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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
Remove unnecessary removeitem arguments
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c19289596d
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@ -73,7 +73,7 @@ AbandonedShip_HiddenFloorCorridors_EventScript_Room2Door:: @ 8238A50
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goto_if_eq AbandonedShip_HiddenFloorCorridors_EventScript_Rm2IsLocked
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msgbox AbandonedShip_HiddenFloorCorridors_Text_InsertedKey, MSGBOX_DEFAULT
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playse SE_PIN
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removeitem ITEM_ROOM_2_KEY, 1
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removeitem ITEM_ROOM_2_KEY
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setflag FLAG_USED_ROOM_2_KEY
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call AbandonedShip_HiddenFloorCorridors_EventScript_UnlockRoom2
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special DrawWholeMapView
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@ -42,7 +42,7 @@ FallarborTown_MoveRelearnersHouse_EventScript_ChooseMove:: @ 820140C
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compare VAR_0x8004, 0
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goto_if_eq FallarborTown_MoveRelearnersHouse_EventScript_ChooseMon
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msgbox FallarborTown_MoveRelearnersHouse_Text_HandedOverHeartScale, MSGBOX_DEFAULT
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removeitem ITEM_HEART_SCALE, 1
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removeitem ITEM_HEART_SCALE
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goto FallarborTown_MoveRelearnersHouse_EventScript_ComeBackWithHeartScale
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end
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@ -27,7 +27,7 @@ MauvilleCity_House2_EventScript_AskToTradeForHarborMail:: @ 8210C82
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MauvilleCity_House2_EventScript_AcceptTrade:: @ 8210CB8
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msgbox MauvilleCity_House2_Text_IllTradeYouCoinCase, MSGBOX_DEFAULT
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removeitem ITEM_HARBOR_MAIL, 1
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removeitem ITEM_HARBOR_MAIL
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giveitem ITEM_COIN_CASE
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setflag FLAG_RECEIVED_COIN_CASE
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goto MauvilleCity_House2_EventScript_ReceivedCoinCase
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@ -96,7 +96,7 @@ RustboroCity_DevonCorp_2F_EventScript_NoticeRootFossil:: @ 8211933
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RustboroCity_DevonCorp_2F_EventScript_GiveRootFossil:: @ 8211974
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bufferitemname 0, ITEM_ROOT_FOSSIL
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msgbox RustboroCity_DevonCorp_2F_Text_HandedFossilToResearcher, MSGBOX_DEFAULT
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removeitem ITEM_ROOT_FOSSIL, 1
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removeitem ITEM_ROOT_FOSSIL
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setvar VAR_FOSSIL_RESURRECTION_STATE, 1
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setvar VAR_WHICH_FOSSIL_REVIVED, 1
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release
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@ -121,7 +121,7 @@ RustboroCity_DevonCorp_2F_EventScript_NoticeClawFossil:: @ 8211991
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RustboroCity_DevonCorp_2F_EventScript_GiveClawFossil:: @ 82119D2
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bufferitemname 0, ITEM_CLAW_FOSSIL
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msgbox RustboroCity_DevonCorp_2F_Text_HandedFossilToResearcher, MSGBOX_DEFAULT
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removeitem ITEM_CLAW_FOSSIL, 1
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removeitem ITEM_CLAW_FOSSIL
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setvar VAR_FOSSIL_RESURRECTION_STATE, 1
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setvar VAR_WHICH_FOSSIL_REVIVED, 2
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release
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