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https://github.com/Ninjdai1/pokeemerald.git
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Added options for ttoggling battle frontier pass and giving max BPs
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parent
cbe8f30001
commit
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51
src/debug.c
51
src/debug.c
@ -46,6 +46,7 @@
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#include "task.h"
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#include "pokemon_summary_screen.h"
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#include "constants/abilities.h"
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#include "constants/battle_frontier.h"
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#include "constants/flags.h"
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#include "constants/items.h"
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#include "constants/map_groups.h"
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@ -99,6 +100,7 @@ enum { // Flags
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DEBUG_FLAG_MENU_ITEM_POKENAVONOFF,
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DEBUG_FLAG_MENU_ITEM_FLYANYWHERE,
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DEBUG_FLAG_MENU_ITEM_GETALLBADGES,
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DEBUG_FLAG_MENU_ITEM_FRONTIER_PASS,
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DEBUG_FLAG_MENU_ITEM_COLISSION_ONOFF,
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DEBUG_FLAG_MENU_ITEM_ENCOUNTER_ONOFF,
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DEBUG_FLAG_MENU_ITEM_TRAINER_SEE_ONOFF,
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@ -115,6 +117,7 @@ enum { // Give
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DEBUG_GIVE_MENU_ITEM_POKEMON_COMPLEX,
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DEBUG_GIVE_MENU_ITEM_MAX_MONEY,
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DEBUG_GIVE_MENU_ITEM_MAX_COINS,
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DEBUG_GIVE_MENU_ITEM_MAX_BATTLE_POINTS,
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DEBUG_GIVE_MENU_ITEM_DAYCARE_EGG,
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DEBUG_GIVE_MENU_ITEM_FILL_PC,
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DEBUG_GIVE_MENU_ITEM_CHEAT,
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@ -127,7 +130,7 @@ enum { //Sound
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// *******************************
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// Constants
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#define DEBUG_MAIN_MENU_WIDTH 13
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#define DEBUG_MAIN_MENU_WIDTH 15
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#define DEBUG_MAIN_MENU_HEIGHT 8
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#define DEBUG_NUMBER_DISPLAY_WIDTH 10
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@ -220,17 +223,18 @@ static void DebugAction_Util_Trainer_Id(u8);
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static void DebugAction_Flags_Flags(u8 taskId);
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static void DebugAction_Flags_FlagsSelect(u8 taskId);
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static void DebugAction_Flags_SetPokedexFlags(u8);
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static void DebugAction_Flags_SwitchDex(u8);
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static void DebugAction_Flags_SwitchNatDex(u8);
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static void DebugAction_Flags_SwitchPokeNav(u8);
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static void DebugAction_Flags_ToggleFlyFlags(u8);
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static void DebugAction_Flags_ToggleBadgeFlags(u8);
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static void DebugAction_Flags_CollisionOnOff(u8);
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static void DebugAction_Flags_EncounterOnOff(u8);
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static void DebugAction_Flags_TrainerSeeOnOff(u8);
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static void DebugAction_Flags_BagUseOnOff(u8);
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static void DebugAction_Flags_CatchingOnOff(u8);
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static void DebugAction_Flags_SetPokedexFlags(u8 taskId);
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static void DebugAction_Flags_SwitchDex(u8 taskId);
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static void DebugAction_Flags_SwitchNatDex(u8 taskId);
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static void DebugAction_Flags_SwitchPokeNav(u8 taskId);
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static void DebugAction_Flags_ToggleFlyFlags(u8 taskId);
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static void DebugAction_Flags_ToggleBadgeFlags(u8 taskId);
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static void DebugAction_Flags_ToggleFrontierPass(u8 taskId);
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static void DebugAction_Flags_CollisionOnOff(u8 taskId);
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static void DebugAction_Flags_EncounterOnOff(u8 taskId);
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static void DebugAction_Flags_TrainerSeeOnOff(u8 taskId);
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static void DebugAction_Flags_BagUseOnOff(u8 taskId);
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static void DebugAction_Flags_CatchingOnOff(u8 taskId);
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static void DebugAction_Vars_Vars(u8 taskId);
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static void DebugAction_Vars_Select(u8 taskId);
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@ -252,6 +256,7 @@ static void DebugAction_Give_Pokemon_ComplexCreateMon(u8 taskId);
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static void DebugAction_Give_Pokemon_Move(u8 taskId);
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static void DebugAction_Give_MaxMoney(u8 taskId);
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static void DebugAction_Give_MaxCoins(u8 taskId);
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static void DebugAction_Give_MaxBattlePoints(u8 taskId);
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static void DebugAction_Give_DayCareEgg(u8 taskId);
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static void DebugAction_Give_FillPC(u8 taskId);
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static void DebugAction_Give_CHEAT(u8 taskId);
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@ -288,7 +293,7 @@ extern const u8 gAbilityNames[][ABILITY_NAME_LENGTH + 1];
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// *******************************
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//Maps per map group COPY FROM /include/constants/map_groups.h
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static const u8 MAP_GROUP_COUNT[] = {57, 5, 5, 6, 7, 8, 9, 7, 7, 14, 8, 17, 10, 23, 13, 15, 15, 2, 2, 2, 3, 1, 1, 1, 108, 61, 89, 2, 1, 13, 1, 1, 3, 1, 0};
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static const u8 MAP_GROUP_COUNT[] = {57, 5, 5, 6, 7, 8, 9, 7, 7, 14, 8, 17, 10, 23, 13, 15, 15, 2, 2, 2, 3, 1, 1, 1, 108, 61, 89, 2, 1, 13, 1, 1, 3, 1, 0};
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// Text
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// Main Menu
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@ -334,6 +339,7 @@ static const u8 gDebugText_Flags_SwitchNationalDex[] = _("NatDex ON/OFF");
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static const u8 gDebugText_Flags_SwitchPokeNav[] = _("PokéNav ON/OFF");
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static const u8 gDebugText_Flags_ToggleFlyFlags[] = _("Fly Flags ON/OFF");
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static const u8 gDebugText_Flags_ToggleAllBadges[] = _("All badges ON/OFF");
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static const u8 gDebugText_Flags_ToggleFrontierPass[] = _("Frontier Pass ON/OFF");
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static const u8 gDebugText_Flags_SwitchCollision[] = _("Collision ON/OFF");
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static const u8 gDebugText_Flags_SwitchEncounter[] = _("Encounter ON/OFF");
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static const u8 gDebugText_Flags_SwitchTrainerSee[] = _("TrainerSee ON/OFF");
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@ -373,6 +379,7 @@ static const u8 gDebugText_PokemonMove_2[] = _("Move 2: {STR_VAR_3}
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static const u8 gDebugText_PokemonMove_3[] = _("Move 3: {STR_VAR_3} \n{STR_VAR_1} \n \n{STR_VAR_2}");
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static const u8 gDebugText_Give_MaxMoney[] = _("Max Money");
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static const u8 gDebugText_Give_MaxCoins[] = _("Max Coins");
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static const u8 gDebugText_Give_BattlePoints[] = _("Max Battle Points");
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static const u8 gDebugText_Give_DaycareEgg[] = _("Daycare Egg");
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static const u8 gDebugText_Give_FillPc[] = _("Fill Pc");
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static const u8 gDebugText_Give_GiveCHEAT[] = _("CHEAT Start");
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@ -466,6 +473,7 @@ static const struct ListMenuItem sDebugMenu_Items_Flags[] =
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[DEBUG_FLAG_MENU_ITEM_POKENAVONOFF] = {gDebugText_Flags_SwitchPokeNav, DEBUG_FLAG_MENU_ITEM_POKENAVONOFF},
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[DEBUG_FLAG_MENU_ITEM_FLYANYWHERE] = {gDebugText_Flags_ToggleFlyFlags, DEBUG_FLAG_MENU_ITEM_FLYANYWHERE},
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[DEBUG_FLAG_MENU_ITEM_GETALLBADGES] = {gDebugText_Flags_ToggleAllBadges, DEBUG_FLAG_MENU_ITEM_GETALLBADGES},
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[DEBUG_FLAG_MENU_ITEM_FRONTIER_PASS] = {gDebugText_Flags_ToggleFrontierPass, DEBUG_FLAG_MENU_ITEM_FRONTIER_PASS},
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[DEBUG_FLAG_MENU_ITEM_COLISSION_ONOFF] = {gDebugText_Flags_SwitchCollision, DEBUG_FLAG_MENU_ITEM_COLISSION_ONOFF},
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[DEBUG_FLAG_MENU_ITEM_ENCOUNTER_ONOFF] = {gDebugText_Flags_SwitchEncounter, DEBUG_FLAG_MENU_ITEM_ENCOUNTER_ONOFF},
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[DEBUG_FLAG_MENU_ITEM_TRAINER_SEE_ONOFF]= {gDebugText_Flags_SwitchTrainerSee, DEBUG_FLAG_MENU_ITEM_TRAINER_SEE_ONOFF},
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@ -484,6 +492,7 @@ static const struct ListMenuItem sDebugMenu_Items_Give[] =
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[DEBUG_GIVE_MENU_ITEM_POKEMON_COMPLEX] = {gDebugText_Give_GivePokemonComplex, DEBUG_GIVE_MENU_ITEM_POKEMON_COMPLEX},
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[DEBUG_GIVE_MENU_ITEM_MAX_MONEY] = {gDebugText_Give_MaxMoney, DEBUG_GIVE_MENU_ITEM_MAX_MONEY},
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[DEBUG_GIVE_MENU_ITEM_MAX_COINS] = {gDebugText_Give_MaxCoins, DEBUG_GIVE_MENU_ITEM_MAX_COINS},
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[DEBUG_GIVE_MENU_ITEM_MAX_BATTLE_POINTS]= {gDebugText_Give_BattlePoints, DEBUG_GIVE_MENU_ITEM_MAX_BATTLE_POINTS},
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[DEBUG_GIVE_MENU_ITEM_DAYCARE_EGG] = {gDebugText_Give_DaycareEgg, DEBUG_GIVE_MENU_ITEM_DAYCARE_EGG},
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[DEBUG_GIVE_MENU_ITEM_FILL_PC] = {gDebugText_Give_FillPc, DEBUG_GIVE_MENU_ITEM_FILL_PC},
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[DEBUG_GIVE_MENU_ITEM_CHEAT] = {gDebugText_Give_GiveCHEAT, DEBUG_GIVE_MENU_ITEM_CHEAT},
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@ -543,6 +552,7 @@ static void (*const sDebugMenu_Actions_Flags[])(u8) =
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[DEBUG_FLAG_MENU_ITEM_POKENAVONOFF] = DebugAction_Flags_SwitchPokeNav,
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[DEBUG_FLAG_MENU_ITEM_FLYANYWHERE] = DebugAction_Flags_ToggleFlyFlags,
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[DEBUG_FLAG_MENU_ITEM_GETALLBADGES] = DebugAction_Flags_ToggleBadgeFlags,
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[DEBUG_FLAG_MENU_ITEM_FRONTIER_PASS] = DebugAction_Flags_ToggleFrontierPass,
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[DEBUG_FLAG_MENU_ITEM_COLISSION_ONOFF] = DebugAction_Flags_CollisionOnOff,
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[DEBUG_FLAG_MENU_ITEM_ENCOUNTER_ONOFF] = DebugAction_Flags_EncounterOnOff,
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[DEBUG_FLAG_MENU_ITEM_TRAINER_SEE_ONOFF]= DebugAction_Flags_TrainerSeeOnOff,
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@ -561,6 +571,7 @@ static void (*const sDebugMenu_Actions_Give[])(u8) =
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[DEBUG_GIVE_MENU_ITEM_POKEMON_COMPLEX] = DebugAction_Give_PokemonComplex,
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[DEBUG_GIVE_MENU_ITEM_MAX_MONEY] = DebugAction_Give_MaxMoney,
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[DEBUG_GIVE_MENU_ITEM_MAX_COINS] = DebugAction_Give_MaxCoins,
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[DEBUG_GIVE_MENU_ITEM_MAX_BATTLE_POINTS]= DebugAction_Give_MaxBattlePoints,
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[DEBUG_GIVE_MENU_ITEM_DAYCARE_EGG] = DebugAction_Give_DayCareEgg,
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[DEBUG_GIVE_MENU_ITEM_FILL_PC] = DebugAction_Give_FillPC,
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[DEBUG_GIVE_MENU_ITEM_CHEAT] = DebugAction_Give_CHEAT,
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@ -1424,6 +1435,15 @@ static void DebugAction_Flags_ToggleBadgeFlags(u8 taskId)
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FlagToggle(FLAG_BADGE07_GET);
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FlagToggle(FLAG_BADGE08_GET);
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}
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static void DebugAction_Flags_ToggleFrontierPass(u8 taskId)
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{
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// Sound effect
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if(FlagGet(FLAG_SYS_FRONTIER_PASS))
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PlaySE(SE_PC_OFF);
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else
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PlaySE(SE_PC_LOGIN);
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FlagToggle(FLAG_SYS_FRONTIER_PASS);
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}
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static void DebugAction_Flags_CollisionOnOff(u8 taskId)
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{
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if(FlagGet(FLAG_SYS_NO_COLLISION))
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@ -2651,6 +2671,11 @@ static void DebugAction_Give_MaxCoins(u8 taskId)
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SetCoins(9999);
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}
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static void DebugAction_Give_MaxBattlePoints(u8 taskId)
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{
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gSaveBlock2Ptr->frontier.battlePoints = MAX_BATTLE_FRONTIER_POINTS;
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}
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static void DebugAction_Give_DayCareEgg(u8 taskId)
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{
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TriggerPendingDaycareEgg();
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