Update newly named fields

This commit is contained in:
PikalaxALT 2021-03-15 15:22:41 -04:00
parent 8352ebcc48
commit 925e68c03f
3 changed files with 28 additions and 28 deletions

View File

@ -344,7 +344,7 @@ struct BattleTvMovePoints
s16 points[2][PARTY_SIZE * 4];
};
struct MultiPartnerEnigmaBerry
struct LinkBattlerHeader
{
u8 versionSignatureLo;
u8 versionSignatureHi;
@ -429,7 +429,7 @@ struct BattleStruct
u8 lastTakenMoveFrom[MAX_BATTLERS_COUNT * MAX_BATTLERS_COUNT * 2]; // a 3-D array [target][attacker][byte]
u16 castformPalette[MAX_BATTLERS_COUNT][16];
union {
struct MultiPartnerEnigmaBerry multiPartnerEnigmaBerry;
struct LinkBattlerHeader linkBattlerHeader;
u32 battleVideo[2];
} multiBuffer;
u8 wishPerishSongState;

View File

@ -37,7 +37,7 @@ struct Main
/*0x439*/ u8 oamLoadDisabled:1;
/*0x439*/ u8 inBattle:1;
/*0x439*/ u8 isFrontierBattle:1;
/*0x439*/ u8 anyLinkBattlerHasFrontierPass:1;
};
extern const u8 gGameVersion;

View File

@ -733,16 +733,16 @@ static void BufferPartyVsScreenHealth_AtStart(void)
s32 i;
BUFFER_PARTY_VS_SCREEN_STATUS(gPlayerParty, flags, i);
gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.vsScreenHealthFlagsLo = flags;
*(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.vsScreenHealthFlagsHi) = flags >> 8;
gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.vsScreenHealthFlagsHi |= FlagGet(FLAG_SYS_FRONTIER_PASS) << 7;
gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsLo = flags;
*(&gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsHi) = flags >> 8;
gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsHi |= FlagGet(FLAG_SYS_FRONTIER_PASS) << 7;
}
static void SetPlayerBerryDataInBattleStruct(void)
{
s32 i;
struct BattleStruct *battleStruct = gBattleStruct;
struct BattleEnigmaBerry *battleBerry = &battleStruct->multiBuffer.multiPartnerEnigmaBerry.battleEnigmaBerry;
struct BattleEnigmaBerry *battleBerry = &battleStruct->multiBuffer.linkBattlerHeader.battleEnigmaBerry;
if (IsEnigmaBerryValid() == TRUE)
{
@ -975,8 +975,8 @@ static void CB2_HandleStartBattle(void)
if (IsLinkTaskFinished())
{
// 0x300
*(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.versionSignatureLo) = 0;
*(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.versionSignatureHi) = 3;
*(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureLo) = 0;
*(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureHi) = 3;
BufferPartyVsScreenHealth_AtStart();
SetPlayerBerryDataInBattleStruct();
@ -986,7 +986,7 @@ static void CB2_HandleStartBattle(void)
gLinkPlayers[1].id = 1;
}
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->multiBuffer.multiPartnerEnigmaBerry, sizeof(gBattleStruct->multiBuffer.multiPartnerEnigmaBerry));
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->multiBuffer.linkBattlerHeader, sizeof(gBattleStruct->multiBuffer.linkBattlerHeader));
gBattleCommunication[MULTIUSE_STATE] = 2;
}
if (gWirelessCommType)
@ -1013,7 +1013,7 @@ static void CB2_HandleStartBattle(void)
gTasks[taskId].data[1] = 0x10E;
gTasks[taskId].data[2] = 0x5A;
gTasks[taskId].data[5] = 0;
gTasks[taskId].data[3] = gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.vsScreenHealthFlagsLo | (gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.vsScreenHealthFlagsHi << 8);
gTasks[taskId].data[3] = gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsLo | (gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsHi << 8);
gTasks[taskId].data[4] = gBlockRecvBuffer[enemyMultiplayerId][1];
RecordedBattle_SetFrontierPassFlagFromHword(gBlockRecvBuffer[playerMultiplayerId][1]);
RecordedBattle_SetFrontierPassFlagFromHword(gBlockRecvBuffer[enemyMultiplayerId][1]);
@ -1184,11 +1184,11 @@ static void CB2_HandleStartMultiPartnerBattle(void)
if (IsLinkTaskFinished())
{
// 0x300
*(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.versionSignatureLo) = 0;
*(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.versionSignatureHi) = 3;
*(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureLo) = 0;
*(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureHi) = 3;
BufferPartyVsScreenHealth_AtStart();
SetPlayerBerryDataInBattleStruct();
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->multiBuffer.multiPartnerEnigmaBerry, sizeof(gBattleStruct->multiBuffer.multiPartnerEnigmaBerry));
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->multiBuffer.linkBattlerHeader, sizeof(gBattleStruct->multiBuffer.linkBattlerHeader));
gBattleCommunication[MULTIUSE_STATE] = 2;
}
@ -1572,12 +1572,12 @@ static void CB2_HandleStartMultiBattle(void)
if (IsLinkTaskFinished())
{
// 0x300
*(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.versionSignatureLo) = 0;
*(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.versionSignatureHi) = 3;
*(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureLo) = 0;
*(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureHi) = 3;
BufferPartyVsScreenHealth_AtStart();
SetPlayerBerryDataInBattleStruct();
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->multiBuffer.multiPartnerEnigmaBerry, sizeof(gBattleStruct->multiBuffer.multiPartnerEnigmaBerry));
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->multiBuffer.linkBattlerHeader, sizeof(gBattleStruct->multiBuffer.linkBattlerHeader));
gBattleCommunication[MULTIUSE_STATE]++;
}
if (gWirelessCommType)
@ -2255,7 +2255,7 @@ static void EndLinkBattleInSteps(void)
{
u8 monsCount;
gMain.isFrontierBattle = RecordedBattle_GetFrontierPassFlag();
gMain.anyLinkBattlerHasFrontierPass = RecordedBattle_GetFrontierPassFlag();
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
monsCount = 4;
@ -2271,7 +2271,7 @@ static void EndLinkBattleInSteps(void)
FreeAllWindowBuffers();
SetMainCallback2(sub_80392A8);
}
else if (!gMain.isFrontierBattle)
else if (!gMain.anyLinkBattlerHasFrontierPass)
{
SetMainCallback2(gMain.savedCallback);
FreeBattleResources();
@ -2335,9 +2335,9 @@ static void EndLinkBattleInSteps(void)
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 9:
if (!gMain.isFrontierBattle || gWirelessCommType || gReceivedRemoteLinkPlayers != 1)
if (!gMain.anyLinkBattlerHasFrontierPass || gWirelessCommType || gReceivedRemoteLinkPlayers != 1)
{
gMain.isFrontierBattle = 0;
gMain.anyLinkBattlerHasFrontierPass = 0;
SetMainCallback2(gMain.savedCallback);
FreeBattleResources();
FreeBattleSpritesData();
@ -2433,7 +2433,7 @@ static void sub_803939C(void)
gBattleCommunication[MULTIUSE_STATE]++;
break;
case 1:
if (gMain.isFrontierBattle && gReceivedRemoteLinkPlayers == 0)
if (gMain.anyLinkBattlerHasFrontierPass && gReceivedRemoteLinkPlayers == 0)
CreateTask(Task_ReconnectWithLinkPlayers, 5);
gBattleCommunication[MULTIUSE_STATE]++;
break;
@ -2503,7 +2503,7 @@ static void sub_803939C(void)
if (IsLinkTaskFinished() == TRUE)
{
HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
if (gMain.isFrontierBattle)
if (gMain.anyLinkBattlerHasFrontierPass)
{
SetLinkStandbyCallback();
BattlePutTextOnWindow(gText_LinkStandby3, 0);
@ -2514,15 +2514,15 @@ static void sub_803939C(void)
case 8:
if (--gBattleCommunication[1] == 0)
{
if (gMain.isFrontierBattle && !gWirelessCommType)
if (gMain.anyLinkBattlerHasFrontierPass && !gWirelessCommType)
SetCloseLinkCallback();
gBattleCommunication[MULTIUSE_STATE]++;
}
break;
case 9:
if (!gMain.isFrontierBattle || gWirelessCommType || gReceivedRemoteLinkPlayers != 1)
if (!gMain.anyLinkBattlerHasFrontierPass || gWirelessCommType || gReceivedRemoteLinkPlayers != 1)
{
gMain.isFrontierBattle = 0;
gMain.anyLinkBattlerHasFrontierPass = 0;
if (!gPaletteFade.active)
{
SetMainCallback2(gMain.savedCallback);
@ -2552,7 +2552,7 @@ static void sub_803939C(void)
case 11:
if (IsLinkTaskFinished() == TRUE && !IsTextPrinterActive(0) && --gBattleCommunication[1] == 0)
{
if (gMain.isFrontierBattle)
if (gMain.anyLinkBattlerHasFrontierPass)
{
SetLinkStandbyCallback();
BattlePutTextOnWindow(gText_LinkStandby3, 0);
@ -2564,7 +2564,7 @@ static void sub_803939C(void)
case 7:
if (!IsTextPrinterActive(0))
{
if (gMain.isFrontierBattle)
if (gMain.anyLinkBattlerHasFrontierPass)
{
if (IsLinkTaskFinished() == TRUE)
{