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Add type modyfing option to debug
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commit
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@ -76,6 +76,7 @@ enum
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LIST_ITEM_MOVES,
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LIST_ITEM_MOVES,
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LIST_ITEM_ABILITY,
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LIST_ITEM_ABILITY,
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LIST_ITEM_HELD_ITEM,
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LIST_ITEM_HELD_ITEM,
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LIST_ITEM_TYPES,
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LIST_ITEM_STATS,
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LIST_ITEM_STATS,
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LIST_ITEM_STAT_STAGES,
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LIST_ITEM_STAT_STAGES,
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LIST_ITEM_STATUS1,
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LIST_ITEM_STATUS1,
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@ -158,6 +159,7 @@ static const u8 sText_Spikes[] = _("Spikes");
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static const u8 sText_Safeguard[] = _("Safeguard");
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static const u8 sText_Safeguard[] = _("Safeguard");
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static const u8 sText_Mist[] = _("Mist");
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static const u8 sText_Mist[] = _("Mist");
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static const u8 sText_ShowOpponentHP[] = _("Opponent Hp");
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static const u8 sText_ShowOpponentHP[] = _("Opponent Hp");
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static const u8 sText_Types[] = _("Types");
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static const u8 sText_EmptyString[] = _("");
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static const u8 sText_EmptyString[] = _("");
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@ -216,6 +218,7 @@ static const struct ListMenuItem sMainListItems[] =
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{sText_Moves, LIST_ITEM_MOVES},
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{sText_Moves, LIST_ITEM_MOVES},
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{sText_Ability, LIST_ITEM_ABILITY},
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{sText_Ability, LIST_ITEM_ABILITY},
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{sText_HeldItem, LIST_ITEM_HELD_ITEM},
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{sText_HeldItem, LIST_ITEM_HELD_ITEM},
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{sText_Types, LIST_ITEM_TYPES},
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{sText_Stats, LIST_ITEM_STATS},
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{sText_Stats, LIST_ITEM_STATS},
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{sText_StatStages, LIST_ITEM_STAT_STAGES},
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{sText_StatStages, LIST_ITEM_STAT_STAGES},
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{sText_Status1, LIST_ITEM_STATUS1},
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{sText_Status1, LIST_ITEM_STATUS1},
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@ -429,6 +432,7 @@ static const bool8 sHasChangeableEntries[LIST_ITEM_COUNT] =
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{
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{
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[LIST_ITEM_MOVES] = TRUE,
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[LIST_ITEM_MOVES] = TRUE,
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[LIST_ITEM_ABILITY] = TRUE,
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[LIST_ITEM_ABILITY] = TRUE,
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[LIST_ITEM_TYPES] = TRUE,
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[LIST_ITEM_HELD_ITEM] = TRUE,
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[LIST_ITEM_HELD_ITEM] = TRUE,
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[LIST_ITEM_STAT_STAGES] = TRUE,
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[LIST_ITEM_STAT_STAGES] = TRUE,
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};
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};
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@ -739,6 +743,9 @@ static void CreateSecondaryListMenu(struct BattleDebugMenu *data)
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case LIST_ITEM_HELD_ITEM:
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case LIST_ITEM_HELD_ITEM:
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itemsCount = 1;
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itemsCount = 1;
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break;
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break;
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case LIST_ITEM_TYPES:
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itemsCount = 2;
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break;
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case LIST_ITEM_MOVES:
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case LIST_ITEM_MOVES:
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itemsCount = 4;
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itemsCount = 4;
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break;
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break;
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@ -843,6 +850,16 @@ static void PrintSecondaryEntries(struct BattleDebugMenu *data)
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printer.currentY = printer.y = sSecondaryListTemplate.upText_Y;
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printer.currentY = printer.y = sSecondaryListTemplate.upText_Y;
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AddTextPrinter(&printer, 0, NULL);
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AddTextPrinter(&printer, 0, NULL);
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break;
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break;
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case LIST_ITEM_TYPES:
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for (i = 0; i < 2; i++)
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{
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u8 *types = &gBattleMons[data->battlerId].type1;
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PadString(gTypeNames[types[i]], text);
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printer.currentY = printer.y = (i * yMultiplier) + sSecondaryListTemplate.upText_Y;
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AddTextPrinter(&printer, 0, NULL);
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}
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break;
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case LIST_ITEM_STAT_STAGES:
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case LIST_ITEM_STAT_STAGES:
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for (i = 0; i < 7; i++)
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for (i = 0; i < 7; i++)
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{
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{
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@ -1063,6 +1080,14 @@ static void SetUpModifyArrows(struct BattleDebugMenu *data)
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data->modifyArrows.typeOfVal = VAL_U16;
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data->modifyArrows.typeOfVal = VAL_U16;
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data->modifyArrows.currValue = gBattleMons[data->battlerId].item;
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data->modifyArrows.currValue = gBattleMons[data->battlerId].item;
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break;
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break;
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case LIST_ITEM_TYPES:
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data->modifyArrows.minValue = 0;
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data->modifyArrows.maxValue = NUMBER_OF_MON_TYPES - 1;
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data->modifyArrows.maxDigits = 2;
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data->modifyArrows.modifiedValPtr = (u8*)((&gBattleMons[data->battlerId].type1) + data->currentSecondaryListItemId);
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data->modifyArrows.typeOfVal = VAL_U8;
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data->modifyArrows.currValue = *(u8*)((&gBattleMons[data->battlerId].type1) + data->currentSecondaryListItemId);
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break;
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case LIST_ITEM_STATS:
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case LIST_ITEM_STATS:
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data->modifyArrows.minValue = 0;
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data->modifyArrows.minValue = 0;
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data->modifyArrows.maxValue = 9999;
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data->modifyArrows.maxValue = 9999;
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