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https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-27 22:03:53 +01:00
recorded player controller is done
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parent
aa7e97945b
commit
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@ -4748,7 +4748,7 @@ sub_8188EF0: @ 8188EF0
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push {lr}
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push {lr}
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ldr r0, =gActiveBank
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ldr r0, =gActiveBank
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ldrb r0, [r0]
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ldrb r0, [r0]
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bl sub_8185054
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bl RecordedBattle_ReadBankAction
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adds r1, r0, 0
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adds r1, r0, 0
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lsls r1, 24
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lsls r1, 24
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lsrs r1, 24
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lsrs r1, 24
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@ -4791,12 +4791,12 @@ sub_8188F20: @ 8188F20
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_08188F48:
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_08188F48:
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ldr r5, =gActiveBank
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ldr r5, =gActiveBank
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ldrb r0, [r5]
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ldrb r0, [r5]
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bl sub_8185054
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bl RecordedBattle_ReadBankAction
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adds r4, r0, 0
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adds r4, r0, 0
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lsls r4, 24
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lsls r4, 24
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lsrs r4, 24
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lsrs r4, 24
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ldrb r0, [r5]
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ldrb r0, [r5]
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bl sub_8185054
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bl RecordedBattle_ReadBankAction
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adds r2, r0, 0
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adds r2, r0, 0
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lsls r2, 24
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lsls r2, 24
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lsrs r2, 16
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lsrs r2, 16
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@ -4825,7 +4825,7 @@ sub_8188F88: @ 8188F88
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push {r4,lr}
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push {r4,lr}
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ldr r4, =gActiveBank
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ldr r4, =gActiveBank
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ldrb r0, [r4]
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ldrb r0, [r4]
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bl sub_8185054
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bl RecordedBattle_ReadBankAction
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ldrb r1, [r4]
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ldrb r1, [r4]
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ldr r3, =gBattleStruct
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ldr r3, =gBattleStruct
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ldr r2, [r3]
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ldr r2, [r3]
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File diff suppressed because it is too large
Load Diff
@ -312,8 +312,8 @@ _08185046:
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.pool
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.pool
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thumb_func_end RecordedBattle_ClearBankAction
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thumb_func_end RecordedBattle_ClearBankAction
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thumb_func_start sub_8185054
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thumb_func_start RecordedBattle_ReadBankAction
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sub_8185054: @ 8185054
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RecordedBattle_ReadBankAction: @ 8185054
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push {r4,lr}
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push {r4,lr}
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sub sp, 0x4
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sub sp, 0x4
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lsls r0, 24
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lsls r0, 24
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@ -364,7 +364,7 @@ _081850C6:
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pop {r4}
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pop {r4}
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pop {r1}
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pop {r1}
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bx r1
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bx r1
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thumb_func_end sub_8185054
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thumb_func_end RecordedBattle_ReadBankAction
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thumb_func_start sub_81850D0
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thumb_func_start sub_81850D0
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sub_81850D0: @ 81850D0
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sub_81850D0: @ 81850D0
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@ -2274,7 +2274,7 @@ _0818611E:
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b _081863EE
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b _081863EE
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_08186142:
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_08186142:
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adds r0, r5, 0
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adds r0, r5, 0
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bl sub_8185054
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bl RecordedBattle_ReadBankAction
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movs r5, 0
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movs r5, 0
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mov r0, sp
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mov r0, sp
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adds r0, 0x4
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adds r0, 0x4
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@ -2326,7 +2326,7 @@ _0818617E:
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_081861A6:
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_081861A6:
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ldr r3, [sp, 0x4C]
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ldr r3, [sp, 0x4C]
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lsrs r0, r3, 24
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lsrs r0, r3, 24
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bl sub_8185054
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bl RecordedBattle_ReadBankAction
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strb r0, [r4]
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strb r0, [r4]
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ldrb r0, [r4]
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ldrb r0, [r4]
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lsls r0, 1
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lsls r0, 1
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@ -6,6 +6,7 @@ extern u32 gRecordedBattleRngSeed;
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void sub_8184DA4(u8 arg0);
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void sub_8184DA4(u8 arg0);
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void sub_8185F84(void);
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void sub_8185F84(void);
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void sub_8184E58(void);
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void sub_8184E58(void);
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u8 RecordedBattle_ReadBankAction(u8 bank);
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void RecordedBattle_SetBankAction(u8 bank, u8 action);
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void RecordedBattle_SetBankAction(u8 bank, u8 action);
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void RecordedBattle_ClearBankAction(u8 bank, u8 bytesToClear);
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void RecordedBattle_ClearBankAction(u8 bank, u8 bytesToClear);
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void sub_8185F90(u16 arg0);
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void sub_8185F90(u16 arg0);
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@ -18,5 +19,6 @@ void sub_8185FD0(void);
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void sub_8186444(void);
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void sub_8186444(void);
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void sub_8185EB8(void);
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void sub_8185EB8(void);
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u8 sub_81850DC(u8 *arg0);
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u8 sub_81850DC(u8 *arg0);
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u8 sub_8185F40(void);
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#endif // GUARD_RECORDED_BATTLE_H
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#endif // GUARD_RECORDED_BATTLE_H
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@ -236,7 +236,6 @@ SECTIONS {
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asm/recorded_battle.o(.text);
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asm/recorded_battle.o(.text);
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asm/battle_controller_recorded_opponent.o(.text);
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asm/battle_controller_recorded_opponent.o(.text);
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src/battle_controller_recorded_player.o(.text);
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src/battle_controller_recorded_player.o(.text);
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asm/battle_controller_recorded_player.o(.text);
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src/battle_dome_cards.o(.text);
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src/battle_dome_cards.o(.text);
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src/lilycove_lady.o(.text);
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src/lilycove_lady.o(.text);
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asm/battle_frontier_1.o(.text);
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asm/battle_frontier_1.o(.text);
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@ -2510,7 +2510,7 @@ static void PlayerHandleMoveAnimation(void)
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gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
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gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
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gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
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gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
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gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
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gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
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if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always return FALSE
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if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
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{
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{
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PlayerBufferExecCompleted();
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PlayerBufferExecCompleted();
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}
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}
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@ -1456,7 +1456,7 @@ static void PlayerPartnerHandleMoveAnimation(void)
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gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
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gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8);
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gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
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gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16];
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gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
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gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality;
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if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always return FALSE
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if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
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{
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{
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PlayerPartnerBufferExecCompleted();
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PlayerPartnerBufferExecCompleted();
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}
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}
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File diff suppressed because it is too large
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