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https://github.com/Ninjdai1/pokeemerald.git
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port cfru shadow sneak anim
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@ -2799,28 +2799,42 @@ Move_FIRE_FANG:
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end
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Move_SHADOW_SNEAK:
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loadspritegfx ANIM_TAG_LICK
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setalpha 0, 16
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delay 1
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createvisualtask AnimTask_InitMementoShadow, 2
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delay 1
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createvisualtask AnimTask_MoveAttackerMementoShadow, 5
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playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
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delay 48
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playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER
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loadspritegfx ANIM_TAG_IMPACT
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loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond
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loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour
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loadspritegfx ANIM_TAG_POISON_BUBBLE @Poison
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loadspritegfx ANIM_TAG_HANDS_AND_FEET
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monbg ANIM_ATTACKER
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launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x7 0x0000
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waitforvisualfinish
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createvisualtask sub_8114470, 2
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setalpha 0, 16
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delay 1
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playsewithpan SE_M_LICK, SOUND_PAN_TARGET
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createsprite gLickSpriteTemplate, ANIM_TARGET, 2, 0, 0
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 16, 1
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playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER
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launchtask AnimTask_TranslateMonEllipticalRespectSide 0x2 0x5 0x0 0x12 0x6 0x1 0x3
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launchtask AnimTask_AttackerFadeToInvisible 0x2 0x1 0x1
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waitforvisualfinish
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clearmonbg ANIM_ATTACKER
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invisible ANIM_ATTACKER
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delay 0x1
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launchtask AnimTask_DestinyBondWhiteShadow 0x5 0x2 0x0 0x30
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delay 0x30
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launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_DEF 0x2 0x2 0x0 0xF 0x0
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createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0
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call ShadowSneakMovement
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createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0
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call ShadowSneakMovement
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createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0
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call ShadowSneakMovement
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createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0
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call ShadowSneakMovement
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waitforvisualfinish
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visible ANIM_ATTACKER
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launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x7 0x0 0x0000
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waitforvisualfinish
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clearmonbg_23 ANIM_TARGET
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delay 1
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blendoff
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delay 1
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end
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ShadowSneakMovement:
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playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
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launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1
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delay 0x4
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return
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Move_MUD_BOMB:
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loadspritegfx ANIM_TAG_MUD_SAND
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@ -66,6 +66,18 @@ static const union AffineAnimCmd sSquishTargetAffineAnimCmds[] =
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};
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//// GEN 4
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// shadow sneak
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const struct SpriteTemplate gShadowSneakImpactSpriteTemplate =
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{
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.tileTag = ANIM_TAG_IMPACT,
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.paletteTag = ANIM_TAG_HANDS_AND_FEET,
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.oam = &gOamData_AffineNormal_ObjBlend_32x32,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gAffineAnims_IceCrystalHit,
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.callback = AnimIceEffectParticle
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};
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// power trick
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const struct SpriteTemplate gPowerTrickSpriteTemplate =
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{
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