List battle animation indexes alongside tables

This commit is contained in:
GriffinR 2021-01-11 16:07:16 -05:00
parent a733b211a3
commit 92de664f79
2 changed files with 75 additions and 75 deletions

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@ -374,41 +374,41 @@ gBattleAnims_Moves::
.align 2
gBattleAnims_StatusConditions::
.4byte Status_Poison
.4byte Status_Confusion
.4byte Status_Burn
.4byte Status_Infatuation
.4byte Status_Sleep
.4byte Status_Paralysis
.4byte Status_Freeze
.4byte Status_Curse
.4byte Status_Nightmare
.4byte Status_Poison @ B_ANIM_STATUS_PSN
.4byte Status_Confusion @ B_ANIM_STATUS_CONFUSION
.4byte Status_Burn @ B_ANIM_STATUS_BRN
.4byte Status_Infatuation @ B_ANIM_STATUS_INFATUATION
.4byte Status_Sleep @ B_ANIM_STATUS_SLP
.4byte Status_Paralysis @ B_ANIM_STATUS_PRZ
.4byte Status_Freeze @ B_ANIM_STATUS_FRZ
.4byte Status_Curse @ B_ANIM_STATUS_CURSED
.4byte Status_Nightmare @ B_ANIM_STATUS_NIGHTMARE
.align 2
gBattleAnims_General::
.4byte General_CastformChange
.4byte General_StatsChange
.4byte General_SubstituteFade
.4byte General_SubstituteAppear
.4byte General_PokeblockThrow
.4byte General_ItemKnockoff
.4byte General_TurnTrap
.4byte General_HeldItemEffect
.4byte General_SmokeballEscape
.4byte General_FocusBand
.4byte General_Rain
.4byte General_Sun
.4byte General_Sandstorm
.4byte General_Hail
.4byte General_LeechSeedDrain
.4byte General_MonHit
.4byte General_ItemSteal
.4byte General_SnatchMove
.4byte General_FutureSightHit
.4byte General_DoomDesireHit
.4byte General_FocusPunchSetUp
.4byte General_IngrainHeal
.4byte General_WishHeal
.4byte General_CastformChange @ B_ANIM_CASTFORM_CHANGE
.4byte General_StatsChange @ B_ANIM_STATS_CHANGE
.4byte General_SubstituteFade @ B_ANIM_SUBSTITUTE_FADE
.4byte General_SubstituteAppear @ B_ANIM_SUBSTITUTE_APPEAR
.4byte General_PokeblockThrow @ B_ANIM_POKEBLOCK_THROW
.4byte General_ItemKnockoff @ B_ANIM_ITEM_KNOCKOFF
.4byte General_TurnTrap @ B_ANIM_TURN_TRAP
.4byte General_HeldItemEffect @ B_ANIM_HELD_ITEM_EFFECT
.4byte General_SmokeballEscape @ B_ANIM_SMOKEBALL_ESCAPE
.4byte General_FocusBand @ B_ANIM_FOCUS_BAND
.4byte General_Rain @ B_ANIM_RAIN_CONTINUES
.4byte General_Sun @ B_ANIM_SUN_CONTINUES
.4byte General_Sandstorm @ B_ANIM_SANDSTORM_CONTINUES
.4byte General_Hail @ B_ANIM_HAIL_CONTINUES
.4byte General_LeechSeedDrain @ B_ANIM_LEECH_SEED_DRAIN
.4byte General_MonHit @ B_ANIM_MON_HIT
.4byte General_ItemSteal @ B_ANIM_ITEM_STEAL
.4byte General_SnatchMove @ B_ANIM_SNATCH_MOVE
.4byte General_FutureSightHit @ B_ANIM_FUTURE_SIGHT_HIT
.4byte General_DoomDesireHit @ B_ANIM_DOOM_DESIRE_HIT
.4byte General_FocusPunchSetUp @ B_ANIM_FOCUS_PUNCH_SETUP
.4byte General_IngrainHeal @ B_ANIM_INGRAIN_HEAL
.4byte General_WishHeal @ B_ANIM_WISH_HEAL
.align 2
gBattleAnims_Special::

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@ -346,51 +346,51 @@
#define BG_SOLARBEAM_PLAYER 25
#define BG_SOLARBEAM_CONTESTS 26
// table ids for general animations
#define B_ANIM_CASTFORM_CHANGE 0x0
#define B_ANIM_STATS_CHANGE 0x1
#define B_ANIM_SUBSTITUTE_FADE 0x2
#define B_ANIM_SUBSTITUTE_APPEAR 0x3
#define B_ANIM_POKEBLOCK_THROW 0x4
#define B_ANIM_ITEM_KNOCKOFF 0x5
#define B_ANIM_TURN_TRAP 0x6
#define B_ANIM_HELD_ITEM_EFFECT 0x7
#define B_ANIM_SMOKEBALL_ESCAPE 0x8
#define B_ANIM_FOCUS_BAND 0x9
#define B_ANIM_RAIN_CONTINUES 0xA
#define B_ANIM_SUN_CONTINUES 0xB
#define B_ANIM_SANDSTORM_CONTINUES 0xC
#define B_ANIM_HAIL_CONTINUES 0xD
#define B_ANIM_LEECH_SEED_DRAIN 0xE
#define B_ANIM_MON_HIT 0xF
#define B_ANIM_ITEM_STEAL 0x10
#define B_ANIM_SNATCH_MOVE 0x11
#define B_ANIM_FUTURE_SIGHT_HIT 0x12
#define B_ANIM_DOOM_DESIRE_HIT 0x13
#define B_ANIM_FOCUS_PUNCH_SETUP 0x14
#define B_ANIM_INGRAIN_HEAL 0x15
#define B_ANIM_WISH_HEAL 0x16
// table ids for general animations (gBattleAnims_General)
#define B_ANIM_CASTFORM_CHANGE 0
#define B_ANIM_STATS_CHANGE 1
#define B_ANIM_SUBSTITUTE_FADE 2
#define B_ANIM_SUBSTITUTE_APPEAR 3
#define B_ANIM_POKEBLOCK_THROW 4
#define B_ANIM_ITEM_KNOCKOFF 5
#define B_ANIM_TURN_TRAP 6
#define B_ANIM_HELD_ITEM_EFFECT 7
#define B_ANIM_SMOKEBALL_ESCAPE 8
#define B_ANIM_FOCUS_BAND 9
#define B_ANIM_RAIN_CONTINUES 10
#define B_ANIM_SUN_CONTINUES 11
#define B_ANIM_SANDSTORM_CONTINUES 12
#define B_ANIM_HAIL_CONTINUES 13
#define B_ANIM_LEECH_SEED_DRAIN 14
#define B_ANIM_MON_HIT 15
#define B_ANIM_ITEM_STEAL 16
#define B_ANIM_SNATCH_MOVE 17
#define B_ANIM_FUTURE_SIGHT_HIT 18
#define B_ANIM_DOOM_DESIRE_HIT 19
#define B_ANIM_FOCUS_PUNCH_SETUP 20
#define B_ANIM_INGRAIN_HEAL 21
#define B_ANIM_WISH_HEAL 22
// special animations table
#define B_ANIM_LVL_UP 0x0
#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1
#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2
#define B_ANIM_BALL_THROW 0x3
#define B_ANIM_BALL_THROW_WITH_TRAINER 0x4
#define B_ANIM_SUBSTITUTE_TO_MON 0x5
#define B_ANIM_MON_TO_SUBSTITUTE 0x6
// special animations table (gBattleAnims_Special)
#define B_ANIM_LVL_UP 0
#define B_ANIM_SWITCH_OUT_PLAYER_MON 1
#define B_ANIM_SWITCH_OUT_OPPONENT_MON 2
#define B_ANIM_BALL_THROW 3
#define B_ANIM_BALL_THROW_WITH_TRAINER 4
#define B_ANIM_SUBSTITUTE_TO_MON 5
#define B_ANIM_MON_TO_SUBSTITUTE 6
// status animation table
#define B_ANIM_STATUS_PSN 0x0
#define B_ANIM_STATUS_CONFUSION 0x1
#define B_ANIM_STATUS_BRN 0x2
#define B_ANIM_STATUS_INFATUATION 0x3
#define B_ANIM_STATUS_SLP 0x4
#define B_ANIM_STATUS_PRZ 0x5
#define B_ANIM_STATUS_FRZ 0x6
#define B_ANIM_STATUS_CURSED 0x7
#define B_ANIM_STATUS_NIGHTMARE 0x8
#define B_ANIM_STATUS_WRAPPED 0x9 // does not actually exist
// status animation table (gBattleAnims_StatusConditions)
#define B_ANIM_STATUS_PSN 0
#define B_ANIM_STATUS_CONFUSION 1
#define B_ANIM_STATUS_BRN 2
#define B_ANIM_STATUS_INFATUATION 3
#define B_ANIM_STATUS_SLP 4
#define B_ANIM_STATUS_PRZ 5
#define B_ANIM_STATUS_FRZ 6
#define B_ANIM_STATUS_CURSED 7
#define B_ANIM_STATUS_NIGHTMARE 8
#define B_ANIM_STATUS_WRAPPED 9 // does not actually exist
// Tasks with return values often assign them to gBattleAnimArgs[7].
#define ARG_RET_ID 7