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Defeatist, Gale Wings, Poison Heal, Sap Sipper tests
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@ -7959,9 +7959,10 @@ BattleScript_DoTurnDmgEnd:
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end2
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end2
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BattleScript_PoisonHealActivates::
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BattleScript_PoisonHealActivates::
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copybyte gBattlerAbility, gBattlerAttacker
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call BattleScript_AbilityPopUp
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printstring STRINGID_POISONHEALHPUP
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printstring STRINGID_POISONHEALHPUP
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waitmessage B_WAIT_TIME_LONG
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waitmessage B_WAIT_TIME_LONG
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recordability BS_ATTACKER
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statusanimation BS_ATTACKER
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statusanimation BS_ATTACKER
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orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
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orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
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healthbarupdate BS_ATTACKER
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healthbarupdate BS_ATTACKER
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46
test/battle/ability/defeatist.c
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46
test/battle/ability/defeatist.c
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@ -0,0 +1,46 @@
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
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ASSUME(gBattleMoves[MOVE_ECHOED_VOICE].split == SPLIT_SPECIAL);
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}
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SINGLE_BATTLE_TEST("Defeatist halves Attack when HP <= 50%", s16 damage)
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{
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u32 hp;
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PARAMETRIZE { hp = 400; }
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PARAMETRIZE { hp = 200; }
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GIVEN {
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PLAYER(SPECIES_ARCHEN) { Ability(ABILITY_DEFEATIST); HP(hp), MaxHP(400);}
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_CELEBRATE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Defeatist halves Special Attack when HP <= 50%", s16 damage)
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{
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u32 hp;
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PARAMETRIZE { hp = 400; }
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PARAMETRIZE { hp = 200; }
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GIVEN {
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PLAYER(SPECIES_ARCHEN) { Ability(ABILITY_DEFEATIST); HP(hp), MaxHP(400);}
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_ECHOED_VOICE); MOVE(opponent, MOVE_CELEBRATE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ECHOED_VOICE, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
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}
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}
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47
test/battle/ability/gale_wings.c
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47
test/battle/ability/gale_wings.c
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#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Gale Wings only grants priority at full HP")
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{
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u16 hp;
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PARAMETRIZE { hp = 100; }
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PARAMETRIZE { hp = 99; }
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GIVEN {
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ASSUME(B_GALE_WINGS >= GEN_7);
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ASSUME(gBattleMoves[MOVE_AERIAL_ACE].type == TYPE_FLYING);
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PLAYER(SPECIES_TALONFLAME) { Ability(ABILITY_GALE_WINGS); HP(hp); MaxHP(100); Speed(1);}
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OPPONENT(SPECIES_WOBBUFFET) { Speed(100);};
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} WHEN {
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TURN { MOVE(player, MOVE_AERIAL_ACE); }
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} SCENE {
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if (hp == 100) {
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MESSAGE("Talonflame used Aerial Ace!");
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}
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else {
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MESSAGE("Foe Wobbuffet used Celebrate!");
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}
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}
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}
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SINGLE_BATTLE_TEST("Gale Wings only grants priority to Flying-type moves")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_AERIAL_ACE; }
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PARAMETRIZE { move = MOVE_FLARE_BLITZ; }
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GIVEN {
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ASSUME(B_GALE_WINGS >= GEN_7);
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ASSUME(gBattleMoves[MOVE_AERIAL_ACE].type == TYPE_FLYING);
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ASSUME(gBattleMoves[MOVE_FLARE_BLITZ].type == TYPE_FIRE);
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PLAYER(SPECIES_TALONFLAME) { Ability(ABILITY_GALE_WINGS); HP(100); MaxHP(100); Speed(1);}
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OPPONENT(SPECIES_WOBBUFFET) { Speed(100);};
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} WHEN {
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TURN { MOVE(player, move); }
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} SCENE {
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if (move == MOVE_AERIAL_ACE) {
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MESSAGE("Talonflame used Aerial Ace!");
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}
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else {
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MESSAGE("Foe Wobbuffet used Celebrate!");
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}
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}
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}
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62
test/battle/ability/poison_heal.c
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62
test/battle/ability/poison_heal.c
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#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Poison Heal heals from Poison damage")
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{
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GIVEN {
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PLAYER(SPECIES_SHROOMISH) { Ability(ABILITY_POISON_HEAL); Status1(STATUS1_POISON); HP(1), MaxHP(400); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_POISON_HEAL);
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MESSAGE("The poisoning healed Shroomish a little bit!");
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HP_BAR(player, damage: -50);
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}
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}
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SINGLE_BATTLE_TEST("Poison Heal heals from Toxic Poison damage")
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{
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GIVEN {
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PLAYER(SPECIES_SHROOMISH) { Ability(ABILITY_POISON_HEAL); Status1(STATUS1_TOXIC_POISON); HP(1), MaxHP(400); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_POISON_HEAL);
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MESSAGE("The poisoning healed Shroomish a little bit!");
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HP_BAR(player, damage: -50);
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}
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}
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SINGLE_BATTLE_TEST("Poison Heal does not heal or cause damage when under Heal Block")
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{
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GIVEN {
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PLAYER(SPECIES_SHROOMISH) { Ability(ABILITY_POISON_HEAL); Status1(STATUS1_POISON); HP(1), MaxHP(400); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_HEAL_BLOCK); }
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} SCENE {
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NONE_OF {
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ABILITY_POPUP(player, ABILITY_POISON_HEAL);
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MESSAGE("The poisoning healed Shroomish a little bit!");
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HP_BAR(player, damage: -50);
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}
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}
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}
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SINGLE_BATTLE_TEST("Poison Heal activates before Toxic Orb")
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{
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GIVEN {
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PLAYER(SPECIES_SHROOMISH) { Ability(ABILITY_POISON_HEAL); Item(ITEM_TOXIC_ORB); HP(1), MaxHP(400); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_CELEBRATE); }
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} SCENE {
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NONE_OF {
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ABILITY_POPUP(player, ABILITY_POISON_HEAL);
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MESSAGE("The poisoning healed Shroomish a little bit!");
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HP_BAR(player, damage: -50);
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}
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}
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}
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55
test/battle/ability/sap_sipper.c
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55
test/battle/ability/sap_sipper.c
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#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Sap Sipper negates damage from Grass-type moves")
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{
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GIVEN {
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PLAYER(SPECIES_MARILL) { Ability(ABILITY_SAP_SIPPER); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_VINE_WHIP); }
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} SCENE {
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NONE_OF { HP_BAR(player); }
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}
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}
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SINGLE_BATTLE_TEST("Sap Sipper negates effects from Grass-type moves")
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{
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GIVEN {
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PLAYER(SPECIES_MARILL) { Ability(ABILITY_SAP_SIPPER); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SPORE); }
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} SCENE {
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NONE_OF { ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, player); }
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NONE_OF { STATUS_ICON(player, sleep: TRUE); }
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}
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}
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SINGLE_BATTLE_TEST("Sap Sipper increases Attack by one stage when hit by a Grass-type move")
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{
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GIVEN {
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PLAYER(SPECIES_MARILL) { Ability(ABILITY_SAP_SIPPER); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_VINE_WHIP); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_SAP_SIPPER);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Marill's Attack rose!");
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}
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}
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SINGLE_BATTLE_TEST("Sap Sipper does not increase Attack if already maxed")
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{
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GIVEN {
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PLAYER(SPECIES_MARILL) { Ability(ABILITY_SAP_SIPPER); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(1); }
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} WHEN {
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TURN { MOVE(player, MOVE_BELLY_DRUM); MOVE(opponent, MOVE_VINE_WHIP); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_SAP_SIPPER);
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NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); }
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NONE_OF { MESSAGE("Marill's Attack rose!"); }
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}
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}
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