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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
Update newly named fields
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8352ebcc48
commit
925e68c03f
@ -344,7 +344,7 @@ struct BattleTvMovePoints
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s16 points[2][PARTY_SIZE * 4];
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};
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struct MultiPartnerEnigmaBerry
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struct LinkBattlerHeader
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{
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u8 versionSignatureLo;
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u8 versionSignatureHi;
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@ -429,7 +429,7 @@ struct BattleStruct
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u8 lastTakenMoveFrom[MAX_BATTLERS_COUNT * MAX_BATTLERS_COUNT * 2]; // a 3-D array [target][attacker][byte]
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u16 castformPalette[MAX_BATTLERS_COUNT][16];
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union {
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struct MultiPartnerEnigmaBerry multiPartnerEnigmaBerry;
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struct LinkBattlerHeader linkBattlerHeader;
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u32 battleVideo[2];
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} multiBuffer;
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u8 wishPerishSongState;
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@ -37,7 +37,7 @@ struct Main
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/*0x439*/ u8 oamLoadDisabled:1;
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/*0x439*/ u8 inBattle:1;
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/*0x439*/ u8 isFrontierBattle:1;
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/*0x439*/ u8 anyLinkBattlerHasFrontierPass:1;
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};
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extern const u8 gGameVersion;
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@ -733,16 +733,16 @@ static void BufferPartyVsScreenHealth_AtStart(void)
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s32 i;
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BUFFER_PARTY_VS_SCREEN_STATUS(gPlayerParty, flags, i);
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gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.vsScreenHealthFlagsLo = flags;
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*(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.vsScreenHealthFlagsHi) = flags >> 8;
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gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.vsScreenHealthFlagsHi |= FlagGet(FLAG_SYS_FRONTIER_PASS) << 7;
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gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsLo = flags;
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*(&gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsHi) = flags >> 8;
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gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsHi |= FlagGet(FLAG_SYS_FRONTIER_PASS) << 7;
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}
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static void SetPlayerBerryDataInBattleStruct(void)
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{
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s32 i;
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struct BattleStruct *battleStruct = gBattleStruct;
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struct BattleEnigmaBerry *battleBerry = &battleStruct->multiBuffer.multiPartnerEnigmaBerry.battleEnigmaBerry;
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struct BattleEnigmaBerry *battleBerry = &battleStruct->multiBuffer.linkBattlerHeader.battleEnigmaBerry;
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if (IsEnigmaBerryValid() == TRUE)
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{
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@ -975,8 +975,8 @@ static void CB2_HandleStartBattle(void)
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if (IsLinkTaskFinished())
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{
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// 0x300
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*(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.versionSignatureLo) = 0;
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*(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.versionSignatureHi) = 3;
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*(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureLo) = 0;
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*(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureHi) = 3;
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BufferPartyVsScreenHealth_AtStart();
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SetPlayerBerryDataInBattleStruct();
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@ -986,7 +986,7 @@ static void CB2_HandleStartBattle(void)
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gLinkPlayers[1].id = 1;
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}
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SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->multiBuffer.multiPartnerEnigmaBerry, sizeof(gBattleStruct->multiBuffer.multiPartnerEnigmaBerry));
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SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->multiBuffer.linkBattlerHeader, sizeof(gBattleStruct->multiBuffer.linkBattlerHeader));
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gBattleCommunication[MULTIUSE_STATE] = 2;
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}
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if (gWirelessCommType)
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@ -1013,7 +1013,7 @@ static void CB2_HandleStartBattle(void)
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gTasks[taskId].data[1] = 0x10E;
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gTasks[taskId].data[2] = 0x5A;
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gTasks[taskId].data[5] = 0;
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gTasks[taskId].data[3] = gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.vsScreenHealthFlagsLo | (gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.vsScreenHealthFlagsHi << 8);
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gTasks[taskId].data[3] = gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsLo | (gBattleStruct->multiBuffer.linkBattlerHeader.vsScreenHealthFlagsHi << 8);
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gTasks[taskId].data[4] = gBlockRecvBuffer[enemyMultiplayerId][1];
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RecordedBattle_SetFrontierPassFlagFromHword(gBlockRecvBuffer[playerMultiplayerId][1]);
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RecordedBattle_SetFrontierPassFlagFromHword(gBlockRecvBuffer[enemyMultiplayerId][1]);
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@ -1184,11 +1184,11 @@ static void CB2_HandleStartMultiPartnerBattle(void)
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if (IsLinkTaskFinished())
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{
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// 0x300
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*(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.versionSignatureLo) = 0;
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*(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.versionSignatureHi) = 3;
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*(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureLo) = 0;
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*(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureHi) = 3;
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BufferPartyVsScreenHealth_AtStart();
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SetPlayerBerryDataInBattleStruct();
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SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->multiBuffer.multiPartnerEnigmaBerry, sizeof(gBattleStruct->multiBuffer.multiPartnerEnigmaBerry));
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SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->multiBuffer.linkBattlerHeader, sizeof(gBattleStruct->multiBuffer.linkBattlerHeader));
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gBattleCommunication[MULTIUSE_STATE] = 2;
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}
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@ -1572,12 +1572,12 @@ static void CB2_HandleStartMultiBattle(void)
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if (IsLinkTaskFinished())
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{
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// 0x300
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*(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.versionSignatureLo) = 0;
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*(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.versionSignatureHi) = 3;
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*(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureLo) = 0;
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*(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureHi) = 3;
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BufferPartyVsScreenHealth_AtStart();
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SetPlayerBerryDataInBattleStruct();
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SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->multiBuffer.multiPartnerEnigmaBerry, sizeof(gBattleStruct->multiBuffer.multiPartnerEnigmaBerry));
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SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->multiBuffer.linkBattlerHeader, sizeof(gBattleStruct->multiBuffer.linkBattlerHeader));
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gBattleCommunication[MULTIUSE_STATE]++;
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}
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if (gWirelessCommType)
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@ -2255,7 +2255,7 @@ static void EndLinkBattleInSteps(void)
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{
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u8 monsCount;
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gMain.isFrontierBattle = RecordedBattle_GetFrontierPassFlag();
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gMain.anyLinkBattlerHasFrontierPass = RecordedBattle_GetFrontierPassFlag();
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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monsCount = 4;
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@ -2271,7 +2271,7 @@ static void EndLinkBattleInSteps(void)
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FreeAllWindowBuffers();
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SetMainCallback2(sub_80392A8);
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}
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else if (!gMain.isFrontierBattle)
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else if (!gMain.anyLinkBattlerHasFrontierPass)
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{
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SetMainCallback2(gMain.savedCallback);
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FreeBattleResources();
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@ -2335,9 +2335,9 @@ static void EndLinkBattleInSteps(void)
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gBattleCommunication[MULTIUSE_STATE]++;
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break;
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case 9:
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if (!gMain.isFrontierBattle || gWirelessCommType || gReceivedRemoteLinkPlayers != 1)
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if (!gMain.anyLinkBattlerHasFrontierPass || gWirelessCommType || gReceivedRemoteLinkPlayers != 1)
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{
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gMain.isFrontierBattle = 0;
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gMain.anyLinkBattlerHasFrontierPass = 0;
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SetMainCallback2(gMain.savedCallback);
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FreeBattleResources();
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FreeBattleSpritesData();
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@ -2433,7 +2433,7 @@ static void sub_803939C(void)
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gBattleCommunication[MULTIUSE_STATE]++;
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break;
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case 1:
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if (gMain.isFrontierBattle && gReceivedRemoteLinkPlayers == 0)
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if (gMain.anyLinkBattlerHasFrontierPass && gReceivedRemoteLinkPlayers == 0)
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CreateTask(Task_ReconnectWithLinkPlayers, 5);
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gBattleCommunication[MULTIUSE_STATE]++;
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break;
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@ -2503,7 +2503,7 @@ static void sub_803939C(void)
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if (IsLinkTaskFinished() == TRUE)
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{
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HandleBattleWindow(0x18, 8, 0x1D, 0xD, WINDOW_CLEAR);
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if (gMain.isFrontierBattle)
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if (gMain.anyLinkBattlerHasFrontierPass)
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{
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SetLinkStandbyCallback();
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BattlePutTextOnWindow(gText_LinkStandby3, 0);
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@ -2514,15 +2514,15 @@ static void sub_803939C(void)
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case 8:
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if (--gBattleCommunication[1] == 0)
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{
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if (gMain.isFrontierBattle && !gWirelessCommType)
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if (gMain.anyLinkBattlerHasFrontierPass && !gWirelessCommType)
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SetCloseLinkCallback();
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gBattleCommunication[MULTIUSE_STATE]++;
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}
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break;
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case 9:
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if (!gMain.isFrontierBattle || gWirelessCommType || gReceivedRemoteLinkPlayers != 1)
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if (!gMain.anyLinkBattlerHasFrontierPass || gWirelessCommType || gReceivedRemoteLinkPlayers != 1)
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{
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gMain.isFrontierBattle = 0;
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gMain.anyLinkBattlerHasFrontierPass = 0;
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if (!gPaletteFade.active)
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{
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SetMainCallback2(gMain.savedCallback);
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@ -2552,7 +2552,7 @@ static void sub_803939C(void)
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case 11:
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if (IsLinkTaskFinished() == TRUE && !IsTextPrinterActive(0) && --gBattleCommunication[1] == 0)
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{
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if (gMain.isFrontierBattle)
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if (gMain.anyLinkBattlerHasFrontierPass)
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{
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SetLinkStandbyCallback();
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BattlePutTextOnWindow(gText_LinkStandby3, 0);
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@ -2564,7 +2564,7 @@ static void sub_803939C(void)
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case 7:
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if (!IsTextPrinterActive(0))
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{
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if (gMain.isFrontierBattle)
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if (gMain.anyLinkBattlerHasFrontierPass)
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{
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if (IsLinkTaskFinished() == TRUE)
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{
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