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Merge pull request #1223 from LOuroboros/patch-1
Defined Isle of Armor moves
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994f4893d9
@ -359,7 +359,7 @@
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#define MOVES_COUNT_GEN3 355
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// Gen4 moves.
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// Gen 4 moves.
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#define MOVE_ROOST 355
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#define MOVE_GRAVITY 356
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#define MOVE_MIRACLE_EYE 357
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@ -476,7 +476,7 @@
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#define MOVES_COUNT_GEN4 468
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// Gen5 moves.
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// Gen 5 moves.
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#define MOVE_HONE_CLAWS 468
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#define MOVE_WIDE_GUARD 469
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#define MOVE_GUARD_SPLIT 470
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@ -572,7 +572,7 @@
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#define MOVES_COUNT_GEN5 560
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// Gen6 moves.
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// Gen 6 moves.
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#define MOVE_FLYING_PRESS 560
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#define MOVE_MAT_BLOCK 561
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#define MOVE_BELCH 562
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@ -631,6 +631,7 @@
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#define MOVE_THOUSAND_WAVES 615
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#define MOVE_LANDS_WRATH 616
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#define MOVE_LIGHT_OF_RUIN 617
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// ORAS Moves
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#define MOVE_ORIGIN_PULSE 618
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#define MOVE_PRECIPICE_BLADES 619
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#define MOVE_DRAGON_ASCENT 620
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@ -638,7 +639,7 @@
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#define MOVES_COUNT_GEN6 622
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// Gen7 moves.
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// Gen 7 moves.
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#define MOVE_SHORE_UP 622
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#define MOVE_FIRST_IMPRESSION 623
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#define MOVE_BANEFUL_BUNKER 624
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@ -690,52 +691,90 @@
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#define MOVE_ZING_ZAP 670
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#define MOVE_NATURES_MADNESS 671
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#define MOVE_MULTI_ATTACK 672
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// USUM Moves
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#define MOVE_MIND_BLOWN 673
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#define MOVE_PLASMA_FISTS 674
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#define MOVE_PHOTON_GEYSER 675
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#define MOVE_DOUBLE_IRON_BASH 676
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// LGPE Moves
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#define MOVE_ZIPPY_ZAP 676
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#define MOVE_SPLISHY_SPLASH 677
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#define MOVE_FLOATY_FALL 678
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#define MOVE_PIKA_PAPOW 679
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#define MOVE_BOUNCY_BUBBLE 680
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#define MOVE_BUZZY_BUZZ 681
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#define MOVE_SIZZLY_SLIDE 682
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#define MOVE_GLITZY_GLOW 683
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#define MOVE_BADDY_BAD 684
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#define MOVE_SAPPY_SEED 685
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#define MOVE_FREEZY_FROST 686
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#define MOVE_SPARKLY_SWIRL 687
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#define MOVE_VEEVEE_VOLLEY 688
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#define MOVE_DOUBLE_IRON_BASH 689
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#define MOVES_COUNT_GEN7 677
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#define MOVES_COUNT_GEN7 690
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// Gen 8 moves.
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#define MOVE_DYNAMAX_CANNON (MOVES_COUNT_GEN7 + 0)
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#define MOVE_SNIPE_SHOT (MOVES_COUNT_GEN7 + 1)
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#define MOVE_JAW_LOCK (MOVES_COUNT_GEN7 + 2)
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#define MOVE_STUFF_CHEEKS (MOVES_COUNT_GEN7 + 3)
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#define MOVE_NO_RETREAT (MOVES_COUNT_GEN7 + 4)
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#define MOVE_TAR_SHOT (MOVES_COUNT_GEN7 + 5)
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#define MOVE_MAGIC_POWDER (MOVES_COUNT_GEN7 + 6)
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#define MOVE_DRAGON_DARTS (MOVES_COUNT_GEN7 + 7)
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#define MOVE_TEATIME (MOVES_COUNT_GEN7 + 8)
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#define MOVE_OCTOLOCK (MOVES_COUNT_GEN7 + 9)
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#define MOVE_BOLT_BEAK (MOVES_COUNT_GEN7 + 10)
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#define MOVE_FISHIOUS_REND (MOVES_COUNT_GEN7 + 11)
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#define MOVE_COURT_CHANGE (MOVES_COUNT_GEN7 + 12)
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#define MOVE_CLANGOROUS_SOUL (MOVES_COUNT_GEN7 + 13)
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#define MOVE_BODY_PRESS (MOVES_COUNT_GEN7 + 14)
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#define MOVE_DECORATE (MOVES_COUNT_GEN7 + 15)
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#define MOVE_DRUM_BEATING (MOVES_COUNT_GEN7 + 16)
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#define MOVE_SNAP_TRAP (MOVES_COUNT_GEN7 + 17)
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#define MOVE_PYRO_BALL (MOVES_COUNT_GEN7 + 18)
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#define MOVE_BEHEMOTH_BLADE (MOVES_COUNT_GEN7 + 19)
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#define MOVE_BEHEMOTH_BASH (MOVES_COUNT_GEN7 + 20)
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#define MOVE_AURA_WHEEL (MOVES_COUNT_GEN7 + 21)
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#define MOVE_BREAKING_SWIPE (MOVES_COUNT_GEN7 + 22)
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#define MOVE_BRANCH_POKE (MOVES_COUNT_GEN7 + 23)
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#define MOVE_OVERDRIVE (MOVES_COUNT_GEN7 + 24)
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#define MOVE_APPLE_ACID (MOVES_COUNT_GEN7 + 25)
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#define MOVE_GRAV_APPLE (MOVES_COUNT_GEN7 + 26)
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#define MOVE_SPIRIT_BREAK (MOVES_COUNT_GEN7 + 27)
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#define MOVE_STRANGE_STEAM (MOVES_COUNT_GEN7 + 28)
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#define MOVE_LIFE_DEW (MOVES_COUNT_GEN7 + 29)
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#define MOVE_OBSTRUCT (MOVES_COUNT_GEN7 + 30)
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#define MOVE_FALSE_SURRENDER (MOVES_COUNT_GEN7 + 31)
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#define MOVE_METEOR_ASSAULT (MOVES_COUNT_GEN7 + 32)
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#define MOVE_ETERNABEAM (MOVES_COUNT_GEN7 + 33)
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#define MOVE_STEEL_BEAM (MOVES_COUNT_GEN7 + 34)
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#define MOVE_DYNAMAX_CANNON 690
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#define MOVE_SNIPE_SHOT 691
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#define MOVE_JAW_LOCK 692
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#define MOVE_STUFF_CHEEKS 693
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#define MOVE_NO_RETREAT 694
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#define MOVE_TAR_SHOT 695
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#define MOVE_MAGIC_POWDER 696
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#define MOVE_DRAGON_DARTS 697
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#define MOVE_TEATIME 698
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#define MOVE_OCTOLOCK 699
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#define MOVE_BOLT_BEAK 700
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#define MOVE_FISHIOUS_REND 701
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#define MOVE_COURT_CHANGE 702
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#define MOVE_CLANGOROUS_SOUL 703
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#define MOVE_BODY_PRESS 704
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#define MOVE_DECORATE 705
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#define MOVE_DRUM_BEATING 706
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#define MOVE_SNAP_TRAP 707
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#define MOVE_PYRO_BALL 708
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#define MOVE_BEHEMOTH_BLADE 709
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#define MOVE_BEHEMOTH_BASH 710
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#define MOVE_AURA_WHEEL 711
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#define MOVE_BREAKING_SWIPE 712
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#define MOVE_BRANCH_POKE 713
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#define MOVE_OVERDRIVE 714
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#define MOVE_APPLE_ACID 715
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#define MOVE_GRAV_APPLE 716
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#define MOVE_SPIRIT_BREAK 717
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#define MOVE_STRANGE_STEAM 718
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#define MOVE_LIFE_DEW 719
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#define MOVE_OBSTRUCT 720
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#define MOVE_FALSE_SURRENDER 721
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#define MOVE_METEOR_ASSAULT 722
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#define MOVE_ETERNABEAM 723
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#define MOVE_STEEL_BEAM 724
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// Isle of Armor Moves
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#define MOVE_EXPANDING_FORCE 725
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#define MOVE_STEEL_ROLLER 726
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#define MOVE_SCALE_SHOT 727
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#define MOVE_METEOR_BEAM 728
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#define MOVE_SHELL_SIDE_ARM 729
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#define MOVE_MISTY_EXPLOSION 730
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#define MOVE_GRASSY_GLIDE 731
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#define MOVE_RISING_VOLTAGE 732
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#define MOVE_TERRAIN_PULSE 733
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#define MOVE_SKITTER_SMACK 734
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#define MOVE_BURNING_JEALOUSY 735
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#define MOVE_LASH_OUT 736
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#define MOVE_POLTERGEIST 737
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#define MOVE_CORROSIVE_GAS 738
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#define MOVE_COACHING 739
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#define MOVE_FLIP_TURN 740
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#define MOVE_TRIPLE_AXEL 741
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#define MOVE_DUAL_WINGBEAT 742
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#define MOVE_SCORCHING_SANDS 743
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#define MOVE_JUNGLE_HEALING 744
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#define MOVE_WICKED_BLOW 745
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#define MOVE_SURGING_STRIKES 746
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#define MOVES_COUNT_GEN8 (MOVES_COUNT_GEN7 + 35)
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#define MOVES_COUNT_GEN8 747
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#define MOVES_COUNT MOVES_COUNT_GEN8
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#define MOVES_COUNT MOVES_COUNT_GEN8
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#endif // GUARD_CONSTANTS_MOVES_H
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