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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 19:24:16 +01:00
document battle bars
This commit is contained in:
parent
caa36b530a
commit
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@ -692,9 +692,9 @@ struct BattleBarInfo
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{
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{
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u8 healthboxSpriteId;
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u8 healthboxSpriteId;
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s32 maxValue;
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s32 maxValue;
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s32 currentValue;
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s32 oldValue;
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s32 receivedValue;
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s32 receivedValue;
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s32 field_10;
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s32 currValue;
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};
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};
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struct BattleSpriteData
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struct BattleSpriteData
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@ -35,7 +35,7 @@ void ClearBehindSubstituteBit(u8 battlerId);
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void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId);
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void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId);
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void BattleStopLowHpSound(void);
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void BattleStopLowHpSound(void);
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u8 GetMonHPBarLevel(struct Pokemon *mon);
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u8 GetMonHPBarLevel(struct Pokemon *mon);
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void sub_805EAE8(void);
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void HandleBattleLowHpMusicChange(void);
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void sub_805EB9C(u8 affineMode);
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void sub_805EB9C(u8 affineMode);
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void LoadAndCreateEnemyShadowSprites(void);
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void LoadAndCreateEnemyShadowSprites(void);
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void SpriteCB_SetInvisible(struct Sprite *sprite);
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void SpriteCB_SetInvisible(struct Sprite *sprite);
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@ -45,6 +45,6 @@ void sub_805EF14(void);
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void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute);
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void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute);
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void AllocateMonSpritesGfx(void);
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void AllocateMonSpritesGfx(void);
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void FreeMonSpritesGfx(void);
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void FreeMonSpritesGfx(void);
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bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon);
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bool32 ShouldPlayNormalMonCry(struct Pokemon *mon);
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#endif // GUARD_BATTLE_GFX_SFX_UTIL
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#endif // GUARD_BATTLE_GFX_SFX_UTIL
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@ -29,12 +29,18 @@ enum
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#define TAG_HEALTHBOX_OPPONENT1_TILE 0xD701
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#define TAG_HEALTHBOX_OPPONENT1_TILE 0xD701
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#define TAG_HEALTHBOX_OPPONENT2_TILE 0xD702
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#define TAG_HEALTHBOX_OPPONENT2_TILE 0xD702
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#define TAG_HEALTHBAR_PLAYER1_TILE 0xD704
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#define TAG_HEALTHBAR_OPPONENT1_TILE 0xD705
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#define TAG_HEALTHBAR_PLAYER2_TILE 0xD706
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#define TAG_HEALTHBAR_OPPONENT2_TILE 0xD707
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#define TAG_HEALTHBOX_SAFARI_TILE 0xD70B
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#define TAG_HEALTHBOX_SAFARI_TILE 0xD70B
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#define TAG_STATUS_SUMMARY_BAR_TILE 0xD70C
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#define TAG_STATUS_SUMMARY_BAR_TILE 0xD70C
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#define TAG_STATUS_SUMMARY_BALLS_TILE 0xD714
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#define TAG_STATUS_SUMMARY_BALLS_TILE 0xD714
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#define TAG_HEALTHBOX_PAL 0xD6FF
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#define TAG_HEALTHBOX_PAL 0xD6FF
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#define TAG_HEALTHBAR_PAL 0xD704
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#define TAG_STATUS_SUMMARY_BAR_PAL 0xD710
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#define TAG_STATUS_SUMMARY_BAR_PAL 0xD710
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#define TAG_STATUS_SUMMARY_BALLS_PAL 0xD712
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#define TAG_STATUS_SUMMARY_BALLS_PAL 0xD712
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@ -68,7 +74,7 @@ void SwapHpBarsWithHpText(void);
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u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart);
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u8 CreatePartyStatusSummarySprites(u8 bank, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart);
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void sub_8073C30(u8 taskId);
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void sub_8073C30(u8 taskId);
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void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId);
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void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId);
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s32 sub_8074AA0(u8 bank, u8 healthboxSpriteId, u8 whichBar, u8 arg3);
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s32 MoveBattleBar(u8 bank, u8 healthboxSpriteId, u8 whichBar, u8 arg3);
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u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
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u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
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u8 GetHPBarLevel(s16 hp, s16 maxhp);
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u8 GetHPBarLevel(s16 hp, s16 maxhp);
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@ -395,7 +395,7 @@ static void sub_8064B04(void)
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static void CompleteOnHealthbarDone(void)
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static void CompleteOnHealthbarDone(void)
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{
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{
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s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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@ -279,7 +279,7 @@ static void sub_814B290(void)
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static void CompleteOnHealthbarDone(void)
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static void CompleteOnHealthbarDone(void)
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{
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{
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s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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@ -391,7 +391,7 @@ static void sub_805F994(void)
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static void CompleteOnHealthbarDone(void)
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static void CompleteOnHealthbarDone(void)
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{
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{
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s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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if (hpValue != -1)
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if (hpValue != -1)
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{
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{
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@ -1120,7 +1120,7 @@ void c3_0802FDF4(u8 taskId)
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static void CompleteOnHealthbarDone(void)
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static void CompleteOnHealthbarDone(void)
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{
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{
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s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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@ -1224,7 +1224,7 @@ static void sub_8059400(u8 taskId)
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u8 battlerId = gTasks[taskId].tExpTask_bank;
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u8 battlerId = gTasks[taskId].tExpTask_bank;
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s16 r4;
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s16 r4;
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r4 = sub_8074AA0(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0);
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r4 = MoveBattleBar(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]);
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if (r4 == -1)
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if (r4 == -1)
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{
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{
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@ -294,7 +294,7 @@ static void sub_81BB1D4(void)
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static void CompleteOnHealthbarDone(void)
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static void CompleteOnHealthbarDone(void)
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{
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{
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s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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@ -399,7 +399,7 @@ static void sub_81BB4E4(u8 taskId)
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u8 battlerId = gTasks[taskId].tExpTask_bank;
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u8 battlerId = gTasks[taskId].tExpTask_bank;
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s16 r4;
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s16 r4;
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r4 = sub_8074AA0(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0);
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r4 = MoveBattleBar(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]);
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if (r4 == -1)
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if (r4 == -1)
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{
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{
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@ -377,7 +377,7 @@ static void sub_8186C48(void)
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static void CompleteOnHealthbarDone(void)
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static void CompleteOnHealthbarDone(void)
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{
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{
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s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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@ -363,7 +363,7 @@ static void sub_818A064(void)
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static void CompleteOnHealthbarDone(void)
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static void CompleteOnHealthbarDone(void)
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{
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{
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s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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@ -349,7 +349,7 @@ static void sub_8168818(void)
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static void CompleteOnHealthbarDone(void)
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static void CompleteOnHealthbarDone(void)
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{
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{
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s16 hpValue = sub_8074AA0(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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@ -587,7 +587,7 @@ static void SetBattlePartyIds(void)
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{
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{
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for (i = 0; i < gBattlersCount; i++)
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for (i = 0; i < gBattlersCount; i++)
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{
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{
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for (j = 0; j < 6; j++)
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for (j = 0; j < PARTY_SIZE; j++)
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{
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{
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if (i < 2)
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if (i < 2)
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{
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{
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@ -67,7 +67,7 @@ static void sub_805D7EC(struct Sprite *sprite);
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static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId);
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static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId);
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static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId);
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static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId);
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static void Task_ClearBitWhenSpecialAnimDone(u8 taskId);
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static void Task_ClearBitWhenSpecialAnimDone(u8 taskId);
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static void ClearSpritesBankHealthboxAnimData(void);
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static void ClearSpritesBattlerHealthboxAnimData(void);
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// const rom data
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// const rom data
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static const struct CompressedSpriteSheet gUnknown_0832C0D0 =
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static const struct CompressedSpriteSheet gUnknown_0832C0D0 =
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@ -411,35 +411,35 @@ void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status)
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#define tBattlerId data[0]
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#define tBattlerId data[0]
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bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId, u16 argument)
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bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId, u16 argument)
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{
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{
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u8 taskId;
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u8 taskId;
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if (tableId == B_ANIM_CASTFORM_CHANGE && (argument & 0x80))
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if (tableId == B_ANIM_CASTFORM_CHANGE && (argument & 0x80))
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{
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{
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gBattleMonForms[activeBank] = (argument & ~(0x80));
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gBattleMonForms[activeBattler] = (argument & ~(0x80));
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return TRUE;
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return TRUE;
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}
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}
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if (gBattleSpritesDataPtr->battlerData[activeBank].behindSubstitute
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if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute
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&& !ShouldAnimBeDoneRegardlessOfSubsitute(tableId))
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&& !ShouldAnimBeDoneRegardlessOfSubsitute(tableId))
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{
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{
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return TRUE;
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return TRUE;
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}
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}
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if (gBattleSpritesDataPtr->battlerData[activeBank].behindSubstitute
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if (gBattleSpritesDataPtr->battlerData[activeBattler].behindSubstitute
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&& tableId == B_ANIM_SUBSTITUTE_FADE
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&& tableId == B_ANIM_SUBSTITUTE_FADE
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&& gSprites[gBattlerSpriteIds[activeBank]].invisible)
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&& gSprites[gBattlerSpriteIds[activeBattler]].invisible)
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{
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{
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LoadBattleMonGfxAndAnimate(activeBank, TRUE, gBattlerSpriteIds[activeBank]);
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LoadBattleMonGfxAndAnimate(activeBattler, TRUE, gBattlerSpriteIds[activeBattler]);
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ClearBehindSubstituteBit(activeBank);
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ClearBehindSubstituteBit(activeBattler);
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return TRUE;
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return TRUE;
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}
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}
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gBattleAnimAttacker = atkBank;
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gBattleAnimAttacker = atkBattler;
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gBattleAnimTarget = defBank;
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gBattleAnimTarget = defBattler;
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gBattleSpritesDataPtr->animationData->animArg = argument;
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gBattleSpritesDataPtr->animationData->animArg = argument;
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LaunchBattleAnimation(gBattleAnims_VariousTable, tableId, FALSE);
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LaunchBattleAnimation(gBattleAnims_VariousTable, tableId, FALSE);
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taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10);
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taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10);
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gTasks[taskId].tBattlerId = activeBank;
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gTasks[taskId].tBattlerId = activeBattler;
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gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 1;
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gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 1;
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return FALSE;
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return FALSE;
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@ -475,15 +475,15 @@ static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId)
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#define tBattlerId data[0]
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#define tBattlerId data[0]
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void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId)
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void InitAndLaunchSpecialAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId)
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{
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{
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u8 taskId;
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u8 taskId;
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gBattleAnimAttacker = atkBank;
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gBattleAnimAttacker = atkBattler;
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gBattleAnimTarget = defBank;
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gBattleAnimTarget = defBattler;
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LaunchBattleAnimation(gBattleAnims_Special, tableId, FALSE);
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LaunchBattleAnimation(gBattleAnims_Special, tableId, FALSE);
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taskId = CreateTask(Task_ClearBitWhenSpecialAnimDone, 10);
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taskId = CreateTask(Task_ClearBitWhenSpecialAnimDone, 10);
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gTasks[taskId].tBattlerId = activeBank;
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gTasks[taskId].tBattlerId = activeBattler;
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gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 1;
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gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 1;
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}
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}
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@ -681,7 +681,7 @@ void FreeTrainerFrontPicPalette(u16 frontPicId)
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void sub_805DFFC(void)
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void sub_805DFFC(void)
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{
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{
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u8 numberOfBanks = 0;
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u8 numberOfBattlers = 0;
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u8 i;
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u8 i;
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LoadSpritePalette(&gUnknown_0832C128[0]);
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LoadSpritePalette(&gUnknown_0832C128[0]);
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@ -690,7 +690,7 @@ void sub_805DFFC(void)
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{
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{
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LoadCompressedObjectPic(&gUnknown_0832C0D0);
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LoadCompressedObjectPic(&gUnknown_0832C0D0);
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LoadCompressedObjectPic(&gUnknown_0832C0D8);
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LoadCompressedObjectPic(&gUnknown_0832C0D8);
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numberOfBanks = 2;
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numberOfBattlers = 2;
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}
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}
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else
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else
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{
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{
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@ -698,9 +698,9 @@ void sub_805DFFC(void)
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LoadCompressedObjectPic(&gUnknown_0832C0E0[1]);
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LoadCompressedObjectPic(&gUnknown_0832C0E0[1]);
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LoadCompressedObjectPic(&gUnknown_0832C0F0[0]);
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LoadCompressedObjectPic(&gUnknown_0832C0F0[0]);
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LoadCompressedObjectPic(&gUnknown_0832C0F0[1]);
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LoadCompressedObjectPic(&gUnknown_0832C0F0[1]);
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numberOfBanks = 4;
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numberOfBattlers = 4;
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}
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}
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for (i = 0; i < numberOfBanks; i++)
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for (i = 0; i < numberOfBattlers; i++)
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LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[i]]);
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LoadCompressedObjectPic(&gUnknown_0832C108[gBattlerPositions[i]]);
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}
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}
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@ -771,7 +771,7 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *battlerId)
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switch (*state1)
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switch (*state1)
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{
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{
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case 0:
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case 0:
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ClearSpritesBankHealthboxAnimData();
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ClearSpritesBattlerHealthboxAnimData();
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(*state1)++;
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(*state1)++;
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break;
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break;
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case 1:
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case 1:
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@ -849,7 +849,7 @@ void ClearSpritesHealthboxAnimData(void)
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memset(gBattleSpritesDataPtr->animationData, 0, sizeof(struct BattleAnimationInfo));
|
memset(gBattleSpritesDataPtr->animationData, 0, sizeof(struct BattleAnimationInfo));
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ClearSpritesBankHealthboxAnimData(void)
|
static void ClearSpritesBattlerHealthboxAnimData(void)
|
||||||
{
|
{
|
||||||
ClearSpritesHealthboxAnimData();
|
ClearSpritesHealthboxAnimData();
|
||||||
memset(gBattleSpritesDataPtr->battlerData, 0, sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT);
|
memset(gBattleSpritesDataPtr->battlerData, 0, sizeof(struct BattleSpriteInfo) * MAX_BATTLERS_COUNT);
|
||||||
@ -868,7 +868,7 @@ void CopyBattleSpriteInvisibility(u8 battlerId)
|
|||||||
gBattleSpritesDataPtr->battlerData[battlerId].invisible = gSprites[gBattlerSpriteIds[battlerId]].invisible;
|
gBattleSpritesDataPtr->battlerData[battlerId].invisible = gSprites[gBattlerSpriteIds[battlerId]].invisible;
|
||||||
}
|
}
|
||||||
|
|
||||||
void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
|
void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 notTransform)
|
||||||
{
|
{
|
||||||
u16 paletteOffset;
|
u16 paletteOffset;
|
||||||
u32 personalityValue;
|
u32 personalityValue;
|
||||||
@ -878,16 +878,16 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
|
|||||||
|
|
||||||
if (notTransform)
|
if (notTransform)
|
||||||
{
|
{
|
||||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bankAtk]], gBattleSpritesDataPtr->animationData->animArg);
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleSpritesDataPtr->animationData->animArg);
|
||||||
paletteOffset = 0x100 + bankAtk * 16;
|
paletteOffset = 0x100 + battlerAtk * 16;
|
||||||
LoadPalette(gBattleStruct->castformPalette[gBattleSpritesDataPtr->animationData->animArg], paletteOffset, 32);
|
LoadPalette(gBattleStruct->castformPalette[gBattleSpritesDataPtr->animationData->animArg], paletteOffset, 32);
|
||||||
gBattleMonForms[bankAtk] = gBattleSpritesDataPtr->animationData->animArg;
|
gBattleMonForms[battlerAtk] = gBattleSpritesDataPtr->animationData->animArg;
|
||||||
if (gBattleSpritesDataPtr->battlerData[bankAtk].transformSpecies != SPECIES_NONE)
|
if (gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies != SPECIES_NONE)
|
||||||
{
|
{
|
||||||
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
|
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
|
||||||
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
|
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
|
||||||
}
|
}
|
||||||
gSprites[gBattlerSpriteIds[bankAtk]].pos1.y = GetBattlerSpriteDefault_Y(bankAtk);
|
gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -909,48 +909,48 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
position = GetBattlerPosition(bankAtk);
|
position = GetBattlerPosition(battlerAtk);
|
||||||
|
|
||||||
if (GetBattlerSide(bankDef) == B_SIDE_OPPONENT)
|
if (GetBattlerSide(battlerDef) == B_SIDE_OPPONENT)
|
||||||
targetSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankDef]], MON_DATA_SPECIES);
|
targetSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerDef]], MON_DATA_SPECIES);
|
||||||
else
|
else
|
||||||
targetSpecies = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankDef]], MON_DATA_SPECIES);
|
targetSpecies = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerDef]], MON_DATA_SPECIES);
|
||||||
|
|
||||||
if (GetBattlerSide(bankAtk) == B_SIDE_PLAYER)
|
if (GetBattlerSide(battlerAtk) == B_SIDE_PLAYER)
|
||||||
{
|
{
|
||||||
personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_PERSONALITY);
|
personalityValue = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
|
||||||
otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_OT_ID);
|
otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID);
|
||||||
|
|
||||||
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[targetSpecies],
|
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[targetSpecies],
|
||||||
gMonSpritesGfxPtr->sprites[position],
|
gMonSpritesGfxPtr->sprites[position],
|
||||||
targetSpecies,
|
targetSpecies,
|
||||||
gTransformedPersonalities[bankAtk]);
|
gTransformedPersonalities[battlerAtk]);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_PERSONALITY);
|
personalityValue = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_PERSONALITY);
|
||||||
otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[bankAtk]], MON_DATA_OT_ID);
|
otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_OT_ID);
|
||||||
|
|
||||||
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[targetSpecies],
|
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[targetSpecies],
|
||||||
gMonSpritesGfxPtr->sprites[position],
|
gMonSpritesGfxPtr->sprites[position],
|
||||||
targetSpecies,
|
targetSpecies,
|
||||||
gTransformedPersonalities[bankAtk]);
|
gTransformedPersonalities[battlerAtk]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
src = gMonSpritesGfxPtr->sprites[position];
|
src = gMonSpritesGfxPtr->sprites[position];
|
||||||
dst = (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[bankAtk]].oam.tileNum * 32);
|
dst = (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[battlerAtk]].oam.tileNum * 32);
|
||||||
DmaCopy32(3, src, dst, 0x800);
|
DmaCopy32(3, src, dst, 0x800);
|
||||||
paletteOffset = 0x100 + bankAtk * 16;
|
paletteOffset = 0x100 + battlerAtk * 16;
|
||||||
lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
|
lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(targetSpecies, otId, personalityValue);
|
||||||
LZDecompressWram(lzPaletteData, gDecompressionBuffer);
|
LZDecompressWram(lzPaletteData, gDecompressionBuffer);
|
||||||
LoadPalette(gDecompressionBuffer, paletteOffset, 32);
|
LoadPalette(gDecompressionBuffer, paletteOffset, 32);
|
||||||
|
|
||||||
if (targetSpecies == SPECIES_CASTFORM)
|
if (targetSpecies == SPECIES_CASTFORM)
|
||||||
{
|
{
|
||||||
gSprites[gBattlerSpriteIds[bankAtk]].anims = gMonAnimationsSpriteAnimsPtrTable[targetSpecies];
|
gSprites[gBattlerSpriteIds[battlerAtk]].anims = gMonAnimationsSpriteAnimsPtrTable[targetSpecies];
|
||||||
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
|
LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
|
||||||
LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[bankDef] * 16, paletteOffset, 32);
|
LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[battlerDef] * 16, paletteOffset, 32);
|
||||||
}
|
}
|
||||||
|
|
||||||
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
|
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
|
||||||
@ -958,12 +958,12 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
|
|||||||
|
|
||||||
if (!IsContest())
|
if (!IsContest())
|
||||||
{
|
{
|
||||||
gBattleSpritesDataPtr->battlerData[bankAtk].transformSpecies = targetSpecies;
|
gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies = targetSpecies;
|
||||||
gBattleMonForms[bankAtk] = gBattleMonForms[bankDef];
|
gBattleMonForms[battlerAtk] = gBattleMonForms[battlerDef];
|
||||||
}
|
}
|
||||||
|
|
||||||
gSprites[gBattlerSpriteIds[bankAtk]].pos1.y = GetBattlerSpriteDefault_Y(bankAtk);
|
gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk);
|
||||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[bankAtk]], gBattleMonForms[bankAtk]);
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleMonForms[battlerAtk]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1068,11 +1068,11 @@ void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId)
|
|||||||
|
|
||||||
void BattleStopLowHpSound(void)
|
void BattleStopLowHpSound(void)
|
||||||
{
|
{
|
||||||
u8 playerBank = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
u8 playerBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
||||||
|
|
||||||
gBattleSpritesDataPtr->battlerData[playerBank].lowHpSong = 0;
|
gBattleSpritesDataPtr->battlerData[playerBattler].lowHpSong = 0;
|
||||||
if (IsDoubleBattle())
|
if (IsDoubleBattle())
|
||||||
gBattleSpritesDataPtr->battlerData[playerBank ^ BIT_FLANK].lowHpSong = 0;
|
gBattleSpritesDataPtr->battlerData[playerBattler ^ BIT_FLANK].lowHpSong = 0;
|
||||||
|
|
||||||
m4aSongNumStop(SE_HINSI);
|
m4aSongNumStop(SE_HINSI);
|
||||||
}
|
}
|
||||||
@ -1085,19 +1085,19 @@ u8 GetMonHPBarLevel(struct Pokemon *mon)
|
|||||||
return GetHPBarLevel(hp, maxHP);
|
return GetHPBarLevel(hp, maxHP);
|
||||||
}
|
}
|
||||||
|
|
||||||
void sub_805EAE8(void)
|
void HandleBattleLowHpMusicChange(void)
|
||||||
{
|
{
|
||||||
if (gMain.inBattle)
|
if (gMain.inBattle)
|
||||||
{
|
{
|
||||||
u8 playerBank1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
u8 playerBattler1 = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
||||||
u8 playerBank2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
|
u8 playerBattler2 = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
|
||||||
u8 bank1PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBank1]);
|
u8 battler1PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBattler1]);
|
||||||
u8 bank2PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBank2]);
|
u8 battler2PartyId = pokemon_order_func(gBattlerPartyIndexes[playerBattler2]);
|
||||||
|
|
||||||
if (GetMonData(&gPlayerParty[bank1PartyId], MON_DATA_HP) != 0)
|
if (GetMonData(&gPlayerParty[battler1PartyId], MON_DATA_HP) != 0)
|
||||||
HandleLowHpMusicChange(&gPlayerParty[bank1PartyId], playerBank1);
|
HandleLowHpMusicChange(&gPlayerParty[battler1PartyId], playerBattler1);
|
||||||
if (IsDoubleBattle() && GetMonData(&gPlayerParty[bank2PartyId], MON_DATA_HP) != 0)
|
if (IsDoubleBattle() && GetMonData(&gPlayerParty[battler2PartyId], MON_DATA_HP) != 0)
|
||||||
HandleLowHpMusicChange(&gPlayerParty[bank2PartyId], playerBank2);
|
HandleLowHpMusicChange(&gPlayerParty[battler2PartyId], playerBattler2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1147,14 +1147,14 @@ void SpriteCB_EnemyShadow(struct Sprite *shadowSprite)
|
|||||||
{
|
{
|
||||||
bool8 invisible = FALSE;
|
bool8 invisible = FALSE;
|
||||||
u8 battlerId = shadowSprite->tBattlerId;
|
u8 battlerId = shadowSprite->tBattlerId;
|
||||||
struct Sprite *bankSprite = &gSprites[gBattlerSpriteIds[battlerId]];
|
struct Sprite *battlerSprite = &gSprites[gBattlerSpriteIds[battlerId]];
|
||||||
|
|
||||||
if (!bankSprite->inUse || !IsBattlerSpritePresent(battlerId))
|
if (!battlerSprite->inUse || !IsBattlerSpritePresent(battlerId))
|
||||||
{
|
{
|
||||||
shadowSprite->callback = SpriteCB_SetInvisible;
|
shadowSprite->callback = SpriteCB_SetInvisible;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (gAnimScriptActive || bankSprite->invisible)
|
if (gAnimScriptActive || battlerSprite->invisible)
|
||||||
invisible = TRUE;
|
invisible = TRUE;
|
||||||
else if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE
|
else if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE
|
||||||
&& gEnemyMonElevation[gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies] == 0)
|
&& gEnemyMonElevation[gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies] == 0)
|
||||||
@ -1163,8 +1163,8 @@ void SpriteCB_EnemyShadow(struct Sprite *shadowSprite)
|
|||||||
if (gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute)
|
if (gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute)
|
||||||
invisible = TRUE;
|
invisible = TRUE;
|
||||||
|
|
||||||
shadowSprite->pos1.x = bankSprite->pos1.x;
|
shadowSprite->pos1.x = battlerSprite->pos1.x;
|
||||||
shadowSprite->pos2.x = bankSprite->pos2.x;
|
shadowSprite->pos2.x = battlerSprite->pos2.x;
|
||||||
shadowSprite->invisible = invisible;
|
shadowSprite->invisible = invisible;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1177,7 +1177,7 @@ void SpriteCB_SetInvisible(struct Sprite *sprite)
|
|||||||
|
|
||||||
void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species)
|
void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species)
|
||||||
{
|
{
|
||||||
// The player's shadow is never seen
|
// The player's shadow is never seen.
|
||||||
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
|
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@ -1270,7 +1270,7 @@ void FreeMonSpritesGfx(void)
|
|||||||
FREE_AND_SET_NULL(gMonSpritesGfxPtr);
|
FREE_AND_SET_NULL(gMonSpritesGfxPtr);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon)
|
bool32 ShouldPlayNormalMonCry(struct Pokemon *mon)
|
||||||
{
|
{
|
||||||
s16 hp, maxHP;
|
s16 hp, maxHP;
|
||||||
s32 barLevel;
|
s32 barLevel;
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -665,7 +665,7 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
|
|||||||
gTasks[taskId].tCryTaskState = wantedCry + 1;
|
gTasks[taskId].tCryTaskState = wantedCry + 1;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
if (ShouldPlayNormalPokeCry(mon) == TRUE)
|
if (ShouldPlayNormalMonCry(mon) == TRUE)
|
||||||
PlayCry3(species, pan, 0);
|
PlayCry3(species, pan, 0);
|
||||||
else
|
else
|
||||||
PlayCry3(species, pan, 11);
|
PlayCry3(species, pan, 11);
|
||||||
@ -680,7 +680,7 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
|
|||||||
case 20:
|
case 20:
|
||||||
if (gTasks[taskId].tCryTaskFrames == 0)
|
if (gTasks[taskId].tCryTaskFrames == 0)
|
||||||
{
|
{
|
||||||
if (ShouldPlayNormalPokeCry(mon) == TRUE)
|
if (ShouldPlayNormalMonCry(mon) == TRUE)
|
||||||
PlayCry4(species, pan, 1);
|
PlayCry4(species, pan, 1);
|
||||||
else
|
else
|
||||||
PlayCry4(species, pan, 12);
|
PlayCry4(species, pan, 12);
|
||||||
@ -719,7 +719,7 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
|
|||||||
gTasks[taskId].tCryTaskFrames--;
|
gTasks[taskId].tCryTaskFrames--;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (ShouldPlayNormalPokeCry(mon) == TRUE)
|
if (ShouldPlayNormalMonCry(mon) == TRUE)
|
||||||
PlayCry4(species, pan, 0);
|
PlayCry4(species, pan, 0);
|
||||||
else
|
else
|
||||||
PlayCry4(species, pan, 11);
|
PlayCry4(species, pan, 11);
|
||||||
|
Loading…
Reference in New Issue
Block a user