - adds r1, r4, 0 - adds r1, 0x43 - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - mov r1, r9 - lsls r0, r1, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 1 - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - ldrb r3, [r4, 0x1] - lsrs r1, r3, 6 - ldrb r2, [r4, 0x3] - lsrs r2, 6 - lsls r3, 30 - lsrs r3, 30 - adds r0, r4, 0 - bl CalcCenterToCornerVec - ldr r1, =gBattleAnimArgs - ldrb r0, [r1] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r7, 0x22] - mov r0, r10 - strh r0, [r7, 0x24] - mov r1, r9 - strh r1, [r7, 0x26] - ldr r0, =sub_8110134 - str r0, [r7] -_08110116: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8110034 - - thumb_func_start sub_8110134 -sub_8110134: @ 8110134 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _081101B8 - cmp r0, 0x1 - bgt _0811015C - cmp r0, 0 - beq _08110166 - b _08110238 - .pool -_0811015C: - cmp r0, 0x2 - beq _08110208 - cmp r0, 0x3 - beq _08110228 - b _08110238 -_08110166: - ldrh r0, [r4, 0xA] - adds r0, 0x4 - strh r0, [r4, 0xA] - ldr r1, =gSineTable - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - lsls r1, 16 - asrs r1, 17 - movs r2, 0x80 - lsls r2, 1 - adds r0, r2, 0 - subs r0, r1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0xC - ldrsh r2, [r4, r1] - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x22] - lsls r1, 24 - lsrs r1, 24 - bl sub_80A7EC0 - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0x30 - bne _08110238 - b _0811021A - .pool -_081101B8: - ldrh r0, [r4, 0xA] - subs r0, 0x4 - strh r0, [r4, 0xA] - ldr r1, =gSineTable - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - lsls r1, 16 - asrs r1, 17 - movs r2, 0x80 - lsls r2, 1 - adds r0, r2, 0 - subs r0, r1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - movs r1, 0xC - ldrsh r2, [r4, r1] - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - ldrh r0, [r4, 0x26] - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x22] - lsls r1, 24 - lsrs r1, 24 - bl sub_80A7EC0 - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _08110238 - b _0811021A - .pool -_08110208: - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, =gSprites - adds r0, r1 - bl obj_delete_but_dont_free_vram -_0811021A: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08110238 - .pool -_08110228: - ldrh r0, [r4, 0x24] - lsls r0, 24 - lsrs r0, 24 - bl FreeOamMatrix - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08110238: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_8110134 - - thumb_func_start sub_8110240 -sub_8110240: @ 8110240 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _081102B8 - cmp r0, 0x1 - bgt _08110256 - cmp r0, 0 - beq _08110260 - b _08110360 -_08110256: - cmp r0, 0x2 - beq _081102EA - cmp r0, 0x3 - beq _0811034A - b _08110360 -_08110260: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0811028E - ldrh r0, [r5, 0x22] - adds r0, 0xC - strh r0, [r5, 0x22] -_0811028E: - movs r0, 0x8 - strh r0, [r5, 0x30] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r0, [r5, 0x30] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - b _081102E2 - .pool -_081102B8: - adds r0, r5, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _08110360 - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xCB - bl PlaySE12WithPanning - adds r0, r5, 0 - movs r1, 0x1 - bl ChangeSpriteAffineAnim -_081102E2: - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _08110360 -_081102EA: - ldrh r0, [r5, 0x32] - adds r1, r0, 0x1 - strh r1, [r5, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0811032E - movs r0, 0 - strh r0, [r5, 0x32] - ldrh r1, [r5, 0x30] - subs r1, 0x1 - strh r1, [r5, 0x30] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x30 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0811032E - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] -_0811032E: - movs r0, 0xE0 - lsls r0, 2 - adds r2, r0, 0 - ldrh r1, [r5, 0x34] - adds r2, r1 - lsls r1, r2, 16 - asrs r1, 24 - ldrh r0, [r5, 0x26] - subs r0, r1 - strh r0, [r5, 0x26] - movs r0, 0xFF - ands r2, r0 - strh r2, [r5, 0x34] - b _08110360 -_0811034A: - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r5, 0 - bl DestroyAnimSprite -_08110360: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_8110240 - - thumb_func_start sub_8110368 -sub_8110368: @ 8110368 - push {r4-r6,lr} - adds r6, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08110394 - adds r0, r6, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0x4] - negs r1, r1 - strh r1, [r0, 0x4] - ldrh r1, [r0] - negs r1, r1 - strh r1, [r0] - b _081103C4 - .pool -_08110394: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _081103C4 - adds r0, r6, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - ldrh r0, [r1, 0x6] - negs r0, r0 - strh r0, [r1, 0x6] - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] -_081103C4: - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r6, 0x22] - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x2E] - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x6] - adds r0, r4 - strh r0, [r6, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r6, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8110368 - - thumb_func_start sub_8110438 -sub_8110438: @ 8110438 - push {r4-r6,lr} - adds r6, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _0811045C - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r1] - adds r0, r6, 0 - movs r1, 0x2 - bl StartSpriteAffineAnim - b _08110478 - .pool -_0811045C: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08110478 - ldr r0, =gBattleAnimArgs - ldrh r1, [r0, 0x2] - negs r1, r1 - strh r1, [r0, 0x2] - ldrh r1, [r0] - negs r1, r1 - strh r1, [r0] -_08110478: - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - ldr r4, =gBattleAnimArgs - lsrs r0, 24 - ldrh r1, [r4] - adds r0, r1 - strh r0, [r6, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x2] - adds r0, r1 - strh r0, [r6, 0x22] - ldrh r0, [r4, 0x4] - strh r0, [r6, 0x2E] - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r6, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8110438 - - thumb_func_start sub_81104E4 -sub_81104E4: @ 81104E4 - push {r4,r5,lr} - adds r5, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08110500 - ldr r0, =gBattleAnimArgs - movs r2, 0x4 - ldrsh r1, [r0, r2] - lsrs r2, r1, 31 - adds r1, r2 - asrs r1, 1 - strh r1, [r0, 0x4] -_08110500: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldrh r0, [r5, 0x22] - strh r0, [r5, 0x34] - movs r2, 0x8 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _08110548 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - b _0811055A - .pool -_08110548: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r5, 0 - adds r2, 0x32 - adds r3, r5, 0 - adds r3, 0x36 - movs r1, 0x1 - bl SetAverageBattlerPositions -_0811055A: - adds r0, r5, 0 - bl sub_80A6FD4 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x6] - strh r0, [r5, 0x38] - ldr r0, =sub_811057C - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81104E4 - - thumb_func_start sub_811057C -sub_811057C: @ 811057C - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _08110592 - adds r0, r4, 0 - bl DestroyAnimSprite - b _081105AE -_08110592: - movs r1, 0x3A - ldrsh r0, [r4, r1] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x3A] - adds r0, 0xD - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3A] -_081105AE: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_811057C - - thumb_func_start sub_81105B4 -sub_81105B4: @ 81105B4 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r4, 0 - adds r2, 0x20 - adds r3, r4, 0 - adds r3, 0x22 - movs r1, 0 - bl SetAverageBattlerPositions - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _081105F0 - ldr r0, =gBattleAnimArgs - ldrh r1, [r4, 0x20] - ldrh r2, [r0] - subs r1, r2 - strh r1, [r4, 0x20] - b _081105FC - .pool -_081105F0: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - adds r0, r1, 0 -_081105FC: - ldrh r0, [r0, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08110618 - ldrh r0, [r4, 0x22] - adds r0, 0x8 - strh r0, [r4, 0x22] -_08110618: - ldr r0, =sub_8110630 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81105B4 - - thumb_func_start sub_8110630 -sub_8110630: @ 8110630 - push {lr} - adds r3, r0, 0 - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _08110664 - movs r0, 0 - strh r0, [r3, 0x2E] - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] -_08110664: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x33 - bne _08110678 - adds r0, r3, 0 - bl DestroyAnimSprite -_08110678: - pop {r0} - bx r0 - thumb_func_end sub_8110630 - - thumb_func_start sub_811067C -sub_811067C: @ 811067C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0x10 - bl SetGpuReg - movs r0, 0x10 - strh r0, [r4, 0x2E] - ldr r0, =sub_81106A4 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_811067C - - thumb_func_start sub_81106A4 -sub_81106A4: @ 81106A4 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x32] - movs r2, 0x32 - ldrsh r0, [r4, r2] - cmp r0, 0x13 - bgt _081106B8 - adds r0, r1, 0x1 - strh r0, [r4, 0x32] - b _081106F6 -_081106B8: - ldrh r1, [r4, 0x30] - adds r0, r1, 0x1 - strh r0, [r4, 0x30] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - beq _081106F6 - ldrh r1, [r4, 0x2E] - subs r1, 0x1 - strh r1, [r4, 0x2E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081106F6 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =sub_8110700 - str r0, [r4, 0x1C] -_081106F6: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81106A4 - - thumb_func_start sub_8110700 -sub_8110700: @ 8110700 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8110700 - - thumb_func_start sub_8110720 -sub_8110720: @ 8110720 - push {r4-r7,lr} - sub sp, 0x4 - adds r7, r0, 0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08110740 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - b _08110762 - .pool -_08110740: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08110762 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] - ldrh r0, [r1, 0x6] - negs r0, r0 - strh r0, [r1, 0x6] -_08110762: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _081107B2 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - adds r4, r0, 0 - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - bl GetBattlerSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _081107B2 - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - cmp r0, 0 - beq _081107A0 - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _081107B2 -_081107A0: - ldr r0, =gBattleAnimArgs - movs r2, 0x4 - ldrsh r1, [r0, r2] - negs r1, r1 - strh r1, [r0, 0x4] - movs r2, 0 - ldrsh r1, [r0, r2] - negs r1, r1 - strh r1, [r0] -_081107B2: - adds r0, r7, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - adds r4, r0, 0 - lsls r4, 24 - ldr r6, =gBattleAnimArgs - lsrs r4, 24 - ldrh r0, [r6, 0x4] - adds r4, r0 - lsls r4, 16 - lsrs r4, 16 - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - adds r1, r0, 0 - lsls r1, 24 - lsrs r1, 24 - ldrh r2, [r6, 0x6] - adds r1, r2 - lsls r1, 16 - ldrh r2, [r7, 0x20] - lsls r0, r4, 16 - asrs r0, 16 - subs r0, r2 - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r7, 0x22] - lsrs r5, r1, 16 - asrs r1, 16 - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl ArcTan2Neg - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 24 - adds r0, r1 - lsrs r0, 16 - movs r3, 0x80 - lsls r3, 1 - str r0, [sp] - adds r0, r7, 0 - movs r1, 0 - adds r2, r3, 0 - bl sub_80A73E0 - ldrh r0, [r6, 0x8] - strh r0, [r7, 0x2E] - strh r4, [r7, 0x32] - strh r5, [r7, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r7, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r7, 0 - bl StoreSpriteCallbackInData6 - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8110720 - - thumb_func_start sub_8110850 -sub_8110850: @ 8110850 - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08110870 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_08110870: - ldr r4, =gBattleAnimArgs - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x2E] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x6] - adds r0, r1 - strh r0, [r6, 0x36] - ldrh r0, [r4, 0xA] - strh r0, [r6, 0x38] - adds r0, r6, 0 - bl sub_80A68D4 - ldr r0, =sub_81108CC - str r0, [r6, 0x1C] - adds r2, r6, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8110850 - - thumb_func_start sub_81108CC -sub_81108CC: @ 81108CC - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x14 - adds r4, r0, 0 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x5 - negs r1, r1 - ands r1, r0 - strb r1, [r2] - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _081108F8 - adds r0, r4, 0 - bl DestroyAnimSprite - b _08110988 -_081108F8: - movs r0, 0x2E - adds r0, r4 - mov r8, r0 - ldrh r7, [r4, 0x20] - ldrh r5, [r4, 0x24] - ldrh r1, [r4, 0x22] - mov r12, r1 - ldrh r6, [r4, 0x26] - mov r2, r8 - add r1, sp, 0x4 - movs r3, 0x7 -_0811090E: - ldrh r0, [r2] - strh r0, [r1] - adds r2, 0x2 - adds r1, 0x2 - subs r3, 0x1 - cmp r3, 0 - bge _0811090E - adds r0, r7, r5 - lsls r0, 16 - lsrs r5, r0, 16 - mov r2, r12 - adds r0, r2, r6 - lsls r0, 16 - lsrs r6, r0, 16 - adds r0, r4, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - bne _08110988 - ldrh r0, [r4, 0x24] - ldrh r1, [r4, 0x20] - adds r0, r1 - lsls r1, r5, 16 - asrs r1, 16 - subs r0, r1 - lsls r0, 16 - asrs r0, 16 - ldrh r1, [r4, 0x26] - ldrh r2, [r4, 0x22] - adds r1, r2 - lsls r2, r6, 16 - asrs r2, 16 - subs r1, r2 - lsls r1, 16 - asrs r1, 16 - bl ArcTan2Neg - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 24 - adds r0, r1 - lsrs r0, 16 - movs r3, 0x80 - lsls r3, 1 - str r0, [sp] - adds r0, r4, 0 - movs r1, 0 - adds r2, r3, 0 - bl sub_80A73E0 - add r2, sp, 0x4 - mov r1, r8 - movs r3, 0x7 -_0811097A: - ldrh r0, [r2] - strh r0, [r1] - adds r2, 0x2 - adds r1, 0x2 - subs r3, 0x1 - cmp r3, 0 - bge _0811097A -_08110988: - add sp, 0x14 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_81108CC - - thumb_func_start sub_8110994 -sub_8110994: @ 8110994 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _081109B0 - ldr r4, =gBattleAnimAttacker - b _081109B2 - .pool -_081109B0: - ldr r4, =gBattleAnimTarget -_081109B2: - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x12 - strh r0, [r5, 0x22] - ldr r1, =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67BC - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8110994 - - thumb_func_start sub_81109F0 -sub_81109F0: @ 81109F0 - push {r4-r6,lr} - adds r5, r0, 0 - ldr r6, =gBattleAnimArgs - movs r1, 0x6 - ldrsh r0, [r6, r1] - cmp r0, 0 - beq _08110A10 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - adds r2, r5, 0 - adds r2, 0x20 - adds r3, r5, 0 - adds r3, 0x22 - movs r1, 0 - bl SetAverageBattlerPositions -_08110A10: - ldrh r0, [r6] - ldrh r1, [r5, 0x20] - adds r0, r1 - movs r4, 0 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x22] - adds r0, 0xE - strh r0, [r5, 0x22] - ldrb r1, [r6, 0x2] - adds r0, r5, 0 - bl StartSpriteAnim - adds r0, r5, 0 - bl AnimateSprite - strh r4, [r5, 0x2E] - strh r4, [r5, 0x30] - movs r0, 0x4 - strh r0, [r5, 0x32] - movs r0, 0x10 - strh r0, [r5, 0x34] - ldr r0, =0x0000ffba - strh r0, [r5, 0x36] - ldrh r0, [r6, 0x4] - strh r0, [r5, 0x38] - ldr r1, =sub_8110A70 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r1, =sub_80A6450 - str r1, [r5, 0x1C] - adds r0, r5, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81109F0 - - thumb_func_start sub_8110A70 -sub_8110A70: @ 8110A70 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x38] - ldrh r2, [r4, 0x20] - adds r0, r1, r2 - strh r0, [r4, 0x20] - movs r0, 0xC0 - strh r0, [r4, 0x2E] - strh r1, [r4, 0x30] - movs r0, 0x4 - strh r0, [r4, 0x32] - movs r0, 0x20 - strh r0, [r4, 0x34] - ldr r0, =0x0000ffe8 - strh r0, [r4, 0x36] - ldr r1, =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r1, =sub_80A6450 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8110A70 - - thumb_func_start sub_8110AB4 -sub_8110AB4: @ 8110AB4 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0xA] - bl StartSpriteAnim - adds r0, r5, 0 - bl AnimateSprite - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08110AE4 - ldrh r0, [r5, 0x20] - ldrh r1, [r4] - subs r0, r1 - b _08110AEA - .pool -_08110AE4: - ldrh r0, [r4] - ldrh r1, [r5, 0x20] - adds r0, r1 -_08110AEA: - strh r0, [r5, 0x20] - ldr r3, =gBattleAnimArgs - ldrh r2, [r3, 0x2] - ldrh r0, [r5, 0x22] - adds r2, r0 - movs r4, 0 - strh r2, [r5, 0x22] - ldrh r0, [r3, 0x8] - strh r0, [r5, 0x2E] - ldrh r0, [r5, 0x20] - strh r0, [r5, 0x30] - ldrh r1, [r3, 0x4] - adds r0, r1 - strh r0, [r5, 0x32] - strh r2, [r5, 0x34] - ldrh r0, [r3, 0x6] - adds r2, r0 - strh r2, [r5, 0x36] - adds r0, r5, 0 - bl sub_80A6E14 - strh r4, [r5, 0x34] - strh r4, [r5, 0x36] - ldr r0, =sub_80A656C - str r0, [r5, 0x1C] - ldr r1, =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8110AB4 - - thumb_func_start sub_8110B38 -sub_8110B38: @ 8110B38 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0xC - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08110B54 - adds r0, r4, 0 - movs r1, 0 - bl sub_80A69CC - b _08110B5C - .pool -_08110B54: - adds r0, r4, 0 - movs r1, 0 - bl sub_80A6980 -_08110B5C: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x32] - ldrh r0, [r1, 0xA] - strh r0, [r4, 0x34] - ldr r0, =sub_8110B80 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8110B38 - - thumb_func_start sub_8110B80 -sub_8110B80: @ 8110B80 - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x36] - adds r0, r1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - strh r0, [r4, 0x26] - movs r2, 0x38 - ldrsh r0, [r4, r2] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x32] - ldrh r1, [r4, 0x38] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x1 - negs r1, r1 - cmp r0, r1 - bne _08110BC6 - adds r0, r4, 0 - bl DestroyAnimSprite -_08110BC6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8110B80 - - thumb_func_start AnimTask_LoadSandstormBackground -AnimTask_LoadSandstormBackground: @ 8110BCC - push {r4-r6,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r6, r0, 24 - movs r5, 0 - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08110C10 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_08110C10: - ldr r0, =gBattle_BG1_X - strh r5, [r0] - ldr r4, =gBattle_BG1_Y - strh r5, [r4] - movs r0, 0x14 - movs r1, 0 - bl SetGpuReg - ldrh r1, [r4] - movs r0, 0x16 - bl SetGpuReg - mov r0, sp - bl sub_80A6B30 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gUnknown_08D8D58C - mov r2, sp - ldrh r2, [r2, 0xA] - bl sub_80A6CC0 - ldr r1, =gUnknown_08D8D410 - mov r0, sp - movs r2, 0 - bl sub_80A6D60 - ldr r0, =gBattleAnimSpritePalette_261 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - beq _08110C6E - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08110C6E - movs r5, 0x1 -_08110C6E: - ldr r0, =gTasks - lsls r1, r6, 2 - adds r1, r6 - lsls r1, 3 - adds r1, r0 - strh r5, [r1, 0x8] - ldr r0, =sub_8110CB0 - str r0, [r1] - add sp, 0x10 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_LoadSandstormBackground - - thumb_func_start sub_8110CB0 -sub_8110CB0: @ 8110CB0 - push {r4,r5,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - movs r2, 0x8 - ldrsh r0, [r0, r2] - adds r2, r1, 0 - cmp r0, 0 - bne _08110CE4 - ldr r1, =gBattle_BG1_X - ldr r3, =0x0000fffa - adds r0, r3, 0 - ldrh r3, [r1] - adds r0, r3 - b _08110CEA - .pool -_08110CE4: - ldr r1, =gBattle_BG1_X - ldrh r0, [r1] - adds r0, 0x6 -_08110CEA: - strh r0, [r1] - ldr r1, =gBattle_BG1_Y - ldr r3, =0x0000ffff - adds r0, r3, 0 - ldrh r3, [r1] - adds r0, r3 - strh r0, [r1] - lsls r1, r5, 2 - adds r0, r1, r5 - lsls r0, 3 - adds r0, r2 - movs r3, 0x20 - ldrsh r0, [r0, r3] - adds r4, r1, 0 - cmp r0, 0x4 - bls _08110D0C - b _08110E3A -_08110D0C: - lsls r0, 2 - ldr r1, =_08110D28 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08110D28: - .4byte _08110D3C - .4byte _08110D7E - .4byte _08110D98 - .4byte _08110DDA - .4byte _08110DFC -_08110D3C: - adds r0, r4, r5 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _08110E3A - strh r5, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - adds r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0x7 - bne _08110E3A - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r5, [r4, 0x1E] - b _08110E3A -_08110D7E: - adds r0, r4, r5 - lsls r0, 3 - adds r1, r0, r2 - ldrh r0, [r1, 0x1E] - adds r0, 0x1 - strh r0, [r1, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x65 - bne _08110E3A - movs r0, 0x7 - strh r0, [r1, 0x1E] - b _08110DF0 -_08110D98: - adds r0, r4, r5 - lsls r0, 3 - adds r4, r0, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _08110E3A - movs r0, 0 - strh r0, [r4, 0x1C] - ldrh r1, [r4, 0x1E] - subs r1, 0x1 - strh r1, [r4, 0x1E] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0x1E - ldrsh r1, [r4, r2] - cmp r1, 0 - bne _08110E3A - ldrh r0, [r4, 0x20] - adds r0, 0x1 - strh r0, [r4, 0x20] - strh r1, [r4, 0x1E] - b _08110E3A -_08110DDA: - mov r0, sp - bl sub_80A6B30 - mov r0, sp - ldrb r0, [r0, 0x9] - bl sub_80A6C68 - ldr r0, =gTasks - adds r1, r4, r5 - lsls r1, 3 - adds r1, r0 -_08110DF0: - ldrh r0, [r1, 0x20] - adds r0, 0x1 - strh r0, [r1, 0x20] - b _08110E3A - .pool -_08110DFC: - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08110E10 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_08110E10: - ldr r0, =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_BG1_Y - strh r1, [r0] - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08110E3A: - add sp, 0x10 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8110CB0 - - thumb_func_start sub_8110E4C -sub_8110E4C: @ 8110E4C - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _08110EC8 - ldr r4, =gBattleAnimArgs - movs r2, 0x6 - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _08110E98 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08110E98 - movs r0, 0x98 - lsls r0, 1 - strh r0, [r5, 0x20] - ldrh r0, [r4, 0x2] - negs r0, r0 - strh r0, [r4, 0x2] - movs r0, 0x1 - strh r0, [r5, 0x38] - ldrb r1, [r5, 0x3] - subs r0, 0x40 - ands r0, r1 - movs r1, 0x10 - orrs r0, r1 - strb r0, [r5, 0x3] - b _08110E9C - .pool -_08110E98: - ldr r0, =0x0000ffc0 - strh r0, [r5, 0x20] -_08110E9C: - ldr r4, =gBattleAnimArgs - ldrh r0, [r4] - strh r0, [r5, 0x22] - ldr r1, =gUnknown_08596BC0 - adds r0, r5, 0 - bl SetSubspriteTables - ldrh r0, [r4, 0x2] - strh r0, [r5, 0x30] - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _08110F24 - .pool -_08110EC8: - ldrh r1, [r5, 0x30] - ldrh r3, [r5, 0x34] - adds r1, r3 - ldrh r2, [r5, 0x32] - ldrh r0, [r5, 0x36] - adds r2, r0 - lsls r0, r1, 16 - asrs r0, 24 - ldrh r3, [r5, 0x24] - adds r0, r3 - strh r0, [r5, 0x24] - lsls r0, r2, 16 - asrs r0, 24 - ldrh r3, [r5, 0x26] - adds r0, r3 - strh r0, [r5, 0x26] - movs r0, 0xFF - ands r1, r0 - strh r1, [r5, 0x34] - ands r2, r0 - strh r2, [r5, 0x36] - movs r1, 0x38 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _08110F0E - movs r2, 0x20 - ldrsh r0, [r5, r2] - movs r3, 0x24 - ldrsh r1, [r5, r3] - adds r0, r1 - movs r1, 0x88 - lsls r1, 1 - cmp r0, r1 - ble _08110F24 - b _08110F20 -_08110F0E: - movs r1, 0x20 - ldrsh r0, [r5, r1] - movs r2, 0x24 - ldrsh r1, [r5, r2] - adds r0, r1 - movs r1, 0x20 - negs r1, r1 - cmp r0, r1 - bge _08110F24 -_08110F20: - ldr r0, =DestroyAnimSprite - str r0, [r5, 0x1C] -_08110F24: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8110E4C - - thumb_func_start sub_8110F30 -sub_8110F30: @ 8110F30 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - ldrb r1, [r5, 0x8] - bl StartSpriteAnim - adds r0, r4, 0 - movs r1, 0 - bl sub_80A69CC - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x32] - ldrh r0, [r5, 0x4] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8110F30 - - thumb_func_start sub_8110F74 -sub_8110F74: @ 8110F74 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r6, r1, r0 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 8 - movs r1, 0xC0 - lsls r1, 13 - adds r0, r1 - lsrs r7, r0, 16 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 8 - movs r2, 0xC0 - lsls r2, 13 - adds r0, r2 - lsrs r0, 16 - mov r8, r0 - ldrb r1, [r5] - movs r0, 0x2 - eors r0, r1 - ldrb r4, [r4] - cmp r0, r4 - bne _08110FE4 - mov r8, r7 -_08110FE4: - bl sub_811135C - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0x1 - bne _08111000 - movs r0, 0x20 - b _08111006 - .pool -_08111000: - lsls r1, r5, 3 - movs r0, 0x30 - subs r0, r1 -_08111006: - strh r0, [r6, 0x18] - movs r4, 0 - strh r4, [r6, 0x8] - strh r4, [r6, 0x1E] - strh r4, [r6, 0x1A] - movs r0, 0x1 - strh r0, [r6, 0x20] - movs r1, 0x18 - ldrsh r0, [r6, r1] - cmp r0, 0 - bge _0811101E - adds r0, 0x7 -_0811101E: - asrs r0, 3 - subs r0, 0x1 - strh r0, [r6, 0x1C] - mov r2, r9 - lsls r0, r2, 3 - strh r0, [r6, 0xC] - lsls r0, r7, 3 - strh r0, [r6, 0xE] - mov r1, r10 - subs r0, r1, r2 - lsls r0, 3 - movs r2, 0x18 - ldrsh r1, [r6, r2] - bl __divsi3 - strh r0, [r6, 0x10] - mov r1, r8 - subs r0, r1, r7 - lsls r0, 3 - movs r2, 0x18 - ldrsh r1, [r6, r2] - bl __divsi3 - strh r0, [r6, 0x12] - strh r4, [r6, 0x14] - strh r4, [r6, 0x16] - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning - adds r4, r0, 0 - lsls r4, 24 - asrs r4, 8 - lsrs r4, 16 - movs r0, 0x3F - bl BattleAnimAdjustPanning - lsls r0, 24 - strh r4, [r6, 0x22] - asrs r0, 24 - lsls r4, 16 - asrs r4, 16 - subs r0, r4 - movs r2, 0x18 - ldrsh r1, [r6, r2] - bl __divsi3 - strh r0, [r6, 0x24] - strh r5, [r6, 0xA] - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x26] - ldr r0, =sub_81110A4 - str r0, [r6] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8110F74 - - thumb_func_start sub_81110A4 -sub_81110A4: @ 81110A4 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _081110BE - b _0811120C -_081110BE: - lsls r0, 2 - ldr r1, =_081110D0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_081110D0: - .4byte _081110E4 - .4byte _08111148 - .4byte _08111150 - .4byte _081111AC - .4byte _081111FE -_081110E4: - ldrh r2, [r4, 0x14] - ldrh r0, [r4, 0x10] - subs r2, r0 - strh r2, [r4, 0x14] - ldrh r0, [r4, 0x16] - ldrh r1, [r4, 0x12] - subs r0, r1 - strh r0, [r4, 0x16] - ldr r3, =gSprites - movs r0, 0x26 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - lsls r2, 16 - asrs r2, 19 - strh r2, [r0, 0x24] - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r3 - ldrh r0, [r4, 0x16] - lsls r0, 16 - asrs r0, 19 - strh r0, [r1, 0x26] - ldrh r0, [r4, 0x1A] - adds r0, 0x1 - strh r0, [r4, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - bne _08111134 - movs r0, 0x14 - strh r0, [r4, 0x1E] - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_08111134: - ldrh r1, [r4, 0x22] - lsls r1, 24 - asrs r1, 24 - movs r0, 0xA2 - bl PlaySE12WithPanning - b _0811120C - .pool -_08111148: - ldrh r0, [r4, 0x1E] - subs r0, 0x1 - strh r0, [r4, 0x1E] - b _081111F0 -_08111150: - ldrh r0, [r4, 0x1A] - subs r0, 0x1 - strh r0, [r4, 0x1A] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - beq _08111170 - ldrh r0, [r4, 0x10] - ldrh r2, [r4, 0x14] - adds r0, r2 - strh r0, [r4, 0x14] - ldrh r0, [r4, 0x12] - ldrh r1, [r4, 0x16] - adds r0, r1 - strh r0, [r4, 0x16] - b _0811117A -_08111170: - strh r0, [r4, 0x14] - strh r0, [r4, 0x16] - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_0811117A: - ldr r2, =gSprites - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r4, 0x14] - lsls r0, 16 - asrs r0, 19 - strh r0, [r1, 0x24] - movs r1, 0x26 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrh r0, [r4, 0x16] - lsls r0, 16 - asrs r0, 19 - strh r0, [r1, 0x26] - b _0811120C - .pool -_081111AC: - ldrh r0, [r4, 0x10] - ldrh r2, [r4, 0xC] - adds r0, r2 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x12] - ldrh r1, [r4, 0xE] - adds r0, r1 - strh r0, [r4, 0xE] - ldrh r0, [r4, 0x1A] - adds r0, 0x1 - strh r0, [r4, 0x1A] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x1C - ldrsh r1, [r4, r2] - cmp r0, r1 - blt _081111EA - movs r0, 0 - strh r0, [r4, 0x1A] - adds r0, r4, 0 - bl sub_8111214 - ldrh r1, [r4, 0x24] - ldrh r0, [r4, 0x22] - adds r1, r0 - strh r1, [r4, 0x22] - lsls r1, 24 - asrs r1, 24 - movs r0, 0xAF - bl PlaySE12WithPanning -_081111EA: - ldrh r0, [r4, 0x18] - subs r0, 0x1 - strh r0, [r4, 0x18] -_081111F0: - lsls r0, 16 - cmp r0, 0 - bne _0811120C - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _0811120C -_081111FE: - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _0811120C - adds r0, r2, 0 - bl DestroyAnimVisualTask -_0811120C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81110A4 - - thumb_func_start sub_8111214 -sub_8111214: @ 8111214 - push {r4-r7,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0xA] - subs r0, 0x1 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bhi _08111304 - lsls r0, 2 - ldr r1, =_08111234 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08111234: - .4byte _08111248 - .4byte _08111254 - .4byte _08111254 - .4byte _08111260 - .4byte _0811126C -_08111248: - ldr r3, =gUnknown_08596C28 - movs r5, 0 - b _08111270 - .pool -_08111254: - ldr r3, =gUnknown_08596C40 - movs r5, 0x50 - b _08111270 - .pool -_08111260: - ldr r3, =gUnknown_08596C40 - movs r5, 0x40 - b _08111270 - .pool -_0811126C: - ldr r3, =gUnknown_08596C40 - movs r5, 0x30 -_08111270: - ldrh r1, [r4, 0xC] - lsls r1, 16 - asrs r1, 19 - lsls r1, 16 - lsrs r1, 16 - ldrh r2, [r4, 0xE] - lsls r2, 16 - asrs r2, 19 - lsls r2, 16 - movs r6, 0x20 - ldrsh r0, [r4, r6] - lsls r0, 2 - adds r1, r0 - lsls r1, 16 - lsrs r6, r1, 16 - asrs r1, 16 - lsrs r7, r2, 16 - asrs r2, 16 - adds r0, r3, 0 - movs r3, 0x23 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _081112FC - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - movs r1, 0x12 - strh r1, [r0, 0x2E] - movs r2, 0x20 - ldrsh r1, [r4, r2] - lsls r2, r1, 2 - adds r2, r1 - lsls r2, 2 - adds r2, r6, r2 - movs r6, 0xA - ldrsh r3, [r4, r6] - lsls r1, r3, 1 - adds r1, r3 - adds r2, r1 - strh r2, [r0, 0x32] - strh r7, [r0, 0x36] - movs r1, 0xA - ldrsh r2, [r4, r1] - lsls r2, 1 - movs r3, 0x10 - negs r3, r3 - adds r1, r3, 0 - subs r1, r2 - strh r1, [r0, 0x38] - ldrh r3, [r0, 0x4] - lsls r2, r3, 22 - lsrs r2, 22 - adds r2, r5 - ldr r5, =0x000003ff - adds r1, r5, 0 - ands r2, r1 - ldr r1, =0xfffffc00 - ands r1, r3 - orrs r1, r2 - strh r1, [r0, 0x4] - bl sub_80A68D4 - ldrh r0, [r4, 0x1E] - adds r0, 0x1 - strh r0, [r4, 0x1E] -_081112FC: - movs r6, 0x20 - ldrsh r0, [r4, r6] - negs r0, r0 - strh r0, [r4, 0x20] -_08111304: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8111214 - - thumb_func_start sub_811131C -sub_811131C: @ 811131C - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _0811134E - ldr r0, =sub_81110A4 - bl FindTaskIdByFunc - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0xFF - beq _08111348 - ldr r0, =gTasks - lsls r1, r2, 2 - adds r1, r2 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x1E] - subs r0, 0x1 - strh r0, [r1, 0x1E] -_08111348: - adds r0, r4, 0 - bl DestroySprite -_0811134E: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_811131C - - thumb_func_start sub_811135C -sub_811135C: @ 811135C - push {lr} - ldr r0, =gAnimDisableStructPtr - ldr r0, [r0] - ldrb r1, [r0, 0x11] - lsrs r0, r1, 4 - lsls r1, 28 - lsrs r1, 28 - subs r0, r1 - lsls r0, 24 - lsrs r1, r0, 24 - movs r2, 0xFF - lsls r2, 24 - adds r0, r2 - lsrs r0, 24 - cmp r0, 0x4 - bls _0811137E - movs r1, 0x1 -_0811137E: - adds r0, r1, 0 - pop {r1} - bx r1 - .pool - thumb_func_end sub_811135C - - thumb_func_start sub_8111388 -sub_8111388: @ 8111388 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - ldrb r1, [r5, 0x8] - bl StartSpriteAnim - ldrh r0, [r5] - strh r0, [r4, 0x24] - ldrh r0, [r5, 0x2] - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x34] - ldrh r1, [r5, 0x4] - subs r0, r1 - strh r0, [r4, 0x34] - movs r0, 0x3 - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x30] - ldr r0, =sub_81113C8 - str r0, [r4, 0x1C] - adds r4, 0x3E - ldrb r0, [r4] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8111388 - - thumb_func_start sub_81113C8 -sub_81113C8: @ 81113C8 - push {lr} - adds r2, r0, 0 - adds r3, r2, 0 - adds r3, 0x3E - ldrb r0, [r3] - movs r1, 0x5 - negs r1, r1 - ands r1, r0 - strb r1, [r3] - ldrh r1, [r2, 0x34] - movs r3, 0x34 - ldrsh r0, [r2, r3] - cmp r0, 0 - beq _08111400 - ldrh r3, [r2, 0x32] - adds r0, r1, r3 - strh r0, [r2, 0x26] - ldrh r0, [r2, 0x2E] - adds r1, r0 - strh r1, [r2, 0x34] - adds r0, 0x1 - strh r0, [r2, 0x2E] - lsls r1, 16 - cmp r1, 0 - ble _08111412 - movs r0, 0 - strh r0, [r2, 0x34] - b _08111412 -_08111400: - ldrh r0, [r2, 0x30] - subs r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - cmp r0, 0 - bne _08111412 - adds r0, r2, 0 - bl DestroyAnimSprite -_08111412: - pop {r0} - bx r0 - thumb_func_end sub_81113C8 - - thumb_func_start sub_8111418 -sub_8111418: @ 8111418 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08111434 - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_08111434: - adds r0, r4, 0 - bl TranslateAnimSpriteToTargetMonLocation - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8111418 - - thumb_func_start sub_8111444 -sub_8111444: @ 8111444 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gBattleAnimArgs - ldrh r3, [r2] - ldrh r5, [r4, 0x20] - adds r1, r3, r5 - strh r1, [r4, 0x20] - ldrh r1, [r2, 0x2] - adds r0, r1 - strh r0, [r4, 0x22] - strh r3, [r4, 0x30] - strh r1, [r4, 0x32] - ldrh r0, [r2, 0x4] - strh r0, [r4, 0x38] - ldrb r1, [r2, 0x6] - adds r0, r4, 0 - bl StartSpriteAnim - ldr r0, =sub_811149C - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8111444 - - thumb_func_start sub_811149C -sub_811149C: @ 811149C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x2E] - adds r0, 0x8 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x34] - adds r0, r1 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x36] - adds r0, r2 - strh r0, [r4, 0x36] - movs r1, 0x34 - ldrsh r0, [r4, r1] - movs r1, 0x28 - bl __divsi3 - ldrh r1, [r4, 0x24] - adds r1, r0 - strh r1, [r4, 0x24] - movs r2, 0x2E - ldrsh r0, [r4, r2] - movs r2, 0x38 - ldrsh r1, [r4, r2] - bl Sin - ldrh r1, [r4, 0x26] - subs r1, r0 - strh r1, [r4, 0x26] - movs r1, 0x2E - ldrsh r0, [r4, r1] - cmp r0, 0x8C - ble _081114E6 - adds r0, r4, 0 - bl DestroyAnimSprite -_081114E6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_811149C - - thumb_func_start AnimTask_GetSeismicTossDamageLevel -AnimTask_GetSeismicTossDamageLevel: @ 81114EC - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r2, =gAnimMoveDmg - ldr r0, [r2] - cmp r0, 0x20 - bgt _08111500 - ldr r1, =gBattleAnimArgs - movs r0, 0 - strh r0, [r1, 0xE] -_08111500: - ldr r2, [r2] - adds r0, r2, 0 - subs r0, 0x21 - cmp r0, 0x20 - bhi _08111510 - ldr r1, =gBattleAnimArgs - movs r0, 0x1 - strh r0, [r1, 0xE] -_08111510: - cmp r2, 0x41 - ble _0811151A - ldr r1, =gBattleAnimArgs - movs r0, 0x2 - strh r0, [r1, 0xE] -_0811151A: - adds r0, r3, 0 - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_GetSeismicTossDamageLevel - - thumb_func_start sub_811152C -sub_811152C: @ 811152C - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _0811154E - movs r0, 0 - bl sub_80A6DAC - movs r0, 0xC8 - strh r0, [r5, 0xA] -_0811154E: - ldr r4, =gBattle_BG3_Y - movs r1, 0xA - ldrsh r0, [r5, r1] - movs r1, 0xA - bl __divsi3 - ldrh r1, [r4] - adds r1, r0 - strh r1, [r4] - ldrh r0, [r5, 0xA] - subs r0, 0x3 - strh r0, [r5, 0xA] - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x78 - bne _0811157A - movs r0, 0x1 - bl sub_80A6DAC - adds r0, r6, 0 - bl DestroyAnimVisualTask -_0811157A: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_811152C - - thumb_func_start sub_8111590 -sub_8111590: @ 8111590 - push {r4-r6,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081115BC - movs r0, 0 - bl sub_80A6DAC - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - ldr r0, =gBattle_BG3_Y - ldrh r0, [r0] - strh r0, [r4, 0xC] -_081115BC: - ldrh r0, [r4, 0xA] - adds r0, 0x50 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0xA] - ldr r6, =gBattle_BG3_Y - movs r2, 0xA - ldrsh r1, [r4, r2] - movs r0, 0x4 - bl Cos - ldrh r4, [r4, 0xC] - adds r0, r4 - strh r0, [r6] - ldr r0, =gBattleAnimArgs - movs r2, 0xE - ldrsh r1, [r0, r2] - ldr r0, =0x00000fff - cmp r1, r0 - bne _081115F4 - movs r0, 0 - strh r0, [r6] - movs r0, 0x1 - bl sub_80A6DAC - adds r0, r5, 0 - bl DestroyAnimVisualTask -_081115F4: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8111590 - - thumb_func_start sub_811160C -sub_811160C: @ 811160C - push {r4,r5,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x20] - strh r0, [r4, 0x30] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - strh r0, [r4, 0x34] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - adds r0, r4, 0 - bl sub_80A6FD4 - ldr r0, =sub_8111674 - str r0, [r4, 0x1C] - movs r0, 0x10 - strh r0, [r4, 0x3A] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r1, [r4, 0x3A] - movs r0, 0x52 - bl SetGpuReg - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_811160C - - thumb_func_start sub_8111674 -sub_8111674: @ 8111674 - push {r4,lr} - adds r4, r0, 0 - bl sub_8111764 - adds r0, r4, 0 - bl TranslateAnimLinear - lsls r0, 24 - cmp r0, 0 - beq _08111694 - ldr r0, =sub_81116E8 - str r0, [r4, 0x1C] - b _081116DE - .pool -_08111694: - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xF - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r2, [r4, 0x38] - adds r0, r2, 0x5 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x38] - lsls r2, 16 - asrs r2, 16 - cmp r2, 0 - beq _081116CC - cmp r2, 0xC4 - ble _081116DE -_081116CC: - lsls r0, 16 - cmp r0, 0 - ble _081116DE - ldr r0, =gUnknown_02038440 - movs r1, 0 - ldrsb r1, [r0, r1] - movs r0, 0xC4 - bl PlaySE12WithPanning -_081116DE: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8111674 - - thumb_func_start sub_81116E8 -sub_81116E8: @ 81116E8 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x1 - strh r0, [r4, 0x2E] - adds r0, r4, 0 - bl TranslateAnimLinear - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl Sin - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r1, 0xF - bl Cos - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r2, [r4, 0x38] - adds r0, r2, 0x5 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x38] - lsls r2, 16 - asrs r2, 16 - cmp r2, 0 - beq _0811172E - cmp r2, 0xC4 - ble _0811173A -_0811172E: - lsls r0, 16 - cmp r0, 0 - ble _0811173A - movs r0, 0xC4 - bl PlaySE -_0811173A: - movs r1, 0x3A - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08111758 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =sub_80A67F4 - str r0, [r4, 0x1C] - b _0811175E - .pool -_08111758: - adds r0, r4, 0 - bl sub_8111764 -_0811175E: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81116E8 - - thumb_func_start sub_8111764 -sub_8111764: @ 8111764 - push {r4,lr} - adds r4, r0, 0 - ldrh r2, [r4, 0x3A] - movs r1, 0x3A - ldrsh r0, [r4, r1] - cmp r0, 0xFF - ble _08111788 - adds r0, r2, 0x1 - strh r0, [r4, 0x3A] - lsls r0, 16 - ldr r1, =0x010d0000 - cmp r0, r1 - bne _081117EE - movs r0, 0 - b _081117EC - .pool -_08111788: - ldrh r1, [r4, 0x3C] - adds r3, r1, 0x1 - strh r3, [r4, 0x3C] - movs r0, 0xFF - ands r0, r1 - cmp r0, 0 - bne _081117EE - ldr r1, =0xffffff00 - ands r1, r3 - strh r1, [r4, 0x3C] - movs r0, 0x80 - lsls r0, 1 - ands r0, r1 - cmp r0, 0 - beq _081117B0 - adds r0, r2, 0x1 - b _081117B2 - .pool -_081117B0: - subs r0, r2, 0x1 -_081117B2: - strh r0, [r4, 0x3A] - ldrh r0, [r4, 0x3A] - movs r1, 0x10 - subs r1, r0 - lsls r1, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0x3A - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _081117D4 - cmp r0, 0x10 - bne _081117E0 -_081117D4: - ldrh r0, [r4, 0x3C] - movs r2, 0x80 - lsls r2, 1 - adds r1, r2, 0 - eors r0, r1 - strh r0, [r4, 0x3C] -_081117E0: - movs r1, 0x3A - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081117EE - movs r0, 0x80 - lsls r0, 1 -_081117EC: - strh r0, [r4, 0x3A] -_081117EE: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8111764 - - thumb_func_start sub_81117F4 -sub_81117F4: @ 81117F4 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A6980 - ldr r1, =sub_8111814 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81117F4 - - thumb_func_start sub_8111814 -sub_8111814: @ 8111814 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x20 - bl Sin - strh r0, [r4, 0x24] - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x8 - bl Cos - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - subs r0, 0x41 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x82 - bhi _08111848 - ldrb r0, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x8 - b _08111852 -_08111848: - ldrb r0, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 -_08111852: - orrs r1, r0 - strb r1, [r4, 0x5] - ldrh r0, [r4, 0x2E] - adds r0, 0x13 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x32] - adds r0, 0x50 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 24 - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - strh r0, [r4, 0x3C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3D - bne _08111884 - adds r0, r4, 0 - bl DestroyAnimSprite -_08111884: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8111814 - - thumb_func_start sub_811188C -sub_811188C: @ 811188C - push {r4,r5,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80A7270 - adds r0, r4, 0 - movs r1, 0x80 - movs r2, 0x80 - movs r3, 0 - bl obj_id_set_rotscale - ldr r1, =gSprites - lsls r0, r4, 4 - adds r0, r4 - lsls r0, 2 - adds r0, r1 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - movs r2, 0 - movs r1, 0x80 - strh r1, [r0, 0x8] - ldr r1, =gBattleAnimArgs - ldrh r1, [r1] - strh r1, [r0, 0xA] - strh r2, [r0, 0xC] - movs r1, 0x10 - strh r1, [r0, 0xE] - ldr r1, =sub_8111914 - str r1, [r0] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_811188C - - thumb_func_start sub_8111914 -sub_8111914: @ 8111914 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r4, r1, r2 - ldrh r0, [r4, 0x1C] - adds r0, 0x1 - strh r0, [r4, 0x1C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _0811195C - movs r0, 0 - strh r0, [r4, 0x1C] - ldrh r1, [r4, 0xC] - adds r1, 0x1 - strh r1, [r4, 0xC] - ldrh r0, [r4, 0xE] - subs r0, 0x1 - strh r0, [r4, 0xE] - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0x9 - bne _0811195C - ldr r0, =sub_811196C - str r0, [r4] -_0811195C: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8111914 - - thumb_func_start sub_811196C -sub_811196C: @ 811196C - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r1, [r4, 0xA] - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _08111994 - subs r0, r1, 0x1 - strh r0, [r4, 0xA] - b _081119D8 - .pool -_08111994: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r1, r0, 24 - ldrh r0, [r4, 0x8] - adds r0, 0x8 - strh r0, [r4, 0x8] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xFF - bgt _081119BC - movs r0, 0x8 - ldrsh r2, [r4, r0] - adds r0, r1, 0 - adds r1, r2, 0 - movs r3, 0 - bl obj_id_set_rotscale - b _081119D8 -_081119BC: - adds r0, r1, 0 - bl sub_80A7344 - adds r0, r5, 0 - bl DestroyAnimVisualTask - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg -_081119D8: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_811196C - - thumb_func_start sub_81119E0 -sub_81119E0: @ 81119E0 - push {r4-r6,lr} - mov r6, r9 - mov r5, r8 - push {r5,r6} - sub sp, 0x4 - adds r4, r0, 0 - ldrh r5, [r4, 0x20] - ldrh r6, [r4, 0x22] - ldr r0, =gBattleAnimAttacker - mov r8, r0 - ldrb r0, [r0] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r1, 0 - mov r9, r1 - strh r0, [r4, 0x20] - mov r1, r8 - ldrb r0, [r1] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - mov r1, r9 - strh r1, [r4, 0x2E] - ldr r2, =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r4, 0x30] - ldrh r1, [r2, 0x2] - strh r1, [r4, 0x32] - ldrh r1, [r2, 0x4] - strh r1, [r4, 0x34] - ldrh r1, [r4, 0x20] - lsls r1, 4 - strh r1, [r4, 0x36] - lsls r0, 4 - strh r0, [r4, 0x38] - lsls r5, 16 - asrs r5, 16 - movs r1, 0x20 - ldrsh r0, [r4, r1] - subs r5, r0 - lsls r5, 4 - movs r0, 0 - ldrsh r1, [r2, r0] - lsls r1, 1 - adds r0, r5, 0 - str r2, [sp] - bl __divsi3 - strh r0, [r4, 0x3A] - lsls r6, 16 - asrs r6, 16 - movs r1, 0x22 - ldrsh r0, [r4, r1] - subs r6, r0 - lsls r6, 4 - ldr r2, [sp] - movs r0, 0 - ldrsh r1, [r2, r0] - lsls r1, 1 - adds r0, r6, 0 - bl __divsi3 - strh r0, [r4, 0x3C] - ldr r0, =sub_8111A88 - str r0, [r4, 0x1C] - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81119E0 - - thumb_func_start sub_8111A88 -sub_8111A88: @ 8111A88 - push {r4,r5,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - cmp r0, 0x1 - beq _08111AD2 - cmp r0, 0x1 - bgt _08111A9E - cmp r0, 0 - beq _08111AA8 - b _08111B96 -_08111A9E: - cmp r0, 0x2 - beq _08111B3C - cmp r0, 0x3 - beq _08111B90 - b _08111B96 -_08111AA8: - ldrh r0, [r5, 0x3A] - ldrh r2, [r5, 0x36] - adds r0, r2 - strh r0, [r5, 0x36] - ldrh r1, [r5, 0x3C] - ldrh r2, [r5, 0x38] - adds r1, r2 - strh r1, [r5, 0x38] - lsls r0, 16 - asrs r0, 20 - strh r0, [r5, 0x20] - lsls r1, 16 - asrs r1, 20 - strh r1, [r5, 0x22] - ldrh r0, [r5, 0x30] - subs r0, 0x1 - strh r0, [r5, 0x30] - lsls r0, 16 - cmp r0, 0 - bgt _08111B96 - b _08111B82 -_08111AD2: - ldrh r0, [r5, 0x32] - subs r0, 0x1 - strh r0, [r5, 0x32] - lsls r0, 16 - cmp r0, 0 - bgt _08111B96 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x30] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrh r0, [r5, 0x20] - lsls r0, 4 - strh r0, [r5, 0x36] - ldrh r0, [r5, 0x22] - lsls r0, 4 - strh r0, [r5, 0x38] - movs r1, 0x30 - ldrsh r0, [r5, r1] - movs r2, 0x20 - ldrsh r1, [r5, r2] - subs r0, r1 - lsls r0, 4 - movs r2, 0x34 - ldrsh r1, [r5, r2] - bl __divsi3 - strh r0, [r5, 0x3A] - movs r1, 0x32 - ldrsh r0, [r5, r1] - movs r2, 0x22 - ldrsh r1, [r5, r2] - subs r0, r1 - lsls r0, 4 - movs r2, 0x34 - ldrsh r1, [r5, r2] - bl __divsi3 - strh r0, [r5, 0x3C] - b _08111B82 - .pool -_08111B3C: - ldrh r0, [r5, 0x3A] - ldrh r1, [r5, 0x36] - adds r0, r1 - strh r0, [r5, 0x36] - ldrh r1, [r5, 0x3C] - ldrh r2, [r5, 0x38] - adds r1, r2 - strh r1, [r5, 0x38] - lsls r0, 16 - asrs r0, 20 - strh r0, [r5, 0x20] - lsls r1, 16 - asrs r1, 20 - strh r1, [r5, 0x22] - ldrh r0, [r5, 0x34] - subs r0, 0x1 - strh r0, [r5, 0x34] - lsls r0, 16 - cmp r0, 0 - bgt _08111B96 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] -_08111B82: - ldrh r0, [r5, 0x2E] - adds r0, 0x1 - strh r0, [r5, 0x2E] - b _08111B96 - .pool -_08111B90: - adds r0, r5, 0 - bl move_anim_8074EE0 -_08111B96: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_8111A88 - - thumb_func_start sub_8111B9C -sub_8111B9C: @ 8111B9C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A6980 - ldr r0, =sub_8111BB4 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8111B9C - - thumb_func_start sub_8111BB4 -sub_8111BB4: @ 8111BB4 - push {r4-r6,lr} - adds r3, r0, 0 - movs r5, 0 - movs r6, 0 - adds r0, 0x3F - ldrb r1, [r0] - movs r0, 0x10 - ands r0, r1 - cmp r0, 0 - beq _08111C4A - adds r1, r3, 0 - adds r1, 0x3E - ldrb r2, [r1] - movs r0, 0x4 - ands r0, r2 - adds r4, r1, 0 - cmp r0, 0 - bne _08111BDE - movs r0, 0x4 - orrs r0, r2 - strb r0, [r4] -_08111BDE: - movs r1, 0x2E - ldrsh r0, [r3, r1] - cmp r0, 0 - beq _08111BEE - cmp r0, 0x1 - beq _08111BF8 - movs r6, 0x1 - b _08111C02 -_08111BEE: - movs r1, 0x30 - ldrsh r0, [r3, r1] - cmp r0, 0x2 - bne _08111C02 - b _08111C06 -_08111BF8: - movs r1, 0x30 - ldrsh r0, [r3, r1] - cmp r0, 0x4 - bne _08111C02 - movs r5, 0x1 -_08111C02: - cmp r5, 0 - beq _08111C38 -_08111C06: - ldrb r2, [r4] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4] - ldrh r0, [r3, 0x32] - adds r0, 0x1 - movs r1, 0 - strh r0, [r3, 0x32] - strh r1, [r3, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - bne _08111C4A - strh r1, [r3, 0x32] - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - b _08111C4A -_08111C38: - cmp r6, 0 - beq _08111C44 - adds r0, r3, 0 - bl DestroyAnimSprite - b _08111C4A -_08111C44: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] -_08111C4A: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8111BB4 - - thumb_func_start sub_8111C50 -sub_8111C50: @ 8111C50 - push {r4-r6,lr} - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r0, 0x1 - bl duplicate_obj_of_side_rel2move_in_transparent_mode - movs r6, 0 - movs r1, 0 - strh r0, [r5, 0x8] - lsls r0, 16 - cmp r0, 0 - bge _08111C80 - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _08111D5C - .pool -_08111C80: - strh r1, [r5, 0xA] - movs r0, 0xF - strh r0, [r5, 0xC] - movs r0, 0x2 - strh r0, [r5, 0xE] - strh r1, [r5, 0x10] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r1, [r5, 0xE] - lsls r1, 8 - ldrh r0, [r5, 0xC] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldr r4, =gSprites - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x50 - strh r1, [r0, 0x2E] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08111CF4 - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, =0x0000ff70 - strh r1, [r0, 0x30] - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x70 - b _08111D12 - .pool -_08111CF4: - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r1, 0x90 - strh r1, [r0, 0x30] - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, =0x0000ff90 -_08111D12: - strh r1, [r0, 0x32] - ldr r4, =gSprites - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - movs r2, 0 - strh r2, [r0, 0x34] - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - strh r2, [r0, 0x36] - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldr r1, =SpriteCallbackDummy - bl StoreSpriteCallbackInData6 - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r4, 0x1C - adds r0, r4 - ldr r1, =sub_80A656C - str r1, [r0] - ldr r0, =sub_8111D78 - str r0, [r5] -_08111D5C: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8111C50 - - thumb_func_start sub_8111D78 -sub_8111D78: @ 8111D78 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _08111E1C - cmp r0, 0x1 - bgt _08111DA0 - cmp r0, 0 - beq _08111DA6 - b _08111E48 - .pool -_08111DA0: - cmp r0, 0x2 - beq _08111E42 - b _08111E48 -_08111DA6: - ldrh r1, [r4, 0xA] - adds r1, 0x1 - strh r1, [r4, 0xA] - movs r0, 0x3 - ands r0, r1 - strh r0, [r4, 0x12] - cmp r0, 0x1 - bne _08111DC4 - ldrh r1, [r4, 0xC] - movs r2, 0xC - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _08111DC4 - subs r0, r1, 0x1 - strh r0, [r4, 0xC] -_08111DC4: - movs r1, 0x12 - ldrsh r0, [r4, r1] - cmp r0, 0x3 - bne _08111DDA - ldrh r1, [r4, 0xE] - movs r2, 0xE - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _08111DDA - adds r0, r1, 0x1 - strh r0, [r4, 0xE] -_08111DDA: - ldrh r1, [r4, 0xE] - lsls r1, 8 - ldrh r0, [r4, 0xC] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldr r1, [r4, 0xC] - movs r0, 0x80 - lsls r0, 13 - cmp r1, r0 - bne _08111E48 - movs r1, 0xA - ldrsh r0, [r4, r1] - cmp r0, 0x50 - ble _08111E48 - movs r2, 0x8 - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, =gSprites - adds r0, r1 - bl obj_delete_but_dont_free_vram - movs r0, 0x1 - strh r0, [r4, 0x10] - b _08111E48 - .pool -_08111E1C: - ldrh r0, [r4, 0x14] - adds r0, 0x1 - strh r0, [r4, 0x14] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08111E48 - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - b _08111E48 -_08111E42: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_08111E48: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8111D78 - - thumb_func_start sub_8111E50 -sub_8111E50: @ 8111E50 - push {lr} - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r2, =gTasks - adds r1, r2 - movs r2, 0 - strh r2, [r1, 0x26] - ldr r2, =sub_8111E78 - str r2, [r1] - bl _call_via_r2 - pop {r0} - bx r0 - .pool - thumb_func_end sub_8111E50 - - thumb_func_start sub_8111E78 -sub_8111E78: @ 8111E78 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0xC - lsls r0, 24 - lsrs r4, r0, 24 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r6, r0, 24 - movs r1, 0x26 - ldrsh r0, [r5, r1] - cmp r0, 0x4 - bls _08111EA4 - b _081120C6 -_08111EA4: - lsls r0, 2 - ldr r1, =_08111EBC - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08111EBC: - .4byte _08111ED0 - .4byte _08111FD0 - .4byte _08112014 - .4byte _0811207C - .4byte _081120A8 -_08111ED0: - ldr r7, =0x00002771 - adds r0, r7, 0 - bl AllocSpritePalette - lsls r0, 24 - lsrs r0, 24 - movs r2, 0 - mov r8, r2 - strh r0, [r5, 0x24] - cmp r0, 0xFF - beq _08111EFE - cmp r0, 0xF - beq _08111EFE - movs r0, 0x1 - bl duplicate_obj_of_side_rel2move_in_transparent_mode - strh r0, [r5, 0x8] - lsls r0, 16 - cmp r0, 0 - bge _08111F0C - adds r0, r7, 0 - bl FreeSpritePaletteByTag -_08111EFE: - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _081120CC - .pool -_08111F0C: - ldr r4, =gSprites - movs r1, 0x8 - ldrsh r0, [r5, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrh r2, [r5, 0x24] - lsls r2, 4 - ldrb r3, [r1, 0x5] - movs r0, 0xF - ands r0, r3 - orrs r0, r2 - strb r0, [r1, 0x5] - movs r2, 0x8 - ldrsh r0, [r5, r2] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r2, [r1, 0x1] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - strb r0, [r1, 0x1] - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r0, 0x5] - movs r2, 0xC - orrs r1, r2 - strb r1, [r0, 0x5] - movs r1, 0x8 - ldrsh r0, [r5, r1] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - ldr r0, =gBattleSpritesDataPtr - ldr r1, [r0] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - ldr r1, [r1] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - lsls r1, 31 - adds r2, 0x3E - lsrs r1, 31 - lsls r1, 2 - ldrb r3, [r2] - movs r0, 0x5 - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2] - mov r2, r8 - strh r2, [r5, 0xA] - strh r2, [r5, 0xC] - movs r0, 0x10 - strh r0, [r5, 0xE] - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - movs r0, 0x22 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - adds r0, 0x10 - lsls r0, 4 - strh r0, [r5, 0x10] - cmp r6, 0x1 - bne _08111FC4 - movs r1, 0x80 - lsls r1, 2 - b _08111FC8 - .pool -_08111FC4: - movs r1, 0x80 - lsls r1, 3 -_08111FC8: - movs r0, 0 - bl ClearGpuRegBits - b _081120C6 -_08111FD0: - movs r1, 0x24 - ldrsh r0, [r5, r1] - adds r0, 0x10 - lsls r0, 4 - strh r0, [r5, 0x24] - movs r2, 0x10 - ldrsh r0, [r5, r2] - lsls r0, 1 - ldr r1, =gPlttBufferUnfaded - adds r0, r1 - movs r2, 0x24 - ldrsh r1, [r5, r2] - lsls r1, 1 - ldr r2, =gPlttBufferFaded - adds r1, r2 - ldr r2, =0x04000008 - bl CpuSet - ldrh r0, [r5, 0x10] - ldr r3, =0x00003c0d - movs r1, 0x10 - movs r2, 0xA - bl BlendPalette - b _081120C6 - .pool -_08112014: - ldr r2, =gSprites - movs r0, 0x22 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r1, r0 - subs r1, 0x20 - lsls r1, 16 - lsrs r2, r1, 16 - cmp r1, 0 - bge _08112034 - movs r2, 0 -_08112034: - cmp r6, 0x1 - bne _08112054 - lsls r0, r2, 24 - lsrs r0, 24 - adds r1, r2, 0 - adds r1, 0x40 - lsls r1, 24 - lsrs r1, 24 - movs r2, 0 - str r2, [sp] - movs r2, 0x4 - str r2, [sp, 0x4] - str r6, [sp, 0x8] - b _0811206C - .pool -_08112054: - lsls r0, r2, 24 - lsrs r0, 24 - adds r1, r2, 0 - adds r1, 0x40 - lsls r1, 24 - lsrs r1, 24 - movs r2, 0 - str r2, [sp] - movs r2, 0x8 - str r2, [sp, 0x4] - movs r2, 0x1 - str r2, [sp, 0x8] -_0811206C: - movs r2, 0x2 - movs r3, 0x6 - bl ScanlineEffect_InitWave - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x1C] - b _081120C6 -_0811207C: - cmp r6, 0x1 - bne _08112090 - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - b _08112098 - .pool -_08112090: - ldr r1, =0x00003f44 - movs r0, 0x50 - bl SetGpuReg -_08112098: - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - b _081120C6 - .pool -_081120A8: - cmp r6, 0x1 - bne _081120B8 - movs r1, 0x80 - lsls r1, 2 - movs r0, 0 - bl SetGpuRegBits - b _081120C2 -_081120B8: - movs r1, 0x80 - lsls r1, 3 - movs r0, 0 - bl SetGpuRegBits -_081120C2: - ldr r0, =sub_81120DC - str r0, [r5] -_081120C6: - ldrh r0, [r5, 0x26] - adds r0, 0x1 - strh r0, [r5, 0x26] -_081120CC: - add sp, 0xC - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8111E78 - - thumb_func_start sub_81120DC -sub_81120DC: @ 81120DC - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - adds r5, r0, 0 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - ldrh r1, [r4, 0xA] - adds r1, 0x1 - strh r1, [r4, 0xA] - movs r0, 0x1 - ands r0, r1 - strh r0, [r4, 0x12] - cmp r0, 0 - bne _08112114 - ldr r1, =gSineTable - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - movs r1, 0x12 - bl __divsi3 - strh r0, [r4, 0xC] -_08112114: - movs r2, 0x12 - ldrsh r0, [r4, r2] - cmp r0, 0x1 - bne _08112136 - ldr r1, =gSineTable - movs r2, 0xA - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - movs r1, 0 - ldrsh r0, [r0, r1] - movs r1, 0x12 - bl __divsi3 - movs r1, 0x10 - subs r1, r0 - strh r1, [r4, 0xE] -_08112136: - ldrh r1, [r4, 0xE] - lsls r1, 8 - ldrh r0, [r4, 0xC] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0x80 - bne _0811215E - movs r0, 0 - strh r0, [r4, 0x26] - ldr r1, =sub_8112170 - str r1, [r4] - adds r0, r5, 0 - bl _call_via_r1 -_0811215E: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81120DC - - thumb_func_start sub_8112170 -sub_8112170: @ 8112170 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r6, r0, 24 - movs r1, 0x26 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - beq _081121DC - cmp r0, 0x1 - bgt _081121A8 - cmp r0, 0 - beq _081121AE - b _08112258 - .pool -_081121A8: - cmp r0, 0x2 - beq _081121F0 - b _08112258 -_081121AE: - ldr r1, =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] - movs r0, 0x1 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x24] - cmp r6, 0x1 - bne _081121D0 - movs r1, 0x80 - lsls r1, 2 - b _081121D4 - .pool -_081121D0: - movs r1, 0x80 - lsls r1, 3 -_081121D4: - movs r0, 0 - bl ClearGpuRegBits - b _08112258 -_081121DC: - ldrh r0, [r4, 0x10] - ldr r3, =0x00003c0d - movs r1, 0x10 - movs r2, 0 - bl BlendPalette - b _08112258 - .pool -_081121F0: - ldr r3, =gSprites - movs r0, 0x24 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - bl obj_delete_but_dont_free_vram - ldr r0, =0x00002771 - bl FreeSpritePaletteByTag - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - cmp r6, 0x1 - bne _08112248 - movs r1, 0x80 - lsls r1, 2 - movs r0, 0 - bl SetGpuRegBits - b _08112252 - .pool -_08112248: - movs r1, 0x80 - lsls r1, 3 - movs r0, 0 - bl SetGpuRegBits -_08112252: - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08112258: - ldrh r0, [r4, 0x26] - adds r0, 0x1 - strh r0, [r4, 0x26] - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8112170 - - thumb_func_start sub_8112264 -sub_8112264: @ 8112264 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - adds r7, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _081122AC - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 8 - movs r2, 0xE0 - lsls r2, 13 - adds r0, r2 - lsrs r5, r0, 16 - ldr r4, =gBattleAnimTarget - b _081122D0 - .pool -_081122AC: - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r6, r0, 24 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 8 - movs r2, 0xE0 - lsls r2, 13 - adds r0, r2 - lsrs r5, r0, 16 - ldr r4, =gBattleAnimAttacker -_081122D0: - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 8 - movs r1, 0xE0 - lsls r1, 13 - adds r0, r1 - lsrs r0, 16 - mov r9, r0 - mov r8, r5 - mov r2, r9 - subs r4, r2, r5 - lsls r4, 16 - lsrs r4, 16 - lsls r0, r6, 4 - strh r0, [r7, 0x2E] - lsls r0, r5, 4 - strh r0, [r7, 0x30] - mov r1, r10 - subs r0, r1, r6 - lsls r0, 4 - ldr r5, =gBattleAnimArgs - movs r2, 0x2 - ldrsh r1, [r5, r2] - bl __divsi3 - strh r0, [r7, 0x32] - lsls r4, 16 - asrs r4, 12 - movs r0, 0x2 - ldrsh r1, [r5, r0] - adds r0, r4, 0 - bl __divsi3 - strh r0, [r7, 0x34] - ldrh r0, [r5, 0x2] - strh r0, [r7, 0x36] - mov r1, r10 - strh r1, [r7, 0x38] - mov r2, r9 - strh r2, [r7, 0x3A] - movs r1, 0x36 - ldrsh r0, [r7, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - strh r0, [r7, 0x3C] - ldrb r1, [r7, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x8 - orrs r0, r1 - strb r0, [r7, 0x5] - strh r6, [r7, 0x20] - mov r2, r8 - strh r2, [r7, 0x22] - ldr r0, =sub_8112384 - str r0, [r7, 0x1C] - adds r2, r7, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8112264 - - thumb_func_start sub_8112384 -sub_8112384: @ 8112384 - push {r4,lr} - adds r2, r0, 0 - ldrh r3, [r2, 0x36] - movs r1, 0x36 - ldrsh r0, [r2, r1] - cmp r0, 0 - beq _081123BC - ldrh r0, [r2, 0x32] - ldrh r4, [r2, 0x2E] - adds r0, r4 - strh r0, [r2, 0x2E] - ldrh r1, [r2, 0x34] - ldrh r4, [r2, 0x30] - adds r1, r4 - strh r1, [r2, 0x30] - lsls r0, 16 - asrs r0, 20 - strh r0, [r2, 0x20] - lsls r1, 16 - asrs r1, 20 - strh r1, [r2, 0x22] - subs r0, r3, 0x1 - strh r0, [r2, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bne _081123BC - strh r0, [r2, 0x2E] -_081123BC: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8112384 - - thumb_func_start sub_81123C4 -sub_81123C4: @ 81123C4 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r1, r0 - str r1, [sp] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0 - ldr r1, [sp] - strh r0, [r1, 0x12] - strh r0, [r1, 0x14] - strh r0, [r1, 0x16] - strh r0, [r1, 0x18] - movs r0, 0x10 - strh r0, [r1, 0x1A] - ldr r2, =gBattleAnimArgs - ldrh r0, [r2] - strh r0, [r1, 0x1C] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x4] - ldrb r0, [r4] - movs r1, 0x3 - bl sub_80A861C - lsls r0, 16 - lsrs r0, 16 - str r0, [sp, 0x8] - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08112434 - b _08112530 -_08112434: - movs r4, 0 -_08112436: - lsls r1, r4, 16 - asrs r3, r1, 16 - ldr r0, =gBattleAnimAttacker - ldrb r2, [r0] - str r1, [sp, 0x10] - cmp r3, r2 - beq _08112502 - movs r0, 0x2 - eors r2, r0 - cmp r3, r2 - beq _08112502 - lsls r0, r4, 24 - lsrs r4, r0, 24 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _08112502 - ldr r6, [sp, 0x4] - ldr r3, [sp, 0x8] - lsls r0, r3, 16 - asrs r7, r0, 16 - ldr r0, =gUnknown_08596DB8 - adds r1, r6, 0 - adds r2, r7, 0 - movs r3, 0x37 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - cmp r0, 0x40 - beq _08112502 - adds r0, r4, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - adds r0, r4, 0 - movs r1, 0x3 - bl sub_80A861C - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - mov r0, r8 - lsls r5, r0, 4 - add r5, r8 - lsls r5, 2 - ldr r1, =gSprites - adds r4, r5, r1 - lsls r0, r6, 4 - strh r0, [r4, 0x2E] - lsls r0, r7, 4 - strh r0, [r4, 0x30] - mov r2, r10 - subs r0, r2, r6 - lsls r0, 4 - ldr r3, =gBattleAnimArgs - movs r2, 0x2 - ldrsh r1, [r3, r2] - bl __divsi3 - strh r0, [r4, 0x32] - mov r3, r9 - lsls r0, r3, 16 - asrs r0, 16 - subs r0, r7 - lsls r0, 4 - ldr r2, =gBattleAnimArgs - movs r3, 0x2 - ldrsh r1, [r2, r3] - bl __divsi3 - strh r0, [r4, 0x34] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x36] - mov r2, r10 - strh r2, [r4, 0x38] - mov r3, r9 - strh r3, [r4, 0x3A] - ldr r0, =gSprites + 0x1C - adds r5, r0 - ldr r0, =sub_8112384 - str r0, [r5] - ldr r2, [sp] - movs r3, 0x20 - ldrsh r1, [r2, r3] - adds r1, 0xD - lsls r1, 1 - adds r0, r2, 0 - adds r0, 0x8 - adds r0, r1 - mov r1, r8 - strh r1, [r0] - ldrh r0, [r2, 0x20] - adds r0, 0x1 - strh r0, [r2, 0x20] -_08112502: - ldr r2, [sp, 0x10] - movs r3, 0x80 - lsls r3, 9 - adds r0, r2, r3 - lsrs r4, r0, 16 - asrs r0, 16 - cmp r0, 0x3 - ble _08112436 - b _081125B4 - .pool -_08112530: - ldr r0, =gUnknown_08596DB8 - ldr r7, [sp, 0x4] - ldr r2, [sp, 0x8] - lsls r1, r2, 16 - asrs r1, 16 - str r1, [sp, 0xC] - adds r1, r7, 0 - ldr r2, [sp, 0xC] - movs r3, 0x37 - bl CreateSprite - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - cmp r0, 0x40 - beq _081125B4 - movs r3, 0x30 - mov r10, r3 - movs r0, 0x28 - mov r9, r0 - ldr r6, =gSprites - mov r1, r8 - lsls r5, r1, 4 - add r5, r8 - lsls r5, 2 - adds r4, r5, r6 - lsls r0, r7, 4 - strh r0, [r4, 0x2E] - ldr r2, [sp, 0xC] - lsls r0, r2, 4 - strh r0, [r4, 0x30] - subs r0, r3, r7 - lsls r0, 4 - ldr r3, =gBattleAnimArgs - movs r2, 0x2 - ldrsh r1, [r3, r2] - bl __divsi3 - strh r0, [r4, 0x32] - mov r3, r9 - ldr r1, [sp, 0xC] - subs r0, r3, r1 - lsls r0, 4 - ldr r2, =gBattleAnimArgs - movs r3, 0x2 - ldrsh r1, [r2, r3] - bl __divsi3 - strh r0, [r4, 0x34] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x36] - mov r2, r10 - strh r2, [r4, 0x38] - mov r3, r9 - strh r3, [r4, 0x3A] - adds r6, 0x1C - adds r5, r6 - ldr r0, =sub_8112384 - str r0, [r5] - mov r1, r8 - ldr r0, [sp] - strh r1, [r0, 0x22] - movs r0, 0x1 - ldr r2, [sp] - strh r0, [r2, 0x20] -_081125B4: - ldr r0, =sub_81125E0 - ldr r3, [sp] - str r0, [r3] - add sp, 0x14 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81123C4 - - thumb_func_start sub_81125E0 -sub_81125E0: @ 81125E0 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _08112696 - cmp r1, 0x1 - bgt _08112608 - cmp r1, 0 - beq _08112616 - b _08112752 - .pool -_08112608: - cmp r1, 0x2 - bne _0811260E - b _08112728 -_0811260E: - cmp r1, 0x3 - bne _08112614 - b _0811273C -_08112614: - b _08112752 -_08112616: - movs r2, 0x14 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _0811267C - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0811267C - strh r1, [r4, 0x12] - ldrh r0, [r4, 0x16] - adds r0, 0x1 - strh r0, [r4, 0x16] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0811264C - ldrh r1, [r4, 0x18] - movs r2, 0x18 - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _0811265A - adds r0, r1, 0x1 - strh r0, [r4, 0x18] - b _0811265A -_0811264C: - ldrh r1, [r4, 0x1A] - movs r2, 0x1A - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _0811265A - subs r0, r1, 0x1 - strh r0, [r4, 0x1A] -_0811265A: - ldrh r1, [r4, 0x1A] - lsls r1, 8 - ldrh r0, [r4, 0x18] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x16 - ldrsh r0, [r4, r1] - cmp r0, 0x17 - ble _0811267C - movs r0, 0 - strh r0, [r4, 0x16] - movs r0, 0x1 - strh r0, [r4, 0x14] -_0811267C: - ldrh r1, [r4, 0x1C] - movs r2, 0x1C - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _0811268C - subs r0, r1, 0x1 - strh r0, [r4, 0x1C] - b _08112752 -_0811268C: - movs r1, 0x14 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _08112752 - b _08112734 -_08112696: - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08112752 - movs r0, 0 - strh r0, [r4, 0x12] - ldrh r0, [r4, 0x16] - adds r0, 0x1 - strh r0, [r4, 0x16] - ands r0, r1 - lsls r0, 16 - cmp r0, 0 - beq _081126C6 - ldrh r1, [r4, 0x18] - movs r2, 0x18 - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _081126D4 - subs r0, r1, 0x1 - strh r0, [r4, 0x18] - b _081126D4 -_081126C6: - ldrh r1, [r4, 0x1A] - movs r2, 0x1A - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _081126D4 - adds r0, r1, 0x1 - strh r0, [r4, 0x1A] -_081126D4: - ldrh r1, [r4, 0x1A] - lsls r1, 8 - ldrh r0, [r4, 0x18] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - ldr r1, [r4, 0x18] - movs r0, 0x80 - lsls r0, 13 - cmp r1, r0 - bne _08112752 - movs r5, 0 - b _08112718 -_081126F4: - adds r1, r5, 0 - adds r1, 0xD - lsls r1, 1 - adds r0, r4, 0 - adds r0, 0x8 - adds r0, r1 - movs r2, 0 - ldrsh r1, [r0, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r1, =gSprites - adds r0, r1 - bl DestroySprite - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 -_08112718: - movs r1, 0x20 - ldrsh r0, [r4, r1] - cmp r5, r0 - blt _081126F4 - b _08112734 - .pool -_08112728: - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] - lsls r0, 16 - cmp r0, 0 - ble _08112752 -_08112734: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08112752 -_0811273C: - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08112752: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_81125E0 - - thumb_func_start sub_8112758 -sub_8112758: @ 8112758 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r0, =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_WIN0V - strh r1, [r0] - ldr r1, =0x00003f3f - movs r0, 0x48 - bl SetGpuReg - ldr r1, =0x00003f1f - movs r0, 0x4A - bl SetGpuReg - movs r0, 0x50 - movs r1, 0xC8 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0x10 - bl SetGpuReg - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _081127A0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _081127B8 -_081127A0: - movs r6, 0x28 - b _081127BA - .pool -_081127B8: - movs r6, 0xC8 -_081127BA: - ldr r1, =gBattle_WIN0H - lsls r3, r6, 16 - asrs r2, r3, 16 - lsls r0, r2, 8 - orrs r0, r2 - strh r0, [r1] - ldr r1, =gBattle_WIN0V - movs r5, 0x28 - ldr r0, =0x00002828 - strh r0, [r1] - lsrs r3, 16 - movs r1, 0xF0 - subs r1, r2 - movs r4, 0x48 - ldr r2, =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r2 - strh r3, [r0, 0xA] - strh r1, [r0, 0xC] - strh r5, [r0, 0xE] - strh r4, [r0, 0x10] - strh r6, [r0, 0x12] - strh r5, [r0, 0x14] - ldr r1, =sub_811280C - str r1, [r0] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8112758 - - thumb_func_start sub_811280C -sub_811280C: @ 811280C - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x20 - lsls r0, 24 - lsrs r0, 24 - ldr r2, _0811292C @ =gTasks - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - adds r4, r1, r2 - ldrh r1, [r4, 0x8] - adds r0, r1, 0x1 - strh r0, [r4, 0x8] - ldrh r5, [r4, 0xA] - ldrh r7, [r4, 0xC] - ldrh r0, [r4, 0xE] - mov r10, r0 - ldrh r2, [r4, 0x10] - str r2, [sp, 0xC] - ldrh r0, [r4, 0x12] - ldrh r2, [r4, 0x14] - mov r8, r2 - lsls r1, 16 - asrs r6, r1, 16 - cmp r6, 0xF - ble _08112848 - b _08112938 -_08112848: - lsls r0, 16 - asrs r0, 16 - bl __floatsidf - str r0, [sp, 0x10] - str r1, [sp, 0x14] - lsls r0, r5, 16 - asrs r0, 16 - bl __floatsidf - ldr r2, _08112930 @ =0x3FB00000 - ldr r3, _08112934 @ =0x00000000 - bl __muldf3 - adds r5, r1, 0 - adds r4, r0, 0 - adds r0, r6, 0 - bl __floatsidf - str r0, [sp, 0x18] - str r1, [sp, 0x1C] - adds r1, r5, 0 - adds r0, r4, 0 - ldr r2, [sp, 0x18] - ldr r3, [sp, 0x1C] - bl __muldf3 - adds r3, r1, 0 - adds r2, r0, 0 - ldr r0, [sp, 0x10] - ldr r1, [sp, 0x14] - bl __subdf3 - bl __fixunsdfsi - lsls r0, 16 - lsrs r0, 16 - mov r9, r0 - lsls r0, r7, 16 - asrs r0, 16 - bl __floatsidf - ldr r2, _08112930 @ =0x3FB00000 - ldr r3, _08112934 @ =0x00000000 - bl __muldf3 - ldr r2, [sp, 0x18] - ldr r3, [sp, 0x1C] - bl __muldf3 - adds r3, r1, 0 - adds r2, r0, 0 - ldr r0, [sp, 0x10] - ldr r1, [sp, 0x14] - bl __adddf3 - bl __fixunsdfsi - lsls r0, 16 - lsrs r7, r0, 16 - mov r1, r8 - lsls r0, r1, 16 - asrs r0, 16 - bl __floatsidf - adds r5, r1, 0 - adds r4, r0, 0 - mov r2, r10 - lsls r0, r2, 16 - asrs r0, 16 - bl __floatsidf - ldr r2, _08112930 @ =0x3FB00000 - ldr r3, _08112934 @ =0x00000000 - bl __muldf3 - ldr r2, [sp, 0x18] - ldr r3, [sp, 0x1C] - bl __muldf3 - adds r3, r1, 0 - adds r2, r0, 0 - adds r1, r5, 0 - adds r0, r4, 0 - bl __subdf3 - bl __fixunsdfsi - lsls r0, 16 - lsrs r6, r0, 16 - ldr r1, [sp, 0xC] - lsls r0, r1, 16 - asrs r0, 16 - bl __floatsidf - ldr r2, _08112930 @ =0x3FB00000 - ldr r3, _08112934 @ =0x00000000 - bl __muldf3 - ldr r2, [sp, 0x18] - ldr r3, [sp, 0x1C] - bl __muldf3 - adds r3, r1, 0 - adds r2, r0, 0 - adds r1, r5, 0 - adds r0, r4, 0 - bl __adddf3 - bl __fixunsdfsi - lsls r0, 16 - lsrs r5, r0, 16 - b _08112966 - .align 2, 0 -_0811292C: - .4byte gTasks -_08112930: - .4byte 0x3FB00000 -_08112934: - .4byte 0x00000000 -_08112938: - movs r2, 0 - mov r9, r2 - movs r7, 0xF0 - movs r6, 0 - movs r5, 0x70 - str r6, [sp] - str r6, [sp, 0x4] - str r6, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r3, 0 - bl sub_80A75AC - lsls r0, 16 - lsrs r0, 16 - str r6, [sp] - movs r1, 0 - movs r2, 0x10 - movs r3, 0x10 - bl BeginNormalPaletteFade - ldr r0, _08112988 @=sub_8112994 - str r0, [r4] -_08112966: - ldr r1, _0811298C @=gBattle_WIN0H - mov r2, r9 - lsls r0, r2, 8 - orrs r7, r0 - strh r7, [r1] - ldr r1, _08112990 @=gBattle_WIN0V - lsls r0, r6, 8 - orrs r5, r0 - strh r5, [r1] - add sp, 0x20 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .align 2, 0 -_08112988: - .4byte sub_8112994 -_0811298C: - .4byte gBattle_WIN0H -_08112990: - .4byte gBattle_WIN0V - thumb_func_end sub_811280C - - thumb_func_start sub_8112994 -sub_8112994: @ 8112994 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - bne _081129DA - ldr r0, =gBattle_WIN0H - strh r1, [r0] - ldr r0, =gBattle_WIN0V - strh r1, [r0] - ldr r4, =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0 - bl SetGpuReg - adds r0, r5, 0 - bl DestroyAnimVisualTask -_081129DA: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8112994 - - thumb_func_start sub_81129F0 -sub_81129F0: @ 81129F0 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08112A24 - movs r2, 0x18 - ldr r3, =0x0000fffe - ldrb r0, [r4, 0x3] - movs r1, 0x3F - negs r1, r1 - ands r1, r0 - movs r0, 0x10 - orrs r1, r0 - strb r1, [r4, 0x3] - b _08112A28 - .pool -_08112A24: - ldr r2, =0x0000ffe8 - movs r3, 0x2 -_08112A28: - lsls r0, r2, 16 - asrs r0, 16 - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - strh r3, [r4, 0x30] - movs r0, 0x3C - strh r0, [r4, 0x2E] - ldr r0, =sub_8112A4C - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81129F0 - - thumb_func_start sub_8112A4C -sub_8112A4C: @ 8112A4C - push {r4,lr} - adds r3, r0, 0 - ldrh r1, [r3, 0x2E] - movs r2, 0x2E - ldrsh r0, [r3, r2] - cmp r0, 0 - ble _08112A5E - subs r0, r1, 0x1 - b _08112AC2 -_08112A5E: - ldrh r0, [r3, 0x30] - ldrh r4, [r3, 0x24] - adds r1, r0, r4 - strh r1, [r3, 0x24] - adds r0, r1, 0x7 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xE - bls _08112AC4 - ldrh r0, [r3, 0x20] - adds r0, r1 - strh r0, [r3, 0x20] - movs r0, 0 - strh r0, [r3, 0x24] - ldrh r2, [r3, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x8 - ldr r4, =0x000003ff - adds r0, r4, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r3, 0x4] - ldrh r0, [r3, 0x32] - adds r0, 0x1 - strh r0, [r3, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _08112AC0 - movs r0, 0x1E - strh r0, [r3, 0x2E] - ldr r0, =sub_80A64B0 - str r0, [r3, 0x1C] - ldr r1, =sub_8112ACC - adds r0, r3, 0 - bl StoreSpriteCallbackInData6 - b _08112AC4 - .pool -_08112AC0: - movs r0, 0x28 -_08112AC2: - strh r0, [r3, 0x2E] -_08112AC4: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8112A4C - - thumb_func_start sub_8112ACC -sub_8112ACC: @ 8112ACC - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x2E - ldrsh r5, [r4, r0] - cmp r5, 0 - bne _08112AF6 - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0x10 - bl SetGpuReg - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - strh r5, [r4, 0x30] - strh r5, [r4, 0x32] - b _08112B3A -_08112AF6: - ldrh r1, [r4, 0x30] - movs r2, 0x30 - ldrsh r0, [r4, r2] - cmp r0, 0x1 - bgt _08112B06 - adds r0, r1, 0x1 - strh r0, [r4, 0x30] - b _08112B3A -_08112B06: - movs r0, 0 - strh r0, [r4, 0x30] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - movs r1, 0x10 - subs r1, r0 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0x10 - bne _08112B3A - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =sub_8112B44 - str r0, [r4, 0x1C] -_08112B3A: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8112ACC - - thumb_func_start sub_8112B44 -sub_8112B44: @ 8112B44 - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - ldr r0, =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_WIN0V - strh r1, [r0] - adds r0, r4, 0 - bl DestroyAnimSprite - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8112B44 - - thumb_func_start sub_8112B78 -sub_8112B78: @ 8112B78 - push {r4-r7,lr} - adds r5, r0, 0 - movs r1, 0x2E - ldrsh r0, [r5, r1] - movs r1, 0xC - bl Sin - strh r0, [r5, 0x24] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08112B9C - ldrh r0, [r5, 0x24] - negs r0, r0 - strh r0, [r5, 0x24] -_08112B9C: - ldrh r0, [r5, 0x2E] - adds r0, 0x6 - movs r1, 0xFF - ands r0, r1 - strh r0, [r5, 0x2E] - movs r1, 0x80 - lsls r1, 1 - adds r0, r1, 0 - ldrh r1, [r5, 0x30] - adds r0, r1 - strh r0, [r5, 0x30] - lsls r0, 16 - asrs r0, 24 - negs r0, r0 - strh r0, [r5, 0x26] - ldrh r0, [r5, 0x3C] - adds r0, 0x1 - strh r0, [r5, 0x3C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - bne _08112BE8 - ldr r0, =0x0000050b - strh r0, [r5, 0x3A] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - ldrh r1, [r5, 0x3A] - movs r0, 0x52 - bl SetGpuReg - b _08112C40 - .pool -_08112BE8: - cmp r0, 0x1E - ble _08112C40 - ldrh r0, [r5, 0x32] - adds r0, 0x1 - strh r0, [r5, 0x32] - ldrh r1, [r5, 0x3A] - lsls r0, r1, 16 - asrs r0, 24 - lsls r0, 16 - movs r6, 0xFF - ands r6, r1 - movs r1, 0x80 - lsls r1, 9 - adds r0, r1 - lsrs r7, r0, 16 - cmp r7, 0x10 - bls _08112C0C - movs r7, 0x10 -_08112C0C: - subs r0, r6, 0x1 - lsls r0, 16 - lsrs r6, r0, 16 - cmp r0, 0 - bge _08112C18 - movs r6, 0 -_08112C18: - lsls r4, r7, 8 - orrs r4, r6 - lsls r1, r4, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - strh r4, [r5, 0x3A] - cmp r7, 0x10 - bne _08112C40 - cmp r6, 0 - bne _08112C40 - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =sub_8112C4C - str r0, [r5, 0x1C] -_08112C40: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8112B78 - - thumb_func_start sub_8112C4C -sub_8112C4C: @ 8112C4C - push {r4,lr} - adds r4, r0, 0 - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r4, 0 - bl DestroyAnimSprite - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8112C4C - - thumb_func_start sub_8112C6C -sub_8112C6C: @ 8112C6C - push {r4-r6,lr} - mov r6, r8 - push {r6} - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - movs r6, 0 - strh r6, [r4, 0x8] - movs r0, 0x10 - mov r8, r0 - mov r0, r8 - strh r0, [r4, 0xA] - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1A] - ldrb r0, [r5] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1C] - ldrb r0, [r5] - movs r1, 0x1 - bl sub_80A861C - lsls r0, 16 - asrs r1, r0, 16 - lsrs r0, 31 - adds r1, r0 - asrs r1, 1 - adds r1, 0x8 - strh r1, [r4, 0x1E] - strh r6, [r4, 0x16] - ldrb r0, [r5] - bl sub_80A8328 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x12] - ldrb r0, [r5] - bl sub_80A82E4 - lsls r0, 24 - lsrs r0, 24 - subs r0, 0x2 - strh r0, [r4, 0x14] - strh r6, [r4, 0xE] - mov r0, r8 - strh r0, [r4, 0x10] - movs r1, 0xFD - lsls r1, 6 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - strh r6, [r4, 0x18] - ldr r0, =sub_8112D10 - str r0, [r4] - pop {r3} - mov r8, r3 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8112C6C - - thumb_func_start sub_8112D10 -sub_8112D10: @ 8112D10 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x5 - bls _08112D2A - b _08112E96 -_08112D2A: - lsls r0, 2 - ldr r1, =_08112D3C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08112D3C: - .4byte _08112D54 - .4byte _08112DC4 - .4byte _08112E06 - .4byte _08112E1A - .4byte _08112E70 - .4byte _08112E80 -_08112D54: - movs r6, 0 -_08112D56: - movs r2, 0x1A - ldrsh r1, [r4, r2] - movs r0, 0x1C - ldrsh r2, [r4, r0] - ldrb r3, [r4, 0x14] - ldr r0, =gUnknown_08596E30 - bl CreateSprite - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x40 - beq _08112DAA - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r5, r0, r1 - strh r7, [r5, 0x2E] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - movs r1, 0 - lsls r0, 24 - cmp r0, 0 - bne _08112D8C - movs r1, 0x1 -_08112D8C: - strh r1, [r5, 0x30] - movs r0, 0x2A - muls r0, r6 - movs r1, 0xFF - ands r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r4, 0x1E] - strh r0, [r5, 0x34] - lsls r0, r6, 1 - adds r0, r6 - lsls r0, 1 - strh r0, [r5, 0x38] - ldrh r0, [r4, 0x16] - adds r0, 0x1 - strh r0, [r4, 0x16] -_08112DAA: - adds r0, r6, 0x1 - lsls r0, 16 - lsrs r6, r0, 16 - cmp r6, 0x5 - bls _08112D56 - b _08112E78 - .pool -_08112DC4: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08112DE2 - ldrh r1, [r4, 0xE] - movs r2, 0xE - ldrsh r0, [r4, r2] - cmp r0, 0xD - bgt _08112DF0 - adds r0, r1, 0x1 - strh r0, [r4, 0xE] - b _08112DF0 -_08112DE2: - ldrh r1, [r4, 0x10] - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r0, 0x4 - ble _08112DF0 - subs r0, r1, 0x1 - strh r0, [r4, 0x10] -_08112DF0: - movs r1, 0xE - ldrsh r0, [r4, r1] - ldrh r2, [r4, 0xE] - ldrh r1, [r4, 0x10] - cmp r0, 0xE - bne _08112E60 - cmp r1, 0x4 - bne _08112E60 - movs r0, 0 - strh r0, [r4, 0xA] - b _08112E5A -_08112E06: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1E - ble _08112E96 - movs r0, 0 - strh r0, [r4, 0xA] - b _08112E78 -_08112E1A: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08112E38 - ldrh r1, [r4, 0xE] - movs r2, 0xE - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _08112E46 - subs r0, r1, 0x1 - strh r0, [r4, 0xE] - b _08112E46 -_08112E38: - ldrh r1, [r4, 0x10] - movs r2, 0x10 - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _08112E46 - adds r0, r1, 0x1 - strh r0, [r4, 0x10] -_08112E46: - movs r1, 0xE - ldrsh r0, [r4, r1] - ldrh r2, [r4, 0xE] - ldrh r1, [r4, 0x10] - cmp r0, 0 - bne _08112E60 - cmp r1, 0x10 - bne _08112E60 - movs r0, 0x1 - strh r0, [r4, 0x18] -_08112E5A: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] -_08112E60: - lsls r1, 8 - orrs r1, r2 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - b _08112E96 -_08112E70: - movs r2, 0x16 - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _08112E96 -_08112E78: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08112E96 -_08112E80: - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r7, 0 - bl DestroyAnimVisualTask -_08112E96: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_8112D10 - - thumb_func_start sub_8112E9C -sub_8112E9C: @ 8112E9C - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x30 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08112EAE - ldrh r0, [r4, 0x32] - adds r0, 0x2 - b _08112EB2 -_08112EAE: - ldrh r0, [r4, 0x32] - subs r0, 0x2 -_08112EB2: - strh r0, [r4, 0x32] - ldrh r1, [r4, 0x32] - movs r0, 0xFF - ands r0, r1 - strh r0, [r4, 0x32] - movs r2, 0x32 - ldrsh r0, [r4, r2] - movs r2, 0x34 - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x32] - subs r0, 0x41 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x7E - bhi _08112EF4 - ldr r2, =gTasks - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - ldrh r1, [r0, 0x12] - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - b _08112F08 - .pool -_08112EF4: - ldr r2, =gTasks - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r0, r2 - movs r2, 0x3 - ldrb r1, [r0, 0x12] - ands r1, r2 -_08112F08: - lsls r1, 2 - ldrb r2, [r4, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, 0x5] - ldrh r0, [r4, 0x38] - adds r0, 0x1 - strh r0, [r4, 0x38] - movs r1, 0x38 - ldrsh r0, [r4, r1] - lsls r0, 3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3A] - movs r2, 0x3A - ldrsh r0, [r4, r2] - movs r1, 0x7 - bl Sin - strh r0, [r4, 0x26] - ldr r2, =gTasks - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 2 - adds r0, r1 - lsls r0, 3 - adds r1, r0, r2 - movs r2, 0x18 - ldrsh r0, [r1, r2] - cmp r0, 0 - beq _08112F56 - ldrh r0, [r1, 0x16] - subs r0, 0x1 - strh r0, [r1, 0x16] - adds r0, r4, 0 - bl DestroySprite -_08112F56: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8112E9C - - thumb_func_start sub_8112F60 -sub_8112F60: @ 8112F60 - adds r3, r0, 0 - adds r3, 0x3E - ldrb r1, [r3] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r3] - ldr r2, =gBattlerSpriteIds - ldr r1, =gBattleAnimAttacker - ldrb r1, [r1] - adds r1, r2 - ldrb r1, [r1] - strh r1, [r0, 0x38] - movs r1, 0x80 - strh r1, [r0, 0x2E] - movs r1, 0xA - strh r1, [r0, 0x30] - ldr r2, =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r0, 0x32] - ldrh r1, [r2, 0x2] - strh r1, [r0, 0x34] - ldr r1, =sub_8112FB8 - str r1, [r0, 0x1C] - ldr r2, =gSprites - movs r3, 0x38 - ldrsh r1, [r0, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - adds r1, 0x8 - strh r1, [r0, 0x22] - bx lr - .pool - thumb_func_end sub_8112F60 - - thumb_func_start sub_8112FB8 -sub_8112FB8: @ 8112FB8 - push {r4,r5,lr} - adds r5, r0, 0 - ldrh r0, [r5, 0x34] - movs r1, 0x34 - ldrsh r3, [r5, r1] - cmp r3, 0 - beq _08113020 - subs r0, 0x1 - strh r0, [r5, 0x34] - movs r2, 0x2E - ldrsh r0, [r5, r2] - movs r2, 0x30 - ldrsh r1, [r5, r2] - bl Sin - ldr r4, =gSprites - movs r1, 0x38 - ldrsh r2, [r5, r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r4 - strh r0, [r1, 0x24] - movs r2, 0x2E - ldrsh r0, [r5, r2] - movs r2, 0x30 - ldrsh r1, [r5, r2] - bl Cos - movs r1, 0x38 - ldrsh r2, [r5, r1] - lsls r1, r2, 4 - adds r1, r2 - lsls r1, 2 - adds r1, r4 - strh r0, [r1, 0x26] - ldrh r0, [r5, 0x32] - ldrh r2, [r5, 0x2E] - adds r1, r0, r2 - strh r1, [r5, 0x2E] - lsls r0, r1, 16 - asrs r0, 16 - cmp r0, 0xFF - ble _08113054 - ldr r2, =0xffffff00 - adds r0, r1, r2 - strh r0, [r5, 0x2E] - b _08113054 - .pool -_08113020: - ldr r2, =gSprites - movs r0, 0x38 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r3, [r0, 0x24] - movs r0, 0x38 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - strh r3, [r0, 0x26] - movs r0, 0x38 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x22] - subs r1, 0x8 - strh r1, [r0, 0x22] - ldr r0, =move_anim_8074EE0 - str r0, [r5, 0x1C] -_08113054: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8112FB8 - - thumb_func_start sub_8113064 -sub_8113064: @ 8113064 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _081130B4 - ldr r2, =gBattleAnimArgs - ldrh r0, [r5, 0x20] - ldrh r1, [r2] - subs r0, r1 - strh r0, [r5, 0x20] - ldrh r0, [r2, 0x6] - negs r0, r0 - strh r0, [r2, 0x6] - ldrh r0, [r2, 0x8] - negs r0, r0 - strh r0, [r2, 0x8] - adds r1, r2, 0 - b _081130BE - .pool -_081130B4: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r5, 0x20] - adds r0, r2 - strh r0, [r5, 0x20] -_081130BE: - ldrh r0, [r1, 0x2] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - ldrh r0, [r1, 0x4] - strh r0, [r5, 0x2E] - ldrh r0, [r1, 0x6] - strh r0, [r5, 0x30] - ldrh r0, [r1, 0x8] - strh r0, [r5, 0x34] - ldrh r0, [r1, 0xA] - strh r0, [r5, 0x38] - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r1, =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A66DC - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8113064 - - thumb_func_start sub_8113100 -sub_8113100: @ 8113100 - push {r4,r5,lr} - adds r5, r0, 0 - bl sub_80A6838 - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08113164 - ldr r2, =gBattleAnimArgs - ldrh r0, [r5, 0x20] - ldrh r1, [r2, 0x2] - subs r0, r1 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x22] - adds r1, r0 - strh r1, [r5, 0x22] - ldrh r0, [r5, 0x32] - ldrh r1, [r2, 0x4] - subs r0, r1 - strh r0, [r5, 0x32] - ldrh r0, [r2, 0x6] - ldrh r1, [r5, 0x36] - adds r0, r1 - strh r0, [r5, 0x36] - b _0811318E - .pool -_08113164: - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r5, 0x20] - adds r0, r2 - strh r0, [r5, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - ldrh r0, [r1, 0x4] - ldrh r2, [r5, 0x32] - adds r0, r2 - strh r0, [r5, 0x32] - ldrh r0, [r1, 0x6] - ldrh r1, [r5, 0x36] - adds r0, r1 - strh r0, [r5, 0x36] - adds r0, r5, 0 - movs r1, 0x1 - bl StartSpriteAnim -_0811318E: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x8] - strh r0, [r5, 0x2E] - ldr r0, =sub_80A6EEC - str r0, [r5, 0x1C] - ldr r1, =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8113100 - - thumb_func_start sub_81131B4 -sub_81131B4: @ 81131B4 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _081131D0 - ldr r4, =gBattleAnimAttacker - b _081131D2 - .pool -_081131D0: - ldr r4, =gBattleAnimTarget -_081131D2: - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x22] - ldr r4, =gBattleAnimArgs - movs r0, 0x2 - ldrsh r1, [r4, r0] - adds r0, r5, 0 - bl sub_80A6864 - ldrh r0, [r4, 0x4] - ldrh r1, [r5, 0x22] - adds r0, r1 - strh r0, [r5, 0x22] - ldr r0, =sub_80A67D8 - str r0, [r5, 0x1C] - ldr r1, =move_anim_8074EE0 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81131B4 - - thumb_func_start sub_8113224 -sub_8113224: @ 8113224 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0811323E - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim -_0811323E: - adds r0, r4, 0 - bl sub_8113100 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8113224 - - thumb_func_start sub_8113250 -sub_8113250: @ 8113250 - push {r4-r7,lr} - adds r6, r0, 0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r5, 0 - strh r0, [r6, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r6, 0x22] - strh r5, [r6, 0x36] - movs r0, 0x1 - strh r0, [r6, 0x38] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r6, 0x3A] - ldr r4, =gBattlerAttacker - ldrb r0, [r4] - movs r1, 0 - bl sub_80A861C - lsls r7, r0, 16 - lsrs r5, r7, 16 - ldrb r0, [r4] - movs r1, 0x1 - bl sub_80A861C - lsls r1, r0, 16 - lsrs r0, r1, 16 - cmp r5, r0 - bls _081132B0 - lsrs r0, r7, 17 - b _081132B2 - .pool -_081132B0: - lsrs r0, r1, 17 -_081132B2: - strh r0, [r6, 0x3C] - movs r1, 0x3A - ldrsh r0, [r6, r1] - movs r2, 0x3C - ldrsh r1, [r6, r2] - bl Cos - strh r0, [r6, 0x24] - movs r1, 0x3A - ldrsh r0, [r6, r1] - movs r2, 0x3C - ldrsh r1, [r6, r2] - bl Sin - strh r0, [r6, 0x26] - ldr r0, =sub_81132E0 - str r0, [r6, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8113250 - - thumb_func_start sub_81132E0 -sub_81132E0: @ 81132E0 - push {r4,r5,lr} - adds r4, r0, 0 - movs r0, 0x2E - ldrsh r5, [r4, r0] - cmp r5, 0 - beq _081132F2 - cmp r5, 0x1 - beq _0811335E - b _081133E2 -_081132F2: - ldrh r0, [r4, 0x3A] - ldrh r1, [r4, 0x38] - subs r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3A] - movs r1, 0x3A - ldrsh r0, [r4, r1] - movs r2, 0x3C - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x24] - movs r1, 0x3A - ldrsh r0, [r4, r1] - movs r2, 0x3C - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _08113344 - strh r5, [r4, 0x36] - ldrh r1, [r4, 0x38] - movs r2, 0x38 - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _08113344 - adds r0, r1, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - ble _08113344 - movs r0, 0x10 - strh r0, [r4, 0x38] -_08113344: - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3C - ble _081133E2 - movs r0, 0 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - b _081133E2 -_0811335E: - ldrh r0, [r4, 0x3A] - ldrh r1, [r4, 0x38] - subs r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x3A] - ldrh r1, [r4, 0x3C] - movs r2, 0x3C - ldrsh r0, [r4, r2] - cmp r0, 0x95 - bgt _08113386 - adds r0, r1, 0 - adds r0, 0x8 - strh r0, [r4, 0x3C] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x95 - ble _08113386 - movs r0, 0x96 - strh r0, [r4, 0x3C] -_08113386: - movs r1, 0x3A - ldrsh r0, [r4, r1] - movs r2, 0x3C - ldrsh r1, [r4, r2] - bl Cos - strh r0, [r4, 0x24] - movs r1, 0x3A - ldrsh r0, [r4, r1] - movs r2, 0x3C - ldrsh r1, [r4, r2] - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x36] - adds r0, 0x1 - strh r0, [r4, 0x36] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x5 - ble _081133CE - movs r0, 0 - strh r0, [r4, 0x36] - ldrh r1, [r4, 0x38] - movs r2, 0x38 - ldrsh r0, [r4, r2] - cmp r0, 0xF - bgt _081133CE - adds r0, r1, 0x1 - strh r0, [r4, 0x38] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xF - ble _081133CE - movs r0, 0x10 - strh r0, [r4, 0x38] -_081133CE: - ldrh r0, [r4, 0x34] - adds r0, 0x1 - strh r0, [r4, 0x34] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x14 - ble _081133E2 - adds r0, r4, 0 - bl DestroyAnimSprite -_081133E2: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_81132E0 - - thumb_func_start sub_81133E8 -sub_81133E8: @ 81133E8 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r4, r1, r0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08113424 - ldr r0, =0x04000014 - str r0, [sp] - ldr r0, =gBattle_BG1_X - b _0811342A - .pool -_08113424: - ldr r0, =0x04000018 - str r0, [sp] - ldr r0, =gBattle_BG2_X -_0811342A: - ldrh r0, [r0] - strh r0, [r4, 0xC] - ldr r0, =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r5, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r5, [r0, 0x9] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - adds r1, r0, 0 - subs r1, 0x20 - strh r1, [r4, 0xE] - adds r0, 0x20 - strh r0, [r4, 0x10] - cmp r1, 0 - bge _0811345A - strh r5, [r4, 0xE] -_0811345A: - ldrh r3, [r4, 0xE] - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r3, r0 - bgt _08113488 - ldr r5, =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 -_0811346C: - lsls r1, r3, 1 - adds r2, r1, r5 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r1, r6 - ldrh r0, [r4, 0xC] - strh r0, [r1] - adds r0, r3, 0x1 - lsls r0, 16 - lsrs r3, r0, 16 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r3, r0 - ble _0811346C -_08113488: - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - ldr r0, =sub_81134B8 - str r0, [r4] - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81133E8 - - thumb_func_start sub_81134B8 -sub_81134B8: @ 81134B8 - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - ldr r1, =gTasks - adds r2, r0, r1 - movs r1, 0x8 - ldrsh r0, [r2, r1] - cmp r0, 0x4 - bhi _0811356E - lsls r0, 2 - ldr r1, =_081134E4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_081134E4: - .4byte _081134F8 - .4byte _0811351A - .4byte _0811352A - .4byte _08113556 - .4byte _08113568 -_081134F8: - ldrh r0, [r2, 0x16] - adds r0, 0x1 - strh r0, [r2, 0x16] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0811354E - movs r0, 0 - strh r0, [r2, 0x16] - ldrh r0, [r2, 0x14] - adds r0, 0x1 - strh r0, [r2, 0x14] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3 - bne _0811354E - b _08113548 -_0811351A: - ldrh r0, [r2, 0xA] - adds r0, 0x1 - strh r0, [r2, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x3C - ble _0811354E - b _08113548 -_0811352A: - ldrh r0, [r2, 0x16] - adds r0, 0x1 - strh r0, [r2, 0x16] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0811354E - movs r0, 0 - strh r0, [r2, 0x16] - ldrh r0, [r2, 0x14] - subs r0, 0x1 - strh r0, [r2, 0x14] - lsls r0, 16 - cmp r0, 0 - bne _0811354E -_08113548: - ldrh r0, [r2, 0x8] - adds r0, 0x1 - strh r0, [r2, 0x8] -_0811354E: - adds r0, r2, 0 - bl sub_8113574 - b _0811356E -_08113556: - ldr r1, =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] - ldrh r0, [r2, 0x8] - adds r0, 0x1 - strh r0, [r2, 0x8] - b _0811356E - .pool -_08113568: - adds r0, r3, 0 - bl DestroyAnimVisualTask -_0811356E: - pop {r0} - bx r0 - thumb_func_end sub_81134B8 - - thumb_func_start sub_8113574 -sub_8113574: @ 8113574 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r5, r0, 0 - ldrh r3, [r5, 0x12] - ldrh r4, [r5, 0xE] - movs r1, 0x10 - ldrsh r0, [r5, r1] - cmp r4, r0 - bgt _081135CA - ldr r7, =gScanlineEffectRegBuffers - mov r12, r7 - ldr r0, =gSineTable - mov r8, r0 - ldr r6, =gScanlineEffect -_08113592: - lsls r2, r4, 1 - ldrb r1, [r6, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - add r2, r12 - lsls r0, r3, 1 - add r0, r8 - movs r7, 0 - ldrsh r1, [r0, r7] - movs r7, 0x14 - ldrsh r0, [r5, r7] - muls r0, r1 - asrs r0, 7 - ldrh r1, [r5, 0xC] - adds r0, r1 - strh r0, [r2] - adds r3, 0x8 - movs r0, 0xFF - ands r3, r0 - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - movs r7, 0x10 - ldrsh r0, [r5, r7] - cmp r4, r0 - ble _08113592 -_081135CA: - ldrh r0, [r5, 0x12] - adds r0, 0x9 - movs r1, 0xFF - ands r0, r1 - strh r0, [r5, 0x12] - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8113574 - - thumb_func_start sub_81135EC -sub_81135EC: @ 81135EC - push {r4-r6,lr} - mov r6, r8 - push {r6} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - movs r0, 0x4 - ldrsh r1, [r5, r0] - lsls r0, r1, 1 - adds r0, r1 - movs r1, 0x5 - bl __divsi3 - adds r6, r0, 0 - ldr r1, =gBattleAnimAttacker - mov r8, r1 - ldrb r0, [r1] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - mov r2, r8 - ldrb r0, [r2] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r3, [r5, 0x8] - adds r0, r3 - strh r0, [r4, 0x22] - movs r1, 0x2 - ldrsh r0, [r5, r1] - movs r2, 0x4 - ldrsh r1, [r5, r2] - bl Cos - strh r0, [r4, 0x30] - movs r3, 0x2 - ldrsh r0, [r5, r3] - lsls r6, 16 - asrs r6, 16 - adds r1, r6, 0 - bl Sin - strh r0, [r4, 0x32] - ldrh r1, [r4, 0x30] - ldrh r2, [r5] - adds r3, r2, 0 - muls r3, r1 - adds r1, r3, 0 - ldrh r3, [r4, 0x20] - adds r1, r3 - strh r1, [r4, 0x20] - adds r1, r2, 0 - muls r1, r0 - adds r0, r1, 0 - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x34] - ldr r0, =sub_811369C - str r0, [r4, 0x1C] - adds r4, 0x2E - ldr r2, =gUnknown_0203A100 - movs r1, 0x6 -_08113674: - ldrh r0, [r4] - strh r0, [r2] - adds r4, 0x2 - adds r2, 0x2 - subs r1, 0x1 - cmp r1, 0 - bge _08113674 - pop {r3} - mov r8, r3 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81135EC - - thumb_func_start sub_811369C -sub_811369C: @ 811369C - push {r4,lr} - adds r4, r0, 0 - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x36] - adds r0, r1 - strh r0, [r4, 0x36] - ldrh r0, [r4, 0x32] - ldrh r2, [r4, 0x38] - adds r0, r2 - strh r0, [r4, 0x38] - movs r1, 0x36 - ldrsh r0, [r4, r1] - movs r1, 0xA - bl __divsi3 - strh r0, [r4, 0x24] - movs r2, 0x38 - ldrsh r0, [r4, r2] - movs r1, 0xA - bl __divsi3 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - adds r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x34 - ldrsh r1, [r4, r2] - cmp r0, r1 - ble _081136E0 - adds r0, r4, 0 - bl DestroyAnimSprite -_081136E0: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_811369C - - thumb_func_start sub_81136E8 -sub_81136E8: @ 81136E8 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldr r1, =gBattleAnimArgs - ldrh r1, [r1] - strh r1, [r0, 0x8] - ldr r1, =gBattleAnimAttacker - ldrb r4, [r1] - movs r1, 0x10 - strh r1, [r0, 0xA] - movs r0, 0x52 - bl SetGpuReg - adds r0, r4, 0 - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08113734 - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - b _0811373C - .pool -_08113734: - ldr r1, =0x00003f44 - movs r0, 0x50 - bl SetGpuReg -_0811373C: - ldr r0, =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldr r0, =sub_811375C - str r0, [r1] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81136E8 - - thumb_func_start sub_811375C -sub_811375C: @ 811375C - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r6, r0, r1 - ldrh r0, [r6, 0xA] - lsrs r4, r0, 8 - lsls r0, 24 - lsrs r1, r0, 24 - movs r2, 0xC - ldrsh r0, [r6, r2] - ldrb r2, [r6, 0x8] - cmp r0, r2 - bne _081137D8 - adds r4, 0x1 - lsls r4, 24 - lsrs r4, 24 - subs r0, r1, 0x1 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r4, 8 - orrs r1, r0 - movs r5, 0 - strh r1, [r6, 0xA] - ldrh r1, [r6, 0xA] - movs r0, 0x52 - bl SetGpuReg - strh r5, [r6, 0xC] - cmp r4, 0x10 - bne _081137DE - ldr r2, =gSprites - ldr r1, =gBattlerSpriteIds - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - adds r0, r1 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - adds r0, r7, 0 - bl DestroyAnimVisualTask - b _081137DE - .pool -_081137D8: - ldrh r0, [r6, 0xC] - adds r0, 0x1 - strh r0, [r6, 0xC] -_081137DE: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_811375C - - thumb_func_start sub_81137E4 -sub_81137E4: @ 81137E4 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gTasks - lsls r2, r0, 2 - adds r2, r0 - lsls r2, 3 - adds r2, r1 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0] - strh r0, [r2, 0x8] - movs r1, 0x80 - lsls r1, 5 - strh r1, [r2, 0xA] - ldr r0, =sub_811381C - str r0, [r2] - movs r0, 0x52 - bl SetGpuReg - pop {r0} - bx r0 - .pool - thumb_func_end sub_81137E4 - - thumb_func_start sub_811381C -sub_811381C: @ 811381C - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r1, =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r6, r0, r1 - ldrh r0, [r6, 0xA] - lsrs r4, r0, 8 - lsls r0, 24 - lsrs r1, r0, 24 - movs r2, 0xC - ldrsh r0, [r6, r2] - ldrb r2, [r6, 0x8] - cmp r0, r2 - bne _0811387C - subs r4, 0x1 - lsls r4, 24 - lsrs r4, 24 - adds r0, r1, 0x1 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r4, 8 - orrs r1, r0 - movs r5, 0 - strh r1, [r6, 0xA] - ldrh r1, [r6, 0xA] - movs r0, 0x52 - bl SetGpuReg - strh r5, [r6, 0xC] - cmp r4, 0 - bne _08113882 - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r7, 0 - bl DestroyAnimVisualTask - b _08113882 - .pool -_0811387C: - ldrh r0, [r6, 0xC] - adds r0, 0x1 - strh r0, [r6, 0xC] -_08113882: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_811381C - - thumb_func_start sub_8113888 -sub_8113888: @ 8113888 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _081138BC - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - b _081138C4 - .pool -_081138BC: - ldr r1, =0x00003f44 - movs r0, 0x50 - bl SetGpuReg -_081138C4: - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8113888 - - thumb_func_start sub_81138D4 -sub_81138D4: @ 81138D4 - push {r4-r6,lr} - adds r4, r0, 0 - ldr r6, =gBattleAnimTarget - ldrb r0, [r6] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x30] - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r6] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x34] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - movs r0, 0x7E - strh r0, [r4, 0x2E] - adds r0, r4, 0 - bl sub_80A6E14 - ldrh r0, [r4, 0x30] - negs r0, r0 - strh r0, [r4, 0x34] - ldrh r0, [r4, 0x32] - negs r0, r0 - strh r0, [r4, 0x36] - ldr r0, =0x0000ffd8 - strh r0, [r4, 0x3A] - ldr r1, =sub_8113950 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81138D4 - - thumb_func_start sub_8113950 -sub_8113950: @ 8113950 - push {r4-r6,lr} - adds r4, r0, 0 - ldrh r5, [r4, 0x30] - ldrh r0, [r4, 0x34] - adds r2, r5, r0 - strh r2, [r4, 0x34] - ldrh r3, [r4, 0x32] - ldrh r6, [r4, 0x36] - adds r1, r3, r6 - strh r1, [r4, 0x36] - lsls r0, r2, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - lsls r0, r1, 16 - asrs r0, 24 - strh r0, [r4, 0x26] - movs r6, 0x3C - ldrsh r0, [r4, r6] - cmp r0, 0 - bne _08113992 - adds r0, r2, r5 - strh r0, [r4, 0x34] - adds r1, r3 - strh r1, [r4, 0x36] - lsls r0, 16 - asrs r0, 24 - strh r0, [r4, 0x24] - lsls r1, 16 - asrs r1, 24 - strh r1, [r4, 0x26] - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] -_08113992: - movs r1, 0x38 - ldrsh r0, [r4, r1] - movs r2, 0x3A - ldrsh r1, [r4, r2] - bl Sin - ldrh r6, [r4, 0x26] - adds r0, r6 - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x38] - adds r0, 0x3 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x38] - cmp r0, 0x7F - ble _081139C2 - movs r0, 0 - strh r0, [r4, 0x38] - ldrh r0, [r4, 0x3A] - adds r0, 0x14 - strh r0, [r4, 0x3A] - ldrh r0, [r4, 0x3C] - adds r0, 0x1 - strh r0, [r4, 0x3C] -_081139C2: - ldrh r0, [r4, 0x2E] - subs r0, 0x1 - strh r0, [r4, 0x2E] - lsls r0, 16 - cmp r0, 0 - bne _081139D4 - adds r0, r4, 0 - bl DestroyAnimSprite -_081139D4: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8113950 - - thumb_func_start sub_81139DC -sub_81139DC: @ 81139DC - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - ldrh r0, [r5] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrb r1, [r5, 0x4] - adds r0, r4, 0 - bl StartSpriteAffineAnim - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x2E] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x30] - ldrh r0, [r5, 0xA] - strh r0, [r4, 0x32] - ldr r0, =sub_8113A18 - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81139DC - - thumb_func_start sub_8113A18 -sub_8113A18: @ 8113A18 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x2E] - ldrh r1, [r2, 0x36] - adds r0, r1 - strh r0, [r2, 0x36] - ldrh r1, [r2, 0x30] - ldrh r3, [r2, 0x38] - adds r1, r3 - strh r1, [r2, 0x38] - lsls r0, 16 - asrs r0, 24 - strh r0, [r2, 0x24] - lsls r1, 16 - asrs r1, 24 - strh r1, [r2, 0x26] - ldrh r0, [r2, 0x34] - adds r0, 0x1 - strh r0, [r2, 0x34] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x32 - ldrsh r1, [r2, r3] - cmp r0, r1 - bne _08113A4E - ldr r0, =sub_8113A58 - str r0, [r2, 0x1C] -_08113A4E: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8113A18 - - thumb_func_start sub_8113A58 -sub_8113A58: @ 8113A58 - push {lr} - adds r3, r0, 0 - ldrh r1, [r3, 0x36] - ldrh r0, [r3, 0x2E] - subs r1, r0 - strh r1, [r3, 0x36] - ldrh r0, [r3, 0x38] - ldrh r2, [r3, 0x30] - subs r0, r2 - strh r0, [r3, 0x38] - lsls r1, 16 - asrs r1, 24 - strh r1, [r3, 0x24] - lsls r0, 16 - asrs r0, 24 - strh r0, [r3, 0x26] - ldrh r0, [r3, 0x34] - subs r0, 0x1 - strh r0, [r3, 0x34] - lsls r0, 16 - cmp r0, 0 - bne _08113A8A - adds r0, r3, 0 - bl move_anim_8074EE0 -_08113A8A: - pop {r0} - bx r0 - thumb_func_end sub_8113A58 - - thumb_func_start sub_8113A90 -sub_8113A90: @ 8113A90 - push {r4-r7,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r0, r2] - adds r3, r0, 0 - cmp r1, 0 - bne _08113AAC - ldr r0, =gBattleAnimAttacker - b _08113AAE - .pool -_08113AAC: - ldr r0, =gBattleAnimTarget -_08113AAE: - ldrb r5, [r0] - movs r6, 0x14 - ldrh r2, [r4, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x4 - ldr r7, =0x000003ff - adds r0, r7, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r4, 0x4] - movs r1, 0x2 - ldrsh r0, [r3, r1] - cmp r0, 0x1 - beq _08113B0C - cmp r0, 0x1 - bgt _08113AE8 - cmp r0, 0 - beq _08113AF2 - b _08113B60 - .pool -_08113AE8: - cmp r0, 0x2 - beq _08113B26 - cmp r0, 0x3 - beq _08113B3E - b _08113B60 -_08113AF2: - adds r0, r5, 0 - movs r1, 0x5 - bl sub_80A861C - subs r0, 0x8 - strh r0, [r4, 0x20] - adds r0, r5, 0 - movs r1, 0x2 - bl sub_80A861C - adds r0, 0x8 - strh r0, [r4, 0x22] - b _08113B60 -_08113B0C: - adds r0, r5, 0 - movs r1, 0x5 - bl sub_80A861C - subs r0, 0xE - strh r0, [r4, 0x20] - adds r0, r5, 0 - movs r1, 0x2 - bl sub_80A861C - adds r0, 0x10 - strh r0, [r4, 0x22] - b _08113B60 -_08113B26: - adds r0, r5, 0 - movs r1, 0x4 - bl sub_80A861C - adds r0, 0x8 - strh r0, [r4, 0x20] - adds r0, r5, 0 - movs r1, 0x2 - bl sub_80A861C - adds r0, 0x8 - b _08113B54 -_08113B3E: - adds r0, r5, 0 - movs r1, 0x4 - bl sub_80A861C - adds r0, 0xE - strh r0, [r4, 0x20] - adds r0, r5, 0 - movs r1, 0x2 - bl sub_80A861C - adds r0, 0x10 -_08113B54: - strh r0, [r4, 0x22] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAffineAnim - movs r6, 0xEC -_08113B60: - movs r0, 0x20 - strh r0, [r4, 0x2E] - lsls r0, r6, 24 - asrs r0, 24 - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x32] - ldrh r0, [r4, 0x22] - adds r0, 0xC - strh r0, [r4, 0x36] - ldr r0, =0x0000fff4 - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl sub_80A68D4 - ldr r0, =sub_8113B90 - str r0, [r4, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8113A90 - - thumb_func_start sub_8113B90 -sub_8113B90: @ 8113B90 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _08113BA4 - adds r0, r4, 0 - bl move_anim_8074EE0 -_08113BA4: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8113B90 - - thumb_func_start sub_8113BAC -sub_8113BAC: @ 8113BAC - push {r4-r7,lr} - sub sp, 0x1C - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r5, r1, r0 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1F - movs r6, 0 - strh r0, [r5, 0x16] - ldrb r0, [r4] - movs r1, 0x2 - bl sub_80A861C - subs r0, 0x7 - strh r0, [r5, 0x14] - ldrh r1, [r5, 0x16] - strh r1, [r5, 0x12] - strh r0, [r5, 0x10] - subs r1, r0 - lsls r1, 8 - strh r1, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r1, r0, 0 - subs r1, 0x20 - strh r1, [r5, 0x24] - adds r0, 0x20 - strh r0, [r5, 0x26] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08113C1C - ldr r0, =0x0000fff4 - b _08113C1E - .pool -_08113C1C: - ldr r0, =0x0000ffc0 -_08113C1E: - strh r0, [r5, 0x18] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0xE] - cmp r0, 0x1 - bne _08113C80 - add r4, sp, 0xC - adds r0, r4, 0 - bl sub_80A6B30 - ldr r0, =gBattle_BG1_Y - ldrh r0, [r0] - strh r0, [r5, 0x1C] - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - ldrb r1, [r4, 0x8] - lsls r1, 4 - movs r0, 0 - movs r2, 0x20 - bl FillPalette - ldr r0, =0x04000016 - str r0, [sp] - movs r7, 0x2 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08113CB0 - ldr r1, =gBattle_BG2_X - b _08113CAA - .pool -_08113C80: - ldr r0, =gBattle_BG2_Y - ldrh r0, [r0] - strh r0, [r5, 0x1C] - ldr r1, =0x00003f44 - movs r0, 0x50 - bl SetGpuReg - movs r0, 0 - movs r1, 0x90 - movs r2, 0x20 - bl FillPalette - ldr r0, =0x0400001a - str r0, [sp] - movs r7, 0x4 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08113CB0 - ldr r1, =gBattle_BG1_X -_08113CAA: - ldrh r0, [r1] - adds r0, 0xF0 - strh r0, [r1] -_08113CB0: - ldr r0, =0xa2600001 - str r0, [sp, 0x4] - mov r2, sp - movs r1, 0 - movs r0, 0x1 - strb r0, [r2, 0x8] - mov r0, sp - strb r1, [r0, 0x9] - strh r1, [r5, 0x1E] - movs r0, 0x10 - strh r0, [r5, 0x20] - strh r1, [r5, 0x8] - strh r1, [r5, 0xA] - strh r1, [r5, 0xC] - movs r0, 0x3 - bl sub_8114374 - movs r3, 0 - ldr r4, =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r4, r0 -_08113CDC: - lsls r1, r3, 1 - adds r2, r1, r4 - ldrh r0, [r5, 0x1C] - strh r0, [r2] - adds r1, r6 - ldrh r0, [r5, 0x1C] - strh r0, [r1] - adds r0, r3, 0x1 - lsls r0, 16 - lsrs r3, r0, 16 - cmp r3, 0x6F - bls _08113CDC - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - movs r0, 0x3F - eors r7, r0 - movs r1, 0xFC - lsls r1, 6 - adds r0, r1, 0 - orrs r7, r0 - movs r0, 0x4A - adds r1, r7, 0 - bl SetGpuReg - ldr r1, =0x00003f3f - movs r0, 0x48 - bl SetGpuReg - ldr r2, =gBattle_WIN0H - ldrh r0, [r5, 0x24] - lsls r0, 8 - ldrh r1, [r5, 0x26] - orrs r0, r1 - strh r0, [r2] - ldr r1, =gBattle_WIN0V - movs r0, 0xA0 - strh r0, [r1] - ldr r0, =sub_8113D60 - str r0, [r5] - add sp, 0x1C - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8113BAC - - thumb_func_start sub_8113D60 -sub_8113D60: @ 8113D60 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _08113D7A - b _08113E72 -_08113D7A: - lsls r0, 2 - ldr r1, =_08113D8C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08113D8C: - .4byte _08113DA0 - .4byte _08113E02 - .4byte _08113E1C - .4byte _08113E58 - .4byte _08113E6C -_08113DA0: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08113E72 - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _08113DD0 - ldrh r1, [r4, 0x1E] - movs r2, 0x1E - ldrsh r0, [r4, r2] - cmp r0, 0xC - beq _08113DDE - adds r0, r1, 0x1 - strh r0, [r4, 0x1E] - b _08113DDE -_08113DD0: - ldrh r1, [r4, 0x20] - movs r2, 0x20 - ldrsh r0, [r4, r2] - cmp r0, 0x8 - beq _08113DDE - subs r0, r1, 0x1 - strh r0, [r4, 0x20] -_08113DDE: - ldrh r1, [r4, 0x20] - lsls r1, 8 - ldrh r0, [r4, 0x1E] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0xC - bne _08113E72 - movs r2, 0x20 - ldrsh r0, [r4, r2] - cmp r0, 0x8 - bne _08113E72 - b _08113E5E -_08113E02: - ldrh r0, [r4, 0x10] - subs r0, 0x8 - strh r0, [r4, 0x10] - adds r0, r4, 0 - bl sub_8114244 - movs r0, 0x10 - ldrsh r1, [r4, r0] - movs r2, 0x18 - ldrsh r0, [r4, r2] - cmp r1, r0 - bge _08113E72 - b _08113E5E -_08113E1C: - ldrh r0, [r4, 0x10] - subs r0, 0x8 - strh r0, [r4, 0x10] - adds r0, r4, 0 - bl sub_8114244 - ldrh r1, [r4, 0x24] - adds r1, 0x4 - strh r1, [r4, 0x24] - ldrh r0, [r4, 0x26] - subs r2, r0, 0x4 - strh r2, [r4, 0x26] - lsls r1, 16 - lsls r0, r2, 16 - cmp r1, r0 - blt _08113E3E - strh r2, [r4, 0x24] -_08113E3E: - ldr r3, =gBattle_WIN0H - ldrh r2, [r4, 0x24] - lsls r0, r2, 8 - ldrh r1, [r4, 0x26] - orrs r0, r1 - strh r0, [r3] - lsls r2, 16 - lsls r1, 16 - cmp r2, r1 - bne _08113E72 - b _08113E5E - .pool -_08113E58: - ldr r1, =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] -_08113E5E: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08113E72 - .pool -_08113E6C: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_08113E72: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8113D60 - - thumb_func_start sub_8113E78 -sub_8113E78: @ 8113E78 - push {r4-r7,lr} - sub sp, 0x1C - lsls r0, 24 - lsrs r6, r0, 24 - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - ldr r1, =gTasks - adds r5, r0, r1 - movs r1, 0x8 - ldrsh r0, [r5, r1] - cmp r0, 0x4 - bls _08113E94 - b _081140A6 -_08113E94: - lsls r0, 2 - ldr r1, =_08113EA8 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08113EA8: - .4byte _08113EBC - .4byte _08113F40 - .4byte _08113F84 - .4byte _08113FF0 - .4byte _08114058 -_08113EBC: - bl IsContest - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08113EF8 - ldr r0, =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_WIN0V - strh r1, [r0] - ldr r4, =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - adds r0, r6, 0 - bl DestroyAnimVisualTask - b _081140A6 - .pool -_08113EF8: - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0xE] - cmp r0, 0x1 - bne _08113F24 - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - ldr r1, =gBattle_BG2_X - b _08113F2E - .pool -_08113F24: - ldr r1, =0x00003f44 - movs r0, 0x50 - bl SetGpuReg - ldr r1, =gBattle_BG1_X -_08113F2E: - ldrh r0, [r1] - adds r0, 0xF0 - strh r0, [r1] - b _08114044 - .pool -_08113F40: - movs r1, 0xE - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _08113F68 - mov r0, sp - bl sub_80A6B30 - ldr r0, =gBattle_BG1_Y - ldrh r0, [r0] - strh r0, [r5, 0x1C] - mov r0, sp - ldrb r1, [r0, 0x8] - lsls r1, 4 - movs r0, 0 - movs r2, 0x20 - bl FillPalette - b _08113F78 - .pool -_08113F68: - ldr r0, =gBattle_BG2_Y - ldrh r0, [r0] - strh r0, [r5, 0x1C] - movs r0, 0 - movs r1, 0x90 - movs r2, 0x20 - bl FillPalette -_08113F78: - movs r0, 0x3 - bl sub_8114374 - b _08114044 - .pool -_08113F84: - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x1 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1F - movs r6, 0 - strh r0, [r5, 0x16] - ldrb r0, [r4] - movs r1, 0x2 - bl sub_80A861C - subs r0, 0x7 - strh r0, [r5, 0x14] - ldrh r1, [r5, 0x16] - subs r1, r0 - lsls r1, 8 - strh r1, [r5, 0x22] - ldrb r0, [r4] - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - subs r1, r0, 0x4 - strh r1, [r5, 0x24] - adds r0, 0x4 - strh r0, [r5, 0x26] - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - bne _08113FD8 - ldr r0, =0x0000fff4 - b _08113FDA - .pool -_08113FD8: - ldr r0, =0x0000ffc0 -_08113FDA: - strh r0, [r5, 0x18] - ldrh r0, [r5, 0x18] - strh r0, [r5, 0x10] - strh r0, [r5, 0x12] - movs r0, 0xC - strh r0, [r5, 0x1E] - movs r0, 0x8 - strh r0, [r5, 0x20] - b _08114044 - .pool -_08113FF0: - movs r1, 0xE - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _08114000 - ldr r0, =0x04000016 - b _08114002 - .pool -_08114000: - ldr r0, =0x0400001a -_08114002: - str r0, [sp, 0x10] - movs r3, 0 - add r4, sp, 0x10 - ldr r6, =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r7, r6, r0 -_08114010: - lsls r1, r3, 1 - adds r2, r1, r6 - ldrh r0, [r5, 0x1C] - adds r0, 0x9F - subs r0, r3 - strh r0, [r2] - adds r1, r7 - ldrh r0, [r5, 0x1C] - adds r0, 0x9F - subs r0, r3 - strh r0, [r1] - adds r0, r3, 0x1 - lsls r0, 16 - lsrs r3, r0, 16 - cmp r3, 0x6F - bls _08114010 - ldr r1, =0xa2600001 - str r1, [r4, 0x4] - movs r2, 0 - movs r0, 0x1 - strb r0, [r4, 0x8] - strb r2, [r4, 0x9] - ldr r0, [sp, 0x10] - ldr r2, [r4, 0x8] - bl ScanlineEffect_SetParams -_08114044: - ldrh r0, [r5, 0x8] - adds r0, 0x1 - strh r0, [r5, 0x8] - b _081140A6 - .pool -_08114058: - movs r1, 0xE - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _08114070 - ldr r1, =0x00003f3d - movs r0, 0x4A - bl SetGpuReg - b _08114078 - .pool -_08114070: - ldr r1, =0x00003f3b - movs r0, 0x4A - bl SetGpuReg -_08114078: - ldr r1, =0x00003f3f - movs r0, 0x48 - bl SetGpuReg - ldr r2, =gBattle_WIN0H - ldrh r0, [r5, 0x24] - lsls r0, 8 - ldrh r1, [r5, 0x26] - orrs r0, r1 - strh r0, [r2] - ldr r1, =gBattle_WIN0V - movs r0, 0xA0 - strh r0, [r1] - movs r0, 0 - strh r0, [r5, 0x8] - strh r0, [r5, 0xA] - strh r0, [r5, 0xC] - ldr r1, =0x0000080c - movs r0, 0x52 - bl SetGpuReg - ldr r0, =sub_81140C8 - str r0, [r5] -_081140A6: - add sp, 0x1C - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8113E78 - - thumb_func_start sub_81140C8 -sub_81140C8: @ 81140C8 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _081140E2 - b _08114232 -_081140E2: - lsls r0, 2 - ldr r1, =_081140F4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_081140F4: - .4byte _08114108 - .4byte _08114134 - .4byte _0811419C - .4byte _081141FE - .4byte _08114210 -_08114108: - ldrh r0, [r4, 0x12] - adds r0, 0x8 - strh r0, [r4, 0x12] - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r4, 0x16] - movs r3, 0x16 - ldrsh r1, [r4, r3] - cmp r0, r1 - blt _0811411E - strh r2, [r4, 0x12] -_0811411E: - adds r0, r4, 0 - bl sub_8114244 - movs r0, 0x12 - ldrsh r1, [r4, r0] - movs r2, 0x16 - ldrsh r0, [r4, r2] - cmp r1, r0 - beq _08114132 - b _08114232 -_08114132: - b _08114204 -_08114134: - movs r3, 0x26 - ldrsh r0, [r4, r3] - movs r2, 0x24 - ldrsh r1, [r4, r2] - subs r0, r1 - cmp r0, 0x3F - bgt _08114150 - ldrh r0, [r4, 0x24] - subs r0, 0x4 - strh r0, [r4, 0x24] - ldrh r0, [r4, 0x26] - adds r0, 0x4 - strh r0, [r4, 0x26] - b _08114154 -_08114150: - movs r0, 0x1 - strh r0, [r4, 0xA] -_08114154: - ldr r2, =gBattle_WIN0H - ldrh r0, [r4, 0x24] - lsls r0, 8 - ldrh r1, [r4, 0x26] - orrs r0, r1 - strh r0, [r2] - ldrh r0, [r4, 0x10] - adds r0, 0x8 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - ldrh r2, [r4, 0x14] - movs r3, 0x14 - ldrsh r1, [r4, r3] - cmp r0, r1 - blt _08114176 - strh r2, [r4, 0x10] -_08114176: - adds r0, r4, 0 - bl sub_8114244 - movs r0, 0x10 - ldrsh r1, [r4, r0] - movs r2, 0x14 - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _08114232 - movs r3, 0xA - ldrsh r0, [r4, r3] - cmp r0, 0 - beq _08114232 - movs r0, 0 - strh r0, [r4, 0xA] - b _08114204 - .pool -_0811419C: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08114232 - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _081141CC - ldrh r1, [r4, 0x1E] - movs r2, 0x1E - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _081141DA - subs r0, r1, 0x1 - strh r0, [r4, 0x1E] - b _081141DA -_081141CC: - ldrh r1, [r4, 0x20] - movs r3, 0x20 - ldrsh r0, [r4, r3] - cmp r0, 0xF - bgt _081141DA - adds r0, r1, 0x1 - strh r0, [r4, 0x20] -_081141DA: - ldrh r1, [r4, 0x20] - lsls r1, 8 - ldrh r0, [r4, 0x1E] - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08114232 - movs r2, 0x20 - ldrsh r0, [r4, r2] - cmp r0, 0x10 - bne _08114232 - b _08114204 -_081141FE: - ldr r1, =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] -_08114204: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08114232 - .pool -_08114210: - ldr r0, =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_WIN0V - strh r1, [r0] - ldr r4, =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - adds r0, r5, 0 - bl DestroyAnimVisualTask -_08114232: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81140C8 - - thumb_func_start sub_8114244 -sub_8114244: @ 8114244 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r6, r0, 0 - ldrh r0, [r6, 0x12] - ldrh r4, [r6, 0x10] - subs r0, r4 - lsls r0, 16 - asrs r1, r0, 16 - cmp r1, 0 - beq _08114338 - movs r2, 0x22 - ldrsh r0, [r6, r2] - bl __divsi3 - mov r8, r0 - movs r3, 0x14 - ldrsh r0, [r6, r3] - lsls r5, r0, 8 - lsls r0, r4, 16 - movs r4, 0 - cmp r0, 0 - ble _081142A4 - ldr r0, =gScanlineEffectRegBuffers - mov r12, r0 - ldr r7, =gScanlineEffect -_08114278: - lsls r2, r4, 16 - asrs r2, 16 - lsls r3, r2, 1 - ldrb r1, [r7, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r3, r0 - add r3, r12 - adds r1, r2, 0 - subs r1, 0x9F - ldrh r0, [r6, 0x1C] - subs r0, r1 - strh r0, [r3] - adds r2, 0x1 - lsls r2, 16 - lsrs r4, r2, 16 - asrs r2, 16 - movs r1, 0x10 - ldrsh r0, [r6, r1] - cmp r2, r0 - blt _08114278 -_081142A4: - ldrh r4, [r6, 0x10] - lsls r3, r4, 16 - asrs r1, r3, 16 - movs r2, 0x12 - ldrsh r0, [r6, r2] - cmp r1, r0 - bgt _081142EE - ldr r0, =gScanlineEffectRegBuffers - mov r12, r0 - ldr r7, =gScanlineEffect -_081142B8: - asrs r4, r3, 16 - cmp r4, 0 - blt _081142DA - asrs r1, r5, 8 - subs r1, r4 - lsls r3, r4, 1 - ldrb r2, [r7, 0x14] - lsls r0, r2, 4 - subs r0, r2 - lsls r0, 7 - adds r3, r0 - add r3, r12 - lsls r1, 16 - asrs r1, 16 - ldrh r2, [r6, 0x1C] - adds r1, r2 - strh r1, [r3] -_081142DA: - add r5, r8 - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - lsls r3, r4, 16 - asrs r1, r3, 16 - movs r2, 0x12 - ldrsh r0, [r6, r2] - cmp r1, r0 - ble _081142B8 -_081142EE: - movs r3, 0x1C - ldrsh r0, [r6, r3] - adds r0, 0x9F - lsls r2, r4, 16 - asrs r1, r2, 16 - subs r5, r0, r1 - movs r3, 0x16 - ldrsh r0, [r6, r3] - cmp r1, r0 - bge _08114366 - ldr r7, =gScanlineEffectRegBuffers - ldr r4, =gScanlineEffect -_08114306: - asrs r3, r2, 16 - cmp r3, 0 - blt _0811431E - lsls r2, r3, 1 - ldrb r1, [r4, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r7 - strh r5, [r2] - subs r5, 0x1 -_0811431E: - adds r0, r3, 0x1 - lsls r2, r0, 16 - asrs r1, r2, 16 - movs r3, 0x16 - ldrsh r0, [r6, r3] - cmp r1, r0 - blt _08114306 - b _08114366 - .pool -_08114338: - movs r1, 0x1C - ldrsh r0, [r6, r1] - adds r5, r0, 0 - adds r5, 0x9F - movs r4, 0 - ldr r3, =gScanlineEffectRegBuffers - movs r2, 0xF0 - lsls r2, 3 - adds r6, r3, r2 -_0811434A: - lsls r0, r4, 16 - asrs r0, 16 - lsls r2, r0, 1 - adds r1, r2, r3 - strh r5, [r1] - adds r2, r6 - strh r5, [r2] - subs r5, 0x1 - adds r0, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - asrs r0, 16 - cmp r0, 0x6F - ble _0811434A -_08114366: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8114244 - - thumb_func_start sub_8114374 -sub_8114374: @ 8114374 - push {r4-r7,lr} - lsls r0, 24 - lsrs r0, 24 - movs r4, 0 - ldr r7, =gSprites - movs r1, 0x3 - ands r0, r1 - lsls r5, r0, 2 - movs r0, 0xD - negs r0, r0 - adds r6, r0, 0 -_0811438A: - lsls r0, r4, 24 - lsrs r0, 24 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0xFF - beq _081143AA - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r7 - ldrb r0, [r1, 0x5] - ands r0, r6 - orrs r0, r5 - strb r0, [r1, 0x5] -_081143AA: - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - cmp r4, 0x3 - bls _0811438A - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8114374 - - thumb_func_start sub_81143C0 -sub_81143C0: @ 81143C0 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - ldr r6, =gBattleAnimAttacker - ldrb r0, [r6] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x1 - eors r0, r1 - negs r1, r0 - orrs r1, r0 - lsrs r4, r1, 31 - ldrb r0, [r6] - adds r1, r4, 0 - movs r2, 0x1 - bl sub_80A438C - ldr r0, =gSprites - mov r9, r0 - ldr r0, =gBattlerSpriteIds - mov r8, r0 - ldrb r0, [r6] - add r0, r8 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - add r1, r9 - adds r1, 0x3E - ldrb r2, [r1] - movs r7, 0x5 - negs r7, r7 - adds r0, r7, 0 - ands r0, r2 - strb r0, [r1] - ldrb r0, [r6] - movs r5, 0x2 - eors r0, r5 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0811444E - ldrb r0, [r6] - eors r0, r5 - movs r1, 0x1 - eors r4, r1 - adds r1, r4, 0 - movs r2, 0x1 - bl sub_80A438C - ldrb r0, [r6] - eors r0, r5 - add r0, r8 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r9 - adds r0, 0x3E - ldrb r2, [r0] - adds r1, r7, 0 - ands r1, r2 - strb r1, [r0] -_0811444E: - mov r0, r10 - bl DestroyAnimVisualTask - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81143C0 - - thumb_func_start sub_8114470 -sub_8114470: @ 8114470 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x1 - eors r0, r1 - negs r1, r0 - orrs r1, r0 - lsrs r5, r1, 31 - adds r0, r5, 0 - bl sub_80A477C - ldrb r1, [r4] - movs r0, 0x2 - eors r0, r1 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _081144AC - movs r0, 0x1 - eors r5, r0 - adds r0, r5, 0 - bl sub_80A477C -_081144AC: - adds r0, r6, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8114470 - - thumb_func_start sub_81144BC -sub_81144BC: @ 81144BC - push {r4,lr} - adds r4, r0, 0 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r2, [r4, 0x22] - adds r0, r2 - strh r0, [r4, 0x22] - ldrb r1, [r1, 0x4] - adds r0, r4, 0 - bl StartSpriteAnim - ldr r0, =sub_80A67D8 - str r0, [r4, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81144BC - - thumb_func_start sub_81144F8 -sub_81144F8: @ 81144F8 - push {r4-r7,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r7, r0, 24 - movs r6, 0 - ldr r0, =gBattle_WIN0H - strh r6, [r0] - ldr r0, =gBattle_WIN0V - strh r6, [r0] - ldr r1, =0x00003f3f - movs r0, 0x48 - bl SetGpuReg - ldr r1, =0x00003f3d - movs r0, 0x4A - bl SetGpuReg - movs r1, 0x80 - lsls r1, 8 - movs r0, 0 - bl SetGpuRegBits - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - ldr r1, =0x00000c08 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _0811455C - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_0811455C: - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _081145D6 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _081145D6 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - beq _0811458C - ldrb r0, [r4] - bl GetBattlerPosition - lsls r0, 24 - cmp r0, 0 - bne _081145D6 -_0811458C: - ldrb r0, [r4] - movs r5, 0x2 - eors r0, r5 - bl IsBattlerSpriteVisible - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _081145D6 - ldr r3, =gSprites - ldr r1, =gBattlerSpriteIds - ldrb r0, [r4] - eors r0, r5 - adds r0, r1 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r3 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - movs r6, 0x1 -_081145D6: - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08114614 - ldr r0, =gContestResources - ldr r0, [r0] - ldr r0, [r0, 0x18] - ldrh r5, [r0] - b _0811465C - .pool -_08114614: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08114640 - ldr r1, =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gEnemyParty - b _08114650 - .pool -_08114640: - ldr r1, =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty -_08114650: - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r5, r0, 16 -_0811465C: - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - adds r1, r4, 0 - adds r2, r5, 0 - bl sub_80A89C8 - lsls r0, 24 - lsrs r5, r0, 24 - mov r0, sp - bl sub_80A6B30 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gUnknown_08C1D210 - bl sub_80A6D48 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gUnknown_08C1D0AC - mov r2, sp - ldrh r2, [r2, 0xA] - bl sub_80A6CC0 - ldr r0, =gUnknown_08C1D1E8 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - ldr r2, =gBattle_BG1_X - ldr r0, =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r1, 0x20] - negs r0, r0 - adds r0, 0x60 - strh r0, [r2] - ldr r2, =gBattle_BG1_Y - ldrh r0, [r1, 0x22] - negs r0, r0 - adds r0, 0x20 - strh r0, [r2] - ldrb r0, [r1, 0x5] - lsrs r0, 4 - adds r0, 0x10 - adds r1, r0, 0 - ldr r2, =gBattleAnimArgs - movs r3, 0x2 - ldrsh r0, [r2, r3] - cmp r0, 0 - bne _08114708 - adds r0, r1, 0 - movs r1, 0 - bl sub_80A750C - b _08114714 - .pool -_08114708: - lsls r0, r1, 4 - ldrh r3, [r2, 0x4] - movs r1, 0x10 - movs r2, 0xB - bl BlendPalette -_08114714: - ldr r1, =gTasks - lsls r0, r7, 2 - adds r0, r7 - lsls r0, 3 - adds r0, r1 - strh r5, [r0, 0x8] - ldr r2, =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r0, 0xA] - ldrh r1, [r2, 0x2] - strh r1, [r0, 0xC] - ldrh r1, [r2, 0x4] - strh r1, [r0, 0xE] - strh r6, [r0, 0x14] - ldr r1, =sub_8114748 - str r1, [r0] - add sp, 0x10 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81144F8 - - thumb_func_start sub_8114748 -sub_8114748: @ 8114748 - push {r4-r6,lr} - sub sp, 0x10 - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r4, r0, r1 - ldrh r0, [r4, 0x1C] - adds r0, 0x4 - movs r5, 0 - strh r0, [r4, 0x1C] - ldr r2, =gBattle_BG1_X - ldrh r3, [r2] - subs r1, r3, 0x4 - strh r1, [r2] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x80 - beq _08114776 - b _08114886 -_08114776: - strh r5, [r4, 0x1C] - adds r0, r3, 0 - adds r0, 0x7C - strh r0, [r2] - ldrh r0, [r4, 0x1E] - adds r0, 0x1 - strh r0, [r4, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - bne _08114824 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - ldr r5, =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r5 - ldrb r0, [r1, 0x5] - lsrs r0, 4 - adds r0, 0x10 - adds r1, r0, 0 - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0 - bne _081147B8 - adds r0, r1, 0 - movs r1, 0x1 - bl sub_80A750C -_081147B8: - movs r0, 0x8 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r5 - bl DestroySprite - mov r0, sp - bl sub_80A6B30 - mov r0, sp - ldrb r0, [r0, 0x9] - bl sub_80A6C68 - movs r1, 0x14 - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _08114886 - ldr r2, =gBattlerSpriteIds - ldr r0, =gBattleAnimAttacker - ldrb r1, [r0] - movs r0, 0x2 - eors r0, r1 - adds r0, r2 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r5 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] - b _08114886 - .pool -_08114824: - cmp r0, 0x3 - bne _08114886 - ldr r0, =gBattle_WIN0H - strh r5, [r0] - ldr r0, =gBattle_WIN0V - strh r5, [r0] - ldr r4, =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08114856 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_08114856: - movs r0, 0 - bl GetGpuReg - adds r1, r0, 0 - movs r2, 0x80 - lsls r2, 8 - adds r0, r2, 0 - eors r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - adds r0, r6, 0 - bl DestroyAnimVisualTask -_08114886: - add sp, 0x10 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8114748 - - thumb_func_start sub_811489C -sub_811489C: @ 811489C - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - ldr r0, =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r0, r2] - adds r2, r0, 0 - cmp r1, 0x7 - bhi _08114900 - lsls r0, r1, 2 - ldr r1, =_081148C4 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_081148C4: - .4byte _081148E4 - .4byte _081148E4 - .4byte _081148E4 - .4byte _081148E4 - .4byte _081148F0 - .4byte _081148F4 - .4byte _081148F8 - .4byte _081148FC -_081148E4: - ldrb r0, [r2] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r2, r0, 24 - b _08114902 -_081148F0: - movs r4, 0 - b _08114908 -_081148F4: - movs r4, 0x2 - b _08114908 -_081148F8: - movs r4, 0x1 - b _08114908 -_081148FC: - movs r4, 0x3 - b _08114908 -_08114900: - movs r2, 0xFF -_08114902: - movs r0, 0 - cmp r0, 0 - beq _0811492E -_08114908: - adds r0, r4, 0 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r4, r0, 24 - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0811492C - ldr r0, =gBattlerSpriteIds - adds r0, r4, r0 - ldrb r2, [r0] - b _0811492E - .pool -_0811492C: - movs r2, 0xFF -_0811492E: - cmp r2, 0xFF - beq _0811494A - ldr r1, =gSprites - lsls r0, r2, 4 - adds r0, r2 - lsls r0, 2 - adds r0, r1 - ldrb r0, [r0, 0x5] - lsrs r0, 4 - adds r0, 0x10 - ldr r1, =gBattleAnimArgs - ldrb r1, [r1, 0x2] - bl sub_80A750C -_0811494A: - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_811489C - - thumb_func_start sub_8114960 -sub_8114960: @ 8114960 - push {lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r2, =gAnimMoveTurn - ldrb r0, [r2] - cmp r0, 0x1 - bhi _08114974 - ldr r1, =gBattleAnimArgs - movs r0, 0 - strh r0, [r1, 0xE] -_08114974: - ldrb r0, [r2] - cmp r0, 0x2 - bne _08114980 - ldr r1, =gBattleAnimArgs - movs r0, 0x1 - strh r0, [r1, 0xE] -_08114980: - adds r0, r3, 0 - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .pool - thumb_func_end sub_8114960 - - thumb_func_start sub_8114994 -sub_8114994: @ 8114994 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x20] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x22] - movs r0, 0x14 - strh r0, [r4, 0x2E] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x36] - ldr r0, =0x0000ffd8 - strh r0, [r4, 0x38] - adds r0, r4, 0 - bl sub_80A68D4 - ldr r0, =sub_81149FC - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8114994 - - thumb_func_start sub_81149FC -sub_81149FC: @ 81149FC - push {r4,r5,lr} - adds r5, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _08114A50 - ldrh r0, [r5, 0x24] - ldrh r1, [r5, 0x20] - adds r0, r1 - movs r1, 0 - strh r0, [r5, 0x20] - ldrh r0, [r5, 0x26] - ldrh r2, [r5, 0x22] - adds r0, r2 - strh r0, [r5, 0x22] - strh r1, [r5, 0x26] - strh r1, [r5, 0x24] - movs r0, 0x14 - strh r0, [r5, 0x2E] - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x32] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - strh r0, [r5, 0x36] - movs r0, 0x28 - strh r0, [r5, 0x38] - adds r0, r5, 0 - bl sub_80A68D4 - ldr r0, =sub_8114A60 - str r0, [r5, 0x1C] -_08114A50: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81149FC - - thumb_func_start sub_8114A60 -sub_8114A60: @ 8114A60 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _08114A74 - adds r0, r4, 0 - bl DestroyAnimSprite -_08114A74: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8114A60 - - thumb_func_start sub_8114A7C -sub_8114A7C: @ 8114A7C - push {r4-r6,lr} - adds r6, r0, 0 - movs r1, 0x1 - bl sub_80A6980 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08114A9C - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x4] - negs r0, r0 - strh r0, [r1, 0x4] -_08114A9C: - ldr r4, =gBattleAnimArgs - ldrh r0, [r4, 0x8] - strh r0, [r6, 0x2E] - ldr r5, =gBattleAnimTarget - ldrb r0, [r5] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r1, [r4, 0x4] - adds r0, r1 - strh r0, [r6, 0x32] - ldrb r0, [r5] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r4, [r4, 0x6] - adds r0, r4 - strh r0, [r6, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r6, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8114A7C - - thumb_func_start sub_8114AF0 -sub_8114AF0: @ 8114AF0 - push {r4-r7,lr} - mov r7, r8 - push {r7} - adds r6, r0, 0 - movs r1, 0x1 - bl sub_80A69CC - ldr r4, =gBattleAnimTarget - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord2 - lsls r0, 24 - lsrs r7, r0, 24 - bl Random2 - movs r4, 0x1F - adds r5, r4, 0 - ands r5, r0 - bl Random2 - ands r4, r0 - adds r1, r5, 0 - cmp r1, 0x10 - ble _08114B38 - movs r0, 0x10 - subs r0, r1 - lsls r0, 16 - lsrs r5, r0, 16 -_08114B38: - lsls r0, r4, 16 - asrs r1, r0, 16 - cmp r1, 0x10 - ble _08114B48 - movs r0, 0x10 - subs r0, r1 - lsls r0, 16 - lsrs r4, r0, 16 -_08114B48: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x4] - strh r0, [r6, 0x2E] - mov r1, r8 - adds r0, r1, r5 - strh r0, [r6, 0x32] - adds r0, r7, r4 - strh r0, [r6, 0x36] - ldr r0, =sub_80A6EEC - str r0, [r6, 0x1C] - ldr r1, =move_anim_8074EE0 - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8114AF0 - - thumb_func_start sub_8114B80 -sub_8114B80: @ 8114B80 - push {r4-r6,lr} - adds r5, r0, 0 - ldrh r2, [r5, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - adds r1, 0x1 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r5, 0x4] - ldr r6, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0 - bne _08114BF4 - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r2, [r6, 0x2] - adds r0, r2 - strh r0, [r5, 0x20] - ldrb r0, [r4] - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldrh r3, [r6, 0x4] - adds r0, r3 - strh r0, [r5, 0x22] - movs r1, 0x2 - ldrsh r0, [r6, r1] - movs r2, 0x1 - negs r2, r2 - adds r1, r2, 0 - cmp r0, 0 - ble _08114BDA - movs r1, 0x1 -_08114BDA: - strh r1, [r5, 0x2E] - ldr r0, =sub_8114C10 - b _08114C02 - .pool -_08114BF4: - ldrh r0, [r6, 0x2] - strh r0, [r5, 0x20] - ldrh r0, [r6, 0x4] - strh r0, [r5, 0x22] - negs r0, r0 - strh r0, [r5, 0x26] - ldr r0, =sub_8114C4C -_08114C02: - str r0, [r5, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8114B80 - - thumb_func_start sub_8114C10 -sub_8114C10: @ 8114C10 - push {lr} - adds r2, r0, 0 - ldrh r0, [r2, 0x30] - adds r0, 0x1 - strh r0, [r2, 0x30] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _08114C2E - movs r0, 0 - strh r0, [r2, 0x30] - ldrh r0, [r2, 0x2E] - ldrh r1, [r2, 0x20] - adds r0, r1 - strh r0, [r2, 0x20] -_08114C2E: - ldrh r0, [r2, 0x22] - subs r0, 0x4 - strh r0, [r2, 0x22] - lsls r0, 16 - asrs r0, 16 - movs r1, 0x4 - negs r1, r1 - cmp r0, r1 - bge _08114C46 - adds r0, r2, 0 - bl DestroyAnimSprite -_08114C46: - pop {r0} - bx r0 - thumb_func_end sub_8114C10 - - thumb_func_start sub_8114C4C -sub_8114C4C: @ 8114C4C - push {lr} - adds r3, r0, 0 - movs r0, 0x2E - ldrsh r1, [r3, r0] - cmp r1, 0 - beq _08114C5E - cmp r1, 0x1 - beq _08114C74 - b _08114CB6 -_08114C5E: - ldrh r0, [r3, 0x26] - adds r0, 0x4 - strh r0, [r3, 0x26] - lsls r0, 16 - cmp r0, 0 - blt _08114CB6 - strh r1, [r3, 0x26] - ldrh r0, [r3, 0x2E] - adds r0, 0x1 - strh r0, [r3, 0x2E] - b _08114CB6 -_08114C74: - ldrh r0, [r3, 0x30] - adds r0, 0x1 - strh r0, [r3, 0x30] - lsls r0, 16 - cmp r0, 0 - ble _08114CB6 - movs r0, 0 - strh r0, [r3, 0x30] - movs r1, 0x3E - adds r1, r3 - mov r12, r1 - ldrb r2, [r1] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x32] - adds r0, 0x1 - strh r0, [r3, 0x32] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xA - bne _08114CB6 - adds r0, r3, 0 - bl DestroyAnimSprite -_08114CB6: - pop {r0} - bx r0 - thumb_func_end sub_8114C4C - - thumb_func_start sub_8114CBC -sub_8114CBC: @ 8114CBC - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r1, r0, r1 - ldr r0, =gBattleAnimArgs - movs r3, 0 - ldrsh r0, [r0, r3] - cmp r0, 0 - bne _08114CE8 - ldr r0, =sub_8114CFC - b _08114CEA - .pool -_08114CE8: - ldr r0, =sub_8114EB4 -_08114CEA: - str r0, [r1] - ldr r1, [r1] - adds r0, r2, 0 - bl _call_via_r1 - pop {r0} - bx r0 - .pool - thumb_func_end sub_8114CBC - - thumb_func_start sub_8114CFC -sub_8114CFC: @ 8114CFC - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bls _08114D16 - b _08114EAA -_08114D16: - lsls r0, 2 - ldr r1, =_08114D28 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08114D28: - .4byte _08114D3C - .4byte _08114DC4 - .4byte _08114DD4 - .4byte _08114E78 - .4byte _08114E8C -_08114D3C: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1C] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1E] - cmp r0, 0x1 - bne _08114D70 - ldr r0, =gBattle_BG1_X - ldrh r0, [r0] - strh r0, [r4, 0x20] - ldr r0, =gBattle_BG1_Y - b _08114D78 - .pool -_08114D70: - ldr r0, =gBattle_BG2_X - ldrh r0, [r0] - strh r0, [r4, 0x20] - ldr r0, =gBattle_BG2_Y -_08114D78: - ldrh r0, [r0] - strh r0, [r4, 0x22] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - adds r1, r0, 0 - subs r1, 0x20 - strh r1, [r4, 0x24] - adds r0, 0x20 - strh r0, [r4, 0x26] - cmp r1, 0 - bge _08114D9A - movs r0, 0 - strh r0, [r4, 0x24] -_08114D9A: - ldr r2, =gSprites - movs r3, 0x1C - ldrsh r1, [r4, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] - b _08114E7E - .pool -_08114DC4: - ldrb r0, [r4, 0x1E] - movs r2, 0x24 - ldrsh r1, [r4, r2] - movs r3, 0x26 - ldrsh r2, [r4, r3] - bl sub_81150E0 - b _08114E7E -_08114DD4: - ldrh r0, [r4, 0xC] - adds r0, 0x6 - movs r1, 0x7F - ands r0, r1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x10] - adds r0, 0x1 - strh r0, [r4, 0x10] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x2 - ble _08114DF6 - movs r0, 0 - strh r0, [r4, 0x10] - ldrh r0, [r4, 0xE] - adds r0, 0x1 - strh r0, [r4, 0xE] -_08114DF6: - ldr r1, =gSineTable - movs r2, 0xC - ldrsh r0, [r4, r2] - lsls r0, 1 - adds r0, r1 - ldrh r0, [r0] - lsls r0, 16 - asrs r0, 20 - ldrh r3, [r4, 0xE] - adds r2, r0, r3 - strh r2, [r4, 0x12] - movs r1, 0x1E - ldrsh r0, [r4, r1] - cmp r0, 0x1 - bne _08114E20 - ldr r1, =gBattle_BG1_Y - b _08114E22 - .pool -_08114E20: - ldr r1, =gBattle_BG2_Y -_08114E22: - ldrh r0, [r4, 0x22] - subs r0, r2 - strh r0, [r1] - movs r2, 0x12 - ldrsh r0, [r4, r2] - cmp r0, 0x3F - ble _08114EAA - ldrh r0, [r4, 0x24] - movs r1, 0x78 - subs r2, r1, r0 - strh r2, [r4, 0x12] - movs r3, 0x1E - ldrsh r0, [r4, r3] - cmp r0, 0x1 - bne _08114E4C - ldr r1, =gBattle_BG1_Y - b _08114E4E - .pool -_08114E4C: - ldr r1, =gBattle_BG2_Y -_08114E4E: - ldrh r0, [r4, 0x22] - subs r0, r2 - strh r0, [r1] - ldr r2, =gSprites - movs r1, 0x1C - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - ldrh r2, [r1, 0x20] - movs r3, 0x88 - lsls r3, 1 - adds r0, r3, 0 - subs r0, r2 - strh r0, [r1, 0x24] - b _08114E7E - .pool -_08114E78: - ldr r1, =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] -_08114E7E: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08114EAA - .pool -_08114E8C: - adds r0, r2, 0 - bl DestroyAnimVisualTask - ldr r2, =gSprites - movs r0, 0x1C - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x4 - orrs r1, r2 - strb r1, [r0] -_08114EAA: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8114CFC - - thumb_func_start sub_8114EB4 -sub_8114EB4: @ 8114EB4 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gSprites - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r2 - adds r3, r1, 0 - adds r3, 0x3E - ldrb r0, [r3] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r3] - movs r4, 0 - strh r4, [r1, 0x24] - strh r4, [r1, 0x26] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08114F00 - ldr r0, =gBattle_BG1_Y - b _08114F02 - .pool -_08114F00: - ldr r0, =gBattle_BG2_Y -_08114F02: - strh r4, [r0] - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8114EB4 - - thumb_func_start sub_8114F14 -sub_8114F14: @ 8114F14 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r1, r0, r1 - ldr r0, =gBattleAnimArgs - movs r3, 0 - ldrsh r0, [r0, r3] - cmp r0, 0 - bne _08114F40 - ldr r0, =sub_8114F54 - b _08114F42 - .pool -_08114F40: - ldr r0, =sub_8114FD8 -_08114F42: - str r0, [r1] - ldr r1, [r1] - adds r0, r2, 0 - bl _call_via_r1 - pop {r0} - bx r0 - .pool - thumb_func_end sub_8114F14 - - thumb_func_start sub_8114F54 -sub_8114F54: @ 8114F54 - push {r4,r5,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r5, [r4, r0] - cmp r5, 0 - beq _08114F78 - cmp r5, 0x1 - beq _08114FCC - b _08114FD2 - .pool -_08114F78: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1C] - ldr r3, =gSprites - movs r0, 0x1C - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - adds r0, 0x3E - ldrb r2, [r0] - movs r1, 0x5 - negs r1, r1 - ands r1, r2 - strb r1, [r0] - movs r0, 0x1C - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r3 - strh r5, [r0, 0x24] - movs r1, 0x1C - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r3 - ldrh r2, [r1, 0x22] - movs r0, 0xA0 - subs r0, r2 - strh r0, [r1, 0x26] - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _08114FD2 - .pool -_08114FCC: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_08114FD2: - pop {r4,r5} - pop {r0} - bx r0 - thumb_func_end sub_8114F54 - - thumb_func_start sub_8114FD8 -sub_8114FD8: @ 8114FD8 - push {r4,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0x4 - bhi _081150DA - lsls r0, 2 - ldr r1, =_08115004 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08115004: - .4byte _08115018 - .4byte _0811506C - .4byte _0811507A - .4byte _08115094 - .4byte _081150D4 -_08115018: - movs r0, 0 - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1C] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl sub_80A8364 - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1E] - cmp r0, 0x1 - bne _08115044 - ldr r0, =gBattle_BG1_X - b _08115046 - .pool -_08115044: - ldr r0, =gBattle_BG2_X -_08115046: - ldrh r0, [r0] - strh r0, [r4, 0x20] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - adds r1, r0, 0 - subs r1, 0x20 - strh r1, [r4, 0x24] - adds r0, 0x20 - strh r0, [r4, 0x26] - b _081150C2 - .pool -_0811506C: - ldrb r0, [r4, 0x1E] - movs r1, 0x26 - ldrsh r2, [r4, r1] - movs r1, 0 - bl sub_81150E0 - b _081150C2 -_0811507A: - ldr r2, =gSprites - movs r0, 0x1C - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x60 - strh r1, [r0, 0x26] - b _081150C2 - .pool -_08115094: - ldr r2, =gSprites - movs r0, 0x1C - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - subs r1, 0x8 - strh r1, [r0, 0x26] - movs r0, 0x1C - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x26 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _081150DA - ldr r1, =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] -_081150C2: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _081150DA - .pool -_081150D4: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_081150DA: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8114FD8 - - thumb_func_start sub_81150E0 -sub_81150E0: @ 81150E0 - push {r4-r6,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - lsls r1, 16 - lsrs r1, 16 - lsls r2, 16 - lsrs r4, r2, 16 - cmp r0, 0x1 - bne _08115104 - ldr r0, =gBattle_BG1_X - ldrh r3, [r0] - ldr r0, =0x04000014 - b _0811510A - .pool -_08115104: - ldr r0, =gBattle_BG2_X - ldrh r3, [r0] - ldr r0, =0x04000018 -_0811510A: - str r0, [sp] - lsls r0, r1, 16 - cmp r0, 0 - bge _08115114 - movs r1, 0 -_08115114: - lsls r2, r1, 16 - lsls r0, r4, 16 - asrs r4, r0, 16 - cmp r2, r0 - bge _08115140 - ldr r5, =gScanlineEffectRegBuffers - movs r0, 0xF0 - lsls r0, 3 - adds r6, r5, r0 -_08115126: - asrs r2, 16 - lsls r1, r2, 1 - adds r0, r1, r5 - strh r3, [r0] - adds r1, r6 - strh r3, [r1] - adds r2, 0x1 - lsls r2, 16 - lsrs r1, r2, 16 - lsls r2, r1, 16 - asrs r0, r2, 16 - cmp r0, r4 - blt _08115126 -_08115140: - lsls r1, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - bgt _0811516E - ldr r4, =gScanlineEffectRegBuffers - lsls r0, r3, 16 - asrs r0, 16 - adds r3, r0, 0 - adds r3, 0xF0 - movs r0, 0xF0 - lsls r0, 3 - adds r5, r4, r0 -_08115158: - asrs r2, r1, 16 - lsls r1, r2, 1 - adds r0, r1, r4 - strh r3, [r0] - adds r1, r5 - strh r3, [r1] - adds r2, 0x1 - lsls r1, r2, 16 - asrs r0, r1, 16 - cmp r0, 0x9F - ble _08115158 -_0811516E: - ldr r0, =0xa2600001 - str r0, [sp, 0x4] - mov r1, sp - movs r2, 0 - movs r0, 0x1 - strb r0, [r1, 0x8] - mov r0, sp - strb r2, [r0, 0x9] - ldr r0, [sp] - ldr r1, [sp, 0x4] - ldr r2, [sp, 0x8] - bl ScanlineEffect_SetParams - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81150E0 - - thumb_func_start sub_81151A0 -sub_81151A0: @ 81151A0 - push {r4-r7,lr} - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r2, 0 - ldrsh r1, [r0, r2] - adds r7, r0, 0 - cmp r1, 0 - bne _081151BC - ldr r0, =gBattleAnimAttacker - b _081151BE - .pool -_081151BC: - ldr r0, =gBattleAnimTarget -_081151BE: - ldrb r4, [r0] - movs r6, 0x18 - adds r1, r7, 0 - movs r2, 0x2 - ldrsh r0, [r1, r2] - cmp r0, 0x1 - bne _081151DA - negs r0, r6 - lsls r0, 16 - lsrs r6, r0, 16 - movs r2, 0x4 - ldrsh r0, [r1, r2] - negs r0, r0 - strh r0, [r1, 0x4] -_081151DA: - adds r0, r4, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - adds r0, r6 - strh r0, [r5, 0x20] - adds r0, r4, 0 - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x1E - strh r0, [r5, 0x22] - ldrh r1, [r7, 0xA] - strh r1, [r5, 0x2E] - ldrh r1, [r7, 0x4] - ldrh r2, [r5, 0x20] - adds r1, r2 - strh r1, [r5, 0x32] - ldrh r1, [r7, 0x6] - adds r0, r1 - strh r0, [r5, 0x36] - ldrh r0, [r7, 0x8] - strh r0, [r5, 0x38] - adds r0, r5, 0 - bl sub_80A68D4 - ldr r0, =sub_8115228 - str r0, [r5, 0x1C] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81151A0 - - thumb_func_start sub_8115228 -sub_8115228: @ 8115228 - push {r4,lr} - adds r4, r0, 0 - bl TranslateAnimArc - lsls r0, 24 - cmp r0, 0 - beq _0811523C - adds r0, r4, 0 - bl DestroyAnimSprite -_0811523C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8115228 - - thumb_func_start sub_8115244 -sub_8115244: @ 8115244 - push {r4-r6,lr} - adds r6, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08115260 - ldr r0, =gBattleAnimAttacker - b _08115262 - .pool -_08115260: - ldr r0, =gBattleAnimTarget -_08115262: - ldrb r5, [r0] - adds r0, r5, 0 - movs r1, 0 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - ldr r2, =0x0000fff0 - adds r0, r2 - ldr r4, =gBattleAnimArgs - movs r3, 0x2 - ldrsh r1, [r4, r3] - lsls r1, 5 - adds r0, r1 - strh r0, [r6, 0x20] - adds r0, r5, 0 - bl GetBattlerYCoordWithElevation - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x20 - strh r0, [r6, 0x22] - ldrh r2, [r6, 0x4] - lsls r1, r2, 22 - lsrs r1, 22 - movs r3, 0x2 - ldrsh r0, [r4, r3] - lsls r0, 3 - adds r1, r0 - ldr r3, =0x000003ff - adds r0, r3, 0 - ands r1, r0 - ldr r0, =0xfffffc00 - ands r0, r2 - orrs r0, r1 - strh r0, [r6, 0x4] - ldr r1, =DestroyAnimSprite - adds r0, r6, 0 - bl StoreSpriteCallbackInData6 - ldrh r0, [r4, 0x4] - strh r0, [r6, 0x2E] - ldr r0, =sub_80A64B0 - str r0, [r6, 0x1C] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115244 - - thumb_func_start sub_81152DC -sub_81152DC: @ 81152DC - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - ldr r0, =gBattleAnimArgs - ldrh r2, [r0, 0x2] - movs r3, 0x2 - ldrsh r1, [r0, r3] - adds r6, r0, 0 - cmp r1, 0 - beq _08115308 - adds r0, r2, 0x3 - b _08115314 - .pool -_08115308: - ldr r0, =gAnimMovePower - ldrh r0, [r0] - movs r1, 0xA - bl __udivsi3 - adds r0, 0x3 -_08115314: - strh r0, [r4, 0x26] - strh r0, [r4, 0x24] - adds r1, r6, 0 - ldrh r0, [r1, 0x4] - strh r0, [r4, 0xE] - movs r2, 0 - ldrsh r0, [r1, r2] - cmp r0, 0x4 - beq _08115340 - cmp r0, 0x5 - bne _08115380 - ldr r0, =gBattle_BG3_X - ldrh r0, [r0] - strh r0, [r4, 0x22] - ldr r0, =sub_81153AC - b _0811539E - .pool -_08115340: - movs r0, 0 - strh r0, [r4, 0x22] - movs r5, 0 -_08115346: - lsls r0, r5, 24 - lsrs r0, 24 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _08115370 - movs r3, 0x22 - ldrsh r0, [r4, r3] - adds r0, 0x9 - lsls r0, 1 - adds r1, r4, 0 - adds r1, 0x8 - adds r1, r0 - ldr r0, =gBattlerSpriteIds - adds r0, r5, r0 - ldrb r0, [r0] - strh r0, [r1] - ldrh r0, [r4, 0x22] - adds r0, 0x1 - strh r0, [r4, 0x22] -_08115370: - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0x3 - bls _08115346 - b _0811539C - .pool -_08115380: - ldrb r0, [r6] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x1A] - cmp r0, 0xFF - bne _08115398 - adds r0, r5, 0 - bl DestroyAnimVisualTask - b _081153A0 -_08115398: - movs r0, 0x1 - strh r0, [r4, 0x22] -_0811539C: - ldr r0, =sub_81154A4 -_0811539E: - str r0, [r4] -_081153A0: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81152DC - - thumb_func_start sub_81153AC -sub_81153AC: @ 81153AC - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r3, r0, r1 - movs r0, 0x8 - ldrsh r1, [r3, r0] - cmp r1, 0x1 - beq _08115430 - cmp r1, 0x1 - bgt _081153D4 - cmp r1, 0 - beq _081153DA - b _0811549C - .pool -_081153D4: - cmp r1, 0x2 - beq _08115490 - b _0811549C -_081153DA: - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0811549C - strh r1, [r3, 0xA] - ldrh r1, [r3, 0xC] - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _08115404 - ldr r1, =gBattle_BG3_X - ldrh r0, [r3, 0x26] - ldrh r2, [r3, 0x22] - adds r0, r2 - strh r0, [r1] - b _0811540E - .pool -_08115404: - ldr r0, =gBattle_BG3_X - ldrh r1, [r3, 0x22] - ldrh r2, [r3, 0x26] - subs r1, r2 - strh r1, [r0] -_0811540E: - ldrh r0, [r3, 0xC] - adds r0, 0x1 - strh r0, [r3, 0xC] - lsls r0, 16 - asrs r0, 16 - movs r2, 0xE - ldrsh r1, [r3, r2] - cmp r0, r1 - bne _0811549C - movs r0, 0 - strh r0, [r3, 0xC] - ldrh r0, [r3, 0x24] - subs r0, 0x1 - strh r0, [r3, 0x24] - b _08115484 - .pool -_08115430: - ldrh r0, [r3, 0xA] - adds r0, 0x1 - strh r0, [r3, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0811549C - movs r0, 0 - strh r0, [r3, 0xA] - ldrh r0, [r3, 0xC] - ands r1, r0 - cmp r1, 0 - bne _0811545C - ldr r1, =gBattle_BG3_X - ldrh r0, [r3, 0x24] - ldrh r2, [r3, 0x22] - adds r0, r2 - strh r0, [r1] - b _08115466 - .pool -_0811545C: - ldr r0, =gBattle_BG3_X - ldrh r1, [r3, 0x22] - ldrh r2, [r3, 0x24] - subs r1, r2 - strh r1, [r0] -_08115466: - ldrh r0, [r3, 0xC] - adds r0, 0x1 - strh r0, [r3, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _0811549C - movs r0, 0 - strh r0, [r3, 0xC] - ldrh r0, [r3, 0x24] - subs r0, 0x1 - strh r0, [r3, 0x24] - lsls r0, 16 - cmp r0, 0 - bne _0811549C -_08115484: - ldrh r0, [r3, 0x8] - adds r0, 0x1 - strh r0, [r3, 0x8] - b _0811549C - .pool -_08115490: - ldr r1, =gBattle_BG3_X - ldrh r0, [r3, 0x22] - strh r0, [r1] - adds r0, r2, 0 - bl DestroyAnimVisualTask -_0811549C: - pop {r0} - bx r0 - .pool - thumb_func_end sub_81153AC - - thumb_func_start sub_81154A4 -sub_81154A4: @ 81154A4 - push {r4-r7,lr} - lsls r0, 24 - lsrs r3, r0, 24 - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r5, [r4, r0] - cmp r5, 0x1 - beq _08115504 - cmp r5, 0x1 - bgt _081154CC - cmp r5, 0 - beq _081154D2 - b _0811557E - .pool -_081154CC: - cmp r5, 0x2 - beq _08115540 - b _0811557E -_081154D2: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0811557E - strh r5, [r4, 0xA] - adds r0, r4, 0 - bl sub_8115588 - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - movs r2, 0xE - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _0811557E - strh r5, [r4, 0xC] - ldrh r0, [r4, 0x24] - subs r0, 0x1 - strh r0, [r4, 0x24] - b _08115538 -_08115504: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - movs r5, 0 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _0811557E - strh r5, [r4, 0xA] - adds r0, r4, 0 - bl sub_8115588 - ldrh r0, [r4, 0xC] - adds r0, 0x1 - strh r0, [r4, 0xC] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _0811557E - strh r5, [r4, 0xC] - ldrh r0, [r4, 0x24] - subs r0, 0x1 - strh r0, [r4, 0x24] - lsls r0, 16 - cmp r0, 0 - bne _0811557E -_08115538: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _0811557E -_08115540: - movs r2, 0 - movs r7, 0x22 - ldrsh r0, [r4, r7] - cmp r2, r0 - bge _08115578 - ldr r0, =gSprites - mov r12, r0 - adds r5, r4, 0 - adds r5, 0x8 - movs r6, 0 -_08115554: - adds r0, r2, 0 - adds r0, 0x9 - lsls r0, 1 - adds r0, r5, r0 - movs r7, 0 - ldrsh r1, [r0, r7] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r12 - strh r6, [r0, 0x24] - adds r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - movs r1, 0x22 - ldrsh r0, [r4, r1] - cmp r2, r0 - blt _08115554 -_08115578: - adds r0, r3, 0 - bl DestroyAnimVisualTask -_0811557E: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81154A4 - - thumb_func_start sub_8115588 -sub_8115588: @ 8115588 - push {r4-r7,lr} - adds r3, r0, 0 - ldrh r1, [r3, 0xC] - movs r4, 0x1 - adds r0, r4, 0 - ands r0, r1 - cmp r0, 0 - bne _081155B0 - movs r0, 0x24 - ldrsh r1, [r3, r0] - lsrs r0, r1, 31 - adds r1, r0 - asrs r1, 1 - ldrh r2, [r3, 0x24] - adds r0, r4, 0 - ands r0, r2 - adds r1, r0 - lsls r1, 16 - lsrs r4, r1, 16 - b _081155C0 -_081155B0: - movs r1, 0x24 - ldrsh r0, [r3, r1] - lsrs r1, r0, 31 - adds r0, r1 - asrs r0, 1 - negs r0, r0 - lsls r0, 16 - lsrs r4, r0, 16 -_081155C0: - movs r2, 0 - movs r7, 0x22 - ldrsh r0, [r3, r7] - cmp r2, r0 - bge _081155F4 - ldr r6, =gSprites - adds r5, r3, 0 - adds r5, 0x8 -_081155D0: - adds r0, r2, 0 - adds r0, 0x9 - lsls r0, 1 - adds r0, r5, r0 - movs r7, 0 - ldrsh r1, [r0, r7] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - strh r4, [r0, 0x24] - adds r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - movs r1, 0x22 - ldrsh r0, [r3, r1] - cmp r2, r0 - blt _081155D0 -_081155F4: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115588 - - thumb_func_start AnimTask_IsPowerOver99 -AnimTask_IsPowerOver99: @ 8115600 - push {lr} - lsls r0, 24 - lsrs r1, r0, 24 - ldr r3, =gBattleAnimArgs - movs r2, 0 - ldr r0, =gAnimMovePower - ldrh r0, [r0] - cmp r0, 0x63 - bls _08115614 - movs r2, 0x1 -_08115614: - strh r2, [r3, 0x1E] - adds r0, r1, 0 - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_IsPowerOver99 - - thumb_func_start sub_8115628 -sub_8115628: @ 8115628 - push {r4-r7,lr} - lsls r0, 24 - lsrs r7, r0, 24 - ldr r2, =gBattleAnimArgs - ldrh r1, [r2] - movs r0, 0x1 - ands r0, r1 - adds r6, r2, 0 - cmp r0, 0 - beq _08115648 - ldr r0, =gBattleAnimTarget - b _0811564A - .pool -_08115648: - ldr r0, =gBattleAnimAttacker -_0811564A: - ldrb r0, [r0] - adds r5, r0, 0 - movs r1, 0 - ldrsh r0, [r6, r1] - cmp r0, 0x1 - ble _0811565A - movs r0, 0x2 - eors r5, r0 -_0811565A: - ldr r0, =sub_81156D0 - ldrb r1, [r6, 0x2] - bl CreateTask - lsls r0, 24 - lsrs r0, 24 - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - ldr r0, =gTasks - adds r4, r0 - adds r0, r5, 0 - movs r1, 0x2 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x20 - subs r1, r0 - ldr r2, =0x000001ff - adds r0, r2, 0 - ands r1, r0 - strh r1, [r4, 0xA] - adds r0, r5, 0 - movs r1, 0x3 - bl GetBattlerSpriteCoord - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x40 - subs r1, r0 - movs r0, 0xFF - ands r1, r0 - strh r1, [r4, 0xC] - ldr r2, =gBattle_BG3_X - ldrh r0, [r4, 0xA] - strh r0, [r2] - ldr r0, =gBattle_BG3_Y - strh r1, [r0] - ldrh r0, [r6, 0x4] - strh r0, [r4, 0xE] - adds r0, r7, 0 - bl DestroyAnimVisualTask - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115628 - - thumb_func_start sub_81156D0 -sub_81156D0: @ 81156D0 - push {r4,lr} - lsls r0, 24 - lsrs r3, r0, 24 - lsls r0, r3, 2 - adds r0, r3 - lsls r0, 3 - ldr r1, =gTasks - adds r2, r0, r1 - ldr r0, =gBattleAnimArgs - movs r4, 0xE - ldrsh r1, [r0, r4] - movs r4, 0xE - ldrsh r0, [r2, r4] - cmp r1, r0 - bne _08115710 - ldr r0, =gBattle_BG3_X - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_BG3_Y - strh r1, [r0] - adds r0, r3, 0 - bl DestroyTask - b _0811571C - .pool -_08115710: - ldr r1, =gBattle_BG3_X - ldrh r0, [r2, 0xA] - strh r0, [r1] - ldr r1, =gBattle_BG3_Y - ldrh r0, [r2, 0xC] - strh r0, [r1] -_0811571C: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81156D0 - - thumb_func_start sub_811572C -sub_811572C: @ 811572C - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - ldrh r0, [r5] - ldrh r1, [r4, 0x20] - adds r0, r1 - strh r0, [r4, 0x20] - ldrh r0, [r5, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x2E] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - beq _0811576C - ldrh r0, [r5, 0x6] - negs r0, r0 - strh r0, [r4, 0x30] - movs r0, 0x1 - strh r0, [r4, 0x36] - b _0811577A - .pool -_0811576C: - ldrh r0, [r5, 0x6] - strh r0, [r4, 0x30] - strh r1, [r4, 0x36] - adds r0, r4, 0 - movs r1, 0x1 - bl StartSpriteAnim -_0811577A: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x8] - strh r0, [r4, 0x34] - ldr r1, =sub_8115798 - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_811572C - - thumb_func_start sub_8115798 -sub_8115798: @ 8115798 - push {r4,lr} - adds r4, r0, 0 - movs r1, 0x2E - ldrsh r0, [r4, r1] - movs r1, 0x1E - bl Cos - strh r0, [r4, 0x24] - movs r2, 0x2E - ldrsh r0, [r4, r2] - movs r1, 0xA - bl Sin - strh r0, [r4, 0x26] - ldrh r0, [r4, 0x2E] - cmp r0, 0x7F - bhi _081157CA - ldrb r0, [r4, 0x5] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4, 0x5] - b _081157D2 -_081157CA: - ldrb r0, [r4, 0x5] - movs r1, 0xC - orrs r0, r1 - strb r0, [r4, 0x5] -_081157D2: - ldrh r0, [r4, 0x30] - ldrh r1, [r4, 0x2E] - adds r0, r1 - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x32] - adds r0, 0x1 - strh r0, [r4, 0x32] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x34 - ldrsh r1, [r4, r2] - cmp r0, r1 - bne _081157F6 - adds r0, r4, 0 - bl DestroyAnimSprite -_081157F6: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_8115798 - - thumb_func_start sub_81157FC -sub_81157FC: @ 81157FC - push {r4,r5,lr} - sub sp, 0x4 - adds r5, r0, 0 - ldr r4, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r4, r1] - bl sub_811583C - movs r1, 0x2 - ldrsb r1, [r4, r1] - ldrb r2, [r4, 0x4] - ldrb r3, [r4, 0x6] - ldrh r4, [r4, 0x8] - str r4, [sp] - bl BeginNormalPaletteFade - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =sub_8115884 - str r0, [r5, 0x1C] - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81157FC - - thumb_func_start sub_811583C -sub_811583C: @ 811583C - push {r4-r6,lr} - mov r6, r8 - push {r6} - sub sp, 0xC - lsls r0, 16 - lsrs r0, 16 - movs r4, 0x1 - mov r8, r0 - mov r1, r8 - ands r1, r4 - mov r8, r1 - lsls r0, 16 - asrs r1, r0, 17 - ands r1, r4 - asrs r2, r0, 18 - ands r2, r4 - asrs r3, r0, 19 - ands r3, r4 - asrs r6, r0, 20 - ands r6, r4 - asrs r5, r0, 21 - ands r5, r4 - asrs r0, 22 - ands r0, r4 - str r6, [sp] - str r5, [sp, 0x4] - str r0, [sp, 0x8] - mov r0, r8 - bl sub_80A75AC - add sp, 0xC - pop {r3} - mov r8, r3 - pop {r4-r6} - pop {r1} - bx r1 - thumb_func_end sub_811583C - - thumb_func_start sub_8115884 -sub_8115884: @ 8115884 - push {lr} - adds r2, r0, 0 - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _0811589A - adds r0, r2, 0 - bl DestroyAnimSprite -_0811589A: - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115884 - - thumb_func_start sub_81158A4 -sub_81158A4: @ 81158A4 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimArgs - ldrh r0, [r4, 0x2] - strh r0, [r5, 0x2E] - strh r0, [r5, 0x30] - ldrh r0, [r4, 0x4] - strh r0, [r5, 0x32] - ldrh r0, [r4, 0x6] - strh r0, [r5, 0x34] - ldrh r0, [r4, 0x8] - strh r0, [r5, 0x36] - ldrh r0, [r4, 0xA] - strh r0, [r5, 0x38] - ldrh r0, [r4, 0xC] - strh r0, [r5, 0x3A] - ldrh r0, [r4] - strh r0, [r5, 0x3C] - movs r1, 0x3C - ldrsh r0, [r5, r1] - bl sub_811583C - ldrb r1, [r4, 0x8] - ldrh r2, [r4, 0x6] - bl BlendPalettes - adds r2, r5, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r0, =sub_81158F8 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81158A4 - - thumb_func_start sub_81158F8 -sub_81158F8: @ 81158F8 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _0811590C - subs r0, r1, 0x1 - strh r0, [r4, 0x2E] - b _0811597C -_0811590C: - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _0811597C - movs r1, 0x32 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08115930 - ldr r0, =sub_8115984 - str r0, [r4, 0x1C] - b _0811597C - .pool -_08115930: - movs r2, 0x3C - ldrsh r0, [r4, r2] - bl sub_811583C - adds r3, r0, 0 - ldrh r1, [r4, 0x30] - movs r0, 0x80 - lsls r0, 1 - ands r0, r1 - cmp r0, 0 - beq _08115956 - ldrh r1, [r4, 0x36] - lsls r1, 24 - lsrs r1, 24 - ldrh r2, [r4, 0x34] - adds r0, r3, 0 - bl BlendPalettes - b _08115964 -_08115956: - ldrh r1, [r4, 0x3A] - lsls r1, 24 - lsrs r1, 24 - ldrh r2, [r4, 0x38] - adds r0, r3, 0 - bl BlendPalettes -_08115964: - ldrh r0, [r4, 0x30] - movs r2, 0x80 - lsls r2, 1 - adds r1, r2, 0 - eors r0, r1 - strh r0, [r4, 0x30] - movs r1, 0xFF - ands r0, r1 - strh r0, [r4, 0x2E] - ldrh r0, [r4, 0x32] - subs r0, 0x1 - strh r0, [r4, 0x32] -_0811597C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end sub_81158F8 - - thumb_func_start sub_8115984 -sub_8115984: @ 8115984 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _081159AA - movs r1, 0x3C - ldrsh r0, [r4, r1] - bl sub_811583C - movs r1, 0 - movs r2, 0 - bl BlendPalettes - adds r0, r4, 0 - bl DestroyAnimSprite -_081159AA: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115984 - - thumb_func_start sub_81159B4 -sub_81159B4: @ 81159B4 - push {r4,lr} - adds r4, r0, 0 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - ldrh r2, [r4, 0x20] - adds r0, r2 - movs r2, 0 - strh r0, [r4, 0x20] - ldrh r0, [r1, 0x2] - ldrh r1, [r4, 0x22] - adds r0, r1 - strh r0, [r4, 0x22] - strh r2, [r4, 0x2E] - movs r0, 0xA - strh r0, [r4, 0x30] - movs r0, 0x8 - strh r0, [r4, 0x32] - movs r0, 0x28 - strh r0, [r4, 0x34] - movs r0, 0x70 - strh r0, [r4, 0x36] - strh r2, [r4, 0x38] - ldr r1, =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r1, =sub_80A634C - str r1, [r4, 0x1C] - adds r0, r4, 0 - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81159B4 - - thumb_func_start sub_8115A04 -sub_8115A04: @ 8115A04 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldr r3, =gBattleAnimArgs - ldrh r1, [r3] - movs r5, 0 - strh r1, [r4, 0x8] - ldrh r1, [r3, 0x2] - strh r1, [r4, 0xA] - ldrh r1, [r3, 0x4] - strh r1, [r4, 0xC] - ldrh r1, [r3, 0x6] - strh r1, [r4, 0xE] - ldrh r2, [r3, 0x8] - strh r2, [r4, 0x10] - ldrh r1, [r3, 0xA] - strh r1, [r4, 0x12] - strh r5, [r4, 0x18] - lsls r2, 24 - lsrs r2, 24 - movs r1, 0 - bl sub_8115A54 - ldr r0, =sub_8115AA4 - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115A04 - - thumb_func_start sub_8115A54 -sub_8115A54: @ 8115A54 - push {r4-r6,lr} - sub sp, 0x4 - adds r5, r1, 0 - adds r6, r2, 0 - lsls r0, 24 - lsrs r0, 24 - lsls r5, 24 - lsrs r5, 24 - lsls r6, 24 - lsrs r6, 24 - ldr r1, =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - bl sub_811583C - movs r1, 0xA - ldrsb r1, [r4, r1] - ldrh r2, [r4, 0x12] - str r2, [sp] - adds r2, r5, 0 - adds r3, r6, 0 - bl BeginNormalPaletteFade - ldrh r0, [r4, 0xC] - subs r0, 0x1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x18] - movs r1, 0x1 - eors r0, r1 - strh r0, [r4, 0x18] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115A54 - - thumb_func_start sub_8115AA4 -sub_8115AA4: @ 8115AA4 - push {r4-r6,lr} - lsls r0, 24 - lsrs r3, r0, 24 - adds r4, r3, 0 - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08115B06 - ldr r1, =gTasks - lsls r2, r3, 2 - adds r0, r2, r3 - lsls r0, 3 - adds r3, r0, r1 - movs r5, 0xC - ldrsh r0, [r3, r5] - adds r6, r1, 0 - adds r5, r2, 0 - cmp r0, 0 - ble _08115B00 - movs r1, 0x18 - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _08115AE4 - ldrb r1, [r3, 0xE] - ldrb r2, [r3, 0x10] - b _08115AE8 - .pool -_08115AE4: - ldrb r1, [r3, 0x10] - ldrb r2, [r3, 0xE] -_08115AE8: - adds r0, r5, r4 - lsls r0, 3 - adds r0, r6 - movs r3, 0xC - ldrsh r0, [r0, r3] - cmp r0, 0x1 - bne _08115AF8 - movs r2, 0 -_08115AF8: - adds r0, r4, 0 - bl sub_8115A54 - b _08115B06 -_08115B00: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08115B06: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8115AA4 - - thumb_func_start sub_8115B0C -sub_8115B0C: @ 8115B0C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r6, r0, 24 - movs r5, 0 - ldr r3, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r0, r3 - ldr r2, =gBattleAnimArgs - ldrh r1, [r2] - strh r1, [r0, 0x8] - ldrh r1, [r2, 0x2] - strh r1, [r0, 0xA] - ldrh r1, [r2, 0x4] - strh r1, [r0, 0xC] - ldrh r1, [r2, 0x6] - strh r1, [r0, 0xE] - ldrh r1, [r2, 0x8] - strh r1, [r0, 0x10] - ldrh r1, [r2, 0xA] - strh r1, [r0, 0x12] - strh r5, [r0, 0x18] - movs r4, 0 - ldr r0, =gBattlersCount - ldrb r1, [r0] - mov r9, r3 - mov r8, r2 - cmp r5, r1 - bge _08115B74 - ldr r0, =gBattleAnimAttacker - ldrb r3, [r0] - ldr r7, =gBattleAnimTarget - movs r0, 0x1 - mov r12, r0 - adds r2, r1, 0 -_08115B5A: - cmp r4, r3 - beq _08115B6E - ldrb r1, [r7] - cmp r4, r1 - beq _08115B6E - adds r1, r4, 0 - adds r1, 0x10 - mov r0, r12 - lsls r0, r1 - orrs r5, r0 -_08115B6E: - adds r4, 0x1 - cmp r4, r2 - blt _08115B5A -_08115B74: - mov r2, r8 - movs r1, 0 - ldrsh r0, [r2, r1] - cmp r0, 0x1 - bne _08115B82 - movs r0, 0xE - orrs r5, r0 -_08115B82: - lsls r4, r6, 2 - adds r4, r6 - lsls r4, 3 - add r4, r9 - lsrs r0, r5, 16 - strh r0, [r4, 0x1A] - movs r0, 0xFF - ands r5, r0 - strh r5, [r4, 0x1C] - ldrb r2, [r4, 0x10] - adds r0, r6, 0 - movs r1, 0 - bl sub_8115BC8 - ldr r0, =sub_8115C18 - str r0, [r4] - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115B0C - - thumb_func_start sub_8115BC8 -sub_8115BC8: @ 8115BC8 - push {r4,r5,lr} - sub sp, 0x4 - adds r5, r1, 0 - adds r3, r2, 0 - lsls r0, 24 - lsrs r0, 24 - lsls r5, 24 - lsrs r5, 24 - lsls r3, 24 - lsrs r3, 24 - ldr r1, =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldrh r0, [r4, 0x1A] - lsls r0, 16 - ldrh r1, [r4, 0x1C] - orrs r0, r1 - movs r1, 0xA - ldrsb r1, [r4, r1] - ldrh r2, [r4, 0x12] - str r2, [sp] - adds r2, r5, 0 - bl BeginNormalPaletteFade - ldrh r0, [r4, 0xC] - subs r0, 0x1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x18] - movs r1, 0x1 - eors r0, r1 - strh r0, [r4, 0x18] - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115BC8 - - thumb_func_start sub_8115C18 -sub_8115C18: @ 8115C18 - push {r4-r6,lr} - lsls r0, 24 - lsrs r3, r0, 24 - adds r4, r3, 0 - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08115C7A - ldr r1, =gTasks - lsls r2, r3, 2 - adds r0, r2, r3 - lsls r0, 3 - adds r3, r0, r1 - movs r5, 0xC - ldrsh r0, [r3, r5] - adds r6, r1, 0 - adds r5, r2, 0 - cmp r0, 0 - ble _08115C74 - movs r1, 0x18 - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _08115C58 - ldrb r1, [r3, 0xE] - ldrb r2, [r3, 0x10] - b _08115C5C - .pool -_08115C58: - ldrb r1, [r3, 0x10] - ldrb r2, [r3, 0xE] -_08115C5C: - adds r0, r5, r4 - lsls r0, 3 - adds r0, r6 - movs r3, 0xC - ldrsh r0, [r0, r3] - cmp r0, 0x1 - bne _08115C6C - movs r2, 0 -_08115C6C: - adds r0, r4, 0 - bl sub_8115BC8 - b _08115C7A -_08115C74: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08115C7A: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8115C18 - - thumb_func_start sub_8115C80 -sub_8115C80: @ 8115C80 - push {r4,r5,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldr r3, =gBattleAnimArgs - ldrh r1, [r3] - movs r5, 0 - strh r1, [r4, 0x8] - ldrh r1, [r3, 0x2] - strh r1, [r4, 0xA] - ldrh r1, [r3, 0x4] - strh r1, [r4, 0xC] - ldrh r1, [r3, 0x6] - strh r1, [r4, 0xE] - ldrh r2, [r3, 0x8] - strh r2, [r4, 0x10] - ldrh r1, [r3, 0xA] - strh r1, [r4, 0x12] - strh r5, [r4, 0x18] - lsls r2, 24 - lsrs r2, 24 - movs r1, 0 - bl sub_8115CD0 - ldr r0, =sub_8115D2C - str r0, [r4] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115C80 - - thumb_func_start sub_8115CD0 -sub_8115CD0: @ 8115CD0 - push {r4-r6,lr} - sub sp, 0x4 - adds r5, r1, 0 - adds r6, r2, 0 - lsls r0, 24 - lsrs r0, 24 - lsls r5, 24 - lsrs r5, 24 - lsls r6, 24 - lsrs r6, 24 - ldr r1, =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldrh r0, [r4, 0x8] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r2, 0x1 - lsls r2, r0 - movs r1, 0xA - ldrsb r1, [r4, r1] - ldrh r0, [r4, 0x12] - str r0, [sp] - adds r0, r2, 0 - adds r2, r5, 0 - adds r3, r6, 0 - bl BeginNormalPaletteFade - ldrh r0, [r4, 0xC] - subs r0, 0x1 - strh r0, [r4, 0xC] - ldrh r0, [r4, 0x18] - movs r1, 0x1 - eors r0, r1 - strh r0, [r4, 0x18] - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115CD0 - - thumb_func_start sub_8115D2C -sub_8115D2C: @ 8115D2C - push {r4-r6,lr} - lsls r0, 24 - lsrs r3, r0, 24 - adds r4, r3, 0 - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08115D8E - ldr r1, =gTasks - lsls r2, r3, 2 - adds r0, r2, r3 - lsls r0, 3 - adds r3, r0, r1 - movs r5, 0xC - ldrsh r0, [r3, r5] - adds r6, r1, 0 - adds r5, r2, 0 - cmp r0, 0 - ble _08115D88 - movs r1, 0x18 - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _08115D6C - ldrb r1, [r3, 0xE] - ldrb r2, [r3, 0x10] - b _08115D70 - .pool -_08115D6C: - ldrb r1, [r3, 0x10] - ldrb r2, [r3, 0xE] -_08115D70: - adds r0, r5, r4 - lsls r0, 3 - adds r0, r6 - movs r3, 0xC - ldrsh r0, [r0, r3] - cmp r0, 0x1 - bne _08115D80 - movs r2, 0 -_08115D80: - adds r0, r4, 0 - bl sub_8115CD0 - b _08115D8E -_08115D88: - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08115D8E: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8115D2C - - thumb_func_start sub_8115D94 -sub_8115D94: @ 8115D94 - push {r4,r5,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gTasks - lsls r4, r0, 2 - adds r4, r0 - lsls r4, 3 - adds r4, r1 - ldr r5, =gBattleAnimArgs - ldrh r0, [r5, 0x2] - strh r0, [r4, 0x8] - ldrh r0, [r5, 0x2] - strh r0, [r4, 0xA] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0xC] - ldrh r0, [r5, 0x6] - strh r0, [r4, 0xE] - ldrh r0, [r5, 0x8] - strh r0, [r4, 0x10] - ldrh r0, [r5, 0xA] - strh r0, [r4, 0x12] - ldrh r0, [r5, 0xC] - strh r0, [r4, 0x14] - ldrh r0, [r5] - strh r0, [r4, 0x16] - ldrh r0, [r5] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r1, 0x1 - lsls r1, r0 - ldrb r3, [r5, 0x8] - ldrh r0, [r5, 0x6] - str r0, [sp] - adds r0, r1, 0 - movs r1, 0 - adds r2, r3, 0 - bl BeginNormalPaletteFade - ldr r0, =sub_8115E00 - str r0, [r4] - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115D94 - - thumb_func_start sub_8115E00 -sub_8115E00: @ 8115E00 - push {r4,r5,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r4, r0, r1 - ldrh r1, [r4, 0x8] - movs r2, 0x8 - ldrsh r0, [r4, r2] - cmp r0, 0 - ble _08115E28 - subs r0, r1, 0x1 - strh r0, [r4, 0x8] - b _08115EAC - .pool -_08115E28: - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _08115EAC - movs r3, 0xC - ldrsh r0, [r4, r3] - cmp r0, 0 - bne _08115E4C - ldr r0, =sub_8115EB8 - str r0, [r4] - b _08115EAC - .pool -_08115E4C: - ldrh r0, [r4, 0x16] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r2, 0x1 - lsls r2, r0 - ldrh r1, [r4, 0xA] - movs r0, 0x80 - lsls r0, 1 - ands r0, r1 - cmp r0, 0 - beq _08115E7A - ldrb r3, [r4, 0x10] - ldrh r0, [r4, 0xE] - str r0, [sp] - adds r0, r2, 0 - movs r1, 0 - adds r2, r3, 0 - bl BeginNormalPaletteFade - b _08115E8A -_08115E7A: - ldrb r3, [r4, 0x14] - ldrh r0, [r4, 0x12] - str r0, [sp] - adds r0, r2, 0 - movs r1, 0 - adds r2, r3, 0 - bl BeginNormalPaletteFade -_08115E8A: - ldr r0, =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0xA] - movs r3, 0x80 - lsls r3, 1 - adds r2, r3, 0 - eors r0, r2 - strh r0, [r1, 0xA] - movs r2, 0xFF - ands r0, r2 - strh r0, [r1, 0x8] - ldrh r0, [r1, 0xC] - subs r0, 0x1 - strh r0, [r1, 0xC] -_08115EAC: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115E00 - - thumb_func_start sub_8115EB8 -sub_8115EB8: @ 8115EB8 - push {r4,r5,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0 - bne _08115EFE - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldrh r0, [r0, 0x16] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r1, 0x1 - lsls r1, r0 - str r5, [sp] - adds r0, r1, 0 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl BeginNormalPaletteFade - adds r0, r4, 0 - bl DestroyAnimVisualTask -_08115EFE: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115EB8 - - thumb_func_start sub_8115F10 -sub_8115F10: @ 8115F10 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0xC - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - movs r2, 0 - ldr r0, =gBattleAnimAttacker - ldrb r6, [r0] - ldr r0, =gBattleAnimTarget - ldrb r7, [r0] - ldr r4, =gBattleAnimArgs - ldrh r1, [r4] - movs r5, 0x80 - lsls r5, 1 - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - beq _08115F4A - str r2, [sp] - str r2, [sp, 0x4] - str r2, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r3, 0 - bl sub_80A75AC - adds r2, r0, 0 -_08115F4A: - ldrh r1, [r4, 0x2] - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - beq _08115F5C - movs r0, 0x80 - lsls r0, 9 - lsls r0, r6 - orrs r2, r0 -_08115F5C: - ldrh r1, [r4, 0x4] - adds r0, r5, 0 - ands r0, r1 - cmp r0, 0 - beq _08115F6E - movs r0, 0x80 - lsls r0, 9 - lsls r0, r7 - orrs r2, r0 -_08115F6E: - adds r0, r2, 0 - bl InvertPlttBuffer - mov r0, r8 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115F10 - - thumb_func_start sub_8115F94 -sub_8115F94: @ 8115F94 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 - movs r5, 0 - ldr r1, =gTasks - lsls r0, 2 - add r0, r8 - lsls r0, 3 - adds r4, r0, r1 - movs r1, 0x8 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08115FD6 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - strh r0, [r4, 0xC] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0xE] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x10] - ldrh r0, [r1, 0x6] - strh r0, [r4, 0xA] - ldrh r0, [r1, 0x8] - strh r0, [r4, 0x12] - ldrh r0, [r1, 0xA] - strh r0, [r4, 0x14] - ldrh r0, [r1, 0xC] - strh r0, [r4, 0x16] -_08115FD6: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - mov r9, r0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - mov r10, r0 - ldrh r1, [r4, 0xC] - movs r7, 0x80 - lsls r7, 1 - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - beq _08115FF8 - ldr r5, =0x0000ffff -_08115FF8: - movs r6, 0x1 - adds r0, r6, 0 - ands r0, r1 - cmp r0, 0 - beq _08116028 - ldr r2, =gSprites - ldr r0, =gHealthboxSpriteIds - add r0, r9 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r2, 0x14 - adds r0, r2 - ldr r0, [r0] - ldrh r0, [r0, 0x2] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r1, r6, 0 - lsls r1, r0 - lsls r1, 16 - orrs r5, r1 -_08116028: - ldrh r1, [r4, 0xE] - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - beq _0811603C - adds r0, r6, 0 - mov r2, r9 - lsls r0, r2 - lsls r0, 16 - orrs r5, r0 -_0811603C: - ldrh r1, [r4, 0x10] - adds r0, r7, 0 - ands r0, r1 - cmp r0, 0 - beq _08116050 - adds r0, r6, 0 - mov r1, r10 - lsls r0, r1 - lsls r0, 16 - orrs r5, r0 -_08116050: - movs r1, 0x12 - ldrsb r1, [r4, r1] - movs r2, 0x14 - ldrsb r2, [r4, r2] - movs r3, 0x16 - ldrsb r3, [r4, r3] - adds r0, r5, 0 - bl TintPlttBuffer - movs r2, 0x8 - ldrsh r1, [r4, r2] - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r1, r0 - bne _0811607A - adds r0, r5, 0 - bl UnfadePlttBuffer - mov r0, r8 - bl DestroyAnimVisualTask -_0811607A: - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8115F94 - - thumb_func_start sub_81160A4 -sub_81160A4: @ 81160A4 - push {r4,lr} - adds r4, r0, 0 - adds r2, r4, 0 - adds r2, 0x3E - ldrb r0, [r2] - movs r1, 0x4 - orrs r0, r1 - strb r0, [r2] - ldr r1, =gBattleAnimArgs - ldrh r0, [r1] - negs r0, r0 - strh r0, [r4, 0x2E] - ldrh r0, [r1, 0x2] - strh r0, [r4, 0x30] - strh r0, [r4, 0x32] - ldrh r0, [r1, 0x4] - strh r0, [r4, 0x34] - movs r2, 0x6 - ldrsh r0, [r1, r2] - cmp r0, 0x1 - beq _081160EC - cmp r0, 0x1 - bgt _081160DC - cmp r0, 0 - beq _081160E2 - b _08116104 - .pool -_081160DC: - cmp r0, 0x2 - beq _081160F4 - b _08116104 -_081160E2: - ldr r1, =gBattle_BG3_X - b _081160F6 - .pool -_081160EC: - ldr r1, =gBattle_BG3_Y - b _081160F6 - .pool -_081160F4: - ldr r1, =gSpriteCoordOffsetX -_081160F6: - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - b _0811610C - .pool -_08116104: - ldr r1, =gSpriteCoordOffsetY - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 -_0811610C: - movs r0, 0x3A - ldrsh r1, [r4, r0] - movs r2, 0x3C - ldrsh r0, [r4, r2] - lsls r0, 16 - orrs r1, r0 - ldrh r0, [r1] - strh r0, [r4, 0x36] - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x6] - strh r0, [r4, 0x38] - subs r0, 0x2 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x1 - bhi _08116130 - bl sub_81161F4 -_08116130: - ldr r0, =sub_8116148 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81160A4 - - thumb_func_start sub_8116148 -sub_8116148: @ 8116148 - push {r4-r7,lr} - adds r3, r0, 0 - ldrh r1, [r3, 0x34] - movs r2, 0x34 - ldrsh r0, [r3, r2] - cmp r0, 0 - ble _0811618A - subs r0, r1, 0x1 - strh r0, [r3, 0x34] - ldrh r1, [r3, 0x30] - movs r2, 0x30 - ldrsh r0, [r3, r2] - cmp r0, 0 - ble _0811616A - subs r0, r1, 0x1 - strh r0, [r3, 0x30] - b _081161E2 -_0811616A: - ldrh r0, [r3, 0x32] - strh r0, [r3, 0x30] - movs r0, 0x3A - ldrsh r1, [r3, r0] - movs r2, 0x3C - ldrsh r0, [r3, r2] - lsls r0, 16 - orrs r1, r0 - ldrh r0, [r3, 0x2E] - ldrh r2, [r1] - adds r0, r2 - strh r0, [r1] - ldrh r0, [r3, 0x2E] - negs r0, r0 - strh r0, [r3, 0x2E] - b _081161E2 -_0811618A: - movs r0, 0x3A - ldrsh r1, [r3, r0] - movs r2, 0x3C - ldrsh r0, [r3, r2] - lsls r0, 16 - orrs r1, r0 - ldrh r0, [r3, 0x36] - strh r0, [r1] - ldrh r0, [r3, 0x38] - subs r0, 0x2 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0x1 - bhi _081161DC - movs r4, 0 - ldr r5, =gBattlersCount - ldrb r0, [r5] - cmp r4, r0 - bcs _081161DC - ldr r2, =gSprites - mov r12, r2 - ldr r6, =gBattlerSpriteIds - movs r7, 0x3 - negs r7, r7 -_081161BA: - adds r0, r4, r6 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - add r1, r12 - adds r1, 0x3E - ldrb r2, [r1] - adds r0, r7, 0 - ands r0, r2 - strb r0, [r1] - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - ldrb r0, [r5] - cmp r4, r0 - bcc _081161BA -_081161DC: - adds r0, r3, 0 - bl DestroyAnimSprite -_081161E2: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116148 - - thumb_func_start sub_81161F4 -sub_81161F4: @ 81161F4 - push {r4-r6,lr} - ldr r6, =gSprites - ldr r4, =gBattlerSpriteIds - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - adds r0, r4 - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r6 - adds r1, 0x3E - ldrb r3, [r1] - movs r2, 0x3 - negs r2, r2 - adds r0, r2, 0 - ands r0, r3 - strb r0, [r1] - ldr r3, =gBattleAnimTarget - ldrb r0, [r3] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3E - ldrb r1, [r0] - ands r2, r1 - strb r2, [r0] - ldr r0, =gBattleAnimArgs - movs r1, 0x8 - ldrsh r0, [r0, r1] - cmp r0, 0x2 - bne _0811627C - ldrb r0, [r5] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x2 - orrs r1, r2 - strb r1, [r0] - ldrb r0, [r3] - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3E - ldrb r1, [r0] - b _08116298 - .pool -_0811627C: - cmp r0, 0 - bne _08116284 - ldrb r0, [r5] - b _08116286 -_08116284: - ldrb r0, [r3] -_08116286: - adds r0, r4 - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - adds r0, 0x3E - ldrb r1, [r0] - movs r2, 0x2 -_08116298: - orrs r1, r2 - strb r1, [r0] - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_81161F4 - - thumb_func_start sub_81162A4 -sub_81162A4: @ 81162A4 - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gTasks - lsls r2, r0, 2 - adds r2, r0 - lsls r2, 3 - adds r2, r1 - ldr r3, =gBattleAnimArgs - ldrh r1, [r3] - strh r1, [r2, 0x8] - ldrh r1, [r3, 0x2] - strh r1, [r2, 0xA] - ldrh r1, [r3, 0x4] - strh r1, [r2, 0xC] - ldrh r1, [r3, 0x6] - strh r1, [r2, 0xE] - ldrh r1, [r3, 0x6] - strh r1, [r2, 0x18] - ldr r4, =gBattle_BG3_X - ldrh r1, [r3] - strh r1, [r4] - ldr r4, =gBattle_BG3_Y - ldrh r1, [r3, 0x2] - strh r1, [r4] - ldr r1, =sub_81162F8 - str r1, [r2] - bl _call_via_r1 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81162A4 - - thumb_func_start sub_81162F8 -sub_81162F8: @ 81162F8 - push {r4-r7,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r3, r0, r1 - ldrh r2, [r3, 0xE] - movs r4, 0xE - ldrsh r0, [r3, r4] - mov r12, r1 - cmp r0, 0 - bne _0811637E - ldr r0, =gBattle_BG3_X - ldrh r2, [r0] - movs r7, 0x8 - ldrsh r1, [r3, r7] - adds r6, r0, 0 - cmp r2, r1 - bne _08116330 - ldrh r0, [r3, 0x8] - negs r0, r0 - b _08116332 - .pool -_08116330: - ldrh r0, [r3, 0x8] -_08116332: - strh r0, [r6] - ldr r2, =gBattle_BG3_Y - ldrh r3, [r2] - lsls r1, r5, 2 - adds r0, r1, r5 - lsls r0, 3 - mov r7, r12 - adds r4, r0, r7 - movs r7, 0xA - ldrsh r0, [r4, r7] - cmn r3, r0 - bne _08116354 - movs r0, 0 - b _08116358 - .pool -_08116354: - ldrh r0, [r4, 0xA] - negs r0, r0 -_08116358: - strh r0, [r2] - adds r0, r1, r5 - lsls r0, 3 - add r0, r12 - ldrh r1, [r0, 0x18] - strh r1, [r0, 0xE] - ldrh r1, [r0, 0xC] - subs r1, 0x1 - strh r1, [r0, 0xC] - lsls r1, 16 - asrs r1, 16 - cmp r1, 0 - bne _08116382 - strh r1, [r6] - strh r1, [r2] - adds r0, r5, 0 - bl DestroyAnimVisualTask - b _08116382 -_0811637E: - subs r0, r2, 0x1 - strh r0, [r3, 0xE] -_08116382: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_81162F8 - - thumb_func_start sub_8116388 -sub_8116388: @ 8116388 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0x6] - bl StartSpriteAffineAnim - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081163AC - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A69CC - b _081163B4 - .pool -_081163AC: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A6980 -_081163B4: - ldr r0, =sub_80A67BC - str r0, [r5, 0x1C] - ldr r1, =DestroyAnimSprite - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116388 - - thumb_func_start sub_81163D0 -sub_81163D0: @ 81163D0 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0x6] - bl StartSpriteAffineAnim - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081163F4 - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A69CC - b _081163FC - .pool -_081163F4: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A6980 -_081163FC: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x8] - strh r0, [r5, 0x2E] - ldr r0, =sub_80A67BC - str r0, [r5, 0x1C] - ldr r1, =sub_810E2C8 - adds r0, r5, 0 - bl StoreSpriteCallbackInData6 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81163D0 - - thumb_func_start sub_8116420 -sub_8116420: @ 8116420 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08116444 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08116444 - ldr r1, =gBattleAnimArgs - ldrh r0, [r1, 0x2] - negs r0, r0 - strh r0, [r1, 0x2] -_08116444: - adds r0, r4, 0 - bl sub_8116388 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116420 - - thumb_func_start sub_8116458 -sub_8116458: @ 8116458 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - movs r0, 0x2 - ldrsh r1, [r5, r0] - movs r0, 0x1 - negs r0, r0 - cmp r1, r0 - bne _08116474 - bl Random2 - movs r1, 0x3 - ands r1, r0 - strh r1, [r5, 0x2] -_08116474: - ldrb r1, [r5, 0x2] - adds r0, r4, 0 - bl StartSpriteAffineAnim - movs r1, 0 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _08116494 - adds r0, r4, 0 - movs r1, 0 - bl sub_80A69CC - b _0811649C - .pool -_08116494: - adds r0, r4, 0 - movs r1, 0 - bl sub_80A6980 -_0811649C: - bl Random2 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x30 - bl __umodsi3 - ldr r1, =0x0000ffe8 - adds r0, r1 - ldrh r1, [r4, 0x24] - adds r0, r1 - strh r0, [r4, 0x24] - bl Random2 - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x18 - bl __umodsi3 - ldr r1, =0x0000fff4 - adds r0, r1 - ldrh r1, [r4, 0x26] - adds r0, r1 - strh r0, [r4, 0x26] - ldr r1, =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67BC - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116458 - - thumb_func_start sub_81164F0 -sub_81164F0: @ 81164F0 - push {r4,r5,lr} - adds r4, r0, 0 - ldr r5, =gBattleAnimArgs - ldrb r0, [r5] - bl GetAnimBattlerSpriteId - lsls r0, 24 - lsrs r0, 24 - strh r0, [r4, 0x2E] - ldr r2, =gSprites - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x24] - ldrh r0, [r0, 0x20] - adds r1, r0 - strh r1, [r4, 0x20] - movs r0, 0x2E - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrh r1, [r0, 0x26] - ldrh r0, [r0, 0x22] - adds r1, r0 - strh r1, [r4, 0x22] - ldrh r0, [r5, 0x2] - strh r0, [r4, 0x24] - ldrh r0, [r5, 0x4] - strh r0, [r4, 0x26] - ldrb r1, [r5, 0x6] - adds r0, r4, 0 - bl StartSpriteAffineAnim - ldr r1, =move_anim_8074EE0 - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A67BC - str r0, [r4, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81164F0 - - thumb_func_start sub_8116560 -sub_8116560: @ 8116560 - push {r4,lr} - adds r4, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _0811657C - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80A69CC - b _08116584 - .pool -_0811657C: - adds r0, r4, 0 - movs r1, 0x1 - bl sub_80A6980 -_08116584: - ldr r0, =gBattleAnimArgs - ldrh r0, [r0, 0x6] - strh r0, [r4, 0x2E] - ldr r1, =DestroyAnimSprite - adds r0, r4, 0 - bl StoreSpriteCallbackInData6 - ldr r0, =sub_80A64B0 - str r0, [r4, 0x1C] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116560 - - thumb_func_start sub_81165A8 -sub_81165A8: @ 81165A8 - push {r4,r5,lr} - adds r5, r0, 0 - ldr r4, =gBattleAnimArgs - ldrb r1, [r4, 0x6] - bl StartSpriteAffineAnim - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081165CC - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A69CC - b _081165D4 - .pool -_081165CC: - adds r0, r5, 0 - movs r1, 0x1 - bl sub_80A6980 -_081165D4: - ldr r0, =sub_81165E4 - str r0, [r5, 0x1C] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81165A8 - - thumb_func_start sub_81165E4 -sub_81165E4: @ 81165E4 - push {lr} - adds r3, r0, 0 - movs r0, 0x3E - adds r0, r3 - mov r12, r0 - ldrb r2, [r0] - lsls r0, r2, 29 - lsrs r0, 31 - movs r1, 0x1 - eors r1, r0 - lsls r1, 2 - movs r0, 0x5 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - mov r1, r12 - strb r0, [r1] - ldrh r0, [r3, 0x2E] - adds r1, r0, 0x1 - strh r1, [r3, 0x2E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0xC - ble _0811661A - adds r0, r3, 0 - bl DestroyAnimSprite -_0811661A: - pop {r0} - bx r0 - thumb_func_end sub_81165E4 - - thumb_func_start sub_8116620 -sub_8116620: @ 8116620 - push {r4-r6,lr} - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r4, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r4, r1] - bl sub_811583C - adds r6, r0, 0 - ldrh r3, [r4] - lsls r3, 16 - asrs r0, r3, 23 - movs r4, 0x1 - ands r0, r4 - asrs r1, r3, 24 - ands r1, r4 - asrs r2, r3, 25 - ands r2, r4 - asrs r3, 26 - ands r3, r4 - bl sub_80A76C4 - orrs r6, r0 - adds r0, r5, 0 - adds r1, r6, 0 - bl sub_8116874 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116620 - - thumb_func_start sub_8116664 -sub_8116664: @ 8116664 - push {r4-r7,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r7, r0, 24 - mov r1, sp - movs r0, 0xFF - strb r0, [r1, 0x1] - movs r0, 0x1 - bl sub_811583C - adds r5, r0, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0x7 - bhi _0811670E - lsls r0, 2 - ldr r1, =_08116698 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08116698: - .4byte _081166BA - .4byte _081166C6 - .4byte _081166B8 - .4byte _081166C4 - .4byte _081166D4 - .4byte _081166EC - .4byte _081166F4 - .4byte _08116700 -_081166B8: - movs r5, 0 -_081166BA: - mov r0, sp - ldr r1, =gBattleAnimAttacker - b _081166CA - .pool -_081166C4: - movs r5, 0 -_081166C6: - mov r0, sp - ldr r1, =gBattleAnimTarget -_081166CA: - ldrb r1, [r1] - strb r1, [r0] - b _0811670E - .pool -_081166D4: - mov r1, sp - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - strb r0, [r1] - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - strb r0, [r1, 0x1] - b _0811670E - .pool -_081166EC: - mov r1, sp - movs r0, 0xFF - strb r0, [r1] - b _0811670E -_081166F4: - movs r5, 0 - mov r2, sp - ldr r0, =gBattleAnimAttacker - b _08116706 - .pool -_08116700: - movs r5, 0 - mov r2, sp - ldr r0, =gBattleAnimTarget -_08116706: - ldrb r0, [r0] - movs r1, 0x2 - eors r0, r1 - strb r0, [r2] -_0811670E: - movs r4, 0 - mov r6, sp -_08116712: - ldrb r0, [r6] - cmp r4, r0 - beq _0811673C - ldrb r0, [r6, 0x1] - cmp r4, r0 - beq _0811673C - adds r0, r4, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0811673C - adds r0, r4, 0 - bl sub_80A77AC - lsls r0, 24 - lsrs r0, 24 - movs r1, 0x80 - lsls r1, 9 - lsls r1, r0 - orrs r5, r1 -_0811673C: - adds r0, r4, 0x1 - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0x3 - bls _08116712 - adds r0, r7, 0 - adds r1, r5, 0 - bl sub_8116874 - add sp, 0x4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116664 - - thumb_func_start sub_811675C -sub_811675C: @ 811675C - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - bl sub_811583C - adds r2, r0, 0 - ldr r0, =gBattleTerrain - ldrb r0, [r0] - cmp r0, 0x9 - bhi _08116832 - lsls r0, 2 - ldr r1, =_0811678C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0811678C: - .4byte _081167B4 - .4byte _081167C4 - .4byte _081167D0 - .4byte _081167E0 - .4byte _081167EC - .4byte _081167FC - .4byte _0811680C - .4byte _0811681C - .4byte _0811682C - .4byte _0811682C -_081167B4: - ldr r1, =gBattleAnimArgs - ldr r0, =0x00000b0c - b _08116830 - .pool -_081167C4: - ldr r1, =gBattleAnimArgs - movs r0, 0x9E - lsls r0, 4 - b _08116830 - .pool -_081167D0: - ldr r1, =gBattleAnimArgs - ldr r0, =0x00002f1e - b _08116830 - .pool -_081167E0: - ldr r1, =gBattleAnimArgs - movs r0, 0x90 - lsls r0, 7 - b _08116830 - .pool -_081167EC: - ldr r1, =gBattleAnimArgs - ldr r0, =0x00007ecb - b _08116830 - .pool -_081167FC: - ldr r1, =gBattleAnimArgs - ldr r0, =0x00007ecb - b _08116830 - .pool -_0811680C: - ldr r1, =gBattleAnimArgs - ldr r0, =0x00002a16 - b _08116830 - .pool -_0811681C: - ldr r1, =gBattleAnimArgs - ldr r0, =0x00000d2e - b _08116830 - .pool -_0811682C: - ldr r1, =gBattleAnimArgs - ldr r0, =0x00007fff -_08116830: - strh r0, [r1, 0x8] -_08116832: - adds r0, r4, 0 - adds r1, r2, 0 - bl sub_8116874 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_811675C - - thumb_func_start AnimTask_BlendParticle -AnimTask_BlendParticle: @ 8116848 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, =gBattleAnimArgs - ldrh r0, [r0] - bl IndexOfSpritePaletteTag - lsls r0, 24 - lsrs r0, 24 - adds r0, 0x10 - movs r1, 0x1 - lsls r1, r0 - adds r0, r4, 0 - bl sub_8116874 - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_BlendParticle - - thumb_func_start sub_8116874 -sub_8116874: @ 8116874 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r3, =gTasks - lsls r2, r0, 2 - adds r2, r0 - lsls r2, 3 - adds r2, r3 - strh r1, [r2, 0x8] - lsrs r1, 16 - strh r1, [r2, 0xA] - ldr r3, =gBattleAnimArgs - ldrh r1, [r3, 0x2] - strh r1, [r2, 0xC] - ldrh r1, [r3, 0x4] - strh r1, [r2, 0xE] - ldrh r1, [r3, 0x6] - strh r1, [r2, 0x10] - ldrh r1, [r3, 0x8] - strh r1, [r2, 0x12] - ldrh r1, [r3, 0x4] - strh r1, [r2, 0x1C] - ldr r1, =sub_81168B8 - str r1, [r2] - bl _call_via_r1 - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116874 - - thumb_func_start sub_81168B8 -sub_81168B8: @ 81168B8 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - lsls r0, 24 - lsrs r7, r0, 24 - movs r6, 0 - ldr r2, =gTasks - lsls r5, r7, 2 - adds r0, r5, r7 - lsls r0, 3 - adds r3, r0, r2 - ldrh r0, [r3, 0x1A] - mov r8, r0 - movs r4, 0x1A - ldrsh r1, [r3, r4] - movs r4, 0xC - ldrsh r0, [r3, r4] - mov r9, r2 - cmp r1, r0 - bne _0811694E - strh r6, [r3, 0x1A] - movs r0, 0x8 - ldrsh r4, [r3, r0] - movs r1, 0xA - ldrsh r0, [r3, r1] - lsls r0, 16 - orrs r4, r0 - mov r8, r5 - cmp r4, 0 - beq _0811691A - adds r5, r3, 0 -_081168F8: - movs r0, 0x1 - ands r0, r4 - cmp r0, 0 - beq _0811690C - ldrb r2, [r5, 0x1C] - ldrh r3, [r5, 0x12] - adds r0, r6, 0 - movs r1, 0x10 - bl BlendPalette -_0811690C: - adds r0, r6, 0 - adds r0, 0x10 - lsls r0, 16 - lsrs r6, r0, 16 - lsrs r4, 1 - cmp r4, 0 - bne _081168F8 -_0811691A: - mov r4, r8 - adds r0, r4, r7 - lsls r0, 3 - mov r1, r9 - adds r2, r0, r1 - ldrh r0, [r2, 0x1C] - movs r4, 0x1C - ldrsh r3, [r2, r4] - movs r4, 0x10 - ldrsh r1, [r2, r4] - cmp r3, r1 - bge _0811693C - adds r0, 0x1 - strh r0, [r2, 0x1C] - b _08116954 - .pool -_0811693C: - cmp r3, r1 - ble _08116946 - subs r0, 0x1 - strh r0, [r2, 0x1C] - b _08116954 -_08116946: - adds r0, r7, 0 - bl DestroyAnimVisualTask - b _08116954 -_0811694E: - mov r0, r8 - adds r0, 0x1 - strh r0, [r3, 0x1A] -_08116954: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_81168B8 - - thumb_func_start sub_8116960 -sub_8116960: @ 8116960 - push {r4,r5,lr} - sub sp, 0x4 - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - ldr r4, =gBattleAnimArgs - ldrb r0, [r4] - ldrb r1, [r4, 0x2] - ldrb r2, [r4, 0x4] - ldrb r3, [r4, 0x6] - ldrb r4, [r4, 0x8] - str r4, [sp] - bl BeginHardwarePaletteFade - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - ldr r1, =sub_81169A0 - str r1, [r0] - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116960 - - thumb_func_start sub_81169A0 -sub_81169A0: @ 81169A0 - push {lr} - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, =gPaletteFade - ldrb r1, [r0, 0x7] - movs r0, 0x80 - ands r0, r1 - cmp r0, 0 - bne _081169B8 - adds r0, r2, 0 - bl DestroyAnimVisualTask -_081169B8: - pop {r0} - bx r0 - .pool - thumb_func_end sub_81169A0 - - thumb_func_start sub_81169C0 -sub_81169C0: @ 81169C0 - lsls r0, 24 - lsrs r0, 24 - lsls r1, r0, 2 - adds r1, r0 - lsls r1, 3 - ldr r0, =gTasks - adds r1, r0 - ldr r2, =gBattleAnimArgs - ldrh r0, [r2] - movs r3, 0 - strh r0, [r1, 0x8] - strh r3, [r1, 0xA] - ldrh r0, [r2, 0x2] - strh r0, [r1, 0xC] - ldrh r0, [r2, 0x4] - strh r0, [r1, 0xE] - ldrh r0, [r2, 0x6] - strh r0, [r1, 0x10] - strh r3, [r1, 0x12] - ldr r0, =sub_81169F8 - str r0, [r1] - bx lr - .pool - thumb_func_end sub_81169C0 - - thumb_func_start sub_81169F8 -sub_81169F8: @ 81169F8 - push {r4-r6,lr} - lsls r0, 24 - lsrs r5, r0, 24 - adds r2, r5, 0 - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r1, 0x10 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _08116ABC - ldrh r1, [r4, 0xA] - movs r2, 0xA - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _08116A28 - subs r0, r1, 0x1 - strh r0, [r4, 0xA] - b _08116ACA - .pool -_08116A28: - ldrb r0, [r4, 0x8] - bl duplicate_obj_of_side_rel2move_in_transparent_mode - strh r0, [r4, 0x14] - lsls r0, 16 - cmp r0, 0 - blt _08116AA6 - ldr r6, =gSprites - movs r1, 0x14 - ldrsh r0, [r4, r1] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r3, r1, r6 - movs r2, 0x8 - ldrsh r0, [r4, r2] - movs r2, 0x2 - cmp r0, 0 - beq _08116A50 - movs r2, 0x1 -_08116A50: - lsls r2, 2 - ldrb r1, [r3, 0x5] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - orrs r0, r2 - strb r0, [r3, 0x5] - movs r0, 0x14 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - ldrh r1, [r4, 0xE] - strh r1, [r0, 0x2E] - movs r2, 0x14 - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - strh r5, [r0, 0x30] - movs r0, 0x14 - ldrsh r1, [r4, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r6 - movs r1, 0x5 - strh r1, [r0, 0x32] - movs r2, 0x14 - ldrsh r1, [r4, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r1, r6, 0 - adds r1, 0x1C - adds r0, r1 - ldr r1, =sub_8116AD0 - str r1, [r0] - ldrh r0, [r4, 0x12] - adds r0, 0x1 - strh r0, [r4, 0x12] -_08116AA6: - ldrh r0, [r4, 0x10] - subs r0, 0x1 - strh r0, [r4, 0x10] - ldrh r0, [r4, 0xC] - strh r0, [r4, 0xA] - b _08116ACA - .pool -_08116ABC: - movs r1, 0x12 - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _08116ACA - adds r0, r2, 0 - bl DestroyAnimVisualTask -_08116ACA: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_81169F8 - - thumb_func_start sub_8116AD0 -sub_8116AD0: @ 8116AD0 - push {r4,lr} - adds r4, r0, 0 - ldrh r1, [r4, 0x2E] - movs r2, 0x2E - ldrsh r0, [r4, r2] - cmp r0, 0 - beq _08116AE4 - subs r0, r1, 0x1 - strh r0, [r4, 0x2E] - b _08116B08 -_08116AE4: - ldr r3, =gTasks - movs r0, 0x32 - ldrsh r1, [r4, r0] - lsls r1, 1 - movs r0, 0x30 - ldrsh r2, [r4, r0] - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - adds r1, r0 - adds r3, 0x8 - adds r1, r3 - ldrh r0, [r1] - subs r0, 0x1 - strh r0, [r1] - adds r0, r4, 0 - bl obj_delete_but_dont_free_vram -_08116B08: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116AD0 - - thumb_func_start sub_8116B14 -sub_8116B14: @ 8116B14 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - movs r7, 0 - ldr r0, =gBattle_WIN0H - strh r7, [r0] - ldr r0, =gBattle_WIN0V - strh r7, [r0] - ldr r1, =0x00003f3f - movs r0, 0x48 - bl SetGpuReg - ldr r1, =0x00003f3d - movs r0, 0x4A - bl SetGpuReg - movs r1, 0x80 - lsls r1, 8 - movs r0, 0 - bl SetGpuRegBits - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - ldr r1, =0x00000c08 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0xA - bl GetGpuReg - add r4, sp, 0x10 - strh r0, [r4] - ldrb r1, [r4] - movs r0, 0x4 - negs r0, r0 - mov r8, r0 - ands r0, r1 - strb r0, [r4] - mov r2, sp - adds r2, 0x11 - ldrb r1, [r2] - movs r0, 0x3F - ands r0, r1 - strb r0, [r2] - ldrh r1, [r4] - movs r0, 0xA - bl SetGpuReg - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08116BA2 - ldrb r1, [r4] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - movs r1, 0x4 - orrs r0, r1 - strb r0, [r4] - ldrh r1, [r4] - movs r0, 0xA - bl SetGpuReg -_08116BA2: - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _08116C26 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08116C26 - ldr r5, =gBattleAnimAttacker - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - beq _08116BD2 - ldrb r0, [r5] - bl GetBattlerPosition - lsls r0, 24 - cmp r0, 0 - bne _08116C26 -_08116BD2: - ldrb r0, [r5] - movs r6, 0x2 - eors r0, r6 - bl IsBattlerSpriteVisible - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _08116C26 - ldr r3, =gSprites - ldr r1, =gBattlerSpriteIds - ldrb r0, [r5] - eors r0, r6 - adds r0, r1 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r3 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] - ldrb r1, [r4] - mov r0, r8 - ands r0, r1 - movs r1, 0x1 - orrs r0, r1 - strb r0, [r4] - ldrh r1, [r4] - movs r0, 0xA - bl SetGpuReg - movs r7, 0x1 -_08116C26: - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08116C64 - ldr r0, =gContestResources - ldr r0, [r0] - ldr r0, [r0, 0x18] - ldrh r5, [r0] - b _08116CAC - .pool -_08116C64: - ldr r4, =gBattleAnimAttacker - ldrb r0, [r4] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08116C90 - ldr r1, =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gEnemyParty - b _08116CA0 - .pool -_08116C90: - ldr r1, =gBattlerPartyIndexes - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty -_08116CA0: - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r5, r0, 16 -_08116CAC: - movs r0, 0 - bl GetAnimBattlerSpriteId - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - adds r1, r4, 0 - adds r2, r5, 0 - bl sub_80A89C8 - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - mov r0, sp - bl sub_80A6B30 - ldr r1, =gUnknown_08C20684 - mov r0, sp - movs r2, 0 - bl sub_80A6D60 - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gUnknown_08C20668 - mov r2, sp - ldrh r2, [r2, 0xA] - bl sub_80A6CC0 - ldr r0, =gUnknown_08597418 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - adds r1, 0x1 - movs r2, 0x2 - bl LoadPalette - ldr r2, =gBattle_BG1_X - ldr r0, =gSprites - lsls r1, r4, 4 - adds r1, r4 - lsls r1, 2 - adds r1, r0 - ldrh r0, [r1, 0x20] - negs r0, r0 - adds r0, 0x20 - strh r0, [r2] - ldr r2, =gBattle_BG1_Y - ldrh r0, [r1, 0x22] - negs r0, r0 - adds r0, 0x20 - strh r0, [r2] - ldr r1, =gTasks - mov r2, r9 - lsls r0, r2, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - strh r5, [r0, 0x8] - strh r7, [r0, 0x14] - ldr r1, =sub_8116D64 - str r1, [r0] - add sp, 0x14 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116B14 - - thumb_func_start sub_8116D64 -sub_8116D64: @ 8116D64 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x14 - lsls r0, 24 - lsrs r0, 24 - adds r6, r0, 0 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0x1C] - adds r0, 0x4 - movs r1, 0 - mov r8, r1 - strh r0, [r5, 0x1C] - ldr r7, =gBattle_BG1_Y - ldrh r2, [r7] - subs r1, r2, 0x4 - strh r1, [r7] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x40 - bne _08116E86 - mov r0, r8 - strh r0, [r5, 0x1C] - adds r0, r2, 0 - adds r0, 0x3C - strh r0, [r7] - ldrh r0, [r5, 0x1E] - adds r0, 0x1 - strh r0, [r5, 0x1E] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x4 - bne _08116E86 - movs r0, 0 - bl sub_80A477C - ldr r0, =gBattle_WIN0H - mov r1, r8 - strh r1, [r0] - ldr r0, =gBattle_WIN0V - strh r1, [r0] - ldr r4, =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08116DF6 - movs r0, 0xA - bl GetGpuReg - add r1, sp, 0x10 - strh r0, [r1] - ldrb r2, [r1] - movs r0, 0xD - negs r0, r0 - ands r0, r2 - strb r0, [r1] - ldrh r1, [r1] - movs r0, 0xA - bl SetGpuReg -_08116DF6: - movs r0, 0 - bl GetGpuReg - adds r1, r0, 0 - movs r2, 0x80 - lsls r2, 8 - adds r0, r2, 0 - eors r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0 - bl GetAnimBattlerSpriteId - ldr r4, =gSprites - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite - mov r0, sp - bl sub_80A6B30 - mov r0, sp - ldrb r0, [r0, 0x9] - bl sub_80A6C68 - movs r1, 0x14 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _08116E7C - ldr r2, =gBattlerSpriteIds - ldr r0, =gBattleAnimAttacker - ldrb r1, [r0] - movs r0, 0x2 - eors r0, r1 - adds r0, r2 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] -_08116E7C: - mov r2, r8 - strh r2, [r7] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_08116E86: - add sp, 0x14 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116D64 - - thumb_func_start sub_8116EB4 -sub_8116EB4: @ 8116EB4 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r4, =gUnknown_0203A110 - movs r0, 0x18 - bl AllocZeroed - str r0, [r4] - movs r2, 0 - ldr r3, =gBattleAnimArgs -_08116EC8: - ldr r1, [r4] - lsls r0, r2, 1 - adds r1, 0x4 - adds r1, r0 - adds r0, r3 - ldrh r0, [r0] - strh r0, [r1] - adds r0, r2, 0x1 - lsls r0, 24 - lsrs r2, r0, 24 - cmp r2, 0x7 - bls _08116EC8 - ldr r0, =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldr r0, =sub_8116F04 - str r0, [r1] - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116EB4 - - thumb_func_start sub_8116F04 -sub_8116F04: @ 8116F04 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r0, =gUnknown_0203A110 - ldr r1, [r0] - movs r2, 0x8 - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _08116F24 - ldr r0, =gBattleAnimAttacker - b _08116F26 - .pool -_08116F24: - ldr r0, =gBattleAnimTarget -_08116F26: - ldrb r0, [r0] - strb r0, [r1] - ldr r4, =gUnknown_0203A110 - ldr r2, [r4] - ldrb r0, [r2] - movs r1, 0x2 - eors r0, r1 - strb r0, [r2, 0x1] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08116F56 - ldr r1, [r4] - movs r2, 0xA - ldrsh r0, [r1, r2] - cmp r0, 0 - beq _08116F5C - ldrb r0, [r1, 0x1] - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - bne _08116F5C -_08116F56: - ldr r1, [r4] - movs r0, 0 - strh r0, [r1, 0xA] -_08116F5C: - ldr r0, =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_WIN0V - strh r1, [r0] - ldr r1, =0x00003f3f - movs r0, 0x48 - bl SetGpuReg - ldr r1, =0x00003f3d - movs r0, 0x4A - bl SetGpuReg - movs r1, 0x80 - lsls r1, 8 - movs r0, 0 - bl SetGpuRegBits - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0 - bl SetAnimBgAttribute - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - bl SetAnimBgAttribute - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08116FBA - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0x1 - bl SetAnimBgAttribute -_08116FBA: - bl IsDoubleBattle - lsls r0, 24 - cmp r0, 0 - beq _08117036 - ldr r4, =gUnknown_0203A110 - ldr r1, [r4] - movs r2, 0xA - ldrsh r0, [r1, r2] - cmp r0, 0 - bne _08117036 - ldrb r0, [r1] - bl GetBattlerPosition - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - beq _08116FEC - ldr r0, [r4] - ldrb r0, [r0] - bl GetBattlerPosition - lsls r0, 24 - cmp r0, 0 - bne _08117036 -_08116FEC: - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl IsBattlerSpriteVisible - lsls r0, 24 - lsrs r5, r0, 24 - cmp r5, 0x1 - bne _08117036 - ldr r3, =gSprites - ldr r1, =gBattlerSpriteIds - ldr r0, [r4] - ldrb r0, [r0, 0x1] - adds r0, r1 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r3 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - subs r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] - movs r0, 0x1 - movs r1, 0x4 - movs r2, 0x1 - bl SetAnimBgAttribute - ldr r0, [r4] - strb r5, [r0, 0x2] -_08117036: - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08117078 - ldr r0, =gUnknown_0203A110 - ldr r1, [r0] - ldr r0, =gContestResources - ldr r0, [r0] - ldr r0, [r0, 0x18] - ldrh r0, [r0] - b _081170C4 - .pool -_08117078: - ldr r4, =gUnknown_0203A110 - ldr r0, [r4] - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _081170A8 - ldr r1, =gBattlerPartyIndexes - ldr r0, [r4] - ldrb r0, [r0] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gEnemyParty - b _081170BA - .pool -_081170A8: - ldr r1, =gBattlerPartyIndexes - ldr r0, [r4] - ldrb r0, [r0] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty -_081170BA: - adds r0, r1 - movs r1, 0xB - bl GetMonData - ldr r1, [r4] -_081170C4: - strh r0, [r1, 0x14] - ldr r0, =gTasks - lsls r1, r6, 2 - adds r1, r6 - lsls r1, 3 - adds r1, r0 - ldr r0, =sub_81170EC - str r0, [r1] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8116F04 - - thumb_func_start sub_81170EC -sub_81170EC: @ 81170EC - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x10 - lsls r0, 24 - lsrs r5, r0, 24 - movs r0, 0 - mov r8, r0 - ldr r6, =gBattlerSpriteIds - ldr r4, =gUnknown_0203A110 - ldr r2, [r4] - ldrb r0, [r2] - adds r1, r0, r6 - ldrb r1, [r1] - ldrh r2, [r2, 0x14] - bl sub_80A89C8 - lsls r0, 24 - lsrs r7, r0, 24 - ldr r2, [r4] - movs r1, 0xA - ldrsh r0, [r2, r1] - cmp r0, 0 - beq _0811712E - ldrb r0, [r2, 0x1] - adds r1, r0, r6 - ldrb r1, [r1] - ldrh r2, [r2, 0x14] - bl sub_80A89C8 - lsls r0, 24 - lsrs r0, 24 - mov r8, r0 -_0811712E: - mov r0, sp - bl sub_80A6B30 - ldr r0, [r4] - movs r4, 0x4 - ldrsh r0, [r0, r4] - cmp r0, 0 - bne _08117158 - ldr r1, =gUnknown_08C2D930 - mov r0, sp - movs r2, 0 - bl sub_80A6D60 - b _08117162 - .pool -_08117158: - ldr r1, =gUnknown_08C2DA4C - mov r0, sp - movs r2, 0 - bl sub_80A6D60 -_08117162: - mov r0, sp - ldrb r0, [r0, 0x9] - ldr r1, =gUnknown_08C2D720 - mov r2, sp - ldrh r2, [r2, 0xA] - bl sub_80A6CC0 - ldr r0, =gUnknown_0203A110 - ldr r0, [r0] - movs r1, 0x6 - ldrsh r0, [r0, r1] - cmp r0, 0x6 - bhi _081171F8 - lsls r0, 2 - ldr r1, =_08117198 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08117198: - .4byte _081171B4 - .4byte _081171BC - .4byte _081171C4 - .4byte _081171CC - .4byte _081171D4 - .4byte _081171DC - .4byte _081171E4 -_081171B4: - ldr r0, =gUnknown_08C2DB88 - b _081171E6 - .pool -_081171BC: - ldr r0, =gUnknown_08C2DB68 - b _081171E6 - .pool -_081171C4: - ldr r0, =gUnknown_08C2DBA8 - b _081171E6 - .pool -_081171CC: - ldr r0, =gUnknown_08C2DBC8 - b _081171E6 - .pool -_081171D4: - ldr r0, =gUnknown_08C2DC08 - b _081171E6 - .pool -_081171DC: - ldr r0, =gUnknown_08C2DC28 - b _081171E6 - .pool -_081171E4: - ldr r0, =gUnknown_08C2DC48 -_081171E6: - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette - b _08117206 - .pool -_081171F8: - ldr r0, =gUnknown_08C2DBE8 - mov r1, sp - ldrb r1, [r1, 0x8] - lsls r1, 4 - movs r2, 0x20 - bl LoadCompressedPalette -_08117206: - ldr r3, =gBattle_BG1_X - movs r2, 0 - strh r2, [r3] - ldr r0, =gBattle_BG1_Y - strh r2, [r0] - ldr r1, =gUnknown_0203A110 - ldr r0, [r1] - movs r4, 0x4 - ldrsh r0, [r0, r4] - adds r4, r1, 0 - cmp r0, 0x1 - bne _08117248 - movs r0, 0x40 - strh r0, [r3] - ldr r2, =gTasks - lsls r3, r5, 2 - adds r0, r3, r5 - lsls r0, 3 - adds r0, r2 - ldr r1, =0x0000fffd - b _08117254 - .pool -_08117248: - ldr r2, =gTasks - lsls r3, r5, 2 - adds r0, r3, r5 - lsls r0, 3 - adds r0, r2 - movs r1, 0x3 -_08117254: - strh r1, [r0, 0xA] - ldr r0, [r4] - movs r1, 0xC - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08117274 - adds r0, r3, r5 - lsls r0, 3 - adds r0, r2 - movs r1, 0xA - strh r1, [r0, 0x10] - movs r1, 0x14 - b _08117280 - .pool -_08117274: - adds r0, r3, r5 - lsls r0, 3 - adds r0, r2 - movs r1, 0xD - strh r1, [r0, 0x10] - movs r1, 0x1E -_08117280: - strh r1, [r0, 0x12] - adds r1, r3, r5 - lsls r1, 3 - adds r1, r2 - strh r7, [r1, 0x8] - ldr r3, [r4] - ldrh r0, [r3, 0xA] - strh r0, [r1, 0xC] - mov r4, r8 - strh r4, [r1, 0xE] - ldrb r0, [r3, 0x2] - strh r0, [r1, 0x14] - ldr r2, =gBattlerSpriteIds - ldrb r0, [r3, 0x1] - adds r0, r2 - ldrb r0, [r0] - strh r0, [r1, 0x16] - ldr r0, =sub_81172EC - str r0, [r1] - movs r1, 0x4 - ldrsh r0, [r3, r1] - cmp r0, 0 - bne _081172CC - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning2 - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xEF - bl PlaySE12WithPanning - b _081172E0 - .pool -_081172CC: - movs r0, 0x40 - negs r0, r0 - bl BattleAnimAdjustPanning2 - adds r1, r0, 0 - lsls r1, 24 - asrs r1, 24 - movs r0, 0xF5 - bl PlaySE12WithPanning -_081172E0: - add sp, 0x10 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end sub_81170EC - - thumb_func_start sub_81172EC -sub_81172EC: @ 81172EC - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - ldr r2, =gBattle_BG1_Y - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r1 - ldrh r0, [r5, 0xA] - ldrh r1, [r2] - adds r0, r1 - strh r0, [r2] - movs r0, 0x26 - ldrsh r2, [r5, r0] - cmp r2, 0x1 - beq _08117362 - cmp r2, 0x1 - bgt _08117320 - cmp r2, 0 - beq _0811732A - b _08117478 - .pool -_08117320: - cmp r2, 0x2 - beq _08117378 - cmp r2, 0x3 - beq _081173B6 - b _08117478 -_0811732A: - ldrh r0, [r5, 0x1E] - adds r1, r0, 0x1 - strh r1, [r5, 0x1E] - lsls r0, 16 - cmp r0, 0 - bgt _08117338 - b _08117478 -_08117338: - strh r2, [r5, 0x1E] - ldrh r1, [r5, 0x20] - adds r1, 0x1 - strh r1, [r5, 0x20] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r2, 0x20 - ldrsh r1, [r5, r2] - movs r2, 0x10 - ldrsh r0, [r5, r2] - cmp r1, r0 - beq _08117360 - b _08117478 -_08117360: - b _081173AE -_08117362: - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] - lsls r0, 16 - asrs r0, 16 - movs r2, 0x12 - ldrsh r1, [r5, r2] - cmp r0, r1 - beq _08117376 - b _08117478 -_08117376: - b _081173AE -_08117378: - ldrh r0, [r5, 0x1E] - adds r1, r0, 0x1 - strh r1, [r5, 0x1E] - lsls r0, 16 - cmp r0, 0 - ble _08117478 - movs r0, 0 - strh r0, [r5, 0x1E] - ldrh r1, [r5, 0x20] - subs r1, 0x1 - strh r1, [r5, 0x20] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r1, 0x20 - ldrsh r0, [r5, r1] - cmp r0, 0 - bne _08117478 - movs r0, 0 - bl sub_80A477C -_081173AE: - ldrh r0, [r5, 0x26] - adds r0, 0x1 - strh r0, [r5, 0x26] - b _08117478 -_081173B6: - ldr r0, =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_WIN0V - strh r1, [r0] - ldr r4, =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _081173E6 - movs r0, 0x1 - movs r1, 0x3 - movs r2, 0 - bl SetAnimBgAttribute -_081173E6: - movs r0, 0 - bl GetGpuReg - adds r1, r0, 0 - movs r2, 0x80 - lsls r2, 8 - adds r0, r2, 0 - eors r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x8 - ldrsh r1, [r5, r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, =gSprites - adds r0, r4 - bl DestroySprite - movs r1, 0xC - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _0811743A - movs r2, 0xE - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite -_0811743A: - movs r1, 0x14 - ldrsh r0, [r5, r1] - cmp r0, 0x1 - bne _08117466 - movs r2, 0x16 - ldrsh r0, [r5, r2] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r4 - ldrb r3, [r2, 0x5] - lsls r1, r3, 28 - lsrs r1, 30 - adds r1, 0x1 - movs r0, 0x3 - ands r1, r0 - lsls r1, 2 - movs r0, 0xD - negs r0, r0 - ands r0, r3 - orrs r0, r1 - strb r0, [r2, 0x5] -_08117466: - ldr r4, =gUnknown_0203A110 - ldr r0, [r4] - bl Free - movs r0, 0 - str r0, [r4] - adds r0, r6, 0 - bl DestroyAnimVisualTask -_08117478: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81172EC - - thumb_func_start sub_8117494 -sub_8117494: @ 8117494 - push {r4-r6,lr} - sub sp, 0xC - adds r5, r0, 0 - lsls r5, 24 - lsrs r5, 24 - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0x1 - movs r3, 0x1 - bl sub_80A76C4 - adds r6, r0, 0 - movs r1, 0 - bl sub_81175C4 - ldr r0, =gTasks - lsls r4, r5, 2 - adds r4, r5 - lsls r4, 3 - adds r4, r0 - lsrs r0, r6, 16 - movs r5, 0 - strh r0, [r4, 0x24] - str r5, [sp] - str r5, [sp, 0x4] - str r5, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80A75AC - adds r6, r0, 0 - ldr r1, =0x0000ffff - ands r6, r1 - adds r0, r6, 0 - bl sub_81175C4 - strh r6, [r4, 0x26] - strh r5, [r4, 0x8] - strh r5, [r4, 0xA] - ldr r0, =sub_8117500 - str r0, [r4] - add sp, 0xC - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117494 - - thumb_func_start sub_8117500 -sub_8117500: @ 8117500 - push {r4-r6,lr} - lsls r0, 24 - lsrs r2, r0, 24 - lsls r0, r2, 2 - adds r0, r2 - lsls r0, 3 - ldr r1, =gTasks - adds r4, r0, r1 - movs r0, 0x8 - ldrsh r1, [r4, r0] - cmp r1, 0x1 - beq _08117544 - cmp r1, 0x1 - bgt _08117528 - cmp r1, 0 - beq _0811752E - b _081175BE - .pool -_08117528: - cmp r1, 0x2 - beq _081175B8 - b _081175BE -_0811752E: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x6 - ble _081175BE - strh r1, [r4, 0xA] - movs r0, 0x10 - strh r0, [r4, 0xC] - b _081175AC -_08117544: - ldrh r0, [r4, 0xA] - adds r0, 0x1 - strh r0, [r4, 0xA] - lsls r0, 16 - asrs r0, 16 - cmp r0, 0x1 - ble _081175BE - movs r0, 0 - strh r0, [r4, 0xA] - ldrh r0, [r4, 0xC] - subs r0, 0x1 - strh r0, [r4, 0xC] - movs r5, 0 - movs r6, 0x1 -_08117560: - movs r1, 0x26 - ldrsh r0, [r4, r1] - asrs r0, r5 - ands r0, r6 - cmp r0, 0 - beq _0811757A - lsls r0, r5, 20 - lsrs r0, 16 - ldrb r2, [r4, 0xC] - movs r1, 0x10 - ldr r3, =0x0000ffff - bl BlendPalette -_0811757A: - movs r1, 0x24 - ldrsh r0, [r4, r1] - asrs r0, r5 - ands r0, r6 - cmp r0, 0 - beq _0811759A - lsls r0, r5, 20 - movs r1, 0x80 - lsls r1, 17 - adds r0, r1 - lsrs r0, 16 - ldrb r2, [r4, 0xC] - movs r1, 0x10 - movs r3, 0 - bl BlendPalette -_0811759A: - adds r0, r5, 0x1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0xF - bls _08117560 - movs r1, 0xC - ldrsh r0, [r4, r1] - cmp r0, 0 - bne _081175BE -_081175AC: - ldrh r0, [r4, 0x8] - adds r0, 0x1 - strh r0, [r4, 0x8] - b _081175BE - .pool -_081175B8: - adds r0, r2, 0 - bl DestroyAnimVisualTask -_081175BE: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8117500 - - thumb_func_start sub_81175C4 -sub_81175C4: @ 81175C4 - push {r4-r6,lr} - adds r3, r0, 0 - lsls r1, 16 - lsrs r6, r1, 16 - movs r2, 0 -_081175CE: - movs r0, 0x1 - ands r0, r3 - lsrs r4, r3, 1 - adds r5, r2, 0x1 - cmp r0, 0 - beq _081175FA - lsls r0, r2, 20 - lsrs r2, r0, 16 - adds r0, r2, 0 - adds r0, 0x10 - cmp r2, r0 - bge _081175FA - ldr r1, =gPlttBufferFaded - adds r3, r0, 0 -_081175EA: - lsls r0, r2, 1 - adds r0, r1 - strh r6, [r0] - adds r0, r2, 0x1 - lsls r0, 16 - lsrs r2, r0, 16 - cmp r2, r3 - blt _081175EA -_081175FA: - adds r3, r4, 0 - lsls r0, r5, 16 - lsrs r2, r0, 16 - cmp r2, 0x1F - bls _081175CE - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81175C4 - - thumb_func_start sub_8117610 -sub_8117610: @ 8117610 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - movs r4, 0 - movs r2, 0 - ldr r0, =gBattleAnimAttacker - ldrb r3, [r0] - movs r5, 0x1 -_08117620: - cmp r3, r2 - beq _0811762E - adds r1, r2, 0 - adds r1, 0x10 - adds r0, r5, 0 - lsls r0, r1 - orrs r4, r0 -_0811762E: - adds r2, 0x1 - cmp r2, 0x3 - bls _08117620 - movs r2, 0x5 - ldr r0, =gBattleAnimArgs - adds r1, r0, 0 - adds r1, 0x8 -_0811763C: - ldrh r0, [r1] - strh r0, [r1, 0x2] - subs r1, 0x2 - subs r2, 0x1 - cmp r2, 0 - bne _0811763C - adds r0, r6, 0 - adds r1, r4, 0 - bl sub_8116874 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117610 - - thumb_func_start sub_8117660 -sub_8117660: @ 8117660 - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - movs r0, 0 - bl sub_80A6DAC - ldr r0, =sub_81176D8 - movs r1, 0x5 - bl CreateTask - lsls r0, 24 - lsrs r5, r0, 24 - ldr r4, =gBattleAnimArgs - movs r1, 0x4 - ldrsh r0, [r4, r1] - cmp r0, 0 - beq _0811769C - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _0811769C - ldrh r0, [r4] - negs r0, r0 - strh r0, [r4] - ldrh r0, [r4, 0x2] - negs r0, r0 - strh r0, [r4, 0x2] -_0811769C: - ldr r0, =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldr r2, =gBattleAnimArgs - ldrh r0, [r2] - strh r0, [r1, 0xA] - ldrh r0, [r2, 0x2] - strh r0, [r1, 0xC] - ldrh r0, [r2, 0x6] - strh r0, [r1, 0xE] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - adds r0, r6, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117660 - - thumb_func_start sub_81176D8 -sub_81176D8: @ 81176D8 - push {r4-r7,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldrh r3, [r1, 0xA] - ldrh r0, [r1, 0x1C] - adds r3, r0 - movs r4, 0 - mov r12, r4 - strh r3, [r1, 0x1C] - ldrh r2, [r1, 0xC] - ldrh r7, [r1, 0x1E] - adds r2, r7 - strh r2, [r1, 0x1E] - ldr r6, =gBattle_BG3_X - lsls r0, r3, 16 - asrs r0, 24 - ldrh r4, [r6] - adds r0, r4 - strh r0, [r6] - ldr r4, =gBattle_BG3_Y - lsls r0, r2, 16 - asrs r0, 24 - ldrh r7, [r4] - adds r0, r7 - strh r0, [r4] - movs r0, 0xFF - ands r3, r0 - strh r3, [r1, 0x1C] - ands r2, r0 - strh r2, [r1, 0x1E] - ldr r0, =gBattleAnimArgs - movs r3, 0xE - ldrsh r2, [r0, r3] - movs r7, 0xE - ldrsh r0, [r1, r7] - cmp r2, r0 - bne _0811773E - mov r0, r12 - strh r0, [r6] - strh r0, [r4] - movs r0, 0x1 - bl sub_80A6DAC - adds r0, r5, 0 - bl DestroyTask -_0811773E: - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81176D8 - - thumb_func_start AnimTask_IsAttackerOpponentSide -AnimTask_IsAttackerOpponentSide: @ 8117754 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - ldr r1, =gBattleAnimArgs - lsls r0, 24 - lsrs r0, 24 - strh r0, [r1, 0xE] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_IsAttackerOpponentSide - - thumb_func_start AnimTask_IsTargetOpponentSide -AnimTask_IsTargetOpponentSide: @ 8117780 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - ldr r1, =gBattleAnimArgs - lsls r0, 24 - lsrs r0, 24 - strh r0, [r1, 0xE] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_IsTargetOpponentSide - - thumb_func_start AnimTask_IsTargetPartner -AnimTask_IsTargetPartner: @ 81177AC - push {r4,r5,lr} - lsls r0, 24 - lsrs r3, r0, 24 - ldr r5, =gBattleAnimArgs - movs r4, 0 - ldr r0, =gBattleAnimAttacker - ldrb r2, [r0] - movs r0, 0x2 - ldr r1, =gBattleAnimTarget - eors r0, r2 - ldrb r1, [r1] - cmp r0, r1 - bne _081177C8 - movs r4, 0x1 -_081177C8: - strh r4, [r5, 0xE] - adds r0, r3, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_IsTargetPartner - - thumb_func_start sub_81177E4 -sub_81177E4: @ 81177E4 - push {r4-r7,lr} - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - ldr r6, =gSprites -_081177EE: - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - cmp r4, r0 - beq _0811782C - lsls r0, r4, 24 - lsrs r0, 24 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - beq _0811782C - ldr r0, =gBattlerSpriteIds - adds r0, r4, r0 - ldrb r0, [r0] - lsls r2, r0, 4 - adds r2, r0 - lsls r2, 2 - adds r2, r6 - ldr r1, =gBattleAnimArgs - adds r2, 0x3E - movs r0, 0x1 - ldrb r3, [r1] - ands r3, r0 - lsls r3, 2 - ldrb r0, [r2] - movs r7, 0x5 - negs r7, r7 - adds r1, r7, 0 - ands r0, r1 - orrs r0, r3 - strb r0, [r2] -_0811782C: - adds r0, r4, 0x1 - lsls r0, 16 - lsrs r4, r0, 16 - cmp r4, 0x3 - bls _081177EE - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_81177E4 - - thumb_func_start sub_8117854 -sub_8117854: @ 8117854 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x24 - ldr r1, [sp, 0x44] - ldr r4, [sp, 0x48] - ldr r5, [sp, 0x4C] - ldr r6, [sp, 0x50] - lsls r0, 24 - lsrs r0, 24 - mov r9, r0 - lsls r2, 16 - lsrs r2, 16 - str r2, [sp, 0x14] - lsls r3, 24 - lsrs r7, r3, 24 - lsls r1, 24 - lsrs r1, 24 - mov r8, r1 - lsls r4, 24 - lsrs r4, 24 - str r4, [sp, 0x18] - lsls r5, 24 - lsrs r5, 24 - str r5, [sp, 0x1C] - lsls r6, 24 - lsrs r6, 24 - mov r10, r6 - movs r0, 0 - str r0, [sp, 0x20] - movs r0, 0x2 - adds r6, r7, 0 - eors r6, r0 - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _081178B6 - mov r1, r8 - cmp r1, 0 - beq _081178BA - adds r0, r6, 0 - bl IsBattlerSpriteVisible - lsls r0, 24 - cmp r0, 0 - bne _081178BA -_081178B6: - movs r2, 0 - mov r8, r2 -_081178BA: - ldr r0, =gBattle_WIN0H - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_WIN0V - strh r1, [r0] - ldr r1, =0x00003f3f - movs r0, 0x48 - bl SetGpuReg - ldr r1, =0x00003f3d - movs r0, 0x4A - bl SetGpuReg - movs r1, 0x80 - lsls r1, 8 - movs r0, 0 - bl SetGpuRegBits - ldr r1, =0x00003f42 - movs r0, 0x50 - bl SetGpuReg - movs r1, 0x80 - lsls r1, 5 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0xA - bl GetGpuReg - add r4, sp, 0x10 - strh r0, [r4] - ldrb r1, [r4] - movs r0, 0x4 - negs r0, r0 - ands r0, r1 - strb r0, [r4] - mov r2, sp - adds r2, 0x11 - ldrb r1, [r2] - movs r0, 0x3F - ands r0, r1 - strb r0, [r2] - ldrb r0, [r2] - movs r1, 0x20 - orrs r0, r1 - strb r0, [r2] - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08117930 - ldrb r0, [r4] - movs r1, 0xD - negs r1, r1 - ands r1, r0 - movs r0, 0x4 - orrs r1, r0 - strb r1, [r4] -_08117930: - ldrh r1, [r4] - movs r0, 0xA - bl SetGpuReg - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08117964 - ldr r0, =gContestResources - ldr r0, [r0] - ldr r0, [r0, 0x18] - ldrh r4, [r0] - b _081179A2 - .pool -_08117964: - adds r0, r7, 0 - bl GetBattlerSide - lsls r0, 24 - cmp r0, 0 - beq _08117988 - ldr r1, =gBattlerPartyIndexes - lsls r0, r7, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gEnemyParty - b _08117996 - .pool -_08117988: - ldr r1, =gBattlerPartyIndexes - lsls r0, r7, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty -_08117996: - adds r0, r1 - movs r1, 0xB - bl GetMonData - lsls r0, 16 - lsrs r4, r0, 16 -_081179A2: - ldr r5, =gBattlerSpriteIds - adds r0, r7, r5 - ldrb r1, [r0] - adds r0, r7, 0 - adds r2, r4, 0 - bl sub_80A89C8 - lsls r0, 24 - lsrs r7, r0, 24 - mov r0, r8 - cmp r0, 0 - beq _081179CC - adds r0, r6, r5 - ldrb r1, [r0] - adds r0, r6, 0 - adds r2, r4, 0 - bl sub_80A89C8 - lsls r0, 24 - lsrs r0, 24 - str r0, [sp, 0x20] -_081179CC: - mov r0, sp - bl sub_80A6B30 - mov r0, sp - ldr r1, [sp, 0x58] - movs r2, 0 - bl sub_80A6D60 - mov r0, sp - ldrb r0, [r0, 0x9] - mov r1, sp - ldrh r2, [r1, 0xA] - ldr r1, [sp, 0x54] - bl sub_80A6CC0 - mov r0, sp - ldrb r1, [r0, 0x8] - lsls r1, 4 - ldr r0, [sp, 0x5C] - movs r2, 0x20 - bl LoadCompressedPalette - ldr r0, =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_BG1_Y - strh r1, [r0] - ldr r1, =gTasks - mov r2, r9 - lsls r0, r2, 2 - add r0, r9 - lsls r0, 3 - adds r0, r1 - mov r1, sp - ldrh r1, [r1, 0x14] - strh r1, [r0, 0xA] - mov r2, sp - ldrh r2, [r2, 0x18] - strh r2, [r0, 0x10] - mov r1, r10 - strh r1, [r0, 0x12] - mov r2, sp - ldrh r2, [r2, 0x1C] - strh r2, [r0, 0x14] - strh r7, [r0, 0x8] - mov r1, r8 - strh r1, [r0, 0xC] - mov r2, sp - ldrh r2, [r2, 0x20] - strh r2, [r0, 0xE] - ldr r1, =sub_8117A60 - str r1, [r0] - add sp, 0x24 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117854 - - thumb_func_start sub_8117A60 -sub_8117A60: @ 8117A60 - push {r4-r6,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r3, r0, r1 - movs r0, 0xA - ldrsh r2, [r3, r0] - adds r5, r1, 0 - cmp r2, 0 - bge _08117A7E - negs r2, r2 -_08117A7E: - ldrh r0, [r3, 0x22] - adds r4, r0, r2 - strh r4, [r3, 0x22] - movs r1, 0xA - ldrsh r0, [r3, r1] - cmp r0, 0 - bge _08117AA4 - ldr r2, =gBattle_BG1_Y - lsls r1, r4, 16 - asrs r1, 24 - ldrh r0, [r2] - subs r0, r1 - strh r0, [r2] - b _08117AB0 - .pool -_08117AA4: - ldr r1, =gBattle_BG1_Y - lsls r0, r4, 16 - asrs r0, 24 - ldrh r2, [r1] - adds r0, r2 - strh r0, [r1] -_08117AB0: - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r5, r0, r5 - ldrh r1, [r5, 0x22] - movs r0, 0xFF - ands r0, r1 - movs r2, 0 - strh r0, [r5, 0x22] - movs r3, 0x26 - ldrsh r0, [r5, r3] - cmp r0, 0x1 - beq _08117B1A - cmp r0, 0x1 - bgt _08117AD8 - cmp r0, 0 - beq _08117ADE - b _08117C0C - .pool -_08117AD8: - cmp r0, 0x2 - beq _08117B34 - b _08117C0C -_08117ADE: - ldrh r0, [r5, 0x1E] - adds r1, r0, 0x1 - strh r1, [r5, 0x1E] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x14 - ldrsh r1, [r5, r3] - cmp r0, r1 - bge _08117AF2 - b _08117C0C -_08117AF2: - strh r2, [r5, 0x1E] - ldrh r1, [r5, 0x20] - adds r1, 0x1 - strh r1, [r5, 0x20] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x20 - ldrsh r1, [r5, r0] - movs r2, 0x10 - ldrsh r0, [r5, r2] - cmp r1, r0 - bne _08117C0C - b _08117B2C -_08117B1A: - ldrh r0, [r5, 0x1C] - adds r0, 0x1 - strh r0, [r5, 0x1C] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x12 - ldrsh r1, [r5, r3] - cmp r0, r1 - bne _08117C0C -_08117B2C: - ldrh r0, [r5, 0x26] - adds r0, 0x1 - strh r0, [r5, 0x26] - b _08117C0C -_08117B34: - ldrh r0, [r5, 0x1E] - adds r1, r0, 0x1 - strh r1, [r5, 0x1E] - lsls r0, 16 - asrs r0, 16 - movs r3, 0x14 - ldrsh r1, [r5, r3] - cmp r0, r1 - blt _08117C0C - strh r2, [r5, 0x1E] - ldrh r1, [r5, 0x20] - subs r1, 0x1 - strh r1, [r5, 0x20] - movs r0, 0x10 - subs r0, r1 - lsls r0, 8 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0x52 - bl SetGpuReg - movs r0, 0x20 - ldrsh r4, [r5, r0] - cmp r4, 0 - bne _08117C0C - movs r0, 0 - bl sub_80A477C - ldr r0, =gBattle_WIN0H - strh r4, [r0] - ldr r0, =gBattle_WIN0V - strh r4, [r0] - ldr r4, =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - bl IsContest - lsls r0, 24 - cmp r0, 0 - bne _08117BB2 - movs r0, 0xA - bl GetGpuReg - mov r1, sp - strh r0, [r1] - mov r2, sp - ldrb r1, [r2] - movs r0, 0xD - negs r0, r0 - ands r0, r1 - strb r0, [r2] - mov r0, sp - ldrh r1, [r0] - movs r0, 0xA - bl SetGpuReg -_08117BB2: - movs r0, 0 - bl GetGpuReg - adds r1, r0, 0 - movs r2, 0x80 - lsls r2, 8 - adds r0, r2, 0 - eors r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0 - bl SetGpuReg - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r3, 0x8 - ldrsh r1, [r5, r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - ldr r4, =gSprites - adds r0, r4 - bl DestroySprite - movs r1, 0xC - ldrsh r0, [r5, r1] - cmp r0, 0 - beq _08117C06 - movs r2, 0xE - ldrsh r1, [r5, r2] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - bl DestroySprite -_08117C06: - adds r0, r6, 0 - bl DestroyAnimVisualTask -_08117C0C: - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117A60 - - thumb_func_start AnimTask_GetBattleTerrain -AnimTask_GetBattleTerrain: @ 8117C24 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gBattleAnimArgs - ldr r1, =gBattleTerrain - ldrb r1, [r1] - strh r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_GetBattleTerrain - - thumb_func_start sub_8117C44 -sub_8117C44: @ 8117C44 - push {r4,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - movs r0, 0x80 - lsls r0, 6 - bl AllocZeroed - ldr r1, =gMonSpritesGfxPtr - ldr r1, [r1] - movs r2, 0xBE - lsls r2, 1 - adds r1, r2 - str r0, [r1] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117C44 - - thumb_func_start sub_8117C70 -sub_8117C70: @ 8117C70 - push {r4-r6,lr} - adds r4, r0, 0 - lsls r4, 24 - lsrs r4, 24 - ldr r6, =gMonSpritesGfxPtr - ldr r0, [r6] - movs r5, 0xBE - lsls r5, 1 - adds r0, r5 - ldr r0, [r0] - bl Free - ldr r0, [r6] - adds r0, r5 - movs r1, 0 - str r1, [r0] - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117C70 - - thumb_func_start sub_8117CA0 -sub_8117CA0: @ 8117CA0 - push {r4,r5,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08117CE4 - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80A75AC - adds r1, r0, 0 - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _08117CFC - movs r2, 0x1 -_08117CD2: - lsrs r1, 1 - adds r4, 0x1 - adds r0, r1, 0 - ands r0, r2 - cmp r0, 0 - beq _08117CD2 - b _08117CFC - .pool -_08117CE4: - cmp r0, 0x1 - bne _08117CF0 - ldr r0, =gBattleAnimAttacker - b _08117CF6 - .pool -_08117CF0: - cmp r0, 0x2 - bne _08117CFC - ldr r0, =gBattleAnimTarget -_08117CF6: - ldrb r0, [r0] - adds r4, r0, 0 - adds r4, 0x10 -_08117CFC: - ldr r0, =gMonSpritesGfxPtr - ldr r1, [r0] - ldr r0, =gBattleAnimArgs - movs r2, 0x2 - ldrsh r0, [r0, r2] - movs r2, 0xBE - lsls r2, 1 - adds r1, r2 - ldr r1, [r1] - lsls r0, 5 - adds r0, r1 - lsls r1, r4, 5 - ldr r2, =gPlttBufferUnfaded - adds r1, r2 - movs r2, 0x20 - bl memcpy - adds r0, r5, 0 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117CA0 - - thumb_func_start sub_8117D3C -sub_8117D3C: @ 8117D3C - push {r4,r5,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08117D80 - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80A75AC - adds r1, r0, 0 - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _08117D98 - movs r2, 0x1 -_08117D6E: - lsrs r1, 1 - adds r4, 0x1 - adds r0, r1, 0 - ands r0, r2 - cmp r0, 0 - beq _08117D6E - b _08117D98 - .pool -_08117D80: - cmp r0, 0x1 - bne _08117D8C - ldr r0, =gBattleAnimAttacker - b _08117D92 - .pool -_08117D8C: - cmp r0, 0x2 - bne _08117D98 - ldr r0, =gBattleAnimTarget -_08117D92: - ldrb r0, [r0] - adds r4, r0, 0 - adds r4, 0x10 -_08117D98: - lsls r0, r4, 5 - ldr r1, =gPlttBufferUnfaded - adds r0, r1 - ldr r1, =gMonSpritesGfxPtr - ldr r2, [r1] - ldr r1, =gBattleAnimArgs - movs r3, 0x2 - ldrsh r1, [r1, r3] - movs r3, 0xBE - lsls r3, 1 - adds r2, r3 - ldr r2, [r2] - lsls r1, 5 - adds r1, r2 - movs r2, 0x20 - bl memcpy - adds r0, r5, 0 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117D3C - - thumb_func_start sub_8117DD8 -sub_8117DD8: @ 8117DD8 - push {r4,r5,lr} - sub sp, 0xC - lsls r0, 24 - lsrs r5, r0, 24 - movs r4, 0 - ldr r0, =gBattleAnimArgs - movs r1, 0 - ldrsh r0, [r0, r1] - cmp r0, 0 - bne _08117E1C - str r4, [sp] - str r4, [sp, 0x4] - str r4, [sp, 0x8] - movs r0, 0x1 - movs r1, 0 - movs r2, 0 - movs r3, 0 - bl sub_80A75AC - adds r1, r0, 0 - movs r0, 0x1 - ands r0, r1 - cmp r0, 0 - bne _08117E34 - movs r2, 0x1 -_08117E0A: - lsrs r1, 1 - adds r4, 0x1 - adds r0, r1, 0 - ands r0, r2 - cmp r0, 0 - beq _08117E0A - b _08117E34 - .pool -_08117E1C: - cmp r0, 0x1 - bne _08117E28 - ldr r0, =gBattleAnimAttacker - b _08117E2E - .pool -_08117E28: - cmp r0, 0x2 - bne _08117E34 - ldr r0, =gBattleAnimTarget -_08117E2E: - ldrb r0, [r0] - adds r4, r0, 0 - adds r4, 0x10 -_08117E34: - lsls r1, r4, 5 - ldr r0, =gPlttBufferUnfaded - adds r0, r1, r0 - ldr r2, =gPlttBufferFaded - adds r1, r2 - movs r2, 0x20 - bl memcpy - adds r0, r5, 0 - bl DestroyAnimVisualTask - add sp, 0xC - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117DD8 - - thumb_func_start AnimTask_IsContest -AnimTask_IsContest: @ 8117E60 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - bl IsContest - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - beq _08117E80 - ldr r1, =gBattleAnimArgs - movs r0, 0x1 - strh r0, [r1, 0xE] - b _08117E84 - .pool -_08117E80: - ldr r0, =gBattleAnimArgs - strh r1, [r0, 0xE] -_08117E84: - adds r0, r4, 0 - bl DestroyAnimVisualTask - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_IsContest - - thumb_func_start sub_8117E94 -sub_8117E94: @ 8117E94 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gBattleAnimAttacker - ldr r1, =gBattlerTarget - ldrb r1, [r1] - strb r1, [r2] - ldr r2, =gBattleAnimTarget - ldr r1, =gEffectBattler - ldrb r1, [r1] - strb r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117E94 - - thumb_func_start AnimTask_IsTargetSameSide -AnimTask_IsTargetSameSide: @ 8117EC4 - push {r4,r5,lr} - lsls r0, 24 - lsrs r5, r0, 24 - ldr r0, =gBattleAnimAttacker - ldrb r0, [r0] - bl GetBattlerSide - adds r4, r0, 0 - ldr r0, =gBattleAnimTarget - ldrb r0, [r0] - bl GetBattlerSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - bne _08117EF8 - ldr r1, =gBattleAnimArgs - movs r0, 0x1 - b _08117EFC - .pool -_08117EF8: - ldr r1, =gBattleAnimArgs - movs r0, 0 -_08117EFC: - strh r0, [r1, 0xE] - adds r0, r5, 0 - bl DestroyAnimVisualTask - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end AnimTask_IsTargetSameSide - - thumb_func_start sub_8117F10 -sub_8117F10: @ 8117F10 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gBattleAnimTarget - ldr r1, =gBattlerTarget - ldrb r1, [r1] - strb r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117F10 - - thumb_func_start sub_8117F30 -sub_8117F30: @ 8117F30 - push {lr} - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gBattleAnimAttacker - ldr r1, =gBattlerAttacker - ldrb r1, [r1] - strb r1, [r2] - ldr r2, =gBattleAnimTarget - ldr r1, =gEffectBattler - ldrb r1, [r1] - strb r1, [r2] - bl DestroyAnimVisualTask - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117F30 - - thumb_func_start sub_8117F60 -sub_8117F60: @ 8117F60 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - bl IsContest - lsls r0, 24 - cmp r0, 0 - beq _08117F78 - adds r0, r4, 0 - bl DestroyAnimVisualTask - b _08117FB4 -_08117F78: - ldr r0, =gTasks - lsls r3, r4, 2 - adds r3, r4 - lsls r3, 3 - adds r3, r0 - ldr r0, =gBattleSpritesDataPtr - ldr r4, [r0] - ldr r2, =gBattleAnimAttacker - ldrb r0, [r2] - ldr r1, [r4] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - lsls r0, 31 - lsrs r0, 31 - strh r0, [r3, 0x8] - ldrb r1, [r2] - ldr r0, [r4] - lsls r1, 2 - adds r1, r0 - ldrb r0, [r1] - movs r2, 0x1 - orrs r0, r2 - strb r0, [r1] - ldr r0, =sub_8117FD0 - str r0, [r3] - ldr r1, =gAnimVisualTaskCount - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] -_08117FB4: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117F60 - - thumb_func_start sub_8117FD0 -sub_8117FD0: @ 8117FD0 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r0, =gBattleAnimArgs - movs r2, 0xE - ldrsh r1, [r0, r2] - movs r0, 0x80 - lsls r0, 5 - cmp r1, r0 - bne _08118014 - ldr r0, =gBattleSpritesDataPtr - ldr r1, [r0] - ldr r0, =gBattleAnimAttacker - ldrb r3, [r0] - ldr r0, [r1] - lsls r3, 2 - adds r3, r0 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - ldrb r0, [r0, 0x8] - movs r1, 0x1 - ands r1, r0 - ldrb r2, [r3] - movs r0, 0x2 - negs r0, r0 - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - adds r0, r4, 0 - bl DestroyTask -_08118014: - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8117FD0 - - thumb_func_start SetAnimBgAttribute -SetAnimBgAttribute: @ 811802C - push {r4-r6,lr} - lsls r0, 24 - lsrs r6, r0, 24 - lsls r1, 24 - lsrs r5, r1, 24 - lsls r2, 24 - lsrs r4, r2, 24 - cmp r6, 0x3 - bls _08118040 - b _08118132 -_08118040: - ldr r0, =gUnknown_0859741A - adds r0, r6, r0 - ldrb r0, [r0] - bl GetGpuReg - ldr r1, =gUnknown_0203A114 - strh r0, [r1] - cmp r5, 0x6 - bhi _08118124 - lsls r0, r5, 2 - ldr r1, =_08118068 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08118068: - .4byte _08118084 - .4byte _08118098 - .4byte _081180B0 - .4byte _081180C8 - .4byte _081180E0 - .4byte _081180FC - .4byte _08118110 -_08118084: - ldr r2, =gUnknown_0203A114 - lsls r3, r4, 6 - ldrb r1, [r2, 0x1] - movs r0, 0x3F - ands r0, r1 - orrs r0, r3 - strb r0, [r2, 0x1] - b _08118124 - .pool -_08118098: - ldr r3, =gUnknown_0203A114 - movs r0, 0x1 - adds r1, r4, 0 - ands r1, r0 - lsls r1, 5 - ldrb r2, [r3, 0x1] - movs r0, 0x21 - negs r0, r0 - b _0811811E - .pool -_081180B0: - ldr r3, =gUnknown_0203A114 - movs r0, 0x1 - adds r1, r4, 0 - ands r1, r0 - lsls r1, 6 - ldrb r2, [r3] - movs r0, 0x41 - negs r0, r0 - b _081180EE - .pool -_081180C8: - ldr r3, =gUnknown_0203A114 - movs r0, 0x3 - adds r1, r4, 0 - ands r1, r0 - lsls r1, 2 - ldrb r2, [r3] - movs r0, 0xD - negs r0, r0 - b _081180EE - .pool -_081180E0: - ldr r3, =gUnknown_0203A114 - movs r0, 0x3 - adds r1, r4, 0 - ands r1, r0 - ldrb r2, [r3] - movs r0, 0x4 - negs r0, r0 -_081180EE: - ands r0, r2 - orrs r0, r1 - strb r0, [r3] - b _08118124 - .pool -_081180FC: - ldr r2, =gUnknown_0203A114 - lsls r3, r4, 7 - ldrb r1, [r2] - movs r0, 0x7F - ands r0, r1 - orrs r0, r3 - strb r0, [r2] - b _08118124 - .pool -_08118110: - ldr r3, =gUnknown_0203A114 - movs r0, 0x1F - adds r1, r4, 0 - ands r1, r0 - ldrb r2, [r3, 0x1] - movs r0, 0x20 - negs r0, r0 -_0811811E: - ands r0, r2 - orrs r0, r1 - strb r0, [r3, 0x1] -_08118124: - ldr r0, =gUnknown_0859741A - adds r0, r6, r0 - ldrb r0, [r0] - ldr r1, =gUnknown_0203A114 - ldrh r1, [r1] - bl SetGpuReg -_08118132: - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end SetAnimBgAttribute - - thumb_func_start GetAnimBgAttribute -GetAnimBgAttribute: @ 8118140 - push {r4,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r2, r0, 24 - lsls r1, 24 - lsrs r4, r1, 24 - cmp r2, 0x3 - bhi _081181C8 - ldr r0, =gUnknown_0859741E - adds r0, r2, r0 - ldrb r0, [r0] - bl GetGpuReg - mov r1, sp - strh r0, [r1] - cmp r4, 0x6 - bhi _081181C8 - lsls r0, r4, 2 - ldr r1, =_08118174 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08118174: - .4byte _08118190 - .4byte _08118198 - .4byte _081181A0 - .4byte _081181A8 - .4byte _081181B0 - .4byte _081181B8 - .4byte _081181C0 -_08118190: - ldr r0, [sp] - lsls r0, 16 - lsrs r0, 30 - b _081181CA -_08118198: - ldr r0, [sp] - lsls r0, 18 - lsrs r0, 31 - b _081181CA -_081181A0: - ldr r0, [sp] - lsls r0, 25 - lsrs r0, 31 - b _081181CA -_081181A8: - ldr r0, [sp] - lsls r0, 28 - lsrs r0, 30 - b _081181CA -_081181B0: - ldr r0, [sp] - lsls r0, 30 - lsrs r0, 30 - b _081181CA -_081181B8: - ldr r0, [sp] - lsls r0, 24 - lsrs r0, 31 - b _081181CA -_081181C0: - ldr r0, [sp] - lsls r0, 19 - lsrs r0, 27 - b _081181CA -_081181C8: - movs r0, 0 -_081181CA: - add sp, 0x4 - pop {r4} - pop {r1} - bx r1 - thumb_func_end GetAnimBgAttribute - - thumb_func_start HandleIntroSlide -HandleIntroSlide: @ 81181D4 - push {r4,lr} - lsls r0, 24 - lsrs r4, r0, 24 - ldr r2, =gBattleTypeFlags - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 15 - ands r0, r1 - cmp r0, 0 - beq _08118208 - ldr r0, =gPartnerTrainerId - ldrh r1, [r0] - ldr r0, =0x00000c03 - cmp r1, r0 - beq _08118208 - ldr r0, =sub_8118D68 - b _08118258 - .pool -_08118208: - ldr r2, [r2] - movs r0, 0x2 - ands r0, r2 - cmp r0, 0 - beq _0811821C - ldr r0, =task00_battle_intro_wireless - b _08118258 - .pool -_0811821C: - ldr r0, =0x003f0100 - ands r0, r2 - cmp r0, 0 - beq _08118230 - ldr r0, =task_battle_intro_anim - b _08118258 - .pool -_08118230: - movs r0, 0x80 - lsls r0, 5 - ands r2, r0 - cmp r2, 0 - beq _08118250 - ldr r0, =gGameVersion - ldrb r0, [r0] - cmp r0, 0x2 - beq _08118250 - movs r4, 0x3 - ldr r0, =task00_battle_intro_80BC6C8 - b _08118258 - .pool -_08118250: - ldr r1, =gUnknown_08597424 - lsls r0, r4, 2 - adds r0, r1 - ldr r0, [r0] -_08118258: - movs r1, 0 - bl CreateTask - lsls r0, 24 - lsrs r2, r0, 24 - ldr r0, =gTasks - lsls r1, r2, 2 - adds r1, r2 - lsls r1, 3 - adds r1, r0 - movs r0, 0 - strh r0, [r1, 0x8] - strh r4, [r1, 0xA] - strh r0, [r1, 0xC] - strh r0, [r1, 0xE] - strh r0, [r1, 0x10] - strh r0, [r1, 0x12] - strh r0, [r1, 0x14] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end HandleIntroSlide - - thumb_func_start sub_811828C -sub_811828C: @ 811828C - push {r4,lr} - lsls r0, 24 - lsrs r0, 24 - bl DestroyTask - ldr r0, =gBattle_BG1_X - movs r1, 0 - strh r1, [r0] - ldr r0, =gBattle_BG1_Y - strh r1, [r0] - ldr r0, =gBattle_BG2_X - strh r1, [r0] - ldr r0, =gBattle_BG2_Y - strh r1, [r0] - movs r0, 0x50 - movs r1, 0 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0 - bl SetGpuReg - ldr r4, =0x00003f3f - movs r0, 0x48 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x4A - adds r1, r4, 0 - bl SetGpuReg - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end sub_811828C - - thumb_func_start task_battle_intro_80BC47C -task_battle_intro_80BC47C: @ 81182EC - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gBattle_BG1_X - ldrh r0, [r1] - adds r0, 0x6 - strh r0, [r1] - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r2, 0x8 - ldrsh r0, [r0, r2] - mov r8, r1 - cmp r0, 0x4 - bls _08118318 - b _0811852A -_08118318: - lsls r0, 2 - ldr r1, =_08118330 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08118330: - .4byte _08118344 - .4byte _08118374 - .4byte _0811839C - .4byte _081183E4 - .4byte _08118524 -_08118344: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _08118360 - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - add r0, r8 - movs r1, 0x10 - b _0811836A - .pool -_08118360: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - add r0, r8 - movs r1, 0x1 -_0811836A: - strh r1, [r0, 0xC] - ldrh r1, [r0, 0x8] - adds r1, 0x1 - strh r1, [r0, 0x8] - b _0811852A -_08118374: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - mov r3, r8 - adds r1, r0, r3 - ldrh r0, [r1, 0xC] - subs r0, 0x1 - strh r0, [r1, 0xC] - lsls r0, 16 - cmp r0, 0 - beq _0811838C - b _0811852A -_0811838C: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0x48 - movs r1, 0x3F - bl SetGpuReg - b _0811852A -_0811839C: - ldr r1, =gBattle_WIN0V - ldrh r0, [r1] - subs r0, 0xFF - strh r0, [r1] - movs r1, 0xFF - lsls r1, 8 - ands r0, r1 - movs r1, 0xC0 - lsls r1, 6 - cmp r0, r1 - beq _081183B4 - b _0811852A -_081183B4: - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - add r1, r8 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0xF0 - strh r0, [r1, 0xC] - movs r0, 0x20 - strh r0, [r1, 0xE] - ldr r2, =gIntroSlideFlags - ldrh r1, [r2] - ldr r0, =0x0000fffe - ands r0, r1 - strh r0, [r2] - b _0811852A - .pool -_081183E4: - lsls r0, r4, 2 - adds r1, r0, r4 - lsls r1, 3 - mov r5, r8 - adds r2, r1, r5 - ldrh r3, [r2, 0xE] - movs r5, 0xE - ldrsh r1, [r2, r5] - mov r12, r0 - cmp r1, 0 - beq _08118400 - subs r0, r3, 0x1 - strh r0, [r2, 0xE] - b _0811842E -_08118400: - movs r1, 0xA - ldrsh r0, [r2, r1] - cmp r0, 0x1 - bne _08118420 - ldr r2, =gBattle_BG1_Y - ldrh r1, [r2] - ldr r0, =0x0000ffb0 - cmp r1, r0 - beq _0811842E - subs r0, r1, 0x2 - b _0811842C - .pool -_08118420: - ldr r2, =gBattle_BG1_Y - ldrh r1, [r2] - ldr r0, =0x0000ffc8 - cmp r1, r0 - beq _0811842E - subs r0, r1, 0x1 -_0811842C: - strh r0, [r2] -_0811842E: - ldr r2, =gBattle_WIN0V - ldrh r1, [r2] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - cmp r0, 0 - beq _08118442 - ldr r3, =0xfffffc04 - adds r0, r1, r3 - strh r0, [r2] -_08118442: - mov r5, r12 - adds r0, r5, r4 - lsls r0, 3 - mov r2, r8 - adds r1, r0, r2 - ldrh r2, [r1, 0xC] - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0 - beq _0811845A - subs r0, r2, 0x2 - strh r0, [r1, 0xC] -_0811845A: - movs r3, 0 - ldr r5, =gScanlineEffect - mov r9, r5 - ldr r7, =gScanlineEffectRegBuffers - mov r6, r9 - adds r5, r1, 0 -_08118466: - lsls r2, r3, 1 - ldrb r1, [r6, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r7 - ldrh r0, [r5, 0xC] - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x4F - ble _08118466 - cmp r3, 0x9F - bgt _081184AA - ldr r7, =gScanlineEffectRegBuffers - ldr r6, =gScanlineEffect - ldr r1, =gTasks - mov r2, r12 - adds r0, r2, r4 - lsls r0, 3 - adds r5, r0, r1 -_08118490: - lsls r2, r3, 1 - ldrb r1, [r6, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r7 - ldrh r0, [r5, 0xC] - negs r0, r0 - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x9F - ble _08118490 -_081184AA: - mov r3, r12 - adds r0, r3, r4 - lsls r0, 3 - mov r5, r8 - adds r1, r0, r5 - movs r0, 0xC - ldrsh r2, [r1, r0] - cmp r2, 0 - bne _0811852A - movs r0, 0x3 - mov r3, r9 - strb r0, [r3, 0x15] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - str r2, [sp] - ldr r1, =0x0600e000 - ldr r2, =0x05000200 - mov r0, sp - bl CpuSet - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r0, 0x2 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r1, 0x9C - lsls r1, 8 - movs r0, 0xA - bl SetGpuReg - movs r1, 0xBC - lsls r1, 7 - movs r0, 0xC - bl SetGpuReg - b _0811852A - .pool -_08118524: - adds r0, r4, 0 - bl sub_811828C -_0811852A: - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end task_battle_intro_80BC47C - - thumb_func_start task00_battle_intro_80BC6C8 -task00_battle_intro_80BC6C8: @ 8118538 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - movs r2, 0xA - ldrsh r0, [r0, r2] - adds r2, r1, 0 - cmp r0, 0x3 - beq _08118578 - cmp r0, 0x3 - bgt _08118568 - cmp r0, 0x2 - beq _0811856C - b _08118580 - .pool -_08118568: - cmp r0, 0x4 - bne _08118580 -_0811856C: - ldr r1, =gBattle_BG1_X - ldrh r0, [r1] - adds r0, 0x8 - b _0811857E - .pool -_08118578: - ldr r1, =gBattle_BG1_X - ldrh r0, [r1] - adds r0, 0x6 -_0811857E: - strh r0, [r1] -_08118580: - lsls r0, r5, 2 - adds r1, r0, r5 - lsls r1, 3 - adds r4, r1, r2 - movs r3, 0xA - ldrsh r1, [r4, r3] - adds r6, r0, 0 - cmp r1, 0x4 - bne _081185E4 - ldr r7, =gBattle_BG1_Y - ldrh r0, [r4, 0x14] - bl Cos2 - lsls r0, 16 - asrs r0, 16 - cmp r0, 0 - bge _081185A6 - ldr r1, =0x000001ff - adds r0, r1 -_081185A6: - asrs r0, 9 - subs r0, 0x8 - strh r0, [r7] - ldrh r1, [r4, 0x14] - movs r2, 0x14 - ldrsh r0, [r4, r2] - cmp r0, 0xB3 - bgt _081185C8 - adds r0, r1, 0x4 - b _081185CA - .pool -_081185C8: - adds r0, r1, 0x6 -_081185CA: - strh r0, [r4, 0x14] - ldr r2, =gTasks - adds r0, r6, r5 - lsls r0, 3 - adds r3, r0, r2 - movs r0, 0x14 - ldrsh r1, [r3, r0] - movs r0, 0xB4 - lsls r0, 1 - cmp r1, r0 - bne _081185E4 - movs r0, 0 - strh r0, [r3, 0x14] -_081185E4: - adds r0, r6, r5 - lsls r0, 3 - adds r0, r2 - movs r1, 0x8 - ldrsh r0, [r0, r1] - cmp r0, 0x4 - bls _081185F4 - b _0811881A -_081185F4: - lsls r0, 2 - ldr r1, =_08118608 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08118608: - .4byte _0811861C - .4byte _0811864C - .4byte _08118678 - .4byte _081186C8 - .4byte _08118814 -_0811861C: - ldr r1, =gTasks - adds r0, r6, r5 - lsls r0, 3 - adds r2, r0, r1 - movs r3, 0x10 - strh r3, [r2, 0x10] - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x2 - ands r0, r1 - cmp r0, 0 - beq _08118640 - strh r3, [r2, 0xC] - b _08118644 - .pool -_08118640: - movs r0, 0x1 - strh r0, [r2, 0xC] -_08118644: - ldrh r0, [r2, 0x8] - adds r0, 0x1 - strh r0, [r2, 0x8] - b _0811881A -_0811864C: - ldr r0, =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0xC] - subs r0, 0x1 - strh r0, [r1, 0xC] - lsls r0, 16 - cmp r0, 0 - beq _08118662 - b _0811881A -_08118662: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0x48 - movs r1, 0x3F - bl SetGpuReg - b _0811881A - .pool -_08118678: - ldr r1, =gBattle_WIN0V - ldrh r0, [r1] - subs r0, 0xFF - strh r0, [r1] - movs r1, 0xFF - lsls r1, 8 - ands r0, r1 - movs r1, 0xC0 - lsls r1, 6 - cmp r0, r1 - beq _08118690 - b _0811881A -_08118690: - ldr r0, =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0xF0 - strh r0, [r1, 0xC] - movs r0, 0x20 - strh r0, [r1, 0xE] - movs r0, 0x1 - strh r0, [r1, 0x12] - ldr r2, =gIntroSlideFlags - ldrh r1, [r2] - ldr r0, =0x0000fffe - ands r0, r1 - strh r0, [r2] - b _0811881A - .pool -_081186C8: - ldr r0, =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - ldrh r2, [r1, 0xE] - movs r3, 0xE - ldrsh r0, [r1, r3] - cmp r0, 0 - beq _08118708 - subs r0, r2, 0x1 - strh r0, [r1, 0xE] - lsls r0, 16 - cmp r0, 0 - bne _08118728 - ldr r1, =0x00001842 - movs r0, 0x50 - bl SetGpuReg - movs r0, 0x52 - movs r1, 0xF - bl SetGpuReg - movs r0, 0x54 - movs r1, 0 - bl SetGpuReg - b _08118728 - .pool -_08118708: - ldrh r2, [r1, 0x10] - movs r0, 0x1F - ands r0, r2 - cmp r0, 0 - beq _08118728 - ldrh r0, [r1, 0x12] - subs r0, 0x1 - strh r0, [r1, 0x12] - lsls r0, 16 - cmp r0, 0 - bne _08118728 - adds r0, r2, 0 - adds r0, 0xFF - strh r0, [r1, 0x10] - movs r0, 0x4 - strh r0, [r1, 0x12] -_08118728: - ldr r2, =gBattle_WIN0V - ldrh r1, [r2] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - cmp r0, 0 - beq _0811873C - ldr r3, =0xfffffc04 - adds r0, r1, r3 - strh r0, [r2] -_0811873C: - ldr r0, =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - ldrh r2, [r1, 0xC] - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0 - beq _08118752 - subs r0, r2, 0x2 - strh r0, [r1, 0xC] -_08118752: - movs r3, 0 - ldr r0, =gScanlineEffect - mov r8, r0 - ldr r2, =gScanlineEffectRegBuffers - mov r12, r2 - mov r7, r8 - adds r4, r1, 0 -_08118760: - lsls r2, r3, 1 - ldrb r1, [r7, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - add r2, r12 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x4F - ble _08118760 - cmp r3, 0x9F - bgt _081187A4 - ldr r0, =gScanlineEffectRegBuffers - mov r12, r0 - ldr r7, =gScanlineEffect - ldr r1, =gTasks - adds r0, r6, r5 - lsls r0, 3 - adds r4, r0, r1 -_0811878A: - lsls r2, r3, 1 - ldrb r1, [r7, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - add r2, r12 - ldrh r0, [r4, 0xC] - negs r0, r0 - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x9F - ble _0811878A -_081187A4: - ldr r1, =gTasks - adds r0, r6, r5 - lsls r0, 3 - adds r1, r0, r1 - movs r3, 0xC - ldrsh r2, [r1, r3] - cmp r2, 0 - bne _0811881A - movs r0, 0x3 - mov r3, r8 - strb r0, [r3, 0x15] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - str r2, [sp] - ldr r1, =0x0600e000 - ldr r2, =0x05000200 - mov r0, sp - bl CpuSet - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r0, 0x2 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r1, 0x9C - lsls r1, 8 - movs r0, 0xA - bl SetGpuReg - movs r1, 0xBC - lsls r1, 7 - movs r0, 0xC - bl SetGpuReg - b _0811881A - .pool -_08118814: - adds r0, r5, 0 - bl sub_811828C -_0811881A: - ldr r0, =gTasks - adds r1, r6, r5 - lsls r1, 3 - adds r1, r0 - movs r2, 0x8 - ldrsh r0, [r1, r2] - cmp r0, 0x4 - beq _08118832 - ldrh r1, [r1, 0x10] - movs r0, 0x52 - bl SetGpuReg -_08118832: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end task00_battle_intro_80BC6C8 - - thumb_func_start task_battle_intro_anim -task_battle_intro_anim: @ 8118844 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - lsls r0, 24 - lsrs r5, r0, 24 - ldr r1, =gBattle_BG1_X - ldrh r0, [r1] - adds r0, 0x8 - strh r0, [r1] - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r0, r1 - movs r2, 0x8 - ldrsh r0, [r0, r2] - adds r4, r1, 0 - cmp r0, 0x4 - bls _0811886E - b _08118A96 -_0811886E: - lsls r0, 2 - ldr r1, =_08118884 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08118884: - .4byte _08118898 - .4byte _081188F0 - .4byte _0811891C - .4byte _0811896C - .4byte _08118A90 -_08118898: - ldr r1, =0x00001842 - movs r0, 0x50 - bl SetGpuReg - ldr r4, =0x00000808 - movs r0, 0x52 - adds r1, r4, 0 - bl SetGpuReg - movs r0, 0x54 - movs r1, 0 - bl SetGpuReg - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r2, r0, r1 - strh r4, [r2, 0x10] - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - ldr r1, =0x02000002 - ands r0, r1 - cmp r0, 0 - beq _081188E4 - movs r0, 0x10 - b _081188E6 - .pool -_081188E4: - movs r0, 0x1 -_081188E6: - strh r0, [r2, 0xC] - ldrh r0, [r2, 0x8] - adds r0, 0x1 - strh r0, [r2, 0x8] - b _08118A96 -_081188F0: - ldr r0, =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0xC] - subs r0, 0x1 - strh r0, [r1, 0xC] - lsls r0, 16 - cmp r0, 0 - beq _08118908 - b _08118A96 -_08118908: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0x48 - movs r1, 0x3F - bl SetGpuReg - b _08118A96 - .pool -_0811891C: - ldr r1, =gBattle_WIN0V - ldrh r0, [r1] - subs r0, 0xFF - strh r0, [r1] - movs r1, 0xFF - lsls r1, 8 - ands r0, r1 - movs r1, 0xC0 - lsls r1, 6 - cmp r0, r1 - beq _08118934 - b _08118A96 -_08118934: - ldr r0, =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0xF0 - strh r0, [r1, 0xC] - movs r0, 0x20 - strh r0, [r1, 0xE] - movs r0, 0x1 - strh r0, [r1, 0x12] - ldr r2, =gIntroSlideFlags - ldrh r1, [r2] - ldr r0, =0x0000fffe - ands r0, r1 - strh r0, [r2] - b _08118A96 - .pool -_0811896C: - lsls r0, r5, 2 - adds r1, r0, r5 - lsls r1, 3 - adds r2, r1, r4 - ldrh r3, [r2, 0xE] - movs r6, 0xE - ldrsh r1, [r2, r6] - mov r12, r0 - cmp r1, 0 - beq _08118986 - subs r0, r3, 0x1 - strh r0, [r2, 0xE] - b _081189A6 -_08118986: - ldrh r1, [r2, 0x10] - movs r0, 0xF - ands r0, r1 - cmp r0, 0 - beq _081189A6 - ldrh r0, [r2, 0x12] - subs r0, 0x1 - strh r0, [r2, 0x12] - lsls r0, 16 - cmp r0, 0 - bne _081189A6 - adds r0, r1, 0 - adds r0, 0xFF - strh r0, [r2, 0x10] - movs r0, 0x6 - strh r0, [r2, 0x12] -_081189A6: - ldr r2, =gBattle_WIN0V - ldrh r1, [r2] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - cmp r0, 0 - beq _081189BA - ldr r3, =0xfffffc04 - adds r0, r1, r3 - strh r0, [r2] -_081189BA: - mov r6, r12 - adds r0, r6, r5 - lsls r0, 3 - adds r1, r0, r4 - ldrh r2, [r1, 0xC] - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0 - beq _081189D0 - subs r0, r2, 0x2 - strh r0, [r1, 0xC] -_081189D0: - movs r3, 0 - ldr r6, =gScanlineEffect - mov r8, r6 - ldr r7, =gScanlineEffectRegBuffers - adds r4, r1, 0 -_081189DA: - lsls r2, r3, 1 - ldrb r1, [r6, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r7 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x4F - ble _081189DA - cmp r3, 0x9F - bgt _08118A1E - ldr r7, =gScanlineEffectRegBuffers - ldr r6, =gScanlineEffect - ldr r1, =gTasks - mov r2, r12 - adds r0, r2, r5 - lsls r0, 3 - adds r4, r0, r1 -_08118A04: - lsls r2, r3, 1 - ldrb r1, [r6, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - adds r2, r7 - ldrh r0, [r4, 0xC] - negs r0, r0 - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x9F - ble _08118A04 -_08118A1E: - ldr r1, =gTasks - lsls r0, r5, 2 - adds r0, r5 - lsls r0, 3 - adds r1, r0, r1 - movs r3, 0xC - ldrsh r2, [r1, r3] - cmp r2, 0 - bne _08118A96 - movs r0, 0x3 - mov r6, r8 - strb r0, [r6, 0x15] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - str r2, [sp] - ldr r1, =0x0600e000 - ldr r2, =0x05000200 - mov r0, sp - bl CpuSet - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r0, 0x2 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r1, 0x9C - lsls r1, 8 - movs r0, 0xA - bl SetGpuReg - movs r1, 0xBC - lsls r1, 7 - movs r0, 0xC - bl SetGpuReg - b _08118A96 - .pool -_08118A90: - adds r0, r5, 0 - bl sub_811828C -_08118A96: - ldr r0, =gTasks - lsls r1, r5, 2 - adds r1, r5 - lsls r1, 3 - adds r1, r0 - movs r2, 0x8 - ldrsh r0, [r1, r2] - cmp r0, 0x4 - beq _08118AB0 - ldrh r1, [r1, 0x10] - movs r0, 0x52 - bl SetGpuReg -_08118AB0: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end task_battle_intro_anim - - thumb_func_start task00_battle_intro_wireless -task00_battle_intro_wireless: @ 8118AC0 - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x8 - lsls r0, 24 - lsrs r6, r0, 24 - ldr r1, =gTasks - lsls r0, r6, 2 - adds r0, r6 - lsls r0, 3 - adds r7, r0, r1 - movs r1, 0x8 - ldrsh r0, [r7, r1] - cmp r0, 0x1 - ble _08118B36 - movs r2, 0x10 - ldrsh r0, [r7, r2] - cmp r0, 0 - bne _08118B36 - ldr r2, =gBattle_BG1_X - ldrh r1, [r2] - movs r0, 0x80 - lsls r0, 8 - ands r0, r1 - lsls r0, 16 - lsrs r5, r0, 16 - cmp r5, 0 - bne _08118AFE - cmp r1, 0x4F - bhi _08118B18 -_08118AFE: - adds r0, r1, 0x3 - strh r0, [r2] - ldr r1, =gBattle_BG2_X - ldrh r0, [r1] - subs r0, 0x3 - strh r0, [r1] - b _08118B36 - .pool -_08118B18: - str r5, [sp] - ldr r1, =0x0600e000 - ldr r4, =0x05000200 - mov r0, sp - adds r2, r4, 0 - bl CpuSet - str r5, [sp, 0x4] - add r0, sp, 0x4 - ldr r1, =0x0600f000 - adds r2, r4, 0 - bl CpuSet - movs r0, 0x1 - strh r0, [r7, 0x10] -_08118B36: - ldr r0, =gTasks - lsls r2, r6, 2 - adds r1, r2, r6 - lsls r1, 3 - adds r1, r0 - movs r3, 0x8 - ldrsh r1, [r1, r3] - mov r9, r0 - adds r5, r2, 0 - cmp r1, 0x4 - bls _08118B4E - b _08118D5A -_08118B4E: - lsls r0, r1, 2 - ldr r1, =_08118B6C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08118B6C: - .4byte _08118B80 - .4byte _08118B92 - .4byte _08118C38 - .4byte _08118C7C - .4byte _08118D54 -_08118B80: - adds r0, r5, r6 - lsls r0, 3 - add r0, r9 - movs r1, 0x20 - strh r1, [r0, 0xC] - ldrh r1, [r0, 0x8] - adds r1, 0x1 - strh r1, [r0, 0x8] - b _08118D5A -_08118B92: - adds r0, r5, r6 - lsls r0, 3 - mov r2, r9 - adds r1, r0, r2 - ldrh r0, [r1, 0xC] - subs r0, 0x1 - strh r0, [r1, 0xC] - lsls r0, 16 - cmp r0, 0 - beq _08118BA8 - b _08118D5A -_08118BA8: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - ldr r4, =gSprites - ldr r5, =gBattleStruct - ldr r0, [r5] - adds r0, 0x7D - ldrb r0, [r0] - lsls r1, r0, 4 - adds r1, r0 - lsls r1, 2 - adds r1, r4 - ldrb r3, [r1, 0x1] - movs r2, 0xD - negs r2, r2 - adds r0, r2, 0 - ands r0, r3 - movs r3, 0x8 - mov r9, r3 - mov r3, r9 - orrs r0, r3 - strb r0, [r1, 0x1] - ldr r3, [r5] - adds r0, r3, 0 - adds r0, 0x7D - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - movs r1, 0x1C - adds r1, r4 - mov r8, r1 - add r0, r8 - ldr r6, =sub_8038B74 - str r6, [r0] - adds r3, 0x7E - ldrb r1, [r3] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - adds r0, r4 - ldrb r1, [r0, 0x1] - ands r2, r1 - mov r3, r9 - orrs r2, r3 - strb r2, [r0, 0x1] - ldr r0, [r5] - adds r0, 0x7E - ldrb r1, [r0] - lsls r0, r1, 4 - adds r0, r1 - lsls r0, 2 - add r0, r8 - str r6, [r0] - movs r0, 0x48 - movs r1, 0x3F - bl SetGpuReg - ldr r1, =0x00003f06 - movs r0, 0x4A - bl SetGpuReg - b _08118D5A - .pool -_08118C38: - ldr r1, =gBattle_WIN0V - ldrh r0, [r1] - subs r0, 0xFF - strh r0, [r1] - movs r1, 0xFF - lsls r1, 8 - ands r0, r1 - movs r1, 0xC0 - lsls r1, 6 - cmp r0, r1 - beq _08118C50 - b _08118D5A -_08118C50: - adds r1, r5, r6 - lsls r1, 3 - add r1, r9 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0xF0 - strh r0, [r1, 0xC] - movs r0, 0x20 - strh r0, [r1, 0xE] - ldr r2, =gIntroSlideFlags - ldrh r1, [r2] - ldr r0, =0x0000fffe - ands r0, r1 - strh r0, [r2] - b _08118D5A - .pool -_08118C7C: - ldr r2, =gBattle_WIN0V - ldrh r1, [r2] - movs r0, 0xFF - lsls r0, 8 - ands r0, r1 - cmp r0, 0 - beq _08118C90 - ldr r3, =0xfffffc04 - adds r0, r1, r3 - strh r0, [r2] -_08118C90: - adds r0, r5, r6 - lsls r0, 3 - mov r2, r9 - adds r1, r0, r2 - ldrh r2, [r1, 0xC] - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0 - beq _08118CA6 - subs r0, r2, 0x2 - strh r0, [r1, 0xC] -_08118CA6: - movs r3, 0 - ldr r0, =gScanlineEffect - mov r12, r0 - ldr r2, =gScanlineEffectRegBuffers - mov r8, r2 - mov r7, r12 - adds r4, r1, 0 -_08118CB4: - lsls r2, r3, 1 - ldrb r1, [r7, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - add r2, r8 - ldrh r0, [r4, 0xC] - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x4F - ble _08118CB4 - cmp r3, 0x9F - bgt _08118CF8 - ldr r0, =gScanlineEffectRegBuffers - mov r8, r0 - ldr r7, =gScanlineEffect - ldr r1, =gTasks - adds r0, r5, r6 - lsls r0, 3 - adds r4, r0, r1 -_08118CDE: - lsls r2, r3, 1 - ldrb r1, [r7, 0x14] - lsls r0, r1, 4 - subs r0, r1 - lsls r0, 7 - adds r2, r0 - add r2, r8 - ldrh r0, [r4, 0xC] - negs r0, r0 - strh r0, [r2] - adds r3, 0x1 - cmp r3, 0x9F - ble _08118CDE -_08118CF8: - adds r0, r5, r6 - lsls r0, 3 - mov r2, r9 - adds r1, r0, r2 - movs r3, 0xC - ldrsh r0, [r1, r3] - cmp r0, 0 - bne _08118D5A - movs r0, 0x3 - mov r2, r12 - strb r0, [r2, 0x15] - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r0, 0x2 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r1, 0x9C - lsls r1, 8 - movs r0, 0xA - bl SetGpuReg - movs r1, 0xBC - lsls r1, 7 - movs r0, 0xC - bl SetGpuReg - b _08118D5A - .pool -_08118D54: - adds r0, r6, 0 - bl sub_811828C -_08118D5A: - add sp, 0x8 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end task00_battle_intro_wireless - - thumb_func_start sub_8118D68 -sub_8118D68: @ 8118D68 - push {r4-r6,lr} - sub sp, 0x4 - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 - movs r2, 0x8 - ldrsh r0, [r0, r2] - adds r6, r1, 0 - cmp r0, 0x5 - bls _08118D86 - b _08118FB2 -_08118D86: - lsls r0, 2 - ldr r1, =_08118D98 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08118D98: - .4byte _08118DB0 - .4byte _08118DBE - .4byte _08118E4C - .4byte _08118EA8 - .4byte _08118F00 - .4byte _08118FAC -_08118DB0: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r6 - movs r1, 0x1 - strh r1, [r0, 0xC] - b _08118F84 -_08118DBE: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r1, r0, r6 - ldrh r0, [r1, 0xC] - subs r0, 0x1 - strh r0, [r1, 0xC] - lsls r0, 16 - cmp r0, 0 - beq _08118DD4 - b _08118FB2 -_08118DD4: - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - ldr r1, =0x00005c0a - movs r0, 0xA - bl SetGpuReg - ldr r1, =0x00005e0a - movs r0, 0xC - bl SetGpuReg - movs r0, 0 - bl GetGpuReg - adds r1, r0, 0 - ldr r2, =0x0000f040 - adds r0, r2, 0 - orrs r1, r0 - lsls r1, 16 - lsrs r1, 16 - movs r0, 0 - bl SetGpuReg - movs r1, 0xF8 - lsls r1, 6 - movs r0, 0x48 - bl SetGpuReg - ldr r1, =0x00003f3f - movs r0, 0x4A - bl SetGpuReg - ldr r1, =gBattle_BG0_Y - ldr r2, =0x0000ffd0 - adds r0, r2, 0 - strh r0, [r1] - ldr r1, =gBattle_BG1_X - movs r0, 0xF0 - strh r0, [r1] - ldr r1, =gBattle_BG2_X - subs r2, 0xC0 - adds r0, r2, 0 - strh r0, [r1] - b _08118FB2 - .pool -_08118E4C: - ldr r2, =gBattle_WIN0V - ldrh r3, [r2] - movs r1, 0x80 - lsls r1, 1 - adds r0, r1, 0 - adds r1, r3, r0 - strh r1, [r2] - movs r5, 0xFF - lsls r5, 8 - ands r1, r5 - lsls r0, 16 - lsrs r0, 16 - cmp r1, r0 - beq _08118E6E - adds r0, r3, 0 - adds r0, 0xFF - strh r0, [r2] -_08118E6E: - ldrh r0, [r2] - adds r1, r5, 0 - ands r1, r0 - movs r0, 0x80 - lsls r0, 6 - cmp r1, r0 - beq _08118E7E - b _08118FB2 -_08118E7E: - lsls r1, r4, 2 - adds r1, r4 - lsls r1, 3 - adds r1, r6 - ldrh r0, [r1, 0x8] - adds r0, 0x1 - strh r0, [r1, 0x8] - movs r0, 0xF0 - strh r0, [r1, 0xC] - ldr r2, =gIntroSlideFlags - ldrh r1, [r2] - ldr r0, =0x0000fffe - ands r0, r1 - strh r0, [r2] - b _08118FB2 - .pool -_08118EA8: - ldr r3, =gBattle_WIN0V - ldrh r2, [r3] - movs r0, 0xFF - lsls r0, 8 - ands r0, r2 - movs r1, 0x98 - lsls r1, 7 - cmp r0, r1 - beq _08118EC2 - movs r1, 0xFF - lsls r1, 2 - adds r0, r2, r1 - strh r0, [r3] -_08118EC2: - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r3, r0, r6 - ldrh r1, [r3, 0xC] - movs r2, 0xC - ldrsh r0, [r3, r2] - cmp r0, 0 - beq _08118ED8 - subs r0, r1, 0x2 - strh r0, [r3, 0xC] -_08118ED8: - ldr r1, =gBattle_BG1_X - ldrh r0, [r3, 0xC] - strh r0, [r1] - ldr r2, =gBattle_BG2_X - negs r1, r0 - strh r1, [r2] - lsls r0, 16 - cmp r0, 0 - bne _08118FB2 - ldrh r0, [r3, 0x8] - adds r0, 0x1 - strh r0, [r3, 0x8] - b _08118FB2 - .pool -_08118F00: - ldr r1, =gBattle_BG0_Y - ldrh r0, [r1] - adds r3, r0, 0x2 - strh r3, [r1] - ldr r1, =gBattle_BG2_Y - ldrh r0, [r1] - adds r0, 0x2 - strh r0, [r1] - ldr r5, =gBattle_WIN0V - ldrh r2, [r5] - movs r0, 0xFF - lsls r0, 8 - ands r0, r2 - movs r1, 0xA0 - lsls r1, 7 - cmp r0, r1 - beq _08118F28 - adds r0, r2, 0 - adds r0, 0xFF - strh r0, [r5] -_08118F28: - lsls r0, r3, 16 - lsrs r0, 16 - cmp r0, 0 - bne _08118FB2 - str r0, [sp] - ldr r1, =0x0600e000 - ldr r2, =0x05000800 - mov r0, sp - bl CpuSet - movs r0, 0 - bl GetGpuReg - ldr r1, =0x0000bfff - ands r1, r0 - movs r0, 0 - bl SetGpuReg - movs r0, 0x1 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r0, 0x2 - movs r1, 0x1 - movs r2, 0 - bl SetBgAttribute - movs r1, 0x9C - lsls r1, 8 - movs r0, 0xA - bl SetGpuReg - movs r1, 0xBC - lsls r1, 7 - movs r0, 0xC - bl SetGpuReg - ldr r1, =gScanlineEffect - movs r0, 0x3 - strb r0, [r1, 0x15] - ldr r1, =gTasks - lsls r0, r4, 2 - adds r0, r4 - lsls r0, 3 - adds r0, r1 -_08118F84: - ldrh r1, [r0, 0x8] - adds r1, 0x1 - strh r1, [r0, 0x8] - b _08118FB2 - .pool -_08118FAC: - adds r0, r4, 0 - bl sub_811828C -_08118FB2: - add sp, 0x4 - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end sub_8118D68 - - thumb_func_start sub_8118FBC -sub_8118FBC: @ 8118FBC - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - str r0, [sp] - adds r6, r2, 0 - adds r4, r3, 0 - ldr r0, [sp, 0x24] - ldr r7, [sp, 0x28] - ldr r2, [sp, 0x2C] - mov r9, r2 - ldr r5, [sp, 0x30] - lsls r1, 24 - lsrs r1, 24 - mov r8, r1 - lsls r6, 24 - lsrs r6, 24 - lsls r4, 24 - lsrs r4, 24 - lsls r0, 24 - lsrs r0, 24 - mov r10, r0 - lsls r5, 16 - lsrs r5, 16 - adds r0, r4, 0 - bl GetBattlerAtPosition - lsls r0, 24 - lsrs r0, 24 - ldr r1, =gMonSpritesGfxPtr - ldr r2, [r1] - lsls r4, 2 - adds r2, 0x4 - adds r2, r4 - ldr r1, =gBattleMonForms - adds r0, r1 - ldrb r1, [r0] - lsls r1, 11 - ldr r0, [r2] - adds r0, r1 - movs r2, 0x80 - lsls r2, 3 - adds r1, r7, 0 - bl CpuSet - ldr r1, [sp] - lsls r0, r1, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 5 - adds r1, r7, 0 - adds r3, r5, 0 - bl LoadBgTiles - adds r0, r6, 0 - adds r0, 0x8 - cmp r6, r0 - bge _08119068 - mov r12, r0 - mov r2, r8 - lsls r7, r2, 1 -_0811903A: - mov r1, r8 - adds r2, r1, 0 - adds r2, 0x8 - adds r4, r6, 0x1 - cmp r1, r2 - bge _08119062 - mov r0, r10 - lsls r3, r0, 12 - lsls r0, r6, 6 - add r0, r9 - adds r6, r7, r0 - subs r1, r2, r1 -_08119052: - adds r0, r5, 0 - orrs r0, r3 - strh r0, [r6] - adds r5, 0x1 - adds r6, 0x2 - subs r1, 0x1 - cmp r1, 0 - bne _08119052 -_08119062: - adds r6, r4, 0 - cmp r6, r12 - blt _0811903A -_08119068: - ldr r1, [sp] - lsls r0, r1, 24 - lsrs r0, 24 - movs r2, 0x80 - lsls r2, 4 - mov r1, r9 - movs r3, 0 - bl LoadBgTilemap - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8118FBC - - thumb_func_start sub_8119094 -sub_8119094: @ 8119094 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x4 - ldr r4, [sp, 0x24] - ldr r5, [sp, 0x28] - mov r8, r5 - ldr r5, [sp, 0x2C] - ldr r6, [sp, 0x30] - mov r9, r6 - lsls r0, 24 - lsrs r0, 24 - mov r12, r0 - lsls r1, 24 - lsls r2, 24 - lsls r3, 24 - lsls r4, 24 - lsrs r4, 24 - mov r10, r4 - mov r7, r8 - lsls r7, 16 - lsrs r6, r7, 16 - lsls r5, 24 - lsrs r5, 24 - mov r0, r9 - lsls r0, 24 - mov r9, r0 - ldr r4, =0x040000d4 - ldr r0, =gMonSpritesGfxPtr - ldr r0, [r0] - lsrs r2, 22 - adds r0, 0x4 - adds r0, r2 - lsrs r3, 13 - ldr r0, [r0] - adds r0, r3 - str r0, [r4] - movs r0, 0xC0 - lsls r0, 19 - adds r6, r0 - str r6, [r4, 0x4] - ldr r0, =0x80000400 - str r0, [r4, 0x8] - ldr r0, [r4, 0x8] - adds r2, r7, 0 - lsrs r2, 21 - mov r6, r9 - lsrs r6, 15 - subs r4, r2, r6 - lsrs r0, r1, 24 - adds r1, r0, 0 - adds r1, 0x8 - cmp r0, r1 - bge _08119148 - mov r9, r1 - mov r7, r12 - lsls r7, 1 - mov r8, r7 - lsls r5, 11 - str r5, [sp] -_08119110: - mov r2, r12 - adds r3, r2, 0 - adds r3, 0x8 - adds r5, r0, 0x1 - cmp r2, r3 - bge _08119142 - mov r1, r10 - lsls r6, r1, 12 - lsls r0, 6 - movs r7, 0xC0 - lsls r7, 19 - adds r0, r7 - ldr r1, [sp] - adds r0, r1, r0 - mov r7, r8 - adds r1, r7, r0 - subs r2, r3, r2 -_08119132: - adds r0, r4, 0 - orrs r0, r6 - strh r0, [r1] - adds r4, 0x1 - adds r1, 0x2 - subs r2, 0x1 - cmp r2, 0 - bne _08119132 -_08119142: - adds r0, r5, 0 - cmp r0, r9 - blt _08119110 -_08119148: - add sp, 0x4 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end sub_8119094 - - .align 2, 0 @ Don't pad with nop. diff --git a/asm/battle_anim_effects_1.s b/asm/battle_anim_effects_1.s new file mode 100644 index 000000000..138cc271e --- /dev/null +++ b/asm/battle_anim_effects_1.s @@ -0,0 +1,9550 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .syntax unified + + .text + + thumb_func_start sub_80FE840 +sub_80FE840: @ 80FE840 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, =gBattleAnimArgs + ldrh r0, [r5] + ldrh r1, [r4, 0x20] + adds r0, r1 + strh r0, [r4, 0x20] + ldrh r0, [r5, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldrh r0, [r5, 0x4] + strh r0, [r4, 0x2E] + ldrh r0, [r5, 0x6] + strh r0, [r4, 0x30] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _080FE87C + ldrh r0, [r5, 0x8] + negs r0, r0 + b _080FE87E + .pool +_080FE87C: + ldrh r0, [r5, 0x8] +_080FE87E: + strh r0, [r4, 0x34] + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0xA] + strh r0, [r4, 0x36] + ldr r0, =sub_80FE898 + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FE840 + + thumb_func_start sub_80FE898 +sub_80FE898: @ 80FE898 + push {r4,lr} + adds r4, r0, 0 + ldrh r1, [r4, 0x2E] + movs r2, 0x2E + ldrsh r0, [r4, r2] + cmp r0, 0 + ble _080FE8D4 + subs r0, r1, 0x1 + strh r0, [r4, 0x2E] + ldrh r1, [r4, 0x32] + lsls r0, r1, 16 + asrs r0, 24 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x30] + adds r1, r0 + strh r1, [r4, 0x32] + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r2, 0x34 + ldrsh r1, [r4, r2] + bl Sin + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x36] + ldrh r1, [r4, 0x38] + adds r0, r1 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] + b _080FE8DA +_080FE8D4: + adds r0, r4, 0 + bl DestroyAnimSprite +_080FE8DA: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80FE898 + + thumb_func_start sub_80FE8E0 +sub_80FE8E0: @ 80FE8E0 + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0x4] + strh r0, [r4, 0x2E] + ldr r5, =gBattleAnimAttacker + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x32] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x36] + ldr r0, =sub_80A6EEC + str r0, [r4, 0x1C] + ldr r1, =move_anim_8074EE0 + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FE8E0 + + thumb_func_start sub_80FE930 +sub_80FE930: @ 80FE930 + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r5, =gBattleAnimArgs + ldrb r1, [r5, 0x6] + adds r0, r4, 0 + bl StartSpriteAnim + ldrh r0, [r5, 0x4] + strh r0, [r4, 0x2E] + ldr r5, =gBattleAnimTarget + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x32] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x36] + ldr r0, =sub_80A6EEC + str r0, [r4, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FE930 + + thumb_func_start sub_80FE988 +sub_80FE988: @ 80FE988 + push {r4-r6,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r6, =gBattleAnimArgs + ldrh r0, [r6, 0x4] + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x20] + strh r0, [r4, 0x30] + ldr r5, =gBattleAnimTarget + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x22] + strh r0, [r4, 0x34] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x36] + adds r0, r4, 0 + bl InitAnimLinearTranslation + ldrh r0, [r6, 0x6] + strh r0, [r4, 0x38] + ldr r1, =sub_80FE9E4 + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FE988 + + thumb_func_start sub_80FE9E4 +sub_80FE9E4: @ 80FE9E4 + push {r4,lr} + adds r4, r0, 0 + bl TranslateAnimLinear + lsls r0, 24 + cmp r0, 0 + beq _080FE9FA + adds r0, r4, 0 + bl DestroySprite + b _080FEA4E +_080FE9FA: + movs r1, 0x38 + ldrsh r0, [r4, r1] + cmp r0, 0x7F + ble _080FEA14 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl sub_80A82E4 + adds r0, 0x1 + b _080FEA1E + .pool +_080FEA14: + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl sub_80A82E4 + adds r0, 0x6 +_080FEA1E: + adds r1, r4, 0 + adds r1, 0x43 + strb r0, [r1] + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r1, 0x5 + bl Sin + ldrh r1, [r4, 0x24] + adds r0, r1 + strh r0, [r4, 0x24] + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r1, 0xE + bl Cos + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x38] + adds r0, 0xF + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] +_080FEA4E: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FE9E4 + + thumb_func_start sub_80FEA58 +sub_80FEA58: @ 80FEA58 + push {r4-r6,lr} + lsls r0, 24 + lsrs r0, 24 + adds r6, r0, 0 + ldr r1, =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r5, r0, r1 + ldrh r0, [r5, 0x8] + subs r0, 0x1 + movs r2, 0 + strh r0, [r5, 0x8] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x1 + negs r1, r1 + cmp r0, r1 + bne _080FEAB2 + ldrh r0, [r5, 0xA] + adds r0, 0x1 + strh r0, [r5, 0xA] + movs r0, 0x6 + strh r0, [r5, 0x8] + ldr r1, =gBattleAnimArgs + movs r0, 0xF + strh r0, [r1] + strh r2, [r1, 0x2] + movs r0, 0x50 + strh r0, [r1, 0x4] + strh r2, [r1, 0x6] + ldr r4, =gUnknown_08592210 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl sub_80A82E4 + adds r3, r0, 0 + adds r3, 0x1 + lsls r3, 24 + lsrs r3, 24 + adds r0, r4, 0 + movs r1, 0 + movs r2, 0 + bl CreateSpriteAndAnimate +_080FEAB2: + movs r1, 0xA + ldrsh r0, [r5, r1] + cmp r0, 0xF + bne _080FEAC0 + adds r0, r6, 0 + bl DestroyAnimVisualTask +_080FEAC0: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FEA58 + + thumb_func_start sub_80FEAD8 +sub_80FEAD8: @ 80FEAD8 + push {r4-r6,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A6980 + ldr r6, =gBattleAnimArgs + ldrh r0, [r6, 0x6] + strh r0, [r4, 0x2E] + ldr r5, =gBattleAnimAttacker + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x32] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x36] + ldrh r0, [r6, 0x4] + strh r0, [r4, 0x38] + adds r0, r4, 0 + bl sub_80A68D4 + ldr r0, =sub_80FEB28 + str r0, [r4, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FEAD8 + + thumb_func_start sub_80FEB28 +sub_80FEB28: @ 80FEB28 + push {r4,lr} + adds r4, r0, 0 + bl TranslateAnimArc + lsls r0, 24 + cmp r0, 0 + beq _080FEB3C + adds r0, r4, 0 + bl DestroyAnimSprite +_080FEB3C: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80FEB28 + + thumb_func_start sub_80FEB44 +sub_80FEB44: @ 80FEB44 + push {r4,r5,lr} + adds r5, r0, 0 + bl Random2 + adds r1, r0, 0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x7 + ands r1, r0 + adds r0, r5, 0 + bl StartSpriteAnim + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _080FEB90 + ldrh r0, [r5, 0x20] + subs r0, 0x14 + b _080FEB94 + .pool +_080FEB90: + ldrh r0, [r5, 0x20] + adds r0, 0x14 +_080FEB94: + strh r0, [r5, 0x20] + bl Random2 + lsls r0, 16 + lsrs r0, 16 + movs r1, 0x1F + ands r0, r1 + adds r0, 0x40 + strh r0, [r5, 0x2E] + ldrh r0, [r5, 0x20] + strh r0, [r5, 0x30] + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x22] + strh r0, [r5, 0x34] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + adds r0, r5, 0 + bl sub_80A7160 + bl Random2 + movs r1, 0xFF + ands r1, r0 + strh r1, [r5, 0x38] + adds r0, r5, 0 + adds r0, 0x43 + ldrb r0, [r0] + strh r0, [r5, 0x3A] + ldr r1, =sub_80FEBFC + str r1, [r5, 0x1C] + adds r0, r5, 0 + bl _call_via_r1 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FEB44 + + thumb_func_start sub_80FEBFC +sub_80FEBFC: @ 80FEBFC + push {r4,lr} + adds r4, r0, 0 + bl sub_80A70E8 + lsls r0, 24 + cmp r0, 0 + beq _080FEC12 + adds r0, r4, 0 + bl DestroyAnimSprite + b _080FEC42 +_080FEC12: + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r1, 0xC + bl Cos + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + movs r1, 0x38 + ldrsh r0, [r4, r1] + cmp r0, 0x7E + bgt _080FEC2E + ldrh r0, [r4, 0x3A] + b _080FEC32 +_080FEC2E: + ldrh r0, [r4, 0x3A] + adds r0, 0x1 +_080FEC32: + adds r1, r4, 0 + adds r1, 0x43 + strb r0, [r1] + ldrh r0, [r4, 0x38] + adds r0, 0x18 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] +_080FEC42: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80FEBFC + + thumb_func_start sub_80FEC48 +sub_80FEC48: @ 80FEC48 + push {r4-r6,lr} + adds r6, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _080FEC68 + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] +_080FEC68: + ldr r4, =gBattleAnimArgs + ldrh r0, [r4, 0x8] + strh r0, [r6, 0x2E] + ldr r5, =gBattleAnimTarget + ldrb r0, [r5] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x4] + adds r0, r1 + strh r0, [r6, 0x32] + ldrb r0, [r5] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x6] + adds r0, r1 + strh r0, [r6, 0x36] + ldrh r0, [r4, 0xA] + strh r0, [r6, 0x38] + adds r0, r6, 0 + bl sub_80A68D4 + ldr r0, =sub_80FECB8 + str r0, [r6, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FEC48 + + thumb_func_start sub_80FECB8 +sub_80FECB8: @ 80FECB8 + push {r4,lr} + adds r4, r0, 0 + bl TranslateAnimArc + lsls r0, 24 + cmp r0, 0 + beq _080FECE2 + adds r2, r4, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + movs r0, 0xA + strh r0, [r4, 0x2E] + ldr r0, =sub_80A64B0 + str r0, [r4, 0x1C] + ldr r1, =sub_80FECF0 + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 +_080FECE2: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FECB8 + + thumb_func_start sub_80FECF0 +sub_80FECF0: @ 80FECF0 + push {r4,lr} + adds r4, r0, 0 + adds r2, r4, 0 + adds r2, 0x3E + ldrb r1, [r2] + movs r0, 0x5 + negs r0, r0 + ands r0, r1 + strb r0, [r2] + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAnim + movs r0, 0x3C + strh r0, [r4, 0x2E] + ldr r0, =sub_80A64B0 + str r0, [r4, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FECF0 + + thumb_func_start sub_80FED28 +sub_80FED28: @ 80FED28 + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A6980 + ldr r5, =gBattleAnimArgs + ldrb r1, [r5, 0x8] + adds r0, r4, 0 + bl StartSpriteAnim + movs r1, 0x8 + ldrsh r0, [r5, r1] + cmp r0, 0x1 + bne _080FED52 + ldrb r0, [r4, 0x1] + movs r1, 0xD + negs r1, r1 + ands r1, r0 + movs r0, 0x4 + orrs r1, r0 + strb r1, [r4, 0x1] +_080FED52: + ldrh r0, [r5, 0x6] + strh r0, [r4, 0x2E] + ldrh r0, [r5, 0x4] + strh r0, [r4, 0x30] + ldr r1, =sub_80FED74 + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FED28 + + thumb_func_start sub_80FED74 +sub_80FED74: @ 80FED74 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r1, 0x20 + bl Sin + strh r0, [r4, 0x24] + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r1, 0x3 + negs r1, r1 + bl Cos + ldrh r1, [r4, 0x32] + adds r1, 0x18 + strh r1, [r4, 0x32] + lsls r1, 16 + asrs r1, 24 + adds r0, r1 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x30] + subs r0, 0x40 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x7F + bhi _080FEDC8 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl sub_80A8328 + movs r1, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r4, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + b _080FEDEC + .pool +_080FEDC8: + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl sub_80A8328 + adds r0, 0x1 + lsls r0, 24 + lsrs r2, r0, 24 + cmp r2, 0x3 + bls _080FEDDC + movs r2, 0x3 +_080FEDDC: + movs r0, 0x3 + ands r2, r0 + lsls r2, 2 + ldrb r1, [r4, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r1 + orrs r0, r2 +_080FEDEC: + strb r0, [r4, 0x5] + ldrh r0, [r4, 0x30] + adds r0, 0x2 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x30] + ldrh r0, [r4, 0x2E] + subs r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x1 + negs r1, r1 + cmp r0, r1 + bne _080FEE10 + adds r0, r4, 0 + bl DestroyAnimSprite +_080FEE10: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FED74 + + thumb_func_start sub_80FEE1C +sub_80FEE1C: @ 80FEE1C + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _080FEE36 + bl IsDoubleBattle + lsls r0, 24 + cmp r0, 0 + bne _080FEE3E +_080FEE36: + adds r0, r4, 0 + bl DestroyAnimVisualTask + b _080FEE70 +_080FEE3E: + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl sub_80A8364 + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _080FEE60 + movs r0, 0x2 + movs r1, 0x4 + movs r2, 0x3 + bl SetAnimBgAttribute + b _080FEE6A + .pool +_080FEE60: + movs r0, 0x1 + movs r1, 0x4 + movs r2, 0x1 + bl SetAnimBgAttribute +_080FEE6A: + adds r0, r4, 0 + bl DestroyAnimVisualTask +_080FEE70: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80FEE1C + + thumb_func_start sub_80FEE78 +sub_80FEE78: @ 80FEE78 + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0 + bl sub_80A69CC + ldr r5, =gBattleAnimArgs + ldrh r0, [r5, 0x6] + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x20] + strh r0, [r4, 0x30] + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x22] + strh r0, [r4, 0x34] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r5, [r5, 0x4] + adds r0, r5 + strh r0, [r4, 0x36] + adds r0, r4, 0 + bl InitAnimLinearTranslation + movs r0, 0x40 + strh r0, [r4, 0x38] + ldr r1, =sub_80FEECC + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FEE78 + + thumb_func_start sub_80FEECC +sub_80FEECC: @ 80FEECC + push {r4,lr} + adds r4, r0, 0 + bl TranslateAnimLinear + lsls r0, 24 + cmp r0, 0 + bne _080FEF38 + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r1, 0x20 + bl Sin + ldrh r1, [r4, 0x24] + adds r0, r1 + strh r0, [r4, 0x24] + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r1, 0x5 + negs r1, r1 + bl Cos + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x38] + subs r0, 0x40 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x7F + bhi _080FEF18 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl sub_80A82E4 + subs r0, 0x1 + b _080FEF22 + .pool +_080FEF18: + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl sub_80A82E4 + adds r0, 0x1 +_080FEF22: + adds r1, r4, 0 + adds r1, 0x43 + strb r0, [r1] + ldrh r0, [r4, 0x38] + adds r0, 0x5 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] + b _080FEF3E + .pool +_080FEF38: + adds r0, r4, 0 + bl DestroyAnimSprite +_080FEF3E: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80FEECC + + thumb_func_start sub_80FEF44 +sub_80FEF44: @ 80FEF44 + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r5, =gBattleAnimArgs + ldrh r0, [r5, 0x6] + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x20] + strh r0, [r4, 0x30] + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x22] + strh r0, [r4, 0x34] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r5, [r5, 0x4] + adds r0, r5 + strh r0, [r4, 0x36] + adds r0, r4, 0 + bl InitAnimLinearTranslation + movs r0, 0x40 + strh r0, [r4, 0x38] + ldr r1, =sub_80FEF98 + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FEF44 + + thumb_func_start sub_80FEF98 +sub_80FEF98: @ 80FEF98 + push {r4,lr} + adds r4, r0, 0 + bl TranslateAnimLinear + lsls r0, 24 + cmp r0, 0 + bne _080FEFF0 + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r1, 0x8 + bl Sin + ldrh r1, [r4, 0x24] + adds r0, r1 + strh r0, [r4, 0x24] + ldrh r1, [r4, 0x38] + adds r0, r1, 0 + subs r0, 0x3B + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x4 + bls _080FEFD0 + adds r0, r1, 0 + subs r0, 0xBB + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x4 + bhi _080FEFE4 +_080FEFD0: + ldrb r2, [r4, 0x3] + lsls r1, r2, 26 + lsrs r1, 27 + movs r0, 0x8 + eors r1, r0 + lsls r1, 1 + subs r0, 0x47 + ands r0, r2 + orrs r0, r1 + strb r0, [r4, 0x3] +_080FEFE4: + ldrh r0, [r4, 0x38] + adds r0, 0x5 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] + b _080FEFF6 +_080FEFF0: + adds r0, r4, 0 + bl DestroyAnimSprite +_080FEFF6: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80FEF98 + + thumb_func_start sub_80FEFFC +sub_80FEFFC: @ 80FEFFC + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, =gBattleAnimAttacker + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x20] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x22] + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + strh r0, [r4, 0x2E] + ldrh r0, [r1, 0x2] + strh r0, [r4, 0x30] + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x32] + ldr r0, =sub_80FF044 + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FEFFC + + thumb_func_start sub_80FF044 +sub_80FF044: @ 80FF044 + push {lr} + adds r1, r0, 0 + ldrh r0, [r1, 0x32] + movs r2, 0x32 + ldrsh r3, [r1, r2] + cmp r3, 0 + bne _080FF078 + ldrh r0, [r1, 0x30] + movs r2, 0x1 + ands r2, r0 + cmp r2, 0 + beq _080FF066 + movs r0, 0x80 + strh r0, [r1, 0x2E] + strh r3, [r1, 0x30] + strh r3, [r1, 0x32] + b _080FF06C +_080FF066: + strh r2, [r1, 0x2E] + strh r2, [r1, 0x30] + strh r2, [r1, 0x32] +_080FF06C: + ldr r0, =sub_80FF090 + str r0, [r1, 0x1C] + b _080FF08C + .pool +_080FF078: + subs r0, 0x1 + strh r0, [r1, 0x32] + ldrh r0, [r1, 0x2E] + ldrh r2, [r1, 0x20] + adds r0, r2 + strh r0, [r1, 0x20] + ldrh r0, [r1, 0x30] + ldrh r2, [r1, 0x22] + adds r0, r2 + strh r0, [r1, 0x22] +_080FF08C: + pop {r0} + bx r0 + thumb_func_end sub_80FF044 + + thumb_func_start sub_80FF090 +sub_80FF090: @ 80FF090 + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _080FF0B4 + movs r1, 0x2E + ldrsh r0, [r4, r1] + movs r1, 0x19 + bl Sin + negs r0, r0 + b _080FF0BE + .pool +_080FF0B4: + movs r1, 0x2E + ldrsh r0, [r4, r1] + movs r1, 0x19 + bl Sin +_080FF0BE: + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x2E] + adds r0, 0x2 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + bne _080FF0DE + ldrh r0, [r4, 0x26] + adds r0, 0x1 + strh r0, [r4, 0x26] +_080FF0DE: + movs r1, 0x30 + ldrsh r0, [r4, r1] + cmp r0, 0x50 + ble _080FF0EC + adds r0, r4, 0 + bl DestroyAnimSprite +_080FF0EC: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80FF090 + + thumb_func_start sub_80FF0F4 +sub_80FF0F4: @ 80FF0F4 + push {r4-r6,lr} + adds r5, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _080FF114 + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] +_080FF114: + ldr r6, =gBattleAnimArgs + ldrh r0, [r6, 0x8] + strh r0, [r5, 0x2E] + movs r1, 0xC + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _080FF154 + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r6, 0x4] + adds r0, r1 + strh r0, [r5, 0x32] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r6, [r6, 0x6] + adds r0, r6 + b _080FF174 + .pool +_080FF154: + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + adds r2, r5, 0 + adds r2, 0x32 + adds r3, r5, 0 + adds r3, 0x36 + movs r1, 0x1 + bl SetAverageBattlerPositions + ldrh r0, [r6, 0x4] + ldrh r1, [r5, 0x32] + adds r0, r1 + strh r0, [r5, 0x32] + ldrh r0, [r6, 0x6] + ldrh r1, [r5, 0x36] + adds r0, r1 +_080FF174: + strh r0, [r5, 0x36] + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0xA] + strh r0, [r5, 0x38] + adds r0, r5, 0 + bl sub_80A68D4 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + adds r4, r0, 0 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl GetBattlerSide + lsls r4, 24 + lsls r0, 24 + cmp r4, r0 + bne _080FF1AC + movs r0, 0x1 + b _080FF1AE + .pool +_080FF1AC: + movs r0, 0 +_080FF1AE: + strh r0, [r5, 0x2E] + ldr r0, =sub_80FF1C0 + str r0, [r5, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FF0F4 + + thumb_func_start sub_80FF1C0 +sub_80FF1C0: @ 80FF1C0 + push {r4-r7,lr} + adds r6, r0, 0 + movs r7, 0 + ldrh r5, [r6, 0x2E] + ldrh r4, [r6, 0x3C] + movs r0, 0x1 + strh r0, [r6, 0x2E] + adds r0, r6, 0 + bl TranslateAnimArc + ldrh r0, [r6, 0x3C] + strh r5, [r6, 0x2E] + lsls r4, 16 + asrs r4, 16 + cmp r4, 0xC8 + ble _080FF1F2 + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x37 + bgt _080FF1F2 + ldrh r0, [r6, 0x6] + cmp r0, 0 + bne _080FF1F8 + adds r0, 0x1 + strh r0, [r6, 0x6] +_080FF1F2: + ldrh r0, [r6, 0x6] + cmp r0, 0 + beq _080FF22A +_080FF1F8: + movs r1, 0x2E + ldrsh r0, [r6, r1] + cmp r0, 0 + beq _080FF22A + adds r3, r6, 0 + adds r3, 0x3E + ldrb r2, [r3] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + ldrh r0, [r6, 0x6] + adds r0, 0x1 + strh r0, [r6, 0x6] + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x1E + bne _080FF22A + movs r7, 0x1 +_080FF22A: + movs r2, 0x20 + ldrsh r0, [r6, r2] + movs r2, 0x24 + ldrsh r1, [r6, r2] + adds r0, r1 + adds r0, 0x10 + movs r1, 0x88 + lsls r1, 1 + cmp r0, r1 + bhi _080FF254 + movs r0, 0x22 + ldrsh r1, [r6, r0] + movs r2, 0x26 + ldrsh r0, [r6, r2] + adds r1, r0 + cmp r1, 0xA0 + bgt _080FF254 + movs r0, 0x10 + negs r0, r0 + cmp r1, r0 + bge _080FF256 +_080FF254: + movs r7, 0x1 +_080FF256: + cmp r7, 0 + beq _080FF260 + adds r0, r6, 0 + bl DestroyAnimSprite +_080FF260: + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_80FF1C0 + + thumb_func_start sub_80FF268 +sub_80FF268: @ 80FF268 + push {r4,lr} + adds r4, r0, 0 + bl IsDoubleBattle + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _080FF28A + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + adds r2, r4, 0 + adds r2, 0x20 + adds r3, r4, 0 + adds r3, 0x22 + movs r1, 0x1 + bl SetAverageBattlerPositions +_080FF28A: + ldrh r0, [r4, 0x22] + adds r0, 0x20 + strh r0, [r4, 0x22] + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + strh r0, [r4, 0x2E] + ldrh r0, [r1, 0x2] + strh r0, [r4, 0x30] + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x32] + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x34] + ldrh r0, [r1, 0x8] + strh r0, [r4, 0x36] + ldr r0, =sub_80FF2BC + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FF268 + + thumb_func_start sub_80FF2BC +sub_80FF2BC: @ 80FF2BC + push {r4,r5,lr} + adds r4, r0, 0 + ldrh r1, [r4, 0x30] + movs r2, 0x30 + ldrsh r0, [r4, r2] + cmp r0, 0xFF + bne _080FF2D2 + ldrh r0, [r4, 0x22] + subs r0, 0x2 + strh r0, [r4, 0x22] + b _080FF2E0 +_080FF2D2: + cmp r0, 0 + ble _080FF2E0 + ldrh r0, [r4, 0x22] + subs r0, 0x2 + strh r0, [r4, 0x22] + subs r0, r1, 0x2 + strh r0, [r4, 0x30] +_080FF2E0: + ldrh r3, [r4, 0x32] + ldrh r5, [r4, 0x38] + adds r2, r3, r5 + strh r2, [r4, 0x38] + movs r0, 0x2E + ldrsh r1, [r4, r0] + movs r5, 0x36 + ldrsh r0, [r4, r5] + cmp r1, r0 + bge _080FF2F8 + adds r0, r2, r3 + strh r0, [r4, 0x38] +_080FF2F8: + ldrh r1, [r4, 0x38] + movs r0, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r2, 0x34 + ldrsh r1, [r4, r2] + bl Cos + strh r0, [r4, 0x24] + movs r5, 0x38 + ldrsh r0, [r4, r5] + movs r1, 0x5 + bl Sin + strh r0, [r4, 0x26] + movs r1, 0x38 + ldrsh r0, [r4, r1] + cmp r0, 0x7F + bgt _080FF338 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl sub_80A8328 + lsls r0, 24 + lsrs r0, 24 + subs r0, 0x1 + b _080FF346 + .pool +_080FF338: + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl sub_80A8328 + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x1 +_080FF346: + movs r1, 0x3 + ands r0, r1 + lsls r0, 2 + ldrb r2, [r4, 0x5] + movs r1, 0xD + negs r1, r1 + ands r1, r2 + orrs r1, r0 + strb r1, [r4, 0x5] + ldrh r0, [r4, 0x2E] + subs r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + cmp r0, 0 + bne _080FF36A + adds r0, r4, 0 + bl DestroyAnimSprite +_080FF36A: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FF2BC + + thumb_func_start sub_80FF374 +sub_80FF374: @ 80FF374 + push {r4,r5,lr} + adds r5, r0, 0 + movs r1, 0 + bl sub_80A6980 + adds r2, r5, 0 + adds r2, 0x2C + ldrb r0, [r2] + movs r1, 0x80 + orrs r0, r1 + strb r0, [r2] + ldr r4, =gBattleAnimArgs + ldrb r1, [r4, 0x4] + adds r0, r5, 0 + bl StartSpriteAffineAnim + ldrh r0, [r4, 0x4] + strh r0, [r5, 0x3A] + ldrh r0, [r4, 0x6] + strh r0, [r5, 0x3C] + ldr r0, =sub_80FF3B0 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FF374 + + thumb_func_start sub_80FF3B0 +sub_80FF3B0: @ 80FF3B0 + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimArgs + ldrh r1, [r0, 0xE] + ldr r0, =0x0000ffff + cmp r1, r0 + bne _080FF3DA + adds r2, r4, 0 + adds r2, 0x2C + ldrb r1, [r2] + movs r0, 0x7F + ands r0, r1 + strb r0, [r2] + movs r0, 0x1 + bl GetAnimBattlerSpriteId + movs r0, 0x80 + lsls r0, 1 + strh r0, [r4, 0x2E] + ldr r0, =sub_80FF3EC + str r0, [r4, 0x1C] +_080FF3DA: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FF3B0 + + thumb_func_start sub_80FF3EC +sub_80FF3EC: @ 80FF3EC + push {r4,lr} + adds r4, r0, 0 + movs r0, 0x1 + bl GetAnimBattlerSpriteId + movs r1, 0x32 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080FF404 + ldrh r0, [r4, 0x2E] + adds r0, 0xB + b _080FF408 +_080FF404: + ldrh r0, [r4, 0x2E] + subs r0, 0xB +_080FF408: + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x6 + bne _080FF424 + movs r0, 0 + strh r0, [r4, 0x30] + ldrh r0, [r4, 0x32] + movs r1, 0x1 + eors r0, r1 + strh r0, [r4, 0x32] +_080FF424: + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _080FF452 + ldrh r0, [r4, 0x3C] + subs r0, 0x1 + strh r0, [r4, 0x3C] + lsls r0, 16 + cmp r0, 0 + ble _080FF44C + ldrh r1, [r4, 0x3A] + lsls r1, 24 + lsrs r1, 24 + adds r0, r4, 0 + bl StartSpriteAffineAnim + b _080FF452 +_080FF44C: + adds r0, r4, 0 + bl DestroyAnimSprite +_080FF452: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80FF3EC + + thumb_func_start sub_80FF458 +sub_80FF458: @ 80FF458 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + lsls r0, 24 + lsrs r4, r0, 24 + movs r0, 0x1 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r1, r0, 24 + ldr r0, =gSprites + mov r10, r0 + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + mov r2, r10 + adds r7, r0, r2 + adds r0, r7, 0 + adds r0, 0x3E + ldrb r0, [r0] + lsls r0, 29 + cmp r0, 0 + bge _080FF498 + adds r0, r4, 0 + bl DestroyAnimVisualTask + b _080FF51C + .pool +_080FF498: + adds r0, r1, 0 + movs r1, 0x1 + bl sub_80A7270 + ldr r0, =gTasks + lsls r6, r4, 2 + adds r6, r4 + lsls r6, 3 + adds r6, r0 + ldrb r0, [r7, 0x5] + lsls r0, 28 + lsrs r0, 30 + strh r0, [r6, 0x24] + ldr r0, =gBattleAnimTarget + mov r9, r0 + ldrb r0, [r0] + bl sub_80A8328 + movs r1, 0x3 + mov r8, r1 + mov r1, r8 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r7, 0x5] + movs r5, 0xD + negs r5, r5 + adds r0, r5, 0 + ands r0, r2 + orrs r0, r1 + strb r0, [r7, 0x5] + movs r0, 0x3 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r1, r0, 24 + lsls r4, r1, 4 + adds r4, r1 + lsls r4, 2 + add r4, r10 + ldrb r0, [r4, 0x5] + lsls r0, 28 + lsrs r0, 30 + strh r0, [r6, 0x26] + mov r2, r9 + ldrb r1, [r2] + movs r0, 0x2 + eors r0, r1 + bl sub_80A8328 + mov r1, r8 + ands r1, r0 + lsls r1, 2 + ldrb r0, [r4, 0x5] + ands r5, r0 + orrs r5, r1 + strb r5, [r4, 0x5] + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + strh r0, [r6, 0x8] + ldrh r0, [r1, 0x2] + strh r0, [r6, 0xA] + movs r0, 0x80 + lsls r0, 1 + strh r0, [r6, 0x1E] + ldr r0, =sub_80FF53C + str r0, [r6] +_080FF51C: + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FF458 + + thumb_func_start sub_80FF53C +sub_80FF53C: @ 80FF53C + push {r4-r6,lr} + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + movs r0, 0x1 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + adds r6, r0, 0 + ldr r1, =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r4, r0, r1 + ldrh r1, [r4, 0x8] + ldrh r0, [r4, 0x1C] + adds r1, r0 + strh r1, [r4, 0x1C] + ldr r2, =gSprites + lsls r0, r6, 4 + adds r0, r6 + lsls r0, 2 + adds r5, r0, r2 + lsls r1, 16 + asrs r1, 24 + strh r1, [r5, 0x24] + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _080FF586 + ldrh r0, [r5, 0x24] + negs r0, r0 + strh r0, [r5, 0x24] +_080FF586: + ldrh r0, [r4, 0x1E] + adds r0, 0x10 + strh r0, [r4, 0x1E] + movs r0, 0x1E + ldrsh r2, [r4, r0] + adds r0, r6, 0 + adds r1, r2, 0 + movs r3, 0 + bl obj_id_set_rotscale + adds r0, r6, 0 + bl sub_80A7E6C + ldrh r0, [r4, 0xA] + subs r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0 + bne _080FF5B4 + strh r0, [r4, 0x8] + ldr r0, =sub_80FF5CC + str r0, [r4] +_080FF5B4: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FF53C + + thumb_func_start sub_80FF5CC +sub_80FF5CC: @ 80FF5CC + push {r4-r7,lr} + lsls r0, 24 + lsrs r3, r0, 24 + ldr r0, =gBattleAnimArgs + ldrh r1, [r0, 0xE] + ldr r0, =0x0000ffff + cmp r1, r0 + bne _080FF660 + ldr r0, =gTasks + lsls r2, r3, 2 + adds r1, r2, r3 + lsls r1, 3 + adds r7, r1, r0 + movs r1, 0x8 + ldrsh r5, [r7, r1] + adds r4, r0, 0 + cmp r5, 0 + bne _080FF674 + movs r0, 0x1 + bl GetAnimBattlerSpriteId + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + adds r0, r4, 0 + bl sub_80A7344 + ldr r6, =gSprites + lsls r1, r4, 4 + adds r1, r4 + lsls r1, 2 + adds r1, r6 + strh r5, [r1, 0x24] + strh r5, [r1, 0x26] + movs r5, 0x3 + ldrh r2, [r7, 0x24] + ands r2, r5 + lsls r2, 2 + ldrb r3, [r1, 0x5] + movs r4, 0xD + negs r4, r4 + adds r0, r4, 0 + ands r0, r3 + orrs r0, r2 + strb r0, [r1, 0x5] + movs r0, 0x3 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r6 + ldrh r0, [r7, 0x26] + ands r0, r5 + lsls r0, 2 + ldrb r2, [r1, 0x5] + ands r4, r2 + orrs r4, r0 + strb r4, [r1, 0x5] + ldrh r0, [r7, 0x8] + adds r0, 0x1 + strh r0, [r7, 0x8] + b _080FF68E + .pool +_080FF660: + ldr r1, =gTasks + lsls r2, r3, 2 + adds r0, r2, r3 + lsls r0, 3 + adds r0, r1 + movs r4, 0x8 + ldrsh r0, [r0, r4] + adds r4, r1, 0 + cmp r0, 0 + beq _080FF68E +_080FF674: + adds r1, r2, r3 + lsls r1, 3 + adds r1, r4 + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + bne _080FF68E + adds r0, r3, 0 + bl DestroyAnimVisualTask +_080FF68E: + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FF5CC + + thumb_func_start sub_80FF698 +sub_80FF698: @ 80FF698 + push {r4-r6,lr} + adds r5, r0, 0 + movs r1, 0x2E + ldrsh r0, [r5, r1] + cmp r0, 0 + beq _080FF6AA + cmp r0, 0x1 + beq _080FF704 + b _080FF756 +_080FF6AA: + ldr r6, =gBattleAnimTarget + ldrb r0, [r6] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _080FF6C2 + ldr r1, =gBattleAnimArgs + movs r2, 0 + ldrsh r0, [r1, r2] + negs r0, r0 + strh r0, [r1] +_080FF6C2: + ldrb r0, [r6] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + ldr r4, =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r4] + adds r0, r1 + strh r0, [r5, 0x20] + ldrb r0, [r6] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r4, [r4, 0x2] + adds r0, r4 + strh r0, [r5, 0x22] + adds r2, r5, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] + b _080FF756 + .pool +_080FF704: + adds r2, r5, 0 + adds r2, 0x3E + ldrb r1, [r2] + movs r0, 0x5 + negs r0, r0 + ands r0, r1 + strb r0, [r2] + adds r0, r5, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _080FF756 + adds r0, r5, 0 + movs r1, 0x1 + bl ChangeSpriteAffineAnim + movs r0, 0x19 + strh r0, [r5, 0x2E] + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + ldr r0, =sub_80A70C0 + str r0, [r5, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 +_080FF756: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FF698 + + thumb_func_start sub_80FF768 +sub_80FF768: @ 80FF768 + push {r4,r5,lr} + adds r5, r0, 0 + movs r1, 0x2E + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _080FF7D4 + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r4, =gBattleAnimArgs + ldrh r0, [r4] + strh r0, [r5, 0x24] + ldrh r0, [r4, 0x2] + strh r0, [r5, 0x26] + ldrb r0, [r4, 0x4] + adds r0, 0x1E + adds r1, r5, 0 + adds r1, 0x43 + strb r0, [r1] + ldrb r1, [r4, 0x6] + adds r0, r5, 0 + bl StartSpriteAnim + ldrh r0, [r4, 0x8] + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] + movs r2, 0x22 + ldrsh r0, [r5, r2] + movs r2, 0x26 + ldrsh r1, [r5, r2] + adds r0, r1 + cmp r0, 0x78 + ble _080FF7D4 + ldrh r0, [r5, 0x22] + adds r1, r0, 0 + subs r1, 0x78 + ldrh r2, [r5, 0x26] + adds r0, r2 + adds r1, r0 + strh r1, [r5, 0x22] +_080FF7D4: + ldr r0, =sub_80FF8DC + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FF768 + + thumb_func_start sub_80FF7EC +sub_80FF7EC: @ 80FF7EC + push {r4-r6,lr} + mov r6, r10 + mov r5, r9 + mov r4, r8 + push {r4-r6} + sub sp, 0x4 + mov r9, r0 + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + adds r5, r0, 0 + lsls r5, 24 + lsrs r5, 24 + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + mov r8, r0 + mov r0, r8 + lsls r0, 24 + lsrs r0, 24 + mov r8, r0 + ldr r6, =gBattleAnimTarget + ldrb r0, [r6] + movs r1, 0x2 + bl GetBattlerSpriteCoord + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + ldrb r0, [r6] + movs r1, 0x3 + bl GetBattlerSpriteCoord + adds r2, r0, 0 + lsls r2, 24 + subs r4, r5 + lsls r4, 16 + lsrs r2, 24 + mov r1, r8 + subs r2, r1 + lsls r2, 16 + lsrs r2, 16 + lsrs r3, r4, 16 + mov r10, r3 + asrs r4, 16 + ldr r6, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r6, r1] + muls r0, r4 + movs r1, 0x64 + str r2, [sp] + bl __divsi3 + adds r5, r0 + mov r3, r9 + strh r5, [r3, 0x20] + ldr r2, [sp] + lsls r0, r2, 16 + asrs r0, 16 + movs r3, 0 + ldrsh r1, [r6, r3] + muls r0, r1 + movs r1, 0x64 + bl __divsi3 + add r8, r0 + mov r1, r8 + mov r0, r9 + strh r1, [r0, 0x22] + ldrh r0, [r6, 0x2] + mov r3, r9 + strh r0, [r3, 0x24] + ldrh r0, [r6, 0x4] + strh r0, [r3, 0x26] + ldrb r0, [r6, 0x6] + adds r0, 0x1E + mov r1, r9 + adds r1, 0x43 + strb r0, [r1] + ldrb r1, [r6, 0x8] + mov r0, r9 + bl StartSpriteAnim + ldrh r0, [r6, 0xA] + mov r1, r9 + strh r0, [r1, 0x32] + ldr r0, =sub_80FF8DC + str r0, [r1, 0x1C] + ldr r1, =gUnknown_0203A0F8 + mov r3, r9 + ldrh r0, [r3, 0x20] + strh r0, [r1] + ldrh r0, [r3, 0x22] + strh r0, [r1, 0x2] + mov r0, r10 + strh r0, [r1, 0x4] + ldr r2, [sp] + strh r2, [r1, 0x6] + add sp, 0x4 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FF7EC + + thumb_func_start sub_80FF8DC +sub_80FF8DC: @ 80FF8DC + push {lr} + adds r3, r0, 0 + ldrh r1, [r3, 0x2E] + adds r1, 0x1 + strh r1, [r3, 0x2E] + lsls r1, 16 + asrs r1, 16 + movs r2, 0x32 + ldrsh r0, [r3, r2] + subs r0, 0xA + cmp r1, r0 + ble _080FF91C + movs r0, 0x2E + ldrsh r1, [r3, r0] + lsrs r0, r1, 31 + adds r0, r1, r0 + asrs r0, 1 + lsls r0, 1 + subs r1, r0 + movs r2, 0x3E + adds r2, r3 + mov r12, r2 + movs r0, 0x1 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r2] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + mov r1, r12 + strb r0, [r1] +_080FF91C: + movs r2, 0x2E + ldrsh r1, [r3, r2] + movs r2, 0x32 + ldrsh r0, [r3, r2] + cmp r1, r0 + ble _080FF92E + adds r0, r3, 0 + bl DestroyAnimSprite +_080FF92E: + pop {r0} + bx r0 + thumb_func_end sub_80FF8DC + + thumb_func_start sub_80FF934 +sub_80FF934: @ 80FF934 + push {r4-r6,lr} + adds r6, r0, 0 + movs r1, 0x2E + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _080FF974 + ldr r5, =gBattleAnimAttacker + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + ldr r4, =gBattleAnimArgs + lsrs r0, 24 + ldrh r2, [r4] + adds r0, r2 + strh r0, [r6, 0x20] + ldrb r0, [r5] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x2] + adds r0, r1 + strh r0, [r6, 0x22] + ldrh r0, [r4, 0x4] + strh r0, [r6, 0x30] + ldrh r0, [r4, 0x6] + strh r0, [r6, 0x32] + ldrh r0, [r4, 0x8] + strh r0, [r6, 0x34] +_080FF974: + ldrh r0, [r6, 0x2E] + adds r0, 0x1 + strh r0, [r6, 0x2E] + ldrh r1, [r6, 0x30] + muls r0, r1 + strh r0, [r6, 0x24] + movs r2, 0x2E + ldrsh r1, [r6, r2] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 2 + movs r1, 0xFF + ands r0, r1 + movs r2, 0x32 + ldrsh r1, [r6, r2] + bl Sin + strh r0, [r6, 0x26] + movs r0, 0x2E + ldrsh r1, [r6, r0] + movs r2, 0x34 + ldrsh r0, [r6, r2] + cmp r1, r0 + ble _080FF9AA + adds r0, r6, 0 + bl DestroyAnimSprite +_080FF9AA: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FF934 + + thumb_func_start sub_80FF9B8 +sub_80FF9B8: @ 80FF9B8 + push {r4,r5,lr} + movs r2, 0x20 + ldrsh r4, [r0, r2] + lsls r4, 8 + movs r3, 0x22 + ldrsh r2, [r0, r3] + orrs r4, r2 + movs r5, 0x3A + ldrsh r2, [r0, r5] + lsls r2, 8 + movs r5, 0x3C + ldrsh r3, [r0, r5] + orrs r2, r3 + lsls r1, 8 + strh r4, [r0, 0x38] + strh r2, [r0, 0x3A] + strh r1, [r0, 0x3C] + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_80FF9B8 + + thumb_func_start sub_80FF9E0 +sub_80FF9E0: @ 80FF9E0 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + mov r8, r0 + ldrh r0, [r0, 0x38] + lsrs r1, r0, 8 + mov r10, r1 + lsls r0, 24 + lsrs r0, 24 + mov r9, r0 + mov r1, r8 + ldrh r0, [r1, 0x3A] + lsrs r2, r0, 8 + lsls r0, 24 + lsrs r4, r0, 24 + ldrh r1, [r1, 0x3C] + lsls r0, r1, 16 + asrs r0, 24 + lsls r0, 16 + lsrs r6, r0, 16 + movs r3, 0xFF + ands r3, r1 + cmp r2, 0 + bne _080FFA1A + movs r2, 0x20 + negs r2, r2 + b _080FFA22 +_080FFA1A: + cmp r2, 0xFF + bne _080FFA22 + movs r2, 0x88 + lsls r2, 1 +_080FFA22: + mov r0, r9 + subs r4, r0 + lsls r4, 16 + lsrs r4, 16 + mov r1, r10 + subs r0, r2, r1 + lsls r5, r3, 16 + asrs r5, 16 + muls r0, r5 + lsls r1, r6, 16 + asrs r7, r1, 16 + adds r1, r7, 0 + bl __divsi3 + adds r6, r0, 0 + lsls r4, 16 + asrs r4, 16 + adds r0, r4, 0 + muls r0, r5 + adds r1, r7, 0 + bl __divsi3 + add r6, r10 + mov r1, r8 + strh r6, [r1, 0x20] + add r0, r9 + strh r0, [r1, 0x22] + adds r5, 0x1 + lsls r5, 16 + lsrs r3, r5, 16 + asrs r5, 16 + cmp r5, r7 + beq _080FFA74 + lsls r1, r7, 8 + lsls r0, r3, 16 + asrs r0, 16 + orrs r0, r1 + mov r1, r8 + strh r0, [r1, 0x3C] + movs r0, 0 + b _080FFA76 +_080FFA74: + movs r0, 0x1 +_080FFA76: + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r1} + bx r1 + thumb_func_end sub_80FF9E0 + + thumb_func_start sub_80FFA84 +sub_80FFA84: @ 80FFA84 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0xA + bne _080FFA98 + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim +_080FFA98: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x32 + ble _080FFAAC + adds r0, r4, 0 + bl DestroyAnimSprite +_080FFAAC: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80FFA84 + + thumb_func_start sub_80FFAB4 +sub_80FFAB4: @ 80FFAB4 + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x34 + ldrsh r0, [r4, r1] + lsls r0, 7 + movs r2, 0x36 + ldrsh r1, [r4, r2] + bl __divsi3 + ldrh r1, [r4, 0x2E] + adds r1, r0 + movs r5, 0 + strh r1, [r4, 0x2E] + lsls r1, 16 + asrs r1, 16 + cmp r1, 0x7F + ble _080FFADE + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + strh r5, [r4, 0x2E] +_080FFADE: + ldrh r0, [r4, 0x2E] + adds r0, 0x80 + lsls r0, 16 + asrs r0, 16 + movs r1, 0x30 + ldrsh r2, [r4, r1] + lsls r2, 3 + movs r1, 0x1E + subs r1, r2 + lsls r1, 16 + asrs r1, 16 + bl Sin + strh r0, [r4, 0x26] + adds r0, r4, 0 + bl sub_80FF9E0 + lsls r0, 24 + cmp r0, 0 + beq _080FFB0E + strh r5, [r4, 0x26] + strh r5, [r4, 0x2E] + ldr r0, =sub_80FFA84 + str r0, [r4, 0x1C] +_080FFB0E: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FFAB4 + + thumb_func_start sub_80FFB18 +sub_80FFB18: @ 80FFB18 + push {r4-r6,lr} + adds r5, r0, 0 + movs r1, 0 + bl sub_80A69CC + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r6, r0, 24 + ldrb r0, [r4] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r2, r0, 24 + ldr r0, =gBattleAnimAttacker + ldrb r1, [r0] + movs r0, 0x2 + eors r0, r1 + ldrb r4, [r4] + cmp r0, r4 + bne _080FFB68 + strh r6, [r5, 0x3A] + adds r0, r2, 0 + adds r0, 0xA + strh r0, [r5, 0x3C] + adds r0, r5, 0 + movs r1, 0x3C + bl sub_80FF9B8 + movs r0, 0x1 + b _080FFB7A + .pool +_080FFB68: + strh r6, [r5, 0x3A] + adds r0, r2, 0 + adds r0, 0xA + strh r0, [r5, 0x3C] + adds r0, r5, 0 + movs r1, 0x3C + bl sub_80FF9B8 + movs r0, 0x3 +_080FFB7A: + strh r0, [r5, 0x34] + movs r0, 0x3C + strh r0, [r5, 0x36] + ldr r0, =sub_80FFAB4 + str r0, [r5, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FFB18 + + thumb_func_start sub_80FFB90 +sub_80FFB90: @ 80FFB90 + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x34 + ldrsh r0, [r4, r1] + lsls r0, 7 + movs r2, 0x36 + ldrsh r1, [r4, r2] + bl __divsi3 + ldrh r1, [r4, 0x2E] + adds r1, r0 + movs r5, 0 + strh r1, [r4, 0x2E] + lsls r1, 16 + asrs r1, 16 + cmp r1, 0x7F + ble _080FFBBA + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + strh r5, [r4, 0x2E] +_080FFBBA: + ldrh r0, [r4, 0x2E] + adds r0, 0x80 + lsls r0, 16 + asrs r0, 16 + movs r1, 0x30 + ldrsh r2, [r4, r1] + lsls r2, 3 + movs r1, 0x1E + subs r1, r2 + lsls r1, 16 + asrs r1, 16 + bl Sin + strh r0, [r4, 0x26] + adds r0, r4, 0 + bl sub_80FF9E0 + lsls r0, 24 + cmp r0, 0 + beq _080FFBEC + strh r5, [r4, 0x26] + strh r5, [r4, 0x2E] + adds r0, r4, 0 + bl DestroyAnimSprite +_080FFBEC: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_80FFB90 + + thumb_func_start sub_80FFBF4 +sub_80FFBF4: @ 80FFBF4 + push {r4-r6,lr} + adds r5, r0, 0 + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r6, r0, 24 + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0 + bne _080FFC38 + strh r0, [r5, 0x3A] + adds r0, r6, 0 + adds r0, 0xA + strh r0, [r5, 0x3C] + adds r0, r5, 0 + movs r1, 0x28 + bl sub_80FF9B8 + movs r0, 0x3 + strh r0, [r5, 0x34] + movs r0, 0x3C + strh r0, [r5, 0x36] + ldr r0, =sub_80FFAB4 + b _080FFC62 + .pool +_080FFC38: + movs r0, 0xFF + strh r0, [r5, 0x3A] + adds r0, r6, 0 + adds r0, 0xA + strh r0, [r5, 0x3C] + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _080FFC50 + movs r0, 0 + strh r0, [r5, 0x3A] +_080FFC50: + adds r0, r5, 0 + movs r1, 0x28 + bl sub_80FF9B8 + movs r0, 0x3 + strh r0, [r5, 0x34] + movs r0, 0x3C + strh r0, [r5, 0x36] + ldr r0, =sub_80FFB90 +_080FFC62: + str r0, [r5, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FFBF4 + + thumb_func_start sub_80FFC70 +sub_80FFC70: @ 80FFC70 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080FFC8A + adds r0, r4, 0 + movs r1, 0 + bl sub_80A6980 + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0x4] + strh r0, [r4, 0x30] +_080FFC8A: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + ldrh r1, [r4, 0x30] + muls r0, r1 + strh r0, [r4, 0x26] + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _080FFCAA + adds r0, r4, 0 + bl DestroyAnimSprite +_080FFCAA: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FFC70 + + thumb_func_start sub_80FFCB4 +sub_80FFCB4: @ 80FFCB4 + push {r4-r6,lr} + adds r5, r0, 0 + movs r1, 0 + bl sub_80A6980 + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r6, r0, 24 + ldrb r0, [r4] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r2, r0, 24 + ldr r0, =gBattleAnimTarget + ldrb r1, [r0] + movs r0, 0x2 + eors r0, r1 + ldrb r4, [r4] + cmp r0, r4 + bne _080FFD04 + strh r6, [r5, 0x3A] + adds r0, r2, 0 + adds r0, 0xA + strh r0, [r5, 0x3C] + adds r0, r5, 0 + movs r1, 0x3C + bl sub_80FF9B8 + movs r0, 0x1 + b _080FFD16 + .pool +_080FFD04: + strh r6, [r5, 0x3A] + adds r0, r2, 0 + adds r0, 0xA + strh r0, [r5, 0x3C] + adds r0, r5, 0 + movs r1, 0x3C + bl sub_80FF9B8 + movs r0, 0x3 +_080FFD16: + strh r0, [r5, 0x34] + movs r0, 0x3C + strh r0, [r5, 0x36] + ldr r0, =sub_80FFD2C + str r0, [r5, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FFCB4 + + thumb_func_start sub_80FFD2C +sub_80FFD2C: @ 80FFD2C + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x34 + ldrsh r0, [r4, r1] + lsls r0, 7 + movs r2, 0x36 + ldrsh r1, [r4, r2] + bl __divsi3 + ldrh r1, [r4, 0x2E] + adds r1, r0 + movs r5, 0 + strh r1, [r4, 0x2E] + lsls r1, 16 + asrs r1, 16 + cmp r1, 0x7F + ble _080FFD56 + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + strh r5, [r4, 0x2E] +_080FFD56: + ldrh r0, [r4, 0x2E] + adds r0, 0x80 + lsls r0, 16 + asrs r0, 16 + movs r1, 0x30 + ldrsh r2, [r4, r1] + lsls r2, 3 + movs r1, 0x1E + subs r1, r2 + lsls r1, 16 + asrs r1, 16 + bl Sin + strh r0, [r4, 0x26] + lsls r0, 16 + cmp r0, 0 + bne _080FFD8A + movs r0, 0x3F + bl BattleAnimAdjustPanning + adds r1, r0, 0 + lsls r1, 24 + asrs r1, 24 + movs r0, 0x7D + bl PlaySE12WithPanning +_080FFD8A: + adds r0, r4, 0 + bl sub_80FF9E0 + lsls r0, 24 + cmp r0, 0 + beq _080FFDB2 + strh r5, [r4, 0x26] + strh r5, [r4, 0x2E] + ldr r0, =sub_80FFA84 + str r0, [r4, 0x1C] + movs r0, 0x40 + negs r0, r0 + bl BattleAnimAdjustPanning + adds r1, r0, 0 + lsls r1, 24 + asrs r1, 24 + movs r0, 0x7D + bl PlaySE12WithPanning +_080FFDB2: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FFD2C + + thumb_func_start sub_80FFDBC +sub_80FFDBC: @ 80FFDBC + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _080FFE50 + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _080FFDE4 + ldr r0, =gBattleAnimArgs + ldrh r1, [r0, 0x2] + strh r1, [r4, 0x30] + movs r1, 0x78 + strh r1, [r4, 0x20] + adds r5, r0, 0 + b _080FFE06 + .pool +_080FFDE4: + ldr r0, =gBattleAnimArgs + movs r1, 0x2 + ldrsh r3, [r0, r1] + adds r1, r3, 0 + subs r1, 0x20 + adds r2, r1, 0 + adds r5, r0, 0 + cmp r1, 0 + bge _080FFDFA + adds r2, r3, 0 + adds r2, 0xDF +_080FFDFA: + asrs r0, r2, 8 + lsls r0, 8 + subs r0, r1, r0 + strh r0, [r4, 0x30] + movs r0, 0x46 + strh r0, [r4, 0x20] +_080FFE06: + ldrh r0, [r5] + strh r0, [r4, 0x22] + strh r0, [r4, 0x32] + movs r0, 0x14 + strh r0, [r4, 0x36] + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r1, 0x3C + bl Cos + strh r0, [r4, 0x24] + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r1, 0x14 + bl Sin + strh r0, [r4, 0x26] + ldr r0, =sub_80FFE58 + str r0, [r4, 0x1C] + ldrh r0, [r4, 0x30] + subs r0, 0x1 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0xBE + bhi _080FFE48 + adds r1, r4, 0 + adds r1, 0x43 + movs r0, 0x1F + b _080FFE4E + .pool +_080FFE48: + adds r1, r4, 0 + adds r1, 0x43 + movs r0, 0x1D +_080FFE4E: + strb r0, [r1] +_080FFE50: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_80FFDBC + + thumb_func_start sub_80FFE58 +sub_80FFE58: @ 80FFE58 + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x34 + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _080FFE6A + cmp r0, 0x1 + beq _080FFE9A + b _080FFEBA +_080FFE6A: + ldrh r5, [r4, 0x32] + movs r1, 0x32 + ldrsh r0, [r4, r1] + cmp r0, 0x4E + ble _080FFE82 + movs r0, 0x1 + strh r0, [r4, 0x34] + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim + b _080FFEBA +_080FFE82: + movs r1, 0x36 + ldrsh r0, [r4, r1] + movs r1, 0xA + bl __divsi3 + adds r0, r5, r0 + strh r0, [r4, 0x32] + ldrh r1, [r4, 0x36] + adds r1, 0x3 + strh r1, [r4, 0x36] + strh r0, [r4, 0x22] + b _080FFEBA +_080FFE9A: + movs r1, 0x34 + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _080FFEBA + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _080FFEBA + movs r0, 0 + strh r0, [r4, 0x2E] + strh r0, [r4, 0x32] + ldr r0, =sub_80FFEC4 + str r0, [r4, 0x1C] +_080FFEBA: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FFE58 + + thumb_func_start sub_80FFEC4 +sub_80FFEC4: @ 80FFEC4 + push {r4-r6,lr} + adds r4, r0, 0 + ldr r5, =gUnknown_08592700 + movs r0, 0x2E + ldrsh r1, [r4, r0] + lsls r0, r1, 1 + adds r3, r0, r1 + adds r0, r5, 0x1 + adds r0, r3, r0 + ldrh r2, [r4, 0x32] + movs r6, 0x32 + ldrsh r1, [r4, r6] + ldrb r0, [r0] + lsls r0, 24 + asrs r0, 24 + cmp r1, r0 + bne _080FFF10 + adds r0, r5, 0x2 + adds r0, r3, r0 + ldrb r0, [r0] + lsls r0, 24 + asrs r0, 24 + cmp r0, 0x7F + bne _080FFEFC + movs r0, 0 + strh r0, [r4, 0x2E] + ldr r0, =sub_80FFF7C + str r0, [r4, 0x1C] +_080FFEFC: + movs r0, 0 + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _080FFF76 + .pool +_080FFF10: + adds r0, r2, 0x1 + strh r0, [r4, 0x32] + movs r0, 0x2E + ldrsh r1, [r4, r0] + lsls r0, r1, 1 + adds r0, r1 + adds r1, r0, r5 + movs r2, 0 + ldrsb r2, [r1, r2] + adds r1, r5, 0x2 + adds r0, r1 + ldrb r0, [r0] + lsls r0, 24 + asrs r0, 24 + muls r0, r2 + ldrh r1, [r4, 0x30] + adds r0, r1 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x30] + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _080FFF5E + ldrh r0, [r4, 0x30] + subs r0, 0x1 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0xBE + bhi _080FFF56 + adds r1, r4, 0 + adds r1, 0x43 + movs r0, 0x1F + b _080FFF5C +_080FFF56: + adds r1, r4, 0 + adds r1, 0x43 + movs r0, 0x1D +_080FFF5C: + strb r0, [r1] +_080FFF5E: + movs r6, 0x30 + ldrsh r0, [r4, r6] + movs r1, 0x3C + bl Cos + strh r0, [r4, 0x24] + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r1, 0x14 + bl Sin + strh r0, [r4, 0x26] +_080FFF76: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_80FFEC4 + + thumb_func_start sub_80FFF7C +sub_80FFF7C: @ 80FFF7C + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0x14 + ble _080FFF8E + adds r0, r4, 0 + bl DestroyAnimSprite +_080FFF8E: + movs r0, 0x2E + ldrsh r1, [r4, r0] + lsrs r0, r1, 31 + adds r0, r1, r0 + asrs r0, 1 + lsls r0, 1 + subs r1, r0 + adds r3, r4, 0 + adds r3, 0x3E + movs r0, 0x1 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r3] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_80FFF7C + + thumb_func_start sub_80FFFC0 +sub_80FFFC0: @ 80FFFC0 + push {r4-r6,lr} + lsls r0, 24 + lsrs r0, 24 + adds r6, r0, 0 + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + ldr r1, =gTasks + adds r5, r0, r1 + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + bl sub_80A82E4 + lsls r0, 24 + lsrs r0, 24 + subs r0, 0x1 + strh r0, [r5, 0x10] + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x14] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x16] + ldrb r0, [r4] + movs r1, 0x1 + bl sub_80A861C + strh r0, [r5, 0x1C] + ldrb r0, [r4] + movs r1, 0 + bl sub_80A861C + strh r0, [r5, 0x1E] + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + lsrs r0, 24 + movs r2, 0x1 + negs r2, r2 + adds r1, r2, 0 + cmp r0, 0x1 + bne _08100028 + movs r1, 0x1 +_08100028: + strh r1, [r5, 0x12] + movs r3, 0x12 + ldrsh r0, [r5, r3] + lsls r0, 6 + movs r1, 0x38 + subs r1, r0 + strh r1, [r5, 0x1A] + ldrh r0, [r5, 0x16] + subs r0, r1 + ldrh r1, [r5, 0x14] + adds r0, r1 + strh r0, [r5, 0x18] + ldr r0, =gUnknown_08592778 + movs r2, 0x18 + ldrsh r1, [r5, r2] + movs r3, 0x1A + ldrsh r2, [r5, r3] + ldrb r3, [r5, 0x10] + bl CreateSprite + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0xC] + cmp r0, 0x40 + bne _08100060 + adds r0, r6, 0 + bl DestroyAnimVisualTask +_08100060: + ldr r4, =gSprites + movs r0, 0xC + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + movs r1, 0xA + strh r1, [r0, 0x2E] + movs r2, 0xC + ldrsh r1, [r5, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldrh r1, [r5, 0x18] + strh r1, [r0, 0x30] + movs r3, 0xC + ldrsh r0, [r5, r3] + lsls r2, r0, 4 + adds r2, r0 + lsls r2, 2 + adds r2, r4 + movs r1, 0x1C + ldrsh r0, [r5, r1] + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + adds r0, 0xA + movs r3, 0x12 + ldrsh r1, [r5, r3] + muls r1, r0 + ldrh r0, [r5, 0x14] + subs r0, r1 + strh r0, [r2, 0x32] + movs r0, 0xC + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldrh r1, [r5, 0x1A] + strh r1, [r0, 0x34] + movs r1, 0xC + ldrsh r0, [r5, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r4 + movs r2, 0x1E + ldrsh r0, [r5, r2] + lsrs r2, r0, 31 + adds r0, r2 + asrs r0, 1 + adds r0, 0xA + movs r3, 0x12 + ldrsh r2, [r5, r3] + muls r0, r2 + ldrh r2, [r5, 0x16] + adds r0, r2 + strh r0, [r1, 0x36] + movs r3, 0xC + ldrsh r1, [r5, r3] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + bl sub_8100504 + movs r1, 0xC + ldrsh r2, [r5, r1] + lsls r1, r2, 4 + adds r1, r2 + lsls r1, 2 + adds r1, r4 + strh r0, [r1, 0x38] + movs r2, 0xC + ldrsh r1, [r5, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + bl sub_80A68D4 + ldr r0, =sub_8100128 + str r0, [r5] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_80FFFC0 + + thumb_func_start sub_8100128 +sub_8100128: @ 8100128 + push {r4-r6,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, =gTasks + adds r6, r0, r1 + movs r0, 0xC + ldrsh r1, [r6, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + ldr r1, =gSprites + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r5, [r6, r1] + cmp r5, 0x7 + bne _08100150 + b _08100380 +_08100150: + cmp r5, 0x7 + bgt _0810019E + cmp r5, 0x3 + bne _0810015A + b _08100272 +_0810015A: + cmp r5, 0x3 + bgt _08100174 + cmp r5, 0x1 + beq _08100204 + cmp r5, 0x1 + bgt _08100254 + cmp r5, 0 + beq _081001E6 + b _081004FC + .pool +_08100174: + cmp r5, 0x5 + bne _0810017A + b _081002E8 +_0810017A: + cmp r5, 0x5 + ble _08100180 + b _08100362 +_08100180: + adds r0, r6, 0 + adds r1, r2, 0 + bl sub_8100524 + adds r0, r4, 0 + bl TranslateAnimArc + lsls r0, 24 + cmp r0, 0 + bne _08100196 + b _081004FC +_08100196: + movs r0, 0x5 + strh r0, [r6, 0x26] + movs r0, 0xFF + b _081004FA +_0810019E: + cmp r5, 0xB + bne _081001A4 + b _08100464 +_081001A4: + cmp r5, 0xB + bgt _081001D2 + cmp r5, 0x9 + bne _081001AE + b _081003D2 +_081001AE: + cmp r5, 0x9 + ble _081001B4 + b _08100448 +_081001B4: + adds r0, r6, 0 + adds r1, r2, 0 + bl sub_8100524 + adds r0, r4, 0 + bl TranslateAnimArc + lsls r0, 24 + cmp r0, 0 + bne _081001CA + b _081004FC +_081001CA: + movs r0, 0x9 + strh r0, [r6, 0x26] + movs r0, 0xFF + b _081004FA +_081001D2: + cmp r5, 0xD + bne _081001D8 + b _081004D6 +_081001D8: + cmp r5, 0xD + bge _081001DE + b _081004B6 +_081001DE: + cmp r5, 0xFF + bne _081001E4 + b _081004E6 +_081001E4: + b _081004FC +_081001E6: + adds r0, r6, 0 + adds r1, r2, 0 + bl sub_8100524 + adds r0, r4, 0 + bl TranslateAnimArc + lsls r0, 24 + cmp r0, 0 + bne _081001FC + b _081004FC +_081001FC: + movs r0, 0x1 + strh r0, [r6, 0x26] + movs r0, 0xFF + b _081004FA +_08100204: + ldrh r2, [r4, 0x24] + ldrh r3, [r4, 0x20] + adds r2, r3 + movs r0, 0 + strh r2, [r4, 0x20] + ldrh r1, [r4, 0x26] + ldrh r3, [r4, 0x22] + adds r1, r3 + strh r1, [r4, 0x22] + strh r0, [r4, 0x24] + strh r0, [r4, 0x26] + movs r0, 0xA + strh r0, [r4, 0x2E] + strh r2, [r4, 0x30] + ldrh r0, [r6, 0x14] + strh r0, [r4, 0x32] + strh r1, [r4, 0x34] + ldrh r0, [r6, 0x16] + strh r0, [r4, 0x36] + adds r0, r4, 0 + bl sub_8100504 + strh r0, [r4, 0x38] + ldrh r0, [r6, 0x10] + adds r0, 0x2 + strh r0, [r6, 0x10] + strh r5, [r6, 0xE] + adds r1, r4, 0 + adds r1, 0x43 + strb r0, [r1] + ldrb r1, [r6, 0xE] + adds r0, r4, 0 + bl StartSpriteAnim + adds r0, r4, 0 + bl sub_80A68D4 + ldrh r0, [r6, 0x8] + adds r0, 0x1 + b _081004FA +_08100254: + adds r0, r6, 0 + adds r1, r2, 0 + bl sub_8100524 + adds r0, r4, 0 + bl TranslateAnimArc + lsls r0, 24 + cmp r0, 0 + bne _0810026A + b _081004FC +_0810026A: + movs r0, 0x3 + strh r0, [r6, 0x26] + movs r0, 0xFF + b _081004FA +_08100272: + ldrh r1, [r4, 0x24] + ldrh r0, [r4, 0x20] + adds r1, r0 + movs r0, 0 + strh r1, [r4, 0x20] + ldrh r2, [r4, 0x26] + ldrh r3, [r4, 0x22] + adds r2, r3 + strh r2, [r4, 0x22] + strh r0, [r4, 0x24] + strh r0, [r4, 0x26] + movs r0, 0xA + strh r0, [r4, 0x2E] + strh r1, [r4, 0x30] + movs r1, 0x1C + ldrsh r0, [r6, r1] + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + adds r0, 0xA + movs r3, 0x12 + ldrsh r1, [r6, r3] + muls r1, r0 + ldrh r0, [r6, 0x14] + subs r0, r1 + strh r0, [r4, 0x32] + strh r2, [r4, 0x34] + movs r1, 0x1E + ldrsh r0, [r6, r1] + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + adds r0, 0xA + movs r2, 0x12 + ldrsh r1, [r6, r2] + muls r1, r0 + ldrh r0, [r6, 0x16] + subs r0, r1 + strh r0, [r4, 0x36] + adds r0, r4, 0 + bl sub_8100504 + strh r0, [r4, 0x38] + movs r0, 0x2 + strh r0, [r6, 0xE] + ldrh r0, [r6, 0x10] + adds r1, r4, 0 + adds r1, 0x43 + strb r0, [r1] + ldrb r1, [r6, 0xE] + adds r0, r4, 0 + bl StartSpriteAnim + adds r0, r4, 0 + bl sub_80A68D4 + ldrh r0, [r6, 0x8] + adds r0, 0x1 + b _081004FA +_081002E8: + ldrh r1, [r4, 0x24] + ldrh r3, [r4, 0x20] + adds r1, r3 + movs r0, 0 + strh r1, [r4, 0x20] + ldrh r2, [r4, 0x26] + ldrh r3, [r4, 0x22] + adds r2, r3 + strh r2, [r4, 0x22] + strh r0, [r4, 0x24] + strh r0, [r4, 0x26] + movs r0, 0xA + strh r0, [r4, 0x2E] + strh r1, [r4, 0x30] + movs r1, 0x1C + ldrsh r0, [r6, r1] + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + adds r0, 0xA + movs r3, 0x12 + ldrsh r1, [r6, r3] + muls r0, r1 + ldrh r1, [r6, 0x14] + adds r0, r1 + strh r0, [r4, 0x32] + strh r2, [r4, 0x34] + movs r2, 0x1E + ldrsh r0, [r6, r2] + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + adds r0, 0xA + movs r3, 0x12 + ldrsh r1, [r6, r3] + muls r0, r1 + ldrh r1, [r6, 0x16] + adds r0, r1 + strh r0, [r4, 0x36] + adds r0, r4, 0 + bl sub_8100504 + strh r0, [r4, 0x38] + ldrh r1, [r6, 0x10] + subs r1, 0x2 + strh r1, [r6, 0x10] + movs r0, 0x3 + strh r0, [r6, 0xE] + adds r0, r4, 0 + adds r0, 0x43 + strb r1, [r0] + ldrb r1, [r6, 0xE] + adds r0, r4, 0 + bl StartSpriteAnim + adds r0, r4, 0 + bl sub_80A68D4 + ldrh r0, [r6, 0x8] + adds r0, 0x1 + b _081004FA +_08100362: + adds r0, r6, 0 + adds r1, r2, 0 + bl sub_8100524 + adds r0, r4, 0 + bl TranslateAnimArc + lsls r0, 24 + cmp r0, 0 + bne _08100378 + b _081004FC +_08100378: + movs r0, 0x7 + strh r0, [r6, 0x26] + movs r0, 0xFF + b _081004FA +_08100380: + ldrh r2, [r4, 0x24] + ldrh r3, [r4, 0x20] + adds r2, r3 + movs r0, 0 + strh r2, [r4, 0x20] + ldrh r1, [r4, 0x26] + ldrh r3, [r4, 0x22] + adds r1, r3 + strh r1, [r4, 0x22] + strh r0, [r4, 0x24] + strh r0, [r4, 0x26] + movs r0, 0xA + strh r0, [r4, 0x2E] + strh r2, [r4, 0x30] + ldrh r0, [r6, 0x14] + strh r0, [r4, 0x32] + strh r1, [r4, 0x34] + ldrh r0, [r6, 0x16] + strh r0, [r4, 0x36] + adds r0, r4, 0 + bl sub_8100504 + strh r0, [r4, 0x38] + ldrh r1, [r6, 0x10] + adds r1, 0x2 + strh r1, [r6, 0x10] + movs r0, 0x4 + strh r0, [r6, 0xE] + adds r0, r4, 0 + adds r0, 0x43 + strb r1, [r0] + ldrb r1, [r6, 0xE] + adds r0, r4, 0 + bl StartSpriteAnim + adds r0, r4, 0 + bl sub_80A68D4 + ldrh r0, [r6, 0x8] + adds r0, 0x1 + b _081004FA +_081003D2: + ldrh r1, [r4, 0x24] + ldrh r0, [r4, 0x20] + adds r1, r0 + movs r0, 0 + strh r1, [r4, 0x20] + ldrh r2, [r4, 0x26] + ldrh r3, [r4, 0x22] + adds r2, r3 + strh r2, [r4, 0x22] + strh r0, [r4, 0x24] + strh r0, [r4, 0x26] + movs r0, 0xA + strh r0, [r4, 0x2E] + strh r1, [r4, 0x30] + movs r1, 0x1C + ldrsh r0, [r6, r1] + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + adds r0, 0xA + movs r3, 0x12 + ldrsh r1, [r6, r3] + muls r1, r0 + ldrh r0, [r6, 0x14] + subs r0, r1 + strh r0, [r4, 0x32] + strh r2, [r4, 0x34] + movs r1, 0x1E + ldrsh r0, [r6, r1] + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + adds r0, 0xA + movs r2, 0x12 + ldrsh r1, [r6, r2] + muls r0, r1 + ldrh r3, [r6, 0x16] + adds r0, r3 + strh r0, [r4, 0x36] + adds r0, r4, 0 + bl sub_8100504 + strh r0, [r4, 0x38] + movs r0, 0x5 + strh r0, [r6, 0xE] + ldrh r0, [r6, 0x10] + adds r1, r4, 0 + adds r1, 0x43 + strb r0, [r1] + ldrb r1, [r6, 0xE] + adds r0, r4, 0 + bl StartSpriteAnim + adds r0, r4, 0 + bl sub_80A68D4 + ldrh r0, [r6, 0x8] + adds r0, 0x1 + b _081004FA +_08100448: + adds r0, r6, 0 + adds r1, r2, 0 + bl sub_8100524 + adds r0, r4, 0 + bl TranslateAnimArc + lsls r0, 24 + cmp r0, 0 + beq _081004FC + movs r0, 0xB + strh r0, [r6, 0x26] + movs r0, 0xFF + b _081004FA +_08100464: + ldrh r2, [r4, 0x24] + ldrh r0, [r4, 0x20] + adds r2, r0 + movs r0, 0 + strh r2, [r4, 0x20] + ldrh r1, [r4, 0x26] + ldrh r3, [r4, 0x22] + adds r1, r3 + strh r1, [r4, 0x22] + strh r0, [r4, 0x24] + strh r0, [r4, 0x26] + movs r0, 0xA + strh r0, [r4, 0x2E] + strh r2, [r4, 0x30] + ldrh r0, [r6, 0x18] + strh r0, [r4, 0x32] + strh r1, [r4, 0x34] + ldrh r0, [r6, 0x1A] + strh r0, [r4, 0x36] + adds r0, r4, 0 + bl sub_8100504 + strh r0, [r4, 0x38] + ldrh r1, [r6, 0x10] + subs r1, 0x2 + strh r1, [r6, 0x10] + movs r0, 0x6 + strh r0, [r6, 0xE] + adds r0, r4, 0 + adds r0, 0x43 + strb r1, [r0] + ldrb r1, [r6, 0xE] + adds r0, r4, 0 + bl StartSpriteAnim + adds r0, r4, 0 + bl sub_80A68D4 + ldrh r0, [r6, 0x8] + adds r0, 0x1 + b _081004FA +_081004B6: + adds r0, r6, 0 + adds r1, r2, 0 + bl sub_8100524 + adds r0, r4, 0 + bl TranslateAnimArc + lsls r0, 24 + cmp r0, 0 + beq _081004FC + adds r0, r4, 0 + bl DestroySprite + ldrh r0, [r6, 0x8] + adds r0, 0x1 + b _081004FA +_081004D6: + movs r1, 0x20 + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _081004FC + adds r0, r2, 0 + bl DestroyAnimVisualTask + b _081004FC +_081004E6: + ldrh r0, [r6, 0xA] + adds r0, 0x1 + strh r0, [r6, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x5 + ble _081004FC + movs r0, 0 + strh r0, [r6, 0xA] + ldrh r0, [r6, 0x26] +_081004FA: + strh r0, [r6, 0x8] +_081004FC: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_8100128 + + thumb_func_start sub_8100504 +sub_8100504: @ 8100504 + push {lr} + movs r2, 0x8 + movs r3, 0x36 + ldrsh r1, [r0, r3] + movs r3, 0x22 + ldrsh r0, [r0, r3] + cmp r1, r0 + bge _0810051A + negs r0, r2 + lsls r0, 16 + lsrs r2, r0, 16 +_0810051A: + lsls r0, r2, 16 + asrs r0, 16 + pop {r1} + bx r1 + thumb_func_end sub_8100504 + + thumb_func_start sub_8100524 +sub_8100524: @ 8100524 + push {r4-r7,lr} + mov r7, r8 + push {r7} + adds r6, r0, 0 + lsls r1, 24 + lsrs r7, r1, 24 + ldrh r0, [r6, 0x24] + adds r0, 0x1 + strh r0, [r6, 0x24] + lsls r0, 16 + cmp r0, 0 + ble _081005BA + movs r0, 0 + strh r0, [r6, 0x24] + ldr r0, =gSprites + mov r8, r0 + movs r2, 0xC + ldrsh r1, [r6, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + add r0, r8 + ldrh r1, [r0, 0x24] + ldrh r2, [r0, 0x20] + adds r1, r2 + ldrh r2, [r0, 0x26] + ldrh r0, [r0, 0x22] + adds r2, r0 + ldr r0, =gUnknown_08592778 + lsls r1, 16 + asrs r1, 16 + lsls r2, 16 + asrs r2, 16 + ldrb r3, [r6, 0x10] + bl CreateSprite + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x40 + beq _081005BA + lsls r5, r0, 4 + adds r5, r0 + lsls r5, 2 + mov r0, r8 + adds r4, r5, r0 + strh r7, [r4, 0x3A] + movs r0, 0xC + strh r0, [r4, 0x3C] + ldr r0, =gTasks + lsls r1, r7, 2 + adds r1, r7 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0x20] + adds r0, 0x1 + strh r0, [r1, 0x20] + ldrh r2, [r6, 0x22] + movs r0, 0x1 + ands r0, r2 + strh r0, [r4, 0x2E] + ldrh r0, [r1, 0x22] + adds r0, 0x1 + strh r0, [r1, 0x22] + ldrb r1, [r6, 0xE] + adds r0, r4, 0 + bl StartSpriteAnim + ldrh r0, [r6, 0x10] + adds r4, 0x43 + strb r0, [r4] + mov r0, r8 + adds r0, 0x1C + adds r5, r0 + ldr r0, =sub_81005D4 + str r0, [r5] +_081005BA: + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8100524 + + thumb_func_start sub_81005D4 +sub_81005D4: @ 81005D4 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _08100636 + movs r0, 0 + strh r0, [r4, 0x2E] + adds r3, r4, 0 + adds r3, 0x3E + ldrb r2, [r3] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x8 + ble _08100636 + ldr r3, =gTasks + movs r0, 0x3C + ldrsh r1, [r4, r0] + lsls r1, 1 + movs r0, 0x3A + ldrsh r2, [r4, r0] + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r1, r0 + adds r3, 0x8 + adds r1, r3 + ldrh r0, [r1] + subs r0, 0x1 + strh r0, [r1] + adds r0, r4, 0 + bl DestroySprite +_08100636: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81005D4 + + thumb_func_start sub_8100640 +sub_8100640: @ 8100640 + push {r4-r7,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0xC + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _0810065C + ldr r0, =gBattleAnimAttacker + b _0810065E + .pool +_0810065C: + ldr r0, =gBattleAnimTarget +_0810065E: + ldrb r6, [r0] + adds r0, r6, 0 + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08100688 + movs r0, 0 + strh r0, [r4, 0x36] + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x32] + ldr r0, =0x0000fff0 + b _08100698 + .pool +_08100688: + movs r0, 0x1 + strh r0, [r4, 0x36] + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x6] + negs r0, r0 + strh r0, [r4, 0x32] + movs r0, 0x80 + lsls r0, 1 +_08100698: + strh r0, [r4, 0x20] + adds r7, r1, 0 + adds r5, r7, 0 + ldrh r0, [r5, 0x2] + strh r0, [r4, 0x30] + ldrh r0, [r5, 0x4] + strh r0, [r4, 0x2E] + ldrh r0, [r5, 0x8] + strh r0, [r4, 0x34] + movs r1, 0xA + ldrsh r0, [r5, r1] + cmp r0, 0x1 + beq _081006CE + cmp r0, 0x1 + bgt _081006C0 + cmp r0, 0 + beq _081006CA + b _08100738 + .pool +_081006C0: + cmp r0, 0x2 + beq _081006D4 + cmp r0, 0x3 + beq _08100700 + b _08100738 +_081006CA: + ldrh r0, [r5] + b _081006E4 +_081006CE: + ldrh r0, [r5] + strh r0, [r4, 0x22] + b _0810071A +_081006D4: + adds r0, r6, 0 + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r5, [r5] + adds r0, r5 +_081006E4: + strh r0, [r4, 0x22] + adds r0, r6, 0 + bl sub_80A8328 + movs r1, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r4, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r4, 0x5] + b _08100738 +_08100700: + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r7, [r7] + adds r0, r7 + strh r0, [r4, 0x22] + movs r0, 0x1 + bl GetAnimBattlerSpriteId +_0810071A: + adds r0, r6, 0 + bl sub_80A8328 + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x1 + movs r1, 0x3 + ands r0, r1 + lsls r0, 2 + ldrb r2, [r4, 0x5] + movs r1, 0xD + negs r1, r1 + ands r1, r2 + orrs r1, r0 + strb r1, [r4, 0x5] +_08100738: + ldr r0, =sub_810074C + str r0, [r4, 0x1C] + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8100640 + + thumb_func_start sub_810074C +sub_810074C: @ 810074C + push {r4,r5,lr} + adds r4, r0, 0 + movs r0, 0x3C + ldrsh r3, [r4, r0] + ldrh r0, [r4, 0x3C] + adds r0, 0x1 + strh r0, [r4, 0x3C] + movs r1, 0x30 + ldrsh r2, [r4, r1] + ldr r1, =gSineTable + movs r5, 0x2E + ldrsh r0, [r4, r5] + lsls r0, 1 + adds r0, r1 + movs r1, 0 + ldrsh r0, [r0, r1] + muls r0, r2 + asrs r0, 8 + strh r0, [r4, 0x26] + movs r2, 0x32 + ldrsh r0, [r4, r2] + muls r0, r3 + strh r0, [r4, 0x24] + movs r5, 0x34 + ldrsh r0, [r4, r5] + muls r0, r3 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x2E] + movs r1, 0x36 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _081007A4 + movs r2, 0x24 + ldrsh r0, [r4, r2] + movs r5, 0x20 + ldrsh r1, [r4, r5] + adds r0, r1 + cmp r0, 0xF7 + ble _081007BC + b _081007B6 + .pool +_081007A4: + movs r1, 0x24 + ldrsh r0, [r4, r1] + movs r2, 0x20 + ldrsh r1, [r4, r2] + adds r0, r1 + movs r1, 0x10 + negs r1, r1 + cmp r0, r1 + bgt _081007BC +_081007B6: + adds r0, r4, 0 + bl move_anim_8074EE0 +_081007BC: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_810074C + + thumb_func_start sub_81007C4 +sub_81007C4: @ 81007C4 + push {r4-r7,lr} + lsls r0, 24 + lsrs r6, r0, 24 + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + ldr r1, =gTasks + adds r5, r0, r1 + movs r1, 0x8 + ldrsh r0, [r5, r1] + cmp r0, 0 + beq _081007E8 + cmp r0, 0x1 + beq _0810081C + b _08100876 + .pool +_081007E8: + ldr r0, =0x0000274f + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 20 + movs r2, 0x80 + lsls r2, 1 + adds r4, r2, 0 + adds r0, r4 + strh r0, [r5, 0x18] + ldr r0, =0x000027b0 + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 20 + adds r0, r4 + strh r0, [r5, 0x20] + ldrh r0, [r5, 0x8] + adds r0, 0x1 + strh r0, [r5, 0x8] + b _08100876 + .pool +_0810081C: + ldrh r0, [r5, 0x1A] + adds r0, 0x1 + movs r7, 0 + strh r0, [r5, 0x1A] + lsls r0, 16 + cmp r0, 0 + blt _08100876 + strh r7, [r5, 0x1A] + ldrh r0, [r5, 0x18] + ldrb r2, [r5, 0x1C] + ldr r4, =gUnknown_08592878 + movs r3, 0x1E + ldrsh r1, [r5, r3] + lsls r1, 1 + adds r1, r4 + ldrh r3, [r1] + movs r1, 0x10 + bl BlendPalette + ldrh r0, [r5, 0x20] + ldrb r2, [r5, 0x1C] + movs r3, 0x1E + ldrsh r1, [r5, r3] + lsls r1, 1 + adds r1, r4 + ldrh r3, [r1] + movs r1, 0x10 + bl BlendPalette + ldrh r0, [r5, 0x1C] + adds r0, 0x1 + strh r0, [r5, 0x1C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x11 + bne _08100876 + strh r7, [r5, 0x1C] + ldrh r0, [r5, 0x1E] + adds r0, 0x1 + strh r0, [r5, 0x1E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x7 + bne _08100876 + strh r7, [r5, 0x1E] +_08100876: + ldr r0, =gBattleAnimArgs + movs r2, 0xE + ldrsh r1, [r0, r2] + movs r0, 0x1 + negs r0, r0 + cmp r1, r0 + bne _0810088A + adds r0, r6, 0 + bl DestroyAnimVisualTask +_0810088A: + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81007C4 + + thumb_func_start sub_8100898 +sub_8100898: @ 8100898 + push {r4-r7,lr} + sub sp, 0x4 + adds r6, r0, 0 + ldr r1, =gBattleAnimArgs + movs r2, 0x8 + ldrsh r0, [r1, r2] + cmp r0, 0 + bne _081008B4 + adds r0, r6, 0 + bl DestroyAnimSprite + b _0810098E + .pool +_081008B4: + movs r3, 0 + ldrsh r0, [r1, r3] + cmp r0, 0 + bne _081008C4 + ldr r4, =gBattleAnimAttacker + b _081008C6 + .pool +_081008C4: + ldr r4, =gBattleAnimTarget +_081008C6: + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r5, r0, 24 + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r2, r0, 24 + ldr r0, =gBattleAnimArgs + ldrh r1, [r0, 0x8] + strh r1, [r6, 0x2E] + movs r3, 0x2 + ldrsh r1, [r0, r3] + adds r7, r0, 0 + cmp r1, 0 + bne _08100908 + ldrh r0, [r7, 0x4] + adds r0, r5 + strh r0, [r6, 0x20] + ldrh r0, [r7, 0x6] + adds r0, r2 + strh r0, [r6, 0x22] + strh r5, [r6, 0x38] + strh r2, [r6, 0x3A] + b _08100918 + .pool +_08100908: + strh r5, [r6, 0x20] + strh r2, [r6, 0x22] + ldrh r0, [r7, 0x4] + adds r0, r5 + strh r0, [r6, 0x38] + ldrh r0, [r7, 0x6] + adds r0, r2 + strh r0, [r6, 0x3A] +_08100918: + ldrh r4, [r6, 0x20] + lsls r0, r4, 4 + strh r0, [r6, 0x30] + ldrh r5, [r6, 0x22] + lsls r0, r5, 4 + strh r0, [r6, 0x32] + movs r1, 0x38 + ldrsh r0, [r6, r1] + movs r2, 0x20 + ldrsh r1, [r6, r2] + subs r0, r1 + lsls r0, 4 + movs r3, 0x8 + ldrsh r1, [r7, r3] + bl __divsi3 + strh r0, [r6, 0x34] + movs r1, 0x3A + ldrsh r0, [r6, r1] + movs r2, 0x22 + ldrsh r1, [r6, r2] + subs r0, r1 + lsls r0, 4 + movs r3, 0x8 + ldrsh r1, [r7, r3] + bl __divsi3 + strh r0, [r6, 0x36] + ldrh r0, [r6, 0x38] + subs r0, r4 + lsls r0, 16 + asrs r0, 16 + ldrh r1, [r6, 0x3A] + subs r1, r5 + lsls r1, 16 + asrs r1, 16 + bl ArcTan2Neg + lsls r0, 16 + lsrs r4, r0, 16 + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _0810097A + ldr r1, =0xffff8000 + adds r0, r4, r1 + lsls r0, 16 + lsrs r4, r0, 16 +_0810097A: + movs r3, 0x80 + lsls r3, 1 + str r4, [sp] + adds r0, r6, 0 + movs r1, 0 + adds r2, r3, 0 + bl sub_80A73E0 + ldr r0, =sub_81009A0 + str r0, [r6, 0x1C] +_0810098E: + add sp, 0x4 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8100898 + + thumb_func_start sub_81009A0 +sub_81009A0: @ 81009A0 + push {r4,lr} + adds r2, r0, 0 + ldrh r3, [r2, 0x2E] + movs r1, 0x2E + ldrsh r0, [r2, r1] + cmp r0, 0 + beq _081009D0 + ldrh r0, [r2, 0x34] + ldrh r4, [r2, 0x30] + adds r0, r4 + strh r0, [r2, 0x30] + ldrh r1, [r2, 0x36] + ldrh r4, [r2, 0x32] + adds r1, r4 + strh r1, [r2, 0x32] + lsls r0, 16 + asrs r0, 20 + strh r0, [r2, 0x20] + lsls r1, 16 + asrs r1, 20 + strh r1, [r2, 0x22] + subs r0, r3, 0x1 + strh r0, [r2, 0x2E] + b _081009D6 +_081009D0: + adds r0, r2, 0 + bl move_anim_8074EE0 +_081009D6: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_81009A0 + + thumb_func_start sub_81009DC +sub_81009DC: @ 81009DC + push {lr} + adds r2, r0, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _081009F2 + adds r0, r2, 0 + bl DestroyAnimSprite +_081009F2: + pop {r0} + bx r0 + thumb_func_end sub_81009DC + + thumb_func_start sub_81009F8 +sub_81009F8: @ 81009F8 + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08100A20 + ldr r2, =gBattleAnimArgs + ldrh r0, [r4, 0x20] + ldrh r1, [r2] + subs r0, r1 + strh r0, [r4, 0x20] + ldrh r0, [r2, 0x2] + b _08100A2C + .pool +_08100A20: + ldr r0, =gBattleAnimArgs + ldrh r1, [r0] + ldrh r2, [r4, 0x20] + adds r1, r2 + strh r1, [r4, 0x20] + ldrh r0, [r0, 0x2] +_08100A2C: + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldr r0, =sub_80A67D8 + str r0, [r4, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81009F8 + + thumb_func_start sub_8100A50 +sub_8100A50: @ 8100A50 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _08100A6A + adds r0, r5, 0 + movs r1, 0x1 + bl StartSpriteAnim +_08100A6A: + ldr r0, =sub_81009DC + str r0, [r5, 0x1C] + ldr r4, =gBattleAnimArgs + movs r0, 0 + ldrsh r1, [r4, r0] + adds r0, r5, 0 + bl sub_80A6864 + ldrh r0, [r4, 0x2] + ldrh r1, [r5, 0x22] + adds r0, r1 + strh r0, [r5, 0x22] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8100A50 + + thumb_func_start sub_8100A94 +sub_8100A94: @ 8100A94 + push {r4,lr} + adds r4, r0, 0 + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + ldrh r0, [r1, 0x2] + ldrh r2, [r4, 0x22] + adds r0, r2 + strh r0, [r4, 0x22] + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x2E] + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x30] + ldrh r0, [r1, 0x8] + strh r0, [r4, 0x34] + ldrh r0, [r1, 0xA] + strh r0, [r4, 0x38] + ldrb r1, [r1, 0xC] + adds r0, r4, 0 + bl StartSpriteAffineAnim + ldr r1, =move_anim_8074EE0 + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A66DC + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8100A94 + + thumb_func_start sub_8100AE0 +sub_8100AE0: @ 8100AE0 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _08100B14 + ldrh r0, [r5, 0x22] + adds r0, 0x8 + strh r0, [r5, 0x22] +_08100B14: + ldr r0, =sub_8100CCC + str r0, [r5, 0x1C] + ldr r0, =gBattleAnimArgs + movs r2, 0x4 + ldrsh r1, [r0, r2] + adds r3, r0, 0 + cmp r1, 0 + bne _08100B3C + ldrh r0, [r3] + ldrh r1, [r5, 0x20] + adds r0, r1 + strh r0, [r5, 0x20] + b _08100B50 + .pool +_08100B3C: + ldrh r0, [r5, 0x20] + ldrh r1, [r3] + subs r0, r1 + strh r0, [r5, 0x20] + adds r2, r5, 0 + adds r2, 0x3F + ldrb r0, [r2] + movs r1, 0x1 + orrs r0, r1 + strb r0, [r2] +_08100B50: + ldrh r0, [r3, 0x2] + ldrh r2, [r5, 0x22] + adds r0, r2 + strh r0, [r5, 0x22] + ldr r1, =0xfffffc00 + adds r0, r1, 0 + ldrh r2, [r5, 0x30] + adds r1, r0, r2 + strh r1, [r5, 0x30] + movs r2, 0x80 + lsls r2, 3 + adds r0, r2, 0 + ldrh r2, [r5, 0x32] + adds r0, r2 + strh r0, [r5, 0x32] + ldrh r0, [r3, 0x4] + strh r0, [r5, 0x38] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + bne _08100B7E + negs r0, r1 + strh r0, [r5, 0x30] +_08100B7E: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8100AE0 + + thumb_func_start sub_8100B88 +sub_8100B88: @ 8100B88 + push {r4-r7,lr} + mov r7, r8 + push {r7} + adds r6, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0x6 + ldrsh r0, [r0, r1] + cmp r0, 0x1 + beq _08100BA8 + cmp r0, 0x1 + ble _08100C24 + cmp r0, 0x2 + beq _08100BC8 + b _08100C24 + .pool +_08100BA8: + ldr r5, =gBattleAnimTarget + ldrb r0, [r5] + movs r4, 0x2 + eors r0, r4 + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r7, r0, 24 + ldrb r0, [r5] + eors r4, r0 + adds r0, r4, 0 + b _08100C34 + .pool +_08100BC8: + ldr r5, =gBattleAnimTarget + ldrb r0, [r5] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r7, r0, 24 + ldrb r0, [r5] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r4, r0, 24 + ldrb r0, [r5] + movs r2, 0x2 + mov r8, r2 + mov r1, r8 + eors r0, r1 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _08100C3E + ldrb r0, [r5] + mov r2, r8 + eors r0, r2 + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r0, r7 + lsrs r7, r0, 1 + ldrb r0, [r5] + mov r1, r8 + eors r0, r1 + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r0, r4 + lsrs r4, r0, 1 + b _08100C3E + .pool +_08100C24: + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r7, r0, 24 + ldrb r0, [r4] +_08100C34: + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r4, r0, 24 +_08100C3E: + strh r7, [r6, 0x20] + strh r4, [r6, 0x22] + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _08100C56 + ldrh r0, [r6, 0x22] + adds r0, 0x8 + strh r0, [r6, 0x22] +_08100C56: + ldr r0, =sub_8100CCC + str r0, [r6, 0x1C] + ldr r0, =gBattleAnimArgs + movs r2, 0x4 + ldrsh r1, [r0, r2] + adds r3, r0, 0 + cmp r1, 0 + bne _08100C7C + ldrh r0, [r3] + ldrh r1, [r6, 0x20] + adds r0, r1 + strh r0, [r6, 0x20] + b _08100C90 + .pool +_08100C7C: + ldrh r0, [r6, 0x20] + ldrh r1, [r3] + subs r0, r1 + strh r0, [r6, 0x20] + adds r2, r6, 0 + adds r2, 0x3F + ldrb r0, [r2] + movs r1, 0x1 + orrs r0, r1 + strb r0, [r2] +_08100C90: + ldrh r0, [r3, 0x2] + ldrh r2, [r6, 0x22] + adds r0, r2 + strh r0, [r6, 0x22] + ldr r1, =0xfffffc00 + adds r0, r1, 0 + ldrh r2, [r6, 0x30] + adds r1, r0, r2 + strh r1, [r6, 0x30] + movs r2, 0x80 + lsls r2, 3 + adds r0, r2, 0 + ldrh r2, [r6, 0x32] + adds r0, r2 + strh r0, [r6, 0x32] + ldrh r0, [r3, 0x4] + strh r0, [r6, 0x38] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + bne _08100CBE + negs r0, r1 + strh r0, [r6, 0x30] +_08100CBE: + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8100B88 + + thumb_func_start sub_8100CCC +sub_8100CCC: @ 8100CCC + push {r4,lr} + adds r4, r0, 0 + ldrh r1, [r4, 0x30] + ldrh r2, [r4, 0x34] + adds r0, r1, r2 + strh r0, [r4, 0x34] + ldrh r0, [r4, 0x32] + ldrh r2, [r4, 0x36] + adds r0, r2 + strh r0, [r4, 0x36] + movs r2, 0x38 + ldrsh r0, [r4, r2] + cmp r0, 0 + bne _08100CEE + adds r0, r1, 0 + adds r0, 0x18 + b _08100CF2 +_08100CEE: + adds r0, r1, 0 + subs r0, 0x18 +_08100CF2: + strh r0, [r4, 0x30] + ldrh r0, [r4, 0x32] + subs r0, 0x18 + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x34] + lsls r0, 16 + asrs r0, 24 + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x36] + lsls r0, 16 + asrs r0, 24 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x14 + bne _08100D28 + ldr r1, =DestroyAnimSprite + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + movs r0, 0x3 + strh r0, [r4, 0x2E] + ldr r0, =sub_80A64B0 + str r0, [r4, 0x1C] +_08100D28: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8100CCC + + thumb_func_start sub_8100D38 +sub_8100D38: @ 8100D38 + push {r4,r5,lr} + adds r5, r0, 0 + ldrh r1, [r5, 0x32] + movs r2, 0x32 + ldrsh r0, [r5, r2] + cmp r0, 0x1 + ble _08100DDC + ldrh r1, [r5, 0x34] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _08100D94 + adds r3, r5, 0 + adds r3, 0x3E + ldrb r1, [r3] + movs r2, 0x5 + negs r2, r2 + adds r0, r2, 0 + ands r0, r1 + strb r0, [r3] + ldr r4, =gSprites + movs r0, 0x2E + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + adds r0, 0x3E + ldrb r3, [r0] + adds r1, r2, 0 + ands r1, r3 + strb r1, [r0] + movs r0, 0x30 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + adds r0, 0x3E + ldrb r1, [r0] + ands r2, r1 + strb r2, [r0] + b _08100DCA + .pool +_08100D94: + adds r1, r5, 0 + adds r1, 0x3E + ldrb r0, [r1] + movs r2, 0x4 + orrs r0, r2 + strb r0, [r1] + ldr r3, =gSprites + movs r0, 0x2E + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + adds r0, 0x3E + ldrb r1, [r0] + orrs r1, r2 + strb r1, [r0] + movs r0, 0x30 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + adds r0, 0x3E + ldrb r1, [r0] + orrs r1, r2 + strb r1, [r0] +_08100DCA: + movs r0, 0 + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x34] + adds r0, 0x1 + strh r0, [r5, 0x34] + b _08100DE0 + .pool +_08100DDC: + adds r0, r1, 0x1 + strh r0, [r5, 0x32] +_08100DE0: + movs r1, 0x34 + ldrsh r0, [r5, r1] + cmp r0, 0xA + bne _08100E10 + movs r2, 0x2E + ldrsh r1, [r5, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + ldr r4, =gSprites + adds r0, r4 + bl DestroySprite + movs r0, 0x30 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + bl DestroySprite + adds r0, r5, 0 + bl DestroyAnimSprite +_08100E10: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8100D38 + + thumb_func_start sub_8100E1C +sub_8100E1C: @ 8100E1C + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, =gBattleAnimArgs + ldrh r0, [r4, 0x4] + strh r0, [r5, 0x2E] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08100E44 + ldrh r0, [r5, 0x20] + ldrh r1, [r4] + subs r0, r1 + b _08100E4A + .pool +_08100E44: + ldrh r0, [r4] + ldrh r1, [r5, 0x20] + adds r0, r1 +_08100E4A: + strh r0, [r5, 0x20] + ldr r4, =gBattleAnimArgs + ldrb r1, [r4, 0xA] + adds r0, r5, 0 + bl StartSpriteAnim + ldrh r0, [r4, 0x6] + negs r0, r0 + strh r0, [r5, 0x30] + ldrh r0, [r4, 0x2] + ldrh r1, [r5, 0x22] + adds r0, r1 + strh r0, [r5, 0x22] + ldrh r0, [r4, 0x8] + strh r0, [r5, 0x34] + ldr r1, =sub_8100E80 + str r1, [r5, 0x1C] + adds r0, r5, 0 + bl _call_via_r1 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8100E1C + + thumb_func_start sub_8100E80 +sub_8100E80: @ 8100E80 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + movs r1, 0x64 + bl Cos + strh r0, [r4, 0x24] + movs r2, 0x2E + ldrsh r0, [r4, r2] + movs r1, 0x14 + bl Sin + strh r0, [r4, 0x26] + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0x7F + bgt _08100EAC + adds r1, r4, 0 + adds r1, 0x43 + movs r0, 0 + b _08100EB2 +_08100EAC: + adds r1, r4, 0 + adds r1, 0x43 + movs r0, 0xE +_08100EB2: + strb r0, [r1] + ldrh r0, [r4, 0x30] + ldrh r2, [r4, 0x2E] + adds r0, r2 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x38] + adds r0, 0x82 + strh r0, [r4, 0x38] + lsls r0, 16 + asrs r0, 24 + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + lsls r0, 16 + asrs r0, 16 + movs r2, 0x34 + ldrsh r1, [r4, r2] + cmp r0, r1 + bne _08100EE8 + adds r0, r4, 0 + bl DestroyAnimSprite +_08100EE8: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8100E80 + + thumb_func_start sub_8100EF0 +sub_8100EF0: @ 8100EF0 + push {r4-r6,lr} + adds r5, r0, 0 + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _08100F06 + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x2] + adds r0, 0x8 + strh r0, [r1, 0x2] +_08100F06: + ldr r6, =gBattleAnimAttacker + ldrb r0, [r6] + movs r1, 0 + bl GetBattlerSpriteCoord2 + lsls r0, 24 + ldr r4, =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r4] + adds r0, r1 + strh r0, [r5, 0x20] + ldrb r0, [r6] + movs r1, 0x1 + bl GetBattlerSpriteCoord2 + lsls r0, 24 + lsrs r0, 24 + ldrh r4, [r4, 0x2] + adds r0, r4 + strh r0, [r5, 0x22] + ldrb r0, [r6] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08100F44 + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _08100F6C +_08100F44: + ldrb r0, [r6] + bl sub_80A8328 + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x1 + movs r1, 0x3 + ands r0, r1 + lsls r0, 2 + ldrb r2, [r5, 0x5] + movs r1, 0xD + negs r1, r1 + ands r1, r2 + orrs r1, r0 + strb r1, [r5, 0x5] + b _08100F84 + .pool +_08100F6C: + ldrb r0, [r6] + bl sub_80A8328 + movs r1, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r5, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] +_08100F84: + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0x4] + strh r0, [r5, 0x2E] + ldr r0, =0x00002828 + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 20 + movs r1, 0x80 + lsls r1, 1 + adds r0, r1 + strh r0, [r5, 0x32] + movs r4, 0x10 + movs r0, 0x10 + strh r0, [r5, 0x3C] + movs r1, 0xFD + lsls r1, 6 + movs r0, 0x50 + bl SetGpuReg + ldrh r0, [r5, 0x3C] + lsls r1, r0, 8 + subs r4, r0 + orrs r1, r4 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + ldr r0, =sub_8100FD4 + str r0, [r5, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8100EF0 + + thumb_func_start sub_8100FD4 +sub_8100FD4: @ 8100FD4 + push {r4-r6,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x38] + adds r0, 0x60 + strh r0, [r4, 0x38] + lsls r0, 16 + asrs r0, 24 + negs r0, r0 + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _08101032 + movs r0, 0 + strh r0, [r4, 0x30] + ldr r1, =gPlttBufferFaded + movs r2, 0x32 + ldrsh r0, [r4, r2] + adds r0, 0x1 + lsls r0, 1 + adds r0, r1 + ldrh r5, [r0] + movs r2, 0 + adds r6, r1, 0 + adds r3, r6, 0 +_0810100C: + movs r1, 0x32 + ldrsh r0, [r4, r1] + adds r2, 0x1 + adds r0, r2 + lsls r1, r0, 1 + adds r1, r3 + adds r0, 0x1 + lsls r0, 1 + adds r0, r3 + ldrh r0, [r0] + strh r0, [r1] + cmp r2, 0x5 + ble _0810100C + movs r2, 0x32 + ldrsh r0, [r4, r2] + adds r0, 0x7 + lsls r0, 1 + adds r0, r6 + strh r5, [r0] +_08101032: + ldrh r2, [r4, 0x3C] + movs r1, 0x3C + ldrsh r0, [r4, r1] + cmp r0, 0x6 + ble _0810106C + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + ble _08101080 + ldrh r0, [r4, 0x3A] + adds r0, 0x1 + strh r0, [r4, 0x3A] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _0810106C + movs r0, 0 + strh r0, [r4, 0x3A] + subs r2, 0x1 + strh r2, [r4, 0x3C] + lsls r1, r2, 8 + movs r0, 0x10 + subs r0, r2 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg +_0810106C: + ldrh r1, [r4, 0x2E] + movs r2, 0x2E + ldrsh r0, [r4, r2] + cmp r0, 0 + ble _08101080 + subs r0, r1, 0x1 + strh r0, [r4, 0x2E] + b _081010C2 + .pool +_08101080: + ldrh r0, [r4, 0x3A] + adds r0, 0x1 + strh r0, [r4, 0x3A] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _081010C2 + movs r0, 0 + strh r0, [r4, 0x3A] + ldrh r2, [r4, 0x3C] + adds r2, 0x1 + strh r2, [r4, 0x3C] + lsls r1, r2, 8 + movs r0, 0x10 + subs r0, r2 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0x3C + ldrsh r0, [r4, r1] + cmp r0, 0x10 + bne _081010C2 + adds r2, r4, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r0, =sub_80A67F4 + str r0, [r4, 0x1C] +_081010C2: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8100FD4 + + thumb_func_start sub_81010CC +sub_81010CC: @ 81010CC + push {r4-r6,lr} + adds r4, r0, 0 + ldr r6, =gBattleAnimTarget + ldrb r0, [r6] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + movs r5, 0 + strh r0, [r4, 0x20] + ldrb r0, [r6] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldr r1, =0x0000ffe8 + adds r0, r1 + strh r0, [r4, 0x22] + strh r5, [r4, 0x2E] + strh r5, [r4, 0x30] + strh r5, [r4, 0x32] + strh r5, [r4, 0x34] + strh r5, [r4, 0x36] + strh r5, [r4, 0x3A] + movs r0, 0x10 + strh r0, [r4, 0x3C] + movs r1, 0xFD + lsls r1, 6 + movs r0, 0x50 + bl SetGpuReg + ldrh r1, [r4, 0x3C] + lsls r1, 8 + ldrh r0, [r4, 0x3A] + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + ldr r0, =sub_8101138 + str r0, [r4, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81010CC + + thumb_func_start sub_8101138 +sub_8101138: @ 8101138 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0x4 + bls _08101146 + b _08101290 +_08101146: + lsls r0, 2 + ldr r1, =_08101154 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_08101154: + .4byte _08101168 + .4byte _081011CC + .4byte _081011E8 + .4byte _08101266 + .4byte _0810127A +_08101168: + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + lsls r0, 16 + cmp r0, 0 + bgt _08101176 + b _08101290 +_08101176: + movs r0, 0 + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _08101198 + ldrh r1, [r4, 0x3A] + movs r2, 0x3A + ldrsh r0, [r4, r2] + cmp r0, 0xF + bgt _081011A6 + adds r0, r1, 0x1 + strh r0, [r4, 0x3A] + b _081011A6 +_08101198: + ldrh r1, [r4, 0x3C] + movs r2, 0x3C + ldrsh r0, [r4, r2] + cmp r0, 0 + ble _081011A6 + subs r0, r1, 0x1 + strh r0, [r4, 0x3C] +_081011A6: + ldrh r1, [r4, 0x3C] + lsls r1, 8 + ldrh r0, [r4, 0x3A] + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0x3A + ldrsh r0, [r4, r1] + cmp r0, 0x10 + bne _08101290 + movs r2, 0x3C + ldrsh r0, [r4, r2] + cmp r0, 0 + bne _08101290 + strh r0, [r4, 0x30] + b _08101272 +_081011CC: + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x8 + ble _08101290 + movs r0, 0 + strh r0, [r4, 0x30] + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim + b _08101272 +_081011E8: + adds r0, r4, 0 + movs r1, 0x10 + movs r2, 0x4 + bl sub_8101298 + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + ble _0810120A + movs r0, 0 + strh r0, [r4, 0x30] + ldrh r0, [r4, 0x22] + adds r0, 0x1 + strh r0, [r4, 0x22] +_0810120A: + ldrh r0, [r4, 0x32] + adds r1, r0, 0x1 + strh r1, [r4, 0x32] + lsls r0, r1, 16 + asrs r0, 16 + cmp r0, 0x1D + ble _08101290 + movs r0, 0x1 + ands r1, r0 + cmp r1, 0 + beq _08101230 + ldrh r1, [r4, 0x3A] + movs r2, 0x3A + ldrsh r0, [r4, r2] + cmp r0, 0 + ble _0810123E + subs r0, r1, 0x1 + strh r0, [r4, 0x3A] + b _0810123E +_08101230: + ldrh r1, [r4, 0x3C] + movs r2, 0x3C + ldrsh r0, [r4, r2] + cmp r0, 0xF + bgt _0810123E + adds r0, r1, 0x1 + strh r0, [r4, 0x3C] +_0810123E: + ldrh r1, [r4, 0x3C] + lsls r1, 8 + ldrh r0, [r4, 0x3A] + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r0, 0x3A + ldrsh r1, [r4, r0] + cmp r1, 0 + bne _08101290 + movs r2, 0x3C + ldrsh r0, [r4, r2] + cmp r0, 0x10 + bne _08101290 + strh r1, [r4, 0x30] + strh r1, [r4, 0x32] + b _08101272 +_08101266: + adds r2, r4, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] +_08101272: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _08101290 +_0810127A: + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + adds r0, r4, 0 + bl DestroyAnimSprite +_08101290: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8101138 + + thumb_func_start sub_8101298 +sub_8101298: @ 8101298 + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x34 + ldrsh r0, [r4, r1] + cmp r0, 0xB + bgt _081012AA + ldrh r0, [r4, 0x36] + adds r0, 0x2 + strh r0, [r4, 0x36] +_081012AA: + ldrh r5, [r4, 0x34] + adds r0, r5, 0 + subs r0, 0x12 + lsls r0, 16 + lsrs r0, 16 + adds r1, r5, 0 + cmp r0, 0x17 + bhi _081012C0 + ldrh r0, [r4, 0x36] + subs r0, 0x2 + strh r0, [r4, 0x36] +_081012C0: + lsls r0, r1, 16 + asrs r0, 16 + cmp r0, 0x2F + ble _081012CE + ldrh r0, [r4, 0x36] + adds r0, 0x2 + strh r0, [r4, 0x36] +_081012CE: + movs r1, 0x36 + ldrsh r0, [r4, r1] + movs r1, 0x9 + bl __divsi3 + strh r0, [r4, 0x24] + movs r1, 0x36 + ldrsh r0, [r4, r1] + movs r1, 0xE + bl __divsi3 + strh r0, [r4, 0x26] + lsls r0, 16 + cmp r0, 0 + bge _081012F4 + movs r1, 0x26 + ldrsh r0, [r4, r1] + negs r0, r0 + strh r0, [r4, 0x26] +_081012F4: + adds r0, r5, 0x1 + strh r0, [r4, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3B + ble _08101304 + movs r0, 0 + strh r0, [r4, 0x34] +_08101304: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_8101298 + + thumb_func_start sub_810130C +sub_810130C: @ 810130C + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, =gBattleAnimArgs + movs r1, 0x4 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _08101320 + adds r0, r4, 0 + bl sub_80A6838 +_08101320: + movs r0, 0 + ldrsh r1, [r5, r0] + adds r0, r4, 0 + bl sub_80A6864 + ldrh r0, [r5, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldrh r0, [r5, 0xA] + strh r0, [r4, 0x2E] + ldrh r0, [r5, 0x6] + strh r0, [r4, 0x30] + ldrh r0, [r5, 0x8] + strh r0, [r4, 0x32] + ldr r1, =DestroyAnimSprite + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A656C + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810130C + + thumb_func_start sub_810135C +sub_810135C: @ 810135C + push {r4-r6,lr} + adds r5, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0x4 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _08101378 + ldr r0, =gBattleAnimAttacker + b _0810137A + .pool +_08101378: + ldr r0, =gBattleAnimTarget +_0810137A: + ldrb r6, [r0] + bl IsDoubleBattle + lsls r0, 24 + cmp r0, 0 + beq _081013C4 + movs r1, 0x2 + adds r0, r6, 0 + eors r0, r1 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _081013C4 + ldr r4, =gBattleAnimArgs + ldrb r1, [r4, 0xC] + adds r2, r5, 0 + adds r2, 0x20 + adds r3, r5, 0 + adds r3, 0x22 + adds r0, r6, 0 + bl SetAverageBattlerPositions + movs r2, 0 + ldrsh r1, [r4, r2] + adds r0, r5, 0 + bl sub_80A6864 + ldrh r0, [r4, 0x2] + ldrh r1, [r5, 0x22] + adds r0, r1 + strh r0, [r5, 0x22] + b _08101414 + .pool +_081013C4: + ldr r4, =gBattleAnimArgs + movs r2, 0xC + ldrsh r0, [r4, r2] + cmp r0, 0 + bne _081013E8 + adds r0, r6, 0 + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + adds r0, r6, 0 + movs r1, 0x1 + b _081013FA + .pool +_081013E8: + adds r0, r6, 0 + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + adds r0, r6, 0 + movs r1, 0x3 +_081013FA: + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r4, [r4, 0x2] + adds r0, r4 + strh r0, [r5, 0x22] + ldr r0, =gBattleAnimArgs + movs r2, 0 + ldrsh r1, [r0, r2] + adds r0, r5, 0 + bl sub_80A6864 +_08101414: + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0xA] + strh r0, [r5, 0x2E] + ldrh r0, [r1, 0x6] + strh r0, [r5, 0x30] + ldrh r0, [r1, 0x8] + strh r0, [r5, 0x32] + ldr r1, =DestroyAnimSprite + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A656C + str r0, [r5, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810135C + + thumb_func_start sub_8101440 +sub_8101440: @ 8101440 + push {r4,lr} + adds r4, r0, 0 + bl sub_80A6838 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _08101474 + ldr r0, =gBattleAnimArgs + ldrh r1, [r0] + ldrh r2, [r4, 0x20] + adds r1, r2 + strh r1, [r4, 0x20] + ldrh r0, [r0, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + b _0810148E + .pool +_08101474: + ldr r2, =gBattleAnimArgs + ldrh r0, [r4, 0x20] + ldrh r1, [r2] + subs r0, r1 + strh r0, [r4, 0x20] + ldrh r0, [r2, 0x2] + ldrh r2, [r4, 0x22] + adds r0, r2 + strh r0, [r4, 0x22] + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAnim +_0810148E: + ldr r0, =sub_81014A0 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8101440 + + thumb_func_start sub_81014A0 +sub_81014A0: @ 81014A0 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1E + ble _081014D8 + movs r0, 0x2E + ldrsh r1, [r4, r0] + movs r0, 0x1E + subs r0, r1 + movs r1, 0x3 + bl __divsi3 + strh r0, [r4, 0x26] + movs r1, 0x30 + ldrsh r0, [r4, r1] + lsls r0, 18 + asrs r0, 16 + movs r1, 0x3 + bl Sin + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] +_081014D8: + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _081014EC + adds r0, r4, 0 + bl DestroyAnimSprite +_081014EC: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_81014A0 + + thumb_func_start sub_81014F4 +sub_81014F4: @ 81014F4 + push {r4,lr} + adds r4, r0, 0 + bl sub_80A6838 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _0810152C + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + ldrh r0, [r1, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + movs r0, 0x1 + strh r0, [r4, 0x34] + b _0810154A + .pool +_0810152C: + ldr r2, =gBattleAnimArgs + ldrh r0, [r4, 0x20] + ldrh r1, [r2] + subs r0, r1 + strh r0, [r4, 0x20] + ldrh r0, [r2, 0x2] + ldrh r2, [r4, 0x22] + adds r0, r2 + strh r0, [r4, 0x22] + ldr r0, =0x0000ffff + strh r0, [r4, 0x34] + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim +_0810154A: + ldr r0, =sub_8101560 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81014F4 + + thumb_func_start sub_8101560 +sub_8101560: @ 8101560 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + movs r1, 0x28 + bl __divsi3 + negs r0, r0 + strh r0, [r4, 0x26] + movs r2, 0x36 + ldrsh r0, [r4, r2] + movs r1, 0xA + bl __divsi3 + strh r0, [r4, 0x24] + movs r1, 0x34 + ldrsh r0, [r4, r1] + lsls r0, 1 + ldrh r2, [r4, 0x36] + adds r0, r2 + strh r0, [r4, 0x36] + ldrh r0, [r4, 0x30] + ldrh r2, [r4, 0x2E] + adds r1, r0, r2 + strh r1, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3C + ble _081015A4 + adds r0, r4, 0 + bl move_anim_8074EE0 +_081015A4: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8101560 + + thumb_func_start sub_81015AC +sub_81015AC: @ 81015AC + push {lr} + ldrh r1, [r0, 0x20] + subs r1, 0x20 + strh r1, [r0, 0x20] + ldrh r1, [r0, 0x22] + subs r1, 0x20 + strh r1, [r0, 0x22] + movs r1, 0x14 + strh r1, [r0, 0x2E] + ldr r1, =sub_80A64B0 + str r1, [r0, 0x1C] + ldr r1, =sub_81015D4 + bl StoreSpriteCallbackInData6 + pop {r0} + bx r0 + .pool + thumb_func_end sub_81015AC + + thumb_func_start sub_81015D4 +sub_81015D4: @ 81015D4 + push {r4-r6,lr} + adds r5, r0, 0 + ldrh r6, [r5, 0x38] + movs r1, 0x1 + adds r0, r1, 0 + ands r0, r6 + cmp r0, 0 + beq _081015EA + cmp r0, 0x1 + beq _08101604 + b _0810166A +_081015EA: + strh r1, [r5, 0x2E] + ldr r0, =sub_80A64B0 + str r0, [r5, 0x1C] + ldr r1, =sub_81015D4 + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + b _0810166A + .pool +_08101604: + ldrh r3, [r5, 0x24] + ldrh r0, [r5, 0x20] + adds r3, r0 + movs r0, 0 + strh r3, [r5, 0x20] + ldrh r4, [r5, 0x26] + ldrh r1, [r5, 0x22] + adds r4, r1 + strh r4, [r5, 0x22] + strh r0, [r5, 0x26] + strh r0, [r5, 0x24] + movs r0, 0x8 + strh r0, [r5, 0x2E] + ldr r2, =gUnknown_08592CD0 + lsls r0, r6, 16 + asrs r0, 24 + lsls r0, 1 + adds r1, r0, r2 + ldrb r1, [r1] + lsls r1, 24 + asrs r1, 24 + adds r3, r1 + strh r3, [r5, 0x32] + adds r2, 0x1 + adds r0, r2 + ldrb r0, [r0] + lsls r0, 24 + asrs r0, 24 + adds r4, r0 + strh r4, [r5, 0x36] + ldr r0, =sub_80A6EEC + str r0, [r5, 0x1C] + ldr r1, =sub_8101684 + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + movs r1, 0x80 + lsls r1, 1 + adds r0, r1, 0 + ldrh r1, [r5, 0x38] + adds r0, r1 + strh r0, [r5, 0x38] + movs r0, 0x3F + bl BattleAnimAdjustPanning + adds r1, r0, 0 + lsls r1, 24 + asrs r1, 24 + movs r0, 0xD2 + bl PlaySE12WithPanning +_0810166A: + ldrh r0, [r5, 0x38] + movs r1, 0x1 + eors r0, r1 + strh r0, [r5, 0x38] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81015D4 + + thumb_func_start sub_8101684 +sub_8101684: @ 8101684 + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x38] + lsls r0, 16 + asrs r0, 24 + cmp r0, 0x4 + bne _081016AC + movs r0, 0xA + strh r0, [r2, 0x2E] + ldr r0, =sub_80A64B0 + str r0, [r2, 0x1C] + ldr r1, =sub_81016B8 + adds r0, r2, 0 + bl StoreSpriteCallbackInData6 + b _081016B0 + .pool +_081016AC: + ldr r0, =sub_81015D4 + str r0, [r2, 0x1C] +_081016B0: + pop {r0} + bx r0 + .pool + thumb_func_end sub_8101684 + + thumb_func_start sub_81016B8 +sub_81016B8: @ 81016B8 + push {r4-r7,lr} + adds r5, r0, 0 + ldrh r1, [r5, 0x6] + cmp r1, 0 + bne _081016E0 + movs r0, 0x3 + strh r0, [r5, 0x2E] + strh r1, [r5, 0x30] + strh r1, [r5, 0x32] + ldr r0, =sub_80A64B0 + str r0, [r5, 0x1C] + ldr r1, =sub_8101774 + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + b _08101760 + .pool +_081016E0: + ldrh r0, [r5, 0x6] + cmp r0, 0x2 + beq _08101700 + cmp r0, 0x2 + bgt _081016F0 + cmp r0, 0x1 + beq _081016F6 + b _08101714 +_081016F0: + cmp r0, 0x3 + beq _08101708 + b _08101714 +_081016F6: + ldr r6, =0x0000fff8 + adds r7, r6, 0 + b _08101718 + .pool +_08101700: + ldr r7, =0x0000fff8 + b _08101716 + .pool +_08101708: + movs r7, 0x8 + ldr r6, =0x0000fff8 + b _08101718 + .pool +_08101714: + movs r7, 0x8 +_08101716: + movs r6, 0x8 +_08101718: + ldrh r0, [r5, 0x24] + ldrh r1, [r5, 0x20] + adds r0, r1 + movs r1, 0 + strh r0, [r5, 0x20] + ldrh r0, [r5, 0x26] + ldrh r2, [r5, 0x22] + adds r0, r2 + strh r0, [r5, 0x22] + strh r1, [r5, 0x26] + strh r1, [r5, 0x24] + movs r0, 0x6 + strh r0, [r5, 0x2E] + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r0, r7 + strh r0, [r5, 0x32] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r0, r6 + strh r0, [r5, 0x36] + ldr r0, =sub_80A6EEC + str r0, [r5, 0x1C] + ldr r1, =sub_8101820 + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 +_08101760: + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81016B8 + + thumb_func_start sub_8101774 +sub_8101774: @ 8101774 + push {r4,lr} + sub sp, 0xC + adds r4, r0, 0 + movs r1, 0x32 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _08101794 + ldrh r0, [r4, 0x30] + adds r0, 0x3 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x10 + ble _081017A4 + movs r0, 0x10 + b _081017A2 +_08101794: + ldrh r0, [r4, 0x30] + subs r0, 0x3 + strh r0, [r4, 0x30] + lsls r0, 16 + cmp r0, 0 + bge _081017A4 + movs r0, 0 +_081017A2: + strh r0, [r4, 0x30] +_081017A4: + movs r0, 0x1 + str r0, [sp] + movs r0, 0 + str r0, [sp, 0x4] + str r0, [sp, 0x8] + movs r0, 0x1 + movs r1, 0x1 + movs r2, 0x1 + movs r3, 0x1 + bl sub_80A75AC + ldrh r1, [r4, 0x30] + lsls r1, 24 + lsrs r1, 24 + ldr r2, =0x00007fff + bl BlendPalettes + movs r3, 0x30 + ldrsh r0, [r4, r3] + cmp r0, 0x10 + bne _0810180C + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + ldrb r1, [r4, 0x5] + lsrs r1, 4 + lsls r0, r1, 5 + ldr r2, =gPlttBufferUnfaded + 0x210 + adds r0, r2 + lsls r1, 4 + ldr r3, =0x00000101 + adds r2, r3, 0 + orrs r1, r2 + movs r2, 0x4 + bl LoadPalette + movs r0, 0x3F + bl BattleAnimAdjustPanning + adds r1, r0, 0 + lsls r1, 24 + asrs r1, 24 + movs r0, 0xC0 + bl PlaySE12WithPanning + b _08101814 + .pool +_0810180C: + cmp r0, 0 + bne _08101814 + ldr r0, =sub_8101820 + str r0, [r4, 0x1C] +_08101814: + add sp, 0xC + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8101774 + + thumb_func_start sub_8101820 +sub_8101820: @ 8101820 + push {lr} + adds r2, r0, 0 + ldr r0, =gBattleAnimArgs + ldrh r1, [r0, 0xE] + ldr r0, =0x0000ffff + cmp r1, r0 + bne _08101838 + movs r0, 0 + strh r0, [r2, 0x30] + strh r0, [r2, 0x2E] + ldr r0, =sub_8101848 + str r0, [r2, 0x1C] +_08101838: + pop {r0} + bx r0 + .pool + thumb_func_end sub_8101820 + + thumb_func_start sub_8101848 +sub_8101848: @ 8101848 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + movs r1, 0x3 + bl __modsi3 + lsls r0, 16 + cmp r0, 0 + bne _0810187C + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + adds r3, r4, 0 + adds r3, 0x3E + ldrb r2, [r3] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] +_0810187C: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + movs r1, 0x30 + ldrsh r0, [r4, r1] + cmp r0, 0x8 + bne _08101890 + adds r0, r4, 0 + bl DestroyAnimSprite +_08101890: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8101848 + + thumb_func_start sub_8101898 +sub_8101898: @ 8101898 + push {r4,lr} + adds r3, r0, 0 + ldr r0, =gBattleAnimArgs + ldrh r0, [r0] + strh r0, [r3, 0x6] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + bne _081018BC + ldrh r0, [r3, 0x20] + subs r0, 0x18 + strh r0, [r3, 0x20] + ldrh r0, [r3, 0x22] + subs r0, 0x18 + strh r0, [r3, 0x22] + b _0810190E + .pool +_081018BC: + cmp r0, 0x2 + bne _081018D8 + ldrh r0, [r3, 0x20] + subs r0, 0x18 + strh r0, [r3, 0x20] + ldrh r0, [r3, 0x22] + adds r0, 0x18 + strh r0, [r3, 0x22] + ldrb r1, [r3, 0x3] + movs r0, 0x3F + negs r0, r0 + ands r0, r1 + movs r1, 0x20 + b _0810190A +_081018D8: + cmp r0, 0x3 + bne _081018F4 + ldrh r0, [r3, 0x20] + adds r0, 0x18 + strh r0, [r3, 0x20] + ldrh r0, [r3, 0x22] + subs r0, 0x18 + strh r0, [r3, 0x22] + ldrb r1, [r3, 0x3] + movs r0, 0x3F + negs r0, r0 + ands r0, r1 + movs r1, 0x10 + b _0810190A +_081018F4: + ldrh r0, [r3, 0x20] + adds r0, 0x18 + strh r0, [r3, 0x20] + ldrh r0, [r3, 0x22] + adds r0, 0x18 + strh r0, [r3, 0x22] + ldrb r1, [r3, 0x3] + movs r0, 0x3F + negs r0, r0 + ands r0, r1 + movs r1, 0x30 +_0810190A: + orrs r0, r1 + strb r0, [r3, 0x3] +_0810190E: + ldrh r2, [r3, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + adds r1, 0x10 + ldr r4, =0x000003ff + adds r0, r4, 0 + ands r1, r0 + ldr r0, =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r3, 0x4] + ldr r1, =sub_81015AC + str r1, [r3, 0x1C] + adds r0, r3, 0 + bl _call_via_r1 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8101898 + + thumb_func_start sub_8101940 +sub_8101940: @ 8101940 + push {lr} + adds r3, r0, 0 + adds r2, r3, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + movs r0, 0 + strh r0, [r3, 0x2E] + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0x1 + beq _0810197C + cmp r0, 0x1 + bgt _0810196C + cmp r0, 0 + beq _08101972 + b _0810198C + .pool +_0810196C: + cmp r0, 0x2 + beq _08101984 + b _0810198C +_08101972: + ldr r0, =sub_8101998 + b _0810198E + .pool +_0810197C: + ldr r0, =sub_8101A74 + b _0810198E + .pool +_08101984: + ldr r0, =sub_8101AC4 + b _0810198E + .pool +_0810198C: + ldr r0, =sub_8101B84 +_0810198E: + str r0, [r3, 0x1C] + pop {r0} + bx r0 + .pool + thumb_func_end sub_8101940 + + thumb_func_start sub_8101998 +sub_8101998: @ 8101998 + push {r4,r5,lr} + adds r4, r0, 0 + movs r0, 0x6 + strh r0, [r4, 0x2E] + ldr r5, =gBattleAnimAttacker + ldrb r0, [r5] + bl GetBattlerSide + lsls r0, 24 + movs r2, 0x2 + negs r2, r2 + adds r1, r2, 0 + cmp r0, 0 + beq _081019B6 + movs r1, 0x2 +_081019B6: + strh r1, [r4, 0x30] + movs r0, 0 + strh r0, [r4, 0x32] + ldr r1, =gBattlerSpriteIds + ldrb r0, [r5] + adds r0, r1 + ldrb r0, [r0] + strh r0, [r4, 0x34] + ldr r1, =sub_81019E8 + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A6630 + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8101998 + + thumb_func_start sub_81019E8 +sub_81019E8: @ 81019E8 + push {r4-r6,lr} + adds r5, r0, 0 + movs r0, 0x2E + ldrsh r6, [r5, r0] + cmp r6, 0 + bne _08101A24 + ldr r1, =gBattlerSpriteIds + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + adds r0, r1 + ldrb r0, [r0] + strh r0, [r5, 0x34] + movs r1, 0 + bl sub_80A7270 + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x3A] + ldr r2, =0xfffffd00 + adds r1, r2, 0 + cmp r0, 0 + beq _08101A20 + movs r0, 0xC0 + lsls r0, 2 + adds r1, r0, 0 +_08101A20: + strh r1, [r5, 0x36] + strh r6, [r5, 0x38] +_08101A24: + ldrh r0, [r5, 0x36] + ldrh r1, [r5, 0x38] + adds r0, r1 + strh r0, [r5, 0x38] + ldrh r0, [r5, 0x34] + lsls r0, 24 + lsrs r0, 24 + movs r2, 0x80 + lsls r2, 1 + ldrh r3, [r5, 0x38] + adds r1, r2, 0 + bl obj_id_set_rotscale + ldrh r0, [r5, 0x34] + lsls r0, 24 + lsrs r0, 24 + bl sub_80A73A0 + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + ble _08101A5E + movs r0, 0 + strh r0, [r5, 0x2E] + ldr r0, =sub_8101B84 + str r0, [r5, 0x1C] +_08101A5E: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81019E8 + + thumb_func_start sub_8101A74 +sub_8101A74: @ 8101A74 + push {r4,r5,lr} + adds r4, r0, 0 + movs r0, 0x4 + strh r0, [r4, 0x2E] + ldr r5, =gBattleAnimAttacker + ldrb r0, [r5] + bl GetBattlerSide + lsls r0, 24 + movs r1, 0x3 + cmp r0, 0 + beq _08101A92 + movs r0, 0x3 + negs r0, r0 + adds r1, r0, 0 +_08101A92: + strh r1, [r4, 0x30] + movs r0, 0 + strh r0, [r4, 0x32] + ldr r1, =gBattlerSpriteIds + ldrb r0, [r5] + adds r0, r1 + ldrb r0, [r0] + strh r0, [r4, 0x34] + ldr r1, =sub_8101B84 + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A6630 + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8101A74 + + thumb_func_start sub_8101AC4 +sub_8101AC4: @ 8101AC4 + push {lr} + adds r1, r0, 0 + ldrh r0, [r1, 0x2E] + adds r0, 0x1 + strh r0, [r1, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x8 + ble _08101ADE + movs r0, 0 + strh r0, [r1, 0x2E] + ldr r0, =sub_8101AE8 + str r0, [r1, 0x1C] +_08101ADE: + pop {r0} + bx r0 + .pool + thumb_func_end sub_8101AC4 + + thumb_func_start sub_8101AE8 +sub_8101AE8: @ 8101AE8 + push {r4,r5,lr} + adds r5, r0, 0 + movs r1, 0x2E + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _08101B38 + ldr r1, =gBattlerSpriteIds + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + adds r0, r1 + ldrb r0, [r0] + strh r0, [r5, 0x34] + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x3A] + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08101B2C + movs r0, 0xFC + lsls r0, 8 + strh r0, [r5, 0x36] + movs r0, 0xC0 + lsls r0, 4 + b _08101B36 + .pool +_08101B2C: + movs r0, 0x80 + lsls r0, 3 + strh r0, [r5, 0x36] + movs r0, 0xF4 + lsls r0, 8 +_08101B36: + strh r0, [r5, 0x38] +_08101B38: + ldrh r0, [r5, 0x36] + ldrh r1, [r5, 0x38] + adds r0, r1 + strh r0, [r5, 0x38] + ldrh r0, [r5, 0x34] + lsls r0, 24 + lsrs r0, 24 + movs r2, 0x80 + lsls r2, 1 + ldrh r3, [r5, 0x38] + adds r1, r2, 0 + bl obj_id_set_rotscale + ldrh r0, [r5, 0x34] + lsls r0, 24 + lsrs r0, 24 + bl sub_80A73A0 + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + ble _08101B78 + ldrh r0, [r5, 0x34] + lsls r0, 24 + lsrs r0, 24 + bl sub_80A7344 + ldr r0, =sub_8101B84 + str r0, [r5, 0x1C] +_08101B78: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8101AE8 + + thumb_func_start sub_8101B84 +sub_8101B84: @ 8101B84 + push {lr} + bl DestroyAnimSprite + pop {r0} + bx r0 + thumb_func_end sub_8101B84 + + thumb_func_start sub_8101B90 +sub_8101B90: @ 8101B90 + movs r1, 0 + strh r1, [r0, 0x2E] + ldr r1, =sub_8101BA0 + str r1, [r0, 0x1C] + bx lr + .pool + thumb_func_end sub_8101B90 + + thumb_func_start sub_8101BA0 +sub_8101BA0: @ 8101BA0 + push {r4,r5,lr} + adds r4, r0, 0 + movs r0, 0x2E + ldrsh r5, [r4, r0] + cmp r5, 0x1 + beq _08101BFA + cmp r5, 0x1 + bgt _08101BB6 + cmp r5, 0 + beq _08101BBC + b _08101C8E +_08101BB6: + cmp r5, 0x2 + beq _08101C4C + b _08101C8E +_08101BBC: + strh r5, [r4, 0x30] + ldr r1, =gBattlerSpriteIds + ldr r2, =gBattleAnimAttacker + ldrb r0, [r2] + adds r0, r1 + ldrb r0, [r0] + strh r0, [r4, 0x32] + ldrb r0, [r2] + bl GetBattlerSide + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x34] + ldr r2, =0xfffffe00 + adds r1, r2, 0 + cmp r0, 0 + beq _08101BE4 + movs r0, 0x80 + lsls r0, 2 + adds r1, r0, 0 +_08101BE4: + strh r1, [r4, 0x36] + strh r5, [r4, 0x38] + ldrh r0, [r4, 0x32] + lsls r0, 24 + lsrs r0, 24 + movs r1, 0 + bl sub_80A7270 + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] +_08101BFA: + ldrh r0, [r4, 0x36] + ldrh r1, [r4, 0x38] + adds r0, r1 + strh r0, [r4, 0x38] + ldrh r0, [r4, 0x32] + lsls r0, 24 + lsrs r0, 24 + movs r2, 0x80 + lsls r2, 1 + ldrh r3, [r4, 0x38] + adds r1, r2, 0 + bl obj_id_set_rotscale + ldrh r0, [r4, 0x32] + lsls r0, 24 + lsrs r0, 24 + bl sub_80A73A0 + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + ble _08101C8E + movs r0, 0 + strh r0, [r4, 0x30] + movs r2, 0x36 + ldrsh r0, [r4, r2] + negs r0, r0 + strh r0, [r4, 0x36] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _08101C8E + .pool +_08101C4C: + ldrh r0, [r4, 0x36] + ldrh r1, [r4, 0x38] + adds r0, r1 + strh r0, [r4, 0x38] + ldrh r0, [r4, 0x32] + lsls r0, 24 + lsrs r0, 24 + movs r2, 0x80 + lsls r2, 1 + ldrh r3, [r4, 0x38] + adds r1, r2, 0 + bl obj_id_set_rotscale + ldrh r0, [r4, 0x32] + lsls r0, 24 + lsrs r0, 24 + bl sub_80A73A0 + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + ble _08101C8E + ldrh r0, [r4, 0x32] + lsls r0, 24 + lsrs r0, 24 + bl sub_80A7344 + adds r0, r4, 0 + bl DestroyAnimSprite +_08101C8E: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_8101BA0 + + thumb_func_start sub_8101C94 +sub_8101C94: @ 8101C94 + push {r4-r6,lr} + lsls r0, 24 + lsrs r6, r0, 24 + ldr r1, =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r5, r0, r1 + ldr r1, =gBattlerSpriteIds + ldr r2, =gBattleAnimAttacker + ldrb r0, [r2] + adds r0, r1 + ldrb r0, [r0] + movs r4, 0 + strh r0, [r5, 0x8] + ldrb r0, [r2] + bl GetBattlerSide + lsls r0, 24 + lsrs r2, r0, 24 + strh r2, [r5, 0xA] + strh r4, [r5, 0xC] + ldr r0, =gBattleAnimArgs + movs r3, 0 + ldrsh r1, [r0, r3] + cmp r1, 0 + beq _08101CE8 + cmp r1, 0x1 + beq _08101D04 + adds r0, r6, 0 + bl DestroyAnimVisualTask + b _08101D22 + .pool +_08101CE8: + strh r1, [r5, 0xC] + movs r0, 0x8 + strh r0, [r5, 0xE] + strh r1, [r5, 0x10] + movs r0, 0x3 + strh r0, [r5, 0x12] + cmp r2, 0 + bne _08101CFC + negs r0, r0 + strh r0, [r5, 0x12] +_08101CFC: + ldr r0, =sub_8101D2C + b _08101D20 + .pool +_08101D04: + movs r0, 0x8 + strh r0, [r5, 0xE] + movs r0, 0xC0 + lsls r0, 3 + strh r0, [r5, 0x10] + movs r1, 0xC0 + strh r1, [r5, 0x12] + cmp r2, 0 + bne _08101D1E + negs r0, r0 + strh r0, [r5, 0x10] + negs r0, r1 + strh r0, [r5, 0x12] +_08101D1E: + ldr r0, =sub_8101EEC +_08101D20: + str r0, [r5] +_08101D22: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8101C94 + + thumb_func_start sub_8101D2C +sub_8101D2C: @ 8101D2C + push {r4,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r1, 0xC + ldrsh r0, [r4, r1] + cmp r0, 0x4 + bls _08101D46 + b _08101EE6 +_08101D46: + lsls r0, 2 + ldr r1, =_08101D58 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_08101D58: + .4byte _08101D6C + .4byte _08101D9E + .4byte _08101DF8 + .4byte _08101E70 + .4byte _08101EB4 +_08101D6C: + movs r2, 0xE + ldrsh r1, [r4, r2] + cmp r1, 0 + beq _08101D7C + ldrh r2, [r4, 0x12] + ldrh r3, [r4, 0x10] + adds r2, r3 + b _08101EC2 +_08101D7C: + movs r0, 0x8 + strh r0, [r4, 0xE] + strh r1, [r4, 0x10] + movs r1, 0xA + ldrsh r0, [r4, r1] + movs r1, 0xC0 + cmp r0, 0 + bne _08101D92 + movs r2, 0xC0 + negs r2, r2 + adds r1, r2, 0 +_08101D92: + strh r1, [r4, 0x12] + ldrb r0, [r4, 0x8] + movs r1, 0 + bl sub_80A7270 + b _08101EA8 +_08101D9E: + movs r3, 0xE + ldrsh r0, [r4, r3] + cmp r0, 0 + beq _08101DC4 + ldrh r0, [r4, 0x12] + ldrh r1, [r4, 0x10] + adds r0, r1 + strh r0, [r4, 0x10] + ldrb r0, [r4, 0x8] + movs r2, 0x80 + lsls r2, 1 + ldrh r3, [r4, 0x10] + adds r1, r2, 0 + bl obj_id_set_rotscale + ldrb r0, [r4, 0x8] + bl sub_80A73A0 + b _08101ED4 +_08101DC4: + movs r0, 0x8 + strh r0, [r4, 0xE] + ldr r2, =gSprites + movs r3, 0x8 + ldrsh r1, [r4, r3] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r0, [r0, 0x24] + strh r0, [r4, 0x10] + movs r1, 0xA + ldrsh r0, [r4, r1] + movs r2, 0x2 + negs r2, r2 + adds r1, r2, 0 + cmp r0, 0 + bne _08101DEA + movs r1, 0x2 +_08101DEA: + strh r1, [r4, 0x12] + movs r0, 0x1 + strh r0, [r4, 0x14] + b _08101EA8 + .pool +_08101DF8: + ldrh r2, [r4, 0xE] + movs r3, 0xE + ldrsh r0, [r4, r3] + cmp r0, 0 + beq _08101E54 + ldrh r1, [r4, 0x14] + movs r3, 0x14 + ldrsh r0, [r4, r3] + cmp r0, 0 + beq _08101E12 + subs r0, r1, 0x1 + strh r0, [r4, 0x14] + b _08101EE6 +_08101E12: + movs r0, 0x1 + ands r0, r2 + cmp r0, 0 + beq _08101E34 + ldr r2, =gSprites + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r4, 0x12] + ldrh r2, [r4, 0x10] + adds r1, r2 + b _08101E48 + .pool +_08101E34: + ldr r2, =gSprites + movs r3, 0x8 + ldrsh r1, [r4, r3] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r4, 0x10] + ldrh r2, [r4, 0x12] + subs r1, r2 +_08101E48: + strh r1, [r0, 0x24] + movs r0, 0x1 + strh r0, [r4, 0x14] + b _08101ED4 + .pool +_08101E54: + ldr r2, =gSprites + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r4, 0x10] + strh r1, [r0, 0x24] + movs r0, 0xC + strh r0, [r4, 0xE] + b _08101EA8 + .pool +_08101E70: + ldrh r1, [r4, 0xE] + movs r2, 0xE + ldrsh r0, [r4, r2] + cmp r0, 0 + beq _08101E80 + subs r0, r1, 0x1 + strh r0, [r4, 0xE] + b _08101EE6 +_08101E80: + movs r0, 0x3 + strh r0, [r4, 0xE] + ldr r2, =gSprites + movs r3, 0x8 + ldrsh r1, [r4, r3] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r0, [r0, 0x24] + strh r0, [r4, 0x10] + movs r1, 0xA + ldrsh r0, [r4, r1] + movs r2, 0x8 + negs r2, r2 + adds r1, r2, 0 + cmp r0, 0 + bne _08101EA6 + movs r1, 0x8 +_08101EA6: + strh r1, [r4, 0x12] +_08101EA8: + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + b _08101EE6 + .pool +_08101EB4: + movs r3, 0xE + ldrsh r0, [r4, r3] + cmp r0, 0 + beq _08101EE0 + ldrh r2, [r4, 0x12] + ldrh r0, [r4, 0x10] + adds r2, r0 +_08101EC2: + strh r2, [r4, 0x10] + ldr r3, =gSprites + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + strh r2, [r0, 0x24] +_08101ED4: + ldrh r0, [r4, 0xE] + subs r0, 0x1 + strh r0, [r4, 0xE] + b _08101EE6 + .pool +_08101EE0: + adds r0, r2, 0 + bl DestroyAnimVisualTask +_08101EE6: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8101D2C + + thumb_func_start sub_8101EEC +sub_8101EEC: @ 8101EEC + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r1, 0xE + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _08101F2C + ldrh r0, [r4, 0x10] + ldrh r1, [r4, 0x12] + subs r0, r1 + strh r0, [r4, 0x10] + ldrb r0, [r4, 0x8] + movs r2, 0x80 + lsls r2, 1 + ldrh r3, [r4, 0x10] + adds r1, r2, 0 + bl obj_id_set_rotscale + ldrb r0, [r4, 0x8] + bl sub_80A73A0 + ldrh r0, [r4, 0xE] + subs r0, 0x1 + strh r0, [r4, 0xE] + b _08101F38 + .pool +_08101F2C: + ldrb r0, [r4, 0x8] + bl sub_80A7344 + adds r0, r5, 0 + bl DestroyAnimVisualTask +_08101F38: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_8101EEC + + thumb_func_start sub_8101F40 +sub_8101F40: @ 8101F40 + push {r4-r6,lr} + adds r5, r0, 0 + ldr r6, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _08101F5C + ldr r4, =gBattleAnimAttacker + b _08101F5E + .pool +_08101F5C: + ldr r4, =gBattleAnimTarget +_08101F5E: + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r6, 0x2] + adds r0, r1 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r6, [r6, 0x4] + adds r0, r6 + strh r0, [r5, 0x22] + movs r0, 0 + strh r0, [r5, 0x2E] + strh r0, [r5, 0x30] + ldr r1, =sub_810208C + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A67D8 + str r0, [r5, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8101F40 + + thumb_func_start sub_8101FA8 +sub_8101FA8: @ 8101FA8 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, =gBattleAnimTarget + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldr r1, =0x0000ffd0 + adds r0, r1 + strh r0, [r4, 0x20] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x22] + ldr r1, =sub_8102044 + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A67D8 + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8101FA8 + + thumb_func_start sub_8101FF0 +sub_8101FF0: @ 8101FF0 + push {r4-r6,lr} + adds r4, r0, 0 + ldr r5, =gBattleAnimTarget + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldr r1, =gBattleAnimArgs + ldr r2, =0x0000ffd0 + adds r0, r2 + ldrh r1, [r1] + adds r0, r1 + movs r6, 0 + strh r0, [r4, 0x20] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x22] + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAnim + strh r6, [r4, 0x2E] + strh r6, [r4, 0x30] + ldr r0, =sub_810208C + str r0, [r4, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8101FF0 + + thumb_func_start sub_8102044 +sub_8102044: @ 8102044 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x8 + ble _0810206E + movs r0, 0xC + strh r0, [r4, 0x2E] + movs r0, 0x8 + strh r0, [r4, 0x30] + movs r0, 0 + strh r0, [r4, 0x32] + ldr r1, =sub_810207C + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A653C + str r0, [r4, 0x1C] +_0810206E: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8102044 + + thumb_func_start sub_810207C +sub_810207C: @ 810207C + movs r1, 0 + strh r1, [r0, 0x2E] + strh r1, [r0, 0x30] + ldr r1, =sub_810208C + str r1, [r0, 0x1C] + bx lr + .pool + thumb_func_end sub_810207C + + thumb_func_start sub_810208C +sub_810208C: @ 810208C + push {lr} + adds r3, r0, 0 + ldrh r0, [r3, 0x2E] + adds r0, 0x1 + strh r0, [r3, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _081020D4 + movs r0, 0 + strh r0, [r3, 0x2E] + movs r0, 0x3E + adds r0, r3 + mov r12, r0 + ldrb r2, [r0] + lsrs r1, r2, 2 + movs r0, 0x1 + eors r1, r0 + ands r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + mov r1, r12 + strb r0, [r1] + ldrh r0, [r3, 0x30] + adds r0, 0x1 + strh r0, [r3, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x8 + ble _081020D4 + adds r0, r3, 0 + bl DestroyAnimSprite +_081020D4: + pop {r0} + bx r0 + thumb_func_end sub_810208C + + thumb_func_start sub_81020D8 +sub_81020D8: @ 81020D8 + push {r4-r6,lr} + adds r5, r0, 0 + ldr r6, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _081020F4 + ldr r4, =gBattleAnimAttacker + b _081020F6 + .pool +_081020F4: + ldr r4, =gBattleAnimTarget +_081020F6: + ldrb r0, [r4] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r6, 0x2] + adds r0, r1 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r6, [r6, 0x4] + adds r0, r6 + strh r0, [r5, 0x22] + movs r0, 0 + strh r0, [r5, 0x2E] + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0x6] + strh r0, [r5, 0x30] + ldr r0, =sub_810213C + str r0, [r5, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81020D8 + + thumb_func_start sub_810213C +sub_810213C: @ 810213C + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x2E] + adds r0, 0x1 + strh r0, [r2, 0x2E] + lsls r0, 16 + asrs r0, 16 + movs r3, 0x30 + ldrsh r1, [r2, r3] + cmp r0, r1 + ble _0810215C + movs r0, 0 + strh r0, [r2, 0x2E] + ldrh r0, [r2, 0x22] + subs r0, 0x1 + strh r0, [r2, 0x22] +_0810215C: + ldrh r0, [r2, 0x22] + ldrh r1, [r2, 0x2E] + subs r0, r1 + strh r0, [r2, 0x22] + adds r0, r2, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _08102178 + adds r0, r2, 0 + bl DestroyAnimSprite +_08102178: + pop {r0} + bx r0 + thumb_func_end sub_810213C + + thumb_func_start sub_810217C +sub_810217C: @ 810217C + push {r4-r6,lr} + adds r4, r0, 0 + ldr r6, =gBattleAnimAttacker + ldrb r0, [r6] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + movs r5, 0 + strh r0, [r4, 0x20] + ldrb r0, [r6] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + subs r0, 0xC + strh r0, [r4, 0x22] + strh r5, [r4, 0x2E] + movs r0, 0x2 + strh r0, [r4, 0x30] + strh r5, [r4, 0x32] + strh r5, [r4, 0x34] + strh r5, [r4, 0x36] + subs r0, 0x42 + bl BattleAnimAdjustPanning + lsls r0, 24 + asrs r0, 24 + strh r0, [r4, 0x38] + ldr r0, =sub_81021CC + str r0, [r4, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810217C + + thumb_func_start sub_81021CC +sub_81021CC: @ 81021CC + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + movs r2, 0x30 + ldrsh r1, [r4, r2] + cmp r0, r1 + blt _08102238 + adds r3, r4, 0 + adds r3, 0x3E + ldrb r2, [r3] + lsrs r1, r2, 2 + movs r0, 0x1 + eors r1, r0 + ands r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + movs r1, 0x4 + ands r0, r1 + cmp r0, 0 + bne _0810221E + ldrh r0, [r4, 0x36] + adds r0, 0x1 + strh r0, [r4, 0x36] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + bne _0810221E + ldrh r1, [r4, 0x38] + lsls r1, 24 + asrs r1, 24 + movs r0, 0xC2 + bl PlaySE12WithPanning +_0810221E: + movs r1, 0 + strh r1, [r4, 0x2E] + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _08102238 + strh r1, [r4, 0x32] + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] +_08102238: + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _08102262 + movs r1, 0x30 + ldrsh r0, [r4, r1] + cmp r0, 0x10 + ble _08102262 + adds r0, r4, 0 + adds r0, 0x3E + ldrb r1, [r0] + movs r0, 0x4 + ands r0, r1 + cmp r0, 0 + beq _08102262 + adds r0, r4, 0 + bl DestroyAnimSprite +_08102262: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_81021CC + + thumb_func_start sub_8102268 +sub_8102268: @ 8102268 + push {r4-r6,lr} + adds r6, r0, 0 + movs r1, 0x2E + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _081022B2 + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + ldr r5, =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r5] + adds r0, r1 + strh r0, [r6, 0x20] + ldrb r0, [r4] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r5, [r5, 0x2] + adds r0, r5 + strh r0, [r6, 0x22] + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _081022AC + ldrh r0, [r6, 0x22] + adds r0, 0xA + strh r0, [r6, 0x22] +_081022AC: + ldrh r0, [r6, 0x2E] + adds r0, 0x1 + strh r0, [r6, 0x2E] +_081022B2: + ldr r0, =gBattleAnimArgs + ldrh r1, [r0, 0xE] + ldr r0, =0x0000ffff + cmp r1, r0 + bne _081022C2 + adds r0, r6, 0 + bl DestroyAnimSprite +_081022C2: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8102268 + + thumb_func_start sub_81022D4 +sub_81022D4: @ 81022D4 + push {r4,lr} + lsls r0, 24 + lsrs r2, r0, 24 + ldr r1, =gTasks + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r4, r0, r1 + movs r1, 0xC + ldrsh r0, [r4, r1] + cmp r0, 0x1 + bne _08102300 + ldr r1, =gBattleAnimArgs + ldr r0, =0x0000ffff + strh r0, [r1, 0xE] + b _0810233E + .pool +_08102300: + cmp r0, 0x2 + bne _0810230C + adds r0, r2, 0 + bl DestroyAnimVisualTask + b _08102344 +_0810230C: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bne _08102344 + movs r0, 0 + strh r0, [r4, 0x8] + ldrh r2, [r4, 0xA] + adds r2, 0x1 + strh r2, [r4, 0xA] + lsls r1, r2, 8 + movs r0, 0x10 + subs r0, r2 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0xA + ldrsh r0, [r4, r1] + cmp r0, 0x10 + bne _08102344 +_0810233E: + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] +_08102344: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_81022D4 + + thumb_func_start sub_810234C +sub_810234C: @ 810234C + push {r4,lr} + adds r4, r0, 0 + movs r1, 0 + bl sub_80A6980 + adds r2, r4, 0 + adds r2, 0x2C + ldrb r0, [r2] + movs r1, 0x40 + orrs r0, r1 + strb r0, [r2] + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0x4] + strh r0, [r4, 0x2E] + ldr r0, =sub_810237C + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810234C + + thumb_func_start sub_810237C +sub_810237C: @ 810237C + push {r4,r5,lr} + adds r5, r0, 0 + ldrh r1, [r5, 0x2E] + movs r2, 0x2E + ldrsh r0, [r5, r2] + cmp r0, 0 + beq _08102390 + subs r0, r1, 0x1 + strh r0, [r5, 0x2E] + b _081023CC +_08102390: + adds r2, r5, 0 + adds r2, 0x2C + ldrb r1, [r2] + movs r0, 0x41 + negs r0, r0 + ands r0, r1 + strb r0, [r2] + movs r0, 0x1E + strh r0, [r5, 0x2E] + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + ldr r0, =sub_80A6EEC + str r0, [r5, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 +_081023CC: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810237C + + thumb_func_start sub_81023E0 +sub_81023E0: @ 81023E0 + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r4, r0, r1 + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bne _08102428 + movs r0, 0 + strh r0, [r4, 0x8] + ldrh r1, [r4, 0xA] + adds r1, 0x1 + strh r1, [r4, 0xA] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0xA + ldrsh r0, [r4, r1] + cmp r0, 0x10 + bne _08102428 + adds r0, r5, 0 + bl DestroyAnimVisualTask +_08102428: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81023E0 + + thumb_func_start sub_8102434 +sub_8102434: @ 8102434 + push {r4-r7,lr} + lsls r0, 24 + lsrs r7, r0, 24 + movs r4, 0 + ldr r0, =gBattlersCount + ldrb r0, [r0] + cmp r4, r0 + bcs _08102490 + ldr r6, =gBattleAnimArgs + ldr r5, =gHealthboxSpriteIds +_08102448: + movs r1, 0 + ldrsh r0, [r6, r1] + cmp r0, 0x1 + bne _08102464 + adds r0, r4, 0 + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _08102464 + adds r0, r4, r5 + ldrb r0, [r0] + bl SetHealthboxSpriteInvisible +_08102464: + movs r1, 0x2 + ldrsh r0, [r6, r1] + cmp r0, 0x1 + bne _08102482 + adds r0, r4, 0 + bl GetBattlerSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _08102482 + adds r0, r4, r5 + ldrb r0, [r0] + bl SetHealthboxSpriteInvisible +_08102482: + adds r0, r4, 0x1 + lsls r0, 24 + lsrs r4, r0, 24 + ldr r0, =gBattlersCount + ldrb r0, [r0] + cmp r4, r0 + bcc _08102448 +_08102490: + adds r0, r7, 0 + bl DestroyAnimVisualTask + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8102434 + + thumb_func_start sub_81024A8 +sub_81024A8: @ 81024A8 + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + movs r4, 0 + b _081024C2 +_081024B2: + ldr r0, =gHealthboxSpriteIds + adds r0, r4, r0 + ldrb r0, [r0] + bl SetHealthboxSpriteVisible + adds r0, r4, 0x1 + lsls r0, 24 + lsrs r4, r0, 24 +_081024C2: + ldr r0, =gBattlersCount + ldrb r0, [r0] + cmp r4, r0 + bcc _081024B2 + adds r0, r5, 0 + bl DestroyAnimVisualTask + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81024A8 + + thumb_func_start sub_81024E0 +sub_81024E0: @ 81024E0 + push {r4,lr} + adds r4, r0, 0 + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _081024F6 + movs r0, 0x30 + strh r0, [r4, 0x20] + movs r0, 0x28 + b _081024FE +_081024F6: + ldr r0, =gBattleAnimArgs + ldrh r1, [r0] + strh r1, [r4, 0x20] + ldrh r0, [r0, 0x2] +_081024FE: + strh r0, [r4, 0x22] + ldrb r1, [r4, 0x1] + movs r0, 0x3F + ands r0, r1 + strb r0, [r4, 0x1] + ldrb r0, [r4, 0x3] + movs r1, 0xC0 + orrs r0, r1 + strb r0, [r4, 0x3] + movs r0, 0 + strh r0, [r4, 0x2E] + ldr r0, =sub_8102528 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81024E0 + + thumb_func_start sub_8102528 +sub_8102528: @ 8102528 + push {lr} + adds r1, r0, 0 + movs r2, 0x2E + ldrsh r0, [r1, r2] + cmp r0, 0 + beq _0810253A + adds r0, r1, 0 + bl DestroyAnimSprite +_0810253A: + pop {r0} + bx r0 + thumb_func_end sub_8102528 + + thumb_func_start sub_8102540 +sub_8102540: @ 8102540 + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + ldr r2, =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r2] + adds r0, r1 + movs r1, 0 + strh r0, [r4, 0x20] + ldrh r0, [r2, 0x2] + strh r0, [r4, 0x22] + strh r1, [r4, 0x2E] + strh r1, [r4, 0x30] + strh r1, [r4, 0x32] + strh r1, [r4, 0x34] + movs r0, 0x1 + strh r0, [r4, 0x36] + ldr r0, =sub_8102584 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8102540 + + thumb_func_start sub_8102584 +sub_8102584: @ 8102584 + push {lr} + adds r1, r0, 0 + ldrh r0, [r1, 0x30] + adds r0, 0x1 + strh r0, [r1, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _081025AE + movs r0, 0 + strh r0, [r1, 0x30] + ldrh r2, [r1, 0x32] + movs r3, 0x32 + ldrsh r0, [r1, r3] + cmp r0, 0x77 + bgt _081025AE + ldrh r0, [r1, 0x22] + adds r0, 0x1 + strh r0, [r1, 0x22] + adds r0, r2, 0x1 + strh r0, [r1, 0x32] +_081025AE: + movs r2, 0x2E + ldrsh r0, [r1, r2] + cmp r0, 0 + beq _081025BC + adds r0, r1, 0 + bl DestroyAnimSprite +_081025BC: + pop {r0} + bx r0 + thumb_func_end sub_8102584 + + thumb_func_start sub_81025C0 +sub_81025C0: @ 81025C0 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0xC + lsls r0, 24 + lsrs r7, r0, 24 + movs r4, 0 + str r4, [sp] + str r4, [sp, 0x4] + str r4, [sp, 0x8] + movs r0, 0x1 + movs r1, 0 + movs r2, 0 + movs r3, 0 + bl sub_80A75AC + mov r8, r0 + ldr r0, =0x0000ffff + mov r1, r8 + ands r1, r0 + mov r8, r1 + ldr r0, =gTasks + mov r9, r0 + lsls r5, r7, 2 + adds r5, r7 + lsls r5, 3 + adds r6, r5, r0 + strh r4, [r6, 0x8] + strh r4, [r6, 0xA] + strh r4, [r6, 0xC] + strh r1, [r6, 0xE] + strh r4, [r6, 0x10] + strh r4, [r6, 0x12] + strh r4, [r6, 0x14] + movs r0, 0xD + strh r0, [r6, 0x16] + movs r0, 0xE + strh r0, [r6, 0x18] + movs r0, 0xF + strh r0, [r6, 0x1A] + movs r0, 0x1 + movs r1, 0x1 + movs r2, 0x1 + movs r3, 0x1 + bl sub_80A76C4 + mov r10, r0 + mov r1, r8 + orrs r1, r0 + mov r8, r1 + movs r0, 0x8 + add r9, r0 + add r5, r9 + adds r0, r5, 0 + adds r0, 0x1C + adds r5, 0x1E + adds r1, r5, 0 + mov r2, r8 + bl sub_80A8048 + ldr r0, =0x000027d2 + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 24 + movs r4, 0x80 + lsls r4, 9 + adds r1, r4, 0 + lsls r1, r0 + mov r0, r10 + orrs r0, r1 + mov r10, r0 + ldr r0, =0x000027d3 + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0 + mov r1, r10 + orrs r4, r1 + ldr r0, =0x00007fbb + str r0, [sp] + adds r0, r4, 0 + movs r1, 0 + movs r2, 0 + movs r3, 0x10 + bl BeginNormalPaletteFade + ldr r1, =sub_81026A8 + str r1, [r6] + adds r0, r7, 0 + bl _call_via_r1 + add sp, 0xC + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81025C0 + + thumb_func_start sub_81026A8 +sub_81026A8: @ 81026A8 + push {r4-r7,lr} + mov r7, r8 + push {r7} + sub sp, 0x4 + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r0, 0x8 + ldrsh r1, [r4, r0] + cmp r1, 0x1 + beq _08102794 + cmp r1, 0x1 + bgt _081026D4 + cmp r1, 0 + beq _081026E2 + b _08102832 + .pool +_081026D4: + cmp r1, 0x2 + bne _081026DA + b _081027EC +_081026DA: + cmp r1, 0x3 + bne _081026E0 + b _08102820 +_081026E0: + b _08102832 +_081026E2: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + cmp r0, 0 + bgt _081026F0 + b _08102832 +_081026F0: + strh r1, [r4, 0xA] + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xF + bgt _0810273C + ldrh r0, [r4, 0x16] + ldrh r1, [r4, 0x10] + adds r0, r1 + strh r0, [r4, 0x10] + ldrh r2, [r4, 0x18] + ldrh r3, [r4, 0x12] + adds r2, r3 + strh r2, [r4, 0x12] + ldrh r1, [r4, 0x1A] + ldrh r5, [r4, 0x14] + adds r1, r5 + strh r1, [r4, 0x14] + lsls r0, 16 + asrs r0, 19 + lsls r0, 16 + lsrs r0, 16 + lsls r2, 16 + asrs r2, 19 + lsls r2, 16 + lsls r1, 16 + asrs r1, 19 + lsls r1, 16 + lsrs r2, 11 + orrs r0, r2 + lsrs r1, 6 + orrs r0, r1 + lsls r0, 16 + lsrs r0, 16 + mov r12, r0 + b _08102746 +_0810273C: + ldr r7, =0x00007fbb + mov r12, r7 + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] +_08102746: + movs r2, 0x1 + movs r3, 0 + movs r1, 0 +_0810274C: + movs r5, 0xE + ldrsh r0, [r4, r5] + ands r0, r2 + lsls r5, r2, 17 + adds r6, r3, 0 + adds r6, 0x10 + adds r1, 0x1 + mov r8, r1 + cmp r0, 0 + beq _08102778 + movs r1, 0x1 + ldr r2, =gPlttBufferFaded +_08102764: + adds r0, r3, r1 + lsls r0, 1 + adds r0, r2 + mov r7, r12 + strh r7, [r0] + adds r0, r1, 0x1 + lsls r0, 16 + lsrs r1, r0, 16 + cmp r1, 0xF + bls _08102764 +_08102778: + lsrs r2, r5, 16 + lsls r0, r6, 16 + lsrs r3, r0, 16 + mov r1, r8 + lsls r0, r1, 16 + lsrs r1, r0, 16 + cmp r1, 0xF + bls _0810274C + b _08102832 + .pool +_08102794: + ldr r0, =gPaletteFade + ldrb r1, [r0, 0x7] + movs r0, 0x80 + ands r0, r1 + cmp r0, 0 + bne _08102832 + movs r2, 0 + ldr r3, =gSprites + movs r5, 0x14 + adds r5, r3 + mov r12, r5 + ldr r7, =gUnknown_08592EBC + mov r8, r7 + ldr r6, =gBattleAnimSpriteTemplate_8592EEC + movs r5, 0x1 +_081027B2: + lsls r0, r2, 4 + adds r0, r2 + lsls r1, r0, 2 + mov r7, r12 + adds r0, r1, r7 + ldr r0, [r0] + cmp r0, r8 + beq _081027C6 + cmp r0, r6 + bne _081027CA +_081027C6: + adds r0, r1, r3 + strh r5, [r0, 0x2E] +_081027CA: + adds r0, r2, 0x1 + lsls r0, 24 + lsrs r2, r0, 24 + cmp r2, 0x3F + bls _081027B2 + movs r0, 0 + strh r0, [r4, 0xA] + b _08102814 + .pool +_081027EC: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1E + ble _08102832 + movs r1, 0x24 + ldrsh r0, [r4, r1] + movs r2, 0x26 + ldrsh r1, [r4, r2] + bl sub_80A8050 + ldr r1, =0x00007fbb + str r1, [sp] + movs r1, 0 + movs r2, 0x10 + movs r3, 0 + bl BeginNormalPaletteFade +_08102814: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _08102832 + .pool +_08102820: + ldr r0, =gPaletteFade + ldrb r1, [r0, 0x7] + movs r0, 0x80 + ands r0, r1 + cmp r0, 0 + bne _08102832 + adds r0, r2, 0 + bl DestroyAnimVisualTask +_08102832: + add sp, 0x4 + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81026A8 + + thumb_func_start sub_8102844 +sub_8102844: @ 8102844 + push {r4-r6,lr} + adds r5, r0, 0 + ldr r6, =gBattleAnimArgs + movs r1, 0x4 + ldrsh r0, [r6, r1] + cmp r0, 0x1 + bgt _08102856 + movs r0, 0x2 + strh r0, [r6, 0x4] +_08102856: + movs r1, 0x4 + ldrsh r0, [r6, r1] + cmp r0, 0x7F + ble _08102862 + movs r0, 0x7F + strh r0, [r6, 0x4] +_08102862: + movs r0, 0 + strh r0, [r5, 0x2E] + ldrh r0, [r6, 0x4] + strh r0, [r5, 0x30] + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r6] + adds r0, r1 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r6, [r6, 0x2] + adds r0, r6 + strh r0, [r5, 0x22] + ldrh r1, [r5, 0x20] + strh r1, [r5, 0x3A] + strh r0, [r5, 0x3C] + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _081028D4 + ldrb r1, [r5, 0x3] + movs r0, 0x3F + negs r0, r0 + ands r0, r1 + movs r1, 0x10 + orrs r0, r1 + strb r0, [r5, 0x3] + ldrh r0, [r5, 0x20] + adds r0, 0x28 + strh r0, [r5, 0x20] + ldrh r4, [r5, 0x22] + adds r4, 0x14 + strh r4, [r5, 0x22] + lsls r0, 7 + strh r0, [r5, 0x32] + movs r0, 0x30 + ldrsh r1, [r5, r0] + ldr r0, =0xffffec00 + b _081028FA + .pool +_081028D4: + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _0810291C + ldrh r0, [r5, 0x20] + subs r0, 0x28 + strh r0, [r5, 0x20] + ldrh r4, [r5, 0x22] + adds r4, 0x14 + strh r4, [r5, 0x22] + lsls r0, 7 + strh r0, [r5, 0x32] + movs r0, 0x30 + ldrsh r1, [r5, r0] + movs r0, 0xA0 + lsls r0, 5 +_081028FA: + bl __divsi3 + strh r0, [r5, 0x34] + lsls r4, 7 + strh r4, [r5, 0x36] + movs r0, 0x30 + ldrsh r1, [r5, r0] + ldr r0, =0xfffff600 + bl __divsi3 + strh r0, [r5, 0x38] + b _08102958 + .pool +_0810291C: + ldrh r0, [r5, 0x20] + adds r0, 0x28 + strh r0, [r5, 0x20] + ldrh r4, [r5, 0x22] + subs r4, 0x14 + strh r4, [r5, 0x22] + lsls r0, 7 + strh r0, [r5, 0x32] + movs r0, 0x30 + ldrsh r1, [r5, r0] + ldr r0, =0xffffec00 + bl __divsi3 + strh r0, [r5, 0x34] + lsls r4, 7 + strh r4, [r5, 0x36] + movs r0, 0x30 + ldrsh r1, [r5, r0] + movs r0, 0xA0 + lsls r0, 4 + bl __divsi3 + strh r0, [r5, 0x38] + ldrb r1, [r5, 0x3] + movs r0, 0x3F + negs r0, r0 + ands r0, r1 + movs r1, 0x30 + orrs r0, r1 + strb r0, [r5, 0x3] +_08102958: + ldr r0, =sub_810296C + str r0, [r5, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8102844 + + thumb_func_start sub_810296C +sub_810296C: @ 810296C + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x34] + ldrh r1, [r2, 0x32] + adds r0, r1 + strh r0, [r2, 0x32] + ldrh r1, [r2, 0x38] + ldrh r3, [r2, 0x36] + adds r1, r3 + strh r1, [r2, 0x36] + lsls r0, 16 + asrs r0, 23 + strh r0, [r2, 0x20] + lsls r1, 16 + asrs r1, 23 + strh r1, [r2, 0x22] + ldrh r0, [r2, 0x30] + subs r0, 0x1 + strh r0, [r2, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + bne _081029A2 + ldrh r0, [r2, 0x3A] + strh r0, [r2, 0x20] + ldrh r0, [r2, 0x3C] + strh r0, [r2, 0x22] +_081029A2: + movs r1, 0x30 + ldrsh r0, [r2, r1] + cmp r0, 0 + bne _081029B0 + adds r0, r2, 0 + bl DestroyAnimSprite +_081029B0: + pop {r0} + bx r0 + thumb_func_end sub_810296C + + thumb_func_start sub_81029B4 +sub_81029B4: @ 81029B4 + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + lsls r0, 24 + lsrs r0, 24 + mov r8, r0 + lsls r0, 2 + add r0, r8 + lsls r0, 3 + ldr r1, =gTasks + adds r6, r0, r1 + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r6, 0x8] + ldr r0, =0x00002771 + bl AllocSpritePalette + lsls r0, 24 + lsrs r0, 24 + strh r0, [r6, 0xA] + movs r1, 0xA + ldrsh r0, [r6, r1] + lsls r0, 20 + movs r1, 0x80 + lsls r1, 17 + adds r0, r1 + lsrs r3, r0, 16 + ldr r2, =gSprites + movs r0, 0x8 + ldrsh r1, [r6, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrb r0, [r0, 0x5] + lsrs r0, 4 + adds r0, 0x10 + lsls r4, r0, 4 + movs r5, 0x1 + ldr r2, =gPlttBufferUnfaded +_08102A0C: + adds r1, r3, r5 + lsls r1, 1 + adds r1, r2 + adds r0, r4, r5 + lsls r0, 1 + adds r0, r2 + ldrh r0, [r0] + strh r0, [r1] + adds r0, r5, 0x1 + lsls r0, 16 + lsrs r5, r0, 16 + cmp r5, 0xF + bls _08102A0C + adds r0, r3, 0 + movs r1, 0x10 + movs r2, 0xB + movs r3, 0 + bl BlendPalette + movs r0, 0 + strh r0, [r6, 0xE] + movs r5, 0 + ldr r7, =gSprites + movs r1, 0x1C + adds r1, r7 + mov r9, r1 + b _08102A88 + .pool +_08102A54: + lsls r2, r0, 4 + adds r2, r0 + lsls r2, 2 + adds r4, r2, r7 + ldrb r1, [r6, 0xA] + lsls r1, 4 + ldrb r3, [r4, 0x5] + movs r0, 0xF + ands r0, r3 + orrs r0, r1 + strb r0, [r4, 0x5] + movs r0, 0 + strh r0, [r4, 0x2E] + lsls r0, r5, 7 + strh r0, [r4, 0x30] + mov r0, r8 + strh r0, [r4, 0x32] + add r2, r9 + ldr r0, =sub_8102B3C + str r0, [r2] + ldrh r0, [r6, 0xE] + adds r0, 0x1 + strh r0, [r6, 0xE] + adds r0, r5, 0x1 + lsls r0, 16 + lsrs r5, r0, 16 +_08102A88: + cmp r5, 0x1 + bhi _08102A9A + movs r0, 0 + bl duplicate_obj_of_side_rel2move_in_transparent_mode + lsls r0, 16 + asrs r0, 16 + cmp r0, 0 + bge _08102A54 +_08102A9A: + ldr r0, =sub_8102AE0 + str r0, [r6] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl sub_80A8364 + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _08102AC8 + movs r1, 0x80 + lsls r1, 2 + movs r0, 0 + bl ClearGpuRegBits + b _08102AD2 + .pool +_08102AC8: + movs r1, 0x80 + lsls r1, 3 + movs r0, 0 + bl ClearGpuRegBits +_08102AD2: + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_81029B4 + + thumb_func_start sub_8102AE0 +sub_8102AE0: @ 8102AE0 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, =gTasks + adds r0, r1 + movs r1, 0xE + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _08102B32 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl sub_80A8364 + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _08102B1C + movs r1, 0x80 + lsls r1, 2 + movs r0, 0 + bl SetGpuRegBits + b _08102B26 + .pool +_08102B1C: + movs r1, 0x80 + lsls r1, 3 + movs r0, 0 + bl SetGpuRegBits +_08102B26: + ldr r0, =0x00002771 + bl FreeSpritePaletteByTag + adds r0, r4, 0 + bl DestroyAnimVisualTask +_08102B32: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8102AE0 + + thumb_func_start sub_8102B3C +sub_8102B3C: @ 8102B3C + push {r4,r5,lr} + adds r5, r0, 0 + ldrh r0, [r5, 0x34] + adds r0, 0x1 + strh r0, [r5, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _08102B58 + movs r0, 0 + strh r0, [r5, 0x34] + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] +_08102B58: + movs r1, 0x2E + ldrsh r0, [r5, r1] + cmp r0, 0x40 + ble _08102B80 + ldr r2, =gTasks + movs r0, 0x32 + ldrsh r1, [r5, r0] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + adds r0, r2 + ldrh r1, [r0, 0xE] + subs r1, 0x1 + strh r1, [r0, 0xE] + adds r0, r5, 0 + bl obj_delete_but_dont_free_vram + b _08102BC2 + .pool +_08102B80: + ldr r4, =gSineTable + movs r1, 0x2E + ldrsh r0, [r5, r1] + lsls r0, 1 + adds r0, r4 + movs r2, 0 + ldrsh r0, [r0, r2] + movs r1, 0x6 + bl __divsi3 + strh r0, [r5, 0x36] + movs r1, 0x2E + ldrsh r0, [r5, r1] + lsls r0, 1 + adds r0, r4 + movs r2, 0 + ldrsh r0, [r0, r2] + movs r1, 0xD + bl __divsi3 + strh r0, [r5, 0x38] + ldrh r1, [r5, 0x30] + adds r1, r0 + movs r0, 0xFF + ands r1, r0 + strh r1, [r5, 0x30] + movs r1, 0x30 + ldrsh r0, [r5, r1] + movs r2, 0x36 + ldrsh r1, [r5, r2] + bl Sin + strh r0, [r5, 0x24] +_08102BC2: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8102B3C + + thumb_func_start sub_8102BCC +sub_8102BCC: @ 8102BCC + push {r4,lr} + adds r4, r0, 0 + ldr r1, =DestroyAnimSprite + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A67D8 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8102BCC + + thumb_func_start sub_8102BE8 +sub_8102BE8: @ 8102BE8 + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + lsls r0, 24 + lsrs r0, 24 + mov r9, r0 + ldr r4, =gUnknown_08593020 + ldrh r0, [r4] + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r3, r0, 24 + cmp r3, 0xFF + beq _08102C2C + lsls r0, r3, 20 + movs r1, 0x80 + lsls r1, 17 + adds r0, r1 + lsrs r3, r0, 16 + movs r2, 0x1 + ldr r5, =gPlttBufferFaded +_08102C14: + adds r1, r3, r2 + lsls r1, 1 + adds r1, r5 + lsls r0, r2, 1 + adds r0, r4 + ldrh r0, [r0] + strh r0, [r1] + adds r0, r2, 0x1 + lsls r0, 16 + lsrs r2, r0, 16 + cmp r2, 0x5 + bls _08102C14 +_08102C2C: + movs r4, 0x1 + ldr r0, =gUnknown_08593020 + mov r8, r0 +_08102C32: + lsls r0, r4, 1 + adds r0, r4 + lsls r5, r0, 2 + mov r1, r8 + adds r0, r5, r1 + ldrh r0, [r0] + bl AllocSpritePalette + lsls r0, 24 + lsrs r3, r0, 24 + adds r4, 0x1 + mov r12, r4 + cmp r3, 0xFF + beq _08102C7A + lsls r0, r3, 20 + movs r1, 0x80 + lsls r1, 17 + adds r0, r1 + lsrs r3, r0, 16 + movs r2, 0x1 + ldr r7, =gPlttBufferFaded + ldr r6, =gUnknown_08593020 + adds r4, r5, 0 +_08102C60: + adds r1, r3, r2 + lsls r1, 1 + adds r1, r7 + lsls r0, r2, 1 + adds r0, r4 + adds r0, r6 + ldrh r0, [r0] + strh r0, [r1] + adds r0, r2, 0x1 + lsls r0, 16 + lsrs r2, r0, 16 + cmp r2, 0x5 + bls _08102C60 +_08102C7A: + mov r1, r12 + lsls r0, r1, 16 + lsrs r4, r0, 16 + cmp r4, 0x3 + bls _08102C32 + mov r0, r9 + bl DestroyAnimVisualTask + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8102BE8 + + thumb_func_start sub_8102CA0 +sub_8102CA0: @ 8102CA0 + push {r4-r6,lr} + lsls r0, 24 + lsrs r5, r0, 24 + movs r4, 0x1 + ldr r6, =gUnknown_08593020 +_08102CAA: + lsls r0, r4, 1 + adds r0, r4 + lsls r0, 2 + adds r0, r6 + ldrh r0, [r0] + bl FreeSpritePaletteByTag + adds r0, r4, 0x1 + lsls r0, 16 + lsrs r4, r0, 16 + cmp r4, 0x3 + bls _08102CAA + adds r0, r5, 0 + bl DestroyAnimVisualTask + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8102CA0 + + thumb_func_start sub_8102CD4 +sub_8102CD4: @ 8102CD4 + push {r4-r6,lr} + sub sp, 0x4 + adds r5, r0, 0 + bl sub_80A6838 + ldr r4, =gBattleAnimArgs + ldrb r1, [r4] + adds r0, r5, 0 + bl StartSpriteAnim + ldr r2, =gUnknown_08593020 + movs r0, 0x2 + ldrsh r1, [r4, r0] + lsls r0, r1, 1 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r0, [r0] + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0xFF + beq _08102D10 + lsls r2, r0, 4 + ldrb r1, [r5, 0x5] + movs r0, 0xF + ands r0, r1 + orrs r0, r2 + strb r0, [r5, 0x5] +_08102D10: + ldrh r0, [r4, 0x2] + movs r1, 0 + strh r0, [r5, 0x30] + strh r1, [r5, 0x32] + ldrh r0, [r4, 0x4] + strh r0, [r5, 0x34] + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _08102D34 + movs r6, 0x30 + movs r3, 0x28 + b _08102D4E + .pool +_08102D34: + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r6, r0, 24 + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r3, r0, 24 +_08102D4E: + ldrh r0, [r5, 0x20] + lsls r1, r0, 4 + strh r1, [r5, 0x36] + ldrh r1, [r5, 0x22] + lsls r2, r1, 4 + strh r2, [r5, 0x38] + subs r0, r6, r0 + lsls r0, 16 + asrs r0, 16 + subs r1, r3, r1 + lsls r1, 16 + asrs r1, 16 + adds r2, r5, 0 + adds r2, 0x3A + adds r3, r5, 0 + adds r3, 0x3C + movs r4, 0x28 + str r4, [sp] + bl sub_8102D8C + ldr r0, =sub_8102DE4 + str r0, [r5, 0x1C] + add sp, 0x4 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8102CD4 + + thumb_func_start sub_8102D8C +sub_8102D8C: @ 8102D8C + push {r4-r7,lr} + mov r7, r8 + push {r7} + adds r7, r2, 0 + mov r8, r3 + ldr r2, [sp, 0x18] + lsls r1, 16 + lsrs r6, r1, 16 + lsls r2, 24 + lsrs r1, r2, 24 + lsls r0, 16 + asrs r2, r0, 16 + cmp r2, 0 + bge _08102DAE + lsls r0, r1, 24 + negs r0, r0 + lsrs r1, r0, 24 +_08102DAE: + lsls r5, r2, 8 + lsls r1, 24 + asrs r1, 24 + adds r0, r5, 0 + bl __divsi3 + adds r4, r0, 0 + cmp r4, 0 + bne _08102DC2 + movs r4, 0x1 +_08102DC2: + adds r0, r5, 0 + adds r1, r4, 0 + bl __divsi3 + strh r0, [r7] + lsls r0, r6, 16 + asrs r0, 8 + adds r1, r4, 0 + bl __divsi3 + mov r1, r8 + strh r0, [r1] + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_8102D8C + + thumb_func_start sub_8102DE4 +sub_8102DE4: @ 8102DE4 + push {r4,r5,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + movs r5, 0 + strh r0, [r4, 0x2E] + movs r0, 0x2E + ldrsh r1, [r4, r0] + lsls r0, r1, 2 + adds r1, r0, r1 + adds r0, r1, 0 + cmp r1, 0 + bge _08102E00 + adds r0, 0xFF +_08102E00: + asrs r0, 8 + lsls r0, 8 + subs r0, r1, r0 + ldrh r1, [r4, 0x3A] + ldrh r2, [r4, 0x36] + adds r1, r2 + strh r1, [r4, 0x36] + ldrh r2, [r4, 0x3C] + ldrh r3, [r4, 0x38] + adds r2, r3 + strh r2, [r4, 0x38] + lsls r1, 16 + asrs r1, 20 + strh r1, [r4, 0x20] + lsls r2, 16 + asrs r2, 20 + strh r2, [r4, 0x22] + lsls r0, 16 + asrs r0, 16 + movs r1, 0xF + bl Sin + strh r0, [r4, 0x26] + ldrh r2, [r4, 0x22] + ldrh r0, [r4, 0x20] + adds r0, 0x10 + lsls r0, 16 + movs r1, 0x88 + lsls r1, 17 + cmp r0, r1 + bhi _08102E4E + lsls r0, r2, 16 + asrs r1, r0, 16 + movs r0, 0x10 + negs r0, r0 + cmp r1, r0 + blt _08102E4E + cmp r1, 0x80 + ble _08102E56 +_08102E4E: + adds r0, r4, 0 + bl move_anim_8074EE0 + b _08102EA6 +_08102E56: + movs r0, 0x34 + ldrsh r1, [r4, r0] + cmp r1, 0 + beq _08102EA6 + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, r1 + ble _08102EA6 + strh r5, [r4, 0x32] + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + ble _08102E7E + strh r5, [r4, 0x30] +_08102E7E: + ldr r2, =gUnknown_08593020 + movs r3, 0x30 + ldrsh r1, [r4, r3] + lsls r0, r1, 1 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r0, [r0] + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0xFF + beq _08102EA6 + lsls r2, r0, 4 + ldrb r1, [r4, 0x5] + movs r0, 0xF + ands r0, r1 + orrs r0, r2 + strb r0, [r4, 0x5] +_08102EA6: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8102DE4 + + thumb_func_start sub_8102EB0 +sub_8102EB0: @ 8102EB0 + push {r4-r7,lr} + adds r6, r0, 0 + ldr r7, =gBattleAnimAttacker + ldrb r0, [r7] + bl GetBattlerSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _08102ECE + ldr r1, =gBattleAnimArgs + movs r2, 0x2 + ldrsh r0, [r1, r2] + negs r0, r0 + strh r0, [r1, 0x2] +_08102ECE: + ldrb r0, [r7] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + ldr r4, =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r4, 0x2] + adds r0, r1 + movs r5, 0 + strh r0, [r6, 0x20] + ldrb r0, [r7] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r2, [r4, 0x4] + adds r0, r2 + strh r0, [r6, 0x22] + ldrb r1, [r4] + adds r0, r6, 0 + bl StartSpriteAnim + strh r5, [r6, 0x32] + strh r5, [r6, 0x34] + ldrh r0, [r6, 0x20] + lsls r0, 4 + strh r0, [r6, 0x36] + ldrh r0, [r6, 0x22] + lsls r0, 4 + strh r0, [r6, 0x38] + movs r1, 0x2 + ldrsh r0, [r4, r1] + lsls r0, 4 + movs r1, 0x5 + bl __divsi3 + strh r0, [r6, 0x3A] + movs r2, 0x4 + ldrsh r0, [r4, r2] + lsls r0, 7 + movs r1, 0x5 + bl __divsi3 + strh r0, [r6, 0x3C] + ldr r0, =sub_8102F40 + str r0, [r6, 0x1C] + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8102EB0 + + thumb_func_start sub_8102F40 +sub_8102F40: @ 8102F40 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x3A] + ldrh r1, [r4, 0x36] + adds r0, r1 + strh r0, [r4, 0x36] + ldrh r1, [r4, 0x3C] + ldrh r2, [r4, 0x38] + adds r1, r2 + strh r1, [r4, 0x38] + lsls r0, 16 + asrs r0, 20 + strh r0, [r4, 0x20] + lsls r1, 16 + asrs r1, 20 + strh r1, [r4, 0x22] + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0x5 + ble _08102F9E + movs r2, 0x34 + ldrsh r0, [r4, r2] + cmp r0, 0 + bne _08102F9E + ldrh r0, [r4, 0x32] + adds r0, 0x10 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x32] + movs r1, 0x32 + ldrsh r0, [r4, r1] + movs r1, 0x12 + bl Cos + strh r0, [r4, 0x24] + movs r2, 0x32 + ldrsh r0, [r4, r2] + movs r1, 0x12 + bl Sin + strh r0, [r4, 0x26] + movs r1, 0x32 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _08102F9E + movs r0, 0x1 + strh r0, [r4, 0x34] +_08102F9E: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x30 + bne _08102FB2 + adds r0, r4, 0 + bl move_anim_8074EE0 +_08102FB2: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8102F40 + + thumb_func_start sub_8102FB8 +sub_8102FB8: @ 8102FB8 + push {r4-r6,lr} + adds r5, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0x1 + bne _08102FDC + ldrb r0, [r5, 0x3] + movs r1, 0x3F + negs r1, r1 + ands r1, r0 + movs r0, 0x10 + orrs r1, r0 + strb r1, [r5, 0x3] + movs r6, 0x10 + b _08102FDE + .pool +_08102FDC: + ldr r6, =0x0000fff0 +_08102FDE: + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r0, r6 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x8 + strh r0, [r5, 0x22] + movs r0, 0x8 + strh r0, [r5, 0x2E] + ldr r0, =sub_80A64B0 + str r0, [r5, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8102FB8 + + thumb_func_start sub_8103028 +sub_8103028: @ 8103028 + push {r4,r5,lr} + adds r4, r0, 0 + bl sub_80A6838 + ldrh r0, [r4, 0x22] + adds r0, 0x8 + strh r0, [r4, 0x22] + ldr r5, =gBattleAnimArgs + ldrb r1, [r5, 0x2] + adds r0, r4, 0 + bl StartSpriteAnim + ldr r2, =gUnknown_08593020 + movs r0, 0x4 + ldrsh r1, [r5, r0] + lsls r0, r1, 1 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r0, [r0] + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0xFF + beq _08103068 + lsls r2, r0, 4 + ldrb r1, [r4, 0x5] + movs r0, 0xF + ands r0, r1 + orrs r0, r2 + strb r0, [r4, 0x5] +_08103068: + movs r1, 0 + ldrsh r0, [r5, r1] + movs r2, 0x20 + cmp r0, 0 + bne _08103074 + ldr r2, =0x0000ffe0 +_08103074: + movs r0, 0x28 + strh r0, [r4, 0x2E] + ldrh r1, [r4, 0x20] + strh r1, [r4, 0x30] + lsls r0, r2, 16 + asrs r0, 16 + adds r0, r1 + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x22] + strh r0, [r4, 0x34] + subs r0, 0x28 + strh r0, [r4, 0x36] + adds r0, r4, 0 + bl InitAnimLinearTranslation + ldrh r0, [r5, 0x6] + strh r0, [r4, 0x38] + ldr r0, =sub_81030B0 + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8103028 + + thumb_func_start sub_81030B0 +sub_81030B0: @ 81030B0 + push {r4,lr} + adds r4, r0, 0 + bl TranslateAnimLinear + lsls r0, 24 + cmp r0, 0 + bne _08103100 + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r1, 0x8 + bl Sin + lsls r0, 16 + lsrs r1, r0, 16 + ldrh r2, [r4, 0x24] + movs r3, 0x24 + ldrsh r0, [r4, r3] + cmp r0, 0 + bge _081030DC + lsls r0, r1, 16 + negs r0, r0 + lsrs r1, r0, 16 +_081030DC: + lsls r0, r1, 16 + asrs r0, 16 + adds r0, r2 + strh r0, [r4, 0x24] + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r1, 0x4 + bl Sin + ldrh r3, [r4, 0x26] + adds r0, r3 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x38] + adds r0, 0x8 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] + b _08103106 +_08103100: + adds r0, r4, 0 + bl DestroyAnimSprite +_08103106: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_81030B0 + + thumb_func_start sub_810310C +sub_810310C: @ 810310C + push {r4-r6,lr} + adds r6, r1, 0 + lsls r0, 24 + lsrs r5, r0, 24 + adds r0, r5, 0 + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _0810312C + adds r0, r5, 0 + movs r1, 0x5 + bl sub_80A861C + adds r0, 0x8 + b _08103136 +_0810312C: + adds r0, r5, 0 + movs r1, 0x4 + bl sub_80A861C + subs r0, 0x8 +_08103136: + strh r0, [r6, 0x20] + adds r0, r5, 0 + movs r1, 0x3 + bl GetBattlerSpriteCoord + adds r4, r0, 0 + adds r0, r5, 0 + movs r1, 0 + bl sub_80A861C + lsls r4, 24 + lsrs r4, 24 + lsls r0, 16 + asrs r0, 16 + cmp r0, 0 + bge _08103158 + adds r0, 0x3 +_08103158: + asrs r0, 2 + subs r0, r4, r0 + strh r0, [r6, 0x22] + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_810310C + + thumb_func_start sub_8103164 +sub_8103164: @ 8103164 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _08103180 + ldr r0, =gBattleAnimAttacker + b _08103182 + .pool +_08103180: + ldr r0, =gBattleAnimTarget +_08103182: + ldrb r4, [r0] + adds r0, r4, 0 + adds r1, r5, 0 + bl sub_810310C + adds r0, r4, 0 + bl GetBattlerSide + lsls r0, 24 + lsrs r0, 24 + negs r1, r0 + orrs r1, r0 + lsrs r1, 31 + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0x2] + strh r0, [r5, 0x2E] + adds r0, r1, 0x2 + strh r0, [r5, 0x30] + adds r0, r5, 0 + bl StartSpriteAnim + ldr r1, =sub_81031D0 + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A67D8 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8103164 + + thumb_func_start sub_81031D0 +sub_81031D0: @ 81031D0 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + subs r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + cmp r0, 0 + bne _081031F8 + ldr r1, =DestroyAnimSprite + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldrh r1, [r4, 0x30] + lsls r1, 24 + lsrs r1, 24 + adds r0, r4, 0 + bl StartSpriteAnim + ldr r0, =sub_80A67D8 + str r0, [r4, 0x1C] +_081031F8: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81031D0 + + thumb_func_start sub_8103208 +sub_8103208: @ 8103208 + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _08103224 + ldr r0, =gBattleAnimAttacker + b _08103226 + .pool +_08103224: + ldr r0, =gBattleAnimTarget +_08103226: + ldrb r0, [r0] + adds r1, r4, 0 + bl sub_810310C + movs r0, 0 + strh r0, [r4, 0x2E] + ldr r1, =sub_8103250 + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A67BC + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8103208 + + thumb_func_start sub_8103250 +sub_8103250: @ 8103250 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x10 + ble _08103276 + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim + ldr r1, =move_anim_8074EE0 + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A67BC + str r0, [r4, 0x1C] +_08103276: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8103250 + + thumb_func_start sub_8103284 +sub_8103284: @ 8103284 + push {r4-r6,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _081032A0 + ldr r0, =gBattleAnimAttacker + b _081032A2 + .pool +_081032A0: + ldr r0, =gBattleAnimTarget +_081032A2: + ldrb r5, [r0] + adds r0, r5, 0 + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + movs r6, 0 + strh r0, [r4, 0x20] + adds r0, r5, 0 + movs r1, 0x2 + bl sub_80A861C + strh r0, [r4, 0x22] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x9 + bgt _081032CA + movs r0, 0xA + strh r0, [r4, 0x22] +_081032CA: + movs r0, 0x1 + strh r0, [r4, 0x2E] + strh r6, [r4, 0x30] + adds r1, r4, 0 + adds r1, 0x43 + ldrb r0, [r1] + strh r0, [r4, 0x32] + ldrb r0, [r1] + adds r0, 0x4 + strh r0, [r4, 0x34] + strh r6, [r4, 0x36] + ldr r1, =sub_8103300 + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A67BC + str r0, [r4, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8103284 + + thumb_func_start sub_8103300 +sub_8103300: @ 8103300 + push {lr} + adds r1, r0, 0 + ldrh r0, [r1, 0x36] + adds r0, 0x1 + strh r0, [r1, 0x36] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xC + ble _08103316 + ldr r0, =sub_8103320 + str r0, [r1, 0x1C] +_08103316: + pop {r0} + bx r0 + .pool + thumb_func_end sub_8103300 + + thumb_func_start sub_8103320 +sub_8103320: @ 8103320 + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x30] + adds r1, r0, 0x4 + strh r1, [r2, 0x30] + lsls r0, r1, 16 + asrs r0, 16 + cmp r0, 0xFE + ble _08103352 + ldrh r0, [r2, 0x2E] + subs r0, 0x1 + strh r0, [r2, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0 + bne _0810334C + strh r0, [r2, 0x24] + ldr r0, =sub_8103250 + str r0, [r2, 0x1C] + b _08103388 + .pool +_0810334C: + movs r0, 0xFF + ands r1, r0 + strh r1, [r2, 0x30] +_08103352: + movs r1, 0x30 + ldrsh r0, [r2, r1] + cmp r0, 0x4F + ble _08103362 + ldrh r0, [r2, 0x34] + adds r1, r2, 0 + adds r1, 0x43 + strb r0, [r1] +_08103362: + movs r3, 0x30 + ldrsh r0, [r2, r3] + cmp r0, 0x9F + ble _08103372 + ldrh r0, [r2, 0x32] + adds r1, r2, 0 + adds r1, 0x43 + strb r0, [r1] +_08103372: + ldr r1, =gSineTable + movs r3, 0x30 + ldrsh r0, [r2, r3] + lsls r0, 1 + adds r0, r1 + ldrh r0, [r0] + lsls r0, 16 + asrs r0, 19 + asrs r1, r0, 1 + adds r0, r1 + strh r0, [r2, 0x24] +_08103388: + pop {r0} + bx r0 + .pool + thumb_func_end sub_8103320 + + thumb_func_start sub_8103390 +sub_8103390: @ 8103390 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _081033AC + ldr r0, =gBattleAnimAttacker + b _081033AE + .pool +_081033AC: + ldr r0, =gBattleAnimTarget +_081033AE: + ldrb r4, [r0] + adds r0, r4, 0 + adds r1, r5, 0 + bl sub_810310C + adds r0, r4, 0 + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _081033D4 + adds r0, r5, 0 + movs r1, 0 + bl StartSpriteAnim + movs r0, 0x2 + b _081033DE + .pool +_081033D4: + adds r0, r5, 0 + movs r1, 0x1 + bl StartSpriteAnim + movs r0, 0x3 +_081033DE: + strh r0, [r5, 0x2E] + ldr r0, =sub_81033F0 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8103390 + + thumb_func_start sub_81033F0 +sub_81033F0: @ 81033F0 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xA + ble _0810341E + movs r0, 0 + strh r0, [r4, 0x30] + ldrh r1, [r4, 0x2E] + lsls r1, 24 + lsrs r1, 24 + adds r0, r4, 0 + bl StartSpriteAnim + ldr r1, =sub_810342C + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A67D8 + str r0, [r4, 0x1C] +_0810341E: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81033F0 + + thumb_func_start sub_810342C +sub_810342C: @ 810342C + push {lr} + adds r1, r0, 0 + ldrh r0, [r1, 0x30] + adds r0, 0x1 + strh r0, [r1, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x5 + ble _08103444 + adds r0, r1, 0 + bl DestroyAnimSprite +_08103444: + pop {r0} + bx r0 + thumb_func_end sub_810342C + + .align 2, 0 diff --git a/asm/battle_anim_effects_2.s b/asm/battle_anim_effects_2.s new file mode 100644 index 000000000..8ace81dbb --- /dev/null +++ b/asm/battle_anim_effects_2.s @@ -0,0 +1,7544 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .syntax unified + + .text + + thumb_func_start sub_8103448 +sub_8103448: @ 8103448 + push {r4,r5,lr} + adds r4, r0, 0 + bl sub_80A6838 + ldr r5, =gBattleAnimArgs + movs r0, 0 + ldrsh r1, [r5, r0] + adds r0, r4, 0 + bl sub_80A6864 + ldrh r0, [r5, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldrh r0, [r5, 0x4] + strh r0, [r4, 0x30] + ldrh r0, [r5, 0x8] + strh r0, [r4, 0x32] + ldrh r0, [r5, 0xA] + strh r0, [r4, 0x34] + ldrh r0, [r5, 0x6] + strh r0, [r4, 0x36] + ldr r1, =move_anim_8074EE0 + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r1, =sub_80A6450 + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8103448 + + thumb_func_start sub_8103498 +sub_8103498: @ 8103498 + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _081034B4 + ldr r0, =gBattleAnimAttacker + b _081034B6 + .pool +_081034B4: + ldr r0, =gBattleAnimTarget +_081034B6: + ldrb r0, [r0] + adds r1, r4, 0 + bl sub_810310C + movs r0, 0 + strh r0, [r4, 0x2E] + strh r0, [r4, 0x30] + ldr r0, =sub_81034D8 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8103498 + + thumb_func_start sub_81034D8 +sub_81034D8: @ 81034D8 + push {lr} + adds r1, r0, 0 + movs r2, 0x2E + ldrsh r0, [r1, r2] + cmp r0, 0x1 + beq _0810350A + cmp r0, 0x1 + bgt _081034EE + cmp r0, 0 + beq _081034F4 + b _08103538 +_081034EE: + cmp r0, 0x2 + beq _08103524 + b _08103538 +_081034F4: + ldrh r0, [r1, 0x26] + subs r0, 0x3 + strh r0, [r1, 0x26] + ldrh r0, [r1, 0x30] + adds r0, 0x1 + strh r0, [r1, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x6 + bne _08103538 + b _0810351C +_0810350A: + ldrh r0, [r1, 0x26] + adds r0, 0x3 + strh r0, [r1, 0x26] + ldrh r0, [r1, 0x30] + subs r0, 0x1 + strh r0, [r1, 0x30] + lsls r0, 16 + cmp r0, 0 + bne _08103538 +_0810351C: + ldrh r0, [r1, 0x2E] + adds r0, 0x1 + strh r0, [r1, 0x2E] + b _08103538 +_08103524: + ldrh r0, [r1, 0x30] + adds r0, 0x1 + strh r0, [r1, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x40 + bne _08103538 + adds r0, r1, 0 + bl DestroyAnimSprite +_08103538: + pop {r0} + bx r0 + thumb_func_end sub_81034D8 + + thumb_func_start sub_810353C +sub_810353C: @ 810353C + push {r4,lr} + adds r4, r0, 0 + ldr r3, =gSprites + movs r0, 0x32 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + ldrh r1, [r4, 0x30] + ldrh r2, [r0, 0x24] + adds r1, r2 + strh r1, [r0, 0x24] + movs r1, 0x30 + ldrsh r0, [r4, r1] + negs r0, r0 + strh r0, [r4, 0x30] + movs r0, 0x2E + ldrsh r2, [r4, r0] + cmp r2, 0 + bne _0810357A + movs r0, 0x32 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + strh r2, [r0, 0x24] + adds r0, r4, 0 + bl move_anim_8074EE0 +_0810357A: + ldrh r0, [r4, 0x2E] + subs r0, 0x1 + strh r0, [r4, 0x2E] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810353C + + thumb_func_start sub_810358C +sub_810358C: @ 810358C + push {r4-r6,lr} + adds r5, r0, 0 + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + adds r0, r1 + ldrb r6, [r0] + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _081035E4 + ldr r0, =gBattleAnimArgs + ldrh r1, [r5, 0x20] + ldrh r2, [r0] + subs r1, r2 + strh r1, [r5, 0x20] + adds r1, r0, 0 + b _081035EE + .pool +_081035E4: + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r5, 0x20] + adds r0, r2 + strh r0, [r5, 0x20] +_081035EE: + ldrh r0, [r1, 0x2] + ldrh r2, [r5, 0x22] + adds r0, r2 + strh r0, [r5, 0x22] + ldrh r0, [r1, 0x4] + strh r0, [r5, 0x2E] + ldrh r0, [r1, 0x6] + strh r0, [r5, 0x30] + strh r6, [r5, 0x32] + ldr r0, =sub_810353C + str r0, [r5, 0x1C] + adds r2, r5, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810358C + + thumb_func_start sub_8103620 +sub_8103620: @ 8103620 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x2E] + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x30] + ldrh r0, [r1, 0x8] + strh r0, [r4, 0x38] + ldr r0, =sub_80A64B0 + str r0, [r4, 0x1C] + ldr r1, =sub_8103658 + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8103620 + + thumb_func_start sub_8103658 +sub_8103658: @ 8103658 + push {lr} + ldrh r1, [r0, 0x30] + strh r1, [r0, 0x2E] + ldrh r1, [r0, 0x20] + strh r1, [r0, 0x32] + ldrh r1, [r0, 0x22] + adds r1, 0xF + strh r1, [r0, 0x36] + ldr r1, =sub_80A6EEC + str r1, [r0, 0x1C] + ldr r1, =sub_8103680 + bl StoreSpriteCallbackInData6 + pop {r0} + bx r0 + .pool + thumb_func_end sub_8103658 + + thumb_func_start sub_8103680 +sub_8103680: @ 8103680 + push {lr} + adds r1, r0, 0 + ldrh r2, [r1, 0x38] + movs r3, 0x38 + ldrsh r0, [r1, r3] + cmp r0, 0 + bne _08103696 + adds r0, r1, 0 + bl DestroyAnimSprite + b _0810369A +_08103696: + subs r0, r2, 0x1 + strh r0, [r1, 0x38] +_0810369A: + pop {r0} + bx r0 + thumb_func_end sub_8103680 + + thumb_func_start sub_81036A0 +sub_81036A0: @ 81036A0 + push {r4,lr} + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + adds r0, r1 + ldrb r0, [r0] + movs r1, 0 + bl sub_80A7270 + ldr r1, =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r1 + ldr r1, =sub_81036DC + str r1, [r0] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81036A0 + + thumb_func_start sub_81036DC +sub_81036DC: @ 81036DC + push {r4-r6,lr} + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + adds r1, r0, r1 + ldrb r4, [r1] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _08103718 + ldr r1, =gTasks + lsls r2, r5, 2 + adds r0, r2, r5 + lsls r0, 3 + adds r0, r1 + ldrh r0, [r0, 0x8] + negs r0, r0 + lsls r0, 16 + lsrs r3, r0, 16 + adds r6, r2, 0 + b _08103726 + .pool +_08103718: + ldr r2, =gTasks + lsls r1, r5, 2 + adds r0, r1, r5 + lsls r0, 3 + adds r0, r2 + ldrh r3, [r0, 0x8] + adds r6, r1, 0 +_08103726: + movs r2, 0x80 + lsls r2, 1 + adds r0, r4, 0 + adds r1, r2, 0 + bl obj_id_set_rotscale + ldr r1, =gTasks + adds r0, r6, r5 + lsls r0, 3 + adds r1, r0, r1 + movs r2, 0xA + ldrsh r0, [r1, r2] + cmp r0, 0 + bne _08103760 + ldrh r0, [r1, 0x8] + adds r0, 0xB0 + strh r0, [r1, 0x8] + ldr r1, =gSprites + lsls r0, r4, 4 + adds r0, r4 + lsls r0, 2 + adds r0, r1 + ldrh r1, [r0, 0x26] + adds r1, 0x1 + b _0810378A + .pool +_08103760: + cmp r0, 0x1 + bne _08103776 + ldrh r0, [r1, 0xE] + adds r0, 0x1 + strh r0, [r1, 0xE] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1E + bne _081037D0 + movs r0, 0x2 + b _081037CE +_08103776: + ldrh r0, [r1, 0x8] + subs r0, 0xB0 + strh r0, [r1, 0x8] + ldr r1, =gSprites + lsls r0, r4, 4 + adds r0, r4 + lsls r0, 2 + adds r0, r1 + ldrh r1, [r0, 0x26] + subs r1, 0x1 +_0810378A: + strh r1, [r0, 0x26] + adds r0, r4, 0 + bl sub_80A73A0 + ldr r0, =gTasks + adds r1, r6, r5 + lsls r1, 3 + adds r1, r0 + movs r3, 0x8 + ldrsh r2, [r1, r3] + movs r0, 0xF2 + lsls r0, 4 + cmp r2, r0 + beq _081037AA + cmp r2, 0 + bne _081037D0 +_081037AA: + ldrh r2, [r1, 0xA] + movs r3, 0xA + ldrsh r0, [r1, r3] + cmp r0, 0x2 + bne _081037CC + adds r0, r4, 0 + bl sub_80A7344 + adds r0, r5, 0 + bl DestroyAnimVisualTask + b _081037D0 + .pool +_081037CC: + adds r0, r2, 0x1 +_081037CE: + strh r0, [r1, 0xA] +_081037D0: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_81036DC + + thumb_func_start sub_81037D8 +sub_81037D8: @ 81037D8 + push {r4,r5,lr} + adds r4, r0, 0 + bl sub_80A6838 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08103804 + ldr r0, =gBattleAnimArgs + ldrh r1, [r4, 0x20] + ldrh r2, [r0] + subs r1, r2 + strh r1, [r4, 0x20] + adds r5, r0, 0 + b _08103810 + .pool +_08103804: + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + adds r5, r1, 0 +_08103810: + ldrh r0, [r5, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810384C + adds r3, r4, 0 + adds r3, 0x3F + ldrb r0, [r3] + movs r1, 0x1 + adds r2, r0, 0 + orrs r2, r1 + strb r2, [r3] + movs r1, 0x4 + ldrsh r0, [r5, r1] + cmp r0, 0 + beq _08103860 + movs r0, 0x2 + orrs r2, r0 + strb r2, [r3] + b _08103860 + .pool +_0810384C: + movs r2, 0x4 + ldrsh r0, [r5, r2] + cmp r0, 0 + beq _08103860 + adds r2, r4, 0 + adds r2, 0x3F + ldrb r0, [r2] + movs r1, 0x2 + orrs r0, r1 + strb r0, [r2] +_08103860: + ldr r0, =sub_80A67D8 + str r0, [r4, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81037D8 + + thumb_func_start sub_810387C +sub_810387C: @ 810387C + push {r4,lr} + adds r4, r0, 0 + movs r1, 0 + bl sub_80A69CC + ldr r0, =sub_80A67BC + str r0, [r4, 0x1C] + ldr r1, =sub_81038A0 + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810387C + + thumb_func_start sub_81038A0 +sub_81038A0: @ 81038A0 + push {lr} + movs r1, 0x6 + strh r1, [r0, 0x2E] + ldrh r1, [r0, 0x20] + strh r1, [r0, 0x32] + ldrh r1, [r0, 0x22] + subs r1, 0x20 + strh r1, [r0, 0x36] + ldr r1, =sub_80A6EEC + str r1, [r0, 0x1C] + ldr r1, =DestroyAnimSprite + bl StoreSpriteCallbackInData6 + pop {r0} + bx r0 + .pool + thumb_func_end sub_81038A0 + + thumb_func_start sub_81038C8 +sub_81038C8: @ 81038C8 + push {r4-r7,lr} + mov r7, r8 + push {r7} + sub sp, 0x4 + adds r5, r0, 0 + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _081038EC + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] + b _0810390E + .pool +_081038EC: + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810390E + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] + ldrh r0, [r1, 0x2] + negs r0, r0 + strh r0, [r1, 0x2] + ldrh r0, [r1, 0x6] + negs r0, r0 + strh r0, [r1, 0x6] +_0810390E: + adds r0, r5, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + ldr r6, =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r6, 0x4] + adds r0, r1 + lsls r0, 16 + lsrs r0, 16 + mov r8, r0 + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r2, [r6, 0x6] + adds r0, r2 + lsls r0, 16 + lsrs r0, 16 + adds r7, r0, 0 + ldrh r1, [r5, 0x20] + mov r2, r8 + lsls r0, r2, 16 + asrs r0, 16 + subs r0, r1 + lsls r0, 16 + asrs r0, 16 + ldrh r2, [r5, 0x22] + lsls r1, r7, 16 + asrs r1, 16 + subs r1, r2 + lsls r1, 16 + asrs r1, 16 + bl ArcTan2Neg + lsls r0, 16 + movs r1, 0xF0 + lsls r1, 24 + adds r0, r1 + lsrs r4, r0, 16 + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _08103980 + ldr r2, =0xffffa000 + adds r0, r4, r2 + lsls r0, 16 + lsrs r4, r0, 16 +_08103980: + movs r3, 0x80 + lsls r3, 1 + str r4, [sp] + adds r0, r5, 0 + movs r1, 0 + adds r2, r3, 0 + bl sub_80A73E0 + ldrh r0, [r6, 0x8] + strh r0, [r5, 0x2E] + mov r0, r8 + strh r0, [r5, 0x32] + strh r7, [r5, 0x36] + ldr r0, =sub_80A6EEC + str r0, [r5, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + add sp, 0x4 + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81038C8 + + thumb_func_start sub_81039CC +sub_81039CC: @ 81039CC + push {lr} + adds r3, r0, 0 + ldrh r0, [r3, 0x2E] + subs r1, r0, 0x1 + strh r1, [r3, 0x2E] + lsls r0, 16 + cmp r0, 0 + bgt _081039F6 + ldr r2, =gTasks + movs r0, 0x3C + ldrsh r1, [r3, r0] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + adds r0, r2 + ldrh r1, [r0, 0xA] + subs r1, 0x1 + strh r1, [r0, 0xA] + adds r0, r3, 0 + bl DestroySprite +_081039F6: + pop {r0} + bx r0 + .pool + thumb_func_end sub_81039CC + + thumb_func_start sub_8103A00 +sub_8103A00: @ 8103A00 + push {r4,lr} + adds r2, r0, 0 + movs r0, 0x3C + ldrsh r1, [r2, r0] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r3, 0x2E + ldrsh r1, [r2, r3] + movs r3, 0x12 + ldrsh r0, [r4, r3] + cmp r1, r0 + ble _08103A34 + ldrh r0, [r2, 0x34] + ldrh r1, [r2, 0x38] + adds r0, r1 + strh r0, [r2, 0x38] + ldrh r0, [r2, 0x36] + ldrh r3, [r2, 0x3A] + adds r0, r3 + b _08103A42 + .pool +_08103A34: + ldrh r0, [r2, 0x38] + ldrh r1, [r2, 0x34] + subs r0, r1 + strh r0, [r2, 0x38] + ldrh r0, [r2, 0x3A] + ldrh r1, [r2, 0x36] + subs r0, r1 +_08103A42: + strh r0, [r2, 0x3A] + ldrh r0, [r2, 0x38] + ldrh r1, [r2, 0x30] + adds r3, r0, r1 + strh r3, [r2, 0x30] + ldrh r0, [r2, 0x3A] + ldrh r1, [r2, 0x32] + adds r0, r1 + strh r0, [r2, 0x32] + ldrh r1, [r4, 0x16] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _08103A66 + lsls r0, r3, 16 + lsrs r0, 24 + negs r0, r0 + b _08103A6A +_08103A66: + lsls r0, r3, 16 + lsrs r0, 24 +_08103A6A: + strh r0, [r2, 0x24] + ldrh r1, [r4, 0x18] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _08103A7E + ldrh r0, [r2, 0x32] + lsrs r0, 8 + negs r0, r0 + b _08103A82 +_08103A7E: + ldrh r0, [r2, 0x32] + lsrs r0, 8 +_08103A82: + strh r0, [r2, 0x26] + ldrh r0, [r2, 0x2E] + subs r1, r0, 0x1 + strh r1, [r2, 0x2E] + lsls r0, 16 + cmp r0, 0 + bgt _08103A98 + movs r0, 0x1E + strh r0, [r2, 0x2E] + ldr r0, =sub_81039CC + str r0, [r2, 0x1C] +_08103A98: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8103A00 + + thumb_func_start sub_8103AA4 +sub_8103AA4: @ 8103AA4 + push {r4-r7,lr} + mov r7, r8 + push {r7} + adds r7, r0, 0 + movs r0, 0x3C + ldrsh r1, [r7, r0] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + ldr r1, =gTasks + adds r6, r0, r1 + ldrh r2, [r6, 0x16] + movs r1, 0x2 + negs r1, r1 + adds r0, r1, 0 + ands r0, r2 + ldrh r3, [r7, 0x30] + adds r2, r0, r3 + strh r2, [r7, 0x30] + ldrh r0, [r6, 0x18] + ands r1, r0 + ldrh r0, [r7, 0x32] + adds r1, r0 + strh r1, [r7, 0x32] + ldrh r1, [r6, 0x16] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _08103AEC + lsls r0, r2, 16 + lsrs r0, 24 + negs r0, r0 + b _08103AF0 + .pool +_08103AEC: + lsls r0, r2, 16 + lsrs r0, 24 +_08103AF0: + strh r0, [r7, 0x24] + ldrh r1, [r6, 0x18] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _08103B04 + ldrh r0, [r7, 0x32] + lsrs r0, 8 + negs r0, r0 + b _08103B08 +_08103B04: + ldrh r0, [r7, 0x32] + lsrs r0, 8 +_08103B08: + strh r0, [r7, 0x26] + ldrh r0, [r7, 0x2E] + subs r1, r0, 0x1 + strh r1, [r7, 0x2E] + lsls r0, 16 + cmp r0, 0 + bgt _08103BD4 + movs r4, 0 + movs r0, 0x8 + strh r0, [r7, 0x2E] + movs r0, 0x4 + strh r0, [r6, 0x12] + movs r0, 0x80 + lsls r0, 5 + bl sub_8151624 + lsls r0, 16 + lsrs r5, r0, 16 + ldrh r0, [r7, 0x24] + ldrh r1, [r7, 0x20] + adds r2, r0, r1 + strh r2, [r7, 0x20] + ldrh r0, [r7, 0x26] + ldrh r3, [r7, 0x22] + adds r0, r3 + strh r0, [r7, 0x22] + strh r4, [r7, 0x26] + strh r4, [r7, 0x24] + ldrh r3, [r6, 0x1E] + movs r0, 0x1E + ldrsh r1, [r6, r0] + lsls r0, r2, 16 + asrs r0, 16 + cmp r1, r0 + blt _08103B52 + subs r0, r3, r2 + b _08103B54 +_08103B52: + subs r0, r2, r3 +_08103B54: + lsls r0, 24 + lsrs r4, r0, 16 + ldrh r3, [r6, 0x20] + movs r0, 0x20 + ldrsh r1, [r6, r0] + ldrh r2, [r7, 0x22] + movs r6, 0x22 + ldrsh r0, [r7, r6] + cmp r1, r0 + blt _08103B6C + subs r0, r3, r2 + b _08103B6E +_08103B6C: + subs r0, r2, r3 +_08103B6E: + lsls r0, 24 + lsrs r0, 16 + mov r8, r0 + movs r0, 0 + strh r0, [r7, 0x32] + strh r0, [r7, 0x30] + strh r0, [r7, 0x3A] + strh r0, [r7, 0x38] + lsls r0, r4, 16 + asrs r0, 16 + lsls r5, 16 + asrs r5, 16 + adds r1, r5, 0 + bl sub_8151534 + adds r4, r0, 0 + lsls r4, 16 + asrs r4, 16 + movs r6, 0xE0 + lsls r6, 1 + adds r0, r6, 0 + bl sub_8151624 + adds r1, r0, 0 + lsls r1, 16 + asrs r1, 16 + adds r0, r4, 0 + bl sub_8151534 + strh r0, [r7, 0x34] + mov r1, r8 + lsls r0, r1, 16 + asrs r0, 16 + adds r1, r5, 0 + bl sub_8151534 + adds r4, r0, 0 + lsls r4, 16 + asrs r4, 16 + adds r0, r6, 0 + bl sub_8151624 + adds r1, r0, 0 + lsls r1, 16 + asrs r1, 16 + adds r0, r4, 0 + bl sub_8151534 + strh r0, [r7, 0x36] + ldr r0, =sub_8103A00 + str r0, [r7, 0x1C] +_08103BD4: + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8103AA4 + + thumb_func_start sub_8103BE4 +sub_8103BE4: @ 8103BE4 + push {lr} + lsls r0, 24 + lsrs r2, r0, 24 + ldr r1, =gTasks + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r0, r1 + movs r1, 0xA + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _08103C02 + adds r0, r2, 0 + bl DestroyAnimVisualTask +_08103C02: + pop {r0} + bx r0 + .pool + thumb_func_end sub_8103BE4 + + thumb_func_start sub_8103C0C +sub_8103C0C: @ 8103C0C + push {r4-r7,lr} + lsls r0, 24 + lsrs r7, r0, 24 + ldr r1, =gTasks + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + adds r5, r0, r1 + ldrh r0, [r5, 0x8] + subs r1, r0, 0x1 + strh r1, [r5, 0x8] + lsls r0, 16 + cmp r0, 0 + bgt _08103CE0 + ldr r0, =gUnknown_085933B0 + movs r2, 0x1A + ldrsh r1, [r5, r2] + movs r3, 0x1C + ldrsh r2, [r5, r3] + ldrb r3, [r5, 0xC] + ldrb r4, [r5, 0xA] + subs r3, r4 + lsls r3, 24 + lsrs r3, 24 + bl CreateSprite + lsls r0, 24 + lsrs r0, 24 + mov r12, r0 + lsls r0, 4 + add r0, r12 + lsls r0, 2 + ldr r1, =gSprites + adds r6, r0, r1 + movs r1, 0x10 + ldrsh r0, [r5, r1] + cmp r0, 0x1 + beq _08103C6C + cmp r0, 0x2 + beq _08103C82 + b _08103C90 + .pool +_08103C6C: + ldrb r2, [r6, 0x3] + lsls r1, r2, 26 + lsrs r1, 27 + movs r0, 0x18 + orrs r1, r0 + lsls r1, 1 + subs r0, 0x57 + ands r0, r2 + orrs r0, r1 + strb r0, [r6, 0x3] + b _08103C90 +_08103C82: + ldrb r0, [r6, 0x3] + movs r1, 0x3F + negs r1, r1 + ands r1, r0 + movs r0, 0x10 + orrs r1, r0 + strb r1, [r6, 0x3] +_08103C90: + ldr r3, =gTasks + lsls r2, r7, 2 + adds r2, r7 + lsls r2, 3 + adds r4, r2, r3 + ldrh r0, [r4, 0x12] + ldrh r1, [r4, 0x14] + subs r0, r1 + strh r0, [r6, 0x2E] + strh r7, [r6, 0x3C] + movs r1, 0xA + ldrsh r0, [r4, r1] + adds r0, 0xD + lsls r0, 1 + adds r0, r2 + adds r3, 0x8 + adds r0, r3 + mov r2, r12 + strh r2, [r0] + ldrh r0, [r4, 0xE] + strh r0, [r4, 0x8] + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + movs r0, 0x3F + negs r0, r0 + bl BattleAnimAdjustPanning + adds r1, r0, 0 + lsls r1, 24 + asrs r1, 24 + movs r0, 0x9A + bl PlaySE12WithPanning + movs r3, 0xA + ldrsh r0, [r4, r3] + cmp r0, 0x2 + ble _08103CE0 + ldr r0, =sub_8103BE4 + str r0, [r4] +_08103CE0: + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8103C0C + + thumb_func_start sub_8103CF0 +sub_8103CF0: @ 8103CF0 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x4 + lsls r0, 24 + lsrs r7, r0, 24 + movs r0, 0 + mov r9, r0 + movs r5, 0 + mov r0, sp + mov r1, r9 + strh r1, [r0] + mov r4, sp + adds r4, 0x2 + strh r1, [r4] + bl IsContest + lsls r0, 24 + mov r10, r4 + cmp r0, 0 + beq _08103D5C + ldr r1, =gTasks + lsls r2, r7, 2 + adds r0, r2, r7 + lsls r0, 3 + adds r0, r1 + movs r1, 0x2 + strh r1, [r0, 0x10] + ldr r3, =gBattleAnimArgs + ldrh r0, [r3] + negs r0, r0 + strh r0, [r3] + ldrh r1, [r3, 0x4] + movs r0, 0x1 + ands r0, r1 + mov r8, r2 + cmp r0, 0 + beq _08103D54 + movs r0, 0x2 + negs r0, r0 + ands r0, r1 + strh r0, [r3, 0x4] + b _08103DB6 + .pool +_08103D54: + movs r0, 0x1 + orrs r0, r1 + strh r0, [r3, 0x4] + b _08103DB6 +_08103D5C: + ldr r1, =gBattlerPositions + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + adds r0, r1 + ldrb r1, [r0] + movs r3, 0x1 + adds r0, r3, 0 + ands r0, r1 + lsls r2, r7, 2 + mov r8, r2 + cmp r0, 0 + bne _08103DB6 + ldr r1, =gTasks + adds r0, r2, r7 + lsls r0, 3 + adds r0, r1 + strh r3, [r0, 0x10] + ldr r2, =gBattleAnimArgs + ldrh r0, [r2] + negs r0, r0 + strh r0, [r2] + ldrh r0, [r2, 0x2] + negs r0, r0 + strh r0, [r2, 0x2] + ldrh r1, [r2, 0x4] + adds r0, r3, 0 + ands r0, r1 + cmp r0, 0 + beq _08103DB0 + movs r0, 0x2 + negs r0, r0 + ands r0, r1 + b _08103DB4 + .pool +_08103DB0: + movs r0, 0x1 + orrs r0, r1 +_08103DB4: + strh r0, [r2, 0x4] +_08103DB6: + ldr r5, =gBattleAnimAttacker + ldrb r0, [r5] + movs r1, 0 + bl GetBattlerSpriteCoord + ldr r1, =gTasks + mov r3, r8 + adds r4, r3, r7 + lsls r4, 3 + adds r4, r1 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x1A] + adds r6, r0, 0 + ldrb r0, [r5] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x1C] + mov r9, r0 + ldr r0, =gBattleTypeFlags + ldr r0, [r0] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _08103E20 + ldr r4, =gBattleAnimTarget + ldrb r1, [r4] + movs r0, 0x2 + eors r0, r1 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _08103E20 + ldrb r0, [r4] + movs r1, 0 + mov r2, sp + mov r3, r10 + bl SetAverageBattlerPositions + b _08103E42 + .pool +_08103E20: + mov r5, sp + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5] + ldrb r0, [r4] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + mov r1, r10 + strh r0, [r1] +_08103E42: + mov r4, sp + ldr r0, =gTasks + mov r2, r8 + adds r1, r2, r7 + lsls r1, 3 + adds r1, r0 + mov r2, sp + ldr r3, =gBattleAnimArgs + ldrh r0, [r3] + ldrh r2, [r2] + adds r0, r2 + strh r0, [r1, 0x1E] + strh r0, [r4] + ldrh r0, [r3, 0x2] + mov r3, r10 + ldrh r3, [r3] + adds r0, r3 + strh r0, [r1, 0x20] + mov r1, r10 + strh r0, [r1] + mov r0, sp + ldrh r2, [r0] + movs r3, 0 + ldrsh r0, [r0, r3] + adds r1, r6, 0 + cmp r0, r1 + blt _08103E88 + subs r0, r2, r1 + b _08103E8A + .pool +_08103E88: + subs r0, r1, r2 +_08103E8A: + lsls r0, 16 + lsrs r0, 16 + lsls r4, r0, 16 + asrs r4, 16 + ldr r5, =gBattleAnimArgs + ldrh r1, [r5, 0x4] + movs r0, 0x2 + negs r0, r0 + ands r0, r1 + lsls r0, 16 + asrs r0, 16 + bl sub_8151624 + adds r1, r0, 0 + lsls r1, 16 + asrs r1, 16 + adds r0, r4, 0 + bl sub_8151534 + ldr r2, =gTasks + mov r3, r8 + adds r1, r3, r7 + lsls r1, 3 + adds r6, r1, r2 + strh r0, [r6, 0x12] + movs r1, 0x12 + ldrsh r0, [r6, r1] + movs r1, 0x80 + bl sub_8151534 + strh r0, [r6, 0x14] + ldrh r0, [r5, 0x4] + strh r0, [r6, 0x16] + mov r2, r10 + ldrh r1, [r2] + movs r3, 0 + ldrsh r0, [r2, r3] + mov r4, r9 + cmp r0, r4 + blt _08103F08 + subs r4, r1, r4 + lsls r4, 16 + asrs r4, 16 + movs r1, 0x12 + ldrsh r0, [r6, r1] + bl sub_8151624 + adds r1, r0, 0 + lsls r1, 16 + asrs r1, 16 + adds r0, r4, 0 + bl sub_8151534 + movs r1, 0x2 + negs r1, r1 + ands r1, r0 + strh r1, [r6, 0x18] + b _08103F28 + .pool +_08103F08: + subs r4, r1 + lsls r4, 16 + asrs r4, 16 + movs r2, 0x12 + ldrsh r0, [r6, r2] + bl sub_8151624 + adds r1, r0, 0 + lsls r1, 16 + asrs r1, 16 + adds r0, r4, 0 + bl sub_8151534 + movs r1, 0x1 + orrs r0, r1 + strh r0, [r6, 0x18] +_08103F28: + ldr r1, =gTasks + mov r3, r8 + adds r0, r3, r7 + lsls r0, 3 + adds r5, r0, r1 + ldr r4, =gBattleAnimArgs + ldrh r0, [r4, 0x6] + strh r0, [r5, 0xE] + ldrh r1, [r4, 0x8] + movs r0, 0x80 + ands r0, r1 + cmp r0, 0 + beq _08103F78 + movs r0, 0x80 + eors r0, r1 + strh r0, [r4, 0x8] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3F + ble _08103FA0 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl sub_80A82E4 + lsls r0, 24 + lsrs r0, 24 + ldr r2, =0x0000ffc0 + adds r1, r2, 0 + ldrh r4, [r4, 0x8] + adds r1, r4 + adds r0, r1 + b _08103FB0 + .pool +_08103F78: + lsls r0, r1, 16 + asrs r0, 16 + cmp r0, 0x3F + ble _08103FA0 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl sub_80A82E4 + lsls r0, 24 + lsrs r0, 24 + ldr r3, =0x0000ffc0 + adds r1, r3, 0 + ldrh r4, [r4, 0x8] + adds r1, r4 + adds r0, r1 + b _08103FB0 + .pool +_08103FA0: + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl sub_80A82E4 + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x8] + subs r0, r1 +_08103FB0: + strh r0, [r5, 0xC] + ldr r0, =gTasks + mov r2, r8 + adds r1, r2, r7 + lsls r1, 3 + adds r1, r0 + movs r3, 0xC + ldrsh r0, [r1, r3] + cmp r0, 0x2 + bgt _08103FC8 + movs r0, 0x3 + strh r0, [r1, 0xC] +_08103FC8: + ldr r0, =sub_8103C0C + str r0, [r1] + add sp, 0x4 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8103CF0 + + thumb_func_start sub_8103FE8 +sub_8103FE8: @ 8103FE8 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0 + bl sub_80A69CC + ldr r0, =gUnknown_085934A0 + ldrh r0, [r0, 0x2] + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 20 + movs r1, 0x80 + lsls r1, 1 + adds r0, r1 + strh r0, [r4, 0x2E] + ldr r0, =sub_8104018 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8103FE8 + + thumb_func_start sub_8104018 +sub_8104018: @ 8104018 + push {r4-r7,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + bne _0810407C + movs r0, 0 + strh r0, [r4, 0x30] + ldrh r5, [r4, 0x2E] + ldr r1, =gPlttBufferFaded + adds r0, r5, 0 + adds r0, 0x8 + lsls r0, 1 + adds r0, r1 + ldrh r7, [r0] + adds r6, r1, 0 + adds r1, r5, 0 + adds r1, 0x9 + lsls r0, r5, 1 + adds r0, r6 + adds r2, r0, 0 + adds r2, 0x10 + movs r3, 0x7 + lsls r1, 1 + adds r1, r6 +_08104050: + ldrh r0, [r1] + strh r0, [r2] + adds r1, 0x2 + adds r2, 0x2 + subs r3, 0x1 + cmp r3, 0 + bge _08104050 + adds r0, r5, 0 + adds r0, 0xF + lsls r0, 1 + adds r0, r6 + strh r7, [r0] + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x18 + bne _0810407C + adds r0, r4, 0 + bl DestroyAnimSprite +_0810407C: + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8104018 + + thumb_func_start sub_8104088 +sub_8104088: @ 8104088 + push {r4-r7,lr} + sub sp, 0x4 + adds r5, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r6, r0, 24 + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + ldr r4, =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r4, 0x6] + adds r0, r1 + lsls r0, 16 + lsrs r7, r0, 16 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _081040CC + ldrh r0, [r4, 0x4] + negs r0, r0 + strh r0, [r4, 0x4] +_081040CC: + lsls r0, r6, 16 + asrs r0, 16 + ldrh r1, [r4, 0x4] + adds r0, r1 + lsls r0, 16 + ldrh r1, [r5, 0x20] + lsrs r6, r0, 16 + asrs r0, 16 + subs r0, r1 + lsls r0, 16 + asrs r0, 16 + ldrh r2, [r5, 0x22] + lsls r1, r7, 16 + asrs r1, 16 + subs r1, r2 + lsls r1, 16 + asrs r1, 16 + bl ArcTan2Neg + lsls r0, 16 + movs r1, 0xC0 + lsls r1, 24 + adds r0, r1 + lsrs r0, 16 + movs r3, 0x80 + lsls r3, 1 + str r0, [sp] + adds r0, r5, 0 + movs r1, 0 + adds r2, r3, 0 + bl sub_80A73E0 + ldrh r0, [r4, 0x8] + strh r0, [r5, 0x2E] + strh r6, [r5, 0x32] + strh r7, [r5, 0x36] + ldr r0, =sub_80A7000 + str r0, [r5, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + add sp, 0x4 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8104088 + + thumb_func_start sub_810413C +sub_810413C: @ 810413C + ldr r1, =0x0000fff0 + strh r1, [r0, 0x32] + ldrh r1, [r0, 0x22] + adds r1, 0x8 + strh r1, [r0, 0x22] + ldr r1, =sub_8104154 + str r1, [r0, 0x1C] + bx lr + .pool + thumb_func_end sub_810413C + + thumb_func_start sub_8104154 +sub_8104154: @ 8104154 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0x80 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 24 + strh r0, [r4, 0x24] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _08104178 + ldrh r0, [r4, 0x24] + negs r0, r0 + strh r0, [r4, 0x24] +_08104178: + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r2, 0x32 + ldrsh r1, [r4, r2] + bl Sin + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x30] + adds r0, 0x5 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x7E + ble _081041B8 + movs r0, 0 + strh r0, [r4, 0x30] + movs r1, 0x32 + ldrsh r0, [r4, r1] + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x34] + adds r0, 0x1 + strh r0, [r4, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + bne _081041B8 + adds r0, r4, 0 + bl DestroyAnimSprite +_081041B8: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8104154 + + thumb_func_start sub_81041C4 +sub_81041C4: @ 81041C4 + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + movs r0, 0x14 + strh r0, [r4, 0x2E] + ldr r5, =gBattleAnimTarget + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x32] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x36] + ldr r0, =sub_80A6EEC + str r0, [r4, 0x1C] + adds r2, r4, 0 + adds r2, 0x2C + ldrb r0, [r2] + movs r1, 0x80 + orrs r0, r1 + strb r0, [r2] + ldr r1, =sub_810421C + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81041C4 + + thumb_func_start sub_810421C +sub_810421C: @ 810421C + push {r4,lr} + adds r4, r0, 0 + movs r0, 0x3F + bl BattleAnimAdjustPanning + adds r1, r0, 0 + lsls r1, 24 + asrs r1, 24 + movs r0, 0xA6 + bl PlaySE12WithPanning + ldrh r0, [r4, 0x24] + ldrh r1, [r4, 0x20] + adds r0, r1 + movs r1, 0 + strh r0, [r4, 0x20] + ldrh r0, [r4, 0x26] + ldrh r2, [r4, 0x22] + adds r0, r2 + strh r0, [r4, 0x22] + strh r1, [r4, 0x26] + strh r1, [r4, 0x24] + movs r2, 0 + movs r1, 0x7 + adds r0, r4, 0 + adds r0, 0x3C +_08104250: + strh r2, [r0] + subs r0, 0x2 + subs r1, 0x1 + cmp r1, 0 + bge _08104250 + bl Random2 + lsls r0, 16 + lsrs r0, 16 + movs r1, 0x7 + ands r0, r1 + ldr r2, =0x0000fff4 + adds r1, r2, 0 + subs r1, r0 + strh r1, [r4, 0x3A] + bl Random2 + lsls r0, 16 + lsrs r0, 16 + movs r1, 0xA0 + bl __umodsi3 + adds r0, 0xA0 + strh r0, [r4, 0x3C] + ldr r0, =sub_81042A0 + str r0, [r4, 0x1C] + adds r2, r4, 0 + adds r2, 0x2C + ldrb r1, [r2] + movs r0, 0x7F + ands r0, r1 + strb r0, [r2] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810421C + + thumb_func_start sub_81042A0 +sub_81042A0: @ 81042A0 + push {r4,lr} + adds r4, r0, 0 + ldrh r1, [r4, 0x3C] + ldrh r2, [r4, 0x2E] + adds r0, r1, r2 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r2, r0, 24 + strh r2, [r4, 0x24] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _081042BE + negs r0, r2 + strh r0, [r4, 0x24] +_081042BE: + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r2, 0x3A + ldrsh r1, [r4, r2] + bl Sin + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x30] + adds r0, 0x8 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x7E + ble _081042FE + movs r0, 0 + strh r0, [r4, 0x30] + movs r1, 0x32 + ldrsh r0, [r4, r1] + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x34] + adds r0, 0x1 + strh r0, [r4, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + bne _081042FE + adds r0, r4, 0 + bl DestroyAnimSprite +_081042FE: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_81042A0 + + thumb_func_start sub_8104304 +sub_8104304: @ 8104304 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0 + bl sub_80A69CC + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _08104322 + ldrh r0, [r4, 0x22] + adds r0, 0x10 + strh r0, [r4, 0x22] +_08104322: + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x8] + strh r0, [r4, 0x2E] + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x30] + ldrh r0, [r1, 0xA] + strh r0, [r4, 0x32] + ldrh r0, [r1, 0xC] + strh r0, [r4, 0x34] + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x36] + ldr r0, =sub_80A62EC + str r0, [r4, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8104304 + + thumb_func_start sub_8104364 +sub_8104364: @ 8104364 + push {r4-r7,lr} + mov r7, r8 + push {r7} + adds r5, r0, 0 + movs r7, 0x20 + ldr r4, =0x0000ffe0 + movs r0, 0x10 + mov r8, r0 + ldr r6, =0x0000fff0 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + beq _08104390 + adds r7, r4, 0 + movs r4, 0x20 + mov r8, r6 + movs r6, 0x10 + adds r0, r5, 0 + movs r1, 0x1 + bl StartSpriteAnim +_08104390: + lsls r0, r7, 16 + asrs r0, 16 + ldrh r1, [r5, 0x20] + adds r0, r1 + strh r0, [r5, 0x20] + lsls r0, r4, 16 + asrs r0, 16 + ldrh r1, [r5, 0x22] + adds r0, r1 + strh r0, [r5, 0x22] + movs r0, 0x6 + strh r0, [r5, 0x2E] + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + add r0, r8 + strh r0, [r5, 0x32] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r0, r6 + strh r0, [r5, 0x36] + ldr r0, =sub_80A6EEC + str r0, [r5, 0x1C] + ldr r1, =sub_81043F8 + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8104364 + + thumb_func_start sub_81043F8 +sub_81043F8: @ 81043F8 + push {lr} + adds r2, r0, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _0810440E + adds r0, r2, 0 + bl DestroyAnimSprite +_0810440E: + pop {r0} + bx r0 + thumb_func_end sub_81043F8 + + thumb_func_start sub_8104414 +sub_8104414: @ 8104414 + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + adds r5, r0, 0 + movs r0, 0x20 + mov r8, r0 + ldr r4, =0x0000ffe0 + movs r2, 0x10 + mov r9, r2 + ldr r6, =0x0000fff0 + ldr r7, =gBattleAnimArgs + ldrh r1, [r7] + movs r2, 0 + ldrsh r0, [r7, r2] + cmp r0, 0 + beq _08104448 + mov r8, r4 + movs r4, 0x20 + mov r9, r6 + movs r6, 0x10 + lsls r1, 24 + lsrs r1, 24 + adds r0, r5, 0 + bl StartSpriteAnim +_08104448: + mov r0, r8 + lsls r1, r0, 16 + asrs r1, 16 + ldrh r2, [r5, 0x20] + adds r1, r2 + strh r1, [r5, 0x20] + lsls r0, r4, 16 + asrs r0, 16 + ldrh r2, [r5, 0x22] + adds r0, r2 + strh r0, [r5, 0x22] + movs r0, 0x6 + strh r0, [r5, 0x2E] + strh r1, [r5, 0x30] + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + add r0, r9 + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x22] + strh r0, [r5, 0x34] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r0, r6 + strh r0, [r5, 0x36] + adds r0, r5, 0 + bl InitAnimLinearTranslation + ldrh r0, [r7] + strh r0, [r5, 0x38] + ldrh r0, [r5, 0x2E] + strh r0, [r5, 0x3A] + ldr r0, =sub_81044BC + str r0, [r5, 0x1C] + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8104414 + + thumb_func_start sub_81044BC +sub_81044BC: @ 81044BC + push {r4,lr} + adds r4, r0, 0 + bl TranslateAnimLinear + lsls r0, 24 + cmp r0, 0 + beq _08104520 + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _08104520 + adds r0, r4, 0 + movs r1, 0 + bl SeekSpriteAnim + adds r2, r4, 0 + adds r2, 0x2C + ldrb r0, [r2] + movs r1, 0x40 + orrs r0, r1 + strb r0, [r2] + ldrh r0, [r4, 0x24] + ldrh r1, [r4, 0x20] + adds r0, r1 + movs r2, 0 + strh r0, [r4, 0x20] + ldrh r0, [r4, 0x26] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + movs r0, 0x2 + strh r0, [r4, 0x24] + ldr r0, =0x0000fffe + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x3A] + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x30] + movs r1, 0x1 + eors r0, r1 + strh r0, [r4, 0x30] + ldrh r0, [r4, 0x32] + eors r0, r1 + strh r0, [r4, 0x32] + strh r2, [r4, 0x36] + strh r2, [r4, 0x34] + ldr r0, =sub_8104530 + str r0, [r4, 0x1C] +_08104520: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81044BC + + thumb_func_start sub_8104530 +sub_8104530: @ 8104530 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x34 + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _08104548 + ldrh r0, [r4, 0x24] + negs r0, r0 + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x26] + negs r0, r0 + strh r0, [r4, 0x26] +_08104548: + ldrh r0, [r4, 0x34] + movs r1, 0x1 + eors r0, r1 + movs r1, 0 + strh r0, [r4, 0x34] + ldrh r0, [r4, 0x36] + adds r0, 0x1 + strh r0, [r4, 0x36] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x33 + bne _0810458A + strh r1, [r4, 0x26] + strh r1, [r4, 0x24] + strh r1, [r4, 0x36] + strh r1, [r4, 0x34] + adds r2, r4, 0 + adds r2, 0x2C + ldrb r1, [r2] + movs r0, 0x41 + negs r0, r0 + ands r0, r1 + strb r0, [r2] + ldrh r0, [r4, 0x38] + movs r1, 0x1 + eors r1, r0 + lsls r1, 24 + lsrs r1, 24 + adds r0, r4, 0 + bl StartSpriteAnim + ldr r0, =sub_8104594 + str r0, [r4, 0x1C] +_0810458A: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8104530 + + thumb_func_start sub_8104594 +sub_8104594: @ 8104594 + push {r4,lr} + adds r4, r0, 0 + bl TranslateAnimLinear + lsls r0, 24 + cmp r0, 0 + beq _081045A8 + adds r0, r4, 0 + bl DestroyAnimSprite +_081045A8: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8104594 + + thumb_func_start sub_81045B0 +sub_81045B0: @ 81045B0 + push {r4,r5,lr} + adds r5, r0, 0 + lsls r5, 24 + lsrs r5, 24 + movs r0, 0x1 + bl GetAnimBattlerSpriteId + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + adds r0, r4, 0 + movs r1, 0x1 + bl sub_80A7270 + adds r0, r4, 0 + movs r1, 0xD0 + movs r2, 0xD0 + movs r3, 0 + bl obj_id_set_rotscale + ldr r1, =gSprites + lsls r0, r4, 4 + adds r0, r4 + lsls r0, 2 + adds r0, r1 + ldrb r0, [r0, 0x5] + lsrs r0, 4 + adds r0, 0x10 + movs r1, 0 + bl sub_80A750C + ldr r1, =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r0, r1 + movs r1, 0x50 + strh r1, [r0, 0x8] + ldr r1, =sub_8104614 + str r1, [r0] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81045B0 + + thumb_func_start sub_8104614 +sub_8104614: @ 8104614 + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r0, r1 + ldrh r1, [r0, 0x8] + subs r1, 0x1 + strh r1, [r0, 0x8] + lsls r1, 16 + asrs r1, 16 + movs r0, 0x1 + negs r0, r0 + cmp r1, r0 + bne _08104664 + movs r0, 0x1 + bl GetAnimBattlerSpriteId + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + adds r0, r4, 0 + bl sub_80A7344 + ldr r1, =gSprites + lsls r0, r4, 4 + adds r0, r4 + lsls r0, 2 + adds r0, r1 + ldrb r0, [r0, 0x5] + lsrs r0, 4 + adds r0, 0x10 + movs r1, 0x1 + bl sub_80A750C + adds r0, r5, 0 + bl DestroyAnimVisualTask +_08104664: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8104614 + + thumb_func_start sub_8104674 +sub_8104674: @ 8104674 + push {r4,r5,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, =gTasks + adds r4, r0 + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + movs r5, 0 + strh r0, [r4, 0x8] + movs r1, 0 + bl sub_80A7270 + strh r5, [r4, 0xA] + strh r5, [r4, 0xC] + strh r5, [r4, 0xE] + movs r0, 0x80 + lsls r0, 1 + strh r0, [r4, 0x10] + strh r5, [r4, 0x12] + strh r5, [r4, 0x14] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl sub_80A82E4 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x16] + ldr r0, =sub_81046CC + str r0, [r4] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8104674 + + thumb_func_start sub_81046CC +sub_81046CC: @ 81046CC + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r1, 0xA + ldrsh r0, [r4, r1] + cmp r0, 0x5 + bls _081046E6 + b _081047F6 +_081046E6: + lsls r0, 2 + ldr r1, =_081046F8 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_081046F8: + .4byte _08104710 + .4byte _08104758 + .4byte _0810478E + .4byte _08104794 + .4byte _081047A4 + .4byte _081047D8 +_08104710: + movs r2, 0xC + ldrsh r0, [r4, r2] + cmp r0, 0 + beq _08104720 + cmp r0, 0x3 + beq _08104720 + cmp r0, 0x6 + bne _08104728 +_08104720: + adds r0, r4, 0 + adds r1, r5, 0 + bl sub_8104800 +_08104728: + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + ldrh r0, [r4, 0x10] + adds r0, 0x28 + strh r0, [r4, 0x10] + ldrb r0, [r4, 0x8] + movs r1, 0x10 + ldrsh r2, [r4, r1] + adds r1, r2, 0 + movs r3, 0 + bl obj_id_set_rotscale + ldrb r0, [r4, 0x8] + bl sub_80A7E6C + movs r2, 0xC + ldrsh r0, [r4, r2] + cmp r0, 0x20 + bne _081047F6 + ldrh r0, [r4, 0x12] + adds r0, 0x1 + strh r0, [r4, 0x12] + b _081047D0 +_08104758: + movs r1, 0x14 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _081047F6 + movs r2, 0x12 + ldrsh r1, [r4, r2] + cmp r1, 0x3 + bne _0810476E + strh r0, [r4, 0xC] + strh r1, [r4, 0xA] + b _081047F6 +_0810476E: + strh r0, [r4, 0xC] + strh r0, [r4, 0xE] + movs r2, 0x80 + lsls r2, 1 + strh r2, [r4, 0x10] + ldrb r0, [r4, 0x8] + adds r1, r2, 0 + movs r3, 0 + bl obj_id_set_rotscale + ldrb r0, [r4, 0x8] + bl sub_80A7E6C + movs r0, 0x2 + strh r0, [r4, 0xA] + b _081047F6 +_0810478E: + movs r0, 0 + strh r0, [r4, 0xA] + b _081047F6 +_08104794: + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x20 + ble _081047F6 + b _081047CC +_081047A4: + ldrh r0, [r4, 0xC] + adds r0, 0x2 + strh r0, [r4, 0xC] + ldrh r0, [r4, 0x10] + subs r0, 0x50 + strh r0, [r4, 0x10] + ldrb r0, [r4, 0x8] + movs r1, 0x10 + ldrsh r2, [r4, r1] + adds r1, r2, 0 + movs r3, 0 + bl obj_id_set_rotscale + ldrb r0, [r4, 0x8] + bl sub_80A7E6C + movs r2, 0xC + ldrsh r0, [r4, r2] + cmp r0, 0x20 + bne _081047F6 +_081047CC: + movs r0, 0 + strh r0, [r4, 0xC] +_081047D0: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + b _081047F6 +_081047D8: + ldrb r0, [r4, 0x8] + bl sub_80A7344 + ldr r2, =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + movs r1, 0 + strh r1, [r0, 0x26] + adds r0, r5, 0 + bl DestroyAnimVisualTask +_081047F6: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81046CC + + thumb_func_start sub_8104800 +sub_8104800: @ 8104800 + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + adds r7, r0, 0 + lsls r1, 24 + lsrs r1, 24 + mov r9, r1 + movs r0, 0 + bl duplicate_obj_of_side_rel2move_in_transparent_mode + lsls r0, 16 + lsrs r0, 16 + mov r8, r0 + lsls r0, 16 + asrs r4, r0, 16 + cmp r4, 0 + blt _081048DA + bl AllocOamMatrix + lsls r0, 24 + lsrs r6, r0, 24 + cmp r6, 0xFF + bne _08104844 + lsls r0, r4, 4 + adds r0, r4 + lsls r0, 2 + ldr r1, =gSprites + adds r0, r1 + bl obj_delete_but_dont_free_vram + b _081048DA + .pool +_08104844: + ldr r5, =gSprites + lsls r3, r4, 4 + adds r3, r4 + lsls r3, 2 + adds r4, r3, r5 + ldrb r1, [r4, 0x1] + movs r0, 0xD + negs r0, r0 + ands r0, r1 + movs r1, 0x4 + orrs r0, r1 + movs r1, 0x3 + orrs r0, r1 + strb r0, [r4, 0x1] + adds r2, r4, 0 + adds r2, 0x2C + ldrb r0, [r2] + movs r1, 0x80 + orrs r0, r1 + strb r0, [r2] + movs r0, 0x1F + ands r6, r0 + lsls r2, r6, 1 + ldrb r1, [r4, 0x3] + movs r0, 0x3F + negs r0, r0 + ands r0, r1 + orrs r0, r2 + strb r0, [r4, 0x3] + ldrb r0, [r7, 0x16] + ldrb r1, [r7, 0xE] + subs r0, r1 + adds r1, r4, 0 + adds r1, 0x43 + strb r0, [r1] + ldrh r0, [r7, 0xE] + adds r0, 0x1 + strh r0, [r7, 0xE] + ldrh r0, [r7, 0x14] + adds r0, 0x1 + strh r0, [r7, 0x14] + movs r0, 0x10 + strh r0, [r4, 0x2E] + mov r0, r9 + strh r0, [r4, 0x30] + movs r0, 0x6 + strh r0, [r4, 0x32] + adds r5, 0x1C + adds r3, r5 + ldr r0, =sub_81048F0 + str r0, [r3] + mov r1, r8 + lsls r0, r1, 24 + lsrs r0, 24 + movs r1, 0x10 + ldrsh r2, [r7, r1] + adds r1, r2, 0 + movs r3, 0 + bl obj_id_set_rotscale + ldrb r0, [r4, 0x1] + movs r3, 0x4 + negs r3, r3 + ands r3, r0 + movs r0, 0x1 + orrs r3, r0 + strb r3, [r4, 0x1] + lsrs r1, r3, 6 + ldrb r2, [r4, 0x3] + lsrs r2, 6 + lsls r3, 30 + lsrs r3, 30 + adds r0, r4, 0 + bl CalcCenterToCornerVec +_081048DA: + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8104800 + + thumb_func_start sub_81048F0 +sub_81048F0: @ 81048F0 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + subs r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + cmp r0, 0 + bne _0810492E + ldr r3, =gTasks + movs r0, 0x32 + ldrsh r1, [r4, r0] + lsls r1, 1 + movs r0, 0x30 + ldrsh r2, [r4, r0] + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r1, r0 + adds r3, 0x8 + adds r1, r3 + ldrh r0, [r1] + subs r0, 0x1 + strh r0, [r1] + ldrb r0, [r4, 0x3] + lsls r0, 26 + lsrs r0, 27 + bl FreeOamMatrix + adds r0, r4, 0 + bl obj_delete_but_dont_free_vram +_0810492E: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81048F0 + + thumb_func_start sub_8104938 +sub_8104938: @ 8104938 + push {r4,r5,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + ldr r5, =gBattleAnimArgs + movs r1, 0x2 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _08104964 + adds r0, r2, 0 + bl DestroyAnimVisualTask + b _0810498A + .pool +_08104964: + ldrb r0, [r5] + bl GetAnimBattlerSpriteId + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + movs r2, 0 + strh r1, [r4, 0x8] + strh r2, [r4, 0xA] + ldrh r0, [r5, 0x2] + strh r0, [r4, 0xC] + strh r2, [r4, 0xE] + strh r2, [r4, 0x10] + ldr r2, =gUnknown_085935E8 + adds r0, r4, 0 + bl sub_80A7CFC + ldr r0, =sub_8104998 + str r0, [r4] +_0810498A: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8104938 + + thumb_func_start sub_8104998 +sub_8104998: @ 8104998 + push {r4-r6,lr} + lsls r0, 24 + lsrs r6, r0, 24 + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r0, 0xA + ldrsh r5, [r4, r0] + cmp r5, 0x1 + beq _08104A00 + cmp r5, 0x1 + bgt _081049C0 + cmp r5, 0 + beq _081049CA + b _08104AA8 + .pool +_081049C0: + cmp r5, 0x2 + beq _08104A34 + cmp r5, 0x3 + beq _08104A64 + b _08104AA8 +_081049CA: + adds r0, r4, 0 + bl sub_80A7D34 + ldrh r2, [r4, 0x10] + adds r2, 0x3 + strh r2, [r4, 0x10] + ldr r3, =gSprites + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + ldrh r1, [r0, 0x26] + adds r1, r2 + strh r1, [r0, 0x26] + ldrh r0, [r4, 0xE] + adds r0, 0x1 + strh r0, [r4, 0xE] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x7 + ble _08104AA8 + strh r5, [r4, 0xE] + b _08104A5C + .pool +_08104A00: + adds r0, r4, 0 + bl sub_80A7D34 + ldr r2, =gSprites + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r4, 0x10] + ldrh r2, [r0, 0x26] + adds r1, r2 + strh r1, [r0, 0x26] + ldrh r0, [r4, 0xE] + adds r0, 0x1 + strh r0, [r4, 0xE] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x7 + ble _08104AA8 + movs r0, 0 + strh r0, [r4, 0xE] + b _08104A5C + .pool +_08104A34: + movs r1, 0x10 + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _08104A5C + ldr r2, =gSprites + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x26] + subs r1, 0x2 + strh r1, [r0, 0x26] + ldrh r0, [r4, 0x10] + subs r0, 0x2 + strh r0, [r4, 0x10] + b _08104AA8 + .pool +_08104A5C: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + b _08104AA8 +_08104A64: + adds r0, r4, 0 + bl sub_80A7D34 + lsls r0, 24 + lsrs r5, r0, 24 + cmp r5, 0 + bne _08104AA8 + ldrh r0, [r4, 0xC] + subs r0, 0x1 + strh r0, [r4, 0xC] + lsls r0, 16 + cmp r0, 0 + bne _08104A9C + ldr r2, =gSprites + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + strh r5, [r0, 0x26] + adds r0, r6, 0 + bl DestroyAnimVisualTask + b _08104AA8 + .pool +_08104A9C: + ldrb r1, [r4, 0x8] + ldr r2, =gUnknown_085935E8 + adds r0, r4, 0 + bl sub_80A7CFC + strh r5, [r4, 0xA] +_08104AA8: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8104998 + + thumb_func_start sub_8104AB4 +sub_8104AB4: @ 8104AB4 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, =gTasks + adds r4, r0 + movs r0, 0 + bl GetAnimBattlerSpriteId + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + ldr r2, =gUnknown_08593608 + adds r0, r4, 0 + bl sub_80A7CFC + ldr r0, =sub_8104AF0 + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8104AB4 + + thumb_func_start sub_8104AF0 +sub_8104AF0: @ 8104AF0 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, =gTasks + adds r0, r1 + bl sub_80A7D34 + lsls r0, 24 + cmp r0, 0 + bne _08104B10 + adds r0, r4, 0 + bl DestroyAnimVisualTask +_08104B10: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8104AF0 + + thumb_func_start sub_8104B1C +sub_8104B1C: @ 8104B1C + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, =gBattleAnimAttacker + ldrb r0, [r5] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _08104B50 + adds r0, r4, 0 + movs r1, 0 + bl StartSpriteAnim + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x20 + strh r0, [r4, 0x20] + movs r0, 0x40 + b _08104B6A + .pool +_08104B50: + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAnim + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + subs r0, 0x20 + strh r0, [r4, 0x20] + ldr r0, =0x0000ffc0 +_08104B6A: + strh r0, [r4, 0x30] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + movs r1, 0 + strh r0, [r4, 0x22] + movs r0, 0x34 + strh r0, [r4, 0x2E] + strh r1, [r4, 0x32] + strh r1, [r4, 0x34] + strh r1, [r4, 0x36] + ldr r1, =DestroyAnimSprite + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A656C + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8104B1C + + thumb_func_start sub_8104BAC +sub_8104BAC: @ 8104BAC + push {r4-r6,lr} + adds r6, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _08104BC8 + ldr r0, =gBattleAnimAttacker + b _08104BCA + .pool +_08104BC8: + ldr r0, =gBattleAnimTarget +_08104BCA: + ldrb r5, [r0] + adds r0, r5, 0 + bl GetBattlerSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _08104BE4 + ldr r1, =gBattleAnimArgs + movs r2, 0x2 + ldrsh r0, [r1, r2] + negs r0, r0 + strh r0, [r1, 0x2] +_08104BE4: + adds r0, r5, 0 + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + ldr r4, =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r4, 0x2] + adds r0, r1 + strh r0, [r6, 0x20] + adds r0, r5, 0 + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r4, [r4, 0x4] + adds r0, r4 + strh r0, [r6, 0x22] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x7 + bgt _08104C16 + movs r0, 0x8 + strh r0, [r6, 0x22] +_08104C16: + ldr r1, =move_anim_8074EE0 + adds r0, r6, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A67BC + str r0, [r6, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8104BAC + + thumb_func_start sub_8104C38 +sub_8104C38: @ 8104C38 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, =gTasks + adds r4, r0 + movs r0, 0 + bl GetAnimBattlerSpriteId + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + movs r0, 0 + strh r1, [r4, 0x8] + strh r0, [r4, 0xA] + ldr r2, =gUnknown_085936A4 + adds r0, r4, 0 + bl sub_80A7CFC + ldr r0, =sub_8104C78 + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8104C38 + + thumb_func_start sub_8104C78 +sub_8104C78: @ 8104C78 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, =gTasks + adds r0, r1 + bl sub_80A7D34 + lsls r0, 24 + cmp r0, 0 + bne _08104C98 + adds r0, r4, 0 + bl DestroyAnimVisualTask +_08104C98: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8104C78 + + thumb_func_start sub_8104CA4 +sub_8104CA4: @ 8104CA4 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, =gTasks + adds r4, r1, r0 + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + movs r2, 0 + strh r0, [r4, 0x8] + strh r2, [r4, 0xA] + movs r0, 0x4 + strh r0, [r4, 0xC] + movs r0, 0x7 + strh r0, [r4, 0xE] + movs r0, 0x3 + strh r0, [r4, 0x10] + ldr r3, =gSprites + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + ldrh r0, [r0, 0x20] + strh r0, [r4, 0x12] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + ldrh r0, [r0, 0x22] + strh r0, [r4, 0x14] + strh r2, [r4, 0x16] + strh r2, [r4, 0x18] + movs r0, 0x2 + strh r0, [r4, 0x1A] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _08104D0E + movs r1, 0xC + ldrsh r0, [r4, r1] + negs r0, r0 + strh r0, [r4, 0xC] +_08104D0E: + ldr r0, =sub_8104D28 + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8104CA4 + + thumb_func_start sub_8104D28 +sub_8104D28: @ 8104D28 + push {r4,r5,lr} + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, =gTasks + adds r3, r0, r1 + ldrh r0, [r3, 0x16] + adds r0, 0x1 + strh r0, [r3, 0x16] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + ble _08104D8E + movs r0, 0 + strh r0, [r3, 0x16] + ldrh r0, [r3, 0x18] + adds r0, 0x1 + strh r0, [r3, 0x18] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _08104D78 + ldr r2, =gSprites + movs r0, 0x8 + ldrsh r1, [r3, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r3, 0x1A] + ldrh r2, [r0, 0x22] + adds r1, r2 + b _08104D8C + .pool +_08104D78: + ldr r2, =gSprites + movs r5, 0x8 + ldrsh r1, [r3, r5] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x22] + ldrh r2, [r3, 0x1A] + subs r1, r2 +_08104D8C: + strh r1, [r0, 0x22] +_08104D8E: + movs r1, 0xA + ldrsh r0, [r3, r1] + cmp r0, 0x1 + beq _08104DDC + cmp r0, 0x1 + bgt _08104DA4 + cmp r0, 0 + beq _08104DAA + b _08104E6C + .pool +_08104DA4: + cmp r0, 0x2 + beq _08104E0C + b _08104E6C +_08104DAA: + ldr r2, =gSprites + movs r5, 0x8 + ldrsh r1, [r3, r5] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r3, 0xC] + ldrh r2, [r0, 0x20] + adds r1, r2 + strh r1, [r0, 0x20] + ldrh r0, [r3, 0xE] + subs r0, 0x1 + strh r0, [r3, 0xE] + lsls r0, 16 + cmp r0, 0 + bne _08104E6C + movs r0, 0xE + strh r0, [r3, 0xE] + movs r0, 0x1 + strh r0, [r3, 0xA] + b _08104E6C + .pool +_08104DDC: + ldr r2, =gSprites + movs r5, 0x8 + ldrsh r1, [r3, r5] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x20] + ldrh r2, [r3, 0xC] + subs r1, r2 + strh r1, [r0, 0x20] + ldrh r0, [r3, 0xE] + subs r0, 0x1 + strh r0, [r3, 0xE] + lsls r0, 16 + cmp r0, 0 + bne _08104E6C + movs r0, 0x7 + strh r0, [r3, 0xE] + movs r0, 0x2 + strh r0, [r3, 0xA] + b _08104E6C + .pool +_08104E0C: + ldr r2, =gSprites + movs r0, 0x8 + ldrsh r1, [r3, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r3, 0xC] + ldrh r5, [r0, 0x20] + adds r1, r5 + strh r1, [r0, 0x20] + ldrh r0, [r3, 0xE] + subs r0, 0x1 + strh r0, [r3, 0xE] + lsls r0, 16 + asrs r1, r0, 16 + cmp r1, 0 + bne _08104E6C + ldrh r0, [r3, 0x10] + subs r0, 0x1 + strh r0, [r3, 0x10] + lsls r0, 16 + cmp r0, 0 + beq _08104E48 + movs r0, 0x7 + strh r0, [r3, 0xE] + strh r1, [r3, 0xA] + b _08104E6C + .pool +_08104E48: + ldrh r1, [r3, 0x18] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _08104E66 + movs r0, 0x8 + ldrsh r1, [r3, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x22] + ldrh r2, [r3, 0x1A] + subs r1, r2 + strh r1, [r0, 0x22] +_08104E66: + adds r0, r4, 0 + bl DestroyAnimVisualTask +_08104E6C: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_8104D28 + + thumb_func_start sub_8104E74 +sub_8104E74: @ 8104E74 + push {r4-r6,lr} + sub sp, 0xC + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, =gTasks + adds r5, r1, r0 + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + bl GetBattlerYCoordWithElevation + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x20 + movs r1, 0 + strh r0, [r5, 0x8] + movs r0, 0x4 + strh r0, [r5, 0xA] + strh r1, [r5, 0xC] + strh r1, [r5, 0xE] + strh r1, [r5, 0x10] + strh r1, [r5, 0x12] + ldrb r0, [r4] + bl sub_80A861C + strh r0, [r5, 0x26] + ldrb r0, [r4] + bl sub_80A8364 + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _08104ED4 + ldr r0, =gBattle_BG1_X + ldrh r0, [r0] + strh r0, [r5, 0x14] + ldr r0, =0x04000014 + b _08104EDC + .pool +_08104ED4: + ldr r0, =gBattle_BG2_X + ldrh r0, [r0] + strh r0, [r5, 0x14] + ldr r0, =0x04000018 +_08104EDC: + str r0, [sp] + ldrh r0, [r5, 0x8] + adds r1, r0, 0 + subs r1, 0x40 + lsls r2, r1, 16 + lsls r0, 16 + cmp r2, r0 + bgt _08104F1A + ldr r4, =gScanlineEffectRegBuffers + movs r0, 0xF0 + lsls r0, 3 + adds r6, r4, r0 +_08104EF4: + asrs r3, r2, 16 + cmp r3, 0 + blt _08104F0C + lsls r1, r3, 1 + adds r2, r1, r4 + ldrh r0, [r5, 0x14] + adds r0, 0xF0 + strh r0, [r2] + adds r1, r6 + ldrh r0, [r5, 0x14] + adds r0, 0xF0 + strh r0, [r1] +_08104F0C: + adds r0, r3, 0x1 + lsls r2, r0, 16 + asrs r1, r2, 16 + movs r3, 0x8 + ldrsh r0, [r5, r3] + cmp r1, r0 + ble _08104EF4 +_08104F1A: + ldr r0, =0xa2600001 + str r0, [sp, 0x4] + mov r1, sp + movs r2, 0 + movs r0, 0x1 + strb r0, [r1, 0x8] + mov r0, sp + strb r2, [r0, 0x9] + ldr r0, [sp] + ldr r1, [sp, 0x4] + ldr r2, [sp, 0x8] + bl ScanlineEffect_SetParams + ldr r0, =sub_8104F54 + str r0, [r5] + add sp, 0xC + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8104E74 + + thumb_func_start sub_8104F54 +sub_8104F54: @ 8104F54 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, =gTasks + adds r3, r0, r1 + movs r1, 0x10 + ldrsh r0, [r3, r1] + cmp r0, 0 + beq _08104F78 + cmp r0, 0x1 + beq _08104F8E + b _0810500E + .pool +_08104F78: + ldrh r0, [r3, 0x12] + adds r0, 0x1 + strh r0, [r3, 0x12] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x14 + ble _0810500E + ldrh r0, [r3, 0x10] + adds r0, 0x1 + strh r0, [r3, 0x10] + b _0810500E +_08104F8E: + ldrh r0, [r3, 0xA] + adds r0, 0x1 + strh r0, [r3, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + ble _0810500E + movs r0, 0 + strh r0, [r3, 0xA] + ldrh r1, [r3, 0xE] + movs r0, 0x3 + ands r0, r1 + strh r0, [r3, 0xC] + ldrh r0, [r3, 0x8] + subs r0, r1 + strh r0, [r3, 0x12] + movs r2, 0xC + ldrsh r1, [r3, r2] + cmp r1, 0x1 + beq _08104FC4 + cmp r1, 0x1 + ble _08104FCC + cmp r1, 0x2 + beq _08104FC8 + cmp r1, 0x3 + beq _08104FC8 + b _08104FCC +_08104FC4: + subs r0, 0x2 + b _08104FCA +_08104FC8: + adds r0, 0x1 +_08104FCA: + strh r0, [r3, 0x12] +_08104FCC: + movs r1, 0x12 + ldrsh r0, [r3, r1] + cmp r0, 0 + blt _08104FF0 + ldr r2, =gScanlineEffectRegBuffers + lsls r0, 1 + adds r0, r2 + ldrh r1, [r3, 0x14] + strh r1, [r0] + movs r1, 0x12 + ldrsh r0, [r3, r1] + lsls r0, 1 + movs r1, 0xF0 + lsls r1, 3 + adds r2, r1 + adds r0, r2 + ldrh r1, [r3, 0x14] + strh r1, [r0] +_08104FF0: + ldrh r0, [r3, 0xE] + adds r0, 0x1 + strh r0, [r3, 0xE] + lsls r0, 16 + asrs r0, 16 + movs r2, 0x26 + ldrsh r1, [r3, r2] + cmp r0, r1 + blt _0810500E + ldr r1, =gScanlineEffect + movs r0, 0x3 + strb r0, [r1, 0x15] + adds r0, r4, 0 + bl DestroyAnimVisualTask +_0810500E: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8104F54 + + thumb_func_start sub_810501C +sub_810501C: @ 810501C + push {r4-r6,lr} + adds r4, r0, 0 + ldr r6, =gBattleAnimTarget + ldrb r0, [r6] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + subs r0, 0x10 + movs r5, 0 + strh r0, [r4, 0x20] + ldrb r0, [r6] + bl GetBattlerYCoordWithElevation + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x10 + strh r0, [r4, 0x22] + strh r5, [r4, 0x2E] + strh r5, [r4, 0x30] + strh r5, [r4, 0x32] + movs r0, 0x10 + strh r0, [r4, 0x34] + strh r5, [r4, 0x36] + ldrb r0, [r6] + movs r1, 0 + bl sub_80A861C + adds r0, 0x2 + strh r0, [r4, 0x38] + movs r0, 0x3F + bl BattleAnimAdjustPanning + lsls r0, 24 + asrs r0, 24 + strh r0, [r4, 0x3A] + ldr r0, =sub_8105078 + str r0, [r4, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810501C + + thumb_func_start sub_8105078 +sub_8105078: @ 8105078 + push {r4,lr} + adds r4, r0, 0 + movs r0, 0x2E + ldrsh r1, [r4, r0] + cmp r1, 0x1 + beq _081050DC + cmp r1, 0x1 + bgt _0810508E + cmp r1, 0 + beq _08105094 + b _081051BC +_0810508E: + cmp r1, 0x2 + beq _0810516E + b _081051BC +_08105094: + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _081050BE + strh r1, [r4, 0x32] + adds r3, r4, 0 + adds r3, 0x3E + ldrb r2, [r3] + lsrs r1, r2, 2 + movs r0, 0x1 + eors r1, r0 + ands r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] +_081050BE: + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x10 + ble _081051BC + adds r2, r4, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x5 + negs r1, r1 + ands r1, r0 + strb r1, [r2] + b _08105166 +_081050DC: + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + ble _08105122 + ldrh r2, [r4, 0x32] + movs r3, 0x32 + ldrsh r1, [r4, r3] + movs r3, 0x38 + ldrsh r0, [r4, r3] + cmp r1, r0 + bge _08105122 + movs r0, 0 + strh r0, [r4, 0x30] + ldrh r0, [r4, 0x22] + subs r0, 0x1 + strh r0, [r4, 0x22] + adds r0, r2, 0x1 + strh r0, [r4, 0x32] + movs r1, 0x32 + ldrsh r0, [r4, r1] + movs r1, 0xA + bl __modsi3 + lsls r0, 16 + cmp r0, 0 + bne _08105122 + ldrh r1, [r4, 0x3A] + lsls r1, 24 + asrs r1, 24 + movs r0, 0xCD + bl PlaySE12WithPanning +_08105122: + ldrh r0, [r4, 0x34] + ldrh r2, [r4, 0x36] + adds r1, r0, r2 + strh r1, [r4, 0x36] + lsls r0, r1, 16 + asrs r2, r0, 16 + cmp r2, 0x1F + ble _08105136 + movs r0, 0x40 + b _08105144 +_08105136: + movs r0, 0x20 + negs r0, r0 + cmp r2, r0 + bgt _08105150 + movs r2, 0x40 + negs r2, r2 + adds r0, r2, 0 +_08105144: + subs r0, r1 + strh r0, [r4, 0x36] + movs r3, 0x34 + ldrsh r0, [r4, r3] + negs r0, r0 + strh r0, [r4, 0x34] +_08105150: + ldrh r0, [r4, 0x36] + movs r2, 0 + strh r0, [r4, 0x24] + movs r0, 0x38 + ldrsh r1, [r4, r0] + movs r3, 0x32 + ldrsh r0, [r4, r3] + cmp r1, r0 + bne _081051BC + strh r2, [r4, 0x30] + strh r2, [r4, 0x32] +_08105166: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _081051BC +_0810516E: + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _0810519A + movs r0, 0 + strh r0, [r4, 0x32] + adds r3, r4, 0 + adds r3, 0x3E + ldrb r2, [r3] + lsrs r1, r2, 2 + movs r0, 0x1 + eors r1, r0 + ands r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] +_0810519A: + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x10 + ble _081051BC + adds r2, r4, 0 + adds r2, 0x3E + ldrb r1, [r2] + movs r0, 0x5 + negs r0, r0 + ands r0, r1 + strb r0, [r2] + adds r0, r4, 0 + bl DestroyAnimSprite +_081051BC: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8105078 + + thumb_func_start sub_81051C4 +sub_81051C4: @ 81051C4 + push {r4-r7,lr} + sub sp, 0x4 + adds r6, r0, 0 + movs r5, 0 + mov r0, sp + strh r5, [r0] + mov r1, sp + adds r1, 0x2 + strh r5, [r1] + ldr r0, =gBattleAnimArgs + movs r3, 0x4 + ldrsh r2, [r0, r3] + adds r7, r1, 0 + adds r1, r0, 0 + cmp r2, 0 + bne _081051F0 + ldr r0, =gBattleAnimAttacker + b _081051F2 + .pool +_081051F0: + ldr r0, =gBattleAnimTarget +_081051F2: + ldrb r5, [r0] + ldrb r1, [r1, 0x6] + movs r0, 0x1 + adds r4, r0, 0 + eors r4, r1 + bl IsDoubleBattle + lsls r0, 24 + cmp r0, 0 + beq _0810526A + movs r1, 0x2 + adds r0, r5, 0 + eors r0, r1 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _0810526A + adds r0, r5, 0 + adds r1, r4, 0 + mov r2, sp + adds r3, r7, 0 + bl SetAverageBattlerPositions + cmp r4, 0 + bne _08105230 + adds r0, r5, 0 + movs r1, 0 + b _08105234 + .pool +_08105230: + adds r0, r5, 0 + movs r1, 0x2 +_08105234: + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r4, r0, 24 + adds r0, r5, 0 + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08105260 + ldr r2, =gBattleAnimArgs + mov r0, sp + ldrh r1, [r0] + subs r1, r4 + ldrh r0, [r2] + subs r1, r0 + subs r0, r1 + strh r0, [r2] + b _0810526A + .pool +_08105260: + ldr r1, =gBattleAnimArgs + mov r0, sp + ldrh r0, [r0] + subs r0, r4 + strh r0, [r1] +_0810526A: + ldr r1, =sub_80A77C8 + str r1, [r6, 0x1C] + adds r0, r6, 0 + bl _call_via_r1 + add sp, 0x4 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81051C4 + + thumb_func_start sub_8105284 +sub_8105284: @ 8105284 + push {r4,lr} + adds r4, r0, 0 + bl TranslateAnimLinear + lsls r0, 24 + cmp r0, 0 + beq _0810529E + adds r0, r4, 0 + bl FreeSpriteOamMatrix + adds r0, r4, 0 + bl DestroyAnimSprite +_0810529E: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8105284 + + thumb_func_start sub_81052A4 +sub_81052A4: @ 81052A4 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x8 + adds r5, r0, 0 + movs r6, 0 + mov r0, sp + strh r6, [r0] + mov r1, sp + adds r1, 0x2 + strh r6, [r1] + ldr r0, =gBattleAnimArgs + movs r2, 0xA + ldrsh r0, [r0, r2] + cmp r0, 0 + bne _081052DC + ldr r0, =gBattleAnimAttacker + ldrb r7, [r0] + ldr r0, =gBattleAnimTarget + b _081052E2 + .pool +_081052DC: + ldr r0, =gBattleAnimTarget + ldrb r7, [r0] + ldr r0, =gBattleAnimAttacker +_081052E2: + ldrb r0, [r0] + mov r8, r0 + ldr r0, =gBattleAnimArgs + movs r3, 0xC + ldrsh r0, [r0, r3] + cmp r0, 0 + bne _08105308 + movs r0, 0 + mov r10, r0 + movs r1, 0x1 + str r1, [sp, 0x4] + b _08105310 + .pool +_08105308: + movs r2, 0x2 + mov r10, r2 + movs r3, 0x3 + str r3, [sp, 0x4] +_08105310: + adds r0, r7, 0 + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810536C + adds r0, r7, 0 + mov r1, r10 + bl GetBattlerSpriteCoord + lsls r0, 24 + ldr r1, =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r1] + adds r0, r1 + lsls r0, 16 + lsrs r0, 16 + mov r9, r0 + movs r0, 0x2 + mov r4, r8 + eors r4, r0 + adds r0, r4, 0 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _0810535C + ldr r2, =gSprites + ldr r0, =gBattlerSpriteIds + adds r0, r4, r0 + b _081053EA + .pool +_0810535C: + ldr r2, =gSprites + ldr r0, =gBattlerSpriteIds + add r0, r8 + b _081053EA + .pool +_0810536C: + adds r0, r7, 0 + mov r1, r10 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldr r1, =gBattleAnimArgs + ldrh r1, [r1] + subs r0, r1 + lsls r0, 16 + lsrs r0, 16 + mov r9, r0 + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _081053E4 + movs r0, 0x2 + adds r4, r7, 0 + eors r4, r0 + adds r0, r4, 0 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _081053E4 + ldr r3, =gSprites + ldr r2, =gBattlerSpriteIds + adds r0, r7, r2 + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r6, r0, r3 + adds r2, r4, r2 + ldrb r1, [r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r2, r0, r3 + movs r0, 0x20 + ldrsh r1, [r6, r0] + movs r3, 0x20 + ldrsh r0, [r2, r3] + cmp r1, r0 + bge _081053E0 + adds r0, r2, 0 + adds r0, 0x43 + ldrb r0, [r0] + adds r0, 0x1 + b _081053FA + .pool +_081053E0: + adds r0, r6, 0 + b _081053F4 +_081053E4: + ldr r2, =gSprites + ldr r0, =gBattlerSpriteIds + adds r0, r7, r0 +_081053EA: + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 +_081053F4: + adds r0, 0x43 + ldrb r0, [r0] + subs r0, 0x1 +_081053FA: + adds r1, r5, 0 + adds r1, 0x43 + strb r0, [r1] + adds r0, r7, 0 + ldr r1, [sp, 0x4] + bl GetBattlerSpriteCoord + lsls r0, 24 + ldr r4, =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r4, 0x2] + adds r0, r1 + lsls r0, 16 + lsrs r6, r0, 16 + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0810544C + movs r1, 0x2 + mov r0, r8 + eors r0, r1 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _0810544C + ldrb r1, [r4, 0xC] + mov r0, r8 + mov r2, sp + mov r3, sp + adds r3, 0x2 + bl SetAverageBattlerPositions + b _0810546C + .pool +_0810544C: + mov r4, sp + mov r0, r8 + mov r1, r10 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4] + mov r0, r8 + ldr r1, [sp, 0x4] + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + mov r2, sp + strh r0, [r2, 0x2] +_0810546C: + mov r0, r8 + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08105490 + mov r3, sp + mov r2, sp + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x6] + ldrh r2, [r2] + adds r0, r2 + strh r0, [r3] + adds r2, r1, 0 + b _0810549E + .pool +_08105490: + mov r3, sp + mov r0, sp + ldr r2, =gBattleAnimArgs + ldrh r0, [r0] + ldrh r1, [r2, 0x6] + subs r0, r1 + strh r0, [r3] +_0810549E: + ldrh r1, [r2, 0x8] + mov r3, sp + ldrh r3, [r3, 0x2] + adds r1, r3 + mov r0, sp + strh r1, [r0, 0x2] + mov r3, r9 + strh r3, [r5, 0x30] + strh r3, [r5, 0x20] + strh r6, [r5, 0x34] + strh r6, [r5, 0x22] + ldrh r0, [r0] + strh r0, [r5, 0x32] + strh r1, [r5, 0x36] + ldrh r0, [r2] + strh r0, [r5, 0x2E] + adds r0, r5, 0 + bl InitAnimLinearTranslation + ldr r1, =sub_8105284 + str r1, [r5, 0x1C] + adds r0, r5, 0 + bl _call_via_r1 + add sp, 0x8 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81052A4 + + thumb_func_start sub_81054E8 +sub_81054E8: @ 81054E8 + push {r4,lr} + adds r4, r0, 0 + ldr r0, =0x000027db + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0xFF + beq _0810550E + lsls r0, 20 + ldr r1, =0x01010000 + adds r0, r1 + lsrs r0, 16 + ldr r1, =gBattleAnimArgs + ldrb r2, [r1, 0xA] + ldrh r3, [r1, 0x8] + movs r1, 0xF + bl BlendPalette +_0810550E: + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim + ldr r1, =sub_80A77C8 + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81054E8 + + thumb_func_start sub_8105538 +sub_8105538: @ 8105538 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0 + bl sub_80A69CC + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + movs r1, 0xA0 + cmp r0, 0 + beq _08105554 + ldr r1, =0x0000ff60 +_08105554: + movs r0, 0xE0 + lsls r0, 2 + strh r0, [r4, 0x2E] + strh r1, [r4, 0x30] + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0x4] + strh r0, [r4, 0x3C] + ldr r0, =sub_810557C + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8105538 + + thumb_func_start sub_810557C +sub_810557C: @ 810557C + push {r4,r5,lr} + adds r4, r0, 0 + ldrh r2, [r4, 0x2E] + lsls r0, r2, 16 + asrs r0, 24 + ldrh r1, [r4, 0x26] + subs r1, r0 + movs r5, 0 + strh r1, [r4, 0x26] + ldrh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 24 + strh r0, [r4, 0x24] + subs r2, 0x20 + strh r2, [r4, 0x2E] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + movs r1, 0xA0 + cmp r0, 0 + beq _081055AC + ldr r1, =0x0000ff60 +_081055AC: + lsls r0, r1, 16 + asrs r0, 16 + ldrh r1, [r4, 0x30] + adds r0, r1 + strh r0, [r4, 0x30] + ldrh r1, [r4, 0x26] + movs r2, 0x26 + ldrsh r0, [r4, r2] + cmp r0, 0 + ble _081055E0 + ldrh r2, [r4, 0x22] + adds r0, r1, r2 + strh r0, [r4, 0x22] + ldrh r0, [r4, 0x24] + ldrh r1, [r4, 0x20] + adds r0, r1 + strh r0, [r4, 0x20] + strh r5, [r4, 0x26] + strh r5, [r4, 0x24] + strh r5, [r4, 0x2E] + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim + ldr r0, =sub_81055F4 + str r0, [r4, 0x1C] +_081055E0: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810557C + + thumb_func_start sub_81055F4 +sub_81055F4: @ 81055F4 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r1, r0, 0x1 + strh r1, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x13 + ble _08105612 + adds r0, r4, 0 + movs r1, 0x2 + bl StartSpriteAffineAnim + ldr r0, =sub_810561C + str r0, [r4, 0x1C] +_08105612: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81055F4 + + thumb_func_start sub_810561C +sub_810561C: @ 810561C + push {r4,lr} + adds r4, r0, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _08105682 + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim + movs r0, 0 + strh r0, [r4, 0x2E] + movs r1, 0x3C + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _08105668 + ldrh r2, [r4, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + adds r1, 0x10 + ldr r3, =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r0, =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r4, 0x4] + ldr r0, =sub_8105694 + b _08105680 + .pool +_08105668: + ldrh r2, [r4, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + adds r1, 0x20 + ldr r3, =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r0, =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r4, 0x4] + ldr r0, =sub_810571C +_08105680: + str r0, [r4, 0x1C] +_08105682: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810561C + + thumb_func_start sub_8105694 +sub_8105694: @ 8105694 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x26] + subs r0, 0x2 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x9 + bne _081056CA + movs r0, 0x10 + strh r0, [r4, 0x2E] + movs r0, 0 + strh r0, [r4, 0x30] + movs r1, 0xFD + lsls r1, 6 + movs r0, 0x50 + bl SetGpuReg + ldrh r1, [r4, 0x2E] + movs r0, 0x52 + bl SetGpuReg + ldr r0, =sub_81056D4 + str r0, [r4, 0x1C] +_081056CA: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8105694 + + thumb_func_start sub_81056D4 +sub_81056D4: @ 81056D4 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x30] + adds r1, r0, 0x1 + strh r1, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x3 + bl __modsi3 + lsls r0, 16 + cmp r0, 0 + bne _08105712 + ldrh r1, [r4, 0x2E] + subs r1, 0x1 + strh r1, [r4, 0x2E] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _08105712 + ldr r0, =sub_810571C + str r0, [r4, 0x1C] +_08105712: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81056D4 + + thumb_func_start sub_810571C +sub_810571C: @ 810571C + push {lr} + adds r3, r0, 0 + ldr r0, =gBattleAnimArgs + ldrh r1, [r0, 0xE] + ldr r0, =0x0000ffff + cmp r1, r0 + bne _08105754 + adds r2, r3, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + movs r1, 0x3C + ldrsh r0, [r3, r1] + cmp r0, 0 + bne _08105750 + ldr r0, =sub_810575C + b _08105752 + .pool +_08105750: + ldr r0, =DestroyAnimSprite +_08105752: + str r0, [r3, 0x1C] +_08105754: + pop {r0} + bx r0 + .pool + thumb_func_end sub_810571C + + thumb_func_start sub_810575C +sub_810575C: @ 810575C + push {r4,lr} + adds r4, r0, 0 + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + adds r0, r4, 0 + bl DestroyAnimSprite + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810575C + + thumb_func_start sub_810577C +sub_810577C: @ 810577C + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, =gTasks + adds r4, r0 + movs r0, 0 + bl GetAnimBattlerSpriteId + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + strh r1, [r4, 0x8] + ldr r2, =gUnknown_085938B0 + adds r0, r4, 0 + bl sub_80A7CFC + ldr r0, =sub_81057B8 + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810577C + + thumb_func_start sub_81057B8 +sub_81057B8: @ 81057B8 + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + adds r0, r4, 0 + bl sub_80A7D34 + lsls r0, 24 + lsrs r3, r0, 24 + cmp r3, 0 + bne _08105802 + ldr r2, =gSprites + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + strh r3, [r0, 0x26] + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x4 + orrs r1, r2 + strb r1, [r0] + adds r0, r5, 0 + bl DestroyAnimVisualTask +_08105802: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81057B8 + + thumb_func_start sub_8105810 +sub_8105810: @ 8105810 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, =gTasks + adds r4, r1, r0 + movs r0, 0 + strh r0, [r4, 0x8] + strh r0, [r4, 0xA] + strh r0, [r4, 0xC] + strh r0, [r4, 0xE] + movs r0, 0x3 + strh r0, [r4, 0x20] + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _08105850 + ldr r0, =0x0000ffff + strh r0, [r4, 0x22] + movs r0, 0x8 + b _08105856 + .pool +_08105850: + movs r0, 0x1 + strh r0, [r4, 0x22] + ldr r0, =0x0000fff8 +_08105856: + strh r0, [r4, 0x24] + movs r0, 0x1 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x26] + ldr r0, =sub_8105878 + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8105810 + + thumb_func_start sub_8105878 +sub_8105878: @ 8105878 + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, =gTasks + adds r3, r0, r1 + movs r0, 0x8 + ldrsh r4, [r3, r0] + cmp r4, 0x1 + beq _081058CC + cmp r4, 0x1 + bgt _081058A0 + cmp r4, 0 + beq _081058AA + b _08105992 + .pool +_081058A0: + cmp r4, 0x2 + beq _08105948 + cmp r4, 0x3 + beq _08105962 + b _08105992 +_081058AA: + ldr r2, =gSprites + movs r0, 0x26 + ldrsh r1, [r3, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r3, 0x24] + ldrh r2, [r0, 0x24] + adds r1, r2 + strh r1, [r0, 0x24] + strh r4, [r3, 0xA] + strh r4, [r3, 0xC] + strh r4, [r3, 0xE] + b _0810595A + .pool +_081058CC: + ldrh r0, [r3, 0xA] + adds r0, 0x1 + strh r0, [r3, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _08105992 + movs r0, 0 + strh r0, [r3, 0xA] + ldrh r0, [r3, 0xC] + adds r0, 0x1 + strh r0, [r3, 0xC] + ands r0, r4 + lsls r0, 16 + cmp r0, 0 + beq _08105904 + ldr r2, =gSprites + movs r4, 0x26 + ldrsh r1, [r3, r4] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x24] + adds r1, 0x6 + b _08105916 + .pool +_08105904: + ldr r2, =gSprites + movs r0, 0x26 + ldrsh r1, [r3, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x24] + subs r1, 0x6 +_08105916: + strh r1, [r0, 0x24] + ldrh r0, [r3, 0xE] + adds r0, 0x1 + strh r0, [r3, 0xE] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + ble _08105992 + ldrh r1, [r3, 0xC] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _0810595A + movs r1, 0x26 + ldrsh r0, [r3, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + ldrh r0, [r1, 0x24] + subs r0, 0x6 + strh r0, [r1, 0x24] + b _0810595A + .pool +_08105948: + ldrh r0, [r3, 0x20] + subs r0, 0x1 + strh r0, [r3, 0x20] + lsls r0, 16 + cmp r0, 0 + beq _0810595A + movs r0, 0 + strh r0, [r3, 0x8] + b _08105992 +_0810595A: + ldrh r0, [r3, 0x8] + adds r0, 0x1 + strh r0, [r3, 0x8] + b _08105992 +_08105962: + ldr r2, =gSprites + movs r4, 0x26 + ldrsh r1, [r3, r4] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r3, 0x22] + ldrh r4, [r0, 0x24] + adds r1, r4 + strh r1, [r0, 0x24] + movs r0, 0x26 + ldrsh r1, [r3, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + movs r1, 0x24 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _08105992 + adds r0, r5, 0 + bl DestroyAnimVisualTask +_08105992: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8105878 + + thumb_func_start sub_810599C +sub_810599C: @ 810599C + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, =gTasks + adds r4, r0 + movs r0, 0 + strh r0, [r4, 0x8] + strh r0, [r4, 0xA] + strh r0, [r4, 0xC] + strh r0, [r4, 0xE] + movs r0, 0x1 + strh r0, [r4, 0x10] + movs r0, 0xE + strh r0, [r4, 0x22] + movs r0, 0x2 + strh r0, [r4, 0x24] + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x26] + ldr r0, =sub_81059E0 + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810599C + + thumb_func_start sub_81059E0 +sub_81059E0: @ 81059E0 + push {r4-r6,lr} + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r0, 0x8 + ldrsh r2, [r4, r0] + cmp r2, 0 + bne _08105AA6 + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + movs r3, 0x10 + ldrsh r1, [r4, r3] + cmp r0, r1 + ble _08105AA6 + strh r2, [r4, 0xA] + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _08105A3C + ldr r3, =gSprites + movs r6, 0x26 + ldrsh r1, [r4, r6] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + adds r0, 0x3E + ldrb r2, [r0] + movs r1, 0x5 + negs r1, r1 + ands r1, r2 + b _08105A52 + .pool +_08105A3C: + ldr r3, =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x4 + orrs r1, r2 +_08105A52: + strb r1, [r0] + ldrh r0, [r4, 0xE] + adds r0, 0x1 + movs r2, 0 + strh r0, [r4, 0xE] + lsls r0, 16 + asrs r0, 16 + movs r6, 0x22 + ldrsh r1, [r4, r6] + cmp r0, r1 + blt _08105AA6 + ldrh r0, [r4, 0x10] + adds r0, 0x1 + strh r0, [r4, 0x10] + lsls r0, 16 + asrs r0, 16 + movs r6, 0x24 + ldrsh r1, [r4, r6] + cmp r0, r1 + bge _08105A88 + strh r2, [r4, 0xA] + strh r2, [r4, 0xC] + strh r2, [r4, 0xE] + b _08105AA6 + .pool +_08105A88: + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + adds r0, 0x3E + ldrb r2, [r0] + movs r1, 0x5 + negs r1, r1 + ands r1, r2 + strb r1, [r0] + adds r0, r5, 0 + bl DestroyAnimVisualTask +_08105AA6: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_81059E0 + + thumb_func_start sub_8105AAC +sub_8105AAC: @ 8105AAC + push {r4,r5,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, =gTasks + adds r4, r0 + movs r0, 0 + strh r0, [r4, 0x8] + movs r1, 0x4 + strh r1, [r4, 0xA] + strh r0, [r4, 0xC] + strh r0, [r4, 0xE] + strh r0, [r4, 0x10] + strh r0, [r4, 0x12] + strh r0, [r4, 0x14] + strh r0, [r4, 0x16] + strh r0, [r4, 0x18] + strh r0, [r4, 0x22] + ldr r5, =gBattleAnimAttacker + ldrb r0, [r5] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x24] + ldrb r0, [r5] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x26] + ldr r0, =sub_8105B08 + str r0, [r4] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8105AAC + + thumb_func_start sub_8105B08 +sub_8105B08: @ 8105B08 + push {r4-r6,lr} + lsls r0, 24 + lsrs r6, r0, 24 + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r0, 0x18 + ldrsh r2, [r4, r0] + cmp r2, 0x1 + beq _08105B74 + cmp r2, 0x1 + bgt _08105B30 + cmp r2, 0 + beq _08105B36 + b _08105B90 + .pool +_08105B30: + cmp r2, 0x2 + beq _08105B8C + b _08105B90 +_08105B36: + ldrh r0, [r4, 0x10] + adds r0, 0x1 + strh r0, [r4, 0x10] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _08105B90 + strh r2, [r4, 0x10] + ldrh r0, [r4, 0x12] + adds r0, 0x1 + movs r1, 0x1 + ands r0, r1 + strh r0, [r4, 0x12] + ldrh r0, [r4, 0x14] + adds r0, 0x1 + strh r0, [r4, 0x14] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x14 + ble _08105B90 + movs r1, 0x16 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _08105B6E + strh r2, [r4, 0x14] + movs r0, 0x1 + strh r0, [r4, 0x18] + b _08105B90 +_08105B6E: + movs r0, 0x2 + strh r0, [r4, 0x18] + b _08105B90 +_08105B74: + movs r1, 0 + strh r1, [r4, 0x12] + ldrh r0, [r4, 0x10] + adds r0, 0x1 + strh r0, [r4, 0x10] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x14 + ble _08105B90 + strh r2, [r4, 0x16] + strh r1, [r4, 0x18] + b _08105B90 +_08105B8C: + movs r0, 0x1 + strh r0, [r4, 0x12] +_08105B90: + movs r2, 0x8 + ldrsh r5, [r4, r2] + cmp r5, 0 + beq _08105B9E + cmp r5, 0x1 + beq _08105C34 + b _08105C42 +_08105B9E: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + ble _08105C42 + strh r5, [r4, 0xA] + ldr r0, =gUnknown_085938DC + movs r3, 0x24 + ldrsh r1, [r4, r3] + movs r3, 0x26 + ldrsh r2, [r4, r3] + movs r3, 0 + bl CreateSprite + lsls r0, 24 + lsrs r2, r0, 24 + cmp r2, 0x40 + beq _08105C42 + ldr r0, =gSprites + lsls r1, r2, 4 + adds r1, r2 + lsls r1, 2 + adds r1, r0 + strh r6, [r1, 0x2E] + movs r0, 0xD + strh r0, [r1, 0x30] + ldr r2, =gUnknown_085938F4 + movs r3, 0xC + ldrsh r0, [r4, r3] + lsls r0, 1 + adds r0, r2 + ldrb r0, [r0] + lsls r0, 24 + asrs r0, 24 + strh r0, [r1, 0x24] + movs r3, 0xC + ldrsh r0, [r4, r3] + lsls r0, 1 + adds r2, 0x1 + adds r0, r2 + ldrb r0, [r0] + lsls r0, 24 + asrs r0, 24 + strh r0, [r1, 0x26] + ldrh r0, [r4, 0x22] + adds r0, 0x1 + strh r0, [r4, 0x22] + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + ble _08105C42 + strh r5, [r4, 0xC] + ldrh r0, [r4, 0xE] + adds r0, 0x1 + strh r0, [r4, 0xE] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x5 + ble _08105C42 + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _08105C42 + .pool +_08105C34: + movs r1, 0x22 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _08105C42 + adds r0, r6, 0 + bl DestroyAnimVisualTask +_08105C42: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_8105B08 + + thumb_func_start sub_8105C48 +sub_8105C48: @ 8105C48 + push {r4,lr} + adds r3, r0, 0 + ldr r4, =gTasks + movs r0, 0x2E + ldrsh r1, [r3, r0] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + adds r0, r4 + movs r1, 0x3E + adds r1, r3 + mov r12, r1 + movs r2, 0x1 + ldrb r1, [r0, 0x12] + ands r1, r2 + lsls r1, 2 + mov r0, r12 + ldrb r2, [r0] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + mov r1, r12 + strb r0, [r1] + adds r0, r3, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _08105CAA + movs r0, 0x30 + ldrsh r1, [r3, r0] + lsls r1, 1 + movs r0, 0x2E + ldrsh r2, [r3, r0] + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r1, r0 + adds r0, r4, 0 + adds r0, 0x8 + adds r1, r0 + ldrh r0, [r1] + subs r0, 0x1 + strh r0, [r1] + adds r0, r3, 0 + bl DestroySprite +_08105CAA: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8105C48 + + thumb_func_start sub_8105CB4 +sub_8105CB4: @ 8105CB4 + push {r4-r6,lr} + sub sp, 0x4 + lsls r0, 24 + lsrs r6, r0, 24 + ldr r0, =0x000027de + bl IndexOfSpritePaletteTag + mov r1, sp + strb r0, [r1] + movs r4, 0x1 + ldr r0, =0x00002710 + adds r5, r0, 0 +_08105CCC: + subs r0, r5, r4 + lsls r0, 16 + lsrs r0, 16 + bl AllocSpritePalette + mov r2, sp + adds r1, r2, r4 + strb r0, [r1] + adds r4, 0x1 + cmp r4, 0x2 + ble _08105CCC + movs r0, 0x80 + lsls r0, 6 + bl AllocZeroed + adds r1, r0, 0 + ldr r0, =gMonSpritesGfxPtr + ldr r0, [r0] + movs r2, 0xBE + lsls r2, 1 + adds r0, r2 + str r1, [r0] + ldr r0, =gBattleAnimSpritePalette_206 + bl LZDecompressWram + movs r4, 0 +_08105D00: + ldr r5, =gMonSpritesGfxPtr + ldr r0, [r5] + movs r1, 0xBE + lsls r1, 1 + adds r0, r1 + lsls r1, r4, 6 + ldr r0, [r0] + adds r0, r1 + mov r2, sp + adds r1, r2, r4 + ldrb r1, [r1] + lsls r1, 20 + movs r2, 0x80 + lsls r2, 17 + adds r1, r2 + lsrs r1, 16 + movs r2, 0x20 + bl LoadPalette + adds r4, 0x1 + cmp r4, 0x2 + ble _08105D00 + ldr r0, [r5] + movs r4, 0xBE + lsls r4, 1 + adds r0, r4 + ldr r0, [r0] + bl Free + ldr r0, [r5] + adds r0, r4 + movs r1, 0 + str r1, [r0] + adds r0, r6, 0 + bl DestroyAnimVisualTask + add sp, 0x4 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8105CB4 + + thumb_func_start sub_8105D60 +sub_8105D60: @ 8105D60 + push {r4-r6,lr} + lsls r0, 24 + lsrs r6, r0, 24 + ldr r5, =gUnknown_08593950 + movs r4, 0x2 +_08105D6A: + ldrh r0, [r5] + bl FreeSpritePaletteByTag + adds r5, 0x2 + subs r4, 0x1 + cmp r4, 0 + bge _08105D6A + adds r0, r6, 0 + bl DestroyAnimVisualTask + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8105D60 + + thumb_func_start sub_8105D88 +sub_8105D88: @ 8105D88 + push {r4,r5,lr} + adds r5, r0, 0 + lsls r1, 24 + lsls r2, 24 + lsrs r3, r2, 24 + movs r0, 0x1 + ands r3, r0 + negs r0, r3 + orrs r0, r3 + asrs r0, 31 + movs r3, 0x20 + ands r0, r3 + ldrh r4, [r5, 0x4] + lsls r3, r4, 22 + lsrs r3, 22 + lsrs r1, 22 + adds r0, r1 + adds r3, r0 + ldr r1, =0x000003ff + adds r0, r1, 0 + ands r3, r0 + ldr r0, =0xfffffc00 + ands r0, r4 + orrs r0, r3 + strh r0, [r5, 0x4] + ldr r0, =gUnknown_08593950 + lsrs r2, 25 + lsls r2, 1 + adds r2, r0 + ldrh r0, [r2] + bl IndexOfSpritePaletteTag + lsls r0, 4 + ldrb r2, [r5, 0x5] + movs r1, 0xF + ands r1, r2 + orrs r1, r0 + strb r1, [r5, 0x5] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8105D88 + + thumb_func_start sub_8105DE8 +sub_8105DE8: @ 8105DE8 + push {r4-r6,lr} + adds r5, r0, 0 + movs r1, 0 + bl sub_80A69CC + ldr r6, =gBattleAnimAttacker + ldrb r0, [r6] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08105E08 + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] +_08105E08: + ldr r4, =gBattleAnimArgs + ldrh r0, [r4, 0x8] + strh r0, [r5, 0x2E] + ldrb r0, [r6] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x4] + adds r0, r1 + strh r0, [r5, 0x32] + ldrb r0, [r6] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x6] + adds r0, r1 + strh r0, [r5, 0x36] + ldr r0, =sub_80A6EEC + str r0, [r5, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + ldrb r1, [r4, 0xA] + ldrb r2, [r4, 0xC] + adds r0, r5, 0 + bl sub_8105D88 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8105DE8 + + thumb_func_start sub_8105E60 +sub_8105E60: @ 8105E60 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + bne _08105E7A + adds r0, r4, 0 + movs r1, 0 + bl sub_80A69CC +_08105E7A: + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r1, 0x8 + bl Sin + strh r0, [r4, 0x24] + ldrh r2, [r4, 0x32] + lsls r0, r2, 16 + asrs r0, 24 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x30] + adds r0, 0x7 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x30] + subs r2, 0x80 + strh r2, [r4, 0x32] + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0x3C + bne _08105EAA + adds r0, r4, 0 + bl DestroyAnimSprite +_08105EAA: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8105E60 + + thumb_func_start sub_8105EB0 +sub_8105EB0: @ 8105EB0 + push {r4-r7,lr} + lsls r0, 24 + lsrs r7, r0, 24 + bl IsContest + lsls r0, 24 + movs r6, 0xF0 + cmp r0, 0 + beq _08105EC4 + movs r6, 0x98 +_08105EC4: + movs r5, 0 + ldr r1, =gBattle_WIN0H + strh r6, [r1] + ldr r4, =gBattle_WIN0V + movs r0, 0xA0 + strh r0, [r4] + ldrh r1, [r1] + movs r0, 0x40 + bl SetGpuReg + ldrh r1, [r4] + movs r0, 0x44 + bl SetGpuReg + ldr r1, =0x00003f1f + movs r0, 0x48 + bl SetGpuReg + ldr r1, =0x00003f3f + movs r0, 0x4A + bl SetGpuReg + movs r0, 0x50 + movs r1, 0xC8 + bl SetGpuReg + movs r0, 0x54 + movs r1, 0x10 + bl SetGpuReg + ldr r1, =gTasks + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + adds r0, r1 + strh r5, [r0, 0x8] + strh r6, [r0, 0xA] + ldr r1, =sub_8105F30 + str r1, [r0] + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8105EB0 + + thumb_func_start sub_8105F30 +sub_8105F30: @ 8105F30 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + ldr r2, =gTasks + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + adds r3, r1, r2 + ldrh r0, [r3, 0x8] + adds r4, r0, 0 + adds r4, 0xD + strh r4, [r3, 0x8] + ldrh r0, [r3, 0xA] + adds r2, r0, 0 + subs r2, 0xD + strh r2, [r3, 0xA] + lsls r1, r4, 16 + lsls r0, r2, 16 + cmp r1, r0 + blt _08105F70 + ldr r0, =gBattle_WIN0H + movs r1, 0 + strh r1, [r0] + ldr r0, =sub_8105F84 + str r0, [r3] + b _08105F78 + .pool +_08105F70: + ldr r1, =gBattle_WIN0H + lsls r0, r4, 8 + orrs r2, r0 + strh r2, [r1] +_08105F78: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8105F30 + + thumb_func_start sub_8105F84 +sub_8105F84: @ 8105F84 + push {r4,r5,lr} + sub sp, 0xC + lsls r0, 24 + lsrs r0, 24 + adds r5, r0, 0 + ldr r1, =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r1, r0, r1 + ldrh r0, [r1, 0x1C] + adds r0, 0x1 + movs r4, 0 + strh r0, [r1, 0x1C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x5 + bne _08105FD8 + movs r0, 0x88 + strh r0, [r1, 0x1E] + movs r0, 0x50 + movs r1, 0x88 + bl SetGpuReg + str r4, [sp] + str r4, [sp, 0x4] + str r4, [sp, 0x8] + movs r0, 0x1 + movs r1, 0 + movs r2, 0 + movs r3, 0 + bl sub_80A75AC + ldr r2, =0x00007fff + movs r1, 0x10 + bl BlendPalettes + b _0810600C + .pool +_08105FD8: + cmp r0, 0x4 + ble _0810600C + ldr r0, =gBattle_WIN0H + strh r4, [r0] + ldr r0, =gBattle_WIN0V + strh r4, [r0] + ldr r4, =0x00003f3f + movs r0, 0x48 + adds r1, r4, 0 + bl SetGpuReg + movs r0, 0x4A + adds r1, r4, 0 + bl SetGpuReg + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x54 + movs r1, 0 + bl SetGpuReg + adds r0, r5, 0 + bl DestroyAnimVisualTask +_0810600C: + add sp, 0xC + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8105F84 + + thumb_func_start sub_8106020 +sub_8106020: @ 8106020 + push {r4-r6,lr} + lsls r0, 24 + lsrs r0, 24 + adds r6, r0, 0 + movs r0, 0x1 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r4, r0, 24 + ldr r1, =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r5, r0, r1 + ldrh r0, [r5, 0x8] + adds r0, 0x1 + strh r0, [r5, 0x8] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + bne _0810607C + movs r0, 0x1 + bl GetAnimBattlerSpriteId + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + ldr r2, =gUnknown_08593988 + adds r0, r5, 0 + bl sub_80A7CFC + ldr r1, =gSprites + lsls r0, r4, 4 + adds r0, r4 + lsls r0, 2 + adds r0, r1 + movs r1, 0x4 + strh r1, [r0, 0x24] + b _081060A4 + .pool +_0810607C: + ldr r1, =gSprites + lsls r0, r4, 4 + adds r0, r4 + lsls r0, 2 + adds r4, r0, r1 + ldrh r0, [r4, 0x24] + negs r0, r0 + strh r0, [r4, 0x24] + adds r0, r5, 0 + bl sub_80A7D34 + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0 + bne _081060A4 + strh r0, [r4, 0x24] + strh r0, [r4, 0x26] + adds r0, r6, 0 + bl DestroyAnimVisualTask +_081060A4: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8106020 + + thumb_func_start sub_81060B0 +sub_81060B0: @ 81060B0 + push {r4-r6,lr} + lsls r0, 24 + lsrs r0, 24 + adds r6, r0, 0 + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r4, r0, 24 + ldr r1, =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r5, r0, r1 + ldrh r0, [r5, 0x8] + adds r0, 0x1 + strh r0, [r5, 0x8] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + bne _0810610C + movs r0, 0 + bl GetAnimBattlerSpriteId + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + ldr r2, =gUnknown_08593988 + adds r0, r5, 0 + bl sub_80A7CFC + ldr r1, =gSprites + lsls r0, r4, 4 + adds r0, r4 + lsls r0, 2 + adds r0, r1 + movs r1, 0x4 + strh r1, [r0, 0x24] + b _08106134 + .pool +_0810610C: + ldr r1, =gSprites + lsls r0, r4, 4 + adds r0, r4 + lsls r0, 2 + adds r4, r0, r1 + ldrh r0, [r4, 0x24] + negs r0, r0 + strh r0, [r4, 0x24] + adds r0, r5, 0 + bl sub_80A7D34 + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0 + bne _08106134 + strh r0, [r4, 0x24] + strh r0, [r4, 0x26] + adds r0, r6, 0 + bl DestroyAnimVisualTask +_08106134: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81060B0 + + thumb_func_start sub_8106140 +sub_8106140: @ 8106140 + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + movs r0, 0x5F + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x20] + strh r0, [r4, 0x30] + ldr r5, =gBattleAnimTarget + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x22] + strh r0, [r4, 0x34] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x36] + adds r0, r4, 0 + bl InitAnimLinearTranslation + ldr r0, =sub_810618C + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8106140 + + thumb_func_start sub_810618C +sub_810618C: @ 810618C + push {r4,lr} + adds r4, r0, 0 + bl TranslateAnimLinear + lsls r0, 24 + cmp r0, 0 + bne _081061B6 + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r1, 0xE + bl Sin + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x38] + adds r0, 0x4 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] + b _081061BC +_081061B6: + adds r0, r4, 0 + bl DestroyAnimSprite +_081061BC: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810618C + + thumb_func_start sub_81061C4 +sub_81061C4: @ 81061C4 + push {r4,lr} + adds r4, r0, 0 + ldrh r2, [r4, 0x2E] + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _081061E8 + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + strh r0, [r4, 0x30] + ldrh r0, [r1, 0x2] + strh r0, [r4, 0x32] + adds r0, r2, 0x1 + strh r0, [r4, 0x2E] + b _08106244 + .pool +_081061E8: + ldrh r0, [r4, 0x30] + ldrh r2, [r4, 0x36] + adds r0, r2 + strh r0, [r4, 0x36] + lsls r0, 16 + asrs r0, 24 + strh r0, [r4, 0x24] + movs r1, 0x34 + ldrsh r0, [r4, r1] + movs r2, 0x32 + ldrsh r1, [r4, r2] + bl Sin + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x34] + adds r0, 0x3 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x34] + cmp r0, 0x64 + ble _08106236 + movs r0, 0x34 + ldrsh r1, [r4, r0] + lsrs r0, r1, 31 + adds r0, r1, r0 + asrs r0, 1 + lsls r0, 1 + subs r1, r0 + adds r3, r4, 0 + adds r3, 0x3E + movs r0, 0x1 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r3] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] +_08106236: + movs r1, 0x34 + ldrsh r0, [r4, r1] + cmp r0, 0x78 + ble _08106244 + adds r0, r4, 0 + bl DestroyAnimSprite +_08106244: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_81061C4 + + thumb_func_start sub_810624C +sub_810624C: @ 810624C + push {lr} + ldr r2, =gBattleAnimArgs + ldrh r1, [r2] + strh r1, [r0, 0x20] + movs r1, 0xA0 + strh r1, [r0, 0x22] + ldrh r1, [r2, 0x4] + strh r1, [r0, 0x2E] + ldrh r1, [r2, 0x2] + strh r1, [r0, 0x30] + ldr r1, =sub_80A64B0 + str r1, [r0, 0x1C] + ldr r1, =sub_810627C + bl StoreSpriteCallbackInData6 + pop {r0} + bx r0 + .pool + thumb_func_end sub_810624C + + thumb_func_start sub_810627C +sub_810627C: @ 810627C + push {r4,r5,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x30] + ldrh r1, [r4, 0x32] + adds r0, r1 + strh r0, [r4, 0x32] + lsls r0, 16 + lsrs r0, 24 + negs r0, r0 + strh r0, [r4, 0x26] + movs r1, 0x34 + ldrsh r0, [r4, r1] + movs r1, 0x4 + bl Sin + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x34] + adds r0, 0x3 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x34] + ldrh r0, [r4, 0x26] + ldrh r1, [r4, 0x22] + adds r0, r1 + lsls r0, 16 + asrs r5, r0, 16 + cmp r5, 0x48 + bgt _081062E2 + movs r0, 0x34 + ldrsh r1, [r4, r0] + lsrs r0, r1, 31 + adds r0, r1, r0 + asrs r0, 1 + lsls r0, 1 + subs r1, r0 + adds r3, r4, 0 + adds r3, 0x3E + movs r0, 0x1 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r3] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + cmp r5, 0x40 + bgt _081062E2 + adds r0, r4, 0 + bl DestroyAnimSprite +_081062E2: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_810627C + + thumb_func_start sub_81062E8 +sub_81062E8: @ 81062E8 + push {r4,r5,lr} + sub sp, 0x10 + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, =0x00003f42 + movs r0, 0x50 + bl SetGpuReg + movs r1, 0x80 + lsls r1, 5 + movs r0, 0x52 + bl SetGpuReg + movs r0, 0x1 + movs r1, 0x4 + movs r2, 0x3 + bl SetAnimBgAttribute + movs r0, 0x1 + movs r1, 0 + movs r2, 0 + bl SetAnimBgAttribute + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0810632A + movs r0, 0x1 + movs r1, 0x3 + movs r2, 0x1 + bl SetAnimBgAttribute +_0810632A: + ldr r0, =gBattle_BG1_X + movs r1, 0 + strh r1, [r0] + ldr r4, =gBattle_BG1_Y + strh r1, [r4] + movs r0, 0x14 + movs r1, 0 + bl SetGpuReg + ldrh r1, [r4] + movs r0, 0x16 + bl SetGpuReg + mov r0, sp + bl sub_80A6B30 + mov r0, sp + ldrb r0, [r0, 0x9] + ldr r1, =gUnknown_08C232E0 + mov r2, sp + ldrh r2, [r2, 0xA] + bl sub_80A6CC0 + ldr r1, =gUnknown_08C23D78 + mov r0, sp + movs r2, 0 + bl sub_80A6D60 + ldr r0, =gUnknown_08C23D50 + mov r1, sp + ldrb r1, [r1, 0x8] + lsls r1, 4 + movs r2, 0x20 + bl LoadCompressedPalette + ldr r1, =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r0, r1 + ldr r1, =sub_81063A8 + str r1, [r0] + add sp, 0x10 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81062E8 + + thumb_func_start sub_81063A8 +sub_81063A8: @ 81063A8 + push {r4,r5,lr} + sub sp, 0x10 + lsls r0, 24 + lsrs r4, r0, 24 + ldr r1, =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r1 + movs r2, 0x20 + ldrsh r0, [r0, r2] + adds r2, r1, 0 + cmp r0, 0x4 + bls _081063C6 + b _081064F0 +_081063C6: + lsls r0, 2 + ldr r1, =_081063D8 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_081063D8: + .4byte _081063EC + .4byte _08106430 + .4byte _08106452 + .4byte _08106496 + .4byte _081064BC +_081063EC: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r4, r0, r2 + ldrh r0, [r4, 0x1C] + adds r0, 0x1 + movs r5, 0 + strh r0, [r4, 0x1C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bne _081064F0 + strh r5, [r4, 0x1C] + ldrh r1, [r4, 0x1E] + adds r1, 0x1 + strh r1, [r4, 0x1E] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0x1E + ldrsh r0, [r4, r1] + cmp r0, 0x10 + bne _081064F0 + ldrh r0, [r4, 0x20] + adds r0, 0x1 + strh r0, [r4, 0x20] + strh r5, [r4, 0x1E] + b _081064F0 +_08106430: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r1, r0, r2 + ldrh r0, [r1, 0x1E] + adds r0, 0x1 + strh r0, [r1, 0x1E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x8D + bne _081064F0 + movs r0, 0x10 + strh r0, [r1, 0x1E] + ldrh r0, [r1, 0x20] + adds r0, 0x1 + strh r0, [r1, 0x20] + b _081064F0 +_08106452: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r4, r0, r2 + ldrh r0, [r4, 0x1C] + adds r0, 0x1 + strh r0, [r4, 0x1C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bne _081064F0 + movs r0, 0 + strh r0, [r4, 0x1C] + ldrh r1, [r4, 0x1E] + subs r1, 0x1 + strh r1, [r4, 0x1E] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r2, 0x1E + ldrsh r1, [r4, r2] + cmp r1, 0 + bne _081064F0 + ldrh r0, [r4, 0x20] + adds r0, 0x1 + strh r0, [r4, 0x20] + strh r1, [r4, 0x1E] + b _081064F0 +_08106496: + mov r0, sp + bl sub_80A6B30 + mov r0, sp + ldrb r0, [r0, 0x9] + bl sub_80A6C68 + ldr r1, =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r1 + ldrh r1, [r0, 0x20] + adds r1, 0x1 + strh r1, [r0, 0x20] + b _081064F0 + .pool +_081064BC: + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _081064D0 + movs r0, 0x1 + movs r1, 0x3 + movs r2, 0 + bl SetAnimBgAttribute +_081064D0: + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + movs r0, 0x1 + movs r1, 0x4 + movs r2, 0x1 + bl SetAnimBgAttribute + adds r0, r4, 0 + bl DestroyAnimVisualTask +_081064F0: + add sp, 0x10 + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_81063A8 + + thumb_func_start sub_81064F8 +sub_81064F8: @ 81064F8 + push {r4,r5,lr} + sub sp, 0x10 + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, =0x00003f42 + movs r0, 0x50 + bl SetGpuReg + movs r1, 0x80 + lsls r1, 5 + movs r0, 0x52 + bl SetGpuReg + movs r0, 0x1 + movs r1, 0x4 + movs r2, 0x1 + bl SetAnimBgAttribute + movs r0, 0x1 + movs r1, 0 + movs r2, 0 + bl SetAnimBgAttribute + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0810653A + movs r0, 0x1 + movs r1, 0x3 + movs r2, 0x1 + bl SetAnimBgAttribute +_0810653A: + ldr r0, =gBattle_BG1_X + movs r1, 0 + strh r1, [r0] + ldr r4, =gBattle_BG1_Y + strh r1, [r4] + movs r0, 0x14 + movs r1, 0 + bl SetGpuReg + ldrh r1, [r4] + movs r0, 0x16 + bl SetGpuReg + mov r0, sp + bl sub_80A6B30 + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _08106578 + ldr r1, =gBattleAnimBackgroundTilemap_ScaryFaceContest + b _0810658A + .pool +_08106578: + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _0810659C + ldr r1, =gBattleAnimBackgroundTilemap_ScaryFacePlayer +_0810658A: + mov r0, sp + movs r2, 0 + bl sub_80A6D60 + b _081065A6 + .pool +_0810659C: + ldr r1, =gBattleAnimBackgroundTilemap_ScaryFaceOpponent + mov r0, sp + movs r2, 0 + bl sub_80A6D60 +_081065A6: + mov r0, sp + ldrb r0, [r0, 0x9] + ldr r1, =gUnknown_08C249F8 + mov r2, sp + ldrh r2, [r2, 0xA] + bl sub_80A6CC0 + ldr r0, =gUnknown_08C249D0 + mov r1, sp + ldrb r1, [r1, 0x8] + lsls r1, 4 + movs r2, 0x20 + bl LoadCompressedPalette + ldr r1, =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r0, r1 + ldr r1, =sub_81065EC + str r1, [r0] + add sp, 0x10 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81064F8 + + thumb_func_start sub_81065EC +sub_81065EC: @ 81065EC + push {r4,r5,lr} + sub sp, 0x10 + lsls r0, 24 + lsrs r4, r0, 24 + ldr r1, =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r1 + movs r2, 0x20 + ldrsh r0, [r0, r2] + adds r2, r1, 0 + cmp r0, 0x4 + bls _0810660A + b _08106730 +_0810660A: + lsls r0, 2 + ldr r1, =_0810661C + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_0810661C: + .4byte _08106630 + .4byte _08106674 + .4byte _08106696 + .4byte _081066DA + .4byte _081066FC +_08106630: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r4, r0, r2 + ldrh r0, [r4, 0x1C] + adds r0, 0x1 + movs r5, 0 + strh r0, [r4, 0x1C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + bne _08106730 + strh r5, [r4, 0x1C] + ldrh r1, [r4, 0x1E] + adds r1, 0x1 + strh r1, [r4, 0x1E] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0x1E + ldrsh r0, [r4, r1] + cmp r0, 0xE + bne _08106730 + ldrh r0, [r4, 0x20] + adds r0, 0x1 + strh r0, [r4, 0x20] + strh r5, [r4, 0x1E] + b _08106730 +_08106674: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r1, r0, r2 + ldrh r0, [r1, 0x1E] + adds r0, 0x1 + strh r0, [r1, 0x1E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x15 + bne _08106730 + movs r0, 0xE + strh r0, [r1, 0x1E] + ldrh r0, [r1, 0x20] + adds r0, 0x1 + strh r0, [r1, 0x20] + b _08106730 +_08106696: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r4, r0, r2 + ldrh r0, [r4, 0x1C] + adds r0, 0x1 + strh r0, [r4, 0x1C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + bne _08106730 + movs r0, 0 + strh r0, [r4, 0x1C] + ldrh r1, [r4, 0x1E] + subs r1, 0x1 + strh r1, [r4, 0x1E] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r2, 0x1E + ldrsh r1, [r4, r2] + cmp r1, 0 + bne _08106730 + ldrh r0, [r4, 0x20] + adds r0, 0x1 + strh r0, [r4, 0x20] + strh r1, [r4, 0x1E] + b _08106730 +_081066DA: + mov r0, sp + bl sub_80A6B30 + movs r0, 0x1 + bl sub_80A6C68 + movs r0, 0x2 + bl sub_80A6C68 + ldr r0, =gTasks + lsls r1, r4, 2 + adds r1, r4 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0x20] + adds r0, 0x1 + strh r0, [r1, 0x20] +_081066FC: + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _08106710 + movs r0, 0x1 + movs r1, 0x3 + movs r2, 0 + bl SetAnimBgAttribute +_08106710: + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + movs r0, 0x1 + movs r1, 0x4 + movs r2, 0x1 + bl SetAnimBgAttribute + adds r0, r4, 0 + bl DestroyAnimVisualTask +_08106730: + add sp, 0x10 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81065EC + + thumb_func_start sub_810673C +sub_810673C: @ 810673C + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, =gBattleAnimAttacker + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x20] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x22] + adds r2, r4, 0 + adds r2, 0x2C + ldrb r0, [r2] + movs r1, 0x80 + orrs r0, r1 + strb r0, [r2] + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + strh r0, [r4, 0x2E] + ldrh r0, [r1, 0x2] + strh r0, [r4, 0x30] + ldrb r0, [r5] + bl sub_80A82E4 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x3C] + ldr r1, =sub_810679C + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810673C + + thumb_func_start sub_810679C +sub_810679C: @ 810679C + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x30] + subs r0, 0x40 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x7F + bhi _081067B2 + ldrh r0, [r4, 0x3C] + adds r0, 0x1 + b _081067B6 +_081067B2: + ldrh r0, [r4, 0x3C] + subs r0, 0x1 +_081067B6: + adds r1, r4, 0 + adds r1, 0x43 + strb r0, [r1] + movs r1, 0x30 + ldrsh r0, [r4, r1] + ldrh r1, [r4, 0x32] + lsls r1, 16 + asrs r1, 24 + bl Sin + strh r0, [r4, 0x24] + movs r2, 0x30 + ldrsh r0, [r4, r2] + ldrh r1, [r4, 0x34] + lsls r1, 16 + asrs r1, 24 + bl Cos + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x30] + adds r0, 0x9 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x30] + movs r3, 0x38 + ldrsh r2, [r4, r3] + cmp r2, 0 + beq _08106828 + cmp r2, 0x1 + bne _08106858 + ldr r1, =0xfffffc00 + adds r0, r1, 0 + ldrh r2, [r4, 0x32] + adds r0, r2 + strh r0, [r4, 0x32] + ldr r3, =0xffffff00 + adds r0, r3, 0 + ldrh r1, [r4, 0x34] + adds r0, r1 + strh r0, [r4, 0x34] + ldrh r0, [r4, 0x36] + adds r0, 0x1 + strh r0, [r4, 0x36] + lsls r0, 16 + asrs r0, 16 + movs r2, 0x2E + ldrsh r1, [r4, r2] + cmp r0, r1 + bne _08106858 + movs r0, 0x2 + strh r0, [r4, 0x38] + b _08106868 + .pool +_08106828: + movs r3, 0x80 + lsls r3, 3 + adds r0, r3, 0 + ldrh r1, [r4, 0x32] + adds r0, r1 + strh r0, [r4, 0x32] + movs r3, 0x80 + lsls r3, 1 + adds r0, r3, 0 + ldrh r1, [r4, 0x34] + adds r0, r1 + strh r0, [r4, 0x34] + ldrh r0, [r4, 0x36] + adds r0, 0x1 + strh r0, [r4, 0x36] + lsls r0, 16 + asrs r0, 16 + movs r3, 0x2E + ldrsh r1, [r4, r3] + cmp r0, r1 + bne _08106858 + strh r2, [r4, 0x36] + movs r0, 0x1 + strh r0, [r4, 0x38] +_08106858: + ldr r0, =gBattleAnimArgs + ldrh r1, [r0, 0xE] + ldr r0, =0x0000ffff + cmp r1, r0 + bne _08106868 + adds r0, r4, 0 + bl DestroyAnimSprite +_08106868: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810679C + + thumb_func_start sub_8106878 +sub_8106878: @ 8106878 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r4, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r4, r1] + movs r1, 0xA + bl Sin + strh r0, [r5, 0x2E] + movs r1, 0 + ldrsh r0, [r4, r1] + movs r1, 0x7 + bl Cos + strh r0, [r5, 0x30] + ldr r0, =sub_81068CC + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8106878 + + thumb_func_start sub_81068CC +sub_81068CC: @ 81068CC + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x2E] + ldrh r1, [r2, 0x24] + adds r0, r1 + strh r0, [r2, 0x24] + ldrh r0, [r2, 0x30] + ldrh r3, [r2, 0x26] + adds r0, r3 + strh r0, [r2, 0x26] + movs r1, 0x20 + ldrsh r0, [r2, r1] + movs r3, 0x24 + ldrsh r1, [r2, r3] + adds r0, r1 + adds r0, 0x10 + movs r1, 0x88 + lsls r1, 1 + cmp r0, r1 + bhi _0810690A + movs r0, 0x22 + ldrsh r1, [r2, r0] + movs r3, 0x26 + ldrsh r0, [r2, r3] + adds r1, r0 + cmp r1, 0xA0 + bgt _0810690A + movs r0, 0x10 + negs r0, r0 + cmp r1, r0 + bge _08106910 +_0810690A: + adds r0, r2, 0 + bl DestroyAnimSprite +_08106910: + pop {r0} + bx r0 + thumb_func_end sub_81068CC + + thumb_func_start sub_8106914 +sub_8106914: @ 8106914 + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x2E] + ldrh r1, [r2, 0x24] + adds r0, r1 + strh r0, [r2, 0x24] + ldrh r0, [r2, 0x30] + ldrh r3, [r2, 0x26] + adds r0, r3 + strh r0, [r2, 0x26] + ldrh r0, [r2, 0x34] + adds r1, r0, 0x1 + strh r1, [r2, 0x34] + lsls r0, 16 + asrs r0, 16 + movs r3, 0x32 + ldrsh r1, [r2, r3] + cmp r0, r1 + blt _08106940 + adds r0, r2, 0 + bl DestroyAnimSprite +_08106940: + pop {r0} + bx r0 + thumb_func_end sub_8106914 + + thumb_func_start sub_8106944 +sub_8106944: @ 8106944 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r4, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r4, r1] + movs r1, 0xA + bl Sin + strh r0, [r5, 0x2E] + movs r1, 0 + ldrsh r0, [r4, r1] + movs r1, 0x7 + bl Cos + strh r0, [r5, 0x30] + ldrh r0, [r4, 0x2] + strh r0, [r5, 0x32] + ldr r0, =sub_8106914 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8106944 + + thumb_func_start sub_810699C +sub_810699C: @ 810699C + push {lr} + adds r2, r0, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _081069B2 + adds r0, r2, 0 + bl DestroyAnimSprite +_081069B2: + pop {r0} + bx r0 + thumb_func_end sub_810699C + + thumb_func_start sub_81069B8 +sub_81069B8: @ 81069B8 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r0, =sub_810699C + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81069B8 + + thumb_func_start sub_81069D0 +sub_81069D0: @ 81069D0 + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _081069EE + ldr r0, =gBattleAnimArgs + ldrh r1, [r0] + ldrh r2, [r4, 0x20] + adds r1, r2 + strh r1, [r4, 0x20] + ldrh r0, [r0, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] +_081069EE: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + movs r2, 0x2E + ldrsh r1, [r4, r2] + lsls r0, r1, 2 + adds r0, r1 + lsls r5, r0, 1 + movs r0, 0xFF + ands r5, r0 + adds r0, r5, 0 + movs r1, 0x50 + bl Sin + lsls r0, 16 + asrs r0, 24 + strh r0, [r4, 0x24] + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0x4F + bgt _08106A32 + adds r0, r5, 0 + movs r1, 0x50 + bl Cos + movs r2, 0x2E + ldrsh r1, [r4, r2] + lsrs r2, r1, 31 + adds r1, r2 + asrs r1, 1 + lsls r0, 16 + asrs r0, 24 + adds r1, r0 + strh r1, [r4, 0x26] +_08106A32: + movs r0, 0x2E + ldrsh r2, [r4, r0] + cmp r2, 0x5A + ble _08106A50 + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + movs r0, 0x32 + ldrsh r1, [r4, r0] + lsrs r0, r1, 31 + adds r1, r0 + asrs r1, 1 + ldrh r0, [r4, 0x24] + subs r0, r1 + strh r0, [r4, 0x24] +_08106A50: + cmp r2, 0x64 + ble _08106A5A + adds r0, r4, 0 + bl DestroyAnimSprite +_08106A5A: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81069D0 + + thumb_func_start sub_8106A64 +sub_8106A64: @ 8106A64 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x38] + adds r0, 0x1 + strh r0, [r4, 0x38] + movs r1, 0x34 + ldrsh r0, [r4, r1] + movs r1, 0x5 + bl Sin + strh r0, [r4, 0x24] + movs r1, 0x38 + ldrsh r0, [r4, r1] + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x34] + adds r0, 0x3 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x34] + movs r1, 0x38 + ldrsh r0, [r4, r1] + cmp r0, 0x14 + ble _08106ABA + adds r1, r0, 0 + lsrs r0, r1, 31 + adds r0, r1, r0 + asrs r0, 1 + lsls r0, 1 + subs r1, r0 + adds r3, r4, 0 + adds r3, 0x3E + movs r0, 0x1 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r3] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] +_08106ABA: + movs r1, 0x38 + ldrsh r0, [r4, r1] + cmp r0, 0x1E + ble _08106AC8 + adds r0, r4, 0 + bl DestroyAnimSprite +_08106AC8: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8106A64 + + thumb_func_start sub_8106AD0 +sub_8106AD0: @ 8106AD0 + push {r4,r5,lr} + adds r4, r0, 0 + ldrh r2, [r4, 0x2E] + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _08106AF4 + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + strh r0, [r4, 0x30] + ldrh r0, [r1, 0x2] + strh r0, [r4, 0x32] + adds r0, r2, 0x1 + strh r0, [r4, 0x2E] + b _08106B48 + .pool +_08106AF4: + ldrh r0, [r4, 0x30] + ldrh r2, [r4, 0x36] + adds r0, r2 + movs r5, 0 + strh r0, [r4, 0x36] + lsls r0, 16 + asrs r0, 24 + strh r0, [r4, 0x24] + movs r1, 0x34 + ldrsh r0, [r4, r1] + movs r2, 0x32 + ldrsh r1, [r4, r2] + bl Sin + adds r2, r0, 0 + strh r2, [r4, 0x26] + ldrh r0, [r4, 0x34] + adds r0, 0x3 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x34] + cmp r0, 0x46 + ble _08106B48 + ldr r0, =sub_8106A64 + str r0, [r4, 0x1C] + ldrh r0, [r4, 0x24] + ldrh r1, [r4, 0x20] + adds r0, r1 + strh r0, [r4, 0x20] + ldrh r1, [r4, 0x22] + adds r0, r2, r1 + strh r0, [r4, 0x22] + strh r5, [r4, 0x24] + strh r5, [r4, 0x26] + bl Random2 + lsls r0, 16 + lsrs r0, 16 + movs r1, 0xB4 + bl __umodsi3 + strh r0, [r4, 0x34] +_08106B48: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8106AD0 + + thumb_func_start sub_8106B54 +sub_8106B54: @ 8106B54 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x34 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _08106B8E + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + ldrh r0, [r1, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + adds r0, r4, 0 + movs r1, 0 + bl StartSpriteAnim + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl sub_80A82E4 + subs r0, 0x1 + adds r1, r4, 0 + adds r1, 0x43 + strb r0, [r1] + movs r0, 0x1 + strh r0, [r4, 0x32] +_08106B8E: + ldrh r0, [r4, 0x32] + ldrh r2, [r4, 0x2E] + adds r0, r2 + strh r0, [r4, 0x2E] + movs r1, 0x2E + ldrsh r0, [r4, r1] + lsls r1, r0, 2 + adds r0, r1, 0 + cmp r1, 0 + bge _08106BA4 + adds r0, 0xFF +_08106BA4: + asrs r0, 8 + lsls r0, 8 + subs r0, r1, r0 + strh r0, [r4, 0x30] + lsls r0, 16 + cmp r0, 0 + bge _08106BB6 + movs r0, 0 + strh r0, [r4, 0x30] +_08106BB6: + movs r0, 0x30 + ldrsh r2, [r4, r0] + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bge _08106BC4 + adds r0, 0x3 +_08106BC4: + asrs r0, 2 + movs r1, 0x1E + subs r1, r0 + adds r0, r2, 0 + bl Cos + strh r0, [r4, 0x24] + movs r0, 0x30 + ldrsh r2, [r4, r0] + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bge _08106BE0 + adds r0, 0x7 +_08106BE0: + asrs r0, 3 + movs r1, 0xA + subs r1, r0 + adds r0, r2, 0 + bl Sin + strh r0, [r4, 0x26] + movs r2, 0x30 + ldrsh r0, [r4, r2] + cmp r0, 0x80 + ble _08106C04 + ldrh r1, [r4, 0x32] + movs r2, 0x32 + ldrsh r0, [r4, r2] + cmp r0, 0 + ble _08106C04 + ldr r0, =0x0000ffff + strh r0, [r4, 0x32] +_08106C04: + movs r1, 0x30 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _08106C18 + movs r2, 0x32 + ldrsh r0, [r4, r2] + cmp r0, 0 + bge _08106C18 + movs r0, 0x1 + strh r0, [r4, 0x32] +_08106C18: + ldrh r0, [r4, 0x34] + adds r1, r0, 0x1 + strh r1, [r4, 0x34] + subs r0, 0x9 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x46 + bls _08106C5C + movs r0, 0x2E + ldrsh r1, [r4, r0] + lsrs r0, r1, 31 + adds r0, r1, r0 + asrs r0, 1 + lsls r0, 1 + subs r1, r0 + adds r3, r4, 0 + adds r3, 0x3E + movs r0, 0x1 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r3] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + b _08106C6A + .pool +_08106C5C: + adds r2, r4, 0 + adds r2, 0x3E + ldrb r1, [r2] + movs r0, 0x5 + negs r0, r0 + ands r0, r1 + strb r0, [r2] +_08106C6A: + movs r1, 0x34 + ldrsh r0, [r4, r1] + cmp r0, 0x5A + ble _08106C78 + adds r0, r4, 0 + bl DestroyAnimSprite +_08106C78: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8106B54 + + thumb_func_start sub_8106C80 +sub_8106C80: @ 8106C80 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _08106CB4 + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + ldrh r0, [r1, 0x2] + ldrh r2, [r4, 0x22] + adds r0, r2 + strh r0, [r4, 0x22] + ldrb r1, [r1, 0x4] + adds r0, r4, 0 + bl StartSpriteAnim + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _08106CC8 + .pool +_08106CB4: + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _08106CC8 + adds r0, r4, 0 + bl DestroyAnimSprite +_08106CC8: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8106C80 + + thumb_func_start sub_8106CD0 +sub_8106CD0: @ 8106CD0 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r1, =gBattleAnimArgs + movs r2, 0x4 + ldrsh r0, [r1, r2] + cmp r0, 0 + bne _08106CEC + adds r0, r5, 0 + bl DestroyAnimSprite + b _08106D50 + .pool +_08106CEC: + movs r2, 0 + ldrsh r0, [r1, r2] + cmp r0, 0 + bne _08106CFC + ldr r4, =gBattleAnimAttacker + b _08106CFE + .pool +_08106CFC: + ldr r4, =gBattleAnimTarget +_08106CFE: + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r0, =gBattleAnimArgs + movs r2, 0x2 + ldrsh r1, [r0, r2] + adds r2, r0, 0 + cmp r1, 0 + bne _08106D34 + ldrh r0, [r5, 0x20] + adds r0, 0x20 + b _08106D38 + .pool +_08106D34: + ldrh r0, [r5, 0x20] + subs r0, 0x20 +_08106D38: + strh r0, [r5, 0x20] + ldrh r0, [r2, 0x4] + strh r0, [r5, 0x2E] + ldrh r1, [r2, 0x2] + strh r1, [r5, 0x30] + lsls r1, 24 + lsrs r1, 24 + adds r0, r5, 0 + bl StartSpriteAnim + ldr r0, =sub_8106D5C + str r0, [r5, 0x1C] +_08106D50: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8106CD0 + + thumb_func_start sub_8106D5C +sub_8106D5C: @ 8106D5C + push {lr} + adds r2, r0, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _08106D8C + ldrh r0, [r2, 0x2E] + subs r0, 0x1 + strh r0, [r2, 0x2E] + lsls r0, 16 + cmp r0, 0 + beq _08106D86 + ldrh r1, [r2, 0x30] + lsls r1, 24 + lsrs r1, 24 + adds r0, r2, 0 + bl StartSpriteAnim + b _08106D8C +_08106D86: + adds r0, r2, 0 + bl DestroyAnimSprite +_08106D8C: + pop {r0} + bx r0 + thumb_func_end sub_8106D5C + + thumb_func_start sub_8106D90 +sub_8106D90: @ 8106D90 + push {r4,r5,lr} + adds r5, r0, 0 + lsls r5, 24 + lsrs r5, 24 + ldr r0, =gBattleAnimArgs + ldrb r0, [r0] + bl GetAnimBattlerSpriteId + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + lsls r4, r5, 2 + adds r4, r5 + lsls r4, 3 + ldr r0, =gTasks + adds r4, r0 + ldr r2, =gUnknown_08593B98 + adds r0, r4, 0 + bl sub_80A7CFC + ldr r0, =sub_8106DD4 + str r0, [r4] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8106D90 + + thumb_func_start sub_8106DD4 +sub_8106DD4: @ 8106DD4 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, =gTasks + adds r0, r1 + bl sub_80A7D34 + lsls r0, 24 + cmp r0, 0 + bne _08106DF4 + adds r0, r4, 0 + bl DestroyAnimVisualTask +_08106DF4: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8106DD4 + + thumb_func_start sub_8106E00 +sub_8106E00: @ 8106E00 + push {r4-r7,lr} + adds r5, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _08106E1C + ldr r0, =gBattleAnimAttacker + b _08106E1E + .pool +_08106E1C: + ldr r0, =gBattleAnimTarget +_08106E1E: + ldrb r6, [r0] + adds r0, r6, 0 + bl GetBattlerSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _08106E38 + ldr r1, =gBattleAnimArgs + movs r2, 0x2 + ldrsh r0, [r1, r2] + negs r0, r0 + strh r0, [r1, 0x2] +_08106E38: + adds r0, r6, 0 + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + ldr r7, =gBattleAnimArgs + lsrs r0, 24 + ldrh r3, [r7, 0x2] + adds r0, r3 + movs r4, 0 + strh r0, [r5, 0x20] + adds r0, r6, 0 + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r7, 0x4] + adds r0, r1 + strh r0, [r5, 0x22] + strh r4, [r5, 0x2E] + ldrh r1, [r5, 0x20] + lsls r1, 3 + strh r1, [r5, 0x30] + lsls r0, 3 + strh r0, [r5, 0x32] + movs r2, 0x2 + ldrsh r0, [r7, r2] + lsls r0, 3 + cmp r0, 0 + bge _08106E78 + adds r0, 0x7 +_08106E78: + asrs r0, 3 + strh r0, [r5, 0x34] + movs r3, 0x4 + ldrsh r0, [r7, r3] + lsls r0, 3 + cmp r0, 0 + bge _08106E88 + adds r0, 0x7 +_08106E88: + asrs r0, 3 + strh r0, [r5, 0x36] + ldrh r2, [r5, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + movs r3, 0x6 + ldrsh r0, [r7, r3] + lsls r0, 4 + adds r1, r0 + ldr r3, =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r0, =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r5, 0x4] + ldr r0, =sub_8106EC8 + str r0, [r5, 0x1C] + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8106E00 + + thumb_func_start sub_8106EC8 +sub_8106EC8: @ 8106EC8 + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x34] + ldrh r1, [r2, 0x30] + adds r0, r1 + strh r0, [r2, 0x30] + ldrh r1, [r2, 0x36] + ldrh r3, [r2, 0x32] + adds r1, r3 + strh r1, [r2, 0x32] + lsls r0, 16 + asrs r0, 19 + strh r0, [r2, 0x20] + lsls r1, 16 + asrs r1, 19 + strh r1, [r2, 0x22] + ldrh r0, [r2, 0x2E] + adds r0, 0x1 + strh r0, [r2, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x10 + ble _08106EFC + adds r0, r2, 0 + bl DestroyAnimSprite +_08106EFC: + pop {r0} + bx r0 + thumb_func_end sub_8106EC8 + + thumb_func_start sub_8106F00 +sub_8106F00: @ 8106F00 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _08106F22 + ldr r0, =gBattleAnimArgs + ldrh r1, [r0] + movs r0, 0x78 + subs r0, r1 + strh r0, [r4, 0x30] + adds r2, r4, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] +_08106F22: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + movs r2, 0x30 + ldrsh r1, [r4, r2] + cmp r0, r1 + bne _08106F40 + ldrb r0, [r4, 0x5] + lsrs r0, 4 + adds r0, 0x10 + movs r1, 0 + bl sub_80A750C +_08106F40: + movs r0, 0x2E + ldrsh r1, [r4, r0] + movs r2, 0x30 + ldrsh r0, [r4, r2] + adds r0, 0x50 + cmp r1, r0 + bne _08106F54 + adds r0, r4, 0 + bl DestroyAnimSprite +_08106F54: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8106F00 + + thumb_func_start sub_8106F60 +sub_8106F60: @ 8106F60 + push {r4-r6,lr} + adds r6, r0, 0 + movs r1, 0x2E + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _08106F8E + movs r5, 0x78 + strh r5, [r6, 0x20] + ldr r4, =gBattleAnimArgs + movs r2, 0 + ldrsh r0, [r4, r2] + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + subs r0, 0xF + strh r0, [r6, 0x22] + ldrb r1, [r4, 0x2] + adds r0, r6, 0 + bl StartSpriteAnim + strh r5, [r6, 0x38] + ldrh r0, [r4, 0x4] + strh r0, [r6, 0x34] +_08106F8E: + ldrh r0, [r6, 0x2E] + adds r0, 0x1 + movs r5, 0 + strh r0, [r6, 0x2E] + movs r1, 0x2E + ldrsh r0, [r6, r1] + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + strh r0, [r6, 0x30] + movs r2, 0x2E + ldrsh r0, [r6, r2] + lsls r4, r0, 1 + adds r4, r0 + ldrh r0, [r6, 0x34] + adds r4, r0 + movs r2, 0xFF + ldrh r0, [r6, 0x3A] + adds r0, 0xA + movs r1, 0xFF + ands r0, r1 + strh r0, [r6, 0x3A] + ands r4, r2 + adds r0, r4, 0 + movs r1, 0x64 + bl Cos + strh r0, [r6, 0x24] + adds r0, r4, 0 + movs r1, 0xA + bl Sin + adds r4, r0, 0 + movs r1, 0x3A + ldrsh r0, [r6, r1] + movs r1, 0x4 + bl Cos + ldrh r2, [r6, 0x30] + adds r4, r2 + adds r0, r4 + strh r0, [r6, 0x26] + movs r0, 0x2E + ldrsh r1, [r6, r0] + movs r2, 0x38 + ldrsh r0, [r6, r2] + cmp r1, r0 + ble _0810700A + ldr r0, =sub_8107018 + str r0, [r6, 0x1C] + strh r5, [r6, 0x2E] + adds r0, r6, 0 + bl oamt_add_pos2_onto_pos1 + movs r0, 0x5 + strh r0, [r6, 0x32] + strh r5, [r6, 0x36] + strh r5, [r6, 0x34] + adds r0, r6, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim +_0810700A: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8106F60 + + thumb_func_start sub_8107018 +sub_8107018: @ 8107018 + push {lr} + adds r1, r0, 0 + ldrh r0, [r1, 0x2E] + adds r0, 0x1 + strh r0, [r1, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xA + ble _08107032 + movs r0, 0 + strh r0, [r1, 0x2E] + ldr r0, =sub_810703C + str r0, [r1, 0x1C] +_08107032: + pop {r0} + bx r0 + .pool + thumb_func_end sub_8107018 + + thumb_func_start sub_810703C +sub_810703C: @ 810703C + push {r4,lr} + adds r4, r0, 0 + ldrh r1, [r4, 0x32] + ldrh r2, [r4, 0x34] + adds r0, r1, r2 + strh r0, [r4, 0x34] + strh r0, [r4, 0x26] + adds r1, 0x1 + strh r1, [r4, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x30 + ble _08107066 + lsls r0, r1, 16 + cmp r0, 0 + ble _08107066 + ldrh r0, [r4, 0x36] + subs r1, r0, 0x5 + strh r1, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x36] +_08107066: + movs r1, 0x36 + ldrsh r0, [r4, r1] + cmp r0, 0x3 + ble _08107098 + movs r2, 0x32 + ldrsh r1, [r4, r2] + lsrs r0, r1, 31 + adds r0, r1, r0 + asrs r0, 1 + lsls r0, 1 + subs r1, r0 + adds r3, r4, 0 + adds r3, 0x3E + movs r0, 0x1 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r3] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + adds r0, r4, 0 + bl DestroyAnimSprite +_08107098: + movs r1, 0x36 + ldrsh r0, [r4, r1] + cmp r0, 0x4 + bne _081070A6 + adds r0, r4, 0 + bl DestroyAnimSprite +_081070A6: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810703C + + thumb_func_start sub_81070AC +sub_81070AC: @ 81070AC + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, =gBattleTypeFlags + ldr r0, [r0] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _081070F8 + ldr r4, =gBattleAnimAttacker + ldrb r1, [r4] + movs r0, 0x2 + eors r0, r1 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _081070F8 + ldrb r0, [r4] + adds r2, r5, 0 + adds r2, 0x20 + adds r3, r5, 0 + adds r3, 0x22 + movs r1, 0 + bl SetAverageBattlerPositions + ldrh r0, [r5, 0x22] + adds r0, 0x28 + strh r0, [r5, 0x22] + adds r0, r5, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim + b _08107118 + .pool +_081070F8: + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x28 + strh r0, [r5, 0x22] +_08107118: + movs r0, 0xD + strh r0, [r5, 0x2E] + ldrh r0, [r5, 0x20] + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x22] + subs r0, 0x48 + strh r0, [r5, 0x36] + ldr r0, =sub_80A6EEC + str r0, [r5, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81070AC + + thumb_func_start AnimTask_IsFuryCutterHitRight +AnimTask_IsFuryCutterHitRight: @ 8107144 + push {lr} + lsls r0, 24 + lsrs r0, 24 + ldr r3, =gBattleAnimArgs + ldr r1, =gAnimDisableStructPtr + ldr r1, [r1] + ldrb r2, [r1, 0x10] + movs r1, 0x1 + ands r1, r2 + strh r1, [r3, 0xE] + bl DestroyAnimVisualTask + pop {r0} + bx r0 + .pool + thumb_func_end AnimTask_IsFuryCutterHitRight + + thumb_func_start AnimTask_GetFuryCutterHitCount +AnimTask_GetFuryCutterHitCount: @ 8107168 + push {lr} + lsls r0, 24 + lsrs r0, 24 + ldr r2, =gBattleAnimArgs + ldr r1, =gAnimDisableStructPtr + ldr r1, [r1] + ldrb r1, [r1, 0x10] + strh r1, [r2, 0xE] + bl DestroyAnimVisualTask + pop {r0} + bx r0 + .pool + thumb_func_end AnimTask_GetFuryCutterHitCount + + .align 2, 0 diff --git a/asm/battle_anim_utility_funcs.s b/asm/battle_anim_utility_funcs.s new file mode 100644 index 000000000..138d303ac --- /dev/null +++ b/asm/battle_anim_utility_funcs.s @@ -0,0 +1,3059 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .syntax unified + + .text + + thumb_func_start sub_8116620 +sub_8116620: @ 8116620 + push {r4-r6,lr} + adds r5, r0, 0 + lsls r5, 24 + lsrs r5, 24 + ldr r4, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r4, r1] + bl sub_811583C + adds r6, r0, 0 + ldrh r3, [r4] + lsls r3, 16 + asrs r0, r3, 23 + movs r4, 0x1 + ands r0, r4 + asrs r1, r3, 24 + ands r1, r4 + asrs r2, r3, 25 + ands r2, r4 + asrs r3, 26 + ands r3, r4 + bl sub_80A76C4 + orrs r6, r0 + adds r0, r5, 0 + adds r1, r6, 0 + bl sub_8116874 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8116620 + + thumb_func_start sub_8116664 +sub_8116664: @ 8116664 + push {r4-r7,lr} + sub sp, 0x4 + lsls r0, 24 + lsrs r7, r0, 24 + mov r1, sp + movs r0, 0xFF + strb r0, [r1, 0x1] + movs r0, 0x1 + bl sub_811583C + adds r5, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0x7 + bhi _0811670E + lsls r0, 2 + ldr r1, =_08116698 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_08116698: + .4byte _081166BA + .4byte _081166C6 + .4byte _081166B8 + .4byte _081166C4 + .4byte _081166D4 + .4byte _081166EC + .4byte _081166F4 + .4byte _08116700 +_081166B8: + movs r5, 0 +_081166BA: + mov r0, sp + ldr r1, =gBattleAnimAttacker + b _081166CA + .pool +_081166C4: + movs r5, 0 +_081166C6: + mov r0, sp + ldr r1, =gBattleAnimTarget +_081166CA: + ldrb r1, [r1] + strb r1, [r0] + b _0811670E + .pool +_081166D4: + mov r1, sp + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + strb r0, [r1] + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + strb r0, [r1, 0x1] + b _0811670E + .pool +_081166EC: + mov r1, sp + movs r0, 0xFF + strb r0, [r1] + b _0811670E +_081166F4: + movs r5, 0 + mov r2, sp + ldr r0, =gBattleAnimAttacker + b _08116706 + .pool +_08116700: + movs r5, 0 + mov r2, sp + ldr r0, =gBattleAnimTarget +_08116706: + ldrb r0, [r0] + movs r1, 0x2 + eors r0, r1 + strb r0, [r2] +_0811670E: + movs r4, 0 + mov r6, sp +_08116712: + ldrb r0, [r6] + cmp r4, r0 + beq _0811673C + ldrb r0, [r6, 0x1] + cmp r4, r0 + beq _0811673C + adds r0, r4, 0 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _0811673C + adds r0, r4, 0 + bl sub_80A77AC + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x80 + lsls r1, 9 + lsls r1, r0 + orrs r5, r1 +_0811673C: + adds r0, r4, 0x1 + lsls r0, 24 + lsrs r4, r0, 24 + cmp r4, 0x3 + bls _08116712 + adds r0, r7, 0 + adds r1, r5, 0 + bl sub_8116874 + add sp, 0x4 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8116664 + + thumb_func_start sub_811675C +sub_811675C: @ 811675C + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + bl sub_811583C + adds r2, r0, 0 + ldr r0, =gBattleTerrain + ldrb r0, [r0] + cmp r0, 0x9 + bhi _08116832 + lsls r0, 2 + ldr r1, =_0811678C + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_0811678C: + .4byte _081167B4 + .4byte _081167C4 + .4byte _081167D0 + .4byte _081167E0 + .4byte _081167EC + .4byte _081167FC + .4byte _0811680C + .4byte _0811681C + .4byte _0811682C + .4byte _0811682C +_081167B4: + ldr r1, =gBattleAnimArgs + ldr r0, =0x00000b0c + b _08116830 + .pool +_081167C4: + ldr r1, =gBattleAnimArgs + movs r0, 0x9E + lsls r0, 4 + b _08116830 + .pool +_081167D0: + ldr r1, =gBattleAnimArgs + ldr r0, =0x00002f1e + b _08116830 + .pool +_081167E0: + ldr r1, =gBattleAnimArgs + movs r0, 0x90 + lsls r0, 7 + b _08116830 + .pool +_081167EC: + ldr r1, =gBattleAnimArgs + ldr r0, =0x00007ecb + b _08116830 + .pool +_081167FC: + ldr r1, =gBattleAnimArgs + ldr r0, =0x00007ecb + b _08116830 + .pool +_0811680C: + ldr r1, =gBattleAnimArgs + ldr r0, =0x00002a16 + b _08116830 + .pool +_0811681C: + ldr r1, =gBattleAnimArgs + ldr r0, =0x00000d2e + b _08116830 + .pool +_0811682C: + ldr r1, =gBattleAnimArgs + ldr r0, =0x00007fff +_08116830: + strh r0, [r1, 0x8] +_08116832: + adds r0, r4, 0 + adds r1, r2, 0 + bl sub_8116874 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_811675C + + thumb_func_start AnimTask_BlendParticle +AnimTask_BlendParticle: @ 8116848 + push {r4,lr} + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + ldr r0, =gBattleAnimArgs + ldrh r0, [r0] + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x10 + movs r1, 0x1 + lsls r1, r0 + adds r0, r4, 0 + bl sub_8116874 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end AnimTask_BlendParticle + + thumb_func_start sub_8116874 +sub_8116874: @ 8116874 + push {lr} + lsls r0, 24 + lsrs r0, 24 + ldr r3, =gTasks + lsls r2, r0, 2 + adds r2, r0 + lsls r2, 3 + adds r2, r3 + strh r1, [r2, 0x8] + lsrs r1, 16 + strh r1, [r2, 0xA] + ldr r3, =gBattleAnimArgs + ldrh r1, [r3, 0x2] + strh r1, [r2, 0xC] + ldrh r1, [r3, 0x4] + strh r1, [r2, 0xE] + ldrh r1, [r3, 0x6] + strh r1, [r2, 0x10] + ldrh r1, [r3, 0x8] + strh r1, [r2, 0x12] + ldrh r1, [r3, 0x4] + strh r1, [r2, 0x1C] + ldr r1, =sub_81168B8 + str r1, [r2] + bl _call_via_r1 + pop {r0} + bx r0 + .pool + thumb_func_end sub_8116874 + + thumb_func_start sub_81168B8 +sub_81168B8: @ 81168B8 + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + lsls r0, 24 + lsrs r7, r0, 24 + movs r6, 0 + ldr r2, =gTasks + lsls r5, r7, 2 + adds r0, r5, r7 + lsls r0, 3 + adds r3, r0, r2 + ldrh r0, [r3, 0x1A] + mov r8, r0 + movs r4, 0x1A + ldrsh r1, [r3, r4] + movs r4, 0xC + ldrsh r0, [r3, r4] + mov r9, r2 + cmp r1, r0 + bne _0811694E + strh r6, [r3, 0x1A] + movs r0, 0x8 + ldrsh r4, [r3, r0] + movs r1, 0xA + ldrsh r0, [r3, r1] + lsls r0, 16 + orrs r4, r0 + mov r8, r5 + cmp r4, 0 + beq _0811691A + adds r5, r3, 0 +_081168F8: + movs r0, 0x1 + ands r0, r4 + cmp r0, 0 + beq _0811690C + ldrb r2, [r5, 0x1C] + ldrh r3, [r5, 0x12] + adds r0, r6, 0 + movs r1, 0x10 + bl BlendPalette +_0811690C: + adds r0, r6, 0 + adds r0, 0x10 + lsls r0, 16 + lsrs r6, r0, 16 + lsrs r4, 1 + cmp r4, 0 + bne _081168F8 +_0811691A: + mov r4, r8 + adds r0, r4, r7 + lsls r0, 3 + mov r1, r9 + adds r2, r0, r1 + ldrh r0, [r2, 0x1C] + movs r4, 0x1C + ldrsh r3, [r2, r4] + movs r4, 0x10 + ldrsh r1, [r2, r4] + cmp r3, r1 + bge _0811693C + adds r0, 0x1 + strh r0, [r2, 0x1C] + b _08116954 + .pool +_0811693C: + cmp r3, r1 + ble _08116946 + subs r0, 0x1 + strh r0, [r2, 0x1C] + b _08116954 +_08116946: + adds r0, r7, 0 + bl DestroyAnimVisualTask + b _08116954 +_0811694E: + mov r0, r8 + adds r0, 0x1 + strh r0, [r3, 0x1A] +_08116954: + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_81168B8 + + thumb_func_start sub_8116960 +sub_8116960: @ 8116960 + push {r4,r5,lr} + sub sp, 0x4 + adds r5, r0, 0 + lsls r5, 24 + lsrs r5, 24 + ldr r4, =gBattleAnimArgs + ldrb r0, [r4] + ldrb r1, [r4, 0x2] + ldrb r2, [r4, 0x4] + ldrb r3, [r4, 0x6] + ldrb r4, [r4, 0x8] + str r4, [sp] + bl BeginHardwarePaletteFade + ldr r1, =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r0, r1 + ldr r1, =sub_81169A0 + str r1, [r0] + add sp, 0x4 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8116960 + + thumb_func_start sub_81169A0 +sub_81169A0: @ 81169A0 + push {lr} + lsls r0, 24 + lsrs r2, r0, 24 + ldr r0, =gPaletteFade + ldrb r1, [r0, 0x7] + movs r0, 0x80 + ands r0, r1 + cmp r0, 0 + bne _081169B8 + adds r0, r2, 0 + bl DestroyAnimVisualTask +_081169B8: + pop {r0} + bx r0 + .pool + thumb_func_end sub_81169A0 + + thumb_func_start sub_81169C0 +sub_81169C0: @ 81169C0 + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, =gTasks + adds r1, r0 + ldr r2, =gBattleAnimArgs + ldrh r0, [r2] + movs r3, 0 + strh r0, [r1, 0x8] + strh r3, [r1, 0xA] + ldrh r0, [r2, 0x2] + strh r0, [r1, 0xC] + ldrh r0, [r2, 0x4] + strh r0, [r1, 0xE] + ldrh r0, [r2, 0x6] + strh r0, [r1, 0x10] + strh r3, [r1, 0x12] + ldr r0, =sub_81169F8 + str r0, [r1] + bx lr + .pool + thumb_func_end sub_81169C0 + + thumb_func_start sub_81169F8 +sub_81169F8: @ 81169F8 + push {r4-r6,lr} + lsls r0, 24 + lsrs r5, r0, 24 + adds r2, r5, 0 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r1, 0x10 + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _08116ABC + ldrh r1, [r4, 0xA] + movs r2, 0xA + ldrsh r0, [r4, r2] + cmp r0, 0 + beq _08116A28 + subs r0, r1, 0x1 + strh r0, [r4, 0xA] + b _08116ACA + .pool +_08116A28: + ldrb r0, [r4, 0x8] + bl duplicate_obj_of_side_rel2move_in_transparent_mode + strh r0, [r4, 0x14] + lsls r0, 16 + cmp r0, 0 + blt _08116AA6 + ldr r6, =gSprites + movs r1, 0x14 + ldrsh r0, [r4, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r3, r1, r6 + movs r2, 0x8 + ldrsh r0, [r4, r2] + movs r2, 0x2 + cmp r0, 0 + beq _08116A50 + movs r2, 0x1 +_08116A50: + lsls r2, 2 + ldrb r1, [r3, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r1 + orrs r0, r2 + strb r0, [r3, 0x5] + movs r0, 0x14 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r6 + ldrh r1, [r4, 0xE] + strh r1, [r0, 0x2E] + movs r2, 0x14 + ldrsh r1, [r4, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r6 + strh r5, [r0, 0x30] + movs r0, 0x14 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r6 + movs r1, 0x5 + strh r1, [r0, 0x32] + movs r2, 0x14 + ldrsh r1, [r4, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r1, r6, 0 + adds r1, 0x1C + adds r0, r1 + ldr r1, =sub_8116AD0 + str r1, [r0] + ldrh r0, [r4, 0x12] + adds r0, 0x1 + strh r0, [r4, 0x12] +_08116AA6: + ldrh r0, [r4, 0x10] + subs r0, 0x1 + strh r0, [r4, 0x10] + ldrh r0, [r4, 0xC] + strh r0, [r4, 0xA] + b _08116ACA + .pool +_08116ABC: + movs r1, 0x12 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _08116ACA + adds r0, r2, 0 + bl DestroyAnimVisualTask +_08116ACA: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_81169F8 + + thumb_func_start sub_8116AD0 +sub_8116AD0: @ 8116AD0 + push {r4,lr} + adds r4, r0, 0 + ldrh r1, [r4, 0x2E] + movs r2, 0x2E + ldrsh r0, [r4, r2] + cmp r0, 0 + beq _08116AE4 + subs r0, r1, 0x1 + strh r0, [r4, 0x2E] + b _08116B08 +_08116AE4: + ldr r3, =gTasks + movs r0, 0x32 + ldrsh r1, [r4, r0] + lsls r1, 1 + movs r0, 0x30 + ldrsh r2, [r4, r0] + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r1, r0 + adds r3, 0x8 + adds r1, r3 + ldrh r0, [r1] + subs r0, 0x1 + strh r0, [r1] + adds r0, r4, 0 + bl obj_delete_but_dont_free_vram +_08116B08: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8116AD0 + + thumb_func_start sub_8116B14 +sub_8116B14: @ 8116B14 + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + sub sp, 0x14 + lsls r0, 24 + lsrs r0, 24 + mov r9, r0 + movs r7, 0 + ldr r0, =gBattle_WIN0H + strh r7, [r0] + ldr r0, =gBattle_WIN0V + strh r7, [r0] + ldr r1, =0x00003f3f + movs r0, 0x48 + bl SetGpuReg + ldr r1, =0x00003f3d + movs r0, 0x4A + bl SetGpuReg + movs r1, 0x80 + lsls r1, 8 + movs r0, 0 + bl SetGpuRegBits + ldr r1, =0x00003f42 + movs r0, 0x50 + bl SetGpuReg + ldr r1, =0x00000c08 + movs r0, 0x52 + bl SetGpuReg + movs r0, 0xA + bl GetGpuReg + add r4, sp, 0x10 + strh r0, [r4] + ldrb r1, [r4] + movs r0, 0x4 + negs r0, r0 + mov r8, r0 + ands r0, r1 + strb r0, [r4] + mov r2, sp + adds r2, 0x11 + ldrb r1, [r2] + movs r0, 0x3F + ands r0, r1 + strb r0, [r2] + ldrh r1, [r4] + movs r0, 0xA + bl SetGpuReg + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _08116BA2 + ldrb r1, [r4] + movs r0, 0xD + negs r0, r0 + ands r0, r1 + movs r1, 0x4 + orrs r0, r1 + strb r0, [r4] + ldrh r1, [r4] + movs r0, 0xA + bl SetGpuReg +_08116BA2: + bl IsDoubleBattle + lsls r0, 24 + cmp r0, 0 + beq _08116C26 + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _08116C26 + ldr r5, =gBattleAnimAttacker + ldrb r0, [r5] + bl GetBattlerPosition + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x3 + beq _08116BD2 + ldrb r0, [r5] + bl GetBattlerPosition + lsls r0, 24 + cmp r0, 0 + bne _08116C26 +_08116BD2: + ldrb r0, [r5] + movs r6, 0x2 + eors r0, r6 + bl IsBattlerSpriteVisible + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _08116C26 + ldr r3, =gSprites + ldr r1, =gBattlerSpriteIds + ldrb r0, [r5] + eors r0, r6 + adds r0, r1 + ldrb r0, [r0] + lsls r2, r0, 4 + adds r2, r0 + lsls r2, 2 + adds r2, r3 + ldrb r3, [r2, 0x5] + lsls r1, r3, 28 + lsrs r1, 30 + subs r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r3 + orrs r0, r1 + strb r0, [r2, 0x5] + ldrb r1, [r4] + mov r0, r8 + ands r0, r1 + movs r1, 0x1 + orrs r0, r1 + strb r0, [r4] + ldrh r1, [r4] + movs r0, 0xA + bl SetGpuReg + movs r7, 0x1 +_08116C26: + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _08116C64 + ldr r0, =gContestResources + ldr r0, [r0] + ldr r0, [r0, 0x18] + ldrh r5, [r0] + b _08116CAC + .pool +_08116C64: + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08116C90 + ldr r1, =gBattlerPartyIndexes + ldrb r0, [r4] + lsls r0, 1 + adds r0, r1 + ldrh r1, [r0] + movs r0, 0x64 + muls r0, r1 + ldr r1, =gEnemyParty + b _08116CA0 + .pool +_08116C90: + ldr r1, =gBattlerPartyIndexes + ldrb r0, [r4] + lsls r0, 1 + adds r0, r1 + ldrh r1, [r0] + movs r0, 0x64 + muls r0, r1 + ldr r1, =gPlayerParty +_08116CA0: + adds r0, r1 + movs r1, 0xB + bl GetMonData + lsls r0, 16 + lsrs r5, r0, 16 +_08116CAC: + movs r0, 0 + bl GetAnimBattlerSpriteId + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + adds r1, r4, 0 + adds r2, r5, 0 + bl sub_80A89C8 + adds r5, r0, 0 + lsls r5, 24 + lsrs r5, 24 + mov r0, sp + bl sub_80A6B30 + ldr r1, =gUnknown_08C20684 + mov r0, sp + movs r2, 0 + bl sub_80A6D60 + mov r0, sp + ldrb r0, [r0, 0x9] + ldr r1, =gUnknown_08C20668 + mov r2, sp + ldrh r2, [r2, 0xA] + bl sub_80A6CC0 + ldr r0, =gUnknown_08597418 + mov r1, sp + ldrb r1, [r1, 0x8] + lsls r1, 4 + adds r1, 0x1 + movs r2, 0x2 + bl LoadPalette + ldr r2, =gBattle_BG1_X + ldr r0, =gSprites + lsls r1, r4, 4 + adds r1, r4 + lsls r1, 2 + adds r1, r0 + ldrh r0, [r1, 0x20] + negs r0, r0 + adds r0, 0x20 + strh r0, [r2] + ldr r2, =gBattle_BG1_Y + ldrh r0, [r1, 0x22] + negs r0, r0 + adds r0, 0x20 + strh r0, [r2] + ldr r1, =gTasks + mov r2, r9 + lsls r0, r2, 2 + add r0, r9 + lsls r0, 3 + adds r0, r1 + strh r5, [r0, 0x8] + strh r7, [r0, 0x14] + ldr r1, =sub_8116D64 + str r1, [r0] + add sp, 0x14 + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8116B14 + + thumb_func_start sub_8116D64 +sub_8116D64: @ 8116D64 + push {r4-r7,lr} + mov r7, r8 + push {r7} + sub sp, 0x14 + lsls r0, 24 + lsrs r0, 24 + adds r6, r0, 0 + ldr r1, =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r5, r0, r1 + ldrh r0, [r5, 0x1C] + adds r0, 0x4 + movs r1, 0 + mov r8, r1 + strh r0, [r5, 0x1C] + ldr r7, =gBattle_BG1_Y + ldrh r2, [r7] + subs r1, r2, 0x4 + strh r1, [r7] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x40 + bne _08116E86 + mov r0, r8 + strh r0, [r5, 0x1C] + adds r0, r2, 0 + adds r0, 0x3C + strh r0, [r7] + ldrh r0, [r5, 0x1E] + adds r0, 0x1 + strh r0, [r5, 0x1E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bne _08116E86 + movs r0, 0 + bl sub_80A477C + ldr r0, =gBattle_WIN0H + mov r1, r8 + strh r1, [r0] + ldr r0, =gBattle_WIN0V + strh r1, [r0] + ldr r4, =0x00003f3f + movs r0, 0x48 + adds r1, r4, 0 + bl SetGpuReg + movs r0, 0x4A + adds r1, r4, 0 + bl SetGpuReg + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _08116DF6 + movs r0, 0xA + bl GetGpuReg + add r1, sp, 0x10 + strh r0, [r1] + ldrb r2, [r1] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + strb r0, [r1] + ldrh r1, [r1] + movs r0, 0xA + bl SetGpuReg +_08116DF6: + movs r0, 0 + bl GetGpuReg + adds r1, r0, 0 + movs r2, 0x80 + lsls r2, 8 + adds r0, r2, 0 + eors r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0 + bl SetGpuReg + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + movs r0, 0 + bl GetAnimBattlerSpriteId + ldr r4, =gSprites + movs r0, 0x8 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + bl DestroySprite + mov r0, sp + bl sub_80A6B30 + mov r0, sp + ldrb r0, [r0, 0x9] + bl sub_80A6C68 + movs r1, 0x14 + ldrsh r0, [r5, r1] + cmp r0, 0x1 + bne _08116E7C + ldr r2, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker + ldrb r1, [r0] + movs r0, 0x2 + eors r0, r1 + adds r0, r2 + ldrb r0, [r0] + lsls r2, r0, 4 + adds r2, r0 + lsls r2, 2 + adds r2, r4 + ldrb r3, [r2, 0x5] + lsls r1, r3, 28 + lsrs r1, 30 + adds r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r3 + orrs r0, r1 + strb r0, [r2, 0x5] +_08116E7C: + mov r2, r8 + strh r2, [r7] + adds r0, r6, 0 + bl DestroyAnimVisualTask +_08116E86: + add sp, 0x14 + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8116D64 + + thumb_func_start sub_8116EB4 +sub_8116EB4: @ 8116EB4 + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + ldr r4, =gUnknown_0203A110 + movs r0, 0x18 + bl AllocZeroed + str r0, [r4] + movs r2, 0 + ldr r3, =gBattleAnimArgs +_08116EC8: + ldr r1, [r4] + lsls r0, r2, 1 + adds r1, 0x4 + adds r1, r0 + adds r0, r3 + ldrh r0, [r0] + strh r0, [r1] + adds r0, r2, 0x1 + lsls r0, 24 + lsrs r2, r0, 24 + cmp r2, 0x7 + bls _08116EC8 + ldr r0, =gTasks + lsls r1, r5, 2 + adds r1, r5 + lsls r1, 3 + adds r1, r0 + ldr r0, =sub_8116F04 + str r0, [r1] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8116EB4 + + thumb_func_start sub_8116F04 +sub_8116F04: @ 8116F04 + push {r4-r6,lr} + lsls r0, 24 + lsrs r6, r0, 24 + ldr r0, =gUnknown_0203A110 + ldr r1, [r0] + movs r2, 0x8 + ldrsh r0, [r1, r2] + cmp r0, 0 + bne _08116F24 + ldr r0, =gBattleAnimAttacker + b _08116F26 + .pool +_08116F24: + ldr r0, =gBattleAnimTarget +_08116F26: + ldrb r0, [r0] + strb r0, [r1] + ldr r4, =gUnknown_0203A110 + ldr r2, [r4] + ldrb r0, [r2] + movs r1, 0x2 + eors r0, r1 + strb r0, [r2, 0x1] + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _08116F56 + ldr r1, [r4] + movs r2, 0xA + ldrsh r0, [r1, r2] + cmp r0, 0 + beq _08116F5C + ldrb r0, [r1, 0x1] + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + bne _08116F5C +_08116F56: + ldr r1, [r4] + movs r0, 0 + strh r0, [r1, 0xA] +_08116F5C: + ldr r0, =gBattle_WIN0H + movs r1, 0 + strh r1, [r0] + ldr r0, =gBattle_WIN0V + strh r1, [r0] + ldr r1, =0x00003f3f + movs r0, 0x48 + bl SetGpuReg + ldr r1, =0x00003f3d + movs r0, 0x4A + bl SetGpuReg + movs r1, 0x80 + lsls r1, 8 + movs r0, 0 + bl SetGpuRegBits + ldr r1, =0x00003f42 + movs r0, 0x50 + bl SetGpuReg + movs r1, 0x80 + lsls r1, 5 + movs r0, 0x52 + bl SetGpuReg + movs r0, 0x1 + movs r1, 0x4 + movs r2, 0 + bl SetAnimBgAttribute + movs r0, 0x1 + movs r1, 0 + movs r2, 0 + bl SetAnimBgAttribute + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _08116FBA + movs r0, 0x1 + movs r1, 0x3 + movs r2, 0x1 + bl SetAnimBgAttribute +_08116FBA: + bl IsDoubleBattle + lsls r0, 24 + cmp r0, 0 + beq _08117036 + ldr r4, =gUnknown_0203A110 + ldr r1, [r4] + movs r2, 0xA + ldrsh r0, [r1, r2] + cmp r0, 0 + bne _08117036 + ldrb r0, [r1] + bl GetBattlerPosition + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x3 + beq _08116FEC + ldr r0, [r4] + ldrb r0, [r0] + bl GetBattlerPosition + lsls r0, 24 + cmp r0, 0 + bne _08117036 +_08116FEC: + ldr r0, [r4] + ldrb r0, [r0, 0x1] + bl IsBattlerSpriteVisible + lsls r0, 24 + lsrs r5, r0, 24 + cmp r5, 0x1 + bne _08117036 + ldr r3, =gSprites + ldr r1, =gBattlerSpriteIds + ldr r0, [r4] + ldrb r0, [r0, 0x1] + adds r0, r1 + ldrb r0, [r0] + lsls r2, r0, 4 + adds r2, r0 + lsls r2, 2 + adds r2, r3 + ldrb r3, [r2, 0x5] + lsls r1, r3, 28 + lsrs r1, 30 + subs r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r3 + orrs r0, r1 + strb r0, [r2, 0x5] + movs r0, 0x1 + movs r1, 0x4 + movs r2, 0x1 + bl SetAnimBgAttribute + ldr r0, [r4] + strb r5, [r0, 0x2] +_08117036: + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _08117078 + ldr r0, =gUnknown_0203A110 + ldr r1, [r0] + ldr r0, =gContestResources + ldr r0, [r0] + ldr r0, [r0, 0x18] + ldrh r0, [r0] + b _081170C4 + .pool +_08117078: + ldr r4, =gUnknown_0203A110 + ldr r0, [r4] + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _081170A8 + ldr r1, =gBattlerPartyIndexes + ldr r0, [r4] + ldrb r0, [r0] + lsls r0, 1 + adds r0, r1 + ldrh r1, [r0] + movs r0, 0x64 + muls r0, r1 + ldr r1, =gEnemyParty + b _081170BA + .pool +_081170A8: + ldr r1, =gBattlerPartyIndexes + ldr r0, [r4] + ldrb r0, [r0] + lsls r0, 1 + adds r0, r1 + ldrh r1, [r0] + movs r0, 0x64 + muls r0, r1 + ldr r1, =gPlayerParty +_081170BA: + adds r0, r1 + movs r1, 0xB + bl GetMonData + ldr r1, [r4] +_081170C4: + strh r0, [r1, 0x14] + ldr r0, =gTasks + lsls r1, r6, 2 + adds r1, r6 + lsls r1, 3 + adds r1, r0 + ldr r0, =sub_81170EC + str r0, [r1] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8116F04 + + thumb_func_start sub_81170EC +sub_81170EC: @ 81170EC + push {r4-r7,lr} + mov r7, r8 + push {r7} + sub sp, 0x10 + lsls r0, 24 + lsrs r5, r0, 24 + movs r0, 0 + mov r8, r0 + ldr r6, =gBattlerSpriteIds + ldr r4, =gUnknown_0203A110 + ldr r2, [r4] + ldrb r0, [r2] + adds r1, r0, r6 + ldrb r1, [r1] + ldrh r2, [r2, 0x14] + bl sub_80A89C8 + lsls r0, 24 + lsrs r7, r0, 24 + ldr r2, [r4] + movs r1, 0xA + ldrsh r0, [r2, r1] + cmp r0, 0 + beq _0811712E + ldrb r0, [r2, 0x1] + adds r1, r0, r6 + ldrb r1, [r1] + ldrh r2, [r2, 0x14] + bl sub_80A89C8 + lsls r0, 24 + lsrs r0, 24 + mov r8, r0 +_0811712E: + mov r0, sp + bl sub_80A6B30 + ldr r0, [r4] + movs r4, 0x4 + ldrsh r0, [r0, r4] + cmp r0, 0 + bne _08117158 + ldr r1, =gUnknown_08C2D930 + mov r0, sp + movs r2, 0 + bl sub_80A6D60 + b _08117162 + .pool +_08117158: + ldr r1, =gUnknown_08C2DA4C + mov r0, sp + movs r2, 0 + bl sub_80A6D60 +_08117162: + mov r0, sp + ldrb r0, [r0, 0x9] + ldr r1, =gUnknown_08C2D720 + mov r2, sp + ldrh r2, [r2, 0xA] + bl sub_80A6CC0 + ldr r0, =gUnknown_0203A110 + ldr r0, [r0] + movs r1, 0x6 + ldrsh r0, [r0, r1] + cmp r0, 0x6 + bhi _081171F8 + lsls r0, 2 + ldr r1, =_08117198 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_08117198: + .4byte _081171B4 + .4byte _081171BC + .4byte _081171C4 + .4byte _081171CC + .4byte _081171D4 + .4byte _081171DC + .4byte _081171E4 +_081171B4: + ldr r0, =gUnknown_08C2DB88 + b _081171E6 + .pool +_081171BC: + ldr r0, =gUnknown_08C2DB68 + b _081171E6 + .pool +_081171C4: + ldr r0, =gUnknown_08C2DBA8 + b _081171E6 + .pool +_081171CC: + ldr r0, =gUnknown_08C2DBC8 + b _081171E6 + .pool +_081171D4: + ldr r0, =gUnknown_08C2DC08 + b _081171E6 + .pool +_081171DC: + ldr r0, =gUnknown_08C2DC28 + b _081171E6 + .pool +_081171E4: + ldr r0, =gUnknown_08C2DC48 +_081171E6: + mov r1, sp + ldrb r1, [r1, 0x8] + lsls r1, 4 + movs r2, 0x20 + bl LoadCompressedPalette + b _08117206 + .pool +_081171F8: + ldr r0, =gUnknown_08C2DBE8 + mov r1, sp + ldrb r1, [r1, 0x8] + lsls r1, 4 + movs r2, 0x20 + bl LoadCompressedPalette +_08117206: + ldr r3, =gBattle_BG1_X + movs r2, 0 + strh r2, [r3] + ldr r0, =gBattle_BG1_Y + strh r2, [r0] + ldr r1, =gUnknown_0203A110 + ldr r0, [r1] + movs r4, 0x4 + ldrsh r0, [r0, r4] + adds r4, r1, 0 + cmp r0, 0x1 + bne _08117248 + movs r0, 0x40 + strh r0, [r3] + ldr r2, =gTasks + lsls r3, r5, 2 + adds r0, r3, r5 + lsls r0, 3 + adds r0, r2 + ldr r1, =0x0000fffd + b _08117254 + .pool +_08117248: + ldr r2, =gTasks + lsls r3, r5, 2 + adds r0, r3, r5 + lsls r0, 3 + adds r0, r2 + movs r1, 0x3 +_08117254: + strh r1, [r0, 0xA] + ldr r0, [r4] + movs r1, 0xC + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _08117274 + adds r0, r3, r5 + lsls r0, 3 + adds r0, r2 + movs r1, 0xA + strh r1, [r0, 0x10] + movs r1, 0x14 + b _08117280 + .pool +_08117274: + adds r0, r3, r5 + lsls r0, 3 + adds r0, r2 + movs r1, 0xD + strh r1, [r0, 0x10] + movs r1, 0x1E +_08117280: + strh r1, [r0, 0x12] + adds r1, r3, r5 + lsls r1, 3 + adds r1, r2 + strh r7, [r1, 0x8] + ldr r3, [r4] + ldrh r0, [r3, 0xA] + strh r0, [r1, 0xC] + mov r4, r8 + strh r4, [r1, 0xE] + ldrb r0, [r3, 0x2] + strh r0, [r1, 0x14] + ldr r2, =gBattlerSpriteIds + ldrb r0, [r3, 0x1] + adds r0, r2 + ldrb r0, [r0] + strh r0, [r1, 0x16] + ldr r0, =sub_81172EC + str r0, [r1] + movs r1, 0x4 + ldrsh r0, [r3, r1] + cmp r0, 0 + bne _081172CC + movs r0, 0x40 + negs r0, r0 + bl BattleAnimAdjustPanning2 + adds r1, r0, 0 + lsls r1, 24 + asrs r1, 24 + movs r0, 0xEF + bl PlaySE12WithPanning + b _081172E0 + .pool +_081172CC: + movs r0, 0x40 + negs r0, r0 + bl BattleAnimAdjustPanning2 + adds r1, r0, 0 + lsls r1, 24 + asrs r1, 24 + movs r0, 0xF5 + bl PlaySE12WithPanning +_081172E0: + add sp, 0x10 + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_81170EC + + thumb_func_start sub_81172EC +sub_81172EC: @ 81172EC + push {r4-r6,lr} + lsls r0, 24 + lsrs r6, r0, 24 + ldr r2, =gBattle_BG1_Y + ldr r1, =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r5, r0, r1 + ldrh r0, [r5, 0xA] + ldrh r1, [r2] + adds r0, r1 + strh r0, [r2] + movs r0, 0x26 + ldrsh r2, [r5, r0] + cmp r2, 0x1 + beq _08117362 + cmp r2, 0x1 + bgt _08117320 + cmp r2, 0 + beq _0811732A + b _08117478 + .pool +_08117320: + cmp r2, 0x2 + beq _08117378 + cmp r2, 0x3 + beq _081173B6 + b _08117478 +_0811732A: + ldrh r0, [r5, 0x1E] + adds r1, r0, 0x1 + strh r1, [r5, 0x1E] + lsls r0, 16 + cmp r0, 0 + bgt _08117338 + b _08117478 +_08117338: + strh r2, [r5, 0x1E] + ldrh r1, [r5, 0x20] + adds r1, 0x1 + strh r1, [r5, 0x20] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r2, 0x20 + ldrsh r1, [r5, r2] + movs r2, 0x10 + ldrsh r0, [r5, r2] + cmp r1, r0 + beq _08117360 + b _08117478 +_08117360: + b _081173AE +_08117362: + ldrh r0, [r5, 0x1C] + adds r0, 0x1 + strh r0, [r5, 0x1C] + lsls r0, 16 + asrs r0, 16 + movs r2, 0x12 + ldrsh r1, [r5, r2] + cmp r0, r1 + beq _08117376 + b _08117478 +_08117376: + b _081173AE +_08117378: + ldrh r0, [r5, 0x1E] + adds r1, r0, 0x1 + strh r1, [r5, 0x1E] + lsls r0, 16 + cmp r0, 0 + ble _08117478 + movs r0, 0 + strh r0, [r5, 0x1E] + ldrh r1, [r5, 0x20] + subs r1, 0x1 + strh r1, [r5, 0x20] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0x20 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _08117478 + movs r0, 0 + bl sub_80A477C +_081173AE: + ldrh r0, [r5, 0x26] + adds r0, 0x1 + strh r0, [r5, 0x26] + b _08117478 +_081173B6: + ldr r0, =gBattle_WIN0H + movs r1, 0 + strh r1, [r0] + ldr r0, =gBattle_WIN0V + strh r1, [r0] + ldr r4, =0x00003f3f + movs r0, 0x48 + adds r1, r4, 0 + bl SetGpuReg + movs r0, 0x4A + adds r1, r4, 0 + bl SetGpuReg + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _081173E6 + movs r0, 0x1 + movs r1, 0x3 + movs r2, 0 + bl SetAnimBgAttribute +_081173E6: + movs r0, 0 + bl GetGpuReg + adds r1, r0, 0 + movs r2, 0x80 + lsls r2, 8 + adds r0, r2, 0 + eors r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0 + bl SetGpuReg + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + movs r0, 0x8 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + ldr r4, =gSprites + adds r0, r4 + bl DestroySprite + movs r1, 0xC + ldrsh r0, [r5, r1] + cmp r0, 0 + beq _0811743A + movs r2, 0xE + ldrsh r1, [r5, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + bl DestroySprite +_0811743A: + movs r1, 0x14 + ldrsh r0, [r5, r1] + cmp r0, 0x1 + bne _08117466 + movs r2, 0x16 + ldrsh r0, [r5, r2] + lsls r2, r0, 4 + adds r2, r0 + lsls r2, 2 + adds r2, r4 + ldrb r3, [r2, 0x5] + lsls r1, r3, 28 + lsrs r1, 30 + adds r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r3 + orrs r0, r1 + strb r0, [r2, 0x5] +_08117466: + ldr r4, =gUnknown_0203A110 + ldr r0, [r4] + bl Free + movs r0, 0 + str r0, [r4] + adds r0, r6, 0 + bl DestroyAnimVisualTask +_08117478: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81172EC + + thumb_func_start sub_8117494 +sub_8117494: @ 8117494 + push {r4-r6,lr} + sub sp, 0xC + adds r5, r0, 0 + lsls r5, 24 + lsrs r5, 24 + movs r0, 0x1 + movs r1, 0x1 + movs r2, 0x1 + movs r3, 0x1 + bl sub_80A76C4 + adds r6, r0, 0 + movs r1, 0 + bl sub_81175C4 + ldr r0, =gTasks + lsls r4, r5, 2 + adds r4, r5 + lsls r4, 3 + adds r4, r0 + lsrs r0, r6, 16 + movs r5, 0 + strh r0, [r4, 0x24] + str r5, [sp] + str r5, [sp, 0x4] + str r5, [sp, 0x8] + movs r0, 0x1 + movs r1, 0 + movs r2, 0 + movs r3, 0 + bl sub_80A75AC + adds r6, r0, 0 + ldr r1, =0x0000ffff + ands r6, r1 + adds r0, r6, 0 + bl sub_81175C4 + strh r6, [r4, 0x26] + strh r5, [r4, 0x8] + strh r5, [r4, 0xA] + ldr r0, =sub_8117500 + str r0, [r4] + add sp, 0xC + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8117494 + + thumb_func_start sub_8117500 +sub_8117500: @ 8117500 + push {r4-r6,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r0, 0x8 + ldrsh r1, [r4, r0] + cmp r1, 0x1 + beq _08117544 + cmp r1, 0x1 + bgt _08117528 + cmp r1, 0 + beq _0811752E + b _081175BE + .pool +_08117528: + cmp r1, 0x2 + beq _081175B8 + b _081175BE +_0811752E: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x6 + ble _081175BE + strh r1, [r4, 0xA] + movs r0, 0x10 + strh r0, [r4, 0xC] + b _081175AC +_08117544: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _081175BE + movs r0, 0 + strh r0, [r4, 0xA] + ldrh r0, [r4, 0xC] + subs r0, 0x1 + strh r0, [r4, 0xC] + movs r5, 0 + movs r6, 0x1 +_08117560: + movs r1, 0x26 + ldrsh r0, [r4, r1] + asrs r0, r5 + ands r0, r6 + cmp r0, 0 + beq _0811757A + lsls r0, r5, 20 + lsrs r0, 16 + ldrb r2, [r4, 0xC] + movs r1, 0x10 + ldr r3, =0x0000ffff + bl BlendPalette +_0811757A: + movs r1, 0x24 + ldrsh r0, [r4, r1] + asrs r0, r5 + ands r0, r6 + cmp r0, 0 + beq _0811759A + lsls r0, r5, 20 + movs r1, 0x80 + lsls r1, 17 + adds r0, r1 + lsrs r0, 16 + ldrb r2, [r4, 0xC] + movs r1, 0x10 + movs r3, 0 + bl BlendPalette +_0811759A: + adds r0, r5, 0x1 + lsls r0, 16 + lsrs r5, r0, 16 + cmp r5, 0xF + bls _08117560 + movs r1, 0xC + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _081175BE +_081175AC: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _081175BE + .pool +_081175B8: + adds r0, r2, 0 + bl DestroyAnimVisualTask +_081175BE: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_8117500 + + thumb_func_start sub_81175C4 +sub_81175C4: @ 81175C4 + push {r4-r6,lr} + adds r3, r0, 0 + lsls r1, 16 + lsrs r6, r1, 16 + movs r2, 0 +_081175CE: + movs r0, 0x1 + ands r0, r3 + lsrs r4, r3, 1 + adds r5, r2, 0x1 + cmp r0, 0 + beq _081175FA + lsls r0, r2, 20 + lsrs r2, r0, 16 + adds r0, r2, 0 + adds r0, 0x10 + cmp r2, r0 + bge _081175FA + ldr r1, =gPlttBufferFaded + adds r3, r0, 0 +_081175EA: + lsls r0, r2, 1 + adds r0, r1 + strh r6, [r0] + adds r0, r2, 0x1 + lsls r0, 16 + lsrs r2, r0, 16 + cmp r2, r3 + blt _081175EA +_081175FA: + adds r3, r4, 0 + lsls r0, r5, 16 + lsrs r2, r0, 16 + cmp r2, 0x1F + bls _081175CE + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81175C4 + + thumb_func_start sub_8117610 +sub_8117610: @ 8117610 + push {r4-r6,lr} + lsls r0, 24 + lsrs r6, r0, 24 + movs r4, 0 + movs r2, 0 + ldr r0, =gBattleAnimAttacker + ldrb r3, [r0] + movs r5, 0x1 +_08117620: + cmp r3, r2 + beq _0811762E + adds r1, r2, 0 + adds r1, 0x10 + adds r0, r5, 0 + lsls r0, r1 + orrs r4, r0 +_0811762E: + adds r2, 0x1 + cmp r2, 0x3 + bls _08117620 + movs r2, 0x5 + ldr r0, =gBattleAnimArgs + adds r1, r0, 0 + adds r1, 0x8 +_0811763C: + ldrh r0, [r1] + strh r0, [r1, 0x2] + subs r1, 0x2 + subs r2, 0x1 + cmp r2, 0 + bne _0811763C + adds r0, r6, 0 + adds r1, r4, 0 + bl sub_8116874 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8117610 + + thumb_func_start sub_8117660 +sub_8117660: @ 8117660 + push {r4-r6,lr} + lsls r0, 24 + lsrs r6, r0, 24 + movs r0, 0 + bl sub_80A6DAC + ldr r0, =sub_81176D8 + movs r1, 0x5 + bl CreateTask + lsls r0, 24 + lsrs r5, r0, 24 + ldr r4, =gBattleAnimArgs + movs r1, 0x4 + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _0811769C + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0811769C + ldrh r0, [r4] + negs r0, r0 + strh r0, [r4] + ldrh r0, [r4, 0x2] + negs r0, r0 + strh r0, [r4, 0x2] +_0811769C: + ldr r0, =gTasks + lsls r1, r5, 2 + adds r1, r5 + lsls r1, 3 + adds r1, r0 + ldr r2, =gBattleAnimArgs + ldrh r0, [r2] + strh r0, [r1, 0xA] + ldrh r0, [r2, 0x2] + strh r0, [r1, 0xC] + ldrh r0, [r2, 0x6] + strh r0, [r1, 0xE] + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + adds r0, r6, 0 + bl DestroyAnimVisualTask + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8117660 + + thumb_func_start sub_81176D8 +sub_81176D8: @ 81176D8 + push {r4-r7,lr} + lsls r0, 24 + lsrs r5, r0, 24 + ldr r0, =gTasks + lsls r1, r5, 2 + adds r1, r5 + lsls r1, 3 + adds r1, r0 + ldrh r3, [r1, 0xA] + ldrh r0, [r1, 0x1C] + adds r3, r0 + movs r4, 0 + mov r12, r4 + strh r3, [r1, 0x1C] + ldrh r2, [r1, 0xC] + ldrh r7, [r1, 0x1E] + adds r2, r7 + strh r2, [r1, 0x1E] + ldr r6, =gBattle_BG3_X + lsls r0, r3, 16 + asrs r0, 24 + ldrh r4, [r6] + adds r0, r4 + strh r0, [r6] + ldr r4, =gBattle_BG3_Y + lsls r0, r2, 16 + asrs r0, 24 + ldrh r7, [r4] + adds r0, r7 + strh r0, [r4] + movs r0, 0xFF + ands r3, r0 + strh r3, [r1, 0x1C] + ands r2, r0 + strh r2, [r1, 0x1E] + ldr r0, =gBattleAnimArgs + movs r3, 0xE + ldrsh r2, [r0, r3] + movs r7, 0xE + ldrsh r0, [r1, r7] + cmp r2, r0 + bne _0811773E + mov r0, r12 + strh r0, [r6] + strh r0, [r4] + movs r0, 0x1 + bl sub_80A6DAC + adds r0, r5, 0 + bl DestroyTask +_0811773E: + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81176D8 + + thumb_func_start AnimTask_IsAttackerOpponentSide +AnimTask_IsAttackerOpponentSide: @ 8117754 + push {r4,lr} + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + ldr r1, =gBattleAnimArgs + lsls r0, 24 + lsrs r0, 24 + strh r0, [r1, 0xE] + adds r0, r4, 0 + bl DestroyAnimVisualTask + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end AnimTask_IsAttackerOpponentSide + + thumb_func_start AnimTask_IsTargetOpponentSide +AnimTask_IsTargetOpponentSide: @ 8117780 + push {r4,lr} + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl GetBattlerSide + ldr r1, =gBattleAnimArgs + lsls r0, 24 + lsrs r0, 24 + strh r0, [r1, 0xE] + adds r0, r4, 0 + bl DestroyAnimVisualTask + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end AnimTask_IsTargetOpponentSide + + thumb_func_start AnimTask_IsTargetPartner +AnimTask_IsTargetPartner: @ 81177AC + push {r4,r5,lr} + lsls r0, 24 + lsrs r3, r0, 24 + ldr r5, =gBattleAnimArgs + movs r4, 0 + ldr r0, =gBattleAnimAttacker + ldrb r2, [r0] + movs r0, 0x2 + ldr r1, =gBattleAnimTarget + eors r0, r2 + ldrb r1, [r1] + cmp r0, r1 + bne _081177C8 + movs r4, 0x1 +_081177C8: + strh r4, [r5, 0xE] + adds r0, r3, 0 + bl DestroyAnimVisualTask + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end AnimTask_IsTargetPartner + + thumb_func_start sub_81177E4 +sub_81177E4: @ 81177E4 + push {r4-r7,lr} + lsls r0, 24 + lsrs r5, r0, 24 + movs r4, 0 + ldr r6, =gSprites +_081177EE: + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + cmp r4, r0 + beq _0811782C + lsls r0, r4, 24 + lsrs r0, 24 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _0811782C + ldr r0, =gBattlerSpriteIds + adds r0, r4, r0 + ldrb r0, [r0] + lsls r2, r0, 4 + adds r2, r0 + lsls r2, 2 + adds r2, r6 + ldr r1, =gBattleAnimArgs + adds r2, 0x3E + movs r0, 0x1 + ldrb r3, [r1] + ands r3, r0 + lsls r3, 2 + ldrb r0, [r2] + movs r7, 0x5 + negs r7, r7 + adds r1, r7, 0 + ands r0, r1 + orrs r0, r3 + strb r0, [r2] +_0811782C: + adds r0, r4, 0x1 + lsls r0, 16 + lsrs r4, r0, 16 + cmp r4, 0x3 + bls _081177EE + adds r0, r5, 0 + bl DestroyAnimVisualTask + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81177E4 + + thumb_func_start sub_8117854 +sub_8117854: @ 8117854 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x24 + ldr r1, [sp, 0x44] + ldr r4, [sp, 0x48] + ldr r5, [sp, 0x4C] + ldr r6, [sp, 0x50] + lsls r0, 24 + lsrs r0, 24 + mov r9, r0 + lsls r2, 16 + lsrs r2, 16 + str r2, [sp, 0x14] + lsls r3, 24 + lsrs r7, r3, 24 + lsls r1, 24 + lsrs r1, 24 + mov r8, r1 + lsls r4, 24 + lsrs r4, 24 + str r4, [sp, 0x18] + lsls r5, 24 + lsrs r5, 24 + str r5, [sp, 0x1C] + lsls r6, 24 + lsrs r6, 24 + mov r10, r6 + movs r0, 0 + str r0, [sp, 0x20] + movs r0, 0x2 + adds r6, r7, 0 + eors r6, r0 + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _081178B6 + mov r1, r8 + cmp r1, 0 + beq _081178BA + adds r0, r6, 0 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + bne _081178BA +_081178B6: + movs r2, 0 + mov r8, r2 +_081178BA: + ldr r0, =gBattle_WIN0H + movs r1, 0 + strh r1, [r0] + ldr r0, =gBattle_WIN0V + strh r1, [r0] + ldr r1, =0x00003f3f + movs r0, 0x48 + bl SetGpuReg + ldr r1, =0x00003f3d + movs r0, 0x4A + bl SetGpuReg + movs r1, 0x80 + lsls r1, 8 + movs r0, 0 + bl SetGpuRegBits + ldr r1, =0x00003f42 + movs r0, 0x50 + bl SetGpuReg + movs r1, 0x80 + lsls r1, 5 + movs r0, 0x52 + bl SetGpuReg + movs r0, 0xA + bl GetGpuReg + add r4, sp, 0x10 + strh r0, [r4] + ldrb r1, [r4] + movs r0, 0x4 + negs r0, r0 + ands r0, r1 + strb r0, [r4] + mov r2, sp + adds r2, 0x11 + ldrb r1, [r2] + movs r0, 0x3F + ands r0, r1 + strb r0, [r2] + ldrb r0, [r2] + movs r1, 0x20 + orrs r0, r1 + strb r0, [r2] + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _08117930 + ldrb r0, [r4] + movs r1, 0xD + negs r1, r1 + ands r1, r0 + movs r0, 0x4 + orrs r1, r0 + strb r1, [r4] +_08117930: + ldrh r1, [r4] + movs r0, 0xA + bl SetGpuReg + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _08117964 + ldr r0, =gContestResources + ldr r0, [r0] + ldr r0, [r0, 0x18] + ldrh r4, [r0] + b _081179A2 + .pool +_08117964: + adds r0, r7, 0 + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08117988 + ldr r1, =gBattlerPartyIndexes + lsls r0, r7, 1 + adds r0, r1 + ldrh r1, [r0] + movs r0, 0x64 + muls r0, r1 + ldr r1, =gEnemyParty + b _08117996 + .pool +_08117988: + ldr r1, =gBattlerPartyIndexes + lsls r0, r7, 1 + adds r0, r1 + ldrh r1, [r0] + movs r0, 0x64 + muls r0, r1 + ldr r1, =gPlayerParty +_08117996: + adds r0, r1 + movs r1, 0xB + bl GetMonData + lsls r0, 16 + lsrs r4, r0, 16 +_081179A2: + ldr r5, =gBattlerSpriteIds + adds r0, r7, r5 + ldrb r1, [r0] + adds r0, r7, 0 + adds r2, r4, 0 + bl sub_80A89C8 + lsls r0, 24 + lsrs r7, r0, 24 + mov r0, r8 + cmp r0, 0 + beq _081179CC + adds r0, r6, r5 + ldrb r1, [r0] + adds r0, r6, 0 + adds r2, r4, 0 + bl sub_80A89C8 + lsls r0, 24 + lsrs r0, 24 + str r0, [sp, 0x20] +_081179CC: + mov r0, sp + bl sub_80A6B30 + mov r0, sp + ldr r1, [sp, 0x58] + movs r2, 0 + bl sub_80A6D60 + mov r0, sp + ldrb r0, [r0, 0x9] + mov r1, sp + ldrh r2, [r1, 0xA] + ldr r1, [sp, 0x54] + bl sub_80A6CC0 + mov r0, sp + ldrb r1, [r0, 0x8] + lsls r1, 4 + ldr r0, [sp, 0x5C] + movs r2, 0x20 + bl LoadCompressedPalette + ldr r0, =gBattle_BG1_X + movs r1, 0 + strh r1, [r0] + ldr r0, =gBattle_BG1_Y + strh r1, [r0] + ldr r1, =gTasks + mov r2, r9 + lsls r0, r2, 2 + add r0, r9 + lsls r0, 3 + adds r0, r1 + mov r1, sp + ldrh r1, [r1, 0x14] + strh r1, [r0, 0xA] + mov r2, sp + ldrh r2, [r2, 0x18] + strh r2, [r0, 0x10] + mov r1, r10 + strh r1, [r0, 0x12] + mov r2, sp + ldrh r2, [r2, 0x1C] + strh r2, [r0, 0x14] + strh r7, [r0, 0x8] + mov r1, r8 + strh r1, [r0, 0xC] + mov r2, sp + ldrh r2, [r2, 0x20] + strh r2, [r0, 0xE] + ldr r1, =sub_8117A60 + str r1, [r0] + add sp, 0x24 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8117854 + + thumb_func_start sub_8117A60 +sub_8117A60: @ 8117A60 + push {r4-r6,lr} + sub sp, 0x4 + lsls r0, 24 + lsrs r6, r0, 24 + ldr r1, =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r3, r0, r1 + movs r0, 0xA + ldrsh r2, [r3, r0] + adds r5, r1, 0 + cmp r2, 0 + bge _08117A7E + negs r2, r2 +_08117A7E: + ldrh r0, [r3, 0x22] + adds r4, r0, r2 + strh r4, [r3, 0x22] + movs r1, 0xA + ldrsh r0, [r3, r1] + cmp r0, 0 + bge _08117AA4 + ldr r2, =gBattle_BG1_Y + lsls r1, r4, 16 + asrs r1, 24 + ldrh r0, [r2] + subs r0, r1 + strh r0, [r2] + b _08117AB0 + .pool +_08117AA4: + ldr r1, =gBattle_BG1_Y + lsls r0, r4, 16 + asrs r0, 24 + ldrh r2, [r1] + adds r0, r2 + strh r0, [r1] +_08117AB0: + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r5, r0, r5 + ldrh r1, [r5, 0x22] + movs r0, 0xFF + ands r0, r1 + movs r2, 0 + strh r0, [r5, 0x22] + movs r3, 0x26 + ldrsh r0, [r5, r3] + cmp r0, 0x1 + beq _08117B1A + cmp r0, 0x1 + bgt _08117AD8 + cmp r0, 0 + beq _08117ADE + b _08117C0C + .pool +_08117AD8: + cmp r0, 0x2 + beq _08117B34 + b _08117C0C +_08117ADE: + ldrh r0, [r5, 0x1E] + adds r1, r0, 0x1 + strh r1, [r5, 0x1E] + lsls r0, 16 + asrs r0, 16 + movs r3, 0x14 + ldrsh r1, [r5, r3] + cmp r0, r1 + bge _08117AF2 + b _08117C0C +_08117AF2: + strh r2, [r5, 0x1E] + ldrh r1, [r5, 0x20] + adds r1, 0x1 + strh r1, [r5, 0x20] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r0, 0x20 + ldrsh r1, [r5, r0] + movs r2, 0x10 + ldrsh r0, [r5, r2] + cmp r1, r0 + bne _08117C0C + b _08117B2C +_08117B1A: + ldrh r0, [r5, 0x1C] + adds r0, 0x1 + strh r0, [r5, 0x1C] + lsls r0, 16 + asrs r0, 16 + movs r3, 0x12 + ldrsh r1, [r5, r3] + cmp r0, r1 + bne _08117C0C +_08117B2C: + ldrh r0, [r5, 0x26] + adds r0, 0x1 + strh r0, [r5, 0x26] + b _08117C0C +_08117B34: + ldrh r0, [r5, 0x1E] + adds r1, r0, 0x1 + strh r1, [r5, 0x1E] + lsls r0, 16 + asrs r0, 16 + movs r3, 0x14 + ldrsh r1, [r5, r3] + cmp r0, r1 + blt _08117C0C + strh r2, [r5, 0x1E] + ldrh r1, [r5, 0x20] + subs r1, 0x1 + strh r1, [r5, 0x20] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r0, 0x20 + ldrsh r4, [r5, r0] + cmp r4, 0 + bne _08117C0C + movs r0, 0 + bl sub_80A477C + ldr r0, =gBattle_WIN0H + strh r4, [r0] + ldr r0, =gBattle_WIN0V + strh r4, [r0] + ldr r4, =0x00003f3f + movs r0, 0x48 + adds r1, r4, 0 + bl SetGpuReg + movs r0, 0x4A + adds r1, r4, 0 + bl SetGpuReg + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _08117BB2 + movs r0, 0xA + bl GetGpuReg + mov r1, sp + strh r0, [r1] + mov r2, sp + ldrb r1, [r2] + movs r0, 0xD + negs r0, r0 + ands r0, r1 + strb r0, [r2] + mov r0, sp + ldrh r1, [r0] + movs r0, 0xA + bl SetGpuReg +_08117BB2: + movs r0, 0 + bl GetGpuReg + adds r1, r0, 0 + movs r2, 0x80 + lsls r2, 8 + adds r0, r2, 0 + eors r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0 + bl SetGpuReg + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + movs r3, 0x8 + ldrsh r1, [r5, r3] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + ldr r4, =gSprites + adds r0, r4 + bl DestroySprite + movs r1, 0xC + ldrsh r0, [r5, r1] + cmp r0, 0 + beq _08117C06 + movs r2, 0xE + ldrsh r1, [r5, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + bl DestroySprite +_08117C06: + adds r0, r6, 0 + bl DestroyAnimVisualTask +_08117C0C: + add sp, 0x4 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8117A60 + + thumb_func_start AnimTask_GetBattleTerrain +AnimTask_GetBattleTerrain: @ 8117C24 + push {lr} + lsls r0, 24 + lsrs r0, 24 + ldr r2, =gBattleAnimArgs + ldr r1, =gBattleTerrain + ldrb r1, [r1] + strh r1, [r2] + bl DestroyAnimVisualTask + pop {r0} + bx r0 + .pool + thumb_func_end AnimTask_GetBattleTerrain + + thumb_func_start sub_8117C44 +sub_8117C44: @ 8117C44 + push {r4,lr} + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + movs r0, 0x80 + lsls r0, 6 + bl AllocZeroed + ldr r1, =gMonSpritesGfxPtr + ldr r1, [r1] + movs r2, 0xBE + lsls r2, 1 + adds r1, r2 + str r0, [r1] + adds r0, r4, 0 + bl DestroyAnimVisualTask + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8117C44 + + thumb_func_start sub_8117C70 +sub_8117C70: @ 8117C70 + push {r4-r6,lr} + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + ldr r6, =gMonSpritesGfxPtr + ldr r0, [r6] + movs r5, 0xBE + lsls r5, 1 + adds r0, r5 + ldr r0, [r0] + bl Free + ldr r0, [r6] + adds r0, r5 + movs r1, 0 + str r1, [r0] + adds r0, r4, 0 + bl DestroyAnimVisualTask + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8117C70 + + thumb_func_start sub_8117CA0 +sub_8117CA0: @ 8117CA0 + push {r4,r5,lr} + sub sp, 0xC + lsls r0, 24 + lsrs r5, r0, 24 + movs r4, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _08117CE4 + str r4, [sp] + str r4, [sp, 0x4] + str r4, [sp, 0x8] + movs r0, 0x1 + movs r1, 0 + movs r2, 0 + movs r3, 0 + bl sub_80A75AC + adds r1, r0, 0 + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + bne _08117CFC + movs r2, 0x1 +_08117CD2: + lsrs r1, 1 + adds r4, 0x1 + adds r0, r1, 0 + ands r0, r2 + cmp r0, 0 + beq _08117CD2 + b _08117CFC + .pool +_08117CE4: + cmp r0, 0x1 + bne _08117CF0 + ldr r0, =gBattleAnimAttacker + b _08117CF6 + .pool +_08117CF0: + cmp r0, 0x2 + bne _08117CFC + ldr r0, =gBattleAnimTarget +_08117CF6: + ldrb r0, [r0] + adds r4, r0, 0 + adds r4, 0x10 +_08117CFC: + ldr r0, =gMonSpritesGfxPtr + ldr r1, [r0] + ldr r0, =gBattleAnimArgs + movs r2, 0x2 + ldrsh r0, [r0, r2] + movs r2, 0xBE + lsls r2, 1 + adds r1, r2 + ldr r1, [r1] + lsls r0, 5 + adds r0, r1 + lsls r1, r4, 5 + ldr r2, =gPlttBufferUnfaded + adds r1, r2 + movs r2, 0x20 + bl memcpy + adds r0, r5, 0 + bl DestroyAnimVisualTask + add sp, 0xC + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8117CA0 + + thumb_func_start sub_8117D3C +sub_8117D3C: @ 8117D3C + push {r4,r5,lr} + sub sp, 0xC + lsls r0, 24 + lsrs r5, r0, 24 + movs r4, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _08117D80 + str r4, [sp] + str r4, [sp, 0x4] + str r4, [sp, 0x8] + movs r0, 0x1 + movs r1, 0 + movs r2, 0 + movs r3, 0 + bl sub_80A75AC + adds r1, r0, 0 + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + bne _08117D98 + movs r2, 0x1 +_08117D6E: + lsrs r1, 1 + adds r4, 0x1 + adds r0, r1, 0 + ands r0, r2 + cmp r0, 0 + beq _08117D6E + b _08117D98 + .pool +_08117D80: + cmp r0, 0x1 + bne _08117D8C + ldr r0, =gBattleAnimAttacker + b _08117D92 + .pool +_08117D8C: + cmp r0, 0x2 + bne _08117D98 + ldr r0, =gBattleAnimTarget +_08117D92: + ldrb r0, [r0] + adds r4, r0, 0 + adds r4, 0x10 +_08117D98: + lsls r0, r4, 5 + ldr r1, =gPlttBufferUnfaded + adds r0, r1 + ldr r1, =gMonSpritesGfxPtr + ldr r2, [r1] + ldr r1, =gBattleAnimArgs + movs r3, 0x2 + ldrsh r1, [r1, r3] + movs r3, 0xBE + lsls r3, 1 + adds r2, r3 + ldr r2, [r2] + lsls r1, 5 + adds r1, r2 + movs r2, 0x20 + bl memcpy + adds r0, r5, 0 + bl DestroyAnimVisualTask + add sp, 0xC + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8117D3C + + thumb_func_start sub_8117DD8 +sub_8117DD8: @ 8117DD8 + push {r4,r5,lr} + sub sp, 0xC + lsls r0, 24 + lsrs r5, r0, 24 + movs r4, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _08117E1C + str r4, [sp] + str r4, [sp, 0x4] + str r4, [sp, 0x8] + movs r0, 0x1 + movs r1, 0 + movs r2, 0 + movs r3, 0 + bl sub_80A75AC + adds r1, r0, 0 + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + bne _08117E34 + movs r2, 0x1 +_08117E0A: + lsrs r1, 1 + adds r4, 0x1 + adds r0, r1, 0 + ands r0, r2 + cmp r0, 0 + beq _08117E0A + b _08117E34 + .pool +_08117E1C: + cmp r0, 0x1 + bne _08117E28 + ldr r0, =gBattleAnimAttacker + b _08117E2E + .pool +_08117E28: + cmp r0, 0x2 + bne _08117E34 + ldr r0, =gBattleAnimTarget +_08117E2E: + ldrb r0, [r0] + adds r4, r0, 0 + adds r4, 0x10 +_08117E34: + lsls r1, r4, 5 + ldr r0, =gPlttBufferUnfaded + adds r0, r1, r0 + ldr r2, =gPlttBufferFaded + adds r1, r2 + movs r2, 0x20 + bl memcpy + adds r0, r5, 0 + bl DestroyAnimVisualTask + add sp, 0xC + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8117DD8 + + thumb_func_start AnimTask_IsContest +AnimTask_IsContest: @ 8117E60 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + bl IsContest + lsls r0, 24 + lsrs r1, r0, 24 + cmp r1, 0 + beq _08117E80 + ldr r1, =gBattleAnimArgs + movs r0, 0x1 + strh r0, [r1, 0xE] + b _08117E84 + .pool +_08117E80: + ldr r0, =gBattleAnimArgs + strh r1, [r0, 0xE] +_08117E84: + adds r0, r4, 0 + bl DestroyAnimVisualTask + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end AnimTask_IsContest + + thumb_func_start sub_8117E94 +sub_8117E94: @ 8117E94 + push {lr} + lsls r0, 24 + lsrs r0, 24 + ldr r2, =gBattleAnimAttacker + ldr r1, =gBattlerTarget + ldrb r1, [r1] + strb r1, [r2] + ldr r2, =gBattleAnimTarget + ldr r1, =gEffectBattler + ldrb r1, [r1] + strb r1, [r2] + bl DestroyAnimVisualTask + pop {r0} + bx r0 + .pool + thumb_func_end sub_8117E94 + + thumb_func_start AnimTask_IsTargetSameSide +AnimTask_IsTargetSameSide: @ 8117EC4 + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + adds r4, r0, 0 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl GetBattlerSide + lsls r4, 24 + lsls r0, 24 + cmp r4, r0 + bne _08117EF8 + ldr r1, =gBattleAnimArgs + movs r0, 0x1 + b _08117EFC + .pool +_08117EF8: + ldr r1, =gBattleAnimArgs + movs r0, 0 +_08117EFC: + strh r0, [r1, 0xE] + adds r0, r5, 0 + bl DestroyAnimVisualTask + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end AnimTask_IsTargetSameSide + + thumb_func_start sub_8117F10 +sub_8117F10: @ 8117F10 + push {lr} + lsls r0, 24 + lsrs r0, 24 + ldr r2, =gBattleAnimTarget + ldr r1, =gBattlerTarget + ldrb r1, [r1] + strb r1, [r2] + bl DestroyAnimVisualTask + pop {r0} + bx r0 + .pool + thumb_func_end sub_8117F10 + + thumb_func_start sub_8117F30 +sub_8117F30: @ 8117F30 + push {lr} + lsls r0, 24 + lsrs r0, 24 + ldr r2, =gBattleAnimAttacker + ldr r1, =gBattlerAttacker + ldrb r1, [r1] + strb r1, [r2] + ldr r2, =gBattleAnimTarget + ldr r1, =gEffectBattler + ldrb r1, [r1] + strb r1, [r2] + bl DestroyAnimVisualTask + pop {r0} + bx r0 + .pool + thumb_func_end sub_8117F30 + + thumb_func_start sub_8117F60 +sub_8117F60: @ 8117F60 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _08117F78 + adds r0, r4, 0 + bl DestroyAnimVisualTask + b _08117FB4 +_08117F78: + ldr r0, =gTasks + lsls r3, r4, 2 + adds r3, r4 + lsls r3, 3 + adds r3, r0 + ldr r0, =gBattleSpritesDataPtr + ldr r4, [r0] + ldr r2, =gBattleAnimAttacker + ldrb r0, [r2] + ldr r1, [r4] + lsls r0, 2 + adds r0, r1 + ldr r0, [r0] + lsls r0, 31 + lsrs r0, 31 + strh r0, [r3, 0x8] + ldrb r1, [r2] + ldr r0, [r4] + lsls r1, 2 + adds r1, r0 + ldrb r0, [r1] + movs r2, 0x1 + orrs r0, r2 + strb r0, [r1] + ldr r0, =sub_8117FD0 + str r0, [r3] + ldr r1, =gAnimVisualTaskCount + ldrb r0, [r1] + subs r0, 0x1 + strb r0, [r1] +_08117FB4: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8117F60 + + thumb_func_start sub_8117FD0 +sub_8117FD0: @ 8117FD0 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + ldr r0, =gBattleAnimArgs + movs r2, 0xE + ldrsh r1, [r0, r2] + movs r0, 0x80 + lsls r0, 5 + cmp r1, r0 + bne _08118014 + ldr r0, =gBattleSpritesDataPtr + ldr r1, [r0] + ldr r0, =gBattleAnimAttacker + ldrb r3, [r0] + ldr r0, [r1] + lsls r3, 2 + adds r3, r0 + ldr r1, =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r1 + ldrb r0, [r0, 0x8] + movs r1, 0x1 + ands r1, r0 + ldrb r2, [r3] + movs r0, 0x2 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + adds r0, r4, 0 + bl DestroyTask +_08118014: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8117FD0 + + .align 2, 0 diff --git a/asm/battle_intro.s b/asm/battle_intro.s new file mode 100644 index 000000000..04a0301ce --- /dev/null +++ b/asm/battle_intro.s @@ -0,0 +1,2035 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .syntax unified + + .text + + thumb_func_start SetAnimBgAttribute +SetAnimBgAttribute: @ 811802C + push {r4-r6,lr} + lsls r0, 24 + lsrs r6, r0, 24 + lsls r1, 24 + lsrs r5, r1, 24 + lsls r2, 24 + lsrs r4, r2, 24 + cmp r6, 0x3 + bls _08118040 + b _08118132 +_08118040: + ldr r0, =gUnknown_0859741A + adds r0, r6, r0 + ldrb r0, [r0] + bl GetGpuReg + ldr r1, =gUnknown_0203A114 + strh r0, [r1] + cmp r5, 0x6 + bhi _08118124 + lsls r0, r5, 2 + ldr r1, =_08118068 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_08118068: + .4byte _08118084 + .4byte _08118098 + .4byte _081180B0 + .4byte _081180C8 + .4byte _081180E0 + .4byte _081180FC + .4byte _08118110 +_08118084: + ldr r2, =gUnknown_0203A114 + lsls r3, r4, 6 + ldrb r1, [r2, 0x1] + movs r0, 0x3F + ands r0, r1 + orrs r0, r3 + strb r0, [r2, 0x1] + b _08118124 + .pool +_08118098: + ldr r3, =gUnknown_0203A114 + movs r0, 0x1 + adds r1, r4, 0 + ands r1, r0 + lsls r1, 5 + ldrb r2, [r3, 0x1] + movs r0, 0x21 + negs r0, r0 + b _0811811E + .pool +_081180B0: + ldr r3, =gUnknown_0203A114 + movs r0, 0x1 + adds r1, r4, 0 + ands r1, r0 + lsls r1, 6 + ldrb r2, [r3] + movs r0, 0x41 + negs r0, r0 + b _081180EE + .pool +_081180C8: + ldr r3, =gUnknown_0203A114 + movs r0, 0x3 + adds r1, r4, 0 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r3] + movs r0, 0xD + negs r0, r0 + b _081180EE + .pool +_081180E0: + ldr r3, =gUnknown_0203A114 + movs r0, 0x3 + adds r1, r4, 0 + ands r1, r0 + ldrb r2, [r3] + movs r0, 0x4 + negs r0, r0 +_081180EE: + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + b _08118124 + .pool +_081180FC: + ldr r2, =gUnknown_0203A114 + lsls r3, r4, 7 + ldrb r1, [r2] + movs r0, 0x7F + ands r0, r1 + orrs r0, r3 + strb r0, [r2] + b _08118124 + .pool +_08118110: + ldr r3, =gUnknown_0203A114 + movs r0, 0x1F + adds r1, r4, 0 + ands r1, r0 + ldrb r2, [r3, 0x1] + movs r0, 0x20 + negs r0, r0 +_0811811E: + ands r0, r2 + orrs r0, r1 + strb r0, [r3, 0x1] +_08118124: + ldr r0, =gUnknown_0859741A + adds r0, r6, r0 + ldrb r0, [r0] + ldr r1, =gUnknown_0203A114 + ldrh r1, [r1] + bl SetGpuReg +_08118132: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end SetAnimBgAttribute + + thumb_func_start GetAnimBgAttribute +GetAnimBgAttribute: @ 8118140 + push {r4,lr} + sub sp, 0x4 + lsls r0, 24 + lsrs r2, r0, 24 + lsls r1, 24 + lsrs r4, r1, 24 + cmp r2, 0x3 + bhi _081181C8 + ldr r0, =gUnknown_0859741E + adds r0, r2, r0 + ldrb r0, [r0] + bl GetGpuReg + mov r1, sp + strh r0, [r1] + cmp r4, 0x6 + bhi _081181C8 + lsls r0, r4, 2 + ldr r1, =_08118174 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_08118174: + .4byte _08118190 + .4byte _08118198 + .4byte _081181A0 + .4byte _081181A8 + .4byte _081181B0 + .4byte _081181B8 + .4byte _081181C0 +_08118190: + ldr r0, [sp] + lsls r0, 16 + lsrs r0, 30 + b _081181CA +_08118198: + ldr r0, [sp] + lsls r0, 18 + lsrs r0, 31 + b _081181CA +_081181A0: + ldr r0, [sp] + lsls r0, 25 + lsrs r0, 31 + b _081181CA +_081181A8: + ldr r0, [sp] + lsls r0, 28 + lsrs r0, 30 + b _081181CA +_081181B0: + ldr r0, [sp] + lsls r0, 30 + lsrs r0, 30 + b _081181CA +_081181B8: + ldr r0, [sp] + lsls r0, 24 + lsrs r0, 31 + b _081181CA +_081181C0: + ldr r0, [sp] + lsls r0, 19 + lsrs r0, 27 + b _081181CA +_081181C8: + movs r0, 0 +_081181CA: + add sp, 0x4 + pop {r4} + pop {r1} + bx r1 + thumb_func_end GetAnimBgAttribute + + thumb_func_start HandleIntroSlide +HandleIntroSlide: @ 81181D4 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + ldr r2, =gBattleTypeFlags + ldr r0, [r2] + movs r1, 0x80 + lsls r1, 15 + ands r0, r1 + cmp r0, 0 + beq _08118208 + ldr r0, =gPartnerTrainerId + ldrh r1, [r0] + ldr r0, =0x00000c03 + cmp r1, r0 + beq _08118208 + ldr r0, =sub_8118D68 + b _08118258 + .pool +_08118208: + ldr r2, [r2] + movs r0, 0x2 + ands r0, r2 + cmp r0, 0 + beq _0811821C + ldr r0, =task00_battle_intro_wireless + b _08118258 + .pool +_0811821C: + ldr r0, =0x003f0100 + ands r0, r2 + cmp r0, 0 + beq _08118230 + ldr r0, =task_battle_intro_anim + b _08118258 + .pool +_08118230: + movs r0, 0x80 + lsls r0, 5 + ands r2, r0 + cmp r2, 0 + beq _08118250 + ldr r0, =gGameVersion + ldrb r0, [r0] + cmp r0, 0x2 + beq _08118250 + movs r4, 0x3 + ldr r0, =task00_battle_intro_80BC6C8 + b _08118258 + .pool +_08118250: + ldr r1, =gUnknown_08597424 + lsls r0, r4, 2 + adds r0, r1 + ldr r0, [r0] +_08118258: + movs r1, 0 + bl CreateTask + lsls r0, 24 + lsrs r2, r0, 24 + ldr r0, =gTasks + lsls r1, r2, 2 + adds r1, r2 + lsls r1, 3 + adds r1, r0 + movs r0, 0 + strh r0, [r1, 0x8] + strh r4, [r1, 0xA] + strh r0, [r1, 0xC] + strh r0, [r1, 0xE] + strh r0, [r1, 0x10] + strh r0, [r1, 0x12] + strh r0, [r1, 0x14] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end HandleIntroSlide + + thumb_func_start sub_811828C +sub_811828C: @ 811828C + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + bl DestroyTask + ldr r0, =gBattle_BG1_X + movs r1, 0 + strh r1, [r0] + ldr r0, =gBattle_BG1_Y + strh r1, [r0] + ldr r0, =gBattle_BG2_X + strh r1, [r0] + ldr r0, =gBattle_BG2_Y + strh r1, [r0] + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + movs r0, 0x54 + movs r1, 0 + bl SetGpuReg + ldr r4, =0x00003f3f + movs r0, 0x48 + adds r1, r4, 0 + bl SetGpuReg + movs r0, 0x4A + adds r1, r4, 0 + bl SetGpuReg + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_811828C + + thumb_func_start task_battle_intro_80BC47C +task_battle_intro_80BC47C: @ 81182EC + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + sub sp, 0x4 + lsls r0, 24 + lsrs r4, r0, 24 + ldr r1, =gBattle_BG1_X + ldrh r0, [r1] + adds r0, 0x6 + strh r0, [r1] + ldr r1, =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r1 + movs r2, 0x8 + ldrsh r0, [r0, r2] + mov r8, r1 + cmp r0, 0x4 + bls _08118318 + b _0811852A +_08118318: + lsls r0, 2 + ldr r1, =_08118330 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_08118330: + .4byte _08118344 + .4byte _08118374 + .4byte _0811839C + .4byte _081183E4 + .4byte _08118524 +_08118344: + ldr r0, =gBattleTypeFlags + ldr r0, [r0] + movs r1, 0x2 + ands r0, r1 + cmp r0, 0 + beq _08118360 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + add r0, r8 + movs r1, 0x10 + b _0811836A + .pool +_08118360: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + add r0, r8 + movs r1, 0x1 +_0811836A: + strh r1, [r0, 0xC] + ldrh r1, [r0, 0x8] + adds r1, 0x1 + strh r1, [r0, 0x8] + b _0811852A +_08118374: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + mov r3, r8 + adds r1, r0, r3 + ldrh r0, [r1, 0xC] + subs r0, 0x1 + strh r0, [r1, 0xC] + lsls r0, 16 + cmp r0, 0 + beq _0811838C + b _0811852A +_0811838C: + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + movs r0, 0x48 + movs r1, 0x3F + bl SetGpuReg + b _0811852A +_0811839C: + ldr r1, =gBattle_WIN0V + ldrh r0, [r1] + subs r0, 0xFF + strh r0, [r1] + movs r1, 0xFF + lsls r1, 8 + ands r0, r1 + movs r1, 0xC0 + lsls r1, 6 + cmp r0, r1 + beq _081183B4 + b _0811852A +_081183B4: + lsls r1, r4, 2 + adds r1, r4 + lsls r1, 3 + add r1, r8 + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + movs r0, 0xF0 + strh r0, [r1, 0xC] + movs r0, 0x20 + strh r0, [r1, 0xE] + ldr r2, =gIntroSlideFlags + ldrh r1, [r2] + ldr r0, =0x0000fffe + ands r0, r1 + strh r0, [r2] + b _0811852A + .pool +_081183E4: + lsls r0, r4, 2 + adds r1, r0, r4 + lsls r1, 3 + mov r5, r8 + adds r2, r1, r5 + ldrh r3, [r2, 0xE] + movs r5, 0xE + ldrsh r1, [r2, r5] + mov r12, r0 + cmp r1, 0 + beq _08118400 + subs r0, r3, 0x1 + strh r0, [r2, 0xE] + b _0811842E +_08118400: + movs r1, 0xA + ldrsh r0, [r2, r1] + cmp r0, 0x1 + bne _08118420 + ldr r2, =gBattle_BG1_Y + ldrh r1, [r2] + ldr r0, =0x0000ffb0 + cmp r1, r0 + beq _0811842E + subs r0, r1, 0x2 + b _0811842C + .pool +_08118420: + ldr r2, =gBattle_BG1_Y + ldrh r1, [r2] + ldr r0, =0x0000ffc8 + cmp r1, r0 + beq _0811842E + subs r0, r1, 0x1 +_0811842C: + strh r0, [r2] +_0811842E: + ldr r2, =gBattle_WIN0V + ldrh r1, [r2] + movs r0, 0xFF + lsls r0, 8 + ands r0, r1 + cmp r0, 0 + beq _08118442 + ldr r3, =0xfffffc04 + adds r0, r1, r3 + strh r0, [r2] +_08118442: + mov r5, r12 + adds r0, r5, r4 + lsls r0, 3 + mov r2, r8 + adds r1, r0, r2 + ldrh r2, [r1, 0xC] + movs r3, 0xC + ldrsh r0, [r1, r3] + cmp r0, 0 + beq _0811845A + subs r0, r2, 0x2 + strh r0, [r1, 0xC] +_0811845A: + movs r3, 0 + ldr r5, =gScanlineEffect + mov r9, r5 + ldr r7, =gScanlineEffectRegBuffers + mov r6, r9 + adds r5, r1, 0 +_08118466: + lsls r2, r3, 1 + ldrb r1, [r6, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + adds r2, r7 + ldrh r0, [r5, 0xC] + strh r0, [r2] + adds r3, 0x1 + cmp r3, 0x4F + ble _08118466 + cmp r3, 0x9F + bgt _081184AA + ldr r7, =gScanlineEffectRegBuffers + ldr r6, =gScanlineEffect + ldr r1, =gTasks + mov r2, r12 + adds r0, r2, r4 + lsls r0, 3 + adds r5, r0, r1 +_08118490: + lsls r2, r3, 1 + ldrb r1, [r6, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + adds r2, r7 + ldrh r0, [r5, 0xC] + negs r0, r0 + strh r0, [r2] + adds r3, 0x1 + cmp r3, 0x9F + ble _08118490 +_081184AA: + mov r3, r12 + adds r0, r3, r4 + lsls r0, 3 + mov r5, r8 + adds r1, r0, r5 + movs r0, 0xC + ldrsh r2, [r1, r0] + cmp r2, 0 + bne _0811852A + movs r0, 0x3 + mov r3, r9 + strb r0, [r3, 0x15] + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + str r2, [sp] + ldr r1, =0x0600e000 + ldr r2, =0x05000200 + mov r0, sp + bl CpuSet + movs r0, 0x1 + movs r1, 0x1 + movs r2, 0 + bl SetBgAttribute + movs r0, 0x2 + movs r1, 0x1 + movs r2, 0 + bl SetBgAttribute + movs r1, 0x9C + lsls r1, 8 + movs r0, 0xA + bl SetGpuReg + movs r1, 0xBC + lsls r1, 7 + movs r0, 0xC + bl SetGpuReg + b _0811852A + .pool +_08118524: + adds r0, r4, 0 + bl sub_811828C +_0811852A: + add sp, 0x4 + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end task_battle_intro_80BC47C + + thumb_func_start task00_battle_intro_80BC6C8 +task00_battle_intro_80BC6C8: @ 8118538 + push {r4-r7,lr} + mov r7, r8 + push {r7} + sub sp, 0x4 + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r0, r1 + movs r2, 0xA + ldrsh r0, [r0, r2] + adds r2, r1, 0 + cmp r0, 0x3 + beq _08118578 + cmp r0, 0x3 + bgt _08118568 + cmp r0, 0x2 + beq _0811856C + b _08118580 + .pool +_08118568: + cmp r0, 0x4 + bne _08118580 +_0811856C: + ldr r1, =gBattle_BG1_X + ldrh r0, [r1] + adds r0, 0x8 + b _0811857E + .pool +_08118578: + ldr r1, =gBattle_BG1_X + ldrh r0, [r1] + adds r0, 0x6 +_0811857E: + strh r0, [r1] +_08118580: + lsls r0, r5, 2 + adds r1, r0, r5 + lsls r1, 3 + adds r4, r1, r2 + movs r3, 0xA + ldrsh r1, [r4, r3] + adds r6, r0, 0 + cmp r1, 0x4 + bne _081185E4 + ldr r7, =gBattle_BG1_Y + ldrh r0, [r4, 0x14] + bl Cos2 + lsls r0, 16 + asrs r0, 16 + cmp r0, 0 + bge _081185A6 + ldr r1, =0x000001ff + adds r0, r1 +_081185A6: + asrs r0, 9 + subs r0, 0x8 + strh r0, [r7] + ldrh r1, [r4, 0x14] + movs r2, 0x14 + ldrsh r0, [r4, r2] + cmp r0, 0xB3 + bgt _081185C8 + adds r0, r1, 0x4 + b _081185CA + .pool +_081185C8: + adds r0, r1, 0x6 +_081185CA: + strh r0, [r4, 0x14] + ldr r2, =gTasks + adds r0, r6, r5 + lsls r0, 3 + adds r3, r0, r2 + movs r0, 0x14 + ldrsh r1, [r3, r0] + movs r0, 0xB4 + lsls r0, 1 + cmp r1, r0 + bne _081185E4 + movs r0, 0 + strh r0, [r3, 0x14] +_081185E4: + adds r0, r6, r5 + lsls r0, 3 + adds r0, r2 + movs r1, 0x8 + ldrsh r0, [r0, r1] + cmp r0, 0x4 + bls _081185F4 + b _0811881A +_081185F4: + lsls r0, 2 + ldr r1, =_08118608 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_08118608: + .4byte _0811861C + .4byte _0811864C + .4byte _08118678 + .4byte _081186C8 + .4byte _08118814 +_0811861C: + ldr r1, =gTasks + adds r0, r6, r5 + lsls r0, 3 + adds r2, r0, r1 + movs r3, 0x10 + strh r3, [r2, 0x10] + ldr r0, =gBattleTypeFlags + ldr r0, [r0] + movs r1, 0x2 + ands r0, r1 + cmp r0, 0 + beq _08118640 + strh r3, [r2, 0xC] + b _08118644 + .pool +_08118640: + movs r0, 0x1 + strh r0, [r2, 0xC] +_08118644: + ldrh r0, [r2, 0x8] + adds r0, 0x1 + strh r0, [r2, 0x8] + b _0811881A +_0811864C: + ldr r0, =gTasks + adds r1, r6, r5 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0xC] + subs r0, 0x1 + strh r0, [r1, 0xC] + lsls r0, 16 + cmp r0, 0 + beq _08118662 + b _0811881A +_08118662: + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + movs r0, 0x48 + movs r1, 0x3F + bl SetGpuReg + b _0811881A + .pool +_08118678: + ldr r1, =gBattle_WIN0V + ldrh r0, [r1] + subs r0, 0xFF + strh r0, [r1] + movs r1, 0xFF + lsls r1, 8 + ands r0, r1 + movs r1, 0xC0 + lsls r1, 6 + cmp r0, r1 + beq _08118690 + b _0811881A +_08118690: + ldr r0, =gTasks + adds r1, r6, r5 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + movs r0, 0xF0 + strh r0, [r1, 0xC] + movs r0, 0x20 + strh r0, [r1, 0xE] + movs r0, 0x1 + strh r0, [r1, 0x12] + ldr r2, =gIntroSlideFlags + ldrh r1, [r2] + ldr r0, =0x0000fffe + ands r0, r1 + strh r0, [r2] + b _0811881A + .pool +_081186C8: + ldr r0, =gTasks + adds r1, r6, r5 + lsls r1, 3 + adds r1, r0 + ldrh r2, [r1, 0xE] + movs r3, 0xE + ldrsh r0, [r1, r3] + cmp r0, 0 + beq _08118708 + subs r0, r2, 0x1 + strh r0, [r1, 0xE] + lsls r0, 16 + cmp r0, 0 + bne _08118728 + ldr r1, =0x00001842 + movs r0, 0x50 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0xF + bl SetGpuReg + movs r0, 0x54 + movs r1, 0 + bl SetGpuReg + b _08118728 + .pool +_08118708: + ldrh r2, [r1, 0x10] + movs r0, 0x1F + ands r0, r2 + cmp r0, 0 + beq _08118728 + ldrh r0, [r1, 0x12] + subs r0, 0x1 + strh r0, [r1, 0x12] + lsls r0, 16 + cmp r0, 0 + bne _08118728 + adds r0, r2, 0 + adds r0, 0xFF + strh r0, [r1, 0x10] + movs r0, 0x4 + strh r0, [r1, 0x12] +_08118728: + ldr r2, =gBattle_WIN0V + ldrh r1, [r2] + movs r0, 0xFF + lsls r0, 8 + ands r0, r1 + cmp r0, 0 + beq _0811873C + ldr r3, =0xfffffc04 + adds r0, r1, r3 + strh r0, [r2] +_0811873C: + ldr r0, =gTasks + adds r1, r6, r5 + lsls r1, 3 + adds r1, r0 + ldrh r2, [r1, 0xC] + movs r3, 0xC + ldrsh r0, [r1, r3] + cmp r0, 0 + beq _08118752 + subs r0, r2, 0x2 + strh r0, [r1, 0xC] +_08118752: + movs r3, 0 + ldr r0, =gScanlineEffect + mov r8, r0 + ldr r2, =gScanlineEffectRegBuffers + mov r12, r2 + mov r7, r8 + adds r4, r1, 0 +_08118760: + lsls r2, r3, 1 + ldrb r1, [r7, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + add r2, r12 + ldrh r0, [r4, 0xC] + strh r0, [r2] + adds r3, 0x1 + cmp r3, 0x4F + ble _08118760 + cmp r3, 0x9F + bgt _081187A4 + ldr r0, =gScanlineEffectRegBuffers + mov r12, r0 + ldr r7, =gScanlineEffect + ldr r1, =gTasks + adds r0, r6, r5 + lsls r0, 3 + adds r4, r0, r1 +_0811878A: + lsls r2, r3, 1 + ldrb r1, [r7, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + add r2, r12 + ldrh r0, [r4, 0xC] + negs r0, r0 + strh r0, [r2] + adds r3, 0x1 + cmp r3, 0x9F + ble _0811878A +_081187A4: + ldr r1, =gTasks + adds r0, r6, r5 + lsls r0, 3 + adds r1, r0, r1 + movs r3, 0xC + ldrsh r2, [r1, r3] + cmp r2, 0 + bne _0811881A + movs r0, 0x3 + mov r3, r8 + strb r0, [r3, 0x15] + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + str r2, [sp] + ldr r1, =0x0600e000 + ldr r2, =0x05000200 + mov r0, sp + bl CpuSet + movs r0, 0x1 + movs r1, 0x1 + movs r2, 0 + bl SetBgAttribute + movs r0, 0x2 + movs r1, 0x1 + movs r2, 0 + bl SetBgAttribute + movs r1, 0x9C + lsls r1, 8 + movs r0, 0xA + bl SetGpuReg + movs r1, 0xBC + lsls r1, 7 + movs r0, 0xC + bl SetGpuReg + b _0811881A + .pool +_08118814: + adds r0, r5, 0 + bl sub_811828C +_0811881A: + ldr r0, =gTasks + adds r1, r6, r5 + lsls r1, 3 + adds r1, r0 + movs r2, 0x8 + ldrsh r0, [r1, r2] + cmp r0, 0x4 + beq _08118832 + ldrh r1, [r1, 0x10] + movs r0, 0x52 + bl SetGpuReg +_08118832: + add sp, 0x4 + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end task00_battle_intro_80BC6C8 + + thumb_func_start task_battle_intro_anim +task_battle_intro_anim: @ 8118844 + push {r4-r7,lr} + mov r7, r8 + push {r7} + sub sp, 0x4 + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, =gBattle_BG1_X + ldrh r0, [r1] + adds r0, 0x8 + strh r0, [r1] + ldr r1, =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r0, r1 + movs r2, 0x8 + ldrsh r0, [r0, r2] + adds r4, r1, 0 + cmp r0, 0x4 + bls _0811886E + b _08118A96 +_0811886E: + lsls r0, 2 + ldr r1, =_08118884 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_08118884: + .4byte _08118898 + .4byte _081188F0 + .4byte _0811891C + .4byte _0811896C + .4byte _08118A90 +_08118898: + ldr r1, =0x00001842 + movs r0, 0x50 + bl SetGpuReg + ldr r4, =0x00000808 + movs r0, 0x52 + adds r1, r4, 0 + bl SetGpuReg + movs r0, 0x54 + movs r1, 0 + bl SetGpuReg + ldr r1, =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r2, r0, r1 + strh r4, [r2, 0x10] + ldr r0, =gBattleTypeFlags + ldr r0, [r0] + ldr r1, =0x02000002 + ands r0, r1 + cmp r0, 0 + beq _081188E4 + movs r0, 0x10 + b _081188E6 + .pool +_081188E4: + movs r0, 0x1 +_081188E6: + strh r0, [r2, 0xC] + ldrh r0, [r2, 0x8] + adds r0, 0x1 + strh r0, [r2, 0x8] + b _08118A96 +_081188F0: + ldr r0, =gTasks + lsls r1, r5, 2 + adds r1, r5 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0xC] + subs r0, 0x1 + strh r0, [r1, 0xC] + lsls r0, 16 + cmp r0, 0 + beq _08118908 + b _08118A96 +_08118908: + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + movs r0, 0x48 + movs r1, 0x3F + bl SetGpuReg + b _08118A96 + .pool +_0811891C: + ldr r1, =gBattle_WIN0V + ldrh r0, [r1] + subs r0, 0xFF + strh r0, [r1] + movs r1, 0xFF + lsls r1, 8 + ands r0, r1 + movs r1, 0xC0 + lsls r1, 6 + cmp r0, r1 + beq _08118934 + b _08118A96 +_08118934: + ldr r0, =gTasks + lsls r1, r5, 2 + adds r1, r5 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + movs r0, 0xF0 + strh r0, [r1, 0xC] + movs r0, 0x20 + strh r0, [r1, 0xE] + movs r0, 0x1 + strh r0, [r1, 0x12] + ldr r2, =gIntroSlideFlags + ldrh r1, [r2] + ldr r0, =0x0000fffe + ands r0, r1 + strh r0, [r2] + b _08118A96 + .pool +_0811896C: + lsls r0, r5, 2 + adds r1, r0, r5 + lsls r1, 3 + adds r2, r1, r4 + ldrh r3, [r2, 0xE] + movs r6, 0xE + ldrsh r1, [r2, r6] + mov r12, r0 + cmp r1, 0 + beq _08118986 + subs r0, r3, 0x1 + strh r0, [r2, 0xE] + b _081189A6 +_08118986: + ldrh r1, [r2, 0x10] + movs r0, 0xF + ands r0, r1 + cmp r0, 0 + beq _081189A6 + ldrh r0, [r2, 0x12] + subs r0, 0x1 + strh r0, [r2, 0x12] + lsls r0, 16 + cmp r0, 0 + bne _081189A6 + adds r0, r1, 0 + adds r0, 0xFF + strh r0, [r2, 0x10] + movs r0, 0x6 + strh r0, [r2, 0x12] +_081189A6: + ldr r2, =gBattle_WIN0V + ldrh r1, [r2] + movs r0, 0xFF + lsls r0, 8 + ands r0, r1 + cmp r0, 0 + beq _081189BA + ldr r3, =0xfffffc04 + adds r0, r1, r3 + strh r0, [r2] +_081189BA: + mov r6, r12 + adds r0, r6, r5 + lsls r0, 3 + adds r1, r0, r4 + ldrh r2, [r1, 0xC] + movs r3, 0xC + ldrsh r0, [r1, r3] + cmp r0, 0 + beq _081189D0 + subs r0, r2, 0x2 + strh r0, [r1, 0xC] +_081189D0: + movs r3, 0 + ldr r6, =gScanlineEffect + mov r8, r6 + ldr r7, =gScanlineEffectRegBuffers + adds r4, r1, 0 +_081189DA: + lsls r2, r3, 1 + ldrb r1, [r6, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + adds r2, r7 + ldrh r0, [r4, 0xC] + strh r0, [r2] + adds r3, 0x1 + cmp r3, 0x4F + ble _081189DA + cmp r3, 0x9F + bgt _08118A1E + ldr r7, =gScanlineEffectRegBuffers + ldr r6, =gScanlineEffect + ldr r1, =gTasks + mov r2, r12 + adds r0, r2, r5 + lsls r0, 3 + adds r4, r0, r1 +_08118A04: + lsls r2, r3, 1 + ldrb r1, [r6, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + adds r2, r7 + ldrh r0, [r4, 0xC] + negs r0, r0 + strh r0, [r2] + adds r3, 0x1 + cmp r3, 0x9F + ble _08118A04 +_08118A1E: + ldr r1, =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r1, r0, r1 + movs r3, 0xC + ldrsh r2, [r1, r3] + cmp r2, 0 + bne _08118A96 + movs r0, 0x3 + mov r6, r8 + strb r0, [r6, 0x15] + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + str r2, [sp] + ldr r1, =0x0600e000 + ldr r2, =0x05000200 + mov r0, sp + bl CpuSet + movs r0, 0x1 + movs r1, 0x1 + movs r2, 0 + bl SetBgAttribute + movs r0, 0x2 + movs r1, 0x1 + movs r2, 0 + bl SetBgAttribute + movs r1, 0x9C + lsls r1, 8 + movs r0, 0xA + bl SetGpuReg + movs r1, 0xBC + lsls r1, 7 + movs r0, 0xC + bl SetGpuReg + b _08118A96 + .pool +_08118A90: + adds r0, r5, 0 + bl sub_811828C +_08118A96: + ldr r0, =gTasks + lsls r1, r5, 2 + adds r1, r5 + lsls r1, 3 + adds r1, r0 + movs r2, 0x8 + ldrsh r0, [r1, r2] + cmp r0, 0x4 + beq _08118AB0 + ldrh r1, [r1, 0x10] + movs r0, 0x52 + bl SetGpuReg +_08118AB0: + add sp, 0x4 + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end task_battle_intro_anim + + thumb_func_start task00_battle_intro_wireless +task00_battle_intro_wireless: @ 8118AC0 + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + sub sp, 0x8 + lsls r0, 24 + lsrs r6, r0, 24 + ldr r1, =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r7, r0, r1 + movs r1, 0x8 + ldrsh r0, [r7, r1] + cmp r0, 0x1 + ble _08118B36 + movs r2, 0x10 + ldrsh r0, [r7, r2] + cmp r0, 0 + bne _08118B36 + ldr r2, =gBattle_BG1_X + ldrh r1, [r2] + movs r0, 0x80 + lsls r0, 8 + ands r0, r1 + lsls r0, 16 + lsrs r5, r0, 16 + cmp r5, 0 + bne _08118AFE + cmp r1, 0x4F + bhi _08118B18 +_08118AFE: + adds r0, r1, 0x3 + strh r0, [r2] + ldr r1, =gBattle_BG2_X + ldrh r0, [r1] + subs r0, 0x3 + strh r0, [r1] + b _08118B36 + .pool +_08118B18: + str r5, [sp] + ldr r1, =0x0600e000 + ldr r4, =0x05000200 + mov r0, sp + adds r2, r4, 0 + bl CpuSet + str r5, [sp, 0x4] + add r0, sp, 0x4 + ldr r1, =0x0600f000 + adds r2, r4, 0 + bl CpuSet + movs r0, 0x1 + strh r0, [r7, 0x10] +_08118B36: + ldr r0, =gTasks + lsls r2, r6, 2 + adds r1, r2, r6 + lsls r1, 3 + adds r1, r0 + movs r3, 0x8 + ldrsh r1, [r1, r3] + mov r9, r0 + adds r5, r2, 0 + cmp r1, 0x4 + bls _08118B4E + b _08118D5A +_08118B4E: + lsls r0, r1, 2 + ldr r1, =_08118B6C + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_08118B6C: + .4byte _08118B80 + .4byte _08118B92 + .4byte _08118C38 + .4byte _08118C7C + .4byte _08118D54 +_08118B80: + adds r0, r5, r6 + lsls r0, 3 + add r0, r9 + movs r1, 0x20 + strh r1, [r0, 0xC] + ldrh r1, [r0, 0x8] + adds r1, 0x1 + strh r1, [r0, 0x8] + b _08118D5A +_08118B92: + adds r0, r5, r6 + lsls r0, 3 + mov r2, r9 + adds r1, r0, r2 + ldrh r0, [r1, 0xC] + subs r0, 0x1 + strh r0, [r1, 0xC] + lsls r0, 16 + cmp r0, 0 + beq _08118BA8 + b _08118D5A +_08118BA8: + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + ldr r4, =gSprites + ldr r5, =gBattleStruct + ldr r0, [r5] + adds r0, 0x7D + ldrb r0, [r0] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r4 + ldrb r3, [r1, 0x1] + movs r2, 0xD + negs r2, r2 + adds r0, r2, 0 + ands r0, r3 + movs r3, 0x8 + mov r9, r3 + mov r3, r9 + orrs r0, r3 + strb r0, [r1, 0x1] + ldr r3, [r5] + adds r0, r3, 0 + adds r0, 0x7D + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + movs r1, 0x1C + adds r1, r4 + mov r8, r1 + add r0, r8 + ldr r6, =sub_8038B74 + str r6, [r0] + adds r3, 0x7E + ldrb r1, [r3] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldrb r1, [r0, 0x1] + ands r2, r1 + mov r3, r9 + orrs r2, r3 + strb r2, [r0, 0x1] + ldr r0, [r5] + adds r0, 0x7E + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + add r0, r8 + str r6, [r0] + movs r0, 0x48 + movs r1, 0x3F + bl SetGpuReg + ldr r1, =0x00003f06 + movs r0, 0x4A + bl SetGpuReg + b _08118D5A + .pool +_08118C38: + ldr r1, =gBattle_WIN0V + ldrh r0, [r1] + subs r0, 0xFF + strh r0, [r1] + movs r1, 0xFF + lsls r1, 8 + ands r0, r1 + movs r1, 0xC0 + lsls r1, 6 + cmp r0, r1 + beq _08118C50 + b _08118D5A +_08118C50: + adds r1, r5, r6 + lsls r1, 3 + add r1, r9 + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + movs r0, 0xF0 + strh r0, [r1, 0xC] + movs r0, 0x20 + strh r0, [r1, 0xE] + ldr r2, =gIntroSlideFlags + ldrh r1, [r2] + ldr r0, =0x0000fffe + ands r0, r1 + strh r0, [r2] + b _08118D5A + .pool +_08118C7C: + ldr r2, =gBattle_WIN0V + ldrh r1, [r2] + movs r0, 0xFF + lsls r0, 8 + ands r0, r1 + cmp r0, 0 + beq _08118C90 + ldr r3, =0xfffffc04 + adds r0, r1, r3 + strh r0, [r2] +_08118C90: + adds r0, r5, r6 + lsls r0, 3 + mov r2, r9 + adds r1, r0, r2 + ldrh r2, [r1, 0xC] + movs r3, 0xC + ldrsh r0, [r1, r3] + cmp r0, 0 + beq _08118CA6 + subs r0, r2, 0x2 + strh r0, [r1, 0xC] +_08118CA6: + movs r3, 0 + ldr r0, =gScanlineEffect + mov r12, r0 + ldr r2, =gScanlineEffectRegBuffers + mov r8, r2 + mov r7, r12 + adds r4, r1, 0 +_08118CB4: + lsls r2, r3, 1 + ldrb r1, [r7, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + add r2, r8 + ldrh r0, [r4, 0xC] + strh r0, [r2] + adds r3, 0x1 + cmp r3, 0x4F + ble _08118CB4 + cmp r3, 0x9F + bgt _08118CF8 + ldr r0, =gScanlineEffectRegBuffers + mov r8, r0 + ldr r7, =gScanlineEffect + ldr r1, =gTasks + adds r0, r5, r6 + lsls r0, 3 + adds r4, r0, r1 +_08118CDE: + lsls r2, r3, 1 + ldrb r1, [r7, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + add r2, r8 + ldrh r0, [r4, 0xC] + negs r0, r0 + strh r0, [r2] + adds r3, 0x1 + cmp r3, 0x9F + ble _08118CDE +_08118CF8: + adds r0, r5, r6 + lsls r0, 3 + mov r2, r9 + adds r1, r0, r2 + movs r3, 0xC + ldrsh r0, [r1, r3] + cmp r0, 0 + bne _08118D5A + movs r0, 0x3 + mov r2, r12 + strb r0, [r2, 0x15] + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + movs r0, 0x1 + movs r1, 0x1 + movs r2, 0 + bl SetBgAttribute + movs r0, 0x2 + movs r1, 0x1 + movs r2, 0 + bl SetBgAttribute + movs r1, 0x9C + lsls r1, 8 + movs r0, 0xA + bl SetGpuReg + movs r1, 0xBC + lsls r1, 7 + movs r0, 0xC + bl SetGpuReg + b _08118D5A + .pool +_08118D54: + adds r0, r6, 0 + bl sub_811828C +_08118D5A: + add sp, 0x8 + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end task00_battle_intro_wireless + + thumb_func_start sub_8118D68 +sub_8118D68: @ 8118D68 + push {r4-r6,lr} + sub sp, 0x4 + lsls r0, 24 + lsrs r4, r0, 24 + ldr r1, =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r1 + movs r2, 0x8 + ldrsh r0, [r0, r2] + adds r6, r1, 0 + cmp r0, 0x5 + bls _08118D86 + b _08118FB2 +_08118D86: + lsls r0, 2 + ldr r1, =_08118D98 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_08118D98: + .4byte _08118DB0 + .4byte _08118DBE + .4byte _08118E4C + .4byte _08118EA8 + .4byte _08118F00 + .4byte _08118FAC +_08118DB0: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r6 + movs r1, 0x1 + strh r1, [r0, 0xC] + b _08118F84 +_08118DBE: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r1, r0, r6 + ldrh r0, [r1, 0xC] + subs r0, 0x1 + strh r0, [r1, 0xC] + lsls r0, 16 + cmp r0, 0 + beq _08118DD4 + b _08118FB2 +_08118DD4: + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + ldr r1, =0x00005c0a + movs r0, 0xA + bl SetGpuReg + ldr r1, =0x00005e0a + movs r0, 0xC + bl SetGpuReg + movs r0, 0 + bl GetGpuReg + adds r1, r0, 0 + ldr r2, =0x0000f040 + adds r0, r2, 0 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0 + bl SetGpuReg + movs r1, 0xF8 + lsls r1, 6 + movs r0, 0x48 + bl SetGpuReg + ldr r1, =0x00003f3f + movs r0, 0x4A + bl SetGpuReg + ldr r1, =gBattle_BG0_Y + ldr r2, =0x0000ffd0 + adds r0, r2, 0 + strh r0, [r1] + ldr r1, =gBattle_BG1_X + movs r0, 0xF0 + strh r0, [r1] + ldr r1, =gBattle_BG2_X + subs r2, 0xC0 + adds r0, r2, 0 + strh r0, [r1] + b _08118FB2 + .pool +_08118E4C: + ldr r2, =gBattle_WIN0V + ldrh r3, [r2] + movs r1, 0x80 + lsls r1, 1 + adds r0, r1, 0 + adds r1, r3, r0 + strh r1, [r2] + movs r5, 0xFF + lsls r5, 8 + ands r1, r5 + lsls r0, 16 + lsrs r0, 16 + cmp r1, r0 + beq _08118E6E + adds r0, r3, 0 + adds r0, 0xFF + strh r0, [r2] +_08118E6E: + ldrh r0, [r2] + adds r1, r5, 0 + ands r1, r0 + movs r0, 0x80 + lsls r0, 6 + cmp r1, r0 + beq _08118E7E + b _08118FB2 +_08118E7E: + lsls r1, r4, 2 + adds r1, r4 + lsls r1, 3 + adds r1, r6 + ldrh r0, [r1, 0x8] + adds r0, 0x1 + strh r0, [r1, 0x8] + movs r0, 0xF0 + strh r0, [r1, 0xC] + ldr r2, =gIntroSlideFlags + ldrh r1, [r2] + ldr r0, =0x0000fffe + ands r0, r1 + strh r0, [r2] + b _08118FB2 + .pool +_08118EA8: + ldr r3, =gBattle_WIN0V + ldrh r2, [r3] + movs r0, 0xFF + lsls r0, 8 + ands r0, r2 + movs r1, 0x98 + lsls r1, 7 + cmp r0, r1 + beq _08118EC2 + movs r1, 0xFF + lsls r1, 2 + adds r0, r2, r1 + strh r0, [r3] +_08118EC2: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r3, r0, r6 + ldrh r1, [r3, 0xC] + movs r2, 0xC + ldrsh r0, [r3, r2] + cmp r0, 0 + beq _08118ED8 + subs r0, r1, 0x2 + strh r0, [r3, 0xC] +_08118ED8: + ldr r1, =gBattle_BG1_X + ldrh r0, [r3, 0xC] + strh r0, [r1] + ldr r2, =gBattle_BG2_X + negs r1, r0 + strh r1, [r2] + lsls r0, 16 + cmp r0, 0 + bne _08118FB2 + ldrh r0, [r3, 0x8] + adds r0, 0x1 + strh r0, [r3, 0x8] + b _08118FB2 + .pool +_08118F00: + ldr r1, =gBattle_BG0_Y + ldrh r0, [r1] + adds r3, r0, 0x2 + strh r3, [r1] + ldr r1, =gBattle_BG2_Y + ldrh r0, [r1] + adds r0, 0x2 + strh r0, [r1] + ldr r5, =gBattle_WIN0V + ldrh r2, [r5] + movs r0, 0xFF + lsls r0, 8 + ands r0, r2 + movs r1, 0xA0 + lsls r1, 7 + cmp r0, r1 + beq _08118F28 + adds r0, r2, 0 + adds r0, 0xFF + strh r0, [r5] +_08118F28: + lsls r0, r3, 16 + lsrs r0, 16 + cmp r0, 0 + bne _08118FB2 + str r0, [sp] + ldr r1, =0x0600e000 + ldr r2, =0x05000800 + mov r0, sp + bl CpuSet + movs r0, 0 + bl GetGpuReg + ldr r1, =0x0000bfff + ands r1, r0 + movs r0, 0 + bl SetGpuReg + movs r0, 0x1 + movs r1, 0x1 + movs r2, 0 + bl SetBgAttribute + movs r0, 0x2 + movs r1, 0x1 + movs r2, 0 + bl SetBgAttribute + movs r1, 0x9C + lsls r1, 8 + movs r0, 0xA + bl SetGpuReg + movs r1, 0xBC + lsls r1, 7 + movs r0, 0xC + bl SetGpuReg + ldr r1, =gScanlineEffect + movs r0, 0x3 + strb r0, [r1, 0x15] + ldr r1, =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r1 +_08118F84: + ldrh r1, [r0, 0x8] + adds r1, 0x1 + strh r1, [r0, 0x8] + b _08118FB2 + .pool +_08118FAC: + adds r0, r4, 0 + bl sub_811828C +_08118FB2: + add sp, 0x4 + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_8118D68 + + thumb_func_start sub_8118FBC +sub_8118FBC: @ 8118FBC + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x4 + str r0, [sp] + adds r6, r2, 0 + adds r4, r3, 0 + ldr r0, [sp, 0x24] + ldr r7, [sp, 0x28] + ldr r2, [sp, 0x2C] + mov r9, r2 + ldr r5, [sp, 0x30] + lsls r1, 24 + lsrs r1, 24 + mov r8, r1 + lsls r6, 24 + lsrs r6, 24 + lsls r4, 24 + lsrs r4, 24 + lsls r0, 24 + lsrs r0, 24 + mov r10, r0 + lsls r5, 16 + lsrs r5, 16 + adds r0, r4, 0 + bl GetBattlerAtPosition + lsls r0, 24 + lsrs r0, 24 + ldr r1, =gMonSpritesGfxPtr + ldr r2, [r1] + lsls r4, 2 + adds r2, 0x4 + adds r2, r4 + ldr r1, =gBattleMonForms + adds r0, r1 + ldrb r1, [r0] + lsls r1, 11 + ldr r0, [r2] + adds r0, r1 + movs r2, 0x80 + lsls r2, 3 + adds r1, r7, 0 + bl CpuSet + ldr r1, [sp] + lsls r0, r1, 24 + lsrs r0, 24 + movs r2, 0x80 + lsls r2, 5 + adds r1, r7, 0 + adds r3, r5, 0 + bl LoadBgTiles + adds r0, r6, 0 + adds r0, 0x8 + cmp r6, r0 + bge _08119068 + mov r12, r0 + mov r2, r8 + lsls r7, r2, 1 +_0811903A: + mov r1, r8 + adds r2, r1, 0 + adds r2, 0x8 + adds r4, r6, 0x1 + cmp r1, r2 + bge _08119062 + mov r0, r10 + lsls r3, r0, 12 + lsls r0, r6, 6 + add r0, r9 + adds r6, r7, r0 + subs r1, r2, r1 +_08119052: + adds r0, r5, 0 + orrs r0, r3 + strh r0, [r6] + adds r5, 0x1 + adds r6, 0x2 + subs r1, 0x1 + cmp r1, 0 + bne _08119052 +_08119062: + adds r6, r4, 0 + cmp r6, r12 + blt _0811903A +_08119068: + ldr r1, [sp] + lsls r0, r1, 24 + lsrs r0, 24 + movs r2, 0x80 + lsls r2, 4 + mov r1, r9 + movs r3, 0 + bl LoadBgTilemap + add sp, 0x4 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8118FBC + + thumb_func_start sub_8119094 +sub_8119094: @ 8119094 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x4 + ldr r4, [sp, 0x24] + ldr r5, [sp, 0x28] + mov r8, r5 + ldr r5, [sp, 0x2C] + ldr r6, [sp, 0x30] + mov r9, r6 + lsls r0, 24 + lsrs r0, 24 + mov r12, r0 + lsls r1, 24 + lsls r2, 24 + lsls r3, 24 + lsls r4, 24 + lsrs r4, 24 + mov r10, r4 + mov r7, r8 + lsls r7, 16 + lsrs r6, r7, 16 + lsls r5, 24 + lsrs r5, 24 + mov r0, r9 + lsls r0, 24 + mov r9, r0 + ldr r4, =0x040000d4 + ldr r0, =gMonSpritesGfxPtr + ldr r0, [r0] + lsrs r2, 22 + adds r0, 0x4 + adds r0, r2 + lsrs r3, 13 + ldr r0, [r0] + adds r0, r3 + str r0, [r4] + movs r0, 0xC0 + lsls r0, 19 + adds r6, r0 + str r6, [r4, 0x4] + ldr r0, =0x80000400 + str r0, [r4, 0x8] + ldr r0, [r4, 0x8] + adds r2, r7, 0 + lsrs r2, 21 + mov r6, r9 + lsrs r6, 15 + subs r4, r2, r6 + lsrs r0, r1, 24 + adds r1, r0, 0 + adds r1, 0x8 + cmp r0, r1 + bge _08119148 + mov r9, r1 + mov r7, r12 + lsls r7, 1 + mov r8, r7 + lsls r5, 11 + str r5, [sp] +_08119110: + mov r2, r12 + adds r3, r2, 0 + adds r3, 0x8 + adds r5, r0, 0x1 + cmp r2, r3 + bge _08119142 + mov r1, r10 + lsls r6, r1, 12 + lsls r0, 6 + movs r7, 0xC0 + lsls r7, 19 + adds r0, r7 + ldr r1, [sp] + adds r0, r1, r0 + mov r7, r8 + adds r1, r7, r0 + subs r2, r3, r2 +_08119132: + adds r0, r4, 0 + orrs r0, r6 + strh r0, [r1] + adds r4, 0x1 + adds r1, 0x2 + subs r2, 0x1 + cmp r2, 0 + bne _08119132 +_08119142: + adds r0, r5, 0 + cmp r0, r9 + blt _08119110 +_08119148: + add sp, 0x4 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8119094 + + .align 2, 0 @ Don't pad with nop. diff --git a/asm/bug.s b/asm/bug.s new file mode 100644 index 000000000..36ac05ace --- /dev/null +++ b/asm/bug.s @@ -0,0 +1,791 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .syntax unified + + .text + + thumb_func_start sub_8110368 +sub_8110368: @ 8110368 + push {r4-r6,lr} + adds r6, r0, 0 + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _08110394 + adds r0, r6, 0 + movs r1, 0x2 + bl StartSpriteAffineAnim + ldr r0, =gBattleAnimArgs + ldrh r1, [r0, 0x4] + negs r1, r1 + strh r1, [r0, 0x4] + ldrh r1, [r0] + negs r1, r1 + strh r1, [r0] + b _081103C4 + .pool +_08110394: + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _081103C4 + adds r0, r6, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x2] + negs r0, r0 + strh r0, [r1, 0x2] + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] + ldrh r0, [r1, 0x6] + negs r0, r0 + strh r0, [r1, 0x6] + ldrh r0, [r1] + negs r0, r0 + strh r0, [r1] +_081103C4: + ldr r5, =gBattleAnimTarget + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord2 + lsls r0, 24 + ldr r4, =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r4] + adds r0, r1 + strh r0, [r6, 0x20] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord2 + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x2] + adds r0, r1 + strh r0, [r6, 0x22] + ldrh r0, [r4, 0x8] + strh r0, [r6, 0x2E] + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x4] + adds r0, r1 + strh r0, [r6, 0x32] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r4, [r4, 0x6] + adds r0, r4 + strh r0, [r6, 0x36] + ldr r0, =sub_80A6EEC + str r0, [r6, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r6, 0 + bl StoreSpriteCallbackInData6 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8110368 + + thumb_func_start sub_8110438 +sub_8110438: @ 8110438 + push {r4-r6,lr} + adds r6, r0, 0 + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _0811045C + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + negs r0, r0 + strh r0, [r1] + adds r0, r6, 0 + movs r1, 0x2 + bl StartSpriteAffineAnim + b _08110478 + .pool +_0811045C: + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _08110478 + ldr r0, =gBattleAnimArgs + ldrh r1, [r0, 0x2] + negs r1, r1 + strh r1, [r0, 0x2] + ldrh r1, [r0] + negs r1, r1 + strh r1, [r0] +_08110478: + ldr r5, =gBattleAnimTarget + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord2 + lsls r0, 24 + ldr r4, =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r4] + adds r0, r1 + strh r0, [r6, 0x20] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord2 + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x2] + adds r0, r1 + strh r0, [r6, 0x22] + ldrh r0, [r4, 0x4] + strh r0, [r6, 0x2E] + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r6, 0x32] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r6, 0x36] + ldr r0, =sub_80A6EEC + str r0, [r6, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r6, 0 + bl StoreSpriteCallbackInData6 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8110438 + + thumb_func_start sub_81104E4 +sub_81104E4: @ 81104E4 + push {r4,r5,lr} + adds r5, r0, 0 + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _08110500 + ldr r0, =gBattleAnimArgs + movs r2, 0x4 + ldrsh r1, [r0, r2] + lsrs r2, r1, 31 + adds r1, r2 + asrs r1, 1 + strh r1, [r0, 0x4] +_08110500: + adds r0, r5, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x4] + strh r0, [r5, 0x2E] + ldrh r0, [r5, 0x20] + strh r0, [r5, 0x30] + ldrh r0, [r5, 0x22] + strh r0, [r5, 0x34] + movs r2, 0x8 + ldrsh r0, [r1, r2] + cmp r0, 0 + bne _08110548 + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + b _0811055A + .pool +_08110548: + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + adds r2, r5, 0 + adds r2, 0x32 + adds r3, r5, 0 + adds r3, 0x36 + movs r1, 0x1 + bl SetAverageBattlerPositions +_0811055A: + adds r0, r5, 0 + bl sub_80A6FD4 + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0x6] + strh r0, [r5, 0x38] + ldr r0, =sub_811057C + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81104E4 + + thumb_func_start sub_811057C +sub_811057C: @ 811057C + push {r4,lr} + adds r4, r0, 0 + bl TranslateAnimLinear + lsls r0, 24 + cmp r0, 0 + beq _08110592 + adds r0, r4, 0 + bl DestroyAnimSprite + b _081105AE +_08110592: + movs r1, 0x3A + ldrsh r0, [r4, r1] + movs r2, 0x38 + ldrsh r1, [r4, r2] + bl Sin + ldrh r1, [r4, 0x24] + adds r0, r1 + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x3A] + adds r0, 0xD + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x3A] +_081105AE: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_811057C + + thumb_func_start sub_81105B4 +sub_81105B4: @ 81105B4 + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + adds r2, r4, 0 + adds r2, 0x20 + adds r3, r4, 0 + adds r3, 0x22 + movs r1, 0 + bl SetAverageBattlerPositions + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _081105F0 + ldr r0, =gBattleAnimArgs + ldrh r1, [r4, 0x20] + ldrh r2, [r0] + subs r1, r2 + strh r1, [r4, 0x20] + b _081105FC + .pool +_081105F0: + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + adds r0, r1, 0 +_081105FC: + ldrh r0, [r0, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _08110618 + ldrh r0, [r4, 0x22] + adds r0, 0x8 + strh r0, [r4, 0x22] +_08110618: + ldr r0, =sub_8110630 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81105B4 + + thumb_func_start sub_8110630 +sub_8110630: @ 8110630 + push {lr} + adds r3, r0, 0 + ldrh r0, [r3, 0x2E] + adds r0, 0x1 + strh r0, [r3, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + bne _08110664 + movs r0, 0 + strh r0, [r3, 0x2E] + movs r0, 0x3E + adds r0, r3 + mov r12, r0 + ldrb r2, [r0] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + mov r1, r12 + strb r0, [r1] +_08110664: + ldrh r0, [r3, 0x30] + adds r0, 0x1 + strh r0, [r3, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x33 + bne _08110678 + adds r0, r3, 0 + bl DestroyAnimSprite +_08110678: + pop {r0} + bx r0 + thumb_func_end sub_8110630 + + thumb_func_start sub_811067C +sub_811067C: @ 811067C + push {r4,lr} + adds r4, r0, 0 + movs r1, 0xFD + lsls r1, 6 + movs r0, 0x50 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0x10 + bl SetGpuReg + movs r0, 0x10 + strh r0, [r4, 0x2E] + ldr r0, =sub_81106A4 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_811067C + + thumb_func_start sub_81106A4 +sub_81106A4: @ 81106A4 + push {r4,lr} + adds r4, r0, 0 + ldrh r1, [r4, 0x32] + movs r2, 0x32 + ldrsh r0, [r4, r2] + cmp r0, 0x13 + bgt _081106B8 + adds r0, r1, 0x1 + strh r0, [r4, 0x32] + b _081106F6 +_081106B8: + ldrh r1, [r4, 0x30] + adds r0, r1, 0x1 + strh r0, [r4, 0x30] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _081106F6 + ldrh r1, [r4, 0x2E] + subs r1, 0x1 + strh r1, [r4, 0x2E] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _081106F6 + adds r2, r4, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r0, =sub_8110700 + str r0, [r4, 0x1C] +_081106F6: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81106A4 + + thumb_func_start sub_8110700 +sub_8110700: @ 8110700 + push {r4,lr} + adds r4, r0, 0 + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + adds r0, r4, 0 + bl DestroyAnimSprite + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8110700 + + thumb_func_start sub_8110720 +sub_8110720: @ 8110720 + push {r4-r7,lr} + sub sp, 0x4 + adds r7, r0, 0 + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _08110740 + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] + b _08110762 + .pool +_08110740: + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08110762 + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] + ldrh r0, [r1, 0x2] + negs r0, r0 + strh r0, [r1, 0x2] + ldrh r0, [r1, 0x6] + negs r0, r0 + strh r0, [r1, 0x6] +_08110762: + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _081107B2 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + adds r4, r0, 0 + ldr r5, =gBattleAnimTarget + ldrb r0, [r5] + bl GetBattlerSide + lsls r4, 24 + lsls r0, 24 + cmp r4, r0 + bne _081107B2 + ldrb r0, [r5] + bl GetBattlerPosition + lsls r0, 24 + cmp r0, 0 + beq _081107A0 + ldrb r0, [r5] + bl GetBattlerPosition + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _081107B2 +_081107A0: + ldr r0, =gBattleAnimArgs + movs r2, 0x4 + ldrsh r1, [r0, r2] + negs r1, r1 + strh r1, [r0, 0x4] + movs r2, 0 + ldrsh r1, [r0, r2] + negs r1, r1 + strh r1, [r0] +_081107B2: + adds r0, r7, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r5, =gBattleAnimTarget + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + adds r4, r0, 0 + lsls r4, 24 + ldr r6, =gBattleAnimArgs + lsrs r4, 24 + ldrh r0, [r6, 0x4] + adds r4, r0 + lsls r4, 16 + lsrs r4, 16 + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + ldrh r2, [r6, 0x6] + adds r1, r2 + lsls r1, 16 + ldrh r2, [r7, 0x20] + lsls r0, r4, 16 + asrs r0, 16 + subs r0, r2 + lsls r0, 16 + asrs r0, 16 + ldrh r2, [r7, 0x22] + lsrs r5, r1, 16 + asrs r1, 16 + subs r1, r2 + lsls r1, 16 + asrs r1, 16 + bl ArcTan2Neg + lsls r0, 16 + movs r1, 0xC0 + lsls r1, 24 + adds r0, r1 + lsrs r0, 16 + movs r3, 0x80 + lsls r3, 1 + str r0, [sp] + adds r0, r7, 0 + movs r1, 0 + adds r2, r3, 0 + bl sub_80A73E0 + ldrh r0, [r6, 0x8] + strh r0, [r7, 0x2E] + strh r4, [r7, 0x32] + strh r5, [r7, 0x36] + ldr r0, =sub_80A6EEC + str r0, [r7, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r7, 0 + bl StoreSpriteCallbackInData6 + add sp, 0x4 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8110720 + + thumb_func_start sub_8110850 +sub_8110850: @ 8110850 + push {r4-r6,lr} + adds r6, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08110870 + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] +_08110870: + ldr r4, =gBattleAnimArgs + ldrh r0, [r4, 0x8] + strh r0, [r6, 0x2E] + ldr r5, =gBattleAnimTarget + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x4] + adds r0, r1 + strh r0, [r6, 0x32] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x6] + adds r0, r1 + strh r0, [r6, 0x36] + ldrh r0, [r4, 0xA] + strh r0, [r6, 0x38] + adds r0, r6, 0 + bl sub_80A68D4 + ldr r0, =sub_81108CC + str r0, [r6, 0x1C] + adds r2, r6, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8110850 + + thumb_func_start sub_81108CC +sub_81108CC: @ 81108CC + push {r4-r7,lr} + mov r7, r8 + push {r7} + sub sp, 0x14 + adds r4, r0, 0 + adds r2, r4, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x5 + negs r1, r1 + ands r1, r0 + strb r1, [r2] + adds r0, r4, 0 + bl TranslateAnimArc + lsls r0, 24 + cmp r0, 0 + beq _081108F8 + adds r0, r4, 0 + bl DestroyAnimSprite + b _08110988 +_081108F8: + movs r0, 0x2E + adds r0, r4 + mov r8, r0 + ldrh r7, [r4, 0x20] + ldrh r5, [r4, 0x24] + ldrh r1, [r4, 0x22] + mov r12, r1 + ldrh r6, [r4, 0x26] + mov r2, r8 + add r1, sp, 0x4 + movs r3, 0x7 +_0811090E: + ldrh r0, [r2] + strh r0, [r1] + adds r2, 0x2 + adds r1, 0x2 + subs r3, 0x1 + cmp r3, 0 + bge _0811090E + adds r0, r7, r5 + lsls r0, 16 + lsrs r5, r0, 16 + mov r2, r12 + adds r0, r2, r6 + lsls r0, 16 + lsrs r6, r0, 16 + adds r0, r4, 0 + bl TranslateAnimArc + lsls r0, 24 + cmp r0, 0 + bne _08110988 + ldrh r0, [r4, 0x24] + ldrh r1, [r4, 0x20] + adds r0, r1 + lsls r1, r5, 16 + asrs r1, 16 + subs r0, r1 + lsls r0, 16 + asrs r0, 16 + ldrh r1, [r4, 0x26] + ldrh r2, [r4, 0x22] + adds r1, r2 + lsls r2, r6, 16 + asrs r2, 16 + subs r1, r2 + lsls r1, 16 + asrs r1, 16 + bl ArcTan2Neg + lsls r0, 16 + movs r1, 0xC0 + lsls r1, 24 + adds r0, r1 + lsrs r0, 16 + movs r3, 0x80 + lsls r3, 1 + str r0, [sp] + adds r0, r4, 0 + movs r1, 0 + adds r2, r3, 0 + bl sub_80A73E0 + add r2, sp, 0x4 + mov r1, r8 + movs r3, 0x7 +_0811097A: + ldrh r0, [r2] + strh r0, [r1] + adds r2, 0x2 + adds r1, 0x2 + subs r3, 0x1 + cmp r3, 0 + bge _0811097A +_08110988: + add sp, 0x14 + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_81108CC + + thumb_func_start sub_8110994 +sub_8110994: @ 8110994 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _081109B0 + ldr r4, =gBattleAnimAttacker + b _081109B2 + .pool +_081109B0: + ldr r4, =gBattleAnimTarget +_081109B2: + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x12 + strh r0, [r5, 0x22] + ldr r1, =move_anim_8074EE0 + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A67BC + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8110994 + + .align 2, 0 diff --git a/asm/dark.s b/asm/dark.s new file mode 100644 index 000000000..07f24d27e --- /dev/null +++ b/asm/dark.s @@ -0,0 +1,2199 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .syntax unified + + .text + + thumb_func_start sub_81136E8 +sub_81136E8: @ 81136E8 + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r0, r1 + ldr r1, =gBattleAnimArgs + ldrh r1, [r1] + strh r1, [r0, 0x8] + ldr r1, =gBattleAnimAttacker + ldrb r4, [r1] + movs r1, 0x10 + strh r1, [r0, 0xA] + movs r0, 0x52 + bl SetGpuReg + adds r0, r4, 0 + bl sub_80A8364 + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _08113734 + ldr r1, =0x00003f42 + movs r0, 0x50 + bl SetGpuReg + b _0811373C + .pool +_08113734: + ldr r1, =0x00003f44 + movs r0, 0x50 + bl SetGpuReg +_0811373C: + ldr r0, =gTasks + lsls r1, r5, 2 + adds r1, r5 + lsls r1, 3 + adds r1, r0 + ldr r0, =sub_811375C + str r0, [r1] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81136E8 + + thumb_func_start sub_811375C +sub_811375C: @ 811375C + push {r4-r7,lr} + lsls r0, 24 + lsrs r7, r0, 24 + ldr r1, =gTasks + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + adds r6, r0, r1 + ldrh r0, [r6, 0xA] + lsrs r4, r0, 8 + lsls r0, 24 + lsrs r1, r0, 24 + movs r2, 0xC + ldrsh r0, [r6, r2] + ldrb r2, [r6, 0x8] + cmp r0, r2 + bne _081137D8 + adds r4, 0x1 + lsls r4, 24 + lsrs r4, 24 + subs r0, r1, 0x1 + lsls r0, 24 + lsrs r0, 24 + lsls r1, r4, 8 + orrs r1, r0 + movs r5, 0 + strh r1, [r6, 0xA] + ldrh r1, [r6, 0xA] + movs r0, 0x52 + bl SetGpuReg + strh r5, [r6, 0xC] + cmp r4, 0x10 + bne _081137DE + ldr r2, =gSprites + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + adds r0, r1 + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x4 + orrs r1, r2 + strb r1, [r0] + adds r0, r7, 0 + bl DestroyAnimVisualTask + b _081137DE + .pool +_081137D8: + ldrh r0, [r6, 0xC] + adds r0, 0x1 + strh r0, [r6, 0xC] +_081137DE: + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_811375C + + thumb_func_start sub_81137E4 +sub_81137E4: @ 81137E4 + push {lr} + lsls r0, 24 + lsrs r0, 24 + ldr r1, =gTasks + lsls r2, r0, 2 + adds r2, r0 + lsls r2, 3 + adds r2, r1 + ldr r0, =gBattleAnimArgs + ldrh r0, [r0] + strh r0, [r2, 0x8] + movs r1, 0x80 + lsls r1, 5 + strh r1, [r2, 0xA] + ldr r0, =sub_811381C + str r0, [r2] + movs r0, 0x52 + bl SetGpuReg + pop {r0} + bx r0 + .pool + thumb_func_end sub_81137E4 + + thumb_func_start sub_811381C +sub_811381C: @ 811381C + push {r4-r7,lr} + lsls r0, 24 + lsrs r7, r0, 24 + ldr r1, =gTasks + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + adds r6, r0, r1 + ldrh r0, [r6, 0xA] + lsrs r4, r0, 8 + lsls r0, 24 + lsrs r1, r0, 24 + movs r2, 0xC + ldrsh r0, [r6, r2] + ldrb r2, [r6, 0x8] + cmp r0, r2 + bne _0811387C + subs r4, 0x1 + lsls r4, 24 + lsrs r4, 24 + adds r0, r1, 0x1 + lsls r0, 24 + lsrs r0, 24 + lsls r1, r4, 8 + orrs r1, r0 + movs r5, 0 + strh r1, [r6, 0xA] + ldrh r1, [r6, 0xA] + movs r0, 0x52 + bl SetGpuReg + strh r5, [r6, 0xC] + cmp r4, 0 + bne _08113882 + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + adds r0, r7, 0 + bl DestroyAnimVisualTask + b _08113882 + .pool +_0811387C: + ldrh r0, [r6, 0xC] + adds r0, 0x1 + strh r0, [r6, 0xC] +_08113882: + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_811381C + + thumb_func_start sub_8113888 +sub_8113888: @ 8113888 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + movs r1, 0x80 + lsls r1, 5 + movs r0, 0x52 + bl SetGpuReg + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl sub_80A8364 + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _081138BC + ldr r1, =0x00003f42 + movs r0, 0x50 + bl SetGpuReg + b _081138C4 + .pool +_081138BC: + ldr r1, =0x00003f44 + movs r0, 0x50 + bl SetGpuReg +_081138C4: + adds r0, r4, 0 + bl DestroyAnimVisualTask + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8113888 + + thumb_func_start sub_81138D4 +sub_81138D4: @ 81138D4 + push {r4-r6,lr} + adds r4, r0, 0 + ldr r6, =gBattleAnimTarget + ldrb r0, [r6] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x30] + ldr r5, =gBattleAnimAttacker + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x32] + ldrb r0, [r6] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x34] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x36] + movs r0, 0x7E + strh r0, [r4, 0x2E] + adds r0, r4, 0 + bl sub_80A6E14 + ldrh r0, [r4, 0x30] + negs r0, r0 + strh r0, [r4, 0x34] + ldrh r0, [r4, 0x32] + negs r0, r0 + strh r0, [r4, 0x36] + ldr r0, =0x0000ffd8 + strh r0, [r4, 0x3A] + ldr r1, =sub_8113950 + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81138D4 + + thumb_func_start sub_8113950 +sub_8113950: @ 8113950 + push {r4-r6,lr} + adds r4, r0, 0 + ldrh r5, [r4, 0x30] + ldrh r0, [r4, 0x34] + adds r2, r5, r0 + strh r2, [r4, 0x34] + ldrh r3, [r4, 0x32] + ldrh r6, [r4, 0x36] + adds r1, r3, r6 + strh r1, [r4, 0x36] + lsls r0, r2, 16 + asrs r0, 24 + strh r0, [r4, 0x24] + lsls r0, r1, 16 + asrs r0, 24 + strh r0, [r4, 0x26] + movs r6, 0x3C + ldrsh r0, [r4, r6] + cmp r0, 0 + bne _08113992 + adds r0, r2, r5 + strh r0, [r4, 0x34] + adds r1, r3 + strh r1, [r4, 0x36] + lsls r0, 16 + asrs r0, 24 + strh r0, [r4, 0x24] + lsls r1, 16 + asrs r1, 24 + strh r1, [r4, 0x26] + ldrh r0, [r4, 0x2E] + subs r0, 0x1 + strh r0, [r4, 0x2E] +_08113992: + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r2, 0x3A + ldrsh r1, [r4, r2] + bl Sin + ldrh r6, [r4, 0x26] + adds r0, r6 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x38] + adds r0, 0x3 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] + cmp r0, 0x7F + ble _081139C2 + movs r0, 0 + strh r0, [r4, 0x38] + ldrh r0, [r4, 0x3A] + adds r0, 0x14 + strh r0, [r4, 0x3A] + ldrh r0, [r4, 0x3C] + adds r0, 0x1 + strh r0, [r4, 0x3C] +_081139C2: + ldrh r0, [r4, 0x2E] + subs r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + cmp r0, 0 + bne _081139D4 + adds r0, r4, 0 + bl DestroyAnimSprite +_081139D4: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_8113950 + + thumb_func_start sub_81139DC +sub_81139DC: @ 81139DC + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, =gBattleAnimArgs + ldrh r0, [r5] + ldrh r1, [r4, 0x20] + adds r0, r1 + strh r0, [r4, 0x20] + ldrh r0, [r5, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldrb r1, [r5, 0x4] + adds r0, r4, 0 + bl StartSpriteAffineAnim + ldrh r0, [r5, 0x6] + strh r0, [r4, 0x2E] + ldrh r0, [r5, 0x8] + strh r0, [r4, 0x30] + ldrh r0, [r5, 0xA] + strh r0, [r4, 0x32] + ldr r0, =sub_8113A18 + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81139DC + + thumb_func_start sub_8113A18 +sub_8113A18: @ 8113A18 + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x2E] + ldrh r1, [r2, 0x36] + adds r0, r1 + strh r0, [r2, 0x36] + ldrh r1, [r2, 0x30] + ldrh r3, [r2, 0x38] + adds r1, r3 + strh r1, [r2, 0x38] + lsls r0, 16 + asrs r0, 24 + strh r0, [r2, 0x24] + lsls r1, 16 + asrs r1, 24 + strh r1, [r2, 0x26] + ldrh r0, [r2, 0x34] + adds r0, 0x1 + strh r0, [r2, 0x34] + lsls r0, 16 + asrs r0, 16 + movs r3, 0x32 + ldrsh r1, [r2, r3] + cmp r0, r1 + bne _08113A4E + ldr r0, =sub_8113A58 + str r0, [r2, 0x1C] +_08113A4E: + pop {r0} + bx r0 + .pool + thumb_func_end sub_8113A18 + + thumb_func_start sub_8113A58 +sub_8113A58: @ 8113A58 + push {lr} + adds r3, r0, 0 + ldrh r1, [r3, 0x36] + ldrh r0, [r3, 0x2E] + subs r1, r0 + strh r1, [r3, 0x36] + ldrh r0, [r3, 0x38] + ldrh r2, [r3, 0x30] + subs r0, r2 + strh r0, [r3, 0x38] + lsls r1, 16 + asrs r1, 24 + strh r1, [r3, 0x24] + lsls r0, 16 + asrs r0, 24 + strh r0, [r3, 0x26] + ldrh r0, [r3, 0x34] + subs r0, 0x1 + strh r0, [r3, 0x34] + lsls r0, 16 + cmp r0, 0 + bne _08113A8A + adds r0, r3, 0 + bl move_anim_8074EE0 +_08113A8A: + pop {r0} + bx r0 + thumb_func_end sub_8113A58 + + thumb_func_start sub_8113A90 +sub_8113A90: @ 8113A90 + push {r4-r7,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimArgs + movs r2, 0 + ldrsh r1, [r0, r2] + adds r3, r0, 0 + cmp r1, 0 + bne _08113AAC + ldr r0, =gBattleAnimAttacker + b _08113AAE + .pool +_08113AAC: + ldr r0, =gBattleAnimTarget +_08113AAE: + ldrb r5, [r0] + movs r6, 0x14 + ldrh r2, [r4, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + adds r1, 0x4 + ldr r7, =0x000003ff + adds r0, r7, 0 + ands r1, r0 + ldr r0, =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r4, 0x4] + movs r1, 0x2 + ldrsh r0, [r3, r1] + cmp r0, 0x1 + beq _08113B0C + cmp r0, 0x1 + bgt _08113AE8 + cmp r0, 0 + beq _08113AF2 + b _08113B60 + .pool +_08113AE8: + cmp r0, 0x2 + beq _08113B26 + cmp r0, 0x3 + beq _08113B3E + b _08113B60 +_08113AF2: + adds r0, r5, 0 + movs r1, 0x5 + bl sub_80A861C + subs r0, 0x8 + strh r0, [r4, 0x20] + adds r0, r5, 0 + movs r1, 0x2 + bl sub_80A861C + adds r0, 0x8 + strh r0, [r4, 0x22] + b _08113B60 +_08113B0C: + adds r0, r5, 0 + movs r1, 0x5 + bl sub_80A861C + subs r0, 0xE + strh r0, [r4, 0x20] + adds r0, r5, 0 + movs r1, 0x2 + bl sub_80A861C + adds r0, 0x10 + strh r0, [r4, 0x22] + b _08113B60 +_08113B26: + adds r0, r5, 0 + movs r1, 0x4 + bl sub_80A861C + adds r0, 0x8 + strh r0, [r4, 0x20] + adds r0, r5, 0 + movs r1, 0x2 + bl sub_80A861C + adds r0, 0x8 + b _08113B54 +_08113B3E: + adds r0, r5, 0 + movs r1, 0x4 + bl sub_80A861C + adds r0, 0xE + strh r0, [r4, 0x20] + adds r0, r5, 0 + movs r1, 0x2 + bl sub_80A861C + adds r0, 0x10 +_08113B54: + strh r0, [r4, 0x22] + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim + movs r6, 0xEC +_08113B60: + movs r0, 0x20 + strh r0, [r4, 0x2E] + lsls r0, r6, 24 + asrs r0, 24 + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x22] + adds r0, 0xC + strh r0, [r4, 0x36] + ldr r0, =0x0000fff4 + strh r0, [r4, 0x38] + adds r0, r4, 0 + bl sub_80A68D4 + ldr r0, =sub_8113B90 + str r0, [r4, 0x1C] + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8113A90 + + thumb_func_start sub_8113B90 +sub_8113B90: @ 8113B90 + push {r4,lr} + adds r4, r0, 0 + bl TranslateAnimArc + lsls r0, 24 + cmp r0, 0 + beq _08113BA4 + adds r0, r4, 0 + bl move_anim_8074EE0 +_08113BA4: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8113B90 + + thumb_func_start sub_8113BAC +sub_8113BAC: @ 8113BAC + push {r4-r7,lr} + sub sp, 0x1C + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, =gTasks + adds r5, r1, r0 + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x1F + movs r6, 0 + strh r0, [r5, 0x16] + ldrb r0, [r4] + movs r1, 0x2 + bl sub_80A861C + subs r0, 0x7 + strh r0, [r5, 0x14] + ldrh r1, [r5, 0x16] + strh r1, [r5, 0x12] + strh r0, [r5, 0x10] + subs r1, r0 + lsls r1, 8 + strh r1, [r5, 0x22] + ldrb r0, [r4] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r1, r0, 0 + subs r1, 0x20 + strh r1, [r5, 0x24] + adds r0, 0x20 + strh r0, [r5, 0x26] + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _08113C1C + ldr r0, =0x0000fff4 + b _08113C1E + .pool +_08113C1C: + ldr r0, =0x0000ffc0 +_08113C1E: + strh r0, [r5, 0x18] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl sub_80A8364 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0xE] + cmp r0, 0x1 + bne _08113C80 + add r4, sp, 0xC + adds r0, r4, 0 + bl sub_80A6B30 + ldr r0, =gBattle_BG1_Y + ldrh r0, [r0] + strh r0, [r5, 0x1C] + ldr r1, =0x00003f42 + movs r0, 0x50 + bl SetGpuReg + ldrb r1, [r4, 0x8] + lsls r1, 4 + movs r0, 0 + movs r2, 0x20 + bl FillPalette + ldr r0, =0x04000016 + str r0, [sp] + movs r7, 0x2 + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _08113CB0 + ldr r1, =gBattle_BG2_X + b _08113CAA + .pool +_08113C80: + ldr r0, =gBattle_BG2_Y + ldrh r0, [r0] + strh r0, [r5, 0x1C] + ldr r1, =0x00003f44 + movs r0, 0x50 + bl SetGpuReg + movs r0, 0 + movs r1, 0x90 + movs r2, 0x20 + bl FillPalette + ldr r0, =0x0400001a + str r0, [sp] + movs r7, 0x4 + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _08113CB0 + ldr r1, =gBattle_BG1_X +_08113CAA: + ldrh r0, [r1] + adds r0, 0xF0 + strh r0, [r1] +_08113CB0: + ldr r0, =0xa2600001 + str r0, [sp, 0x4] + mov r2, sp + movs r1, 0 + movs r0, 0x1 + strb r0, [r2, 0x8] + mov r0, sp + strb r1, [r0, 0x9] + strh r1, [r5, 0x1E] + movs r0, 0x10 + strh r0, [r5, 0x20] + strh r1, [r5, 0x8] + strh r1, [r5, 0xA] + strh r1, [r5, 0xC] + movs r0, 0x3 + bl sub_8114374 + movs r3, 0 + ldr r4, =gScanlineEffectRegBuffers + movs r0, 0xF0 + lsls r0, 3 + adds r6, r4, r0 +_08113CDC: + lsls r1, r3, 1 + adds r2, r1, r4 + ldrh r0, [r5, 0x1C] + strh r0, [r2] + adds r1, r6 + ldrh r0, [r5, 0x1C] + strh r0, [r1] + adds r0, r3, 0x1 + lsls r0, 16 + lsrs r3, r0, 16 + cmp r3, 0x6F + bls _08113CDC + ldr r0, [sp] + ldr r1, [sp, 0x4] + ldr r2, [sp, 0x8] + bl ScanlineEffect_SetParams + movs r0, 0x3F + eors r7, r0 + movs r1, 0xFC + lsls r1, 6 + adds r0, r1, 0 + orrs r7, r0 + movs r0, 0x4A + adds r1, r7, 0 + bl SetGpuReg + ldr r1, =0x00003f3f + movs r0, 0x48 + bl SetGpuReg + ldr r2, =gBattle_WIN0H + ldrh r0, [r5, 0x24] + lsls r0, 8 + ldrh r1, [r5, 0x26] + orrs r0, r1 + strh r0, [r2] + ldr r1, =gBattle_WIN0V + movs r0, 0xA0 + strh r0, [r1] + ldr r0, =sub_8113D60 + str r0, [r5] + add sp, 0x1C + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8113BAC + + thumb_func_start sub_8113D60 +sub_8113D60: @ 8113D60 + push {r4,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x4 + bls _08113D7A + b _08113E72 +_08113D7A: + lsls r0, 2 + ldr r1, =_08113D8C + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_08113D8C: + .4byte _08113DA0 + .4byte _08113E02 + .4byte _08113E1C + .4byte _08113E58 + .4byte _08113E6C +_08113DA0: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _08113E72 + movs r0, 0 + strh r0, [r4, 0xA] + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _08113DD0 + ldrh r1, [r4, 0x1E] + movs r2, 0x1E + ldrsh r0, [r4, r2] + cmp r0, 0xC + beq _08113DDE + adds r0, r1, 0x1 + strh r0, [r4, 0x1E] + b _08113DDE +_08113DD0: + ldrh r1, [r4, 0x20] + movs r2, 0x20 + ldrsh r0, [r4, r2] + cmp r0, 0x8 + beq _08113DDE + subs r0, r1, 0x1 + strh r0, [r4, 0x20] +_08113DDE: + ldrh r1, [r4, 0x20] + lsls r1, 8 + ldrh r0, [r4, 0x1E] + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0x1E + ldrsh r0, [r4, r1] + cmp r0, 0xC + bne _08113E72 + movs r2, 0x20 + ldrsh r0, [r4, r2] + cmp r0, 0x8 + bne _08113E72 + b _08113E5E +_08113E02: + ldrh r0, [r4, 0x10] + subs r0, 0x8 + strh r0, [r4, 0x10] + adds r0, r4, 0 + bl sub_8114244 + movs r0, 0x10 + ldrsh r1, [r4, r0] + movs r2, 0x18 + ldrsh r0, [r4, r2] + cmp r1, r0 + bge _08113E72 + b _08113E5E +_08113E1C: + ldrh r0, [r4, 0x10] + subs r0, 0x8 + strh r0, [r4, 0x10] + adds r0, r4, 0 + bl sub_8114244 + ldrh r1, [r4, 0x24] + adds r1, 0x4 + strh r1, [r4, 0x24] + ldrh r0, [r4, 0x26] + subs r2, r0, 0x4 + strh r2, [r4, 0x26] + lsls r1, 16 + lsls r0, r2, 16 + cmp r1, r0 + blt _08113E3E + strh r2, [r4, 0x24] +_08113E3E: + ldr r3, =gBattle_WIN0H + ldrh r2, [r4, 0x24] + lsls r0, r2, 8 + ldrh r1, [r4, 0x26] + orrs r0, r1 + strh r0, [r3] + lsls r2, 16 + lsls r1, 16 + cmp r2, r1 + bne _08113E72 + b _08113E5E + .pool +_08113E58: + ldr r1, =gScanlineEffect + movs r0, 0x3 + strb r0, [r1, 0x15] +_08113E5E: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _08113E72 + .pool +_08113E6C: + adds r0, r2, 0 + bl DestroyAnimVisualTask +_08113E72: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8113D60 + + thumb_func_start sub_8113E78 +sub_8113E78: @ 8113E78 + push {r4-r7,lr} + sub sp, 0x1C + lsls r0, 24 + lsrs r6, r0, 24 + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + ldr r1, =gTasks + adds r5, r0, r1 + movs r1, 0x8 + ldrsh r0, [r5, r1] + cmp r0, 0x4 + bls _08113E94 + b _081140A6 +_08113E94: + lsls r0, 2 + ldr r1, =_08113EA8 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_08113EA8: + .4byte _08113EBC + .4byte _08113F40 + .4byte _08113F84 + .4byte _08113FF0 + .4byte _08114058 +_08113EBC: + bl IsContest + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _08113EF8 + ldr r0, =gBattle_WIN0H + movs r1, 0 + strh r1, [r0] + ldr r0, =gBattle_WIN0V + strh r1, [r0] + ldr r4, =0x00003f3f + movs r0, 0x48 + adds r1, r4, 0 + bl SetGpuReg + movs r0, 0x4A + adds r1, r4, 0 + bl SetGpuReg + adds r0, r6, 0 + bl DestroyAnimVisualTask + b _081140A6 + .pool +_08113EF8: + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl sub_80A8364 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0xE] + cmp r0, 0x1 + bne _08113F24 + ldr r1, =0x00003f42 + movs r0, 0x50 + bl SetGpuReg + ldr r1, =gBattle_BG2_X + b _08113F2E + .pool +_08113F24: + ldr r1, =0x00003f44 + movs r0, 0x50 + bl SetGpuReg + ldr r1, =gBattle_BG1_X +_08113F2E: + ldrh r0, [r1] + adds r0, 0xF0 + strh r0, [r1] + b _08114044 + .pool +_08113F40: + movs r1, 0xE + ldrsh r0, [r5, r1] + cmp r0, 0x1 + bne _08113F68 + mov r0, sp + bl sub_80A6B30 + ldr r0, =gBattle_BG1_Y + ldrh r0, [r0] + strh r0, [r5, 0x1C] + mov r0, sp + ldrb r1, [r0, 0x8] + lsls r1, 4 + movs r0, 0 + movs r2, 0x20 + bl FillPalette + b _08113F78 + .pool +_08113F68: + ldr r0, =gBattle_BG2_Y + ldrh r0, [r0] + strh r0, [r5, 0x1C] + movs r0, 0 + movs r1, 0x90 + movs r2, 0x20 + bl FillPalette +_08113F78: + movs r0, 0x3 + bl sub_8114374 + b _08114044 + .pool +_08113F84: + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x1F + movs r6, 0 + strh r0, [r5, 0x16] + ldrb r0, [r4] + movs r1, 0x2 + bl sub_80A861C + subs r0, 0x7 + strh r0, [r5, 0x14] + ldrh r1, [r5, 0x16] + subs r1, r0 + lsls r1, 8 + strh r1, [r5, 0x22] + ldrb r0, [r4] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + subs r1, r0, 0x4 + strh r1, [r5, 0x24] + adds r0, 0x4 + strh r0, [r5, 0x26] + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _08113FD8 + ldr r0, =0x0000fff4 + b _08113FDA + .pool +_08113FD8: + ldr r0, =0x0000ffc0 +_08113FDA: + strh r0, [r5, 0x18] + ldrh r0, [r5, 0x18] + strh r0, [r5, 0x10] + strh r0, [r5, 0x12] + movs r0, 0xC + strh r0, [r5, 0x1E] + movs r0, 0x8 + strh r0, [r5, 0x20] + b _08114044 + .pool +_08113FF0: + movs r1, 0xE + ldrsh r0, [r5, r1] + cmp r0, 0x1 + bne _08114000 + ldr r0, =0x04000016 + b _08114002 + .pool +_08114000: + ldr r0, =0x0400001a +_08114002: + str r0, [sp, 0x10] + movs r3, 0 + add r4, sp, 0x10 + ldr r6, =gScanlineEffectRegBuffers + movs r0, 0xF0 + lsls r0, 3 + adds r7, r6, r0 +_08114010: + lsls r1, r3, 1 + adds r2, r1, r6 + ldrh r0, [r5, 0x1C] + adds r0, 0x9F + subs r0, r3 + strh r0, [r2] + adds r1, r7 + ldrh r0, [r5, 0x1C] + adds r0, 0x9F + subs r0, r3 + strh r0, [r1] + adds r0, r3, 0x1 + lsls r0, 16 + lsrs r3, r0, 16 + cmp r3, 0x6F + bls _08114010 + ldr r1, =0xa2600001 + str r1, [r4, 0x4] + movs r2, 0 + movs r0, 0x1 + strb r0, [r4, 0x8] + strb r2, [r4, 0x9] + ldr r0, [sp, 0x10] + ldr r2, [r4, 0x8] + bl ScanlineEffect_SetParams +_08114044: + ldrh r0, [r5, 0x8] + adds r0, 0x1 + strh r0, [r5, 0x8] + b _081140A6 + .pool +_08114058: + movs r1, 0xE + ldrsh r0, [r5, r1] + cmp r0, 0x1 + bne _08114070 + ldr r1, =0x00003f3d + movs r0, 0x4A + bl SetGpuReg + b _08114078 + .pool +_08114070: + ldr r1, =0x00003f3b + movs r0, 0x4A + bl SetGpuReg +_08114078: + ldr r1, =0x00003f3f + movs r0, 0x48 + bl SetGpuReg + ldr r2, =gBattle_WIN0H + ldrh r0, [r5, 0x24] + lsls r0, 8 + ldrh r1, [r5, 0x26] + orrs r0, r1 + strh r0, [r2] + ldr r1, =gBattle_WIN0V + movs r0, 0xA0 + strh r0, [r1] + movs r0, 0 + strh r0, [r5, 0x8] + strh r0, [r5, 0xA] + strh r0, [r5, 0xC] + ldr r1, =0x0000080c + movs r0, 0x52 + bl SetGpuReg + ldr r0, =sub_81140C8 + str r0, [r5] +_081140A6: + add sp, 0x1C + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8113E78 + + thumb_func_start sub_81140C8 +sub_81140C8: @ 81140C8 + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x4 + bls _081140E2 + b _08114232 +_081140E2: + lsls r0, 2 + ldr r1, =_081140F4 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_081140F4: + .4byte _08114108 + .4byte _08114134 + .4byte _0811419C + .4byte _081141FE + .4byte _08114210 +_08114108: + ldrh r0, [r4, 0x12] + adds r0, 0x8 + strh r0, [r4, 0x12] + lsls r0, 16 + asrs r0, 16 + ldrh r2, [r4, 0x16] + movs r3, 0x16 + ldrsh r1, [r4, r3] + cmp r0, r1 + blt _0811411E + strh r2, [r4, 0x12] +_0811411E: + adds r0, r4, 0 + bl sub_8114244 + movs r0, 0x12 + ldrsh r1, [r4, r0] + movs r2, 0x16 + ldrsh r0, [r4, r2] + cmp r1, r0 + beq _08114132 + b _08114232 +_08114132: + b _08114204 +_08114134: + movs r3, 0x26 + ldrsh r0, [r4, r3] + movs r2, 0x24 + ldrsh r1, [r4, r2] + subs r0, r1 + cmp r0, 0x3F + bgt _08114150 + ldrh r0, [r4, 0x24] + subs r0, 0x4 + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x26] + adds r0, 0x4 + strh r0, [r4, 0x26] + b _08114154 +_08114150: + movs r0, 0x1 + strh r0, [r4, 0xA] +_08114154: + ldr r2, =gBattle_WIN0H + ldrh r0, [r4, 0x24] + lsls r0, 8 + ldrh r1, [r4, 0x26] + orrs r0, r1 + strh r0, [r2] + ldrh r0, [r4, 0x10] + adds r0, 0x8 + strh r0, [r4, 0x10] + lsls r0, 16 + asrs r0, 16 + ldrh r2, [r4, 0x14] + movs r3, 0x14 + ldrsh r1, [r4, r3] + cmp r0, r1 + blt _08114176 + strh r2, [r4, 0x10] +_08114176: + adds r0, r4, 0 + bl sub_8114244 + movs r0, 0x10 + ldrsh r1, [r4, r0] + movs r2, 0x14 + ldrsh r0, [r4, r2] + cmp r1, r0 + bne _08114232 + movs r3, 0xA + ldrsh r0, [r4, r3] + cmp r0, 0 + beq _08114232 + movs r0, 0 + strh r0, [r4, 0xA] + b _08114204 + .pool +_0811419C: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _08114232 + movs r0, 0 + strh r0, [r4, 0xA] + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _081141CC + ldrh r1, [r4, 0x1E] + movs r2, 0x1E + ldrsh r0, [r4, r2] + cmp r0, 0 + beq _081141DA + subs r0, r1, 0x1 + strh r0, [r4, 0x1E] + b _081141DA +_081141CC: + ldrh r1, [r4, 0x20] + movs r3, 0x20 + ldrsh r0, [r4, r3] + cmp r0, 0xF + bgt _081141DA + adds r0, r1, 0x1 + strh r0, [r4, 0x20] +_081141DA: + ldrh r1, [r4, 0x20] + lsls r1, 8 + ldrh r0, [r4, 0x1E] + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0x1E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _08114232 + movs r2, 0x20 + ldrsh r0, [r4, r2] + cmp r0, 0x10 + bne _08114232 + b _08114204 +_081141FE: + ldr r1, =gScanlineEffect + movs r0, 0x3 + strb r0, [r1, 0x15] +_08114204: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _08114232 + .pool +_08114210: + ldr r0, =gBattle_WIN0H + movs r1, 0 + strh r1, [r0] + ldr r0, =gBattle_WIN0V + strh r1, [r0] + ldr r4, =0x00003f3f + movs r0, 0x48 + adds r1, r4, 0 + bl SetGpuReg + movs r0, 0x4A + adds r1, r4, 0 + bl SetGpuReg + adds r0, r5, 0 + bl DestroyAnimVisualTask +_08114232: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81140C8 + + thumb_func_start sub_8114244 +sub_8114244: @ 8114244 + push {r4-r7,lr} + mov r7, r8 + push {r7} + adds r6, r0, 0 + ldrh r0, [r6, 0x12] + ldrh r4, [r6, 0x10] + subs r0, r4 + lsls r0, 16 + asrs r1, r0, 16 + cmp r1, 0 + beq _08114338 + movs r2, 0x22 + ldrsh r0, [r6, r2] + bl __divsi3 + mov r8, r0 + movs r3, 0x14 + ldrsh r0, [r6, r3] + lsls r5, r0, 8 + lsls r0, r4, 16 + movs r4, 0 + cmp r0, 0 + ble _081142A4 + ldr r0, =gScanlineEffectRegBuffers + mov r12, r0 + ldr r7, =gScanlineEffect +_08114278: + lsls r2, r4, 16 + asrs r2, 16 + lsls r3, r2, 1 + ldrb r1, [r7, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r3, r0 + add r3, r12 + adds r1, r2, 0 + subs r1, 0x9F + ldrh r0, [r6, 0x1C] + subs r0, r1 + strh r0, [r3] + adds r2, 0x1 + lsls r2, 16 + lsrs r4, r2, 16 + asrs r2, 16 + movs r1, 0x10 + ldrsh r0, [r6, r1] + cmp r2, r0 + blt _08114278 +_081142A4: + ldrh r4, [r6, 0x10] + lsls r3, r4, 16 + asrs r1, r3, 16 + movs r2, 0x12 + ldrsh r0, [r6, r2] + cmp r1, r0 + bgt _081142EE + ldr r0, =gScanlineEffectRegBuffers + mov r12, r0 + ldr r7, =gScanlineEffect +_081142B8: + asrs r4, r3, 16 + cmp r4, 0 + blt _081142DA + asrs r1, r5, 8 + subs r1, r4 + lsls r3, r4, 1 + ldrb r2, [r7, 0x14] + lsls r0, r2, 4 + subs r0, r2 + lsls r0, 7 + adds r3, r0 + add r3, r12 + lsls r1, 16 + asrs r1, 16 + ldrh r2, [r6, 0x1C] + adds r1, r2 + strh r1, [r3] +_081142DA: + add r5, r8 + adds r0, r4, 0x1 + lsls r0, 16 + lsrs r4, r0, 16 + lsls r3, r4, 16 + asrs r1, r3, 16 + movs r2, 0x12 + ldrsh r0, [r6, r2] + cmp r1, r0 + ble _081142B8 +_081142EE: + movs r3, 0x1C + ldrsh r0, [r6, r3] + adds r0, 0x9F + lsls r2, r4, 16 + asrs r1, r2, 16 + subs r5, r0, r1 + movs r3, 0x16 + ldrsh r0, [r6, r3] + cmp r1, r0 + bge _08114366 + ldr r7, =gScanlineEffectRegBuffers + ldr r4, =gScanlineEffect +_08114306: + asrs r3, r2, 16 + cmp r3, 0 + blt _0811431E + lsls r2, r3, 1 + ldrb r1, [r4, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + adds r2, r7 + strh r5, [r2] + subs r5, 0x1 +_0811431E: + adds r0, r3, 0x1 + lsls r2, r0, 16 + asrs r1, r2, 16 + movs r3, 0x16 + ldrsh r0, [r6, r3] + cmp r1, r0 + blt _08114306 + b _08114366 + .pool +_08114338: + movs r1, 0x1C + ldrsh r0, [r6, r1] + adds r5, r0, 0 + adds r5, 0x9F + movs r4, 0 + ldr r3, =gScanlineEffectRegBuffers + movs r2, 0xF0 + lsls r2, 3 + adds r6, r3, r2 +_0811434A: + lsls r0, r4, 16 + asrs r0, 16 + lsls r2, r0, 1 + adds r1, r2, r3 + strh r5, [r1] + adds r2, r6 + strh r5, [r2] + subs r5, 0x1 + adds r0, 0x1 + lsls r0, 16 + lsrs r4, r0, 16 + asrs r0, 16 + cmp r0, 0x6F + ble _0811434A +_08114366: + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8114244 + + thumb_func_start sub_8114374 +sub_8114374: @ 8114374 + push {r4-r7,lr} + lsls r0, 24 + lsrs r0, 24 + movs r4, 0 + ldr r7, =gSprites + movs r1, 0x3 + ands r0, r1 + lsls r5, r0, 2 + movs r0, 0xD + negs r0, r0 + adds r6, r0, 0 +_0811438A: + lsls r0, r4, 24 + lsrs r0, 24 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0xFF + beq _081143AA + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r7 + ldrb r0, [r1, 0x5] + ands r0, r6 + orrs r0, r5 + strb r0, [r1, 0x5] +_081143AA: + adds r0, r4, 0x1 + lsls r0, 16 + lsrs r4, r0, 16 + cmp r4, 0x3 + bls _0811438A + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8114374 + + thumb_func_start sub_81143C0 +sub_81143C0: @ 81143C0 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + lsls r0, 24 + lsrs r0, 24 + mov r10, r0 + ldr r6, =gBattleAnimAttacker + ldrb r0, [r6] + bl sub_80A8364 + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x1 + eors r0, r1 + negs r1, r0 + orrs r1, r0 + lsrs r4, r1, 31 + ldrb r0, [r6] + adds r1, r4, 0 + movs r2, 0x1 + bl sub_80A438C + ldr r0, =gSprites + mov r9, r0 + ldr r0, =gBattlerSpriteIds + mov r8, r0 + ldrb r0, [r6] + add r0, r8 + ldrb r0, [r0] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + add r1, r9 + adds r1, 0x3E + ldrb r2, [r1] + movs r7, 0x5 + negs r7, r7 + adds r0, r7, 0 + ands r0, r2 + strb r0, [r1] + ldrb r0, [r6] + movs r5, 0x2 + eors r0, r5 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _0811444E + ldrb r0, [r6] + eors r0, r5 + movs r1, 0x1 + eors r4, r1 + adds r1, r4, 0 + movs r2, 0x1 + bl sub_80A438C + ldrb r0, [r6] + eors r0, r5 + add r0, r8 + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + add r0, r9 + adds r0, 0x3E + ldrb r2, [r0] + adds r1, r7, 0 + ands r1, r2 + strb r1, [r0] +_0811444E: + mov r0, r10 + bl DestroyAnimVisualTask + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81143C0 + + thumb_func_start sub_8114470 +sub_8114470: @ 8114470 + push {r4-r6,lr} + lsls r0, 24 + lsrs r6, r0, 24 + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + bl sub_80A8364 + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x1 + eors r0, r1 + negs r1, r0 + orrs r1, r0 + lsrs r5, r1, 31 + adds r0, r5, 0 + bl sub_80A477C + ldrb r1, [r4] + movs r0, 0x2 + eors r0, r1 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _081144AC + movs r0, 0x1 + eors r5, r0 + adds r0, r5, 0 + bl sub_80A477C +_081144AC: + adds r0, r6, 0 + bl DestroyAnimVisualTask + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8114470 + + thumb_func_start sub_81144BC +sub_81144BC: @ 81144BC + push {r4,lr} + adds r4, r0, 0 + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + ldrh r0, [r1, 0x2] + ldrh r2, [r4, 0x22] + adds r0, r2 + strh r0, [r4, 0x22] + ldrb r1, [r1, 0x4] + adds r0, r4, 0 + bl StartSpriteAnim + ldr r0, =sub_80A67D8 + str r0, [r4, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81144BC + + thumb_func_start sub_81144F8 +sub_81144F8: @ 81144F8 + push {r4-r7,lr} + sub sp, 0x10 + lsls r0, 24 + lsrs r7, r0, 24 + movs r6, 0 + ldr r0, =gBattle_WIN0H + strh r6, [r0] + ldr r0, =gBattle_WIN0V + strh r6, [r0] + ldr r1, =0x00003f3f + movs r0, 0x48 + bl SetGpuReg + ldr r1, =0x00003f3d + movs r0, 0x4A + bl SetGpuReg + movs r1, 0x80 + lsls r1, 8 + movs r0, 0 + bl SetGpuRegBits + ldr r1, =0x00003f42 + movs r0, 0x50 + bl SetGpuReg + ldr r1, =0x00000c08 + movs r0, 0x52 + bl SetGpuReg + movs r0, 0x1 + movs r1, 0x4 + movs r2, 0 + bl SetAnimBgAttribute + movs r0, 0x1 + movs r1, 0 + movs r2, 0 + bl SetAnimBgAttribute + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0811455C + movs r0, 0x1 + movs r1, 0x3 + movs r2, 0x1 + bl SetAnimBgAttribute +_0811455C: + bl IsDoubleBattle + lsls r0, 24 + cmp r0, 0 + beq _081145D6 + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _081145D6 + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + bl GetBattlerPosition + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x3 + beq _0811458C + ldrb r0, [r4] + bl GetBattlerPosition + lsls r0, 24 + cmp r0, 0 + bne _081145D6 +_0811458C: + ldrb r0, [r4] + movs r5, 0x2 + eors r0, r5 + bl IsBattlerSpriteVisible + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _081145D6 + ldr r3, =gSprites + ldr r1, =gBattlerSpriteIds + ldrb r0, [r4] + eors r0, r5 + adds r0, r1 + ldrb r0, [r0] + lsls r2, r0, 4 + adds r2, r0 + lsls r2, 2 + adds r2, r3 + ldrb r3, [r2, 0x5] + lsls r1, r3, 28 + lsrs r1, 30 + subs r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r3 + orrs r0, r1 + strb r0, [r2, 0x5] + movs r0, 0x1 + movs r1, 0x4 + movs r2, 0x1 + bl SetAnimBgAttribute + movs r6, 0x1 +_081145D6: + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _08114614 + ldr r0, =gContestResources + ldr r0, [r0] + ldr r0, [r0, 0x18] + ldrh r5, [r0] + b _0811465C + .pool +_08114614: + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08114640 + ldr r1, =gBattlerPartyIndexes + ldrb r0, [r4] + lsls r0, 1 + adds r0, r1 + ldrh r1, [r0] + movs r0, 0x64 + muls r0, r1 + ldr r1, =gEnemyParty + b _08114650 + .pool +_08114640: + ldr r1, =gBattlerPartyIndexes + ldrb r0, [r4] + lsls r0, 1 + adds r0, r1 + ldrh r1, [r0] + movs r0, 0x64 + muls r0, r1 + ldr r1, =gPlayerParty +_08114650: + adds r0, r1 + movs r1, 0xB + bl GetMonData + lsls r0, 16 + lsrs r5, r0, 16 +_0811465C: + movs r0, 0 + bl GetAnimBattlerSpriteId + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + adds r1, r4, 0 + adds r2, r5, 0 + bl sub_80A89C8 + lsls r0, 24 + lsrs r5, r0, 24 + mov r0, sp + bl sub_80A6B30 + mov r0, sp + ldrb r0, [r0, 0x9] + ldr r1, =gUnknown_08C1D210 + bl sub_80A6D48 + mov r0, sp + ldrb r0, [r0, 0x9] + ldr r1, =gUnknown_08C1D0AC + mov r2, sp + ldrh r2, [r2, 0xA] + bl sub_80A6CC0 + ldr r0, =gUnknown_08C1D1E8 + mov r1, sp + ldrb r1, [r1, 0x8] + lsls r1, 4 + movs r2, 0x20 + bl LoadCompressedPalette + ldr r2, =gBattle_BG1_X + ldr r0, =gSprites + lsls r1, r4, 4 + adds r1, r4 + lsls r1, 2 + adds r1, r0 + ldrh r0, [r1, 0x20] + negs r0, r0 + adds r0, 0x60 + strh r0, [r2] + ldr r2, =gBattle_BG1_Y + ldrh r0, [r1, 0x22] + negs r0, r0 + adds r0, 0x20 + strh r0, [r2] + ldrb r0, [r1, 0x5] + lsrs r0, 4 + adds r0, 0x10 + adds r1, r0, 0 + ldr r2, =gBattleAnimArgs + movs r3, 0x2 + ldrsh r0, [r2, r3] + cmp r0, 0 + bne _08114708 + adds r0, r1, 0 + movs r1, 0 + bl sub_80A750C + b _08114714 + .pool +_08114708: + lsls r0, r1, 4 + ldrh r3, [r2, 0x4] + movs r1, 0x10 + movs r2, 0xB + bl BlendPalette +_08114714: + ldr r1, =gTasks + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + adds r0, r1 + strh r5, [r0, 0x8] + ldr r2, =gBattleAnimArgs + ldrh r1, [r2] + strh r1, [r0, 0xA] + ldrh r1, [r2, 0x2] + strh r1, [r0, 0xC] + ldrh r1, [r2, 0x4] + strh r1, [r0, 0xE] + strh r6, [r0, 0x14] + ldr r1, =sub_8114748 + str r1, [r0] + add sp, 0x10 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81144F8 + + thumb_func_start sub_8114748 +sub_8114748: @ 8114748 + push {r4-r6,lr} + sub sp, 0x10 + lsls r0, 24 + lsrs r0, 24 + adds r6, r0, 0 + ldr r1, =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r4, r0, r1 + ldrh r0, [r4, 0x1C] + adds r0, 0x4 + movs r5, 0 + strh r0, [r4, 0x1C] + ldr r2, =gBattle_BG1_X + ldrh r3, [r2] + subs r1, r3, 0x4 + strh r1, [r2] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x80 + beq _08114776 + b _08114886 +_08114776: + strh r5, [r4, 0x1C] + adds r0, r3, 0 + adds r0, 0x7C + strh r0, [r2] + ldrh r0, [r4, 0x1E] + adds r0, 0x1 + strh r0, [r4, 0x1E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + bne _08114824 + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + ldr r5, =gSprites + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r5 + ldrb r0, [r1, 0x5] + lsrs r0, 4 + adds r0, 0x10 + adds r1, r0, 0 + movs r2, 0xA + ldrsh r0, [r4, r2] + cmp r0, 0 + bne _081147B8 + adds r0, r1, 0 + movs r1, 0x1 + bl sub_80A750C +_081147B8: + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r5 + bl DestroySprite + mov r0, sp + bl sub_80A6B30 + mov r0, sp + ldrb r0, [r0, 0x9] + bl sub_80A6C68 + movs r1, 0x14 + ldrsh r0, [r4, r1] + cmp r0, 0x1 + bne _08114886 + ldr r2, =gBattlerSpriteIds + ldr r0, =gBattleAnimAttacker + ldrb r1, [r0] + movs r0, 0x2 + eors r0, r1 + adds r0, r2 + ldrb r0, [r0] + lsls r2, r0, 4 + adds r2, r0 + lsls r2, 2 + adds r2, r5 + ldrb r3, [r2, 0x5] + lsls r1, r3, 28 + lsrs r1, 30 + adds r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r3 + orrs r0, r1 + strb r0, [r2, 0x5] + b _08114886 + .pool +_08114824: + cmp r0, 0x3 + bne _08114886 + ldr r0, =gBattle_WIN0H + strh r5, [r0] + ldr r0, =gBattle_WIN0V + strh r5, [r0] + ldr r4, =0x00003f3f + movs r0, 0x48 + adds r1, r4, 0 + bl SetGpuReg + movs r0, 0x4A + adds r1, r4, 0 + bl SetGpuReg + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _08114856 + movs r0, 0x1 + movs r1, 0x3 + movs r2, 0 + bl SetAnimBgAttribute +_08114856: + movs r0, 0 + bl GetGpuReg + adds r1, r0, 0 + movs r2, 0x80 + lsls r2, 8 + adds r0, r2, 0 + eors r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0 + bl SetGpuReg + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + adds r0, r6, 0 + bl DestroyAnimVisualTask +_08114886: + add sp, 0x10 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8114748 + + thumb_func_start sub_811489C +sub_811489C: @ 811489C + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + movs r4, 0 + ldr r0, =gBattleAnimArgs + movs r2, 0 + ldrsh r1, [r0, r2] + adds r2, r0, 0 + cmp r1, 0x7 + bhi _08114900 + lsls r0, r1, 2 + ldr r1, =_081148C4 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_081148C4: + .4byte _081148E4 + .4byte _081148E4 + .4byte _081148E4 + .4byte _081148E4 + .4byte _081148F0 + .4byte _081148F4 + .4byte _081148F8 + .4byte _081148FC +_081148E4: + ldrb r0, [r2] + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r2, r0, 24 + b _08114902 +_081148F0: + movs r4, 0 + b _08114908 +_081148F4: + movs r4, 0x2 + b _08114908 +_081148F8: + movs r4, 0x1 + b _08114908 +_081148FC: + movs r4, 0x3 + b _08114908 +_08114900: + movs r2, 0xFF +_08114902: + movs r0, 0 + cmp r0, 0 + beq _0811492E +_08114908: + adds r0, r4, 0 + bl GetBattlerAtPosition + lsls r0, 24 + lsrs r4, r0, 24 + adds r0, r4, 0 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _0811492C + ldr r0, =gBattlerSpriteIds + adds r0, r4, r0 + ldrb r2, [r0] + b _0811492E + .pool +_0811492C: + movs r2, 0xFF +_0811492E: + cmp r2, 0xFF + beq _0811494A + ldr r1, =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r0, r1 + ldrb r0, [r0, 0x5] + lsrs r0, 4 + adds r0, 0x10 + ldr r1, =gBattleAnimArgs + ldrb r1, [r1, 0x2] + bl sub_80A750C +_0811494A: + adds r0, r5, 0 + bl DestroyAnimVisualTask + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_811489C + + thumb_func_start sub_8114960 +sub_8114960: @ 8114960 + push {lr} + lsls r0, 24 + lsrs r3, r0, 24 + ldr r2, =gAnimMoveTurn + ldrb r0, [r2] + cmp r0, 0x1 + bhi _08114974 + ldr r1, =gBattleAnimArgs + movs r0, 0 + strh r0, [r1, 0xE] +_08114974: + ldrb r0, [r2] + cmp r0, 0x2 + bne _08114980 + ldr r1, =gBattleAnimArgs + movs r0, 0x1 + strh r0, [r1, 0xE] +_08114980: + adds r0, r3, 0 + bl DestroyAnimVisualTask + pop {r0} + bx r0 + .pool + thumb_func_end sub_8114960 + + .align 2, 0 diff --git a/asm/dragon.s b/asm/dragon.s new file mode 100644 index 000000000..dc3ca1d0b --- /dev/null +++ b/asm/dragon.s @@ -0,0 +1,793 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .syntax unified + + .text + + thumb_func_start sub_8113064 +sub_8113064: @ 8113064 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _081130B4 + ldr r2, =gBattleAnimArgs + ldrh r0, [r5, 0x20] + ldrh r1, [r2] + subs r0, r1 + strh r0, [r5, 0x20] + ldrh r0, [r2, 0x6] + negs r0, r0 + strh r0, [r2, 0x6] + ldrh r0, [r2, 0x8] + negs r0, r0 + strh r0, [r2, 0x8] + adds r1, r2, 0 + b _081130BE + .pool +_081130B4: + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r5, 0x20] + adds r0, r2 + strh r0, [r5, 0x20] +_081130BE: + ldrh r0, [r1, 0x2] + ldrh r2, [r5, 0x22] + adds r0, r2 + strh r0, [r5, 0x22] + ldrh r0, [r1, 0x4] + strh r0, [r5, 0x2E] + ldrh r0, [r1, 0x6] + strh r0, [r5, 0x30] + ldrh r0, [r1, 0x8] + strh r0, [r5, 0x34] + ldrh r0, [r1, 0xA] + strh r0, [r5, 0x38] + adds r2, r5, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r1, =move_anim_8074EE0 + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A66DC + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8113064 + + thumb_func_start sub_8113100 +sub_8113100: @ 8113100 + push {r4,r5,lr} + adds r5, r0, 0 + bl sub_80A6838 + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08113164 + ldr r2, =gBattleAnimArgs + ldrh r0, [r5, 0x20] + ldrh r1, [r2, 0x2] + subs r0, r1 + strh r0, [r5, 0x20] + ldrh r0, [r5, 0x22] + adds r1, r0 + strh r1, [r5, 0x22] + ldrh r0, [r5, 0x32] + ldrh r1, [r2, 0x4] + subs r0, r1 + strh r0, [r5, 0x32] + ldrh r0, [r2, 0x6] + ldrh r1, [r5, 0x36] + adds r0, r1 + strh r0, [r5, 0x36] + b _0811318E + .pool +_08113164: + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r5, 0x20] + adds r0, r2 + strh r0, [r5, 0x20] + ldrh r0, [r1, 0x2] + ldrh r2, [r5, 0x22] + adds r0, r2 + strh r0, [r5, 0x22] + ldrh r0, [r1, 0x4] + ldrh r2, [r5, 0x32] + adds r0, r2 + strh r0, [r5, 0x32] + ldrh r0, [r1, 0x6] + ldrh r1, [r5, 0x36] + adds r0, r1 + strh r0, [r5, 0x36] + adds r0, r5, 0 + movs r1, 0x1 + bl StartSpriteAnim +_0811318E: + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0x8] + strh r0, [r5, 0x2E] + ldr r0, =sub_80A6EEC + str r0, [r5, 0x1C] + ldr r1, =move_anim_8074EE0 + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8113100 + + thumb_func_start sub_81131B4 +sub_81131B4: @ 81131B4 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _081131D0 + ldr r4, =gBattleAnimAttacker + b _081131D2 + .pool +_081131D0: + ldr r4, =gBattleAnimTarget +_081131D2: + ldrb r0, [r4] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r4, =gBattleAnimArgs + movs r0, 0x2 + ldrsh r1, [r4, r0] + adds r0, r5, 0 + bl sub_80A6864 + ldrh r0, [r4, 0x4] + ldrh r1, [r5, 0x22] + adds r0, r1 + strh r0, [r5, 0x22] + ldr r0, =sub_80A67D8 + str r0, [r5, 0x1C] + ldr r1, =move_anim_8074EE0 + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81131B4 + + thumb_func_start sub_8113224 +sub_8113224: @ 8113224 + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0811323E + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim +_0811323E: + adds r0, r4, 0 + bl sub_8113100 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8113224 + + thumb_func_start sub_8113250 +sub_8113250: @ 8113250 + push {r4-r7,lr} + adds r6, r0, 0 + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + movs r5, 0 + strh r0, [r6, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r6, 0x22] + strh r5, [r6, 0x36] + movs r0, 0x1 + strh r0, [r6, 0x38] + ldr r0, =gBattleAnimArgs + ldrh r0, [r0] + strh r0, [r6, 0x3A] + ldr r4, =gBattlerAttacker + ldrb r0, [r4] + movs r1, 0 + bl sub_80A861C + lsls r7, r0, 16 + lsrs r5, r7, 16 + ldrb r0, [r4] + movs r1, 0x1 + bl sub_80A861C + lsls r1, r0, 16 + lsrs r0, r1, 16 + cmp r5, r0 + bls _081132B0 + lsrs r0, r7, 17 + b _081132B2 + .pool +_081132B0: + lsrs r0, r1, 17 +_081132B2: + strh r0, [r6, 0x3C] + movs r1, 0x3A + ldrsh r0, [r6, r1] + movs r2, 0x3C + ldrsh r1, [r6, r2] + bl Cos + strh r0, [r6, 0x24] + movs r1, 0x3A + ldrsh r0, [r6, r1] + movs r2, 0x3C + ldrsh r1, [r6, r2] + bl Sin + strh r0, [r6, 0x26] + ldr r0, =sub_81132E0 + str r0, [r6, 0x1C] + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8113250 + + thumb_func_start sub_81132E0 +sub_81132E0: @ 81132E0 + push {r4,r5,lr} + adds r4, r0, 0 + movs r0, 0x2E + ldrsh r5, [r4, r0] + cmp r5, 0 + beq _081132F2 + cmp r5, 0x1 + beq _0811335E + b _081133E2 +_081132F2: + ldrh r0, [r4, 0x3A] + ldrh r1, [r4, 0x38] + subs r0, r1 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x3A] + movs r1, 0x3A + ldrsh r0, [r4, r1] + movs r2, 0x3C + ldrsh r1, [r4, r2] + bl Cos + strh r0, [r4, 0x24] + movs r1, 0x3A + ldrsh r0, [r4, r1] + movs r2, 0x3C + ldrsh r1, [r4, r2] + bl Sin + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x36] + adds r0, 0x1 + strh r0, [r4, 0x36] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x5 + ble _08113344 + strh r5, [r4, 0x36] + ldrh r1, [r4, 0x38] + movs r2, 0x38 + ldrsh r0, [r4, r2] + cmp r0, 0xF + bgt _08113344 + adds r0, r1, 0x1 + strh r0, [r4, 0x38] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xF + ble _08113344 + movs r0, 0x10 + strh r0, [r4, 0x38] +_08113344: + ldrh r0, [r4, 0x34] + adds r0, 0x1 + strh r0, [r4, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3C + ble _081133E2 + movs r0, 0 + strh r0, [r4, 0x34] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _081133E2 +_0811335E: + ldrh r0, [r4, 0x3A] + ldrh r1, [r4, 0x38] + subs r0, r1 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x3A] + ldrh r1, [r4, 0x3C] + movs r2, 0x3C + ldrsh r0, [r4, r2] + cmp r0, 0x95 + bgt _08113386 + adds r0, r1, 0 + adds r0, 0x8 + strh r0, [r4, 0x3C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x95 + ble _08113386 + movs r0, 0x96 + strh r0, [r4, 0x3C] +_08113386: + movs r1, 0x3A + ldrsh r0, [r4, r1] + movs r2, 0x3C + ldrsh r1, [r4, r2] + bl Cos + strh r0, [r4, 0x24] + movs r1, 0x3A + ldrsh r0, [r4, r1] + movs r2, 0x3C + ldrsh r1, [r4, r2] + bl Sin + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x36] + adds r0, 0x1 + strh r0, [r4, 0x36] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x5 + ble _081133CE + movs r0, 0 + strh r0, [r4, 0x36] + ldrh r1, [r4, 0x38] + movs r2, 0x38 + ldrsh r0, [r4, r2] + cmp r0, 0xF + bgt _081133CE + adds r0, r1, 0x1 + strh r0, [r4, 0x38] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xF + ble _081133CE + movs r0, 0x10 + strh r0, [r4, 0x38] +_081133CE: + ldrh r0, [r4, 0x34] + adds r0, 0x1 + strh r0, [r4, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x14 + ble _081133E2 + adds r0, r4, 0 + bl DestroyAnimSprite +_081133E2: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_81132E0 + + thumb_func_start sub_81133E8 +sub_81133E8: @ 81133E8 + push {r4-r6,lr} + sub sp, 0xC + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, =gTasks + adds r4, r1, r0 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl sub_80A8364 + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _08113424 + ldr r0, =0x04000014 + str r0, [sp] + ldr r0, =gBattle_BG1_X + b _0811342A + .pool +_08113424: + ldr r0, =0x04000018 + str r0, [sp] + ldr r0, =gBattle_BG2_X +_0811342A: + ldrh r0, [r0] + strh r0, [r4, 0xC] + ldr r0, =0xa2600001 + str r0, [sp, 0x4] + mov r1, sp + movs r5, 0 + movs r0, 0x1 + strb r0, [r1, 0x8] + mov r0, sp + strb r5, [r0, 0x9] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerYCoordWithElevation + lsls r0, 24 + lsrs r0, 24 + adds r1, r0, 0 + subs r1, 0x20 + strh r1, [r4, 0xE] + adds r0, 0x20 + strh r0, [r4, 0x10] + cmp r1, 0 + bge _0811345A + strh r5, [r4, 0xE] +_0811345A: + ldrh r3, [r4, 0xE] + movs r1, 0x10 + ldrsh r0, [r4, r1] + cmp r3, r0 + bgt _08113488 + ldr r5, =gScanlineEffectRegBuffers + movs r0, 0xF0 + lsls r0, 3 + adds r6, r5, r0 +_0811346C: + lsls r1, r3, 1 + adds r2, r1, r5 + ldrh r0, [r4, 0xC] + strh r0, [r2] + adds r1, r6 + ldrh r0, [r4, 0xC] + strh r0, [r1] + adds r0, r3, 0x1 + lsls r0, 16 + lsrs r3, r0, 16 + movs r1, 0x10 + ldrsh r0, [r4, r1] + cmp r3, r0 + ble _0811346C +_08113488: + ldr r0, [sp] + ldr r1, [sp, 0x4] + ldr r2, [sp, 0x8] + bl ScanlineEffect_SetParams + ldr r0, =sub_81134B8 + str r0, [r4] + add sp, 0xC + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81133E8 + + thumb_func_start sub_81134B8 +sub_81134B8: @ 81134B8 + push {lr} + lsls r0, 24 + lsrs r3, r0, 24 + lsls r0, r3, 2 + adds r0, r3 + lsls r0, 3 + ldr r1, =gTasks + adds r2, r0, r1 + movs r1, 0x8 + ldrsh r0, [r2, r1] + cmp r0, 0x4 + bhi _0811356E + lsls r0, 2 + ldr r1, =_081134E4 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_081134E4: + .4byte _081134F8 + .4byte _0811351A + .4byte _0811352A + .4byte _08113556 + .4byte _08113568 +_081134F8: + ldrh r0, [r2, 0x16] + adds r0, 0x1 + strh r0, [r2, 0x16] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _0811354E + movs r0, 0 + strh r0, [r2, 0x16] + ldrh r0, [r2, 0x14] + adds r0, 0x1 + strh r0, [r2, 0x14] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + bne _0811354E + b _08113548 +_0811351A: + ldrh r0, [r2, 0xA] + adds r0, 0x1 + strh r0, [r2, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3C + ble _0811354E + b _08113548 +_0811352A: + ldrh r0, [r2, 0x16] + adds r0, 0x1 + strh r0, [r2, 0x16] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _0811354E + movs r0, 0 + strh r0, [r2, 0x16] + ldrh r0, [r2, 0x14] + subs r0, 0x1 + strh r0, [r2, 0x14] + lsls r0, 16 + cmp r0, 0 + bne _0811354E +_08113548: + ldrh r0, [r2, 0x8] + adds r0, 0x1 + strh r0, [r2, 0x8] +_0811354E: + adds r0, r2, 0 + bl sub_8113574 + b _0811356E +_08113556: + ldr r1, =gScanlineEffect + movs r0, 0x3 + strb r0, [r1, 0x15] + ldrh r0, [r2, 0x8] + adds r0, 0x1 + strh r0, [r2, 0x8] + b _0811356E + .pool +_08113568: + adds r0, r3, 0 + bl DestroyAnimVisualTask +_0811356E: + pop {r0} + bx r0 + thumb_func_end sub_81134B8 + + thumb_func_start sub_8113574 +sub_8113574: @ 8113574 + push {r4-r7,lr} + mov r7, r8 + push {r7} + adds r5, r0, 0 + ldrh r3, [r5, 0x12] + ldrh r4, [r5, 0xE] + movs r1, 0x10 + ldrsh r0, [r5, r1] + cmp r4, r0 + bgt _081135CA + ldr r7, =gScanlineEffectRegBuffers + mov r12, r7 + ldr r0, =gSineTable + mov r8, r0 + ldr r6, =gScanlineEffect +_08113592: + lsls r2, r4, 1 + ldrb r1, [r6, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + add r2, r12 + lsls r0, r3, 1 + add r0, r8 + movs r7, 0 + ldrsh r1, [r0, r7] + movs r7, 0x14 + ldrsh r0, [r5, r7] + muls r0, r1 + asrs r0, 7 + ldrh r1, [r5, 0xC] + adds r0, r1 + strh r0, [r2] + adds r3, 0x8 + movs r0, 0xFF + ands r3, r0 + adds r0, r4, 0x1 + lsls r0, 16 + lsrs r4, r0, 16 + movs r7, 0x10 + ldrsh r0, [r5, r7] + cmp r4, r0 + ble _08113592 +_081135CA: + ldrh r0, [r5, 0x12] + adds r0, 0x9 + movs r1, 0xFF + ands r0, r1 + strh r0, [r5, 0x12] + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8113574 + + thumb_func_start sub_81135EC +sub_81135EC: @ 81135EC + push {r4-r6,lr} + mov r6, r8 + push {r6} + adds r4, r0, 0 + ldr r5, =gBattleAnimArgs + movs r0, 0x4 + ldrsh r1, [r5, r0] + lsls r0, r1, 1 + adds r0, r1 + movs r1, 0x5 + bl __divsi3 + adds r6, r0, 0 + ldr r1, =gBattleAnimAttacker + mov r8, r1 + ldrb r0, [r1] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x20] + mov r2, r8 + ldrb r0, [r2] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r3, [r5, 0x8] + adds r0, r3 + strh r0, [r4, 0x22] + movs r1, 0x2 + ldrsh r0, [r5, r1] + movs r2, 0x4 + ldrsh r1, [r5, r2] + bl Cos + strh r0, [r4, 0x30] + movs r3, 0x2 + ldrsh r0, [r5, r3] + lsls r6, 16 + asrs r6, 16 + adds r1, r6, 0 + bl Sin + strh r0, [r4, 0x32] + ldrh r1, [r4, 0x30] + ldrh r2, [r5] + adds r3, r2, 0 + muls r3, r1 + adds r1, r3, 0 + ldrh r3, [r4, 0x20] + adds r1, r3 + strh r1, [r4, 0x20] + adds r1, r2, 0 + muls r1, r0 + adds r0, r1, 0 + ldrh r2, [r4, 0x22] + adds r0, r2 + strh r0, [r4, 0x22] + ldrh r0, [r5, 0x6] + strh r0, [r4, 0x34] + ldr r0, =sub_811369C + str r0, [r4, 0x1C] + adds r4, 0x2E + ldr r2, =gUnknown_0203A100 + movs r1, 0x6 +_08113674: + ldrh r0, [r4] + strh r0, [r2] + adds r4, 0x2 + adds r2, 0x2 + subs r1, 0x1 + cmp r1, 0 + bge _08113674 + pop {r3} + mov r8, r3 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81135EC + + thumb_func_start sub_811369C +sub_811369C: @ 811369C + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x30] + ldrh r1, [r4, 0x36] + adds r0, r1 + strh r0, [r4, 0x36] + ldrh r0, [r4, 0x32] + ldrh r2, [r4, 0x38] + adds r0, r2 + strh r0, [r4, 0x38] + movs r1, 0x36 + ldrsh r0, [r4, r1] + movs r1, 0xA + bl __divsi3 + strh r0, [r4, 0x24] + movs r2, 0x38 + ldrsh r0, [r4, r2] + movs r1, 0xA + bl __divsi3 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + movs r2, 0x34 + ldrsh r1, [r4, r2] + cmp r0, r1 + ble _081136E0 + adds r0, r4, 0 + bl DestroyAnimSprite +_081136E0: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_811369C + + .align 2, 0 diff --git a/asm/electric.s b/asm/electric.s new file mode 100644 index 000000000..3d8864186 --- /dev/null +++ b/asm/electric.s @@ -0,0 +1,2547 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .syntax unified + + .text + + thumb_func_start sub_810A1A8 +sub_810A1A8: @ 810A1A8 + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810A1D0 + ldr r0, =gBattleAnimArgs + ldrh r1, [r4, 0x20] + ldrh r2, [r0] + subs r1, r2 + strh r1, [r4, 0x20] + b _0810A1DC + .pool +_0810A1D0: + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + adds r0, r1, 0 +_0810A1DC: + ldrh r0, [r0, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldr r0, =sub_810A1F8 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810A1A8 + + thumb_func_start sub_810A1F8 +sub_810A1F8: @ 810A1F8 + push {lr} + adds r2, r0, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _0810A20E + adds r0, r2, 0 + bl DestroyAnimSprite +_0810A20E: + pop {r0} + bx r0 + thumb_func_end sub_810A1F8 + + thumb_func_start sub_810A214 +sub_810A214: @ 810A214 + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810A23C + ldr r0, =gBattleAnimArgs + ldrh r1, [r4, 0x20] + ldrh r0, [r0] + subs r1, r0 + strh r1, [r4, 0x20] + b _0810A246 + .pool +_0810A23C: + ldr r0, =gBattleAnimArgs + ldrh r0, [r0] + ldrh r1, [r4, 0x20] + adds r0, r1 + strh r0, [r4, 0x20] +_0810A246: + ldr r0, =sub_810A258 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810A214 + + thumb_func_start sub_810A258 +sub_810A258: @ 810A258 + push {lr} + adds r2, r0, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _0810A26E + adds r0, r2, 0 + bl move_anim_8074EE0 +_0810A26E: + pop {r0} + bx r0 + thumb_func_end sub_810A258 + + thumb_func_start sub_810A274 +sub_810A274: @ 810A274 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810A2C4 + ldr r2, =gBattleAnimArgs + ldrh r0, [r5, 0x20] + ldrh r1, [r2] + subs r0, r1 + strh r0, [r5, 0x20] + ldrh r0, [r5, 0x22] + ldrh r1, [r2, 0x2] + subs r0, r1 + strh r0, [r5, 0x22] + b _0810A2D8 + .pool +_0810A2C4: + ldr r0, =gBattleAnimArgs + ldrh r1, [r0] + ldrh r2, [r5, 0x20] + adds r1, r2 + strh r1, [r5, 0x20] + ldrh r1, [r0, 0x2] + ldrh r2, [r5, 0x22] + adds r1, r2 + strh r1, [r5, 0x22] + adds r2, r0, 0 +_0810A2D8: + movs r0, 0 + strh r0, [r5, 0x2E] + ldrh r0, [r2, 0x4] + strh r0, [r5, 0x30] + ldrh r0, [r2, 0x6] + strh r0, [r5, 0x32] + ldrh r0, [r2, 0x8] + strh r0, [r5, 0x34] + ldr r1, =move_anim_8074EE0 + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A62EC + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810A274 + + thumb_func_start sub_810A308 +sub_810A308: @ 810A308 + push {r4-r7,lr} + adds r5, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0x8 + ldrsh r0, [r0, r1] + cmp r0, 0x1 + beq _0810A380 + cmp r0, 0x1 + bgt _0810A324 + cmp r0, 0 + beq _0810A32E + b _0810A380 + .pool +_0810A324: + cmp r0, 0x2 + beq _0810A338 + cmp r0, 0x3 + beq _0810A35C + b _0810A380 +_0810A32E: + ldr r0, =gBattleAnimAttacker + b _0810A382 + .pool +_0810A338: + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r6, 0x2 + eors r0, r6 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + bne _0810A354 + ldrb r4, [r4] + b _0810A384 + .pool +_0810A354: + ldrb r0, [r4] + adds r4, r6, 0 + eors r4, r0 + b _0810A384 +_0810A35C: + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + movs r4, 0x2 + eors r0, r4 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _0810A380 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + eors r4, r0 + b _0810A384 + .pool +_0810A380: + ldr r0, =gBattleAnimTarget +_0810A382: + ldrb r4, [r0] +_0810A384: + ldr r0, =gBattleAnimArgs + movs r2, 0xA + ldrsh r0, [r0, r2] + cmp r0, 0 + bne _0810A3AC + adds r0, r4, 0 + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + adds r0, r4, 0 + movs r1, 0x1 + b _0810A3BE + .pool +_0810A3AC: + adds r0, r4, 0 + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + adds r0, r4, 0 + movs r1, 0x3 +_0810A3BE: + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r7, =gSineTable + ldr r6, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r6, r1] + lsls r0, 1 + adds r0, r7 + movs r2, 0 + ldrsh r1, [r0, r2] + movs r2, 0x2 + ldrsh r0, [r6, r2] + muls r0, r1 + asrs r0, 8 + strh r0, [r5, 0x24] + movs r1, 0 + ldrsh r0, [r6, r1] + adds r0, 0x40 + lsls r0, 1 + adds r0, r7 + movs r2, 0 + ldrsh r1, [r0, r2] + movs r2, 0x2 + ldrsh r0, [r6, r2] + muls r0, r1 + asrs r0, 8 + strh r0, [r5, 0x26] + ldrh r1, [r6, 0xC] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _0810A422 + adds r0, r4, 0 + bl sub_80A8328 + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x1 + movs r1, 0x3 + ands r0, r1 + lsls r0, 2 + ldrb r2, [r5, 0x5] + movs r1, 0xD + negs r1, r1 + ands r1, r2 + orrs r1, r0 + strb r1, [r5, 0x5] +_0810A422: + ldrb r2, [r5, 0x3] + lsls r2, 26 + lsrs r2, 27 + movs r0, 0x4 + ldrsh r1, [r6, r0] + lsls r0, r1, 1 + adds r0, r7 + ldrh r0, [r0] + ldr r3, =gOamMatrices + lsls r2, 3 + adds r2, r3 + adds r1, 0x40 + lsls r1, 1 + adds r1, r7 + ldrh r1, [r1] + strh r1, [r2, 0x6] + strh r1, [r2] + strh r0, [r2, 0x2] + lsls r0, 16 + asrs r0, 16 + negs r0, r0 + strh r0, [r2, 0x4] + ldrh r0, [r6, 0x6] + strh r0, [r5, 0x2E] + ldr r0, =sub_810E2C8 + str r0, [r5, 0x1C] + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810A308 + + thumb_func_start sub_810A46C +sub_810A46C: @ 810A46C + push {r4-r6,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r5, =gBattleAnimArgs + ldrh r0, [r5, 0x6] + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x20] + strh r0, [r4, 0x30] + ldr r6, =gBattleAnimTarget + ldrb r0, [r6] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x22] + strh r0, [r4, 0x34] + ldrb r0, [r6] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x36] + adds r0, r4, 0 + bl InitAnimLinearTranslation + ldrh r0, [r5, 0x4] + strh r0, [r4, 0x38] + ldrh r0, [r5, 0xA] + strh r0, [r4, 0x3A] + ldrh r0, [r5, 0x8] + strh r0, [r4, 0x3C] + ldrh r2, [r4, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + movs r3, 0xC + ldrsh r0, [r5, r3] + lsls r0, 2 + adds r1, r0 + ldr r3, =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r0, =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r4, 0x4] + ldr r1, =sub_810A4F4 + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810A46C + + thumb_func_start sub_810A4F4 +sub_810A4F4: @ 810A4F4 + push {r4,lr} + adds r4, r0, 0 + bl TranslateAnimLinear + lsls r0, 24 + cmp r0, 0 + bne _0810A55E + movs r1, 0x3C + ldrsh r0, [r4, r1] + movs r2, 0x38 + ldrsh r1, [r4, r2] + bl Sin + ldrh r1, [r4, 0x24] + adds r0, r1 + strh r0, [r4, 0x24] + movs r2, 0x3C + ldrsh r0, [r4, r2] + movs r2, 0x38 + ldrsh r1, [r4, r2] + bl Cos + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x3A] + ldrh r2, [r4, 0x3C] + adds r0, r2 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x3C] + movs r1, 0x3C + ldrsh r0, [r4, r1] + movs r1, 0x3 + bl __modsi3 + lsls r0, 16 + cmp r0, 0 + bne _0810A564 + adds r3, r4, 0 + adds r3, 0x3E + ldrb r2, [r3] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + b _0810A564 +_0810A55E: + adds r0, r4, 0 + bl DestroyAnimSprite +_0810A564: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810A4F4 + + thumb_func_start sub_810A56C +sub_810A56C: @ 810A56C + push {lr} + adds r3, r0, 0 + ldrh r0, [r3, 0x38] + subs r0, 0x1 + strh r0, [r3, 0x38] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x1 + negs r1, r1 + cmp r0, r1 + bne _0810A5A4 + movs r0, 0x3E + adds r0, r3 + mov r12, r0 + ldrb r2, [r0] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + mov r1, r12 + strb r0, [r1] + ldrh r0, [r3, 0x36] + strh r0, [r3, 0x38] +_0810A5A4: + ldrh r0, [r3, 0x34] + subs r1, r0, 0x1 + strh r1, [r3, 0x34] + lsls r0, 16 + cmp r0, 0 + bgt _0810A5B6 + adds r0, r3, 0 + bl DestroyAnimSprite +_0810A5B6: + pop {r0} + bx r0 + thumb_func_end sub_810A56C + + thumb_func_start sub_810A5BC +sub_810A5BC: @ 810A5BC + push {r4-r6,lr} + adds r6, r0, 0 + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0810A5D8 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _0810A5E0 +_0810A5D8: + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x2] + negs r0, r0 + strh r0, [r1, 0x2] +_0810A5E0: + ldr r5, =gBattleAnimTarget + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + ldr r4, =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r4, 0x2] + adds r0, r1 + strh r0, [r6, 0x20] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x4] + adds r0, r1 + strh r0, [r6, 0x22] + ldrh r0, [r4] + strh r0, [r6, 0x34] + ldrh r0, [r4, 0x6] + strh r0, [r6, 0x36] + strh r0, [r6, 0x38] + ldr r0, =sub_810A56C + str r0, [r6, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810A5BC + + thumb_func_start sub_810A628 +sub_810A628: @ 810A628 + push {r4-r6,lr} + adds r5, r0, 0 + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x6] + strh r0, [r5, 0x2E] + movs r2, 0xE + ldrsh r0, [r1, r2] + movs r1, 0x80 + lsls r1, 8 + ands r0, r1 + cmp r0, 0 + beq _0810A64C + ldr r0, =gBattleAnimTarget + b _0810A64E + .pool +_0810A64C: + ldr r0, =gBattleAnimAttacker +_0810A64E: + ldrb r6, [r0] + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0810A666 + adds r0, r6, 0 + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _0810A66E +_0810A666: + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + negs r0, r0 + strh r0, [r1] +_0810A66E: + adds r0, r6, 0 + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + ldr r4, =gBattleAnimArgs + lsrs r0, 24 + ldrh r3, [r4] + adds r0, r3 + strh r0, [r5, 0x20] + adds r0, r6, 0 + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x2] + adds r0, r1 + strh r0, [r5, 0x22] + ldrh r1, [r4, 0xE] + ldr r0, =0x00007fff + ands r0, r1 + strh r0, [r5, 0x36] + ldrh r0, [r4, 0x4] + strh r0, [r5, 0x38] + ldrh r0, [r4, 0xA] + strh r0, [r5, 0x3A] + ldrh r0, [r4, 0x8] + strh r0, [r5, 0x3C] + ldrh r2, [r5, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + movs r3, 0xC + ldrsh r0, [r4, r3] + lsls r0, 2 + adds r1, r0 + ldr r3, =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r0, =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r5, 0x4] + ldr r1, =sub_810A6EC + str r1, [r5, 0x1C] + adds r0, r5, 0 + bl _call_via_r1 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810A628 + + thumb_func_start sub_810A6EC +sub_810A6EC: @ 810A6EC + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x3C + ldrsh r0, [r4, r1] + movs r2, 0x38 + ldrsh r1, [r4, r2] + bl Sin + strh r0, [r4, 0x24] + movs r1, 0x3C + ldrsh r0, [r4, r1] + movs r2, 0x38 + ldrsh r1, [r4, r2] + bl Cos + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x3A] + ldrh r1, [r4, 0x3C] + adds r0, r1 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x3C] + movs r2, 0x3C + ldrsh r0, [r4, r2] + movs r2, 0x36 + ldrsh r1, [r4, r2] + bl __modsi3 + cmp r0, 0 + bne _0810A742 + adds r3, r4, 0 + adds r3, 0x3E + ldrb r2, [r3] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] +_0810A742: + ldrh r0, [r4, 0x2E] + subs r1, r0, 0x1 + strh r1, [r4, 0x2E] + lsls r0, 16 + cmp r0, 0 + bgt _0810A754 + adds r0, r4, 0 + bl DestroyAnimSprite +_0810A754: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810A6EC + + thumb_func_start sub_810A75C +sub_810A75C: @ 810A75C + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0 + bl sub_80A6980 + ldrh r2, [r4, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + ldr r3, =gBattleAnimArgs + movs r5, 0x6 + ldrsh r0, [r3, r5] + lsls r0, 2 + adds r1, r0 + ldr r5, =0x000003ff + adds r0, r5, 0 + ands r1, r0 + ldr r0, =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r4, 0x4] + movs r1, 0x6 + ldrsh r0, [r3, r1] + cmp r0, 0x1 + bne _0810A7A4 + ldrb r0, [r4, 0x3] + movs r1, 0x3F + negs r1, r1 + ands r1, r0 + movs r0, 0x10 + b _0810A7B2 + .pool +_0810A7A4: + cmp r0, 0x2 + bne _0810A7B6 + ldrb r0, [r4, 0x3] + movs r1, 0x3F + negs r1, r1 + ands r1, r0 + movs r0, 0x20 +_0810A7B2: + orrs r1, r0 + strb r1, [r4, 0x3] +_0810A7B6: + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0x4] + strh r0, [r4, 0x2E] + ldr r0, =sub_80A64B0 + str r0, [r4, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810A75C + + thumb_func_start sub_810A7DC +sub_810A7DC: @ 810A7DC + push {r4-r6,lr} + adds r5, r0, 0 + lsls r5, 24 + lsrs r5, 24 + ldr r6, =gBattleAnimTarget + ldrb r0, [r6] + movs r1, 0 + bl GetBattlerSpriteCoord + ldr r1, =gTasks + lsls r4, r5, 2 + adds r4, r5 + lsls r4, 3 + adds r4, r1 + lsls r0, 24 + ldr r5, =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r5] + adds r0, r1 + strh r0, [r4, 0x8] + ldrb r0, [r6] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r5, 0x2] + adds r0, r1 + strh r0, [r4, 0xA] + ldrh r0, [r5, 0x4] + strh r0, [r4, 0xC] + ldr r0, =sub_810A834 + str r0, [r4] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810A7DC + + thumb_func_start sub_810A834 +sub_810A834: @ 810A834 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x4 + lsls r0, 24 + lsrs r0, 24 + mov r9, r0 + movs r5, 0 + movs r7, 0 + ldr r1, =gTasks + lsls r0, 2 + add r0, r9 + lsls r0, 3 + adds r0, r1 + ldrb r2, [r0, 0xC] + str r2, [sp] + ldrh r4, [r0, 0x8] + ldrh r6, [r0, 0xA] + movs r3, 0xC + ldrsh r0, [r0, r3] + mov r10, r1 + cmp r0, 0 + bne _0810A878 + movs r0, 0 + mov r8, r0 + movs r2, 0x1 + movs r1, 0x10 + mov r12, r1 + b _0810A882 + .pool +_0810A878: + movs r2, 0x10 + mov r12, r2 + movs r3, 0x8 + mov r8, r3 + movs r2, 0x4 +_0810A882: + mov r0, r9 + lsls r1, r0, 2 + adds r0, r1, r0 + lsls r0, 3 + add r0, r10 + movs r3, 0x1C + ldrsh r0, [r0, r3] + mov r10, r1 + cmp r0, 0xA + bhi _0810A978 + lsls r0, 2 + ldr r1, =_0810A8A4 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_0810A8A4: + .4byte _0810A8D0 + .4byte _0810A978 + .4byte _0810A8E4 + .4byte _0810A978 + .4byte _0810A904 + .4byte _0810A978 + .4byte _0810A91A + .4byte _0810A978 + .4byte _0810A93C + .4byte _0810A978 + .4byte _0810A970 +_0810A8D0: + ldr r0, =gUnknown_08595828 + lsls r1, r4, 16 + asrs r1, 16 + lsls r2, r6, 16 + asrs r2, 16 + mov r4, r12 + lsls r3, r4, 16 + b _0810A952 + .pool +_0810A8E4: + mov r0, r12 + lsls r3, r0, 17 + mov r1, r8 + adds r0, r1, r2 + lsls r0, 16 + lsrs r0, 16 + mov r8, r0 + ldr r0, =gUnknown_08595828 + lsls r1, r4, 16 + asrs r1, 16 + lsls r2, r6, 16 + asrs r2, 16 + b _0810A952 + .pool +_0810A904: + mov r3, r12 + lsls r0, r3, 16 + asrs r0, 16 + lsls r3, r0, 1 + adds r3, r0 + lsls r0, r2, 1 + add r0, r8 + lsls r0, 16 + lsrs r0, 16 + mov r8, r0 + b _0810A946 +_0810A91A: + mov r0, r12 + lsls r3, r0, 18 + lsls r0, r2, 1 + adds r0, r2 + add r0, r8 + lsls r0, 16 + lsrs r0, 16 + mov r8, r0 + ldr r0, =gUnknown_08595828 + lsls r1, r4, 16 + asrs r1, 16 + lsls r2, r6, 16 + asrs r2, 16 + b _0810A952 + .pool +_0810A93C: + mov r1, r12 + lsls r0, r1, 16 + asrs r0, 16 + lsls r3, r0, 2 + adds r3, r0 +_0810A946: + ldr r0, =gUnknown_08595828 + lsls r1, r4, 16 + asrs r1, 16 + lsls r2, r6, 16 + asrs r2, 16 + lsls r3, 16 +_0810A952: + asrs r3, 16 + adds r2, r3 + lsls r2, 16 + asrs r2, 16 + movs r3, 0x2 + bl CreateSprite + lsls r0, 24 + lsrs r5, r0, 24 + adds r0, r7, 0x1 + lsls r0, 24 + lsrs r7, r0, 24 + b _0810A978 + .pool +_0810A970: + mov r0, r9 + bl DestroyAnimVisualTask + b _0810A9BC +_0810A978: + cmp r7, 0 + beq _0810A9AC + ldr r4, =gSprites + lsls r3, r5, 4 + adds r3, r5 + lsls r3, 2 + adds r0, r3, r4 + ldrh r5, [r0, 0x4] + lsls r2, r5, 22 + lsrs r2, 22 + add r2, r8 + ldr r6, =0x000003ff + adds r1, r6, 0 + ands r2, r1 + ldr r1, =0xfffffc00 + ands r1, r5 + orrs r1, r2 + strh r1, [r0, 0x4] + mov r1, sp + ldrh r1, [r1] + strh r1, [r0, 0x2E] + adds r4, 0x1C + adds r3, r4 + ldr r1, [r3] + bl _call_via_r1 +_0810A9AC: + ldr r0, =gTasks + mov r1, r10 + add r1, r9 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0x1C] + adds r0, 0x1 + strh r0, [r1, 0x1C] +_0810A9BC: + add sp, 0x4 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810A834 + + thumb_func_start sub_810A9DC +sub_810A9DC: @ 810A9DC + push {lr} + adds r3, r0, 0 + movs r1, 0x2E + ldrsh r0, [r3, r1] + cmp r0, 0 + bne _0810A9FE + ldrb r1, [r3, 0x1] + movs r2, 0x3F + adds r0, r2, 0 + ands r0, r1 + movs r1, 0x80 + orrs r0, r1 + strb r0, [r3, 0x1] + ldrb r0, [r3, 0x3] + ands r2, r0 + strb r2, [r3, 0x3] + b _0810AA12 +_0810A9FE: + ldrb r2, [r3, 0x1] + movs r1, 0x3F + adds r0, r1, 0 + ands r0, r2 + strb r0, [r3, 0x1] + ldrb r0, [r3, 0x3] + ands r1, r0 + movs r0, 0x40 + orrs r1, r0 + strb r1, [r3, 0x3] +_0810AA12: + ldrh r0, [r3, 0x30] + adds r0, 0x1 + strh r0, [r3, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xF + bne _0810AA26 + adds r0, r3, 0 + bl DestroySprite +_0810AA26: + pop {r0} + bx r0 + thumb_func_end sub_810A9DC + + thumb_func_start sub_810AA2C +sub_810AA2C: @ 810AA2C + push {r4-r7,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimArgs + ldrh r1, [r0] + ldrh r2, [r4, 0x20] + adds r1, r2 + strh r1, [r4, 0x20] + ldrh r0, [r0, 0x2] + ldrh r3, [r4, 0x22] + adds r0, r3 + strh r0, [r4, 0x22] + ldr r0, =gUnknown_08595840 + adds r1, 0x20 + lsls r1, 16 + asrs r1, 16 + movs r7, 0x22 + ldrsh r2, [r4, r7] + adds r3, r4, 0 + adds r3, 0x43 + ldrb r3, [r3] + bl CreateSprite + lsls r0, 24 + lsrs r0, 24 + ldr r3, =gSprites + lsls r2, r0, 4 + adds r2, r0 + lsls r2, 2 + adds r6, r2, r3 + ldrh r5, [r6, 0x4] + lsls r1, r5, 22 + lsrs r1, 22 + adds r1, 0x8 + ldr r7, =0x000003ff + adds r0, r7, 0 + ands r1, r0 + ldr r0, =0xfffffc00 + ands r0, r5 + orrs r0, r1 + strh r0, [r6, 0x4] + ldr r1, =gAnimVisualTaskCount + ldrb r0, [r1] + adds r0, 0x1 + strb r0, [r1] + adds r3, 0x1C + adds r2, r3 + ldr r0, =sub_810AAB0 + str r0, [r2] + str r0, [r4, 0x1C] + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810AA2C + + thumb_func_start sub_810AAB0 +sub_810AAB0: @ 810AAB0 + push {lr} + adds r3, r0, 0 + ldrh r0, [r3, 0x2E] + adds r0, 0x1 + strh r0, [r3, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + bne _0810AAE4 + movs r0, 0 + strh r0, [r3, 0x2E] + movs r0, 0x3E + adds r0, r3 + mov r12, r0 + ldrb r2, [r0] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + mov r1, r12 + strb r0, [r1] +_0810AAE4: + ldrh r0, [r3, 0x30] + adds r0, 0x1 + strh r0, [r3, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x33 + bne _0810AAF8 + adds r0, r3, 0 + bl DestroyAnimSprite +_0810AAF8: + pop {r0} + bx r0 + thumb_func_end sub_810AAB0 + + thumb_func_start sub_810AAFC +sub_810AAFC: @ 810AAFC + push {r4,r5,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, =gTasks + adds r5, r1, r0 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _0810AB28 + ldr r4, =gBattleAnimAttacker + b _0810AB2A + .pool +_0810AB28: + ldr r4, =gBattleAnimTarget +_0810AB2A: + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x24] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x26] + ldr r2, =gBattleAnimArgs + ldrh r0, [r2, 0x2] + movs r1, 0 + strh r0, [r5, 0x14] + strh r1, [r5, 0x16] + strh r1, [r5, 0x18] + strh r1, [r5, 0x1A] + strh r1, [r5, 0x1C] + ldrh r0, [r2, 0x6] + strh r0, [r5, 0x1E] + strh r1, [r5, 0x20] + ldrh r0, [r2, 0x4] + strh r0, [r5, 0x22] + ldr r0, =sub_810AB78 + str r0, [r5] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810AAFC + + thumb_func_start sub_810AB78 +sub_810AB78: @ 810AB78 + push {r4-r7,lr} + lsls r0, 24 + lsrs r6, r0, 24 + adds r2, r6, 0 + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + ldr r1, =gTasks + adds r5, r0, r1 + movs r1, 0x14 + ldrsh r0, [r5, r1] + cmp r0, 0 + beq _0810AC78 + ldrh r0, [r5, 0x20] + adds r0, 0x1 + movs r7, 0 + strh r0, [r5, 0x20] + lsls r0, 16 + asrs r0, 16 + movs r2, 0x22 + ldrsh r1, [r5, r2] + cmp r0, r1 + ble _0810AC86 + strh r7, [r5, 0x20] + ldr r0, =gUnknown_085958A8 + movs r3, 0x24 + ldrsh r1, [r5, r3] + movs r3, 0x26 + ldrsh r2, [r5, r3] + movs r3, 0x2 + bl CreateSprite + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x40 + beq _0810AC86 + lsls r4, r0, 4 + adds r4, r0 + lsls r4, 2 + ldr r0, =gSprites + adds r4, r0 + ldr r1, =gUnknown_08595858 + movs r2, 0x1A + ldrsh r0, [r5, r2] + lsls r0, 1 + adds r0, r1 + movs r3, 0 + ldrsb r3, [r0, r3] + ldrh r0, [r4, 0x20] + adds r3, r0 + strh r3, [r4, 0x20] + movs r2, 0x1A + ldrsh r0, [r5, r2] + lsls r0, 1 + adds r1, 0x1 + adds r0, r1 + movs r2, 0 + ldrsb r2, [r0, r2] + ldrh r0, [r4, 0x22] + adds r2, r0 + strh r2, [r4, 0x22] + movs r1, 0x18 + ldrsh r0, [r5, r1] + lsls r1, r0, 2 + adds r1, r0 + movs r0, 0x28 + subs r0, r1 + strh r0, [r4, 0x2E] + strh r3, [r4, 0x30] + ldrh r0, [r5, 0x24] + strh r0, [r4, 0x32] + strh r2, [r4, 0x34] + ldrh r0, [r5, 0x26] + strh r0, [r4, 0x36] + strh r6, [r4, 0x38] + adds r0, r4, 0 + bl InitAnimLinearTranslation + ldr r1, =sub_810ACC0 + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A67D8 + str r0, [r4, 0x1C] + ldrh r0, [r5, 0x1A] + adds r0, 0x1 + strh r0, [r5, 0x1A] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xF + ble _0810AC30 + strh r7, [r5, 0x1A] +_0810AC30: + ldrh r0, [r5, 0x1C] + adds r0, 0x1 + strh r0, [r5, 0x1C] + lsls r0, 16 + asrs r0, 16 + movs r2, 0x1E + ldrsh r1, [r5, r2] + cmp r0, r1 + blt _0810AC52 + strh r7, [r5, 0x1C] + ldrh r1, [r5, 0x18] + movs r3, 0x18 + ldrsh r0, [r5, r3] + cmp r0, 0x5 + bgt _0810AC52 + adds r0, r1, 0x1 + strh r0, [r5, 0x18] +_0810AC52: + ldrh r0, [r5, 0x16] + adds r0, 0x1 + strh r0, [r5, 0x16] + ldrh r0, [r5, 0x14] + subs r0, 0x1 + strh r0, [r5, 0x14] + b _0810AC86 + .pool +_0810AC78: + movs r1, 0x16 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _0810AC86 + adds r0, r2, 0 + bl DestroyAnimVisualTask +_0810AC86: + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_810AB78 + + thumb_func_start sub_810AC8C +sub_810AC8C: @ 810AC8C + push {r4,lr} + adds r4, r0, 0 + bl TranslateAnimLinear + lsls r0, 24 + cmp r0, 0 + beq _0810ACB4 + ldr r2, =gTasks + movs r0, 0x38 + ldrsh r1, [r4, r0] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + adds r0, r2 + ldrh r1, [r0, 0x16] + subs r1, 0x1 + strh r1, [r0, 0x16] + adds r0, r4, 0 + bl DestroySprite +_0810ACB4: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810AC8C + + thumb_func_start sub_810ACC0 +sub_810ACC0: @ 810ACC0 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl StartSpriteAnim + ldr r0, =sub_810AC8C + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810ACC0 + + thumb_func_start sub_810ACD8 +sub_810ACD8: @ 810ACD8 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _0810ACF4 + ldr r4, =gBattleAnimAttacker + b _0810ACF6 + .pool +_0810ACF4: + ldr r4, =gBattleAnimTarget +_0810ACF6: + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r1, =move_anim_8074EE0 + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A67BC + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810ACD8 + + thumb_func_start sub_810AD30 +sub_810AD30: @ 810AD30 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _0810AD4C + ldr r4, =gBattleAnimAttacker + b _0810AD4E + .pool +_0810AD4C: + ldr r4, =gBattleAnimTarget +_0810AD4E: + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x2] + strh r0, [r5, 0x24] + ldrh r0, [r1, 0x4] + strh r0, [r5, 0x26] + ldr r1, =DestroyAnimSprite + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A67D8 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810AD30 + + thumb_func_start sub_810AD98 +sub_810AD98: @ 810AD98 + push {r4,r5,lr} + adds r5, r0, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x3A] + movs r0, 0x10 + strh r0, [r5, 0x3C] + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _0810ADE6 + movs r1, 0x3C + ldrsh r0, [r5, r1] + negs r0, r0 + strh r0, [r5, 0x3C] +_0810ADE6: + ldr r0, =sub_810ADF8 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810AD98 + + thumb_func_start sub_810ADF8 +sub_810ADF8: @ 810ADF8 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _0810AE0A + cmp r0, 0x1 + beq _0810AE20 + b _0810AE50 +_0810AE0A: + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x28 + ble _0810AE50 + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _0810AE50 +_0810AE20: + ldrh r2, [r4, 0x3C] + ldrh r1, [r4, 0x20] + adds r0, r2, r1 + strh r0, [r4, 0x20] + ldr r3, =gSprites + movs r0, 0x3A + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + ldrh r1, [r0, 0x24] + adds r2, r1 + strh r2, [r0, 0x24] + ldrh r0, [r4, 0x20] + adds r0, 0x50 + lsls r0, 16 + movs r1, 0xC8 + lsls r1, 17 + cmp r0, r1 + bls _0810AE50 + adds r0, r4, 0 + bl move_anim_8074EE0 +_0810AE50: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810ADF8 + + thumb_func_start sub_810AE5C +sub_810AE5C: @ 810AE5C + push {r4-r6,lr} + lsls r0, 24 + lsrs r3, r0, 24 + lsls r0, r3, 2 + adds r0, r3 + lsls r0, 3 + ldr r1, =gTasks + adds r5, r0, r1 + movs r1, 0x8 + ldrsh r0, [r5, r1] + cmp r0, 0x1 + beq _0810AEF0 + cmp r0, 0x1 + bgt _0810AE84 + cmp r0, 0 + beq _0810AE90 + b _0810AFC0 + .pool +_0810AE84: + cmp r0, 0x2 + beq _0810AF4C + cmp r0, 0x3 + bne _0810AE8E + b _0810AFA0 +_0810AE8E: + b _0810AFC0 +_0810AE90: + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + movs r6, 0 + strh r0, [r5, 0x26] + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x24] + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _0810AECC + ldr r0, =0x0000ffe0 + strh r0, [r5, 0x24] + movs r0, 0x2 + b _0810AED2 + .pool +_0810AECC: + movs r0, 0x20 + strh r0, [r5, 0x24] + ldr r0, =0x0000fffe +_0810AED2: + strh r0, [r5, 0x22] + ldr r2, =gSprites + movs r0, 0x26 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r5, 0x24] + strh r1, [r0, 0x24] + b _0810AF92 + .pool +_0810AEF0: + ldrh r0, [r5, 0xA] + adds r0, 0x1 + strh r0, [r5, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _0810AFC0 + movs r0, 0 + strh r0, [r5, 0xA] + ldr r4, =gSprites + movs r1, 0x26 + ldrsh r0, [r5, r1] + lsls r2, r0, 4 + adds r2, r0 + lsls r2, 2 + adds r2, r4 + adds r2, 0x3E + ldrb r3, [r2] + lsls r0, r3, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r3 + orrs r0, r1 + strb r0, [r2] + ldrh r1, [r5, 0x24] + movs r2, 0x24 + ldrsh r0, [r5, r2] + cmp r0, 0 + beq _0810AF92 + ldrh r2, [r5, 0x22] + adds r2, r1, r2 + strh r2, [r5, 0x24] + movs r0, 0x26 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + strh r2, [r0, 0x24] + b _0810AFC0 + .pool +_0810AF4C: + ldrh r0, [r5, 0xA] + adds r0, 0x1 + strh r0, [r5, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _0810AFC0 + movs r0, 0 + strh r0, [r5, 0xA] + ldr r1, =gSprites + movs r2, 0x26 + ldrsh r0, [r5, r2] + lsls r2, r0, 4 + adds r2, r0 + lsls r2, 2 + adds r2, r1 + adds r2, 0x3E + ldrb r3, [r2] + lsls r0, r3, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r3 + orrs r0, r1 + strb r0, [r2] + ldrh r0, [r5, 0xC] + adds r0, 0x1 + strh r0, [r5, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x8 + bne _0810AFC0 +_0810AF92: + ldrh r0, [r5, 0x8] + adds r0, 0x1 + strh r0, [r5, 0x8] + b _0810AFC0 + .pool +_0810AFA0: + ldr r2, =gSprites + movs r0, 0x26 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + adds r0, 0x3E + ldrb r2, [r0] + movs r1, 0x5 + negs r1, r1 + ands r1, r2 + strb r1, [r0] + adds r0, r3, 0 + bl DestroyAnimVisualTask +_0810AFC0: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810AE5C + + thumb_func_start sub_810AFCC +sub_810AFCC: @ 810AFCC + push {r4-r6,lr} + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, =gTasks + adds r5, r0, r1 + movs r1, 0x8 + ldrsh r0, [r5, r1] + cmp r0, 0x1 + bne _0810AFE6 + b _0810B10C +_0810AFE6: + cmp r0, 0x1 + bgt _0810AFF4 + cmp r0, 0 + beq _0810AFFC + b _0810B14E + .pool +_0810AFF4: + cmp r0, 0x2 + bne _0810AFFA + b _0810B140 +_0810AFFA: + b _0810B14E +_0810AFFC: + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + movs r2, 0x1 + negs r2, r2 + adds r1, r2, 0 + cmp r0, 0 + bne _0810B012 + movs r1, 0x1 +_0810B012: + movs r6, 0 + strh r1, [r5, 0xA] + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r2, [r0, r1] + adds r3, r0, 0 + cmp r2, 0 + beq _0810B048 + cmp r2, 0x4 + beq _0810B070 + ldrh r1, [r3] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _0810B0A8 + movs r0, 0x80 + lsls r0, 1 + strh r0, [r5, 0xE] + ldr r0, =0x0000fff0 + b _0810B0B0 + .pool +_0810B048: + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0xE] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x12] + movs r2, 0xA + ldrsh r0, [r5, r2] + lsls r0, 7 + adds r0, 0x78 + strh r0, [r5, 0x10] + b _0810B0E6 +_0810B070: + movs r0, 0xA + ldrsh r1, [r5, r0] + lsls r1, 7 + movs r0, 0x78 + subs r0, r1 + strh r0, [r5, 0xE] + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x12] + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + movs r2, 0xA + ldrsh r1, [r5, r2] + lsls r1, 5 + subs r0, r1 + strh r0, [r5, 0x10] + b _0810B0E6 + .pool +_0810B0A8: + ldr r0, =0x0000fff0 + strh r0, [r5, 0xE] + movs r0, 0x80 + lsls r0, 1 +_0810B0B0: + strh r0, [r5, 0x10] + movs r1, 0xA + ldrsh r0, [r5, r1] + cmp r0, 0x1 + bne _0810B0D0 + movs r2, 0 + ldrsh r0, [r3, r2] + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 1 + movs r0, 0x50 + subs r0, r1 + strh r0, [r5, 0x12] + b _0810B0E6 + .pool +_0810B0D0: + movs r0, 0 + ldrsh r1, [r3, r0] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 1 + adds r0, 0x28 + strh r0, [r5, 0x12] + ldrh r1, [r5, 0xE] + ldrh r0, [r5, 0x10] + strh r0, [r5, 0xE] + strh r1, [r5, 0x10] +_0810B0E6: + movs r2, 0xE + ldrsh r1, [r5, r2] + movs r2, 0x10 + ldrsh r0, [r5, r2] + cmp r1, r0 + bge _0810B0FC + movs r1, 0 + movs r0, 0x1 + strh r0, [r5, 0xA] + strh r1, [r5, 0x14] + b _0810B138 +_0810B0FC: + ldr r0, =0x0000ffff + strh r0, [r5, 0xA] + movs r0, 0x3 + strh r0, [r5, 0x14] + b _0810B138 + .pool +_0810B10C: + ldrh r0, [r5, 0xC] + adds r0, 0x1 + strh r0, [r5, 0xC] + lsls r0, 16 + cmp r0, 0 + ble _0810B14E + movs r0, 0 + strh r0, [r5, 0xC] + adds r0, r5, 0 + adds r1, r4, 0 + bl sub_810B154 + lsls r0, 24 + cmp r0, 0 + bne _0810B138 + adds r0, r5, 0 + adds r1, r4, 0 + bl sub_810B154 + lsls r0, 24 + cmp r0, 0 + beq _0810B14E +_0810B138: + ldrh r0, [r5, 0x8] + adds r0, 0x1 + strh r0, [r5, 0x8] + b _0810B14E +_0810B140: + movs r1, 0x16 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _0810B14E + adds r0, r4, 0 + bl DestroyAnimVisualTask +_0810B14E: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_810AFCC + + thumb_func_start sub_810B154 +sub_810B154: @ 810B154 + push {r4,r5,lr} + adds r4, r0, 0 + lsls r1, 24 + lsrs r5, r1, 24 + ldr r0, =gUnknown_08595A00 + movs r2, 0xE + ldrsh r1, [r4, r2] + movs r3, 0x12 + ldrsh r2, [r4, r3] + movs r3, 0x23 + bl CreateSprite + lsls r0, 24 + lsrs r2, r0, 24 + cmp r2, 0x40 + beq _0810B18A + ldr r1, =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r0, r1 + strh r5, [r0, 0x3A] + movs r1, 0x7 + strh r1, [r0, 0x3C] + ldrh r0, [r4, 0x16] + adds r0, 0x1 + strh r0, [r4, 0x16] +_0810B18A: + ldrh r1, [r4, 0xA] + ldrh r5, [r4, 0x14] + adds r0, r1, r5 + strh r0, [r4, 0x14] + lsls r0, 16 + cmp r0, 0 + bge _0810B19C + movs r0, 0x3 + strh r0, [r4, 0x14] +_0810B19C: + movs r2, 0x14 + ldrsh r0, [r4, r2] + cmp r0, 0x3 + ble _0810B1A8 + movs r0, 0 + strh r0, [r4, 0x14] +_0810B1A8: + movs r3, 0xA + ldrsh r0, [r4, r3] + lsls r0, 4 + ldrh r5, [r4, 0xE] + adds r2, r0, r5 + strh r2, [r4, 0xE] + lsls r0, r1, 16 + asrs r3, r0, 16 + cmp r3, 0x1 + bne _0810B1C8 + lsls r0, r2, 16 + asrs r0, 16 + movs r5, 0x10 + ldrsh r1, [r4, r5] + cmp r0, r1 + bge _0810B1DC +_0810B1C8: + movs r0, 0x1 + negs r0, r0 + cmp r3, r0 + bne _0810B1E8 + lsls r0, r2, 16 + asrs r0, 16 + movs r2, 0x10 + ldrsh r1, [r4, r2] + cmp r0, r1 + bgt _0810B1E8 +_0810B1DC: + movs r0, 0x1 + b _0810B1EA + .pool +_0810B1E8: + movs r0, 0 +_0810B1EA: + pop {r4,r5} + pop {r1} + bx r1 + thumb_func_end sub_810B154 + + thumb_func_start sub_810B1F0 +sub_810B1F0: @ 810B1F0 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xC + ble _0810B230 + ldr r3, =gTasks + movs r0, 0x3C + ldrsh r1, [r4, r0] + lsls r1, 1 + movs r0, 0x3A + ldrsh r2, [r4, r0] + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r1, r0 + adds r3, 0x8 + adds r1, r3 + ldrh r0, [r1] + subs r0, 0x1 + strh r0, [r1] + ldrb r0, [r4, 0x3] + lsls r0, 26 + lsrs r0, 27 + bl FreeOamMatrix + adds r0, r4, 0 + bl DestroySprite +_0810B230: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810B1F0 + + thumb_func_start sub_810B23C +sub_810B23C: @ 810B23C + push {r4,r5,lr} + adds r5, r0, 0 + movs r1, 0x2E + ldrsh r0, [r5, r1] + cmp r0, 0 + beq _0810B24E + cmp r0, 0x1 + beq _0810B280 + b _0810B294 +_0810B24E: + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + adds r0, r5, 0 + movs r1, 0x2 + bl StartSpriteAffineAnim + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] + b _0810B294 + .pool +_0810B280: + adds r0, r5, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _0810B294 + adds r0, r5, 0 + bl move_anim_8074EE0 +_0810B294: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_810B23C + + thumb_func_start sub_810B29C +sub_810B29C: @ 810B29C + push {r4,r5,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, =gTasks + adds r5, r0, r1 + movs r1, 0x8 + ldrsh r0, [r5, r1] + cmp r0, 0x4 + bls _0810B2B6 + b _0810B428 +_0810B2B6: + lsls r0, 2 + ldr r1, =_0810B2C8 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_0810B2C8: + .4byte _0810B2DC + .4byte _0810B36C + .4byte _0810B3A8 + .4byte _0810B404 + .4byte _0810B414 +_0810B2DC: + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x14] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x16] + movs r0, 0x4 + strh r0, [r5, 0x18] + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x1C] + movs r2, 0x1C + ldrsh r0, [r5, r2] + movs r2, 0x14 + ldrsh r1, [r5, r2] + subs r0, r1 + movs r1, 0x5 + bl __divsi3 + strh r0, [r5, 0x1A] + movs r0, 0x7 + strh r0, [r5, 0x10] + ldr r0, =0x0000ffff + strh r0, [r5, 0x12] + movs r0, 0xC + strh r0, [r5, 0x1E] + subs r0, 0x4C + bl BattleAnimAdjustPanning + lsls r0, 24 + asrs r0, 24 + strh r0, [r5, 0x20] + movs r0, 0x3F + bl BattleAnimAdjustPanning + lsls r0, 24 + asrs r0, 24 + strh r0, [r5, 0x22] + ldrh r0, [r5, 0x20] + strh r0, [r5, 0x24] + movs r1, 0x22 + ldrsh r0, [r5, r1] + movs r2, 0x20 + ldrsh r1, [r5, r2] + subs r0, r1 + movs r1, 0x3 + bl __divsi3 + strh r0, [r5, 0x26] + ldrh r0, [r5, 0x8] + adds r0, 0x1 + b _0810B426 + .pool +_0810B36C: + ldrh r0, [r5, 0xA] + adds r0, 0x1 + strh r0, [r5, 0xA] + lsls r0, 16 + cmp r0, 0 + ble _0810B39C + movs r0, 0 + strh r0, [r5, 0xA] + adds r0, r5, 0 + adds r1, r2, 0 + bl sub_810B430 + lsls r0, 24 + cmp r0, 0 + beq _0810B39C + movs r1, 0xC + ldrsh r0, [r5, r1] + cmp r0, 0x5 + bne _0810B396 + movs r0, 0x3 + b _0810B39A +_0810B396: + ldrh r0, [r5, 0x8] + adds r0, 0x1 +_0810B39A: + strh r0, [r5, 0x8] +_0810B39C: + ldrh r1, [r5, 0x1E] + movs r2, 0x1E + ldrsh r0, [r5, r2] + cmp r0, 0 + beq _0810B428 + b _0810B41E +_0810B3A8: + ldrh r1, [r5, 0x1E] + movs r2, 0x1E + ldrsh r0, [r5, r2] + cmp r0, 0 + beq _0810B3B6 + subs r0, r1, 0x1 + strh r0, [r5, 0x1E] +_0810B3B6: + ldrh r0, [r5, 0xA] + adds r0, 0x1 + movs r3, 0 + strh r0, [r5, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + ble _0810B428 + strh r3, [r5, 0xA] + ldrh r1, [r5, 0xC] + movs r2, 0x1 + adds r0, r2, 0 + ands r0, r1 + cmp r0, 0 + beq _0810B3E2 + movs r0, 0x4 + strh r0, [r5, 0x16] + movs r0, 0x44 + strh r0, [r5, 0x18] + strh r3, [r5, 0x10] + strh r2, [r5, 0x12] + b _0810B3F2 +_0810B3E2: + movs r0, 0x44 + strh r0, [r5, 0x16] + movs r0, 0x4 + strh r0, [r5, 0x18] + movs r0, 0x7 + strh r0, [r5, 0x10] + ldr r0, =0x0000ffff + strh r0, [r5, 0x12] +_0810B3F2: + movs r1, 0x1E + ldrsh r0, [r5, r1] + cmp r0, 0 + beq _0810B424 + movs r0, 0x4 + b _0810B426 + .pool +_0810B404: + movs r1, 0xE + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _0810B428 + adds r0, r2, 0 + bl DestroyAnimVisualTask + b _0810B428 +_0810B414: + ldrh r1, [r5, 0x1E] + movs r2, 0x1E + ldrsh r0, [r5, r2] + cmp r0, 0 + beq _0810B424 +_0810B41E: + subs r0, r1, 0x1 + strh r0, [r5, 0x1E] + b _0810B428 +_0810B424: + movs r0, 0x1 +_0810B426: + strh r0, [r5, 0x8] +_0810B428: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_810B29C + + thumb_func_start sub_810B430 +sub_810B430: @ 810B430 + push {r4-r6,lr} + adds r4, r0, 0 + lsls r1, 24 + lsrs r5, r1, 24 + ldr r0, =gUnknown_08595A30 + movs r2, 0x14 + ldrsh r1, [r4, r2] + movs r3, 0x16 + ldrsh r2, [r4, r3] + movs r3, 0x23 + bl CreateSprite + lsls r0, 24 + lsrs r2, r0, 24 + cmp r2, 0x40 + beq _0810B49C + ldr r1, =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r3, r0, r1 + ldrh r2, [r3, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + ldrh r6, [r4, 0x10] + adds r1, r6 + ldr r6, =0x000003ff + adds r0, r6, 0 + ands r1, r0 + ldr r0, =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r3, 0x4] + ldrh r0, [r4, 0x12] + ldrh r1, [r4, 0x10] + adds r0, r1 + strh r0, [r4, 0x10] + lsls r0, 16 + cmp r0, 0 + bge _0810B484 + movs r0, 0x7 + strh r0, [r4, 0x10] +_0810B484: + movs r2, 0x10 + ldrsh r0, [r4, r2] + cmp r0, 0x7 + ble _0810B490 + movs r0, 0 + strh r0, [r4, 0x10] +_0810B490: + strh r5, [r3, 0x3A] + movs r0, 0x3 + strh r0, [r3, 0x3C] + ldrh r0, [r4, 0xE] + adds r0, 0x1 + strh r0, [r4, 0xE] +_0810B49C: + movs r3, 0x10 + ldrsh r0, [r4, r3] + cmp r0, 0 + bne _0810B4BE + movs r5, 0x12 + ldrsh r0, [r4, r5] + cmp r0, 0 + ble _0810B4BE + ldrh r1, [r4, 0x26] + ldrh r6, [r4, 0x24] + adds r1, r6 + strh r1, [r4, 0x24] + lsls r1, 24 + asrs r1, 24 + movs r0, 0x76 + bl PlaySE12WithPanning +_0810B4BE: + movs r0, 0x12 + ldrsh r3, [r4, r0] + ldrh r2, [r4, 0x16] + cmp r3, 0 + bge _0810B4D4 + lsls r0, r2, 16 + asrs r0, 16 + movs r5, 0x18 + ldrsh r1, [r4, r5] + cmp r0, r1 + ble _0810B4E4 +_0810B4D4: + cmp r3, 0 + ble _0810B508 + lsls r0, r2, 16 + asrs r0, 16 + movs r6, 0x18 + ldrsh r1, [r4, r6] + cmp r0, r1 + blt _0810B508 +_0810B4E4: + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + ldrh r0, [r4, 0x1A] + ldrh r1, [r4, 0x14] + adds r0, r1 + strh r0, [r4, 0x14] + movs r0, 0x1 + b _0810B514 + .pool +_0810B508: + movs r3, 0x12 + ldrsh r0, [r4, r3] + lsls r0, 3 + adds r0, r2, r0 + strh r0, [r4, 0x16] + movs r0, 0 +_0810B514: + pop {r4-r6} + pop {r1} + bx r1 + thumb_func_end sub_810B430 + + thumb_func_start sub_810B51C +sub_810B51C: @ 810B51C + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xC + ble _0810B552 + ldr r3, =gTasks + movs r0, 0x3C + ldrsh r1, [r4, r0] + lsls r1, 1 + movs r0, 0x3A + ldrsh r2, [r4, r0] + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r1, r0 + adds r3, 0x8 + adds r1, r3 + ldrh r0, [r1] + subs r0, 0x1 + strh r0, [r1] + adds r0, r4, 0 + bl DestroySprite +_0810B552: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810B51C + + thumb_func_start sub_810B55C +sub_810B55C: @ 810B55C + push {r4,r5,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, =gTasks + adds r5, r0, r1 + movs r1, 0x8 + ldrsh r0, [r5, r1] + cmp r0, 0x1 + beq _0810B5D8 + cmp r0, 0x1 + bgt _0810B584 + cmp r0, 0 + beq _0810B58A + b _0810B60E + .pool +_0810B584: + cmp r0, 0x2 + beq _0810B600 + b _0810B60E +_0810B58A: + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x20 + strh r0, [r5, 0x26] + strh r0, [r5, 0x24] + cmp r0, 0x10 + ble _0810B5B4 + adds r2, r0, 0 +_0810B5A4: + adds r1, r2, 0 + subs r1, 0x20 + adds r2, r1, 0 + lsls r0, r1, 16 + asrs r0, 16 + cmp r0, 0x10 + bgt _0810B5A4 + strh r1, [r5, 0x24] +_0810B5B4: + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldrb r0, [r4] + bl sub_80A82E4 + lsls r0, 24 + lsrs r0, 24 + subs r0, 0x2 + strh r0, [r5, 0x20] + b _0810B5F8 + .pool +_0810B5D8: + ldrh r0, [r5, 0xA] + adds r0, 0x1 + strh r0, [r5, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _0810B60E + movs r0, 0 + strh r0, [r5, 0xA] + adds r0, r5, 0 + adds r1, r2, 0 + bl sub_810B614 + lsls r0, 24 + cmp r0, 0 + beq _0810B60E +_0810B5F8: + ldrh r0, [r5, 0x8] + adds r0, 0x1 + strh r0, [r5, 0x8] + b _0810B60E +_0810B600: + movs r1, 0x1C + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _0810B60E + adds r0, r2, 0 + bl DestroyAnimVisualTask +_0810B60E: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_810B55C + + .align 2, 0 diff --git a/asm/fight.s b/asm/fight.s new file mode 100644 index 000000000..508b942bc --- /dev/null +++ b/asm/fight.s @@ -0,0 +1,1649 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .syntax unified + + .text + + thumb_func_start unc_080B08A0 +unc_080B08A0: @ 810CE2C + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, =gBattleAnimArgs + movs r0, 0 + ldrsh r1, [r5, r0] + adds r0, r4, 0 + bl sub_80A6864 + ldrh r0, [r5, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + movs r0, 0xF + strh r0, [r4, 0x2E] + ldr r0, =sub_80A64B0 + str r0, [r4, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end unc_080B08A0 + + thumb_func_start sub_810CE68 +sub_810CE68: @ 810CE68 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, =gBattleAnimArgs + movs r1, 0xE + ldrsh r0, [r4, r1] + cmp r0, 0x1 + bne _0810CE90 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810CE90 + ldrh r0, [r4, 0x2] + negs r0, r0 + strh r0, [r4, 0x2] + ldrh r0, [r4, 0x6] + negs r0, r0 + strh r0, [r4, 0x6] +_0810CE90: + ldr r4, =gBattleAnimArgs + ldrb r1, [r4, 0xC] + adds r0, r5, 0 + bl StartSpriteAnim + movs r0, 0 + strh r0, [r4, 0xC] + adds r0, r5, 0 + bl sub_80A7938 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810CE68 + + thumb_func_start sub_810CEB4 +sub_810CEB4: @ 810CEB4 + push {r4,lr} + adds r4, r0, 0 + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _0810CED0 + ldr r0, =gBattleAnimArgs + ldrh r1, [r0, 0x2] + negs r1, r1 + strh r1, [r0, 0x2] + ldrh r1, [r0, 0x6] + negs r1, r1 + strh r1, [r0, 0x6] +_0810CED0: + adds r0, r4, 0 + bl sub_810CE68 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810CEB4 + + thumb_func_start sub_810CEE0 +sub_810CEE0: @ 810CEE0 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, =gBattleAnimArgs + ldrb r1, [r4, 0x8] + bl StartSpriteAnim + movs r1, 0x6 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _0810CF04 + adds r0, r5, 0 + movs r1, 0x1 + bl sub_80A69CC + b _0810CF0C + .pool +_0810CF04: + adds r0, r5, 0 + movs r1, 0x1 + bl sub_80A6980 +_0810CF0C: + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0x4] + strh r0, [r5, 0x2E] + ldr r0, =sub_80A64B0 + str r0, [r5, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810CEE0 + + thumb_func_start sub_810CF30 +sub_810CF30: @ 810CF30 + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + adds r5, r0, 0 + ldr r0, =gBattleAnimArgs + movs r2, 0 + ldrsh r1, [r0, r2] + mov r9, r0 + cmp r1, 0 + bne _0810CF54 + ldr r0, =gBattleAnimAttacker + b _0810CF56 + .pool +_0810CF54: + ldr r0, =gBattleAnimTarget +_0810CF56: + ldrb r0, [r0] + mov r8, r0 + mov r4, r9 + movs r3, 0x4 + ldrsh r0, [r4, r3] + cmp r0, 0 + bge _0810CF74 + bl Random2 + lsls r0, 16 + lsrs r0, 16 + movs r1, 0x5 + bl __umodsi3 + strh r0, [r4, 0x4] +_0810CF74: + ldrb r1, [r4, 0x4] + adds r0, r5, 0 + bl StartSpriteAnim + mov r0, r8 + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + mov r0, r8 + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + mov r0, r8 + movs r1, 0x1 + bl sub_80A861C + lsls r0, 16 + asrs r1, r0, 16 + lsrs r0, 31 + adds r1, r0 + lsls r1, 15 + lsrs r6, r1, 16 + mov r0, r8 + movs r1, 0 + bl sub_80A861C + lsls r0, 16 + asrs r0, 16 + cmp r0, 0 + bge _0810CFBE + adds r0, 0x3 +_0810CFBE: + lsls r4, r0, 14 + lsrs r4, 16 + bl Random2 + lsls r0, 16 + lsrs r0, 16 + lsls r1, r6, 16 + asrs r1, 16 + bl __modsi3 + lsls r0, 16 + lsrs r6, r0, 16 + bl Random2 + lsls r0, 16 + lsrs r0, 16 + lsls r4, 16 + asrs r4, 16 + adds r1, r4, 0 + bl __modsi3 + lsls r0, 16 + lsrs r4, r0, 16 + bl Random2 + movs r7, 0x1 + adds r1, r7, 0 + ands r1, r0 + cmp r1, 0 + beq _0810D000 + lsls r0, r6, 16 + negs r0, r0 + lsrs r6, r0, 16 +_0810D000: + bl Random2 + adds r1, r7, 0 + ands r1, r0 + cmp r1, 0 + beq _0810D012 + lsls r0, r4, 16 + negs r0, r0 + lsrs r4, r0, 16 +_0810D012: + ldr r0, =gBattlerPositions + add r0, r8 + ldrb r1, [r0] + adds r0, r7, 0 + ands r0, r1 + cmp r0, 0 + bne _0810D028 + lsls r0, r4, 16 + ldr r1, =0xfff00000 + adds r0, r1 + lsrs r4, r0, 16 +_0810D028: + lsls r0, r6, 16 + asrs r0, 16 + ldrh r2, [r5, 0x20] + adds r0, r2 + strh r0, [r5, 0x20] + lsls r0, r4, 16 + asrs r0, 16 + ldrh r3, [r5, 0x22] + adds r0, r3 + strh r0, [r5, 0x22] + mov r1, r9 + ldrh r0, [r1, 0x2] + strh r0, [r5, 0x2E] + ldr r0, =gBasicHitSplatSpriteTemplate + movs r2, 0x20 + ldrsh r1, [r5, r2] + movs r3, 0x22 + ldrsh r2, [r5, r3] + adds r3, r5, 0 + adds r3, 0x43 + ldrb r3, [r3] + adds r3, 0x1 + lsls r3, 24 + lsrs r3, 24 + bl CreateSprite + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x3C] + cmp r0, 0x40 + beq _0810D08C + movs r0, 0x3C + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + ldr r4, =gSprites + adds r0, r4 + movs r1, 0 + bl StartSpriteAffineAnim + movs r2, 0x3C + ldrsh r1, [r5, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r4, 0x1C + adds r0, r4 + ldr r1, =SpriteCallbackDummy + str r1, [r0] +_0810D08C: + ldr r0, =sub_810D0B8 + str r0, [r5, 0x1C] + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810CF30 + + thumb_func_start sub_810D0B8 +sub_810D0B8: @ 810D0B8 + push {r4,r5,lr} + adds r5, r0, 0 + ldrh r1, [r5, 0x2E] + movs r2, 0x2E + ldrsh r0, [r5, r2] + cmp r0, 0 + bne _0810D100 + movs r1, 0x3C + ldrsh r0, [r5, r1] + cmp r0, 0x40 + beq _0810D0F4 + ldr r4, =gSprites + adds r1, r0, 0 + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldrb r0, [r0, 0x3] + lsls r0, 26 + lsrs r0, 27 + bl FreeOamMatrix + movs r0, 0x3C + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + bl DestroySprite +_0810D0F4: + adds r0, r5, 0 + bl DestroyAnimSprite + b _0810D104 + .pool +_0810D100: + subs r0, r1, 0x1 + strh r0, [r5, 0x2E] +_0810D104: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_810D0B8 + + thumb_func_start sub_810D10C +sub_810D10C: @ 810D10C + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A6980 + movs r0, 0x1E + strh r0, [r4, 0x2E] + ldr r0, =gBattleAnimArgs + movs r1, 0x4 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _0810D130 + ldrh r0, [r4, 0x20] + subs r0, 0x14 + strh r0, [r4, 0x32] + b _0810D142 + .pool +_0810D130: + ldrh r0, [r4, 0x20] + adds r0, 0x14 + strh r0, [r4, 0x32] + adds r2, r4, 0 + adds r2, 0x3F + ldrb r0, [r2] + movs r1, 0x1 + orrs r0, r1 + strb r0, [r2] +_0810D142: + ldrh r0, [r4, 0x22] + subs r0, 0x14 + strh r0, [r4, 0x36] + ldr r0, =sub_80A6EEC + str r0, [r4, 0x1C] + ldr r1, =sub_810D164 + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810D10C + + thumb_func_start sub_810D164 +sub_810D164: @ 810D164 + push {r4-r6,lr} + adds r5, r0, 0 + ldrh r0, [r5, 0x38] + adds r0, 0x1 + movs r6, 0 + strh r0, [r5, 0x38] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xB + bne _0810D1A4 + ldrh r2, [r5, 0x20] + ldrh r4, [r5, 0x24] + subs r0, r2, r4 + strh r0, [r5, 0x32] + ldrh r1, [r5, 0x22] + ldrh r3, [r5, 0x26] + subs r0, r1, r3 + strh r0, [r5, 0x36] + movs r0, 0x8 + strh r0, [r5, 0x2E] + adds r2, r4 + strh r2, [r5, 0x20] + adds r1, r3 + strh r1, [r5, 0x22] + strh r6, [r5, 0x26] + strh r6, [r5, 0x24] + ldr r0, =sub_80A6EEC + str r0, [r5, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 +_0810D1A4: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810D164 + + thumb_func_start sub_810D1B4 +sub_810D1B4: @ 810D1B4 + push {r4-r6,lr} + adds r6, r0, 0 + ldr r0, =gBattleAnimAttacker + ldrb r1, [r0] + movs r0, 0x2 + ldr r2, =gBattleAnimTarget + eors r0, r1 + ldrb r1, [r2] + cmp r0, r1 + bne _0810D1E0 + ldrb r0, [r2] + bl GetBattlerPosition + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bhi _0810D1E0 + ldr r1, =gBattleAnimArgs + movs r2, 0 + ldrsh r0, [r1, r2] + negs r0, r0 + strh r0, [r1] +_0810D1E0: + adds r0, r6, 0 + movs r1, 0x1 + bl sub_80A6980 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810D1FE + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] +_0810D1FE: + ldr r4, =gBattleAnimArgs + ldrh r0, [r4, 0x6] + movs r5, 0 + strh r0, [r6, 0x2E] + ldrh r0, [r6, 0x20] + strh r0, [r6, 0x30] + ldrh r1, [r4, 0x4] + adds r0, r1 + strh r0, [r6, 0x32] + ldrh r0, [r6, 0x22] + strh r0, [r6, 0x34] + strh r0, [r6, 0x36] + adds r0, r6, 0 + bl InitAnimLinearTranslation + ldrh r0, [r4, 0xA] + strh r0, [r6, 0x38] + ldrh r0, [r4, 0x8] + strh r0, [r6, 0x3A] + strh r5, [r6, 0x3C] + ldr r0, =sub_810D240 + str r0, [r6, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810D1B4 + + thumb_func_start sub_810D240 +sub_810D240: @ 810D240 + push {r4,lr} + adds r4, r0, 0 + bl TranslateAnimLinear + lsls r0, 24 + cmp r0, 0 + bne _0810D26C + ldrh r0, [r4, 0x3C] + lsls r0, 16 + asrs r0, 24 + movs r2, 0x38 + ldrsh r1, [r4, r2] + bl Sin + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x3A] + ldrh r2, [r4, 0x3C] + adds r0, r2 + strh r0, [r4, 0x3C] + b _0810D272 +_0810D26C: + adds r0, r4, 0 + bl DestroyAnimSprite +_0810D272: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810D240 + + thumb_func_start sub_810D278 +sub_810D278: @ 810D278 + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A6980 + ldr r5, =gBattleAnimArgs + ldrb r1, [r5, 0x4] + adds r0, r4, 0 + bl StartSpriteAnim + ldrh r0, [r5, 0x6] + strh r0, [r4, 0x2E] + ldr r0, =sub_80A64B0 + str r0, [r4, 0x1C] + ldr r1, =sub_810D2B0 + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810D278 + + thumb_func_start sub_810D2B0 +sub_810D2B0: @ 810D2B0 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0 + bl StartSpriteAffineAnim + adds r2, r4, 0 + adds r2, 0x2C + ldrb r0, [r2] + movs r1, 0x80 + orrs r0, r1 + strb r0, [r2] + movs r0, 0x14 + strh r0, [r4, 0x2E] + ldr r0, =sub_80A64B0 + str r0, [r4, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810D2B0 + + thumb_func_start sub_810D2E4 +sub_810D2E4: @ 810D2E4 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A6980 + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0x4] + strh r0, [r4, 0x2E] + ldr r0, =sub_810D308 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810D2E4 + + thumb_func_start sub_810D308 +sub_810D308: @ 810D308 + push {r4,r5,lr} + adds r5, r0, 0 + ldrh r0, [r5, 0x2E] + subs r0, 0x1 + strh r0, [r5, 0x2E] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x1 + negs r1, r1 + cmp r0, r1 + bne _0810D34C + movs r0, 0x6 + strh r0, [r5, 0x2E] + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + ldr r0, =sub_80A6EEC + str r0, [r5, 0x1C] + ldr r1, =sub_810D360 + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 +_0810D34C: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810D308 + + thumb_func_start sub_810D360 +sub_810D360: @ 810D360 + push {lr} + movs r1, 0xF + strh r1, [r0, 0x2E] + ldr r1, =sub_80A64B0 + str r1, [r0, 0x1C] + ldr r1, =DestroyAnimSprite + bl StoreSpriteCallbackInData6 + pop {r0} + bx r0 + .pool + thumb_func_end sub_810D360 + + thumb_func_start sub_810D37C +sub_810D37C: @ 810D37C + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _0810D3A8 + adds r0, r4, 0 + movs r1, 0x1 + bl sub_80A6980 + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x30] + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _0810D404 + .pool +_0810D3A8: + ldrh r0, [r4, 0x30] + ldrh r2, [r4, 0x36] + adds r0, r2 + strh r0, [r4, 0x36] + lsls r0, 16 + asrs r0, 24 + strh r0, [r4, 0x24] + movs r1, 0x34 + ldrsh r0, [r4, r1] + movs r2, 0x32 + ldrsh r1, [r4, r2] + bl Sin + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x34] + adds r0, 0x3 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x34] + cmp r0, 0x64 + ble _0810D3F6 + movs r0, 0x34 + ldrsh r1, [r4, r0] + lsrs r0, r1, 31 + adds r0, r1, r0 + asrs r0, 1 + lsls r0, 1 + subs r1, r0 + adds r3, r4, 0 + adds r3, 0x3E + movs r0, 0x1 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r3] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] +_0810D3F6: + movs r1, 0x34 + ldrsh r0, [r4, r1] + cmp r0, 0x78 + ble _0810D404 + adds r0, r4, 0 + bl DestroyAnimSprite +_0810D404: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810D37C + + thumb_func_start sub_810D40C +sub_810D40C: @ 810D40C + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _0810D428 + ldr r4, =gBattleAnimAttacker + b _0810D42A + .pool +_0810D428: + ldr r4, =gBattleAnimTarget +_0810D42A: + ldrb r0, [r4] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x2] + ldrh r2, [r5, 0x20] + adds r0, r2 + movs r2, 0 + strh r0, [r5, 0x20] + ldrh r0, [r1, 0x4] + ldrh r3, [r5, 0x22] + adds r0, r3 + strh r0, [r5, 0x22] + strh r2, [r5, 0x2E] + ldrh r0, [r1, 0x6] + strh r0, [r5, 0x30] + ldrh r0, [r1, 0x8] + strh r0, [r5, 0x32] + strh r2, [r5, 0x34] + ldr r0, =sub_810D47C + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810D40C + + thumb_func_start sub_810D47C +sub_810D47C: @ 810D47C + push {lr} + adds r1, r0, 0 + movs r0, 0x2E + ldrsh r2, [r1, r0] + cmp r2, 0 + beq _0810D48E + cmp r2, 0x1 + beq _0810D4B2 + b _0810D4EC +_0810D48E: + ldrh r0, [r1, 0x30] + subs r0, 0x1 + strh r0, [r1, 0x30] + lsls r0, 16 + cmp r0, 0 + bne _0810D4EC + movs r2, 0x32 + ldrsh r0, [r1, r2] + cmp r0, 0 + bne _0810D4AA + adds r0, r1, 0 + bl DestroyAnimSprite + b _0810D4EC +_0810D4AA: + ldrh r0, [r1, 0x2E] + adds r0, 0x1 + strh r0, [r1, 0x2E] + b _0810D4EC +_0810D4B2: + ldrh r0, [r1, 0x30] + adds r0, 0x1 + strh r0, [r1, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _0810D4DA + movs r0, 0 + strh r0, [r1, 0x30] + ldrh r0, [r1, 0x34] + adds r0, 0x1 + strh r0, [r1, 0x34] + ands r0, r2 + lsls r0, 16 + cmp r0, 0 + beq _0810D4D6 + movs r0, 0x2 + b _0810D4D8 +_0810D4D6: + ldr r0, =0x0000fffe +_0810D4D8: + strh r0, [r1, 0x24] +_0810D4DA: + ldrh r0, [r1, 0x32] + subs r0, 0x1 + strh r0, [r1, 0x32] + lsls r0, 16 + cmp r0, 0 + bne _0810D4EC + adds r0, r1, 0 + bl DestroyAnimSprite +_0810D4EC: + pop {r0} + bx r0 + .pool + thumb_func_end sub_810D47C + + thumb_func_start sub_810D4F4 +sub_810D4F4: @ 810D4F4 + push {r4-r6,lr} + adds r5, r0, 0 + ldr r6, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _0810D520 + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r2, [r6, 0x4] + adds r0, r2 + b _0810D532 + .pool +_0810D520: + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r6, 0x4] + adds r0, r1 +_0810D532: + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r6, [r6, 0x6] + adds r0, r6 + strh r0, [r5, 0x22] + ldrh r2, [r5, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + ldr r3, =gBattleAnimArgs + movs r4, 0x2 + ldrsh r0, [r3, r4] + lsls r0, 4 + adds r1, r0 + ldr r4, =0x000003ff + adds r0, r4, 0 + ands r1, r0 + ldr r0, =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r5, 0x4] + movs r1, 0 + movs r0, 0 + strh r0, [r5, 0x2E] + movs r2, 0x2 + ldrsh r0, [r3, r2] + cmp r0, 0x1 + beq _0810D5A0 + cmp r0, 0x1 + bgt _0810D58C + cmp r0, 0 + beq _0810D596 + b _0810D5C6 + .pool +_0810D58C: + cmp r0, 0x2 + beq _0810D5B0 + cmp r0, 0x3 + beq _0810D5C0 + b _0810D5C6 +_0810D596: + ldr r0, =0x0000fffd + b _0810D5C0 + .pool +_0810D5A0: + movs r0, 0x3 + strh r0, [r5, 0x3A] + ldr r0, =0x0000fffd + strh r0, [r5, 0x3C] + b _0810D5CE + .pool +_0810D5B0: + ldr r0, =0x0000fffd + strh r0, [r5, 0x3A] + movs r0, 0x3 + strh r0, [r5, 0x3C] + b _0810D5CE + .pool +_0810D5C0: + strh r0, [r5, 0x3A] + strh r0, [r5, 0x3C] + b _0810D5CE +_0810D5C6: + adds r0, r5, 0 + bl DestroyAnimSprite + b _0810D5D2 +_0810D5CE: + ldr r0, =sub_810D5DC + str r0, [r5, 0x1C] +_0810D5D2: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810D4F4 + + thumb_func_start sub_810D5DC +sub_810D5DC: @ 810D5DC + push {lr} + adds r1, r0, 0 + ldrh r0, [r1, 0x3A] + ldrh r2, [r1, 0x20] + adds r0, r2 + strh r0, [r1, 0x20] + ldrh r0, [r1, 0x3C] + ldrh r2, [r1, 0x22] + adds r0, r2 + strh r0, [r1, 0x22] + ldrh r0, [r1, 0x2E] + adds r0, 0x1 + strh r0, [r1, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x28 + ble _0810D604 + adds r0, r1, 0 + bl DestroyAnimSprite +_0810D604: + pop {r0} + bx r0 + thumb_func_end sub_810D5DC + + thumb_func_start sub_810D608 +sub_810D608: @ 810D608 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _0810D664 + ldr r4, =gBattlerAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl sub_80A8328 + movs r1, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r5, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + ldr r0, =gBattleAnimTarget + b _0810D680 + .pool +_0810D664: + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl sub_80A8328 + movs r1, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r5, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + ldr r0, =gBattleAnimAttacker +_0810D680: + ldrb r0, [r0] + strh r0, [r5, 0x3C] + movs r0, 0 + strh r0, [r5, 0x2E] + movs r0, 0xC + strh r0, [r5, 0x30] + movs r0, 0x8 + strh r0, [r5, 0x32] + ldr r0, =sub_810D6A8 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810D608 + + thumb_func_start sub_810D6A8 +sub_810D6A8: @ 810D6A8 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xB4 + bne _0810D704 + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x10 + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x20] + strh r0, [r4, 0x30] + ldrh r0, [r4, 0x3C] + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x22] + strh r0, [r4, 0x34] + ldrh r0, [r4, 0x3C] + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x36] + adds r0, r4, 0 + bl InitAnimLinearTranslation + ldr r1, =move_anim_8074EE0 + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A6F98 + str r0, [r4, 0x1C] +_0810D704: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810D6A8 + + thumb_func_start sub_810D714 +sub_810D714: @ 810D714 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, =gBattleAnimArgs + ldrh r0, [r4] + strh r0, [r5, 0x20] + movs r2, 0x78 + strh r2, [r5, 0x22] + ldrh r0, [r4, 0x6] + strh r0, [r5, 0x2E] + adds r0, r5, 0 + adds r0, 0x36 + adds r1, r5, 0 + adds r1, 0x38 + lsls r2, 8 + bl sub_80A8048 + ldrh r0, [r4, 0x2] + strh r0, [r5, 0x3A] + ldrh r2, [r5, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + movs r3, 0x4 + ldrsh r0, [r4, r3] + lsls r0, 2 + adds r1, r0 + ldr r3, =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r0, =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r5, 0x4] + ldr r0, =sub_810D770 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810D714 + + thumb_func_start sub_810D770 +sub_810D770: @ 810D770 + push {r4-r7,lr} + mov r7, r8 + push {r7} + adds r7, r0, 0 + movs r1, 0x2E + ldrsh r0, [r7, r1] + cmp r0, 0 + beq _0810D7C2 + movs r2, 0x36 + ldrsh r0, [r7, r2] + movs r2, 0x38 + ldrsh r1, [r7, r2] + bl sub_80A8050 + adds r4, r0, 0 + movs r1, 0x3A + ldrsh r0, [r7, r1] + subs r4, r0 + adds r0, r7, 0 + adds r0, 0x36 + adds r1, r7, 0 + adds r1, 0x38 + adds r2, r4, 0 + bl sub_80A8048 + asrs r4, 8 + strh r4, [r7, 0x22] + lsls r4, 16 + asrs r4, 16 + movs r0, 0x8 + negs r0, r0 + cmp r4, r0 + bge _0810D7BA + adds r0, r7, 0 + bl DestroyAnimSprite + b _0810D818 +_0810D7BA: + ldrh r0, [r7, 0x2E] + subs r0, 0x1 + strh r0, [r7, 0x2E] + b _0810D818 +_0810D7C2: + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + adds r6, r0, 0 + lsls r6, 24 + lsrs r6, 24 + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + adds r5, r0, 0 + lsls r5, 24 + lsrs r5, 24 + ldr r2, =gBattleAnimTarget + mov r8, r2 + ldrb r0, [r2] + movs r1, 0x2 + bl GetBattlerSpriteCoord + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + mov r1, r8 + ldrb r0, [r1] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + subs r4, r6 + strh r4, [r7, 0x2E] + lsrs r0, 24 + subs r0, r5 + strh r0, [r7, 0x30] + ldrh r0, [r7, 0x20] + lsls r0, 4 + strh r0, [r7, 0x32] + ldrh r0, [r7, 0x22] + lsls r0, 4 + strh r0, [r7, 0x34] + ldr r0, =sub_810D830 + str r0, [r7, 0x1C] +_0810D818: + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810D770 + + thumb_func_start sub_810D830 +sub_810D830: @ 810D830 + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x2E] + ldrh r1, [r2, 0x32] + adds r0, r1 + strh r0, [r2, 0x32] + ldrh r1, [r2, 0x30] + ldrh r3, [r2, 0x34] + adds r1, r3 + strh r1, [r2, 0x34] + lsls r0, 16 + asrs r0, 20 + strh r0, [r2, 0x20] + lsls r1, 16 + asrs r3, r1, 20 + strh r3, [r2, 0x22] + adds r0, 0x8 + lsls r0, 16 + movs r1, 0x80 + lsls r1, 17 + cmp r0, r1 + bhi _0810D86A + adds r1, r3, 0 + movs r0, 0x8 + negs r0, r0 + cmp r1, r0 + blt _0810D86A + cmp r1, 0x78 + ble _0810D870 +_0810D86A: + adds r0, r2, 0 + bl DestroyAnimSprite +_0810D870: + pop {r0} + bx r0 + thumb_func_end sub_810D830 + + thumb_func_start sub_810D874 +sub_810D874: @ 810D874 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _0810D8B8 + ldr r4, =gBattlerAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r0, =gBattleAnimTarget + ldrb r4, [r0] + ldr r0, =gBattleAnimAttacker + b _0810D8BE + .pool +_0810D8B8: + ldr r0, =gBattleAnimAttacker + ldrb r4, [r0] + ldr r0, =gBattleAnimTarget +_0810D8BE: + ldrb r0, [r0] + bl sub_80A8328 + movs r1, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r5, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _0810D8F8 + ldrb r2, [r5, 0x3] + lsls r1, r2, 26 + lsrs r1, 27 + movs r0, 0x8 + orrs r1, r0 + lsls r1, 1 + subs r0, 0x47 + b _0810D912 + .pool +_0810D8F8: + adds r0, r4, 0 + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _0810D918 + ldrb r2, [r5, 0x3] + lsls r1, r2, 26 + lsrs r1, 27 + movs r0, 0x18 + orrs r1, r0 + lsls r1, 1 + subs r0, 0x57 +_0810D912: + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x3] +_0810D918: + movs r0, 0x10 + strh r0, [r5, 0x2E] + ldrh r0, [r5, 0x20] + strh r0, [r5, 0x30] + adds r0, r4, 0 + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x22] + strh r0, [r5, 0x34] + adds r0, r4, 0 + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + adds r0, r5, 0 + bl InitAnimLinearTranslation + ldr r1, =DestroyAnimSprite + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A6F98 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810D874 + + thumb_func_start sub_810D960 +sub_810D960: @ 810D960 + push {r4,lr} + adds r4, r0, 0 + movs r0, 0x2E + ldrsh r1, [r4, r0] + movs r2, 0x36 + ldrsh r0, [r4, r2] + cmp r1, r0 + bne _0810D976 + adds r0, r4, 0 + bl DestroyAnimSprite +_0810D976: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810D960 + + thumb_func_start sub_810D984 +sub_810D984: @ 810D984 + push {r4-r6,lr} + adds r5, r0, 0 + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x6] + strh r0, [r5, 0x30] + ldrh r0, [r1] + strh r0, [r5, 0x32] + ldrh r0, [r1, 0x2] + strh r0, [r5, 0x34] + ldrh r0, [r1, 0x4] + strh r0, [r5, 0x36] + ldr r0, =gAnimMoveTurn + ldrb r6, [r0] + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _0810D9CE + adds r0, r6, 0x1 + lsls r0, 24 + lsrs r6, r0, 24 +_0810D9CE: + movs r0, 0x1 + ands r6, r0 + cmp r6, 0 + beq _0810D9E2 + ldrh r0, [r5, 0x32] + negs r0, r0 + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x30] + adds r0, 0x1 + strh r0, [r5, 0x30] +_0810D9E2: + ldrh r1, [r5, 0x30] + lsls r1, 24 + lsrs r1, 24 + adds r0, r5, 0 + bl StartSpriteAnim + ldrh r0, [r5, 0x32] + strh r0, [r5, 0x24] + ldrh r0, [r5, 0x34] + strh r0, [r5, 0x26] + ldr r0, =sub_810D960 + str r0, [r5, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810D984 + + thumb_func_start sub_810DA10 +sub_810DA10: @ 810DA10 + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0x4 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _0810DA2C + adds r0, r4, 0 + movs r1, 0 + bl sub_80A69CC + b _0810DA34 + .pool +_0810DA2C: + adds r0, r4, 0 + movs r1, 0 + bl sub_80A6980 +_0810DA34: + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _0810DA48 + adds r0, r4, 0 + movs r1, 0x2 + bl StartSpriteAnim + b _0810DA5E +_0810DA48: + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810DA5E + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAnim +_0810DA5E: + ldr r0, =sub_80A67D8 + str r0, [r4, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810DA10 + + thumb_func_start sub_810DA7C +sub_810DA7C: @ 810DA7C + push {r4,lr} + adds r4, r0, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _0810DAB6 + ldrh r0, [r4, 0x30] + adds r0, 0x28 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x30] + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r1, 0x2 + bl Sin + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x28 + ble _0810DAB6 + adds r0, r4, 0 + bl DestroyAnimSprite +_0810DAB6: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810DA7C + + thumb_func_start sub_810DABC +sub_810DABC: @ 810DABC + push {r4-r7,lr} + lsls r0, 24 + lsrs r6, r0, 24 + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x1 + beq _0810DAF4 + cmp r0, 0x1 + bgt _0810DB0E + cmp r0, 0 + bne _0810DB0E + movs r0, 0 + bl sub_80A6DAC + ldr r0, =gBattleAnimArgs + ldrh r0, [r0] + strh r0, [r4, 0x18] + b _0810DB06 + .pool +_0810DAF4: + ldrh r0, [r4, 0x18] + subs r0, 0x1 + strh r0, [r4, 0x18] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x1 + negs r1, r1 + cmp r0, r1 + bne _0810DB1A +_0810DB06: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _0810DB1A +_0810DB0E: + movs r2, 0xA0 + lsls r2, 3 + adds r0, r2, 0 + ldrh r1, [r4, 0x1A] + adds r0, r1 + strh r0, [r4, 0x1A] +_0810DB1A: + movs r2, 0xB0 + lsls r2, 4 + adds r0, r2, 0 + ldrh r1, [r4, 0x1C] + adds r0, r1 + strh r0, [r4, 0x1C] + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _0810DB50 + ldr r1, =gBattle_BG3_X + ldrh r0, [r4, 0x1A] + lsls r0, 16 + asrs r0, 24 + ldrh r2, [r1] + adds r0, r2 + strh r0, [r1] + adds r7, r1, 0 + b _0810DB60 + .pool +_0810DB50: + ldr r2, =gBattle_BG3_X + ldrh r1, [r4, 0x1A] + lsls r1, 16 + asrs r1, 24 + ldrh r0, [r2] + subs r0, r1 + strh r0, [r2] + adds r7, r2, 0 +_0810DB60: + ldr r3, =gBattle_BG3_Y + ldrh r2, [r4, 0x1C] + lsls r0, r2, 16 + asrs r0, 24 + ldrh r1, [r3] + adds r0, r1 + strh r0, [r3] + movs r0, 0xFF + ldrb r1, [r4, 0x1A] + movs r5, 0 + strh r1, [r4, 0x1A] + ands r0, r2 + strh r0, [r4, 0x1C] + ldr r0, =gBattleAnimArgs + movs r2, 0xE + ldrsh r1, [r0, r2] + movs r0, 0x1 + negs r0, r0 + cmp r1, r0 + bne _0810DB98 + strh r5, [r7] + strh r5, [r3] + movs r0, 0x1 + bl sub_80A6DAC + adds r0, r6, 0 + bl DestroyAnimVisualTask +_0810DB98: + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810DABC + + .align 2, 0 diff --git a/asm/fire.s b/asm/fire.s new file mode 100644 index 000000000..e7ca3072b --- /dev/null +++ b/asm/fire.s @@ -0,0 +1,2397 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .syntax unified + + .text + + thumb_func_start sub_8108EC8 +sub_8108EC8: @ 8108EC8 + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimArgs + ldrh r0, [r0] + strh r0, [r4, 0x2E] + movs r0, 0x3C + strh r0, [r4, 0x30] + movs r0, 0x9 + strh r0, [r4, 0x32] + movs r0, 0x1E + strh r0, [r4, 0x34] + movs r0, 0xFE + lsls r0, 8 + strh r0, [r4, 0x36] + ldr r1, =DestroyAnimSprite + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r1, =sub_80A634C + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8108EC8 + + thumb_func_start sub_8108F08 +sub_8108F08: @ 8108F08 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, =gBattleAnimArgs + movs r0, 0 + ldrsh r1, [r5, r0] + adds r0, r4, 0 + bl sub_80A6864 + ldrh r0, [r5, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldrh r0, [r5, 0x8] + strh r0, [r4, 0x2E] + ldrh r0, [r5, 0x4] + strh r0, [r4, 0x30] + ldrh r0, [r5, 0x6] + strh r0, [r4, 0x32] + ldr r0, =sub_80A656C + str r0, [r4, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8108F08 + + thumb_func_start sub_8108F4C +sub_8108F4C: @ 8108F4C + push {r4,lr} + adds r4, r0, 0 + bl sub_80A6838 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08108F88 + ldr r2, =gBattleAnimArgs + ldrh r0, [r4, 0x20] + ldrh r1, [r2] + subs r0, r1 + strh r0, [r4, 0x20] + ldrh r0, [r2, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldrh r0, [r2, 0x8] + negs r0, r0 + strh r0, [r4, 0x32] + adds r1, r2, 0 + b _08108F9E + .pool +_08108F88: + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + ldrh r0, [r1, 0x2] + ldrh r2, [r4, 0x22] + adds r0, r2 + strh r0, [r4, 0x22] + ldrh r0, [r1, 0x8] + strh r0, [r4, 0x32] +_08108F9E: + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x30] + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x36] + ldrh r0, [r1, 0xA] + strh r0, [r4, 0x34] + ldr r0, =sub_8109028 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8108F4C + + thumb_func_start sub_8108FBC +sub_8108FBC: @ 8108FBC + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08108FF0 + ldr r2, =gBattleAnimArgs + ldrh r0, [r4, 0x20] + ldrh r1, [r2] + subs r0, r1 + strh r0, [r4, 0x20] + ldrh r0, [r2, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldrh r0, [r2, 0x8] + strh r0, [r4, 0x32] + adds r1, r2, 0 + b _08109008 + .pool +_08108FF0: + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + ldrh r0, [r1, 0x2] + ldrh r2, [r4, 0x22] + adds r0, r2 + strh r0, [r4, 0x22] + ldrh r0, [r1, 0x8] + negs r0, r0 + strh r0, [r4, 0x32] +_08109008: + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x30] + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x36] + ldrh r0, [r1, 0xA] + strh r0, [r4, 0x34] + ldr r0, =sub_8109028 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8108FBC + + thumb_func_start sub_8109028 +sub_8109028: @ 8109028 + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x2E] + adds r0, 0x1 + strh r0, [r2, 0x2E] + lsls r0, 16 + asrs r0, 16 + movs r3, 0x36 + ldrsh r1, [r2, r3] + cmp r0, r1 + bge _0810904E + ldrh r0, [r2, 0x32] + ldrh r1, [r2, 0x24] + adds r0, r1 + strh r0, [r2, 0x24] + ldrh r0, [r2, 0x34] + ldrh r3, [r2, 0x26] + adds r0, r3 + strh r0, [r2, 0x26] +_0810904E: + movs r0, 0x2E + ldrsh r1, [r2, r0] + movs r3, 0x30 + ldrsh r0, [r2, r3] + cmp r1, r0 + bne _08109060 + adds r0, r2, 0 + bl move_anim_8074EE0 +_08109060: + pop {r0} + bx r0 + thumb_func_end sub_8109028 + + thumb_func_start sub_8109064 +sub_8109064: @ 8109064 + push {r4,lr} + adds r4, r0, 0 + bl sub_80A6838 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08109090 + ldr r0, =gBattleAnimArgs + ldrh r1, [r4, 0x20] + ldrh r2, [r0] + subs r1, r2 + strh r1, [r4, 0x20] + b _081090A2 + .pool +_08109090: + ldr r0, =gBattleAnimArgs + ldrh r1, [r0] + ldrh r2, [r4, 0x20] + adds r1, r2 + strh r1, [r4, 0x20] + adds r2, r4, 0 + adds r2, 0x43 + movs r1, 0x8 + strb r1, [r2] +_081090A2: + adds r2, r0, 0 + ldrh r0, [r2, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + movs r1, 0 + strh r0, [r4, 0x22] + ldrh r0, [r2, 0x4] + strh r0, [r4, 0x2E] + ldrh r0, [r2, 0x6] + strh r0, [r4, 0x30] + ldrh r0, [r2, 0x8] + strh r0, [r4, 0x32] + ldrh r0, [r2, 0xA] + strh r0, [r4, 0x34] + ldrh r0, [r2, 0xC] + strh r0, [r4, 0x36] + strh r1, [r4, 0x38] + ldr r0, =sub_81090D8 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8109064 + + thumb_func_start sub_81090D8 +sub_81090D8: @ 81090D8 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x34 + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _08109160 + movs r2, 0x38 + ldrsh r1, [r4, r2] + ldr r0, =0x00002710 + cmp r1, r0 + ble _081090F6 + adds r1, r4, 0 + adds r1, 0x43 + movs r0, 0x1 + strb r0, [r1] +_081090F6: + movs r1, 0x2E + ldrsh r0, [r4, r1] + ldrh r1, [r4, 0x38] + lsls r1, 16 + asrs r1, 24 + ldrh r2, [r4, 0x30] + adds r1, r2 + lsls r1, 16 + asrs r1, 16 + bl Sin + strh r0, [r4, 0x24] + movs r1, 0x2E + ldrsh r0, [r4, r1] + ldrh r1, [r4, 0x38] + lsls r1, 16 + asrs r1, 24 + ldrh r2, [r4, 0x30] + adds r1, r2 + lsls r1, 16 + asrs r1, 16 + bl Cos + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x32] + ldrh r2, [r4, 0x2E] + adds r1, r0, r2 + strh r1, [r4, 0x2E] + ldrh r0, [r4, 0x36] + ldrh r2, [r4, 0x38] + adds r0, r2 + strh r0, [r4, 0x38] + lsls r0, r1, 16 + asrs r0, 16 + cmp r0, 0xFF + ble _0810914C + ldr r2, =0xffffff00 + b _08109154 + .pool +_0810914C: + cmp r0, 0 + bge _08109158 + movs r2, 0x80 + lsls r2, 1 +_08109154: + adds r0, r1, r2 + strh r0, [r4, 0x2E] +_08109158: + ldrh r0, [r4, 0x34] + subs r0, 0x1 + strh r0, [r4, 0x34] + b _08109166 +_08109160: + adds r0, r4, 0 + bl move_anim_8074EE0 +_08109166: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_81090D8 + + thumb_func_start sub_810916C +sub_810916C: @ 810916C + push {lr} + movs r1, 0 + strh r1, [r0, 0x20] + strh r1, [r0, 0x22] + movs r1, 0x3C + strh r1, [r0, 0x2E] + movs r1, 0x8C + strh r1, [r0, 0x32] + movs r1, 0x50 + strh r1, [r0, 0x36] + ldr r1, =sub_80A6EEC + str r1, [r0, 0x1C] + ldr r1, =DestroyAnimSprite + bl StoreSpriteCallbackInData6 + pop {r0} + bx r0 + .pool + thumb_func_end sub_810916C + + thumb_func_start sub_8109198 +sub_8109198: @ 8109198 + push {r4-r6,lr} + adds r6, r0, 0 + ldr r5, =gBattleAnimAttacker + ldrb r0, [r5] + bl GetBattlerSide + adds r4, r0, 0 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl GetBattlerSide + lsls r4, 24 + lsls r0, 24 + cmp r4, r0 + bne _081091DE + movs r0, 0x2 + bl GetBattlerAtPosition + ldrb r1, [r5] + lsls r0, 24 + lsrs r0, 24 + cmp r1, r0 + beq _081091D6 + movs r0, 0x3 + bl GetBattlerAtPosition + ldrb r1, [r5] + lsls r0, 24 + lsrs r0, 24 + cmp r1, r0 + bne _081091DE +_081091D6: + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] +_081091DE: + ldr r1, =sub_80A7938 + str r1, [r6, 0x1C] + adds r0, r6, 0 + bl _call_via_r1 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8109198 + + thumb_func_start sub_8109200 +sub_8109200: @ 8109200 + ldr r2, =gBattleAnimArgs + ldrh r1, [r2] + negs r1, r1 + strh r1, [r2] + ldrh r1, [r2, 0x4] + negs r1, r1 + strh r1, [r2, 0x4] + ldr r1, =sub_80A7938 + str r1, [r0, 0x1C] + bx lr + .pool + thumb_func_end sub_8109200 + + thumb_func_start sub_810921C +sub_810921C: @ 810921C + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0x4] + movs r1, 0 + strh r0, [r4, 0x3C] + strh r1, [r4, 0x2E] + ldr r0, =sub_8109244 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810921C + + thumb_func_start sub_8109244 +sub_8109244: @ 8109244 + push {r4,r5,lr} + adds r5, r0, 0 + bl sub_8109338 + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x12 + bne _0810928E + movs r0, 0x19 + strh r0, [r5, 0x2E] + ldrh r0, [r5, 0x20] + strh r0, [r5, 0x30] + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x22] + strh r0, [r5, 0x34] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + adds r0, r5, 0 + bl InitAnimLinearTranslation + ldr r0, =sub_810929C + str r0, [r5, 0x1C] +_0810928E: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8109244 + + thumb_func_start sub_810929C +sub_810929C: @ 810929C + push {r4-r6,lr} + adds r6, r0, 0 + bl TranslateAnimLinear + lsls r0, 24 + cmp r0, 0 + beq _081092E4 + movs r4, 0 + strh r4, [r6, 0x2E] + ldr r5, =gBattleAnimTarget + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r6, 0x20] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r6, 0x22] + strh r4, [r6, 0x26] + strh r4, [r6, 0x24] + ldr r1, =sub_8109314 + str r1, [r6, 0x1C] + adds r0, r6, 0 + bl _call_via_r1 + b _0810930E + .pool +_081092E4: + movs r1, 0x3C + ldrsh r0, [r6, r1] + movs r1, 0x1C + bl Sin + ldrh r1, [r6, 0x24] + adds r0, r1 + strh r0, [r6, 0x24] + movs r1, 0x3C + ldrsh r0, [r6, r1] + movs r1, 0x1C + bl Cos + ldrh r1, [r6, 0x26] + adds r0, r1 + strh r0, [r6, 0x26] + ldrh r0, [r6, 0x3C] + adds r0, 0x14 + movs r1, 0xFF + ands r0, r1 + strh r0, [r6, 0x3C] +_0810930E: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_810929C + + thumb_func_start sub_8109314 +sub_8109314: @ 8109314 + push {r4,lr} + adds r4, r0, 0 + bl sub_8109338 + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1F + bne _08109330 + adds r0, r4, 0 + bl DestroyAnimSprite +_08109330: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8109314 + + thumb_func_start sub_8109338 +sub_8109338: @ 8109338 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x3C + ldrsh r0, [r4, r1] + movs r1, 0x1C + bl Sin + strh r0, [r4, 0x24] + movs r1, 0x3C + ldrsh r0, [r4, r1] + movs r1, 0x1C + bl Cos + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x3C] + adds r0, 0x14 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x3C] + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8109338 + + thumb_func_start sub_8109364 +sub_8109364: @ 8109364 + push {r4,lr} + adds r4, r0, 0 + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + ldrh r0, [r1, 0x2] + ldrh r2, [r4, 0x22] + adds r0, r2 + strh r0, [r4, 0x22] + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x2E] + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x30] + ldrh r0, [r1, 0x8] + strh r0, [r4, 0x32] + ldr r1, =DestroyAnimSprite + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A653C + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8109364 + + thumb_func_start sub_81093A4 +sub_81093A4: @ 81093A4 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x30] + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x2E] + adds r2, r4, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r0, =sub_80A64B0 + str r0, [r4, 0x1C] + ldr r1, =sub_81093E4 + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81093A4 + + thumb_func_start sub_81093E4 +sub_81093E4: @ 81093E4 + push {lr} + adds r3, r0, 0 + adds r3, 0x3E + ldrb r2, [r3] + movs r1, 0x5 + negs r1, r1 + ands r1, r2 + strb r1, [r3] + ldrh r1, [r0, 0x30] + movs r2, 0 + strh r1, [r0, 0x2E] + strh r2, [r0, 0x30] + ldr r1, =sub_810940C + str r1, [r0, 0x1C] + bl _call_via_r1 + pop {r0} + bx r0 + .pool + thumb_func_end sub_81093E4 + + thumb_func_start sub_810940C +sub_810940C: @ 810940C + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x30 + ldrsh r0, [r4, r1] + ldrh r1, [r4, 0x32] + lsls r1, 16 + asrs r1, 24 + bl Sin + strh r0, [r4, 0x24] + movs r1, 0x30 + ldrsh r0, [r4, r1] + ldrh r1, [r4, 0x32] + lsls r1, 16 + asrs r1, 24 + bl Cos + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x30] + adds r0, 0xA + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x30] + ldrh r0, [r4, 0x32] + adds r0, 0xD0 + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x2E] + subs r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x1 + negs r1, r1 + cmp r0, r1 + bne _08109458 + adds r0, r4, 0 + bl DestroyAnimSprite +_08109458: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810940C + + thumb_func_start sub_8109460 +sub_8109460: @ 8109460 + push {r4,r5,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, =gTasks + adds r4, r0 + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + movs r5, 0 + strh r0, [r4, 0x26] + strh r5, [r4, 0x8] + strh r5, [r4, 0xA] + strh r5, [r4, 0xC] + strh r5, [r4, 0xE] + ldr r2, =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r0, [r0, 0x22] + strh r0, [r4, 0x10] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x12] + strh r5, [r4, 0x14] + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + movs r1, 0 + bl sub_80A7270 + ldr r0, =sub_81094D0 + str r0, [r4] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8109460 + + thumb_func_start sub_81094D0 +sub_81094D0: @ 81094D0 + push {r4,r5,lr} + sub sp, 0xC + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x6 + bls _081094EC + b _081097AA +_081094EC: + lsls r0, 2 + ldr r1, =_08109500 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_08109500: + .4byte _0810951C + .4byte _08109542 + .4byte _081095F4 + .4byte _08109654 + .4byte _08109672 + .4byte _08109748 + .4byte _0810979C +_0810951C: + ldrh r1, [r4, 0x26] + lsls r1, 24 + lsrs r1, 24 + movs r3, 0x80 + lsls r3, 1 + movs r0, 0xE0 + str r0, [sp] + movs r0, 0x80 + lsls r0, 2 + str r0, [sp, 0x4] + movs r0, 0x20 + str r0, [sp, 0x8] + adds r0, r4, 0 + adds r2, r3, 0 + bl sub_80A805C + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] +_08109542: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _0810958A + movs r0, 0 + strh r0, [r4, 0xA] + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _08109578 + ldr r2, =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + movs r1, 0x3 + b _08109588 + .pool +_08109578: + ldr r2, =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldr r1, =0x0000fffd +_08109588: + strh r1, [r0, 0x24] +_0810958A: + movs r1, 0x12 + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _081095B8 + ldrh r0, [r4, 0xE] + adds r0, 0x1 + strh r0, [r4, 0xE] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + ble _081095B8 + movs r0, 0 + strh r0, [r4, 0xE] + ldr r2, =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x22] + adds r1, 0x1 + strh r1, [r0, 0x22] +_081095B8: + adds r0, r4, 0 + bl sub_80A80C8 + lsls r0, 24 + lsrs r5, r0, 24 + cmp r5, 0 + beq _081095C8 + b _081097AA +_081095C8: + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + bl sub_80A7E6C + ldr r2, =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + strh r5, [r0, 0x24] + strh r5, [r4, 0xA] + strh r5, [r4, 0xC] + strh r5, [r4, 0xE] + b _08109790 + .pool +_081095F4: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bgt _08109604 + b _081097AA +_08109604: + movs r1, 0x12 + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _0810962E + ldrh r1, [r4, 0x26] + lsls r1, 24 + lsrs r1, 24 + movs r3, 0x80 + lsls r3, 2 + movs r0, 0xC0 + lsls r0, 1 + str r0, [sp] + movs r0, 0xF0 + str r0, [sp, 0x4] + movs r0, 0x6 + str r0, [sp, 0x8] + adds r0, r4, 0 + movs r2, 0xE0 + bl sub_80A805C + b _0810964E +_0810962E: + ldrh r1, [r4, 0x26] + lsls r1, 24 + lsrs r1, 24 + movs r3, 0x80 + lsls r3, 2 + movs r0, 0xC0 + lsls r0, 1 + str r0, [sp] + movs r0, 0xC0 + str r0, [sp, 0x4] + movs r0, 0x6 + str r0, [sp, 0x8] + adds r0, r4, 0 + movs r2, 0xE0 + bl sub_80A805C +_0810964E: + movs r0, 0 + strh r0, [r4, 0xA] + b _08109790 +_08109654: + adds r0, r4, 0 + bl sub_80A80C8 + lsls r0, 24 + cmp r0, 0 + beq _08109662 + b _081097AA +_08109662: + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + adds r1, r5, 0 + movs r2, 0x6 + bl sub_81097B4 + b _08109790 +_08109672: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _081096C0 + movs r0, 0 + strh r0, [r4, 0xA] + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _081096AC + ldr r2, =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x26] + adds r1, 0x3 + b _081096BE + .pool +_081096AC: + ldr r2, =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x26] + subs r1, 0x3 +_081096BE: + strh r1, [r0, 0x26] +_081096C0: + ldrh r0, [r4, 0xE] + adds r0, 0x1 + strh r0, [r4, 0xE] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x18 + ble _081097AA + movs r1, 0x12 + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _081096FC + ldrh r1, [r4, 0x26] + lsls r1, 24 + lsrs r1, 24 + movs r2, 0xC0 + lsls r2, 1 + movs r0, 0x80 + lsls r0, 1 + str r0, [sp] + str r0, [sp, 0x4] + movs r0, 0x8 + str r0, [sp, 0x8] + adds r0, r4, 0 + movs r3, 0xF0 + bl sub_80A805C + b _0810971A + .pool +_081096FC: + ldrh r1, [r4, 0x26] + lsls r1, 24 + lsrs r1, 24 + movs r2, 0xC0 + lsls r2, 1 + movs r0, 0x80 + lsls r0, 1 + str r0, [sp] + str r0, [sp, 0x4] + movs r0, 0x8 + str r0, [sp, 0x8] + adds r0, r4, 0 + movs r3, 0xC0 + bl sub_80A805C +_0810971A: + ldrh r1, [r4, 0xC] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _08109738 + ldr r2, =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x26] + subs r1, 0x3 + strh r1, [r0, 0x26] +_08109738: + movs r0, 0 + strh r0, [r4, 0xA] + strh r0, [r4, 0xC] + strh r0, [r4, 0xE] + b _08109790 + .pool +_08109748: + movs r1, 0x12 + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _08109764 + ldr r2, =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x22] + subs r1, 0x1 + strh r1, [r0, 0x22] +_08109764: + adds r0, r4, 0 + bl sub_80A80C8 + lsls r0, 24 + lsrs r5, r0, 24 + cmp r5, 0 + bne _081097AA + ldr r2, =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r4, 0x10] + strh r1, [r0, 0x22] + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + bl sub_80A7344 + strh r5, [r4, 0xC] +_08109790: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _081097AA + .pool +_0810979C: + movs r1, 0x14 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _081097AA + adds r0, r5, 0 + bl DestroyAnimVisualTask +_081097AA: + add sp, 0xC + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_81094D0 + + thumb_func_start sub_81097B4 +sub_81097B4: @ 81097B4 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0xC + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + lsls r1, 24 + lsrs r7, r1, 24 + lsls r2, 24 + lsrs r2, 24 + mov r8, r2 + adds r0, r4, 0 + bl sub_8109930 + lsls r0, 16 + lsrs r0, 16 + mov r9, r0 + ldr r1, =gSprites + lsls r0, r4, 4 + adds r0, r4 + lsls r0, 2 + adds r0, r1 + ldrh r4, [r0, 0x20] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _0810980C + adds r0, r4, 0 + subs r0, 0xC + lsls r0, 16 + lsrs r4, r0, 16 + movs r0, 0x1 + b _08109816 + .pool +_0810980C: + adds r0, r4, 0 + adds r0, 0x10 + lsls r0, 16 + lsrs r4, r0, 16 + movs r0, 0xFF +_08109816: + movs r6, 0 + movs r5, 0 + lsls r4, 16 + str r4, [sp, 0x8] + mov r1, r9 + lsls r1, 16 + str r1, [sp, 0x4] + ldr r2, =gUnknown_085955CC + mov r9, r2 + lsls r0, 24 + asrs r0, 24 + str r0, [sp] + mov r3, r8 + lsls r3, 1 + mov r10, r3 +_08109834: + ldr r0, =gUnknown_085955B4 + ldr r2, [sp, 0x8] + asrs r1, r2, 16 + ldr r3, [sp, 0x4] + asrs r2, r3, 16 + movs r3, 0x2 + bl CreateSprite + lsls r0, 24 + lsrs r2, r0, 24 + cmp r2, 0x40 + beq _081098B6 + ldr r1, =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r4, r0, r1 + ldrh r2, [r4, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + lsls r0, r5, 2 + adds r0, 0x40 + adds r1, r0 + ldr r3, =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r3, =0xfffffc00 + adds r0, r3, 0 + ands r2, r0 + orrs r2, r1 + strh r2, [r4, 0x4] + adds r0, r5, 0x1 + lsls r0, 16 + lsrs r5, r0, 16 + cmp r5, 0x4 + bls _0810987E + movs r5, 0 +_0810987E: + lsls r2, r6, 2 + mov r1, r9 + adds r0, r2, r1 + ldrh r0, [r0] + ldr r3, [sp] + adds r1, r0, 0 + muls r1, r3 + lsls r1, 16 + asrs r1, 16 + ldr r0, =gUnknown_085955CC+2 + adds r2, r0 + movs r3, 0 + ldrsh r2, [r2, r3] + adds r0, r4, 0 + bl sub_8109984 + strh r7, [r4, 0x3A] + mov r0, r8 + strh r0, [r4, 0x3C] + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + add r0, r10 + ldr r1, =gTasks + 0x8 + adds r0, r1 + ldrh r1, [r0] + adds r1, 0x1 + strh r1, [r0] +_081098B6: + adds r0, r6, 0x1 + lsls r0, 16 + lsrs r6, r0, 16 + cmp r6, 0x6 + bls _08109834 + add sp, 0xC + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81097B4 + + thumb_func_start sub_81098EC +sub_81098EC: @ 81098EC + push {r4,lr} + adds r4, r0, 0 + bl sub_81099A0 + adds r0, r4, 0 + adds r0, 0x3E + ldrb r1, [r0] + movs r0, 0x4 + ands r0, r1 + cmp r0, 0 + beq _08109926 + ldr r3, =gTasks + movs r0, 0x3C + ldrsh r1, [r4, r0] + lsls r1, 1 + movs r0, 0x3A + ldrsh r2, [r4, r0] + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r1, r0 + adds r3, 0x8 + adds r1, r3 + ldrh r0, [r1] + subs r0, 0x1 + strh r0, [r1] + adds r0, r4, 0 + bl DestroySprite +_08109926: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81098EC + + thumb_func_start sub_8109930 +sub_8109930: @ 8109930 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + ldr r2, =gSprites + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + ldrh r2, [r1, 0x26] + ldrh r0, [r1, 0x22] + adds r2, r0 + adds r1, 0x29 + movs r0, 0 + ldrsb r0, [r1, r0] + adds r0, r2 + lsls r0, 16 + lsrs r4, r0, 16 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _08109970 + lsls r0, r4, 16 + movs r1, 0x94 + lsls r1, 15 + b _08109976 + .pool +_08109970: + lsls r0, r4, 16 + movs r1, 0xB0 + lsls r1, 14 +_08109976: + adds r0, r1 + lsrs r4, r0, 16 + adds r0, r4, 0 + pop {r4} + pop {r1} + bx r1 + thumb_func_end sub_8109930 + + thumb_func_start sub_8109984 +sub_8109984: @ 8109984 + movs r3, 0 + strh r3, [r0, 0x2E] + strh r3, [r0, 0x30] + ldrh r3, [r0, 0x20] + lsls r3, 3 + strh r3, [r0, 0x32] + ldrh r3, [r0, 0x22] + lsls r3, 3 + strh r3, [r0, 0x34] + lsls r1, 3 + strh r1, [r0, 0x36] + lsls r2, 3 + strh r2, [r0, 0x38] + bx lr + thumb_func_end sub_8109984 + + thumb_func_start sub_81099A0 +sub_81099A0: @ 81099A0 + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x2E] + adds r0, 0x1 + strh r0, [r2, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + ble _081099CA + movs r0, 0 + strh r0, [r2, 0x2E] + ldrh r0, [r2, 0x30] + adds r0, 0x1 + strh r0, [r2, 0x30] + ldrh r0, [r2, 0x30] + adds r1, r0, 0 + muls r1, r0 + adds r0, r1, 0 + ldrh r3, [r2, 0x34] + adds r0, r3 + strh r0, [r2, 0x34] +_081099CA: + ldrh r0, [r2, 0x36] + ldrh r1, [r2, 0x32] + adds r0, r1 + strh r0, [r2, 0x32] + lsls r0, 16 + asrs r0, 19 + strh r0, [r2, 0x20] + ldrh r1, [r2, 0x38] + ldrh r3, [r2, 0x34] + adds r1, r3 + strh r1, [r2, 0x34] + lsls r1, 16 + asrs r3, r1, 19 + strh r3, [r2, 0x22] + adds r0, 0x8 + lsls r0, 16 + movs r1, 0x80 + lsls r1, 17 + cmp r0, r1 + bhi _08109A00 + adds r1, r3, 0 + movs r0, 0x8 + negs r0, r0 + cmp r1, r0 + blt _08109A00 + cmp r1, 0x78 + ble _08109A0C +_08109A00: + adds r0, r2, 0 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x4 + orrs r1, r2 + strb r1, [r0] +_08109A0C: + pop {r0} + bx r0 + thumb_func_end sub_81099A0 + + thumb_func_start sub_8109A10 +sub_8109A10: @ 8109A10 + push {r4,r5,lr} + ldr r3, =gBattleAnimArgs + ldrh r1, [r3] + movs r2, 0 + strh r1, [r0, 0x20] + ldrh r1, [r3, 0x2] + strh r1, [r0, 0x22] + strh r2, [r0, 0x2E] + strh r2, [r0, 0x30] + strh r2, [r0, 0x32] + ldrh r1, [r3, 0x4] + strh r1, [r0, 0x3A] + ldrh r1, [r3, 0x6] + strh r1, [r0, 0x3C] + ldrh r4, [r0, 0x4] + lsls r2, r4, 22 + lsrs r2, 22 + movs r5, 0x8 + ldrsh r1, [r3, r5] + lsls r1, 4 + adds r2, r1 + ldr r3, =0x000003ff + adds r1, r3, 0 + ands r2, r1 + ldr r1, =0xfffffc00 + ands r1, r4 + orrs r1, r2 + strh r1, [r0, 0x4] + ldr r1, =sub_8109A64 + str r1, [r0, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8109A10 + + thumb_func_start sub_8109A64 +sub_8109A64: @ 8109A64 + push {r4,lr} + adds r2, r0, 0 + movs r1, 0x2E + ldrsh r0, [r2, r1] + cmp r0, 0x1 + beq _08109A96 + cmp r0, 0x1 + bgt _08109A7A + cmp r0, 0 + beq _08109A80 + b _08109AF4 +_08109A7A: + cmp r0, 0x2 + beq _08109AB4 + b _08109AF4 +_08109A80: + ldrh r1, [r2, 0x3A] + movs r3, 0x3A + ldrsh r0, [r2, r3] + cmp r0, 0 + beq _08109A90 + subs r0, r1, 0x1 + strh r0, [r2, 0x3A] + b _08109AF4 +_08109A90: + ldrh r0, [r2, 0x2E] + adds r0, 0x1 + strh r0, [r2, 0x2E] +_08109A96: + ldrh r0, [r2, 0x22] + adds r0, 0x8 + strh r0, [r2, 0x22] + lsls r0, 16 + asrs r0, 16 + ldrh r3, [r2, 0x3C] + movs r4, 0x3C + ldrsh r1, [r2, r4] + cmp r0, r1 + blt _08109AF4 + strh r3, [r2, 0x22] + ldrh r0, [r2, 0x2E] + adds r0, 0x1 + strh r0, [r2, 0x2E] + b _08109AF4 +_08109AB4: + ldrh r0, [r2, 0x30] + adds r0, 0x1 + strh r0, [r2, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _08109AE0 + movs r0, 0 + strh r0, [r2, 0x30] + ldrh r0, [r2, 0x32] + adds r0, 0x1 + strh r0, [r2, 0x32] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _08109ADC + ldr r0, =0x0000fffd + b _08109ADE + .pool +_08109ADC: + movs r0, 0x3 +_08109ADE: + strh r0, [r2, 0x26] +_08109AE0: + ldrh r0, [r2, 0x34] + adds r0, 0x1 + strh r0, [r2, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x10 + ble _08109AF4 + adds r0, r2, 0 + bl DestroyAnimSprite +_08109AF4: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8109A64 + + thumb_func_start sub_8109AFC +sub_8109AFC: @ 8109AFC + push {r4,r5,lr} + adds r5, r0, 0 + movs r1, 0x2E + ldrsh r0, [r5, r1] + cmp r0, 0x1 + beq _08109B70 + cmp r0, 0x1 + bgt _08109B12 + cmp r0, 0 + beq _08109B18 + b _08109C3E +_08109B12: + cmp r0, 0x2 + beq _08109BCE + b _08109C3E +_08109B18: + adds r0, r5, 0 + movs r1, 0 + bl sub_80A69CC + ldr r4, =gBattleAnimArgs + ldrb r1, [r4, 0x4] + adds r0, r5, 0 + bl StartSpriteAnim + ldrh r0, [r4, 0x4] + strh r0, [r5, 0x3C] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08109B48 + movs r0, 0x4 + b _08109B4A + .pool +_08109B48: + ldr r0, =0x0000fffc +_08109B4A: + strh r0, [r5, 0x36] + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl sub_80A8328 + movs r1, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r5, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + b _08109BC6 + .pool +_08109B70: + ldrh r0, [r5, 0x30] + adds r0, 0xC0 + strh r0, [r5, 0x30] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08109B94 + ldrh r0, [r5, 0x30] + lsls r0, 16 + asrs r0, 24 + negs r0, r0 + b _08109B9A + .pool +_08109B94: + ldrh r0, [r5, 0x30] + lsls r0, 16 + asrs r0, 24 +_08109B9A: + strh r0, [r5, 0x26] + movs r2, 0x32 + ldrsh r0, [r5, r2] + movs r2, 0x36 + ldrsh r1, [r5, r2] + bl Sin + strh r0, [r5, 0x24] + ldrh r0, [r5, 0x32] + adds r0, 0x4 + movs r1, 0xFF + ands r0, r1 + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x34] + adds r0, 0x1 + strh r0, [r5, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + bne _08109C3E + movs r0, 0 + strh r0, [r5, 0x34] +_08109BC6: + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] + b _08109C3E +_08109BCE: + movs r1, 0x32 + ldrsh r0, [r5, r1] + movs r2, 0x36 + ldrsh r1, [r5, r2] + bl Sin + adds r2, r0, 0 + movs r3, 0 + strh r2, [r5, 0x24] + ldrh r0, [r5, 0x32] + adds r0, 0x4 + movs r1, 0xFF + ands r0, r1 + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x34] + adds r0, 0x1 + strh r0, [r5, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1F + bne _08109C3E + ldrh r0, [r5, 0x20] + adds r1, r2, r0 + strh r1, [r5, 0x20] + ldrh r0, [r5, 0x26] + ldrh r2, [r5, 0x22] + adds r0, r2 + strh r0, [r5, 0x22] + strh r3, [r5, 0x26] + strh r3, [r5, 0x24] + movs r0, 0x80 + lsls r0, 1 + strh r0, [r5, 0x2E] + strh r1, [r5, 0x30] + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x22] + strh r0, [r5, 0x34] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + adds r0, r5, 0 + bl sub_80A6FD4 + ldr r0, =sub_8109C4C + str r0, [r5, 0x1C] +_08109C3E: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8109AFC + + thumb_func_start sub_8109C4C +sub_8109C4C: @ 8109C4C + push {r4,lr} + adds r4, r0, 0 + bl TranslateAnimLinear + lsls r0, 24 + cmp r0, 0 + bne _08109CA4 + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r1, 0x10 + bl Sin + ldrh r1, [r4, 0x24] + adds r0, r1 + strh r0, [r4, 0x24] + ldrh r2, [r4, 0x38] + adds r0, r2, 0x4 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] + ldrh r0, [r4, 0x38] + lsls r2, 16 + asrs r2, 16 + cmp r2, 0 + beq _08109C82 + cmp r2, 0xC4 + ble _08109CAA +_08109C82: + lsls r0, 16 + cmp r0, 0 + ble _08109CAA + movs r1, 0x3C + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _08109CAA + ldr r0, =gUnknown_02038440 + movs r1, 0 + ldrsb r1, [r0, r1] + movs r0, 0x90 + bl PlaySE12WithPanning + b _08109CAA + .pool +_08109CA4: + adds r0, r4, 0 + bl DestroyAnimSprite +_08109CAA: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8109C4C + + thumb_func_start sub_8109CB0 +sub_8109CB0: @ 8109CB0 + push {r4,lr} + adds r4, r0, 0 + ldrh r1, [r4, 0x2E] + movs r2, 0x2E + ldrsh r0, [r4, r2] + cmp r0, 0 + bne _08109CC8 + ldr r0, =gBattleAnimArgs + ldrh r0, [r0] + strh r0, [r4, 0x30] + adds r0, r1, 0x1 + strh r0, [r4, 0x2E] +_08109CC8: + movs r0, 0xC0 + lsls r0, 1 + adds r1, r0, 0 + ldrh r2, [r4, 0x34] + adds r1, r2 + strh r1, [r4, 0x34] + ldrh r0, [r4, 0x36] + adds r0, 0xA0 + strh r0, [r4, 0x36] + movs r2, 0x30 + ldrsh r0, [r4, r2] + lsls r1, 16 + asrs r1, 24 + bl Sin + strh r0, [r4, 0x24] + movs r1, 0x30 + ldrsh r0, [r4, r1] + ldrh r1, [r4, 0x36] + lsls r1, 16 + asrs r1, 24 + bl Cos + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x30] + adds r0, 0x7 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x30] + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _08109D64 + ldrh r0, [r4, 0x30] + subs r0, 0x40 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x83 + bls _08109D3C + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl sub_80A8328 + movs r1, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r4, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r4, 0x5] + b _08109D80 + .pool +_08109D3C: + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl sub_80A8328 + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x1 + movs r1, 0x3 + ands r0, r1 + lsls r0, 2 + ldrb r2, [r4, 0x5] + movs r1, 0xD + negs r1, r1 + ands r1, r2 + orrs r1, r0 + strb r1, [r4, 0x5] + b _08109D80 + .pool +_08109D64: + ldrh r0, [r4, 0x30] + subs r0, 0x40 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x83 + bls _08109D78 + adds r1, r4, 0 + adds r1, 0x43 + movs r0, 0x1D + b _08109D7E +_08109D78: + adds r1, r4, 0 + adds r1, 0x43 + movs r0, 0x1F +_08109D7E: + strb r0, [r1] +_08109D80: + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x14 + ble _08109DA8 + adds r3, r4, 0 + adds r3, 0x3E + ldrb r2, [r3] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] +_08109DA8: + movs r2, 0x32 + ldrsh r0, [r4, r2] + cmp r0, 0x1E + bne _08109DB6 + adds r0, r4, 0 + bl DestroyAnimSprite +_08109DB6: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8109CB0 + + thumb_func_start sub_8109DBC +sub_8109DBC: @ 8109DBC + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, =gTasks + adds r4, r1, r0 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + movs r2, 0x1 + negs r2, r2 + adds r1, r2, 0 + cmp r0, 0 + bne _08109DE2 + movs r1, 0x1 +_08109DE2: + strh r1, [r4, 0x20] + ldr r0, =gBattleAnimTarget + ldrb r1, [r0] + movs r0, 0x2 + eors r0, r1 + bl IsBattlerSpriteVisible + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x1 + strh r0, [r4, 0x22] + movs r0, 0x1 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x24] + movs r0, 0x3 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x26] + ldr r0, =sub_8109E2C + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8109DBC + + thumb_func_start sub_8109E2C +sub_8109E2C: @ 8109E2C + push {r4-r7,lr} + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, =gTasks + adds r2, r0, r1 + movs r0, 0x8 + ldrsh r3, [r2, r0] + cmp r3, 0x1 + beq _08109EF4 + cmp r3, 0x1 + bgt _08109E54 + cmp r3, 0 + beq _08109E62 + b _0810A054 + .pool +_08109E54: + cmp r3, 0x2 + bne _08109E5A + b _08109F7C +_08109E5A: + cmp r3, 0x3 + bne _08109E60 + b _0810A010 +_08109E60: + b _0810A054 +_08109E62: + movs r1, 0x20 + ldrsh r0, [r2, r1] + lsls r0, 1 + ldrh r5, [r2, 0x1C] + adds r0, r5 + strh r0, [r2, 0x1C] + ldrh r0, [r2, 0xA] + adds r0, 0x1 + strh r0, [r2, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _08109E94 + strh r3, [r2, 0xA] + ldrh r0, [r2, 0xC] + adds r0, 0x1 + strh r0, [r2, 0xC] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _08109E90 + movs r0, 0x2 + b _08109E92 +_08109E90: + ldr r0, =0x0000fffe +_08109E92: + strh r0, [r2, 0x1E] +_08109E94: + movs r1, 0 + strh r1, [r2, 0xE] + movs r7, 0x22 + ldrsh r0, [r2, r7] + cmp r1, r0 + bge _08109ED6 + ldr r4, =gSprites + adds r3, r2, 0 + adds r3, 0x8 +_08109EA6: + movs r1, 0xE + ldrsh r0, [r2, r1] + adds r0, 0xE + lsls r0, 1 + adds r0, r3, r0 + movs r5, 0 + ldrsh r0, [r0, r5] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r4 + ldrh r0, [r2, 0x1E] + ldrh r7, [r2, 0x1C] + adds r0, r7 + strh r0, [r1, 0x24] + ldrh r0, [r2, 0xE] + adds r0, 0x1 + strh r0, [r2, 0xE] + lsls r0, 16 + asrs r0, 16 + movs r5, 0x22 + ldrsh r1, [r2, r5] + cmp r0, r1 + blt _08109EA6 +_08109ED6: + ldrh r0, [r2, 0x1A] + adds r0, 0x1 + strh r0, [r2, 0x1A] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x10 + beq _08109EE6 + b _0810A054 +_08109EE6: + movs r0, 0 + strh r0, [r2, 0x1A] + b _0810A000 + .pool +_08109EF4: + ldrh r0, [r2, 0xA] + adds r0, 0x1 + strh r0, [r2, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + ble _08109F1C + movs r0, 0 + strh r0, [r2, 0xA] + ldrh r0, [r2, 0xC] + adds r0, 0x1 + strh r0, [r2, 0xC] + ands r0, r3 + lsls r0, 16 + cmp r0, 0 + beq _08109F18 + movs r0, 0x2 + b _08109F1A +_08109F18: + ldr r0, =0x0000fffe +_08109F1A: + strh r0, [r2, 0x1E] +_08109F1C: + movs r1, 0 + strh r1, [r2, 0xE] + movs r7, 0x22 + ldrsh r0, [r2, r7] + cmp r1, r0 + bge _08109F5E + ldr r4, =gSprites + adds r3, r2, 0 + adds r3, 0x8 +_08109F2E: + movs r1, 0xE + ldrsh r0, [r2, r1] + adds r0, 0xE + lsls r0, 1 + adds r0, r3, r0 + movs r5, 0 + ldrsh r0, [r0, r5] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r4 + ldrh r0, [r2, 0x1E] + ldrh r7, [r2, 0x1C] + adds r0, r7 + strh r0, [r1, 0x24] + ldrh r0, [r2, 0xE] + adds r0, 0x1 + strh r0, [r2, 0xE] + lsls r0, 16 + asrs r0, 16 + movs r5, 0x22 + ldrsh r1, [r2, r5] + cmp r0, r1 + blt _08109F2E +_08109F5E: + ldrh r0, [r2, 0x1A] + adds r0, 0x1 + strh r0, [r2, 0x1A] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x60 + bne _0810A054 + movs r0, 0 + strh r0, [r2, 0x1A] + b _0810A000 + .pool +_08109F7C: + movs r7, 0x20 + ldrsh r1, [r2, r7] + lsls r1, 1 + ldrh r0, [r2, 0x1C] + subs r0, r1 + strh r0, [r2, 0x1C] + ldrh r0, [r2, 0xA] + adds r0, 0x1 + strh r0, [r2, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _08109FB0 + movs r0, 0 + strh r0, [r2, 0xA] + ldrh r0, [r2, 0xC] + adds r0, 0x1 + strh r0, [r2, 0xC] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _08109FAC + strh r3, [r2, 0x1E] + b _08109FB0 +_08109FAC: + ldr r0, =0x0000fffe + strh r0, [r2, 0x1E] +_08109FB0: + movs r1, 0 + strh r1, [r2, 0xE] + movs r3, 0x22 + ldrsh r0, [r2, r3] + cmp r1, r0 + bge _08109FF2 + ldr r4, =gSprites + adds r3, r2, 0 + adds r3, 0x8 +_08109FC2: + movs r5, 0xE + ldrsh r0, [r2, r5] + adds r0, 0xE + lsls r0, 1 + adds r0, r3, r0 + movs r7, 0 + ldrsh r0, [r0, r7] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r4 + ldrh r0, [r2, 0x1E] + ldrh r5, [r2, 0x1C] + adds r0, r5 + strh r0, [r1, 0x24] + ldrh r0, [r2, 0xE] + adds r0, 0x1 + strh r0, [r2, 0xE] + lsls r0, 16 + asrs r0, 16 + movs r7, 0x22 + ldrsh r1, [r2, r7] + cmp r0, r1 + blt _08109FC2 +_08109FF2: + ldrh r0, [r2, 0x1A] + adds r0, 0x1 + strh r0, [r2, 0x1A] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x10 + bne _0810A054 +_0810A000: + ldrh r0, [r2, 0x8] + adds r0, 0x1 + strh r0, [r2, 0x8] + b _0810A054 + .pool +_0810A010: + movs r1, 0 + strh r1, [r2, 0xE] + movs r3, 0x22 + ldrsh r0, [r2, r3] + cmp r1, r0 + bge _0810A04E + ldr r6, =gSprites + adds r3, r2, 0 + adds r3, 0x8 + movs r5, 0 +_0810A024: + movs r7, 0xE + ldrsh r0, [r2, r7] + adds r0, 0xE + lsls r0, 1 + adds r0, r3, r0 + movs r7, 0 + ldrsh r1, [r0, r7] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r6 + strh r5, [r0, 0x24] + ldrh r0, [r2, 0xE] + adds r0, 0x1 + strh r0, [r2, 0xE] + lsls r0, 16 + asrs r0, 16 + movs r7, 0x22 + ldrsh r1, [r2, r7] + cmp r0, r1 + blt _0810A024 +_0810A04E: + adds r0, r4, 0 + bl DestroyAnimVisualTask +_0810A054: + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8109E2C + + thumb_func_start AnimTask_BlendBackground +AnimTask_BlendBackground: @ 810A060 + push {r4,lr} + sub sp, 0x10 + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + mov r0, sp + bl sub_80A6B30 + mov r0, sp + ldrb r0, [r0, 0x8] + lsls r0, 4 + ldr r1, =gBattleAnimArgs + ldrb r2, [r1] + ldrh r3, [r1, 0x2] + movs r1, 0x10 + bl BlendPalette + adds r0, r4, 0 + bl DestroyAnimVisualTask + add sp, 0x10 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end AnimTask_BlendBackground + + thumb_func_start sub_810A094 +sub_810A094: @ 810A094 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + lsls r0, 24 + lsrs r7, r0, 24 + ldr r1, =gTasks + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + adds r2, r0, r1 + movs r3, 0x8 + ldrsh r0, [r2, r3] + mov r9, r1 + ldr r4, =gBattleAnimArgs + mov r8, r4 + cmp r0, 0 + bne _0810A0CA + ldrh r0, [r4] + strh r0, [r2, 0xA] + ldrh r0, [r4, 0x2] + strh r0, [r2, 0xC] + ldrh r0, [r4, 0x4] + strh r0, [r2, 0xE] + ldrh r0, [r4, 0x6] + strh r0, [r2, 0x10] +_0810A0CA: + ldrh r0, [r2, 0x8] + adds r0, 0x1 + strh r0, [r2, 0x8] + ldr r1, =gBattlerSpriteIds + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + adds r0, r1 + ldrb r6, [r0] + movs r5, 0x10 + ldrsh r0, [r2, r5] + cmp r0, 0 + bne _0810A100 + ldr r4, =gUnknown_08595684 + movs r1, 0x8 + ldrsh r0, [r2, r1] + b _0810A106 + .pool +_0810A100: + ldr r4, =gUnknown_08595694 + movs r3, 0x8 + ldrsh r0, [r2, r3] +_0810A106: + movs r1, 0xA + bl __modsi3 + lsls r0, 16 + asrs r0, 16 + adds r0, r4 + ldrb r5, [r0] + lsls r0, r7, 2 + adds r1, r0, r7 + lsls r1, 3 + add r1, r9 + movs r4, 0xE + ldrsh r1, [r1, r4] + mov r12, r0 + cmp r1, 0x1 + bne _0810A154 + ldr r2, =gSprites + lsls r3, r6, 4 + adds r0, r3, r6 + lsls r0, 2 + adds r0, r2 + mov r10, r0 + mov r0, r8 + movs r4, 0x2 + ldrsh r1, [r0, r4] + lsls r0, r5, 24 + asrs r0, 24 + muls r0, r1 + cmp r0, 0 + bge _0810A144 + negs r0, r0 +_0810A144: + mov r5, r10 + strh r0, [r5, 0x26] + b _0810A16E + .pool +_0810A154: + ldr r3, =gSprites + lsls r4, r6, 4 + adds r2, r4, r6 + lsls r2, 2 + adds r2, r3 + lsls r0, r5, 24 + asrs r0, 24 + mov r5, r8 + ldrh r1, [r5, 0x2] + muls r0, r1 + strh r0, [r2, 0x24] + adds r2, r3, 0 + adds r3, r4, 0 +_0810A16E: + mov r1, r12 + adds r0, r1, r7 + lsls r0, 3 + add r0, r9 + movs r4, 0x8 + ldrsh r1, [r0, r4] + movs r5, 0xA + ldrsh r0, [r0, r5] + cmp r1, r0 + bne _0810A194 + adds r0, r3, r6 + lsls r0, 2 + adds r0, r2 + movs r1, 0 + strh r1, [r0, 0x24] + strh r1, [r0, 0x26] + adds r0, r7, 0 + bl DestroyAnimVisualTask +_0810A194: + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810A094 + + .align 2, 0 diff --git a/asm/flying.s b/asm/flying.s new file mode 100644 index 000000000..87ba79c91 --- /dev/null +++ b/asm/flying.s @@ -0,0 +1,2551 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .syntax unified + + .text + + thumb_func_start sub_810DE2C +sub_810DE2C: @ 810DE2C + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0xB + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x2E] + movs r1, 0x2E + ldrsh r0, [r4, r1] + movs r1, 0x4 + bl Sin + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x30] + adds r0, 0x30 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 24 + negs r0, r0 + strh r0, [r4, 0x26] + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _0810DE68 + adds r0, r4, 0 + bl DestroyAnimSprite +_0810DE68: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810DE2C + + thumb_func_start sub_810DE70 +sub_810DE70: @ 810DE70 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0 + bl sub_80A6980 + ldrh r0, [r4, 0x22] + adds r0, 0x14 + strh r0, [r4, 0x22] + movs r0, 0xBF + strh r0, [r4, 0x30] + ldr r1, =sub_810DE98 + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810DE70 + + thumb_func_start sub_810DE98 +sub_810DE98: @ 810DE98 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r1, 0x20 + bl Sin + strh r0, [r4, 0x24] + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r1, 0x8 + bl Cos + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x30] + adds r0, 0x5 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x30] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x47 + bne _0810DED2 + adds r0, r4, 0 + bl DestroyAnimSprite +_0810DED2: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810DE98 + + thumb_func_start sub_810DED8 +sub_810DED8: @ 810DED8 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + ldr r1, =gTasks + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + adds r4, r1 + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x2] + strh r0, [r4, 0x8] + ldrh r0, [r1] + strh r0, [r4, 0xA] + ldr r0, =0x00002719 + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0xC] + ldr r0, =sub_810DF18 + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810DED8 + + thumb_func_start sub_810DF18 +sub_810DF18: @ 810DF18 + push {r4-r7,lr} + lsls r0, 24 + lsrs r5, r0, 24 + ldr r2, =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r3, r0, r2 + ldrh r0, [r3, 0x1C] + adds r1, r0, 0x1 + strh r1, [r3, 0x1C] + lsls r0, 16 + asrs r0, 16 + movs r4, 0xA + ldrsh r1, [r3, r4] + adds r7, r2, 0 + cmp r0, r1 + bne _0810DF76 + movs r0, 0 + strh r0, [r3, 0x1C] + ldrb r0, [r3, 0xC] + ldr r2, =gPlttBufferFaded + lsls r0, 4 + movs r3, 0x84 + lsls r3, 1 + adds r1, r0, r3 + lsls r1, 1 + adds r1, r2 + ldrh r6, [r1] + movs r4, 0x7 + mov r12, r0 + ldr r0, =0x00000107 + add r0, r12 + lsls r0, 1 + adds r3, r0, r2 +_0810DF5E: + ldrh r0, [r3] + strh r0, [r1] + subs r3, 0x2 + subs r1, 0x2 + subs r4, 0x1 + cmp r4, 0 + bgt _0810DF5E + ldr r0, =0x00000101 + add r0, r12 + lsls r0, 1 + adds r0, r2 + strh r6, [r0] +_0810DF76: + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r0, r7 + ldrh r1, [r0, 0x8] + subs r1, 0x1 + strh r1, [r0, 0x8] + lsls r1, 16 + cmp r1, 0 + bne _0810DF90 + adds r0, r5, 0 + bl DestroyAnimVisualTask +_0810DF90: + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810DF18 + + thumb_func_start sub_810DFA8 +sub_810DFA8: @ 810DFA8 + push {r4-r6,lr} + adds r6, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810DFC8 + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] +_0810DFC8: + ldr r4, =gBattleAnimArgs + ldrh r0, [r4, 0x8] + strh r0, [r6, 0x2E] + ldrh r0, [r6, 0x20] + strh r0, [r6, 0x30] + ldr r5, =gBattleAnimTarget + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x4] + adds r0, r1 + strh r0, [r6, 0x32] + ldrh r0, [r6, 0x22] + strh r0, [r6, 0x34] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r4, [r4, 0x6] + adds r0, r4 + strh r0, [r6, 0x36] + adds r0, r6, 0 + bl InitAnimLinearTranslation + ldr r0, =sub_80A67BC + str r0, [r6, 0x1C] + ldr r1, =sub_810E028 + adds r0, r6, 0 + bl StoreSpriteCallbackInData6 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810DFA8 + + thumb_func_start sub_810E028 +sub_810E028: @ 810E028 + push {r4,lr} + adds r4, r0, 0 + bl TranslateAnimLinear + lsls r0, 24 + cmp r0, 0 + beq _0810E03C + adds r0, r4, 0 + bl DestroyAnimSprite +_0810E03C: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810E028 + + thumb_func_start sub_810E044 +sub_810E044: @ 810E044 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810E070 + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + negs r0, r0 + strh r0, [r1] + ldrh r0, [r1, 0x2] + negs r0, r0 + strh r0, [r1, 0x2] + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] + ldrh r0, [r1, 0x6] + negs r0, r0 + strh r0, [r1, 0x6] +_0810E070: + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _0810E088 + ldr r0, =gBattleAnimArgs + ldrh r1, [r0, 0x2] + negs r1, r1 + strh r1, [r0, 0x2] + ldrh r1, [r0, 0x6] + negs r1, r1 + strh r1, [r0, 0x6] +_0810E088: + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + ldr r2, =gBattleAnimArgs + ldrh r1, [r2] + ldrh r3, [r5, 0x20] + adds r1, r3 + strh r1, [r5, 0x20] + lsrs r0, 24 + ldrh r1, [r2, 0x2] + adds r0, r1 + strh r0, [r5, 0x22] + ldrh r0, [r2, 0x8] + strh r0, [r5, 0x2E] + movs r3, 0xC + ldrsh r0, [r2, r3] + cmp r0, 0 + bne _0810E0EC + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + b _0810E0FE + .pool +_0810E0EC: + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + adds r2, r5, 0 + adds r2, 0x32 + adds r3, r5, 0 + adds r3, 0x36 + movs r1, 0x1 + bl SetAverageBattlerPositions +_0810E0FE: + ldr r4, =gBattleAnimArgs + ldrh r0, [r4, 0x4] + ldrh r1, [r5, 0x32] + adds r0, r1 + strh r0, [r5, 0x32] + ldrh r0, [r4, 0x6] + ldrh r3, [r5, 0x36] + adds r0, r3 + strh r0, [r5, 0x36] + ldr r0, =sub_80A6EEC + str r0, [r5, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + ldrb r1, [r4, 0xA] + adds r0, r5, 0 + bl SeekSpriteAnim + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810E044 + + thumb_func_start sub_810E13C +sub_810E13C: @ 810E13C + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x2E] + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x30] + ldr r0, =sub_810E184 + str r0, [r4, 0x1C] + movs r0, 0 + bl GetAnimBattlerSpriteId + ldr r2, =gSprites + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x3E + ldrb r0, [r1] + movs r2, 0x4 + orrs r0, r2 + strb r0, [r1] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810E13C + + thumb_func_start sub_810E184 +sub_810E184: @ 810E184 + push {lr} + adds r2, r0, 0 + ldrh r1, [r2, 0x2E] + movs r3, 0x2E + ldrsh r0, [r2, r3] + cmp r0, 0 + ble _0810E198 + subs r0, r1, 0x1 + strh r0, [r2, 0x2E] + b _0810E1AA +_0810E198: + ldrh r0, [r2, 0x30] + ldrh r1, [r2, 0x32] + adds r0, r1 + strh r0, [r2, 0x32] + lsls r0, 16 + asrs r0, 24 + ldrh r1, [r2, 0x26] + subs r1, r0 + strh r1, [r2, 0x26] +_0810E1AA: + movs r3, 0x22 + ldrsh r0, [r2, r3] + movs r3, 0x26 + ldrsh r1, [r2, r3] + adds r0, r1 + movs r1, 0x20 + negs r1, r1 + cmp r0, r1 + bge _0810E1C2 + adds r0, r2, 0 + bl DestroyAnimSprite +_0810E1C2: + pop {r0} + bx r0 + thumb_func_end sub_810E184 + + thumb_func_start sub_810E1C8 +sub_810E1C8: @ 810E1C8 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810E1F8 + movs r0, 0x88 + lsls r0, 1 + strh r0, [r5, 0x20] + ldr r0, =0x0000ffe0 + strh r0, [r5, 0x22] + adds r0, r5, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim + b _0810E1FE + .pool +_0810E1F8: + ldr r0, =0x0000ffe0 + strh r0, [r5, 0x20] + strh r0, [r5, 0x22] +_0810E1FE: + ldr r0, =gBattleAnimArgs + ldrh r0, [r0] + strh r0, [r5, 0x2E] + ldrh r0, [r5, 0x20] + strh r0, [r5, 0x30] + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x22] + strh r0, [r5, 0x34] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + adds r0, r5, 0 + bl InitAnimLinearTranslation + ldr r0, =sub_810E24C + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810E1C8 + + thumb_func_start sub_810E24C +sub_810E24C: @ 810E24C + push {r4,lr} + adds r4, r0, 0 + movs r0, 0x1 + strh r0, [r4, 0x2E] + adds r0, r4, 0 + bl TranslateAnimLinear + ldrh r1, [r4, 0x34] + lsrs r0, r1, 8 + cmp r0, 0xC8 + bls _0810E274 + ldrh r0, [r4, 0x24] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x20] + movs r0, 0 + strh r0, [r4, 0x24] + movs r0, 0xFF + ands r0, r1 + strh r0, [r4, 0x34] +_0810E274: + movs r1, 0x20 + ldrsh r0, [r4, r1] + movs r2, 0x24 + ldrsh r1, [r4, r2] + adds r0, r1 + adds r0, 0x20 + movs r1, 0x98 + lsls r1, 1 + cmp r0, r1 + bhi _0810E296 + movs r1, 0x22 + ldrsh r0, [r4, r1] + movs r2, 0x26 + ldrsh r1, [r4, r2] + adds r0, r1 + cmp r0, 0xA0 + ble _0810E2BC +_0810E296: + movs r0, 0 + bl GetAnimBattlerSpriteId + ldr r2, =gSprites + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x3E + ldrb r2, [r1] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + strb r0, [r1] + adds r0, r4, 0 + bl DestroyAnimSprite +_0810E2BC: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810E24C + + thumb_func_start sub_810E2C8 +sub_810E2C8: @ 810E2C8 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + subs r1, r0, 0x1 + strh r1, [r4, 0x2E] + lsls r0, 16 + cmp r0, 0 + bgt _0810E308 + ldrb r0, [r4, 0x1] + lsls r0, 30 + lsrs r0, 30 + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _0810E2FA + ldrb r0, [r4, 0x3] + lsls r0, 26 + lsrs r0, 27 + bl FreeOamMatrix + ldrb r1, [r4, 0x1] + movs r0, 0x4 + negs r0, r0 + ands r0, r1 + strb r0, [r4, 0x1] +_0810E2FA: + adds r0, r4, 0 + bl DestroySprite + ldr r1, =gAnimVisualTaskCount + ldrb r0, [r1] + subs r0, 0x1 + strb r0, [r1] +_0810E308: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810E2C8 + + thumb_func_start sub_810E314 +sub_810E314: @ 810E314 + push {r4-r7,lr} + mov r7, r8 + push {r7} + adds r7, r0, 0 + adds r5, r7, 0 + adds r5, 0x2E + ldr r0, =gBattleAnimArgs + ldrh r1, [r0, 0xE] + movs r0, 0x80 + lsls r0, 1 + ands r0, r1 + cmp r0, 0 + beq _0810E33C + ldr r0, =gBattleAnimAttacker + b _0810E33E + .pool +_0810E33C: + ldr r0, =gBattleAnimTarget +_0810E33E: + ldrb r6, [r0] + adds r0, r6, 0 + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _0810E354 + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + negs r0, r0 + strh r0, [r1] +_0810E354: + adds r0, r6, 0 + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + ldr r4, =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r4] + adds r0, r1 + strh r0, [r7, 0x20] + adds r0, r6, 0 + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + ldrh r1, [r4, 0x2] + lsrs r0, 24 + adds r1, r0, r1 + strh r1, [r7, 0x22] + lsls r1, 8 + strh r1, [r5, 0x8] + ldrh r1, [r4, 0xC] + adds r0, r1 + lsls r0, 1 + ldrh r2, [r5, 0xE] + movs r1, 0x1 + ands r1, r2 + orrs r1, r0 + strh r1, [r5, 0xE] + ldrb r0, [r5] + movs r2, 0x4 + mov r8, r2 + mov r1, r8 + orrs r0, r1 + strb r0, [r5] + ldrh r0, [r4, 0x4] + ldrb r1, [r4, 0x4] + strh r1, [r5, 0x2] + lsls r0, 16 + lsrs r0, 24 + strh r0, [r5, 0xA] + ldrh r0, [r4, 0x6] + strh r0, [r5, 0x4] + ldrh r0, [r4, 0x8] + strh r0, [r5, 0x6] + ldrh r0, [r4, 0xA] + strh r0, [r5, 0xC] + subs r1, 0x40 + lsls r1, 16 + lsrs r1, 16 + cmp r1, 0x7F + bhi _0810E44A + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0810E3F0 + adds r0, r6, 0 + bl sub_80A8328 + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x1 + movs r1, 0x3 + ands r0, r1 + lsls r0, 2 + ldrb r2, [r7, 0x5] + movs r1, 0xD + negs r1, r1 + ands r1, r2 + orrs r1, r0 + strb r1, [r7, 0x5] + b _0810E408 + .pool +_0810E3F0: + adds r0, r6, 0 + bl sub_80A8328 + movs r1, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r7, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r7, 0x5] +_0810E408: + ldrb r1, [r5, 0xE] + movs r4, 0x2 + negs r4, r4 + adds r0, r4, 0 + ands r0, r1 + strb r0, [r5, 0xE] + movs r2, 0x4 + ldrsh r0, [r5, r2] + movs r1, 0x80 + lsls r1, 8 + ands r0, r1 + cmp r0, 0 + bne _0810E4AA + adds r3, r7, 0 + adds r3, 0x3F + ldrb r2, [r3] + lsls r0, r2, 31 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + adds r0, r4, 0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + lsls r0, 31 + lsrs r0, 31 + adds r1, r7, 0 + adds r1, 0x2A + strb r0, [r1] + ldrb r0, [r3] + movs r1, 0x4 + orrs r0, r1 + b _0810E4A2 +_0810E44A: + adds r0, r6, 0 + bl sub_80A8328 + movs r1, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r7, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r7, 0x5] + ldrb r0, [r5, 0xE] + movs r4, 0x1 + orrs r0, r4 + strb r0, [r5, 0xE] + movs r1, 0x4 + ldrsh r0, [r5, r1] + movs r1, 0x80 + lsls r1, 8 + ands r0, r1 + cmp r0, 0 + beq _0810E4AA + adds r3, r7, 0 + adds r3, 0x3F + ldrb r2, [r3] + lsls r1, r2, 31 + lsrs r1, 31 + movs r0, 0x1 + eors r1, r0 + ands r1, r4 + movs r0, 0x2 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + lsls r0, 31 + lsrs r0, 31 + adds r1, r7, 0 + adds r1, 0x2A + strb r0, [r1] + ldrb r0, [r3] + mov r2, r8 + orrs r0, r2 +_0810E4A2: + movs r1, 0x11 + negs r1, r1 + ands r0, r1 + strb r0, [r3] +_0810E4AA: + ldrh r1, [r5, 0x2] + lsrs r1, 6 + lsls r1, 4 + ldrb r2, [r5] + movs r0, 0xF + ands r0, r2 + orrs r0, r1 + strb r0, [r5] + ldr r3, =gSineTable + ldrh r0, [r5, 0x2] + lsls r0, 1 + adds r0, r3 + movs r2, 0 + ldrsh r1, [r0, r2] + ldrb r0, [r5, 0xC] + muls r0, r1 + asrs r0, 8 + strh r0, [r7, 0x24] + ldrb r2, [r7, 0x3] + lsls r2, 26 + lsrs r2, 27 + movs r1, 0x24 + ldrsh r0, [r7, r1] + negs r0, r0 + asrs r0, 1 + ldrb r5, [r5, 0xA] + adds r0, r5 + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 1 + adds r1, r3 + ldrh r4, [r1] + ldr r1, =gOamMatrices + lsls r2, 3 + adds r2, r1 + adds r0, 0x40 + lsls r0, 1 + adds r0, r3 + ldrh r0, [r0] + strh r0, [r2, 0x6] + strh r0, [r2] + strh r4, [r2, 0x2] + lsls r0, r4, 16 + asrs r0, 16 + negs r0, r0 + strh r0, [r2, 0x4] + ldr r0, =sub_810E520 + str r0, [r7, 0x1C] + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810E314 + + thumb_func_start sub_810E520 +sub_810E520: @ 810E520 + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + adds r5, r0, 0 + movs r6, 0 + adds r4, r5, 0 + adds r4, 0x2E + ldrb r2, [r4] + movs r7, 0x1 + movs r0, 0x1 + mov r9, r0 + ands r0, r2 + cmp r0, 0 + beq _0810E55A + ldrb r0, [r4, 0x1] + adds r1, r0, 0 + adds r1, 0xFF + strb r1, [r4, 0x1] + lsls r0, 24 + cmp r0, 0 + beq _0810E54E + b _0810EA36 +_0810E54E: + movs r0, 0x2 + negs r0, r0 + ands r0, r2 + strb r0, [r4] + strb r6, [r4, 0x1] + b _0810EA36 +_0810E55A: + ldrh r0, [r4, 0x2] + lsrs r1, r0, 6 + mov r12, r0 + cmp r1, 0x1 + bne _0810E566 + b _0810E68A +_0810E566: + cmp r1, 0x1 + bgt _0810E570 + cmp r1, 0 + beq _0810E57E + b _0810E97C +_0810E570: + cmp r1, 0x2 + bne _0810E576 + b _0810E77E +_0810E576: + cmp r1, 0x3 + bne _0810E57C + b _0810E872 +_0810E57C: + b _0810E97C +_0810E57E: + lsls r1, r2, 24 + lsrs r0, r1, 28 + cmp r0, 0x1 + bne _0810E592 + movs r0, 0x8 + orrs r0, r2 + orrs r0, r7 + strb r0, [r4] + strb r6, [r4, 0x1] + b _0810E680 +_0810E592: + lsrs r0, r1, 28 + cmp r0, 0x3 + bne _0810E5B4 + lsls r0, r2, 30 + lsrs r0, 31 + movs r1, 0x1 + eors r0, r1 + ands r0, r7 + lsls r0, 1 + movs r1, 0x3 + negs r1, r1 + ands r1, r2 + orrs r1, r0 + orrs r1, r7 + strb r1, [r4] + strb r6, [r4, 0x1] + b _0810E680 +_0810E5B4: + movs r0, 0x8 + ands r0, r2 + cmp r0, 0 + beq _0810E680 + adds r3, r5, 0 + adds r3, 0x3F + ldrb r2, [r3] + lsls r1, r2, 31 + lsrs r1, 31 + movs r6, 0x1 + eors r1, r6 + ands r1, r7 + movs r0, 0x2 + negs r0, r0 + mov r8, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + lsls r0, 31 + lsrs r0, 31 + adds r1, r5, 0 + adds r1, 0x2A + strb r0, [r1] + ldrb r0, [r3] + movs r1, 0x4 + orrs r0, r1 + movs r1, 0x11 + negs r1, r1 + ands r0, r1 + strb r0, [r3] + ldrb r1, [r4] + movs r0, 0x4 + ands r0, r1 + cmp r0, 0 + beq _0810E672 + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0810E642 + ldrb r1, [r4, 0xE] + mov r0, r9 + ands r0, r1 + cmp r0, 0 + bne _0810E628 + ldrb r2, [r5, 0x5] + lsls r1, r2, 28 + lsrs r1, 30 + subs r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + b _0810E660 +_0810E628: + ldrb r2, [r5, 0x5] + lsls r1, r2, 28 + lsrs r1, 30 + adds r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + b _0810E660 +_0810E642: + ldrb r1, [r4, 0xE] + mov r0, r9 + ands r0, r1 + cmp r0, 0 + bne _0810E656 + adds r1, r5, 0 + adds r1, 0x43 + ldrb r0, [r1] + subs r0, 0xC + b _0810E65E +_0810E656: + adds r1, r5, 0 + adds r1, 0x43 + ldrb r0, [r1] + adds r0, 0xC +_0810E65E: + strb r0, [r1] +_0810E660: + ldrb r2, [r4, 0xE] + lsls r0, r2, 31 + lsrs r0, 31 + eors r0, r6 + ands r0, r7 + mov r1, r8 + ands r1, r2 + orrs r1, r0 + strb r1, [r4, 0xE] +_0810E672: + ldrb r1, [r4] + movs r0, 0x9 + negs r0, r0 + ands r0, r1 + strb r0, [r4] + ldrh r1, [r4, 0x2] + mov r12, r1 +_0810E680: + ldrb r1, [r4] + movs r0, 0xF + ands r0, r1 + strb r0, [r4] + b _0810E97C +_0810E68A: + lsls r1, r2, 24 + lsrs r0, r1, 28 + cmp r0, 0 + bne _0810E698 + movs r0, 0x8 + orrs r0, r2 + b _0810E6A0 +_0810E698: + lsrs r0, r1, 28 + cmp r0, 0x2 + bne _0810E6A8 + adds r0, r2, 0 +_0810E6A0: + orrs r0, r7 + strb r0, [r4] + strb r6, [r4, 0x1] + b _0810E774 +_0810E6A8: + movs r0, 0x8 + ands r0, r2 + cmp r0, 0 + beq _0810E774 + adds r3, r5, 0 + adds r3, 0x3F + ldrb r2, [r3] + lsls r1, r2, 31 + lsrs r1, 31 + movs r6, 0x1 + eors r1, r6 + ands r1, r7 + movs r0, 0x2 + negs r0, r0 + mov r8, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + lsls r0, 31 + lsrs r0, 31 + adds r1, r5, 0 + adds r1, 0x2A + strb r0, [r1] + ldrb r0, [r3] + movs r1, 0x4 + orrs r0, r1 + movs r1, 0x11 + negs r1, r1 + ands r0, r1 + strb r0, [r3] + ldrb r1, [r4] + movs r0, 0x4 + ands r0, r1 + cmp r0, 0 + beq _0810E766 + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0810E736 + ldrb r1, [r4, 0xE] + mov r0, r9 + ands r0, r1 + cmp r0, 0 + bne _0810E71C + ldrb r2, [r5, 0x5] + lsls r1, r2, 28 + lsrs r1, 30 + subs r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + b _0810E754 +_0810E71C: + ldrb r2, [r5, 0x5] + lsls r1, r2, 28 + lsrs r1, 30 + adds r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + b _0810E754 +_0810E736: + ldrb r1, [r4, 0xE] + mov r0, r9 + ands r0, r1 + cmp r0, 0 + bne _0810E74A + adds r1, r5, 0 + adds r1, 0x43 + ldrb r0, [r1] + subs r0, 0xC + b _0810E752 +_0810E74A: + adds r1, r5, 0 + adds r1, 0x43 + ldrb r0, [r1] + adds r0, 0xC +_0810E752: + strb r0, [r1] +_0810E754: + ldrb r2, [r4, 0xE] + lsls r0, r2, 31 + lsrs r0, 31 + eors r0, r6 + ands r0, r7 + mov r1, r8 + ands r1, r2 + orrs r1, r0 + strb r1, [r4, 0xE] +_0810E766: + ldrb r1, [r4] + movs r0, 0x9 + negs r0, r0 + ands r0, r1 + strb r0, [r4] + ldrh r1, [r4, 0x2] + mov r12, r1 +_0810E774: + ldrb r0, [r4] + movs r1, 0xF + ands r1, r0 + movs r0, 0x10 + b _0810E978 +_0810E77E: + lsls r1, r2, 24 + lsrs r0, r1, 28 + cmp r0, 0x3 + bne _0810E78C + movs r0, 0x8 + orrs r0, r2 + b _0810E794 +_0810E78C: + lsrs r0, r1, 28 + cmp r0, 0x1 + bne _0810E79C + adds r0, r2, 0 +_0810E794: + orrs r0, r7 + strb r0, [r4] + strb r6, [r4, 0x1] + b _0810E868 +_0810E79C: + movs r0, 0x8 + ands r0, r2 + cmp r0, 0 + beq _0810E868 + adds r3, r5, 0 + adds r3, 0x3F + ldrb r2, [r3] + lsls r1, r2, 31 + lsrs r1, 31 + movs r6, 0x1 + eors r1, r6 + ands r1, r7 + movs r0, 0x2 + negs r0, r0 + mov r8, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + lsls r0, 31 + lsrs r0, 31 + adds r1, r5, 0 + adds r1, 0x2A + strb r0, [r1] + ldrb r0, [r3] + movs r1, 0x4 + orrs r0, r1 + movs r1, 0x11 + negs r1, r1 + ands r0, r1 + strb r0, [r3] + ldrb r1, [r4] + movs r0, 0x4 + ands r0, r1 + cmp r0, 0 + beq _0810E85A + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0810E82A + ldrb r1, [r4, 0xE] + mov r0, r9 + ands r0, r1 + cmp r0, 0 + bne _0810E810 + ldrb r2, [r5, 0x5] + lsls r1, r2, 28 + lsrs r1, 30 + subs r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + b _0810E848 +_0810E810: + ldrb r2, [r5, 0x5] + lsls r1, r2, 28 + lsrs r1, 30 + adds r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + b _0810E848 +_0810E82A: + ldrb r1, [r4, 0xE] + mov r0, r9 + ands r0, r1 + cmp r0, 0 + bne _0810E83E + adds r1, r5, 0 + adds r1, 0x43 + ldrb r0, [r1] + subs r0, 0xC + b _0810E846 +_0810E83E: + adds r1, r5, 0 + adds r1, 0x43 + ldrb r0, [r1] + adds r0, 0xC +_0810E846: + strb r0, [r1] +_0810E848: + ldrb r2, [r4, 0xE] + lsls r0, r2, 31 + lsrs r0, 31 + eors r0, r6 + ands r0, r7 + mov r1, r8 + ands r1, r2 + orrs r1, r0 + strb r1, [r4, 0xE] +_0810E85A: + ldrb r1, [r4] + movs r0, 0x9 + negs r0, r0 + ands r0, r1 + strb r0, [r4] + ldrh r1, [r4, 0x2] + mov r12, r1 +_0810E868: + ldrb r0, [r4] + movs r1, 0xF + ands r1, r0 + movs r0, 0x20 + b _0810E978 +_0810E872: + lsls r1, r2, 24 + lsrs r0, r1, 28 + cmp r0, 0x2 + bne _0810E882 + movs r0, 0x8 + orrs r0, r2 + strb r0, [r4] + b _0810E970 +_0810E882: + lsrs r0, r1, 28 + cmp r0, 0 + bne _0810E8A4 + lsls r0, r2, 30 + lsrs r0, 31 + movs r1, 0x1 + eors r0, r1 + ands r0, r7 + lsls r0, 1 + movs r1, 0x3 + negs r1, r1 + ands r1, r2 + orrs r1, r0 + orrs r1, r7 + strb r1, [r4] + strb r6, [r4, 0x1] + b _0810E970 +_0810E8A4: + movs r0, 0x8 + ands r0, r2 + cmp r0, 0 + beq _0810E970 + adds r3, r5, 0 + adds r3, 0x3F + ldrb r2, [r3] + lsls r1, r2, 31 + lsrs r1, 31 + movs r6, 0x1 + eors r1, r6 + ands r1, r7 + movs r0, 0x2 + negs r0, r0 + mov r8, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + lsls r0, 31 + lsrs r0, 31 + adds r1, r5, 0 + adds r1, 0x2A + strb r0, [r1] + ldrb r0, [r3] + movs r1, 0x4 + orrs r0, r1 + movs r1, 0x11 + negs r1, r1 + ands r0, r1 + strb r0, [r3] + ldrb r1, [r4] + movs r0, 0x4 + ands r0, r1 + cmp r0, 0 + beq _0810E962 + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0810E932 + ldrb r1, [r4, 0xE] + mov r0, r9 + ands r0, r1 + cmp r0, 0 + bne _0810E918 + ldrb r2, [r5, 0x5] + lsls r1, r2, 28 + lsrs r1, 30 + subs r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + b _0810E950 +_0810E918: + ldrb r2, [r5, 0x5] + lsls r1, r2, 28 + lsrs r1, 30 + adds r1, 0x1 + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r5, 0x5] + b _0810E950 +_0810E932: + ldrb r1, [r4, 0xE] + mov r0, r9 + ands r0, r1 + cmp r0, 0 + bne _0810E946 + adds r1, r5, 0 + adds r1, 0x43 + ldrb r0, [r1] + subs r0, 0xC + b _0810E94E +_0810E946: + adds r1, r5, 0 + adds r1, 0x43 + ldrb r0, [r1] + adds r0, 0xC +_0810E94E: + strb r0, [r1] +_0810E950: + ldrb r2, [r4, 0xE] + lsls r0, r2, 31 + lsrs r0, 31 + eors r0, r6 + ands r0, r7 + mov r1, r8 + ands r1, r2 + orrs r1, r0 + strb r1, [r4, 0xE] +_0810E962: + ldrb r1, [r4] + movs r0, 0x9 + negs r0, r0 + ands r0, r1 + strb r0, [r4] + ldrh r1, [r4, 0x2] + mov r12, r1 +_0810E970: + ldrb r0, [r4] + movs r1, 0xF + ands r1, r0 + movs r0, 0x30 +_0810E978: + orrs r1, r0 + strb r1, [r4] +_0810E97C: + ldrb r1, [r4] + lsls r1, 30 + lsrs r1, 31 + adds r0, r4, 0 + adds r0, 0xC + adds r0, r1 + ldrb r1, [r0] + ldr r3, =gSineTable + mov r2, r12 + lsls r0, r2, 1 + adds r0, r3 + movs r2, 0 + ldrsh r0, [r0, r2] + muls r0, r1 + asrs r0, 8 + strh r0, [r5, 0x24] + ldrb r2, [r5, 0x3] + lsls r2, 26 + lsrs r2, 27 + movs r1, 0x24 + ldrsh r0, [r5, r1] + negs r0, r0 + asrs r0, 1 + ldrb r1, [r4, 0xA] + adds r0, r1 + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 1 + adds r1, r3 + ldrh r6, [r1] + ldr r1, =gOamMatrices + lsls r2, 3 + adds r2, r1 + adds r0, 0x40 + lsls r0, 1 + adds r0, r3 + ldrh r0, [r0] + strh r0, [r2, 0x6] + strh r0, [r2] + strh r6, [r2, 0x2] + lsls r0, r6, 16 + asrs r0, 16 + negs r0, r0 + strh r0, [r2, 0x4] + ldrh r0, [r4, 0x6] + ldrh r2, [r4, 0x8] + adds r0, r2 + strh r0, [r4, 0x8] + lsls r0, 16 + lsrs r0, 24 + strh r0, [r5, 0x22] + movs r1, 0x4 + ldrsh r0, [r4, r1] + movs r1, 0x80 + lsls r1, 8 + ands r0, r1 + cmp r0, 0 + beq _0810EA0C + ldrh r0, [r4, 0x4] + subs r1, 0x1 + ands r1, r0 + ldrh r0, [r4, 0x2] + subs r0, r1 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x2] + b _0810EA1C + .pool +_0810EA0C: + ldrh r0, [r4, 0x4] + ldr r1, =0x00007fff + ands r1, r0 + ldrh r2, [r4, 0x2] + adds r1, r2 + movs r0, 0xFF + ands r1, r0 + strh r1, [r4, 0x2] +_0810EA1C: + movs r0, 0x22 + ldrsh r1, [r5, r0] + movs r2, 0x26 + ldrsh r0, [r5, r2] + adds r1, r0 + ldrh r0, [r4, 0xE] + lsrs r0, 1 + cmp r1, r0 + blt _0810EA36 + movs r0, 0 + strh r0, [r5, 0x2E] + ldr r0, =sub_810E2C8 + str r0, [r5, 0x1C] +_0810EA36: + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810E520 + + thumb_func_start sub_810EA4C +sub_810EA4C: @ 810EA4C + push {r4,r5,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl sub_80A8328 + movs r1, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r4, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r4, 0x5] + ldr r5, =gBattleAnimAttacker + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x20] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x22] + ldr r0, =TranslateAnimSpriteToTargetMonLocation + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810EA4C + + thumb_func_start sub_810EAA0 +sub_810EAA0: @ 810EAA0 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0x4 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _0810EABC + adds r0, r5, 0 + movs r1, 0 + bl sub_80A69CC + b _0810EAC4 + .pool +_0810EABC: + adds r0, r5, 0 + movs r1, 0 + bl sub_80A6980 +_0810EAC4: + ldr r4, =gBattleAnimArgs + movs r2, 0x4 + ldrsh r0, [r4, r2] + cmp r0, 0 + bne _0810EADC + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810EAF2 +_0810EADC: + movs r1, 0x4 + ldrsh r0, [r4, r1] + cmp r0, 0x1 + bne _0810EAF8 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _0810EAF8 +_0810EAF2: + ldrh r0, [r5, 0x20] + adds r0, 0x8 + strh r0, [r5, 0x20] +_0810EAF8: + ldr r4, =gBattleAnimArgs + ldrb r1, [r4, 0x8] + adds r0, r5, 0 + bl SeekSpriteAnim + ldrh r0, [r5, 0x20] + subs r0, 0x20 + strh r0, [r5, 0x20] + ldr r0, =0x00000ccc + strh r0, [r5, 0x30] + ldrh r1, [r4, 0x8] + movs r0, 0xC + adds r2, r0, 0 + muls r2, r1 + adds r0, r2, 0 + ldrh r2, [r5, 0x24] + adds r0, r2 + strh r0, [r5, 0x24] + strh r1, [r5, 0x2E] + ldrh r0, [r4, 0x6] + strh r0, [r5, 0x3C] + ldr r0, =sub_810EB40 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810EAA0 + + thumb_func_start sub_810EB40 +sub_810EB40: @ 810EB40 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 24 + ldrh r1, [r4, 0x24] + adds r0, r1 + movs r1, 0 + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x6 + bne _0810EB6A + strh r1, [r4, 0x2E] + strh r1, [r4, 0x24] + adds r0, r4, 0 + bl StartSpriteAnim +_0810EB6A: + ldrh r0, [r4, 0x3C] + subs r0, 0x1 + strh r0, [r4, 0x3C] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x1 + negs r1, r1 + cmp r0, r1 + bne _0810EB82 + adds r0, r4, 0 + bl DestroyAnimSprite +_0810EB82: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810EB40 + + thumb_func_start sub_810EB88 +sub_810EB88: @ 810EB88 + push {r4-r7,lr} + mov r7, r8 + push {r7} + lsls r0, 24 + lsrs r0, 24 + adds r6, r0, 0 + ldr r1, =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r7, r0, r1 + ldrh r0, [r7, 0x8] + movs r1, 0x1F + ands r0, r1 + cmp r0, 0 + bne _0810EC02 + ldr r1, =gAnimVisualTaskCount + ldrb r0, [r1] + adds r0, 0x1 + strb r0, [r1] + movs r1, 0x8 + ldrsh r0, [r7, r1] + movs r5, 0xD + negs r5, r5 + adds r1, r5, 0 + bl Sin + ldr r4, =gBattleAnimArgs + strh r0, [r4] + movs r1, 0x8 + ldrsh r0, [r7, r1] + adds r1, r5, 0 + bl Cos + strh r0, [r4, 0x2] + movs r0, 0x1 + strh r0, [r4, 0x4] + movs r0, 0x3 + strh r0, [r4, 0x6] + ldr r0, =gUnknown_085973E8 + mov r8, r0 + ldr r5, =gBattleAnimTarget + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + adds r2, r0, 0 + lsls r2, 24 + lsrs r2, 24 + mov r0, r8 + adds r1, r4, 0 + movs r3, 0x3 + bl CreateSpriteAndAnimate +_0810EC02: + ldrh r0, [r7, 0x8] + adds r0, 0x8 + strh r0, [r7, 0x8] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xFF + ble _0810EC16 + adds r0, r6, 0 + bl DestroyAnimVisualTask +_0810EC16: + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810EB88 + + thumb_func_start sub_810EC34 +sub_810EC34: @ 810EC34 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _0810EC46 + cmp r0, 0x1 + beq _0810EC78 + b _0810EC8C +_0810EC46: + adds r0, r4, 0 + movs r1, 0x1 + bl sub_80A69CC + movs r0, 0 + bl GetAnimBattlerSpriteId + ldr r2, =gSprites + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x3E + ldrb r0, [r1] + movs r2, 0x4 + orrs r0, r2 + strb r0, [r1] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _0810EC8C + .pool +_0810EC78: + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _0810EC8C + adds r0, r4, 0 + bl DestroyAnimSprite +_0810EC8C: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810EC34 + + thumb_func_start sub_810EC94 +sub_810EC94: @ 810EC94 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0x1 + beq _0810ECCC + cmp r0, 0x1 + bgt _0810ECAA + cmp r0, 0 + beq _0810ECB0 + b _0810ED1E +_0810ECAA: + cmp r0, 0x2 + beq _0810ECE0 + b _0810ED1E +_0810ECB0: + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x22] + negs r0, r0 + subs r0, 0x20 + strh r0, [r4, 0x26] + b _0810ECD8 + .pool +_0810ECCC: + ldrh r0, [r4, 0x26] + adds r0, 0xA + strh r0, [r4, 0x26] + lsls r0, 16 + cmp r0, 0 + blt _0810ED1E +_0810ECD8: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _0810ED1E +_0810ECE0: + ldrh r0, [r4, 0x26] + subs r0, 0xA + strh r0, [r4, 0x26] + movs r2, 0x22 + ldrsh r0, [r4, r2] + movs r2, 0x26 + ldrsh r1, [r4, r2] + adds r0, r1 + movs r1, 0x20 + negs r1, r1 + cmp r0, r1 + bge _0810ED1E + movs r0, 0 + bl GetAnimBattlerSpriteId + ldr r2, =gSprites + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x3E + ldrb r2, [r1] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + strb r0, [r1] + adds r0, r4, 0 + bl DestroyAnimSprite +_0810ED1E: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810EC94 + + thumb_func_start sub_810ED28 +sub_810ED28: @ 810ED28 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x2E] + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x30] + ldr r0, =sub_810ED70 + str r0, [r4, 0x1C] + movs r0, 0 + bl GetAnimBattlerSpriteId + ldr r2, =gSprites + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x3E + ldrb r0, [r1] + movs r2, 0x4 + orrs r0, r2 + strb r0, [r1] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810ED28 + + thumb_func_start sub_810ED70 +sub_810ED70: @ 810ED70 + push {lr} + adds r2, r0, 0 + ldrh r1, [r2, 0x2E] + movs r3, 0x2E + ldrsh r0, [r2, r3] + cmp r0, 0 + ble _0810ED84 + subs r0, r1, 0x1 + strh r0, [r2, 0x2E] + b _0810EDC8 +_0810ED84: + movs r1, 0x22 + ldrsh r0, [r2, r1] + movs r3, 0x26 + ldrsh r1, [r2, r3] + adds r0, r1 + movs r1, 0x20 + negs r1, r1 + cmp r0, r1 + ble _0810EDAA + ldrh r0, [r2, 0x30] + ldrh r1, [r2, 0x32] + adds r0, r1 + strh r0, [r2, 0x32] + lsls r0, 16 + asrs r0, 24 + ldrh r1, [r2, 0x26] + subs r1, r0 + strh r1, [r2, 0x26] + b _0810EDC8 +_0810EDAA: + adds r3, r2, 0 + adds r3, 0x3E + ldrb r0, [r3] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r3] + ldrh r0, [r2, 0x34] + adds r1, r0, 0x1 + strh r1, [r2, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x14 + ble _0810EDC8 + ldr r0, =sub_810EDD0 + str r0, [r2, 0x1C] +_0810EDC8: + pop {r0} + bx r0 + .pool + thumb_func_end sub_810ED70 + + thumb_func_start sub_810EDD0 +sub_810EDD0: @ 810EDD0 + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x32] + lsls r0, 16 + asrs r0, 24 + ldrh r1, [r2, 0x26] + adds r0, r1 + strh r0, [r2, 0x26] + movs r3, 0x22 + ldrsh r0, [r2, r3] + movs r3, 0x26 + ldrsh r1, [r2, r3] + adds r0, r1 + movs r1, 0x20 + negs r1, r1 + cmp r0, r1 + ble _0810EE00 + adds r3, r2, 0 + adds r3, 0x3E + ldrb r1, [r3] + movs r0, 0x5 + negs r0, r0 + ands r0, r1 + strb r0, [r3] +_0810EE00: + movs r1, 0x26 + ldrsh r0, [r2, r1] + cmp r0, 0 + ble _0810EE0E + adds r0, r2, 0 + bl DestroyAnimSprite +_0810EE0E: + pop {r0} + bx r0 + thumb_func_end sub_810EDD0 + + thumb_func_start sub_810EE14 +sub_810EE14: @ 810EE14 + push {r4,r5,lr} + sub sp, 0x4 + adds r5, r0, 0 + movs r1, 0x2E + ldrsh r0, [r5, r1] + cmp r0, 0 + beq _0810EE28 + cmp r0, 0x1 + beq _0810EE80 + b _0810EEEC +_0810EE28: + ldr r0, =gBattleAnimArgs + movs r2, 0 + ldrsh r0, [r0, r2] + cmp r0, 0 + bne _0810EE40 + ldr r4, =gBattleAnimAttacker + b _0810EE42 + .pool +_0810EE40: + ldr r4, =gBattleAnimTarget +_0810EE42: + ldrb r0, [r4] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + movs r0, 0 + movs r3, 0x80 + lsls r3, 2 + strh r3, [r5, 0x30] + movs r2, 0x80 + lsls r2, 1 + str r0, [sp] + adds r0, r5, 0 + movs r1, 0 + bl sub_80A73E0 + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] + b _0810EEEC + .pool +_0810EE80: + movs r1, 0x32 + ldrsh r0, [r5, r1] + cmp r0, 0xB + bgt _0810EE8E + ldrh r0, [r5, 0x30] + subs r0, 0x28 + b _0810EE92 +_0810EE8E: + ldrh r0, [r5, 0x30] + adds r0, 0x28 +_0810EE92: + strh r0, [r5, 0x30] + ldrh r0, [r5, 0x32] + adds r0, 0x1 + movs r1, 0 + strh r0, [r5, 0x32] + movs r2, 0x80 + lsls r2, 1 + movs r0, 0x30 + ldrsh r3, [r5, r0] + str r1, [sp] + adds r0, r5, 0 + bl sub_80A73E0 + ldrb r1, [r5, 0x3] + lsls r1, 26 + lsrs r1, 27 + movs r0, 0xF4 + lsls r0, 6 + ldr r2, =gOamMatrices + lsls r1, 3 + adds r1, r2 + movs r2, 0x6 + ldrsh r1, [r1, r2] + bl __divsi3 + adds r1, r0, 0x1 + cmp r1, 0x80 + ble _0810EECC + movs r1, 0x80 +_0810EECC: + movs r0, 0x40 + subs r0, r1 + lsrs r1, r0, 31 + adds r0, r1 + asrs r1, r0, 1 + strh r1, [r5, 0x26] + movs r1, 0x32 + ldrsh r0, [r5, r1] + cmp r0, 0x18 + bne _0810EEEC + adds r0, r5, 0 + bl sub_80A749C + adds r0, r5, 0 + bl DestroyAnimSprite +_0810EEEC: + add sp, 0x4 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810EE14 + + thumb_func_start sub_810EEF8 +sub_810EEF8: @ 810EEF8 + push {r4,r5,lr} + adds r5, r0, 0 + bl Random2 + ldr r4, =0x000001ff + ands r4, r0 + bl Random2 + movs r1, 0x7F + ands r1, r0 + movs r0, 0x1 + ands r0, r4 + cmp r0, 0 + beq _0810EF20 + movs r2, 0xB8 + lsls r2, 2 + adds r0, r4, r2 + b _0810EF28 + .pool +_0810EF20: + movs r2, 0xB8 + lsls r2, 2 + adds r0, r2, 0 + subs r0, r4 +_0810EF28: + strh r0, [r5, 0x2E] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _0810EF3C + movs r2, 0xE0 + lsls r2, 2 + adds r0, r2, 0 + adds r0, r1, r0 + b _0810EF44 +_0810EF3C: + movs r2, 0xE0 + lsls r2, 2 + adds r0, r2, 0 + subs r0, r1 +_0810EF44: + strh r0, [r5, 0x30] + ldr r2, =gBattleAnimArgs + ldrh r0, [r2] + strh r0, [r5, 0x32] + lsls r0, 16 + cmp r0, 0 + beq _0810EF60 + ldrb r0, [r5, 0x3] + movs r1, 0x3F + negs r1, r1 + ands r1, r0 + movs r0, 0x10 + orrs r1, r0 + strb r1, [r5, 0x3] +_0810EF60: + movs r1, 0x2 + ldrsh r0, [r2, r1] + cmp r0, 0 + bne _0810EF74 + ldr r4, =gBattleAnimAttacker + b _0810EF76 + .pool +_0810EF74: + ldr r4, =gBattleAnimTarget +_0810EF76: + ldrb r0, [r4] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x20 + strh r0, [r5, 0x22] + ldr r0, =sub_810EFA8 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810EEF8 + + thumb_func_start sub_810EFA8 +sub_810EFA8: @ 810EFA8 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x32 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _0810EFC0 + ldrh r3, [r4, 0x2E] + lsls r0, r3, 16 + asrs r0, 24 + ldrh r1, [r4, 0x24] + adds r0, r1 + b _0810EFCA +_0810EFC0: + ldrh r3, [r4, 0x2E] + lsls r1, r3, 16 + asrs r1, 24 + ldrh r0, [r4, 0x24] + subs r0, r1 +_0810EFCA: + strh r0, [r4, 0x24] + ldrh r2, [r4, 0x30] + lsls r1, r2, 16 + asrs r1, 24 + ldrh r0, [r4, 0x26] + subs r0, r1 + strh r0, [r4, 0x26] + strh r3, [r4, 0x2E] + adds r0, r2, 0 + subs r0, 0x20 + strh r0, [r4, 0x30] + lsls r0, r3, 16 + cmp r0, 0 + bge _0810EFEA + movs r0, 0 + strh r0, [r4, 0x2E] +_0810EFEA: + ldrh r0, [r4, 0x34] + adds r0, 0x1 + strh r0, [r4, 0x34] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1F + bne _0810EFFE + adds r0, r4, 0 + bl DestroyAnimSprite +_0810EFFE: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810EFA8 + + thumb_func_start sub_810F004 +sub_810F004: @ 810F004 + movs r1, 0 + strh r1, [r0, 0x3A] + movs r1, 0x40 + strh r1, [r0, 0x3C] + ldr r1, =sub_810F018 + str r1, [r0, 0x1C] + bx lr + .pool + thumb_func_end sub_810F004 + + thumb_func_start sub_810F018 +sub_810F018: @ 810F018 + push {lr} + adds r3, r0, 0 + movs r0, 0x2E + ldrsh r1, [r3, r0] + cmp r1, 0 + beq _0810F02A + cmp r1, 0x1 + beq _0810F078 + b _0810F07E +_0810F02A: + ldrh r0, [r3, 0x30] + adds r0, 0x1 + strh r0, [r3, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x8 + ble _0810F07E + strh r1, [r3, 0x30] + movs r1, 0x3E + adds r1, r3 + mov r12, r1 + ldrb r2, [r1] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + mov r1, r12 + strb r0, [r1] + ldrh r0, [r3, 0x32] + adds r0, 0x1 + strh r0, [r3, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x5 + ble _0810F07E + ldrb r1, [r1] + movs r0, 0x4 + ands r0, r1 + cmp r0, 0 + beq _0810F07E + ldrh r0, [r3, 0x2E] + adds r0, 0x1 + strh r0, [r3, 0x2E] + b _0810F07E +_0810F078: + adds r0, r3, 0 + bl DestroyAnimSprite +_0810F07E: + pop {r0} + bx r0 + thumb_func_end sub_810F018 + + thumb_func_start sub_810F084 +sub_810F084: @ 810F084 + push {r4-r6,lr} + mov r6, r9 + mov r5, r8 + push {r5,r6} + sub sp, 0x4 + mov r8, r0 + ldrh r4, [r0, 0x20] + ldrh r5, [r0, 0x22] + ldr r6, =gBattleAnimAttacker + ldrb r0, [r6] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + mov r1, r8 + strh r0, [r1, 0x20] + ldrb r0, [r6] + movs r1, 0x3 + bl GetBattlerSpriteCoord + adds r6, r0, 0 + lsls r6, 24 + lsrs r6, 24 + mov r2, r8 + strh r6, [r2, 0x22] + ldrh r0, [r2, 0x20] + mov r9, r0 + mov r1, r9 + lsls r0, r1, 4 + strh r0, [r2, 0x36] + lsls r0, r6, 4 + strh r0, [r2, 0x38] + lsls r4, 16 + asrs r4, 16 + movs r1, 0x20 + ldrsh r0, [r2, r1] + subs r0, r4, r0 + lsls r0, 4 + movs r1, 0xC + bl __divsi3 + mov r2, r8 + strh r0, [r2, 0x3A] + lsls r5, 16 + asrs r5, 16 + movs r1, 0x22 + ldrsh r0, [r2, r1] + subs r0, r5, r0 + lsls r0, 4 + movs r1, 0xC + bl __divsi3 + mov r2, r8 + strh r0, [r2, 0x3C] + mov r0, r9 + subs r4, r0 + lsls r4, 16 + asrs r4, 16 + subs r5, r6 + lsls r5, 16 + asrs r5, 16 + adds r0, r4, 0 + adds r1, r5, 0 + bl ArcTan2Neg + lsls r0, 16 + movs r1, 0xC0 + lsls r1, 24 + adds r0, r1 + lsrs r0, 16 + movs r3, 0x80 + lsls r3, 1 + str r0, [sp] + mov r0, r8 + movs r1, 0x1 + adds r2, r3, 0 + bl sub_80A73E0 + ldr r0, =sub_810F140 + mov r2, r8 + str r0, [r2, 0x1C] + add sp, 0x4 + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810F084 + + thumb_func_start sub_810F140 +sub_810F140: @ 810F140 + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x3A] + ldrh r1, [r2, 0x36] + adds r0, r1 + strh r0, [r2, 0x36] + ldrh r1, [r2, 0x3C] + ldrh r3, [r2, 0x38] + adds r1, r3 + strh r1, [r2, 0x38] + lsls r0, 16 + asrs r0, 20 + strh r0, [r2, 0x20] + lsls r1, 16 + asrs r3, r1, 20 + strh r3, [r2, 0x22] + adds r0, 0x2D + lsls r0, 16 + movs r1, 0xA5 + lsls r1, 17 + cmp r0, r1 + bhi _0810F17A + adds r1, r3, 0 + cmp r1, 0x9D + bgt _0810F17A + movs r0, 0x2D + negs r0, r0 + cmp r1, r0 + bge _0810F180 +_0810F17A: + adds r0, r2, 0 + bl move_anim_8074EE0 +_0810F180: + pop {r0} + bx r0 + thumb_func_end sub_810F140 + + thumb_func_start sub_810F184 +sub_810F184: @ 810F184 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _0810F1BC + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + ldr r2, =gSprites + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x3E + ldrb r0, [r1] + movs r2, 0x4 + orrs r0, r2 + b _0810F1DA + .pool +_0810F1BC: + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + ldr r2, =gSprites + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x3E + ldrb r2, [r1] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 +_0810F1DA: + strb r0, [r1] + adds r0, r4, 0 + bl DestroyAnimVisualTask + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810F184 + + .align 2, 0 diff --git a/asm/ghost.s b/asm/ghost.s new file mode 100644 index 000000000..8b16d94c5 --- /dev/null +++ b/asm/ghost.s @@ -0,0 +1,3251 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .syntax unified + + .text + + thumb_func_start sub_811160C +sub_811160C: @ 811160C + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0x4] + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x20] + strh r0, [r4, 0x30] + ldr r5, =gBattleAnimTarget + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x22] + strh r0, [r4, 0x34] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x36] + adds r0, r4, 0 + bl sub_80A6FD4 + ldr r0, =sub_8111674 + str r0, [r4, 0x1C] + movs r0, 0x10 + strh r0, [r4, 0x3A] + movs r1, 0xFD + lsls r1, 6 + movs r0, 0x50 + bl SetGpuReg + ldrh r1, [r4, 0x3A] + movs r0, 0x52 + bl SetGpuReg + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_811160C + + thumb_func_start sub_8111674 +sub_8111674: @ 8111674 + push {r4,lr} + adds r4, r0, 0 + bl sub_8111764 + adds r0, r4, 0 + bl TranslateAnimLinear + lsls r0, 24 + cmp r0, 0 + beq _08111694 + ldr r0, =sub_81116E8 + str r0, [r4, 0x1C] + b _081116DE + .pool +_08111694: + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r1, 0xA + bl Sin + ldrh r1, [r4, 0x24] + adds r0, r1 + strh r0, [r4, 0x24] + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r1, 0xF + bl Cos + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + ldrh r2, [r4, 0x38] + adds r0, r2, 0x5 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] + ldrh r0, [r4, 0x38] + lsls r2, 16 + asrs r2, 16 + cmp r2, 0 + beq _081116CC + cmp r2, 0xC4 + ble _081116DE +_081116CC: + lsls r0, 16 + cmp r0, 0 + ble _081116DE + ldr r0, =gUnknown_02038440 + movs r1, 0 + ldrsb r1, [r0, r1] + movs r0, 0xC4 + bl PlaySE12WithPanning +_081116DE: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8111674 + + thumb_func_start sub_81116E8 +sub_81116E8: @ 81116E8 + push {r4,lr} + adds r4, r0, 0 + movs r0, 0x1 + strh r0, [r4, 0x2E] + adds r0, r4, 0 + bl TranslateAnimLinear + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r1, 0xA + bl Sin + ldrh r1, [r4, 0x24] + adds r0, r1 + strh r0, [r4, 0x24] + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r1, 0xF + bl Cos + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + ldrh r2, [r4, 0x38] + adds r0, r2, 0x5 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] + ldrh r0, [r4, 0x38] + lsls r2, 16 + asrs r2, 16 + cmp r2, 0 + beq _0811172E + cmp r2, 0xC4 + ble _0811173A +_0811172E: + lsls r0, 16 + cmp r0, 0 + ble _0811173A + movs r0, 0xC4 + bl PlaySE +_0811173A: + movs r1, 0x3A + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _08111758 + adds r2, r4, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r0, =sub_80A67F4 + str r0, [r4, 0x1C] + b _0811175E + .pool +_08111758: + adds r0, r4, 0 + bl sub_8111764 +_0811175E: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_81116E8 + + thumb_func_start sub_8111764 +sub_8111764: @ 8111764 + push {r4,lr} + adds r4, r0, 0 + ldrh r2, [r4, 0x3A] + movs r1, 0x3A + ldrsh r0, [r4, r1] + cmp r0, 0xFF + ble _08111788 + adds r0, r2, 0x1 + strh r0, [r4, 0x3A] + lsls r0, 16 + ldr r1, =0x010d0000 + cmp r0, r1 + bne _081117EE + movs r0, 0 + b _081117EC + .pool +_08111788: + ldrh r1, [r4, 0x3C] + adds r3, r1, 0x1 + strh r3, [r4, 0x3C] + movs r0, 0xFF + ands r0, r1 + cmp r0, 0 + bne _081117EE + ldr r1, =0xffffff00 + ands r1, r3 + strh r1, [r4, 0x3C] + movs r0, 0x80 + lsls r0, 1 + ands r0, r1 + cmp r0, 0 + beq _081117B0 + adds r0, r2, 0x1 + b _081117B2 + .pool +_081117B0: + subs r0, r2, 0x1 +_081117B2: + strh r0, [r4, 0x3A] + ldrh r0, [r4, 0x3A] + movs r1, 0x10 + subs r1, r0 + lsls r1, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r2, 0x3A + ldrsh r0, [r4, r2] + cmp r0, 0 + beq _081117D4 + cmp r0, 0x10 + bne _081117E0 +_081117D4: + ldrh r0, [r4, 0x3C] + movs r2, 0x80 + lsls r2, 1 + adds r1, r2, 0 + eors r0, r1 + strh r0, [r4, 0x3C] +_081117E0: + movs r1, 0x3A + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _081117EE + movs r0, 0x80 + lsls r0, 1 +_081117EC: + strh r0, [r4, 0x3A] +_081117EE: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8111764 + + thumb_func_start sub_81117F4 +sub_81117F4: @ 81117F4 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A6980 + ldr r1, =sub_8111814 + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81117F4 + + thumb_func_start sub_8111814 +sub_8111814: @ 8111814 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + movs r1, 0x20 + bl Sin + strh r0, [r4, 0x24] + movs r1, 0x2E + ldrsh r0, [r4, r1] + movs r1, 0x8 + bl Cos + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x2E] + subs r0, 0x41 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x82 + bhi _08111848 + ldrb r0, [r4, 0x5] + movs r1, 0xD + negs r1, r1 + ands r1, r0 + movs r0, 0x8 + b _08111852 +_08111848: + ldrb r0, [r4, 0x5] + movs r1, 0xD + negs r1, r1 + ands r1, r0 + movs r0, 0x4 +_08111852: + orrs r1, r0 + strb r1, [r4, 0x5] + ldrh r0, [r4, 0x2E] + adds r0, 0x13 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x32] + adds r0, 0x50 + strh r0, [r4, 0x32] + lsls r0, 16 + asrs r0, 24 + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x3C] + adds r0, 0x1 + strh r0, [r4, 0x3C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3D + bne _08111884 + adds r0, r4, 0 + bl DestroyAnimSprite +_08111884: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8111814 + + thumb_func_start sub_811188C +sub_811188C: @ 811188C + push {r4,r5,lr} + adds r5, r0, 0 + lsls r5, 24 + lsrs r5, 24 + movs r1, 0xFD + lsls r1, 6 + movs r0, 0x50 + bl SetGpuReg + movs r1, 0x80 + lsls r1, 5 + movs r0, 0x52 + bl SetGpuReg + movs r0, 0 + bl GetAnimBattlerSpriteId + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + adds r0, r4, 0 + movs r1, 0x1 + bl sub_80A7270 + adds r0, r4, 0 + movs r1, 0x80 + movs r2, 0x80 + movs r3, 0 + bl obj_id_set_rotscale + ldr r1, =gSprites + lsls r0, r4, 4 + adds r0, r4 + lsls r0, 2 + adds r0, r1 + adds r0, 0x3E + ldrb r2, [r0] + movs r1, 0x5 + negs r1, r1 + ands r1, r2 + strb r1, [r0] + ldr r1, =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r0, r1 + movs r2, 0 + movs r1, 0x80 + strh r1, [r0, 0x8] + ldr r1, =gBattleAnimArgs + ldrh r1, [r1] + strh r1, [r0, 0xA] + strh r2, [r0, 0xC] + movs r1, 0x10 + strh r1, [r0, 0xE] + ldr r1, =sub_8111914 + str r1, [r0] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_811188C + + thumb_func_start sub_8111914 +sub_8111914: @ 8111914 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + ldr r2, =gTasks + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + adds r4, r1, r2 + ldrh r0, [r4, 0x1C] + adds r0, 0x1 + strh r0, [r4, 0x1C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + bne _0811195C + movs r0, 0 + strh r0, [r4, 0x1C] + ldrh r1, [r4, 0xC] + adds r1, 0x1 + strh r1, [r4, 0xC] + ldrh r0, [r4, 0xE] + subs r0, 0x1 + strh r0, [r4, 0xE] + lsls r0, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0xC + ldrsh r0, [r4, r1] + cmp r0, 0x9 + bne _0811195C + ldr r0, =sub_811196C + str r0, [r4] +_0811195C: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8111914 + + thumb_func_start sub_811196C +sub_811196C: @ 811196C + push {r4,r5,lr} + lsls r0, 24 + lsrs r0, 24 + adds r5, r0, 0 + ldr r1, =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r4, r0, r1 + ldrh r1, [r4, 0xA] + movs r2, 0xA + ldrsh r0, [r4, r2] + cmp r0, 0 + ble _08111994 + subs r0, r1, 0x1 + strh r0, [r4, 0xA] + b _081119D8 + .pool +_08111994: + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r1, r0, 24 + ldrh r0, [r4, 0x8] + adds r0, 0x8 + strh r0, [r4, 0x8] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xFF + bgt _081119BC + movs r0, 0x8 + ldrsh r2, [r4, r0] + adds r0, r1, 0 + adds r1, r2, 0 + movs r3, 0 + bl obj_id_set_rotscale + b _081119D8 +_081119BC: + adds r0, r1, 0 + bl sub_80A7344 + adds r0, r5, 0 + bl DestroyAnimVisualTask + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg +_081119D8: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_811196C + + thumb_func_start sub_81119E0 +sub_81119E0: @ 81119E0 + push {r4-r6,lr} + mov r6, r9 + mov r5, r8 + push {r5,r6} + sub sp, 0x4 + adds r4, r0, 0 + ldrh r5, [r4, 0x20] + ldrh r6, [r4, 0x22] + ldr r0, =gBattleAnimAttacker + mov r8, r0 + ldrb r0, [r0] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + movs r1, 0 + mov r9, r1 + strh r0, [r4, 0x20] + mov r1, r8 + ldrb r0, [r1] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x22] + mov r1, r9 + strh r1, [r4, 0x2E] + ldr r2, =gBattleAnimArgs + ldrh r1, [r2] + strh r1, [r4, 0x30] + ldrh r1, [r2, 0x2] + strh r1, [r4, 0x32] + ldrh r1, [r2, 0x4] + strh r1, [r4, 0x34] + ldrh r1, [r4, 0x20] + lsls r1, 4 + strh r1, [r4, 0x36] + lsls r0, 4 + strh r0, [r4, 0x38] + lsls r5, 16 + asrs r5, 16 + movs r1, 0x20 + ldrsh r0, [r4, r1] + subs r5, r0 + lsls r5, 4 + movs r0, 0 + ldrsh r1, [r2, r0] + lsls r1, 1 + adds r0, r5, 0 + str r2, [sp] + bl __divsi3 + strh r0, [r4, 0x3A] + lsls r6, 16 + asrs r6, 16 + movs r1, 0x22 + ldrsh r0, [r4, r1] + subs r6, r0 + lsls r6, 4 + ldr r2, [sp] + movs r0, 0 + ldrsh r1, [r2, r0] + lsls r1, 1 + adds r0, r6, 0 + bl __divsi3 + strh r0, [r4, 0x3C] + ldr r0, =sub_8111A88 + str r0, [r4, 0x1C] + add sp, 0x4 + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81119E0 + + thumb_func_start sub_8111A88 +sub_8111A88: @ 8111A88 + push {r4,r5,lr} + adds r5, r0, 0 + movs r1, 0x2E + ldrsh r0, [r5, r1] + cmp r0, 0x1 + beq _08111AD2 + cmp r0, 0x1 + bgt _08111A9E + cmp r0, 0 + beq _08111AA8 + b _08111B96 +_08111A9E: + cmp r0, 0x2 + beq _08111B3C + cmp r0, 0x3 + beq _08111B90 + b _08111B96 +_08111AA8: + ldrh r0, [r5, 0x3A] + ldrh r2, [r5, 0x36] + adds r0, r2 + strh r0, [r5, 0x36] + ldrh r1, [r5, 0x3C] + ldrh r2, [r5, 0x38] + adds r1, r2 + strh r1, [r5, 0x38] + lsls r0, 16 + asrs r0, 20 + strh r0, [r5, 0x20] + lsls r1, 16 + asrs r1, 20 + strh r1, [r5, 0x22] + ldrh r0, [r5, 0x30] + subs r0, 0x1 + strh r0, [r5, 0x30] + lsls r0, 16 + cmp r0, 0 + bgt _08111B96 + b _08111B82 +_08111AD2: + ldrh r0, [r5, 0x32] + subs r0, 0x1 + strh r0, [r5, 0x32] + lsls r0, 16 + cmp r0, 0 + bgt _08111B96 + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x30] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x20] + lsls r0, 4 + strh r0, [r5, 0x36] + ldrh r0, [r5, 0x22] + lsls r0, 4 + strh r0, [r5, 0x38] + movs r1, 0x30 + ldrsh r0, [r5, r1] + movs r2, 0x20 + ldrsh r1, [r5, r2] + subs r0, r1 + lsls r0, 4 + movs r2, 0x34 + ldrsh r1, [r5, r2] + bl __divsi3 + strh r0, [r5, 0x3A] + movs r1, 0x32 + ldrsh r0, [r5, r1] + movs r2, 0x22 + ldrsh r1, [r5, r2] + subs r0, r1 + lsls r0, 4 + movs r2, 0x34 + ldrsh r1, [r5, r2] + bl __divsi3 + strh r0, [r5, 0x3C] + b _08111B82 + .pool +_08111B3C: + ldrh r0, [r5, 0x3A] + ldrh r1, [r5, 0x36] + adds r0, r1 + strh r0, [r5, 0x36] + ldrh r1, [r5, 0x3C] + ldrh r2, [r5, 0x38] + adds r1, r2 + strh r1, [r5, 0x38] + lsls r0, 16 + asrs r0, 20 + strh r0, [r5, 0x20] + lsls r1, 16 + asrs r1, 20 + strh r1, [r5, 0x22] + ldrh r0, [r5, 0x34] + subs r0, 0x1 + strh r0, [r5, 0x34] + lsls r0, 16 + cmp r0, 0 + bgt _08111B96 + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] +_08111B82: + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] + b _08111B96 + .pool +_08111B90: + adds r0, r5, 0 + bl move_anim_8074EE0 +_08111B96: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_8111A88 + + thumb_func_start sub_8111B9C +sub_8111B9C: @ 8111B9C + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A6980 + ldr r0, =sub_8111BB4 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8111B9C + + thumb_func_start sub_8111BB4 +sub_8111BB4: @ 8111BB4 + push {r4-r6,lr} + adds r3, r0, 0 + movs r5, 0 + movs r6, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _08111C4A + adds r1, r3, 0 + adds r1, 0x3E + ldrb r2, [r1] + movs r0, 0x4 + ands r0, r2 + adds r4, r1, 0 + cmp r0, 0 + bne _08111BDE + movs r0, 0x4 + orrs r0, r2 + strb r0, [r4] +_08111BDE: + movs r1, 0x2E + ldrsh r0, [r3, r1] + cmp r0, 0 + beq _08111BEE + cmp r0, 0x1 + beq _08111BF8 + movs r6, 0x1 + b _08111C02 +_08111BEE: + movs r1, 0x30 + ldrsh r0, [r3, r1] + cmp r0, 0x2 + bne _08111C02 + b _08111C06 +_08111BF8: + movs r1, 0x30 + ldrsh r0, [r3, r1] + cmp r0, 0x4 + bne _08111C02 + movs r5, 0x1 +_08111C02: + cmp r5, 0 + beq _08111C38 +_08111C06: + ldrb r2, [r4] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r4] + ldrh r0, [r3, 0x32] + adds r0, 0x1 + movs r1, 0 + strh r0, [r3, 0x32] + strh r1, [r3, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x5 + bne _08111C4A + strh r1, [r3, 0x32] + ldrh r0, [r3, 0x2E] + adds r0, 0x1 + strh r0, [r3, 0x2E] + b _08111C4A +_08111C38: + cmp r6, 0 + beq _08111C44 + adds r0, r3, 0 + bl DestroyAnimSprite + b _08111C4A +_08111C44: + ldrh r0, [r3, 0x30] + adds r0, 0x1 + strh r0, [r3, 0x30] +_08111C4A: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_8111BB4 + + thumb_func_start sub_8111C50 +sub_8111C50: @ 8111C50 + push {r4-r6,lr} + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, =gTasks + adds r5, r0, r1 + movs r0, 0x1 + bl duplicate_obj_of_side_rel2move_in_transparent_mode + movs r6, 0 + movs r1, 0 + strh r0, [r5, 0x8] + lsls r0, 16 + cmp r0, 0 + bge _08111C80 + adds r0, r4, 0 + bl DestroyAnimVisualTask + b _08111D5C + .pool +_08111C80: + strh r1, [r5, 0xA] + movs r0, 0xF + strh r0, [r5, 0xC] + movs r0, 0x2 + strh r0, [r5, 0xE] + strh r1, [r5, 0x10] + movs r1, 0xFD + lsls r1, 6 + movs r0, 0x50 + bl SetGpuReg + ldrh r1, [r5, 0xE] + lsls r1, 8 + ldrh r0, [r5, 0xC] + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + ldr r4, =gSprites + movs r0, 0x8 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + movs r1, 0x50 + strh r1, [r0, 0x2E] + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _08111CF4 + movs r0, 0x8 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldr r1, =0x0000ff70 + strh r1, [r0, 0x30] + movs r0, 0x8 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + movs r1, 0x70 + b _08111D12 + .pool +_08111CF4: + movs r0, 0x8 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + movs r1, 0x90 + strh r1, [r0, 0x30] + movs r0, 0x8 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldr r1, =0x0000ff90 +_08111D12: + strh r1, [r0, 0x32] + ldr r4, =gSprites + movs r0, 0x8 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + movs r2, 0 + strh r2, [r0, 0x34] + movs r0, 0x8 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + strh r2, [r0, 0x36] + movs r0, 0x8 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldr r1, =SpriteCallbackDummy + bl StoreSpriteCallbackInData6 + movs r0, 0x8 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r4, 0x1C + adds r0, r4 + ldr r1, =sub_80A656C + str r1, [r0] + ldr r0, =sub_8111D78 + str r0, [r5] +_08111D5C: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8111C50 + + thumb_func_start sub_8111D78 +sub_8111D78: @ 8111D78 + push {r4,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r1, 0x10 + ldrsh r0, [r4, r1] + cmp r0, 0x1 + beq _08111E1C + cmp r0, 0x1 + bgt _08111DA0 + cmp r0, 0 + beq _08111DA6 + b _08111E48 + .pool +_08111DA0: + cmp r0, 0x2 + beq _08111E42 + b _08111E48 +_08111DA6: + ldrh r1, [r4, 0xA] + adds r1, 0x1 + strh r1, [r4, 0xA] + movs r0, 0x3 + ands r0, r1 + strh r0, [r4, 0x12] + cmp r0, 0x1 + bne _08111DC4 + ldrh r1, [r4, 0xC] + movs r2, 0xC + ldrsh r0, [r4, r2] + cmp r0, 0 + ble _08111DC4 + subs r0, r1, 0x1 + strh r0, [r4, 0xC] +_08111DC4: + movs r1, 0x12 + ldrsh r0, [r4, r1] + cmp r0, 0x3 + bne _08111DDA + ldrh r1, [r4, 0xE] + movs r2, 0xE + ldrsh r0, [r4, r2] + cmp r0, 0xF + bgt _08111DDA + adds r0, r1, 0x1 + strh r0, [r4, 0xE] +_08111DDA: + ldrh r1, [r4, 0xE] + lsls r1, 8 + ldrh r0, [r4, 0xC] + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + ldr r1, [r4, 0xC] + movs r0, 0x80 + lsls r0, 13 + cmp r1, r0 + bne _08111E48 + movs r1, 0xA + ldrsh r0, [r4, r1] + cmp r0, 0x50 + ble _08111E48 + movs r2, 0x8 + ldrsh r1, [r4, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + ldr r1, =gSprites + adds r0, r1 + bl obj_delete_but_dont_free_vram + movs r0, 0x1 + strh r0, [r4, 0x10] + b _08111E48 + .pool +_08111E1C: + ldrh r0, [r4, 0x14] + adds r0, 0x1 + strh r0, [r4, 0x14] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _08111E48 + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + ldrh r0, [r4, 0x10] + adds r0, 0x1 + strh r0, [r4, 0x10] + b _08111E48 +_08111E42: + adds r0, r2, 0 + bl DestroyAnimVisualTask +_08111E48: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8111D78 + + thumb_func_start sub_8111E50 +sub_8111E50: @ 8111E50 + push {lr} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r2, =gTasks + adds r1, r2 + movs r2, 0 + strh r2, [r1, 0x26] + ldr r2, =sub_8111E78 + str r2, [r1] + bl _call_via_r2 + pop {r0} + bx r0 + .pool + thumb_func_end sub_8111E50 + + thumb_func_start sub_8111E78 +sub_8111E78: @ 8111E78 + push {r4-r7,lr} + mov r7, r8 + push {r7} + sub sp, 0xC + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, =gTasks + adds r5, r0, r1 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl sub_80A8364 + lsls r0, 24 + lsrs r6, r0, 24 + movs r1, 0x26 + ldrsh r0, [r5, r1] + cmp r0, 0x4 + bls _08111EA4 + b _081120C6 +_08111EA4: + lsls r0, 2 + ldr r1, =_08111EBC + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_08111EBC: + .4byte _08111ED0 + .4byte _08111FD0 + .4byte _08112014 + .4byte _0811207C + .4byte _081120A8 +_08111ED0: + ldr r7, =0x00002771 + adds r0, r7, 0 + bl AllocSpritePalette + lsls r0, 24 + lsrs r0, 24 + movs r2, 0 + mov r8, r2 + strh r0, [r5, 0x24] + cmp r0, 0xFF + beq _08111EFE + cmp r0, 0xF + beq _08111EFE + movs r0, 0x1 + bl duplicate_obj_of_side_rel2move_in_transparent_mode + strh r0, [r5, 0x8] + lsls r0, 16 + cmp r0, 0 + bge _08111F0C + adds r0, r7, 0 + bl FreeSpritePaletteByTag +_08111EFE: + adds r0, r4, 0 + bl DestroyAnimVisualTask + b _081120CC + .pool +_08111F0C: + ldr r4, =gSprites + movs r1, 0x8 + ldrsh r0, [r5, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r4 + ldrh r2, [r5, 0x24] + lsls r2, 4 + ldrb r3, [r1, 0x5] + movs r0, 0xF + ands r0, r3 + orrs r0, r2 + strb r0, [r1, 0x5] + movs r2, 0x8 + ldrsh r0, [r5, r2] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r4 + ldrb r2, [r1, 0x1] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + strb r0, [r1, 0x1] + movs r0, 0x8 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldrb r1, [r0, 0x5] + movs r2, 0xC + orrs r1, r2 + strb r1, [r0, 0x5] + movs r1, 0x8 + ldrsh r0, [r5, r1] + lsls r2, r0, 4 + adds r2, r0 + lsls r2, 2 + adds r2, r4 + ldr r0, =gBattleSpritesDataPtr + ldr r1, [r0] + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + ldr r1, [r1] + lsls r0, 2 + adds r0, r1 + ldr r1, [r0] + lsls r1, 31 + adds r2, 0x3E + lsrs r1, 31 + lsls r1, 2 + ldrb r3, [r2] + movs r0, 0x5 + negs r0, r0 + ands r0, r3 + orrs r0, r1 + strb r0, [r2] + mov r2, r8 + strh r2, [r5, 0xA] + strh r2, [r5, 0xC] + movs r0, 0x10 + strh r0, [r5, 0xE] + movs r0, 0x1 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + movs r0, 0x22 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldrb r0, [r0, 0x5] + lsrs r0, 4 + adds r0, 0x10 + lsls r0, 4 + strh r0, [r5, 0x10] + cmp r6, 0x1 + bne _08111FC4 + movs r1, 0x80 + lsls r1, 2 + b _08111FC8 + .pool +_08111FC4: + movs r1, 0x80 + lsls r1, 3 +_08111FC8: + movs r0, 0 + bl ClearGpuRegBits + b _081120C6 +_08111FD0: + movs r1, 0x24 + ldrsh r0, [r5, r1] + adds r0, 0x10 + lsls r0, 4 + strh r0, [r5, 0x24] + movs r2, 0x10 + ldrsh r0, [r5, r2] + lsls r0, 1 + ldr r1, =gPlttBufferUnfaded + adds r0, r1 + movs r2, 0x24 + ldrsh r1, [r5, r2] + lsls r1, 1 + ldr r2, =gPlttBufferFaded + adds r1, r2 + ldr r2, =0x04000008 + bl CpuSet + ldrh r0, [r5, 0x10] + ldr r3, =0x00003c0d + movs r1, 0x10 + movs r2, 0xA + bl BlendPalette + b _081120C6 + .pool +_08112014: + ldr r2, =gSprites + movs r0, 0x22 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x26] + ldrh r0, [r0, 0x22] + adds r1, r0 + subs r1, 0x20 + lsls r1, 16 + lsrs r2, r1, 16 + cmp r1, 0 + bge _08112034 + movs r2, 0 +_08112034: + cmp r6, 0x1 + bne _08112054 + lsls r0, r2, 24 + lsrs r0, 24 + adds r1, r2, 0 + adds r1, 0x40 + lsls r1, 24 + lsrs r1, 24 + movs r2, 0 + str r2, [sp] + movs r2, 0x4 + str r2, [sp, 0x4] + str r6, [sp, 0x8] + b _0811206C + .pool +_08112054: + lsls r0, r2, 24 + lsrs r0, 24 + adds r1, r2, 0 + adds r1, 0x40 + lsls r1, 24 + lsrs r1, 24 + movs r2, 0 + str r2, [sp] + movs r2, 0x8 + str r2, [sp, 0x4] + movs r2, 0x1 + str r2, [sp, 0x8] +_0811206C: + movs r2, 0x2 + movs r3, 0x6 + bl ScanlineEffect_InitWave + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x1C] + b _081120C6 +_0811207C: + cmp r6, 0x1 + bne _08112090 + ldr r1, =0x00003f42 + movs r0, 0x50 + bl SetGpuReg + b _08112098 + .pool +_08112090: + ldr r1, =0x00003f44 + movs r0, 0x50 + bl SetGpuReg +_08112098: + movs r1, 0x80 + lsls r1, 5 + movs r0, 0x52 + bl SetGpuReg + b _081120C6 + .pool +_081120A8: + cmp r6, 0x1 + bne _081120B8 + movs r1, 0x80 + lsls r1, 2 + movs r0, 0 + bl SetGpuRegBits + b _081120C2 +_081120B8: + movs r1, 0x80 + lsls r1, 3 + movs r0, 0 + bl SetGpuRegBits +_081120C2: + ldr r0, =sub_81120DC + str r0, [r5] +_081120C6: + ldrh r0, [r5, 0x26] + adds r0, 0x1 + strh r0, [r5, 0x26] +_081120CC: + add sp, 0xC + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8111E78 + + thumb_func_start sub_81120DC +sub_81120DC: @ 81120DC + push {r4,r5,lr} + lsls r0, 24 + lsrs r0, 24 + adds r5, r0, 0 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + ldrh r1, [r4, 0xA] + adds r1, 0x1 + strh r1, [r4, 0xA] + movs r0, 0x1 + ands r0, r1 + strh r0, [r4, 0x12] + cmp r0, 0 + bne _08112114 + ldr r1, =gSineTable + movs r2, 0xA + ldrsh r0, [r4, r2] + lsls r0, 1 + adds r0, r1 + movs r1, 0 + ldrsh r0, [r0, r1] + movs r1, 0x12 + bl __divsi3 + strh r0, [r4, 0xC] +_08112114: + movs r2, 0x12 + ldrsh r0, [r4, r2] + cmp r0, 0x1 + bne _08112136 + ldr r1, =gSineTable + movs r2, 0xA + ldrsh r0, [r4, r2] + lsls r0, 1 + adds r0, r1 + movs r1, 0 + ldrsh r0, [r0, r1] + movs r1, 0x12 + bl __divsi3 + movs r1, 0x10 + subs r1, r0 + strh r1, [r4, 0xE] +_08112136: + ldrh r1, [r4, 0xE] + lsls r1, 8 + ldrh r0, [r4, 0xC] + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r2, 0xA + ldrsh r0, [r4, r2] + cmp r0, 0x80 + bne _0811215E + movs r0, 0 + strh r0, [r4, 0x26] + ldr r1, =sub_8112170 + str r1, [r4] + adds r0, r5, 0 + bl _call_via_r1 +_0811215E: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81120DC + + thumb_func_start sub_8112170 +sub_8112170: @ 8112170 + push {r4-r6,lr} + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl sub_80A8364 + lsls r0, 24 + lsrs r6, r0, 24 + movs r1, 0x26 + ldrsh r0, [r4, r1] + cmp r0, 0x1 + beq _081121DC + cmp r0, 0x1 + bgt _081121A8 + cmp r0, 0 + beq _081121AE + b _08112258 + .pool +_081121A8: + cmp r0, 0x2 + beq _081121F0 + b _08112258 +_081121AE: + ldr r1, =gScanlineEffect + movs r0, 0x3 + strb r0, [r1, 0x15] + movs r0, 0x1 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x24] + cmp r6, 0x1 + bne _081121D0 + movs r1, 0x80 + lsls r1, 2 + b _081121D4 + .pool +_081121D0: + movs r1, 0x80 + lsls r1, 3 +_081121D4: + movs r0, 0 + bl ClearGpuRegBits + b _08112258 +_081121DC: + ldrh r0, [r4, 0x10] + ldr r3, =0x00003c0d + movs r1, 0x10 + movs r2, 0 + bl BlendPalette + b _08112258 + .pool +_081121F0: + ldr r3, =gSprites + movs r0, 0x24 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x4 + orrs r1, r2 + strb r1, [r0] + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + bl obj_delete_but_dont_free_vram + ldr r0, =0x00002771 + bl FreeSpritePaletteByTag + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + cmp r6, 0x1 + bne _08112248 + movs r1, 0x80 + lsls r1, 2 + movs r0, 0 + bl SetGpuRegBits + b _08112252 + .pool +_08112248: + movs r1, 0x80 + lsls r1, 3 + movs r0, 0 + bl SetGpuRegBits +_08112252: + adds r0, r5, 0 + bl DestroyAnimVisualTask +_08112258: + ldrh r0, [r4, 0x26] + adds r0, 0x1 + strh r0, [r4, 0x26] + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_8112170 + + thumb_func_start sub_8112264 +sub_8112264: @ 8112264 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + adds r7, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _081122AC + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r6, r0, 24 + ldrb r0, [r4] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 8 + movs r2, 0xE0 + lsls r2, 13 + adds r0, r2 + lsrs r5, r0, 16 + ldr r4, =gBattleAnimTarget + b _081122D0 + .pool +_081122AC: + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r6, r0, 24 + ldrb r0, [r4] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 8 + movs r2, 0xE0 + lsls r2, 13 + adds r0, r2 + lsrs r5, r0, 16 + ldr r4, =gBattleAnimAttacker +_081122D0: + ldrb r0, [r4] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + mov r10, r0 + ldrb r0, [r4] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 8 + movs r1, 0xE0 + lsls r1, 13 + adds r0, r1 + lsrs r0, 16 + mov r9, r0 + mov r8, r5 + mov r2, r9 + subs r4, r2, r5 + lsls r4, 16 + lsrs r4, 16 + lsls r0, r6, 4 + strh r0, [r7, 0x2E] + lsls r0, r5, 4 + strh r0, [r7, 0x30] + mov r1, r10 + subs r0, r1, r6 + lsls r0, 4 + ldr r5, =gBattleAnimArgs + movs r2, 0x2 + ldrsh r1, [r5, r2] + bl __divsi3 + strh r0, [r7, 0x32] + lsls r4, 16 + asrs r4, 12 + movs r0, 0x2 + ldrsh r1, [r5, r0] + adds r0, r4, 0 + bl __divsi3 + strh r0, [r7, 0x34] + ldrh r0, [r5, 0x2] + strh r0, [r7, 0x36] + mov r1, r10 + strh r1, [r7, 0x38] + mov r2, r9 + strh r2, [r7, 0x3A] + movs r1, 0x36 + ldrsh r0, [r7, r1] + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + strh r0, [r7, 0x3C] + ldrb r1, [r7, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r1 + movs r1, 0x8 + orrs r0, r1 + strb r0, [r7, 0x5] + strh r6, [r7, 0x20] + mov r2, r8 + strh r2, [r7, 0x22] + ldr r0, =sub_8112384 + str r0, [r7, 0x1C] + adds r2, r7, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8112264 + + thumb_func_start sub_8112384 +sub_8112384: @ 8112384 + push {r4,lr} + adds r2, r0, 0 + ldrh r3, [r2, 0x36] + movs r1, 0x36 + ldrsh r0, [r2, r1] + cmp r0, 0 + beq _081123BC + ldrh r0, [r2, 0x32] + ldrh r4, [r2, 0x2E] + adds r0, r4 + strh r0, [r2, 0x2E] + ldrh r1, [r2, 0x34] + ldrh r4, [r2, 0x30] + adds r1, r4 + strh r1, [r2, 0x30] + lsls r0, 16 + asrs r0, 20 + strh r0, [r2, 0x20] + lsls r1, 16 + asrs r1, 20 + strh r1, [r2, 0x22] + subs r0, r3, 0x1 + strh r0, [r2, 0x36] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0 + bne _081123BC + strh r0, [r2, 0x2E] +_081123BC: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8112384 + + thumb_func_start sub_81123C4 +sub_81123C4: @ 81123C4 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x14 + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, =gTasks + adds r1, r0 + str r1, [sp] + movs r1, 0xFD + lsls r1, 6 + movs r0, 0x50 + bl SetGpuReg + movs r1, 0x80 + lsls r1, 5 + movs r0, 0x52 + bl SetGpuReg + movs r0, 0 + ldr r1, [sp] + strh r0, [r1, 0x12] + strh r0, [r1, 0x14] + strh r0, [r1, 0x16] + strh r0, [r1, 0x18] + movs r0, 0x10 + strh r0, [r1, 0x1A] + ldr r2, =gBattleAnimArgs + ldrh r0, [r2] + strh r0, [r1, 0x1C] + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + str r0, [sp, 0x4] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_80A861C + lsls r0, 16 + lsrs r0, 16 + str r0, [sp, 0x8] + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _08112434 + b _08112530 +_08112434: + movs r4, 0 +_08112436: + lsls r1, r4, 16 + asrs r3, r1, 16 + ldr r0, =gBattleAnimAttacker + ldrb r2, [r0] + str r1, [sp, 0x10] + cmp r3, r2 + beq _08112502 + movs r0, 0x2 + eors r2, r0 + cmp r3, r2 + beq _08112502 + lsls r0, r4, 24 + lsrs r4, r0, 24 + adds r0, r4, 0 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _08112502 + ldr r6, [sp, 0x4] + ldr r3, [sp, 0x8] + lsls r0, r3, 16 + asrs r7, r0, 16 + ldr r0, =gUnknown_08596DB8 + adds r1, r6, 0 + adds r2, r7, 0 + movs r3, 0x37 + bl CreateSprite + lsls r0, 24 + lsrs r0, 24 + mov r8, r0 + cmp r0, 0x40 + beq _08112502 + adds r0, r4, 0 + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + mov r10, r0 + adds r0, r4, 0 + movs r1, 0x3 + bl sub_80A861C + lsls r0, 16 + lsrs r0, 16 + mov r9, r0 + mov r0, r8 + lsls r5, r0, 4 + add r5, r8 + lsls r5, 2 + ldr r1, =gSprites + adds r4, r5, r1 + lsls r0, r6, 4 + strh r0, [r4, 0x2E] + lsls r0, r7, 4 + strh r0, [r4, 0x30] + mov r2, r10 + subs r0, r2, r6 + lsls r0, 4 + ldr r3, =gBattleAnimArgs + movs r2, 0x2 + ldrsh r1, [r3, r2] + bl __divsi3 + strh r0, [r4, 0x32] + mov r3, r9 + lsls r0, r3, 16 + asrs r0, 16 + subs r0, r7 + lsls r0, 4 + ldr r2, =gBattleAnimArgs + movs r3, 0x2 + ldrsh r1, [r2, r3] + bl __divsi3 + strh r0, [r4, 0x34] + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x2] + strh r0, [r4, 0x36] + mov r2, r10 + strh r2, [r4, 0x38] + mov r3, r9 + strh r3, [r4, 0x3A] + ldr r0, =gSprites + 0x1C + adds r5, r0 + ldr r0, =sub_8112384 + str r0, [r5] + ldr r2, [sp] + movs r3, 0x20 + ldrsh r1, [r2, r3] + adds r1, 0xD + lsls r1, 1 + adds r0, r2, 0 + adds r0, 0x8 + adds r0, r1 + mov r1, r8 + strh r1, [r0] + ldrh r0, [r2, 0x20] + adds r0, 0x1 + strh r0, [r2, 0x20] +_08112502: + ldr r2, [sp, 0x10] + movs r3, 0x80 + lsls r3, 9 + adds r0, r2, r3 + lsrs r4, r0, 16 + asrs r0, 16 + cmp r0, 0x3 + ble _08112436 + b _081125B4 + .pool +_08112530: + ldr r0, =gUnknown_08596DB8 + ldr r7, [sp, 0x4] + ldr r2, [sp, 0x8] + lsls r1, r2, 16 + asrs r1, 16 + str r1, [sp, 0xC] + adds r1, r7, 0 + ldr r2, [sp, 0xC] + movs r3, 0x37 + bl CreateSprite + lsls r0, 24 + lsrs r0, 24 + mov r8, r0 + cmp r0, 0x40 + beq _081125B4 + movs r3, 0x30 + mov r10, r3 + movs r0, 0x28 + mov r9, r0 + ldr r6, =gSprites + mov r1, r8 + lsls r5, r1, 4 + add r5, r8 + lsls r5, 2 + adds r4, r5, r6 + lsls r0, r7, 4 + strh r0, [r4, 0x2E] + ldr r2, [sp, 0xC] + lsls r0, r2, 4 + strh r0, [r4, 0x30] + subs r0, r3, r7 + lsls r0, 4 + ldr r3, =gBattleAnimArgs + movs r2, 0x2 + ldrsh r1, [r3, r2] + bl __divsi3 + strh r0, [r4, 0x32] + mov r3, r9 + ldr r1, [sp, 0xC] + subs r0, r3, r1 + lsls r0, 4 + ldr r2, =gBattleAnimArgs + movs r3, 0x2 + ldrsh r1, [r2, r3] + bl __divsi3 + strh r0, [r4, 0x34] + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x2] + strh r0, [r4, 0x36] + mov r2, r10 + strh r2, [r4, 0x38] + mov r3, r9 + strh r3, [r4, 0x3A] + adds r6, 0x1C + adds r5, r6 + ldr r0, =sub_8112384 + str r0, [r5] + mov r1, r8 + ldr r0, [sp] + strh r1, [r0, 0x22] + movs r0, 0x1 + ldr r2, [sp] + strh r0, [r2, 0x20] +_081125B4: + ldr r0, =sub_81125E0 + ldr r3, [sp] + str r0, [r3] + add sp, 0x14 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81123C4 + + thumb_func_start sub_81125E0 +sub_81125E0: @ 81125E0 + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r0, 0x8 + ldrsh r1, [r4, r0] + cmp r1, 0x1 + beq _08112696 + cmp r1, 0x1 + bgt _08112608 + cmp r1, 0 + beq _08112616 + b _08112752 + .pool +_08112608: + cmp r1, 0x2 + bne _0811260E + b _08112728 +_0811260E: + cmp r1, 0x3 + bne _08112614 + b _0811273C +_08112614: + b _08112752 +_08112616: + movs r2, 0x14 + ldrsh r0, [r4, r2] + cmp r0, 0 + bne _0811267C + ldrh r0, [r4, 0x12] + adds r0, 0x1 + strh r0, [r4, 0x12] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _0811267C + strh r1, [r4, 0x12] + ldrh r0, [r4, 0x16] + adds r0, 0x1 + strh r0, [r4, 0x16] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _0811264C + ldrh r1, [r4, 0x18] + movs r2, 0x18 + ldrsh r0, [r4, r2] + cmp r0, 0xF + bgt _0811265A + adds r0, r1, 0x1 + strh r0, [r4, 0x18] + b _0811265A +_0811264C: + ldrh r1, [r4, 0x1A] + movs r2, 0x1A + ldrsh r0, [r4, r2] + cmp r0, 0 + beq _0811265A + subs r0, r1, 0x1 + strh r0, [r4, 0x1A] +_0811265A: + ldrh r1, [r4, 0x1A] + lsls r1, 8 + ldrh r0, [r4, 0x18] + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0x16 + ldrsh r0, [r4, r1] + cmp r0, 0x17 + ble _0811267C + movs r0, 0 + strh r0, [r4, 0x16] + movs r0, 0x1 + strh r0, [r4, 0x14] +_0811267C: + ldrh r1, [r4, 0x1C] + movs r2, 0x1C + ldrsh r0, [r4, r2] + cmp r0, 0 + beq _0811268C + subs r0, r1, 0x1 + strh r0, [r4, 0x1C] + b _08112752 +_0811268C: + movs r1, 0x14 + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _08112752 + b _08112734 +_08112696: + ldrh r0, [r4, 0x12] + adds r0, 0x1 + strh r0, [r4, 0x12] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _08112752 + movs r0, 0 + strh r0, [r4, 0x12] + ldrh r0, [r4, 0x16] + adds r0, 0x1 + strh r0, [r4, 0x16] + ands r0, r1 + lsls r0, 16 + cmp r0, 0 + beq _081126C6 + ldrh r1, [r4, 0x18] + movs r2, 0x18 + ldrsh r0, [r4, r2] + cmp r0, 0 + beq _081126D4 + subs r0, r1, 0x1 + strh r0, [r4, 0x18] + b _081126D4 +_081126C6: + ldrh r1, [r4, 0x1A] + movs r2, 0x1A + ldrsh r0, [r4, r2] + cmp r0, 0xF + bgt _081126D4 + adds r0, r1, 0x1 + strh r0, [r4, 0x1A] +_081126D4: + ldrh r1, [r4, 0x1A] + lsls r1, 8 + ldrh r0, [r4, 0x18] + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + ldr r1, [r4, 0x18] + movs r0, 0x80 + lsls r0, 13 + cmp r1, r0 + bne _08112752 + movs r5, 0 + b _08112718 +_081126F4: + adds r1, r5, 0 + adds r1, 0xD + lsls r1, 1 + adds r0, r4, 0 + adds r0, 0x8 + adds r0, r1 + movs r2, 0 + ldrsh r1, [r0, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + ldr r1, =gSprites + adds r0, r1 + bl DestroySprite + adds r0, r5, 0x1 + lsls r0, 16 + lsrs r5, r0, 16 +_08112718: + movs r1, 0x20 + ldrsh r0, [r4, r1] + cmp r5, r0 + blt _081126F4 + b _08112734 + .pool +_08112728: + ldrh r0, [r4, 0x12] + adds r0, 0x1 + strh r0, [r4, 0x12] + lsls r0, 16 + cmp r0, 0 + ble _08112752 +_08112734: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _08112752 +_0811273C: + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + adds r0, r5, 0 + bl DestroyAnimVisualTask +_08112752: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_81125E0 + + thumb_func_start sub_8112758 +sub_8112758: @ 8112758 + push {r4-r7,lr} + lsls r0, 24 + lsrs r7, r0, 24 + ldr r0, =gBattle_WIN0H + movs r1, 0 + strh r1, [r0] + ldr r0, =gBattle_WIN0V + strh r1, [r0] + ldr r1, =0x00003f3f + movs r0, 0x48 + bl SetGpuReg + ldr r1, =0x00003f1f + movs r0, 0x4A + bl SetGpuReg + movs r0, 0x50 + movs r1, 0xC8 + bl SetGpuReg + movs r0, 0x54 + movs r1, 0x10 + bl SetGpuReg + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _081127A0 + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _081127B8 +_081127A0: + movs r6, 0x28 + b _081127BA + .pool +_081127B8: + movs r6, 0xC8 +_081127BA: + ldr r1, =gBattle_WIN0H + lsls r3, r6, 16 + asrs r2, r3, 16 + lsls r0, r2, 8 + orrs r0, r2 + strh r0, [r1] + ldr r1, =gBattle_WIN0V + movs r5, 0x28 + ldr r0, =0x00002828 + strh r0, [r1] + lsrs r3, 16 + movs r1, 0xF0 + subs r1, r2 + movs r4, 0x48 + ldr r2, =gTasks + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + adds r0, r2 + strh r3, [r0, 0xA] + strh r1, [r0, 0xC] + strh r5, [r0, 0xE] + strh r4, [r0, 0x10] + strh r6, [r0, 0x12] + strh r5, [r0, 0x14] + ldr r1, =sub_811280C + str r1, [r0] + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8112758 + + thumb_func_start sub_811280C +sub_811280C: @ 811280C + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x20 + lsls r0, 24 + lsrs r0, 24 + ldr r2, _0811292C @ =gTasks + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + adds r4, r1, r2 + ldrh r1, [r4, 0x8] + adds r0, r1, 0x1 + strh r0, [r4, 0x8] + ldrh r5, [r4, 0xA] + ldrh r7, [r4, 0xC] + ldrh r0, [r4, 0xE] + mov r10, r0 + ldrh r2, [r4, 0x10] + str r2, [sp, 0xC] + ldrh r0, [r4, 0x12] + ldrh r2, [r4, 0x14] + mov r8, r2 + lsls r1, 16 + asrs r6, r1, 16 + cmp r6, 0xF + ble _08112848 + b _08112938 +_08112848: + lsls r0, 16 + asrs r0, 16 + bl __floatsidf + str r0, [sp, 0x10] + str r1, [sp, 0x14] + lsls r0, r5, 16 + asrs r0, 16 + bl __floatsidf + ldr r2, _08112930 @ =0x3FB00000 + ldr r3, _08112934 @ =0x00000000 + bl __muldf3 + adds r5, r1, 0 + adds r4, r0, 0 + adds r0, r6, 0 + bl __floatsidf + str r0, [sp, 0x18] + str r1, [sp, 0x1C] + adds r1, r5, 0 + adds r0, r4, 0 + ldr r2, [sp, 0x18] + ldr r3, [sp, 0x1C] + bl __muldf3 + adds r3, r1, 0 + adds r2, r0, 0 + ldr r0, [sp, 0x10] + ldr r1, [sp, 0x14] + bl __subdf3 + bl __fixunsdfsi + lsls r0, 16 + lsrs r0, 16 + mov r9, r0 + lsls r0, r7, 16 + asrs r0, 16 + bl __floatsidf + ldr r2, _08112930 @ =0x3FB00000 + ldr r3, _08112934 @ =0x00000000 + bl __muldf3 + ldr r2, [sp, 0x18] + ldr r3, [sp, 0x1C] + bl __muldf3 + adds r3, r1, 0 + adds r2, r0, 0 + ldr r0, [sp, 0x10] + ldr r1, [sp, 0x14] + bl __adddf3 + bl __fixunsdfsi + lsls r0, 16 + lsrs r7, r0, 16 + mov r1, r8 + lsls r0, r1, 16 + asrs r0, 16 + bl __floatsidf + adds r5, r1, 0 + adds r4, r0, 0 + mov r2, r10 + lsls r0, r2, 16 + asrs r0, 16 + bl __floatsidf + ldr r2, _08112930 @ =0x3FB00000 + ldr r3, _08112934 @ =0x00000000 + bl __muldf3 + ldr r2, [sp, 0x18] + ldr r3, [sp, 0x1C] + bl __muldf3 + adds r3, r1, 0 + adds r2, r0, 0 + adds r1, r5, 0 + adds r0, r4, 0 + bl __subdf3 + bl __fixunsdfsi + lsls r0, 16 + lsrs r6, r0, 16 + ldr r1, [sp, 0xC] + lsls r0, r1, 16 + asrs r0, 16 + bl __floatsidf + ldr r2, _08112930 @ =0x3FB00000 + ldr r3, _08112934 @ =0x00000000 + bl __muldf3 + ldr r2, [sp, 0x18] + ldr r3, [sp, 0x1C] + bl __muldf3 + adds r3, r1, 0 + adds r2, r0, 0 + adds r1, r5, 0 + adds r0, r4, 0 + bl __adddf3 + bl __fixunsdfsi + lsls r0, 16 + lsrs r5, r0, 16 + b _08112966 + .align 2, 0 +_0811292C: + .4byte gTasks +_08112930: + .4byte 0x3FB00000 +_08112934: + .4byte 0x00000000 +_08112938: + movs r2, 0 + mov r9, r2 + movs r7, 0xF0 + movs r6, 0 + movs r5, 0x70 + str r6, [sp] + str r6, [sp, 0x4] + str r6, [sp, 0x8] + movs r0, 0x1 + movs r1, 0 + movs r3, 0 + bl sub_80A75AC + lsls r0, 16 + lsrs r0, 16 + str r6, [sp] + movs r1, 0 + movs r2, 0x10 + movs r3, 0x10 + bl BeginNormalPaletteFade + ldr r0, _08112988 @=sub_8112994 + str r0, [r4] +_08112966: + ldr r1, _0811298C @=gBattle_WIN0H + mov r2, r9 + lsls r0, r2, 8 + orrs r7, r0 + strh r7, [r1] + ldr r1, _08112990 @=gBattle_WIN0V + lsls r0, r6, 8 + orrs r5, r0 + strh r5, [r1] + add sp, 0x20 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .align 2, 0 +_08112988: + .4byte sub_8112994 +_0811298C: + .4byte gBattle_WIN0H +_08112990: + .4byte gBattle_WIN0V + thumb_func_end sub_811280C + + thumb_func_start sub_8112994 +sub_8112994: @ 8112994 + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + ldr r0, =gPaletteFade + ldrb r1, [r0, 0x7] + movs r0, 0x80 + ands r0, r1 + lsls r0, 24 + lsrs r1, r0, 24 + cmp r1, 0 + bne _081129DA + ldr r0, =gBattle_WIN0H + strh r1, [r0] + ldr r0, =gBattle_WIN0V + strh r1, [r0] + ldr r4, =0x00003f3f + movs r0, 0x48 + adds r1, r4, 0 + bl SetGpuReg + movs r0, 0x4A + adds r1, r4, 0 + bl SetGpuReg + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x54 + movs r1, 0 + bl SetGpuReg + adds r0, r5, 0 + bl DestroyAnimVisualTask +_081129DA: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8112994 + + thumb_func_start sub_81129F0 +sub_81129F0: @ 81129F0 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _08112A24 + movs r2, 0x18 + ldr r3, =0x0000fffe + ldrb r0, [r4, 0x3] + movs r1, 0x3F + negs r1, r1 + ands r1, r0 + movs r0, 0x10 + orrs r1, r0 + strb r1, [r4, 0x3] + b _08112A28 + .pool +_08112A24: + ldr r2, =0x0000ffe8 + movs r3, 0x2 +_08112A28: + lsls r0, r2, 16 + asrs r0, 16 + ldrh r1, [r4, 0x20] + adds r0, r1 + strh r0, [r4, 0x20] + strh r3, [r4, 0x30] + movs r0, 0x3C + strh r0, [r4, 0x2E] + ldr r0, =sub_8112A4C + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81129F0 + + thumb_func_start sub_8112A4C +sub_8112A4C: @ 8112A4C + push {r4,lr} + adds r3, r0, 0 + ldrh r1, [r3, 0x2E] + movs r2, 0x2E + ldrsh r0, [r3, r2] + cmp r0, 0 + ble _08112A5E + subs r0, r1, 0x1 + b _08112AC2 +_08112A5E: + ldrh r0, [r3, 0x30] + ldrh r4, [r3, 0x24] + adds r1, r0, r4 + strh r1, [r3, 0x24] + adds r0, r1, 0x7 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0xE + bls _08112AC4 + ldrh r0, [r3, 0x20] + adds r0, r1 + strh r0, [r3, 0x20] + movs r0, 0 + strh r0, [r3, 0x24] + ldrh r2, [r3, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + adds r1, 0x8 + ldr r4, =0x000003ff + adds r0, r4, 0 + ands r1, r0 + ldr r0, =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r3, 0x4] + ldrh r0, [r3, 0x32] + adds r0, 0x1 + strh r0, [r3, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + bne _08112AC0 + movs r0, 0x1E + strh r0, [r3, 0x2E] + ldr r0, =sub_80A64B0 + str r0, [r3, 0x1C] + ldr r1, =sub_8112ACC + adds r0, r3, 0 + bl StoreSpriteCallbackInData6 + b _08112AC4 + .pool +_08112AC0: + movs r0, 0x28 +_08112AC2: + strh r0, [r3, 0x2E] +_08112AC4: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8112A4C + + thumb_func_start sub_8112ACC +sub_8112ACC: @ 8112ACC + push {r4,r5,lr} + adds r4, r0, 0 + movs r0, 0x2E + ldrsh r5, [r4, r0] + cmp r5, 0 + bne _08112AF6 + movs r1, 0xFD + lsls r1, 6 + movs r0, 0x50 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0x10 + bl SetGpuReg + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + strh r5, [r4, 0x30] + strh r5, [r4, 0x32] + b _08112B3A +_08112AF6: + ldrh r1, [r4, 0x30] + movs r2, 0x30 + ldrsh r0, [r4, r2] + cmp r0, 0x1 + bgt _08112B06 + adds r0, r1, 0x1 + strh r0, [r4, 0x30] + b _08112B3A +_08112B06: + movs r0, 0 + strh r0, [r4, 0x30] + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + movs r1, 0x10 + subs r1, r0 + lsls r0, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0x32 + ldrsh r0, [r4, r1] + cmp r0, 0x10 + bne _08112B3A + adds r2, r4, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r0, =sub_8112B44 + str r0, [r4, 0x1C] +_08112B3A: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8112ACC + + thumb_func_start sub_8112B44 +sub_8112B44: @ 8112B44 + push {r4,lr} + adds r4, r0, 0 + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + ldr r0, =gBattle_WIN0H + movs r1, 0 + strh r1, [r0] + ldr r0, =gBattle_WIN0V + strh r1, [r0] + adds r0, r4, 0 + bl DestroyAnimSprite + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8112B44 + + thumb_func_start sub_8112B78 +sub_8112B78: @ 8112B78 + push {r4-r7,lr} + adds r5, r0, 0 + movs r1, 0x2E + ldrsh r0, [r5, r1] + movs r1, 0xC + bl Sin + strh r0, [r5, 0x24] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08112B9C + ldrh r0, [r5, 0x24] + negs r0, r0 + strh r0, [r5, 0x24] +_08112B9C: + ldrh r0, [r5, 0x2E] + adds r0, 0x6 + movs r1, 0xFF + ands r0, r1 + strh r0, [r5, 0x2E] + movs r1, 0x80 + lsls r1, 1 + adds r0, r1, 0 + ldrh r1, [r5, 0x30] + adds r0, r1 + strh r0, [r5, 0x30] + lsls r0, 16 + asrs r0, 24 + negs r0, r0 + strh r0, [r5, 0x26] + ldrh r0, [r5, 0x3C] + adds r0, 0x1 + strh r0, [r5, 0x3C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + bne _08112BE8 + ldr r0, =0x0000050b + strh r0, [r5, 0x3A] + movs r1, 0xFD + lsls r1, 6 + movs r0, 0x50 + bl SetGpuReg + ldrh r1, [r5, 0x3A] + movs r0, 0x52 + bl SetGpuReg + b _08112C40 + .pool +_08112BE8: + cmp r0, 0x1E + ble _08112C40 + ldrh r0, [r5, 0x32] + adds r0, 0x1 + strh r0, [r5, 0x32] + ldrh r1, [r5, 0x3A] + lsls r0, r1, 16 + asrs r0, 24 + lsls r0, 16 + movs r6, 0xFF + ands r6, r1 + movs r1, 0x80 + lsls r1, 9 + adds r0, r1 + lsrs r7, r0, 16 + cmp r7, 0x10 + bls _08112C0C + movs r7, 0x10 +_08112C0C: + subs r0, r6, 0x1 + lsls r0, 16 + lsrs r6, r0, 16 + cmp r0, 0 + bge _08112C18 + movs r6, 0 +_08112C18: + lsls r4, r7, 8 + orrs r4, r6 + lsls r1, r4, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + strh r4, [r5, 0x3A] + cmp r7, 0x10 + bne _08112C40 + cmp r6, 0 + bne _08112C40 + adds r2, r5, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r0, =sub_8112C4C + str r0, [r5, 0x1C] +_08112C40: + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8112B78 + + thumb_func_start sub_8112C4C +sub_8112C4C: @ 8112C4C + push {r4,lr} + adds r4, r0, 0 + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + adds r0, r4, 0 + bl DestroyAnimSprite + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8112C4C + + thumb_func_start sub_8112C6C +sub_8112C6C: @ 8112C6C + push {r4-r6,lr} + mov r6, r8 + push {r6} + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, =gTasks + adds r4, r0 + movs r6, 0 + strh r6, [r4, 0x8] + movs r0, 0x10 + mov r8, r0 + mov r0, r8 + strh r0, [r4, 0xA] + ldr r5, =gBattleAnimAttacker + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x1A] + ldrb r0, [r5] + bl GetBattlerYCoordWithElevation + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x1C] + ldrb r0, [r5] + movs r1, 0x1 + bl sub_80A861C + lsls r0, 16 + asrs r1, r0, 16 + lsrs r0, 31 + adds r1, r0 + asrs r1, 1 + adds r1, 0x8 + strh r1, [r4, 0x1E] + strh r6, [r4, 0x16] + ldrb r0, [r5] + bl sub_80A8328 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x12] + ldrb r0, [r5] + bl sub_80A82E4 + lsls r0, 24 + lsrs r0, 24 + subs r0, 0x2 + strh r0, [r4, 0x14] + strh r6, [r4, 0xE] + mov r0, r8 + strh r0, [r4, 0x10] + movs r1, 0xFD + lsls r1, 6 + movs r0, 0x50 + bl SetGpuReg + movs r1, 0x80 + lsls r1, 5 + movs r0, 0x52 + bl SetGpuReg + strh r6, [r4, 0x18] + ldr r0, =sub_8112D10 + str r0, [r4] + pop {r3} + mov r8, r3 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8112C6C + + thumb_func_start sub_8112D10 +sub_8112D10: @ 8112D10 + push {r4-r7,lr} + lsls r0, 24 + lsrs r7, r0, 24 + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x5 + bls _08112D2A + b _08112E96 +_08112D2A: + lsls r0, 2 + ldr r1, =_08112D3C + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_08112D3C: + .4byte _08112D54 + .4byte _08112DC4 + .4byte _08112E06 + .4byte _08112E1A + .4byte _08112E70 + .4byte _08112E80 +_08112D54: + movs r6, 0 +_08112D56: + movs r2, 0x1A + ldrsh r1, [r4, r2] + movs r0, 0x1C + ldrsh r2, [r4, r0] + ldrb r3, [r4, 0x14] + ldr r0, =gUnknown_08596E30 + bl CreateSprite + lsls r0, 24 + lsrs r2, r0, 24 + cmp r2, 0x40 + beq _08112DAA + ldr r1, =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r5, r0, r1 + strh r7, [r5, 0x2E] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + movs r1, 0 + lsls r0, 24 + cmp r0, 0 + bne _08112D8C + movs r1, 0x1 +_08112D8C: + strh r1, [r5, 0x30] + movs r0, 0x2A + muls r0, r6 + movs r1, 0xFF + ands r0, r1 + strh r0, [r5, 0x32] + ldrh r0, [r4, 0x1E] + strh r0, [r5, 0x34] + lsls r0, r6, 1 + adds r0, r6 + lsls r0, 1 + strh r0, [r5, 0x38] + ldrh r0, [r4, 0x16] + adds r0, 0x1 + strh r0, [r4, 0x16] +_08112DAA: + adds r0, r6, 0x1 + lsls r0, 16 + lsrs r6, r0, 16 + cmp r6, 0x5 + bls _08112D56 + b _08112E78 + .pool +_08112DC4: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _08112DE2 + ldrh r1, [r4, 0xE] + movs r2, 0xE + ldrsh r0, [r4, r2] + cmp r0, 0xD + bgt _08112DF0 + adds r0, r1, 0x1 + strh r0, [r4, 0xE] + b _08112DF0 +_08112DE2: + ldrh r1, [r4, 0x10] + movs r2, 0x10 + ldrsh r0, [r4, r2] + cmp r0, 0x4 + ble _08112DF0 + subs r0, r1, 0x1 + strh r0, [r4, 0x10] +_08112DF0: + movs r1, 0xE + ldrsh r0, [r4, r1] + ldrh r2, [r4, 0xE] + ldrh r1, [r4, 0x10] + cmp r0, 0xE + bne _08112E60 + cmp r1, 0x4 + bne _08112E60 + movs r0, 0 + strh r0, [r4, 0xA] + b _08112E5A +_08112E06: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1E + ble _08112E96 + movs r0, 0 + strh r0, [r4, 0xA] + b _08112E78 +_08112E1A: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _08112E38 + ldrh r1, [r4, 0xE] + movs r2, 0xE + ldrsh r0, [r4, r2] + cmp r0, 0 + ble _08112E46 + subs r0, r1, 0x1 + strh r0, [r4, 0xE] + b _08112E46 +_08112E38: + ldrh r1, [r4, 0x10] + movs r2, 0x10 + ldrsh r0, [r4, r2] + cmp r0, 0xF + bgt _08112E46 + adds r0, r1, 0x1 + strh r0, [r4, 0x10] +_08112E46: + movs r1, 0xE + ldrsh r0, [r4, r1] + ldrh r2, [r4, 0xE] + ldrh r1, [r4, 0x10] + cmp r0, 0 + bne _08112E60 + cmp r1, 0x10 + bne _08112E60 + movs r0, 0x1 + strh r0, [r4, 0x18] +_08112E5A: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] +_08112E60: + lsls r1, 8 + orrs r1, r2 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + b _08112E96 +_08112E70: + movs r2, 0x16 + ldrsh r0, [r4, r2] + cmp r0, 0 + bne _08112E96 +_08112E78: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _08112E96 +_08112E80: + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + adds r0, r7, 0 + bl DestroyAnimVisualTask +_08112E96: + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_8112D10 + + thumb_func_start sub_8112E9C +sub_8112E9C: @ 8112E9C + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x30 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _08112EAE + ldrh r0, [r4, 0x32] + adds r0, 0x2 + b _08112EB2 +_08112EAE: + ldrh r0, [r4, 0x32] + subs r0, 0x2 +_08112EB2: + strh r0, [r4, 0x32] + ldrh r1, [r4, 0x32] + movs r0, 0xFF + ands r0, r1 + strh r0, [r4, 0x32] + movs r2, 0x32 + ldrsh r0, [r4, r2] + movs r2, 0x34 + ldrsh r1, [r4, r2] + bl Sin + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x32] + subs r0, 0x41 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x7E + bhi _08112EF4 + ldr r2, =gTasks + movs r0, 0x2E + ldrsh r1, [r4, r0] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + adds r0, r2 + ldrh r1, [r0, 0x12] + adds r1, 0x1 + movs r0, 0x3 + ands r1, r0 + b _08112F08 + .pool +_08112EF4: + ldr r2, =gTasks + movs r0, 0x2E + ldrsh r1, [r4, r0] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + adds r0, r2 + movs r2, 0x3 + ldrb r1, [r0, 0x12] + ands r1, r2 +_08112F08: + lsls r1, 2 + ldrb r2, [r4, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r4, 0x5] + ldrh r0, [r4, 0x38] + adds r0, 0x1 + strh r0, [r4, 0x38] + movs r1, 0x38 + ldrsh r0, [r4, r1] + lsls r0, 3 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x3A] + movs r2, 0x3A + ldrsh r0, [r4, r2] + movs r1, 0x7 + bl Sin + strh r0, [r4, 0x26] + ldr r2, =gTasks + movs r0, 0x2E + ldrsh r1, [r4, r0] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + adds r1, r0, r2 + movs r2, 0x18 + ldrsh r0, [r1, r2] + cmp r0, 0 + beq _08112F56 + ldrh r0, [r1, 0x16] + subs r0, 0x1 + strh r0, [r1, 0x16] + adds r0, r4, 0 + bl DestroySprite +_08112F56: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8112E9C + + thumb_func_start sub_8112F60 +sub_8112F60: @ 8112F60 + adds r3, r0, 0 + adds r3, 0x3E + ldrb r1, [r3] + movs r2, 0x4 + orrs r1, r2 + strb r1, [r3] + ldr r2, =gBattlerSpriteIds + ldr r1, =gBattleAnimAttacker + ldrb r1, [r1] + adds r1, r2 + ldrb r1, [r1] + strh r1, [r0, 0x38] + movs r1, 0x80 + strh r1, [r0, 0x2E] + movs r1, 0xA + strh r1, [r0, 0x30] + ldr r2, =gBattleAnimArgs + ldrh r1, [r2] + strh r1, [r0, 0x32] + ldrh r1, [r2, 0x2] + strh r1, [r0, 0x34] + ldr r1, =sub_8112FB8 + str r1, [r0, 0x1C] + ldr r2, =gSprites + movs r3, 0x38 + ldrsh r1, [r0, r3] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x22] + adds r1, 0x8 + strh r1, [r0, 0x22] + bx lr + .pool + thumb_func_end sub_8112F60 + + thumb_func_start sub_8112FB8 +sub_8112FB8: @ 8112FB8 + push {r4,r5,lr} + adds r5, r0, 0 + ldrh r0, [r5, 0x34] + movs r1, 0x34 + ldrsh r3, [r5, r1] + cmp r3, 0 + beq _08113020 + subs r0, 0x1 + strh r0, [r5, 0x34] + movs r2, 0x2E + ldrsh r0, [r5, r2] + movs r2, 0x30 + ldrsh r1, [r5, r2] + bl Sin + ldr r4, =gSprites + movs r1, 0x38 + ldrsh r2, [r5, r1] + lsls r1, r2, 4 + adds r1, r2 + lsls r1, 2 + adds r1, r4 + strh r0, [r1, 0x24] + movs r2, 0x2E + ldrsh r0, [r5, r2] + movs r2, 0x30 + ldrsh r1, [r5, r2] + bl Cos + movs r1, 0x38 + ldrsh r2, [r5, r1] + lsls r1, r2, 4 + adds r1, r2 + lsls r1, 2 + adds r1, r4 + strh r0, [r1, 0x26] + ldrh r0, [r5, 0x32] + ldrh r2, [r5, 0x2E] + adds r1, r0, r2 + strh r1, [r5, 0x2E] + lsls r0, r1, 16 + asrs r0, 16 + cmp r0, 0xFF + ble _08113054 + ldr r2, =0xffffff00 + adds r0, r1, r2 + strh r0, [r5, 0x2E] + b _08113054 + .pool +_08113020: + ldr r2, =gSprites + movs r0, 0x38 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + strh r3, [r0, 0x24] + movs r0, 0x38 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + strh r3, [r0, 0x26] + movs r0, 0x38 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x22] + subs r1, 0x8 + strh r1, [r0, 0x22] + ldr r0, =move_anim_8074EE0 + str r0, [r5, 0x1C] +_08113054: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8112FB8 + + .align 2, 0 diff --git a/asm/ground.s b/asm/ground.s new file mode 100644 index 000000000..c5f3d80b6 --- /dev/null +++ b/asm/ground.s @@ -0,0 +1,1675 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .syntax unified + + .text + + thumb_func_start sub_8114994 +sub_8114994: @ 8114994 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, =gBattleAnimAttacker + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x20] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x22] + movs r0, 0x14 + strh r0, [r4, 0x2E] + ldr r5, =gBattleAnimTarget + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x32] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x36] + ldr r0, =0x0000ffd8 + strh r0, [r4, 0x38] + adds r0, r4, 0 + bl sub_80A68D4 + ldr r0, =sub_81149FC + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8114994 + + thumb_func_start sub_81149FC +sub_81149FC: @ 81149FC + push {r4,r5,lr} + adds r5, r0, 0 + bl TranslateAnimArc + lsls r0, 24 + cmp r0, 0 + beq _08114A50 + ldrh r0, [r5, 0x24] + ldrh r1, [r5, 0x20] + adds r0, r1 + movs r1, 0 + strh r0, [r5, 0x20] + ldrh r0, [r5, 0x26] + ldrh r2, [r5, 0x22] + adds r0, r2 + strh r0, [r5, 0x22] + strh r1, [r5, 0x26] + strh r1, [r5, 0x24] + movs r0, 0x14 + strh r0, [r5, 0x2E] + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + movs r0, 0x28 + strh r0, [r5, 0x38] + adds r0, r5, 0 + bl sub_80A68D4 + ldr r0, =sub_8114A60 + str r0, [r5, 0x1C] +_08114A50: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81149FC + + thumb_func_start sub_8114A60 +sub_8114A60: @ 8114A60 + push {r4,lr} + adds r4, r0, 0 + bl TranslateAnimArc + lsls r0, 24 + cmp r0, 0 + beq _08114A74 + adds r0, r4, 0 + bl DestroyAnimSprite +_08114A74: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8114A60 + + thumb_func_start sub_8114A7C +sub_8114A7C: @ 8114A7C + push {r4-r6,lr} + adds r6, r0, 0 + movs r1, 0x1 + bl sub_80A6980 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08114A9C + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] +_08114A9C: + ldr r4, =gBattleAnimArgs + ldrh r0, [r4, 0x8] + strh r0, [r6, 0x2E] + ldr r5, =gBattleAnimTarget + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x4] + adds r0, r1 + strh r0, [r6, 0x32] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r4, [r4, 0x6] + adds r0, r4 + strh r0, [r6, 0x36] + ldr r0, =sub_80A6EEC + str r0, [r6, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r6, 0 + bl StoreSpriteCallbackInData6 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8114A7C + + thumb_func_start sub_8114AF0 +sub_8114AF0: @ 8114AF0 + push {r4-r7,lr} + mov r7, r8 + push {r7} + adds r6, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord2 + lsls r0, 24 + lsrs r0, 24 + mov r8, r0 + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord2 + lsls r0, 24 + lsrs r7, r0, 24 + bl Random2 + movs r4, 0x1F + adds r5, r4, 0 + ands r5, r0 + bl Random2 + ands r4, r0 + adds r1, r5, 0 + cmp r1, 0x10 + ble _08114B38 + movs r0, 0x10 + subs r0, r1 + lsls r0, 16 + lsrs r5, r0, 16 +_08114B38: + lsls r0, r4, 16 + asrs r1, r0, 16 + cmp r1, 0x10 + ble _08114B48 + movs r0, 0x10 + subs r0, r1 + lsls r0, 16 + lsrs r4, r0, 16 +_08114B48: + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0x4] + strh r0, [r6, 0x2E] + mov r1, r8 + adds r0, r1, r5 + strh r0, [r6, 0x32] + adds r0, r7, r4 + strh r0, [r6, 0x36] + ldr r0, =sub_80A6EEC + str r0, [r6, 0x1C] + ldr r1, =move_anim_8074EE0 + adds r0, r6, 0 + bl StoreSpriteCallbackInData6 + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8114AF0 + + thumb_func_start sub_8114B80 +sub_8114B80: @ 8114B80 + push {r4-r6,lr} + adds r5, r0, 0 + ldrh r2, [r5, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + adds r1, 0x1 + ldr r3, =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r0, =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r5, 0x4] + ldr r6, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _08114BF4 + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r2, [r6, 0x2] + adds r0, r2 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r3, [r6, 0x4] + adds r0, r3 + strh r0, [r5, 0x22] + movs r1, 0x2 + ldrsh r0, [r6, r1] + movs r2, 0x1 + negs r2, r2 + adds r1, r2, 0 + cmp r0, 0 + ble _08114BDA + movs r1, 0x1 +_08114BDA: + strh r1, [r5, 0x2E] + ldr r0, =sub_8114C10 + b _08114C02 + .pool +_08114BF4: + ldrh r0, [r6, 0x2] + strh r0, [r5, 0x20] + ldrh r0, [r6, 0x4] + strh r0, [r5, 0x22] + negs r0, r0 + strh r0, [r5, 0x26] + ldr r0, =sub_8114C4C +_08114C02: + str r0, [r5, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8114B80 + + thumb_func_start sub_8114C10 +sub_8114C10: @ 8114C10 + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x30] + adds r0, 0x1 + strh r0, [r2, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _08114C2E + movs r0, 0 + strh r0, [r2, 0x30] + ldrh r0, [r2, 0x2E] + ldrh r1, [r2, 0x20] + adds r0, r1 + strh r0, [r2, 0x20] +_08114C2E: + ldrh r0, [r2, 0x22] + subs r0, 0x4 + strh r0, [r2, 0x22] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x4 + negs r1, r1 + cmp r0, r1 + bge _08114C46 + adds r0, r2, 0 + bl DestroyAnimSprite +_08114C46: + pop {r0} + bx r0 + thumb_func_end sub_8114C10 + + thumb_func_start sub_8114C4C +sub_8114C4C: @ 8114C4C + push {lr} + adds r3, r0, 0 + movs r0, 0x2E + ldrsh r1, [r3, r0] + cmp r1, 0 + beq _08114C5E + cmp r1, 0x1 + beq _08114C74 + b _08114CB6 +_08114C5E: + ldrh r0, [r3, 0x26] + adds r0, 0x4 + strh r0, [r3, 0x26] + lsls r0, 16 + cmp r0, 0 + blt _08114CB6 + strh r1, [r3, 0x26] + ldrh r0, [r3, 0x2E] + adds r0, 0x1 + strh r0, [r3, 0x2E] + b _08114CB6 +_08114C74: + ldrh r0, [r3, 0x30] + adds r0, 0x1 + strh r0, [r3, 0x30] + lsls r0, 16 + cmp r0, 0 + ble _08114CB6 + movs r0, 0 + strh r0, [r3, 0x30] + movs r1, 0x3E + adds r1, r3 + mov r12, r1 + ldrb r2, [r1] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + mov r1, r12 + strb r0, [r1] + ldrh r0, [r3, 0x32] + adds r0, 0x1 + strh r0, [r3, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xA + bne _08114CB6 + adds r0, r3, 0 + bl DestroyAnimSprite +_08114CB6: + pop {r0} + bx r0 + thumb_func_end sub_8114C4C + + thumb_func_start sub_8114CBC +sub_8114CBC: @ 8114CBC + push {lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, =gTasks + adds r1, r0, r1 + ldr r0, =gBattleAnimArgs + movs r3, 0 + ldrsh r0, [r0, r3] + cmp r0, 0 + bne _08114CE8 + ldr r0, =sub_8114CFC + b _08114CEA + .pool +_08114CE8: + ldr r0, =sub_8114EB4 +_08114CEA: + str r0, [r1] + ldr r1, [r1] + adds r0, r2, 0 + bl _call_via_r1 + pop {r0} + bx r0 + .pool + thumb_func_end sub_8114CBC + + thumb_func_start sub_8114CFC +sub_8114CFC: @ 8114CFC + push {r4,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x4 + bls _08114D16 + b _08114EAA +_08114D16: + lsls r0, 2 + ldr r1, =_08114D28 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_08114D28: + .4byte _08114D3C + .4byte _08114DC4 + .4byte _08114DD4 + .4byte _08114E78 + .4byte _08114E8C +_08114D3C: + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x1C] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl sub_80A8364 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x1E] + cmp r0, 0x1 + bne _08114D70 + ldr r0, =gBattle_BG1_X + ldrh r0, [r0] + strh r0, [r4, 0x20] + ldr r0, =gBattle_BG1_Y + b _08114D78 + .pool +_08114D70: + ldr r0, =gBattle_BG2_X + ldrh r0, [r0] + strh r0, [r4, 0x20] + ldr r0, =gBattle_BG2_Y +_08114D78: + ldrh r0, [r0] + strh r0, [r4, 0x22] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerYCoordWithElevation + lsls r0, 24 + lsrs r0, 24 + adds r1, r0, 0 + subs r1, 0x20 + strh r1, [r4, 0x24] + adds r0, 0x20 + strh r0, [r4, 0x26] + cmp r1, 0 + bge _08114D9A + movs r0, 0 + strh r0, [r4, 0x24] +_08114D9A: + ldr r2, =gSprites + movs r3, 0x1C + ldrsh r1, [r4, r3] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x4 + orrs r1, r2 + strb r1, [r0] + b _08114E7E + .pool +_08114DC4: + ldrb r0, [r4, 0x1E] + movs r2, 0x24 + ldrsh r1, [r4, r2] + movs r3, 0x26 + ldrsh r2, [r4, r3] + bl sub_81150E0 + b _08114E7E +_08114DD4: + ldrh r0, [r4, 0xC] + adds r0, 0x6 + movs r1, 0x7F + ands r0, r1 + strh r0, [r4, 0xC] + ldrh r0, [r4, 0x10] + adds r0, 0x1 + strh r0, [r4, 0x10] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + ble _08114DF6 + movs r0, 0 + strh r0, [r4, 0x10] + ldrh r0, [r4, 0xE] + adds r0, 0x1 + strh r0, [r4, 0xE] +_08114DF6: + ldr r1, =gSineTable + movs r2, 0xC + ldrsh r0, [r4, r2] + lsls r0, 1 + adds r0, r1 + ldrh r0, [r0] + lsls r0, 16 + asrs r0, 20 + ldrh r3, [r4, 0xE] + adds r2, r0, r3 + strh r2, [r4, 0x12] + movs r1, 0x1E + ldrsh r0, [r4, r1] + cmp r0, 0x1 + bne _08114E20 + ldr r1, =gBattle_BG1_Y + b _08114E22 + .pool +_08114E20: + ldr r1, =gBattle_BG2_Y +_08114E22: + ldrh r0, [r4, 0x22] + subs r0, r2 + strh r0, [r1] + movs r2, 0x12 + ldrsh r0, [r4, r2] + cmp r0, 0x3F + ble _08114EAA + ldrh r0, [r4, 0x24] + movs r1, 0x78 + subs r2, r1, r0 + strh r2, [r4, 0x12] + movs r3, 0x1E + ldrsh r0, [r4, r3] + cmp r0, 0x1 + bne _08114E4C + ldr r1, =gBattle_BG1_Y + b _08114E4E + .pool +_08114E4C: + ldr r1, =gBattle_BG2_Y +_08114E4E: + ldrh r0, [r4, 0x22] + subs r0, r2 + strh r0, [r1] + ldr r2, =gSprites + movs r1, 0x1C + ldrsh r0, [r4, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + ldrh r2, [r1, 0x20] + movs r3, 0x88 + lsls r3, 1 + adds r0, r3, 0 + subs r0, r2 + strh r0, [r1, 0x24] + b _08114E7E + .pool +_08114E78: + ldr r1, =gScanlineEffect + movs r0, 0x3 + strb r0, [r1, 0x15] +_08114E7E: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _08114EAA + .pool +_08114E8C: + adds r0, r2, 0 + bl DestroyAnimVisualTask + ldr r2, =gSprites + movs r0, 0x1C + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x4 + orrs r1, r2 + strb r1, [r0] +_08114EAA: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8114CFC + + thumb_func_start sub_8114EB4 +sub_8114EB4: @ 8114EB4 + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + ldr r2, =gSprites + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r3, r1, 0 + adds r3, 0x3E + ldrb r0, [r3] + movs r2, 0x4 + orrs r0, r2 + strb r0, [r3] + movs r4, 0 + strh r4, [r1, 0x24] + strh r4, [r1, 0x26] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl sub_80A8364 + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _08114F00 + ldr r0, =gBattle_BG1_Y + b _08114F02 + .pool +_08114F00: + ldr r0, =gBattle_BG2_Y +_08114F02: + strh r4, [r0] + adds r0, r5, 0 + bl DestroyAnimVisualTask + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8114EB4 + + thumb_func_start sub_8114F14 +sub_8114F14: @ 8114F14 + push {lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, =gTasks + adds r1, r0, r1 + ldr r0, =gBattleAnimArgs + movs r3, 0 + ldrsh r0, [r0, r3] + cmp r0, 0 + bne _08114F40 + ldr r0, =sub_8114F54 + b _08114F42 + .pool +_08114F40: + ldr r0, =sub_8114FD8 +_08114F42: + str r0, [r1] + ldr r1, [r1] + adds r0, r2, 0 + bl _call_via_r1 + pop {r0} + bx r0 + .pool + thumb_func_end sub_8114F14 + + thumb_func_start sub_8114F54 +sub_8114F54: @ 8114F54 + push {r4,r5,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r0, 0x8 + ldrsh r5, [r4, r0] + cmp r5, 0 + beq _08114F78 + cmp r5, 0x1 + beq _08114FCC + b _08114FD2 + .pool +_08114F78: + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x1C] + ldr r3, =gSprites + movs r0, 0x1C + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + adds r0, 0x3E + ldrb r2, [r0] + movs r1, 0x5 + negs r1, r1 + ands r1, r2 + strb r1, [r0] + movs r0, 0x1C + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + strh r5, [r0, 0x24] + movs r1, 0x1C + ldrsh r0, [r4, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r3 + ldrh r2, [r1, 0x22] + movs r0, 0xA0 + subs r0, r2 + strh r0, [r1, 0x26] + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _08114FD2 + .pool +_08114FCC: + adds r0, r2, 0 + bl DestroyAnimVisualTask +_08114FD2: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_8114F54 + + thumb_func_start sub_8114FD8 +sub_8114FD8: @ 8114FD8 + push {r4,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x4 + bhi _081150DA + lsls r0, 2 + ldr r1, =_08115004 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_08115004: + .4byte _08115018 + .4byte _0811506C + .4byte _0811507A + .4byte _08115094 + .4byte _081150D4 +_08115018: + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x1C] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl sub_80A8364 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x1E] + cmp r0, 0x1 + bne _08115044 + ldr r0, =gBattle_BG1_X + b _08115046 + .pool +_08115044: + ldr r0, =gBattle_BG2_X +_08115046: + ldrh r0, [r0] + strh r0, [r4, 0x20] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerYCoordWithElevation + lsls r0, 24 + lsrs r0, 24 + adds r1, r0, 0 + subs r1, 0x20 + strh r1, [r4, 0x24] + adds r0, 0x20 + strh r0, [r4, 0x26] + b _081150C2 + .pool +_0811506C: + ldrb r0, [r4, 0x1E] + movs r1, 0x26 + ldrsh r2, [r4, r1] + movs r1, 0 + bl sub_81150E0 + b _081150C2 +_0811507A: + ldr r2, =gSprites + movs r0, 0x1C + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + movs r1, 0x60 + strh r1, [r0, 0x26] + b _081150C2 + .pool +_08115094: + ldr r2, =gSprites + movs r0, 0x1C + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x26] + subs r1, 0x8 + strh r1, [r0, 0x26] + movs r0, 0x1C + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + movs r1, 0x26 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _081150DA + ldr r1, =gScanlineEffect + movs r0, 0x3 + strb r0, [r1, 0x15] +_081150C2: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _081150DA + .pool +_081150D4: + adds r0, r2, 0 + bl DestroyAnimVisualTask +_081150DA: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8114FD8 + + thumb_func_start sub_81150E0 +sub_81150E0: @ 81150E0 + push {r4-r6,lr} + sub sp, 0xC + lsls r0, 24 + lsrs r0, 24 + lsls r1, 16 + lsrs r1, 16 + lsls r2, 16 + lsrs r4, r2, 16 + cmp r0, 0x1 + bne _08115104 + ldr r0, =gBattle_BG1_X + ldrh r3, [r0] + ldr r0, =0x04000014 + b _0811510A + .pool +_08115104: + ldr r0, =gBattle_BG2_X + ldrh r3, [r0] + ldr r0, =0x04000018 +_0811510A: + str r0, [sp] + lsls r0, r1, 16 + cmp r0, 0 + bge _08115114 + movs r1, 0 +_08115114: + lsls r2, r1, 16 + lsls r0, r4, 16 + asrs r4, r0, 16 + cmp r2, r0 + bge _08115140 + ldr r5, =gScanlineEffectRegBuffers + movs r0, 0xF0 + lsls r0, 3 + adds r6, r5, r0 +_08115126: + asrs r2, 16 + lsls r1, r2, 1 + adds r0, r1, r5 + strh r3, [r0] + adds r1, r6 + strh r3, [r1] + adds r2, 0x1 + lsls r2, 16 + lsrs r1, r2, 16 + lsls r2, r1, 16 + asrs r0, r2, 16 + cmp r0, r4 + blt _08115126 +_08115140: + lsls r1, 16 + asrs r0, r1, 16 + cmp r0, 0x9F + bgt _0811516E + ldr r4, =gScanlineEffectRegBuffers + lsls r0, r3, 16 + asrs r0, 16 + adds r3, r0, 0 + adds r3, 0xF0 + movs r0, 0xF0 + lsls r0, 3 + adds r5, r4, r0 +_08115158: + asrs r2, r1, 16 + lsls r1, r2, 1 + adds r0, r1, r4 + strh r3, [r0] + adds r1, r5 + strh r3, [r1] + adds r2, 0x1 + lsls r1, r2, 16 + asrs r0, r1, 16 + cmp r0, 0x9F + ble _08115158 +_0811516E: + ldr r0, =0xa2600001 + str r0, [sp, 0x4] + mov r1, sp + movs r2, 0 + movs r0, 0x1 + strb r0, [r1, 0x8] + mov r0, sp + strb r2, [r0, 0x9] + ldr r0, [sp] + ldr r1, [sp, 0x4] + ldr r2, [sp, 0x8] + bl ScanlineEffect_SetParams + add sp, 0xC + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81150E0 + + thumb_func_start sub_81151A0 +sub_81151A0: @ 81151A0 + push {r4-r7,lr} + adds r5, r0, 0 + ldr r0, =gBattleAnimArgs + movs r2, 0 + ldrsh r1, [r0, r2] + adds r7, r0, 0 + cmp r1, 0 + bne _081151BC + ldr r0, =gBattleAnimAttacker + b _081151BE + .pool +_081151BC: + ldr r0, =gBattleAnimTarget +_081151BE: + ldrb r4, [r0] + movs r6, 0x18 + adds r1, r7, 0 + movs r2, 0x2 + ldrsh r0, [r1, r2] + cmp r0, 0x1 + bne _081151DA + negs r0, r6 + lsls r0, 16 + lsrs r6, r0, 16 + movs r2, 0x4 + ldrsh r0, [r1, r2] + negs r0, r0 + strh r0, [r1, 0x4] +_081151DA: + adds r0, r4, 0 + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r0, r6 + strh r0, [r5, 0x20] + adds r0, r4, 0 + bl GetBattlerYCoordWithElevation + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x1E + strh r0, [r5, 0x22] + ldrh r1, [r7, 0xA] + strh r1, [r5, 0x2E] + ldrh r1, [r7, 0x4] + ldrh r2, [r5, 0x20] + adds r1, r2 + strh r1, [r5, 0x32] + ldrh r1, [r7, 0x6] + adds r0, r1 + strh r0, [r5, 0x36] + ldrh r0, [r7, 0x8] + strh r0, [r5, 0x38] + adds r0, r5, 0 + bl sub_80A68D4 + ldr r0, =sub_8115228 + str r0, [r5, 0x1C] + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81151A0 + + thumb_func_start sub_8115228 +sub_8115228: @ 8115228 + push {r4,lr} + adds r4, r0, 0 + bl TranslateAnimArc + lsls r0, 24 + cmp r0, 0 + beq _0811523C + adds r0, r4, 0 + bl DestroyAnimSprite +_0811523C: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8115228 + + thumb_func_start sub_8115244 +sub_8115244: @ 8115244 + push {r4-r6,lr} + adds r6, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _08115260 + ldr r0, =gBattleAnimAttacker + b _08115262 + .pool +_08115260: + ldr r0, =gBattleAnimTarget +_08115262: + ldrb r5, [r0] + adds r0, r5, 0 + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldr r2, =0x0000fff0 + adds r0, r2 + ldr r4, =gBattleAnimArgs + movs r3, 0x2 + ldrsh r1, [r4, r3] + lsls r1, 5 + adds r0, r1 + strh r0, [r6, 0x20] + adds r0, r5, 0 + bl GetBattlerYCoordWithElevation + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x20 + strh r0, [r6, 0x22] + ldrh r2, [r6, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + movs r3, 0x2 + ldrsh r0, [r4, r3] + lsls r0, 3 + adds r1, r0 + ldr r3, =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r0, =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r6, 0x4] + ldr r1, =DestroyAnimSprite + adds r0, r6, 0 + bl StoreSpriteCallbackInData6 + ldrh r0, [r4, 0x4] + strh r0, [r6, 0x2E] + ldr r0, =sub_80A64B0 + str r0, [r6, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8115244 + + thumb_func_start sub_81152DC +sub_81152DC: @ 81152DC + push {r4-r6,lr} + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + ldr r0, =gBattleAnimArgs + ldrh r2, [r0, 0x2] + movs r3, 0x2 + ldrsh r1, [r0, r3] + adds r6, r0, 0 + cmp r1, 0 + beq _08115308 + adds r0, r2, 0x3 + b _08115314 + .pool +_08115308: + ldr r0, =gAnimMovePower + ldrh r0, [r0] + movs r1, 0xA + bl __udivsi3 + adds r0, 0x3 +_08115314: + strh r0, [r4, 0x26] + strh r0, [r4, 0x24] + adds r1, r6, 0 + ldrh r0, [r1, 0x4] + strh r0, [r4, 0xE] + movs r2, 0 + ldrsh r0, [r1, r2] + cmp r0, 0x4 + beq _08115340 + cmp r0, 0x5 + bne _08115380 + ldr r0, =gBattle_BG3_X + ldrh r0, [r0] + strh r0, [r4, 0x22] + ldr r0, =sub_81153AC + b _0811539E + .pool +_08115340: + movs r0, 0 + strh r0, [r4, 0x22] + movs r5, 0 +_08115346: + lsls r0, r5, 24 + lsrs r0, 24 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _08115370 + movs r3, 0x22 + ldrsh r0, [r4, r3] + adds r0, 0x9 + lsls r0, 1 + adds r1, r4, 0 + adds r1, 0x8 + adds r1, r0 + ldr r0, =gBattlerSpriteIds + adds r0, r5, r0 + ldrb r0, [r0] + strh r0, [r1] + ldrh r0, [r4, 0x22] + adds r0, 0x1 + strh r0, [r4, 0x22] +_08115370: + adds r0, r5, 0x1 + lsls r0, 16 + lsrs r5, r0, 16 + cmp r5, 0x3 + bls _08115346 + b _0811539C + .pool +_08115380: + ldrb r0, [r6] + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x1A] + cmp r0, 0xFF + bne _08115398 + adds r0, r5, 0 + bl DestroyAnimVisualTask + b _081153A0 +_08115398: + movs r0, 0x1 + strh r0, [r4, 0x22] +_0811539C: + ldr r0, =sub_81154A4 +_0811539E: + str r0, [r4] +_081153A0: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81152DC + + thumb_func_start sub_81153AC +sub_81153AC: @ 81153AC + push {lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, =gTasks + adds r3, r0, r1 + movs r0, 0x8 + ldrsh r1, [r3, r0] + cmp r1, 0x1 + beq _08115430 + cmp r1, 0x1 + bgt _081153D4 + cmp r1, 0 + beq _081153DA + b _0811549C + .pool +_081153D4: + cmp r1, 0x2 + beq _08115490 + b _0811549C +_081153DA: + ldrh r0, [r3, 0xA] + adds r0, 0x1 + strh r0, [r3, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _0811549C + strh r1, [r3, 0xA] + ldrh r1, [r3, 0xC] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + bne _08115404 + ldr r1, =gBattle_BG3_X + ldrh r0, [r3, 0x26] + ldrh r2, [r3, 0x22] + adds r0, r2 + strh r0, [r1] + b _0811540E + .pool +_08115404: + ldr r0, =gBattle_BG3_X + ldrh r1, [r3, 0x22] + ldrh r2, [r3, 0x26] + subs r1, r2 + strh r1, [r0] +_0811540E: + ldrh r0, [r3, 0xC] + adds r0, 0x1 + strh r0, [r3, 0xC] + lsls r0, 16 + asrs r0, 16 + movs r2, 0xE + ldrsh r1, [r3, r2] + cmp r0, r1 + bne _0811549C + movs r0, 0 + strh r0, [r3, 0xC] + ldrh r0, [r3, 0x24] + subs r0, 0x1 + strh r0, [r3, 0x24] + b _08115484 + .pool +_08115430: + ldrh r0, [r3, 0xA] + adds r0, 0x1 + strh r0, [r3, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _0811549C + movs r0, 0 + strh r0, [r3, 0xA] + ldrh r0, [r3, 0xC] + ands r1, r0 + cmp r1, 0 + bne _0811545C + ldr r1, =gBattle_BG3_X + ldrh r0, [r3, 0x24] + ldrh r2, [r3, 0x22] + adds r0, r2 + strh r0, [r1] + b _08115466 + .pool +_0811545C: + ldr r0, =gBattle_BG3_X + ldrh r1, [r3, 0x22] + ldrh r2, [r3, 0x24] + subs r1, r2 + strh r1, [r0] +_08115466: + ldrh r0, [r3, 0xC] + adds r0, 0x1 + strh r0, [r3, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bne _0811549C + movs r0, 0 + strh r0, [r3, 0xC] + ldrh r0, [r3, 0x24] + subs r0, 0x1 + strh r0, [r3, 0x24] + lsls r0, 16 + cmp r0, 0 + bne _0811549C +_08115484: + ldrh r0, [r3, 0x8] + adds r0, 0x1 + strh r0, [r3, 0x8] + b _0811549C + .pool +_08115490: + ldr r1, =gBattle_BG3_X + ldrh r0, [r3, 0x22] + strh r0, [r1] + adds r0, r2, 0 + bl DestroyAnimVisualTask +_0811549C: + pop {r0} + bx r0 + .pool + thumb_func_end sub_81153AC + + thumb_func_start sub_81154A4 +sub_81154A4: @ 81154A4 + push {r4-r7,lr} + lsls r0, 24 + lsrs r3, r0, 24 + lsls r0, r3, 2 + adds r0, r3 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r0, 0x8 + ldrsh r5, [r4, r0] + cmp r5, 0x1 + beq _08115504 + cmp r5, 0x1 + bgt _081154CC + cmp r5, 0 + beq _081154D2 + b _0811557E + .pool +_081154CC: + cmp r5, 0x2 + beq _08115540 + b _0811557E +_081154D2: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _0811557E + strh r5, [r4, 0xA] + adds r0, r4, 0 + bl sub_8115588 + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + lsls r0, 16 + asrs r0, 16 + movs r2, 0xE + ldrsh r1, [r4, r2] + cmp r0, r1 + bne _0811557E + strh r5, [r4, 0xC] + ldrh r0, [r4, 0x24] + subs r0, 0x1 + strh r0, [r4, 0x24] + b _08115538 +_08115504: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + movs r5, 0 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _0811557E + strh r5, [r4, 0xA] + adds r0, r4, 0 + bl sub_8115588 + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bne _0811557E + strh r5, [r4, 0xC] + ldrh r0, [r4, 0x24] + subs r0, 0x1 + strh r0, [r4, 0x24] + lsls r0, 16 + cmp r0, 0 + bne _0811557E +_08115538: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _0811557E +_08115540: + movs r2, 0 + movs r7, 0x22 + ldrsh r0, [r4, r7] + cmp r2, r0 + bge _08115578 + ldr r0, =gSprites + mov r12, r0 + adds r5, r4, 0 + adds r5, 0x8 + movs r6, 0 +_08115554: + adds r0, r2, 0 + adds r0, 0x9 + lsls r0, 1 + adds r0, r5, r0 + movs r7, 0 + ldrsh r1, [r0, r7] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + add r0, r12 + strh r6, [r0, 0x24] + adds r0, r2, 0x1 + lsls r0, 16 + lsrs r2, r0, 16 + movs r1, 0x22 + ldrsh r0, [r4, r1] + cmp r2, r0 + blt _08115554 +_08115578: + adds r0, r3, 0 + bl DestroyAnimVisualTask +_0811557E: + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81154A4 + + thumb_func_start sub_8115588 +sub_8115588: @ 8115588 + push {r4-r7,lr} + adds r3, r0, 0 + ldrh r1, [r3, 0xC] + movs r4, 0x1 + adds r0, r4, 0 + ands r0, r1 + cmp r0, 0 + bne _081155B0 + movs r0, 0x24 + ldrsh r1, [r3, r0] + lsrs r0, r1, 31 + adds r1, r0 + asrs r1, 1 + ldrh r2, [r3, 0x24] + adds r0, r4, 0 + ands r0, r2 + adds r1, r0 + lsls r1, 16 + lsrs r4, r1, 16 + b _081155C0 +_081155B0: + movs r1, 0x24 + ldrsh r0, [r3, r1] + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + negs r0, r0 + lsls r0, 16 + lsrs r4, r0, 16 +_081155C0: + movs r2, 0 + movs r7, 0x22 + ldrsh r0, [r3, r7] + cmp r2, r0 + bge _081155F4 + ldr r6, =gSprites + adds r5, r3, 0 + adds r5, 0x8 +_081155D0: + adds r0, r2, 0 + adds r0, 0x9 + lsls r0, 1 + adds r0, r5, r0 + movs r7, 0 + ldrsh r1, [r0, r7] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r6 + strh r4, [r0, 0x24] + adds r0, r2, 0x1 + lsls r0, 16 + lsrs r2, r0, 16 + movs r1, 0x22 + ldrsh r0, [r3, r1] + cmp r2, r0 + blt _081155D0 +_081155F4: + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8115588 + + thumb_func_start AnimTask_IsPowerOver99 +AnimTask_IsPowerOver99: @ 8115600 + push {lr} + lsls r0, 24 + lsrs r1, r0, 24 + ldr r3, =gBattleAnimArgs + movs r2, 0 + ldr r0, =gAnimMovePower + ldrh r0, [r0] + cmp r0, 0x63 + bls _08115614 + movs r2, 0x1 +_08115614: + strh r2, [r3, 0x1E] + adds r0, r1, 0 + bl DestroyAnimVisualTask + pop {r0} + bx r0 + .pool + thumb_func_end AnimTask_IsPowerOver99 + + thumb_func_start sub_8115628 +sub_8115628: @ 8115628 + push {r4-r7,lr} + lsls r0, 24 + lsrs r7, r0, 24 + ldr r2, =gBattleAnimArgs + ldrh r1, [r2] + movs r0, 0x1 + ands r0, r1 + adds r6, r2, 0 + cmp r0, 0 + beq _08115648 + ldr r0, =gBattleAnimTarget + b _0811564A + .pool +_08115648: + ldr r0, =gBattleAnimAttacker +_0811564A: + ldrb r0, [r0] + adds r5, r0, 0 + movs r1, 0 + ldrsh r0, [r6, r1] + cmp r0, 0x1 + ble _0811565A + movs r0, 0x2 + eors r5, r0 +_0811565A: + ldr r0, =sub_81156D0 + ldrb r1, [r6, 0x2] + bl CreateTask + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, =gTasks + adds r4, r0 + adds r0, r5, 0 + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x20 + subs r1, r0 + ldr r2, =0x000001ff + adds r0, r2, 0 + ands r1, r0 + strh r1, [r4, 0xA] + adds r0, r5, 0 + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x40 + subs r1, r0 + movs r0, 0xFF + ands r1, r0 + strh r1, [r4, 0xC] + ldr r2, =gBattle_BG3_X + ldrh r0, [r4, 0xA] + strh r0, [r2] + ldr r0, =gBattle_BG3_Y + strh r1, [r0] + ldrh r0, [r6, 0x4] + strh r0, [r4, 0xE] + adds r0, r7, 0 + bl DestroyAnimVisualTask + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8115628 + + thumb_func_start sub_81156D0 +sub_81156D0: @ 81156D0 + push {r4,lr} + lsls r0, 24 + lsrs r3, r0, 24 + lsls r0, r3, 2 + adds r0, r3 + lsls r0, 3 + ldr r1, =gTasks + adds r2, r0, r1 + ldr r0, =gBattleAnimArgs + movs r4, 0xE + ldrsh r1, [r0, r4] + movs r4, 0xE + ldrsh r0, [r2, r4] + cmp r1, r0 + bne _08115710 + ldr r0, =gBattle_BG3_X + movs r1, 0 + strh r1, [r0] + ldr r0, =gBattle_BG3_Y + strh r1, [r0] + adds r0, r3, 0 + bl DestroyTask + b _0811571C + .pool +_08115710: + ldr r1, =gBattle_BG3_X + ldrh r0, [r2, 0xA] + strh r0, [r1] + ldr r1, =gBattle_BG3_Y + ldrh r0, [r2, 0xC] + strh r0, [r1] +_0811571C: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81156D0 + + .align 2, 0 diff --git a/asm/ice.s b/asm/ice.s new file mode 100644 index 000000000..bc55ba804 --- /dev/null +++ b/asm/ice.s @@ -0,0 +1,2944 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .syntax unified + + .text + + thumb_func_start sub_810B614 +sub_810B614: @ 810B614 + push {r4,r5,lr} + adds r4, r0, 0 + lsls r1, 24 + lsrs r5, r1, 24 + ldr r0, =gUnknown_085956C0 + movs r2, 0x22 + ldrsh r1, [r4, r2] + movs r3, 0x24 + ldrsh r2, [r4, r3] + ldrh r3, [r4, 0x20] + lsls r3, 24 + lsrs r3, 24 + bl CreateSprite + lsls r0, 24 + lsrs r1, r0, 24 + cmp r1, 0x40 + beq _0810B658 + ldr r3, =gSprites + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r1, r3, 0 + adds r1, 0x1C + adds r1, r0, r1 + ldr r2, =sub_810B684 + str r2, [r1] + adds r0, r3 + strh r5, [r0, 0x3A] + movs r1, 0xA + strh r1, [r0, 0x3C] + ldrh r0, [r4, 0x1C] + adds r0, 0x1 + strh r0, [r4, 0x1C] +_0810B658: + ldrh r2, [r4, 0x24] + movs r0, 0x24 + ldrsh r1, [r4, r0] + movs r3, 0x26 + ldrsh r0, [r4, r3] + cmp r1, r0 + bge _0810B67C + adds r0, r2, 0 + adds r0, 0x20 + strh r0, [r4, 0x24] + movs r0, 0 + b _0810B67E + .pool +_0810B67C: + movs r0, 0x1 +_0810B67E: + pop {r4,r5} + pop {r1} + bx r1 + thumb_func_end sub_810B614 + + thumb_func_start sub_810B684 +sub_810B684: @ 810B684 + push {r4,lr} + adds r4, r0, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _0810B6B8 + ldr r3, =gTasks + movs r0, 0x3C + ldrsh r1, [r4, r0] + lsls r1, 1 + movs r0, 0x3A + ldrsh r2, [r4, r0] + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r1, r0 + adds r3, 0x8 + adds r1, r3 + ldrh r0, [r1] + subs r0, 0x1 + strh r0, [r1] + adds r0, r4, 0 + bl DestroySprite +_0810B6B8: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810B684 + + thumb_func_start sub_810B6C4 +sub_810B6C4: @ 810B6C4 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x4 + adds r5, r0, 0 + ldrh r2, [r5, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + adds r1, 0x7 + ldr r3, =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r0, =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r5, 0x4] + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + mov r9, r0 + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + mov r8, r0 + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r3, r0, 24 + ldrb r0, [r4] + movs r1, 0x3 + str r3, [sp] + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r6, r0, 24 + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x8] + strh r0, [r5, 0x2E] + ldrh r0, [r1] + ldr r3, [sp] + adds r0, r3 + strh r0, [r5, 0x30] + ldrh r0, [r1, 0x4] + mov r4, r9 + adds r0, r4, r0 + strh r0, [r5, 0x32] + ldrh r0, [r1, 0x2] + adds r0, r6 + strh r0, [r5, 0x34] + ldrh r0, [r1, 0x6] + mov r7, r8 + adds r0, r7, r0 + strh r0, [r5, 0x36] + adds r0, r5, 0 + bl sub_80A64EC + adds r4, 0x20 + movs r0, 0x98 + lsls r0, 1 + mov r12, r0 + ldr r3, [sp] + cmp r4, r12 + bhi _0810B79E + adds r0, r7, 0 + adds r0, 0x20 + ldrh r1, [r5, 0x30] + ldrh r2, [r5, 0x32] + cmp r0, 0xE0 + bhi _0810B79E + adds r4, r1, 0 + mov r10, r12 +_0810B76A: + mov r7, r9 + lsls r1, r7, 16 + asrs r1, 16 + adds r1, r4 + lsls r1, 16 + mov r7, r8 + lsls r0, r7, 16 + asrs r0, 16 + adds r0, r2 + lsls r0, 16 + lsrs r0, 16 + mov r8, r0 + lsrs r0, r1, 16 + mov r9, r0 + movs r7, 0x80 + lsls r7, 14 + adds r1, r7 + lsrs r1, 16 + cmp r1, r10 + bhi _0810B79E + mov r1, r8 + lsls r0, r1, 16 + adds r0, r7 + lsrs r0, 16 + cmp r0, 0xE0 + bls _0810B76A +_0810B79E: + ldrh r0, [r5, 0x30] + negs r7, r0 + strh r7, [r5, 0x30] + ldrh r0, [r5, 0x32] + negs r4, r0 + strh r4, [r5, 0x32] + lsls r0, r3, 16 + movs r1, 0x80 + lsls r1, 14 + adds r0, r1 + lsrs r0, 16 + movs r2, 0x98 + lsls r2, 1 + mov r12, r2 + ldr r1, =gBattleAnimArgs + mov r10, r1 + cmp r0, r12 + bhi _0810B80A + lsls r1, r6, 16 + movs r2, 0x80 + lsls r2, 14 + adds r0, r1, r2 + b _0810B802 + .pool +_0810B7E0: + lsls r1, r3, 16 + asrs r1, 16 + adds r1, r7 + lsls r1, 16 + asrs r0, r2, 16 + adds r0, r4 + lsls r0, 16 + lsrs r6, r0, 16 + lsrs r3, r1, 16 + movs r0, 0x80 + lsls r0, 14 + adds r1, r0 + lsrs r1, 16 + cmp r1, r12 + bhi _0810B80A + lsls r1, r6, 16 + adds r0, r1, r0 +_0810B802: + lsrs r0, 16 + adds r2, r1, 0 + cmp r0, 0xE0 + bls _0810B7E0 +_0810B80A: + strh r3, [r5, 0x20] + strh r6, [r5, 0x22] + mov r1, r10 + ldrh r0, [r1, 0x8] + strh r0, [r5, 0x2E] + strh r3, [r5, 0x30] + mov r2, r9 + strh r2, [r5, 0x32] + strh r6, [r5, 0x34] + mov r3, r8 + strh r3, [r5, 0x36] + adds r0, r5, 0 + bl sub_80A64EC + mov r7, r10 + ldrh r0, [r7, 0xA] + strh r0, [r5, 0x34] + ldrh r0, [r7, 0xC] + strh r0, [r5, 0x36] + ldr r0, =sub_810B848 + str r0, [r5, 0x1C] + add sp, 0x4 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810B6C4 + + thumb_func_start sub_810B848 +sub_810B848: @ 810B848 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _0810B8A0 + ldrh r1, [r4, 0x30] + ldrh r2, [r4, 0x38] + adds r1, r2 + strh r1, [r4, 0x38] + ldrh r0, [r4, 0x32] + ldrh r2, [r4, 0x3A] + adds r0, r2 + strh r0, [r4, 0x3A] + strh r1, [r4, 0x24] + strh r0, [r4, 0x26] + movs r1, 0x3C + ldrsh r0, [r4, r1] + movs r2, 0x34 + ldrsh r1, [r4, r2] + bl Sin + ldrh r1, [r4, 0x24] + adds r0, r1 + strh r0, [r4, 0x24] + movs r2, 0x3C + ldrsh r0, [r4, r2] + movs r2, 0x34 + ldrsh r1, [r4, r2] + bl Sin + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x36] + ldrh r2, [r4, 0x3C] + adds r0, r2 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x3C] + ldrh r0, [r4, 0x2E] + subs r0, 0x1 + strh r0, [r4, 0x2E] + b _0810B8A6 +_0810B8A0: + adds r0, r4, 0 + bl DestroyAnimSprite +_0810B8A6: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810B848 + + thumb_func_start sub_810B8AC +sub_810B8AC: @ 810B8AC + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimArgs + ldrh r0, [r0] + strh r0, [r4, 0x2E] + movs r0, 0x3C + strh r0, [r4, 0x30] + movs r0, 0x9 + strh r0, [r4, 0x32] + movs r0, 0x1E + strh r0, [r4, 0x34] + movs r0, 0xFE + lsls r0, 8 + strh r0, [r4, 0x36] + ldr r1, =DestroyAnimSprite + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r1, =sub_80A634C + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810B8AC + + thumb_func_start sub_810B8EC +sub_810B8EC: @ 810B8EC + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x32] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810B92C + ldr r0, =gBattleAnimArgs + ldrh r1, [r4, 0x32] + ldrh r0, [r0, 0x4] + subs r1, r0 + strh r1, [r4, 0x32] + b _0810B936 + .pool +_0810B92C: + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0x4] + ldrh r1, [r4, 0x32] + adds r0, r1 + strh r0, [r4, 0x32] +_0810B936: + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + ldr r1, =gBattleAnimArgs + lsrs r0, 24 + ldrh r2, [r1, 0x6] + adds r0, r2 + strh r0, [r4, 0x36] + ldrh r0, [r1, 0x8] + strh r0, [r4, 0x2E] + ldr r1, =DestroyAnimSprite + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A6EEC + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810B8EC + + thumb_func_start sub_810B974 +sub_810B974: @ 810B974 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, =gBattleAnimArgs + movs r1, 0x4 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _0810B990 + adds r0, r4, 0 + movs r1, 0x1 + bl sub_80A6980 + b _0810B9C6 + .pool +_0810B990: + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + adds r2, r4, 0 + adds r2, 0x20 + adds r3, r4, 0 + adds r3, 0x22 + movs r1, 0x1 + bl SetAverageBattlerPositions + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810B9B6 + ldrh r0, [r5] + negs r0, r0 + strh r0, [r5] +_0810B9B6: + ldrh r0, [r5] + ldrh r1, [r4, 0x20] + adds r0, r1 + strh r0, [r4, 0x20] + ldrh r0, [r5, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] +_0810B9C6: + ldr r1, =sub_810B9E8 + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A67BC + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810B974 + + thumb_func_start sub_810B9E8 +sub_810B9E8: @ 810B9E8 + push {lr} + adds r3, r0, 0 + movs r0, 0x3E + adds r0, r3 + mov r12, r0 + ldrb r2, [r0] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + mov r1, r12 + strb r0, [r1] + ldrh r0, [r3, 0x2E] + adds r0, 0x1 + strh r0, [r3, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x14 + bne _0810BA1E + adds r0, r3, 0 + bl move_anim_8074EE0 +_0810BA1E: + pop {r0} + bx r0 + thumb_func_end sub_810B9E8 + + thumb_func_start sub_810BA24 +sub_810BA24: @ 810BA24 + push {r4-r7,lr} + sub sp, 0x10 + adds r5, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r6, =gBattleAnimArgs + ldrh r0, [r6, 0x8] + strh r0, [r5, 0x2E] + ldrh r0, [r5, 0x20] + strh r0, [r5, 0x30] + ldrh r0, [r5, 0x22] + strh r0, [r5, 0x34] + movs r1, 0xA + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _0810BA74 + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r6, [r6, 0x6] + adds r0, r6 + strh r0, [r5, 0x36] + b _0810BA86 + .pool +_0810BA74: + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + adds r2, r5, 0 + adds r2, 0x32 + adds r3, r5, 0 + adds r3, 0x36 + movs r1, 0x1 + bl SetAverageBattlerPositions +_0810BA86: + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810BAAC + ldr r0, =gBattleAnimArgs + ldrh r1, [r5, 0x32] + ldrh r0, [r0, 0x4] + subs r1, r0 + strh r1, [r5, 0x32] + b _0810BAB6 + .pool +_0810BAAC: + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0x4] + ldrh r2, [r5, 0x32] + adds r0, r2 + strh r0, [r5, 0x32] +_0810BAB6: + adds r7, r5, 0 + adds r7, 0x2E + adds r2, r7, 0 + mov r1, sp + movs r4, 0x7 +_0810BAC0: + ldrh r0, [r2] + strh r0, [r1] + adds r2, 0x2 + adds r1, 0x2 + subs r4, 0x1 + cmp r4, 0 + bge _0810BAC0 + adds r0, r5, 0 + bl sub_80A7160 + ldrh r0, [r5, 0x30] + movs r1, 0x1 + eors r0, r1 + strh r0, [r5, 0x30] + ldrh r0, [r5, 0x32] + eors r0, r1 + strh r0, [r5, 0x32] +_0810BAE2: + movs r0, 0x1 + strh r0, [r5, 0x2E] + adds r0, r5, 0 + bl sub_80A70E8 + movs r0, 0x20 + ldrsh r1, [r5, r0] + movs r2, 0x24 + ldrsh r0, [r5, r2] + adds r1, r0 + adds r1, 0x10 + movs r0, 0x88 + lsls r0, 1 + cmp r1, r0 + bhi _0810BB16 + movs r0, 0x22 + ldrsh r1, [r5, r0] + movs r2, 0x26 + ldrsh r0, [r5, r2] + adds r1, r0 + cmp r1, 0xA0 + bgt _0810BB16 + movs r0, 0x10 + negs r0, r0 + cmp r1, r0 + bge _0810BAE2 +_0810BB16: + ldrh r0, [r5, 0x24] + ldrh r1, [r5, 0x20] + adds r0, r1 + movs r1, 0 + strh r0, [r5, 0x20] + ldrh r0, [r5, 0x26] + ldrh r2, [r5, 0x22] + adds r0, r2 + strh r0, [r5, 0x22] + strh r1, [r5, 0x26] + strh r1, [r5, 0x24] + ldr r6, =sub_80A718C + ldr r1, =sub_810BB60 + mov r3, sp + adds r2, r7, 0 + movs r4, 0x7 +_0810BB36: + ldrh r0, [r3] + strh r0, [r2] + adds r3, 0x2 + adds r2, 0x2 + subs r4, 0x1 + cmp r4, 0 + bge _0810BB36 + str r6, [r5, 0x1C] + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + add sp, 0x10 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810BA24 + + thumb_func_start sub_810BB60 +sub_810BB60: @ 810BB60 + push {r4,r5,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x24] + ldrh r1, [r4, 0x20] + adds r0, r1 + movs r5, 0 + strh r0, [r4, 0x20] + ldrh r0, [r4, 0x26] + ldrh r2, [r4, 0x22] + adds r0, r2 + strh r0, [r4, 0x22] + strh r5, [r4, 0x26] + strh r5, [r4, 0x24] + movs r0, 0x80 + strh r0, [r4, 0x2E] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + ldr r1, =0x0000ffec + cmp r0, 0 + beq _0810BB90 + movs r1, 0x14 +_0810BB90: + movs r2, 0x2E + ldrsh r0, [r4, r2] + lsls r1, 16 + asrs r1, 16 + bl Sin + strh r0, [r4, 0x34] + movs r1, 0x2E + ldrsh r0, [r4, r1] + movs r1, 0xF + bl Cos + strh r0, [r4, 0x36] + strh r5, [r4, 0x38] + ldr r1, =sub_810BBC8 + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810BB60 + + thumb_func_start sub_810BBC8 +sub_810BBC8: @ 810BBC8 + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + ldr r1, =0x0000ffec + cmp r0, 0 + beq _0810BBDE + movs r1, 0x14 +_0810BBDE: + movs r2, 0x38 + ldrsh r0, [r4, r2] + cmp r0, 0x1F + bgt _0810BC24 + movs r2, 0x2E + ldrsh r0, [r4, r2] + lsls r1, 16 + asrs r1, 16 + bl Sin + ldrh r1, [r4, 0x34] + subs r0, r1 + strh r0, [r4, 0x24] + movs r1, 0x2E + ldrsh r0, [r4, r1] + movs r1, 0xF + bl Cos + ldrh r1, [r4, 0x36] + subs r0, r1 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x2E] + adds r0, 0x10 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x38] + adds r0, 0x1 + strh r0, [r4, 0x38] + b _0810BC42 + .pool +_0810BC24: + ldrh r0, [r4, 0x24] + ldrh r2, [r4, 0x20] + adds r0, r2 + movs r1, 0 + strh r0, [r4, 0x20] + ldrh r0, [r4, 0x26] + ldrh r2, [r4, 0x22] + adds r0, r2 + strh r0, [r4, 0x22] + strh r1, [r4, 0x26] + strh r1, [r4, 0x24] + strh r1, [r4, 0x36] + strh r1, [r4, 0x34] + ldr r0, =sub_810BC4C + str r0, [r4, 0x1C] +_0810BC42: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810BBC8 + + thumb_func_start sub_810BC4C +sub_810BC4C: @ 810BC4C + push {r4,lr} + adds r4, r0, 0 + movs r0, 0x1 + strh r0, [r4, 0x2E] + adds r0, r4, 0 + bl sub_80A70E8 + movs r1, 0x20 + ldrsh r0, [r4, r1] + movs r2, 0x24 + ldrsh r1, [r4, r2] + adds r0, r1 + adds r0, 0x10 + movs r1, 0x88 + lsls r1, 1 + cmp r0, r1 + bhi _0810BC88 + movs r1, 0x22 + ldrsh r0, [r4, r1] + movs r2, 0x26 + ldrsh r1, [r4, r2] + adds r1, r0, r1 + movs r0, 0x80 + lsls r0, 1 + cmp r1, r0 + bgt _0810BC88 + movs r0, 0x10 + negs r0, r0 + cmp r1, r0 + bge _0810BC8E +_0810BC88: + adds r0, r4, 0 + bl DestroyAnimSprite +_0810BC8E: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810BC4C + + thumb_func_start sub_810BC94 +sub_810BC94: @ 810BC94 + push {r4-r7,lr} + sub sp, 0x10 + adds r5, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x8] + strh r0, [r5, 0x2E] + ldrh r0, [r5, 0x20] + strh r0, [r5, 0x30] + ldrh r0, [r5, 0x22] + strh r0, [r5, 0x34] + movs r2, 0xE + ldrsh r0, [r1, r2] + cmp r0, 0 + bne _0810BCE0 + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + b _0810BCF2 + .pool +_0810BCE0: + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + adds r2, r5, 0 + adds r2, 0x32 + adds r3, r5, 0 + adds r3, 0x36 + movs r1, 0x1 + bl SetAverageBattlerPositions +_0810BCF2: + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810BD1C + ldr r0, =gBattleAnimArgs + ldrh r1, [r5, 0x32] + ldrh r2, [r0, 0x4] + subs r1, r2 + strh r1, [r5, 0x32] + adds r1, r0, 0 + b _0810BD26 + .pool +_0810BD1C: + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x4] + ldrh r2, [r5, 0x32] + adds r0, r2 + strh r0, [r5, 0x32] +_0810BD26: + ldrh r0, [r1, 0x6] + ldrh r1, [r5, 0x36] + adds r0, r1 + strh r0, [r5, 0x36] + adds r0, r5, 0 + bl sub_80A7160 + adds r7, r5, 0 + adds r7, 0x2E + adds r2, r7, 0 + mov r1, sp + movs r4, 0x7 +_0810BD3E: + ldrh r0, [r2] + strh r0, [r1] + adds r2, 0x2 + adds r1, 0x2 + subs r4, 0x1 + cmp r4, 0 + bge _0810BD3E + ldrh r0, [r5, 0x30] + movs r1, 0x1 + eors r0, r1 + strh r0, [r5, 0x30] + ldrh r0, [r5, 0x32] + eors r0, r1 + strh r0, [r5, 0x32] +_0810BD5A: + movs r0, 0x1 + strh r0, [r5, 0x2E] + adds r0, r5, 0 + bl sub_80A70E8 + movs r2, 0x20 + ldrsh r1, [r5, r2] + movs r2, 0x24 + ldrsh r0, [r5, r2] + adds r1, r0 + adds r1, 0x10 + movs r0, 0x88 + lsls r0, 1 + cmp r1, r0 + bhi _0810BD8E + movs r0, 0x22 + ldrsh r1, [r5, r0] + movs r2, 0x26 + ldrsh r0, [r5, r2] + adds r1, r0 + cmp r1, 0xA0 + bgt _0810BD8E + movs r0, 0x10 + negs r0, r0 + cmp r1, r0 + bge _0810BD5A +_0810BD8E: + ldrh r0, [r5, 0x24] + ldrh r1, [r5, 0x20] + adds r0, r1 + movs r1, 0 + strh r0, [r5, 0x20] + ldrh r0, [r5, 0x26] + ldrh r2, [r5, 0x22] + adds r0, r2 + strh r0, [r5, 0x22] + strh r1, [r5, 0x26] + strh r1, [r5, 0x24] + ldr r1, =gBattleAnimArgs + ldr r6, =sub_810BDD8 + mov r3, sp + adds r2, r7, 0 + movs r4, 0x7 +_0810BDAE: + ldrh r0, [r3] + strh r0, [r2] + adds r3, 0x2 + adds r2, 0x2 + subs r4, 0x1 + cmp r4, 0 + bge _0810BDAE + ldrh r0, [r1, 0xA] + strh r0, [r5, 0x38] + ldrh r0, [r1, 0xC] + strh r0, [r5, 0x3A] + str r6, [r5, 0x1C] + add sp, 0x10 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810BC94 + + thumb_func_start sub_810BDD8 +sub_810BDD8: @ 810BDD8 + push {r4,lr} + adds r4, r0, 0 + bl sub_80A70E8 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _0810BDEC + movs r0, 0x1 + strh r0, [r4, 0x2E] +_0810BDEC: + movs r2, 0x3C + ldrsh r0, [r4, r2] + movs r2, 0x38 + ldrsh r1, [r4, r2] + bl Sin + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x3A] + ldrh r2, [r4, 0x3C] + adds r0, r2 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x3C] + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0x1 + bne _0810BE42 + movs r2, 0x20 + ldrsh r0, [r4, r2] + movs r2, 0x24 + ldrsh r1, [r4, r2] + adds r0, r1 + adds r0, 0x10 + movs r1, 0x88 + lsls r1, 1 + cmp r0, r1 + bhi _0810BE3C + movs r0, 0x22 + ldrsh r1, [r4, r0] + movs r2, 0x26 + ldrsh r0, [r4, r2] + adds r1, r0 + cmp r1, 0xA0 + bgt _0810BE3C + movs r0, 0x10 + negs r0, r0 + cmp r1, r0 + bge _0810BE42 +_0810BE3C: + adds r0, r4, 0 + bl DestroyAnimSprite +_0810BE42: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810BDD8 + + thumb_func_start sub_810BE48 +sub_810BE48: @ 810BE48 + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _0810BEB4 + ldr r5, =gBattleAnimArgs + movs r1, 0x4 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _0810BE6C + adds r0, r4, 0 + movs r1, 0 + bl sub_80A6980 + b _0810BEA2 + .pool +_0810BE6C: + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + adds r2, r4, 0 + adds r2, 0x20 + adds r3, r4, 0 + adds r3, 0x22 + movs r1, 0 + bl SetAverageBattlerPositions + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810BE92 + ldrh r0, [r5] + negs r0, r0 + strh r0, [r5] +_0810BE92: + ldrh r0, [r5] + ldrh r1, [r4, 0x20] + adds r0, r1 + strh r0, [r4, 0x20] + ldrh r0, [r5, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] +_0810BEA2: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _0810BEC8 + .pool +_0810BEB4: + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _0810BEC8 + adds r0, r4, 0 + bl DestroyAnimSprite +_0810BEC8: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_810BE48 + + thumb_func_start sub_810BED0 +sub_810BED0: @ 810BED0 + push {r4-r6,lr} + adds r5, r0, 0 + ldr r6, =gBattleAnimArgs + movs r1, 0x8 + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _0810BF40 + movs r1, 0xA + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _0810BEF4 + adds r0, r5, 0 + movs r1, 0 + bl sub_80A69CC + b _0810BF32 + .pool +_0810BEF4: + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + adds r2, r5, 0 + adds r2, 0x20 + adds r3, r5, 0 + adds r3, 0x22 + movs r1, 0 + bl SetAverageBattlerPositions + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810BF20 + ldrh r0, [r5, 0x20] + ldrh r1, [r6] + subs r0, r1 + b _0810BF26 + .pool +_0810BF20: + ldrh r0, [r6] + ldrh r1, [r5, 0x20] + adds r0, r1 +_0810BF26: + strh r0, [r5, 0x20] + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0x2] + ldrh r1, [r5, 0x22] + adds r0, r1 + strh r0, [r5, 0x22] +_0810BF32: + ldr r0, =gBattleAnimAttacker + b _0810BF90 + .pool +_0810BF40: + movs r1, 0xA + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _0810BF52 + adds r0, r5, 0 + movs r1, 0 + bl sub_80A6980 + b _0810BF8E +_0810BF52: + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + adds r2, r5, 0 + adds r2, 0x20 + adds r3, r5, 0 + adds r3, 0x22 + movs r1, 0 + bl SetAverageBattlerPositions + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810BF7C + ldrh r0, [r5, 0x20] + ldrh r1, [r6] + subs r0, r1 + b _0810BF82 + .pool +_0810BF7C: + ldrh r0, [r6] + ldrh r1, [r5, 0x20] + adds r0, r1 +_0810BF82: + strh r0, [r5, 0x20] + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0x2] + ldrh r1, [r5, 0x22] + adds r0, r1 + strh r0, [r5, 0x22] +_0810BF8E: + ldr r0, =gBattleAnimTarget +_0810BF90: + ldrb r0, [r0] + strh r0, [r5, 0x3C] + ldr r0, =gBattleAnimArgs + movs r1, 0xA + ldrsh r0, [r0, r1] + cmp r0, 0 + beq _0810BFA8 + bl IsDoubleBattle + lsls r0, 24 + cmp r0, 0 + bne _0810BFB4 +_0810BFA8: + movs r0, 0x20 + b _0810BFB6 + .pool +_0810BFB4: + movs r0, 0x40 +_0810BFB6: + strh r0, [r5, 0x3A] + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _0810BFCC + ldrh r0, [r5, 0x22] + adds r0, 0x8 + strh r0, [r5, 0x22] +_0810BFCC: + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x6] + strh r0, [r5, 0x2E] + ldrh r0, [r5, 0x20] + strh r0, [r5, 0x30] + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x22] + strh r0, [r5, 0x34] + ldrh r1, [r1, 0x4] + adds r0, r1 + strh r0, [r5, 0x36] + adds r0, r5, 0 + bl InitAnimLinearTranslation + movs r0, 0x40 + strh r0, [r5, 0x38] + ldr r1, =sub_810C008 + str r1, [r5, 0x1C] + adds r0, r5, 0 + bl _call_via_r1 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810BED0 + + thumb_func_start sub_810C008 +sub_810C008: @ 810C008 + push {r4,lr} + adds r4, r0, 0 + bl TranslateAnimLinear + lsls r0, 24 + cmp r0, 0 + bne _0810C092 + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r2, 0x3A + ldrsh r1, [r4, r2] + bl Sin + ldrh r1, [r4, 0x24] + adds r0, r1 + strh r0, [r4, 0x24] + movs r2, 0x38 + ldrsh r0, [r4, r2] + movs r1, 0x6 + negs r1, r1 + bl Cos + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x38] + subs r0, 0x40 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x7F + bhi _0810C064 + ldrh r0, [r4, 0x3C] + lsls r0, 24 + lsrs r0, 24 + bl sub_80A8328 + movs r1, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r4, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r4, 0x5] + b _0810C086 +_0810C064: + ldrh r0, [r4, 0x3C] + lsls r0, 24 + lsrs r0, 24 + bl sub_80A8328 + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x1 + movs r1, 0x3 + ands r0, r1 + lsls r0, 2 + ldrb r2, [r4, 0x5] + movs r1, 0xD + negs r1, r1 + ands r1, r2 + orrs r1, r0 + strb r1, [r4, 0x5] +_0810C086: + ldrh r0, [r4, 0x38] + adds r0, 0x3 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] + b _0810C098 +_0810C092: + adds r0, r4, 0 + bl DestroyAnimSprite +_0810C098: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810C008 + + thumb_func_start sub_810C0A0 +sub_810C0A0: @ 810C0A0 + push {r4,r5,lr} + sub sp, 0x10 + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, =0x00003f42 + movs r0, 0x50 + bl SetGpuReg + movs r1, 0x80 + lsls r1, 5 + movs r0, 0x52 + bl SetGpuReg + movs r0, 0x1 + movs r1, 0x4 + movs r2, 0x1 + bl SetAnimBgAttribute + movs r0, 0x1 + movs r1, 0 + movs r2, 0 + bl SetAnimBgAttribute + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0810C0E2 + movs r0, 0x1 + movs r1, 0x3 + movs r2, 0x1 + bl SetAnimBgAttribute +_0810C0E2: + ldr r0, =gBattle_BG1_X + movs r1, 0 + strh r1, [r0] + ldr r4, =gBattle_BG1_Y + strh r1, [r4] + movs r0, 0x14 + movs r1, 0 + bl SetGpuReg + ldrh r1, [r4] + movs r0, 0x16 + bl SetGpuReg + mov r0, sp + bl sub_80A6B30 + mov r0, sp + ldrb r0, [r0, 0x9] + ldr r1, =gWeatherFog1Tiles + movs r2, 0x80 + lsls r2, 4 + mov r3, sp + ldrh r3, [r3, 0xA] + bl LoadBgTiles + ldr r1, =gBattleAnimFogTilemap + mov r0, sp + movs r2, 0 + bl sub_80A6D60 + ldr r0, =gUnknown_0854C270 + mov r1, sp + ldrb r1, [r1, 0x8] + lsls r1, 4 + movs r2, 0x20 + bl LoadPalette + ldr r1, =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r0, r1 + ldr r1, =sub_810C164 + str r1, [r0] + add sp, 0x10 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810C0A0 + + thumb_func_start sub_810C164 +sub_810C164: @ 810C164 + push {r4,r5,lr} + sub sp, 0x10 + lsls r0, 24 + lsrs r4, r0, 24 + ldr r1, =gBattle_BG1_X + ldr r2, =0x0000ffff + adds r0, r2, 0 + ldrh r2, [r1] + adds r0, r2 + strh r0, [r1] + ldr r1, =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r1 + movs r2, 0x20 + ldrsh r0, [r0, r2] + adds r2, r1, 0 + cmp r0, 0x4 + bls _0810C18E + b _0810C2DA +_0810C18E: + lsls r0, 2 + ldr r1, =_0810C1A8 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_0810C1A8: + .4byte _0810C1BC + .4byte _0810C214 + .4byte _0810C236 + .4byte _0810C27A + .4byte _0810C29C +_0810C1BC: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r4, r0, r2 + ldrh r0, [r4, 0x1C] + adds r0, 0x1 + movs r5, 0 + strh r0, [r4, 0x1C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + beq _0810C1D6 + b _0810C2DA +_0810C1D6: + strh r5, [r4, 0x1C] + ldrh r0, [r4, 0x1A] + adds r0, 0x1 + strh r0, [r4, 0x1A] + ldr r1, =gUnknown_08595C5C + movs r2, 0x1A + ldrsh r0, [r4, r2] + adds r0, r1 + ldrb r1, [r0] + strh r1, [r4, 0x1E] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0x1E + ldrsh r0, [r4, r1] + cmp r0, 0x9 + bne _0810C2DA + ldrh r0, [r4, 0x20] + adds r0, 0x1 + strh r0, [r4, 0x20] + strh r5, [r4, 0x1E] + b _0810C2DA + .pool +_0810C214: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r1, r0, r2 + ldrh r0, [r1, 0x1E] + adds r0, 0x1 + strh r0, [r1, 0x1E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x51 + bne _0810C2DA + movs r0, 0x9 + strh r0, [r1, 0x1E] + ldrh r0, [r1, 0x20] + adds r0, 0x1 + strh r0, [r1, 0x20] + b _0810C2DA +_0810C236: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r4, r0, r2 + ldrh r0, [r4, 0x1C] + adds r0, 0x1 + strh r0, [r4, 0x1C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bne _0810C2DA + movs r0, 0 + strh r0, [r4, 0x1C] + ldrh r1, [r4, 0x1E] + subs r1, 0x1 + strh r1, [r4, 0x1E] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r2, 0x1E + ldrsh r1, [r4, r2] + cmp r1, 0 + bne _0810C2DA + ldrh r0, [r4, 0x20] + adds r0, 0x1 + strh r0, [r4, 0x20] + strh r1, [r4, 0x1E] + b _0810C2DA +_0810C27A: + mov r0, sp + bl sub_80A6B30 + movs r0, 0x1 + bl sub_80A6C68 + movs r0, 0x2 + bl sub_80A6C68 + ldr r0, =gTasks + lsls r1, r4, 2 + adds r1, r4 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0x20] + adds r0, 0x1 + strh r0, [r1, 0x20] +_0810C29C: + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0810C2B0 + movs r0, 0x1 + movs r1, 0x3 + movs r2, 0 + bl SetAnimBgAttribute +_0810C2B0: + ldr r0, =gBattle_BG1_X + movs r1, 0 + strh r1, [r0] + ldr r0, =gBattle_BG1_Y + strh r1, [r0] + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + movs r0, 0x1 + movs r1, 0x4 + movs r2, 0x1 + bl SetAnimBgAttribute + adds r0, r4, 0 + bl DestroyAnimVisualTask +_0810C2DA: + add sp, 0x10 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810C164 + + thumb_func_start sub_810C2F0 +sub_810C2F0: @ 810C2F0 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, =gBattleAnimAttacker + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x20] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x22] + ldr r0, =TranslateAnimSpriteToTargetMonLocation + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810C2F0 + + thumb_func_start sub_810C324 +sub_810C324: @ 810C324 + push {r4,r5,lr} + sub sp, 0x10 + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, =0x00003f42 + movs r0, 0x50 + bl SetGpuReg + movs r1, 0x80 + lsls r1, 5 + movs r0, 0x52 + bl SetGpuReg + movs r0, 0x1 + movs r1, 0x4 + movs r2, 0x1 + bl SetAnimBgAttribute + movs r0, 0x1 + movs r1, 0 + movs r2, 0 + bl SetAnimBgAttribute + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0810C366 + movs r0, 0x1 + movs r1, 0x3 + movs r2, 0x1 + bl SetAnimBgAttribute +_0810C366: + ldr r0, =gBattle_BG1_X + movs r1, 0 + strh r1, [r0] + ldr r4, =gBattle_BG1_Y + strh r1, [r4] + movs r0, 0x14 + movs r1, 0 + bl SetGpuReg + ldrh r1, [r4] + movs r0, 0x16 + bl SetGpuReg + mov r0, sp + bl sub_80A6B30 + mov r0, sp + ldrb r0, [r0, 0x9] + ldr r1, =gWeatherFog1Tiles + movs r2, 0x80 + lsls r2, 4 + mov r3, sp + ldrh r3, [r3, 0xA] + bl LoadBgTiles + ldr r1, =gBattleAnimFogTilemap + mov r0, sp + movs r2, 0 + bl sub_80A6D60 + ldr r0, =gUnknown_0854C270 + mov r1, sp + ldrb r1, [r1, 0x8] + lsls r1, 4 + movs r2, 0x20 + bl LoadPalette + ldr r1, =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r0, r1 + ldr r1, =0x0000ffff + strh r1, [r0, 0x26] + ldr r1, =sub_810C3F0 + str r1, [r0] + add sp, 0x10 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810C324 + + thumb_func_start sub_810C3F0 +sub_810C3F0: @ 810C3F0 + push {r4,r5,lr} + sub sp, 0x10 + lsls r0, 24 + lsrs r4, r0, 24 + ldr r2, =gBattle_BG1_X + ldr r3, =gTasks + lsls r1, r4, 2 + adds r1, r4 + lsls r1, 3 + adds r1, r3 + ldrh r0, [r1, 0x26] + ldrh r5, [r2] + adds r0, r5 + strh r0, [r2] + movs r2, 0x20 + ldrsh r0, [r1, r2] + cmp r0, 0x4 + bls _0810C416 + b _0810C54A +_0810C416: + lsls r0, 2 + ldr r1, =_0810C42C + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_0810C42C: + .4byte _0810C440 + .4byte _0810C484 + .4byte _0810C4A6 + .4byte _0810C4EA + .4byte _0810C50C +_0810C440: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r4, r0, r3 + ldrh r0, [r4, 0x1A] + adds r0, 0x1 + strh r0, [r4, 0x1A] + ldr r1, =gUnknown_08595C88 + movs r5, 0x1A + ldrsh r0, [r4, r5] + adds r0, r1 + ldrb r1, [r0] + strh r1, [r4, 0x1E] + movs r0, 0x11 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0x1E + ldrsh r0, [r4, r1] + cmp r0, 0x5 + bne _0810C54A + ldrh r0, [r4, 0x20] + adds r0, 0x1 + strh r0, [r4, 0x20] + movs r0, 0 + strh r0, [r4, 0x1E] + b _0810C54A + .pool +_0810C484: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r1, r0, r3 + ldrh r0, [r1, 0x1E] + adds r0, 0x1 + strh r0, [r1, 0x1E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x51 + bne _0810C54A + movs r0, 0x5 + strh r0, [r1, 0x1E] + ldrh r0, [r1, 0x20] + adds r0, 0x1 + strh r0, [r1, 0x20] + b _0810C54A +_0810C4A6: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r4, r0, r3 + ldrh r0, [r4, 0x1C] + adds r0, 0x1 + strh r0, [r4, 0x1C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bne _0810C54A + movs r0, 0 + strh r0, [r4, 0x1C] + ldrh r1, [r4, 0x1E] + subs r1, 0x1 + strh r1, [r4, 0x1E] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r2, 0x1E + ldrsh r1, [r4, r2] + cmp r1, 0 + bne _0810C54A + ldrh r0, [r4, 0x20] + adds r0, 0x1 + strh r0, [r4, 0x20] + strh r1, [r4, 0x1E] + b _0810C54A +_0810C4EA: + mov r0, sp + bl sub_80A6B30 + movs r0, 0x1 + bl sub_80A6C68 + movs r0, 0x2 + bl sub_80A6C68 + ldr r0, =gTasks + lsls r1, r4, 2 + adds r1, r4 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0x20] + adds r0, 0x1 + strh r0, [r1, 0x20] +_0810C50C: + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0810C520 + movs r0, 0x1 + movs r1, 0x3 + movs r2, 0 + bl SetAnimBgAttribute +_0810C520: + ldr r0, =gBattle_BG1_X + movs r1, 0 + strh r1, [r0] + ldr r0, =gBattle_BG1_Y + strh r1, [r0] + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + movs r0, 0x1 + movs r1, 0x4 + movs r2, 0x1 + bl SetAnimBgAttribute + adds r0, r4, 0 + bl DestroyAnimVisualTask +_0810C54A: + add sp, 0x10 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810C3F0 + + thumb_func_start sub_810C560 +sub_810C560: @ 810C560 + push {r4-r7,lr} + mov r7, r8 + push {r7} + adds r5, r0, 0 + ldr r6, =gBattleAnimArgs + ldrh r0, [r6] + strh r0, [r5, 0x2E] + ldr r0, =gBattleAnimAttacker + mov r8, r0 + ldrb r0, [r0] + movs r1, 0x2 + bl GetBattlerSpriteCoord + adds r4, r0, 0 + ldr r7, =gBattleAnimTarget + ldrb r0, [r7] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r4, 24 + lsls r0, 24 + cmp r4, r0 + bcs _0810C594 + movs r0, 0x80 + lsls r0, 8 + strh r0, [r5, 0x3C] +_0810C594: + ldr r3, =gBattlerPositions + ldrb r0, [r7] + adds r0, r3 + ldrb r1, [r0] + movs r2, 0x1 + adds r0, r2, 0 + ands r0, r1 + cmp r0, 0 + bne _0810C5F4 + ldrh r0, [r6, 0x2] + negs r0, r0 + strh r0, [r6, 0x2] + ldrh r0, [r6, 0x6] + negs r0, r0 + strh r0, [r6, 0x6] + movs r1, 0x3C + ldrsh r0, [r5, r1] + movs r1, 0x80 + lsls r1, 8 + ands r0, r1 + cmp r0, 0 + beq _0810C5F0 + mov r1, r8 + ldrb r0, [r1] + adds r0, r3 + ldrb r1, [r0] + adds r0, r2, 0 + ands r0, r1 + cmp r0, 0 + bne _0810C5F0 + movs r0, 0x1 + bl GetAnimBattlerSpriteId + ldr r2, =gSprites + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + adds r1, 0x43 + ldrb r0, [r1] + adds r0, 0x1 + adds r1, r5, 0 + adds r1, 0x43 + strb r0, [r1] +_0810C5F0: + movs r0, 0x1 + strh r0, [r5, 0x3A] +_0810C5F4: + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldr r6, =gBattleAnimArgs + movs r1, 0xE + ldrsh r0, [r6, r1] + cmp r0, 0 + beq _0810C65C + ldrh r0, [r6, 0x2] + ldrh r1, [r5, 0x20] + adds r0, r1 + strh r0, [r5, 0x30] + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r6, 0x6] + adds r0, r1 + strh r0, [r5, 0x32] + ldrh r0, [r6, 0x4] + ldrh r1, [r5, 0x22] + adds r0, r1 + strh r0, [r5, 0x34] + ldrb r0, [r4] + movs r1, 0x3 + b _0810C684 + .pool +_0810C65C: + ldrh r0, [r6, 0x2] + ldrh r1, [r5, 0x20] + adds r0, r1 + strh r0, [r5, 0x30] + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r6, 0x6] + adds r0, r1 + strh r0, [r5, 0x32] + ldrh r0, [r6, 0x4] + ldrh r1, [r5, 0x22] + adds r0, r1 + strh r0, [r5, 0x34] + ldrb r0, [r4] + movs r1, 0x1 +_0810C684: + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r6, [r6, 0x8] + adds r0, r6 + strh r0, [r5, 0x36] + ldrb r0, [r4] + bl sub_80A8328 + lsls r0, 24 + lsrs r0, 16 + ldrh r1, [r5, 0x3C] + orrs r0, r1 + strh r0, [r5, 0x3C] + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _0810C6B8 + movs r0, 0x1 + strh r0, [r5, 0x3A] + adds r1, r5, 0 + adds r1, 0x43 + movs r0, 0x80 + strb r0, [r1] +_0810C6B8: + adds r0, r5, 0 + bl InitAnimLinearTranslation + ldr r0, =sub_810C6D4 + str r0, [r5, 0x1C] + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810C560 + + thumb_func_start sub_810C6D4 +sub_810C6D4: @ 810C6D4 + push {r4-r6,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x3C] + movs r5, 0xFF + movs r1, 0xFF + ands r1, r0 + cmp r1, 0x1 + beq _0810C7BC + cmp r1, 0x1 + bgt _0810C6EE + cmp r1, 0 + beq _0810C6F6 + b _0810C90C +_0810C6EE: + cmp r1, 0x2 + bne _0810C6F4 + b _0810C8D0 +_0810C6F4: + b _0810C90C +_0810C6F6: + adds r0, r4, 0 + bl TranslateAnimLinear + ldr r1, =gSineTable + movs r2, 0x38 + ldrsh r0, [r4, r2] + lsls r0, 1 + adds r0, r1 + movs r1, 0 + ldrsh r0, [r0, r1] + asrs r0, 4 + ldrh r2, [r4, 0x24] + adds r0, r2 + strh r0, [r4, 0x24] + movs r1, 0x3A + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _0810C724 + ldrh r0, [r4, 0x38] + subs r0, 0x8 + b _0810C728 + .pool +_0810C724: + ldrh r0, [r4, 0x38] + adds r0, 0x8 +_0810C728: + ands r0, r5 + strh r0, [r4, 0x38] + movs r2, 0x2E + ldrsh r0, [r4, r2] + cmp r0, 0 + ble _0810C736 + b _0810C90C +_0810C736: + movs r5, 0x50 + strh r5, [r4, 0x2E] + ldr r6, =gBattleAnimTarget + ldrb r0, [r6] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x20] + strh r0, [r4, 0x30] + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x26] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + strh r0, [r4, 0x34] + adds r0, 0x1D + strh r0, [r4, 0x36] + ldrh r0, [r4, 0x3C] + adds r0, 0x1 + strh r0, [r4, 0x3C] + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0810C78C + ldr r1, =gBattlerPositions + ldrb r0, [r6] + adds r0, r1 + ldrb r1, [r0] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _0810C78C + movs r0, 0xCC + strh r0, [r4, 0x38] + b _0810C78E + .pool +_0810C78C: + strh r5, [r4, 0x38] +_0810C78E: + movs r0, 0 + strh r0, [r4, 0x26] + ldr r1, =gSineTable + movs r2, 0x38 + ldrsh r0, [r4, r2] + lsls r0, 1 + adds r0, r1 + movs r1, 0 + ldrsh r0, [r0, r1] + asrs r0, 3 + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x38] + adds r0, 0x2 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] + adds r0, r4, 0 + bl InitAnimLinearTranslation + b _0810C90C + .pool +_0810C7BC: + adds r0, r4, 0 + bl TranslateAnimLinear + ldr r1, =gSineTable + movs r2, 0x38 + ldrsh r0, [r4, r2] + lsls r0, 1 + adds r0, r1 + movs r2, 0 + ldrsh r0, [r0, r2] + asrs r0, 3 + ldrh r2, [r4, 0x24] + adds r0, r2 + strh r0, [r4, 0x24] + movs r2, 0x38 + ldrsh r0, [r4, r2] + adds r0, 0x40 + lsls r0, 1 + adds r0, r1 + movs r2, 0 + ldrsh r1, [r0, r2] + lsls r0, r1, 1 + adds r0, r1 + negs r0, r0 + asrs r0, 8 + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0810C83A + ldrh r1, [r4, 0x38] + adds r0, r1, 0 + subs r0, 0x40 + lsls r0, 16 + lsrs r0, 16 + adds r3, r1, 0 + cmp r0, 0x7F + bhi _0810C81C + ldrh r1, [r4, 0x3C] + lsls r1, 16 + asrs r1, 24 + b _0810C824 + .pool +_0810C81C: + ldrh r1, [r4, 0x3C] + lsls r1, 16 + asrs r1, 24 + adds r1, 0x1 +_0810C824: + movs r0, 0x3 + ands r1, r0 + lsls r1, 2 + ldrb r2, [r4, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r4, 0x5] + adds r0, r3, 0x4 + b _0810C85A +_0810C83A: + ldrh r0, [r4, 0x38] + subs r0, 0x40 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x7F + bhi _0810C84E + adds r1, r4, 0 + adds r1, 0x43 + movs r0, 0x80 + b _0810C854 +_0810C84E: + adds r1, r4, 0 + adds r1, 0x43 + movs r0, 0x8C +_0810C854: + strb r0, [r1] + ldrh r0, [r4, 0x38] + subs r0, 0x4 +_0810C85A: + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] + movs r2, 0x2E + ldrsh r0, [r4, r2] + cmp r0, 0 + bgt _0810C90C + movs r5, 0 + movs r0, 0xC0 + lsls r0, 2 + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x24] + ldrh r1, [r4, 0x20] + adds r0, r1 + strh r0, [r4, 0x20] + strh r0, [r4, 0x30] + ldrh r0, [r4, 0x26] + ldrh r2, [r4, 0x22] + adds r0, r2 + strh r0, [r4, 0x22] + strh r0, [r4, 0x34] + adds r0, 0x4 + strh r0, [r4, 0x36] + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0810C8B4 + ldr r1, =gBattlerPositions + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + adds r0, r1 + ldrb r1, [r0] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _0810C8B4 + movs r0, 0x80 + lsls r0, 1 + b _0810C8B6 + .pool +_0810C8B4: + ldr r0, =0x0000fff0 +_0810C8B6: + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x3C] + adds r0, 0x1 + movs r1, 0 + strh r0, [r4, 0x3C] + strh r1, [r4, 0x26] + strh r1, [r4, 0x24] + adds r0, r4, 0 + bl sub_80A6FD4 + b _0810C90C + .pool +_0810C8D0: + adds r0, r4, 0 + bl TranslateAnimLinear + lsls r0, 24 + cmp r0, 0 + beq _0810C90C + ldrb r0, [r4, 0x1] + lsls r0, 30 + lsrs r0, 30 + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _0810C8FE + ldrb r0, [r4, 0x3] + lsls r0, 26 + lsrs r0, 27 + bl FreeOamMatrix + ldrb r1, [r4, 0x1] + movs r0, 0x4 + negs r0, r0 + ands r0, r1 + strb r0, [r4, 0x1] +_0810C8FE: + adds r0, r4, 0 + bl DestroySprite + ldr r1, =gAnimVisualTaskCount + ldrb r0, [r1] + subs r0, 0x1 + strb r0, [r1] +_0810C90C: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810C6D4 + + thumb_func_start sub_810C918 +sub_810C918: @ 810C918 + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, =gTasks + adds r1, r0 + ldr r0, =sub_810C934 + str r0, [r1] + bx lr + .pool + thumb_func_end sub_810C918 + + thumb_func_start sub_810C934 +sub_810C934: @ 810C934 + push {r4,r5,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r0, 0x8 + ldrsh r5, [r4, r0] + cmp r5, 0x1 + beq _0810C978 + cmp r5, 0x1 + bgt _0810C95C + cmp r5, 0 + beq _0810C962 + b _0810C9DC + .pool +_0810C95C: + cmp r5, 0x2 + beq _0810C9CE + b _0810C9DC +_0810C962: + ldrh r0, [r4, 0x10] + adds r0, 0x1 + strh r0, [r4, 0x10] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + ble _0810C9DC + strh r5, [r4, 0x10] + strh r5, [r4, 0x12] + strh r5, [r4, 0xC] + b _0810C9B4 +_0810C978: + ldrh r1, [r4, 0x12] + movs r3, 0x12 + ldrsh r0, [r4, r3] + cmp r0, 0 + bne _0810C9C8 + ldrb r0, [r4, 0xE] + ldrb r1, [r4, 0xC] + movs r3, 0x1 + bl sub_810C9E4 + lsls r0, 24 + cmp r0, 0 + beq _0810C998 + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] +_0810C998: + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x3 + bne _0810C9C4 + ldrh r0, [r4, 0xE] + adds r0, 0x1 + strh r0, [r4, 0xE] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xA + bne _0810C9BC +_0810C9B4: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _0810C9DC +_0810C9BC: + ldrh r0, [r4, 0x8] + subs r0, 0x1 + strh r0, [r4, 0x8] + b _0810C9DC +_0810C9C4: + strh r5, [r4, 0x12] + b _0810C9DC +_0810C9C8: + subs r0, r1, 0x1 + strh r0, [r4, 0x12] + b _0810C9DC +_0810C9CE: + movs r1, 0xA + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _0810C9DC + adds r0, r2, 0 + bl DestroyAnimVisualTask +_0810C9DC: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_810C934 + + thumb_func_start sub_810C9E4 +sub_810C9E4: @ 810C9E4 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x8 + lsls r0, 24 + lsls r1, 24 + lsrs r1, 24 + mov r9, r1 + lsls r2, 24 + lsrs r2, 24 + str r2, [sp] + lsls r3, 24 + lsrs r3, 24 + mov r10, r3 + movs r1, 0 + str r1, [sp, 0x4] + ldr r1, =gUnknown_08595CB4 + lsrs r0, 22 + adds r4, r0, r1 + ldrb r0, [r4, 0x3] + lsls r0, 24 + asrs r0, 28 + mov r8, r0 + cmp r0, 0x2 + beq _0810CAD0 + ldrh r0, [r4, 0x2] + lsls r0, 20 + lsrs r0, 24 + bl GetBattlerAtPosition + lsls r0, 24 + lsrs r5, r0, 24 + adds r0, r5, 0 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _0810CAD0 + movs r0, 0x1 + str r0, [sp, 0x4] + adds r0, r5, 0 + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r7, r0, 24 + adds r0, r5, 0 + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r6, r0, 24 + mov r1, r8 + cmp r1, 0 + beq _0810CA60 + cmp r1, 0x1 + beq _0810CA96 + b _0810CAE2 + .pool +_0810CA60: + adds r0, r5, 0 + movs r1, 0x1 + bl sub_80A861C + lsls r0, 16 + asrs r0, 16 + movs r1, 0x6 + bl __divsi3 + lsls r1, r7, 16 + asrs r1, 16 + subs r1, r0 + lsls r1, 16 + lsrs r7, r1, 16 + adds r0, r5, 0 + movs r1, 0 + bl sub_80A861C + lsls r0, 16 + asrs r0, 16 + movs r1, 0x6 + bl __divsi3 + lsls r1, r6, 16 + asrs r1, 16 + subs r1, r0 + b _0810CACA +_0810CA96: + adds r0, r5, 0 + movs r1, 0x1 + bl sub_80A861C + lsls r0, 16 + asrs r0, 16 + movs r1, 0x6 + bl __divsi3 + lsls r1, r7, 16 + asrs r1, 16 + adds r1, r0 + lsls r1, 16 + lsrs r7, r1, 16 + adds r0, r5, 0 + movs r1, 0 + bl sub_80A861C + lsls r0, 16 + asrs r0, 16 + movs r1, 0x6 + bl __divsi3 + lsls r1, r6, 16 + asrs r1, 16 + adds r1, r0 +_0810CACA: + lsls r1, 16 + lsrs r6, r1, 16 + b _0810CAE2 +_0810CAD0: + ldrh r0, [r4] + lsls r0, 22 + asrs r0, 6 + lsrs r7, r0, 16 + ldr r0, [r4] + lsls r0, 12 + asrs r0, 22 + lsls r0, 16 + lsrs r6, r0, 16 +_0810CAE2: + lsls r0, r6, 16 + asrs r0, 16 + adds r0, 0x8 + lsrs r1, r0, 31 + adds r0, r1 + asrs r0, 1 + lsls r1, r7, 16 + asrs r1, 16 + subs r1, r0 + ldr r0, =gUnknown_08595D2C + lsls r1, 16 + asrs r1, 16 + movs r2, 0x8 + negs r2, r2 + movs r3, 0x12 + bl CreateSprite + lsls r0, 24 + lsrs r5, r0, 24 + cmp r5, 0x40 + beq _0810CB44 + lsls r4, r5, 4 + adds r4, r5 + lsls r4, 2 + ldr r0, =gSprites + adds r4, r0 + adds r0, r4, 0 + mov r1, r9 + bl StartSpriteAffineAnim + mov r0, sp + ldrh r0, [r0, 0x4] + strh r0, [r4, 0x2E] + strh r7, [r4, 0x34] + strh r6, [r4, 0x36] + mov r1, r9 + strh r1, [r4, 0x38] + mov r0, sp + ldrh r0, [r0] + strh r0, [r4, 0x3A] + mov r1, r10 + strh r1, [r4, 0x3C] + movs r0, 0x1 + b _0810CB46 + .pool +_0810CB44: + movs r0, 0 +_0810CB46: + add sp, 0x8 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r1} + bx r1 + thumb_func_end sub_810C9E4 + + thumb_func_start sub_810CB58 +sub_810CB58: @ 810CB58 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x20] + adds r0, 0x4 + strh r0, [r4, 0x20] + ldrh r1, [r4, 0x22] + adds r2, r1, 0 + adds r2, 0x8 + strh r2, [r4, 0x22] + lsls r0, 16 + asrs r0, 16 + movs r3, 0x34 + ldrsh r1, [r4, r3] + cmp r0, r1 + bge _0810CB82 + lsls r0, r2, 16 + asrs r0, 16 + movs r2, 0x36 + ldrsh r1, [r4, r2] + cmp r0, r1 + blt _0810CC32 +_0810CB82: + movs r3, 0x2E + ldrsh r0, [r4, r3] + cmp r0, 0x1 + bne _0810CC04 + movs r1, 0x38 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _0810CC04 + ldr r0, =gUnknown_08595B68 + movs r2, 0x34 + ldrsh r1, [r4, r2] + movs r3, 0x36 + ldrsh r2, [r4, r3] + adds r3, r4, 0 + adds r3, 0x43 + ldrb r3, [r3] + bl CreateSprite + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x2E] + cmp r0, 0x40 + beq _0810CBE6 + ldr r2, =gSprites + movs r0, 0x2E + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r1, r2, 0 + adds r1, 0x1C + adds r0, r1 + ldr r1, =sub_810CC3C + str r1, [r0] + movs r3, 0x2E + ldrsh r1, [r4, r3] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r4, 0x3A] + strh r1, [r0, 0x3A] + movs r0, 0x2E + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r4, 0x3C] + strh r1, [r0, 0x3C] +_0810CBE6: + ldrb r0, [r4, 0x3] + lsls r0, 26 + lsrs r0, 27 + bl FreeOamMatrix + adds r0, r4, 0 + bl DestroySprite + b _0810CC32 + .pool +_0810CC04: + ldr r3, =gTasks + movs r2, 0x3C + ldrsh r1, [r4, r2] + lsls r1, 1 + movs r0, 0x3A + ldrsh r2, [r4, r0] + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r1, r0 + adds r3, 0x8 + adds r1, r3 + ldrh r0, [r1] + subs r0, 0x1 + strh r0, [r1] + ldrb r0, [r4, 0x3] + lsls r0, 26 + lsrs r0, 27 + bl FreeOamMatrix + adds r0, r4, 0 + bl DestroySprite +_0810CC32: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810CB58 + + thumb_func_start sub_810CC3C +sub_810CC3C: @ 810CC3C + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x14 + bne _0810CC7C + ldr r3, =gTasks + movs r0, 0x3C + ldrsh r1, [r4, r0] + lsls r1, 1 + movs r0, 0x3A + ldrsh r2, [r4, r0] + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r1, r0 + adds r3, 0x8 + adds r1, r3 + ldrh r0, [r1] + subs r0, 0x1 + strh r0, [r1] + ldrb r0, [r4, 0x3] + lsls r0, 26 + lsrs r0, 27 + bl FreeOamMatrix + adds r0, r4, 0 + bl DestroySprite +_0810CC7C: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810CC3C + + thumb_func_start unc_080B06FC +unc_080B06FC: @ 810CC88 + push {r4-r6,lr} + adds r5, r0, 0 + ldr r0, =gAnimDisableStructPtr + ldr r0, [r0] + ldrb r1, [r0, 0x11] + lsrs r0, r1, 4 + lsls r1, 28 + lsrs r1, 28 + subs r0, r1 + subs r0, 0x1 + lsls r0, 24 + lsrs r1, r0, 24 + cmp r1, 0x4 + bls _0810CCA6 + movs r1, 0x4 +_0810CCA6: + adds r0, r5, 0 + bl StartSpriteAffineAnim + adds r0, r5, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r6, =gBattleAnimArgs + ldrh r0, [r6, 0x8] + strh r0, [r5, 0x2E] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810CCCE + ldrh r0, [r6, 0x4] + negs r0, r0 + strh r0, [r6, 0x4] +_0810CCCE: + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r6, 0x4] + adds r0, r1 + strh r0, [r5, 0x32] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r6, 0x6] + adds r0, r1 + strh r0, [r5, 0x36] + ldrh r0, [r6, 0xA] + strh r0, [r5, 0x38] + adds r0, r5, 0 + bl sub_80A68D4 + ldr r0, =sub_810CD1C + str r0, [r5, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end unc_080B06FC + + thumb_func_start sub_810CD1C +sub_810CD1C: @ 810CD1C + push {r4,lr} + adds r4, r0, 0 + bl TranslateAnimArc + lsls r0, 24 + cmp r0, 0 + beq _0810CD3E + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAnim + ldr r0, =sub_80A67D8 + str r0, [r4, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 +_0810CD3E: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810CD1C + + thumb_func_start sub_810CD4C +sub_810CD4C: @ 810CD4C + push {r4-r6,lr} + adds r4, r0, 0 + ldrh r2, [r4, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + adds r1, 0x8 + ldr r3, =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r0, =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r4, 0x4] + adds r0, r4, 0 + movs r1, 0x1 + bl sub_80A6980 + bl Random2 + movs r5, 0xFF + ands r5, r0 + movs r0, 0x80 + lsls r0, 1 + adds r6, r0, 0 + orrs r5, r6 + bl Random2 + ldr r1, =0x000001ff + ands r1, r0 + adds r0, r1, 0 + cmp r0, 0xFF + ble _0810CD92 + subs r0, r6, r0 + lsls r0, 16 + lsrs r1, r0, 16 +_0810CD92: + strh r5, [r4, 0x30] + strh r1, [r4, 0x32] + ldr r0, =sub_810CDB0 + str r0, [r4, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810CD4C + + thumb_func_start sub_810CDB0 +sub_810CDB0: @ 810CDB0 + push {r4,lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x30] + ldrh r1, [r2, 0x34] + adds r3, r0, r1 + strh r3, [r2, 0x34] + ldrh r1, [r2, 0x32] + ldrh r4, [r2, 0x36] + adds r1, r4 + strh r1, [r2, 0x36] + movs r1, 0x1 + ands r1, r0 + cmp r1, 0 + beq _0810CDD4 + lsls r0, r3, 16 + asrs r0, 24 + negs r0, r0 + b _0810CDD8 +_0810CDD4: + lsls r0, r3, 16 + asrs r0, 24 +_0810CDD8: + strh r0, [r2, 0x24] + ldrh r0, [r2, 0x36] + lsls r0, 16 + asrs r0, 24 + strh r0, [r2, 0x26] + ldrh r0, [r2, 0x2E] + adds r0, 0x1 + strh r0, [r2, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x15 + bne _0810CDF6 + adds r0, r2, 0 + bl DestroyAnimSprite +_0810CDF6: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810CDB0 + + thumb_func_start AnimTask_GetRolloutCounter +AnimTask_GetRolloutCounter: @ 810CDFC + push {lr} + lsls r0, 24 + lsrs r0, 24 + ldr r1, =gBattleAnimArgs + ldrb r3, [r1] + lsls r3, 1 + adds r3, r1 + ldr r1, =gAnimDisableStructPtr + ldr r1, [r1] + ldrb r1, [r1, 0x11] + lsrs r2, r1, 4 + lsls r1, 28 + lsrs r1, 28 + subs r2, r1 + subs r2, 0x1 + strh r2, [r3] + bl DestroyAnimVisualTask + pop {r0} + bx r0 + .pool + thumb_func_end AnimTask_GetRolloutCounter + + .align 2, 0 diff --git a/asm/normal.s b/asm/normal.s new file mode 100644 index 000000000..b52477221 --- /dev/null +++ b/asm/normal.s @@ -0,0 +1,1876 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .syntax unified + + .text + + thumb_func_start sub_811572C +sub_811572C: @ 811572C + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, =gBattleAnimArgs + ldrh r0, [r5] + ldrh r1, [r4, 0x20] + adds r0, r1 + strh r0, [r4, 0x20] + ldrh r0, [r5, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + ldrh r0, [r5, 0x4] + strh r0, [r4, 0x2E] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + lsrs r1, r0, 24 + cmp r1, 0 + beq _0811576C + ldrh r0, [r5, 0x6] + negs r0, r0 + strh r0, [r4, 0x30] + movs r0, 0x1 + strh r0, [r4, 0x36] + b _0811577A + .pool +_0811576C: + ldrh r0, [r5, 0x6] + strh r0, [r4, 0x30] + strh r1, [r4, 0x36] + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAnim +_0811577A: + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0x8] + strh r0, [r4, 0x34] + ldr r1, =sub_8115798 + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_811572C + + thumb_func_start sub_8115798 +sub_8115798: @ 8115798 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + movs r1, 0x1E + bl Cos + strh r0, [r4, 0x24] + movs r2, 0x2E + ldrsh r0, [r4, r2] + movs r1, 0xA + bl Sin + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x2E] + cmp r0, 0x7F + bhi _081157CA + ldrb r0, [r4, 0x5] + movs r1, 0xD + negs r1, r1 + ands r1, r0 + movs r0, 0x4 + orrs r1, r0 + strb r1, [r4, 0x5] + b _081157D2 +_081157CA: + ldrb r0, [r4, 0x5] + movs r1, 0xC + orrs r0, r1 + strb r0, [r4, 0x5] +_081157D2: + ldrh r0, [r4, 0x30] + ldrh r1, [r4, 0x2E] + adds r0, r1 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + lsls r0, 16 + asrs r0, 16 + movs r2, 0x34 + ldrsh r1, [r4, r2] + cmp r0, r1 + bne _081157F6 + adds r0, r4, 0 + bl DestroyAnimSprite +_081157F6: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8115798 + + thumb_func_start sub_81157FC +sub_81157FC: @ 81157FC + push {r4,r5,lr} + sub sp, 0x4 + adds r5, r0, 0 + ldr r4, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r4, r1] + bl sub_811583C + movs r1, 0x2 + ldrsb r1, [r4, r1] + ldrb r2, [r4, 0x4] + ldrb r3, [r4, 0x6] + ldrh r4, [r4, 0x8] + str r4, [sp] + bl BeginNormalPaletteFade + adds r2, r5, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r0, =sub_8115884 + str r0, [r5, 0x1C] + add sp, 0x4 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81157FC + + thumb_func_start sub_811583C +sub_811583C: @ 811583C + push {r4-r6,lr} + mov r6, r8 + push {r6} + sub sp, 0xC + lsls r0, 16 + lsrs r0, 16 + movs r4, 0x1 + mov r8, r0 + mov r1, r8 + ands r1, r4 + mov r8, r1 + lsls r0, 16 + asrs r1, r0, 17 + ands r1, r4 + asrs r2, r0, 18 + ands r2, r4 + asrs r3, r0, 19 + ands r3, r4 + asrs r6, r0, 20 + ands r6, r4 + asrs r5, r0, 21 + ands r5, r4 + asrs r0, 22 + ands r0, r4 + str r6, [sp] + str r5, [sp, 0x4] + str r0, [sp, 0x8] + mov r0, r8 + bl sub_80A75AC + add sp, 0xC + pop {r3} + mov r8, r3 + pop {r4-r6} + pop {r1} + bx r1 + thumb_func_end sub_811583C + + thumb_func_start sub_8115884 +sub_8115884: @ 8115884 + push {lr} + adds r2, r0, 0 + ldr r0, =gPaletteFade + ldrb r1, [r0, 0x7] + movs r0, 0x80 + ands r0, r1 + cmp r0, 0 + bne _0811589A + adds r0, r2, 0 + bl DestroyAnimSprite +_0811589A: + pop {r0} + bx r0 + .pool + thumb_func_end sub_8115884 + + thumb_func_start sub_81158A4 +sub_81158A4: @ 81158A4 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, =gBattleAnimArgs + ldrh r0, [r4, 0x2] + strh r0, [r5, 0x2E] + strh r0, [r5, 0x30] + ldrh r0, [r4, 0x4] + strh r0, [r5, 0x32] + ldrh r0, [r4, 0x6] + strh r0, [r5, 0x34] + ldrh r0, [r4, 0x8] + strh r0, [r5, 0x36] + ldrh r0, [r4, 0xA] + strh r0, [r5, 0x38] + ldrh r0, [r4, 0xC] + strh r0, [r5, 0x3A] + ldrh r0, [r4] + strh r0, [r5, 0x3C] + movs r1, 0x3C + ldrsh r0, [r5, r1] + bl sub_811583C + ldrb r1, [r4, 0x8] + ldrh r2, [r4, 0x6] + bl BlendPalettes + adds r2, r5, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r0, =sub_81158F8 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81158A4 + + thumb_func_start sub_81158F8 +sub_81158F8: @ 81158F8 + push {r4,lr} + adds r4, r0, 0 + ldrh r1, [r4, 0x2E] + movs r2, 0x2E + ldrsh r0, [r4, r2] + cmp r0, 0 + ble _0811590C + subs r0, r1, 0x1 + strh r0, [r4, 0x2E] + b _0811597C +_0811590C: + ldr r0, =gPaletteFade + ldrb r1, [r0, 0x7] + movs r0, 0x80 + ands r0, r1 + cmp r0, 0 + bne _0811597C + movs r1, 0x32 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _08115930 + ldr r0, =sub_8115984 + str r0, [r4, 0x1C] + b _0811597C + .pool +_08115930: + movs r2, 0x3C + ldrsh r0, [r4, r2] + bl sub_811583C + adds r3, r0, 0 + ldrh r1, [r4, 0x30] + movs r0, 0x80 + lsls r0, 1 + ands r0, r1 + cmp r0, 0 + beq _08115956 + ldrh r1, [r4, 0x36] + lsls r1, 24 + lsrs r1, 24 + ldrh r2, [r4, 0x34] + adds r0, r3, 0 + bl BlendPalettes + b _08115964 +_08115956: + ldrh r1, [r4, 0x3A] + lsls r1, 24 + lsrs r1, 24 + ldrh r2, [r4, 0x38] + adds r0, r3, 0 + bl BlendPalettes +_08115964: + ldrh r0, [r4, 0x30] + movs r2, 0x80 + lsls r2, 1 + adds r1, r2, 0 + eors r0, r1 + strh r0, [r4, 0x30] + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x32] + subs r0, 0x1 + strh r0, [r4, 0x32] +_0811597C: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_81158F8 + + thumb_func_start sub_8115984 +sub_8115984: @ 8115984 + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gPaletteFade + ldrb r1, [r0, 0x7] + movs r0, 0x80 + ands r0, r1 + cmp r0, 0 + bne _081159AA + movs r1, 0x3C + ldrsh r0, [r4, r1] + bl sub_811583C + movs r1, 0 + movs r2, 0 + bl BlendPalettes + adds r0, r4, 0 + bl DestroyAnimSprite +_081159AA: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8115984 + + thumb_func_start sub_81159B4 +sub_81159B4: @ 81159B4 + push {r4,lr} + adds r4, r0, 0 + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + ldrh r2, [r4, 0x20] + adds r0, r2 + movs r2, 0 + strh r0, [r4, 0x20] + ldrh r0, [r1, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] + strh r2, [r4, 0x2E] + movs r0, 0xA + strh r0, [r4, 0x30] + movs r0, 0x8 + strh r0, [r4, 0x32] + movs r0, 0x28 + strh r0, [r4, 0x34] + movs r0, 0x70 + strh r0, [r4, 0x36] + strh r2, [r4, 0x38] + ldr r1, =move_anim_8074EE0 + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r1, =sub_80A634C + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81159B4 + + thumb_func_start sub_8115A04 +sub_8115A04: @ 8115A04 + push {r4,r5,lr} + lsls r0, 24 + lsrs r0, 24 + ldr r1, =gTasks + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + adds r4, r1 + ldr r3, =gBattleAnimArgs + ldrh r1, [r3] + movs r5, 0 + strh r1, [r4, 0x8] + ldrh r1, [r3, 0x2] + strh r1, [r4, 0xA] + ldrh r1, [r3, 0x4] + strh r1, [r4, 0xC] + ldrh r1, [r3, 0x6] + strh r1, [r4, 0xE] + ldrh r2, [r3, 0x8] + strh r2, [r4, 0x10] + ldrh r1, [r3, 0xA] + strh r1, [r4, 0x12] + strh r5, [r4, 0x18] + lsls r2, 24 + lsrs r2, 24 + movs r1, 0 + bl sub_8115A54 + ldr r0, =sub_8115AA4 + str r0, [r4] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8115A04 + + thumb_func_start sub_8115A54 +sub_8115A54: @ 8115A54 + push {r4-r6,lr} + sub sp, 0x4 + adds r5, r1, 0 + adds r6, r2, 0 + lsls r0, 24 + lsrs r0, 24 + lsls r5, 24 + lsrs r5, 24 + lsls r6, 24 + lsrs r6, 24 + ldr r1, =gTasks + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + adds r4, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + bl sub_811583C + movs r1, 0xA + ldrsb r1, [r4, r1] + ldrh r2, [r4, 0x12] + str r2, [sp] + adds r2, r5, 0 + adds r3, r6, 0 + bl BeginNormalPaletteFade + ldrh r0, [r4, 0xC] + subs r0, 0x1 + strh r0, [r4, 0xC] + ldrh r0, [r4, 0x18] + movs r1, 0x1 + eors r0, r1 + strh r0, [r4, 0x18] + add sp, 0x4 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8115A54 + + thumb_func_start sub_8115AA4 +sub_8115AA4: @ 8115AA4 + push {r4-r6,lr} + lsls r0, 24 + lsrs r3, r0, 24 + adds r4, r3, 0 + ldr r0, =gPaletteFade + ldrb r1, [r0, 0x7] + movs r0, 0x80 + ands r0, r1 + cmp r0, 0 + bne _08115B06 + ldr r1, =gTasks + lsls r2, r3, 2 + adds r0, r2, r3 + lsls r0, 3 + adds r3, r0, r1 + movs r5, 0xC + ldrsh r0, [r3, r5] + adds r6, r1, 0 + adds r5, r2, 0 + cmp r0, 0 + ble _08115B00 + movs r1, 0x18 + ldrsh r0, [r3, r1] + cmp r0, 0 + bne _08115AE4 + ldrb r1, [r3, 0xE] + ldrb r2, [r3, 0x10] + b _08115AE8 + .pool +_08115AE4: + ldrb r1, [r3, 0x10] + ldrb r2, [r3, 0xE] +_08115AE8: + adds r0, r5, r4 + lsls r0, 3 + adds r0, r6 + movs r3, 0xC + ldrsh r0, [r0, r3] + cmp r0, 0x1 + bne _08115AF8 + movs r2, 0 +_08115AF8: + adds r0, r4, 0 + bl sub_8115A54 + b _08115B06 +_08115B00: + adds r0, r4, 0 + bl DestroyAnimVisualTask +_08115B06: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_8115AA4 + + thumb_func_start sub_8115B0C +sub_8115B0C: @ 8115B0C + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + lsls r0, 24 + lsrs r6, r0, 24 + movs r5, 0 + ldr r3, =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r0, r3 + ldr r2, =gBattleAnimArgs + ldrh r1, [r2] + strh r1, [r0, 0x8] + ldrh r1, [r2, 0x2] + strh r1, [r0, 0xA] + ldrh r1, [r2, 0x4] + strh r1, [r0, 0xC] + ldrh r1, [r2, 0x6] + strh r1, [r0, 0xE] + ldrh r1, [r2, 0x8] + strh r1, [r0, 0x10] + ldrh r1, [r2, 0xA] + strh r1, [r0, 0x12] + strh r5, [r0, 0x18] + movs r4, 0 + ldr r0, =gBattlersCount + ldrb r1, [r0] + mov r9, r3 + mov r8, r2 + cmp r5, r1 + bge _08115B74 + ldr r0, =gBattleAnimAttacker + ldrb r3, [r0] + ldr r7, =gBattleAnimTarget + movs r0, 0x1 + mov r12, r0 + adds r2, r1, 0 +_08115B5A: + cmp r4, r3 + beq _08115B6E + ldrb r1, [r7] + cmp r4, r1 + beq _08115B6E + adds r1, r4, 0 + adds r1, 0x10 + mov r0, r12 + lsls r0, r1 + orrs r5, r0 +_08115B6E: + adds r4, 0x1 + cmp r4, r2 + blt _08115B5A +_08115B74: + mov r2, r8 + movs r1, 0 + ldrsh r0, [r2, r1] + cmp r0, 0x1 + bne _08115B82 + movs r0, 0xE + orrs r5, r0 +_08115B82: + lsls r4, r6, 2 + adds r4, r6 + lsls r4, 3 + add r4, r9 + lsrs r0, r5, 16 + strh r0, [r4, 0x1A] + movs r0, 0xFF + ands r5, r0 + strh r5, [r4, 0x1C] + ldrb r2, [r4, 0x10] + adds r0, r6, 0 + movs r1, 0 + bl sub_8115BC8 + ldr r0, =sub_8115C18 + str r0, [r4] + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8115B0C + + thumb_func_start sub_8115BC8 +sub_8115BC8: @ 8115BC8 + push {r4,r5,lr} + sub sp, 0x4 + adds r5, r1, 0 + adds r3, r2, 0 + lsls r0, 24 + lsrs r0, 24 + lsls r5, 24 + lsrs r5, 24 + lsls r3, 24 + lsrs r3, 24 + ldr r1, =gTasks + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + adds r4, r1 + ldrh r0, [r4, 0x1A] + lsls r0, 16 + ldrh r1, [r4, 0x1C] + orrs r0, r1 + movs r1, 0xA + ldrsb r1, [r4, r1] + ldrh r2, [r4, 0x12] + str r2, [sp] + adds r2, r5, 0 + bl BeginNormalPaletteFade + ldrh r0, [r4, 0xC] + subs r0, 0x1 + strh r0, [r4, 0xC] + ldrh r0, [r4, 0x18] + movs r1, 0x1 + eors r0, r1 + strh r0, [r4, 0x18] + add sp, 0x4 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8115BC8 + + thumb_func_start sub_8115C18 +sub_8115C18: @ 8115C18 + push {r4-r6,lr} + lsls r0, 24 + lsrs r3, r0, 24 + adds r4, r3, 0 + ldr r0, =gPaletteFade + ldrb r1, [r0, 0x7] + movs r0, 0x80 + ands r0, r1 + cmp r0, 0 + bne _08115C7A + ldr r1, =gTasks + lsls r2, r3, 2 + adds r0, r2, r3 + lsls r0, 3 + adds r3, r0, r1 + movs r5, 0xC + ldrsh r0, [r3, r5] + adds r6, r1, 0 + adds r5, r2, 0 + cmp r0, 0 + ble _08115C74 + movs r1, 0x18 + ldrsh r0, [r3, r1] + cmp r0, 0 + bne _08115C58 + ldrb r1, [r3, 0xE] + ldrb r2, [r3, 0x10] + b _08115C5C + .pool +_08115C58: + ldrb r1, [r3, 0x10] + ldrb r2, [r3, 0xE] +_08115C5C: + adds r0, r5, r4 + lsls r0, 3 + adds r0, r6 + movs r3, 0xC + ldrsh r0, [r0, r3] + cmp r0, 0x1 + bne _08115C6C + movs r2, 0 +_08115C6C: + adds r0, r4, 0 + bl sub_8115BC8 + b _08115C7A +_08115C74: + adds r0, r4, 0 + bl DestroyAnimVisualTask +_08115C7A: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_8115C18 + + thumb_func_start sub_8115C80 +sub_8115C80: @ 8115C80 + push {r4,r5,lr} + lsls r0, 24 + lsrs r0, 24 + ldr r1, =gTasks + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + adds r4, r1 + ldr r3, =gBattleAnimArgs + ldrh r1, [r3] + movs r5, 0 + strh r1, [r4, 0x8] + ldrh r1, [r3, 0x2] + strh r1, [r4, 0xA] + ldrh r1, [r3, 0x4] + strh r1, [r4, 0xC] + ldrh r1, [r3, 0x6] + strh r1, [r4, 0xE] + ldrh r2, [r3, 0x8] + strh r2, [r4, 0x10] + ldrh r1, [r3, 0xA] + strh r1, [r4, 0x12] + strh r5, [r4, 0x18] + lsls r2, 24 + lsrs r2, 24 + movs r1, 0 + bl sub_8115CD0 + ldr r0, =sub_8115D2C + str r0, [r4] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8115C80 + + thumb_func_start sub_8115CD0 +sub_8115CD0: @ 8115CD0 + push {r4-r6,lr} + sub sp, 0x4 + adds r5, r1, 0 + adds r6, r2, 0 + lsls r0, 24 + lsrs r0, 24 + lsls r5, 24 + lsrs r5, 24 + lsls r6, 24 + lsrs r6, 24 + ldr r1, =gTasks + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + adds r4, r1 + ldrh r0, [r4, 0x8] + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x10 + movs r2, 0x1 + lsls r2, r0 + movs r1, 0xA + ldrsb r1, [r4, r1] + ldrh r0, [r4, 0x12] + str r0, [sp] + adds r0, r2, 0 + adds r2, r5, 0 + adds r3, r6, 0 + bl BeginNormalPaletteFade + ldrh r0, [r4, 0xC] + subs r0, 0x1 + strh r0, [r4, 0xC] + ldrh r0, [r4, 0x18] + movs r1, 0x1 + eors r0, r1 + strh r0, [r4, 0x18] + add sp, 0x4 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8115CD0 + + thumb_func_start sub_8115D2C +sub_8115D2C: @ 8115D2C + push {r4-r6,lr} + lsls r0, 24 + lsrs r3, r0, 24 + adds r4, r3, 0 + ldr r0, =gPaletteFade + ldrb r1, [r0, 0x7] + movs r0, 0x80 + ands r0, r1 + cmp r0, 0 + bne _08115D8E + ldr r1, =gTasks + lsls r2, r3, 2 + adds r0, r2, r3 + lsls r0, 3 + adds r3, r0, r1 + movs r5, 0xC + ldrsh r0, [r3, r5] + adds r6, r1, 0 + adds r5, r2, 0 + cmp r0, 0 + ble _08115D88 + movs r1, 0x18 + ldrsh r0, [r3, r1] + cmp r0, 0 + bne _08115D6C + ldrb r1, [r3, 0xE] + ldrb r2, [r3, 0x10] + b _08115D70 + .pool +_08115D6C: + ldrb r1, [r3, 0x10] + ldrb r2, [r3, 0xE] +_08115D70: + adds r0, r5, r4 + lsls r0, 3 + adds r0, r6 + movs r3, 0xC + ldrsh r0, [r0, r3] + cmp r0, 0x1 + bne _08115D80 + movs r2, 0 +_08115D80: + adds r0, r4, 0 + bl sub_8115CD0 + b _08115D8E +_08115D88: + adds r0, r4, 0 + bl DestroyAnimVisualTask +_08115D8E: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_8115D2C + + thumb_func_start sub_8115D94 +sub_8115D94: @ 8115D94 + push {r4,r5,lr} + sub sp, 0x4 + lsls r0, 24 + lsrs r0, 24 + ldr r1, =gTasks + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + adds r4, r1 + ldr r5, =gBattleAnimArgs + ldrh r0, [r5, 0x2] + strh r0, [r4, 0x8] + ldrh r0, [r5, 0x2] + strh r0, [r4, 0xA] + ldrh r0, [r5, 0x4] + strh r0, [r4, 0xC] + ldrh r0, [r5, 0x6] + strh r0, [r4, 0xE] + ldrh r0, [r5, 0x8] + strh r0, [r4, 0x10] + ldrh r0, [r5, 0xA] + strh r0, [r4, 0x12] + ldrh r0, [r5, 0xC] + strh r0, [r4, 0x14] + ldrh r0, [r5] + strh r0, [r4, 0x16] + ldrh r0, [r5] + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x10 + movs r1, 0x1 + lsls r1, r0 + ldrb r3, [r5, 0x8] + ldrh r0, [r5, 0x6] + str r0, [sp] + adds r0, r1, 0 + movs r1, 0 + adds r2, r3, 0 + bl BeginNormalPaletteFade + ldr r0, =sub_8115E00 + str r0, [r4] + add sp, 0x4 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8115D94 + + thumb_func_start sub_8115E00 +sub_8115E00: @ 8115E00 + push {r4,r5,lr} + sub sp, 0x4 + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r4, r0, r1 + ldrh r1, [r4, 0x8] + movs r2, 0x8 + ldrsh r0, [r4, r2] + cmp r0, 0 + ble _08115E28 + subs r0, r1, 0x1 + strh r0, [r4, 0x8] + b _08115EAC + .pool +_08115E28: + ldr r0, =gPaletteFade + ldrb r1, [r0, 0x7] + movs r0, 0x80 + ands r0, r1 + cmp r0, 0 + bne _08115EAC + movs r3, 0xC + ldrsh r0, [r4, r3] + cmp r0, 0 + bne _08115E4C + ldr r0, =sub_8115EB8 + str r0, [r4] + b _08115EAC + .pool +_08115E4C: + ldrh r0, [r4, 0x16] + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x10 + movs r2, 0x1 + lsls r2, r0 + ldrh r1, [r4, 0xA] + movs r0, 0x80 + lsls r0, 1 + ands r0, r1 + cmp r0, 0 + beq _08115E7A + ldrb r3, [r4, 0x10] + ldrh r0, [r4, 0xE] + str r0, [sp] + adds r0, r2, 0 + movs r1, 0 + adds r2, r3, 0 + bl BeginNormalPaletteFade + b _08115E8A +_08115E7A: + ldrb r3, [r4, 0x14] + ldrh r0, [r4, 0x12] + str r0, [sp] + adds r0, r2, 0 + movs r1, 0 + adds r2, r3, 0 + bl BeginNormalPaletteFade +_08115E8A: + ldr r0, =gTasks + lsls r1, r5, 2 + adds r1, r5 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0xA] + movs r3, 0x80 + lsls r3, 1 + adds r2, r3, 0 + eors r0, r2 + strh r0, [r1, 0xA] + movs r2, 0xFF + ands r0, r2 + strh r0, [r1, 0x8] + ldrh r0, [r1, 0xC] + subs r0, 0x1 + strh r0, [r1, 0xC] +_08115EAC: + add sp, 0x4 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8115E00 + + thumb_func_start sub_8115EB8 +sub_8115EB8: @ 8115EB8 + push {r4,r5,lr} + sub sp, 0x4 + lsls r0, 24 + lsrs r4, r0, 24 + ldr r0, =gPaletteFade + ldrb r1, [r0, 0x7] + movs r0, 0x80 + ands r0, r1 + lsls r0, 24 + lsrs r5, r0, 24 + cmp r5, 0 + bne _08115EFE + ldr r1, =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r0, r1 + ldrh r0, [r0, 0x16] + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 24 + adds r0, 0x10 + movs r1, 0x1 + lsls r1, r0 + str r5, [sp] + adds r0, r1, 0 + movs r1, 0 + movs r2, 0 + movs r3, 0 + bl BeginNormalPaletteFade + adds r0, r4, 0 + bl DestroyAnimVisualTask +_08115EFE: + add sp, 0x4 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8115EB8 + + thumb_func_start sub_8115F10 +sub_8115F10: @ 8115F10 + push {r4-r7,lr} + mov r7, r8 + push {r7} + sub sp, 0xC + lsls r0, 24 + lsrs r0, 24 + mov r8, r0 + movs r2, 0 + ldr r0, =gBattleAnimAttacker + ldrb r6, [r0] + ldr r0, =gBattleAnimTarget + ldrb r7, [r0] + ldr r4, =gBattleAnimArgs + ldrh r1, [r4] + movs r5, 0x80 + lsls r5, 1 + adds r0, r5, 0 + ands r0, r1 + cmp r0, 0 + beq _08115F4A + str r2, [sp] + str r2, [sp, 0x4] + str r2, [sp, 0x8] + movs r0, 0x1 + movs r1, 0 + movs r3, 0 + bl sub_80A75AC + adds r2, r0, 0 +_08115F4A: + ldrh r1, [r4, 0x2] + adds r0, r5, 0 + ands r0, r1 + cmp r0, 0 + beq _08115F5C + movs r0, 0x80 + lsls r0, 9 + lsls r0, r6 + orrs r2, r0 +_08115F5C: + ldrh r1, [r4, 0x4] + adds r0, r5, 0 + ands r0, r1 + cmp r0, 0 + beq _08115F6E + movs r0, 0x80 + lsls r0, 9 + lsls r0, r7 + orrs r2, r0 +_08115F6E: + adds r0, r2, 0 + bl InvertPlttBuffer + mov r0, r8 + bl DestroyAnimVisualTask + add sp, 0xC + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8115F10 + + thumb_func_start sub_8115F94 +sub_8115F94: @ 8115F94 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + lsls r0, 24 + lsrs r0, 24 + mov r8, r0 + movs r5, 0 + ldr r1, =gTasks + lsls r0, 2 + add r0, r8 + lsls r0, 3 + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _08115FD6 + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + strh r0, [r4, 0xC] + ldrh r0, [r1, 0x2] + strh r0, [r4, 0xE] + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x10] + ldrh r0, [r1, 0x6] + strh r0, [r4, 0xA] + ldrh r0, [r1, 0x8] + strh r0, [r4, 0x12] + ldrh r0, [r1, 0xA] + strh r0, [r4, 0x14] + ldrh r0, [r1, 0xC] + strh r0, [r4, 0x16] +_08115FD6: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + mov r9, r0 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + mov r10, r0 + ldrh r1, [r4, 0xC] + movs r7, 0x80 + lsls r7, 1 + adds r0, r7, 0 + ands r0, r1 + cmp r0, 0 + beq _08115FF8 + ldr r5, =0x0000ffff +_08115FF8: + movs r6, 0x1 + adds r0, r6, 0 + ands r0, r1 + cmp r0, 0 + beq _08116028 + ldr r2, =gSprites + ldr r0, =gHealthboxSpriteIds + add r0, r9 + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r2, 0x14 + adds r0, r2 + ldr r0, [r0] + ldrh r0, [r0, 0x2] + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 24 + adds r1, r6, 0 + lsls r1, r0 + lsls r1, 16 + orrs r5, r1 +_08116028: + ldrh r1, [r4, 0xE] + adds r0, r7, 0 + ands r0, r1 + cmp r0, 0 + beq _0811603C + adds r0, r6, 0 + mov r2, r9 + lsls r0, r2 + lsls r0, 16 + orrs r5, r0 +_0811603C: + ldrh r1, [r4, 0x10] + adds r0, r7, 0 + ands r0, r1 + cmp r0, 0 + beq _08116050 + adds r0, r6, 0 + mov r1, r10 + lsls r0, r1 + lsls r0, 16 + orrs r5, r0 +_08116050: + movs r1, 0x12 + ldrsb r1, [r4, r1] + movs r2, 0x14 + ldrsb r2, [r4, r2] + movs r3, 0x16 + ldrsb r3, [r4, r3] + adds r0, r5, 0 + bl TintPlttBuffer + movs r2, 0x8 + ldrsh r1, [r4, r2] + movs r2, 0xA + ldrsh r0, [r4, r2] + cmp r1, r0 + bne _0811607A + adds r0, r5, 0 + bl UnfadePlttBuffer + mov r0, r8 + bl DestroyAnimVisualTask +_0811607A: + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8115F94 + + thumb_func_start sub_81160A4 +sub_81160A4: @ 81160A4 + push {r4,lr} + adds r4, r0, 0 + adds r2, r4, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + negs r0, r0 + strh r0, [r4, 0x2E] + ldrh r0, [r1, 0x2] + strh r0, [r4, 0x30] + strh r0, [r4, 0x32] + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x34] + movs r2, 0x6 + ldrsh r0, [r1, r2] + cmp r0, 0x1 + beq _081160EC + cmp r0, 0x1 + bgt _081160DC + cmp r0, 0 + beq _081160E2 + b _08116104 + .pool +_081160DC: + cmp r0, 0x2 + beq _081160F4 + b _08116104 +_081160E2: + ldr r1, =gBattle_BG3_X + b _081160F6 + .pool +_081160EC: + ldr r1, =gBattle_BG3_Y + b _081160F6 + .pool +_081160F4: + ldr r1, =gSpriteCoordOffsetX +_081160F6: + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + b _0811610C + .pool +_08116104: + ldr r1, =gSpriteCoordOffsetY + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 +_0811610C: + movs r0, 0x3A + ldrsh r1, [r4, r0] + movs r2, 0x3C + ldrsh r0, [r4, r2] + lsls r0, 16 + orrs r1, r0 + ldrh r0, [r1] + strh r0, [r4, 0x36] + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0x6] + strh r0, [r4, 0x38] + subs r0, 0x2 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x1 + bhi _08116130 + bl sub_81161F4 +_08116130: + ldr r0, =sub_8116148 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81160A4 + + thumb_func_start sub_8116148 +sub_8116148: @ 8116148 + push {r4-r7,lr} + adds r3, r0, 0 + ldrh r1, [r3, 0x34] + movs r2, 0x34 + ldrsh r0, [r3, r2] + cmp r0, 0 + ble _0811618A + subs r0, r1, 0x1 + strh r0, [r3, 0x34] + ldrh r1, [r3, 0x30] + movs r2, 0x30 + ldrsh r0, [r3, r2] + cmp r0, 0 + ble _0811616A + subs r0, r1, 0x1 + strh r0, [r3, 0x30] + b _081161E2 +_0811616A: + ldrh r0, [r3, 0x32] + strh r0, [r3, 0x30] + movs r0, 0x3A + ldrsh r1, [r3, r0] + movs r2, 0x3C + ldrsh r0, [r3, r2] + lsls r0, 16 + orrs r1, r0 + ldrh r0, [r3, 0x2E] + ldrh r2, [r1] + adds r0, r2 + strh r0, [r1] + ldrh r0, [r3, 0x2E] + negs r0, r0 + strh r0, [r3, 0x2E] + b _081161E2 +_0811618A: + movs r0, 0x3A + ldrsh r1, [r3, r0] + movs r2, 0x3C + ldrsh r0, [r3, r2] + lsls r0, 16 + orrs r1, r0 + ldrh r0, [r3, 0x36] + strh r0, [r1] + ldrh r0, [r3, 0x38] + subs r0, 0x2 + lsls r0, 16 + lsrs r0, 16 + cmp r0, 0x1 + bhi _081161DC + movs r4, 0 + ldr r5, =gBattlersCount + ldrb r0, [r5] + cmp r4, r0 + bcs _081161DC + ldr r2, =gSprites + mov r12, r2 + ldr r6, =gBattlerSpriteIds + movs r7, 0x3 + negs r7, r7 +_081161BA: + adds r0, r4, r6 + ldrb r0, [r0] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + add r1, r12 + adds r1, 0x3E + ldrb r2, [r1] + adds r0, r7, 0 + ands r0, r2 + strb r0, [r1] + adds r0, r4, 0x1 + lsls r0, 24 + lsrs r4, r0, 24 + ldrb r0, [r5] + cmp r4, r0 + bcc _081161BA +_081161DC: + adds r0, r3, 0 + bl DestroyAnimSprite +_081161E2: + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8116148 + + thumb_func_start sub_81161F4 +sub_81161F4: @ 81161F4 + push {r4-r6,lr} + ldr r6, =gSprites + ldr r4, =gBattlerSpriteIds + ldr r5, =gBattleAnimAttacker + ldrb r0, [r5] + adds r0, r4 + ldrb r0, [r0] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r6 + adds r1, 0x3E + ldrb r3, [r1] + movs r2, 0x3 + negs r2, r2 + adds r0, r2, 0 + ands r0, r3 + strb r0, [r1] + ldr r3, =gBattleAnimTarget + ldrb r0, [r3] + adds r0, r4 + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r6 + adds r0, 0x3E + ldrb r1, [r0] + ands r2, r1 + strb r2, [r0] + ldr r0, =gBattleAnimArgs + movs r1, 0x8 + ldrsh r0, [r0, r1] + cmp r0, 0x2 + bne _0811627C + ldrb r0, [r5] + adds r0, r4 + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r6 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x2 + orrs r1, r2 + strb r1, [r0] + ldrb r0, [r3] + adds r0, r4 + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r6 + adds r0, 0x3E + ldrb r1, [r0] + b _08116298 + .pool +_0811627C: + cmp r0, 0 + bne _08116284 + ldrb r0, [r5] + b _08116286 +_08116284: + ldrb r0, [r3] +_08116286: + adds r0, r4 + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r6 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x2 +_08116298: + orrs r1, r2 + strb r1, [r0] + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_81161F4 + + thumb_func_start sub_81162A4 +sub_81162A4: @ 81162A4 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + ldr r1, =gTasks + lsls r2, r0, 2 + adds r2, r0 + lsls r2, 3 + adds r2, r1 + ldr r3, =gBattleAnimArgs + ldrh r1, [r3] + strh r1, [r2, 0x8] + ldrh r1, [r3, 0x2] + strh r1, [r2, 0xA] + ldrh r1, [r3, 0x4] + strh r1, [r2, 0xC] + ldrh r1, [r3, 0x6] + strh r1, [r2, 0xE] + ldrh r1, [r3, 0x6] + strh r1, [r2, 0x18] + ldr r4, =gBattle_BG3_X + ldrh r1, [r3] + strh r1, [r4] + ldr r4, =gBattle_BG3_Y + ldrh r1, [r3, 0x2] + strh r1, [r4] + ldr r1, =sub_81162F8 + str r1, [r2] + bl _call_via_r1 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81162A4 + + thumb_func_start sub_81162F8 +sub_81162F8: @ 81162F8 + push {r4-r7,lr} + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r3, r0, r1 + ldrh r2, [r3, 0xE] + movs r4, 0xE + ldrsh r0, [r3, r4] + mov r12, r1 + cmp r0, 0 + bne _0811637E + ldr r0, =gBattle_BG3_X + ldrh r2, [r0] + movs r7, 0x8 + ldrsh r1, [r3, r7] + adds r6, r0, 0 + cmp r2, r1 + bne _08116330 + ldrh r0, [r3, 0x8] + negs r0, r0 + b _08116332 + .pool +_08116330: + ldrh r0, [r3, 0x8] +_08116332: + strh r0, [r6] + ldr r2, =gBattle_BG3_Y + ldrh r3, [r2] + lsls r1, r5, 2 + adds r0, r1, r5 + lsls r0, 3 + mov r7, r12 + adds r4, r0, r7 + movs r7, 0xA + ldrsh r0, [r4, r7] + cmn r3, r0 + bne _08116354 + movs r0, 0 + b _08116358 + .pool +_08116354: + ldrh r0, [r4, 0xA] + negs r0, r0 +_08116358: + strh r0, [r2] + adds r0, r1, r5 + lsls r0, 3 + add r0, r12 + ldrh r1, [r0, 0x18] + strh r1, [r0, 0xE] + ldrh r1, [r0, 0xC] + subs r1, 0x1 + strh r1, [r0, 0xC] + lsls r1, 16 + asrs r1, 16 + cmp r1, 0 + bne _08116382 + strh r1, [r6] + strh r1, [r2] + adds r0, r5, 0 + bl DestroyAnimVisualTask + b _08116382 +_0811637E: + subs r0, r2, 0x1 + strh r0, [r3, 0xE] +_08116382: + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_81162F8 + + thumb_func_start sub_8116388 +sub_8116388: @ 8116388 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, =gBattleAnimArgs + ldrb r1, [r4, 0x6] + bl StartSpriteAffineAnim + movs r1, 0x4 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _081163AC + adds r0, r5, 0 + movs r1, 0x1 + bl sub_80A69CC + b _081163B4 + .pool +_081163AC: + adds r0, r5, 0 + movs r1, 0x1 + bl sub_80A6980 +_081163B4: + ldr r0, =sub_80A67BC + str r0, [r5, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8116388 + + thumb_func_start sub_81163D0 +sub_81163D0: @ 81163D0 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, =gBattleAnimArgs + ldrb r1, [r4, 0x6] + bl StartSpriteAffineAnim + movs r1, 0x4 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _081163F4 + adds r0, r5, 0 + movs r1, 0x1 + bl sub_80A69CC + b _081163FC + .pool +_081163F4: + adds r0, r5, 0 + movs r1, 0x1 + bl sub_80A6980 +_081163FC: + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0x8] + strh r0, [r5, 0x2E] + ldr r0, =sub_80A67BC + str r0, [r5, 0x1C] + ldr r1, =sub_810E2C8 + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81163D0 + + thumb_func_start sub_8116420 +sub_8116420: @ 8116420 + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08116444 + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _08116444 + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x2] + negs r0, r0 + strh r0, [r1, 0x2] +_08116444: + adds r0, r4, 0 + bl sub_8116388 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8116420 + + thumb_func_start sub_8116458 +sub_8116458: @ 8116458 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, =gBattleAnimArgs + movs r0, 0x2 + ldrsh r1, [r5, r0] + movs r0, 0x1 + negs r0, r0 + cmp r1, r0 + bne _08116474 + bl Random2 + movs r1, 0x3 + ands r1, r0 + strh r1, [r5, 0x2] +_08116474: + ldrb r1, [r5, 0x2] + adds r0, r4, 0 + bl StartSpriteAffineAnim + movs r1, 0 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _08116494 + adds r0, r4, 0 + movs r1, 0 + bl sub_80A69CC + b _0811649C + .pool +_08116494: + adds r0, r4, 0 + movs r1, 0 + bl sub_80A6980 +_0811649C: + bl Random2 + lsls r0, 16 + lsrs r0, 16 + movs r1, 0x30 + bl __umodsi3 + ldr r1, =0x0000ffe8 + adds r0, r1 + ldrh r1, [r4, 0x24] + adds r0, r1 + strh r0, [r4, 0x24] + bl Random2 + lsls r0, 16 + lsrs r0, 16 + movs r1, 0x18 + bl __umodsi3 + ldr r1, =0x0000fff4 + adds r0, r1 + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + ldr r1, =move_anim_8074EE0 + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A67BC + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8116458 + + thumb_func_start sub_81164F0 +sub_81164F0: @ 81164F0 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, =gBattleAnimArgs + ldrb r0, [r5] + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x2E] + ldr r2, =gSprites + movs r0, 0x2E + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x24] + ldrh r0, [r0, 0x20] + adds r1, r0 + strh r1, [r4, 0x20] + movs r0, 0x2E + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x26] + ldrh r0, [r0, 0x22] + adds r1, r0 + strh r1, [r4, 0x22] + ldrh r0, [r5, 0x2] + strh r0, [r4, 0x24] + ldrh r0, [r5, 0x4] + strh r0, [r4, 0x26] + ldrb r1, [r5, 0x6] + adds r0, r4, 0 + bl StartSpriteAffineAnim + ldr r1, =move_anim_8074EE0 + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A67BC + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81164F0 + + thumb_func_start sub_8116560 +sub_8116560: @ 8116560 + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0x4 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _0811657C + adds r0, r4, 0 + movs r1, 0x1 + bl sub_80A69CC + b _08116584 + .pool +_0811657C: + adds r0, r4, 0 + movs r1, 0x1 + bl sub_80A6980 +_08116584: + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0x6] + strh r0, [r4, 0x2E] + ldr r1, =DestroyAnimSprite + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A64B0 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8116560 + + thumb_func_start sub_81165A8 +sub_81165A8: @ 81165A8 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, =gBattleAnimArgs + ldrb r1, [r4, 0x6] + bl StartSpriteAffineAnim + movs r1, 0x4 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _081165CC + adds r0, r5, 0 + movs r1, 0x1 + bl sub_80A69CC + b _081165D4 + .pool +_081165CC: + adds r0, r5, 0 + movs r1, 0x1 + bl sub_80A6980 +_081165D4: + ldr r0, =sub_81165E4 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81165A8 + + thumb_func_start sub_81165E4 +sub_81165E4: @ 81165E4 + push {lr} + adds r3, r0, 0 + movs r0, 0x3E + adds r0, r3 + mov r12, r0 + ldrb r2, [r0] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + mov r1, r12 + strb r0, [r1] + ldrh r0, [r3, 0x2E] + adds r1, r0, 0x1 + strh r1, [r3, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xC + ble _0811661A + adds r0, r3, 0 + bl DestroyAnimSprite +_0811661A: + pop {r0} + bx r0 + thumb_func_end sub_81165E4 + + .align 2, 0 diff --git a/asm/poison.s b/asm/poison.s new file mode 100644 index 000000000..22f6c3971 --- /dev/null +++ b/asm/poison.s @@ -0,0 +1,306 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .syntax unified + + .text + + thumb_func_start sub_810DBAC +sub_810DBAC: @ 810DBAC + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, =gBattleAnimArgs + movs r1, 0x6 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _0810DBC2 + adds r0, r5, 0 + movs r1, 0x2 + bl StartSpriteAnim +_0810DBC2: + adds r0, r5, 0 + movs r1, 0x1 + bl sub_80A69CC + ldrh r0, [r4, 0x4] + strh r0, [r5, 0x2E] + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + ldr r0, =0x0000ffe2 + strh r0, [r5, 0x38] + adds r0, r5, 0 + bl sub_80A68D4 + ldr r0, =sub_810DC10 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810DBAC + + thumb_func_start sub_810DC10 +sub_810DC10: @ 810DC10 + push {r4,lr} + adds r4, r0, 0 + bl TranslateAnimArc + lsls r0, 24 + cmp r0, 0 + beq _0810DC24 + adds r0, r4, 0 + bl DestroyAnimSprite +_0810DC24: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810DC10 + + thumb_func_start sub_810DC2C +sub_810DC2C: @ 810DC2C + push {r4-r6,lr} + sub sp, 0x4 + adds r4, r0, 0 + ldr r5, =gBattleAnimArgs + movs r1, 0x6 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _0810DC44 + adds r0, r4, 0 + movs r1, 0x2 + bl StartSpriteAnim +_0810DC44: + adds r0, r4, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + mov r6, sp + adds r6, 0x2 + movs r1, 0x1 + mov r2, sp + adds r3, r6, 0 + bl SetAverageBattlerPositions + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810DC72 + ldrh r0, [r5, 0x8] + negs r0, r0 + strh r0, [r5, 0x8] +_0810DC72: + ldrh r0, [r5, 0x4] + strh r0, [r4, 0x2E] + mov r1, sp + ldrh r0, [r5, 0x8] + ldrh r1, [r1] + adds r0, r1 + strh r0, [r4, 0x32] + ldrh r0, [r5, 0xA] + ldrh r6, [r6] + adds r0, r6 + strh r0, [r4, 0x36] + ldr r0, =0x0000ffe2 + strh r0, [r4, 0x38] + adds r0, r4, 0 + bl sub_80A68D4 + ldr r0, =sub_810DCB4 + str r0, [r4, 0x1C] + add sp, 0x4 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810DC2C + + thumb_func_start sub_810DCB4 +sub_810DCB4: @ 810DCB4 + push {r4,lr} + adds r4, r0, 0 + bl TranslateAnimArc + lsls r0, 24 + cmp r0, 0 + beq _0810DCC8 + adds r0, r4, 0 + bl DestroyAnimSprite +_0810DCC8: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810DCB4 + + thumb_func_start sub_810DCD0 +sub_810DCD0: @ 810DCD0 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, =gBattleAnimArgs + ldrh r0, [r5, 0x4] + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x20] + strh r0, [r4, 0x30] + ldrh r1, [r5] + adds r0, r1 + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x22] + strh r0, [r4, 0x34] + ldrh r1, [r5, 0x2] + adds r0, r1 + strh r0, [r4, 0x36] + adds r0, r4, 0 + bl sub_80A6E14 + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r2, 0x4 + ldrsh r1, [r5, r2] + bl __divsi3 + strh r0, [r4, 0x38] + movs r1, 0x32 + ldrsh r0, [r4, r1] + movs r2, 0x4 + ldrsh r1, [r5, r2] + bl __divsi3 + strh r0, [r4, 0x3A] + ldr r0, =sub_810DD24 + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810DCD0 + + thumb_func_start sub_810DD24 +sub_810DD24: @ 810DD24 + push {r4,lr} + adds r4, r0, 0 + bl sub_80A656C + ldrh r0, [r4, 0x30] + ldrh r1, [r4, 0x38] + subs r0, r1 + strh r0, [r4, 0x30] + ldrh r0, [r4, 0x32] + ldrh r1, [r4, 0x3A] + subs r0, r1 + strh r0, [r4, 0x32] + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _0810DD4A + adds r0, r4, 0 + bl DestroyAnimSprite +_0810DD4A: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810DD24 + + thumb_func_start sub_810DD50 +sub_810DD50: @ 810DD50 + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + adds r2, r4, 0 + adds r2, 0x20 + adds r3, r4, 0 + adds r3, 0x22 + movs r1, 0x1 + bl SetAverageBattlerPositions + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810DD7C + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + negs r0, r0 + strh r0, [r1] +_0810DD7C: + ldr r0, =gBattleAnimArgs + ldrh r2, [r0] + ldrh r1, [r4, 0x20] + adds r2, r1 + strh r2, [r4, 0x20] + ldrh r1, [r0, 0x2] + ldrh r3, [r4, 0x22] + adds r1, r3 + strh r1, [r4, 0x22] + ldrh r3, [r0, 0x8] + strh r3, [r4, 0x2E] + ldrh r0, [r0, 0x4] + adds r2, r0 + strh r2, [r4, 0x32] + adds r1, r3 + strh r1, [r4, 0x36] + ldr r0, =sub_80A6EEC + str r0, [r4, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810DD50 + + thumb_func_start sub_810DDC4 +sub_810DDC4: @ 810DDC4 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, =gBattleAnimArgs + movs r1, 0x4 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _0810DDE0 + adds r0, r4, 0 + movs r1, 0x1 + bl sub_80A6980 + b _0810DE16 + .pool +_0810DDE0: + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + adds r2, r4, 0 + adds r2, 0x20 + adds r3, r4, 0 + adds r3, 0x22 + movs r1, 0x1 + bl SetAverageBattlerPositions + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810DE06 + ldrh r0, [r5] + negs r0, r0 + strh r0, [r5] +_0810DE06: + ldrh r0, [r5] + ldrh r1, [r4, 0x20] + adds r0, r1 + strh r0, [r4, 0x20] + ldrh r0, [r5, 0x2] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x22] +_0810DE16: + ldr r0, =sub_810DE2C + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810DDC4 + + .align 2, 0 diff --git a/asm/psychic.s b/asm/psychic.s new file mode 100644 index 000000000..8cd95d95a --- /dev/null +++ b/asm/psychic.s @@ -0,0 +1,2172 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .syntax unified + + .text + + thumb_func_start sub_810F1EC +sub_810F1EC: @ 810F1EC + push {r4-r7,lr} + mov r7, r8 + push {r7} + adds r5, r0, 0 + bl IsContest + lsls r0, 24 + lsrs r0, 24 + mov r8, r0 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810F212 + mov r0, r8 + cmp r0, 0 + beq _0810F22E +_0810F212: + ldrb r1, [r5, 0x5] + movs r0, 0xD + negs r0, r0 + ands r0, r1 + movs r1, 0x8 + orrs r0, r1 + strb r0, [r5, 0x5] + adds r1, r5, 0 + adds r1, 0x43 + movs r0, 0xC8 + strb r0, [r1] + mov r1, r8 + cmp r1, 0 + bne _0810F2B8 +_0810F22E: + movs r0, 0x1 + bl GetBattlerAtPosition + lsls r0, 24 + lsrs r4, r0, 24 + adds r7, r4, 0 + adds r0, r4, 0 + bl sub_80A8364 + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x1 + eors r0, r1 + negs r1, r0 + orrs r1, r0 + lsrs r6, r1, 31 + adds r0, r4, 0 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _0810F264 + adds r0, r4, 0 + adds r1, r6, 0 + movs r2, 0 + bl sub_80A438C +_0810F264: + movs r0, 0x2 + adds r4, r0, 0 + eors r4, r7 + adds r0, r4, 0 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _0810F284 + movs r0, 0x1 + eors r6, r0 + adds r0, r4, 0 + adds r1, r6, 0 + movs r2, 0 + bl sub_80A438C +_0810F284: + mov r0, r8 + cmp r0, 0 + bne _0810F2B8 + bl IsDoubleBattle + lsls r0, 24 + cmp r0, 0 + beq _0810F2B8 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _0810F2B0 + movs r0, 0x48 + strh r0, [r5, 0x20] + movs r0, 0x50 + b _0810F2F2 + .pool +_0810F2B0: + movs r0, 0xB0 + strh r0, [r5, 0x20] + movs r0, 0x28 + b _0810F2F2 +_0810F2B8: + ldr r6, =gBattleAnimAttacker + ldrb r0, [r6] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810F2CE + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + negs r0, r0 + strh r0, [r1] +_0810F2CE: + ldrb r0, [r6] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + ldr r4, =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r4] + adds r0, r1 + strh r0, [r5, 0x20] + ldrb r0, [r6] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r4, [r4, 0x2] + adds r0, r4 +_0810F2F2: + strh r0, [r5, 0x22] + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0x4] + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 20 + movs r1, 0x80 + lsls r1, 1 + adds r0, r1 + strh r0, [r5, 0x2E] + mov r0, r8 + cmp r0, 0 + beq _0810F32C + ldrh r0, [r5, 0x22] + adds r0, 0x9 + strh r0, [r5, 0x22] + ldr r1, =sub_810F3C8 + str r1, [r5, 0x1C] + adds r0, r5, 0 + bl _call_via_r1 + b _0810F330 + .pool +_0810F32C: + ldr r0, =sub_810F340 + str r0, [r5, 0x1C] +_0810F330: + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810F1EC +@ + + thumb_func_start sub_810F340 +sub_810F340: @ 810F340 + push {r4,r5,lr} + adds r5, r0, 0 + movs r0, 0x1 + bl GetBattlerAtPosition + lsls r0, 24 + lsrs r4, r0, 24 + movs r1, 0x3C + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _0810F35C + movs r0, 0x1 + strh r0, [r5, 0x3C] + b _0810F3B6 +_0810F35C: + adds r0, r4, 0 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _0810F382 + ldr r2, =gSprites + ldr r0, =gBattlerSpriteIds + adds r0, r4, r0 + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x4 + orrs r1, r2 + strb r1, [r0] +_0810F382: + movs r0, 0x2 + eors r4, r0 + adds r0, r4, 0 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _0810F3AC + ldr r2, =gSprites + ldr r0, =gBattlerSpriteIds + adds r0, r4, r0 + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x4 + orrs r1, r2 + strb r1, [r0] +_0810F3AC: + ldr r1, =sub_810F3C8 + str r1, [r5, 0x1C] + adds r0, r5, 0 + bl _call_via_r1 +_0810F3B6: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810F340 + + thumb_func_start sub_810F3C8 +sub_810F3C8: @ 810F3C8 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x34] + movs r1, 0x10 + subs r1, r0 + lsls r1, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + ldrh r1, [r4, 0x34] + movs r2, 0x34 + ldrsh r0, [r4, r2] + cmp r0, 0xD + bne _0810F3F4 + ldr r0, =sub_810F400 + str r0, [r4, 0x1C] + b _0810F3F8 + .pool +_0810F3F4: + adds r0, r1, 0x1 + strh r0, [r4, 0x34] +_0810F3F8: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810F3C8 + + thumb_func_start sub_810F400 +sub_810F400: @ 810F400 + push {r4-r7,lr} + adds r3, r0, 0 + ldrh r0, [r3, 0x30] + adds r0, 0x1 + strh r0, [r3, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + bne _0810F45E + movs r0, 0 + strh r0, [r3, 0x30] + ldrh r4, [r3, 0x2E] + ldr r1, =gPlttBufferFaded + adds r0, r4, 0 + adds r0, 0x8 + lsls r0, 1 + adds r0, r1 + ldrh r7, [r0] + movs r5, 0x8 + adds r6, r1, 0 + adds r1, r4, 0x7 + lsls r0, r4, 1 + adds r0, r6 + adds r2, r0, 0 + adds r2, 0x10 + lsls r1, 1 + adds r1, r6 +_0810F436: + ldrh r0, [r1] + strh r0, [r2] + subs r1, 0x2 + subs r2, 0x2 + subs r5, 0x1 + cmp r5, 0 + bgt _0810F436 + adds r0, r4, 0x1 + lsls r0, 1 + adds r0, r6 + strh r7, [r0] + ldrh r0, [r3, 0x32] + adds r0, 0x1 + strh r0, [r3, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x10 + bne _0810F45E + ldr r0, =sub_810F46C + str r0, [r3, 0x1C] +_0810F45E: + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810F400 + + thumb_func_start sub_810F46C +sub_810F46C: @ 810F46C + push {r4-r6,lr} + adds r5, r0, 0 + ldrh r0, [r5, 0x34] + movs r1, 0x10 + subs r1, r0 + lsls r1, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + ldrh r0, [r5, 0x34] + subs r0, 0x1 + strh r0, [r5, 0x34] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x1 + negs r1, r1 + cmp r0, r1 + bne _0810F512 + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0810F502 + movs r0, 0x1 + bl GetBattlerAtPosition + lsls r0, 24 + lsrs r4, r0, 24 + adds r6, r4, 0 + adds r0, r4, 0 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _0810F4D4 + ldr r2, =gSprites + ldr r0, =gBattlerSpriteIds + adds r0, r4, r0 + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + adds r0, 0x3E + ldrb r2, [r0] + movs r1, 0x5 + negs r1, r1 + ands r1, r2 + strb r1, [r0] +_0810F4D4: + movs r0, 0x2 + adds r4, r0, 0 + eors r4, r6 + adds r0, r4, 0 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _0810F502 + ldr r2, =gSprites + ldr r0, =gBattlerSpriteIds + adds r0, r4, r0 + ldrb r1, [r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + adds r0, 0x3E + ldrb r2, [r0] + movs r1, 0x5 + negs r1, r1 + ands r1, r2 + strb r1, [r0] +_0810F502: + adds r2, r5, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] + ldr r0, =sub_810F524 + str r0, [r5, 0x1C] +_0810F512: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810F46C + + thumb_func_start sub_810F524 +sub_810F524: @ 810F524 + push {r4-r6,lr} + adds r6, r0, 0 + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0810F57C + movs r0, 0x1 + bl GetBattlerAtPosition + lsls r0, 24 + lsrs r0, 24 + adds r4, r0, 0 + bl sub_80A8364 + lsls r0, 24 + lsrs r0, 24 + movs r1, 0x1 + eors r0, r1 + negs r1, r0 + orrs r1, r0 + lsrs r5, r1, 31 + adds r0, r4, 0 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _0810F562 + adds r0, r5, 0 + bl sub_80A477C +_0810F562: + movs r0, 0x2 + eors r4, r0 + adds r0, r4, 0 + bl IsBattlerSpriteVisible + lsls r0, 24 + cmp r0, 0 + beq _0810F57C + movs r0, 0x1 + eors r5, r0 + adds r0, r5, 0 + bl sub_80A477C +_0810F57C: + ldr r0, =DestroyAnimSprite + str r0, [r6, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810F524 + + thumb_func_start sub_810F58C +sub_810F58C: @ 810F58C + push {r4-r6,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _0810F618 + ldr r5, =gBattleAnimArgs + movs r1, 0x6 + ldrsh r0, [r5, r1] + movs r6, 0 + cmp r0, 0 + bne _0810F5A6 + movs r6, 0x1 +_0810F5A6: + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0810F5EE + bl IsDoubleBattle + lsls r0, 24 + cmp r0, 0 + beq _0810F5EE + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _0810F5E0 + ldrh r0, [r5] + movs r1, 0x48 + subs r1, r0 + strh r1, [r4, 0x20] + ldrh r0, [r5, 0x2] + adds r0, 0x50 + strh r0, [r4, 0x22] + b _0810F610 + .pool +_0810F5E0: + ldrh r0, [r5] + adds r0, 0xB0 + strh r0, [r4, 0x20] + ldrh r0, [r5, 0x2] + adds r0, 0x28 + strh r0, [r4, 0x22] + b _0810F610 +_0810F5EE: + ldr r0, =gBattleAnimArgs + movs r1, 0x4 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _0810F608 + adds r0, r4, 0 + adds r1, r6, 0 + bl sub_80A69CC + b _0810F610 + .pool +_0810F608: + adds r0, r4, 0 + adds r1, r6, 0 + bl sub_80A6980 +_0810F610: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _0810F62C +_0810F618: + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x30 + ands r0, r1 + cmp r0, 0 + beq _0810F62C + adds r0, r4, 0 + bl move_anim_8074EE0 +_0810F62C: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_810F58C + + thumb_func_start sub_810F634 +sub_810F634: @ 810F634 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810F684 + adds r0, r5, 0 + movs r1, 0x1 + bl StartSpriteAnim + ldrh r0, [r5, 0x20] + subs r0, 0x28 + strh r0, [r5, 0x20] + ldrh r0, [r5, 0x22] + adds r0, 0xA + strh r0, [r5, 0x22] + ldr r0, =0x0000ffff + b _0810F692 + .pool +_0810F684: + ldrh r0, [r5, 0x20] + adds r0, 0x28 + strh r0, [r5, 0x20] + ldrh r0, [r5, 0x22] + subs r0, 0xA + strh r0, [r5, 0x22] + movs r0, 0x1 +_0810F692: + strh r0, [r5, 0x30] + ldr r1, =DestroyAnimSprite + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A67D8 + str r0, [r5, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810F634 + + thumb_func_start sub_810F6B0 +sub_810F6B0: @ 810F6B0 + push {r4-r7,lr} + adds r5, r0, 0 + ldr r6, =gBattleAnimAttacker + ldrb r0, [r6] + movs r1, 0x1 + bl sub_80A861C + lsls r0, 16 + asrs r1, r0, 16 + lsrs r0, 31 + adds r1, r0 + lsls r1, 15 + lsrs r4, r1, 16 + ldrb r0, [r6] + movs r1, 0 + bl sub_80A861C + lsls r0, 16 + asrs r1, r0, 16 + lsrs r0, 31 + adds r1, r0 + asrs r1, 1 + negs r1, r1 + lsls r1, 16 + lsrs r7, r1, 16 + ldrb r0, [r6] + bl GetBattlerSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _0810F6F6 + lsls r0, r4, 16 + negs r0, r0 + lsrs r4, r0, 16 +_0810F6F6: + ldrb r0, [r6] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r0, r4 + strh r0, [r5, 0x20] + ldrb r0, [r6] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r0, r7 + strh r0, [r5, 0x22] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xF + bgt _0810F722 + movs r0, 0x10 + strh r0, [r5, 0x22] +_0810F722: + ldr r1, =sub_810F740 + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + ldr r0, =sub_80A67D8 + str r0, [r5, 0x1C] + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810F6B0 + + thumb_func_start sub_810F740 +sub_810F740: @ 810F740 + push {r4,lr} + adds r4, r0, 0 + ldrb r1, [r4, 0x1] + movs r0, 0x4 + negs r0, r0 + ands r0, r1 + movs r1, 0x1 + orrs r0, r1 + strb r0, [r4, 0x1] + ldr r0, =gUnknown_08596740 + str r0, [r4, 0x10] + movs r0, 0 + strh r0, [r4, 0x2E] + adds r0, r4, 0 + bl InitSpriteAffineAnim + ldr r0, =sub_810F774 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810F740 + + thumb_func_start sub_810F774 +sub_810F774: @ 810F774 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _0810F786 + cmp r0, 0x1 + beq _0810F7B4 + b _0810F7CC +_0810F786: + adds r0, r4, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _0810F7CC + ldrb r0, [r4, 0x3] + lsls r0, 26 + lsrs r0, 27 + bl FreeOamMatrix + ldrb r1, [r4, 0x1] + movs r0, 0x4 + negs r0, r0 + ands r0, r1 + strb r0, [r4, 0x1] + movs r0, 0x12 + strh r0, [r4, 0x30] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + b _0810F7CC +_0810F7B4: + ldrh r0, [r4, 0x30] + subs r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x1 + negs r1, r1 + cmp r0, r1 + bne _0810F7CC + adds r0, r4, 0 + bl DestroyAnimSprite +_0810F7CC: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810F774 + + thumb_func_start sub_810F7D4 +sub_810F7D4: @ 810F7D4 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, =gTasks + adds r4, r0 + movs r0, 0 + bl GetAnimBattlerSpriteId + adds r1, r0, 0 + lsls r1, 24 + lsrs r1, 24 + strh r1, [r4, 0x8] + ldr r2, =gUnknown_0859675C + adds r0, r4, 0 + bl sub_80A7CFC + ldr r0, =sub_810F810 + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810F7D4 + + thumb_func_start sub_810F810 +sub_810F810: @ 810F810 + push {r4,lr} + lsls r0, 24 + lsrs r4, r0, 24 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, =gTasks + adds r0, r1 + bl sub_80A7D34 + lsls r0, 24 + cmp r0, 0 + bne _0810F830 + adds r0, r4, 0 + bl DestroyAnimVisualTask +_0810F830: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810F810 + + thumb_func_start sub_810F83C +sub_810F83C: @ 810F83C + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, =gTasks + adds r4, r1, r0 + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + movs r1, 0 + strh r0, [r4, 0x8] + strh r1, [r4, 0xA] + strh r1, [r4, 0xC] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + movs r1, 0x8 + cmp r0, 0 + beq _0810F870 + movs r1, 0x4 +_0810F870: + strh r1, [r4, 0xE] + ldrb r1, [r4, 0x8] + ldr r2, =gUnknown_0859677C + adds r0, r4, 0 + bl sub_80A7CFC + ldr r0, =sub_810F898 + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810F83C + + thumb_func_start sub_810F898 +sub_810F898: @ 810F898 + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r1, 0xA + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _0810F8BC + cmp r0, 0x1 + beq _0810F8D8 + b _0810F936 + .pool +_0810F8BC: + adds r0, r4, 0 + bl sub_80A7D34 + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x13 + ble _0810F936 + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + b _0810F936 +_0810F8D8: + movs r1, 0xE + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _0810F900 + ldr r2, =gSprites + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x26] + subs r1, 0x8 + strh r1, [r0, 0x26] + ldrh r0, [r4, 0xE] + subs r0, 0x1 + strh r0, [r4, 0xE] + b _0810F936 + .pool +_0810F900: + ldr r3, =gSprites + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + adds r0, 0x3E + ldrb r1, [r0] + movs r2, 0x4 + orrs r1, r2 + strb r1, [r0] + movs r0, 0x8 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + movs r1, 0x88 + lsls r1, 1 + strh r1, [r0, 0x20] + ldrb r0, [r4, 0x8] + bl sub_80A7344 + adds r0, r5, 0 + bl DestroyAnimVisualTask +_0810F936: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810F898 + + thumb_func_start sub_810F940 +sub_810F940: @ 810F940 + push {r4-r6,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, =gTasks + adds r5, r1, r0 + movs r1, 0 + movs r0, 0x10 + strh r0, [r5, 0xE] + strh r1, [r5, 0x10] + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x24] + ldrb r0, [r4] + movs r1, 0x1 + bl sub_80A861C + lsls r0, 16 + asrs r0, 16 + movs r1, 0x3 + bl __divsi3 + lsls r0, 16 + lsrs r6, r0, 16 + ldrb r0, [r4] + movs r1, 0 + bl sub_80A861C + lsls r0, 16 + asrs r0, 16 + movs r1, 0x3 + bl __divsi3 + lsls r0, 16 + lsrs r0, 16 + adds r1, r0, 0 + cmp r0, r6 + bcs _0810F9AA + adds r1, r6, 0 +_0810F9AA: + strh r1, [r5, 0x20] + movs r1, 0xFD + lsls r1, 6 + movs r0, 0x50 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0x10 + bl SetGpuReg + ldr r0, =sub_810F9D4 + str r0, [r5] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810F940 + + thumb_func_start sub_810F9D4 +sub_810F9D4: @ 810F9D4 + push {r4-r6,lr} + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r0, 0x8 + ldrsh r1, [r4, r0] + cmp r1, 0x1 + beq _0810FAD4 + cmp r1, 0x1 + bgt _0810F9FC + cmp r1, 0 + beq _0810FA0A + b _0810FB5A + .pool +_0810F9FC: + cmp r1, 0x2 + bne _0810FA02 + b _0810FB36 +_0810FA02: + cmp r1, 0x3 + bne _0810FA08 + b _0810FB44 +_0810FA08: + b _0810FB5A +_0810FA0A: + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x8 + bgt _0810FA1A + b _0810FB5A +_0810FA1A: + strh r1, [r4, 0xA] + ldr r0, =gUnknown_08596794 + movs r2, 0x22 + ldrsh r1, [r4, r2] + movs r3, 0x24 + ldrsh r2, [r4, r3] + movs r3, 0 + bl CreateSprite + lsls r0, 24 + lsrs r2, r0, 24 + movs r0, 0xC + ldrsh r1, [r4, r0] + adds r1, 0x8 + lsls r1, 1 + adds r0, r4, 0 + adds r0, 0x8 + adds r0, r1 + strh r2, [r0] + cmp r2, 0x40 + beq _0810FABE + movs r1, 0xC + ldrsh r0, [r4, r1] + cmp r0, 0x1 + beq _0810FA78 + cmp r0, 0x1 + bgt _0810FA5C + cmp r0, 0 + beq _0810FA66 + b _0810FABE + .pool +_0810FA5C: + cmp r0, 0x2 + beq _0810FA90 + cmp r0, 0x3 + beq _0810FAA8 + b _0810FABE +_0810FA66: + ldr r0, =gSprites + lsls r1, r2, 4 + adds r1, r2 + lsls r1, 2 + adds r1, r0 + ldrh r0, [r4, 0x20] + b _0810FAB6 + .pool +_0810FA78: + ldr r0, =gSprites + lsls r1, r2, 4 + adds r1, r2 + lsls r1, 2 + adds r1, r0 + ldrh r0, [r4, 0x20] + negs r0, r0 + strh r0, [r1, 0x24] + ldrh r0, [r4, 0x20] + b _0810FABC + .pool +_0810FA90: + ldr r1, =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r0, r1 + ldrh r1, [r4, 0x20] + strh r1, [r0, 0x24] + ldrh r1, [r4, 0x20] + strh r1, [r0, 0x26] + b _0810FABE + .pool +_0810FAA8: + ldr r0, =gSprites + lsls r1, r2, 4 + adds r1, r2 + lsls r1, 2 + adds r1, r0 + ldrh r0, [r4, 0x20] + negs r0, r0 +_0810FAB6: + strh r0, [r1, 0x24] + ldrh r0, [r4, 0x20] + negs r0, r0 +_0810FABC: + strh r0, [r1, 0x26] +_0810FABE: + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x5 + bne _0810FB5A + b _0810FB36 + .pool +_0810FAD4: + ldrh r0, [r4, 0xA] + ands r1, r0 + cmp r1, 0 + beq _0810FAE4 + ldrh r0, [r4, 0xE] + subs r0, 0x1 + strh r0, [r4, 0xE] + b _0810FAEA +_0810FAE4: + ldrh r0, [r4, 0x10] + adds r0, 0x1 + strh r0, [r4, 0x10] +_0810FAEA: + ldrh r1, [r4, 0x10] + lsls r1, 8 + ldrh r0, [r4, 0xE] + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x20 + bne _0810FB5A + movs r5, 0x8 + adds r6, r4, 0 + adds r6, 0x8 +_0810FB10: + lsls r0, r5, 1 + adds r1, r6, r0 + movs r2, 0 + ldrsh r0, [r1, r2] + cmp r0, 0x40 + beq _0810FB2C + adds r1, r0, 0 + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + ldr r1, =gSprites + adds r0, r1 + bl DestroySprite +_0810FB2C: + adds r0, r5, 0x1 + lsls r0, 16 + lsrs r5, r0, 16 + cmp r5, 0xC + bls _0810FB10 +_0810FB36: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _0810FB5A + .pool +_0810FB44: + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + adds r0, r5, 0 + bl DestroyAnimVisualTask +_0810FB5A: + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_810F9D4 + + + thumb_func_start sub_810FB60 +sub_810FB60: @ 810FB60 + push {r4,lr} + adds r4, r0, 0 + movs r0, 0x30 + ldrsh r1, [r4, r0] + movs r2, 0x2E + ldrsh r0, [r4, r2] + subs r0, 0xA + cmp r1, r0 + ble _0810FB8A + ldrh r0, [r4, 0x30] + movs r1, 0x1 + ands r1, r0 + adds r3, r4, 0 + adds r3, 0x3E + lsls r1, 2 + ldrb r2, [r3] + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] +_0810FB8A: + movs r0, 0x30 + ldrsh r1, [r4, r0] + movs r2, 0x2E + ldrsh r0, [r4, r2] + cmp r1, r0 + bne _0810FB9C + adds r0, r4, 0 + bl DestroyAnimSprite +_0810FB9C: + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810FB60 + + thumb_func_start sub_810FBA8 +sub_810FBA8: @ 810FBA8 + push {r4-r6,lr} + adds r5, r0, 0 + ldr r6, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r6, r1] + cmp r0, 0 + bne _0810FBD4 + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] +_0810FBD4: + ldrh r0, [r6, 0x2] + strh r0, [r5, 0x2E] + ldr r0, =sub_810FB60 + str r0, [r5, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810FBA8 + + thumb_func_start sub_810FBF0 +sub_810FBF0: @ 810FBF0 + push {r4,r5,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, =gTasks + adds r5, r1, r0 + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _0810FC94 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0x1 + bne _0810FC60 + ldr r0, =0x0000fff6 + strh r0, [r5, 0x1C] + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x5 + bl sub_80A861C + subs r0, 0x8 + strh r0, [r5, 0x1E] + ldrb r0, [r4] + movs r1, 0x2 + bl sub_80A861C + adds r0, 0x8 + strh r0, [r5, 0x20] + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x5 + bl sub_80A861C + subs r0, 0x8 + strh r0, [r5, 0x22] + ldrb r0, [r4] + movs r1, 0x2 + bl sub_80A861C + adds r0, 0x8 + b _0810FD1E + .pool +_0810FC60: + movs r0, 0xA + strh r0, [r5, 0x1C] + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x4 + bl sub_80A861C + adds r0, 0x8 + strh r0, [r5, 0x1E] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_80A861C + subs r0, 0x8 + strh r0, [r5, 0x20] + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x4 + bl sub_80A861C + adds r0, 0x8 + b _0810FD12 + .pool +_0810FC94: + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0x1 + bne _0810FCE8 + ldr r0, =0x0000fff6 + strh r0, [r5, 0x1C] + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x4 + bl sub_80A861C + adds r0, 0x8 + strh r0, [r5, 0x1E] + ldrb r0, [r4] + movs r1, 0x2 + bl sub_80A861C + adds r0, 0x8 + strh r0, [r5, 0x20] + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x4 + bl sub_80A861C + adds r0, 0x8 + strh r0, [r5, 0x22] + ldrb r0, [r4] + movs r1, 0x2 + bl sub_80A861C + adds r0, 0x8 + b _0810FD1E + .pool +_0810FCE8: + movs r0, 0xA + strh r0, [r5, 0x1C] + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x5 + bl sub_80A861C + subs r0, 0x8 + strh r0, [r5, 0x1E] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_80A861C + subs r0, 0x8 + strh r0, [r5, 0x20] + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x5 + bl sub_80A861C + subs r0, 0x8 +_0810FD12: + strh r0, [r5, 0x22] + ldrb r0, [r4] + movs r1, 0x3 + bl sub_80A861C + subs r0, 0x8 +_0810FD1E: + strh r0, [r5, 0x24] + movs r0, 0x6 + strh r0, [r5, 0xA] + ldr r0, =sub_810FD3C + str r0, [r5] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810FBF0 + + thumb_func_start sub_810FD3C +sub_810FD3C: @ 810FD3C + push {r4,r5,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, =gTasks + adds r5, r0, r1 + movs r0, 0x8 + ldrsh r1, [r5, r0] + cmp r1, 0 + beq _0810FD60 + cmp r1, 0x1 + beq _0810FDD4 + b _0810FDE8 + .pool +_0810FD60: + ldrh r0, [r5, 0xA] + adds r0, 0x1 + strh r0, [r5, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x6 + ble _0810FDE8 + strh r1, [r5, 0xA] + ldr r0, =gUnknown_08596864 + movs r2, 0x1E + ldrsh r1, [r5, r2] + movs r3, 0x20 + ldrsh r2, [r5, r3] + movs r3, 0 + bl CreateSprite + lsls r0, 24 + lsrs r1, r0, 24 + cmp r1, 0x40 + beq _0810FDB4 + ldr r0, =gSprites + lsls r4, r1, 4 + adds r4, r1 + lsls r4, 2 + adds r4, r0 + movs r0, 0x10 + strh r0, [r4, 0x2E] + ldrh r0, [r5, 0x22] + strh r0, [r4, 0x32] + ldrh r0, [r5, 0x24] + strh r0, [r4, 0x36] + ldrh r0, [r5, 0x1C] + strh r0, [r4, 0x38] + adds r0, r4, 0 + bl sub_80A68D4 + ldrb r0, [r5, 0xC] + movs r1, 0x3 + ands r1, r0 + adds r0, r4, 0 + bl StartSpriteAffineAnim +_0810FDB4: + ldrh r0, [r5, 0xC] + adds r0, 0x1 + strh r0, [r5, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xC + bne _0810FDE8 + ldrh r0, [r5, 0x8] + adds r0, 0x1 + strh r0, [r5, 0x8] + b _0810FDE8 + .pool +_0810FDD4: + ldrh r0, [r5, 0xA] + adds r0, 0x1 + strh r0, [r5, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x11 + ble _0810FDE8 + adds r0, r2, 0 + bl DestroyAnimVisualTask +_0810FDE8: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_810FD3C + + thumb_func_start sub_810FDF0 +sub_810FDF0: @ 810FDF0 + push {r4,lr} + adds r4, r0, 0 + bl TranslateAnimArc + lsls r0, 24 + cmp r0, 0 + beq _0810FE0E + ldrb r0, [r4, 0x3] + lsls r0, 26 + lsrs r0, 27 + bl FreeOamMatrix + adds r0, r4, 0 + bl DestroySprite +_0810FE0E: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810FDF0 + + thumb_func_start sub_810FE14 +sub_810FE14: @ 810FE14 + push {r4-r6,lr} + sub sp, 0xC + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, =gTasks + adds r4, r1, r0 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl GetBattlerYCoordWithElevation + lsls r0, 24 + lsrs r1, r0, 24 + adds r0, r1, 0 + subs r0, 0x20 + strh r0, [r4, 0x24] + ldr r0, =gBattleAnimArgs + movs r2, 0 + ldrsh r0, [r0, r2] + cmp r0, 0x1 + beq _0810FE6A + cmp r0, 0x1 + bgt _0810FE58 + cmp r0, 0 + beq _0810FE5E + b _0810FE86 + .pool +_0810FE58: + cmp r0, 0x2 + beq _0810FE76 + b _0810FE86 +_0810FE5E: + movs r0, 0x2 + strh r0, [r4, 0x1E] + movs r0, 0x5 + strh r0, [r4, 0x20] + movs r0, 0x40 + b _0810FE7E +_0810FE6A: + movs r0, 0x2 + strh r0, [r4, 0x1E] + movs r0, 0x5 + strh r0, [r4, 0x20] + movs r0, 0xC0 + b _0810FE7E +_0810FE76: + movs r0, 0x4 + strh r0, [r4, 0x1E] + strh r0, [r4, 0x20] + movs r0, 0 +_0810FE7E: + strh r0, [r4, 0x22] + adds r0, r1, 0 + adds r0, 0x20 + strh r0, [r4, 0x26] +_0810FE86: + movs r1, 0x24 + ldrsh r0, [r4, r1] + cmp r0, 0 + bge _0810FE92 + movs r0, 0 + strh r0, [r4, 0x24] +_0810FE92: + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl sub_80A8364 + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _0810FEB8 + ldr r0, =gBattle_BG1_X + ldrh r0, [r0] + strh r0, [r4, 0x1C] + ldr r0, =0x04000014 + b _0810FEC0 + .pool +_0810FEB8: + ldr r0, =gBattle_BG2_X + ldrh r0, [r0] + strh r0, [r4, 0x1C] + ldr r0, =0x04000018 +_0810FEC0: + str r0, [sp] + ldrh r1, [r4, 0x24] + lsls r3, r1, 16 + asrs r1, r3, 16 + movs r2, 0x24 + ldrsh r0, [r4, r2] + adds r0, 0x40 + cmp r1, r0 + bgt _0810FEFA + ldr r5, =gScanlineEffectRegBuffers + movs r0, 0xF0 + lsls r0, 3 + adds r6, r5, r0 +_0810FEDA: + asrs r3, 16 + lsls r1, r3, 1 + adds r2, r1, r5 + ldrh r0, [r4, 0x1C] + strh r0, [r2] + adds r1, r6 + ldrh r0, [r4, 0x1C] + strh r0, [r1] + adds r3, 0x1 + lsls r3, 16 + asrs r1, r3, 16 + movs r2, 0x24 + ldrsh r0, [r4, r2] + adds r0, 0x40 + cmp r1, r0 + ble _0810FEDA +_0810FEFA: + ldr r0, =0xa2600001 + str r0, [sp, 0x4] + mov r1, sp + movs r2, 0 + movs r0, 0x1 + strb r0, [r1, 0x8] + mov r0, sp + strb r2, [r0, 0x9] + ldr r0, [sp] + ldr r1, [sp, 0x4] + ldr r2, [sp, 0x8] + bl ScanlineEffect_SetParams + ldr r0, =sub_810FF34 + str r0, [r4] + add sp, 0xC + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810FE14 + + thumb_func_start sub_810FF34 +sub_810FF34: @ 810FF34 + push {r4-r7,lr} + mov r7, r9 + mov r6, r8 + push {r6,r7} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, =gTasks + adds r5, r0, r1 + movs r1, 0x8 + ldrsh r0, [r5, r1] + cmp r0, 0x1 + beq _0811000E + cmp r0, 0x1 + bgt _0810FF60 + cmp r0, 0 + beq _0810FF66 + b _08110026 + .pool +_0810FF60: + cmp r0, 0x2 + beq _08110020 + b _08110026 +_0810FF66: + ldrh r3, [r5, 0x22] + ldrh r4, [r5, 0x24] + movs r2, 0x24 + ldrsh r1, [r5, r2] + movs r2, 0x26 + ldrsh r0, [r5, r2] + cmp r1, r0 + bgt _0810FFFE + ldr r0, =gSineTable + mov r9, r0 + movs r7, 0x3 + ldr r1, =gScanlineEffectRegBuffers + mov r12, r1 + movs r2, 0xF0 + lsls r2, 3 + add r2, r12 + mov r8, r2 +_0810FF88: + lsls r2, r3, 16 + asrs r0, r2, 15 + add r0, r9 + movs r3, 0 + ldrsh r0, [r0, r3] + movs r3, 0x20 + ldrsh r1, [r5, r3] + asrs r0, r1 + lsls r0, 16 + lsrs r1, r0, 16 + asrs r3, r0, 16 + adds r6, r2, 0 + cmp r3, 0 + ble _0810FFB8 + ldrh r1, [r5, 0xA] + adds r0, r7, 0 + ands r0, r1 + adds r0, r3, r0 + b _0810FFC4 + .pool +_0810FFB8: + cmp r3, 0 + bge _0810FFC8 + ldrh r1, [r5, 0xA] + adds r0, r7, 0 + ands r0, r1 + subs r0, r3, r0 +_0810FFC4: + lsls r0, 16 + lsrs r1, r0, 16 +_0810FFC8: + lsls r2, r4, 16 + asrs r2, 16 + lsls r3, r2, 1 + mov r0, r12 + adds r4, r3, r0 + ldrh r0, [r5, 0x1C] + lsls r1, 16 + asrs r1, 16 + adds r0, r1, r0 + strh r0, [r4] + add r3, r8 + ldrh r0, [r5, 0x1C] + adds r1, r0 + strh r1, [r3] + asrs r0, r6, 16 + ldrh r1, [r5, 0x1E] + adds r0, r1 + lsls r0, 16 + lsrs r3, r0, 16 + adds r2, 0x1 + lsls r2, 16 + lsrs r4, r2, 16 + asrs r2, 16 + movs r1, 0x26 + ldrsh r0, [r5, r1] + cmp r2, r0 + ble _0810FF88 +_0810FFFE: + ldrh r0, [r5, 0xA] + adds r0, 0x1 + strh r0, [r5, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x17 + ble _08110026 + b _08110014 +_0811000E: + ldr r1, =gScanlineEffect + movs r0, 0x3 + strb r0, [r1, 0x15] +_08110014: + ldrh r0, [r5, 0x8] + adds r0, 0x1 + strh r0, [r5, 0x8] + b _08110026 + .pool +_08110020: + adds r0, r2, 0 + bl DestroyAnimVisualTask +_08110026: + pop {r3,r4} + mov r8, r3 + mov r9, r4 + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_810FF34 + + thumb_func_start sub_8110034 +sub_8110034: @ 8110034 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + lsls r0, 24 + lsrs r4, r0, 24 + mov r8, r4 + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + ldr r1, =gTasks + adds r7, r0, r1 + bl AllocOamMatrix + lsls r0, 24 + lsrs r5, r0, 24 + mov r10, r5 + adds r6, r5, 0 + cmp r6, 0xFF + bne _0811006C + adds r0, r4, 0 + bl DestroyAnimVisualTask + b _08110116 + .pool +_0811006C: + ldr r1, =gBattleAnimArgs + ldrb r0, [r1] + bl duplicate_obj_of_side_rel2move_in_transparent_mode + lsls r0, 16 + lsrs r1, r0, 16 + mov r9, r1 + asrs r0, 16 + cmp r0, 0 + bge _08110094 + adds r0, r5, 0 + bl FreeOamMatrix + mov r0, r8 + bl DestroyAnimVisualTask + b _08110116 + .pool +_08110094: + ldr r2, =gSprites + lsls r4, r0, 4 + adds r4, r0 + lsls r4, 2 + adds r0, r2, 0 + adds r0, 0x1C + adds r0, r4, r0 + ldr r1, =SpriteCallbackDummy + str r1, [r0] + adds r4, r2 + ldrb r0, [r4, 0x1] + movs r1, 0x3 + orrs r0, r1 + strb r0, [r4, 0x1] + movs r0, 0x1F + ands r6, r0 + lsls r2, r6, 1 + ldrb r1, [r4, 0x3] + movs r0, 0x3F + negs r0, r0 + ands r0, r1 + orrs r0, r2 + strb r0, [r4, 0x3] + adds r2, r4, 0 + adds r2, 0x2C + ldrb r0, [r2] + movs r1, 0x80 + orrs r0, r1 + strb r0, [r2] + adds r1, r4, 0 + adds r1, 0x43 + ldrb r0, [r1] + adds r0, 0x1 + strb r0, [r1] + mov r1, r9 + lsls r0, r1, 24 + lsrs r0, 24 + movs r2, 0x80 + lsls r2, 1 + adds r1, r2, 0 + movs r3, 0 + bl obj_id_set_rotscale + ldrb r3, [r4, 0x1] + lsrs r1, r3, 6 + ldrb r2, [r4, 0x3] + lsrs r2, 6 + lsls r3, 30 + lsrs r3, 30 + adds r0, r4, 0 + bl CalcCenterToCornerVec + ldr r1, =gBattleAnimArgs + ldrb r0, [r1] + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r7, 0x22] + mov r0, r10 + strh r0, [r7, 0x24] + mov r1, r9 + strh r1, [r7, 0x26] + ldr r0, =sub_8110134 + str r0, [r7] +_08110116: + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8110034 + + thumb_func_start sub_8110134 +sub_8110134: @ 8110134 + push {r4,r5,lr} + lsls r0, 24 + lsrs r5, r0, 24 + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x1 + beq _081101B8 + cmp r0, 0x1 + bgt _0811015C + cmp r0, 0 + beq _08110166 + b _08110238 + .pool +_0811015C: + cmp r0, 0x2 + beq _08110208 + cmp r0, 0x3 + beq _08110228 + b _08110238 +_08110166: + ldrh r0, [r4, 0xA] + adds r0, 0x4 + strh r0, [r4, 0xA] + ldr r1, =gSineTable + movs r2, 0xA + ldrsh r0, [r4, r2] + lsls r0, 1 + adds r0, r1 + ldrh r1, [r0] + lsls r1, 16 + asrs r1, 17 + movs r2, 0x80 + lsls r2, 1 + adds r0, r2, 0 + subs r0, r1 + strh r0, [r4, 0xC] + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + movs r1, 0xC + ldrsh r2, [r4, r1] + adds r1, r2, 0 + movs r3, 0 + bl obj_id_set_rotscale + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x22] + lsls r1, 24 + lsrs r1, 24 + bl sub_80A7EC0 + movs r2, 0xA + ldrsh r0, [r4, r2] + cmp r0, 0x30 + bne _08110238 + b _0811021A + .pool +_081101B8: + ldrh r0, [r4, 0xA] + subs r0, 0x4 + strh r0, [r4, 0xA] + ldr r1, =gSineTable + movs r2, 0xA + ldrsh r0, [r4, r2] + lsls r0, 1 + adds r0, r1 + ldrh r1, [r0] + lsls r1, 16 + asrs r1, 17 + movs r2, 0x80 + lsls r2, 1 + adds r0, r2, 0 + subs r0, r1 + strh r0, [r4, 0xC] + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + movs r1, 0xC + ldrsh r2, [r4, r1] + adds r1, r2, 0 + movs r3, 0 + bl obj_id_set_rotscale + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r4, 0x22] + lsls r1, 24 + lsrs r1, 24 + bl sub_80A7EC0 + movs r2, 0xA + ldrsh r0, [r4, r2] + cmp r0, 0 + bne _08110238 + b _0811021A + .pool +_08110208: + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + ldr r1, =gSprites + adds r0, r1 + bl obj_delete_but_dont_free_vram +_0811021A: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _08110238 + .pool +_08110228: + ldrh r0, [r4, 0x24] + lsls r0, 24 + lsrs r0, 24 + bl FreeOamMatrix + adds r0, r5, 0 + bl DestroyAnimVisualTask +_08110238: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_8110134 +@*/ + + thumb_func_start sub_8110240 +sub_8110240: @ 8110240 + push {r4,r5,lr} + adds r5, r0, 0 + movs r1, 0x2E + ldrsh r0, [r5, r1] + cmp r0, 0x1 + beq _081102B8 + cmp r0, 0x1 + bgt _08110256 + cmp r0, 0 + beq _08110260 + b _08110360 +_08110256: + cmp r0, 0x2 + beq _081102EA + cmp r0, 0x3 + beq _0811034A + b _08110360 +_08110260: + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x20] + ldrb r0, [r4] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x22] + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _0811028E + ldrh r0, [r5, 0x22] + adds r0, 0xC + strh r0, [r5, 0x22] +_0811028E: + movs r0, 0x8 + strh r0, [r5, 0x30] + movs r1, 0xFD + lsls r1, 6 + movs r0, 0x50 + bl SetGpuReg + ldrh r0, [r5, 0x30] + movs r1, 0x10 + subs r1, r0 + lsls r1, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + b _081102E2 + .pool +_081102B8: + adds r0, r5, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _08110360 + movs r0, 0x40 + negs r0, r0 + bl BattleAnimAdjustPanning + adds r1, r0, 0 + lsls r1, 24 + asrs r1, 24 + movs r0, 0xCB + bl PlaySE12WithPanning + adds r0, r5, 0 + movs r1, 0x1 + bl ChangeSpriteAffineAnim +_081102E2: + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] + b _08110360 +_081102EA: + ldrh r0, [r5, 0x32] + adds r1, r0, 0x1 + strh r1, [r5, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _0811032E + movs r0, 0 + strh r0, [r5, 0x32] + ldrh r1, [r5, 0x30] + subs r1, 0x1 + strh r1, [r5, 0x30] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0x30 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _0811032E + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] + adds r2, r5, 0 + adds r2, 0x3E + ldrb r0, [r2] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r2] +_0811032E: + movs r0, 0xE0 + lsls r0, 2 + adds r2, r0, 0 + ldrh r1, [r5, 0x34] + adds r2, r1 + lsls r1, r2, 16 + asrs r1, 24 + ldrh r0, [r5, 0x26] + subs r0, r1 + strh r0, [r5, 0x26] + movs r0, 0xFF + ands r2, r0 + strh r2, [r5, 0x34] + b _08110360 +_0811034A: + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + adds r0, r5, 0 + bl DestroyAnimSprite +_08110360: + pop {r4,r5} + pop {r0} + bx r0 + thumb_func_end sub_8110240 + + .align 2, 0 diff --git a/asm/rock.s b/asm/rock.s new file mode 100644 index 000000000..ed8147600 --- /dev/null +++ b/asm/rock.s @@ -0,0 +1,1469 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .syntax unified + + .text + + thumb_func_start sub_81109F0 +sub_81109F0: @ 81109F0 + push {r4-r6,lr} + adds r5, r0, 0 + ldr r6, =gBattleAnimArgs + movs r1, 0x6 + ldrsh r0, [r6, r1] + cmp r0, 0 + beq _08110A10 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + adds r2, r5, 0 + adds r2, 0x20 + adds r3, r5, 0 + adds r3, 0x22 + movs r1, 0 + bl SetAverageBattlerPositions +_08110A10: + ldrh r0, [r6] + ldrh r1, [r5, 0x20] + adds r0, r1 + movs r4, 0 + strh r0, [r5, 0x20] + ldrh r0, [r5, 0x22] + adds r0, 0xE + strh r0, [r5, 0x22] + ldrb r1, [r6, 0x2] + adds r0, r5, 0 + bl StartSpriteAnim + adds r0, r5, 0 + bl AnimateSprite + strh r4, [r5, 0x2E] + strh r4, [r5, 0x30] + movs r0, 0x4 + strh r0, [r5, 0x32] + movs r0, 0x10 + strh r0, [r5, 0x34] + ldr r0, =0x0000ffba + strh r0, [r5, 0x36] + ldrh r0, [r6, 0x4] + strh r0, [r5, 0x38] + ldr r1, =sub_8110A70 + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + ldr r1, =sub_80A6450 + str r1, [r5, 0x1C] + adds r0, r5, 0 + bl _call_via_r1 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81109F0 + + thumb_func_start sub_8110A70 +sub_8110A70: @ 8110A70 + push {r4,lr} + adds r4, r0, 0 + ldrh r1, [r4, 0x38] + ldrh r2, [r4, 0x20] + adds r0, r1, r2 + strh r0, [r4, 0x20] + movs r0, 0xC0 + strh r0, [r4, 0x2E] + strh r1, [r4, 0x30] + movs r0, 0x4 + strh r0, [r4, 0x32] + movs r0, 0x20 + strh r0, [r4, 0x34] + ldr r0, =0x0000ffe8 + strh r0, [r4, 0x36] + ldr r1, =move_anim_8074EE0 + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + ldr r1, =sub_80A6450 + str r1, [r4, 0x1C] + adds r0, r4, 0 + bl _call_via_r1 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8110A70 + + thumb_func_start sub_8110AB4 +sub_8110AB4: @ 8110AB4 + push {r4,r5,lr} + adds r5, r0, 0 + ldr r4, =gBattleAnimArgs + ldrb r1, [r4, 0xA] + bl StartSpriteAnim + adds r0, r5, 0 + bl AnimateSprite + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08110AE4 + ldrh r0, [r5, 0x20] + ldrh r1, [r4] + subs r0, r1 + b _08110AEA + .pool +_08110AE4: + ldrh r0, [r4] + ldrh r1, [r5, 0x20] + adds r0, r1 +_08110AEA: + strh r0, [r5, 0x20] + ldr r3, =gBattleAnimArgs + ldrh r2, [r3, 0x2] + ldrh r0, [r5, 0x22] + adds r2, r0 + movs r4, 0 + strh r2, [r5, 0x22] + ldrh r0, [r3, 0x8] + strh r0, [r5, 0x2E] + ldrh r0, [r5, 0x20] + strh r0, [r5, 0x30] + ldrh r1, [r3, 0x4] + adds r0, r1 + strh r0, [r5, 0x32] + strh r2, [r5, 0x34] + ldrh r0, [r3, 0x6] + adds r2, r0 + strh r2, [r5, 0x36] + adds r0, r5, 0 + bl sub_80A6E14 + strh r4, [r5, 0x34] + strh r4, [r5, 0x36] + ldr r0, =sub_80A656C + str r0, [r5, 0x1C] + ldr r1, =move_anim_8074EE0 + adds r0, r5, 0 + bl StoreSpriteCallbackInData6 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8110AB4 + + thumb_func_start sub_8110B38 +sub_8110B38: @ 8110B38 + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0xC + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _08110B54 + adds r0, r4, 0 + movs r1, 0 + bl sub_80A69CC + b _08110B5C + .pool +_08110B54: + adds r0, r4, 0 + movs r1, 0 + bl sub_80A6980 +_08110B5C: + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x2E] + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x30] + ldrh r0, [r1, 0x8] + strh r0, [r4, 0x32] + ldrh r0, [r1, 0xA] + strh r0, [r4, 0x34] + ldr r0, =sub_8110B80 + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8110B38 + + thumb_func_start sub_8110B80 +sub_8110B80: @ 8110B80 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x30] + ldrh r1, [r4, 0x36] + adds r0, r1 + strh r0, [r4, 0x36] + lsls r0, 16 + asrs r0, 24 + negs r0, r0 + strh r0, [r4, 0x26] + movs r2, 0x38 + ldrsh r0, [r4, r2] + movs r2, 0x34 + ldrsh r1, [r4, r2] + bl Sin + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x32] + ldrh r1, [r4, 0x38] + adds r0, r1 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] + ldrh r0, [r4, 0x2E] + subs r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x1 + negs r1, r1 + cmp r0, r1 + bne _08110BC6 + adds r0, r4, 0 + bl DestroyAnimSprite +_08110BC6: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8110B80 + + thumb_func_start AnimTask_LoadSandstormBackground +AnimTask_LoadSandstormBackground: @ 8110BCC + push {r4-r6,lr} + sub sp, 0x10 + lsls r0, 24 + lsrs r6, r0, 24 + movs r5, 0 + ldr r1, =0x00003f42 + movs r0, 0x50 + bl SetGpuReg + movs r1, 0x80 + lsls r1, 5 + movs r0, 0x52 + bl SetGpuReg + movs r0, 0x1 + movs r1, 0x4 + movs r2, 0x1 + bl SetAnimBgAttribute + movs r0, 0x1 + movs r1, 0 + movs r2, 0 + bl SetAnimBgAttribute + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _08110C10 + movs r0, 0x1 + movs r1, 0x3 + movs r2, 0x1 + bl SetAnimBgAttribute +_08110C10: + ldr r0, =gBattle_BG1_X + strh r5, [r0] + ldr r4, =gBattle_BG1_Y + strh r5, [r4] + movs r0, 0x14 + movs r1, 0 + bl SetGpuReg + ldrh r1, [r4] + movs r0, 0x16 + bl SetGpuReg + mov r0, sp + bl sub_80A6B30 + mov r0, sp + ldrb r0, [r0, 0x9] + ldr r1, =gUnknown_08D8D58C + mov r2, sp + ldrh r2, [r2, 0xA] + bl sub_80A6CC0 + ldr r1, =gUnknown_08D8D410 + mov r0, sp + movs r2, 0 + bl sub_80A6D60 + ldr r0, =gBattleAnimSpritePalette_261 + mov r1, sp + ldrb r1, [r1, 0x8] + lsls r1, 4 + movs r2, 0x20 + bl LoadCompressedPalette + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + beq _08110C6E + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08110C6E + movs r5, 0x1 +_08110C6E: + ldr r0, =gTasks + lsls r1, r6, 2 + adds r1, r6 + lsls r1, 3 + adds r1, r0 + strh r5, [r1, 0x8] + ldr r0, =sub_8110CB0 + str r0, [r1] + add sp, 0x10 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end AnimTask_LoadSandstormBackground + + thumb_func_start sub_8110CB0 +sub_8110CB0: @ 8110CB0 + push {r4,r5,lr} + sub sp, 0x10 + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r0, r1 + movs r2, 0x8 + ldrsh r0, [r0, r2] + adds r2, r1, 0 + cmp r0, 0 + bne _08110CE4 + ldr r1, =gBattle_BG1_X + ldr r3, =0x0000fffa + adds r0, r3, 0 + ldrh r3, [r1] + adds r0, r3 + b _08110CEA + .pool +_08110CE4: + ldr r1, =gBattle_BG1_X + ldrh r0, [r1] + adds r0, 0x6 +_08110CEA: + strh r0, [r1] + ldr r1, =gBattle_BG1_Y + ldr r3, =0x0000ffff + adds r0, r3, 0 + ldrh r3, [r1] + adds r0, r3 + strh r0, [r1] + lsls r1, r5, 2 + adds r0, r1, r5 + lsls r0, 3 + adds r0, r2 + movs r3, 0x20 + ldrsh r0, [r0, r3] + adds r4, r1, 0 + cmp r0, 0x4 + bls _08110D0C + b _08110E3A +_08110D0C: + lsls r0, 2 + ldr r1, =_08110D28 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_08110D28: + .4byte _08110D3C + .4byte _08110D7E + .4byte _08110D98 + .4byte _08110DDA + .4byte _08110DFC +_08110D3C: + adds r0, r4, r5 + lsls r0, 3 + adds r4, r0, r2 + ldrh r0, [r4, 0x1C] + adds r0, 0x1 + movs r5, 0 + strh r0, [r4, 0x1C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bne _08110E3A + strh r5, [r4, 0x1C] + ldrh r1, [r4, 0x1E] + adds r1, 0x1 + strh r1, [r4, 0x1E] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r1, 0x1E + ldrsh r0, [r4, r1] + cmp r0, 0x7 + bne _08110E3A + ldrh r0, [r4, 0x20] + adds r0, 0x1 + strh r0, [r4, 0x20] + strh r5, [r4, 0x1E] + b _08110E3A +_08110D7E: + adds r0, r4, r5 + lsls r0, 3 + adds r1, r0, r2 + ldrh r0, [r1, 0x1E] + adds r0, 0x1 + strh r0, [r1, 0x1E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x65 + bne _08110E3A + movs r0, 0x7 + strh r0, [r1, 0x1E] + b _08110DF0 +_08110D98: + adds r0, r4, r5 + lsls r0, 3 + adds r4, r0, r2 + ldrh r0, [r4, 0x1C] + adds r0, 0x1 + strh r0, [r4, 0x1C] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bne _08110E3A + movs r0, 0 + strh r0, [r4, 0x1C] + ldrh r1, [r4, 0x1E] + subs r1, 0x1 + strh r1, [r4, 0x1E] + movs r0, 0x10 + subs r0, r1 + lsls r0, 8 + orrs r1, r0 + lsls r1, 16 + lsrs r1, 16 + movs r0, 0x52 + bl SetGpuReg + movs r2, 0x1E + ldrsh r1, [r4, r2] + cmp r1, 0 + bne _08110E3A + ldrh r0, [r4, 0x20] + adds r0, 0x1 + strh r0, [r4, 0x20] + strh r1, [r4, 0x1E] + b _08110E3A +_08110DDA: + mov r0, sp + bl sub_80A6B30 + mov r0, sp + ldrb r0, [r0, 0x9] + bl sub_80A6C68 + ldr r0, =gTasks + adds r1, r4, r5 + lsls r1, 3 + adds r1, r0 +_08110DF0: + ldrh r0, [r1, 0x20] + adds r0, 0x1 + strh r0, [r1, 0x20] + b _08110E3A + .pool +_08110DFC: + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _08110E10 + movs r0, 0x1 + movs r1, 0x3 + movs r2, 0 + bl SetAnimBgAttribute +_08110E10: + ldr r0, =gBattle_BG1_X + movs r1, 0 + strh r1, [r0] + ldr r0, =gBattle_BG1_Y + strh r1, [r0] + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + movs r0, 0x1 + movs r1, 0x4 + movs r2, 0x1 + bl SetAnimBgAttribute + adds r0, r5, 0 + bl DestroyAnimVisualTask +_08110E3A: + add sp, 0x10 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8110CB0 + + thumb_func_start sub_8110E4C +sub_8110E4C: @ 8110E4C + push {r4,r5,lr} + adds r5, r0, 0 + movs r1, 0x2E + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _08110EC8 + ldr r4, =gBattleAnimArgs + movs r2, 0x6 + ldrsh r0, [r4, r2] + cmp r0, 0 + beq _08110E98 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08110E98 + movs r0, 0x98 + lsls r0, 1 + strh r0, [r5, 0x20] + ldrh r0, [r4, 0x2] + negs r0, r0 + strh r0, [r4, 0x2] + movs r0, 0x1 + strh r0, [r5, 0x38] + ldrb r1, [r5, 0x3] + subs r0, 0x40 + ands r0, r1 + movs r1, 0x10 + orrs r0, r1 + strb r0, [r5, 0x3] + b _08110E9C + .pool +_08110E98: + ldr r0, =0x0000ffc0 + strh r0, [r5, 0x20] +_08110E9C: + ldr r4, =gBattleAnimArgs + ldrh r0, [r4] + strh r0, [r5, 0x22] + ldr r1, =gUnknown_08596BC0 + adds r0, r5, 0 + bl SetSubspriteTables + ldrh r0, [r4, 0x2] + strh r0, [r5, 0x30] + ldrh r0, [r4, 0x4] + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x2E] + adds r0, 0x1 + strh r0, [r5, 0x2E] + b _08110F24 + .pool +_08110EC8: + ldrh r1, [r5, 0x30] + ldrh r3, [r5, 0x34] + adds r1, r3 + ldrh r2, [r5, 0x32] + ldrh r0, [r5, 0x36] + adds r2, r0 + lsls r0, r1, 16 + asrs r0, 24 + ldrh r3, [r5, 0x24] + adds r0, r3 + strh r0, [r5, 0x24] + lsls r0, r2, 16 + asrs r0, 24 + ldrh r3, [r5, 0x26] + adds r0, r3 + strh r0, [r5, 0x26] + movs r0, 0xFF + ands r1, r0 + strh r1, [r5, 0x34] + ands r2, r0 + strh r2, [r5, 0x36] + movs r1, 0x38 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _08110F0E + movs r2, 0x20 + ldrsh r0, [r5, r2] + movs r3, 0x24 + ldrsh r1, [r5, r3] + adds r0, r1 + movs r1, 0x88 + lsls r1, 1 + cmp r0, r1 + ble _08110F24 + b _08110F20 +_08110F0E: + movs r1, 0x20 + ldrsh r0, [r5, r1] + movs r2, 0x24 + ldrsh r1, [r5, r2] + adds r0, r1 + movs r1, 0x20 + negs r1, r1 + cmp r0, r1 + bge _08110F24 +_08110F20: + ldr r0, =DestroyAnimSprite + str r0, [r5, 0x1C] +_08110F24: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8110E4C + + thumb_func_start sub_8110F30 +sub_8110F30: @ 8110F30 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, =gBattleAnimArgs + ldrb r1, [r5, 0x8] + bl StartSpriteAnim + adds r0, r4, 0 + movs r1, 0 + bl sub_80A69CC + ldrh r0, [r5, 0x6] + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x20] + strh r0, [r4, 0x32] + ldrh r0, [r5, 0x4] + ldrh r1, [r4, 0x22] + adds r0, r1 + strh r0, [r4, 0x36] + ldr r0, =sub_80A6EEC + str r0, [r4, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8110F30 + + thumb_func_start sub_8110F74 +sub_8110F74: @ 8110F74 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, =gTasks + adds r6, r1, r0 + ldr r5, =gBattleAnimAttacker + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + mov r9, r0 + ldrb r0, [r5] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 8 + movs r1, 0xC0 + lsls r1, 13 + adds r0, r1 + lsrs r7, r0, 16 + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + mov r10, r0 + ldrb r0, [r4] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 8 + movs r2, 0xC0 + lsls r2, 13 + adds r0, r2 + lsrs r0, 16 + mov r8, r0 + ldrb r1, [r5] + movs r0, 0x2 + eors r0, r1 + ldrb r4, [r4] + cmp r0, r4 + bne _08110FE4 + mov r8, r7 +_08110FE4: + bl sub_811135C + lsls r0, 24 + lsrs r5, r0, 24 + cmp r5, 0x1 + bne _08111000 + movs r0, 0x20 + b _08111006 + .pool +_08111000: + lsls r1, r5, 3 + movs r0, 0x30 + subs r0, r1 +_08111006: + strh r0, [r6, 0x18] + movs r4, 0 + strh r4, [r6, 0x8] + strh r4, [r6, 0x1E] + strh r4, [r6, 0x1A] + movs r0, 0x1 + strh r0, [r6, 0x20] + movs r1, 0x18 + ldrsh r0, [r6, r1] + cmp r0, 0 + bge _0811101E + adds r0, 0x7 +_0811101E: + asrs r0, 3 + subs r0, 0x1 + strh r0, [r6, 0x1C] + mov r2, r9 + lsls r0, r2, 3 + strh r0, [r6, 0xC] + lsls r0, r7, 3 + strh r0, [r6, 0xE] + mov r1, r10 + subs r0, r1, r2 + lsls r0, 3 + movs r2, 0x18 + ldrsh r1, [r6, r2] + bl __divsi3 + strh r0, [r6, 0x10] + mov r1, r8 + subs r0, r1, r7 + lsls r0, 3 + movs r2, 0x18 + ldrsh r1, [r6, r2] + bl __divsi3 + strh r0, [r6, 0x12] + strh r4, [r6, 0x14] + strh r4, [r6, 0x16] + movs r0, 0x40 + negs r0, r0 + bl BattleAnimAdjustPanning + adds r4, r0, 0 + lsls r4, 24 + asrs r4, 8 + lsrs r4, 16 + movs r0, 0x3F + bl BattleAnimAdjustPanning + lsls r0, 24 + strh r4, [r6, 0x22] + asrs r0, 24 + lsls r4, 16 + asrs r4, 16 + subs r0, r4 + movs r2, 0x18 + ldrsh r1, [r6, r2] + bl __divsi3 + strh r0, [r6, 0x24] + strh r5, [r6, 0xA] + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r6, 0x26] + ldr r0, =sub_81110A4 + str r0, [r6] + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8110F74 + + thumb_func_start sub_81110A4 +sub_81110A4: @ 81110A4 + push {r4,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x4 + bls _081110BE + b _0811120C +_081110BE: + lsls r0, 2 + ldr r1, =_081110D0 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_081110D0: + .4byte _081110E4 + .4byte _08111148 + .4byte _08111150 + .4byte _081111AC + .4byte _081111FE +_081110E4: + ldrh r2, [r4, 0x14] + ldrh r0, [r4, 0x10] + subs r2, r0 + strh r2, [r4, 0x14] + ldrh r0, [r4, 0x16] + ldrh r1, [r4, 0x12] + subs r0, r1 + strh r0, [r4, 0x16] + ldr r3, =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r3 + lsls r2, 16 + asrs r2, 19 + strh r2, [r0, 0x24] + movs r1, 0x26 + ldrsh r0, [r4, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r3 + ldrh r0, [r4, 0x16] + lsls r0, 16 + asrs r0, 19 + strh r0, [r1, 0x26] + ldrh r0, [r4, 0x1A] + adds r0, 0x1 + strh r0, [r4, 0x1A] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xA + bne _08111134 + movs r0, 0x14 + strh r0, [r4, 0x1E] + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] +_08111134: + ldrh r1, [r4, 0x22] + lsls r1, 24 + asrs r1, 24 + movs r0, 0xA2 + bl PlaySE12WithPanning + b _0811120C + .pool +_08111148: + ldrh r0, [r4, 0x1E] + subs r0, 0x1 + strh r0, [r4, 0x1E] + b _081111F0 +_08111150: + ldrh r0, [r4, 0x1A] + subs r0, 0x1 + strh r0, [r4, 0x1A] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0 + beq _08111170 + ldrh r0, [r4, 0x10] + ldrh r2, [r4, 0x14] + adds r0, r2 + strh r0, [r4, 0x14] + ldrh r0, [r4, 0x12] + ldrh r1, [r4, 0x16] + adds r0, r1 + strh r0, [r4, 0x16] + b _0811117A +_08111170: + strh r0, [r4, 0x14] + strh r0, [r4, 0x16] + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] +_0811117A: + ldr r2, =gSprites + movs r1, 0x26 + ldrsh r0, [r4, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + ldrh r0, [r4, 0x14] + lsls r0, 16 + asrs r0, 19 + strh r0, [r1, 0x24] + movs r1, 0x26 + ldrsh r0, [r4, r1] + lsls r1, r0, 4 + adds r1, r0 + lsls r1, 2 + adds r1, r2 + ldrh r0, [r4, 0x16] + lsls r0, 16 + asrs r0, 19 + strh r0, [r1, 0x26] + b _0811120C + .pool +_081111AC: + ldrh r0, [r4, 0x10] + ldrh r2, [r4, 0xC] + adds r0, r2 + strh r0, [r4, 0xC] + ldrh r0, [r4, 0x12] + ldrh r1, [r4, 0xE] + adds r0, r1 + strh r0, [r4, 0xE] + ldrh r0, [r4, 0x1A] + adds r0, 0x1 + strh r0, [r4, 0x1A] + lsls r0, 16 + asrs r0, 16 + movs r2, 0x1C + ldrsh r1, [r4, r2] + cmp r0, r1 + blt _081111EA + movs r0, 0 + strh r0, [r4, 0x1A] + adds r0, r4, 0 + bl sub_8111214 + ldrh r1, [r4, 0x24] + ldrh r0, [r4, 0x22] + adds r1, r0 + strh r1, [r4, 0x22] + lsls r1, 24 + asrs r1, 24 + movs r0, 0xAF + bl PlaySE12WithPanning +_081111EA: + ldrh r0, [r4, 0x18] + subs r0, 0x1 + strh r0, [r4, 0x18] +_081111F0: + lsls r0, 16 + cmp r0, 0 + bne _0811120C + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _0811120C +_081111FE: + movs r1, 0x1E + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _0811120C + adds r0, r2, 0 + bl DestroyAnimVisualTask +_0811120C: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_81110A4 + + thumb_func_start sub_8111214 +sub_8111214: @ 8111214 + push {r4-r7,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0xA] + subs r0, 0x1 + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bhi _08111304 + lsls r0, 2 + ldr r1, =_08111234 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_08111234: + .4byte _08111248 + .4byte _08111254 + .4byte _08111254 + .4byte _08111260 + .4byte _0811126C +_08111248: + ldr r3, =gUnknown_08596C28 + movs r5, 0 + b _08111270 + .pool +_08111254: + ldr r3, =gUnknown_08596C40 + movs r5, 0x50 + b _08111270 + .pool +_08111260: + ldr r3, =gUnknown_08596C40 + movs r5, 0x40 + b _08111270 + .pool +_0811126C: + ldr r3, =gUnknown_08596C40 + movs r5, 0x30 +_08111270: + ldrh r1, [r4, 0xC] + lsls r1, 16 + asrs r1, 19 + lsls r1, 16 + lsrs r1, 16 + ldrh r2, [r4, 0xE] + lsls r2, 16 + asrs r2, 19 + lsls r2, 16 + movs r6, 0x20 + ldrsh r0, [r4, r6] + lsls r0, 2 + adds r1, r0 + lsls r1, 16 + lsrs r6, r1, 16 + asrs r1, 16 + lsrs r7, r2, 16 + asrs r2, 16 + adds r0, r3, 0 + movs r3, 0x23 + bl CreateSprite + lsls r0, 24 + lsrs r2, r0, 24 + cmp r2, 0x40 + beq _081112FC + ldr r1, =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r0, r1 + movs r1, 0x12 + strh r1, [r0, 0x2E] + movs r2, 0x20 + ldrsh r1, [r4, r2] + lsls r2, r1, 2 + adds r2, r1 + lsls r2, 2 + adds r2, r6, r2 + movs r6, 0xA + ldrsh r3, [r4, r6] + lsls r1, r3, 1 + adds r1, r3 + adds r2, r1 + strh r2, [r0, 0x32] + strh r7, [r0, 0x36] + movs r1, 0xA + ldrsh r2, [r4, r1] + lsls r2, 1 + movs r3, 0x10 + negs r3, r3 + adds r1, r3, 0 + subs r1, r2 + strh r1, [r0, 0x38] + ldrh r3, [r0, 0x4] + lsls r2, r3, 22 + lsrs r2, 22 + adds r2, r5 + ldr r5, =0x000003ff + adds r1, r5, 0 + ands r2, r1 + ldr r1, =0xfffffc00 + ands r1, r3 + orrs r1, r2 + strh r1, [r0, 0x4] + bl sub_80A68D4 + ldrh r0, [r4, 0x1E] + adds r0, 0x1 + strh r0, [r4, 0x1E] +_081112FC: + movs r6, 0x20 + ldrsh r0, [r4, r6] + negs r0, r0 + strh r0, [r4, 0x20] +_08111304: + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8111214 + + thumb_func_start sub_811131C +sub_811131C: @ 811131C + push {r4,lr} + adds r4, r0, 0 + bl TranslateAnimArc + lsls r0, 24 + cmp r0, 0 + beq _0811134E + ldr r0, =sub_81110A4 + bl FindTaskIdByFunc + lsls r0, 24 + lsrs r2, r0, 24 + cmp r2, 0xFF + beq _08111348 + ldr r0, =gTasks + lsls r1, r2, 2 + adds r1, r2 + lsls r1, 3 + adds r1, r0 + ldrh r0, [r1, 0x1E] + subs r0, 0x1 + strh r0, [r1, 0x1E] +_08111348: + adds r0, r4, 0 + bl DestroySprite +_0811134E: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_811131C + + thumb_func_start sub_811135C +sub_811135C: @ 811135C + push {lr} + ldr r0, =gAnimDisableStructPtr + ldr r0, [r0] + ldrb r1, [r0, 0x11] + lsrs r0, r1, 4 + lsls r1, 28 + lsrs r1, 28 + subs r0, r1 + lsls r0, 24 + lsrs r1, r0, 24 + movs r2, 0xFF + lsls r2, 24 + adds r0, r2 + lsrs r0, 24 + cmp r0, 0x4 + bls _0811137E + movs r1, 0x1 +_0811137E: + adds r0, r1, 0 + pop {r1} + bx r1 + .pool + thumb_func_end sub_811135C + + thumb_func_start sub_8111388 +sub_8111388: @ 8111388 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, =gBattleAnimArgs + ldrb r1, [r5, 0x8] + bl StartSpriteAnim + ldrh r0, [r5] + strh r0, [r4, 0x24] + ldrh r0, [r5, 0x2] + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x34] + ldrh r1, [r5, 0x4] + subs r0, r1 + strh r0, [r4, 0x34] + movs r0, 0x3 + strh r0, [r4, 0x2E] + ldrh r0, [r5, 0x6] + strh r0, [r4, 0x30] + ldr r0, =sub_81113C8 + str r0, [r4, 0x1C] + adds r4, 0x3E + ldrb r0, [r4] + movs r1, 0x4 + orrs r0, r1 + strb r0, [r4] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8111388 + + thumb_func_start sub_81113C8 +sub_81113C8: @ 81113C8 + push {lr} + adds r2, r0, 0 + adds r3, r2, 0 + adds r3, 0x3E + ldrb r0, [r3] + movs r1, 0x5 + negs r1, r1 + ands r1, r0 + strb r1, [r3] + ldrh r1, [r2, 0x34] + movs r3, 0x34 + ldrsh r0, [r2, r3] + cmp r0, 0 + beq _08111400 + ldrh r3, [r2, 0x32] + adds r0, r1, r3 + strh r0, [r2, 0x26] + ldrh r0, [r2, 0x2E] + adds r1, r0 + strh r1, [r2, 0x34] + adds r0, 0x1 + strh r0, [r2, 0x2E] + lsls r1, 16 + cmp r1, 0 + ble _08111412 + movs r0, 0 + strh r0, [r2, 0x34] + b _08111412 +_08111400: + ldrh r0, [r2, 0x30] + subs r0, 0x1 + strh r0, [r2, 0x30] + lsls r0, 16 + cmp r0, 0 + bne _08111412 + adds r0, r2, 0 + bl DestroyAnimSprite +_08111412: + pop {r0} + bx r0 + thumb_func_end sub_81113C8 + + thumb_func_start sub_8111418 +sub_8111418: @ 8111418 + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _08111434 + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAffineAnim +_08111434: + adds r0, r4, 0 + bl TranslateAnimSpriteToTargetMonLocation + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8111418 + + thumb_func_start sub_8111444 +sub_8111444: @ 8111444 + push {r4,r5,lr} + adds r4, r0, 0 + ldr r5, =gBattleAnimTarget + ldrb r0, [r5] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x20] + ldrb r0, [r5] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldr r2, =gBattleAnimArgs + ldrh r3, [r2] + ldrh r5, [r4, 0x20] + adds r1, r3, r5 + strh r1, [r4, 0x20] + ldrh r1, [r2, 0x2] + adds r0, r1 + strh r0, [r4, 0x22] + strh r3, [r4, 0x30] + strh r1, [r4, 0x32] + ldrh r0, [r2, 0x4] + strh r0, [r4, 0x38] + ldrb r1, [r2, 0x6] + adds r0, r4, 0 + bl StartSpriteAnim + ldr r0, =sub_811149C + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8111444 + + thumb_func_start sub_811149C +sub_811149C: @ 811149C + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0x8 + strh r0, [r4, 0x2E] + ldrh r0, [r4, 0x30] + ldrh r1, [r4, 0x34] + adds r0, r1 + strh r0, [r4, 0x34] + ldrh r0, [r4, 0x32] + ldrh r2, [r4, 0x36] + adds r0, r2 + strh r0, [r4, 0x36] + movs r1, 0x34 + ldrsh r0, [r4, r1] + movs r1, 0x28 + bl __divsi3 + ldrh r1, [r4, 0x24] + adds r1, r0 + strh r1, [r4, 0x24] + movs r2, 0x2E + ldrsh r0, [r4, r2] + movs r2, 0x38 + ldrsh r1, [r4, r2] + bl Sin + ldrh r1, [r4, 0x26] + subs r1, r0 + strh r1, [r4, 0x26] + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0x8C + ble _081114E6 + adds r0, r4, 0 + bl DestroyAnimSprite +_081114E6: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_811149C + + thumb_func_start AnimTask_GetSeismicTossDamageLevel +AnimTask_GetSeismicTossDamageLevel: @ 81114EC + push {lr} + lsls r0, 24 + lsrs r3, r0, 24 + ldr r2, =gAnimMoveDmg + ldr r0, [r2] + cmp r0, 0x20 + bgt _08111500 + ldr r1, =gBattleAnimArgs + movs r0, 0 + strh r0, [r1, 0xE] +_08111500: + ldr r2, [r2] + adds r0, r2, 0 + subs r0, 0x21 + cmp r0, 0x20 + bhi _08111510 + ldr r1, =gBattleAnimArgs + movs r0, 0x1 + strh r0, [r1, 0xE] +_08111510: + cmp r2, 0x41 + ble _0811151A + ldr r1, =gBattleAnimArgs + movs r0, 0x2 + strh r0, [r1, 0xE] +_0811151A: + adds r0, r3, 0 + bl DestroyAnimVisualTask + pop {r0} + bx r0 + .pool + thumb_func_end AnimTask_GetSeismicTossDamageLevel + + thumb_func_start sub_811152C +sub_811152C: @ 811152C + push {r4-r6,lr} + lsls r0, 24 + lsrs r6, r0, 24 + ldr r1, =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r5, r0, r1 + movs r1, 0x8 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _0811154E + movs r0, 0 + bl sub_80A6DAC + movs r0, 0xC8 + strh r0, [r5, 0xA] +_0811154E: + ldr r4, =gBattle_BG3_Y + movs r1, 0xA + ldrsh r0, [r5, r1] + movs r1, 0xA + bl __divsi3 + ldrh r1, [r4] + adds r1, r0 + strh r1, [r4] + ldrh r0, [r5, 0xA] + subs r0, 0x3 + strh r0, [r5, 0xA] + movs r1, 0x8 + ldrsh r0, [r5, r1] + cmp r0, 0x78 + bne _0811157A + movs r0, 0x1 + bl sub_80A6DAC + adds r0, r6, 0 + bl DestroyAnimVisualTask +_0811157A: + ldrh r0, [r5, 0x8] + adds r0, 0x1 + strh r0, [r5, 0x8] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_811152C + + thumb_func_start sub_8111590 +sub_8111590: @ 8111590 + push {r4-r6,lr} + lsls r0, 24 + lsrs r0, 24 + adds r5, r0, 0 + ldr r1, =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _081115BC + movs r0, 0 + bl sub_80A6DAC + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + ldr r0, =gBattle_BG3_Y + ldrh r0, [r0] + strh r0, [r4, 0xC] +_081115BC: + ldrh r0, [r4, 0xA] + adds r0, 0x50 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0xA] + ldr r6, =gBattle_BG3_Y + movs r2, 0xA + ldrsh r1, [r4, r2] + movs r0, 0x4 + bl Cos + ldrh r4, [r4, 0xC] + adds r0, r4 + strh r0, [r6] + ldr r0, =gBattleAnimArgs + movs r2, 0xE + ldrsh r1, [r0, r2] + ldr r0, =0x00000fff + cmp r1, r0 + bne _081115F4 + movs r0, 0 + strh r0, [r6] + movs r0, 0x1 + bl sub_80A6DAC + adds r0, r5, 0 + bl DestroyAnimVisualTask +_081115F4: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8111590 + + .align 2, 0 diff --git a/asm/water.s b/asm/water.s new file mode 100644 index 000000000..cce11a615 --- /dev/null +++ b/asm/water.s @@ -0,0 +1,3607 @@ + .include "asm/macros.inc" + .include "constants/constants.inc" + + .syntax unified + + .text + + thumb_func_start AnimTask_CreateRaindrops +AnimTask_CreateRaindrops: @ 8107188 + push {r4-r6,lr} + lsls r0, 24 + lsrs r0, 24 + adds r6, r0, 0 + ldr r1, =gTasks + lsls r0, r6, 2 + adds r0, r6 + lsls r0, 3 + adds r5, r0, r1 + movs r1, 0x8 + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _081071B0 + ldr r1, =gBattleAnimArgs + ldrh r0, [r1] + strh r0, [r5, 0xA] + ldrh r0, [r1, 0x2] + strh r0, [r5, 0xC] + ldrh r0, [r1, 0x4] + strh r0, [r5, 0xE] +_081071B0: + ldrh r0, [r5, 0x8] + adds r0, 0x1 + strh r0, [r5, 0x8] + movs r2, 0x8 + ldrsh r0, [r5, r2] + movs r2, 0xC + ldrsh r1, [r5, r2] + bl __modsi3 + cmp r0, 0x1 + bne _081071F8 + bl Random2 + lsls r0, 16 + lsrs r0, 16 + movs r1, 0xF0 + bl __umodsi3 + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + bl Random2 + lsls r0, 16 + lsrs r0, 16 + movs r1, 0x50 + bl __umodsi3 + adds r2, r0, 0 + lsls r2, 24 + lsrs r2, 24 + ldr r0, =gUnknown_08595020 + adds r1, r4, 0 + movs r3, 0x4 + bl CreateSprite +_081071F8: + movs r0, 0x8 + ldrsh r1, [r5, r0] + movs r2, 0xE + ldrsh r0, [r5, r2] + cmp r1, r0 + bne _0810720A + adds r0, r6, 0 + bl DestroyAnimVisualTask +_0810720A: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end AnimTask_CreateRaindrops + + thumb_func_start sub_810721C +sub_810721C: @ 810721C + ldr r1, =sub_8107228 + str r1, [r0, 0x1C] + bx lr + .pool + thumb_func_end sub_810721C + + thumb_func_start sub_8107228 +sub_8107228: @ 8107228 + push {lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x2E] + adds r0, 0x1 + strh r0, [r2, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xD + bgt _08107246 + ldrh r0, [r2, 0x24] + adds r0, 0x1 + strh r0, [r2, 0x24] + ldrh r0, [r2, 0x26] + adds r0, 0x4 + strh r0, [r2, 0x26] +_08107246: + adds r0, r2, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x10 + ands r0, r1 + cmp r0, 0 + beq _0810725A + adds r0, r2, 0 + bl DestroySprite +_0810725A: + pop {r0} + bx r0 + thumb_func_end sub_8107228 + + thumb_func_start sub_8107260 +sub_8107260: @ 8107260 + push {r4-r6,lr} + adds r6, r0, 0 + ldr r5, =gBattleAnimAttacker + ldrb r0, [r5] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08107290 + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldr r4, =gBattleAnimArgs + ldrh r1, [r4] + subs r0, r1 + b _081072A2 + .pool +_08107290: + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + ldr r4, =gBattleAnimArgs + lsrs r0, 24 + ldrh r1, [r4] + adds r0, r1 +_081072A2: + strh r0, [r6, 0x20] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r4, [r4, 0x2] + adds r0, r4 + strh r0, [r6, 0x22] + adds r2, r6, 0 + adds r2, 0x2C + ldrb r0, [r2] + movs r1, 0x40 + orrs r0, r1 + strb r0, [r2] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _081072D8 + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + strh r0, [r1, 0x4] +_081072D8: + ldr r5, =gBattleAnimArgs + ldrh r0, [r5, 0xC] + strh r0, [r6, 0x2E] + ldrh r0, [r6, 0x20] + strh r0, [r6, 0x30] + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r6, 0x32] + ldrh r0, [r6, 0x22] + strh r0, [r6, 0x34] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r6, 0x36] + adds r0, r6, 0 + bl InitAnimLinearTranslation + ldr r0, =SpriteCallbackDummy + bl CreateInvisibleSpriteWithCallback + adds r4, r0, 0 + lsls r4, 24 + lsrs r4, 24 + strh r4, [r6, 0x38] + ldrb r0, [r5, 0x8] + movs r2, 0x4 + ldrsh r1, [r5, r2] + bl Sin + ldrh r1, [r6, 0x20] + subs r1, r0 + strh r1, [r6, 0x20] + ldrb r0, [r5, 0x8] + movs r2, 0x6 + ldrsh r1, [r5, r2] + bl Cos + ldrh r1, [r6, 0x22] + subs r1, r0 + strh r1, [r6, 0x22] + ldr r0, =gSprites + lsls r1, r4, 4 + adds r1, r4 + lsls r1, 2 + adds r1, r0 + ldrh r0, [r5, 0x4] + strh r0, [r1, 0x2E] + ldrh r0, [r5, 0x6] + strh r0, [r1, 0x30] + ldrh r0, [r5, 0xA] + strh r0, [r1, 0x32] + ldrb r0, [r5, 0x8] + lsls r0, 8 + strh r0, [r1, 0x34] + ldrh r0, [r5, 0xC] + strh r0, [r1, 0x36] + ldr r1, =sub_8107380 + str r1, [r6, 0x1C] + adds r0, r6, 0 + bl _call_via_r1 + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8107260 + + thumb_func_start sub_8107380 +sub_8107380: @ 8107380 + push {r4-r7,lr} + mov r7, r8 + push {r7} + sub sp, 0x4 + adds r5, r0, 0 + ldrh r1, [r5, 0x38] + lsls r1, 24 + lsrs r1, 24 + ldr r2, =gSprites + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r7, r0, r2 + ldrh r4, [r7, 0x36] + lsls r4, 24 + lsrs r4, 24 + ldrh r0, [r7, 0x34] + mov r8, r0 + movs r0, 0x1 + strh r0, [r5, 0x2E] + adds r0, r5, 0 + bl TranslateAnimLinear + mov r1, r8 + lsrs r6, r1, 8 + movs r0, 0x2E + ldrsh r1, [r7, r0] + adds r0, r6, 0 + bl Sin + ldrh r1, [r5, 0x24] + adds r0, r1 + strh r0, [r5, 0x24] + movs r0, 0x30 + ldrsh r1, [r7, r0] + adds r0, r6, 0 + bl Cos + ldrh r1, [r5, 0x26] + adds r0, r1 + strh r0, [r5, 0x26] + ldrh r0, [r7, 0x32] + mov r1, r8 + adds r1, r0 + strh r1, [r7, 0x34] + subs r4, 0x1 + lsls r4, 24 + lsrs r4, 24 + cmp r4, 0 + beq _081073EC + strh r4, [r7, 0x36] + b _081073F6 + .pool +_081073EC: + ldr r0, =sub_8107408 + str r0, [r5, 0x1C] + adds r0, r7, 0 + bl DestroySprite +_081073F6: + add sp, 0x4 + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8107380 + + thumb_func_start sub_8107408 +sub_8107408: @ 8107408 + push {lr} + adds r3, r0, 0 + adds r3, 0x2C + ldrb r2, [r3] + movs r1, 0x41 + negs r1, r1 + ands r1, r2 + strb r1, [r3] + ldr r1, =sub_80A67D8 + str r1, [r0, 0x1C] + ldr r1, =sub_8107430 + bl StoreSpriteCallbackInData6 + pop {r0} + bx r0 + .pool + thumb_func_end sub_8107408 + + thumb_func_start sub_8107430 +sub_8107430: @ 8107430 + push {lr} + movs r1, 0xA + strh r1, [r0, 0x2E] + ldr r1, =sub_80A64B0 + str r1, [r0, 0x1C] + ldr r1, =move_anim_8074EE0 + bl StoreSpriteCallbackInData6 + pop {r0} + bx r0 + .pool + thumb_func_end sub_8107430 + + thumb_func_start sub_810744C +sub_810744C: @ 810744C + push {r4-r7,lr} + adds r5, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _0810747C + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x4] + negs r0, r0 + lsls r0, 16 + lsrs r6, r0, 16 + adds r7, r1, 0 + b _08107482 + .pool +_0810747C: + ldr r0, =gBattleAnimArgs + ldrh r6, [r0, 0x4] + adds r7, r0, 0 +_08107482: + ldrh r0, [r7, 0x8] + strh r0, [r5, 0x2E] + ldrh r0, [r5, 0x20] + strh r0, [r5, 0x30] + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + adds r0, r6 + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x22] + strh r0, [r5, 0x34] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r7, [r7, 0x6] + adds r0, r7 + strh r0, [r5, 0x36] + adds r0, r5, 0 + bl InitAnimLinearTranslation + ldr r0, =sub_81074E4 + str r0, [r5, 0x1C] + adds r2, r5, 0 + adds r2, 0x2C + ldrb r0, [r2] + movs r1, 0x80 + orrs r0, r1 + strb r0, [r2] + ldr r1, [r5, 0x1C] + adds r0, r5, 0 + bl _call_via_r1 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810744C + + thumb_func_start sub_81074E4 +sub_81074E4: @ 81074E4 + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimArgs + ldrh r1, [r0, 0xE] + ldr r0, =0x0000ffff + cmp r1, r0 + bne _08107506 + adds r0, r4, 0 + movs r1, 0x1 + bl StartSpriteAnim + adds r2, r4, 0 + adds r2, 0x2C + ldrb r1, [r2] + movs r0, 0x7F + ands r0, r1 + strb r0, [r2] +_08107506: + adds r0, r4, 0 + bl TranslateAnimLinear + lsls r0, 24 + cmp r0, 0 + beq _08107518 + adds r0, r4, 0 + bl DestroyAnimSprite +_08107518: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81074E4 + + thumb_func_start sub_8107528 +sub_8107528: @ 8107528 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + ldr r1, =gTasks + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + adds r4, r1 + ldr r0, =gBattleAnimArgs + ldrh r0, [r0] + strh r0, [r4, 0x8] + ldr r0, =0x0000279c + bl IndexOfSpritePaletteTag + lsls r0, 24 + lsrs r0, 20 + movs r1, 0x80 + lsls r1, 1 + adds r0, r1 + strh r0, [r4, 0xC] + ldr r0, =sub_810756C + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8107528 + + thumb_func_start sub_810756C +sub_810756C: @ 810756C + push {r4-r7,lr} + lsls r0, 24 + lsrs r4, r0, 24 + ldr r1, =gTasks + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r2, r0, r1 + ldrh r0, [r2, 0x1C] + adds r0, 0x1 + strh r0, [r2, 0x1C] + lsls r0, 16 + asrs r0, 16 + mov r12, r1 + cmp r0, 0x3 + bne _081075BE + movs r0, 0 + strh r0, [r2, 0x1C] + ldrh r0, [r2, 0xC] + adds r0, 0x1 + lsls r0, 16 + lsrs r5, r0, 16 + ldr r1, =gPlttBufferFaded + lsls r0, r5, 1 + adds r0, r1 + ldrh r6, [r0] + adds r7, r1, 0 + adds r3, r0, 0x2 + movs r1, 0x6 + adds r2, r0, 0 +_081075A8: + ldrh r0, [r3] + strh r0, [r2] + adds r3, 0x2 + adds r2, 0x2 + subs r1, 0x1 + cmp r1, 0 + bge _081075A8 + adds r0, r5, 0x7 + lsls r0, 1 + adds r0, r7 + strh r6, [r0] +_081075BE: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + add r0, r12 + ldrh r1, [r0, 0x1E] + adds r1, 0x1 + strh r1, [r0, 0x1E] + lsls r1, 16 + asrs r1, 16 + movs r2, 0x8 + ldrsh r0, [r0, r2] + cmp r1, r0 + bne _081075DE + adds r0, r4, 0 + bl DestroyAnimVisualTask +_081075DE: + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810756C + + thumb_func_start sub_81075EC +sub_81075EC: @ 81075EC + push {r4,r5,lr} + adds r5, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + movs r0, 0x1E + strh r0, [r5, 0x2E] + ldrh r0, [r5, 0x20] + strh r0, [r5, 0x30] + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x32] + ldrh r0, [r5, 0x22] + strh r0, [r5, 0x34] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x36] + adds r0, r5, 0 + bl InitAnimLinearTranslation + movs r0, 0x2E + ldrsh r1, [r5, r0] + movs r0, 0xD2 + lsls r0, 8 + bl __divsi3 + strh r0, [r5, 0x38] + ldr r0, =gBattleAnimArgs + ldrh r2, [r0, 0x6] + strh r2, [r5, 0x3C] + ldrh r1, [r0, 0xE] + movs r3, 0xE + ldrsh r0, [r0, r3] + cmp r0, 0x7F + ble _0810765C + adds r0, r1, 0 + subs r0, 0x7F + lsls r0, 8 + strh r0, [r5, 0x3A] + negs r0, r2 + strh r0, [r5, 0x3C] + b _08107660 + .pool +_0810765C: + lsls r0, r1, 8 + strh r0, [r5, 0x3A] +_08107660: + ldr r1, =sub_8107674 + str r1, [r5, 0x1C] + adds r0, r5, 0 + bl _call_via_r1 + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81075EC + + thumb_func_start sub_8107674 +sub_8107674: @ 8107674 + push {r4,lr} + adds r4, r0, 0 + bl TranslateAnimLinear + lsls r0, 24 + cmp r0, 0 + beq _08107688 + adds r0, r4, 0 + bl DestroyAnimSprite +_08107688: + ldrh r0, [r4, 0x3A] + lsls r0, 16 + asrs r0, 24 + movs r2, 0x3C + ldrsh r1, [r4, r2] + bl Sin + ldrh r1, [r4, 0x26] + adds r0, r1 + strh r0, [r4, 0x26] + movs r2, 0x3A + ldrsh r0, [r4, r2] + movs r2, 0x38 + ldrsh r1, [r4, r2] + adds r0, r1 + asrs r0, 8 + cmp r0, 0x7F + ble _081076B8 + movs r0, 0 + strh r0, [r4, 0x3A] + ldrh r0, [r4, 0x3C] + negs r0, r0 + strh r0, [r4, 0x3C] + b _081076C0 +_081076B8: + ldrh r0, [r4, 0x38] + ldrh r1, [r4, 0x3A] + adds r0, r1 + strh r0, [r4, 0x3A] +_081076C0: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8107674 + + thumb_func_start sub_81076C8 +sub_81076C8: @ 81076C8 + lsls r0, 24 + lsrs r0, 24 + ldr r2, =gTasks + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + adds r1, r2 + ldr r3, =gBattleAnimArgs + ldrh r0, [r3] + movs r2, 0 + strh r0, [r1, 0x8] + strh r2, [r3, 0xE] + ldr r0, =sub_81076F4 + str r0, [r1] + bx lr + .pool + thumb_func_end sub_81076C8 + + thumb_func_start sub_81076F4 +sub_81076F4: @ 81076F4 + push {lr} + lsls r0, 24 + lsrs r3, r0, 24 + ldr r2, =gBattleAnimArgs + ldrh r0, [r2, 0xE] + adds r0, 0x3 + movs r1, 0xFF + ands r0, r1 + strh r0, [r2, 0xE] + ldr r1, =gTasks + lsls r0, r3, 2 + adds r0, r3 + lsls r0, 3 + adds r0, r1 + ldrh r1, [r0, 0x8] + subs r1, 0x1 + strh r1, [r0, 0x8] + lsls r1, 16 + cmp r1, 0 + bne _08107722 + adds r0, r3, 0 + bl DestroyAnimVisualTask +_08107722: + pop {r0} + bx r0 + .pool + thumb_func_end sub_81076F4 + + thumb_func_start sub_8107730 +sub_8107730: @ 8107730 + push {r4-r7,lr} + adds r4, r0, 0 + ldr r7, =gBattleAnimAttacker + ldrb r0, [r7] + movs r1, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x20] + ldrb r0, [r7] + movs r1, 0x1 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x22] + ldr r6, =0x0000fff6 + strh r6, [r4, 0x26] + ldrb r0, [r7] + bl sub_80A82E4 + lsls r0, 24 + lsrs r5, r0, 24 + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _0810778A + ldrb r0, [r7] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _08107784 + movs r0, 0xA + strh r0, [r4, 0x24] + b _0810778C + .pool +_08107784: + strh r6, [r4, 0x24] + subs r0, r5, 0x2 + b _0810778E +_0810778A: + strh r6, [r4, 0x24] +_0810778C: + adds r0, r5, 0x2 +_0810778E: + adds r1, r4, 0 + adds r1, 0x43 + strb r0, [r1] + ldr r0, =sub_81077A4 + str r0, [r4, 0x1C] + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8107730 + + thumb_func_start sub_81077A4 +sub_81077A4: @ 81077A4 + push {lr} + adds r2, r0, 0 + adds r0, 0x3F + ldrb r1, [r0] + movs r0, 0x20 + ands r0, r1 + cmp r0, 0 + beq _081077BA + adds r0, r2, 0 + bl DestroyAnimSprite +_081077BA: + pop {r0} + bx r0 + thumb_func_end sub_81077A4 + + thumb_func_start sub_81077C0 +sub_81077C0: @ 81077C0 + push {r4-r7,lr} + adds r6, r0, 0 + ldr r5, =gBattleAnimAttacker + ldrb r0, [r5] + bl GetBattlerSide + adds r4, r0, 0 + ldr r0, =gBattleAnimTarget + ldrb r0, [r0] + bl GetBattlerSide + lsls r4, 24 + lsls r0, 24 + cmp r4, r0 + bne _0810780A + ldr r4, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r4, r1] + negs r0, r0 + strh r0, [r4] + ldrb r0, [r5] + bl GetBattlerPosition + lsls r0, 24 + cmp r0, 0 + beq _08107802 + ldrb r0, [r5] + bl GetBattlerPosition + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _0810780A +_08107802: + movs r1, 0 + ldrsh r0, [r4, r1] + negs r0, r0 + strh r0, [r4] +_0810780A: + ldr r5, =gBattleAnimArgs + movs r1, 0xA + ldrsh r0, [r5, r1] + movs r1, 0xFF + lsls r1, 8 + ands r0, r1 + movs r1, 0 + cmp r0, 0 + bne _0810781E + movs r1, 0x1 +_0810781E: + ldrb r0, [r5, 0xA] + movs r7, 0x1 + cmp r0, 0 + bne _08107828 + movs r7, 0x3 +_08107828: + adds r0, r6, 0 + bl sub_80A69CC + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + beq _08107842 + ldrh r0, [r5, 0x4] + negs r0, r0 + strh r0, [r5, 0x4] +_08107842: + ldrh r0, [r5, 0x8] + strh r0, [r6, 0x2E] + ldr r4, =gBattleAnimTarget + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r1, [r5, 0x4] + adds r0, r1 + strh r0, [r6, 0x32] + ldrb r0, [r4] + adds r1, r7, 0 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + ldrh r5, [r5, 0x6] + adds r0, r5 + strh r0, [r6, 0x36] + ldr r0, =sub_80A6EEC + str r0, [r6, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r6, 0 + bl StoreSpriteCallbackInData6 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81077C0 + + thumb_func_start sub_8107894 +sub_8107894: @ 8107894 + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A6980 + ldr r0, =gBattleAnimArgs + ldrh r1, [r0, 0x8] + strh r1, [r4, 0x2E] + ldrh r0, [r0, 0x4] + ldrh r2, [r4, 0x20] + adds r0, r2 + strh r0, [r4, 0x32] + ldrh r0, [r4, 0x22] + adds r1, r0 + strh r1, [r4, 0x36] + ldr r0, =sub_80A6EEC + str r0, [r4, 0x1C] + ldr r1, =DestroyAnimSprite + adds r0, r4, 0 + bl StoreSpriteCallbackInData6 + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8107894 + + thumb_func_start sub_81078D0 +sub_81078D0: @ 81078D0 + push {r4,lr} + adds r4, r0, 0 + ldr r0, =gBattleAnimArgs + movs r1, 0x6 + ldrsh r0, [r0, r1] + cmp r0, 0 + beq _081078EC + adds r0, r4, 0 + movs r1, 0x1 + bl sub_80A6980 + b _081078F4 + .pool +_081078EC: + adds r0, r4, 0 + movs r1, 0x1 + bl sub_80A69CC +_081078F4: + ldr r0, =gBattleAnimArgs + ldrh r0, [r0, 0x4] + strh r0, [r4, 0x3C] + ldr r0, =sub_810790C + str r0, [r4, 0x1C] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81078D0 + + thumb_func_start sub_810790C +sub_810790C: @ 810790C + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x2E] + adds r0, 0xB + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x2E] + movs r1, 0x2E + ldrsh r0, [r4, r1] + movs r1, 0x4 + bl Sin + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x30] + adds r0, 0x30 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 24 + negs r0, r0 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x3C] + subs r0, 0x1 + strh r0, [r4, 0x3C] + lsls r0, 16 + asrs r0, 16 + movs r1, 0x1 + negs r1, r1 + cmp r0, r1 + bne _0810794C + adds r0, r4, 0 + bl DestroyAnimSprite +_0810794C: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_810790C + + thumb_func_start AnimTask_CreateSurfWave +AnimTask_CreateSurfWave: @ 8107954 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x10 + lsls r0, 24 + lsrs r0, 24 + mov r10, r0 + ldr r1, =0x00003f42 + movs r0, 0x50 + bl SetGpuReg + movs r1, 0x80 + lsls r1, 5 + movs r0, 0x52 + bl SetGpuReg + movs r0, 0x1 + movs r1, 0x4 + movs r2, 0x1 + bl SetAnimBgAttribute + movs r0, 0x1 + movs r1, 0 + movs r2, 0x1 + bl SetAnimBgAttribute + mov r0, sp + bl sub_80A6B30 + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _081079E0 + movs r0, 0x1 + movs r1, 0x3 + movs r2, 0x1 + bl SetAnimBgAttribute + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x1 + bne _081079D0 + mov r0, sp + ldrb r0, [r0, 0x9] + ldr r1, =gUnknown_08D95E00 + bl sub_80A6D48 + b _081079EA + .pool +_081079D0: + mov r0, sp + ldrb r0, [r0, 0x9] + ldr r1, =gUnknown_08D960D0 + bl sub_80A6D48 + b _081079EA + .pool +_081079E0: + ldr r1, =gUnknown_08D963A4 + mov r0, sp + movs r2, 0x1 + bl sub_80A6D60 +_081079EA: + mov r0, sp + ldrb r0, [r0, 0x9] + ldr r1, =gBattleAnimBackgroundImage_Surf + mov r2, sp + ldrh r2, [r2, 0xA] + bl sub_80A6CC0 + ldr r0, =gBattleAnimArgs + movs r1, 0 + ldrsh r0, [r0, r1] + cmp r0, 0 + bne _08107A24 + ldr r0, =gBattleAnimBackgroundPalette_Surf + mov r1, sp + ldrb r1, [r1, 0x8] + lsls r1, 4 + movs r2, 0x20 + bl LoadCompressedPalette + b _08107A32 + .pool +_08107A24: + ldr r0, =gBattleAnimBackgroundImageMuddyWater_Pal + mov r1, sp + ldrb r1, [r1, 0x8] + lsls r1, 4 + movs r2, 0x20 + bl LoadCompressedPalette +_08107A32: + ldr r0, =sub_8107D58 + ldr r4, =gTasks + mov r2, r10 + lsls r5, r2, 2 + adds r1, r5, r2 + lsls r1, 3 + adds r6, r1, r4 + ldrb r1, [r6, 0x7] + adds r1, 0x1 + lsls r1, 24 + lsrs r1, 24 + bl CreateTask + lsls r0, 24 + lsrs r0, 24 + mov r8, r0 + movs r0, 0 + mov r9, r0 + mov r1, r8 + strh r1, [r6, 0x26] + mov r2, r8 + lsls r0, r2, 2 + add r0, r8 + lsls r0, 3 + adds r7, r0, r4 + mov r0, r9 + strh r0, [r7, 0x8] + movs r0, 0x80 + lsls r0, 5 + strh r0, [r7, 0xA] + strh r0, [r7, 0xC] + bl IsContest + lsls r0, 24 + lsrs r4, r0, 24 + cmp r4, 0 + beq _08107AB4 + ldr r1, =0x0000ffb0 + adds r0, r1, 0 + ldr r2, =gBattle_BG1_X + strh r0, [r2] + adds r1, 0x20 + adds r0, r1, 0 + ldr r2, =gBattle_BG1_Y + strh r0, [r2] + movs r0, 0x2 + strh r0, [r6, 0x8] + movs r0, 0x1 + strh r0, [r6, 0xA] + mov r0, r9 + strh r0, [r7, 0xE] + b _08107B0E + .pool +_08107AB4: + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + lsrs r1, r0, 24 + cmp r1, 0x1 + bne _08107AF8 + ldr r2, =0x0000ff20 + adds r0, r2, 0 + ldr r2, =gBattle_BG1_X + strh r0, [r2] + movs r2, 0x80 + lsls r2, 1 + adds r0, r2, 0 + ldr r2, =gBattle_BG1_Y + strh r0, [r2] + movs r0, 0x2 + strh r0, [r6, 0x8] + ldr r0, =0x0000ffff + strh r0, [r6, 0xA] + strh r1, [r7, 0xE] + b _08107B0E + .pool +_08107AF8: + ldr r0, =gBattle_BG1_X + strh r4, [r0] + ldr r1, =0x0000ffd0 + adds r0, r1, 0 + ldr r2, =gBattle_BG1_Y + strh r0, [r2] + ldr r0, =0x0000fffe + strh r0, [r6, 0x8] + movs r0, 0x1 + strh r0, [r6, 0xA] + strh r4, [r7, 0xE] +_08107B0E: + ldr r0, =gBattle_BG1_X + ldrh r1, [r0] + movs r0, 0x14 + bl SetGpuReg + ldr r2, =gBattle_BG1_Y + ldrh r1, [r2] + movs r0, 0x16 + bl SetGpuReg + ldr r1, =gTasks + mov r2, r8 + lsls r0, r2, 2 + add r0, r8 + lsls r0, 3 + adds r1, r0, r1 + movs r2, 0xE + ldrsh r0, [r1, r2] + cmp r0, 0 + bne _08107B54 + movs r0, 0x30 + strh r0, [r1, 0x10] + movs r0, 0x70 + b _08107B58 + .pool +_08107B54: + movs r0, 0 + strh r0, [r1, 0x10] +_08107B58: + strh r0, [r1, 0x12] + ldr r1, =gTasks + mov r2, r10 + adds r0, r5, r2 + lsls r0, 3 + adds r0, r1 + movs r1, 0x1 + strh r1, [r0, 0x14] + ldr r1, =sub_8107B84 + str r1, [r0] + add sp, 0x10 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end AnimTask_CreateSurfWave + + thumb_func_start sub_8107B84 +sub_8107B84: @ 8107B84 + push {r4-r7,lr} + sub sp, 0x10 + lsls r0, 24 + lsrs r5, r0, 24 + ldr r1, =gBattle_BG1_X + ldr r2, =gBattle_BG1_Y + ldr r0, =gTasks + lsls r4, r5, 2 + adds r4, r5 + lsls r4, 3 + adds r4, r0 + ldrh r0, [r4, 0x8] + ldrh r3, [r1] + adds r0, r3 + strh r0, [r1] + ldrh r0, [r4, 0xA] + ldrh r1, [r2] + adds r0, r1 + strh r0, [r2] + mov r0, sp + bl sub_80A6B30 + ldrh r0, [r4, 0xA] + ldrh r3, [r4, 0xC] + adds r0, r3 + strh r0, [r4, 0xC] + ldrh r0, [r4, 0x12] + adds r0, 0x1 + strh r0, [r4, 0x12] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bne _08107C18 + ldr r1, =gPlttBufferFaded + mov r0, sp + ldrb r0, [r0, 0x8] + lsls r0, 4 + adds r0, 0x7 + lsls r0, 1 + adds r0, r1 + ldrh r6, [r0] + movs r2, 0x6 + adds r7, r1, 0 + adds r3, r7, 0 + mov r4, sp +_08107BDE: + ldrb r0, [r4, 0x8] + lsls r0, 4 + adds r1, r2, 0x1 + adds r0, r1 + lsls r1, r0, 1 + adds r1, r3 + subs r0, 0x1 + lsls r0, 1 + adds r0, r3 + ldrh r0, [r0] + strh r0, [r1] + subs r0, r2, 0x1 + lsls r0, 24 + lsrs r2, r0, 24 + cmp r2, 0 + bne _08107BDE + mov r0, sp + ldrb r0, [r0, 0x8] + lsls r0, 4 + adds r0, 0x1 + lsls r0, 1 + adds r0, r7 + strh r6, [r0] + ldr r1, =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r0, r1 + strh r2, [r0, 0x12] +_08107C18: + ldr r1, =gTasks + lsls r2, r5, 2 + adds r0, r2, r5 + lsls r0, 3 + adds r3, r0, r1 + ldrh r0, [r3, 0x14] + adds r0, 0x1 + strh r0, [r3, 0x14] + lsls r0, 16 + asrs r0, 16 + adds r4, r1, 0 + adds r6, r2, 0 + cmp r0, 0x1 + ble _08107C86 + movs r0, 0 + strh r0, [r3, 0x14] + ldrh r0, [r3, 0xE] + adds r2, r0, 0x1 + strh r2, [r3, 0xE] + lsls r0, r2, 16 + asrs r0, 16 + cmp r0, 0xD + bgt _08107C62 + movs r1, 0x26 + ldrsh r0, [r3, r1] + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + adds r1, r4 + movs r0, 0x10 + subs r0, r2 + lsls r0, 8 + orrs r2, r0 + strh r2, [r1, 0xA] + ldrh r0, [r3, 0x10] + adds r0, 0x1 + strh r0, [r3, 0x10] +_08107C62: + movs r1, 0xE + ldrsh r0, [r3, r1] + cmp r0, 0x36 + ble _08107C86 + ldrh r2, [r3, 0x10] + subs r2, 0x1 + strh r2, [r3, 0x10] + movs r1, 0x26 + ldrsh r0, [r3, r1] + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + adds r1, r4 + movs r0, 0x10 + subs r0, r2 + lsls r0, 8 + orrs r2, r0 + strh r2, [r1, 0xA] +_08107C86: + adds r0, r6, r5 + lsls r0, 3 + adds r2, r0, r4 + movs r3, 0x26 + ldrsh r1, [r2, r3] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + adds r0, r4 + ldrh r0, [r0, 0xA] + movs r3, 0x1F + ands r3, r0 + cmp r3, 0 + bne _08107CA8 + strh r3, [r2, 0x8] + ldr r0, =sub_8107CC4 + str r0, [r2] +_08107CA8: + add sp, 0x10 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8107B84 + + thumb_func_start sub_8107CC4 +sub_8107CC4: @ 8107CC4 + push {r4-r7,lr} + mov r7, r8 + push {r7} + lsls r0, 24 + lsrs r0, 24 + adds r5, r0, 0 + ldr r7, =gBattle_BG1_X + ldr r0, =gBattle_BG1_Y + mov r8, r0 + ldr r6, =gTasks + lsls r0, r5, 2 + adds r0, r5 + lsls r0, 3 + adds r4, r0, r6 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _08107D08 + movs r0, 0x1 + bl sub_80A6C68 + movs r0, 0x2 + bl sub_80A6C68 + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _08107D4A + .pool +_08107D08: + bl IsContest + lsls r0, 24 + cmp r0, 0 + bne _08107D1C + movs r0, 0x1 + movs r1, 0x3 + movs r2, 0 + bl SetAnimBgAttribute +_08107D1C: + movs r0, 0 + strh r0, [r7] + mov r1, r8 + strh r0, [r1] + movs r0, 0x50 + movs r1, 0 + bl SetGpuReg + movs r0, 0x52 + movs r1, 0 + bl SetGpuReg + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + adds r0, r6 + ldr r1, =0x0000ffff + strh r1, [r0, 0x26] + adds r0, r5, 0 + bl DestroyAnimVisualTask +_08107D4A: + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8107CC4 + + thumb_func_start sub_8107D58 +sub_8107D58: @ 8107D58 + push {r4-r7,lr} + sub sp, 0xC + lsls r0, 24 + lsrs r7, r0, 24 + lsls r0, r7, 2 + adds r0, r7 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x1 + bne _08107D74 + b _08107EAC +_08107D74: + cmp r0, 0x1 + bgt _08107D84 + cmp r0, 0 + beq _08107D8C + b _08108022 + .pool +_08107D84: + cmp r0, 0x2 + bne _08107D8A + b _08107F78 +_08107D8A: + b _08108022 +_08107D8C: + movs r3, 0 + movs r2, 0x10 + ldrsh r0, [r4, r2] + ldr r1, =gScanlineEffectRegBuffers + mov r12, r1 + cmp r3, r0 + bge _08107DCA + mov r7, r12 + movs r5, 0xF0 + lsls r5, 3 + add r5, r12 + ldr r6, =0x0000ffff +_08107DA4: + lsls r2, r3, 16 + asrs r2, 16 + lsls r1, r2, 1 + adds r3, r1, r7 + adds r1, r5 + ldrh r0, [r4, 0xC] + strh r0, [r1] + ldrh r1, [r4, 0xC] + adds r0, r6, 0 + ands r0, r1 + strh r0, [r3] + adds r2, 0x1 + lsls r2, 16 + lsrs r3, r2, 16 + asrs r2, 16 + movs r1, 0x10 + ldrsh r0, [r4, r1] + cmp r2, r0 + blt _08107DA4 +_08107DCA: + ldrh r3, [r4, 0x10] + lsls r2, r3, 16 + asrs r1, r2, 16 + movs r3, 0x12 + ldrsh r0, [r4, r3] + cmp r1, r0 + bge _08107E04 + ldr r5, =gScanlineEffectRegBuffers + movs r0, 0xF0 + lsls r0, 3 + adds r6, r5, r0 + ldr r7, =0x0000ffff +_08107DE2: + asrs r2, 16 + lsls r1, r2, 1 + adds r3, r1, r5 + adds r1, r6 + ldrh r0, [r4, 0xA] + strh r0, [r1] + ldrh r1, [r4, 0xA] + adds r0, r7, 0 + ands r0, r1 + strh r0, [r3] + adds r2, 0x1 + lsls r2, 16 + asrs r1, r2, 16 + movs r3, 0x12 + ldrsh r0, [r4, r3] + cmp r1, r0 + blt _08107DE2 +_08107E04: + ldrh r3, [r4, 0x12] + lsls r2, r3, 16 + asrs r0, r2, 16 + cmp r0, 0x9F + bgt _08107E3A + ldr r5, =gScanlineEffectRegBuffers + movs r0, 0xF0 + lsls r0, 3 + adds r6, r5, r0 + ldr r7, =0x0000ffff +_08107E18: + asrs r2, 16 + lsls r1, r2, 1 + adds r3, r1, r5 + adds r1, r6 + ldrh r0, [r4, 0xC] + strh r0, [r1] + ldrh r1, [r4, 0xC] + adds r0, r7, 0 + ands r0, r1 + strh r0, [r3] + adds r2, 0x1 + lsls r2, 16 + lsrs r3, r2, 16 + lsls r2, r3, 16 + asrs r0, r2, 16 + cmp r0, 0x9F + ble _08107E18 +_08107E3A: + movs r1, 0x10 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _08107E64 + lsls r0, r3, 16 + asrs r0, 15 + mov r3, r12 + adds r2, r0, r3 + movs r1, 0xF0 + lsls r1, 3 + add r1, r12 + adds r0, r1 + ldrh r1, [r4, 0xA] + strh r1, [r0] + ldrh r0, [r4, 0xA] + b _08107E7A + .pool +_08107E64: + lsls r0, r3, 16 + asrs r0, 15 + mov r1, r12 + adds r2, r0, r1 + movs r1, 0xF0 + lsls r1, 3 + add r1, r12 + adds r0, r1 + ldrh r1, [r4, 0xC] + strh r1, [r0] + ldrh r0, [r4, 0xC] +_08107E7A: + strh r0, [r2] + ldr r0, =0x04000052 + str r0, [sp] + ldr r0, =0xa2600001 + str r0, [sp, 0x4] + mov r1, sp + movs r2, 0 + movs r0, 0x1 + strb r0, [r1, 0x8] + mov r0, sp + strb r2, [r0, 0x9] + ldr r0, [sp] + ldr r1, [sp, 0x4] + ldr r2, [sp, 0x8] + bl ScanlineEffect_SetParams + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _08108022 + .pool +_08107EAC: + movs r2, 0xE + ldrsh r1, [r4, r2] + cmp r1, 0 + bne _08107EC4 + ldrh r0, [r4, 0x10] + subs r0, 0x1 + strh r0, [r4, 0x10] + lsls r0, 16 + cmp r0, 0 + bgt _08107ED8 + strh r1, [r4, 0x10] + b _08107ED2 +_08107EC4: + ldrh r0, [r4, 0x12] + adds r0, 0x1 + strh r0, [r4, 0x12] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x6F + ble _08107ED8 +_08107ED2: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] +_08107ED8: + movs r3, 0 + movs r1, 0x10 + ldrsh r0, [r4, r1] + cmp r3, r0 + bge _08107F0C + ldr r6, =gScanlineEffectRegBuffers + ldr r5, =gScanlineEffect +_08107EE6: + lsls r1, r3, 16 + asrs r1, 16 + lsls r3, r1, 1 + ldrb r2, [r5, 0x14] + lsls r0, r2, 4 + subs r0, r2 + lsls r0, 7 + adds r3, r0 + adds r3, r6 + ldrh r0, [r4, 0xC] + strh r0, [r3] + adds r1, 0x1 + lsls r1, 16 + lsrs r3, r1, 16 + asrs r1, 16 + movs r2, 0x10 + ldrsh r0, [r4, r2] + cmp r1, r0 + blt _08107EE6 +_08107F0C: + ldrh r3, [r4, 0x10] + lsls r2, r3, 16 + asrs r1, r2, 16 + movs r3, 0x12 + ldrsh r0, [r4, r3] + cmp r1, r0 + bge _08107F40 + ldr r6, =gScanlineEffectRegBuffers + ldr r5, =gScanlineEffect +_08107F1E: + asrs r3, r2, 16 + lsls r2, r3, 1 + ldrb r1, [r5, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + adds r2, r6 + ldrh r0, [r4, 0xA] + strh r0, [r2] + adds r3, 0x1 + lsls r2, r3, 16 + asrs r1, r2, 16 + movs r3, 0x12 + ldrsh r0, [r4, r3] + cmp r1, r0 + blt _08107F1E +_08107F40: + ldrh r3, [r4, 0x12] + lsls r1, r3, 16 + asrs r0, r1, 16 + cmp r0, 0x9F + bgt _08108022 + ldr r6, =gScanlineEffectRegBuffers + ldr r5, =gScanlineEffect +_08107F4E: + asrs r3, r1, 16 + lsls r2, r3, 1 + ldrb r1, [r5, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + adds r2, r6 + ldrh r0, [r4, 0xC] + strh r0, [r2] + adds r3, 0x1 + lsls r1, r3, 16 + asrs r0, r1, 16 + cmp r0, 0x9F + ble _08107F4E + b _08108022 + .pool +_08107F78: + movs r3, 0 + movs r1, 0x10 + ldrsh r0, [r4, r1] + cmp r3, r0 + bge _08107FAC + ldr r6, =gScanlineEffectRegBuffers + ldr r5, =gScanlineEffect +_08107F86: + lsls r1, r3, 16 + asrs r1, 16 + lsls r3, r1, 1 + ldrb r2, [r5, 0x14] + lsls r0, r2, 4 + subs r0, r2 + lsls r0, 7 + adds r3, r0 + adds r3, r6 + ldrh r0, [r4, 0xC] + strh r0, [r3] + adds r1, 0x1 + lsls r1, 16 + lsrs r3, r1, 16 + asrs r1, 16 + movs r2, 0x10 + ldrsh r0, [r4, r2] + cmp r1, r0 + blt _08107F86 +_08107FAC: + ldrh r3, [r4, 0x10] + lsls r2, r3, 16 + asrs r1, r2, 16 + movs r3, 0x12 + ldrsh r0, [r4, r3] + cmp r1, r0 + bge _08107FE0 + ldr r6, =gScanlineEffectRegBuffers + ldr r5, =gScanlineEffect +_08107FBE: + asrs r3, r2, 16 + lsls r2, r3, 1 + ldrb r1, [r5, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + adds r2, r6 + ldrh r0, [r4, 0xA] + strh r0, [r2] + adds r3, 0x1 + lsls r2, r3, 16 + asrs r1, r2, 16 + movs r3, 0x12 + ldrsh r0, [r4, r3] + cmp r1, r0 + blt _08107FBE +_08107FE0: + ldrh r3, [r4, 0x12] + lsls r1, r3, 16 + asrs r0, r1, 16 + cmp r0, 0x9F + bgt _0810800C + ldr r6, =gScanlineEffectRegBuffers + ldr r5, =gScanlineEffect +_08107FEE: + asrs r3, r1, 16 + lsls r2, r3, 1 + ldrb r1, [r5, 0x14] + lsls r0, r1, 4 + subs r0, r1 + lsls r0, 7 + adds r2, r0 + adds r2, r6 + ldrh r0, [r4, 0xC] + strh r0, [r2] + adds r3, 0x1 + lsls r1, r3, 16 + asrs r0, r1, 16 + cmp r0, 0x9F + ble _08107FEE +_0810800C: + movs r0, 0x26 + ldrsh r1, [r4, r0] + movs r0, 0x1 + negs r0, r0 + cmp r1, r0 + bne _08108022 + bl ScanlineEffect_Stop + adds r0, r7, 0 + bl DestroyTask +_08108022: + add sp, 0xC + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8107D58 + + thumb_func_start sub_8108034 +sub_8108034: @ 8108034 + push {r4-r6,lr} + adds r4, r0, 0 + ldrh r2, [r4, 0x4] + lsls r1, r2, 22 + lsrs r1, 22 + adds r1, 0x8 + ldr r3, =0x000003ff + adds r0, r3, 0 + ands r1, r0 + ldr r0, =0xfffffc00 + ands r0, r2 + orrs r0, r1 + strh r0, [r4, 0x4] + adds r0, r4, 0 + movs r1, 0x1 + bl sub_80A6980 + bl Random2 + movs r5, 0xFF + ands r5, r0 + movs r0, 0x80 + lsls r0, 1 + adds r6, r0, 0 + orrs r5, r6 + bl Random2 + ldr r1, =0x000001ff + ands r1, r0 + adds r0, r1, 0 + cmp r0, 0xFF + ble _0810807A + subs r0, r6, r0 + lsls r0, 16 + lsrs r1, r0, 16 +_0810807A: + strh r5, [r4, 0x30] + strh r1, [r4, 0x32] + ldr r0, =sub_8108098 + str r0, [r4, 0x1C] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8108034 + + thumb_func_start sub_8108098 +sub_8108098: @ 8108098 + push {r4,lr} + adds r2, r0, 0 + ldrh r0, [r2, 0x30] + ldrh r1, [r2, 0x34] + adds r3, r0, r1 + strh r3, [r2, 0x34] + ldrh r1, [r2, 0x32] + ldrh r4, [r2, 0x36] + adds r1, r4 + strh r1, [r2, 0x36] + movs r1, 0x1 + ands r1, r0 + cmp r1, 0 + beq _081080BC + lsls r0, r3, 16 + asrs r0, 24 + negs r0, r0 + b _081080C0 +_081080BC: + lsls r0, r3, 16 + asrs r0, 24 +_081080C0: + strh r0, [r2, 0x24] + ldrh r0, [r2, 0x36] + lsls r0, 16 + asrs r0, 24 + strh r0, [r2, 0x26] + ldrh r0, [r2, 0x2E] + adds r0, 0x1 + strh r0, [r2, 0x2E] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x15 + bne _081080DE + adds r0, r2, 0 + bl DestroyAnimSprite +_081080DE: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8108098 + + thumb_func_start sub_81080E4 +sub_81080E4: @ 81080E4 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r4, r0, 2 + adds r4, r0 + lsls r4, 3 + ldr r0, =gTasks + adds r4, r0 + movs r0, 0 + bl GetAnimBattlerSpriteId + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x26] + ldr r2, =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r0, [r0, 0x22] + strh r0, [r4, 0x12] + bl sub_8108384 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0xA] + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + movs r1, 0 + bl sub_80A7270 + ldr r0, =sub_8108140 + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81080E4 + + thumb_func_start sub_8108140 +sub_8108140: @ 8108140 + push {r4-r6,lr} + sub sp, 0xC + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x7 + bls _0810815C + b _0810837A +_0810815C: + lsls r0, 2 + ldr r1, =_08108170 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_08108170: + .4byte _08108190 + .4byte _081081B6 + .4byte _08108248 + .4byte _0810827E + .4byte _08108292 + .4byte _081082A0 + .4byte _08108320 + .4byte _0810836C +_08108190: + ldrh r1, [r4, 0x26] + lsls r1, 24 + lsrs r1, 24 + movs r3, 0x80 + lsls r3, 1 + movs r0, 0xE0 + str r0, [sp] + movs r0, 0x80 + lsls r0, 2 + str r0, [sp, 0x4] + movs r0, 0x20 + str r0, [sp, 0x8] + adds r0, r4, 0 + adds r2, r3, 0 + bl sub_80A805C + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] +_081081B6: + ldrh r0, [r4, 0xE] + adds r0, 0x1 + strh r0, [r4, 0xE] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _08108212 + movs r0, 0 + strh r0, [r4, 0xE] + ldrh r0, [r4, 0x10] + adds r0, 0x1 + strh r0, [r4, 0x10] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _08108200 + ldr r2, =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + movs r1, 0x3 + strh r1, [r0, 0x24] + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x22] + adds r1, 0x1 + strh r1, [r0, 0x22] + b _08108212 + .pool +_08108200: + ldr r2, =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldr r1, =0x0000fffd + strh r1, [r0, 0x24] +_08108212: + adds r0, r4, 0 + bl sub_80A80C8 + lsls r0, 24 + lsrs r5, r0, 24 + cmp r5, 0 + beq _08108222 + b _0810837A +_08108222: + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + bl sub_80A7E6C + ldr r2, =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + strh r5, [r0, 0x24] + strh r5, [r4, 0xE] + b _0810835C + .pool +_08108248: + ldrh r0, [r4, 0xE] + adds r0, 0x1 + strh r0, [r4, 0xE] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x4 + bgt _08108258 + b _0810837A +_08108258: + ldrh r1, [r4, 0x26] + lsls r1, 24 + lsrs r1, 24 + movs r3, 0x80 + lsls r3, 2 + movs r0, 0xC0 + lsls r0, 1 + str r0, [sp] + movs r0, 0xE0 + str r0, [sp, 0x4] + movs r0, 0x8 + str r0, [sp, 0x8] + adds r0, r4, 0 + movs r2, 0xE0 + bl sub_80A805C + movs r0, 0 + strh r0, [r4, 0xE] + b _0810835E +_0810827E: + adds r0, r4, 0 + bl sub_80A80C8 + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0 + bne _0810837A + strh r0, [r4, 0xE] + strh r0, [r4, 0x10] + b _0810835E +_08108292: + adds r0, r4, 0 + adds r1, r2, 0 + bl sub_8108408 + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] +_081082A0: + ldrh r0, [r4, 0xE] + adds r0, 0x1 + strh r0, [r4, 0xE] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _0810837A + movs r0, 0 + strh r0, [r4, 0xE] + ldrh r0, [r4, 0x10] + adds r0, 0x1 + strh r0, [r4, 0x10] + movs r1, 0x1 + ands r0, r1 + cmp r0, 0 + beq _081082D8 + ldr r2, =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x26] + adds r1, 0x2 + b _081082EA + .pool +_081082D8: + ldr r2, =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r2 + ldrh r1, [r0, 0x26] + subs r1, 0x2 +_081082EA: + strh r1, [r0, 0x26] + movs r1, 0x10 + ldrsh r0, [r4, r1] + cmp r0, 0xA + bne _0810837A + ldrh r1, [r4, 0x26] + lsls r1, 24 + lsrs r1, 24 + movs r2, 0xC0 + lsls r2, 1 + movs r0, 0x80 + lsls r0, 1 + str r0, [sp] + str r0, [sp, 0x4] + movs r0, 0x8 + str r0, [sp, 0x8] + adds r0, r4, 0 + movs r3, 0xE0 + bl sub_80A805C + movs r0, 0 + strh r0, [r4, 0xE] + strh r0, [r4, 0x10] + b _0810835E + .pool +_08108320: + ldr r6, =gSprites + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r6 + ldrh r1, [r0, 0x22] + subs r1, 0x1 + strh r1, [r0, 0x22] + adds r0, r4, 0 + bl sub_80A80C8 + lsls r0, 24 + lsrs r5, r0, 24 + cmp r5, 0 + bne _0810837A + ldrh r0, [r4, 0x26] + lsls r0, 24 + lsrs r0, 24 + bl sub_80A7344 + movs r0, 0x26 + ldrsh r1, [r4, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r6 + ldrh r1, [r4, 0x12] + strh r1, [r0, 0x22] +_0810835C: + strh r5, [r4, 0x10] +_0810835E: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _0810837A + .pool +_0810836C: + movs r1, 0xC + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _0810837A + adds r0, r2, 0 + bl DestroyAnimVisualTask +_0810837A: + add sp, 0xC + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_8108140 + + thumb_func_start sub_8108384 +sub_8108384: @ 8108384 + push {r4,r5,lr} + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _081083B8 + ldr r1, =gBattlerPartyIndexes + ldrb r0, [r4] + lsls r0, 1 + adds r0, r1 + ldrh r1, [r0] + movs r0, 0x64 + muls r1, r0 + ldr r0, =gPlayerParty + b _081083C8 + .pool +_081083B4: + adds r0, r2, 0 + b _081083FA +_081083B8: + ldr r1, =gBattlerPartyIndexes + ldrb r0, [r4] + lsls r0, 1 + adds r0, r1 + ldrh r1, [r0] + movs r0, 0x64 + muls r1, r0 + ldr r0, =gEnemyParty +_081083C8: + adds r5, r1, r0 + adds r0, r5, 0 + movs r1, 0x3A + bl GetMonData + adds r4, r0, 0 + lsls r4, 16 + adds r0, r5, 0 + movs r1, 0x39 + bl GetMonData + lsls r0, 16 + lsrs r3, r0, 16 + lsrs r4, 18 + movs r2, 0 +_081083E6: + adds r1, r2, 0x1 + adds r0, r4, 0 + muls r0, r1 + cmp r3, r0 + blt _081083B4 + lsls r0, r1, 24 + lsrs r2, r0, 24 + cmp r2, 0x2 + bls _081083E6 + movs r0, 0x3 +_081083FA: + pop {r4,r5} + pop {r1} + bx r1 + .pool + thumb_func_end sub_8108384 + + thumb_func_start sub_8108408 +sub_8108408: @ 8108408 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x14 + adds r7, r0, 0 + lsls r1, 24 + lsrs r1, 24 + str r1, [sp] + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + mov r8, r0 + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r6, r0, 24 + movs r5, 0xAC + ldrb r0, [r4] + bl sub_80A82E4 + subs r0, 0x1 + lsls r0, 24 + lsrs r0, 24 + str r0, [sp, 0x8] + ldrh r1, [r7, 0xA] + movs r0, 0x4 + subs r0, r1 + lsls r0, 16 + lsrs r1, r0, 16 + cmp r0, 0 + bgt _08108458 + movs r1, 0x1 +_08108458: + movs r0, 0 + str r0, [sp, 0x4] + lsls r0, r1, 16 + mov r10, r8 + mov r9, r6 + mov r1, r10 + lsls r1, 4 + str r1, [sp, 0xC] + mov r1, r9 + lsls r1, 4 + str r1, [sp, 0x10] + asrs r0, 16 + mov r8, r0 +_08108472: + ldr r0, =gUnknown_08595268 + mov r1, r10 + mov r2, r9 + ldr r3, [sp, 0x8] + bl CreateSprite + lsls r0, 24 + lsrs r2, r0, 24 + lsls r6, r5, 16 + cmp r2, 0x40 + beq _081084DA + ldr r1, =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r5, r0, r1 + mov r0, sp + ldrh r0, [r0, 0x4] + strh r0, [r5, 0x30] + mov r1, sp + ldrh r1, [r1, 0xC] + strh r1, [r5, 0x32] + mov r0, sp + ldrh r0, [r0, 0x10] + strh r0, [r5, 0x34] + asrs r4, r6, 16 + adds r0, r4, 0 + movs r1, 0x40 + bl Cos + strh r0, [r5, 0x36] + adds r0, r4, 0 + movs r1, 0x40 + bl Sin + strh r0, [r5, 0x38] + mov r1, sp + ldrh r1, [r1] + strh r1, [r5, 0x3A] + movs r0, 0x2 + strh r0, [r5, 0x3C] + ldrh r1, [r7, 0xC] + movs r0, 0x1 + ands r0, r1 + cmp r0, 0 + beq _081084D4 + adds r0, r5, 0 + bl sub_810851C +_081084D4: + ldrh r0, [r7, 0xC] + adds r0, 0x1 + strh r0, [r7, 0xC] +_081084DA: + mov r1, r8 + lsls r0, r1, 1 + asrs r1, r6, 16 + adds r1, r0 + lsls r1, 16 + movs r0, 0xFF + lsls r0, 16 + ands r0, r1 + lsrs r5, r0, 16 + ldr r1, [sp, 0x4] + lsls r0, r1, 16 + asrs r0, 16 + add r0, r8 + lsls r0, 16 + lsrs r1, r0, 16 + str r1, [sp, 0x4] + asrs r0, 16 + cmp r0, 0x13 + ble _08108472 + add sp, 0x14 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8108408 + + thumb_func_start sub_810851C +sub_810851C: @ 810851C + push {r4,lr} + adds r4, r0, 0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _0810852E + cmp r0, 0x1 + beq _08108564 + b _081085BE +_0810852E: + movs r2, 0x30 + ldrsh r0, [r4, r2] + movs r1, 0x6 + bl __modsi3 + lsls r0, 16 + asrs r0, 16 + lsls r1, r0, 1 + adds r1, r0 + ldrh r0, [r4, 0x36] + adds r1, r0 + strh r1, [r4, 0x36] + movs r1, 0x30 + ldrsh r0, [r4, r1] + movs r1, 0x3 + bl __modsi3 + lsls r0, 16 + asrs r0, 16 + lsls r1, r0, 1 + adds r1, r0 + ldrh r2, [r4, 0x38] + adds r1, r2 + strh r1, [r4, 0x38] + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] +_08108564: + ldrh r0, [r4, 0x36] + ldrh r1, [r4, 0x32] + adds r0, r1 + strh r0, [r4, 0x32] + ldrh r1, [r4, 0x38] + ldrh r2, [r4, 0x34] + adds r1, r2 + strh r1, [r4, 0x34] + lsls r0, 16 + asrs r0, 20 + strh r0, [r4, 0x20] + lsls r1, 16 + asrs r2, r1, 20 + strh r2, [r4, 0x22] + adds r0, 0x8 + lsls r0, 16 + movs r1, 0x80 + lsls r1, 17 + cmp r0, r1 + bhi _0810859A + adds r1, r2, 0 + movs r0, 0x8 + negs r0, r0 + cmp r1, r0 + blt _0810859A + cmp r1, 0x78 + ble _081085BE +_0810859A: + ldr r3, =gTasks + movs r0, 0x3C + ldrsh r1, [r4, r0] + lsls r1, 1 + movs r0, 0x3A + ldrsh r2, [r4, r0] + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r1, r0 + adds r3, 0x8 + adds r1, r3 + ldrh r0, [r1] + subs r0, 0x1 + strh r0, [r1] + adds r0, r4, 0 + bl DestroySprite +_081085BE: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810851C + + thumb_func_start sub_81085C8 +sub_81085C8: @ 81085C8 + push {r4,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, =gTasks + adds r4, r1, r0 + bl sub_8108384 + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0xA] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl GetBattlerSide + lsls r0, 24 + cmp r0, 0 + bne _08108600 + movs r0, 0x88 + strh r0, [r4, 0x10] + movs r0, 0x28 + b _08108606 + .pool +_08108600: + movs r0, 0x10 + strh r0, [r4, 0x10] + movs r0, 0x50 +_08108606: + strh r0, [r4, 0x14] + movs r0, 0x62 + strh r0, [r4, 0x12] + ldrh r0, [r4, 0x10] + adds r0, 0x31 + strh r0, [r4, 0x16] + movs r0, 0xA + ldrsh r1, [r4, r0] + lsls r0, r1, 2 + adds r0, r1 + adds r0, 0x5 + strh r0, [r4, 0x20] + ldr r0, =sub_810862C + str r0, [r4] + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81085C8 + + thumb_func_start sub_810862C +sub_810862C: @ 810862C + push {r4-r7,lr} + mov r7, r8 + push {r7} + lsls r0, 24 + lsrs r1, r0, 24 + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + ldr r7, =gTasks + adds r4, r0, r7 + movs r0, 0x8 + ldrsh r2, [r4, r0] + cmp r2, 0 + beq _08108654 + cmp r2, 0x1 + beq _08108704 + b _08108712 + .pool +_08108654: + ldrh r0, [r4, 0xC] + adds r0, 0x1 + strh r0, [r4, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + ble _0810866A + strh r2, [r4, 0xC] + adds r0, r4, 0 + bl sub_810871C +_0810866A: + movs r1, 0x1C + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _081086E4 + movs r2, 0x22 + ldrsh r0, [r4, r2] + cmp r0, 0 + bne _081086E4 + ldr r5, =gBattleAnimArgs + movs r1, 0x1 + mov r8, r1 + mov r2, r8 + strh r2, [r5] + strh r0, [r5, 0x2] + movs r0, 0xC + strh r0, [r5, 0x4] + ldr r6, =sub_81152DC + adds r0, r6, 0 + movs r1, 0x50 + bl CreateTask + lsls r0, 24 + lsrs r2, r0, 24 + cmp r2, 0xFF + beq _081086B4 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r0, r7 + ldr r1, [r0] + adds r0, r2, 0 + bl _call_via_r1 + ldr r1, =gAnimVisualTaskCount + ldrb r0, [r1] + adds r0, 0x1 + strb r0, [r1] +_081086B4: + movs r0, 0x3 + strh r0, [r5] + adds r0, r6, 0 + movs r1, 0x50 + bl CreateTask + lsls r0, 24 + lsrs r2, r0, 24 + cmp r2, 0xFF + beq _081086E0 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r0, r7 + ldr r1, [r0] + adds r0, r2, 0 + bl _call_via_r1 + ldr r1, =gAnimVisualTaskCount + ldrb r0, [r1] + adds r0, 0x1 + strb r0, [r1] +_081086E0: + mov r0, r8 + strh r0, [r4, 0x22] +_081086E4: + movs r2, 0x1E + ldrsh r1, [r4, r2] + movs r2, 0x20 + ldrsh r0, [r4, r2] + cmp r1, r0 + blt _08108712 + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _08108712 + .pool +_08108704: + movs r2, 0x1A + ldrsh r0, [r4, r2] + cmp r0, 0 + bne _08108712 + adds r0, r1, 0 + bl DestroyAnimVisualTask +_08108712: + pop {r3} + mov r8, r3 + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_810862C + + thumb_func_start sub_810871C +sub_810871C: @ 810871C + push {r4-r6,lr} + adds r4, r0, 0 + lsls r1, 24 + lsrs r6, r1, 24 + ldr r1, =gSineTable + movs r2, 0x18 + ldrsh r0, [r4, r2] + lsls r0, 1 + adds r0, r1 + movs r1, 0 + ldrsh r0, [r0, r1] + adds r0, 0x3 + asrs r0, 4 + ldrh r2, [r4, 0x14] + adds r0, r2 + lsls r0, 16 + lsrs r5, r0, 16 + ldr r0, =gUnknown_08595268 + movs r2, 0x16 + ldrsh r1, [r4, r2] + movs r2, 0 + movs r3, 0 + bl CreateSprite + lsls r0, 24 + lsrs r1, r0, 24 + cmp r1, 0x40 + beq _08108776 + ldr r3, =gSprites + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r1, r3, 0 + adds r1, 0x1C + adds r1, r0, r1 + ldr r2, =sub_81087C0 + str r2, [r1] + adds r0, r3 + strh r5, [r0, 0x38] + strh r6, [r0, 0x3A] + movs r1, 0x9 + strh r1, [r0, 0x3C] + ldrh r0, [r4, 0x1A] + adds r0, 0x1 + strh r0, [r4, 0x1A] +_08108776: + ldrh r0, [r4, 0x1E] + adds r0, 0x1 + strh r0, [r4, 0x1E] + ldrh r0, [r4, 0x18] + adds r0, 0x27 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x18] + movs r0, 0x16 + ldrsh r1, [r4, r0] + ldr r0, =0x41c64e6d + muls r0, r1 + ldr r1, =0x00003039 + adds r0, r1 + movs r2, 0x12 + ldrsh r1, [r4, r2] + bl __modsi3 + ldrh r1, [r4, 0x10] + adds r1, r0 + strh r1, [r4, 0x16] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810871C + + thumb_func_start sub_81087C0 +sub_81087C0: @ 81087C0 + push {r4,r5,lr} + adds r5, r0, 0 + movs r1, 0x2E + ldrsh r0, [r5, r1] + cmp r0, 0 + bne _08108856 + ldrh r0, [r5, 0x22] + adds r0, 0x8 + strh r0, [r5, 0x22] + lsls r0, 16 + asrs r0, 16 + movs r2, 0x38 + ldrsh r1, [r5, r2] + cmp r0, r1 + blt _08108856 + ldr r2, =gTasks + movs r3, 0x3A + ldrsh r1, [r5, r3] + lsls r0, r1, 2 + adds r0, r1 + lsls r0, 3 + adds r0, r2 + movs r1, 0x1 + strh r1, [r0, 0x1C] + ldr r0, =gUnknown_08597388 + movs r2, 0x20 + ldrsh r1, [r5, r2] + movs r3, 0x22 + ldrsh r2, [r5, r3] + movs r3, 0x1 + bl CreateSprite + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x30] + cmp r0, 0x40 + beq _08108850 + movs r0, 0x30 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + ldr r4, =gSprites + adds r0, r4 + movs r1, 0x3 + bl StartSpriteAffineAnim + movs r2, 0x30 + ldrsh r1, [r5, r2] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldrh r1, [r5, 0x3A] + strh r1, [r0, 0x3A] + movs r3, 0x30 + ldrsh r1, [r5, r3] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r0, r4 + ldrh r1, [r5, 0x3C] + strh r1, [r0, 0x3C] + movs r0, 0x30 + ldrsh r1, [r5, r0] + lsls r0, r1, 4 + adds r0, r1 + lsls r0, 2 + adds r4, 0x1C + adds r0, r4 + ldr r1, =sub_810886C + str r1, [r0] +_08108850: + adds r0, r5, 0 + bl DestroySprite +_08108856: + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81087C0 + + thumb_func_start sub_810886C +sub_810886C: @ 810886C + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x30] + adds r0, 0x1 + strh r0, [r4, 0x30] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _081088D8 + movs r0, 0 + strh r0, [r4, 0x30] + adds r3, r4, 0 + adds r3, 0x3E + ldrb r2, [r3] + lsls r0, r2, 29 + lsrs r0, 31 + movs r1, 0x1 + eors r1, r0 + lsls r1, 2 + movs r0, 0x5 + negs r0, r0 + ands r0, r2 + orrs r0, r1 + strb r0, [r3] + ldrh r0, [r4, 0x32] + adds r0, 0x1 + strh r0, [r4, 0x32] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0xC + bne _081088D8 + ldr r3, =gTasks + movs r0, 0x3C + ldrsh r1, [r4, r0] + lsls r1, 1 + movs r0, 0x3A + ldrsh r2, [r4, r0] + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + adds r1, r0 + adds r3, 0x8 + adds r1, r3 + ldrh r0, [r1] + subs r0, 0x1 + strh r0, [r1] + ldrb r0, [r4, 0x3] + lsls r0, 26 + lsrs r0, 27 + bl FreeOamMatrix + adds r0, r4, 0 + bl DestroySprite +_081088D8: + pop {r4} + pop {r0} + bx r0 + .pool + thumb_func_end sub_810886C + + thumb_func_start sub_81088E4 +sub_81088E4: @ 81088E4 + push {r4-r6,lr} + lsls r0, 24 + lsrs r0, 24 + lsls r1, r0, 2 + adds r1, r0 + lsls r1, 3 + ldr r0, =gTasks + adds r5, r1, r0 + ldr r4, =gBattleAnimAttacker + ldrb r0, [r4] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + movs r6, 0 + strh r0, [r5, 0xE] + ldrb r0, [r4] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r5, 0x10] + ldrb r0, [r4] + bl GetBattlerSide + lsls r0, 24 + movs r2, 0x1 + negs r2, r2 + adds r1, r2, 0 + cmp r0, 0 + bne _08108928 + movs r1, 0x1 +_08108928: + strh r1, [r5, 0x16] + bl IsContest + lsls r0, 24 + cmp r0, 0 + beq _0810893C + movs r1, 0x16 + ldrsh r0, [r5, r1] + negs r0, r0 + strh r0, [r5, 0x16] +_0810893C: + movs r2, 0x16 + ldrsh r0, [r5, r2] + lsls r0, 3 + ldrh r1, [r5, 0xE] + adds r0, r1 + strh r0, [r5, 0x12] + movs r2, 0x16 + ldrsh r1, [r5, r2] + lsls r1, 3 + ldrh r0, [r5, 0x10] + subs r0, r1 + strh r0, [r5, 0x14] + ldr r0, =0x0000ffe0 + strh r0, [r5, 0x1A] + strh r6, [r5, 0xA] + strh r6, [r5, 0x8] + ldr r0, =sub_8108978 + str r0, [r5] + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_81088E4 + + thumb_func_start sub_8108978 +sub_8108978: @ 8108978 + push {r4,lr} + lsls r0, 24 + lsrs r2, r0, 24 + lsls r0, r2, 2 + adds r0, r2 + lsls r0, 3 + ldr r1, =gTasks + adds r4, r0, r1 + movs r1, 0x8 + ldrsh r0, [r4, r1] + cmp r0, 0x6 + bls _08108992 + b _08108AB2 +_08108992: + lsls r0, 2 + ldr r1, =_081089A4 + adds r0, r1 + ldr r0, [r0] + mov pc, r0 + .pool + .align 2, 0 +_081089A4: + .4byte _081089C0 + .4byte _081089D0 + .4byte _081089EA + .4byte _08108A2C + .4byte _08108A4E + .4byte _08108A7C + .4byte _08108AA2 +_081089C0: + adds r0, r4, 0 + bl sub_8108AC0 + movs r1, 0x1C + ldrsh r0, [r4, r1] + cmp r0, 0 + beq _08108AB8 + b _08108AAA +_081089D0: + adds r0, r4, 0 + bl sub_8108AC0 + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x10 + ble _08108AB8 + movs r0, 0 + strh r0, [r4, 0xA] + b _08108AAA +_081089EA: + adds r0, r4, 0 + bl sub_8108AC0 + movs r1, 0x16 + ldrsh r0, [r4, r1] + lsls r1, r0, 1 + adds r1, r0 + lsls r1, 1 + ldrh r0, [r4, 0x12] + adds r1, r0 + movs r2, 0 + strh r1, [r4, 0x12] + adds r1, 0x10 + lsls r1, 16 + movs r0, 0x88 + lsls r0, 17 + cmp r1, r0 + bls _08108AB8 + ldrh r0, [r4, 0x20] + adds r0, 0x1 + strh r0, [r4, 0x20] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x2 + ble _08108A28 + movs r0, 0x1 + strh r0, [r4, 0x22] + movs r0, 0x6 + strh r0, [r4, 0x8] + strh r2, [r4, 0xA] + b _08108AB8 +_08108A28: + strh r2, [r4, 0xA] + b _08108AAA +_08108A2C: + adds r0, r4, 0 + bl sub_8108AC0 + movs r0, 0x16 + ldrsh r1, [r4, r0] + lsls r1, 1 + ldrh r0, [r4, 0x14] + subs r0, r1 + strh r0, [r4, 0x14] + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x7 + ble _08108AB8 + b _08108AAA +_08108A4E: + adds r0, r4, 0 + bl sub_8108AC0 + movs r1, 0x16 + ldrsh r0, [r4, r1] + lsls r1, r0, 1 + adds r1, r0 + lsls r1, 1 + ldrh r0, [r4, 0x12] + subs r0, r1 + strh r0, [r4, 0x12] + adds r0, 0x10 + lsls r0, 16 + movs r1, 0x88 + lsls r1, 17 + cmp r0, r1 + bls _08108AB8 + ldrh r0, [r4, 0x20] + adds r0, 0x1 + strh r0, [r4, 0x20] + movs r0, 0 + strh r0, [r4, 0xA] + b _08108AAA +_08108A7C: + adds r0, r4, 0 + bl sub_8108AC0 + movs r0, 0x16 + ldrsh r1, [r4, r0] + lsls r1, 1 + ldrh r0, [r4, 0x14] + subs r0, r1 + strh r0, [r4, 0x14] + ldrh r0, [r4, 0xA] + adds r0, 0x1 + strh r0, [r4, 0xA] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x7 + ble _08108AB8 + movs r0, 0x2 + strh r0, [r4, 0x8] + b _08108AB8 +_08108AA2: + movs r1, 0x18 + ldrsh r0, [r4, r1] + cmp r0, 0 + bne _08108AB8 +_08108AAA: + ldrh r0, [r4, 0x8] + adds r0, 0x1 + strh r0, [r4, 0x8] + b _08108AB8 +_08108AB2: + adds r0, r2, 0 + bl DestroyAnimVisualTask +_08108AB8: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8108978 + + thumb_func_start sub_8108AC0 +sub_8108AC0: @ 8108AC0 + push {r4-r6,lr} + adds r6, r0, 0 + ldrh r0, [r6, 0xC] + adds r0, 0x1 + strh r0, [r6, 0xC] + lsls r0, 16 + asrs r0, 16 + cmp r0, 0x1 + ble _08108B1A + movs r0, 0 + strh r0, [r6, 0xC] + ldr r0, =gUnknown_08595268 + movs r2, 0xE + ldrsh r1, [r6, r2] + movs r3, 0x10 + ldrsh r2, [r6, r3] + movs r3, 0xA + bl CreateSprite + lsls r0, 24 + lsrs r0, 24 + cmp r0, 0x40 + beq _08108B1A + ldr r5, =gSprites + lsls r4, r0, 4 + adds r4, r0 + lsls r4, 2 + adds r0, r4, r5 + movs r1, 0x10 + strh r1, [r0, 0x2E] + ldrh r1, [r6, 0x12] + strh r1, [r0, 0x32] + ldrh r1, [r6, 0x14] + strh r1, [r0, 0x36] + ldrh r1, [r6, 0x1A] + strh r1, [r0, 0x38] + bl sub_80A68D4 + adds r5, 0x1C + adds r4, r5 + ldr r0, =sub_8108B2C + str r0, [r4] + ldrh r0, [r6, 0x18] + adds r0, 0x1 + strh r0, [r6, 0x18] +_08108B1A: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8108AC0 + + thumb_func_start sub_8108B2C +sub_8108B2C: @ 8108B2C + push {r4-r6,lr} + adds r6, r0, 0 + bl TranslateAnimArc + lsls r0, 24 + cmp r0, 0 + beq _08108B86 + ldrh r0, [r6, 0x24] + ldrh r1, [r6, 0x20] + adds r0, r1 + strh r0, [r6, 0x20] + ldrh r0, [r6, 0x26] + ldrh r1, [r6, 0x22] + adds r0, r1 + strh r0, [r6, 0x22] + movs r0, 0x6 + strh r0, [r6, 0x2E] + bl Random2 + movs r4, 0x1F + adds r1, r4, 0 + ands r1, r0 + ldr r5, =0x0000fff0 + adds r1, r5 + ldrh r0, [r6, 0x20] + adds r1, r0 + strh r1, [r6, 0x32] + bl Random2 + ands r4, r0 + adds r4, r5 + ldrh r1, [r6, 0x22] + adds r4, r1 + strh r4, [r6, 0x36] + bl Random2 + movs r1, 0x7 + ands r1, r0 + mvns r1, r1 + strh r1, [r6, 0x38] + adds r0, r6, 0 + bl sub_80A68D4 + ldr r0, =sub_8108B94 + str r0, [r6, 0x1C] +_08108B86: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8108B2C + + thumb_func_start sub_8108B94 +sub_8108B94: @ 8108B94 + push {r4-r6,lr} + adds r5, r0, 0 + bl TranslateAnimArc + lsls r0, 24 + cmp r0, 0 + beq _08108BD0 + movs r4, 0 + ldr r6, =gTasks +_08108BA6: + lsls r0, r4, 2 + adds r0, r4 + lsls r0, 3 + adds r2, r0, r6 + ldr r1, [r2] + ldr r0, =sub_8108978 + cmp r1, r0 + bne _08108BC6 + movs r0, 0x1 + strh r0, [r2, 0x1C] + ldrh r0, [r2, 0x18] + subs r0, 0x1 + strh r0, [r2, 0x18] + adds r0, r5, 0 + bl DestroySprite +_08108BC6: + adds r0, r4, 0x1 + lsls r0, 16 + lsrs r4, r0, 16 + cmp r4, 0xF + bls _08108BA6 +_08108BD0: + pop {r4-r6} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8108B94 + + thumb_func_start sub_8108BE0 +sub_8108BE0: @ 8108BE0 + ldr r2, =gBattleAnimArgs + ldrh r1, [r2] + strh r1, [r0, 0x20] + ldrh r1, [r2, 0x2] + strh r1, [r0, 0x22] + ldrh r1, [r2, 0x4] + strh r1, [r0, 0x2E] + ldrh r1, [r2, 0x6] + strh r1, [r0, 0x30] + ldrh r1, [r2, 0x8] + strh r1, [r0, 0x32] + ldrh r1, [r2, 0xA] + strh r1, [r0, 0x34] + ldr r1, =sub_8108C08 + str r1, [r0, 0x1C] + bx lr + .pool + thumb_func_end sub_8108BE0 + + thumb_func_start sub_8108C08 +sub_8108C08: @ 8108C08 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x36] + ldrh r1, [r4, 0x2E] + subs r0, r1 + strh r0, [r4, 0x36] + movs r1, 0x36 + ldrsh r0, [r4, r1] + movs r1, 0xA + bl __divsi3 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x30] + ldrh r2, [r4, 0x38] + adds r0, r2 + movs r1, 0xFF + ands r0, r1 + strh r0, [r4, 0x38] + movs r1, 0x38 + ldrsh r0, [r4, r1] + movs r2, 0x32 + ldrsh r1, [r4, r2] + bl Sin + strh r0, [r4, 0x24] + ldrh r0, [r4, 0x34] + subs r0, 0x1 + strh r0, [r4, 0x34] + lsls r0, 16 + cmp r0, 0 + bne _08108C4C + adds r0, r4, 0 + bl DestroyAnimSprite +_08108C4C: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8108C08 + + thumb_func_start sub_8108C54 +sub_8108C54: @ 8108C54 + push {r4,lr} + adds r4, r0, 0 + ldrh r0, [r4, 0x30] + ldrh r1, [r4, 0x34] + adds r0, r1 + strh r0, [r4, 0x34] + ldrh r1, [r4, 0x32] + ldrh r2, [r4, 0x36] + adds r1, r2 + strh r1, [r4, 0x36] + lsls r0, 16 + asrs r0, 23 + strh r0, [r4, 0x24] + lsls r1, 16 + asrs r1, 23 + strh r1, [r4, 0x26] + ldrh r0, [r4, 0x2E] + subs r0, 0x1 + strh r0, [r4, 0x2E] + lsls r0, 16 + cmp r0, 0 + bne _08108C8C + adds r0, r4, 0 + bl FreeSpriteOamMatrix + adds r0, r4, 0 + bl DestroySprite +_08108C8C: + pop {r4} + pop {r0} + bx r0 + thumb_func_end sub_8108C54 + + thumb_func_start sub_8108C94 +sub_8108C94: @ 8108C94 + push {r4,r5,lr} + adds r4, r0, 0 + movs r1, 0x1 + bl sub_80A69CC + ldr r5, =gBattleAnimTarget + ldrb r0, [r5] + movs r1, 0x2 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x30] + ldrb r0, [r5] + movs r1, 0x3 + bl GetBattlerSpriteCoord + lsls r0, 24 + lsrs r0, 24 + strh r0, [r4, 0x32] + ldr r1, =gBattleAnimArgs + ldrh r0, [r1, 0x4] + strh r0, [r4, 0x34] + ldrh r0, [r1, 0x6] + strh r0, [r4, 0x36] + ldr r0, =sub_8108CDC + str r0, [r4, 0x1C] + pop {r4,r5} + pop {r0} + bx r0 + .pool + thumb_func_end sub_8108C94 + + thumb_func_start sub_8108CDC +sub_8108CDC: @ 8108CDC + push {r4-r6,lr} + adds r4, r0, 0 + movs r0, 0x30 + ldrsh r1, [r4, r0] + movs r2, 0x20 + ldrsh r0, [r4, r2] + subs r6, r1, r0 + movs r0, 0x32 + ldrsh r1, [r4, r0] + movs r2, 0x22 + ldrsh r0, [r4, r2] + subs r5, r1, r0 + movs r1, 0x2E + ldrsh r0, [r4, r1] + muls r0, r6 + movs r2, 0x34 + ldrsh r1, [r4, r2] + bl __divsi3 + strh r0, [r4, 0x24] + movs r1, 0x2E + ldrsh r0, [r4, r1] + muls r0, r5 + movs r2, 0x34 + ldrsh r1, [r4, r2] + bl __divsi3 + strh r0, [r4, 0x26] + ldrh r0, [r4, 0x38] + adds r0, 0x1 + strh r0, [r4, 0x38] + lsls r0, 16 + asrs r0, 16 + movs r2, 0x36 + ldrsh r1, [r4, r2] + cmp r0, r1 + bne _08108D34 + movs r0, 0 + strh r0, [r4, 0x38] + adds r0, r4, 0 + adds r1, r6, 0 + adds r2, r5, 0 + bl sub_8108D54 +_08108D34: + movs r0, 0x34 + ldrsh r1, [r4, r0] + movs r2, 0x2E + ldrsh r0, [r4, r2] + cmp r1, r0 + bne _08108D46 + adds r0, r4, 0 + bl DestroyAnimSprite +_08108D46: + ldrh r0, [r4, 0x2E] + adds r0, 0x1 + strh r0, [r4, 0x2E] + pop {r4-r6} + pop {r0} + bx r0 + thumb_func_end sub_8108CDC + + thumb_func_start sub_8108D54 +sub_8108D54: @ 8108D54 + push {r4-r7,lr} + mov r7, r10 + mov r6, r9 + mov r5, r8 + push {r5-r7} + sub sp, 0x18 + adds r4, r1, 0 + adds r5, r2, 0 + movs r2, 0x2E + ldrsh r1, [r0, r2] + lsrs r2, r1, 31 + adds r1, r2 + lsls r1, 15 + lsrs r1, 16 + str r1, [sp] + ldrh r1, [r0, 0x24] + ldrh r3, [r0, 0x20] + adds r1, r3 + lsls r1, 16 + lsrs r1, 16 + mov r8, r1 + ldrh r1, [r0, 0x26] + ldrh r0, [r0, 0x22] + adds r1, r0 + lsls r1, 16 + lsrs r1, 16 + mov r10, r1 + bl Random2 + lsls r0, 16 + lsrs r0, 16 + movs r1, 0xA + bl __umodsi3 + adds r0, r5, r0 + subs r0, 0x5 + lsls r0, 16 + lsrs r0, 16 + mov r9, r0 + bl Random2 + negs r4, r4 + lsls r0, 16 + lsrs r0, 16 + movs r1, 0xA + bl __umodsi3 + adds r4, r0 + subs r4, 0x5 + lsls r4, 16 + lsrs r7, r4, 16 + movs r6, 0 + mov r0, r8 + lsls r0, 16 + mov r8, r0 + mov r1, r10 + lsls r1, 16 + str r1, [sp, 0xC] + ldr r2, [sp] + lsls r2, 16 + str r2, [sp, 0x10] + asrs r1, 16 + lsls r0, r7, 16 + asrs r5, r0, 16 + str r0, [sp, 0x14] + negs r3, r5 + str r3, [sp, 0x4] + asrs r0, r2, 16 + adds r1, r0 + lsls r1, 16 + mov r10, r1 +_08108DE2: + ldr r0, =gUnknown_08595310 + mov r2, r8 + asrs r1, r2, 16 + mov r3, r10 + asrs r2, r3, 16 + movs r3, 0x82 + bl CreateSprite + lsls r0, 24 + lsrs r2, r0, 24 + ldr r1, =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r4, r0, r1 + movs r0, 0x14 + strh r0, [r4, 0x2E] + mov r0, r9 + strh r0, [r4, 0x30] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl sub_80A82E4 + subs r0, 0x1 + adds r1, r4, 0 + adds r1, 0x43 + strb r0, [r1] + cmp r5, 0 + bge _08108E30 + mov r1, sp + ldrh r1, [r1, 0x4] + strh r1, [r4, 0x32] + b _08108E32 + .pool +_08108E30: + strh r7, [r4, 0x32] +_08108E32: + lsls r0, r6, 16 + movs r2, 0x80 + lsls r2, 9 + adds r0, r2 + lsrs r6, r0, 16 + cmp r0, 0 + ble _08108DE2 + movs r6, 0 + ldr r3, [sp, 0xC] + asrs r1, r3, 16 + ldr r0, [sp, 0x14] + asrs r5, r0, 16 + negs r2, r5 + str r2, [sp, 0x8] + ldr r3, [sp, 0x10] + asrs r0, r3, 16 + subs r1, r0 + lsls r1, 16 + mov r10, r1 +_08108E58: + ldr r0, =gUnknown_08595310 + mov r2, r8 + asrs r1, r2, 16 + mov r3, r10 + asrs r2, r3, 16 + movs r3, 0x82 + bl CreateSprite + lsls r0, 24 + lsrs r2, r0, 24 + ldr r1, =gSprites + lsls r0, r2, 4 + adds r0, r2 + lsls r0, 2 + adds r4, r0, r1 + movs r0, 0x14 + strh r0, [r4, 0x2E] + mov r0, r9 + strh r0, [r4, 0x30] + ldr r0, =gBattleAnimAttacker + ldrb r0, [r0] + bl sub_80A82E4 + subs r0, 0x1 + adds r1, r4, 0 + adds r1, 0x43 + strb r0, [r1] + cmp r5, 0 + ble _08108EA8 + mov r1, sp + ldrh r1, [r1, 0x8] + strh r1, [r4, 0x32] + b _08108EAA + .pool +_08108EA8: + strh r7, [r4, 0x32] +_08108EAA: + lsls r0, r6, 16 + movs r2, 0x80 + lsls r2, 9 + adds r0, r2 + lsrs r6, r0, 16 + cmp r0, 0 + ble _08108E58 + add sp, 0x18 + pop {r3-r5} + mov r8, r3 + mov r9, r4 + mov r10, r5 + pop {r4-r7} + pop {r0} + bx r0 + thumb_func_end sub_8108D54 + + .align 2, 0 diff --git a/data/battle_anim_80A9C70.s b/data/battle_anim_80A9C70.s index 892984c64..f82a657b9 100644 --- a/data/battle_anim_80A9C70.s +++ b/data/battle_anim_80A9C70.s @@ -1,3 +1,4 @@ +#include "constants/battle_anim.h" .include "asm/macros.inc" .include "constants/constants.inc" @@ -13,8 +14,8 @@ gUnknown_0853EDF8:: @ 853EDF8 .align 2 gUnknown_0853EDFC:: @ 853EDFC - spr_template 0x2714, 0x2714, gUnknown_0852490C, gUnknown_0853EDF8, NULL, gDummySpriteAffineAnimTable, sub_80A8AEC - spr_template 0x2714, 0x2714, gUnknown_0852490C, gUnknown_0853EDF8, NULL, gDummySpriteAffineAnimTable, sub_80A8A6C + spr_template ANIM_TAG_UNUSED_ORB, ANIM_TAG_UNUSED_ORB, gUnknown_0852490C, gUnknown_0853EDF8, NULL, gDummySpriteAffineAnimTable, sub_80A8AEC + spr_template ANIM_TAG_UNUSED_ORB, ANIM_TAG_UNUSED_ORB, gUnknown_0852490C, gUnknown_0853EDF8, NULL, gDummySpriteAffineAnimTable, sub_80A8A6C .align 2 gUnknown_0853EE2C:: @ 853EE2C @@ -26,11 +27,11 @@ gUnknown_0853EE34:: @ 853EE34 .align 2 gUnknown_0853EE38:: @ 853EE38 - spr_template 0x282b, 0x282b, gUnknown_08524914, gUnknown_0853EE34, NULL, gDummySpriteAffineAnimTable, sub_80A8E30 + spr_template ANIM_TAG_WEATHER_BALL, ANIM_TAG_WEATHER_BALL, gUnknown_08524914, gUnknown_0853EE34, NULL, gDummySpriteAffineAnimTable, sub_80A8E30 .align 2 gUnknown_0853EE50:: @ 853EE50 - spr_template 0x282b, 0x282b, gUnknown_08524914, gUnknown_0853EE34, NULL, gDummySpriteAffineAnimTable, sub_80A8EE4 + spr_template ANIM_TAG_WEATHER_BALL, ANIM_TAG_WEATHER_BALL, gUnknown_08524914, gUnknown_0853EE34, NULL, gDummySpriteAffineAnimTable, sub_80A8EE4 .align 2 gUnknown_0853EE68:: @ 853EE68 @@ -42,8 +43,8 @@ gUnknown_0853EE80:: @ 853EE80 .align 2 gUnknown_0853EE84:: @ 853EE84 - spr_template 0x2757, 0x2757, gUnknown_08524914, gUnknown_0853EE80, NULL, gDummySpriteAffineAnimTable, sub_80A8B64 - spr_template 0x2743, 0x2743, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80A8AEC + spr_template ANIM_TAG_SPARKLE_4, ANIM_TAG_SPARKLE_4, gUnknown_08524914, gUnknown_0853EE80, NULL, gDummySpriteAffineAnimTable, sub_80A8B64 + spr_template ANIM_TAG_UNUSED_MONSTER_FOOT, ANIM_TAG_UNUSED_MONSTER_FOOT, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80A8AEC .align 2 gUnknown_0853EEB4:: @ 853EEB4 @@ -65,7 +66,7 @@ gUnknown_0853EECC:: @ 853EECC .align 2 gUnknown_0853EED8:: @ 853EED8 - spr_template 0x2797, 0x2797, gUnknown_08524914, gUnknown_0853EECC, NULL, gDummySpriteAffineAnimTable, sub_80A8AEC + spr_template ANIM_TAG_IMPACT, ANIM_TAG_IMPACT, gUnknown_08524914, gUnknown_0853EECC, NULL, gDummySpriteAffineAnimTable, sub_80A8AEC .align 2 gUnknown_0853EEF0:: @ 853EEF0 @@ -85,4 +86,4 @@ gUnknown_0853EF14:: @ 853EF14 .align 2 gUnknown_0853EF18:: @ 853EF18 - spr_template 0x2714, 0x2714, gUnknown_085249CC, gUnknown_0853EEF8, NULL, gUnknown_0853EF14, sub_80A8A6C + spr_template ANIM_TAG_UNUSED_ORB, ANIM_TAG_UNUSED_ORB, gUnknown_085249CC, gUnknown_0853EEF8, NULL, gUnknown_0853EF14, sub_80A8A6C diff --git a/data/battle_anim_80FE840.s b/data/battle_anim_80FE840.s deleted file mode 100644 index 856f379d9..000000000 --- a/data/battle_anim_80FE840.s +++ /dev/null @@ -1,3883 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .section .rodata - .align 2, 0 - -gUnknown_085920F0:: @ 85920F0 - .2byte 0x0000, 0x0005, 0x0002, 0x0005, 0x0004, 0x0005, 0x0006, 0x0005 - .2byte 0x0008, 0x0005, 0x000a, 0x0005, 0x000c, 0x0005, 0x000e, 0x0005 - .2byte 0xfffe, 0x0000 - - .align 2 -gUnknown_08592114:: @ 8592114 - .4byte gUnknown_085920F0 - - .align 2 -gSleepPowderParticleSpriteTemplate:: @ 8592118 - spr_template 0x2753, 0x2753, gUnknown_08524944, gUnknown_08592114, NULL, gDummySpriteAffineAnimTable, sub_80FE840 - - .align 2 -gStunSporeParticleSpriteTemplate:: @ 8592130 - spr_template 0x2754, 0x2754, gUnknown_08524944, gUnknown_08592114, NULL, gDummySpriteAffineAnimTable, sub_80FE840 - - .align 2 -gPoisonPowderParticleSpriteTemplate:: @ 8592148 - spr_template 0x2751, 0x2751, gUnknown_08524944, gUnknown_08592114, NULL, gDummySpriteAffineAnimTable, sub_80FE840 - - .align 2 -gUnknown_08592160:: @ 8592160 - .2byte 0x0000, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08592168:: @ 8592168 - .2byte 0x0001, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08592170:: @ 8592170 - .2byte 0x0002, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08592178:: @ 8592178 - .2byte 0x0003, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08592180:: @ 8592180 - .2byte 0x0004, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08592188:: @ 8592188 - .2byte 0x0005, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08592190:: @ 8592190 - .2byte 0x0006, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08592198:: @ 8592198 - .2byte 0x0007, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_085921A0:: @ 85921A0 - .2byte 0x0008, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_085921A8:: @ 85921A8 - .4byte gUnknown_08592160 - .4byte gUnknown_08592168 - .4byte gUnknown_08592170 - .4byte gUnknown_08592178 - .4byte gUnknown_08592180 - .4byte gUnknown_08592188 - .4byte gUnknown_08592190 - - .align 2 -gUnknown_085921C4:: @ 85921C4 - .4byte gUnknown_08592198 - - .align 2 -gUnknown_085921C8:: @ 85921C8 - .4byte gUnknown_085921A0 - - .align 2 -gUnknown_085921CC:: @ 85921CC - .2byte 0xfffb, 0xfffb, 0x0100, 0x0000, 0x7ffe, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085921DC:: @ 85921DC - .4byte gUnknown_085921CC - - .align 2 -gUnknown_085921E0:: @ 859216E0 - spr_template 0x27a3, 0x27a3, gUnknown_08524A8C, gUnknown_085921C8, NULL, gUnknown_085921DC, sub_80FE8E0 - - .align 2 -gUnknown_085921F8:: @ 859216F8 - spr_template 0x27a3, 0x27a3, gUnknown_08524904, gUnknown_085921A8, NULL, gDummySpriteAffineAnimTable, sub_80FE930 - - .align 2 -gUnknown_08592210:: @ 8592210 - spr_template 0x27a3, 0x27a3, gUnknown_08524904, gUnknown_085921C4, NULL, gDummySpriteAffineAnimTable, sub_80FE988 - - .align 2 -gUnknown_08592228:: @ 8592228 - .2byte 0x0140, 0x0140, 0x0000, 0x0000, 0xfff2, 0xfff2, 0x0100, 0x0000 - .2byte 0x7ffe, 0x0001, 0x0000, 0x0000 - - .align 2 -gUnknown_08592240:: @ 8592240 - .4byte gUnknown_08592228 - - .align 2 -gUnknown_08592244:: @ 85922144 - spr_template 0x27fb, 0x27fb, gUnknown_085249C4, gDummySpriteAnimTable, NULL, gUnknown_08592240, sub_80FE8E0 - - .align 2 -gUnknown_0859225C:: @ 859225C - .2byte 0xfffb, 0xfffb, 0x0100, 0x0000, 0x7ffe, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_0859226C:: @ 859226C - .4byte gUnknown_0859225C - - .align 2 -gUnknown_08592270:: @ 8592270 - spr_template 0x27a3, 0x27a3, gUnknown_08524A8C, gUnknown_085921C8, NULL, gUnknown_0859226C, sub_80FEAD8 - - .align 2 -gUnknown_08592288:: @ 8592288 - spr_template 0x27a3, 0x27a3, gUnknown_08524904, gUnknown_085921A8, NULL, gDummySpriteAffineAnimTable, sub_80FEB44 - - .align 2 -gUnknown_085922A0:: @ 85922A0 - .2byte 0x0000, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_085922A8:: @ 85922A8 - .2byte 0x0004, 0x0007, 0x0008, 0x0007, 0xfffe, 0x0000 - - .align 2 -gUnknown_085922B4:: @ 85922B4 - .4byte gUnknown_085922A0 - .4byte gUnknown_085922A8 - - .align 2 -gLeechSeedSpriteTemplate:: @ 85922BC - spr_template 0x2716, 0x2716, gUnknown_0852490C, gUnknown_085922B4, NULL, gDummySpriteAffineAnimTable, sub_80FEC48 - - .align 2 -gUnknown_085922D4:: @ 85922D4 - .2byte 0x0000, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_085922DC:: @ 85922DC - .2byte 0x0004, 0x0007, 0xffff, 0x0000 - - .align 2 -gUnknown_085922E4:: @ 85922E4 - .4byte gUnknown_085922D4 - .4byte gUnknown_085922DC - - .align 2 -gUnknown_085922EC:: @ 85922EC - spr_template 0x27ae, 0x27ae, gUnknown_0852490C, gUnknown_085922E4, NULL, gDummySpriteAffineAnimTable, sub_80FED28 - - .align 2 -gUnknown_08592304:: @ 8592304 - .2byte 0x0000, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_0859230C:: @ 859230C - .2byte 0x0004, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08592314:: @ 8592314 - .4byte gUnknown_08592304 - - .align 2 -gUnknown_08592318:: @ 8592318 - .4byte gUnknown_0859230C - - .align 2 -gUnknown_0859231C:: @ 859231C - spr_template 0x27af, 0x27af, gUnknown_0852490C, gUnknown_08592314, NULL, gDummySpriteAffineAnimTable, sub_80FEE78 - - .align 2 -gUnknown_08592334:: @ 8592334 - spr_template 0x27af, 0x27af, gUnknown_08524904, gUnknown_08592318, NULL, gDummySpriteAffineAnimTable, sub_80FEF44 - - .align 2 -gUnknown_0859234C:: @ 859234C - .2byte 0x0000, 0x0005, 0x0004, 0x0005, 0x0008, 0x0005, 0x000c, 0x0005 - .2byte 0x0010, 0x0005, 0x0014, 0x0005, 0x0010, 0x0005, 0x000c, 0x0005 - .2byte 0x0008, 0x0005, 0x0004, 0x0005, 0xfffe, 0x0000 - - .align 2 -gUnknown_08592378:: @ 8592378 - .2byte 0x0018, 0x0005, 0x001c, 0x0005, 0x0020, 0x0005, 0xffff, 0x0000 - - .align 2 -gUnknown_08592388:: @ 8592388 - .4byte gUnknown_0859234C - .4byte gUnknown_08592378 - - .align 2 -gUnknown_08592390:: @ 8592390 - spr_template 0x274f, 0x274f, gUnknown_0852490C, gUnknown_08592388, NULL, gDummySpriteAffineAnimTable, sub_80FEFFC - - .align 2 -gUnknown_085923A8:: @ 85923A8 - spr_template 0x274f, 0x274f, gUnknown_0852490C, gUnknown_08592388, NULL, gDummySpriteAffineAnimTable, sub_80FF268 - - .align 2 -gUnknown_085923C0:: @ 85923C0 - .2byte 0x0000, 0x0003, 0x0000, 0x0043, 0x0000, 0x00c3, 0x0000, 0x0083, 0xfffe, 0x0000 - - .align 2 -gUnknown_085923D4:: @ 85923D4 - .4byte gUnknown_085923C0 - - .align 2 -gUnknown_085923D8:: @ 85923D8 - spr_template 0x27b0, 0x27b0, gUnknown_08524934, gUnknown_085923D4, NULL, gDummySpriteAffineAnimTable, sub_80FF0F4 - - .align 2 -gUnknown_085923F0:: @ 85923F0 - .2byte 0x0000, 0x0000, 0x0100, 0x0000, 0x7ffe, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08592400:: @ 8592400 - .4byte gUnknown_085923F0 - - .align 2 -gSwiftStarSpriteTemplate:: @ 8592404 - spr_template 0x27be, 0x27be, gUnknown_08524974, gDummySpriteAnimTable, NULL, gUnknown_08592400, sub_80FF0F4 - - .align 2 -gUnknown_0859241C:: @ 859241C - .2byte 0x0000, 0x0004, 0x0020, 0x0004, 0x0040, 0x0004, 0x0060, 0x0004, 0xffff, 0x0000 - - .align 2 -gUnknown_08592430:: @ 8592430 - .2byte 0x0000, 0x0044, 0x0020, 0x0044, 0x0040, 0x0044, 0x0060, 0x0044, 0xffff, 0x0000 - - .align 2 -gUnknown_08592444:: @ 8592444 - .4byte gUnknown_0859241C - .4byte gUnknown_08592430 - - .align 2 -gUnknown_0859244C:: @ 859244C - .2byte 0x0100, 0x0100, 0x0000, 0x0000, 0xfff5, 0x0000, 0x0600, 0x0000, 0x000b, 0x0000, 0x0600, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_0859246C:: @ 859246C - .2byte 0xff00, 0x0100, 0x0000, 0x0000, 0x000b, 0x0000, 0x0600, 0x0000, 0xfff5, 0x0000, 0x0600, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_0859248C:: @ 859248C - .4byte gUnknown_0859244C - .4byte gUnknown_0859246C - - .align 2 -gUnknown_08592494:: @ 8592494 - spr_template 0x27ca, 0x27ca, gUnknown_0852499C, gUnknown_08592444, NULL, gUnknown_0859248C, sub_80FF374 - - .align 2 -gUnknown_085924AC:: @ 85924AC - .2byte 0x0000, 0x0000, 0x0000, 0x0000, 0x0030, 0x0030, 0x0e00, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085924C4:: @ 85924C4 - .2byte 0xfff0, 0xfff0, 0x0100, 0x0000, 0x7ffe, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085924D4:: @ 85924D4 - .4byte gUnknown_085924AC - .4byte gUnknown_085924C4 - - .align 2 -gUnknown_085924DC:: @ 85924DC - spr_template 0x27a3, 0x27a3, gUnknown_085249CC, gUnknown_085921C8, NULL, gUnknown_085924D4, sub_80FF698 - - .align 2 -gUnknown_085924F4:: @ 85924F4 - .2byte 0x0000, 0x0007, 0x0010, 0x0007, 0x0020, 0x0007, 0x0030, 0x0007, 0xffff, 0x0000 - - .align 2 -gUnknown_08592508:: @ 8592508 - .2byte 0x0000, 0x0047, 0x0010, 0x0047, 0x0020, 0x0047, 0x0030, 0x0047, 0xffff, 0x0000 - - .align 2 -gUnknown_0859251C:: @ 859251C - .2byte 0x0000, 0x0007, 0x0010, 0x0007, 0x0020, 0x0007, 0xffff, 0x0000 - - .align 2 -gUnknown_0859252C:: @ 859252C - .2byte 0x0000, 0x0047, 0x0010, 0x0047, 0x0020, 0x0047, 0xffff, 0x0000 - - .align 2 -gUnknown_0859253C:: @ 859253C - .4byte gUnknown_085924F4 - .4byte gUnknown_08592508 - .4byte gUnknown_0859251C - .4byte gUnknown_0859252C - - .align 2 -gUnknown_0859254C:: @ 859254C - spr_template 0x27ef, 0x27ef, gUnknown_08524914, gUnknown_0859253C, NULL, gDummySpriteAffineAnimTable, sub_80FF768 - - .align 2 -gUnknown_08592564:: @ 8592564 - spr_template 0x27ef, 0x27ef, gUnknown_08524914, gUnknown_0859253C, NULL, gDummySpriteAffineAnimTable, sub_80FF7EC - - .align 2 -gUnknown_0859257C:: @ 859257C - .2byte 0x0003, 0x0003, 0x0000, 0x0005, 0xfffe, 0x0000 - - .align 2 -gUnknown_08592588:: @ 8592588 - .4byte gUnknown_0859257C - - .align 2 -gUnknown_0859258C:: @ 859258C - spr_template 0x27a3, 0x27a3, gUnknown_08524904, gUnknown_08592588, NULL, gDummySpriteAffineAnimTable, sub_80FF934 - - .align 2 -gUnknown_085925A4:: @ 85925A4 - .2byte 0x0000, 0x001e, 0xffff, 0x0000 - - .align 2 -gUnknown_085925AC:: @ 85925AC - .4byte gUnknown_085925A4 - - .align 2 -gUnknown_085925B0:: @ 85925B0 - .2byte 0x0000, 0x0000, 0x0afc, 0x0000, 0x0000, 0x0000, 0x1404, 0x0000 - .2byte 0x0000, 0x0000, 0x0afc, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085925D0:: @ 85925D0 - .2byte 0x0000, 0x0000, 0x02ff, 0x0000, 0x0000, 0x0000, 0x0401, 0x0000 - .2byte 0x0000, 0x0000, 0x04ff, 0x0000, 0x0000, 0x0000, 0x0401, 0x0000 - .2byte 0x0000, 0x0000, 0x04ff, 0x0000, 0x0000, 0x0000, 0x0201, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08592608:: @ 8592608 - .4byte gUnknown_085925B0 - .4byte gUnknown_085925D0 - - .align 2 -gUnknown_08592610:: @ 8592610 - spr_template 0x27f0, 0x27f0, gUnknown_08524974, gUnknown_085925AC, NULL, gUnknown_08592608, sub_80FFB18 - - .align 2 -gBattleAnimSpriteTemplate_8592628:: @ 8592628 - spr_template 0x27f0, 0x27f0, gUnknown_08524974, gUnknown_085925AC, NULL, gUnknown_08592608, sub_80FFBF4 - - .align 2 -gUnknown_08592640:: @ 8592640 - .2byte 0x0000, 0x0004, 0x0004, 0x0004, 0x0008, 0x0004, 0x000c, 0x0004, 0xffff, 0x0000 - - .align 2 -gUnknown_08592654:: @ 8592654 - .4byte gUnknown_08592640 - - .align 2 -gUnknown_08592658:: @ 8592658 - spr_template 0x27d3, 0x27d3, gUnknown_0852490C, gUnknown_08592654, NULL, gDummySpriteAffineAnimTable, sub_80FFC70 - - .align 2 -gUnknown_08592670:: @ 8592670 - spr_template 0x27f0, 0x27f0, gUnknown_08524974, gUnknown_085925AC, NULL, gUnknown_08592608, sub_80FFCB4 - - .align 2 -gUnknown_08592688:: @ 8592688 - .2byte 0x0000, 0x0000, 0x0300, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08592698:: @ 8592698 - .2byte 0x0000, 0xfff6, 0x0300, 0x0000, 0x0000, 0xfffa, 0x0300, 0x0000 - .2byte 0x0000, 0xfffe, 0x0300, 0x0000, 0x0000, 0x0000, 0x0300, 0x0000 - .2byte 0x0000, 0x0002, 0x0300, 0x0000, 0x0000, 0x0006, 0x0300, 0x0000 - .2byte 0x0000, 0x000a, 0x0300, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085926D8:: @ 85926D8 - .4byte gUnknown_08592688 - .4byte gUnknown_08592698 - .4byte gUnknown_085925B0 - .4byte gUnknown_085925D0 - - .align 2 -gUnknown_085926E8:: @ 85926E8 - spr_template 0x27f0, 0x27f0, gUnknown_08524974, gUnknown_085925AC, NULL, gUnknown_085926D8, sub_80FFDBC - - .align 2 -gUnknown_08592700:: @ 8592700 - .2byte 0x1805, 0x0001, 0x0004, 0x1008, 0x00ff, 0x0002, 0x1008, 0x0001 - .2byte 0x0002, 0x1008, 0x0001, 0x0002, 0x1008, 0x0001, 0x0010, 0x0000 - .2byte 0x007f, 0x0000 - - .align 2 -gUnknown_08592724:: @ 8592724 - .2byte 0x001c, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_0859272C:: @ 859272C - .2byte 0x0020, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08592734:: @ 8592734 - .2byte 0x0014, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_0859273C:: @ 859273C - .2byte 0x001c, 0x0041, 0xffff, 0x0000 - - .align 2 -gUnknown_08592744:: @ 8592744 - .2byte 0x0010, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_0859274C:: @ 859274C - .2byte 0x0010, 0x0041, 0xffff, 0x0000 - - .align 2 -gUnknown_08592754:: @ 8592754 - .2byte 0x001c, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_0859275C:: @ 859275C - .4byte gUnknown_08592724 - .4byte gUnknown_0859272C - .4byte gUnknown_08592734 - .4byte gUnknown_0859273C - .4byte gUnknown_08592744 - .4byte gUnknown_0859274C - .4byte gUnknown_08592754 - - .align 2 -gUnknown_08592778:: @ 8592778 - spr_template 0x274f, 0x274f, gUnknown_0852490C, gUnknown_0859275C, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy - - .align 2 -gUnknown_08592790:: @ 8592790 - .2byte 0x0100, 0x0100, 0x0000, 0x0000, 0x0000, 0x0000, 0x0104, 0x0000 - .2byte 0x7ffe, 0x0001, 0x0000, 0x0000 - - .align 2 -gUnknown_085927A8:: @ 85927A8 - .4byte gUnknown_08592790 - - .align 2 -gUnknown_085927AC:: @ 85927AC - spr_template 0x27af, 0x27af, gUnknown_08524904, gUnknown_08592318, NULL, gDummySpriteAffineAnimTable, sub_8100640 - - .align 2 -gUnknown_085927C4:: @ 85927C4 - spr_template 0x27af, 0x27af, gUnknown_0852496C, gUnknown_08592314, NULL, gUnknown_085927A8, sub_8100640 - - .align 2 -gUnknown_085927DC:: @ 85927DC - .2byte 0x0100, 0x0100, 0x0000, 0x0000, 0x0000, 0x0000, 0x01f6, 0x0000 - .2byte 0x7ffe, 0x0001, 0x0000, 0x0000 - - .align 2 -gUnknown_085927F4:: @ 85927F4 - .2byte 0x00c0, 0x00c0, 0x0000, 0x0000, 0x0000, 0x0000, 0x01f4, 0x0000 - .2byte 0x7ffe, 0x0001, 0x0000, 0x0000 - - .align 2 -gUnknown_0859280C:: @ 859280C - .2byte 0x008f, 0x008f, 0x0000, 0x0000, 0x0000, 0x0000, 0x01f1, 0x0000 - .2byte 0x7ffe, 0x0001, 0x0000, 0x0000 - - .align 2 -gUnknown_08592824:: @ 8592824 - .4byte gUnknown_085927DC - - .align 2 -gUnknown_08592828:: @ 8592828 - .4byte gUnknown_085927F4 - - .align 2 -gUnknown_0859282C:: @ 859282C - .4byte gUnknown_0859280C - - .align 2 -gUnknown_08592830:: @ 8592830 - spr_template 0x281f, 0x281f, gUnknown_0852496C, gDummySpriteAnimTable, NULL, gUnknown_08592824, sub_8100640 - - .align 2 -gUnknown_08592848:: @ 8592848 - spr_template 0x281f, 0x281f, gUnknown_0852496C, gDummySpriteAnimTable, NULL, gUnknown_08592828, sub_8100640 - - .align 2 -gUnknown_08592860:: @ 8592860 - spr_template 0x281f, 0x281f, gUnknown_0852496C, gDummySpriteAnimTable, NULL, gUnknown_0859282C, sub_8100640 - - .align 2 -gUnknown_08592878:: @ 8592878 - .2byte 0x001f, 0x027f, 0x03ff, 0x03e0, 0x7dc5, 0x7d56, 0x7eb6, 0x0000 - - .align 2 -gUnknown_08592888:: @ 8592888 - spr_template 0x281a, 0x281a, gUnknown_0852496C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8100898 - - .align 2 -gUnknown_085928A0:: @ 85928A0 - .2byte 0x0040, 0x0003, 0x0050, 0x0003, 0x0060, 0x0003, 0x0070, 0x0006, 0xffff, 0x0000 - - .align 2 -gUnknown_085928B4:: @ 85928B4 - .2byte 0x0040, 0x0043, 0x0050, 0x0043, 0x0060, 0x0043, 0x0070, 0x0046, 0xffff, 0x0000 - - .align 2 -gUnknown_085928C8:: @ 85928C8 - .4byte gUnknown_085928A0 - .4byte gUnknown_085928B4 - - .align 2 -gUnknown_085928D0:: @ 85928D0 - spr_template 0x2748, 0x2748, gUnknown_08524914, gUnknown_085928C8, NULL, gDummySpriteAffineAnimTable, sub_8100A50 - - .align 2 -gUnknown_085928E8:: @ 85928E8 - spr_template 0x282f, 0x282f, gUnknown_08524914, gUnknown_085928C8, NULL, gDummySpriteAffineAnimTable, sub_8100A50 - - .align 2 -gUnknown_08592900:: @ 8592900 - .2byte 0x0000, 0x0004, 0x0010, 0x0004, 0x0020, 0x0004, 0x0030, 0x0004, 0x0040, 0x0005, 0xffff, 0x0000 - - .align 2 -gUnknown_08592918:: @ 8592918 - .4byte gUnknown_08592900 - - .align 2 -gUnknown_0859291C:: @ 859291C - spr_template 0x2725, 0x2725, gUnknown_08524914, gUnknown_08592918, NULL, gDummySpriteAffineAnimTable, sub_81009F8 - - .align 2 -gUnknown_08592934:: @ 8592934 - spr_template 0x2726, 0x2726, gUnknown_08524914, gUnknown_08592918, NULL, gDummySpriteAffineAnimTable, sub_81009F8 - - .align 2 -gUnknown_0859294C:: @ 859294C - .2byte 0x0100, 0x0100, 0x0000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_0859295C:: @ 859295C - .2byte 0x0100, 0x0100, 0x0020, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_0859296C:: @ 859296C - .2byte 0x0100, 0x0100, 0x0040, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_0859297C:: @ 859297C - .2byte 0x0100, 0x0100, 0x0060, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_0859298C:: @ 859298C - .2byte 0x0100, 0x0100, 0x0080, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_0859299C:: @ 859299C - .2byte 0x0100, 0x0100, 0x00a0, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085929AC:: @ 85929AC - .2byte 0x0100, 0x0100, 0x00c0, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085929BC:: @ 85929BC - .2byte 0x0100, 0x0100, 0x00e0, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085929CC:: @ 85929CC - .4byte gUnknown_0859294C - .4byte gUnknown_0859295C - .4byte gUnknown_0859296C - .4byte gUnknown_0859297C - .4byte gUnknown_0859298C - .4byte gUnknown_0859299C - .4byte gUnknown_085929AC - .4byte gUnknown_085929BC - - .align 2 -gUnknown_085929EC:: @ 85929EC - spr_template 0x279f, 0x279f, gUnknown_08524974, gDummySpriteAnimTable, NULL, gUnknown_085929CC, sub_8100A94 - - .align 2 -gUnknown_08592A04:: @ 8592A04 - .2byte 0x0000, 0x0005, 0x0010, 0x0005, 0x0020, 0x0005, 0x0030, 0x0005, 0xffff, 0x0000 - - .align 2 -gUnknown_08592A18:: @ 8592A18 - .4byte gUnknown_08592A04 - - .align 2 -gCuttingSliceSpriteTemplate:: @ 8592A1C - spr_template 0x279a, 0x279a, gUnknown_08524A34, gUnknown_08592A18, NULL, gDummySpriteAffineAnimTable, sub_8100AE0 - - .align 2 -gUnknown_08592A34:: @ 8592A34 - spr_template 0x279a, 0x279a, gUnknown_08524A34, gUnknown_08592A18, NULL, gDummySpriteAffineAnimTable, sub_8100B88 - - .align 2 -gUnknown_08592A4C:: @ 8592A4C - .2byte 0x0000, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08592A54:: @ 8592A54 - .2byte 0x0004, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08592A5C:: @ 8592A5C - .2byte 0x0008, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08592A64:: @ 8592A64 - .2byte 0x000c, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08592A6C:: @ 8592A6C - .2byte 0x0010, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08592A74:: @ 8592A74 - .2byte 0x0014, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08592A7C:: @ 8592A7C - .2byte 0x0000, 0x0081, 0xffff, 0x0000 - - .align 2 -gUnknown_08592A84:: @ 8592A84 - .2byte 0x0004, 0x0081, 0xffff, 0x0000 - - .align 2 -gUnknown_08592A8C:: @ 8592A8C - .2byte 0x0008, 0x0081, 0xffff, 0x0000 - - .align 2 -gUnknown_08592A94:: @ 8592A94 - .2byte 0x000c, 0x0081, 0xffff, 0x0000 - - .align 2 -gUnknown_08592A9C:: @ 8592A9C - .4byte gUnknown_08592A4C - .4byte gUnknown_08592A54 - .4byte gUnknown_08592A5C - .4byte gUnknown_08592A64 - .4byte gUnknown_08592A6C - .4byte gUnknown_08592A74 - .4byte gUnknown_08592A7C - .4byte gUnknown_08592A84 - .4byte gUnknown_08592A8C - .4byte gUnknown_08592A94 - - .align 2 -gUnknown_08592AC4:: @ 8592AC4 - spr_template 0x2758, 0x2758, gUnknown_0852490C, gUnknown_08592A9C, NULL, gDummySpriteAffineAnimTable, sub_8100E1C - - .align 2 -gUnknown_08592ADC:: @ 8592ADC - spr_template 0x2828, 0x2828, gUnknown_08524A3C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8100EF0 - - .align 2 -gUnknown_08592AF4:: @ 8592AF4 - .2byte 0x0100, 0x0100, 0x0000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08592B04:: @ 8592B04 - .2byte 0x0000, 0x0000, 0x0c02, 0x0000, 0x0000, 0x0000, 0x0600, 0x0000 - .2byte 0x0000, 0x0000, 0x18fe, 0x0000, 0x0000, 0x0000, 0x0600, 0x0000 - .2byte 0x0000, 0x0000, 0x0c02, 0x0000, 0x7ffe, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08592B34:: @ 8592B34 - .4byte gUnknown_08592AF4 - .4byte gUnknown_08592B04 - - .align 2 -gUnknown_08592B3C:: @ 8592B3C - spr_template 0x2773, 0x2773, gUnknown_08524A94, gDummySpriteAnimTable, NULL, gUnknown_08592B34, sub_81010CC - - .align 2 -gUnknown_08592B54:: @ 8592B54 - .2byte 0x0000, 0x0007, 0x0010, 0x0007, 0x0020, 0x0007, 0x0030, 0x0007 - .2byte 0x0040, 0x0007, 0x0050, 0x0007, 0x0060, 0x0007, 0x0070, 0x0007 - .2byte 0xfffe, 0x0000 - - .align 2 -gUnknown_08592B78:: @ 8592B78 - .4byte gUnknown_08592B54 - - .align 2 -gUnknown_08592B7C:: @ 8592B7C - spr_template 0x2741, 0x2741, gUnknown_08524914, gUnknown_08592B78, NULL, gDummySpriteAffineAnimTable, sub_810130C - - .align 2 -gUnknown_08592B94:: @ 8592B94 - spr_template 0x2741, 0x2741, gUnknown_08524914, gUnknown_08592B78, NULL, gDummySpriteAffineAnimTable, sub_810135C - - .align 2 -gUnknown_08592BAC:: @ 8592BAC - .2byte 0x0000, 0x000a, 0x0004, 0x000a, 0x0008, 0x000a, 0x000c, 0x000a - .2byte 0x0010, 0x001a, 0x0010, 0x0005, 0x0014, 0x0005, 0x0018, 0x000f - .2byte 0xffff, 0x0000 - - .align 2 -gUnknown_08592BD0:: @ 8592BD0 - .2byte 0x0000, 0x004a, 0x0004, 0x004a, 0x0008, 0x004a, 0x000c, 0x004a - .2byte 0x0010, 0x005a, 0x0010, 0x0045, 0x0014, 0x0045, 0x0018, 0x004f - .2byte 0xffff, 0x0000 - - .align 2 -gUnknown_08592BF4:: @ 8592BF4 - .4byte gUnknown_08592BAC - .4byte gUnknown_08592BD0 - - .align 2 -gUnknown_08592BFC:: @ 8592BFC - spr_template 0x2730, 0x2730, gUnknown_0852490C, gUnknown_08592BF4, NULL, gDummySpriteAffineAnimTable, sub_8101440 - - .align 2 -gUnknown_08592C14:: @ 8592C14 - .2byte 0x0000, 0x0028, 0xffff, 0x0000 - - .align 2 -gUnknown_08592C1C:: @ 8592C1C - .4byte gUnknown_08592C14 - - .align 2 -gUnknown_08592C20:: @ 8592C20 - .2byte 0x0014, 0x0014, 0x00e2, 0x0000, 0x0008, 0x0008, 0x1801, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000, 0x7ffd, 0x0000, 0x0000, 0x0000 - .2byte 0x0000, 0x0000, 0x1801, 0x0000, 0x7ffd, 0x000a, 0x0000, 0x0000 - - .align 2 -gUnknown_08592C50:: @ 8592C50 - .2byte 0x0014, 0x0014, 0x001e, 0x0000, 0x0008, 0x0008, 0x18ff, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000, 0x7ffd, 0x0000, 0x0000, 0x0000 - .2byte 0x0000, 0x0000, 0x18ff, 0x0000, 0x7ffd, 0x000a, 0x0000, 0x0000 - - .align 2 -gUnknown_08592C80:: @ 8592C80 - .4byte gUnknown_08592C20 - .4byte gUnknown_08592C50 - - .align 2 -gUnknown_08592C88:: @ 8592C88 - spr_template 0x27f4, 0x27f4, gUnknown_08524974, gUnknown_08592C1C, NULL, gUnknown_08592C80, sub_81014F4 - - .align 2 -gUnknown_08592CA0:: @ 8592CA0 - spr_template 0x271e, 0x271e, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81015AC - - .align 2 -gUnknown_08592CB8:: @ 8592CB8 - spr_template 0x271e, 0x271e, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8101898 - - .align 2 -gUnknown_08592CD0:: @ 8592CD0 - .byte 0x40, 0x40, 0x00, 0xc0, 0xc0, 0x40, 0x20, 0xe0 - - .align 2 -gUnknown_08592CD8:: @ 8592CD8 - spr_template 0x0000, 0x0000, gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8101940 - - .align 2 -gUnknown_08592CF0:: @ 8592CF0 - spr_template 0x0000, 0x0000, gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8101B90 - - .align 2 -gUnknown_08592D08:: @ 8592D08 - .2byte 0x0000, 0x0004, 0x0010, 0x0004, 0x0020, 0x0004, 0x0030, 0x0004, 0xffff, 0x0000 - - .align 2 -gUnknown_08592D1C:: @ 8592D1C - .2byte 0x0030, 0x0004, 0xffff, 0x0000 - - .align 2 -gUnknown_08592D24:: @ 8592D24 - .4byte gUnknown_08592D08 - .4byte gUnknown_08592D1C - - .align 2 -gUnknown_08592D2C:: @ 8592D2C - spr_template 0x27c7, 0x27c7, gUnknown_08524914, gUnknown_08592D24, NULL, gDummySpriteAffineAnimTable, sub_8101F40 - - .align 2 -gUnknown_08592D44:: @ 8592D44 - spr_template 0x282e, 0x282e, gUnknown_08524914, gUnknown_08592D24, NULL, gDummySpriteAffineAnimTable, sub_8101FA8 - - .align 2 -gUnknown_08592D5C:: @ 8592D5C - spr_template 0x282e, 0x282e, gUnknown_08524914, gUnknown_08592D24, NULL, gDummySpriteAffineAnimTable, sub_8101FF0 - - .align 2 -gUnknown_08592D74:: @ 8592D74 - .2byte 0x0000, 0x0004, 0x0008, 0x000c, 0x0010, 0x0004, 0x0018, 0x0004, 0xffff, 0x0000 - - .align 2 -gUnknown_08592D88:: @ 8592D88 - .4byte gUnknown_08592D74 - - .align 2 -gUnknown_08592D8C:: @ 8592D8C - spr_template 0x27c8, 0x27c8, gUnknown_08524954, gUnknown_08592D88, NULL, gDummySpriteAffineAnimTable, sub_81020D8 - - .align 2 -gUnknown_08592DA4:: @ 8592DA4 - .2byte 0x0000, 0x0012, 0x0000, 0x0006, 0x0010, 0x0012, 0x0000, 0x0006 - .2byte 0x0010, 0x0006, 0x0020, 0x0012, 0x0010, 0x0006, 0x0020, 0x0006 - .2byte 0x0030, 0x0012, 0x0020, 0x0006, 0x0030, 0x0006, 0x0040, 0x0012 - .2byte 0x0030, 0x0006, 0x0040, 0x0036, 0xffff, 0x0000 - - .align 2 -gUnknown_08592DE0:: @ 8592DE0 - .4byte gUnknown_08592DA4 - - .align 2 -gUnknown_08592DE4:: @ 8592DE4 - spr_template 0x27c9, 0x27c9, gUnknown_08524914, gUnknown_08592DE0, NULL, gDummySpriteAffineAnimTable, sub_810217C - - .align 2 -gUnknown_08592DFC:: @ 8592DFC - spr_template 0x2721, 0x2721, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, TranslateAnimSpriteToTargetMonLocation - - .align 2 -gUnknown_08592E14:: @ 8592E14 - .2byte 0x0000, 0x0003, 0x0010, 0x0003, 0x0020, 0x0003, 0x0030, 0x0003 - .2byte 0x0040, 0x0003, 0xffff, 0x0000 - - .align 2 -gUnknown_08592E2C:: @ 8592E2C - .4byte gUnknown_08592E14 - - .align 2 -gUnknown_08592E30:: @ 8592E30 - spr_template 0x272e, 0x272e, gUnknown_08524914, gUnknown_08592E2C, NULL, gDummySpriteAffineAnimTable, sub_80A77C8 - - .align 2 -gUnknown_08592E48:: @ 8592E48 - .2byte 0x0003, 0x0005, 0x0002, 0x0005, 0x0001, 0x0005, 0x0000, 0x0005, 0xffff, 0x0000 - - .align 2 -gUnknown_08592E5C:: @ 8592E5C - .4byte gUnknown_08592E48 - - .align 2 -gUnknown_08592E60:: @ 8592E60 - .2byte 0x0200, 0x0200, 0x0000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08592E70:: @ 8592E70 - .4byte gUnknown_08592E60 - - .align 2 -gUnknown_08592E74:: @ 8592E74 - spr_template 0x2722, 0x2722, gUnknown_08524AE4, gUnknown_08592E5C, NULL, gUnknown_08592E70, sub_8102268 - - .align 2 -gUnknown_08592E8C:: @ 8592E8C - .2byte 0x0000, 0x0005, 0x0001, 0x0005, 0x0002, 0x0005, 0x0003, 0x0005, 0xffff, 0x0000 - - .align 2 -gUnknown_08592EA0:: @ 8592EA0 - .4byte gUnknown_08592E8C - - .align 2 -gUnknown_08592EA4:: @ 8592EA4 - spr_template 0x2722, 0x2722, gUnknown_08524AE4, gUnknown_08592EA0, NULL, gUnknown_08592E70, sub_810234C - - .align 2 -gUnknown_08592EBC:: @ 8592EBC - spr_template 0x27d2, 0x27d2, gUnknown_08524A3C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81024E0 - - .align 2 -gUnknown_08592ED4:: @ 8592ED4 - .2byte 0x0000, 0x0008, 0x0004, 0x0008, 0x0008, 0x0008, 0x000c, 0x0008, 0xfffe, 0x0000 - - .align 2 -gUnknown_08592EE8:: @ 8592EE8 - .4byte gUnknown_08592ED4 - - .align 2 -gBattleAnimSpriteTemplate_8592EEC:: @ 8592EEC - spr_template 0x27d3, 0x27d3, gUnknown_0852490C, gUnknown_08592EE8, NULL, gDummySpriteAffineAnimTable, sub_8102540 - - .align 2 -gUnknown_08592F04:: @ 8592F04 - .2byte 0x0000, 0x0002, 0x0010, 0x0002, 0x0020, 0x0002, 0x0030, 0x0003 - .2byte 0x0040, 0x0005, 0x0050, 0x0003, 0x0060, 0x0002, 0x0000, 0x0002 - .2byte 0xffff, 0x0000 - - .align 2 -gUnknown_08592F28:: @ 8592F28 - .4byte gUnknown_08592F04 - - .align 2 -gUnknown_08592F2C:: @ 8592F2C - spr_template 0x272f, 0x272f, gUnknown_08524914, gUnknown_08592F28, NULL, gDummySpriteAffineAnimTable, sub_80A77C8 - - .align 2 -gUnknown_08592F44:: @ 8592F44 - spr_template 0x2724, 0x2724, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8102844 - - .align 2 -gUnknown_08592F5C:: @ 8592F5C - .2byte 0x0000, 0x0002, 0x0010, 0x0002, 0x0020, 0x0002, 0x0030, 0x0002, 0xffff, 0x0000 - - .align 2 -gUnknown_08592F70:: @ 8592F70 - .4byte gUnknown_08592F5C - - .align 2 -gUnknown_08592F74:: @ 8592F74 - spr_template 0x27d0, 0x27d0, gUnknown_08524914, gUnknown_08592F70, NULL, gDummySpriteAffineAnimTable, sub_8102BCC - - .align 2 -gUnknown_08592F8C:: @ 8592F8C - .2byte 0x0000, 0x000a, 0xffff, 0x0000 - - .align 2 -gUnknown_08592F94:: @ 8592F94 - .2byte 0x0004, 0x000a, 0xffff, 0x0000 - - .align 2 -gUnknown_08592F9C:: @ 8592F9C - .2byte 0x0008, 0x0029, 0xffff, 0x0000 - - .align 2 -gUnknown_08592FA4:: @ 8592FA4 - .2byte 0x000c, 0x000a, 0xffff, 0x0000 - - .align 2 -gUnknown_08592FAC:: @ 8592FAC - .2byte 0x0010, 0x000a, 0xffff, 0x0000 - - .align 2 -gUnknown_08592FB4:: @ 8592FB4 - .2byte 0x0014, 0x000a, 0xffff, 0x0000 - - .align 2 -gUnknown_08592FBC:: @ 8592FBC - .2byte 0x0000, 0x008a, 0xffff, 0x0000 - - .align 2 -gUnknown_08592FC4:: @ 8592FC4 - .2byte 0x0004, 0x008a, 0xffff, 0x0000 - - .align 2 -gUnknown_08592FCC:: @ 8592FCC - .4byte gUnknown_08592F8C - .4byte gUnknown_08592F94 - .4byte gUnknown_08592F9C - .4byte gUnknown_08592FA4 - .4byte gUnknown_08592FAC - .4byte gUnknown_08592FB4 - .4byte gUnknown_08592FBC - .4byte gUnknown_08592FC4 - - .align 2 -gUnknown_08592FEC:: @ 8592FEC - .2byte 0x000c, 0x000c, 0x1000, 0x0000, 0xfff4, 0xfff4, 0x1000, 0x0000 - .2byte 0x7ffe, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08593004:: @ 8593004 - .4byte gUnknown_08592FEC - - .align 2 -gUnknown_08593008:: @ 8593008 - spr_template 0x2758, 0x2758, gUnknown_085249CC, gUnknown_08592FCC, NULL, gUnknown_08593004, sub_8102CD4 - - .align 2 -gUnknown_08593020:: @ 8593020 - .2byte 0x2758, 0x7fff, 0x735f, 0x6adf, 0x623f, 0x59bf, 0x2771, 0x7fff - .2byte 0x6bf9, 0x57f4, 0x43ef, 0x33ea, 0x27c9, 0x7fff, 0x63ff, 0x47ff - .2byte 0x2bff, 0x0fff, 0x27bf, 0x7fff, 0x7f9a, 0x7f55, 0x7f10, 0x7ecc - - .align 2 -gUnknown_08593050:: @ 8593050 - spr_template 0x2758, 0x2758, gUnknown_085249CC, gUnknown_08592FCC, NULL, gUnknown_08593004, sub_8102EB0 - - .align 2 -gUnknown_08593068:: @ 8593068 - spr_template 0x27d1, 0x27d1, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8102FB8 - - .align 2 -gUnknown_08593080:: @ 8593080 - .2byte 0x00a0, 0x00a0, 0x0000, 0x0000, 0x0004, 0x0004, 0x0100, 0x0000 - .2byte 0x7ffe, 0x0001, 0x0000, 0x0000 - - .align 2 -gUnknown_08593098:: @ 8593098 - .4byte gUnknown_08593080 - - .align 2 -gUnknown_0859309C:: @ 859309C - spr_template 0x2758, 0x2758, gUnknown_085249CC, gUnknown_08592FCC, NULL, gUnknown_08593098, sub_8103028 - - .align 2 -gUnknown_085930B4:: @ 85930B4 - .2byte 0x0000, 0x0042, 0x0010, 0x0042, 0x0020, 0x0042, 0x0030, 0x0042, 0xffff, 0x0000 - - .align 2 -gUnknown_085930C8:: @ 85930C8 - .2byte 0x0030, 0x0042, 0x0020, 0x0042, 0x0010, 0x0042, 0x0000, 0x0042, 0xffff, 0x0000 - - .align 2 -gUnknown_085930DC:: @ 85930DC - .2byte 0x0000, 0x0002, 0x0010, 0x0002, 0x0020, 0x0002, 0x0030, 0x0002, 0xffff, 0x0000 - - .align 2 -gUnknown_085930F0:: @ 85930F0 - .2byte 0x0030, 0x0002, 0x0020, 0x0002, 0x0010, 0x0002, 0x0000, 0x0002, 0xffff, 0x0000 - - .align 2 -gUnknown_08593104:: @ 8593104 - .4byte gUnknown_085930B4 - .4byte gUnknown_085930DC - .4byte gUnknown_085930C8 - .4byte gUnknown_085930F0 - - .align 2 -gUnknown_08593114:: @ 8593114 - spr_template 0x27e1, 0x27e1, gUnknown_08524914, gUnknown_08593104, NULL, gDummySpriteAffineAnimTable, sub_8103164 - - .align 2 -gUnknown_0859312C:: @ 859312C - .2byte 0x0010, 0x0010, 0x0000, 0x0000, 0x001e, 0x001e, 0x0800, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08593144:: @ 8593144 - .2byte 0x0000, 0x0000, 0x0b04, 0x0000, 0x0000, 0x0000, 0x0bfc, 0x0000 - .2byte 0x7ffd, 0x0002, 0x0000, 0x0000, 0xffe2, 0xffe2, 0x0800, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000, 0x0010, 0x0010, 0x0000, 0x0000 - .2byte 0x001e, 0x001e, 0x0800, 0x0000, 0x0000, 0x0000, 0x1000, 0x0000 - .2byte 0x7ffd, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0b04, 0x0000 - .2byte 0x0000, 0x0000, 0x0bfc, 0x0000, 0x7ffd, 0x0002, 0x0000, 0x0000 - .2byte 0xffe2, 0xffe2, 0x0800, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085931B4:: @ 85931B4 - .4byte gUnknown_0859312C - .4byte gUnknown_08593144 - - .align 2 -gUnknown_085931BC:: @ 85931BC - spr_template 0x2750, 0x2750, gUnknown_085249D4, gDummySpriteAnimTable, NULL, gUnknown_085931B4, sub_8103208 - - .align 2 -gUnknown_085931D4:: @ 85931D4 - spr_template 0x2750, 0x2750, gUnknown_08524974, gDummySpriteAnimTable, NULL, gUnknown_085931B4, sub_8103284 - - .align 2 -gUnknown_085931EC:: @ 85931EC - .2byte 0x0000, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_085931F4:: @ 85931F4 - .2byte 0x0000, 0x0041, 0xffff, 0x0000 - - .align 2 -gUnknown_085931FC:: @ 85931FC - .2byte 0x0000, 0x0004, 0x0010, 0x0004, 0x0020, 0x0004, 0x0010, 0x0004 - .2byte 0x0000, 0x0004, 0x0010, 0x0004, 0x0020, 0x0004, 0xffff, 0x0000 - - .align 2 -gUnknown_0859321C:: @ 859321C - .2byte 0x0000, 0x0044, 0x0010, 0x0044, 0x0020, 0x0044, 0x0010, 0x0044 - .2byte 0x0000, 0x0044, 0x0010, 0x0044, 0x0020, 0x0044, 0xffff, 0x0000 - - .align 2 -gUnknown_0859323C:: @ 859323C - .4byte gUnknown_085931EC - .4byte gUnknown_085931F4 - .4byte gUnknown_085931FC - .4byte gUnknown_0859321C - - .align 2 -gUnknown_0859324C:: @ 859324C - spr_template 0x27e6, 0x27e6, gUnknown_08524914, gUnknown_0859323C, NULL, gDummySpriteAffineAnimTable, sub_8103390 - - .align 2 -gUnknown_08593264:: @ 8593264 - spr_template 0x2750, 0x2750, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8103448 - - .align 2 -gUnknown_0859327C:: @ 859327C - .2byte 0x0004, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08593284:: @ 8593284 - .4byte gUnknown_0859327C - - .align 2 -gUnknown_08593288:: @ 8593288 - spr_template 0x2758, 0x2758, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8103498 - - .align 2 -gUnknown_085932A0:: @ 85932A0 - spr_template 0x0000, 0x0000, gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810358C - - .align 2 -gUnknown_085932B8:: @ 85932B8 - spr_template 0x27a1, 0x27a1, gUnknown_08524A9C, gDummySpriteAnimTable, NULL, gUnknown_08597060, sub_8103620 - - .align 2 -gUnknown_085932D0:: @ 85932D0 - .2byte 0x0000, 0x0009, 0x0010, 0x0003, 0x0020, 0x0003, 0x0030, 0x0003, 0xffff, 0x0000 - - .align 2 -gUnknown_085932E4:: @ 85932E4 - .4byte gUnknown_085932D0 - - .align 2 -gUnknown_085932E8:: @ 85932E8 - .2byte 0x0050, 0x0050, 0x0000, 0x0000, 0x0009, 0x0009, 0x1200, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08593300:: @ 8593300 - .4byte gUnknown_085932E8 - - .align 2 -gUnknown_08593304:: @ 8593304 - spr_template 0x2717, 0x2717, gUnknown_08524974, gUnknown_085932E4, NULL, gUnknown_08593300, sub_80A77C8 - - .align 2 -gUnknown_0859331C:: @ 859331C - .2byte 0x0000, 0x0043, 0x0008, 0x0043, 0x0010, 0x0043, 0x0018, 0x0043 - .2byte 0x0020, 0x0043, 0x0028, 0x0043, 0x0030, 0x0043, 0xfffd, 0x0001 - .2byte 0xffff, 0x0000 - - .align 2 -gUnknown_08593340:: @ 8593340 - .4byte gUnknown_0859331C - - .align 2 -gUnknown_08593344:: @ 8593344 - spr_template 0x275b, 0x275b, gUnknown_08524934, gUnknown_08593340, NULL, gDummySpriteAffineAnimTable, sub_81037D8 - - .align 2 -gUnknown_0859335C:: @ 859335C - .2byte 0x0010, 0x0100, 0x0000, 0x0000, 0x0014, 0x0000, 0x0c00, 0x0000 - .2byte 0x0000, 0x0000, 0x2000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_0859337C:: @ 859337C - .4byte gUnknown_0859335C - - .align 2 -gBattleAnimSpriteTemplate_8593380:: @ 8593380 - spr_template 0x2715, 0x2715, gUnknown_08524ADC, gDummySpriteAnimTable, NULL, gUnknown_0859337C, sub_810387C - - .align 2 -gSonicBoomSpriteTemplate:: @ 8593398 - spr_template 0x2713, 0x2713, gUnknown_08524B14, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81038C8 - - .align 2 -gUnknown_085933B0:: @ 85933B0 - spr_template 0x2713, 0x2713, gUnknown_08524A54, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8103AA4 - - .align 2 -gUnknown_085933C8:: @ 85933C8 - .2byte 0x0020, 0x0020, 0x0000, 0x0000, 0x0007, 0x0007, 0xc800, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085933E0:: @ 85933E0 - .2byte 0x0005, 0x0005, 0x0a00, 0x0000, 0xfff6, 0xfff6, 0x0a00, 0x0000 - .2byte 0x000a, 0x000a, 0x0a00, 0x0000, 0xfff6, 0xfff6, 0x0a00, 0x0000 - .2byte 0x000a, 0x000a, 0x0a00, 0x0000, 0xfff6, 0xfff6, 0x0a00, 0x0000 - .2byte 0x000a, 0x000a, 0x0a00, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08593420:: @ 8593420 - .4byte gUnknown_085933C8 - - .align 2 -gUnknown_08593424:: @ 8593424 - .4byte gUnknown_085933E0 - - .align 2 -gSupersonicWaveSpriteTemplate:: @ 8593428 - spr_template 0x27b3, 0x27b3, gUnknown_08524A14, gDummySpriteAnimTable, NULL, gUnknown_08593420, TranslateAnimSpriteToTargetMonLocation - - .align 2 -gScreechWaveSpriteTemplate:: @ 8593440 - spr_template 0x27b4, 0x27b4, gUnknown_08524A14, gDummySpriteAnimTable, NULL, gUnknown_08593420, TranslateAnimSpriteToTargetMonLocation - - .align 2 -gUnknown_08593458:: @ 8593458 - spr_template 0x2814, 0x2814, gUnknown_08524A1C, gDummySpriteAnimTable, NULL, gUnknown_08593420, TranslateAnimSpriteToTargetMonLocation - - .align 2 -gUnknown_08593470:: @ 8593470 - spr_template 0x2830, 0x2830, gUnknown_08524A14, gDummySpriteAnimTable, NULL, gUnknown_08593424, sub_8108C94 - - .align 2 -gUnknown_08593488:: @ 8593488 - spr_template 0x27bf, 0x27bf, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80A78AC - - .align 2 -gUnknown_085934A0:: @ 85934A0 - spr_template 0x27c2, 0x27c2, gUnknown_08524A3C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8103FE8 - - .align 2 -gUnknown_085934B8:: @ 85934B8 - .2byte 0x0008, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_085934C0:: @ 85934C0 - .4byte gUnknown_085934B8 - - .align 2 -gUnknown_085934C4:: @ 85934C4 - .2byte 0x0000, 0x0000, 0x010a, 0x0000, 0x7ffe, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085934D4:: @ 85934D4 - .4byte gUnknown_085934C4 - - .align 2 -gUnknown_085934D8:: @ 85934D8 - spr_template 0x2774, 0x2774, gUnknown_0852496C, gUnknown_085934C0, NULL, gDummySpriteAffineAnimTable, sub_8104088 - - .align 2 -gUnknown_085934F0:: @ 85934F0 - spr_template 0x2774, 0x2774, gUnknown_0852496C, gUnknown_085934C0, NULL, gUnknown_085934D4, sub_810413C - - .align 2 -gUnknown_08593508:: @ 8593508 - .2byte 0x0000, 0x0000, 0x0114, 0x0000, 0x7ffe, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08593518:: @ 8593518 - .4byte gUnknown_08593508 - - .align 2 -gUnknown_0859351C:: @ 859351C - spr_template 0x2716, 0x2716, gUnknown_0852496C, gDummySpriteAnimTable, NULL, gUnknown_08593518, sub_81041C4 - - .align 2 -gUnknown_08593534:: @ 8593534 - .2byte 0x0010, 0x0100, 0x0000, 0x0000, 0x0004, 0x0000, 0x2800, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_0859354C:: @ 859354C - .4byte gUnknown_08593534 - - .align 2 -gUnknown_08593550:: @ 8593550 - spr_template 0x2719, 0x2719, gUnknown_085249BC, gDummySpriteAnimTable, NULL, gUnknown_0859354C, sub_8104304 - - .align 2 -gUnknown_08593568:: @ 8593568 - .2byte 0x0000, 0x0003, 0x0010, 0x0003, 0x0020, 0x0014, 0xffff, 0x0000 - - .align 2 -gUnknown_08593578:: @ 8593578 - .2byte 0x0000, 0x00c3, 0x0010, 0x00c3, 0x0020, 0x00d4, 0xffff, 0x0000 - - .align 2 -gUnknown_08593588:: @ 8593588 - .4byte gUnknown_08593568 - .4byte gUnknown_08593578 - - .align 2 -gUnknown_08593590:: @ 8593590 - spr_template 0x279a, 0x279a, gUnknown_08524A34, gUnknown_08593588, NULL, gDummySpriteAffineAnimTable, sub_8104364 - - .align 2 -gUnknown_085935A8:: @ 85935A8 - .2byte 0x0000, 0x0002, 0x0010, 0x0002, 0x0020, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_085935B8:: @ 85935B8 - .2byte 0x0000, 0x00c2, 0x0010, 0x00c2, 0x0020, 0x00c1, 0xffff, 0x0000 - - .align 2 -gUnknown_085935C8:: @ 85935C8 - .4byte gUnknown_085935A8 - .4byte gUnknown_085935B8 - - .align 2 -gUnknown_085935D0:: @ 85935D0 - spr_template 0x279a, 0x279a, gUnknown_08524A34, gUnknown_085935C8, NULL, gDummySpriteAffineAnimTable, sub_8104414 - - .align 2 -gUnknown_085935E8:: @ 85935E8 - .2byte 0xfffa, 0x0004, 0x0800, 0x0000, 0x000a, 0xfff6, 0x0800, 0x0000 - .2byte 0xfffc, 0x0006, 0x0800, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08593608:: @ 8593608 - .2byte 0xfffc, 0xfffb, 0x0c00, 0x0000, 0x0000, 0x0000, 0x1800, 0x0000 - .2byte 0x0004, 0x0005, 0x0c00, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08593628:: @ 8593628 - .2byte 0x0000, 0x0044, 0x0004, 0x0068, 0x0008, 0x0044, 0x000c, 0x0044, 0xffff, 0x0000 - - .align 2 -gUnknown_0859363C:: @ 859363C - .2byte 0x0000, 0x0004, 0x0004, 0x0028, 0x0008, 0x0004, 0x000c, 0x0004, 0xffff, 0x0000 - - .align 2 -gUnknown_08593650:: @ 8593650 - .4byte gUnknown_08593628 - .4byte gUnknown_0859363C - - .align 2 -gUnknown_08593658:: @ 8593658 - spr_template 0x2766, 0x2766, gUnknown_0852490C, gUnknown_08593650, NULL, gDummySpriteAffineAnimTable, sub_8104B1C - - .align 2 -gUnknown_08593670:: @ 8593670 - .2byte 0x000b, 0x000b, 0x0800, 0x0000, 0xfff5, 0xfff5, 0x0800, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08593688:: @ 8593688 - .4byte gUnknown_08593670 - - .align 2 -gUnknown_0859368C:: @ 859368C - spr_template 0x2767, 0x2767, gUnknown_0852496C, gDummySpriteAnimTable, NULL, gUnknown_08593688, sub_8104BAC - - .align 2 -gUnknown_085936A4:: @ 85936A4 - .2byte 0xfff6, 0x0009, 0x0700, 0x0000, 0x0014, 0xffec, 0x0700, 0x0000 - .2byte 0xffec, 0x0014, 0x0700, 0x0000, 0x000a, 0xfff7, 0x0700, 0x0000 - .2byte 0x7ffd, 0x0002, 0x0000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085936D4:: @ 85936D4 - spr_template 0x2712, 0x2712, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810501C - - .align 2 -gUnknown_085936EC:: @ 85936EC - spr_template 0x27d5, 0x27d5, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80A7938 - - .align 2 -gUnknown_08593704:: @ 8593704 - .2byte 0x0000, 0x0005, 0x0010, 0x0005, 0x0020, 0x0005, 0x0030, 0x0005, 0xffff, 0x0000 - - .align 2 -gUnknown_08593718:: @ 8593718 - .4byte gUnknown_08593704 - - .align 2 -gBattleAnimSpriteTemplate_859371C:: @ 859371C - spr_template 0x27d6, 0x27d6, gUnknown_08524914, gUnknown_08593718, NULL, gDummySpriteAffineAnimTable, sub_80A77C8 - - .align 2 -gUnknown_08593734:: @ 8593734 - .2byte 0x0000, 0x0000, 0x02f8, 0x0000, 0x0000, 0x0000, 0x0408, 0x0000 - .2byte 0x0000, 0x0000, 0x02f8, 0x0000, 0x7ffe, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08593754:: @ 8593754 - .2byte 0x0100, 0x0100, 0x0000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08593764:: @ 8593764 - .2byte 0xfff8, 0x0004, 0x0800, 0x0000, 0x7ffd, 0x0000, 0x0000, 0x0000 - .2byte 0x0010, 0xfff8, 0x0800, 0x0000, 0xfff0, 0x0008, 0x0800, 0x0000 - .2byte 0x7ffd, 0x0001, 0x0000, 0x0000, 0x0100, 0x0100, 0x0000, 0x0000 - .2byte 0x0000, 0x0000, 0x0f00, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085937A4:: @ 85937A4 - .4byte gUnknown_08593734 - .4byte gUnknown_08593754 - .4byte gUnknown_08593764 - - .align 2 -gUnknown_085937B0:: @ 85937B0 - spr_template 0x27da, 0x27da, gUnknown_08524AF4, gDummySpriteAnimTable, NULL, gUnknown_085937A4, sub_8105538 - - .align 2 -gUnknown_085937C8:: @ 85937C8 - .2byte 0x0010, 0x0010, 0x0000, 0x0000, 0x0010, 0x0010, 0x1e00, 0x0000 - .2byte 0x7fff, 0x0001, 0x0000, 0x0000 - - .align 2 -gUnknown_085937E0:: @ 85937E0 - .2byte 0x0010, 0x0010, 0x0000, 0x0000, 0x0020, 0x0020, 0x0f00, 0x0000 - .2byte 0x7fff, 0x0001, 0x0000, 0x0000 - - .align 2 -gUnknown_085937F8:: @ 85937F8 - .2byte 0x0010, 0x0010, 0x0000, 0x0000, 0x000b, 0x000b, 0x2d00, 0x0000 - .2byte 0x7fff, 0x0001, 0x0000, 0x0000 - - .align 2 -gUnknown_08593810:: @ 8593810 - .4byte gUnknown_085937C8 - .4byte gUnknown_085937E0 - - .align 2 -gUnknown_08593818:: @ 8593818 - .4byte gUnknown_085937F8 - - .align 2 -gUnknown_0859381C:: @ 859381C - spr_template 0x27db, 0x27db, gUnknown_085249DC, gDummySpriteAnimTable, NULL, gUnknown_08593810, sub_80A77C8 - - .align 2 -gUnknown_08593834:: @ 8593834 - .2byte 0x0200, 0x0200, 0x0000, 0x0000, 0xfff0, 0xfff0, 0x1e00, 0x0000 - .2byte 0x7fff, 0x0001, 0x0000, 0x0000 - - .align 2 -gUnknown_0859384C:: @ 859384C - .4byte gUnknown_08593834 - - .align 2 -gUnknown_08593850:: @ 8593850 - spr_template 0x27db, 0x27db, gUnknown_08524AFC, gDummySpriteAnimTable, NULL, gUnknown_0859384C, sub_80A77C8 - - .align 2 -gUnknown_08593868:: @ 8593868 - spr_template 0x27db, 0x27db, gUnknown_08524AFC, gDummySpriteAnimTable, NULL, gUnknown_08593810, sub_81051C4 - - .align 2 -gUnknown_08593880:: @ 8593880 - spr_template 0x27db, 0x27db, gUnknown_08524AFC, gDummySpriteAnimTable, NULL, gUnknown_08593818, sub_81052A4 - - .align 2 -gBattleAnimSpriteTemplate_8593898:: @ 8593898 - spr_template 0x27db, 0x27db, gUnknown_08524AFC, gDummySpriteAnimTable, NULL, gUnknown_08593810, sub_81054E8 - - .align 2 -gUnknown_085938B0:: @ 85938B0 - .2byte 0x0060, 0xfff3, 0x0800, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085938C0:: @ 85938C0 - .2byte 0x0000, 0x0003, 0x0004, 0x0003, 0x0008, 0x0003, 0x0004, 0x0003 - .2byte 0x0000, 0x0003, 0xffff, 0x0000 - - .align 2 -gUnknown_085938D8:: @ 85938D8 - .4byte gUnknown_085938C0 - - .align 2 -gUnknown_085938DC:: @ 85938DC - spr_template 0x27df, 0x27df, gUnknown_0852490C, gUnknown_085938D8, NULL, gDummySpriteAffineAnimTable, sub_8105C48 - - .align 2 -gUnknown_085938F4:: @ 85938F4 - .2byte 0x1c1e, 0x18ec, 0x1a10, 0x1cf6 - - .align 2 -gUnknown_085938FC:: @ 85938FC - .2byte 0x0000, 0x0006, 0x0010, 0x0006, 0x0020, 0x000f, 0x0010, 0x0006 - .2byte 0x0000, 0x0006, 0x0010, 0x0046, 0x0020, 0x004f, 0x0010, 0x0046 - .2byte 0x0000, 0x0006, 0x0010, 0x0006, 0x0020, 0x000f, 0x0010, 0x0006 - .2byte 0x0000, 0x0006, 0xffff, 0x0000 - - .align 2 -gUnknown_08593934:: @ 8593934 - .4byte gUnknown_085938FC - - .align 2 -gUnknown_08593938:: @ 8593938 - spr_template 0x27dd, 0x27dd, gUnknown_08524914, gUnknown_08593934, NULL, gDummySpriteAffineAnimTable, sub_80A77C8 - - .align 2 -gUnknown_08593950:: @ 8593950 - .2byte 0x27de, 0x270f, 0x270e, 0x0000 - - .align 2 -gUnknown_08593958:: @ 8593958 - spr_template 0x27de, 0x27de, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8105DE8 - - .align 2 -gUnknown_08593970:: @ 8593970 - spr_template 0x27e2, 0x27e2, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8105E60 - - .align 2 -gUnknown_08593988:: @ 8593988 - .2byte 0x000a, 0xfff3, 0x0a00, 0x0000, 0xfff6, 0x000d, 0x0a00, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085939A0:: @ 85939A0 - spr_template 0x27e8, 0x27e8, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8106140 - - .align 2 -gBattleAnimSpriteTemplate_85939B8:: @ 85939B8 - spr_template 0x27e8, 0x27e8, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81061C4 - - .align 2 -gUnknown_085939D0:: @ 85939D0 - spr_template 0x27e8, 0x27e8, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810624C - - .align 2 -gUnknown_085939E8:: @ 85939E8 - .2byte 0x0080, 0x0080, 0x0000, 0x0000, 0x0008, 0x0008, 0x0100, 0x0000 - .2byte 0x7ffe, 0x0001, 0x0000, 0x0000 - - .align 2 -gUnknown_08593A00:: @ 8593A00 - .4byte gUnknown_085939E8 - - .align 2 -gHiddenPowerOrbSpriteTemplate:: @ 8593A04 - spr_template 0x27e9, 0x27e9, gUnknown_0852496C, gDummySpriteAnimTable, NULL, gUnknown_08593A00, sub_810673C - - .align 2 -gHiddenPowerOrbScatterSpriteTemplate:: @ 8593A1C - spr_template 0x27e9, 0x27e9, gUnknown_085249CC, gDummySpriteAnimTable, NULL, gUnknown_08593A00, sub_8106878 - - .align 2 -gUnknown_08593A34:: @ 8593A34 - .2byte 0x0080, 0x0080, 0x0000, 0x0000, 0x0008, 0x0008, 0x0100, 0x0000 - .2byte 0x7ffe, 0x0001, 0x0000, 0x0000 - - .align 2 -gUnknown_08593A4C:: @ 8593A4C - .4byte gUnknown_08593A34 - - .align 2 -gUnknown_08593A50:: @ 8593A50 - spr_template 0x27fd, 0x27fd, gUnknown_085249C4, gDummySpriteAnimTable, NULL, gUnknown_08593A4C, sub_8106944 - - .align 2 -gUnknown_08593A68:: @ 8593A68 - .2byte 0x0000, 0x0004, 0x0004, 0x0004, 0x0008, 0x0004, 0x0004, 0x0004 - .2byte 0x0000, 0x0004, 0xffff, 0x0000 - - .align 2 -gUnknown_08593A80:: @ 8593A80 - .4byte gUnknown_08593A68 - - .align 2 -gUnknown_08593A84:: @ 8593A84 - spr_template 0x27ea, 0x27ea, gUnknown_0852490C, gUnknown_08593A80, NULL, gDummySpriteAffineAnimTable, sub_81069B8 - - .align 2 -gUnknown_08593A9C:: @ 8593A9C - .2byte 0x0000, 0x0018, 0xffff, 0x0000 - - .align 2 -gUnknown_08593AA4:: @ 8593AA4 - .4byte gUnknown_08593A9C - - .align 2 -gUnknown_08593AA8:: @ 8593AA8 - spr_template 0x27ec, 0x27ec, gUnknown_08524914, gUnknown_08593AA4, NULL, gDummySpriteAffineAnimTable, sub_81069D0 - - .align 2 -gUnknown_08593AC0:: @ 8593AC0 - spr_template 0x27eb, 0x27eb, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8106AD0 - - .align 2 -gUnknown_08593AD8:: @ 8593AD8 - .2byte 0x0000, 0x0003, 0xfffe, 0x0000 - - .align 2 -gUnknown_08593AE0:: @ 8593AE0 - .2byte 0x0010, 0x0003, 0xfffe, 0x0000 - - .align 2 -gUnknown_08593AE8:: @ 8593AE8 - .4byte gUnknown_08593AD8 - .4byte gUnknown_08593AE0 - - .align 2 -gUnknown_08593AF0:: @ 8593AF0 - spr_template 0x27ed, 0x27ed, gUnknown_08524914, gUnknown_08593AE8, NULL, gDummySpriteAffineAnimTable, sub_8106B54 - - .align 2 -gUnknown_08593B08:: @ 8593B08 - .2byte 0x0000, 0x0004, 0x0010, 0x0004, 0x0020, 0x0004, 0x0030, 0x0004, 0xffff, 0x0000 - - .align 2 -gUnknown_08593B1C:: @ 8593B1C - .2byte 0x0000, 0x0044, 0x0010, 0x0044, 0x0020, 0x0044, 0x0030, 0x0044, 0xffff, 0x0000 - - .align 2 -gUnknown_08593B30:: @ 8593B30 - .4byte gUnknown_08593B08 - .4byte gUnknown_08593B1C - - .align 2 -gUnknown_08593B38:: @ 8593B38 - spr_template 0x27ee, 0x27ee, gUnknown_08524914, gUnknown_08593B30, NULL, gDummySpriteAffineAnimTable, sub_8106C80 - - .align 2 -gUnknown_08593B50:: @ 8593B50 - .2byte 0x0000, 0x0008, 0x0010, 0x0008, 0x0020, 0x0008, 0x0010, 0x0008, 0xffff, 0x0000 - - .align 2 -gUnknown_08593B64:: @ 8593B64 - .2byte 0x0010, 0x0048, 0x0020, 0x0048, 0x0010, 0x0048, 0x0000, 0x0048, 0xffff, 0x0000 - - .align 2 -gUnknown_08593B78:: @ 8593B78 - .4byte gUnknown_08593B50 - .4byte gUnknown_08593B64 - - .align 2 -gUnknown_08593B80:: @ 8593B80 - spr_template 0x27e7, 0x27e7, gUnknown_08524914, gUnknown_08593B78, NULL, gDummySpriteAffineAnimTable, sub_8106CD0 - - .align 2 -gUnknown_08593B98:: @ 8593B98 - .2byte 0xfff4, 0x0008, 0x0400, 0x0000, 0x0014, 0xffec, 0x0400, 0x0000 - .2byte 0xfff8, 0x000c, 0x0400, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gBattleAnimSpriteTemplate_8593BB8:: @ 8593BB8 - spr_template 0x27f1, 0x27f1, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8106E00 - - .align 2 -gUnknown_08593BD0:: @ 8593BD0 - .2byte 0x0000, 0x0000, 0x0500, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08593BE0:: @ 8593BE0 - .2byte 0x0000, 0x0000, 0x10f8, 0x0000, 0x7fff, 0x0001, 0x0000, 0x0000 - - .align 2 -gUnknown_08593BF0:: @ 8593BF0 - .2byte 0x0000, 0x0000, 0x1008, 0x0000, 0x7fff, 0x0001, 0x0000, 0x0000 - - .align 2 -gUnknown_08593C00:: @ 8593C00 - .4byte gUnknown_08593BD0 - .4byte gUnknown_08593BE0 - .4byte gUnknown_08593BF0 - - .align 2 -gUnknown_08593C0C:: @ 8593C0C - spr_template 0x27de, 0x27de, gUnknown_0852496C, gUnknown_08592FCC, NULL, gUnknown_08593C00, sub_8106F60 - - .align 2 -gUnknown_08593C24:: @ 8593C24 - spr_template 0x27de, 0x27de, gUnknown_0852496C, gUnknown_08592FCC, NULL, gUnknown_08593C00, sub_8106F00 - - .align 2 -gUnknown_08593C3C:: @ 8593C3C - .2byte 0x0100, 0x0100, 0x0000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08593C4C:: @ 8593C4C - .2byte 0x0200, 0x0100, 0x0000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08593C5C:: @ 8593C5C - .4byte gUnknown_08593C3C - .4byte gUnknown_08593C4C - - .align 2 -gUnknown_08593C64:: @ 8593C64 - spr_template 0x2804, 0x2804, gUnknown_08524B1C, gDummySpriteAnimTable, NULL, gUnknown_08593C5C, sub_81070AC - - .align 2 - .incbin "graphics/unknown/unknown_593C80.4bpp" - - .align 2 - .incbin "graphics/unknown/unknown_593FFC.bin" - - .align 2 -gUnknown_08594FFC:: @ 8594FFC - .2byte 0x0000, 0x0002, 0x0008, 0x0002, 0x0010, 0x0002, 0x0018, 0x0006 - .2byte 0x0020, 0x0002, 0x0028, 0x0002, 0x0030, 0x0002, 0xffff, 0x0000 - - .align 2 -gUnknown_0859501C:: @ 859501C - .4byte gUnknown_08594FFC - - .align 2 -gUnknown_08595020:: @ 8595020 - spr_template 0x2783, 0x2783, gUnknown_08524954, gUnknown_0859501C, NULL, gDummySpriteAffineAnimTable, sub_810721C - - .align 2 -gUnknown_08595038:: @ 8595038 - .2byte 0xfffb, 0xfffb, 0x0a00, 0x0000, 0x0005, 0x0005, 0x0a00, 0x0000 - .2byte 0x7ffe, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08595050:: @ 8595050 - .4byte gUnknown_08595038 - - .align 2 -gUnknown_08595054:: @ 8595054 - .2byte 0x0000, 0x0001, 0x0004, 0x0005, 0x0008, 0x0005, 0xffff, 0x0000 - - .align 2 -gUnknown_08595064:: @ 8595064 - .4byte gUnknown_08595054 - - .align 2 -gBattleAnimSpriteTemplate_8595068:: @ 8595068 - spr_template 0x27a2, 0x27a2, gUnknown_08524A8C, gUnknown_08595064, NULL, gUnknown_08595050, sub_8107260 - - .align 2 -gUnknown_08595080:: @ 8595080 - .2byte 0x0000, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08595088:: @ 8595088 - .2byte 0x0004, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08595090:: @ 8595090 - .4byte gUnknown_08595080 - .4byte gUnknown_08595088 - - .align 2 -gUnknown_08595098:: @ 8595098 - .2byte 0x0000, 0x0000, 0x0100, 0x0000, 0x0060, 0x0060, 0x0100, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085950B0:: @ 85950B0 - .4byte gUnknown_08595098 - - .align 2 -gUnknown_085950B4:: @ 85950B4 - spr_template 0x279c, 0x279c, gUnknown_08524A04, gUnknown_08595090, NULL, gUnknown_085950B0, sub_810744C - - .align 2 -gUnknown_085950CC:: @ 85950CC - .2byte 0x0000, 0x0001, 0x0004, 0x0001, 0x0008, 0x0001, 0x000c, 0x0001, 0xfffe, 0x0000 - - .align 2 -gUnknown_085950E0:: @ 85950E0 - .4byte gUnknown_085950CC - - .align 2 -gUnknown_085950E4:: @ 85950E4 - spr_template 0x27a5, 0x27a5, gUnknown_08524A2C, gUnknown_085950E0, NULL, gDummySpriteAffineAnimTable, sub_81075EC - - .align 2 -gUnknown_085950FC:: @ 85950FC - spr_template 0x2813, 0x2813, gUnknown_08524A2C, gUnknown_085950E0, NULL, gDummySpriteAffineAnimTable, sub_81075EC - - .align 2 -gUnknown_08595114:: @ 8595114 - spr_template 0x2818, 0x2818, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81075EC - - .align 2 -gUnknown_0859512C:: @ 859512C - spr_template 0x2819, 0x2819, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81075EC - - .align 2 -gUnknown_08595144:: @ 8595144 - .2byte 0x0010, 0x0002, 0x0020, 0x0002, 0x0030, 0x0002, 0xfffe, 0x0000 - - .align 2 -gUnknown_08595154:: @ 8595154 - .4byte gUnknown_08595144 - - .align 2 -gUnknown_08595158:: @ 8595158 - spr_template 0x272d, 0x272d, gUnknown_08524914, gUnknown_08595154, NULL, gDummySpriteAffineAnimTable, sub_81075EC - - .align 2 -gUnknown_08595170:: @ 8595170 - spr_template 0x27b5, 0x27b5, gUnknown_08524A14, gDummySpriteAnimTable, NULL, gUnknown_08593420, sub_81075EC - - .align 2 -gUnknown_08595188:: @ 8595188 - .2byte 0x0003, 0x0003, 0x320a, 0x0000, 0x0000, 0x0000, 0x0a00, 0x0000 - .2byte 0xffec, 0xffec, 0x14f6, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085951A8:: @ 85951A8 - .2byte 0x0150, 0x0150, 0x0000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085951B8:: @ 85951B8 - .4byte gUnknown_08595188 - - .align 2 -gUnknown_085951BC:: @ 85951BC - .4byte gUnknown_085951A8 - - .align 2 -gUnknown_085951C0:: @ 85951C0 - spr_template 0x27a5, 0x27a5, gUnknown_08524AEC, gUnknown_085950E0, NULL, gUnknown_085951B8, sub_8107730 - - .align 2 -gUnknown_085951D8:: @ 85951D8 - spr_template 0x27a5, 0x27a5, gUnknown_08524AEC, gUnknown_085950E0, NULL, gUnknown_085951BC, sub_81077C0 - - .align 2 -gUnknown_085951F0:: @ 85951F0 - .2byte 0x0000, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_085951F8:: @ 85951F8 - .2byte 0x0004, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08595200:: @ 8595200 - .4byte gUnknown_085951F0 - - .align 2 -gUnknown_08595204:: @ 8595204 - .4byte gUnknown_085951F8 - - .align 2 -gUnknown_08595208:: @ 8595208 - spr_template 0x27ab, 0x27ab, gUnknown_08524A2C, gUnknown_08595200, NULL, gDummySpriteAffineAnimTable, sub_80A78AC - - .align 2 -gUnknown_08595220:: @ 8595220 - spr_template 0x27ab, 0x27ab, gUnknown_08524AEC, gUnknown_08595204, NULL, gUnknown_08596208, sub_8107894 - - .align 2 -gUnknown_08595238:: @ 8595238 - spr_template 0x279d, 0x279d, gUnknown_08524904, gUnknown_08595AB8, NULL, gDummySpriteAffineAnimTable, sub_81078D0 - - .align 2 -gUnknown_08595250:: @ 8595250 - spr_template 0x27ab, 0x27ab, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8108034 - - .align 2 -gUnknown_08595268:: @ 8595268 - spr_template 0x281c, 0x281c, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810851C - - .align 2 -gUnknown_08595280:: @ 8595280 - .2byte 0x0008, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08595288:: @ 8595288 - .2byte 0x0009, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08595290:: @ 8595290 - .2byte 0x0004, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08595298:: @ 8595298 - .4byte gUnknown_08595280 - .4byte gUnknown_08595288 - - .align 2 -gUnknown_085952A0:: @ 85952A0 - .4byte gUnknown_08595290 - - .align 2 -gUnknown_085952A4:: @ 85952A4 - .2byte 0x0100, 0x0100, 0x0000, 0x0000, 0xfff6, 0xfff6, 0x0f00, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085952BC:: @ 85952BC - .2byte 0x00e0, 0x00e0, 0x0000, 0x0000, 0xfff8, 0xfff8, 0x0f00, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085952D4:: @ 85952D4 - .2byte 0x0150, 0x0150, 0x0000, 0x0000, 0x0000, 0x0000, 0x0f00, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085952EC:: @ 85952EC - .4byte gUnknown_085952A4 - .4byte gUnknown_085952BC - - .align 2 -gUnknown_085952F4:: @ 85952F4 - .4byte gUnknown_085952D4 - - .align 2 -gUnknown_085952F8:: @ 85952F8 - spr_template 0x27ab, 0x27ab, gUnknown_08524904, gUnknown_08595298, NULL, gDummySpriteAffineAnimTable, sub_8108BE0 - - .align 2 -gUnknown_08595310:: @ 8595310 - spr_template 0x27ab, 0x27ab, gUnknown_08524964, gUnknown_08595298, NULL, gUnknown_085952EC, sub_8108C54 - - .align 2 -gUnknown_08595328:: @ 8595328 - spr_template 0x27ab, 0x27ab, gUnknown_0852496C, gUnknown_085952A0, NULL, gUnknown_085952F4, sub_80A8EE4 - - .align 2 -gUnknown_08595340:: @ 8595340 - .2byte 0x0010, 0x0004, 0x0020, 0x0004, 0x0030, 0x0004, 0xfffe, 0x0000 - - .align 2 -gUnknown_08595350:: @ 8595350 - .2byte 0x0010, 0x00c4, 0x0020, 0x00c4, 0x0030, 0x00c4, 0xfffe, 0x0000 - - .align 2 -gUnknown_08595360:: @ 8595360 - .4byte gUnknown_08595340 - .4byte gUnknown_08595350 - - .align 2 -gUnknown_08595368:: @ 8595368 - spr_template 0x272d, 0x272d, gUnknown_08524914, gUnknown_08595360, NULL, gDummySpriteAffineAnimTable, sub_8108EC8 - - .align 2 -gUnknown_08595380:: @ 8595380 - spr_template 0x272d, 0x272d, gUnknown_08524914, gUnknown_08595360, NULL, gDummySpriteAffineAnimTable, sub_8108F08 - - .align 2 -gUnknown_08595398:: @ 8595398 - .2byte 0x0000, 0x0003, 0x0010, 0x0003, 0x0020, 0x0003, 0x0030, 0x0003 - .2byte 0x0040, 0x0003, 0x0050, 0x0003, 0x0060, 0x0003, 0x0070, 0x0003 - .2byte 0xfffe, 0x0000 - - .align 2 -gUnknown_085953BC:: @ 85953BC - .4byte gUnknown_08595398 - - .align 2 -gUnknown_085953C0:: @ 85953C0 - .2byte 0x0000, 0x0005, 0x0010, 0x0005, 0x0020, 0x0005, 0x0030, 0x0005 - .2byte 0x0040, 0x0005, 0xfffe, 0x0000 - - .align 2 -gUnknown_085953D8:: @ 85953D8 - .4byte gUnknown_085953C0 - - .align 2 -gUnknown_085953DC:: @ 85953DC - .2byte 0x0032, 0x0100, 0x0000, 0x0000, 0x0020, 0x0000, 0x0700, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085953F4:: @ 85953F4 - .4byte gUnknown_085953DC - - .align 2 -gUnknown_085953F8:: @ 85953F8 - spr_template 0x2731, 0x2731, gUnknown_08524974, gUnknown_085953BC, NULL, gUnknown_085953F4, sub_8108FBC - - .align 2 -gUnknown_08595410:: @ 8595410 - spr_template 0x2731, 0x2731, gUnknown_08524914, gUnknown_085953BC, NULL, gDummySpriteAffineAnimTable, sub_8108FBC - - .align 2 -gUnknown_08595428:: @ 8595428 - spr_template 0x2733, 0x2733, gUnknown_08524914, gUnknown_085953D8, NULL, gDummySpriteAffineAnimTable, sub_8108F4C - - .align 2 -gUnknown_08595440:: @ 8595440 - spr_template 0x272d, 0x272d, gUnknown_08524914, gUnknown_085953D8, NULL, gDummySpriteAffineAnimTable, sub_8108F4C - - .align 2 -gUnknown_08595458:: @ 8595458 - .2byte 0x0010, 0x0006, 0x0020, 0x0006, 0x0030, 0x0006, 0xfffe, 0x0000 - - .align 2 -gUnknown_08595468:: @ 8595468 - .4byte gUnknown_08595458 - - .align 2 -gUnknown_0859546C:: @ 859546C - spr_template 0x272d, 0x272d, gUnknown_08524914, gUnknown_08595468, NULL, gDummySpriteAffineAnimTable, sub_8109064 - - .align 2 -gUnknown_08595484:: @ 8595484 - .2byte 0x0050, 0x0050, 0x0000, 0x0000, 0x0002, 0x0002, 0x010a, 0x0000 - .2byte 0x7ffe, 0x0001, 0x0000, 0x0000 - - .align 2 -gUnknown_0859549C:: @ 859549C - .4byte gUnknown_08595484 - - .align 2 -gUnknown_085954A0:: @ 85954A0 - spr_template 0x27ad, 0x27ad, gUnknown_08524A94, gDummySpriteAnimTable, NULL, gUnknown_0859549C, sub_810916C - - .align 2 -gUnknown_085954B8:: @ 85954B8 - .2byte 0x0000, 0x0004, 0x0010, 0x0004, 0x0020, 0x0004, 0x0030, 0x0004 - .2byte 0x0040, 0x0004, 0xfffe, 0x0000 - - .align 2 -gUnknown_085954D0:: @ 85954D0 - .4byte gUnknown_085954B8 - - .align 2 -gEmberSpriteTemplate:: @ 85954D4 - spr_template 0x272d, 0x272d, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, TranslateAnimSpriteToTargetMonLocation - - .align 2 -gEmberFlareSpriteTemplate:: @ 85954EC - spr_template 0x272d, 0x272d, gUnknown_08524914, gUnknown_085954D0, NULL, gDummySpriteAffineAnimTable, sub_8109198 - - .align 2 -gUnknown_08595504:: @ 8595504 - spr_template 0x272d, 0x272d, gUnknown_08524914, gUnknown_085954D0, NULL, gDummySpriteAffineAnimTable, sub_8109200 - - .align 2 -gUnknown_0859551C:: @ 859551C - spr_template 0x272d, 0x272d, gUnknown_08524914, gUnknown_085954D0, NULL, gDummySpriteAffineAnimTable, sub_810921C - - .align 2 -gUnknown_08595534:: @ 8595534 - .2byte 0x0020, 0x0006, 0x0030, 0x0006, 0xfffe, 0x0000 - - .align 2 -gUnknown_08595540:: @ 8595540 - .4byte gUnknown_08595534 - - .align 2 -gUnknown_08595544:: @ 8595544 - .2byte 0x0000, 0x0000, 0x0100, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08595554:: @ 8595554 - .2byte 0x00a0, 0x00a0, 0x0000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08595564:: @ 8595564 - .4byte gUnknown_08595544 - .4byte gUnknown_08595554 - - .align 2 -gUnknown_0859556C:: @ 859556C - spr_template 0x272d, 0x272d, gUnknown_08524914, gUnknown_08595540, NULL, gDummySpriteAffineAnimTable, sub_8109364 - - .align 2 -gBattleAnimSpriteTemplate_8595584:: @ 8595584 - spr_template 0x272d, 0x272d, gUnknown_08524914, gUnknown_085954D0, NULL, gDummySpriteAffineAnimTable, sub_81093A4 - - .align 2 -gUnknown_0859559C:: @ 859559C - spr_template 0x272d, 0x272d, gUnknown_08524914, gUnknown_085954D0, NULL, gDummySpriteAffineAnimTable, sub_80A8EE4 - - .align 2 -gUnknown_085955B4:: @ 85955B4 - spr_template 0x27d9, 0x27d9, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81098EC - - .align 2 -gUnknown_085955CC:: @ 85955CC - .2byte 0xfffe, 0xfffb, 0xffff, 0xffff, 0x0003, 0xfffa, 0x0004, 0xfffe - .2byte 0x0002, 0xfff8, 0xfffb, 0xfffb, 0x0004, 0xfff9 - - .align 2 -gUnknown_085955E8:: @ 85955E8 - spr_template 0x27d9, 0x27d9, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8109A10 - - .align 2 -gUnknown_08595600:: @ 8595600 - .2byte 0x0000, 0x0005, 0x0004, 0x0005, 0x0008, 0x0005, 0x000c, 0x0005, 0xfffe, 0x0000 - - .align 2 -gUnknown_08595614:: @ 8595614 - .2byte 0x0010, 0x0005, 0xffff, 0x0000 - - .align 2 -gUnknown_0859561C:: @ 859561C - .2byte 0x0014, 0x0005, 0xffff, 0x0000 - - .align 2 -gUnknown_08595624:: @ 8595624 - .2byte 0x0014, 0x0005, 0xffff, 0x0000 - - .align 2 -gUnknown_0859562C:: @ 859562C - .4byte gUnknown_08595600 - .4byte gUnknown_08595614 - .4byte gUnknown_0859561C - .4byte gUnknown_08595624 - - .align 2 -gUnknown_0859563C:: @ 859563C - spr_template 0x27f7, 0x27f7, gUnknown_0852490C, gUnknown_0859562C, NULL, gDummySpriteAffineAnimTable, sub_8109AFC - - .align 2 -gUnknown_08595654:: @ 8595654 - .2byte 0x0000, 0x0005, 0x0010, 0x0005, 0x0020, 0x0005, 0x0030, 0x0005, 0xfffe, 0x0000 - - .align 2 -gUnknown_08595668:: @ 8595668 - .4byte gUnknown_08595654 - - .align 2 -gUnknown_0859566C:: @ 859566C - spr_template 0x27f8, 0x27f8, gUnknown_08524914, gUnknown_08595668, NULL, gDummySpriteAffineAnimTable, sub_8109CB0 - - .align 2 -gUnknown_08595684:: @ 8595684 - .2byte 0xffff, 0x0100, 0x0001, 0xff00, 0x01ff, 0x0001, 0xff00, 0x0100 - - .align 2 -gUnknown_08595694:: @ 8595694 - .2byte 0x00ff, 0x0001, 0x01ff, 0xff00, 0x0100, 0xff00, 0x0100, 0x0100 - - .align 2 -gUnknown_085956A4:: @ 85956A4 - .2byte 0x0000, 0x0005, 0x0010, 0x0005, 0x0020, 0x0008, 0x0030, 0x0005 - .2byte 0x0040, 0x0005, 0xffff, 0x0000 - - .align 2 -gUnknown_085956BC:: @ 85956BC - .4byte gUnknown_085956A4 - - .align 2 -gUnknown_085956C0:: @ 85956C0 - spr_template 0x2735, 0x2735, gUnknown_08524914, gUnknown_085956BC, NULL, gDummySpriteAffineAnimTable, sub_810A1A8 - - .align 2 -gUnknown_085956D8:: @ 85956D8 - .2byte 0x0100, 0x0100, 0x0000, 0x0000, 0x0000, 0x0000, 0x1400, 0x0000 - .2byte 0x0000, 0x0000, 0x3cf0, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085956F8:: @ 85956F8 - .4byte gUnknown_085956D8 - - .align 2 -gUnknown_085956FC:: @ 85956FC - spr_template 0x279f, 0x279f, gUnknown_08524974, gDummySpriteAnimTable, NULL, gUnknown_085956F8, sub_810A214 - - .align 2 -gUnknown_08595714:: @ 8595714 - .2byte 0x0000, 0x0005, 0x0010, 0x0005, 0x0020, 0x0005, 0x0030, 0x0005 - .2byte 0x0040, 0x0005, 0x0050, 0x0005, 0xfffe, 0x0000 - - .align 2 -gUnknown_08595730:: @ 8595730 - .4byte gUnknown_08595714 - - .align 2 -gUnknown_08595734:: @ 8595734 - spr_template 0x275f, 0x275f, gUnknown_08524914, gUnknown_08595730, NULL, gDummySpriteAffineAnimTable, sub_810A274 - - .align 2 -gBattleAnimSpriteTemplate_859574C:: @ 859574C - spr_template 0x271b, 0x271b, gUnknown_0852496C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810A308 - - .align 2 -gUnknown_08595764:: @ 8595764 - spr_template 0x27bb, 0x27bb, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, TranslateAnimSpriteToTargetMonLocation - - .align 2 -gUnknown_0859577C:: @ 859577C - .2byte 0x0000, 0x0000, 0x0114, 0x0000, 0x7ffe, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_0859578C:: @ 859578C - .4byte gUnknown_0859577C - - .align 2 -gUnknown_08595790:: @ 8595790 - spr_template 0x271b, 0x271b, gUnknown_0852496C, gDummySpriteAnimTable, NULL, gUnknown_0859578C, sub_810A46C - - .align 2 -gUnknown_085957A8:: @ 85957A8 - .2byte 0x0000, 0x0006, 0x0010, 0x0006, 0x0020, 0x0006, 0xfffe, 0x0000 - - .align 2 -gUnknown_085957B8:: @ 85957B8 - .4byte gUnknown_085957A8 - - .align 2 -gUnknown_085957BC:: @ 85957BC - .2byte 0x00e8, 0x00e8, 0x0000, 0x0000, 0xfff8, 0xfff8, 0x0a00, 0x0000 - .2byte 0x0008, 0x0008, 0x0a00, 0x0000, 0x7ffe, 0x0001, 0x0000, 0x0000 - - .align 2 -gUnknown_085957DC:: @ 85957DC - .4byte gUnknown_085957BC - - .align 2 -gBattleAnimSpriteTemplate_85957E0:: @ 85957E0 - spr_template 0x282a, 0x282a, gUnknown_08524974, gUnknown_085957B8, NULL, gUnknown_085957DC, sub_810A5BC - - .align 2 -gBattleAnimSpriteTemplate_85957F8:: @ 85957F8 - spr_template 0x271b, 0x271b, gUnknown_0852496C, gDummySpriteAnimTable, NULL, gUnknown_0859578C, sub_810A628 - - .align 2 -gElectricitySpriteTemplate:: @ 8595810 - spr_template 0x271b, 0x271b, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810A75C - - .align 2 -gUnknown_08595828:: @ 8595828 - spr_template 0x2711, 0x2711, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810A9DC - - .align 2 -gUnknown_08595840:: @ 8595840 - spr_template 0x27bd, 0x27bd, gUnknown_08524934, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810AA2C - - .align 2 -gUnknown_08595858:: @ 8595858 - .byte 0x3a, 0xc4, 0xc8, 0xdc, 0x08, 0xc8, 0xf0, 0x38 - .byte 0x3a, 0xf6, 0xc6, 0x0a, 0x30, 0xee, 0xf8, 0x38 - .byte 0x10, 0xc8, 0xc6, 0xd6, 0x3a, 0x1e, 0xd0, 0x28 - .byte 0x0c, 0xd0, 0x30, 0xf4, 0xc8, 0x12, 0x30, 0x30 - - .align 2 -gUnknown_08595878:: @ 8595878 - .2byte 0x0003, 0x0001, 0x0002, 0x0001, 0x0001, 0x0001, 0x0000, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_0859588C:: @ 859588C - .2byte 0x0000, 0x0005, 0x0001, 0x0005, 0x0002, 0x0005, 0x0003, 0x0005, 0xffff, 0x0000 - - .align 2 -gUnknown_085958A0:: @ 85958A0 - .4byte gUnknown_08595878 - .4byte gUnknown_0859588C - - .align 2 -gUnknown_085958A8:: @ 85958A8 - spr_template 0x27e3, 0x27e3, gUnknown_08524904, gUnknown_085958A0, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy - - .align 2 -gUnknown_085958C0:: @ 85958C0 - .2byte 0x0010, 0x0010, 0x0000, 0x0000, 0x0004, 0x0004, 0x3c00, 0x0000 - .2byte 0x0100, 0x0100, 0x0000, 0x0000, 0x7ffd, 0x0000, 0x0000, 0x0000 - .2byte 0xfffc, 0xfffc, 0x0500, 0x0000, 0x0004, 0x0004, 0x0500, 0x0000 - .2byte 0x7ffd, 0x000a, 0x0000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08595900:: @ 8595900 - .2byte 0x0010, 0x0010, 0x0000, 0x0000, 0x0008, 0x0008, 0x1e00, 0x0000 - .2byte 0x0100, 0x0100, 0x0000, 0x0000, 0xfffc, 0xfffc, 0x0500, 0x0000 - .2byte 0x0004, 0x0004, 0x0500, 0x0000, 0x7ffe, 0x0003, 0x0000, 0x0000 - - .align 2 -gUnknown_08595930:: @ 8595930 - .2byte 0x0010, 0x0010, 0x0000, 0x0000, 0x0008, 0x0008, 0x1e00, 0x0000 - .2byte 0xfff8, 0xfff8, 0x1e00, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08595950:: @ 8595950 - .4byte gUnknown_085958C0 - .4byte gUnknown_08595900 - .4byte gUnknown_08595930 - - .align 2 -gUnknown_0859595C:: @ 859595C - spr_template 0x27e4, 0x27e4, gUnknown_08524A9C, gDummySpriteAnimTable, NULL, gUnknown_08595950, sub_810ACD8 - - .align 2 -gUnknown_08595974:: @ 8595974 - .2byte 0x0000, 0x0003, 0x0010, 0x0003, 0x0020, 0x0003, 0x0030, 0x0003, 0xffff, 0x0000 - - .align 2 -gUnknown_08595988:: @ 8595988 - .4byte gUnknown_08595974 - - .align 2 -gUnknown_0859598C:: @ 859598C - spr_template 0x27e5, 0x27e5, gUnknown_08524914, gUnknown_08595988, NULL, gDummySpriteAffineAnimTable, sub_810AD30 - - .align 2 -gUnknown_085959A4:: @ 85959A4 - spr_template 0x27e4, 0x27e4, gUnknown_08524A9C, gDummySpriteAnimTable, NULL, gUnknown_08595950, sub_810AD98 - - .align 2 -gUnknown_085959BC:: @ 85959BC - .2byte 0x0000, 0x0003, 0xffff, 0x0000 - - .align 2 -gUnknown_085959C4:: @ 85959C4 - .2byte 0x0002, 0x0003, 0xffff, 0x0000 - - .align 2 -gUnknown_085959CC:: @ 85959CC - .2byte 0x0004, 0x0003, 0xffff, 0x0000 - - .align 2 -gUnknown_085959D4:: @ 85959D4 - .2byte 0x0006, 0x0003, 0xffff, 0x0000 - - .align 2 -gUnknown_085959DC:: @ 85959DC - .4byte gUnknown_085959BC - .4byte gUnknown_085959C4 - .4byte gUnknown_085959CC - .4byte gUnknown_085959D4 - - .align 2 -gUnknown_085959EC:: @ 85959EC - .2byte 0x0100, 0x0100, 0x0040, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085959FC:: @ 85959FC - .4byte gUnknown_085959EC - - .align 2 -gUnknown_08595A00:: @ 8595A00 - spr_template 0x2711, 0x2711, gUnknown_08524A04, gUnknown_085959DC, NULL, gUnknown_085959FC, sub_810B1F0 - - .align 2 -gUnknown_08595A18:: @ 8595A18 - spr_template 0x27e4, 0x27e4, gUnknown_08524A9C, gDummySpriteAnimTable, NULL, gUnknown_08595950, sub_810B23C - - .align 2 -gUnknown_08595A30:: @ 8595A30 - spr_template 0x2711, 0x2711, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810B51C - - .align 2 -gUnknown_08595A48:: @ 8595A48 - .2byte 0x0000, 0x0045, 0x0001, 0x0045, 0xfffe, 0x0000 - - .align 2 -gUnknown_08595A54:: @ 8595A54 - .4byte gUnknown_08595A48 - - .align 2 -gUnknown_08595A58:: @ 8595A58 - spr_template 0x279d, 0x279d, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810B6C4 - - .align 2 -gUnknown_08595A70:: @ 8595A70 - .2byte 0x0000, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08595A78:: @ 8595A78 - .2byte 0x0004, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08595A80:: @ 8595A80 - .2byte 0x0006, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08595A88:: @ 8595A88 - .2byte 0x0007, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08595A90:: @ 8595A90 - .2byte 0x0008, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08595A98:: @ 8595A98 - .2byte 0x000c, 0x0006, 0x000d, 0x0006, 0xfffe, 0x0000 - - .align 2 -gUnknown_08595AA4:: @ 8595AA4 - .4byte gUnknown_08595A70 - - .align 2 -gUnknown_08595AA8:: @ 8595AA8 - .4byte gUnknown_08595A78 - - .align 2 -gUnknown_08595AAC:: @ 8595AAC - .4byte gUnknown_08595A80 - - .align 2 -gUnknown_08595AB0:: @ 8595AB0 - .4byte gUnknown_08595A88 - - .align 2 -gUnknown_08595AB4:: @ 8595AB4 - .4byte gUnknown_08595A90 - - .align 2 -gUnknown_08595AB8:: @ 8595AB8 - .4byte gUnknown_08595A98 - - .align 2 -gUnknown_08595ABC:: @ 8595ABC - .2byte 0x0000, 0x0000, 0x0128, 0x0000, 0x7ffe, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08595ACC:: @ 8595ACC - .4byte gUnknown_08595ABC - - .align 2 -gUnknown_08595AD0:: @ 8595AD0 - spr_template 0x279d, 0x279d, gUnknown_08524B24, gUnknown_08595AA8, NULL, gUnknown_08595ACC, sub_810B8AC - - .align 2 -gUnknown_08595AE8:: @ 8595AE8 - spr_template 0x279d, 0x279d, gUnknown_08524A24, gUnknown_08595AAC, NULL, gDummySpriteAffineAnimTable, sub_810B8AC - - .align 2 -gUnknown_08595B00:: @ 8595B00 - .2byte 0x0000, 0x0000, 0x010a, 0x0000, 0x7ffe, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08595B10:: @ 8595B10 - .4byte gUnknown_08595B00 - - .align 2 -gUnknown_08595B14:: @ 8595B14 - spr_template 0x279d, 0x279d, gUnknown_08524AC4, gUnknown_08595AA8, NULL, gUnknown_08595B10, sub_810B8EC - - .align 2 -gUnknown_08595B2C:: @ 8595B2C - spr_template 0x279d, 0x279d, gUnknown_08524A24, gUnknown_08595AAC, NULL, gDummySpriteAffineAnimTable, sub_810B8EC - - .align 2 -gUnknown_08595B44:: @ 8595B44 - .2byte 0x00ce, 0x00ce, 0x0000, 0x0000, 0x0005, 0x0005, 0x0a00, 0x0000 - .2byte 0x0000, 0x0000, 0x0600, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08595B64:: @ 8595B64 - .4byte gUnknown_08595B44 - - .align 2 -gUnknown_08595B68:: @ 8595B68 - spr_template 0x279d, 0x279d, gUnknown_08524AC4, gUnknown_08595AA8, NULL, gUnknown_08595B64, sub_810B974 - - .align 2 -gUnknown_08595B80:: @ 8595B80 - spr_template 0x279d, 0x279d, gUnknown_08524A84, gUnknown_08595AAC, NULL, gUnknown_08595B64, sub_810B974 - - .align 2 -gUnknown_08595B98:: @ 8595B98 - spr_template 0x279d, 0x279d, gUnknown_08524904, gUnknown_08595AB0, NULL, gDummySpriteAffineAnimTable, sub_810BA24 - - .align 2 -gUnknown_08595BB0:: @ 8595BB0 - spr_template 0x279d, 0x279d, gUnknown_0852490C, gUnknown_08595AB4, NULL, gDummySpriteAffineAnimTable, sub_810BC94 - - .align 2 -gUnknown_08595BC8:: @ 8595BC8 - spr_template 0x279d, 0x279d, gUnknown_08524904, gUnknown_08595AB0, NULL, gDummySpriteAffineAnimTable, sub_810BC94 - - .align 2 -gUnknown_08595BE0:: @ 8595BE0 - .2byte 0x0000, 0x0005, 0x0002, 0x0005, 0x0004, 0x0005, 0x0006, 0x0005 - .2byte 0x0004, 0x0005, 0x0002, 0x0005, 0x0000, 0x0005, 0xffff, 0x0000 - - .align 2 -gUnknown_08595C00:: @ 8595C00 - .4byte gUnknown_08595BE0 - - .align 2 -gUnknown_08595C04:: @ 8595C04 - spr_template 0x279e, 0x279e, gUnknown_08524A64, gUnknown_08595C00, NULL, gDummySpriteAffineAnimTable, sub_810BE48 - - .align 2 -gUnknown_08595C1C:: @ 8595C1C - .2byte 0x0000, 0x0008, 0x0008, 0x0008, 0xfffe, 0x0000 - - .align 2 -gUnknown_08595C28:: @ 8595C28 - .4byte gUnknown_08595C1C - - .align 2 -gUnknown_08595C2C:: @ 8595C2C - spr_template 0x27a0, 0x27a0, gUnknown_08524A54, gUnknown_08595C28, NULL, gDummySpriteAffineAnimTable, sub_810BED0 - - .align 2 -gUnknown_08595C44:: @ 8595C44 - spr_template 0x27bc, 0x27bc, gUnknown_08524A54, gUnknown_08595C28, NULL, gDummySpriteAffineAnimTable, sub_810BED0 - - .align 2 -gUnknown_08595C5C:: @ 8595C5C - .byte 0x00, 0x01, 0x02, 0x02, 0x02, 0x02, 0x03, 0x04 - .byte 0x04, 0x04, 0x05, 0x06, 0x06, 0x06, 0x06, 0x07 - .byte 0x08, 0x08, 0x08, 0x09 - - .align 2 -gUnknown_08595C70:: @ 8595C70 - spr_template 0x27ab, 0x27ab, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810C2F0 - - .align 2 -gUnknown_08595C88:: @ 8595C88 - .byte 0x00, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02 - .byte 0x02, 0x03, 0x03, 0x03, 0x03, 0x03, 0x04, 0x04 - .byte 0x04, 0x04, 0x04, 0x05 - - .align 2 -gUnknown_08595C9C:: @ 8595C9C - spr_template 0x27bc, 0x27bc, gUnknown_08524A54, gUnknown_08595C28, NULL, gDummySpriteAffineAnimTable, sub_810C560 - - .align 2 -gUnknown_08595CB4:: @ 8595CB4 - .byte 0x64, 0xe0, 0x01, 0x20, 0x55, 0xe0, 0x01, 0x00 - .byte 0xf2, 0xe0, 0x11, 0x10, 0x42, 0xe0, 0x21, 0x10 - .byte 0xb6, 0xe0, 0x31, 0x00, 0x3c, 0xe0, 0x01, 0x20 - .byte 0xd6, 0xe0, 0x11, 0x00, 0x71, 0xe0, 0x01, 0x10 - .byte 0xd2, 0xe0, 0x31, 0x10, 0x26, 0xe0, 0x21, 0x00 - - .align 2 -gUnknown_08595CDC:: @ 8595CDC - .2byte 0x0100, 0x0100, 0x0000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08595CEC:: @ 8595CEC - .2byte 0x00f0, 0x00f0, 0x0000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08595CFC:: @ 8595CFC - .2byte 0x00e0, 0x00e0, 0x0000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08595D0C:: @ 8595D0C - .2byte 0x0150, 0x0150, 0x0000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08595D1C:: @ 8595D1C - .4byte gUnknown_08595CDC - .4byte gUnknown_08595CEC - .4byte gUnknown_08595CFC - - .align 2 -gUnknown_08595D28:: @ 8595D28 - .4byte gUnknown_08595D0C - - .align 2 -gUnknown_08595D2C:: @ 8595D2C - spr_template 0x2817, 0x2817, gUnknown_0852496C, gDummySpriteAnimTable, NULL, gUnknown_08595D1C, sub_810CB58 - - .align 2 -gUnknown_08595D44:: @ 8595D44 - spr_template 0x2817, 0x2817, gUnknown_0852496C, gDummySpriteAnimTable, NULL, gUnknown_08595D28, sub_80A8EE4 - - .align 2 -gUnknown_08595D5C:: @ 8595D5C - .2byte 0x0000, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08595D64:: @ 8595D64 - .2byte 0x0010, 0x0004, 0x0020, 0x0004, 0x0030, 0x0004, 0x0040, 0x0004, 0xffff, 0x0000 - - .align 2 -gUnknown_08595D78:: @ 8595D78 - .4byte gUnknown_08595D5C - .4byte gUnknown_08595D64 - - .align 2 -gUnknown_08595D80:: @ 8595D80 - .2byte 0x00e0, 0x00e0, 0x0000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08595D90:: @ 8595D90 - .2byte 0x0118, 0x0118, 0x0000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08595DA0:: @ 8595DA0 - .2byte 0x0150, 0x0150, 0x0000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08595DB0:: @ 8595DB0 - .2byte 0x0180, 0x0180, 0x0000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08595DC0:: @ 8595DC0 - .2byte 0x01c0, 0x01c0, 0x0000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08595DD0:: @ 8595DD0 - .4byte gUnknown_08595D80 - .4byte gUnknown_08595D90 - .4byte gUnknown_08595DA0 - .4byte gUnknown_08595DB0 - .4byte gUnknown_08595DC0 - - .align 2 -gUnknown_08595DE4:: @ 8595DE4 - spr_template 0x273b, 0x273b, gUnknown_085249D4, gUnknown_08595D78, NULL, gUnknown_08595DD0, unc_080B06FC - - .align 2 -gUnknown_08595DFC:: @ 8595DFC - spr_template 0x279d, 0x279d, gUnknown_08524904, gUnknown_08595AAC, NULL, gDummySpriteAffineAnimTable, sub_810CD4C - - .align 2 -gUnknown_08595E14:: @ 8595E14 - spr_template 0x2742, 0x2742, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, unc_080B08A0 - - .align 2 -gUnknown_08595E2C:: @ 8595E2C - .2byte 0x0000, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08595E34:: @ 8595E34 - .2byte 0x0010, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08595E3C:: @ 8595E3C - .2byte 0x0020, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08595E44:: @ 8595E44 - .2byte 0x0030, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08595E4C:: @ 8595E4C - .2byte 0x0030, 0x0041, 0xffff, 0x0000 - - .align 2 -gUnknown_08595E54:: @ 8595E54 - .4byte gUnknown_08595E2C - - .align 2 -gUnknown_08595E58:: @ 8595E58 - .4byte gUnknown_08595E34 - .4byte gUnknown_08595E3C - - .align 2 -gUnknown_08595E60:: @ 8595E60 - .4byte gUnknown_08595E44 - .4byte gUnknown_08595E4C - - .align 2 -gUnknown_08595E68:: @ 8595E68 - spr_template 0x279f, 0x279f, gUnknown_08524914, gUnknown_08595E54, NULL, gDummySpriteAffineAnimTable, sub_810CE68 - - .align 2 -gUnknown_08595E80:: @ 8595E80 - spr_template 0x279f, 0x279f, gUnknown_08524914, gUnknown_08595E54, NULL, gDummySpriteAffineAnimTable, sub_810CEB4 - - .align 2 -gFistFootSpriteTemplate:: @ 8595E98 - spr_template 0x279f, 0x279f, gUnknown_08524914, gUnknown_08595E54, NULL, gDummySpriteAffineAnimTable, sub_810CEE0 - - .align 2 -gUnknown_08595EB0:: @ 8595EB0 - spr_template 0x279f, 0x279f, gUnknown_08524914, gUnknown_08595E54, NULL, gDummySpriteAffineAnimTable, sub_810CF30 - - .align 2 -gUnknown_08595EC8:: @ 8595EC8 - spr_template 0x279f, 0x279f, gUnknown_08524914, gUnknown_08595E60, NULL, gDummySpriteAffineAnimTable, sub_810D10C - - .align 2 -gUnknown_08595EE0:: @ 8595EE0 - spr_template 0x279f, 0x279f, gUnknown_08524914, gUnknown_08595E58, NULL, gDummySpriteAffineAnimTable, sub_810D1B4 - - .align 2 -gUnknown_08595EF8:: @ 8595EF8 - .2byte 0x0100, 0x0100, 0x0000, 0x0000, 0xfff8, 0xfff8, 0x0114, 0x0000 - .2byte 0x7ffe, 0x0001, 0x0000, 0x0000 - - .align 2 -gUnknown_08595F10:: @ 8595F10 - .4byte gUnknown_08595EF8 - - .align 2 -gUnknown_08595F14:: @ 8595F14 - spr_template 0x279f, 0x279f, gUnknown_085249D4, gUnknown_08595E54, NULL, gUnknown_08595F10, sub_810D278 - - .align 2 -gUnknown_08595F2C:: @ 8595F2C - .2byte 0x0100, 0x0100, 0x0000, 0x0000, 0xfffc, 0xfffc, 0x0114, 0x0000 - .2byte 0x7ffe, 0x0001, 0x0000, 0x0000 - - .align 2 -gUnknown_08595F44:: @ 8595F44 - .4byte gUnknown_08595F2C - - .align 2 -gMegaPunchKickSpriteTemplate:: @ 8595F48 - spr_template 0x279f, 0x279f, gUnknown_085249D4, gUnknown_08595E54, NULL, gUnknown_08595F44, sub_810D278 - - .align 2 -gUnknown_08595F60:: @ 8595F60 - spr_template 0x279f, 0x279f, gUnknown_08524914, gUnknown_08595E58, NULL, gDummySpriteAffineAnimTable, sub_810D2E4 - - .align 2 -gUnknown_08595F78:: @ 8595F78 - spr_template 0x2759, 0x2759, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810D37C - - .align 2 -gUnknown_08595F90:: @ 8595F90 - spr_template 0x27b7, 0x27b7, gUnknown_08524A3C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810D40C - - .align 2 -gUnknown_08595FA8:: @ 8595FA8 - spr_template 0x27e0, 0x27e0, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810D4F4 - - .align 2 -gUnknown_08595FC0:: @ 8595FC0 - .2byte 0x0020, 0x0020, 0x0000, 0x0000, 0x0004, 0x0004, 0x4000, 0x0000 - .2byte 0xfffa, 0xfffa, 0x0800, 0x0000, 0x0006, 0x0006, 0x0800, 0x0000 - .2byte 0x7ffe, 0x0002, 0x0000, 0x0000 - - .align 2 -gUnknown_08595FE8:: @ 8595FE8 - .4byte gUnknown_08595FC0 - - .align 2 -gUnknown_08595FEC:: @ 8595FEC - spr_template 0x27e4, 0x27e4, gUnknown_08524AFC, gDummySpriteAnimTable, NULL, gUnknown_08595FE8, sub_810D608 - - .align 2 -gUnknown_08596004:: @ 8596004 - spr_template 0x2811, 0x2811, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810D714 - - .align 2 -gUnknown_0859601C:: @ 859601C - spr_template 0x2810, 0x2810, gUnknown_0852491C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810D874 - - .align 2 -gUnknown_08596034:: @ 8596034 - spr_template 0x279f, 0x279f, gUnknown_08524914, gUnknown_08595E54, NULL, gDummySpriteAffineAnimTable, sub_810D984 - - .align 2 -gUnknown_0859604C:: @ 859604C - .2byte 0x0000, 0x0004, 0x0010, 0x0004, 0x0020, 0x0004, 0xffff, 0x0000 - - .align 2 -gUnknown_0859605C:: @ 859605C - .2byte 0x0000, 0x0084, 0x0010, 0x0084, 0x0020, 0x0084, 0xffff, 0x0000 - - .align 2 -gUnknown_0859606C:: @ 859606C - .2byte 0x0000, 0x0044, 0x0010, 0x0044, 0x0020, 0x0044, 0xffff, 0x0000 - - .align 2 -gUnknown_0859607C:: @ 859607C - .4byte gUnknown_0859604C - .4byte gUnknown_0859605C - .4byte gUnknown_0859606C - - .align 2 -gUnknown_08596088:: @ 8596088 - spr_template 0x2805, 0x2805, gUnknown_08524914, gUnknown_0859607C, NULL, gDummySpriteAffineAnimTable, sub_810DA10 - - .align 2 -gUnknown_085960A0:: @ 85960A0 - .2byte 0x0000, 0x0006, 0x0040, 0x0006, 0xffff, 0x0000 - - .align 2 -gUnknown_085960AC:: @ 85960AC - .2byte 0x0000, 0x00c6, 0x0040, 0x00c6, 0xffff, 0x0000 - - .align 2 -gUnknown_085960B8:: @ 85960B8 - .2byte 0x0000, 0x0046, 0x0040, 0x0046, 0xffff, 0x0000 - - .align 2 -gUnknown_085960C4:: @ 85960C4 - .4byte gUnknown_085960A0 - .4byte gUnknown_085960AC - .4byte gUnknown_085960B8 - - .align 2 -gUnknown_085960D0:: @ 85960D0 - spr_template 0x2806, 0x2806, gUnknown_0852491C, gUnknown_085960C4, NULL, gDummySpriteAffineAnimTable, sub_810DA10 - - .align 2 -gUnknown_085960E8:: @ 85960E8 - .2byte 0x0200, 0x0200, 0x0000, 0x0000, 0xffe0, 0xffe0, 0x0800, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08596100:: @ 8596100 - .4byte gUnknown_085960E8 - - .align 2 -gUnknown_08596104:: @ 8596104 - spr_template 0x279f, 0x279f, gUnknown_085249D4, gUnknown_08595E54, NULL, gUnknown_08596100, sub_810DA7C - - .align 2 -gUnknown_0859611C:: @ 859611C - .2byte 0x0000, 0x0005, 0x0008, 0x0005, 0x0010, 0x0005, 0x0018, 0x0005, 0xffff, 0x0000 - - .align 2 -gUnknown_08596130:: @ 8596130 - .4byte gUnknown_0859611C - - .align 2 -gUnknown_08596134:: @ 8596134 - spr_template 0x27a7, 0x27a7, gUnknown_08524954, gUnknown_08596130, NULL, gDummySpriteAffineAnimTable, sub_80A77C8 - - .align 2 -gUnknown_0859614C:: @ 859614C - .2byte 0x0000, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08596154:: @ 8596154 - .2byte 0x0004, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_0859615C:: @ 859615C - .2byte 0x0008, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08596164:: @ 8596164 - .4byte gUnknown_0859614C - - .align 2 -gUnknown_08596168:: @ 8596168 - .4byte gUnknown_08596154 - - .align 2 -gUnknown_0859616C:: @ 859616C - .4byte gUnknown_0859615C - - .align 2 -gUnknown_08596170:: @ 8596170 - .2byte 0x0160, 0x0160, 0x0000, 0x0000, 0xfff6, 0xfff6, 0x0a00, 0x0000 - .2byte 0x000a, 0x000a, 0x0a00, 0x0000, 0x7ffe, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08596190:: @ 8596190 - .2byte 0x00ec, 0x00ec, 0x0000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085961A0:: @ 85961A0 - .4byte gUnknown_08596170 - - .align 2 -gUnknown_085961A4:: @ 85961A4 - .4byte gUnknown_08596190 - - .align 2 -gUnknown_085961A8:: @ 85961A8 - spr_template 0x27a6, 0x27a6, gUnknown_085249CC, gUnknown_08596164, NULL, gUnknown_085961A0, sub_810DBAC - - .align 2 -gUnknown_085961C0:: @ 85961C0 - spr_template 0x27a6, 0x27a6, gUnknown_085249CC, gUnknown_08596164, NULL, gUnknown_085961A0, sub_810DC2C - - .align 2 -gUnknown_085961D8:: @ 85961D8 - spr_template 0x27a6, 0x27a6, gUnknown_0852496C, gUnknown_0859616C, NULL, gUnknown_085961A4, sub_810DCD0 - - .align 2 -gUnknown_085961F0:: @ 85961F0 - .2byte 0xfff0, 0x0010, 0x0600, 0x0000, 0x0010, 0xfff0, 0x0600, 0x0000 - .2byte 0x7ffe, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08596208:: @ 8596208 - .4byte gUnknown_085961F0 - - .align 2 -gUnknown_0859620C:: @ 859620C - spr_template 0x27a6, 0x27a6, gUnknown_085249CC, gUnknown_08596168, NULL, gUnknown_08596208, sub_810DD50 - - .align 2 -gUnknown_08596224:: @ 8596224 - .2byte 0x009c, 0x009c, 0x0000, 0x0000, 0x0005, 0x0005, 0x1400, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_0859623C:: @ 859623C - .4byte gUnknown_08596224 - - .align 2 -gPoisonBubbleSpriteTemplate:: @ 8596240 - spr_template 0x27a6, 0x27a6, gUnknown_0852496C, gUnknown_08596164, NULL, gUnknown_0859623C, sub_810DDC4 - - .align 2 -gWaterBubbleSpriteTemplate:: @ 8596258 - spr_template 0x27ab, 0x27ab, gUnknown_08524A8C, gUnknown_08595200, NULL, gUnknown_0859623C, sub_810DDC4 - - .align 2 -gUnknown_08596270:: @ 8596270 - spr_template 0x2719, 0x2719, gUnknown_0852495C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810DE70 - - .align 2 -gUnknown_08596288:: @ 8596288 - .2byte 0x0010, 0x0100, 0x0000, 0x0000, 0x000a, 0x0000, 0x1800, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085962A0:: @ 85962A0 - .4byte gUnknown_08596288 - - .align 2 -gBattleAnimSpriteTemplate_85962A4:: @ 85962A4 - spr_template 0x2719, 0x2719, gUnknown_085249BC, gDummySpriteAnimTable, NULL, gUnknown_085962A0, sub_810DFA8 - - .align 2 -gUnknown_085962BC:: @ 85962BC - .2byte 0x0000, 0x0003, 0x0000, 0x0043, 0x0000, 0x0083, 0x0000, 0x00c3, 0xfffe, 0x0000 - - .align 2 -gUnknown_085962D0:: @ 85962D0 - .4byte gUnknown_085962BC - - .align 2 -gUnknown_085962D4:: @ 85962D4 - spr_template 0x27aa, 0x27aa, gUnknown_08524934, gUnknown_085962D0, NULL, gDummySpriteAffineAnimTable, sub_810E044 - - .align 2 -gUnknown_085962EC:: @ 85962EC - .2byte 0x0010, 0x0100, 0x0000, 0x0000, 0x0028, 0x0000, 0x0600, 0x0000 - .2byte 0x0000, 0xffe0, 0x0500, 0x0000, 0xfff0, 0x0020, 0x0a00, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08596314:: @ 8596314 - .4byte gUnknown_085962EC - - .align 2 -gUnknown_08596318:: @ 8596318 - .2byte 0x0000, 0x0000, 0x0132, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08596328:: @ 8596328 - .2byte 0x0000, 0x0000, 0x01d8, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08596338:: @ 8596338 - .4byte gUnknown_08596318 - .4byte gUnknown_08596328 - - .align 2 -gUnknown_08596340:: @ 8596340 - spr_template 0x27ac, 0x27ac, gUnknown_085249DC, gDummySpriteAnimTable, NULL, gUnknown_08596314, sub_810E13C - - .align 2 -gUnknown_08596358:: @ 8596358 - spr_template 0x27ac, 0x27ac, gUnknown_0852497C, gDummySpriteAnimTable, NULL, gUnknown_08596338, sub_810E1C8 - - .align 2 -gUnknown_08596370:: @ 8596370 - .2byte 0x0000, 0x0000, 0xffff, 0x0000 - - .align 2 -gUnknown_08596378:: @ 8596378 - .2byte 0x0010, 0x0040, 0xffff, 0x0000 - - .align 2 -gUnknown_08596380:: @ 8596380 - .4byte gUnknown_08596370 - .4byte gUnknown_08596378 - - .align 2 -gUnknown_08596388:: @ 8596388 - spr_template 0x281e, 0x281e, gUnknown_08524974, gUnknown_08596380, NULL, gDummySpriteAffineAnimTable, sub_810E314 - - .align 2 -gUnknown_085963A0:: @ 85963A0 - spr_template 0x27ab, 0x27ab, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810EA4C - - .align 2 -gUnknown_085963B8:: @ 85963B8 - .2byte 0x0000, 0x0001, 0x0008, 0x0001, 0x0010, 0x0001, 0x0008, 0x0041 - .2byte 0x0000, 0x0041, 0xffff, 0x0000 - - .align 2 -gUnknown_085963D0:: @ 85963D0 - .4byte gUnknown_085963B8 - - .align 2 -gUnknown_085963D4:: @ 85963D4 - spr_template 0x27b2, 0x27b2, gUnknown_08524934, gUnknown_085963D0, NULL, gDummySpriteAffineAnimTable, sub_810EAA0 - - .align 2 -gUnknown_085963EC:: @ 85963EC - .2byte 0x0010, 0x0100, 0x0000, 0x0000, 0x0028, 0x0000, 0x0600, 0x0000 - .2byte 0x0000, 0xffe0, 0x0500, 0x0000, 0xffec, 0x0000, 0x0700, 0x0000 - .2byte 0xffec, 0xffec, 0x0500, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_0859641C:: @ 859641C - .4byte gUnknown_085963EC - - .align 2 -gUnknown_08596420:: @ 8596420 - spr_template 0x27ac, 0x27ac, gUnknown_085249DC, gDummySpriteAnimTable, NULL, gUnknown_0859641C, sub_810EC34 - - .align 2 -gUnknown_08596438:: @ 8596438 - .2byte 0x00a0, 0x0100, 0x0000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08596448:: @ 8596448 - .4byte gUnknown_08596438 - - .align 2 -gUnknown_0859644C:: @ 859644C - spr_template 0x27ac, 0x27ac, gUnknown_085249DC, gDummySpriteAnimTable, NULL, gUnknown_08596448, sub_810EC94 - - .align 2 -gUnknown_08596464:: @ 8596464 - .2byte 0x0010, 0x0100, 0x0000, 0x0000, 0x0028, 0x0000, 0x0600, 0x0000 - .2byte 0x0000, 0xffe0, 0x0500, 0x0000, 0xfff0, 0x0020, 0x0a00, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_0859648C:: @ 859648C - .4byte gUnknown_08596464 - - .align 2 -gUnknown_08596490:: @ 8596490 - spr_template 0x27ac, 0x27ac, gUnknown_085249DC, gDummySpriteAnimTable, NULL, gUnknown_0859648C, sub_810ED28 - - .align 2 -gUnknown_085964A8:: @ 85964A8 - .2byte 0x0100, 0x0000, 0x0000, 0x0000, 0x0000, 0x0020, 0x0c00, 0x0000 - .2byte 0x0000, 0xffe0, 0x0b00, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085964C8:: @ 85964C8 - .4byte gUnknown_085964A8 - - .align 2 -gUnknown_085964CC:: @ 85964CC - spr_template 0x2820, 0x2820, gUnknown_085249DC, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810EE14 - - .align 2 -gUnknown_085964E4:: @ 85964E4 - spr_template 0x2821, 0x2821, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810EEF8 - - .align 2 -gUnknown_085964FC:: @ 85964FC - spr_template 0x27e4, 0x27e4, gUnknown_08524A3C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810F004 - - .align 2 -gUnknown_08596514:: @ 8596514 - spr_template 0x282c, 0x282c, gUnknown_085249DC, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810F084 - - .align 2 -gUnknown_0859652C:: @ 859652C - .2byte 0x0100, 0x0100, 0x0000, 0x0000, 0xfffe, 0xfffe, 0x78f6, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08596544:: @ 8596544 - .4byte gUnknown_0859652C - - .align 2 -gUnknown_08596548:: @ 8596548 - spr_template 0x27d4, 0x27d4, gUnknown_08524A9C, gDummySpriteAnimTable, NULL, gUnknown_08596544, sub_80A77C8 - - .align 2 -gUnknown_08596560:: @ 8596560 - spr_template 0x27b6, 0x27b6, gUnknown_08524A3C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810F1EC - - .align 2 -gUnknown_08596578:: @ 8596578 - spr_template 0x27b7, 0x27b7, gUnknown_08524A3C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810F1EC - - .align 2 -gUnknown_08596590:: @ 8596590 - spr_template 0x27b8, 0x27b8, gUnknown_08524A3C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810F1EC - - .align 2 -gUnknown_085965A8:: @ 85965A8 - spr_template 0x27b9, 0x27b9, gUnknown_08524A3C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810F1EC - - .align 2 -gUnknown_085965C0:: @ 85965C0 - spr_template 0x27ba, 0x27ba, gUnknown_08524A3C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810F1EC - - .align 2 -gUnknown_085965D8:: @ 85965D8 - .2byte 0x0000, 0x0003, 0x0010, 0x0003, 0x0020, 0x0003, 0x0030, 0x0003 - .2byte 0x0040, 0x0003, 0xffff, 0x0000 - - .align 2 -gUnknown_085965F0:: @ 85965F0 - .4byte gUnknown_085965D8 - - .align 2 -gUnknown_085965F4:: @ 85965F4 - spr_template 0x2757, 0x2757, gUnknown_08524914, gUnknown_085965F0, NULL, gDummySpriteAffineAnimTable, sub_810F58C - - .align 2 -gUnknown_0859660C:: @ 859660C - .2byte 0x0000, 0x0005, 0x0004, 0x0005, 0x0008, 0x0005, 0x000c, 0x0005, 0xffff, 0x0000 - - .align 2 -gUnknown_08596620:: @ 8596620 - .4byte gUnknown_0859660C - - .align 2 -gUnknown_08596624:: @ 8596624 - spr_template 0x2756, 0x2756, gUnknown_0852490C, gUnknown_08596620, NULL, gDummySpriteAffineAnimTable, sub_810F58C - - .align 2 -gUnknown_0859663C:: @ 859663C - spr_template 0x27b3, 0x27b3, gUnknown_08524954, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, TranslateAnimSpriteToTargetMonLocation - - .align 2 -gUnknown_08596654:: @ 8596654 - .2byte 0x0008, 0x007c, 0x0010, 0x0045, 0x0008, 0x0045, 0x0000, 0x0045 - .2byte 0x0008, 0x0056, 0xfffd, 0x0000, 0x0010, 0x0045, 0x0008, 0x0045 - .2byte 0x0000, 0x0045, 0x0008, 0x0045, 0xfffd, 0x0001, 0x0008, 0x0056 - .2byte 0x0018, 0x0043, 0x0020, 0x0043, 0x0028, 0x0056, 0xffff, 0x0000 - - .align 2 -gUnknown_08596694:: @ 8596694 - .2byte 0x0008, 0x003c, 0x0010, 0x0005, 0x0008, 0x0005, 0x0000, 0x0005 - .2byte 0x0008, 0x0016, 0xfffd, 0x0000, 0x0010, 0x0005, 0x0008, 0x0005 - .2byte 0x0000, 0x0005, 0x0008, 0x0005, 0xfffd, 0x0001, 0x0008, 0x0016 - .2byte 0x0018, 0x0003, 0x0020, 0x0003, 0x0028, 0x0016, 0xffff, 0x0000 - - .align 2 -gUnknown_085966D4:: @ 85966D4 - .4byte gUnknown_08596654 - .4byte gUnknown_08596694 - - .align 2 -gUnknown_085966DC:: @ 85966DC - spr_template 0x2771, 0x2771, gUnknown_08524954, gUnknown_085966D4, NULL, gDummySpriteAffineAnimTable, sub_810F634 - - .align 2 -gUnknown_085966F4:: @ 85966F4 - .2byte 0x0000, 0x0006, 0x0010, 0x0006, 0x0020, 0x0006, 0x0030, 0x0006 - .2byte 0x0040, 0x0006, 0x0050, 0x0006, 0x0060, 0x0012, 0xffff, 0x0000 - - .align 2 -gUnknown_08596714:: @ 8596714 - .4byte gUnknown_085966F4 - - .align 2 -gUnknown_08596718:: @ 8596718 - .2byte 0x0000, 0x0000, 0x0404, 0x0000, 0x0000, 0x0000, 0x08fc, 0x0000 - .2byte 0x0000, 0x0000, 0x0404, 0x0000, 0x7ffd, 0x0002, 0x0000, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08596740:: @ 8596740 - .4byte gUnknown_08596718 - - .align 2 -gUnknown_08596744:: @ 8596744 - spr_template 0x276d, 0x276d, gUnknown_08524914, gUnknown_08596714, NULL, gDummySpriteAffineAnimTable, sub_810F6B0 - - .align 2 -gUnknown_0859675C:: @ 859675C - .2byte 0xfff8, 0x000a, 0x1000, 0x0000, 0x0012, 0xffee, 0x1000, 0x0000 - .2byte 0xffec, 0x0010, 0x0800, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_0859677C:: @ 859677C - .2byte 0x0040, 0xfffc, 0x1400, 0x0000, 0x0000, 0x0000, 0xc800, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08596794:: @ 8596794 - spr_template 0x2809, 0x2809, gUnknown_08524A2C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy - - .align 2 -gUnknown_085967AC:: @ 85967AC - spr_template 0x280a, 0x280a, gUnknown_0852491C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_810FBA8 - - .align 2 -gUnknown_085967C4:: @ 85967C4 - .2byte 0xfff8, 0xfff8, 0x0800, 0x0000, 0x0008, 0x0008, 0x0800, 0x0000 - .2byte 0x7ffe, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085967DC:: @ 85967DC - .2byte 0x00f0, 0x00f0, 0x0000, 0x0000, 0xfff8, 0xfff8, 0x0600, 0x0000 - .2byte 0x0008, 0x0008, 0x0800, 0x0000, 0xfff8, 0xfff8, 0x0200, 0x0000 - .2byte 0x7ffe, 0x0001, 0x0000, 0x0000 - - .align 2 -gUnknown_08596804:: @ 8596804 - .2byte 0x00d0, 0x00d0, 0x0000, 0x0000, 0xfff8, 0xfff8, 0x0400, 0x0000 - .2byte 0x0008, 0x0008, 0x0800, 0x0000, 0xfff8, 0xfff8, 0x0400, 0x0000 - .2byte 0x7ffe, 0x0001, 0x0000, 0x0000 - - .align 2 -gUnknown_0859682C:: @ 859682C - .2byte 0x00b0, 0x00b0, 0x0000, 0x0000, 0xfff8, 0xfff8, 0x0200, 0x0000 - .2byte 0x0008, 0x0008, 0x0800, 0x0000, 0xfff8, 0xfff8, 0x0600, 0x0000 - .2byte 0x7ffe, 0x0001, 0x0000, 0x0000 - - .align 2 -gUnknown_08596854:: @ 8596854 - .4byte gUnknown_085967C4 - .4byte gUnknown_085967DC - .4byte gUnknown_08596804 - .4byte gUnknown_0859682C - - .align 2 -gUnknown_08596864:: @ 8596864 - spr_template 0x280b, 0x280b, gUnknown_0852496C, gDummySpriteAnimTable, NULL, gUnknown_08596854, sub_810FDF0 - - .align 2 -gUnknown_0859687C:: @ 859687C - .2byte 0x0020, 0x0020, 0x0000, 0x0000, 0x0004, 0x0004, 0x7800, 0x0000 - .2byte 0x7fff, 0x0001, 0x0000, 0x0000 - - .align 2 -gUnknown_08596894:: @ 8596894 - .4byte gUnknown_0859687C - - .align 2 -gUnknown_08596898:: @ 8596898 - spr_template 0x281b, 0x281b, gUnknown_08524AFC, gDummySpriteAnimTable, NULL, gUnknown_08596894, sub_80A77C8 - - .align 2 -gUnknown_085968B0:: @ 85968B0 - .2byte 0x0020, 0x0020, 0x0000, 0x0000, 0x0010, 0x0010, 0x1100, 0x0000 - .2byte 0x7ffd, 0x0000, 0x0000, 0x0000, 0xfff8, 0xfff8, 0x0a00, 0x0000 - .2byte 0x0008, 0x0008, 0x0a00, 0x0000, 0x7ffd, 0x0004, 0x0000, 0x0000 - .2byte 0x7ffd, 0x0000, 0x0000, 0x0000, 0xfff0, 0xfff0, 0x0500, 0x0000 - .2byte 0x0010, 0x0010, 0x0500, 0x0000, 0x7ffd, 0x0007, 0x0000, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08596908:: @ 8596908 - .2byte 0xffec, 0x0018, 0x0f00, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08596918:: @ 8596918 - .4byte gUnknown_085968B0 - .4byte gUnknown_08596908 - - .align 2 -gUnknown_08596920:: @ 8596920 - spr_template 0x27e4, 0x27e4, gUnknown_08524AFC, gDummySpriteAnimTable, NULL, gUnknown_08596918, sub_8110240 - - .align 2 -gUnknown_08596938:: @ 8596938 - .2byte 0x0100, 0x0100, 0x001e, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08596948:: @ 8596948 - .2byte 0x0100, 0x0100, 0x009d, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08596958:: @ 8596958 - .2byte 0x0100, 0x0100, 0x005e, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08596968:: @ 8596968 - .4byte gUnknown_08596938 - .4byte gUnknown_08596948 - .4byte gUnknown_08596958 - - .align 2 -gUnknown_08596974:: @ 8596974 - spr_template 0x27a9, 0x27a9, gUnknown_085249F4, gDummySpriteAnimTable, NULL, gUnknown_08596968, sub_8110368 - - .align 2 -gUnknown_0859698C:: @ 859698C - .2byte 0x0000, 0x0000, 0x01df, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_0859699C:: @ 859699C - .2byte 0x0000, 0x0000, 0x0160, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085969AC:: @ 85969AC - .2byte 0x0000, 0x0000, 0x01a0, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085969BC:: @ 85969BC - .4byte gUnknown_0859698C - .4byte gUnknown_0859699C - .4byte gUnknown_085969AC - - .align 2 -gUnknown_085969C8:: @ 85969C8 - spr_template 0x27b1, 0x27b1, gUnknown_0852496C, gDummySpriteAnimTable, NULL, gUnknown_085969BC, sub_8110438 - - .align 2 -gUnknown_085969E0:: @ 85969E0 - spr_template 0x27c4, 0x27c4, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81104E4 - - .align 2 -gUnknown_085969F8:: @ 85969F8 - spr_template 0x27c3, 0x27c3, gUnknown_0852493C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81105B4 - - .align 2 -gUnknown_08596A10:: @ 8596A10 - .2byte 0x0010, 0x0010, 0x0000, 0x0000, 0x0006, 0x0006, 0x0100, 0x0000 - .2byte 0x7ffe, 0x0001, 0x0000, 0x0000 - - .align 2 -gUnknown_08596A28:: @ 8596A28 - .4byte gUnknown_08596A10 - - .align 2 -gUnknown_08596A2C:: @ 8596A2C - spr_template 0x27c5, 0x27c5, gUnknown_08524AFC, gDummySpriteAnimTable, NULL, gUnknown_08596A28, sub_811067C - - .align 2 -gLinearStingerSpriteTemplate:: @ 8596A44 - spr_template 0x27b1, 0x27b1, gUnknown_0852496C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8110720 - - .align 2 -gPinMissileSpriteTemplate:: @ 8596A5C - spr_template 0x27b1, 0x27b1, gUnknown_0852496C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8110850 - - .align 2 -gIcicleSpearSpriteTemplate:: @ 8596A74 - spr_template 0x2816, 0x2816, gUnknown_08524974, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8110850 - - .align 2 -gUnknown_08596A8C:: @ 8596A8C - .2byte 0x0010, 0x0010, 0x0000, 0x0000, 0x0008, 0x0008, 0x1200, 0x0000 - .2byte 0x7ffd, 0x0000, 0x0000, 0x0000, 0xfffb, 0xfffb, 0x0800, 0x0000 - .2byte 0x0005, 0x0005, 0x0800, 0x0000, 0x7ffd, 0x0005, 0x0000, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08596AC4:: @ 8596AC4 - .4byte gUnknown_08596A8C - - .align 2 -gUnknown_08596AC8:: @ 8596AC8 - spr_template 0x27e4, 0x27e4, gUnknown_08524A9C, gDummySpriteAnimTable, NULL, gUnknown_08596AC4, sub_8110994 - - .align 2 -gUnknown_08596AE0:: @ 8596AE0 - .2byte 0x0020, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08596AE8:: @ 8596AE8 - .2byte 0x0030, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08596AF0:: @ 8596AF0 - .2byte 0x0040, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08596AF8:: @ 8596AF8 - .4byte gUnknown_08596AE0 - .4byte gUnknown_08596AE8 - .4byte gUnknown_08596AF0 - - .align 2 -gUnknown_08596B04:: @ 8596B04 - spr_template 0x274a, 0x274a, gUnknown_08524914, gUnknown_08596AF8, NULL, gDummySpriteAffineAnimTable, sub_81109F0 - - .align 2 -gUnknown_08596B1C:: @ 8596B1C - spr_template 0x274a, 0x274a, gUnknown_08524914, gUnknown_08596AF8, NULL, gDummySpriteAffineAnimTable, sub_8110AB4 - - .align 2 -gUnknown_08596B34:: @ 8596B34 - spr_template 0x275a, 0x275a, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8110B38 - - .align 2 -gUnknown_08596B4C:: @ 8596B4C - .2byte 0x00c0, 0x00c0, 0x0000, 0x0000, 0x0002, 0xfffd, 0x0500, 0x0000 - .2byte 0xfffe, 0x0003, 0x0500, 0x0000, 0x7ffe, 0x0001, 0x0000, 0x0000 - - .align 2 -gUnknown_08596B6C:: @ 8596B6C - .4byte gUnknown_08596B4C - - .align 2 -gUnknown_08596B70:: @ 8596B70 - spr_template 0x27a5, 0x27a5, gUnknown_08524A8C, gUnknown_085950E0, NULL, gUnknown_08596B6C, sub_8110B38 - - .align 2 -gUnknown_08596B88:: @ 8596B88 - spr_template 0x272d, 0x272d, gUnknown_08524914, gUnknown_085954D0, NULL, gDummySpriteAffineAnimTable, sub_8110B38 - - .align 2 -gBattleAnimSpriteTemplate_8596BA0:: @ 8596BA0 - spr_template 0x2815, 0x2815, gUnknown_08524934, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8110E4C - - .align 2 -gUnknown_08596BB8:: @ 8596BB8 - .2byte 0x00f0, 0x4009, 0x0010, 0x4089 - - .align 2 -gUnknown_08596BC0:: @ 8596BC0 - .2byte 0x0002, 0x0000 - - .align 2 -gUnknown_08596BC4:: @ 8596BC4 - .4byte gUnknown_08596BB8 - - .align 2 -gUnknown_08596BC8:: @ 8596BC8 - .2byte 0x0000, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08596BD0:: @ 8596BD0 - .2byte 0x0010, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08596BD8:: @ 8596BD8 - .2byte 0x0020, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08596BE0:: @ 8596BE0 - .2byte 0x0030, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08596BE8:: @ 8596BE8 - .2byte 0x0040, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08596BF0:: @ 8596BF0 - .2byte 0x0050, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_08596BF8:: @ 8596BF8 - .4byte gUnknown_08596BC8 - .4byte gUnknown_08596BD0 - - .align 2 -gUnknown_08596C00:: @ 8596C00 - .4byte gUnknown_08596BD8 - .4byte gUnknown_08596BE0 - - .align 2 -gUnknown_08596C08:: @ 8596C08 - .4byte gUnknown_08596BE8 - .4byte gUnknown_08596BF0 - - .align 2 -gUnknown_08596C10:: @ 8596C10 - spr_template 0x274a, 0x274a, gUnknown_08524914, gUnknown_08596BF8, NULL, gDummySpriteAffineAnimTable, sub_8110F30 - - .align 2 -gUnknown_08596C28:: @ 8596C28 - spr_template 0x275a, 0x275a, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_811131C - - .align 2 -gUnknown_08596C40:: @ 8596C40 - spr_template 0x274a, 0x274a, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_811131C - - .align 2 -gUnknown_08596C58:: @ 8596C58 - spr_template 0x274a, 0x274a, gUnknown_08524914, gUnknown_08596BF8, NULL, gDummySpriteAffineAnimTable, sub_8111388 - - .align 2 -gUnknown_08596C70:: @ 8596C70 - .2byte 0x0000, 0x0000, 0x05fb, 0x0000, 0x7ffe, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08596C80:: @ 8596C80 - .2byte 0x0000, 0x0000, 0x0505, 0x0000, 0x7ffe, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08596C90:: @ 8596C90 - .4byte gUnknown_08596C70 - .4byte gUnknown_08596C80 - - .align 2 -gUnknown_08596C98:: @ 8596C98 - spr_template 0x274a, 0x274a, gUnknown_08524974, gUnknown_08596BF8, NULL, gUnknown_08596C90, sub_8111418 - - .align 2 -gUnknown_08596CB0:: @ 8596CB0 - spr_template 0x274a, 0x274a, gUnknown_08524974, gUnknown_08596BF8, NULL, gUnknown_08596C90, sub_8111444 - - .align 2 -gUnknown_08596CC8:: @ 8596CC8 - spr_template 0x274a, 0x274a, gUnknown_08524914, gUnknown_08596C08, NULL, gUnknown_08596C90, sub_80FF268 - - .align 2 -gUnknown_08596CE0:: @ 8596CE0 - spr_template 0x274a, 0x274a, gUnknown_08524974, gUnknown_08596C00, NULL, gUnknown_08596C90, sub_80A8EE4 - - .align 2 -gUnknown_08596CF8:: @ 8596CF8 - .2byte 0x001e, 0x001e, 0x050a, 0x0000, 0xffe2, 0xffe2, 0x050a, 0x0000 - .2byte 0x7ffe, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08596D10:: @ 8596D10 - .4byte gUnknown_08596CF8 - - .align 2 -gUnknown_08596D14:: @ 8596D14 - spr_template 0x271d, 0x271d, gUnknown_085249CC, gDummySpriteAnimTable, NULL, gUnknown_08596D10, sub_811160C - - .align 2 -gUnknown_08596D2C:: @ 8596D2C - spr_template 0x271d, 0x271d, gUnknown_08524A2C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81117F4 - - .align 2 -gUnknown_08596D44:: @ 8596D44 - .2byte 0x0000, 0x0000, 0x010a, 0x0000, 0x7ffe, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08596D54:: @ 8596D54 - .4byte gUnknown_08596D44 - - .align 2 -gUnknown_08596D58:: @ 8596D58 - spr_template 0x27c0, 0x27c0, gUnknown_08524974, gDummySpriteAnimTable, NULL, gUnknown_08596D54, sub_81119E0 - - .align 2 -gUnknown_08596D70:: @ 8596D70 - .2byte 0x0000, 0x0002, 0x0008, 0x0002, 0x0010, 0x0002, 0x0018, 0x0002 - .2byte 0x0020, 0x0002, 0xffff, 0x0000 - - .align 2 -gUnknown_08596D88:: @ 8596D88 - .4byte gUnknown_08596D70 - - .align 2 -gUnknown_08596D8C:: @ 8596D8C - spr_template 0x27c1, 0x27c1, gUnknown_08524954, gUnknown_08596D88, NULL, gDummySpriteAffineAnimTable, sub_8111B9C - - .align 2 -gUnknown_08596DA4:: @ 8596DA4 - .2byte 0x0200, 0x0200, 0x0000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08596DB4:: @ 8596DB4 - .4byte gUnknown_08596DA4 - - .align 2 -gUnknown_08596DB8:: @ 8596DB8 - spr_template 0x27cc, 0x27cc, gUnknown_08524A5C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8112264 - - .align 2 -gUnknown_08596DD0:: @ 8596DD0 - spr_template 0x27d7, 0x27d7, gUnknown_08524A54, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81129F0 - - .align 2 -gBattleAnimSpriteTemplate_8596DE8:: @ 8596DE8 - spr_template 0x27d8, 0x27d8, gUnknown_08524A34, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8112B78 - - .align 2 -gBattleAnimSpriteTemplate_8596E00:: @ 8596E00 - spr_template 0x27ed, 0x27ed, gUnknown_08524A34, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8112B78 - - .align 2 -gUnknown_08596E18:: @ 8596E18 - .2byte 0x0000, 0x0004, 0x0008, 0x0004, 0x0010, 0x0004, 0x0018, 0x0004, 0xfffe, 0x0000 - - .align 2 -gUnknown_08596E2C:: @ 8596E2C - .4byte gUnknown_08596E18 - - .align 2 -gUnknown_08596E30:: @ 8596E30 - spr_template 0x280d, 0x280d, gUnknown_08524A74, gUnknown_08596E2C, NULL, gDummySpriteAffineAnimTable, sub_8112E9C - - .align 2 -gUnknown_08596E48:: @ 8596E48 - spr_template 0x0000, 0x0000, gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8112F60 - - .align 2 -gUnknown_08596E60:: @ 8596E60 - .2byte 0x0000, 0x0004, 0x0010, 0x0004, 0x0020, 0x0004, 0x0030, 0x0004 - .2byte 0x0040, 0x0004, 0xfffe, 0x0000 - - .align 2 -gUnknown_08596E78:: @ 8596E78 - .4byte gUnknown_08596E60 - - .align 2 -gBattleAnimSpriteTemplate_8596E7C:: @ 8596E7C - spr_template 0x272d, 0x272d, gUnknown_08524914, gUnknown_08596E78, NULL, gDummySpriteAffineAnimTable, sub_8113064 - - .align 2 -gUnknown_08596E94:: @ 8596E94 - .2byte 0x0010, 0x0003, 0x0020, 0x0003, 0x0030, 0x0003, 0xfffe, 0x0000 - - .align 2 -gUnknown_08596EA4:: @ 8596EA4 - .2byte 0x0010, 0x00c3, 0x0020, 0x00c3, 0x0030, 0x00c3, 0xfffe, 0x0000 - - .align 2 -gUnknown_08596EB4:: @ 8596EB4 - .4byte gUnknown_08596E94 - .4byte gUnknown_08596EA4 - - .align 2 -gUnknown_08596EBC:: @ 8596EBC - .2byte 0x0050, 0x0050, 0x007f, 0x0000, 0x000d, 0x000d, 0x6400, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08596ED4:: @ 8596ED4 - .2byte 0x0050, 0x0050, 0x0000, 0x0000, 0x000d, 0x000d, 0x6400, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08596EEC:: @ 8596EEC - .4byte gUnknown_08596EBC - .4byte gUnknown_08596ED4 - - .align 2 -gUnknown_08596EF4:: @ 8596EF4 - spr_template 0x272d, 0x272d, gUnknown_085249D4, gUnknown_08596EB4, NULL, gUnknown_08596EEC, sub_8113224 - - .align 2 -gUnknown_08596F0C:: @ 8596F0C - .2byte 0x0000, 0x0005, 0x0010, 0x0005, 0x0020, 0x0005, 0x0030, 0x0005 - .2byte 0x0040, 0x0005, 0xffff, 0x0000 - - .align 2 -gUnknown_08596F24:: @ 8596F24 - .4byte gUnknown_08596F0C - - .align 2 -gUnknown_08596F28:: @ 8596F28 - spr_template 0x2733, 0x2733, gUnknown_08524914, gUnknown_08596F24, NULL, gDummySpriteAffineAnimTable, sub_81131B4 - - .align 2 -gUnknown_08596F40:: @ 8596F40 - .2byte 0x0010, 0x0003, 0x0020, 0x0003, 0x0030, 0x0003, 0xfffe, 0x0000 - - .align 2 -gUnknown_08596F50:: @ 8596F50 - .4byte gUnknown_08596F40 - .4byte gUnknown_08596F40 - - .align 2 -gUnknown_08596F58:: @ 8596F58 - .2byte 0x0064, 0x0064, 0x017f, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08596F68:: @ 8596F68 - .2byte 0x0064, 0x0064, 0x0100, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08596F78:: @ 8596F78 - .4byte gUnknown_08596F58 - .4byte gUnknown_08596F68 - - .align 2 -gUnknown_08596F80:: @ 8596F80 - spr_template 0x272d, 0x272d, gUnknown_085249D4, gUnknown_08596F50, NULL, gUnknown_08596F78, sub_8113224 - - .align 2 -gUnknown_08596F98:: @ 8596F98 - spr_template 0x2809, 0x2809, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8113250 - - .align 2 -gUnknown_08596FB0:: @ 8596FB0 - spr_template 0x272d, 0x272d, gUnknown_08524914, gUnknown_08596E78, NULL, gDummySpriteAffineAnimTable, sub_81135EC - - .align 2 -gUnknown_08596FC8:: @ 8596FC8 - spr_template 0x271f, 0x271f, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81138D4 - - .align 2 -gUnknown_08596FE0:: @ 8596FE0 - .2byte 0x0000, 0x0000, 0x0100, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08596FF0:: @ 8596FF0 - .2byte 0x0000, 0x0000, 0x0120, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08597000:: @ 8597000 - .2byte 0x0000, 0x0000, 0x0140, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08597010:: @ 8597010 - .2byte 0x0000, 0x0000, 0x0160, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08597020:: @ 8597020 - .2byte 0x0000, 0x0000, 0x0180, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08597030:: @ 8597030 - .2byte 0x0000, 0x0000, 0x01a0, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08597040:: @ 8597040 - .2byte 0x0000, 0x0000, 0x01c0, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08597050:: @ 8597050 - .2byte 0x0000, 0x0000, 0x01e0, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08597060:: @ 8597060 - .4byte gUnknown_08596FE0 - .4byte gUnknown_08596FF0 - .4byte gUnknown_08597000 - .4byte gUnknown_08597010 - .4byte gUnknown_08597020 - .4byte gUnknown_08597030 - .4byte gUnknown_08597040 - .4byte gUnknown_08597050 - - .align 2 -gUnknown_08597080:: @ 8597080 - spr_template 0x279b, 0x279b, gUnknown_08524A9C, gDummySpriteAnimTable, NULL, gUnknown_08597060, sub_81139DC - - .align 2 -gUnknown_08597098:: @ 8597098 - spr_template 0x27a1, 0x27a1, gUnknown_08524A9C, gDummySpriteAnimTable, NULL, gUnknown_08597060, sub_81139DC - - .align 2 -gUnknown_085970B0:: @ 85970B0 - .2byte 0x00c0, 0x00c0, 0x0050, 0x0000, 0x0000, 0x0000, 0x08fe, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085970C8:: @ 85970C8 - .2byte 0x00c0, 0x00c0, 0x00b0, 0x0000, 0x0000, 0x0000, 0x0802, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_085970E0:: @ 85970E0 - .4byte gUnknown_085970B0 - .4byte gUnknown_085970C8 - - .align 2 -gUnknown_085970E8:: @ 85970E8 - spr_template 0x27ab, 0x27ab, gUnknown_0852496C, gDummySpriteAnimTable, NULL, gUnknown_085970E0, sub_8113A90 - - .align 2 -gUnknown_08597100:: @ 8597100 - .2byte 0x0000, 0x0004, 0x0010, 0x0004, 0x0020, 0x0004, 0x0030, 0x0004 - .2byte 0x0040, 0x0004, 0xffff, 0x0000 - - .align 2 -gUnknown_08597118:: @ 8597118 - .2byte 0x0000, 0x0044, 0x0010, 0x0044, 0x0020, 0x0044, 0x0030, 0x0044 - .2byte 0x0040, 0x0044, 0xffff, 0x0000 - - .align 2 -gUnknown_08597130:: @ 8597130 - .4byte gUnknown_08597100 - .4byte gUnknown_08597118 - - .align 2 -gBattleAnimSpriteTemplate_8597138:: @ 8597138 - spr_template 0x2737, 0x2737, gUnknown_08524914, gUnknown_08597130, NULL, gDummySpriteAffineAnimTable, sub_81144BC - - .align 2 -gUnknown_08597150:: @ 8597150 - .2byte 0x0000, 0x0000, 0x010f, 0x0000, 0x7ffe, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08597160:: @ 8597160 - .2byte 0x0000, 0x0000, 0x0114, 0x0000, 0x7ffe, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08597170:: @ 8597170 - .4byte gUnknown_08597150 - - .align 2 -gUnknown_08597174:: @ 8597174 - .4byte gUnknown_08597160 - - .align 2 -gUnknown_08597178:: @ 8597178 - spr_template 0x2710, 0x2710, gUnknown_08524974, gDummySpriteAnimTable, NULL, gUnknown_08597170, sub_8114994 - - .align 2 -gUnknown_08597190:: @ 8597190 - spr_template 0x2710, 0x2710, gUnknown_08524974, gDummySpriteAnimTable, NULL, gUnknown_08597174, sub_8114A7C - - .align 2 -gUnknown_085971A8:: @ 85971A8 - spr_template 0x275a, 0x275a, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8114AF0 - - .align 2 -gUnknown_085971C0:: @ 85971C0 - .2byte 0x0001, 0x0001, 0xffff, 0x0000 - - .align 2 -gUnknown_085971C8:: @ 85971C8 - .4byte gUnknown_085971C0 - - .align 2 -gUnknown_085971CC:: @ 85971CC - spr_template 0x275a, 0x275a, gUnknown_0852490C, gUnknown_085971C8, NULL, gDummySpriteAffineAnimTable, sub_8114AF0 - - .align 2 -gUnknown_085971E4:: @ 85971E4 - spr_template 0x275a, 0x275a, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8114B80 - - .align 2 -gUnknown_085971FC:: @ 85971FC - spr_template 0x275a, 0x275a, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81151A0 - - .align 2 -gUnknown_08597214:: @ 8597214 - spr_template 0x2829, 0x2829, gUnknown_08524934, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8115244 - - .align 2 -gUnknown_0859722C:: @ 859722C - .2byte 0x0000, 0x0008, 0x0004, 0x0008, 0x0000, 0x0048, 0x0008, 0x0008, 0xfffe, 0x0000 - - .align 2 -gUnknown_08597240:: @ 8597240 - .2byte 0x0000, 0x0048, 0x0004, 0x0008, 0x0000, 0x0008, 0x0008, 0x0008, 0xfffe, 0x0000 - - .align 2 -gUnknown_08597254:: @ 8597254 - .4byte gUnknown_0859722C - .4byte gUnknown_08597240 - - .align 2 -gConfusionDuckSpriteTemplate:: @ 859725C - spr_template 0x2759, 0x2759, gUnknown_0852490C, gUnknown_08597254, NULL, gDummySpriteAffineAnimTable, sub_811572C - - .align 2 -gSimplePaletteBlendSpriteTemplate:: @ 8597274 - spr_template 0x0000, 0x0000, gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81157FC - - .align 2 -gComplexPaletteBlendSpriteTemplate:: @ 859728C - spr_template 0x0000, 0x0000, gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81158A4 - - .align 2 -gUnknown_085972A4:: @ 85972A4 - .2byte 0x0000, 0x0003, 0x0010, 0x0003, 0x0020, 0x0003, 0x0030, 0x0003 - .2byte 0x0040, 0x0003, 0xfffe, 0x0000 - - .align 2 -gUnknown_085972BC:: @ 85972BC - .4byte gUnknown_085972A4 - - .align 2 -gUnknown_085972C0:: @ 85972C0 - spr_template 0x2757, 0x2757, gUnknown_08524914, gUnknown_085972BC, NULL, gDummySpriteAffineAnimTable, sub_81159B4 - - .align 2 -gBattleAnimSpriteTemplate_85972D8:: @ 85972D8 - spr_template 0x0000, 0x0000, gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81160A4 - - .align 2 -gUnknown_085972F0:: @ 85972F0 - .2byte 0x0000, 0x0000, 0x0800, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08597300:: @ 8597300 - .2byte 0x00d8, 0x00d8, 0x0000, 0x0000, 0x0000, 0x0000, 0x0800, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08597318:: @ 8597318 - .2byte 0x00b0, 0x00b0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0800, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08597330:: @ 8597330 - .2byte 0x0080, 0x0080, 0x0000, 0x0000, 0x0000, 0x0000, 0x0800, 0x0000 - .2byte 0x7fff, 0x0000, 0x0000, 0x0000 - - .align 2 -gUnknown_08597348:: @ 8597348 - .4byte gUnknown_085972F0 - .4byte gUnknown_08597300 - .4byte gUnknown_08597318 - .4byte gUnknown_08597330 - - .align 2 -gBasicHitSplatSpriteTemplate:: @ 8597358 - spr_template 0x2797, 0x2797, gUnknown_08524A94, gDummySpriteAnimTable, NULL, gUnknown_08597348, sub_8116388 - - .align 2 -gBattleAnimSpriteTemplate_8597370:: @ 8597370 - spr_template 0x2797, 0x2797, gUnknown_08524A94, gDummySpriteAnimTable, NULL, gUnknown_08597348, sub_8116420 - - .align 2 -gUnknown_08597388:: @ 8597388 - spr_template 0x27a4, 0x27a4, gUnknown_08524A94, gDummySpriteAnimTable, NULL, gUnknown_08597348, sub_8116388 - - .align 2 -gUnknown_085973A0:: @ 85973A0 - spr_template 0x2797, 0x2797, gUnknown_08524A94, gDummySpriteAnimTable, NULL, gUnknown_08597348, sub_8116458 - - .align 2 -gBattleAnimSpriteTemplate_85973B8:: @ 85973B8 - spr_template 0x2797, 0x2797, gUnknown_08524A94, gDummySpriteAnimTable, NULL, gUnknown_08597348, sub_81164F0 - - .align 2 -gUnknown_085973D0:: @ 85973D0 - spr_template 0x282d, 0x282d, gUnknown_08524A34, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8116560 - - .align 2 -gUnknown_085973E8:: @ 85973E8 - spr_template 0x2797, 0x2797, gUnknown_08524974, gDummySpriteAnimTable, NULL, gUnknown_08597348, sub_81165A8 - - .align 2 -gUnknown_08597400:: @ 8597400 - spr_template 0x2797, 0x2797, gUnknown_08524A94, gDummySpriteAnimTable, NULL, gUnknown_08597348, sub_81163D0 - -gUnknown_08597418:: @ 8597418 - .2byte 0x7fff - -gUnknown_0859741A:: @ 859741A - .byte 0x08, 0x0a, 0x0c, 0x0e - -gUnknown_0859741E:: @ 859741E - .byte 0x08, 0x0a, 0x0c, 0x0e - - .align 2 -gUnknown_08597424:: @ 8597424 - .4byte task_battle_intro_80BC47C - .4byte task_battle_intro_80BC47C - .4byte task00_battle_intro_80BC6C8 - .4byte task00_battle_intro_80BC6C8 - .4byte task00_battle_intro_80BC6C8 - .4byte task_battle_intro_80BC47C - .4byte task_battle_intro_80BC47C - .4byte task_battle_intro_80BC47C - .4byte task_battle_intro_anim - .4byte task_battle_intro_anim diff --git a/data/battle_anim_815A0D4.s b/data/battle_anim_815A0D4.s index 660e5774b..208436f4c 100644 --- a/data/battle_anim_815A0D4.s +++ b/data/battle_anim_815A0D4.s @@ -1,3 +1,4 @@ +#include "constants/battle_anim.h" .include "asm/macros.inc" .include "constants/constants.inc" @@ -15,15 +16,15 @@ gUnknown_085CE01C:: @ 85CE01C .align 2 gUnknown_085CE020:: @ 85CE020 - spr_template 0x2799, 0x2799, gUnknown_08524A34, gUnknown_085CE01C, NULL, gDummySpriteAffineAnimTable, sub_80A77C8 + spr_template ANIM_TAG_SCRATCH, ANIM_TAG_SCRATCH, gUnknown_08524A34, gUnknown_085CE01C, NULL, gDummySpriteAffineAnimTable, sub_80A77C8 .align 2 gUnknown_085CE038:: @ 85CE038 - spr_template 0x2720, 0x2720, gUnknown_08524934, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815A0D4 + spr_template ANIM_TAG_BLACK_SMOKE, ANIM_TAG_BLACK_SMOKE, gUnknown_08524934, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815A0D4 .align 2 gUnknown_085CE050:: @ 85CE050 - spr_template 0x2721, 0x2721, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80A78AC + spr_template ANIM_TAG_BLACK_BALL, ANIM_TAG_BLACK_BALL, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_80A78AC .align 2 gUnknown_085CE068:: @ 85CE068 @@ -36,15 +37,15 @@ gUnknown_085CE078:: @ 85CE078 .align 2 gUnknown_085CE07C:: @ 85CE07C - spr_template 0x27ce, 0x27ce, gUnknown_08524914, gUnknown_085CE078, NULL, gDummySpriteAffineAnimTable, sub_80A77C8 + spr_template ANIM_TAG_OPENING_EYE, ANIM_TAG_OPENING_EYE, gUnknown_08524914, gUnknown_085CE078, NULL, gDummySpriteAffineAnimTable, sub_80A77C8 .align 2 gUnknown_085CE094:: - spr_template 0x27cf, 0x27cf, gUnknown_08524A3C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815A1B0 + spr_template ANIM_TAG_ROUND_WHITE_HALO, ANIM_TAG_ROUND_WHITE_HALO, gUnknown_08524A3C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815A1B0 .align 2 gUnknown_085CE0AC:: - spr_template 0x27cd, 0x27cd, gUnknown_08524974, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815A254 + spr_template ANIM_TAG_TEAL_ALERT, ANIM_TAG_TEAL_ALERT, gUnknown_08524974, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815A254 .align 2 gUnknown_085CE0C4:: @ 85CE0C4 @@ -66,11 +67,11 @@ gUnknown_085CE0FC:: @ 85CE0FC .align 2 gUnknown_085CE104:: @ 85CE104 - spr_template 0x27cb, 0x27cb, gUnknown_08524AFC, gDummySpriteAnimTable, NULL, gUnknown_085CE0FC, sub_815A2F0 + spr_template ANIM_TAG_EYE, ANIM_TAG_EYE, gUnknown_08524AFC, gDummySpriteAnimTable, NULL, gUnknown_085CE0FC, sub_815A2F0 .align 2 gUnknown_085CE11C:: @ 85CE11C - spr_template 0x27a8, 0x27a8, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815A6C4 + spr_template ANIM_TAG_SPIKES, ANIM_TAG_SPIKES, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815A6C4 .align 2 gUnknown_085CE134:: @ 85CE134 @@ -84,7 +85,7 @@ gUnknown_085CE14C:: @ 85CE14C .align 2 gUnknown_085CE150:: @ 85CE150 - spr_template 0x272b, 0x272b, gUnknown_08524914, gUnknown_085CE14C, NULL, gDummySpriteAffineAnimTable, sub_815A7B0 + spr_template ANIM_TAG_LEER, ANIM_TAG_LEER, gUnknown_08524914, gUnknown_085CE14C, NULL, gDummySpriteAffineAnimTable, sub_815A7B0 .align 2 gUnknown_085CE168:: @ 85CE168 @@ -106,7 +107,7 @@ gUnknown_085CE18C:: @ 85CE18C .align 2 gUnknown_085CE190:: @ 85CE190 - spr_template 0x27f4, 0x27f4, gUnknown_08524974, gUnknown_085CE170, NULL, gUnknown_085CE18C, sub_815A7EC + spr_template ANIM_TAG_LETTER_Z, ANIM_TAG_LETTER_Z, gUnknown_08524974, gUnknown_085CE170, NULL, gUnknown_085CE18C, sub_815A7EC .align 2 gUnknown_085CE1A8:: @ 85CE1A8 @@ -128,7 +129,7 @@ gUnknown_085CE1D8:: @ 85CE1D8 .align 2 gUnknown_085CE1DC:: @ 85CE1DC - spr_template 0x27d0, 0x27d0, gUnknown_085249D4, gUnknown_085CE1BC, NULL, gUnknown_085CE1D8, sub_815A8AC + spr_template ANIM_TAG_FANG_ATTACK, ANIM_TAG_FANG_ATTACK, gUnknown_085249D4, gUnknown_085CE1BC, NULL, gUnknown_085CE1D8, sub_815A8AC .align 2 gUnknown_085CE1F4:: @ 85CE1F4 @@ -149,15 +150,15 @@ gUnknown_085CE224:: @ 85CE224 .align 2 gUnknown_085CE22C:: @ 85CE22C - spr_template 0x27f3, 0x27f3, gUnknown_085249DC, gDummySpriteAnimTable, NULL, gUnknown_085CE224, sub_815A934 + spr_template ANIM_TAG_SPOTLIGHT, ANIM_TAG_SPOTLIGHT, gUnknown_085249DC, gDummySpriteAnimTable, NULL, gUnknown_085CE224, sub_815A934 .align 2 gUnknown_085CE244:: - spr_template 0x2807, 0x2807, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815AAA4 + spr_template ANIM_TAG_TAG_HAND, ANIM_TAG_TAG_HAND, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815AAA4 .align 2 gUnknown_085CE25C:: - spr_template 0x2807, 0x2807, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815ABD0 + spr_template ANIM_TAG_TAG_HAND, ANIM_TAG_TAG_HAND, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815ABD0 .align 2 gUnknown_085CE274:: @ 85CE274 @@ -170,7 +171,7 @@ gUnknown_085CE284:: @ 85CE284 .align 2 gUnknown_085CE288:: @ 85CE288 - spr_template 0x27f5, 0x27f5, gUnknown_08524934, gUnknown_085CE284, NULL, gDummySpriteAffineAnimTable, sub_815ACD0 + spr_template ANIM_TAG_RAPID_SPIN, ANIM_TAG_RAPID_SPIN, gUnknown_08524934, gUnknown_085CE284, NULL, gDummySpriteAffineAnimTable, sub_815ACD0 .align 2 gUnknown_085CE2A0:: @ 85CE2A0 @@ -195,7 +196,7 @@ gUnknown_085CE2F4:: @ 85CE2F4 .align 2 gUnknown_085CE2F8:: @ 85CE2F8 - spr_template 0x27f6, 0x27f6, gUnknown_085249DC, gUnknown_085CE2C8, NULL, gUnknown_085CE2F4, sub_815B27C + spr_template ANIM_TAG_TRI_FORCE_TRIANGLE, ANIM_TAG_TRI_FORCE_TRIANGLE, gUnknown_085249DC, gUnknown_085CE2C8, NULL, gUnknown_085CE2F4, sub_815B27C .align 2 gUnknown_085CE310:: @ 85CE310 @@ -208,7 +209,7 @@ gUnknown_085CE334:: @ 85CE334 .align 2 gUnknown_085CE338:: @ 85CE338 - spr_template 0x27fa, 0x27fa, gUnknown_08524914, gUnknown_085CE334, NULL, gDummySpriteAffineAnimTable, sub_80A77C8 + spr_template ANIM_TAG_ECLIPSING_ORB, ANIM_TAG_ECLIPSING_ORB, gUnknown_08524914, gUnknown_085CE334, NULL, gDummySpriteAffineAnimTable, sub_80A77C8 .align 2 gUnknown_085CE350:: @ 85CE350 @@ -216,15 +217,15 @@ gUnknown_085CE350:: @ 85CE350 .align 2 gUnknown_085CE370:: @ 85CE370 - spr_template 0x27f2, 0x27f2, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815B394 + spr_template ANIM_TAG_POKEBALL, ANIM_TAG_POKEBALL, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815B394 .align 2 gUnknown_085CE388:: @ 85CE388 - spr_template 0x27f9, 0x27f9, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815B49C + spr_template ANIM_TAG_GOLD_STARS, ANIM_TAG_GOLD_STARS, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815B49C .align 2 gUnknown_085CE3A0:: @ 85CE3A0 - spr_template 0x27f9, 0x27f9, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815B570 + spr_template ANIM_TAG_GOLD_STARS, ANIM_TAG_GOLD_STARS, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815B570 .align 2 gUnknown_085CE3B8:: @ 85CE3B8 @@ -238,7 +239,7 @@ gUnknown_085CE3E0:: @ 85CE3E0 .align 2 gUnknown_085CE418:: @ 85CE418 - spr_template 0x27fc, 0x27fc, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815B70C + spr_template ANIM_TAG_BLUE_ORB, ANIM_TAG_BLUE_ORB, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815B70C .align 2 gUnknown_085CE430:: @ 85CE430 @@ -269,7 +270,7 @@ gUnknown_085CE480:: @ 85CE480 .align 2 gUnknown_085CE48C:: @ 85CE48C - spr_template 0x2801, 0x2801, gUnknown_0852490C, gUnknown_085CE480, NULL, gDummySpriteAffineAnimTable, sub_815BE04 + spr_template ANIM_TAG_GREEN_STAR, ANIM_TAG_GREEN_STAR, gUnknown_0852490C, gUnknown_085CE480, NULL, gDummySpriteAffineAnimTable, sub_815BE04 .align 2 gUnknown_085CE4A4:: @ 85CE4A4 @@ -285,7 +286,7 @@ gUnknown_085CE4B0:: @ 85CE4B0 .align 2 gUnknown_085CE4D0:: @ 85CE4D0 - spr_template 0x2767, 0x2767, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815C400 + spr_template ANIM_TAG_ANGER, ANIM_TAG_ANGER, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815C400 .align 2 gUnknown_085CE4E8:: @ 85CE4E8 @@ -309,7 +310,7 @@ gUnknown_085CE538:: @ 85CE538 .align 2 gUnknown_085CE544:: @ 85CE544 - spr_template 0x27fe, 0x27fe, gUnknown_08524904, gUnknown_085CE538, NULL, gDummySpriteAffineAnimTable, sub_815C6B0 + spr_template ANIM_TAG_PINK_PETAL, ANIM_TAG_PINK_PETAL, gUnknown_08524904, gUnknown_085CE538, NULL, gDummySpriteAffineAnimTable, sub_815C6B0 .align 2 gUnknown_085CE55C:: @ 85CE55C @@ -325,13 +326,13 @@ gUnknown_085CE58C:: @ 85CE58C .align 2 gUnknown_085CE590:: @ 85CE590 - spr_template 0x27ff, 0x27ff, gUnknown_0852490C, gUnknown_085CE58C, NULL, gDummySpriteAffineAnimTable, sub_815C95C + spr_template ANIM_TAG_PAIN_SPLIT, ANIM_TAG_PAIN_SPLIT, gUnknown_0852490C, gUnknown_085CE58C, NULL, gDummySpriteAffineAnimTable, sub_815C95C gUnknown_085CE5A8:: - spr_template 0x2800, 0x2800, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815CB88 + spr_template ANIM_TAG_CONFETTI, ANIM_TAG_CONFETTI, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815CB88 gUnknown_085CE5C0:: - spr_template 0x27f3, 0x27f3, gUnknown_085249DC, gDummySpriteAnimTable, NULL, gUnknown_085CE224, sub_815CC94 + spr_template ANIM_TAG_SPOTLIGHT, ANIM_TAG_SPOTLIGHT, gUnknown_085249DC, gDummySpriteAnimTable, NULL, gUnknown_085CE224, sub_815CC94 gBattleAnimSpriteTemplate_85CE5D8:: - spr_template 0x27fc, 0x27fc, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815CDB4 + spr_template ANIM_TAG_BLUE_ORB, ANIM_TAG_BLUE_ORB, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815CDB4 .align 2 gUnknown_085CE5F0:: @ 85CE5F0 @@ -358,7 +359,7 @@ gUnknown_085CE680:: @ 85CE680 .align 2 gUnknown_085CE68C:: @ 85CE68C - spr_template 0x2802, 0x2802, gUnknown_08524974, gDummySpriteAnimTable, NULL, gUnknown_085CE680, sub_815D7B4 + spr_template ANIM_TAG_PINK_CLOUD, ANIM_TAG_PINK_CLOUD, gUnknown_08524974, gDummySpriteAnimTable, NULL, gUnknown_085CE680, sub_815D7B4 .align 2 gUnknown_085CE6A4:: @ 85CE6A4 @@ -385,7 +386,7 @@ gUnknown_085CE724:: @ 85CE724 .align 2 gUnknown_085CE734:: @ 85CE734 - spr_template 0x2802, 0x2802, gUnknown_085249D4, gDummySpriteAnimTable, NULL, gUnknown_085CE724, sub_815D870 + spr_template ANIM_TAG_PINK_CLOUD, ANIM_TAG_PINK_CLOUD, gUnknown_085249D4, gDummySpriteAnimTable, NULL, gUnknown_085CE724, sub_815D870 .align 2 gUnknown_085CE74C:: @ 85CE74C @@ -393,7 +394,7 @@ gUnknown_085CE74C:: @ 85CE74C .align 2 gUnknown_085CE76C:: @ 85CE76C - spr_template 0x2803, 0x2803, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815DEBC + spr_template ANIM_TAG_SWEAT_DROP, ANIM_TAG_SWEAT_DROP, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815DEBC .align 2 gUnknown_085CE784:: @ 85CE784 @@ -415,13 +416,13 @@ gUnknown_085CE7CC:: @ 85CE7CC .align 2 gUnknown_085CE7D4:: @ 85CE7D4 - spr_template 0x2745, 0x2745, gUnknown_08524914, gUnknown_085CE7CC, NULL, gDummySpriteAffineAnimTable, sub_815E01C + spr_template ANIM_TAG_NOISE_LINE, ANIM_TAG_NOISE_LINE, gUnknown_08524914, gUnknown_085CE7CC, NULL, gDummySpriteAffineAnimTable, sub_815E01C .align 2 gUnknown_085CE7EC:: @ 85CE7EC - spr_template 0x2808, 0x2808, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815E404 + spr_template ANIM_TAG_SMALL_RED_EYE, ANIM_TAG_SMALL_RED_EYE, gUnknown_08524904, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815E404 gUnknown_085CE804:: - spr_template 0x280c, 0x280c, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815E444 + spr_template ANIM_TAG_PAW_PRINT, ANIM_TAG_PAW_PRINT, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815E444 .align 2 gUnknown_085CE81C:: @ 85CE81C @@ -439,11 +440,11 @@ gUnknown_085CE844:: @ 85CE844 .align 2 gUnknown_085CE84C:: @ 85CE84C - spr_template 0x280e, 0x280e, gUnknown_08524974, gDummySpriteAnimTable, NULL, gUnknown_085CE844, SpriteCallbackDummy + spr_template ANIM_TAG_RED_BALL, ANIM_TAG_RED_BALL, gUnknown_08524974, gDummySpriteAnimTable, NULL, gUnknown_085CE844, SpriteCallbackDummy .align 2 gUnknown_085CE864:: - spr_template 0x2807, 0x2807, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815E6D8 + spr_template ANIM_TAG_TAG_HAND, ANIM_TAG_TAG_HAND, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815E6D8 .align 2 gUnknown_085CE87C:: @ 85CE87C @@ -451,19 +452,19 @@ gUnknown_085CE87C:: @ 85CE87C .align 2 gUnknown_085CE894:: @ 85CE894 - spr_template 0x280f, 0x280f, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815E954 + spr_template ANIM_TAG_SMELLINGSALT_EFFECT, ANIM_TAG_SMELLINGSALT_EFFECT, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815E954 gUnknown_085CE8AC:: - spr_template 0x2807, 0x2807, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815EA14 + spr_template ANIM_TAG_TAG_HAND, ANIM_TAG_TAG_HAND, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815EA14 gUnknown_085CE8C4:: - spr_template 0x2812, 0x2812, gUnknown_08524A34, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815EE84 + spr_template ANIM_TAG_MAGNIFYING_GLASS, ANIM_TAG_MAGNIFYING_GLASS, gUnknown_08524A34, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815EE84 gUnknown_085CE8DC:: - spr_template 0x27f9, 0x27f9, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815F18C + spr_template ANIM_TAG_GOLD_STARS, ANIM_TAG_GOLD_STARS, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815F18C gUnknown_085CE8F4:: - spr_template 0x27f9, 0x27f9, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81061C4 + spr_template ANIM_TAG_GOLD_STARS, ANIM_TAG_GOLD_STARS, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_81061C4 gUnknown_085CE90C:: - spr_template 0x280a, 0x280a, gUnknown_0852491C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815F48C + spr_template ANIM_TAG_X_SIGN, ANIM_TAG_X_SIGN, gUnknown_0852491C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815F48C gUnknown_085CE924:: - spr_template 0x27f0, 0x27f0, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815FE80 + spr_template ANIM_TAG_ITEM_BAG, ANIM_TAG_ITEM_BAG, gUnknown_08524914, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_815FE80 .align 2 gUnknown_085CE93C:: @ 85CE93C @@ -488,7 +489,7 @@ gUnknown_085CE97C:: @ 85CE97C .align 2 gUnknown_085CE984:: @ 85CE984 - spr_template 0x2825, 0x2825, gUnknown_0852497C, gUnknown_085CE948, NULL, gUnknown_085CE97C, sub_8160338 + spr_template ANIM_TAG_SLAM_HIT_2, ANIM_TAG_SLAM_HIT_2, gUnknown_0852497C, gUnknown_085CE948, NULL, gUnknown_085CE97C, sub_8160338 .align 2 gUnknown_085CE99C:: @ 85CE99C @@ -500,7 +501,7 @@ gUnknown_085CE9AC:: @ 85CE9AC .align 2 gUnknown_085CE9B0:: @ 85CE9B0 - spr_template 0x2826, 0x2826, gUnknown_08524A9C, gDummySpriteAnimTable, NULL, gUnknown_085CE9AC, sub_81603A8 + spr_template ANIM_TAG_RECYCLE, ANIM_TAG_RECYCLE, gUnknown_08524A9C, gDummySpriteAnimTable, NULL, gUnknown_085CE9AC, sub_81603A8 .align 2 gUnknown_085CE9C8:: @ 85CE9C8 diff --git a/data/battle_anim_8170478.s b/data/battle_anim_8170478.s index 5ccf37c54..74bdce846 100644 --- a/data/battle_anim_8170478.s +++ b/data/battle_anim_8170478.s @@ -1,3 +1,4 @@ +#include "constants/battle_anim.h" .include "asm/macros.inc" .include "constants/constants.inc" @@ -141,7 +142,7 @@ gUnknown_085E5310:: @ 85E5310 .align 2 gBattleAnimSpriteTemplate_85E5338:: @ 85E5338 - spr_template 0x281d, 0x281d, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_817330C + spr_template ANIM_TAG_UNUSED_RED_BRICK, ANIM_TAG_UNUSED_RED_BRICK, gUnknown_0852490C, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_817330C .align 2 gUnknown_085E5350:: @ 8535350 @@ -152,5 +153,5 @@ gUnknown_085E5358:: @ 8535358 .4byte gUnknown_085E5350 .align 2 - spr_template 0x274a, 0x274a, gUnknown_08524914, gUnknown_085E5358, NULL, gDummySpriteAffineAnimTable, sub_817330C + spr_template ANIM_TAG_ROCKS, ANIM_TAG_ROCKS, gUnknown_08524914, gUnknown_085E5358, NULL, gDummySpriteAffineAnimTable, sub_817330C diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index 1d9ff20ae..e86c7b784 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -423,7 +423,7 @@ gBattleAnims_Special:: Move_NONE: Move_MIRROR_MOVE: Move_POUND: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W003, SOUND_PAN_TARGET @@ -435,7 +435,7 @@ Move_POUND: end Move_DOUBLE_SLAP: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 choosetwoturnanim DoubleSlapLeft, DoubleSlapRight @@ -454,7 +454,7 @@ DoubleSlapRight: goto DoubleSlapContinue Move_POISON_POWDER: - loadspritegfx ANIM_TAG_065 + loadspritegfx ANIM_TAG_POISON_POWDER loadspritegfx ANIM_TAG_POISON_BUBBLE loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6 createsprite gPoisonPowderParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1 @@ -479,7 +479,7 @@ Move_POISON_POWDER: end Move_STUN_SPORE: - loadspritegfx ANIM_TAG_068 + loadspritegfx ANIM_TAG_STUN_SPORE loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6 createsprite gStunSporeParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1 createsprite gStunSporeParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1 @@ -503,7 +503,7 @@ Move_STUN_SPORE: end Move_SLEEP_POWDER: - loadspritegfx ANIM_TAG_067 + loadspritegfx ANIM_TAG_SLEEP_POWDER loopsewithpan SE_W077, SOUND_PAN_TARGET, 10, 6 createsprite gSleepPowderParticleSpriteTemplate, 130, -30, -22, 117, 80, 5, 1 createsprite gSleepPowderParticleSpriteTemplate, 130, 10, -22, 117, 80, -5, 1 @@ -527,8 +527,8 @@ Move_SLEEP_POWDER: end Move_SWIFT: - loadspritegfx ANIM_TAG_174 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_YELLOW_STAR + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W129, SOUND_PAN_ATTACKER @@ -554,7 +554,7 @@ Move_SWIFT: end Move_STRENGTH: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W036, SOUND_PAN_ATTACKER @@ -580,7 +580,7 @@ Move_STRENGTH: end Move_TACKLE: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4 @@ -594,7 +594,7 @@ Move_TACKLE: end Move_BODY_SLAM: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W036, SOUND_PAN_ATTACKER @@ -620,7 +620,7 @@ Move_BODY_SLAM: end Move_SUPERSONIC: - loadspritegfx ANIM_TAG_163 + loadspritegfx ANIM_TAG_GOLD_RING monbg ANIM_ATK_PARTNER monbgprio_2A ANIM_ATTACKER setalpha 12, 8 @@ -642,7 +642,7 @@ Supersonic1: return Move_SCREECH: - loadspritegfx ANIM_TAG_164 + loadspritegfx ANIM_TAG_PURPLE_RING createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 2, 1 call Screech1 call Screech1 @@ -699,8 +699,8 @@ FlameWheel1: @ Unused return Move_PIN_MISSILE: - loadspritegfx ANIM_TAG_161 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_NEEDLE + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET monbgprio_28 ANIM_TARGET setalpha 12, 8 @@ -728,8 +728,8 @@ Move_PIN_MISSILE: end Move_ICICLE_SPEAR: - loadspritegfx ANIM_TAG_262 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_ICICLE_SPEAR + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET monbgprio_28 ANIM_TARGET setalpha 12, 8 @@ -757,7 +757,7 @@ Move_ICICLE_SPEAR: end Move_TAKE_DOWN: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -24, 8, 23, 10, 40, 10 @@ -780,7 +780,7 @@ Move_TAKE_DOWN: end Move_DOUBLE_EDGE: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_W129, SOUND_PAN_ATTACKER createsprite gComplexPaletteBlendSpriteTemplate, 2, 2, 4, 2, RGB_WHITE, 10, 0, 0 waitforvisualfinish @@ -813,8 +813,8 @@ Move_DOUBLE_EDGE: end Move_POISON_STING: - loadspritegfx ANIM_TAG_161 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_NEEDLE + loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_TARGET monbgprio_28 ANIM_TARGET @@ -833,8 +833,8 @@ Move_POISON_STING: end Move_TWINEEDLE: - loadspritegfx ANIM_TAG_161 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_NEEDLE + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET monbgprio_28 ANIM_TARGET setalpha 12, 8 @@ -936,8 +936,8 @@ Ember1: return Move_MEGA_PUNCH: - loadspritegfx ANIM_TAG_135 - loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET delay 2 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, RGB_BLACK @@ -979,8 +979,8 @@ SetImpactContestsBG: goto SetImpactBackgroundRet Move_MEGA_KICK: - loadspritegfx ANIM_TAG_135 - loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET delay 2 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 0, 0, 16, RGB_BLACK @@ -1004,8 +1004,8 @@ Move_MEGA_KICK: end Move_COMET_PUNCH: - loadspritegfx ANIM_TAG_135 - loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET setalpha 12, 8 choosetwoturnanim CometPunchLeft, CometPunchRight @@ -1027,7 +1027,7 @@ CometPunchRight: Move_SONIC_BOOM: loadspritegfx ANIM_TAG_AIR_WAVE - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 @@ -1073,7 +1073,7 @@ Move_THUNDER_SHOCK: Move_THUNDERBOLT: loadspritegfx ANIM_TAG_SPARK - loadspritegfx ANIM_TAG_282 + loadspritegfx ANIM_TAG_SHOCK_3 loadspritegfx ANIM_TAG_SPARK_2 createvisualtask sub_8116620, 10, 1, 0, 0, 6, RGB_BLACK waitforvisualfinish @@ -1123,7 +1123,7 @@ Move_THUNDERBOLT: Move_THUNDER_WAVE: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SPARK_2 - loadspritegfx ANIM_TAG_173 + loadspritegfx ANIM_TAG_SPARK_H createvisualtask sub_8116620, 10, 1, 0, 0, 6, RGB_BLACK waitforvisualfinish delay 10 @@ -1142,8 +1142,8 @@ Move_THUNDER_WAVE: end Move_BEAT_UP: - loadspritegfx ANIM_TAG_135 - loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET setalpha 12, 8 choosetwoturnanim BeatUpLeft, BeatUpRight @@ -1176,8 +1176,8 @@ BeatUpRight: goto BeatUpContinue Move_STOMP: - loadspritegfx ANIM_TAG_143 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W104, SOUND_PAN_TARGET @@ -1198,7 +1198,7 @@ Move_TAIL_WHIP: end Move_CUT: - loadspritegfx ANIM_TAG_138 + loadspritegfx ANIM_TAG_CUT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W015, SOUND_PAN_TARGET @@ -1212,7 +1212,7 @@ Move_CUT: end Move_HIDDEN_POWER: - loadspritegfx ANIM_TAG_217 + loadspritegfx ANIM_TAG_RED_ORB playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 waitforvisualfinish @@ -1242,9 +1242,9 @@ Move_HIDDEN_POWER: end Move_REVERSAL: - loadspritegfx ANIM_TAG_236 - loadspritegfx ANIM_TAG_143 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_BLUE_ORB + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_W197, SOUND_PAN_ATTACKER createsprite gComplexPaletteBlendSpriteTemplate, 2, 31, 3, 3, RGB_WHITE, 8, 0, 0 waitforvisualfinish @@ -1270,7 +1270,7 @@ Move_REVERSAL: end Move_PURSUIT: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET fadetobg BG_DARK waitbgfadein @@ -1297,8 +1297,8 @@ PursuitOnSwitchout: goto PursuitContinue Move_SPIKE_CANNON: - loadspritegfx ANIM_TAG_161 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_NEEDLE + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET monbgprio_28 ANIM_TARGET setalpha 12, 8 @@ -1336,7 +1336,7 @@ Move_SWORDS_DANCE: end Move_PSYCH_UP: - loadspritegfx ANIM_TAG_196 + loadspritegfx ANIM_TAG_SPIRAL monbg ANIM_ATK_PARTNER createvisualtask sub_8115B0C, 2, 1, 2, 6, 1, 11, 0 setalpha 12, 8 @@ -1356,8 +1356,8 @@ Move_PSYCH_UP: Move_DIZZY_PUNCH: loadspritegfx ANIM_TAG_DUCK - loadspritegfx ANIM_TAG_143 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 call DizzyPunch1 @@ -1417,7 +1417,7 @@ FireSpinEffect: return Move_FURY_CUTTER: - loadspritegfx ANIM_TAG_138 + loadspritegfx ANIM_TAG_CUT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W013, SOUND_PAN_TARGET @@ -1486,8 +1486,8 @@ SelfDestruct1: return Move_SLAM: - loadspritegfx ANIM_TAG_056 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_SLAM_HIT + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W004, SOUND_PAN_ATTACKER @@ -1510,7 +1510,7 @@ Move_SLAM: end Move_VINE_WHIP: - loadspritegfx ANIM_TAG_287 + loadspritegfx ANIM_TAG_WHIP_HIT playsewithpan SE_W026, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6 delay 6 @@ -1521,8 +1521,8 @@ Move_VINE_WHIP: end Move_DRILL_PECK: - loadspritegfx ANIM_TAG_135 - loadspritegfx ANIM_TAG_162 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_WHIRLWIND_LINES createsprite gUnknown_08592CD8, 2, 0 playsewithpan SE_W029, SOUND_PAN_ATTACKER waitforvisualfinish @@ -1540,9 +1540,9 @@ Move_DRILL_PECK: end Move_WATERFALL: - loadspritegfx ANIM_TAG_148 - loadspritegfx ANIM_TAG_155 - loadspritegfx ANIM_TAG_141 + loadspritegfx ANIM_TAG_WATER_IMPACT + loadspritegfx ANIM_TAG_SMALL_BUBBLES + loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 23, 1 @@ -1654,7 +1654,7 @@ Explosion1: return Move_DEFENSE_CURL: - loadspritegfx ANIM_TAG_234 + loadspritegfx ANIM_TAG_ECLIPSING_ORB loopsewithpan SE_W161, SOUND_PAN_ATTACKER, 18, 3 createvisualtask sub_811489C, 5, 0, 0 createvisualtask sub_815B338, 5 @@ -1676,7 +1676,7 @@ Move_PROTECT: end Move_DETECT: - loadspritegfx ANIM_TAG_071 + loadspritegfx ANIM_TAG_SPARKLE_4 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 9, RGB_BLACK waitforvisualfinish createvisualtask sub_8116620, 10, 2, 1, 0, 9, RGB_WHITE @@ -1691,7 +1691,7 @@ Move_DETECT: end Move_FRUSTRATION: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ANGER monbg ANIM_DEF_PARTNER setalpha 12, 8 @@ -1796,7 +1796,7 @@ Frustration_Weak: goto Frustration_Continue Move_SAFEGUARD: - loadspritegfx ANIM_TAG_244 + loadspritegfx ANIM_TAG_GUARD_RING monbg ANIM_ATK_PARTNER setalpha 8, 8 playsewithpan SE_W208, SOUND_PAN_ATTACKER @@ -1814,7 +1814,7 @@ Move_SAFEGUARD: end Move_PAIN_SPLIT: - loadspritegfx ANIM_TAG_239 + loadspritegfx ANIM_TAG_PAIN_SPLIT createsprite gUnknown_085CE590, 2, -8, -42, 0 createsprite gUnknown_085CE590, 130, -8, -42, 1 delay 10 @@ -1838,8 +1838,8 @@ Move_PAIN_SPLIT: end Move_VICE_GRIP: - loadspritegfx ANIM_TAG_138 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_CUT + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W011, SOUND_PAN_TARGET @@ -1854,8 +1854,8 @@ Move_VICE_GRIP: end Move_GUILLOTINE: - loadspritegfx ANIM_TAG_138 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_CUT + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 fadetobgfromset BG_GUILLOTINE_OPPONENT, BG_GUILLOTINE_PLAYER, BG_GUILLOTINE_CONTESTS @@ -1879,8 +1879,8 @@ Move_GUILLOTINE: end Move_PAY_DAY: - loadspritegfx ANIM_TAG_100 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_COIN + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET monbgprio_28 ANIM_TARGET setalpha 12, 8 @@ -1942,7 +1942,7 @@ Outrage1: return Move_SPARK: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_SPARK_2 delay 0 createvisualtask sub_8115A04, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22) @@ -1988,7 +1988,7 @@ Move_SPARK: end Move_ATTRACT: - loadspritegfx ANIM_TAG_216 + loadspritegfx ANIM_TAG_RED_HEART loopsewithpan SE_W204, SOUND_PAN_ATTACKER, 12, 3 createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER delay 15 @@ -2029,7 +2029,7 @@ Growth1: return Move_WHIRLWIND: - loadspritegfx ANIM_TAG_162 + loadspritegfx ANIM_TAG_WHIRLWIND_LINES createsprite gUnknown_085963D4, 2, 0, -8, 1, 60, 0 createsprite gUnknown_085963D4, 2, 0, 0, 1, 60, 1 createsprite gUnknown_085963D4, 2, 0, 8, 1, 60, 2 @@ -2095,7 +2095,7 @@ Move_MEAN_LOOK: end Move_ROCK_THROW: - loadspritegfx ANIM_TAG_058 + loadspritegfx ANIM_TAG_ROCKS createsprite gBattleAnimSpriteTemplate_85972D8, 130, 6, 1, 15, 1 createsprite gUnknown_08596B04, 130, 0, 1, 0, 0 playsewithpan SE_W088, SOUND_PAN_TARGET @@ -2116,7 +2116,7 @@ Move_ROCK_THROW: end Move_ROCK_SLIDE: - loadspritegfx ANIM_TAG_058 + loadspritegfx ANIM_TAG_ROCKS monbg ANIM_DEF_PARTNER createsprite gBattleAnimSpriteTemplate_85972D8, 2, 7, 1, 11, 1 createsprite gUnknown_08596B04, 130, -5, 1, -5, 1 @@ -2167,7 +2167,7 @@ RockSlide1: return Move_THIEF: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET delay 1 fadetobg BG_DARK @@ -2187,8 +2187,8 @@ Move_THIEF: end Move_BUBBLE_BEAM: - loadspritegfx ANIM_TAG_146 - loadspritegfx ANIM_TAG_155 + loadspritegfx ANIM_TAG_BUBBLE + loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_TARGET monbgprio_28 ANIM_TARGET setalpha 12, 8 @@ -2225,8 +2225,8 @@ Bulbblebeam1: return Move_ICY_WIND: - loadspritegfx ANIM_TAG_141 - loadspritegfx ANIM_TAG_142 + loadspritegfx ANIM_TAG_ICE_CRYSTALS + loadspritegfx ANIM_TAG_ICE_SPIKES monbg ANIM_DEF_PARTNER createvisualtask sub_8116620, 10, 11, 4, 0, 4, RGB_BLACK fadetobg BG_ICE @@ -2382,8 +2382,8 @@ Move_CONVERSION_2: end Move_ROLLING_KICK: - loadspritegfx ANIM_TAG_143 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 4 @@ -2404,7 +2404,7 @@ Move_ROLLING_KICK: end Move_HEADBUTT: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT createsprite gUnknown_08592CD8, 2, 0 playsewithpan SE_W029, SOUND_PAN_ATTACKER waitforvisualfinish @@ -2420,7 +2420,7 @@ Move_HEADBUTT: end Move_HORN_ATTACK: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT createsprite gUnknown_08592CD8, 2, 0 playsewithpan SE_W029, SOUND_PAN_ATTACKER @@ -2438,7 +2438,7 @@ Move_HORN_ATTACK: end Move_FURY_ATTACK: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT createvisualtask sub_80D6134, 2, 4, 256, 0, 2 choosetwoturnanim FuryAttackRight, FuryAttackLeft @@ -2462,7 +2462,7 @@ FuryAttackLeft: goto FuryAttackContinue Move_HORN_DRILL: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT jumpifcontest HornDrillInContest fadetobg BG_DRILL @@ -2529,8 +2529,8 @@ HornDrillInContest: goto HornDrillContinue Move_THRASH: - loadspritegfx ANIM_TAG_135 - loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET createvisualtask sub_8104C38, 2 createvisualtask sub_8104CA4, 2 createsprite gUnknown_08595EB0, 131, 1, 10, 0 @@ -2547,7 +2547,7 @@ Move_THRASH: end Move_SING: - loadspritegfx ANIM_TAG_MUSIC_NOTES2 + loadspritegfx ANIM_TAG_MUSIC_NOTES monbg ANIM_DEF_PARTNER createvisualtask sub_8102BE8, 2 waitforvisualfinish @@ -2583,8 +2583,8 @@ Move_SING: end Move_LOW_KICK: - loadspritegfx ANIM_TAG_143 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_IMPACT createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, 20, 0, 0, 4 createsprite gUnknown_08595EE0, 130, -24, 28, 40, 8, 160, 0 delay 4 @@ -2606,7 +2606,7 @@ Move_EARTHQUAKE: end Move_FISSURE: - loadspritegfx ANIM_TAG_074 + loadspritegfx ANIM_TAG_MUD_SAND createvisualtask sub_81152DC, 3, 5, 10, 50 createvisualtask sub_81152DC, 3, 1, 10, 50 playsewithpan SE_W089, SOUND_PAN_TARGET @@ -2653,8 +2653,8 @@ Move_DIG: DigEnd: end DigSetUp: - loadspritegfx ANIM_TAG_074 - loadspritegfx ANIM_TAG_281 + loadspritegfx ANIM_TAG_MUD_SAND + loadspritegfx ANIM_TAG_DIRT_MOUND createsprite gUnknown_08597214, 1, 0, 0, 180 createsprite gUnknown_08597214, 1, 0, 1, 180 monbg_22 ANIM_ATTACKER @@ -2672,8 +2672,8 @@ DigSetUp: createvisualtask sub_8114CBC, 2, 1 goto DigEnd DigUnleash: - loadspritegfx ANIM_TAG_135 - loadspritegfx ANIM_TAG_281 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_DIRT_MOUND createvisualtask sub_8114F14, 2, 0 waitforvisualfinish monbg ANIM_ATTACKER @@ -2728,7 +2728,7 @@ Move_AGILITY: end Move_QUICK_ATTACK: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5 @@ -2745,7 +2745,7 @@ Move_QUICK_ATTACK: end Move_RAGE: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ANGER monbg ANIM_TARGET setalpha 12, 8 @@ -2810,8 +2810,8 @@ Move_MINIMIZE: end Move_METRONOME: - loadspritegfx ANIM_TAG_064 - loadspritegfx ANIM_TAG_209 + loadspritegfx ANIM_TAG_FINGER + loadspritegfx ANIM_TAG_THOUGHT_BUBBLE createsprite gUnknown_08593114, 11, 0, 100 playsewithpan SE_W118, SOUND_PAN_ATTACKER delay 6 @@ -2840,7 +2840,7 @@ SkullBashSetUp1: waitforvisualfinish return SkullBashAttack: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT createvisualtask sub_8101C94, 2, 0 playsewithpan SE_W036, SOUND_PAN_ATTACKER waitforvisualfinish @@ -2855,7 +2855,7 @@ SkullBashAttack: goto SkullBashEnd Move_AMNESIA: - loadspritegfx ANIM_TAG_093 + loadspritegfx ANIM_TAG_AMNESIA call SetPsychicBackground delay 8 createsprite gUnknown_08596744, 20 @@ -2867,7 +2867,7 @@ Move_AMNESIA: end Move_KINESIS: - loadspritegfx ANIM_TAG_075 + loadspritegfx ANIM_TAG_ALERT loadspritegfx ANIM_TAG_BENT_SPOON playsewithpan SE_W060, SOUND_PAN_ATTACKER call SetPsychicBackground @@ -2886,8 +2886,8 @@ Move_KINESIS: end Move_GLARE: - loadspritegfx ANIM_TAG_248 - loadspritegfx ANIM_TAG_218 + loadspritegfx ANIM_TAG_SMALL_RED_EYE + loadspritegfx ANIM_TAG_EYE_SPARKLE createvisualtask sub_815E114, 5, 0 playsewithpan SE_W060B, SOUND_PAN_ATTACKER waitforvisualfinish @@ -2904,7 +2904,7 @@ Move_GLARE: end Move_BARRAGE: - loadspritegfx ANIM_TAG_254 + loadspritegfx ANIM_TAG_RED_BALL createvisualtask sub_815E47C, 3 playsewithpan SE_W207, SOUND_PAN_ATTACKER delay 24 @@ -2958,8 +2958,8 @@ SkyAttackSetUpAgainstPartner: blendoff goto SkyAttackEnd SkyAttackUnleash: - loadspritegfx ANIM_TAG_135 - loadspritegfx ANIM_TAG_284 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_BIRD call SetFlyingBg monbg ANIM_ATTACKER createvisualtask sub_8116620, 10, 2, 0, 0, 16, RGB_WHITE @@ -3005,13 +3005,13 @@ Move_ACID_ARMOR: end Move_SHARPEN: - loadspritegfx ANIM_TAG_185 + loadspritegfx ANIM_TAG_SPHERE_TO_CUBE createsprite gUnknown_08592DE4, 2 waitforvisualfinish end Move_SUPER_FANG: - loadspritegfx ANIM_TAG_192 + loadspritegfx ANIM_TAG_FANG_ATTACK createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 1, 0, 20, 1 playsewithpan SE_W082, SOUND_PAN_ATTACKER waitforvisualfinish @@ -3031,7 +3031,7 @@ Move_SUPER_FANG: end Move_SLASH: - loadspritegfx ANIM_TAG_183 + loadspritegfx ANIM_TAG_SLASH createsprite gUnknown_08592D2C, 130, 1, -8, 0 playsewithpan SE_W013, SOUND_PAN_TARGET delay 4 @@ -3042,8 +3042,8 @@ Move_SLASH: end Move_STRUGGLE: - loadspritegfx ANIM_TAG_135 - loadspritegfx ANIM_TAG_215 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_MOVEMENT_WAVES monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4 @@ -3093,7 +3093,7 @@ NightmareInContest: end Move_FLAIL: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 createvisualtask sub_815C770, 2, 0 @@ -3122,8 +3122,8 @@ Move_SPITE: end Move_MACH_PUNCH: - loadspritegfx ANIM_TAG_135 - loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_ATK_PARTNER createvisualtask AnimTask_IsAttackerOpponentSide, 2 jumprettrue MachPunchAgainstPlayer @@ -3173,7 +3173,7 @@ Move_FORESIGHT: end Move_DESTINY_BOND: - loadspritegfx ANIM_TAG_188 + loadspritegfx ANIM_TAG_WHITE_SHADOW fadetobg BG_GHOST playsewithpan SE_W060, SOUND_PAN_ATTACKER waitbgfadein @@ -3193,7 +3193,7 @@ Move_DESTINY_BOND: end Move_ENDURE: - loadspritegfx ANIM_TAG_184 + loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_W082, SOUND_PAN_ATTACKER call EndureEffect delay 8 @@ -3218,7 +3218,7 @@ EndureEffect: return Move_CHARM: - loadspritegfx ANIM_TAG_PURPLE_HEART + loadspritegfx ANIM_TAG_MAGENTA_HEART createvisualtask sub_815C478, 5, 0, 2, 0 createsprite gUnknown_08593970, 3, 0, 20 playsewithpan SE_W204, SOUND_PAN_ATTACKER @@ -3232,9 +3232,9 @@ Move_CHARM: end Move_ROLLOUT: - loadspritegfx ANIM_TAG_135 - loadspritegfx ANIM_TAG_074 - loadspritegfx ANIM_TAG_058 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_MUD_SAND + loadspritegfx ANIM_TAG_ROCKS monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 @@ -3249,8 +3249,8 @@ Move_ROLLOUT: end Move_FALSE_SWIPE: - loadspritegfx ANIM_TAG_286 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_SLASH_2 + loadspritegfx ANIM_TAG_IMPACT createsprite gUnknown_08592D44, 130 playsewithpan SE_W233, SOUND_PAN_TARGET delay 16 @@ -3276,7 +3276,7 @@ Move_FALSE_SWIPE: end Move_SWAGGER: - loadspritegfx ANIM_TAG_086 + loadspritegfx ANIM_TAG_BREATH loadspritegfx ANIM_TAG_ANGER createvisualtask sub_8104AB4, 2 playsewithpan SE_W207, SOUND_PAN_ATTACKER @@ -3295,7 +3295,7 @@ Move_SWAGGER: Move_MILK_DRINK: loadspritegfx ANIM_TAG_MILK_BOTTLE - loadspritegfx ANIM_TAG_203 + loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_TARGET createsprite gUnknown_08592B3C, 2 @@ -3337,8 +3337,8 @@ MagnitudeIntense: goto MagnitudeEnd Move_RAPID_SPIN: - loadspritegfx ANIM_TAG_135 - loadspritegfx ANIM_TAG_229 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_RAPID_SPIN monbg ANIM_ATTACKER createsprite gUnknown_085CE288, 2, 0, 0, 32, -32, 40, -2 createvisualtask sub_815ADB0, 2, 0, 2, 0 @@ -3383,8 +3383,8 @@ Move_MOONLIGHT: end Move_EXTREME_SPEED: - loadspritegfx ANIM_TAG_207 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_SPEED_DUST + loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_IsAttackerOpponentSide, 2 jumprettrue ExtremeSpeedAgainstPlayer fadetobg BG_HIGHSPEED_OPPONENT @@ -3431,8 +3431,8 @@ ExtremeSpeedAgainstPlayer: goto ExtremeSpeedContinue Move_UPROAR: - loadspritegfx ANIM_TAG_225 - loadspritegfx ANIM_TAG_203 + loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE + loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_DEF_PARTNER createvisualtask sub_8106D90, 2, 0 createsprite gBattleAnimSpriteTemplate_8593898, 3, 0, 0, 0, 0, 31, 8 @@ -3456,8 +3456,8 @@ Move_UPROAR: end Move_HEAT_WAVE: - loadspritegfx ANIM_TAG_261 - createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_261, 0, 6, 6, RGB_RED + loadspritegfx ANIM_TAG_FLYING_DIRT + createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_FLYING_DIRT, 0, 6, 6, RGB_RED createvisualtask AnimTask_LoadSandstormBackground, 5, TRUE createvisualtask AnimTask_BlendBackground, 6, 6, RGB_RED panse_1B SE_W257, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 @@ -3480,8 +3480,8 @@ Move_HEAT_WAVE: end Move_HAIL: - loadspritegfx ANIM_TAG_263 - loadspritegfx ANIM_TAG_141 + loadspritegfx ANIM_TAG_HAIL + loadspritegfx ANIM_TAG_ICE_CRYSTALS createvisualtask sub_8116620, 10, 1, 3, 0, 6, RGB_BLACK waitforvisualfinish createvisualtask sub_810C918, 5 @@ -3492,7 +3492,7 @@ Move_HAIL: Move_TORMENT: loadspritegfx ANIM_TAG_ANGER - loadspritegfx ANIM_TAG_209 + loadspritegfx ANIM_TAG_THOUGHT_BUBBLE createvisualtask sub_815AFF0, 2 waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_TARGET, RGB_RED, 10, 1, 1 @@ -3528,15 +3528,15 @@ Move_MEMENTO: end Move_FACADE: - loadspritegfx ANIM_TAG_243 + loadspritegfx ANIM_TAG_SWEAT_DROP createvisualtask sub_815DCA4, 2, 0, 3 createvisualtask sub_815DF0C, 2, 0, 72 loopsewithpan SE_W207, SOUND_PAN_ATTACKER, 24, 3 end Move_SMELLING_SALT: - loadspritegfx ANIM_TAG_HAND - loadspritegfx ANIM_TAG_255 + loadspritegfx ANIM_TAG_TAG_HAND + loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT createsprite gUnknown_085CE864, 130, 1, 0, 2 createsprite gUnknown_085CE864, 130, 1, 1, 2 delay 32 @@ -3550,7 +3550,7 @@ Move_SMELLING_SALT: end Move_FOLLOW_ME: - loadspritegfx ANIM_TAG_064 + loadspritegfx ANIM_TAG_FINGER createsprite gUnknown_085931D4, 2, 0 playsewithpan SE_W039, SOUND_PAN_ATTACKER delay 18 @@ -3560,9 +3560,9 @@ Move_FOLLOW_ME: end Move_CHARGE: - loadspritegfx ANIM_TAG_211 - loadspritegfx ANIM_TAG_212 - loadspritegfx ANIM_TAG_213 + loadspritegfx ANIM_TAG_ELECTRIC_ORBS + loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT + loadspritegfx ANIM_TAG_ELECTRICITY monbg ANIM_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, RGB_BLACK @@ -3595,8 +3595,8 @@ Move_CHARGE: end Move_TAUNT: - loadspritegfx ANIM_TAG_214 - loadspritegfx ANIM_TAG_209 + loadspritegfx ANIM_TAG_FINGER_2 + loadspritegfx ANIM_TAG_THOUGHT_BUBBLE loadspritegfx ANIM_TAG_ANGER createsprite gUnknown_08593114, 11, 0, 45 playsewithpan SE_W118, SOUND_PAN_ATTACKER @@ -3615,7 +3615,7 @@ Move_TAUNT: end Move_HELPING_HAND: - loadspritegfx ANIM_TAG_HAND + loadspritegfx ANIM_TAG_TAG_HAND createvisualtask sub_815EC48, 5 createsprite gUnknown_085CE8AC, 40, 0 createsprite gUnknown_085CE8AC, 40, 1 @@ -3632,7 +3632,7 @@ Move_HELPING_HAND: end Move_ASSIST: - loadspritegfx ANIM_TAG_252 + loadspritegfx ANIM_TAG_PAW_PRINT createsprite gUnknown_085CE804, 50, 112, -16, 140, 128, 36 delay 2 createsprite gUnknown_085CE804, 50, 208, 128, -16, 48, 36 @@ -3649,9 +3649,9 @@ Move_ASSIST: end Move_SUPERPOWER: - loadspritegfx ANIM_TAG_212 - loadspritegfx ANIM_TAG_256 - loadspritegfx ANIM_TAG_257 + loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT + loadspritegfx ANIM_TAG_METEOR + loadspritegfx ANIM_TAG_FLAT_ROCK monbg ANIM_ATK_PARTNER monbgprio_28 ANIM_ATTACKER setalpha 12, 8 @@ -3699,10 +3699,10 @@ Move_RECYCLE: end Move_BRICK_BREAK: - loadspritegfx ANIM_TAG_167 - loadspritegfx ANIM_TAG_135 - loadspritegfx ANIM_TAG_143 - loadspritegfx ANIM_TAG_208 + loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_TORN_METAL choosetwoturnanim BrickBreakNormal, BrickBreakShatteredWall BrickBreakNormal: monbg ANIM_TARGET @@ -3763,7 +3763,7 @@ BrickBreakShatteredWall: end Move_YAWN: - loadspritegfx ANIM_TAG_242 + loadspritegfx ANIM_TAG_PINK_CLOUD createvisualtask sub_815D64C, 2, 0 playsewithpan SE_W281, SOUND_PAN_ATTACKER waitforvisualfinish @@ -3779,8 +3779,8 @@ Move_YAWN: end Move_ENDEAVOR: - loadspritegfx ANIM_TAG_243 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_SWEAT_DROP + loadspritegfx ANIM_TAG_IMPACT createvisualtask sub_815DCA4, 2, 0, 2 loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 24, 2 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 21, 0), 12, 1, 2 @@ -3795,7 +3795,7 @@ Move_ENDEAVOR: end Move_ERUPTION: - loadspritegfx ANIM_TAG_201 + loadspritegfx ANIM_TAG_WARM_ROCK createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 2, 0, 4, RGB_RED waitforvisualfinish createvisualtask sub_8109460, 2 @@ -3820,7 +3820,7 @@ Move_ERUPTION: end Move_SKILL_SWAP: - loadspritegfx ANIM_TAG_251 + loadspritegfx ANIM_TAG_BLUEGREEN_ORB call SetPsychicBackground createvisualtask sub_810FBF0, 3, 1 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 3, 1 @@ -3833,7 +3833,7 @@ Move_SKILL_SWAP: end Move_IMPRISON: - loadspritegfx ANIM_TAG_249 + loadspritegfx ANIM_TAG_HOLLOW_ORB loadspritegfx ANIM_TAG_X_SIGN call SetPsychicBackground monbg ANIM_DEF_PARTNER @@ -3850,7 +3850,7 @@ Move_IMPRISON: end Move_GRUDGE: - loadspritegfx ANIM_TAG_253 + loadspritegfx ANIM_TAG_PURPLE_FLAME monbg ANIM_ATTACKER monbgprio_29 fadetobg BG_GHOST @@ -3886,7 +3886,7 @@ Move_CAMOUFLAGE: end Move_TAIL_GLOW: - loadspritegfx ANIM_TAG_212 + loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT monbg ANIM_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, RGB_BLACK @@ -3902,8 +3902,8 @@ Move_TAIL_GLOW: end Move_LUSTER_PURGE: - loadspritegfx ANIM_TAG_267 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT + loadspritegfx ANIM_TAG_IMPACT fadetobg BG_PSYCHIC waitbgfadeout createvisualtask sub_815A5C8, 5 @@ -3914,9 +3914,9 @@ Move_LUSTER_PURGE: createsprite gUnknown_08596898, 41, 0, 0, 0, 0 delay 20 createvisualtask sub_8116664, 5, 5, 2, 0, 16, RGB_WHITEALPHA - createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_267, 2, 0, 16, RGB_WHITEALPHA + createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT, 2, 0, 16, RGB_WHITEALPHA waitforvisualfinish - createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_135, 0, 12, 12, RGB(0, 0, 23) + createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(0, 0, 23) waitforvisualfinish createsprite gUnknown_085973A0, 131, 1, 2 createvisualtask sub_8159210, 5, 215, SOUND_PAN_TARGET @@ -3945,8 +3945,8 @@ Move_LUSTER_PURGE: end Move_MIST_BALL: - loadspritegfx ANIM_TAG_155 - loadspritegfx ANIM_TAG_270 + loadspritegfx ANIM_TAG_SMALL_BUBBLES + loadspritegfx ANIM_TAG_WHITE_FEATHER delay 0 playsewithpan SE_W081, SOUND_PAN_ATTACKER createsprite gUnknown_08595C70, 128, 0, 0, 0, 0, 30, 0 @@ -3965,7 +3965,7 @@ Move_MIST_BALL: end Move_FEATHER_DANCE: - loadspritegfx ANIM_TAG_270 + loadspritegfx ANIM_TAG_WHITE_FEATHER monbg ANIM_DEF_PARTNER monbgprio_29 playsewithpan SE_W080, SOUND_PAN_TARGET @@ -3987,7 +3987,7 @@ Move_FEATHER_DANCE: end Move_TEETER_DANCE: - loadspritegfx ANIM_TAG_MUSIC_NOTES2 + loadspritegfx ANIM_TAG_MUSIC_NOTES loadspritegfx ANIM_TAG_DUCK createvisualtask sub_8160164, 5 createsprite gUnknown_08593050, 2, 0, 16, -2 @@ -4007,7 +4007,7 @@ Move_TEETER_DANCE: end Move_MUD_SPORT: - loadspritegfx ANIM_TAG_074 + loadspritegfx ANIM_TAG_MUD_SAND createvisualtask sub_8104938, 2, 0, 6 delay 24 createsprite gUnknown_085971E4, 130, 0, -4, -16 @@ -4054,9 +4054,9 @@ Move_MUD_SPORT: end Move_NEEDLE_ARM: - loadspritegfx ANIM_TAG_266 - loadspritegfx ANIM_TAG_135 - loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_GREEN_SPIKE + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET loopsewithpan SE_W030, SOUND_PAN_TARGET, 2, 16 createsprite gUnknown_08592888, 130, 1, 0, 0, -32, 16 delay 2 @@ -4106,9 +4106,9 @@ Move_SLACK_OFF: end Move_CRUSH_CLAW: - loadspritegfx ANIM_TAG_167 + loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL loadspritegfx ANIM_TAG_CLAW_SLASH - loadspritegfx ANIM_TAG_208 + loadspritegfx ANIM_TAG_TORN_METAL monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4 @@ -4128,9 +4128,9 @@ Move_CRUSH_CLAW: Move_AROMATHERAPY: playsewithpan SE_W080, 0 - loadspritegfx ANIM_TAG_159 - loadspritegfx ANIM_TAG_203 - loadspritegfx ANIM_TAG_SPARKLE + loadspritegfx ANIM_TAG_FLOWER + loadspritegfx ANIM_TAG_THIN_RING + loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 0, 7, RGB(13, 31, 12) delay 1 monbg ANIM_ATTACKER @@ -4166,10 +4166,10 @@ Move_AROMATHERAPY: end Move_FAKE_TEARS: - loadspritegfx ANIM_TAG_155 - loadspritegfx ANIM_TAG_209 - loadspritegfx ANIM_TAG_MUSIC_NOTES2 - createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_155, 0, 4, 4, RGB(12, 11, 31) + loadspritegfx ANIM_TAG_SMALL_BUBBLES + loadspritegfx ANIM_TAG_THOUGHT_BUBBLE + loadspritegfx ANIM_TAG_MUSIC_NOTES + createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SMALL_BUBBLES, 0, 4, 4, RGB(12, 11, 31) waitforvisualfinish createvisualtask sub_815C478, 5, 0, 2, 1 loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 12, 4 @@ -4190,8 +4190,8 @@ Move_FAKE_TEARS: Move_AIR_CUTTER: loadspritegfx ANIM_TAG_AIR_WAVE - loadspritegfx ANIM_TAG_138 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_CUT + loadspritegfx ANIM_TAG_IMPACT delay 0 monbg ANIM_DEF_PARTNER setalpha 12, 8 @@ -4226,7 +4226,7 @@ Move_ODOR_SLEUTH: end Move_GRASS_WHISTLE: - loadspritegfx ANIM_TAG_MUSIC_NOTES2 + loadspritegfx ANIM_TAG_MUSIC_NOTES createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, RGB(18, 31, 12) waitforvisualfinish createvisualtask sub_8102BE8, 2 @@ -4263,7 +4263,7 @@ Move_GRASS_WHISTLE: end Move_TICKLE: - loadspritegfx ANIM_TAG_218 + loadspritegfx ANIM_TAG_EYE_SPARKLE createsprite gSimplePaletteBlendSpriteTemplate, 2, 2, 0, 0, 16, RGB_BLACK waitforvisualfinish createsprite gUnknown_08593A84, 0, -16, -8 @@ -4281,8 +4281,8 @@ Move_TICKLE: end Move_WATER_SPOUT: - loadspritegfx ANIM_TAG_268 - loadspritegfx ANIM_TAG_148 + loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB + loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask sub_81080E4, 5 @@ -4298,8 +4298,8 @@ Move_WATER_SPOUT: end Move_SHADOW_PUNCH: - loadspritegfx ANIM_TAG_135 - loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET fadetobg BG_GHOST waitbgfadein monbg ANIM_ATK_PARTNER @@ -4340,7 +4340,7 @@ Move_EXTRASENSORY: end Move_AERIAL_ACE: - loadspritegfx ANIM_TAG_138 + loadspritegfx ANIM_TAG_CUT monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5 @@ -4370,7 +4370,7 @@ Move_BLOCK: end Move_HOWL: - loadspritegfx ANIM_TAG_053 + loadspritegfx ANIM_TAG_NOISE_LINE createvisualtask sub_815D64C, 2, 0 delay 12 call RoarEffect @@ -4380,7 +4380,7 @@ Move_HOWL: end Move_BULK_UP: - loadspritegfx ANIM_TAG_086 + loadspritegfx ANIM_TAG_BREATH createvisualtask sub_8104AB4, 2 playsewithpan SE_W207, SOUND_PAN_ATTACKER waitforvisualfinish @@ -4390,7 +4390,7 @@ Move_BULK_UP: end Move_COVET: - loadspritegfx ANIM_TAG_PURPLE_HEART + loadspritegfx ANIM_TAG_MAGENTA_HEART loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask sub_815C478, 5, 0, 2, 0 createsprite gUnknown_08593970, 3, 0, 20 @@ -4408,8 +4408,8 @@ Move_COVET: Move_VOLT_TACKLE: loadspritegfx ANIM_TAG_SPARK - loadspritegfx ANIM_TAG_212 - loadspritegfx ANIM_TAG_213 + loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT + loadspritegfx ANIM_TAG_ELECTRICITY monbg ANIM_ATTACKER setalpha 12, 8 createvisualtask sub_8116620, 10, 1, 0, 0, 8, RGB_BLACK @@ -4454,7 +4454,7 @@ Move_VOLT_TACKLE: end Move_WATER_SPORT: - loadspritegfx ANIM_TAG_268 + loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB createvisualtask sub_81088E4, 5 delay 8 playsewithpan SE_W057, SOUND_PAN_ATTACKER @@ -4467,7 +4467,7 @@ Move_WATER_SPORT: end Move_CALM_MIND: - loadspritegfx ANIM_TAG_203 + loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_ATK_PARTNER createvisualtask sub_8116664, 5, 0, 0, 0, 16, RGB_BLACK waitforvisualfinish @@ -4490,8 +4490,8 @@ Move_CALM_MIND: end Move_LEAF_BLADE: - loadspritegfx ANIM_TAG_063 - loadspritegfx ANIM_TAG_285 + loadspritegfx ANIM_TAG_LEAF + loadspritegfx ANIM_TAG_CROSS_IMPACT createvisualtask sub_80FFFC0, 5 delay 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 @@ -4515,7 +4515,7 @@ Move_LEAF_BLADE: end Move_DRAGON_DANCE: - loadspritegfx ANIM_TAG_249 + loadspritegfx ANIM_TAG_HOLLOW_ORB monbg ANIM_ATTACKER monbgprio_28 ANIM_ATTACKER delay 1 @@ -4539,8 +4539,8 @@ Move_DRAGON_DANCE: end Move_SHOCK_WAVE: - loadspritegfx ANIM_TAG_211 - loadspritegfx ANIM_TAG_212 + loadspritegfx ANIM_TAG_ELECTRIC_ORBS + loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_LIGHTNING monbg ANIM_ATTACKER @@ -4575,8 +4575,8 @@ Move_HARDEN: end Move_BELLY_DRUM: - loadspritegfx ANIM_TAG_MUSIC_NOTES2 - loadspritegfx ANIM_TAG_193 + loadspritegfx ANIM_TAG_MUSIC_NOTES + loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE createvisualtask sub_8102BE8, 2 waitforvisualfinish call BellyDrum1 @@ -4618,9 +4618,9 @@ BellyDrum1: return Move_MIND_READER: - loadspritegfx ANIM_TAG_189 + loadspritegfx ANIM_TAG_TEAL_ALERT loadspritegfx ANIM_TAG_OPENING_EYE - loadspritegfx ANIM_TAG_191 + loadspritegfx ANIM_TAG_ROUND_WHITE_HALO monbg ANIM_DEF_PARTNER playsewithpan SE_W109, SOUND_PAN_TARGET createsprite gUnknown_085CE07C, 5, 0, 0, 1, 0 @@ -4660,9 +4660,9 @@ MindReaderEffect: Move_ICE_PUNCH: monbg ANIM_DEF_PARTNER setalpha 12, 8 - loadspritegfx ANIM_TAG_141 - loadspritegfx ANIM_TAG_135 - loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_ICE_CRYSTALS + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, RGB_BLACK createvisualtask sub_8116620, 10, 4, 2, 0, 9, RGB(12, 26, 31) delay 20 @@ -4818,8 +4818,8 @@ Move_THUNDER: end Move_THUNDER_PUNCH: - loadspritegfx ANIM_TAG_135 - loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_LIGHTNING monbg ANIM_TARGET setalpha 12, 8 @@ -4852,7 +4852,7 @@ Move_THUNDER_PUNCH: Move_SACRED_FIRE: loadspritegfx ANIM_TAG_FIRE - loadspritegfx ANIM_TAG_035 + loadspritegfx ANIM_TAG_FIRE_PLUME loopsewithpan SE_W221, SOUND_PAN_ATTACKER, 7, 5 createsprite gUnknown_08595428, 2, -32, 0, 50, 5, -2, 0 delay 1 @@ -4908,7 +4908,7 @@ Move_SACRED_FIRE: end Move_SCRATCH: - loadspritegfx ANIM_TAG_137 + loadspritegfx ANIM_TAG_SCRATCH monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W010, SOUND_PAN_TARGET @@ -4955,7 +4955,7 @@ Move_DRAGON_BREATH: end Move_ROAR: - loadspritegfx ANIM_TAG_053 + loadspritegfx ANIM_TAG_NOISE_LINE monbg ANIM_ATTACKER monbgprio_28 ANIM_ATTACKER setalpha 8, 8 @@ -4983,7 +4983,7 @@ RoarEffect: return Move_GROWL: - loadspritegfx ANIM_TAG_053 + loadspritegfx ANIM_TAG_NOISE_LINE createvisualtask sub_8158E9C, 2, 0, 255 call RoarEffect delay 10 @@ -4995,7 +4995,7 @@ Move_GROWL: end Move_SNORE: - loadspritegfx ANIM_TAG_197 + loadspritegfx ANIM_TAG_SNORE_Z monbg ANIM_ATK_PARTNER setalpha 8, 8 call Snore1 @@ -5016,8 +5016,8 @@ Snore1: return Move_LIGHT_SCREEN: - loadspritegfx ANIM_TAG_070 - loadspritegfx ANIM_TAG_166 + loadspritegfx ANIM_TAG_SPARKLE_3 + loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15 createsprite gUnknown_08596560, 1, 40, 0, 10166 @@ -5043,8 +5043,8 @@ SpecialScreenEffect: return Move_MIRROR_COAT: - loadspritegfx ANIM_TAG_070 - loadspritegfx ANIM_TAG_168 + loadspritegfx ANIM_TAG_SPARKLE_3 + loadspritegfx ANIM_TAG_RED_LIGHT_WALL setalpha 0, 16 createsprite gUnknown_08596590, 1, 40, 0, 10168 delay 10 @@ -5056,8 +5056,8 @@ Move_MIRROR_COAT: end Move_REFLECT: - loadspritegfx ANIM_TAG_071 - loadspritegfx ANIM_TAG_167 + loadspritegfx ANIM_TAG_SPARKLE_4 + loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_W115, SOUND_PAN_ATTACKER, 15 createsprite gUnknown_08596578, 1, 40, 0, 10167 @@ -5073,7 +5073,7 @@ Move_REFLECT: end Move_BARRIER: - loadspritegfx ANIM_TAG_169 + loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15 createsprite gUnknown_085965A8, 3, 40, 0, 10169 @@ -5083,8 +5083,8 @@ Move_BARRIER: end Move_BUBBLE: - loadspritegfx ANIM_TAG_146 - loadspritegfx ANIM_TAG_155 + loadspritegfx ANIM_TAG_BUBBLE + loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_TARGET setalpha 12, 8 delay 1 @@ -5119,7 +5119,7 @@ Move_BUBBLE: end Move_SMOG: - loadspritegfx ANIM_TAG_172 + loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD monbg ANIM_DEF_PARTNER monbgprio_29 setalpha 12, 8 @@ -5146,7 +5146,7 @@ Smog1: return Move_FAINT_ATTACK: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_ATTACKER fadetobg BG_DARK waitbgfadein @@ -5182,7 +5182,7 @@ Move_FAINT_ATTACK: end Move_SAND_ATTACK: - loadspritegfx ANIM_TAG_074 + loadspritegfx ANIM_TAG_MUD_SAND monbg ANIM_ATK_PARTNER monbgprio_28 ANIM_ATTACKER setalpha 12, 8 @@ -5210,7 +5210,7 @@ SandAttack1: return Move_MUD_SLAP: - loadspritegfx ANIM_TAG_074 + loadspritegfx ANIM_TAG_MUD_SAND playsewithpan SE_W028, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -10, 0, 0, 3 waitforvisualfinish @@ -5234,7 +5234,7 @@ MudSlap1: Move_DRAGON_RAGE: loadspritegfx ANIM_TAG_SMALL_EMBER - loadspritegfx ANIM_TAG_035 + loadspritegfx ANIM_TAG_FIRE_PLUME playsewithpan SE_W082, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1 waitforvisualfinish @@ -5265,7 +5265,7 @@ Move_DRAGON_RAGE: end Move_RAIN_DANCE: - loadspritegfx ANIM_TAG_115 + loadspritegfx ANIM_TAG_RAIN_DROPS playsewithpan SE_W240, SOUND_PAN_ATTACKER createvisualtask sub_8116620, 10, 0x781, 2, 0, 4, RGB_BLACK waitforvisualfinish @@ -5279,8 +5279,8 @@ Move_RAIN_DANCE: end Move_BITE: - loadspritegfx ANIM_TAG_139 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_SHARP_TEETH + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W044, SOUND_PAN_TARGET @@ -5296,8 +5296,8 @@ Move_BITE: end Move_CRUNCH: - loadspritegfx ANIM_TAG_139 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_SHARP_TEETH + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET fadetobg BG_DARK waitbgfadein @@ -5324,8 +5324,8 @@ Move_CRUNCH: end Move_CLAMP: - loadspritegfx ANIM_TAG_145 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_CLAMP + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W011, SOUND_PAN_TARGET @@ -5344,7 +5344,7 @@ Move_ICE_BEAM: monbg ANIM_TARGET monbgprio_28 ANIM_TARGET setalpha 12, 8 - loadspritegfx ANIM_TAG_141 + loadspritegfx ANIM_TAG_ICE_CRYSTALS createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 7, RGB_BLACK waitforvisualfinish createsoundtask sub_8158C58, 183, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 4, 4, 0, 10 @@ -5391,7 +5391,7 @@ Move_WITHDRAW: end Move_AURORA_BEAM: - loadspritegfx ANIM_TAG_140 + loadspritegfx ANIM_TAG_RAINBOW_RINGS fadetobg BG_AURORABEAM waitbgfadein playsewithpan SE_W062, SOUND_PAN_ATTACKER @@ -5427,7 +5427,7 @@ AuroraBeam1: return Move_SOLAR_BEAM: - loadspritegfx ANIM_TAG_147 + loadspritegfx ANIM_TAG_ORBS choosetwoturnanim SolarBeamSetUp, SolarBeamUnleash SolarBeamEnd: waitforvisualfinish @@ -5516,7 +5516,7 @@ SolarBeamUnleash1: return Move_BLIZZARD: - loadspritegfx ANIM_TAG_141 + loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_DEF_PARTNER createvisualtask AnimTask_IsAttackerOpponentSide, 2 jumprettrue BlizzardAgainstPlayer @@ -5568,7 +5568,7 @@ BlizzardAgainstPlayer: goto BlizzardContinue Move_POWDER_SNOW: - loadspritegfx ANIM_TAG_141 + loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_DEF_PARTNER createsprite gSimplePaletteBlendSpriteTemplate, 2, 31, 1, 0, 3, RGB_BLACK waitforvisualfinish @@ -5602,8 +5602,8 @@ PowderSnow1: return Move_HYDRO_PUMP: - loadspritegfx ANIM_TAG_149 - loadspritegfx ANIM_TAG_148 + loadspritegfx ANIM_TAG_WATER_ORB + loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 @@ -5649,8 +5649,8 @@ HydroPump2: return Move_SIGNAL_BEAM: - loadspritegfx ANIM_TAG_264 - loadspritegfx ANIM_TAG_265 + loadspritegfx ANIM_TAG_GLOWY_RED_ORB + loadspritegfx ANIM_TAG_GLOWY_GREEN_ORB loadspritegfx ANIM_TAG_DUCK createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 25, 1 delay 6 @@ -5690,9 +5690,9 @@ SignalBeam1: return Move_ABSORB: - loadspritegfx ANIM_TAG_147 + loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER monbgprio_2A ANIM_TARGET setalpha 12, 8 @@ -5743,9 +5743,9 @@ AbsorbEffect: return Move_MEGA_DRAIN: - loadspritegfx ANIM_TAG_147 + loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER monbgprio_2A ANIM_TARGET setalpha 12, 8 @@ -5804,9 +5804,9 @@ MegaDrainEffect: return Move_GIGA_DRAIN: - loadspritegfx ANIM_TAG_147 + loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER monbgprio_2A ANIM_TARGET setalpha 12, 8 @@ -5873,11 +5873,11 @@ GigaDrainEffect: return Move_LEECH_LIFE: - loadspritegfx ANIM_TAG_161 - loadspritegfx ANIM_TAG_147 + loadspritegfx ANIM_TAG_NEEDLE + loadspritegfx ANIM_TAG_ORBS delay 1 loadspritegfx ANIM_TAG_BLUE_STAR - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER monbgprio_2A ANIM_TARGET setalpha 12, 8 @@ -5903,12 +5903,12 @@ Move_LEECH_LIFE: end Move_SYNTHESIS: - loadspritegfx ANIM_TAG_SPARKLE + loadspritegfx ANIM_TAG_SPARKLE_2 createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 16, RGB(27, 31, 18) playsewithpan SE_W025, SOUND_PAN_ATTACKER call GrantingStarsEffect waitforvisualfinish - unloadspritegfx ANIM_TAG_SPARKLE + unloadspritegfx ANIM_TAG_SPARKLE_2 delay 1 loadspritegfx ANIM_TAG_BLUE_STAR call HealingEffect @@ -6029,7 +6029,7 @@ Move_ACID: Move_BONEMERANG: loadspritegfx ANIM_TAG_BONE - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 @@ -6049,7 +6049,7 @@ Move_BONEMERANG: Move_BONE_CLUB: loadspritegfx ANIM_TAG_BONE - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 @@ -6067,7 +6067,7 @@ Move_BONE_CLUB: Move_BONE_RUSH: loadspritegfx ANIM_TAG_BONE - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W155, SOUND_PAN_TARGET @@ -6082,7 +6082,7 @@ Move_BONE_RUSH: end Move_SPIKES: - loadspritegfx ANIM_TAG_152 + loadspritegfx ANIM_TAG_SPIKES monbg ANIM_DEF_PARTNER playsewithpan SE_W026, SOUND_PAN_ATTACKER waitplaysewithpan SE_W030, SOUND_PAN_TARGET, 28 @@ -6099,8 +6099,8 @@ Move_SPIKES: end Move_MEGAHORN: - loadspritegfx ANIM_TAG_153 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_HORN_HIT_2 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER playsewithpan SE_W082, SOUND_PAN_ATTACKER jumpifcontest MegahornInContest @@ -6143,7 +6143,7 @@ MegahornInContest: Move_GUST: loadspritegfx ANIM_TAG_GUST - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 @@ -6161,7 +6161,7 @@ Move_GUST: Move_WING_ATTACK: loadspritegfx ANIM_TAG_GUST - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 @@ -6184,7 +6184,7 @@ Move_WING_ATTACK: end Move_PECK: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_W030, SOUND_PAN_TARGET createvisualtask sub_80D622C, 2, 3, -768, 1, 2 createsprite gUnknown_085973E8, 131, -12, 0, 1, 3 @@ -6192,8 +6192,8 @@ Move_PECK: end Move_AEROBLAST: - loadspritegfx ANIM_TAG_154 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_AIR_WAVE_2 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER call SetFlyingBg monbgprio_28 ANIM_TARGET @@ -6233,8 +6233,8 @@ Aeroblast1: return Move_WATER_GUN: - loadspritegfx ANIM_TAG_155 - loadspritegfx ANIM_TAG_148 + loadspritegfx ANIM_TAG_SMALL_BUBBLES + loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 @@ -6257,8 +6257,8 @@ Move_WATER_GUN: end Move_CRABHAMMER: - loadspritegfx ANIM_TAG_141 - loadspritegfx ANIM_TAG_148 + loadspritegfx ANIM_TAG_ICE_CRYSTALS + loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gUnknown_08597388, 4, 0, 0, 1, 0 @@ -6334,7 +6334,7 @@ Flamethrower1: return Move_SANDSTORM: - loadspritegfx ANIM_TAG_261 + loadspritegfx ANIM_TAG_FLYING_DIRT playsewithpan SE_W201, 0 createvisualtask AnimTask_LoadSandstormBackground, 5, FALSE delay 16 @@ -6354,7 +6354,7 @@ Move_SANDSTORM: end Move_WHIRLPOOL: - loadspritegfx ANIM_TAG_149 + loadspritegfx ANIM_TAG_WATER_ORB monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 @@ -6387,8 +6387,8 @@ WhirlpoolEffect: return Move_FLY: - loadspritegfx ANIM_TAG_156 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_ROUND_SHADOW + loadspritegfx ANIM_TAG_IMPACT choosetwoturnanim FlySetUp, FlyUnleash FlyEnd: waitforvisualfinish @@ -6414,8 +6414,8 @@ FlyUnleash: goto FlyEnd Move_BOUNCE: - loadspritegfx ANIM_TAG_156 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_ROUND_SHADOW + loadspritegfx ANIM_TAG_IMPACT choosetwoturnanim BounceSetUp, BounceUnleash BounceEnd: end @@ -6440,8 +6440,8 @@ BounceUnleash: goto BounceEnd Move_KARATE_CHOP: - loadspritegfx ANIM_TAG_143 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 @@ -6457,8 +6457,8 @@ Move_KARATE_CHOP: end Move_CROSS_CHOP: - loadspritegfx ANIM_TAG_143 - loadspritegfx ANIM_TAG_285 + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_CROSS_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W025, SOUND_PAN_TARGET @@ -6475,8 +6475,8 @@ Move_CROSS_CHOP: end Move_JUMP_KICK: - loadspritegfx ANIM_TAG_143 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, 2, 4, 4 @@ -6493,8 +6493,8 @@ Move_JUMP_KICK: end Move_HI_JUMP_KICK: - loadspritegfx ANIM_TAG_143 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gSlideMonToOffsetSpriteTemplate, 2, 0, -24, 0, 0, 8 @@ -6519,8 +6519,8 @@ Move_HI_JUMP_KICK: end Move_DOUBLE_KICK: - loadspritegfx ANIM_TAG_143 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gUnknown_08595EB0, 3, 1, 20, 1 @@ -6532,8 +6532,8 @@ Move_DOUBLE_KICK: end Move_TRIPLE_KICK: - loadspritegfx ANIM_TAG_143 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W233B, SOUND_PAN_TARGET @@ -6565,10 +6565,10 @@ TripleKickCenter: goto TripleKickContinue Move_DYNAMIC_PUNCH: - loadspritegfx ANIM_TAG_143 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_EXPLOSION - loadspritegfx ANIM_TAG_007 + loadspritegfx ANIM_TAG_UNUSED_EXPLOSION delay 1 monbg ANIM_DEF_PARTNER setalpha 12, 8 @@ -6599,8 +6599,8 @@ Move_DYNAMIC_PUNCH: end Move_COUNTER: - loadspritegfx ANIM_TAG_135 - loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 4 @@ -6631,7 +6631,7 @@ Move_COUNTER: end Move_VITAL_THROW: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W233, SOUND_PAN_ATTACKER @@ -6654,9 +6654,9 @@ Move_VITAL_THROW: end Move_ROCK_SMASH: - loadspritegfx ANIM_TAG_058 - loadspritegfx ANIM_TAG_135 - loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_ROCKS + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 1 @@ -6681,7 +6681,7 @@ Move_ROCK_SMASH: end Move_SUBMISSION: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W104, SOUND_PAN_ATTACKER @@ -6714,7 +6714,7 @@ Submission1: return Move_SUNNY_DAY: - loadspritegfx ANIM_TAG_157 + loadspritegfx ANIM_TAG_SUNLIGHT monbg ANIM_ATK_PARTNER setalpha 13, 3 createvisualtask sub_8116620, 10, 0x781, 1, 0, 6, RGB_WHITE @@ -6737,7 +6737,7 @@ SunnyDay1: return Move_COTTON_SPORE: - loadspritegfx ANIM_TAG_158 + loadspritegfx ANIM_TAG_SPORE monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET loopsewithpan SE_W077, SOUND_PAN_TARGET, 18, 10 @@ -6758,7 +6758,7 @@ CottonSpore1: return Move_SPORE: - loadspritegfx ANIM_TAG_158 + loadspritegfx ANIM_TAG_SPORE monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask sub_80FEE1C, 2 @@ -6782,8 +6782,8 @@ Spore1: return Move_PETAL_DANCE: - loadspritegfx ANIM_TAG_159 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_FLOWER + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W080, SOUND_PAN_ATTACKER @@ -6820,9 +6820,9 @@ Move_PETAL_DANCE: end Move_RAZOR_LEAF: - loadspritegfx ANIM_TAG_063 - loadspritegfx ANIM_TAG_160 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_LEAF + loadspritegfx ANIM_TAG_RAZOR_LEAF + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 1 @@ -6861,8 +6861,8 @@ Move_RAZOR_LEAF: Move_NATURE_POWER: Move_ANCIENT_POWER: - loadspritegfx ANIM_TAG_058 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_ROCKS + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gBattleAnimSpriteTemplate_85972D8, 2, 4, 1, 10, 1 @@ -6911,7 +6911,7 @@ Move_OCTAZOOKA: end Move_MIST: - loadspritegfx ANIM_TAG_144 + loadspritegfx ANIM_TAG_MIST_CLOUD monbg ANIM_ATK_PARTNER setalpha 12, 8 loopsewithpan SE_W054, SOUND_PAN_ATTACKER, 20, 15 @@ -6945,9 +6945,9 @@ Move_HAZE: end Move_FIRE_PUNCH: - loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_SMALL_EMBER - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask sub_8116620, 10, 4, 2, 0, 9, RGB_RED @@ -6981,7 +6981,7 @@ FireMoveEffect: return Move_LEER: - loadspritegfx ANIM_TAG_GLARE + loadspritegfx ANIM_TAG_LEER monbg ANIM_ATTACKER monbgprio_28 ANIM_ATTACKER setalpha 8, 8 @@ -7000,7 +7000,7 @@ Move_LEER: end Move_DREAM_EATER: - loadspritegfx ANIM_TAG_147 + loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_DEF_PARTNER monbgprio_2A ANIM_TARGET @@ -7067,7 +7067,7 @@ DreamEaterEffect: return Move_POISON_GAS: - loadspritegfx ANIM_TAG_172 + loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD loadspritegfx ANIM_TAG_POISON_BUBBLE delay 0 monbg ANIM_DEF_PARTNER @@ -7120,7 +7120,7 @@ Move_WRAP: goto BindWrap Move_PSYBEAM: - loadspritegfx ANIM_TAG_163 + loadspritegfx ANIM_TAG_GOLD_RING playsewithpan SE_W060, SOUND_PAN_ATTACKER call SetPsychicBackground createsoundtask sub_8158C58, 200, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15 @@ -7147,7 +7147,7 @@ Psybeam1: return Move_HYPNOSIS: - loadspritegfx ANIM_TAG_163 + loadspritegfx ANIM_TAG_GOLD_RING call SetPsychicBackground call Hypnosis1 call Hypnosis1 @@ -7165,7 +7165,7 @@ Hypnosis1: return Move_PSYWAVE: - loadspritegfx ANIM_TAG_165 + loadspritegfx ANIM_TAG_BLUE_RING playsewithpan SE_W060, SOUND_PAN_ATTACKER call SetPsychicBackground createvisualtask sub_81076C8, 5, 100 @@ -7189,7 +7189,7 @@ Psywave1: return Move_ZAP_CANNON: - loadspritegfx ANIM_TAG_171 + loadspritegfx ANIM_TAG_BLACK_BALL_2 loadspritegfx ANIM_TAG_SPARK_2 playsewithpan SE_W086, SOUND_PAN_ATTACKER createsprite gUnknown_08595764, 131, 10, 0, 0, 0, 30, 0 @@ -7211,7 +7211,7 @@ Move_ZAP_CANNON: Move_STEEL_WING: loadspritegfx ANIM_TAG_GUST - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_81144F8, 5, 0, 0, 0 waitforvisualfinish @@ -7237,7 +7237,7 @@ Move_STEEL_WING: end Move_IRON_TAIL: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_81144F8, 5, 1, 0, 0 waitforvisualfinish @@ -7256,7 +7256,7 @@ Move_IRON_TAIL: end Move_POISON_TAIL: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_POISON_BUBBLE loopsewithpan SE_W231, SOUND_PAN_ATTACKER, 28, 2 createvisualtask sub_81144F8, 5, 1, 1, RGB(24, 6, 23) @@ -7318,7 +7318,7 @@ Move_NIGHT_SHADE: Move_EGG_BOMB: loadspritegfx ANIM_TAG_EXPLOSION - loadspritegfx ANIM_TAG_175 + loadspritegfx ANIM_TAG_LARGE_FRESH_EGG playsewithpan SE_W039, SOUND_PAN_ATTACKER createsprite gUnknown_08593488, 130, 10, 0, 0, 0, 25, -32 waitforvisualfinish @@ -7342,7 +7342,7 @@ Move_EGG_BOMB: end Move_SHADOW_BALL: - loadspritegfx ANIM_TAG_176 + loadspritegfx ANIM_TAG_SHADOW_BALL fadetobg BG_GHOST waitbgfadein delay 15 @@ -7357,7 +7357,7 @@ Move_SHADOW_BALL: end Move_LICK: - loadspritegfx ANIM_TAG_177 + loadspritegfx ANIM_TAG_LICK delay 15 playsewithpan SE_W122, SOUND_PAN_TARGET createsprite gUnknown_08596D8C, 130, 0, 0 @@ -7366,7 +7366,7 @@ Move_LICK: end Move_FOCUS_ENERGY: - loadspritegfx ANIM_TAG_184 + loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_W082, SOUND_PAN_ATTACKER call EndureEffect delay 8 @@ -7389,7 +7389,7 @@ BideSetUp: end BideUnleash: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 loopsewithpan SE_W036, SOUND_PAN_ATTACKER, 9, 2 @@ -7419,7 +7419,7 @@ BideUnleash: end Move_STRING_SHOT: - loadspritegfx ANIM_TAG_179 + loadspritegfx ANIM_TAG_STRING loadspritegfx ANIM_TAG_WEB_THREAD monbg ANIM_DEF_PARTNER delay 0 @@ -7517,8 +7517,8 @@ RazorWindSetUp: goto RazorWindContinue RazorWindUnleash: - loadspritegfx ANIM_TAG_154 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_AIR_WAVE_2 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W013B, SOUND_PAN_ATTACKER @@ -7539,7 +7539,7 @@ RazorWindUnleash: goto RazorWindContinue Move_DISABLE: - loadspritegfx ANIM_TAG_071 + loadspritegfx ANIM_TAG_SPARKLE_4 monbg ANIM_TARGET monbgprio_28 ANIM_TARGET setalpha 8, 8 @@ -7555,7 +7555,7 @@ Move_DISABLE: end Move_RECOVER: - loadspritegfx ANIM_TAG_147 + loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_ATK_PARTNER setalpha 12, 8 @@ -7590,7 +7590,7 @@ Recover1: return Move_MIMIC: - loadspritegfx ANIM_TAG_147 + loadspritegfx ANIM_TAG_ORBS setalpha 11, 5 monbg_22 ANIM_DEF_PARTNER monbgprio_29 @@ -7609,7 +7609,7 @@ Move_MIMIC: end Move_CONSTRICT: - loadspritegfx ANIM_TAG_186 + loadspritegfx ANIM_TAG_TENDRILS loopsewithpan SE_W010, SOUND_PAN_TARGET, 6, 4 createsprite gUnknown_08592494, 132, 0, 16, 0, 2 delay 7 @@ -7629,7 +7629,7 @@ Move_CURSE: choosetwoturnanim CurseGhost, CurseStats CurseGhost: loadspritegfx ANIM_TAG_NAIL - loadspritegfx ANIM_TAG_200 + loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT monbg ANIM_ATK_PARTNER createvisualtask sub_8112758, 5 waitforvisualfinish @@ -7672,7 +7672,7 @@ CurseStats1: Move_SOFT_BOILED: loadspritegfx ANIM_TAG_BREAKING_EGG - loadspritegfx ANIM_TAG_203 + loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_ATK_PARTNER playsewithpan SE_W039, SOUND_PAN_ATTACKER @@ -7695,8 +7695,8 @@ Move_SOFT_BOILED: Move_HEAL_BELL: loadspritegfx ANIM_TAG_BELL - loadspritegfx ANIM_TAG_MUSIC_NOTES - loadspritegfx ANIM_TAG_203 + loadspritegfx ANIM_TAG_MUSIC_NOTES_2 + loadspritegfx ANIM_TAG_THIN_RING createvisualtask sub_8116620, 10, 10, 0, 0, 10, RGB_WHITE waitforvisualfinish createvisualtask sub_8105CB4, 5 @@ -7723,16 +7723,16 @@ Move_HEAL_BELL: createvisualtask sub_8105D60, 5 waitforvisualfinish unloadspritegfx ANIM_TAG_BELL - unloadspritegfx ANIM_TAG_MUSIC_NOTES - unloadspritegfx ANIM_TAG_203 - loadspritegfx ANIM_TAG_SPARKLE + unloadspritegfx ANIM_TAG_MUSIC_NOTES_2 + unloadspritegfx ANIM_TAG_THIN_RING + loadspritegfx ANIM_TAG_SPARKLE_2 playsewithpan SE_W234, SOUND_PAN_ATTACKER createsprite gUnknown_08592B94, 16, -15, 0, 0, 0, 32, 60, 1 delay 8 createsprite gUnknown_08592B94, 16, 12, -5, 0, 0, 32, 60, 1 waitforvisualfinish - unloadspritegfx ANIM_TAG_SPARKLE - loadspritegfx ANIM_TAG_203 + unloadspritegfx ANIM_TAG_SPARKLE_2 + loadspritegfx ANIM_TAG_THIN_RING playsewithpan SE_REAPOKE, SOUND_PAN_ATTACKER createvisualtask sub_8116664, 10, 4, 3, 10, 0, RGB(12, 24, 30) createvisualtask sub_8116620, 10, 10, 3, 10, 0, RGB_WHITE @@ -7757,7 +7757,7 @@ Move_FAKE_OUT: end Move_SCARY_FACE: - loadspritegfx ANIM_TAG_218 + loadspritegfx ANIM_TAG_EYE_SPARKLE createsprite gSimplePaletteBlendSpriteTemplate, 2, 27, 3, 0, 16, RGB_BLACK playsewithpan SE_W060, SOUND_PAN_ATTACKER waitforvisualfinish @@ -7775,7 +7775,7 @@ Move_SCARY_FACE: end Move_SWEET_KISS: - loadspritegfx ANIM_TAG_216 + loadspritegfx ANIM_TAG_RED_HEART loadspritegfx ANIM_TAG_ANGEL createsprite gUnknown_08593AA8, 130, 16, -48 playsewithpan SE_W215, SOUND_PAN_TARGET @@ -7794,8 +7794,8 @@ Move_SWEET_KISS: end Move_LOVELY_KISS: - loadspritegfx ANIM_TAG_219 - loadspritegfx ANIM_TAG_EVIL_ANGEL + loadspritegfx ANIM_TAG_PINK_HEART + loadspritegfx ANIM_TAG_DEVIL createsprite gUnknown_08593AF0, 130, 0, -24 playsewithpan SE_W060B, SOUND_PAN_TARGET waitforvisualfinish @@ -7807,7 +7807,7 @@ Move_LOVELY_KISS: end Move_FURY_SWIPES: - loadspritegfx ANIM_TAG_222 + loadspritegfx ANIM_TAG_SWIPE createsprite gHorizontalLungeSpriteTemplate, 2, 5, 5 delay 4 playsewithpan SE_W010, SOUND_PAN_TARGET @@ -7822,8 +7822,8 @@ Move_FURY_SWIPES: end Move_INGRAIN: - loadspritegfx ANIM_TAG_223 - loadspritegfx ANIM_TAG_147 + loadspritegfx ANIM_TAG_ROOTS + loadspritegfx ANIM_TAG_ORBS createsprite gUnknown_0859254C, 2, 16, 26, -1, 2, 150 playsewithpan SE_W010, SOUND_PAN_ATTACKER delay 10 @@ -7912,14 +7912,14 @@ PresentHeal: end Move_BATON_PASS: - loadspritegfx ANIM_TAG_226 + loadspritegfx ANIM_TAG_POKEBALL playsewithpan SE_W226, SOUND_PAN_ATTACKER createvisualtask sub_8115A04, 2, 31, 1, 2, 0, 11, RGB(31, 22, 30) createsprite gUnknown_085CE370, 2 end Move_PERISH_SONG: - loadspritegfx ANIM_TAG_MUSIC_NOTES + loadspritegfx ANIM_TAG_MUSIC_NOTES_2 createsprite gUnknown_08593C0C, 4, 0, 0, 0 createsprite gUnknown_08593C0C, 4, 1, 1, 16 createsprite gUnknown_08593C0C, 4, 2, 1, 32 @@ -7982,7 +7982,7 @@ Move_SLEEP_TALK: end Move_HYPER_FANG: - loadspritegfx ANIM_TAG_192 + loadspritegfx ANIM_TAG_FANG_ATTACK playsewithpan SE_W044, SOUND_PAN_TARGET delay 1 delay 2 @@ -8055,15 +8055,15 @@ Move_TRI_ATTACK: delay 2 createvisualtask sub_8115F10, 2, 257, 257, 257 waitforvisualfinish - loadspritegfx ANIM_TAG_141 + loadspritegfx ANIM_TAG_ICE_CRYSTALS call FreezeEffect1 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 16, 0, RGB_BLACK waitforvisualfinish end Move_WILL_O_WISP: - loadspritegfx ANIM_TAG_232 - loadspritegfx ANIM_TAG_231 + loadspritegfx ANIM_TAG_WISP_FIRE + loadspritegfx ANIM_TAG_WISP_ORB monbg ANIM_DEF_PARTNER monbgprio_2A ANIM_TARGET playsewithpan SE_W052, SOUND_PAN_ATTACKER @@ -8093,8 +8093,8 @@ Move_WILL_O_WISP: end Move_ENCORE: - loadspritegfx ANIM_TAG_227 - loadspritegfx ANIM_TAG_HAND + loadspritegfx ANIM_TAG_SPOTLIGHT + loadspritegfx ANIM_TAG_TAG_HAND createvisualtask sub_815ABEC, 2 createvisualtask sub_8116960, 2, 248, 3, 0, 10, 0 waitforvisualfinish @@ -8114,7 +8114,7 @@ Move_ENCORE: Move_TRICK: loadspritegfx ANIM_TAG_ITEM_BAG - loadspritegfx ANIM_TAG_207 + loadspritegfx ANIM_TAG_SPEED_DUST createsprite gUnknown_085926E8, 2, -40, 80 createsprite gUnknown_085926E8, 2, -40, 208 delay 16 @@ -8141,8 +8141,8 @@ Move_TRICK: end Move_WISH: - loadspritegfx ANIM_TAG_233 - loadspritegfx ANIM_TAG_SPARKLE + loadspritegfx ANIM_TAG_GOLD_STARS + loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, RGB_BLACK waitforvisualfinish panse_27 SE_W115, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0 @@ -8157,7 +8157,7 @@ Move_WISH: end Move_STOCKPILE: - loadspritegfx ANIM_TAG_235 + loadspritegfx ANIM_TAG_GRAY_ORB playsewithpan SE_W025, SOUND_PAN_ATTACKER createvisualtask sub_8115A04, 2, 2, 8, 1, 0, 12, RGB_WHITE createvisualtask sub_815B65C, 5 @@ -8186,8 +8186,8 @@ Stockpile1: return Move_SPIT_UP: - loadspritegfx ANIM_TAG_237 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_RED_ORB_2 + loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask sub_815B6B4, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2 @@ -8233,7 +8233,7 @@ SpitUpStrongest: goto SpitUpContinue Move_SWALLOW: - loadspritegfx ANIM_TAG_236 + loadspritegfx ANIM_TAG_BLUE_ORB loadspritegfx ANIM_TAG_BLUE_STAR playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask sub_815B778, 5 @@ -8310,7 +8310,7 @@ MorningSun1: return Move_SWEET_SCENT: - loadspritegfx ANIM_TAG_238 + loadspritegfx ANIM_TAG_PINK_PETAL playsewithpan SE_W230, SOUND_PAN_ATTACKER createsprite gUnknown_085CE544, 2, 100, 0, 100 delay 25 @@ -8348,7 +8348,7 @@ SweetScentEffect: return Move_HYPER_BEAM: - loadspritegfx ANIM_TAG_147 + loadspritegfx ANIM_TAG_ORBS createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 4, 0, 16, RGB_BLACK waitforvisualfinish delay 10 @@ -8358,7 +8358,7 @@ Move_HYPER_BEAM: delay 30 createsoundtask sub_8158C58, 247, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 15, 0, 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1 - createvisualtask sub_8115D94, 2, ANIM_TAG_147, 1, 12, 31, 16, 0, 0 + createvisualtask sub_8115D94, 2, ANIM_TAG_ORBS, 1, 12, 31, 16, 0, 0 call HyperBeam1 call HyperBeam1 call HyperBeam1 @@ -8398,8 +8398,8 @@ HyperBeam1: return Move_FLATTER: - loadspritegfx ANIM_TAG_227 - loadspritegfx ANIM_TAG_240 + loadspritegfx ANIM_TAG_SPOTLIGHT + loadspritegfx ANIM_TAG_CONFETTI createvisualtask sub_8159244, 5, 223, SOUND_PAN_TARGET createvisualtask sub_815ABEC, 2 createvisualtask sub_8116960, 2, 248, 3, 0, 10, 0 @@ -8458,8 +8458,8 @@ Move_ROLE_PLAY: end Move_REFRESH: - loadspritegfx ANIM_TAG_203 - loadspritegfx ANIM_TAG_SPARKLE + loadspritegfx ANIM_TAG_THIN_RING + loadspritegfx ANIM_TAG_SPARKLE_2 playsewithpan SE_W287, SOUND_PAN_ATTACKER createvisualtask sub_815DFCC, 2, 0 waitforvisualfinish @@ -8472,8 +8472,8 @@ Move_REFRESH: end Move_BLAZE_KICK: - loadspritegfx ANIM_TAG_135 - loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_TARGET setalpha 12, 8 @@ -8493,7 +8493,7 @@ Move_BLAZE_KICK: end Move_HYPER_VOICE: - loadspritegfx ANIM_TAG_203 + loadspritegfx ANIM_TAG_THIN_RING createvisualtask sub_81590B8, 5, 0 call HyperVoiceEffect waitforvisualfinish @@ -8513,7 +8513,7 @@ HyperVoiceEffect: return Move_SAND_TOMB: - loadspritegfx ANIM_TAG_074 + loadspritegfx ANIM_TAG_MUD_SAND createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, RGB(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 43, 1 playsewithpan SE_W328, SOUND_PAN_TARGET @@ -8559,8 +8559,8 @@ Move_SHEER_COLD: end Move_ARM_THRUST: - loadspritegfx ANIM_TAG_143 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_HANDS_AND_FEET + loadspritegfx ANIM_TAG_IMPACT monbgprio_28 ANIM_TARGET setalpha 12, 8 createvisualtask sub_80D6134, 5, 8, 5, 0, 0 @@ -8679,7 +8679,7 @@ End: end Move_MUD_SHOT: - loadspritegfx ANIM_TAG_259 + loadspritegfx ANIM_TAG_BROWN_ORB monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 @@ -8711,9 +8711,9 @@ MudShot1: return Move_METEOR_MASH: - loadspritegfx ANIM_TAG_233 - loadspritegfx ANIM_TAG_135 - loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_GOLD_STARS + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET panse_1B SE_W112, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +3, 0 fadetobg BG_COSMIC waitbgfadein @@ -8736,7 +8736,7 @@ Move_METEOR_MASH: end Move_REVENGE: - loadspritegfx ANIM_TAG_245 + loadspritegfx ANIM_TAG_PURPLE_SCRATCH monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W036, SOUND_PAN_ATTACKER @@ -8744,15 +8744,15 @@ Move_REVENGE: waitforvisualfinish createvisualtask sub_8115A04, 2, 2, 0, 4, 2, 8, RGB_RED waitforvisualfinish - unloadspritegfx ANIM_TAG_245 - loadspritegfx ANIM_TAG_246 + unloadspritegfx ANIM_TAG_PURPLE_SCRATCH + loadspritegfx ANIM_TAG_PURPLE_SWIPE createsprite gHorizontalLungeSpriteTemplate, 2, 6, 4 delay 4 playsewithpan SE_W207, SOUND_PAN_TARGET createsprite gUnknown_085960D0, 130, 10, -10 waitforvisualfinish - unloadspritegfx ANIM_TAG_246 - loadspritegfx ANIM_TAG_135 + unloadspritegfx ANIM_TAG_PURPLE_SWIPE + loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 10, 1 createsprite gUnknown_08597400, 131, -10, -8, 1, 1, 8 playsewithpan SE_W233B, SOUND_PAN_TARGET @@ -8765,7 +8765,7 @@ Move_REVENGE: end Move_POISON_FANG: - loadspritegfx ANIM_TAG_192 + loadspritegfx ANIM_TAG_FANG_ATTACK loadspritegfx ANIM_TAG_POISON_BUBBLE playsewithpan SE_W044, SOUND_PAN_TARGET createsprite gUnknown_085CE1DC, 130 @@ -8783,8 +8783,8 @@ Move_SUBSTITUTE: end Move_FRENZY_PLANT: - loadspritegfx ANIM_TAG_223 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_ROOTS + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET monbgprio_28 ANIM_TARGET setalpha 12, 8 @@ -8843,7 +8843,7 @@ Move_FRENZY_PLANT: end Move_METAL_SOUND: - loadspritegfx ANIM_TAG_260 + loadspritegfx ANIM_TAG_METAL_SOUND_WAVES monbg ANIM_DEF_PARTNER monbgprio_2A ANIM_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1 @@ -8868,8 +8868,8 @@ FocusPunchEnd: waitforvisualfinish end FocusPunch: - loadspritegfx ANIM_TAG_135 - loadspritegfx ANIM_TAG_143 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_HANDS_AND_FEET delay 1 createvisualtask AnimTask_IsContest, 2 jumprettrue FocusPunchInContest @@ -8911,7 +8911,7 @@ FocusPunchInContest: goto FocusPunchContinue Move_RETURN: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_GetReturnPowerLevel, 2 @@ -9048,7 +9048,7 @@ ReturnStrongest1: return Move_COSMIC_POWER: - loadspritegfx ANIM_TAG_SPARKLE + loadspritegfx ANIM_TAG_SPARKLE_2 createvisualtask sub_8159244, 5, 243, 0 playsewithpan SE_W322, 0 createvisualtask sub_8117610, 2, 0, 0, 15, 0 @@ -9073,8 +9073,8 @@ Move_COSMIC_POWER: end Move_BLAST_BURN: - loadspritegfx ANIM_TAG_035 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_FIRE_PLUME + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W221, SOUND_PAN_ATTACKER @@ -9119,7 +9119,7 @@ Move_BLAST_BURN: Move_ROCK_TOMB: loadspritegfx ANIM_TAG_X_SIGN - loadspritegfx ANIM_TAG_058 + loadspritegfx ANIM_TAG_ROCKS createvisualtask sub_81162A4, 2, 2, 0, 10, 1 waitforvisualfinish createsprite gUnknown_08596C58, 130, 20, 12, 64, 114, 0 @@ -9150,7 +9150,7 @@ Move_ROCK_TOMB: end Move_SILVER_WIND: - loadspritegfx ANIM_TAG_271 + loadspritegfx ANIM_TAG_SPARKLE_6 panse_1B SE_W016, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 playsewithpan SE_W234, 0 delay 0 @@ -9212,11 +9212,11 @@ Move_SNATCH: end Move_DIVE: - loadspritegfx ANIM_TAG_272 - loadspritegfx ANIM_TAG_273 + loadspritegfx ANIM_TAG_SPLASH + loadspritegfx ANIM_TAG_SWEAT_BEAD choosetwoturnanim DiveSetUp, DiveAttack DiveSetUp: - loadspritegfx ANIM_TAG_156 + loadspritegfx ANIM_TAG_ROUND_SHADOW playsewithpan SE_W029, SOUND_PAN_ATTACKER createsprite gUnknown_08596490, 2, 0, 0, 13, 336 waitforvisualfinish @@ -9233,8 +9233,8 @@ DiveSetUp1: createsprite gUnknown_085964E4, 5, 1, 0 return DiveAttack: - loadspritegfx ANIM_TAG_148 - loadspritegfx ANIM_TAG_155 + loadspritegfx ANIM_TAG_WATER_IMPACT + loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W153, SOUND_PAN_TARGET @@ -9257,8 +9257,8 @@ DiveAttack1: return Move_ROCK_BLAST: - loadspritegfx ANIM_TAG_058 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_ROCKS + loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6 delay 3 playsewithpan SE_W207, SOUND_PAN_ATTACKER @@ -9276,7 +9276,7 @@ Move_ROCK_BLAST: Move_OVERHEAT: loadspritegfx ANIM_TAG_SMALL_EMBER - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 18 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 5, RGB(28, 0, 0) @@ -9356,8 +9356,8 @@ Move_OVERHEAT: end Move_HYDRO_CANNON: - loadspritegfx ANIM_TAG_149 - loadspritegfx ANIM_TAG_148 + loadspritegfx ANIM_TAG_WATER_ORB + loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_W057, SOUND_PAN_ATTACKER @@ -9398,7 +9398,7 @@ HydroCannon1: return Move_ASTONISH: - loadspritegfx ANIM_TAG_273 + loadspritegfx ANIM_TAG_SWEAT_BEAD playsewithpan SE_W227, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6 delay 25 @@ -9411,8 +9411,8 @@ Move_ASTONISH: end Move_SEISMIC_TOSS: - loadspritegfx ANIM_TAG_135 - loadspritegfx ANIM_TAG_058 + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_ROCKS setarg 7, 0 monbg ANIM_DEF_PARTNER setalpha 12, 8 @@ -9478,7 +9478,7 @@ SeismicToss2: return Move_MAGIC_COAT: - loadspritegfx ANIM_TAG_170 + loadspritegfx ANIM_TAG_ORANGE_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_W112, SOUND_PAN_ATTACKER, 15 createsprite gUnknown_085965C0, 3, 40, 0, 10170 @@ -9488,8 +9488,8 @@ Move_MAGIC_COAT: end Move_WATER_PULSE: - loadspritegfx ANIM_TAG_155 - loadspritegfx ANIM_TAG_288 + loadspritegfx ANIM_TAG_SMALL_BUBBLES + loadspritegfx ANIM_TAG_BLUE_RING_2 monbg ANIM_TARGET monbgprio_28 ANIM_TARGET playsewithpan SE_W145C, SOUND_PAN_ATTACKER @@ -9519,7 +9519,7 @@ Move_WATER_PULSE: end Move_PSYCHO_BOOST: - loadspritegfx ANIM_TAG_212 + loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT monbg ANIM_ATK_PARTNER fadetobg BG_PSYCHIC waitbgfadeout @@ -9546,8 +9546,8 @@ Move_PSYCHO_BOOST: end Move_KNOCK_OFF: - loadspritegfx ANIM_TAG_277 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_SLAM_HIT_2 + loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, 2, 4, 6 delay 4 playsewithpan SE_W233, SOUND_PAN_TARGET @@ -9586,7 +9586,7 @@ Move_DOOM_DESIRE: end Move_SKY_UPPERCUT: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET fadetobg BG_SEISMICTOSS_SKUUPPERCUT @@ -9643,9 +9643,9 @@ Move_SECRET_POWER: goto Move_SLAM Move_TWISTER: - loadspritegfx ANIM_TAG_063 - loadspritegfx ANIM_TAG_135 - loadspritegfx ANIM_TAG_058 + loadspritegfx ANIM_TAG_LEAF + loadspritegfx ANIM_TAG_IMPACT + loadspritegfx ANIM_TAG_ROCKS monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET playsewithpan SE_W239, SOUND_PAN_TARGET @@ -9689,9 +9689,9 @@ Move_TWISTER: end Move_MAGICAL_LEAF: - loadspritegfx ANIM_TAG_063 - loadspritegfx ANIM_TAG_160 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_LEAF + loadspritegfx ANIM_TAG_RAZOR_LEAF + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 1 @@ -9734,7 +9734,7 @@ Move_MAGICAL_LEAF: Move_ICE_BALL: loadspritegfx ANIM_TAG_ICE_CHUNK - loadspritegfx ANIM_TAG_141 + loadspritegfx ANIM_TAG_ICE_CRYSTALS createvisualtask AnimTask_GetRolloutCounter, 5, 0 jumpargeq 0, 4, IceBallSetIceBg IceBallContinue: @@ -9823,7 +9823,7 @@ IceBall1: return Move_WEATHER_BALL: - loadspritegfx ANIM_TAG_283 + loadspritegfx ANIM_TAG_WEATHER_BALL createsprite gVerticalDipSpriteTemplate, 2, 8, 1, ANIM_ATTACKER delay 8 playsewithpan SE_W207, SOUND_PAN_ATTACKER @@ -9841,7 +9841,7 @@ Move_WEATHER_BALL: jumpreteq ANIM_WEATHER_SANDSTORM, WeatherBallSandstorm jumpreteq ANIM_WEATHER_HAIL, WeatherBallIce WeatherBallNormal: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT createsprite gUnknown_0853EE50, 130, -30, -100, 25, 1, 0, 0 waitforvisualfinish playsewithpan SE_W025B, SOUND_PAN_TARGET @@ -9865,7 +9865,7 @@ WeatherBallFire: waitforvisualfinish end WeatherBallWater: - loadspritegfx ANIM_TAG_155 + loadspritegfx ANIM_TAG_SMALL_BUBBLES createsprite gUnknown_08595328, 130, -30, -100, 25, 1, 50, 10 playsewithpan SE_W152, SOUND_PAN_TARGET delay 8 @@ -9880,7 +9880,7 @@ WeatherBallWater: waitforvisualfinish end WeatherBallSandstorm: - loadspritegfx ANIM_TAG_058 + loadspritegfx ANIM_TAG_ROCKS createsprite gUnknown_08596CE0, 130, -30, -100, 25, 1, 30, 0 playsewithpan SE_W088, SOUND_PAN_TARGET delay 5 @@ -9899,8 +9899,8 @@ WeatherBallSandstorm: waitforvisualfinish end WeatherBallIce: - loadspritegfx ANIM_TAG_263 - loadspritegfx ANIM_TAG_141 + loadspritegfx ANIM_TAG_HAIL + loadspritegfx ANIM_TAG_ICE_CRYSTALS createsprite gUnknown_08595D44, 130, -30, -100, 25, 25, -40, 20 playsewithpan SE_W258, SOUND_PAN_TARGET delay 10 @@ -9917,7 +9917,7 @@ WeatherBallIce: end Move_COUNT: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W003, SOUND_PAN_TARGET @@ -10235,7 +10235,7 @@ Burn1: return Status_Infatuation: - loadspritegfx ANIM_TAG_PURPLE_HEART + loadspritegfx ANIM_TAG_MAGENTA_HEART playsewithpan SE_W204, SOUND_PAN_ATTACKER createsprite gUnknown_08593970, 3, 0, 20 delay 15 @@ -10272,7 +10272,7 @@ Status_Freeze: end Status_Curse: - loadspritegfx ANIM_TAG_200 + loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT monbg ANIM_DEF_PARTNER playsewithpan SE_W171, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8596DE8, 130 @@ -10282,7 +10282,7 @@ Status_Curse: end Status_Nightmare: - loadspritegfx ANIM_TAG_EVIL_ANGEL + loadspritegfx ANIM_TAG_DEVIL monbg ANIM_DEF_PARTNER playsewithpan SE_W171, SOUND_PAN_TARGET createsprite gBattleAnimSpriteTemplate_8596E00, 130 @@ -10355,7 +10355,7 @@ General_TurnTrap: jumpargeq 0, TRAP_ANIM_SAND_TOMB, Status_SandTomb goto Status_BindWrap Status_BindWrap: - loadspritegfx ANIM_TAG_186 + loadspritegfx ANIM_TAG_TENDRILS loopsewithpan SE_W010, SOUND_PAN_TARGET, 6, 2 createsprite gUnknown_08592494, 132, 0, 16, 0, 1 delay 7 @@ -10377,7 +10377,7 @@ Status_FireSpin: stopsound end Status_Whrilpool: - loadspritegfx ANIM_TAG_149 + loadspritegfx ANIM_TAG_WATER_ORB monbg ANIM_DEF_PARTNER monbgprio_28 ANIM_TARGET setalpha 12, 8 @@ -10394,8 +10394,8 @@ Status_Whrilpool: clearmonbg ANIM_DEF_PARTNER end Status_Clamp: - loadspritegfx ANIM_TAG_145 - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_CLAMP + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W011, SOUND_PAN_TARGET @@ -10410,7 +10410,7 @@ Status_Clamp: waitforvisualfinish end Status_SandTomb: - loadspritegfx ANIM_TAG_074 + loadspritegfx ANIM_TAG_MUD_SAND createsprite gSimplePaletteBlendSpriteTemplate, 0, 4, 2, 0, 7, RGB(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1 playsewithpan SE_W328, SOUND_PAN_TARGET @@ -10423,8 +10423,8 @@ Status_SandTomb: end General_ItemEffect: - loadspritegfx ANIM_TAG_203 - loadspritegfx ANIM_TAG_SPARKLE + loadspritegfx ANIM_TAG_THIN_RING + loadspritegfx ANIM_TAG_SPARKLE_2 delay 0 playsewithpan SE_W036, SOUND_PAN_ATTACKER createvisualtask sub_80D622C, 2, 16, 128, 0, 2 @@ -10445,7 +10445,7 @@ General_ItemEffect: end General_SmokeballEscape: - loadspritegfx ANIM_TAG_242 + loadspritegfx ANIM_TAG_PINK_CLOUD monbg ANIM_ATTACKER setalpha 12, 4 delay 0 @@ -10494,7 +10494,7 @@ General_HangedOn: end General_Rain: - loadspritegfx ANIM_TAG_115 + loadspritegfx ANIM_TAG_RAIN_DROPS playsewithpan SE_W240, SOUND_PAN_ATTACKER createvisualtask sub_8116620, 10, 0x781, 2, 0, 4, RGB_BLACK waitforvisualfinish @@ -10521,7 +10521,7 @@ General_LeechSeedDrain: goto Move_ABSORB General_MonHit: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_W003, SOUND_PAN_TARGET @@ -10618,7 +10618,7 @@ General_DoomDesireHit: end General_FocusPunchSetUp: - loadspritegfx ANIM_TAG_184 + loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_W082, SOUND_PAN_ATTACKER call EndureEffect delay 8 @@ -10631,7 +10631,7 @@ General_FocusPunchSetUp: end General_IngrainHeal: - loadspritegfx ANIM_TAG_147 + loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_DEF_PARTNER setalpha 12, 8 @@ -10650,13 +10650,13 @@ General_IngrainHeal: end General_WishHeal: - loadspritegfx ANIM_TAG_SPARKLE + loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, RGB_BLACK waitforvisualfinish playsewithpan SE_W025, SOUND_PAN_ATTACKER call GrantingStarsEffect waitforvisualfinish - unloadspritegfx ANIM_TAG_SPARKLE + unloadspritegfx ANIM_TAG_SPARKLE_2 loadspritegfx ANIM_TAG_BLUE_STAR call HealingEffect waitforvisualfinish @@ -10718,7 +10718,7 @@ BallThrowEnd: createvisualtask sub_8170D24, 2 end BallThrowTrainerBlock: - loadspritegfx ANIM_TAG_135 + loadspritegfx ANIM_TAG_IMPACT delay 25 monbg ANIM_DEF_PARTNER setalpha 12, 8 diff --git a/data/battle_anims.s b/data/battle_anims.s deleted file mode 100644 index 955da1a2e..000000000 --- a/data/battle_anims.s +++ /dev/null @@ -1,907 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .section .rodata - .align 2, 0 - -gUnknown_08524904:: @ 8524904 - .byte 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_0852490C:: @ 852490C - .byte 0x00, 0x00, 0x00, 0x40, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524914:: @ 8524914 - .byte 0x00, 0x00, 0x00, 0x80, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_0852491C:: @ 852491C - .byte 0x00, 0x00, 0x00, 0xc0, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524924:: @ 8524924 - .byte 0x00, 0x40, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_0852492C:: @ 852492C - .byte 0x00, 0x40, 0x00, 0x40, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524934:: @ 8524934 - .byte 0x00, 0x40, 0x00, 0x80, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_0852493C:: @ 852493C - .byte 0x00, 0x40, 0x00, 0xc0, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524944:: @ 8524944 - .byte 0x00, 0x80, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_0852494C:: @ 852494C - .byte 0x00, 0x80, 0x00, 0x40, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524954:: @ 8524954 - .byte 0x00, 0x80, 0x00, 0x80, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_0852495C:: @ 852495C - .byte 0x00, 0x80, 0x00, 0xc0, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524964:: @ 8524964 - .byte 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_0852496C:: @ 852496C - .byte 0x00, 0x01, 0x00, 0x40, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524974:: @ 8524974 - .byte 0x00, 0x01, 0x00, 0x80, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_0852497C:: @ 852497C - .byte 0x00, 0x01, 0x00, 0xc0, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524984:: @ 8524984 - .byte 0x00, 0x41, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_0852498C:: @ 852498C - .byte 0x00, 0x41, 0x00, 0x40, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524994:: @ 8524994 - .byte 0x00, 0x41, 0x00, 0x80, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_0852499C:: @ 852499C - .byte 0x00, 0x41, 0x00, 0xc0, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_085249A4:: @ 85249A4 - .byte 0x00, 0x81, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_085249AC:: @ 85249AC - .byte 0x00, 0x81, 0x00, 0x40, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_085249B4:: @ 85249B4 - .byte 0x00, 0x81, 0x00, 0x80, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_085249BC:: @ 85249BC - .byte 0x00, 0x81, 0x00, 0xc0, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_085249C4:: @ 85249C4 - .byte 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_085249CC:: @ 85249CC - .byte 0x00, 0x03, 0x00, 0x40, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_085249D4:: @ 85249D4 - .byte 0x00, 0x03, 0x00, 0x80, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_085249DC:: @ 85249DC - .byte 0x00, 0x03, 0x00, 0xc0, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_085249E4:: @ 85249E4 - .byte 0x00, 0x43, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_085249EC:: @ 85249EC - .byte 0x00, 0x43, 0x00, 0x40, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_085249F4:: @ 85249F4 - .byte 0x00, 0x43, 0x00, 0x80, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_085249FC:: @ 85249FC - .byte 0x00, 0x43, 0x00, 0xc0, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524A04:: @ 8524A04 - .byte 0x00, 0x83, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524A0C:: @ 8524A0C - .byte 0x00, 0x83, 0x00, 0x40, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524A14:: @ 8524A14 - .byte 0x00, 0x83, 0x00, 0x80, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524A1C:: @ 8524A1C - .byte 0x00, 0x83, 0x00, 0xc0, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524A24:: @ 8524A24 - .byte 0x00, 0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524A2C:: @ 8524A2C - .byte 0x00, 0x04, 0x00, 0x40, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524A34:: @ 8524A34 - .byte 0x00, 0x04, 0x00, 0x80, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524A3C:: @ 8524A3C - .byte 0x00, 0x04, 0x00, 0xc0, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524A44:: @ 8524A44 - .byte 0x00, 0x44, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524A4C:: @ 8524A4C - .byte 0x00, 0x44, 0x00, 0x40, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524A54:: @ 8524A54 - .byte 0x00, 0x44, 0x00, 0x80, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524A5C:: @ 8524A5C - .byte 0x00, 0x44, 0x00, 0xc0, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524A64:: @ 8524A64 - .byte 0x00, 0x84, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524A6C:: @ 8524A6C - .byte 0x00, 0x84, 0x00, 0x40, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524A74:: @ 8524A74 - .byte 0x00, 0x84, 0x00, 0x80, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524A7C:: @ 8524A7C - .byte 0x00, 0x84, 0x00, 0xc0, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524A84:: @ 8524A84 - .byte 0x00, 0x05, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524A8C:: @ 8524A8C - .byte 0x00, 0x05, 0x00, 0x40, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524A94:: @ 8524A94 - .byte 0x00, 0x05, 0x00, 0x80, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524A9C:: @ 8524A9C - .byte 0x00, 0x05, 0x00, 0xc0, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524AA4:: @ 8524AA4 - .byte 0x00, 0x45, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524AAC:: @ 8524AAC - .byte 0x00, 0x45, 0x00, 0x40, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524AB4:: @ 8524AB4 - .byte 0x00, 0x45, 0x00, 0x80, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524ABC:: @ 8524ABC - .byte 0x00, 0x45, 0x00, 0xc0, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524AC4:: @ 8524AC4 - .byte 0x00, 0x85, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524ACC:: @ 8524ACC - .byte 0x00, 0x85, 0x00, 0x40, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524AD4:: @ 8524AD4 - .byte 0x00, 0x85, 0x00, 0x80, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524ADC:: @ 8524ADC - .byte 0x00, 0x85, 0x00, 0xc0, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524AE4:: @ 8524AE4 - .byte 0x00, 0x07, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524AEC:: @ 8524AEC - .byte 0x00, 0x07, 0x00, 0x40, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524AF4:: @ 8524AF4 - .byte 0x00, 0x07, 0x00, 0x80, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524AFC:: @ 8524AFC - .byte 0x00, 0x07, 0x00, 0xc0, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524B04:: @ 8524B04 - .byte 0x00, 0x47, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524B0C:: @ 8524B0C - .byte 0x00, 0x47, 0x00, 0x40, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524B14:: @ 8524B14 - .byte 0x00, 0x47, 0x00, 0x80, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524B1C:: @ 8524B1C - .byte 0x00, 0x47, 0x00, 0xc0, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524B24:: @ 8524B24 - .byte 0x00, 0x87, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524B2C:: @ 8524B2C - .byte 0x00, 0x87, 0x00, 0x40, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524B34:: @ 8524B34 - .byte 0x00, 0x87, 0x00, 0x80, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gUnknown_08524B3C:: @ 8524B3C - .byte 0x00, 0x87, 0x00, 0xc0, 0x00, 0x08, 0x00, 0x00 - - .align 2 -gBattleAnimPicTable:: @ 8524B44 - obj_tiles gBattleAnimSpriteSheet_000, 0x0200, 0x2710 - obj_tiles gBattleAnimSpriteSheet_001, 0x0300, 0x2711 - obj_tiles gBattleAnimSpriteSheet_002, 0x0200, 0x2712 - obj_tiles gBattleAnimSpriteSheet_003, 0x0100, 0x2713 - obj_tiles gBattleAnimSpriteSheet_004, 0x0200, 0x2714 - obj_tiles gBattleAnimSpriteSheet_005, 0x0400, 0x2715 - obj_tiles gBattleAnimSpriteSheet_006, 0x0180, 0x2716 - obj_tiles gBattleAnimSpriteSheet_007, 0x0800, 0x2717 - obj_tiles gBattleAnimSpriteSheet_008, 0x0020, 0x2718 - obj_tiles gBattleAnimSpriteSheet_009, 0x0400, 0x2719 - obj_tiles gBattleAnimSpriteSheet_010, 0x1200, 0x271a - obj_tiles gBattleAnimSpriteSheet_011, 0x0180, 0x271b - obj_tiles gBattleAnimSpriteSheet_012, 0x0080, 0x271c - obj_tiles gBattleAnimSpriteSheet_013, 0x0080, 0x271d - obj_tiles gBattleAnimSpriteSheet_014, 0x0280, 0x271e - obj_tiles gBattleAnimSpriteSheet_015, 0x0080, 0x271f - obj_tiles gBattleAnimSpriteSheet_016, 0x0100, 0x2720 - obj_tiles gBattleAnimSpriteSheet_017, 0x0020, 0x2721 - obj_tiles gBattleAnimSpriteSheet_018, 0x0080, 0x2722 - obj_tiles gBattleAnimSpriteSheet_019, 0x0400, 0x2723 - obj_tiles gBattleAnimSpriteSheet_020, 0x0200, 0x2724 - obj_tiles gBattleAnimSpriteSheet_021, 0x0a00, 0x2725 - obj_tiles gBattleAnimSpriteSheet_021, 0x0a00, 0x2726 - obj_tiles gBattleAnimSpriteSheet_023, 0x0380, 0x2727 - obj_tiles gBattleAnimSpriteSheet_024, 0x0300, 0x2728 - obj_tiles gBattleAnimSpriteSheet_025, 0x0a00, 0x2729 - obj_tiles gBattleAnimSpriteSheet_026, 0x0a00, 0x272a - obj_tiles gBattleAnimSpriteSheet_027, 0x0a00, 0x272b - obj_tiles gBattleAnimSpriteSheet_028, 0x0a00, 0x272c - obj_tiles gBattleAnimSpriteSheet_029, 0x0a00, 0x272d - obj_tiles gBattleAnimSpriteSheet_030, 0x0a00, 0x272e - obj_tiles gBattleAnimSpriteSheet_031, 0x0e00, 0x272f - obj_tiles gBattleAnimSpriteSheet_032, 0x0380, 0x2730 - obj_tiles gBattleAnimSpriteSheet_033, 0x1000, 0x2731 - obj_tiles gBattleAnimSpriteSheet_034, 0x0800, 0x2732 - obj_tiles gBattleAnimSpriteSheet_035, 0x0a00, 0x2733 - obj_tiles gBattleAnimSpriteSheet_036, 0x0800, 0x2734 - obj_tiles gBattleAnimSpriteSheet_037, 0x0a00, 0x2735 - obj_tiles gBattleAnimSpriteSheet_038, 0x0a00, 0x2736 - obj_tiles gBattleAnimSpriteSheet_039, 0x0a00, 0x2737 - obj_tiles gBattleAnimSpriteSheet_040, 0x0a00, 0x2738 - obj_tiles gBattleAnimSpriteSheet_041, 0x0a00, 0x2739 - obj_tiles gBattleAnimSpriteSheet_042, 0x0a00, 0x273a - obj_tiles gBattleAnimSpriteSheet_043, 0x0a00, 0x273b - obj_tiles gBattleAnimSpriteSheet_044, 0x0a00, 0x273c - obj_tiles gBattleAnimSpriteSheet_045, 0x0a00, 0x273d - obj_tiles gBattleAnimSpriteSheet_046, 0x1000, 0x273e - obj_tiles gBattleAnimSpriteSheet_046, 0x1000, 0x273f - obj_tiles gBattleAnimSpriteSheet_048, 0x1000, 0x2740 - obj_tiles gBattleAnimSpriteSheet_048, 0x1000, 0x2741 - obj_tiles gBattleAnimSpriteSheet_050, 0x0200, 0x2742 - obj_tiles gBattleAnimSpriteSheet_051, 0x0200, 0x2743 - obj_tiles gBattleAnimSpriteSheet_052, 0x0200, 0x2744 - obj_tiles gBattleAnimSpriteSheet_053, 0x0800, 0x2745 - obj_tiles gBattleAnimSpriteSheet_054, 0x0080, 0x2746 - obj_tiles gBattleAnimSpriteSheet_055, 0x0200, 0x2747 - obj_tiles gBattleAnimSpriteSheet_056, 0x1000, 0x2748 - obj_tiles gBattleAnimSpriteSheet_057, 0x0180, 0x2749 - obj_tiles gBattleAnimSpriteSheet_058, 0x0c00, 0x274a - obj_tiles gBattleAnimSpriteSheet_059, 0x0100, 0x274b - obj_tiles gBattleAnimSpriteSheet_060, 0x0040, 0x274c - obj_tiles gBattleAnimSpriteSheet_061, 0x0180, 0x274d - obj_tiles gBattleAnimSpriteSheet_062, 0x0800, 0x274e - obj_tiles gBattleAnimSpriteSheet_063, 0x0480, 0x274f - obj_tiles gBattleAnimSpriteSheet_064, 0x0200, 0x2750 - obj_tiles gBattleAnimSpriteSheet_065, 0x0200, 0x2751 - obj_tiles gBattleAnimSpriteSheet_066, 0x0100, 0x2752 - obj_tiles gBattleAnimSpriteSheet_065, 0x0200, 0x2753 - obj_tiles gBattleAnimSpriteSheet_065, 0x0200, 0x2754 - obj_tiles gBattleAnimSpriteSheet_065, 0x0200, 0x2755 - obj_tiles gBattleAnimSpriteSheet_070, 0x0200, 0x2756 - obj_tiles gBattleAnimSpriteSheet_071, 0x0a00, 0x2757 - obj_tiles gBattleAnimSpriteSheet_072, 0x0300, 0x2758 - obj_tiles gBattleAnimSpriteSheet_073, 0x0180, 0x2759 - obj_tiles gBattleAnimSpriteSheet_074, 0x00a0, 0x275a - obj_tiles gBattleAnimSpriteSheet_075, 0x0700, 0x275b - obj_tiles gBattleAnimSpriteSheet_076, 0x0400, 0x275c - obj_tiles gBattleAnimSpriteSheet_077, 0x0200, 0x275d - obj_tiles gBattleAnimSpriteSheet_078, 0x0300, 0x275e - obj_tiles gBattleAnimSpriteSheet_079, 0x0c00, 0x275f - obj_tiles gBattleAnimSpriteSheet_080, 0x0a00, 0x2760 - obj_tiles gBattleAnimSpriteSheet_081, 0x0080, 0x2761 - obj_tiles gBattleAnimSpriteSheet_082, 0x0040, 0x2762 - obj_tiles gBattleAnimSpriteSheet_083, 0x0e00, 0x2763 - obj_tiles gBattleAnimSpriteSheet_084, 0x0e00, 0x2764 - obj_tiles gBattleAnimSpriteSheet_085, 0x0280, 0x2765 - obj_tiles gBattleAnimSpriteSheet_086, 0x0200, 0x2766 - obj_tiles gBattleAnimSpriteSheet_087, 0x0080, 0x2767 - obj_tiles gBattleAnimSpriteSheet_088, 0x00c0, 0x2768 - obj_tiles gBattleAnimSpriteSheet_089, 0x0a00, 0x2769 - obj_tiles gBattleAnimSpriteSheet_090, 0x0200, 0x276a - obj_tiles gBattleAnimSpriteSheet_091, 0x0180, 0x276b - obj_tiles gBattleAnimSpriteSheet_092, 0x0080, 0x276c - obj_tiles gBattleAnimSpriteSheet_093, 0x1000, 0x276d - obj_tiles gBattleAnimSpriteSheet_094, 0x0a00, 0x276e - obj_tiles gBattleAnimSpriteSheet_095, 0x0180, 0x276f - obj_tiles gBattleAnimSpriteSheet_096, 0x0380, 0x2770 - obj_tiles gBattleAnimSpriteSheet_097, 0x0c00, 0x2771 - obj_tiles gBattleAnimSpriteSheet_098, 0x0200, 0x2772 - obj_tiles gBattleAnimSpriteSheet_099, 0x0200, 0x2773 - obj_tiles gBattleAnimSpriteSheet_100, 0x0200, 0x2774 - obj_tiles gBattleAnimSpriteSheet_101, 0x0200, 0x2775 - obj_tiles gBattleAnimSpriteSheet_102, 0x0400, 0x2776 - obj_tiles gBattleAnimSpriteSheet_103, 0x0080, 0x2777 - obj_tiles gBattleAnimSpriteSheet_104, 0x0400, 0x2778 - obj_tiles gBattleAnimSpriteSheet_105, 0x0c00, 0x2779 - obj_tiles gBattleAnimSpriteSheet_106, 0x0200, 0x277a - obj_tiles gBattleAnimSpriteSheet_107, 0x1000, 0x277b - obj_tiles gBattleAnimSpriteSheet_108, 0x0a00, 0x277c - obj_tiles gBattleAnimSpriteSheet_109, 0x0020, 0x277d - obj_tiles gBattleAnimSpriteSheet_110, 0x0e00, 0x277e - obj_tiles gBattleAnimSpriteSheet_111, 0x0080, 0x277f - obj_tiles gBattleAnimSpriteSheet_112, 0x0a00, 0x2780 - obj_tiles gBattleAnimSpriteSheet_113, 0x0400, 0x2781 - obj_tiles gBattleAnimSpriteSheet_114, 0x0200, 0x2782 - obj_tiles gBattleAnimSpriteSheet_115, 0x0700, 0x2783 - obj_tiles gBattleAnimSpriteSheet_116, 0x0800, 0x2784 - obj_tiles gBattleAnimSpriteSheet_117, 0x0a00, 0x2785 - obj_tiles gBattleAnimSpriteSheet_118, 0x0600, 0x2786 - obj_tiles gBattleAnimSpriteSheet_119, 0x0800, 0x2787 - obj_tiles gBattleAnimSpriteSheet_120, 0x0200, 0x2788 - obj_tiles gBattleAnimSpriteSheet_121, 0x0040, 0x2789 - obj_tiles gBattleAnimSpriteSheet_122, 0x0180, 0x278a - obj_tiles gBattleAnimSpriteSheet_123, 0x0600, 0x278b - obj_tiles gBattleAnimSpriteSheet_124, 0x0600, 0x278c - obj_tiles gBattleAnimSpriteSheet_125, 0x0200, 0x278d - obj_tiles gBattleAnimSpriteSheet_126, 0x0080, 0x278e - obj_tiles gBattleAnimSpriteSheet_127, 0x0200, 0x278f - obj_tiles gBattleAnimSpriteSheet_128, 0x0800, 0x2790 - obj_tiles gBattleAnimSpriteSheet_129, 0x0080, 0x2791 - obj_tiles gBattleAnimSpriteSheet_130, 0x0a00, 0x2792 - obj_tiles gBattleAnimSpriteSheet_131, 0x0280, 0x2793 - obj_tiles gBattleAnimSpriteSheet_132, 0x0280, 0x2794 - obj_tiles gBattleAnimSpriteSheet_133, 0x0100, 0x2795 - obj_tiles gBattleAnimSpriteSheet_134, 0x0200, 0x2796 - obj_tiles gBattleAnimSpriteSheet_135, 0x0200, 0x2797 - obj_tiles gBattleAnimSpriteSheet_136, 0x0020, 0x2798 - obj_tiles gBattleAnimSpriteSheet_137, 0x0a00, 0x2799 - obj_tiles gBattleAnimSpriteSheet_138, 0x0800, 0x279a - obj_tiles gBattleAnimSpriteSheet_139, 0x0800, 0x279b - obj_tiles gBattleAnimSpriteSheet_140, 0x00c0, 0x279c - obj_tiles gBattleAnimSpriteSheet_141, 0x01c0, 0x279d - obj_tiles gBattleAnimSpriteSheet_142, 0x0100, 0x279e - obj_tiles gBattleAnimSpriteSheet_143, 0x0800, 0x279f - obj_tiles gBattleAnimSpriteSheet_144, 0x0200, 0x27a0 - obj_tiles gBattleAnimSpriteSheet_145, 0x0800, 0x27a1 - obj_tiles gBattleAnimSpriteSheet_146, 0x0180, 0x27a2 - obj_tiles gBattleAnimSpriteSheet_147, 0x0180, 0x27a3 - obj_tiles gBattleAnimSpriteSheet_148, 0x0200, 0x27a4 - obj_tiles gBattleAnimSpriteSheet_149, 0x0200, 0x27a5 - obj_tiles gBattleAnimSpriteSheet_150, 0x0180, 0x27a6 - obj_tiles gBattleAnimSpriteSheet_151, 0x0400, 0x27a7 - obj_tiles gBattleAnimSpriteSheet_152, 0x0080, 0x27a8 - obj_tiles gBattleAnimSpriteSheet_153, 0x0100, 0x27a9 - obj_tiles gBattleAnimSpriteSheet_154, 0x0100, 0x27aa - obj_tiles gBattleAnimSpriteSheet_155, 0x0140, 0x27ab - obj_tiles gBattleAnimSpriteSheet_156, 0x0800, 0x27ac - obj_tiles gBattleAnimSpriteSheet_157, 0x0200, 0x27ad - obj_tiles gBattleAnimSpriteSheet_158, 0x0100, 0x27ae - obj_tiles gBattleAnimSpriteSheet_159, 0x00a0, 0x27af - obj_tiles gBattleAnimSpriteSheet_160, 0x0100, 0x27b0 - obj_tiles gBattleAnimSpriteSheet_161, 0x0080, 0x27b1 - obj_tiles gBattleAnimSpriteSheet_162, 0x0300, 0x27b2 - obj_tiles gBattleAnimSpriteSheet_163, 0x0100, 0x27b3 - obj_tiles gBattleAnimSpriteSheet_163, 0x0100, 0x27b4 - obj_tiles gBattleAnimSpriteSheet_163, 0x0100, 0x27b5 - obj_tiles gBattleAnimSpriteSheet_166, 0x0800, 0x27b6 - obj_tiles gBattleAnimSpriteSheet_166, 0x0800, 0x27b7 - obj_tiles gBattleAnimSpriteSheet_166, 0x0800, 0x27b8 - obj_tiles gBattleAnimSpriteSheet_166, 0x0800, 0x27b9 - obj_tiles gBattleAnimSpriteSheet_166, 0x0800, 0x27ba - obj_tiles gBattleAnimSpriteSheet_171, 0x0080, 0x27bb - obj_tiles gBattleAnimSpriteSheet_144, 0x0200, 0x27bc - obj_tiles gBattleAnimSpriteSheet_173, 0x0200, 0x27bd - obj_tiles gBattleAnimSpriteSheet_174, 0x0200, 0x27be - obj_tiles gBattleAnimSpriteSheet_175, 0x0080, 0x27bf - obj_tiles gBattleAnimSpriteSheet_176, 0x0200, 0x27c0 - obj_tiles gBattleAnimSpriteSheet_177, 0x0500, 0x27c1 - obj_tiles gBattleAnimSpriteSheet_178, 0x0800, 0x27c2 - obj_tiles gBattleAnimSpriteSheet_179, 0x0400, 0x27c3 - obj_tiles gBattleAnimSpriteSheet_180, 0x0020, 0x27c4 - obj_tiles gBattleAnimSpriteSheet_181, 0x0800, 0x27c5 - obj_tiles gBattleAnimSpriteSheet_182, 0x0100, 0x27c6 - obj_tiles gBattleAnimSpriteSheet_183, 0x0800, 0x27c7 - obj_tiles gBattleAnimSpriteSheet_184, 0x0400, 0x27c8 - obj_tiles gBattleAnimSpriteSheet_185, 0x0a00, 0x27c9 - obj_tiles gBattleAnimSpriteSheet_186, 0x1000, 0x27ca - obj_tiles gBattleAnimSpriteSheet_187, 0x0800, 0x27cb - obj_tiles gBattleAnimSpriteSheet_188, 0x0400, 0x27cc - obj_tiles gBattleAnimSpriteSheet_189, 0x0200, 0x27cd - obj_tiles gBattleAnimSpriteSheet_190, 0x0800, 0x27ce - obj_tiles gBattleAnimSpriteSheet_191, 0x0800, 0x27cf - obj_tiles gBattleAnimSpriteSheet_192, 0x0800, 0x27d0 - obj_tiles gBattleAnimSpriteSheet_193, 0x0200, 0x27d1 - obj_tiles gBattleAnimSpriteSheet_194, 0x0800, 0x27d2 - obj_tiles gBattleAnimSpriteSheet_195, 0x0200, 0x27d3 - obj_tiles gBattleAnimSpriteSheet_196, 0x0800, 0x27d4 - obj_tiles gBattleAnimSpriteSheet_197, 0x0200, 0x27d5 - obj_tiles gBattleAnimSpriteSheet_198, 0x0800, 0x27d6 - obj_tiles gBattleAnimSpriteSheet_199, 0x0400, 0x27d7 - obj_tiles gBattleAnimSpriteSheet_200, 0x0200, 0x27d8 - obj_tiles gBattleAnimSpriteSheet_201, 0x0a80, 0x27d9 - obj_tiles gBattleAnimSpriteSheet_202, 0x0600, 0x27da - obj_tiles gBattleAnimSpriteSheet_203, 0x0800, 0x27db - obj_tiles gBattleAnimSpriteSheet_204, 0x0200, 0x27dc - obj_tiles gBattleAnimSpriteSheet_205, 0x0600, 0x27dd - obj_tiles gBattleAnimSpriteSheet_206, 0x0800, 0x27de - obj_tiles gBattleAnimSpriteSheet_207, 0x0180, 0x27df - obj_tiles gBattleAnimSpriteSheet_208, 0x0800, 0x27e0 - obj_tiles gBattleAnimSpriteSheet_209, 0x0800, 0x27e1 - obj_tiles gBattleAnimSpriteSheet_210, 0x0080, 0x27e2 - obj_tiles gBattleAnimSpriteSheet_211, 0x0080, 0x27e3 - obj_tiles gBattleAnimSpriteSheet_212, 0x0800, 0x27e4 - obj_tiles gBattleAnimSpriteSheet_213, 0x0800, 0x27e5 - obj_tiles gBattleAnimSpriteSheet_214, 0x0600, 0x27e6 - obj_tiles gBattleAnimSpriteSheet_215, 0x0600, 0x27e7 - obj_tiles gBattleAnimSpriteSheet_210, 0x0080, 0x27e8 - obj_tiles gBattleAnimSpriteSheet_217, 0x0080, 0x27e9 - obj_tiles gBattleAnimSpriteSheet_218, 0x0180, 0x27ea - obj_tiles gBattleAnimSpriteSheet_210, 0x0080, 0x27eb - obj_tiles gBattleAnimSpriteSheet_220, 0x0200, 0x27ec - obj_tiles gBattleAnimSpriteSheet_221, 0x0400, 0x27ed - obj_tiles gBattleAnimSpriteSheet_222, 0x0a00, 0x27ee - obj_tiles gBattleAnimSpriteSheet_223, 0x0800, 0x27ef - obj_tiles gBattleAnimSpriteSheet_224, 0x0200, 0x27f0 - obj_tiles gBattleAnimSpriteSheet_225, 0x0400, 0x27f1 - obj_tiles gBattleAnimSpriteSheet_226, 0x0080, 0x27f2 - obj_tiles gBattleAnimSpriteSheet_227, 0x0800, 0x27f3 - obj_tiles gBattleAnimSpriteSheet_228, 0x0200, 0x27f4 - obj_tiles gBattleAnimSpriteSheet_229, 0x0300, 0x27f5 - obj_tiles gBattleAnimSpriteSheet_230, 0x0800, 0x27f6 - obj_tiles gBattleAnimSpriteSheet_231, 0x0380, 0x27f7 - obj_tiles gBattleAnimSpriteSheet_232, 0x0800, 0x27f8 - obj_tiles gBattleAnimSpriteSheet_233, 0x00c0, 0x27f9 - obj_tiles gBattleAnimSpriteSheet_234, 0x0800, 0x27fa - obj_tiles gBattleAnimSpriteSheet_235, 0x0060, 0x27fb - obj_tiles gBattleAnimSpriteSheet_235, 0x0060, 0x27fc - obj_tiles gBattleAnimSpriteSheet_235, 0x0060, 0x27fd - obj_tiles gBattleAnimSpriteSheet_238, 0x0080, 0x27fe - obj_tiles gBattleAnimSpriteSheet_239, 0x0180, 0x27ff - obj_tiles gBattleAnimSpriteSheet_240, 0x0180, 0x2800 - obj_tiles gBattleAnimSpriteSheet_241, 0x0200, 0x2801 - obj_tiles gBattleAnimSpriteSheet_242, 0x0200, 0x2802 - obj_tiles gBattleAnimSpriteSheet_243, 0x0020, 0x2803 - obj_tiles gBattleAnimSpriteSheet_244, 0x0400, 0x2804 - obj_tiles gBattleAnimSpriteSheet_245, 0x0600, 0x2805 - obj_tiles gBattleAnimSpriteSheet_246, 0x1000, 0x2806 - obj_tiles gBattleAnimSpriteSheet_247, 0x0400, 0x2807 - obj_tiles gBattleAnimSpriteSheet_248, 0x0020, 0x2808 - obj_tiles gBattleAnimSpriteSheet_249, 0x0080, 0x2809 - obj_tiles gBattleAnimSpriteSheet_250, 0x0800, 0x280a - obj_tiles gBattleAnimSpriteSheet_251, 0x0080, 0x280b - obj_tiles gBattleAnimSpriteSheet_252, 0x0200, 0x280c - obj_tiles gBattleAnimSpriteSheet_253, 0x0400, 0x280d - obj_tiles gBattleAnimSpriteSheet_254, 0x0200, 0x280e - obj_tiles gBattleAnimSpriteSheet_255, 0x0200, 0x280f - obj_tiles gBattleAnimSpriteSheet_256, 0x0800, 0x2810 - obj_tiles gBattleAnimSpriteSheet_257, 0x0280, 0x2811 - obj_tiles gBattleAnimSpriteSheet_258, 0x0200, 0x2812 - obj_tiles gBattleAnimSpriteSheet_149, 0x0200, 0x2813 - obj_tiles gBattleAnimSpriteSheet_260, 0x0400, 0x2814 - obj_tiles gBattleAnimSpriteSheet_261, 0x0200, 0x2815 - obj_tiles gBattleAnimSpriteSheet_262, 0x0200, 0x2816 - obj_tiles gBattleAnimSpriteSheet_263, 0x0080, 0x2817 - obj_tiles gBattleAnimSpriteSheet_264, 0x0020, 0x2818 - obj_tiles gBattleAnimSpriteSheet_264, 0x0020, 0x2819 - obj_tiles gBattleAnimSpriteSheet_266, 0x0080, 0x281a - obj_tiles gBattleAnimSpriteSheet_212, 0x0800, 0x281b - obj_tiles gBattleAnimSpriteSheet_264, 0x0020, 0x281c - obj_tiles gBattleAnimSpriteSheet_269, 0x0080, 0x281d - obj_tiles gBattleAnimSpriteSheet_270, 0x0400, 0x281e - obj_tiles gBattleAnimSpriteSheet_271, 0x0080, 0x281f - obj_tiles gBattleAnimSpriteSheet_272, 0x0800, 0x2820 - obj_tiles gBattleAnimSpriteSheet_273, 0x0020, 0x2821 - obj_tiles gBattleAnimSpriteSheet_274, 0x0800, 0x2822 - obj_tiles gBattleAnimSpriteSheet_275, 0x0800, 0x2823 - obj_tiles gBattleAnimSpriteSheet_276, 0x0800, 0x2824 - obj_tiles gBattleAnimSpriteSheet_277, 0x1000, 0x2825 - obj_tiles gBattleAnimSpriteSheet_278, 0x0800, 0x2826 - obj_tiles gBattleAnimSpriteSheet_279, 0x00a0, 0x2827 - obj_tiles gBattleAnimSpriteSheet_280, 0x0800, 0x2828 - obj_tiles gBattleAnimSpriteSheet_281, 0x0200, 0x2829 - obj_tiles gBattleAnimSpriteSheet_282, 0x0600, 0x282a - obj_tiles gBattleAnimSpriteSheet_283, 0x0200, 0x282b - obj_tiles gBattleAnimSpriteSheet_284, 0x0800, 0x282c - obj_tiles gBattleAnimSpriteSheet_285, 0x0200, 0x282d - obj_tiles gBattleAnimSpriteSheet_183, 0x0800, 0x282e - obj_tiles gBattleAnimSpriteSheet_056, 0x1000, 0x282f - obj_tiles gBattleAnimSpriteSheet_163, 0x0100, 0x2830 - - .align 2 -gBattleAnimPaletteTable:: @ 852544C - obj_pal gBattleAnimSpritePalette_000, 0x2710 - obj_pal gBattleAnimSpritePalette_001, 0x2711 - obj_pal gBattleAnimSpritePalette_002, 0x2712 - obj_pal gBattleAnimSpritePalette_003, 0x2713 - obj_pal gBattleAnimSpritePalette_004, 0x2714 - obj_pal gBattleAnimSpritePalette_005, 0x2715 - obj_pal gBattleAnimSpritePalette_006, 0x2716 - obj_pal gBattleAnimSpritePalette_007, 0x2717 - obj_pal gBattleAnimSpritePalette_008, 0x2718 - obj_pal gBattleAnimSpritePalette_009, 0x2719 - obj_pal gBattleAnimSpritePalette_010, 0x271a - obj_pal gBattleAnimSpritePalette_011, 0x271b - obj_pal gBattleAnimSpritePalette_012, 0x271c - obj_pal gBattleAnimSpritePalette_013, 0x271d - obj_pal gBattleAnimSpritePalette_014, 0x271e - obj_pal gBattleAnimSpritePalette_015, 0x271f - obj_pal gBattleAnimSpritePalette_016, 0x2720 - obj_pal gBattleAnimSpritePalette_016, 0x2721 - obj_pal gBattleAnimSpritePalette_018, 0x2722 - obj_pal gBattleAnimSpritePalette_019, 0x2723 - obj_pal gBattleAnimSpritePalette_020, 0x2724 - obj_pal gBattleAnimSpritePalette_021, 0x2725 - obj_pal gBattleAnimSpritePalette_022, 0x2726 - obj_pal gBattleAnimSpritePalette_023, 0x2727 - obj_pal gBattleAnimSpritePalette_024, 0x2728 - obj_pal gBattleAnimSpritePalette_025, 0x2729 - obj_pal gBattleAnimSpritePalette_026, 0x272a - obj_pal gBattleAnimSpritePalette_027, 0x272b - obj_pal gBattleAnimSpritePalette_028, 0x272c - obj_pal gBattleAnimSpritePalette_029, 0x272d - obj_pal gBattleAnimSpritePalette_030, 0x272e - obj_pal gBattleAnimSpritePalette_031, 0x272f - obj_pal gBattleAnimSpritePalette_032, 0x2730 - obj_pal gBattleAnimSpritePalette_033, 0x2731 - obj_pal gBattleAnimSpritePalette_033, 0x2732 - obj_pal gBattleAnimSpritePalette_033, 0x2733 - obj_pal gBattleAnimSpritePalette_036, 0x2734 - obj_pal gBattleAnimSpritePalette_036, 0x2735 - obj_pal gBattleAnimSpritePalette_038, 0x2736 - obj_pal gBattleAnimSpritePalette_039, 0x2737 - obj_pal gBattleAnimSpritePalette_038, 0x2738 - obj_pal gBattleAnimSpritePalette_038, 0x2739 - obj_pal gBattleAnimSpritePalette_042, 0x273a - obj_pal gBattleAnimSpritePalette_043, 0x273b - obj_pal gBattleAnimSpritePalette_044, 0x273c - obj_pal gBattleAnimSpritePalette_045, 0x273d - obj_pal gBattleAnimSpritePalette_046, 0x273e - obj_pal gBattleAnimSpritePalette_047, 0x273e - obj_pal gBattleAnimSpritePalette_048, 0x2740 - obj_pal gBattleAnimSpritePalette_049, 0x2741 - obj_pal gBattleAnimSpritePalette_050, 0x2742 - obj_pal gBattleAnimSpritePalette_050, 0x2743 - obj_pal gBattleAnimSpritePalette_050, 0x2744 - obj_pal gBattleAnimSpritePalette_026, 0x2745 - obj_pal gBattleAnimSpritePalette_054, 0x2746 - obj_pal gBattleAnimSpritePalette_050, 0x2747 - obj_pal gBattleAnimSpritePalette_056, 0x2748 - obj_pal gBattleAnimSpritePalette_057, 0x2749 - obj_pal gBattleAnimSpritePalette_058, 0x274a - obj_pal gBattleAnimSpritePalette_059, 0x274b - obj_pal gBattleAnimSpritePalette_060, 0x274c - obj_pal gBattleAnimSpritePalette_061, 0x274d - obj_pal gBattleAnimSpritePalette_062, 0x274e - obj_pal gBattleAnimSpritePalette_063, 0x274f - obj_pal gBattleAnimSpritePalette_064, 0x2750 - obj_pal gBattleAnimSpritePalette_065, 0x2751 - obj_pal gBattleAnimSpritePalette_066, 0x2752 - obj_pal gBattleAnimSpritePalette_067, 0x2753 - obj_pal gBattleAnimSpritePalette_068, 0x2754 - obj_pal gBattleAnimSpritePalette_065, 0x2755 - obj_pal gBattleAnimSpritePalette_070, 0x2756 - obj_pal gBattleAnimSpritePalette_070, 0x2757 - obj_pal gBattleAnimSpritePalette_072, 0x2758 - obj_pal gBattleAnimSpritePalette_073, 0x2759 - obj_pal gBattleAnimSpritePalette_074, 0x275a - obj_pal gBattleAnimSpritePalette_075, 0x275b - obj_pal gBattleAnimSpritePalette_076, 0x275c - obj_pal gBattleAnimSpritePalette_076, 0x275d - obj_pal gBattleAnimSpritePalette_078, 0x275e - obj_pal gBattleAnimSpritePalette_078, 0x275f - obj_pal gBattleAnimSpritePalette_080, 0x2760 - obj_pal gBattleAnimSpritePalette_081, 0x2761 - obj_pal gBattleAnimSpritePalette_082, 0x2762 - obj_pal gBattleAnimSpritePalette_083, 0x2763 - obj_pal gBattleAnimSpritePalette_084, 0x2764 - obj_pal gBattleAnimSpritePalette_085, 0x2765 - obj_pal gBattleAnimSpritePalette_086, 0x2766 - obj_pal gBattleAnimSpritePalette_087, 0x2767 - obj_pal gBattleAnimSpritePalette_088, 0x2768 - obj_pal gBattleAnimSpritePalette_089, 0x2769 - obj_pal gBattleAnimSpritePalette_090, 0x276a - obj_pal gBattleAnimSpritePalette_091, 0x276b - obj_pal gBattleAnimSpritePalette_092, 0x276c - obj_pal gBattleAnimSpritePalette_093, 0x276d - obj_pal gBattleAnimSpritePalette_094, 0x276e - obj_pal gBattleAnimSpritePalette_095, 0x276f - obj_pal gBattleAnimSpritePalette_096, 0x2770 - obj_pal gBattleAnimSpritePalette_097, 0x2771 - obj_pal gBattleAnimSpritePalette_094, 0x2772 - obj_pal gBattleAnimSpritePalette_099, 0x2773 - obj_pal gBattleAnimSpritePalette_100, 0x2774 - obj_pal gBattleAnimSpritePalette_101, 0x2775 - obj_pal gBattleAnimSpritePalette_101, 0x2776 - obj_pal gBattleAnimSpritePalette_103, 0x2777 - obj_pal gBattleAnimSpritePalette_104, 0x2778 - obj_pal gBattleAnimSpritePalette_105, 0x2779 - obj_pal gBattleAnimSpritePalette_105, 0x277a - obj_pal gBattleAnimSpritePalette_107, 0x277b - obj_pal gBattleAnimSpritePalette_107, 0x277c - obj_pal gBattleAnimSpritePalette_109, 0x277d - obj_pal gBattleAnimSpritePalette_109, 0x277e - obj_pal gBattleAnimSpritePalette_111, 0x277f - obj_pal gBattleAnimSpritePalette_112, 0x2780 - obj_pal gBattleAnimSpritePalette_113, 0x2781 - obj_pal gBattleAnimSpritePalette_114, 0x2782 - obj_pal gBattleAnimSpritePalette_115, 0x2783 - obj_pal gBattleAnimSpritePalette_116, 0x2784 - obj_pal gBattleAnimSpritePalette_117, 0x2785 - obj_pal gBattleAnimSpritePalette_118, 0x2786 - obj_pal gBattleAnimSpritePalette_119, 0x2787 - obj_pal gBattleAnimSpritePalette_120, 0x2788 - obj_pal gBattleAnimSpritePalette_121, 0x2789 - obj_pal gBattleAnimSpritePalette_122, 0x278a - obj_pal gBattleAnimSpritePalette_122, 0x278b - obj_pal gBattleAnimSpritePalette_124, 0x278c - obj_pal gBattleAnimSpritePalette_125, 0x278d - obj_pal gBattleAnimSpritePalette_126, 0x278e - obj_pal gBattleAnimSpritePalette_127, 0x278f - obj_pal gBattleAnimSpritePalette_128, 0x2790 - obj_pal gBattleAnimSpritePalette_128, 0x2791 - obj_pal gBattleAnimSpritePalette_130, 0x2792 - obj_pal gBattleAnimSpritePalette_130, 0x2793 - obj_pal gBattleAnimSpritePalette_132, 0x2794 - obj_pal gBattleAnimSpritePalette_133, 0x2795 - obj_pal gBattleAnimSpritePalette_133, 0x2796 - obj_pal gBattleAnimSpritePalette_135, 0x2797 - obj_pal gBattleAnimSpritePalette_136, 0x2798 - obj_pal gBattleAnimSpritePalette_135, 0x2799 - obj_pal gBattleAnimSpritePalette_135, 0x279a - obj_pal gBattleAnimSpritePalette_139, 0x279b - obj_pal gBattleAnimSpritePalette_140, 0x279c - obj_pal gBattleAnimSpritePalette_141, 0x279d - obj_pal gBattleAnimSpritePalette_141, 0x279e - obj_pal gBattleAnimSpritePalette_143, 0x279f - obj_pal gBattleAnimSpritePalette_144, 0x27a0 - obj_pal gBattleAnimSpritePalette_139, 0x27a1 - obj_pal gBattleAnimSpritePalette_115, 0x27a2 - obj_pal gBattleAnimSpritePalette_147, 0x27a3 - obj_pal gBattleAnimSpritePalette_148, 0x27a4 - obj_pal gBattleAnimSpritePalette_148, 0x27a5 - obj_pal gBattleAnimSpritePalette_150, 0x27a6 - obj_pal gBattleAnimSpritePalette_150, 0x27a7 - obj_pal gBattleAnimSpritePalette_152, 0x27a8 - obj_pal gBattleAnimSpritePalette_153, 0x27a9 - obj_pal gBattleAnimSpritePalette_154, 0x27aa - obj_pal gBattleAnimSpritePalette_155, 0x27ab - obj_pal gBattleAnimSpritePalette_156, 0x27ac - obj_pal gBattleAnimSpritePalette_157, 0x27ad - obj_pal gBattleAnimSpritePalette_158, 0x27ae - obj_pal gBattleAnimSpritePalette_159, 0x27af - obj_pal gBattleAnimSpritePalette_160, 0x27b0 - obj_pal gBattleAnimSpritePalette_161, 0x27b1 - obj_pal gBattleAnimSpritePalette_162, 0x27b2 - obj_pal gBattleAnimSpritePalette_163, 0x27b3 - obj_pal gBattleAnimSpritePalette_164, 0x27b4 - obj_pal gBattleAnimSpritePalette_165, 0x27b5 - obj_pal gBattleAnimSpritePalette_166, 0x27b6 - obj_pal gBattleAnimSpritePalette_167, 0x27b7 - obj_pal gBattleAnimSpritePalette_168, 0x27b8 - obj_pal gBattleAnimSpritePalette_169, 0x27b9 - obj_pal gBattleAnimSpritePalette_170, 0x27ba - obj_pal gBattleAnimSpritePalette_171, 0x27bb - obj_pal gBattleAnimSpritePalette_172, 0x27bc - obj_pal gBattleAnimSpritePalette_001, 0x27bd - obj_pal gBattleAnimSpritePalette_174, 0x27be - obj_pal gBattleAnimSpritePalette_175, 0x27bf - obj_pal gBattleAnimSpritePalette_176, 0x27c0 - obj_pal gBattleAnimSpritePalette_177, 0x27c1 - obj_pal gBattleAnimSpritePalette_178, 0x27c2 - obj_pal gBattleAnimSpritePalette_179, 0x27c3 - obj_pal gBattleAnimSpritePalette_179, 0x27c4 - obj_pal gBattleAnimSpritePalette_179, 0x27c5 - obj_pal gBattleAnimSpritePalette_182, 0x27c6 - obj_pal gBattleAnimSpritePalette_183, 0x27c7 - obj_pal gBattleAnimSpritePalette_184, 0x27c8 - obj_pal gBattleAnimSpritePalette_185, 0x27c9 - obj_pal gBattleAnimSpritePalette_186, 0x27ca - obj_pal gBattleAnimSpritePalette_187, 0x27cb - obj_pal gBattleAnimSpritePalette_188, 0x27cc - obj_pal gBattleAnimSpritePalette_189, 0x27cd - obj_pal gBattleAnimSpritePalette_190, 0x27ce - obj_pal gBattleAnimSpritePalette_191, 0x27cf - obj_pal gBattleAnimSpritePalette_192, 0x27d0 - obj_pal gBattleAnimSpritePalette_193, 0x27d1 - obj_pal gBattleAnimSpritePalette_194, 0x27d2 - obj_pal gBattleAnimSpritePalette_195, 0x27d3 - obj_pal gBattleAnimSpritePalette_196, 0x27d4 - obj_pal gBattleAnimSpritePalette_197, 0x27d5 - obj_pal gBattleAnimSpritePalette_198, 0x27d6 - obj_pal gBattleAnimSpritePalette_199, 0x27d7 - obj_pal gBattleAnimSpritePalette_200, 0x27d8 - obj_pal gBattleAnimSpritePalette_201, 0x27d9 - obj_pal gBattleAnimSpritePalette_202, 0x27da - obj_pal gBattleAnimSpritePalette_203, 0x27db - obj_pal gBattleAnimSpritePalette_204, 0x27dc - obj_pal gBattleAnimSpritePalette_205, 0x27dd - obj_pal gBattleAnimSpritePalette_206, 0x27de - obj_pal gBattleAnimSpritePalette_207, 0x27df - obj_pal gBattleAnimSpritePalette_167, 0x27e0 - obj_pal gBattleAnimSpritePalette_209, 0x27e1 - obj_pal gBattleAnimSpritePalette_210, 0x27e2 - obj_pal gBattleAnimSpritePalette_211, 0x27e3 - obj_pal gBattleAnimSpritePalette_211, 0x27e4 - obj_pal gBattleAnimSpritePalette_211, 0x27e5 - obj_pal gBattleAnimSpritePalette_064, 0x27e6 - obj_pal gBattleAnimSpritePalette_215, 0x27e7 - obj_pal gBattleAnimSpritePalette_216, 0x27e8 - obj_pal gBattleAnimSpritePalette_217, 0x27e9 - obj_pal gBattleAnimSpritePalette_218, 0x27ea - obj_pal gBattleAnimSpritePalette_219, 0x27eb - obj_pal gBattleAnimSpritePalette_220, 0x27ec - obj_pal gBattleAnimSpritePalette_221, 0x27ed - obj_pal gBattleAnimSpritePalette_222, 0x27ee - obj_pal gBattleAnimSpritePalette_223, 0x27ef - obj_pal gBattleAnimSpritePalette_224, 0x27f0 - obj_pal gBattleAnimSpritePalette_225, 0x27f1 - obj_pal gBattleAnimSpritePalette_226, 0x27f2 - obj_pal gBattleAnimSpritePalette_226, 0x27f3 - obj_pal gBattleAnimSpritePalette_228, 0x27f4 - obj_pal gBattleAnimSpritePalette_229, 0x27f5 - obj_pal gBattleAnimSpritePalette_230, 0x27f6 - obj_pal gBattleAnimSpritePalette_231, 0x27f7 - obj_pal gBattleAnimSpritePalette_231, 0x27f8 - obj_pal gBattleAnimSpritePalette_233, 0x27f9 - obj_pal gBattleAnimSpritePalette_234, 0x27fa - obj_pal gBattleAnimSpritePalette_235, 0x27fb - obj_pal gBattleAnimSpritePalette_236, 0x27fc - obj_pal gBattleAnimSpritePalette_237, 0x27fd - obj_pal gBattleAnimSpritePalette_238, 0x27fe - obj_pal gBattleAnimSpritePalette_239, 0x27ff - obj_pal gBattleAnimSpritePalette_240, 0x2800 - obj_pal gBattleAnimSpritePalette_241, 0x2801 - obj_pal gBattleAnimSpritePalette_242, 0x2802 - obj_pal gBattleAnimSpritePalette_243, 0x2803 - obj_pal gBattleAnimSpritePalette_244, 0x2804 - obj_pal gBattleAnimSpritePalette_245, 0x2805 - obj_pal gBattleAnimSpritePalette_245, 0x2806 - obj_pal gBattleAnimSpritePalette_064, 0x2807 - obj_pal gBattleAnimSpritePalette_248, 0x2808 - obj_pal gBattleAnimSpritePalette_249, 0x2809 - obj_pal gBattleAnimSpritePalette_249, 0x280a - obj_pal gBattleAnimSpritePalette_251, 0x280b - obj_pal gBattleAnimSpritePalette_252, 0x280c - obj_pal gBattleAnimSpritePalette_253, 0x280d - obj_pal gBattleAnimSpritePalette_254, 0x280e - obj_pal gBattleAnimSpritePalette_255, 0x280f - obj_pal gBattleAnimSpritePalette_256, 0x2810 - obj_pal gBattleAnimSpritePalette_257, 0x2811 - obj_pal gBattleAnimSpritePalette_258, 0x2812 - obj_pal gBattleAnimSpritePalette_259, 0x2813 - obj_pal gBattleAnimSpritePalette_260, 0x2814 - obj_pal gBattleAnimSpritePalette_261, 0x2815 - obj_pal gBattleAnimSpritePalette_262, 0x2816 - obj_pal gBattleAnimSpritePalette_263, 0x2817 - obj_pal gBattleAnimSpritePalette_264, 0x2818 - obj_pal gBattleAnimSpritePalette_265, 0x2819 - obj_pal gBattleAnimSpritePalette_266, 0x281a - obj_pal gBattleAnimSpritePalette_267, 0x281b - obj_pal gBattleAnimSpritePalette_268, 0x281c - obj_pal gBattleAnimSpritePalette_269, 0x281d - obj_pal gBattleAnimSpritePalette_270, 0x281e - obj_pal gBattleAnimSpritePalette_271, 0x281f - obj_pal gBattleAnimSpritePalette_272, 0x2820 - obj_pal gBattleAnimSpritePalette_272, 0x2821 - obj_pal gBattleAnimSpritePalette_274, 0x2822 - obj_pal gBattleAnimSpritePalette_274, 0x2823 - obj_pal gBattleAnimSpritePalette_274, 0x2824 - obj_pal gBattleAnimSpritePalette_277, 0x2825 - obj_pal gBattleAnimSpritePalette_278, 0x2826 - obj_pal gBattleAnimSpritePalette_279, 0x2827 - obj_pal gBattleAnimSpritePalette_280, 0x2828 - obj_pal gBattleAnimSpritePalette_281, 0x2829 - obj_pal gBattleAnimSpritePalette_282, 0x282a - obj_pal gBattleAnimSpritePalette_283, 0x282b - obj_pal gBattleAnimSpritePalette_284, 0x282c - obj_pal gBattleAnimSpritePalette_285, 0x282d - obj_pal gBattleAnimSpritePalette_286, 0x282e - obj_pal gBattleAnimSpritePalette_287, 0x282f - obj_pal gBattleAnimSpritePalette_288, 0x2830 - - .align 2 -gBattleAnimBackgroundTable:: @ 8525D54 - .4byte gBattleAnimBackgroundImage_00, gBattleAnimBackgroundPalette_00, gBattleAnimBackgroundTilemap_00 - .4byte gBattleAnimBackgroundImage_00, gBattleAnimBackgroundPalette_00, gBattleAnimBackgroundTilemap_00 - .4byte gBattleAnimBackgroundImage_02, gBattleAnimBackgroundPalette_02, gBattleAnimBackgroundTilemap_02 - .4byte gBattleAnimBackgroundImage_03, gBattleAnimBackgroundPalette_03, gBattleAnimBackgroundTilemap_03 - .4byte gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_04, gBattleAnimBackgroundTilemap_04 - .4byte gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_04, gBattleAnimBackgroundTilemap_05 - .4byte gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_04, gBattleAnimBackgroundTilemap_06 - .4byte gBattleAnimBackgroundImage_07, gBattleAnimBackgroundPalette_07, gBattleAnimBackgroundTilemap_07 - .4byte gBattleAnimBackgroundImage_07, gBattleAnimBackgroundPalette_07, gBattleAnimBackgroundTilemap_08 - .4byte gBattleAnimBackgroundImage_09, gBattleAnimBackgroundPalette_09, gBattleAnimBackgroundTilemap_09 - .4byte gBattleAnimBackgroundImage_09, gBattleAnimBackgroundPalette_09, gBattleAnimBackgroundTilemap_10 - .4byte gBattleAnimBackgroundImage_11, gBattleAnimBackgroundPalette_11, gBattleAnimBackgroundTilemap_11 - .4byte gBattleAnimBackgroundImage_12, gBattleAnimBackgroundPalette_12, gBattleAnimBackgroundTilemap_12 - .4byte gBattleAnimBackgroundImage_12, gBattleAnimBackgroundPalette_12, gBattleAnimBackgroundTilemap_13 - .4byte gBattleAnimBackgroundImage_12, gBattleAnimBackgroundPalette_12, gBattleAnimBackgroundTilemap_14 - .4byte gBattleAnimBackgroundImage_15, gBattleAnimBackgroundPalette_15, gBattleAnimBackgroundTilemap_15 - .4byte gBattleAnimBackgroundImage_16, gBattleAnimBackgroundPalette_16, gBattleAnimBackgroundTilemap_16 - .4byte gBattleAnimBackgroundImage_17, gBattleAnimBackgroundPalette_17, gBattleAnimBackgroundTilemap_17 - .4byte gBattleAnimBackgroundImage_07, gBattleAnimBackgroundPalette_18, gBattleAnimBackgroundTilemap_07 - .4byte gBattleAnimBackgroundImage_07, gBattleAnimBackgroundPalette_18, gBattleAnimBackgroundTilemap_08 - .4byte gBattleAnimBackgroundImage_20, gBattleAnimBackgroundPalette_20, gBattleAnimBackgroundTilemap_20 - .4byte gBattleAnimBackgroundImage_21, gBattleAnimBackgroundPalette_21, gBattleAnimBackgroundTilemap_21 - .4byte gBattleAnimBackgroundImage_09, gBattleAnimBackgroundPalette_22, gBattleAnimBackgroundTilemap_09 - .4byte gBattleAnimBackgroundImage_09, gBattleAnimBackgroundPalette_22, gBattleAnimBackgroundTilemap_10 - .4byte gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_24, gBattleAnimBackgroundTilemap_04 - .4byte gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_24, gBattleAnimBackgroundTilemap_05 - .4byte gBattleAnimBackgroundImage_04, gBattleAnimBackgroundPalette_24, gBattleAnimBackgroundTilemap_06 - diff --git a/include/battle_anim.h b/include/battle_anim.h index 3483f6836..6484bd6c2 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -1,6 +1,9 @@ #ifndef GUARD_BATTLE_ANIM_H #define GUARD_BATTLE_ANIM_H +#include "battle.h" +#include "constants/battle_anim.h" + enum { BG_ANIM_SCREEN_SIZE, @@ -126,4 +129,49 @@ u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId); u8 GetBattlerSpriteFinal_Y(u8, u16, u8); +extern const struct OamData gUnknown_08524944; +extern const struct OamData gUnknown_08524A8C; +extern const struct OamData gUnknown_08524904; +extern const struct OamData gUnknown_085249C4; +extern const struct OamData gUnknown_0852490C; +extern const struct OamData gUnknown_08524934; +extern const struct OamData gUnknown_08524974; +extern const struct OamData gUnknown_0852499C; +extern const struct OamData gUnknown_085249CC; +extern const struct OamData gUnknown_08524914; +extern const struct OamData gUnknown_0852496C; +extern const struct OamData gUnknown_08524A34; +extern const struct OamData gUnknown_08524A3C; +extern const struct OamData gUnknown_08524A94; +extern const struct OamData gUnknown_08524954; +extern const struct OamData gUnknown_08524AE4; +extern const struct OamData gUnknown_085249D4; +extern const struct OamData gUnknown_08524A9C; +extern const struct OamData gUnknown_08524ADC; +extern const struct OamData gUnknown_08524B14; +extern const struct OamData gUnknown_08524A54; +extern const struct OamData gUnknown_08524A14; +extern const struct OamData gUnknown_08524A1C; +extern const struct OamData gUnknown_085249BC; +extern const struct OamData gUnknown_08524AF4; +extern const struct OamData gUnknown_085249DC; +extern const struct OamData gUnknown_08524AFC; +extern const struct OamData gUnknown_08524B1C; +extern const struct OamData gUnknown_08524A04; +extern const struct OamData gUnknown_08524A2C; +extern const struct OamData gUnknown_08524AEC; +extern const struct OamData gUnknown_08524964; +extern const struct OamData gUnknown_08524B24; +extern const struct OamData gUnknown_08524A24; +extern const struct OamData gUnknown_08524AC4; +extern const struct OamData gUnknown_08524A84; +extern const struct OamData gUnknown_08524A64; +extern const struct OamData gUnknown_0852491C; +extern const struct OamData gUnknown_0852495C; +extern const struct OamData gUnknown_0852497C; +extern const struct OamData gUnknown_085249F4; +extern const struct OamData gUnknown_0852493C; +extern const struct OamData gUnknown_08524A5C; +extern const struct OamData gUnknown_08524A74; + #endif // GUARD_BATTLE_ANIM_H diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index ea3087c18..496a5ed0a 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -7,305 +7,295 @@ // Particle ids. #define ANIM_SPRITES_START 10000 -#define ANIM_TAG_BONE (ANIM_SPRITES_START + 0) -#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1) -#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2) -#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3) -#define ANIM_TAG_004 (ANIM_SPRITES_START + 4) // ? -#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5) -#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6) -#define ANIM_TAG_007 (ANIM_SPRITES_START + 7) // ? -#define ANIM_TAG_008 (ANIM_SPRITES_START + 8) // ? -#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9) -#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10) -#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11) -#define ANIM_TAG_012 (ANIM_SPRITES_START + 12) // ? -#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13) -#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14) -#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15) -#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16) -#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17) -#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18) -#define ANIM_TAG_019 (ANIM_SPRITES_START + 19) // ? -#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20) -#define ANIM_TAG_021 (ANIM_SPRITES_START + 21) // ? -#define ANIM_TAG_022 (ANIM_SPRITES_START + 22) // ? -#define ANIM_TAG_023 (ANIM_SPRITES_START + 23) // ? -#define ANIM_TAG_024 (ANIM_SPRITES_START + 24) // ? -#define ANIM_TAG_025 (ANIM_SPRITES_START + 25) // ? -#define ANIM_TAG_026 (ANIM_SPRITES_START + 26) // ? -#define ANIM_TAG_GLARE (ANIM_SPRITES_START + 27) -#define ANIM_TAG_028 (ANIM_SPRITES_START + 28) // ? -#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29) -#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30) -#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31) -#define ANIM_TAG_032 (ANIM_SPRITES_START + 32) // ? -#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33) -#define ANIM_TAG_034 (ANIM_SPRITES_START + 34) // ? -#define ANIM_TAG_035 (ANIM_SPRITES_START + 35) // ? -#define ANIM_TAG_036 (ANIM_SPRITES_START + 36) // ? -#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37) -#define ANIM_TAG_038 (ANIM_SPRITES_START + 38) // ? -#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39) -#define ANIM_TAG_040 (ANIM_SPRITES_START + 40) // ? -#define ANIM_TAG_041 (ANIM_SPRITES_START + 41) // ? -#define ANIM_TAG_042 (ANIM_SPRITES_START + 42) // ? -#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43) -#define ANIM_TAG_044 (ANIM_SPRITES_START + 44) // ? -#define ANIM_TAG_PINK_HEART (ANIM_SPRITES_START + 45) // ? -#define ANIM_TAG_046 (ANIM_SPRITES_START + 46) // ? -#define ANIM_TAG_047 (ANIM_SPRITES_START + 47) // ? -#define ANIM_TAG_048 (ANIM_SPRITES_START + 48) // ? -#define ANIM_TAG_SPARKLE (ANIM_SPRITES_START + 49) -#define ANIM_TAG_050 (ANIM_SPRITES_START + 50) // ? -#define ANIM_TAG_051 (ANIM_SPRITES_START + 51) -#define ANIM_TAG_052 (ANIM_SPRITES_START + 52) -#define ANIM_TAG_053 (ANIM_SPRITES_START + 53) -#define ANIM_TAG_054 (ANIM_SPRITES_START + 54) -#define ANIM_TAG_RED_FIST (ANIM_SPRITES_START + 55) -#define ANIM_TAG_056 (ANIM_SPRITES_START + 56) -#define ANIM_TAG_057 (ANIM_SPRITES_START + 57) -#define ANIM_TAG_058 (ANIM_SPRITES_START + 58) -#define ANIM_TAG_059 (ANIM_SPRITES_START + 59) -#define ANIM_TAG_060 (ANIM_SPRITES_START + 60) -#define ANIM_TAG_061 (ANIM_SPRITES_START + 61) -#define ANIM_TAG_062 (ANIM_SPRITES_START + 62) -#define ANIM_TAG_063 (ANIM_SPRITES_START + 63) -#define ANIM_TAG_064 (ANIM_SPRITES_START + 64) -#define ANIM_TAG_065 (ANIM_SPRITES_START + 65) -#define ANIM_TAG_066 (ANIM_SPRITES_START + 66) -#define ANIM_TAG_067 (ANIM_SPRITES_START + 67) -#define ANIM_TAG_068 (ANIM_SPRITES_START + 68) -#define ANIM_TAG_069 (ANIM_SPRITES_START + 69) -#define ANIM_TAG_070 (ANIM_SPRITES_START + 70) -#define ANIM_TAG_071 (ANIM_SPRITES_START + 71) -#define ANIM_TAG_MUSIC_NOTES2 (ANIM_SPRITES_START + 72) -#define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73) -#define ANIM_TAG_074 (ANIM_SPRITES_START + 74) -#define ANIM_TAG_075 (ANIM_SPRITES_START + 75) -#define ANIM_TAG_076 (ANIM_SPRITES_START + 76) -#define ANIM_TAG_077 (ANIM_SPRITES_START + 77) -#define ANIM_TAG_078 (ANIM_SPRITES_START + 78) -#define ANIM_TAG_079 (ANIM_SPRITES_START + 79) -#define ANIM_TAG_080 (ANIM_SPRITES_START + 80) -#define ANIM_TAG_081 (ANIM_SPRITES_START + 81) -#define ANIM_TAG_082 (ANIM_SPRITES_START + 82) -#define ANIM_TAG_083 (ANIM_SPRITES_START + 83) -#define ANIM_TAG_084 (ANIM_SPRITES_START + 84) -#define ANIM_TAG_085 (ANIM_SPRITES_START + 85) -#define ANIM_TAG_086 (ANIM_SPRITES_START + 86) -#define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87) -#define ANIM_TAG_088 (ANIM_SPRITES_START + 88) -#define ANIM_TAG_089 (ANIM_SPRITES_START + 89) -#define ANIM_TAG_090 (ANIM_SPRITES_START + 90) -#define ANIM_TAG_091 (ANIM_SPRITES_START + 91) -#define ANIM_TAG_092 (ANIM_SPRITES_START + 92) -#define ANIM_TAG_093 (ANIM_SPRITES_START + 93) -#define ANIM_TAG_094 (ANIM_SPRITES_START + 94) -#define ANIM_TAG_095 (ANIM_SPRITES_START + 95) -#define ANIM_TAG_096 (ANIM_SPRITES_START + 96) -#define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97) -#define ANIM_TAG_098 (ANIM_SPRITES_START + 98) -#define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99) -#define ANIM_TAG_100 (ANIM_SPRITES_START + 100) -#define ANIM_TAG_101 (ANIM_SPRITES_START + 101) -#define ANIM_TAG_102 (ANIM_SPRITES_START + 102) -#define ANIM_TAG_103 (ANIM_SPRITES_START + 103) -#define ANIM_TAG_104 (ANIM_SPRITES_START + 104) -#define ANIM_TAG_105 (ANIM_SPRITES_START + 105) -#define ANIM_TAG_106 (ANIM_SPRITES_START + 106) -#define ANIM_TAG_107 (ANIM_SPRITES_START + 107) -#define ANIM_TAG_108 (ANIM_SPRITES_START + 108) -#define ANIM_TAG_109 (ANIM_SPRITES_START + 109) -#define ANIM_TAG_110 (ANIM_SPRITES_START + 110) -#define ANIM_TAG_111 (ANIM_SPRITES_START + 111) -#define ANIM_TAG_112 (ANIM_SPRITES_START + 112) -#define ANIM_TAG_113 (ANIM_SPRITES_START + 113) -#define ANIM_TAG_114 (ANIM_SPRITES_START + 114) -#define ANIM_TAG_115 (ANIM_SPRITES_START + 115) -#define ANIM_TAG_116 (ANIM_SPRITES_START + 116) -#define ANIM_TAG_117 (ANIM_SPRITES_START + 117) -#define ANIM_TAG_118 (ANIM_SPRITES_START + 118) -#define ANIM_TAG_119 (ANIM_SPRITES_START + 119) -#define ANIM_TAG_ITEM_BAG2 (ANIM_SPRITES_START + 120) -#define ANIM_TAG_121 (ANIM_SPRITES_START + 121) -#define ANIM_TAG_122 (ANIM_SPRITES_START + 122) -#define ANIM_TAG_123 (ANIM_SPRITES_START + 123) -#define ANIM_TAG_124 (ANIM_SPRITES_START + 124) -#define ANIM_TAG_125 (ANIM_SPRITES_START + 125) -#define ANIM_TAG_126 (ANIM_SPRITES_START + 126) -#define ANIM_TAG_127 (ANIM_SPRITES_START + 127) -#define ANIM_TAG_128 (ANIM_SPRITES_START + 128) -#define ANIM_TAG_129 (ANIM_SPRITES_START + 129) -#define ANIM_TAG_130 (ANIM_SPRITES_START + 130) -#define ANIM_TAG_131 (ANIM_SPRITES_START + 131) -#define ANIM_TAG_132 (ANIM_SPRITES_START + 132) -#define ANIM_TAG_133 (ANIM_SPRITES_START + 133) -#define ANIM_TAG_134 (ANIM_SPRITES_START + 134) -#define ANIM_TAG_135 (ANIM_SPRITES_START + 135) -#define ANIM_TAG_136 (ANIM_SPRITES_START + 136) -#define ANIM_TAG_137 (ANIM_SPRITES_START + 137) -#define ANIM_TAG_138 (ANIM_SPRITES_START + 138) -#define ANIM_TAG_139 (ANIM_SPRITES_START + 139) -#define ANIM_TAG_140 (ANIM_SPRITES_START + 140) -#define ANIM_TAG_141 (ANIM_SPRITES_START + 141) -#define ANIM_TAG_142 (ANIM_SPRITES_START + 142) -#define ANIM_TAG_143 (ANIM_SPRITES_START + 143) -#define ANIM_TAG_144 (ANIM_SPRITES_START + 144) -#define ANIM_TAG_145 (ANIM_SPRITES_START + 145) -#define ANIM_TAG_146 (ANIM_SPRITES_START + 146) -#define ANIM_TAG_147 (ANIM_SPRITES_START + 147) -#define ANIM_TAG_148 (ANIM_SPRITES_START + 148) -#define ANIM_TAG_149 (ANIM_SPRITES_START + 149) -#define ANIM_TAG_POISON_BUBBLE (ANIM_SPRITES_START + 150) -#define ANIM_TAG_TOXIC_BUBBLE (ANIM_SPRITES_START + 151) -#define ANIM_TAG_152 (ANIM_SPRITES_START + 152) -#define ANIM_TAG_153 (ANIM_SPRITES_START + 153) -#define ANIM_TAG_154 (ANIM_SPRITES_START + 154) -#define ANIM_TAG_155 (ANIM_SPRITES_START + 155) -#define ANIM_TAG_156 (ANIM_SPRITES_START + 156) -#define ANIM_TAG_157 (ANIM_SPRITES_START + 157) -#define ANIM_TAG_158 (ANIM_SPRITES_START + 158) -#define ANIM_TAG_159 (ANIM_SPRITES_START + 159) -#define ANIM_TAG_160 (ANIM_SPRITES_START + 160) -#define ANIM_TAG_161 (ANIM_SPRITES_START + 161) -#define ANIM_TAG_162 (ANIM_SPRITES_START + 162) -#define ANIM_TAG_163 (ANIM_SPRITES_START + 163) -#define ANIM_TAG_164 (ANIM_SPRITES_START + 164) -#define ANIM_TAG_165 (ANIM_SPRITES_START + 165) -#define ANIM_TAG_166 (ANIM_SPRITES_START + 166) -#define ANIM_TAG_167 (ANIM_SPRITES_START + 167) -#define ANIM_TAG_168 (ANIM_SPRITES_START + 168) -#define ANIM_TAG_169 (ANIM_SPRITES_START + 169) -#define ANIM_TAG_170 (ANIM_SPRITES_START + 170) -#define ANIM_TAG_171 (ANIM_SPRITES_START + 171) -#define ANIM_TAG_172 (ANIM_SPRITES_START + 172) -#define ANIM_TAG_173 (ANIM_SPRITES_START + 173) -#define ANIM_TAG_174 (ANIM_SPRITES_START + 174) -#define ANIM_TAG_175 (ANIM_SPRITES_START + 175) -#define ANIM_TAG_176 (ANIM_SPRITES_START + 176) -#define ANIM_TAG_177 (ANIM_SPRITES_START + 177) -#define ANIM_TAG_178 (ANIM_SPRITES_START + 178) -#define ANIM_TAG_179 (ANIM_SPRITES_START + 179) -#define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180) -#define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181) -#define ANIM_TAG_182 (ANIM_SPRITES_START + 182) -#define ANIM_TAG_183 (ANIM_SPRITES_START + 183) -#define ANIM_TAG_184 (ANIM_SPRITES_START + 184) -#define ANIM_TAG_185 (ANIM_SPRITES_START + 185) -#define ANIM_TAG_186 (ANIM_SPRITES_START + 186) -#define ANIM_TAG_EYE (ANIM_SPRITES_START + 187) -#define ANIM_TAG_188 (ANIM_SPRITES_START + 188) -#define ANIM_TAG_189 (ANIM_SPRITES_START + 189) -#define ANIM_TAG_OPENING_EYE (ANIM_SPRITES_START + 190) -#define ANIM_TAG_191 (ANIM_SPRITES_START + 191) -#define ANIM_TAG_192 (ANIM_SPRITES_START + 192) -#define ANIM_TAG_193 (ANIM_SPRITES_START + 193) -#define ANIM_TAG_MOON (ANIM_SPRITES_START + 194) -#define ANIM_TAG_GREEN_SPARKLE (ANIM_SPRITES_START + 195) -#define ANIM_TAG_196 (ANIM_SPRITES_START + 196) -#define ANIM_TAG_197 (ANIM_SPRITES_START + 197) -#define ANIM_TAG_EXPLOSION (ANIM_SPRITES_START + 198) -#define ANIM_TAG_NAIL (ANIM_SPRITES_START + 199) -#define ANIM_TAG_200 (ANIM_SPRITES_START + 200) -#define ANIM_TAG_201 (ANIM_SPRITES_START + 201) -#define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202) -#define ANIM_TAG_203 (ANIM_SPRITES_START + 203) -#define ANIM_TAG_204 (ANIM_SPRITES_START + 204) -#define ANIM_TAG_BELL (ANIM_SPRITES_START + 205) -#define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 206) -#define ANIM_TAG_207 (ANIM_SPRITES_START + 207) -#define ANIM_TAG_208 (ANIM_SPRITES_START + 208) -#define ANIM_TAG_209 (ANIM_SPRITES_START + 209) -#define ANIM_TAG_PURPLE_HEART (ANIM_SPRITES_START + 210) -#define ANIM_TAG_211 (ANIM_SPRITES_START + 211) -#define ANIM_TAG_212 (ANIM_SPRITES_START + 212) -#define ANIM_TAG_213 (ANIM_SPRITES_START + 213) -#define ANIM_TAG_214 (ANIM_SPRITES_START + 214) -#define ANIM_TAG_215 (ANIM_SPRITES_START + 215) -#define ANIM_TAG_216 (ANIM_SPRITES_START + 216) -#define ANIM_TAG_217 (ANIM_SPRITES_START + 217) -#define ANIM_TAG_218 (ANIM_SPRITES_START + 218) -#define ANIM_TAG_219 (ANIM_SPRITES_START + 219) -#define ANIM_TAG_ANGEL (ANIM_SPRITES_START + 220) -#define ANIM_TAG_EVIL_ANGEL (ANIM_SPRITES_START + 221) -#define ANIM_TAG_222 (ANIM_SPRITES_START + 222) -#define ANIM_TAG_223 (ANIM_SPRITES_START + 223) -#define ANIM_TAG_ITEM_BAG (ANIM_SPRITES_START + 224) -#define ANIM_TAG_225 (ANIM_SPRITES_START + 225) -#define ANIM_TAG_226 (ANIM_SPRITES_START + 226) -#define ANIM_TAG_227 (ANIM_SPRITES_START + 227) -#define ANIM_TAG_LETTER_Z (ANIM_SPRITES_START + 228) -#define ANIM_TAG_229 (ANIM_SPRITES_START + 229) -#define ANIM_TAG_TRI_FORCE_TRIANGLE (ANIM_SPRITES_START + 230) -#define ANIM_TAG_231 (ANIM_SPRITES_START + 231) -#define ANIM_TAG_232 (ANIM_SPRITES_START + 232) -#define ANIM_TAG_233 (ANIM_SPRITES_START + 233) -#define ANIM_TAG_234 (ANIM_SPRITES_START + 234) -#define ANIM_TAG_235 (ANIM_SPRITES_START + 235) -#define ANIM_TAG_236 (ANIM_SPRITES_START + 236) -#define ANIM_TAG_237 (ANIM_SPRITES_START + 237) -#define ANIM_TAG_238 (ANIM_SPRITES_START + 238) -#define ANIM_TAG_239 (ANIM_SPRITES_START + 239) -#define ANIM_TAG_240 (ANIM_SPRITES_START + 240) -#define ANIM_TAG_GREEN_STAR (ANIM_SPRITES_START + 241) -#define ANIM_TAG_242 (ANIM_SPRITES_START + 242) -#define ANIM_TAG_243 (ANIM_SPRITES_START + 243) -#define ANIM_TAG_244 (ANIM_SPRITES_START + 244) -#define ANIM_TAG_245 (ANIM_SPRITES_START + 245) -#define ANIM_TAG_246 (ANIM_SPRITES_START + 246) -#define ANIM_TAG_HAND (ANIM_SPRITES_START + 247) -#define ANIM_TAG_248 (ANIM_SPRITES_START + 248) -#define ANIM_TAG_249 (ANIM_SPRITES_START + 249) -#define ANIM_TAG_X_SIGN (ANIM_SPRITES_START + 250) -#define ANIM_TAG_251 (ANIM_SPRITES_START + 251) -#define ANIM_TAG_252 (ANIM_SPRITES_START + 252) -#define ANIM_TAG_253 (ANIM_SPRITES_START + 253) -#define ANIM_TAG_254 (ANIM_SPRITES_START + 254) -#define ANIM_TAG_255 (ANIM_SPRITES_START + 255) -#define ANIM_TAG_256 (ANIM_SPRITES_START + 256) -#define ANIM_TAG_257 (ANIM_SPRITES_START + 257) -#define ANIM_TAG_MAGNIFYING_GLASS (ANIM_SPRITES_START + 258) -#define ANIM_TAG_259 (ANIM_SPRITES_START + 259) -#define ANIM_TAG_260 (ANIM_SPRITES_START + 260) -#define ANIM_TAG_261 (ANIM_SPRITES_START + 261) -#define ANIM_TAG_262 (ANIM_SPRITES_START + 262) -#define ANIM_TAG_263 (ANIM_SPRITES_START + 263) -#define ANIM_TAG_264 (ANIM_SPRITES_START + 264) -#define ANIM_TAG_265 (ANIM_SPRITES_START + 265) -#define ANIM_TAG_266 (ANIM_SPRITES_START + 266) -#define ANIM_TAG_267 (ANIM_SPRITES_START + 267) -#define ANIM_TAG_268 (ANIM_SPRITES_START + 268) -#define ANIM_TAG_269 (ANIM_SPRITES_START + 269) -#define ANIM_TAG_270 (ANIM_SPRITES_START + 270) -#define ANIM_TAG_271 (ANIM_SPRITES_START + 271) -#define ANIM_TAG_272 (ANIM_SPRITES_START + 272) -#define ANIM_TAG_273 (ANIM_SPRITES_START + 273) -#define ANIM_TAG_274 (ANIM_SPRITES_START + 274) -#define ANIM_TAG_275 (ANIM_SPRITES_START + 275) -#define ANIM_TAG_276 (ANIM_SPRITES_START + 276) -#define ANIM_TAG_277 (ANIM_SPRITES_START + 277) -#define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278) -#define ANIM_TAG_279 (ANIM_SPRITES_START + 279) -#define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280) -#define ANIM_TAG_281 (ANIM_SPRITES_START + 281) -#define ANIM_TAG_282 (ANIM_SPRITES_START + 282) -#define ANIM_TAG_283 (ANIM_SPRITES_START + 283) -#define ANIM_TAG_284 (ANIM_SPRITES_START + 284) -#define ANIM_TAG_285 (ANIM_SPRITES_START + 285) -#define ANIM_TAG_286 (ANIM_SPRITES_START + 286) -#define ANIM_TAG_287 (ANIM_SPRITES_START + 287) -#define ANIM_TAG_288 (ANIM_SPRITES_START + 288) -#define ANIM_TAG_289 (ANIM_SPRITES_START + 289) -#define ANIM_TAG_290 (ANIM_SPRITES_START + 290) -#define ANIM_TAG_291 (ANIM_SPRITES_START + 291) -#define ANIM_TAG_292 (ANIM_SPRITES_START + 292) -#define ANIM_TAG_293 (ANIM_SPRITES_START + 293) -#define ANIM_TAG_294 (ANIM_SPRITES_START + 294) -#define ANIM_TAG_295 (ANIM_SPRITES_START + 295) -#define ANIM_TAG_296 (ANIM_SPRITES_START + 296) -#define ANIM_TAG_297 (ANIM_SPRITES_START + 297) -#define ANIM_TAG_298 (ANIM_SPRITES_START + 298) +#define ANIM_TAG_BONE (ANIM_SPRITES_START + 0) +#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1) +#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2) +#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3) +#define ANIM_TAG_UNUSED_ORB (ANIM_SPRITES_START + 4) +#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5) +#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6) +#define ANIM_TAG_UNUSED_EXPLOSION (ANIM_SPRITES_START + 7) +#define ANIM_TAG_UNUSED_PINK_ORB (ANIM_SPRITES_START + 8) +#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9) +#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10) +#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11) +#define ANIM_TAG_UNUSED_ORANGE (ANIM_SPRITES_START + 12) +#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13) +#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14) +#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15) +#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16) +#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17) +#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18) +#define ANIM_TAG_UNUSED_GLASS (ANIM_SPRITES_START + 19) +#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20) +#define ANIM_TAG_UNUSED_HIT (ANIM_SPRITES_START + 21) +#define ANIM_TAG_UNUSED_HIT_2 (ANIM_SPRITES_START + 22) +#define ANIM_TAG_UNUSED_BLUE_SHARDS (ANIM_SPRITES_START + 23) +#define ANIM_TAG_UNUSED_CLOSING_EYE (ANIM_SPRITES_START + 24) +#define ANIM_TAG_UNUSED_WAVING_HAND (ANIM_SPRITES_START + 25) +#define ANIM_TAG_UNUSED_HIT_DUPLICATE (ANIM_SPRITES_START + 26) +#define ANIM_TAG_LEER (ANIM_SPRITES_START + 27) +#define ANIM_TAG_UNUSED_BLUE_BURST (ANIM_SPRITES_START + 28) +#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29) +#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30) +#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31) +#define ANIM_TAG_UNUSED_BUBBLE_BURST (ANIM_SPRITES_START + 32) +#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33) +#define ANIM_TAG_UNUSED_SPINNING_FIRE (ANIM_SPRITES_START + 34) +#define ANIM_TAG_FIRE_PLUME (ANIM_SPRITES_START + 35) +#define ANIM_TAG_UNUSED_LIGHTNING (ANIM_SPRITES_START + 36) +#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37) +#define ANIM_TAG_UNUSED_CLAW_SLASH (ANIM_SPRITES_START + 38) +#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39) +#define ANIM_TAG_UNUSED_SCRATCH (ANIM_SPRITES_START + 40) +#define ANIM_TAG_UNUSED_SCRATCH_2 (ANIM_SPRITES_START + 41) +#define ANIM_TAG_UNUSED_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42) +#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43) +#define ANIM_TAG_UNUSED_GLASS_2 (ANIM_SPRITES_START + 44) +#define ANIM_TAG_UNUSED_PINK_HEART (ANIM_SPRITES_START + 45) +#define ANIM_TAG_UNUSED_SAP_DRIP (ANIM_SPRITES_START + 46) +#define ANIM_TAG_UNUSED_SAP_DRIP_2 (ANIM_SPRITES_START + 47) +#define ANIM_TAG_SPARKLE_1 (ANIM_SPRITES_START + 48) +#define ANIM_TAG_SPARKLE_2 (ANIM_SPRITES_START + 49) +#define ANIM_TAG_HUMANOID_FOOT (ANIM_SPRITES_START + 50) +#define ANIM_TAG_UNUSED_MONSTER_FOOT (ANIM_SPRITES_START + 51) +#define ANIM_TAG_UNUSED_HUMANOID_HAND (ANIM_SPRITES_START + 52) +#define ANIM_TAG_NOISE_LINE (ANIM_SPRITES_START + 53) +#define ANIM_TAG_UNUSED_YELLOW_UNK (ANIM_SPRITES_START + 54) +#define ANIM_TAG_UNUSED_RED_FIST (ANIM_SPRITES_START + 55) +#define ANIM_TAG_SLAM_HIT (ANIM_SPRITES_START + 56) +#define ANIM_TAG_UNUSED_RING (ANIM_SPRITES_START + 57) +#define ANIM_TAG_ROCKS (ANIM_SPRITES_START + 58) +#define ANIM_TAG_UNUSED_Z (ANIM_SPRITES_START + 59) +#define ANIM_TAG_UNUSED_YELLOW_UNK_2 (ANIM_SPRITES_START + 60) +#define ANIM_TAG_UNUSED_AIR_SLASH (ANIM_SPRITES_START + 61) +#define ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62) +#define ANIM_TAG_LEAF (ANIM_SPRITES_START + 63) +#define ANIM_TAG_FINGER (ANIM_SPRITES_START + 64) +#define ANIM_TAG_POISON_POWDER (ANIM_SPRITES_START + 65) +#define ANIM_TAG_UNUSED_BROWN_TRIANGLE (ANIM_SPRITES_START + 66) +#define ANIM_TAG_SLEEP_POWDER (ANIM_SPRITES_START + 67) +#define ANIM_TAG_STUN_SPORE (ANIM_SPRITES_START + 68) +#define ANIM_TAG_UNUSED_POWDER (ANIM_SPRITES_START + 69) +#define ANIM_TAG_SPARKLE_3 (ANIM_SPRITES_START + 70) +#define ANIM_TAG_SPARKLE_4 (ANIM_SPRITES_START + 71) +#define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 72) +#define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73) +#define ANIM_TAG_MUD_SAND (ANIM_SPRITES_START + 74) +#define ANIM_TAG_ALERT (ANIM_SPRITES_START + 75) +#define ANIM_TAG_UNUSED_BLUE_FLAMES (ANIM_SPRITES_START + 76) +#define ANIM_TAG_UNUSED_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77) +#define ANIM_TAG_UNUSED_SHOCK (ANIM_SPRITES_START + 78) +#define ANIM_TAG_SHOCK (ANIM_SPRITES_START + 79) +#define ANIM_TAG_UNUSED_BELL (ANIM_SPRITES_START + 80) +#define ANIM_TAG_UNUSED_PINK_GLOVE (ANIM_SPRITES_START + 81) +#define ANIM_TAG_UNUSED_BLUE_LINES (ANIM_SPRITES_START + 82) +#define ANIM_TAG_UNUSED_IMPACT (ANIM_SPRITES_START + 83) +#define ANIM_TAG_UNUSED_IMPACT_2 (ANIM_SPRITES_START + 84) +#define ANIM_TAG_UNUSED_RETICLE (ANIM_SPRITES_START + 85) +#define ANIM_TAG_BREATH (ANIM_SPRITES_START + 86) +#define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87) +#define ANIM_TAG_UNUSED_SNOWBALL (ANIM_SPRITES_START + 88) +#define ANIM_TAG_UNUSED_VINE (ANIM_SPRITES_START + 89) +#define ANIM_TAG_UNUSED_SWORD (ANIM_SPRITES_START + 90) +#define ANIM_TAG_UNUSED_CLAPPING (ANIM_SPRITES_START + 91) +#define ANIM_TAG_UNUSED_RED_TUBE (ANIM_SPRITES_START + 92) +#define ANIM_TAG_AMNESIA (ANIM_SPRITES_START + 93) +#define ANIM_TAG_UNUSED_STRING (ANIM_SPRITES_START + 94) +#define ANIM_TAG_UNUSED_PENCIL (ANIM_SPRITES_START + 95) +#define ANIM_TAG_UNUSED_PETAL (ANIM_SPRITES_START + 96) +#define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97) +#define ANIM_TAG_UNUSED_WEB (ANIM_SPRITES_START + 98) +#define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99) +#define ANIM_TAG_COIN (ANIM_SPRITES_START + 100) +#define ANIM_TAG_UNUSED_CRACKED_EGG (ANIM_SPRITES_START + 101) +#define ANIM_TAG_UNUSED_HATCHED_EGG (ANIM_SPRITES_START + 102) +#define ANIM_TAG_UNUSED_FRESH_EGG (ANIM_SPRITES_START + 103) +#define ANIM_TAG_UNUSED_FANGS (ANIM_SPRITES_START + 104) +#define ANIM_TAG_UNUSED_EXPLOSION_2 (ANIM_SPRITES_START + 105) +#define ANIM_TAG_UNUSED_EXPLOSION_3 (ANIM_SPRITES_START + 106) +#define ANIM_TAG_UNUSED_WATER_DROPLET (ANIM_SPRITES_START + 107) +#define ANIM_TAG_UNUSED_WATER_DROPLET_2 (ANIM_SPRITES_START + 108) +#define ANIM_TAG_UNUSED_SEED (ANIM_SPRITES_START + 109) +#define ANIM_TAG_UNUSED_SPROUT (ANIM_SPRITES_START + 110) +#define ANIM_TAG_UNUSED_RED_WAND (ANIM_SPRITES_START + 111) +#define ANIM_TAG_UNUSED_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112) +#define ANIM_TAG_UNUSED_WATER_COLUMN (ANIM_SPRITES_START + 113) +#define ANIM_TAG_UNUSED_MUD_UNK (ANIM_SPRITES_START + 114) +#define ANIM_TAG_RAIN_DROPS (ANIM_SPRITES_START + 115) +#define ANIM_TAG_UNUSED_FURY_SWIPES (ANIM_SPRITES_START + 116) +#define ANIM_TAG_UNUSED_VINE_2 (ANIM_SPRITES_START + 117) +#define ANIM_TAG_UNUSED_TEETH (ANIM_SPRITES_START + 118) +#define ANIM_TAG_UNUSED_BONE (ANIM_SPRITES_START + 119) +#define ANIM_TAG_UNUSED_WHITE_BAG (ANIM_SPRITES_START + 120) +#define ANIM_TAG_UNUSED_UNKNOWN (ANIM_SPRITES_START + 121) +#define ANIM_TAG_UNUSED_PURPLE_CORAL (ANIM_SPRITES_START + 122) +#define ANIM_TAG_UNUSED_PURPLE_DROPLET (ANIM_SPRITES_START + 123) +#define ANIM_TAG_UNUSED_SHOCK_2 (ANIM_SPRITES_START + 124) +#define ANIM_TAG_UNUSED_CLOSING_EYE_2 (ANIM_SPRITES_START + 125) +#define ANIM_TAG_UNUSED_METAL_BALL (ANIM_SPRITES_START + 126) +#define ANIM_TAG_UNUSED_MONSTER_DOLL (ANIM_SPRITES_START + 127) +#define ANIM_TAG_UNUSED_WHIRLWIND (ANIM_SPRITES_START + 128) +#define ANIM_TAG_UNUSED_WHIRLWIND_2 (ANIM_SPRITES_START + 129) +#define ANIM_TAG_UNUSED_EXPLOSION_4 (ANIM_SPRITES_START + 130) +#define ANIM_TAG_UNUSED_EXPLOSION_5 (ANIM_SPRITES_START + 131) +#define ANIM_TAG_UNUSED_TONGUE (ANIM_SPRITES_START + 132) +#define ANIM_TAG_UNUSED_SMOKE (ANIM_SPRITES_START + 133) +#define ANIM_TAG_UNUSED_SMOKE_2 (ANIM_SPRITES_START + 134) +#define ANIM_TAG_IMPACT (ANIM_SPRITES_START + 135) +#define ANIM_TAG_CIRCLE_IMPACT (ANIM_SPRITES_START + 136) +#define ANIM_TAG_SCRATCH (ANIM_SPRITES_START + 137) +#define ANIM_TAG_CUT (ANIM_SPRITES_START + 138) +#define ANIM_TAG_SHARP_TEETH (ANIM_SPRITES_START + 139) +#define ANIM_TAG_RAINBOW_RINGS (ANIM_SPRITES_START + 140) +#define ANIM_TAG_ICE_CRYSTALS (ANIM_SPRITES_START + 141) +#define ANIM_TAG_ICE_SPIKES (ANIM_SPRITES_START + 142) +#define ANIM_TAG_HANDS_AND_FEET (ANIM_SPRITES_START + 143) +#define ANIM_TAG_MIST_CLOUD (ANIM_SPRITES_START + 144) +#define ANIM_TAG_CLAMP (ANIM_SPRITES_START + 145) +#define ANIM_TAG_BUBBLE (ANIM_SPRITES_START + 146) +#define ANIM_TAG_ORBS (ANIM_SPRITES_START + 147) +#define ANIM_TAG_WATER_IMPACT (ANIM_SPRITES_START + 148) +#define ANIM_TAG_WATER_ORB (ANIM_SPRITES_START + 149) +#define ANIM_TAG_POISON_BUBBLE (ANIM_SPRITES_START + 150) +#define ANIM_TAG_TOXIC_BUBBLE (ANIM_SPRITES_START + 151) +#define ANIM_TAG_SPIKES (ANIM_SPRITES_START + 152) +#define ANIM_TAG_HORN_HIT_2 (ANIM_SPRITES_START + 153) +#define ANIM_TAG_AIR_WAVE_2 (ANIM_SPRITES_START + 154) +#define ANIM_TAG_SMALL_BUBBLES (ANIM_SPRITES_START + 155) +#define ANIM_TAG_ROUND_SHADOW (ANIM_SPRITES_START + 156) +#define ANIM_TAG_SUNLIGHT (ANIM_SPRITES_START + 157) +#define ANIM_TAG_SPORE (ANIM_SPRITES_START + 158) +#define ANIM_TAG_FLOWER (ANIM_SPRITES_START + 159) +#define ANIM_TAG_RAZOR_LEAF (ANIM_SPRITES_START + 160) +#define ANIM_TAG_NEEDLE (ANIM_SPRITES_START + 161) +#define ANIM_TAG_WHIRLWIND_LINES (ANIM_SPRITES_START + 162) +#define ANIM_TAG_GOLD_RING (ANIM_SPRITES_START + 163) +#define ANIM_TAG_PURPLE_RING (ANIM_SPRITES_START + 164) +#define ANIM_TAG_BLUE_RING (ANIM_SPRITES_START + 165) +#define ANIM_TAG_GREEN_LIGHT_WALL (ANIM_SPRITES_START + 166) +#define ANIM_TAG_BLUE_LIGHT_WALL (ANIM_SPRITES_START + 167) +#define ANIM_TAG_RED_LIGHT_WALL (ANIM_SPRITES_START + 168) +#define ANIM_TAG_GRAY_LIGHT_WALL (ANIM_SPRITES_START + 169) +#define ANIM_TAG_ORANGE_LIGHT_WALL (ANIM_SPRITES_START + 170) +#define ANIM_TAG_BLACK_BALL_2 (ANIM_SPRITES_START + 171) +#define ANIM_TAG_PURPLE_GAS_CLOUD (ANIM_SPRITES_START + 172) +#define ANIM_TAG_SPARK_H (ANIM_SPRITES_START + 173) +#define ANIM_TAG_YELLOW_STAR (ANIM_SPRITES_START + 174) +#define ANIM_TAG_LARGE_FRESH_EGG (ANIM_SPRITES_START + 175) +#define ANIM_TAG_SHADOW_BALL (ANIM_SPRITES_START + 176) +#define ANIM_TAG_LICK (ANIM_SPRITES_START + 177) +#define ANIM_TAG_UNUSED_VOID_LINES (ANIM_SPRITES_START + 178) +#define ANIM_TAG_STRING (ANIM_SPRITES_START + 179) +#define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180) +#define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181) +#define ANIM_TAG_UNUSED_LIGHTBULB (ANIM_SPRITES_START + 182) +#define ANIM_TAG_SLASH (ANIM_SPRITES_START + 183) +#define ANIM_TAG_FOCUS_ENERGY (ANIM_SPRITES_START + 184) +#define ANIM_TAG_SPHERE_TO_CUBE (ANIM_SPRITES_START + 185) +#define ANIM_TAG_TENDRILS (ANIM_SPRITES_START + 186) +#define ANIM_TAG_EYE (ANIM_SPRITES_START + 187) +#define ANIM_TAG_WHITE_SHADOW (ANIM_SPRITES_START + 188) +#define ANIM_TAG_TEAL_ALERT (ANIM_SPRITES_START + 189) +#define ANIM_TAG_OPENING_EYE (ANIM_SPRITES_START + 190) +#define ANIM_TAG_ROUND_WHITE_HALO (ANIM_SPRITES_START + 191) +#define ANIM_TAG_FANG_ATTACK (ANIM_SPRITES_START + 192) +#define ANIM_TAG_PURPLE_HAND_OUTLINE (ANIM_SPRITES_START + 193) +#define ANIM_TAG_MOON (ANIM_SPRITES_START + 194) +#define ANIM_TAG_GREEN_SPARKLE (ANIM_SPRITES_START + 195) +#define ANIM_TAG_SPIRAL (ANIM_SPRITES_START + 196) +#define ANIM_TAG_SNORE_Z (ANIM_SPRITES_START + 197) +#define ANIM_TAG_EXPLOSION (ANIM_SPRITES_START + 198) +#define ANIM_TAG_NAIL (ANIM_SPRITES_START + 199) +#define ANIM_TAG_GHOSTLY_SPIRIT (ANIM_SPRITES_START + 200) +#define ANIM_TAG_WARM_ROCK (ANIM_SPRITES_START + 201) +#define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202) +#define ANIM_TAG_THIN_RING (ANIM_SPRITES_START + 203) +#define ANIM_TAG_UNUSED_PUNCH_IMPACT (ANIM_SPRITES_START + 204) +#define ANIM_TAG_BELL (ANIM_SPRITES_START + 205) +#define ANIM_TAG_MUSIC_NOTES_2 (ANIM_SPRITES_START + 206) +#define ANIM_TAG_SPEED_DUST (ANIM_SPRITES_START + 207) +#define ANIM_TAG_TORN_METAL (ANIM_SPRITES_START + 208) +#define ANIM_TAG_THOUGHT_BUBBLE (ANIM_SPRITES_START + 209) +#define ANIM_TAG_MAGENTA_HEART (ANIM_SPRITES_START + 210) +#define ANIM_TAG_ELECTRIC_ORBS (ANIM_SPRITES_START + 211) +#define ANIM_TAG_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 212) +#define ANIM_TAG_ELECTRICITY (ANIM_SPRITES_START + 213) +#define ANIM_TAG_FINGER_2 (ANIM_SPRITES_START + 214) +#define ANIM_TAG_MOVEMENT_WAVES (ANIM_SPRITES_START + 215) +#define ANIM_TAG_RED_HEART (ANIM_SPRITES_START + 216) +#define ANIM_TAG_RED_ORB (ANIM_SPRITES_START + 217) +#define ANIM_TAG_EYE_SPARKLE (ANIM_SPRITES_START + 218) +#define ANIM_TAG_PINK_HEART (ANIM_SPRITES_START + 219) +#define ANIM_TAG_ANGEL (ANIM_SPRITES_START + 220) +#define ANIM_TAG_DEVIL (ANIM_SPRITES_START + 221) +#define ANIM_TAG_SWIPE (ANIM_SPRITES_START + 222) +#define ANIM_TAG_ROOTS (ANIM_SPRITES_START + 223) +#define ANIM_TAG_ITEM_BAG (ANIM_SPRITES_START + 224) +#define ANIM_TAG_JAGGED_MUSIC_NOTE (ANIM_SPRITES_START + 225) +#define ANIM_TAG_POKEBALL (ANIM_SPRITES_START + 226) +#define ANIM_TAG_SPOTLIGHT (ANIM_SPRITES_START + 227) +#define ANIM_TAG_LETTER_Z (ANIM_SPRITES_START + 228) +#define ANIM_TAG_RAPID_SPIN (ANIM_SPRITES_START + 229) +#define ANIM_TAG_TRI_FORCE_TRIANGLE (ANIM_SPRITES_START + 230) +#define ANIM_TAG_WISP_ORB (ANIM_SPRITES_START + 231) +#define ANIM_TAG_WISP_FIRE (ANIM_SPRITES_START + 232) +#define ANIM_TAG_GOLD_STARS (ANIM_SPRITES_START + 233) +#define ANIM_TAG_ECLIPSING_ORB (ANIM_SPRITES_START + 234) +#define ANIM_TAG_GRAY_ORB (ANIM_SPRITES_START + 235) +#define ANIM_TAG_BLUE_ORB (ANIM_SPRITES_START + 236) +#define ANIM_TAG_RED_ORB_2 (ANIM_SPRITES_START + 237) +#define ANIM_TAG_PINK_PETAL (ANIM_SPRITES_START + 238) +#define ANIM_TAG_PAIN_SPLIT (ANIM_SPRITES_START + 239) +#define ANIM_TAG_CONFETTI (ANIM_SPRITES_START + 240) +#define ANIM_TAG_GREEN_STAR (ANIM_SPRITES_START + 241) +#define ANIM_TAG_PINK_CLOUD (ANIM_SPRITES_START + 242) +#define ANIM_TAG_SWEAT_DROP (ANIM_SPRITES_START + 243) +#define ANIM_TAG_GUARD_RING (ANIM_SPRITES_START + 244) +#define ANIM_TAG_PURPLE_SCRATCH (ANIM_SPRITES_START + 245) +#define ANIM_TAG_PURPLE_SWIPE (ANIM_SPRITES_START + 246) +#define ANIM_TAG_TAG_HAND (ANIM_SPRITES_START + 247) +#define ANIM_TAG_SMALL_RED_EYE (ANIM_SPRITES_START + 248) +#define ANIM_TAG_HOLLOW_ORB (ANIM_SPRITES_START + 249) +#define ANIM_TAG_X_SIGN (ANIM_SPRITES_START + 250) +#define ANIM_TAG_BLUEGREEN_ORB (ANIM_SPRITES_START + 251) +#define ANIM_TAG_PAW_PRINT (ANIM_SPRITES_START + 252) +#define ANIM_TAG_PURPLE_FLAME (ANIM_SPRITES_START + 253) +#define ANIM_TAG_RED_BALL (ANIM_SPRITES_START + 254) +#define ANIM_TAG_SMELLINGSALT_EFFECT (ANIM_SPRITES_START + 255) +#define ANIM_TAG_METEOR (ANIM_SPRITES_START + 256) +#define ANIM_TAG_FLAT_ROCK (ANIM_SPRITES_START + 257) +#define ANIM_TAG_MAGNIFYING_GLASS (ANIM_SPRITES_START + 258) +#define ANIM_TAG_BROWN_ORB (ANIM_SPRITES_START + 259) +#define ANIM_TAG_METAL_SOUND_WAVES (ANIM_SPRITES_START + 260) +#define ANIM_TAG_FLYING_DIRT (ANIM_SPRITES_START + 261) +#define ANIM_TAG_ICICLE_SPEAR (ANIM_SPRITES_START + 262) +#define ANIM_TAG_HAIL (ANIM_SPRITES_START + 263) +#define ANIM_TAG_GLOWY_RED_ORB (ANIM_SPRITES_START + 264) +#define ANIM_TAG_GLOWY_GREEN_ORB (ANIM_SPRITES_START + 265) +#define ANIM_TAG_GREEN_SPIKE (ANIM_SPRITES_START + 266) +#define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 267) +#define ANIM_TAG_GLOWY_BLUE_ORB (ANIM_SPRITES_START + 268) +#define ANIM_TAG_UNUSED_RED_BRICK (ANIM_SPRITES_START + 269) +#define ANIM_TAG_WHITE_FEATHER (ANIM_SPRITES_START + 270) +#define ANIM_TAG_SPARKLE_6 (ANIM_SPRITES_START + 271) +#define ANIM_TAG_SPLASH (ANIM_SPRITES_START + 272) +#define ANIM_TAG_SWEAT_BEAD (ANIM_SPRITES_START + 273) +#define ANIM_TAG_UNUSED_GEM_1 (ANIM_SPRITES_START + 274) +#define ANIM_TAG_UNUSED_GEM_2 (ANIM_SPRITES_START + 275) +#define ANIM_TAG_UNUSED_GEM_3 (ANIM_SPRITES_START + 276) +#define ANIM_TAG_SLAM_HIT_2 (ANIM_SPRITES_START + 277) +#define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278) +#define ANIM_TAG_UNUSED_RED_PARTICLES (ANIM_SPRITES_START + 279) +#define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280) +#define ANIM_TAG_DIRT_MOUND (ANIM_SPRITES_START + 281) +#define ANIM_TAG_SHOCK_3 (ANIM_SPRITES_START + 282) +#define ANIM_TAG_WEATHER_BALL (ANIM_SPRITES_START + 283) +#define ANIM_TAG_BIRD (ANIM_SPRITES_START + 284) +#define ANIM_TAG_CROSS_IMPACT (ANIM_SPRITES_START + 285) +#define ANIM_TAG_SLASH_2 (ANIM_SPRITES_START + 286) +#define ANIM_TAG_WHIP_HIT (ANIM_SPRITES_START + 287) +#define ANIM_TAG_BLUE_RING_2 (ANIM_SPRITES_START + 288) // battlers #define ANIM_ATTACKER 0 @@ -420,4 +410,33 @@ #define ANIM_WEATHER_SANDSTORM 3 #define ANIM_WEATHER_HAIL 4 +// Battle mon back animations. +#define BACK_ANIM_NONE 0x00 +#define BACK_ANIM_H_SLIDE_QUICK 0x01 +#define BACK_ANIM_H_SLIDE 0x02 +#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_1 0x03 +#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_2 0x04 +#define BACK_ANIM_SHRINK_GROW_1 0x05 +#define BACK_ANIM_GROW_1 0x06 +#define BACK_ANIM_CIRCLE_MOVE_COUNTERCLOCKWISE 0x07 +#define BACK_ANIM_HORIZONTAL_SHAKE 0x08 +#define BACK_ANIM_VERTICAL_SHAKE 0x09 +#define BACK_ANIM_V_SHAKE_WITH_H_SLIDE 0x0a +#define BACK_ANIM_VERTICAL_STRETCH 0x0b +#define BACK_ANIM_HORIZONTAL_STRETCH 0x0c +#define BACK_ANIM_GROW_2 0x0d +#define BACK_ANIM_V_SHAKE_WITH_PAUSE 0x0e +#define BACK_ANIM_CIRCLE_MOVE_CLOCKWISE 0x0f +#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL 0x10 +#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE 0x11 +#define BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE 0x12 +#define BACK_ANIM_DIP_RIGHT_SIDE 0x13 +#define BACK_ANIM_SHRINK_GROW_2 0x14 +#define BACK_ANIM_JOLT_RIGHT 0x15 +#define BACK_ANIM_FLASH_YELLOW_WITH_SHAKE 0x16 +#define BACK_ANIM_FADE_RED_WITH_SHAKE 0x17 +#define BACK_ANIM_FADE_GREEN_WITH_SHAKE 0x18 +#define BACK_ANIM_FADE_BLUE_WITH_SHAKE 0x19 + + #endif // GUARD_CONSTANTS_BATTLE_ANIM_H diff --git a/include/graphics.h b/include/graphics.h index 8c29dc57c..d17899a9c 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -4099,4 +4099,602 @@ extern const u32 gUnknown_08D83C3C[]; extern const u32 gUnknown_08D83900[]; extern const u32 gBattleFrontierGfx_DomeOptions[]; +extern const u32 gBattleAnimSpriteSheet_000[]; +extern const u32 gBattleAnimSpriteSheet_001[]; +extern const u32 gBattleAnimSpriteSheet_002[]; +extern const u32 gBattleAnimSpriteSheet_003[]; +extern const u32 gBattleAnimSpriteSheet_004[]; +extern const u32 gBattleAnimSpriteSheet_005[]; +extern const u32 gBattleAnimSpriteSheet_006[]; +extern const u32 gBattleAnimSpriteSheet_007[]; +extern const u32 gBattleAnimSpriteSheet_008[]; +extern const u32 gBattleAnimSpriteSheet_009[]; +extern const u32 gBattleAnimSpriteSheet_010[]; +extern const u32 gBattleAnimSpriteSheet_011[]; +extern const u32 gBattleAnimSpriteSheet_012[]; +extern const u32 gBattleAnimSpriteSheet_013[]; +extern const u32 gBattleAnimSpriteSheet_014[]; +extern const u32 gBattleAnimSpriteSheet_015[]; +extern const u32 gBattleAnimSpriteSheet_016[]; +extern const u32 gBattleAnimSpriteSheet_017[]; +extern const u32 gBattleAnimSpriteSheet_018[]; +extern const u32 gBattleAnimSpriteSheet_019[]; +extern const u32 gBattleAnimSpriteSheet_020[]; +extern const u32 gBattleAnimSpriteSheet_021[]; +extern const u32 gBattleAnimSpriteSheet_021[]; +extern const u32 gBattleAnimSpriteSheet_023[]; +extern const u32 gBattleAnimSpriteSheet_024[]; +extern const u32 gBattleAnimSpriteSheet_025[]; +extern const u32 gBattleAnimSpriteSheet_026[]; +extern const u32 gBattleAnimSpriteSheet_027[]; +extern const u32 gBattleAnimSpriteSheet_028[]; +extern const u32 gBattleAnimSpriteSheet_029[]; +extern const u32 gBattleAnimSpriteSheet_030[]; +extern const u32 gBattleAnimSpriteSheet_031[]; +extern const u32 gBattleAnimSpriteSheet_032[]; +extern const u32 gBattleAnimSpriteSheet_033[]; +extern const u32 gBattleAnimSpriteSheet_034[]; +extern const u32 gBattleAnimSpriteSheet_035[]; +extern const u32 gBattleAnimSpriteSheet_036[]; +extern const u32 gBattleAnimSpriteSheet_037[]; +extern const u32 gBattleAnimSpriteSheet_038[]; +extern const u32 gBattleAnimSpriteSheet_039[]; +extern const u32 gBattleAnimSpriteSheet_040[]; +extern const u32 gBattleAnimSpriteSheet_041[]; +extern const u32 gBattleAnimSpriteSheet_042[]; +extern const u32 gBattleAnimSpriteSheet_043[]; +extern const u32 gBattleAnimSpriteSheet_044[]; +extern const u32 gBattleAnimSpriteSheet_045[]; +extern const u32 gBattleAnimSpriteSheet_046[]; +extern const u32 gBattleAnimSpriteSheet_046[]; +extern const u32 gBattleAnimSpriteSheet_048[]; +extern const u32 gBattleAnimSpriteSheet_048[]; +extern const u32 gBattleAnimSpriteSheet_050[]; +extern const u32 gBattleAnimSpriteSheet_051[]; +extern const u32 gBattleAnimSpriteSheet_052[]; +extern const u32 gBattleAnimSpriteSheet_053[]; +extern const u32 gBattleAnimSpriteSheet_054[]; +extern const u32 gBattleAnimSpriteSheet_055[]; +extern const u32 gBattleAnimSpriteSheet_056[]; +extern const u32 gBattleAnimSpriteSheet_057[]; +extern const u32 gBattleAnimSpriteSheet_058[]; +extern const u32 gBattleAnimSpriteSheet_059[]; +extern const u32 gBattleAnimSpriteSheet_060[]; +extern const u32 gBattleAnimSpriteSheet_061[]; +extern const u32 gBattleAnimSpriteSheet_062[]; +extern const u32 gBattleAnimSpriteSheet_063[]; +extern const u32 gBattleAnimSpriteSheet_064[]; +extern const u32 gBattleAnimSpriteSheet_065[]; +extern const u32 gBattleAnimSpriteSheet_066[]; +extern const u32 gBattleAnimSpriteSheet_070[]; +extern const u32 gBattleAnimSpriteSheet_071[]; +extern const u32 gBattleAnimSpriteSheet_072[]; +extern const u32 gBattleAnimSpriteSheet_073[]; +extern const u32 gBattleAnimSpriteSheet_074[]; +extern const u32 gBattleAnimSpriteSheet_075[]; +extern const u32 gBattleAnimSpriteSheet_076[]; +extern const u32 gBattleAnimSpriteSheet_077[]; +extern const u32 gBattleAnimSpriteSheet_078[]; +extern const u32 gBattleAnimSpriteSheet_079[]; +extern const u32 gBattleAnimSpriteSheet_080[]; +extern const u32 gBattleAnimSpriteSheet_081[]; +extern const u32 gBattleAnimSpriteSheet_082[]; +extern const u32 gBattleAnimSpriteSheet_083[]; +extern const u32 gBattleAnimSpriteSheet_084[]; +extern const u32 gBattleAnimSpriteSheet_085[]; +extern const u32 gBattleAnimSpriteSheet_086[]; +extern const u32 gBattleAnimSpriteSheet_087[]; +extern const u32 gBattleAnimSpriteSheet_088[]; +extern const u32 gBattleAnimSpriteSheet_089[]; +extern const u32 gBattleAnimSpriteSheet_090[]; +extern const u32 gBattleAnimSpriteSheet_091[]; +extern const u32 gBattleAnimSpriteSheet_092[]; +extern const u32 gBattleAnimSpriteSheet_093[]; +extern const u32 gBattleAnimSpriteSheet_094[]; +extern const u32 gBattleAnimSpriteSheet_095[]; +extern const u32 gBattleAnimSpriteSheet_096[]; +extern const u32 gBattleAnimSpriteSheet_097[]; +extern const u32 gBattleAnimSpriteSheet_098[]; +extern const u32 gBattleAnimSpriteSheet_099[]; +extern const u32 gBattleAnimSpriteSheet_100[]; +extern const u32 gBattleAnimSpriteSheet_101[]; +extern const u32 gBattleAnimSpriteSheet_102[]; +extern const u32 gBattleAnimSpriteSheet_103[]; +extern const u32 gBattleAnimSpriteSheet_104[]; +extern const u32 gBattleAnimSpriteSheet_105[]; +extern const u32 gBattleAnimSpriteSheet_106[]; +extern const u32 gBattleAnimSpriteSheet_107[]; +extern const u32 gBattleAnimSpriteSheet_108[]; +extern const u32 gBattleAnimSpriteSheet_109[]; +extern const u32 gBattleAnimSpriteSheet_110[]; +extern const u32 gBattleAnimSpriteSheet_111[]; +extern const u32 gBattleAnimSpriteSheet_112[]; +extern const u32 gBattleAnimSpriteSheet_113[]; +extern const u32 gBattleAnimSpriteSheet_114[]; +extern const u32 gBattleAnimSpriteSheet_115[]; +extern const u32 gBattleAnimSpriteSheet_116[]; +extern const u32 gBattleAnimSpriteSheet_117[]; +extern const u32 gBattleAnimSpriteSheet_118[]; +extern const u32 gBattleAnimSpriteSheet_119[]; +extern const u32 gBattleAnimSpriteSheet_120[]; +extern const u32 gBattleAnimSpriteSheet_121[]; +extern const u32 gBattleAnimSpriteSheet_122[]; +extern const u32 gBattleAnimSpriteSheet_123[]; +extern const u32 gBattleAnimSpriteSheet_124[]; +extern const u32 gBattleAnimSpriteSheet_125[]; +extern const u32 gBattleAnimSpriteSheet_126[]; +extern const u32 gBattleAnimSpriteSheet_127[]; +extern const u32 gBattleAnimSpriteSheet_128[]; +extern const u32 gBattleAnimSpriteSheet_129[]; +extern const u32 gBattleAnimSpriteSheet_130[]; +extern const u32 gBattleAnimSpriteSheet_131[]; +extern const u32 gBattleAnimSpriteSheet_132[]; +extern const u32 gBattleAnimSpriteSheet_133[]; +extern const u32 gBattleAnimSpriteSheet_134[]; +extern const u32 gBattleAnimSpriteSheet_135[]; +extern const u32 gBattleAnimSpriteSheet_136[]; +extern const u32 gBattleAnimSpriteSheet_137[]; +extern const u32 gBattleAnimSpriteSheet_138[]; +extern const u32 gBattleAnimSpriteSheet_139[]; +extern const u32 gBattleAnimSpriteSheet_140[]; +extern const u32 gBattleAnimSpriteSheet_141[]; +extern const u32 gBattleAnimSpriteSheet_142[]; +extern const u32 gBattleAnimSpriteSheet_143[]; +extern const u32 gBattleAnimSpriteSheet_144[]; +extern const u32 gBattleAnimSpriteSheet_145[]; +//extern const struct CompressedSpriteSheet gBattleAnimSpriteSheet_146[]; +extern const u32 gBattleAnimSpriteSheet_146[]; +extern const u32 gBattleAnimSpriteSheet_147[]; +extern const u32 gBattleAnimSpriteSheet_148[]; +extern const u32 gBattleAnimSpriteSheet_149[]; +extern const u32 gBattleAnimSpriteSheet_150[]; +extern const u32 gBattleAnimSpriteSheet_151[]; +extern const u32 gBattleAnimSpriteSheet_152[]; +extern const u32 gBattleAnimSpriteSheet_153[]; +extern const u32 gBattleAnimSpriteSheet_154[]; +extern const u32 gBattleAnimSpriteSheet_155[]; +extern const u32 gBattleAnimSpriteSheet_156[]; +extern const u32 gBattleAnimSpriteSheet_157[]; +extern const u32 gBattleAnimSpriteSheet_158[]; +extern const u32 gBattleAnimSpriteSheet_159[]; +extern const u32 gBattleAnimSpriteSheet_160[]; +extern const u32 gBattleAnimSpriteSheet_161[]; +extern const u32 gBattleAnimSpriteSheet_162[]; +extern const u32 gBattleAnimSpriteSheet_163[]; +extern const u32 gBattleAnimSpriteSheet_166[]; +extern const u32 gBattleAnimSpriteSheet_171[]; +extern const u32 gBattleAnimSpriteSheet_173[]; +extern const u32 gBattleAnimSpriteSheet_174[]; +extern const u32 gBattleAnimSpriteSheet_175[]; +extern const u32 gBattleAnimSpriteSheet_176[]; +extern const u32 gBattleAnimSpriteSheet_177[]; +extern const u32 gBattleAnimSpriteSheet_178[]; +extern const u32 gBattleAnimSpriteSheet_179[]; +extern const u32 gBattleAnimSpriteSheet_180[]; +extern const u32 gBattleAnimSpriteSheet_181[]; +extern const u32 gBattleAnimSpriteSheet_182[]; +extern const u32 gBattleAnimSpriteSheet_183[]; +extern const u32 gBattleAnimSpriteSheet_184[]; +extern const u32 gBattleAnimSpriteSheet_185[]; +extern const u32 gBattleAnimSpriteSheet_186[]; +extern const u32 gBattleAnimSpriteSheet_187[]; +extern const u32 gBattleAnimSpriteSheet_188[]; +extern const u32 gBattleAnimSpriteSheet_189[]; +extern const u32 gBattleAnimSpriteSheet_190[]; +extern const u32 gBattleAnimSpriteSheet_191[]; +extern const u32 gBattleAnimSpriteSheet_192[]; +extern const u32 gBattleAnimSpriteSheet_193[]; +extern const u32 gBattleAnimSpriteSheet_194[]; +extern const u32 gBattleAnimSpriteSheet_195[]; +extern const u32 gBattleAnimSpriteSheet_196[]; +extern const u32 gBattleAnimSpriteSheet_197[]; +extern const u32 gBattleAnimSpriteSheet_198[]; +extern const u32 gBattleAnimSpriteSheet_199[]; +extern const u32 gBattleAnimSpriteSheet_200[]; +extern const u32 gBattleAnimSpriteSheet_201[]; +extern const u32 gBattleAnimSpriteSheet_202[]; +extern const u32 gBattleAnimSpriteSheet_203[]; +extern const u32 gBattleAnimSpriteSheet_204[]; +extern const u32 gBattleAnimSpriteSheet_205[]; +extern const u32 gBattleAnimSpriteSheet_206[]; +extern const u32 gBattleAnimSpriteSheet_207[]; +extern const u32 gBattleAnimSpriteSheet_208[]; +extern const u32 gBattleAnimSpriteSheet_209[]; +extern const u32 gBattleAnimSpriteSheet_210[]; +extern const u32 gBattleAnimSpriteSheet_211[]; +extern const u32 gBattleAnimSpriteSheet_212[]; +extern const u32 gBattleAnimSpriteSheet_213[]; +extern const u32 gBattleAnimSpriteSheet_214[]; +extern const u32 gBattleAnimSpriteSheet_215[]; +extern const u32 gBattleAnimSpriteSheet_210[]; +extern const u32 gBattleAnimSpriteSheet_217[]; +extern const u32 gBattleAnimSpriteSheet_218[]; +extern const u32 gBattleAnimSpriteSheet_210[]; +extern const u32 gBattleAnimSpriteSheet_220[]; +extern const u32 gBattleAnimSpriteSheet_221[]; +extern const u32 gBattleAnimSpriteSheet_222[]; +extern const u32 gBattleAnimSpriteSheet_223[]; +extern const u32 gBattleAnimSpriteSheet_224[]; +extern const u32 gBattleAnimSpriteSheet_225[]; +extern const u32 gBattleAnimSpriteSheet_226[]; +extern const u32 gBattleAnimSpriteSheet_227[]; +extern const u32 gBattleAnimSpriteSheet_228[]; +extern const u32 gBattleAnimSpriteSheet_229[]; +extern const u32 gBattleAnimSpriteSheet_230[]; +extern const u32 gBattleAnimSpriteSheet_231[]; +extern const u32 gBattleAnimSpriteSheet_232[]; +extern const u32 gBattleAnimSpriteSheet_233[]; +extern const u32 gBattleAnimSpriteSheet_234[]; +extern const u32 gBattleAnimSpriteSheet_235[]; +extern const u32 gBattleAnimSpriteSheet_235[]; +extern const u32 gBattleAnimSpriteSheet_235[]; +extern const u32 gBattleAnimSpriteSheet_238[]; +extern const u32 gBattleAnimSpriteSheet_239[]; +extern const u32 gBattleAnimSpriteSheet_240[]; +extern const u32 gBattleAnimSpriteSheet_241[]; +extern const u32 gBattleAnimSpriteSheet_242[]; +extern const u32 gBattleAnimSpriteSheet_243[]; +extern const u32 gBattleAnimSpriteSheet_244[]; +extern const u32 gBattleAnimSpriteSheet_245[]; +extern const u32 gBattleAnimSpriteSheet_246[]; +extern const u32 gBattleAnimSpriteSheet_247[]; +extern const u32 gBattleAnimSpriteSheet_248[]; +extern const u32 gBattleAnimSpriteSheet_249[]; +extern const u32 gBattleAnimSpriteSheet_250[]; +extern const u32 gBattleAnimSpriteSheet_251[]; +extern const u32 gBattleAnimSpriteSheet_252[]; +extern const u32 gBattleAnimSpriteSheet_253[]; +extern const u32 gBattleAnimSpriteSheet_254[]; +extern const u32 gBattleAnimSpriteSheet_255[]; +extern const u32 gBattleAnimSpriteSheet_256[]; +extern const u32 gBattleAnimSpriteSheet_257[]; +extern const u32 gBattleAnimSpriteSheet_258[]; +extern const u32 gBattleAnimSpriteSheet_260[]; +extern const u32 gBattleAnimSpriteSheet_261[]; +extern const u32 gBattleAnimSpriteSheet_262[]; +extern const u32 gBattleAnimSpriteSheet_263[]; +extern const u32 gBattleAnimSpriteSheet_264[]; +extern const u32 gBattleAnimSpriteSheet_266[]; +extern const u32 gBattleAnimSpriteSheet_269[]; +extern const u32 gBattleAnimSpriteSheet_270[]; +extern const u32 gBattleAnimSpriteSheet_271[]; +extern const u32 gBattleAnimSpriteSheet_272[]; +extern const u32 gBattleAnimSpriteSheet_273[]; +extern const u32 gBattleAnimSpriteSheet_274[]; +extern const u32 gBattleAnimSpriteSheet_275[]; +extern const u32 gBattleAnimSpriteSheet_276[]; +extern const u32 gBattleAnimSpriteSheet_277[]; +extern const u32 gBattleAnimSpriteSheet_278[]; +extern const u32 gBattleAnimSpriteSheet_279[]; +extern const u32 gBattleAnimSpriteSheet_280[]; +extern const u32 gBattleAnimSpriteSheet_281[]; +extern const u32 gBattleAnimSpriteSheet_282[]; +extern const u32 gBattleAnimSpriteSheet_283[]; +extern const u32 gBattleAnimSpriteSheet_284[]; +extern const u32 gBattleAnimSpriteSheet_285[]; + +extern const u32 gBattleAnimSpritePalette_000[]; +extern const u32 gBattleAnimSpritePalette_001[]; +extern const u32 gBattleAnimSpritePalette_002[]; +extern const u32 gBattleAnimSpritePalette_003[]; +extern const u32 gBattleAnimSpritePalette_004[]; +extern const u32 gBattleAnimSpritePalette_005[]; +extern const u32 gBattleAnimSpritePalette_006[]; +extern const u32 gBattleAnimSpritePalette_007[]; +extern const u32 gBattleAnimSpritePalette_008[]; +extern const u32 gBattleAnimSpritePalette_009[]; +extern const u32 gBattleAnimSpritePalette_010[]; +extern const u32 gBattleAnimSpritePalette_011[]; +extern const u32 gBattleAnimSpritePalette_012[]; +extern const u32 gBattleAnimSpritePalette_013[]; +extern const u32 gBattleAnimSpritePalette_014[]; +extern const u32 gBattleAnimSpritePalette_015[]; +extern const u32 gBattleAnimSpritePalette_016[]; +extern const u32 gBattleAnimSpritePalette_016[]; +extern const u32 gBattleAnimSpritePalette_018[]; +extern const u32 gBattleAnimSpritePalette_019[]; +extern const u32 gBattleAnimSpritePalette_020[]; +extern const u32 gBattleAnimSpritePalette_021[]; +extern const u32 gBattleAnimSpritePalette_022[]; +extern const u32 gBattleAnimSpritePalette_023[]; +extern const u32 gBattleAnimSpritePalette_024[]; +extern const u32 gBattleAnimSpritePalette_025[]; +extern const u32 gBattleAnimSpritePalette_026[]; +extern const u32 gBattleAnimSpritePalette_027[]; +extern const u32 gBattleAnimSpritePalette_028[]; +extern const u32 gBattleAnimSpritePalette_029[]; +extern const u32 gBattleAnimSpritePalette_030[]; +extern const u32 gBattleAnimSpritePalette_031[]; +extern const u32 gBattleAnimSpritePalette_032[]; +extern const u32 gBattleAnimSpritePalette_033[]; +extern const u32 gBattleAnimSpritePalette_033[]; +extern const u32 gBattleAnimSpritePalette_033[]; +extern const u32 gBattleAnimSpritePalette_036[]; +extern const u32 gBattleAnimSpritePalette_036[]; +extern const u32 gBattleAnimSpritePalette_038[]; +extern const u32 gBattleAnimSpritePalette_039[]; +extern const u32 gBattleAnimSpritePalette_038[]; +extern const u32 gBattleAnimSpritePalette_038[]; +extern const u32 gBattleAnimSpritePalette_042[]; +extern const u32 gBattleAnimSpritePalette_043[]; +extern const u32 gBattleAnimSpritePalette_044[]; +extern const u32 gBattleAnimSpritePalette_045[]; +extern const u32 gBattleAnimSpritePalette_046[]; +extern const u32 gBattleAnimSpritePalette_047[]; +extern const u32 gBattleAnimSpritePalette_048[]; +extern const u32 gBattleAnimSpritePalette_049[]; +extern const u32 gBattleAnimSpritePalette_050[]; +extern const u32 gBattleAnimSpritePalette_050[]; +extern const u32 gBattleAnimSpritePalette_050[]; +extern const u32 gBattleAnimSpritePalette_026[]; +extern const u32 gBattleAnimSpritePalette_054[]; +extern const u32 gBattleAnimSpritePalette_050[]; +extern const u32 gBattleAnimSpritePalette_056[]; +extern const u32 gBattleAnimSpritePalette_057[]; +extern const u32 gBattleAnimSpritePalette_058[]; +extern const u32 gBattleAnimSpritePalette_059[]; +extern const u32 gBattleAnimSpritePalette_060[]; +extern const u32 gBattleAnimSpritePalette_061[]; +extern const u32 gBattleAnimSpritePalette_062[]; +extern const u32 gBattleAnimSpritePalette_063[]; +extern const u32 gBattleAnimSpritePalette_064[]; +extern const u32 gBattleAnimSpritePalette_065[]; +extern const u32 gBattleAnimSpritePalette_066[]; +extern const u32 gBattleAnimSpritePalette_067[]; +extern const u32 gBattleAnimSpritePalette_068[]; +extern const u32 gBattleAnimSpritePalette_065[]; +extern const u32 gBattleAnimSpritePalette_070[]; +extern const u32 gBattleAnimSpritePalette_070[]; +extern const u32 gBattleAnimSpritePalette_072[]; +extern const u32 gBattleAnimSpritePalette_073[]; +extern const u32 gBattleAnimSpritePalette_074[]; +extern const u32 gBattleAnimSpritePalette_075[]; +extern const u32 gBattleAnimSpritePalette_076[]; +extern const u32 gBattleAnimSpritePalette_076[]; +extern const u32 gBattleAnimSpritePalette_078[]; +extern const u32 gBattleAnimSpritePalette_078[]; +extern const u32 gBattleAnimSpritePalette_080[]; +extern const u32 gBattleAnimSpritePalette_081[]; +extern const u32 gBattleAnimSpritePalette_082[]; +extern const u32 gBattleAnimSpritePalette_083[]; +extern const u32 gBattleAnimSpritePalette_084[]; +extern const u32 gBattleAnimSpritePalette_085[]; +extern const u32 gBattleAnimSpritePalette_086[]; +extern const u32 gBattleAnimSpritePalette_087[]; +extern const u32 gBattleAnimSpritePalette_088[]; +extern const u32 gBattleAnimSpritePalette_089[]; +extern const u32 gBattleAnimSpritePalette_090[]; +extern const u32 gBattleAnimSpritePalette_091[]; +extern const u32 gBattleAnimSpritePalette_092[]; +extern const u32 gBattleAnimSpritePalette_093[]; +extern const u32 gBattleAnimSpritePalette_094[]; +extern const u32 gBattleAnimSpritePalette_095[]; +extern const u32 gBattleAnimSpritePalette_096[]; +extern const u32 gBattleAnimSpritePalette_097[]; +extern const u32 gBattleAnimSpritePalette_094[]; +extern const u32 gBattleAnimSpritePalette_099[]; +extern const u32 gBattleAnimSpritePalette_100[]; +extern const u32 gBattleAnimSpritePalette_101[]; +extern const u32 gBattleAnimSpritePalette_101[]; +extern const u32 gBattleAnimSpritePalette_103[]; +extern const u32 gBattleAnimSpritePalette_104[]; +extern const u32 gBattleAnimSpritePalette_105[]; +extern const u32 gBattleAnimSpritePalette_105[]; +extern const u32 gBattleAnimSpritePalette_107[]; +extern const u32 gBattleAnimSpritePalette_107[]; +extern const u32 gBattleAnimSpritePalette_109[]; +extern const u32 gBattleAnimSpritePalette_109[]; +extern const u32 gBattleAnimSpritePalette_111[]; +extern const u32 gBattleAnimSpritePalette_112[]; +extern const u32 gBattleAnimSpritePalette_113[]; +extern const u32 gBattleAnimSpritePalette_114[]; +extern const u32 gBattleAnimSpritePalette_115[]; +extern const u32 gBattleAnimSpritePalette_116[]; +extern const u32 gBattleAnimSpritePalette_117[]; +extern const u32 gBattleAnimSpritePalette_118[]; +extern const u32 gBattleAnimSpritePalette_119[]; +extern const u32 gBattleAnimSpritePalette_120[]; +extern const u32 gBattleAnimSpritePalette_121[]; +extern const u32 gBattleAnimSpritePalette_122[]; +extern const u32 gBattleAnimSpritePalette_122[]; +extern const u32 gBattleAnimSpritePalette_124[]; +extern const u32 gBattleAnimSpritePalette_125[]; +extern const u32 gBattleAnimSpritePalette_126[]; +extern const u32 gBattleAnimSpritePalette_127[]; +extern const u32 gBattleAnimSpritePalette_128[]; +extern const u32 gBattleAnimSpritePalette_128[]; +extern const u32 gBattleAnimSpritePalette_130[]; +extern const u32 gBattleAnimSpritePalette_130[]; +extern const u32 gBattleAnimSpritePalette_132[]; +extern const u32 gBattleAnimSpritePalette_133[]; +extern const u32 gBattleAnimSpritePalette_133[]; +extern const u32 gBattleAnimSpritePalette_135[]; +extern const u32 gBattleAnimSpritePalette_136[]; +extern const u32 gBattleAnimSpritePalette_135[]; +extern const u32 gBattleAnimSpritePalette_135[]; +extern const u32 gBattleAnimSpritePalette_139[]; +extern const u32 gBattleAnimSpritePalette_140[]; +extern const u32 gBattleAnimSpritePalette_141[]; +extern const u32 gBattleAnimSpritePalette_141[]; +extern const u32 gBattleAnimSpritePalette_143[]; +extern const u32 gBattleAnimSpritePalette_144[]; +extern const u32 gBattleAnimSpritePalette_139[]; +extern const u32 gBattleAnimSpritePalette_115[]; +extern const u32 gBattleAnimSpritePalette_147[]; +extern const u32 gBattleAnimSpritePalette_148[]; +extern const u32 gBattleAnimSpritePalette_148[]; +extern const u32 gBattleAnimSpritePalette_150[]; +extern const u32 gBattleAnimSpritePalette_150[]; +extern const u32 gBattleAnimSpritePalette_152[]; +extern const u32 gBattleAnimSpritePalette_153[]; +extern const u32 gBattleAnimSpritePalette_154[]; +extern const u32 gBattleAnimSpritePalette_155[]; +extern const u32 gBattleAnimSpritePalette_156[]; +extern const u32 gBattleAnimSpritePalette_157[]; +extern const u32 gBattleAnimSpritePalette_158[]; +extern const u32 gBattleAnimSpritePalette_159[]; +extern const u32 gBattleAnimSpritePalette_160[]; +extern const u32 gBattleAnimSpritePalette_161[]; +extern const u32 gBattleAnimSpritePalette_162[]; +extern const u32 gBattleAnimSpritePalette_163[]; +extern const u32 gBattleAnimSpritePalette_164[]; +extern const u32 gBattleAnimSpritePalette_165[]; +extern const u32 gBattleAnimSpritePalette_166[]; +extern const u32 gBattleAnimSpritePalette_167[]; +extern const u32 gBattleAnimSpritePalette_168[]; +extern const u32 gBattleAnimSpritePalette_169[]; +extern const u32 gBattleAnimSpritePalette_170[]; +extern const u32 gBattleAnimSpritePalette_171[]; +extern const u32 gBattleAnimSpritePalette_172[]; +extern const u32 gBattleAnimSpritePalette_174[]; +extern const u32 gBattleAnimSpritePalette_175[]; +extern const u32 gBattleAnimSpritePalette_176[]; +extern const u32 gBattleAnimSpritePalette_177[]; +extern const u32 gBattleAnimSpritePalette_178[]; +extern const u32 gBattleAnimSpritePalette_179[]; +extern const u32 gBattleAnimSpritePalette_182[]; +extern const u32 gBattleAnimSpritePalette_183[]; +extern const u32 gBattleAnimSpritePalette_184[]; +extern const u32 gBattleAnimSpritePalette_185[]; +extern const u32 gBattleAnimSpritePalette_186[]; +extern const u32 gBattleAnimSpritePalette_187[]; +extern const u32 gBattleAnimSpritePalette_188[]; +extern const u32 gBattleAnimSpritePalette_189[]; +extern const u32 gBattleAnimSpritePalette_190[]; +extern const u32 gBattleAnimSpritePalette_191[]; +extern const u32 gBattleAnimSpritePalette_192[]; +extern const u32 gBattleAnimSpritePalette_193[]; +extern const u32 gBattleAnimSpritePalette_194[]; +extern const u32 gBattleAnimSpritePalette_195[]; +extern const u32 gBattleAnimSpritePalette_196[]; +extern const u32 gBattleAnimSpritePalette_197[]; +extern const u32 gBattleAnimSpritePalette_198[]; +extern const u32 gBattleAnimSpritePalette_199[]; +extern const u32 gBattleAnimSpritePalette_200[]; +extern const u32 gBattleAnimSpritePalette_201[]; +extern const u32 gBattleAnimSpritePalette_202[]; +extern const u32 gBattleAnimSpritePalette_203[]; +extern const u32 gBattleAnimSpritePalette_204[]; +extern const u32 gBattleAnimSpritePalette_205[]; +extern const u32 gBattleAnimSpritePalette_206[]; +extern const u32 gBattleAnimSpritePalette_207[]; +extern const u32 gBattleAnimSpritePalette_209[]; +extern const u32 gBattleAnimSpritePalette_210[]; +extern const u32 gBattleAnimSpritePalette_211[]; +extern const u32 gBattleAnimSpritePalette_215[]; +extern const u32 gBattleAnimSpritePalette_216[]; +extern const u32 gBattleAnimSpritePalette_217[]; +extern const u32 gBattleAnimSpritePalette_218[]; +extern const u32 gBattleAnimSpritePalette_219[]; +extern const u32 gBattleAnimSpritePalette_220[]; +extern const u32 gBattleAnimSpritePalette_221[]; +extern const u32 gBattleAnimSpritePalette_222[]; +extern const u32 gBattleAnimSpritePalette_223[]; +extern const u32 gBattleAnimSpritePalette_224[]; +extern const u32 gBattleAnimSpritePalette_225[]; +extern const u32 gBattleAnimSpritePalette_226[]; +extern const u32 gBattleAnimSpritePalette_228[]; +extern const u32 gBattleAnimSpritePalette_229[]; +extern const u32 gBattleAnimSpritePalette_230[]; +extern const u32 gBattleAnimSpritePalette_231[]; +extern const u32 gBattleAnimSpritePalette_233[]; +extern const u32 gBattleAnimSpritePalette_234[]; +extern const u32 gBattleAnimSpritePalette_235[]; +extern const u32 gBattleAnimSpritePalette_236[]; +extern const u32 gBattleAnimSpritePalette_237[]; +extern const u32 gBattleAnimSpritePalette_238[]; +extern const u32 gBattleAnimSpritePalette_239[]; +extern const u32 gBattleAnimSpritePalette_240[]; +extern const u32 gBattleAnimSpritePalette_241[]; +extern const u32 gBattleAnimSpritePalette_242[]; +extern const u32 gBattleAnimSpritePalette_243[]; +extern const u32 gBattleAnimSpritePalette_244[]; +extern const u32 gBattleAnimSpritePalette_245[]; +extern const u32 gBattleAnimSpritePalette_248[]; +extern const u32 gBattleAnimSpritePalette_249[]; +extern const u32 gBattleAnimSpritePalette_251[]; +extern const u32 gBattleAnimSpritePalette_252[]; +extern const u32 gBattleAnimSpritePalette_253[]; +extern const u32 gBattleAnimSpritePalette_254[]; +extern const u32 gBattleAnimSpritePalette_255[]; +extern const u32 gBattleAnimSpritePalette_256[]; +extern const u32 gBattleAnimSpritePalette_257[]; +extern const u32 gBattleAnimSpritePalette_258[]; +extern const u32 gBattleAnimSpritePalette_259[]; +extern const u32 gBattleAnimSpritePalette_260[]; +extern const u32 gBattleAnimSpritePalette_261[]; +extern const u32 gBattleAnimSpritePalette_262[]; +extern const u32 gBattleAnimSpritePalette_263[]; +extern const u32 gBattleAnimSpritePalette_264[]; +extern const u32 gBattleAnimSpritePalette_265[]; +extern const u32 gBattleAnimSpritePalette_266[]; +extern const u32 gBattleAnimSpritePalette_267[]; +extern const u32 gBattleAnimSpritePalette_268[]; +extern const u32 gBattleAnimSpritePalette_269[]; +extern const u32 gBattleAnimSpritePalette_270[]; +extern const u32 gBattleAnimSpritePalette_271[]; +extern const u32 gBattleAnimSpritePalette_272[]; +extern const u32 gBattleAnimSpritePalette_274[]; +extern const u32 gBattleAnimSpritePalette_277[]; +extern const u32 gBattleAnimSpritePalette_278[]; +extern const u32 gBattleAnimSpritePalette_279[]; +extern const u32 gBattleAnimSpritePalette_280[]; +extern const u32 gBattleAnimSpritePalette_281[]; +extern const u32 gBattleAnimSpritePalette_282[]; +extern const u32 gBattleAnimSpritePalette_283[]; +extern const u32 gBattleAnimSpritePalette_284[]; +extern const u32 gBattleAnimSpritePalette_285[]; +extern const u32 gBattleAnimSpritePalette_286[]; +extern const u32 gBattleAnimSpritePalette_287[]; +extern const u32 gBattleAnimSpritePalette_288[]; + +extern struct BattleAnimBackground gBattleAnimBackgroundImage_00[]; +extern struct BattleAnimBackground gBattleAnimBackgroundImage_02[]; +extern struct BattleAnimBackground gBattleAnimBackgroundImage_03[]; +extern struct BattleAnimBackground gBattleAnimBackgroundImage_04[]; +extern struct BattleAnimBackground gBattleAnimBackgroundImage_07[]; +extern struct BattleAnimBackground gBattleAnimBackgroundImage_09[]; +extern struct BattleAnimBackground gBattleAnimBackgroundImage_11[]; +extern struct BattleAnimBackground gBattleAnimBackgroundImage_12[]; +extern struct BattleAnimBackground gBattleAnimBackgroundImage_15[]; +extern struct BattleAnimBackground gBattleAnimBackgroundImage_16[]; +extern struct BattleAnimBackground gBattleAnimBackgroundImage_17[]; +extern struct BattleAnimBackground gBattleAnimBackgroundImage_20[]; +extern struct BattleAnimBackground gBattleAnimBackgroundImage_21[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_00[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_02[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_03[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_04[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_07[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_09[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_11[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_12[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_15[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_16[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_17[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_18[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_20[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_21[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_22[]; +extern struct BattleAnimBackground gBattleAnimBackgroundPalette_24[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_00[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_02[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_03[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_04[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_05[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_06[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_07[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_08[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_09[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_10[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_11[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_12[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_13[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_14[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_15[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_16[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_17[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_20[]; +extern struct BattleAnimBackground gBattleAnimBackgroundTilemap_21[]; + #endif //GUARD_GRAPHICS_H diff --git a/include/sprite.h b/include/sprite.h index 085faff68..32bdd9c55 100644 --- a/include/sprite.h +++ b/include/sprite.h @@ -103,12 +103,19 @@ struct AffineAnimJumpCmd u16 target; }; +struct AffineAnimEndCmdAlt +{ + s16 type; + u16 val; +}; + union AffineAnimCmd { s16 type; struct AffineAnimFrameCmd frame; struct AffineAnimLoopCmd loop; struct AffineAnimJumpCmd jump; + struct AffineAnimEndCmdAlt end; // unused in code }; #define AFFINEANIMCMDTYPE_LOOP 0x7FFD @@ -123,6 +130,8 @@ union AffineAnimCmd {.jump = {.type = AFFINEANIMCMDTYPE_JUMP, .target = _target}} #define AFFINEANIMCMD_END \ {.type = AFFINEANIMCMDTYPE_END} +#define AFFINEANIMCMD_END_ALT(_val) \ + {.end = {.type = AFFINEANIMCMDTYPE_END, .val = _val}} struct AffineAnimState { diff --git a/include/window.h b/include/window.h index 29fdf8833..692ca1d81 100644 --- a/include/window.h +++ b/include/window.h @@ -3,7 +3,7 @@ enum { - WINDOW_PRIORITY, + WINDOW_BG, WINDOW_TILEMAP_LEFT, WINDOW_TILEMAP_TOP, WINDOW_WIDTH, @@ -15,7 +15,7 @@ enum struct WindowTemplate { - u8 priority; + u8 bg; u8 tilemapLeft; u8 tilemapTop; u8 width; diff --git a/ld_script.txt b/ld_script.txt index 14e47157f..911cfaa89 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -156,7 +156,25 @@ SECTIONS { src/safari_zone.o(.text); asm/contest_link_80FC4F4.o(.text); src/item_use.o(.text); - asm/battle_anim_80FE840.o(.text); + asm/battle_anim_effects_1.o(.text); + asm/battle_anim_effects_2.o(.text); + asm/water.o(.text); + asm/fire.o(.text); + asm/electric.o(.text); + asm/ice.o(.text); + asm/fight.o(.text); + asm/poison.o(.text); + asm/flying.o(.text); + asm/psychic.o(.text); + asm/bug.o(.text); + asm/rock.o(.text); + asm/ghost.o(.text); + asm/dragon.o(.text); + asm/dark.o(.text); + asm/ground.o(.text); + asm/normal.o(.text); + asm/battle_anim_utility_funcs.o(.text); + asm/battle_intro.o(.text); src/bike.o(.text); src/easy_chat.o(.text); asm/easy_chat.o(.text); @@ -418,7 +436,6 @@ SECTIONS { src/tileset_anims.o(.rodata); src/palette.o(.rodata); data/fanfares.o(.rodata); - data/battle_anims.o(.rodata); src/battle_anim.o(.rodata); src/battle_anim_80A5C6C.o(.rodata); data/map_events.o(.rodata); @@ -459,7 +476,25 @@ SECTIONS { src/field_special_scene.o(.rodata); src/rotating_gate.o(.rodata); src/item_use.o(.rodata); - data/battle_anim_80FE840.o(.rodata); + src/effects_1.o(.rodata); + src/effects_2.o(.rodata); + src/water.o(.rodata); + src/fire.o(.rodata); + src/electric.o(.rodata); + src/ice.o(.rodata); + src/fight.o(.rodata); + src/poison.o(.rodata); + src/flying.o(.rodata); + src/psychic.o(.rodata); + src/bug.o(.rodata); + src/rock.o(.rodata); + src/ghost.o(.rodata); + src/dragon.o(.rodata); + src/dark.o(.rodata); + src/ground.o(.rodata); + src/normal.o(.rodata); + src/battle_anim_utility_funcs.o(.rodata); + src/battle_intro.o(.rodata); src/bike.o(.rodata); data/easy_chat.o(.rodata); src/mon_markings.o(.rodata); diff --git a/src/battle_anim.c b/src/battle_anim.c index 590e34cb6..09df12c3e 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -10,6 +10,7 @@ #include "task.h" #include "decompress.h" #include "sound.h" +#include "graphics.h" #include "dma3.h" #include "bg.h" #include "gpu_regs.h" @@ -123,7 +124,1273 @@ EWRAM_DATA u8 gBattleAnimTarget = 0; EWRAM_DATA u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT] = {0}; EWRAM_DATA u8 gUnknown_02038440 = 0; -// const rom data +const struct OamData gUnknown_08524904 = +{ + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_SQUARE, + .size = 0, + .priority = 2, +}; + + +const struct OamData gUnknown_0852490C = +{ + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_SQUARE, + .size = 1, + .priority = 2, +}; + +const struct OamData gUnknown_08524914 = +{ + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_SQUARE, + .size = 2, + .priority = 2, +}; + +const struct OamData gUnknown_0852491C = +{ + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_SQUARE, + .size = 3, + .priority = 2, +}; + +const struct OamData gUnknown_08524924 = +{ + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_H_RECTANGLE, + .size = 0, + .priority = 2, +}; + +const struct OamData gUnknown_0852492C = +{ + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_H_RECTANGLE, + .size = 1, + .priority = 2, +}; + +const struct OamData gUnknown_08524934 = +{ + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_H_RECTANGLE, + .size = 2, + .priority = 2, +}; + +const struct OamData gUnknown_0852493C = +{ + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_H_RECTANGLE, + .size = 3, + .priority = 2, +}; + +const struct OamData gUnknown_08524944 = +{ + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_V_RECTANGLE, + .size = 0, + .priority = 2, +}; + +const struct OamData gUnknown_0852494C = +{ + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_V_RECTANGLE, + .size = 1, + .priority = 2, +}; + +const struct OamData gUnknown_08524954 = +{ + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_V_RECTANGLE, + .size = 2, + .priority = 2, +}; + +const struct OamData gUnknown_0852495C = +{ + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_V_RECTANGLE, + .size = 3, + .priority = 2, +}; + +const struct OamData gUnknown_08524964 = +{ + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_SQUARE, + .size = 0, + .priority = 2, +}; + +const struct OamData gUnknown_0852496C = +{ + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_SQUARE, + .size = 1, + .priority = 2, +}; + +const struct OamData gUnknown_08524974 = +{ + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_SQUARE, + .size = 2, + .priority = 2, +}; + +const struct OamData gUnknown_0852497C = +{ + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_SQUARE, + .size = 3, + .priority = 2, +}; + +const struct OamData gUnknown_08524984 = +{ + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_H_RECTANGLE, + .size = 0, + .priority = 2, +}; + +const struct OamData gUnknown_0852498C = +{ + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_H_RECTANGLE, + .size = 1, + .priority = 2, +}; + +const struct OamData gUnknown_08524994 = +{ + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_H_RECTANGLE, + .size = 2, + .priority = 2, +}; + +const struct OamData gUnknown_0852499C = +{ + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_H_RECTANGLE, + .size = 3, + .priority = 2, +}; + +const struct OamData gUnknown_085249A4 = +{ + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_V_RECTANGLE, + .size = 0, + .priority = 2, +}; + +const struct OamData gUnknown_085249AC = +{ + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_V_RECTANGLE, + .size = 1, + .priority = 2, +}; + +const struct OamData gUnknown_085249B4 = +{ + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_V_RECTANGLE, + .size = 2, + .priority = 2, +}; + +const struct OamData gUnknown_085249BC = +{ + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_V_RECTANGLE, + .size = 3, + .priority = 2, +}; + +const struct OamData gUnknown_085249C4 = +{ + .affineMode = ST_OAM_AFFINE_DOUBLE, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_SQUARE, + .size = 0, + .priority = 2, +}; + +const struct OamData gUnknown_085249CC = +{ + .affineMode = ST_OAM_AFFINE_DOUBLE, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_SQUARE, + .size = 1, + .priority = 2, +}; + +const struct OamData gUnknown_085249D4 = +{ + .affineMode = ST_OAM_AFFINE_DOUBLE, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_SQUARE, + .size = 2, + .priority = 2, +}; + +const struct OamData gUnknown_085249DC = +{ + .affineMode = ST_OAM_AFFINE_DOUBLE, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_SQUARE, + .size = 3, + .priority = 2, +}; + +const struct OamData gUnknown_085249E4 = +{ + .affineMode = ST_OAM_AFFINE_DOUBLE, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_H_RECTANGLE, + .size = 0, + .priority = 2, +}; + +const struct OamData gUnknown_085249EC = +{ + .affineMode = ST_OAM_AFFINE_DOUBLE, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_H_RECTANGLE, + .size = 1, + .priority = 2, +}; + +const struct OamData gUnknown_085249F4 = +{ + .affineMode = ST_OAM_AFFINE_DOUBLE, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_H_RECTANGLE, + .size = 2, + .priority = 2, +}; + +const struct OamData gUnknown_085249FC = +{ + .affineMode = ST_OAM_AFFINE_DOUBLE, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_H_RECTANGLE, + .size = 3, + .priority = 2, +}; + +const struct OamData gUnknown_08524A04 = +{ + .affineMode = ST_OAM_AFFINE_DOUBLE, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_V_RECTANGLE, + .size = 0, + .priority = 2, +}; + +const struct OamData gUnknown_08524A0C = +{ + .affineMode = ST_OAM_AFFINE_DOUBLE, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_V_RECTANGLE, + .size = 1, + .priority = 2, +}; + +const struct OamData gUnknown_08524A14 = +{ + .affineMode = ST_OAM_AFFINE_DOUBLE, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_V_RECTANGLE, + .size = 2, + .priority = 2, +}; + +const struct OamData gUnknown_08524A1C = +{ + .affineMode = ST_OAM_AFFINE_DOUBLE, + .objMode = ST_OAM_OBJ_NORMAL, + .shape = ST_OAM_V_RECTANGLE, + .size = 3, + .priority = 2, +}; + +const struct OamData gUnknown_08524A24 = +{ + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_SQUARE, + .size = 0, + .priority = 2, +}; + +const struct OamData gUnknown_08524A2C = +{ + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_SQUARE, + .size = 1, + .priority = 2, +}; + +const struct OamData gUnknown_08524A34 = +{ + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_SQUARE, + .size = 2, + .priority = 2, +}; + +const struct OamData gUnknown_08524A3C = +{ + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_SQUARE, + .size = 3, + .priority = 2, +}; + +const struct OamData gUnknown_08524A44 = +{ + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_H_RECTANGLE, + .size = 0, + .priority = 2, +}; + +const struct OamData gUnknown_08524A4C = +{ + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_H_RECTANGLE, + .size = 1, + .priority = 2, +}; + +const struct OamData gUnknown_08524A54 = +{ + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_H_RECTANGLE, + .size = 2, + .priority = 2, +}; + +const struct OamData gUnknown_08524A5C = +{ + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_H_RECTANGLE, + .size = 3, + .priority = 2, +}; + +const struct OamData gUnknown_08524A64 = +{ + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_V_RECTANGLE, + .size = 0, + .priority = 2, +}; + +const struct OamData gUnknown_08524A6C = +{ + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_V_RECTANGLE, + .size = 1, + .priority = 2, +}; + +const struct OamData gUnknown_08524A74 = +{ + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_V_RECTANGLE, + .size = 2, + .priority = 2, +}; + +const struct OamData gUnknown_08524A7C = +{ + .affineMode = ST_OAM_AFFINE_OFF, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_V_RECTANGLE, + .size = 3, + .priority = 2, +}; + +const struct OamData gUnknown_08524A84 = +{ + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_SQUARE, + .size = 0, + .priority = 2, +}; + +const struct OamData gUnknown_08524A8C = +{ + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_SQUARE, + .size = 1, + .priority = 2, +}; + +const struct OamData gUnknown_08524A94 = +{ + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_SQUARE, + .size = 2, + .priority = 2, +}; + +const struct OamData gUnknown_08524A9C = +{ + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_SQUARE, + .size = 3, + .priority = 2, +}; + +const struct OamData gUnknown_08524AA4 = +{ + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_H_RECTANGLE, + .size = 0, + .priority = 2, +}; + +const struct OamData gUnknown_08524AAC = +{ + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_H_RECTANGLE, + .size = 1, + .priority = 2, +}; + +const struct OamData gUnknown_08524AB4 = +{ + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_H_RECTANGLE, + .size = 2, + .priority = 2, +}; + +const struct OamData gUnknown_08524ABC = +{ + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_H_RECTANGLE, + .size = 3, + .priority = 2, +}; + +const struct OamData gUnknown_08524AC4 = +{ + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_V_RECTANGLE, + .size = 0, + .priority = 2, +}; + +const struct OamData gUnknown_08524ACC = +{ + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_V_RECTANGLE, + .size = 1, + .priority = 2, +}; + +const struct OamData gUnknown_08524AD4 = +{ + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_V_RECTANGLE, + .size = 2, + .priority = 2, +}; + +const struct OamData gUnknown_08524ADC = +{ + .affineMode = ST_OAM_AFFINE_NORMAL, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_V_RECTANGLE, + .size = 3, + .priority = 2, +}; + +const struct OamData gUnknown_08524AE4 = +{ + .affineMode = ST_OAM_AFFINE_DOUBLE, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_SQUARE, + .size = 0, + .priority = 2, +}; + +const struct OamData gUnknown_08524AEC = +{ + .affineMode = ST_OAM_AFFINE_DOUBLE, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_SQUARE, + .size = 1, + .priority = 2, +}; + +const struct OamData gUnknown_08524AF4 = +{ + .affineMode = ST_OAM_AFFINE_DOUBLE, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_SQUARE, + .size = 2, + .priority = 2, +}; + +const struct OamData gUnknown_08524AFC = +{ + .affineMode = ST_OAM_AFFINE_DOUBLE, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_SQUARE, + .size = 3, + .priority = 2, +}; + +const struct OamData gUnknown_08524B04 = +{ + .affineMode = ST_OAM_AFFINE_DOUBLE, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_H_RECTANGLE, + .size = 0, + .priority = 2, +}; + +const struct OamData gUnknown_08524B0C = +{ + .affineMode = ST_OAM_AFFINE_DOUBLE, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_H_RECTANGLE, + .size = 1, + .priority = 2, +}; + +const struct OamData gUnknown_08524B14 = +{ + .affineMode = ST_OAM_AFFINE_DOUBLE, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_H_RECTANGLE, + .size = 2, + .priority = 2, +}; + +const struct OamData gUnknown_08524B1C = +{ + .affineMode = ST_OAM_AFFINE_DOUBLE, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_H_RECTANGLE, + .size = 3, + .priority = 2, +}; + +const struct OamData gUnknown_08524B24 = +{ + .affineMode = ST_OAM_AFFINE_DOUBLE, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_V_RECTANGLE, + .size = 0, + .priority = 2, +}; + +const struct OamData gUnknown_08524B2C = +{ + .affineMode = ST_OAM_AFFINE_DOUBLE, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_V_RECTANGLE, + .size = 1, + .priority = 2, +}; + +const struct OamData gUnknown_08524B34 = +{ + .affineMode = ST_OAM_AFFINE_DOUBLE, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_V_RECTANGLE, + .size = 2, + .priority = 2, +}; + +const struct OamData gUnknown_08524B3C = +{ + .affineMode = ST_OAM_AFFINE_DOUBLE, + .objMode = ST_OAM_OBJ_BLEND, + .shape = ST_OAM_V_RECTANGLE, + .size = 3, + .priority = 2, +}; + +const struct CompressedSpriteSheet gBattleAnimPicTable[] = +{ + {gBattleAnimSpriteSheet_000, 0x0200, ANIM_TAG_BONE}, + {gBattleAnimSpriteSheet_001, 0x0300, ANIM_TAG_SPARK}, + {gBattleAnimSpriteSheet_002, 0x0200, ANIM_TAG_PENCIL}, + {gBattleAnimSpriteSheet_003, 0x0100, ANIM_TAG_AIR_WAVE}, + {gBattleAnimSpriteSheet_004, 0x0200, ANIM_TAG_UNUSED_ORB}, + {gBattleAnimSpriteSheet_005, 0x0400, ANIM_TAG_SWORD}, + {gBattleAnimSpriteSheet_006, 0x0180, ANIM_TAG_SEED}, + {gBattleAnimSpriteSheet_007, 0x0800, ANIM_TAG_UNUSED_EXPLOSION}, + {gBattleAnimSpriteSheet_008, 0x0020, ANIM_TAG_UNUSED_PINK_ORB}, + {gBattleAnimSpriteSheet_009, 0x0400, ANIM_TAG_GUST}, + {gBattleAnimSpriteSheet_010, 0x1200, ANIM_TAG_ICE_CUBE}, + {gBattleAnimSpriteSheet_011, 0x0180, ANIM_TAG_SPARK_2}, + {gBattleAnimSpriteSheet_012, 0x0080, ANIM_TAG_UNUSED_ORANGE}, + {gBattleAnimSpriteSheet_013, 0x0080, ANIM_TAG_YELLOW_BALL}, + {gBattleAnimSpriteSheet_014, 0x0280, ANIM_TAG_LOCK_ON}, + {gBattleAnimSpriteSheet_015, 0x0080, ANIM_TAG_TIED_BAG}, + {gBattleAnimSpriteSheet_016, 0x0100, ANIM_TAG_BLACK_SMOKE}, + {gBattleAnimSpriteSheet_017, 0x0020, ANIM_TAG_BLACK_BALL}, + {gBattleAnimSpriteSheet_018, 0x0080, ANIM_TAG_CONVERSION}, + {gBattleAnimSpriteSheet_019, 0x0400, ANIM_TAG_UNUSED_GLASS}, + {gBattleAnimSpriteSheet_020, 0x0200, ANIM_TAG_HORN_HIT}, + {gBattleAnimSpriteSheet_021, 0x0A00, ANIM_TAG_UNUSED_HIT}, + {gBattleAnimSpriteSheet_021, 0x0A00, ANIM_TAG_UNUSED_HIT_2}, + {gBattleAnimSpriteSheet_023, 0x0380, ANIM_TAG_UNUSED_BLUE_SHARDS}, + {gBattleAnimSpriteSheet_024, 0x0300, ANIM_TAG_UNUSED_CLOSING_EYE}, + {gBattleAnimSpriteSheet_025, 0x0A00, ANIM_TAG_UNUSED_WAVING_HAND}, + {gBattleAnimSpriteSheet_026, 0x0A00, ANIM_TAG_UNUSED_HIT_DUPLICATE}, + {gBattleAnimSpriteSheet_027, 0x0A00, ANIM_TAG_LEER}, + {gBattleAnimSpriteSheet_028, 0x0A00, ANIM_TAG_UNUSED_BLUE_BURST}, + {gBattleAnimSpriteSheet_029, 0x0A00, ANIM_TAG_SMALL_EMBER}, + {gBattleAnimSpriteSheet_030, 0x0A00, ANIM_TAG_GRAY_SMOKE}, + {gBattleAnimSpriteSheet_031, 0x0E00, ANIM_TAG_BLUE_STAR}, + {gBattleAnimSpriteSheet_032, 0x0380, ANIM_TAG_UNUSED_BUBBLE_BURST}, + {gBattleAnimSpriteSheet_033, 0x1000, ANIM_TAG_FIRE}, + {gBattleAnimSpriteSheet_034, 0x0800, ANIM_TAG_UNUSED_SPINNING_FIRE}, + {gBattleAnimSpriteSheet_035, 0x0A00, ANIM_TAG_FIRE_PLUME}, + {gBattleAnimSpriteSheet_036, 0x0800, ANIM_TAG_UNUSED_LIGHTNING}, + {gBattleAnimSpriteSheet_037, 0x0A00, ANIM_TAG_LIGHTNING}, + {gBattleAnimSpriteSheet_038, 0x0A00, ANIM_TAG_UNUSED_CLAW_SLASH}, + {gBattleAnimSpriteSheet_039, 0x0A00, ANIM_TAG_CLAW_SLASH}, + {gBattleAnimSpriteSheet_040, 0x0A00, ANIM_TAG_UNUSED_SCRATCH}, + {gBattleAnimSpriteSheet_041, 0x0A00, ANIM_TAG_UNUSED_SCRATCH_2}, + {gBattleAnimSpriteSheet_042, 0x0A00, ANIM_TAG_UNUSED_BUBBLE_BURST_2}, + {gBattleAnimSpriteSheet_043, 0x0A00, ANIM_TAG_ICE_CHUNK}, + {gBattleAnimSpriteSheet_044, 0x0A00, ANIM_TAG_UNUSED_GLASS_2}, + {gBattleAnimSpriteSheet_045, 0x0A00, ANIM_TAG_UNUSED_PINK_HEART}, + {gBattleAnimSpriteSheet_046, 0x1000, ANIM_TAG_UNUSED_SAP_DRIP}, + {gBattleAnimSpriteSheet_046, 0x1000, ANIM_TAG_UNUSED_SAP_DRIP_2}, + {gBattleAnimSpriteSheet_048, 0x1000, ANIM_TAG_SPARKLE_1}, + {gBattleAnimSpriteSheet_048, 0x1000, ANIM_TAG_SPARKLE_2}, + {gBattleAnimSpriteSheet_050, 0x0200, ANIM_TAG_HUMANOID_FOOT}, + {gBattleAnimSpriteSheet_051, 0x0200, ANIM_TAG_UNUSED_MONSTER_FOOT}, + {gBattleAnimSpriteSheet_052, 0x0200, ANIM_TAG_UNUSED_HUMANOID_HAND}, + {gBattleAnimSpriteSheet_053, 0x0800, ANIM_TAG_NOISE_LINE}, + {gBattleAnimSpriteSheet_054, 0x0080, ANIM_TAG_UNUSED_YELLOW_UNK}, + {gBattleAnimSpriteSheet_055, 0x0200, ANIM_TAG_UNUSED_RED_FIST}, + {gBattleAnimSpriteSheet_056, 0x1000, ANIM_TAG_SLAM_HIT}, + {gBattleAnimSpriteSheet_057, 0x0180, ANIM_TAG_UNUSED_RING}, + {gBattleAnimSpriteSheet_058, 0x0C00, ANIM_TAG_ROCKS}, + {gBattleAnimSpriteSheet_059, 0x0100, ANIM_TAG_UNUSED_Z}, + {gBattleAnimSpriteSheet_060, 0x0040, ANIM_TAG_UNUSED_YELLOW_UNK_2}, + {gBattleAnimSpriteSheet_061, 0x0180, ANIM_TAG_UNUSED_AIR_SLASH}, + {gBattleAnimSpriteSheet_062, 0x0800, ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS}, + {gBattleAnimSpriteSheet_063, 0x0480, ANIM_TAG_LEAF}, + {gBattleAnimSpriteSheet_064, 0x0200, ANIM_TAG_FINGER}, + {gBattleAnimSpriteSheet_065, 0x0200, ANIM_TAG_POISON_POWDER}, + {gBattleAnimSpriteSheet_066, 0x0100, ANIM_TAG_UNUSED_BROWN_TRIANGLE}, + {gBattleAnimSpriteSheet_065, 0x0200, ANIM_TAG_SLEEP_POWDER}, + {gBattleAnimSpriteSheet_065, 0x0200, ANIM_TAG_STUN_SPORE}, + {gBattleAnimSpriteSheet_065, 0x0200, ANIM_TAG_UNUSED_POWDER}, + {gBattleAnimSpriteSheet_070, 0x0200, ANIM_TAG_SPARKLE_3}, + {gBattleAnimSpriteSheet_071, 0x0A00, ANIM_TAG_SPARKLE_4}, + {gBattleAnimSpriteSheet_072, 0x0300, ANIM_TAG_MUSIC_NOTES}, + {gBattleAnimSpriteSheet_073, 0x0180, ANIM_TAG_DUCK}, + {gBattleAnimSpriteSheet_074, 0x00A0, ANIM_TAG_MUD_SAND}, + {gBattleAnimSpriteSheet_075, 0x0700, ANIM_TAG_ALERT}, + {gBattleAnimSpriteSheet_076, 0x0400, ANIM_TAG_UNUSED_BLUE_FLAMES}, + {gBattleAnimSpriteSheet_077, 0x0200, ANIM_TAG_UNUSED_BLUE_FLAMES_2}, + {gBattleAnimSpriteSheet_078, 0x0300, ANIM_TAG_UNUSED_SHOCK}, + {gBattleAnimSpriteSheet_079, 0x0C00, ANIM_TAG_SHOCK}, + {gBattleAnimSpriteSheet_080, 0x0A00, ANIM_TAG_UNUSED_BELL}, + {gBattleAnimSpriteSheet_081, 0x0080, ANIM_TAG_UNUSED_PINK_GLOVE}, + {gBattleAnimSpriteSheet_082, 0x0040, ANIM_TAG_UNUSED_BLUE_LINES}, + {gBattleAnimSpriteSheet_083, 0x0E00, ANIM_TAG_UNUSED_IMPACT}, + {gBattleAnimSpriteSheet_084, 0x0E00, ANIM_TAG_UNUSED_IMPACT_2}, + {gBattleAnimSpriteSheet_085, 0x0280, ANIM_TAG_UNUSED_RETICLE}, + {gBattleAnimSpriteSheet_086, 0x0200, ANIM_TAG_BREATH}, + {gBattleAnimSpriteSheet_087, 0x0080, ANIM_TAG_ANGER}, + {gBattleAnimSpriteSheet_088, 0x00C0, ANIM_TAG_UNUSED_SNOWBALL}, + {gBattleAnimSpriteSheet_089, 0x0A00, ANIM_TAG_UNUSED_VINE}, + {gBattleAnimSpriteSheet_090, 0x0200, ANIM_TAG_UNUSED_SWORD}, + {gBattleAnimSpriteSheet_091, 0x0180, ANIM_TAG_UNUSED_CLAPPING}, + {gBattleAnimSpriteSheet_092, 0x0080, ANIM_TAG_UNUSED_RED_TUBE}, + {gBattleAnimSpriteSheet_093, 0x1000, ANIM_TAG_AMNESIA}, + {gBattleAnimSpriteSheet_094, 0x0A00, ANIM_TAG_UNUSED_STRING}, + {gBattleAnimSpriteSheet_095, 0x0180, ANIM_TAG_UNUSED_PENCIL}, + {gBattleAnimSpriteSheet_096, 0x0380, ANIM_TAG_UNUSED_PETAL}, + {gBattleAnimSpriteSheet_097, 0x0C00, ANIM_TAG_BENT_SPOON}, + {gBattleAnimSpriteSheet_098, 0x0200, ANIM_TAG_UNUSED_WEB}, + {gBattleAnimSpriteSheet_099, 0x0200, ANIM_TAG_MILK_BOTTLE}, + {gBattleAnimSpriteSheet_100, 0x0200, ANIM_TAG_COIN}, + {gBattleAnimSpriteSheet_101, 0x0200, ANIM_TAG_UNUSED_CRACKED_EGG}, + {gBattleAnimSpriteSheet_102, 0x0400, ANIM_TAG_UNUSED_HATCHED_EGG}, + {gBattleAnimSpriteSheet_103, 0x0080, ANIM_TAG_UNUSED_FRESH_EGG}, + {gBattleAnimSpriteSheet_104, 0x0400, ANIM_TAG_UNUSED_FANGS}, + {gBattleAnimSpriteSheet_105, 0x0c00, ANIM_TAG_UNUSED_EXPLOSION_2}, + {gBattleAnimSpriteSheet_106, 0x0200, ANIM_TAG_UNUSED_EXPLOSION_3}, + {gBattleAnimSpriteSheet_107, 0x1000, ANIM_TAG_UNUSED_WATER_DROPLET}, + {gBattleAnimSpriteSheet_108, 0x0a00, ANIM_TAG_UNUSED_WATER_DROPLET_2}, + {gBattleAnimSpriteSheet_109, 0x0020, ANIM_TAG_UNUSED_SEED}, + {gBattleAnimSpriteSheet_110, 0x0e00, ANIM_TAG_UNUSED_SPROUT}, + {gBattleAnimSpriteSheet_111, 0x0080, ANIM_TAG_UNUSED_RED_WAND}, + {gBattleAnimSpriteSheet_112, 0x0a00, ANIM_TAG_UNUSED_PURPLE_GREEN_UNK}, + {gBattleAnimSpriteSheet_113, 0x0400, ANIM_TAG_UNUSED_WATER_COLUMN}, + {gBattleAnimSpriteSheet_114, 0x0200, ANIM_TAG_UNUSED_MUD_UNK}, + {gBattleAnimSpriteSheet_115, 0x0700, ANIM_TAG_RAIN_DROPS}, + {gBattleAnimSpriteSheet_116, 0x0800, ANIM_TAG_UNUSED_FURY_SWIPES}, + {gBattleAnimSpriteSheet_117, 0x0a00, ANIM_TAG_UNUSED_VINE_2}, + {gBattleAnimSpriteSheet_118, 0x0600, ANIM_TAG_UNUSED_TEETH}, + {gBattleAnimSpriteSheet_119, 0x0800, ANIM_TAG_UNUSED_BONE}, + {gBattleAnimSpriteSheet_120, 0x0200, ANIM_TAG_UNUSED_WHITE_BAG}, + {gBattleAnimSpriteSheet_121, 0x0040, ANIM_TAG_UNUSED_UNKNOWN}, + {gBattleAnimSpriteSheet_122, 0x0180, ANIM_TAG_UNUSED_PURPLE_CORAL}, + {gBattleAnimSpriteSheet_123, 0x0600, ANIM_TAG_UNUSED_PURPLE_DROPLET}, + {gBattleAnimSpriteSheet_124, 0x0600, ANIM_TAG_UNUSED_SHOCK_2}, + {gBattleAnimSpriteSheet_125, 0x0200, ANIM_TAG_UNUSED_CLOSING_EYE_2}, + {gBattleAnimSpriteSheet_126, 0x0080, ANIM_TAG_UNUSED_METAL_BALL}, + {gBattleAnimSpriteSheet_127, 0x0200, ANIM_TAG_UNUSED_MONSTER_DOLL}, + {gBattleAnimSpriteSheet_128, 0x0800, ANIM_TAG_UNUSED_WHIRLWIND}, + {gBattleAnimSpriteSheet_129, 0x0080, ANIM_TAG_UNUSED_WHIRLWIND_2}, + {gBattleAnimSpriteSheet_130, 0x0a00, ANIM_TAG_UNUSED_EXPLOSION_4}, + {gBattleAnimSpriteSheet_131, 0x0280, ANIM_TAG_UNUSED_EXPLOSION_5}, + {gBattleAnimSpriteSheet_132, 0x0280, ANIM_TAG_UNUSED_TONGUE}, + {gBattleAnimSpriteSheet_133, 0x0100, ANIM_TAG_UNUSED_SMOKE}, + {gBattleAnimSpriteSheet_134, 0x0200, ANIM_TAG_UNUSED_SMOKE_2}, + {gBattleAnimSpriteSheet_135, 0x0200, ANIM_TAG_IMPACT}, + {gBattleAnimSpriteSheet_136, 0x0020, ANIM_TAG_CIRCLE_IMPACT}, + {gBattleAnimSpriteSheet_137, 0x0a00, ANIM_TAG_SCRATCH}, + {gBattleAnimSpriteSheet_138, 0x0800, ANIM_TAG_CUT}, + {gBattleAnimSpriteSheet_139, 0x0800, ANIM_TAG_SHARP_TEETH}, + {gBattleAnimSpriteSheet_140, 0x00c0, ANIM_TAG_RAINBOW_RINGS}, + {gBattleAnimSpriteSheet_141, 0x01c0, ANIM_TAG_ICE_CRYSTALS}, + {gBattleAnimSpriteSheet_142, 0x0100, ANIM_TAG_ICE_SPIKES}, + {gBattleAnimSpriteSheet_143, 0x0800, ANIM_TAG_HANDS_AND_FEET}, + {gBattleAnimSpriteSheet_144, 0x0200, ANIM_TAG_MIST_CLOUD}, + {gBattleAnimSpriteSheet_145, 0x0800, ANIM_TAG_CLAMP}, + {gBattleAnimSpriteSheet_146, 0x0180, ANIM_TAG_BUBBLE}, + {gBattleAnimSpriteSheet_147, 0x0180, ANIM_TAG_ORBS}, + {gBattleAnimSpriteSheet_148, 0x0200, ANIM_TAG_WATER_IMPACT}, + {gBattleAnimSpriteSheet_149, 0x0200, ANIM_TAG_WATER_ORB}, + {gBattleAnimSpriteSheet_150, 0x0180, ANIM_TAG_POISON_BUBBLE}, + {gBattleAnimSpriteSheet_151, 0x0400, ANIM_TAG_TOXIC_BUBBLE}, + {gBattleAnimSpriteSheet_152, 0x0080, ANIM_TAG_SPIKES}, + {gBattleAnimSpriteSheet_153, 0x0100, ANIM_TAG_HORN_HIT_2}, + {gBattleAnimSpriteSheet_154, 0x0100, ANIM_TAG_AIR_WAVE_2}, + {gBattleAnimSpriteSheet_155, 0x0140, ANIM_TAG_SMALL_BUBBLES}, + {gBattleAnimSpriteSheet_156, 0x0800, ANIM_TAG_ROUND_SHADOW}, + {gBattleAnimSpriteSheet_157, 0x0200, ANIM_TAG_SUNLIGHT}, + {gBattleAnimSpriteSheet_158, 0x0100, ANIM_TAG_SPORE}, + {gBattleAnimSpriteSheet_159, 0x00a0, ANIM_TAG_FLOWER}, + {gBattleAnimSpriteSheet_160, 0x0100, ANIM_TAG_RAZOR_LEAF}, + {gBattleAnimSpriteSheet_161, 0x0080, ANIM_TAG_NEEDLE}, + {gBattleAnimSpriteSheet_162, 0x0300, ANIM_TAG_WHIRLWIND_LINES}, + {gBattleAnimSpriteSheet_163, 0x0100, ANIM_TAG_GOLD_RING}, + {gBattleAnimSpriteSheet_163, 0x0100, ANIM_TAG_PURPLE_RING}, + {gBattleAnimSpriteSheet_163, 0x0100, ANIM_TAG_BLUE_RING}, + {gBattleAnimSpriteSheet_166, 0x0800, ANIM_TAG_GREEN_LIGHT_WALL}, + {gBattleAnimSpriteSheet_166, 0x0800, ANIM_TAG_BLUE_LIGHT_WALL}, + {gBattleAnimSpriteSheet_166, 0x0800, ANIM_TAG_RED_LIGHT_WALL}, + {gBattleAnimSpriteSheet_166, 0x0800, ANIM_TAG_GRAY_LIGHT_WALL}, + {gBattleAnimSpriteSheet_166, 0x0800, ANIM_TAG_ORANGE_LIGHT_WALL}, + {gBattleAnimSpriteSheet_171, 0x0080, ANIM_TAG_BLACK_BALL_2}, + {gBattleAnimSpriteSheet_144, 0x0200, ANIM_TAG_PURPLE_GAS_CLOUD}, + {gBattleAnimSpriteSheet_173, 0x0200, ANIM_TAG_SPARK_H}, + {gBattleAnimSpriteSheet_174, 0x0200, ANIM_TAG_YELLOW_STAR}, + {gBattleAnimSpriteSheet_175, 0x0080, ANIM_TAG_LARGE_FRESH_EGG}, + {gBattleAnimSpriteSheet_176, 0x0200, ANIM_TAG_SHADOW_BALL}, + {gBattleAnimSpriteSheet_177, 0x0500, ANIM_TAG_LICK}, + {gBattleAnimSpriteSheet_178, 0x0800, ANIM_TAG_UNUSED_VOID_LINES}, + {gBattleAnimSpriteSheet_179, 0x0400, ANIM_TAG_STRING}, + {gBattleAnimSpriteSheet_180, 0x0020, ANIM_TAG_WEB_THREAD}, + {gBattleAnimSpriteSheet_181, 0x0800, ANIM_TAG_SPIDER_WEB}, + {gBattleAnimSpriteSheet_182, 0x0100, ANIM_TAG_UNUSED_LIGHTBULB}, + {gBattleAnimSpriteSheet_183, 0x0800, ANIM_TAG_SLASH}, + {gBattleAnimSpriteSheet_184, 0x0400, ANIM_TAG_FOCUS_ENERGY}, + {gBattleAnimSpriteSheet_185, 0x0a00, ANIM_TAG_SPHERE_TO_CUBE}, + {gBattleAnimSpriteSheet_186, 0x1000, ANIM_TAG_TENDRILS}, + {gBattleAnimSpriteSheet_187, 0x0800, ANIM_TAG_EYE}, + {gBattleAnimSpriteSheet_188, 0x0400, ANIM_TAG_WHITE_SHADOW}, + {gBattleAnimSpriteSheet_189, 0x0200, ANIM_TAG_TEAL_ALERT}, + {gBattleAnimSpriteSheet_190, 0x0800, ANIM_TAG_OPENING_EYE}, + {gBattleAnimSpriteSheet_191, 0x0800, ANIM_TAG_ROUND_WHITE_HALO}, + {gBattleAnimSpriteSheet_192, 0x0800, ANIM_TAG_FANG_ATTACK}, + {gBattleAnimSpriteSheet_193, 0x0200, ANIM_TAG_PURPLE_HAND_OUTLINE}, + {gBattleAnimSpriteSheet_194, 0x0800, ANIM_TAG_MOON}, + {gBattleAnimSpriteSheet_195, 0x0200, ANIM_TAG_GREEN_SPARKLE}, + {gBattleAnimSpriteSheet_196, 0x0800, ANIM_TAG_SPIRAL}, + {gBattleAnimSpriteSheet_197, 0x0200, ANIM_TAG_SNORE_Z}, + {gBattleAnimSpriteSheet_198, 0x0800, ANIM_TAG_EXPLOSION}, + {gBattleAnimSpriteSheet_199, 0x0400, ANIM_TAG_NAIL}, + {gBattleAnimSpriteSheet_200, 0x0200, ANIM_TAG_GHOSTLY_SPIRIT}, + {gBattleAnimSpriteSheet_201, 0x0a80, ANIM_TAG_WARM_ROCK}, + {gBattleAnimSpriteSheet_202, 0x0600, ANIM_TAG_BREAKING_EGG}, + {gBattleAnimSpriteSheet_203, 0x0800, ANIM_TAG_THIN_RING}, + {gBattleAnimSpriteSheet_204, 0x0200, ANIM_TAG_UNUSED_PUNCH_IMPACT}, + {gBattleAnimSpriteSheet_205, 0x0600, ANIM_TAG_BELL}, + {gBattleAnimSpriteSheet_206, 0x0800, ANIM_TAG_MUSIC_NOTES_2}, + {gBattleAnimSpriteSheet_207, 0x0180, ANIM_TAG_SPEED_DUST}, + {gBattleAnimSpriteSheet_208, 0x0800, ANIM_TAG_TORN_METAL}, + {gBattleAnimSpriteSheet_209, 0x0800, ANIM_TAG_THOUGHT_BUBBLE}, + {gBattleAnimSpriteSheet_210, 0x0080, ANIM_TAG_MAGENTA_HEART}, + {gBattleAnimSpriteSheet_211, 0x0080, ANIM_TAG_ELECTRIC_ORBS}, + {gBattleAnimSpriteSheet_212, 0x0800, ANIM_TAG_CIRCLE_OF_LIGHT}, + {gBattleAnimSpriteSheet_213, 0x0800, ANIM_TAG_ELECTRICITY}, + {gBattleAnimSpriteSheet_214, 0x0600, ANIM_TAG_FINGER_2}, + {gBattleAnimSpriteSheet_215, 0x0600, ANIM_TAG_MOVEMENT_WAVES}, + {gBattleAnimSpriteSheet_210, 0x0080, ANIM_TAG_RED_HEART}, + {gBattleAnimSpriteSheet_217, 0x0080, ANIM_TAG_RED_ORB}, + {gBattleAnimSpriteSheet_218, 0x0180, ANIM_TAG_EYE_SPARKLE}, + {gBattleAnimSpriteSheet_210, 0x0080, ANIM_TAG_PINK_HEART}, + {gBattleAnimSpriteSheet_220, 0x0200, ANIM_TAG_ANGEL}, + {gBattleAnimSpriteSheet_221, 0x0400, ANIM_TAG_DEVIL}, + {gBattleAnimSpriteSheet_222, 0x0a00, ANIM_TAG_SWIPE}, + {gBattleAnimSpriteSheet_223, 0x0800, ANIM_TAG_ROOTS}, + {gBattleAnimSpriteSheet_224, 0x0200, ANIM_TAG_ITEM_BAG}, + {gBattleAnimSpriteSheet_225, 0x0400, ANIM_TAG_JAGGED_MUSIC_NOTE}, + {gBattleAnimSpriteSheet_226, 0x0080, ANIM_TAG_POKEBALL}, + {gBattleAnimSpriteSheet_227, 0x0800, ANIM_TAG_SPOTLIGHT}, + {gBattleAnimSpriteSheet_228, 0x0200, ANIM_TAG_LETTER_Z}, + {gBattleAnimSpriteSheet_229, 0x0300, ANIM_TAG_RAPID_SPIN}, + {gBattleAnimSpriteSheet_230, 0x0800, ANIM_TAG_TRI_FORCE_TRIANGLE}, + {gBattleAnimSpriteSheet_231, 0x0380, ANIM_TAG_WISP_ORB}, + {gBattleAnimSpriteSheet_232, 0x0800, ANIM_TAG_WISP_FIRE}, + {gBattleAnimSpriteSheet_233, 0x00c0, ANIM_TAG_GOLD_STARS}, + {gBattleAnimSpriteSheet_234, 0x0800, ANIM_TAG_ECLIPSING_ORB}, + {gBattleAnimSpriteSheet_235, 0x0060, ANIM_TAG_GRAY_ORB}, + {gBattleAnimSpriteSheet_235, 0x0060, ANIM_TAG_BLUE_ORB}, + {gBattleAnimSpriteSheet_235, 0x0060, ANIM_TAG_RED_ORB_2}, + {gBattleAnimSpriteSheet_238, 0x0080, ANIM_TAG_PINK_PETAL}, + {gBattleAnimSpriteSheet_239, 0x0180, ANIM_TAG_PAIN_SPLIT}, + {gBattleAnimSpriteSheet_240, 0x0180, ANIM_TAG_CONFETTI}, + {gBattleAnimSpriteSheet_241, 0x0200, ANIM_TAG_GREEN_STAR}, + {gBattleAnimSpriteSheet_242, 0x0200, ANIM_TAG_PINK_CLOUD}, + {gBattleAnimSpriteSheet_243, 0x0020, ANIM_TAG_SWEAT_DROP}, + {gBattleAnimSpriteSheet_244, 0x0400, ANIM_TAG_GUARD_RING}, + {gBattleAnimSpriteSheet_245, 0x0600, ANIM_TAG_PURPLE_SCRATCH}, + {gBattleAnimSpriteSheet_246, 0x1000, ANIM_TAG_PURPLE_SWIPE}, + {gBattleAnimSpriteSheet_247, 0x0400, ANIM_TAG_TAG_HAND}, + {gBattleAnimSpriteSheet_248, 0x0020, ANIM_TAG_SMALL_RED_EYE}, + {gBattleAnimSpriteSheet_249, 0x0080, ANIM_TAG_HOLLOW_ORB}, + {gBattleAnimSpriteSheet_250, 0x0800, ANIM_TAG_X_SIGN}, + {gBattleAnimSpriteSheet_251, 0x0080, ANIM_TAG_BLUEGREEN_ORB}, + {gBattleAnimSpriteSheet_252, 0x0200, ANIM_TAG_PAW_PRINT}, + {gBattleAnimSpriteSheet_253, 0x0400, ANIM_TAG_PURPLE_FLAME}, + {gBattleAnimSpriteSheet_254, 0x0200, ANIM_TAG_RED_BALL}, + {gBattleAnimSpriteSheet_255, 0x0200, ANIM_TAG_SMELLINGSALT_EFFECT}, + {gBattleAnimSpriteSheet_256, 0x0800, ANIM_TAG_METEOR}, + {gBattleAnimSpriteSheet_257, 0x0280, ANIM_TAG_FLAT_ROCK}, + {gBattleAnimSpriteSheet_258, 0x0200, ANIM_TAG_MAGNIFYING_GLASS}, + {gBattleAnimSpriteSheet_149, 0x0200, ANIM_TAG_BROWN_ORB}, + {gBattleAnimSpriteSheet_260, 0x0400, ANIM_TAG_METAL_SOUND_WAVES}, + {gBattleAnimSpriteSheet_261, 0x0200, ANIM_TAG_FLYING_DIRT}, + {gBattleAnimSpriteSheet_262, 0x0200, ANIM_TAG_ICICLE_SPEAR}, + {gBattleAnimSpriteSheet_263, 0x0080, ANIM_TAG_HAIL}, + {gBattleAnimSpriteSheet_264, 0x0020, ANIM_TAG_GLOWY_RED_ORB}, + {gBattleAnimSpriteSheet_264, 0x0020, ANIM_TAG_GLOWY_GREEN_ORB}, + {gBattleAnimSpriteSheet_266, 0x0080, ANIM_TAG_GREEN_SPIKE}, + {gBattleAnimSpriteSheet_212, 0x0800, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT}, + {gBattleAnimSpriteSheet_264, 0x0020, ANIM_TAG_GLOWY_BLUE_ORB}, + {gBattleAnimSpriteSheet_269, 0x0080, ANIM_TAG_UNUSED_RED_BRICK}, + {gBattleAnimSpriteSheet_270, 0x0400, ANIM_TAG_WHITE_FEATHER}, + {gBattleAnimSpriteSheet_271, 0x0080, ANIM_TAG_SPARKLE_6}, + {gBattleAnimSpriteSheet_272, 0x0800, ANIM_TAG_SPLASH}, + {gBattleAnimSpriteSheet_273, 0x0020, ANIM_TAG_SWEAT_BEAD}, + {gBattleAnimSpriteSheet_274, 0x0800, ANIM_TAG_UNUSED_GEM_1}, + {gBattleAnimSpriteSheet_275, 0x0800, ANIM_TAG_UNUSED_GEM_2}, + {gBattleAnimSpriteSheet_276, 0x0800, ANIM_TAG_UNUSED_GEM_3}, + {gBattleAnimSpriteSheet_277, 0x1000, ANIM_TAG_SLAM_HIT_2}, + {gBattleAnimSpriteSheet_278, 0x0800, ANIM_TAG_RECYCLE}, + {gBattleAnimSpriteSheet_279, 0x00a0, ANIM_TAG_UNUSED_RED_PARTICLES}, + {gBattleAnimSpriteSheet_280, 0x0800, ANIM_TAG_PROTECT}, + {gBattleAnimSpriteSheet_281, 0x0200, ANIM_TAG_DIRT_MOUND}, + {gBattleAnimSpriteSheet_282, 0x0600, ANIM_TAG_SHOCK_3}, + {gBattleAnimSpriteSheet_283, 0x0200, ANIM_TAG_WEATHER_BALL}, + {gBattleAnimSpriteSheet_284, 0x0800, ANIM_TAG_BIRD}, + {gBattleAnimSpriteSheet_285, 0x0200, ANIM_TAG_CROSS_IMPACT}, + {gBattleAnimSpriteSheet_183, 0x0800, ANIM_TAG_SLASH_2}, + {gBattleAnimSpriteSheet_056, 0x1000, ANIM_TAG_WHIP_HIT}, + {gBattleAnimSpriteSheet_163, 0x0100, ANIM_TAG_BLUE_RING_2}, +}; + + +const struct CompressedSpritePalette gBattleAnimPaletteTable[] = +{ + {gBattleAnimSpritePalette_000, ANIM_TAG_BONE}, + {gBattleAnimSpritePalette_001, ANIM_TAG_SPARK}, + {gBattleAnimSpritePalette_002, ANIM_TAG_PENCIL}, + {gBattleAnimSpritePalette_003, ANIM_TAG_AIR_WAVE}, + {gBattleAnimSpritePalette_004, ANIM_TAG_UNUSED_ORB}, + {gBattleAnimSpritePalette_005, ANIM_TAG_SWORD}, + {gBattleAnimSpritePalette_006, ANIM_TAG_SEED}, + {gBattleAnimSpritePalette_007, ANIM_TAG_UNUSED_EXPLOSION}, + {gBattleAnimSpritePalette_008, ANIM_TAG_UNUSED_PINK_ORB}, + {gBattleAnimSpritePalette_009, ANIM_TAG_GUST}, + {gBattleAnimSpritePalette_010, ANIM_TAG_ICE_CUBE}, + {gBattleAnimSpritePalette_011, ANIM_TAG_SPARK_2}, + {gBattleAnimSpritePalette_012, ANIM_TAG_UNUSED_ORANGE}, + {gBattleAnimSpritePalette_013, ANIM_TAG_YELLOW_BALL}, + {gBattleAnimSpritePalette_014, ANIM_TAG_LOCK_ON}, + {gBattleAnimSpritePalette_015, ANIM_TAG_TIED_BAG}, + {gBattleAnimSpritePalette_016, ANIM_TAG_BLACK_SMOKE}, + {gBattleAnimSpritePalette_016, ANIM_TAG_BLACK_BALL}, + {gBattleAnimSpritePalette_018, ANIM_TAG_CONVERSION}, + {gBattleAnimSpritePalette_019, ANIM_TAG_UNUSED_GLASS}, + {gBattleAnimSpritePalette_020, ANIM_TAG_HORN_HIT}, + {gBattleAnimSpritePalette_021, ANIM_TAG_UNUSED_HIT}, + {gBattleAnimSpritePalette_022, ANIM_TAG_UNUSED_HIT_2}, + {gBattleAnimSpritePalette_023, ANIM_TAG_UNUSED_BLUE_SHARDS}, + {gBattleAnimSpritePalette_024, ANIM_TAG_UNUSED_CLOSING_EYE}, + {gBattleAnimSpritePalette_025, ANIM_TAG_UNUSED_WAVING_HAND}, + {gBattleAnimSpritePalette_026, ANIM_TAG_UNUSED_HIT_DUPLICATE}, + {gBattleAnimSpritePalette_027, ANIM_TAG_LEER}, + {gBattleAnimSpritePalette_028, ANIM_TAG_UNUSED_BLUE_BURST}, + {gBattleAnimSpritePalette_029, ANIM_TAG_SMALL_EMBER}, + {gBattleAnimSpritePalette_030, ANIM_TAG_GRAY_SMOKE}, + {gBattleAnimSpritePalette_031, ANIM_TAG_BLUE_STAR}, + {gBattleAnimSpritePalette_032, ANIM_TAG_UNUSED_BUBBLE_BURST}, + {gBattleAnimSpritePalette_033, ANIM_TAG_FIRE}, + {gBattleAnimSpritePalette_033, ANIM_TAG_UNUSED_SPINNING_FIRE}, + {gBattleAnimSpritePalette_033, ANIM_TAG_FIRE_PLUME}, + {gBattleAnimSpritePalette_036, ANIM_TAG_UNUSED_LIGHTNING}, + {gBattleAnimSpritePalette_036, ANIM_TAG_LIGHTNING}, + {gBattleAnimSpritePalette_038, ANIM_TAG_UNUSED_CLAW_SLASH}, + {gBattleAnimSpritePalette_039, ANIM_TAG_CLAW_SLASH}, + {gBattleAnimSpritePalette_038, ANIM_TAG_UNUSED_SCRATCH}, + {gBattleAnimSpritePalette_038, ANIM_TAG_UNUSED_SCRATCH_2}, + {gBattleAnimSpritePalette_042, ANIM_TAG_UNUSED_BUBBLE_BURST_2}, + {gBattleAnimSpritePalette_043, ANIM_TAG_ICE_CHUNK}, + {gBattleAnimSpritePalette_044, ANIM_TAG_UNUSED_GLASS_2}, + {gBattleAnimSpritePalette_045, ANIM_TAG_UNUSED_PINK_HEART}, + {gBattleAnimSpritePalette_046, ANIM_TAG_UNUSED_SAP_DRIP}, + {gBattleAnimSpritePalette_047, ANIM_TAG_UNUSED_SAP_DRIP}, + {gBattleAnimSpritePalette_048, ANIM_TAG_SPARKLE_1}, + {gBattleAnimSpritePalette_049, ANIM_TAG_SPARKLE_2}, + {gBattleAnimSpritePalette_050, ANIM_TAG_HUMANOID_FOOT}, + {gBattleAnimSpritePalette_050, ANIM_TAG_UNUSED_MONSTER_FOOT}, + {gBattleAnimSpritePalette_050, ANIM_TAG_UNUSED_HUMANOID_HAND}, + {gBattleAnimSpritePalette_026, ANIM_TAG_NOISE_LINE}, + {gBattleAnimSpritePalette_054, ANIM_TAG_UNUSED_YELLOW_UNK}, + {gBattleAnimSpritePalette_050, ANIM_TAG_UNUSED_RED_FIST}, + {gBattleAnimSpritePalette_056, ANIM_TAG_SLAM_HIT}, + {gBattleAnimSpritePalette_057, ANIM_TAG_UNUSED_RING}, + {gBattleAnimSpritePalette_058, ANIM_TAG_ROCKS}, + {gBattleAnimSpritePalette_059, ANIM_TAG_UNUSED_Z}, + {gBattleAnimSpritePalette_060, ANIM_TAG_UNUSED_YELLOW_UNK_2}, + {gBattleAnimSpritePalette_061, ANIM_TAG_UNUSED_AIR_SLASH}, + {gBattleAnimSpritePalette_062, ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS}, + {gBattleAnimSpritePalette_063, ANIM_TAG_LEAF}, + {gBattleAnimSpritePalette_064, ANIM_TAG_FINGER}, + {gBattleAnimSpritePalette_065, ANIM_TAG_POISON_POWDER}, + {gBattleAnimSpritePalette_066, ANIM_TAG_UNUSED_BROWN_TRIANGLE}, + {gBattleAnimSpritePalette_067, ANIM_TAG_SLEEP_POWDER}, + {gBattleAnimSpritePalette_068, ANIM_TAG_STUN_SPORE}, + {gBattleAnimSpritePalette_065, ANIM_TAG_UNUSED_POWDER}, + {gBattleAnimSpritePalette_070, ANIM_TAG_SPARKLE_3}, + {gBattleAnimSpritePalette_070, ANIM_TAG_SPARKLE_4}, + {gBattleAnimSpritePalette_072, ANIM_TAG_MUSIC_NOTES}, + {gBattleAnimSpritePalette_073, ANIM_TAG_DUCK}, + {gBattleAnimSpritePalette_074, ANIM_TAG_MUD_SAND}, + {gBattleAnimSpritePalette_075, ANIM_TAG_ALERT}, + {gBattleAnimSpritePalette_076, ANIM_TAG_UNUSED_BLUE_FLAMES}, + {gBattleAnimSpritePalette_076, ANIM_TAG_UNUSED_BLUE_FLAMES_2}, + {gBattleAnimSpritePalette_078, ANIM_TAG_UNUSED_SHOCK}, + {gBattleAnimSpritePalette_078, ANIM_TAG_SHOCK}, + {gBattleAnimSpritePalette_080, ANIM_TAG_UNUSED_BELL}, + {gBattleAnimSpritePalette_081, ANIM_TAG_UNUSED_PINK_GLOVE}, + {gBattleAnimSpritePalette_082, ANIM_TAG_UNUSED_BLUE_LINES}, + {gBattleAnimSpritePalette_083, ANIM_TAG_UNUSED_IMPACT}, + {gBattleAnimSpritePalette_084, ANIM_TAG_UNUSED_IMPACT_2}, + {gBattleAnimSpritePalette_085, ANIM_TAG_UNUSED_RETICLE}, + {gBattleAnimSpritePalette_086, ANIM_TAG_BREATH}, + {gBattleAnimSpritePalette_087, ANIM_TAG_ANGER}, + {gBattleAnimSpritePalette_088, ANIM_TAG_UNUSED_SNOWBALL}, + {gBattleAnimSpritePalette_089, ANIM_TAG_UNUSED_VINE}, + {gBattleAnimSpritePalette_090, ANIM_TAG_UNUSED_SWORD}, + {gBattleAnimSpritePalette_091, ANIM_TAG_UNUSED_CLAPPING}, + {gBattleAnimSpritePalette_092, ANIM_TAG_UNUSED_RED_TUBE}, + {gBattleAnimSpritePalette_093, ANIM_TAG_AMNESIA}, + {gBattleAnimSpritePalette_094, ANIM_TAG_UNUSED_STRING}, + {gBattleAnimSpritePalette_095, ANIM_TAG_UNUSED_PENCIL}, + {gBattleAnimSpritePalette_096, ANIM_TAG_UNUSED_PETAL}, + {gBattleAnimSpritePalette_097, ANIM_TAG_BENT_SPOON}, + {gBattleAnimSpritePalette_094, ANIM_TAG_UNUSED_WEB}, + {gBattleAnimSpritePalette_099, ANIM_TAG_MILK_BOTTLE}, + {gBattleAnimSpritePalette_100, ANIM_TAG_COIN}, + {gBattleAnimSpritePalette_101, ANIM_TAG_UNUSED_CRACKED_EGG}, + {gBattleAnimSpritePalette_101, ANIM_TAG_UNUSED_HATCHED_EGG}, + {gBattleAnimSpritePalette_103, ANIM_TAG_UNUSED_FRESH_EGG}, + {gBattleAnimSpritePalette_104, ANIM_TAG_UNUSED_FANGS}, + {gBattleAnimSpritePalette_105, ANIM_TAG_UNUSED_EXPLOSION_2}, + {gBattleAnimSpritePalette_105, ANIM_TAG_UNUSED_EXPLOSION_3}, + {gBattleAnimSpritePalette_107, ANIM_TAG_UNUSED_WATER_DROPLET}, + {gBattleAnimSpritePalette_107, ANIM_TAG_UNUSED_WATER_DROPLET_2}, + {gBattleAnimSpritePalette_109, ANIM_TAG_UNUSED_SEED}, + {gBattleAnimSpritePalette_109, ANIM_TAG_UNUSED_SPROUT}, + {gBattleAnimSpritePalette_111, ANIM_TAG_UNUSED_RED_WAND}, + {gBattleAnimSpritePalette_112, ANIM_TAG_UNUSED_PURPLE_GREEN_UNK}, + {gBattleAnimSpritePalette_113, ANIM_TAG_UNUSED_WATER_COLUMN}, + {gBattleAnimSpritePalette_114, ANIM_TAG_UNUSED_MUD_UNK}, + {gBattleAnimSpritePalette_115, ANIM_TAG_RAIN_DROPS}, + {gBattleAnimSpritePalette_116, ANIM_TAG_UNUSED_FURY_SWIPES}, + {gBattleAnimSpritePalette_117, ANIM_TAG_UNUSED_VINE_2}, + {gBattleAnimSpritePalette_118, ANIM_TAG_UNUSED_TEETH}, + {gBattleAnimSpritePalette_119, ANIM_TAG_UNUSED_BONE}, + {gBattleAnimSpritePalette_120, ANIM_TAG_UNUSED_WHITE_BAG}, + {gBattleAnimSpritePalette_121, ANIM_TAG_UNUSED_UNKNOWN}, + {gBattleAnimSpritePalette_122, ANIM_TAG_UNUSED_PURPLE_CORAL}, + {gBattleAnimSpritePalette_122, ANIM_TAG_UNUSED_PURPLE_DROPLET}, + {gBattleAnimSpritePalette_124, ANIM_TAG_UNUSED_SHOCK_2}, + {gBattleAnimSpritePalette_125, ANIM_TAG_UNUSED_CLOSING_EYE_2}, + {gBattleAnimSpritePalette_126, ANIM_TAG_UNUSED_METAL_BALL}, + {gBattleAnimSpritePalette_127, ANIM_TAG_UNUSED_MONSTER_DOLL}, + {gBattleAnimSpritePalette_128, ANIM_TAG_UNUSED_WHIRLWIND}, + {gBattleAnimSpritePalette_128, ANIM_TAG_UNUSED_WHIRLWIND_2}, + {gBattleAnimSpritePalette_130, ANIM_TAG_UNUSED_EXPLOSION_4}, + {gBattleAnimSpritePalette_130, ANIM_TAG_UNUSED_EXPLOSION_5}, + {gBattleAnimSpritePalette_132, ANIM_TAG_UNUSED_TONGUE}, + {gBattleAnimSpritePalette_133, ANIM_TAG_UNUSED_SMOKE}, + {gBattleAnimSpritePalette_133, ANIM_TAG_UNUSED_SMOKE_2}, + {gBattleAnimSpritePalette_135, ANIM_TAG_IMPACT}, + {gBattleAnimSpritePalette_136, ANIM_TAG_CIRCLE_IMPACT}, + {gBattleAnimSpritePalette_135, ANIM_TAG_SCRATCH}, + {gBattleAnimSpritePalette_135, ANIM_TAG_CUT}, + {gBattleAnimSpritePalette_139, ANIM_TAG_SHARP_TEETH}, + {gBattleAnimSpritePalette_140, ANIM_TAG_RAINBOW_RINGS}, + {gBattleAnimSpritePalette_141, ANIM_TAG_ICE_CRYSTALS}, + {gBattleAnimSpritePalette_141, ANIM_TAG_ICE_SPIKES}, + {gBattleAnimSpritePalette_143, ANIM_TAG_HANDS_AND_FEET}, + {gBattleAnimSpritePalette_144, ANIM_TAG_MIST_CLOUD}, + {gBattleAnimSpritePalette_139, ANIM_TAG_CLAMP}, + {gBattleAnimSpritePalette_115, ANIM_TAG_BUBBLE}, + {gBattleAnimSpritePalette_147, ANIM_TAG_ORBS}, + {gBattleAnimSpritePalette_148, ANIM_TAG_WATER_IMPACT}, + {gBattleAnimSpritePalette_148, ANIM_TAG_WATER_ORB}, + {gBattleAnimSpritePalette_150, ANIM_TAG_POISON_BUBBLE}, + {gBattleAnimSpritePalette_150, ANIM_TAG_TOXIC_BUBBLE}, + {gBattleAnimSpritePalette_152, ANIM_TAG_SPIKES}, + {gBattleAnimSpritePalette_153, ANIM_TAG_HORN_HIT_2}, + {gBattleAnimSpritePalette_154, ANIM_TAG_AIR_WAVE_2}, + {gBattleAnimSpritePalette_155, ANIM_TAG_SMALL_BUBBLES}, + {gBattleAnimSpritePalette_156, ANIM_TAG_ROUND_SHADOW}, + {gBattleAnimSpritePalette_157, ANIM_TAG_SUNLIGHT}, + {gBattleAnimSpritePalette_158, ANIM_TAG_SPORE}, + {gBattleAnimSpritePalette_159, ANIM_TAG_FLOWER}, + {gBattleAnimSpritePalette_160, ANIM_TAG_RAZOR_LEAF}, + {gBattleAnimSpritePalette_161, ANIM_TAG_NEEDLE}, + {gBattleAnimSpritePalette_162, ANIM_TAG_WHIRLWIND_LINES}, + {gBattleAnimSpritePalette_163, ANIM_TAG_GOLD_RING}, + {gBattleAnimSpritePalette_164, ANIM_TAG_PURPLE_RING}, + {gBattleAnimSpritePalette_165, ANIM_TAG_BLUE_RING}, + {gBattleAnimSpritePalette_166, ANIM_TAG_GREEN_LIGHT_WALL}, + {gBattleAnimSpritePalette_167, ANIM_TAG_BLUE_LIGHT_WALL}, + {gBattleAnimSpritePalette_168, ANIM_TAG_RED_LIGHT_WALL}, + {gBattleAnimSpritePalette_169, ANIM_TAG_GRAY_LIGHT_WALL}, + {gBattleAnimSpritePalette_170, ANIM_TAG_ORANGE_LIGHT_WALL}, + {gBattleAnimSpritePalette_171, ANIM_TAG_BLACK_BALL_2}, + {gBattleAnimSpritePalette_172, ANIM_TAG_PURPLE_GAS_CLOUD}, + {gBattleAnimSpritePalette_001, ANIM_TAG_SPARK_H}, + {gBattleAnimSpritePalette_174, ANIM_TAG_YELLOW_STAR}, + {gBattleAnimSpritePalette_175, ANIM_TAG_LARGE_FRESH_EGG}, + {gBattleAnimSpritePalette_176, ANIM_TAG_SHADOW_BALL}, + {gBattleAnimSpritePalette_177, ANIM_TAG_LICK}, + {gBattleAnimSpritePalette_178, ANIM_TAG_UNUSED_VOID_LINES}, + {gBattleAnimSpritePalette_179, ANIM_TAG_STRING}, + {gBattleAnimSpritePalette_179, ANIM_TAG_WEB_THREAD}, + {gBattleAnimSpritePalette_179, ANIM_TAG_SPIDER_WEB}, + {gBattleAnimSpritePalette_182, ANIM_TAG_UNUSED_LIGHTBULB}, + {gBattleAnimSpritePalette_183, ANIM_TAG_SLASH}, + {gBattleAnimSpritePalette_184, ANIM_TAG_FOCUS_ENERGY}, + {gBattleAnimSpritePalette_185, ANIM_TAG_SPHERE_TO_CUBE}, + {gBattleAnimSpritePalette_186, ANIM_TAG_TENDRILS}, + {gBattleAnimSpritePalette_187, ANIM_TAG_EYE}, + {gBattleAnimSpritePalette_188, ANIM_TAG_WHITE_SHADOW}, + {gBattleAnimSpritePalette_189, ANIM_TAG_TEAL_ALERT}, + {gBattleAnimSpritePalette_190, ANIM_TAG_OPENING_EYE}, + {gBattleAnimSpritePalette_191, ANIM_TAG_ROUND_WHITE_HALO}, + {gBattleAnimSpritePalette_192, ANIM_TAG_FANG_ATTACK}, + {gBattleAnimSpritePalette_193, ANIM_TAG_PURPLE_HAND_OUTLINE}, + {gBattleAnimSpritePalette_194, ANIM_TAG_MOON}, + {gBattleAnimSpritePalette_195, ANIM_TAG_GREEN_SPARKLE}, + {gBattleAnimSpritePalette_196, ANIM_TAG_SPIRAL}, + {gBattleAnimSpritePalette_197, ANIM_TAG_SNORE_Z}, + {gBattleAnimSpritePalette_198, ANIM_TAG_EXPLOSION}, + {gBattleAnimSpritePalette_199, ANIM_TAG_NAIL}, + {gBattleAnimSpritePalette_200, ANIM_TAG_GHOSTLY_SPIRIT}, + {gBattleAnimSpritePalette_201, ANIM_TAG_WARM_ROCK}, + {gBattleAnimSpritePalette_202, ANIM_TAG_BREAKING_EGG}, + {gBattleAnimSpritePalette_203, ANIM_TAG_THIN_RING}, + {gBattleAnimSpritePalette_204, ANIM_TAG_UNUSED_PUNCH_IMPACT}, + {gBattleAnimSpritePalette_205, ANIM_TAG_BELL}, + {gBattleAnimSpritePalette_206, ANIM_TAG_MUSIC_NOTES_2}, + {gBattleAnimSpritePalette_207, ANIM_TAG_SPEED_DUST}, + {gBattleAnimSpritePalette_167, ANIM_TAG_TORN_METAL}, + {gBattleAnimSpritePalette_209, ANIM_TAG_THOUGHT_BUBBLE}, + {gBattleAnimSpritePalette_210, ANIM_TAG_MAGENTA_HEART}, + {gBattleAnimSpritePalette_211, ANIM_TAG_ELECTRIC_ORBS}, + {gBattleAnimSpritePalette_211, ANIM_TAG_CIRCLE_OF_LIGHT}, + {gBattleAnimSpritePalette_211, ANIM_TAG_ELECTRICITY}, + {gBattleAnimSpritePalette_064, ANIM_TAG_FINGER_2}, + {gBattleAnimSpritePalette_215, ANIM_TAG_MOVEMENT_WAVES}, + {gBattleAnimSpritePalette_216, ANIM_TAG_RED_HEART}, + {gBattleAnimSpritePalette_217, ANIM_TAG_RED_ORB}, + {gBattleAnimSpritePalette_218, ANIM_TAG_EYE_SPARKLE}, + {gBattleAnimSpritePalette_219, ANIM_TAG_PINK_HEART}, + {gBattleAnimSpritePalette_220, ANIM_TAG_ANGEL}, + {gBattleAnimSpritePalette_221, ANIM_TAG_DEVIL}, + {gBattleAnimSpritePalette_222, ANIM_TAG_SWIPE}, + {gBattleAnimSpritePalette_223, ANIM_TAG_ROOTS}, + {gBattleAnimSpritePalette_224, ANIM_TAG_ITEM_BAG}, + {gBattleAnimSpritePalette_225, ANIM_TAG_JAGGED_MUSIC_NOTE}, + {gBattleAnimSpritePalette_226, ANIM_TAG_POKEBALL}, + {gBattleAnimSpritePalette_226, ANIM_TAG_SPOTLIGHT}, + {gBattleAnimSpritePalette_228, ANIM_TAG_LETTER_Z}, + {gBattleAnimSpritePalette_229, ANIM_TAG_RAPID_SPIN}, + {gBattleAnimSpritePalette_230, ANIM_TAG_TRI_FORCE_TRIANGLE}, + {gBattleAnimSpritePalette_231, ANIM_TAG_WISP_ORB}, + {gBattleAnimSpritePalette_231, ANIM_TAG_WISP_FIRE}, + {gBattleAnimSpritePalette_233, ANIM_TAG_GOLD_STARS}, + {gBattleAnimSpritePalette_234, ANIM_TAG_ECLIPSING_ORB}, + {gBattleAnimSpritePalette_235, ANIM_TAG_GRAY_ORB}, + {gBattleAnimSpritePalette_236, ANIM_TAG_BLUE_ORB}, + {gBattleAnimSpritePalette_237, ANIM_TAG_RED_ORB_2}, + {gBattleAnimSpritePalette_238, ANIM_TAG_PINK_PETAL}, + {gBattleAnimSpritePalette_239, ANIM_TAG_PAIN_SPLIT}, + {gBattleAnimSpritePalette_240, ANIM_TAG_CONFETTI}, + {gBattleAnimSpritePalette_241, ANIM_TAG_GREEN_STAR}, + {gBattleAnimSpritePalette_242, ANIM_TAG_PINK_CLOUD}, + {gBattleAnimSpritePalette_243, ANIM_TAG_SWEAT_DROP}, + {gBattleAnimSpritePalette_244, ANIM_TAG_GUARD_RING}, + {gBattleAnimSpritePalette_245, ANIM_TAG_PURPLE_SCRATCH}, + {gBattleAnimSpritePalette_245, ANIM_TAG_PURPLE_SWIPE}, + {gBattleAnimSpritePalette_064, ANIM_TAG_TAG_HAND}, + {gBattleAnimSpritePalette_248, ANIM_TAG_SMALL_RED_EYE}, + {gBattleAnimSpritePalette_249, ANIM_TAG_HOLLOW_ORB}, + {gBattleAnimSpritePalette_249, ANIM_TAG_X_SIGN}, + {gBattleAnimSpritePalette_251, ANIM_TAG_BLUEGREEN_ORB}, + {gBattleAnimSpritePalette_252, ANIM_TAG_PAW_PRINT}, + {gBattleAnimSpritePalette_253, ANIM_TAG_PURPLE_FLAME}, + {gBattleAnimSpritePalette_254, ANIM_TAG_RED_BALL}, + {gBattleAnimSpritePalette_255, ANIM_TAG_SMELLINGSALT_EFFECT}, + {gBattleAnimSpritePalette_256, ANIM_TAG_METEOR}, + {gBattleAnimSpritePalette_257, ANIM_TAG_FLAT_ROCK}, + {gBattleAnimSpritePalette_258, ANIM_TAG_MAGNIFYING_GLASS}, + {gBattleAnimSpritePalette_259, ANIM_TAG_BROWN_ORB}, + {gBattleAnimSpritePalette_260, ANIM_TAG_METAL_SOUND_WAVES}, + {gBattleAnimSpritePalette_261, ANIM_TAG_FLYING_DIRT}, + {gBattleAnimSpritePalette_262, ANIM_TAG_ICICLE_SPEAR}, + {gBattleAnimSpritePalette_263, ANIM_TAG_HAIL}, + {gBattleAnimSpritePalette_264, ANIM_TAG_GLOWY_RED_ORB}, + {gBattleAnimSpritePalette_265, ANIM_TAG_GLOWY_GREEN_ORB}, + {gBattleAnimSpritePalette_266, ANIM_TAG_GREEN_SPIKE}, + {gBattleAnimSpritePalette_267, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT}, + {gBattleAnimSpritePalette_268, ANIM_TAG_GLOWY_BLUE_ORB}, + {gBattleAnimSpritePalette_269, ANIM_TAG_UNUSED_RED_BRICK}, + {gBattleAnimSpritePalette_270, ANIM_TAG_WHITE_FEATHER}, + {gBattleAnimSpritePalette_271, ANIM_TAG_SPARKLE_6}, + {gBattleAnimSpritePalette_272, ANIM_TAG_SPLASH}, + {gBattleAnimSpritePalette_272, ANIM_TAG_SWEAT_BEAD}, + {gBattleAnimSpritePalette_274, ANIM_TAG_UNUSED_GEM_1}, + {gBattleAnimSpritePalette_274, ANIM_TAG_UNUSED_GEM_2}, + {gBattleAnimSpritePalette_274, ANIM_TAG_UNUSED_GEM_3}, + {gBattleAnimSpritePalette_277, ANIM_TAG_SLAM_HIT_2}, + {gBattleAnimSpritePalette_278, ANIM_TAG_RECYCLE}, + {gBattleAnimSpritePalette_279, ANIM_TAG_UNUSED_RED_PARTICLES}, + {gBattleAnimSpritePalette_280, ANIM_TAG_PROTECT}, + {gBattleAnimSpritePalette_281, ANIM_TAG_DIRT_MOUND}, + {gBattleAnimSpritePalette_282, ANIM_TAG_SHOCK_3}, + {gBattleAnimSpritePalette_283, ANIM_TAG_WEATHER_BALL}, + {gBattleAnimSpritePalette_284, ANIM_TAG_BIRD}, + {gBattleAnimSpritePalette_285, ANIM_TAG_CROSS_IMPACT}, + {gBattleAnimSpritePalette_286, ANIM_TAG_SLASH_2}, + {gBattleAnimSpritePalette_287, ANIM_TAG_WHIP_HIT}, + {gBattleAnimSpritePalette_288, ANIM_TAG_BLUE_RING_2}, +}; + +const struct BattleAnimBackground gBattleAnimBackgroundTable[] = +{ + &gBattleAnimBackgroundImage_00, &gBattleAnimBackgroundPalette_00, &gBattleAnimBackgroundTilemap_00, + &gBattleAnimBackgroundImage_00, &gBattleAnimBackgroundPalette_00, &gBattleAnimBackgroundTilemap_00, + &gBattleAnimBackgroundImage_02, &gBattleAnimBackgroundPalette_02, &gBattleAnimBackgroundTilemap_02, + &gBattleAnimBackgroundImage_03, &gBattleAnimBackgroundPalette_03, &gBattleAnimBackgroundTilemap_03, + &gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_04, &gBattleAnimBackgroundTilemap_04, + &gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_04, &gBattleAnimBackgroundTilemap_05, + &gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_04, &gBattleAnimBackgroundTilemap_06, + &gBattleAnimBackgroundImage_07, &gBattleAnimBackgroundPalette_07, &gBattleAnimBackgroundTilemap_07, + &gBattleAnimBackgroundImage_07, &gBattleAnimBackgroundPalette_07, &gBattleAnimBackgroundTilemap_08, + &gBattleAnimBackgroundImage_09, &gBattleAnimBackgroundPalette_09, &gBattleAnimBackgroundTilemap_09, + &gBattleAnimBackgroundImage_09, &gBattleAnimBackgroundPalette_09, &gBattleAnimBackgroundTilemap_10, + &gBattleAnimBackgroundImage_11, &gBattleAnimBackgroundPalette_11, &gBattleAnimBackgroundTilemap_11, + &gBattleAnimBackgroundImage_12, &gBattleAnimBackgroundPalette_12, &gBattleAnimBackgroundTilemap_12, + &gBattleAnimBackgroundImage_12, &gBattleAnimBackgroundPalette_12, &gBattleAnimBackgroundTilemap_13, + &gBattleAnimBackgroundImage_12, &gBattleAnimBackgroundPalette_12, &gBattleAnimBackgroundTilemap_14, + &gBattleAnimBackgroundImage_15, &gBattleAnimBackgroundPalette_15, &gBattleAnimBackgroundTilemap_15, + &gBattleAnimBackgroundImage_16, &gBattleAnimBackgroundPalette_16, &gBattleAnimBackgroundTilemap_16, + &gBattleAnimBackgroundImage_17, &gBattleAnimBackgroundPalette_17, &gBattleAnimBackgroundTilemap_17, + &gBattleAnimBackgroundImage_07, &gBattleAnimBackgroundPalette_18, &gBattleAnimBackgroundTilemap_07, + &gBattleAnimBackgroundImage_07, &gBattleAnimBackgroundPalette_18, &gBattleAnimBackgroundTilemap_08, + &gBattleAnimBackgroundImage_20, &gBattleAnimBackgroundPalette_20, &gBattleAnimBackgroundTilemap_20, + &gBattleAnimBackgroundImage_21, &gBattleAnimBackgroundPalette_21, &gBattleAnimBackgroundTilemap_21, + &gBattleAnimBackgroundImage_09, &gBattleAnimBackgroundPalette_22, &gBattleAnimBackgroundTilemap_09, + &gBattleAnimBackgroundImage_09, &gBattleAnimBackgroundPalette_22, &gBattleAnimBackgroundTilemap_10, + &gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_24, &gBattleAnimBackgroundTilemap_04, + &gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_24, &gBattleAnimBackgroundTilemap_05, + &gBattleAnimBackgroundImage_04, &gBattleAnimBackgroundPalette_24, &gBattleAnimBackgroundTilemap_06, +}; + static void (* const sScriptCmdTable[])(void) = { ScriptCmd_loadspritegfx, diff --git a/src/battle_anim_80A9C70.c b/src/battle_anim_80A9C70.c index 9b9218b1c..89c945ca4 100644 --- a/src/battle_anim_80A9C70.c +++ b/src/battle_anim_80A9C70.c @@ -56,8 +56,8 @@ static const struct SpriteTemplate gUnknown_0853EF48 = static const struct SpriteTemplate gUnknown_0853EF60 = { - .tileTag = ANIM_TAG_136, - .paletteTag = ANIM_TAG_136, + .tileTag = ANIM_TAG_CIRCLE_IMPACT, + .paletteTag = ANIM_TAG_CIRCLE_IMPACT, .oam = &gUnknown_08524904, .anims = gDummySpriteAnimTable, .images = NULL, @@ -73,8 +73,8 @@ u8 sub_80A9C70(u8 battlerId, bool8 b) u8 spriteId2; u8 i; - LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_136)]); - LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_136)]); + LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_CIRCLE_IMPACT)]); + LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_CIRCLE_IMPACT)]); gTasks[taskId].data[0] = battlerId; if (b) { diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c new file mode 100644 index 000000000..d9c574e73 --- /dev/null +++ b/src/battle_anim_utility_funcs.c @@ -0,0 +1,10 @@ +#include "global.h" +#include "battle_anim.h" +#include "constants/rgb.h" + +const u16 gUnknown_08597418 = RGB(31, 31, 31); + +// no clue what these are... +// possibly some register offsets +const u8 gUnknown_0859741A[] = {0x08, 0x0a, 0x0c, 0x0e}; +const u8 gUnknown_0859741E[] = {0x08, 0x0a, 0x0c, 0x0e}; diff --git a/src/battle_bg.c b/src/battle_bg.c index a6c66b3c4..bbe50cc70 100644 --- a/src/battle_bg.c +++ b/src/battle_bg.c @@ -162,10 +162,10 @@ const struct BgTemplate gBattleBgTemplates[] = }, }; -static const struct WindowTemplate gUnknown_0831AA18[] = +static const struct WindowTemplate gUnknown_0831AA18[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 15, .width = 26, @@ -174,7 +174,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] = .baseBlock = 0x0090, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 1, .tilemapTop = 35, .width = 14, @@ -183,7 +183,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] = .baseBlock = 0x01c0, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 17, .tilemapTop = 35, .width = 12, @@ -192,7 +192,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] = .baseBlock = 0x0190, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 55, .width = 8, @@ -201,7 +201,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] = .baseBlock = 0x0300, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 11, .tilemapTop = 55, .width = 8, @@ -210,7 +210,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] = .baseBlock = 0x0310, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 57, .width = 8, @@ -219,7 +219,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] = .baseBlock = 0x0320, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 11, .tilemapTop = 57, .width = 8, @@ -228,7 +228,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] = .baseBlock = 0x0330, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 21, .tilemapTop = 55, .width = 4, @@ -237,7 +237,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] = .baseBlock = 0x0290, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 21, .tilemapTop = 57, .width = 0, @@ -246,7 +246,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] = .baseBlock = 0x0298, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 25, .tilemapTop = 55, .width = 4, @@ -255,7 +255,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] = .baseBlock = 0x0298, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 21, .tilemapTop = 57, .width = 8, @@ -264,7 +264,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] = .baseBlock = 0x02a0, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 21, .tilemapTop = 55, .width = 8, @@ -273,7 +273,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] = .baseBlock = 0x02b0, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 26, .tilemapTop = 9, .width = 3, @@ -282,7 +282,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] = .baseBlock = 0x0100, }, { - .priority = 1, + .bg = 1, .tilemapLeft = 19, .tilemapTop = 8, .width = 10, @@ -291,7 +291,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] = .baseBlock = 0x0100, }, { - .priority = 2, + .bg = 2, .tilemapLeft = 18, .tilemapTop = 0, .width = 12, @@ -300,7 +300,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] = .baseBlock = 0x016e, }, { - .priority = 1, + .bg = 1, .tilemapLeft = 2, .tilemapTop = 3, .width = 6, @@ -309,7 +309,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] = .baseBlock = 0x0020, }, { - .priority = 2, + .bg = 2, .tilemapLeft = 2, .tilemapTop = 3, .width = 6, @@ -318,7 +318,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] = .baseBlock = 0x0040, }, { - .priority = 1, + .bg = 1, .tilemapLeft = 2, .tilemapTop = 2, .width = 6, @@ -327,7 +327,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] = .baseBlock = 0x0020, }, { - .priority = 2, + .bg = 2, .tilemapLeft = 2, .tilemapTop = 2, .width = 6, @@ -336,7 +336,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] = .baseBlock = 0x0040, }, { - .priority = 1, + .bg = 1, .tilemapLeft = 2, .tilemapTop = 6, .width = 6, @@ -345,7 +345,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] = .baseBlock = 0x0060, }, { - .priority = 2, + .bg = 2, .tilemapLeft = 2, .tilemapTop = 6, .width = 6, @@ -354,7 +354,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] = .baseBlock = 0x0080, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 12, .tilemapTop = 2, .width = 6, @@ -363,7 +363,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] = .baseBlock = 0x00a0, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 4, .tilemapTop = 2, .width = 7, @@ -372,7 +372,7 @@ static const struct WindowTemplate gUnknown_0831AA18[] = .baseBlock = 0x00a0, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 19, .tilemapTop = 2, .width = 7, @@ -383,10 +383,10 @@ static const struct WindowTemplate gUnknown_0831AA18[] = DUMMY_WIN_TEMPLATE }; -static const struct WindowTemplate gUnknown_0831AAE0[] = +static const struct WindowTemplate gUnknown_0831AAE0[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 15, .width = 26, @@ -395,7 +395,7 @@ static const struct WindowTemplate gUnknown_0831AAE0[] = .baseBlock = 0x0090, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 1, .tilemapTop = 35, .width = 14, @@ -404,7 +404,7 @@ static const struct WindowTemplate gUnknown_0831AAE0[] = .baseBlock = 0x01c0, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 17, .tilemapTop = 35, .width = 12, @@ -413,7 +413,7 @@ static const struct WindowTemplate gUnknown_0831AAE0[] = .baseBlock = 0x0190, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 55, .width = 8, @@ -422,7 +422,7 @@ static const struct WindowTemplate gUnknown_0831AAE0[] = .baseBlock = 0x0300, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 11, .tilemapTop = 55, .width = 8, @@ -431,7 +431,7 @@ static const struct WindowTemplate gUnknown_0831AAE0[] = .baseBlock = 0x0310, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 57, .width = 8, @@ -440,7 +440,7 @@ static const struct WindowTemplate gUnknown_0831AAE0[] = .baseBlock = 0x0320, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 11, .tilemapTop = 57, .width = 8, @@ -449,7 +449,7 @@ static const struct WindowTemplate gUnknown_0831AAE0[] = .baseBlock = 0x0330, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 21, .tilemapTop = 55, .width = 4, @@ -458,7 +458,7 @@ static const struct WindowTemplate gUnknown_0831AAE0[] = .baseBlock = 0x0290, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 21, .tilemapTop = 57, .width = 0, @@ -467,7 +467,7 @@ static const struct WindowTemplate gUnknown_0831AAE0[] = .baseBlock = 0x0298, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 25, .tilemapTop = 55, .width = 4, @@ -476,7 +476,7 @@ static const struct WindowTemplate gUnknown_0831AAE0[] = .baseBlock = 0x0298, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 21, .tilemapTop = 57, .width = 8, @@ -485,7 +485,7 @@ static const struct WindowTemplate gUnknown_0831AAE0[] = .baseBlock = 0x02a0, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 21, .tilemapTop = 55, .width = 8, @@ -494,7 +494,7 @@ static const struct WindowTemplate gUnknown_0831AAE0[] = .baseBlock = 0x02b0, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 26, .tilemapTop = 9, .width = 3, @@ -503,7 +503,7 @@ static const struct WindowTemplate gUnknown_0831AAE0[] = .baseBlock = 0x0100, }, { - .priority = 1, + .bg = 1, .tilemapLeft = 19, .tilemapTop = 8, .width = 10, @@ -512,7 +512,7 @@ static const struct WindowTemplate gUnknown_0831AAE0[] = .baseBlock = 0x0100, }, { - .priority = 2, + .bg = 2, .tilemapLeft = 18, .tilemapTop = 0, .width = 12, @@ -521,7 +521,7 @@ static const struct WindowTemplate gUnknown_0831AAE0[] = .baseBlock = 0x016e, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 6, .tilemapTop = 1, .width = 8, @@ -530,7 +530,7 @@ static const struct WindowTemplate gUnknown_0831AAE0[] = .baseBlock = 0x0100, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 14, .tilemapTop = 1, .width = 2, @@ -539,7 +539,7 @@ static const struct WindowTemplate gUnknown_0831AAE0[] = .baseBlock = 0x0110, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 16, .tilemapTop = 1, .width = 8, @@ -548,7 +548,7 @@ static const struct WindowTemplate gUnknown_0831AAE0[] = .baseBlock = 0x0114, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 12, .tilemapTop = 4, .width = 6, @@ -557,7 +557,7 @@ static const struct WindowTemplate gUnknown_0831AAE0[] = .baseBlock = 0x0124, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 12, .tilemapTop = 6, .width = 6, @@ -566,7 +566,7 @@ static const struct WindowTemplate gUnknown_0831AAE0[] = .baseBlock = 0x0130, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 12, .tilemapTop = 8, .width = 6, @@ -575,7 +575,7 @@ static const struct WindowTemplate gUnknown_0831AAE0[] = .baseBlock = 0x013c, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 8, .tilemapTop = 11, .width = 14, @@ -584,7 +584,7 @@ static const struct WindowTemplate gUnknown_0831AAE0[] = .baseBlock = 0x0148, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 15, .width = 26, diff --git a/src/battle_dome.c b/src/battle_dome.c index 4a12d64a3..3677131ab 100644 --- a/src/battle_dome.c +++ b/src/battle_dome.c @@ -786,7 +786,7 @@ static const struct BgTemplate gUnknown_0860CE84[4] = static const struct WindowTemplate gUnknown_0860CE94[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 0, .tilemapTop = 3, .width = 8, @@ -795,7 +795,7 @@ static const struct WindowTemplate gUnknown_0860CE94[] = .baseBlock = 16, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 22, .tilemapTop = 3, .width = 8, @@ -804,7 +804,7 @@ static const struct WindowTemplate gUnknown_0860CE94[] = .baseBlock = 144, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 8, .tilemapTop = 1, .width = 14, @@ -818,7 +818,7 @@ static const struct WindowTemplate gUnknown_0860CE94[] = static const struct WindowTemplate gUnknown_0860CEB4[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 2, .width = 26, @@ -827,7 +827,7 @@ static const struct WindowTemplate gUnknown_0860CEB4[] = .baseBlock = 1, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 16, .tilemapTop = 5, .width = 8, @@ -836,7 +836,7 @@ static const struct WindowTemplate gUnknown_0860CEB4[] = .baseBlock = 53, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 19, .tilemapTop = 7, .width = 9, @@ -845,7 +845,7 @@ static const struct WindowTemplate gUnknown_0860CEB4[] = .baseBlock = 69, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 16, .tilemapTop = 10, .width = 8, @@ -854,7 +854,7 @@ static const struct WindowTemplate gUnknown_0860CEB4[] = .baseBlock = 96, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 12, .width = 26, @@ -863,7 +863,7 @@ static const struct WindowTemplate gUnknown_0860CEB4[] = .baseBlock = 112, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 5, .tilemapTop = 2, .width = 23, @@ -872,7 +872,7 @@ static const struct WindowTemplate gUnknown_0860CEB4[] = .baseBlock = 294, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 5, .width = 8, @@ -881,7 +881,7 @@ static const struct WindowTemplate gUnknown_0860CEB4[] = .baseBlock = 340, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 20, .tilemapTop = 5, .width = 8, @@ -890,7 +890,7 @@ static const struct WindowTemplate gUnknown_0860CEB4[] = .baseBlock = 356, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 16, .width = 26, @@ -899,7 +899,7 @@ static const struct WindowTemplate gUnknown_0860CEB4[] = .baseBlock = 372, }, { - .priority = 1, + .bg = 1, .tilemapLeft = 2, .tilemapTop = 2, .width = 26, @@ -908,7 +908,7 @@ static const struct WindowTemplate gUnknown_0860CEB4[] = .baseBlock = 1, }, { - .priority = 1, + .bg = 1, .tilemapLeft = 16, .tilemapTop = 5, .width = 8, @@ -917,7 +917,7 @@ static const struct WindowTemplate gUnknown_0860CEB4[] = .baseBlock = 53, }, { - .priority = 1, + .bg = 1, .tilemapLeft = 19, .tilemapTop = 7, .width = 9, @@ -926,7 +926,7 @@ static const struct WindowTemplate gUnknown_0860CEB4[] = .baseBlock = 69, }, { - .priority = 1, + .bg = 1, .tilemapLeft = 16, .tilemapTop = 10, .width = 8, @@ -935,7 +935,7 @@ static const struct WindowTemplate gUnknown_0860CEB4[] = .baseBlock = 96, }, { - .priority = 1, + .bg = 1, .tilemapLeft = 2, .tilemapTop = 12, .width = 26, @@ -944,7 +944,7 @@ static const struct WindowTemplate gUnknown_0860CEB4[] = .baseBlock = 112, }, { - .priority = 1, + .bg = 1, .tilemapLeft = 5, .tilemapTop = 2, .width = 23, @@ -953,7 +953,7 @@ static const struct WindowTemplate gUnknown_0860CEB4[] = .baseBlock = 294, }, { - .priority = 1, + .bg = 1, .tilemapLeft = 2, .tilemapTop = 5, .width = 8, @@ -962,7 +962,7 @@ static const struct WindowTemplate gUnknown_0860CEB4[] = .baseBlock = 340, }, { - .priority = 1, + .bg = 1, .tilemapLeft = 20, .tilemapTop = 5, .width = 8, @@ -971,7 +971,7 @@ static const struct WindowTemplate gUnknown_0860CEB4[] = .baseBlock = 356, }, { - .priority = 1, + .bg = 1, .tilemapLeft = 2, .tilemapTop = 16, .width = 26, diff --git a/src/battle_factory.c b/src/battle_factory.c index 7ebcfe8b3..c2a3207a6 100644 --- a/src/battle_factory.c +++ b/src/battle_factory.c @@ -323,7 +323,7 @@ static const struct BgTemplate sSelect_BgTemplates[] = static const struct WindowTemplate sSelect_WindowTemplates[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 0, .tilemapTop = 2, .width = 12, @@ -332,7 +332,7 @@ static const struct WindowTemplate sSelect_WindowTemplates[] = .baseBlock = 0x0001, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 19, .tilemapTop = 2, .width = 11, @@ -341,7 +341,7 @@ static const struct WindowTemplate sSelect_WindowTemplates[] = .baseBlock = 0x0019, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 0, .tilemapTop = 15, .width = 20, @@ -350,7 +350,7 @@ static const struct WindowTemplate sSelect_WindowTemplates[] = .baseBlock = 0x002f, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 22, .tilemapTop = 14, .width = 8, @@ -359,7 +359,7 @@ static const struct WindowTemplate sSelect_WindowTemplates[] = .baseBlock = 0x006b, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 22, .tilemapTop = 14, .width = 8, @@ -368,7 +368,7 @@ static const struct WindowTemplate sSelect_WindowTemplates[] = .baseBlock = 0x009b, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 15, .tilemapTop = 0, .width = 15, @@ -907,7 +907,7 @@ static const struct BgTemplate sSwap_BgTemplates[4] = static const struct WindowTemplate sSwap_WindowTemplates[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 0, .tilemapTop = 2, .width = 12, @@ -916,7 +916,7 @@ static const struct WindowTemplate sSwap_WindowTemplates[] = .baseBlock = 0x0001, }, { - .priority = 2, + .bg = 2, .tilemapLeft = 19, .tilemapTop = 2, .width = 11, @@ -925,7 +925,7 @@ static const struct WindowTemplate sSwap_WindowTemplates[] = .baseBlock = 0x0019, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 0, .tilemapTop = 15, .width = 20, @@ -934,7 +934,7 @@ static const struct WindowTemplate sSwap_WindowTemplates[] = .baseBlock = 0x002f, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 21, .tilemapTop = 14, .width = 9, @@ -943,7 +943,7 @@ static const struct WindowTemplate sSwap_WindowTemplates[] = .baseBlock = 0x006b, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 22, .tilemapTop = 14, .width = 8, @@ -952,7 +952,7 @@ static const struct WindowTemplate sSwap_WindowTemplates[] = .baseBlock = 0x00a1, }, { - .priority = 2, + .bg = 2, .tilemapLeft = 21, .tilemapTop = 15, .width = 9, @@ -961,7 +961,7 @@ static const struct WindowTemplate sSwap_WindowTemplates[] = .baseBlock = 0x006b, }, { - .priority = 2, + .bg = 2, .tilemapLeft = 10, .tilemapTop = 2, .width = 4, @@ -970,7 +970,7 @@ static const struct WindowTemplate sSwap_WindowTemplates[] = .baseBlock = 0x00c1, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 19, .tilemapTop = 2, .width = 11, @@ -979,7 +979,7 @@ static const struct WindowTemplate sSwap_WindowTemplates[] = .baseBlock = 0x00c9, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 15, .tilemapTop = 0, .width = 15, diff --git a/src/battle_intro.c b/src/battle_intro.c new file mode 100644 index 000000000..0ccc7e828 --- /dev/null +++ b/src/battle_intro.c @@ -0,0 +1,21 @@ +#include "global.h" +#include "task.h" + +extern void task_battle_intro_80BC47C(u8); +extern void task00_battle_intro_80BC6C8(u8); +extern void task_battle_intro_80BC47C(u8); +extern void task_battle_intro_anim(u8); + +const TaskFunc gUnknown_08597424[] = +{ + task_battle_intro_80BC47C, + task_battle_intro_80BC47C, + task00_battle_intro_80BC6C8, + task00_battle_intro_80BC6C8, + task00_battle_intro_80BC6C8, + task_battle_intro_80BC47C, + task_battle_intro_80BC47C, + task_battle_intro_80BC47C, + task_battle_intro_anim, + task_battle_intro_anim, +}; diff --git a/src/battle_pyramid_bag.c b/src/battle_pyramid_bag.c index 94099aee8..fce8c9e2a 100644 --- a/src/battle_pyramid_bag.c +++ b/src/battle_pyramid_bag.c @@ -188,7 +188,7 @@ static const u8 sColorTable[][3] = static const struct WindowTemplate gUnknown_0861F328[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 14, .tilemapTop = 2, .width = 15, @@ -197,7 +197,7 @@ static const struct WindowTemplate gUnknown_0861F328[] = .baseBlock = 30 }, { - .priority = 0, + .bg = 0, .tilemapLeft = 0, .tilemapTop = 13, .width = 14, @@ -206,7 +206,7 @@ static const struct WindowTemplate gUnknown_0861F328[] = .baseBlock = 270 }, { - .priority = 1, + .bg = 1, .tilemapLeft = 2, .tilemapTop = 15, .width = 27, @@ -215,7 +215,7 @@ static const struct WindowTemplate gUnknown_0861F328[] = .baseBlock = 354 }, { - .priority = 1, + .bg = 1, .tilemapLeft = 24, .tilemapTop = 17, .width = 5, @@ -229,7 +229,7 @@ static const struct WindowTemplate gUnknown_0861F328[] = static const struct WindowTemplate gUnknown_0861F350[] = { { - .priority = 1, + .bg = 1, .tilemapLeft = 22, .tilemapTop = 17, .width = 7, @@ -238,7 +238,7 @@ static const struct WindowTemplate gUnknown_0861F350[] = .baseBlock = 472 }, { - .priority = 1, + .bg = 1, .tilemapLeft = 22, .tilemapTop = 15, .width = 7, @@ -247,7 +247,7 @@ static const struct WindowTemplate gUnknown_0861F350[] = .baseBlock = 472 }, { - .priority = 1, + .bg = 1, .tilemapLeft = 15, .tilemapTop = 15, .width = 14, @@ -256,7 +256,7 @@ static const struct WindowTemplate gUnknown_0861F350[] = .baseBlock = 472 }, { - .priority = 1, + .bg = 1, .tilemapLeft = 15, .tilemapTop = 13, .width = 14, @@ -265,7 +265,7 @@ static const struct WindowTemplate gUnknown_0861F350[] = .baseBlock = 472 }, { - .priority = 1, + .bg = 1, .tilemapLeft = 24, .tilemapTop = 15, .width = 5, diff --git a/src/battle_records.c b/src/battle_records.c index feaec74db..f64b5f494 100644 --- a/src/battle_records.c +++ b/src/battle_records.c @@ -65,7 +65,7 @@ static const struct BgTemplate sTrainerHillRecordsBgTemplates[] = static const struct WindowTemplate sTrainerHillRecordsWindowTemplates[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 1, .width = 26, @@ -78,7 +78,7 @@ static const struct WindowTemplate sTrainerHillRecordsWindowTemplates[] = static const struct WindowTemplate sLinkBattleRecordsWindow = { - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 1, .width = 26, diff --git a/src/berry_blender.c b/src/berry_blender.c index 8e0bc8043..643bd2e30 100644 --- a/src/berry_blender.c +++ b/src/berry_blender.c @@ -323,7 +323,7 @@ static const struct BgTemplate sBerryBlenderBgTemplates[3] = static const struct WindowTemplate sBerryBlender_WindowTemplates[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 1, .tilemapTop = 6, .width = 7, @@ -332,7 +332,7 @@ static const struct WindowTemplate sBerryBlender_WindowTemplates[] = .baseBlock = 0x28, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 22, .tilemapTop = 6, .width = 7, @@ -341,7 +341,7 @@ static const struct WindowTemplate sBerryBlender_WindowTemplates[] = .baseBlock = 0x36, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 1, .tilemapTop = 12, .width = 7, @@ -350,7 +350,7 @@ static const struct WindowTemplate sBerryBlender_WindowTemplates[] = .baseBlock = 0x44, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 22, .tilemapTop = 12, .width = 7, @@ -359,7 +359,7 @@ static const struct WindowTemplate sBerryBlender_WindowTemplates[] = .baseBlock = 0x52, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 15, .width = 27, @@ -368,7 +368,7 @@ static const struct WindowTemplate sBerryBlender_WindowTemplates[] = .baseBlock = 0x60, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 5, .tilemapTop = 3, .width = 21, @@ -381,7 +381,7 @@ static const struct WindowTemplate sBerryBlender_WindowTemplates[] = static const struct WindowTemplate sBlender_YesNoWindowTemplate = { - .priority = 0, + .bg = 0, .tilemapLeft = 21, .tilemapTop = 9, .width = 5, @@ -846,7 +846,7 @@ static const u8 sUnknown_08339CD2[] = static const struct WindowTemplate sBlenderRecordWindowTemplate = { - .priority = 0, + .bg = 0, .tilemapLeft = 6, .tilemapTop = 4, .width = 18, diff --git a/src/berry_tag_screen.c b/src/berry_tag_screen.c index 07fb6bd9e..39927ab99 100644 --- a/src/berry_tag_screen.c +++ b/src/berry_tag_screen.c @@ -102,7 +102,7 @@ static const u8 sTextColors[2][3] = static const struct WindowTemplate sWindowTemplates[] = { { // WIN_BERRY_NAME - .priority = 1, + .bg = 1, .tilemapLeft = 11, .tilemapTop = 4, .width = 8, @@ -111,7 +111,7 @@ static const struct WindowTemplate sWindowTemplates[] = .baseBlock = 69, }, { // WIN_SIZE_FIRM - .priority = 1, + .bg = 1, .tilemapLeft = 11, .tilemapTop = 7, .width = 18, @@ -120,7 +120,7 @@ static const struct WindowTemplate sWindowTemplates[] = .baseBlock = 85, }, { // WIN_DESC - .priority = 1, + .bg = 1, .tilemapLeft = 4, .tilemapTop = 14, .width = 25, @@ -129,7 +129,7 @@ static const struct WindowTemplate sWindowTemplates[] = .baseBlock = 157, }, { // WIN_BERRY_TAG - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 0, .width = 8, diff --git a/src/bug.c b/src/bug.c new file mode 100644 index 000000000..a14ec2226 --- /dev/null +++ b/src/bug.c @@ -0,0 +1,189 @@ +#include "global.h" +#include "battle_anim.h" +#include "constants/rgb.h" + +extern void sub_8110368(struct Sprite *); +extern void sub_8110438(struct Sprite *); +extern void sub_81104E4(struct Sprite *); +extern void sub_81105B4(struct Sprite *); +extern void sub_811067C(struct Sprite *); +extern void sub_8110720(struct Sprite *); +extern void sub_8110850(struct Sprite *); +extern void sub_8110994(struct Sprite *); + +const union AffineAnimCmd gUnknown_08596938[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 30, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08596948[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, -99, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08596958[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 94, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08596968[] = +{ + gUnknown_08596938, + gUnknown_08596948, + gUnknown_08596958, +}; + +const struct SpriteTemplate gUnknown_08596974 = +{ + .tileTag = ANIM_TAG_HORN_HIT_2, + .paletteTag = ANIM_TAG_HORN_HIT_2, + .oam = &gUnknown_085249F4, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08596968, + .callback = sub_8110368, +}; + +const union AffineAnimCmd gUnknown_0859698C[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, -33, 1), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_0859699C[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 96, 1), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_085969AC[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, -96, 1), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_085969BC[] = +{ + gUnknown_0859698C, + gUnknown_0859699C, + gUnknown_085969AC, +}; + +const struct SpriteTemplate gUnknown_085969C8 = +{ + .tileTag = ANIM_TAG_NEEDLE, + .paletteTag = ANIM_TAG_NEEDLE, + .oam = &gUnknown_0852496C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_085969BC, + .callback = sub_8110438, +}; + +const struct SpriteTemplate gUnknown_085969E0 = +{ + .tileTag = ANIM_TAG_WEB_THREAD, + .paletteTag = ANIM_TAG_WEB_THREAD, + .oam = &gUnknown_08524904, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81104E4, +}; + +const struct SpriteTemplate gUnknown_085969F8 = +{ + .tileTag = ANIM_TAG_STRING, + .paletteTag = ANIM_TAG_STRING, + .oam = &gUnknown_0852493C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81105B4, +}; + +const union AffineAnimCmd gUnknown_08596A10[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), + AFFINEANIMCMD_FRAME(0x6, 0x6, 0, 1), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd *const gUnknown_08596A28[] = +{ + gUnknown_08596A10, +}; + +const struct SpriteTemplate gUnknown_08596A2C = +{ + .tileTag = ANIM_TAG_SPIDER_WEB, + .paletteTag = ANIM_TAG_SPIDER_WEB, + .oam = &gUnknown_08524AFC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08596A28, + .callback = sub_811067C, +}; + +const struct SpriteTemplate gLinearStingerSpriteTemplate = +{ + .tileTag = ANIM_TAG_NEEDLE, + .paletteTag = ANIM_TAG_NEEDLE, + .oam = &gUnknown_0852496C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8110720, +}; + +const struct SpriteTemplate gPinMissileSpriteTemplate = +{ + .tileTag = ANIM_TAG_NEEDLE, + .paletteTag = ANIM_TAG_NEEDLE, + .oam = &gUnknown_0852496C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8110850, +}; + +const struct SpriteTemplate gIcicleSpearSpriteTemplate = +{ + .tileTag = ANIM_TAG_ICICLE_SPEAR, + .paletteTag = ANIM_TAG_ICICLE_SPEAR, + .oam = &gUnknown_08524974, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8110850, +}; + +const union AffineAnimCmd gUnknown_08596A8C[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 18), + AFFINEANIMCMD_LOOP(0), + AFFINEANIMCMD_FRAME(0xFFFB, 0xFFFB, 0, 8), + AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 8), + AFFINEANIMCMD_LOOP(5), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08596AC4[] = +{ + gUnknown_08596A8C, +}; + +const struct SpriteTemplate gUnknown_08596AC8 = +{ + .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .oam = &gUnknown_08524A9C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08596AC4, + .callback = sub_8110994, +}; diff --git a/src/cable_club.c b/src/cable_club.c index c54df5f24..b0e5f0500 100644 --- a/src/cable_club.c +++ b/src/cable_club.c @@ -34,7 +34,7 @@ extern u8 gUnknown_02032298[2]; extern u8 gUnknown_0203CEF8[]; static const struct WindowTemplate gUnknown_08550594 = { - .priority = 0, + .bg = 0, .tilemapLeft = 16, .tilemapTop = 11, .width = 11, @@ -421,7 +421,7 @@ bool32 sub_80B2AF4(u16 *arg0, u16 *arg1) gStringVar1[0] = EOS; gStringVar2[0] = EOS; - + for (i = 0; i < 2; i++) { for (j = 0; j < 2; j++) @@ -1151,7 +1151,7 @@ static void sub_80B3950(void) void nullsub_37(void) { - + } void sub_80B3968(void) diff --git a/src/clear_save_data_screen.c b/src/clear_save_data_screen.c index 839a77e4a..51f3bd291 100644 --- a/src/clear_save_data_screen.c +++ b/src/clear_save_data_screen.c @@ -11,8 +11,8 @@ #include "text_window.h" #include "constants/songs.h" -extern u8 gText_ClearAllSaveData[]; -extern u8 gText_ClearingData[]; +extern const u8 gText_ClearAllSaveData[]; +extern const u8 gText_ClearingData[]; static void Task_DoClearSaveDataScreenYesNo(u8); static void Task_ClearSaveDataScreenYesNoChoice(u8); @@ -46,7 +46,7 @@ static const struct BgTemplate sClearSaveBgTemplates[2] = static const struct WindowTemplate sClearSaveTextWindow[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 3, .tilemapTop = 15, .width = 26, @@ -60,7 +60,7 @@ static const struct WindowTemplate sClearSaveTextWindow[] = static const struct WindowTemplate sClearSaveYesNo[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 3, .tilemapTop = 2, .width = 5, diff --git a/src/credits.c b/src/credits.c index 608c17cc6..df17ec70b 100644 --- a/src/credits.c +++ b/src/credits.c @@ -949,7 +949,7 @@ static const struct BgTemplate gUnknown_085E6F68[] = static const struct WindowTemplate gUnknown_085E6F6C[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 0, .tilemapTop = 9, .width = 30, @@ -1142,7 +1142,7 @@ static void sub_81754DC(void) { RunTasks(); AnimateSprites(); - + if ((gMain.heldKeys & B_BUTTON) && gHasHallOfFameRecords != 0 && gTasks[gUnknown_0203BCE2].func == sub_8175774) @@ -1182,9 +1182,9 @@ static void sub_81755BC(const u8 *string, u8 y, u8 a2) { u8 x; u8 color[3]; - + color[0] = 0; - + if (a2 == 1) { color[1] = 3; @@ -1195,7 +1195,7 @@ static void sub_81755BC(const u8 *string, u8 y, u8 a2) color[1] = 1; color[2] = 2; } - + x = GetStringCenterAlignXOffsetWithLetterSpacing(1, string, 0xF0, 1); AddTextPrinterParameterized4(0, 1, x, y, 1, 0, color, -1, string); } @@ -1230,7 +1230,7 @@ void sub_8175620(void) gTasks[taskIdC].data[TDC_0] = 40; SetGpuReg(REG_OFFSET_BG0VOFS, 0xFFFC); - + taskIdB = CreateTask(sub_8175DA0, 0); gTasks[taskIdB].data[TDB_TASK_A_ID] = taskIdA; @@ -1546,9 +1546,9 @@ static void sub_8175DA0(u8 taskIdB) { for (i = 0; i < 5; i++) sub_81755BC(gCreditsEntryPointerTable[gTasks[taskIdB].data[TDB_CURRENT_PAGE]][i]->text, 5 + i * 16, gCreditsEntryPointerTable[gTasks[taskIdB].data[TDB_CURRENT_PAGE]][i]->var_1); - + CopyWindowToVram(0, 2); - + gTasks[taskIdB].data[TDB_CURRENT_PAGE] += 1; gTasks[taskIdB].data[TDB_0] += 1; diff --git a/src/dark.c b/src/dark.c new file mode 100644 index 000000000..d4a4f0b8a --- /dev/null +++ b/src/dark.c @@ -0,0 +1,169 @@ +#include "global.h" +#include "battle_anim.h" +#include "constants/rgb.h" + +extern void sub_81138D4(struct Sprite *); +extern void sub_81139DC(struct Sprite *); +extern void sub_8113A90(struct Sprite *); +extern void sub_81144BC(struct Sprite *); + +const struct SpriteTemplate gUnknown_08596FC8 = +{ + .tileTag = ANIM_TAG_TIED_BAG, + .paletteTag = ANIM_TAG_TIED_BAG, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81138D4, +}; + +const union AffineAnimCmd gUnknown_08596FE0[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08596FF0[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 32, 1), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08597000[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 64, 1), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08597010[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 96, 1), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08597020[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, -128, 1), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08597030[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, -96, 1), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08597040[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, -64, 1), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08597050[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, -32, 1), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08597060[] = +{ + gUnknown_08596FE0, + gUnknown_08596FF0, + gUnknown_08597000, + gUnknown_08597010, + gUnknown_08597020, + gUnknown_08597030, + gUnknown_08597040, + gUnknown_08597050, +}; + +const struct SpriteTemplate gUnknown_08597080 = +{ + .tileTag = ANIM_TAG_SHARP_TEETH, + .paletteTag = ANIM_TAG_SHARP_TEETH, + .oam = &gUnknown_08524A9C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08597060, + .callback = sub_81139DC, +}; + +const struct SpriteTemplate gUnknown_08597098 = +{ + .tileTag = ANIM_TAG_CLAMP, + .paletteTag = ANIM_TAG_CLAMP, + .oam = &gUnknown_08524A9C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08597060, + .callback = sub_81139DC, +}; + +const union AffineAnimCmd gUnknown_085970B0[] = +{ + AFFINEANIMCMD_FRAME(0xC0, 0xC0, 80, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, -2, 8), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_085970C8[] = +{ + AFFINEANIMCMD_FRAME(0xC0, 0xC0, -80, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 8), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_085970E0[] = +{ + gUnknown_085970B0, + gUnknown_085970C8, +}; + +const struct SpriteTemplate gUnknown_085970E8 = +{ + .tileTag = ANIM_TAG_SMALL_BUBBLES, + .paletteTag = ANIM_TAG_SMALL_BUBBLES, + .oam = &gUnknown_0852496C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_085970E0, + .callback = sub_8113A90, +}; + +const union AnimCmd gUnknown_08597100[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_FRAME(48, 4), + ANIMCMD_FRAME(64, 4), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08597118[] = +{ + ANIMCMD_FRAME(0, 4, .hFlip = TRUE), + ANIMCMD_FRAME(16, 4, .hFlip = TRUE), + ANIMCMD_FRAME(32, 4, .hFlip = TRUE), + ANIMCMD_FRAME(48, 4, .hFlip = TRUE), + ANIMCMD_FRAME(64, 4, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08597130[] = +{ + gUnknown_08597100, + gUnknown_08597118, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8597138 = +{ + .tileTag = ANIM_TAG_CLAW_SLASH, + .paletteTag = ANIM_TAG_CLAW_SLASH, + .oam = &gUnknown_08524914, + .anims = gUnknown_08597130, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81144BC, +}; diff --git a/src/daycare.c b/src/daycare.c index c80a8b743..db46b3a4f 100644 --- a/src/daycare.c +++ b/src/daycare.c @@ -63,7 +63,7 @@ EWRAM_DATA static u16 sHatchedEggMotherMoves[4] = {0}; static const struct WindowTemplate sDaycareLevelMenuWindowTemplate = { - .priority = 0, + .bg = 0, .tilemapLeft = 15, .tilemapTop = 1, .width = 14, diff --git a/src/decoration.c b/src/decoration.c index 0cafad800..8bbe11039 100644 --- a/src/decoration.c +++ b/src/decoration.c @@ -217,7 +217,7 @@ void (*const SecretBasePC_SelectedDecorActions[][2])(u8 taskId) = { const struct WindowTemplate gUnknown_085A6B90[4] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 1, .tilemapTop = 1, .width = 18, @@ -226,7 +226,7 @@ const struct WindowTemplate gUnknown_085A6B90[4] = .baseBlock = 0x0001 }, { - .priority = 0, + .bg = 0, .tilemapLeft = 1, .tilemapTop = 1, .width = 13, @@ -235,7 +235,7 @@ const struct WindowTemplate gUnknown_085A6B90[4] = .baseBlock = 0x0091 }, { - .priority = 0, + .bg = 0, .tilemapLeft = 17, .tilemapTop = 1, .width = 12, @@ -244,7 +244,7 @@ const struct WindowTemplate gUnknown_085A6B90[4] = .baseBlock = 0x017b }, { - .priority = 0, + .bg = 0, .tilemapLeft = 16, .tilemapTop = 13, .width = 13, diff --git a/src/diploma.c b/src/diploma.c index a1d37a70d..e2f2c6d07 100644 --- a/src/diploma.c +++ b/src/diploma.c @@ -11,19 +11,14 @@ #include "window.h" #include "string_util.h" #include "text.h" +#include "overworld.h" +#include "menu.h" -extern void reset_temp_tile_data_buffers(void); -extern int decompress_and_copy_tile_data_to_vram(u8 bg_id, void *src, int size, u16 offset, u8 mode); -extern bool8 free_temp_tile_data_buffers_if_possible(void); -extern void sub_80861E8(void); // rom4 extern bool16 sub_80C0944(void); -extern void AddTextPrinterParameterized4(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, u8 *color, s8 speed, u8 *str); -extern u16 gUnknown_0860F074[]; - -extern u8 gText_DexNational[]; -extern u8 gText_DexHoenn[]; -extern u8 gText_PokedexDiploma[]; +extern const u8 gText_DexNational[]; +extern const u8 gText_DexHoenn[]; +extern const u8 gText_PokedexDiploma[]; static void MainCB2(void); static void Task_DiplomaFadeIn(u8); @@ -34,7 +29,7 @@ static void InitDiplomaBg(void); static void InitDiplomaWindow(void); static void PrintDiplomaText(u8 *, u8, u8); -EWRAM_DATA static void **sDiplomaTilemapPtr = {NULL}; +EWRAM_DATA static u8 *sDiplomaTilemapPtr = NULL; static void VBlankCB(void) { @@ -186,7 +181,7 @@ static void InitDiplomaBg(void) static const struct WindowTemplate sDiplomaWinTemplates[2] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 5, .tilemapTop = 2, .width = 20, diff --git a/src/dragon.c b/src/dragon.c new file mode 100644 index 000000000..20ef357a0 --- /dev/null +++ b/src/dragon.c @@ -0,0 +1,180 @@ +#include "global.h" +#include "battle_anim.h" +#include "constants/rgb.h" + +extern void sub_8113064(struct Sprite *); +extern void sub_8113224(struct Sprite *); +extern void sub_81131B4(struct Sprite *); +extern void sub_8113224(struct Sprite *); +extern void sub_8113250(struct Sprite *); +extern void sub_81135EC(struct Sprite *); + +const union AnimCmd gUnknown_08596E60[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_FRAME(48, 4), + ANIMCMD_FRAME(64, 4), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_08596E78[] = +{ + gUnknown_08596E60, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8596E7C = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gUnknown_08524914, + .anims = gUnknown_08596E78, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8113064, +}; + +const union AnimCmd gUnknown_08596E94[] = +{ + ANIMCMD_FRAME(16, 3), + ANIMCMD_FRAME(32, 3), + ANIMCMD_FRAME(48, 3), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gUnknown_08596EA4[] = +{ + ANIMCMD_FRAME(16, 3, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_FRAME(32, 3, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_FRAME(48, 3, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_08596EB4[] = +{ + gUnknown_08596E94, + gUnknown_08596EA4, +}; + +const union AffineAnimCmd gUnknown_08596EBC[] = +{ + AFFINEANIMCMD_FRAME(0x50, 0x50, 127, 0), + AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08596ED4[] = +{ + AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0), + AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08596EEC[] = +{ + gUnknown_08596EBC, + gUnknown_08596ED4, +}; + +const struct SpriteTemplate gUnknown_08596EF4 = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gUnknown_085249D4, + .anims = gUnknown_08596EB4, + .images = NULL, + .affineAnims = gUnknown_08596EEC, + .callback = sub_8113224, +}; + +const union AnimCmd gUnknown_08596F0C[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(32, 5), + ANIMCMD_FRAME(48, 5), + ANIMCMD_FRAME(64, 5), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08596F24[] = +{ + gUnknown_08596F0C, +}; + +const struct SpriteTemplate gUnknown_08596F28 = +{ + .tileTag = ANIM_TAG_FIRE_PLUME, + .paletteTag = ANIM_TAG_FIRE_PLUME, + .oam = &gUnknown_08524914, + .anims = gUnknown_08596F24, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81131B4, +}; + +const union AnimCmd gUnknown_08596F40[] = +{ + ANIMCMD_FRAME(16, 3), + ANIMCMD_FRAME(32, 3), + ANIMCMD_FRAME(48, 3), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_08596F50[] = +{ + gUnknown_08596F40, + gUnknown_08596F40, +}; + +const union AffineAnimCmd gUnknown_08596F58[] = +{ + AFFINEANIMCMD_FRAME(0x64, 0x64, 127, 1), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08596F68[] = +{ + AFFINEANIMCMD_FRAME(0x64, 0x64, 0, 1), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08596F78[] = +{ + gUnknown_08596F58, + gUnknown_08596F68, +}; + +const struct SpriteTemplate gUnknown_08596F80 = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gUnknown_085249D4, + .anims = gUnknown_08596F50, + .images = NULL, + .affineAnims = gUnknown_08596F78, + .callback = sub_8113224, +}; + +const struct SpriteTemplate gUnknown_08596F98 = +{ + .tileTag = ANIM_TAG_HOLLOW_ORB, + .paletteTag = ANIM_TAG_HOLLOW_ORB, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8113250, +}; + +const struct SpriteTemplate gUnknown_08596FB0 = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gUnknown_08524914, + .anims = gUnknown_08596E78, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81135EC, +}; diff --git a/src/effects_1.c b/src/effects_1.c new file mode 100644 index 000000000..36676b70d --- /dev/null +++ b/src/effects_1.c @@ -0,0 +1,2093 @@ +#include "global.h" +#include "battle_anim.h" +#include "constants/rgb.h" + +extern void sub_80FE840(struct Sprite *); +extern void sub_80FE8E0(struct Sprite *); +extern void sub_80FE930(struct Sprite *); +extern void sub_80FE988(struct Sprite *); +extern void sub_80FEAD8(struct Sprite *); +extern void sub_80FEB44(struct Sprite *); +extern void sub_80FEC48(struct Sprite *); +extern void sub_80FED28(struct Sprite *); +extern void sub_80FEE78(struct Sprite *); +extern void sub_80FEF44(struct Sprite *); +extern void sub_80FEFFC(struct Sprite *); +extern void sub_80FF268(struct Sprite *); +extern void sub_80FF0F4(struct Sprite *); +extern void sub_80FF374(struct Sprite *); +extern void sub_80FF698(struct Sprite *); +extern void sub_80FF768(struct Sprite *); +extern void sub_80FF7EC(struct Sprite *); +extern void sub_80FF934(struct Sprite *); +extern void sub_80FFB18(struct Sprite *); +extern void sub_80FFBF4(struct Sprite *); +extern void sub_80FFC70(struct Sprite *); +extern void sub_80FFCB4(struct Sprite *); +extern void sub_80FFDBC(struct Sprite *); +extern void sub_8100640(struct Sprite *); +extern void sub_8100898(struct Sprite *); +extern void sub_8100A50(struct Sprite *); +extern void sub_81009F8(struct Sprite *); +extern void sub_8100A94(struct Sprite *); +extern void sub_8100AE0(struct Sprite *); +extern void sub_8100B88(struct Sprite *); +extern void sub_8100E1C(struct Sprite *); +extern void sub_8100EF0(struct Sprite *); +extern void sub_81010CC(struct Sprite *); +extern void sub_810130C(struct Sprite *); +extern void sub_810135C(struct Sprite *); +extern void sub_8101440(struct Sprite *); +extern void sub_81014F4(struct Sprite *); +extern void sub_81015AC(struct Sprite *); +extern void sub_8101898(struct Sprite *); +extern void sub_8101940(struct Sprite *); +extern void sub_8101B90(struct Sprite *); +extern void sub_8101F40(struct Sprite *); +extern void sub_8101FA8(struct Sprite *); +extern void sub_8101FF0(struct Sprite *); +extern void sub_81020D8(struct Sprite *); +extern void sub_810217C(struct Sprite *); +extern void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite); +extern void sub_80A77C8(struct Sprite *); +extern void sub_8102268(struct Sprite *); +extern void sub_810234C(struct Sprite *); +extern void sub_81024E0(struct Sprite *); +extern void sub_8102540(struct Sprite *); +extern void sub_80A77C8(struct Sprite *); +extern void sub_8102844(struct Sprite *); +extern void sub_8102BCC(struct Sprite *); +extern void sub_8102CD4(struct Sprite *); +extern void sub_8102EB0(struct Sprite *); +extern void sub_8102FB8(struct Sprite *); +extern void sub_8103028(struct Sprite *); +extern void sub_8103164(struct Sprite *); +extern void sub_8103208(struct Sprite *); +extern void sub_8103284(struct Sprite *); +extern void sub_8103390(struct Sprite *); + +const union AnimCmd gUnknown_085920F0[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(2, 5), + ANIMCMD_FRAME(4, 5), + ANIMCMD_FRAME(6, 5), + ANIMCMD_FRAME(8, 5), + ANIMCMD_FRAME(10, 5), + ANIMCMD_FRAME(12, 5), + ANIMCMD_FRAME(14, 5), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_08592114[] = +{ + gUnknown_085920F0, +}; + +const struct SpriteTemplate gSleepPowderParticleSpriteTemplate = +{ + .tileTag = ANIM_TAG_SLEEP_POWDER, + .paletteTag = ANIM_TAG_SLEEP_POWDER, + .oam = &gUnknown_08524944, + .anims = gUnknown_08592114, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FE840, +}; + +const struct SpriteTemplate gStunSporeParticleSpriteTemplate = +{ + .tileTag = ANIM_TAG_STUN_SPORE, + .paletteTag = ANIM_TAG_STUN_SPORE, + .oam = &gUnknown_08524944, + .anims = gUnknown_08592114, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FE840, +}; + +const struct SpriteTemplate gPoisonPowderParticleSpriteTemplate = +{ + .tileTag = ANIM_TAG_POISON_POWDER, + .paletteTag = ANIM_TAG_POISON_POWDER, + .oam = &gUnknown_08524944, + .anims = gUnknown_08592114, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FE840, +}; + +const union AnimCmd gUnknown_08592160[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592168[] = +{ + ANIMCMD_FRAME(1, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592170[] = +{ + ANIMCMD_FRAME(2, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592178[] = +{ + ANIMCMD_FRAME(3, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592180[] = +{ + ANIMCMD_FRAME(4, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592188[] = +{ + ANIMCMD_FRAME(5, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592190[] = +{ + ANIMCMD_FRAME(6, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592198[] = +{ + ANIMCMD_FRAME(7, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085921A0[] = +{ + ANIMCMD_FRAME(8, 1), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085921A8[] = +{ + gUnknown_08592160, + gUnknown_08592168, + gUnknown_08592170, + gUnknown_08592178, + gUnknown_08592180, + gUnknown_08592188, + gUnknown_08592190, +}; + +const union AnimCmd *const gUnknown_085921C4[] = +{ + gUnknown_08592198, +}; + +const union AnimCmd *const gUnknown_085921C8[] = +{ + gUnknown_085921A0, +}; + +const union AffineAnimCmd gUnknown_085921CC[] = { + AFFINEANIMCMD_FRAME(-5, -5, 0, 1), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_085921DC[] = { + gUnknown_085921CC, +}; + +const struct SpriteTemplate gUnknown_085921E0 = +{ + .tileTag = ANIM_TAG_ORBS, + .paletteTag = ANIM_TAG_ORBS, + .oam = &gUnknown_08524A8C, + .anims = gUnknown_085921C8, + .images = NULL, + .affineAnims = gUnknown_085921DC, + .callback = sub_80FE8E0, +}; + +const struct SpriteTemplate gUnknown_085921F8 = +{ + .tileTag = ANIM_TAG_ORBS, + .paletteTag = ANIM_TAG_ORBS, + .oam = &gUnknown_08524904, + .anims = gUnknown_085921A8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FE930, +}; + +const struct SpriteTemplate gUnknown_08592210 = +{ + .tileTag = ANIM_TAG_ORBS, + .paletteTag = ANIM_TAG_ORBS, + .oam = &gUnknown_08524904, + .anims = gUnknown_085921C4, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FE988, +}; + +const union AffineAnimCmd gUnknown_08592228[] = { + AFFINEANIMCMD_FRAME(320, 320, 0, 0), + AFFINEANIMCMD_FRAME(-14, -14, 0, 1), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd *const gUnknown_08592240[] = { + gUnknown_08592228, +}; + +const struct SpriteTemplate gUnknown_08592244 = +{ + .tileTag = ANIM_TAG_GRAY_ORB, + .paletteTag = ANIM_TAG_GRAY_ORB, + .oam = &gUnknown_085249C4, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08592240, + .callback = sub_80FE8E0, +}; + +const union AffineAnimCmd gUnknown_0859225C[] = { + AFFINEANIMCMD_FRAME(-5, -5, 0, 1), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_0859226C[] = { + gUnknown_0859225C, +}; + +const struct SpriteTemplate gUnknown_08592270 = +{ + .tileTag = ANIM_TAG_ORBS, + .paletteTag = ANIM_TAG_ORBS, + .oam = &gUnknown_08524A8C, + .anims = gUnknown_085921C8, + .images = NULL, + .affineAnims = gUnknown_0859226C, + .callback = sub_80FEAD8, +}; + +const struct SpriteTemplate gUnknown_08592288 = +{ + .tileTag = ANIM_TAG_ORBS, + .paletteTag = ANIM_TAG_ORBS, + .oam = &gUnknown_08524904, + .anims = gUnknown_085921A8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FEB44, +}; + +const union AnimCmd gUnknown_085922A0[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085922A8[] = +{ + ANIMCMD_FRAME(4, 7), + ANIMCMD_FRAME(8, 7), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_085922B4[] = +{ + gUnknown_085922A0, + gUnknown_085922A8, +}; + +const struct SpriteTemplate gLeechSeedSpriteTemplate = +{ + .tileTag = ANIM_TAG_SEED, + .paletteTag = ANIM_TAG_SEED, + .oam = &gUnknown_0852490C, + .anims = gUnknown_085922B4, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FEC48, +}; + +const union AnimCmd gUnknown_085922D4[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085922DC[] = +{ + ANIMCMD_FRAME(4, 7), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085922E4[] = +{ + gUnknown_085922D4, + gUnknown_085922DC, +}; + +const struct SpriteTemplate gUnknown_085922EC = +{ + .tileTag = ANIM_TAG_SPORE, + .paletteTag = ANIM_TAG_SPORE, + .oam = &gUnknown_0852490C, + .anims = gUnknown_085922E4, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FED28, +}; + +const union AnimCmd gUnknown_08592304[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_0859230C[] = +{ + ANIMCMD_FRAME(4, 1), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592314[] = +{ + gUnknown_08592304, +}; + +const union AnimCmd *const gUnknown_08592318[] = +{ + gUnknown_0859230C, +}; + +const struct SpriteTemplate gUnknown_0859231C = +{ + .tileTag = ANIM_TAG_FLOWER, + .paletteTag = ANIM_TAG_FLOWER, + .oam = &gUnknown_0852490C, + .anims = gUnknown_08592314, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FEE78, +}; + +const struct SpriteTemplate gUnknown_08592334 = +{ + .tileTag = ANIM_TAG_FLOWER, + .paletteTag = ANIM_TAG_FLOWER, + .oam = &gUnknown_08524904, + .anims = gUnknown_08592318, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FEF44, +}; + +const union AnimCmd gUnknown_0859234C[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(4, 5), + ANIMCMD_FRAME(8, 5), + ANIMCMD_FRAME(12, 5), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(20, 5), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(12, 5), + ANIMCMD_FRAME(8, 5), + ANIMCMD_FRAME(4, 5), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gUnknown_08592378[] = +{ + ANIMCMD_FRAME(24, 5), + ANIMCMD_FRAME(28, 5), + ANIMCMD_FRAME(32, 5), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592388[] = +{ + gUnknown_0859234C, + gUnknown_08592378, +}; + +const struct SpriteTemplate gUnknown_08592390 = +{ + .tileTag = ANIM_TAG_LEAF, + .paletteTag = ANIM_TAG_LEAF, + .oam = &gUnknown_0852490C, + .anims = gUnknown_08592388, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FEFFC, +}; + +const struct SpriteTemplate gUnknown_085923A8 = +{ + .tileTag = ANIM_TAG_LEAF, + .paletteTag = ANIM_TAG_LEAF, + .oam = &gUnknown_0852490C, + .anims = gUnknown_08592388, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FF268, +}; + +const union AnimCmd gUnknown_085923C0[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_FRAME(0, 3, .hFlip = TRUE), + ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_FRAME(0, 3, .vFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_085923D4[] = +{ + gUnknown_085923C0, +}; + +const struct SpriteTemplate gUnknown_085923D8 = +{ + .tileTag = ANIM_TAG_RAZOR_LEAF, + .paletteTag = ANIM_TAG_RAZOR_LEAF, + .oam = &gUnknown_08524934, + .anims = gUnknown_085923D4, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FF0F4, +}; + +const union AffineAnimCmd gUnknown_085923F0[] = { + AFFINEANIMCMD_FRAME(0, 0, 0, 1), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_08592400[] = { + gUnknown_085923F0, +}; + +const struct SpriteTemplate gSwiftStarSpriteTemplate = +{ + .tileTag = ANIM_TAG_YELLOW_STAR, + .paletteTag = ANIM_TAG_YELLOW_STAR, + .oam = &gUnknown_08524974, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08592400, + .callback = sub_80FF0F4, +}; + +const union AnimCmd gUnknown_0859241C[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_FRAME(64, 4), + ANIMCMD_FRAME(96, 4), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592430[] = +{ + ANIMCMD_FRAME(0, 4, .hFlip = TRUE), + ANIMCMD_FRAME(32, 4, .hFlip = TRUE), + ANIMCMD_FRAME(64, 4, .hFlip = TRUE), + ANIMCMD_FRAME(96, 4, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592444[] = +{ + gUnknown_0859241C, + gUnknown_08592430, +}; + +const union AffineAnimCmd gUnknown_0859244C[] = { + AFFINEANIMCMD_FRAME(256, 256, 0, 0), + AFFINEANIMCMD_FRAME(-11, 0, 0, 6), + AFFINEANIMCMD_FRAME(11, 0, 0, 6), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_0859246C[] = { + AFFINEANIMCMD_FRAME(-256, 256, 0, 0), + AFFINEANIMCMD_FRAME(11, 0, 0, 6), + AFFINEANIMCMD_FRAME(-11, 0, 0, 6), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_0859248C[] = { + gUnknown_0859244C, + gUnknown_0859246C, +}; + +const struct SpriteTemplate gUnknown_08592494 = +{ + .tileTag = ANIM_TAG_TENDRILS, + .paletteTag = ANIM_TAG_TENDRILS, + .oam = &gUnknown_0852499C, + .anims = gUnknown_08592444, + .images = NULL, + .affineAnims = gUnknown_0859248C, + .callback = sub_80FF374, +}; + +const union AffineAnimCmd gUnknown_085924AC[] = { + AFFINEANIMCMD_FRAME(0, 0, 0, 0), + AFFINEANIMCMD_FRAME(48, 48, 0, 14), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_085924C4[] = { + AFFINEANIMCMD_FRAME(-16, -16, 0, 1), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_085924D4[] = { + gUnknown_085924AC, + gUnknown_085924C4, +}; + +const struct SpriteTemplate gUnknown_085924DC = +{ + .tileTag = ANIM_TAG_ORBS, + .paletteTag = ANIM_TAG_ORBS, + .oam = &gUnknown_085249CC, + .anims = gUnknown_085921C8, + .images = NULL, + .affineAnims = gUnknown_085924D4, + .callback = sub_80FF698, +}; + +const union AnimCmd gUnknown_085924F4[] = +{ + ANIMCMD_FRAME(0, 7), + ANIMCMD_FRAME(16, 7), + ANIMCMD_FRAME(32, 7), + ANIMCMD_FRAME(48, 7), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592508[] = +{ + ANIMCMD_FRAME(0, 7, .hFlip = TRUE), + ANIMCMD_FRAME(16, 7, .hFlip = TRUE), + ANIMCMD_FRAME(32, 7, .hFlip = TRUE), + ANIMCMD_FRAME(48, 7, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_0859251C[] = +{ + ANIMCMD_FRAME(0, 7), + ANIMCMD_FRAME(16, 7), + ANIMCMD_FRAME(32, 7), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_0859252C[] = +{ + ANIMCMD_FRAME(0, 7, .hFlip = TRUE), + ANIMCMD_FRAME(16, 7, .hFlip = TRUE), + ANIMCMD_FRAME(32, 7, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_0859253C[] = +{ + gUnknown_085924F4, + gUnknown_08592508, + gUnknown_0859251C, + gUnknown_0859252C, +}; + +const struct SpriteTemplate gUnknown_0859254C = +{ + .tileTag = ANIM_TAG_ROOTS, + .paletteTag = ANIM_TAG_ROOTS, + .oam = &gUnknown_08524914, + .anims = gUnknown_0859253C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FF768, +}; + +const struct SpriteTemplate gUnknown_08592564 = +{ + .tileTag = ANIM_TAG_ROOTS, + .paletteTag = ANIM_TAG_ROOTS, + .oam = &gUnknown_08524914, + .anims = gUnknown_0859253C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FF7EC, +}; + +const union AnimCmd gUnknown_0859257C[] = +{ + ANIMCMD_FRAME(3, 3), + ANIMCMD_FRAME(0, 5), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_08592588[] = +{ + gUnknown_0859257C, +}; + +const struct SpriteTemplate gUnknown_0859258C = +{ + .tileTag = ANIM_TAG_ORBS, + .paletteTag = ANIM_TAG_ORBS, + .oam = &gUnknown_08524904, + .anims = gUnknown_08592588, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FF934, +}; + +const union AnimCmd gUnknown_085925A4[] = +{ + ANIMCMD_FRAME(0, 30), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085925AC[] = +{ + gUnknown_085925A4, +}; + +const union AffineAnimCmd gUnknown_085925B0[] = { + AFFINEANIMCMD_FRAME(0, 0, -4, 10), + AFFINEANIMCMD_FRAME(0, 0, 4, 20), + AFFINEANIMCMD_FRAME(0, 0, -4, 10), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_085925D0[] = { + AFFINEANIMCMD_FRAME(0, 0, -1, 2), + AFFINEANIMCMD_FRAME(0, 0, 1, 4), + AFFINEANIMCMD_FRAME(0, 0, -1, 4), + AFFINEANIMCMD_FRAME(0, 0, 1, 4), + AFFINEANIMCMD_FRAME(0, 0, -1, 4), + AFFINEANIMCMD_FRAME(0, 0, 1, 2), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08592608[] = { + gUnknown_085925B0, + gUnknown_085925D0, +}; + +const struct SpriteTemplate gUnknown_08592610 = +{ + .tileTag = ANIM_TAG_ITEM_BAG, + .paletteTag = ANIM_TAG_ITEM_BAG, + .oam = &gUnknown_08524974, + .anims = gUnknown_085925AC, + .images = NULL, + .affineAnims = gUnknown_08592608, + .callback = sub_80FFB18, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8592628 = +{ + .tileTag = ANIM_TAG_ITEM_BAG, + .paletteTag = ANIM_TAG_ITEM_BAG, + .oam = &gUnknown_08524974, + .anims = gUnknown_085925AC, + .images = NULL, + .affineAnims = gUnknown_08592608, + .callback = sub_80FFBF4, +}; + +const union AnimCmd gUnknown_08592640[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(4, 4), + ANIMCMD_FRAME(8, 4), + ANIMCMD_FRAME(12, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592654[] = +{ + gUnknown_08592640, +}; + +const struct SpriteTemplate gUnknown_08592658 = +{ + .tileTag = ANIM_TAG_GREEN_SPARKLE, + .paletteTag = ANIM_TAG_GREEN_SPARKLE, + .oam = &gUnknown_0852490C, + .anims = gUnknown_08592654, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80FFC70, +}; + +const struct SpriteTemplate gUnknown_08592670 = +{ + .tileTag = ANIM_TAG_ITEM_BAG, + .paletteTag = ANIM_TAG_ITEM_BAG, + .oam = &gUnknown_08524974, + .anims = gUnknown_085925AC, + .images = NULL, + .affineAnims = gUnknown_08592608, + .callback = sub_80FFCB4, +}; + +const union AffineAnimCmd gUnknown_08592688[] = { + AFFINEANIMCMD_FRAME(0, 0, 0, 3), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08592698[] = { + AFFINEANIMCMD_FRAME(0, -10, 0, 3), + AFFINEANIMCMD_FRAME(0, -6, 0, 3), + AFFINEANIMCMD_FRAME(0, -2, 0, 3), + AFFINEANIMCMD_FRAME(0, 0, 0, 3), + AFFINEANIMCMD_FRAME(0, 2, 0, 3), + AFFINEANIMCMD_FRAME(0, 6, 0, 3), + AFFINEANIMCMD_FRAME(0, 10, 0, 3), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_085926D8[] = { + gUnknown_08592688, + gUnknown_08592698, + gUnknown_085925B0, + gUnknown_085925D0, +}; + +const struct SpriteTemplate gUnknown_085926E8 = +{ + .tileTag = ANIM_TAG_ITEM_BAG, + .paletteTag = ANIM_TAG_ITEM_BAG, + .oam = &gUnknown_08524974, + .anims = gUnknown_085925AC, + .images = NULL, + .affineAnims = gUnknown_085926D8, + .callback = sub_80FFDBC, +}; + +const s8 gUnknown_08592700[][3] = +{ + {5, 24, 1}, + {0, 4, 0}, + {8, 16, -1}, + {0, 2, 0}, + {8, 16, 1}, + {0, 2, 0}, + {8, 16, 1}, + {0, 2, 0}, + {8, 16, 1}, + {0, 16, 0}, + {0, 0, 127}, +}; + +const union AnimCmd gUnknown_08592724[] = +{ + ANIMCMD_FRAME(28, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_0859272C[] = +{ + ANIMCMD_FRAME(32, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592734[] = +{ + ANIMCMD_FRAME(20, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_0859273C[] = +{ + ANIMCMD_FRAME(28, 1, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592744[] = +{ + ANIMCMD_FRAME(16, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_0859274C[] = +{ + ANIMCMD_FRAME(16, 1, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592754[] = +{ + ANIMCMD_FRAME(28, 1), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_0859275C[] = +{ + gUnknown_08592724, + gUnknown_0859272C, + gUnknown_08592734, + gUnknown_0859273C, + gUnknown_08592744, + gUnknown_0859274C, + gUnknown_08592754, +}; + +const struct SpriteTemplate gUnknown_08592778 = +{ + .tileTag = ANIM_TAG_LEAF, + .paletteTag = ANIM_TAG_LEAF, + .oam = &gUnknown_0852490C, + .anims = gUnknown_0859275C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, +}; + +const union AffineAnimCmd gUnknown_08592790[] = { + AFFINEANIMCMD_FRAME(256, 256, 0, 0), + AFFINEANIMCMD_FRAME(0, 0, 4, 1), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd *const gUnknown_085927A8[] = { + gUnknown_08592790, +}; + +const struct SpriteTemplate gUnknown_085927AC = +{ + .tileTag = ANIM_TAG_FLOWER, + .paletteTag = ANIM_TAG_FLOWER, + .oam = &gUnknown_08524904, + .anims = gUnknown_08592318, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8100640, +}; + +const struct SpriteTemplate gUnknown_085927C4 = +{ + .tileTag = ANIM_TAG_FLOWER, + .paletteTag = ANIM_TAG_FLOWER, + .oam = &gUnknown_0852496C, + .anims = gUnknown_08592314, + .images = NULL, + .affineAnims = gUnknown_085927A8, + .callback = sub_8100640, +}; + +const union AffineAnimCmd gUnknown_085927DC[] = { + AFFINEANIMCMD_FRAME(256, 256, 0, 0), + AFFINEANIMCMD_FRAME(0, 0, -10, 1), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd gUnknown_085927F4[] = { + AFFINEANIMCMD_FRAME(192, 192, 0, 0), + AFFINEANIMCMD_FRAME(0, 0, -12, 1), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd gUnknown_0859280C[] = { + AFFINEANIMCMD_FRAME(143, 143, 0, 0), + AFFINEANIMCMD_FRAME(0, 0, -15, 1), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd *const gUnknown_08592824[] = { + gUnknown_085927DC, +}; + +const union AffineAnimCmd *const gUnknown_08592828[] = { + gUnknown_085927F4, +}; + +const union AffineAnimCmd *const gUnknown_0859282C[] = { + gUnknown_0859280C, +}; + +const struct SpriteTemplate gUnknown_08592830 = +{ + .tileTag = ANIM_TAG_SPARKLE_6, + .paletteTag = ANIM_TAG_SPARKLE_6, + .oam = &gUnknown_0852496C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08592824, + .callback = sub_8100640, +}; + +const struct SpriteTemplate gUnknown_08592848 = +{ + .tileTag = ANIM_TAG_SPARKLE_6, + .paletteTag = ANIM_TAG_SPARKLE_6, + .oam = &gUnknown_0852496C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08592828, + .callback = sub_8100640, +}; + +const struct SpriteTemplate gUnknown_08592860 = +{ + .tileTag = ANIM_TAG_SPARKLE_6, + .paletteTag = ANIM_TAG_SPARKLE_6, + .oam = &gUnknown_0852496C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_0859282C, + .callback = sub_8100640, +}; + +// sMagicalLeafBlendColors +const u16 gUnknown_08592878[] = +{ + RGB(31, 0, 0), + RGB(31, 19, 0), + RGB(31, 31, 0), + RGB(0, 31, 0), + RGB(5, 14, 31), + RGB(22, 10, 31), + RGB(22, 21, 31), +}; + +const struct SpriteTemplate gUnknown_08592888 = +{ + .tileTag = ANIM_TAG_GREEN_SPIKE, + .paletteTag = ANIM_TAG_GREEN_SPIKE, + .oam = &gUnknown_0852496C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8100898, +}; + +const union AnimCmd gUnknown_085928A0[] = +{ + ANIMCMD_FRAME(64, 3), + ANIMCMD_FRAME(80, 3), + ANIMCMD_FRAME(96, 3), + ANIMCMD_FRAME(112, 6), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085928B4[] = +{ + ANIMCMD_FRAME(64, 3, .hFlip = TRUE), + ANIMCMD_FRAME(80, 3, .hFlip = TRUE), + ANIMCMD_FRAME(96, 3, .hFlip = TRUE), + ANIMCMD_FRAME(112, 6, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085928C8[] = +{ + gUnknown_085928A0, + gUnknown_085928B4, +}; + +const struct SpriteTemplate gUnknown_085928D0 = +{ + .tileTag = ANIM_TAG_SLAM_HIT, + .paletteTag = ANIM_TAG_SLAM_HIT, + .oam = &gUnknown_08524914, + .anims = gUnknown_085928C8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8100A50, +}; + +const struct SpriteTemplate gUnknown_085928E8 = +{ + .tileTag = ANIM_TAG_WHIP_HIT, + .paletteTag = ANIM_TAG_WHIP_HIT, + .oam = &gUnknown_08524914, + .anims = gUnknown_085928C8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8100A50, +}; + +const union AnimCmd gUnknown_08592900[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_FRAME(48, 4), + ANIMCMD_FRAME(64, 5), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592918[] = +{ + gUnknown_08592900, +}; + +const struct SpriteTemplate gUnknown_0859291C = +{ + .tileTag = ANIM_TAG_UNUSED_HIT, + .paletteTag = ANIM_TAG_UNUSED_HIT, + .oam = &gUnknown_08524914, + .anims = gUnknown_08592918, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81009F8, +}; + +const struct SpriteTemplate gUnknown_08592934 = +{ + .tileTag = ANIM_TAG_UNUSED_HIT_2, + .paletteTag = ANIM_TAG_UNUSED_HIT_2, + .oam = &gUnknown_08524914, + .anims = gUnknown_08592918, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81009F8, +}; + +const union AffineAnimCmd gUnknown_0859294C[] = { + AFFINEANIMCMD_FRAME(256, 256, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_0859295C[] = { + AFFINEANIMCMD_FRAME(256, 256, 32, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_0859296C[] = { + AFFINEANIMCMD_FRAME(256, 256, 64, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_0859297C[] = { + AFFINEANIMCMD_FRAME(256, 256, 96, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_0859298C[] = { + AFFINEANIMCMD_FRAME(256, 256, -128, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_0859299C[] = { + AFFINEANIMCMD_FRAME(256, 256, -96, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_085929AC[] = { + AFFINEANIMCMD_FRAME(256, 256, -64, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_085929BC[] = { + AFFINEANIMCMD_FRAME(256, 256, -32, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_085929CC[] = { + gUnknown_0859294C, + gUnknown_0859295C, + gUnknown_0859296C, + gUnknown_0859297C, + gUnknown_0859298C, + gUnknown_0859299C, + gUnknown_085929AC, + gUnknown_085929BC, +}; + +const struct SpriteTemplate gUnknown_085929EC = +{ + .tileTag = ANIM_TAG_HANDS_AND_FEET, + .paletteTag = ANIM_TAG_HANDS_AND_FEET, + .oam = &gUnknown_08524974, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_085929CC, + .callback = sub_8100A94, +}; + +const union AnimCmd gUnknown_08592A04[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(32, 5), + ANIMCMD_FRAME(48, 5), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592A18[] = +{ + gUnknown_08592A04, +}; + +const struct SpriteTemplate gCuttingSliceSpriteTemplate = +{ + .tileTag = ANIM_TAG_CUT, + .paletteTag = ANIM_TAG_CUT, + .oam = &gUnknown_08524A34, + .anims = gUnknown_08592A18, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8100AE0, +}; + +const struct SpriteTemplate gUnknown_08592A34 = +{ + .tileTag = ANIM_TAG_CUT, + .paletteTag = ANIM_TAG_CUT, + .oam = &gUnknown_08524A34, + .anims = gUnknown_08592A18, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8100B88, +}; + +const union AnimCmd gUnknown_08592A4C[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592A54[] = +{ + ANIMCMD_FRAME(4, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592A5C[] = +{ + ANIMCMD_FRAME(8, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592A64[] = +{ + ANIMCMD_FRAME(12, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592A6C[] = +{ + ANIMCMD_FRAME(16, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592A74[] = +{ + ANIMCMD_FRAME(20, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592A7C[] = +{ + ANIMCMD_FRAME(0, 1, .vFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592A84[] = +{ + ANIMCMD_FRAME(4, 1, .vFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592A8C[] = +{ + ANIMCMD_FRAME(8, 1, .vFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592A94[] = +{ + ANIMCMD_FRAME(12, 1, .vFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592A9C[] = +{ + gUnknown_08592A4C, + gUnknown_08592A54, + gUnknown_08592A5C, + gUnknown_08592A64, + gUnknown_08592A6C, + gUnknown_08592A74, + gUnknown_08592A7C, + gUnknown_08592A84, + gUnknown_08592A8C, + gUnknown_08592A94, +}; + +const struct SpriteTemplate gUnknown_08592AC4 = +{ + .tileTag = ANIM_TAG_MUSIC_NOTES, + .paletteTag = ANIM_TAG_MUSIC_NOTES, + .oam = &gUnknown_0852490C, + .anims = gUnknown_08592A9C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8100E1C, +}; + +const struct SpriteTemplate gUnknown_08592ADC = +{ + .tileTag = ANIM_TAG_PROTECT, + .paletteTag = ANIM_TAG_PROTECT, + .oam = &gUnknown_08524A3C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8100EF0, +}; + +const union AffineAnimCmd gUnknown_08592AF4[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08592B04[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 12), + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 6), + AFFINEANIMCMD_FRAME(0x0, 0x0, -2, 24), + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 6), + AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 12), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_08592B34[] = +{ + gUnknown_08592AF4, + gUnknown_08592B04, +}; + +const struct SpriteTemplate gUnknown_08592B3C = +{ + .tileTag = ANIM_TAG_MILK_BOTTLE, + .paletteTag = ANIM_TAG_MILK_BOTTLE, + .oam = &gUnknown_08524A94, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08592B34, + .callback = sub_81010CC, +}; + +const union AnimCmd gUnknown_08592B54[] = +{ + ANIMCMD_FRAME(0, 7), + ANIMCMD_FRAME(16, 7), + ANIMCMD_FRAME(32, 7), + ANIMCMD_FRAME(48, 7), + ANIMCMD_FRAME(64, 7), + ANIMCMD_FRAME(80, 7), + ANIMCMD_FRAME(96, 7), + ANIMCMD_FRAME(112, 7), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_08592B78[] = +{ + gUnknown_08592B54, +}; + +const struct SpriteTemplate gUnknown_08592B7C = +{ + .tileTag = ANIM_TAG_SPARKLE_2, + .paletteTag = ANIM_TAG_SPARKLE_2, + .oam = &gUnknown_08524914, + .anims = gUnknown_08592B78, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810130C, +}; + +const struct SpriteTemplate gUnknown_08592B94 = +{ + .tileTag = ANIM_TAG_SPARKLE_2, + .paletteTag = ANIM_TAG_SPARKLE_2, + .oam = &gUnknown_08524914, + .anims = gUnknown_08592B78, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810135C, +}; + +const union AnimCmd gUnknown_08592BAC[] = +{ + ANIMCMD_FRAME(0, 10), + ANIMCMD_FRAME(4, 10), + ANIMCMD_FRAME(8, 10), + ANIMCMD_FRAME(12, 10), + ANIMCMD_FRAME(16, 26), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(20, 5), + ANIMCMD_FRAME(24, 15), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592BD0[] = +{ + ANIMCMD_FRAME(0, 10, .hFlip = TRUE), + ANIMCMD_FRAME(4, 10, .hFlip = TRUE), + ANIMCMD_FRAME(8, 10, .hFlip = TRUE), + ANIMCMD_FRAME(12, 10, .hFlip = TRUE), + ANIMCMD_FRAME(16, 26, .hFlip = TRUE), + ANIMCMD_FRAME(16, 5, .hFlip = TRUE), + ANIMCMD_FRAME(20, 5, .hFlip = TRUE), + ANIMCMD_FRAME(24, 15, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592BF4[] = +{ + gUnknown_08592BAC, + gUnknown_08592BD0, +}; + +const struct SpriteTemplate gUnknown_08592BFC = +{ + .tileTag = ANIM_TAG_UNUSED_BUBBLE_BURST, + .paletteTag = ANIM_TAG_UNUSED_BUBBLE_BURST, + .oam = &gUnknown_0852490C, + .anims = gUnknown_08592BF4, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8101440, +}; + +const union AnimCmd gUnknown_08592C14[] = +{ + ANIMCMD_FRAME(0, 40), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592C1C[] = +{ + gUnknown_08592C14, +}; + +const union AffineAnimCmd gUnknown_08592C20[] = +{ + AFFINEANIMCMD_FRAME(0x14, 0x14, -30, 0), + AFFINEANIMCMD_FRAME(0x8, 0x8, 1, 24), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08592C20_2[] = +{ + AFFINEANIMCMD_LOOP(0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 24), + AFFINEANIMCMD_LOOP(10), +}; + +const union AffineAnimCmd gUnknown_08592C50[] = +{ + AFFINEANIMCMD_FRAME(0x14, 0x14, 30, 0), + AFFINEANIMCMD_FRAME(0x8, 0x8, -1, 24), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08592C50_2[] = +{ + AFFINEANIMCMD_LOOP(0), + AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 24), + AFFINEANIMCMD_LOOP(10), +}; + +const union AffineAnimCmd *const gUnknown_08592C80[] = +{ + gUnknown_08592C20, + gUnknown_08592C50, +}; + +const struct SpriteTemplate gUnknown_08592C88 = +{ + .tileTag = ANIM_TAG_LETTER_Z, + .paletteTag = ANIM_TAG_LETTER_Z, + .oam = &gUnknown_08524974, + .anims = gUnknown_08592C1C, + .images = NULL, + .affineAnims = gUnknown_08592C80, + .callback = sub_81014F4, +}; + +const struct SpriteTemplate gUnknown_08592CA0 = +{ + .tileTag = ANIM_TAG_LOCK_ON, + .paletteTag = ANIM_TAG_LOCK_ON, + .oam = &gUnknown_08524914, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81015AC, +}; + +const struct SpriteTemplate gUnknown_08592CB8 = +{ + .tileTag = ANIM_TAG_LOCK_ON, + .paletteTag = ANIM_TAG_LOCK_ON, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8101898, +}; + +const s8 gUnknown_08592CD0[][2] = +{ + { 64, 64}, + { 0, -64}, + {-64, 64}, + { 32, -32}, +}; + +const struct SpriteTemplate gUnknown_08592CD8 = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8101940, +}; + +const struct SpriteTemplate gUnknown_08592CF0 = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8101B90, +}; + +const union AnimCmd gUnknown_08592D08[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_FRAME(48, 4), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592D1C[] = +{ + ANIMCMD_FRAME(48, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592D24[] = +{ + gUnknown_08592D08, + gUnknown_08592D1C, +}; + +const struct SpriteTemplate gUnknown_08592D2C = +{ + .tileTag = ANIM_TAG_SLASH, + .paletteTag = ANIM_TAG_SLASH, + .oam = &gUnknown_08524914, + .anims = gUnknown_08592D24, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8101F40, +}; + +const struct SpriteTemplate gUnknown_08592D44 = +{ + .tileTag = ANIM_TAG_SLASH_2, + .paletteTag = ANIM_TAG_SLASH_2, + .oam = &gUnknown_08524914, + .anims = gUnknown_08592D24, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8101FA8, +}; + +const struct SpriteTemplate gUnknown_08592D5C = +{ + .tileTag = ANIM_TAG_SLASH_2, + .paletteTag = ANIM_TAG_SLASH_2, + .oam = &gUnknown_08524914, + .anims = gUnknown_08592D24, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8101FF0, +}; + +const union AnimCmd gUnknown_08592D74[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(8, 12), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(24, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592D88[] = +{ + gUnknown_08592D74, +}; + +const struct SpriteTemplate gUnknown_08592D8C = +{ + .tileTag = ANIM_TAG_FOCUS_ENERGY, + .paletteTag = ANIM_TAG_FOCUS_ENERGY, + .oam = &gUnknown_08524954, + .anims = gUnknown_08592D88, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81020D8, +}; + +const union AnimCmd gUnknown_08592DA4[] = +{ + ANIMCMD_FRAME(0, 18), + ANIMCMD_FRAME(0, 6), + ANIMCMD_FRAME(16, 18), + ANIMCMD_FRAME(0, 6), + ANIMCMD_FRAME(16, 6), + ANIMCMD_FRAME(32, 18), + ANIMCMD_FRAME(16, 6), + ANIMCMD_FRAME(32, 6), + ANIMCMD_FRAME(48, 18), + ANIMCMD_FRAME(32, 6), + ANIMCMD_FRAME(48, 6), + ANIMCMD_FRAME(64, 18), + ANIMCMD_FRAME(48, 6), + ANIMCMD_FRAME(64, 54), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592DE0[] = +{ + gUnknown_08592DA4, +}; + +const struct SpriteTemplate gUnknown_08592DE4 = +{ + .tileTag = ANIM_TAG_SPHERE_TO_CUBE, + .paletteTag = ANIM_TAG_SPHERE_TO_CUBE, + .oam = &gUnknown_08524914, + .anims = gUnknown_08592DE0, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810217C, +}; + +const struct SpriteTemplate gUnknown_08592DFC = +{ + .tileTag = ANIM_TAG_BLACK_BALL, + .paletteTag = ANIM_TAG_BLACK_BALL, + .oam = &gUnknown_08524904, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = TranslateAnimSpriteToTargetMonLocation, +}; + +const union AnimCmd gUnknown_08592E14[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_FRAME(16, 3), + ANIMCMD_FRAME(32, 3), + ANIMCMD_FRAME(48, 3), + ANIMCMD_FRAME(64, 3), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592E2C[] = +{ + gUnknown_08592E14, +}; + +const struct SpriteTemplate gUnknown_08592E30 = +{ + .tileTag = ANIM_TAG_GRAY_SMOKE, + .paletteTag = ANIM_TAG_GRAY_SMOKE, + .oam = &gUnknown_08524914, + .anims = gUnknown_08592E2C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A77C8, +}; + +const union AnimCmd gUnknown_08592E48[] = +{ + ANIMCMD_FRAME(3, 5), + ANIMCMD_FRAME(2, 5), + ANIMCMD_FRAME(1, 5), + ANIMCMD_FRAME(0, 5), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592E5C[] = +{ + gUnknown_08592E48, +}; + +const union AffineAnimCmd gUnknown_08592E60[] = +{ + AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08592E70[] = +{ + gUnknown_08592E60, +}; + +const struct SpriteTemplate gUnknown_08592E74 = +{ + .tileTag = ANIM_TAG_CONVERSION, + .paletteTag = ANIM_TAG_CONVERSION, + .oam = &gUnknown_08524AE4, + .anims = gUnknown_08592E5C, + .images = NULL, + .affineAnims = gUnknown_08592E70, + .callback = sub_8102268, +}; + +const union AnimCmd gUnknown_08592E8C[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(1, 5), + ANIMCMD_FRAME(2, 5), + ANIMCMD_FRAME(3, 5), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592EA0[] = +{ + gUnknown_08592E8C, +}; + +const struct SpriteTemplate gUnknown_08592EA4 = +{ + .tileTag = ANIM_TAG_CONVERSION, + .paletteTag = ANIM_TAG_CONVERSION, + .oam = &gUnknown_08524AE4, + .anims = gUnknown_08592EA0, + .images = NULL, + .affineAnims = gUnknown_08592E70, + .callback = sub_810234C, +}; + +const struct SpriteTemplate gUnknown_08592EBC = +{ + .tileTag = ANIM_TAG_MOON, + .paletteTag = ANIM_TAG_MOON, + .oam = &gUnknown_08524A3C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81024E0, +}; + +const union AnimCmd gUnknown_08592ED4[] = +{ + ANIMCMD_FRAME(0, 8), + ANIMCMD_FRAME(4, 8), + ANIMCMD_FRAME(8, 8), + ANIMCMD_FRAME(12, 8), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_08592EE8[] = +{ + gUnknown_08592ED4, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8592EEC = +{ + .tileTag = ANIM_TAG_GREEN_SPARKLE, + .paletteTag = ANIM_TAG_GREEN_SPARKLE, + .oam = &gUnknown_0852490C, + .anims = gUnknown_08592EE8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8102540, +}; + +const union AnimCmd gUnknown_08592F04[] = +{ + ANIMCMD_FRAME(0, 2), + ANIMCMD_FRAME(16, 2), + ANIMCMD_FRAME(32, 2), + ANIMCMD_FRAME(48, 3), + ANIMCMD_FRAME(64, 5), + ANIMCMD_FRAME(80, 3), + ANIMCMD_FRAME(96, 2), + ANIMCMD_FRAME(0, 2), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592F28[] = +{ + gUnknown_08592F04, +}; + +const struct SpriteTemplate gUnknown_08592F2C = +{ + .tileTag = ANIM_TAG_BLUE_STAR, + .paletteTag = ANIM_TAG_BLUE_STAR, + .oam = &gUnknown_08524914, + .anims = gUnknown_08592F28, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A77C8, +}; + +const struct SpriteTemplate gUnknown_08592F44 = +{ + .tileTag = ANIM_TAG_HORN_HIT, + .paletteTag = ANIM_TAG_HORN_HIT, + .oam = &gUnknown_08524914, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8102844, +}; + +const union AnimCmd gUnknown_08592F5C[] = +{ + ANIMCMD_FRAME(0, 2), + ANIMCMD_FRAME(16, 2), + ANIMCMD_FRAME(32, 2), + ANIMCMD_FRAME(48, 2), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592F70[] = +{ + gUnknown_08592F5C, +}; + +const struct SpriteTemplate gUnknown_08592F74 = +{ + .tileTag = ANIM_TAG_FANG_ATTACK, + .paletteTag = ANIM_TAG_FANG_ATTACK, + .oam = &gUnknown_08524914, + .anims = gUnknown_08592F70, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8102BCC, +}; + +const union AnimCmd gUnknown_08592F8C[] = +{ + ANIMCMD_FRAME(0, 10), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592F94[] = +{ + ANIMCMD_FRAME(4, 10), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592F9C[] = +{ + ANIMCMD_FRAME(8, 41), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592FA4[] = +{ + ANIMCMD_FRAME(12, 10), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592FAC[] = +{ + ANIMCMD_FRAME(16, 10), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592FB4[] = +{ + ANIMCMD_FRAME(20, 10), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592FBC[] = +{ + ANIMCMD_FRAME(0, 10, .vFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08592FC4[] = +{ + ANIMCMD_FRAME(4, 10, .vFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08592FCC[] = +{ + gUnknown_08592F8C, + gUnknown_08592F94, + gUnknown_08592F9C, + gUnknown_08592FA4, + gUnknown_08592FAC, + gUnknown_08592FB4, + gUnknown_08592FBC, + gUnknown_08592FC4, +}; + +const union AffineAnimCmd gUnknown_08592FEC[] = +{ + AFFINEANIMCMD_FRAME(0xC, 0xC, 0, 16), + AFFINEANIMCMD_FRAME(0xFFF4, 0xFFF4, 0, 16), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_08593004[] = +{ + gUnknown_08592FEC, +}; + +const struct SpriteTemplate gUnknown_08593008 = +{ + .tileTag = ANIM_TAG_MUSIC_NOTES, + .paletteTag = ANIM_TAG_MUSIC_NOTES, + .oam = &gUnknown_085249CC, + .anims = gUnknown_08592FCC, + .images = NULL, + .affineAnims = gUnknown_08593004, + .callback = sub_8102CD4, +}; + +const u16 gUnknown_08593020[][6] = +{ + {10072, RGB(31, 31, 31), RGB(31, 26, 28), RGB(31, 22, 26), RGB(31, 17, 24), RGB(31, 13, 22)}, + {10097, RGB(31, 31, 31), RGB(25, 31, 26), RGB(20, 31, 21), RGB(15, 31, 16), RGB(10, 31, 12)}, + {10185, RGB(31, 31, 31), RGB(31, 31, 24), RGB(31, 31, 17), RGB(31, 31, 10), RGB(31, 31, 3)}, + {10175, RGB(31, 31, 31), RGB(26, 28, 31), RGB(21, 26, 31), RGB(16, 24, 31), RGB(12, 22, 31)}, +}; + +const struct SpriteTemplate gUnknown_08593050 = +{ + .tileTag = ANIM_TAG_MUSIC_NOTES, + .paletteTag = ANIM_TAG_MUSIC_NOTES, + .oam = &gUnknown_085249CC, + .anims = gUnknown_08592FCC, + .images = NULL, + .affineAnims = gUnknown_08593004, + .callback = sub_8102EB0, +}; + +const struct SpriteTemplate gUnknown_08593068 = +{ + .tileTag = ANIM_TAG_PURPLE_HAND_OUTLINE, + .paletteTag = ANIM_TAG_PURPLE_HAND_OUTLINE, + .oam = &gUnknown_08524914, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8102FB8, +}; + +const union AffineAnimCmd gUnknown_08593080[] = +{ + AFFINEANIMCMD_FRAME(0xA0, 0xA0, 0, 0), + AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 1), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd *const gUnknown_08593098[] = +{ + gUnknown_08593080, +}; + +const struct SpriteTemplate gUnknown_0859309C = +{ + .tileTag = ANIM_TAG_MUSIC_NOTES, + .paletteTag = ANIM_TAG_MUSIC_NOTES, + .oam = &gUnknown_085249CC, + .anims = gUnknown_08592FCC, + .images = NULL, + .affineAnims = gUnknown_08593098, + .callback = sub_8103028, +}; + +const union AnimCmd gUnknown_085930B4[] = +{ + ANIMCMD_FRAME(0, 2, .hFlip = TRUE), + ANIMCMD_FRAME(16, 2, .hFlip = TRUE), + ANIMCMD_FRAME(32, 2, .hFlip = TRUE), + ANIMCMD_FRAME(48, 2, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085930C8[] = +{ + ANIMCMD_FRAME(48, 2, .hFlip = TRUE), + ANIMCMD_FRAME(32, 2, .hFlip = TRUE), + ANIMCMD_FRAME(16, 2, .hFlip = TRUE), + ANIMCMD_FRAME(0, 2, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085930DC[] = +{ + ANIMCMD_FRAME(0, 2), + ANIMCMD_FRAME(16, 2), + ANIMCMD_FRAME(32, 2), + ANIMCMD_FRAME(48, 2), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085930F0[] = +{ + ANIMCMD_FRAME(48, 2), + ANIMCMD_FRAME(32, 2), + ANIMCMD_FRAME(16, 2), + ANIMCMD_FRAME(0, 2), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08593104[] = +{ + gUnknown_085930B4, + gUnknown_085930DC, + gUnknown_085930C8, + gUnknown_085930F0, +}; + +const struct SpriteTemplate gUnknown_08593114 = +{ + .tileTag = ANIM_TAG_THOUGHT_BUBBLE, + .paletteTag = ANIM_TAG_THOUGHT_BUBBLE, + .oam = &gUnknown_08524914, + .anims = gUnknown_08593104, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8103164, +}; + +const union AffineAnimCmd gUnknown_0859312C[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), + AFFINEANIMCMD_FRAME(0x1E, 0x1E, 0, 8), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08593144[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 4, 11), + AFFINEANIMCMD_FRAME(0x0, 0x0, -4, 11), + AFFINEANIMCMD_LOOP(2), + AFFINEANIMCMD_FRAME(0xFFE2, 0xFFE2, 0, 8), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08593144_2[] = +{ + AFFINEANIMCMD_FRAME(16, 16, 0, 0), + AFFINEANIMCMD_FRAME(30, 30, 0, 8), + AFFINEANIMCMD_FRAME(0, 0, 0, 16), + AFFINEANIMCMD_LOOP(0), + AFFINEANIMCMD_FRAME(0, 0, 4, 11), + AFFINEANIMCMD_FRAME(0, 0, -4, 11), + AFFINEANIMCMD_LOOP(2), + AFFINEANIMCMD_FRAME(-30, -30, 0, 8), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_085931B4[] = +{ + gUnknown_0859312C, + gUnknown_08593144, +}; + +const struct SpriteTemplate gUnknown_085931BC = +{ + .tileTag = ANIM_TAG_FINGER, + .paletteTag = ANIM_TAG_FINGER, + .oam = &gUnknown_085249D4, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_085931B4, + .callback = sub_8103208, +}; + +const struct SpriteTemplate gUnknown_085931D4 = +{ + .tileTag = ANIM_TAG_FINGER, + .paletteTag = ANIM_TAG_FINGER, + .oam = &gUnknown_08524974, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_085931B4, + .callback = sub_8103284, +}; + +const union AnimCmd gUnknown_085931EC[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085931F4[] = +{ + ANIMCMD_FRAME(0, 1, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085931FC[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_0859321C[] = +{ + ANIMCMD_FRAME(0, 4, .hFlip = TRUE), + ANIMCMD_FRAME(16, 4, .hFlip = TRUE), + ANIMCMD_FRAME(32, 4, .hFlip = TRUE), + ANIMCMD_FRAME(16, 4, .hFlip = TRUE), + ANIMCMD_FRAME(0, 4, .hFlip = TRUE), + ANIMCMD_FRAME(16, 4, .hFlip = TRUE), + ANIMCMD_FRAME(32, 4, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_0859323C[] = +{ + gUnknown_085931EC, + gUnknown_085931F4, + gUnknown_085931FC, + gUnknown_0859321C, +}; + +const struct SpriteTemplate gUnknown_0859324C = +{ + .tileTag = ANIM_TAG_FINGER_2, + .paletteTag = ANIM_TAG_FINGER_2, + .oam = &gUnknown_08524914, + .anims = gUnknown_0859323C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8103390, +}; diff --git a/src/effects_2.c b/src/effects_2.c new file mode 100644 index 000000000..82336be5c --- /dev/null +++ b/src/effects_2.c @@ -0,0 +1,1197 @@ +#include "global.h" +#include "battle_anim.h" +#include "constants/rgb.h" + +extern void sub_8103448(struct Sprite *); +extern void sub_8103498(struct Sprite *); +extern void sub_810358C(struct Sprite *); +extern void sub_8103620(struct Sprite *); +extern void sub_80A77C8(struct Sprite *); +extern void sub_81037D8(struct Sprite *); +extern void sub_810387C(struct Sprite *); +extern void sub_81038C8(struct Sprite *); +extern void sub_8103AA4(struct Sprite *); +extern void TranslateAnimSpriteToTargetMonLocation(struct Sprite *); +extern void sub_8108C94(struct Sprite *); +extern void sub_80A78AC(struct Sprite *); +extern void sub_8103FE8(struct Sprite *); +extern void sub_8104088(struct Sprite *); +extern void sub_810413C(struct Sprite *); +extern void sub_81041C4(struct Sprite *); +extern void sub_8104304(struct Sprite *); +extern void sub_8104364(struct Sprite *); +extern void sub_8104414(struct Sprite *); +extern void sub_8104B1C(struct Sprite *); +extern void sub_8104BAC(struct Sprite *); +extern void sub_810501C(struct Sprite *); +extern void sub_80A7938(struct Sprite *); +extern void sub_8105538(struct Sprite *); +extern void sub_81051C4(struct Sprite *); +extern void sub_81052A4(struct Sprite *); +extern void sub_81054E8(struct Sprite *); +extern void sub_8105C48(struct Sprite *); +extern void sub_8105DE8(struct Sprite *); +extern void sub_8105E60(struct Sprite *); +extern void sub_8106140(struct Sprite *); +extern void sub_81061C4(struct Sprite *); +extern void sub_810624C(struct Sprite *); +extern void sub_810673C(struct Sprite *); +extern void sub_8106878(struct Sprite *); +extern void sub_8106944(struct Sprite *); +extern void sub_81069B8(struct Sprite *); +extern void sub_81069D0(struct Sprite *); +extern void sub_8106AD0(struct Sprite *); +extern void sub_8106B54(struct Sprite *); +extern void sub_8106C80(struct Sprite *); +extern void sub_8106CD0(struct Sprite *); +extern void sub_8106E00(struct Sprite *); +extern void sub_8106F60(struct Sprite *); +extern void sub_8106F00(struct Sprite *); +extern void sub_81070AC(struct Sprite *); + +const struct SpriteTemplate gUnknown_08593264 = +{ + .tileTag = ANIM_TAG_FINGER, + .paletteTag = ANIM_TAG_FINGER, + .oam = &gUnknown_08524914, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8103448, +}; + +const union AnimCmd gUnknown_0859327C[] = +{ + ANIMCMD_FRAME(4, 1), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08593284[] = +{ + gUnknown_0859327C, +}; + +const struct SpriteTemplate gUnknown_08593288 = +{ + .tileTag = ANIM_TAG_MUSIC_NOTES, + .paletteTag = ANIM_TAG_MUSIC_NOTES, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8103498, +}; + +const struct SpriteTemplate gUnknown_085932A0 = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810358C, +}; + +extern const union AffineAnimCmd *const gUnknown_08597060[]; +const struct SpriteTemplate gUnknown_085932B8 = +{ + .tileTag = ANIM_TAG_CLAMP, + .paletteTag = ANIM_TAG_CLAMP, + .oam = &gUnknown_08524A9C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08597060, + .callback = sub_8103620, +}; + +const union AnimCmd gUnknown_085932D0[] = +{ + ANIMCMD_FRAME(0, 9), + ANIMCMD_FRAME(16, 3), + ANIMCMD_FRAME(32, 3), + ANIMCMD_FRAME(48, 3), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085932E4[] = +{ + gUnknown_085932D0, +}; + +const union AffineAnimCmd gUnknown_085932E8[] = +{ + AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0), + AFFINEANIMCMD_FRAME(0x9, 0x9, 0, 18), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08593300[] = +{ + gUnknown_085932E8, +}; + +const struct SpriteTemplate gUnknown_08593304 = +{ + .tileTag = ANIM_TAG_UNUSED_EXPLOSION, + .paletteTag = ANIM_TAG_UNUSED_EXPLOSION, + .oam = &gUnknown_08524974, + .anims = gUnknown_085932E4, + .images = NULL, + .affineAnims = gUnknown_08593300, + .callback = sub_80A77C8, +}; + +const union AnimCmd gUnknown_0859331C[] = +{ + ANIMCMD_FRAME(0, 3, .hFlip = TRUE), + ANIMCMD_FRAME(8, 3, .hFlip = TRUE), + ANIMCMD_FRAME(16, 3, .hFlip = TRUE), + ANIMCMD_FRAME(24, 3, .hFlip = TRUE), + ANIMCMD_FRAME(32, 3, .hFlip = TRUE), + ANIMCMD_FRAME(40, 3, .hFlip = TRUE), + ANIMCMD_FRAME(48, 3, .hFlip = TRUE), + ANIMCMD_LOOP(1), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08593340[] = +{ + gUnknown_0859331C, +}; + +const struct SpriteTemplate gUnknown_08593344 = +{ + .tileTag = ANIM_TAG_ALERT, + .paletteTag = ANIM_TAG_ALERT, + .oam = &gUnknown_08524934, + .anims = gUnknown_08593340, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81037D8, +}; + +const union AffineAnimCmd gUnknown_0859335C[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0x14, 0x0, 0, 12), + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 32), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_0859337C[] = +{ + gUnknown_0859335C, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8593380 = +{ + .tileTag = ANIM_TAG_SWORD, + .paletteTag = ANIM_TAG_SWORD, + .oam = &gUnknown_08524ADC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_0859337C, + .callback = sub_810387C, +}; + +const struct SpriteTemplate gSonicBoomSpriteTemplate = +{ + .tileTag = ANIM_TAG_AIR_WAVE, + .paletteTag = ANIM_TAG_AIR_WAVE, + .oam = &gUnknown_08524B14, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81038C8, +}; + +const struct SpriteTemplate gUnknown_085933B0 = +{ + .tileTag = ANIM_TAG_AIR_WAVE, + .paletteTag = ANIM_TAG_AIR_WAVE, + .oam = &gUnknown_08524A54, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8103AA4, +}; + +const union AffineAnimCmd gUnknown_085933C8[] = +{ + AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0), + AFFINEANIMCMD_FRAME(0x7, 0x7, 0, -56), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_085933E0[] = +{ + AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 10), + AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10), + AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10), + AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10), + AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10), + AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10), + AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08593420[] = +{ + gUnknown_085933C8, +}; + +const union AffineAnimCmd *const gUnknown_08593424[] = +{ + gUnknown_085933E0, +}; + +const struct SpriteTemplate gSupersonicWaveSpriteTemplate = +{ + .tileTag = ANIM_TAG_GOLD_RING, + .paletteTag = ANIM_TAG_GOLD_RING, + .oam = &gUnknown_08524A14, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593420, + .callback = TranslateAnimSpriteToTargetMonLocation, +}; + +const struct SpriteTemplate gScreechWaveSpriteTemplate = +{ + .tileTag = ANIM_TAG_PURPLE_RING, + .paletteTag = ANIM_TAG_PURPLE_RING, + .oam = &gUnknown_08524A14, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593420, + .callback = TranslateAnimSpriteToTargetMonLocation, +}; + +const struct SpriteTemplate gUnknown_08593458 = +{ + .tileTag = ANIM_TAG_METAL_SOUND_WAVES, + .paletteTag = ANIM_TAG_METAL_SOUND_WAVES, + .oam = &gUnknown_08524A1C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593420, + .callback = TranslateAnimSpriteToTargetMonLocation, +}; + +const struct SpriteTemplate gUnknown_08593470 = +{ + .tileTag = ANIM_TAG_BLUE_RING_2, + .paletteTag = ANIM_TAG_BLUE_RING_2, + .oam = &gUnknown_08524A14, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593424, + .callback = sub_8108C94, +}; + +const struct SpriteTemplate gUnknown_08593488 = +{ + .tileTag = ANIM_TAG_LARGE_FRESH_EGG, + .paletteTag = ANIM_TAG_LARGE_FRESH_EGG, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A78AC, +}; + +const struct SpriteTemplate gUnknown_085934A0 = +{ + .tileTag = ANIM_TAG_UNUSED_VOID_LINES, + .paletteTag = ANIM_TAG_UNUSED_VOID_LINES, + .oam = &gUnknown_08524A3C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8103FE8, +}; + +const union AnimCmd gUnknown_085934B8[] = +{ + ANIMCMD_FRAME(8, 1), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085934C0[] = +{ + gUnknown_085934B8, +}; + +const union AffineAnimCmd gUnknown_085934C4[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 10, 1), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_085934D4[] = +{ + gUnknown_085934C4, +}; + +const struct SpriteTemplate gUnknown_085934D8 = +{ + .tileTag = ANIM_TAG_COIN, + .paletteTag = ANIM_TAG_COIN, + .oam = &gUnknown_0852496C, + .anims = gUnknown_085934C0, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8104088, +}; + +const struct SpriteTemplate gUnknown_085934F0 = +{ + .tileTag = ANIM_TAG_COIN, + .paletteTag = ANIM_TAG_COIN, + .oam = &gUnknown_0852496C, + .anims = gUnknown_085934C0, + .images = NULL, + .affineAnims = gUnknown_085934D4, + .callback = sub_810413C, +}; + +const union AffineAnimCmd gUnknown_08593508[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 1), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_08593518[] = +{ + gUnknown_08593508, +}; + +const struct SpriteTemplate gUnknown_0859351C = +{ + .tileTag = ANIM_TAG_SEED, + .paletteTag = ANIM_TAG_SEED, + .oam = &gUnknown_0852496C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593518, + .callback = sub_81041C4, +}; + +const union AffineAnimCmd gUnknown_08593534[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0x4, 0x0, 0, 40), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_0859354C[] = +{ + gUnknown_08593534, +}; + +const struct SpriteTemplate gUnknown_08593550 = +{ + .tileTag = ANIM_TAG_GUST, + .paletteTag = ANIM_TAG_GUST, + .oam = &gUnknown_085249BC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_0859354C, + .callback = sub_8104304, +}; + +const union AnimCmd gUnknown_08593568[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_FRAME(16, 3), + ANIMCMD_FRAME(32, 20), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08593578[] = +{ + ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_FRAME(16, 3, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_FRAME(32, 20, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08593588[] = +{ + gUnknown_08593568, + gUnknown_08593578, +}; + +const struct SpriteTemplate gUnknown_08593590 = +{ + .tileTag = ANIM_TAG_CUT, + .paletteTag = ANIM_TAG_CUT, + .oam = &gUnknown_08524A34, + .anims = gUnknown_08593588, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8104364, +}; + +const union AnimCmd gUnknown_085935A8[] = +{ + ANIMCMD_FRAME(0, 2), + ANIMCMD_FRAME(16, 2), + ANIMCMD_FRAME(32, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085935B8[] = +{ + ANIMCMD_FRAME(0, 2, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_FRAME(16, 2, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_FRAME(32, 1, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085935C8[] = +{ + gUnknown_085935A8, + gUnknown_085935B8, +}; + +const struct SpriteTemplate gUnknown_085935D0 = +{ + .tileTag = ANIM_TAG_CUT, + .paletteTag = ANIM_TAG_CUT, + .oam = &gUnknown_08524A34, + .anims = gUnknown_085935C8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8104414, +}; + +const union AffineAnimCmd gUnknown_085935E8[] = +{ + AFFINEANIMCMD_FRAME(-6, 4, 0, 8), + AFFINEANIMCMD_FRAME(10, -10, 0, 8), + AFFINEANIMCMD_FRAME(-4, 6, 0, 8), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08593608[] = +{ + AFFINEANIMCMD_FRAME(-4, -5, 0, 12), + AFFINEANIMCMD_FRAME(0, 0, 0, 24), + AFFINEANIMCMD_FRAME(4, 5, 0, 12), + AFFINEANIMCMD_END, +}; + +const union AnimCmd gUnknown_08593628[] = +{ + ANIMCMD_FRAME(0, 4, .hFlip = TRUE), + ANIMCMD_FRAME(4, 40, .hFlip = TRUE), + ANIMCMD_FRAME(8, 4, .hFlip = TRUE), + ANIMCMD_FRAME(12, 4, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_0859363C[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(4, 40), + ANIMCMD_FRAME(8, 4), + ANIMCMD_FRAME(12, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08593650[] = +{ + gUnknown_08593628, + gUnknown_0859363C, +}; + +const struct SpriteTemplate gUnknown_08593658 = +{ + .tileTag = ANIM_TAG_BREATH, + .paletteTag = ANIM_TAG_BREATH, + .oam = &gUnknown_0852490C, + .anims = gUnknown_08593650, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8104B1C, +}; + +const union AffineAnimCmd gUnknown_08593670[] = +{ + AFFINEANIMCMD_FRAME(0xB, 0xB, 0, 8), + AFFINEANIMCMD_FRAME(0xFFF5, 0xFFF5, 0, 8), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08593688[] = +{ + gUnknown_08593670, +}; + +const struct SpriteTemplate gUnknown_0859368C = +{ + .tileTag = ANIM_TAG_ANGER, + .paletteTag = ANIM_TAG_ANGER, + .oam = &gUnknown_0852496C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593688, + .callback = sub_8104BAC, +}; + +const union AffineAnimCmd gUnknown_085936A4[] = +{ + AFFINEANIMCMD_FRAME(-10, 9, 0, 7), + AFFINEANIMCMD_FRAME(20, -20, 0, 7), + AFFINEANIMCMD_FRAME(-20, 20, 0, 7), + AFFINEANIMCMD_FRAME(10, -9, 0, 7), + AFFINEANIMCMD_LOOP(2), + AFFINEANIMCMD_END, +}; + +const struct SpriteTemplate gUnknown_085936D4 = +{ + .tileTag = ANIM_TAG_PENCIL, + .paletteTag = ANIM_TAG_PENCIL, + .oam = &gUnknown_08524914, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810501C, +}; + +const struct SpriteTemplate gUnknown_085936EC = +{ + .tileTag = ANIM_TAG_SNORE_Z, + .paletteTag = ANIM_TAG_SNORE_Z, + .oam = &gUnknown_08524914, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A7938, +}; + +const union AnimCmd gUnknown_08593704[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(32, 5), + ANIMCMD_FRAME(48, 5), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08593718[] = +{ + gUnknown_08593704, +}; +//* +const struct SpriteTemplate gBattleAnimSpriteTemplate_859371C = +{ + .tileTag = ANIM_TAG_EXPLOSION, + .paletteTag = ANIM_TAG_EXPLOSION, + .oam = &gUnknown_08524914, + .anims = gUnknown_08593718, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A77C8, +}; + +const union AffineAnimCmd gUnknown_08593734[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 2), + AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 4), + AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 2), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd gUnknown_08593754[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08593764[] = +{ + AFFINEANIMCMD_FRAME(0xFFF8, 0x4, 0, 8), + AFFINEANIMCMD_LOOP(0), + AFFINEANIMCMD_FRAME(0x10, 0xFFF8, 0, 8), + AFFINEANIMCMD_FRAME(0xFFF0, 0x8, 0, 8), + AFFINEANIMCMD_LOOP(1), + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 15), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_085937A4[] = +{ + gUnknown_08593734, + gUnknown_08593754, + gUnknown_08593764, +}; +//* +const struct SpriteTemplate gUnknown_085937B0 = +{ + .tileTag = ANIM_TAG_BREAKING_EGG, + .paletteTag = ANIM_TAG_BREAKING_EGG, + .oam = &gUnknown_08524AF4, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_085937A4, + .callback = sub_8105538, +}; + +const union AffineAnimCmd gUnknown_085937C8[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), + AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 30), + AFFINEANIMCMD_END_ALT(1), +}; + +const union AffineAnimCmd gUnknown_085937E0[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), + AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 15), + AFFINEANIMCMD_END_ALT(1), +}; + +const union AffineAnimCmd gUnknown_085937F8[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), + AFFINEANIMCMD_FRAME(0xB, 0xB, 0, 45), + AFFINEANIMCMD_END_ALT(1), +}; + +const union AffineAnimCmd *const gUnknown_08593810[] = +{ + gUnknown_085937C8, + gUnknown_085937E0, +}; + +const union AffineAnimCmd *const gUnknown_08593818[] = +{ + gUnknown_085937F8, +}; + +const struct SpriteTemplate gUnknown_0859381C = +{ + .tileTag = ANIM_TAG_THIN_RING, + .paletteTag = ANIM_TAG_THIN_RING, + .oam = &gUnknown_085249DC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593810, + .callback = sub_80A77C8, +}; +//* +const union AffineAnimCmd gUnknown_08593834[] = +{ + AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0), + AFFINEANIMCMD_FRAME(0xFFF0, 0xFFF0, 0, 30), + AFFINEANIMCMD_END_ALT(1), +}; + +const union AffineAnimCmd *const gUnknown_0859384C[] = +{ + gUnknown_08593834, +}; + +const struct SpriteTemplate gUnknown_08593850 = +{ + .tileTag = ANIM_TAG_THIN_RING, + .paletteTag = ANIM_TAG_THIN_RING, + .oam = &gUnknown_08524AFC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_0859384C, + .callback = sub_80A77C8, +}; + +const struct SpriteTemplate gUnknown_08593868 = +{ + .tileTag = ANIM_TAG_THIN_RING, + .paletteTag = ANIM_TAG_THIN_RING, + .oam = &gUnknown_08524AFC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593810, + .callback = sub_81051C4, +}; + +const struct SpriteTemplate gUnknown_08593880 = +{ + .tileTag = ANIM_TAG_THIN_RING, + .paletteTag = ANIM_TAG_THIN_RING, + .oam = &gUnknown_08524AFC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593818, + .callback = sub_81052A4, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8593898 = +{ + .tileTag = ANIM_TAG_THIN_RING, + .paletteTag = ANIM_TAG_THIN_RING, + .oam = &gUnknown_08524AFC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593810, + .callback = sub_81054E8, +}; + +const union AffineAnimCmd gUnknown_085938B0[] = +{ + AFFINEANIMCMD_FRAME(96, -13, 0, 8), + AFFINEANIMCMD_END, +}; + +const union AnimCmd gUnknown_085938C0[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_FRAME(4, 3), + ANIMCMD_FRAME(8, 3), + ANIMCMD_FRAME(4, 3), + ANIMCMD_FRAME(0, 3), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085938D8[] = +{ + gUnknown_085938C0, +}; + +const struct SpriteTemplate gUnknown_085938DC = +{ + .tileTag = ANIM_TAG_SPEED_DUST, + .paletteTag = ANIM_TAG_SPEED_DUST, + .oam = &gUnknown_0852490C, + .anims = gUnknown_085938D8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8105C48, +}; + +const s8 gUnknown_085938F4[][2] = +{ + {30, 28}, + {-20, 24}, + {16, 26}, + {-10, 28}, +}; + +const union AnimCmd gUnknown_085938FC[] = +{ + ANIMCMD_FRAME(0, 6), + ANIMCMD_FRAME(16, 6), + ANIMCMD_FRAME(32, 15), + ANIMCMD_FRAME(16, 6), + ANIMCMD_FRAME(0, 6), + ANIMCMD_FRAME(16, 6, .hFlip = TRUE), + ANIMCMD_FRAME(32, 15, .hFlip = TRUE), + ANIMCMD_FRAME(16, 6, .hFlip = TRUE), + ANIMCMD_FRAME(0, 6), + ANIMCMD_FRAME(16, 6), + ANIMCMD_FRAME(32, 15), + ANIMCMD_FRAME(16, 6), + ANIMCMD_FRAME(0, 6), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08593934[] = +{ + gUnknown_085938FC, +}; + +const struct SpriteTemplate gUnknown_08593938 = +{ + .tileTag = ANIM_TAG_BELL, + .paletteTag = ANIM_TAG_BELL, + .oam = &gUnknown_08524914, + .anims = gUnknown_08593934, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A77C8, +}; + +const u16 gUnknown_08593950[] = +{ + 10206, + 9999, + 9998, + 0, +}; + +const struct SpriteTemplate gUnknown_08593958 = +{ + .tileTag = ANIM_TAG_MUSIC_NOTES_2, + .paletteTag = ANIM_TAG_MUSIC_NOTES_2, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8105DE8, +}; + +const struct SpriteTemplate gUnknown_08593970 = +{ + .tileTag = ANIM_TAG_MAGENTA_HEART, + .paletteTag = ANIM_TAG_MAGENTA_HEART, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8105E60, +}; + +const union AffineAnimCmd gUnknown_08593988[] = +{ + AFFINEANIMCMD_FRAME(0x000A, 0xFFF3, 0x00, 0x0A), + AFFINEANIMCMD_FRAME(0xFFF6, 0x000D, 0x00, 0x0A), + AFFINEANIMCMD_END, +}; + +const struct SpriteTemplate gUnknown_085939A0 = +{ + .tileTag = ANIM_TAG_RED_HEART, + .paletteTag = ANIM_TAG_RED_HEART, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8106140, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_85939B8 = +{ + .tileTag = ANIM_TAG_RED_HEART, + .paletteTag = ANIM_TAG_RED_HEART, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81061C4, +}; + +const struct SpriteTemplate gUnknown_085939D0 = +{ + .tileTag = ANIM_TAG_RED_HEART, + .paletteTag = ANIM_TAG_RED_HEART, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810624C, +}; + +const union AffineAnimCmd gUnknown_085939E8[] = +{ + AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 1), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd *const gUnknown_08593A00[] = +{ + gUnknown_085939E8, +}; + +const struct SpriteTemplate gHiddenPowerOrbSpriteTemplate = +{ + .tileTag = ANIM_TAG_RED_ORB, + .paletteTag = ANIM_TAG_RED_ORB, + .oam = &gUnknown_0852496C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593A00, + .callback = sub_810673C, +}; + +const struct SpriteTemplate gHiddenPowerOrbScatterSpriteTemplate = +{ + .tileTag = ANIM_TAG_RED_ORB, + .paletteTag = ANIM_TAG_RED_ORB, + .oam = &gUnknown_085249CC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593A00, + .callback = sub_8106878, +}; + +const union AffineAnimCmd gUnknown_08593A34[] = +{ + AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 1), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd *const gUnknown_08593A4C[] = +{ + gUnknown_08593A34, +}; + +const struct SpriteTemplate gUnknown_08593A50 = +{ + .tileTag = ANIM_TAG_RED_ORB_2, + .paletteTag = ANIM_TAG_RED_ORB_2, + .oam = &gUnknown_085249C4, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593A4C, + .callback = sub_8106944, +}; + +const union AnimCmd gUnknown_08593A68[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(4, 4), + ANIMCMD_FRAME(8, 4), + ANIMCMD_FRAME(4, 4), + ANIMCMD_FRAME(0, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08593A80[] = +{ + gUnknown_08593A68, +}; + +const struct SpriteTemplate gUnknown_08593A84 = +{ + .tileTag = ANIM_TAG_EYE_SPARKLE, + .paletteTag = ANIM_TAG_EYE_SPARKLE, + .oam = &gUnknown_0852490C, + .anims = gUnknown_08593A80, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81069B8, +}; + +const union AnimCmd gUnknown_08593A9C[] = +{ + ANIMCMD_FRAME(0, 24), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08593AA4[] = +{ + gUnknown_08593A9C, +}; + +const struct SpriteTemplate gUnknown_08593AA8 = +{ + .tileTag = ANIM_TAG_ANGEL, + .paletteTag = ANIM_TAG_ANGEL, + .oam = &gUnknown_08524914, + .anims = gUnknown_08593AA4, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81069D0, +}; + +const struct SpriteTemplate gUnknown_08593AC0 = +{ + .tileTag = ANIM_TAG_PINK_HEART, + .paletteTag = ANIM_TAG_PINK_HEART, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8106AD0, +}; + +const union AnimCmd gUnknown_08593AD8[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gUnknown_08593AE0[] = +{ + ANIMCMD_FRAME(16, 3), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_08593AE8[] = +{ + gUnknown_08593AD8, + gUnknown_08593AE0, +}; + +const struct SpriteTemplate gUnknown_08593AF0 = +{ + .tileTag = ANIM_TAG_DEVIL, + .paletteTag = ANIM_TAG_DEVIL, + .oam = &gUnknown_08524914, + .anims = gUnknown_08593AE8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8106B54, +}; + +const union AnimCmd gUnknown_08593B08[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_FRAME(48, 4), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08593B1C[] = +{ + ANIMCMD_FRAME(0, 4, .hFlip = TRUE), + ANIMCMD_FRAME(16, 4, .hFlip = TRUE), + ANIMCMD_FRAME(32, 4, .hFlip = TRUE), + ANIMCMD_FRAME(48, 4, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08593B30[] = +{ + gUnknown_08593B08, + gUnknown_08593B1C, +}; + +const struct SpriteTemplate gUnknown_08593B38 = +{ + .tileTag = ANIM_TAG_SWIPE, + .paletteTag = ANIM_TAG_SWIPE, + .oam = &gUnknown_08524914, + .anims = gUnknown_08593B30, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8106C80, +}; + +const union AnimCmd gUnknown_08593B50[] = +{ + ANIMCMD_FRAME(0, 8), + ANIMCMD_FRAME(16, 8), + ANIMCMD_FRAME(32, 8), + ANIMCMD_FRAME(16, 8), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08593B64[] = +{ + ANIMCMD_FRAME(16, 8, .hFlip = TRUE), + ANIMCMD_FRAME(32, 8, .hFlip = TRUE), + ANIMCMD_FRAME(16, 8, .hFlip = TRUE), + ANIMCMD_FRAME(0, 8, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08593B78[] = +{ + gUnknown_08593B50, + gUnknown_08593B64, +}; + +const struct SpriteTemplate gUnknown_08593B80 = +{ + .tileTag = ANIM_TAG_MOVEMENT_WAVES, + .paletteTag = ANIM_TAG_MOVEMENT_WAVES, + .oam = &gUnknown_08524914, + .anims = gUnknown_08593B78, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8106CD0, +}; + +const union AffineAnimCmd gUnknown_08593B98[] = +{ + AFFINEANIMCMD_FRAME(-12, 8, 0, 4), + AFFINEANIMCMD_FRAME(20, -20, 0, 4), + AFFINEANIMCMD_FRAME(-8, 12, 0, 4), + AFFINEANIMCMD_END, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8593BB8 = +{ + .tileTag = ANIM_TAG_JAGGED_MUSIC_NOTE, + .paletteTag = ANIM_TAG_JAGGED_MUSIC_NOTE, + .oam = &gUnknown_08524914, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8106E00, +}; + +const union AffineAnimCmd gUnknown_08593BD0[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 5), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08593BE0[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, -8, 16), + AFFINEANIMCMD_END_ALT(1), +}; + +const union AffineAnimCmd gUnknown_08593BF0[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 8, 16), + AFFINEANIMCMD_END_ALT(1), +}; + +const union AffineAnimCmd *const gUnknown_08593C00[] = +{ + gUnknown_08593BD0, + gUnknown_08593BE0, + gUnknown_08593BF0, +}; + +extern const union AnimCmd *const gUnknown_08592FCC[]; +const struct SpriteTemplate gUnknown_08593C0C = +{ + .tileTag = ANIM_TAG_MUSIC_NOTES_2, + .paletteTag = ANIM_TAG_MUSIC_NOTES_2, + .oam = &gUnknown_0852496C, + .anims = gUnknown_08592FCC, + .images = NULL, + .affineAnims = gUnknown_08593C00, + .callback = sub_8106F60, +}; + +const struct SpriteTemplate gUnknown_08593C24 = +{ + .tileTag = ANIM_TAG_MUSIC_NOTES_2, + .paletteTag = ANIM_TAG_MUSIC_NOTES_2, + .oam = &gUnknown_0852496C, + .anims = gUnknown_08592FCC, + .images = NULL, + .affineAnims = gUnknown_08593C00, + .callback = sub_8106F00, +}; + +const union AffineAnimCmd gUnknown_08593C3C[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08593C4C[] = +{ + AFFINEANIMCMD_FRAME(0x200, 0x100, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08593C5C[] = +{ + gUnknown_08593C3C, + gUnknown_08593C4C, +}; + +const struct SpriteTemplate gUnknown_08593C64 = +{ + .tileTag = ANIM_TAG_GUARD_RING, + .paletteTag = ANIM_TAG_GUARD_RING, + .oam = &gUnknown_08524B1C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593C5C, + .callback = sub_81070AC, +}; diff --git a/src/egg_hatch.c b/src/egg_hatch.c index 9f2526295..eeae72f36 100644 --- a/src/egg_hatch.c +++ b/src/egg_hatch.c @@ -26,6 +26,11 @@ #include "constants/abilities.h" #include "daycare.h" #include "overworld.h" +#include "scanline_effect.h" +#include "field_weather.h" +#include "international_string_util.h" +#include "naming_screen.h" +#include "field_screen.h" #include "battle.h" // to get rid of later struct EggHatchData @@ -55,14 +60,7 @@ extern const u32 gUnknown_08331F60[]; // tilemap gameboy circle extern const u8 gText_HatchedFromEgg[]; extern const u8 gText_NickHatchPrompt[]; -extern u8 sav1_map_get_name(void); -extern void TVShowConvertInternationalString(u8* str1, u8* str2, u8); -extern void FadeScreen(u8, u8); -extern void overworld_free_bg_tilemaps(void); -extern void sub_80AF168(void); -extern void ScanlineEffect_Stop(void); extern void play_some_sound(void); -extern void DoNamingScreen(u8, const u8*, u16, u8, u32, MainCallback); extern u16 sub_80D22D0(void); extern u8 CountPartyAliveNonEggMonsExcept(u8); @@ -254,7 +252,7 @@ static const struct BgTemplate sBgTemplates_EggHatch[2] = static const struct WindowTemplate sWinTemplates_EggHatch[2] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 15, .width = 26, @@ -267,7 +265,7 @@ static const struct WindowTemplate sWinTemplates_EggHatch[2] = static const struct WindowTemplate sYesNoWinTemplate = { - .priority = 0, + .bg = 0, .tilemapLeft = 21, .tilemapTop = 9, .width = 5, diff --git a/src/electric.c b/src/electric.c new file mode 100644 index 000000000..5d65915b2 --- /dev/null +++ b/src/electric.c @@ -0,0 +1,438 @@ +#include "global.h" +#include "battle_anim.h" +#include "constants/rgb.h" + +extern void sub_810A1A8(struct Sprite *); +extern void sub_810A214(struct Sprite *); +extern void sub_810A274(struct Sprite *); +extern void sub_810A308(struct Sprite *); +extern void TranslateAnimSpriteToTargetMonLocation(struct Sprite *); +extern void sub_810A46C(struct Sprite *); +extern void sub_810A5BC(struct Sprite *); +extern void sub_810A628(struct Sprite *); +extern void sub_810A75C(struct Sprite *); +extern void sub_810A9DC(struct Sprite *); +extern void sub_810AA2C(struct Sprite *); +extern void sub_810ACD8(struct Sprite *); +extern void sub_810AD30(struct Sprite *); +extern void sub_810AD98(struct Sprite *); +extern void sub_810B1F0(struct Sprite *); +extern void sub_810B23C(struct Sprite *); +extern void sub_810B51C(struct Sprite *); + +const union AnimCmd gUnknown_085956A4[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(32, 8), + ANIMCMD_FRAME(48, 5), + ANIMCMD_FRAME(64, 5), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085956BC[] = +{ + gUnknown_085956A4, +}; + +const struct SpriteTemplate gUnknown_085956C0 = +{ + .tileTag = ANIM_TAG_LIGHTNING, + .paletteTag = ANIM_TAG_LIGHTNING, + .oam = &gUnknown_08524914, + .anims = gUnknown_085956BC, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810A1A8, +}; + +const union AffineAnimCmd gUnknown_085956D8[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 20), + AFFINEANIMCMD_FRAME(0x0, 0x0, -16, 60), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_085956F8[] = +{ + gUnknown_085956D8, +}; + +const struct SpriteTemplate gUnknown_085956FC = +{ + .tileTag = ANIM_TAG_HANDS_AND_FEET, + .paletteTag = ANIM_TAG_HANDS_AND_FEET, + .oam = &gUnknown_08524974, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_085956F8, + .callback = sub_810A214, +}; + +const union AnimCmd gUnknown_08595714[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(32, 5), + ANIMCMD_FRAME(48, 5), + ANIMCMD_FRAME(64, 5), + ANIMCMD_FRAME(80, 5), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_08595730[] = +{ + gUnknown_08595714, +}; + +const struct SpriteTemplate gUnknown_08595734 = +{ + .tileTag = ANIM_TAG_SHOCK, + .paletteTag = ANIM_TAG_SHOCK, + .oam = &gUnknown_08524914, + .anims = gUnknown_08595730, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810A274, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_859574C = +{ + .tileTag = ANIM_TAG_SPARK_2, + .paletteTag = ANIM_TAG_SPARK_2, + .oam = &gUnknown_0852496C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810A308, +}; + +const struct SpriteTemplate gUnknown_08595764 = +{ + .tileTag = ANIM_TAG_BLACK_BALL_2, + .paletteTag = ANIM_TAG_BLACK_BALL_2, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = TranslateAnimSpriteToTargetMonLocation, +}; + +const union AffineAnimCmd gUnknown_0859577C[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 1), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_0859578C[] = +{ + gUnknown_0859577C, +}; + +const struct SpriteTemplate gUnknown_08595790 = +{ + .tileTag = ANIM_TAG_SPARK_2, + .paletteTag = ANIM_TAG_SPARK_2, + .oam = &gUnknown_0852496C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_0859578C, + .callback = sub_810A46C, +}; + +const union AnimCmd gUnknown_085957A8[] = +{ + ANIMCMD_FRAME(0, 6), + ANIMCMD_FRAME(16, 6), + ANIMCMD_FRAME(32, 6), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_085957B8[] = +{ + gUnknown_085957A8, +}; + +const union AffineAnimCmd gUnknown_085957BC[] = +{ + AFFINEANIMCMD_FRAME(0xE8, 0xE8, 0, 0), + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 10), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 10), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd *const gUnknown_085957DC[] = +{ + gUnknown_085957BC, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_85957E0 = +{ + .tileTag = ANIM_TAG_SHOCK_3, + .paletteTag = ANIM_TAG_SHOCK_3, + .oam = &gUnknown_08524974, + .anims = gUnknown_085957B8, + .images = NULL, + .affineAnims = gUnknown_085957DC, + .callback = sub_810A5BC, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_85957F8 = +{ + .tileTag = ANIM_TAG_SPARK_2, + .paletteTag = ANIM_TAG_SPARK_2, + .oam = &gUnknown_0852496C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_0859578C, + .callback = sub_810A628, +}; + +const struct SpriteTemplate gElectricitySpriteTemplate = +{ + .tileTag = ANIM_TAG_SPARK_2, + .paletteTag = ANIM_TAG_SPARK_2, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810A75C, +}; + +const struct SpriteTemplate gUnknown_08595828 = +{ + .tileTag = ANIM_TAG_SPARK, + .paletteTag = ANIM_TAG_SPARK, + .oam = &gUnknown_08524904, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810A9DC, +}; + +const struct SpriteTemplate gUnknown_08595840 = +{ + .tileTag = ANIM_TAG_SPARK_H, + .paletteTag = ANIM_TAG_SPARK_H, + .oam = &gUnknown_08524934, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810AA2C, +}; + +const s8 gUnknown_08595858[][2] = +{ + { 58, -60}, + {-56, -36}, + { 8, -56}, + {-16, 56}, + { 58, -10}, + {-58, 10}, + { 48, -18}, + {-8, 56}, + { 16, -56}, + {-58, -42}, + { 58, 30}, + {-48, 40}, + { 12, -48}, + { 48, -12}, + {-56, 18}, + { 48, 48}, +}; + +const union AnimCmd gUnknown_08595878[] = +{ + ANIMCMD_FRAME(3, 1), + ANIMCMD_FRAME(2, 1), + ANIMCMD_FRAME(1, 1), + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_0859588C[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(1, 5), + ANIMCMD_FRAME(2, 5), + ANIMCMD_FRAME(3, 5), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085958A0[] = +{ + gUnknown_08595878, + gUnknown_0859588C, +}; + +const struct SpriteTemplate gUnknown_085958A8 = +{ + .tileTag = ANIM_TAG_ELECTRIC_ORBS, + .paletteTag = ANIM_TAG_ELECTRIC_ORBS, + .oam = &gUnknown_08524904, + .anims = gUnknown_085958A0, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, +}; + +const union AffineAnimCmd gUnknown_085958C0[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), + AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 60), + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_LOOP(0), + AFFINEANIMCMD_FRAME(0xFFFC, 0xFFFC, 0, 5), + AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 5), + AFFINEANIMCMD_LOOP(10), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08595900[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 30), + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0xFFFC, 0xFFFC, 0, 5), + AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 5), + AFFINEANIMCMD_JUMP(3), +}; + +const union AffineAnimCmd gUnknown_08595930[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 30), + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 30), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08595950[] = +{ + gUnknown_085958C0, + gUnknown_08595900, + gUnknown_08595930, +}; + +const struct SpriteTemplate gUnknown_0859595C = +{ + .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .oam = &gUnknown_08524A9C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08595950, + .callback = sub_810ACD8, +}; + +const union AnimCmd gUnknown_08595974[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_FRAME(16, 3), + ANIMCMD_FRAME(32, 3), + ANIMCMD_FRAME(48, 3), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08595988[] = +{ + gUnknown_08595974, +}; + +const struct SpriteTemplate gUnknown_0859598C = +{ + .tileTag = ANIM_TAG_ELECTRICITY, + .paletteTag = ANIM_TAG_ELECTRICITY, + .oam = &gUnknown_08524914, + .anims = gUnknown_08595988, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810AD30, +}; + +const struct SpriteTemplate gUnknown_085959A4 = +{ + .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .oam = &gUnknown_08524A9C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08595950, + .callback = sub_810AD98, +}; + +const union AnimCmd gUnknown_085959BC[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085959C4[] = +{ + ANIMCMD_FRAME(2, 3), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085959CC[] = +{ + ANIMCMD_FRAME(4, 3), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085959D4[] = +{ + ANIMCMD_FRAME(6, 3), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085959DC[] = +{ + gUnknown_085959BC, + gUnknown_085959C4, + gUnknown_085959CC, + gUnknown_085959D4, +}; + +const union AffineAnimCmd gUnknown_085959EC[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 64, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_085959FC[] = +{ + gUnknown_085959EC, +}; + +const struct SpriteTemplate gUnknown_08595A00 = +{ + .tileTag = ANIM_TAG_SPARK, + .paletteTag = ANIM_TAG_SPARK, + .oam = &gUnknown_08524A04, + .anims = gUnknown_085959DC, + .images = NULL, + .affineAnims = gUnknown_085959FC, + .callback = sub_810B1F0, +}; + +const struct SpriteTemplate gUnknown_08595A18 = +{ + .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .oam = &gUnknown_08524A9C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08595950, + .callback = sub_810B23C, +}; + +const struct SpriteTemplate gUnknown_08595A30 = +{ + .tileTag = ANIM_TAG_SPARK, + .paletteTag = ANIM_TAG_SPARK, + .oam = &gUnknown_08524904, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810B51C, +}; diff --git a/src/field_region_map.c b/src/field_region_map.c index 7e8794cab..c15959afc 100644 --- a/src/field_region_map.c +++ b/src/field_region_map.c @@ -58,7 +58,7 @@ static const struct BgTemplate gUnknown_085E5068[] = { static const struct WindowTemplate gUnknown_085E5070[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 17, .tilemapTop = 17, .width = 12, @@ -67,7 +67,7 @@ static const struct WindowTemplate gUnknown_085E5070[] = .baseBlock = 1 }, { - .priority = 0, + .bg = 0, .tilemapLeft = 22, .tilemapTop = 1, .width = 7, diff --git a/src/field_specials.c b/src/field_specials.c index a3308f872..e2e069d28 100644 --- a/src/field_specials.c +++ b/src/field_specials.c @@ -1680,7 +1680,7 @@ void sub_8139980(void) } const struct WindowTemplate gUnknown_085B2BAC = { - .priority = 0, + .bg = 0, .tilemapLeft = 21, .tilemapTop = 1, .width = 8, @@ -3005,7 +3005,7 @@ void sub_813A8FC(void) void sub_813A958(void) { static const struct WindowTemplate gUnknown_085B311C = { - .priority = 0, + .bg = 0, .tilemapLeft = 1, .tilemapTop = 1, .width = 6, @@ -3058,7 +3058,7 @@ u16 sub_813AA04(void) void sub_813AA18(void) { static const struct WindowTemplate gUnknown_085B3124 = { - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 9, .width = 4, @@ -3220,7 +3220,7 @@ void sub_813AC7C(void) static void sub_813ACE8(u8 a0, u16 a1) { static const struct WindowTemplate gUnknown_085B3220 = { - .priority = 0, + .bg = 0, .tilemapLeft = 1, .tilemapTop = 7, .width = 12, diff --git a/src/fight.c b/src/fight.c new file mode 100644 index 000000000..89fe5900b --- /dev/null +++ b/src/fight.c @@ -0,0 +1,398 @@ +#include "global.h" +#include "battle_anim.h" +#include "constants/rgb.h" + +extern void unc_080B08A0(struct Sprite *); +extern void sub_810CE68(struct Sprite *); +extern void sub_810CEB4(struct Sprite *); +extern void sub_810CEE0(struct Sprite *); +extern void sub_810CF30(struct Sprite *); +extern void sub_810D10C(struct Sprite *); +extern void sub_810D1B4(struct Sprite *); +extern void sub_810D278(struct Sprite *); +extern void sub_810D2E4(struct Sprite *); +extern void sub_810D37C(struct Sprite *); +extern void sub_810D40C(struct Sprite *); +extern void sub_810D4F4(struct Sprite *); +extern void sub_810D608(struct Sprite *); +extern void sub_810D714(struct Sprite *); +extern void sub_810D874(struct Sprite *); +extern void sub_810D984(struct Sprite *); +extern void sub_810DA10(struct Sprite *); +extern void sub_810DA7C(struct Sprite *); + +const struct SpriteTemplate gUnknown_08595E14 = +{ + .tileTag = ANIM_TAG_HUMANOID_FOOT, + .paletteTag = ANIM_TAG_HUMANOID_FOOT, + .oam = &gUnknown_08524914, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = unc_080B08A0, +}; + +const union AnimCmd gUnknown_08595E2C[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08595E34[] = +{ + ANIMCMD_FRAME(16, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08595E3C[] = +{ + ANIMCMD_FRAME(32, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08595E44[] = +{ + ANIMCMD_FRAME(48, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08595E4C[] = +{ + ANIMCMD_FRAME(48, 1, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08595E54[] = +{ + gUnknown_08595E2C, +}; + +const union AnimCmd *const gUnknown_08595E58[] = +{ + gUnknown_08595E34, + gUnknown_08595E3C, +}; + +const union AnimCmd *const gUnknown_08595E60[] = +{ + gUnknown_08595E44, + gUnknown_08595E4C, +}; + +const struct SpriteTemplate gUnknown_08595E68 = +{ + .tileTag = ANIM_TAG_HANDS_AND_FEET, + .paletteTag = ANIM_TAG_HANDS_AND_FEET, + .oam = &gUnknown_08524914, + .anims = gUnknown_08595E54, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810CE68, +}; + +const struct SpriteTemplate gUnknown_08595E80 = +{ + .tileTag = ANIM_TAG_HANDS_AND_FEET, + .paletteTag = ANIM_TAG_HANDS_AND_FEET, + .oam = &gUnknown_08524914, + .anims = gUnknown_08595E54, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810CEB4, +}; + +const struct SpriteTemplate gFistFootSpriteTemplate = +{ + .tileTag = ANIM_TAG_HANDS_AND_FEET, + .paletteTag = ANIM_TAG_HANDS_AND_FEET, + .oam = &gUnknown_08524914, + .anims = gUnknown_08595E54, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810CEE0, +}; + +const struct SpriteTemplate gUnknown_08595EB0 = +{ + .tileTag = ANIM_TAG_HANDS_AND_FEET, + .paletteTag = ANIM_TAG_HANDS_AND_FEET, + .oam = &gUnknown_08524914, + .anims = gUnknown_08595E54, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810CF30, +}; + +const struct SpriteTemplate gUnknown_08595EC8 = +{ + .tileTag = ANIM_TAG_HANDS_AND_FEET, + .paletteTag = ANIM_TAG_HANDS_AND_FEET, + .oam = &gUnknown_08524914, + .anims = gUnknown_08595E60, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810D10C, +}; + +const struct SpriteTemplate gUnknown_08595EE0 = +{ + .tileTag = ANIM_TAG_HANDS_AND_FEET, + .paletteTag = ANIM_TAG_HANDS_AND_FEET, + .oam = &gUnknown_08524914, + .anims = gUnknown_08595E58, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810D1B4, +}; + +const union AffineAnimCmd gUnknown_08595EF8[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 20, 1), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd *const gUnknown_08595F10[] = +{ + gUnknown_08595EF8, +}; + +const struct SpriteTemplate gUnknown_08595F14 = +{ + .tileTag = ANIM_TAG_HANDS_AND_FEET, + .paletteTag = ANIM_TAG_HANDS_AND_FEET, + .oam = &gUnknown_085249D4, + .anims = gUnknown_08595E54, + .images = NULL, + .affineAnims = gUnknown_08595F10, + .callback = sub_810D278, +}; + +const union AffineAnimCmd gUnknown_08595F2C[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0xFFFC, 0xFFFC, 20, 1), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd *const gUnknown_08595F44[] = +{ + gUnknown_08595F2C, +}; + +const struct SpriteTemplate gMegaPunchKickSpriteTemplate = +{ + .tileTag = ANIM_TAG_HANDS_AND_FEET, + .paletteTag = ANIM_TAG_HANDS_AND_FEET, + .oam = &gUnknown_085249D4, + .anims = gUnknown_08595E54, + .images = NULL, + .affineAnims = gUnknown_08595F44, + .callback = sub_810D278, +}; + +const struct SpriteTemplate gUnknown_08595F60 = +{ + .tileTag = ANIM_TAG_HANDS_AND_FEET, + .paletteTag = ANIM_TAG_HANDS_AND_FEET, + .oam = &gUnknown_08524914, + .anims = gUnknown_08595E58, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810D2E4, +}; + +const struct SpriteTemplate gUnknown_08595F78 = +{ + .tileTag = ANIM_TAG_DUCK, + .paletteTag = ANIM_TAG_DUCK, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810D37C, +}; + +const struct SpriteTemplate gUnknown_08595F90 = +{ + .tileTag = ANIM_TAG_BLUE_LIGHT_WALL, + .paletteTag = ANIM_TAG_BLUE_LIGHT_WALL, + .oam = &gUnknown_08524A3C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810D40C, +}; + +const struct SpriteTemplate gUnknown_08595FA8 = +{ + .tileTag = ANIM_TAG_TORN_METAL, + .paletteTag = ANIM_TAG_TORN_METAL, + .oam = &gUnknown_08524914, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810D4F4, +}; + +const union AffineAnimCmd gUnknown_08595FC0[] = +{ + AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0), + AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 64), + AFFINEANIMCMD_FRAME(0xFFFA, 0xFFFA, 0, 8), + AFFINEANIMCMD_FRAME(0x6, 0x6, 0, 8), + AFFINEANIMCMD_JUMP(2), +}; + +const union AffineAnimCmd *const gUnknown_08595FE8[] = +{ + gUnknown_08595FC0, +}; + +const struct SpriteTemplate gUnknown_08595FEC = +{ + .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .oam = &gUnknown_08524AFC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08595FE8, + .callback = sub_810D608, +}; + +const struct SpriteTemplate gUnknown_08596004 = +{ + .tileTag = ANIM_TAG_FLAT_ROCK, + .paletteTag = ANIM_TAG_FLAT_ROCK, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810D714, +}; + +const struct SpriteTemplate gUnknown_0859601C = +{ + .tileTag = ANIM_TAG_METEOR, + .paletteTag = ANIM_TAG_METEOR, + .oam = &gUnknown_0852491C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810D874, +}; + +const struct SpriteTemplate gUnknown_08596034 = +{ + .tileTag = ANIM_TAG_HANDS_AND_FEET, + .paletteTag = ANIM_TAG_HANDS_AND_FEET, + .oam = &gUnknown_08524914, + .anims = gUnknown_08595E54, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810D984, +}; + +const union AnimCmd gUnknown_0859604C[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_0859605C[] = +{ + ANIMCMD_FRAME(0, 4, .vFlip = TRUE), + ANIMCMD_FRAME(16, 4, .vFlip = TRUE), + ANIMCMD_FRAME(32, 4, .vFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_0859606C[] = +{ + ANIMCMD_FRAME(0, 4, .hFlip = TRUE), + ANIMCMD_FRAME(16, 4, .hFlip = TRUE), + ANIMCMD_FRAME(32, 4, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_0859607C[] = +{ + gUnknown_0859604C, + gUnknown_0859605C, + gUnknown_0859606C, +}; + +const struct SpriteTemplate gUnknown_08596088 = +{ + .tileTag = ANIM_TAG_PURPLE_SCRATCH, + .paletteTag = ANIM_TAG_PURPLE_SCRATCH, + .oam = &gUnknown_08524914, + .anims = gUnknown_0859607C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810DA10, +}; + +const union AnimCmd gUnknown_085960A0[] = +{ + ANIMCMD_FRAME(0, 6), + ANIMCMD_FRAME(64, 6), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085960AC[] = +{ + ANIMCMD_FRAME(0, 6, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_FRAME(64, 6, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085960B8[] = +{ + ANIMCMD_FRAME(0, 6, .hFlip = TRUE), + ANIMCMD_FRAME(64, 6, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085960C4[] = +{ + gUnknown_085960A0, + gUnknown_085960AC, + gUnknown_085960B8, +}; + +const struct SpriteTemplate gUnknown_085960D0 = +{ + .tileTag = ANIM_TAG_PURPLE_SWIPE, + .paletteTag = ANIM_TAG_PURPLE_SWIPE, + .oam = &gUnknown_0852491C, + .anims = gUnknown_085960C4, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810DA10, +}; + +const union AffineAnimCmd gUnknown_085960E8[] = +{ + AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0), + AFFINEANIMCMD_FRAME(0xFFE0, 0xFFE0, 0, 8), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08596100[] = +{ + gUnknown_085960E8, +}; + +const struct SpriteTemplate gUnknown_08596104 = +{ + .tileTag = ANIM_TAG_HANDS_AND_FEET, + .paletteTag = ANIM_TAG_HANDS_AND_FEET, + .oam = &gUnknown_085249D4, + .anims = gUnknown_08595E54, + .images = NULL, + .affineAnims = gUnknown_08596100, + .callback = sub_810DA7C, +}; diff --git a/src/fire.c b/src/fire.c new file mode 100644 index 000000000..02c0db81c --- /dev/null +++ b/src/fire.c @@ -0,0 +1,438 @@ +#include "global.h" +#include "battle_anim.h" +#include "constants/rgb.h" + +extern void sub_8108EC8(struct Sprite *); +extern void sub_8108F08(struct Sprite *); +extern void sub_8108FBC(struct Sprite *); +extern void sub_8108F4C(struct Sprite *); +extern void sub_8109064(struct Sprite *); +extern void sub_810916C(struct Sprite *); +extern void TranslateAnimSpriteToTargetMonLocation(struct Sprite *); +extern void sub_8109198(struct Sprite *); +extern void sub_8109200(struct Sprite *); +extern void sub_810921C(struct Sprite *); +extern void sub_8109364(struct Sprite *); +extern void sub_81093A4(struct Sprite *); +extern void sub_80A8EE4(struct Sprite *); +extern void sub_81098EC(struct Sprite *); +extern void sub_8109A10(struct Sprite *); +extern void sub_8109AFC(struct Sprite *); +extern void sub_8109CB0(struct Sprite *); + +const union AnimCmd gUnknown_08595340[] = +{ + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_FRAME(48, 4), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gUnknown_08595350[] = +{ + ANIMCMD_FRAME(16, 4, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_FRAME(32, 4, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_FRAME(48, 4, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_08595360[] = +{ + gUnknown_08595340, + gUnknown_08595350, +}; + +const struct SpriteTemplate gUnknown_08595368 = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gUnknown_08524914, + .anims = gUnknown_08595360, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8108EC8, +}; + +const struct SpriteTemplate gUnknown_08595380 = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gUnknown_08524914, + .anims = gUnknown_08595360, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8108F08, +}; + +const union AnimCmd gUnknown_08595398[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_FRAME(16, 3), + ANIMCMD_FRAME(32, 3), + ANIMCMD_FRAME(48, 3), + ANIMCMD_FRAME(64, 3), + ANIMCMD_FRAME(80, 3), + ANIMCMD_FRAME(96, 3), + ANIMCMD_FRAME(112, 3), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_085953BC[] = +{ + gUnknown_08595398, +}; + +const union AnimCmd gUnknown_085953C0[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(32, 5), + ANIMCMD_FRAME(48, 5), + ANIMCMD_FRAME(64, 5), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_085953D8[] = +{ + gUnknown_085953C0, +}; + +const union AffineAnimCmd gUnknown_085953DC[] = +{ + AFFINEANIMCMD_FRAME(0x32, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0x20, 0x0, 0, 7), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_085953F4[] = +{ + gUnknown_085953DC, +}; + +const struct SpriteTemplate gUnknown_085953F8 = +{ + .tileTag = ANIM_TAG_FIRE, + .paletteTag = ANIM_TAG_FIRE, + .oam = &gUnknown_08524974, + .anims = gUnknown_085953BC, + .images = NULL, + .affineAnims = gUnknown_085953F4, + .callback = sub_8108FBC, +}; + +const struct SpriteTemplate gUnknown_08595410 = +{ + .tileTag = ANIM_TAG_FIRE, + .paletteTag = ANIM_TAG_FIRE, + .oam = &gUnknown_08524914, + .anims = gUnknown_085953BC, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8108FBC, +}; + +const struct SpriteTemplate gUnknown_08595428 = +{ + .tileTag = ANIM_TAG_FIRE_PLUME, + .paletteTag = ANIM_TAG_FIRE_PLUME, + .oam = &gUnknown_08524914, + .anims = gUnknown_085953D8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8108F4C, +}; + +const struct SpriteTemplate gUnknown_08595440 = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gUnknown_08524914, + .anims = gUnknown_085953D8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8108F4C, +}; + +const union AnimCmd gUnknown_08595458[] = +{ + ANIMCMD_FRAME(16, 6), + ANIMCMD_FRAME(32, 6), + ANIMCMD_FRAME(48, 6), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_08595468[] = +{ + gUnknown_08595458, +}; + +const struct SpriteTemplate gUnknown_0859546C = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gUnknown_08524914, + .anims = gUnknown_08595468, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8109064, +}; + +const union AffineAnimCmd gUnknown_08595484[] = +{ + AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0), + AFFINEANIMCMD_FRAME(0x2, 0x2, 10, 1), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd *const gUnknown_0859549C[] = +{ + gUnknown_08595484, +}; + +const struct SpriteTemplate gUnknown_085954A0 = +{ + .tileTag = ANIM_TAG_SUNLIGHT, + .paletteTag = ANIM_TAG_SUNLIGHT, + .oam = &gUnknown_08524A94, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_0859549C, + .callback = sub_810916C, +}; + +const union AnimCmd gUnknown_085954B8[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_FRAME(48, 4), + ANIMCMD_FRAME(64, 4), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_085954D0[] = +{ + gUnknown_085954B8, +}; + +const struct SpriteTemplate gEmberSpriteTemplate = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gUnknown_08524914, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = TranslateAnimSpriteToTargetMonLocation, +}; + +const struct SpriteTemplate gEmberFlareSpriteTemplate = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gUnknown_08524914, + .anims = gUnknown_085954D0, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8109198, +}; + +const struct SpriteTemplate gUnknown_08595504 = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gUnknown_08524914, + .anims = gUnknown_085954D0, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8109200, +}; + +const struct SpriteTemplate gUnknown_0859551C = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gUnknown_08524914, + .anims = gUnknown_085954D0, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810921C, +}; + +const union AnimCmd gUnknown_08595534[] = +{ + ANIMCMD_FRAME(32, 6), + ANIMCMD_FRAME(48, 6), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_08595540[] = +{ + gUnknown_08595534, +}; + +const union AffineAnimCmd gUnknown_08595544[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08595554[] = +{ + AFFINEANIMCMD_FRAME(0xA0, 0xA0, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08595564[] = +{ + gUnknown_08595544, + gUnknown_08595554, +}; + +const struct SpriteTemplate gUnknown_0859556C = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gUnknown_08524914, + .anims = gUnknown_08595540, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8109364, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8595584 = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gUnknown_08524914, + .anims = gUnknown_085954D0, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81093A4, +}; + +const struct SpriteTemplate gUnknown_0859559C = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gUnknown_08524914, + .anims = gUnknown_085954D0, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A8EE4, +}; + +const struct SpriteTemplate gUnknown_085955B4 = +{ + .tileTag = ANIM_TAG_WARM_ROCK, + .paletteTag = ANIM_TAG_WARM_ROCK, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81098EC, +}; + +// gHeatedRockCoords +const s16 gUnknown_085955CC[][2] = +{ + {-2, -5}, + {-1, -1}, + { 3, -6}, + { 4, -2}, + { 2, -8}, + {-5, -5}, + { 4, -7}, +}; + +const struct SpriteTemplate gUnknown_085955E8 = +{ + .tileTag = ANIM_TAG_WARM_ROCK, + .paletteTag = ANIM_TAG_WARM_ROCK, + .oam = &gUnknown_08524914, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8109A10, +}; + +const union AnimCmd gUnknown_08595600[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(4, 5), + ANIMCMD_FRAME(8, 5), + ANIMCMD_FRAME(12, 5), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gUnknown_08595614[] = +{ + ANIMCMD_FRAME(16, 5), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_0859561C[] = +{ + ANIMCMD_FRAME(20, 5), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08595624[] = +{ + ANIMCMD_FRAME(20, 5), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_0859562C[] = +{ + gUnknown_08595600, + gUnknown_08595614, + gUnknown_0859561C, + gUnknown_08595624, +}; + +const struct SpriteTemplate gUnknown_0859563C = +{ + .tileTag = ANIM_TAG_WISP_ORB, + .paletteTag = ANIM_TAG_WISP_ORB, + .oam = &gUnknown_0852490C, + .anims = gUnknown_0859562C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8109AFC, +}; + +const union AnimCmd gUnknown_08595654[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(32, 5), + ANIMCMD_FRAME(48, 5), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_08595668[] = +{ + gUnknown_08595654, +}; + +const struct SpriteTemplate gUnknown_0859566C = +{ + .tileTag = ANIM_TAG_WISP_FIRE, + .paletteTag = ANIM_TAG_WISP_FIRE, + .oam = &gUnknown_08524914, + .anims = gUnknown_08595668, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8109CB0, +}; + +const s8 gUnknown_08595684[16] = +{ + -1, -1, 0, 1, 1, 0, 0, -1, -1, 1, 1, 0, 0, -1, 0, 1, +}; + +const s8 gUnknown_08595694[16] = +{ + -1, 0, 1, 0, -1, 1, 0, -1, 0, 1, 0, -1, 0, 1, 0, 1, +}; diff --git a/src/flying.c b/src/flying.c new file mode 100644 index 000000000..d3ea3f11b --- /dev/null +++ b/src/flying.c @@ -0,0 +1,328 @@ +#include "global.h" +#include "battle_anim.h" +#include "constants/rgb.h" + +extern void sub_810DE70(struct Sprite *); +extern void sub_810DFA8(struct Sprite *); +extern void sub_810E044(struct Sprite *); +extern void sub_810E13C(struct Sprite *); +extern void sub_810E1C8(struct Sprite *); +extern void sub_810E314(struct Sprite *); +extern void sub_810EA4C(struct Sprite *); +extern void sub_810EAA0(struct Sprite *); +extern void sub_810EC34(struct Sprite *); +extern void sub_810EC94(struct Sprite *); +extern void sub_810ED28(struct Sprite *); +extern void sub_810EE14(struct Sprite *); +extern void sub_810EEF8(struct Sprite *); +extern void sub_810F004(struct Sprite *); +extern void sub_810F084(struct Sprite *); + +const struct SpriteTemplate gUnknown_08596270 = +{ + .tileTag = ANIM_TAG_GUST, + .paletteTag = ANIM_TAG_GUST, + .oam = &gUnknown_0852495C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810DE70, +}; + +const union AffineAnimCmd gUnknown_08596288[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0xA, 0x0, 0, 24), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_085962A0[] = +{ + gUnknown_08596288, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_85962A4 = +{ + .tileTag = ANIM_TAG_GUST, + .paletteTag = ANIM_TAG_GUST, + .oam = &gUnknown_085249BC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_085962A0, + .callback = sub_810DFA8, +}; + +const union AnimCmd gUnknown_085962BC[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_FRAME(0, 3, .hFlip = TRUE), + ANIMCMD_FRAME(0, 3, .vFlip = TRUE), + ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_085962D0[] = +{ + gUnknown_085962BC, +}; + +const struct SpriteTemplate gUnknown_085962D4 = +{ + .tileTag = ANIM_TAG_AIR_WAVE_2, + .paletteTag = ANIM_TAG_AIR_WAVE_2, + .oam = &gUnknown_08524934, + .anims = gUnknown_085962D0, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810E044, +}; + +const union AffineAnimCmd gUnknown_085962EC[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6), + AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5), + AFFINEANIMCMD_FRAME(0xFFF0, 0x20, 0, 10), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08596314[] = +{ + gUnknown_085962EC, +}; + +const union AffineAnimCmd gUnknown_08596318[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 50, 1), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08596328[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, -40, 1), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08596338[] = +{ + gUnknown_08596318, + gUnknown_08596328, +}; + +const struct SpriteTemplate gUnknown_08596340 = +{ + .tileTag = ANIM_TAG_ROUND_SHADOW, + .paletteTag = ANIM_TAG_ROUND_SHADOW, + .oam = &gUnknown_085249DC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08596314, + .callback = sub_810E13C, +}; + +const struct SpriteTemplate gUnknown_08596358 = +{ + .tileTag = ANIM_TAG_ROUND_SHADOW, + .paletteTag = ANIM_TAG_ROUND_SHADOW, + .oam = &gUnknown_0852497C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08596338, + .callback = sub_810E1C8, +}; + +const union AnimCmd gUnknown_08596370[] = +{ + ANIMCMD_FRAME(0, 0), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08596378[] = +{ + ANIMCMD_FRAME(16, 0, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08596380[] = +{ + gUnknown_08596370, + gUnknown_08596378, +}; + +const struct SpriteTemplate gUnknown_08596388 = +{ + .tileTag = ANIM_TAG_WHITE_FEATHER, + .paletteTag = ANIM_TAG_WHITE_FEATHER, + .oam = &gUnknown_08524974, + .anims = gUnknown_08596380, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810E314, +}; + +const struct SpriteTemplate gUnknown_085963A0 = +{ + .tileTag = ANIM_TAG_SMALL_BUBBLES, + .paletteTag = ANIM_TAG_SMALL_BUBBLES, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810EA4C, +}; + +const union AnimCmd gUnknown_085963B8[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_FRAME(8, 1), + ANIMCMD_FRAME(16, 1), + ANIMCMD_FRAME(8, 1, .hFlip = TRUE), + ANIMCMD_FRAME(0, 1, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085963D0[] = +{ + gUnknown_085963B8, +}; + +const struct SpriteTemplate gUnknown_085963D4 = +{ + .tileTag = ANIM_TAG_WHIRLWIND_LINES, + .paletteTag = ANIM_TAG_WHIRLWIND_LINES, + .oam = &gUnknown_08524934, + .anims = gUnknown_085963D0, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810EAA0, +}; + +const union AffineAnimCmd gUnknown_085963EC[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6), + AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5), + AFFINEANIMCMD_FRAME(0xFFEC, 0x0, 0, 7), + AFFINEANIMCMD_FRAME(0xFFEC, 0xFFEC, 0, 5), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_0859641C[] = +{ + gUnknown_085963EC, +}; + +const struct SpriteTemplate gUnknown_08596420 = +{ + .tileTag = ANIM_TAG_ROUND_SHADOW, + .paletteTag = ANIM_TAG_ROUND_SHADOW, + .oam = &gUnknown_085249DC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_0859641C, + .callback = sub_810EC34, +}; + +const union AffineAnimCmd gUnknown_08596438[] = +{ + AFFINEANIMCMD_FRAME(0xA0, 0x100, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08596448[] = +{ + gUnknown_08596438, +}; + +const struct SpriteTemplate gUnknown_0859644C = +{ + .tileTag = ANIM_TAG_ROUND_SHADOW, + .paletteTag = ANIM_TAG_ROUND_SHADOW, + .oam = &gUnknown_085249DC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08596448, + .callback = sub_810EC94, +}; + +const union AffineAnimCmd gUnknown_08596464[] = +{ + AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0x28, 0x0, 0, 6), + AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 5), + AFFINEANIMCMD_FRAME(0xFFF0, 0x20, 0, 10), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_0859648C[] = +{ + gUnknown_08596464, +}; + +const struct SpriteTemplate gUnknown_08596490 = +{ + .tileTag = ANIM_TAG_ROUND_SHADOW, + .paletteTag = ANIM_TAG_ROUND_SHADOW, + .oam = &gUnknown_085249DC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_0859648C, + .callback = sub_810ED28, +}; + +const union AffineAnimCmd gUnknown_085964A8[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x0, 0, 0), + AFFINEANIMCMD_FRAME(0x0, 0x20, 0, 12), + AFFINEANIMCMD_FRAME(0x0, 0xFFE0, 0, 11), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_085964C8[] = +{ + gUnknown_085964A8, +}; + +const struct SpriteTemplate gUnknown_085964CC = +{ + .tileTag = ANIM_TAG_SPLASH, + .paletteTag = ANIM_TAG_SPLASH, + .oam = &gUnknown_085249DC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810EE14, +}; + +const struct SpriteTemplate gUnknown_085964E4 = +{ + .tileTag = ANIM_TAG_SWEAT_BEAD, + .paletteTag = ANIM_TAG_SWEAT_BEAD, + .oam = &gUnknown_08524904, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810EEF8, +}; + +const struct SpriteTemplate gUnknown_085964FC = +{ + .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .oam = &gUnknown_08524A3C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810F004, +}; + +const struct SpriteTemplate gUnknown_08596514 = +{ + .tileTag = ANIM_TAG_BIRD, + .paletteTag = ANIM_TAG_BIRD, + .oam = &gUnknown_085249DC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810F084, +}; diff --git a/src/ghost.c b/src/ghost.c new file mode 100644 index 000000000..ce57df7e8 --- /dev/null +++ b/src/ghost.c @@ -0,0 +1,186 @@ +#include "global.h" +#include "battle_anim.h" +#include "constants/rgb.h" + +extern void sub_811160C(struct Sprite *); +extern void sub_81117F4(struct Sprite *); +extern void sub_81119E0(struct Sprite *); +extern void sub_8111B9C(struct Sprite *); +extern void sub_8112264(struct Sprite *); +extern void sub_81129F0(struct Sprite *); +extern void sub_8112B78(struct Sprite *); +extern void sub_8112E9C(struct Sprite *); +extern void sub_8112F60(struct Sprite *); + +const union AffineAnimCmd gUnknown_08596CF8[] = +{ + AFFINEANIMCMD_FRAME(0x1E, 0x1E, 10, 5), + AFFINEANIMCMD_FRAME(0xFFE2, 0xFFE2, 10, 5), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_08596D10[] = +{ + gUnknown_08596CF8, +}; + +const struct SpriteTemplate gUnknown_08596D14 = +{ + .tileTag = ANIM_TAG_YELLOW_BALL, + .paletteTag = ANIM_TAG_YELLOW_BALL, + .oam = &gUnknown_085249CC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08596D10, + .callback = sub_811160C, +}; + +const struct SpriteTemplate gUnknown_08596D2C = +{ + .tileTag = ANIM_TAG_YELLOW_BALL, + .paletteTag = ANIM_TAG_YELLOW_BALL, + .oam = &gUnknown_08524A2C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81117F4, +}; + +const union AffineAnimCmd gUnknown_08596D44[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 10, 1), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_08596D54[] = +{ + gUnknown_08596D44, +}; + +const struct SpriteTemplate gUnknown_08596D58 = +{ + .tileTag = ANIM_TAG_SHADOW_BALL, + .paletteTag = ANIM_TAG_SHADOW_BALL, + .oam = &gUnknown_08524974, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08596D54, + .callback = sub_81119E0, +}; + +const union AnimCmd gUnknown_08596D70[] = +{ + ANIMCMD_FRAME(0, 2), + ANIMCMD_FRAME(8, 2), + ANIMCMD_FRAME(16, 2), + ANIMCMD_FRAME(24, 2), + ANIMCMD_FRAME(32, 2), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08596D88[] = +{ + gUnknown_08596D70, +}; + +const struct SpriteTemplate gUnknown_08596D8C = +{ + .tileTag = ANIM_TAG_LICK, + .paletteTag = ANIM_TAG_LICK, + .oam = &gUnknown_08524954, + .anims = gUnknown_08596D88, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8111B9C, +}; + +const union AffineAnimCmd gUnknown_08596DA4[] = +{ + AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08596DB4[] = +{ + gUnknown_08596DA4, +}; + +const struct SpriteTemplate gUnknown_08596DB8 = +{ + .tileTag = ANIM_TAG_WHITE_SHADOW, + .paletteTag = ANIM_TAG_WHITE_SHADOW, + .oam = &gUnknown_08524A5C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8112264, +}; + +const struct SpriteTemplate gUnknown_08596DD0 = +{ + .tileTag = ANIM_TAG_NAIL, + .paletteTag = ANIM_TAG_NAIL, + .oam = &gUnknown_08524A54, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81129F0, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8596DE8 = +{ + .tileTag = ANIM_TAG_GHOSTLY_SPIRIT, + .paletteTag = ANIM_TAG_GHOSTLY_SPIRIT, + .oam = &gUnknown_08524A34, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8112B78, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8596E00 = +{ + .tileTag = ANIM_TAG_DEVIL, + .paletteTag = ANIM_TAG_DEVIL, + .oam = &gUnknown_08524A34, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8112B78, +}; + +const union AnimCmd gUnknown_08596E18[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(8, 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(24, 4), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_08596E2C[] = +{ + gUnknown_08596E18, +}; + +const struct SpriteTemplate gUnknown_08596E30 = +{ + .tileTag = ANIM_TAG_PURPLE_FLAME, + .paletteTag = ANIM_TAG_PURPLE_FLAME, + .oam = &gUnknown_08524A74, + .anims = gUnknown_08596E2C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8112E9C, +}; + +const struct SpriteTemplate gUnknown_08596E48 = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8112F60, +}; diff --git a/src/ground.c b/src/ground.c new file mode 100644 index 000000000..33eb3660a --- /dev/null +++ b/src/ground.c @@ -0,0 +1,121 @@ +#include "global.h" +#include "battle_anim.h" +#include "constants/rgb.h" + +extern void sub_8114994(struct Sprite *); +extern void sub_8114A7C(struct Sprite *); +extern void sub_8114AF0(struct Sprite *); +extern void sub_8114AF0(struct Sprite *); +extern void sub_8114B80(struct Sprite *); +extern void sub_81151A0(struct Sprite *); +extern void sub_8115244(struct Sprite *); + +const union AffineAnimCmd gUnknown_08597150[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 15, 1), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd gUnknown_08597160[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 1), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_08597170[] = +{ + gUnknown_08597150, +}; + +const union AffineAnimCmd *const gUnknown_08597174[] = +{ + gUnknown_08597160, +}; + +const struct SpriteTemplate gUnknown_08597178 = +{ + .tileTag = ANIM_TAG_BONE, + .paletteTag = ANIM_TAG_BONE, + .oam = &gUnknown_08524974, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08597170, + .callback = sub_8114994, +}; + +const struct SpriteTemplate gUnknown_08597190 = +{ + .tileTag = ANIM_TAG_BONE, + .paletteTag = ANIM_TAG_BONE, + .oam = &gUnknown_08524974, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08597174, + .callback = sub_8114A7C, +}; + +const struct SpriteTemplate gUnknown_085971A8 = +{ + .tileTag = ANIM_TAG_MUD_SAND, + .paletteTag = ANIM_TAG_MUD_SAND, + .oam = &gUnknown_08524904, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8114AF0, +}; + +const union AnimCmd gUnknown_085971C0[] = +{ + ANIMCMD_FRAME(1, 1), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085971C8[] = +{ + gUnknown_085971C0, +}; + +const struct SpriteTemplate gUnknown_085971CC = +{ + .tileTag = ANIM_TAG_MUD_SAND, + .paletteTag = ANIM_TAG_MUD_SAND, + .oam = &gUnknown_0852490C, + .anims = gUnknown_085971C8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8114AF0, +}; + +const struct SpriteTemplate gUnknown_085971E4 = +{ + .tileTag = ANIM_TAG_MUD_SAND, + .paletteTag = ANIM_TAG_MUD_SAND, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8114B80, +}; + +const struct SpriteTemplate gUnknown_085971FC = +{ + .tileTag = ANIM_TAG_MUD_SAND, + .paletteTag = ANIM_TAG_MUD_SAND, + .oam = &gUnknown_08524904, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81151A0, +}; + +const struct SpriteTemplate gUnknown_08597214 = +{ + .tileTag = ANIM_TAG_DIRT_MOUND, + .paletteTag = ANIM_TAG_DIRT_MOUND, + .oam = &gUnknown_08524934, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8115244, +}; diff --git a/src/ice.c b/src/ice.c new file mode 100644 index 000000000..ebd0d3cf6 --- /dev/null +++ b/src/ice.c @@ -0,0 +1,491 @@ +#include "global.h" +#include "battle_anim.h" +#include "constants/rgb.h" + +extern void sub_810B6C4(struct Sprite *); +extern void sub_810B8AC(struct Sprite *); +extern void sub_810B8EC(struct Sprite *); +extern void sub_810B974(struct Sprite *); +extern void sub_810BA24(struct Sprite *); +extern void sub_810BC94(struct Sprite *); +extern void sub_810BE48(struct Sprite *); +extern void sub_810BED0(struct Sprite *); +extern void sub_810C2F0(struct Sprite *); +extern void sub_810C560(struct Sprite *); +extern void sub_810CB58(struct Sprite *); +extern void sub_80A8EE4(struct Sprite *); +extern void unc_080B06FC(struct Sprite *); +extern void sub_810CD4C(struct Sprite *); + +const union AnimCmd gUnknown_08595A48[] = +{ + ANIMCMD_FRAME(0, 5, .hFlip = TRUE), + ANIMCMD_FRAME(1, 5, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_08595A54[] = +{ + gUnknown_08595A48, +}; + +// unknown sprite template +const struct SpriteTemplate gUnknown_08595A58 = +{ + .tileTag = ANIM_TAG_ICE_CRYSTALS, + .paletteTag = ANIM_TAG_ICE_CRYSTALS, + .oam = &gUnknown_08524904, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810B6C4, +}; + +const union AnimCmd gUnknown_08595A70[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08595A78[] = +{ + ANIMCMD_FRAME(4, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08595A80[] = +{ + ANIMCMD_FRAME(6, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08595A88[] = +{ + ANIMCMD_FRAME(7, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08595A90[] = +{ + ANIMCMD_FRAME(8, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08595A98[] = +{ + ANIMCMD_FRAME(12, 6), + ANIMCMD_FRAME(13, 6), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_08595AA4[] = +{ + gUnknown_08595A70, +}; + +const union AnimCmd *const gUnknown_08595AA8[] = +{ + gUnknown_08595A78, +}; + +const union AnimCmd *const gUnknown_08595AAC[] = +{ + gUnknown_08595A80, +}; + +const union AnimCmd *const gUnknown_08595AB0[] = +{ + gUnknown_08595A88, +}; + +const union AnimCmd *const gUnknown_08595AB4[] = +{ + gUnknown_08595A90, +}; + +const union AnimCmd *const gUnknown_08595AB8[] = +{ + gUnknown_08595A98, +}; + +const union AffineAnimCmd gUnknown_08595ABC[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 40, 1), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_08595ACC[] = +{ + gUnknown_08595ABC, +}; + +const struct SpriteTemplate gUnknown_08595AD0 = +{ + .tileTag = ANIM_TAG_ICE_CRYSTALS, + .paletteTag = ANIM_TAG_ICE_CRYSTALS, + .oam = &gUnknown_08524B24, + .anims = gUnknown_08595AA8, + .images = NULL, + .affineAnims = gUnknown_08595ACC, + .callback = sub_810B8AC, +}; + +const struct SpriteTemplate gUnknown_08595AE8 = +{ + .tileTag = ANIM_TAG_ICE_CRYSTALS, + .paletteTag = ANIM_TAG_ICE_CRYSTALS, + .oam = &gUnknown_08524A24, + .anims = gUnknown_08595AAC, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810B8AC, +}; + +const union AffineAnimCmd gUnknown_08595B00[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 10, 1), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_08595B10[] = +{ + gUnknown_08595B00, +}; + +const struct SpriteTemplate gUnknown_08595B14 = +{ + .tileTag = ANIM_TAG_ICE_CRYSTALS, + .paletteTag = ANIM_TAG_ICE_CRYSTALS, + .oam = &gUnknown_08524AC4, + .anims = gUnknown_08595AA8, + .images = NULL, + .affineAnims = gUnknown_08595B10, + .callback = sub_810B8EC, +}; + +const struct SpriteTemplate gUnknown_08595B2C = +{ + .tileTag = ANIM_TAG_ICE_CRYSTALS, + .paletteTag = ANIM_TAG_ICE_CRYSTALS, + .oam = &gUnknown_08524A24, + .anims = gUnknown_08595AAC, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810B8EC, +}; + +const union AffineAnimCmd gUnknown_08595B44[] = +{ + AFFINEANIMCMD_FRAME(0xCE, 0xCE, 0, 0), + AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 10), + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 6), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08595B64[] = +{ + gUnknown_08595B44, +}; + +const struct SpriteTemplate gUnknown_08595B68 = +{ + .tileTag = ANIM_TAG_ICE_CRYSTALS, + .paletteTag = ANIM_TAG_ICE_CRYSTALS, + .oam = &gUnknown_08524AC4, + .anims = gUnknown_08595AA8, + .images = NULL, + .affineAnims = gUnknown_08595B64, + .callback = sub_810B974, +}; + +const struct SpriteTemplate gUnknown_08595B80 = +{ + .tileTag = ANIM_TAG_ICE_CRYSTALS, + .paletteTag = ANIM_TAG_ICE_CRYSTALS, + .oam = &gUnknown_08524A84, + .anims = gUnknown_08595AAC, + .images = NULL, + .affineAnims = gUnknown_08595B64, + .callback = sub_810B974, +}; + +const struct SpriteTemplate gUnknown_08595B98 = +{ + .tileTag = ANIM_TAG_ICE_CRYSTALS, + .paletteTag = ANIM_TAG_ICE_CRYSTALS, + .oam = &gUnknown_08524904, + .anims = gUnknown_08595AB0, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810BA24, +}; + +const struct SpriteTemplate gUnknown_08595BB0 = +{ + .tileTag = ANIM_TAG_ICE_CRYSTALS, + .paletteTag = ANIM_TAG_ICE_CRYSTALS, + .oam = &gUnknown_0852490C, + .anims = gUnknown_08595AB4, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810BC94, +}; + +const struct SpriteTemplate gUnknown_08595BC8 = +{ + .tileTag = ANIM_TAG_ICE_CRYSTALS, + .paletteTag = ANIM_TAG_ICE_CRYSTALS, + .oam = &gUnknown_08524904, + .anims = gUnknown_08595AB0, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810BC94, +}; + +const union AnimCmd gUnknown_08595BE0[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(2, 5), + ANIMCMD_FRAME(4, 5), + ANIMCMD_FRAME(6, 5), + ANIMCMD_FRAME(4, 5), + ANIMCMD_FRAME(2, 5), + ANIMCMD_FRAME(0, 5), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08595C00[] = +{ + gUnknown_08595BE0, +}; + +const struct SpriteTemplate gUnknown_08595C04 = +{ + .tileTag = ANIM_TAG_ICE_SPIKES, + .paletteTag = ANIM_TAG_ICE_SPIKES, + .oam = &gUnknown_08524A64, + .anims = gUnknown_08595C00, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810BE48, +}; + +const union AnimCmd gUnknown_08595C1C[] = +{ + ANIMCMD_FRAME(0, 8), + ANIMCMD_FRAME(8, 8), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_08595C28[] = +{ + gUnknown_08595C1C, +}; + +const struct SpriteTemplate gUnknown_08595C2C = +{ + .tileTag = ANIM_TAG_MIST_CLOUD, + .paletteTag = ANIM_TAG_MIST_CLOUD, + .oam = &gUnknown_08524A54, + .anims = gUnknown_08595C28, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810BED0, +}; + +const struct SpriteTemplate gUnknown_08595C44 = +{ + .tileTag = ANIM_TAG_PURPLE_GAS_CLOUD, + .paletteTag = ANIM_TAG_PURPLE_GAS_CLOUD, + .oam = &gUnknown_08524A54, + .anims = gUnknown_08595C28, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810BED0, +}; + +const u8 gUnknown_08595C5C[] = +{ + 0, 1, 2, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 6, 7, 8, 8, 8, 9, +}; + +const struct SpriteTemplate gUnknown_08595C70 = +{ + .tileTag = ANIM_TAG_SMALL_BUBBLES, + .paletteTag = ANIM_TAG_SMALL_BUBBLES, + .oam = &gUnknown_0852490C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810C2F0, +}; + +const u8 gUnknown_08595C88[] = +{ + 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, +}; + +const struct SpriteTemplate gUnknown_08595C9C = +{ + .tileTag = ANIM_TAG_PURPLE_GAS_CLOUD, + .paletteTag = ANIM_TAG_PURPLE_GAS_CLOUD, + .oam = &gUnknown_08524A54, + .anims = gUnknown_08595C28, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810C560, +}; + +const u8 gUnknown_08595CB4[][4] = +{ + {0x64, 0xE0, 0x01, 0x20}, + {0x55, 0xE0, 0x01, 0x00}, + {0xF2, 0xE0, 0x11, 0x10}, + {0x42, 0xE0, 0x21, 0x10}, + {0xB6, 0xE0, 0x31, 0x00}, + {0x3C, 0xE0, 0x01, 0x20}, + {0xD6, 0xE0, 0x11, 0x00}, + {0x71, 0xE0, 0x01, 0x10}, + {0xD2, 0xE0, 0x31, 0x10}, + {0x26, 0xE0, 0x21, 0x00}, +}; + +const union AffineAnimCmd gUnknown_08595CDC[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08595CEC[] = +{ + AFFINEANIMCMD_FRAME(0xF0, 0xF0, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08595CFC[] = +{ + AFFINEANIMCMD_FRAME(0xE0, 0xE0, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08595D0C[] = +{ + AFFINEANIMCMD_FRAME(0x150, 0x150, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08595D1C[] = +{ + gUnknown_08595CDC, + gUnknown_08595CEC, + gUnknown_08595CFC, +}; + +const union AffineAnimCmd *const gUnknown_08595D28[] = +{ + gUnknown_08595D0C, +}; + +const struct SpriteTemplate gUnknown_08595D2C = +{ + .tileTag = ANIM_TAG_HAIL, + .paletteTag = ANIM_TAG_HAIL, + .oam = &gUnknown_0852496C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08595D1C, + .callback = sub_810CB58, +}; + +const struct SpriteTemplate gUnknown_08595D44 = +{ + .tileTag = ANIM_TAG_HAIL, + .paletteTag = ANIM_TAG_HAIL, + .oam = &gUnknown_0852496C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08595D28, + .callback = sub_80A8EE4, +}; + +const union AnimCmd gUnknown_08595D5C[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08595D64[] = +{ + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_FRAME(48, 4), + ANIMCMD_FRAME(64, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08595D78[] = +{ + gUnknown_08595D5C, + gUnknown_08595D64, +}; + +const union AffineAnimCmd gUnknown_08595D80[] = +{ + AFFINEANIMCMD_FRAME(0xE0, 0xE0, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08595D90[] = +{ + AFFINEANIMCMD_FRAME(0x118, 0x118, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08595DA0[] = +{ + AFFINEANIMCMD_FRAME(0x150, 0x150, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08595DB0[] = +{ + AFFINEANIMCMD_FRAME(0x180, 0x180, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08595DC0[] = +{ + AFFINEANIMCMD_FRAME(0x1C0, 0x1C0, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08595DD0[] = +{ + gUnknown_08595D80, + gUnknown_08595D90, + gUnknown_08595DA0, + gUnknown_08595DB0, + gUnknown_08595DC0, +}; + +const struct SpriteTemplate gUnknown_08595DE4 = +{ + .tileTag = ANIM_TAG_ICE_CHUNK, + .paletteTag = ANIM_TAG_ICE_CHUNK, + .oam = &gUnknown_085249D4, + .anims = gUnknown_08595D78, + .images = NULL, + .affineAnims = gUnknown_08595DD0, + .callback = unc_080B06FC, +}; + +const struct SpriteTemplate gUnknown_08595DFC = +{ + .tileTag = ANIM_TAG_ICE_CRYSTALS, + .paletteTag = ANIM_TAG_ICE_CRYSTALS, + .oam = &gUnknown_08524904, + .anims = gUnknown_08595AAC, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810CD4C, +}; diff --git a/src/intro.c b/src/intro.c index b79834c58..5a0e13869 100644 --- a/src/intro.c +++ b/src/intro.c @@ -1542,8 +1542,8 @@ static void Task_IntroLoadPart1Graphics3(u8 taskId) LZDecompressVram(gIntro3GroudonTilemap, (void *)(VRAM + 0xC000)); LZDecompressVram(gIntro3LegendBgGfx, (void *)(VRAM + 0x4000)); LZDecompressVram(gIntro3GroudonBgTilemap, (void *)(VRAM + 0xE000)); - LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_058)]); - LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_058)]); + LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_ROCKS)]); + LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_ROCKS)]); CpuCopy16(gIntro3BgPal, gPlttBufferUnfaded, sizeof(gIntro3BgPal)); gTasks[taskId].func = Task_IntroLoadPart1Graphics4; } diff --git a/src/item_menu.c b/src/item_menu.c index bb619cac8..7dbdf716f 100755 --- a/src/item_menu.c +++ b/src/item_menu.c @@ -268,7 +268,7 @@ const u8 gUnknown_08614164[][3] = { const struct WindowTemplate gUnknown_08614174[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 14, .tilemapTop = 2, .width = 15, @@ -277,7 +277,7 @@ const struct WindowTemplate gUnknown_08614174[] = .baseBlock = 0x27, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 0, .tilemapTop = 13, .width = 14, @@ -286,7 +286,7 @@ const struct WindowTemplate gUnknown_08614174[] = .baseBlock = 0x117, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 4, .tilemapTop = 1, .width = 8, @@ -295,7 +295,7 @@ const struct WindowTemplate gUnknown_08614174[] = .baseBlock = 0x1A1, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 1, .tilemapTop = 13, .width = 5, @@ -304,7 +304,7 @@ const struct WindowTemplate gUnknown_08614174[] = .baseBlock = 0x16B, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 7, .tilemapTop = 13, .width = 4, @@ -313,7 +313,7 @@ const struct WindowTemplate gUnknown_08614174[] = .baseBlock = 0x189, }, { - .priority = 1, + .bg = 1, .tilemapLeft = 2, .tilemapTop = 15, .width = 27, @@ -327,7 +327,7 @@ const struct WindowTemplate gUnknown_08614174[] = const struct WindowTemplate gUnknown_086141AC[] = { { - .priority = 1, + .bg = 1, .tilemapLeft = 22, .tilemapTop = 17, .width = 7, @@ -336,7 +336,7 @@ const struct WindowTemplate gUnknown_086141AC[] = .baseBlock = 0x21D, }, { - .priority = 1, + .bg = 1, .tilemapLeft = 22, .tilemapTop = 15, .width = 7, @@ -345,7 +345,7 @@ const struct WindowTemplate gUnknown_086141AC[] = .baseBlock = 0x21D, }, { - .priority = 1, + .bg = 1, .tilemapLeft = 15, .tilemapTop = 15, .width = 14, @@ -354,7 +354,7 @@ const struct WindowTemplate gUnknown_086141AC[] = .baseBlock = 0x21D, }, { - .priority = 1, + .bg = 1, .tilemapLeft = 15, .tilemapTop = 13, .width = 14, @@ -363,7 +363,7 @@ const struct WindowTemplate gUnknown_086141AC[] = .baseBlock = 0x21D, }, { - .priority = 1, + .bg = 1, .tilemapLeft = 2, .tilemapTop = 15, .width = 27, @@ -372,7 +372,7 @@ const struct WindowTemplate gUnknown_086141AC[] = .baseBlock = 0x1B1, }, { - .priority = 1, + .bg = 1, .tilemapLeft = 24, .tilemapTop = 15, .width = 5, @@ -381,7 +381,7 @@ const struct WindowTemplate gUnknown_086141AC[] = .baseBlock = 0x21D, }, { - .priority = 1, + .bg = 1, .tilemapLeft = 21, .tilemapTop = 9, .width = 5, @@ -390,7 +390,7 @@ const struct WindowTemplate gUnknown_086141AC[] = .baseBlock = 0x21D, }, { - .priority = 1, + .bg = 1, .tilemapLeft = 24, .tilemapTop = 17, .width = 5, @@ -399,7 +399,7 @@ const struct WindowTemplate gUnknown_086141AC[] = .baseBlock = 0x21D, }, { - .priority = 1, + .bg = 1, .tilemapLeft = 18, .tilemapTop = 11, .width = 10, @@ -408,7 +408,7 @@ const struct WindowTemplate gUnknown_086141AC[] = .baseBlock = 0x245, }, { - .priority = 1, + .bg = 1, .tilemapLeft = 1, .tilemapTop = 1, .width = 10, diff --git a/src/mail.c b/src/mail.c index 3c12bed3f..513900746 100644 --- a/src/mail.c +++ b/src/mail.c @@ -146,7 +146,7 @@ static const struct BgTemplate sUnknown_0859F290[] = { static const struct WindowTemplate sUnknown_0859F29C[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 3, .width = 26, diff --git a/src/main_menu.c b/src/main_menu.c index 521b92b35..8539ab027 100644 --- a/src/main_menu.c +++ b/src/main_menu.c @@ -165,7 +165,7 @@ static const struct WindowTemplate sWindowTemplates_MainMenu[] = // No saved game // NEW GAME { - .priority = 0, + .bg = 0, .tilemapLeft = MENU_LEFT, .tilemapTop = MENU_TOP_WIN0, .width = MENU_WIDTH, @@ -175,7 +175,7 @@ static const struct WindowTemplate sWindowTemplates_MainMenu[] = }, // OPTIONS { - .priority = 0, + .bg = 0, .tilemapLeft = MENU_LEFT, .tilemapTop = MENU_TOP_WIN1, .width = MENU_WIDTH, @@ -186,7 +186,7 @@ static const struct WindowTemplate sWindowTemplates_MainMenu[] = // Has saved game // CONTINUE { - .priority = 0, + .bg = 0, .tilemapLeft = MENU_LEFT, .tilemapTop = MENU_TOP_WIN2, .width = MENU_WIDTH, @@ -196,7 +196,7 @@ static const struct WindowTemplate sWindowTemplates_MainMenu[] = }, // NEW GAME { - .priority = 0, + .bg = 0, .tilemapLeft = MENU_LEFT, .tilemapTop = MENU_TOP_WIN3, .width = MENU_WIDTH, @@ -206,7 +206,7 @@ static const struct WindowTemplate sWindowTemplates_MainMenu[] = }, // OPTION / MYSTERY GIFT { - .priority = 0, + .bg = 0, .tilemapLeft = MENU_LEFT, .tilemapTop = MENU_TOP_WIN4, .width = MENU_WIDTH, @@ -216,7 +216,7 @@ static const struct WindowTemplate sWindowTemplates_MainMenu[] = }, // OPTION / MYSTERY EVENTS { - .priority = 0, + .bg = 0, .tilemapLeft = MENU_LEFT, .tilemapTop = MENU_TOP_WIN5, .width = MENU_WIDTH, @@ -226,7 +226,7 @@ static const struct WindowTemplate sWindowTemplates_MainMenu[] = }, // OPTION { - .priority = 0, + .bg = 0, .tilemapLeft = MENU_LEFT, .tilemapTop = MENU_TOP_WIN6, .width = MENU_WIDTH, @@ -236,7 +236,7 @@ static const struct WindowTemplate sWindowTemplates_MainMenu[] = }, // Error message window { - .priority = 0, + .bg = 0, .tilemapLeft = MENU_LEFT_ERROR, .tilemapTop = MENU_TOP_ERROR, .width = MENU_WIDTH_ERROR, @@ -250,7 +250,7 @@ static const struct WindowTemplate sWindowTemplates_MainMenu[] = static const struct WindowTemplate gUnknown_082FF080[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 15, .width = 27, @@ -259,7 +259,7 @@ static const struct WindowTemplate gUnknown_082FF080[] = .baseBlock = 1 }, { - .priority = 0, + .bg = 0, .tilemapLeft = 3, .tilemapTop = 5, .width = 6, @@ -268,7 +268,7 @@ static const struct WindowTemplate gUnknown_082FF080[] = .baseBlock = 0x6D }, { - .priority = 0, + .bg = 0, .tilemapLeft = 3, .tilemapTop = 2, .width = 9, @@ -323,7 +323,7 @@ static const union AffineAnimCmd sSpriteAffineAnim_PlayerShrink[] = { AFFINEANIMCMD_END }; -static const union AffineAnimCmd *const sSpriteAffineAnimTable_PlayerShrink[] = +static const union AffineAnimCmd *const sSpriteAffineAnimTable_PlayerShrink[] = { sSpriteAffineAnim_PlayerShrink }; @@ -2083,21 +2083,21 @@ static void DrawMainMenuWindowBorder(const struct WindowTemplate *template, u16 u16 sp14 = 7 + baseTileNum; u16 r6 = 8 + baseTileNum; - FillBgTilemapBufferRect(template->priority, baseTileNum, template->tilemapLeft - 1, template->tilemapTop - 1, 1, 1, 2); - FillBgTilemapBufferRect(template->priority, r9, template->tilemapLeft, template->tilemapTop - 1, template->width, 1, 2); - FillBgTilemapBufferRect(template->priority, r10, template->tilemapLeft + template->width, template->tilemapTop - 1, 1, 1, 2); - FillBgTilemapBufferRect(template->priority, sp18, template->tilemapLeft - 1, template->tilemapTop, 1, template->height, 2); - FillBgTilemapBufferRect(template->priority, spC, template->tilemapLeft + template->width, template->tilemapTop, 1, template->height, 2); - FillBgTilemapBufferRect(template->priority, sp10, template->tilemapLeft - 1, template->tilemapTop + template->height, 1, 1, 2); - FillBgTilemapBufferRect(template->priority, sp14, template->tilemapLeft, template->tilemapTop + template->height, template->width, 1, 2); - FillBgTilemapBufferRect(template->priority, r6, template->tilemapLeft + template->width, template->tilemapTop + template->height, 1, 1, 2); - CopyBgTilemapBufferToVram(template->priority); + FillBgTilemapBufferRect(template->bg, baseTileNum, template->tilemapLeft - 1, template->tilemapTop - 1, 1, 1, 2); + FillBgTilemapBufferRect(template->bg, r9, template->tilemapLeft, template->tilemapTop - 1, template->width, 1, 2); + FillBgTilemapBufferRect(template->bg, r10, template->tilemapLeft + template->width, template->tilemapTop - 1, 1, 1, 2); + FillBgTilemapBufferRect(template->bg, sp18, template->tilemapLeft - 1, template->tilemapTop, 1, template->height, 2); + FillBgTilemapBufferRect(template->bg, spC, template->tilemapLeft + template->width, template->tilemapTop, 1, template->height, 2); + FillBgTilemapBufferRect(template->bg, sp10, template->tilemapLeft - 1, template->tilemapTop + template->height, 1, 1, 2); + FillBgTilemapBufferRect(template->bg, sp14, template->tilemapLeft, template->tilemapTop + template->height, template->width, 1, 2); + FillBgTilemapBufferRect(template->bg, r6, template->tilemapLeft + template->width, template->tilemapTop + template->height, 1, 1, 2); + CopyBgTilemapBufferToVram(template->bg); } static void ClearMainMenuWindowTilemap(const struct WindowTemplate *template) { - FillBgTilemapBufferRect(template->priority, 0, template->tilemapLeft - 1, template->tilemapTop - 1, template->tilemapLeft + template->width + 1, template->tilemapTop + template->height + 1, 2); - CopyBgTilemapBufferToVram(template->priority); + FillBgTilemapBufferRect(template->bg, 0, template->tilemapLeft - 1, template->tilemapTop - 1, template->tilemapLeft + template->width + 1, template->tilemapTop + template->height + 1, 2); + CopyBgTilemapBufferToVram(template->bg); } static void NewGameBirchSpeech_ClearGenderWindowTilemap(u8 a, u8 b, u8 c, u8 d, u8 e, u8 unused) diff --git a/src/map_name_popup.c b/src/map_name_popup.c index 94628f9c4..172fcc723 100644 --- a/src/map_name_popup.c +++ b/src/map_name_popup.c @@ -541,7 +541,7 @@ static void LoadMapNamePopUpWindowBg(void) } popUpThemeId = gRegionMapSectionId_To_PopUpThemeIdMapping[regionMapSectionId]; - LoadBgTiles(GetWindowAttribute(popupWindowId, WINDOW_PRIORITY), &(gMapPopUp_Outline_Table[popUpThemeId][0]), 0x400, 0x21D); + LoadBgTiles(GetWindowAttribute(popupWindowId, WINDOW_BG), &(gMapPopUp_Outline_Table[popUpThemeId][0]), 0x400, 0x21D); CallWindowFunction(popupWindowId, sub_80D4A78); PutWindowTilemap(popupWindowId); if(gMapHeader.weather == WEATHER_BUBBLES) diff --git a/src/menu.c b/src/menu.c index 0e5d1b856..e5dce2ee0 100644 --- a/src/menu.c +++ b/src/menu.c @@ -66,7 +66,7 @@ static const u8 gUnknown_0860F094[] = { 8, 4, 1 }; static const struct WindowTemplate gUnknown_0860F098[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 15, .width = 27, @@ -79,7 +79,7 @@ static const struct WindowTemplate gUnknown_0860F098[] = static const struct WindowTemplate gUnknown_0860F0A8 = { - .priority = 0, + .bg = 0, .tilemapLeft = 21, .tilemapTop = 9, .width = 5, @@ -782,9 +782,9 @@ u8 sub_81980F0(u8 bg, u8 xPos, u8 yPos, u8 palette, u16 baseTile) memset(&window, 0, sizeof(window)); if (bg > 3) - window.priority = 0; + window.bg = 0; else - window.priority = bg; + window.bg = bg; window.tilemapTop = yPos; window.height = 2; @@ -1147,7 +1147,7 @@ void sub_81989B8(u8 windowId, u8 fontId, u8 lineHeight, u8 itemCount, const stru void SetWindowTemplateFields(struct WindowTemplate *template, u8 bg, u8 left, u8 top, u8 width, u8 height, u8 paletteNum, u16 baseBlock) { - template->priority = bg; + template->bg = bg; template->tilemapLeft = left; template->tilemapTop = top; template->width = width; diff --git a/src/mystery_event_menu.c b/src/mystery_event_menu.c index 7e09a4d70..0de4675d9 100644 --- a/src/mystery_event_menu.c +++ b/src/mystery_event_menu.c @@ -43,7 +43,7 @@ static const struct BgTemplate sBgTemplates[] = static const struct WindowTemplate sWindowTemplates[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 4, .tilemapTop = 15, .width = 22, @@ -52,7 +52,7 @@ static const struct WindowTemplate sWindowTemplates[] = .baseBlock = 20 }, { - .priority = 0, + .bg = 0, .tilemapLeft = 7, .tilemapTop = 6, .width = 16, diff --git a/src/naming_screen.c b/src/naming_screen.c index ee1e78c60..a67516602 100644 --- a/src/naming_screen.c +++ b/src/naming_screen.c @@ -103,7 +103,7 @@ static const struct BgTemplate gUnknown_0858BE00[] = static const struct WindowTemplate gUnknown_0858BE10[] = { { - .priority = 1, + .bg = 1, .tilemapLeft = 3, .tilemapTop = 10, .width = 19, @@ -112,7 +112,7 @@ static const struct WindowTemplate gUnknown_0858BE10[] = .baseBlock = 0x030 }, { - .priority = 2, + .bg = 2, .tilemapLeft = 3, .tilemapTop = 10, .width = 19, @@ -121,7 +121,7 @@ static const struct WindowTemplate gUnknown_0858BE10[] = .baseBlock = 0x0C8 }, { - .priority = 3, + .bg = 3, .tilemapLeft = 8, .tilemapTop = 6, .width = 17, @@ -130,7 +130,7 @@ static const struct WindowTemplate gUnknown_0858BE10[] = .baseBlock = 0x030 }, { - .priority = 3, + .bg = 3, .tilemapLeft = 8, .tilemapTop = 4, .width = 17, @@ -139,7 +139,7 @@ static const struct WindowTemplate gUnknown_0858BE10[] = .baseBlock = 0x052 }, { - .priority = 0, + .bg = 0, .tilemapLeft = 0, .tilemapTop = 0, .width = 30, diff --git a/src/normal.c b/src/normal.c new file mode 100644 index 000000000..a4ed5edca --- /dev/null +++ b/src/normal.c @@ -0,0 +1,233 @@ +#include "global.h" +#include "battle_anim.h" +#include "constants/rgb.h" + +extern void sub_811572C(struct Sprite *); +extern void sub_81157FC(struct Sprite *); +extern void sub_81158A4(struct Sprite *); +extern void sub_81159B4(struct Sprite *); +extern void sub_81160A4(struct Sprite *); +extern void sub_8116388(struct Sprite *); +extern void sub_8116420(struct Sprite *); +extern void sub_8116458(struct Sprite *); +extern void sub_81164F0(struct Sprite *); +extern void sub_8116560(struct Sprite *); +extern void sub_81165A8(struct Sprite *); +extern void sub_81163D0(struct Sprite *); + +const union AnimCmd gUnknown_0859722C[] = +{ + ANIMCMD_FRAME(0, 8), + ANIMCMD_FRAME(4, 8), + ANIMCMD_FRAME(0, 8, .hFlip = TRUE), + ANIMCMD_FRAME(8, 8), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gUnknown_08597240[] = +{ + ANIMCMD_FRAME(0, 8, .hFlip = TRUE), + ANIMCMD_FRAME(4, 8), + ANIMCMD_FRAME(0, 8), + ANIMCMD_FRAME(8, 8), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_08597254[] = +{ + gUnknown_0859722C, + gUnknown_08597240, +}; + +const struct SpriteTemplate gConfusionDuckSpriteTemplate = +{ + .tileTag = ANIM_TAG_DUCK, + .paletteTag = ANIM_TAG_DUCK, + .oam = &gUnknown_0852490C, + .anims = gUnknown_08597254, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_811572C, +}; + +const struct SpriteTemplate gSimplePaletteBlendSpriteTemplate = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81157FC, +}; + +const struct SpriteTemplate gComplexPaletteBlendSpriteTemplate = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81158A4, +}; + +const union AnimCmd gUnknown_085972A4[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_FRAME(16, 3), + ANIMCMD_FRAME(32, 3), + ANIMCMD_FRAME(48, 3), + ANIMCMD_FRAME(64, 3), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_085972BC[] = +{ + gUnknown_085972A4, +}; + +const struct SpriteTemplate gUnknown_085972C0 = +{ + .tileTag = ANIM_TAG_SPARKLE_4, + .paletteTag = ANIM_TAG_SPARKLE_4, + .oam = &gUnknown_08524914, + .anims = gUnknown_085972BC, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81159B4, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_85972D8 = +{ + .tileTag = 0, + .paletteTag = 0, + .oam = &gDummyOamData, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81160A4, +}; + +const union AffineAnimCmd gUnknown_085972F0[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08597300[] = +{ + AFFINEANIMCMD_FRAME(0xD8, 0xD8, 0, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08597318[] = +{ + AFFINEANIMCMD_FRAME(0xB0, 0xB0, 0, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08597330[] = +{ + AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08597348[] = +{ + gUnknown_085972F0, + gUnknown_08597300, + gUnknown_08597318, + gUnknown_08597330, +}; + +const struct SpriteTemplate gBasicHitSplatSpriteTemplate = +{ + .tileTag = ANIM_TAG_IMPACT, + .paletteTag = ANIM_TAG_IMPACT, + .oam = &gUnknown_08524A94, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08597348, + .callback = sub_8116388, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8597370 = +{ + .tileTag = ANIM_TAG_IMPACT, + .paletteTag = ANIM_TAG_IMPACT, + .oam = &gUnknown_08524A94, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08597348, + .callback = sub_8116420, +}; + +const struct SpriteTemplate gUnknown_08597388 = +{ + .tileTag = ANIM_TAG_WATER_IMPACT, + .paletteTag = ANIM_TAG_WATER_IMPACT, + .oam = &gUnknown_08524A94, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08597348, + .callback = sub_8116388, +}; + +const struct SpriteTemplate gUnknown_085973A0 = +{ + .tileTag = ANIM_TAG_IMPACT, + .paletteTag = ANIM_TAG_IMPACT, + .oam = &gUnknown_08524A94, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08597348, + .callback = sub_8116458, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_85973B8 = +{ + .tileTag = ANIM_TAG_IMPACT, + .paletteTag = ANIM_TAG_IMPACT, + .oam = &gUnknown_08524A94, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08597348, + .callback = sub_81164F0, +}; + +const struct SpriteTemplate gUnknown_085973D0 = +{ + .tileTag = ANIM_TAG_CROSS_IMPACT, + .paletteTag = ANIM_TAG_CROSS_IMPACT, + .oam = &gUnknown_08524A34, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8116560, +}; + +const struct SpriteTemplate gUnknown_085973E8 = +{ + .tileTag = ANIM_TAG_IMPACT, + .paletteTag = ANIM_TAG_IMPACT, + .oam = &gUnknown_08524974, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08597348, + .callback = sub_81165A8, +}; + +const struct SpriteTemplate gUnknown_08597400 = +{ + .tileTag = ANIM_TAG_IMPACT, + .paletteTag = ANIM_TAG_IMPACT, + .oam = &gUnknown_08524A94, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08597348, + .callback = sub_81163D0, +}; diff --git a/src/option_menu.c b/src/option_menu.c index 6cb208c63..122ba8d8a 100644 --- a/src/option_menu.c +++ b/src/option_menu.c @@ -92,7 +92,7 @@ static const u8 *const sOptionMenuItemsNames[MENUITEM_COUNT] = static const struct WindowTemplate sOptionMenuWinTemplates[] = { { - .priority = 1, + .bg = 1, .tilemapLeft = 2, .tilemapTop = 1, .width = 26, @@ -101,7 +101,7 @@ static const struct WindowTemplate sOptionMenuWinTemplates[] = .baseBlock = 2 }, { - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 5, .width = 26, diff --git a/src/player_pc.c b/src/player_pc.c index bdbef1b43..7a8b4192b 100644 --- a/src/player_pc.c +++ b/src/player_pc.c @@ -185,7 +185,7 @@ const struct MenuAction gMailboxMailOptions[] = static const struct WindowTemplate gUnknown_085DFF24[3] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 1, .tilemapTop = 1, .width = 9, @@ -194,7 +194,7 @@ static const struct WindowTemplate gUnknown_085DFF24[3] = .baseBlock = 1 }, { - .priority = 0, + .bg = 0, .tilemapLeft = 1, .tilemapTop = 1, .width = 9, @@ -203,7 +203,7 @@ static const struct WindowTemplate gUnknown_085DFF24[3] = .baseBlock = 1 }, { - .priority = 0, + .bg = 0, .tilemapLeft = 1, .tilemapTop = 1, .width = 10, @@ -243,7 +243,7 @@ static const struct ListMenuTemplate gUnknown_085DFF44 = static const struct WindowTemplate gUnknown_085DFF5C[5] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 16, .tilemapTop = 1, .width = 13, @@ -252,7 +252,7 @@ static const struct WindowTemplate gUnknown_085DFF5C[5] = .baseBlock = 0x0001 }, { - .priority = 0, + .bg = 0, .tilemapLeft = 1, .tilemapTop = 13, .width = 13, @@ -261,7 +261,7 @@ static const struct WindowTemplate gUnknown_085DFF5C[5] = .baseBlock = 0x00EB }, { - .priority = 0, + .bg = 0, .tilemapLeft = 1, .tilemapTop = 8, .width = 3, @@ -270,7 +270,7 @@ static const struct WindowTemplate gUnknown_085DFF5C[5] = .baseBlock = 0x0153 }, { - .priority = 0, + .bg = 0, .tilemapLeft = 1, .tilemapTop = 1, .width = 13, @@ -279,7 +279,7 @@ static const struct WindowTemplate gUnknown_085DFF5C[5] = .baseBlock = 0x0139 }, { - .priority = 0, + .bg = 0, .tilemapLeft = 8, .tilemapTop = 9, .width = 6, @@ -291,7 +291,7 @@ static const struct WindowTemplate gUnknown_085DFF5C[5] = static const struct WindowTemplate gUnknown_085DFF84 = { - .priority = 0, + .bg = 0, .tilemapLeft = 9, .tilemapTop = 7, .width = 5, diff --git a/src/poison.c b/src/poison.c new file mode 100644 index 000000000..f0d8ec553 --- /dev/null +++ b/src/poison.c @@ -0,0 +1,185 @@ +#include "global.h" +#include "battle_anim.h" +#include "constants/rgb.h" + +extern void sub_80A77C8(struct Sprite *); +extern void sub_810DBAC(struct Sprite *); +extern void sub_810DC2C(struct Sprite *); +extern void sub_810DCD0(struct Sprite *); +extern void sub_810DD50(struct Sprite *); +extern void sub_810DDC4(struct Sprite *); +extern void sub_810DDC4(struct Sprite *); + +extern const union AnimCmd *const gUnknown_08595200[]; + +const union AnimCmd gUnknown_0859611C[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(8, 5), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(24, 5), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08596130[] = +{ + gUnknown_0859611C, +}; + +const struct SpriteTemplate gUnknown_08596134 = +{ + .tileTag = ANIM_TAG_TOXIC_BUBBLE, + .paletteTag = ANIM_TAG_TOXIC_BUBBLE, + .oam = &gUnknown_08524954, + .anims = gUnknown_08596130, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A77C8, +}; + +const union AnimCmd gUnknown_0859614C[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08596154[] = +{ + ANIMCMD_FRAME(4, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_0859615C[] = +{ + ANIMCMD_FRAME(8, 1), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08596164[] = +{ + gUnknown_0859614C, +}; + +const union AnimCmd *const gUnknown_08596168[] = +{ + gUnknown_08596154, +}; + +const union AnimCmd *const gUnknown_0859616C[] = +{ + gUnknown_0859615C, +}; + +const union AffineAnimCmd gUnknown_08596170[] = +{ + AFFINEANIMCMD_FRAME(0x160, 0x160, 0, 0), + AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10), + AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd gUnknown_08596190[] = +{ + AFFINEANIMCMD_FRAME(0xEC, 0xEC, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_085961A0[] = +{ + gUnknown_08596170, +}; + +const union AffineAnimCmd *const gUnknown_085961A4[] = +{ + gUnknown_08596190, +}; + +const struct SpriteTemplate gUnknown_085961A8 = +{ + .tileTag = ANIM_TAG_POISON_BUBBLE, + .paletteTag = ANIM_TAG_POISON_BUBBLE, + .oam = &gUnknown_085249CC, + .anims = gUnknown_08596164, + .images = NULL, + .affineAnims = gUnknown_085961A0, + .callback = sub_810DBAC, +}; + +const struct SpriteTemplate gUnknown_085961C0 = +{ + .tileTag = ANIM_TAG_POISON_BUBBLE, + .paletteTag = ANIM_TAG_POISON_BUBBLE, + .oam = &gUnknown_085249CC, + .anims = gUnknown_08596164, + .images = NULL, + .affineAnims = gUnknown_085961A0, + .callback = sub_810DC2C, +}; + +const struct SpriteTemplate gUnknown_085961D8 = +{ + .tileTag = ANIM_TAG_POISON_BUBBLE, + .paletteTag = ANIM_TAG_POISON_BUBBLE, + .oam = &gUnknown_0852496C, + .anims = gUnknown_0859616C, + .images = NULL, + .affineAnims = gUnknown_085961A4, + .callback = sub_810DCD0, +}; + +const union AffineAnimCmd gUnknown_085961F0[] = +{ + AFFINEANIMCMD_FRAME(0xFFF0, 0x10, 0, 6), + AFFINEANIMCMD_FRAME(0x10, 0xFFF0, 0, 6), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_08596208[] = +{ + gUnknown_085961F0, +}; + +const struct SpriteTemplate gUnknown_0859620C = +{ + .tileTag = ANIM_TAG_POISON_BUBBLE, + .paletteTag = ANIM_TAG_POISON_BUBBLE, + .oam = &gUnknown_085249CC, + .anims = gUnknown_08596168, + .images = NULL, + .affineAnims = gUnknown_08596208, + .callback = sub_810DD50, +}; + +const union AffineAnimCmd gUnknown_08596224[] = +{ + AFFINEANIMCMD_FRAME(0x9C, 0x9C, 0, 0), + AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 20), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_0859623C[] = +{ + gUnknown_08596224, +}; + +const struct SpriteTemplate gPoisonBubbleSpriteTemplate = +{ + .tileTag = ANIM_TAG_POISON_BUBBLE, + .paletteTag = ANIM_TAG_POISON_BUBBLE, + .oam = &gUnknown_0852496C, + .anims = gUnknown_08596164, + .images = NULL, + .affineAnims = gUnknown_0859623C, + .callback = sub_810DDC4, +}; + +const struct SpriteTemplate gWaterBubbleSpriteTemplate = +{ + .tileTag = ANIM_TAG_SMALL_BUBBLES, + .paletteTag = ANIM_TAG_SMALL_BUBBLES, + .oam = &gUnknown_08524A8C, + .anims = gUnknown_08595200, + .images = NULL, + .affineAnims = gUnknown_0859623C, + .callback = sub_810DDC4, +}; diff --git a/src/pokeblock.c b/src/pokeblock.c index d0a867b3a..1382ff6a7 100644 --- a/src/pokeblock.c +++ b/src/pokeblock.c @@ -295,7 +295,7 @@ static const struct Pokeblock sFavoritePokeblocksTable[] = static const struct WindowTemplate sWindowTemplatesForPokeblockMenu[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 1, .width = 9, @@ -304,7 +304,7 @@ static const struct WindowTemplate sWindowTemplatesForPokeblockMenu[] = .baseBlock = 0x1E }, { - .priority = 0, + .bg = 0, .tilemapLeft = 15, .tilemapTop = 1, .width = 14, @@ -313,7 +313,7 @@ static const struct WindowTemplate sWindowTemplatesForPokeblockMenu[] = .baseBlock = 0x30 }, { - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 13, .width = 5, @@ -322,7 +322,7 @@ static const struct WindowTemplate sWindowTemplatesForPokeblockMenu[] = .baseBlock = 0x12C }, { - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 15, .width = 5, @@ -331,7 +331,7 @@ static const struct WindowTemplate sWindowTemplatesForPokeblockMenu[] = .baseBlock = 0x136 }, { - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 17, .width = 5, @@ -340,7 +340,7 @@ static const struct WindowTemplate sWindowTemplatesForPokeblockMenu[] = .baseBlock = 0x140 }, { - .priority = 0, + .bg = 0, .tilemapLeft = 8, .tilemapTop = 13, .width = 5, @@ -349,7 +349,7 @@ static const struct WindowTemplate sWindowTemplatesForPokeblockMenu[] = .baseBlock = 0x14A }, { - .priority = 0, + .bg = 0, .tilemapLeft = 8, .tilemapTop = 15, .width = 5, @@ -358,7 +358,7 @@ static const struct WindowTemplate sWindowTemplatesForPokeblockMenu[] = .baseBlock = 0x154 }, { - .priority = 0, + .bg = 0, .tilemapLeft = 11, .tilemapTop = 17, .width = 2, @@ -367,7 +367,7 @@ static const struct WindowTemplate sWindowTemplatesForPokeblockMenu[] = .baseBlock = 0x15E }, { - .priority = 1, + .bg = 1, .tilemapLeft = 7, .tilemapTop = 5, .width = 6, @@ -376,7 +376,7 @@ static const struct WindowTemplate sWindowTemplatesForPokeblockMenu[] = .baseBlock = 0x162 }, { - .priority = 1, + .bg = 1, .tilemapLeft = 7, .tilemapTop = 7, .width = 6, @@ -385,7 +385,7 @@ static const struct WindowTemplate sWindowTemplatesForPokeblockMenu[] = .baseBlock = 0x186 }, { - .priority = 1, + .bg = 1, .tilemapLeft = 2, .tilemapTop = 15, .width = 27, @@ -398,7 +398,7 @@ static const struct WindowTemplate sWindowTemplatesForPokeblockMenu[] = static const struct WindowTemplate sTossPkblockWindowTemplate = { - .priority = 1, + .bg = 1, .tilemapLeft = 21, .tilemapTop = 9, .width = 5, diff --git a/src/pokemon_animation.c b/src/pokemon_animation.c index 6734fce06..90bba702e 100644 --- a/src/pokemon_animation.c +++ b/src/pokemon_animation.c @@ -6,6 +6,8 @@ #include "task.h" #include "util.h" #include "constants/rgb.h" +#include "constants/battle_anim.h" +#include "constants/species.h" struct UnkAnimStruct { @@ -183,418 +185,392 @@ static IWRAM_DATA bool32 sUnknown_03001274; // const rom data static const u8 sSpeciesToBackAnimSet[] = { - 0x00, // SPECIES_NONE - 0x13, // SPECIES_BULBASAUR - 0x02, // SPECIES_IVYSAUR - 0x08, // SPECIES_VENUSAUR - 0x12, // SPECIES_CHARMANDER - 0x15, // SPECIES_CHARMELEON - 0x17, // SPECIES_CHARIZARD - 0x12, // SPECIES_SQUIRTLE - 0x12, // SPECIES_WARTORTLE - 0x19, // SPECIES_BLASTOISE - 0x02, // SPECIES_CATERPIE - 0x13, // SPECIES_METAPOD - 0x11, // SPECIES_BUTTERFREE - 0x02, // SPECIES_WEEDLE - 0x13, // SPECIES_KAKUNA - 0x01, // SPECIES_BEEDRILL - 0x0f, // SPECIES_PIDGEY - 0x15, // SPECIES_PIDGEOTTO - 0x0f, // SPECIES_PIDGEOT - 0x0a, // SPECIES_RATTATA - 0x0a, // SPECIES_RATICATE - 0x0f, // SPECIES_SPEAROW - 0x15, // SPECIES_FEAROW - 0x0f, // SPECIES_EKANS - 0x09, // SPECIES_ARBOK - 0x16, // SPECIES_PIKACHU - 0x16, // SPECIES_RAICHU - 0x12, // SPECIES_SANDSHREW - 0x10, // SPECIES_SANDSLASH - 0x12, // SPECIES_NIDORAN_F - 0x15, // SPECIES_NIDORINA - 0x09, // SPECIES_NIDOQUEEN - 0x12, // SPECIES_NIDORAN_M - 0x15, // SPECIES_NIDORINO - 0x09, // SPECIES_NIDOKING - 0x13, // SPECIES_CLEFAIRY - 0x13, // SPECIES_CLEFABLE - 0x10, // SPECIES_VULPIX - 0x01, // SPECIES_NINETALES - 0x13, // SPECIES_JIGGLYPUFF - 0x06, // SPECIES_WIGGLYTUFF - 0x11, // SPECIES_ZUBAT - 0x09, // SPECIES_GOLBAT - 0x02, // SPECIES_ODDISH - 0x02, // SPECIES_GLOOM - 0x14, // SPECIES_VILEPLUME - 0x02, // SPECIES_PARAS - 0x08, // SPECIES_PARASECT - 0x0a, // SPECIES_VENONAT - 0x11, // SPECIES_VENOMOTH - 0x09, // SPECIES_DIGLETT - 0x09, // SPECIES_DUGTRIO - 0x10, // SPECIES_MEOWTH - 0x0f, // SPECIES_PERSIAN - 0x02, // SPECIES_PSYDUCK - 0x14, // SPECIES_GOLDUCK - 0x10, // SPECIES_MANKEY - 0x10, // SPECIES_PRIMEAPE - 0x15, // SPECIES_GROWLITHE - 0x15, // SPECIES_ARCANINE - 0x12, // SPECIES_POLIWAG - 0x09, // SPECIES_POLIWHIRL - 0x0e, // SPECIES_POLIWRATH - 0x14, // SPECIES_ABRA - 0x14, // SPECIES_KADABRA - 0x0d, // SPECIES_ALAKAZAM - 0x15, // SPECIES_MACHOP - 0x09, // SPECIES_MACHOKE - 0x09, // SPECIES_MACHAMP - 0x0b, // SPECIES_BELLSPROUT - 0x0b, // SPECIES_WEEPINBELL - 0x0b, // SPECIES_VICTREEBEL - 0x02, // SPECIES_TENTACOOL - 0x02, // SPECIES_TENTACRUEL - 0x0e, // SPECIES_GEODUDE - 0x08, // SPECIES_GRAVELER - 0x08, // SPECIES_GOLEM - 0x17, // SPECIES_PONYTA - 0x15, // SPECIES_RAPIDASH - 0x02, // SPECIES_SLOWPOKE - 0x13, // SPECIES_SLOWBRO - 0x0f, // SPECIES_MAGNEMITE - 0x0f, // SPECIES_MAGNETON - 0x02, // SPECIES_FARFETCHD - 0x0f, // SPECIES_DODUO - 0x15, // SPECIES_DODRIO - 0x13, // SPECIES_SEEL - 0x02, // SPECIES_DEWGONG - 0x0b, // SPECIES_GRIMER - 0x0c, // SPECIES_MUK - 0x13, // SPECIES_SHELLDER - 0x0f, // SPECIES_CLOYSTER - 0x01, // SPECIES_GASTLY - 0x01, // SPECIES_HAUNTER - 0x14, // SPECIES_GENGAR - 0x09, // SPECIES_ONIX - 0x13, // SPECIES_DROWZEE - 0x14, // SPECIES_HYPNO - 0x0a, // SPECIES_KRABBY - 0x09, // SPECIES_KINGLER - 0x15, // SPECIES_VOLTORB - 0x15, // SPECIES_ELECTRODE - 0x02, // SPECIES_EXEGGCUTE - 0x10, // SPECIES_EXEGGUTOR - 0x15, // SPECIES_CUBONE - 0x10, // SPECIES_MAROWAK - 0x02, // SPECIES_HITMONLEE - 0x0f, // SPECIES_HITMONCHAN - 0x02, // SPECIES_LICKITUNG - 0x06, // SPECIES_KOFFING - 0x06, // SPECIES_WEEZING - 0x0e, // SPECIES_RHYHORN - 0x0e, // SPECIES_RHYDON - 0x12, // SPECIES_CHANSEY - 0x0b, // SPECIES_TANGELA - 0x12, // SPECIES_KANGASKHAN - 0x13, // SPECIES_HORSEA - 0x11, // SPECIES_SEADRA - 0x11, // SPECIES_GOLDEEN - 0x11, // SPECIES_SEAKING - 0x13, // SPECIES_STARYU - 0x19, // SPECIES_STARMIE - 0x14, // SPECIES_MR_MIME - 0x0f, // SPECIES_SCYTHER - 0x13, // SPECIES_JYNX - 0x16, // SPECIES_ELECTABUZZ - 0x17, // SPECIES_MAGMAR - 0x0e, // SPECIES_PINSIR - 0x0e, // SPECIES_TAUROS - 0x10, // SPECIES_MAGIKARP - 0x09, // SPECIES_GYARADOS - 0x19, // SPECIES_LAPRAS - 0x05, // SPECIES_DITTO - 0x12, // SPECIES_EEVEE - 0x19, // SPECIES_VAPOREON - 0x16, // SPECIES_JOLTEON - 0x17, // SPECIES_FLAREON - 0x01, // SPECIES_PORYGON - 0x13, // SPECIES_OMANYTE - 0x13, // SPECIES_OMASTAR - 0x13, // SPECIES_KABUTO - 0x15, // SPECIES_KABUTOPS - 0x15, // SPECIES_AERODACTYL - 0x13, // SPECIES_SNORLAX - 0x19, // SPECIES_ARTICUNO - 0x16, // SPECIES_ZAPDOS - 0x17, // SPECIES_MOLTRES - 0x02, // SPECIES_DRATINI - 0x0f, // SPECIES_DRAGONAIR - 0x09, // SPECIES_DRAGONITE - 0x0d, // SPECIES_MEWTWO - 0x12, // SPECIES_MEW - 0x12, // SPECIES_CHIKORITA - 0x02, // SPECIES_BAYLEEF - 0x09, // SPECIES_MEGANIUM - 0x12, // SPECIES_CYNDAQUIL - 0x15, // SPECIES_QUILAVA - 0x17, // SPECIES_TYPHLOSION - 0x15, // SPECIES_TOTODILE - 0x15, // SPECIES_CROCONAW - 0x09, // SPECIES_FERALIGATR - 0x12, // SPECIES_SENTRET - 0x10, // SPECIES_FURRET - 0x11, // SPECIES_HOOTHOOT - 0x0f, // SPECIES_NOCTOWL - 0x0a, // SPECIES_LEDYBA - 0x11, // SPECIES_LEDIAN - 0x0a, // SPECIES_SPINARAK - 0x02, // SPECIES_ARIADOS - 0x0f, // SPECIES_CROBAT - 0x0b, // SPECIES_CHINCHOU - 0x16, // SPECIES_LANTURN - 0x12, // SPECIES_PICHU - 0x13, // SPECIES_CLEFFA - 0x13, // SPECIES_IGGLYBUFF - 0x13, // SPECIES_TOGEPI - 0x11, // SPECIES_TOGETIC - 0x12, // SPECIES_NATU - 0x14, // SPECIES_XATU - 0x12, // SPECIES_MAREEP - 0x13, // SPECIES_FLAAFFY - 0x16, // SPECIES_AMPHAROS - 0x11, // SPECIES_BELLOSSOM - 0x12, // SPECIES_MARILL - 0x13, // SPECIES_AZUMARILL - 0x02, // SPECIES_SUDOWOODO - 0x10, // SPECIES_POLITOED - 0x11, // SPECIES_HOPPIP - 0x11, // SPECIES_SKIPLOOM - 0x11, // SPECIES_JUMPLUFF - 0x10, // SPECIES_AIPOM - 0x13, // SPECIES_SUNKERN - 0x02, // SPECIES_SUNFLORA - 0x11, // SPECIES_YANMA - 0x0b, // SPECIES_WOOPER - 0x02, // SPECIES_QUAGSIRE - 0x14, // SPECIES_ESPEON - 0x14, // SPECIES_UMBREON - 0x12, // SPECIES_MURKROW - 0x13, // SPECIES_SLOWKING - 0x01, // SPECIES_MISDREAVUS - 0x14, // SPECIES_UNOWN - 0x0b, // SPECIES_WOBBUFFET - 0x14, // SPECIES_GIRAFARIG - 0x08, // SPECIES_PINECO - 0x09, // SPECIES_FORRETRESS - 0x0f, // SPECIES_DUNSPARCE - 0x05, // SPECIES_GLIGAR - 0x09, // SPECIES_STEELIX - 0x15, // SPECIES_SNUBBULL - 0x09, // SPECIES_GRANBULL - 0x0d, // SPECIES_QWILFISH - 0x15, // SPECIES_SCIZOR - 0x13, // SPECIES_SHUCKLE - 0x15, // SPECIES_HERACROSS - 0x0f, // SPECIES_SNEASEL - 0x13, // SPECIES_TEDDIURSA - 0x09, // SPECIES_URSARING - 0x17, // SPECIES_SLUGMA - 0x17, // SPECIES_MAGCARGO - 0x0a, // SPECIES_SWINUB - 0x08, // SPECIES_PILOSWINE - 0x02, // SPECIES_CORSOLA - 0x02, // SPECIES_REMORAID - 0x05, // SPECIES_OCTILLERY - 0x0f, // SPECIES_DELIBIRD - 0x02, // SPECIES_MANTINE - 0x15, // SPECIES_SKARMORY - 0x09, // SPECIES_HOUNDOUR - 0x09, // SPECIES_HOUNDOOM - 0x19, // SPECIES_KINGDRA - 0x15, // SPECIES_PHANPY - 0x0e, // SPECIES_DONPHAN - 0x01, // SPECIES_PORYGON2 - 0x13, // SPECIES_STANTLER - 0x02, // SPECIES_SMEARGLE - 0x0f, // SPECIES_TYROGUE - 0x07, // SPECIES_HITMONTOP - 0x02, // SPECIES_SMOOCHUM - 0x08, // SPECIES_ELEKID - 0x17, // SPECIES_MAGBY - 0x02, // SPECIES_MILTANK - 0x13, // SPECIES_BLISSEY - 0x16, // SPECIES_RAIKOU - 0x17, // SPECIES_ENTEI - 0x19, // SPECIES_SUICUNE - 0x0e, // SPECIES_LARVITAR - 0x09, // SPECIES_PUPITAR - 0x0e, // SPECIES_TYRANITAR - 0x19, // SPECIES_LUGIA - 0x17, // SPECIES_HO_OH - 0x18, // SPECIES_CELEBI - 0x00, // SPECIES_OLD_UNOWN_B - 0x00, // SPECIES_OLD_UNOWN_C - 0x00, // SPECIES_OLD_UNOWN_D - 0x00, // SPECIES_OLD_UNOWN_E - 0x00, // SPECIES_OLD_UNOWN_F - 0x00, // SPECIES_OLD_UNOWN_G - 0x00, // SPECIES_OLD_UNOWN_H - 0x00, // SPECIES_OLD_UNOWN_I - 0x00, // SPECIES_OLD_UNOWN_J - 0x00, // SPECIES_OLD_UNOWN_K - 0x00, // SPECIES_OLD_UNOWN_L - 0x00, // SPECIES_OLD_UNOWN_M - 0x00, // SPECIES_OLD_UNOWN_N - 0x00, // SPECIES_OLD_UNOWN_O - 0x00, // SPECIES_OLD_UNOWN_P - 0x00, // SPECIES_OLD_UNOWN_Q - 0x00, // SPECIES_OLD_UNOWN_R - 0x00, // SPECIES_OLD_UNOWN_S - 0x00, // SPECIES_OLD_UNOWN_T - 0x00, // SPECIES_OLD_UNOWN_U - 0x00, // SPECIES_OLD_UNOWN_V - 0x00, // SPECIES_OLD_UNOWN_W - 0x00, // SPECIES_OLD_UNOWN_X - 0x00, // SPECIES_OLD_UNOWN_Y - 0x00, // SPECIES_OLD_UNOWN_Z - 0x10, // SPECIES_TREECKO - 0x15, // SPECIES_GROVYLE - 0x09, // SPECIES_SCEPTILE - 0x12, // SPECIES_TORCHIC - 0x10, // SPECIES_COMBUSKEN - 0x17, // SPECIES_BLAZIKEN - 0x02, // SPECIES_MUDKIP - 0x12, // SPECIES_MARSHTOMP - 0x19, // SPECIES_SWAMPERT - 0x12, // SPECIES_POOCHYENA - 0x08, // SPECIES_MIGHTYENA - 0x0f, // SPECIES_ZIGZAGOON - 0x15, // SPECIES_LINOONE - 0x0b, // SPECIES_WURMPLE - 0x08, // SPECIES_SILCOON - 0x11, // SPECIES_BEAUTIFLY - 0x08, // SPECIES_CASCOON - 0x0f, // SPECIES_DUSTOX - 0x02, // SPECIES_LOTAD - 0x10, // SPECIES_LOMBRE - 0x10, // SPECIES_LUDICOLO - 0x13, // SPECIES_SEEDOT - 0x09, // SPECIES_NUZLEAF - 0x14, // SPECIES_SHIFTRY - 0x0a, // SPECIES_NINCADA - 0x01, // SPECIES_NINJASK - 0x14, // SPECIES_SHEDINJA - 0x12, // SPECIES_TAILLOW - 0x15, // SPECIES_SWELLOW - 0x13, // SPECIES_SHROOMISH - 0x15, // SPECIES_BRELOOM - 0x07, // SPECIES_SPINDA - 0x11, // SPECIES_WINGULL - 0x11, // SPECIES_PELIPPER - 0x03, // SPECIES_SURSKIT - 0x11, // SPECIES_MASQUERAIN - 0x19, // SPECIES_WAILMER - 0x19, // SPECIES_WAILORD - 0x13, // SPECIES_SKITTY - 0x12, // SPECIES_DELCATTY - 0x01, // SPECIES_KECLEON - 0x13, // SPECIES_BALTOY - 0x14, // SPECIES_CLAYDOL - 0x0e, // SPECIES_NOSEPASS - 0x17, // SPECIES_TORKOAL - 0x01, // SPECIES_SABLEYE - 0x0b, // SPECIES_BARBOACH - 0x09, // SPECIES_WHISCASH - 0x04, // SPECIES_LUVDISC - 0x0f, // SPECIES_CORPHISH - 0x15, // SPECIES_CRAWDAUNT - 0x03, // SPECIES_FEEBAS - 0x19, // SPECIES_MILOTIC - 0x04, // SPECIES_CARVANHA - 0x15, // SPECIES_SHARPEDO - 0x13, // SPECIES_TRAPINCH - 0x01, // SPECIES_VIBRAVA - 0x0f, // SPECIES_FLYGON - 0x0e, // SPECIES_MAKUHITA - 0x0e, // SPECIES_HARIYAMA - 0x15, // SPECIES_ELECTRIKE - 0x09, // SPECIES_MANECTRIC - 0x0e, // SPECIES_NUMEL - 0x17, // SPECIES_CAMERUPT - 0x13, // SPECIES_SPHEAL - 0x09, // SPECIES_SEALEO - 0x09, // SPECIES_WALREIN - 0x0a, // SPECIES_CACNEA - 0x08, // SPECIES_CACTURNE - 0x0f, // SPECIES_SNORUNT - 0x0f, // SPECIES_GLALIE - 0x13, // SPECIES_LUNATONE - 0x13, // SPECIES_SOLROCK - 0x10, // SPECIES_AZURILL - 0x10, // SPECIES_SPOINK - 0x14, // SPECIES_GRUMPIG - 0x12, // SPECIES_PLUSLE - 0x12, // SPECIES_MINUN - 0x09, // SPECIES_MAWILE - 0x14, // SPECIES_MEDITITE - 0x14, // SPECIES_MEDICHAM - 0x11, // SPECIES_SWABLU - 0x11, // SPECIES_ALTARIA - 0x12, // SPECIES_WYNAUT - 0x01, // SPECIES_DUSKULL - 0x01, // SPECIES_DUSCLOPS - 0x18, // SPECIES_ROSELIA - 0x02, // SPECIES_SLAKOTH - 0x10, // SPECIES_VIGOROTH - 0x08, // SPECIES_SLAKING - 0x0b, // SPECIES_GULPIN - 0x0b, // SPECIES_SWALOT - 0x0e, // SPECIES_TROPIUS - 0x13, // SPECIES_WHISMUR - 0x09, // SPECIES_LOUDRED - 0x0d, // SPECIES_EXPLOUD - 0x13, // SPECIES_CLAMPERL - 0x11, // SPECIES_HUNTAIL - 0x11, // SPECIES_GOREBYSS - 0x14, // SPECIES_ABSOL - 0x01, // SPECIES_SHUPPET - 0x01, // SPECIES_BANETTE - 0x0b, // SPECIES_SEVIPER - 0x15, // SPECIES_ZANGOOSE - 0x02, // SPECIES_RELICANTH - 0x15, // SPECIES_ARON - 0x09, // SPECIES_LAIRON - 0x0e, // SPECIES_AGGRON - 0x11, // SPECIES_CASTFORM - 0x11, // SPECIES_VOLBEAT - 0x11, // SPECIES_ILLUMISE - 0x0c, // SPECIES_LILEEP - 0x0b, // SPECIES_CRADILY - 0x0f, // SPECIES_ANORITH - 0x09, // SPECIES_ARMALDO - 0x14, // SPECIES_RALTS - 0x14, // SPECIES_KIRLIA - 0x14, // SPECIES_GARDEVOIR - 0x09, // SPECIES_BAGON - 0x09, // SPECIES_SHELGON - 0x08, // SPECIES_SALAMENCE - 0x0f, // SPECIES_BELDUM - 0x15, // SPECIES_METANG - 0x09, // SPECIES_METAGROSS - 0x09, // SPECIES_REGIROCK - 0x09, // SPECIES_REGICE - 0x09, // SPECIES_REGISTEEL - 0x19, // SPECIES_KYOGRE - 0x17, // SPECIES_GROUDON - 0x0d, // SPECIES_RAYQUAZA - 0x01, // SPECIES_LATIAS - 0x01, // SPECIES_LATIOS - 0x11, // SPECIES_JIRACHI - 0x14, // SPECIES_DEOXYS - 0x11, // SPECIES_CHIMECHO + [SPECIES_BULBASAUR] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_IVYSAUR] = BACK_ANIM_H_SLIDE, + [SPECIES_VENUSAUR] = BACK_ANIM_HORIZONTAL_SHAKE, + [SPECIES_CHARMANDER] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_CHARMELEON] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_CHARIZARD] = BACK_ANIM_FADE_RED_WITH_SHAKE, + [SPECIES_SQUIRTLE] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_WARTORTLE] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_BLASTOISE] = BACK_ANIM_FADE_BLUE_WITH_SHAKE, + [SPECIES_CATERPIE] = BACK_ANIM_H_SLIDE, + [SPECIES_METAPOD] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_BUTTERFREE] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, + [SPECIES_WEEDLE] = BACK_ANIM_H_SLIDE, + [SPECIES_KAKUNA] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_BEEDRILL] = BACK_ANIM_H_SLIDE_QUICK, + [SPECIES_PIDGEY] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, + [SPECIES_PIDGEOTTO] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_PIDGEOT] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, + [SPECIES_RATTATA] = BACK_ANIM_V_SHAKE_WITH_H_SLIDE, + [SPECIES_RATICATE] = BACK_ANIM_V_SHAKE_WITH_H_SLIDE, + [SPECIES_SPEAROW] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, + [SPECIES_FEAROW] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_EKANS] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, + [SPECIES_ARBOK] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_PIKACHU] = BACK_ANIM_FLASH_YELLOW_WITH_SHAKE, + [SPECIES_RAICHU] = BACK_ANIM_FLASH_YELLOW_WITH_SHAKE, + [SPECIES_SANDSHREW] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_SANDSLASH] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, + [SPECIES_NIDORAN_F] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_NIDORINA] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_NIDOQUEEN] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_NIDORAN_M] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_NIDORINO] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_NIDOKING] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_CLEFAIRY] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_CLEFABLE] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_VULPIX] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, + [SPECIES_NINETALES] = BACK_ANIM_H_SLIDE_QUICK, + [SPECIES_JIGGLYPUFF] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_WIGGLYTUFF] = BACK_ANIM_GROW_1, + [SPECIES_ZUBAT] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, + [SPECIES_GOLBAT] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_ODDISH] = BACK_ANIM_H_SLIDE, + [SPECIES_GLOOM] = BACK_ANIM_H_SLIDE, + [SPECIES_VILEPLUME] = BACK_ANIM_SHRINK_GROW_2, + [SPECIES_PARAS] = BACK_ANIM_H_SLIDE, + [SPECIES_PARASECT] = BACK_ANIM_HORIZONTAL_SHAKE, + [SPECIES_VENONAT] = BACK_ANIM_V_SHAKE_WITH_H_SLIDE, + [SPECIES_VENOMOTH] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, + [SPECIES_DIGLETT] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_DUGTRIO] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_MEOWTH] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, + [SPECIES_PERSIAN] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, + [SPECIES_PSYDUCK] = BACK_ANIM_H_SLIDE, + [SPECIES_GOLDUCK] = BACK_ANIM_SHRINK_GROW_2, + [SPECIES_MANKEY] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, + [SPECIES_PRIMEAPE] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, + [SPECIES_GROWLITHE] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_ARCANINE] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_POLIWAG] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_POLIWHIRL] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_POLIWRATH] = BACK_ANIM_V_SHAKE_WITH_PAUSE, + [SPECIES_ABRA] = BACK_ANIM_SHRINK_GROW_2, + [SPECIES_KADABRA] = BACK_ANIM_SHRINK_GROW_2, + [SPECIES_ALAKAZAM] = BACK_ANIM_GROW_2, + [SPECIES_MACHOP] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_MACHOKE] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_MACHAMP] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_BELLSPROUT] = BACK_ANIM_VERTICAL_STRETCH, + [SPECIES_WEEPINBELL] = BACK_ANIM_VERTICAL_STRETCH, + [SPECIES_VICTREEBEL] = BACK_ANIM_VERTICAL_STRETCH, + [SPECIES_TENTACOOL] = BACK_ANIM_H_SLIDE, + [SPECIES_TENTACRUEL] = BACK_ANIM_H_SLIDE, + [SPECIES_GEODUDE] = BACK_ANIM_V_SHAKE_WITH_PAUSE, + [SPECIES_GRAVELER] = BACK_ANIM_HORIZONTAL_SHAKE, + [SPECIES_GOLEM] = BACK_ANIM_HORIZONTAL_SHAKE, + [SPECIES_PONYTA] = BACK_ANIM_FADE_RED_WITH_SHAKE, + [SPECIES_RAPIDASH] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_SLOWPOKE] = BACK_ANIM_H_SLIDE, + [SPECIES_SLOWBRO] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_MAGNEMITE] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, + [SPECIES_MAGNETON] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, + [SPECIES_FARFETCHD] = BACK_ANIM_H_SLIDE, + [SPECIES_DODUO] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, + [SPECIES_DODRIO] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_SEEL] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_DEWGONG] = BACK_ANIM_H_SLIDE, + [SPECIES_GRIMER] = BACK_ANIM_VERTICAL_STRETCH, + [SPECIES_MUK] = BACK_ANIM_HORIZONTAL_STRETCH, + [SPECIES_SHELLDER] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_CLOYSTER] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, + [SPECIES_GASTLY] = BACK_ANIM_H_SLIDE_QUICK, + [SPECIES_HAUNTER] = BACK_ANIM_H_SLIDE_QUICK, + [SPECIES_GENGAR] = BACK_ANIM_SHRINK_GROW_2, + [SPECIES_ONIX] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_DROWZEE] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_HYPNO] = BACK_ANIM_SHRINK_GROW_2, + [SPECIES_KRABBY] = BACK_ANIM_V_SHAKE_WITH_H_SLIDE, + [SPECIES_KINGLER] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_VOLTORB] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_ELECTRODE] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_EXEGGCUTE] = BACK_ANIM_H_SLIDE, + [SPECIES_EXEGGUTOR] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, + [SPECIES_CUBONE] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_MAROWAK] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, + [SPECIES_HITMONLEE] = BACK_ANIM_H_SLIDE, + [SPECIES_HITMONCHAN] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, + [SPECIES_LICKITUNG] = BACK_ANIM_H_SLIDE, + [SPECIES_KOFFING] = BACK_ANIM_GROW_1, + [SPECIES_WEEZING] = BACK_ANIM_GROW_1, + [SPECIES_RHYHORN] = BACK_ANIM_V_SHAKE_WITH_PAUSE, + [SPECIES_RHYDON] = BACK_ANIM_V_SHAKE_WITH_PAUSE, + [SPECIES_CHANSEY] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_TANGELA] = BACK_ANIM_VERTICAL_STRETCH, + [SPECIES_KANGASKHAN] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_HORSEA] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_SEADRA] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, + [SPECIES_GOLDEEN] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, + [SPECIES_SEAKING] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, + [SPECIES_STARYU] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_STARMIE] = BACK_ANIM_FADE_BLUE_WITH_SHAKE, + [SPECIES_MR_MIME] = BACK_ANIM_SHRINK_GROW_2, + [SPECIES_SCYTHER] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, + [SPECIES_JYNX] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_ELECTABUZZ] = BACK_ANIM_FLASH_YELLOW_WITH_SHAKE, + [SPECIES_MAGMAR] = BACK_ANIM_FADE_RED_WITH_SHAKE, + [SPECIES_PINSIR] = BACK_ANIM_V_SHAKE_WITH_PAUSE, + [SPECIES_TAUROS] = BACK_ANIM_V_SHAKE_WITH_PAUSE, + [SPECIES_MAGIKARP] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, + [SPECIES_GYARADOS] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_LAPRAS] = BACK_ANIM_FADE_BLUE_WITH_SHAKE, + [SPECIES_DITTO] = BACK_ANIM_SHRINK_GROW_1, + [SPECIES_EEVEE] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_VAPOREON] = BACK_ANIM_FADE_BLUE_WITH_SHAKE, + [SPECIES_JOLTEON] = BACK_ANIM_FLASH_YELLOW_WITH_SHAKE, + [SPECIES_FLAREON] = BACK_ANIM_FADE_RED_WITH_SHAKE, + [SPECIES_PORYGON] = BACK_ANIM_H_SLIDE_QUICK, + [SPECIES_OMANYTE] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_OMASTAR] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_KABUTO] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_KABUTOPS] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_AERODACTYL] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_SNORLAX] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_ARTICUNO] = BACK_ANIM_FADE_BLUE_WITH_SHAKE, + [SPECIES_ZAPDOS] = BACK_ANIM_FLASH_YELLOW_WITH_SHAKE, + [SPECIES_MOLTRES] = BACK_ANIM_FADE_RED_WITH_SHAKE, + [SPECIES_DRATINI] = BACK_ANIM_H_SLIDE, + [SPECIES_DRAGONAIR] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, + [SPECIES_DRAGONITE] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_MEWTWO] = BACK_ANIM_GROW_2, + [SPECIES_MEW] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_CHIKORITA] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_BAYLEEF] = BACK_ANIM_H_SLIDE, + [SPECIES_MEGANIUM] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_CYNDAQUIL] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_QUILAVA] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_TYPHLOSION] = BACK_ANIM_FADE_RED_WITH_SHAKE, + [SPECIES_TOTODILE] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_CROCONAW] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_FERALIGATR] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_SENTRET] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_FURRET] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, + [SPECIES_HOOTHOOT] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, + [SPECIES_NOCTOWL] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, + [SPECIES_LEDYBA] = BACK_ANIM_V_SHAKE_WITH_H_SLIDE, + [SPECIES_LEDIAN] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, + [SPECIES_SPINARAK] = BACK_ANIM_V_SHAKE_WITH_H_SLIDE, + [SPECIES_ARIADOS] = BACK_ANIM_H_SLIDE, + [SPECIES_CROBAT] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, + [SPECIES_CHINCHOU] = BACK_ANIM_VERTICAL_STRETCH, + [SPECIES_LANTURN] = BACK_ANIM_FLASH_YELLOW_WITH_SHAKE, + [SPECIES_PICHU] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_CLEFFA] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_IGGLYBUFF] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_TOGEPI] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_TOGETIC] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, + [SPECIES_NATU] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_XATU] = BACK_ANIM_SHRINK_GROW_2, + [SPECIES_MAREEP] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_FLAAFFY] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_AMPHAROS] = BACK_ANIM_FLASH_YELLOW_WITH_SHAKE, + [SPECIES_BELLOSSOM] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, + [SPECIES_MARILL] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_AZUMARILL] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_SUDOWOODO] = BACK_ANIM_H_SLIDE, + [SPECIES_POLITOED] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, + [SPECIES_HOPPIP] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, + [SPECIES_SKIPLOOM] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, + [SPECIES_JUMPLUFF] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, + [SPECIES_AIPOM] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, + [SPECIES_SUNKERN] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_SUNFLORA] = BACK_ANIM_H_SLIDE, + [SPECIES_YANMA] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, + [SPECIES_WOOPER] = BACK_ANIM_VERTICAL_STRETCH, + [SPECIES_QUAGSIRE] = BACK_ANIM_H_SLIDE, + [SPECIES_ESPEON] = BACK_ANIM_SHRINK_GROW_2, + [SPECIES_UMBREON] = BACK_ANIM_SHRINK_GROW_2, + [SPECIES_MURKROW] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_SLOWKING] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_MISDREAVUS] = BACK_ANIM_H_SLIDE_QUICK, + [SPECIES_UNOWN] = BACK_ANIM_SHRINK_GROW_2, + [SPECIES_WOBBUFFET] = BACK_ANIM_VERTICAL_STRETCH, + [SPECIES_GIRAFARIG] = BACK_ANIM_SHRINK_GROW_2, + [SPECIES_PINECO] = BACK_ANIM_HORIZONTAL_SHAKE, + [SPECIES_FORRETRESS] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_DUNSPARCE] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, + [SPECIES_GLIGAR] = BACK_ANIM_SHRINK_GROW_1, + [SPECIES_STEELIX] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_SNUBBULL] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_GRANBULL] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_QWILFISH] = BACK_ANIM_GROW_2, + [SPECIES_SCIZOR] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_SHUCKLE] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_HERACROSS] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_SNEASEL] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, + [SPECIES_TEDDIURSA] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_URSARING] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_SLUGMA] = BACK_ANIM_FADE_RED_WITH_SHAKE, + [SPECIES_MAGCARGO] = BACK_ANIM_FADE_RED_WITH_SHAKE, + [SPECIES_SWINUB] = BACK_ANIM_V_SHAKE_WITH_H_SLIDE, + [SPECIES_PILOSWINE] = BACK_ANIM_HORIZONTAL_SHAKE, + [SPECIES_CORSOLA] = BACK_ANIM_H_SLIDE, + [SPECIES_REMORAID] = BACK_ANIM_H_SLIDE, + [SPECIES_OCTILLERY] = BACK_ANIM_SHRINK_GROW_1, + [SPECIES_DELIBIRD] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, + [SPECIES_MANTINE] = BACK_ANIM_H_SLIDE, + [SPECIES_SKARMORY] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_HOUNDOUR] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_HOUNDOOM] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_KINGDRA] = BACK_ANIM_FADE_BLUE_WITH_SHAKE, + [SPECIES_PHANPY] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_DONPHAN] = BACK_ANIM_V_SHAKE_WITH_PAUSE, + [SPECIES_PORYGON2] = BACK_ANIM_H_SLIDE_QUICK, + [SPECIES_STANTLER] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_SMEARGLE] = BACK_ANIM_H_SLIDE, + [SPECIES_TYROGUE] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, + [SPECIES_HITMONTOP] = BACK_ANIM_CIRCLE_MOVE_COUNTERCLOCKWISE, + [SPECIES_SMOOCHUM] = BACK_ANIM_H_SLIDE, + [SPECIES_ELEKID] = BACK_ANIM_HORIZONTAL_SHAKE, + [SPECIES_MAGBY] = BACK_ANIM_FADE_RED_WITH_SHAKE, + [SPECIES_MILTANK] = BACK_ANIM_H_SLIDE, + [SPECIES_BLISSEY] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_RAIKOU] = BACK_ANIM_FLASH_YELLOW_WITH_SHAKE, + [SPECIES_ENTEI] = BACK_ANIM_FADE_RED_WITH_SHAKE, + [SPECIES_SUICUNE] = BACK_ANIM_FADE_BLUE_WITH_SHAKE, + [SPECIES_LARVITAR] = BACK_ANIM_V_SHAKE_WITH_PAUSE, + [SPECIES_PUPITAR] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_TYRANITAR] = BACK_ANIM_V_SHAKE_WITH_PAUSE, + [SPECIES_LUGIA] = BACK_ANIM_FADE_BLUE_WITH_SHAKE, + [SPECIES_HO_OH] = BACK_ANIM_FADE_RED_WITH_SHAKE, + [SPECIES_CELEBI] = BACK_ANIM_FADE_GREEN_WITH_SHAKE, + [SPECIES_TREECKO] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, + [SPECIES_GROVYLE] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_SCEPTILE] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_TORCHIC] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_COMBUSKEN] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, + [SPECIES_BLAZIKEN] = BACK_ANIM_FADE_RED_WITH_SHAKE, + [SPECIES_MUDKIP] = BACK_ANIM_H_SLIDE, + [SPECIES_MARSHTOMP] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_SWAMPERT] = BACK_ANIM_FADE_BLUE_WITH_SHAKE, + [SPECIES_POOCHYENA] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_MIGHTYENA] = BACK_ANIM_HORIZONTAL_SHAKE, + [SPECIES_ZIGZAGOON] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, + [SPECIES_LINOONE] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_WURMPLE] = BACK_ANIM_VERTICAL_STRETCH, + [SPECIES_SILCOON] = BACK_ANIM_HORIZONTAL_SHAKE, + [SPECIES_BEAUTIFLY] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, + [SPECIES_CASCOON] = BACK_ANIM_HORIZONTAL_SHAKE, + [SPECIES_DUSTOX] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, + [SPECIES_LOTAD] = BACK_ANIM_H_SLIDE, + [SPECIES_LOMBRE] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, + [SPECIES_LUDICOLO] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, + [SPECIES_SEEDOT] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_NUZLEAF] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_SHIFTRY] = BACK_ANIM_SHRINK_GROW_2, + [SPECIES_NINCADA] = BACK_ANIM_V_SHAKE_WITH_H_SLIDE, + [SPECIES_NINJASK] = BACK_ANIM_H_SLIDE_QUICK, + [SPECIES_SHEDINJA] = BACK_ANIM_SHRINK_GROW_2, + [SPECIES_TAILLOW] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_SWELLOW] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_SHROOMISH] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_BRELOOM] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_SPINDA] = BACK_ANIM_CIRCLE_MOVE_COUNTERCLOCKWISE, + [SPECIES_WINGULL] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, + [SPECIES_PELIPPER] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, + [SPECIES_SURSKIT] = BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_1, + [SPECIES_MASQUERAIN] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, + [SPECIES_WAILMER] = BACK_ANIM_FADE_BLUE_WITH_SHAKE, + [SPECIES_WAILORD] = BACK_ANIM_FADE_BLUE_WITH_SHAKE, + [SPECIES_SKITTY] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_DELCATTY] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_KECLEON] = BACK_ANIM_H_SLIDE_QUICK, + [SPECIES_BALTOY] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_CLAYDOL] = BACK_ANIM_SHRINK_GROW_2, + [SPECIES_NOSEPASS] = BACK_ANIM_V_SHAKE_WITH_PAUSE, + [SPECIES_TORKOAL] = BACK_ANIM_FADE_RED_WITH_SHAKE, + [SPECIES_SABLEYE] = BACK_ANIM_H_SLIDE_QUICK, + [SPECIES_BARBOACH] = BACK_ANIM_VERTICAL_STRETCH, + [SPECIES_WHISCASH] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_LUVDISC] = BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_2, + [SPECIES_CORPHISH] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, + [SPECIES_CRAWDAUNT] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_FEEBAS] = BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_1, + [SPECIES_MILOTIC] = BACK_ANIM_FADE_BLUE_WITH_SHAKE, + [SPECIES_CARVANHA] = BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_2, + [SPECIES_SHARPEDO] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_TRAPINCH] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_VIBRAVA] = BACK_ANIM_H_SLIDE_QUICK, + [SPECIES_FLYGON] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, + [SPECIES_MAKUHITA] = BACK_ANIM_V_SHAKE_WITH_PAUSE, + [SPECIES_HARIYAMA] = BACK_ANIM_V_SHAKE_WITH_PAUSE, + [SPECIES_ELECTRIKE] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_MANECTRIC] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_NUMEL] = BACK_ANIM_V_SHAKE_WITH_PAUSE, + [SPECIES_CAMERUPT] = BACK_ANIM_FADE_RED_WITH_SHAKE, + [SPECIES_SPHEAL] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_SEALEO] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_WALREIN] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_CACNEA] = BACK_ANIM_V_SHAKE_WITH_H_SLIDE, + [SPECIES_CACTURNE] = BACK_ANIM_HORIZONTAL_SHAKE, + [SPECIES_SNORUNT] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, + [SPECIES_GLALIE] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, + [SPECIES_LUNATONE] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_SOLROCK] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_AZURILL] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, + [SPECIES_SPOINK] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, + [SPECIES_GRUMPIG] = BACK_ANIM_SHRINK_GROW_2, + [SPECIES_PLUSLE] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_MINUN] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_MAWILE] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_MEDITITE] = BACK_ANIM_SHRINK_GROW_2, + [SPECIES_MEDICHAM] = BACK_ANIM_SHRINK_GROW_2, + [SPECIES_SWABLU] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, + [SPECIES_ALTARIA] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, + [SPECIES_WYNAUT] = BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE, + [SPECIES_DUSKULL] = BACK_ANIM_H_SLIDE_QUICK, + [SPECIES_DUSCLOPS] = BACK_ANIM_H_SLIDE_QUICK, + [SPECIES_ROSELIA] = BACK_ANIM_FADE_GREEN_WITH_SHAKE, + [SPECIES_SLAKOTH] = BACK_ANIM_H_SLIDE, + [SPECIES_VIGOROTH] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL, + [SPECIES_SLAKING] = BACK_ANIM_HORIZONTAL_SHAKE, + [SPECIES_GULPIN] = BACK_ANIM_VERTICAL_STRETCH, + [SPECIES_SWALOT] = BACK_ANIM_VERTICAL_STRETCH, + [SPECIES_TROPIUS] = BACK_ANIM_V_SHAKE_WITH_PAUSE, + [SPECIES_WHISMUR] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_LOUDRED] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_EXPLOUD] = BACK_ANIM_GROW_2, + [SPECIES_CLAMPERL] = BACK_ANIM_DIP_RIGHT_SIDE, + [SPECIES_HUNTAIL] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, + [SPECIES_GOREBYSS] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, + [SPECIES_ABSOL] = BACK_ANIM_SHRINK_GROW_2, + [SPECIES_SHUPPET] = BACK_ANIM_H_SLIDE_QUICK, + [SPECIES_BANETTE] = BACK_ANIM_H_SLIDE_QUICK, + [SPECIES_SEVIPER] = BACK_ANIM_VERTICAL_STRETCH, + [SPECIES_ZANGOOSE] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_RELICANTH] = BACK_ANIM_H_SLIDE, + [SPECIES_ARON] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_LAIRON] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_AGGRON] = BACK_ANIM_V_SHAKE_WITH_PAUSE, + [SPECIES_CASTFORM] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, + [SPECIES_VOLBEAT] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, + [SPECIES_ILLUMISE] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, + [SPECIES_LILEEP] = BACK_ANIM_HORIZONTAL_STRETCH, + [SPECIES_CRADILY] = BACK_ANIM_VERTICAL_STRETCH, + [SPECIES_ANORITH] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, + [SPECIES_ARMALDO] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_RALTS] = BACK_ANIM_SHRINK_GROW_2, + [SPECIES_KIRLIA] = BACK_ANIM_SHRINK_GROW_2, + [SPECIES_GARDEVOIR] = BACK_ANIM_SHRINK_GROW_2, + [SPECIES_BAGON] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_SHELGON] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_SALAMENCE] = BACK_ANIM_HORIZONTAL_SHAKE, + [SPECIES_BELDUM] = BACK_ANIM_CIRCLE_MOVE_CLOCKWISE, + [SPECIES_METANG] = BACK_ANIM_JOLT_RIGHT, + [SPECIES_METAGROSS] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_REGIROCK] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_REGICE] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_REGISTEEL] = BACK_ANIM_VERTICAL_SHAKE, + [SPECIES_KYOGRE] = BACK_ANIM_FADE_BLUE_WITH_SHAKE, + [SPECIES_GROUDON] = BACK_ANIM_FADE_RED_WITH_SHAKE, + [SPECIES_RAYQUAZA] = BACK_ANIM_GROW_2, + [SPECIES_LATIAS] = BACK_ANIM_H_SLIDE_QUICK, + [SPECIES_LATIOS] = BACK_ANIM_H_SLIDE_QUICK, + [SPECIES_JIRACHI] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, + [SPECIES_DEOXYS] = BACK_ANIM_SHRINK_GROW_2, + [SPECIES_CHIMECHO] = BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE, }; static const u8 sUnknown_0860AA64[][2] = diff --git a/src/pokemon_summary_screen.c b/src/pokemon_summary_screen.c index db2a07909..e1c2c79eb 100644 --- a/src/pokemon_summary_screen.c +++ b/src/pokemon_summary_screen.c @@ -314,7 +314,7 @@ static const s8 gUnknown_0861CC1C[] = {0, 2, 3, 1, 4, 5}; static const struct WindowTemplate gUnknown_0861CC24[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 0, .tilemapTop = 0, .width = 11, @@ -323,7 +323,7 @@ static const struct WindowTemplate gUnknown_0861CC24[] = .baseBlock = 1, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 0, .tilemapTop = 0, .width = 11, @@ -332,7 +332,7 @@ static const struct WindowTemplate gUnknown_0861CC24[] = .baseBlock = 23, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 0, .tilemapTop = 0, .width = 11, @@ -341,7 +341,7 @@ static const struct WindowTemplate gUnknown_0861CC24[] = .baseBlock = 45, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 0, .tilemapTop = 0, .width = 11, @@ -350,7 +350,7 @@ static const struct WindowTemplate gUnknown_0861CC24[] = .baseBlock = 67, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 22, .tilemapTop = 0, .width = 8, @@ -359,7 +359,7 @@ static const struct WindowTemplate gUnknown_0861CC24[] = .baseBlock = 89, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 22, .tilemapTop = 0, .width = 8, @@ -368,7 +368,7 @@ static const struct WindowTemplate gUnknown_0861CC24[] = .baseBlock = 105, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 22, .tilemapTop = 0, .width = 8, @@ -377,7 +377,7 @@ static const struct WindowTemplate gUnknown_0861CC24[] = .baseBlock = 121, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 11, .tilemapTop = 4, .width = 0, @@ -386,7 +386,7 @@ static const struct WindowTemplate gUnknown_0861CC24[] = .baseBlock = 137, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 11, .tilemapTop = 4, .width = 18, @@ -395,7 +395,7 @@ static const struct WindowTemplate gUnknown_0861CC24[] = .baseBlock = 137, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 11, .tilemapTop = 6, .width = 18, @@ -404,7 +404,7 @@ static const struct WindowTemplate gUnknown_0861CC24[] = .baseBlock = 173, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 10, .tilemapTop = 7, .width = 6, @@ -413,7 +413,7 @@ static const struct WindowTemplate gUnknown_0861CC24[] = .baseBlock = 209, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 22, .tilemapTop = 7, .width = 5, @@ -422,7 +422,7 @@ static const struct WindowTemplate gUnknown_0861CC24[] = .baseBlock = 245, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 10, .tilemapTop = 14, .width = 11, @@ -431,7 +431,7 @@ static const struct WindowTemplate gUnknown_0861CC24[] = .baseBlock = 275, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 0, .tilemapTop = 18, .width = 6, @@ -440,7 +440,7 @@ static const struct WindowTemplate gUnknown_0861CC24[] = .baseBlock = 319, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 1, .tilemapTop = 15, .width = 9, @@ -449,7 +449,7 @@ static const struct WindowTemplate gUnknown_0861CC24[] = .baseBlock = 331, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 1, .tilemapTop = 15, .width = 5, @@ -458,7 +458,7 @@ static const struct WindowTemplate gUnknown_0861CC24[] = .baseBlock = 367, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 22, .tilemapTop = 4, .width = 0, @@ -467,7 +467,7 @@ static const struct WindowTemplate gUnknown_0861CC24[] = .baseBlock = 387, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 1, .tilemapTop = 2, .width = 4, @@ -476,7 +476,7 @@ static const struct WindowTemplate gUnknown_0861CC24[] = .baseBlock = 387, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 1, .tilemapTop = 12, .width = 9, @@ -485,7 +485,7 @@ static const struct WindowTemplate gUnknown_0861CC24[] = .baseBlock = 395, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 1, .tilemapTop = 14, .width = 9, @@ -498,7 +498,7 @@ static const struct WindowTemplate gUnknown_0861CC24[] = static const struct WindowTemplate gUnknown_0861CCCC[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 11, .tilemapTop = 4, .width = 11, @@ -507,7 +507,7 @@ static const struct WindowTemplate gUnknown_0861CCCC[] = .baseBlock = 449, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 22, .tilemapTop = 4, .width = 7, @@ -516,7 +516,7 @@ static const struct WindowTemplate gUnknown_0861CCCC[] = .baseBlock = 471, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 11, .tilemapTop = 9, .width = 18, @@ -525,7 +525,7 @@ static const struct WindowTemplate gUnknown_0861CCCC[] = .baseBlock = 485, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 11, .tilemapTop = 14, .width = 18, @@ -537,7 +537,7 @@ static const struct WindowTemplate gUnknown_0861CCCC[] = static const struct WindowTemplate gUnknown_0861CCEC[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 10, .tilemapTop = 4, .width = 10, @@ -546,7 +546,7 @@ static const struct WindowTemplate gUnknown_0861CCEC[] = .baseBlock = 449, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 20, .tilemapTop = 4, .width = 10, @@ -555,7 +555,7 @@ static const struct WindowTemplate gUnknown_0861CCEC[] = .baseBlock = 469, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 16, .tilemapTop = 7, .width = 6, @@ -564,7 +564,7 @@ static const struct WindowTemplate gUnknown_0861CCEC[] = .baseBlock = 489, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 27, .tilemapTop = 7, .width = 3, @@ -573,7 +573,7 @@ static const struct WindowTemplate gUnknown_0861CCEC[] = .baseBlock = 525, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 24, .tilemapTop = 14, .width = 6, @@ -585,7 +585,7 @@ static const struct WindowTemplate gUnknown_0861CCEC[] = static const struct WindowTemplate gUnknown_0861CD14[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 15, .tilemapTop = 4, .width = 9, @@ -594,7 +594,7 @@ static const struct WindowTemplate gUnknown_0861CD14[] = .baseBlock = 449, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 24, .tilemapTop = 4, .width = 6, @@ -603,7 +603,7 @@ static const struct WindowTemplate gUnknown_0861CD14[] = .baseBlock = 539, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 10, .tilemapTop = 15, .width = 20, diff --git a/src/psychic.c b/src/psychic.c new file mode 100644 index 000000000..efd15f746 --- /dev/null +++ b/src/psychic.c @@ -0,0 +1,405 @@ +#include "global.h" +#include "battle_anim.h" +#include "constants/rgb.h" + +extern void sub_80A77C8(struct Sprite *); +extern void sub_810F1EC(struct Sprite *); +extern void sub_810F1EC(struct Sprite *); +extern void sub_810F58C(struct Sprite *); +extern void TranslateAnimSpriteToTargetMonLocation(struct Sprite *); +extern void sub_810F634(struct Sprite *); +extern void sub_810F6B0(struct Sprite *); +extern void sub_810FBA8(struct Sprite *); +extern void sub_810FDF0(struct Sprite *); +extern void sub_80A77C8(struct Sprite *); +extern void sub_8110240(struct Sprite *); + +const union AffineAnimCmd gUnknown_0859652C[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0xFFFE, 0xFFFE, -10, 120), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08596544[] = +{ + gUnknown_0859652C, +}; + +const struct SpriteTemplate gUnknown_08596548 = +{ + .tileTag = ANIM_TAG_SPIRAL, + .paletteTag = ANIM_TAG_SPIRAL, + .oam = &gUnknown_08524A9C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08596544, + .callback = sub_80A77C8, +}; + +const struct SpriteTemplate gUnknown_08596560 = +{ + .tileTag = ANIM_TAG_GREEN_LIGHT_WALL, + .paletteTag = ANIM_TAG_GREEN_LIGHT_WALL, + .oam = &gUnknown_08524A3C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810F1EC, +}; + +const struct SpriteTemplate gUnknown_08596578 = +{ + .tileTag = ANIM_TAG_BLUE_LIGHT_WALL, + .paletteTag = ANIM_TAG_BLUE_LIGHT_WALL, + .oam = &gUnknown_08524A3C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810F1EC, +}; + +const struct SpriteTemplate gUnknown_08596590 = +{ + .tileTag = ANIM_TAG_RED_LIGHT_WALL, + .paletteTag = ANIM_TAG_RED_LIGHT_WALL, + .oam = &gUnknown_08524A3C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810F1EC, +}; + +const struct SpriteTemplate gUnknown_085965A8 = +{ + .tileTag = ANIM_TAG_GRAY_LIGHT_WALL, + .paletteTag = ANIM_TAG_GRAY_LIGHT_WALL, + .oam = &gUnknown_08524A3C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810F1EC, +}; + +const struct SpriteTemplate gUnknown_085965C0 = +{ + .tileTag = ANIM_TAG_ORANGE_LIGHT_WALL, + .paletteTag = ANIM_TAG_ORANGE_LIGHT_WALL, + .oam = &gUnknown_08524A3C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810F1EC, +}; + +const union AnimCmd gUnknown_085965D8[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_FRAME(16, 3), + ANIMCMD_FRAME(32, 3), + ANIMCMD_FRAME(48, 3), + ANIMCMD_FRAME(64, 3), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085965F0[] = +{ + gUnknown_085965D8, +}; + +const struct SpriteTemplate gUnknown_085965F4 = +{ + .tileTag = ANIM_TAG_SPARKLE_4, + .paletteTag = ANIM_TAG_SPARKLE_4, + .oam = &gUnknown_08524914, + .anims = gUnknown_085965F0, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810F58C, +}; + +const union AnimCmd gUnknown_0859660C[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(4, 5), + ANIMCMD_FRAME(8, 5), + ANIMCMD_FRAME(12, 5), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08596620[] = +{ + gUnknown_0859660C, +}; + +const struct SpriteTemplate gUnknown_08596624 = +{ + .tileTag = ANIM_TAG_SPARKLE_3, + .paletteTag = ANIM_TAG_SPARKLE_3, + .oam = &gUnknown_0852490C, + .anims = gUnknown_08596620, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810F58C, +}; + +const struct SpriteTemplate gUnknown_0859663C = +{ + .tileTag = ANIM_TAG_GOLD_RING, + .paletteTag = ANIM_TAG_GOLD_RING, + .oam = &gUnknown_08524954, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = TranslateAnimSpriteToTargetMonLocation, +}; + +const union AnimCmd gUnknown_08596654[] = +{ + ANIMCMD_FRAME(8, 60, .hFlip = TRUE), + ANIMCMD_FRAME(16, 5, .hFlip = TRUE), + ANIMCMD_FRAME(8, 5, .hFlip = TRUE), + ANIMCMD_FRAME(0, 5, .hFlip = TRUE), + ANIMCMD_FRAME(8, 22, .hFlip = TRUE), + ANIMCMD_LOOP(0), + ANIMCMD_FRAME(16, 5, .hFlip = TRUE), + ANIMCMD_FRAME(8, 5, .hFlip = TRUE), + ANIMCMD_FRAME(0, 5, .hFlip = TRUE), + ANIMCMD_FRAME(8, 5, .hFlip = TRUE), + ANIMCMD_LOOP(1), + ANIMCMD_FRAME(8, 22, .hFlip = TRUE), + ANIMCMD_FRAME(24, 3, .hFlip = TRUE), + ANIMCMD_FRAME(32, 3, .hFlip = TRUE), + ANIMCMD_FRAME(40, 22, .hFlip = TRUE), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08596694[] = +{ + ANIMCMD_FRAME(8, 60), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(8, 5), + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(8, 22), + ANIMCMD_LOOP(0), + ANIMCMD_FRAME(16, 5), + ANIMCMD_FRAME(8, 5), + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(8, 5), + ANIMCMD_LOOP(1), + ANIMCMD_FRAME(8, 22), + ANIMCMD_FRAME(24, 3), + ANIMCMD_FRAME(32, 3), + ANIMCMD_FRAME(40, 22), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_085966D4[] = +{ + gUnknown_08596654, + gUnknown_08596694, +}; + +const struct SpriteTemplate gUnknown_085966DC = +{ + .tileTag = ANIM_TAG_BENT_SPOON, + .paletteTag = ANIM_TAG_BENT_SPOON, + .oam = &gUnknown_08524954, + .anims = gUnknown_085966D4, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810F634, +}; + +const union AnimCmd gUnknown_085966F4[] = +{ + ANIMCMD_FRAME(0, 6), + ANIMCMD_FRAME(16, 6), + ANIMCMD_FRAME(32, 6), + ANIMCMD_FRAME(48, 6), + ANIMCMD_FRAME(64, 6), + ANIMCMD_FRAME(80, 6), + ANIMCMD_FRAME(96, 18), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08596714[] = +{ + gUnknown_085966F4, +}; + +const union AffineAnimCmd gUnknown_08596718[] = +{ + AFFINEANIMCMD_FRAME(0, 0, 4, 4), + AFFINEANIMCMD_FRAME(0, 0, -4, 8), + AFFINEANIMCMD_FRAME(0, 0, 4, 4), + AFFINEANIMCMD_LOOP(2), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08596740[] = +{ + gUnknown_08596718, +}; + +const struct SpriteTemplate gUnknown_08596744 = +{ + .tileTag = ANIM_TAG_AMNESIA, + .paletteTag = ANIM_TAG_AMNESIA, + .oam = &gUnknown_08524914, + .anims = gUnknown_08596714, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810F6B0, +}; + +const union AffineAnimCmd gUnknown_0859675C[] = +{ + AFFINEANIMCMD_FRAME(-8, 10, 0, 16), + AFFINEANIMCMD_FRAME(18, -18, 0, 16), + AFFINEANIMCMD_FRAME(-20, 16, 0, 8), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_0859677C[] = +{ + AFFINEANIMCMD_FRAME(64, -4, 0, 20), + AFFINEANIMCMD_FRAME(0, 0, 0, -56), + AFFINEANIMCMD_END, +}; + +const struct SpriteTemplate gUnknown_08596794 = +{ + .tileTag = ANIM_TAG_HOLLOW_ORB, + .paletteTag = ANIM_TAG_HOLLOW_ORB, + .oam = &gUnknown_08524A2C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = SpriteCallbackDummy, +}; + +const struct SpriteTemplate gUnknown_085967AC = +{ + .tileTag = 10250, + .paletteTag = 10250, + .oam = &gUnknown_0852491C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810FBA8, +}; + +const union AffineAnimCmd gUnknown_085967C4[] = +{ + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 8), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd gUnknown_085967DC[] = +{ + AFFINEANIMCMD_FRAME(0xF0, 0xF0, 0, 0), + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 6), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8), + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 2), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd gUnknown_08596804[] = +{ + AFFINEANIMCMD_FRAME(0xD0, 0xD0, 0, 0), + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 4), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8), + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 4), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd gUnknown_0859682C[] = +{ + AFFINEANIMCMD_FRAME(0xB0, 0xB0, 0, 0), + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 2), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8), + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 6), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd *const gUnknown_08596854[] = +{ + gUnknown_085967C4, + gUnknown_085967DC, + gUnknown_08596804, + gUnknown_0859682C, +}; + +const struct SpriteTemplate gUnknown_08596864 = +{ + .tileTag = ANIM_TAG_BLUEGREEN_ORB, + .paletteTag = ANIM_TAG_BLUEGREEN_ORB, + .oam = &gUnknown_0852496C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08596854, + .callback = sub_810FDF0, +}; + +const union AffineAnimCmd gUnknown_0859687C[] = +{ + AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0), + AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 120), + AFFINEANIMCMD_END_ALT(1), +}; + +const union AffineAnimCmd *const gUnknown_08596894[] = +{ + gUnknown_0859687C, +}; + +const struct SpriteTemplate gUnknown_08596898 = +{ + .tileTag = ANIM_TAG_WHITE_CIRCLE_OF_LIGHT, + .paletteTag = ANIM_TAG_WHITE_CIRCLE_OF_LIGHT, + .oam = &gUnknown_08524AFC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08596894, + .callback = sub_80A77C8, +}; + +const union AffineAnimCmd gUnknown_085968B0[] = +{ + AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0), + AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 17), + AFFINEANIMCMD_LOOP(0), + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 10), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 10), + AFFINEANIMCMD_LOOP(4), + AFFINEANIMCMD_LOOP(0), + AFFINEANIMCMD_FRAME(0xFFF0, 0xFFF0, 0, 5), + AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 5), + AFFINEANIMCMD_LOOP(7), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08596908[] = +{ + AFFINEANIMCMD_FRAME(0xFFEC, 0x18, 0, 15), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_08596918[] = +{ + gUnknown_085968B0, + gUnknown_08596908, +}; + +const struct SpriteTemplate gUnknown_08596920 = +{ + .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT, + .oam = &gUnknown_08524AFC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08596918, + .callback = sub_8110240, +}; diff --git a/src/rock.c b/src/rock.c new file mode 100644 index 000000000..83af52865 --- /dev/null +++ b/src/rock.c @@ -0,0 +1,293 @@ +#include "global.h" +#include "battle_anim.h" +#include "constants/rgb.h" + +extern void sub_81109F0(struct Sprite *); +extern void sub_8110AB4(struct Sprite *); +extern void sub_8110B38(struct Sprite *); +extern void sub_8110E4C(struct Sprite *); +extern void sub_8110F30(struct Sprite *); +extern void sub_811131C(struct Sprite *); +extern void sub_8111388(struct Sprite *); +extern void sub_8111418(struct Sprite *); +extern void sub_8111444(struct Sprite *); +extern void sub_80FF268(struct Sprite *); +extern void sub_80A8EE4(struct Sprite *); + +extern const union AnimCmd *const gUnknown_085950E0[]; +extern const union AnimCmd *const gUnknown_085954D0[]; + +const union AnimCmd gUnknown_08596AE0[] = +{ + ANIMCMD_FRAME(32, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08596AE8[] = +{ + ANIMCMD_FRAME(48, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08596AF0[] = +{ + ANIMCMD_FRAME(64, 1), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08596AF8[] = +{ + gUnknown_08596AE0, + gUnknown_08596AE8, + gUnknown_08596AF0, +}; + +const struct SpriteTemplate gUnknown_08596B04 = +{ + .tileTag = ANIM_TAG_ROCKS, + .paletteTag = ANIM_TAG_ROCKS, + .oam = &gUnknown_08524914, + .anims = gUnknown_08596AF8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81109F0, +}; + +const struct SpriteTemplate gUnknown_08596B1C = +{ + .tileTag = ANIM_TAG_ROCKS, + .paletteTag = ANIM_TAG_ROCKS, + .oam = &gUnknown_08524914, + .anims = gUnknown_08596AF8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8110AB4, +}; + +const struct SpriteTemplate gUnknown_08596B34 = +{ + .tileTag = ANIM_TAG_MUD_SAND, + .paletteTag = ANIM_TAG_MUD_SAND, + .oam = &gUnknown_08524904, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8110B38, +}; + +const union AffineAnimCmd gUnknown_08596B4C[] = +{ + AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0), + AFFINEANIMCMD_FRAME(0x2, 0xFFFD, 0, 5), + AFFINEANIMCMD_FRAME(0xFFFE, 0x3, 0, 5), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd *const gUnknown_08596B6C[] = +{ + gUnknown_08596B4C, +}; + +const struct SpriteTemplate gUnknown_08596B70 = +{ + .tileTag = ANIM_TAG_WATER_ORB, + .paletteTag = ANIM_TAG_WATER_ORB, + .oam = &gUnknown_08524A8C, + .anims = gUnknown_085950E0, + .images = NULL, + .affineAnims = gUnknown_08596B6C, + .callback = sub_8110B38, +}; + +const struct SpriteTemplate gUnknown_08596B88 = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gUnknown_08524914, + .anims = gUnknown_085954D0, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8110B38, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8596BA0 = +{ + .tileTag = ANIM_TAG_FLYING_DIRT, + .paletteTag = ANIM_TAG_FLYING_DIRT, + .oam = &gUnknown_08524934, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8110E4C, +}; + +const struct Subsprite gUnknown_08596BB8[] = +{ + {.x = -16, .y = 0, .shape = ST_OAM_H_RECTANGLE, .size = 2, .tileOffset = 0, .priority = 1}, + {.x = 16, .y = 0, .shape = ST_OAM_H_RECTANGLE, .size = 2, .tileOffset = 8, .priority = 1}, +}; + +const struct SubspriteTable gUnknown_08596BC0[] = +{ + {ARRAY_COUNT(gUnknown_08596BB8), gUnknown_08596BB8}, +}; + +const union AnimCmd gUnknown_08596BC8[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08596BD0[] = +{ + ANIMCMD_FRAME(16, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08596BD8[] = +{ + ANIMCMD_FRAME(32, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08596BE0[] = +{ + ANIMCMD_FRAME(48, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08596BE8[] = +{ + ANIMCMD_FRAME(64, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08596BF0[] = +{ + ANIMCMD_FRAME(80, 1), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08596BF8[] = +{ + gUnknown_08596BC8, + gUnknown_08596BD0, +}; + +const union AnimCmd *const gUnknown_08596C00[] = +{ + gUnknown_08596BD8, + gUnknown_08596BE0, +}; + +const union AnimCmd *const gUnknown_08596C08[] = +{ + gUnknown_08596BE8, + gUnknown_08596BF0, +}; + +const struct SpriteTemplate gUnknown_08596C10 = +{ + .tileTag = ANIM_TAG_ROCKS, + .paletteTag = ANIM_TAG_ROCKS, + .oam = &gUnknown_08524914, + .anims = gUnknown_08596BF8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8110F30, +}; + +const struct SpriteTemplate gUnknown_08596C28 = +{ + .tileTag = ANIM_TAG_MUD_SAND, + .paletteTag = ANIM_TAG_MUD_SAND, + .oam = &gUnknown_08524904, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_811131C, +}; + +const struct SpriteTemplate gUnknown_08596C40 = +{ + .tileTag = ANIM_TAG_ROCKS, + .paletteTag = ANIM_TAG_ROCKS, + .oam = &gUnknown_08524914, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_811131C, +}; + +const struct SpriteTemplate gUnknown_08596C58 = +{ + .tileTag = ANIM_TAG_ROCKS, + .paletteTag = ANIM_TAG_ROCKS, + .oam = &gUnknown_08524914, + .anims = gUnknown_08596BF8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8111388, +}; + +const union AffineAnimCmd gUnknown_08596C70[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, -5, 5), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd gUnknown_08596C80[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 5, 5), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_08596C90[] = +{ + gUnknown_08596C70, + gUnknown_08596C80, +}; + +const struct SpriteTemplate gUnknown_08596C98 = +{ + .tileTag = ANIM_TAG_ROCKS, + .paletteTag = ANIM_TAG_ROCKS, + .oam = &gUnknown_08524974, + .anims = gUnknown_08596BF8, + .images = NULL, + .affineAnims = gUnknown_08596C90, + .callback = sub_8111418, +}; + +const struct SpriteTemplate gUnknown_08596CB0 = +{ + .tileTag = ANIM_TAG_ROCKS, + .paletteTag = ANIM_TAG_ROCKS, + .oam = &gUnknown_08524974, + .anims = gUnknown_08596BF8, + .images = NULL, + .affineAnims = gUnknown_08596C90, + .callback = sub_8111444, +}; + +const struct SpriteTemplate gUnknown_08596CC8 = +{ + .tileTag = ANIM_TAG_ROCKS, + .paletteTag = ANIM_TAG_ROCKS, + .oam = &gUnknown_08524914, + .anims = gUnknown_08596C08, + .images = NULL, + .affineAnims = gUnknown_08596C90, + .callback = sub_80FF268, +}; + +const struct SpriteTemplate gUnknown_08596CE0 = +{ + .tileTag = ANIM_TAG_ROCKS, + .paletteTag = ANIM_TAG_ROCKS, + .oam = &gUnknown_08524974, + .anims = gUnknown_08596C00, + .images = NULL, + .affineAnims = gUnknown_08596C90, + .callback = sub_80A8EE4, +}; diff --git a/src/save_failed_screen.c b/src/save_failed_screen.c index ae23f8245..010279a87 100644 --- a/src/save_failed_screen.c +++ b/src/save_failed_screen.c @@ -95,7 +95,7 @@ static const struct BgTemplate gUnknown_085EFD88[3] = static const struct WindowTemplate gUnknown_085EFD94[] = { { - .priority = 255, + .bg = 255, .tilemapLeft = 0, .tilemapTop = 0, .width = 0, @@ -108,7 +108,7 @@ static const struct WindowTemplate gUnknown_085EFD94[] = static const struct WindowTemplate gUnknown_085EFD9C[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 1, .tilemapTop = 13, .width = 28, @@ -121,7 +121,7 @@ static const struct WindowTemplate gUnknown_085EFD9C[] = static const struct WindowTemplate gUnknown_085EFDA4[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 14, .tilemapTop = 9, .width = 2, diff --git a/src/shop.c b/src/shop.c index 510c9f4f7..35f52c8f9 100755 --- a/src/shop.c +++ b/src/shop.c @@ -95,14 +95,14 @@ static const struct YesNoFuncTable sShopPurchaseYesNoFuncs = BuyMenuReturnToItemList }; -static const struct MenuAction sShopMenuActions_BuySellQuit[] = +static const struct MenuAction sShopMenuActions_BuySellQuit[] = { { gText_ShopBuy, {.void_u8=Task_HandleShopMenuBuy} }, { gText_ShopSell, {.void_u8=Task_HandleShopMenuSell} }, { gText_ShopQuit, {.void_u8=Task_HandleShopMenuQuit} } }; -static const struct MenuAction sShopMenuActions_BuyQuit[] = +static const struct MenuAction sShopMenuActions_BuyQuit[] = { { gText_ShopBuy, {.void_u8=Task_HandleShopMenuBuy} }, { gText_ShopQuit, {.void_u8=Task_HandleShopMenuQuit} } @@ -111,7 +111,7 @@ static const struct MenuAction sShopMenuActions_BuyQuit[] = static const struct WindowTemplate sShopMenuWindowTemplates[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 1, .width = 9, @@ -120,7 +120,7 @@ static const struct WindowTemplate sShopMenuWindowTemplates[] = .baseBlock = 0x0008, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 1, .width = 9, @@ -195,7 +195,7 @@ static const struct BgTemplate sShopBuyMenuBgTemplates[] = static const struct WindowTemplate sShopBuyMenuWindowTemplates[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 1, .tilemapTop = 1, .width = 10, @@ -204,7 +204,7 @@ static const struct WindowTemplate sShopBuyMenuWindowTemplates[] = .baseBlock = 0x001E, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 14, .tilemapTop = 2, .width = 15, @@ -213,7 +213,7 @@ static const struct WindowTemplate sShopBuyMenuWindowTemplates[] = .baseBlock = 0x0032, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 0, .tilemapTop = 13, .width = 14, @@ -222,7 +222,7 @@ static const struct WindowTemplate sShopBuyMenuWindowTemplates[] = .baseBlock = 0x0122, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 1, .tilemapTop = 11, .width = 12, @@ -231,7 +231,7 @@ static const struct WindowTemplate sShopBuyMenuWindowTemplates[] = .baseBlock = 0x0176, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 18, .tilemapTop = 11, .width = 10, @@ -240,7 +240,7 @@ static const struct WindowTemplate sShopBuyMenuWindowTemplates[] = .baseBlock = 0x018E, }, { - .priority = 0, + .bg = 0, .tilemapLeft = 2, .tilemapTop = 15, .width = 27, @@ -251,9 +251,9 @@ static const struct WindowTemplate sShopBuyMenuWindowTemplates[] = DUMMY_WIN_TEMPLATE }; -static const struct WindowTemplate sShopBuyMenuYesNoWindowTemplates = +static const struct WindowTemplate sShopBuyMenuYesNoWindowTemplates = { - .priority = 0, + .bg = 0, .tilemapLeft = 21, .tilemapTop = 9, .width = 5, @@ -808,7 +808,7 @@ static void BuyMenuCollectEventObjectData(void) gShopDataPtr->viewportObjects[r8][X_COORD] = x; gShopDataPtr->viewportObjects[r8][Y_COORD] = y; gShopDataPtr->viewportObjects[r8][LAYER_TYPE] = MapGridGetMetatileLayerTypeAt(facingX - 4 + x, facingY - 2 + y); - + switch (gEventObjects[eventObjId].facingDirection) { case DIR_SOUTH: @@ -850,7 +850,7 @@ static void BuyMenuDrawEventObjects(void) (u16)gShopDataPtr->viewportObjects[i][X_COORD] * 16 + 8, (u16)gShopDataPtr->viewportObjects[i][Y_COORD] * 16 + 48 - graphicsInfo->height / 2, 2); - + if (BuyMenuCheckIfEventObjectOverlapsMenuBg(gShopDataPtr->viewportObjects[i]) == TRUE) { gSprites[spriteId].subspriteTableNum = 4; @@ -867,7 +867,7 @@ static bool8 BuyMenuCheckIfEventObjectOverlapsMenuBg(s16 *object) { return TRUE; } - else + else { return FALSE; } @@ -1000,7 +1000,7 @@ static void Task_BuyHowManyDialogueInit(u8 taskId) { gShopDataPtr->maxQuantity = maxQuantity; } - + gTasks[taskId].func = Task_BuyHowManyDialogueHandleInput; } diff --git a/src/starter_choose.c b/src/starter_choose.c index 5af652ccc..298c74db0 100644 --- a/src/starter_choose.c +++ b/src/starter_choose.c @@ -73,10 +73,10 @@ const u32 gUnknown_085B18AC[] = INCBIN_U32("graphics/misc/birch_ballarrow.4bpp.l const u32 gUnknown_085B1BCC[] = INCBIN_U32("graphics/misc/birch_circle.4bpp.lz"); -static const struct WindowTemplate gUnknown_085B1DCC[] = +static const struct WindowTemplate gUnknown_085B1DCC[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 3, .tilemapTop = 15, .width = 24, @@ -87,9 +87,9 @@ static const struct WindowTemplate gUnknown_085B1DCC[] = DUMMY_WIN_TEMPLATE, }; -static const struct WindowTemplate gUnknown_085B1DDC = +static const struct WindowTemplate gUnknown_085B1DDC = { - .priority = 0, + .bg = 0, .tilemapLeft = 24, .tilemapTop = 9, .width = 5, @@ -98,9 +98,9 @@ static const struct WindowTemplate gUnknown_085B1DDC = .baseBlock = 0x0260 }; -static const struct WindowTemplate gUnknown_085B1DE4 = +static const struct WindowTemplate gUnknown_085B1DE4 = { - .priority = 0, + .bg = 0, .tilemapLeft = 0, .tilemapTop = 0, .width = 13, diff --git a/src/text_window.c b/src/text_window.c index e7e8f0ca6..517f4bdb9 100644 --- a/src/text_window.c +++ b/src/text_window.c @@ -93,7 +93,7 @@ const struct TilesPal *GetWindowFrameTilesPal(u8 id) void LoadMessageBoxGfx(u8 windowId, u16 destOffset, u8 palOffset) { - LoadBgTiles(GetWindowAttribute(windowId, WINDOW_PRIORITY), gMessageBox_Gfx, 0x1C0, destOffset); + LoadBgTiles(GetWindowAttribute(windowId, WINDOW_BG), gMessageBox_Gfx, 0x1C0, destOffset); LoadPalette(GetOverworldTextboxPalettePtr(), palOffset, 0x20); } @@ -104,7 +104,7 @@ void LoadUserWindowBorderGfx_(u8 windowId, u16 destOffset, u8 palOffset) void LoadWindowGfx(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset) { - LoadBgTiles(GetWindowAttribute(windowId, WINDOW_PRIORITY), sWindowFrames[frameId].tiles, 0x120, destOffset); + LoadBgTiles(GetWindowAttribute(windowId, WINDOW_BG), sWindowFrames[frameId].tiles, 0x120, destOffset); LoadPalette(sWindowFrames[frameId].pal, palOffset, 0x20); } @@ -115,7 +115,7 @@ void LoadUserWindowBorderGfx(u8 windowId, u16 destOffset, u8 palOffset) void sub_8098858(u8 windowId, u16 tileNum, u8 palNum) { - u8 bgLayer = GetWindowAttribute(windowId, WINDOW_PRIORITY); + u8 bgLayer = GetWindowAttribute(windowId, WINDOW_BG); u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT); u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP); u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH); @@ -133,7 +133,7 @@ void sub_8098858(u8 windowId, u16 tileNum, u8 palNum) void sub_80989E0(u8 windowId, u16 tileNum, u8 palNum) { - u8 bgLayer = GetWindowAttribute(windowId, WINDOW_PRIORITY); + u8 bgLayer = GetWindowAttribute(windowId, WINDOW_BG); u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT); u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP); u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH); @@ -151,7 +151,7 @@ void sub_80989E0(u8 windowId, u16 tileNum, u8 palNum) void rbox_fill_rectangle(u8 windowId) { - u8 bgLayer = GetWindowAttribute(windowId, WINDOW_PRIORITY); + u8 bgLayer = GetWindowAttribute(windowId, WINDOW_BG); u16 tilemapLeft = GetWindowAttribute(windowId, WINDOW_TILEMAP_LEFT); u16 tilemapTop = GetWindowAttribute(windowId, WINDOW_TILEMAP_TOP); u16 width = GetWindowAttribute(windowId, WINDOW_WIDTH); diff --git a/src/wallclock.c b/src/wallclock.c index d6b2b5d50..947b7f103 100644 --- a/src/wallclock.c +++ b/src/wallclock.c @@ -60,10 +60,10 @@ static void SpriteCB_PMIndicator(struct Sprite *sprite); static const u32 sUnknown_085B1F58[] = INCBIN_U32("graphics/wallclock/graphics_85b1f58.4bpp.lz"); static const u16 sUnknown_085B21D4[] = INCBIN_U16("graphics/wallclock/palette_85b21d4.gbapal"); -static const struct WindowTemplate gUnknown_085B21DC[] = +static const struct WindowTemplate gUnknown_085B21DC[] = { { - .priority = 0, + .bg = 0, .tilemapLeft = 3, .tilemapTop = 17, .width = 24, @@ -72,7 +72,7 @@ static const struct WindowTemplate gUnknown_085B21DC[] = .baseBlock = 512 }, { - .priority = 2, + .bg = 2, .tilemapLeft = 24, .tilemapTop = 16, .width = 6, @@ -84,7 +84,7 @@ static const struct WindowTemplate gUnknown_085B21DC[] = }; static const struct WindowTemplate gUnknown_085B21F4 = { - .priority = 0, + .bg = 0, .tilemapLeft = 24, .tilemapTop = 9, .width = 5, diff --git a/src/water.c b/src/water.c new file mode 100644 index 000000000..955526ccd --- /dev/null +++ b/src/water.c @@ -0,0 +1,442 @@ +#include "global.h" +#include "battle_anim.h" +#include "constants/rgb.h" + +extern void sub_810721C(struct Sprite *); +extern void sub_8107260(struct Sprite *); +extern void sub_810744C(struct Sprite *); +extern void sub_81075EC(struct Sprite *); +extern void sub_8107730(struct Sprite *); +extern void sub_81077C0(struct Sprite *); +extern void sub_80A78AC(struct Sprite *); +extern void sub_8107894(struct Sprite *); +extern void sub_81078D0(struct Sprite *); +extern void sub_8108034(struct Sprite *); +extern void sub_810851C(struct Sprite *); +extern void sub_8108BE0(struct Sprite *); +extern void sub_8108C54(struct Sprite *); +extern void sub_80A8EE4(struct Sprite *); + +extern const union AffineAnimCmd *const gUnknown_08593420[]; +extern const union AffineAnimCmd *const gUnknown_08596208[]; +extern const union AnimCmd *const gUnknown_08595AB8[]; + +// what is this? +const u8 gUnknown_8593C80[] = INCBIN_U8("graphics/unknown/unknown_593C80.4bpp"); +const u8 gUnknown_8593FFC[] = INCBIN_U8("graphics/unknown/unknown_593FFC.bin"); + +const union AnimCmd gUnknown_08594FFC[] = +{ + ANIMCMD_FRAME(0, 2), + ANIMCMD_FRAME(8, 2), + ANIMCMD_FRAME(16, 2), + ANIMCMD_FRAME(24, 6), + ANIMCMD_FRAME(32, 2), + ANIMCMD_FRAME(40, 2), + ANIMCMD_FRAME(48, 2), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_0859501C[] = +{ + gUnknown_08594FFC, +}; + +const struct SpriteTemplate gUnknown_08595020 = +{ + .tileTag = ANIM_TAG_RAIN_DROPS, + .paletteTag = ANIM_TAG_RAIN_DROPS, + .oam = &gUnknown_08524954, + .anims = gUnknown_0859501C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810721C, +}; + +const union AffineAnimCmd gUnknown_08595038[] = +{ + AFFINEANIMCMD_FRAME(0xFFFB, 0xFFFB, 0, 10), + AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 10), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gUnknown_08595050[] = +{ + gUnknown_08595038, +}; + +const union AnimCmd gUnknown_08595054[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_FRAME(4, 5), + ANIMCMD_FRAME(8, 5), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08595064[] = +{ + gUnknown_08595054, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8595068 = +{ + .tileTag = ANIM_TAG_BUBBLE, + .paletteTag = ANIM_TAG_BUBBLE, + .oam = &gUnknown_08524A8C, + .anims = gUnknown_08595064, + .images = NULL, + .affineAnims = gUnknown_08595050, + .callback = sub_8107260, +}; + +const union AnimCmd gUnknown_08595080[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08595088[] = +{ + ANIMCMD_FRAME(4, 1), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08595090[] = +{ + gUnknown_08595080, + gUnknown_08595088, +}; + +const union AffineAnimCmd gUnknown_08595098[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1), + AFFINEANIMCMD_FRAME(0x60, 0x60, 0, 1), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_085950B0[] = +{ + gUnknown_08595098, +}; + +// Multi-colored rings used in Aurora Beam. +const struct SpriteTemplate gUnknown_085950B4 = +{ + .tileTag = ANIM_TAG_RAINBOW_RINGS, + .paletteTag = ANIM_TAG_RAINBOW_RINGS, + .oam = &gUnknown_08524A04, + .anims = gUnknown_08595090, + .images = NULL, + .affineAnims = gUnknown_085950B0, + .callback = sub_810744C, +}; + +const union AnimCmd gUnknown_085950CC[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_FRAME(4, 1), + ANIMCMD_FRAME(8, 1), + ANIMCMD_FRAME(12, 1), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_085950E0[] = +{ + gUnknown_085950CC, +}; + +const struct SpriteTemplate gUnknown_085950E4 = +{ + .tileTag = ANIM_TAG_WATER_ORB, + .paletteTag = ANIM_TAG_WATER_ORB, + .oam = &gUnknown_08524A2C, + .anims = gUnknown_085950E0, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81075EC, +}; + +const struct SpriteTemplate gUnknown_085950FC = +{ + .tileTag = ANIM_TAG_BROWN_ORB, + .paletteTag = ANIM_TAG_BROWN_ORB, + .oam = &gUnknown_08524A2C, + .anims = gUnknown_085950E0, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81075EC, +}; + +const struct SpriteTemplate gUnknown_08595114 = +{ + .tileTag = ANIM_TAG_GLOWY_RED_ORB, + .paletteTag = ANIM_TAG_GLOWY_RED_ORB, + .oam = &gUnknown_08524904, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81075EC, +}; + +const struct SpriteTemplate gUnknown_0859512C = +{ + .tileTag = ANIM_TAG_GLOWY_GREEN_ORB, + .paletteTag = ANIM_TAG_GLOWY_GREEN_ORB, + .oam = &gUnknown_08524904, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81075EC, +}; + +const union AnimCmd gUnknown_08595144[] = +{ + ANIMCMD_FRAME(16, 2), + ANIMCMD_FRAME(32, 2), + ANIMCMD_FRAME(48, 2), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gUnknown_08595154[] = +{ + gUnknown_08595144, +}; + +const struct SpriteTemplate gUnknown_08595158 = +{ + .tileTag = ANIM_TAG_SMALL_EMBER, + .paletteTag = ANIM_TAG_SMALL_EMBER, + .oam = &gUnknown_08524914, + .anims = gUnknown_08595154, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81075EC, +}; + +const struct SpriteTemplate gUnknown_08595170 = +{ + .tileTag = ANIM_TAG_BLUE_RING, + .paletteTag = ANIM_TAG_BLUE_RING, + .oam = &gUnknown_08524A14, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gUnknown_08593420, + .callback = sub_81075EC, +}; + +const union AffineAnimCmd gUnknown_08595188[] = +{ + AFFINEANIMCMD_FRAME(0x3, 0x3, 10, 50), + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 10), + AFFINEANIMCMD_FRAME(0xFFEC, 0xFFEC, -10, 20), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_085951A8[] = +{ + AFFINEANIMCMD_FRAME(0x150, 0x150, 0, 0), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_085951B8[] = +{ + gUnknown_08595188, +}; + +const union AffineAnimCmd *const gUnknown_085951BC[] = +{ + gUnknown_085951A8, +}; + +const struct SpriteTemplate gUnknown_085951C0 = +{ + .tileTag = ANIM_TAG_WATER_ORB, + .paletteTag = ANIM_TAG_WATER_ORB, + .oam = &gUnknown_08524AEC, + .anims = gUnknown_085950E0, + .images = NULL, + .affineAnims = gUnknown_085951B8, + .callback = sub_8107730, +}; + +const struct SpriteTemplate gUnknown_085951D8 = +{ + .tileTag = ANIM_TAG_WATER_ORB, + .paletteTag = ANIM_TAG_WATER_ORB, + .oam = &gUnknown_08524AEC, + .anims = gUnknown_085950E0, + .images = NULL, + .affineAnims = gUnknown_085951BC, + .callback = sub_81077C0, +}; + +const union AnimCmd gUnknown_085951F0[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_085951F8[] = +{ + ANIMCMD_FRAME(4, 1), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08595200[] = +{ + gUnknown_085951F0, +}; + +const union AnimCmd *const gUnknown_08595204[] = +{ + gUnknown_085951F8, +}; + +const struct SpriteTemplate gUnknown_08595208 = +{ + .tileTag = ANIM_TAG_SMALL_BUBBLES, + .paletteTag = ANIM_TAG_SMALL_BUBBLES, + .oam = &gUnknown_08524A2C, + .anims = gUnknown_08595200, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80A78AC, +}; + +const struct SpriteTemplate gUnknown_08595220 = +{ + .tileTag = ANIM_TAG_SMALL_BUBBLES, + .paletteTag = ANIM_TAG_SMALL_BUBBLES, + .oam = &gUnknown_08524AEC, + .anims = gUnknown_08595204, + .images = NULL, + .affineAnims = gUnknown_08596208, + .callback = sub_8107894, +}; + +const struct SpriteTemplate gUnknown_08595238 = +{ + .tileTag = ANIM_TAG_ICE_CRYSTALS, + .paletteTag = ANIM_TAG_ICE_CRYSTALS, + .oam = &gUnknown_08524904, + .anims = gUnknown_08595AB8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81078D0, +}; + +const struct SpriteTemplate gUnknown_08595250 = +{ + .tileTag = ANIM_TAG_SMALL_BUBBLES, + .paletteTag = ANIM_TAG_SMALL_BUBBLES, + .oam = &gUnknown_08524904, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8108034, +}; + +const struct SpriteTemplate gUnknown_08595268 = +{ + .tileTag = ANIM_TAG_GLOWY_BLUE_ORB, + .paletteTag = ANIM_TAG_GLOWY_BLUE_ORB, + .oam = &gUnknown_08524904, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_810851C, +}; + +const union AnimCmd gUnknown_08595280[] = +{ + ANIMCMD_FRAME(8, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08595288[] = +{ + ANIMCMD_FRAME(9, 1), + ANIMCMD_END, +}; + +const union AnimCmd gUnknown_08595290[] = +{ + ANIMCMD_FRAME(4, 1), + ANIMCMD_END, +}; + +const union AnimCmd *const gUnknown_08595298[] = +{ + gUnknown_08595280, + gUnknown_08595288, +}; + +const union AnimCmd *const gUnknown_085952A0[] = +{ + gUnknown_08595290, +}; + +const union AffineAnimCmd gUnknown_085952A4[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 15), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_085952BC[] = +{ + AFFINEANIMCMD_FRAME(0xE0, 0xE0, 0, 0), + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 15), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_085952D4[] = +{ + AFFINEANIMCMD_FRAME(0x150, 0x150, 0, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 15), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gUnknown_085952EC[] = +{ + gUnknown_085952A4, + gUnknown_085952BC, +}; + +const union AffineAnimCmd *const gUnknown_085952F4[] = +{ + gUnknown_085952D4, +}; + +const struct SpriteTemplate gUnknown_085952F8 = +{ + .tileTag = ANIM_TAG_SMALL_BUBBLES, + .paletteTag = ANIM_TAG_SMALL_BUBBLES, + .oam = &gUnknown_08524904, + .anims = gUnknown_08595298, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8108BE0, +}; + +const struct SpriteTemplate gUnknown_08595310 = +{ + .tileTag = ANIM_TAG_SMALL_BUBBLES, + .paletteTag = ANIM_TAG_SMALL_BUBBLES, + .oam = &gUnknown_08524964, + .anims = gUnknown_08595298, + .images = NULL, + .affineAnims = gUnknown_085952EC, + .callback = sub_8108C54, +}; + +const struct SpriteTemplate gUnknown_08595328 = +{ + .tileTag = ANIM_TAG_SMALL_BUBBLES, + .paletteTag = ANIM_TAG_SMALL_BUBBLES, + .oam = &gUnknown_0852496C, + .anims = gUnknown_085952A0, + .images = NULL, + .affineAnims = gUnknown_085952F4, + .callback = sub_80A8EE4, +}; diff --git a/src/window.c b/src/window.c index 57c8f5092..8efd1c281 100644 --- a/src/window.c +++ b/src/window.c @@ -52,7 +52,7 @@ bool16 InitWindows(const struct WindowTemplate *templates) gWindows[i].tileData = NULL; } - for (i = 0, allocatedBaseBlock = 0, bgLayer = templates[i].priority; bgLayer != 0xFF && i < 0x20; ++i, bgLayer = templates[i].priority) + for (i = 0, allocatedBaseBlock = 0, bgLayer = templates[i].bg; bgLayer != 0xFF && i < 0x20; ++i, bgLayer = templates[i].bg) { if (gUnneededFireRedVariable == 1) { @@ -121,14 +121,14 @@ u16 AddWindow(const struct WindowTemplate *template) for (win = 0; win < WINDOWS_MAX; ++win) { - if ((bgLayer = gWindows[win].window.priority) == 0xFF) + if ((bgLayer = gWindows[win].window.bg) == 0xFF) break; } if (win == WINDOWS_MAX) return 0xFF; - bgLayer = template->priority; + bgLayer = template->bg; allocatedBaseBlock = 0; if (gUnneededFireRedVariable == 1) @@ -190,14 +190,14 @@ int AddWindowWithoutTileMap(const struct WindowTemplate *template) for (win = 0; win < WINDOWS_MAX; ++win) { - if (gWindows[win].window.priority == 0xFF) + if (gWindows[win].window.bg == 0xFF) break; } if (win == WINDOWS_MAX) return 0xFF; - bgLayer = template->priority; + bgLayer = template->bg; allocatedBaseBlock = 0; if (gUnneededFireRedVariable == 1) @@ -221,7 +221,7 @@ int AddWindowWithoutTileMap(const struct WindowTemplate *template) void RemoveWindow(u8 windowId) { - u8 bgLayer = gWindows[windowId].window.priority; + u8 bgLayer = gWindows[windowId].window.bg; if (gUnneededFireRedVariable == 1) { @@ -277,14 +277,14 @@ void CopyWindowToVram(u8 windowId, u8 mode) switch (mode) { case 1: - CopyBgTilemapBufferToVram(windowLocal.window.priority); + CopyBgTilemapBufferToVram(windowLocal.window.bg); break; case 2: - LoadBgTiles(windowLocal.window.priority, windowLocal.tileData, windowSize, windowLocal.window.baseBlock); + LoadBgTiles(windowLocal.window.bg, windowLocal.tileData, windowSize, windowLocal.window.baseBlock); break; case 3: - LoadBgTiles(windowLocal.window.priority, windowLocal.tileData, windowSize, windowLocal.window.baseBlock); - CopyBgTilemapBufferToVram(windowLocal.window.priority); + LoadBgTiles(windowLocal.window.bg, windowLocal.tileData, windowSize, windowLocal.window.baseBlock); + CopyBgTilemapBufferToVram(windowLocal.window.bg); break; } } @@ -309,14 +309,14 @@ void CopyWindowRectToVram(u32 windowId, u32 mode, u32 x, u32 y, u32 w, u32 h) switch (mode) { case 1: - CopyBgTilemapBufferToVram(windowLocal.window.priority); + CopyBgTilemapBufferToVram(windowLocal.window.bg); break; case 2: - LoadBgTiles(windowLocal.window.priority, windowLocal.tileData + (rectPos * 32), rectSize, windowLocal.window.baseBlock + rectPos); + LoadBgTiles(windowLocal.window.bg, windowLocal.tileData + (rectPos * 32), rectSize, windowLocal.window.baseBlock + rectPos); break; case 3: - LoadBgTiles(windowLocal.window.priority, windowLocal.tileData + (rectPos * 32), rectSize, windowLocal.window.baseBlock + rectPos); - CopyBgTilemapBufferToVram(windowLocal.window.priority); + LoadBgTiles(windowLocal.window.bg, windowLocal.tileData + (rectPos * 32), rectSize, windowLocal.window.baseBlock + rectPos); + CopyBgTilemapBufferToVram(windowLocal.window.bg); break; } } @@ -327,8 +327,8 @@ void PutWindowTilemap(u8 windowId) struct Window windowLocal = gWindows[windowId]; WriteSequenceToBgTilemapBuffer( - windowLocal.window.priority, - GetBgAttribute(windowLocal.window.priority, 0xA) + windowLocal.window.baseBlock, + windowLocal.window.bg, + GetBgAttribute(windowLocal.window.bg, 0xA) + windowLocal.window.baseBlock, windowLocal.window.tilemapLeft, windowLocal.window.tilemapTop, windowLocal.window.width, @@ -340,13 +340,13 @@ void PutWindowTilemap(u8 windowId) void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 palette) { struct Window windowLocal = gWindows[windowId]; - u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.priority, 0xA); + u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.bg, 0xA); int i; for (i = 0; i < height; ++i) { WriteSequenceToBgTilemapBuffer( - windowLocal.window.priority, + windowLocal.window.bg, currentRow, windowLocal.window.tilemapLeft + x, windowLocal.window.tilemapTop + y + i, @@ -364,7 +364,7 @@ void ClearWindowTilemap(u8 windowId) struct Window windowLocal = gWindows[windowId]; FillBgTilemapBufferRect( - windowLocal.window.priority, + windowLocal.window.bg, gUnknown_03002F60, windowLocal.window.tilemapLeft, windowLocal.window.tilemapTop, @@ -376,13 +376,13 @@ void ClearWindowTilemap(u8 windowId) void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height) { struct Window windowLocal = gWindows[windowId]; - u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.priority, 0xA); + u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.bg, 0xA); int i; for (i = 0; i < height; ++i) { WriteSequenceToBgTilemapBuffer( - windowLocal.window.priority, + windowLocal.window.bg, currentRow, windowLocal.window.tilemapLeft + x, windowLocal.window.tilemapTop + y + i, @@ -529,7 +529,7 @@ void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue) void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8)) { struct WindowTemplate window = gWindows[windowId].window; - func(window.priority, window.tilemapLeft, window.tilemapTop, window.width, window.height, window.paletteNum); + func(window.bg, window.tilemapLeft, window.tilemapTop, window.width, window.height, window.paletteNum); } bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value) @@ -551,7 +551,7 @@ bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value) case WINDOW_TILE_DATA: gWindows[windowId].tileData = (u8*)(value); return TRUE; - case WINDOW_PRIORITY: + case WINDOW_BG: case WINDOW_WIDTH: case WINDOW_HEIGHT: default: @@ -563,8 +563,8 @@ u32 GetWindowAttribute(u8 windowId, u8 attributeId) { switch (attributeId) { - case WINDOW_PRIORITY: - return gWindows[windowId].window.priority; + case WINDOW_BG: + return gWindows[windowId].window.bg; case WINDOW_TILEMAP_LEFT: return gWindows[windowId].window.tilemapLeft; case WINDOW_TILEMAP_TOP: @@ -590,7 +590,7 @@ static u8 GetNumActiveWindowsOnBg(u8 bgId) s32 i; for (i = 0; i < WINDOWS_MAX; i++) { - if (gWindows[i].window.priority == bgId) + if (gWindows[i].window.bg == bgId) windowsNum++; } return windowsNum; @@ -609,12 +609,12 @@ u16 AddWindow8Bit(struct WindowTemplate *template) for (windowId = 0; windowId < 32; windowId++) { - if (gWindows[windowId].window.priority == 0xFF) + if (gWindows[windowId].window.bg == 0xFF) break; } if (windowId == WINDOWS_MAX) return 0xFF; - bgLayer = template->priority; + bgLayer = template->bg; if (gUnknown_03002F70[bgLayer] == 0) { u16 attribute = GetBgAttribute(bgLayer, 8); @@ -693,14 +693,14 @@ void CopyWindowToVram8Bit(u8 windowId, u8 mode) switch (mode) { case 1: - CopyBgTilemapBufferToVram(sWindowPtr->window.priority); + CopyBgTilemapBufferToVram(sWindowPtr->window.bg); break; case 2: - LoadBgTiles(sWindowPtr->window.priority, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock); + LoadBgTiles(sWindowPtr->window.bg, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock); break; case 3: - LoadBgTiles(sWindowPtr->window.priority, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock); - CopyBgTilemapBufferToVram(sWindowPtr->window.priority); + LoadBgTiles(sWindowPtr->window.bg, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock); + CopyBgTilemapBufferToVram(sWindowPtr->window.bg); break; } } @@ -711,7 +711,7 @@ static u8 GetNumActiveWindowsOnBg8Bit(u8 bgId) s32 i; for (i = 0; i < WINDOWS_MAX; i++) { - if (gWindows[i].window.priority == bgId) + if (gWindows[i].window.bg == bgId) windowsNum++; } return windowsNum;