correct move target defines

This commit is contained in:
DizzyEggg 2018-02-26 13:24:46 +01:00
parent 8821d6396a
commit 919f803214
22 changed files with 98 additions and 129 deletions

View File

@ -1,15 +0,0 @@
.set TARGET_SELECTED_POKEMON, 0
.set F_TARGET_SPECIAL, 1 << 0
.set F_TARGET_RANDOM, 1 << 2
.set F_TARGET_BOTH_ENEMIES, 1 << 3
.set F_TARGET_USER, 1 << 4
.set F_TARGET_ALL_EXCEPT_USER, 1 << 5
.set F_TARGET_ENEMY_SIDE, 1 << 6
.set F_MAKES_CONTACT, 1 << 0
.set F_AFFECTED_BY_PROTECT, 1 << 1
.set F_AFFECTED_BY_MAGIC_COAT, 1 << 2
.set F_AFFECTED_BY_SNATCH, 1 << 3
.set F_MIRROR_MOVE_COMPATIBLE, 1 << 4
.set F_AFFECTED_BY_KINGS_ROCK, 1 << 5

View File

@ -3,7 +3,6 @@
.include "constants/contest_constants.inc"
.include "constants/pokemon_data_constants.inc"
.include "constants/item_data_constants.inc"
.include "constants/battle_move_constants.inc"
.include "constants/battle_frontier_constants.inc"
.include "constants/map_constants.inc"
.include "constants/berry_constants.inc"

View File

@ -68,10 +68,10 @@
#define MOVE_TARGET_SELECTED 0x0
#define MOVE_TARGET_DEPENDS 0x1
#define MOVE_TARGET_USER 0x2
#define MOVE_TARGET_USER_OR_SELECTED 0x2
#define MOVE_TARGET_RANDOM 0x4
#define MOVE_TARGET_x10 0x10
#define MOVE_TARGET_BOTH 0x8
#define MOVE_TARGET_USER 0x10
#define MOVE_TARGET_FOES_AND_ALLY 0x20
#define MOVE_TARGET_OPPONENTS_FIELD 0x40

View File

@ -151,7 +151,7 @@
#define EFFECT_EARTHQUAKE 147
#define EFFECT_FUTURE_SIGHT 148
#define EFFECT_GUST 149
#define EFFECT_FLINCH_HIT_2 150 // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM
#define EFFECT_FLINCH_MINIMIZE_HIT 150 // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM
#define EFFECT_SOLARBEAM 151
#define EFFECT_THUNDER 152
#define EFFECT_TELEPORT 153

View File

@ -164,7 +164,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 30,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -257,7 +257,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_STOMP
.effect = EFFECT_FLINCH_HIT_2,
.effect = EFFECT_FLINCH_MINIMIZE_HIT,
.power = 65,
.type = TYPE_NORMAL,
.accuracy = 100,
@ -604,7 +604,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 30,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -824,7 +824,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 40,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -1066,7 +1066,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 40,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -1077,7 +1077,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 30,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -1110,7 +1110,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = 0,
},
@ -1154,7 +1154,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -1165,7 +1165,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -1176,7 +1176,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 30,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -1187,7 +1187,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -1220,7 +1220,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 40,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -1231,7 +1231,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 40,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -1242,7 +1242,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 30,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -1253,7 +1253,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 30,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -1264,7 +1264,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 30,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED,
},
@ -1275,7 +1275,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -1286,7 +1286,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 30,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -1297,7 +1297,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
@ -1473,7 +1473,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -1495,7 +1495,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
@ -1660,7 +1660,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 40,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = 0,
},
@ -1671,7 +1671,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 40,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -1726,7 +1726,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -1759,7 +1759,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 30,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -1770,7 +1770,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 30,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = 0,
},
@ -1814,7 +1814,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -1946,7 +1946,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 100,
.pp = 30,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = 0,
},
@ -2012,7 +2012,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 3,
.flags = 0,
},
@ -2067,7 +2067,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -2144,7 +2144,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = 0,
},
@ -2155,7 +2155,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = 0,
},
@ -2177,7 +2177,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 3,
.flags = 0,
},
@ -2221,7 +2221,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = 0,
},
@ -2243,7 +2243,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 3,
.flags = 0,
},
@ -2298,7 +2298,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_SNATCH_AFFECTED,
},
@ -2375,7 +2375,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -2419,7 +2419,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 25,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -2496,7 +2496,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 40,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = 0,
},
@ -2584,7 +2584,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -2595,7 +2595,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -2606,7 +2606,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -2650,7 +2650,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = 0,
},
@ -2661,7 +2661,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = 0,
},
@ -2804,7 +2804,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -2826,7 +2826,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -2848,7 +2848,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED,
},
@ -2936,7 +2936,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 3,
.flags = 0,
},
@ -2958,7 +2958,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -2980,7 +2980,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 5,
.flags = 0,
},
@ -3013,7 +3013,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED,
},
@ -3035,7 +3035,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -3068,7 +3068,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = 0,
},
@ -3156,7 +3156,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED,
},
@ -3167,7 +3167,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -3178,7 +3178,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 100,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
},
@ -3233,7 +3233,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -3244,7 +3244,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 100,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -3310,7 +3310,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = 0,
},
@ -3326,7 +3326,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_NEEDLE_ARM
.effect = EFFECT_FLINCH_HIT_2,
.effect = EFFECT_FLINCH_MINIMIZE_HIT,
.power = 60,
.type = TYPE_GRASS,
.accuracy = 100,
@ -3343,7 +3343,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -3414,7 +3414,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_ASTONISH
.effect = EFFECT_FLINCH_HIT_2,
.effect = EFFECT_FLINCH_MINIMIZE_HIT,
.power = 30,
.type = TYPE_GHOST,
.accuracy = 100,
@ -3442,7 +3442,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -3552,7 +3552,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -3590,7 +3590,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
},
{ // MOVE_EXTRASENSORY
.effect = EFFECT_FLINCH_HIT_2,
.effect = EFFECT_FLINCH_MINIMIZE_HIT,
.power = 80,
.type = TYPE_PSYCHIC,
.accuracy = 100,
@ -3684,7 +3684,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -3706,7 +3706,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 40,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -3739,7 +3739,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -3816,7 +3816,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = 0,
},
@ -3827,7 +3827,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},
@ -3849,7 +3849,7 @@ const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] =
.accuracy = 0,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_x10,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
},

View File

@ -468,6 +468,7 @@ extern struct Pokemon gEnemyParty[PARTY_SIZE];
extern struct SpriteTemplate gUnknown_0202499C;
extern struct PokemonStorage* gPokemonStoragePtr;
extern const struct BattleMove gBattleMoves[];
extern const u8 gFacilityClassToPicIndex[];
extern const u8 gFacilityClassToTrainerClass[];
extern const struct BaseStats gBaseStats[];

View File

@ -45,7 +45,6 @@ in order to read the next command correctly. refer to battle_ai_scripts.s for th
AI scripts.
*/
extern const struct BattleMove gBattleMoves[];
extern const u8 * const gBattleAI_ScriptsTable[];
extern u32 GetAiScriptsInRecordedBattle();

View File

@ -9,7 +9,6 @@
#include "util.h"
#include "constants/items.h"
extern const struct BattleMove gBattleMoves[];
extern const u8 gTypeEffectiveness[];
extern const u8 * const gItemEffectTable[]; // todo: fix once struct is declared

View File

@ -32,7 +32,6 @@ extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct BattleMove gBattleMoves[];
extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
extern void sub_806A068(u16, u8);

View File

@ -31,7 +31,6 @@ extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
extern const struct BattleMove gBattleMoves[];
extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
extern void sub_806A068(u16, u8);

View File

@ -35,7 +35,6 @@ extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct BattleMove gBattleMoves[];
extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
extern void sub_806A068(u16, u8);
@ -1563,7 +1562,7 @@ static void OpponentHandleChooseMove(void)
BtlController_EmitTwoReturnValues(1, 15, gBattlerTarget);
break;
default:
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER | MOVE_TARGET_x10))
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER))
gBattlerTarget = gActiveBattler;
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
{
@ -1585,7 +1584,7 @@ static void OpponentHandleChooseMove(void)
move = moveInfo->moves[chosenMoveId];
} while (move == MOVE_NONE);
if (gBattleMoves[move].target & (MOVE_TARGET_USER | MOVE_TARGET_x10))
if (gBattleMoves[move].target & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER))
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (gActiveBattler << 8));
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
BtlController_EmitTwoReturnValues(1, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8));

View File

@ -43,7 +43,6 @@ extern struct SpriteTemplate gUnknown_0202499C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
extern const u8 gTypeNames[][7];
extern const struct BattleMove gBattleMoves[];
extern const u8 gText_BattleSwitchWhich[];
extern const u8 gText_MoveInterfacePP[];
@ -432,7 +431,7 @@ static void HandleInputChooseTarget(void)
case B_POSITION_PLAYER_RIGHT:
if (gActiveBattler != gMultiUsePlayerCursor)
i++;
else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler])].target & MOVE_TARGET_USER)
else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler])].target & MOVE_TARGET_USER_OR_SELECTED)
i++;
break;
case B_POSITION_OPPONENT_LEFT:
@ -474,7 +473,7 @@ static void HandleInputChooseTarget(void)
case B_POSITION_PLAYER_RIGHT:
if (gActiveBattler != gMultiUsePlayerCursor)
i++;
else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler])].target & MOVE_TARGET_USER)
else if (gBattleMoves[GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBattler])].target & MOVE_TARGET_USER_OR_SELECTED)
i++;
break;
case B_POSITION_OPPONENT_LEFT:
@ -508,7 +507,7 @@ static void HandleInputChooseMove(void)
if (moveInfo->moves[gMoveSelectionCursor[gActiveBattler]] == MOVE_CURSE)
{
if (moveInfo->monType1 != TYPE_GHOST && moveInfo->monType2 != TYPE_GHOST)
moveTarget = MOVE_TARGET_x10;
moveTarget = MOVE_TARGET_USER;
else
moveTarget = MOVE_TARGET_SELECTED;
}
@ -517,26 +516,26 @@ static void HandleInputChooseMove(void)
moveTarget = gBattleMoves[moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]].target;
}
if (moveTarget & MOVE_TARGET_x10)
if (moveTarget & MOVE_TARGET_USER)
gMultiUsePlayerCursor = gActiveBattler;
else
gMultiUsePlayerCursor = GetBattlerAtPosition((GetBattlerPosition(gActiveBattler) & BIT_SIDE) ^ BIT_SIDE);
if (!gBattleBufferA[gActiveBattler][1]) // not a double battle
{
if (moveTarget & MOVE_TARGET_USER && !gBattleBufferA[gActiveBattler][2])
if (moveTarget & MOVE_TARGET_USER_OR_SELECTED && !gBattleBufferA[gActiveBattler][2])
canSelectTarget++;
}
else // double battle
{
if (!(moveTarget & (MOVE_TARGET_RANDOM | MOVE_TARGET_BOTH | MOVE_TARGET_DEPENDS | MOVE_TARGET_FOES_AND_ALLY | MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_x10)))
if (!(moveTarget & (MOVE_TARGET_RANDOM | MOVE_TARGET_BOTH | MOVE_TARGET_DEPENDS | MOVE_TARGET_FOES_AND_ALLY | MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_USER)))
canSelectTarget++; // either selected or user
if (moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]] == 0)
{
canSelectTarget = FALSE;
}
else if (!(moveTarget & (MOVE_TARGET_x10 | MOVE_TARGET_USER)) && CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_ACTIVE) <= 1)
else if (!(moveTarget & (MOVE_TARGET_USER | MOVE_TARGET_USER_OR_SELECTED)) && CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_ACTIVE) <= 1)
{
gMultiUsePlayerCursor = GetDefaultMoveTarget(gActiveBattler);
canSelectTarget = FALSE;
@ -552,7 +551,7 @@ static void HandleInputChooseMove(void)
{
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseTarget;
if (moveTarget & (MOVE_TARGET_x10 | MOVE_TARGET_USER))
if (moveTarget & (MOVE_TARGET_USER | MOVE_TARGET_USER_OR_SELECTED))
gMultiUsePlayerCursor = gActiveBattler;
else if (gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)])
gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);

View File

@ -31,7 +31,6 @@ extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
extern const struct BattleMove gBattleMoves[];
extern void sub_81358F4(void);
extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
@ -1521,7 +1520,7 @@ static void PlayerPartnerHandleChooseMove(void)
BattleAI_SetupAIData(0xF);
chosenMoveId = BattleAI_ChooseMoveOrAction();
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_x10 | MOVE_TARGET_USER))
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER | MOVE_TARGET_USER_OR_SELECTED))
gBattlerTarget = gActiveBattler;
if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & MOVE_TARGET_BOTH)
{

View File

@ -34,7 +34,6 @@ extern struct UnusedControllerStruct gUnknown_02022D0C;
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
extern const struct BattleMove gBattleMoves[];
extern void sub_8172EF0(u8 bank, struct Pokemon *mon);
extern void sub_806A068(u16, u8);

View File

@ -36,7 +36,6 @@ extern u8 gBattleBuffersTransferData[0x100];
static EWRAM_DATA u8 sBattleBuffersTransferData[0x100] = {};
extern const struct BattleMove gBattleMoves[];
extern void task00_08081A90(u8 taskId); // cable_club
extern void sub_81B8D64(u8 bank, u8 arg1); // party_menu

View File

@ -28,7 +28,6 @@ extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern const struct BattleMove gBattleMoves[];
extern const u8 gUnknown_0831C604[];
extern const u8 * const gBattleAnims_VariousTable[];
extern const u8 * const gBattleAnims_Special[];
@ -237,7 +236,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void)
if (moveInfo->moves[chosenMoveId] == MOVE_CURSE)
{
if (moveInfo->monType1 != TYPE_GHOST && moveInfo->monType2 != TYPE_GHOST)
var1 = MOVE_TARGET_x10;
var1 = MOVE_TARGET_USER;
else
var1 = MOVE_TARGET_SELECTED;
}
@ -246,7 +245,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void)
var1 = gBattleMoves[moveInfo->moves[chosenMoveId]].target;
}
if (var1 & MOVE_TARGET_x10)
if (var1 & MOVE_TARGET_USER)
chosenMoveId |= (gActiveBattler << 8);
else if (var1 == MOVE_TARGET_SELECTED)
chosenMoveId |= (BattlePalaceGetTargetRetValue());
@ -261,7 +260,7 @@ static u8 sub_805D4A8(u16 move)
switch (gBattleMoves[move].target)
{
case MOVE_TARGET_SELECTED:
case MOVE_TARGET_USER:
case MOVE_TARGET_USER_OR_SELECTED:
case MOVE_TARGET_RANDOM:
case MOVE_TARGET_BOTH:
case MOVE_TARGET_FOES_AND_ALLY:
@ -273,7 +272,7 @@ static u8 sub_805D4A8(u16 move)
case MOVE_TARGET_DEPENDS:
case MOVE_TARGET_OPPONENTS_FIELD:
return 2;
case MOVE_TARGET_x10:
case MOVE_TARGET_USER:
return 1;
default:
return 0;

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@ -81,7 +81,6 @@ extern struct MusicPlayerInfo gMPlayInfo_SE1;
extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern u8 gUnknown_0203CF00[];
extern const struct BattleMove gBattleMoves[];
extern const u16 gBattleTextboxPalette[]; // battle textbox palette
extern const struct BgTemplate gUnknown_0831AA08[];
extern const struct WindowTemplate * const gUnknown_0831ABA0[];
@ -5133,7 +5132,7 @@ static void HandleAction_UseMove(void)
else if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
&& gSideTimers[side].followmeTimer == 0
&& (gBattleMoves[gCurrentMove].power != 0
|| gBattleMoves[gCurrentMove].target != MOVE_TARGET_x10)
|| gBattleMoves[gCurrentMove].target != MOVE_TARGET_USER)
&& gBattleMons[*(gBattleStruct->moveTarget + gBattlerAttacker)].ability != ABILITY_LIGHTNING_ROD
&& gBattleMoves[gCurrentMove].type == TYPE_ELECTRIC)
{

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@ -54,7 +54,6 @@ struct TrainerMoney
u8 value;
};
extern const struct BattleMove gBattleMoves[];
extern const u8 gTypeEffectiveness[336];
extern const struct TrainerMoney gTrainerMoneyTable[];
extern const u8* const gBattleScriptsForMoveEffects[];

View File

@ -23,7 +23,6 @@
#include "link.h"
#include "berry.h"
extern const struct BattleMove gBattleMoves[];
extern u8 weather_get_current(void);
@ -3255,8 +3254,8 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget)
else
targetBank = GetBattlerAtPosition((GetBattlerPosition(gBattlerAttacker) & BIT_SIDE) ^ BIT_SIDE);
break;
case MOVE_TARGET_USER_OR_SELECTED:
case MOVE_TARGET_USER:
case MOVE_TARGET_x10:
targetBank = gBattlerAttacker;
break;
}

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@ -328,7 +328,6 @@ extern u8* gReturnToXStringsTable[];
extern u32 gUnknown_0203CE5E[];
extern u8 EventScript_2736B3[];
extern const u16 gUnknown_0860F074[];
extern struct BattleMove gBattleMoves[];
void ResetBagScrollPositions(void)
{

View File

@ -67,7 +67,6 @@ extern const union AnimCmd *gUnknown_082FF70C[];
extern const union AnimCmd *const *const gMonAnimationsSpriteAnimsPtrTable[];
extern const union AnimCmd *const *const gUnknown_08305D0C[];
extern const union AnimCmd *const *const gUnknown_0830536C[];
extern const struct BattleMove gBattleMoves[];
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
extern const struct UnknownPokemonStruct3 gUnknown_08610970[];
extern const struct CompressedSpritePalette gMonPaletteTable[];

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@ -146,7 +146,6 @@ extern u8 gText_OneDash[];
extern u8 gText_TwoDashes[];
extern u8 gText_ThreeDashes[];
extern u8 gUnknown_0861CE97[];
extern struct BattleMove gBattleMoves[];
extern void sub_8199C30(u8 a, u8 b, u8 c, u8 d, u8 e, u8 f);
extern bool8 sub_81A6BF4();