temporarily rename test string for easier test runs

This commit is contained in:
CallmeEchoo 2023-04-22 02:34:50 +02:00
parent ff609f2761
commit 929e4749da
2 changed files with 29 additions and 29 deletions

View File

@ -1,7 +1,7 @@
#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Paralyze Heal heals a battler from being paralyzed")
SINGLE_BATTLE_TEST("Cure Status: Paralyze Heal heals a battler from being paralyzed")
{
GIVEN {
ASSUME(gItems[ITEM_PARALYZE_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS);
@ -14,7 +14,7 @@ SINGLE_BATTLE_TEST("Paralyze Heal heals a battler from being paralyzed")
}
}
SINGLE_BATTLE_TEST("Antidote heals a battler from being poisoned")
SINGLE_BATTLE_TEST("Cure Status: Antidote heals a battler from being poisoned")
{
GIVEN {
ASSUME(gItems[ITEM_ANTIDOTE].battleUsage == EFFECT_ITEM_CURE_STATUS);
@ -27,7 +27,7 @@ SINGLE_BATTLE_TEST("Antidote heals a battler from being poisoned")
}
}
SINGLE_BATTLE_TEST("Antidote heals a battler from being badly poisoned")
SINGLE_BATTLE_TEST("Cure Status: Antidote heals a battler from being badly poisoned")
{
GIVEN {
ASSUME(gItems[ITEM_ANTIDOTE].battleUsage == EFFECT_ITEM_CURE_STATUS);
@ -40,7 +40,7 @@ SINGLE_BATTLE_TEST("Antidote heals a battler from being badly poisoned")
}
}
SINGLE_BATTLE_TEST("Awakening heals a battler from being asleep")
SINGLE_BATTLE_TEST("Cure Status: Awakening heals a battler from being asleep")
{
GIVEN {
ASSUME(gItems[ITEM_AWAKENING].battleUsage == EFFECT_ITEM_CURE_STATUS);
@ -53,7 +53,7 @@ SINGLE_BATTLE_TEST("Awakening heals a battler from being asleep")
}
}
SINGLE_BATTLE_TEST("Burn Heal heals a battler from being burned")
SINGLE_BATTLE_TEST("Cure Status: Burn Heal heals a battler from being burned")
{
GIVEN {
ASSUME(gItems[ITEM_BURN_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS);
@ -66,7 +66,7 @@ SINGLE_BATTLE_TEST("Burn Heal heals a battler from being burned")
}
}
SINGLE_BATTLE_TEST("Ice Heal heals a battler from being paralyzed")
SINGLE_BATTLE_TEST("Cure Status: Ice Heal heals a battler from being paralyzed")
{
GIVEN {
ASSUME(gItems[ITEM_ICE_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS);
@ -79,7 +79,7 @@ SINGLE_BATTLE_TEST("Ice Heal heals a battler from being paralyzed")
}
}
SINGLE_BATTLE_TEST("Full Heal heals a battler from any primary status")
SINGLE_BATTLE_TEST("Cure Status: Full Heal heals a battler from any primary status")
{
u16 status;
PARAMETRIZE{ status = STATUS1_BURN; }
@ -99,7 +99,7 @@ SINGLE_BATTLE_TEST("Full Heal heals a battler from any primary status")
}
}
SINGLE_BATTLE_TEST("Pewter Crunchies heals a battler from any primary status")
SINGLE_BATTLE_TEST("Cure Status: Pewter Crunchies heals a battler from any primary status")
{
u16 status;
PARAMETRIZE{ status = STATUS1_BURN; }
@ -119,7 +119,7 @@ SINGLE_BATTLE_TEST("Pewter Crunchies heals a battler from any primary status")
}
}
SINGLE_BATTLE_TEST("Lava Cookies heals a battler from any primary status")
SINGLE_BATTLE_TEST("Cure Status: Lava Cookies heals a battler from any primary status")
{
u16 status;
PARAMETRIZE{ status = STATUS1_BURN; }
@ -139,7 +139,7 @@ SINGLE_BATTLE_TEST("Lava Cookies heals a battler from any primary status")
}
}
SINGLE_BATTLE_TEST("Rage Candy Bar heals a battler from any primary status")
SINGLE_BATTLE_TEST("Cure Status: Rage Candy Bar heals a battler from any primary status")
{
u16 status;
PARAMETRIZE{ status = STATUS1_BURN; }
@ -159,7 +159,7 @@ SINGLE_BATTLE_TEST("Rage Candy Bar heals a battler from any primary status")
}
}
SINGLE_BATTLE_TEST("Old Gateu heals a battler from any primary status")
SINGLE_BATTLE_TEST("Cure Status: Old Gateu heals a battler from any primary status")
{
u16 status;
PARAMETRIZE{ status = STATUS1_BURN; }
@ -179,7 +179,7 @@ SINGLE_BATTLE_TEST("Old Gateu heals a battler from any primary status")
}
}
SINGLE_BATTLE_TEST("Casteliacone heals a battler from any primary status")
SINGLE_BATTLE_TEST("Cure Status: Casteliacone heals a battler from any primary status")
{
u16 status;
PARAMETRIZE{ status = STATUS1_BURN; }
@ -199,7 +199,7 @@ SINGLE_BATTLE_TEST("Casteliacone heals a battler from any primary status")
}
}
SINGLE_BATTLE_TEST("Lumiose Galette heals a battler from any primary status")
SINGLE_BATTLE_TEST("Cure Status: Lumiose Galette heals a battler from any primary status")
{
u16 status;
PARAMETRIZE{ status = STATUS1_BURN; }
@ -219,7 +219,7 @@ SINGLE_BATTLE_TEST("Lumiose Galette heals a battler from any primary status")
}
}
SINGLE_BATTLE_TEST("Shalour Sable heals a battler from any primary status")
SINGLE_BATTLE_TEST("Cure Status: Shalour Sable heals a battler from any primary status")
{
u16 status;
PARAMETRIZE{ status = STATUS1_BURN; }
@ -239,7 +239,7 @@ SINGLE_BATTLE_TEST("Shalour Sable heals a battler from any primary status")
}
}
SINGLE_BATTLE_TEST("Big Malasada heals a battler from any primary status")
SINGLE_BATTLE_TEST("Cure Status: Big Malasada heals a battler from any primary status")
{
u16 status;
PARAMETRIZE{ status = STATUS1_BURN; }
@ -259,7 +259,7 @@ SINGLE_BATTLE_TEST("Big Malasada heals a battler from any primary status")
}
}
SINGLE_BATTLE_TEST("Full Heal and local specialties heal a battler from being confused")
SINGLE_BATTLE_TEST("Cure Status: Full Heal and local specialties heal a battler from being confused")
{
u16 item;
PARAMETRIZE { item = ITEM_FULL_HEAL; }

View File

@ -1,7 +1,7 @@
#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Potion restores a battler's HP by 20")
SINGLE_BATTLE_TEST("Restore HP: Potion restores a battler's HP by 20")
{
s16 damage;
GIVEN {
@ -17,7 +17,7 @@ SINGLE_BATTLE_TEST("Potion restores a battler's HP by 20")
}
}
SINGLE_BATTLE_TEST("Super Potion restores a battler's HP by 50")
SINGLE_BATTLE_TEST("Restore HP: Super Potion restores a battler's HP by 50")
{
s16 damage;
GIVEN {
@ -33,7 +33,7 @@ SINGLE_BATTLE_TEST("Super Potion restores a battler's HP by 50")
}
}
SINGLE_BATTLE_TEST("Hyper Potion restores a battler's HP by 200")
SINGLE_BATTLE_TEST("Restore HP: Hyper Potion restores a battler's HP by 200")
{
s16 damage;
GIVEN {
@ -49,7 +49,7 @@ SINGLE_BATTLE_TEST("Hyper Potion restores a battler's HP by 200")
}
}
SINGLE_BATTLE_TEST("Max Potion restores a battler's HP fully")
SINGLE_BATTLE_TEST("Restore HP: Max Potion restores a battler's HP fully")
{
s16 damage;
GIVEN {
@ -63,7 +63,7 @@ SINGLE_BATTLE_TEST("Max Potion restores a battler's HP fully")
}
}
SINGLE_BATTLE_TEST("Fresh Water restores a battler's HP by 30")
SINGLE_BATTLE_TEST("Restore HP: Fresh Water restores a battler's HP by 30")
{
s16 damage;
GIVEN {
@ -79,7 +79,7 @@ SINGLE_BATTLE_TEST("Fresh Water restores a battler's HP by 30")
}
}
SINGLE_BATTLE_TEST("Soda Pop restores a battler's HP by 50")
SINGLE_BATTLE_TEST("Restore HP: Soda Pop restores a battler's HP by 50")
{
s16 damage;
GIVEN {
@ -95,7 +95,7 @@ SINGLE_BATTLE_TEST("Soda Pop restores a battler's HP by 50")
}
}
SINGLE_BATTLE_TEST("Lemonade restores a battler's HP by 70")
SINGLE_BATTLE_TEST("Restore HP: Lemonade restores a battler's HP by 70")
{
s16 damage;
GIVEN {
@ -111,7 +111,7 @@ SINGLE_BATTLE_TEST("Lemonade restores a battler's HP by 70")
}
}
SINGLE_BATTLE_TEST("Moomoo Milk restores a battler's HP by 100")
SINGLE_BATTLE_TEST("Restore HP: Moomoo Milk restores a battler's HP by 100")
{
s16 damage;
GIVEN {
@ -127,7 +127,7 @@ SINGLE_BATTLE_TEST("Moomoo Milk restores a battler's HP by 100")
}
}
SINGLE_BATTLE_TEST("Energy Powder restores a battler's HP by 50(60)")
SINGLE_BATTLE_TEST("Restore HP: Energy Powder restores a battler's HP by 60(50)")
{
s16 damage;
GIVEN {
@ -147,7 +147,7 @@ SINGLE_BATTLE_TEST("Energy Powder restores a battler's HP by 50(60)")
}
}
SINGLE_BATTLE_TEST("Energy Root restores a battler's HP by 120(200)")
SINGLE_BATTLE_TEST("Restore HP: Energy Root restores a battler's HP by 120(200)")
{
s16 damage;
GIVEN {
@ -167,7 +167,7 @@ SINGLE_BATTLE_TEST("Energy Root restores a battler's HP by 120(200)")
}
}
SINGLE_BATTLE_TEST("Sweet Heart restores a battler's HP by 20")
SINGLE_BATTLE_TEST("Restore HP: Sweet Heart restores a battler's HP by 20")
{
s16 damage;
GIVEN {
@ -183,7 +183,7 @@ SINGLE_BATTLE_TEST("Sweet Heart restores a battler's HP by 20")
}
}
SINGLE_BATTLE_TEST("Oran Berry restores a battler's HP by 10")
SINGLE_BATTLE_TEST("Restore HP: Oran Berry restores a battler's HP by 10")
{
s16 damage;
GIVEN {
@ -199,7 +199,7 @@ SINGLE_BATTLE_TEST("Oran Berry restores a battler's HP by 10")
}
}
SINGLE_BATTLE_TEST("Sitrus Berry restores a battler's HP")
SINGLE_BATTLE_TEST("Restore HP: Sitrus Berry restores a battler's HP")
{
s16 damage;
GIVEN {