merge with be

This commit is contained in:
ghoulslash 2021-11-01 13:55:55 -04:00
commit 98b4b821dc
24 changed files with 379 additions and 150 deletions

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@ -1586,6 +1586,10 @@
various \battler, VARIOUS_ABILITY_POPUP
.endm
.macro updateabilitypopup battler:req
various \battler, VARIOUS_UPDATE_ABILITY_POPUP
.endm
.macro defogclear battler:req, clear:req, ptr:req
various \battler, VARIOUS_DEFOG
.byte \clear

View File

@ -478,7 +478,7 @@ gBattleAnims_Moves::
.4byte Move_HEAD_SMASH
.4byte Move_DOUBLE_HIT
.4byte Move_ROAR_OF_TIME
.4byte Move_SPECIAL_REND
.4byte Move_SPACIAL_REND
.4byte Move_LUNAR_DANCE
.4byte Move_CRUSH_GRIP
.4byte Move_MAGMA_STORM
@ -4166,7 +4166,7 @@ Move_ROAR_OF_TIME:
waitforvisualfinish
end
Move_SPECIAL_REND:
Move_SPACIAL_REND:
loadspritegfx ANIM_TAG_PUNISHMENT_BLADES
loadspritegfx ANIM_TAG_PINK_HEART_2 @ANIM_TAG_BERRY_EATEN
monbg ANIM_ATK_PARTNER
@ -13940,47 +13940,64 @@ Move_ETERNA_BEAM::
goto Move_HYPER_BEAM
Move_STEEL_BEAM::
loadspritegfx ANIM_TAG_CLAW_SLASH
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
delay 48
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_SPIKES
launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x0 0x10 0x6B59 @To gray
launchtask AnimTask_ElectricChargingParticles 0x2 0x4 0x0 0x14 0x0 0x2
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 0x14
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 0x9, 15
launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_ATTACKER 0x0 0x4 72 0x1
call SteelBeamShards
call SteelBeamShards
launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET, -30, 0x0 TRUE 145
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
waitforvisualfinish
launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x6
launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xE 0x0 0x6B59 @From gray
delay 20
loadspritegfx ANIM_TAG_STEEL_BEAM
call SetSteelBeamBackground
panse_1B SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createvisualtask AnimTask_CreateSmallSteelBeamOrbs, 5
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
delay 4
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 0, 10, RGB(24, 24, 48)
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
delay 4
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 65, 1
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
delay 4
call SteelBeam_Continuity
call SteelBeam_Continuity
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 10, 0, RGB(24, 24, 48)
call UnsetHighSpeedBg
end
SteelBeamShards:
launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0x0 0x0
launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0xa 0x5
launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0xfff6 0xfffb
delay 0x2
launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0x14 0xa
launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0xffec 0xfff6
delay 0x2
SteelBeam_Continuity:
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
delay 4
return
SetSteelBeamBackground:
createvisualtask AnimTask_GetAttackerSide, 2
jumprettrue SetSteelBeamBgPlayer
fadetobg BG_STEEL_BEAM_OPPONENT
goto SetHighSpeedBgFade
SetSteelBeamBgPlayer:
fadetobg BG_STEEL_BEAM_PLAYER
Move_EXPANDING_FORCE::
end @to do:

View File

@ -5970,7 +5970,7 @@ BattleScript_DamagingWeatherHeal:
printstring STRINGID_ICEBODYHPGAIN
waitmessage B_WAIT_TIME_LONG
BattleScript_DamagingWeatherHpChange:
orword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_GRUDGE
orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER, FALSE, NULL
@ -5980,7 +5980,7 @@ BattleScript_DamagingWeatherLoopIncrement::
addbyte gBattleCommunication, 1
jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_DamagingWeatherLoop
BattleScript_DamagingWeatherContinuesEnd::
bicword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_GRUDGE
bicword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE
end2
BattleScript_SandStormHailEnds::
@ -6099,7 +6099,7 @@ BattleScript_SafeguardEnds::
BattleScript_LeechSeedTurnDrain::
playanimation BS_ATTACKER, B_ANIM_LEECH_SEED_DRAIN, sB_ANIM_ARG1
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
copyword gBattleMoveDamage, gHpDealt
@ -6113,7 +6113,7 @@ BattleScript_LeechSeedTurnPrintLiquidOoze::
call BattleScript_AbilityPopUp
setbyte cMULTISTRING_CHOOSER, B_MSG_LEECH_SEED_OOZE
BattleScript_LeechSeedTurnPrintAndUpdateHp::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printfromtable gLeechSeedStringIds
@ -6294,14 +6294,14 @@ BattleScript_EncoredNoMore::
BattleScript_DestinyBondTakesLife::
printstring STRINGID_PKMNTOOKFOE
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER, FALSE, NULL
return
BattleScript_DmgHazardsOnAttacker::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
call BattleScript_PrintHurtByDmgHazards
@ -6316,7 +6316,7 @@ BattleScript_DmgHazardsOnAttackerFainted::
goto BattleScript_HandleFaintedMon
BattleScript_DmgHazardsOnTarget::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
call BattleScript_PrintHurtByDmgHazards
@ -6331,7 +6331,7 @@ BattleScript_DmgHazardsOnTargetFainted::
goto BattleScript_HandleFaintedMon
BattleScript_DmgHazardsOnFaintedBattler::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_FAINTED
datahpupdate BS_FAINTED
call BattleScript_PrintHurtByDmgHazards
@ -6386,7 +6386,7 @@ BattleScript_StickyWebOnSwitchInEnd:
BattleScript_PerishSongTakesLife::
printstring STRINGID_PKMNPERISHCOUNTFELL
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER, FALSE, NULL
@ -6396,14 +6396,14 @@ BattleScript_PerishBodyActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSWILLPERISHIN3TURNS
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
return
BattleScript_GulpMissileGorging::
call BattleScript_AbilityPopUp
playanimation BS_ATTACKER, B_ANIM_GULP_MISSILE, NULL
waitanimation
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
effectivenesssound
hitanimation BS_ATTACKER
waitstate
@ -6432,7 +6432,7 @@ BattleScript_GulpMissileGulping::
call BattleScript_AbilityPopUp
playanimation BS_ATTACKER, B_ANIM_GULP_MISSILE, NULL
waitanimation
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
effectivenesssound
hitanimation BS_ATTACKER
waitstate
@ -7011,7 +7011,7 @@ BattleScript_AnticipationActivates::
BattleScript_AftermathDmg::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_AFTERMATHDMG
@ -7044,7 +7044,7 @@ BattleScript_PoisonTurnDmg::
BattleScript_DoStatusTurnDmg::
statusanimation BS_ATTACKER
BattleScript_DoTurnDmg:
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER, FALSE, NULL
@ -7057,7 +7057,7 @@ BattleScript_PoisonHealActivates::
waitmessage B_WAIT_TIME_LONG
recordability BS_ATTACKER
statusanimation BS_ATTACKER
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
end2
@ -7154,7 +7154,7 @@ BattleScript_DoSelfConfusionDmg::
effectivenesssound
hitanimation BS_ATTACKER
waitstate
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
resultmessage
@ -7175,7 +7175,7 @@ BattleScript_MoveUsedPowder::
effectivenesssound
hitanimation BS_ATTACKER
waitstate
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_POWDEREXPLODES
@ -7349,7 +7349,7 @@ BattleScript_MoveEffectRecoil::
jumpifmove MOVE_STRUGGLE, BattleScript_DoRecoil
jumpifability BS_ATTACKER, ABILITY_ROCK_HEAD, BattleScript_RecoilEnd
BattleScript_DoRecoil::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_IGNORE_DISGUISE
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_IGNORE_DISGUISE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNHITWITHRECOIL
@ -7503,13 +7503,15 @@ BattleScript_CheekPouchActivates::
BattleScript_HarvestActivates::
pause 5
tryrecycleitem BattleScript_HarvestActivatesEnd
call BattleScript_AbilityPopUp
printstring STRINGID_HARVESTBERRY
waitmessage B_WAIT_TIME_LONG
BattleScript_HarvestActivatesEnd:
end3
BattleScript_SolarPowerActivates::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
call BattleScript_AbilityPopUp
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
@ -7755,7 +7757,7 @@ BattleScript_BadDreamsActivates::
BattleScript_BadDreamsLoop:
trygetbaddreamstarget BattleScript_BadDreamsEnd
dmg_1_8_targethp
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
printstring STRINGID_BADDREAMSDMG
waitmessage B_WAIT_TIME_LONG
jumpifability BS_TARGET, ABILITY_MAGIC_GUARD, BattleScript_BadDreamsIncrement
@ -7924,14 +7926,14 @@ BattleScript_GrassyTerrainLoop:
printstring STRINGID_GRASSYTERRAINHEALS
waitmessage B_WAIT_TIME_LONG
BattleScript_GrassyTerrainHpChange:
orword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
BattleScript_GrassyTerrainLoopIncrement::
addbyte gBattleCommunication, 1
jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_GrassyTerrainLoop
BattleScript_GrassyTerrainLoopEnd::
bicword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
bicword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
jumpifword CMP_COMMON_BITS, gFieldStatuses, STATUS_FIELD_TERRAIN_PERMANENT, BattleScript_GrassyTerrainHealEnd
jumpifbyte CMP_EQUAL, gFieldTimers + 5, 0, BattleScript_GrassyTerrainEnds
BattleScript_GrassyTerrainHealEnd:
@ -7977,6 +7979,34 @@ BattleScript_MummyActivates::
waitmessage B_WAIT_TIME_LONG
return
BattleScript_WanderingSpiritActivates::
.if B_ABILITY_POP_UP == TRUE
setbyte sFIXED_ABILITY_POPUP, TRUE
sethword sABILITY_OVERWRITE, ABILITY_WANDERING_SPIRIT
showabilitypopup BS_TARGET
pause 60
sethword sABILITY_OVERWRITE, 0
updateabilitypopup BS_TARGET
pause 20
destroyabilitypopup
pause 40
setbyte sFIXED_ABILITY_POPUP, TRUE
copyhword sABILITY_OVERWRITE, gLastUsedAbility
showabilitypopup BS_ATTACKER
pause 60
sethword sABILITY_OVERWRITE, 0
updateabilitypopup BS_ATTACKER
pause 20
destroyabilitypopup
pause 40
.endif
printstring STRINGID_SWAPPEDABILITIES
waitmessage B_WAIT_TIME_LONG
switchinabilities BS_ATTACKER
switchinabilities BS_TARGET
return
BattleScript_TargetsStatWasMaxedOut::
call BattleScript_AbilityPopUp
statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL
@ -8133,7 +8163,7 @@ BattleScript_ImposterActivates::
end3
BattleScript_HurtAttacker:
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNHURTSWITH
@ -8157,7 +8187,7 @@ BattleScript_RockyHelmetActivatesDmg:
BattleScript_SpikyShieldEffect::
jumpifabsent BS_ATTACKER, BattleScript_SpikyShieldRet
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
@ -8168,7 +8198,7 @@ BattleScript_SpikyShieldRet::
return
BattleScript_KingsShieldEffect::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
seteffectsecondary
setmoveeffect 0
@ -8178,7 +8208,7 @@ BattleScript_KingsShieldEffect::
return
BattleScript_BanefulBunkerEffect::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_x100000
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_PASSIVE_DAMAGE
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
seteffectsecondary
setmoveeffect 0
@ -8432,7 +8462,7 @@ BattleScript_ItemHealHP_RemoveItemRet_Anim:
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_SCRIPTING
datahpupdate BS_SCRIPTING
removeitem BS_SCRIPTING
@ -8447,7 +8477,7 @@ BattleScript_ItemHealHP_RemoveItemEnd2_Anim:
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
removeitem BS_ATTACKER
@ -8481,7 +8511,7 @@ BattleScript_AirBaloonMsgPop::
return
BattleScript_ItemHurtRet::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_IGNORE_DISGUISE
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_IGNORE_DISGUISE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_HURTBYITEM
@ -8499,7 +8529,7 @@ BattleScript_ItemHealHP_Ret::
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMRESTOREDHPALITTLE
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE
orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
return
@ -8508,6 +8538,10 @@ BattleScript_SelectingNotAllowedMoveChoiceItem::
printselectionstring STRINGID_ITEMALLOWSONLYYMOVE
endselectionscript
BattleScript_SelectingNotAllowedMoveGorillaTactics::
printselectionstring STRINGID_ABILITYALLOWSONLYMOVE
endselectionscript
BattleScript_SelectingNotAllowedMoveAssaultVest::
printselectionstring STRINGID_ASSAULTVESTDOESNTALLOW
endselectionscript
@ -8530,7 +8564,7 @@ BattleScript_BerryConfuseHealEnd2_Anim:
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_SCRIPTING
datahpupdate BS_SCRIPTING
printstring STRINGID_FORXCOMMAYZ
@ -8549,7 +8583,7 @@ BattleScript_BerryConfuseHealRet_Anim:
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_SCRIPTING
datahpupdate BS_SCRIPTING
printstring STRINGID_FORXCOMMAYZ

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@ -0,0 +1,19 @@
JASC-PAL
0100
16
0 0 0
184 192 224
168 176 208
144 152 192
112 120 168
96 104 160
88 96 144
80 88 136
72 80 120
64 72 112
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0

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@ -0,0 +1,19 @@
JASC-PAL
0100
16
0 0 0
112 120 208
128 136 216
144 152 224
160 168 232
176 184 240
192 200 248
208 216 248
248 248 248
0 0 0
0 0 0
0 0 0
0 0 0
248 192 216
248 248 168
0 0 0

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@ -550,7 +550,7 @@ struct BattleStruct
u16 synchronizeMoveEffect;
bool8 anyMonHasTransformed;
void (*savedCallback)(void);
u16 usedHeldItems[MAX_BATTLERS_COUNT];
u16 usedHeldItems[PARTY_SIZE][2]; // For each party member and side. For harvest, recycle
u16 chosenItem[MAX_BATTLERS_COUNT];
u8 AI_itemType[2];
u8 AI_itemFlags[2];

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@ -101,5 +101,6 @@ bool32 CanThrowLastUsedBall(void);
void TryHideLastUsedBall(void);
void TryRestoreLastUsedBall(void);
void TryAddLastUsedBallItemSprites(void);
void UpdateAbilityPopup(u8 battlerId);
#endif // GUARD_BATTLE_INTERFACE_H

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@ -403,6 +403,8 @@ extern const u8 BattleScript_BlockedByPrimalWeatherEnd3[];
extern const u8 BattleScript_BlockedByPrimalWeatherRet[];
extern const u8 BattleScript_PrimalReversion[];
extern const u8 BattleScript_HyperspaceFuryRemoveProtect[];
extern const u8 BattleScript_SelectingNotAllowedMoveGorillaTactics[];
extern const u8 BattleScript_WanderingSpiritActivates[];
extern const u8 BattleScript_NeutralizingGasExits[];
#endif // GUARD_BATTLE_SCRIPTS_H

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@ -157,6 +157,7 @@ bool32 TryRoomService(u8 battlerId);
void BufferStatChange(u8 battlerId, u8 statId, u8 stringId);
void DoBurmyFormChange(u32 monId);
bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef, bool32 checkTarget);
u16 GetUsedHeldItem(u8 battler);
// ability checks
bool32 IsRolePlayBannedAbilityAtk(u16 ability);

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@ -176,7 +176,7 @@
#define STATUS4_PLASMA_FISTS (1 << 1)
#define HITMARKER_x10 (1 << 4)
#define HITMARKER_x20 (1 << 5)
#define HITMARKER_SKIP_DMG_TRACK (1 << 5)
#define HITMARKER_DESTINYBOND (1 << 6)
#define HITMARKER_NO_ANIMATIONS (1 << 7)
#define HITMARKER_IGNORE_SUBSTITUTE (1 << 8)
@ -190,7 +190,7 @@
#define HITMARKER_IGNORE_DISGUISE (1 << 16)
// 3 free spots because of change in handling of UNDERGROUND/UNDERWATER/ON AIR
#define HITMARKER_UNABLE_TO_USE_MOVE (1 << 19)
#define HITMARKER_x100000 (1 << 20)
#define HITMARKER_PASSIVE_DAMAGE (1 << 20)
#define HITMARKER_x200000 (1 << 21)
#define HITMARKER_x400000 (1 << 22)
#define HITMARKER_x800000 (1 << 23)

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@ -394,6 +394,7 @@
#define ANIM_TAG_ALPHA_SYMBOL (ANIM_SPRITES_START + 382)
#define ANIM_TAG_OMEGA_SYMBOL (ANIM_SPRITES_START + 383)
#define ANIM_TAG_PRIMAL_PARTICLES (ANIM_SPRITES_START + 384)
#define ANIM_TAG_STEEL_BEAM (ANIM_SPRITES_START + 385)
// battlers
#define ANIM_ATTACKER 0
@ -495,6 +496,8 @@
#define BG_HYPER_BEAM 75
#define BG_DYNAMAX_CANNON 76
#define BG_AURA_SPHERE 77
#define BG_STEEL_BEAM_OPPONENT 78
#define BG_STEEL_BEAM_PLAYER 79
// table ids for general animations (gBattleAnims_General)
#define B_ANIM_CASTFORM_CHANGE 0

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@ -194,7 +194,8 @@
#define VARIOUS_HANDLE_PRIMAL_REVERSION 121
#define VARIOUS_APPLY_PLASMA_FISTS 122
#define VARIOUS_JUMP_IF_SPECIES 123
#define VARIOUS_TRY_END_NEUTRALIZING_GAS 124
#define VARIOUS_UPDATE_ABILITY_POPUP 124
#define VARIOUS_TRY_END_NEUTRALIZING_GAS 125
// Cmd_manipulatedamage
#define DMG_CHANGE_SIGN 0

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@ -597,10 +597,12 @@
#define STRINGID_BUTPOKEMONCANTUSETHEMOVE 594
#define STRINGID_BUTHOOPACANTUSEIT 595
#define STRINGID_BROKETHROUGHPROTECTION 596
#define STRINGID_NEUTRALIZINGGASENTERS 597
#define STRINGID_NEUTRALIZINGGASOVER 598
#define STRINGID_ABILITYALLOWSONLYMOVE 597
#define STRINGID_SWAPPEDABILITIES 598
#define STRINGID_NEUTRALIZINGGASENTERS 599
#define STRINGID_NEUTRALIZINGGASOVER 600
#define BATTLESTRINGS_COUNT 599
#define BATTLESTRINGS_COUNT 601
// The below IDs are all indexes into battle message tables,
// used to determine which of a set of messages to print.

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@ -5089,7 +5089,8 @@ extern const u32 gBattleAnimBgTilemap_ZMoveActivate[];
extern const u32 gBattleAnimBgImage_ZMoveMountain[];
extern const u32 gBattleAnimBgPalette_ZMoveMountain[];
extern const u32 gBattleAnimBgTilemap_ZMoveMountain[];
extern const u32 gBattleAnimSpritePal_SteelBeam[];
extern const u32 gBattleAnimBgPalette_SteelBeam[];
extern const u32 gMetalShineGfx[];
extern const u32 gMetalShinePalette[];

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@ -1530,7 +1530,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
score -= 10;
break;
case EFFECT_RECYCLE:
if (gBattleStruct->usedHeldItems[battlerAtk] == 0 || gBattleMons[battlerAtk].item != 0)
if (GetUsedHeldItem(battlerAtk) == 0 || gBattleMons[battlerAtk].item != 0)
score -= 10;
break;
case EFFECT_IMPRISON:
@ -1951,7 +1951,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
score -= 10;
break;
case EFFECT_BELCH:
if (ItemId_GetPocket(gBattleStruct->usedHeldItems[battlerAtk]) != POCKET_BERRIES)
if (ItemId_GetPocket(GetUsedHeldItem(battlerAtk)) != POCKET_BERRIES)
score -= 10; // attacker has not consumed a berry
break;
case EFFECT_YAWN:
@ -4097,9 +4097,9 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
score += 3;
break;
case EFFECT_RECYCLE:
if (gBattleStruct->usedHeldItems[battlerAtk] != ITEM_NONE)
if (GetUsedHeldItem(battlerAtk) != ITEM_NONE)
score++;
if (IsRecycleEncouragedItem(gBattleStruct->usedHeldItems[battlerAtk]))
if (IsRecycleEncouragedItem(GetUsedHeldItem(battlerAtk)))
score++;
break;
case EFFECT_BRICK_BREAK:

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@ -1567,6 +1567,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{gBattleAnimSpriteGfx_AlphaSymbol, 0x0200, ANIM_TAG_ALPHA_SYMBOL},
{gBattleAnimSpriteGfx_OmegaSymbol, 0x0200, ANIM_TAG_OMEGA_SYMBOL},
{gBattleAnimSpriteGfx_PrimalParticles, 0x0180, ANIM_TAG_PRIMAL_PARTICLES},
{gBattleAnimSpriteGfx_Orbs, 0x0180, ANIM_TAG_STEEL_BEAM},
};
const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
@ -2017,6 +2018,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
{gBattleAnimSpritePal_AlphaSymbol, ANIM_TAG_ALPHA_SYMBOL},
{gBattleAnimSpritePal_OmegaSymbol, ANIM_TAG_OMEGA_SYMBOL},
{gBattleAnimSpritePal_PrimalParticles, ANIM_TAG_PRIMAL_PARTICLES},
{gBattleAnimSpritePal_SteelBeam, ANIM_TAG_STEEL_BEAM},
};
const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
@ -2100,6 +2102,8 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
[BG_HYPER_BEAM] = {gBattleAnimBgImage_HydroCannon, gBattleAnimBgPalette_HyperBeam, gBattleAnimBgTilemap_HydroCannon},
[BG_DYNAMAX_CANNON] = {gBattleAnimBgImage_HydroCannon, gBattleAnimBgPalette_DynamaxCannon, gBattleAnimBgTilemap_HydroCannon},
[BG_AURA_SPHERE] = {gBattleAnimBgImage_FocusBlast, gBattleAnimBgPalette_AuraSphere, gBattleAnimBgTilemap_FocusBlast},
[BG_STEEL_BEAM_OPPONENT] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_SteelBeam, gBattleAnimBgTilemap_HighspeedOpponent},
[BG_STEEL_BEAM_PLAYER] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_SteelBeam, gBattleAnimBgTilemap_HighspeedPlayer},
};
static void (* const sScriptCmdTable[])(void) =

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@ -6803,3 +6803,42 @@ void AnimTask_CompressTargetHorizontally(u8 taskId)
PrepareAffineAnimInTaskData(task, spriteId, sCompressTargetHorizontallyAffineAnimCmds);
task->func = AnimTask_CompressTargetStep;
}
const struct SpriteTemplate gSteelBeamBigOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_STEEL_BEAM,
.paletteTag = ANIM_TAG_STEEL_BEAM,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = gSolarbeamBigOrbAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSolarbeamBigOrb,
};
const struct SpriteTemplate gSteelBeamSmallOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_STEEL_BEAM,
.paletteTag = ANIM_TAG_STEEL_BEAM,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = gSolarbeamSmallOrbAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSolarbeamSmallOrb,
};
void AnimTask_CreateSmallSteelBeamOrbs(u8 taskId)
{
if (--gTasks[taskId].data[0] == -1)
{
gTasks[taskId].data[1]++;
gTasks[taskId].data[0] = 6;
gBattleAnimArgs[0] = 15;
gBattleAnimArgs[1] = 0;
gBattleAnimArgs[2] = 80;
gBattleAnimArgs[3] = 0;
CreateSpriteAndAnimate(&gSteelBeamSmallOrbSpriteTemplate, 0, 0, GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1);
}
if (gTasks[taskId].data[1] == 15)
DestroyAnimVisualTask(taskId);
}

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@ -3138,8 +3138,8 @@ void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle)
gSprites[spriteId2].tRightToLeft = FALSE;
}
gBattleStruct->abilityPopUpSpriteIds[gBattleAnimAttacker][0] = spriteId1;
gBattleStruct->abilityPopUpSpriteIds[gBattleAnimAttacker][1] = spriteId2;
gBattleStruct->abilityPopUpSpriteIds[battlerId][0] = spriteId1;
gBattleStruct->abilityPopUpSpriteIds[battlerId][1] = spriteId2;
taskId = CreateTask(Task_FreeAbilityPopUpGfx, 5);
gTasks[taskId].tSpriteId1 = spriteId1;
@ -3157,6 +3157,16 @@ void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle)
RestoreOverwrittenPixels((void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32));
}
void UpdateAbilityPopup(u8 battlerId)
{
u8 spriteId1 = gBattleStruct->abilityPopUpSpriteIds[battlerId][0];
u8 spriteId2 = gBattleStruct->abilityPopUpSpriteIds[battlerId][1];
u16 ability = (gBattleScripting.abilityPopupOverwrite != 0) ? gBattleScripting.abilityPopupOverwrite : gBattleMons[battlerId].ability;
PrintAbilityOnAbilityPopUp(ability, spriteId1, spriteId2);
RestoreOverwrittenPixels((void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32));
}
#define FRAMES_TO_WAIT 48
static void SpriteCb_AbilityPopUp(struct Sprite *sprite)

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@ -2862,7 +2862,6 @@ static void BattleStartClearSetData(void)
gBattleResources->flags->flags[i] = 0;
gPalaceSelectionBattleScripts[i] = 0;
gBattleStruct->lastTakenMove[i] = 0;
gBattleStruct->usedHeldItems[i] = 0;
gBattleStruct->choicedMove[i] = 0;
gBattleStruct->changedItems[i] = 0;
gBattleStruct->lastTakenMoveFrom[i][0] = 0;
@ -2935,8 +2934,12 @@ static void BattleStartClearSetData(void)
gBattleStruct->mega.triggerSpriteId = 0xFF;
for (i = 0; i < PARTY_SIZE; i++)
{
gBattleStruct->usedHeldItems[i][0] = 0;
gBattleStruct->usedHeldItems[i][1] = 0;
gBattleStruct->itemStolen[i].originalItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
}
}
void SwitchInClearSetData(void)
{
@ -3639,7 +3642,7 @@ void BattleTurnPassed(void)
gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
gHitMarker &= ~(HITMARKER_x400000);
gHitMarker &= ~(HITMARKER_x100000);
gHitMarker &= ~(HITMARKER_PASSIVE_DAMAGE);
gBattleScripting.animTurn = 0;
gBattleScripting.animTargetsHit = 0;
gBattleScripting.moveendState = 0;
@ -4776,7 +4779,7 @@ static void RunTurnActionsFunctions(void)
if (gCurrentTurnActionNumber >= gBattlersCount) // everyone did their actions, turn finished
{
gHitMarker &= ~(HITMARKER_x100000);
gHitMarker &= ~(HITMARKER_PASSIVE_DAMAGE);
gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F];
}
else

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@ -723,12 +723,17 @@ static const u8 sText_PkmnRevertedToPrimal[] = _("{B_ATK_NAME_WITH_PREFIX}'s Pri
static const u8 sText_ButPokemonCantUseTheMove[] = _("But {B_ATK_NAME_WITH_PREFIX} can't\nuse the move!");
static const u8 sText_ButHoopaCantUseIt[] = _("But Hoopa can't use it\nthe way it is now!");
static const u8 sText_BrokeThroughProtection[] = _("It broke through the\n{B_DEF_NAME_WITH_PREFIX}'s protection!");
static const u8 sText_AbilityAllowsOnlyMove[] = _("{B_ATK_ABILITY} allows the\nuse of only {B_CURRENT_MOVE}!\p");
static const u8 sText_SwappedAbilities[] = _("{B_DEF_NAME_WITH_PREFIX} swapped Abilities\nwith its target!");
static const u8 sText_NeutralizingGasEnters[] = _("Neutralizing Gas filled the area!");
static const u8 sText_NeutralizingGasOver[] = _("The effects of Neutralizing\nGas wore off!");
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
{
[STRINGID_NEUTRALIZINGGASOVER - 12] = sText_NeutralizingGasOver,
[STRINGID_NEUTRALIZINGGASENTERS - 12] = sText_NeutralizingGasEnters,
[STRINGID_SWAPPEDABILITIES - 12] = sText_SwappedAbilities,
[STRINGID_ABILITYALLOWSONLYMOVE - 12] = sText_AbilityAllowsOnlyMove,
[STRINGID_BROKETHROUGHPROTECTION - 12] = sText_BrokeThroughProtection,
[STRINGID_BUTPOKEMONCANTUSETHEMOVE - 12] = sText_ButPokemonCantUseTheMove,
[STRINGID_BUTHOOPACANTUSEIT - 12] = sText_ButHoopaCantUseIt,

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@ -2123,7 +2123,7 @@ static void Cmd_healthbarupdate(void)
if (gBattleControllerExecFlags)
return;
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) || (gHitMarker & HITMARKER_PASSIVE_DAMAGE))
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
@ -2160,7 +2160,7 @@ static void Cmd_datahpupdate(void)
else
moveType = gBattleMoves[gCurrentMove].type;
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) || (gHitMarker & HITMARKER_PASSIVE_DAMAGE))
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
if (DoesSubstituteBlockMove(gBattlerAttacker, gActiveBattler, gCurrentMove) && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
@ -2206,9 +2206,9 @@ static void Cmd_datahpupdate(void)
}
else // hp goes down
{
if (gHitMarker & HITMARKER_x20)
if (gHitMarker & HITMARKER_SKIP_DMG_TRACK)
{
gHitMarker &= ~(HITMARKER_x20);
gHitMarker &= ~(HITMARKER_SKIP_DMG_TRACK);
}
else
{
@ -2230,10 +2230,10 @@ static void Cmd_datahpupdate(void)
gBattleMons[gActiveBattler].hp = 0;
}
if (!gSpecialStatuses[gActiveBattler].dmg && !(gHitMarker & HITMARKER_x100000))
if (!gSpecialStatuses[gActiveBattler].dmg && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE))
gSpecialStatuses[gActiveBattler].dmg = gHpDealt;
if (IS_MOVE_PHYSICAL(gCurrentMove) && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT)
if (IS_MOVE_PHYSICAL(gCurrentMove) && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE) && gCurrentMove != MOVE_PAIN_SPLIT)
{
gProtectStructs[gActiveBattler].physicalDmg = gHpDealt;
gSpecialStatuses[gActiveBattler].physicalDmg = gHpDealt;
@ -2248,7 +2248,7 @@ static void Cmd_datahpupdate(void)
gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerTarget;
}
}
else if (!IS_MOVE_PHYSICAL(gCurrentMove) && !(gHitMarker & HITMARKER_x100000))
else if (!IS_MOVE_PHYSICAL(gCurrentMove) && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE))
{
gProtectStructs[gActiveBattler].specialDmg = gHpDealt;
gSpecialStatuses[gActiveBattler].specialDmg = gHpDealt;
@ -2264,7 +2264,7 @@ static void Cmd_datahpupdate(void)
}
}
}
gHitMarker &= ~(HITMARKER_x100000);
gHitMarker &= ~(HITMARKER_PASSIVE_DAMAGE);
BtlController_EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp);
MarkBattlerForControllerExec(gActiveBattler);
}
@ -4942,7 +4942,7 @@ static void Cmd_moveend(void)
break;
case MOVEEND_CHOICE_MOVE: // update choice band move
if (gHitMarker & HITMARKER_OBEYS
&& HOLD_EFFECT_CHOICE(holdEffectAtk)
&& (HOLD_EFFECT_CHOICE(holdEffectAtk) || GetBattlerAbility(gBattlerAttacker) == ABILITY_GORILLA_TACTICS)
&& gChosenMove != MOVE_STRUGGLE
&& (*choicedMoveAtk == 0 || *choicedMoveAtk == 0xFFFF))
{
@ -6805,9 +6805,9 @@ static void Cmd_removeitem(void)
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
itemId = gBattleMons[gActiveBattler].item;
// Popped Air Balloon cannot be restored by no means.
// Popped Air Balloon cannot be restored by any means.
if (GetBattlerHoldEffect(gActiveBattler, TRUE) != HOLD_EFFECT_AIR_BALLOON)
gBattleStruct->usedHeldItems[gActiveBattler] = itemId;
gBattleStruct->usedHeldItems[gBattlerPartyIndexes[gActiveBattler]][GetBattlerSide(gActiveBattler)] = itemId; // Remember if switched out
gBattleMons[gActiveBattler].item = 0;
CheckSetUnburden(gActiveBattler);
@ -8397,6 +8397,9 @@ static void Cmd_various(void)
case VARIOUS_ABILITY_POPUP:
CreateAbilityPopUp(gActiveBattler, gBattleMons[gActiveBattler].ability, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0);
break;
case VARIOUS_UPDATE_ABILITY_POPUP:
UpdateAbilityPopup(gActiveBattler);
break;
case VARIOUS_DEFOG:
if (T1_READ_8(gBattlescriptCurrInstr + 3)) // Clear
{
@ -12581,7 +12584,7 @@ static void Cmd_tryrecycleitem(void)
u16 *usedHeldItem;
gActiveBattler = gBattlerAttacker;
usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler];
usedHeldItem = &gBattleStruct->usedHeldItems[gBattlerPartyIndexes[gActiveBattler]][GetBattlerSide(gActiveBattler)];
if (*usedHeldItem != 0 && gBattleMons[gActiveBattler].item == 0)
{
gLastUsedItem = *usedHeldItem;

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@ -864,7 +864,7 @@ void HandleAction_NothingIsFainted(void)
gCurrentTurnActionNumber++;
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_x100000
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_PASSIVE_DAMAGE
| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
| HITMARKER_CHARGING | HITMARKER_x4000000);
}
@ -876,7 +876,7 @@ void HandleAction_ActionFinished(void)
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
SpecialStatusesClear();
gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_x100000
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_PASSIVE_DAMAGE
| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
| HITMARKER_CHARGING | HITMARKER_x4000000 | HITMARKER_IGNORE_DISGUISE);
@ -1776,6 +1776,21 @@ u8 TrySetCantSelectMoveBattleScript(void)
limitations++;
}
}
if ((GetBattlerAbility(gActiveBattler) == ABILITY_GORILLA_TACTICS) && *choicedMove != 0
&& *choicedMove != 0xFFFF && *choicedMove != move)
{
gCurrentMove = *choicedMove;
gLastUsedItem = gBattleMons[gActiveBattler].item;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
}
else
{
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveGorillaTactics;
limitations++;
}
}
if (gBattleMons[gActiveBattler].pp[moveId] == 0)
{
@ -1831,6 +1846,8 @@ u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check)
unusableMoves |= gBitTable[i];
else if (gBattleMons[battlerId].moves[i] == MOVE_STUFF_CHEEKS && ItemId_GetPocket(gBattleMons[gActiveBattler].item) != POCKET_BERRIES)
unusableMoves |= gBitTable[i];
else if (GetBattlerAbility(battlerId) == ABILITY_GORILLA_TACTICS && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[battlerId].moves[i])
unusableMoves |= gBitTable[i];
}
return unusableMoves;
}
@ -2414,7 +2431,7 @@ u8 DoBattlerEndTurnEffects(void)
{
u32 ability, i, effect = 0;
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
while (gBattleStruct->turnEffectsBattlerId < gBattlersCount && gBattleStruct->turnEffectsTracker <= ENDTURN_BATTLER_COUNT)
{
gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->turnEffectsBattlerId];
@ -2908,13 +2925,13 @@ u8 DoBattlerEndTurnEffects(void)
return effect;
}
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
return 0;
}
bool8 HandleWishPerishSongOnTurnEnd(void)
{
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
switch (gBattleStruct->wishPerishSongState)
{
@ -3011,7 +3028,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
break;
}
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
return FALSE;
}
@ -4373,11 +4390,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
case ABILITY_HARVEST:
if (((WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY) || Random() % 2 == 0)
&& gBattleMons[battler].item == ITEM_NONE
&& gBattleStruct->changedItems[battler] == ITEM_NONE
&& ItemId_GetPocket(gBattleStruct->usedHeldItems[battler]) == POCKET_BERRIES)
&& gBattleStruct->changedItems[battler] == ITEM_NONE // Will not inherit an item
&& ItemId_GetPocket(GetUsedHeldItem(battler)) == POCKET_BERRIES)
{
gLastUsedItem = gBattleStruct->changedItems[battler] = gBattleStruct->usedHeldItems[battler];
gBattleStruct->usedHeldItems[battler] = ITEM_NONE;
BattleScriptPushCursorAndCallback(BattleScript_HarvestActivates);
effect++;
}
@ -4837,6 +4852,41 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
}
}
break;
case ABILITY_WANDERING_SPIRIT:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& IsBattlerAlive(gBattlerAttacker)
&& TARGET_TURN_DAMAGED
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
{
switch (gBattleMons[gBattlerAttacker].ability)
{
case ABILITY_DISGUISE:
case ABILITY_FLOWER_GIFT:
case ABILITY_GULP_MISSILE:
case ABILITY_HUNGER_SWITCH:
case ABILITY_ICE_FACE:
case ABILITY_ILLUSION:
case ABILITY_IMPOSTER:
case ABILITY_RECEIVER:
case ABILITY_RKS_SYSTEM:
case ABILITY_SCHOOLING:
case ABILITY_STANCE_CHANGE:
case ABILITY_WONDER_GUARD:
case ABILITY_ZEN_MODE:
break;
default:
gLastUsedAbility = gBattleMons[gBattlerAttacker].ability;
gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability;
gBattleMons[gBattlerTarget].ability = gLastUsedAbility;
RecordAbilityBattle(gBattlerAttacker, gBattleMons[gBattlerAttacker].ability);
RecordAbilityBattle(gBattlerTarget, gBattleMons[gBattlerTarget].ability);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_WanderingSpiritActivates;
effect++;
break;
}
}
break;
case ABILITY_ANGER_POINT:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gIsCriticalHit
@ -5149,7 +5199,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
case ABILITY_POISON_TOUCH:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerTarget].hp != 0
&& !gProtectStructs[gBattlerTarget].confusionSelfDmg
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& CanBePoisoned(gBattlerTarget)
&& IsMoveMakingContact(move, gBattlerAttacker)
&& (Random() % 3) == 0)
@ -7893,6 +7943,10 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
if (moveType == TYPE_DRAGON)
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_GORILLA_TACTICS:
if (IS_MOVE_PHYSICAL(move))
MulModifier(&modifier, UQ_4_12(1.5));
break;
}
// field abilities
@ -9573,3 +9627,8 @@ bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef, bool32 chec
#endif
return FALSE;
}
u16 GetUsedHeldItem(u8 battler)
{
return gBattleStruct->usedHeldItems[gBattlerPartyIndexes[battler]][GetBattlerSide(battler)];
}

View File

@ -10446,7 +10446,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_FOES_AND_ALLY,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_IRON_FIST_BOOST,
.split = SPLIT_PHYSICAL,

View File

@ -1407,88 +1407,88 @@ const u32 gBattleAnimBgTilemap_RockWrecker[] = INCBIN_U32("graphics/battle_anims
const u32 gBattleAnimBgImage_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.4bpp.lz");
const u32 gBattleAnimBgPalette_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.gbapal.lz");
const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.bin");
const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.bin.lz");
const u32 gBattleAnimBgImage_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.4bpp.lz");
const u32 gBattleAnimBgPalette_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.gbapal.lz");
const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.bin");
const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.bin.lz");
const u32 gBattleAnimBgImage_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.4bpp.lz");
const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.gbapal.lz");
const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.bin");
const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.bin.lz");
const u32 gBattleAnimBgPalette_SludgeWave[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sludge_wave.gbapal.lz");
const u32 gBattleAnimBgImage_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast_tiles.4bpp.lz");
const u32 gBattleAnimBgPalette_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast.gbapal.lz");
const u32 gBattleAnimBgTilemap_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast_map.bin");
const u32 gBattleAnimBgTilemap_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast_map.bin.lz");
const u32 gBattleAnimBgPalette_AuraSphere[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aura_sphere.gbapal.lz");
const u32 gBattleAnimBgImage_BlackholeEclipse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/blackhole_eclipse.4bpp.lz");
const u32 gBattleAnimBgPalette_BlackholeEclipse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/blackhole_eclipse.gbapal.lz");
const u32 gBattleAnimBgTilemap_BlackholeEclipse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/blackhole_eclipse.bin");
const u32 gBattleAnimBgTilemap_BlackholeEclipse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/blackhole_eclipse.bin.lz");
const u32 gBattleAnimBgImage_BloomDoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bloom_doom.4bpp.lz");
const u32 gBattleAnimBgPalette_BloomDoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bloom_doom.gbapal.lz");
const u32 gBattleAnimBgTilemap_BloomDoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bloom_doom.bin");
const u32 gBattleAnimBgTilemap_BloomDoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bloom_doom.bin.lz");
const u32 gBattleAnimBgImage_BoltStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bolt_strike.4bpp.lz");
const u32 gBattleAnimBgPalette_BoltStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bolt_strike.gbapal.lz");
const u32 gBattleAnimBgTilemap_BoltStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bolt_strike.bin");
const u32 gBattleAnimBgTilemap_BoltStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bolt_strike.bin.lz");
const u32 gBattleAnimBgImage_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.4bpp.lz");
const u32 gBattleAnimBgPalette_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.gbapal.lz");
const u32 gBattleAnimBgTilemap_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.bin");
const u32 gBattleAnimBgTilemap_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.bin.lz");
//const u32 gBattleAnimBgImage_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.4bpp.lz");
//const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.gbapal.lz");
//const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.bin");
//const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.bin.lz");
const u32 gBattleAnimBgPalette_DynamaxCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dynamax_cannon.gbapal.lz");
const u32 gBattleAnimBgImage_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.4bpp.lz");
const u32 gBattleAnimBgPalette_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.gbapal.lz");
const u32 gBattleAnimBgTilemap_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.bin");
const u32 gBattleAnimBgTilemap_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.bin.lz");
const u32 gBattleAnimBgImage_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire1.4bpp.lz");
const u32 gBattleAnimBgPalette_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire1.gbapal.lz");
const u32 gBattleAnimBgTilemap_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire1.bin");
const u32 gBattleAnimBgTilemap_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire1.bin.lz");
const u32 gBattleAnimBgPalette_Fire2[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire2.gbapal.lz");
const u32 gBattleAnimBgImage_FocusBlast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/focus_blast.4bpp.lz");
const u32 gBattleAnimBgPalette_FocusBlast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/focus_blast.gbapal.lz");
const u32 gBattleAnimBgTilemap_FocusBlast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/focus_blast.bin");
const u32 gBattleAnimBgTilemap_FocusBlast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/focus_blast.bin.lz");
const u32 gBattleAnimBgPalette_GarbageFalls[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/garbage_falls.gbapal.lz");
const u32 gBattleAnimBgImage_GigaImpactOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_opponent.4bpp.lz");
const u32 gBattleAnimBgPalette_GigaImpactOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_opponent.gbapal.lz");
const u32 gBattleAnimBgTilemap_GigaImpactOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_opponent.bin");
const u32 gBattleAnimBgTilemap_GigaImpactOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_opponent.bin.lz");
const u32 gBattleAnimBgImage_GigaImpactPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_player.4bpp.lz");
const u32 gBattleAnimBgPalette_GigaImpactPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_player.gbapal.lz");
const u32 gBattleAnimBgTilemap_GigaImpactPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_player.bin");
const u32 gBattleAnimBgTilemap_GigaImpactPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_player.bin.lz");
const u32 gBattleAnimBgImage_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/grassy_terrain.4bpp.lz");
const u32 gBattleAnimBgPalette_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/grassy_terrain.gbapal.lz");
const u32 gBattleAnimBgTilemap_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/grassy_terrain.bin");
const u32 gBattleAnimBgTilemap_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/grassy_terrain.bin.lz");
const u32 gBattleAnimBgPalette_GunkShot[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/gunk_shot.gbapal.lz");
const u32 gBattleAnimBgImage_HighSpeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/high_speed.4bpp.lz");
const u32 gBattleAnimBgPalette_HighSpeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/high_speed.gbapal.lz");
const u32 gBattleAnimBgTilemap_HighSpeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/high_speed.bin");
const u32 gBattleAnimBgTilemap_HighSpeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/high_speed.bin.lz");
const u32 gBattleAnimBgImage_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.4bpp.lz");
const u32 gBattleAnimBgPalette_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.gbapal.lz");
const u32 gBattleAnimBgTilemap_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.bin");
const u32 gBattleAnimBgTilemap_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.bin.lz");
const u32 gBattleAnimBgImage_HydroPump[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_pump.4bpp.lz");
const u32 gBattleAnimBgPalette_HydroPump[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_pump.gbapal.lz");
const u32 gBattleAnimBgTilemap_HydroPump[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_pump.bin");
const u32 gBattleAnimBgTilemap_HydroPump[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_pump.bin.lz");
const u32 gBattleAnimBgPalette_HyperBeam[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hyper_beam.gbapal.lz");
@ -1496,33 +1496,33 @@ const u32 gBattleAnimBgPalette_HyperspaceFury[] = INCBIN_U32("graphics/battle_an
const u32 gBattleAnimBgImage_InfernoOverdrive[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/inferno_overdrive.4bpp.lz");
const u32 gBattleAnimBgPalette_InfernoOverdrive[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/inferno_overdrive.gbapal.lz");
const u32 gBattleAnimBgTilemap_InfernoOverdrive[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/inferno_overdrive.bin");
const u32 gBattleAnimBgTilemap_InfernoOverdrive[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/inferno_overdrive.bin.lz");
const u32 gBattleAnimBgImage_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.4bpp.lz");
const u32 gBattleAnimBgPalette_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.gbapal.lz");
const u32 gBattleAnimBgTilemap_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.bin");
const u32 gBattleAnimBgTilemap_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.bin.lz");
const u32 gBattleAnimBgPalette_MagicRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/magic_room.gbapal.lz");
const u32 gBattleAnimBgImage_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.4bpp.lz");
const u32 gBattleAnimBgPalette_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.gbapal.lz");
const u32 gBattleAnimBgTilemap_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.bin");
const u32 gBattleAnimBgTilemap_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.bin.lz");
const u32 gBattleAnimBgImage_MaxLightning[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/max_lightning.4bpp.lz");
const u32 gBattleAnimBgPalette_MaxLightning[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/max_lightning.gbapal.lz");
const u32 gBattleAnimBgTilemap_MaxLightning[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/max_lightning.bin");
const u32 gBattleAnimBgTilemap_MaxLightning[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/max_lightning.bin.lz");
const u32 gBattleAnimBgImage_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/misty_terrain.4bpp.lz");
const u32 gBattleAnimBgPalette_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/misty_terrain.gbapal.lz");
const u32 gBattleAnimBgTilemap_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/misty_terrain.bin");
const u32 gBattleAnimBgTilemap_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/misty_terrain.bin.lz");
const u32 gBattleAnimBgImage_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/neverending_nightmare.4bpp.lz");
const u32 gBattleAnimBgPalette_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/neverending_nightmare.gbapal.lz");
const u32 gBattleAnimBgTilemap_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/neverending_nightmare.bin");
const u32 gBattleAnimBgTilemap_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/neverending_nightmare.bin.lz");
const u32 gBattleAnimBgImage_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/nightmare.4bpp.lz");
const u32 gBattleAnimBgPalette_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/nightmare.gbapal.lz");
const u32 gBattleAnimBgTilemap_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/nightmare.bin");
const u32 gBattleAnimBgTilemap_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/nightmare.bin.lz");
const u32 gBattleAnimBgPalette_PoisonFalls[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/poison_falls.gbapal.lz");
@ -1530,19 +1530,19 @@ const u32 gBattleAnimBgPalette_PsychicNew[] = INCBIN_U32("graphics/battle_anims/
const u32 gBattleAnimBgImage_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.4bpp.lz");
const u32 gBattleAnimBgPalette_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.gbapal.lz");
const u32 gBattleAnimBgTilemap_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.bin");
const u32 gBattleAnimBgTilemap_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.bin.lz");
//const u32 gBattleAnimBgImage_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.4bpp.lz");
//const u32 gBattleAnimBgPalette_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.gbapal.lz");
//const u32 gBattleAnimBgTilemap_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.bin");
//const u32 gBattleAnimBgTilemap_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.bin.lz");
const u32 gBattleAnimBgImage_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.4bpp.lz");
const u32 gBattleAnimBgPalette_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.gbapal.lz");
const u32 gBattleAnimBgTilemap_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.bin");
const u32 gBattleAnimBgTilemap_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.bin.lz");
const u32 gBattleAnimBgImage_SkyDay[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_day.4bpp.lz");
const u32 gBattleAnimBgPalette_SkyDay[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_day.gbapal.lz");
const u32 gBattleAnimBgTilemap_SkyDay[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_day.bin");
const u32 gBattleAnimBgTilemap_SkyDay[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_day.bin.lz");
const u32 gBattleAnimBgPalette_SkyAfternoon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_afternoon.gbapal.lz");
@ -1550,47 +1550,49 @@ const u32 gBattleAnimBgPalette_SkyNight[] = INCBIN_U32("graphics/battle_anims/ba
const u32 gBattleAnimBgImage_SnuggleForever[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/snuggle_forever.4bpp.lz");
const u32 gBattleAnimBgPalette_SnuggleForever[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/snuggle_forever.gbapal.lz");
const u32 gBattleAnimBgTilemap_SnuggleForever[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/snuggle_forever.bin");
const u32 gBattleAnimBgTilemap_SnuggleForever[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/snuggle_forever.bin.lz");
const u32 gBattleAnimBgImage_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.4bpp.lz");
const u32 gBattleAnimBgPalette_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.gbapal.lz");
const u32 gBattleAnimBgTilemap_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.bin");
const u32 gBattleAnimBgTilemap_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.bin.lz");
//const u32 gBattleAnimBgImage_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.4bpp.lz");
//const u32 gBattleAnimBgPalette_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.gbapal.lz");
//const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin");
//const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin.lz");
//const u32 gBattleAnimBgImage_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.4bpp.lz");
//const u32 gBattleAnimBgPalette_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.gbapal.lz");
//const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.bin");
//const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.bin.lz");
const u32 gBattleAnimBgPalette_TectonicRage[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/tectonic_rage.gbapal.lz");
const u32 gBattleAnimBgImage_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.4bpp.lz");
const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.gbapal.lz");
const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.bin");
const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.bin.lz");
const u32 gBattleAnimBgImage_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.4bpp.lz");
const u32 gBattleAnimBgPalette_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.gbapal.lz");
const u32 gBattleAnimBgTilemap_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.bin");
const u32 gBattleAnimBgTilemap_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.bin.lz");
const u32 gBattleAnimBgImage_WaterPulse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/water_pulse.4bpp.lz");
const u32 gBattleAnimBgPalette_WaterPulse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/water_pulse.gbapal.lz");
const u32 gBattleAnimBgTilemap_WaterPulse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/water_pulse.bin");
const u32 gBattleAnimBgTilemap_WaterPulse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/water_pulse.bin.lz");
const u32 gBattleAnimBgImage_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.4bpp.lz");
const u32 gBattleAnimBgPalette_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.gbapal.lz");
const u32 gBattleAnimBgTilemap_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.bin");
const u32 gBattleAnimBgTilemap_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.bin.lz");
const u32 gBattleAnimBgPalette_WonderRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/wonder_room.gbapal.lz");
const u32 gBattleAnimBgImage_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.4bpp.lz");
const u32 gBattleAnimBgPalette_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.gbapal.lz");
const u32 gBattleAnimBgTilemap_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.bin");
const u32 gBattleAnimBgTilemap_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.bin.lz");
const u32 gBattleAnimBgImage_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_mountain.4bpp.lz");
const u32 gBattleAnimBgPalette_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_mountain.gbapal.lz");
const u32 gBattleAnimBgTilemap_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_mountain.bin");
const u32 gBattleAnimBgTilemap_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_mountain.bin.lz");
const u32 gBattleAnimSpritePal_SteelBeam[] = INCBIN_U32("graphics/battle_anims/sprites/new/steel_beam.gbapal.lz");
const u32 gBattleAnimBgPalette_SteelBeam[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/steel_beam_bg.gbapal.lz");
// misc
const u32 gUnknown_E6BC04[] = INCBIN_U32("graphics/unknown/unknown_E6BC04.bin.lz");