Merge pull request #1223 from LOuroboros/patch-1

Defined Isle of Armor moves
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ExpoSeed 2020-11-15 11:07:37 -06:00 committed by GitHub
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@ -359,7 +359,7 @@
#define MOVES_COUNT_GEN3 355 #define MOVES_COUNT_GEN3 355
// Gen4 moves. // Gen 4 moves.
#define MOVE_ROOST 355 #define MOVE_ROOST 355
#define MOVE_GRAVITY 356 #define MOVE_GRAVITY 356
#define MOVE_MIRACLE_EYE 357 #define MOVE_MIRACLE_EYE 357
@ -476,7 +476,7 @@
#define MOVES_COUNT_GEN4 468 #define MOVES_COUNT_GEN4 468
// Gen5 moves. // Gen 5 moves.
#define MOVE_HONE_CLAWS 468 #define MOVE_HONE_CLAWS 468
#define MOVE_WIDE_GUARD 469 #define MOVE_WIDE_GUARD 469
#define MOVE_GUARD_SPLIT 470 #define MOVE_GUARD_SPLIT 470
@ -572,7 +572,7 @@
#define MOVES_COUNT_GEN5 560 #define MOVES_COUNT_GEN5 560
// Gen6 moves. // Gen 6 moves.
#define MOVE_FLYING_PRESS 560 #define MOVE_FLYING_PRESS 560
#define MOVE_MAT_BLOCK 561 #define MOVE_MAT_BLOCK 561
#define MOVE_BELCH 562 #define MOVE_BELCH 562
@ -631,6 +631,7 @@
#define MOVE_THOUSAND_WAVES 615 #define MOVE_THOUSAND_WAVES 615
#define MOVE_LANDS_WRATH 616 #define MOVE_LANDS_WRATH 616
#define MOVE_LIGHT_OF_RUIN 617 #define MOVE_LIGHT_OF_RUIN 617
// ORAS Moves
#define MOVE_ORIGIN_PULSE 618 #define MOVE_ORIGIN_PULSE 618
#define MOVE_PRECIPICE_BLADES 619 #define MOVE_PRECIPICE_BLADES 619
#define MOVE_DRAGON_ASCENT 620 #define MOVE_DRAGON_ASCENT 620
@ -638,7 +639,7 @@
#define MOVES_COUNT_GEN6 622 #define MOVES_COUNT_GEN6 622
// Gen7 moves. // Gen 7 moves.
#define MOVE_SHORE_UP 622 #define MOVE_SHORE_UP 622
#define MOVE_FIRST_IMPRESSION 623 #define MOVE_FIRST_IMPRESSION 623
#define MOVE_BANEFUL_BUNKER 624 #define MOVE_BANEFUL_BUNKER 624
@ -690,52 +691,90 @@
#define MOVE_ZING_ZAP 670 #define MOVE_ZING_ZAP 670
#define MOVE_NATURES_MADNESS 671 #define MOVE_NATURES_MADNESS 671
#define MOVE_MULTI_ATTACK 672 #define MOVE_MULTI_ATTACK 672
// USUM Moves
#define MOVE_MIND_BLOWN 673 #define MOVE_MIND_BLOWN 673
#define MOVE_PLASMA_FISTS 674 #define MOVE_PLASMA_FISTS 674
#define MOVE_PHOTON_GEYSER 675 #define MOVE_PHOTON_GEYSER 675
#define MOVE_DOUBLE_IRON_BASH 676 // LGPE Moves
#define MOVE_ZIPPY_ZAP 676
#define MOVE_SPLISHY_SPLASH 677
#define MOVE_FLOATY_FALL 678
#define MOVE_PIKA_PAPOW 679
#define MOVE_BOUNCY_BUBBLE 680
#define MOVE_BUZZY_BUZZ 681
#define MOVE_SIZZLY_SLIDE 682
#define MOVE_GLITZY_GLOW 683
#define MOVE_BADDY_BAD 684
#define MOVE_SAPPY_SEED 685
#define MOVE_FREEZY_FROST 686
#define MOVE_SPARKLY_SWIRL 687
#define MOVE_VEEVEE_VOLLEY 688
#define MOVE_DOUBLE_IRON_BASH 689
#define MOVES_COUNT_GEN7 677 #define MOVES_COUNT_GEN7 690
// Gen 8 moves. // Gen 8 moves.
#define MOVE_DYNAMAX_CANNON (MOVES_COUNT_GEN7 + 0) #define MOVE_DYNAMAX_CANNON 690
#define MOVE_SNIPE_SHOT (MOVES_COUNT_GEN7 + 1) #define MOVE_SNIPE_SHOT 691
#define MOVE_JAW_LOCK (MOVES_COUNT_GEN7 + 2) #define MOVE_JAW_LOCK 692
#define MOVE_STUFF_CHEEKS (MOVES_COUNT_GEN7 + 3) #define MOVE_STUFF_CHEEKS 693
#define MOVE_NO_RETREAT (MOVES_COUNT_GEN7 + 4) #define MOVE_NO_RETREAT 694
#define MOVE_TAR_SHOT (MOVES_COUNT_GEN7 + 5) #define MOVE_TAR_SHOT 695
#define MOVE_MAGIC_POWDER (MOVES_COUNT_GEN7 + 6) #define MOVE_MAGIC_POWDER 696
#define MOVE_DRAGON_DARTS (MOVES_COUNT_GEN7 + 7) #define MOVE_DRAGON_DARTS 697
#define MOVE_TEATIME (MOVES_COUNT_GEN7 + 8) #define MOVE_TEATIME 698
#define MOVE_OCTOLOCK (MOVES_COUNT_GEN7 + 9) #define MOVE_OCTOLOCK 699
#define MOVE_BOLT_BEAK (MOVES_COUNT_GEN7 + 10) #define MOVE_BOLT_BEAK 700
#define MOVE_FISHIOUS_REND (MOVES_COUNT_GEN7 + 11) #define MOVE_FISHIOUS_REND 701
#define MOVE_COURT_CHANGE (MOVES_COUNT_GEN7 + 12) #define MOVE_COURT_CHANGE 702
#define MOVE_CLANGOROUS_SOUL (MOVES_COUNT_GEN7 + 13) #define MOVE_CLANGOROUS_SOUL 703
#define MOVE_BODY_PRESS (MOVES_COUNT_GEN7 + 14) #define MOVE_BODY_PRESS 704
#define MOVE_DECORATE (MOVES_COUNT_GEN7 + 15) #define MOVE_DECORATE 705
#define MOVE_DRUM_BEATING (MOVES_COUNT_GEN7 + 16) #define MOVE_DRUM_BEATING 706
#define MOVE_SNAP_TRAP (MOVES_COUNT_GEN7 + 17) #define MOVE_SNAP_TRAP 707
#define MOVE_PYRO_BALL (MOVES_COUNT_GEN7 + 18) #define MOVE_PYRO_BALL 708
#define MOVE_BEHEMOTH_BLADE (MOVES_COUNT_GEN7 + 19) #define MOVE_BEHEMOTH_BLADE 709
#define MOVE_BEHEMOTH_BASH (MOVES_COUNT_GEN7 + 20) #define MOVE_BEHEMOTH_BASH 710
#define MOVE_AURA_WHEEL (MOVES_COUNT_GEN7 + 21) #define MOVE_AURA_WHEEL 711
#define MOVE_BREAKING_SWIPE (MOVES_COUNT_GEN7 + 22) #define MOVE_BREAKING_SWIPE 712
#define MOVE_BRANCH_POKE (MOVES_COUNT_GEN7 + 23) #define MOVE_BRANCH_POKE 713
#define MOVE_OVERDRIVE (MOVES_COUNT_GEN7 + 24) #define MOVE_OVERDRIVE 714
#define MOVE_APPLE_ACID (MOVES_COUNT_GEN7 + 25) #define MOVE_APPLE_ACID 715
#define MOVE_GRAV_APPLE (MOVES_COUNT_GEN7 + 26) #define MOVE_GRAV_APPLE 716
#define MOVE_SPIRIT_BREAK (MOVES_COUNT_GEN7 + 27) #define MOVE_SPIRIT_BREAK 717
#define MOVE_STRANGE_STEAM (MOVES_COUNT_GEN7 + 28) #define MOVE_STRANGE_STEAM 718
#define MOVE_LIFE_DEW (MOVES_COUNT_GEN7 + 29) #define MOVE_LIFE_DEW 719
#define MOVE_OBSTRUCT (MOVES_COUNT_GEN7 + 30) #define MOVE_OBSTRUCT 720
#define MOVE_FALSE_SURRENDER (MOVES_COUNT_GEN7 + 31) #define MOVE_FALSE_SURRENDER 721
#define MOVE_METEOR_ASSAULT (MOVES_COUNT_GEN7 + 32) #define MOVE_METEOR_ASSAULT 722
#define MOVE_ETERNABEAM (MOVES_COUNT_GEN7 + 33) #define MOVE_ETERNABEAM 723
#define MOVE_STEEL_BEAM (MOVES_COUNT_GEN7 + 34) #define MOVE_STEEL_BEAM 724
// Isle of Armor Moves
#define MOVE_EXPANDING_FORCE 725
#define MOVE_STEEL_ROLLER 726
#define MOVE_SCALE_SHOT 727
#define MOVE_METEOR_BEAM 728
#define MOVE_SHELL_SIDE_ARM 729
#define MOVE_MISTY_EXPLOSION 730
#define MOVE_GRASSY_GLIDE 731
#define MOVE_RISING_VOLTAGE 732
#define MOVE_TERRAIN_PULSE 733
#define MOVE_SKITTER_SMACK 734
#define MOVE_BURNING_JEALOUSY 735
#define MOVE_LASH_OUT 736
#define MOVE_POLTERGEIST 737
#define MOVE_CORROSIVE_GAS 738
#define MOVE_COACHING 739
#define MOVE_FLIP_TURN 740
#define MOVE_TRIPLE_AXEL 741
#define MOVE_DUAL_WINGBEAT 742
#define MOVE_SCORCHING_SANDS 743
#define MOVE_JUNGLE_HEALING 744
#define MOVE_WICKED_BLOW 745
#define MOVE_SURGING_STRIKES 746
#define MOVES_COUNT_GEN8 (MOVES_COUNT_GEN7 + 35) #define MOVES_COUNT_GEN8 747
#define MOVES_COUNT MOVES_COUNT_GEN8 #define MOVES_COUNT MOVES_COUNT_GEN8
#endif // GUARD_CONSTANTS_MOVES_H #endif // GUARD_CONSTANTS_MOVES_H