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temporarily rename test string for easier test runs
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@ -1,7 +1,7 @@
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#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Paralyze Heal heals a battler from being paralyzed")
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SINGLE_BATTLE_TEST("Cure Status: Paralyze Heal heals a battler from being paralyzed")
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{
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GIVEN {
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ASSUME(gItems[ITEM_PARALYZE_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS);
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@ -14,7 +14,7 @@ SINGLE_BATTLE_TEST("Paralyze Heal heals a battler from being paralyzed")
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}
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}
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SINGLE_BATTLE_TEST("Antidote heals a battler from being poisoned")
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SINGLE_BATTLE_TEST("Cure Status: Antidote heals a battler from being poisoned")
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{
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GIVEN {
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ASSUME(gItems[ITEM_ANTIDOTE].battleUsage == EFFECT_ITEM_CURE_STATUS);
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@ -27,7 +27,7 @@ SINGLE_BATTLE_TEST("Antidote heals a battler from being poisoned")
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}
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}
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SINGLE_BATTLE_TEST("Antidote heals a battler from being badly poisoned")
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SINGLE_BATTLE_TEST("Cure Status: Antidote heals a battler from being badly poisoned")
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{
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GIVEN {
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ASSUME(gItems[ITEM_ANTIDOTE].battleUsage == EFFECT_ITEM_CURE_STATUS);
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@ -40,7 +40,7 @@ SINGLE_BATTLE_TEST("Antidote heals a battler from being badly poisoned")
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}
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}
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SINGLE_BATTLE_TEST("Awakening heals a battler from being asleep")
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SINGLE_BATTLE_TEST("Cure Status: Awakening heals a battler from being asleep")
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{
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GIVEN {
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ASSUME(gItems[ITEM_AWAKENING].battleUsage == EFFECT_ITEM_CURE_STATUS);
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@ -53,7 +53,7 @@ SINGLE_BATTLE_TEST("Awakening heals a battler from being asleep")
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}
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}
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SINGLE_BATTLE_TEST("Burn Heal heals a battler from being burned")
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SINGLE_BATTLE_TEST("Cure Status: Burn Heal heals a battler from being burned")
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{
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GIVEN {
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ASSUME(gItems[ITEM_BURN_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS);
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@ -66,7 +66,7 @@ SINGLE_BATTLE_TEST("Burn Heal heals a battler from being burned")
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}
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}
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SINGLE_BATTLE_TEST("Ice Heal heals a battler from being paralyzed")
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SINGLE_BATTLE_TEST("Cure Status: Ice Heal heals a battler from being paralyzed")
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{
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GIVEN {
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ASSUME(gItems[ITEM_ICE_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS);
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@ -79,7 +79,7 @@ SINGLE_BATTLE_TEST("Ice Heal heals a battler from being paralyzed")
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}
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}
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SINGLE_BATTLE_TEST("Full Heal heals a battler from any primary status")
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SINGLE_BATTLE_TEST("Cure Status: Full Heal heals a battler from any primary status")
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{
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u16 status;
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PARAMETRIZE{ status = STATUS1_BURN; }
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@ -99,7 +99,7 @@ SINGLE_BATTLE_TEST("Full Heal heals a battler from any primary status")
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}
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}
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SINGLE_BATTLE_TEST("Pewter Crunchies heals a battler from any primary status")
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SINGLE_BATTLE_TEST("Cure Status: Pewter Crunchies heals a battler from any primary status")
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{
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u16 status;
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PARAMETRIZE{ status = STATUS1_BURN; }
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@ -119,7 +119,7 @@ SINGLE_BATTLE_TEST("Pewter Crunchies heals a battler from any primary status")
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}
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}
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SINGLE_BATTLE_TEST("Lava Cookies heals a battler from any primary status")
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SINGLE_BATTLE_TEST("Cure Status: Lava Cookies heals a battler from any primary status")
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{
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u16 status;
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PARAMETRIZE{ status = STATUS1_BURN; }
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@ -139,7 +139,7 @@ SINGLE_BATTLE_TEST("Lava Cookies heals a battler from any primary status")
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}
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}
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SINGLE_BATTLE_TEST("Rage Candy Bar heals a battler from any primary status")
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SINGLE_BATTLE_TEST("Cure Status: Rage Candy Bar heals a battler from any primary status")
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{
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u16 status;
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PARAMETRIZE{ status = STATUS1_BURN; }
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@ -159,7 +159,7 @@ SINGLE_BATTLE_TEST("Rage Candy Bar heals a battler from any primary status")
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}
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}
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SINGLE_BATTLE_TEST("Old Gateu heals a battler from any primary status")
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SINGLE_BATTLE_TEST("Cure Status: Old Gateu heals a battler from any primary status")
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{
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u16 status;
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PARAMETRIZE{ status = STATUS1_BURN; }
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@ -179,7 +179,7 @@ SINGLE_BATTLE_TEST("Old Gateu heals a battler from any primary status")
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}
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}
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SINGLE_BATTLE_TEST("Casteliacone heals a battler from any primary status")
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SINGLE_BATTLE_TEST("Cure Status: Casteliacone heals a battler from any primary status")
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{
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u16 status;
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PARAMETRIZE{ status = STATUS1_BURN; }
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@ -199,7 +199,7 @@ SINGLE_BATTLE_TEST("Casteliacone heals a battler from any primary status")
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}
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}
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SINGLE_BATTLE_TEST("Lumiose Galette heals a battler from any primary status")
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SINGLE_BATTLE_TEST("Cure Status: Lumiose Galette heals a battler from any primary status")
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{
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u16 status;
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PARAMETRIZE{ status = STATUS1_BURN; }
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@ -219,7 +219,7 @@ SINGLE_BATTLE_TEST("Lumiose Galette heals a battler from any primary status")
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}
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}
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SINGLE_BATTLE_TEST("Shalour Sable heals a battler from any primary status")
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SINGLE_BATTLE_TEST("Cure Status: Shalour Sable heals a battler from any primary status")
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{
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u16 status;
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PARAMETRIZE{ status = STATUS1_BURN; }
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@ -239,7 +239,7 @@ SINGLE_BATTLE_TEST("Shalour Sable heals a battler from any primary status")
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}
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}
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SINGLE_BATTLE_TEST("Big Malasada heals a battler from any primary status")
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SINGLE_BATTLE_TEST("Cure Status: Big Malasada heals a battler from any primary status")
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{
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u16 status;
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PARAMETRIZE{ status = STATUS1_BURN; }
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@ -259,7 +259,7 @@ SINGLE_BATTLE_TEST("Big Malasada heals a battler from any primary status")
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}
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}
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SINGLE_BATTLE_TEST("Full Heal and local specialties heal a battler from being confused")
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SINGLE_BATTLE_TEST("Cure Status: Full Heal and local specialties heal a battler from being confused")
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{
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u16 item;
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PARAMETRIZE { item = ITEM_FULL_HEAL; }
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@ -1,7 +1,7 @@
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#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Potion restores a battler's HP by 20")
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SINGLE_BATTLE_TEST("Restore HP: Potion restores a battler's HP by 20")
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{
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s16 damage;
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GIVEN {
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@ -17,7 +17,7 @@ SINGLE_BATTLE_TEST("Potion restores a battler's HP by 20")
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}
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}
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SINGLE_BATTLE_TEST("Super Potion restores a battler's HP by 50")
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SINGLE_BATTLE_TEST("Restore HP: Super Potion restores a battler's HP by 50")
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{
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s16 damage;
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GIVEN {
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@ -33,7 +33,7 @@ SINGLE_BATTLE_TEST("Super Potion restores a battler's HP by 50")
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}
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}
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SINGLE_BATTLE_TEST("Hyper Potion restores a battler's HP by 200")
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SINGLE_BATTLE_TEST("Restore HP: Hyper Potion restores a battler's HP by 200")
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{
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s16 damage;
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GIVEN {
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@ -49,7 +49,7 @@ SINGLE_BATTLE_TEST("Hyper Potion restores a battler's HP by 200")
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}
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}
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SINGLE_BATTLE_TEST("Max Potion restores a battler's HP fully")
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SINGLE_BATTLE_TEST("Restore HP: Max Potion restores a battler's HP fully")
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{
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s16 damage;
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GIVEN {
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@ -63,7 +63,7 @@ SINGLE_BATTLE_TEST("Max Potion restores a battler's HP fully")
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}
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}
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SINGLE_BATTLE_TEST("Fresh Water restores a battler's HP by 30")
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SINGLE_BATTLE_TEST("Restore HP: Fresh Water restores a battler's HP by 30")
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{
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s16 damage;
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GIVEN {
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@ -79,7 +79,7 @@ SINGLE_BATTLE_TEST("Fresh Water restores a battler's HP by 30")
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}
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}
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SINGLE_BATTLE_TEST("Soda Pop restores a battler's HP by 50")
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SINGLE_BATTLE_TEST("Restore HP: Soda Pop restores a battler's HP by 50")
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{
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s16 damage;
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GIVEN {
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@ -95,7 +95,7 @@ SINGLE_BATTLE_TEST("Soda Pop restores a battler's HP by 50")
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}
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}
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SINGLE_BATTLE_TEST("Lemonade restores a battler's HP by 70")
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SINGLE_BATTLE_TEST("Restore HP: Lemonade restores a battler's HP by 70")
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{
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s16 damage;
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GIVEN {
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@ -111,7 +111,7 @@ SINGLE_BATTLE_TEST("Lemonade restores a battler's HP by 70")
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}
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}
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SINGLE_BATTLE_TEST("Moomoo Milk restores a battler's HP by 100")
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SINGLE_BATTLE_TEST("Restore HP: Moomoo Milk restores a battler's HP by 100")
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{
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s16 damage;
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GIVEN {
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@ -127,7 +127,7 @@ SINGLE_BATTLE_TEST("Moomoo Milk restores a battler's HP by 100")
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}
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}
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SINGLE_BATTLE_TEST("Energy Powder restores a battler's HP by 50(60)")
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SINGLE_BATTLE_TEST("Restore HP: Energy Powder restores a battler's HP by 60(50)")
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{
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s16 damage;
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GIVEN {
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@ -147,7 +147,7 @@ SINGLE_BATTLE_TEST("Energy Powder restores a battler's HP by 50(60)")
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}
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}
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SINGLE_BATTLE_TEST("Energy Root restores a battler's HP by 120(200)")
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SINGLE_BATTLE_TEST("Restore HP: Energy Root restores a battler's HP by 120(200)")
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{
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s16 damage;
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GIVEN {
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@ -167,7 +167,7 @@ SINGLE_BATTLE_TEST("Energy Root restores a battler's HP by 120(200)")
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}
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}
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SINGLE_BATTLE_TEST("Sweet Heart restores a battler's HP by 20")
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SINGLE_BATTLE_TEST("Restore HP: Sweet Heart restores a battler's HP by 20")
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{
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s16 damage;
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GIVEN {
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@ -183,7 +183,7 @@ SINGLE_BATTLE_TEST("Sweet Heart restores a battler's HP by 20")
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}
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}
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SINGLE_BATTLE_TEST("Oran Berry restores a battler's HP by 10")
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SINGLE_BATTLE_TEST("Restore HP: Oran Berry restores a battler's HP by 10")
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{
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s16 damage;
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GIVEN {
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@ -199,7 +199,7 @@ SINGLE_BATTLE_TEST("Oran Berry restores a battler's HP by 10")
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}
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}
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SINGLE_BATTLE_TEST("Sitrus Berry restores a battler's HP")
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SINGLE_BATTLE_TEST("Restore HP: Sitrus Berry restores a battler's HP")
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{
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s16 damage;
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GIVEN {
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