z status moves did not work properly

This commit is contained in:
Alex 2023-02-27 18:00:32 +01:00
parent e537be76ea
commit 930a88b0e2

View File

@ -1774,7 +1774,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
}
}
if (!gBattleStruct->zmove.active && gDisableStructs[gActiveBattler].tauntTimer != 0 && IS_MOVE_STATUS(move))
if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && gDisableStructs[gActiveBattler].tauntTimer != 0 && IS_MOVE_STATUS(move))
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
@ -1789,7 +1789,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
}
}
if (!gBattleStruct->zmove.active && gDisableStructs[gActiveBattler].throatChopTimer != 0 && gBattleMoves[move].flags & FLAG_SOUND)
if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && gDisableStructs[gActiveBattler].throatChopTimer != 0 && gBattleMoves[move].flags & FLAG_SOUND)
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
@ -1804,7 +1804,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
}
}
if (!gBattleStruct->zmove.active && GetImprisonedMovesCount(gActiveBattler, move))
if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && GetImprisonedMovesCount(gActiveBattler, move))
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
@ -1819,7 +1819,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
}
}
if (!gBattleStruct->zmove.active && IsGravityPreventingMove(move))
if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && IsGravityPreventingMove(move))
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
@ -1834,7 +1834,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
}
}
if (!gBattleStruct->zmove.active && IsHealBlockPreventingMove(gActiveBattler, move))
if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && IsHealBlockPreventingMove(gActiveBattler, move))
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
@ -1849,7 +1849,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
}
}
if (!gBattleStruct->zmove.active && IsBelchPreventingMove(gActiveBattler, move))
if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && IsBelchPreventingMove(gActiveBattler, move))
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
@ -3547,7 +3547,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_DISABLED: // disabled move
if (gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != MOVE_NONE)
if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != MOVE_NONE)
{
gProtectStructs[gBattlerAttacker].usedDisabledMove = TRUE;
gBattleScripting.battler = gBattlerAttacker;
@ -3559,7 +3559,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_HEAL_BLOCKED:
if (gStatuses3[gBattlerAttacker] & STATUS3_HEAL_BLOCK && IsHealBlockPreventingMove(gBattlerAttacker, gCurrentMove))
if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && gStatuses3[gBattlerAttacker] & STATUS3_HEAL_BLOCK && IsHealBlockPreventingMove(gBattlerAttacker, gCurrentMove))
{
gProtectStructs[gBattlerAttacker].usedHealBlockedMove = TRUE;
gBattleScripting.battler = gBattlerAttacker;
@ -3583,7 +3583,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_TAUNTED: // taunt
if (gDisableStructs[gBattlerAttacker].tauntTimer && IS_MOVE_STATUS(gCurrentMove))
if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && gDisableStructs[gBattlerAttacker].tauntTimer && IS_MOVE_STATUS(gCurrentMove))
{
gProtectStructs[gBattlerAttacker].usedTauntedMove = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);
@ -3594,7 +3594,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_IMPRISONED: // imprisoned
if (GetImprisonedMovesCount(gBattlerAttacker, gCurrentMove))
if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && GetImprisonedMovesCount(gBattlerAttacker, gCurrentMove))
{
gProtectStructs[gBattlerAttacker].usedImprisonedMove = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);
@ -3758,7 +3758,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_THROAT_CHOP:
if (gDisableStructs[gBattlerAttacker].throatChopTimer && gBattleMoves[gCurrentMove].flags & FLAG_SOUND)
if (gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE && gDisableStructs[gBattlerAttacker].throatChopTimer && gBattleMoves[gCurrentMove].flags & FLAG_SOUND)
{
gProtectStructs[gBattlerAttacker].usedThroatChopPreventedMove = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);