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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
fix terrain seeds. create generic CompareStat function
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@ -7755,12 +7755,13 @@ BattleScript_BerryStatRaiseEnd2::
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BattleScript_BerryStatRaiseEnd2_AbilityPopup:
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call BattleScript_AbilityPopUp
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BattleScript_BerryStatRaiseEnd2_Anim:
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playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BerryStatRaiseDoStatUp
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BattleScript_BerryStatRaiseDoStatUp::
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BerryStatRaiseEnd2_End
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setgraphicalstatchangevalues
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playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, sB_ANIM_ARG1
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setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_ITEM
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call BattleScript_StatUp
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removeitem BS_ATTACKER
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BattleScript_BerryStatRaiseEnd2_End::
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end2
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BattleScript_BerryStatRaiseRet::
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@ -7769,12 +7770,13 @@ BattleScript_BerryStatRaiseRet::
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BattleScript_BerryStatRaiseRet_AbilityPopup:
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call BattleScript_AbilityPopUp
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BattleScript_BerryStatRaiseRet_Anim:
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playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_BerryStatRaiseRet_End
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BattleScript_BerryStatRaiseRet_End:
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BerryStatRaiseRet_End
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setgraphicalstatchangevalues
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playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, sB_ANIM_ARG1
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setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_ITEM
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call BattleScript_StatUp
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removeitem BS_SCRIPTING
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BattleScript_BerryStatRaiseRet_End:
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return
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BattleScript_BerryFocusEnergyEnd2::
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@ -148,6 +148,7 @@ bool32 IsPartnerMonFromSameTrainer(u8 battlerId);
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u8 TryHandleSeed(u8 battler, u32 terrainFlag, u8 statId, u16 itemId, bool32 execute);
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bool32 IsBattlerAffectedByHazards(u8 battlerId, bool32 toxicSpikes);
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void SortBattlersBySpeed(u8 *battlers, bool8 slowToFast);
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bool32 CompareStat(u8 battlerId, u8 statId, u8 cmpTo, u8 cmpKind, bool32 checkContrary);
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// ability checks
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bool32 IsRolePlayBannedAbilityAtk(u16 ability);
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@ -3583,52 +3583,11 @@ static void Cmd_jumpifstat(void)
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{
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bool32 ret = 0;
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u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
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u8 statValue = gBattleMons[battlerId].statStages[gBattlescriptCurrInstr[3]];
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u8 statId = gBattlescriptCurrInstr[3];
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u8 cmpTo = gBattlescriptCurrInstr[4];
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u8 cmpKind = gBattlescriptCurrInstr[2];
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// Because this command is used as a way of checking if a stat can be lowered/raised,
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// we need to do some modification at run-time.
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if (GetBattlerAbility(battlerId) == ABILITY_CONTRARY)
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{
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if (cmpKind == CMP_GREATER_THAN)
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cmpKind = CMP_LESS_THAN;
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else if (cmpKind == CMP_LESS_THAN)
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cmpKind = CMP_GREATER_THAN;
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if (cmpTo == 0)
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cmpTo = 0xC;
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else if (cmpTo == 0xC)
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cmpTo = 0;
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}
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switch (cmpKind)
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{
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case CMP_EQUAL:
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if (statValue == cmpTo)
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ret++;
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break;
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case CMP_NOT_EQUAL:
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if (statValue != cmpTo)
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ret++;
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break;
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case CMP_GREATER_THAN:
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if (statValue > cmpTo)
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ret++;
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break;
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case CMP_LESS_THAN:
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if (statValue < cmpTo)
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ret++;
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break;
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case CMP_COMMON_BITS:
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if (statValue & cmpTo)
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ret++;
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break;
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case CMP_NO_COMMON_BITS:
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if (!(statValue & cmpTo))
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ret++;
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break;
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}
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ret = CompareStat(battlerId, statId, cmpTo, cmpKind, TRUE);
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if (ret)
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gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 5);
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@ -8561,7 +8520,7 @@ static void Cmd_various(void)
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if (ItemBattleEffects(1, gActiveBattler, FALSE))
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return;
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break;
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case VARIOUS_TERRAIN_SEED:
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case VARIOUS_TERRAIN_SEED:
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if (GetBattlerHoldEffect(gActiveBattler, TRUE) == HOLD_EFFECT_SEEDS)
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{
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u8 effect = 0;
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@ -9278,12 +9237,16 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
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gBattleTextBuff2[index] = STRINGID_STATFELL >> 8;
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index++;
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gBattleTextBuff2[index] = B_BUFF_EOS;
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gSpecialStatuses[gActiveBattler].statFell = TRUE; // For eject pack
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if (gBattleMons[gActiveBattler].statStages[statId] == MIN_STAT_STAGE)
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STAT_WONT_DECREASE;
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}
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else
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{
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gSpecialStatuses[gActiveBattler].statFell = TRUE; // For eject pack
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gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); // B_MSG_ATTACKER_STAT_FELL or B_MSG_DEFENDER_STAT_FELL
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}
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}
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}
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else // stat increase
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@ -5569,7 +5569,7 @@ static u8 DamagedStatBoostBerryEffect(u8 battlerId, u8 statId, u8 split)
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u8 TryHandleSeed(u8 battler, u32 terrainFlag, u8 statId, u16 itemId, bool32 execute)
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{
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if (gFieldStatuses & terrainFlag && gBattleMons[battler].statStages[statId] < MAX_STAT_STAGE)
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if (gFieldStatuses & terrainFlag && CompareStat(battler, statId, MAX_STAT_STAGE, CMP_LESS_THAN, TRUE))
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{
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PREPARE_STAT_BUFFER(gBattleTextBuff1, statId);
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PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE);
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@ -5826,7 +5826,6 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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RecordItemEffectBattle(battlerId, HOLD_EFFECT_AIR_BALLOON);
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break;
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case HOLD_EFFECT_ROOM_SERVICE:
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if (gFieldStatuses & STATUS_FIELD_TRICK_ROOM && gBattleMons[battlerId].statStages[STAT_SPEED] > MIN_STAT_STAGE)
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{
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PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPEED);
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@ -8944,3 +8943,55 @@ bool32 TestSheerForceFlag(u8 battler, u16 move)
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else
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return FALSE;
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}
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// This function is the body of "jumpifstat", but can be used dynamically in a function
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bool32 CompareStat(u8 battlerId, u8 statId, u8 cmpTo, u8 cmpKind, bool32 checkContrary)
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{
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bool8 ret = FALSE;
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u8 statValue = gBattleMons[battlerId].statStages[statId];
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// Because this command is used as a way of checking if a stat can be lowered/raised,
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// we need to do some modification at run-time.
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if (checkContrary && GetBattlerAbility(battlerId) == ABILITY_CONTRARY)
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{
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if (cmpKind == CMP_GREATER_THAN)
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cmpKind = CMP_LESS_THAN;
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else if (cmpKind == CMP_LESS_THAN)
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cmpKind = CMP_GREATER_THAN;
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if (cmpTo == MIN_STAT_STAGE)
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cmpTo = MAX_STAT_STAGE;
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else if (cmpTo == MAX_STAT_STAGE)
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cmpTo = MIN_STAT_STAGE;
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}
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switch (cmpKind)
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{
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case CMP_EQUAL:
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if (statValue == cmpTo)
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ret = TRUE;
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break;
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case CMP_NOT_EQUAL:
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if (statValue != cmpTo)
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ret = TRUE;
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break;
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case CMP_GREATER_THAN:
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if (statValue > cmpTo)
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ret = TRUE;
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break;
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case CMP_LESS_THAN:
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if (statValue < cmpTo)
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ret = TRUE;
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break;
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case CMP_COMMON_BITS:
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if (statValue & cmpTo)
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ret = TRUE;
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break;
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case CMP_NO_COMMON_BITS:
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if (!(statValue & cmpTo))
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ret = TRUE;
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break;
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}
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return ret;
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}
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