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Implemented Primal Reversion
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@ -1543,6 +1543,11 @@
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.byte \case
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.endm
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.macro handleprimalreversion battler:req, case:req
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various \battler, VARIOUS_HANDLE_PRIMAL_REVERSION
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.byte \case
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.endm
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.macro handleformchange battler:req, case:req
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various \battler, VARIOUS_HANDLE_FORM_CHANGE
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.byte \case
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@ -1825,6 +1830,11 @@
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various BS_ATTACKER, VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER
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.endm
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.macro jumpifcantreverttoprimal ptr:req
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various BS_ATTACKER, VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL
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.4byte \ptr
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.endm
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@ helpful macros
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.macro setstatchanger stat:req, stages:req, down:req
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setbyte sSTATCHANGER \stat | \stages << 3 | \down << 7
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@ -4,6 +4,7 @@
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#include "constants/songs.h"
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#include "constants/moves.h"
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#include "constants/pokemon.h"
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#include "constants/items.h"
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.include "asm/macros.inc"
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.include "asm/macros/battle_anim_script.inc"
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.include "constants/constants.inc"
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@ -824,6 +825,7 @@ gBattleAnims_General::
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.4byte General_TotemFlare @ B_ANIM_TOTEM_FLARE
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.4byte General_GulpMissile @ B_ANIM_GULP_MISSILE
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.4byte General_StrongWinds @ B_ANIM_STRONG_WINDS
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.4byte General_PrimalReversion @ B_ANIM_PRIMAL_REVERSION
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.align 2
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gBattleAnims_Special::
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@ -24399,6 +24401,17 @@ General_TotemFlare::
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clearmonbg ANIM_ATTACKER
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end
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RainbowEndureEffect:
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launchtemplate gBlueEndureEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2
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delay 0x3
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launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 @Red Buff
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delay 0x3
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launchtemplate gGreenEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2
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delay 0x3
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launchtemplate gYellowEndureEnergySpriteTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3
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delay 0x3
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return
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General_GulpMissile: @ Tackle anim (placeholder)
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loadspritegfx ANIM_TAG_IMPACT
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monbg ANIM_ATTACKER
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@ -24424,15 +24437,77 @@ General_StrongWinds::
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stopsound
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end
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RainbowEndureEffect:
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launchtemplate gBlueEndureEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2
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delay 0x3
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launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 @Red Buff
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delay 0x3
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launchtemplate gGreenEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2
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delay 0x3
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launchtemplate gYellowEndureEnergySpriteTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3
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delay 0x3
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General_PrimalReversion::
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launchtask AnimTask_PrimalReversion 0x5 0x0
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jumpargeq 0x0, ITEM_RED_ORB, General_PrimalReversion_Omega
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jumpargeq 0x1, ITEM_BLUE_ORB, General_PrimalReversion_Alpha
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General_PrimalReversion_Alpha:
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loadspritegfx ANIM_TAG_ALPHA_STONE
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loadspritegfx ANIM_TAG_PRIMAL_PARTICLES
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loadspritegfx ANIM_TAG_ALPHA_SYMBOL
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monbg ANIM_ATTACKER
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setalpha 12, 8
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loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
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createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
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call PrimalReversionParticles
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call PrimalReversionParticles
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call PrimalReversionParticles
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waitforvisualfinish
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playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
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createsprite gAlphaStoneSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
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delay 20
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
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waitforvisualfinish
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createvisualtask AnimTask_TransformMon, 2, 0, 1
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
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createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
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waitforvisualfinish
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createsprite gAlphaSymbolSpriteTemplate ANIM_ATTACKER, 2
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waitforvisualfinish
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clearmonbg ANIM_ATK_PARTNER
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blendoff
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end
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General_PrimalReversion_Omega:
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loadspritegfx ANIM_TAG_OMEGA_STONE
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loadspritegfx ANIM_TAG_PRIMAL_PARTICLES
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loadspritegfx ANIM_TAG_OMEGA_SYMBOL
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monbg ANIM_ATTACKER
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setalpha 12, 8
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loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
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createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
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call PrimalReversionParticles
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call PrimalReversionParticles
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call PrimalReversionParticles
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waitforvisualfinish
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playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
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createsprite gOmegaStoneSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
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delay 20
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
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waitforvisualfinish
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createvisualtask AnimTask_TransformMon, 2, 0, 1
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
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createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
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waitforvisualfinish
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createsprite gOmegaSymbolSpriteTemplate ANIM_ATTACKER, 2
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waitforvisualfinish
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clearmonbg ANIM_ATK_PARTNER
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blendoff
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end
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PrimalReversionParticles:
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createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 40, -10, 13
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delay 3
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createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, -35, -10, 13
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delay 3
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createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 15, -40, 13
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delay 3
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createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, -10, -32, 13
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delay 3
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createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 25, -20, 13
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delay 3
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createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 13
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delay 3
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createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 5, -40, 13
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delay 3
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return
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SnatchMoveTrySwapFromSubstitute:
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@ -5599,6 +5599,9 @@ BattleScript_DoSwitchOut::
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hidepartystatussummary BS_ATTACKER
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switchinanim BS_ATTACKER, FALSE
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waitstate
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jumpifcantreverttoprimal BattleScript_DoSwitchOut2
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call BattleScript_PrimalReversionRet
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BattleScript_DoSwitchOut2:
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switchineffects BS_ATTACKER
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moveendcase MOVEEND_STATUS_IMMUNITY_ABILITIES
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moveendcase MOVEEND_MIRROR_MOVE
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@ -6625,6 +6628,33 @@ BattleScript_WishMegaEvolution::
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switchinabilities BS_ATTACKER
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end2
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BattleScript_PrimalReversion::
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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setbyte gIsCriticalHit, 0
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handleprimalreversion BS_ATTACKER, 0
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handleprimalreversion BS_ATTACKER, 1
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playanimation BS_ATTACKER, B_ANIM_PRIMAL_REVERSION, NULL
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waitanimation
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handleprimalreversion BS_ATTACKER, 2
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printstring STRINGID_PKMNREVERTEDTOPRIMAL
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waitmessage B_WAIT_TIME_LONG
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switchinabilities BS_ATTACKER
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end2
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BattleScript_PrimalReversionRet::
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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setbyte gIsCriticalHit, 0
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handleprimalreversion BS_ATTACKER, 0
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handleprimalreversion BS_ATTACKER, 1
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playanimation BS_ATTACKER, B_ANIM_PRIMAL_REVERSION, NULL
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waitanimation
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handleprimalreversion BS_ATTACKER, 2
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printstring STRINGID_PKMNREVERTEDTOPRIMAL
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waitmessage B_WAIT_TIME_LONG
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return
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BattleScript_AttackerFormChange::
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pause 5
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copybyte gBattlerAbility, gBattlerAttacker
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BIN
graphics/battle_anims/sprites/alpha_symbol.png
Normal file
BIN
graphics/battle_anims/sprites/alpha_symbol.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 263 B |
BIN
graphics/battle_anims/sprites/omega_symbol.png
Normal file
BIN
graphics/battle_anims/sprites/omega_symbol.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 349 B |
BIN
graphics/battle_anims/sprites/primal_particles.png
Normal file
BIN
graphics/battle_anims/sprites/primal_particles.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 510 B |
BIN
graphics/battle_interface/alpha_indicator.png
Normal file
BIN
graphics/battle_interface/alpha_indicator.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 266 B |
BIN
graphics/battle_interface/omega_indicator.png
Normal file
BIN
graphics/battle_interface/omega_indicator.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 271 B |
@ -461,10 +461,14 @@ struct MegaEvolutionData
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bool8 alreadyEvolved[4]; // Array id is used for mon position.
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u16 evolvedSpecies[MAX_BATTLERS_COUNT];
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u16 playerEvolvedSpecies;
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u8 primalRevertedPartyIds[2]; // As flags using gBitTable;
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u16 primalRevertedSpecies[MAX_BATTLERS_COUNT];
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u16 playerPrimalRevertedSpecies;
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u8 battlerId;
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bool8 playerSelect;
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u8 triggerSpriteId;
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bool8 isWishMegaEvo;
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bool8 isPrimalReversion;
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};
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struct Illusion
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@ -39,16 +39,20 @@ enum
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#define TAG_STATUS_SUMMARY_BAR_TILE 0xD70C
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#define TAG_STATUS_SUMMARY_BALLS_TILE 0xD714
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#define TAG_MEGA_TRIGGER_TILE 0xD777
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#define TAG_MEGA_TRIGGER_TILE 0xD777
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#define TAG_MEGA_INDICATOR_TILE 0xD778
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#define TAG_ALPHA_INDICATOR_TILE 0xD779
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#define TAG_OMEGA_INDICATOR_TILE 0xD77A
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#define TAG_HEALTHBOX_PAL 0xD6FF
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#define TAG_HEALTHBAR_PAL 0xD704
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#define TAG_STATUS_SUMMARY_BAR_PAL 0xD710
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#define TAG_STATUS_SUMMARY_BALLS_PAL 0xD712
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#define TAG_MEGA_TRIGGER_PAL 0xD777
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#define TAG_MEGA_INDICATOR_PAL 0xD778
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#define TAG_MEGA_TRIGGER_PAL 0xD777
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#define TAG_MEGA_INDICATOR_PAL 0xD778
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#define TAG_ALPHA_INDICATOR_PAL 0xD779
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#define TAG_OMEGA_INDICATOR_PAL 0xD77A
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enum
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{
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@ -398,5 +398,6 @@ extern const u8 BattleScript_MysteriousAirCurrentBlowsOn[];
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extern const u8 BattleScript_AttackWeakenedByStrongWinds[];
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extern const u8 BattleScript_BlockedByPrimalWeatherEnd3[];
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extern const u8 BattleScript_BlockedByPrimalWeatherRet[];
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extern const u8 BattleScript_PrimalReversion[];
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#endif // GUARD_BATTLE_SCRIPTS_H
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@ -391,6 +391,9 @@
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#define ANIM_TAG_DREEPY (ANIM_SPRITES_START + 379)
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#define ANIM_TAG_ICE_ROCK_SINGLE (ANIM_SPRITES_START + 380)
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#define ANIM_TAG_STONE_PILLAR_MULTI (ANIM_SPRITES_START + 381)
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#define ANIM_TAG_ALPHA_SYMBOL (ANIM_SPRITES_START + 382)
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#define ANIM_TAG_OMEGA_SYMBOL (ANIM_SPRITES_START + 383)
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#define ANIM_TAG_PRIMAL_PARTICLES (ANIM_SPRITES_START + 384)
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// battlers
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#define ANIM_ATTACKER 0
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@ -525,6 +528,7 @@
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#define B_ANIM_TOTEM_FLARE 28 // Totem boosts aura flare
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#define B_ANIM_GULP_MISSILE 29
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#define B_ANIM_STRONG_WINDS 30
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#define B_ANIM_PRIMAL_REVERSION 31
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// special animations table (gBattleAnims_Special)
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#define B_ANIM_LVL_UP 0
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@ -185,6 +185,8 @@
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#define VARIOUS_REMOVE_TERRAIN 113
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#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 114
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#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 115
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#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 116
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#define VARIOUS_HANDLE_PRIMAL_REVERSION 117
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// Cmd_manipulatedamage
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#define DMG_CHANGE_SIGN 0
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@ -592,8 +592,9 @@
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#define STRINGID_STRONGWINDSDISSIPATED 588
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#define STRINGID_MYSTERIOUSAIRCURRENTBLOWSON 589
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#define STRINGID_ATTACKWEAKENEDBSTRONGWINDS 590
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#define STRINGID_PKMNREVERTEDTOPRIMAL 591
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#define BATTLESTRINGS_COUNT 591
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#define BATTLESTRINGS_COUNT 592
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// The below IDs are all indexes into battle message tables,
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// used to determine which of a set of messages to print.
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@ -336,25 +336,43 @@
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#define F_SUMMARY_SCREEN_FLIP_SPRITE 0x80
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// Evolution types
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#define EVO_MEGA_EVOLUTION 0xffff // Not an actual evolution, used to temporarily mega evolve in battle.
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#define EVO_MOVE_MEGA_EVOLUTION 0xfffe // Mega Evolution that checks for a move instead of held item.
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#define EVO_FRIENDSHIP 1 // Pokémon levels up with friendship ≥ 220
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#define EVO_FRIENDSHIP_DAY 2 // Pokémon levels up during the day with friendship ≥ 220
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#define EVO_FRIENDSHIP_NIGHT 3 // Pokémon levels up at night with friendship ≥ 220
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#define EVO_LEVEL 4 // Pokémon reaches the specified level
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#define EVO_TRADE 5 // Pokémon is traded
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#define EVO_TRADE_ITEM 6 // Pokémon is traded while it's holding the specified item
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#define EVO_ITEM 7 // specified item is used on Pokémon
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#define EVO_LEVEL_ATK_GT_DEF 8 // Pokémon reaches the specified level with attack > defense
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#define EVO_LEVEL_ATK_EQ_DEF 9 // Pokémon reaches the specified level with attack = defense
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#define EVO_LEVEL_ATK_LT_DEF 10 // Pokémon reaches the specified level with attack < defense
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#define EVO_LEVEL_SILCOON 11 // Pokémon reaches the specified level with a Silcoon personality value
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#define EVO_LEVEL_CASCOON 12 // Pokémon reaches the specified level with a Cascoon personality value
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#define EVO_LEVEL_NINJASK 13 // Pokémon reaches the specified level (special value for Ninjask)
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#define EVO_LEVEL_SHEDINJA 14 // Pokémon reaches the specified level (special value for Shedinja)
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#define EVO_BEAUTY 15 // Pokémon levels up with beauty ≥ specified value
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#define EVO_MEGA_EVOLUTION 0xffff // Not an actual evolution, used to temporarily mega evolve in battle.
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#define EVO_MOVE_MEGA_EVOLUTION 0xfffe // Mega Evolution that checks for a move instead of held item.
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#define EVO_PRIMAL_REVERSION 0xfffd // Not an actual evolution, used to undergo primal reversion in battle.
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#define EVO_FRIENDSHIP 1 // Pokémon levels up with friendship ≥ 220
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#define EVO_FRIENDSHIP_DAY 2 // Pokémon levels up during the day with friendship ≥ 220
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#define EVO_FRIENDSHIP_NIGHT 3 // Pokémon levels up at night with friendship ≥ 220
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#define EVO_LEVEL 4 // Pokémon reaches the specified level
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#define EVO_TRADE 5 // Pokémon is traded
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#define EVO_TRADE_ITEM 6 // Pokémon is traded while it's holding the specified item
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#define EVO_ITEM 7 // specified item is used on Pokémon
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#define EVO_LEVEL_ATK_GT_DEF 8 // Pokémon reaches the specified level with attack > defense
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#define EVO_LEVEL_ATK_EQ_DEF 9 // Pokémon reaches the specified level with attack = defense
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#define EVO_LEVEL_ATK_LT_DEF 10 // Pokémon reaches the specified level with attack < defense
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#define EVO_LEVEL_SILCOON 11 // Pokémon reaches the specified level with a Silcoon personality value
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#define EVO_LEVEL_CASCOON 12 // Pokémon reaches the specified level with a Cascoon personality value
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#define EVO_LEVEL_NINJASK 13 // Pokémon reaches the specified level (special value for Ninjask)
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#define EVO_LEVEL_SHEDINJA 14 // Pokémon reaches the specified level (special value for Shedinja)
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#define EVO_BEAUTY 15 // Pokémon levels up with beauty ≥ specified value
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#define EVO_LEVEL_FEMALE 16 // Pokémon reaches the specified level, is female
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#define EVO_LEVEL_MALE 17 // Pokémon reaches the specified level, is male
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#define EVO_LEVEL_NIGHT 18 // Pokémon reaches the specified level, is night
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#define EVO_LEVEL_DAY 19 // Pokémon reaches the specified level, is day
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#define EVO_LEVEL_DUSK 20 // Pokémon reaches the specified level, is dusk (5-6 P.M)
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#define EVO_ITEM_HOLD_DAY 21 // Pokémon levels up, holds specified item at day
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#define EVO_ITEM_HOLD_NIGHT 22 // Pokémon levels up, holds specified item at night
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#define EVO_MOVE 23 // Pokémon levels up, knows specified move
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#define EVO_MOVE_TYPE 24 // Pokémon levels up, knows move with specified type
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#define EVO_MAPSEC 25 // Pokémon levels up on specified mapsec
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#define EVO_ITEM_MALE 26 // specified item is used on a male Pokémon
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#define EVO_ITEM_FEMALE 27 // specified item is used on a female Pokémon
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#define EVO_LEVEL_RAIN 28 // Pokémon reaches the specified level while it's raining
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#define EVO_SPECIFIC_MON_IN_PARTY 29 // Pokémon levels up with a specified Pokémon in party
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#define EVO_LEVEL_DARK_TYPE_MON_IN_PARTY 30 // Pokémon reaches the specified level with a Dark Type Pokémon in party
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#define EVO_TRADE_SPECIFIC_MON 31 // Pokémon is traded for a specified Pokémon
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#define EVO_SPECIFIC_MAP 32 // Pokémon levels up on specified map
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#define EVOS_PER_MON 5
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#define EVOS_PER_MON 10
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// Evolution 'modes,' for GetEvolutionTargetSpecies
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#define EVO_MODE_NORMAL 0
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@ -4749,6 +4749,8 @@ extern const u32 gBattleAnimSpriteGfx_MegaStone[];
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extern const u32 gBattleAnimSpritePal_MegaStone[];
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extern const u32 gBattleAnimSpriteGfx_MegaParticles[];
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extern const u32 gBattleAnimSpritePal_MegaParticles[];
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extern const u32 gBattleAnimSpriteGfx_PrimalParticles[];
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extern const u32 gBattleAnimSpritePal_PrimalParticles[];
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extern const u32 gBattleAnimSpriteGfx_MegaSymbol[];
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extern const u32 gBattleAnimSpritePal_MegaSymbol[];
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extern const u32 gBattleAnimSpriteGfx_FlashCannonBall[];
|
||||
@ -4765,6 +4767,8 @@ extern const u32 gBattleAnimSpriteGfx_AcupressureFinger[];
|
||||
extern const u32 gBattleAnimSpritePal_AcupressureFinger[];
|
||||
extern const u32 gBattleAnimSpriteGfx_AlphaStone[];
|
||||
extern const u32 gBattleAnimSpritePal_AlphaStone[];
|
||||
extern const u32 gBattleAnimSpriteGfx_AlphaSymbol[];
|
||||
extern const u32 gBattleAnimSpritePal_AlphaSymbol[];
|
||||
extern const u32 gBattleAnimSpriteGfx_Anchor[];
|
||||
extern const u32 gBattleAnimSpriteGfx_Apple[];
|
||||
extern const u32 gBattleAnimSpritePal_Apple[];
|
||||
@ -4867,6 +4871,8 @@ extern const u32 gBattleAnimSpriteGfx_Obstruct[];
|
||||
extern const u32 gBattleAnimSpritePal_Obstruct[];
|
||||
extern const u32 gBattleAnimSpriteGfx_OmegaStone[];
|
||||
extern const u32 gBattleAnimSpritePal_OmegaStone[];
|
||||
extern const u32 gBattleAnimSpriteGfx_OmegaSymbol[];
|
||||
extern const u32 gBattleAnimSpritePal_OmegaSymbol[];
|
||||
extern const u32 gBattleAnimSpriteGfx_PinkDiamond[];
|
||||
extern const u32 gBattleAnimSpritePal_PinkDiamond[];
|
||||
extern const u32 gBattleAnimSpriteGfx_PoisonColumn[];
|
||||
|
@ -1564,6 +1564,9 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
|
||||
{gBattleAnimSpriteGfx_DreepyMissile, 0x200, ANIM_TAG_DREEPY},
|
||||
{gBattleAnimSpriteGfx_IceRock, 0x1800, ANIM_TAG_ICE_ROCK_SINGLE},
|
||||
{gBattleAnimSpriteGfx_StonePillar, 0x1800, ANIM_TAG_STONE_PILLAR_MULTI},
|
||||
{gBattleAnimSpriteGfx_AlphaSymbol, 0x0200, ANIM_TAG_ALPHA_SYMBOL},
|
||||
{gBattleAnimSpriteGfx_OmegaSymbol, 0x0200, ANIM_TAG_OMEGA_SYMBOL},
|
||||
{gBattleAnimSpriteGfx_PrimalParticles, 0x0180, ANIM_TAG_PRIMAL_PARTICLES},
|
||||
};
|
||||
|
||||
const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
|
||||
@ -2011,6 +2014,9 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
|
||||
{gBattleAnimSpritePal_DreepyMissile, ANIM_TAG_DREEPY},
|
||||
{gBattleAnimSpritePal_IceRock, ANIM_TAG_ICE_ROCK_SINGLE},
|
||||
{gBattleAnimSpritePal_StonePillar, ANIM_TAG_STONE_PILLAR_MULTI},
|
||||
{gBattleAnimSpritePal_AlphaSymbol, ANIM_TAG_ALPHA_SYMBOL},
|
||||
{gBattleAnimSpritePal_OmegaSymbol, ANIM_TAG_OMEGA_SYMBOL},
|
||||
{gBattleAnimSpritePal_PrimalParticles, ANIM_TAG_PRIMAL_PARTICLES},
|
||||
};
|
||||
|
||||
const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
|
||||
|
@ -1219,6 +1219,61 @@ const struct SpriteTemplate gMegaSymbolSpriteTemplate =
|
||||
.callback = AnimGhostStatusSprite,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gAlphaStoneSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_ALPHA_STONE,
|
||||
.paletteTag = ANIM_TAG_ALPHA_STONE,
|
||||
.oam = &gOamData_AffineDouble_ObjBlend_64x64,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gAffineAnims_LusterPurgeCircle,
|
||||
.callback = AnimSpriteOnMonPos,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gOmegaStoneSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_OMEGA_STONE,
|
||||
.paletteTag = ANIM_TAG_OMEGA_STONE,
|
||||
.oam = &gOamData_AffineDouble_ObjBlend_64x64,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gAffineAnims_LusterPurgeCircle,
|
||||
.callback = AnimSpriteOnMonPos,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gPrimalParticlesSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_PRIMAL_PARTICLES,
|
||||
.paletteTag = ANIM_TAG_PRIMAL_PARTICLES,
|
||||
.oam = &gOamData_AffineNormal_ObjBlend_16x16,
|
||||
.anims = gPowerAbsorptionOrbAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gPowerAbsorptionOrbAffineAnimTable,
|
||||
.callback = AnimPowerAbsorptionOrb,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gAlphaSymbolSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_ALPHA_SYMBOL,
|
||||
.paletteTag = ANIM_TAG_ALPHA_SYMBOL,
|
||||
.oam = &gOamData_AffineOff_ObjBlend_32x32,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimGhostStatusSprite,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gOmegaSymbolSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_OMEGA_SYMBOL,
|
||||
.paletteTag = ANIM_TAG_OMEGA_SYMBOL,
|
||||
.oam = &gOamData_AffineOff_ObjBlend_32x32,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimGhostStatusSprite,
|
||||
};
|
||||
|
||||
void AnimBlackSmoke(struct Sprite *sprite)
|
||||
{
|
||||
sprite->x += gBattleAnimArgs[0];
|
||||
|
@ -15,6 +15,7 @@
|
||||
#include "battle_controllers.h"
|
||||
#include "constants/moves.h"
|
||||
#include "constants/hold_effects.h"
|
||||
#include "constants/items.h"
|
||||
|
||||
//// function declarations
|
||||
static void SpriteCB_SpriteToCentreOfSide(struct Sprite* sprite);
|
||||
@ -5020,3 +5021,12 @@ void AnimTask_TechnoBlast(u8 taskId)
|
||||
gBattleAnimArgs[0] = 0;
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void AnimTask_PrimalReversion(u8 taskId)
|
||||
{
|
||||
if (ItemId_GetId(gBattleMons[gBattleAnimAttacker].item) == ITEM_RED_ORB)
|
||||
gBattleAnimArgs[0] = ItemId_GetId(gBattleMons[gBattleAnimAttacker].item);
|
||||
else
|
||||
gBattleAnimArgs[0] = 0;
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
@ -665,6 +665,28 @@ static const struct SpritePalette sSpritePalette_MegaIndicator =
|
||||
sMegaIndicatorPal, TAG_MEGA_INDICATOR_PAL
|
||||
};
|
||||
|
||||
static const u8 sAlphaIndicatorGfx[] = INCBIN_U8("graphics/battle_interface/alpha_indicator.4bpp");
|
||||
static const u16 sAlphaIndicatorPal[] = INCBIN_U16("graphics/battle_interface/alpha_indicator.gbapal");
|
||||
static const u8 sOmegaIndicatorGfx[] = INCBIN_U8("graphics/battle_interface/omega_indicator.4bpp");
|
||||
static const u16 sOmegaIndicatorPal[] = INCBIN_U16("graphics/battle_interface/omega_indicator.gbapal");
|
||||
|
||||
static const struct SpriteSheet sSpriteSheet_AlphaIndicator =
|
||||
{
|
||||
sAlphaIndicatorGfx, sizeof(sAlphaIndicatorGfx), TAG_ALPHA_INDICATOR_TILE
|
||||
};
|
||||
static const struct SpritePalette sSpritePalette_AlphaIndicator =
|
||||
{
|
||||
sAlphaIndicatorPal, TAG_ALPHA_INDICATOR_PAL
|
||||
};
|
||||
static const struct SpriteSheet sSpriteSheet_OmegaIndicator =
|
||||
{
|
||||
sOmegaIndicatorGfx, sizeof(sOmegaIndicatorGfx), TAG_OMEGA_INDICATOR_TILE
|
||||
};
|
||||
static const struct SpritePalette sSpritePalette_OmegaIndicator =
|
||||
{
|
||||
sOmegaIndicatorPal, TAG_OMEGA_INDICATOR_PAL
|
||||
};
|
||||
|
||||
static const struct OamData sOamData_MegaIndicator =
|
||||
{
|
||||
.y = 0,
|
||||
@ -693,6 +715,28 @@ static const struct SpriteTemplate sSpriteTemplate_MegaIndicator =
|
||||
.callback = SpriteCb_MegaIndicator,
|
||||
};
|
||||
|
||||
static const struct SpriteTemplate sSpriteTemplate_AlphaIndicator =
|
||||
{
|
||||
.tileTag = TAG_ALPHA_INDICATOR_TILE,
|
||||
.paletteTag = TAG_ALPHA_INDICATOR_PAL,
|
||||
.oam = &sOamData_MegaIndicator,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = SpriteCb_MegaIndicator,
|
||||
};
|
||||
|
||||
static const struct SpriteTemplate sSpriteTemplate_OmegaIndicator =
|
||||
{
|
||||
.tileTag = TAG_OMEGA_INDICATOR_TILE,
|
||||
.paletteTag = TAG_OMEGA_INDICATOR_PAL,
|
||||
.oam = &sOamData_MegaIndicator,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = SpriteCb_MegaIndicator,
|
||||
};
|
||||
|
||||
|
||||
// code
|
||||
|
||||
@ -805,8 +849,9 @@ u8 CreateBattlerHealthboxSprites(u8 battlerId)
|
||||
healthBarSpritePtr->hBar_Data6 = data6;
|
||||
healthBarSpritePtr->invisible = TRUE;
|
||||
|
||||
// Create mega indicator sprite if is a mega evolved mon.
|
||||
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
|
||||
// Create mega indicator sprite if is a mega evolved or a primal reverted mon.
|
||||
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]]
|
||||
|| gBattleStruct->mega.primalRevertedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
|
||||
{
|
||||
megaIndicatorSpriteId = CreateMegaIndicatorSprite(battlerId, 0);
|
||||
gSprites[megaIndicatorSpriteId].invisible = TRUE;
|
||||
@ -910,7 +955,8 @@ void SetHealthboxSpriteVisible(u8 healthboxSpriteId)
|
||||
gSprites[healthboxSpriteId].invisible = FALSE;
|
||||
gSprites[gSprites[healthboxSpriteId].hMain_HealthBarSpriteId].invisible = FALSE;
|
||||
gSprites[gSprites[healthboxSpriteId].oam.affineParam].invisible = FALSE;
|
||||
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
|
||||
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]]
|
||||
|| gBattleStruct->mega.primalRevertedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
|
||||
{
|
||||
u8 spriteId = GetMegaIndicatorSpriteId(healthboxSpriteId);
|
||||
if (spriteId != 0xFF)
|
||||
@ -1033,8 +1079,9 @@ static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl)
|
||||
u8 *objVram;
|
||||
u8 battler = gSprites[healthboxSpriteId].hMain_Battler;
|
||||
|
||||
// Don't print Lv char if mon is mega evolved.
|
||||
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battler)] & gBitTable[gBattlerPartyIndexes[battler]])
|
||||
// Don't print Lv char if mon is mega evolved or primal reverted.
|
||||
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battler)] & gBitTable[gBattlerPartyIndexes[battler]]
|
||||
|| gBattleStruct->mega.primalRevertedPartyIds[GetBattlerSide(battler)] & gBitTable[gBattlerPartyIndexes[battler]])
|
||||
{
|
||||
objVram = ConvertIntToDecimalStringN(text, lvl, STR_CONV_MODE_LEFT_ALIGN, 3);
|
||||
xPos = 5 * (3 - (objVram - (text + 2))) - 1;
|
||||
@ -1506,12 +1553,28 @@ u32 CreateMegaIndicatorSprite(u32 battlerId, u32 which)
|
||||
u32 spriteId, position;
|
||||
s16 x, y;
|
||||
|
||||
LoadSpritePalette(&sSpritePalette_MegaIndicator);
|
||||
LoadSpriteSheet(&sSpriteSheet_MegaIndicator);
|
||||
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
|
||||
{
|
||||
LoadSpritePalette(&sSpritePalette_MegaIndicator);
|
||||
LoadSpriteSheet(&sSpriteSheet_MegaIndicator);
|
||||
}
|
||||
else if (gBattleStruct->mega.primalRevertedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
|
||||
{
|
||||
if (GET_BASE_SPECIES_ID(gBattleMons[battlerId].species) == SPECIES_GROUDON)
|
||||
{
|
||||
LoadSpritePalette(&sSpritePalette_OmegaIndicator);
|
||||
LoadSpriteSheet(&sSpriteSheet_OmegaIndicator);
|
||||
}
|
||||
else if (GET_BASE_SPECIES_ID(gBattleMons[battlerId].species) == SPECIES_KYOGRE)
|
||||
{
|
||||
LoadSpritePalette(&sSpritePalette_AlphaIndicator);
|
||||
LoadSpriteSheet(&sSpriteSheet_AlphaIndicator);
|
||||
}
|
||||
}
|
||||
|
||||
position = GetBattlerPosition(battlerId);
|
||||
GetBattlerHealthboxCoords(battlerId, &x, &y);
|
||||
|
||||
|
||||
x += sIndicatorPositions[position][0];
|
||||
y += sIndicatorPositions[position][1];
|
||||
|
||||
@ -1519,10 +1582,20 @@ u32 CreateMegaIndicatorSprite(u32 battlerId, u32 which)
|
||||
x -= 4;
|
||||
else if (gBattleMons[battlerId].level < 10)
|
||||
x += 5;
|
||||
|
||||
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_MegaIndicator, x, y, 0);
|
||||
gSprites[gSprites[gHealthboxSpriteIds[battlerId]].oam.affineParam].hOther_IndicatorSpriteId = spriteId;
|
||||
|
||||
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
|
||||
{
|
||||
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_MegaIndicator, x, y, 0);
|
||||
}
|
||||
else if (gBattleStruct->mega.primalRevertedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
|
||||
{
|
||||
if (GET_BASE_SPECIES_ID(gBattleMons[battlerId].species) == SPECIES_GROUDON)
|
||||
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_OmegaIndicator, x, y, 0);
|
||||
else if (GET_BASE_SPECIES_ID(gBattleMons[battlerId].species) == SPECIES_KYOGRE)
|
||||
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_AlphaIndicator, x, y, 0);
|
||||
}
|
||||
|
||||
gSprites[gSprites[gHealthboxSpriteIds[battlerId]].oam.affineParam].hOther_IndicatorSpriteId = spriteId;
|
||||
gSprites[spriteId].tBattler = battlerId;
|
||||
return spriteId;
|
||||
}
|
||||
|
@ -3512,6 +3512,18 @@ static void TryDoEventsBeforeFirstTurn(void)
|
||||
}
|
||||
memset(gTotemBoosts, 0, sizeof(gTotemBoosts)); // erase all totem boosts just to be safe
|
||||
|
||||
// Primal Reversion
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
if (CanMegaEvolve(i)
|
||||
&& GetBattlerHoldEffect(i, TRUE) == HOLD_EFFECT_PRIMAL_ORB)
|
||||
{
|
||||
gBattlerAttacker = i;
|
||||
BattleScriptExecute(BattleScript_PrimalReversion);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Check all switch in abilities happening from the fastest mon to slowest.
|
||||
while (gBattleStruct->switchInAbilitiesCounter < gBattlersCount)
|
||||
{
|
||||
|
@ -718,9 +718,11 @@ static const u8 sText_MysteriousAirCurrent[] = _("A mysterious air current is\np
|
||||
static const u8 sText_StrongWindsDissipated[] = _("The mysterious strong winds\nhave dissipated!{PAUSE 64}");
|
||||
static const u8 sText_MysteriousAirCurrentBlowsOn[] = _("The mysterious air current\nblows on regardless!");
|
||||
static const u8 sText_AttackWeakenedByStrongWinds[] = _("The mysterious strong winds\nweakened the attack!");
|
||||
static const u8 sText_PkmnRevertedToPrimal[] = _("{B_ATK_NAME_WITH_PREFIX}'s Primal Reversion!\nIt reverted to its primal form!");
|
||||
|
||||
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
|
||||
{
|
||||
[STRINGID_PKMNREVERTEDTOPRIMAL - 12] = sText_PkmnRevertedToPrimal,
|
||||
[STRINGID_ATTACKWEAKENEDBSTRONGWINDS - 12] = sText_AttackWeakenedByStrongWinds,
|
||||
[STRINGID_MYSTERIOUSAIRCURRENTBLOWSON - 12] = sText_MysteriousAirCurrentBlowsOn,
|
||||
[STRINGID_STRONGWINDSDISSIPATED - 12] = sText_StrongWindsDissipated,
|
||||
|
@ -56,6 +56,7 @@
|
||||
#include "constants/party_menu.h"
|
||||
|
||||
extern struct MusicPlayerInfo gMPlayInfo_BGM;
|
||||
extern struct Evolution gEvolutionTable[][EVOS_PER_MON];
|
||||
|
||||
extern const u8* const gBattleScriptsForMoveEffects[];
|
||||
|
||||
@ -4545,7 +4546,12 @@ static void Cmd_playanimation(void)
|
||||
|| gBattlescriptCurrInstr[2] == B_ANIM_MEGA_EVOLUTION
|
||||
|| gBattlescriptCurrInstr[2] == B_ANIM_ILLUSION_OFF
|
||||
|| gBattlescriptCurrInstr[2] == B_ANIM_FORM_CHANGE
|
||||
|| gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE)
|
||||
|| gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE
|
||||
|| gBattlescriptCurrInstr[2] == B_ANIM_RAIN_CONTINUES
|
||||
|| gBattlescriptCurrInstr[2] == B_ANIM_SUN_CONTINUES
|
||||
|| gBattlescriptCurrInstr[2] == B_ANIM_SANDSTORM_CONTINUES
|
||||
|| gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES
|
||||
|| gBattlescriptCurrInstr[2] == B_ANIM_PRIMAL_REVERSION)
|
||||
{
|
||||
BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
@ -4591,7 +4597,11 @@ static void Cmd_playanimation2(void) // animation Id is stored in the first poin
|
||||
|| *animationIdPtr == B_ANIM_MEGA_EVOLUTION
|
||||
|| *animationIdPtr == B_ANIM_ILLUSION_OFF
|
||||
|| *animationIdPtr == B_ANIM_FORM_CHANGE
|
||||
|| *animationIdPtr == B_ANIM_SUBSTITUTE_FADE)
|
||||
|| *animationIdPtr == B_ANIM_SUBSTITUTE_FADE
|
||||
|| *animationIdPtr == B_ANIM_RAIN_CONTINUES
|
||||
|| *animationIdPtr == B_ANIM_SUN_CONTINUES
|
||||
|| *animationIdPtr == B_ANIM_SANDSTORM_CONTINUES
|
||||
|| *animationIdPtr == B_ANIM_PRIMAL_REVERSION)
|
||||
{
|
||||
BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
@ -8179,6 +8189,47 @@ static void Cmd_various(void)
|
||||
}
|
||||
gBattlescriptCurrInstr += 4;
|
||||
return;
|
||||
case VARIOUS_HANDLE_PRIMAL_REVERSION:
|
||||
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
|
||||
mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]];
|
||||
else
|
||||
mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]];
|
||||
|
||||
// Change species.
|
||||
if (gBattlescriptCurrInstr[3] == 0)
|
||||
{
|
||||
u16 primalSpecies;
|
||||
gBattleStruct->mega.primalRevertedSpecies[gActiveBattler] = gBattleMons[gActiveBattler].species;
|
||||
if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT
|
||||
|| (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT && !(gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_INGAME_PARTNER))))
|
||||
{
|
||||
gBattleStruct->mega.playerPrimalRevertedSpecies = gBattleStruct->mega.primalRevertedSpecies[gActiveBattler];
|
||||
}
|
||||
// Checks Primal Reversion
|
||||
primalSpecies = GetMegaEvolutionSpecies(gBattleStruct->mega.primalRevertedSpecies[gActiveBattler], gBattleMons[gActiveBattler].item);
|
||||
|
||||
gBattleMons[gActiveBattler].species = primalSpecies;
|
||||
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gActiveBattler].species);
|
||||
|
||||
BtlController_EmitSetMonData(0, REQUEST_SPECIES_BATTLE, gBitTable[gBattlerPartyIndexes[gActiveBattler]], 2, &gBattleMons[gActiveBattler].species);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
}
|
||||
// Change stats.
|
||||
else if (gBattlescriptCurrInstr[3] == 1)
|
||||
{
|
||||
RecalcBattlerStats(gActiveBattler, mon);
|
||||
gBattleStruct->mega.primalRevertedPartyIds[GetBattlerSide(gActiveBattler)] |= gBitTable[gBattlerPartyIndexes[gActiveBattler]];
|
||||
}
|
||||
// Update healthbox and elevation.
|
||||
else
|
||||
{
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], mon, HEALTHBOX_ALL);
|
||||
CreateMegaIndicatorSprite(gActiveBattler, 0);
|
||||
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler, gBattleMons[gActiveBattler].species);
|
||||
}
|
||||
gBattlescriptCurrInstr += 4;
|
||||
return;
|
||||
case VARIOUS_HANDLE_FORM_CHANGE:
|
||||
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
|
||||
mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]];
|
||||
@ -8822,6 +8873,21 @@ static void Cmd_various(void)
|
||||
}
|
||||
break;
|
||||
}
|
||||
case VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL:
|
||||
{
|
||||
bool8 canDoPrimalReversion = FALSE;
|
||||
|
||||
for (i = 0; i < EVOS_PER_MON; i++)
|
||||
{
|
||||
if (gEvolutionTable[gBattleMons[gActiveBattler].species][i].method == EVO_PRIMAL_REVERSION
|
||||
&& gEvolutionTable[gBattleMons[gActiveBattler].species][i].param == gBattleMons[gActiveBattler].item)
|
||||
canDoPrimalReversion = TRUE;
|
||||
}
|
||||
if (!canDoPrimalReversion)
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
||||
else
|
||||
gBattlescriptCurrInstr += 7;
|
||||
}
|
||||
}
|
||||
|
||||
gBattlescriptCurrInstr += 3;
|
||||
|
@ -8154,7 +8154,8 @@ static bool32 CanEvolve(u32 species)
|
||||
{
|
||||
if (gEvolutionTable[species][i].method
|
||||
&& gEvolutionTable[species][i].method != EVO_MEGA_EVOLUTION
|
||||
&& gEvolutionTable[species][i].method != EVO_MOVE_MEGA_EVOLUTION)
|
||||
&& gEvolutionTable[species][i].method != EVO_MOVE_MEGA_EVOLUTION
|
||||
&& gEvolutionTable[species][i].method != EVO_PRIMAL_REVERSION)
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
@ -8708,9 +8709,10 @@ u16 GetMegaEvolutionSpecies(u16 preEvoSpecies, u16 heldItemId)
|
||||
|
||||
for (i = 0; i < EVOS_PER_MON; i++)
|
||||
{
|
||||
if (gEvolutionTable[preEvoSpecies][i].method == EVO_MEGA_EVOLUTION
|
||||
&& gEvolutionTable[preEvoSpecies][i].param == heldItemId)
|
||||
return gEvolutionTable[preEvoSpecies][i].targetSpecies;
|
||||
if ((gEvolutionTable[preEvoSpecies][i].method == EVO_MEGA_EVOLUTION
|
||||
|| gEvolutionTable[preEvoSpecies][i].method == EVO_PRIMAL_REVERSION)
|
||||
&& gEvolutionTable[preEvoSpecies][i].param == heldItemId)
|
||||
return gEvolutionTable[preEvoSpecies][i].targetSpecies;
|
||||
}
|
||||
return SPECIES_NONE;
|
||||
}
|
||||
@ -8775,12 +8777,20 @@ bool32 CanMegaEvolve(u8 battlerId)
|
||||
else
|
||||
holdEffect = ItemId_GetHoldEffect(itemId);
|
||||
|
||||
// Can Mega Evolve via Item.
|
||||
// Can Mega Evolve via Mega Stone.
|
||||
if (holdEffect == HOLD_EFFECT_MEGA_STONE)
|
||||
{
|
||||
gBattleStruct->mega.isWishMegaEvo = FALSE;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// Can undergo Primal Reversion.
|
||||
if (holdEffect == HOLD_EFFECT_PRIMAL_ORB)
|
||||
{
|
||||
gBattleStruct->mega.isWishMegaEvo = FALSE;
|
||||
gBattleStruct->mega.isPrimalReversion = TRUE;
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if there is an entry in the evolution table for Wish Mega Evolution.
|
||||
@ -8796,12 +8806,20 @@ bool32 CanMegaEvolve(u8 battlerId)
|
||||
|
||||
void UndoMegaEvolution(u32 monId)
|
||||
{
|
||||
u16 baseSpecies = GET_BASE_SPECIES_ID(GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES));
|
||||
|
||||
if (gBattleStruct->mega.evolvedPartyIds[B_SIDE_PLAYER] & gBitTable[monId])
|
||||
{
|
||||
gBattleStruct->mega.evolvedPartyIds[B_SIDE_PLAYER] &= ~(gBitTable[monId]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleStruct->mega.playerEvolvedSpecies);
|
||||
CalculateMonStats(&gPlayerParty[monId]);
|
||||
}
|
||||
else if (gBattleStruct->mega.primalRevertedPartyIds[B_SIDE_PLAYER] & gBitTable[monId])
|
||||
{
|
||||
gBattleStruct->mega.primalRevertedPartyIds[B_SIDE_PLAYER] &= ~(gBitTable[monId]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &baseSpecies);
|
||||
CalculateMonStats(&gPlayerParty[monId]);
|
||||
}
|
||||
// While not exactly a mega evolution, Zygarde follows the same rules.
|
||||
else if (GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, NULL) == SPECIES_ZYGARDE_COMPLETE)
|
||||
{
|
||||
|
@ -41,6 +41,15 @@ const u32 gBattleAnimSpritePal_MegaParticles[] = INCBIN_U32("graphics/battle_ani
|
||||
const u32 gBattleAnimSpriteGfx_MegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/mega_symbol.4bpp.lz");
|
||||
const u32 gBattleAnimSpritePal_MegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/mega_symbol.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimSpriteGfx_AlphaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/alpha_symbol.4bpp.lz");
|
||||
const u32 gBattleAnimSpritePal_AlphaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/alpha_symbol.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimSpriteGfx_OmegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/omega_symbol.4bpp.lz");
|
||||
const u32 gBattleAnimSpritePal_OmegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/omega_symbol.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimSpriteGfx_PrimalParticles[] = INCBIN_U32("graphics/battle_anims/sprites/primal_particles.4bpp.lz");
|
||||
const u32 gBattleAnimSpritePal_PrimalParticles[] = INCBIN_U32("graphics/battle_anims/sprites/primal_particles.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimSpriteGfx_FlashCannonBall[] = INCBIN_U32("graphics/battle_anims/sprites/flash_cannon_ball.4bpp.lz");
|
||||
const u32 gBattleAnimSpritePal_FlashCannonBall[] = INCBIN_U32("graphics/battle_anims/sprites/flash_cannon_ball.gbapal.lz");
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user