mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
added the option to change a sprites animation to check which animation fits the best
This commit is contained in:
parent
31330bef96
commit
963642d309
@ -1854,8 +1854,11 @@ const s8 gNatureStatTable[NUM_NATURES][NUM_NATURE_STATS] =
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#include "data/pokemon/form_change_table_pointers.h"
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// SPECIES_NONE are ignored in the following two tables, so decrement before accessing these arrays to get the right result
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#if P_ENABLE_DEBUG
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const u8 sMonFrontAnimIdsTable[NUM_SPECIES - 1] =
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#else
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static const u8 sMonFrontAnimIdsTable[NUM_SPECIES - 1] =
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#endif
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{
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[SPECIES_BULBASAUR - 1] = ANIM_V_JUMPS_H_JUMPS,
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[SPECIES_IVYSAUR - 1] = ANIM_V_STRETCH,
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@ -38,15 +38,15 @@
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//Defines
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#define DEBUG_MON_X 144
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#define DEBUG_MON_Y 11
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#define DEBUG_MON_BACK_X 40
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#define DEBUG_MON_BACK_Y 50
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#define DEBUG_ICON_X 19//158 + 32
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#define DEBUG_ICON_Y 19//90 + 40
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#define DEBUG_MON_BACK_X 62
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#define DEBUG_MON_BACK_Y 80
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#define DEBUG_ICON_X 19
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#define DEBUG_ICON_Y 19
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#define DEBUG_MON_SHINY 0
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#define DEBUG_MON_NORMAL 9
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#define MODIFY_DIGITS_MAX 4
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#define MODIFY_DIGITS_ARROW_X 38
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#define MODIFY_DIGITS_ARROW_X 41
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#define MODIFY_DIGITS_ARROW1_Y 12
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#define MODIFY_DIGITS_ARROW2_Y 36
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@ -82,14 +82,17 @@ struct PokemonDebugMenu
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bool8 isShiny;
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bool8 isFemale;
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struct PokemonDebugModifyArrows modifyArrows;
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u8 animIdBack;
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u8 animIdFront;
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};
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//WindowTemplates
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#define WIN_NAME_NUMBERS 0
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#define WIN_INSTRUCTIONS 1
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#define WIN_BACK_SPRITE_LINE 2
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#define WIN_ANIM_INFORMATION 3
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#define WIN_END 4
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#define WIN_ANIM_INFORMATION_FRONT 3
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#define WIN_ANIM_INFORMATION_BACK 4
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#define WIN_END 5
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static const struct WindowTemplate sPokemonDebugWindowTemplate[] =
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{
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[WIN_NAME_NUMBERS] = {
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@ -99,7 +102,7 @@ static const struct WindowTemplate sPokemonDebugWindowTemplate[] =
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.width = 14,
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.height = 2,
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.paletteNum = 0xF,
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.baseBlock = 1 + 640
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.baseBlock = 1
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},
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[WIN_INSTRUCTIONS] = {
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.bg = 0,
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@ -108,30 +111,227 @@ static const struct WindowTemplate sPokemonDebugWindowTemplate[] =
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.width = 15,
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.height = 5,
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.paletteNum = 0xF,
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.baseBlock = 1 + 640 + 28
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.baseBlock = 1 + 28
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},
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[WIN_BACK_SPRITE_LINE] = {
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.bg = 0,
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.tilemapLeft = 3,
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.tilemapLeft = 2,
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.tilemapTop = 14,
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.width = 11,
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.height = 1,
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.paletteNum = 0xF,
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.baseBlock = 1 + 640 + 28 + 75
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.baseBlock = 1 + 28 + 75
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},
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[WIN_ANIM_INFORMATION] = {
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[WIN_ANIM_INFORMATION_FRONT] = {
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.bg = 0,
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.tilemapLeft = 16,
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.tilemapTop = 14,
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.width = 11,
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.height = 1,
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.tilemapLeft = 14,
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.tilemapTop = 12,
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.width = 16,
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.height = 3,
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.paletteNum = 0xF,
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.baseBlock = 1 + 640 + 28 + 75 + 11 + 30
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.baseBlock = 1 + 28 + 75 + 11
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},
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[WIN_ANIM_INFORMATION_BACK] = {
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.bg = 0,
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.tilemapLeft = 14,
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.tilemapTop = 15,
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.width = 16,
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.height = 3,
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.paletteNum = 0xF,
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.baseBlock = 1 + 28 + 75 + 11 + 48
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},
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DUMMY_WIN_TEMPLATE,
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};
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#if P_ENABLE_DEBUG
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extern const u8 sMonFrontAnimIdsTable[NUM_SPECIES - 1];
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const u8 gBackAnimNames[][23 + 1] =
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{
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[BACK_ANIM_NONE] = _("NONE"),
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[BACK_ANIM_H_VIBRATE] = _("H VIBRATE"),
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[BACK_ANIM_H_SLIDE] = _("H SLIDE"),
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[BACK_ANIM_H_SPRING] = _("H SPRING"),
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[BACK_ANIM_H_SPRING_REPEATED] = _("H SPRING REPEATED"),
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[BACK_ANIM_SHRINK_GROW] = _("SHRINK GROW"),
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[BACK_ANIM_GROW] = _("GROW"),
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[BACK_ANIM_CIRCLE_COUNTERCLOCKWISE] = _("CIRCLE COUNTERCLOCKWISE"),
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[BACK_ANIM_H_SHAKE] = _("H SHAKE"),
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[BACK_ANIM_V_SHAKE] = _("V SHAKE"),
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[BACK_ANIM_V_SHAKE_H_SLIDE] = _("V SHAKE H SLIDE"),
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[BACK_ANIM_V_STRETCH] = _("V STRETCH"),
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[BACK_ANIM_H_STRETCH] = _("H STRETCH"),
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[BACK_ANIM_GROW_STUTTER] = _("GROW STUTTER"),
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[BACK_ANIM_V_SHAKE_LOW] = _("V SHAKE LOW"),
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[BACK_ANIM_TRIANGLE_DOWN] = _("TRIANGLE DOWN"),
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[BACK_ANIM_CONCAVE_ARC_LARGE] = _("CONCAVE ARC LARGE"),
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[BACK_ANIM_CONVEX_DOUBLE_ARC] = _("CONVEX DOUBLE ARC"),
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[BACK_ANIM_CONCAVE_ARC_SMALL] = _("CONCAVE ARC SMALL"),
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[BACK_ANIM_DIP_RIGHT_SIDE] = _("DIP RIGHT SIDE"),
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[BACK_ANIM_SHRINK_GROW_VIBRATE] = _("SHRINK GROW VIBRATE"),
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[BACK_ANIM_JOLT_RIGHT] = _("JOLT RIGHT"),
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[BACK_ANIM_SHAKE_FLASH_YELLOW] = _("SHAKE FLASH YELLOW"),
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[BACK_ANIM_SHAKE_GLOW_RED] = _("SHAKE GLOW RED"),
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[BACK_ANIM_SHAKE_GLOW_GREEN] = _("SHAKE GLOW GREEN"),
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[BACK_ANIM_SHAKE_GLOW_BLUE] = _("SHAKE GLOW BLUE"),
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};
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const u8 gFrontAnimNames[][34] =
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{
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[ANIM_V_SQUISH_AND_BOUNCE] = _("V SQUISH AND BOUNCE"),
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[ANIM_CIRCULAR_STRETCH_TWICE] = _("CIRCULAR STRETCH TWICE"),
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[ANIM_H_VIBRATE] = _("H VIBRATE"),
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[ANIM_H_SLIDE] = _("H SLIDE"),
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[ANIM_V_SLIDE] = _("V SLIDE"),
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[ANIM_BOUNCE_ROTATE_TO_SIDES] = _("BOUNCE ROTATE TO SIDES"),
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[ANIM_V_JUMPS_H_JUMPS] = _("V JUMPS H JUMPS"),
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[ANIM_ROTATE_TO_SIDES] = _("ROTATE TO SIDES"),
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[ANIM_ROTATE_TO_SIDES_TWICE] = _("ROTATE TO SIDES TWICE"),
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[ANIM_GROW_VIBRATE] = _("GROW VIBRATE"),
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[ANIM_ZIGZAG_FAST] = _("ZIGZAG FAST"),
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[ANIM_SWING_CONCAVE] = _("SWING CONCAVE"),
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[ANIM_SWING_CONCAVE_FAST] = _("SWING CONCAVE FAST"),
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[ANIM_SWING_CONVEX] = _("SWING CONVEX"),
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[ANIM_SWING_CONVEX_FAST] = _("SWING CONVEX FAST"),
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[ANIM_H_SHAKE] = _("H SHAKE"),
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[ANIM_V_SHAKE] = _("V SHAKE"),
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[ANIM_CIRCULAR_VIBRATE] = _("CIRCULAR VIBRATE"),
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[ANIM_TWIST] = _("TWIST"),
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[ANIM_SHRINK_GROW] = _("SHRINK GROW"),
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[ANIM_CIRCLE_C_CLOCKWISE] = _("CIRCLE C CLOCKWISE"),
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[ANIM_GLOW_BLACK] = _("GLOW BLACK"),
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[ANIM_H_STRETCH] = _("H STRETCH"),
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[ANIM_V_STRETCH] = _("V STRETCH"),
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[ANIM_RISING_WOBBLE] = _("RISING WOBBLE"),
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[ANIM_V_SHAKE_TWICE] = _("V SHAKE TWICE"),
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[ANIM_TIP_MOVE_FORWARD] = _("TIP MOVE FORWARD"),
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[ANIM_H_PIVOT] = _("H PIVOT"),
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[ANIM_V_SLIDE_WOBBLE] = _("V SLIDE WOBBLE"),
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[ANIM_H_SLIDE_WOBBLE] = _("H SLIDE WOBBLE"),
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[ANIM_V_JUMPS_BIG] = _("V JUMPS BIG"),
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[ANIM_SPIN_LONG] = _("SPIN LONG"),
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[ANIM_GLOW_ORANGE] = _("GLOW ORANGE"),
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[ANIM_GLOW_RED] = _("GLOW RED"),
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[ANIM_GLOW_BLUE] = _("GLOW BLUE"),
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[ANIM_GLOW_YELLOW] = _("GLOW YELLOW"),
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[ANIM_GLOW_PURPLE] = _("GLOW PURPLE"),
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[ANIM_BACK_AND_LUNGE] = _("BACK AND LUNGE"),
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[ANIM_BACK_FLIP] = _("BACK FLIP"),
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[ANIM_FLICKER] = _("FLICKER"),
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[ANIM_BACK_FLIP_BIG] = _("BACK FLIP BIG"),
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[ANIM_FRONT_FLIP] = _("FRONT FLIP"),
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[ANIM_TUMBLING_FRONT_FLIP] = _("TUMBLING FRONT FLIP"),
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[ANIM_FIGURE_8] = _("FIGURE 8"),
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[ANIM_FLASH_YELLOW] = _("FLASH YELLOW"),
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[ANIM_SWING_CONCAVE_FAST_SHORT] = _("SWING CONCAVE FAST SHORT"),
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[ANIM_SWING_CONVEX_FAST_SHORT] = _("SWING CONVEX FAST SHORT"),
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[ANIM_ROTATE_UP_SLAM_DOWN] = _("ROTATE UP SLAM DOWN"),
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[ANIM_DEEP_V_SQUISH_AND_BOUNCE] = _("DEEP V SQUISH AND BOUNCE"),
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[ANIM_H_JUMPS] = _("H JUMPS"),
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[ANIM_H_JUMPS_V_STRETCH] = _("H JUMPS V STRETCH"),
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[ANIM_ROTATE_TO_SIDES_FAST] = _("ROTATE TO SIDES FAST"),
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[ANIM_ROTATE_UP_TO_SIDES] = _("ROTATE UP TO SIDES"),
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[ANIM_FLICKER_INCREASING] = _("FLICKER INCREASING"),
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[ANIM_TIP_HOP_FORWARD] = _("TIP HOP FORWARD"),
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[ANIM_PIVOT_SHAKE] = _("PIVOT SHAKE"),
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[ANIM_TIP_AND_SHAKE] = _("TIP AND SHAKE"),
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[ANIM_VIBRATE_TO_CORNERS] = _("VIBRATE TO CORNERS"),
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[ANIM_GROW_IN_STAGES] = _("GROW IN STAGES"),
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[ANIM_V_SPRING] = _("V SPRING"),
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[ANIM_V_REPEATED_SPRING] = _("V REPEATED SPRING"),
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[ANIM_SPRING_RISING] = _("SPRING RISING"),
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[ANIM_H_SPRING] = _("H SPRING"),
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[ANIM_H_REPEATED_SPRING_SLOW] = _("H REPEATED SPRING SLOW"),
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[ANIM_H_SLIDE_SHRINK] = _("H SLIDE SHRINK"),
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[ANIM_LUNGE_GROW] = _("LUNGE GROW"),
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[ANIM_CIRCLE_INTO_BG] = _("CIRCLE INTO BG"),
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[ANIM_RAPID_H_HOPS] = _("RAPID H HOPS"),
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[ANIM_FOUR_PETAL] = _("FOUR PETAL"),
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[ANIM_V_SQUISH_AND_BOUNCE_SLOW] = _("V SQUISH AND BOUNCE SLOW"),
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[ANIM_H_SLIDE_SLOW] = _("H SLIDE SLOW"),
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[ANIM_V_SLIDE_SLOW] = _("V SLIDE SLOW"),
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[ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL] = _("BOUNCE ROTATE TO SIDES SMALL"),
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[ANIM_BOUNCE_ROTATE_TO_SIDES_SLOW] = _("BOUNCE ROTATE TO SIDES SLOW"),
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[ANIM_BOUNCE_ROTATE_TO_SIDES_SMALL_SLOW] = _("BOUNCE ROTATE TO SIDES SMALL SLOW"),
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[ANIM_ZIGZAG_SLOW] = _("ZIGZAG SLOW"),
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[ANIM_H_SHAKE_SLOW] = _("H SHAKE SLOW"),
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[ANIM_V_SHAKE_SLOW] = _("V SHAKE SLOW"),
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[ANIM_TWIST_TWICE] = _("TWIST TWICE"),
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[ANIM_CIRCLE_C_CLOCKWISE_SLOW] = _("CIRCLE C CLOCKWISE SLOW"),
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[ANIM_V_SHAKE_TWICE_SLOW] = _("V SHAKE TWICE SLOW"),
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[ANIM_V_SLIDE_WOBBLE_SMALL] = _("V SLIDE WOBBLE SMALL"),
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[ANIM_V_JUMPS_SMALL] = _("V JUMPS SMALL"),
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[ANIM_SPIN] = _("SPIN"),
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[ANIM_TUMBLING_FRONT_FLIP_TWICE] = _("TUMBLING FRONT FLIP TWICE"),
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[ANIM_DEEP_V_SQUISH_AND_BOUNCE_TWICE] = _("DEEP V SQUISH AND BOUNCE TWICE"),
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[ANIM_H_JUMPS_V_STRETCH_TWICE] = _("H JUMPS V STRETCH TWICE"),
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[ANIM_V_SHAKE_BACK] = _("V SHAKE BACK"),
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[ANIM_V_SHAKE_BACK_SLOW] = _("V SHAKE BACK SLOW"),
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[ANIM_V_SHAKE_H_SLIDE_SLOW] = _("V SHAKE H SLIDE SLOW"),
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[ANIM_V_STRETCH_BOTH_ENDS_SLOW] = _("V STRETCH BOTH ENDS SLOW"),
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[ANIM_H_STRETCH_FAR_SLOW] = _("H STRETCH FAR SLOW"),
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[ANIM_V_SHAKE_LOW_TWICE] = _("V SHAKE LOW TWICE"),
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[ANIM_H_SHAKE_FAST] = _("H SHAKE FAST"),
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[ANIM_H_SLIDE_FAST] = _("H SLIDE FAST"),
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[ANIM_H_VIBRATE_FAST] = _("H VIBRATE FAST"),
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[ANIM_H_VIBRATE_FASTEST] = _("H VIBRATE FASTEST"),
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[ANIM_V_SHAKE_BACK_FAST] = _("V SHAKE BACK FAST"),
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[ANIM_V_SHAKE_LOW_TWICE_SLOW] = _("V SHAKE LOW TWICE SLOW"),
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[ANIM_V_SHAKE_LOW_TWICE_FAST] = _("V SHAKE LOW TWICE FAST"),
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[ANIM_CIRCLE_C_CLOCKWISE_LONG] = _("CIRCLE C CLOCKWISE LONG"),
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[ANIM_GROW_STUTTER_SLOW] = _("GROW STUTTER SLOW"),
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[ANIM_V_SHAKE_H_SLIDE] = _("V SHAKE H SLIDE"),
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[ANIM_V_SHAKE_H_SLIDE_FAST] = _("V SHAKE H SLIDE FAST"),
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[ANIM_TRIANGLE_DOWN_SLOW] = _("TRIANGLE DOWN SLOW"),
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[ANIM_TRIANGLE_DOWN] = _("TRIANGLE DOWN"),
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[ANIM_TRIANGLE_DOWN_TWICE] = _("TRIANGLE DOWN TWICE"),
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[ANIM_GROW] = _("GROW"),
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[ANIM_GROW_TWICE] = _("GROW TWICE"),
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[ANIM_H_SPRING_FAST] = _("H SPRING FAST"),
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[ANIM_H_SPRING_SLOW] = _("H SPRING SLOW"),
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[ANIM_H_REPEATED_SPRING_FAST] = _("H REPEATED SPRING FAST"),
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[ANIM_H_REPEATED_SPRING] = _("H REPEATED SPRING"),
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[ANIM_SHRINK_GROW_FAST] = _("SHRINK GROW FAST"),
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[ANIM_SHRINK_GROW_SLOW] = _("SHRINK GROW SLOW"),
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[ANIM_V_STRETCH_BOTH_ENDS] = _("V STRETCH BOTH ENDS"),
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[ANIM_V_STRETCH_BOTH_ENDS_TWICE] = _("V STRETCH BOTH ENDS TWICE"),
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[ANIM_H_STRETCH_FAR_TWICE] = _("H STRETCH FAR TWICE"),
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[ANIM_H_STRETCH_FAR] = _("H STRETCH FAR"),
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[ANIM_GROW_STUTTER_TWICE] = _("GROW STUTTER TWICE"),
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[ANIM_GROW_STUTTER] = _("GROW STUTTER"),
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[ANIM_CONCAVE_ARC_LARGE_SLOW] = _("CONCAVE ARC LARGE SLOW"),
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[ANIM_CONCAVE_ARC_LARGE] = _("CONCAVE ARC LARGE"),
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[ANIM_CONCAVE_ARC_LARGE_TWICE] = _("CONCAVE ARC LARGE TWICE"),
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[ANIM_CONVEX_DOUBLE_ARC_SLOW] = _("CONVEX DOUBLE ARC SLOW"),
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[ANIM_CONVEX_DOUBLE_ARC] = _("CONVEX DOUBLE ARC"),
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[ANIM_CONVEX_DOUBLE_ARC_TWICE] = _("CONVEX DOUBLE ARC TWICE"),
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[ANIM_CONCAVE_ARC_SMALL_SLOW] = _("CONCAVE ARC SMALL SLOW"),
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[ANIM_CONCAVE_ARC_SMALL] = _("CONCAVE ARC SMALL"),
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[ANIM_CONCAVE_ARC_SMALL_TWICE] = _("CONCAVE ARC SMALL TWICE"),
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[ANIM_H_DIP] = _("H DIP"),
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[ANIM_H_DIP_FAST] = _("H DIP FAST"),
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[ANIM_H_DIP_TWICE] = _("H DIP TWICE"),
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[ANIM_SHRINK_GROW_VIBRATE_FAST] = _("SHRINK GROW VIBRATE FAST"),
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[ANIM_SHRINK_GROW_VIBRATE] = _("SHRINK GROW VIBRATE"),
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[ANIM_SHRINK_GROW_VIBRATE_SLOW] = _("SHRINK GROW VIBRATE SLOW"),
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[ANIM_JOLT_RIGHT_FAST] = _("JOLT RIGHT FAST"),
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[ANIM_JOLT_RIGHT] = _("JOLT RIGHT"),
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[ANIM_JOLT_RIGHT_SLOW] = _("JOLT RIGHT SLOW"),
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[ANIM_SHAKE_FLASH_YELLOW_FAST] = _("SHAKE FLASH YELLOW FAST"),
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[ANIM_SHAKE_FLASH_YELLOW] = _("SHAKE FLASH YELLOW"),
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[ANIM_SHAKE_FLASH_YELLOW_SLOW] = _("SHAKE FLASH YELLOW SLOW"),
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[ANIM_SHAKE_GLOW_RED_FAST] = _("SHAKE GLOW RED FAST"),
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[ANIM_SHAKE_GLOW_RED] = _("SHAKE GLOW RED"),
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[ANIM_SHAKE_GLOW_RED_SLOW] = _("SHAKE GLOW RED SLOW"),
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[ANIM_SHAKE_GLOW_GREEN_FAST] = _("SHAKE GLOW GREEN FAST"),
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[ANIM_SHAKE_GLOW_GREEN] = _("SHAKE GLOW GREEN"),
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[ANIM_SHAKE_GLOW_GREEN_SLOW] = _("SHAKE GLOW GREEN SLOW"),
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[ANIM_SHAKE_GLOW_BLUE_FAST] = _("SHAKE GLOW BLUE FAST"),
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[ANIM_SHAKE_GLOW_BLUE] = _("SHAKE GLOW BLUE"),
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[ANIM_SHAKE_GLOW_BLUE_SLOW] = _("SHAKE GLOW BLUE SLOW"),
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[ANIM_SHAKE_GLOW_BLACK_SLOW] = _("SHAKE GLOW BLACK SLOW"),
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[ANIM_SHAKE_GLOW_WHITE_SLOW] = _("SHAKE GLOW WHITE SLOW"),
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[ANIM_SHAKE_GLOW_PURPLE_SLOW] = _("SHAKE GLOW PURPLE SLOW"),
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};
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//Function declarations
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static void PrintDigitChars(struct PokemonDebugMenu *data);
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static void SetUpModifyArrows(struct PokemonDebugMenu *data);
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@ -167,10 +367,10 @@ static void PadString(const u8 *src, u8 *dst)
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static void PrintInstructionsOnWindow(u8 windowId, struct PokemonDebugMenu *data)
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{
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u8 text[] = _("{A_BUTTON} Shiny\n{L_BUTTON} Back {R_BUTTON} Front$");
|
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u8 textGender[] = _("{A_BUTTON} Shiny\n{L_BUTTON} Back {R_BUTTON} Front {SELECT_BUTTON} Gender$");
|
||||
u8 textForms[] = _("{A_BUTTON} Shiny {START_BUTTON} Forms\n{L_BUTTON} Back {R_BUTTON} Front$");
|
||||
u8 textGenderForms[] = _("{A_BUTTON} Shiny {START_BUTTON} Forms\n{L_BUTTON} Back {R_BUTTON} Front {SELECT_BUTTON} Gender$");
|
||||
u8 text[] = _("{L_BUTTON} Back {R_BUTTON} Front\n{A_BUTTON} Shiny$");
|
||||
u8 textGender[] = _("{L_BUTTON} Back {R_BUTTON} Front\n{A_BUTTON} Shiny\n{SELECT_BUTTON} Gender$");
|
||||
u8 textForms[] = _("{L_BUTTON} Back {R_BUTTON} Front\n{A_BUTTON} Shiny\n{START_BUTTON} Forms$");
|
||||
u8 textGenderForms[] = _("{L_BUTTON} Back {R_BUTTON} Front\n{A_BUTTON} Shiny\n{START_BUTTON} Forms {SELECT_BUTTON} Gender$");
|
||||
u16 species = data->modifyArrows.currValue;
|
||||
|
||||
|
||||
@ -178,16 +378,16 @@ static void PrintInstructionsOnWindow(u8 windowId, struct PokemonDebugMenu *data
|
||||
if (SpeciesHasGenderDifference[species])
|
||||
{
|
||||
if (gFormSpeciesIdTables[data->currentmonId] != NULL)
|
||||
AddTextPrinterParameterized(windowId, 1, textGenderForms, 0, 0, 0, NULL);
|
||||
AddTextPrinterParameterized(windowId, 0, textGenderForms, 0, 0, 0, NULL);
|
||||
else
|
||||
AddTextPrinterParameterized(windowId, 1, textGender, 0, 0, 0, NULL);
|
||||
AddTextPrinterParameterized(windowId, 0, textGender, 0, 0, 0, NULL);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gFormSpeciesIdTables[data->currentmonId] != NULL)
|
||||
AddTextPrinterParameterized(windowId, 1, textForms, 0, 0, 0, NULL);
|
||||
AddTextPrinterParameterized(windowId, 0, textForms, 0, 0, 0, NULL);
|
||||
else
|
||||
AddTextPrinterParameterized(windowId, 1, text, 0, 0, 0, NULL);
|
||||
AddTextPrinterParameterized(windowId, 0, text, 0, 0, 0, NULL);
|
||||
}
|
||||
CopyWindowToVram(windowId, 3);
|
||||
}
|
||||
@ -237,7 +437,7 @@ static void PrintDigitChars(struct PokemonDebugMenu *data)
|
||||
StringCopy(&text[i], gSpeciesNames[species]);
|
||||
|
||||
FillWindowPixelBuffer(WIN_NAME_NUMBERS, 0x11);
|
||||
AddTextPrinterParameterized(WIN_NAME_NUMBERS, 1, text, 3, 0, 0, NULL);
|
||||
AddTextPrinterParameterized(WIN_NAME_NUMBERS, 1, text, 6, 0, 0, NULL);
|
||||
}
|
||||
|
||||
static u32 CharDigitsToValue(u8 *charDigits, u8 maxDigits)
|
||||
@ -425,6 +625,29 @@ void BattleLoadOpponentMonSpriteGfxCustom(u16 species, bool8 isFemale, bool8 isS
|
||||
|
||||
// *******************************
|
||||
// Main functions
|
||||
static void UpdateMonAnimNames(u8 taskId)
|
||||
{
|
||||
struct PokemonDebugMenu *data = GetStructPtr(taskId);
|
||||
u8 frontAnim = data->animIdFront;
|
||||
u8 backAnim = data->animIdBack;
|
||||
u8 textFront[] = _("FRONT {R_BUTTON} + {DPAD_LEFTRIGHT}$");
|
||||
u8 textBack[] = _("BACK {L_BUTTON} + {DPAD_LEFTRIGHT}$");
|
||||
u8 text[34];
|
||||
u8 fontId = 0;
|
||||
|
||||
//Front
|
||||
FillWindowPixelBuffer(WIN_ANIM_INFORMATION_FRONT, PIXEL_FILL(0));
|
||||
AddTextPrinterParameterized(WIN_ANIM_INFORMATION_FRONT, fontId, textFront, 0, 0, 0, NULL);
|
||||
StringCopy(text, gFrontAnimNames[frontAnim]);
|
||||
AddTextPrinterParameterized(WIN_ANIM_INFORMATION_FRONT, fontId, text, 4, 12, 0, NULL);
|
||||
|
||||
//Back
|
||||
FillWindowPixelBuffer(WIN_ANIM_INFORMATION_BACK, PIXEL_FILL(0));
|
||||
AddTextPrinterParameterized(WIN_ANIM_INFORMATION_BACK, fontId, textBack, 0, 0, 0, NULL);
|
||||
StringCopy(text, gBackAnimNames[backAnim]);
|
||||
AddTextPrinterParameterized(WIN_ANIM_INFORMATION_BACK, fontId, text, 4, 12, 0, NULL);
|
||||
}
|
||||
|
||||
static void ResetPokemonDebugWindows(void)
|
||||
{
|
||||
u8 i;
|
||||
@ -434,9 +657,11 @@ static void ResetPokemonDebugWindows(void)
|
||||
|
||||
for (i = 0; i < WIN_END + 1; i++)
|
||||
{
|
||||
if (i == WIN_BACK_SPRITE_LINE)
|
||||
continue;
|
||||
FillWindowPixelBuffer(i, PIXEL_FILL(0));
|
||||
PutWindowTilemap(i);
|
||||
CopyWindowToVram(i, 2);
|
||||
CopyWindowToVram(i, 3);
|
||||
}
|
||||
}
|
||||
void CB2_Debug_Pokemon(void)
|
||||
@ -514,7 +739,7 @@ void CB2_Debug_Pokemon(void)
|
||||
SetMultiuseSpriteTemplateToPokemon(species, 2);
|
||||
gMultiuseSpriteTemplate.paletteTag = palette->tag;
|
||||
offset_y = gMonBackPicCoords[species].y_offset;
|
||||
data->backspriteId = CreateSprite(&gMultiuseSpriteTemplate, DEBUG_MON_BACK_X + 32, DEBUG_MON_BACK_Y + 30 + offset_y, 0);
|
||||
data->backspriteId = CreateSprite(&gMultiuseSpriteTemplate, DEBUG_MON_BACK_X, DEBUG_MON_BACK_Y + offset_y, 0);
|
||||
gSprites[data->backspriteId].callback = SpriteCallbackDummy;
|
||||
gSprites[data->backspriteId].oam.priority = 0;
|
||||
|
||||
@ -527,7 +752,14 @@ void CB2_Debug_Pokemon(void)
|
||||
PrintDigitChars(data);
|
||||
|
||||
//MessageBox line
|
||||
PutWindowTilemap(WIN_BACK_SPRITE_LINE);
|
||||
FillWindowPixelRect(WIN_BACK_SPRITE_LINE, PIXEL_FILL(0x2), 0, 0, 90, 4);
|
||||
CopyWindowToVram(WIN_BACK_SPRITE_LINE, 3);
|
||||
|
||||
//Anim names
|
||||
data->animIdBack = GetSpeciesBackAnimSet(species) + 1;
|
||||
data->animIdFront = sMonFrontAnimIdsTable[data->currentmonId - 1];
|
||||
UpdateMonAnimNames(taskId);
|
||||
|
||||
gMain.state++;
|
||||
break;
|
||||
@ -593,18 +825,53 @@ static void Handle_Input_Debug_Pokemon(u8 taskId)
|
||||
struct Sprite *Frontsprite = &gSprites[data->frontspriteId];
|
||||
struct Sprite *Backsprite = &gSprites[data->backspriteId];
|
||||
|
||||
if (JOY_NEW(L_BUTTON) && (Backsprite->callback == SpriteCallbackDummy))
|
||||
//Back
|
||||
if (JOY_HELD(L_BUTTON) && JOY_NEW(DPAD_LEFT))
|
||||
{
|
||||
if (data->animIdBack <= 1)
|
||||
data->animIdBack = BACK_ANIM_SHAKE_GLOW_BLUE;
|
||||
else
|
||||
data->animIdBack -= 1;
|
||||
UpdateMonAnimNames(taskId);
|
||||
}
|
||||
else if (JOY_HELD(L_BUTTON) && JOY_NEW(DPAD_RIGHT))
|
||||
{
|
||||
if (data->animIdBack >= BACK_ANIM_SHAKE_GLOW_BLUE)
|
||||
data->animIdBack = 1;
|
||||
else
|
||||
data->animIdBack += 1;
|
||||
UpdateMonAnimNames(taskId);
|
||||
}
|
||||
else if (JOY_NEW(L_BUTTON) && (Backsprite->callback == SpriteCallbackDummy))
|
||||
{
|
||||
PlayCryInternal(data->currentmonId, 0, 120, 10, 0);
|
||||
LaunchAnimationTaskForBackSprite(Backsprite, GetSpeciesBackAnimSet(data->currentmonId));
|
||||
LaunchAnimationTaskForBackSprite(Backsprite, data->animIdBack-1);
|
||||
}
|
||||
//Front
|
||||
else if (JOY_HELD(R_BUTTON) && JOY_NEW(DPAD_LEFT))
|
||||
{
|
||||
if (data->animIdFront <= 0)
|
||||
data->animIdFront = ANIM_SHAKE_GLOW_PURPLE_SLOW;
|
||||
else
|
||||
data->animIdFront -= 1;
|
||||
UpdateMonAnimNames(taskId);
|
||||
}
|
||||
else if (JOY_HELD(R_BUTTON) && JOY_NEW(DPAD_RIGHT))
|
||||
{
|
||||
if (data->animIdFront >= ANIM_SHAKE_GLOW_PURPLE_SLOW)
|
||||
data->animIdFront = 0;
|
||||
else
|
||||
data->animIdFront += 1;
|
||||
UpdateMonAnimNames(taskId);
|
||||
}
|
||||
else if (JOY_NEW(R_BUTTON) && (Frontsprite->callback == SpriteCallbackDummy))
|
||||
{
|
||||
PlayCryInternal(data->currentmonId, 0, 120, 10, 0);
|
||||
if (HasTwoFramesAnimation(data->currentmonId))
|
||||
StartSpriteAnim(Frontsprite, 1);
|
||||
BattleAnimateFrontSprite(Frontsprite, data->currentmonId, TRUE, 1);
|
||||
LaunchAnimationTaskForFrontSprite(Frontsprite, data->animIdFront);
|
||||
}
|
||||
//Rest
|
||||
else if (JOY_NEW(A_BUTTON))
|
||||
{
|
||||
data->isShiny = !data->isShiny;
|
||||
@ -656,6 +923,9 @@ static void Handle_Input_Debug_Pokemon(u8 taskId)
|
||||
PrintDigitChars(data);
|
||||
UpdateBattlerValue(data);
|
||||
ReloadPokemonSprites(data);
|
||||
data->animIdBack = GetSpeciesBackAnimSet(data->currentmonId) + 1;
|
||||
data->animIdFront = sMonFrontAnimIdsTable[data->currentmonId - 1];
|
||||
UpdateMonAnimNames(taskId);
|
||||
}
|
||||
|
||||
PlaySE(SE_DEX_SCROLL);
|
||||
@ -670,10 +940,12 @@ static void Handle_Input_Debug_Pokemon(u8 taskId)
|
||||
PrintDigitChars(data);
|
||||
UpdateBattlerValue(data);
|
||||
ReloadPokemonSprites(data);
|
||||
data->animIdBack = GetSpeciesBackAnimSet(data->currentmonId) + 1;
|
||||
data->animIdFront = sMonFrontAnimIdsTable[data->currentmonId - 1];
|
||||
UpdateMonAnimNames(taskId);
|
||||
}
|
||||
|
||||
PlaySE(SE_DEX_SCROLL);
|
||||
|
||||
}
|
||||
else if (JOY_NEW(DPAD_LEFT)) // || gMain.heldKeys & DPAD_LEFT)
|
||||
{
|
||||
@ -735,7 +1007,7 @@ static void ReloadPokemonSprites(struct PokemonDebugMenu *data)
|
||||
SetMultiuseSpriteTemplateToPokemon(species, 2);
|
||||
gMultiuseSpriteTemplate.paletteTag = palette->tag;
|
||||
offset_y = gMonBackPicCoords[species].y_offset;
|
||||
data->backspriteId = CreateSprite(&gMultiuseSpriteTemplate, DEBUG_MON_BACK_X + 32, DEBUG_MON_BACK_Y + 30 + offset_y, 0);
|
||||
data->backspriteId = CreateSprite(&gMultiuseSpriteTemplate, DEBUG_MON_BACK_X, DEBUG_MON_BACK_Y + offset_y, 0);
|
||||
gSprites[data->backspriteId].callback = SpriteCallbackDummy;
|
||||
gSprites[data->backspriteId].oam.priority = 0;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user