diff --git a/asm/macros/battle_script.inc b/asm/macros/battle_script.inc index 4d8fe0365..f00e580f0 100644 --- a/asm/macros/battle_script.inc +++ b/asm/macros/battle_script.inc @@ -1824,6 +1824,10 @@ .macro trytoclearprimalweather various BS_ATTACKER, VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER .endm + + .macro getrandommirrorarmortarget + various BS_TARGET, VARIOUS_GET_RANDOM_MIRROR_ARMOR_TARGET + .endm @ helpful macros .macro setstatchanger stat:req, stages:req, down:req diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index e1fb47930..5979f4c67 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -2645,6 +2645,33 @@ BattleScript_StatDownPrintString:: BattleScript_StatDownEnd:: goto BattleScript_MoveEnd +BattleScript_MirrorArmorReflect:: + pause B_WAIT_TIME_SHORT + call BattleScript_AbilityPopUp + jumpifsubstituteblocks BattleScript_AbilityNoSpecificStatLoss +BattleScript_MirrorArmorReflectStatLoss: + statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_NOT_PROTECT_AFFECTED, BattleScript_MirrorArmorReflectWontFall + jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_MirrorArmorReflectAnim + goto BattleScript_MirrorArmorReflectWontFall +BattleScript_MirrorArmorReflectAnim: + setgraphicalstatchangevalues + playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 +BattleScript_MirrorArmorReflectPrintString: + printfromtable gStatDownStringIds + waitmessage B_WAIT_TIME_LONG +BattleScript_MirrorArmorReflectEnd: + return + +BattleScript_MirrorArmorReflectWontFall: + copybyte gBattlerTarget, gBattlerAttacker @ STRINGID_STATSWONTDECREASE uses target + goto BattleScript_MirrorArmorReflectPrintString + +BattleScript_MirrorArmorReflectStickyWeb: + call BattleScript_AbilityPopUp + getrandommirrorarmortarget + jumpifbyteequal gBattlerTarget, gBattlerAttacker, BattleScript_AbilityNoSpecificStatLossPrint + goto BattleScript_MirrorArmorReflectStatLoss + BattleScript_StatDown:: playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatDownStringIds @@ -6099,6 +6126,7 @@ BattleScript_StickyWebOnSwitchIn:: copybyte gBattlerTarget, sBATTLER printstring STRINGID_STICKYWEBSWITCHIN waitmessage B_WAIT_TIME_LONG + jumpifability BS_TARGET, ABILITY_MIRROR_ARMOR, BattleScript_MirrorArmorReflectStickyWeb statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_StickyWebOnSwitchInEnd jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_StickyWebOnSwitchInStatAnim jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StickyWebOnSwitchInEnd @@ -7639,6 +7667,7 @@ BattleScript_GrassyTerrainHealEnd: BattleScript_AbilityNoSpecificStatLoss:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp +BattleScript_AbilityNoSpecificStatLossPrint: printstring STRINGID_PKMNSXPREVENTSYLOSS waitmessage B_WAIT_TIME_LONG setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY @@ -7885,6 +7914,13 @@ BattleScript_CuteCharmActivates:: call BattleScript_TryDestinyKnotTarget return +BattleScript_GooeyActivates:: + waitstate + call BattleScript_AbilityPopUp + swapattackerwithtarget @ for defiant, mirror armor + seteffectsecondary + return + BattleScript_AbilityStatusEffect:: waitstate call BattleScript_AbilityPopUp diff --git a/include/battle_scripts.h b/include/battle_scripts.h index cd4600543..4e5568c75 100644 --- a/include/battle_scripts.h +++ b/include/battle_scripts.h @@ -398,5 +398,7 @@ extern const u8 BattleScript_MysteriousAirCurrentBlowsOn[]; extern const u8 BattleScript_AttackWeakenedByStrongWinds[]; extern const u8 BattleScript_BlockedByPrimalWeatherEnd3[]; extern const u8 BattleScript_BlockedByPrimalWeatherRet[]; +extern const u8 BattleScript_MirrorArmorReflect[]; +extern const u8 BattleScript_GooeyActivates[]; #endif // GUARD_BATTLE_SCRIPTS_H diff --git a/include/constants/battle_script_commands.h b/include/constants/battle_script_commands.h index d61eabbf8..bbf5714e9 100644 --- a/include/constants/battle_script_commands.h +++ b/include/constants/battle_script_commands.h @@ -185,6 +185,7 @@ #define VARIOUS_REMOVE_TERRAIN 113 #define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 114 #define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 115 +#define VARIOUS_GET_RANDOM_MIRROR_ARMOR_TARGET 116 // Cmd_manipulatedamage #define DMG_CHANGE_SIGN 0 diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 2c017b2df..9c0b4ec37 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -2582,6 +2582,8 @@ void SetMoveEffect(bool32 primary, u32 certain) { s32 i, byTwo, affectsUser = 0; bool32 statusChanged = FALSE; + bool32 mirrorArmorReflected = (GetBattlerAbility(gBattlerTarget) == ABILITY_MIRROR_ARMOR); + u32 flags; switch (gBattleScripting.moveEffect) // Set move effects which happen later on { @@ -3012,11 +3014,18 @@ void SetMoveEffect(bool32 primary, u32 certain) case MOVE_EFFECT_SP_DEF_MINUS_1: case MOVE_EFFECT_ACC_MINUS_1: case MOVE_EFFECT_EVS_MINUS_1: - if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE, - gBattleScripting.moveEffect - MOVE_EFFECT_ATK_MINUS_1 + 1, - affectsUser, 0)) + flags = affectsUser | certain; + if (mirrorArmorReflected && !affectsUser) { - gBattlescriptCurrInstr++; + flags |= STAT_BUFF_ALLOW_PTR; + } + + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE, + gBattleScripting.moveEffect - MOVE_EFFECT_ATK_MINUS_1 + 1, + flags, gBattlescriptCurrInstr + 1)) + { + if (!mirrorArmorReflected) + gBattlescriptCurrInstr++; } else { @@ -8822,6 +8831,25 @@ static void Cmd_various(void) } break; } + case VARIOUS_GET_RANDOM_MIRROR_ARMOR_TARGET: + i = BATTLE_OPPOSITE(gActiveBattler); + gBattlerAttacker = gBattlerTarget; + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + if (IsBattlerAlive(i) + && !(gBattleMons[i].status2 & STATUS2_SUBSTITUTE)) + gBattlerAttacker = i; + else if (IsBattlerAlive(BATTLE_PARTNER(i)) + && !(gBattleMons[BATTLE_PARTNER(i)].status2 & STATUS2_SUBSTITUTE)) + gBattlerAttacker = BATTLE_PARTNER(i); + } + else + { + if (IsBattlerAlive(i) && !(gBattleMons[i].status2 & STATUS2_SUBSTITUTE)) + gBattlerAttacker = i; + } + SET_STATCHANGER(STAT_SPEED, 1, TRUE); + break; } gBattlescriptCurrInstr += 3; @@ -9355,8 +9383,9 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr bool32 certain = FALSE; bool32 notProtectAffected = FALSE; u32 index; + bool32 affectsUser = flags & MOVE_EFFECT_AFFECTS_USER; - if (flags & MOVE_EFFECT_AFFECTS_USER) + if (affectsUser) gActiveBattler = gBattlerAttacker; else gActiveBattler = gBattlerTarget; @@ -9457,8 +9486,9 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr } return STAT_CHANGE_DIDNT_WORK; } - else if (GetBattlerAbility(gActiveBattler) == ABILITY_KEEN_EYE - && !certain && statId == STAT_ACC) + else if (!certain + && ((GetBattlerAbility(gActiveBattler) == ABILITY_KEEN_EYE && statId == STAT_ACC) + || (GetBattlerAbility(gActiveBattler) == ABILITY_HYPER_CUTTER && statId == STAT_ATK))) { if (flags == STAT_BUFF_ALLOW_PTR) { @@ -9471,17 +9501,14 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr } return STAT_CHANGE_DIDNT_WORK; } - else if (GetBattlerAbility(gActiveBattler) == ABILITY_HYPER_CUTTER - && !certain && statId == STAT_ATK) + else if (GetBattlerAbility(gActiveBattler) == ABILITY_MIRROR_ARMOR && !affectsUser && gBattlerAttacker != gBattlerTarget && gActiveBattler == gBattlerTarget) { if (flags == STAT_BUFF_ALLOW_PTR) { BattleScriptPush(BS_ptr); gBattleScripting.battler = gActiveBattler; gBattlerAbility = gActiveBattler; - gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss; - gLastUsedAbility = GetBattlerAbility(gActiveBattler); - RecordAbilityBattle(gActiveBattler, gLastUsedAbility); + gBattlescriptCurrInstr = BattleScript_MirrorArmorReflect; } return STAT_CHANGE_DIDNT_WORK; } diff --git a/src/battle_util.c b/src/battle_util.c index 68e787698..37cc17644 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -4835,15 +4835,16 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move case ABILITY_TANGLING_HAIR: if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && gBattleMons[gBattlerAttacker].hp != 0 - && CompareStat(gBattlerAttacker, STAT_SPEED, MIN_STAT_STAGE, CMP_GREATER_THAN) + && (CompareStat(gBattlerAttacker, STAT_SPEED, MIN_STAT_STAGE, CMP_GREATER_THAN) || GetBattlerAbility(gBattlerAttacker) == ABILITY_MIRROR_ARMOR) && !gProtectStructs[gBattlerAttacker].confusionSelfDmg && TARGET_TURN_DAMAGED && IsMoveMakingContact(move, gBattlerAttacker)) { - gBattleScripting.moveEffect = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_SPD_MINUS_1; + SET_STATCHANGER(STAT_SPEED, 1, TRUE); + gBattleScripting.moveEffect = MOVE_EFFECT_SPD_MINUS_1; PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility); BattleScriptPushCursor(); - gBattlescriptCurrInstr = BattleScript_AbilityStatusEffect; + gBattlescriptCurrInstr = BattleScript_GooeyActivates; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; effect++; }