diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index 972dc0ed6..c5ed7d9a3 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -3363,6 +3363,10 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score) case EFFECT_PARALYZE: IncreaseParalyzeScore(battlerAtk, battlerDef, move, &score); break; + case EFFECT_GRAV_APPLE: + if (gFieldStatuses & STATUS_FIELD_GRAVITY) + score += 2; + // fall through case EFFECT_ATTACK_DOWN_HIT: case EFFECT_DEFENSE_DOWN_HIT: case EFFECT_SPECIAL_ATTACK_DOWN_HIT: