Label battle_anim_effects_1

This commit is contained in:
Sewef 2019-10-14 23:27:12 +02:00
parent 65b82d67c9
commit 975c0ce1d0
2 changed files with 42 additions and 42 deletions

View File

@ -2549,7 +2549,7 @@ Move_THRASH:
Move_SING:
loadspritegfx ANIM_TAG_MUSIC_NOTES
monbg ANIM_DEF_PARTNER
createvisualtask sub_8102BE8, 2
createvisualtask AnimTask_MusicNotesRainbowBlend, 2
waitforvisualfinish
panse_1B SE_W047, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createsprite gWavingMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 0, 12
@ -2578,7 +2578,7 @@ Move_SING:
delay 4
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
createvisualtask sub_8102CA0, 2
createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2
waitforvisualfinish
end
@ -4229,7 +4229,7 @@ Move_GRASS_WHISTLE:
loadspritegfx ANIM_TAG_MUSIC_NOTES
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, RGB(18, 31, 12)
waitforvisualfinish
createvisualtask sub_8102BE8, 2
createvisualtask AnimTask_MusicNotesRainbowBlend, 2
waitforvisualfinish
panse_1B SE_W320, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createsprite gWavingMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 1, 0
@ -4257,7 +4257,7 @@ Move_GRASS_WHISTLE:
createsprite gWavingMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 1, 0
delay 4
waitforvisualfinish
createvisualtask sub_8102CA0, 2
createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 4, 0, RGB(18, 31, 12)
waitforvisualfinish
end
@ -4577,7 +4577,7 @@ Move_HARDEN:
Move_BELLY_DRUM:
loadspritegfx ANIM_TAG_MUSIC_NOTES
loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE
createvisualtask sub_8102BE8, 2
createvisualtask AnimTask_MusicNotesRainbowBlend, 2
waitforvisualfinish
call BellyDrum1
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0
@ -4603,7 +4603,7 @@ Move_BELLY_DRUM:
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 3, 0
playsewithpan SE_W187, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_8102CA0, 2
createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2
waitforvisualfinish
end

View File

@ -44,7 +44,7 @@ void AnimTrickBag(struct Sprite *);
void AnimFlyingParticle(struct Sprite *);
void AnimNeedleArmSpike(struct Sprite *);
void sub_81009F8(struct Sprite *);
void sub_8100A50(struct Sprite *);
void AnimWhipHit(struct Sprite *);
void sub_8100A94(struct Sprite *);
void AnimCuttingSlice(struct Sprite *);
void AnimAirCutterSlice(struct Sprite *);
@ -93,8 +93,8 @@ static void AnimTranslateLinearSingleSineWaveStep(struct Sprite *);
static void AnimMoveTwisterParticleStep(struct Sprite *);
static void AnimConstrictBindingStep1(struct Sprite *);
static void AnimConstrictBindingStep2(struct Sprite *);
static void AnimTask_ShrinkMonSpriteToPosStep1(u8);
static void AnimTask_ShrinkMonSpriteToPosStep2(u8);
static void AnimTask_DuplicateAndShrinkToPosStep1(u8);
static void AnimTask_DuplicateAndShrinkToPosStep2(u8);
static void AnimItemStealStep(struct Sprite *);
static void AnimRootFlickerOut(struct Sprite *);
static void AnimTrickBagStep1(struct Sprite *);
@ -1091,7 +1091,7 @@ const struct SpriteTemplate gSlamHitSpriteTemplate =
.anims = gWhipAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8100A50,
.callback = AnimWhipHit,
};
const struct SpriteTemplate gVineWhipSpriteTemplate =
@ -1102,7 +1102,7 @@ const struct SpriteTemplate gVineWhipSpriteTemplate =
.anims = gWhipAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8100A50,
.callback = AnimWhipHit,
};
const union AnimCmd gUnknown_08592900[] =
@ -2810,11 +2810,11 @@ void sub_80FF458(u8 taskId)
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[1] = gBattleAnimArgs[1];
gTasks[taskId].data[11] = 0x100;
gTasks[taskId].func = AnimTask_ShrinkMonSpriteToPosStep1;
gTasks[taskId].func = AnimTask_DuplicateAndShrinkToPosStep1;
}
}
static void AnimTask_ShrinkMonSpriteToPosStep1(u8 taskId)
static void AnimTask_DuplicateAndShrinkToPosStep1(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
gTasks[taskId].data[10] += gTasks[taskId].data[0];
@ -2828,11 +2828,11 @@ static void AnimTask_ShrinkMonSpriteToPosStep1(u8 taskId)
if (--gTasks[taskId].data[1] == 0)
{
gTasks[taskId].data[0] = 0;
gTasks[taskId].func = AnimTask_ShrinkMonSpriteToPosStep2;
gTasks[taskId].func = AnimTask_DuplicateAndShrinkToPosStep2;
}
}
static void AnimTask_ShrinkMonSpriteToPosStep2(u8 taskId)
static void AnimTask_DuplicateAndShrinkToPosStep2(u8 taskId)
{
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
{
@ -2988,34 +2988,34 @@ static void sub_80FF9B8(struct Sprite* sprite, s16 c)
sprite->data[7] = c;
}
bool8 sub_80FF9E0(struct Sprite* sprite)
bool8 moveAlongLinearPath(struct Sprite* sprite)
{
u16 r10 = (u8)(sprite->data[5] >> 8);
u16 r9 = (u8)sprite->data[5];
s32 r2 = (u8)(sprite->data[6] >> 8);
s32 r4 = (u8)sprite->data[6];
s16 r6 = sprite->data[7] >> 8;
s16 r3 = sprite->data[7] & 0xFF;
s16 r4_2;
u16 xStartPos = (u8)(sprite->data[5] >> 8);
u16 yStartPos = (u8)sprite->data[5];
s32 xEndPos = (u8)(sprite->data[6] >> 8);
s32 yEndPos = (u8)sprite->data[6];
s16 totalTime = sprite->data[7] >> 8;
s16 currentTime = sprite->data[7] & 0xFF;
s16 yEndPos_2;
s16 r0;
s32 var1;
s32 var2;
s32 vaxEndPos;
if (r2 == 0)
r2 = -32;
else if (r2 == 255)
r2 = 272;
if (xEndPos == 0)
xEndPos = -32;
else if (xEndPos == 255)
xEndPos = 272;
r4_2 = r4 - r9;
r0 = r2 - r10;
var1 = r0 * r3 / r6;
var2 = r4_2 * r3 / r6;
sprite->pos1.x = var1 + r10;
sprite->pos1.y = var2 + r9;
if (++r3 == r6)
yEndPos_2 = yEndPos - yStartPos;
r0 = xEndPos - xStartPos;
var1 = r0 * currentTime / totalTime;
vaxEndPos = yEndPos_2 * currentTime / totalTime;
sprite->pos1.x = var1 + xStartPos;
sprite->pos1.y = vaxEndPos + yStartPos;
if (++currentTime == totalTime)
return TRUE;
sprite->data[7] = (r6 << 8) | r3;
sprite->data[7] = (totalTime << 8) | currentTime;
return FALSE;
}
@ -3039,7 +3039,7 @@ static void sub_80FFAB4(struct Sprite* sprite)
}
sprite->pos2.y = Sin(sprite->data[0] + 128, 30 - sprite->data[1] * 8);
if (sub_80FF9E0(sprite))
if (moveAlongLinearPath(sprite))
{
sprite->pos2.y = 0;
sprite->data[0] = 0;
@ -3085,7 +3085,7 @@ static void sub_80FFB90(struct Sprite* sprite)
}
sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
if (sub_80FF9E0(sprite))
if (moveAlongLinearPath(sprite))
{
sprite->pos2.y = zero;
sprite->data[0] = zero;
@ -3179,7 +3179,7 @@ static void AnimItemStealStep(struct Sprite* sprite)
if (sprite->pos2.y == 0)
PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(63));
if (sub_80FF9E0(sprite))
if (moveAlongLinearPath(sprite))
{
sprite->pos2.y = 0;
sprite->data[0] = 0;
@ -3753,7 +3753,7 @@ void sub_81009F8(struct Sprite* sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
void sub_8100A50(struct Sprite* sprite)
void AnimWhipHit(struct Sprite* sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
StartSpriteAnim(sprite, 1);
@ -5237,7 +5237,7 @@ void AnimSuperFang(struct Sprite* sprite)
sprite->callback = RunStoredCallbackWhenAnimEnds;
}
void sub_8102BE8(u8 taskId)
void AnimTask_MusicNotesRainbowBlend(u8 taskId)
{
u16 i;
u16 j;
@ -5265,7 +5265,7 @@ void sub_8102BE8(u8 taskId)
}
// clears the rainbow effect for musical notes.
void sub_8102CA0(u8 taskId)
void AnimTask_MusicNotesClearRainbowBlend(u8 taskId)
{
u16 i;
for (i = 1; i < ARRAY_COUNT(gParticlesColorBlendTable); i++)