mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-03-14 01:32:23 +01:00
Yawn now uses B_SLEEP_TURNS, resolves #1873
This commit is contained in:
parent
221e38ff86
commit
9733f92c7f
@ -2892,7 +2892,7 @@ u8 DoBattlerEndTurnEffects(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleMons[gActiveBattler].status1 |= (Random() & 3) + 2;
|
||||
gBattleMons[gEffectBattler].status1 |= (B_SLEEP_TURNS >= GEN_5) ? ((Random() % 3) + 2) : ((Random() % 4) + 3);
|
||||
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
BattleScriptExecute(BattleScript_YawnMakesAsleep);
|
||||
|
Loading…
x
Reference in New Issue
Block a user