Defeatist, Gale Wings, Poison Heal, Sap Sipper tests

This commit is contained in:
Bassoonian 2023-10-05 23:12:30 +02:00
parent 57c6fba4a1
commit 9735c5d68e
5 changed files with 212 additions and 1 deletions

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@ -7959,9 +7959,10 @@ BattleScript_DoTurnDmgEnd:
end2 end2
BattleScript_PoisonHealActivates:: BattleScript_PoisonHealActivates::
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
printstring STRINGID_POISONHEALHPUP printstring STRINGID_POISONHEALHPUP
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
recordability BS_ATTACKER
statusanimation BS_ATTACKER statusanimation BS_ATTACKER
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER healthbarupdate BS_ATTACKER

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@ -0,0 +1,46 @@
#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
ASSUME(gBattleMoves[MOVE_ECHOED_VOICE].split == SPLIT_SPECIAL);
}
SINGLE_BATTLE_TEST("Defeatist halves Attack when HP <= 50%", s16 damage)
{
u32 hp;
PARAMETRIZE { hp = 400; }
PARAMETRIZE { hp = 200; }
GIVEN {
PLAYER(SPECIES_ARCHEN) { Ability(ABILITY_DEFEATIST); HP(hp), MaxHP(400);}
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Defeatist halves Special Attack when HP <= 50%", s16 damage)
{
u32 hp;
PARAMETRIZE { hp = 400; }
PARAMETRIZE { hp = 200; }
GIVEN {
PLAYER(SPECIES_ARCHEN) { Ability(ABILITY_DEFEATIST); HP(hp), MaxHP(400);}
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_ECHOED_VOICE); MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ECHOED_VOICE, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
}
}

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@ -0,0 +1,47 @@
#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Gale Wings only grants priority at full HP")
{
u16 hp;
PARAMETRIZE { hp = 100; }
PARAMETRIZE { hp = 99; }
GIVEN {
ASSUME(B_GALE_WINGS >= GEN_7);
ASSUME(gBattleMoves[MOVE_AERIAL_ACE].type == TYPE_FLYING);
PLAYER(SPECIES_TALONFLAME) { Ability(ABILITY_GALE_WINGS); HP(hp); MaxHP(100); Speed(1);}
OPPONENT(SPECIES_WOBBUFFET) { Speed(100);};
} WHEN {
TURN { MOVE(player, MOVE_AERIAL_ACE); }
} SCENE {
if (hp == 100) {
MESSAGE("Talonflame used Aerial Ace!");
}
else {
MESSAGE("Foe Wobbuffet used Celebrate!");
}
}
}
SINGLE_BATTLE_TEST("Gale Wings only grants priority to Flying-type moves")
{
u32 move;
PARAMETRIZE { move = MOVE_AERIAL_ACE; }
PARAMETRIZE { move = MOVE_FLARE_BLITZ; }
GIVEN {
ASSUME(B_GALE_WINGS >= GEN_7);
ASSUME(gBattleMoves[MOVE_AERIAL_ACE].type == TYPE_FLYING);
ASSUME(gBattleMoves[MOVE_FLARE_BLITZ].type == TYPE_FIRE);
PLAYER(SPECIES_TALONFLAME) { Ability(ABILITY_GALE_WINGS); HP(100); MaxHP(100); Speed(1);}
OPPONENT(SPECIES_WOBBUFFET) { Speed(100);};
} WHEN {
TURN { MOVE(player, move); }
} SCENE {
if (move == MOVE_AERIAL_ACE) {
MESSAGE("Talonflame used Aerial Ace!");
}
else {
MESSAGE("Foe Wobbuffet used Celebrate!");
}
}
}

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@ -0,0 +1,62 @@
#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Poison Heal heals from Poison damage")
{
GIVEN {
PLAYER(SPECIES_SHROOMISH) { Ability(ABILITY_POISON_HEAL); Status1(STATUS1_POISON); HP(1), MaxHP(400); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} SCENE {
ABILITY_POPUP(player, ABILITY_POISON_HEAL);
MESSAGE("The poisoning healed Shroomish a little bit!");
HP_BAR(player, damage: -50);
}
}
SINGLE_BATTLE_TEST("Poison Heal heals from Toxic Poison damage")
{
GIVEN {
PLAYER(SPECIES_SHROOMISH) { Ability(ABILITY_POISON_HEAL); Status1(STATUS1_TOXIC_POISON); HP(1), MaxHP(400); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} SCENE {
ABILITY_POPUP(player, ABILITY_POISON_HEAL);
MESSAGE("The poisoning healed Shroomish a little bit!");
HP_BAR(player, damage: -50);
}
}
SINGLE_BATTLE_TEST("Poison Heal does not heal or cause damage when under Heal Block")
{
GIVEN {
PLAYER(SPECIES_SHROOMISH) { Ability(ABILITY_POISON_HEAL); Status1(STATUS1_POISON); HP(1), MaxHP(400); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_HEAL_BLOCK); }
} SCENE {
NONE_OF {
ABILITY_POPUP(player, ABILITY_POISON_HEAL);
MESSAGE("The poisoning healed Shroomish a little bit!");
HP_BAR(player, damage: -50);
}
}
}
SINGLE_BATTLE_TEST("Poison Heal activates before Toxic Orb")
{
GIVEN {
PLAYER(SPECIES_SHROOMISH) { Ability(ABILITY_POISON_HEAL); Item(ITEM_TOXIC_ORB); HP(1), MaxHP(400); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} SCENE {
NONE_OF {
ABILITY_POPUP(player, ABILITY_POISON_HEAL);
MESSAGE("The poisoning healed Shroomish a little bit!");
HP_BAR(player, damage: -50);
}
}
}

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@ -0,0 +1,55 @@
#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Sap Sipper negates damage from Grass-type moves")
{
GIVEN {
PLAYER(SPECIES_MARILL) { Ability(ABILITY_SAP_SIPPER); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_VINE_WHIP); }
} SCENE {
NONE_OF { HP_BAR(player); }
}
}
SINGLE_BATTLE_TEST("Sap Sipper negates effects from Grass-type moves")
{
GIVEN {
PLAYER(SPECIES_MARILL) { Ability(ABILITY_SAP_SIPPER); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SPORE); }
} SCENE {
NONE_OF { ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, player); }
NONE_OF { STATUS_ICON(player, sleep: TRUE); }
}
}
SINGLE_BATTLE_TEST("Sap Sipper increases Attack by one stage when hit by a Grass-type move")
{
GIVEN {
PLAYER(SPECIES_MARILL) { Ability(ABILITY_SAP_SIPPER); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_VINE_WHIP); }
} SCENE {
ABILITY_POPUP(player, ABILITY_SAP_SIPPER);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Marill's Attack rose!");
}
}
SINGLE_BATTLE_TEST("Sap Sipper does not increase Attack if already maxed")
{
GIVEN {
PLAYER(SPECIES_MARILL) { Ability(ABILITY_SAP_SIPPER); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(1); }
} WHEN {
TURN { MOVE(player, MOVE_BELLY_DRUM); MOVE(opponent, MOVE_VINE_WHIP); }
} SCENE {
ABILITY_POPUP(player, ABILITY_SAP_SIPPER);
NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); }
NONE_OF { MESSAGE("Marill's Attack rose!"); }
}
}