Remove redundant side macros/funcs (#3299)

Co-authored-by: gruxor <gruxor@proton.me>
This commit is contained in:
DizzyEggg 2023-09-13 14:19:18 +02:00 committed by GitHub
parent 623015bd8d
commit 94a3e80c8e
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18 changed files with 103 additions and 115 deletions

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@ -15,9 +15,6 @@
#include "pokeball.h" #include "pokeball.h"
#include "battle_debug.h" #include "battle_debug.h"
#define GET_BATTLER_SIDE(battler) (GetBattlerPosition(battler) & BIT_SIDE)
#define GET_BATTLER_SIDE2(battler) (gBattlerPositions[battler] & BIT_SIDE)
// Used to exclude moves learned temporarily by Transform or Mimic // Used to exclude moves learned temporarily by Transform or Mimic
#define MOVE_IS_PERMANENT(battler, moveSlot) \ #define MOVE_IS_PERMANENT(battler, moveSlot) \
(!(gBattleMons[battler].status2 & STATUS2_TRANSFORMED) \ (!(gBattleMons[battler].status2 & STATUS2_TRANSFORMED) \
@ -749,17 +746,6 @@ STATIC_ASSERT(sizeof(((struct BattleStruct *)0)->palaceFlags) * 8 >= MAX_BATTLER
#define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + ((stage) << 3) + (goesDown << 7)) #define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + ((stage) << 3) + (goesDown << 7))
#define SET_STATCHANGER2(dst, statId, stage, goesDown)(dst = (statId) + ((stage) << 3) + (goesDown << 7)) #define SET_STATCHANGER2(dst, statId, stage, goesDown)(dst = (statId) + ((stage) << 3) + (goesDown << 7))
static inline struct Pokemon *GetSideParty(u32 side)
{
return side == B_SIDE_PLAYER ? gPlayerParty : gEnemyParty;
}
static inline struct Pokemon *GetBattlerParty(u32 battlerId)
{
extern u8 GetBattlerSide(u8 battler);
return GetSideParty(GetBattlerSide(battlerId));
}
// NOTE: The members of this struct have hard-coded offsets // NOTE: The members of this struct have hard-coded offsets
// in include/constants/battle_script_commands.h // in include/constants/battle_script_commands.h
struct BattleScripting struct BattleScripting
@ -1030,4 +1016,24 @@ extern u16 gBallToDisplay;
extern bool8 gLastUsedBallMenuPresent; extern bool8 gLastUsedBallMenuPresent;
extern u8 gPartyCriticalHits[PARTY_SIZE]; extern u8 gPartyCriticalHits[PARTY_SIZE];
static inline u32 GetBattlerPosition(u32 battler)
{
return gBattlerPositions[battler];
}
static inline u32 GetBattlerSide(u32 battler)
{
return GetBattlerPosition(battler) & BIT_SIDE;
}
static inline struct Pokemon *GetSideParty(u32 side)
{
return (side == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
}
static inline struct Pokemon *GetBattlerParty(u32 battler)
{
return GetSideParty(GetBattlerSide(battler));
}
#endif // GUARD_BATTLE_H #endif // GUARD_BATTLE_H

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@ -165,8 +165,6 @@ void Trade_MoveSelectedMonToTarget(struct Sprite *sprite);
void DestroyAnimVisualTaskAndDisableBlend(u8 taskId); void DestroyAnimVisualTaskAndDisableBlend(u8 taskId);
void DestroySpriteAndFreeResources_(struct Sprite *sprite); void DestroySpriteAndFreeResources_(struct Sprite *sprite);
void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId); void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId);
u8 GetBattlerSide(u8 battler);
u8 GetBattlerPosition(u8 battler);
u8 GetBattlerAtPosition(u8 position); u8 GetBattlerAtPosition(u8 position);
void ConvertPosDataToTranslateLinearData(struct Sprite *sprite); void ConvertPosDataToTranslateLinearData(struct Sprite *sprite);
void InitAnimFastLinearTranslationWithSpeedAndPos(struct Sprite *sprite); void InitAnimFastLinearTranslationWithSpeedAndPos(struct Sprite *sprite);

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@ -329,7 +329,7 @@ void Ai_UpdateSwitchInData(u32 battler)
void Ai_UpdateFaintData(u32 battler) void Ai_UpdateFaintData(u32 battler)
{ {
struct AiPartyMon *aiMon = &AI_PARTY->mons[GET_BATTLER_SIDE(battler)][gBattlerPartyIndexes[battler]]; struct AiPartyMon *aiMon = &AI_PARTY->mons[GetBattlerSide(battler)][gBattlerPartyIndexes[battler]];
ClearBattlerMoveHistory(battler); ClearBattlerMoveHistory(battler);
ClearBattlerAbilityHistory(battler); ClearBattlerAbilityHistory(battler);
ClearBattlerItemEffectHistory(battler); ClearBattlerItemEffectHistory(battler);
@ -2587,7 +2587,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
score -= 10; score -= 10;
break; break;
case EFFECT_LUCKY_CHANT: case EFFECT_LUCKY_CHANT:
if (gSideTimers[GET_BATTLER_SIDE(battlerAtk)].luckyChantTimer != 0 if (gSideTimers[GetBattlerSide(battlerAtk)].luckyChantTimer != 0
|| PartnerMoveIsSameNoTarget(BATTLE_PARTNER(battlerAtk), move, AI_DATA->partnerMove)) || PartnerMoveIsSameNoTarget(BATTLE_PARTNER(battlerAtk), move, AI_DATA->partnerMove))
score -= 10; score -= 10;
break; break;

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@ -3409,7 +3409,7 @@ s32 AI_CalcPartyMonBestMoveDamage(u32 battlerAtk, u32 battlerDef, struct Pokemon
if (BattlerHasAi(battlerAtk)) if (BattlerHasAi(battlerAtk))
move = GetMonData(attackerMon, MON_DATA_MOVE1 + i); move = GetMonData(attackerMon, MON_DATA_MOVE1 + i);
else else
move = AI_PARTY->mons[GET_BATTLER_SIDE2(battlerAtk)][gBattlerPartyIndexes[battlerAtk]].moves[i]; move = AI_PARTY->mons[GetBattlerSide(battlerAtk)][gBattlerPartyIndexes[battlerAtk]].moves[i];
if (move != MOVE_NONE && gBattleMoves[move].power != 0) if (move != MOVE_NONE && gBattleMoves[move].power != 0)
{ {

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@ -216,7 +216,7 @@ void DoMoveAnim(u16 move)
// Make sure the anim target of moves hitting everyone is at the opposite side. // Make sure the anim target of moves hitting everyone is at the opposite side.
if (GetBattlerMoveTargetType(gBattlerAttacker, move) & MOVE_TARGET_FOES_AND_ALLY && IsDoubleBattle()) if (GetBattlerMoveTargetType(gBattlerAttacker, move) & MOVE_TARGET_FOES_AND_ALLY && IsDoubleBattle())
{ {
while (GET_BATTLER_SIDE(gBattleAnimAttacker) == GET_BATTLER_SIDE(gBattleAnimTarget)) while (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
{ {
if (++gBattleAnimTarget >= MAX_BATTLERS_COUNT) if (++gBattleAnimTarget >= MAX_BATTLERS_COUNT)
gBattleAnimTarget = 0; gBattleAnimTarget = 0;

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@ -1704,7 +1704,7 @@ void AnimTask_AirCutterProjectile(u8 taskId)
} }
else else
{ {
if (GET_BATTLER_SIDE2(gBattleAnimTarget) == B_SIDE_PLAYER) if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{ {
gTasks[taskId].data[4] = 1; gTasks[taskId].data[4] = 1;
gBattleAnimArgs[0] = -gBattleAnimArgs[0]; gBattleAnimArgs[0] = -gBattleAnimArgs[0];

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@ -564,7 +564,7 @@ static void AnimFistOrFootRandomPos(struct Sprite *sprite)
if (Random2() & 1) if (Random2() & 1)
y *= -1; y *= -1;
if (GET_BATTLER_SIDE2(battler) == B_SIDE_PLAYER) if (GetBattlerSide(battler) == B_SIDE_PLAYER)
y += 0xFFF0; y += 0xFFF0;
sprite->x += x; sprite->x += x;

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@ -1276,12 +1276,12 @@ static void InitPoisonGasCloudAnim(struct Sprite *sprite)
if (GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) < GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2)) if (GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) < GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2))
sprite->data[7] = 0x8000; sprite->data[7] = 0x8000;
if (GET_BATTLER_SIDE2(gBattleAnimTarget) == B_SIDE_PLAYER) if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{ {
gBattleAnimArgs[1] = -gBattleAnimArgs[1]; gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[3] = -gBattleAnimArgs[3]; gBattleAnimArgs[3] = -gBattleAnimArgs[3];
if ((sprite->data[7] & 0x8000) && GET_BATTLER_SIDE2(gBattleAnimAttacker) == B_SIDE_PLAYER) if ((sprite->data[7] & 0x8000) && GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
sprite->subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority + 1; sprite->subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority + 1;
sprite->data[6] = 1; sprite->data[6] = 1;
@ -1362,7 +1362,7 @@ static void MovePoisonGasCloud(struct Sprite *sprite)
sprite->data[7]++; sprite->data[7]++;
if (IsContest()) if (IsContest())
sprite->data[5] = 80; sprite->data[5] = 80;
else if (GET_BATTLER_SIDE2(gBattleAnimTarget) != B_SIDE_PLAYER) else if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
sprite->data[5] = 204; sprite->data[5] = 204;
else else
sprite->data[5] = 80; sprite->data[5] = 80;
@ -1408,7 +1408,7 @@ static void MovePoisonGasCloud(struct Sprite *sprite)
sprite->data[4] = sprite->y + 4; sprite->data[4] = sprite->y + 4;
if (IsContest()) if (IsContest())
sprite->data[2] = -16; sprite->data[2] = -16;
else if (GET_BATTLER_SIDE2(gBattleAnimTarget) != B_SIDE_PLAYER) else if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
sprite->data[2] = DISPLAY_WIDTH + 16; sprite->data[2] = DISPLAY_WIDTH + 16;
else else
sprite->data[2] = -16; sprite->data[2] = -16;

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@ -845,23 +845,13 @@ bool32 InitSpritePosToAnimBattler(u32 animBattlerId, struct Sprite *sprite, bool
return TRUE; return TRUE;
} }
u8 GetBattlerSide(u8 battlerId)
{
return GET_BATTLER_SIDE2(battlerId);
}
u8 GetBattlerPosition(u8 battlerId)
{
return gBattlerPositions[battlerId];
}
u8 GetBattlerAtPosition(u8 position) u8 GetBattlerAtPosition(u8 position)
{ {
u8 i; u8 i;
for (i = 0; i < gBattlersCount; i++) for (i = 0; i < gBattlersCount; i++)
{ {
if (gBattlerPositions[i] == position) if (GetBattlerPosition(i) == position)
break; break;
} }
return i; return i;
@ -880,7 +870,7 @@ bool8 IsBattlerSpritePresent(u8 battlerId)
} }
else else
{ {
if (gBattlerPositions[battlerId] == 0xff) if (GetBattlerPosition(battlerId) == 0xff)
return FALSE; return FALSE;
if (!gBattleStruct->spriteIgnore0Hp) if (!gBattleStruct->spriteIgnore0Hp)

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@ -692,7 +692,7 @@ static void HandleInputChooseMove(u32 battler)
if (moveTarget & MOVE_TARGET_USER) if (moveTarget & MOVE_TARGET_USER)
gMultiUsePlayerCursor = battler; gMultiUsePlayerCursor = battler;
else else
gMultiUsePlayerCursor = GetBattlerAtPosition(BATTLE_OPPOSITE(GET_BATTLER_SIDE(battler))); gMultiUsePlayerCursor = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerSide(battler)));
if (!gBattleResources->bufferA[battler][1]) // not a double battle if (!gBattleResources->bufferA[battler][1]) // not a double battle
{ {

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@ -629,7 +629,7 @@ static void SetBattlePartyIds(void)
{ {
if (i < 2) if (i < 2)
{ {
if (GET_BATTLER_SIDE2(i) == B_SIDE_PLAYER) if (GetBattlerSide(i) == B_SIDE_PLAYER)
{ {
if (IsValidForBattle(&gPlayerParty[j])) if (IsValidForBattle(&gPlayerParty[j]))
{ {
@ -648,7 +648,7 @@ static void SetBattlePartyIds(void)
} }
else else
{ {
if (GET_BATTLER_SIDE2(i) == B_SIDE_PLAYER) if (GetBattlerSide(i) == B_SIDE_PLAYER)
{ {
if (IsValidForBattle(&gPlayerParty[j]) && gBattlerPartyIndexes[i - 2] != j) if (IsValidForBattle(&gPlayerParty[j]) && gBattlerPartyIndexes[i - 2] != j)
{ {

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@ -855,7 +855,7 @@ static void PutAiInfoText(struct BattleDebugMenu *data)
// items info // items info
for (i = 0; i < gBattlersCount; i++) for (i = 0; i < gBattlersCount; i++)
{ {
if (GET_BATTLER_SIDE(i) == B_SIDE_PLAYER && IsBattlerAlive(i)) if (GetBattlerSide(i) == B_SIDE_PLAYER && IsBattlerAlive(i))
{ {
u16 ability = AI_GetAbility(i); u16 ability = AI_GetAbility(i);
u16 holdEffect = AI_GetHoldEffect(i); u16 holdEffect = AI_GetHoldEffect(i);
@ -875,10 +875,10 @@ static void PutAiPartyText(struct BattleDebugMenu *data)
{ {
u32 i, j, count; u32 i, j, count;
u8 *text = Alloc(0x50), *txtPtr; u8 *text = Alloc(0x50), *txtPtr;
struct AiPartyMon *aiMons = AI_PARTY->mons[GET_BATTLER_SIDE(data->aiBattlerId)]; struct AiPartyMon *aiMons = AI_PARTY->mons[GetBattlerSide(data->aiBattlerId)];
FillWindowPixelBuffer(data->aiMovesWindowId, 0x11); FillWindowPixelBuffer(data->aiMovesWindowId, 0x11);
count = AI_PARTY->count[GET_BATTLER_SIDE(data->aiBattlerId)]; count = AI_PARTY->count[GetBattlerSide(data->aiBattlerId)];
for (i = 0; i < count; i++) for (i = 0; i < count; i++)
{ {
if (aiMons[i].wasSentInBattle) if (aiMons[i].wasSentInBattle)
@ -941,7 +941,7 @@ static void Task_ShowAiKnowledge(u8 taskId)
LoadMonIconPalettes(); LoadMonIconPalettes();
for (count = 0, i = 0; i < MAX_BATTLERS_COUNT; i++) for (count = 0, i = 0; i < MAX_BATTLERS_COUNT; i++)
{ {
if (GET_BATTLER_SIDE(i) == B_SIDE_PLAYER && IsBattlerAlive(i)) if (GetBattlerSide(i) == B_SIDE_PLAYER && IsBattlerAlive(i))
{ {
data->spriteIds.aiIconSpriteIds[i] = CreateMonIcon(gBattleMons[i].species, data->spriteIds.aiIconSpriteIds[i] = CreateMonIcon(gBattleMons[i].species,
SpriteCallbackDummy, SpriteCallbackDummy,
@ -1000,8 +1000,8 @@ static void Task_ShowAiParty(u8 taskId)
LoadMonIconPalettes(); LoadMonIconPalettes();
LoadPartyMenuAilmentGfx(); LoadPartyMenuAilmentGfx();
data->aiBattlerId = data->battlerId; data->aiBattlerId = data->battlerId;
aiMons = AI_PARTY->mons[GET_BATTLER_SIDE(data->aiBattlerId)]; aiMons = AI_PARTY->mons[GetBattlerSide(data->aiBattlerId)];
for (i = 0; i < AI_PARTY->count[GET_BATTLER_SIDE(data->aiBattlerId)]; i++) for (i = 0; i < AI_PARTY->count[GetBattlerSide(data->aiBattlerId)]; i++)
{ {
u16 species = SPECIES_NONE; // Question mark u16 species = SPECIES_NONE; // Question mark
if (aiMons[i].wasSentInBattle && aiMons[i].species) if (aiMons[i].wasSentInBattle && aiMons[i].species)
@ -1626,7 +1626,7 @@ static void ValueToCharDigits(u8 *charDigits, u32 newValue, u8 maxDigits)
static u8 *GetSideStatusValue(struct BattleDebugMenu *data, bool32 changeStatus, bool32 statusTrue) static u8 *GetSideStatusValue(struct BattleDebugMenu *data, bool32 changeStatus, bool32 statusTrue)
{ {
struct SideTimer *sideTimer = &gSideTimers[GET_BATTLER_SIDE(data->battlerId)]; struct SideTimer *sideTimer = &gSideTimers[GetBattlerSide(data->battlerId)];
switch (data->currentSecondaryListItemId) switch (data->currentSecondaryListItemId)
{ {
@ -1909,7 +1909,7 @@ static void SetUpModifyArrows(struct BattleDebugMenu *data)
data->modifyArrows.maxValue = 9; data->modifyArrows.maxValue = 9;
data->modifyArrows.maxDigits = 2; data->modifyArrows.maxDigits = 2;
data->modifyArrows.modifiedValPtr = &gSideStatuses[GET_BATTLER_SIDE(data->battlerId)]; data->modifyArrows.modifiedValPtr = &gSideStatuses[GetBattlerSide(data->battlerId)];
data->modifyArrows.typeOfVal = VAR_SIDE_STATUS; data->modifyArrows.typeOfVal = VAR_SIDE_STATUS;
data->modifyArrows.currValue = *GetSideStatusValue(data, FALSE, FALSE); data->modifyArrows.currValue = *GetSideStatusValue(data, FALSE, FALSE);
break; break;

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@ -278,7 +278,7 @@ u16 ChooseMoveAndTargetInBattlePalace(u32 battler)
else if (moveTarget == MOVE_TARGET_SELECTED) else if (moveTarget == MOVE_TARGET_SELECTED)
chosenMoveId |= GetBattlePalaceTarget(battler); chosenMoveId |= GetBattlePalaceTarget(battler);
else else
chosenMoveId |= (GetBattlerAtPosition(BATTLE_OPPOSITE(GET_BATTLER_SIDE(battler))) << 8); chosenMoveId |= (GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerSide(battler))) << 8);
return chosenMoveId; return chosenMoveId;
} }
@ -684,7 +684,7 @@ void BattleLoadAllHealthBoxesGfxAtOnce(void)
numberOfBattlers = MAX_BATTLERS_COUNT; numberOfBattlers = MAX_BATTLERS_COUNT;
} }
for (i = 0; i < numberOfBattlers; i++) for (i = 0; i < numberOfBattlers; i++)
LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[i]]); LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[GetBattlerPosition(i)]);
} }
bool8 BattleLoadAllHealthBoxesGfx(u8 state) bool8 BattleLoadAllHealthBoxesGfx(u8 state)
@ -711,9 +711,9 @@ bool8 BattleLoadAllHealthBoxesGfx(u8 state)
else if (state == 3) else if (state == 3)
LoadCompressedSpriteSheet(&sSpriteSheet_SinglesOpponentHealthbox); LoadCompressedSpriteSheet(&sSpriteSheet_SinglesOpponentHealthbox);
else if (state == 4) else if (state == 4)
LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[0]]); LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[GetBattlerPosition(0)]);
else if (state == 5) else if (state == 5)
LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[1]]); LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[GetBattlerPosition(1)]);
else else
retVal = TRUE; retVal = TRUE;
} }
@ -733,13 +733,13 @@ bool8 BattleLoadAllHealthBoxesGfx(u8 state)
else if (state == 5) else if (state == 5)
LoadCompressedSpriteSheet(&sSpriteSheets_DoublesOpponentHealthbox[1]); LoadCompressedSpriteSheet(&sSpriteSheets_DoublesOpponentHealthbox[1]);
else if (state == 6) else if (state == 6)
LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[0]]); LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[GetBattlerPosition(0)]);
else if (state == 7) else if (state == 7)
LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[1]]); LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[GetBattlerPosition(1)]);
else if (state == 8) else if (state == 8)
LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[2]]); LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[GetBattlerPosition(2)]);
else if (state == 9) else if (state == 9)
LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[gBattlerPositions[3]]); LoadCompressedSpriteSheet(&sSpriteSheets_HealthBar[GetBattlerPosition(3)]);
else else
retVal = TRUE; retVal = TRUE;
} }
@ -792,7 +792,7 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *battler)
break; break;
case 4: case 4:
InitBattlerHealthboxCoords(*battler); InitBattlerHealthboxCoords(*battler);
if (gBattlerPositions[*battler] <= B_POSITION_OPPONENT_LEFT) if (GetBattlerPosition(*battler) <= B_POSITION_OPPONENT_LEFT)
DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battler], FALSE); DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battler], FALSE);
else else
DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battler], TRUE); DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battler], TRUE);

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@ -4653,7 +4653,7 @@ u32 GetBattlerTotalSpeedStat(u8 battler)
speed *= 2; speed *= 2;
// various effects // various effects
if (gSideStatuses[GET_BATTLER_SIDE(battler)] & SIDE_STATUS_TAILWIND) if (gSideStatuses[GetBattlerSide(battler)] & SIDE_STATUS_TAILWIND)
speed *= 2; speed *= 2;
if (gBattleResources->flags->flags[battler] & RESOURCE_FLAG_UNBURDEN) if (gBattleResources->flags->flags[battler] & RESOURCE_FLAG_UNBURDEN)
speed *= 2; speed *= 2;

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@ -2980,7 +2980,7 @@ static void GetBattlerNick(u32 battler, u8 *dst)
{ {
struct Pokemon *mon, *illusionMon; struct Pokemon *mon, *illusionMon;
if (GET_BATTLER_SIDE(battler) == B_SIDE_PLAYER) if (GetBattlerSide(battler) == B_SIDE_PLAYER)
mon = &gPlayerParty[gBattlerPartyIndexes[battler]]; mon = &gPlayerParty[gBattlerPartyIndexes[battler]];
else else
mon = &gEnemyParty[gBattlerPartyIndexes[battler]]; mon = &gEnemyParty[gBattlerPartyIndexes[battler]];

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@ -2817,7 +2817,7 @@ void SetMoveEffect(bool32 primary, u32 certain)
INCREMENT_RESET_RETURN INCREMENT_RESET_RETURN
} }
if (gSideStatuses[GET_BATTLER_SIDE(gEffectBattler)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) if (gSideStatuses[GetBattlerSide(gEffectBattler)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
&& !primary && gBattleScripting.moveEffect <= MOVE_EFFECT_CONFUSION) && !primary && gBattleScripting.moveEffect <= MOVE_EFFECT_CONFUSION)
INCREMENT_RESET_RETURN INCREMENT_RESET_RETURN
@ -3157,7 +3157,7 @@ void SetMoveEffect(bool32 primary, u32 certain)
break; break;
case MOVE_EFFECT_PAYDAY: case MOVE_EFFECT_PAYDAY:
// Don't scatter coins on the second hit of Parental Bond // Don't scatter coins on the second hit of Parental Bond
if (GET_BATTLER_SIDE(gBattlerAttacker) == B_SIDE_PLAYER && gSpecialStatuses[gBattlerAttacker].parentalBondState!= PARENTAL_BOND_2ND_HIT) if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER && gSpecialStatuses[gBattlerAttacker].parentalBondState!= PARENTAL_BOND_2ND_HIT)
{ {
u16 payday = gPaydayMoney; u16 payday = gPaydayMoney;
gPaydayMoney += (gBattleMons[gBattlerAttacker].level * 5); gPaydayMoney += (gBattleMons[gBattlerAttacker].level * 5);
@ -3173,7 +3173,7 @@ void SetMoveEffect(bool32 primary, u32 certain)
} }
break; break;
case MOVE_EFFECT_HAPPY_HOUR: case MOVE_EFFECT_HAPPY_HOUR:
if (GET_BATTLER_SIDE(gBattlerAttacker) == B_SIDE_PLAYER && !gBattleStruct->moneyMultiplierMove) if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER && !gBattleStruct->moneyMultiplierMove)
{ {
gBattleStruct->moneyMultiplier *= 2; gBattleStruct->moneyMultiplier *= 2;
gBattleStruct->moneyMultiplierMove = 1; gBattleStruct->moneyMultiplierMove = 1;
@ -3948,16 +3948,10 @@ static void Cmd_jumpifsideaffecting(void)
{ {
CMD_ARGS(u8 battler, u32 flags, const u8 *jumpInstr); CMD_ARGS(u8 battler, u32 flags, const u8 *jumpInstr);
u8 side; u32 side = GetBattlerSide(GetBattlerForBattleScript(cmd->battler));
u32 flags;
const u8 *jumpInstr;
side = GET_BATTLER_SIDE(GetBattlerForBattleScript(cmd->battler)); if (gSideStatuses[side] & cmd->flags)
flags = cmd->flags; gBattlescriptCurrInstr = cmd->jumpInstr;
jumpInstr = cmd->jumpInstr;
if (gSideStatuses[side] & flags)
gBattlescriptCurrInstr = jumpInstr;
else else
gBattlescriptCurrInstr = cmd->nextInstr; gBattlescriptCurrInstr = cmd->nextInstr;
} }
@ -5086,7 +5080,7 @@ static void Cmd_playstatchangeanimation(void)
changeableStatsCount++; changeableStatsCount++;
} }
} }
else if (!gSideTimers[GET_BATTLER_SIDE(battler)].mistTimer else if (!gSideTimers[GetBattlerSide(battler)].mistTimer
&& GetBattlerHoldEffect(battler, TRUE) != HOLD_EFFECT_CLEAR_AMULET && GetBattlerHoldEffect(battler, TRUE) != HOLD_EFFECT_CLEAR_AMULET
&& ability != ABILITY_CLEAR_BODY && ability != ABILITY_CLEAR_BODY
&& ability != ABILITY_FULL_METAL_BODY && ability != ABILITY_FULL_METAL_BODY
@ -8462,7 +8456,7 @@ static void HandleScriptMegaPrimalBurst(u32 caseId, u32 battler, u32 type)
struct Pokemon *party = GetBattlerParty(battler); struct Pokemon *party = GetBattlerParty(battler);
struct Pokemon *mon = &party[gBattlerPartyIndexes[battler]]; struct Pokemon *mon = &party[gBattlerPartyIndexes[battler]];
u32 position = GetBattlerPosition(battler); u32 position = GetBattlerPosition(battler);
u32 side = GET_BATTLER_SIDE(battler); u32 side = GetBattlerSide(battler);
// Change species. // Change species.
if (caseId == 0) if (caseId == 0)
@ -8671,7 +8665,7 @@ static void Cmd_various(void)
while (gBattleStruct->friskedBattler < gBattlersCount) while (gBattleStruct->friskedBattler < gBattlersCount)
{ {
gBattlerTarget = gBattleStruct->friskedBattler++; gBattlerTarget = gBattleStruct->friskedBattler++;
if (GET_BATTLER_SIDE2(battler) != GET_BATTLER_SIDE2(gBattlerTarget) if (GetBattlerSide(battler) != GetBattlerSide(gBattlerTarget)
&& IsBattlerAlive(gBattlerTarget) && IsBattlerAlive(gBattlerTarget)
&& gBattleMons[gBattlerTarget].item != ITEM_NONE) && gBattleMons[gBattlerTarget].item != ITEM_NONE)
{ {
@ -9305,11 +9299,11 @@ static void Cmd_various(void)
case VARIOUS_SET_LUCKY_CHANT: case VARIOUS_SET_LUCKY_CHANT:
{ {
VARIOUS_ARGS(const u8 *failInstr); VARIOUS_ARGS(const u8 *failInstr);
if (!(gSideStatuses[GET_BATTLER_SIDE(battler)] & SIDE_STATUS_LUCKY_CHANT)) if (!(gSideStatuses[GetBattlerSide(battler)] & SIDE_STATUS_LUCKY_CHANT))
{ {
gSideStatuses[GET_BATTLER_SIDE(battler)] |= SIDE_STATUS_LUCKY_CHANT; gSideStatuses[GetBattlerSide(battler)] |= SIDE_STATUS_LUCKY_CHANT;
gSideTimers[GET_BATTLER_SIDE(battler)].luckyChantBattlerId = battler; gSideTimers[GetBattlerSide(battler)].luckyChantBattlerId = battler;
gSideTimers[GET_BATTLER_SIDE(battler)].luckyChantTimer = 5; gSideTimers[GetBattlerSide(battler)].luckyChantTimer = 5;
gBattlescriptCurrInstr = cmd->nextInstr; gBattlescriptCurrInstr = cmd->nextInstr;
} }
else else
@ -9896,7 +9890,7 @@ static void Cmd_various(void)
case VARIOUS_SET_AURORA_VEIL: case VARIOUS_SET_AURORA_VEIL:
{ {
VARIOUS_ARGS(); VARIOUS_ARGS();
if (gSideStatuses[GET_BATTLER_SIDE(battler)] & SIDE_STATUS_AURORA_VEIL if (gSideStatuses[GetBattlerSide(battler)] & SIDE_STATUS_AURORA_VEIL
|| !(WEATHER_HAS_EFFECT && gBattleWeather & (B_WEATHER_HAIL | B_WEATHER_SNOW))) || !(WEATHER_HAS_EFFECT && gBattleWeather & (B_WEATHER_HAIL | B_WEATHER_SNOW)))
{ {
gMoveResultFlags |= MOVE_RESULT_MISSED; gMoveResultFlags |= MOVE_RESULT_MISSED;
@ -9904,12 +9898,12 @@ static void Cmd_various(void)
} }
else else
{ {
gSideStatuses[GET_BATTLER_SIDE(battler)] |= SIDE_STATUS_AURORA_VEIL; gSideStatuses[GetBattlerSide(battler)] |= SIDE_STATUS_AURORA_VEIL;
if (GetBattlerHoldEffect(battler, TRUE) == HOLD_EFFECT_LIGHT_CLAY) if (GetBattlerHoldEffect(battler, TRUE) == HOLD_EFFECT_LIGHT_CLAY)
gSideTimers[GET_BATTLER_SIDE(battler)].auroraVeilTimer = 8; gSideTimers[GetBattlerSide(battler)].auroraVeilTimer = 8;
else else
gSideTimers[GET_BATTLER_SIDE(battler)].auroraVeilTimer = 5; gSideTimers[GetBattlerSide(battler)].auroraVeilTimer = 5;
gSideTimers[GET_BATTLER_SIDE(battler)].auroraVeilBattlerId = battler; gSideTimers[GetBattlerSide(battler)].auroraVeilBattlerId = battler;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_SIDE, gBattlerAttacker) == 2) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_SIDE, gBattlerAttacker) == 2)
gBattleCommunication[MULTISTRING_CHOOSER] = 5; gBattleCommunication[MULTISTRING_CHOOSER] = 5;
@ -10309,11 +10303,11 @@ static void Cmd_various(void)
if (gBattleMons[gBattlerAttacker].species == SPECIES_GRENINJA_BATTLE_BOND if (gBattleMons[gBattlerAttacker].species == SPECIES_GRENINJA_BATTLE_BOND
&& HasAttackerFaintedTarget() && HasAttackerFaintedTarget()
&& CalculateBattlerPartyCount(gBattlerTarget) > 1 && CalculateBattlerPartyCount(gBattlerTarget) > 1
&& !(gBattleStruct->battleBondTransformed[GET_BATTLER_SIDE2(gBattlerAttacker)] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]])) && !(gBattleStruct->battleBondTransformed[GetBattlerSide(gBattlerAttacker)] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]]))
{ {
gBattleStruct->battleBondTransformed[GET_BATTLER_SIDE2(gBattlerAttacker)] |= gBitTable[gBattlerPartyIndexes[gBattlerAttacker]]; gBattleStruct->battleBondTransformed[GetBattlerSide(gBattlerAttacker)] |= gBitTable[gBattlerPartyIndexes[gBattlerAttacker]];
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].species); PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].species);
gBattleStruct->changedSpecies[GET_BATTLER_SIDE2(gBattlerAttacker)][gBattlerPartyIndexes[gBattlerAttacker]] = gBattleMons[gBattlerAttacker].species; gBattleStruct->changedSpecies[GetBattlerSide(gBattlerAttacker)][gBattlerPartyIndexes[gBattlerAttacker]] = gBattleMons[gBattlerAttacker].species;
gBattleMons[gBattlerAttacker].species = SPECIES_GRENINJA_ASH; gBattleMons[gBattlerAttacker].species = SPECIES_GRENINJA_ASH;
BattleScriptPushCursor(); BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BattleBondActivatesOnMoveEndAttacker; gBattlescriptCurrInstr = BattleScript_BattleBondActivatesOnMoveEndAttacker;
@ -11066,19 +11060,19 @@ static void Cmd_setreflect(void)
{ {
CMD_ARGS(); CMD_ARGS();
if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_REFLECT) if (gSideStatuses[GetBattlerSide(gBattlerAttacker)] & SIDE_STATUS_REFLECT)
{ {
gMoveResultFlags |= MOVE_RESULT_MISSED; gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SIDE_STATUS_FAILED; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SIDE_STATUS_FAILED;
} }
else else
{ {
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_REFLECT; gSideStatuses[GetBattlerSide(gBattlerAttacker)] |= SIDE_STATUS_REFLECT;
if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_LIGHT_CLAY) if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_LIGHT_CLAY)
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectTimer = 8; gSideTimers[GetBattlerSide(gBattlerAttacker)].reflectTimer = 8;
else else
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectTimer = 5; gSideTimers[GetBattlerSide(gBattlerAttacker)].reflectTimer = 5;
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectBattlerId = gBattlerAttacker; gSideTimers[GetBattlerSide(gBattlerAttacker)].reflectBattlerId = gBattlerAttacker;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_SIDE, gBattlerAttacker) == 2) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_SIDE, gBattlerAttacker) == 2)
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_REFLECT_DOUBLE; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_REFLECT_DOUBLE;
@ -11482,7 +11476,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
if (statValue <= -1) // Stat decrease. if (statValue <= -1) // Stat decrease.
{ {
if (gSideTimers[GET_BATTLER_SIDE(battler)].mistTimer if (gSideTimers[GetBattlerSide(battler)].mistTimer
&& !certain && gCurrentMove != MOVE_CURSE && !certain && gCurrentMove != MOVE_CURSE
&& !(battler == gBattlerTarget && GetBattlerAbility(gBattlerAttacker) == ABILITY_INFILTRATOR)) && !(battler == gBattlerTarget && GetBattlerAbility(gBattlerAttacker) == ABILITY_INFILTRATOR))
{ {
@ -12124,19 +12118,19 @@ static void Cmd_setlightscreen(void)
{ {
CMD_ARGS(); CMD_ARGS();
if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_LIGHTSCREEN) if (gSideStatuses[GetBattlerSide(gBattlerAttacker)] & SIDE_STATUS_LIGHTSCREEN)
{ {
gMoveResultFlags |= MOVE_RESULT_MISSED; gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SIDE_STATUS_FAILED; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SIDE_STATUS_FAILED;
} }
else else
{ {
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_LIGHTSCREEN; gSideStatuses[GetBattlerSide(gBattlerAttacker)] |= SIDE_STATUS_LIGHTSCREEN;
if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_LIGHT_CLAY) if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_LIGHT_CLAY)
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenTimer = 8; gSideTimers[GetBattlerSide(gBattlerAttacker)].lightscreenTimer = 8;
else else
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenTimer = 5; gSideTimers[GetBattlerSide(gBattlerAttacker)].lightscreenTimer = 5;
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenBattlerId = gBattlerAttacker; gSideTimers[GetBattlerSide(gBattlerAttacker)].lightscreenBattlerId = gBattlerAttacker;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_SIDE, gBattlerAttacker) == 2) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_SIDE, gBattlerAttacker) == 2)
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_LIGHTSCREEN_DOUBLE; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_LIGHTSCREEN_DOUBLE;
@ -12398,16 +12392,16 @@ static void Cmd_setmist(void)
{ {
CMD_ARGS(); CMD_ARGS();
if (gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer) if (gSideTimers[GetBattlerSide(gBattlerAttacker)].mistTimer)
{ {
gMoveResultFlags |= MOVE_RESULT_FAILED; gMoveResultFlags |= MOVE_RESULT_FAILED;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MIST_FAILED; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MIST_FAILED;
} }
else else
{ {
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer = 5; gSideTimers[GetBattlerSide(gBattlerAttacker)].mistTimer = 5;
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistBattlerId = gBattlerAttacker; gSideTimers[GetBattlerSide(gBattlerAttacker)].mistBattlerId = gBattlerAttacker;
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_MIST; gSideStatuses[GetBattlerSide(gBattlerAttacker)] |= SIDE_STATUS_MIST;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_MIST; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_MIST;
} }
gBattlescriptCurrInstr = cmd->nextInstr; gBattlescriptCurrInstr = cmd->nextInstr;
@ -13355,16 +13349,16 @@ static void Cmd_setsafeguard(void)
{ {
CMD_ARGS(); CMD_ARGS();
if (gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] & SIDE_STATUS_SAFEGUARD) if (gSideStatuses[GetBattlerSide(gBattlerAttacker)] & SIDE_STATUS_SAFEGUARD)
{ {
gMoveResultFlags |= MOVE_RESULT_MISSED; gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SIDE_STATUS_FAILED; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SIDE_STATUS_FAILED;
} }
else else
{ {
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_SAFEGUARD; gSideStatuses[GetBattlerSide(gBattlerAttacker)] |= SIDE_STATUS_SAFEGUARD;
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardTimer = 5; gSideTimers[GetBattlerSide(gBattlerAttacker)].safeguardTimer = 5;
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardBattlerId = gBattlerAttacker; gSideTimers[GetBattlerSide(gBattlerAttacker)].safeguardBattlerId = gBattlerAttacker;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_SAFEGUARD; gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SET_SAFEGUARD;
} }
@ -13675,7 +13669,7 @@ static void Cmd_trysetfutureattack(void)
} }
else else
{ {
gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)] |= SIDE_STATUS_FUTUREATTACK; gSideStatuses[GetBattlerSide(gBattlerTarget)] |= SIDE_STATUS_FUTUREATTACK;
gWishFutureKnock.futureSightMove[gBattlerTarget] = gCurrentMove; gWishFutureKnock.futureSightMove[gBattlerTarget] = gCurrentMove;
gWishFutureKnock.futureSightAttacker[gBattlerTarget] = gBattlerAttacker; gWishFutureKnock.futureSightAttacker[gBattlerTarget] = gBattlerAttacker;
gWishFutureKnock.futureSightCounter[gBattlerTarget] = 3; gWishFutureKnock.futureSightCounter[gBattlerTarget] = 3;

View File

@ -3139,7 +3139,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
if (gWishFutureKnock.futureSightCounter[battler] == 0 if (gWishFutureKnock.futureSightCounter[battler] == 0
&& gWishFutureKnock.futureSightCounter[BATTLE_PARTNER(battler)] == 0) && gWishFutureKnock.futureSightCounter[BATTLE_PARTNER(battler)] == 0)
{ {
gSideStatuses[GET_BATTLER_SIDE(gBattlerTarget)] &= ~SIDE_STATUS_FUTUREATTACK; gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~SIDE_STATUS_FUTUREATTACK;
} }
return TRUE; return TRUE;
} }
@ -7932,7 +7932,7 @@ u32 GetMoveTarget(u16 move, u8 setTarget)
case MOVE_TARGET_BOTH: case MOVE_TARGET_BOTH:
case MOVE_TARGET_FOES_AND_ALLY: case MOVE_TARGET_FOES_AND_ALLY:
case MOVE_TARGET_OPPONENTS_FIELD: case MOVE_TARGET_OPPONENTS_FIELD:
targetBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GET_BATTLER_SIDE(gBattlerAttacker))); targetBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerSide(gBattlerAttacker)));
if (!IsBattlerAlive(targetBattler)) if (!IsBattlerAlive(targetBattler))
targetBattler ^= BIT_FLANK; targetBattler ^= BIT_FLANK;
break; break;
@ -7943,7 +7943,7 @@ u32 GetMoveTarget(u16 move, u8 setTarget)
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM) else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM)
targetBattler = SetRandomTarget(gBattlerAttacker); targetBattler = SetRandomTarget(gBattlerAttacker);
else else
targetBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GET_BATTLER_SIDE(gBattlerAttacker))); targetBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerSide(gBattlerAttacker)));
break; break;
case MOVE_TARGET_USER_OR_SELECTED: case MOVE_TARGET_USER_OR_SELECTED:
case MOVE_TARGET_USER: case MOVE_TARGET_USER:
@ -8723,7 +8723,7 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
u16 basePower = CalcMoveBasePower(move, battlerAtk, battlerDef); u16 basePower = CalcMoveBasePower(move, battlerAtk, battlerDef);
uq4_12_t holdEffectModifier; uq4_12_t holdEffectModifier;
uq4_12_t modifier = UQ_4_12(1.0); uq4_12_t modifier = UQ_4_12(1.0);
u32 atkSide = GET_BATTLER_SIDE(battlerAtk); u32 atkSide = GetBattlerSide(battlerAtk);
u16 atkAbility = GetBattlerAbility(battlerAtk); u16 atkAbility = GetBattlerAbility(battlerAtk);
u16 defAbility = GetBattlerAbility(battlerDef); u16 defAbility = GetBattlerAbility(battlerDef);
@ -9584,7 +9584,7 @@ static inline uq4_12_t GetAirborneModifier(u32 move, u32 battlerDef)
static inline uq4_12_t GetScreensModifier(u32 move, u32 battlerAtk, u32 battlerDef, bool32 isCrit) static inline uq4_12_t GetScreensModifier(u32 move, u32 battlerAtk, u32 battlerDef, bool32 isCrit)
{ {
u32 sideStatus = gSideStatuses[GET_BATTLER_SIDE(battlerDef)]; u32 sideStatus = gSideStatuses[GetBattlerSide(battlerDef)];
bool32 lightScreen = (sideStatus & SIDE_STATUS_LIGHTSCREEN) && IS_MOVE_SPECIAL(move); bool32 lightScreen = (sideStatus & SIDE_STATUS_LIGHTSCREEN) && IS_MOVE_SPECIAL(move);
bool32 reflect = (sideStatus & SIDE_STATUS_REFLECT) && IS_MOVE_PHYSICAL(move); bool32 reflect = (sideStatus & SIDE_STATUS_REFLECT) && IS_MOVE_PHYSICAL(move);
bool32 auroraVeil = sideStatus & SIDE_STATUS_AURORA_VEIL; bool32 auroraVeil = sideStatus & SIDE_STATUS_AURORA_VEIL;
@ -10372,7 +10372,7 @@ bool32 CanBattlerFormChange(u8 battler, u16 method)
bool32 TryBattleFormChange(u8 battler, u16 method) bool32 TryBattleFormChange(u8 battler, u16 method)
{ {
u8 monId = gBattlerPartyIndexes[battler]; u8 monId = gBattlerPartyIndexes[battler];
u8 side = GET_BATTLER_SIDE(battler); u8 side = GetBattlerSide(battler);
struct Pokemon *party = GetBattlerParty(battler); struct Pokemon *party = GetBattlerParty(battler);
u16 targetSpecies; u16 targetSpecies;

View File

@ -4436,7 +4436,7 @@ u8 CountAliveMonsInBattle(u8 caseId, u32 battler)
u8 GetDefaultMoveTarget(u8 battlerId) u8 GetDefaultMoveTarget(u8 battlerId)
{ {
u8 opposing = BATTLE_OPPOSITE(GET_BATTLER_SIDE(battlerId)); u8 opposing = BATTLE_OPPOSITE(GetBattlerSide(battlerId));
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
return GetBattlerAtPosition(opposing); return GetBattlerAtPosition(opposing);