diff --git a/src/data/pokemon/level_up_learnsets.h b/src/data/pokemon/level_up_learnsets.h index d292eabfc..3f5491c62 100644 --- a/src/data/pokemon/level_up_learnsets.h +++ b/src/data/pokemon/level_up_learnsets.h @@ -1,18 +1,21 @@ #define LEVEL_UP_MOVE(lvl, moveLearned) {.move = moveLearned, .level = lvl} -#define LEVEL_UP_END 0xffff +#define LEVEL_UP_END (0xffff) static const struct LevelUpMove sBulbasaurLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 3, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_LEECH_SEED), - LEVEL_UP_MOVE(10, MOVE_VINE_WHIP), - LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), - LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), - LEVEL_UP_MOVE(20, MOVE_RAZOR_LEAF), - LEVEL_UP_MOVE(25, MOVE_SWEET_SCENT), - LEVEL_UP_MOVE(32, MOVE_GROWTH), - LEVEL_UP_MOVE(39, MOVE_SYNTHESIS), - LEVEL_UP_MOVE(46, MOVE_SOLAR_BEAM), + LEVEL_UP_MOVE( 9, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(13, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(19, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(21, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(25, MOVE_GROWTH), + LEVEL_UP_MOVE(27, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(31, MOVE_WORRY_SEED), + LEVEL_UP_MOVE(33, MOVE_SYNTHESIS), + //LEVEL_UP_MOVE(37, MOVE_SEED_BOMB), LEVEL_UP_END }; @@ -20,34 +23,43 @@ static const struct LevelUpMove sIvysaurLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), - LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 3, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_LEECH_SEED), - LEVEL_UP_MOVE(10, MOVE_VINE_WHIP), - LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), - LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), - LEVEL_UP_MOVE(22, MOVE_RAZOR_LEAF), - LEVEL_UP_MOVE(29, MOVE_SWEET_SCENT), - LEVEL_UP_MOVE(38, MOVE_GROWTH), - LEVEL_UP_MOVE(47, MOVE_SYNTHESIS), - LEVEL_UP_MOVE(56, MOVE_SOLAR_BEAM), + LEVEL_UP_MOVE( 9, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(13, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(20, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(23, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(28, MOVE_GROWTH), + LEVEL_UP_MOVE(31, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(36, MOVE_WORRY_SEED), + LEVEL_UP_MOVE(39, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(44, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sVenusaurLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_PETAL_DANCE), + LEVEL_UP_MOVE( 1, MOVE_PETAL_DANCE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), - LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 3, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_LEECH_SEED), - LEVEL_UP_MOVE(10, MOVE_VINE_WHIP), - LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), - LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), - LEVEL_UP_MOVE(22, MOVE_RAZOR_LEAF), - LEVEL_UP_MOVE(29, MOVE_SWEET_SCENT), - LEVEL_UP_MOVE(41, MOVE_GROWTH), - LEVEL_UP_MOVE(53, MOVE_SYNTHESIS), - LEVEL_UP_MOVE(65, MOVE_SOLAR_BEAM), + LEVEL_UP_MOVE( 9, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(13, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(20, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(23, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(28, MOVE_GROWTH), + LEVEL_UP_MOVE(31, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(39, MOVE_WORRY_SEED), + LEVEL_UP_MOVE(45, MOVE_SYNTHESIS), + //LEVEL_UP_MOVE(50, MOVE_PETAL_BLIZZARD), + LEVEL_UP_MOVE(53, MOVE_SOLAR_BEAM), LEVEL_UP_END }; @@ -55,13 +67,15 @@ static const struct LevelUpMove sCharmanderLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_EMBER), - LEVEL_UP_MOVE(13, MOVE_SMOKESCREEN), - LEVEL_UP_MOVE(19, MOVE_RAGE), - LEVEL_UP_MOVE(25, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(31, MOVE_FLAMETHROWER), - LEVEL_UP_MOVE(37, MOVE_SLASH), - LEVEL_UP_MOVE(43, MOVE_DRAGON_RAGE), - LEVEL_UP_MOVE(49, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(10, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(16, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(19, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(25, MOVE_FIRE_FANG), + //LEVEL_UP_MOVE(28, MOVE_FLAME_BURST), + LEVEL_UP_MOVE(34, MOVE_SLASH), + LEVEL_UP_MOVE(37, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(43, MOVE_FIRE_SPIN), + //LEVEL_UP_MOVE(46, MOVE_INFERNO), LEVEL_UP_END }; @@ -70,132 +84,168 @@ static const struct LevelUpMove sCharmeleonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 7, MOVE_EMBER), - LEVEL_UP_MOVE(13, MOVE_SMOKESCREEN), - LEVEL_UP_MOVE(20, MOVE_RAGE), - LEVEL_UP_MOVE(27, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(34, MOVE_FLAMETHROWER), - LEVEL_UP_MOVE(41, MOVE_SLASH), - LEVEL_UP_MOVE(48, MOVE_DRAGON_RAGE), - LEVEL_UP_MOVE(55, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(10, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(17, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(21, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(28, MOVE_FIRE_FANG), + //LEVEL_UP_MOVE(32, MOVE_FLAME_BURST), + LEVEL_UP_MOVE(39, MOVE_SLASH), + LEVEL_UP_MOVE(43, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(50, MOVE_FIRE_SPIN), + //LEVEL_UP_MOVE(54, MOVE_INFERNO), LEVEL_UP_END }; static const struct LevelUpMove sCharizardLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_WING_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), + //LEVEL_UP_MOVE( 1, MOVE_FLARE_BLITZ), + LEVEL_UP_MOVE( 1, MOVE_HEAT_WAVE), + LEVEL_UP_MOVE( 1, MOVE_DRAGON_CLAW), + //LEVEL_UP_MOVE( 1, MOVE_SHADOW_CLAW), + //LEVEL_UP_MOVE( 1, MOVE_AIR_SLASH), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_EMBER), - LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 7, MOVE_EMBER), - LEVEL_UP_MOVE(13, MOVE_SMOKESCREEN), - LEVEL_UP_MOVE(20, MOVE_RAGE), - LEVEL_UP_MOVE(27, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(34, MOVE_FLAMETHROWER), - LEVEL_UP_MOVE(36, MOVE_WING_ATTACK), - LEVEL_UP_MOVE(44, MOVE_SLASH), - LEVEL_UP_MOVE(54, MOVE_DRAGON_RAGE), - LEVEL_UP_MOVE(64, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(10, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(17, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(21, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(28, MOVE_FIRE_FANG), + //LEVEL_UP_MOVE(32, MOVE_FLAME_BURST), + LEVEL_UP_MOVE(41, MOVE_SLASH), + LEVEL_UP_MOVE(47, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(56, MOVE_FIRE_SPIN), + //LEVEL_UP_MOVE(62, MOVE_INFERNO), + LEVEL_UP_MOVE(71, MOVE_HEAT_WAVE), + //LEVEL_UP_MOVE(77, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sSquirtleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 7, MOVE_BUBBLE), + LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_WITHDRAW), - LEVEL_UP_MOVE(13, MOVE_WATER_GUN), - LEVEL_UP_MOVE(18, MOVE_BITE), - LEVEL_UP_MOVE(23, MOVE_RAPID_SPIN), - LEVEL_UP_MOVE(28, MOVE_PROTECT), - LEVEL_UP_MOVE(33, MOVE_RAIN_DANCE), - LEVEL_UP_MOVE(40, MOVE_SKULL_BASH), - LEVEL_UP_MOVE(47, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(13, MOVE_BUBBLE), + LEVEL_UP_MOVE(16, MOVE_BITE), + LEVEL_UP_MOVE(19, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(22, MOVE_PROTECT), + LEVEL_UP_MOVE(25, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(28, MOVE_AQUA_TAIL), + LEVEL_UP_MOVE(31, MOVE_SKULL_BASH), + LEVEL_UP_MOVE(34, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(37, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(40, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sWartortleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 7, MOVE_BUBBLE), + LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_WITHDRAW), - LEVEL_UP_MOVE(13, MOVE_WATER_GUN), - LEVEL_UP_MOVE(19, MOVE_BITE), - LEVEL_UP_MOVE(25, MOVE_RAPID_SPIN), - LEVEL_UP_MOVE(31, MOVE_PROTECT), - LEVEL_UP_MOVE(37, MOVE_RAIN_DANCE), - LEVEL_UP_MOVE(45, MOVE_SKULL_BASH), - LEVEL_UP_MOVE(53, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(13, MOVE_BUBBLE), + LEVEL_UP_MOVE(17, MOVE_BITE), + LEVEL_UP_MOVE(21, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(25, MOVE_PROTECT), + LEVEL_UP_MOVE(29, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(33, MOVE_AQUA_TAIL), + LEVEL_UP_MOVE(37, MOVE_SKULL_BASH), + LEVEL_UP_MOVE(41, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(45, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sBlastoiseLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_FLASH_CANNON), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 7, MOVE_BUBBLE), + LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_WITHDRAW), - LEVEL_UP_MOVE(13, MOVE_WATER_GUN), - LEVEL_UP_MOVE(19, MOVE_BITE), - LEVEL_UP_MOVE(25, MOVE_RAPID_SPIN), - LEVEL_UP_MOVE(31, MOVE_PROTECT), - LEVEL_UP_MOVE(42, MOVE_RAIN_DANCE), - LEVEL_UP_MOVE(55, MOVE_SKULL_BASH), - LEVEL_UP_MOVE(68, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(13, MOVE_BUBBLE), + LEVEL_UP_MOVE(17, MOVE_BITE), + LEVEL_UP_MOVE(21, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(25, MOVE_PROTECT), + LEVEL_UP_MOVE(29, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(33, MOVE_AQUA_TAIL), + LEVEL_UP_MOVE(40, MOVE_SKULL_BASH), + LEVEL_UP_MOVE(47, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(54, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(60, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sCaterpieLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), + //LEVEL_UP_MOVE( 9, MOVE_BUG_BITE), LEVEL_UP_END }; static const struct LevelUpMove sMetapodLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_HARDEN), - LEVEL_UP_MOVE( 7, MOVE_HARDEN), LEVEL_UP_END }; static const struct LevelUpMove sButterfreeLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_GUST), + LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), - LEVEL_UP_MOVE(10, MOVE_CONFUSION), + LEVEL_UP_MOVE(11, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), - LEVEL_UP_MOVE(14, MOVE_STUN_SPORE), - LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), - LEVEL_UP_MOVE(18, MOVE_SUPERSONIC), - LEVEL_UP_MOVE(23, MOVE_WHIRLWIND), - LEVEL_UP_MOVE(28, MOVE_GUST), - LEVEL_UP_MOVE(34, MOVE_PSYBEAM), - LEVEL_UP_MOVE(40, MOVE_SAFEGUARD), - LEVEL_UP_MOVE(47, MOVE_SILVER_WIND), + LEVEL_UP_MOVE(13, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(13, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(17, MOVE_PSYBEAM), + LEVEL_UP_MOVE(19, MOVE_SILVER_WIND), + LEVEL_UP_MOVE(23, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(25, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(29, MOVE_WHIRLWIND), + //LEVEL_UP_MOVE(31, MOVE_BUG_BUZZ), + //LEVEL_UP_MOVE(35, MOVE_RAGE_POWDER), + //LEVEL_UP_MOVE(37, MOVE_CAPTIVATE), + //LEVEL_UP_MOVE(41, MOVE_TAILWIND), + //LEVEL_UP_MOVE(43, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(47, MOVE_QUIVER_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sWeedleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), + //LEVEL_UP_MOVE( 9, MOVE_BUG_BITE), LEVEL_UP_END }; static const struct LevelUpMove sKakunaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_HARDEN), - LEVEL_UP_MOVE( 7, MOVE_HARDEN), LEVEL_UP_END }; static const struct LevelUpMove sBeedrillLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_TWINEEDLE), + LEVEL_UP_MOVE( 1, MOVE_TWINEEDLE), LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), - LEVEL_UP_MOVE(10, MOVE_FURY_ATTACK), - LEVEL_UP_MOVE(15, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(20, MOVE_TWINEEDLE), - LEVEL_UP_MOVE(25, MOVE_RAGE), - LEVEL_UP_MOVE(30, MOVE_PURSUIT), - LEVEL_UP_MOVE(35, MOVE_PIN_MISSILE), - LEVEL_UP_MOVE(40, MOVE_AGILITY), - LEVEL_UP_MOVE(45, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(11, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(14, MOVE_RAGE), + LEVEL_UP_MOVE(17, MOVE_PURSUIT), + LEVEL_UP_MOVE(20, MOVE_FOCUS_ENERGY), + //LEVEL_UP_MOVE(23, MOVE_VENOSHOCK), + //LEVEL_UP_MOVE(26, MOVE_ASSURANCE), + //LEVEL_UP_MOVE(29, MOVE_TOXIC_SPIKES), + LEVEL_UP_MOVE(32, MOVE_PIN_MISSILE), + //LEVEL_UP_MOVE(35, MOVE_POISON_JAB), + LEVEL_UP_MOVE(38, MOVE_AGILITY), + LEVEL_UP_MOVE(41, MOVE_ENDEAVOR), + //LEVEL_UP_MOVE(44, MOVE_FELL_STINGER), LEVEL_UP_END }; @@ -204,11 +254,16 @@ static const struct LevelUpMove sPidgeyLevelUpLearnset[] = { LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 9, MOVE_GUST), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(19, MOVE_WHIRLWIND), - LEVEL_UP_MOVE(25, MOVE_WING_ATTACK), - LEVEL_UP_MOVE(31, MOVE_FEATHER_DANCE), - LEVEL_UP_MOVE(39, MOVE_AGILITY), - LEVEL_UP_MOVE(47, MOVE_MIRROR_MOVE), + LEVEL_UP_MOVE(17, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(21, MOVE_TWISTER), + LEVEL_UP_MOVE(25, MOVE_FEATHER_DANCE), + LEVEL_UP_MOVE(29, MOVE_AGILITY), + LEVEL_UP_MOVE(33, MOVE_WING_ATTACK), + //LEVEL_UP_MOVE(37, MOVE_ROOST), + //LEVEL_UP_MOVE(41, MOVE_TAILWIND), + LEVEL_UP_MOVE(45, MOVE_MIRROR_MOVE), + //LEVEL_UP_MOVE(49, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(53, MOVE_HURRICANE), LEVEL_UP_END }; @@ -219,15 +274,21 @@ static const struct LevelUpMove sPidgeottoLevelUpLearnset[] = { LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 9, MOVE_GUST), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(20, MOVE_WHIRLWIND), - LEVEL_UP_MOVE(27, MOVE_WING_ATTACK), - LEVEL_UP_MOVE(34, MOVE_FEATHER_DANCE), - LEVEL_UP_MOVE(43, MOVE_AGILITY), + LEVEL_UP_MOVE(17, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(22, MOVE_TWISTER), + LEVEL_UP_MOVE(27, MOVE_FEATHER_DANCE), + LEVEL_UP_MOVE(32, MOVE_AGILITY), + LEVEL_UP_MOVE(37, MOVE_WING_ATTACK), + //LEVEL_UP_MOVE(42, MOVE_ROOST), + //LEVEL_UP_MOVE(47, MOVE_TAILWIND), LEVEL_UP_MOVE(52, MOVE_MIRROR_MOVE), + //LEVEL_UP_MOVE(57, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(62, MOVE_HURRICANE), LEVEL_UP_END }; static const struct LevelUpMove sPidgeotLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_HURRICANE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_GUST), @@ -235,110 +296,163 @@ static const struct LevelUpMove sPidgeotLevelUpLearnset[] = { LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 9, MOVE_GUST), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(20, MOVE_WHIRLWIND), - LEVEL_UP_MOVE(27, MOVE_WING_ATTACK), - LEVEL_UP_MOVE(34, MOVE_FEATHER_DANCE), - LEVEL_UP_MOVE(48, MOVE_AGILITY), - LEVEL_UP_MOVE(62, MOVE_MIRROR_MOVE), + LEVEL_UP_MOVE(17, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(22, MOVE_TWISTER), + LEVEL_UP_MOVE(27, MOVE_FEATHER_DANCE), + LEVEL_UP_MOVE(32, MOVE_AGILITY), + LEVEL_UP_MOVE(38, MOVE_WING_ATTACK), + //LEVEL_UP_MOVE(44, MOVE_ROOST), + //LEVEL_UP_MOVE(50, MOVE_TAILWIND), + LEVEL_UP_MOVE(56, MOVE_MIRROR_MOVE), + //LEVEL_UP_MOVE(62, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(68, MOVE_HURRICANE), LEVEL_UP_END }; static const struct LevelUpMove sRattataLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(13, MOVE_HYPER_FANG), - LEVEL_UP_MOVE(20, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(27, MOVE_PURSUIT), - LEVEL_UP_MOVE(34, MOVE_SUPER_FANG), - LEVEL_UP_MOVE(41, MOVE_ENDEAVOR), + LEVEL_UP_MOVE( 4, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(10, MOVE_BITE), + LEVEL_UP_MOVE(13, MOVE_PURSUIT), + LEVEL_UP_MOVE(16, MOVE_HYPER_FANG), + //LEVEL_UP_MOVE(19, MOVE_ASSURANCE), + LEVEL_UP_MOVE(22, MOVE_CRUNCH), + //LEVEL_UP_MOVE(25, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(28, MOVE_SUPER_FANG), + LEVEL_UP_MOVE(31, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(34, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sRaticateLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_SCARY_FACE), + LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), + LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(13, MOVE_HYPER_FANG), - LEVEL_UP_MOVE(20, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(30, MOVE_PURSUIT), - LEVEL_UP_MOVE(40, MOVE_SUPER_FANG), - LEVEL_UP_MOVE(50, MOVE_ENDEAVOR), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 4, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(10, MOVE_BITE), + LEVEL_UP_MOVE(13, MOVE_PURSUIT), + LEVEL_UP_MOVE(16, MOVE_HYPER_FANG), + //LEVEL_UP_MOVE(19, MOVE_ASSURANCE), + LEVEL_UP_MOVE(24, MOVE_CRUNCH), + //LEVEL_UP_MOVE(29, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(34, MOVE_SUPER_FANG), + LEVEL_UP_MOVE(39, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(44, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sSpearowLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 7, MOVE_LEER), - LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK), - LEVEL_UP_MOVE(19, MOVE_PURSUIT), - LEVEL_UP_MOVE(25, MOVE_AERIAL_ACE), - LEVEL_UP_MOVE(31, MOVE_MIRROR_MOVE), - LEVEL_UP_MOVE(37, MOVE_DRILL_PECK), - LEVEL_UP_MOVE(43, MOVE_AGILITY), + LEVEL_UP_MOVE( 4, MOVE_LEER), + LEVEL_UP_MOVE( 8, MOVE_PURSUIT), + LEVEL_UP_MOVE(11, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(15, MOVE_AERIAL_ACE), + LEVEL_UP_MOVE(18, MOVE_MIRROR_MOVE), + //LEVEL_UP_MOVE(22, MOVE_ASSURANCE), + LEVEL_UP_MOVE(25, MOVE_AGILITY), + LEVEL_UP_MOVE(29, MOVE_FOCUS_ENERGY), + //LEVEL_UP_MOVE(32, MOVE_ROOST), + LEVEL_UP_MOVE(36, MOVE_DRILL_PECK), LEVEL_UP_END }; static const struct LevelUpMove sFearowLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_DRILL_RUN), + //LEVEL_UP_MOVE( 1, MOVE_PLUCK), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), - LEVEL_UP_MOVE( 7, MOVE_LEER), - LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK), - LEVEL_UP_MOVE(26, MOVE_PURSUIT), - LEVEL_UP_MOVE(32, MOVE_MIRROR_MOVE), - LEVEL_UP_MOVE(40, MOVE_DRILL_PECK), - LEVEL_UP_MOVE(47, MOVE_AGILITY), + LEVEL_UP_MOVE( 1, MOVE_PURSUIT), + LEVEL_UP_MOVE( 4, MOVE_LEER), + LEVEL_UP_MOVE( 8, MOVE_PURSUIT), + LEVEL_UP_MOVE(11, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(15, MOVE_AERIAL_ACE), + LEVEL_UP_MOVE(18, MOVE_MIRROR_MOVE), + //LEVEL_UP_MOVE(23, MOVE_ASSURANCE), + LEVEL_UP_MOVE(27, MOVE_AGILITY), + LEVEL_UP_MOVE(32, MOVE_FOCUS_ENERGY), + //LEVEL_UP_MOVE(36, MOVE_ROOST), + LEVEL_UP_MOVE(41, MOVE_DRILL_PECK), + //LEVEL_UP_MOVE(45, MOVE_DRILL_RUN), LEVEL_UP_END }; static const struct LevelUpMove sEkansLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE( 8, MOVE_POISON_STING), - LEVEL_UP_MOVE(13, MOVE_BITE), - LEVEL_UP_MOVE(20, MOVE_GLARE), - LEVEL_UP_MOVE(25, MOVE_SCREECH), - LEVEL_UP_MOVE(32, MOVE_ACID), - LEVEL_UP_MOVE(37, MOVE_STOCKPILE), - LEVEL_UP_MOVE(37, MOVE_SWALLOW), - LEVEL_UP_MOVE(37, MOVE_SPIT_UP), - LEVEL_UP_MOVE(44, MOVE_HAZE), + LEVEL_UP_MOVE( 4, MOVE_POISON_STING), + LEVEL_UP_MOVE( 9, MOVE_BITE), + LEVEL_UP_MOVE(12, MOVE_GLARE), + LEVEL_UP_MOVE(17, MOVE_SCREECH), + LEVEL_UP_MOVE(20, MOVE_ACID), + LEVEL_UP_MOVE(25, MOVE_STOCKPILE), + LEVEL_UP_MOVE(25, MOVE_SWALLOW), + LEVEL_UP_MOVE(25, MOVE_SPIT_UP), + //LEVEL_UP_MOVE(28, MOVE_ACID_SPRAY), + //LEVEL_UP_MOVE(33, MOVE_MUD_BOMB), + //LEVEL_UP_MOVE(36, MOVE_GASTRO_ACID), + //LEVEL_UP_MOVE(38, MOVE_BELCH), + LEVEL_UP_MOVE(41, MOVE_HAZE), + //LEVEL_UP_MOVE(44, MOVE_COIL), + //LEVEL_UP_MOVE(49, MOVE_GUNK_SHOT), LEVEL_UP_END }; static const struct LevelUpMove sArbokLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_CRUNCH), + LEVEL_UP_MOVE( 1, MOVE_CRUNCH), + //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), + //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), + //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_BITE), - LEVEL_UP_MOVE( 8, MOVE_POISON_STING), - LEVEL_UP_MOVE(13, MOVE_BITE), - LEVEL_UP_MOVE(20, MOVE_GLARE), - LEVEL_UP_MOVE(28, MOVE_SCREECH), - LEVEL_UP_MOVE(38, MOVE_ACID), - LEVEL_UP_MOVE(46, MOVE_STOCKPILE), - LEVEL_UP_MOVE(46, MOVE_SWALLOW), - LEVEL_UP_MOVE(46, MOVE_SPIT_UP), - LEVEL_UP_MOVE(56, MOVE_HAZE), + LEVEL_UP_MOVE( 4, MOVE_POISON_STING), + LEVEL_UP_MOVE( 9, MOVE_BITE), + LEVEL_UP_MOVE(12, MOVE_GLARE), + LEVEL_UP_MOVE(17, MOVE_SCREECH), + LEVEL_UP_MOVE(20, MOVE_ACID), + LEVEL_UP_MOVE(27, MOVE_STOCKPILE), + LEVEL_UP_MOVE(27, MOVE_SWALLOW), + LEVEL_UP_MOVE(27, MOVE_SPIT_UP), + //LEVEL_UP_MOVE(32, MOVE_ACID_SPRAY), + //LEVEL_UP_MOVE(39, MOVE_MUD_BOMB), + //LEVEL_UP_MOVE(44, MOVE_GASTRO_ACID), + //LEVEL_UP_MOVE(48, MOVE_BELCH), + LEVEL_UP_MOVE(51, MOVE_HAZE), + //LEVEL_UP_MOVE(56, MOVE_COIL), + //LEVEL_UP_MOVE(63, MOVE_GUNK_SHOT), LEVEL_UP_END }; static const struct LevelUpMove sPikachuLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), - LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE), - LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(15, MOVE_DOUBLE_TEAM), - LEVEL_UP_MOVE(20, MOVE_SLAM), - LEVEL_UP_MOVE(26, MOVE_THUNDERBOLT), - LEVEL_UP_MOVE(33, MOVE_AGILITY), - LEVEL_UP_MOVE(41, MOVE_THUNDER), - LEVEL_UP_MOVE(50, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE( 5, MOVE_GROWL), + //LEVEL_UP_MOVE( 7, MOVE_PLAY_NICE), + LEVEL_UP_MOVE(10, MOVE_QUICK_ATTACK), + //LEVEL_UP_MOVE(13, MOVE_ELECTRO_BALL), + LEVEL_UP_MOVE(18, MOVE_THUNDER_WAVE), + //LEVEL_UP_MOVE(21, MOVE_FEINT), + LEVEL_UP_MOVE(23, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(26, MOVE_SPARK), + //LEVEL_UP_MOVE(29, MOVE_NUZZLE), + //LEVEL_UP_MOVE(34, MOVE_DISCHARGE), + LEVEL_UP_MOVE(37, MOVE_SLAM), + LEVEL_UP_MOVE(42, MOVE_THUNDERBOLT), + LEVEL_UP_MOVE(45, MOVE_AGILITY), + //LEVEL_UP_MOVE(50, MOVE_WILD_CHARGE), + LEVEL_UP_MOVE(53, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(58, MOVE_THUNDER), LEVEL_UP_END }; @@ -352,124 +466,174 @@ static const struct LevelUpMove sRaichuLevelUpLearnset[] = { static const struct LevelUpMove sSandshrewLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), - LEVEL_UP_MOVE( 6, MOVE_DEFENSE_CURL), - LEVEL_UP_MOVE(11, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(17, MOVE_POISON_STING), - LEVEL_UP_MOVE(23, MOVE_SLASH), - LEVEL_UP_MOVE(30, MOVE_SWIFT), - LEVEL_UP_MOVE(37, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(45, MOVE_SAND_TOMB), - LEVEL_UP_MOVE(53, MOVE_SANDSTORM), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 3, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 5, MOVE_POISON_STING), + LEVEL_UP_MOVE( 7, MOVE_ROLLOUT), + LEVEL_UP_MOVE( 9, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(11, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(14, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(17, MOVE_SWIFT), + LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(23, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(26, MOVE_SLASH), + LEVEL_UP_MOVE(30, MOVE_DIG), + //LEVEL_UP_MOVE(34, MOVE_GYRO_BALL), + LEVEL_UP_MOVE(38, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(42, MOVE_SANDSTORM), + LEVEL_UP_MOVE(46, MOVE_EARTHQUAKE), LEVEL_UP_END }; static const struct LevelUpMove sSandslashLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_CRUSH_CLAW), + LEVEL_UP_MOVE( 1, MOVE_CRUSH_CLAW), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE( 6, MOVE_DEFENSE_CURL), - LEVEL_UP_MOVE(11, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(17, MOVE_POISON_STING), - LEVEL_UP_MOVE(24, MOVE_SLASH), - LEVEL_UP_MOVE(33, MOVE_SWIFT), - LEVEL_UP_MOVE(42, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(52, MOVE_SAND_TOMB), - LEVEL_UP_MOVE(62, MOVE_SANDSTORM), + LEVEL_UP_MOVE( 1, MOVE_POISON_STING), + LEVEL_UP_MOVE( 3, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 5, MOVE_POISON_STING), + LEVEL_UP_MOVE( 7, MOVE_ROLLOUT), + LEVEL_UP_MOVE( 9, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(11, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(14, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(17, MOVE_SWIFT), + LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(24, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(28, MOVE_SLASH), + LEVEL_UP_MOVE(33, MOVE_DIG), + //LEVEL_UP_MOVE(38, MOVE_GYRO_BALL), + LEVEL_UP_MOVE(43, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(48, MOVE_SANDSTORM), + LEVEL_UP_MOVE(53, MOVE_EARTHQUAKE), LEVEL_UP_END }; static const struct LevelUpMove sNidoranFLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), - LEVEL_UP_MOVE( 8, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK), - LEVEL_UP_MOVE(17, MOVE_POISON_STING), - LEVEL_UP_MOVE(20, MOVE_BITE), - LEVEL_UP_MOVE(23, MOVE_HELPING_HAND), - LEVEL_UP_MOVE(30, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(38, MOVE_FLATTER), - LEVEL_UP_MOVE(47, MOVE_CRUNCH), + LEVEL_UP_MOVE( 7, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 9, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(13, MOVE_POISON_STING), + LEVEL_UP_MOVE(19, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(21, MOVE_BITE), + LEVEL_UP_MOVE(25, MOVE_HELPING_HAND), + //LEVEL_UP_MOVE(31, MOVE_TOXIC_SPIKES), + LEVEL_UP_MOVE(33, MOVE_FLATTER), + LEVEL_UP_MOVE(37, MOVE_CRUNCH), + //LEVEL_UP_MOVE(43, MOVE_CAPTIVATE), + LEVEL_UP_MOVE(45, MOVE_POISON_FANG), LEVEL_UP_END }; static const struct LevelUpMove sNidorinaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), - LEVEL_UP_MOVE( 8, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK), - LEVEL_UP_MOVE(18, MOVE_POISON_STING), - LEVEL_UP_MOVE(22, MOVE_BITE), - LEVEL_UP_MOVE(26, MOVE_HELPING_HAND), - LEVEL_UP_MOVE(34, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(43, MOVE_FLATTER), - LEVEL_UP_MOVE(53, MOVE_CRUNCH), + LEVEL_UP_MOVE( 7, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 9, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(13, MOVE_POISON_STING), + LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(23, MOVE_BITE), + LEVEL_UP_MOVE(28, MOVE_HELPING_HAND), + //LEVEL_UP_MOVE(35, MOVE_TOXIC_SPIKES), + LEVEL_UP_MOVE(38, MOVE_FLATTER), + LEVEL_UP_MOVE(43, MOVE_CRUNCH), + //LEVEL_UP_MOVE(50, MOVE_CAPTIVATE), + LEVEL_UP_MOVE(58, MOVE_POISON_FANG), LEVEL_UP_END }; static const struct LevelUpMove sNidoqueenLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SUPERPOWER), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), - LEVEL_UP_MOVE(23, MOVE_BODY_SLAM), + //LEVEL_UP_MOVE(23, MOVE_CHIP_AWAY), + LEVEL_UP_MOVE(35, MOVE_BODY_SLAM), + //LEVEL_UP_MOVE(43, MOVE_EARTH_POWER), + LEVEL_UP_MOVE(58, MOVE_SUPERPOWER), LEVEL_UP_END }; static const struct LevelUpMove sNidoranMLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_PECK), - LEVEL_UP_MOVE( 8, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK), - LEVEL_UP_MOVE(17, MOVE_POISON_STING), - LEVEL_UP_MOVE(20, MOVE_HORN_ATTACK), - LEVEL_UP_MOVE(23, MOVE_HELPING_HAND), - LEVEL_UP_MOVE(30, MOVE_FURY_ATTACK), - LEVEL_UP_MOVE(38, MOVE_FLATTER), - LEVEL_UP_MOVE(47, MOVE_HORN_DRILL), + LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 9, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(13, MOVE_POISON_STING), + LEVEL_UP_MOVE(19, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(21, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(25, MOVE_HELPING_HAND), + //LEVEL_UP_MOVE(31, MOVE_TOXIC_SPIKES), + LEVEL_UP_MOVE(33, MOVE_FLATTER), + //LEVEL_UP_MOVE(37, MOVE_POISON_JAB), + //LEVEL_UP_MOVE(43, MOVE_CAPTIVATE), + LEVEL_UP_MOVE(45, MOVE_HORN_DRILL), LEVEL_UP_END }; static const struct LevelUpMove sNidorinoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_PECK), - LEVEL_UP_MOVE( 8, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK), - LEVEL_UP_MOVE(18, MOVE_POISON_STING), - LEVEL_UP_MOVE(22, MOVE_HORN_ATTACK), - LEVEL_UP_MOVE(26, MOVE_HELPING_HAND), - LEVEL_UP_MOVE(34, MOVE_FURY_ATTACK), - LEVEL_UP_MOVE(43, MOVE_FLATTER), - LEVEL_UP_MOVE(53, MOVE_HORN_DRILL), + LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 9, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(13, MOVE_POISON_STING), + LEVEL_UP_MOVE(20, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(23, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(28, MOVE_HELPING_HAND), + //LEVEL_UP_MOVE(35, MOVE_TOXIC_SPIKES), + LEVEL_UP_MOVE(38, MOVE_FLATTER), + //LEVEL_UP_MOVE(43, MOVE_POISON_JAB), + //LEVEL_UP_MOVE(50, MOVE_CAPTIVATE), + LEVEL_UP_MOVE(58, MOVE_HORN_DRILL), LEVEL_UP_END }; static const struct LevelUpMove sNidokingLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_MEGAHORN), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), - LEVEL_UP_MOVE(23, MOVE_THRASH), + //LEVEL_UP_MOVE(23, MOVE_CHIP_AWAY), + LEVEL_UP_MOVE(35, MOVE_THRASH), + //LEVEL_UP_MOVE(43, MOVE_EARTH_POWER), + LEVEL_UP_MOVE(58, MOVE_MEGAHORN), LEVEL_UP_END }; static const struct LevelUpMove sClefairyLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_SPOTLIGHT), + //LEVEL_UP_MOVE( 1, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 5, MOVE_ENCORE), - LEVEL_UP_MOVE( 9, MOVE_SING), - LEVEL_UP_MOVE(13, MOVE_DOUBLE_SLAP), - LEVEL_UP_MOVE(17, MOVE_FOLLOW_ME), - LEVEL_UP_MOVE(21, MOVE_MINIMIZE), - LEVEL_UP_MOVE(25, MOVE_DEFENSE_CURL), - LEVEL_UP_MOVE(29, MOVE_METRONOME), - LEVEL_UP_MOVE(33, MOVE_COSMIC_POWER), - LEVEL_UP_MOVE(37, MOVE_MOONLIGHT), - LEVEL_UP_MOVE(41, MOVE_LIGHT_SCREEN), - LEVEL_UP_MOVE(45, MOVE_METEOR_MASH), + LEVEL_UP_MOVE( 1, MOVE_ENCORE), + LEVEL_UP_MOVE( 7, MOVE_SING), + LEVEL_UP_MOVE(10, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(13, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(16, MOVE_FOLLOW_ME), + //LEVEL_UP_MOVE(19, MOVE_BESTOW), + //LEVEL_UP_MOVE(22, MOVE_WAKE_UP_SLAP), + LEVEL_UP_MOVE(25, MOVE_MINIMIZE), + //LEVEL_UP_MOVE(28, MOVE_STORED_POWER), + LEVEL_UP_MOVE(31, MOVE_METRONOME), + LEVEL_UP_MOVE(34, MOVE_COSMIC_POWER), + //LEVEL_UP_MOVE(37, MOVE_LUCKY_CHANT), + LEVEL_UP_MOVE(40, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(43, MOVE_MOONLIGHT), + //LEVEL_UP_MOVE(46, MOVE_MOONBLAST), + //LEVEL_UP_MOVE(49, MOVE_GRAVITY), + LEVEL_UP_MOVE(50, MOVE_METEOR_MASH), + //LEVEL_UP_MOVE(55, MOVE_HEALING_WISH), + //LEVEL_UP_MOVE(58, MOVE_AFTER_YOU), LEVEL_UP_END }; static const struct LevelUpMove sClefableLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_SPOTLIGHT), + //LEVEL_UP_MOVE( 1, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE( 1, MOVE_MINIMIZE), @@ -479,142 +643,199 @@ static const struct LevelUpMove sClefableLevelUpLearnset[] = { static const struct LevelUpMove sVulpixLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EMBER), - LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 9, MOVE_ROAR), - LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(17, MOVE_WILL_O_WISP), - LEVEL_UP_MOVE(21, MOVE_CONFUSE_RAY), - LEVEL_UP_MOVE(25, MOVE_IMPRISON), - LEVEL_UP_MOVE(29, MOVE_FLAMETHROWER), - LEVEL_UP_MOVE(33, MOVE_SAFEGUARD), - LEVEL_UP_MOVE(37, MOVE_GRUDGE), - LEVEL_UP_MOVE(41, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 7, MOVE_ROAR), + //LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), + LEVEL_UP_MOVE(10, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(12, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(15, MOVE_FIRE_SPIN), + //LEVEL_UP_MOVE(18, MOVE_PAYBACK), + LEVEL_UP_MOVE(20, MOVE_WILL_O_WISP), + LEVEL_UP_MOVE(23, MOVE_FAINT_ATTACK), + //LEVEL_UP_MOVE(26, MOVE_HEX), + //LEVEL_UP_MOVE(28, MOVE_FLAME_BURST), + LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY), + LEVEL_UP_MOVE(34, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(36, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(39, MOVE_IMPRISON), + LEVEL_UP_MOVE(42, MOVE_FIRE_BLAST), + LEVEL_UP_MOVE(44, MOVE_GRUDGE), + //LEVEL_UP_MOVE(47, MOVE_CAPTIVATE), + //LEVEL_UP_MOVE(50, MOVE_INFERNO), LEVEL_UP_END }; static const struct LevelUpMove sNinetalesLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 1, MOVE_IMPRISON), + //LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT), + LEVEL_UP_MOVE( 1, MOVE_FLAMETHROWER), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD), - LEVEL_UP_MOVE(45, MOVE_FIRE_SPIN), LEVEL_UP_END }; static const struct LevelUpMove sJigglypuffLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SING), - LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), - LEVEL_UP_MOVE( 9, MOVE_POUND), + LEVEL_UP_MOVE( 3, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 5, MOVE_POUND), + //LEVEL_UP_MOVE( 9, MOVE_PLAY_NICE), + //LEVEL_UP_MOVE(11, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE(14, MOVE_DISABLE), - LEVEL_UP_MOVE(19, MOVE_ROLLOUT), - LEVEL_UP_MOVE(24, MOVE_DOUBLE_SLAP), - LEVEL_UP_MOVE(29, MOVE_REST), - LEVEL_UP_MOVE(34, MOVE_BODY_SLAM), - LEVEL_UP_MOVE(39, MOVE_MIMIC), - LEVEL_UP_MOVE(44, MOVE_HYPER_VOICE), - LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(17, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(20, MOVE_ROLLOUT), + //LEVEL_UP_MOVE(22, MOVE_ROUND), + LEVEL_UP_MOVE(25, MOVE_STOCKPILE), + LEVEL_UP_MOVE(25, MOVE_SWALLOW), + LEVEL_UP_MOVE(25, MOVE_SPIT_UP), + //LEVEL_UP_MOVE(27, MOVE_WAKE_UP_SLAP), + LEVEL_UP_MOVE(30, MOVE_REST), + LEVEL_UP_MOVE(32, MOVE_BODY_SLAM), + //LEVEL_UP_MOVE(35, MOVE_GYRO_BALL), + LEVEL_UP_MOVE(38, MOVE_MIMIC), + LEVEL_UP_MOVE(41, MOVE_HYPER_VOICE), + LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sWigglytuffLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE( 1, MOVE_PLAY_ROUGH), LEVEL_UP_MOVE( 1, MOVE_SING), - LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), LEVEL_UP_END }; static const struct LevelUpMove sZubatLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_LEECH_LIFE), - LEVEL_UP_MOVE( 6, MOVE_SUPERSONIC), - LEVEL_UP_MOVE(11, MOVE_ASTONISH), - LEVEL_UP_MOVE(16, MOVE_BITE), - LEVEL_UP_MOVE(21, MOVE_WING_ATTACK), - LEVEL_UP_MOVE(26, MOVE_CONFUSE_RAY), - LEVEL_UP_MOVE(31, MOVE_AIR_CUTTER), - LEVEL_UP_MOVE(36, MOVE_MEAN_LOOK), - LEVEL_UP_MOVE(41, MOVE_POISON_FANG), - LEVEL_UP_MOVE(46, MOVE_HAZE), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 7, MOVE_ASTONISH), + LEVEL_UP_MOVE(11, MOVE_BITE), + LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(19, MOVE_AIR_CUTTER), + LEVEL_UP_MOVE(23, MOVE_SWIFT), + LEVEL_UP_MOVE(25, MOVE_POISON_FANG), + LEVEL_UP_MOVE(29, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(31, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(35, MOVE_HAZE), + //LEVEL_UP_MOVE(37, MOVE_VENOSHOCK), + //LEVEL_UP_MOVE(41, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(43, MOVE_QUICK_GUARD), LEVEL_UP_END }; static const struct LevelUpMove sGolbatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCREECH), - LEVEL_UP_MOVE( 1, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), - LEVEL_UP_MOVE( 6, MOVE_SUPERSONIC), - LEVEL_UP_MOVE(11, MOVE_ASTONISH), - LEVEL_UP_MOVE(16, MOVE_BITE), - LEVEL_UP_MOVE(21, MOVE_WING_ATTACK), - LEVEL_UP_MOVE(28, MOVE_CONFUSE_RAY), - LEVEL_UP_MOVE(35, MOVE_AIR_CUTTER), - LEVEL_UP_MOVE(42, MOVE_MEAN_LOOK), - LEVEL_UP_MOVE(49, MOVE_POISON_FANG), - LEVEL_UP_MOVE(56, MOVE_HAZE), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 7, MOVE_ASTONISH), + LEVEL_UP_MOVE(11, MOVE_BITE), + LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(19, MOVE_AIR_CUTTER), + LEVEL_UP_MOVE(24, MOVE_SWIFT), + LEVEL_UP_MOVE(27, MOVE_POISON_FANG), + LEVEL_UP_MOVE(32, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(35, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(40, MOVE_HAZE), + //LEVEL_UP_MOVE(43, MOVE_VENOSHOCK), + //LEVEL_UP_MOVE(48, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(51, MOVE_QUICK_GUARD), LEVEL_UP_END }; static const struct LevelUpMove sOddishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), - LEVEL_UP_MOVE( 7, MOVE_SWEET_SCENT), - LEVEL_UP_MOVE(14, MOVE_POISON_POWDER), - LEVEL_UP_MOVE(16, MOVE_STUN_SPORE), - LEVEL_UP_MOVE(18, MOVE_SLEEP_POWDER), - LEVEL_UP_MOVE(23, MOVE_ACID), - LEVEL_UP_MOVE(32, MOVE_MOONLIGHT), - LEVEL_UP_MOVE(39, MOVE_PETAL_DANCE), + LEVEL_UP_MOVE( 1, MOVE_GROWTH), + LEVEL_UP_MOVE( 5, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE( 9, MOVE_ACID), + LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(14, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(19, MOVE_MEGA_DRAIN), + //LEVEL_UP_MOVE(23, MOVE_LUCKY_CHANT), + LEVEL_UP_MOVE(27, MOVE_MOONLIGHT), + LEVEL_UP_MOVE(31, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(35, MOVE_TOXIC), + //LEVEL_UP_MOVE(39, MOVE_NATURAL_GIFT), + //LEVEL_UP_MOVE(43, MOVE_MOONBLAST), + //LEVEL_UP_MOVE(47, MOVE_GRASSY_TERRAIN), + LEVEL_UP_MOVE(51, MOVE_PETAL_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sGloomLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), - LEVEL_UP_MOVE( 1, MOVE_POISON_POWDER), - LEVEL_UP_MOVE( 7, MOVE_SWEET_SCENT), - LEVEL_UP_MOVE(14, MOVE_POISON_POWDER), - LEVEL_UP_MOVE(16, MOVE_STUN_SPORE), - LEVEL_UP_MOVE(18, MOVE_SLEEP_POWDER), - LEVEL_UP_MOVE(24, MOVE_ACID), - LEVEL_UP_MOVE(35, MOVE_MOONLIGHT), - LEVEL_UP_MOVE(44, MOVE_PETAL_DANCE), + LEVEL_UP_MOVE( 1, MOVE_ACID), + LEVEL_UP_MOVE( 5, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE( 9, MOVE_ACID), + LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(14, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(19, MOVE_MEGA_DRAIN), + //LEVEL_UP_MOVE(24, MOVE_LUCKY_CHANT), + LEVEL_UP_MOVE(29, MOVE_MOONLIGHT), + LEVEL_UP_MOVE(34, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(39, MOVE_TOXIC), + //LEVEL_UP_MOVE(44, MOVE_NATURAL_GIFT), + //LEVEL_UP_MOVE(49, MOVE_PETAL_BLIZZARD), + //LEVEL_UP_MOVE(54, MOVE_GRASSY_TERRAIN), + LEVEL_UP_MOVE(59, MOVE_PETAL_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sVileplumeLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_ABSORB), - LEVEL_UP_MOVE( 1, MOVE_AROMATHERAPY), - LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), LEVEL_UP_MOVE( 1, MOVE_MEGA_DRAIN), - LEVEL_UP_MOVE(44, MOVE_PETAL_DANCE), + LEVEL_UP_MOVE( 1, MOVE_AROMATHERAPY), + LEVEL_UP_MOVE( 1, MOVE_POISON_POWDER), + LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), + //LEVEL_UP_MOVE(49, MOVE_PETAL_BLIZZARD), + LEVEL_UP_MOVE(59, MOVE_PETAL_DANCE), + LEVEL_UP_MOVE(69, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sParasLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), - LEVEL_UP_MOVE( 7, MOVE_STUN_SPORE), - LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), - LEVEL_UP_MOVE(19, MOVE_LEECH_LIFE), - LEVEL_UP_MOVE(25, MOVE_SPORE), - LEVEL_UP_MOVE(31, MOVE_SLASH), - LEVEL_UP_MOVE(37, MOVE_GROWTH), - LEVEL_UP_MOVE(43, MOVE_GIGA_DRAIN), - LEVEL_UP_MOVE(49, MOVE_AROMATHERAPY), + LEVEL_UP_MOVE( 6, MOVE_STUN_SPORE), + LEVEL_UP_MOVE( 6, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(11, MOVE_ABSORB), + LEVEL_UP_MOVE(17, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(22, MOVE_SPORE), + LEVEL_UP_MOVE(27, MOVE_SLASH), + LEVEL_UP_MOVE(33, MOVE_GROWTH), + LEVEL_UP_MOVE(38, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(43, MOVE_AROMATHERAPY), + //LEVEL_UP_MOVE(49, MOVE_RAGE_POWDER), + //LEVEL_UP_MOVE(54, MOVE_X_SCISSOR), LEVEL_UP_END }; static const struct LevelUpMove sParasectLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_CROSS_POISON), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), LEVEL_UP_MOVE( 1, MOVE_POISON_POWDER), - LEVEL_UP_MOVE( 7, MOVE_STUN_SPORE), - LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), - LEVEL_UP_MOVE(19, MOVE_LEECH_LIFE), - LEVEL_UP_MOVE(27, MOVE_SPORE), - LEVEL_UP_MOVE(35, MOVE_SLASH), - LEVEL_UP_MOVE(43, MOVE_GROWTH), - LEVEL_UP_MOVE(51, MOVE_GIGA_DRAIN), - LEVEL_UP_MOVE(59, MOVE_AROMATHERAPY), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 6, MOVE_STUN_SPORE), + LEVEL_UP_MOVE( 6, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(11, MOVE_ABSORB), + LEVEL_UP_MOVE(17, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(22, MOVE_SPORE), + LEVEL_UP_MOVE(29, MOVE_SLASH), + LEVEL_UP_MOVE(37, MOVE_GROWTH), + LEVEL_UP_MOVE(44, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(51, MOVE_AROMATHERAPY), + //LEVEL_UP_MOVE(59, MOVE_RAGE_POWDER), + //LEVEL_UP_MOVE(66, MOVE_X_SCISSOR), LEVEL_UP_END }; @@ -622,206 +843,303 @@ static const struct LevelUpMove sVenonatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), - LEVEL_UP_MOVE( 9, MOVE_SUPERSONIC), - LEVEL_UP_MOVE(17, MOVE_CONFUSION), - LEVEL_UP_MOVE(20, MOVE_POISON_POWDER), - LEVEL_UP_MOVE(25, MOVE_LEECH_LIFE), - LEVEL_UP_MOVE(28, MOVE_STUN_SPORE), - LEVEL_UP_MOVE(33, MOVE_PSYBEAM), - LEVEL_UP_MOVE(36, MOVE_SLEEP_POWDER), - LEVEL_UP_MOVE(41, MOVE_PSYCHIC), + LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(11, MOVE_CONFUSION), + LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(17, MOVE_PSYBEAM), + LEVEL_UP_MOVE(23, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(25, MOVE_SIGNAL_BEAM), + LEVEL_UP_MOVE(29, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(35, MOVE_LEECH_LIFE), + //LEVEL_UP_MOVE(37, MOVE_ZEN_HEADBUTT), + LEVEL_UP_MOVE(41, MOVE_POISON_FANG), + LEVEL_UP_MOVE(47, MOVE_PSYCHIC), LEVEL_UP_END }; static const struct LevelUpMove sVenomothLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_GUST), + LEVEL_UP_MOVE( 1, MOVE_GUST), + //LEVEL_UP_MOVE( 1, MOVE_QUIVER_DANCE), + //LEVEL_UP_MOVE( 1, MOVE_BUG_BUZZ), LEVEL_UP_MOVE( 1, MOVE_SILVER_WIND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), - LEVEL_UP_MOVE( 9, MOVE_SUPERSONIC), - LEVEL_UP_MOVE(17, MOVE_CONFUSION), - LEVEL_UP_MOVE(20, MOVE_POISON_POWDER), - LEVEL_UP_MOVE(25, MOVE_LEECH_LIFE), - LEVEL_UP_MOVE(28, MOVE_STUN_SPORE), - LEVEL_UP_MOVE(31, MOVE_GUST), - LEVEL_UP_MOVE(36, MOVE_PSYBEAM), - LEVEL_UP_MOVE(42, MOVE_SLEEP_POWDER), - LEVEL_UP_MOVE(52, MOVE_PSYCHIC), + LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(11, MOVE_CONFUSION), + LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(17, MOVE_PSYBEAM), + LEVEL_UP_MOVE(23, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(25, MOVE_SIGNAL_BEAM), + LEVEL_UP_MOVE(29, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(37, MOVE_LEECH_LIFE), + //LEVEL_UP_MOVE(41, MOVE_ZEN_HEADBUTT), + LEVEL_UP_MOVE(47, MOVE_POISON_FANG), + LEVEL_UP_MOVE(55, MOVE_PSYCHIC), + //LEVEL_UP_MOVE(59, MOVE_BUG_BUZZ), + //LEVEL_UP_MOVE(63, MOVE_QUIVER_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sDiglettLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE( 5, MOVE_GROWL), - LEVEL_UP_MOVE( 9, MOVE_MAGNITUDE), - LEVEL_UP_MOVE(17, MOVE_DIG), - LEVEL_UP_MOVE(25, MOVE_MUD_SLAP), - LEVEL_UP_MOVE(33, MOVE_SLASH), - LEVEL_UP_MOVE(41, MOVE_EARTHQUAKE), - LEVEL_UP_MOVE(49, MOVE_FISSURE), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 7, MOVE_ASTONISH), + LEVEL_UP_MOVE(10, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(14, MOVE_MAGNITUDE), + //LEVEL_UP_MOVE(18, MOVE_BULLDOZE), + //LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH), + //LEVEL_UP_MOVE(25, MOVE_MUD_BOMB), + //LEVEL_UP_MOVE(28, MOVE_EARTH_POWER), + LEVEL_UP_MOVE(31, MOVE_DIG), + LEVEL_UP_MOVE(35, MOVE_SLASH), + LEVEL_UP_MOVE(39, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(43, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sDugtrioLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_SAND_TOMB), + LEVEL_UP_MOVE( 1, MOVE_SAND_TOMB), + //LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER), + //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 5, MOVE_GROWL), - LEVEL_UP_MOVE( 9, MOVE_MAGNITUDE), - LEVEL_UP_MOVE(17, MOVE_DIG), - LEVEL_UP_MOVE(25, MOVE_MUD_SLAP), - LEVEL_UP_MOVE(26, MOVE_SAND_TOMB), - LEVEL_UP_MOVE(38, MOVE_SLASH), - LEVEL_UP_MOVE(51, MOVE_EARTHQUAKE), - LEVEL_UP_MOVE(64, MOVE_FISSURE), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 7, MOVE_ASTONISH), + LEVEL_UP_MOVE(10, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(14, MOVE_MAGNITUDE), + //LEVEL_UP_MOVE(18, MOVE_BULLDOZE), + //LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH), + //LEVEL_UP_MOVE(25, MOVE_MUD_BOMB), + //LEVEL_UP_MOVE(30, MOVE_EARTH_POWER), + LEVEL_UP_MOVE(35, MOVE_DIG), + LEVEL_UP_MOVE(41, MOVE_SLASH), + LEVEL_UP_MOVE(47, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(53, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sMeowthLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE(11, MOVE_BITE), - LEVEL_UP_MOVE(20, MOVE_PAY_DAY), - LEVEL_UP_MOVE(28, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(35, MOVE_SCREECH), - LEVEL_UP_MOVE(41, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(46, MOVE_SLASH), - LEVEL_UP_MOVE(50, MOVE_FAKE_OUT), + LEVEL_UP_MOVE( 6, MOVE_BITE), + LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(17, MOVE_SCREECH), + LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(25, MOVE_TAUNT), + LEVEL_UP_MOVE(30, MOVE_PAY_DAY), + LEVEL_UP_MOVE(33, MOVE_SLASH), + //LEVEL_UP_MOVE(38, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE(41, MOVE_ASSURANCE), + //LEVEL_UP_MOVE(46, MOVE_CAPTIVATE), + //LEVEL_UP_MOVE(49, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE(50, MOVE_FEINT), LEVEL_UP_END }; static const struct LevelUpMove sPersianLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_SWIFT), + LEVEL_UP_MOVE( 1, MOVE_SWIFT), + //LEVEL_UP_MOVE( 1, MOVE_PLAY_ROUGH), + //LEVEL_UP_MOVE( 1, MOVE_SWITCHEROO), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_BITE), - LEVEL_UP_MOVE(11, MOVE_BITE), - LEVEL_UP_MOVE(20, MOVE_PAY_DAY), - LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(38, MOVE_SCREECH), - LEVEL_UP_MOVE(46, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(53, MOVE_SLASH), - LEVEL_UP_MOVE(59, MOVE_FAKE_OUT), + LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), + LEVEL_UP_MOVE( 6, MOVE_BITE), + LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(17, MOVE_SCREECH), + LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(25, MOVE_TAUNT), + //LEVEL_UP_MOVE(32, MOVE_POWER_GEM), + LEVEL_UP_MOVE(37, MOVE_SLASH), + //LEVEL_UP_MOVE(44, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE(49, MOVE_ASSURANCE), + //LEVEL_UP_MOVE(56, MOVE_CAPTIVATE), + //LEVEL_UP_MOVE(61, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE(65, MOVE_FEINT), LEVEL_UP_END }; static const struct LevelUpMove sPsyduckLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), - LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE(10, MOVE_DISABLE), - LEVEL_UP_MOVE(16, MOVE_CONFUSION), - LEVEL_UP_MOVE(23, MOVE_SCREECH), - LEVEL_UP_MOVE(31, MOVE_PSYCH_UP), - LEVEL_UP_MOVE(40, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), + LEVEL_UP_MOVE(10, MOVE_CONFUSION), + LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(16, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(19, MOVE_DISABLE), + LEVEL_UP_MOVE(22, MOVE_SCREECH), + //LEVEL_UP_MOVE(25, MOVE_ZEN_HEADBUTT), + //LEVEL_UP_MOVE(28, MOVE_AQUA_TAIL), + //LEVEL_UP_MOVE(31, MOVE_SOAK), + LEVEL_UP_MOVE(34, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(37, MOVE_AMNESIA), + LEVEL_UP_MOVE(40, MOVE_HYDRO_PUMP), + //LEVEL_UP_MOVE(43, MOVE_WONDER_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sGolduckLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_ME_FIRST), + //LEVEL_UP_MOVE( 1, MOVE_AQUA_JET), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 1, MOVE_DISABLE), - LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE(10, MOVE_DISABLE), - LEVEL_UP_MOVE(16, MOVE_CONFUSION), - LEVEL_UP_MOVE(23, MOVE_SCREECH), - LEVEL_UP_MOVE(31, MOVE_PSYCH_UP), - LEVEL_UP_MOVE(44, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(58, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), + LEVEL_UP_MOVE(10, MOVE_CONFUSION), + LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(16, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(19, MOVE_DISABLE), + LEVEL_UP_MOVE(22, MOVE_SCREECH), + //LEVEL_UP_MOVE(25, MOVE_ZEN_HEADBUTT), + //LEVEL_UP_MOVE(28, MOVE_AQUA_TAIL), + //LEVEL_UP_MOVE(31, MOVE_SOAK), + LEVEL_UP_MOVE(36, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(41, MOVE_AMNESIA), + LEVEL_UP_MOVE(46, MOVE_HYDRO_PUMP), + //LEVEL_UP_MOVE(51, MOVE_WONDER_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sMankeyLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_COVET), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE( 9, MOVE_LOW_KICK), - LEVEL_UP_MOVE(15, MOVE_KARATE_CHOP), - LEVEL_UP_MOVE(21, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(27, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(33, MOVE_SEISMIC_TOSS), - LEVEL_UP_MOVE(39, MOVE_CROSS_CHOP), - LEVEL_UP_MOVE(45, MOVE_SCREECH), - LEVEL_UP_MOVE(51, MOVE_THRASH), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 5, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE( 8, MOVE_KARATE_CHOP), + LEVEL_UP_MOVE(12, MOVE_PURSUIT), + LEVEL_UP_MOVE(15, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(19, MOVE_SWAGGER), + LEVEL_UP_MOVE(22, MOVE_CROSS_CHOP), + //LEVEL_UP_MOVE(26, MOVE_ASSURANCE), + //LEVEL_UP_MOVE(29, MOVE_PUNISHMENT), + LEVEL_UP_MOVE(33, MOVE_THRASH), + //LEVEL_UP_MOVE(36, MOVE_CLOSE_COMBAT), + LEVEL_UP_MOVE(40, MOVE_SCREECH), + //LEVEL_UP_MOVE(43, MOVE_STOMPING_TANTRUM), + LEVEL_UP_MOVE(47, MOVE_OUTRAGE), + //LEVEL_UP_MOVE(50, MOVE_FINAL_GAMBIT), LEVEL_UP_END }; static const struct LevelUpMove sPrimeapeLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_SCRATCH), - LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), + LEVEL_UP_MOVE( 0, MOVE_RAGE), LEVEL_UP_MOVE( 1, MOVE_RAGE), - LEVEL_UP_MOVE( 9, MOVE_LOW_KICK), - LEVEL_UP_MOVE(15, MOVE_KARATE_CHOP), - LEVEL_UP_MOVE(21, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(27, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(28, MOVE_RAGE), - LEVEL_UP_MOVE(36, MOVE_SEISMIC_TOSS), - LEVEL_UP_MOVE(45, MOVE_CROSS_CHOP), - LEVEL_UP_MOVE(54, MOVE_SCREECH), - LEVEL_UP_MOVE(63, MOVE_THRASH), + //LEVEL_UP_MOVE( 1, MOVE_FINAL_GAMBIT), + //LEVEL_UP_MOVE( 1, MOVE_FLING), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 5, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE( 8, MOVE_KARATE_CHOP), + LEVEL_UP_MOVE(12, MOVE_PURSUIT), + LEVEL_UP_MOVE(15, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(19, MOVE_SWAGGER), + LEVEL_UP_MOVE(22, MOVE_CROSS_CHOP), + //LEVEL_UP_MOVE(26, MOVE_ASSURANCE), + //LEVEL_UP_MOVE(30, MOVE_PUNISHMENT), + LEVEL_UP_MOVE(35, MOVE_THRASH), + //LEVEL_UP_MOVE(39, MOVE_CLOSE_COMBAT), + LEVEL_UP_MOVE(44, MOVE_SCREECH), + //LEVEL_UP_MOVE(48, MOVE_STOMPING_TANTRUM), + LEVEL_UP_MOVE(53, MOVE_OUTRAGE), + //LEVEL_UP_MOVE(57, MOVE_FINAL_GAMBIT), LEVEL_UP_END }; static const struct LevelUpMove sGrowlitheLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_ROAR), - LEVEL_UP_MOVE( 7, MOVE_EMBER), - LEVEL_UP_MOVE(13, MOVE_LEER), - LEVEL_UP_MOVE(19, MOVE_ODOR_SLEUTH), - LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(31, MOVE_FLAME_WHEEL), - LEVEL_UP_MOVE(37, MOVE_HELPING_HAND), - LEVEL_UP_MOVE(43, MOVE_AGILITY), - LEVEL_UP_MOVE(49, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE( 6, MOVE_EMBER), + LEVEL_UP_MOVE( 8, MOVE_LEER), + LEVEL_UP_MOVE(10, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(12, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(17, MOVE_FLAME_WHEEL), + LEVEL_UP_MOVE(19, MOVE_REVERSAL), + //LEVEL_UP_MOVE(21, MOVE_FIRE_FANG), + LEVEL_UP_MOVE(23, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(28, MOVE_FLAME_BURST), + LEVEL_UP_MOVE(30, MOVE_AGILITY), + //LEVEL_UP_MOVE(32, MOVE_RETALIATE), + LEVEL_UP_MOVE(34, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(39, MOVE_CRUNCH), + LEVEL_UP_MOVE(41, MOVE_HEAT_WAVE), + LEVEL_UP_MOVE(43, MOVE_OUTRAGE), + //LEVEL_UP_MOVE(45, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sArcanineLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_ROAR), - LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), - LEVEL_UP_MOVE(49, MOVE_EXTREME_SPEED), + //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), + LEVEL_UP_MOVE(34, MOVE_EXTREME_SPEED), LEVEL_UP_END }; static const struct LevelUpMove sPoliwagLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_BUBBLE), - LEVEL_UP_MOVE( 7, MOVE_HYPNOSIS), - LEVEL_UP_MOVE(13, MOVE_WATER_GUN), - LEVEL_UP_MOVE(19, MOVE_DOUBLE_SLAP), - LEVEL_UP_MOVE(25, MOVE_RAIN_DANCE), - LEVEL_UP_MOVE(31, MOVE_BODY_SLAM), - LEVEL_UP_MOVE(37, MOVE_BELLY_DRUM), - LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 5, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 8, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(11, MOVE_BUBBLE), + LEVEL_UP_MOVE(15, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(18, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(21, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(28, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(31, MOVE_BELLY_DRUM), + //LEVEL_UP_MOVE(35, MOVE_WAKE_UP_SLAP), + LEVEL_UP_MOVE(38, MOVE_HYDRO_PUMP), + //LEVEL_UP_MOVE(41, MOVE_MUD_BOMB), LEVEL_UP_END }; static const struct LevelUpMove sPoliwhirlLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_BUBBLE), - LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), - LEVEL_UP_MOVE( 7, MOVE_HYPNOSIS), - LEVEL_UP_MOVE(13, MOVE_WATER_GUN), - LEVEL_UP_MOVE(19, MOVE_DOUBLE_SLAP), - LEVEL_UP_MOVE(27, MOVE_RAIN_DANCE), - LEVEL_UP_MOVE(35, MOVE_BODY_SLAM), - LEVEL_UP_MOVE(43, MOVE_BELLY_DRUM), - LEVEL_UP_MOVE(51, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE( 5, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 8, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(11, MOVE_BUBBLE), + LEVEL_UP_MOVE(15, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(18, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(21, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(27, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(32, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(37, MOVE_BELLY_DRUM), + //LEVEL_UP_MOVE(43, MOVE_WAKE_UP_SLAP), + LEVEL_UP_MOVE(48, MOVE_HYDRO_PUMP), + //LEVEL_UP_MOVE(53, MOVE_MUD_BOMB), LEVEL_UP_END }; static const struct LevelUpMove sPoliwrathLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 0, MOVE_SUBMISSION), + LEVEL_UP_MOVE( 1, MOVE_SUBMISSION), + //LEVEL_UP_MOVE( 1, MOVE_CIRCLE_THROW), + LEVEL_UP_MOVE( 1, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), - LEVEL_UP_MOVE( 1, MOVE_SUBMISSION), - LEVEL_UP_MOVE(35, MOVE_SUBMISSION), - LEVEL_UP_MOVE(51, MOVE_MIND_READER), + LEVEL_UP_MOVE(32, MOVE_DYNAMIC_PUNCH), + LEVEL_UP_MOVE(43, MOVE_MIND_READER), + //LEVEL_UP_MOVE(53, MOVE_CIRCLE_THROW), LEVEL_UP_END }; @@ -831,50 +1149,65 @@ static const struct LevelUpMove sAbraLevelUpLearnset[] = { }; static const struct LevelUpMove sKadabraLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TELEPORT), + LEVEL_UP_MOVE( 0, MOVE_KINESIS), LEVEL_UP_MOVE( 1, MOVE_KINESIS), + LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE(16, MOVE_CONFUSION), LEVEL_UP_MOVE(18, MOVE_DISABLE), LEVEL_UP_MOVE(21, MOVE_PSYBEAM), - LEVEL_UP_MOVE(23, MOVE_REFLECT), - LEVEL_UP_MOVE(25, MOVE_RECOVER), - LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT), - LEVEL_UP_MOVE(33, MOVE_ROLE_PLAY), - LEVEL_UP_MOVE(36, MOVE_PSYCHIC), - LEVEL_UP_MOVE(43, MOVE_TRICK), + //LEVEL_UP_MOVE(23, MOVE_MIRACLE_EYE), + LEVEL_UP_MOVE(26, MOVE_REFLECT), + //LEVEL_UP_MOVE(28, MOVE_PSYCHO_CUT), + LEVEL_UP_MOVE(31, MOVE_RECOVER), + //LEVEL_UP_MOVE(33, MOVE_TELEKINESIS), + //LEVEL_UP_MOVE(36, MOVE_ALLY_SWITCH), + LEVEL_UP_MOVE(38, MOVE_PSYCHIC), + LEVEL_UP_MOVE(41, MOVE_ROLE_PLAY), + LEVEL_UP_MOVE(43, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(46, MOVE_TRICK), LEVEL_UP_END }; static const struct LevelUpMove sAlakazamLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TELEPORT), + LEVEL_UP_MOVE( 0, MOVE_KINESIS), LEVEL_UP_MOVE( 1, MOVE_KINESIS), + LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE(16, MOVE_CONFUSION), LEVEL_UP_MOVE(18, MOVE_DISABLE), LEVEL_UP_MOVE(21, MOVE_PSYBEAM), - LEVEL_UP_MOVE(23, MOVE_REFLECT), - LEVEL_UP_MOVE(25, MOVE_RECOVER), - LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT), - LEVEL_UP_MOVE(33, MOVE_CALM_MIND), - LEVEL_UP_MOVE(36, MOVE_PSYCHIC), - LEVEL_UP_MOVE(43, MOVE_TRICK), + //LEVEL_UP_MOVE(23, MOVE_MIRACLE_EYE), + LEVEL_UP_MOVE(26, MOVE_REFLECT), + //LEVEL_UP_MOVE(28, MOVE_PSYCHO_CUT), + LEVEL_UP_MOVE(31, MOVE_RECOVER), + //LEVEL_UP_MOVE(33, MOVE_TELEKINESIS), + //LEVEL_UP_MOVE(36, MOVE_ALLY_SWITCH), + LEVEL_UP_MOVE(38, MOVE_PSYCHIC), + LEVEL_UP_MOVE(41, MOVE_CALM_MIND), + LEVEL_UP_MOVE(43, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(46, MOVE_TRICK), LEVEL_UP_END }; static const struct LevelUpMove sMachopLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(13, MOVE_KARATE_CHOP), - LEVEL_UP_MOVE(19, MOVE_SEISMIC_TOSS), - LEVEL_UP_MOVE(22, MOVE_FORESIGHT), - LEVEL_UP_MOVE(25, MOVE_REVENGE), - LEVEL_UP_MOVE(31, MOVE_VITAL_THROW), - LEVEL_UP_MOVE(37, MOVE_SUBMISSION), - LEVEL_UP_MOVE(40, MOVE_CROSS_CHOP), + LEVEL_UP_MOVE( 3, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 7, MOVE_KARATE_CHOP), + LEVEL_UP_MOVE( 9, MOVE_FORESIGHT), + //LEVEL_UP_MOVE(13, MOVE_LOW_SWEEP), + LEVEL_UP_MOVE(15, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(19, MOVE_REVENGE), + LEVEL_UP_MOVE(21, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(25, MOVE_VITAL_THROW), + //LEVEL_UP_MOVE(27, MOVE_WAKE_UP_SLAP), + //LEVEL_UP_MOVE(31, MOVE_DUAL_CHOP), + LEVEL_UP_MOVE(33, MOVE_SUBMISSION), + LEVEL_UP_MOVE(37, MOVE_BULK_UP), + LEVEL_UP_MOVE(39, MOVE_CROSS_CHOP), LEVEL_UP_MOVE(43, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(49, MOVE_DYNAMIC_PUNCH), + LEVEL_UP_MOVE(45, MOVE_DYNAMIC_PUNCH), LEVEL_UP_END }; @@ -882,47 +1215,66 @@ static const struct LevelUpMove sMachokeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(13, MOVE_KARATE_CHOP), - LEVEL_UP_MOVE(19, MOVE_SEISMIC_TOSS), - LEVEL_UP_MOVE(22, MOVE_FORESIGHT), - LEVEL_UP_MOVE(25, MOVE_REVENGE), - LEVEL_UP_MOVE(33, MOVE_VITAL_THROW), - LEVEL_UP_MOVE(41, MOVE_SUBMISSION), - LEVEL_UP_MOVE(46, MOVE_CROSS_CHOP), - LEVEL_UP_MOVE(51, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(59, MOVE_DYNAMIC_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_KARATE_CHOP), + LEVEL_UP_MOVE( 3, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 7, MOVE_KARATE_CHOP), + LEVEL_UP_MOVE( 9, MOVE_FORESIGHT), + //LEVEL_UP_MOVE(13, MOVE_LOW_SWEEP), + LEVEL_UP_MOVE(15, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(19, MOVE_REVENGE), + LEVEL_UP_MOVE(21, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(25, MOVE_VITAL_THROW), + //LEVEL_UP_MOVE(27, MOVE_WAKE_UP_SLAP), + //LEVEL_UP_MOVE(33, MOVE_DUAL_CHOP), + LEVEL_UP_MOVE(37, MOVE_SUBMISSION), + LEVEL_UP_MOVE(43, MOVE_BULK_UP), + LEVEL_UP_MOVE(47, MOVE_CROSS_CHOP), + LEVEL_UP_MOVE(53, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(57, MOVE_DYNAMIC_PUNCH), LEVEL_UP_END }; static const struct LevelUpMove sMachampLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_STRENGTH), + LEVEL_UP_MOVE( 1, MOVE_STRENGTH), + //LEVEL_UP_MOVE( 1, MOVE_WIDE_GUARD), LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(13, MOVE_KARATE_CHOP), - LEVEL_UP_MOVE(19, MOVE_SEISMIC_TOSS), - LEVEL_UP_MOVE(22, MOVE_FORESIGHT), - LEVEL_UP_MOVE(25, MOVE_REVENGE), - LEVEL_UP_MOVE(33, MOVE_VITAL_THROW), - LEVEL_UP_MOVE(41, MOVE_SUBMISSION), - LEVEL_UP_MOVE(46, MOVE_CROSS_CHOP), - LEVEL_UP_MOVE(51, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(59, MOVE_DYNAMIC_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_KARATE_CHOP), + LEVEL_UP_MOVE( 3, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 7, MOVE_KARATE_CHOP), + LEVEL_UP_MOVE( 9, MOVE_FORESIGHT), + //LEVEL_UP_MOVE(13, MOVE_LOW_SWEEP), + LEVEL_UP_MOVE(15, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(19, MOVE_REVENGE), + LEVEL_UP_MOVE(21, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(25, MOVE_VITAL_THROW), + //LEVEL_UP_MOVE(27, MOVE_WAKE_UP_SLAP), + //LEVEL_UP_MOVE(33, MOVE_DUAL_CHOP), + LEVEL_UP_MOVE(37, MOVE_SUBMISSION), + LEVEL_UP_MOVE(43, MOVE_BULK_UP), + LEVEL_UP_MOVE(47, MOVE_CROSS_CHOP), + LEVEL_UP_MOVE(53, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(57, MOVE_DYNAMIC_PUNCH), LEVEL_UP_END }; static const struct LevelUpMove sBellsproutLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), - LEVEL_UP_MOVE( 6, MOVE_GROWTH), + LEVEL_UP_MOVE( 7, MOVE_GROWTH), LEVEL_UP_MOVE(11, MOVE_WRAP), - LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), - LEVEL_UP_MOVE(17, MOVE_POISON_POWDER), - LEVEL_UP_MOVE(19, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(13, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(17, MOVE_STUN_SPORE), LEVEL_UP_MOVE(23, MOVE_ACID), - LEVEL_UP_MOVE(30, MOVE_SWEET_SCENT), - LEVEL_UP_MOVE(37, MOVE_RAZOR_LEAF), - LEVEL_UP_MOVE(45, MOVE_SLAM), + LEVEL_UP_MOVE(27, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(29, MOVE_SWEET_SCENT), + //LEVEL_UP_MOVE(35, MOVE_GASTRO_ACID), + LEVEL_UP_MOVE(39, MOVE_RAZOR_LEAF), + //LEVEL_UP_MOVE(41, MOVE_POISON_JAB), + LEVEL_UP_MOVE(47, MOVE_SLAM), + //LEVEL_UP_MOVE(50, MOVE_WRING_OUT), LEVEL_UP_END }; @@ -930,66 +1282,101 @@ static const struct LevelUpMove sWeepinbellLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 1, MOVE_WRAP), - LEVEL_UP_MOVE( 6, MOVE_GROWTH), + LEVEL_UP_MOVE( 7, MOVE_GROWTH), LEVEL_UP_MOVE(11, MOVE_WRAP), - LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), - LEVEL_UP_MOVE(17, MOVE_POISON_POWDER), - LEVEL_UP_MOVE(19, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(13, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(17, MOVE_STUN_SPORE), LEVEL_UP_MOVE(24, MOVE_ACID), - LEVEL_UP_MOVE(33, MOVE_SWEET_SCENT), - LEVEL_UP_MOVE(42, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(29, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(32, MOVE_SWEET_SCENT), + //LEVEL_UP_MOVE(39, MOVE_GASTRO_ACID), + LEVEL_UP_MOVE(44, MOVE_RAZOR_LEAF), + //LEVEL_UP_MOVE(47, MOVE_POISON_JAB), LEVEL_UP_MOVE(54, MOVE_SLAM), + //LEVEL_UP_MOVE(58, MOVE_WRING_OUT), LEVEL_UP_END }; static const struct LevelUpMove sVictreebelLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_LEAF_TORNADO), + //LEVEL_UP_MOVE( 1, MOVE_LEAF_TORNADO), + LEVEL_UP_MOVE( 1, MOVE_STOCKPILE), + LEVEL_UP_MOVE( 1, MOVE_SWALLOW), + LEVEL_UP_MOVE( 1, MOVE_SPIT_UP), LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 1, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), + //LEVEL_UP_MOVE(32, MOVE_LEAF_STORM), + LEVEL_UP_MOVE(44, MOVE_LEAF_BLADE), LEVEL_UP_END }; static const struct LevelUpMove sTentacoolLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), - LEVEL_UP_MOVE( 6, MOVE_SUPERSONIC), - LEVEL_UP_MOVE(12, MOVE_CONSTRICT), - LEVEL_UP_MOVE(19, MOVE_ACID), + LEVEL_UP_MOVE( 4, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 7, MOVE_CONSTRICT), + LEVEL_UP_MOVE(10, MOVE_ACID), + //LEVEL_UP_MOVE(13, MOVE_TOXIC_SPIKES), + LEVEL_UP_MOVE(16, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(19, MOVE_WRAP), + //LEVEL_UP_MOVE(22, MOVE_ACID_SPRAY), LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM), - LEVEL_UP_MOVE(30, MOVE_WRAP), - LEVEL_UP_MOVE(36, MOVE_BARRIER), - LEVEL_UP_MOVE(43, MOVE_SCREECH), - LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(28, MOVE_BARRIER), + //LEVEL_UP_MOVE(31, MOVE_POISON_JAB), + //LEVEL_UP_MOVE(34, MOVE_BRINE), + LEVEL_UP_MOVE(37, MOVE_SCREECH), + //LEVEL_UP_MOVE(40, MOVE_HEX), + //LEVEL_UP_MOVE(43, MOVE_SLUDGE_WAVE), + LEVEL_UP_MOVE(46, MOVE_HYDRO_PUMP), + //LEVEL_UP_MOVE(49, MOVE_WRING_OUT), LEVEL_UP_END }; static const struct LevelUpMove sTentacruelLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_REFLECT_TYPE), + //LEVEL_UP_MOVE( 1, MOVE_WRING_OUT), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), - LEVEL_UP_MOVE( 6, MOVE_SUPERSONIC), - LEVEL_UP_MOVE(12, MOVE_CONSTRICT), - LEVEL_UP_MOVE(19, MOVE_ACID), + LEVEL_UP_MOVE( 1, MOVE_ACID), + LEVEL_UP_MOVE( 4, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 7, MOVE_CONSTRICT), + LEVEL_UP_MOVE(10, MOVE_ACID), + //LEVEL_UP_MOVE(13, MOVE_TOXIC_SPIKES), + LEVEL_UP_MOVE(16, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(19, MOVE_WRAP), + //LEVEL_UP_MOVE(22, MOVE_ACID_SPRAY), LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM), - LEVEL_UP_MOVE(30, MOVE_WRAP), - LEVEL_UP_MOVE(38, MOVE_BARRIER), - LEVEL_UP_MOVE(47, MOVE_SCREECH), - LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(28, MOVE_BARRIER), + //LEVEL_UP_MOVE(32, MOVE_POISON_JAB), + //LEVEL_UP_MOVE(36, MOVE_BRINE), + LEVEL_UP_MOVE(40, MOVE_SCREECH), + //LEVEL_UP_MOVE(44, MOVE_HEX), + //LEVEL_UP_MOVE(48, MOVE_SLUDGE_WAVE), + LEVEL_UP_MOVE(52, MOVE_HYDRO_PUMP), + //LEVEL_UP_MOVE(56, MOVE_WRING_OUT), LEVEL_UP_END }; static const struct LevelUpMove sGeodudeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), - LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT), - LEVEL_UP_MOVE(11, MOVE_ROCK_THROW), - LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), - LEVEL_UP_MOVE(21, MOVE_SELF_DESTRUCT), - LEVEL_UP_MOVE(26, MOVE_ROLLOUT), - LEVEL_UP_MOVE(31, MOVE_ROCK_BLAST), - LEVEL_UP_MOVE(36, MOVE_EARTHQUAKE), - LEVEL_UP_MOVE(41, MOVE_EXPLOSION), - LEVEL_UP_MOVE(46, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE( 4, MOVE_MUD_SPORT), + //LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH), + LEVEL_UP_MOVE(10, MOVE_ROLLOUT), + LEVEL_UP_MOVE(12, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(16, MOVE_ROCK_THROW), + //LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN), + //LEVEL_UP_MOVE(22, MOVE_BULLDOZE), + LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT), + //LEVEL_UP_MOVE(28, MOVE_STEALTH_ROCK), + LEVEL_UP_MOVE(30, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE(34, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(36, MOVE_EXPLOSION), + LEVEL_UP_MOVE(40, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(42, MOVE_STONE_EDGE), LEVEL_UP_END }; @@ -997,65 +1384,87 @@ static const struct LevelUpMove sGravelerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), - LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), - LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT), - LEVEL_UP_MOVE(11, MOVE_ROCK_THROW), - LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), - LEVEL_UP_MOVE(21, MOVE_SELF_DESTRUCT), - LEVEL_UP_MOVE(29, MOVE_ROLLOUT), - LEVEL_UP_MOVE(37, MOVE_ROCK_BLAST), - LEVEL_UP_MOVE(45, MOVE_EARTHQUAKE), - LEVEL_UP_MOVE(53, MOVE_EXPLOSION), - LEVEL_UP_MOVE(62, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE( 1, MOVE_ROCK_POLISH), + LEVEL_UP_MOVE( 4, MOVE_MUD_SPORT), + //LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH), + LEVEL_UP_MOVE(10, MOVE_ROLLOUT), + LEVEL_UP_MOVE(12, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(16, MOVE_ROCK_THROW), + //LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN), + //LEVEL_UP_MOVE(22, MOVE_BULLDOZE), + LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT), + //LEVEL_UP_MOVE(30, MOVE_STEALTH_ROCK), + LEVEL_UP_MOVE(34, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE(40, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(44, MOVE_EXPLOSION), + LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(54, MOVE_STONE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sGolemLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_HEAVY_SLAM), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), - LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), - LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT), - LEVEL_UP_MOVE(11, MOVE_ROCK_THROW), - LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), - LEVEL_UP_MOVE(21, MOVE_SELF_DESTRUCT), - LEVEL_UP_MOVE(29, MOVE_ROLLOUT), - LEVEL_UP_MOVE(37, MOVE_ROCK_BLAST), - LEVEL_UP_MOVE(45, MOVE_EARTHQUAKE), - LEVEL_UP_MOVE(53, MOVE_EXPLOSION), - LEVEL_UP_MOVE(62, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE( 1, MOVE_ROCK_POLISH), + LEVEL_UP_MOVE( 4, MOVE_MUD_SPORT), + //LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH), + //LEVEL_UP_MOVE(10, MOVE_STEAMROLLER), + LEVEL_UP_MOVE(12, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(16, MOVE_ROCK_THROW), + //LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN), + //LEVEL_UP_MOVE(22, MOVE_BULLDOZE), + LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT), + //LEVEL_UP_MOVE(30, MOVE_STEALTH_ROCK), + LEVEL_UP_MOVE(34, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE(40, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(44, MOVE_EXPLOSION), + LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(54, MOVE_STONE_EDGE), + //LEVEL_UP_MOVE(60, MOVE_HEAVY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sPonytaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 5, MOVE_GROWL), - LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE(14, MOVE_EMBER), - LEVEL_UP_MOVE(19, MOVE_STOMP), + LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 9, MOVE_EMBER), + LEVEL_UP_MOVE(13, MOVE_FLAME_WHEEL), + LEVEL_UP_MOVE(17, MOVE_STOMP), + //LEVEL_UP_MOVE(21, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN), - LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(38, MOVE_AGILITY), + LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(33, MOVE_INFERNO), + LEVEL_UP_MOVE(37, MOVE_AGILITY), + LEVEL_UP_MOVE(41, MOVE_FIRE_BLAST), LEVEL_UP_MOVE(45, MOVE_BOUNCE), - LEVEL_UP_MOVE(53, MOVE_FIRE_BLAST), + //LEVEL_UP_MOVE(49, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sRapidashLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), + //LEVEL_UP_MOVE( 1, MOVE_POISON_JAB), + LEVEL_UP_MOVE( 1, MOVE_MEGAHORN), LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_EMBER), - LEVEL_UP_MOVE( 5, MOVE_GROWL), - LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE(14, MOVE_EMBER), - LEVEL_UP_MOVE(19, MOVE_STOMP), + LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 9, MOVE_EMBER), + LEVEL_UP_MOVE(13, MOVE_FLAME_WHEEL), + LEVEL_UP_MOVE(17, MOVE_STOMP), + //LEVEL_UP_MOVE(21, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN), - LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(38, MOVE_AGILITY), - LEVEL_UP_MOVE(40, MOVE_FURY_ATTACK), - LEVEL_UP_MOVE(50, MOVE_BOUNCE), - LEVEL_UP_MOVE(63, MOVE_FIRE_BLAST), + LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(33, MOVE_INFERNO), + LEVEL_UP_MOVE(37, MOVE_AGILITY), + LEVEL_UP_MOVE(41, MOVE_FIRE_BLAST), + LEVEL_UP_MOVE(45, MOVE_BOUNCE), + //LEVEL_UP_MOVE(49, MOVE_FLARE_BLITZ), LEVEL_UP_END }; @@ -1063,330 +1472,509 @@ static const struct LevelUpMove sSlowpokeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CURSE), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 6, MOVE_GROWL), - LEVEL_UP_MOVE(15, MOVE_WATER_GUN), - LEVEL_UP_MOVE(20, MOVE_CONFUSION), - LEVEL_UP_MOVE(29, MOVE_DISABLE), - LEVEL_UP_MOVE(34, MOVE_HEADBUTT), - LEVEL_UP_MOVE(43, MOVE_AMNESIA), - LEVEL_UP_MOVE(48, MOVE_PSYCHIC), + LEVEL_UP_MOVE( 5, MOVE_GROWL), + LEVEL_UP_MOVE( 9, MOVE_WATER_GUN), + LEVEL_UP_MOVE(14, MOVE_CONFUSION), + LEVEL_UP_MOVE(19, MOVE_DISABLE), + LEVEL_UP_MOVE(23, MOVE_HEADBUTT), + LEVEL_UP_MOVE(28, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(32, MOVE_ZEN_HEADBUTT), + LEVEL_UP_MOVE(36, MOVE_SLACK_OFF), + LEVEL_UP_MOVE(41, MOVE_AMNESIA), + LEVEL_UP_MOVE(45, MOVE_PSYCHIC), + LEVEL_UP_MOVE(49, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(54, MOVE_PSYCH_UP), + //LEVEL_UP_MOVE(58, MOVE_HEAL_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sSlowbroLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_WITHDRAW), + LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), + //LEVEL_UP_MOVE( 1, MOVE_HEAL_PULSE), LEVEL_UP_MOVE( 1, MOVE_CURSE), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 6, MOVE_GROWL), - LEVEL_UP_MOVE(15, MOVE_WATER_GUN), - LEVEL_UP_MOVE(20, MOVE_CONFUSION), - LEVEL_UP_MOVE(29, MOVE_DISABLE), - LEVEL_UP_MOVE(34, MOVE_HEADBUTT), - LEVEL_UP_MOVE(37, MOVE_WITHDRAW), - LEVEL_UP_MOVE(46, MOVE_AMNESIA), - LEVEL_UP_MOVE(54, MOVE_PSYCHIC), + LEVEL_UP_MOVE( 5, MOVE_GROWL), + LEVEL_UP_MOVE( 9, MOVE_WATER_GUN), + LEVEL_UP_MOVE(14, MOVE_CONFUSION), + LEVEL_UP_MOVE(19, MOVE_DISABLE), + LEVEL_UP_MOVE(23, MOVE_HEADBUTT), + LEVEL_UP_MOVE(28, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(32, MOVE_ZEN_HEADBUTT), + LEVEL_UP_MOVE(36, MOVE_SLACK_OFF), + LEVEL_UP_MOVE(43, MOVE_AMNESIA), + LEVEL_UP_MOVE(49, MOVE_PSYCHIC), + LEVEL_UP_MOVE(55, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(62, MOVE_PSYCH_UP), + //LEVEL_UP_MOVE(68, MOVE_HEAL_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sMagnemiteLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_METAL_SOUND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 6, MOVE_THUNDER_SHOCK), - LEVEL_UP_MOVE(11, MOVE_SUPERSONIC), - LEVEL_UP_MOVE(16, MOVE_SONIC_BOOM), - LEVEL_UP_MOVE(21, MOVE_THUNDER_WAVE), - LEVEL_UP_MOVE(26, MOVE_SPARK), - LEVEL_UP_MOVE(32, MOVE_LOCK_ON), - LEVEL_UP_MOVE(38, MOVE_SWIFT), - LEVEL_UP_MOVE(44, MOVE_SCREECH), - LEVEL_UP_MOVE(50, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 5, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 7, MOVE_THUNDER_WAVE), + //LEVEL_UP_MOVE(11, MOVE_MAGNET_BOMB), + LEVEL_UP_MOVE(13, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(17, MOVE_SONIC_BOOM), + LEVEL_UP_MOVE(19, MOVE_SPARK), + //LEVEL_UP_MOVE(23, MOVE_MIRROR_SHOT), + LEVEL_UP_MOVE(25, MOVE_METAL_SOUND), + //LEVEL_UP_MOVE(29, MOVE_ELECTRO_BALL), + //LEVEL_UP_MOVE(31, MOVE_FLASH_CANNON), + LEVEL_UP_MOVE(35, MOVE_SCREECH), + //LEVEL_UP_MOVE(37, MOVE_DISCHARGE), + LEVEL_UP_MOVE(41, MOVE_LOCK_ON), + //LEVEL_UP_MOVE(43, MOVE_MAGNET_RISE), + //LEVEL_UP_MOVE(47, MOVE_GYRO_BALL), + LEVEL_UP_MOVE(49, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sMagnetonLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_METAL_SOUND), + LEVEL_UP_MOVE( 0, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_ZAP_CANNON), + //LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), - LEVEL_UP_MOVE( 6, MOVE_THUNDER_SHOCK), - LEVEL_UP_MOVE(11, MOVE_SUPERSONIC), - LEVEL_UP_MOVE(16, MOVE_SONIC_BOOM), - LEVEL_UP_MOVE(21, MOVE_THUNDER_WAVE), - LEVEL_UP_MOVE(26, MOVE_SPARK), - LEVEL_UP_MOVE(35, MOVE_LOCK_ON), - LEVEL_UP_MOVE(44, MOVE_TRI_ATTACK), - LEVEL_UP_MOVE(53, MOVE_SCREECH), - LEVEL_UP_MOVE(62, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 5, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 7, MOVE_THUNDER_WAVE), + //LEVEL_UP_MOVE(11, MOVE_MAGNET_BOMB), + LEVEL_UP_MOVE(13, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(17, MOVE_SONIC_BOOM), + LEVEL_UP_MOVE(19, MOVE_SPARK), + //LEVEL_UP_MOVE(23, MOVE_MIRROR_SHOT), + LEVEL_UP_MOVE(25, MOVE_METAL_SOUND), + //LEVEL_UP_MOVE(29, MOVE_ELECTRO_BALL), + //LEVEL_UP_MOVE(33, MOVE_FLASH_CANNON), + LEVEL_UP_MOVE(39, MOVE_SCREECH), + //LEVEL_UP_MOVE(43, MOVE_DISCHARGE), + LEVEL_UP_MOVE(49, MOVE_LOCK_ON), + //LEVEL_UP_MOVE(53, MOVE_MAGNET_RISE), + //LEVEL_UP_MOVE(59, MOVE_GYRO_BALL), + LEVEL_UP_MOVE(63, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sFarfetchdLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_BRAVE_BIRD), + //LEVEL_UP_MOVE( 1, MOVE_POISON_JAB), LEVEL_UP_MOVE( 1, MOVE_PECK), - LEVEL_UP_MOVE( 6, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(11, MOVE_LEER), - LEVEL_UP_MOVE(16, MOVE_FURY_ATTACK), - LEVEL_UP_MOVE(21, MOVE_KNOCK_OFF), - LEVEL_UP_MOVE(26, MOVE_FURY_CUTTER), - LEVEL_UP_MOVE(31, MOVE_SWORDS_DANCE), - LEVEL_UP_MOVE(36, MOVE_AGILITY), - LEVEL_UP_MOVE(41, MOVE_SLASH), - LEVEL_UP_MOVE(46, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE( 7, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE( 9, MOVE_AERIAL_ACE), + LEVEL_UP_MOVE(13, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(19, MOVE_SLASH), + LEVEL_UP_MOVE(21, MOVE_AIR_CUTTER), + LEVEL_UP_MOVE(25, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(31, MOVE_AGILITY), + //LEVEL_UP_MOVE(33, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE(37, MOVE_ACROBATICS), + //LEVEL_UP_MOVE(43, MOVE_FEINT), + LEVEL_UP_MOVE(45, MOVE_FALSE_SWIPE), + //LEVEL_UP_MOVE(49, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(55, MOVE_BRAVE_BIRD), LEVEL_UP_END }; static const struct LevelUpMove sDoduoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 9, MOVE_PURSUIT), - LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK), - LEVEL_UP_MOVE(21, MOVE_TRI_ATTACK), - LEVEL_UP_MOVE(25, MOVE_RAGE), - LEVEL_UP_MOVE(33, MOVE_UPROAR), - LEVEL_UP_MOVE(37, MOVE_DRILL_PECK), - LEVEL_UP_MOVE(45, MOVE_AGILITY), + LEVEL_UP_MOVE( 5, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 8, MOVE_RAGE), + LEVEL_UP_MOVE(12, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(15, MOVE_PURSUIT), + //LEVEL_UP_MOVE(19, MOVE_PLUCK), + //LEVEL_UP_MOVE(22, MOVE_DOUBLE_HIT), + LEVEL_UP_MOVE(26, MOVE_AGILITY), + LEVEL_UP_MOVE(29, MOVE_UPROAR), + //LEVEL_UP_MOVE(33, MOVE_ACUPRESSURE), + LEVEL_UP_MOVE(36, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(40, MOVE_JUMP_KICK), + LEVEL_UP_MOVE(43, MOVE_DRILL_PECK), + LEVEL_UP_MOVE(47, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(50, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sDodrioLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 1, MOVE_PURSUIT), - LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), - LEVEL_UP_MOVE( 9, MOVE_PURSUIT), - LEVEL_UP_MOVE(13, MOVE_FURY_ATTACK), - LEVEL_UP_MOVE(21, MOVE_TRI_ATTACK), - LEVEL_UP_MOVE(25, MOVE_RAGE), - LEVEL_UP_MOVE(38, MOVE_UPROAR), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_RAGE), + LEVEL_UP_MOVE( 5, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 8, MOVE_RAGE), + LEVEL_UP_MOVE(12, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(15, MOVE_PURSUIT), + //LEVEL_UP_MOVE(19, MOVE_PLUCK), + //LEVEL_UP_MOVE(22, MOVE_DOUBLE_HIT), + LEVEL_UP_MOVE(26, MOVE_AGILITY), + LEVEL_UP_MOVE(29, MOVE_UPROAR), + //LEVEL_UP_MOVE(34, MOVE_ACUPRESSURE), + LEVEL_UP_MOVE(38, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(43, MOVE_JUMP_KICK), LEVEL_UP_MOVE(47, MOVE_DRILL_PECK), - LEVEL_UP_MOVE(60, MOVE_AGILITY), + LEVEL_UP_MOVE(52, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(56, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sSeelLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), - LEVEL_UP_MOVE( 9, MOVE_GROWL), - LEVEL_UP_MOVE(17, MOVE_ICY_WIND), - LEVEL_UP_MOVE(21, MOVE_AURORA_BEAM), - LEVEL_UP_MOVE(29, MOVE_REST), + LEVEL_UP_MOVE( 3, MOVE_GROWL), + LEVEL_UP_MOVE( 7, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(11, MOVE_ICY_WIND), + LEVEL_UP_MOVE(13, MOVE_ENCORE), + //LEVEL_UP_MOVE(17, MOVE_ICE_SHARD), + LEVEL_UP_MOVE(21, MOVE_REST), + //LEVEL_UP_MOVE(23, MOVE_AQUA_RING), + LEVEL_UP_MOVE(27, MOVE_AURORA_BEAM), + //LEVEL_UP_MOVE(31, MOVE_AQUA_JET), + //LEVEL_UP_MOVE(33, MOVE_BRINE), LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(41, MOVE_ICE_BEAM), - LEVEL_UP_MOVE(49, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(41, MOVE_DIVE), + //LEVEL_UP_MOVE(43, MOVE_AQUA_TAIL), + LEVEL_UP_MOVE(47, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(51, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(53, MOVE_HAIL), LEVEL_UP_END }; static const struct LevelUpMove sDewgongLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_SHEER_COLD), + LEVEL_UP_MOVE( 1, MOVE_SHEER_COLD), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE( 1, MOVE_ICY_WIND), - LEVEL_UP_MOVE( 1, MOVE_AURORA_BEAM), - LEVEL_UP_MOVE( 9, MOVE_GROWL), - LEVEL_UP_MOVE(17, MOVE_ICY_WIND), - LEVEL_UP_MOVE(21, MOVE_AURORA_BEAM), - LEVEL_UP_MOVE(29, MOVE_REST), - LEVEL_UP_MOVE(34, MOVE_SHEER_COLD), - LEVEL_UP_MOVE(42, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(51, MOVE_ICE_BEAM), - LEVEL_UP_MOVE(64, MOVE_SAFEGUARD), + LEVEL_UP_MOVE( 3, MOVE_GROWL), + LEVEL_UP_MOVE( 7, MOVE_SIGNAL_BEAM), + LEVEL_UP_MOVE(11, MOVE_ICY_WIND), + LEVEL_UP_MOVE(13, MOVE_ENCORE), + //LEVEL_UP_MOVE(17, MOVE_ICE_SHARD), + LEVEL_UP_MOVE(21, MOVE_REST), + //LEVEL_UP_MOVE(23, MOVE_AQUA_RING), + LEVEL_UP_MOVE(27, MOVE_AURORA_BEAM), + //LEVEL_UP_MOVE(31, MOVE_AQUA_JET), + //LEVEL_UP_MOVE(33, MOVE_BRINE), + LEVEL_UP_MOVE(39, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(45, MOVE_DIVE), + //LEVEL_UP_MOVE(49, MOVE_AQUA_TAIL), + LEVEL_UP_MOVE(55, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(61, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(65, MOVE_HAIL), LEVEL_UP_END }; static const struct LevelUpMove sGrimerLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 4, MOVE_HARDEN), - LEVEL_UP_MOVE( 8, MOVE_DISABLE), - LEVEL_UP_MOVE(13, MOVE_SLUDGE), - LEVEL_UP_MOVE(19, MOVE_MINIMIZE), - LEVEL_UP_MOVE(26, MOVE_SCREECH), - LEVEL_UP_MOVE(34, MOVE_ACID_ARMOR), - LEVEL_UP_MOVE(43, MOVE_SLUDGE_BOMB), - LEVEL_UP_MOVE(53, MOVE_MEMENTO), + LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(12, MOVE_DISABLE), + LEVEL_UP_MOVE(15, MOVE_SLUDGE), + //LEVEL_UP_MOVE(18, MOVE_MUD_BOMB), + LEVEL_UP_MOVE(21, MOVE_MINIMIZE), + //LEVEL_UP_MOVE(26, MOVE_FLING), + LEVEL_UP_MOVE(29, MOVE_SLUDGE_BOMB), + //LEVEL_UP_MOVE(32, MOVE_SLUDGE_WAVE), + LEVEL_UP_MOVE(37, MOVE_SCREECH), + //LEVEL_UP_MOVE(40, MOVE_GUNK_SHOT), + LEVEL_UP_MOVE(43, MOVE_ACID_ARMOR), + //LEVEL_UP_MOVE(46, MOVE_BELCH), + LEVEL_UP_MOVE(48, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sMukLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), + //LEVEL_UP_MOVE( 0, MOVE_VENOM_DRENCH), + //LEVEL_UP_MOVE( 1, MOVE_VENOM_DRENCH), LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 4, MOVE_HARDEN), - LEVEL_UP_MOVE( 8, MOVE_DISABLE), - LEVEL_UP_MOVE(13, MOVE_SLUDGE), - LEVEL_UP_MOVE(19, MOVE_MINIMIZE), - LEVEL_UP_MOVE(26, MOVE_SCREECH), - LEVEL_UP_MOVE(34, MOVE_ACID_ARMOR), - LEVEL_UP_MOVE(47, MOVE_SLUDGE_BOMB), - LEVEL_UP_MOVE(61, MOVE_MEMENTO), + LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(12, MOVE_DISABLE), + LEVEL_UP_MOVE(15, MOVE_SLUDGE), + //LEVEL_UP_MOVE(18, MOVE_MUD_BOMB), + LEVEL_UP_MOVE(21, MOVE_MINIMIZE), + //LEVEL_UP_MOVE(26, MOVE_FLING), + LEVEL_UP_MOVE(29, MOVE_SLUDGE_BOMB), + //LEVEL_UP_MOVE(32, MOVE_SLUDGE_WAVE), + LEVEL_UP_MOVE(37, MOVE_SCREECH), + //LEVEL_UP_MOVE(40, MOVE_GUNK_SHOT), + LEVEL_UP_MOVE(46, MOVE_ACID_ARMOR), + //LEVEL_UP_MOVE(52, MOVE_BELCH), + LEVEL_UP_MOVE(57, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sShellderLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), - LEVEL_UP_MOVE( 9, MOVE_SUPERSONIC), - LEVEL_UP_MOVE(17, MOVE_AURORA_BEAM), - LEVEL_UP_MOVE(25, MOVE_PROTECT), - LEVEL_UP_MOVE(33, MOVE_LEER), - LEVEL_UP_MOVE(41, MOVE_CLAMP), - LEVEL_UP_MOVE(49, MOVE_ICE_BEAM), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 4, MOVE_WITHDRAW), + LEVEL_UP_MOVE( 8, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(13, MOVE_ICICLE_SPEAR), + LEVEL_UP_MOVE(16, MOVE_PROTECT), + LEVEL_UP_MOVE(20, MOVE_LEER), + LEVEL_UP_MOVE(25, MOVE_CLAMP), + //LEVEL_UP_MOVE(28, MOVE_ICE_SHARD), + //LEVEL_UP_MOVE(32, MOVE_RAZOR_SHELL), + LEVEL_UP_MOVE(37, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(40, MOVE_WHIRLPOOL), + //LEVEL_UP_MOVE(44, MOVE_BRINE), + LEVEL_UP_MOVE(49, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(52, MOVE_ICE_BEAM), + //LEVEL_UP_MOVE(56, MOVE_SHELL_SMASH), + LEVEL_UP_MOVE(61, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sCloysterLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_HYDRO_PUMP), + //LEVEL_UP_MOVE( 1, MOVE_SHELL_SMASH), + //LEVEL_UP_MOVE( 1, MOVE_TOXIC_SPIKES), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), - LEVEL_UP_MOVE( 1, MOVE_AURORA_BEAM), LEVEL_UP_MOVE( 1, MOVE_PROTECT), - LEVEL_UP_MOVE(33, MOVE_SPIKES), - LEVEL_UP_MOVE(41, MOVE_SPIKE_CANNON), + LEVEL_UP_MOVE( 1, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(13, MOVE_SPIKE_CANNON), + LEVEL_UP_MOVE(28, MOVE_SPIKES), + //LEVEL_UP_MOVE(50, MOVE_ICICLE_CRASH), LEVEL_UP_END }; static const struct LevelUpMove sGastlyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_LICK), - LEVEL_UP_MOVE( 8, MOVE_SPITE), - LEVEL_UP_MOVE(13, MOVE_MEAN_LOOK), - LEVEL_UP_MOVE(16, MOVE_CURSE), - LEVEL_UP_MOVE(21, MOVE_NIGHT_SHADE), - LEVEL_UP_MOVE(28, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE( 5, MOVE_SPITE), + LEVEL_UP_MOVE( 8, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(12, MOVE_CURSE), + LEVEL_UP_MOVE(15, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(19, MOVE_CONFUSE_RAY), + //LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH), + //LEVEL_UP_MOVE(26, MOVE_PAYBACK), + LEVEL_UP_MOVE(29, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(33, MOVE_DREAM_EATER), - LEVEL_UP_MOVE(36, MOVE_DESTINY_BOND), + //LEVEL_UP_MOVE(36, MOVE_DARK_PULSE), + LEVEL_UP_MOVE(40, MOVE_DESTINY_BOND), + //LEVEL_UP_MOVE(43, MOVE_HEX), + LEVEL_UP_MOVE(47, MOVE_NIGHTMARE), LEVEL_UP_END }; static const struct LevelUpMove sHaunterLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_SHADOW_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_SHADOW_PUNCH), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_SPITE), - LEVEL_UP_MOVE( 8, MOVE_SPITE), - LEVEL_UP_MOVE(13, MOVE_MEAN_LOOK), - LEVEL_UP_MOVE(16, MOVE_CURSE), - LEVEL_UP_MOVE(21, MOVE_NIGHT_SHADE), - LEVEL_UP_MOVE(25, MOVE_SHADOW_PUNCH), - LEVEL_UP_MOVE(31, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE( 5, MOVE_SPITE), + LEVEL_UP_MOVE( 8, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(12, MOVE_CURSE), + LEVEL_UP_MOVE(15, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(19, MOVE_CONFUSE_RAY), + //LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH), + //LEVEL_UP_MOVE(28, MOVE_PAYBACK), + LEVEL_UP_MOVE(33, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(39, MOVE_DREAM_EATER), - LEVEL_UP_MOVE(48, MOVE_DESTINY_BOND), + //LEVEL_UP_MOVE(44, MOVE_DARK_PULSE), + LEVEL_UP_MOVE(50, MOVE_DESTINY_BOND), + //LEVEL_UP_MOVE(55, MOVE_HEX), + LEVEL_UP_MOVE(61, MOVE_NIGHTMARE), LEVEL_UP_END }; static const struct LevelUpMove sGengarLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_SHADOW_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_SHADOW_PUNCH), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_SPITE), - LEVEL_UP_MOVE( 8, MOVE_SPITE), - LEVEL_UP_MOVE(13, MOVE_MEAN_LOOK), - LEVEL_UP_MOVE(16, MOVE_CURSE), - LEVEL_UP_MOVE(21, MOVE_NIGHT_SHADE), - LEVEL_UP_MOVE(25, MOVE_SHADOW_PUNCH), - LEVEL_UP_MOVE(31, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE( 5, MOVE_SPITE), + LEVEL_UP_MOVE( 8, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(12, MOVE_CURSE), + LEVEL_UP_MOVE(15, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(19, MOVE_CONFUSE_RAY), + //LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH), + //LEVEL_UP_MOVE(28, MOVE_PAYBACK), + LEVEL_UP_MOVE(33, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(39, MOVE_DREAM_EATER), - LEVEL_UP_MOVE(48, MOVE_DESTINY_BOND), + //LEVEL_UP_MOVE(44, MOVE_DARK_PULSE), + LEVEL_UP_MOVE(50, MOVE_DESTINY_BOND), + //LEVEL_UP_MOVE(55, MOVE_HEX), + LEVEL_UP_MOVE(61, MOVE_NIGHTMARE), LEVEL_UP_END }; static const struct LevelUpMove sOnixLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 1, MOVE_SCREECH), - LEVEL_UP_MOVE( 9, MOVE_BIND), - LEVEL_UP_MOVE(13, MOVE_ROCK_THROW), - LEVEL_UP_MOVE(21, MOVE_HARDEN), - LEVEL_UP_MOVE(25, MOVE_RAGE), - LEVEL_UP_MOVE(33, MOVE_SANDSTORM), - LEVEL_UP_MOVE(37, MOVE_SLAM), - LEVEL_UP_MOVE(45, MOVE_IRON_TAIL), - LEVEL_UP_MOVE(49, MOVE_SAND_TOMB), - LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 1, MOVE_BIND), + LEVEL_UP_MOVE( 4, MOVE_CURSE), + LEVEL_UP_MOVE( 7, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(10, MOVE_ROCK_TOMB), + LEVEL_UP_MOVE(13, MOVE_RAGE), + //LEVEL_UP_MOVE(16, MOVE_STEALTH_ROCK), + //LEVEL_UP_MOVE(19, MOVE_ROCK_POLISH), + //LEVEL_UP_MOVE(20, MOVE_GYRO_BALL), + //LEVEL_UP_MOVE(22, MOVE_SMACK_DOWN), + LEVEL_UP_MOVE(25, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(28, MOVE_SLAM), + LEVEL_UP_MOVE(31, MOVE_SCREECH), + LEVEL_UP_MOVE(34, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(37, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(40, MOVE_IRON_TAIL), + LEVEL_UP_MOVE(43, MOVE_DIG), + //LEVEL_UP_MOVE(46, MOVE_STONE_EDGE), + LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(52, MOVE_SANDSTORM), LEVEL_UP_END }; static const struct LevelUpMove sDrowzeeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), - LEVEL_UP_MOVE(10, MOVE_DISABLE), - LEVEL_UP_MOVE(18, MOVE_CONFUSION), - LEVEL_UP_MOVE(25, MOVE_HEADBUTT), - LEVEL_UP_MOVE(31, MOVE_POISON_GAS), - LEVEL_UP_MOVE(36, MOVE_MEDITATE), - LEVEL_UP_MOVE(40, MOVE_PSYCHIC), - LEVEL_UP_MOVE(43, MOVE_PSYCH_UP), - LEVEL_UP_MOVE(45, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE( 5, MOVE_DISABLE), + LEVEL_UP_MOVE( 9, MOVE_CONFUSION), + LEVEL_UP_MOVE(13, MOVE_HEADBUTT), + LEVEL_UP_MOVE(17, MOVE_POISON_GAS), + LEVEL_UP_MOVE(21, MOVE_MEDITATE), + LEVEL_UP_MOVE(25, MOVE_PSYBEAM), + //LEVEL_UP_MOVE(29, MOVE_WAKE_UP_SLAP), + LEVEL_UP_MOVE(33, MOVE_PSYCH_UP), + //LEVEL_UP_MOVE(37, MOVE_SYNCHRONOISE), + //LEVEL_UP_MOVE(41, MOVE_ZEN_HEADBUTT), + LEVEL_UP_MOVE(45, MOVE_SWAGGER), + LEVEL_UP_MOVE(49, MOVE_PSYCHIC), + //LEVEL_UP_MOVE(53, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE(57, MOVE_PSYSHOCK), + LEVEL_UP_MOVE(61, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const struct LevelUpMove sHypnoLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_FUTURE_SIGHT), + //LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT), + LEVEL_UP_MOVE( 1, MOVE_NIGHTMARE), + //LEVEL_UP_MOVE( 1, MOVE_SWITCHEROO), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), - LEVEL_UP_MOVE(10, MOVE_DISABLE), - LEVEL_UP_MOVE(18, MOVE_CONFUSION), - LEVEL_UP_MOVE(25, MOVE_HEADBUTT), - LEVEL_UP_MOVE(33, MOVE_POISON_GAS), - LEVEL_UP_MOVE(40, MOVE_MEDITATE), + LEVEL_UP_MOVE( 5, MOVE_DISABLE), + LEVEL_UP_MOVE( 9, MOVE_CONFUSION), + LEVEL_UP_MOVE(13, MOVE_HEADBUTT), + LEVEL_UP_MOVE(17, MOVE_POISON_GAS), + LEVEL_UP_MOVE(21, MOVE_MEDITATE), + LEVEL_UP_MOVE(25, MOVE_PSYBEAM), + //LEVEL_UP_MOVE(29, MOVE_WAKE_UP_SLAP), + LEVEL_UP_MOVE(33, MOVE_PSYCH_UP), + //LEVEL_UP_MOVE(37, MOVE_SYNCHRONOISE), + //LEVEL_UP_MOVE(41, MOVE_ZEN_HEADBUTT), + LEVEL_UP_MOVE(45, MOVE_SWAGGER), LEVEL_UP_MOVE(49, MOVE_PSYCHIC), - LEVEL_UP_MOVE(55, MOVE_PSYCH_UP), - LEVEL_UP_MOVE(60, MOVE_FUTURE_SIGHT), + //LEVEL_UP_MOVE(53, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE(57, MOVE_PSYSHOCK), + LEVEL_UP_MOVE(61, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const struct LevelUpMove sKrabbyLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), - LEVEL_UP_MOVE( 5, MOVE_LEER), - LEVEL_UP_MOVE(12, MOVE_VICE_GRIP), - LEVEL_UP_MOVE(16, MOVE_HARDEN), - LEVEL_UP_MOVE(23, MOVE_MUD_SHOT), - LEVEL_UP_MOVE(27, MOVE_STOMP), - LEVEL_UP_MOVE(34, MOVE_GUILLOTINE), - LEVEL_UP_MOVE(41, MOVE_PROTECT), - LEVEL_UP_MOVE(45, MOVE_CRABHAMMER), + LEVEL_UP_MOVE( 5, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 9, MOVE_LEER), + LEVEL_UP_MOVE(11, MOVE_HARDEN), + LEVEL_UP_MOVE(15, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(19, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(21, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(25, MOVE_STOMP), + LEVEL_UP_MOVE(29, MOVE_PROTECT), + LEVEL_UP_MOVE(31, MOVE_GUILLOTINE), + LEVEL_UP_MOVE(35, MOVE_SLAM), + //LEVEL_UP_MOVE(39, MOVE_BRINE), + LEVEL_UP_MOVE(41, MOVE_CRABHAMMER), + LEVEL_UP_MOVE(45, MOVE_FLAIL), LEVEL_UP_END }; static const struct LevelUpMove sKinglerLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_WIDE_GUARD), + LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), - LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), - LEVEL_UP_MOVE( 5, MOVE_LEER), - LEVEL_UP_MOVE(12, MOVE_VICE_GRIP), - LEVEL_UP_MOVE(16, MOVE_HARDEN), - LEVEL_UP_MOVE(23, MOVE_MUD_SHOT), - LEVEL_UP_MOVE(27, MOVE_STOMP), - LEVEL_UP_MOVE(38, MOVE_GUILLOTINE), - LEVEL_UP_MOVE(49, MOVE_PROTECT), - LEVEL_UP_MOVE(57, MOVE_CRABHAMMER), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 5, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 9, MOVE_LEER), + LEVEL_UP_MOVE(11, MOVE_HARDEN), + LEVEL_UP_MOVE(15, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(19, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(21, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(25, MOVE_STOMP), + LEVEL_UP_MOVE(32, MOVE_PROTECT), + LEVEL_UP_MOVE(37, MOVE_GUILLOTINE), + LEVEL_UP_MOVE(44, MOVE_SLAM), + //LEVEL_UP_MOVE(51, MOVE_BRINE), + LEVEL_UP_MOVE(56, MOVE_CRABHAMMER), + LEVEL_UP_MOVE(63, MOVE_FLAIL), LEVEL_UP_END }; static const struct LevelUpMove sVoltorbLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CHARGE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 8, MOVE_SCREECH), - LEVEL_UP_MOVE(15, MOVE_SONIC_BOOM), - LEVEL_UP_MOVE(21, MOVE_SPARK), - LEVEL_UP_MOVE(27, MOVE_SELF_DESTRUCT), - LEVEL_UP_MOVE(32, MOVE_ROLLOUT), - LEVEL_UP_MOVE(37, MOVE_LIGHT_SCREEN), - LEVEL_UP_MOVE(42, MOVE_SWIFT), - LEVEL_UP_MOVE(46, MOVE_EXPLOSION), - LEVEL_UP_MOVE(49, MOVE_MIRROR_COAT), + LEVEL_UP_MOVE( 4, MOVE_SONIC_BOOM), + //LEVEL_UP_MOVE( 6, MOVE_EERIE_IMPULSE), + LEVEL_UP_MOVE( 9, MOVE_SPARK), + LEVEL_UP_MOVE(11, MOVE_ROLLOUT), + LEVEL_UP_MOVE(13, MOVE_SCREECH), + //LEVEL_UP_MOVE(16, MOVE_CHARGE_BEAM), + LEVEL_UP_MOVE(20, MOVE_SWIFT), + //LEVEL_UP_MOVE(22, MOVE_ELECTRO_BALL), + LEVEL_UP_MOVE(26, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(29, MOVE_LIGHT_SCREEN), + //LEVEL_UP_MOVE(34, MOVE_MAGNET_RISE), + //LEVEL_UP_MOVE(37, MOVE_DISCHARGE), + LEVEL_UP_MOVE(41, MOVE_EXPLOSION), + //LEVEL_UP_MOVE(46, MOVE_GYRO_BALL), + LEVEL_UP_MOVE(48, MOVE_MIRROR_COAT), LEVEL_UP_END }; static const struct LevelUpMove sElectrodeLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_MAGNETIC_FLUX), LEVEL_UP_MOVE( 1, MOVE_CHARGE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 1, MOVE_SONIC_BOOM), - LEVEL_UP_MOVE( 8, MOVE_SCREECH), - LEVEL_UP_MOVE(15, MOVE_SONIC_BOOM), - LEVEL_UP_MOVE(21, MOVE_SPARK), - LEVEL_UP_MOVE(27, MOVE_SELF_DESTRUCT), - LEVEL_UP_MOVE(34, MOVE_ROLLOUT), - LEVEL_UP_MOVE(41, MOVE_LIGHT_SCREEN), - LEVEL_UP_MOVE(48, MOVE_SWIFT), - LEVEL_UP_MOVE(54, MOVE_EXPLOSION), - LEVEL_UP_MOVE(59, MOVE_MIRROR_COAT), + //LEVEL_UP_MOVE( 1, MOVE_EERIE_IMPULSE), + LEVEL_UP_MOVE( 4, MOVE_SONIC_BOOM), + //LEVEL_UP_MOVE( 6, MOVE_EERIE_IMPULSE), + LEVEL_UP_MOVE( 9, MOVE_SPARK), + LEVEL_UP_MOVE(11, MOVE_ROLLOUT), + LEVEL_UP_MOVE(13, MOVE_SCREECH), + //LEVEL_UP_MOVE(16, MOVE_CHARGE_BEAM), + LEVEL_UP_MOVE(20, MOVE_SWIFT), + //LEVEL_UP_MOVE(22, MOVE_ELECTRO_BALL), + LEVEL_UP_MOVE(26, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(29, MOVE_LIGHT_SCREEN), + //LEVEL_UP_MOVE(36, MOVE_MAGNET_RISE), + //LEVEL_UP_MOVE(41, MOVE_DISCHARGE), + LEVEL_UP_MOVE(47, MOVE_EXPLOSION), + //LEVEL_UP_MOVE(54, MOVE_GYRO_BALL), + LEVEL_UP_MOVE(58, MOVE_MIRROR_COAT), LEVEL_UP_END }; @@ -1395,37 +1983,51 @@ static const struct LevelUpMove sExeggcuteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_UPROAR), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 7, MOVE_REFLECT), - LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), - LEVEL_UP_MOVE(19, MOVE_CONFUSION), - LEVEL_UP_MOVE(25, MOVE_STUN_SPORE), - LEVEL_UP_MOVE(31, MOVE_POISON_POWDER), - LEVEL_UP_MOVE(37, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(11, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(17, MOVE_BULLET_SEED), + LEVEL_UP_MOVE(19, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(21, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(23, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(27, MOVE_CONFUSION), + //LEVEL_UP_MOVE(33, MOVE_WORRY_SEED), + //LEVEL_UP_MOVE(37, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(43, MOVE_SOLAR_BEAM), + LEVEL_UP_MOVE(47, MOVE_EXTRASENSORY), + //LEVEL_UP_MOVE(50, MOVE_BESTOW), LEVEL_UP_END }; static const struct LevelUpMove sExeggutorLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_STOMP), + LEVEL_UP_MOVE( 1, MOVE_STOMP), + //LEVEL_UP_MOVE( 1, MOVE_SEED_BOMB), LEVEL_UP_MOVE( 1, MOVE_BARRAGE), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), - LEVEL_UP_MOVE(19, MOVE_STOMP), - LEVEL_UP_MOVE(31, MOVE_EGG_BOMB), + //LEVEL_UP_MOVE(17, MOVE_PSYSHOCK), + LEVEL_UP_MOVE(27, MOVE_EGG_BOMB), + //LEVEL_UP_MOVE(37, MOVE_WOOD_HAMMER), + //LEVEL_UP_MOVE(47, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sCuboneLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 9, MOVE_BONE_CLUB), - LEVEL_UP_MOVE(13, MOVE_HEADBUTT), - LEVEL_UP_MOVE(17, MOVE_LEER), - LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(25, MOVE_BONEMERANG), - LEVEL_UP_MOVE(29, MOVE_RAGE), - LEVEL_UP_MOVE(33, MOVE_FALSE_SWIPE), - LEVEL_UP_MOVE(37, MOVE_THRASH), - LEVEL_UP_MOVE(41, MOVE_BONE_RUSH), - LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 7, MOVE_BONE_CLUB), + LEVEL_UP_MOVE(11, MOVE_HEADBUTT), + LEVEL_UP_MOVE(13, MOVE_LEER), + LEVEL_UP_MOVE(17, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(21, MOVE_BONEMERANG), + LEVEL_UP_MOVE(23, MOVE_RAGE), + LEVEL_UP_MOVE(27, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE(31, MOVE_THRASH), + //LEVEL_UP_MOVE(33, MOVE_FLING), + //LEVEL_UP_MOVE(37, MOVE_STOMPING_TANTRUM), + LEVEL_UP_MOVE(41, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(47, MOVE_RETALIATE), + LEVEL_UP_MOVE(51, MOVE_BONE_RUSH), LEVEL_UP_END }; @@ -1434,140 +2036,204 @@ static const struct LevelUpMove sMarowakLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_BONE_CLUB), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), - LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 9, MOVE_BONE_CLUB), - LEVEL_UP_MOVE(13, MOVE_HEADBUTT), - LEVEL_UP_MOVE(17, MOVE_LEER), - LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(25, MOVE_BONEMERANG), - LEVEL_UP_MOVE(32, MOVE_RAGE), - LEVEL_UP_MOVE(39, MOVE_FALSE_SWIPE), - LEVEL_UP_MOVE(46, MOVE_THRASH), - LEVEL_UP_MOVE(53, MOVE_BONE_RUSH), - LEVEL_UP_MOVE(61, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 7, MOVE_BONE_CLUB), + LEVEL_UP_MOVE(11, MOVE_HEADBUTT), + LEVEL_UP_MOVE(13, MOVE_LEER), + LEVEL_UP_MOVE(17, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(21, MOVE_BONEMERANG), + LEVEL_UP_MOVE(23, MOVE_RAGE), + LEVEL_UP_MOVE(27, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE(33, MOVE_THRASH), + //LEVEL_UP_MOVE(37, MOVE_FLING), + //LEVEL_UP_MOVE(43, MOVE_STOMPING_TANTRUM), + LEVEL_UP_MOVE(49, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(53, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(59, MOVE_RETALIATE), + LEVEL_UP_MOVE(65, MOVE_BONE_RUSH), LEVEL_UP_END }; static const struct LevelUpMove sHitmonleeLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_REVENGE), + LEVEL_UP_MOVE( 0, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), - LEVEL_UP_MOVE( 6, MOVE_MEDITATE), - LEVEL_UP_MOVE(11, MOVE_ROLLING_KICK), - LEVEL_UP_MOVE(16, MOVE_JUMP_KICK), - LEVEL_UP_MOVE(20, MOVE_BRICK_BREAK), + LEVEL_UP_MOVE( 1, MOVE_REVERSAL), + //LEVEL_UP_MOVE( 1, MOVE_CLOSE_COMBAT), + LEVEL_UP_MOVE( 1, MOVE_MEGA_KICK), + LEVEL_UP_MOVE( 1, MOVE_REVENGE), + LEVEL_UP_MOVE( 1, MOVE_MEDITATE), + LEVEL_UP_MOVE( 1, MOVE_ROLLING_KICK), + LEVEL_UP_MOVE( 1, MOVE_JUMP_KICK), + LEVEL_UP_MOVE( 5, MOVE_MEDITATE), + LEVEL_UP_MOVE( 9, MOVE_ROLLING_KICK), + LEVEL_UP_MOVE(13, MOVE_JUMP_KICK), + LEVEL_UP_MOVE(17, MOVE_BRICK_BREAK), LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(26, MOVE_HI_JUMP_KICK), - LEVEL_UP_MOVE(31, MOVE_MIND_READER), - LEVEL_UP_MOVE(36, MOVE_FORESIGHT), - LEVEL_UP_MOVE(41, MOVE_ENDURE), - LEVEL_UP_MOVE(46, MOVE_MEGA_KICK), - LEVEL_UP_MOVE(51, MOVE_REVERSAL), + //LEVEL_UP_MOVE(25, MOVE_FEINT), + LEVEL_UP_MOVE(29, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(33, MOVE_MIND_READER), + LEVEL_UP_MOVE(37, MOVE_FORESIGHT), + //LEVEL_UP_MOVE(41, MOVE_WIDE_GUARD), + LEVEL_UP_MOVE(45, MOVE_BLAZE_KICK), + LEVEL_UP_MOVE(49, MOVE_ENDURE), + LEVEL_UP_MOVE(53, MOVE_MEGA_KICK), + //LEVEL_UP_MOVE(57, MOVE_CLOSE_COMBAT), + LEVEL_UP_MOVE(61, MOVE_REVERSAL), LEVEL_UP_END }; static const struct LevelUpMove sHitmonchanLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_REVENGE), + LEVEL_UP_MOVE( 0, MOVE_COMET_PUNCH), LEVEL_UP_MOVE( 1, MOVE_COMET_PUNCH), - LEVEL_UP_MOVE( 7, MOVE_AGILITY), - LEVEL_UP_MOVE(13, MOVE_PURSUIT), - LEVEL_UP_MOVE(20, MOVE_MACH_PUNCH), - LEVEL_UP_MOVE(26, MOVE_THUNDER_PUNCH), - LEVEL_UP_MOVE(26, MOVE_ICE_PUNCH), - LEVEL_UP_MOVE(26, MOVE_FIRE_PUNCH), - LEVEL_UP_MOVE(32, MOVE_SKY_UPPERCUT), - LEVEL_UP_MOVE(38, MOVE_MEGA_PUNCH), - LEVEL_UP_MOVE(44, MOVE_DETECT), - LEVEL_UP_MOVE(50, MOVE_COUNTER), + //LEVEL_UP_MOVE( 1, MOVE_CLOSE_COMBAT), + LEVEL_UP_MOVE( 1, MOVE_COUNTER), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_REVENGE), + LEVEL_UP_MOVE( 1, MOVE_AGILITY), + LEVEL_UP_MOVE( 1, MOVE_PURSUIT), + LEVEL_UP_MOVE( 1, MOVE_MACH_PUNCH), + LEVEL_UP_MOVE( 6, MOVE_AGILITY), + LEVEL_UP_MOVE(11, MOVE_PURSUIT), + LEVEL_UP_MOVE(16, MOVE_MACH_PUNCH), + //LEVEL_UP_MOVE(16, MOVE_BULLET_PUNCH), + //LEVEL_UP_MOVE(21, MOVE_FEINT), + //LEVEL_UP_MOVE(26, MOVE_VACUUM_WAVE), + //LEVEL_UP_MOVE(31, MOVE_QUICK_GUARD), + LEVEL_UP_MOVE(36, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE(36, MOVE_ICE_PUNCH), + LEVEL_UP_MOVE(36, MOVE_FIRE_PUNCH), + LEVEL_UP_MOVE(41, MOVE_SKY_UPPERCUT), + LEVEL_UP_MOVE(46, MOVE_MEGA_PUNCH), + LEVEL_UP_MOVE(50, MOVE_DETECT), + LEVEL_UP_MOVE(56, MOVE_FOCUS_PUNCH), + LEVEL_UP_MOVE(61, MOVE_COUNTER), + //LEVEL_UP_MOVE(66, MOVE_CLOSE_COMBAT), LEVEL_UP_END }; static const struct LevelUpMove sLickitungLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LICK), - LEVEL_UP_MOVE( 7, MOVE_SUPERSONIC), - LEVEL_UP_MOVE(12, MOVE_DEFENSE_CURL), - LEVEL_UP_MOVE(18, MOVE_KNOCK_OFF), - LEVEL_UP_MOVE(23, MOVE_STOMP), - LEVEL_UP_MOVE(29, MOVE_WRAP), - LEVEL_UP_MOVE(34, MOVE_DISABLE), - LEVEL_UP_MOVE(40, MOVE_SLAM), - LEVEL_UP_MOVE(45, MOVE_SCREECH), - LEVEL_UP_MOVE(51, MOVE_REFRESH), + LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 9, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(13, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(17, MOVE_WRAP), + LEVEL_UP_MOVE(21, MOVE_STOMP), + LEVEL_UP_MOVE(25, MOVE_DISABLE), + LEVEL_UP_MOVE(29, MOVE_SLAM), + LEVEL_UP_MOVE(33, MOVE_ROLLOUT), + //LEVEL_UP_MOVE(37, MOVE_CHIP_AWAY), + //LEVEL_UP_MOVE(41, MOVE_ME_FIRST), + LEVEL_UP_MOVE(45, MOVE_REFRESH), + LEVEL_UP_MOVE(49, MOVE_SCREECH), + //LEVEL_UP_MOVE(53, MOVE_POWER_WHIP), + //LEVEL_UP_MOVE(57, MOVE_WRING_OUT), LEVEL_UP_END }; static const struct LevelUpMove sKoffingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 9, MOVE_SMOG), - LEVEL_UP_MOVE(17, MOVE_SELF_DESTRUCT), - LEVEL_UP_MOVE(21, MOVE_SLUDGE), - LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN), - LEVEL_UP_MOVE(33, MOVE_HAZE), - LEVEL_UP_MOVE(41, MOVE_EXPLOSION), - LEVEL_UP_MOVE(45, MOVE_DESTINY_BOND), - LEVEL_UP_MOVE(49, MOVE_MEMENTO), + LEVEL_UP_MOVE( 4, MOVE_SMOG), + LEVEL_UP_MOVE( 7, MOVE_SMOKESCREEN), + //LEVEL_UP_MOVE(12, MOVE_ASSURANCE), + //LEVEL_UP_MOVE(15, MOVE_CLEAR_SMOG), + LEVEL_UP_MOVE(18, MOVE_SLUDGE), + LEVEL_UP_MOVE(23, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(26, MOVE_HAZE), + //LEVEL_UP_MOVE(29, MOVE_GYRO_BALL), + LEVEL_UP_MOVE(34, MOVE_SLUDGE_BOMB), + LEVEL_UP_MOVE(37, MOVE_EXPLOSION), + LEVEL_UP_MOVE(40, MOVE_DESTINY_BOND), + //LEVEL_UP_MOVE(42, MOVE_BELCH), + LEVEL_UP_MOVE(45, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sWeezingLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_DOUBLE_HIT), + //LEVEL_UP_MOVE( 1, MOVE_DOUBLE_HIT), LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SMOG), - LEVEL_UP_MOVE( 1, MOVE_SELF_DESTRUCT), - LEVEL_UP_MOVE( 9, MOVE_SMOG), - LEVEL_UP_MOVE(17, MOVE_SELF_DESTRUCT), - LEVEL_UP_MOVE(21, MOVE_SLUDGE), - LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN), - LEVEL_UP_MOVE(33, MOVE_HAZE), - LEVEL_UP_MOVE(44, MOVE_EXPLOSION), - LEVEL_UP_MOVE(51, MOVE_DESTINY_BOND), - LEVEL_UP_MOVE(58, MOVE_MEMENTO), + LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE( 4, MOVE_SMOG), + LEVEL_UP_MOVE( 7, MOVE_SMOKESCREEN), + //LEVEL_UP_MOVE(12, MOVE_ASSURANCE), + //LEVEL_UP_MOVE(15, MOVE_CLEAR_SMOG), + LEVEL_UP_MOVE(18, MOVE_SLUDGE), + LEVEL_UP_MOVE(23, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(26, MOVE_HAZE), + //LEVEL_UP_MOVE(29, MOVE_GYRO_BALL), + LEVEL_UP_MOVE(34, MOVE_SLUDGE_BOMB), + LEVEL_UP_MOVE(40, MOVE_EXPLOSION), + LEVEL_UP_MOVE(46, MOVE_DESTINY_BOND), + //LEVEL_UP_MOVE(51, MOVE_BELCH), + LEVEL_UP_MOVE(57, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sRhyhornLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE(10, MOVE_STOMP), - LEVEL_UP_MOVE(15, MOVE_FURY_ATTACK), - LEVEL_UP_MOVE(24, MOVE_SCARY_FACE), + LEVEL_UP_MOVE( 5, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE( 9, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(13, MOVE_SMACK_DOWN), + LEVEL_UP_MOVE(17, MOVE_STOMP), + //LEVEL_UP_MOVE(21, MOVE_BULLDOZE), + //LEVEL_UP_MOVE(25, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(29, MOVE_ROCK_BLAST), - LEVEL_UP_MOVE(38, MOVE_HORN_DRILL), - LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(52, MOVE_EARTHQUAKE), - LEVEL_UP_MOVE(57, MOVE_MEGAHORN), + //LEVEL_UP_MOVE(33, MOVE_DRILL_RUN), + LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(41, MOVE_STONE_EDGE), + LEVEL_UP_MOVE(45, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(49, MOVE_MEGAHORN), + LEVEL_UP_MOVE(53, MOVE_HORN_DRILL), LEVEL_UP_END }; static const struct LevelUpMove sRhydonLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_HAMMER_ARM), + //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), + LEVEL_UP_MOVE( 1, MOVE_HORN_DRILL), LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 1, MOVE_STOMP), LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), - LEVEL_UP_MOVE(10, MOVE_STOMP), - LEVEL_UP_MOVE(15, MOVE_FURY_ATTACK), - LEVEL_UP_MOVE(24, MOVE_SCARY_FACE), + LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), + LEVEL_UP_MOVE( 5, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE( 9, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(13, MOVE_SMACK_DOWN), + LEVEL_UP_MOVE(17, MOVE_STOMP), + //LEVEL_UP_MOVE(21, MOVE_BULLDOZE), + //LEVEL_UP_MOVE(25, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(29, MOVE_ROCK_BLAST), - LEVEL_UP_MOVE(38, MOVE_HORN_DRILL), - LEVEL_UP_MOVE(46, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(58, MOVE_EARTHQUAKE), - LEVEL_UP_MOVE(66, MOVE_MEGAHORN), + //LEVEL_UP_MOVE(33, MOVE_DRILL_RUN), + LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(41, MOVE_STONE_EDGE), + LEVEL_UP_MOVE(48, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(55, MOVE_MEGAHORN), + LEVEL_UP_MOVE(62, MOVE_HORN_DRILL), LEVEL_UP_END }; static const struct LevelUpMove sChanseyLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 9, MOVE_REFRESH), - LEVEL_UP_MOVE(13, MOVE_SOFT_BOILED), - LEVEL_UP_MOVE(17, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(12, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(16, MOVE_SOFT_BOILED), + //LEVEL_UP_MOVE(20, MOVE_BESTOW), LEVEL_UP_MOVE(23, MOVE_MINIMIZE), - LEVEL_UP_MOVE(29, MOVE_SING), - LEVEL_UP_MOVE(35, MOVE_EGG_BOMB), - LEVEL_UP_MOVE(41, MOVE_DEFENSE_CURL), - LEVEL_UP_MOVE(49, MOVE_LIGHT_SCREEN), - LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(27, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(31, MOVE_SING), + //LEVEL_UP_MOVE(35, MOVE_FLING), + //LEVEL_UP_MOVE(39, MOVE_HEAL_PULSE), + LEVEL_UP_MOVE(44, MOVE_EGG_BOMB), + LEVEL_UP_MOVE(50, MOVE_LIGHT_SCREEN), + //LEVEL_UP_MOVE(57, MOVE_HEALING_WISH), + LEVEL_UP_MOVE(65, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; @@ -1575,56 +2241,77 @@ static const struct LevelUpMove sTangelaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_INGRAIN), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 4, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE( 7, MOVE_VINE_WHIP), LEVEL_UP_MOVE(10, MOVE_ABSORB), - LEVEL_UP_MOVE(13, MOVE_GROWTH), - LEVEL_UP_MOVE(19, MOVE_POISON_POWDER), - LEVEL_UP_MOVE(22, MOVE_VINE_WHIP), - LEVEL_UP_MOVE(28, MOVE_BIND), - LEVEL_UP_MOVE(31, MOVE_MEGA_DRAIN), - LEVEL_UP_MOVE(37, MOVE_STUN_SPORE), - LEVEL_UP_MOVE(40, MOVE_SLAM), - LEVEL_UP_MOVE(46, MOVE_TICKLE), + LEVEL_UP_MOVE(14, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(17, MOVE_BIND), + LEVEL_UP_MOVE(20, MOVE_GROWTH), + LEVEL_UP_MOVE(23, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(27, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(30, MOVE_STUN_SPORE), + //LEVEL_UP_MOVE(33, MOVE_NATURAL_GIFT), + LEVEL_UP_MOVE(36, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(38, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(41, MOVE_SLAM), + LEVEL_UP_MOVE(44, MOVE_TICKLE), + //LEVEL_UP_MOVE(46, MOVE_WRING_OUT), + //LEVEL_UP_MOVE(48, MOVE_GRASSY_TERRAIN), + //LEVEL_UP_MOVE(50, MOVE_POWER_WHIP), LEVEL_UP_END }; static const struct LevelUpMove sKangaskhanLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_COMET_PUNCH), LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE( 7, MOVE_BITE), - LEVEL_UP_MOVE(13, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), + LEVEL_UP_MOVE( 7, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(10, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(13, MOVE_BITE), + //LEVEL_UP_MOVE(19, MOVE_DOUBLE_HIT), + LEVEL_UP_MOVE(22, MOVE_RAGE), LEVEL_UP_MOVE(25, MOVE_MEGA_PUNCH), - LEVEL_UP_MOVE(31, MOVE_RAGE), - LEVEL_UP_MOVE(37, MOVE_ENDURE), - LEVEL_UP_MOVE(43, MOVE_DIZZY_PUNCH), - LEVEL_UP_MOVE(49, MOVE_REVERSAL), + //LEVEL_UP_MOVE(31, MOVE_CHIP_AWAY), + LEVEL_UP_MOVE(34, MOVE_DIZZY_PUNCH), + LEVEL_UP_MOVE(37, MOVE_CRUNCH), + LEVEL_UP_MOVE(43, MOVE_ENDURE), + LEVEL_UP_MOVE(46, MOVE_OUTRAGE), + //LEVEL_UP_MOVE(49, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(50, MOVE_REVERSAL), LEVEL_UP_END }; static const struct LevelUpMove sHorseaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), - LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN), - LEVEL_UP_MOVE(15, MOVE_LEER), - LEVEL_UP_MOVE(22, MOVE_WATER_GUN), - LEVEL_UP_MOVE(29, MOVE_TWISTER), + LEVEL_UP_MOVE( 5, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE( 9, MOVE_LEER), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(17, MOVE_TWISTER), + LEVEL_UP_MOVE(21, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(26, MOVE_FOCUS_ENERGY), + //LEVEL_UP_MOVE(31, MOVE_BRINE), LEVEL_UP_MOVE(36, MOVE_AGILITY), - LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP), - LEVEL_UP_MOVE(50, MOVE_DRAGON_DANCE), + //LEVEL_UP_MOVE(41, MOVE_DRAGON_PULSE), + LEVEL_UP_MOVE(46, MOVE_DRAGON_DANCE), + LEVEL_UP_MOVE(52, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sSeadraLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), - LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN), - LEVEL_UP_MOVE(15, MOVE_LEER), - LEVEL_UP_MOVE(22, MOVE_WATER_GUN), - LEVEL_UP_MOVE(29, MOVE_TWISTER), - LEVEL_UP_MOVE(40, MOVE_AGILITY), - LEVEL_UP_MOVE(51, MOVE_HYDRO_PUMP), - LEVEL_UP_MOVE(62, MOVE_DRAGON_DANCE), + LEVEL_UP_MOVE( 5, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE( 9, MOVE_LEER), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(17, MOVE_TWISTER), + LEVEL_UP_MOVE(21, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(26, MOVE_FOCUS_ENERGY), + //LEVEL_UP_MOVE(31, MOVE_BRINE), + LEVEL_UP_MOVE(38, MOVE_AGILITY), + //LEVEL_UP_MOVE(45, MOVE_DRAGON_PULSE), + LEVEL_UP_MOVE(52, MOVE_DRAGON_DANCE), + LEVEL_UP_MOVE(60, MOVE_HYDRO_PUMP), LEVEL_UP_END }; @@ -1632,160 +2319,224 @@ static const struct LevelUpMove sGoldeenLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), - LEVEL_UP_MOVE(10, MOVE_SUPERSONIC), - LEVEL_UP_MOVE(15, MOVE_HORN_ATTACK), - LEVEL_UP_MOVE(24, MOVE_FLAIL), - LEVEL_UP_MOVE(29, MOVE_FURY_ATTACK), - LEVEL_UP_MOVE(38, MOVE_WATERFALL), - LEVEL_UP_MOVE(43, MOVE_HORN_DRILL), - LEVEL_UP_MOVE(52, MOVE_AGILITY), + LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 8, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(13, MOVE_FLAIL), + LEVEL_UP_MOVE(16, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(21, MOVE_AQUA_RING), + LEVEL_UP_MOVE(24, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(29, MOVE_AGILITY), + LEVEL_UP_MOVE(32, MOVE_WATERFALL), + LEVEL_UP_MOVE(37, MOVE_HORN_DRILL), + //LEVEL_UP_MOVE(40, MOVE_SOAK), + LEVEL_UP_MOVE(45, MOVE_MEGAHORN), LEVEL_UP_END }; static const struct LevelUpMove sSeakingLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_MEGAHORN), + //LEVEL_UP_MOVE( 1, MOVE_POISON_JAB), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), - LEVEL_UP_MOVE(10, MOVE_SUPERSONIC), - LEVEL_UP_MOVE(15, MOVE_HORN_ATTACK), - LEVEL_UP_MOVE(24, MOVE_FLAIL), - LEVEL_UP_MOVE(29, MOVE_FURY_ATTACK), - LEVEL_UP_MOVE(41, MOVE_WATERFALL), - LEVEL_UP_MOVE(49, MOVE_HORN_DRILL), - LEVEL_UP_MOVE(61, MOVE_AGILITY), + LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 8, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(13, MOVE_FLAIL), + LEVEL_UP_MOVE(16, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(21, MOVE_AQUA_RING), + LEVEL_UP_MOVE(24, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(29, MOVE_AGILITY), + LEVEL_UP_MOVE(32, MOVE_WATERFALL), + LEVEL_UP_MOVE(40, MOVE_HORN_DRILL), + //LEVEL_UP_MOVE(46, MOVE_SOAK), + LEVEL_UP_MOVE(54, MOVE_MEGAHORN), LEVEL_UP_END }; static const struct LevelUpMove sStaryuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), - LEVEL_UP_MOVE( 6, MOVE_WATER_GUN), - LEVEL_UP_MOVE(10, MOVE_RAPID_SPIN), - LEVEL_UP_MOVE(15, MOVE_RECOVER), - LEVEL_UP_MOVE(19, MOVE_CAMOUFLAGE), - LEVEL_UP_MOVE(24, MOVE_SWIFT), - LEVEL_UP_MOVE(28, MOVE_BUBBLE_BEAM), - LEVEL_UP_MOVE(33, MOVE_MINIMIZE), - LEVEL_UP_MOVE(37, MOVE_LIGHT_SCREEN), - LEVEL_UP_MOVE(42, MOVE_COSMIC_POWER), - LEVEL_UP_MOVE(46, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE( 4, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 7, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(10, MOVE_RECOVER), + LEVEL_UP_MOVE(13, MOVE_PSYWAVE), + LEVEL_UP_MOVE(16, MOVE_SWIFT), + LEVEL_UP_MOVE(18, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(22, MOVE_CAMOUFLAGE), + //LEVEL_UP_MOVE(24, MOVE_GYRO_BALL), + //LEVEL_UP_MOVE(28, MOVE_BRINE), + LEVEL_UP_MOVE(31, MOVE_MINIMIZE), + //LEVEL_UP_MOVE(35, MOVE_REFLECT_TYPE), + //LEVEL_UP_MOVE(37, MOVE_POWER_GEM), + LEVEL_UP_MOVE(40, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(42, MOVE_PSYCHIC), + LEVEL_UP_MOVE(46, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(49, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(53, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sStarmieLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_HYDRO_PUMP), + //LEVEL_UP_MOVE( 1, MOVE_SPOTLIGHT), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 1, MOVE_RECOVER), LEVEL_UP_MOVE( 1, MOVE_SWIFT), - LEVEL_UP_MOVE(33, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(40, MOVE_CONFUSE_RAY), LEVEL_UP_END }; static const struct LevelUpMove sMrmimeLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_MISTY_TERRAIN), + LEVEL_UP_MOVE( 1, MOVE_MAGICAL_LEAF), + //LEVEL_UP_MOVE( 1, MOVE_QUICK_GUARD), + //LEVEL_UP_MOVE( 1, MOVE_WIDE_GUARD), + //LEVEL_UP_MOVE( 1, MOVE_POWER_SWAP), + //LEVEL_UP_MOVE( 1, MOVE_GUARD_SWAP), LEVEL_UP_MOVE( 1, MOVE_BARRIER), - LEVEL_UP_MOVE( 5, MOVE_CONFUSION), - LEVEL_UP_MOVE( 9, MOVE_SUBSTITUTE), - LEVEL_UP_MOVE(13, MOVE_MEDITATE), - LEVEL_UP_MOVE(17, MOVE_DOUBLE_SLAP), - LEVEL_UP_MOVE(21, MOVE_LIGHT_SCREEN), - LEVEL_UP_MOVE(21, MOVE_REFLECT), - LEVEL_UP_MOVE(25, MOVE_ENCORE), - LEVEL_UP_MOVE(29, MOVE_PSYBEAM), - LEVEL_UP_MOVE(33, MOVE_RECYCLE), - LEVEL_UP_MOVE(37, MOVE_TRICK), - LEVEL_UP_MOVE(41, MOVE_ROLE_PLAY), - LEVEL_UP_MOVE(45, MOVE_PSYCHIC), - LEVEL_UP_MOVE(49, MOVE_BATON_PASS), - LEVEL_UP_MOVE(53, MOVE_SAFEGUARD), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + //LEVEL_UP_MOVE( 4, MOVE_COPYCAT), + LEVEL_UP_MOVE( 8, MOVE_MEDITATE), + LEVEL_UP_MOVE(11, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(15, MOVE_MIMIC), + LEVEL_UP_MOVE(15, MOVE_PSYWAVE), + LEVEL_UP_MOVE(18, MOVE_ENCORE), + LEVEL_UP_MOVE(22, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(22, MOVE_REFLECT), + LEVEL_UP_MOVE(25, MOVE_PSYBEAM), + LEVEL_UP_MOVE(29, MOVE_SUBSTITUTE), + LEVEL_UP_MOVE(32, MOVE_RECYCLE), + LEVEL_UP_MOVE(36, MOVE_TRICK), + LEVEL_UP_MOVE(39, MOVE_PSYCHIC), + LEVEL_UP_MOVE(43, MOVE_ROLE_PLAY), + LEVEL_UP_MOVE(46, MOVE_BATON_PASS), + LEVEL_UP_MOVE(50, MOVE_SAFEGUARD), LEVEL_UP_END }; static const struct LevelUpMove sScytherLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_VACUUM_WAVE), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE( 6, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(11, MOVE_PURSUIT), - LEVEL_UP_MOVE(16, MOVE_FALSE_SWIPE), - LEVEL_UP_MOVE(21, MOVE_AGILITY), - LEVEL_UP_MOVE(26, MOVE_WING_ATTACK), - LEVEL_UP_MOVE(31, MOVE_SLASH), - LEVEL_UP_MOVE(36, MOVE_SWORDS_DANCE), - LEVEL_UP_MOVE(41, MOVE_DOUBLE_TEAM), - LEVEL_UP_MOVE(46, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE( 5, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 9, MOVE_PURSUIT), + LEVEL_UP_MOVE(13, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE(17, MOVE_AGILITY), + LEVEL_UP_MOVE(21, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(25, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(29, MOVE_SLASH), + LEVEL_UP_MOVE(33, MOVE_RAZOR_WIND), + LEVEL_UP_MOVE(37, MOVE_DOUBLE_TEAM), + //LEVEL_UP_MOVE(41, MOVE_X_SCISSOR), + //LEVEL_UP_MOVE(45, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE(49, MOVE_DOUBLE_HIT), + //LEVEL_UP_MOVE(50, MOVE_AIR_SLASH), + LEVEL_UP_MOVE(57, MOVE_SWORDS_DANCE), + //LEVEL_UP_MOVE(61, MOVE_FEINT), LEVEL_UP_END }; static const struct LevelUpMove sJynxLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_DRAINING_KISS), + LEVEL_UP_MOVE( 1, MOVE_PERISH_SONG), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_LOVELY_KISS), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), - LEVEL_UP_MOVE( 9, MOVE_LOVELY_KISS), - LEVEL_UP_MOVE(13, MOVE_POWDER_SNOW), - LEVEL_UP_MOVE(21, MOVE_DOUBLE_SLAP), - LEVEL_UP_MOVE(25, MOVE_ICE_PUNCH), - LEVEL_UP_MOVE(35, MOVE_MEAN_LOOK), - LEVEL_UP_MOVE(41, MOVE_FAKE_TEARS), - LEVEL_UP_MOVE(51, MOVE_BODY_SLAM), - LEVEL_UP_MOVE(57, MOVE_PERISH_SONG), - LEVEL_UP_MOVE(67, MOVE_BLIZZARD), + LEVEL_UP_MOVE( 5, MOVE_LICK), + LEVEL_UP_MOVE( 8, MOVE_LOVELY_KISS), + LEVEL_UP_MOVE(11, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(15, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(18, MOVE_ICE_PUNCH), + //LEVEL_UP_MOVE(21, MOVE_HEART_STAMP), + LEVEL_UP_MOVE(25, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(28, MOVE_FAKE_TEARS), + //LEVEL_UP_MOVE(33, MOVE_WAKE_UP_SLAP), + //LEVEL_UP_MOVE(39, MOVE_AVALANCHE), + LEVEL_UP_MOVE(44, MOVE_BODY_SLAM), + //LEVEL_UP_MOVE(49, MOVE_WRING_OUT), + LEVEL_UP_MOVE(55, MOVE_PERISH_SONG), + LEVEL_UP_MOVE(60, MOVE_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sElectabuzzLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), - LEVEL_UP_MOVE( 9, MOVE_THUNDER_PUNCH), - LEVEL_UP_MOVE(17, MOVE_LIGHT_SCREEN), - LEVEL_UP_MOVE(25, MOVE_SWIFT), - LEVEL_UP_MOVE(36, MOVE_SCREECH), - LEVEL_UP_MOVE(47, MOVE_THUNDERBOLT), - LEVEL_UP_MOVE(58, MOVE_THUNDER), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 5, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 8, MOVE_LOW_KICK), + LEVEL_UP_MOVE(12, MOVE_SWIFT), + LEVEL_UP_MOVE(15, MOVE_SHOCK_WAVE), + LEVEL_UP_MOVE(19, MOVE_THUNDER_WAVE), + //LEVEL_UP_MOVE(22, MOVE_ELECTRO_BALL), + LEVEL_UP_MOVE(26, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(29, MOVE_THUNDER_PUNCH), + //LEVEL_UP_MOVE(36, MOVE_DISCHARGE), + LEVEL_UP_MOVE(42, MOVE_SCREECH), + LEVEL_UP_MOVE(49, MOVE_THUNDERBOLT), + LEVEL_UP_MOVE(55, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sMagmarLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_EMBER), - LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SMOG), - LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), - LEVEL_UP_MOVE( 7, MOVE_LEER), - LEVEL_UP_MOVE(13, MOVE_SMOG), - LEVEL_UP_MOVE(19, MOVE_FIRE_PUNCH), - LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN), - LEVEL_UP_MOVE(33, MOVE_SUNNY_DAY), - LEVEL_UP_MOVE(41, MOVE_FLAMETHROWER), - LEVEL_UP_MOVE(49, MOVE_CONFUSE_RAY), - LEVEL_UP_MOVE(57, MOVE_FIRE_BLAST), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 5, MOVE_EMBER), + LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(12, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(15, MOVE_FIRE_SPIN), + //LEVEL_UP_MOVE(19, MOVE_CLEAR_SMOG), + //LEVEL_UP_MOVE(22, MOVE_FLAME_BURST), + LEVEL_UP_MOVE(26, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(29, MOVE_FIRE_PUNCH), + //LEVEL_UP_MOVE(36, MOVE_LAVA_PLUME), + LEVEL_UP_MOVE(42, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(49, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(55, MOVE_FIRE_BLAST), LEVEL_UP_END }; static const struct LevelUpMove sPinsirLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE( 7, MOVE_BIND), - LEVEL_UP_MOVE(13, MOVE_SEISMIC_TOSS), - LEVEL_UP_MOVE(19, MOVE_HARDEN), - LEVEL_UP_MOVE(25, MOVE_REVENGE), - LEVEL_UP_MOVE(31, MOVE_BRICK_BREAK), - LEVEL_UP_MOVE(37, MOVE_GUILLOTINE), - LEVEL_UP_MOVE(43, MOVE_SUBMISSION), - LEVEL_UP_MOVE(49, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE( 4, MOVE_BIND), + LEVEL_UP_MOVE( 8, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE(11, MOVE_HARDEN), + LEVEL_UP_MOVE(15, MOVE_REVENGE), + LEVEL_UP_MOVE(18, MOVE_VITAL_THROW), + //LEVEL_UP_MOVE(22, MOVE_DOUBLE_HIT), + LEVEL_UP_MOVE(26, MOVE_BRICK_BREAK), + //LEVEL_UP_MOVE(29, MOVE_X_SCISSOR), + LEVEL_UP_MOVE(33, MOVE_SUBMISSION), + //LEVEL_UP_MOVE(36, MOVE_STORM_THROW), + LEVEL_UP_MOVE(40, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(43, MOVE_THRASH), + LEVEL_UP_MOVE(47, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(50, MOVE_GUILLOTINE), LEVEL_UP_END }; static const struct LevelUpMove sTaurosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 8, MOVE_RAGE), - LEVEL_UP_MOVE(13, MOVE_HORN_ATTACK), - LEVEL_UP_MOVE(19, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(26, MOVE_PURSUIT), - LEVEL_UP_MOVE(34, MOVE_REST), - LEVEL_UP_MOVE(43, MOVE_THRASH), - LEVEL_UP_MOVE(53, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 5, MOVE_RAGE), + LEVEL_UP_MOVE( 8, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(11, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(15, MOVE_PURSUIT), + LEVEL_UP_MOVE(19, MOVE_REST), + //LEVEL_UP_MOVE(24, MOVE_PAYBACK), + //LEVEL_UP_MOVE(29, MOVE_WORK_UP), + LEVEL_UP_MOVE(35, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(41, MOVE_ZEN_HEADBUTT), + LEVEL_UP_MOVE(48, MOVE_SWAGGER), + LEVEL_UP_MOVE(55, MOVE_THRASH), + LEVEL_UP_MOVE(63, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(71, MOVE_GIGA_IMPACT), LEVEL_UP_END }; @@ -1797,31 +2548,40 @@ static const struct LevelUpMove sMagikarpLevelUpLearnset[] = { }; static const struct LevelUpMove sGyaradosLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_THRASH), - LEVEL_UP_MOVE(20, MOVE_BITE), - LEVEL_UP_MOVE(25, MOVE_DRAGON_RAGE), - LEVEL_UP_MOVE(30, MOVE_LEER), - LEVEL_UP_MOVE(35, MOVE_TWISTER), - LEVEL_UP_MOVE(40, MOVE_HYDRO_PUMP), - LEVEL_UP_MOVE(45, MOVE_RAIN_DANCE), - LEVEL_UP_MOVE(50, MOVE_DRAGON_DANCE), - LEVEL_UP_MOVE(55, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE(21, MOVE_LEER), + LEVEL_UP_MOVE(24, MOVE_TWISTER), + //LEVEL_UP_MOVE(27, MOVE_ICE_FANG), + //LEVEL_UP_MOVE(30, MOVE_AQUA_TAIL), + LEVEL_UP_MOVE(33, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(36, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(39, MOVE_CRUNCH), + LEVEL_UP_MOVE(42, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(45, MOVE_DRAGON_DANCE), + //LEVEL_UP_MOVE(48, MOVE_HURRICANE), + LEVEL_UP_MOVE(51, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(54, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sLaprasLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), - LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_SING), - LEVEL_UP_MOVE( 7, MOVE_MIST), - LEVEL_UP_MOVE(13, MOVE_BODY_SLAM), - LEVEL_UP_MOVE(19, MOVE_CONFUSE_RAY), - LEVEL_UP_MOVE(25, MOVE_PERISH_SONG), - LEVEL_UP_MOVE(31, MOVE_ICE_BEAM), - LEVEL_UP_MOVE(37, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 4, MOVE_MIST), + LEVEL_UP_MOVE( 7, MOVE_CONFUSE_RAY), + //LEVEL_UP_MOVE(10, MOVE_ICE_SHARD), + LEVEL_UP_MOVE(14, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(18, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(22, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(27, MOVE_PERISH_SONG), + LEVEL_UP_MOVE(32, MOVE_ICE_BEAM), + //LEVEL_UP_MOVE(37, MOVE_BRINE), LEVEL_UP_MOVE(43, MOVE_SAFEGUARD), - LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), - LEVEL_UP_MOVE(55, MOVE_SHEER_COLD), + LEVEL_UP_MOVE(47, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(50, MOVE_SHEER_COLD), LEVEL_UP_END }; @@ -1831,60 +2591,83 @@ static const struct LevelUpMove sDittoLevelUpLearnset[] = { }; static const struct LevelUpMove sEeveeLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_COVET), + LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), - LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(16, MOVE_GROWL), - LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(30, MOVE_BITE), - LEVEL_UP_MOVE(36, MOVE_BATON_PASS), - LEVEL_UP_MOVE(42, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), + //LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(17, MOVE_BITE), + LEVEL_UP_MOVE(17, MOVE_SWIFT), + LEVEL_UP_MOVE(20, MOVE_REFRESH), + LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(29, MOVE_CHARM), + LEVEL_UP_MOVE(33, MOVE_BATON_PASS), + LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(41, MOVE_LAST_RESORT), + //LEVEL_UP_MOVE(45, MOVE_TRUMP_CARD), LEVEL_UP_END }; static const struct LevelUpMove sVaporeonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), - LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(16, MOVE_WATER_GUN), - LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(30, MOVE_BITE), - LEVEL_UP_MOVE(36, MOVE_AURORA_BEAM), - LEVEL_UP_MOVE(42, MOVE_HAZE), - LEVEL_UP_MOVE(47, MOVE_ACID_ARMOR), - LEVEL_UP_MOVE(52, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), + //LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(17, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(20, MOVE_AURORA_BEAM), + //LEVEL_UP_MOVE(25, MOVE_AQUA_RING), + LEVEL_UP_MOVE(29, MOVE_ACID_ARMOR), + LEVEL_UP_MOVE(33, MOVE_HAZE), + LEVEL_UP_MOVE(37, MOVE_MUDDY_WATER), + //LEVEL_UP_MOVE(41, MOVE_LAST_RESORT), + LEVEL_UP_MOVE(45, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sJolteonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), - LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(16, MOVE_THUNDER_SHOCK), - LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(30, MOVE_DOUBLE_KICK), - LEVEL_UP_MOVE(36, MOVE_PIN_MISSILE), - LEVEL_UP_MOVE(42, MOVE_THUNDER_WAVE), - LEVEL_UP_MOVE(47, MOVE_AGILITY), - LEVEL_UP_MOVE(52, MOVE_THUNDER), + LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), + //LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(17, MOVE_DOUBLE_KICK), + //LEVEL_UP_MOVE(20, MOVE_THUNDER_FANG), + LEVEL_UP_MOVE(25, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(29, MOVE_AGILITY), + LEVEL_UP_MOVE(33, MOVE_THUNDER_WAVE), + //LEVEL_UP_MOVE(37, MOVE_DISCHARGE), + //LEVEL_UP_MOVE(41, MOVE_LAST_RESORT), + LEVEL_UP_MOVE(45, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sFlareonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_EMBER), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), - LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(16, MOVE_EMBER), - LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(30, MOVE_BITE), - LEVEL_UP_MOVE(36, MOVE_FIRE_SPIN), - LEVEL_UP_MOVE(42, MOVE_SMOG), - LEVEL_UP_MOVE(47, MOVE_LEER), - LEVEL_UP_MOVE(52, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), + //LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(17, MOVE_BITE), + //LEVEL_UP_MOVE(20, MOVE_FIRE_FANG), + LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(29, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(33, MOVE_SMOG), + //LEVEL_UP_MOVE(37, MOVE_LAVA_PLUME), + //LEVEL_UP_MOVE(41, MOVE_LAST_RESORT), + //LEVEL_UP_MOVE(45, MOVE_FLARE_BLITZ), LEVEL_UP_END }; @@ -1892,156 +2675,218 @@ static const struct LevelUpMove sPorygonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONVERSION_2), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_CONVERSION), - LEVEL_UP_MOVE( 9, MOVE_AGILITY), - LEVEL_UP_MOVE(12, MOVE_PSYBEAM), - LEVEL_UP_MOVE(20, MOVE_RECOVER), - LEVEL_UP_MOVE(24, MOVE_SHARPEN), - LEVEL_UP_MOVE(32, MOVE_LOCK_ON), - LEVEL_UP_MOVE(36, MOVE_TRI_ATTACK), - LEVEL_UP_MOVE(44, MOVE_RECYCLE), - LEVEL_UP_MOVE(48, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE( 1, MOVE_SHARPEN), + LEVEL_UP_MOVE( 7, MOVE_PSYBEAM), + LEVEL_UP_MOVE(12, MOVE_AGILITY), + LEVEL_UP_MOVE(18, MOVE_RECOVER), + //LEVEL_UP_MOVE(23, MOVE_MAGNET_RISE), + LEVEL_UP_MOVE(29, MOVE_SIGNAL_BEAM), + LEVEL_UP_MOVE(34, MOVE_RECYCLE), + //LEVEL_UP_MOVE(40, MOVE_DISCHARGE), + LEVEL_UP_MOVE(45, MOVE_LOCK_ON), + LEVEL_UP_MOVE(50, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE(56, MOVE_MAGIC_COAT), + LEVEL_UP_MOVE(62, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sOmanyteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), - LEVEL_UP_MOVE(13, MOVE_BITE), - LEVEL_UP_MOVE(19, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 7, MOVE_BITE), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), + LEVEL_UP_MOVE(16, MOVE_ROLLOUT), + LEVEL_UP_MOVE(19, MOVE_LEER), LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), - LEVEL_UP_MOVE(31, MOVE_LEER), - LEVEL_UP_MOVE(37, MOVE_PROTECT), + //LEVEL_UP_MOVE(28, MOVE_BRINE), + LEVEL_UP_MOVE(34, MOVE_PROTECT), + LEVEL_UP_MOVE(37, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(43, MOVE_TICKLE), - LEVEL_UP_MOVE(49, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(46, MOVE_ROCK_BLAST), + //LEVEL_UP_MOVE(50, MOVE_SHELL_SMASH), LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sOmastarLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_SPIKE_CANNON), + LEVEL_UP_MOVE( 1, MOVE_SPIKE_CANNON), + LEVEL_UP_MOVE( 1, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 1, MOVE_BITE), - LEVEL_UP_MOVE(13, MOVE_BITE), - LEVEL_UP_MOVE(19, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 7, MOVE_BITE), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), + LEVEL_UP_MOVE(16, MOVE_ROLLOUT), + LEVEL_UP_MOVE(19, MOVE_LEER), LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), - LEVEL_UP_MOVE(31, MOVE_LEER), - LEVEL_UP_MOVE(37, MOVE_PROTECT), - LEVEL_UP_MOVE(40, MOVE_SPIKE_CANNON), - LEVEL_UP_MOVE(46, MOVE_TICKLE), - LEVEL_UP_MOVE(55, MOVE_ANCIENT_POWER), - LEVEL_UP_MOVE(65, MOVE_HYDRO_PUMP), + //LEVEL_UP_MOVE(28, MOVE_BRINE), + LEVEL_UP_MOVE(34, MOVE_PROTECT), + LEVEL_UP_MOVE(37, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(48, MOVE_TICKLE), + LEVEL_UP_MOVE(56, MOVE_ROCK_BLAST), + //LEVEL_UP_MOVE(67, MOVE_SHELL_SMASH), + LEVEL_UP_MOVE(75, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sKabutoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), - LEVEL_UP_MOVE(13, MOVE_ABSORB), - LEVEL_UP_MOVE(19, MOVE_LEER), - LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), - LEVEL_UP_MOVE(31, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(37, MOVE_ENDURE), - LEVEL_UP_MOVE(43, MOVE_METAL_SOUND), - LEVEL_UP_MOVE(49, MOVE_MEGA_DRAIN), - LEVEL_UP_MOVE(55, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE( 6, MOVE_ABSORB), + LEVEL_UP_MOVE(11, MOVE_LEER), + LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(21, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(26, MOVE_ENDURE), + //LEVEL_UP_MOVE(31, MOVE_AQUA_JET), + LEVEL_UP_MOVE(36, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(41, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(46, MOVE_ANCIENT_POWER), + //LEVEL_UP_MOVE(50, MOVE_WRING_OUT), LEVEL_UP_END }; static const struct LevelUpMove sKabutopsLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_SLASH), + LEVEL_UP_MOVE( 1, MOVE_SLASH), + //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE( 1, MOVE_FEINT), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_ABSORB), - LEVEL_UP_MOVE(13, MOVE_ABSORB), - LEVEL_UP_MOVE(19, MOVE_LEER), - LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), - LEVEL_UP_MOVE(31, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(37, MOVE_ENDURE), - LEVEL_UP_MOVE(40, MOVE_SLASH), - LEVEL_UP_MOVE(46, MOVE_METAL_SOUND), - LEVEL_UP_MOVE(55, MOVE_MEGA_DRAIN), - LEVEL_UP_MOVE(65, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 6, MOVE_ABSORB), + LEVEL_UP_MOVE(11, MOVE_LEER), + LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(21, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(26, MOVE_ENDURE), + //LEVEL_UP_MOVE(31, MOVE_AQUA_JET), + LEVEL_UP_MOVE(36, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(45, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(54, MOVE_ANCIENT_POWER), + //LEVEL_UP_MOVE(63, MOVE_WRING_OUT), + //LEVEL_UP_MOVE(72, MOVE_NIGHT_SLASH), LEVEL_UP_END }; static const struct LevelUpMove sAerodactylLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_IRON_HEAD), + //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), + //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), + //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), - LEVEL_UP_MOVE( 8, MOVE_AGILITY), - LEVEL_UP_MOVE(15, MOVE_BITE), - LEVEL_UP_MOVE(22, MOVE_SUPERSONIC), - LEVEL_UP_MOVE(29, MOVE_ANCIENT_POWER), - LEVEL_UP_MOVE(36, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(50, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), + LEVEL_UP_MOVE( 9, MOVE_ROAR), + LEVEL_UP_MOVE(17, MOVE_AGILITY), + LEVEL_UP_MOVE(25, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(33, MOVE_CRUNCH), + LEVEL_UP_MOVE(41, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(49, MOVE_SKY_DROP), + //LEVEL_UP_MOVE(57, MOVE_IRON_HEAD), + LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE(73, MOVE_ROCK_SLIDE), + //LEVEL_UP_MOVE(81, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sSnorlaxLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 6, MOVE_AMNESIA), - LEVEL_UP_MOVE(10, MOVE_DEFENSE_CURL), - LEVEL_UP_MOVE(15, MOVE_BELLY_DRUM), - LEVEL_UP_MOVE(19, MOVE_HEADBUTT), - LEVEL_UP_MOVE(24, MOVE_YAWN), + LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 9, MOVE_AMNESIA), + LEVEL_UP_MOVE(12, MOVE_LICK), + //LEVEL_UP_MOVE(17, MOVE_CHIP_AWAY), + LEVEL_UP_MOVE(20, MOVE_YAWN), + LEVEL_UP_MOVE(25, MOVE_BODY_SLAM), LEVEL_UP_MOVE(28, MOVE_REST), LEVEL_UP_MOVE(28, MOVE_SNORE), - LEVEL_UP_MOVE(33, MOVE_BODY_SLAM), - LEVEL_UP_MOVE(37, MOVE_BLOCK), - LEVEL_UP_MOVE(42, MOVE_COVET), - LEVEL_UP_MOVE(46, MOVE_ROLLOUT), - LEVEL_UP_MOVE(51, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE(33, MOVE_SLEEP_TALK), + //LEVEL_UP_MOVE(35, MOVE_GIGA_IMPACT), + LEVEL_UP_MOVE(36, MOVE_ROLLOUT), + LEVEL_UP_MOVE(41, MOVE_BLOCK), + LEVEL_UP_MOVE(44, MOVE_BELLY_DRUM), + LEVEL_UP_MOVE(49, MOVE_CRUNCH), + //LEVEL_UP_MOVE(50, MOVE_HEAVY_SLAM), + //LEVEL_UP_MOVE(57, MOVE_HIGH_HORSEPOWER), LEVEL_UP_END }; static const struct LevelUpMove sArticunoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), - LEVEL_UP_MOVE(13, MOVE_MIST), - LEVEL_UP_MOVE(25, MOVE_AGILITY), - LEVEL_UP_MOVE(37, MOVE_MIND_READER), - LEVEL_UP_MOVE(49, MOVE_ICE_BEAM), - LEVEL_UP_MOVE(61, MOVE_REFLECT), - LEVEL_UP_MOVE(73, MOVE_BLIZZARD), - LEVEL_UP_MOVE(85, MOVE_SHEER_COLD), + LEVEL_UP_MOVE( 8, MOVE_MIST), + //LEVEL_UP_MOVE(15, MOVE_ICE_SHARD), + LEVEL_UP_MOVE(22, MOVE_MIND_READER), + LEVEL_UP_MOVE(29, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(36, MOVE_AGILITY), + //LEVEL_UP_MOVE(43, MOVE_FREEZE_DRY), + LEVEL_UP_MOVE(50, MOVE_REFLECT), + LEVEL_UP_MOVE(57, MOVE_HAIL), + //LEVEL_UP_MOVE(64, MOVE_TAILWIND), + LEVEL_UP_MOVE(71, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(78, MOVE_BLIZZARD), + //LEVEL_UP_MOVE(85, MOVE_ROOST), + //LEVEL_UP_MOVE(92, MOVE_HURRICANE), + LEVEL_UP_MOVE(99, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sZapdosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), - LEVEL_UP_MOVE(13, MOVE_THUNDER_WAVE), - LEVEL_UP_MOVE(25, MOVE_AGILITY), - LEVEL_UP_MOVE(37, MOVE_DETECT), - LEVEL_UP_MOVE(49, MOVE_DRILL_PECK), - LEVEL_UP_MOVE(61, MOVE_CHARGE), - LEVEL_UP_MOVE(73, MOVE_LIGHT_SCREEN), - LEVEL_UP_MOVE(85, MOVE_THUNDER), + LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(15, MOVE_DETECT), + //LEVEL_UP_MOVE(22, MOVE_PLUCK), + LEVEL_UP_MOVE(29, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(36, MOVE_CHARGE), + LEVEL_UP_MOVE(43, MOVE_AGILITY), + //LEVEL_UP_MOVE(50, MOVE_DISCHARGE), + LEVEL_UP_MOVE(57, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(64, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(71, MOVE_DRILL_PECK), + LEVEL_UP_MOVE(78, MOVE_THUNDER), + //LEVEL_UP_MOVE(85, MOVE_ROOST), + //LEVEL_UP_MOVE(92, MOVE_MAGNETIC_FLUX), + LEVEL_UP_MOVE(99, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sMoltresLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), LEVEL_UP_MOVE( 1, MOVE_EMBER), - LEVEL_UP_MOVE(13, MOVE_FIRE_SPIN), - LEVEL_UP_MOVE(25, MOVE_AGILITY), - LEVEL_UP_MOVE(37, MOVE_ENDURE), - LEVEL_UP_MOVE(49, MOVE_FLAMETHROWER), - LEVEL_UP_MOVE(61, MOVE_SAFEGUARD), - LEVEL_UP_MOVE(73, MOVE_HEAT_WAVE), - LEVEL_UP_MOVE(85, MOVE_SKY_ATTACK), + LEVEL_UP_MOVE( 8, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(15, MOVE_AGILITY), + LEVEL_UP_MOVE(22, MOVE_ENDURE), + LEVEL_UP_MOVE(29, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(36, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(43, MOVE_SAFEGUARD), + //LEVEL_UP_MOVE(50, MOVE_AIR_SLASH), + LEVEL_UP_MOVE(57, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(64, MOVE_HEAT_WAVE), + LEVEL_UP_MOVE(71, MOVE_SOLAR_BEAM), + LEVEL_UP_MOVE(78, MOVE_SKY_ATTACK), + //LEVEL_UP_MOVE(85, MOVE_ROOST), + //LEVEL_UP_MOVE(92, MOVE_HURRICANE), + //LEVEL_UP_MOVE(99, MOVE_BURN_UP), LEVEL_UP_END }; static const struct LevelUpMove sDratiniLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE), - LEVEL_UP_MOVE(15, MOVE_TWISTER), - LEVEL_UP_MOVE(22, MOVE_DRAGON_RAGE), - LEVEL_UP_MOVE(29, MOVE_SLAM), - LEVEL_UP_MOVE(36, MOVE_AGILITY), - LEVEL_UP_MOVE(43, MOVE_SAFEGUARD), - LEVEL_UP_MOVE(50, MOVE_OUTRAGE), - LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE( 5, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(11, MOVE_TWISTER), + LEVEL_UP_MOVE(15, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(21, MOVE_SLAM), + LEVEL_UP_MOVE(25, MOVE_AGILITY), + //LEVEL_UP_MOVE(31, MOVE_DRAGON_TAIL), + //LEVEL_UP_MOVE(35, MOVE_AQUA_TAIL), + //LEVEL_UP_MOVE(41, MOVE_DRAGON_RUSH), + LEVEL_UP_MOVE(45, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(51, MOVE_DRAGON_DANCE), + LEVEL_UP_MOVE(55, MOVE_OUTRAGE), + LEVEL_UP_MOVE(61, MOVE_HYPER_BEAM), LEVEL_UP_END }; @@ -2050,70 +2895,104 @@ static const struct LevelUpMove sDragonairLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_TWISTER), - LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE), - LEVEL_UP_MOVE(15, MOVE_TWISTER), - LEVEL_UP_MOVE(22, MOVE_DRAGON_RAGE), - LEVEL_UP_MOVE(29, MOVE_SLAM), - LEVEL_UP_MOVE(38, MOVE_AGILITY), - LEVEL_UP_MOVE(47, MOVE_SAFEGUARD), - LEVEL_UP_MOVE(56, MOVE_OUTRAGE), - LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), - LEVEL_UP_END -}; - -static const struct LevelUpMove sDragoniteLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_WRAP), - LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), - LEVEL_UP_MOVE( 1, MOVE_TWISTER), - LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE), - LEVEL_UP_MOVE(15, MOVE_TWISTER), - LEVEL_UP_MOVE(22, MOVE_DRAGON_RAGE), - LEVEL_UP_MOVE(29, MOVE_SLAM), - LEVEL_UP_MOVE(38, MOVE_AGILITY), - LEVEL_UP_MOVE(47, MOVE_SAFEGUARD), - LEVEL_UP_MOVE(55, MOVE_WING_ATTACK), - LEVEL_UP_MOVE(61, MOVE_OUTRAGE), + LEVEL_UP_MOVE( 5, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(11, MOVE_TWISTER), + LEVEL_UP_MOVE(15, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(21, MOVE_SLAM), + LEVEL_UP_MOVE(25, MOVE_AGILITY), + //LEVEL_UP_MOVE(33, MOVE_DRAGON_TAIL), + //LEVEL_UP_MOVE(39, MOVE_AQUA_TAIL), + //LEVEL_UP_MOVE(47, MOVE_DRAGON_RUSH), + LEVEL_UP_MOVE(53, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(61, MOVE_DRAGON_DANCE), + LEVEL_UP_MOVE(67, MOVE_OUTRAGE), LEVEL_UP_MOVE(75, MOVE_HYPER_BEAM), LEVEL_UP_END }; +static const struct LevelUpMove sDragoniteLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_WING_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), + //LEVEL_UP_MOVE( 1, MOVE_HURRICANE), + LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), + //LEVEL_UP_MOVE( 1, MOVE_ROOST), + LEVEL_UP_MOVE( 1, MOVE_WRAP), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 1, MOVE_TWISTER), + LEVEL_UP_MOVE( 5, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(11, MOVE_TWISTER), + LEVEL_UP_MOVE(15, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(21, MOVE_SLAM), + LEVEL_UP_MOVE(25, MOVE_AGILITY), + //LEVEL_UP_MOVE(33, MOVE_DRAGON_TAIL), + //LEVEL_UP_MOVE(39, MOVE_AQUA_TAIL), + //LEVEL_UP_MOVE(47, MOVE_DRAGON_RUSH), + LEVEL_UP_MOVE(53, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(61, MOVE_DRAGON_DANCE), + LEVEL_UP_MOVE(67, MOVE_OUTRAGE), + LEVEL_UP_MOVE(75, MOVE_HYPER_BEAM), + //LEVEL_UP_MOVE(81, MOVE_HURRICANE), + LEVEL_UP_END +}; + static const struct LevelUpMove sMewtwoLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_LASER_FOCUS), + LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_DISABLE), - LEVEL_UP_MOVE(11, MOVE_BARRIER), - LEVEL_UP_MOVE(22, MOVE_SWIFT), - LEVEL_UP_MOVE(33, MOVE_PSYCH_UP), - LEVEL_UP_MOVE(44, MOVE_FUTURE_SIGHT), - LEVEL_UP_MOVE(55, MOVE_MIST), - LEVEL_UP_MOVE(66, MOVE_PSYCHIC), - LEVEL_UP_MOVE(77, MOVE_AMNESIA), - LEVEL_UP_MOVE(88, MOVE_RECOVER), - LEVEL_UP_MOVE(99, MOVE_SAFEGUARD), + LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD), + LEVEL_UP_MOVE( 8, MOVE_SWIFT), + LEVEL_UP_MOVE(15, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(22, MOVE_PSYCH_UP), + //LEVEL_UP_MOVE(29, MOVE_MIRACLE_EYE), + //LEVEL_UP_MOVE(36, MOVE_PSYCHO_CUT), + //LEVEL_UP_MOVE(43, MOVE_POWER_SWAP), + //LEVEL_UP_MOVE(43, MOVE_GUARD_SWAP), + LEVEL_UP_MOVE(50, MOVE_RECOVER), + LEVEL_UP_MOVE(57, MOVE_PSYCHIC), + LEVEL_UP_MOVE(64, MOVE_BARRIER), + //LEVEL_UP_MOVE(70, MOVE_AURA_SPHERE), + LEVEL_UP_MOVE(79, MOVE_AMNESIA), + LEVEL_UP_MOVE(86, MOVE_MIST), + //LEVEL_UP_MOVE(93, MOVE_ME_FIRST), + //LEVEL_UP_MOVE(100, MOVE_PSYSTRIKE), LEVEL_UP_END }; static const struct LevelUpMove sMewLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), - LEVEL_UP_MOVE(10, MOVE_TRANSFORM), - LEVEL_UP_MOVE(20, MOVE_MEGA_PUNCH), - LEVEL_UP_MOVE(30, MOVE_METRONOME), - LEVEL_UP_MOVE(40, MOVE_PSYCHIC), + //LEVEL_UP_MOVE( 1, MOVE_REFLECT_TYPE), + LEVEL_UP_MOVE( 1, MOVE_TRANSFORM), + LEVEL_UP_MOVE(10, MOVE_MEGA_PUNCH), + LEVEL_UP_MOVE(20, MOVE_METRONOME), + LEVEL_UP_MOVE(30, MOVE_PSYCHIC), + LEVEL_UP_MOVE(40, MOVE_BARRIER), LEVEL_UP_MOVE(50, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(60, MOVE_AMNESIA), + //LEVEL_UP_MOVE(70, MOVE_ME_FIRST), + LEVEL_UP_MOVE(80, MOVE_BATON_PASS), + //LEVEL_UP_MOVE(90, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE(100, MOVE_AURA_SPHERE), LEVEL_UP_END }; static const struct LevelUpMove sChikoritaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 8, MOVE_RAZOR_LEAF), - LEVEL_UP_MOVE(12, MOVE_REFLECT), - LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), - LEVEL_UP_MOVE(22, MOVE_SYNTHESIS), - LEVEL_UP_MOVE(29, MOVE_BODY_SLAM), - LEVEL_UP_MOVE(36, MOVE_LIGHT_SCREEN), - LEVEL_UP_MOVE(43, MOVE_SAFEGUARD), - LEVEL_UP_MOVE(50, MOVE_SOLAR_BEAM), + LEVEL_UP_MOVE( 6, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE( 9, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(12, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(17, MOVE_REFLECT), + LEVEL_UP_MOVE(20, MOVE_MAGICAL_LEAF), + //LEVEL_UP_MOVE(23, MOVE_NATURAL_GIFT), + LEVEL_UP_MOVE(28, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(31, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(34, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(39, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(42, MOVE_AROMATHERAPY), + LEVEL_UP_MOVE(45, MOVE_SOLAR_BEAM), LEVEL_UP_END }; @@ -2121,31 +3000,43 @@ static const struct LevelUpMove sBayleefLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), - LEVEL_UP_MOVE( 1, MOVE_REFLECT), - LEVEL_UP_MOVE( 8, MOVE_RAZOR_LEAF), - LEVEL_UP_MOVE(12, MOVE_REFLECT), - LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), - LEVEL_UP_MOVE(23, MOVE_SYNTHESIS), - LEVEL_UP_MOVE(31, MOVE_BODY_SLAM), - LEVEL_UP_MOVE(39, MOVE_LIGHT_SCREEN), - LEVEL_UP_MOVE(47, MOVE_SAFEGUARD), - LEVEL_UP_MOVE(55, MOVE_SOLAR_BEAM), + LEVEL_UP_MOVE( 1, MOVE_POISON_POWDER), + LEVEL_UP_MOVE( 6, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE( 9, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(12, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(18, MOVE_REFLECT), + LEVEL_UP_MOVE(22, MOVE_MAGICAL_LEAF), + //LEVEL_UP_MOVE(26, MOVE_NATURAL_GIFT), + LEVEL_UP_MOVE(32, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(36, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(40, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(46, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(50, MOVE_AROMATHERAPY), + LEVEL_UP_MOVE(54, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sMeganiumLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_PETAL_DANCE), + LEVEL_UP_MOVE( 1, MOVE_PETAL_DANCE), + //LEVEL_UP_MOVE( 1, MOVE_PETAL_BLIZZARD), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), - LEVEL_UP_MOVE( 1, MOVE_REFLECT), - LEVEL_UP_MOVE( 8, MOVE_RAZOR_LEAF), - LEVEL_UP_MOVE(12, MOVE_REFLECT), - LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), - LEVEL_UP_MOVE(23, MOVE_SYNTHESIS), - LEVEL_UP_MOVE(31, MOVE_BODY_SLAM), - LEVEL_UP_MOVE(41, MOVE_LIGHT_SCREEN), - LEVEL_UP_MOVE(51, MOVE_SAFEGUARD), - LEVEL_UP_MOVE(61, MOVE_SOLAR_BEAM), + LEVEL_UP_MOVE( 1, MOVE_POISON_POWDER), + LEVEL_UP_MOVE( 6, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE( 9, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(12, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(18, MOVE_REFLECT), + LEVEL_UP_MOVE(22, MOVE_MAGICAL_LEAF), + //LEVEL_UP_MOVE(26, MOVE_NATURAL_GIFT), + LEVEL_UP_MOVE(34, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(40, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(46, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(54, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(60, MOVE_AROMATHERAPY), + LEVEL_UP_MOVE(66, MOVE_SOLAR_BEAM), + //LEVEL_UP_MOVE(70, MOVE_PETAL_BLIZZARD), LEVEL_UP_END }; @@ -2153,11 +3044,19 @@ static const struct LevelUpMove sCyndaquilLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 6, MOVE_SMOKESCREEN), - LEVEL_UP_MOVE(12, MOVE_EMBER), - LEVEL_UP_MOVE(19, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(27, MOVE_FLAME_WHEEL), - LEVEL_UP_MOVE(36, MOVE_SWIFT), - LEVEL_UP_MOVE(46, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(10, MOVE_EMBER), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(19, MOVE_FLAME_WHEEL), + LEVEL_UP_MOVE(22, MOVE_DEFENSE_CURL), + //LEVEL_UP_MOVE(28, MOVE_FLAME_CHARGE), + LEVEL_UP_MOVE(31, MOVE_SWIFT), + //LEVEL_UP_MOVE(37, MOVE_LAVA_PLUME), + LEVEL_UP_MOVE(40, MOVE_FLAMETHROWER), + //LEVEL_UP_MOVE(46, MOVE_INFERNO), + LEVEL_UP_MOVE(49, MOVE_ROLLOUT), + LEVEL_UP_MOVE(55, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(58, MOVE_BURN_UP), + LEVEL_UP_MOVE(64, MOVE_ERUPTION), LEVEL_UP_END }; @@ -2166,237 +3065,370 @@ static const struct LevelUpMove sQuilavaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 6, MOVE_SMOKESCREEN), - LEVEL_UP_MOVE(12, MOVE_EMBER), - LEVEL_UP_MOVE(21, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(31, MOVE_FLAME_WHEEL), - LEVEL_UP_MOVE(42, MOVE_SWIFT), - LEVEL_UP_MOVE(54, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(10, MOVE_EMBER), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(20, MOVE_FLAME_WHEEL), + LEVEL_UP_MOVE(24, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(31, MOVE_SWIFT), + //LEVEL_UP_MOVE(35, MOVE_FLAME_CHARGE), + //LEVEL_UP_MOVE(42, MOVE_LAVA_PLUME), + LEVEL_UP_MOVE(46, MOVE_FLAMETHROWER), + //LEVEL_UP_MOVE(53, MOVE_INFERNO), + LEVEL_UP_MOVE(57, MOVE_ROLLOUT), + LEVEL_UP_MOVE(64, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(68, MOVE_BURN_UP), + LEVEL_UP_MOVE(75, MOVE_ERUPTION), LEVEL_UP_END }; static const struct LevelUpMove sTyphlosionLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_ERUPTION), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE( 1, MOVE_GYRO_BALL), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 6, MOVE_SMOKESCREEN), - LEVEL_UP_MOVE(12, MOVE_EMBER), - LEVEL_UP_MOVE(21, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(31, MOVE_FLAME_WHEEL), - LEVEL_UP_MOVE(45, MOVE_SWIFT), - LEVEL_UP_MOVE(60, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(10, MOVE_EMBER), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(20, MOVE_FLAME_WHEEL), + LEVEL_UP_MOVE(24, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(31, MOVE_SWIFT), + //LEVEL_UP_MOVE(35, MOVE_FLAME_CHARGE), + //LEVEL_UP_MOVE(43, MOVE_LAVA_PLUME), + LEVEL_UP_MOVE(48, MOVE_FLAMETHROWER), + //LEVEL_UP_MOVE(56, MOVE_INFERNO), + LEVEL_UP_MOVE(61, MOVE_ROLLOUT), + LEVEL_UP_MOVE(69, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(74, MOVE_BURN_UP), + LEVEL_UP_MOVE(82, MOVE_ERUPTION), LEVEL_UP_END }; static const struct LevelUpMove sTotodileLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE( 7, MOVE_RAGE), - LEVEL_UP_MOVE(13, MOVE_WATER_GUN), - LEVEL_UP_MOVE(20, MOVE_BITE), - LEVEL_UP_MOVE(27, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(35, MOVE_SLASH), - LEVEL_UP_MOVE(43, MOVE_SCREECH), - LEVEL_UP_MOVE(52, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE( 6, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 8, MOVE_RAGE), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(15, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(20, MOVE_ICE_FANG), + LEVEL_UP_MOVE(22, MOVE_FLAIL), + LEVEL_UP_MOVE(27, MOVE_CRUNCH), + //LEVEL_UP_MOVE(29, MOVE_CHIP_AWAY), + LEVEL_UP_MOVE(34, MOVE_SLASH), + LEVEL_UP_MOVE(36, MOVE_SCREECH), + LEVEL_UP_MOVE(41, MOVE_THRASH), + //LEVEL_UP_MOVE(43, MOVE_AQUA_TAIL), + LEVEL_UP_MOVE(48, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sCroconawLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE( 1, MOVE_RAGE), - LEVEL_UP_MOVE( 7, MOVE_RAGE), - LEVEL_UP_MOVE(13, MOVE_WATER_GUN), - LEVEL_UP_MOVE(21, MOVE_BITE), - LEVEL_UP_MOVE(28, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(37, MOVE_SLASH), - LEVEL_UP_MOVE(45, MOVE_SCREECH), - LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 6, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 8, MOVE_RAGE), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(15, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(21, MOVE_ICE_FANG), + LEVEL_UP_MOVE(24, MOVE_FLAIL), + LEVEL_UP_MOVE(30, MOVE_CRUNCH), + //LEVEL_UP_MOVE(33, MOVE_CHIP_AWAY), + LEVEL_UP_MOVE(39, MOVE_SLASH), + LEVEL_UP_MOVE(42, MOVE_SCREECH), + LEVEL_UP_MOVE(48, MOVE_THRASH), + //LEVEL_UP_MOVE(51, MOVE_AQUA_TAIL), + LEVEL_UP_MOVE(57, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(60, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sFeraligatrLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_AGILITY), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), - LEVEL_UP_MOVE( 7, MOVE_RAGE), - LEVEL_UP_MOVE(13, MOVE_WATER_GUN), - LEVEL_UP_MOVE(21, MOVE_BITE), - LEVEL_UP_MOVE(28, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(38, MOVE_SLASH), - LEVEL_UP_MOVE(47, MOVE_SCREECH), - LEVEL_UP_MOVE(58, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE( 1, MOVE_RAGE), + LEVEL_UP_MOVE( 6, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 8, MOVE_RAGE), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(15, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(21, MOVE_ICE_FANG), + LEVEL_UP_MOVE(24, MOVE_FLAIL), + LEVEL_UP_MOVE(32, MOVE_CRUNCH), + //LEVEL_UP_MOVE(37, MOVE_CHIP_AWAY), + LEVEL_UP_MOVE(45, MOVE_SLASH), + LEVEL_UP_MOVE(50, MOVE_SCREECH), + LEVEL_UP_MOVE(58, MOVE_THRASH), + //LEVEL_UP_MOVE(63, MOVE_AQUA_TAIL), + LEVEL_UP_MOVE(71, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(76, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sSentretLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(17, MOVE_HELPING_HAND), - LEVEL_UP_MOVE(24, MOVE_SLAM), - LEVEL_UP_MOVE(31, MOVE_FOLLOW_ME), - LEVEL_UP_MOVE(40, MOVE_REST), - LEVEL_UP_MOVE(49, MOVE_AMNESIA), + LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(16, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(19, MOVE_FOLLOW_ME), + LEVEL_UP_MOVE(25, MOVE_SLAM), + LEVEL_UP_MOVE(28, MOVE_REST), + //LEVEL_UP_MOVE(31, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(36, MOVE_AMNESIA), + LEVEL_UP_MOVE(39, MOVE_BATON_PASS), + //LEVEL_UP_MOVE(42, MOVE_ME_FIRST), + LEVEL_UP_MOVE(47, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sFurretLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_AGILITY), + LEVEL_UP_MOVE( 1, MOVE_AGILITY), + //LEVEL_UP_MOVE( 1, MOVE_COIL), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(19, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(17, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(21, MOVE_FOLLOW_ME), LEVEL_UP_MOVE(28, MOVE_SLAM), - LEVEL_UP_MOVE(37, MOVE_FOLLOW_ME), - LEVEL_UP_MOVE(48, MOVE_REST), - LEVEL_UP_MOVE(59, MOVE_AMNESIA), + LEVEL_UP_MOVE(32, MOVE_REST), + //LEVEL_UP_MOVE(36, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(42, MOVE_AMNESIA), + LEVEL_UP_MOVE(46, MOVE_BATON_PASS), + //LEVEL_UP_MOVE(50, MOVE_ME_FIRST), + LEVEL_UP_MOVE(56, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sHoothootLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 6, MOVE_FORESIGHT), - LEVEL_UP_MOVE(11, MOVE_PECK), - LEVEL_UP_MOVE(16, MOVE_HYPNOSIS), - LEVEL_UP_MOVE(22, MOVE_REFLECT), - LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(34, MOVE_CONFUSION), - LEVEL_UP_MOVE(48, MOVE_DREAM_EATER), + LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), + LEVEL_UP_MOVE( 4, MOVE_HYPNOSIS), + LEVEL_UP_MOVE( 7, MOVE_PECK), + LEVEL_UP_MOVE(10, MOVE_CONFUSION), + //LEVEL_UP_MOVE(13, MOVE_ECHOED_VOICE), + //LEVEL_UP_MOVE(16, MOVE_ZEN_HEADBUTT), + //LEVEL_UP_MOVE(19, MOVE_PSYCHO_SHIFT), + LEVEL_UP_MOVE(22, MOVE_EXTRASENSORY), + LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(28, MOVE_REFLECT), + //LEVEL_UP_MOVE(31, MOVE_AIR_SLASH), + LEVEL_UP_MOVE(34, MOVE_UPROAR), + //LEVEL_UP_MOVE(37, MOVE_ROOST), + //LEVEL_UP_MOVE(40, MOVE_MOONBLAST), + //LEVEL_UP_MOVE(43, MOVE_SYNCHRONOISE), + LEVEL_UP_MOVE(46, MOVE_DREAM_EATER), LEVEL_UP_END }; static const struct LevelUpMove sNoctowlLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_DREAM_EATER), + LEVEL_UP_MOVE( 1, MOVE_SKY_ATTACK), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), - LEVEL_UP_MOVE( 1, MOVE_PECK), - LEVEL_UP_MOVE( 6, MOVE_FORESIGHT), - LEVEL_UP_MOVE(11, MOVE_PECK), - LEVEL_UP_MOVE(16, MOVE_HYPNOSIS), - LEVEL_UP_MOVE(25, MOVE_REFLECT), - LEVEL_UP_MOVE(33, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(41, MOVE_CONFUSION), - LEVEL_UP_MOVE(57, MOVE_DREAM_EATER), + LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE( 4, MOVE_HYPNOSIS), + LEVEL_UP_MOVE( 7, MOVE_PECK), + LEVEL_UP_MOVE(10, MOVE_CONFUSION), + //LEVEL_UP_MOVE(13, MOVE_ECHOED_VOICE), + //LEVEL_UP_MOVE(16, MOVE_ZEN_HEADBUTT), + //LEVEL_UP_MOVE(19, MOVE_PSYCHO_SHIFT), + LEVEL_UP_MOVE(23, MOVE_EXTRASENSORY), + LEVEL_UP_MOVE(27, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(31, MOVE_REFLECT), + //LEVEL_UP_MOVE(35, MOVE_AIR_SLASH), + LEVEL_UP_MOVE(39, MOVE_UPROAR), + //LEVEL_UP_MOVE(43, MOVE_ROOST), + //LEVEL_UP_MOVE(47, MOVE_MOONBLAST), + //LEVEL_UP_MOVE(51, MOVE_SYNCHRONOISE), + LEVEL_UP_MOVE(55, MOVE_DREAM_EATER), LEVEL_UP_END }; static const struct LevelUpMove sLedybaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 8, MOVE_SUPERSONIC), - LEVEL_UP_MOVE(15, MOVE_COMET_PUNCH), - LEVEL_UP_MOVE(22, MOVE_LIGHT_SCREEN), - LEVEL_UP_MOVE(22, MOVE_REFLECT), - LEVEL_UP_MOVE(22, MOVE_SAFEGUARD), - LEVEL_UP_MOVE(29, MOVE_BATON_PASS), - LEVEL_UP_MOVE(36, MOVE_SWIFT), - LEVEL_UP_MOVE(43, MOVE_AGILITY), - LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 8, MOVE_SWIFT), + LEVEL_UP_MOVE(12, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(12, MOVE_REFLECT), + LEVEL_UP_MOVE(12, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(15, MOVE_MACH_PUNCH), + LEVEL_UP_MOVE(19, MOVE_SILVER_WIND), + LEVEL_UP_MOVE(22, MOVE_COMET_PUNCH), + LEVEL_UP_MOVE(26, MOVE_BATON_PASS), + LEVEL_UP_MOVE(29, MOVE_AGILITY), + //LEVEL_UP_MOVE(33, MOVE_BUG_BUZZ), + //LEVEL_UP_MOVE(36, MOVE_AIR_SLASH), + LEVEL_UP_MOVE(40, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sLedianLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), - LEVEL_UP_MOVE( 8, MOVE_SUPERSONIC), - LEVEL_UP_MOVE(15, MOVE_COMET_PUNCH), - LEVEL_UP_MOVE(24, MOVE_LIGHT_SCREEN), - LEVEL_UP_MOVE(24, MOVE_REFLECT), - LEVEL_UP_MOVE(24, MOVE_SAFEGUARD), - LEVEL_UP_MOVE(33, MOVE_BATON_PASS), - LEVEL_UP_MOVE(42, MOVE_SWIFT), - LEVEL_UP_MOVE(51, MOVE_AGILITY), - LEVEL_UP_MOVE(60, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE( 1, MOVE_SWIFT), + LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 8, MOVE_SWIFT), + LEVEL_UP_MOVE(12, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(12, MOVE_REFLECT), + LEVEL_UP_MOVE(12, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(15, MOVE_MACH_PUNCH), + LEVEL_UP_MOVE(20, MOVE_SILVER_WIND), + LEVEL_UP_MOVE(24, MOVE_COMET_PUNCH), + LEVEL_UP_MOVE(29, MOVE_BATON_PASS), + LEVEL_UP_MOVE(33, MOVE_AGILITY), + //LEVEL_UP_MOVE(38, MOVE_BUG_BUZZ), + //LEVEL_UP_MOVE(42, MOVE_AIR_SLASH), + LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sSpinarakLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), - LEVEL_UP_MOVE( 6, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(11, MOVE_CONSTRICT), - LEVEL_UP_MOVE(17, MOVE_NIGHT_SHADE), - LEVEL_UP_MOVE(23, MOVE_LEECH_LIFE), - LEVEL_UP_MOVE(30, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(37, MOVE_SPIDER_WEB), - LEVEL_UP_MOVE(45, MOVE_AGILITY), - LEVEL_UP_MOVE(53, MOVE_PSYCHIC), + LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), + LEVEL_UP_MOVE( 5, MOVE_ABSORB), + //LEVEL_UP_MOVE( 8, MOVE_INFESTATION), + LEVEL_UP_MOVE(12, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(15, MOVE_NIGHT_SHADE), + //LEVEL_UP_MOVE(19, MOVE_SHADOW_SNEAK), + LEVEL_UP_MOVE(22, MOVE_FURY_SWIPES), + //LEVEL_UP_MOVE(26, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(29, MOVE_SPIDER_WEB), + LEVEL_UP_MOVE(33, MOVE_AGILITY), + LEVEL_UP_MOVE(36, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(40, MOVE_PSYCHIC), + //LEVEL_UP_MOVE(43, MOVE_POISON_JAB), + //LEVEL_UP_MOVE(47, MOVE_CROSS_POISON), + //LEVEL_UP_MOVE(50, MOVE_STICKY_WEB), + //LEVEL_UP_MOVE(54, MOVE_TOXIC_THREAD), LEVEL_UP_END }; static const struct LevelUpMove sAriadosLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + //LEVEL_UP_MOVE( 1, MOVE_VENOM_DRENCH), + //LEVEL_UP_MOVE( 1, MOVE_FELL_STINGER), + //LEVEL_UP_MOVE( 1, MOVE_BUG_BITE), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), - LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), - LEVEL_UP_MOVE( 6, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(11, MOVE_CONSTRICT), - LEVEL_UP_MOVE(17, MOVE_NIGHT_SHADE), - LEVEL_UP_MOVE(25, MOVE_LEECH_LIFE), - LEVEL_UP_MOVE(34, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(43, MOVE_SPIDER_WEB), - LEVEL_UP_MOVE(53, MOVE_AGILITY), - LEVEL_UP_MOVE(63, MOVE_PSYCHIC), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 5, MOVE_ABSORB), + //LEVEL_UP_MOVE( 8, MOVE_INFESTATION), + LEVEL_UP_MOVE(12, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(15, MOVE_NIGHT_SHADE), + //LEVEL_UP_MOVE(19, MOVE_SHADOW_SNEAK), + LEVEL_UP_MOVE(23, MOVE_FURY_SWIPES), + //LEVEL_UP_MOVE(28, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(32, MOVE_SPIDER_WEB), + LEVEL_UP_MOVE(37, MOVE_AGILITY), + LEVEL_UP_MOVE(41, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(46, MOVE_PSYCHIC), + //LEVEL_UP_MOVE(50, MOVE_POISON_JAB), + //LEVEL_UP_MOVE(55, MOVE_CROSS_POISON), + //LEVEL_UP_MOVE(58, MOVE_STICKY_WEB), + //LEVEL_UP_MOVE(63, MOVE_TOXIC_THREAD), LEVEL_UP_END }; static const struct LevelUpMove sCrobatLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_CROSS_POISON), + //LEVEL_UP_MOVE( 1, MOVE_CROSS_POISON), LEVEL_UP_MOVE( 1, MOVE_SCREECH), - LEVEL_UP_MOVE( 1, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), - LEVEL_UP_MOVE( 6, MOVE_SUPERSONIC), - LEVEL_UP_MOVE(11, MOVE_ASTONISH), - LEVEL_UP_MOVE(16, MOVE_BITE), - LEVEL_UP_MOVE(21, MOVE_WING_ATTACK), - LEVEL_UP_MOVE(28, MOVE_CONFUSE_RAY), - LEVEL_UP_MOVE(35, MOVE_AIR_CUTTER), - LEVEL_UP_MOVE(42, MOVE_MEAN_LOOK), - LEVEL_UP_MOVE(49, MOVE_POISON_FANG), - LEVEL_UP_MOVE(56, MOVE_HAZE), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 7, MOVE_ASTONISH), + LEVEL_UP_MOVE(11, MOVE_BITE), + LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(19, MOVE_AIR_CUTTER), + LEVEL_UP_MOVE(24, MOVE_SWIFT), + LEVEL_UP_MOVE(27, MOVE_POISON_FANG), + LEVEL_UP_MOVE(32, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(35, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(40, MOVE_HAZE), + //LEVEL_UP_MOVE(43, MOVE_VENOSHOCK), + //LEVEL_UP_MOVE(48, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(51, MOVE_QUICK_GUARD), LEVEL_UP_END }; static const struct LevelUpMove sChinchouLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), - LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), - LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), - LEVEL_UP_MOVE(13, MOVE_FLAIL), - LEVEL_UP_MOVE(17, MOVE_WATER_GUN), - LEVEL_UP_MOVE(25, MOVE_SPARK), - LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY), - LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(41, MOVE_HYDRO_PUMP), - LEVEL_UP_MOVE(49, MOVE_CHARGE), + LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 6, MOVE_THUNDER_WAVE), + //LEVEL_UP_MOVE( 9, MOVE_ELECTRO_BALL), + LEVEL_UP_MOVE(12, MOVE_WATER_GUN), + LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(20, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(23, MOVE_SPARK), + LEVEL_UP_MOVE(28, MOVE_SIGNAL_BEAM), + LEVEL_UP_MOVE(31, MOVE_FLAIL), + //LEVEL_UP_MOVE(34, MOVE_DISCHARGE), + LEVEL_UP_MOVE(39, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(42, MOVE_AQUA_RING), + LEVEL_UP_MOVE(45, MOVE_HYDRO_PUMP), + //LEVEL_UP_MOVE(47, MOVE_ION_DELUGE), + LEVEL_UP_MOVE(50, MOVE_CHARGE), LEVEL_UP_END }; static const struct LevelUpMove sLanturnLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_STOCKPILE), + LEVEL_UP_MOVE( 0, MOVE_SWALLOW), + LEVEL_UP_MOVE( 0, MOVE_SPIT_UP), + LEVEL_UP_MOVE( 1, MOVE_STOCKPILE), + LEVEL_UP_MOVE( 1, MOVE_SWALLOW), + LEVEL_UP_MOVE( 1, MOVE_SPIT_UP), + //LEVEL_UP_MOVE( 1, MOVE_EERIE_IMPULSE), + //LEVEL_UP_MOVE( 1, MOVE_SPOTLIGHT), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), - LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), - LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), - LEVEL_UP_MOVE(13, MOVE_FLAIL), - LEVEL_UP_MOVE(17, MOVE_WATER_GUN), - LEVEL_UP_MOVE(25, MOVE_SPARK), - LEVEL_UP_MOVE(32, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), + //LEVEL_UP_MOVE( 1, MOVE_ELECTRO_BALL), + LEVEL_UP_MOVE( 6, MOVE_THUNDER_WAVE), + //LEVEL_UP_MOVE( 9, MOVE_ELECTRO_BALL), + LEVEL_UP_MOVE(12, MOVE_WATER_GUN), + LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(20, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(23, MOVE_SPARK), + LEVEL_UP_MOVE(29, MOVE_SIGNAL_BEAM), + LEVEL_UP_MOVE(33, MOVE_FLAIL), + //LEVEL_UP_MOVE(37, MOVE_DISCHARGE), LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), - LEVEL_UP_MOVE(61, MOVE_CHARGE), + //LEVEL_UP_MOVE(47, MOVE_AQUA_RING), + LEVEL_UP_MOVE(51, MOVE_HYDRO_PUMP), + //LEVEL_UP_MOVE(54, MOVE_ION_DELUGE), + LEVEL_UP_MOVE(58, MOVE_CHARGE), LEVEL_UP_END }; static const struct LevelUpMove sPichuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_CHARM), - LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE), - LEVEL_UP_MOVE(11, MOVE_SWEET_KISS), + LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_SWEET_KISS), + //LEVEL_UP_MOVE(13, MOVE_NASTY_PLOT), + LEVEL_UP_MOVE(18, MOVE_THUNDER_WAVE), LEVEL_UP_END }; @@ -2404,367 +3436,563 @@ static const struct LevelUpMove sCleffaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 4, MOVE_ENCORE), - LEVEL_UP_MOVE( 8, MOVE_SING), - LEVEL_UP_MOVE(13, MOVE_SWEET_KISS), + LEVEL_UP_MOVE( 7, MOVE_SING), + LEVEL_UP_MOVE(10, MOVE_SWEET_KISS), + //LEVEL_UP_MOVE(13, MOVE_COPYCAT), + LEVEL_UP_MOVE(16, MOVE_MAGICAL_LEAF), LEVEL_UP_END }; static const struct LevelUpMove sIgglybuffLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 1, MOVE_CHARM), - LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), - LEVEL_UP_MOVE( 9, MOVE_POUND), - LEVEL_UP_MOVE(14, MOVE_SWEET_KISS), + LEVEL_UP_MOVE( 3, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 5, MOVE_POUND), + LEVEL_UP_MOVE( 9, MOVE_SWEET_KISS), + //LEVEL_UP_MOVE(11, MOVE_COPYCAT), LEVEL_UP_END }; static const struct LevelUpMove sTogepiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_CHARM), - LEVEL_UP_MOVE( 6, MOVE_METRONOME), - LEVEL_UP_MOVE(11, MOVE_SWEET_KISS), - LEVEL_UP_MOVE(16, MOVE_YAWN), - LEVEL_UP_MOVE(21, MOVE_ENCORE), - LEVEL_UP_MOVE(26, MOVE_FOLLOW_ME), - LEVEL_UP_MOVE(31, MOVE_WISH), - LEVEL_UP_MOVE(36, MOVE_SAFEGUARD), - LEVEL_UP_MOVE(41, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE( 5, MOVE_METRONOME), + LEVEL_UP_MOVE( 9, MOVE_SWEET_KISS), + LEVEL_UP_MOVE(13, MOVE_YAWN), + LEVEL_UP_MOVE(17, MOVE_ENCORE), + LEVEL_UP_MOVE(21, MOVE_FOLLOW_ME), + //LEVEL_UP_MOVE(25, MOVE_BESTOW), + LEVEL_UP_MOVE(29, MOVE_WISH), + LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(37, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(41, MOVE_BATON_PASS), + LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(49, MOVE_LAST_RESORT), + //LEVEL_UP_MOVE(53, MOVE_AFTER_YOU), LEVEL_UP_END }; static const struct LevelUpMove sTogeticLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_CHARM), - LEVEL_UP_MOVE( 6, MOVE_METRONOME), - LEVEL_UP_MOVE(11, MOVE_SWEET_KISS), - LEVEL_UP_MOVE(16, MOVE_YAWN), - LEVEL_UP_MOVE(21, MOVE_ENCORE), - LEVEL_UP_MOVE(26, MOVE_FOLLOW_ME), - LEVEL_UP_MOVE(31, MOVE_WISH), - LEVEL_UP_MOVE(36, MOVE_SAFEGUARD), - LEVEL_UP_MOVE(41, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE( 1, MOVE_METRONOME), + LEVEL_UP_MOVE( 1, MOVE_SWEET_KISS), + LEVEL_UP_MOVE( 5, MOVE_METRONOME), + LEVEL_UP_MOVE( 9, MOVE_SWEET_KISS), + LEVEL_UP_MOVE(13, MOVE_YAWN), + //LEVEL_UP_MOVE(14, MOVE_FAIRY_WIND), + LEVEL_UP_MOVE(17, MOVE_ENCORE), + LEVEL_UP_MOVE(21, MOVE_FOLLOW_ME), + //LEVEL_UP_MOVE(25, MOVE_BESTOW), + LEVEL_UP_MOVE(29, MOVE_WISH), + LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(37, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(41, MOVE_BATON_PASS), + LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(49, MOVE_LAST_RESORT), + //LEVEL_UP_MOVE(53, MOVE_AFTER_YOU), LEVEL_UP_END }; static const struct LevelUpMove sNatuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE(10, MOVE_NIGHT_SHADE), - LEVEL_UP_MOVE(20, MOVE_TELEPORT), - LEVEL_UP_MOVE(30, MOVE_WISH), - LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT), - LEVEL_UP_MOVE(40, MOVE_CONFUSE_RAY), - LEVEL_UP_MOVE(50, MOVE_PSYCHIC), + LEVEL_UP_MOVE( 6, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE( 9, MOVE_TELEPORT), + //LEVEL_UP_MOVE(12, MOVE_LUCKY_CHANT), + //LEVEL_UP_MOVE(17, MOVE_STORED_POWER), + //LEVEL_UP_MOVE(20, MOVE_OMINOUS_WIND), + LEVEL_UP_MOVE(23, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(28, MOVE_WISH), + LEVEL_UP_MOVE(33, MOVE_PSYCHIC), + //LEVEL_UP_MOVE(36, MOVE_MIRACLE_EYE), + //LEVEL_UP_MOVE(39, MOVE_PSYCHO_SHIFT), + LEVEL_UP_MOVE(44, MOVE_FUTURE_SIGHT), + //LEVEL_UP_MOVE(47, MOVE_POWER_SWAP), + //LEVEL_UP_MOVE(47, MOVE_GUARD_SWAP), + //LEVEL_UP_MOVE(50, MOVE_ME_FIRST), LEVEL_UP_END }; static const struct LevelUpMove sXatuLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE( 1, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE( 1, MOVE_TAILWIND), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE(10, MOVE_NIGHT_SHADE), - LEVEL_UP_MOVE(20, MOVE_TELEPORT), - LEVEL_UP_MOVE(35, MOVE_WISH), - LEVEL_UP_MOVE(35, MOVE_FUTURE_SIGHT), - LEVEL_UP_MOVE(50, MOVE_CONFUSE_RAY), - LEVEL_UP_MOVE(65, MOVE_PSYCHIC), + LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE( 1, MOVE_TELEPORT), + LEVEL_UP_MOVE( 6, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE( 9, MOVE_TELEPORT), + //LEVEL_UP_MOVE(12, MOVE_LUCKY_CHANT), + //LEVEL_UP_MOVE(17, MOVE_STORED_POWER), + //LEVEL_UP_MOVE(20, MOVE_OMINOUS_WIND), + LEVEL_UP_MOVE(23, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(29, MOVE_WISH), + LEVEL_UP_MOVE(35, MOVE_PSYCHIC), + //LEVEL_UP_MOVE(39, MOVE_MIRACLE_EYE), + //LEVEL_UP_MOVE(43, MOVE_PSYCHO_SHIFT), + LEVEL_UP_MOVE(49, MOVE_FUTURE_SIGHT), + //LEVEL_UP_MOVE(53, MOVE_POWER_SWAP), + //LEVEL_UP_MOVE(53, MOVE_GUARD_SWAP), + //LEVEL_UP_MOVE(57, MOVE_ME_FIRST), LEVEL_UP_END }; static const struct LevelUpMove sMareepLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 9, MOVE_THUNDER_SHOCK), - LEVEL_UP_MOVE(16, MOVE_THUNDER_WAVE), - LEVEL_UP_MOVE(23, MOVE_COTTON_SPORE), - LEVEL_UP_MOVE(30, MOVE_LIGHT_SCREEN), - LEVEL_UP_MOVE(37, MOVE_THUNDER), + LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 8, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(11, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(15, MOVE_CHARGE), + LEVEL_UP_MOVE(18, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(22, MOVE_ELECTRO_BALL), + LEVEL_UP_MOVE(25, MOVE_CONFUSE_RAY), + //LEVEL_UP_MOVE(29, MOVE_POWER_GEM), + //LEVEL_UP_MOVE(32, MOVE_DISCHARGE), + //LEVEL_UP_MOVE(36, MOVE_COTTON_GUARD), + LEVEL_UP_MOVE(39, MOVE_SIGNAL_BEAM), + LEVEL_UP_MOVE(43, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(46, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sFlaaffyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), - LEVEL_UP_MOVE( 9, MOVE_THUNDER_SHOCK), - LEVEL_UP_MOVE(18, MOVE_THUNDER_WAVE), - LEVEL_UP_MOVE(27, MOVE_COTTON_SPORE), - LEVEL_UP_MOVE(36, MOVE_LIGHT_SCREEN), - LEVEL_UP_MOVE(45, MOVE_THUNDER), + LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 8, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(11, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(16, MOVE_CHARGE), + LEVEL_UP_MOVE(20, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(25, MOVE_ELECTRO_BALL), + LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY), + //LEVEL_UP_MOVE(34, MOVE_POWER_GEM), + //LEVEL_UP_MOVE(38, MOVE_DISCHARGE), + //LEVEL_UP_MOVE(43, MOVE_COTTON_GUARD), + LEVEL_UP_MOVE(47, MOVE_SIGNAL_BEAM), + LEVEL_UP_MOVE(52, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(56, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sAmpharosLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_ZAP_CANNON), + //LEVEL_UP_MOVE( 1, MOVE_MAGNETIC_FLUX), + //LEVEL_UP_MOVE( 1, MOVE_ION_DELUGE), + //LEVEL_UP_MOVE( 1, MOVE_DRAGON_PULSE), + LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), - LEVEL_UP_MOVE( 9, MOVE_THUNDER_SHOCK), - LEVEL_UP_MOVE(18, MOVE_THUNDER_WAVE), - LEVEL_UP_MOVE(27, MOVE_COTTON_SPORE), - LEVEL_UP_MOVE(30, MOVE_THUNDER_PUNCH), - LEVEL_UP_MOVE(42, MOVE_LIGHT_SCREEN), - LEVEL_UP_MOVE(57, MOVE_THUNDER), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 8, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(11, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(16, MOVE_CHARGE), + LEVEL_UP_MOVE(20, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(25, MOVE_ELECTRO_BALL), + LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY), + //LEVEL_UP_MOVE(35, MOVE_POWER_GEM), + //LEVEL_UP_MOVE(40, MOVE_DISCHARGE), + //LEVEL_UP_MOVE(46, MOVE_COTTON_GUARD), + LEVEL_UP_MOVE(51, MOVE_SIGNAL_BEAM), + LEVEL_UP_MOVE(57, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(62, MOVE_THUNDER), + //LEVEL_UP_MOVE(65, MOVE_DRAGON_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sBellossomLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 0, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE( 1, MOVE_MAGICAL_LEAF), + //LEVEL_UP_MOVE( 1, MOVE_LEAF_STORM), + LEVEL_UP_MOVE( 1, MOVE_LEAF_BLADE), + LEVEL_UP_MOVE( 1, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), - LEVEL_UP_MOVE( 1, MOVE_MAGICAL_LEAF), - LEVEL_UP_MOVE(44, MOVE_PETAL_DANCE), - LEVEL_UP_MOVE(55, MOVE_SOLAR_BEAM), + LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY), + //LEVEL_UP_MOVE(39, MOVE_QUIVER_DANCE), + //LEVEL_UP_MOVE(49, MOVE_PETAL_BLIZZARD), + LEVEL_UP_MOVE(59, MOVE_PETAL_DANCE), + //LEVEL_UP_MOVE(69, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sMarillLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 3, MOVE_DEFENSE_CURL), - LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE(10, MOVE_WATER_GUN), - LEVEL_UP_MOVE(15, MOVE_ROLLOUT), - LEVEL_UP_MOVE(21, MOVE_BUBBLE_BEAM), - LEVEL_UP_MOVE(28, MOVE_DOUBLE_EDGE), - LEVEL_UP_MOVE(36, MOVE_RAIN_DANCE), - LEVEL_UP_MOVE(45, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 2, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 5, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 7, MOVE_BUBBLE), + LEVEL_UP_MOVE(10, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(10, MOVE_ROLLOUT), + LEVEL_UP_MOVE(13, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(16, MOVE_HELPING_HAND), + //LEVEL_UP_MOVE(20, MOVE_AQUA_TAIL), + //LEVEL_UP_MOVE(23, MOVE_PLAY_ROUGH), + //LEVEL_UP_MOVE(28, MOVE_AQUA_RING), + LEVEL_UP_MOVE(31, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(40, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(47, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sAzumarillLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), - LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), - LEVEL_UP_MOVE( 3, MOVE_DEFENSE_CURL), - LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE(10, MOVE_WATER_GUN), - LEVEL_UP_MOVE(15, MOVE_ROLLOUT), - LEVEL_UP_MOVE(24, MOVE_BUBBLE_BEAM), - LEVEL_UP_MOVE(34, MOVE_DOUBLE_EDGE), - LEVEL_UP_MOVE(45, MOVE_RAIN_DANCE), - LEVEL_UP_MOVE(57, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 2, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 5, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 7, MOVE_BUBBLE), + LEVEL_UP_MOVE(10, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(10, MOVE_ROLLOUT), + LEVEL_UP_MOVE(13, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(16, MOVE_HELPING_HAND), + //LEVEL_UP_MOVE(21, MOVE_AQUA_TAIL), + //LEVEL_UP_MOVE(25, MOVE_PLAY_ROUGH), + //LEVEL_UP_MOVE(31, MOVE_AQUA_RING), + LEVEL_UP_MOVE(35, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(42, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(46, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sSudowoodoLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_SLAM), + LEVEL_UP_MOVE( 1, MOVE_SLAM), + //LEVEL_UP_MOVE( 1, MOVE_WOOD_HAMMER), + //LEVEL_UP_MOVE( 1, MOVE_COPYCAT), + LEVEL_UP_MOVE( 1, MOVE_FLAIL), + LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), - LEVEL_UP_MOVE( 1, MOVE_MIMIC), - LEVEL_UP_MOVE( 9, MOVE_FLAIL), - LEVEL_UP_MOVE(17, MOVE_LOW_KICK), - LEVEL_UP_MOVE(25, MOVE_ROCK_SLIDE), - LEVEL_UP_MOVE(33, MOVE_BLOCK), - LEVEL_UP_MOVE(41, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(49, MOVE_SLAM), - LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE( 5, MOVE_FLAIL), + LEVEL_UP_MOVE( 8, MOVE_LOW_KICK), + LEVEL_UP_MOVE(12, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(15, MOVE_MIMIC), + LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), + //LEVEL_UP_MOVE(22, MOVE_TEARFUL_LOOK), + LEVEL_UP_MOVE(26, MOVE_ROCK_TOMB), + LEVEL_UP_MOVE(29, MOVE_BLOCK), + LEVEL_UP_MOVE(33, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(36, MOVE_COUNTER), + //LEVEL_UP_MOVE(40, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(47, MOVE_STONE_EDGE), + //LEVEL_UP_MOVE(50, MOVE_HAMMER_ARM), + //LEVEL_UP_MOVE(54, MOVE_HEAD_SMASH), LEVEL_UP_END }; static const struct LevelUpMove sPolitoedLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE( 1, MOVE_PERISH_SONG), - LEVEL_UP_MOVE(35, MOVE_PERISH_SONG), - LEVEL_UP_MOVE(51, MOVE_SWAGGER), + LEVEL_UP_MOVE(27, MOVE_SWAGGER), + LEVEL_UP_MOVE(37, MOVE_BOUNCE), + LEVEL_UP_MOVE(48, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sHoppipLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), - LEVEL_UP_MOVE( 5, MOVE_SYNTHESIS), - LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE(10, MOVE_TACKLE), - LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), - LEVEL_UP_MOVE(15, MOVE_STUN_SPORE), - LEVEL_UP_MOVE(17, MOVE_SLEEP_POWDER), - LEVEL_UP_MOVE(20, MOVE_LEECH_SEED), - LEVEL_UP_MOVE(25, MOVE_COTTON_SPORE), - LEVEL_UP_MOVE(30, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 4, MOVE_SYNTHESIS), + LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 8, MOVE_TACKLE), + //LEVEL_UP_MOVE(10, MOVE_FAIRY_WIND), + LEVEL_UP_MOVE(12, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(14, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(16, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(19, MOVE_BULLET_SEED), + LEVEL_UP_MOVE(22, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(25, MOVE_MEGA_DRAIN), + //LEVEL_UP_MOVE(28, MOVE_ACROBATICS), + //LEVEL_UP_MOVE(31, MOVE_RAGE_POWDER), + LEVEL_UP_MOVE(34, MOVE_COTTON_SPORE), + //LEVEL_UP_MOVE(37, MOVE_U_TURN), + //LEVEL_UP_MOVE(40, MOVE_WORRY_SEED), + LEVEL_UP_MOVE(43, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(46, MOVE_BOUNCE), + LEVEL_UP_MOVE(49, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sSkiploomLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_SYNTHESIS), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 5, MOVE_SYNTHESIS), - LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE(10, MOVE_TACKLE), - LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), - LEVEL_UP_MOVE(15, MOVE_STUN_SPORE), - LEVEL_UP_MOVE(17, MOVE_SLEEP_POWDER), - LEVEL_UP_MOVE(22, MOVE_LEECH_SEED), - LEVEL_UP_MOVE(29, MOVE_COTTON_SPORE), - LEVEL_UP_MOVE(36, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE( 4, MOVE_SYNTHESIS), + LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 8, MOVE_TACKLE), + //LEVEL_UP_MOVE(10, MOVE_FAIRY_WIND), + LEVEL_UP_MOVE(12, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(14, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(16, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(20, MOVE_BULLET_SEED), + LEVEL_UP_MOVE(24, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(28, MOVE_MEGA_DRAIN), + //LEVEL_UP_MOVE(32, MOVE_ACROBATICS), + //LEVEL_UP_MOVE(36, MOVE_RAGE_POWDER), + LEVEL_UP_MOVE(40, MOVE_COTTON_SPORE), + //LEVEL_UP_MOVE(44, MOVE_U_TURN), + //LEVEL_UP_MOVE(48, MOVE_WORRY_SEED), + LEVEL_UP_MOVE(52, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(56, MOVE_BOUNCE), + LEVEL_UP_MOVE(60, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sJumpluffLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_SYNTHESIS), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 5, MOVE_SYNTHESIS), - LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE(10, MOVE_TACKLE), - LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), - LEVEL_UP_MOVE(15, MOVE_STUN_SPORE), - LEVEL_UP_MOVE(17, MOVE_SLEEP_POWDER), - LEVEL_UP_MOVE(22, MOVE_LEECH_SEED), - LEVEL_UP_MOVE(33, MOVE_COTTON_SPORE), - LEVEL_UP_MOVE(44, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE( 4, MOVE_SYNTHESIS), + LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 8, MOVE_TACKLE), + //LEVEL_UP_MOVE(10, MOVE_FAIRY_WIND), + LEVEL_UP_MOVE(12, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(14, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(16, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(20, MOVE_BULLET_SEED), + LEVEL_UP_MOVE(24, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(29, MOVE_MEGA_DRAIN), + //LEVEL_UP_MOVE(34, MOVE_ACROBATICS), + //LEVEL_UP_MOVE(39, MOVE_RAGE_POWDER), + LEVEL_UP_MOVE(44, MOVE_COTTON_SPORE), + //LEVEL_UP_MOVE(49, MOVE_U_TURN), + //LEVEL_UP_MOVE(54, MOVE_WORRY_SEED), + LEVEL_UP_MOVE(59, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(64, MOVE_BOUNCE), + LEVEL_UP_MOVE(69, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sAipomLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 6, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(13, MOVE_ASTONISH), - LEVEL_UP_MOVE(18, MOVE_BATON_PASS), - LEVEL_UP_MOVE(25, MOVE_TICKLE), - LEVEL_UP_MOVE(31, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(38, MOVE_SWIFT), - LEVEL_UP_MOVE(43, MOVE_SCREECH), - LEVEL_UP_MOVE(50, MOVE_AGILITY), + LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 8, MOVE_ASTONISH), + LEVEL_UP_MOVE(11, MOVE_BATON_PASS), + LEVEL_UP_MOVE(15, MOVE_TICKLE), + LEVEL_UP_MOVE(18, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(22, MOVE_SWIFT), + LEVEL_UP_MOVE(25, MOVE_SCREECH), + LEVEL_UP_MOVE(29, MOVE_AGILITY), + //LEVEL_UP_MOVE(32, MOVE_DOUBLE_HIT), + //LEVEL_UP_MOVE(36, MOVE_FLING), + //LEVEL_UP_MOVE(39, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE(43, MOVE_LAST_RESORT), LEVEL_UP_END }; static const struct LevelUpMove sSunkernLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), - LEVEL_UP_MOVE( 6, MOVE_GROWTH), - LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), - LEVEL_UP_MOVE(18, MOVE_INGRAIN), + LEVEL_UP_MOVE( 1, MOVE_GROWTH), + LEVEL_UP_MOVE( 4, MOVE_INGRAIN), + LEVEL_UP_MOVE( 7, MOVE_GRASS_WHISTLE), + LEVEL_UP_MOVE(10, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(16, MOVE_RAZOR_LEAF), + //LEVEL_UP_MOVE(19, MOVE_WORRY_SEED), + LEVEL_UP_MOVE(22, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(25, MOVE_ENDEAVOR), - LEVEL_UP_MOVE(30, MOVE_SUNNY_DAY), - LEVEL_UP_MOVE(37, MOVE_SYNTHESIS), - LEVEL_UP_MOVE(42, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(28, MOVE_SYNTHESIS), + //LEVEL_UP_MOVE(31, MOVE_NATURAL_GIFT), + LEVEL_UP_MOVE(34, MOVE_SOLAR_BEAM), + LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(40, MOVE_SUNNY_DAY), + //LEVEL_UP_MOVE(43, MOVE_SEED_BOMB), LEVEL_UP_END }; static const struct LevelUpMove sSunfloraLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_FLOWER_SHIELD), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_POUND), - LEVEL_UP_MOVE( 6, MOVE_GROWTH), - LEVEL_UP_MOVE(13, MOVE_RAZOR_LEAF), - LEVEL_UP_MOVE(18, MOVE_INGRAIN), + LEVEL_UP_MOVE( 1, MOVE_GROWTH), + LEVEL_UP_MOVE( 4, MOVE_INGRAIN), + LEVEL_UP_MOVE( 7, MOVE_GRASS_WHISTLE), + LEVEL_UP_MOVE(10, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(16, MOVE_RAZOR_LEAF), + //LEVEL_UP_MOVE(19, MOVE_WORRY_SEED), + LEVEL_UP_MOVE(22, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(25, MOVE_BULLET_SEED), - LEVEL_UP_MOVE(30, MOVE_SUNNY_DAY), - LEVEL_UP_MOVE(37, MOVE_PETAL_DANCE), - LEVEL_UP_MOVE(42, MOVE_SOLAR_BEAM), + LEVEL_UP_MOVE(28, MOVE_PETAL_DANCE), + //LEVEL_UP_MOVE(31, MOVE_NATURAL_GIFT), + LEVEL_UP_MOVE(34, MOVE_SOLAR_BEAM), + LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(40, MOVE_SUNNY_DAY), + //LEVEL_UP_MOVE(43, MOVE_LEAF_STORM), + //LEVEL_UP_MOVE(50, MOVE_PETAL_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sYanmaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), - LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(13, MOVE_DOUBLE_TEAM), - LEVEL_UP_MOVE(19, MOVE_SONIC_BOOM), - LEVEL_UP_MOVE(25, MOVE_DETECT), - LEVEL_UP_MOVE(31, MOVE_SUPERSONIC), - LEVEL_UP_MOVE(37, MOVE_UPROAR), + LEVEL_UP_MOVE( 6, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(11, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(14, MOVE_SONIC_BOOM), + LEVEL_UP_MOVE(17, MOVE_DETECT), + LEVEL_UP_MOVE(22, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(27, MOVE_UPROAR), + LEVEL_UP_MOVE(30, MOVE_PURSUIT), + LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(38, MOVE_HYPNOSIS), LEVEL_UP_MOVE(43, MOVE_WING_ATTACK), - LEVEL_UP_MOVE(49, MOVE_SCREECH), + LEVEL_UP_MOVE(46, MOVE_SCREECH), + //LEVEL_UP_MOVE(49, MOVE_U_TURN), + //LEVEL_UP_MOVE(54, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(57, MOVE_BUG_BUZZ), LEVEL_UP_END }; static const struct LevelUpMove sWooperLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE(11, MOVE_SLAM), - LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), - LEVEL_UP_MOVE(21, MOVE_AMNESIA), - LEVEL_UP_MOVE(31, MOVE_YAWN), - LEVEL_UP_MOVE(36, MOVE_EARTHQUAKE), - LEVEL_UP_MOVE(41, MOVE_RAIN_DANCE), - LEVEL_UP_MOVE(51, MOVE_MIST), - LEVEL_UP_MOVE(51, MOVE_HAZE), + LEVEL_UP_MOVE( 5, MOVE_MUD_SPORT), + LEVEL_UP_MOVE( 9, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(15, MOVE_SLAM), + //LEVEL_UP_MOVE(19, MOVE_MUD_BOMB), + LEVEL_UP_MOVE(23, MOVE_AMNESIA), + LEVEL_UP_MOVE(29, MOVE_YAWN), + LEVEL_UP_MOVE(33, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(37, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(43, MOVE_MIST), + LEVEL_UP_MOVE(43, MOVE_HAZE), + LEVEL_UP_MOVE(47, MOVE_MUDDY_WATER), LEVEL_UP_END }; static const struct LevelUpMove sQuagsireLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE(11, MOVE_SLAM), - LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), - LEVEL_UP_MOVE(23, MOVE_AMNESIA), - LEVEL_UP_MOVE(35, MOVE_YAWN), - LEVEL_UP_MOVE(42, MOVE_EARTHQUAKE), - LEVEL_UP_MOVE(49, MOVE_RAIN_DANCE), - LEVEL_UP_MOVE(61, MOVE_MIST), - LEVEL_UP_MOVE(61, MOVE_HAZE), + LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), + LEVEL_UP_MOVE( 5, MOVE_MUD_SPORT), + LEVEL_UP_MOVE( 9, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(15, MOVE_SLAM), + //LEVEL_UP_MOVE(19, MOVE_MUD_BOMB), + LEVEL_UP_MOVE(24, MOVE_AMNESIA), + LEVEL_UP_MOVE(31, MOVE_YAWN), + LEVEL_UP_MOVE(36, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(41, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(48, MOVE_MIST), + LEVEL_UP_MOVE(48, MOVE_HAZE), + LEVEL_UP_MOVE(53, MOVE_MUDDY_WATER), LEVEL_UP_END }; static const struct LevelUpMove sEspeonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_CONFUSION), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), - LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(16, MOVE_CONFUSION), - LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(30, MOVE_SWIFT), - LEVEL_UP_MOVE(36, MOVE_PSYBEAM), - LEVEL_UP_MOVE(42, MOVE_PSYCH_UP), - LEVEL_UP_MOVE(47, MOVE_PSYCHIC), - LEVEL_UP_MOVE(52, MOVE_MORNING_SUN), + LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), + //LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(17, MOVE_SWIFT), + LEVEL_UP_MOVE(20, MOVE_PSYBEAM), + LEVEL_UP_MOVE(25, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(29, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(33, MOVE_MORNING_SUN), + LEVEL_UP_MOVE(37, MOVE_PSYCHIC), + //LEVEL_UP_MOVE(41, MOVE_LAST_RESORT), + //LEVEL_UP_MOVE(45, MOVE_POWER_SWAP), LEVEL_UP_END }; static const struct LevelUpMove sUmbreonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_PURSUIT), + LEVEL_UP_MOVE( 1, MOVE_PURSUIT), + LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), - LEVEL_UP_MOVE( 8, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(16, MOVE_PURSUIT), - LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(30, MOVE_CONFUSE_RAY), - LEVEL_UP_MOVE(36, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(42, MOVE_MEAN_LOOK), - LEVEL_UP_MOVE(47, MOVE_SCREECH), - LEVEL_UP_MOVE(52, MOVE_MOONLIGHT), + LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), + //LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(20, MOVE_FAINT_ATTACK), + //LEVEL_UP_MOVE(25, MOVE_ASSURANCE), + LEVEL_UP_MOVE(29, MOVE_SCREECH), + LEVEL_UP_MOVE(33, MOVE_MOONLIGHT), + LEVEL_UP_MOVE(37, MOVE_MEAN_LOOK), + //LEVEL_UP_MOVE(41, MOVE_LAST_RESORT), + //LEVEL_UP_MOVE(45, MOVE_GUARD_SWAP), LEVEL_UP_END }; static const struct LevelUpMove sMurkrowLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), - LEVEL_UP_MOVE( 9, MOVE_ASTONISH), - LEVEL_UP_MOVE(14, MOVE_PURSUIT), - LEVEL_UP_MOVE(22, MOVE_HAZE), - LEVEL_UP_MOVE(27, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 5, MOVE_PURSUIT), + LEVEL_UP_MOVE(11, MOVE_HAZE), + LEVEL_UP_MOVE(15, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(21, MOVE_NIGHT_SHADE), + //LEVEL_UP_MOVE(25, MOVE_ASSURANCE), + LEVEL_UP_MOVE(31, MOVE_TAUNT), LEVEL_UP_MOVE(35, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(40, MOVE_TAUNT), - LEVEL_UP_MOVE(48, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(41, MOVE_MEAN_LOOK), + //LEVEL_UP_MOVE(45, MOVE_FOUL_PLAY), + //LEVEL_UP_MOVE(50, MOVE_TAILWIND), + //LEVEL_UP_MOVE(55, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(61, MOVE_TORMENT), + //LEVEL_UP_MOVE(65, MOVE_QUASH), LEVEL_UP_END }; static const struct LevelUpMove sSlowkingLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_HEAL_PULSE), + //LEVEL_UP_MOVE( 1, MOVE_POWER_GEM), + LEVEL_UP_MOVE( 1, MOVE_HIDDEN_POWER), LEVEL_UP_MOVE( 1, MOVE_CURSE), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 6, MOVE_GROWL), - LEVEL_UP_MOVE(15, MOVE_WATER_GUN), - LEVEL_UP_MOVE(20, MOVE_CONFUSION), - LEVEL_UP_MOVE(29, MOVE_DISABLE), - LEVEL_UP_MOVE(34, MOVE_HEADBUTT), - LEVEL_UP_MOVE(43, MOVE_SWAGGER), - LEVEL_UP_MOVE(48, MOVE_PSYCHIC), + LEVEL_UP_MOVE( 5, MOVE_GROWL), + LEVEL_UP_MOVE( 9, MOVE_WATER_GUN), + LEVEL_UP_MOVE(14, MOVE_CONFUSION), + LEVEL_UP_MOVE(19, MOVE_DISABLE), + LEVEL_UP_MOVE(23, MOVE_HEADBUTT), + LEVEL_UP_MOVE(28, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(32, MOVE_ZEN_HEADBUTT), + //LEVEL_UP_MOVE(36, MOVE_NASTY_PLOT), + LEVEL_UP_MOVE(41, MOVE_SWAGGER), + LEVEL_UP_MOVE(45, MOVE_PSYCHIC), + //LEVEL_UP_MOVE(49, MOVE_TRUMP_CARD), + LEVEL_UP_MOVE(54, MOVE_PSYCH_UP), + //LEVEL_UP_MOVE(58, MOVE_HEAL_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sMisdreavusLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), - LEVEL_UP_MOVE( 6, MOVE_SPITE), - LEVEL_UP_MOVE(11, MOVE_ASTONISH), - LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY), - LEVEL_UP_MOVE(23, MOVE_MEAN_LOOK), - LEVEL_UP_MOVE(30, MOVE_PSYBEAM), - LEVEL_UP_MOVE(37, MOVE_PAIN_SPLIT), - LEVEL_UP_MOVE(45, MOVE_PERISH_SONG), - LEVEL_UP_MOVE(53, MOVE_GRUDGE), + LEVEL_UP_MOVE( 5, MOVE_SPITE), + LEVEL_UP_MOVE(10, MOVE_ASTONISH), + LEVEL_UP_MOVE(14, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(19, MOVE_MEAN_LOOK), + //LEVEL_UP_MOVE(23, MOVE_HEX), + LEVEL_UP_MOVE(28, MOVE_PSYBEAM), + LEVEL_UP_MOVE(32, MOVE_PAIN_SPLIT), + //LEVEL_UP_MOVE(37, MOVE_PAYBACK), + LEVEL_UP_MOVE(41, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(46, MOVE_PERISH_SONG), + LEVEL_UP_MOVE(50, MOVE_GRUDGE), + //LEVEL_UP_MOVE(55, MOVE_POWER_GEM), LEVEL_UP_END }; @@ -2782,164 +4010,282 @@ static const struct LevelUpMove sWobbuffetLevelUpLearnset[] = { }; static const struct LevelUpMove sGirafarigLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_POWER_SWAP), + //LEVEL_UP_MOVE( 1, MOVE_GUARD_SWAP), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 7, MOVE_ASTONISH), - LEVEL_UP_MOVE(13, MOVE_CONFUSION), - LEVEL_UP_MOVE(19, MOVE_STOMP), - LEVEL_UP_MOVE(25, MOVE_ODOR_SLEUTH), - LEVEL_UP_MOVE(31, MOVE_AGILITY), - LEVEL_UP_MOVE(37, MOVE_BATON_PASS), - LEVEL_UP_MOVE(43, MOVE_PSYBEAM), - LEVEL_UP_MOVE(49, MOVE_CRUNCH), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 5, MOVE_ODOR_SLEUTH), + //LEVEL_UP_MOVE(10, MOVE_ASSURANCE), + LEVEL_UP_MOVE(14, MOVE_STOMP), + LEVEL_UP_MOVE(19, MOVE_PSYBEAM), + LEVEL_UP_MOVE(23, MOVE_AGILITY), + //LEVEL_UP_MOVE(28, MOVE_DOUBLE_HIT), + //LEVEL_UP_MOVE(32, MOVE_ZEN_HEADBUTT), + LEVEL_UP_MOVE(37, MOVE_CRUNCH), + LEVEL_UP_MOVE(41, MOVE_BATON_PASS), + //LEVEL_UP_MOVE(46, MOVE_NASTY_PLOT), + LEVEL_UP_MOVE(50, MOVE_PSYCHIC), LEVEL_UP_END }; static const struct LevelUpMove sPinecoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_PROTECT), - LEVEL_UP_MOVE( 8, MOVE_SELF_DESTRUCT), - LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(22, MOVE_RAPID_SPIN), - LEVEL_UP_MOVE(29, MOVE_BIDE), - LEVEL_UP_MOVE(36, MOVE_EXPLOSION), - LEVEL_UP_MOVE(43, MOVE_SPIKES), - LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE( 6, MOVE_SELF_DESTRUCT), + //LEVEL_UP_MOVE( 9, MOVE_BUG_BITE), + LEVEL_UP_MOVE(12, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(17, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(20, MOVE_BIDE), + //LEVEL_UP_MOVE(23, MOVE_NATURAL_GIFT), + LEVEL_UP_MOVE(28, MOVE_SPIKES), + //LEVEL_UP_MOVE(31, MOVE_PAYBACK), + LEVEL_UP_MOVE(34, MOVE_EXPLOSION), + LEVEL_UP_MOVE(39, MOVE_IRON_DEFENSE), + //LEVEL_UP_MOVE(42, MOVE_GYRO_BALL), + LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sForretressLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_MIRROR_SHOT), + //LEVEL_UP_MOVE( 0, MOVE_AUTOTOMIZE), + //LEVEL_UP_MOVE( 1, MOVE_MIRROR_SHOT), + //LEVEL_UP_MOVE( 1, MOVE_AUTOTOMIZE), + //LEVEL_UP_MOVE( 1, MOVE_HEAVY_SLAM), + LEVEL_UP_MOVE( 1, MOVE_ZAP_CANNON), + //LEVEL_UP_MOVE( 1, MOVE_MAGNET_RISE), + //LEVEL_UP_MOVE( 1, MOVE_TOXIC_SPIKES), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 1, MOVE_SELF_DESTRUCT), - LEVEL_UP_MOVE( 8, MOVE_SELF_DESTRUCT), - LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(22, MOVE_RAPID_SPIN), - LEVEL_UP_MOVE(29, MOVE_BIDE), - LEVEL_UP_MOVE(39, MOVE_EXPLOSION), - LEVEL_UP_MOVE(49, MOVE_SPIKES), - LEVEL_UP_MOVE(59, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE( 1, MOVE_BUG_BITE), + LEVEL_UP_MOVE( 6, MOVE_SELF_DESTRUCT), + //LEVEL_UP_MOVE( 9, MOVE_BUG_BITE), + LEVEL_UP_MOVE(12, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(17, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(20, MOVE_BIDE), + //LEVEL_UP_MOVE(23, MOVE_NATURAL_GIFT), + LEVEL_UP_MOVE(28, MOVE_SPIKES), + //LEVEL_UP_MOVE(32, MOVE_PAYBACK), + LEVEL_UP_MOVE(36, MOVE_EXPLOSION), + LEVEL_UP_MOVE(42, MOVE_IRON_DEFENSE), + //LEVEL_UP_MOVE(46, MOVE_GYRO_BALL), + LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(56, MOVE_MAGNET_RISE), + LEVEL_UP_MOVE(60, MOVE_ZAP_CANNON), + //LEVEL_UP_MOVE(64, MOVE_HEAVY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sDunsparceLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_RAGE), - LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), - LEVEL_UP_MOVE(11, MOVE_YAWN), - LEVEL_UP_MOVE(14, MOVE_GLARE), - LEVEL_UP_MOVE(21, MOVE_SPITE), - LEVEL_UP_MOVE(24, MOVE_PURSUIT), - LEVEL_UP_MOVE(31, MOVE_SCREECH), - LEVEL_UP_MOVE(34, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 3, MOVE_ROLLOUT), + LEVEL_UP_MOVE( 6, MOVE_SPITE), + LEVEL_UP_MOVE( 8, MOVE_PURSUIT), + LEVEL_UP_MOVE(11, MOVE_SCREECH), + LEVEL_UP_MOVE(13, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(16, MOVE_YAWN), + LEVEL_UP_MOVE(18, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(21, MOVE_BODY_SLAM), + //LEVEL_UP_MOVE(23, MOVE_DRILL_RUN), + //LEVEL_UP_MOVE(26, MOVE_ROOST), + LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(31, MOVE_COIL), + LEVEL_UP_MOVE(33, MOVE_DIG), + LEVEL_UP_MOVE(36, MOVE_GLARE), + LEVEL_UP_MOVE(38, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(41, MOVE_ENDEAVOR), + //LEVEL_UP_MOVE(43, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(46, MOVE_DRAGON_RUSH), + LEVEL_UP_MOVE(48, MOVE_ENDURE), + LEVEL_UP_MOVE(51, MOVE_FLAIL), LEVEL_UP_END }; static const struct LevelUpMove sGligarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), - LEVEL_UP_MOVE( 6, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(13, MOVE_HARDEN), - LEVEL_UP_MOVE(20, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(28, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(36, MOVE_SLASH), - LEVEL_UP_MOVE(44, MOVE_SCREECH), - LEVEL_UP_MOVE(52, MOVE_GUILLOTINE), + LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 7, MOVE_HARDEN), + LEVEL_UP_MOVE(10, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(16, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), + //LEVEL_UP_MOVE(22, MOVE_ACROBATICS), + LEVEL_UP_MOVE(27, MOVE_SLASH), + //LEVEL_UP_MOVE(30, MOVE_U_TURN), + LEVEL_UP_MOVE(35, MOVE_SCREECH), + //LEVEL_UP_MOVE(40, MOVE_X_SCISSOR), + LEVEL_UP_MOVE(45, MOVE_SKY_UPPERCUT), + LEVEL_UP_MOVE(50, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(55, MOVE_GUILLOTINE), LEVEL_UP_END }; static const struct LevelUpMove sSteelixLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), + //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), + //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), + LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 1, MOVE_SCREECH), - LEVEL_UP_MOVE( 9, MOVE_BIND), - LEVEL_UP_MOVE(13, MOVE_ROCK_THROW), - LEVEL_UP_MOVE(21, MOVE_HARDEN), - LEVEL_UP_MOVE(25, MOVE_RAGE), - LEVEL_UP_MOVE(33, MOVE_SANDSTORM), - LEVEL_UP_MOVE(37, MOVE_SLAM), - LEVEL_UP_MOVE(45, MOVE_IRON_TAIL), - LEVEL_UP_MOVE(49, MOVE_CRUNCH), - LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 1, MOVE_BIND), + LEVEL_UP_MOVE( 4, MOVE_CURSE), + LEVEL_UP_MOVE( 7, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(10, MOVE_ROCK_TOMB), + LEVEL_UP_MOVE(13, MOVE_RAGE), + //LEVEL_UP_MOVE(16, MOVE_STEALTH_ROCK), + //LEVEL_UP_MOVE(19, MOVE_AUTOTOMIZE), + //LEVEL_UP_MOVE(20, MOVE_GYRO_BALL), + //LEVEL_UP_MOVE(22, MOVE_SMACK_DOWN), + LEVEL_UP_MOVE(25, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(28, MOVE_SLAM), + LEVEL_UP_MOVE(31, MOVE_SCREECH), + LEVEL_UP_MOVE(34, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(37, MOVE_CRUNCH), + LEVEL_UP_MOVE(40, MOVE_IRON_TAIL), + LEVEL_UP_MOVE(43, MOVE_DIG), + //LEVEL_UP_MOVE(46, MOVE_STONE_EDGE), + LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(52, MOVE_SANDSTORM), LEVEL_UP_END }; static const struct LevelUpMove sSnubbullLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), + //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), + //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), - LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 8, MOVE_CHARM), - LEVEL_UP_MOVE(13, MOVE_BITE), - LEVEL_UP_MOVE(19, MOVE_LICK), - LEVEL_UP_MOVE(26, MOVE_ROAR), - LEVEL_UP_MOVE(34, MOVE_RAGE), - LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(53, MOVE_CRUNCH), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_CHARM), + LEVEL_UP_MOVE( 7, MOVE_BITE), + LEVEL_UP_MOVE(13, MOVE_LICK), + LEVEL_UP_MOVE(19, MOVE_HEADBUTT), + LEVEL_UP_MOVE(25, MOVE_ROAR), + LEVEL_UP_MOVE(31, MOVE_RAGE), + //LEVEL_UP_MOVE(37, MOVE_PLAY_ROUGH), + //LEVEL_UP_MOVE(43, MOVE_PAYBACK), + LEVEL_UP_MOVE(49, MOVE_CRUNCH), LEVEL_UP_END }; static const struct LevelUpMove sGranbullLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_OUTRAGE), + //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), + //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), + //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), - LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 8, MOVE_CHARM), - LEVEL_UP_MOVE(13, MOVE_BITE), - LEVEL_UP_MOVE(19, MOVE_LICK), - LEVEL_UP_MOVE(28, MOVE_ROAR), - LEVEL_UP_MOVE(38, MOVE_RAGE), - LEVEL_UP_MOVE(49, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(61, MOVE_CRUNCH), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_CHARM), + LEVEL_UP_MOVE( 7, MOVE_BITE), + LEVEL_UP_MOVE(13, MOVE_LICK), + LEVEL_UP_MOVE(19, MOVE_HEADBUTT), + LEVEL_UP_MOVE(27, MOVE_ROAR), + LEVEL_UP_MOVE(35, MOVE_RAGE), + //LEVEL_UP_MOVE(43, MOVE_PLAY_ROUGH), + //LEVEL_UP_MOVE(51, MOVE_PAYBACK), + LEVEL_UP_MOVE(59, MOVE_CRUNCH), + LEVEL_UP_MOVE(67, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sQwilfishLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_FELL_STINGER), + LEVEL_UP_MOVE( 1, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE( 1, MOVE_DESTINY_BOND), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_SPIKES), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), - LEVEL_UP_MOVE(10, MOVE_HARDEN), - LEVEL_UP_MOVE(10, MOVE_MINIMIZE), - LEVEL_UP_MOVE(19, MOVE_WATER_GUN), - LEVEL_UP_MOVE(28, MOVE_PIN_MISSILE), - LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(46, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE( 9, MOVE_HARDEN), + LEVEL_UP_MOVE( 9, MOVE_MINIMIZE), + LEVEL_UP_MOVE(13, MOVE_BUBBLE), + LEVEL_UP_MOVE(17, MOVE_ROLLOUT), + //LEVEL_UP_MOVE(21, MOVE_TOXIC_SPIKES), + LEVEL_UP_MOVE(25, MOVE_STOCKPILE), + LEVEL_UP_MOVE(25, MOVE_SPIT_UP), + LEVEL_UP_MOVE(29, MOVE_REVENGE), + //LEVEL_UP_MOVE(33, MOVE_BRINE), + LEVEL_UP_MOVE(37, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(41, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(45, MOVE_AQUA_TAIL), + //LEVEL_UP_MOVE(49, MOVE_POISON_JAB), + LEVEL_UP_MOVE(53, MOVE_DESTINY_BOND), + LEVEL_UP_MOVE(57, MOVE_HYDRO_PUMP), + //LEVEL_UP_MOVE(60, MOVE_FELL_STINGER), LEVEL_UP_END }; static const struct LevelUpMove sScizorLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_FEINT), + //LEVEL_UP_MOVE( 1, MOVE_BULLET_PUNCH), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE( 6, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(11, MOVE_PURSUIT), - LEVEL_UP_MOVE(16, MOVE_FALSE_SWIPE), - LEVEL_UP_MOVE(21, MOVE_AGILITY), - LEVEL_UP_MOVE(26, MOVE_METAL_CLAW), - LEVEL_UP_MOVE(31, MOVE_SLASH), - LEVEL_UP_MOVE(36, MOVE_SWORDS_DANCE), - LEVEL_UP_MOVE(41, MOVE_DOUBLE_TEAM), - LEVEL_UP_MOVE(46, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE( 5, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 9, MOVE_PURSUIT), + LEVEL_UP_MOVE(13, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE(17, MOVE_AGILITY), + LEVEL_UP_MOVE(21, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(25, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(29, MOVE_SLASH), + LEVEL_UP_MOVE(33, MOVE_RAZOR_WIND), + LEVEL_UP_MOVE(37, MOVE_IRON_DEFENSE), + //LEVEL_UP_MOVE(41, MOVE_X_SCISSOR), + //LEVEL_UP_MOVE(45, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE(49, MOVE_DOUBLE_HIT), + //LEVEL_UP_MOVE(50, MOVE_IRON_HEAD), + LEVEL_UP_MOVE(57, MOVE_SWORDS_DANCE), + //LEVEL_UP_MOVE(61, MOVE_FEINT), LEVEL_UP_END }; static const struct LevelUpMove sShuckleLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), + //LEVEL_UP_MOVE( 1, MOVE_STICKY_WEB), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), + LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), + LEVEL_UP_MOVE( 1, MOVE_BIDE), + LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), + LEVEL_UP_MOVE( 5, MOVE_ENCORE), LEVEL_UP_MOVE( 9, MOVE_WRAP), - LEVEL_UP_MOVE(14, MOVE_ENCORE), - LEVEL_UP_MOVE(23, MOVE_SAFEGUARD), - LEVEL_UP_MOVE(28, MOVE_BIDE), - LEVEL_UP_MOVE(37, MOVE_REST), + //LEVEL_UP_MOVE(12, MOVE_STRUGGLE_BUG), + LEVEL_UP_MOVE(16, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(20, MOVE_REST), + LEVEL_UP_MOVE(23, MOVE_ROCK_THROW), + //LEVEL_UP_MOVE(27, MOVE_GASTRO_ACID), + //LEVEL_UP_MOVE(31, MOVE_POWER_TRICK), + //LEVEL_UP_MOVE(34, MOVE_SHELL_SMASH), + LEVEL_UP_MOVE(38, MOVE_ROCK_SLIDE), + //LEVEL_UP_MOVE(42, MOVE_BUG_BITE), + //LEVEL_UP_MOVE(45, MOVE_POWER_SPLIT), + //LEVEL_UP_MOVE(45, MOVE_GUARD_SPLIT), + //LEVEL_UP_MOVE(49, MOVE_STONE_EDGE), + //LEVEL_UP_MOVE(53, MOVE_STICKY_WEB), LEVEL_UP_END }; static const struct LevelUpMove sHeracrossLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_ARM_THRUST), + LEVEL_UP_MOVE( 1, MOVE_BULLET_SEED), + //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE( 6, MOVE_HORN_ATTACK), - LEVEL_UP_MOVE(11, MOVE_ENDURE), - LEVEL_UP_MOVE(17, MOVE_FURY_ATTACK), - LEVEL_UP_MOVE(23, MOVE_BRICK_BREAK), - LEVEL_UP_MOVE(30, MOVE_COUNTER), - LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(45, MOVE_REVERSAL), - LEVEL_UP_MOVE(53, MOVE_MEGAHORN), + LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_ENDURE), + //LEVEL_UP_MOVE( 7, MOVE_FEINT), + LEVEL_UP_MOVE(10, MOVE_AERIAL_ACE), + //LEVEL_UP_MOVE(16, MOVE_CHIP_AWAY), + LEVEL_UP_MOVE(19, MOVE_COUNTER), + LEVEL_UP_MOVE(25, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(28, MOVE_BRICK_BREAK), + LEVEL_UP_MOVE(31, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(34, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(37, MOVE_MEGAHORN), + //LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT), + LEVEL_UP_MOVE(46, MOVE_REVERSAL), LEVEL_UP_END }; @@ -2948,214 +4294,326 @@ static const struct LevelUpMove sSneaselLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_TAUNT), LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(15, MOVE_SCREECH), - LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(29, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(36, MOVE_AGILITY), - LEVEL_UP_MOVE(43, MOVE_ICY_WIND), - LEVEL_UP_MOVE(50, MOVE_SLASH), - LEVEL_UP_MOVE(57, MOVE_BEAT_UP), - LEVEL_UP_MOVE(64, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(10, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(14, MOVE_ICY_WIND), + LEVEL_UP_MOVE(16, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(20, MOVE_AGILITY), + LEVEL_UP_MOVE(22, MOVE_METAL_CLAW), + //LEVEL_UP_MOVE(25, MOVE_HONE_CLAWS), + LEVEL_UP_MOVE(28, MOVE_BEAT_UP), + LEVEL_UP_MOVE(32, MOVE_SCREECH), + LEVEL_UP_MOVE(35, MOVE_SLASH), + LEVEL_UP_MOVE(40, MOVE_SNATCH), + //LEVEL_UP_MOVE(44, MOVE_PUNISHMENT), + //LEVEL_UP_MOVE(47, MOVE_ICE_SHARD), LEVEL_UP_END }; static const struct LevelUpMove sTeddiursaLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_FLING), + LEVEL_UP_MOVE( 1, MOVE_COVET), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), - LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE( 7, MOVE_LICK), - LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(19, MOVE_FAKE_TEARS), - LEVEL_UP_MOVE(25, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(31, MOVE_REST), - LEVEL_UP_MOVE(37, MOVE_SLASH), + //LEVEL_UP_MOVE( 1, MOVE_BABY_DOLL_EYES), + LEVEL_UP_MOVE( 1, MOVE_LICK), + LEVEL_UP_MOVE( 1, MOVE_FAKE_TEARS), + LEVEL_UP_MOVE( 8, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(15, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(22, MOVE_SWEET_SCENT), + //LEVEL_UP_MOVE(25, MOVE_PLAY_NICE), + LEVEL_UP_MOVE(29, MOVE_SLASH), + LEVEL_UP_MOVE(36, MOVE_CHARM), + LEVEL_UP_MOVE(43, MOVE_REST), LEVEL_UP_MOVE(43, MOVE_SNORE), - LEVEL_UP_MOVE(49, MOVE_THRASH), + LEVEL_UP_MOVE(50, MOVE_THRASH), + //LEVEL_UP_MOVE(57, MOVE_FLING), LEVEL_UP_END }; static const struct LevelUpMove sUrsaringLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), + LEVEL_UP_MOVE( 1, MOVE_COVET), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_LICK), - LEVEL_UP_MOVE( 1, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE( 7, MOVE_LICK), - LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(19, MOVE_FAKE_TEARS), - LEVEL_UP_MOVE(25, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(31, MOVE_REST), - LEVEL_UP_MOVE(37, MOVE_SLASH), - LEVEL_UP_MOVE(43, MOVE_SNORE), - LEVEL_UP_MOVE(49, MOVE_THRASH), + LEVEL_UP_MOVE( 1, MOVE_FAKE_TEARS), + LEVEL_UP_MOVE( 8, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(15, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(22, MOVE_SWEET_SCENT), + //LEVEL_UP_MOVE(25, MOVE_PLAY_NICE), + LEVEL_UP_MOVE(29, MOVE_SLASH), + LEVEL_UP_MOVE(38, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(47, MOVE_REST), + LEVEL_UP_MOVE(49, MOVE_SNORE), + LEVEL_UP_MOVE(58, MOVE_THRASH), + //LEVEL_UP_MOVE(67, MOVE_HAMMER_ARM), LEVEL_UP_END }; static const struct LevelUpMove sSlugmaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_SMOG), - LEVEL_UP_MOVE( 8, MOVE_EMBER), - LEVEL_UP_MOVE(15, MOVE_ROCK_THROW), - LEVEL_UP_MOVE(22, MOVE_HARDEN), - LEVEL_UP_MOVE(29, MOVE_AMNESIA), - LEVEL_UP_MOVE(36, MOVE_FLAMETHROWER), - LEVEL_UP_MOVE(43, MOVE_ROCK_SLIDE), - LEVEL_UP_MOVE(50, MOVE_BODY_SLAM), + LEVEL_UP_MOVE( 6, MOVE_EMBER), + LEVEL_UP_MOVE( 8, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(13, MOVE_HARDEN), + //LEVEL_UP_MOVE(15, MOVE_INCINERATE), + //LEVEL_UP_MOVE(20, MOVE_CLEAR_SMOG), + LEVEL_UP_MOVE(22, MOVE_ANCIENT_POWER), + //LEVEL_UP_MOVE(27, MOVE_FLAME_BURST), + LEVEL_UP_MOVE(29, MOVE_ROCK_SLIDE), + //LEVEL_UP_MOVE(34, MOVE_LAVA_PLUME), + LEVEL_UP_MOVE(36, MOVE_AMNESIA), + LEVEL_UP_MOVE(41, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(43, MOVE_RECOVER), + LEVEL_UP_MOVE(48, MOVE_FLAMETHROWER), + //LEVEL_UP_MOVE(50, MOVE_EARTH_POWER), LEVEL_UP_END }; static const struct LevelUpMove sMagcargoLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_SHELL_SMASH), + //LEVEL_UP_MOVE( 1, MOVE_SHELL_SMASH), + //LEVEL_UP_MOVE( 1, MOVE_EARTH_POWER), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_SMOG), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), - LEVEL_UP_MOVE( 8, MOVE_EMBER), - LEVEL_UP_MOVE(15, MOVE_ROCK_THROW), - LEVEL_UP_MOVE(22, MOVE_HARDEN), - LEVEL_UP_MOVE(29, MOVE_AMNESIA), - LEVEL_UP_MOVE(36, MOVE_FLAMETHROWER), - LEVEL_UP_MOVE(48, MOVE_ROCK_SLIDE), - LEVEL_UP_MOVE(60, MOVE_BODY_SLAM), + LEVEL_UP_MOVE( 6, MOVE_EMBER), + LEVEL_UP_MOVE( 8, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(13, MOVE_HARDEN), + //LEVEL_UP_MOVE(15, MOVE_INCINERATE), + //LEVEL_UP_MOVE(20, MOVE_CLEAR_SMOG), + LEVEL_UP_MOVE(22, MOVE_ANCIENT_POWER), + //LEVEL_UP_MOVE(27, MOVE_FLAME_BURST), + LEVEL_UP_MOVE(29, MOVE_ROCK_SLIDE), + //LEVEL_UP_MOVE(34, MOVE_LAVA_PLUME), + LEVEL_UP_MOVE(36, MOVE_AMNESIA), + LEVEL_UP_MOVE(43, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(47, MOVE_RECOVER), + LEVEL_UP_MOVE(54, MOVE_FLAMETHROWER), + //LEVEL_UP_MOVE(58, MOVE_EARTH_POWER), LEVEL_UP_END }; static const struct LevelUpMove sSwinubLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), - LEVEL_UP_MOVE(10, MOVE_POWDER_SNOW), - LEVEL_UP_MOVE(19, MOVE_ENDURE), + LEVEL_UP_MOVE( 5, MOVE_MUD_SPORT), + LEVEL_UP_MOVE( 8, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(11, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(14, MOVE_ENDURE), + //LEVEL_UP_MOVE(18, MOVE_MUD_BOMB), + LEVEL_UP_MOVE(21, MOVE_ICY_WIND), + //LEVEL_UP_MOVE(24, MOVE_ICE_SHARD), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(37, MOVE_MIST), - LEVEL_UP_MOVE(46, MOVE_BLIZZARD), - LEVEL_UP_MOVE(55, MOVE_AMNESIA), + LEVEL_UP_MOVE(35, MOVE_MIST), + LEVEL_UP_MOVE(37, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(40, MOVE_FLAIL), + LEVEL_UP_MOVE(44, MOVE_BLIZZARD), + LEVEL_UP_MOVE(48, MOVE_AMNESIA), LEVEL_UP_END }; static const struct LevelUpMove sPiloswineLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE( 0, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), - LEVEL_UP_MOVE( 1, MOVE_ENDURE), - LEVEL_UP_MOVE(10, MOVE_POWDER_SNOW), - LEVEL_UP_MOVE(19, MOVE_ENDURE), + LEVEL_UP_MOVE( 5, MOVE_MUD_SPORT), + LEVEL_UP_MOVE( 8, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(11, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(14, MOVE_ENDURE), + //LEVEL_UP_MOVE(18, MOVE_MUD_BOMB), + LEVEL_UP_MOVE(21, MOVE_ICY_WIND), + //LEVEL_UP_MOVE(24, MOVE_ICE_FANG), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(33, MOVE_FURY_ATTACK), - LEVEL_UP_MOVE(42, MOVE_MIST), - LEVEL_UP_MOVE(56, MOVE_BLIZZARD), - LEVEL_UP_MOVE(70, MOVE_AMNESIA), + LEVEL_UP_MOVE(37, MOVE_MIST), + LEVEL_UP_MOVE(41, MOVE_THRASH), + LEVEL_UP_MOVE(46, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(52, MOVE_BLIZZARD), + LEVEL_UP_MOVE(58, MOVE_AMNESIA), LEVEL_UP_END }; static const struct LevelUpMove sCorsolaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 6, MOVE_HARDEN), - LEVEL_UP_MOVE(12, MOVE_BUBBLE), - LEVEL_UP_MOVE(17, MOVE_RECOVER), - LEVEL_UP_MOVE(17, MOVE_REFRESH), - LEVEL_UP_MOVE(23, MOVE_BUBBLE_BEAM), - LEVEL_UP_MOVE(28, MOVE_SPIKE_CANNON), - LEVEL_UP_MOVE(34, MOVE_ROCK_BLAST), - LEVEL_UP_MOVE(39, MOVE_MIRROR_COAT), - LEVEL_UP_MOVE(45, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 4, MOVE_BUBBLE), + LEVEL_UP_MOVE( 8, MOVE_RECOVER), + LEVEL_UP_MOVE(10, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(13, MOVE_REFRESH), + LEVEL_UP_MOVE(17, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(20, MOVE_SPIKE_CANNON), + //LEVEL_UP_MOVE(23, MOVE_LUCKY_CHANT), + //LEVEL_UP_MOVE(27, MOVE_BRINE), + LEVEL_UP_MOVE(29, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(31, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE(35, MOVE_ENDURE), + //LEVEL_UP_MOVE(38, MOVE_AQUA_RING), + //LEVEL_UP_MOVE(41, MOVE_POWER_GEM), + LEVEL_UP_MOVE(45, MOVE_MIRROR_COAT), + //LEVEL_UP_MOVE(47, MOVE_EARTH_POWER), + LEVEL_UP_MOVE(50, MOVE_FLAIL), LEVEL_UP_END }; static const struct LevelUpMove sRemoraidLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), - LEVEL_UP_MOVE(11, MOVE_LOCK_ON), - LEVEL_UP_MOVE(22, MOVE_PSYBEAM), - LEVEL_UP_MOVE(22, MOVE_AURORA_BEAM), - LEVEL_UP_MOVE(22, MOVE_BUBBLE_BEAM), - LEVEL_UP_MOVE(33, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(44, MOVE_ICE_BEAM), - LEVEL_UP_MOVE(55, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE( 6, MOVE_LOCK_ON), + LEVEL_UP_MOVE(10, MOVE_PSYBEAM), + LEVEL_UP_MOVE(14, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(18, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(22, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(26, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(30, MOVE_SIGNAL_BEAM), + LEVEL_UP_MOVE(34, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(38, MOVE_BULLET_SEED), + LEVEL_UP_MOVE(42, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(46, MOVE_HYPER_BEAM), + //LEVEL_UP_MOVE(50, MOVE_SOAK), LEVEL_UP_END }; static const struct LevelUpMove sOctilleryLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_OCTAZOOKA), + LEVEL_UP_MOVE( 1, MOVE_OCTAZOOKA), + //LEVEL_UP_MOVE( 1, MOVE_GUNK_SHOT), + LEVEL_UP_MOVE( 1, MOVE_ROCK_BLAST), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), - LEVEL_UP_MOVE(11, MOVE_CONSTRICT), - LEVEL_UP_MOVE(22, MOVE_PSYBEAM), - LEVEL_UP_MOVE(22, MOVE_AURORA_BEAM), - LEVEL_UP_MOVE(22, MOVE_BUBBLE_BEAM), - LEVEL_UP_MOVE(25, MOVE_OCTAZOOKA), - LEVEL_UP_MOVE(38, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(54, MOVE_ICE_BEAM), - LEVEL_UP_MOVE(70, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), + LEVEL_UP_MOVE( 1, MOVE_PSYBEAM), + LEVEL_UP_MOVE( 1, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE( 6, MOVE_CONSTRICT), + LEVEL_UP_MOVE(10, MOVE_PSYBEAM), + LEVEL_UP_MOVE(14, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(18, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(22, MOVE_FOCUS_ENERGY), + //LEVEL_UP_MOVE(28, MOVE_WRING_OUT), + LEVEL_UP_MOVE(34, MOVE_SIGNAL_BEAM), + LEVEL_UP_MOVE(40, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(46, MOVE_BULLET_SEED), + LEVEL_UP_MOVE(52, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(58, MOVE_HYPER_BEAM), + //LEVEL_UP_MOVE(64, MOVE_SOAK), LEVEL_UP_END }; static const struct LevelUpMove sDelibirdLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PRESENT), + LEVEL_UP_MOVE(25, MOVE_DRILL_PECK), LEVEL_UP_END }; static const struct LevelUpMove sMantineLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_PSYBEAM), + LEVEL_UP_MOVE( 1, MOVE_BULLET_SEED), + LEVEL_UP_MOVE( 1, MOVE_SIGNAL_BEAM), + //LEVEL_UP_MOVE( 1, MOVE_ROOST), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), - LEVEL_UP_MOVE( 8, MOVE_SUPERSONIC), - LEVEL_UP_MOVE(15, MOVE_BUBBLE_BEAM), - LEVEL_UP_MOVE(22, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(29, MOVE_AGILITY), - LEVEL_UP_MOVE(36, MOVE_WING_ATTACK), - LEVEL_UP_MOVE(43, MOVE_WATER_PULSE), - LEVEL_UP_MOVE(50, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 1, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE( 3, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 7, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(11, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(14, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(16, MOVE_HEADBUTT), + LEVEL_UP_MOVE(19, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(23, MOVE_WIDE_GUARD), + LEVEL_UP_MOVE(27, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(32, MOVE_AGILITY), + //LEVEL_UP_MOVE(36, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(39, MOVE_AQUA_RING), + LEVEL_UP_MOVE(46, MOVE_BOUNCE), + LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sSkarmoryLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_PECK), - LEVEL_UP_MOVE(10, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(13, MOVE_SWIFT), - LEVEL_UP_MOVE(16, MOVE_AGILITY), - LEVEL_UP_MOVE(26, MOVE_FURY_ATTACK), - LEVEL_UP_MOVE(29, MOVE_AIR_CUTTER), - LEVEL_UP_MOVE(32, MOVE_STEEL_WING), - LEVEL_UP_MOVE(42, MOVE_SPIKES), - LEVEL_UP_MOVE(45, MOVE_METAL_SOUND), + LEVEL_UP_MOVE( 6, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 9, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(12, MOVE_AIR_CUTTER), + LEVEL_UP_MOVE(17, MOVE_FURY_ATTACK), + //LEVEL_UP_MOVE(20, MOVE_FEINT), + LEVEL_UP_MOVE(23, MOVE_SWIFT), + LEVEL_UP_MOVE(28, MOVE_SPIKES), + LEVEL_UP_MOVE(31, MOVE_AGILITY), + LEVEL_UP_MOVE(34, MOVE_STEEL_WING), + LEVEL_UP_MOVE(39, MOVE_SLASH), + LEVEL_UP_MOVE(42, MOVE_METAL_SOUND), + //LEVEL_UP_MOVE(45, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(50, MOVE_AUTOTOMIZE), + //LEVEL_UP_MOVE(53, MOVE_NIGHT_SLASH), LEVEL_UP_END }; static const struct LevelUpMove sHoundourLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_EMBER), - LEVEL_UP_MOVE( 7, MOVE_HOWL), - LEVEL_UP_MOVE(13, MOVE_SMOG), - LEVEL_UP_MOVE(19, MOVE_ROAR), - LEVEL_UP_MOVE(25, MOVE_BITE), - LEVEL_UP_MOVE(31, MOVE_ODOR_SLEUTH), - LEVEL_UP_MOVE(37, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(43, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE( 4, MOVE_HOWL), + LEVEL_UP_MOVE( 8, MOVE_SMOG), + LEVEL_UP_MOVE(13, MOVE_ROAR), + LEVEL_UP_MOVE(16, MOVE_BITE), + LEVEL_UP_MOVE(20, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(25, MOVE_BEAT_UP), + //LEVEL_UP_MOVE(28, MOVE_FIRE_FANG), + LEVEL_UP_MOVE(32, MOVE_FAINT_ATTACK), + //LEVEL_UP_MOVE(37, MOVE_EMBARGO), + //LEVEL_UP_MOVE(40, MOVE_FOUL_PLAY), + LEVEL_UP_MOVE(44, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(49, MOVE_CRUNCH), + //LEVEL_UP_MOVE(52, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE(56, MOVE_INFERNO), LEVEL_UP_END }; static const struct LevelUpMove sHoundoomLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_INFERNO), + //LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_HOWL), - LEVEL_UP_MOVE( 7, MOVE_HOWL), - LEVEL_UP_MOVE(13, MOVE_SMOG), - LEVEL_UP_MOVE(19, MOVE_ROAR), - LEVEL_UP_MOVE(27, MOVE_BITE), - LEVEL_UP_MOVE(35, MOVE_ODOR_SLEUTH), - LEVEL_UP_MOVE(43, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(51, MOVE_FLAMETHROWER), - LEVEL_UP_MOVE(59, MOVE_CRUNCH), + LEVEL_UP_MOVE( 1, MOVE_SMOG), + LEVEL_UP_MOVE( 4, MOVE_HOWL), + LEVEL_UP_MOVE( 8, MOVE_SMOG), + LEVEL_UP_MOVE(13, MOVE_ROAR), + LEVEL_UP_MOVE(16, MOVE_BITE), + LEVEL_UP_MOVE(20, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(26, MOVE_BEAT_UP), + //LEVEL_UP_MOVE(30, MOVE_FIRE_FANG), + LEVEL_UP_MOVE(35, MOVE_FAINT_ATTACK), + //LEVEL_UP_MOVE(41, MOVE_EMBARGO), + //LEVEL_UP_MOVE(45, MOVE_FOUL_PLAY), + LEVEL_UP_MOVE(50, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(56, MOVE_CRUNCH), + //LEVEL_UP_MOVE(60, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE(65, MOVE_INFERNO), LEVEL_UP_END }; static const struct LevelUpMove sKingdraLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), - LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN), - LEVEL_UP_MOVE(15, MOVE_LEER), - LEVEL_UP_MOVE(22, MOVE_WATER_GUN), - LEVEL_UP_MOVE(29, MOVE_TWISTER), - LEVEL_UP_MOVE(40, MOVE_AGILITY), - LEVEL_UP_MOVE(51, MOVE_HYDRO_PUMP), - LEVEL_UP_MOVE(62, MOVE_DRAGON_DANCE), + LEVEL_UP_MOVE( 5, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE( 9, MOVE_LEER), + LEVEL_UP_MOVE(13, MOVE_WATER_GUN), + LEVEL_UP_MOVE(17, MOVE_TWISTER), + LEVEL_UP_MOVE(21, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(26, MOVE_FOCUS_ENERGY), + //LEVEL_UP_MOVE(31, MOVE_BRINE), + LEVEL_UP_MOVE(38, MOVE_AGILITY), + //LEVEL_UP_MOVE(45, MOVE_DRAGON_PULSE), + LEVEL_UP_MOVE(52, MOVE_DRAGON_DANCE), + LEVEL_UP_MOVE(60, MOVE_HYDRO_PUMP), LEVEL_UP_END }; @@ -3163,53 +4621,79 @@ static const struct LevelUpMove sPhanpyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 9, MOVE_DEFENSE_CURL), - LEVEL_UP_MOVE(17, MOVE_FLAIL), - LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(33, MOVE_ROLLOUT), - LEVEL_UP_MOVE(41, MOVE_ENDURE), - LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 6, MOVE_FLAIL), + LEVEL_UP_MOVE(10, MOVE_ROLLOUT), + //LEVEL_UP_MOVE(15, MOVE_NATURAL_GIFT), + LEVEL_UP_MOVE(19, MOVE_ENDURE), + LEVEL_UP_MOVE(24, MOVE_SLAM), + LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(33, MOVE_CHARM), + //LEVEL_UP_MOVE(37, MOVE_LAST_RESORT), + LEVEL_UP_MOVE(42, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sDonphanLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE( 0, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), + //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), + //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK), + //LEVEL_UP_MOVE( 1, MOVE_BULLDOZE), LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 9, MOVE_DEFENSE_CURL), - LEVEL_UP_MOVE(17, MOVE_FLAIL), - LEVEL_UP_MOVE(25, MOVE_FURY_ATTACK), - LEVEL_UP_MOVE(33, MOVE_ROLLOUT), - LEVEL_UP_MOVE(41, MOVE_RAPID_SPIN), - LEVEL_UP_MOVE(49, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 6, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(10, MOVE_ROLLOUT), + //LEVEL_UP_MOVE(15, MOVE_ASSURANCE), + LEVEL_UP_MOVE(19, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(24, MOVE_SLAM), + LEVEL_UP_MOVE(30, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(37, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(43, MOVE_EARTHQUAKE), + //LEVEL_UP_MOVE(50, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sPorygon2LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE( 1, MOVE_MAGIC_COAT), LEVEL_UP_MOVE( 1, MOVE_CONVERSION_2), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_CONVERSION), - LEVEL_UP_MOVE( 9, MOVE_AGILITY), - LEVEL_UP_MOVE(12, MOVE_PSYBEAM), - LEVEL_UP_MOVE(20, MOVE_RECOVER), - LEVEL_UP_MOVE(24, MOVE_DEFENSE_CURL), - LEVEL_UP_MOVE(32, MOVE_LOCK_ON), - LEVEL_UP_MOVE(36, MOVE_TRI_ATTACK), - LEVEL_UP_MOVE(44, MOVE_RECYCLE), - LEVEL_UP_MOVE(48, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 7, MOVE_PSYBEAM), + LEVEL_UP_MOVE(12, MOVE_AGILITY), + LEVEL_UP_MOVE(18, MOVE_RECOVER), + //LEVEL_UP_MOVE(23, MOVE_MAGNET_RISE), + LEVEL_UP_MOVE(29, MOVE_SIGNAL_BEAM), + LEVEL_UP_MOVE(34, MOVE_RECYCLE), + //LEVEL_UP_MOVE(40, MOVE_DISCHARGE), + LEVEL_UP_MOVE(45, MOVE_LOCK_ON), + LEVEL_UP_MOVE(50, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE(56, MOVE_MAGIC_COAT), + LEVEL_UP_MOVE(62, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE(67, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sStantlerLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_ME_FIRST), LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 7, MOVE_LEER), - LEVEL_UP_MOVE(13, MOVE_ASTONISH), - LEVEL_UP_MOVE(19, MOVE_HYPNOSIS), - LEVEL_UP_MOVE(25, MOVE_STOMP), - LEVEL_UP_MOVE(31, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(43, MOVE_CONFUSE_RAY), - LEVEL_UP_MOVE(49, MOVE_CALM_MIND), + LEVEL_UP_MOVE( 3, MOVE_LEER), + LEVEL_UP_MOVE( 7, MOVE_ASTONISH), + LEVEL_UP_MOVE(10, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(13, MOVE_STOMP), + LEVEL_UP_MOVE(16, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(21, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(23, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(27, MOVE_CALM_MIND), + LEVEL_UP_MOVE(33, MOVE_ROLE_PLAY), + //LEVEL_UP_MOVE(38, MOVE_ZEN_HEADBUTT), + LEVEL_UP_MOVE(43, MOVE_JUMP_KICK), + LEVEL_UP_MOVE(49, MOVE_IMPRISON), + //LEVEL_UP_MOVE(50, MOVE_CAPTIVATE), + //LEVEL_UP_MOVE(55, MOVE_ME_FIRST), LEVEL_UP_END }; @@ -3229,146 +4713,211 @@ static const struct LevelUpMove sSmeargleLevelUpLearnset[] = { static const struct LevelUpMove sTyrogueLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), + LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_END }; static const struct LevelUpMove sHitmontopLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_REVENGE), + LEVEL_UP_MOVE( 0, MOVE_ROLLING_KICK), LEVEL_UP_MOVE( 1, MOVE_ROLLING_KICK), - LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(13, MOVE_PURSUIT), - LEVEL_UP_MOVE(19, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(20, MOVE_TRIPLE_KICK), - LEVEL_UP_MOVE(25, MOVE_RAPID_SPIN), - LEVEL_UP_MOVE(31, MOVE_COUNTER), + LEVEL_UP_MOVE( 1, MOVE_ENDEAVOR), + //LEVEL_UP_MOVE( 1, MOVE_CLOSE_COMBAT), + LEVEL_UP_MOVE( 1, MOVE_DETECT), + LEVEL_UP_MOVE( 1, MOVE_REVENGE), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 1, MOVE_PURSUIT), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 6, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(10, MOVE_PURSUIT), + LEVEL_UP_MOVE(15, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(19, MOVE_RAPID_SPIN), + //LEVEL_UP_MOVE(24, MOVE_FEINT), + LEVEL_UP_MOVE(28, MOVE_COUNTER), + LEVEL_UP_MOVE(33, MOVE_TRIPLE_KICK), LEVEL_UP_MOVE(37, MOVE_AGILITY), - LEVEL_UP_MOVE(43, MOVE_DETECT), - LEVEL_UP_MOVE(49, MOVE_ENDEAVOR), + //LEVEL_UP_MOVE(42, MOVE_GYRO_BALL), + //LEVEL_UP_MOVE(46, MOVE_WIDE_GUARD), + //LEVEL_UP_MOVE(46, MOVE_QUICK_GUARD), + LEVEL_UP_MOVE(50, MOVE_DETECT), + //LEVEL_UP_MOVE(55, MOVE_CLOSE_COMBAT), + LEVEL_UP_MOVE(60, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sSmoochumLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), - LEVEL_UP_MOVE( 1, MOVE_LICK), - LEVEL_UP_MOVE( 9, MOVE_SWEET_KISS), - LEVEL_UP_MOVE(13, MOVE_POWDER_SNOW), - LEVEL_UP_MOVE(21, MOVE_CONFUSION), - LEVEL_UP_MOVE(25, MOVE_SING), - LEVEL_UP_MOVE(33, MOVE_MEAN_LOOK), - LEVEL_UP_MOVE(37, MOVE_FAKE_TEARS), - LEVEL_UP_MOVE(45, MOVE_PSYCHIC), - LEVEL_UP_MOVE(49, MOVE_PERISH_SONG), - LEVEL_UP_MOVE(57, MOVE_BLIZZARD), + LEVEL_UP_MOVE( 5, MOVE_LICK), + LEVEL_UP_MOVE( 8, MOVE_SWEET_KISS), + LEVEL_UP_MOVE(11, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(15, MOVE_CONFUSION), + LEVEL_UP_MOVE(18, MOVE_SING), + //LEVEL_UP_MOVE(21, MOVE_HEART_STAMP), + LEVEL_UP_MOVE(25, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(28, MOVE_FAKE_TEARS), + //LEVEL_UP_MOVE(31, MOVE_LUCKY_CHANT), + //LEVEL_UP_MOVE(35, MOVE_AVALANCHE), + LEVEL_UP_MOVE(38, MOVE_PSYCHIC), + //LEVEL_UP_MOVE(41, MOVE_COPYCAT), + LEVEL_UP_MOVE(45, MOVE_PERISH_SONG), + LEVEL_UP_MOVE(48, MOVE_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sElekidLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE( 9, MOVE_THUNDER_PUNCH), - LEVEL_UP_MOVE(17, MOVE_LIGHT_SCREEN), - LEVEL_UP_MOVE(25, MOVE_SWIFT), - LEVEL_UP_MOVE(33, MOVE_SCREECH), - LEVEL_UP_MOVE(41, MOVE_THUNDERBOLT), - LEVEL_UP_MOVE(49, MOVE_THUNDER), + LEVEL_UP_MOVE( 5, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 8, MOVE_LOW_KICK), + LEVEL_UP_MOVE(12, MOVE_SWIFT), + LEVEL_UP_MOVE(15, MOVE_SHOCK_WAVE), + LEVEL_UP_MOVE(19, MOVE_THUNDER_WAVE), + //LEVEL_UP_MOVE(22, MOVE_ELECTRO_BALL), + LEVEL_UP_MOVE(26, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(29, MOVE_THUNDER_PUNCH), + //LEVEL_UP_MOVE(33, MOVE_DISCHARGE), + LEVEL_UP_MOVE(36, MOVE_SCREECH), + LEVEL_UP_MOVE(40, MOVE_THUNDERBOLT), + LEVEL_UP_MOVE(43, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sMagbyLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_EMBER), - LEVEL_UP_MOVE( 7, MOVE_LEER), - LEVEL_UP_MOVE(13, MOVE_SMOG), - LEVEL_UP_MOVE(19, MOVE_FIRE_PUNCH), - LEVEL_UP_MOVE(25, MOVE_SMOKESCREEN), - LEVEL_UP_MOVE(31, MOVE_SUNNY_DAY), - LEVEL_UP_MOVE(37, MOVE_FLAMETHROWER), - LEVEL_UP_MOVE(43, MOVE_CONFUSE_RAY), - LEVEL_UP_MOVE(49, MOVE_FIRE_BLAST), + LEVEL_UP_MOVE( 1, MOVE_SMOG), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 5, MOVE_EMBER), + LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(12, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(15, MOVE_FIRE_SPIN), + //LEVEL_UP_MOVE(19, MOVE_CLEAR_SMOG), + //LEVEL_UP_MOVE(22, MOVE_FLAME_BURST), + LEVEL_UP_MOVE(26, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(29, MOVE_FIRE_PUNCH), + //LEVEL_UP_MOVE(33, MOVE_LAVA_PLUME), + LEVEL_UP_MOVE(36, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(40, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(43, MOVE_FIRE_BLAST), LEVEL_UP_END }; static const struct LevelUpMove sMiltankLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 4, MOVE_GROWL), - LEVEL_UP_MOVE( 8, MOVE_DEFENSE_CURL), - LEVEL_UP_MOVE(13, MOVE_STOMP), - LEVEL_UP_MOVE(19, MOVE_MILK_DRINK), - LEVEL_UP_MOVE(26, MOVE_BIDE), - LEVEL_UP_MOVE(34, MOVE_ROLLOUT), - LEVEL_UP_MOVE(43, MOVE_BODY_SLAM), - LEVEL_UP_MOVE(53, MOVE_HEAL_BELL), + LEVEL_UP_MOVE( 3, MOVE_GROWL), + LEVEL_UP_MOVE( 5, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 8, MOVE_STOMP), + LEVEL_UP_MOVE(11, MOVE_MILK_DRINK), + LEVEL_UP_MOVE(15, MOVE_BIDE), + LEVEL_UP_MOVE(19, MOVE_ROLLOUT), + LEVEL_UP_MOVE(24, MOVE_BODY_SLAM), + //LEVEL_UP_MOVE(29, MOVE_ZEN_HEADBUTT), + //LEVEL_UP_MOVE(35, MOVE_CAPTIVATE), + //LEVEL_UP_MOVE(41, MOVE_GYRO_BALL), + LEVEL_UP_MOVE(48, MOVE_HEAL_BELL), + //LEVEL_UP_MOVE(50, MOVE_WAKE_UP_SLAP), LEVEL_UP_END }; static const struct LevelUpMove sBlisseyLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 7, MOVE_REFRESH), - LEVEL_UP_MOVE(10, MOVE_SOFT_BOILED), - LEVEL_UP_MOVE(13, MOVE_DOUBLE_SLAP), - LEVEL_UP_MOVE(18, MOVE_MINIMIZE), - LEVEL_UP_MOVE(23, MOVE_SING), - LEVEL_UP_MOVE(28, MOVE_EGG_BOMB), - LEVEL_UP_MOVE(33, MOVE_DEFENSE_CURL), - LEVEL_UP_MOVE(40, MOVE_LIGHT_SCREEN), - LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 9, MOVE_REFRESH), + LEVEL_UP_MOVE(12, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(16, MOVE_SOFT_BOILED), + //LEVEL_UP_MOVE(20, MOVE_BESTOW), + LEVEL_UP_MOVE(23, MOVE_MINIMIZE), + LEVEL_UP_MOVE(27, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(31, MOVE_SING), + //LEVEL_UP_MOVE(34, MOVE_FLING), + //LEVEL_UP_MOVE(39, MOVE_HEAL_PULSE), + LEVEL_UP_MOVE(44, MOVE_EGG_BOMB), + LEVEL_UP_MOVE(50, MOVE_LIGHT_SCREEN), + //LEVEL_UP_MOVE(57, MOVE_HEALING_WISH), + LEVEL_UP_MOVE(65, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sRaikouLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_EXTRASENSORY), + //LEVEL_UP_MOVE( 1, MOVE_DISCHARGE), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE(11, MOVE_THUNDER_SHOCK), - LEVEL_UP_MOVE(21, MOVE_ROAR), - LEVEL_UP_MOVE(31, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(41, MOVE_SPARK), - LEVEL_UP_MOVE(51, MOVE_REFLECT), - LEVEL_UP_MOVE(61, MOVE_CRUNCH), - LEVEL_UP_MOVE(71, MOVE_THUNDER), - LEVEL_UP_MOVE(81, MOVE_CALM_MIND), + LEVEL_UP_MOVE( 8, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(15, MOVE_ROAR), + LEVEL_UP_MOVE(22, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(29, MOVE_SPARK), + LEVEL_UP_MOVE(36, MOVE_REFLECT), + LEVEL_UP_MOVE(43, MOVE_CRUNCH), + //LEVEL_UP_MOVE(50, MOVE_THUNDER_FANG), + //LEVEL_UP_MOVE(57, MOVE_DISCHARGE), + LEVEL_UP_MOVE(64, MOVE_EXTRASENSORY), + LEVEL_UP_MOVE(71, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(78, MOVE_CALM_MIND), + LEVEL_UP_MOVE(85, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sEnteiLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SACRED_FIRE), + LEVEL_UP_MOVE( 1, MOVE_ERUPTION), + LEVEL_UP_MOVE( 1, MOVE_EXTRASENSORY), + //LEVEL_UP_MOVE( 1, MOVE_LAVA_PLUME), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE(11, MOVE_EMBER), - LEVEL_UP_MOVE(21, MOVE_ROAR), - LEVEL_UP_MOVE(31, MOVE_FIRE_SPIN), - LEVEL_UP_MOVE(41, MOVE_STOMP), - LEVEL_UP_MOVE(51, MOVE_FLAMETHROWER), - LEVEL_UP_MOVE(61, MOVE_SWAGGER), + LEVEL_UP_MOVE( 8, MOVE_EMBER), + LEVEL_UP_MOVE(15, MOVE_ROAR), + LEVEL_UP_MOVE(22, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(29, MOVE_STOMP), + LEVEL_UP_MOVE(36, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(43, MOVE_SWAGGER), + //LEVEL_UP_MOVE(50, MOVE_FIRE_FANG), + //LEVEL_UP_MOVE(57, MOVE_LAVA_PLUME), + LEVEL_UP_MOVE(64, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(71, MOVE_FIRE_BLAST), - LEVEL_UP_MOVE(81, MOVE_CALM_MIND), + LEVEL_UP_MOVE(78, MOVE_CALM_MIND), + LEVEL_UP_MOVE(85, MOVE_ERUPTION), LEVEL_UP_END }; static const struct LevelUpMove sSuicuneLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SHEER_COLD), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE(11, MOVE_BUBBLE_BEAM), - LEVEL_UP_MOVE(21, MOVE_RAIN_DANCE), - LEVEL_UP_MOVE(31, MOVE_GUST), - LEVEL_UP_MOVE(41, MOVE_AURORA_BEAM), - LEVEL_UP_MOVE(51, MOVE_MIST), - LEVEL_UP_MOVE(61, MOVE_MIRROR_COAT), + LEVEL_UP_MOVE( 1, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE( 1, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE( 8, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(15, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(22, MOVE_GUST), + LEVEL_UP_MOVE(29, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(36, MOVE_MIST), + LEVEL_UP_MOVE(43, MOVE_MIRROR_COAT), + //LEVEL_UP_MOVE(50, MOVE_ICE_FANG), + //LEVEL_UP_MOVE(57, MOVE_TAILWIND), + LEVEL_UP_MOVE(64, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(71, MOVE_HYDRO_PUMP), - LEVEL_UP_MOVE(81, MOVE_CALM_MIND), + LEVEL_UP_MOVE(78, MOVE_CALM_MIND), + LEVEL_UP_MOVE(85, MOVE_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sLarvitarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE( 8, MOVE_SANDSTORM), - LEVEL_UP_MOVE(15, MOVE_SCREECH), - LEVEL_UP_MOVE(22, MOVE_ROCK_SLIDE), - LEVEL_UP_MOVE(29, MOVE_THRASH), - LEVEL_UP_MOVE(36, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(43, MOVE_CRUNCH), - LEVEL_UP_MOVE(50, MOVE_EARTHQUAKE), - LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE( 5, MOVE_SANDSTORM), + LEVEL_UP_MOVE(10, MOVE_SCREECH), + //LEVEL_UP_MOVE(14, MOVE_CHIP_AWAY), + LEVEL_UP_MOVE(19, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(23, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(28, MOVE_THRASH), + //LEVEL_UP_MOVE(32, MOVE_DARK_PULSE), + //LEVEL_UP_MOVE(37, MOVE_PAYBACK), + LEVEL_UP_MOVE(41, MOVE_CRUNCH), + LEVEL_UP_MOVE(46, MOVE_EARTHQUAKE), + //LEVEL_UP_MOVE(50, MOVE_STONE_EDGE), + LEVEL_UP_MOVE(55, MOVE_HYPER_BEAM), LEVEL_UP_END }; @@ -3377,58 +4926,82 @@ static const struct LevelUpMove sPupitarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SANDSTORM), LEVEL_UP_MOVE( 1, MOVE_SCREECH), - LEVEL_UP_MOVE( 8, MOVE_SANDSTORM), - LEVEL_UP_MOVE(15, MOVE_SCREECH), - LEVEL_UP_MOVE(22, MOVE_ROCK_SLIDE), - LEVEL_UP_MOVE(29, MOVE_THRASH), - LEVEL_UP_MOVE(38, MOVE_SCARY_FACE), + LEVEL_UP_MOVE( 5, MOVE_SANDSTORM), + LEVEL_UP_MOVE(10, MOVE_SCREECH), + //LEVEL_UP_MOVE(14, MOVE_CHIP_AWAY), + LEVEL_UP_MOVE(19, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(23, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(28, MOVE_THRASH), + //LEVEL_UP_MOVE(34, MOVE_DARK_PULSE), + //LEVEL_UP_MOVE(41, MOVE_PAYBACK), LEVEL_UP_MOVE(47, MOVE_CRUNCH), - LEVEL_UP_MOVE(56, MOVE_EARTHQUAKE), - LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE(54, MOVE_EARTHQUAKE), + //LEVEL_UP_MOVE(60, MOVE_STONE_EDGE), + LEVEL_UP_MOVE(67, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sTyranitarLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), + //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), + //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SANDSTORM), LEVEL_UP_MOVE( 1, MOVE_SCREECH), - LEVEL_UP_MOVE( 8, MOVE_SANDSTORM), - LEVEL_UP_MOVE(15, MOVE_SCREECH), - LEVEL_UP_MOVE(22, MOVE_ROCK_SLIDE), - LEVEL_UP_MOVE(29, MOVE_THRASH), - LEVEL_UP_MOVE(38, MOVE_SCARY_FACE), + LEVEL_UP_MOVE( 5, MOVE_SANDSTORM), + LEVEL_UP_MOVE(10, MOVE_SCREECH), + //LEVEL_UP_MOVE(14, MOVE_CHIP_AWAY), + LEVEL_UP_MOVE(19, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(23, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(28, MOVE_THRASH), + //LEVEL_UP_MOVE(34, MOVE_DARK_PULSE), + //LEVEL_UP_MOVE(41, MOVE_PAYBACK), LEVEL_UP_MOVE(47, MOVE_CRUNCH), - LEVEL_UP_MOVE(61, MOVE_EARTHQUAKE), - LEVEL_UP_MOVE(75, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE(54, MOVE_EARTHQUAKE), + //LEVEL_UP_MOVE(63, MOVE_STONE_EDGE), + LEVEL_UP_MOVE(73, MOVE_HYPER_BEAM), + //LEVEL_UP_MOVE(82, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sLugiaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND), - LEVEL_UP_MOVE(11, MOVE_SAFEGUARD), - LEVEL_UP_MOVE(22, MOVE_GUST), - LEVEL_UP_MOVE(33, MOVE_RECOVER), - LEVEL_UP_MOVE(44, MOVE_HYDRO_PUMP), - LEVEL_UP_MOVE(55, MOVE_RAIN_DANCE), - LEVEL_UP_MOVE(66, MOVE_SWIFT), - LEVEL_UP_MOVE(77, MOVE_AEROBLAST), - LEVEL_UP_MOVE(88, MOVE_ANCIENT_POWER), - LEVEL_UP_MOVE(99, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE( 1, MOVE_WEATHER_BALL), + LEVEL_UP_MOVE( 9, MOVE_GUST), + //LEVEL_UP_MOVE(15, MOVE_DRAGON_RUSH), + LEVEL_UP_MOVE(23, MOVE_EXTRASENSORY), + LEVEL_UP_MOVE(29, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(37, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(43, MOVE_AEROBLAST), + //LEVEL_UP_MOVE(50, MOVE_PUNISHMENT), + LEVEL_UP_MOVE(57, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(65, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(71, MOVE_RECOVER), + LEVEL_UP_MOVE(79, MOVE_FUTURE_SIGHT), + //LEVEL_UP_MOVE(85, MOVE_NATURAL_GIFT), + LEVEL_UP_MOVE(93, MOVE_CALM_MIND), + LEVEL_UP_MOVE(99, MOVE_SKY_ATTACK), LEVEL_UP_END }; static const struct LevelUpMove sHoOhLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND), - LEVEL_UP_MOVE(11, MOVE_SAFEGUARD), - LEVEL_UP_MOVE(22, MOVE_GUST), - LEVEL_UP_MOVE(33, MOVE_RECOVER), - LEVEL_UP_MOVE(44, MOVE_FIRE_BLAST), - LEVEL_UP_MOVE(55, MOVE_SUNNY_DAY), - LEVEL_UP_MOVE(66, MOVE_SWIFT), - LEVEL_UP_MOVE(77, MOVE_SACRED_FIRE), - LEVEL_UP_MOVE(88, MOVE_ANCIENT_POWER), - LEVEL_UP_MOVE(99, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE( 1, MOVE_WEATHER_BALL), + LEVEL_UP_MOVE( 9, MOVE_GUST), + //LEVEL_UP_MOVE(15, MOVE_BRAVE_BIRD), + LEVEL_UP_MOVE(23, MOVE_EXTRASENSORY), + LEVEL_UP_MOVE(29, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(37, MOVE_FIRE_BLAST), + LEVEL_UP_MOVE(43, MOVE_SACRED_FIRE), + //LEVEL_UP_MOVE(50, MOVE_PUNISHMENT), + LEVEL_UP_MOVE(57, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(65, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(71, MOVE_RECOVER), + LEVEL_UP_MOVE(79, MOVE_FUTURE_SIGHT), + //LEVEL_UP_MOVE(85, MOVE_NATURAL_GIFT), + LEVEL_UP_MOVE(93, MOVE_CALM_MIND), + LEVEL_UP_MOVE(99, MOVE_SKY_ATTACK), LEVEL_UP_END }; @@ -3438,203 +5011,379 @@ static const struct LevelUpMove sCelebiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_RECOVER), LEVEL_UP_MOVE( 1, MOVE_HEAL_BELL), LEVEL_UP_MOVE(10, MOVE_SAFEGUARD), - LEVEL_UP_MOVE(20, MOVE_ANCIENT_POWER), - LEVEL_UP_MOVE(30, MOVE_FUTURE_SIGHT), - LEVEL_UP_MOVE(40, MOVE_BATON_PASS), - LEVEL_UP_MOVE(50, MOVE_PERISH_SONG), + LEVEL_UP_MOVE(19, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE(28, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(37, MOVE_BATON_PASS), + //LEVEL_UP_MOVE(46, MOVE_NATURAL_GIFT), + //LEVEL_UP_MOVE(55, MOVE_HEAL_BLOCK), + LEVEL_UP_MOVE(64, MOVE_FUTURE_SIGHT), + //LEVEL_UP_MOVE(73, MOVE_HEALING_WISH), + //LEVEL_UP_MOVE(82, MOVE_LEAF_STORM), + LEVEL_UP_MOVE(91, MOVE_PERISH_SONG), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSpecies252LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSpecies253LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSpecies254LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSpecies255LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSpecies256LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSpecies257LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSpecies258LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSpecies259LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSpecies260LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSpecies261LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSpecies262LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSpecies263LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSpecies264LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSpecies265LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSpecies266LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSpecies267LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSpecies268LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSpecies269LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSpecies270LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSpecies271LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSpecies272LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSpecies273LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSpecies274LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSpecies275LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_END +}; + +static const struct LevelUpMove sSpecies276LevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTreeckoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE( 6, MOVE_ABSORB), - LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(16, MOVE_PURSUIT), - LEVEL_UP_MOVE(21, MOVE_SCREECH), - LEVEL_UP_MOVE(26, MOVE_MEGA_DRAIN), - LEVEL_UP_MOVE(31, MOVE_AGILITY), - LEVEL_UP_MOVE(36, MOVE_SLAM), - LEVEL_UP_MOVE(41, MOVE_DETECT), - LEVEL_UP_MOVE(46, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE( 5, MOVE_ABSORB), + LEVEL_UP_MOVE( 9, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(17, MOVE_PURSUIT), + LEVEL_UP_MOVE(21, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(25, MOVE_AGILITY), + LEVEL_UP_MOVE(29, MOVE_SLAM), + LEVEL_UP_MOVE(33, MOVE_DETECT), + //LEVEL_UP_MOVE(37, MOVE_ENERGY_BALL), + //LEVEL_UP_MOVE(41, MOVE_QUICK_GUARD), + LEVEL_UP_MOVE(45, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(49, MOVE_SCREECH), LEVEL_UP_END }; static const struct LevelUpMove sGrovyleLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE( 6, MOVE_ABSORB), - LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(16, MOVE_FURY_CUTTER), - LEVEL_UP_MOVE(17, MOVE_PURSUIT), - LEVEL_UP_MOVE(23, MOVE_SCREECH), - LEVEL_UP_MOVE(29, MOVE_LEAF_BLADE), - LEVEL_UP_MOVE(35, MOVE_AGILITY), - LEVEL_UP_MOVE(41, MOVE_SLAM), - LEVEL_UP_MOVE(47, MOVE_DETECT), - LEVEL_UP_MOVE(53, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE( 5, MOVE_ABSORB), + LEVEL_UP_MOVE( 9, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(18, MOVE_PURSUIT), + LEVEL_UP_MOVE(23, MOVE_LEAF_BLADE), + LEVEL_UP_MOVE(28, MOVE_AGILITY), + LEVEL_UP_MOVE(33, MOVE_SLAM), + LEVEL_UP_MOVE(38, MOVE_DETECT), + //LEVEL_UP_MOVE(43, MOVE_X_SCISSOR), + LEVEL_UP_MOVE(48, MOVE_FALSE_SWIPE), + //LEVEL_UP_MOVE(53, MOVE_QUICK_GUARD), + //LEVEL_UP_MOVE(58, MOVE_LEAF_STORM), + LEVEL_UP_MOVE(63, MOVE_SCREECH), LEVEL_UP_END }; static const struct LevelUpMove sSceptileLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_DUAL_CHOP), + //LEVEL_UP_MOVE( 1, MOVE_DUAL_CHOP), + LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), + //LEVEL_UP_MOVE( 1, MOVE_LEAF_STORM), + //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE( 6, MOVE_ABSORB), - LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(16, MOVE_FURY_CUTTER), - LEVEL_UP_MOVE(17, MOVE_PURSUIT), - LEVEL_UP_MOVE(23, MOVE_SCREECH), - LEVEL_UP_MOVE(29, MOVE_LEAF_BLADE), - LEVEL_UP_MOVE(35, MOVE_AGILITY), - LEVEL_UP_MOVE(43, MOVE_SLAM), - LEVEL_UP_MOVE(51, MOVE_DETECT), - LEVEL_UP_MOVE(59, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE( 5, MOVE_ABSORB), + LEVEL_UP_MOVE( 9, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(18, MOVE_PURSUIT), + LEVEL_UP_MOVE(23, MOVE_LEAF_BLADE), + LEVEL_UP_MOVE(28, MOVE_AGILITY), + LEVEL_UP_MOVE(33, MOVE_SLAM), + LEVEL_UP_MOVE(39, MOVE_DETECT), + //LEVEL_UP_MOVE(45, MOVE_X_SCISSOR), + LEVEL_UP_MOVE(51, MOVE_FALSE_SWIPE), + //LEVEL_UP_MOVE(57, MOVE_QUICK_GUARD), + //LEVEL_UP_MOVE(63, MOVE_LEAF_STORM), + LEVEL_UP_MOVE(69, MOVE_SCREECH), LEVEL_UP_END }; static const struct LevelUpMove sTorchicLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(10, MOVE_EMBER), - LEVEL_UP_MOVE(16, MOVE_PECK), - LEVEL_UP_MOVE(19, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN), - LEVEL_UP_MOVE(28, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(34, MOVE_SLASH), - LEVEL_UP_MOVE(37, MOVE_MIRROR_MOVE), - LEVEL_UP_MOVE(43, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE( 5, MOVE_EMBER), + LEVEL_UP_MOVE(10, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(14, MOVE_PECK), + LEVEL_UP_MOVE(19, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), + //LEVEL_UP_MOVE(28, MOVE_FLAME_BURST), + LEVEL_UP_MOVE(32, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(37, MOVE_SLASH), + LEVEL_UP_MOVE(41, MOVE_MIRROR_MOVE), + LEVEL_UP_MOVE(46, MOVE_FLAMETHROWER), LEVEL_UP_END }; static const struct LevelUpMove sCombuskenLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_EMBER), - LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(13, MOVE_EMBER), - LEVEL_UP_MOVE(16, MOVE_DOUBLE_KICK), - LEVEL_UP_MOVE(17, MOVE_PECK), - LEVEL_UP_MOVE(21, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(28, MOVE_BULK_UP), - LEVEL_UP_MOVE(32, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(39, MOVE_SLASH), - LEVEL_UP_MOVE(43, MOVE_MIRROR_MOVE), - LEVEL_UP_MOVE(50, MOVE_SKY_UPPERCUT), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 5, MOVE_EMBER), + LEVEL_UP_MOVE(10, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(14, MOVE_PECK), + //LEVEL_UP_MOVE(20, MOVE_FLAME_CHARGE), + LEVEL_UP_MOVE(25, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(31, MOVE_BULK_UP), + LEVEL_UP_MOVE(36, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(42, MOVE_SLASH), + LEVEL_UP_MOVE(47, MOVE_MIRROR_MOVE), + LEVEL_UP_MOVE(53, MOVE_SKY_UPPERCUT), + //LEVEL_UP_MOVE(58, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sBlazikenLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_BLAZE_KICK), + LEVEL_UP_MOVE( 1, MOVE_BLAZE_KICK), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), + //LEVEL_UP_MOVE( 1, MOVE_FLARE_BLITZ), LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_EMBER), - LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(13, MOVE_EMBER), - LEVEL_UP_MOVE(16, MOVE_DOUBLE_KICK), - LEVEL_UP_MOVE(17, MOVE_PECK), - LEVEL_UP_MOVE(21, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(28, MOVE_BULK_UP), - LEVEL_UP_MOVE(32, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(36, MOVE_BLAZE_KICK), - LEVEL_UP_MOVE(42, MOVE_SLASH), - LEVEL_UP_MOVE(49, MOVE_MIRROR_MOVE), - LEVEL_UP_MOVE(59, MOVE_SKY_UPPERCUT), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 5, MOVE_EMBER), + LEVEL_UP_MOVE(10, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(14, MOVE_PECK), + //LEVEL_UP_MOVE(20, MOVE_FLAME_CHARGE), + LEVEL_UP_MOVE(25, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(31, MOVE_BULK_UP), + LEVEL_UP_MOVE(37, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(44, MOVE_SLASH), + //LEVEL_UP_MOVE(50, MOVE_BRAVE_BIRD), + LEVEL_UP_MOVE(57, MOVE_SKY_UPPERCUT), + //LEVEL_UP_MOVE(63, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sMudkipLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 6, MOVE_MUD_SLAP), - LEVEL_UP_MOVE(10, MOVE_WATER_GUN), - LEVEL_UP_MOVE(15, MOVE_BIDE), - LEVEL_UP_MOVE(19, MOVE_FORESIGHT), - LEVEL_UP_MOVE(24, MOVE_MUD_SPORT), - LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE( 4, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 9, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(12, MOVE_FORESIGHT), + LEVEL_UP_MOVE(17, MOVE_BIDE), + LEVEL_UP_MOVE(20, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(25, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(28, MOVE_PROTECT), LEVEL_UP_MOVE(33, MOVE_WHIRLPOOL), - LEVEL_UP_MOVE(37, MOVE_PROTECT), - LEVEL_UP_MOVE(42, MOVE_HYDRO_PUMP), - LEVEL_UP_MOVE(46, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(36, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(41, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(44, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sMarshtompLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_MUD_SHOT), + LEVEL_UP_MOVE( 1, MOVE_MUD_SHOT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), - LEVEL_UP_MOVE( 6, MOVE_MUD_SLAP), - LEVEL_UP_MOVE(10, MOVE_WATER_GUN), - LEVEL_UP_MOVE(15, MOVE_BIDE), - LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), - LEVEL_UP_MOVE(20, MOVE_FORESIGHT), - LEVEL_UP_MOVE(25, MOVE_MUD_SPORT), - LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(37, MOVE_MUDDY_WATER), - LEVEL_UP_MOVE(42, MOVE_PROTECT), - LEVEL_UP_MOVE(46, MOVE_EARTHQUAKE), - LEVEL_UP_MOVE(53, MOVE_ENDEAVOR), + LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE( 4, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 9, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(12, MOVE_FORESIGHT), + LEVEL_UP_MOVE(18, MOVE_BIDE), + //LEVEL_UP_MOVE(22, MOVE_MUD_BOMB), + LEVEL_UP_MOVE(28, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(32, MOVE_PROTECT), + LEVEL_UP_MOVE(38, MOVE_MUDDY_WATER), + LEVEL_UP_MOVE(42, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(48, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(52, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sSwampertLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_MUD_SHOT), + //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), - LEVEL_UP_MOVE( 6, MOVE_MUD_SLAP), - LEVEL_UP_MOVE(10, MOVE_WATER_GUN), - LEVEL_UP_MOVE(15, MOVE_BIDE), - LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), - LEVEL_UP_MOVE(20, MOVE_FORESIGHT), - LEVEL_UP_MOVE(25, MOVE_MUD_SPORT), - LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE( 4, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 9, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(12, MOVE_FORESIGHT), + LEVEL_UP_MOVE(18, MOVE_BIDE), + //LEVEL_UP_MOVE(22, MOVE_MUD_BOMB), + LEVEL_UP_MOVE(28, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(32, MOVE_PROTECT), LEVEL_UP_MOVE(39, MOVE_MUDDY_WATER), - LEVEL_UP_MOVE(46, MOVE_PROTECT), - LEVEL_UP_MOVE(52, MOVE_EARTHQUAKE), - LEVEL_UP_MOVE(61, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(44, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(51, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(56, MOVE_ENDEAVOR), + //LEVEL_UP_MOVE(63, MOVE_HAMMER_ARM), LEVEL_UP_END }; static const struct LevelUpMove sPoochyenaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 5, MOVE_HOWL), - LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(13, MOVE_BITE), - LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH), - LEVEL_UP_MOVE(21, MOVE_ROAR), - LEVEL_UP_MOVE(25, MOVE_SWAGGER), - LEVEL_UP_MOVE(29, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(33, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(37, MOVE_TAUNT), - LEVEL_UP_MOVE(41, MOVE_CRUNCH), - LEVEL_UP_MOVE(45, MOVE_THIEF), + LEVEL_UP_MOVE( 4, MOVE_HOWL), + LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(10, MOVE_BITE), + LEVEL_UP_MOVE(13, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(16, MOVE_ROAR), + LEVEL_UP_MOVE(19, MOVE_SWAGGER), + //LEVEL_UP_MOVE(22, MOVE_ASSURANCE), + LEVEL_UP_MOVE(25, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(28, MOVE_EMBARGO), + LEVEL_UP_MOVE(31, MOVE_TAUNT), + LEVEL_UP_MOVE(34, MOVE_CRUNCH), + LEVEL_UP_MOVE(37, MOVE_YAWN), + LEVEL_UP_MOVE(40, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(43, MOVE_SUCKER_PUNCH), + //LEVEL_UP_MOVE(46, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sMightyenaLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_SNARL), + //LEVEL_UP_MOVE( 1, MOVE_SNARL), + //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), + //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), + //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), + LEVEL_UP_MOVE( 1, MOVE_CRUNCH), + LEVEL_UP_MOVE( 1, MOVE_THIEF), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HOWL), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BITE), - LEVEL_UP_MOVE( 5, MOVE_HOWL), - LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(13, MOVE_BITE), - LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH), - LEVEL_UP_MOVE(22, MOVE_ROAR), - LEVEL_UP_MOVE(27, MOVE_SWAGGER), - LEVEL_UP_MOVE(32, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(42, MOVE_TAUNT), - LEVEL_UP_MOVE(47, MOVE_CRUNCH), - LEVEL_UP_MOVE(52, MOVE_THIEF), + LEVEL_UP_MOVE( 4, MOVE_HOWL), + LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(10, MOVE_BITE), + LEVEL_UP_MOVE(13, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(16, MOVE_ROAR), + LEVEL_UP_MOVE(20, MOVE_SWAGGER), + //LEVEL_UP_MOVE(24, MOVE_ASSURANCE), + LEVEL_UP_MOVE(28, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(32, MOVE_EMBARGO), + LEVEL_UP_MOVE(36, MOVE_TAUNT), + LEVEL_UP_MOVE(40, MOVE_CRUNCH), + LEVEL_UP_MOVE(44, MOVE_YAWN), + LEVEL_UP_MOVE(48, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(52, MOVE_SUCKER_PUNCH), + //LEVEL_UP_MOVE(56, MOVE_PLAY_ROUGH), LEVEL_UP_END }; @@ -3642,33 +5391,43 @@ static const struct LevelUpMove sZigzagoonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 9, MOVE_HEADBUTT), - LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH), - LEVEL_UP_MOVE(21, MOVE_MUD_SPORT), - LEVEL_UP_MOVE(25, MOVE_PIN_MISSILE), - LEVEL_UP_MOVE(29, MOVE_COVET), - LEVEL_UP_MOVE(33, MOVE_FLAIL), - LEVEL_UP_MOVE(37, MOVE_REST), - LEVEL_UP_MOVE(41, MOVE_BELLY_DRUM), + LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(11, MOVE_HEADBUTT), + //LEVEL_UP_MOVE(12, MOVE_BABY_DOLL_EYES), + LEVEL_UP_MOVE(13, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(17, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(19, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(23, MOVE_COVET), + //LEVEL_UP_MOVE(25, MOVE_BESTOW), + LEVEL_UP_MOVE(29, MOVE_FLAIL), + LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(35, MOVE_REST), + LEVEL_UP_MOVE(37, MOVE_BELLY_DRUM), + //LEVEL_UP_MOVE(41, MOVE_FLING), LEVEL_UP_END }; static const struct LevelUpMove sLinooneLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_PLAY_ROUGH), + //LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER), + //LEVEL_UP_MOVE( 1, MOVE_SWITCHEROO), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 9, MOVE_HEADBUTT), - LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(17, MOVE_ODOR_SLEUTH), - LEVEL_UP_MOVE(23, MOVE_MUD_SPORT), - LEVEL_UP_MOVE(29, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(35, MOVE_COVET), - LEVEL_UP_MOVE(41, MOVE_SLASH), - LEVEL_UP_MOVE(47, MOVE_REST), - LEVEL_UP_MOVE(53, MOVE_BELLY_DRUM), + LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(11, MOVE_HEADBUTT), + LEVEL_UP_MOVE(13, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(17, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(19, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(24, MOVE_COVET), + //LEVEL_UP_MOVE(27, MOVE_BESTOW), + LEVEL_UP_MOVE(32, MOVE_SLASH), + LEVEL_UP_MOVE(35, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(40, MOVE_REST), + LEVEL_UP_MOVE(43, MOVE_BELLY_DRUM), + //LEVEL_UP_MOVE(48, MOVE_FLING), LEVEL_UP_END }; @@ -3676,78 +5435,96 @@ static const struct LevelUpMove sWurmpleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 5, MOVE_POISON_STING), + //LEVEL_UP_MOVE(15, MOVE_BUG_BITE), LEVEL_UP_END }; static const struct LevelUpMove sSilcoonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_HARDEN), - LEVEL_UP_MOVE( 7, MOVE_HARDEN), LEVEL_UP_END }; static const struct LevelUpMove sBeautiflyLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_ABSORB), - LEVEL_UP_MOVE(10, MOVE_ABSORB), - LEVEL_UP_MOVE(13, MOVE_GUST), - LEVEL_UP_MOVE(17, MOVE_STUN_SPORE), - LEVEL_UP_MOVE(20, MOVE_MORNING_SUN), - LEVEL_UP_MOVE(24, MOVE_MEGA_DRAIN), - LEVEL_UP_MOVE(27, MOVE_WHIRLWIND), - LEVEL_UP_MOVE(31, MOVE_ATTRACT), - LEVEL_UP_MOVE(34, MOVE_SILVER_WIND), - LEVEL_UP_MOVE(38, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE( 0, MOVE_GUST), + LEVEL_UP_MOVE( 1, MOVE_GUST), + LEVEL_UP_MOVE(12, MOVE_ABSORB), + LEVEL_UP_MOVE(15, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(17, MOVE_MORNING_SUN), + LEVEL_UP_MOVE(20, MOVE_AIR_CUTTER), + LEVEL_UP_MOVE(22, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(25, MOVE_SILVER_WIND), + LEVEL_UP_MOVE(27, MOVE_ATTRACT), + LEVEL_UP_MOVE(30, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(32, MOVE_GIGA_DRAIN), + //LEVEL_UP_MOVE(35, MOVE_BUG_BUZZ), + LEVEL_UP_MOVE(37, MOVE_RAGE), + //LEVEL_UP_MOVE(40, MOVE_QUIVER_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sCascoonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_HARDEN), - LEVEL_UP_MOVE( 7, MOVE_HARDEN), LEVEL_UP_END }; static const struct LevelUpMove sDustoxLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_CONFUSION), - LEVEL_UP_MOVE(10, MOVE_CONFUSION), - LEVEL_UP_MOVE(13, MOVE_GUST), - LEVEL_UP_MOVE(17, MOVE_PROTECT), - LEVEL_UP_MOVE(20, MOVE_MOONLIGHT), - LEVEL_UP_MOVE(24, MOVE_PSYBEAM), - LEVEL_UP_MOVE(27, MOVE_WHIRLWIND), - LEVEL_UP_MOVE(31, MOVE_LIGHT_SCREEN), - LEVEL_UP_MOVE(34, MOVE_SILVER_WIND), - LEVEL_UP_MOVE(38, MOVE_TOXIC), + LEVEL_UP_MOVE( 0, MOVE_GUST), + LEVEL_UP_MOVE( 1, MOVE_GUST), + LEVEL_UP_MOVE(12, MOVE_CONFUSION), + LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(17, MOVE_MOONLIGHT), + //LEVEL_UP_MOVE(20, MOVE_VENOSHOCK), + LEVEL_UP_MOVE(22, MOVE_PSYBEAM), + LEVEL_UP_MOVE(25, MOVE_SILVER_WIND), + LEVEL_UP_MOVE(27, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(30, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(32, MOVE_TOXIC), + //LEVEL_UP_MOVE(35, MOVE_BUG_BUZZ), + LEVEL_UP_MOVE(37, MOVE_PROTECT), + //LEVEL_UP_MOVE(40, MOVE_QUIVER_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sLotadLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 3, MOVE_GROWL), - LEVEL_UP_MOVE( 7, MOVE_ABSORB), - LEVEL_UP_MOVE(13, MOVE_NATURE_POWER), - LEVEL_UP_MOVE(21, MOVE_MIST), - LEVEL_UP_MOVE(31, MOVE_RAIN_DANCE), - LEVEL_UP_MOVE(43, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE( 6, MOVE_ABSORB), + LEVEL_UP_MOVE( 9, MOVE_BUBBLE), + //LEVEL_UP_MOVE(12, MOVE_NATURAL_GIFT), + LEVEL_UP_MOVE(15, MOVE_MIST), + LEVEL_UP_MOVE(18, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(21, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(24, MOVE_NATURE_POWER), + LEVEL_UP_MOVE(27, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(30, MOVE_GIGA_DRAIN), + //LEVEL_UP_MOVE(33, MOVE_ZEN_HEADBUTT), + //LEVEL_UP_MOVE(36, MOVE_ENERGY_BALL), LEVEL_UP_END }; static const struct LevelUpMove sLombreLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 3, MOVE_GROWL), - LEVEL_UP_MOVE( 7, MOVE_ABSORB), - LEVEL_UP_MOVE(13, MOVE_NATURE_POWER), - LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), - LEVEL_UP_MOVE(25, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(31, MOVE_WATER_SPORT), - LEVEL_UP_MOVE(37, MOVE_THIEF), - LEVEL_UP_MOVE(43, MOVE_UPROAR), - LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE( 6, MOVE_ABSORB), + LEVEL_UP_MOVE( 9, MOVE_BUBBLE), + LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(16, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(20, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(24, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(28, MOVE_NATURE_POWER), + LEVEL_UP_MOVE(32, MOVE_UPROAR), + LEVEL_UP_MOVE(36, MOVE_KNOCK_OFF), + //LEVEL_UP_MOVE(40, MOVE_ZEN_HEADBUTT), + LEVEL_UP_MOVE(44, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sLudicoloLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 1, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE( 1, MOVE_NATURE_POWER), LEVEL_UP_END }; @@ -3755,270 +5532,352 @@ static const struct LevelUpMove sLudicoloLevelUpLearnset[] = { static const struct LevelUpMove sSeedotLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 3, MOVE_HARDEN), - LEVEL_UP_MOVE( 7, MOVE_GROWTH), - LEVEL_UP_MOVE(13, MOVE_NATURE_POWER), + LEVEL_UP_MOVE( 9, MOVE_GROWTH), + LEVEL_UP_MOVE(15, MOVE_NATURE_POWER), LEVEL_UP_MOVE(21, MOVE_SYNTHESIS), - LEVEL_UP_MOVE(31, MOVE_SUNNY_DAY), - LEVEL_UP_MOVE(43, MOVE_EXPLOSION), + LEVEL_UP_MOVE(27, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(33, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sNuzleafLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 3, MOVE_HARDEN), - LEVEL_UP_MOVE( 7, MOVE_GROWTH), - LEVEL_UP_MOVE(13, MOVE_NATURE_POWER), - LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), - LEVEL_UP_MOVE(25, MOVE_TORMENT), - LEVEL_UP_MOVE(31, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(37, MOVE_RAZOR_WIND), - LEVEL_UP_MOVE(43, MOVE_SWAGGER), - LEVEL_UP_MOVE(49, MOVE_EXTRASENSORY), + LEVEL_UP_MOVE( 6, MOVE_GROWTH), + LEVEL_UP_MOVE( 9, MOVE_TORMENT), + LEVEL_UP_MOVE(12, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(16, MOVE_NATURE_POWER), + LEVEL_UP_MOVE(20, MOVE_RAZOR_WIND), + LEVEL_UP_MOVE(24, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(28, MOVE_LEAF_BLADE), + LEVEL_UP_MOVE(32, MOVE_SWAGGER), + LEVEL_UP_MOVE(36, MOVE_EXTRASENSORY), LEVEL_UP_END }; static const struct LevelUpMove sShiftryLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_POUND), - LEVEL_UP_MOVE( 1, MOVE_HARDEN), - LEVEL_UP_MOVE( 1, MOVE_GROWTH), - LEVEL_UP_MOVE( 1, MOVE_NATURE_POWER), + LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND), + //LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE(20, MOVE_LEAF_TORNADO), + //LEVEL_UP_MOVE(32, MOVE_HURRICANE), + //LEVEL_UP_MOVE(44, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sNincadaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), - LEVEL_UP_MOVE( 5, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(19, MOVE_MIND_READER), - LEVEL_UP_MOVE(25, MOVE_FALSE_SWIPE), - LEVEL_UP_MOVE(31, MOVE_MUD_SLAP), - LEVEL_UP_MOVE(38, MOVE_METAL_CLAW), - LEVEL_UP_MOVE(45, MOVE_DIG), + LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(17, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(21, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(25, MOVE_MIND_READER), + LEVEL_UP_MOVE(29, MOVE_BIDE), + LEVEL_UP_MOVE(33, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE(37, MOVE_DIG), LEVEL_UP_END }; static const struct LevelUpMove sNinjaskLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE( 0, MOVE_SCREECH), + LEVEL_UP_MOVE( 0, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE( 1, MOVE_SCREECH), + LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), + //LEVEL_UP_MOVE( 1, MOVE_BUG_BITE), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), - LEVEL_UP_MOVE( 1, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE( 5, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(19, MOVE_MIND_READER), - LEVEL_UP_MOVE(20, MOVE_DOUBLE_TEAM), - LEVEL_UP_MOVE(20, MOVE_FURY_CUTTER), - LEVEL_UP_MOVE(20, MOVE_SCREECH), - LEVEL_UP_MOVE(25, MOVE_SWORDS_DANCE), - LEVEL_UP_MOVE(31, MOVE_SLASH), - LEVEL_UP_MOVE(38, MOVE_AGILITY), - LEVEL_UP_MOVE(45, MOVE_BATON_PASS), + LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(17, MOVE_AGILITY), + LEVEL_UP_MOVE(23, MOVE_SLASH), + LEVEL_UP_MOVE(29, MOVE_MIND_READER), + LEVEL_UP_MOVE(35, MOVE_BATON_PASS), + LEVEL_UP_MOVE(41, MOVE_SWORDS_DANCE), + //LEVEL_UP_MOVE(47, MOVE_X_SCISSOR), LEVEL_UP_END }; static const struct LevelUpMove sShedinjaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), - LEVEL_UP_MOVE( 5, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(19, MOVE_MIND_READER), - LEVEL_UP_MOVE(25, MOVE_SPITE), - LEVEL_UP_MOVE(31, MOVE_CONFUSE_RAY), - LEVEL_UP_MOVE(38, MOVE_SHADOW_BALL), - LEVEL_UP_MOVE(45, MOVE_GRUDGE), + LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(17, MOVE_SPITE), + //LEVEL_UP_MOVE(21, MOVE_SHADOW_SNEAK), + LEVEL_UP_MOVE(25, MOVE_MIND_READER), + LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(33, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(37, MOVE_GRUDGE), + //LEVEL_UP_MOVE(41, MOVE_HEAL_BLOCK), + //LEVEL_UP_MOVE(45, MOVE_PHANTOM_FORCE), LEVEL_UP_END }; static const struct LevelUpMove sTaillowLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 4, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 5, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 9, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), - LEVEL_UP_MOVE(19, MOVE_DOUBLE_TEAM), - LEVEL_UP_MOVE(26, MOVE_ENDEAVOR), - LEVEL_UP_MOVE(34, MOVE_AERIAL_ACE), - LEVEL_UP_MOVE(43, MOVE_AGILITY), + LEVEL_UP_MOVE(17, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(21, MOVE_AERIAL_ACE), + //LEVEL_UP_MOVE(25, MOVE_QUICK_GUARD), + LEVEL_UP_MOVE(29, MOVE_AGILITY), + //LEVEL_UP_MOVE(33, MOVE_AIR_SLASH), + LEVEL_UP_MOVE(37, MOVE_ENDEAVOR), + //LEVEL_UP_MOVE(41, MOVE_BRAVE_BIRD), + LEVEL_UP_MOVE(45, MOVE_REVERSAL), LEVEL_UP_END }; static const struct LevelUpMove sSwellowLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_BRAVE_BIRD), + //LEVEL_UP_MOVE( 1, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE( 1, MOVE_PLUCK), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE( 4, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 5, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 9, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), - LEVEL_UP_MOVE(19, MOVE_DOUBLE_TEAM), - LEVEL_UP_MOVE(28, MOVE_ENDEAVOR), - LEVEL_UP_MOVE(38, MOVE_AERIAL_ACE), - LEVEL_UP_MOVE(49, MOVE_AGILITY), + LEVEL_UP_MOVE(17, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(21, MOVE_AERIAL_ACE), + //LEVEL_UP_MOVE(27, MOVE_QUICK_GUARD), + LEVEL_UP_MOVE(33, MOVE_AGILITY), + //LEVEL_UP_MOVE(39, MOVE_AIR_SLASH), + LEVEL_UP_MOVE(45, MOVE_ENDEAVOR), + //LEVEL_UP_MOVE(51, MOVE_BRAVE_BIRD), + LEVEL_UP_MOVE(57, MOVE_REVERSAL), LEVEL_UP_END }; static const struct LevelUpMove sShroomishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), - LEVEL_UP_MOVE( 4, MOVE_TACKLE), - LEVEL_UP_MOVE( 7, MOVE_STUN_SPORE), - LEVEL_UP_MOVE(10, MOVE_LEECH_SEED), - LEVEL_UP_MOVE(16, MOVE_MEGA_DRAIN), - LEVEL_UP_MOVE(22, MOVE_HEADBUTT), - LEVEL_UP_MOVE(28, MOVE_POISON_POWDER), - LEVEL_UP_MOVE(36, MOVE_GROWTH), - LEVEL_UP_MOVE(45, MOVE_GIGA_DRAIN), - LEVEL_UP_MOVE(54, MOVE_SPORE), + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 5, MOVE_STUN_SPORE), + LEVEL_UP_MOVE( 8, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(12, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(15, MOVE_HEADBUTT), + LEVEL_UP_MOVE(19, MOVE_POISON_POWDER), + //LEVEL_UP_MOVE(22, MOVE_WORRY_SEED), + LEVEL_UP_MOVE(26, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(29, MOVE_GROWTH), + LEVEL_UP_MOVE(33, MOVE_TOXIC), + //LEVEL_UP_MOVE(36, MOVE_SEED_BOMB), + LEVEL_UP_MOVE(40, MOVE_SPORE), LEVEL_UP_END }; static const struct LevelUpMove sBreloomLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_MACH_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_MACH_PUNCH), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), - LEVEL_UP_MOVE( 4, MOVE_TACKLE), - LEVEL_UP_MOVE( 7, MOVE_STUN_SPORE), - LEVEL_UP_MOVE(10, MOVE_LEECH_SEED), - LEVEL_UP_MOVE(16, MOVE_MEGA_DRAIN), - LEVEL_UP_MOVE(22, MOVE_HEADBUTT), - LEVEL_UP_MOVE(23, MOVE_MACH_PUNCH), - LEVEL_UP_MOVE(28, MOVE_COUNTER), - LEVEL_UP_MOVE(36, MOVE_SKY_UPPERCUT), - LEVEL_UP_MOVE(45, MOVE_MIND_READER), - LEVEL_UP_MOVE(54, MOVE_DYNAMIC_PUNCH), + LEVEL_UP_MOVE( 5, MOVE_STUN_SPORE), + LEVEL_UP_MOVE( 8, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(12, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(15, MOVE_HEADBUTT), + //LEVEL_UP_MOVE(19, MOVE_FEINT), + LEVEL_UP_MOVE(22, MOVE_COUNTER), + //LEVEL_UP_MOVE(28, MOVE_FORCE_PALM), + LEVEL_UP_MOVE(33, MOVE_MIND_READER), + LEVEL_UP_MOVE(39, MOVE_SKY_UPPERCUT), + //LEVEL_UP_MOVE(44, MOVE_SEED_BOMB), + LEVEL_UP_MOVE(50, MOVE_DYNAMIC_PUNCH), LEVEL_UP_END }; static const struct LevelUpMove sSpindaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 5, MOVE_UPROAR), - LEVEL_UP_MOVE(12, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(16, MOVE_PSYBEAM), - LEVEL_UP_MOVE(23, MOVE_HYPNOSIS), - LEVEL_UP_MOVE(27, MOVE_DIZZY_PUNCH), - LEVEL_UP_MOVE(34, MOVE_TEETER_DANCE), - LEVEL_UP_MOVE(38, MOVE_PSYCH_UP), - LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE), - LEVEL_UP_MOVE(49, MOVE_FLAIL), - LEVEL_UP_MOVE(56, MOVE_THRASH), + //LEVEL_UP_MOVE( 5, MOVE_COPYCAT), + LEVEL_UP_MOVE(10, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(14, MOVE_PSYBEAM), + LEVEL_UP_MOVE(19, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(23, MOVE_DIZZY_PUNCH), + //LEVEL_UP_MOVE(28, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(32, MOVE_TEETER_DANCE), + LEVEL_UP_MOVE(37, MOVE_UPROAR), + LEVEL_UP_MOVE(41, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(46, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(50, MOVE_FLAIL), + LEVEL_UP_MOVE(55, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sWingullLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), - LEVEL_UP_MOVE( 7, MOVE_SUPERSONIC), - LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), - LEVEL_UP_MOVE(21, MOVE_MIST), - LEVEL_UP_MOVE(31, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(43, MOVE_PURSUIT), - LEVEL_UP_MOVE(55, MOVE_AGILITY), + LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 8, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(12, MOVE_MIST), + LEVEL_UP_MOVE(15, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(19, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(22, MOVE_AIR_CUTTER), + LEVEL_UP_MOVE(26, MOVE_PURSUIT), + LEVEL_UP_MOVE(29, MOVE_AERIAL_ACE), + //LEVEL_UP_MOVE(33, MOVE_ROOST), + LEVEL_UP_MOVE(36, MOVE_AGILITY), + //LEVEL_UP_MOVE(40, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(43, MOVE_HURRICANE), LEVEL_UP_END }; static const struct LevelUpMove sPelipperLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_PROTECT), + LEVEL_UP_MOVE( 1, MOVE_PROTECT), + //LEVEL_UP_MOVE( 1, MOVE_HURRICANE), + LEVEL_UP_MOVE( 1, MOVE_HYDRO_PUMP), + //LEVEL_UP_MOVE( 1, MOVE_TAILWIND), + //LEVEL_UP_MOVE( 1, MOVE_SOAK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), - LEVEL_UP_MOVE( 3, MOVE_WATER_GUN), - LEVEL_UP_MOVE( 7, MOVE_SUPERSONIC), - LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), - LEVEL_UP_MOVE(21, MOVE_MIST), - LEVEL_UP_MOVE(25, MOVE_PROTECT), + LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 8, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(12, MOVE_MIST), + LEVEL_UP_MOVE(15, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(19, MOVE_PAYBACK), + //LEVEL_UP_MOVE(22, MOVE_BRINE), + //LEVEL_UP_MOVE(28, MOVE_FLING), LEVEL_UP_MOVE(33, MOVE_STOCKPILE), LEVEL_UP_MOVE(33, MOVE_SWALLOW), - LEVEL_UP_MOVE(47, MOVE_SPIT_UP), - LEVEL_UP_MOVE(61, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(33, MOVE_SPIT_UP), + //LEVEL_UP_MOVE(39, MOVE_ROOST), + //LEVEL_UP_MOVE(44, MOVE_TAILWIND), + LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), + //LEVEL_UP_MOVE(55, MOVE_HURRICANE), LEVEL_UP_END }; static const struct LevelUpMove sSurskitLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), - LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(13, MOVE_SWEET_SCENT), - LEVEL_UP_MOVE(19, MOVE_WATER_SPORT), - LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM), - LEVEL_UP_MOVE(31, MOVE_AGILITY), - LEVEL_UP_MOVE(37, MOVE_MIST), - LEVEL_UP_MOVE(37, MOVE_HAZE), + LEVEL_UP_MOVE( 6, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 9, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(14, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(17, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(22, MOVE_AGILITY), + LEVEL_UP_MOVE(25, MOVE_MIST), + LEVEL_UP_MOVE(25, MOVE_HAZE), + //LEVEL_UP_MOVE(30, MOVE_AQUA_JET), + LEVEL_UP_MOVE(35, MOVE_BATON_PASS), + //LEVEL_UP_MOVE(38, MOVE_STICKY_WEB), LEVEL_UP_END }; static const struct LevelUpMove sMasquerainLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_QUIVER_DANCE), + LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND), + //LEVEL_UP_MOVE( 1, MOVE_BUG_BUZZ), + //LEVEL_UP_MOVE( 1, MOVE_OMINOUS_WIND), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), - LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(13, MOVE_SWEET_SCENT), - LEVEL_UP_MOVE(19, MOVE_WATER_SPORT), - LEVEL_UP_MOVE(26, MOVE_GUST), - LEVEL_UP_MOVE(33, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(40, MOVE_STUN_SPORE), - LEVEL_UP_MOVE(47, MOVE_SILVER_WIND), - LEVEL_UP_MOVE(53, MOVE_WHIRLWIND), + LEVEL_UP_MOVE( 6, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 9, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(14, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(17, MOVE_GUST), + LEVEL_UP_MOVE(22, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(22, MOVE_AIR_CUTTER), + LEVEL_UP_MOVE(26, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(32, MOVE_SILVER_WIND), + //LEVEL_UP_MOVE(38, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(42, MOVE_BUG_BUZZ), + LEVEL_UP_MOVE(48, MOVE_WHIRLWIND), + //LEVEL_UP_MOVE(52, MOVE_QUIVER_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sWailmerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), - LEVEL_UP_MOVE( 5, MOVE_GROWL), - LEVEL_UP_MOVE(10, MOVE_WATER_GUN), - LEVEL_UP_MOVE(14, MOVE_ROLLOUT), - LEVEL_UP_MOVE(19, MOVE_WHIRLPOOL), - LEVEL_UP_MOVE(23, MOVE_ASTONISH), - LEVEL_UP_MOVE(28, MOVE_WATER_PULSE), - LEVEL_UP_MOVE(32, MOVE_MIST), - LEVEL_UP_MOVE(37, MOVE_REST), - LEVEL_UP_MOVE(41, MOVE_WATER_SPOUT), - LEVEL_UP_MOVE(46, MOVE_AMNESIA), - LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), + LEVEL_UP_MOVE(10, MOVE_ROLLOUT), + LEVEL_UP_MOVE(13, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE(16, MOVE_ASTONISH), + LEVEL_UP_MOVE(19, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(22, MOVE_MIST), + //LEVEL_UP_MOVE(25, MOVE_BRINE), + LEVEL_UP_MOVE(29, MOVE_REST), + LEVEL_UP_MOVE(33, MOVE_WATER_SPOUT), + LEVEL_UP_MOVE(37, MOVE_AMNESIA), + LEVEL_UP_MOVE(41, MOVE_DIVE), + LEVEL_UP_MOVE(45, MOVE_BOUNCE), + LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), + //LEVEL_UP_MOVE(53, MOVE_HEAVY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sWailordLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_SOAK), + //LEVEL_UP_MOVE( 1, MOVE_NOBLE_ROAR), + //LEVEL_UP_MOVE( 1, MOVE_HEAVY_SLAM), LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), - LEVEL_UP_MOVE( 5, MOVE_GROWL), - LEVEL_UP_MOVE(10, MOVE_WATER_GUN), - LEVEL_UP_MOVE(14, MOVE_ROLLOUT), - LEVEL_UP_MOVE(19, MOVE_WHIRLPOOL), - LEVEL_UP_MOVE(23, MOVE_ASTONISH), - LEVEL_UP_MOVE(28, MOVE_WATER_PULSE), - LEVEL_UP_MOVE(32, MOVE_MIST), - LEVEL_UP_MOVE(37, MOVE_REST), - LEVEL_UP_MOVE(44, MOVE_WATER_SPOUT), - LEVEL_UP_MOVE(52, MOVE_AMNESIA), - LEVEL_UP_MOVE(59, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), + LEVEL_UP_MOVE(10, MOVE_ROLLOUT), + LEVEL_UP_MOVE(13, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE(16, MOVE_ASTONISH), + LEVEL_UP_MOVE(19, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(22, MOVE_MIST), + //LEVEL_UP_MOVE(25, MOVE_BRINE), + LEVEL_UP_MOVE(29, MOVE_REST), + LEVEL_UP_MOVE(33, MOVE_WATER_SPOUT), + LEVEL_UP_MOVE(37, MOVE_AMNESIA), + LEVEL_UP_MOVE(44, MOVE_DIVE), + LEVEL_UP_MOVE(51, MOVE_BOUNCE), + LEVEL_UP_MOVE(58, MOVE_HYDRO_PUMP), + //LEVEL_UP_MOVE(65, MOVE_HEAVY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sSkittyLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 7, MOVE_ATTRACT), - LEVEL_UP_MOVE(13, MOVE_SING), - LEVEL_UP_MOVE(15, MOVE_DOUBLE_SLAP), - LEVEL_UP_MOVE(19, MOVE_ASSIST), + LEVEL_UP_MOVE( 4, MOVE_FORESIGHT), + LEVEL_UP_MOVE( 7, MOVE_SING), + LEVEL_UP_MOVE(10, MOVE_ATTRACT), + //LEVEL_UP_MOVE(13, MOVE_DISARMING_VOICE), + LEVEL_UP_MOVE(16, MOVE_DOUBLE_SLAP), + //LEVEL_UP_MOVE(19, MOVE_COPYCAT), + LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_CHARM), - LEVEL_UP_MOVE(27, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(31, MOVE_COVET), + //LEVEL_UP_MOVE(28, MOVE_WAKE_UP_SLAP), + LEVEL_UP_MOVE(31, MOVE_ASSIST), + LEVEL_UP_MOVE(34, MOVE_COVET), LEVEL_UP_MOVE(37, MOVE_HEAL_BELL), - LEVEL_UP_MOVE(39, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(40, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(43, MOVE_CAPTIVATE), + //LEVEL_UP_MOVE(46, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sDelcattyLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 1, MOVE_ATTRACT), + LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), LEVEL_UP_MOVE( 1, MOVE_SING), + LEVEL_UP_MOVE( 1, MOVE_ATTRACT), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), LEVEL_UP_END }; @@ -4030,94 +5889,133 @@ static const struct LevelUpMove sKecleonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 4, MOVE_BIND), - LEVEL_UP_MOVE( 7, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(17, MOVE_PSYBEAM), - LEVEL_UP_MOVE(24, MOVE_SCREECH), - LEVEL_UP_MOVE(31, MOVE_SLASH), - LEVEL_UP_MOVE(40, MOVE_SUBSTITUTE), - LEVEL_UP_MOVE(49, MOVE_ANCIENT_POWER), + //LEVEL_UP_MOVE( 7, MOVE_SHADOW_SNEAK), + //LEVEL_UP_MOVE(10, MOVE_FEINT), + LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(16, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(18, MOVE_PSYBEAM), + LEVEL_UP_MOVE(21, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(25, MOVE_SLASH), + LEVEL_UP_MOVE(30, MOVE_CAMOUFLAGE), + //LEVEL_UP_MOVE(33, MOVE_SHADOW_CLAW), + LEVEL_UP_MOVE(38, MOVE_SCREECH), + LEVEL_UP_MOVE(42, MOVE_SUBSTITUTE), + //LEVEL_UP_MOVE(46, MOVE_SUCKER_PUNCH), + //LEVEL_UP_MOVE(50, MOVE_SYNCHRONOISE), LEVEL_UP_END }; static const struct LevelUpMove sBaltoyLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), - LEVEL_UP_MOVE( 3, MOVE_HARDEN), - LEVEL_UP_MOVE( 5, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE( 4, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), - LEVEL_UP_MOVE(11, MOVE_PSYBEAM), - LEVEL_UP_MOVE(15, MOVE_ROCK_TOMB), - LEVEL_UP_MOVE(19, MOVE_SELF_DESTRUCT), - LEVEL_UP_MOVE(25, MOVE_ANCIENT_POWER), - LEVEL_UP_MOVE(31, MOVE_SANDSTORM), - LEVEL_UP_MOVE(37, MOVE_COSMIC_POWER), - LEVEL_UP_MOVE(45, MOVE_EXPLOSION), + //LEVEL_UP_MOVE(10, MOVE_HEAL_BLOCK), + LEVEL_UP_MOVE(13, MOVE_ROCK_TOMB), + LEVEL_UP_MOVE(16, MOVE_PSYBEAM), + LEVEL_UP_MOVE(19, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(22, MOVE_COSMIC_POWER), + //LEVEL_UP_MOVE(25, MOVE_POWER_TRICK), + LEVEL_UP_MOVE(28, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY), + //LEVEL_UP_MOVE(34, MOVE_GUARD_SPLIT), + //LEVEL_UP_MOVE(34, MOVE_POWER_SPLIT), + //LEVEL_UP_MOVE(37, MOVE_EARTH_POWER), + LEVEL_UP_MOVE(40, MOVE_SANDSTORM), + LEVEL_UP_MOVE(43, MOVE_IMPRISON), + LEVEL_UP_MOVE(46, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sClaydolLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE( 1, MOVE_HYPER_BEAM), LEVEL_UP_MOVE( 1, MOVE_TELEPORT), - LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), - LEVEL_UP_MOVE( 3, MOVE_HARDEN), - LEVEL_UP_MOVE( 5, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE( 4, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), - LEVEL_UP_MOVE(11, MOVE_PSYBEAM), - LEVEL_UP_MOVE(15, MOVE_ROCK_TOMB), - LEVEL_UP_MOVE(19, MOVE_SELF_DESTRUCT), - LEVEL_UP_MOVE(25, MOVE_ANCIENT_POWER), - LEVEL_UP_MOVE(31, MOVE_SANDSTORM), - LEVEL_UP_MOVE(36, MOVE_HYPER_BEAM), - LEVEL_UP_MOVE(42, MOVE_COSMIC_POWER), - LEVEL_UP_MOVE(55, MOVE_EXPLOSION), + //LEVEL_UP_MOVE(10, MOVE_HEAL_BLOCK), + LEVEL_UP_MOVE(13, MOVE_ROCK_TOMB), + LEVEL_UP_MOVE(16, MOVE_PSYBEAM), + LEVEL_UP_MOVE(19, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(22, MOVE_COSMIC_POWER), + //LEVEL_UP_MOVE(25, MOVE_POWER_TRICK), + LEVEL_UP_MOVE(28, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY), + //LEVEL_UP_MOVE(34, MOVE_GUARD_SPLIT), + //LEVEL_UP_MOVE(34, MOVE_POWER_SPLIT), + //LEVEL_UP_MOVE(40, MOVE_EARTH_POWER), + LEVEL_UP_MOVE(46, MOVE_SANDSTORM), + LEVEL_UP_MOVE(52, MOVE_IMPRISON), + LEVEL_UP_MOVE(58, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sNosepassLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 7, MOVE_HARDEN), - LEVEL_UP_MOVE(13, MOVE_ROCK_THROW), - LEVEL_UP_MOVE(16, MOVE_BLOCK), - LEVEL_UP_MOVE(22, MOVE_THUNDER_WAVE), - LEVEL_UP_MOVE(28, MOVE_ROCK_SLIDE), - LEVEL_UP_MOVE(31, MOVE_SANDSTORM), - LEVEL_UP_MOVE(37, MOVE_REST), + LEVEL_UP_MOVE( 4, MOVE_HARDEN), + LEVEL_UP_MOVE( 7, MOVE_BLOCK), + LEVEL_UP_MOVE(10, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(13, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(16, MOVE_REST), + LEVEL_UP_MOVE(19, MOVE_SPARK), + LEVEL_UP_MOVE(22, MOVE_ROCK_SLIDE), + //LEVEL_UP_MOVE(25, MOVE_POWER_GEM), + LEVEL_UP_MOVE(28, MOVE_ROCK_BLAST), + //LEVEL_UP_MOVE(31, MOVE_DISCHARGE), + LEVEL_UP_MOVE(34, MOVE_SANDSTORM), + //LEVEL_UP_MOVE(37, MOVE_EARTH_POWER), + //LEVEL_UP_MOVE(40, MOVE_STONE_EDGE), + LEVEL_UP_MOVE(43, MOVE_LOCK_ON), LEVEL_UP_MOVE(43, MOVE_ZAP_CANNON), - LEVEL_UP_MOVE(46, MOVE_LOCK_ON), LEVEL_UP_END }; static const struct LevelUpMove sTorkoalLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 4, MOVE_SMOG), - LEVEL_UP_MOVE( 7, MOVE_CURSE), - LEVEL_UP_MOVE(14, MOVE_SMOKESCREEN), - LEVEL_UP_MOVE(17, MOVE_FIRE_SPIN), - LEVEL_UP_MOVE(20, MOVE_BODY_SLAM), - LEVEL_UP_MOVE(27, MOVE_PROTECT), - LEVEL_UP_MOVE(30, MOVE_FLAMETHROWER), - LEVEL_UP_MOVE(33, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE( 7, MOVE_WITHDRAW), + LEVEL_UP_MOVE(10, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(13, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(15, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(18, MOVE_FLAME_WHEEL), + LEVEL_UP_MOVE(22, MOVE_CURSE), + //LEVEL_UP_MOVE(25, MOVE_LAVA_PLUME), + LEVEL_UP_MOVE(27, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(30, MOVE_PROTECT), + LEVEL_UP_MOVE(34, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(38, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(40, MOVE_AMNESIA), - LEVEL_UP_MOVE(43, MOVE_FLAIL), - LEVEL_UP_MOVE(46, MOVE_HEAT_WAVE), + LEVEL_UP_MOVE(42, MOVE_FLAIL), + LEVEL_UP_MOVE(45, MOVE_HEAT_WAVE), + //LEVEL_UP_MOVE(47, MOVE_SHELL_SMASH), + //LEVEL_UP_MOVE(50, MOVE_INFERNO), LEVEL_UP_END }; static const struct LevelUpMove sSableyeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), - LEVEL_UP_MOVE( 5, MOVE_FORESIGHT), - LEVEL_UP_MOVE( 9, MOVE_NIGHT_SHADE), - LEVEL_UP_MOVE(13, MOVE_ASTONISH), - LEVEL_UP_MOVE(17, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE( 4, MOVE_FORESIGHT), + LEVEL_UP_MOVE( 6, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE( 9, MOVE_ASTONISH), + LEVEL_UP_MOVE(11, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(14, MOVE_DETECT), + //LEVEL_UP_MOVE(16, MOVE_SHADOW_SNEAK), + LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(21, MOVE_FAKE_OUT), - LEVEL_UP_MOVE(25, MOVE_DETECT), - LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(33, MOVE_KNOCK_OFF), - LEVEL_UP_MOVE(37, MOVE_CONFUSE_RAY), - LEVEL_UP_MOVE(41, MOVE_SHADOW_BALL), - LEVEL_UP_MOVE(45, MOVE_MEAN_LOOK), + //LEVEL_UP_MOVE(24, MOVE_PUNISHMENT), + LEVEL_UP_MOVE(26, MOVE_KNOCK_OFF), + //LEVEL_UP_MOVE(29, MOVE_SHADOW_CLAW), + LEVEL_UP_MOVE(31, MOVE_CONFUSE_RAY), + //LEVEL_UP_MOVE(34, MOVE_ZEN_HEADBUTT), + //LEVEL_UP_MOVE(36, MOVE_POWER_GEM), + LEVEL_UP_MOVE(39, MOVE_SHADOW_BALL), + //LEVEL_UP_MOVE(41, MOVE_FOUL_PLAY), + //LEVEL_UP_MOVE(44, MOVE_QUASH), + LEVEL_UP_MOVE(46, MOVE_MEAN_LOOK), LEVEL_UP_END }; @@ -4125,78 +6023,109 @@ static const struct LevelUpMove sBarboachLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 6, MOVE_WATER_SPORT), - LEVEL_UP_MOVE(11, MOVE_WATER_GUN), - LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), - LEVEL_UP_MOVE(21, MOVE_AMNESIA), - LEVEL_UP_MOVE(26, MOVE_REST), - LEVEL_UP_MOVE(26, MOVE_SNORE), - LEVEL_UP_MOVE(31, MOVE_EARTHQUAKE), - LEVEL_UP_MOVE(36, MOVE_FUTURE_SIGHT), - LEVEL_UP_MOVE(41, MOVE_FISSURE), + LEVEL_UP_MOVE( 9, MOVE_WATER_GUN), + //LEVEL_UP_MOVE(13, MOVE_MUD_BOMB), + LEVEL_UP_MOVE(15, MOVE_AMNESIA), + LEVEL_UP_MOVE(17, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(20, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(25, MOVE_REST), + LEVEL_UP_MOVE(25, MOVE_SNORE), + //LEVEL_UP_MOVE(28, MOVE_AQUA_TAIL), + LEVEL_UP_MOVE(32, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(35, MOVE_MUDDY_WATER), + LEVEL_UP_MOVE(39, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(44, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sWhiscashLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_THRASH), + LEVEL_UP_MOVE( 1, MOVE_THRASH), + //LEVEL_UP_MOVE( 1, MOVE_BELCH), + //LEVEL_UP_MOVE( 1, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE( 1, MOVE_TICKLE), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 6, MOVE_WATER_SPORT), - LEVEL_UP_MOVE(11, MOVE_WATER_GUN), - LEVEL_UP_MOVE(16, MOVE_MAGNITUDE), - LEVEL_UP_MOVE(21, MOVE_AMNESIA), - LEVEL_UP_MOVE(26, MOVE_REST), - LEVEL_UP_MOVE(26, MOVE_SNORE), - LEVEL_UP_MOVE(36, MOVE_EARTHQUAKE), - LEVEL_UP_MOVE(46, MOVE_FUTURE_SIGHT), - LEVEL_UP_MOVE(56, MOVE_FISSURE), + LEVEL_UP_MOVE( 9, MOVE_WATER_GUN), + //LEVEL_UP_MOVE(13, MOVE_MUD_BOMB), + LEVEL_UP_MOVE(15, MOVE_AMNESIA), + LEVEL_UP_MOVE(17, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(20, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(25, MOVE_REST), + LEVEL_UP_MOVE(25, MOVE_SNORE), + //LEVEL_UP_MOVE(28, MOVE_AQUA_TAIL), + LEVEL_UP_MOVE(34, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(39, MOVE_MUDDY_WATER), + LEVEL_UP_MOVE(45, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(52, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sLuvdiscLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 4, MOVE_CHARM), - LEVEL_UP_MOVE(12, MOVE_WATER_GUN), - LEVEL_UP_MOVE(16, MOVE_AGILITY), - LEVEL_UP_MOVE(24, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(28, MOVE_ATTRACT), - LEVEL_UP_MOVE(36, MOVE_SWEET_KISS), - LEVEL_UP_MOVE(40, MOVE_FLAIL), - LEVEL_UP_MOVE(48, MOVE_SAFEGUARD), + LEVEL_UP_MOVE( 1, MOVE_CHARM), + LEVEL_UP_MOVE( 4, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 7, MOVE_AGILITY), + //LEVEL_UP_MOVE( 9, MOVE_DRAINING_KISS), + //LEVEL_UP_MOVE(13, MOVE_LUCKY_CHANT), + LEVEL_UP_MOVE(17, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(20, MOVE_ATTRACT), + //LEVEL_UP_MOVE(22, MOVE_HEART_STAMP), + LEVEL_UP_MOVE(26, MOVE_FLAIL), + LEVEL_UP_MOVE(31, MOVE_SWEET_KISS), + LEVEL_UP_MOVE(34, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(37, MOVE_CAPTIVATE), + //LEVEL_UP_MOVE(40, MOVE_AQUA_RING), + //LEVEL_UP_MOVE(42, MOVE_SOAK), + LEVEL_UP_MOVE(46, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(49, MOVE_SAFEGUARD), LEVEL_UP_END }; static const struct LevelUpMove sCorphishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), - LEVEL_UP_MOVE( 7, MOVE_HARDEN), - LEVEL_UP_MOVE(10, MOVE_VICE_GRIP), - LEVEL_UP_MOVE(13, MOVE_LEER), - LEVEL_UP_MOVE(20, MOVE_BUBBLE_BEAM), - LEVEL_UP_MOVE(23, MOVE_PROTECT), - LEVEL_UP_MOVE(26, MOVE_KNOCK_OFF), - LEVEL_UP_MOVE(32, MOVE_TAUNT), - LEVEL_UP_MOVE(35, MOVE_CRABHAMMER), - LEVEL_UP_MOVE(38, MOVE_SWORDS_DANCE), - LEVEL_UP_MOVE(44, MOVE_GUILLOTINE), + LEVEL_UP_MOVE( 5, MOVE_HARDEN), + LEVEL_UP_MOVE( 7, MOVE_VICE_GRIP), + LEVEL_UP_MOVE(10, MOVE_LEER), + LEVEL_UP_MOVE(14, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(17, MOVE_PROTECT), + //LEVEL_UP_MOVE(20, MOVE_DOUBLE_HIT), + LEVEL_UP_MOVE(23, MOVE_KNOCK_OFF), + //LEVEL_UP_MOVE(26, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE(31, MOVE_RAZOR_SHELL), + LEVEL_UP_MOVE(34, MOVE_TAUNT), + LEVEL_UP_MOVE(37, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(39, MOVE_CRUNCH), + LEVEL_UP_MOVE(43, MOVE_CRABHAMMER), + LEVEL_UP_MOVE(48, MOVE_GUILLOTINE), LEVEL_UP_END }; static const struct LevelUpMove sCrawdauntLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_SWIFT), + LEVEL_UP_MOVE( 1, MOVE_SWIFT), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE( 7, MOVE_HARDEN), - LEVEL_UP_MOVE(10, MOVE_VICE_GRIP), - LEVEL_UP_MOVE(13, MOVE_LEER), - LEVEL_UP_MOVE(20, MOVE_BUBBLE_BEAM), - LEVEL_UP_MOVE(23, MOVE_PROTECT), - LEVEL_UP_MOVE(26, MOVE_KNOCK_OFF), - LEVEL_UP_MOVE(34, MOVE_TAUNT), - LEVEL_UP_MOVE(39, MOVE_CRABHAMMER), - LEVEL_UP_MOVE(44, MOVE_SWORDS_DANCE), - LEVEL_UP_MOVE(52, MOVE_GUILLOTINE), + LEVEL_UP_MOVE( 5, MOVE_HARDEN), + LEVEL_UP_MOVE( 7, MOVE_VICE_GRIP), + LEVEL_UP_MOVE(10, MOVE_LEER), + LEVEL_UP_MOVE(14, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(17, MOVE_PROTECT), + //LEVEL_UP_MOVE(20, MOVE_DOUBLE_HIT), + LEVEL_UP_MOVE(23, MOVE_KNOCK_OFF), + //LEVEL_UP_MOVE(26, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE(32, MOVE_RAZOR_SHELL), + LEVEL_UP_MOVE(36, MOVE_TAUNT), + LEVEL_UP_MOVE(40, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(43, MOVE_CRUNCH), + LEVEL_UP_MOVE(48, MOVE_CRABHAMMER), + LEVEL_UP_MOVE(54, MOVE_GUILLOTINE), LEVEL_UP_END }; @@ -4208,93 +6137,139 @@ static const struct LevelUpMove sFeebasLevelUpLearnset[] = { }; static const struct LevelUpMove sMiloticLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_WATER_PULSE), + LEVEL_UP_MOVE( 1, MOVE_WATER_PULSE), + LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), - LEVEL_UP_MOVE( 5, MOVE_WRAP), - LEVEL_UP_MOVE(10, MOVE_WATER_SPORT), - LEVEL_UP_MOVE(15, MOVE_REFRESH), - LEVEL_UP_MOVE(20, MOVE_WATER_PULSE), - LEVEL_UP_MOVE(25, MOVE_TWISTER), - LEVEL_UP_MOVE(30, MOVE_RECOVER), - LEVEL_UP_MOVE(35, MOVE_RAIN_DANCE), - LEVEL_UP_MOVE(40, MOVE_HYDRO_PUMP), - LEVEL_UP_MOVE(45, MOVE_ATTRACT), - LEVEL_UP_MOVE(50, MOVE_SAFEGUARD), + LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 1, MOVE_REFRESH), + LEVEL_UP_MOVE( 4, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 7, MOVE_REFRESH), + //LEVEL_UP_MOVE(11, MOVE_DISARMING_VOICE), + LEVEL_UP_MOVE(14, MOVE_TWISTER), + //LEVEL_UP_MOVE(17, MOVE_AQUA_RING), + //LEVEL_UP_MOVE(21, MOVE_CAPTIVATE), + //LEVEL_UP_MOVE(24, MOVE_DRAGON_TAIL), + LEVEL_UP_MOVE(27, MOVE_RECOVER), + //LEVEL_UP_MOVE(31, MOVE_AQUA_TAIL), + LEVEL_UP_MOVE(34, MOVE_ATTRACT), + LEVEL_UP_MOVE(37, MOVE_SAFEGUARD), + //LEVEL_UP_MOVE(41, MOVE_COIL), + LEVEL_UP_MOVE(44, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(47, MOVE_RAIN_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sCarvanhaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_BITE), - LEVEL_UP_MOVE( 7, MOVE_RAGE), - LEVEL_UP_MOVE(13, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(16, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(22, MOVE_CRUNCH), - LEVEL_UP_MOVE(28, MOVE_SCREECH), - LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(37, MOVE_SWAGGER), - LEVEL_UP_MOVE(43, MOVE_AGILITY), + LEVEL_UP_MOVE( 4, MOVE_RAGE), + LEVEL_UP_MOVE( 8, MOVE_FOCUS_ENERGY), + //LEVEL_UP_MOVE(11, MOVE_AQUA_JET), + //LEVEL_UP_MOVE(15, MOVE_ASSURANCE), + LEVEL_UP_MOVE(18, MOVE_SCREECH), + LEVEL_UP_MOVE(22, MOVE_SWAGGER), + //LEVEL_UP_MOVE(25, MOVE_ICE_FANG), + LEVEL_UP_MOVE(29, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(32, MOVE_POISON_FANG), + LEVEL_UP_MOVE(36, MOVE_CRUNCH), + LEVEL_UP_MOVE(39, MOVE_AGILITY), + LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), LEVEL_UP_END }; static const struct LevelUpMove sSharpedoLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_SLASH), + LEVEL_UP_MOVE( 1, MOVE_SLASH), + //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE( 1, MOVE_FEINT), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE( 7, MOVE_RAGE), - LEVEL_UP_MOVE(13, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(16, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(22, MOVE_CRUNCH), - LEVEL_UP_MOVE(28, MOVE_SCREECH), - LEVEL_UP_MOVE(33, MOVE_SLASH), - LEVEL_UP_MOVE(38, MOVE_TAUNT), - LEVEL_UP_MOVE(43, MOVE_SWAGGER), - LEVEL_UP_MOVE(48, MOVE_SKULL_BASH), - LEVEL_UP_MOVE(53, MOVE_AGILITY), + LEVEL_UP_MOVE( 4, MOVE_RAGE), + LEVEL_UP_MOVE( 8, MOVE_FOCUS_ENERGY), + //LEVEL_UP_MOVE(11, MOVE_AQUA_JET), + //LEVEL_UP_MOVE(15, MOVE_ASSURANCE), + LEVEL_UP_MOVE(18, MOVE_SCREECH), + LEVEL_UP_MOVE(22, MOVE_SWAGGER), + //LEVEL_UP_MOVE(25, MOVE_ICE_FANG), + LEVEL_UP_MOVE(29, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(34, MOVE_POISON_FANG), + LEVEL_UP_MOVE(40, MOVE_CRUNCH), + LEVEL_UP_MOVE(45, MOVE_AGILITY), + LEVEL_UP_MOVE(51, MOVE_SKULL_BASH), + LEVEL_UP_MOVE(56, MOVE_TAUNT), + //LEVEL_UP_MOVE(62, MOVE_NIGHT_SLASH), LEVEL_UP_END }; static const struct LevelUpMove sTrapinchLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BITE), - LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(25, MOVE_SAND_TOMB), - LEVEL_UP_MOVE(33, MOVE_CRUNCH), - LEVEL_UP_MOVE(41, MOVE_DIG), - LEVEL_UP_MOVE(49, MOVE_SANDSTORM), - LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_BIDE), + LEVEL_UP_MOVE( 5, MOVE_MUD_SLAP), + //LEVEL_UP_MOVE( 8, MOVE_BULLDOZE), + LEVEL_UP_MOVE(12, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(15, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(19, MOVE_DIG), + LEVEL_UP_MOVE(22, MOVE_CRUNCH), + //LEVEL_UP_MOVE(26, MOVE_EARTH_POWER), + //LEVEL_UP_MOVE(29, MOVE_FEINT), + LEVEL_UP_MOVE(33, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(36, MOVE_SANDSTORM), + LEVEL_UP_MOVE(40, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(43, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE(47, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sVibravaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 0, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_SONIC_BOOM), LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE( 1, MOVE_SAND_TOMB), - LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(25, MOVE_SAND_TOMB), - LEVEL_UP_MOVE(33, MOVE_CRUNCH), - LEVEL_UP_MOVE(35, MOVE_DRAGON_BREATH), - LEVEL_UP_MOVE(41, MOVE_SCREECH), - LEVEL_UP_MOVE(49, MOVE_SANDSTORM), - LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE( 1, MOVE_BIDE), + LEVEL_UP_MOVE( 5, MOVE_MUD_SLAP), + //LEVEL_UP_MOVE( 8, MOVE_BULLDOZE), + LEVEL_UP_MOVE(12, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(15, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(19, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(22, MOVE_SCREECH), + //LEVEL_UP_MOVE(26, MOVE_EARTH_POWER), + //LEVEL_UP_MOVE(29, MOVE_BUG_BUZZ), + LEVEL_UP_MOVE(33, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(36, MOVE_SANDSTORM), + LEVEL_UP_MOVE(40, MOVE_UPROAR), + LEVEL_UP_MOVE(43, MOVE_HYPER_BEAM), + //LEVEL_UP_MOVE(47, MOVE_BOOMBURST), LEVEL_UP_END }; static const struct LevelUpMove sFlygonLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 0, MOVE_DRAGON_CLAW), + LEVEL_UP_MOVE( 1, MOVE_DRAGON_CLAW), + LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE( 1, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_SONIC_BOOM), LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE( 1, MOVE_SAND_TOMB), - LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(25, MOVE_SAND_TOMB), - LEVEL_UP_MOVE(33, MOVE_CRUNCH), - LEVEL_UP_MOVE(35, MOVE_DRAGON_BREATH), - LEVEL_UP_MOVE(41, MOVE_SCREECH), - LEVEL_UP_MOVE(53, MOVE_SANDSTORM), - LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE( 1, MOVE_BIDE), + LEVEL_UP_MOVE( 5, MOVE_MUD_SLAP), + //LEVEL_UP_MOVE( 8, MOVE_BULLDOZE), + LEVEL_UP_MOVE(12, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(15, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(19, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(22, MOVE_SCREECH), + //LEVEL_UP_MOVE(26, MOVE_EARTH_POWER), + //LEVEL_UP_MOVE(29, MOVE_DRAGON_TAIL), + LEVEL_UP_MOVE(33, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(36, MOVE_SANDSTORM), + LEVEL_UP_MOVE(40, MOVE_UPROAR), + LEVEL_UP_MOVE(43, MOVE_HYPER_BEAM), + //LEVEL_UP_MOVE(47, MOVE_DRAGON_RUSH), LEVEL_UP_END }; @@ -4302,256 +6277,338 @@ static const struct LevelUpMove sMakuhitaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(10, MOVE_ARM_THRUST), - LEVEL_UP_MOVE(13, MOVE_VITAL_THROW), - LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), - LEVEL_UP_MOVE(22, MOVE_WHIRLWIND), - LEVEL_UP_MOVE(28, MOVE_KNOCK_OFF), - LEVEL_UP_MOVE(31, MOVE_SMELLING_SALT), - LEVEL_UP_MOVE(37, MOVE_BELLY_DRUM), - LEVEL_UP_MOVE(40, MOVE_ENDURE), - LEVEL_UP_MOVE(46, MOVE_SEISMIC_TOSS), - LEVEL_UP_MOVE(49, MOVE_REVERSAL), + LEVEL_UP_MOVE( 7, MOVE_ARM_THRUST), + LEVEL_UP_MOVE(10, MOVE_FAKE_OUT), + //LEVEL_UP_MOVE(13, MOVE_FORCE_PALM), + LEVEL_UP_MOVE(16, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(19, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(22, MOVE_VITAL_THROW), + LEVEL_UP_MOVE(25, MOVE_BELLY_DRUM), + LEVEL_UP_MOVE(28, MOVE_SMELLING_SALT), + LEVEL_UP_MOVE(31, MOVE_SEISMIC_TOSS), + //LEVEL_UP_MOVE(34, MOVE_WAKE_UP_SLAP), + LEVEL_UP_MOVE(37, MOVE_ENDURE), + //LEVEL_UP_MOVE(40, MOVE_CLOSE_COMBAT), + LEVEL_UP_MOVE(43, MOVE_REVERSAL), + //LEVEL_UP_MOVE(46, MOVE_HEAVY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sHariyamaLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_BRINE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_ARM_THRUST), LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(10, MOVE_ARM_THRUST), - LEVEL_UP_MOVE(13, MOVE_VITAL_THROW), - LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), - LEVEL_UP_MOVE(22, MOVE_WHIRLWIND), - LEVEL_UP_MOVE(29, MOVE_KNOCK_OFF), - LEVEL_UP_MOVE(33, MOVE_SMELLING_SALT), - LEVEL_UP_MOVE(40, MOVE_BELLY_DRUM), - LEVEL_UP_MOVE(44, MOVE_ENDURE), - LEVEL_UP_MOVE(51, MOVE_SEISMIC_TOSS), - LEVEL_UP_MOVE(55, MOVE_REVERSAL), + LEVEL_UP_MOVE( 7, MOVE_ARM_THRUST), + LEVEL_UP_MOVE(10, MOVE_FAKE_OUT), + //LEVEL_UP_MOVE(13, MOVE_FORCE_PALM), + LEVEL_UP_MOVE(16, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(19, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(22, MOVE_VITAL_THROW), + LEVEL_UP_MOVE(26, MOVE_BELLY_DRUM), + LEVEL_UP_MOVE(30, MOVE_SMELLING_SALT), + LEVEL_UP_MOVE(34, MOVE_SEISMIC_TOSS), + //LEVEL_UP_MOVE(38, MOVE_WAKE_UP_SLAP), + LEVEL_UP_MOVE(42, MOVE_ENDURE), + //LEVEL_UP_MOVE(46, MOVE_CLOSE_COMBAT), + LEVEL_UP_MOVE(50, MOVE_REVERSAL), + //LEVEL_UP_MOVE(54, MOVE_HEAVY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sElectrikeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), - LEVEL_UP_MOVE( 9, MOVE_LEER), - LEVEL_UP_MOVE(12, MOVE_HOWL), - LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(20, MOVE_SPARK), - LEVEL_UP_MOVE(25, MOVE_ODOR_SLEUTH), - LEVEL_UP_MOVE(28, MOVE_ROAR), - LEVEL_UP_MOVE(33, MOVE_BITE), - LEVEL_UP_MOVE(36, MOVE_THUNDER), - LEVEL_UP_MOVE(41, MOVE_CHARGE), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 4, MOVE_LEER), + LEVEL_UP_MOVE( 7, MOVE_HOWL), + LEVEL_UP_MOVE(10, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_SPARK), + LEVEL_UP_MOVE(16, MOVE_ODOR_SLEUTH), + //LEVEL_UP_MOVE(19, MOVE_THUNDER_FANG), + LEVEL_UP_MOVE(24, MOVE_BITE), + //LEVEL_UP_MOVE(29, MOVE_DISCHARGE), + LEVEL_UP_MOVE(34, MOVE_ROAR), + //LEVEL_UP_MOVE(39, MOVE_WILD_CHARGE), + LEVEL_UP_MOVE(44, MOVE_CHARGE), + LEVEL_UP_MOVE(49, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sManectricLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN), + //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_HOWL), - LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), - LEVEL_UP_MOVE( 9, MOVE_LEER), - LEVEL_UP_MOVE(12, MOVE_HOWL), - LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(20, MOVE_SPARK), - LEVEL_UP_MOVE(25, MOVE_ODOR_SLEUTH), - LEVEL_UP_MOVE(31, MOVE_ROAR), - LEVEL_UP_MOVE(39, MOVE_BITE), - LEVEL_UP_MOVE(45, MOVE_THUNDER), - LEVEL_UP_MOVE(53, MOVE_CHARGE), + LEVEL_UP_MOVE( 4, MOVE_LEER), + LEVEL_UP_MOVE( 7, MOVE_HOWL), + LEVEL_UP_MOVE(10, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_SPARK), + LEVEL_UP_MOVE(16, MOVE_ODOR_SLEUTH), + //LEVEL_UP_MOVE(19, MOVE_THUNDER_FANG), + LEVEL_UP_MOVE(24, MOVE_BITE), + //LEVEL_UP_MOVE(30, MOVE_DISCHARGE), + LEVEL_UP_MOVE(36, MOVE_ROAR), + //LEVEL_UP_MOVE(42, MOVE_WILD_CHARGE), + LEVEL_UP_MOVE(48, MOVE_CHARGE), + LEVEL_UP_MOVE(54, MOVE_THUNDER), + //LEVEL_UP_MOVE(60, MOVE_ELECTRIC_TERRAIN), LEVEL_UP_END }; static const struct LevelUpMove sNumelLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE(11, MOVE_EMBER), - LEVEL_UP_MOVE(19, MOVE_MAGNITUDE), - LEVEL_UP_MOVE(25, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(31, MOVE_AMNESIA), - LEVEL_UP_MOVE(35, MOVE_EARTHQUAKE), - LEVEL_UP_MOVE(41, MOVE_FLAMETHROWER), - LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE( 5, MOVE_EMBER), + LEVEL_UP_MOVE( 8, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(12, MOVE_MAGNITUDE), + //LEVEL_UP_MOVE(15, MOVE_FLAME_BURST), + LEVEL_UP_MOVE(19, MOVE_AMNESIA), + //LEVEL_UP_MOVE(22, MOVE_LAVA_PLUME), + //LEVEL_UP_MOVE(26, MOVE_EARTH_POWER), + LEVEL_UP_MOVE(29, MOVE_CURSE), + LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(36, MOVE_YAWN), + LEVEL_UP_MOVE(40, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(43, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sCameruptLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE( 1, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE( 1, MOVE_FISSURE), + LEVEL_UP_MOVE( 1, MOVE_ERUPTION), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_EMBER), - LEVEL_UP_MOVE( 1, MOVE_MAGNITUDE), - LEVEL_UP_MOVE(11, MOVE_EMBER), - LEVEL_UP_MOVE(19, MOVE_MAGNITUDE), - LEVEL_UP_MOVE(25, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(31, MOVE_AMNESIA), - LEVEL_UP_MOVE(33, MOVE_ROCK_SLIDE), - LEVEL_UP_MOVE(37, MOVE_EARTHQUAKE), - LEVEL_UP_MOVE(45, MOVE_ERUPTION), - LEVEL_UP_MOVE(55, MOVE_FISSURE), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 8, MOVE_EMBER), + LEVEL_UP_MOVE( 8, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(12, MOVE_MAGNITUDE), + //LEVEL_UP_MOVE(15, MOVE_FLAME_BURST), + LEVEL_UP_MOVE(19, MOVE_AMNESIA), + //LEVEL_UP_MOVE(22, MOVE_LAVA_PLUME), + //LEVEL_UP_MOVE(26, MOVE_EARTH_POWER), + LEVEL_UP_MOVE(29, MOVE_CURSE), + LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(39, MOVE_YAWN), + LEVEL_UP_MOVE(46, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(52, MOVE_ERUPTION), + LEVEL_UP_MOVE(59, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sSphealLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), - LEVEL_UP_MOVE( 7, MOVE_ENCORE), + LEVEL_UP_MOVE( 5, MOVE_ROLLOUT), + LEVEL_UP_MOVE( 9, MOVE_ENCORE), LEVEL_UP_MOVE(13, MOVE_ICE_BALL), - LEVEL_UP_MOVE(19, MOVE_BODY_SLAM), - LEVEL_UP_MOVE(25, MOVE_AURORA_BEAM), - LEVEL_UP_MOVE(31, MOVE_HAIL), - LEVEL_UP_MOVE(37, MOVE_REST), - LEVEL_UP_MOVE(37, MOVE_SNORE), - LEVEL_UP_MOVE(43, MOVE_BLIZZARD), - LEVEL_UP_MOVE(49, MOVE_SHEER_COLD), + //LEVEL_UP_MOVE(17, MOVE_BRINE), + LEVEL_UP_MOVE(21, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(26, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(31, MOVE_REST), + LEVEL_UP_MOVE(31, MOVE_SNORE), + LEVEL_UP_MOVE(36, MOVE_HAIL), + LEVEL_UP_MOVE(41, MOVE_BLIZZARD), + LEVEL_UP_MOVE(46, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sSealeoLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_SWAGGER), + LEVEL_UP_MOVE( 1, MOVE_SWAGGER), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), - LEVEL_UP_MOVE( 1, MOVE_ENCORE), - LEVEL_UP_MOVE( 7, MOVE_ENCORE), + LEVEL_UP_MOVE( 5, MOVE_ROLLOUT), + LEVEL_UP_MOVE( 9, MOVE_ENCORE), LEVEL_UP_MOVE(13, MOVE_ICE_BALL), - LEVEL_UP_MOVE(19, MOVE_BODY_SLAM), - LEVEL_UP_MOVE(25, MOVE_AURORA_BEAM), - LEVEL_UP_MOVE(31, MOVE_HAIL), - LEVEL_UP_MOVE(39, MOVE_REST), - LEVEL_UP_MOVE(39, MOVE_SNORE), - LEVEL_UP_MOVE(47, MOVE_BLIZZARD), - LEVEL_UP_MOVE(55, MOVE_SHEER_COLD), + //LEVEL_UP_MOVE(17, MOVE_BRINE), + LEVEL_UP_MOVE(21, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(26, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(31, MOVE_REST), + LEVEL_UP_MOVE(31, MOVE_SNORE), + LEVEL_UP_MOVE(38, MOVE_HAIL), + LEVEL_UP_MOVE(45, MOVE_BLIZZARD), + LEVEL_UP_MOVE(52, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sWalreinLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_ICE_FANG), + //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), + LEVEL_UP_MOVE( 1, MOVE_SWAGGER), + LEVEL_UP_MOVE( 1, MOVE_CRUNCH), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), - LEVEL_UP_MOVE( 1, MOVE_ENCORE), + LEVEL_UP_MOVE( 7, MOVE_ROLLOUT), LEVEL_UP_MOVE( 7, MOVE_ENCORE), LEVEL_UP_MOVE(13, MOVE_ICE_BALL), - LEVEL_UP_MOVE(19, MOVE_BODY_SLAM), - LEVEL_UP_MOVE(25, MOVE_AURORA_BEAM), - LEVEL_UP_MOVE(31, MOVE_HAIL), - LEVEL_UP_MOVE(39, MOVE_REST), - LEVEL_UP_MOVE(39, MOVE_SNORE), - LEVEL_UP_MOVE(50, MOVE_BLIZZARD), - LEVEL_UP_MOVE(61, MOVE_SHEER_COLD), + //LEVEL_UP_MOVE(19, MOVE_BRINE), + LEVEL_UP_MOVE(19, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(25, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(31, MOVE_REST), + LEVEL_UP_MOVE(31, MOVE_SNORE), + LEVEL_UP_MOVE(38, MOVE_HAIL), + LEVEL_UP_MOVE(49, MOVE_BLIZZARD), + LEVEL_UP_MOVE(60, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sCacneaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE( 5, MOVE_ABSORB), - LEVEL_UP_MOVE( 9, MOVE_GROWTH), - LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), - LEVEL_UP_MOVE(17, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(21, MOVE_PIN_MISSILE), - LEVEL_UP_MOVE(25, MOVE_INGRAIN), - LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(33, MOVE_SPIKES), - LEVEL_UP_MOVE(37, MOVE_NEEDLE_ARM), - LEVEL_UP_MOVE(41, MOVE_COTTON_SPORE), - LEVEL_UP_MOVE(45, MOVE_SANDSTORM), + LEVEL_UP_MOVE( 4, MOVE_ABSORB), + LEVEL_UP_MOVE( 7, MOVE_GROWTH), + LEVEL_UP_MOVE(10, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(16, MOVE_NEEDLE_ARM), + LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(22, MOVE_INGRAIN), + //LEVEL_UP_MOVE(26, MOVE_PAYBACK), + LEVEL_UP_MOVE(30, MOVE_SPIKES), + //LEVEL_UP_MOVE(34, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(38, MOVE_PIN_MISSILE), + //LEVEL_UP_MOVE(42, MOVE_ENERGY_BALL), + LEVEL_UP_MOVE(46, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(50, MOVE_SANDSTORM), + LEVEL_UP_MOVE(54, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const struct LevelUpMove sCacturneLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_SPIKY_SHIELD), + //LEVEL_UP_MOVE( 1, MOVE_SPIKY_SHIELD), + LEVEL_UP_MOVE( 1, MOVE_DESTINY_BOND), + LEVEL_UP_MOVE( 1, MOVE_REVENGE), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_GROWTH), - LEVEL_UP_MOVE( 5, MOVE_ABSORB), - LEVEL_UP_MOVE( 9, MOVE_GROWTH), - LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), - LEVEL_UP_MOVE(17, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE(21, MOVE_PIN_MISSILE), - LEVEL_UP_MOVE(25, MOVE_INGRAIN), - LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(35, MOVE_SPIKES), - LEVEL_UP_MOVE(41, MOVE_NEEDLE_ARM), - LEVEL_UP_MOVE(47, MOVE_COTTON_SPORE), - LEVEL_UP_MOVE(53, MOVE_SANDSTORM), + LEVEL_UP_MOVE( 4, MOVE_ABSORB), + LEVEL_UP_MOVE( 7, MOVE_GROWTH), + LEVEL_UP_MOVE(10, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(16, MOVE_NEEDLE_ARM), + LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(22, MOVE_INGRAIN), + //LEVEL_UP_MOVE(26, MOVE_PAYBACK), + LEVEL_UP_MOVE(30, MOVE_SPIKES), + //LEVEL_UP_MOVE(35, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(38, MOVE_PIN_MISSILE), + //LEVEL_UP_MOVE(44, MOVE_ENERGY_BALL), + LEVEL_UP_MOVE(49, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(54, MOVE_SANDSTORM), + LEVEL_UP_MOVE(59, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const struct LevelUpMove sSnoruntLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE( 7, MOVE_DOUBLE_TEAM), - LEVEL_UP_MOVE(10, MOVE_BITE), - LEVEL_UP_MOVE(16, MOVE_ICY_WIND), - LEVEL_UP_MOVE(19, MOVE_HEADBUTT), - LEVEL_UP_MOVE(25, MOVE_PROTECT), - LEVEL_UP_MOVE(28, MOVE_CRUNCH), - LEVEL_UP_MOVE(34, MOVE_ICE_BEAM), - LEVEL_UP_MOVE(37, MOVE_HAIL), - LEVEL_UP_MOVE(43, MOVE_BLIZZARD), + LEVEL_UP_MOVE( 5, MOVE_DOUBLE_TEAM), + //LEVEL_UP_MOVE(10, MOVE_ICE_SHARD), + LEVEL_UP_MOVE(14, MOVE_ICY_WIND), + LEVEL_UP_MOVE(19, MOVE_BITE), + //LEVEL_UP_MOVE(23, MOVE_ICE_FANG), + LEVEL_UP_MOVE(28, MOVE_HEADBUTT), + LEVEL_UP_MOVE(32, MOVE_PROTECT), + //LEVEL_UP_MOVE(37, MOVE_FROST_BREATH), + LEVEL_UP_MOVE(41, MOVE_CRUNCH), + LEVEL_UP_MOVE(46, MOVE_BLIZZARD), + LEVEL_UP_MOVE(50, MOVE_HAIL), LEVEL_UP_END }; static const struct LevelUpMove sGlalieLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_FREEZE_DRY), + //LEVEL_UP_MOVE( 1, MOVE_FREEZE_DRY), + LEVEL_UP_MOVE( 1, MOVE_SHEER_COLD), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), - LEVEL_UP_MOVE( 1, MOVE_BITE), - LEVEL_UP_MOVE( 7, MOVE_DOUBLE_TEAM), - LEVEL_UP_MOVE(10, MOVE_BITE), - LEVEL_UP_MOVE(16, MOVE_ICY_WIND), - LEVEL_UP_MOVE(19, MOVE_HEADBUTT), - LEVEL_UP_MOVE(25, MOVE_PROTECT), - LEVEL_UP_MOVE(28, MOVE_CRUNCH), - LEVEL_UP_MOVE(34, MOVE_ICE_BEAM), - LEVEL_UP_MOVE(42, MOVE_HAIL), - LEVEL_UP_MOVE(53, MOVE_BLIZZARD), + //LEVEL_UP_MOVE( 1, MOVE_ICE_SHARD), + LEVEL_UP_MOVE( 5, MOVE_DOUBLE_TEAM), + //LEVEL_UP_MOVE(10, MOVE_ICE_SHARD), + LEVEL_UP_MOVE(14, MOVE_ICY_WIND), + LEVEL_UP_MOVE(19, MOVE_BITE), + //LEVEL_UP_MOVE(23, MOVE_ICE_FANG), + LEVEL_UP_MOVE(28, MOVE_HEADBUTT), + LEVEL_UP_MOVE(32, MOVE_PROTECT), + //LEVEL_UP_MOVE(37, MOVE_FROST_BREATH), + LEVEL_UP_MOVE(41, MOVE_CRUNCH), + LEVEL_UP_MOVE(48, MOVE_BLIZZARD), + LEVEL_UP_MOVE(54, MOVE_HAIL), LEVEL_UP_MOVE(61, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sLunatoneLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_POWER_GEM), + //LEVEL_UP_MOVE( 1, MOVE_PSYSHOCK), + //LEVEL_UP_MOVE( 1, MOVE_MOONBLAST), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), - LEVEL_UP_MOVE( 7, MOVE_CONFUSION), - LEVEL_UP_MOVE(13, MOVE_ROCK_THROW), - LEVEL_UP_MOVE(19, MOVE_HYPNOSIS), - LEVEL_UP_MOVE(25, MOVE_PSYWAVE), - LEVEL_UP_MOVE(31, MOVE_COSMIC_POWER), - LEVEL_UP_MOVE(37, MOVE_PSYCHIC), - LEVEL_UP_MOVE(43, MOVE_FUTURE_SIGHT), - LEVEL_UP_MOVE(49, MOVE_EXPLOSION), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), + LEVEL_UP_MOVE( 5, MOVE_HYPNOSIS), + //LEVEL_UP_MOVE( 9, MOVE_ROCK_POLISH), + LEVEL_UP_MOVE(13, MOVE_PSYWAVE), + //LEVEL_UP_MOVE(17, MOVE_EMBARGO), + LEVEL_UP_MOVE(21, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(25, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(29, MOVE_PSYCHIC), + //LEVEL_UP_MOVE(33, MOVE_HEAL_BLOCK), + //LEVEL_UP_MOVE(37, MOVE_STONE_EDGE), + LEVEL_UP_MOVE(41, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(45, MOVE_EXPLOSION), + //LEVEL_UP_MOVE(49, MOVE_MAGIC_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sSolrockLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_FLARE_BLITZ), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), - LEVEL_UP_MOVE( 7, MOVE_CONFUSION), - LEVEL_UP_MOVE(13, MOVE_ROCK_THROW), - LEVEL_UP_MOVE(19, MOVE_FIRE_SPIN), - LEVEL_UP_MOVE(25, MOVE_PSYWAVE), - LEVEL_UP_MOVE(31, MOVE_COSMIC_POWER), - LEVEL_UP_MOVE(37, MOVE_ROCK_SLIDE), - LEVEL_UP_MOVE(43, MOVE_SOLAR_BEAM), - LEVEL_UP_MOVE(49, MOVE_EXPLOSION), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), + LEVEL_UP_MOVE( 5, MOVE_FIRE_SPIN), + //LEVEL_UP_MOVE( 9, MOVE_ROCK_POLISH), + LEVEL_UP_MOVE(13, MOVE_PSYWAVE), + //LEVEL_UP_MOVE(17, MOVE_EMBARGO), + LEVEL_UP_MOVE(21, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(25, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(29, MOVE_PSYCHIC), + //LEVEL_UP_MOVE(33, MOVE_HEAL_BLOCK), + //LEVEL_UP_MOVE(37, MOVE_STONE_EDGE), + LEVEL_UP_MOVE(41, MOVE_SOLAR_BEAM), + LEVEL_UP_MOVE(45, MOVE_EXPLOSION), + //LEVEL_UP_MOVE(49, MOVE_WONDER_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sAzurillLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), - LEVEL_UP_MOVE( 3, MOVE_CHARM), - LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE(10, MOVE_BUBBLE), - LEVEL_UP_MOVE(15, MOVE_SLAM), - LEVEL_UP_MOVE(21, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 2, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 5, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 7, MOVE_BUBBLE), + LEVEL_UP_MOVE(10, MOVE_CHARM), + LEVEL_UP_MOVE(13, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(16, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(20, MOVE_SLAM), + LEVEL_UP_MOVE(23, MOVE_BOUNCE), LEVEL_UP_END }; @@ -4559,97 +6616,143 @@ static const struct LevelUpMove sSpoinkLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 7, MOVE_PSYWAVE), LEVEL_UP_MOVE(10, MOVE_ODOR_SLEUTH), - LEVEL_UP_MOVE(16, MOVE_PSYBEAM), - LEVEL_UP_MOVE(19, MOVE_PSYCH_UP), - LEVEL_UP_MOVE(25, MOVE_CONFUSE_RAY), - LEVEL_UP_MOVE(28, MOVE_MAGIC_COAT), - LEVEL_UP_MOVE(34, MOVE_PSYCHIC), - LEVEL_UP_MOVE(37, MOVE_REST), - LEVEL_UP_MOVE(37, MOVE_SNORE), - LEVEL_UP_MOVE(43, MOVE_BOUNCE), + LEVEL_UP_MOVE(14, MOVE_PSYBEAM), + LEVEL_UP_MOVE(15, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(18, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(21, MOVE_MAGIC_COAT), + //LEVEL_UP_MOVE(26, MOVE_ZEN_HEADBUTT), + //LEVEL_UP_MOVE(29, MOVE_POWER_GEM), + LEVEL_UP_MOVE(29, MOVE_REST), + LEVEL_UP_MOVE(33, MOVE_SNORE), + //LEVEL_UP_MOVE(38, MOVE_PSYSHOCK), + //LEVEL_UP_MOVE(40, MOVE_PAYBACK), + LEVEL_UP_MOVE(44, MOVE_PSYCHIC), + LEVEL_UP_MOVE(50, MOVE_BOUNCE), LEVEL_UP_END }; static const struct LevelUpMove sGrumpigLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_TEETER_DANCE), + LEVEL_UP_MOVE( 1, MOVE_TEETER_DANCE), + //LEVEL_UP_MOVE( 1, MOVE_BELCH), LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 1, MOVE_PSYBEAM), LEVEL_UP_MOVE( 7, MOVE_PSYWAVE), LEVEL_UP_MOVE(10, MOVE_ODOR_SLEUTH), - LEVEL_UP_MOVE(16, MOVE_PSYBEAM), - LEVEL_UP_MOVE(19, MOVE_PSYCH_UP), - LEVEL_UP_MOVE(25, MOVE_CONFUSE_RAY), - LEVEL_UP_MOVE(28, MOVE_MAGIC_COAT), - LEVEL_UP_MOVE(37, MOVE_PSYCHIC), - LEVEL_UP_MOVE(43, MOVE_REST), - LEVEL_UP_MOVE(43, MOVE_SNORE), - LEVEL_UP_MOVE(55, MOVE_BOUNCE), + LEVEL_UP_MOVE(14, MOVE_PSYBEAM), + LEVEL_UP_MOVE(15, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(18, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(21, MOVE_MAGIC_COAT), + //LEVEL_UP_MOVE(26, MOVE_ZEN_HEADBUTT), + //LEVEL_UP_MOVE(29, MOVE_POWER_GEM), + LEVEL_UP_MOVE(35, MOVE_REST), + LEVEL_UP_MOVE(35, MOVE_SNORE), + //LEVEL_UP_MOVE(42, MOVE_PSYSHOCK), + //LEVEL_UP_MOVE(46, MOVE_PAYBACK), + LEVEL_UP_MOVE(52, MOVE_PSYCHIC), + LEVEL_UP_MOVE(60, MOVE_BOUNCE), LEVEL_UP_END }; static const struct LevelUpMove sPlusleLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_NUZZLE), + //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), - LEVEL_UP_MOVE(10, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(13, MOVE_HELPING_HAND), - LEVEL_UP_MOVE(19, MOVE_SPARK), - LEVEL_UP_MOVE(22, MOVE_ENCORE), - LEVEL_UP_MOVE(28, MOVE_FAKE_TEARS), - LEVEL_UP_MOVE(31, MOVE_CHARGE), - LEVEL_UP_MOVE(37, MOVE_THUNDER), - LEVEL_UP_MOVE(40, MOVE_BATON_PASS), - LEVEL_UP_MOVE(47, MOVE_AGILITY), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 4, MOVE_HELPING_HAND), + LEVEL_UP_MOVE( 7, MOVE_SPARK), + LEVEL_UP_MOVE(10, MOVE_ENCORE), + //LEVEL_UP_MOVE(13, MOVE_BESTOW), + LEVEL_UP_MOVE(16, MOVE_SWIFT), + //LEVEL_UP_MOVE(19, MOVE_ELECTRO_BALL), + //LEVEL_UP_MOVE(22, MOVE_COPYCAT), + LEVEL_UP_MOVE(25, MOVE_CHARM), + LEVEL_UP_MOVE(28, MOVE_CHARGE), + //LEVEL_UP_MOVE(31, MOVE_DISCHARGE), + LEVEL_UP_MOVE(34, MOVE_BATON_PASS), + LEVEL_UP_MOVE(37, MOVE_AGILITY), + //LEVEL_UP_MOVE(40, MOVE_LAST_RESORT), + LEVEL_UP_MOVE(43, MOVE_THUNDER), + //LEVEL_UP_MOVE(46, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE(49, MOVE_ENTRAINMENT), LEVEL_UP_END }; static const struct LevelUpMove sMinunLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_NUZZLE), + //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), - LEVEL_UP_MOVE(10, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(13, MOVE_HELPING_HAND), - LEVEL_UP_MOVE(19, MOVE_SPARK), - LEVEL_UP_MOVE(22, MOVE_ENCORE), - LEVEL_UP_MOVE(28, MOVE_CHARM), - LEVEL_UP_MOVE(31, MOVE_CHARGE), - LEVEL_UP_MOVE(37, MOVE_THUNDER), - LEVEL_UP_MOVE(40, MOVE_BATON_PASS), - LEVEL_UP_MOVE(47, MOVE_AGILITY), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 4, MOVE_HELPING_HAND), + LEVEL_UP_MOVE( 7, MOVE_SPARK), + LEVEL_UP_MOVE(10, MOVE_ENCORE), + //LEVEL_UP_MOVE(13, MOVE_SWITCHEROO), + LEVEL_UP_MOVE(16, MOVE_SWIFT), + //LEVEL_UP_MOVE(19, MOVE_ELECTRO_BALL), + //LEVEL_UP_MOVE(22, MOVE_COPYCAT), + LEVEL_UP_MOVE(25, MOVE_FAKE_TEARS), + LEVEL_UP_MOVE(28, MOVE_CHARGE), + //LEVEL_UP_MOVE(31, MOVE_DISCHARGE), + LEVEL_UP_MOVE(34, MOVE_BATON_PASS), + LEVEL_UP_MOVE(37, MOVE_AGILITY), + //LEVEL_UP_MOVE(40, MOVE_TRUMP_CARD), + LEVEL_UP_MOVE(43, MOVE_THUNDER), + //LEVEL_UP_MOVE(46, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE(49, MOVE_ENTRAINMENT), LEVEL_UP_END }; static const struct LevelUpMove sMawileLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_PLAY_ROUGH), + //LEVEL_UP_MOVE( 1, MOVE_IRON_HEAD), + //LEVEL_UP_MOVE( 1, MOVE_TAUNT), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + //LEVEL_UP_MOVE( 1, MOVE_FAIRY_WIND), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), - LEVEL_UP_MOVE( 6, MOVE_FAKE_TEARS), - LEVEL_UP_MOVE(11, MOVE_BITE), - LEVEL_UP_MOVE(16, MOVE_SWEET_SCENT), - LEVEL_UP_MOVE(21, MOVE_VICE_GRIP), - LEVEL_UP_MOVE(26, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(31, MOVE_BATON_PASS), - LEVEL_UP_MOVE(36, MOVE_CRUNCH), - LEVEL_UP_MOVE(41, MOVE_IRON_DEFENSE), - LEVEL_UP_MOVE(46, MOVE_STOCKPILE), - LEVEL_UP_MOVE(46, MOVE_SWALLOW), - LEVEL_UP_MOVE(46, MOVE_SPIT_UP), + LEVEL_UP_MOVE( 5, MOVE_FAKE_TEARS), + LEVEL_UP_MOVE( 9, MOVE_BITE), + LEVEL_UP_MOVE(13, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(17, MOVE_VICE_GRIP), + LEVEL_UP_MOVE(21, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(25, MOVE_BATON_PASS), + LEVEL_UP_MOVE(29, MOVE_CRUNCH), + LEVEL_UP_MOVE(33, MOVE_IRON_DEFENSE), + //LEVEL_UP_MOVE(37, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(41, MOVE_STOCKPILE), + LEVEL_UP_MOVE(41, MOVE_SWALLOW), + LEVEL_UP_MOVE(41, MOVE_SPIT_UP), + //LEVEL_UP_MOVE(45, MOVE_IRON_HEAD), + //LEVEL_UP_MOVE(49, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sMedititeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 4, MOVE_MEDITATE), - LEVEL_UP_MOVE( 9, MOVE_CONFUSION), - LEVEL_UP_MOVE(12, MOVE_DETECT), - LEVEL_UP_MOVE(18, MOVE_HIDDEN_POWER), - LEVEL_UP_MOVE(22, MOVE_MIND_READER), - LEVEL_UP_MOVE(28, MOVE_CALM_MIND), - LEVEL_UP_MOVE(32, MOVE_HI_JUMP_KICK), - LEVEL_UP_MOVE(38, MOVE_PSYCH_UP), - LEVEL_UP_MOVE(42, MOVE_REVERSAL), - LEVEL_UP_MOVE(48, MOVE_RECOVER), + LEVEL_UP_MOVE( 7, MOVE_CONFUSION), + LEVEL_UP_MOVE( 9, MOVE_DETECT), + LEVEL_UP_MOVE(12, MOVE_ENDURE), + //LEVEL_UP_MOVE(15, MOVE_FEINT), + //LEVEL_UP_MOVE(17, MOVE_FORCE_PALM), + LEVEL_UP_MOVE(20, MOVE_HIDDEN_POWER), + LEVEL_UP_MOVE(23, MOVE_CALM_MIND), + LEVEL_UP_MOVE(25, MOVE_MIND_READER), + LEVEL_UP_MOVE(28, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(31, MOVE_PSYCH_UP), + //LEVEL_UP_MOVE(33, MOVE_ACUPRESSURE), + //LEVEL_UP_MOVE(36, MOVE_POWER_TRICK), + LEVEL_UP_MOVE(39, MOVE_REVERSAL), + LEVEL_UP_MOVE(41, MOVE_RECOVER), + LEVEL_UP_MOVE(44, MOVE_COUNTER), LEVEL_UP_END }; static const struct LevelUpMove sMedichamLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE( 1, MOVE_ICE_PUNCH), @@ -4658,48 +6761,69 @@ static const struct LevelUpMove sMedichamLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_DETECT), LEVEL_UP_MOVE( 4, MOVE_MEDITATE), - LEVEL_UP_MOVE( 9, MOVE_CONFUSION), - LEVEL_UP_MOVE(12, MOVE_DETECT), - LEVEL_UP_MOVE(18, MOVE_HIDDEN_POWER), - LEVEL_UP_MOVE(22, MOVE_MIND_READER), - LEVEL_UP_MOVE(28, MOVE_CALM_MIND), - LEVEL_UP_MOVE(32, MOVE_HI_JUMP_KICK), - LEVEL_UP_MOVE(40, MOVE_PSYCH_UP), - LEVEL_UP_MOVE(46, MOVE_REVERSAL), - LEVEL_UP_MOVE(54, MOVE_RECOVER), + LEVEL_UP_MOVE( 7, MOVE_CONFUSION), + LEVEL_UP_MOVE( 9, MOVE_DETECT), + LEVEL_UP_MOVE(12, MOVE_ENDURE), + //LEVEL_UP_MOVE(15, MOVE_FEINT), + //LEVEL_UP_MOVE(17, MOVE_FORCE_PALM), + LEVEL_UP_MOVE(20, MOVE_HIDDEN_POWER), + LEVEL_UP_MOVE(23, MOVE_CALM_MIND), + LEVEL_UP_MOVE(25, MOVE_MIND_READER), + LEVEL_UP_MOVE(28, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(31, MOVE_PSYCH_UP), + //LEVEL_UP_MOVE(33, MOVE_ACUPRESSURE), + //LEVEL_UP_MOVE(36, MOVE_POWER_TRICK), + LEVEL_UP_MOVE(42, MOVE_REVERSAL), + LEVEL_UP_MOVE(47, MOVE_RECOVER), + LEVEL_UP_MOVE(53, MOVE_COUNTER), LEVEL_UP_END }; static const struct LevelUpMove sSwabluLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 8, MOVE_ASTONISH), - LEVEL_UP_MOVE(11, MOVE_SING), - LEVEL_UP_MOVE(18, MOVE_FURY_ATTACK), - LEVEL_UP_MOVE(21, MOVE_SAFEGUARD), - LEVEL_UP_MOVE(28, MOVE_MIST), - LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(38, MOVE_MIRROR_MOVE), - LEVEL_UP_MOVE(41, MOVE_REFRESH), - LEVEL_UP_MOVE(48, MOVE_PERISH_SONG), + LEVEL_UP_MOVE( 3, MOVE_ASTONISH), + LEVEL_UP_MOVE( 5, MOVE_SING), + LEVEL_UP_MOVE( 7, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE( 9, MOVE_SAFEGUARD), + //LEVEL_UP_MOVE(11, MOVE_DISARMING_VOICE), + LEVEL_UP_MOVE(14, MOVE_MIST), + //LEVEL_UP_MOVE(17, MOVE_ROUND), + //LEVEL_UP_MOVE(20, MOVE_NATURAL_GIFT), + LEVEL_UP_MOVE(23, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(26, MOVE_REFRESH), + LEVEL_UP_MOVE(30, MOVE_MIRROR_MOVE), + //LEVEL_UP_MOVE(34, MOVE_COTTON_GUARD), + //LEVEL_UP_MOVE(38, MOVE_DRAGON_PULSE), + LEVEL_UP_MOVE(42, MOVE_PERISH_SONG), + //LEVEL_UP_MOVE(46, MOVE_MOONBLAST), LEVEL_UP_END }; static const struct LevelUpMove sAltariaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE( 1, MOVE_SKY_ATTACK), + //LEVEL_UP_MOVE( 1, MOVE_PLUCK), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_SING), - LEVEL_UP_MOVE( 8, MOVE_ASTONISH), - LEVEL_UP_MOVE(11, MOVE_SING), - LEVEL_UP_MOVE(18, MOVE_FURY_ATTACK), - LEVEL_UP_MOVE(21, MOVE_SAFEGUARD), - LEVEL_UP_MOVE(28, MOVE_MIST), - LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(35, MOVE_DRAGON_BREATH), - LEVEL_UP_MOVE(40, MOVE_DRAGON_DANCE), - LEVEL_UP_MOVE(45, MOVE_REFRESH), - LEVEL_UP_MOVE(54, MOVE_PERISH_SONG), + LEVEL_UP_MOVE( 3, MOVE_ASTONISH), + LEVEL_UP_MOVE( 5, MOVE_SING), + LEVEL_UP_MOVE( 7, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE( 9, MOVE_SAFEGUARD), + //LEVEL_UP_MOVE(11, MOVE_DISARMING_VOICE), + LEVEL_UP_MOVE(14, MOVE_MIST), + //LEVEL_UP_MOVE(17, MOVE_ROUND), + //LEVEL_UP_MOVE(20, MOVE_NATURAL_GIFT), + LEVEL_UP_MOVE(23, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(26, MOVE_REFRESH), + LEVEL_UP_MOVE(30, MOVE_DRAGON_DANCE), + //LEVEL_UP_MOVE(34, MOVE_COTTON_GUARD), + //LEVEL_UP_MOVE(40, MOVE_DRAGON_PULSE), + LEVEL_UP_MOVE(46, MOVE_PERISH_SONG), + //LEVEL_UP_MOVE(52, MOVE_MOONBLAST), LEVEL_UP_MOVE(59, MOVE_SKY_ATTACK), LEVEL_UP_END }; @@ -4718,198 +6842,263 @@ static const struct LevelUpMove sWynautLevelUpLearnset[] = { static const struct LevelUpMove sDuskullLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE), - LEVEL_UP_MOVE( 5, MOVE_DISABLE), - LEVEL_UP_MOVE(12, MOVE_FORESIGHT), - LEVEL_UP_MOVE(16, MOVE_ASTONISH), - LEVEL_UP_MOVE(23, MOVE_CONFUSE_RAY), - LEVEL_UP_MOVE(27, MOVE_PURSUIT), - LEVEL_UP_MOVE(34, MOVE_CURSE), - LEVEL_UP_MOVE(38, MOVE_WILL_O_WISP), - LEVEL_UP_MOVE(45, MOVE_MEAN_LOOK), - LEVEL_UP_MOVE(49, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE( 6, MOVE_DISABLE), + LEVEL_UP_MOVE( 9, MOVE_ASTONISH), + LEVEL_UP_MOVE(14, MOVE_FORESIGHT), + //LEVEL_UP_MOVE(17, MOVE_SHADOW_SNEAK), + LEVEL_UP_MOVE(22, MOVE_PURSUIT), + LEVEL_UP_MOVE(25, MOVE_WILL_O_WISP), + LEVEL_UP_MOVE(30, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(33, MOVE_CURSE), + //LEVEL_UP_MOVE(38, MOVE_HEX), + LEVEL_UP_MOVE(41, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(46, MOVE_MEAN_LOOK), + //LEVEL_UP_MOVE(49, MOVE_PAYBACK), + LEVEL_UP_MOVE(54, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const struct LevelUpMove sDusclopsLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_SHADOW_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_SHADOW_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_ICE_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), + //LEVEL_UP_MOVE( 1, MOVE_GRAVITY), LEVEL_UP_MOVE( 1, MOVE_BIND), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE( 1, MOVE_DISABLE), - LEVEL_UP_MOVE( 5, MOVE_DISABLE), - LEVEL_UP_MOVE(12, MOVE_FORESIGHT), - LEVEL_UP_MOVE(16, MOVE_ASTONISH), - LEVEL_UP_MOVE(23, MOVE_CONFUSE_RAY), - LEVEL_UP_MOVE(27, MOVE_PURSUIT), - LEVEL_UP_MOVE(34, MOVE_CURSE), - LEVEL_UP_MOVE(37, MOVE_SHADOW_PUNCH), - LEVEL_UP_MOVE(41, MOVE_WILL_O_WISP), - LEVEL_UP_MOVE(51, MOVE_MEAN_LOOK), - LEVEL_UP_MOVE(58, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 6, MOVE_DISABLE), + LEVEL_UP_MOVE( 9, MOVE_ASTONISH), + LEVEL_UP_MOVE(14, MOVE_FORESIGHT), + //LEVEL_UP_MOVE(17, MOVE_SHADOW_SNEAK), + LEVEL_UP_MOVE(22, MOVE_PURSUIT), + LEVEL_UP_MOVE(25, MOVE_WILL_O_WISP), + LEVEL_UP_MOVE(30, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(33, MOVE_CURSE), + //LEVEL_UP_MOVE(40, MOVE_HEX), + LEVEL_UP_MOVE(45, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(52, MOVE_MEAN_LOOK), + //LEVEL_UP_MOVE(57, MOVE_PAYBACK), + LEVEL_UP_MOVE(64, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const struct LevelUpMove sRoseliaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), - LEVEL_UP_MOVE( 5, MOVE_GROWTH), - LEVEL_UP_MOVE( 9, MOVE_POISON_STING), - LEVEL_UP_MOVE(13, MOVE_STUN_SPORE), - LEVEL_UP_MOVE(17, MOVE_MEGA_DRAIN), - LEVEL_UP_MOVE(21, MOVE_LEECH_SEED), - LEVEL_UP_MOVE(25, MOVE_MAGICAL_LEAF), - LEVEL_UP_MOVE(29, MOVE_GRASS_WHISTLE), - LEVEL_UP_MOVE(33, MOVE_GIGA_DRAIN), - LEVEL_UP_MOVE(37, MOVE_SWEET_SCENT), - LEVEL_UP_MOVE(41, MOVE_INGRAIN), - LEVEL_UP_MOVE(45, MOVE_TOXIC), - LEVEL_UP_MOVE(49, MOVE_PETAL_DANCE), - LEVEL_UP_MOVE(53, MOVE_AROMATHERAPY), - LEVEL_UP_MOVE(57, MOVE_SYNTHESIS), + LEVEL_UP_MOVE( 4, MOVE_GROWTH), + LEVEL_UP_MOVE( 7, MOVE_POISON_STING), + LEVEL_UP_MOVE(10, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(16, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(19, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE(22, MOVE_GRASS_WHISTLE), + LEVEL_UP_MOVE(25, MOVE_GIGA_DRAIN), + //LEVEL_UP_MOVE(28, MOVE_TOXIC_SPIKES), + LEVEL_UP_MOVE(31, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(34, MOVE_INGRAIN), + //LEVEL_UP_MOVE(37, MOVE_PETAL_BLIZZARD), + LEVEL_UP_MOVE(40, MOVE_TOXIC), + LEVEL_UP_MOVE(43, MOVE_AROMATHERAPY), + LEVEL_UP_MOVE(46, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(50, MOVE_PETAL_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sSlakothLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_YAWN), - LEVEL_UP_MOVE( 7, MOVE_ENCORE), - LEVEL_UP_MOVE(13, MOVE_SLACK_OFF), - LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(25, MOVE_AMNESIA), - LEVEL_UP_MOVE(31, MOVE_COVET), - LEVEL_UP_MOVE(37, MOVE_COUNTER), - LEVEL_UP_MOVE(43, MOVE_FLAIL), + LEVEL_UP_MOVE( 6, MOVE_ENCORE), + LEVEL_UP_MOVE( 9, MOVE_SLACK_OFF), + LEVEL_UP_MOVE(14, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(17, MOVE_AMNESIA), + LEVEL_UP_MOVE(22, MOVE_COVET), + //LEVEL_UP_MOVE(25, MOVE_CHIP_AWAY), + LEVEL_UP_MOVE(30, MOVE_COUNTER), + LEVEL_UP_MOVE(33, MOVE_FLAIL), + //LEVEL_UP_MOVE(38, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sVigorothLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_REVERSAL), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_ENCORE), LEVEL_UP_MOVE( 1, MOVE_UPROAR), - LEVEL_UP_MOVE( 7, MOVE_ENCORE), - LEVEL_UP_MOVE(13, MOVE_UPROAR), - LEVEL_UP_MOVE(19, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(25, MOVE_ENDURE), - LEVEL_UP_MOVE(31, MOVE_SLASH), - LEVEL_UP_MOVE(37, MOVE_COUNTER), - LEVEL_UP_MOVE(43, MOVE_FOCUS_PUNCH), - LEVEL_UP_MOVE(49, MOVE_REVERSAL), + LEVEL_UP_MOVE( 6, MOVE_ENCORE), + LEVEL_UP_MOVE( 9, MOVE_UPROAR), + LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(17, MOVE_ENDURE), + LEVEL_UP_MOVE(23, MOVE_SLASH), + //LEVEL_UP_MOVE(27, MOVE_CHIP_AWAY), + LEVEL_UP_MOVE(33, MOVE_COUNTER), + LEVEL_UP_MOVE(37, MOVE_FOCUS_PUNCH), + LEVEL_UP_MOVE(43, MOVE_REVERSAL), LEVEL_UP_END }; static const struct LevelUpMove sSlakingLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_SWAGGER), + LEVEL_UP_MOVE( 1, MOVE_SWAGGER), + //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), + //LEVEL_UP_MOVE( 1, MOVE_PUNISHMENT), + //LEVEL_UP_MOVE( 1, MOVE_FLING), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_ENCORE), LEVEL_UP_MOVE( 1, MOVE_SLACK_OFF), - LEVEL_UP_MOVE( 7, MOVE_ENCORE), - LEVEL_UP_MOVE(13, MOVE_SLACK_OFF), - LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(25, MOVE_AMNESIA), - LEVEL_UP_MOVE(31, MOVE_COVET), - LEVEL_UP_MOVE(36, MOVE_SWAGGER), - LEVEL_UP_MOVE(37, MOVE_COUNTER), - LEVEL_UP_MOVE(43, MOVE_FLAIL), + LEVEL_UP_MOVE( 6, MOVE_ENCORE), + LEVEL_UP_MOVE( 9, MOVE_SLACK_OFF), + LEVEL_UP_MOVE(14, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(17, MOVE_AMNESIA), + LEVEL_UP_MOVE(23, MOVE_COVET), + //LEVEL_UP_MOVE(27, MOVE_CHIP_AWAY), + LEVEL_UP_MOVE(33, MOVE_COUNTER), + LEVEL_UP_MOVE(39, MOVE_FLAIL), + //LEVEL_UP_MOVE(47, MOVE_FLING), + //LEVEL_UP_MOVE(53, MOVE_PUNISHMENT), + //LEVEL_UP_MOVE(61, MOVE_HAMMER_ARM), LEVEL_UP_END }; static const struct LevelUpMove sGulpinLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), - LEVEL_UP_MOVE( 6, MOVE_YAWN), - LEVEL_UP_MOVE( 9, MOVE_POISON_GAS), - LEVEL_UP_MOVE(14, MOVE_SLUDGE), - LEVEL_UP_MOVE(17, MOVE_AMNESIA), - LEVEL_UP_MOVE(23, MOVE_ENCORE), - LEVEL_UP_MOVE(28, MOVE_TOXIC), - LEVEL_UP_MOVE(34, MOVE_STOCKPILE), - LEVEL_UP_MOVE(34, MOVE_SPIT_UP), - LEVEL_UP_MOVE(34, MOVE_SWALLOW), - LEVEL_UP_MOVE(39, MOVE_SLUDGE_BOMB), + LEVEL_UP_MOVE( 5, MOVE_YAWN), + LEVEL_UP_MOVE( 8, MOVE_POISON_GAS), + LEVEL_UP_MOVE(10, MOVE_SLUDGE), + LEVEL_UP_MOVE(12, MOVE_AMNESIA), + //LEVEL_UP_MOVE(17, MOVE_ACID_SPRAY), + LEVEL_UP_MOVE(20, MOVE_ENCORE), + LEVEL_UP_MOVE(25, MOVE_TOXIC), + LEVEL_UP_MOVE(28, MOVE_STOCKPILE), + LEVEL_UP_MOVE(28, MOVE_SPIT_UP), + LEVEL_UP_MOVE(28, MOVE_SWALLOW), + LEVEL_UP_MOVE(33, MOVE_SLUDGE_BOMB), + //LEVEL_UP_MOVE(36, MOVE_GASTRO_ACID), + //LEVEL_UP_MOVE(41, MOVE_BELCH), + //LEVEL_UP_MOVE(44, MOVE_WRING_OUT), + //LEVEL_UP_MOVE(49, MOVE_GUNK_SHOT), LEVEL_UP_END }; static const struct LevelUpMove sSwalotLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_BODY_SLAM), + LEVEL_UP_MOVE( 1, MOVE_BODY_SLAM), + //LEVEL_UP_MOVE( 1, MOVE_VENOM_DRENCH), + //LEVEL_UP_MOVE( 1, MOVE_GUNK_SHOT), + //LEVEL_UP_MOVE( 1, MOVE_WRING_OUT), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_SLUDGE), - LEVEL_UP_MOVE( 6, MOVE_YAWN), - LEVEL_UP_MOVE( 9, MOVE_POISON_GAS), - LEVEL_UP_MOVE(14, MOVE_SLUDGE), - LEVEL_UP_MOVE(17, MOVE_AMNESIA), - LEVEL_UP_MOVE(23, MOVE_ENCORE), - LEVEL_UP_MOVE(26, MOVE_BODY_SLAM), - LEVEL_UP_MOVE(31, MOVE_TOXIC), - LEVEL_UP_MOVE(40, MOVE_STOCKPILE), - LEVEL_UP_MOVE(40, MOVE_SPIT_UP), - LEVEL_UP_MOVE(40, MOVE_SWALLOW), - LEVEL_UP_MOVE(48, MOVE_SLUDGE_BOMB), + LEVEL_UP_MOVE( 5, MOVE_YAWN), + LEVEL_UP_MOVE( 8, MOVE_POISON_GAS), + LEVEL_UP_MOVE(10, MOVE_SLUDGE), + LEVEL_UP_MOVE(12, MOVE_AMNESIA), + //LEVEL_UP_MOVE(17, MOVE_ACID_SPRAY), + LEVEL_UP_MOVE(20, MOVE_ENCORE), + LEVEL_UP_MOVE(25, MOVE_TOXIC), + LEVEL_UP_MOVE(30, MOVE_STOCKPILE), + LEVEL_UP_MOVE(30, MOVE_SPIT_UP), + LEVEL_UP_MOVE(30, MOVE_SWALLOW), + LEVEL_UP_MOVE(37, MOVE_SLUDGE_BOMB), + //LEVEL_UP_MOVE(42, MOVE_GASTRO_ACID), + //LEVEL_UP_MOVE(49, MOVE_BELCH), + //LEVEL_UP_MOVE(54, MOVE_WRING_OUT), + //LEVEL_UP_MOVE(61, MOVE_GUNK_SHOT), LEVEL_UP_END }; static const struct LevelUpMove sTropiusLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_LEAF_STORM), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_GUST), - LEVEL_UP_MOVE( 7, MOVE_GROWTH), - LEVEL_UP_MOVE(11, MOVE_RAZOR_LEAF), - LEVEL_UP_MOVE(17, MOVE_STOMP), - LEVEL_UP_MOVE(21, MOVE_SWEET_SCENT), - LEVEL_UP_MOVE(27, MOVE_WHIRLWIND), - LEVEL_UP_MOVE(31, MOVE_MAGICAL_LEAF), - LEVEL_UP_MOVE(37, MOVE_BODY_SLAM), - LEVEL_UP_MOVE(41, MOVE_SOLAR_BEAM), - LEVEL_UP_MOVE(47, MOVE_SYNTHESIS), + LEVEL_UP_MOVE( 1, MOVE_GROWTH), + LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE( 6, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(10, MOVE_STOMP), + LEVEL_UP_MOVE(16, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE(21, MOVE_WHIRLWIND), + //LEVEL_UP_MOVE(26, MOVE_LEAF_TORNADO), + //LEVEL_UP_MOVE(30, MOVE_NATURAL_GIFT), + //LEVEL_UP_MOVE(36, MOVE_AIR_SLASH), + LEVEL_UP_MOVE(41, MOVE_BODY_SLAM), + //LEVEL_UP_MOVE(46, MOVE_BESTOW), + LEVEL_UP_MOVE(50, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(56, MOVE_SOLAR_BEAM), + //LEVEL_UP_MOVE(61, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sWhismurLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), - LEVEL_UP_MOVE( 5, MOVE_UPROAR), - LEVEL_UP_MOVE(11, MOVE_ASTONISH), - LEVEL_UP_MOVE(15, MOVE_HOWL), - LEVEL_UP_MOVE(21, MOVE_SUPERSONIC), - LEVEL_UP_MOVE(25, MOVE_STOMP), - LEVEL_UP_MOVE(31, MOVE_SCREECH), - LEVEL_UP_MOVE(35, MOVE_ROAR), - LEVEL_UP_MOVE(41, MOVE_REST), - LEVEL_UP_MOVE(41, MOVE_SLEEP_TALK), - LEVEL_UP_MOVE(45, MOVE_HYPER_VOICE), + //LEVEL_UP_MOVE( 4, MOVE_ECHOED_VOICE), + LEVEL_UP_MOVE( 8, MOVE_ASTONISH), + LEVEL_UP_MOVE(11, MOVE_HOWL), + LEVEL_UP_MOVE(15, MOVE_SCREECH), + LEVEL_UP_MOVE(18, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(22, MOVE_STOMP), + LEVEL_UP_MOVE(25, MOVE_UPROAR), + LEVEL_UP_MOVE(29, MOVE_ROAR), + LEVEL_UP_MOVE(32, MOVE_REST), + LEVEL_UP_MOVE(36, MOVE_SLEEP_TALK), + LEVEL_UP_MOVE(39, MOVE_HYPER_VOICE), + //LEVEL_UP_MOVE(43, MOVE_SYNCHRONOISE), LEVEL_UP_END }; static const struct LevelUpMove sLoudredLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_POUND), - LEVEL_UP_MOVE( 1, MOVE_UPROAR), + //LEVEL_UP_MOVE( 1, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_HOWL), - LEVEL_UP_MOVE( 5, MOVE_UPROAR), - LEVEL_UP_MOVE(11, MOVE_ASTONISH), - LEVEL_UP_MOVE(15, MOVE_HOWL), - LEVEL_UP_MOVE(23, MOVE_SUPERSONIC), - LEVEL_UP_MOVE(29, MOVE_STOMP), - LEVEL_UP_MOVE(37, MOVE_SCREECH), - LEVEL_UP_MOVE(43, MOVE_ROAR), - LEVEL_UP_MOVE(51, MOVE_REST), - LEVEL_UP_MOVE(51, MOVE_SLEEP_TALK), - LEVEL_UP_MOVE(57, MOVE_HYPER_VOICE), + //LEVEL_UP_MOVE( 4, MOVE_ECHOED_VOICE), + LEVEL_UP_MOVE( 9, MOVE_ASTONISH), + LEVEL_UP_MOVE(11, MOVE_HOWL), + LEVEL_UP_MOVE(15, MOVE_SCREECH), + LEVEL_UP_MOVE(18, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(23, MOVE_STOMP), + LEVEL_UP_MOVE(27, MOVE_UPROAR), + LEVEL_UP_MOVE(32, MOVE_ROAR), + LEVEL_UP_MOVE(36, MOVE_REST), + LEVEL_UP_MOVE(41, MOVE_SLEEP_TALK), + LEVEL_UP_MOVE(45, MOVE_HYPER_VOICE), + //LEVEL_UP_MOVE(50, MOVE_SYNCHRONOISE), LEVEL_UP_END }; static const struct LevelUpMove sExploudLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_CRUNCH), + LEVEL_UP_MOVE( 1, MOVE_CRUNCH), + LEVEL_UP_MOVE( 1, MOVE_BITE), + //LEVEL_UP_MOVE( 1, MOVE_BOOMBURST), + //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), + //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), + //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_POUND), - LEVEL_UP_MOVE( 1, MOVE_UPROAR), + //LEVEL_UP_MOVE( 1, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_HOWL), - LEVEL_UP_MOVE( 5, MOVE_UPROAR), - LEVEL_UP_MOVE(11, MOVE_ASTONISH), - LEVEL_UP_MOVE(15, MOVE_HOWL), - LEVEL_UP_MOVE(23, MOVE_SUPERSONIC), - LEVEL_UP_MOVE(29, MOVE_STOMP), - LEVEL_UP_MOVE(37, MOVE_SCREECH), - LEVEL_UP_MOVE(40, MOVE_HYPER_BEAM), - LEVEL_UP_MOVE(45, MOVE_ROAR), - LEVEL_UP_MOVE(55, MOVE_REST), - LEVEL_UP_MOVE(55, MOVE_SLEEP_TALK), - LEVEL_UP_MOVE(63, MOVE_HYPER_VOICE), + //LEVEL_UP_MOVE( 4, MOVE_ECHOED_VOICE), + LEVEL_UP_MOVE( 9, MOVE_ASTONISH), + LEVEL_UP_MOVE(11, MOVE_HOWL), + LEVEL_UP_MOVE(15, MOVE_SCREECH), + LEVEL_UP_MOVE(18, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(23, MOVE_STOMP), + LEVEL_UP_MOVE(27, MOVE_UPROAR), + LEVEL_UP_MOVE(32, MOVE_ROAR), + LEVEL_UP_MOVE(36, MOVE_REST), + LEVEL_UP_MOVE(42, MOVE_SLEEP_TALK), + LEVEL_UP_MOVE(47, MOVE_HYPER_VOICE), + //LEVEL_UP_MOVE(53, MOVE_SYNCHRONOISE), + //LEVEL_UP_MOVE(58, MOVE_BOOMBURST), + LEVEL_UP_MOVE(64, MOVE_HYPER_BEAM), LEVEL_UP_END }; @@ -4918,136 +7107,202 @@ static const struct LevelUpMove sClamperlLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WHIRLPOOL), LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE), + //LEVEL_UP_MOVE(50, MOVE_SHELL_SMASH), LEVEL_UP_END }; static const struct LevelUpMove sHuntailLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WHIRLPOOL), - LEVEL_UP_MOVE( 8, MOVE_BITE), - LEVEL_UP_MOVE(15, MOVE_SCREECH), - LEVEL_UP_MOVE(22, MOVE_WATER_PULSE), - LEVEL_UP_MOVE(29, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(36, MOVE_CRUNCH), - LEVEL_UP_MOVE(43, MOVE_BATON_PASS), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 5, MOVE_SCREECH), + LEVEL_UP_MOVE( 9, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(11, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(14, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(16, MOVE_ICE_FANG), + //LEVEL_UP_MOVE(19, MOVE_BRINE), + //LEVEL_UP_MOVE(23, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(26, MOVE_DIVE), + LEVEL_UP_MOVE(29, MOVE_BATON_PASS), + LEVEL_UP_MOVE(34, MOVE_CRUNCH), + //LEVEL_UP_MOVE(39, MOVE_AQUA_TAIL), + //LEVEL_UP_MOVE(45, MOVE_COIL), LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sGorebyssLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WHIRLPOOL), - LEVEL_UP_MOVE( 8, MOVE_CONFUSION), - LEVEL_UP_MOVE(15, MOVE_AGILITY), - LEVEL_UP_MOVE(22, MOVE_WATER_PULSE), - LEVEL_UP_MOVE(29, MOVE_AMNESIA), - LEVEL_UP_MOVE(36, MOVE_PSYCHIC), - LEVEL_UP_MOVE(43, MOVE_BATON_PASS), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 5, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 9, MOVE_AGILITY), + //LEVEL_UP_MOVE(11, MOVE_DRAINING_KISS), + LEVEL_UP_MOVE(14, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(16, MOVE_AMNESIA), + //LEVEL_UP_MOVE(19, MOVE_AQUA_RING), + //LEVEL_UP_MOVE(23, MOVE_CAPTIVATE), + LEVEL_UP_MOVE(26, MOVE_DIVE), + LEVEL_UP_MOVE(29, MOVE_BATON_PASS), + LEVEL_UP_MOVE(34, MOVE_PSYCHIC), + //LEVEL_UP_MOVE(39, MOVE_AQUA_TAIL), + //LEVEL_UP_MOVE(45, MOVE_COIL), LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sAbsolLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_PERISH_SONG), + LEVEL_UP_MOVE( 1, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), - LEVEL_UP_MOVE( 5, MOVE_LEER), - LEVEL_UP_MOVE( 9, MOVE_TAUNT), - LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(17, MOVE_RAZOR_WIND), - LEVEL_UP_MOVE(21, MOVE_BITE), - LEVEL_UP_MOVE(26, MOVE_SWORDS_DANCE), - LEVEL_UP_MOVE(31, MOVE_DOUBLE_TEAM), - LEVEL_UP_MOVE(36, MOVE_SLASH), - LEVEL_UP_MOVE(41, MOVE_FUTURE_SIGHT), - LEVEL_UP_MOVE(46, MOVE_PERISH_SONG), + //LEVEL_UP_MOVE( 1, MOVE_FEINT), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 4, MOVE_LEER), + LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(10, MOVE_PURSUIT), + LEVEL_UP_MOVE(13, MOVE_TAUNT), + LEVEL_UP_MOVE(16, MOVE_BITE), + LEVEL_UP_MOVE(19, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(22, MOVE_SLASH), + LEVEL_UP_MOVE(25, MOVE_SWORDS_DANCE), + //LEVEL_UP_MOVE(29, MOVE_NIGHT_SLASH), + LEVEL_UP_MOVE(33, MOVE_DETECT), + //LEVEL_UP_MOVE(37, MOVE_PSYCHO_CUT), + //LEVEL_UP_MOVE(41, MOVE_ME_FIRST), + //LEVEL_UP_MOVE(45, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(49, MOVE_RAZOR_WIND), + LEVEL_UP_MOVE(53, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(57, MOVE_PERISH_SONG), LEVEL_UP_END }; static const struct LevelUpMove sShuppetLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_KNOCK_OFF), - LEVEL_UP_MOVE( 8, MOVE_SCREECH), - LEVEL_UP_MOVE(13, MOVE_NIGHT_SHADE), - LEVEL_UP_MOVE(20, MOVE_CURSE), - LEVEL_UP_MOVE(25, MOVE_SPITE), - LEVEL_UP_MOVE(32, MOVE_WILL_O_WISP), - LEVEL_UP_MOVE(37, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(44, MOVE_SHADOW_BALL), - LEVEL_UP_MOVE(49, MOVE_SNATCH), - LEVEL_UP_MOVE(56, MOVE_GRUDGE), + LEVEL_UP_MOVE( 4, MOVE_SCREECH), + LEVEL_UP_MOVE( 7, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(10, MOVE_SPITE), + //LEVEL_UP_MOVE(13, MOVE_SHADOW_SNEAK), + LEVEL_UP_MOVE(16, MOVE_WILL_O_WISP), + LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), + //LEVEL_UP_MOVE(22, MOVE_HEX), + LEVEL_UP_MOVE(26, MOVE_CURSE), + LEVEL_UP_MOVE(30, MOVE_SHADOW_BALL), + //LEVEL_UP_MOVE(34, MOVE_EMBARGO), + //LEVEL_UP_MOVE(38, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(42, MOVE_SNATCH), + LEVEL_UP_MOVE(46, MOVE_GRUDGE), + LEVEL_UP_MOVE(50, MOVE_TRICK), + //LEVEL_UP_MOVE(54, MOVE_PHANTOM_FORCE), LEVEL_UP_END }; static const struct LevelUpMove sBanetteLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_PHANTOM_FORCE), LEVEL_UP_MOVE( 1, MOVE_KNOCK_OFF), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE), - LEVEL_UP_MOVE( 1, MOVE_CURSE), - LEVEL_UP_MOVE( 8, MOVE_SCREECH), - LEVEL_UP_MOVE(13, MOVE_NIGHT_SHADE), - LEVEL_UP_MOVE(20, MOVE_CURSE), - LEVEL_UP_MOVE(25, MOVE_SPITE), - LEVEL_UP_MOVE(32, MOVE_WILL_O_WISP), - LEVEL_UP_MOVE(39, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(48, MOVE_SHADOW_BALL), - LEVEL_UP_MOVE(55, MOVE_SNATCH), - LEVEL_UP_MOVE(64, MOVE_GRUDGE), + LEVEL_UP_MOVE( 1, MOVE_SPITE), + LEVEL_UP_MOVE( 4, MOVE_SCREECH), + LEVEL_UP_MOVE( 7, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(10, MOVE_SPITE), + //LEVEL_UP_MOVE(13, MOVE_SHADOW_SNEAK), + LEVEL_UP_MOVE(16, MOVE_WILL_O_WISP), + LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), + //LEVEL_UP_MOVE(22, MOVE_HEX), + LEVEL_UP_MOVE(26, MOVE_CURSE), + LEVEL_UP_MOVE(30, MOVE_SHADOW_BALL), + //LEVEL_UP_MOVE(34, MOVE_EMBARGO), + //LEVEL_UP_MOVE(40, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(46, MOVE_SNATCH), + LEVEL_UP_MOVE(52, MOVE_GRUDGE), + LEVEL_UP_MOVE(58, MOVE_TRICK), + //LEVEL_UP_MOVE(64, MOVE_PHANTOM_FORCE), LEVEL_UP_END }; static const struct LevelUpMove sSeviperLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRAP), - LEVEL_UP_MOVE( 7, MOVE_LICK), - LEVEL_UP_MOVE(10, MOVE_BITE), - LEVEL_UP_MOVE(16, MOVE_POISON_TAIL), - LEVEL_UP_MOVE(19, MOVE_SCREECH), - LEVEL_UP_MOVE(25, MOVE_GLARE), - LEVEL_UP_MOVE(28, MOVE_CRUNCH), - LEVEL_UP_MOVE(34, MOVE_POISON_FANG), - LEVEL_UP_MOVE(37, MOVE_SWAGGER), - LEVEL_UP_MOVE(43, MOVE_HAZE), + LEVEL_UP_MOVE( 1, MOVE_SWAGGER), + LEVEL_UP_MOVE( 4, MOVE_BITE), + LEVEL_UP_MOVE( 6, MOVE_LICK), + LEVEL_UP_MOVE( 9, MOVE_POISON_TAIL), + //LEVEL_UP_MOVE(11, MOVE_FEINT), + LEVEL_UP_MOVE(14, MOVE_SCREECH), + //LEVEL_UP_MOVE(16, MOVE_VENOSHOCK), + LEVEL_UP_MOVE(19, MOVE_GLARE), + LEVEL_UP_MOVE(21, MOVE_POISON_FANG), + //LEVEL_UP_MOVE(24, MOVE_VENOM_DRENCH), + //LEVEL_UP_MOVE(26, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE(29, MOVE_GASTRO_ACID), + //LEVEL_UP_MOVE(31, MOVE_POISON_JAB), + LEVEL_UP_MOVE(34, MOVE_HAZE), + LEVEL_UP_MOVE(36, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(39, MOVE_CRUNCH), + //LEVEL_UP_MOVE(41, MOVE_BELCH), + //LEVEL_UP_MOVE(44, MOVE_COIL), + //LEVEL_UP_MOVE(46, MOVE_WRING_OUT), LEVEL_UP_END }; static const struct LevelUpMove sZangooseLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), - LEVEL_UP_MOVE( 4, MOVE_LEER), - LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(10, MOVE_SWORDS_DANCE), - LEVEL_UP_MOVE(13, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 5, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 8, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(12, MOVE_PURSUIT), + //LEVEL_UP_MOVE(15, MOVE_HONE_CLAWS), LEVEL_UP_MOVE(19, MOVE_SLASH), - LEVEL_UP_MOVE(25, MOVE_PURSUIT), - LEVEL_UP_MOVE(31, MOVE_CRUSH_CLAW), - LEVEL_UP_MOVE(37, MOVE_TAUNT), - LEVEL_UP_MOVE(46, MOVE_DETECT), - LEVEL_UP_MOVE(55, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE(22, MOVE_REVENGE), + LEVEL_UP_MOVE(26, MOVE_CRUSH_CLAW), + LEVEL_UP_MOVE(29, MOVE_FALSE_SWIPE), + //LEVEL_UP_MOVE(33, MOVE_EMBARGO), + LEVEL_UP_MOVE(36, MOVE_DETECT), + //LEVEL_UP_MOVE(40, MOVE_X_SCISSOR), + LEVEL_UP_MOVE(43, MOVE_TAUNT), + LEVEL_UP_MOVE(47, MOVE_SWORDS_DANCE), + //LEVEL_UP_MOVE(50, MOVE_CLOSE_COMBAT), LEVEL_UP_END }; static const struct LevelUpMove sRelicanthLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_FLAIL), + //LEVEL_UP_MOVE( 1, MOVE_HEAD_SMASH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), - LEVEL_UP_MOVE( 8, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), LEVEL_UP_MOVE(15, MOVE_ROCK_TOMB), - LEVEL_UP_MOVE(22, MOVE_YAWN), - LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(36, MOVE_MUD_SPORT), - LEVEL_UP_MOVE(43, MOVE_ANCIENT_POWER), - LEVEL_UP_MOVE(50, MOVE_REST), - LEVEL_UP_MOVE(57, MOVE_DOUBLE_EDGE), - LEVEL_UP_MOVE(64, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(21, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(26, MOVE_DIVE), + LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(35, MOVE_YAWN), + LEVEL_UP_MOVE(41, MOVE_REST), + LEVEL_UP_MOVE(46, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(56, MOVE_HEAD_SMASH), LEVEL_UP_END }; static const struct LevelUpMove sAronLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 4, MOVE_HARDEN), - LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), - LEVEL_UP_MOVE(10, MOVE_HEADBUTT), - LEVEL_UP_MOVE(13, MOVE_METAL_CLAW), - LEVEL_UP_MOVE(17, MOVE_IRON_DEFENSE), - LEVEL_UP_MOVE(21, MOVE_ROAR), - LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(29, MOVE_IRON_TAIL), - LEVEL_UP_MOVE(34, MOVE_PROTECT), - LEVEL_UP_MOVE(39, MOVE_METAL_SOUND), - LEVEL_UP_MOVE(44, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 4, MOVE_MUD_SLAP), + LEVEL_UP_MOVE( 7, MOVE_HEADBUTT), + LEVEL_UP_MOVE(10, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(13, MOVE_ROCK_TOMB), + LEVEL_UP_MOVE(16, MOVE_PROTECT), + LEVEL_UP_MOVE(19, MOVE_ROAR), + //LEVEL_UP_MOVE(22, MOVE_IRON_HEAD), + LEVEL_UP_MOVE(25, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(31, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(34, MOVE_IRON_TAIL), + LEVEL_UP_MOVE(37, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(40, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(43, MOVE_AUTOTOMIZE), + //LEVEL_UP_MOVE(46, MOVE_HEAVY_SLAM), + //LEVEL_UP_MOVE(49, MOVE_METAL_BURST), LEVEL_UP_END }; @@ -5056,17 +7311,22 @@ static const struct LevelUpMove sLaironLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), - LEVEL_UP_MOVE( 4, MOVE_HARDEN), - LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), - LEVEL_UP_MOVE(10, MOVE_HEADBUTT), - LEVEL_UP_MOVE(13, MOVE_METAL_CLAW), - LEVEL_UP_MOVE(17, MOVE_IRON_DEFENSE), - LEVEL_UP_MOVE(21, MOVE_ROAR), - LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(29, MOVE_IRON_TAIL), - LEVEL_UP_MOVE(37, MOVE_PROTECT), - LEVEL_UP_MOVE(45, MOVE_METAL_SOUND), - LEVEL_UP_MOVE(53, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE( 4, MOVE_MUD_SLAP), + LEVEL_UP_MOVE( 7, MOVE_HEADBUTT), + LEVEL_UP_MOVE(10, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(13, MOVE_ROCK_TOMB), + LEVEL_UP_MOVE(16, MOVE_PROTECT), + LEVEL_UP_MOVE(19, MOVE_ROAR), + //LEVEL_UP_MOVE(22, MOVE_IRON_HEAD), + LEVEL_UP_MOVE(25, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(31, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(35, MOVE_IRON_TAIL), + LEVEL_UP_MOVE(39, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(47, MOVE_AUTOTOMIZE), + //LEVEL_UP_MOVE(51, MOVE_HEAVY_SLAM), + //LEVEL_UP_MOVE(55, MOVE_METAL_BURST), LEVEL_UP_END }; @@ -5075,17 +7335,22 @@ static const struct LevelUpMove sAggronLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), - LEVEL_UP_MOVE( 4, MOVE_HARDEN), - LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), - LEVEL_UP_MOVE(10, MOVE_HEADBUTT), - LEVEL_UP_MOVE(13, MOVE_METAL_CLAW), - LEVEL_UP_MOVE(17, MOVE_IRON_DEFENSE), - LEVEL_UP_MOVE(21, MOVE_ROAR), - LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(29, MOVE_IRON_TAIL), - LEVEL_UP_MOVE(37, MOVE_PROTECT), - LEVEL_UP_MOVE(50, MOVE_METAL_SOUND), - LEVEL_UP_MOVE(63, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE( 4, MOVE_MUD_SLAP), + LEVEL_UP_MOVE( 7, MOVE_HEADBUTT), + LEVEL_UP_MOVE(10, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(13, MOVE_ROCK_TOMB), + LEVEL_UP_MOVE(16, MOVE_PROTECT), + LEVEL_UP_MOVE(19, MOVE_ROAR), + //LEVEL_UP_MOVE(22, MOVE_IRON_HEAD), + LEVEL_UP_MOVE(25, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(31, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(35, MOVE_IRON_TAIL), + LEVEL_UP_MOVE(39, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(51, MOVE_AUTOTOMIZE), + //LEVEL_UP_MOVE(57, MOVE_HEAVY_SLAM), + //LEVEL_UP_MOVE(63, MOVE_METAL_BURST), LEVEL_UP_END }; @@ -5094,82 +7359,114 @@ static const struct LevelUpMove sCastformLevelUpLearnset[] = { LEVEL_UP_MOVE(10, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_EMBER), LEVEL_UP_MOVE(10, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(15, MOVE_HEADBUTT), LEVEL_UP_MOVE(20, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(20, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(20, MOVE_HAIL), - LEVEL_UP_MOVE(30, MOVE_WEATHER_BALL), + LEVEL_UP_MOVE(25, MOVE_WEATHER_BALL), + LEVEL_UP_MOVE(35, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(35, MOVE_FIRE_BLAST), + LEVEL_UP_MOVE(35, MOVE_BLIZZARD), + //LEVEL_UP_MOVE(45, MOVE_HURRICANE), LEVEL_UP_END }; static const struct LevelUpMove sVolbeatLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_FLASH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 5, MOVE_CONFUSE_RAY), - LEVEL_UP_MOVE( 9, MOVE_DOUBLE_TEAM), - LEVEL_UP_MOVE(13, MOVE_MOONLIGHT), - LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(21, MOVE_TAIL_GLOW), - LEVEL_UP_MOVE(25, MOVE_SIGNAL_BEAM), + LEVEL_UP_MOVE( 5, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE( 8, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(12, MOVE_QUICK_ATTACK), + //LEVEL_UP_MOVE(15, MOVE_STRUGGLE_BUG), + LEVEL_UP_MOVE(19, MOVE_MOONLIGHT), + LEVEL_UP_MOVE(22, MOVE_TAIL_GLOW), + LEVEL_UP_MOVE(26, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(29, MOVE_PROTECT), - LEVEL_UP_MOVE(33, MOVE_HELPING_HAND), - LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(33, MOVE_ZEN_HEADBUTT), + LEVEL_UP_MOVE(36, MOVE_HELPING_HAND), + //LEVEL_UP_MOVE(40, MOVE_BUG_BUZZ), + //LEVEL_UP_MOVE(43, MOVE_PLAY_ROUGH), + LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(50, MOVE_INFESTATION), LEVEL_UP_END }; static const struct LevelUpMove sIllumiseLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 9, MOVE_CHARM), - LEVEL_UP_MOVE(13, MOVE_MOONLIGHT), - LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE(21, MOVE_WISH), - LEVEL_UP_MOVE(25, MOVE_ENCORE), + LEVEL_UP_MOVE(12, MOVE_QUICK_ATTACK), + //LEVEL_UP_MOVE(15, MOVE_STRUGGLE_BUG), + LEVEL_UP_MOVE(19, MOVE_MOONLIGHT), + LEVEL_UP_MOVE(22, MOVE_WISH), + LEVEL_UP_MOVE(26, MOVE_ENCORE), LEVEL_UP_MOVE(29, MOVE_FLATTER), - LEVEL_UP_MOVE(33, MOVE_HELPING_HAND), - LEVEL_UP_MOVE(37, MOVE_COVET), + //LEVEL_UP_MOVE(33, MOVE_ZEN_HEADBUTT), + LEVEL_UP_MOVE(36, MOVE_HELPING_HAND), + //LEVEL_UP_MOVE(40, MOVE_BUG_BUZZ), + //LEVEL_UP_MOVE(43, MOVE_PLAY_ROUGH), + LEVEL_UP_MOVE(47, MOVE_COVET), + //LEVEL_UP_MOVE(50, MOVE_INFESTATION), LEVEL_UP_END }; static const struct LevelUpMove sLileepLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), - LEVEL_UP_MOVE( 8, MOVE_CONSTRICT), - LEVEL_UP_MOVE(15, MOVE_ACID), - LEVEL_UP_MOVE(22, MOVE_INGRAIN), - LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), + LEVEL_UP_MOVE( 5, MOVE_ACID), + LEVEL_UP_MOVE( 9, MOVE_INGRAIN), + LEVEL_UP_MOVE(13, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(17, MOVE_ANCIENT_POWER), + //LEVEL_UP_MOVE(21, MOVE_BRINE), + LEVEL_UP_MOVE(26, MOVE_GIGA_DRAIN), + //LEVEL_UP_MOVE(31, MOVE_GASTRO_ACID), LEVEL_UP_MOVE(36, MOVE_AMNESIA), - LEVEL_UP_MOVE(43, MOVE_ANCIENT_POWER), - LEVEL_UP_MOVE(50, MOVE_STOCKPILE), - LEVEL_UP_MOVE(50, MOVE_SPIT_UP), - LEVEL_UP_MOVE(50, MOVE_SWALLOW), + //LEVEL_UP_MOVE(41, MOVE_ENERGY_BALL), + LEVEL_UP_MOVE(46, MOVE_STOCKPILE), + LEVEL_UP_MOVE(46, MOVE_SPIT_UP), + LEVEL_UP_MOVE(46, MOVE_SWALLOW), + //LEVEL_UP_MOVE(52, MOVE_WRING_OUT), LEVEL_UP_END }; static const struct LevelUpMove sCradilyLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_WRING_OUT), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_ACID), LEVEL_UP_MOVE( 1, MOVE_INGRAIN), - LEVEL_UP_MOVE( 8, MOVE_CONSTRICT), - LEVEL_UP_MOVE(15, MOVE_ACID), - LEVEL_UP_MOVE(22, MOVE_INGRAIN), - LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE( 5, MOVE_ACID), + LEVEL_UP_MOVE( 9, MOVE_INGRAIN), + LEVEL_UP_MOVE(13, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(17, MOVE_ANCIENT_POWER), + //LEVEL_UP_MOVE(21, MOVE_BRINE), + LEVEL_UP_MOVE(26, MOVE_GIGA_DRAIN), + //LEVEL_UP_MOVE(31, MOVE_GASTRO_ACID), LEVEL_UP_MOVE(36, MOVE_AMNESIA), - LEVEL_UP_MOVE(48, MOVE_ANCIENT_POWER), - LEVEL_UP_MOVE(60, MOVE_STOCKPILE), - LEVEL_UP_MOVE(60, MOVE_SPIT_UP), - LEVEL_UP_MOVE(60, MOVE_SWALLOW), + //LEVEL_UP_MOVE(44, MOVE_ENERGY_BALL), + LEVEL_UP_MOVE(52, MOVE_STOCKPILE), + LEVEL_UP_MOVE(52, MOVE_SPIT_UP), + LEVEL_UP_MOVE(52, MOVE_SWALLOW), + //LEVEL_UP_MOVE(61, MOVE_WRING_OUT), LEVEL_UP_END }; static const struct LevelUpMove sAnorithLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), - LEVEL_UP_MOVE( 7, MOVE_HARDEN), - LEVEL_UP_MOVE(13, MOVE_MUD_SPORT), - LEVEL_UP_MOVE(19, MOVE_WATER_GUN), - LEVEL_UP_MOVE(25, MOVE_METAL_CLAW), - LEVEL_UP_MOVE(31, MOVE_PROTECT), - LEVEL_UP_MOVE(37, MOVE_ANCIENT_POWER), - LEVEL_UP_MOVE(43, MOVE_FURY_CUTTER), - LEVEL_UP_MOVE(49, MOVE_SLASH), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 4, MOVE_MUD_SPORT), + LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), + LEVEL_UP_MOVE(10, MOVE_FURY_CUTTER), + //LEVEL_UP_MOVE(13, MOVE_SMACK_DOWN), + LEVEL_UP_MOVE(17, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(21, MOVE_ANCIENT_POWER), + //LEVEL_UP_MOVE(25, MOVE_BUG_BITE), + //LEVEL_UP_MOVE(29, MOVE_BRINE), + LEVEL_UP_MOVE(34, MOVE_SLASH), + LEVEL_UP_MOVE(39, MOVE_CRUSH_CLAW), + //LEVEL_UP_MOVE(44, MOVE_X_SCISSOR), + LEVEL_UP_MOVE(49, MOVE_PROTECT), LEVEL_UP_MOVE(55, MOVE_ROCK_BLAST), LEVEL_UP_END }; @@ -5179,29 +7476,40 @@ static const struct LevelUpMove sArmaldoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), - LEVEL_UP_MOVE( 7, MOVE_HARDEN), - LEVEL_UP_MOVE(13, MOVE_MUD_SPORT), - LEVEL_UP_MOVE(19, MOVE_WATER_GUN), - LEVEL_UP_MOVE(25, MOVE_METAL_CLAW), - LEVEL_UP_MOVE(31, MOVE_PROTECT), - LEVEL_UP_MOVE(37, MOVE_ANCIENT_POWER), - LEVEL_UP_MOVE(46, MOVE_FURY_CUTTER), - LEVEL_UP_MOVE(55, MOVE_SLASH), - LEVEL_UP_MOVE(64, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE( 4, MOVE_MUD_SPORT), + LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), + LEVEL_UP_MOVE(10, MOVE_FURY_CUTTER), + //LEVEL_UP_MOVE(13, MOVE_SMACK_DOWN), + LEVEL_UP_MOVE(17, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(21, MOVE_ANCIENT_POWER), + //LEVEL_UP_MOVE(25, MOVE_BUG_BITE), + //LEVEL_UP_MOVE(29, MOVE_BRINE), + LEVEL_UP_MOVE(34, MOVE_SLASH), + LEVEL_UP_MOVE(39, MOVE_CRUSH_CLAW), + //LEVEL_UP_MOVE(46, MOVE_X_SCISSOR), + LEVEL_UP_MOVE(53, MOVE_PROTECT), + LEVEL_UP_MOVE(61, MOVE_ROCK_BLAST), LEVEL_UP_END }; static const struct LevelUpMove sRaltsLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 6, MOVE_CONFUSION), - LEVEL_UP_MOVE(11, MOVE_DOUBLE_TEAM), - LEVEL_UP_MOVE(16, MOVE_TELEPORT), - LEVEL_UP_MOVE(21, MOVE_CALM_MIND), - LEVEL_UP_MOVE(26, MOVE_PSYCHIC), - LEVEL_UP_MOVE(31, MOVE_IMPRISON), - LEVEL_UP_MOVE(36, MOVE_FUTURE_SIGHT), - LEVEL_UP_MOVE(41, MOVE_HYPNOSIS), - LEVEL_UP_MOVE(46, MOVE_DREAM_EATER), + LEVEL_UP_MOVE( 4, MOVE_CONFUSION), + LEVEL_UP_MOVE( 6, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE( 9, MOVE_TELEPORT), + //LEVEL_UP_MOVE(11, MOVE_DISARMING_VOICE), + //LEVEL_UP_MOVE(14, MOVE_LUCKY_CHANT), + LEVEL_UP_MOVE(17, MOVE_MAGICAL_LEAF), + //LEVEL_UP_MOVE(19, MOVE_HEAL_PULSE), + //LEVEL_UP_MOVE(22, MOVE_DRAINING_KISS), + LEVEL_UP_MOVE(24, MOVE_CALM_MIND), + LEVEL_UP_MOVE(27, MOVE_PSYCHIC), + LEVEL_UP_MOVE(29, MOVE_IMPRISON), + LEVEL_UP_MOVE(32, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(34, MOVE_CHARM), + LEVEL_UP_MOVE(37, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(39, MOVE_DREAM_EATER), + //LEVEL_UP_MOVE(42, MOVE_STORED_POWER), LEVEL_UP_END }; @@ -5210,86 +7518,116 @@ static const struct LevelUpMove sKirliaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 1, MOVE_TELEPORT), - LEVEL_UP_MOVE( 6, MOVE_CONFUSION), - LEVEL_UP_MOVE(11, MOVE_DOUBLE_TEAM), - LEVEL_UP_MOVE(16, MOVE_TELEPORT), - LEVEL_UP_MOVE(21, MOVE_CALM_MIND), - LEVEL_UP_MOVE(26, MOVE_PSYCHIC), + LEVEL_UP_MOVE( 4, MOVE_CONFUSION), + LEVEL_UP_MOVE( 6, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE( 9, MOVE_TELEPORT), + //LEVEL_UP_MOVE(11, MOVE_DISARMING_VOICE), + //LEVEL_UP_MOVE(14, MOVE_LUCKY_CHANT), + LEVEL_UP_MOVE(17, MOVE_MAGICAL_LEAF), + //LEVEL_UP_MOVE(19, MOVE_HEAL_PULSE), + //LEVEL_UP_MOVE(23, MOVE_DRAINING_KISS), + LEVEL_UP_MOVE(26, MOVE_CALM_MIND), + LEVEL_UP_MOVE(30, MOVE_PSYCHIC), LEVEL_UP_MOVE(33, MOVE_IMPRISON), - LEVEL_UP_MOVE(40, MOVE_FUTURE_SIGHT), - LEVEL_UP_MOVE(47, MOVE_HYPNOSIS), - LEVEL_UP_MOVE(54, MOVE_DREAM_EATER), + LEVEL_UP_MOVE(37, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(40, MOVE_CHARM), + LEVEL_UP_MOVE(44, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(47, MOVE_DREAM_EATER), + //LEVEL_UP_MOVE(51, MOVE_STORED_POWER), LEVEL_UP_END }; static const struct LevelUpMove sGardevoirLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_MOONBLAST), + //LEVEL_UP_MOVE( 1, MOVE_STORED_POWER), + //LEVEL_UP_MOVE( 1, MOVE_MISTY_TERRAIN), + //LEVEL_UP_MOVE( 1, MOVE_HEALING_WISH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 1, MOVE_TELEPORT), - LEVEL_UP_MOVE( 6, MOVE_CONFUSION), - LEVEL_UP_MOVE(11, MOVE_DOUBLE_TEAM), - LEVEL_UP_MOVE(16, MOVE_TELEPORT), - LEVEL_UP_MOVE(21, MOVE_CALM_MIND), - LEVEL_UP_MOVE(26, MOVE_PSYCHIC), - LEVEL_UP_MOVE(33, MOVE_IMPRISON), - LEVEL_UP_MOVE(42, MOVE_FUTURE_SIGHT), - LEVEL_UP_MOVE(51, MOVE_HYPNOSIS), - LEVEL_UP_MOVE(60, MOVE_DREAM_EATER), + LEVEL_UP_MOVE( 4, MOVE_CONFUSION), + LEVEL_UP_MOVE( 6, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE( 9, MOVE_TELEPORT), + //LEVEL_UP_MOVE(11, MOVE_DISARMING_VOICE), + LEVEL_UP_MOVE(14, MOVE_WISH), + LEVEL_UP_MOVE(17, MOVE_MAGICAL_LEAF), + //LEVEL_UP_MOVE(19, MOVE_HEAL_PULSE), + //LEVEL_UP_MOVE(23, MOVE_DRAINING_KISS), + LEVEL_UP_MOVE(26, MOVE_CALM_MIND), + LEVEL_UP_MOVE(31, MOVE_PSYCHIC), + LEVEL_UP_MOVE(35, MOVE_IMPRISON), + LEVEL_UP_MOVE(40, MOVE_FUTURE_SIGHT), + //LEVEL_UP_MOVE(44, MOVE_CAPTIVATE), + LEVEL_UP_MOVE(49, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(53, MOVE_DREAM_EATER), + //LEVEL_UP_MOVE(58, MOVE_STORED_POWER), + //LEVEL_UP_MOVE(62, MOVE_MOONBLAST), LEVEL_UP_END }; static const struct LevelUpMove sBagonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_RAGE), - LEVEL_UP_MOVE( 5, MOVE_BITE), - LEVEL_UP_MOVE( 9, MOVE_LEER), + LEVEL_UP_MOVE( 4, MOVE_EMBER), + LEVEL_UP_MOVE( 7, MOVE_LEER), + LEVEL_UP_MOVE(10, MOVE_BITE), + LEVEL_UP_MOVE(13, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(17, MOVE_HEADBUTT), LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(25, MOVE_EMBER), - LEVEL_UP_MOVE(33, MOVE_DRAGON_BREATH), - LEVEL_UP_MOVE(37, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(41, MOVE_CRUNCH), - LEVEL_UP_MOVE(49, MOVE_DRAGON_CLAW), - LEVEL_UP_MOVE(53, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(25, MOVE_CRUNCH), + LEVEL_UP_MOVE(29, MOVE_DRAGON_CLAW), + //LEVEL_UP_MOVE(34, MOVE_ZEN_HEADBUTT), + LEVEL_UP_MOVE(39, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(44, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sShelgonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_PROTECT), + LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 1, MOVE_RAGE), - LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), - LEVEL_UP_MOVE( 5, MOVE_BITE), - LEVEL_UP_MOVE( 9, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 4, MOVE_EMBER), + LEVEL_UP_MOVE( 7, MOVE_LEER), + LEVEL_UP_MOVE(10, MOVE_BITE), + LEVEL_UP_MOVE(13, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(17, MOVE_HEADBUTT), LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(25, MOVE_EMBER), - LEVEL_UP_MOVE(30, MOVE_PROTECT), - LEVEL_UP_MOVE(38, MOVE_DRAGON_BREATH), - LEVEL_UP_MOVE(47, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(56, MOVE_CRUNCH), - LEVEL_UP_MOVE(69, MOVE_DRAGON_CLAW), - LEVEL_UP_MOVE(78, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(25, MOVE_CRUNCH), + LEVEL_UP_MOVE(29, MOVE_DRAGON_CLAW), + //LEVEL_UP_MOVE(35, MOVE_ZEN_HEADBUTT), + LEVEL_UP_MOVE(42, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(49, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(56, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sSalamenceLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_FLY), + LEVEL_UP_MOVE( 1, MOVE_FLY), + LEVEL_UP_MOVE( 1, MOVE_PROTECT), + //LEVEL_UP_MOVE( 1, MOVE_DRAGON_TAIL), + //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), + //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_RAGE), - LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), - LEVEL_UP_MOVE( 5, MOVE_BITE), - LEVEL_UP_MOVE( 9, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 4, MOVE_EMBER), + LEVEL_UP_MOVE( 7, MOVE_LEER), + LEVEL_UP_MOVE(10, MOVE_BITE), + LEVEL_UP_MOVE(13, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(17, MOVE_HEADBUTT), LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(25, MOVE_EMBER), - LEVEL_UP_MOVE(30, MOVE_PROTECT), - LEVEL_UP_MOVE(38, MOVE_DRAGON_BREATH), - LEVEL_UP_MOVE(47, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(50, MOVE_FLY), - LEVEL_UP_MOVE(61, MOVE_CRUNCH), - LEVEL_UP_MOVE(79, MOVE_DRAGON_CLAW), - LEVEL_UP_MOVE(93, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(25, MOVE_CRUNCH), + LEVEL_UP_MOVE(29, MOVE_DRAGON_CLAW), + //LEVEL_UP_MOVE(35, MOVE_ZEN_HEADBUTT), + LEVEL_UP_MOVE(42, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(49, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(63, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; @@ -5299,103 +7637,143 @@ static const struct LevelUpMove sBeldumLevelUpLearnset[] = { }; static const struct LevelUpMove sMetangLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_CONFUSION), + LEVEL_UP_MOVE( 0, MOVE_METAL_CLAW), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), + //LEVEL_UP_MOVE( 1, MOVE_MAGNET_RISE), LEVEL_UP_MOVE( 1, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(20, MOVE_CONFUSION), - LEVEL_UP_MOVE(20, MOVE_METAL_CLAW), - LEVEL_UP_MOVE(26, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(32, MOVE_PURSUIT), + LEVEL_UP_MOVE(23, MOVE_PURSUIT), + //LEVEL_UP_MOVE(26, MOVE_BULLET_PUNCH), + //LEVEL_UP_MOVE(29, MOVE_MIRACLE_EYE), + //LEVEL_UP_MOVE(32, MOVE_ZEN_HEADBUTT), + LEVEL_UP_MOVE(35, MOVE_SCARY_FACE), LEVEL_UP_MOVE(38, MOVE_PSYCHIC), - LEVEL_UP_MOVE(44, MOVE_IRON_DEFENSE), - LEVEL_UP_MOVE(50, MOVE_METEOR_MASH), - LEVEL_UP_MOVE(56, MOVE_AGILITY), - LEVEL_UP_MOVE(62, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE(41, MOVE_AGILITY), + LEVEL_UP_MOVE(44, MOVE_METEOR_MASH), + LEVEL_UP_MOVE(47, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(50, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sMetagrossLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE( 0, MOVE_HAMMER_ARM), + //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), - LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(20, MOVE_CONFUSION), - LEVEL_UP_MOVE(20, MOVE_METAL_CLAW), - LEVEL_UP_MOVE(26, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(32, MOVE_PURSUIT), + //LEVEL_UP_MOVE( 1, MOVE_MAGNET_RISE), + LEVEL_UP_MOVE( 1, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(23, MOVE_PURSUIT), + //LEVEL_UP_MOVE(26, MOVE_BULLET_PUNCH), + //LEVEL_UP_MOVE(29, MOVE_MIRACLE_EYE), + //LEVEL_UP_MOVE(32, MOVE_ZEN_HEADBUTT), + LEVEL_UP_MOVE(35, MOVE_SCARY_FACE), LEVEL_UP_MOVE(38, MOVE_PSYCHIC), - LEVEL_UP_MOVE(44, MOVE_IRON_DEFENSE), - LEVEL_UP_MOVE(55, MOVE_METEOR_MASH), - LEVEL_UP_MOVE(66, MOVE_AGILITY), - LEVEL_UP_MOVE(77, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE(41, MOVE_AGILITY), + LEVEL_UP_MOVE(44, MOVE_METEOR_MASH), + LEVEL_UP_MOVE(52, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(60, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sRegirockLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EXPLOSION), - LEVEL_UP_MOVE( 9, MOVE_ROCK_THROW), - LEVEL_UP_MOVE(17, MOVE_CURSE), - LEVEL_UP_MOVE(25, MOVE_SUPERPOWER), - LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), - LEVEL_UP_MOVE(41, MOVE_IRON_DEFENSE), - LEVEL_UP_MOVE(49, MOVE_ZAP_CANNON), - LEVEL_UP_MOVE(57, MOVE_LOCK_ON), - LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE( 1, MOVE_STOMP), + LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), + //LEVEL_UP_MOVE( 1, MOVE_CHARGE_BEAM), + //LEVEL_UP_MOVE( 1, MOVE_BULLDOZE), + LEVEL_UP_MOVE( 7, MOVE_ROCK_THROW), + //LEVEL_UP_MOVE(13, MOVE_CHARGE_BEAM), + //LEVEL_UP_MOVE(19, MOVE_BULLDOZE), + LEVEL_UP_MOVE(25, MOVE_CURSE), + LEVEL_UP_MOVE(31, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(37, MOVE_IRON_DEFENSE), + //LEVEL_UP_MOVE(43, MOVE_STONE_EDGE), + //LEVEL_UP_MOVE(49, MOVE_HAMMER_ARM), + LEVEL_UP_MOVE(55, MOVE_LOCK_ON), + LEVEL_UP_MOVE(55, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE(61, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(67, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sRegiceLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EXPLOSION), - LEVEL_UP_MOVE( 9, MOVE_ICY_WIND), - LEVEL_UP_MOVE(17, MOVE_CURSE), - LEVEL_UP_MOVE(25, MOVE_SUPERPOWER), - LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), - LEVEL_UP_MOVE(41, MOVE_AMNESIA), - LEVEL_UP_MOVE(49, MOVE_ZAP_CANNON), - LEVEL_UP_MOVE(57, MOVE_LOCK_ON), - LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE( 1, MOVE_STOMP), + LEVEL_UP_MOVE( 1, MOVE_ICY_WIND), + //LEVEL_UP_MOVE( 1, MOVE_CHARGE_BEAM), + //LEVEL_UP_MOVE( 1, MOVE_BULLDOZE), + LEVEL_UP_MOVE( 7, MOVE_ICY_WIND), + //LEVEL_UP_MOVE(13, MOVE_CHARGE_BEAM), + //LEVEL_UP_MOVE(19, MOVE_BULLDOZE), + LEVEL_UP_MOVE(25, MOVE_CURSE), + LEVEL_UP_MOVE(31, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(37, MOVE_AMNESIA), + LEVEL_UP_MOVE(43, MOVE_ICE_BEAM), + //LEVEL_UP_MOVE(49, MOVE_HAMMER_ARM), + LEVEL_UP_MOVE(55, MOVE_LOCK_ON), + LEVEL_UP_MOVE(55, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE(61, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(67, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sRegisteelLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EXPLOSION), - LEVEL_UP_MOVE( 9, MOVE_METAL_CLAW), - LEVEL_UP_MOVE(17, MOVE_CURSE), - LEVEL_UP_MOVE(25, MOVE_SUPERPOWER), - LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), - LEVEL_UP_MOVE(41, MOVE_IRON_DEFENSE), - LEVEL_UP_MOVE(41, MOVE_AMNESIA), - LEVEL_UP_MOVE(49, MOVE_ZAP_CANNON), - LEVEL_UP_MOVE(57, MOVE_LOCK_ON), - LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE( 1, MOVE_STOMP), + LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), + //LEVEL_UP_MOVE( 1, MOVE_CHARGE_BEAM), + //LEVEL_UP_MOVE( 1, MOVE_BULLDOZE), + LEVEL_UP_MOVE( 7, MOVE_METAL_CLAW), + //LEVEL_UP_MOVE(13, MOVE_CHARGE_BEAM), + //LEVEL_UP_MOVE(19, MOVE_BULLDOZE), + LEVEL_UP_MOVE(25, MOVE_CURSE), + LEVEL_UP_MOVE(31, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(37, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(37, MOVE_AMNESIA), + //LEVEL_UP_MOVE(43, MOVE_IRON_HEAD), + //LEVEL_UP_MOVE(43, MOVE_FLASH_CANNON), + //LEVEL_UP_MOVE(49, MOVE_HAMMER_ARM), + LEVEL_UP_MOVE(55, MOVE_LOCK_ON), + LEVEL_UP_MOVE(55, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE(61, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(67, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sKyogreLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE( 1, MOVE_WATER_PULSE), LEVEL_UP_MOVE( 5, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), + //LEVEL_UP_MOVE(15, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(20, MOVE_BODY_SLAM), - LEVEL_UP_MOVE(30, MOVE_CALM_MIND), + //LEVEL_UP_MOVE(30, MOVE_AQUA_RING), LEVEL_UP_MOVE(35, MOVE_ICE_BEAM), - LEVEL_UP_MOVE(45, MOVE_HYDRO_PUMP), - LEVEL_UP_MOVE(50, MOVE_REST), - LEVEL_UP_MOVE(60, MOVE_SHEER_COLD), - LEVEL_UP_MOVE(65, MOVE_DOUBLE_EDGE), - LEVEL_UP_MOVE(75, MOVE_WATER_SPOUT), + //LEVEL_UP_MOVE(45, MOVE_ORIGIN_PULSE), + LEVEL_UP_MOVE(50, MOVE_CALM_MIND), + LEVEL_UP_MOVE(60, MOVE_MUDDY_WATER), + LEVEL_UP_MOVE(65, MOVE_SHEER_COLD), + LEVEL_UP_MOVE(75, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(80, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(90, MOVE_WATER_SPOUT), LEVEL_UP_END }; static const struct LevelUpMove sGroudonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE( 1, MOVE_MUD_SHOT), LEVEL_UP_MOVE( 5, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), - LEVEL_UP_MOVE(20, MOVE_SLASH), - LEVEL_UP_MOVE(30, MOVE_BULK_UP), + //LEVEL_UP_MOVE(15, MOVE_EARTH_POWER), + //LEVEL_UP_MOVE(20, MOVE_LAVA_PLUME), + LEVEL_UP_MOVE(30, MOVE_REST), LEVEL_UP_MOVE(35, MOVE_EARTHQUAKE), - LEVEL_UP_MOVE(45, MOVE_FIRE_BLAST), - LEVEL_UP_MOVE(50, MOVE_REST), - LEVEL_UP_MOVE(60, MOVE_FISSURE), - LEVEL_UP_MOVE(65, MOVE_SOLAR_BEAM), - LEVEL_UP_MOVE(75, MOVE_ERUPTION), + //LEVEL_UP_MOVE(45, MOVE_PRECIPICE_BLADES), + LEVEL_UP_MOVE(50, MOVE_BULK_UP), + LEVEL_UP_MOVE(60, MOVE_SOLAR_BEAM), + LEVEL_UP_MOVE(65, MOVE_FISSURE), + LEVEL_UP_MOVE(75, MOVE_FIRE_BLAST), + //LEVEL_UP_MOVE(80, MOVE_HAMMER_ARM), + LEVEL_UP_MOVE(90, MOVE_ERUPTION), LEVEL_UP_END }; @@ -5403,44 +7781,64 @@ static const struct LevelUpMove sRayquazaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TWISTER), LEVEL_UP_MOVE( 5, MOVE_SCARY_FACE), LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), - LEVEL_UP_MOVE(20, MOVE_DRAGON_CLAW), - LEVEL_UP_MOVE(30, MOVE_DRAGON_DANCE), - LEVEL_UP_MOVE(35, MOVE_CRUNCH), - LEVEL_UP_MOVE(45, MOVE_FLY), - LEVEL_UP_MOVE(50, MOVE_REST), - LEVEL_UP_MOVE(60, MOVE_EXTREME_SPEED), - LEVEL_UP_MOVE(65, MOVE_OUTRAGE), - LEVEL_UP_MOVE(75, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE(20, MOVE_CRUNCH), + //LEVEL_UP_MOVE(30, MOVE_AIR_SLASH), + LEVEL_UP_MOVE(35, MOVE_REST), + LEVEL_UP_MOVE(45, MOVE_EXTREME_SPEED), + //LEVEL_UP_MOVE(50, MOVE_DRAGON_PULSE), + LEVEL_UP_MOVE(60, MOVE_DRAGON_DANCE), + LEVEL_UP_MOVE(65, MOVE_FLY), + LEVEL_UP_MOVE(75, MOVE_HYPER_VOICE), + LEVEL_UP_MOVE(80, MOVE_OUTRAGE), + LEVEL_UP_MOVE(90, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sLatiasLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_HEALING_WISH), + LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE( 1, MOVE_WISH), LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), - LEVEL_UP_MOVE( 5, MOVE_WISH), - LEVEL_UP_MOVE(10, MOVE_HELPING_HAND), - LEVEL_UP_MOVE(15, MOVE_SAFEGUARD), + LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD), + LEVEL_UP_MOVE( 4, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 7, MOVE_CHARM), + //LEVEL_UP_MOVE(10, MOVE_STORED_POWER), + LEVEL_UP_MOVE(13, MOVE_REFRESH), + //LEVEL_UP_MOVE(16, MOVE_HEAL_PULSE), LEVEL_UP_MOVE(20, MOVE_DRAGON_BREATH), - LEVEL_UP_MOVE(25, MOVE_WATER_SPORT), - LEVEL_UP_MOVE(30, MOVE_REFRESH), - LEVEL_UP_MOVE(35, MOVE_MIST_BALL), - LEVEL_UP_MOVE(40, MOVE_PSYCHIC), - LEVEL_UP_MOVE(45, MOVE_RECOVER), - LEVEL_UP_MOVE(50, MOVE_CHARM), + LEVEL_UP_MOVE(24, MOVE_MIST_BALL), + //LEVEL_UP_MOVE(28, MOVE_PSYCHO_SHIFT), + LEVEL_UP_MOVE(32, MOVE_RECOVER), + //LEVEL_UP_MOVE(36, MOVE_REFLECT_TYPE), + //LEVEL_UP_MOVE(41, MOVE_ZEN_HEADBUTT), + //LEVEL_UP_MOVE(46, MOVE_GUARD_SPLIT), + LEVEL_UP_MOVE(51, MOVE_PSYCHIC), + //LEVEL_UP_MOVE(56, MOVE_DRAGON_PULSE), + //LEVEL_UP_MOVE(61, MOVE_HEALING_WISH), LEVEL_UP_END }; static const struct LevelUpMove sLatiosLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_MEMENTO), + LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), + //LEVEL_UP_MOVE( 1, MOVE_HEAL_BLOCK), LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), - LEVEL_UP_MOVE( 5, MOVE_MEMENTO), - LEVEL_UP_MOVE(10, MOVE_HELPING_HAND), - LEVEL_UP_MOVE(15, MOVE_SAFEGUARD), + LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD), + LEVEL_UP_MOVE( 4, MOVE_PROTECT), + LEVEL_UP_MOVE( 7, MOVE_DRAGON_DANCE), + //LEVEL_UP_MOVE(10, MOVE_STORED_POWER), + LEVEL_UP_MOVE(13, MOVE_REFRESH), + //LEVEL_UP_MOVE(16, MOVE_HEAL_PULSE), LEVEL_UP_MOVE(20, MOVE_DRAGON_BREATH), - LEVEL_UP_MOVE(25, MOVE_PROTECT), - LEVEL_UP_MOVE(30, MOVE_REFRESH), - LEVEL_UP_MOVE(35, MOVE_LUSTER_PURGE), - LEVEL_UP_MOVE(40, MOVE_PSYCHIC), - LEVEL_UP_MOVE(45, MOVE_RECOVER), - LEVEL_UP_MOVE(50, MOVE_DRAGON_DANCE), + LEVEL_UP_MOVE(24, MOVE_LUSTER_PURGE), + //LEVEL_UP_MOVE(28, MOVE_PSYCHO_SHIFT), + LEVEL_UP_MOVE(32, MOVE_RECOVER), + //LEVEL_UP_MOVE(36, MOVE_TELEKINESIS), + //LEVEL_UP_MOVE(41, MOVE_ZEN_HEADBUTT), + //LEVEL_UP_MOVE(46, MOVE_POWER_SPLIT), + LEVEL_UP_MOVE(51, MOVE_PSYCHIC), + //LEVEL_UP_MOVE(56, MOVE_DRAGON_PULSE), + LEVEL_UP_MOVE(61, MOVE_MEMENTO), LEVEL_UP_END }; @@ -5452,2282 +7850,9093 @@ static const struct LevelUpMove sJirachiLevelUpLearnset[] = { LEVEL_UP_MOVE(15, MOVE_HELPING_HAND), LEVEL_UP_MOVE(20, MOVE_PSYCHIC), LEVEL_UP_MOVE(25, MOVE_REFRESH), - LEVEL_UP_MOVE(30, MOVE_REST), - LEVEL_UP_MOVE(35, MOVE_DOUBLE_EDGE), - LEVEL_UP_MOVE(40, MOVE_FUTURE_SIGHT), - LEVEL_UP_MOVE(45, MOVE_COSMIC_POWER), - LEVEL_UP_MOVE(50, MOVE_DOOM_DESIRE), + //LEVEL_UP_MOVE(30, MOVE_LUCKY_CHANT), + //LEVEL_UP_MOVE(35, MOVE_ZEN_HEADBUTT), + LEVEL_UP_MOVE(40, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(45, MOVE_GRAVITY), + //LEVEL_UP_MOVE(50, MOVE_HEALING_WISH), + LEVEL_UP_MOVE(55, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(60, MOVE_COSMIC_POWER), + //LEVEL_UP_MOVE(65, MOVE_LAST_RESORT), + LEVEL_UP_MOVE(70, MOVE_DOOM_DESIRE), LEVEL_UP_END }; static const struct LevelUpMove sDeoxysLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_WRAP), - LEVEL_UP_MOVE( 5, MOVE_NIGHT_SHADE), - LEVEL_UP_MOVE(10, MOVE_DOUBLE_TEAM), - LEVEL_UP_MOVE(15, MOVE_KNOCK_OFF), - LEVEL_UP_MOVE(20, MOVE_PURSUIT), - LEVEL_UP_MOVE(25, MOVE_PSYCHIC), - LEVEL_UP_MOVE(30, MOVE_SWIFT), - LEVEL_UP_MOVE(35, MOVE_AGILITY), - LEVEL_UP_MOVE(40, MOVE_RECOVER), - LEVEL_UP_MOVE(45, MOVE_PSYCHO_BOOST), - LEVEL_UP_MOVE(50, MOVE_EXTREME_SPEED), + LEVEL_UP_MOVE( 7, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(13, MOVE_TELEPORT), + LEVEL_UP_MOVE(19, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(25, MOVE_PURSUIT), + LEVEL_UP_MOVE(31, MOVE_PSYCHIC), + LEVEL_UP_MOVE(37, MOVE_SNATCH), + //LEVEL_UP_MOVE(43, MOVE_PSYCHO_SHIFT), + //LEVEL_UP_MOVE(49, MOVE_ZEN_HEADBUTT), + LEVEL_UP_MOVE(55, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(61, MOVE_RECOVER), + LEVEL_UP_MOVE(67, MOVE_PSYCHO_BOOST), + LEVEL_UP_MOVE(73, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sChimechoLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_WRAP), - LEVEL_UP_MOVE( 6, MOVE_GROWL), - LEVEL_UP_MOVE( 9, MOVE_ASTONISH), - LEVEL_UP_MOVE(14, MOVE_CONFUSION), - LEVEL_UP_MOVE(17, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(22, MOVE_UPROAR), - LEVEL_UP_MOVE(25, MOVE_YAWN), - LEVEL_UP_MOVE(30, MOVE_PSYWAVE), - LEVEL_UP_MOVE(33, MOVE_DOUBLE_EDGE), - LEVEL_UP_MOVE(38, MOVE_HEAL_BELL), - LEVEL_UP_MOVE(41, MOVE_SAFEGUARD), - LEVEL_UP_MOVE(46, MOVE_PSYCHIC), - LEVEL_UP_END + //LEVEL_UP_MOVE( 1, MOVE_HEALING_WISH), + //LEVEL_UP_MOVE( 1, MOVE_SYNCHRONOISE), + LEVEL_UP_MOVE( 1, MOVE_WRAP), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 7, MOVE_ASTONISH), + LEVEL_UP_MOVE(10, MOVE_CONFUSION), + LEVEL_UP_MOVE(13, MOVE_YAWN), + LEVEL_UP_MOVE(16, MOVE_PSYWAVE), + LEVEL_UP_MOVE(19, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(22, MOVE_EXTRASENSORY), + LEVEL_UP_MOVE(27, MOVE_HEAL_BELL), + LEVEL_UP_MOVE(32, MOVE_UPROAR), + LEVEL_UP_MOVE(37, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(42, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(47, MOVE_HEAL_PULSE), + //LEVEL_UP_MOVE(52, MOVE_SYNCHRONOISE), + //LEVEL_UP_MOVE(57, MOVE_HEALING_WISH), + LEVEL_UP_END }; static const struct LevelUpMove sTurtwigLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 5, MOVE_WITHDRAW), + LEVEL_UP_MOVE( 9, MOVE_ABSORB), + LEVEL_UP_MOVE(13, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(17, MOVE_CURSE), + LEVEL_UP_MOVE(21, MOVE_BITE), + LEVEL_UP_MOVE(25, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(29, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(33, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(37, MOVE_CRUNCH), + LEVEL_UP_MOVE(41, MOVE_GIGA_DRAIN), + //LEVEL_UP_MOVE(45, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sGrotleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 5, MOVE_WITHDRAW), + LEVEL_UP_MOVE( 9, MOVE_ABSORB), + LEVEL_UP_MOVE(13, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(17, MOVE_CURSE), + LEVEL_UP_MOVE(22, MOVE_BITE), + LEVEL_UP_MOVE(27, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(32, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(37, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(42, MOVE_CRUNCH), + LEVEL_UP_MOVE(47, MOVE_GIGA_DRAIN), + //LEVEL_UP_MOVE(52, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sTorterraLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE( 1, MOVE_EARTHQUAKE), + //LEVEL_UP_MOVE( 1, MOVE_WOOD_HAMMER), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE( 5, MOVE_WITHDRAW), + LEVEL_UP_MOVE( 9, MOVE_ABSORB), + LEVEL_UP_MOVE(13, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(17, MOVE_CURSE), + LEVEL_UP_MOVE(22, MOVE_BITE), + LEVEL_UP_MOVE(27, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(33, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(39, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(45, MOVE_CRUNCH), + LEVEL_UP_MOVE(51, MOVE_GIGA_DRAIN), + //LEVEL_UP_MOVE(57, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sChimcharLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 7, MOVE_EMBER), + LEVEL_UP_MOVE( 9, MOVE_TAUNT), + LEVEL_UP_MOVE(15, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(17, MOVE_FLAME_WHEEL), + //LEVEL_UP_MOVE(23, MOVE_NASTY_PLOT), + LEVEL_UP_MOVE(25, MOVE_TORMENT), + LEVEL_UP_MOVE(31, MOVE_FACADE), + LEVEL_UP_MOVE(33, MOVE_FIRE_SPIN), + //LEVEL_UP_MOVE(39, MOVE_ACROBATICS), + LEVEL_UP_MOVE(41, MOVE_SLACK_OFF), + LEVEL_UP_MOVE(47, MOVE_FLAMETHROWER), LEVEL_UP_END }; static const struct LevelUpMove sMonfernoLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_MACH_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_MACH_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 7, MOVE_EMBER), + LEVEL_UP_MOVE( 9, MOVE_TAUNT), + LEVEL_UP_MOVE(16, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(19, MOVE_FLAME_WHEEL), + //LEVEL_UP_MOVE(26, MOVE_FEINT), + LEVEL_UP_MOVE(29, MOVE_TORMENT), + //LEVEL_UP_MOVE(36, MOVE_CLOSE_COMBAT), + LEVEL_UP_MOVE(39, MOVE_FIRE_SPIN), + //LEVEL_UP_MOVE(46, MOVE_ACROBATICS), + LEVEL_UP_MOVE(49, MOVE_SLACK_OFF), + //LEVEL_UP_MOVE(56, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sInfernapeLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 0, MOVE_CLOSE_COMBAT), + //LEVEL_UP_MOVE( 1, MOVE_CLOSE_COMBAT), + LEVEL_UP_MOVE( 1, MOVE_MACH_PUNCH), + //LEVEL_UP_MOVE( 1, MOVE_FLARE_BLITZ), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 1, MOVE_TAUNT), + LEVEL_UP_MOVE( 7, MOVE_EMBER), + LEVEL_UP_MOVE( 9, MOVE_TAUNT), + LEVEL_UP_MOVE(16, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(19, MOVE_FLAME_WHEEL), + //LEVEL_UP_MOVE(26, MOVE_FEINT), + //LEVEL_UP_MOVE(29, MOVE_PUNISHMENT), + LEVEL_UP_MOVE(42, MOVE_FIRE_SPIN), + //LEVEL_UP_MOVE(52, MOVE_ACROBATICS), + LEVEL_UP_MOVE(58, MOVE_CALM_MIND), + //LEVEL_UP_MOVE(68, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sPiplupLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 8, MOVE_BUBBLE), + LEVEL_UP_MOVE(11, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(15, MOVE_PECK), + LEVEL_UP_MOVE(18, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(22, MOVE_BIDE), + LEVEL_UP_MOVE(25, MOVE_FURY_ATTACK), + //LEVEL_UP_MOVE(29, MOVE_BRINE), + LEVEL_UP_MOVE(32, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE(36, MOVE_MIST), + LEVEL_UP_MOVE(39, MOVE_DRILL_PECK), + LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sPrinplupLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_METAL_CLAW), + LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 8, MOVE_BUBBLE), + LEVEL_UP_MOVE(11, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(15, MOVE_PECK), + LEVEL_UP_MOVE(19, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(24, MOVE_BIDE), + LEVEL_UP_MOVE(28, MOVE_FURY_ATTACK), + //LEVEL_UP_MOVE(33, MOVE_BRINE), + LEVEL_UP_MOVE(37, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE(42, MOVE_MIST), + LEVEL_UP_MOVE(46, MOVE_DRILL_PECK), + LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sEmpoleonLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_AQUA_JET), + //LEVEL_UP_MOVE( 1, MOVE_AQUA_JET), + LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 8, MOVE_BUBBLE), + LEVEL_UP_MOVE(11, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(15, MOVE_PECK), + LEVEL_UP_MOVE(19, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(24, MOVE_SWAGGER), + LEVEL_UP_MOVE(28, MOVE_FURY_ATTACK), + //LEVEL_UP_MOVE(33, MOVE_BRINE), + LEVEL_UP_MOVE(39, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE(46, MOVE_MIST), + LEVEL_UP_MOVE(52, MOVE_DRILL_PECK), + LEVEL_UP_MOVE(59, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sStarlyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 5, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 9, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(13, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(17, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(21, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(25, MOVE_AERIAL_ACE), + LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(33, MOVE_AGILITY), + //LEVEL_UP_MOVE(37, MOVE_BRAVE_BIRD), + //LEVEL_UP_MOVE(41, MOVE_FINAL_GAMBIT), LEVEL_UP_END }; static const struct LevelUpMove sStaraviaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 5, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 9, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(13, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(18, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(23, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(28, MOVE_AERIAL_ACE), + LEVEL_UP_MOVE(33, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(38, MOVE_AGILITY), + //LEVEL_UP_MOVE(43, MOVE_BRAVE_BIRD), + //LEVEL_UP_MOVE(48, MOVE_FINAL_GAMBIT), LEVEL_UP_END }; static const struct LevelUpMove sStaraptorLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_CLOSE_COMBAT), + //LEVEL_UP_MOVE( 1, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), + LEVEL_UP_MOVE( 5, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 9, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(13, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(18, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(23, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(28, MOVE_AERIAL_ACE), + LEVEL_UP_MOVE(33, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(41, MOVE_AGILITY), + //LEVEL_UP_MOVE(49, MOVE_BRAVE_BIRD), + //LEVEL_UP_MOVE(57, MOVE_FINAL_GAMBIT), LEVEL_UP_END }; static const struct LevelUpMove sBidoofLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 5, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 9, MOVE_ROLLOUT), + LEVEL_UP_MOVE(13, MOVE_HEADBUTT), + LEVEL_UP_MOVE(17, MOVE_HYPER_FANG), + LEVEL_UP_MOVE(21, MOVE_YAWN), + LEVEL_UP_MOVE(25, MOVE_CRUNCH), + LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(33, MOVE_SUPER_FANG), + LEVEL_UP_MOVE(37, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(41, MOVE_AMNESIA), + LEVEL_UP_MOVE(45, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(49, MOVE_CURSE), LEVEL_UP_END }; static const struct LevelUpMove sBibarelLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + //LEVEL_UP_MOVE( 1, MOVE_AQUA_JET), + //LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 5, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 9, MOVE_ROLLOUT), + LEVEL_UP_MOVE(13, MOVE_HEADBUTT), + LEVEL_UP_MOVE(18, MOVE_HYPER_FANG), + LEVEL_UP_MOVE(23, MOVE_YAWN), + LEVEL_UP_MOVE(28, MOVE_CRUNCH), + LEVEL_UP_MOVE(33, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(38, MOVE_SUPER_FANG), + LEVEL_UP_MOVE(43, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(48, MOVE_AMNESIA), + LEVEL_UP_MOVE(53, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(58, MOVE_CURSE), LEVEL_UP_END }; static const struct LevelUpMove sKricketotLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_BIDE), + //LEVEL_UP_MOVE( 6, MOVE_STRUGGLE_BUG), + //LEVEL_UP_MOVE(16, MOVE_BUG_BITE), LEVEL_UP_END }; static const struct LevelUpMove sKricketuneLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_BIDE), + LEVEL_UP_MOVE(14, MOVE_ABSORB), + LEVEL_UP_MOVE(18, MOVE_SING), + LEVEL_UP_MOVE(22, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(26, MOVE_SLASH), + //LEVEL_UP_MOVE(30, MOVE_X_SCISSOR), + LEVEL_UP_MOVE(34, MOVE_SCREECH), + //LEVEL_UP_MOVE(36, MOVE_FELL_STINGER), + LEVEL_UP_MOVE(38, MOVE_TAUNT), + //LEVEL_UP_MOVE(42, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE(44, MOVE_STICKY_WEB), + //LEVEL_UP_MOVE(46, MOVE_BUG_BUZZ), + LEVEL_UP_MOVE(50, MOVE_PERISH_SONG), LEVEL_UP_END }; static const struct LevelUpMove sShinxLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 5, MOVE_LEER), + LEVEL_UP_MOVE( 9, MOVE_CHARGE), + //LEVEL_UP_MOVE(11, MOVE_BABY_DOLL_EYES), + LEVEL_UP_MOVE(13, MOVE_SPARK), + LEVEL_UP_MOVE(17, MOVE_BITE), + LEVEL_UP_MOVE(21, MOVE_ROAR), + LEVEL_UP_MOVE(25, MOVE_SWAGGER), + //LEVEL_UP_MOVE(29, MOVE_THUNDER_FANG), + LEVEL_UP_MOVE(33, MOVE_CRUNCH), + LEVEL_UP_MOVE(37, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(41, MOVE_DISCHARGE), + //LEVEL_UP_MOVE(45, MOVE_WILD_CHARGE), LEVEL_UP_END }; static const struct LevelUpMove sLuxioLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 5, MOVE_LEER), + LEVEL_UP_MOVE( 9, MOVE_CHARGE), + LEVEL_UP_MOVE(13, MOVE_SPARK), + LEVEL_UP_MOVE(18, MOVE_BITE), + LEVEL_UP_MOVE(23, MOVE_ROAR), + LEVEL_UP_MOVE(28, MOVE_SWAGGER), + //LEVEL_UP_MOVE(33, MOVE_THUNDER_FANG), + LEVEL_UP_MOVE(38, MOVE_CRUNCH), + LEVEL_UP_MOVE(43, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(48, MOVE_DISCHARGE), + //LEVEL_UP_MOVE(53, MOVE_WILD_CHARGE), LEVEL_UP_END }; static const struct LevelUpMove sLuxrayLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_CHARGE), + LEVEL_UP_MOVE( 5, MOVE_LEER), + LEVEL_UP_MOVE( 9, MOVE_CHARGE), + LEVEL_UP_MOVE(13, MOVE_SPARK), + LEVEL_UP_MOVE(18, MOVE_BITE), + LEVEL_UP_MOVE(23, MOVE_ROAR), + LEVEL_UP_MOVE(28, MOVE_SWAGGER), + //LEVEL_UP_MOVE(35, MOVE_THUNDER_FANG), + LEVEL_UP_MOVE(42, MOVE_CRUNCH), + LEVEL_UP_MOVE(49, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(56, MOVE_DISCHARGE), + //LEVEL_UP_MOVE(63, MOVE_WILD_CHARGE), + //LEVEL_UP_MOVE(67, MOVE_ELECTRIC_TERRAIN), LEVEL_UP_END }; static const struct LevelUpMove sBudewLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 4, MOVE_GROWTH), + LEVEL_UP_MOVE( 7, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(10, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), + //LEVEL_UP_MOVE(16, MOVE_WORRY_SEED), LEVEL_UP_END }; static const struct LevelUpMove sRoseradeLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_VENOM_DRENCH), + //LEVEL_UP_MOVE( 1, MOVE_GRASSY_TERRAIN), + LEVEL_UP_MOVE( 1, MOVE_WEATHER_BALL), + LEVEL_UP_MOVE( 1, MOVE_POISON_STING), + LEVEL_UP_MOVE( 1, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE( 1, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_END }; static const struct LevelUpMove sCranidosLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 6, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(10, MOVE_PURSUIT), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(19, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(24, MOVE_ASSURANCE), + //LEVEL_UP_MOVE(28, MOVE_CHIP_AWAY), + LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), + //LEVEL_UP_MOVE(37, MOVE_ZEN_HEADBUTT), + LEVEL_UP_MOVE(42, MOVE_SCREECH), + //LEVEL_UP_MOVE(46, MOVE_HEAD_SMASH), LEVEL_UP_END }; static const struct LevelUpMove sRampardosLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_ENDEAVOR), + LEVEL_UP_MOVE( 1, MOVE_ENDEAVOR), + LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 1, MOVE_PURSUIT), + LEVEL_UP_MOVE( 6, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(10, MOVE_PURSUIT), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(19, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(24, MOVE_ASSURANCE), + //LEVEL_UP_MOVE(28, MOVE_CHIP_AWAY), + LEVEL_UP_MOVE(36, MOVE_ANCIENT_POWER), + //LEVEL_UP_MOVE(43, MOVE_ZEN_HEADBUTT), + LEVEL_UP_MOVE(51, MOVE_SCREECH), + //LEVEL_UP_MOVE(58, MOVE_HEAD_SMASH), LEVEL_UP_END }; static const struct LevelUpMove sShieldonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_PROTECT), + LEVEL_UP_MOVE( 6, MOVE_TAUNT), + LEVEL_UP_MOVE(10, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(19, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(24, MOVE_SWAGGER), + LEVEL_UP_MOVE(28, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(33, MOVE_ENDURE), + //LEVEL_UP_MOVE(37, MOVE_METAL_BURST), + //LEVEL_UP_MOVE(42, MOVE_IRON_HEAD), + //LEVEL_UP_MOVE(46, MOVE_HEAVY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sBastiodonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_BLOCK), + LEVEL_UP_MOVE( 1, MOVE_BLOCK), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_PROTECT), + LEVEL_UP_MOVE( 1, MOVE_TAUNT), + LEVEL_UP_MOVE( 1, MOVE_METAL_SOUND), + LEVEL_UP_MOVE( 6, MOVE_TAUNT), + LEVEL_UP_MOVE(10, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(19, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(24, MOVE_SWAGGER), + LEVEL_UP_MOVE(28, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(36, MOVE_ENDURE), + //LEVEL_UP_MOVE(43, MOVE_METAL_BURST), + //LEVEL_UP_MOVE(51, MOVE_IRON_HEAD), + //LEVEL_UP_MOVE(58, MOVE_HEAVY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sBurmyLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_PROTECT), + LEVEL_UP_MOVE(10, MOVE_TACKLE), + //LEVEL_UP_MOVE(15, MOVE_BUG_BITE), + LEVEL_UP_MOVE(20, MOVE_HIDDEN_POWER), LEVEL_UP_END }; static const struct LevelUpMove sWormadamPlantLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_QUIVER_DANCE), + //LEVEL_UP_MOVE( 1, MOVE_QUIVER_DANCE), + //LEVEL_UP_MOVE( 1, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_PROTECT), + //LEVEL_UP_MOVE( 1, MOVE_BUG_BITE), + LEVEL_UP_MOVE(10, MOVE_PROTECT), + //LEVEL_UP_MOVE(15, MOVE_BUG_BITE), + LEVEL_UP_MOVE(20, MOVE_HIDDEN_POWER), + LEVEL_UP_MOVE(23, MOVE_CONFUSION), + LEVEL_UP_MOVE(26, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(29, MOVE_GROWTH), + LEVEL_UP_MOVE(32, MOVE_PSYBEAM), + //LEVEL_UP_MOVE(35, MOVE_CAPTIVATE), + LEVEL_UP_MOVE(38, MOVE_FLAIL), + LEVEL_UP_MOVE(41, MOVE_ATTRACT), + LEVEL_UP_MOVE(44, MOVE_PSYCHIC), + //LEVEL_UP_MOVE(47, MOVE_LEAF_STORM), + //LEVEL_UP_MOVE(50, MOVE_BUG_BUZZ), LEVEL_UP_END }; static const struct LevelUpMove sWormadamSandyLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_QUIVER_DANCE), + //LEVEL_UP_MOVE( 1, MOVE_QUIVER_DANCE), + //LEVEL_UP_MOVE( 1, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_PROTECT), + //LEVEL_UP_MOVE( 1, MOVE_BUG_BITE), + LEVEL_UP_MOVE(10, MOVE_PROTECT), + //LEVEL_UP_MOVE(15, MOVE_BUG_BITE), + LEVEL_UP_MOVE(20, MOVE_HIDDEN_POWER), + LEVEL_UP_MOVE(23, MOVE_CONFUSION), + LEVEL_UP_MOVE(26, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE(29, MOVE_HARDEN), + LEVEL_UP_MOVE(32, MOVE_PSYBEAM), + //LEVEL_UP_MOVE(35, MOVE_CAPTIVATE), + LEVEL_UP_MOVE(38, MOVE_FLAIL), + LEVEL_UP_MOVE(41, MOVE_ATTRACT), + LEVEL_UP_MOVE(44, MOVE_PSYCHIC), + LEVEL_UP_MOVE(47, MOVE_FISSURE), + //LEVEL_UP_MOVE(50, MOVE_BUG_BUZZ), LEVEL_UP_END }; static const struct LevelUpMove sWormadamTrashLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_QUIVER_DANCE), + //LEVEL_UP_MOVE( 1, MOVE_QUIVER_DANCE), + //LEVEL_UP_MOVE( 1, MOVE_METAL_BURST), + //LEVEL_UP_MOVE( 1, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_PROTECT), + //LEVEL_UP_MOVE( 1, MOVE_BUG_BITE), + LEVEL_UP_MOVE(10, MOVE_PROTECT), + //LEVEL_UP_MOVE(15, MOVE_BUG_BITE), + LEVEL_UP_MOVE(20, MOVE_HIDDEN_POWER), + LEVEL_UP_MOVE(23, MOVE_CONFUSION), + //LEVEL_UP_MOVE(26, MOVE_MIRROR_SHOT), + LEVEL_UP_MOVE(29, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(32, MOVE_PSYBEAM), + //LEVEL_UP_MOVE(35, MOVE_CAPTIVATE), + LEVEL_UP_MOVE(38, MOVE_FLAIL), + LEVEL_UP_MOVE(41, MOVE_ATTRACT), + LEVEL_UP_MOVE(44, MOVE_PSYCHIC), + //LEVEL_UP_MOVE(47, MOVE_IRON_HEAD), + //LEVEL_UP_MOVE(50, MOVE_BUG_BUZZ), LEVEL_UP_END }; static const struct LevelUpMove sMothimLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_QUIVER_DANCE), + //LEVEL_UP_MOVE( 1, MOVE_QUIVER_DANCE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_PROTECT), + //LEVEL_UP_MOVE( 1, MOVE_BUG_BITE), + LEVEL_UP_MOVE(10, MOVE_PROTECT), + //LEVEL_UP_MOVE(15, MOVE_BUG_BITE), + LEVEL_UP_MOVE(20, MOVE_HIDDEN_POWER), + LEVEL_UP_MOVE(23, MOVE_CONFUSION), + LEVEL_UP_MOVE(26, MOVE_GUST), + LEVEL_UP_MOVE(29, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(32, MOVE_PSYBEAM), + LEVEL_UP_MOVE(35, MOVE_CAMOUFLAGE), + LEVEL_UP_MOVE(38, MOVE_SILVER_WIND), + //LEVEL_UP_MOVE(41, MOVE_AIR_SLASH), + LEVEL_UP_MOVE(44, MOVE_PSYCHIC), + //LEVEL_UP_MOVE(47, MOVE_LUNGE), + //LEVEL_UP_MOVE(50, MOVE_BUG_BUZZ), LEVEL_UP_END }; static const struct LevelUpMove sCombeeLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE( 1, MOVE_GUST), + //LEVEL_UP_MOVE(13, MOVE_BUG_BITE), + //LEVEL_UP_MOVE(29, MOVE_BUG_BUZZ), LEVEL_UP_END }; static const struct LevelUpMove sVespiquenLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_SLASH), + LEVEL_UP_MOVE( 1, MOVE_SLASH), + //LEVEL_UP_MOVE( 1, MOVE_FELL_STINGER), + LEVEL_UP_MOVE( 1, MOVE_DESTINY_BOND), + LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE( 1, MOVE_GUST), + LEVEL_UP_MOVE( 1, MOVE_POISON_STING), + LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE( 5, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE( 9, MOVE_PURSUIT), + LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), + //LEVEL_UP_MOVE(17, MOVE_DEFEND_ORDER), + //LEVEL_UP_MOVE(25, MOVE_POWER_GEM), + //LEVEL_UP_MOVE(29, MOVE_HEAL_ORDER), + LEVEL_UP_MOVE(33, MOVE_TOXIC), + //LEVEL_UP_MOVE(37, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(41, MOVE_CAPTIVATE), + //LEVEL_UP_MOVE(45, MOVE_ATTACK_ORDER), + LEVEL_UP_MOVE(49, MOVE_SWAGGER), + LEVEL_UP_MOVE(53, MOVE_DESTINY_BOND), + //LEVEL_UP_MOVE(57, MOVE_FELL_STINGER), LEVEL_UP_END }; static const struct LevelUpMove sPachirisuLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_BIDE), + LEVEL_UP_MOVE( 5, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 9, MOVE_CHARM), + LEVEL_UP_MOVE(13, MOVE_SPARK), + LEVEL_UP_MOVE(17, MOVE_ENDURE), + //LEVEL_UP_MOVE(19, MOVE_NUZZLE), + LEVEL_UP_MOVE(21, MOVE_SWIFT), + //LEVEL_UP_MOVE(25, MOVE_ELECTRO_BALL), + LEVEL_UP_MOVE(29, MOVE_SWEET_KISS), + LEVEL_UP_MOVE(33, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(37, MOVE_SUPER_FANG), + //LEVEL_UP_MOVE(41, MOVE_DISCHARGE), + //LEVEL_UP_MOVE(45, MOVE_LAST_RESORT), + LEVEL_UP_MOVE(49, MOVE_HYPER_FANG), LEVEL_UP_END }; static const struct LevelUpMove sBuizelLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SONIC_BOOM), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 7, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(15, MOVE_WATER_GUN), + LEVEL_UP_MOVE(18, MOVE_PURSUIT), + LEVEL_UP_MOVE(21, MOVE_SWIFT), + //LEVEL_UP_MOVE(24, MOVE_AQUA_JET), + //LEVEL_UP_MOVE(27, MOVE_DOUBLE_HIT), + LEVEL_UP_MOVE(31, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE(35, MOVE_RAZOR_WIND), + //LEVEL_UP_MOVE(38, MOVE_AQUA_TAIL), + LEVEL_UP_MOVE(41, MOVE_AGILITY), + LEVEL_UP_MOVE(45, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sFloatzelLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), + LEVEL_UP_MOVE( 1, MOVE_CRUNCH), + LEVEL_UP_MOVE( 1, MOVE_SONIC_BOOM), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 7, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(15, MOVE_WATER_GUN), + LEVEL_UP_MOVE(18, MOVE_PURSUIT), + LEVEL_UP_MOVE(21, MOVE_SWIFT), + //LEVEL_UP_MOVE(24, MOVE_AQUA_JET), + //LEVEL_UP_MOVE(29, MOVE_DOUBLE_HIT), + LEVEL_UP_MOVE(35, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE(41, MOVE_RAZOR_WIND), + //LEVEL_UP_MOVE(46, MOVE_AQUA_TAIL), + LEVEL_UP_MOVE(51, MOVE_AGILITY), + LEVEL_UP_MOVE(57, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sCherubiLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_MORNING_SUN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 7, MOVE_GROWTH), + LEVEL_UP_MOVE(10, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(13, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(19, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE(22, MOVE_SUNNY_DAY), + //LEVEL_UP_MOVE(28, MOVE_WORRY_SEED), + LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(37, MOVE_SOLAR_BEAM), + //LEVEL_UP_MOVE(40, MOVE_LUCKY_CHANT), + //LEVEL_UP_MOVE(47, MOVE_PETAL_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sCherrimLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_PETAL_DANCE), + LEVEL_UP_MOVE( 1, MOVE_PETAL_DANCE), + LEVEL_UP_MOVE( 1, MOVE_MORNING_SUN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWTH), + LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), + LEVEL_UP_MOVE( 7, MOVE_GROWTH), + LEVEL_UP_MOVE(10, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(13, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(19, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE(22, MOVE_SUNNY_DAY), + //LEVEL_UP_MOVE(30, MOVE_WORRY_SEED), + LEVEL_UP_MOVE(35, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(43, MOVE_SOLAR_BEAM), + //LEVEL_UP_MOVE(48, MOVE_LUCKY_CHANT), + //LEVEL_UP_MOVE(50, MOVE_PETAL_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sShellosLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE( 2, MOVE_MUD_SPORT), + LEVEL_UP_MOVE( 4, MOVE_HARDEN), + LEVEL_UP_MOVE( 7, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(11, MOVE_MUD_BOMB), + LEVEL_UP_MOVE(16, MOVE_HIDDEN_POWER), + LEVEL_UP_MOVE(22, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(29, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(37, MOVE_MUDDY_WATER), + LEVEL_UP_MOVE(46, MOVE_RECOVER), LEVEL_UP_END }; static const struct LevelUpMove sGastrodonLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 1, MOVE_WATER_PULSE), + LEVEL_UP_MOVE( 2, MOVE_MUD_SPORT), + LEVEL_UP_MOVE( 4, MOVE_HARDEN), + LEVEL_UP_MOVE( 7, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(11, MOVE_MUD_BOMB), + LEVEL_UP_MOVE(16, MOVE_HIDDEN_POWER), + LEVEL_UP_MOVE(22, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(29, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(41, MOVE_MUDDY_WATER), + LEVEL_UP_MOVE(54, MOVE_RECOVER), LEVEL_UP_END }; static const struct LevelUpMove sAmbipomLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_DUAL_CHOP), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 8, MOVE_ASTONISH), + LEVEL_UP_MOVE(11, MOVE_BATON_PASS), + LEVEL_UP_MOVE(15, MOVE_TICKLE), + LEVEL_UP_MOVE(18, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(22, MOVE_SWIFT), + LEVEL_UP_MOVE(25, MOVE_SCREECH), + LEVEL_UP_MOVE(29, MOVE_AGILITY), + //LEVEL_UP_MOVE(32, MOVE_DOUBLE_HIT), + //LEVEL_UP_MOVE(36, MOVE_FLING), + //LEVEL_UP_MOVE(39, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE(43, MOVE_LAST_RESORT), LEVEL_UP_END }; static const struct LevelUpMove sDrifloonLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), + LEVEL_UP_MOVE( 1, MOVE_MINIMIZE), + LEVEL_UP_MOVE( 4, MOVE_ASTONISH), + LEVEL_UP_MOVE( 8, MOVE_GUST), + LEVEL_UP_MOVE(13, MOVE_FOCUS_ENERGY), + //LEVEL_UP_MOVE(16, MOVE_PAYBACK), + //LEVEL_UP_MOVE(20, MOVE_OMINOUS_WIND), + LEVEL_UP_MOVE(25, MOVE_STOCKPILE), + //LEVEL_UP_MOVE(27, MOVE_HEX), + LEVEL_UP_MOVE(32, MOVE_SWALLOW), + LEVEL_UP_MOVE(32, MOVE_SPIT_UP), + LEVEL_UP_MOVE(36, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(40, MOVE_AMNESIA), + LEVEL_UP_MOVE(44, MOVE_BATON_PASS), + LEVEL_UP_MOVE(50, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sDrifblimLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_PHANTOM_FORCE), + LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), + LEVEL_UP_MOVE( 1, MOVE_MINIMIZE), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_GUST), + LEVEL_UP_MOVE( 4, MOVE_ASTONISH), + LEVEL_UP_MOVE( 8, MOVE_GUST), + LEVEL_UP_MOVE(13, MOVE_FOCUS_ENERGY), + //LEVEL_UP_MOVE(16, MOVE_PAYBACK), + //LEVEL_UP_MOVE(20, MOVE_OMINOUS_WIND), + LEVEL_UP_MOVE(25, MOVE_STOCKPILE), + //LEVEL_UP_MOVE(27, MOVE_HEX), + LEVEL_UP_MOVE(34, MOVE_SWALLOW), + LEVEL_UP_MOVE(34, MOVE_SPIT_UP), + LEVEL_UP_MOVE(40, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(46, MOVE_AMNESIA), + LEVEL_UP_MOVE(52, MOVE_BATON_PASS), + LEVEL_UP_MOVE(60, MOVE_EXPLOSION), + //LEVEL_UP_MOVE(65, MOVE_PHANTOM_FORCE), LEVEL_UP_END }; static const struct LevelUpMove sBunearyLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_FRUSTRATION), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 1, MOVE_SPLASH), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), + LEVEL_UP_MOVE( 6, MOVE_ENDURE), + //LEVEL_UP_MOVE(13, MOVE_BABY_DOLL_EYES), + LEVEL_UP_MOVE(16, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(23, MOVE_JUMP_KICK), + LEVEL_UP_MOVE(26, MOVE_BATON_PASS), + LEVEL_UP_MOVE(33, MOVE_AGILITY), + LEVEL_UP_MOVE(36, MOVE_DIZZY_PUNCH), + //LEVEL_UP_MOVE(43, MOVE_AFTER_YOU), + LEVEL_UP_MOVE(46, MOVE_CHARM), + //LEVEL_UP_MOVE(50, MOVE_ENTRAINMENT), + LEVEL_UP_MOVE(56, MOVE_BOUNCE), + //LEVEL_UP_MOVE(63, MOVE_HEALING_WISH), LEVEL_UP_END }; static const struct LevelUpMove sLopunnyLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_RETURN), + LEVEL_UP_MOVE( 1, MOVE_RETURN), + //LEVEL_UP_MOVE( 1, MOVE_HEALING_WISH), + LEVEL_UP_MOVE( 1, MOVE_BOUNCE), + //LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER), + LEVEL_UP_MOVE( 1, MOVE_MIRROR_COAT), + LEVEL_UP_MOVE( 1, MOVE_MAGIC_COAT), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 1, MOVE_SPLASH), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), + LEVEL_UP_MOVE( 6, MOVE_ENDURE), + //LEVEL_UP_MOVE(13, MOVE_BABY_DOLL_EYES), + LEVEL_UP_MOVE(16, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(23, MOVE_JUMP_KICK), + LEVEL_UP_MOVE(26, MOVE_BATON_PASS), + LEVEL_UP_MOVE(33, MOVE_AGILITY), + LEVEL_UP_MOVE(36, MOVE_DIZZY_PUNCH), + //LEVEL_UP_MOVE(43, MOVE_AFTER_YOU), + LEVEL_UP_MOVE(46, MOVE_CHARM), + //LEVEL_UP_MOVE(53, MOVE_ENTRAINMENT), + LEVEL_UP_MOVE(56, MOVE_BOUNCE), + //LEVEL_UP_MOVE(63, MOVE_HEALING_WISH), + LEVEL_UP_MOVE(66, MOVE_HI_JUMP_KICK), LEVEL_UP_END }; static const struct LevelUpMove sMismagiusLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_MYSTICAL_FIRE), + //LEVEL_UP_MOVE( 1, MOVE_POWER_GEM), + //LEVEL_UP_MOVE( 1, MOVE_PHANTOM_FORCE), + //LEVEL_UP_MOVE( 1, MOVE_LUCKY_CHANT), + LEVEL_UP_MOVE( 1, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), + LEVEL_UP_MOVE( 1, MOVE_SPITE), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_END }; static const struct LevelUpMove sHonchkrowLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE( 1, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_PURSUIT), + LEVEL_UP_MOVE( 1, MOVE_HAZE), + LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(25, MOVE_SWAGGER), + //LEVEL_UP_MOVE(35, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE(45, MOVE_FOUL_PLAY), + //LEVEL_UP_MOVE(55, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE(65, MOVE_QUASH), + //LEVEL_UP_MOVE(75, MOVE_DARK_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sGlameowLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), + LEVEL_UP_MOVE( 5, MOVE_SCRATCH), + LEVEL_UP_MOVE( 8, MOVE_GROWL), + LEVEL_UP_MOVE(13, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(25, MOVE_CHARM), + LEVEL_UP_MOVE(29, MOVE_ASSIST), + //LEVEL_UP_MOVE(32, MOVE_CAPTIVATE), + LEVEL_UP_MOVE(37, MOVE_SLASH), + //LEVEL_UP_MOVE(41, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(44, MOVE_ATTRACT), + //LEVEL_UP_MOVE(48, MOVE_HONE_CLAWS), + //LEVEL_UP_MOVE(50, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sPuruglyLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_SWAGGER), + LEVEL_UP_MOVE( 1, MOVE_SWAGGER), + LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 5, MOVE_SCRATCH), + LEVEL_UP_MOVE( 8, MOVE_GROWL), + LEVEL_UP_MOVE(13, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(25, MOVE_CHARM), + LEVEL_UP_MOVE(29, MOVE_ASSIST), + //LEVEL_UP_MOVE(32, MOVE_CAPTIVATE), + LEVEL_UP_MOVE(37, MOVE_SLASH), + LEVEL_UP_MOVE(45, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(52, MOVE_ATTRACT), + //LEVEL_UP_MOVE(60, MOVE_HONE_CLAWS), LEVEL_UP_END }; static const struct LevelUpMove sChinglingLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_WRAP), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 7, MOVE_ASTONISH), + LEVEL_UP_MOVE(10, MOVE_CONFUSION), + LEVEL_UP_MOVE(13, MOVE_YAWN), + //LEVEL_UP_MOVE(16, MOVE_LAST_RESORT), + //LEVEL_UP_MOVE(19, MOVE_ENTRAINMENT), + LEVEL_UP_MOVE(32, MOVE_UPROAR), LEVEL_UP_END }; static const struct LevelUpMove sStunkyLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 3, MOVE_POISON_GAS), + LEVEL_UP_MOVE( 7, MOVE_SCREECH), + LEVEL_UP_MOVE( 9, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(13, MOVE_SMOKESCREEN), + //LEVEL_UP_MOVE(15, MOVE_FEINT), + //LEVEL_UP_MOVE(19, MOVE_ACID_SPRAY), + LEVEL_UP_MOVE(21, MOVE_BITE), + LEVEL_UP_MOVE(25, MOVE_SLASH), + LEVEL_UP_MOVE(27, MOVE_TOXIC), + //LEVEL_UP_MOVE(31, MOVE_NIGHT_SLASH), + LEVEL_UP_MOVE(33, MOVE_MEMENTO), + //LEVEL_UP_MOVE(37, MOVE_VENOM_DRENCH), + //LEVEL_UP_MOVE(39, MOVE_SUCKER_PUNCH), + //LEVEL_UP_MOVE(43, MOVE_BELCH), + LEVEL_UP_MOVE(45, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sSkuntankLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE( 1, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), + LEVEL_UP_MOVE( 1, MOVE_SCREECH), + LEVEL_UP_MOVE( 3, MOVE_POISON_GAS), + LEVEL_UP_MOVE( 7, MOVE_SCREECH), + LEVEL_UP_MOVE( 9, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(13, MOVE_SMOKESCREEN), + //LEVEL_UP_MOVE(15, MOVE_FEINT), + //LEVEL_UP_MOVE(19, MOVE_ACID_SPRAY), + LEVEL_UP_MOVE(21, MOVE_BITE), + LEVEL_UP_MOVE(25, MOVE_SLASH), + LEVEL_UP_MOVE(27, MOVE_TOXIC), + //LEVEL_UP_MOVE(31, MOVE_NIGHT_SLASH), + LEVEL_UP_MOVE(33, MOVE_MEMENTO), + //LEVEL_UP_MOVE(37, MOVE_VENOM_DRENCH), + //LEVEL_UP_MOVE(39, MOVE_SUCKER_PUNCH), + //LEVEL_UP_MOVE(43, MOVE_BELCH), + LEVEL_UP_MOVE(45, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sBronzorLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 5, MOVE_HYPNOSIS), + LEVEL_UP_MOVE( 9, MOVE_IMPRISON), + LEVEL_UP_MOVE(11, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(15, MOVE_PSYWAVE), + LEVEL_UP_MOVE(19, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(21, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(25, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(29, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(31, MOVE_METAL_SOUND), + //LEVEL_UP_MOVE(35, MOVE_GYRO_BALL), + LEVEL_UP_MOVE(39, MOVE_EXTRASENSORY), + //LEVEL_UP_MOVE(41, MOVE_PAYBACK), + //LEVEL_UP_MOVE(45, MOVE_HEAL_BLOCK), + //LEVEL_UP_MOVE(49, MOVE_HEAVY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sBronzongLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_BLOCK), + LEVEL_UP_MOVE( 1, MOVE_BLOCK), + LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE( 1, MOVE_RAIN_DANCE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE( 1, MOVE_IMPRISON), + LEVEL_UP_MOVE( 5, MOVE_HYPNOSIS), + LEVEL_UP_MOVE( 9, MOVE_IMPRISON), + LEVEL_UP_MOVE(11, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(15, MOVE_PSYWAVE), + LEVEL_UP_MOVE(19, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(21, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(25, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(29, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(31, MOVE_METAL_SOUND), + //LEVEL_UP_MOVE(36, MOVE_GYRO_BALL), + LEVEL_UP_MOVE(42, MOVE_EXTRASENSORY), + //LEVEL_UP_MOVE(46, MOVE_PAYBACK), + //LEVEL_UP_MOVE(52, MOVE_HEAL_BLOCK), + //LEVEL_UP_MOVE(58, MOVE_HEAVY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sBonslyLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_FAKE_TEARS), + //LEVEL_UP_MOVE( 1, MOVE_COPYCAT), + LEVEL_UP_MOVE( 5, MOVE_FLAIL), + LEVEL_UP_MOVE( 8, MOVE_LOW_KICK), + LEVEL_UP_MOVE(12, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(15, MOVE_MIMIC), + LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), + //LEVEL_UP_MOVE(22, MOVE_TEARFUL_LOOK), + LEVEL_UP_MOVE(26, MOVE_ROCK_TOMB), + LEVEL_UP_MOVE(29, MOVE_BLOCK), + LEVEL_UP_MOVE(33, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(36, MOVE_COUNTER), + //LEVEL_UP_MOVE(40, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sMimejrLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_TICKLE), + LEVEL_UP_MOVE( 1, MOVE_BARRIER), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + //LEVEL_UP_MOVE( 4, MOVE_COPYCAT), + LEVEL_UP_MOVE( 8, MOVE_MEDITATE), + LEVEL_UP_MOVE(11, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(15, MOVE_MIMIC), + LEVEL_UP_MOVE(18, MOVE_ENCORE), + LEVEL_UP_MOVE(22, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(22, MOVE_REFLECT), + LEVEL_UP_MOVE(25, MOVE_PSYBEAM), + LEVEL_UP_MOVE(29, MOVE_SUBSTITUTE), + LEVEL_UP_MOVE(32, MOVE_RECYCLE), + LEVEL_UP_MOVE(36, MOVE_TRICK), + LEVEL_UP_MOVE(39, MOVE_PSYCHIC), + LEVEL_UP_MOVE(43, MOVE_ROLE_PLAY), + LEVEL_UP_MOVE(46, MOVE_BATON_PASS), + LEVEL_UP_MOVE(50, MOVE_SAFEGUARD), LEVEL_UP_END }; static const struct LevelUpMove sHappinyLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_CHARM), + //LEVEL_UP_MOVE( 5, MOVE_COPYCAT), + LEVEL_UP_MOVE( 9, MOVE_REFRESH), + LEVEL_UP_MOVE(12, MOVE_SWEET_KISS), LEVEL_UP_END }; static const struct LevelUpMove sChatotLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_HYPER_VOICE), + //LEVEL_UP_MOVE( 1, MOVE_CHATTER), + //LEVEL_UP_MOVE( 1, MOVE_CONFIDE), + LEVEL_UP_MOVE( 1, MOVE_TAUNT), + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 5, MOVE_GROWL), + LEVEL_UP_MOVE( 9, MOVE_MIRROR_MOVE), + LEVEL_UP_MOVE(13, MOVE_SING), + LEVEL_UP_MOVE(17, MOVE_FURY_ATTACK), + //LEVEL_UP_MOVE(21, MOVE_CHATTER), + LEVEL_UP_MOVE(25, MOVE_TAUNT), + //LEVEL_UP_MOVE(29, MOVE_ROUND), + LEVEL_UP_MOVE(33, MOVE_MIMIC), + //LEVEL_UP_MOVE(37, MOVE_ECHOED_VOICE), + //LEVEL_UP_MOVE(41, MOVE_ROOST), + LEVEL_UP_MOVE(45, MOVE_UPROAR), + //LEVEL_UP_MOVE(49, MOVE_SYNCHRONOISE), + LEVEL_UP_MOVE(50, MOVE_FEATHER_DANCE), + LEVEL_UP_MOVE(57, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sSpiritombLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_CURSE), + LEVEL_UP_MOVE( 1, MOVE_PURSUIT), + LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE( 1, MOVE_SPITE), + //LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK), + LEVEL_UP_MOVE( 7, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(13, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(19, MOVE_DREAM_EATER), + //LEVEL_UP_MOVE(25, MOVE_OMINOUS_WIND), + //LEVEL_UP_MOVE(31, MOVE_SUCKER_PUNCH), + //LEVEL_UP_MOVE(37, MOVE_NASTY_PLOT), + LEVEL_UP_MOVE(43, MOVE_MEMENTO), + //LEVEL_UP_MOVE(49, MOVE_DARK_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sGibleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 3, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 7, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(13, MOVE_SANDSTORM), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(19, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(25, MOVE_SLASH), + LEVEL_UP_MOVE(27, MOVE_DRAGON_CLAW), + LEVEL_UP_MOVE(31, MOVE_DIG), + //LEVEL_UP_MOVE(37, MOVE_DRAGON_RUSH), LEVEL_UP_END }; static const struct LevelUpMove sGabiteLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_DUAL_CHOP), + //LEVEL_UP_MOVE( 1, MOVE_DUAL_CHOP), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE( 3, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 7, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(13, MOVE_SANDSTORM), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(19, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(28, MOVE_SLASH), + LEVEL_UP_MOVE(33, MOVE_DRAGON_CLAW), + LEVEL_UP_MOVE(40, MOVE_DIG), + //LEVEL_UP_MOVE(49, MOVE_DRAGON_RUSH), LEVEL_UP_END }; static const struct LevelUpMove sGarchompLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_CRUNCH), + LEVEL_UP_MOVE( 1, MOVE_CRUNCH), + //LEVEL_UP_MOVE( 1, MOVE_DUAL_CHOP), + //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE( 1, MOVE_SANDSTORM), + LEVEL_UP_MOVE( 3, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 7, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(13, MOVE_SANDSTORM), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(19, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(28, MOVE_SLASH), + LEVEL_UP_MOVE(33, MOVE_DRAGON_CLAW), + LEVEL_UP_MOVE(40, MOVE_DIG), + //LEVEL_UP_MOVE(55, MOVE_DRAGON_RUSH), LEVEL_UP_END }; static const struct LevelUpMove sMunchlaxLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_LAST_RESORT), + LEVEL_UP_MOVE( 1, MOVE_RECYCLE), + LEVEL_UP_MOVE( 1, MOVE_LICK), + LEVEL_UP_MOVE( 1, MOVE_METRONOME), + LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 9, MOVE_AMNESIA), + LEVEL_UP_MOVE(12, MOVE_LICK), + //LEVEL_UP_MOVE(17, MOVE_CHIP_AWAY), + LEVEL_UP_MOVE(20, MOVE_SCREECH), + LEVEL_UP_MOVE(25, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(28, MOVE_STOCKPILE), + LEVEL_UP_MOVE(33, MOVE_SWALLOW), + LEVEL_UP_MOVE(36, MOVE_ROLLOUT), + //LEVEL_UP_MOVE(41, MOVE_FLING), + LEVEL_UP_MOVE(44, MOVE_BELLY_DRUM), + //LEVEL_UP_MOVE(49, MOVE_NATURAL_GIFT), + LEVEL_UP_MOVE(50, MOVE_SNATCH), + //LEVEL_UP_MOVE(57, MOVE_LAST_RESORT), LEVEL_UP_END }; static const struct LevelUpMove sRioluLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_ENDURE), + LEVEL_UP_MOVE( 6, MOVE_COUNTER), + //LEVEL_UP_MOVE(11, MOVE_FEINT), + //LEVEL_UP_MOVE(15, MOVE_FORCE_PALM), + //LEVEL_UP_MOVE(19, MOVE_COPYCAT), + LEVEL_UP_MOVE(24, MOVE_SCREECH), + LEVEL_UP_MOVE(29, MOVE_REVERSAL), + //LEVEL_UP_MOVE(47, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE(50, MOVE_FINAL_GAMBIT), LEVEL_UP_END }; static const struct LevelUpMove sLucarioLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 0, MOVE_AURA_SPHERE), + //LEVEL_UP_MOVE( 1, MOVE_AURA_SPHERE), + //LEVEL_UP_MOVE( 1, MOVE_LASER_FOCUS), + LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_DETECT), + LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), + LEVEL_UP_MOVE( 6, MOVE_COUNTER), + //LEVEL_UP_MOVE(11, MOVE_FEINT), + //LEVEL_UP_MOVE(15, MOVE_POWER_UP_PUNCH), + LEVEL_UP_MOVE(19, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(24, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(29, MOVE_BONE_RUSH), + //LEVEL_UP_MOVE(33, MOVE_QUICK_GUARD), + //LEVEL_UP_MOVE(37, MOVE_ME_FIRST), + //LEVEL_UP_MOVE(42, MOVE_WORK_UP), + LEVEL_UP_MOVE(47, MOVE_CALM_MIND), + //LEVEL_UP_MOVE(51, MOVE_HEAL_PULSE), + //LEVEL_UP_MOVE(55, MOVE_CLOSE_COMBAT), + //LEVEL_UP_MOVE(60, MOVE_DRAGON_PULSE), + LEVEL_UP_MOVE(65, MOVE_EXTREME_SPEED), LEVEL_UP_END }; static const struct LevelUpMove sHippopotasLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 7, MOVE_BITE), + LEVEL_UP_MOVE(13, MOVE_YAWN), + LEVEL_UP_MOVE(19, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(19, MOVE_DIG), + LEVEL_UP_MOVE(25, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(31, MOVE_CRUNCH), + LEVEL_UP_MOVE(37, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(44, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(50, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sHippowdonLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), + //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), + //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_YAWN), + LEVEL_UP_MOVE( 7, MOVE_BITE), + LEVEL_UP_MOVE(13, MOVE_YAWN), + LEVEL_UP_MOVE(19, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(19, MOVE_DIG), + LEVEL_UP_MOVE(25, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(31, MOVE_CRUNCH), + LEVEL_UP_MOVE(40, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(60, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sSkorupiLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_POISON_STING), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 5, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE( 9, MOVE_PIN_MISSILE), + //LEVEL_UP_MOVE(13, MOVE_ACUPRESSURE), + LEVEL_UP_MOVE(16, MOVE_PURSUIT), + //LEVEL_UP_MOVE(20, MOVE_BUG_BITE), + LEVEL_UP_MOVE(23, MOVE_POISON_FANG), + //LEVEL_UP_MOVE(27, MOVE_VENOSHOCK), + //LEVEL_UP_MOVE(30, MOVE_HONE_CLAWS), + //LEVEL_UP_MOVE(34, MOVE_TOXIC_SPIKES), + //LEVEL_UP_MOVE(38, MOVE_NIGHT_SLASH), + LEVEL_UP_MOVE(41, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(45, MOVE_CRUNCH), + //LEVEL_UP_MOVE(47, MOVE_FELL_STINGER), + //LEVEL_UP_MOVE(49, MOVE_CROSS_POISON), LEVEL_UP_END }; static const struct LevelUpMove sDrapionLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), + //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), + //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_POISON_STING), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE( 5, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE( 9, MOVE_PIN_MISSILE), + //LEVEL_UP_MOVE(13, MOVE_ACUPRESSURE), + LEVEL_UP_MOVE(16, MOVE_PURSUIT), + //LEVEL_UP_MOVE(20, MOVE_BUG_BITE), + LEVEL_UP_MOVE(23, MOVE_POISON_FANG), + //LEVEL_UP_MOVE(27, MOVE_VENOSHOCK), + //LEVEL_UP_MOVE(30, MOVE_HONE_CLAWS), + //LEVEL_UP_MOVE(34, MOVE_TOXIC_SPIKES), + //LEVEL_UP_MOVE(38, MOVE_NIGHT_SLASH), + LEVEL_UP_MOVE(43, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(49, MOVE_CRUNCH), + //LEVEL_UP_MOVE(53, MOVE_FELL_STINGER), + //LEVEL_UP_MOVE(57, MOVE_CROSS_POISON), LEVEL_UP_END }; static const struct LevelUpMove sCroagunkLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 3, MOVE_MUD_SLAP), + LEVEL_UP_MOVE( 8, MOVE_POISON_STING), + LEVEL_UP_MOVE(10, MOVE_TAUNT), + LEVEL_UP_MOVE(15, MOVE_PURSUIT), + LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(22, MOVE_REVENGE), + LEVEL_UP_MOVE(24, MOVE_SWAGGER), + //LEVEL_UP_MOVE(29, MOVE_MUD_BOMB), + //LEVEL_UP_MOVE(31, MOVE_SUCKER_PUNCH), + //LEVEL_UP_MOVE(36, MOVE_VENOSHOCK), + //LEVEL_UP_MOVE(38, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE(43, MOVE_POISON_JAB), + LEVEL_UP_MOVE(45, MOVE_SLUDGE_BOMB), + //LEVEL_UP_MOVE(47, MOVE_BELCH), + LEVEL_UP_MOVE(50, MOVE_FLATTER), LEVEL_UP_END }; static const struct LevelUpMove sToxicroakLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE( 1, MOVE_POISON_STING), + LEVEL_UP_MOVE( 3, MOVE_MUD_SLAP), + LEVEL_UP_MOVE( 8, MOVE_POISON_STING), + LEVEL_UP_MOVE(10, MOVE_TAUNT), + LEVEL_UP_MOVE(15, MOVE_PURSUIT), + LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(22, MOVE_REVENGE), + LEVEL_UP_MOVE(24, MOVE_SWAGGER), + //LEVEL_UP_MOVE(29, MOVE_MUD_BOMB), + //LEVEL_UP_MOVE(31, MOVE_SUCKER_PUNCH), + //LEVEL_UP_MOVE(36, MOVE_VENOSHOCK), + //LEVEL_UP_MOVE(41, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE(49, MOVE_POISON_JAB), + LEVEL_UP_MOVE(54, MOVE_SLUDGE_BOMB), + //LEVEL_UP_MOVE(58, MOVE_BELCH), + LEVEL_UP_MOVE(62, MOVE_FLATTER), LEVEL_UP_END }; static const struct LevelUpMove sCarnivineLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_BIND), + LEVEL_UP_MOVE( 1, MOVE_GROWTH), + LEVEL_UP_MOVE( 7, MOVE_BITE), + LEVEL_UP_MOVE(11, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(17, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(21, MOVE_INGRAIN), + LEVEL_UP_MOVE(27, MOVE_FAINT_ATTACK), + //LEVEL_UP_MOVE(31, MOVE_LEAF_TORNADO), + LEVEL_UP_MOVE(37, MOVE_STOCKPILE), + LEVEL_UP_MOVE(37, MOVE_SPIT_UP), + LEVEL_UP_MOVE(37, MOVE_SWALLOW), + LEVEL_UP_MOVE(41, MOVE_CRUNCH), + //LEVEL_UP_MOVE(47, MOVE_WRING_OUT), + //LEVEL_UP_MOVE(50, MOVE_POWER_WHIP), LEVEL_UP_END }; static const struct LevelUpMove sFinneonLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 6, MOVE_WATER_GUN), + LEVEL_UP_MOVE(10, MOVE_ATTRACT), + LEVEL_UP_MOVE(13, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(17, MOVE_GUST), + LEVEL_UP_MOVE(22, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(26, MOVE_CAPTIVATE), + LEVEL_UP_MOVE(29, MOVE_SAFEGUARD), + //LEVEL_UP_MOVE(33, MOVE_AQUA_RING), + LEVEL_UP_MOVE(38, MOVE_WHIRLPOOL), + //LEVEL_UP_MOVE(42, MOVE_U_TURN), + LEVEL_UP_MOVE(45, MOVE_BOUNCE), + LEVEL_UP_MOVE(49, MOVE_SILVER_WIND), + //LEVEL_UP_MOVE(54, MOVE_SOAK), LEVEL_UP_END }; static const struct LevelUpMove sLumineonLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_SOAK), + LEVEL_UP_MOVE( 1, MOVE_GUST), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_ATTRACT), + LEVEL_UP_MOVE( 6, MOVE_WATER_GUN), + LEVEL_UP_MOVE(10, MOVE_ATTRACT), + LEVEL_UP_MOVE(13, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(17, MOVE_GUST), + LEVEL_UP_MOVE(22, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(26, MOVE_CAPTIVATE), + LEVEL_UP_MOVE(29, MOVE_SAFEGUARD), + //LEVEL_UP_MOVE(35, MOVE_AQUA_RING), + LEVEL_UP_MOVE(42, MOVE_WHIRLPOOL), + //LEVEL_UP_MOVE(48, MOVE_U_TURN), + LEVEL_UP_MOVE(53, MOVE_BOUNCE), + LEVEL_UP_MOVE(59, MOVE_SILVER_WIND), + //LEVEL_UP_MOVE(66, MOVE_SOAK), LEVEL_UP_END }; static const struct LevelUpMove sMantykeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 3, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 7, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(11, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(14, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(16, MOVE_HEADBUTT), + LEVEL_UP_MOVE(19, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(23, MOVE_WIDE_GUARD), + LEVEL_UP_MOVE(27, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(32, MOVE_AGILITY), + //LEVEL_UP_MOVE(36, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(39, MOVE_AQUA_RING), + LEVEL_UP_MOVE(46, MOVE_BOUNCE), + LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sSnoverLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 5, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE( 9, MOVE_ICY_WIND), + LEVEL_UP_MOVE(13, MOVE_GRASS_WHISTLE), + LEVEL_UP_MOVE(17, MOVE_SWAGGER), + LEVEL_UP_MOVE(21, MOVE_MIST), + //LEVEL_UP_MOVE(26, MOVE_ICE_SHARD), + LEVEL_UP_MOVE(31, MOVE_INGRAIN), + //LEVEL_UP_MOVE(36, MOVE_WOOD_HAMMER), + LEVEL_UP_MOVE(41, MOVE_BLIZZARD), + LEVEL_UP_MOVE(46, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sAbomasnowLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_ICE_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE( 1, MOVE_ICY_WIND), + LEVEL_UP_MOVE( 5, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE( 9, MOVE_ICY_WIND), + LEVEL_UP_MOVE(13, MOVE_GRASS_WHISTLE), + LEVEL_UP_MOVE(17, MOVE_SWAGGER), + LEVEL_UP_MOVE(21, MOVE_MIST), + //LEVEL_UP_MOVE(26, MOVE_ICE_SHARD), + LEVEL_UP_MOVE(31, MOVE_INGRAIN), + //LEVEL_UP_MOVE(36, MOVE_WOOD_HAMMER), + LEVEL_UP_MOVE(47, MOVE_BLIZZARD), + LEVEL_UP_MOVE(58, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sWeavileLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_EMBARGO), + LEVEL_UP_MOVE( 1, MOVE_REVENGE), + //LEVEL_UP_MOVE( 1, MOVE_ASSURANCE), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_TAUNT), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(10, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(14, MOVE_ICY_WIND), + LEVEL_UP_MOVE(16, MOVE_FURY_SWIPES), + //LEVEL_UP_MOVE(20, MOVE_NASTY_PLOT), + LEVEL_UP_MOVE(22, MOVE_METAL_CLAW), + //LEVEL_UP_MOVE(25, MOVE_HONE_CLAWS), + //LEVEL_UP_MOVE(28, MOVE_FLING), + LEVEL_UP_MOVE(32, MOVE_SCREECH), + //LEVEL_UP_MOVE(35, MOVE_NIGHT_SLASH), + LEVEL_UP_MOVE(40, MOVE_SNATCH), + //LEVEL_UP_MOVE(44, MOVE_PUNISHMENT), + //LEVEL_UP_MOVE(47, MOVE_DARK_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sMagnezoneLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_ZAP_CANNON), + //LEVEL_UP_MOVE( 1, MOVE_MAGNETIC_FLUX), + LEVEL_UP_MOVE( 1, MOVE_MIRROR_COAT), + LEVEL_UP_MOVE( 1, MOVE_BARRIER), + //LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 5, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 7, MOVE_THUNDER_WAVE), + //LEVEL_UP_MOVE(11, MOVE_MAGNET_BOMB), + LEVEL_UP_MOVE(13, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(17, MOVE_SONIC_BOOM), + LEVEL_UP_MOVE(19, MOVE_SPARK), + //LEVEL_UP_MOVE(23, MOVE_MIRROR_SHOT), + LEVEL_UP_MOVE(25, MOVE_METAL_SOUND), + //LEVEL_UP_MOVE(29, MOVE_ELECTRO_BALL), + //LEVEL_UP_MOVE(33, MOVE_FLASH_CANNON), + LEVEL_UP_MOVE(39, MOVE_SCREECH), + //LEVEL_UP_MOVE(43, MOVE_DISCHARGE), + LEVEL_UP_MOVE(49, MOVE_LOCK_ON), + //LEVEL_UP_MOVE(53, MOVE_MAGNET_RISE), + //LEVEL_UP_MOVE(59, MOVE_GYRO_BALL), + LEVEL_UP_MOVE(63, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sLickilickyLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_WRING_OUT), + //LEVEL_UP_MOVE( 1, MOVE_POWER_WHIP), + LEVEL_UP_MOVE( 1, MOVE_LICK), + LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), + LEVEL_UP_MOVE( 9, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE(13, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(17, MOVE_WRAP), + LEVEL_UP_MOVE(21, MOVE_STOMP), + LEVEL_UP_MOVE(25, MOVE_DISABLE), + LEVEL_UP_MOVE(29, MOVE_SLAM), + LEVEL_UP_MOVE(33, MOVE_ROLLOUT), + //LEVEL_UP_MOVE(37, MOVE_CHIP_AWAY), + //LEVEL_UP_MOVE(41, MOVE_ME_FIRST), + LEVEL_UP_MOVE(45, MOVE_REFRESH), + LEVEL_UP_MOVE(49, MOVE_SCREECH), + //LEVEL_UP_MOVE(53, MOVE_POWER_WHIP), + //LEVEL_UP_MOVE(57, MOVE_WRING_OUT), + //LEVEL_UP_MOVE(61, MOVE_GYRO_BALL), LEVEL_UP_END }; static const struct LevelUpMove sRhyperiorLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), + //LEVEL_UP_MOVE( 1, MOVE_ROCK_WRECKER), + LEVEL_UP_MOVE( 1, MOVE_HORN_DRILL), + //LEVEL_UP_MOVE( 1, MOVE_POISON_JAB), + LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), + LEVEL_UP_MOVE( 5, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE( 9, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(13, MOVE_SMACK_DOWN), + LEVEL_UP_MOVE(17, MOVE_STOMP), + //LEVEL_UP_MOVE(21, MOVE_BULLDOZE), + //LEVEL_UP_MOVE(25, MOVE_CHIP_AWAY), + LEVEL_UP_MOVE(29, MOVE_ROCK_BLAST), + //LEVEL_UP_MOVE(33, MOVE_DRILL_RUN), + LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(41, MOVE_STONE_EDGE), + LEVEL_UP_MOVE(48, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(55, MOVE_MEGAHORN), + LEVEL_UP_MOVE(62, MOVE_HORN_DRILL), + //LEVEL_UP_MOVE(69, MOVE_ROCK_WRECKER), LEVEL_UP_END }; static const struct LevelUpMove sTangrowthLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_BLOCK), + LEVEL_UP_MOVE( 1, MOVE_INGRAIN), + LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), + LEVEL_UP_MOVE( 4, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE( 7, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(10, MOVE_ABSORB), + LEVEL_UP_MOVE(14, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(17, MOVE_BIND), + LEVEL_UP_MOVE(20, MOVE_GROWTH), + LEVEL_UP_MOVE(23, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(27, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(30, MOVE_STUN_SPORE), + //LEVEL_UP_MOVE(33, MOVE_NATURAL_GIFT), + LEVEL_UP_MOVE(36, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(40, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(43, MOVE_SLAM), + LEVEL_UP_MOVE(46, MOVE_TICKLE), + //LEVEL_UP_MOVE(49, MOVE_WRING_OUT), + //LEVEL_UP_MOVE(50, MOVE_GRASSY_TERRAIN), + //LEVEL_UP_MOVE(53, MOVE_POWER_WHIP), + LEVEL_UP_MOVE(56, MOVE_BLOCK), LEVEL_UP_END }; static const struct LevelUpMove sElectivireLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN), + //LEVEL_UP_MOVE( 1, MOVE_ION_DELUGE), + LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), + LEVEL_UP_MOVE( 5, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 8, MOVE_LOW_KICK), + LEVEL_UP_MOVE(12, MOVE_SWIFT), + LEVEL_UP_MOVE(15, MOVE_SHOCK_WAVE), + LEVEL_UP_MOVE(19, MOVE_THUNDER_WAVE), + //LEVEL_UP_MOVE(22, MOVE_ELECTRO_BALL), + LEVEL_UP_MOVE(26, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(29, MOVE_THUNDER_PUNCH), + //LEVEL_UP_MOVE(36, MOVE_DISCHARGE), + LEVEL_UP_MOVE(42, MOVE_SCREECH), + LEVEL_UP_MOVE(49, MOVE_THUNDERBOLT), + LEVEL_UP_MOVE(55, MOVE_THUNDER), + //LEVEL_UP_MOVE(62, MOVE_GIGA_IMPACT), + //LEVEL_UP_MOVE(65, MOVE_ELECTRIC_TERRAIN), LEVEL_UP_END }; static const struct LevelUpMove sMagmortarLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_SMOG), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE( 5, MOVE_EMBER), + LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE(12, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(15, MOVE_FIRE_SPIN), + //LEVEL_UP_MOVE(19, MOVE_CLEAR_SMOG), + //LEVEL_UP_MOVE(22, MOVE_FLAME_BURST), + LEVEL_UP_MOVE(26, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(29, MOVE_FIRE_PUNCH), + //LEVEL_UP_MOVE(36, MOVE_LAVA_PLUME), + LEVEL_UP_MOVE(42, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(49, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(55, MOVE_FIRE_BLAST), + LEVEL_UP_MOVE(62, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sTogekissLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_AFTER_YOU), + LEVEL_UP_MOVE( 1, MOVE_SKY_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_EXTREME_SPEED), + //LEVEL_UP_MOVE( 1, MOVE_AURA_SPHERE), + //LEVEL_UP_MOVE( 1, MOVE_AIR_SLASH), LEVEL_UP_END }; static const struct LevelUpMove sYanmegaLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_BUG_BUZZ), + //LEVEL_UP_MOVE( 1, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE( 1, MOVE_BUG_BITE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE( 6, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(11, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(14, MOVE_SONIC_BOOM), + LEVEL_UP_MOVE(17, MOVE_DETECT), + LEVEL_UP_MOVE(22, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(27, MOVE_UPROAR), + LEVEL_UP_MOVE(30, MOVE_PURSUIT), + LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), + //LEVEL_UP_MOVE(38, MOVE_FEINT), + LEVEL_UP_MOVE(43, MOVE_SLASH), + LEVEL_UP_MOVE(46, MOVE_SCREECH), + //LEVEL_UP_MOVE(49, MOVE_U_TURN), + //LEVEL_UP_MOVE(54, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(57, MOVE_BUG_BUZZ), LEVEL_UP_END }; static const struct LevelUpMove sLeafeonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), + //LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(17, MOVE_GRASS_WHISTLE), + LEVEL_UP_MOVE(20, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE(25, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(29, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(33, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(37, MOVE_SUNNY_DAY), + //LEVEL_UP_MOVE(41, MOVE_LAST_RESORT), + LEVEL_UP_MOVE(45, MOVE_LEAF_BLADE), LEVEL_UP_END }; static const struct LevelUpMove sGlaceonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_ICY_WIND), + LEVEL_UP_MOVE( 1, MOVE_ICY_WIND), + LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), + //LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(17, MOVE_BITE), + //LEVEL_UP_MOVE(20, MOVE_ICE_FANG), + //LEVEL_UP_MOVE(25, MOVE_ICE_SHARD), + LEVEL_UP_MOVE(29, MOVE_BARRIER), + LEVEL_UP_MOVE(33, MOVE_MIRROR_COAT), + LEVEL_UP_MOVE(37, MOVE_HAIL), + //LEVEL_UP_MOVE(41, MOVE_LAST_RESORT), + LEVEL_UP_MOVE(45, MOVE_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sGliscorLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GUILLOTINE), + //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), + //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), + //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), + //LEVEL_UP_MOVE( 1, MOVE_POISON_JAB), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 1, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 7, MOVE_HARDEN), + LEVEL_UP_MOVE(10, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(16, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), + //LEVEL_UP_MOVE(22, MOVE_ACROBATICS), + //LEVEL_UP_MOVE(27, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE(30, MOVE_U_TURN), + LEVEL_UP_MOVE(35, MOVE_SCREECH), + //LEVEL_UP_MOVE(40, MOVE_X_SCISSOR), + LEVEL_UP_MOVE(45, MOVE_SKY_UPPERCUT), + LEVEL_UP_MOVE(50, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(55, MOVE_GUILLOTINE), LEVEL_UP_END }; static const struct LevelUpMove sMamoswineLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), + LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), + LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE( 5, MOVE_MUD_SPORT), + LEVEL_UP_MOVE( 8, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(11, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(14, MOVE_ENDURE), + //LEVEL_UP_MOVE(18, MOVE_MUD_BOMB), + LEVEL_UP_MOVE(21, MOVE_HAIL), + //LEVEL_UP_MOVE(24, MOVE_ICE_FANG), + LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(33, MOVE_DOUBLE_HIT), + LEVEL_UP_MOVE(37, MOVE_MIST), + LEVEL_UP_MOVE(41, MOVE_THRASH), + LEVEL_UP_MOVE(46, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(52, MOVE_BLIZZARD), + LEVEL_UP_MOVE(58, MOVE_SCARY_FACE), LEVEL_UP_END }; static const struct LevelUpMove sPorygonZLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_TRICK_ROOM), + LEVEL_UP_MOVE( 1, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE( 1, MOVE_MAGIC_COAT), + LEVEL_UP_MOVE( 1, MOVE_CONVERSION_2), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_CONVERSION), + //LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT), + LEVEL_UP_MOVE( 7, MOVE_PSYBEAM), + LEVEL_UP_MOVE(12, MOVE_AGILITY), + LEVEL_UP_MOVE(18, MOVE_RECOVER), + //LEVEL_UP_MOVE(23, MOVE_MAGNET_RISE), + LEVEL_UP_MOVE(29, MOVE_SIGNAL_BEAM), + //LEVEL_UP_MOVE(34, MOVE_EMBARGO), + //LEVEL_UP_MOVE(40, MOVE_DISCHARGE), + LEVEL_UP_MOVE(45, MOVE_LOCK_ON), + LEVEL_UP_MOVE(50, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE(56, MOVE_MAGIC_COAT), + LEVEL_UP_MOVE(62, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE(67, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sGalladeLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_SLASH), + LEVEL_UP_MOVE( 1, MOVE_SLASH), + //LEVEL_UP_MOVE( 1, MOVE_STORED_POWER), + //LEVEL_UP_MOVE( 1, MOVE_CLOSE_COMBAT), + LEVEL_UP_MOVE( 1, MOVE_LEAF_BLADE), + //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE( 1, MOVE_TELEPORT), + LEVEL_UP_MOVE( 4, MOVE_CONFUSION), + LEVEL_UP_MOVE( 6, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE( 9, MOVE_TELEPORT), + //LEVEL_UP_MOVE(11, MOVE_QUICK_GUARD), + LEVEL_UP_MOVE(14, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(17, MOVE_AERIAL_ACE), + //LEVEL_UP_MOVE(19, MOVE_HEAL_PULSE), + //LEVEL_UP_MOVE(23, MOVE_WIDE_GUARD), + LEVEL_UP_MOVE(26, MOVE_SWORDS_DANCE), + //LEVEL_UP_MOVE(31, MOVE_PSYCHO_CUT), + LEVEL_UP_MOVE(35, MOVE_HELPING_HAND), + //LEVEL_UP_MOVE(40, MOVE_FEINT), + LEVEL_UP_MOVE(44, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE(49, MOVE_PROTECT), + //LEVEL_UP_MOVE(53, MOVE_CLOSE_COMBAT), + //LEVEL_UP_MOVE(58, MOVE_STORED_POWER), LEVEL_UP_END }; static const struct LevelUpMove sProbopassLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK), + //LEVEL_UP_MOVE( 1, MOVE_MAGNETIC_FLUX), + //LEVEL_UP_MOVE( 1, MOVE_MAGNET_RISE), + //LEVEL_UP_MOVE( 1, MOVE_GRAVITY), + //LEVEL_UP_MOVE( 1, MOVE_WIDE_GUARD), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE( 1, MOVE_BLOCK), + //LEVEL_UP_MOVE( 1, MOVE_MAGNET_BOMB), + LEVEL_UP_MOVE( 4, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE( 7, MOVE_BLOCK), + //LEVEL_UP_MOVE(10, MOVE_MAGNET_BOMB), + LEVEL_UP_MOVE(13, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(16, MOVE_REST), + LEVEL_UP_MOVE(19, MOVE_SPARK), + LEVEL_UP_MOVE(22, MOVE_ROCK_SLIDE), + //LEVEL_UP_MOVE(25, MOVE_POWER_GEM), + LEVEL_UP_MOVE(28, MOVE_ROCK_BLAST), + //LEVEL_UP_MOVE(31, MOVE_DISCHARGE), + LEVEL_UP_MOVE(34, MOVE_SANDSTORM), + //LEVEL_UP_MOVE(37, MOVE_EARTH_POWER), + //LEVEL_UP_MOVE(40, MOVE_STONE_EDGE), + LEVEL_UP_MOVE(43, MOVE_LOCK_ON), + LEVEL_UP_MOVE(43, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sDusknoirLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SHADOW_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_ICE_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), + //LEVEL_UP_MOVE( 1, MOVE_GRAVITY), + LEVEL_UP_MOVE( 1, MOVE_BIND), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE( 1, MOVE_DISABLE), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 6, MOVE_DISABLE), + LEVEL_UP_MOVE( 9, MOVE_ASTONISH), + LEVEL_UP_MOVE(14, MOVE_FORESIGHT), + //LEVEL_UP_MOVE(17, MOVE_SHADOW_SNEAK), + LEVEL_UP_MOVE(22, MOVE_PURSUIT), + LEVEL_UP_MOVE(25, MOVE_WILL_O_WISP), + LEVEL_UP_MOVE(30, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(33, MOVE_CURSE), + //LEVEL_UP_MOVE(40, MOVE_HEX), + LEVEL_UP_MOVE(45, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(52, MOVE_MEAN_LOOK), + //LEVEL_UP_MOVE(57, MOVE_PAYBACK), + LEVEL_UP_MOVE(64, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const struct LevelUpMove sFroslassLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 0, MOVE_OMINOUS_WIND), + //LEVEL_UP_MOVE( 1, MOVE_OMINOUS_WIND), + LEVEL_UP_MOVE( 1, MOVE_DESTINY_BOND), + LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), + //LEVEL_UP_MOVE( 1, MOVE_ICE_SHARD), + LEVEL_UP_MOVE( 5, MOVE_DOUBLE_TEAM), + //LEVEL_UP_MOVE(10, MOVE_ICE_SHARD), + LEVEL_UP_MOVE(14, MOVE_ICY_WIND), + LEVEL_UP_MOVE(19, MOVE_ASTONISH), + //LEVEL_UP_MOVE(23, MOVE_DRAINING_KISS), + LEVEL_UP_MOVE(28, MOVE_WILL_O_WISP), + LEVEL_UP_MOVE(32, MOVE_CONFUSE_RAY), + //LEVEL_UP_MOVE(37, MOVE_WAKE_UP_SLAP), + //LEVEL_UP_MOVE(41, MOVE_CAPTIVATE), + LEVEL_UP_MOVE(42, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(48, MOVE_BLIZZARD), + LEVEL_UP_MOVE(54, MOVE_HAIL), + LEVEL_UP_MOVE(61, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const struct LevelUpMove sRotomLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_DISCHARGE), + LEVEL_UP_MOVE( 1, MOVE_CHARGE), + LEVEL_UP_MOVE( 1, MOVE_TRICK), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE( 8, MOVE_UPROAR), + LEVEL_UP_MOVE(15, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(22, MOVE_SHOCK_WAVE), + //LEVEL_UP_MOVE(29, MOVE_OMINOUS_WIND), + LEVEL_UP_MOVE(36, MOVE_SUBSTITUTE), + //LEVEL_UP_MOVE(43, MOVE_ELECTRO_BALL), + //LEVEL_UP_MOVE(50, MOVE_HEX), + LEVEL_UP_MOVE(57, MOVE_CHARGE), + //LEVEL_UP_MOVE(64, MOVE_DISCHARGE), LEVEL_UP_END }; static const struct LevelUpMove sUxieLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_MEMENTO), + //LEVEL_UP_MOVE( 1, MOVE_NATURAL_GIFT), + LEVEL_UP_MOVE( 1, MOVE_FLAIL), + LEVEL_UP_MOVE( 1, MOVE_REST), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 6, MOVE_IMPRISON), + LEVEL_UP_MOVE(16, MOVE_ENDURE), + LEVEL_UP_MOVE(21, MOVE_SWIFT), + LEVEL_UP_MOVE(31, MOVE_YAWN), + LEVEL_UP_MOVE(36, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(46, MOVE_AMNESIA), + LEVEL_UP_MOVE(50, MOVE_EXTRASENSORY), + LEVEL_UP_MOVE(61, MOVE_FLAIL), + //LEVEL_UP_MOVE(66, MOVE_NATURAL_GIFT), + LEVEL_UP_MOVE(76, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sMespritLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_HEALING_WISH), + //LEVEL_UP_MOVE( 1, MOVE_NATURAL_GIFT), + //LEVEL_UP_MOVE( 1, MOVE_COPYCAT), + LEVEL_UP_MOVE( 1, MOVE_REST), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 6, MOVE_IMPRISON), + LEVEL_UP_MOVE(16, MOVE_PROTECT), + LEVEL_UP_MOVE(21, MOVE_SWIFT), + //LEVEL_UP_MOVE(31, MOVE_LUCKY_CHANT), + LEVEL_UP_MOVE(36, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(46, MOVE_CHARM), + LEVEL_UP_MOVE(50, MOVE_EXTRASENSORY), + //LEVEL_UP_MOVE(61, MOVE_COPYCAT), + //LEVEL_UP_MOVE(66, MOVE_NATURAL_GIFT), + //LEVEL_UP_MOVE(76, MOVE_HEALING_WISH), LEVEL_UP_END }; static const struct LevelUpMove sAzelfLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_NATURAL_GIFT), + //LEVEL_UP_MOVE( 1, MOVE_LAST_RESORT), + LEVEL_UP_MOVE( 1, MOVE_REST), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 6, MOVE_IMPRISON), + LEVEL_UP_MOVE(16, MOVE_DETECT), + LEVEL_UP_MOVE(21, MOVE_SWIFT), + LEVEL_UP_MOVE(31, MOVE_UPROAR), + LEVEL_UP_MOVE(36, MOVE_FUTURE_SIGHT), + //LEVEL_UP_MOVE(46, MOVE_NASTY_PLOT), + LEVEL_UP_MOVE(50, MOVE_EXTRASENSORY), + //LEVEL_UP_MOVE(61, MOVE_LAST_RESORT), + //LEVEL_UP_MOVE(66, MOVE_NATURAL_GIFT), + LEVEL_UP_MOVE(76, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sDialgaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), + LEVEL_UP_MOVE( 6, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(10, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(15, MOVE_SLASH), + //LEVEL_UP_MOVE(19, MOVE_POWER_GEM), + //LEVEL_UP_MOVE(24, MOVE_METAL_BURST), + LEVEL_UP_MOVE(28, MOVE_DRAGON_CLAW), + //LEVEL_UP_MOVE(33, MOVE_EARTH_POWER), + //LEVEL_UP_MOVE(37, MOVE_AURA_SPHERE), + LEVEL_UP_MOVE(42, MOVE_IRON_TAIL), + //LEVEL_UP_MOVE(46, MOVE_ROAR_OF_TIME), + //LEVEL_UP_MOVE(50, MOVE_FLASH_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sPalkiaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), + LEVEL_UP_MOVE( 6, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(10, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(15, MOVE_SLASH), + //LEVEL_UP_MOVE(19, MOVE_POWER_GEM), + //LEVEL_UP_MOVE(24, MOVE_AQUA_RING), + LEVEL_UP_MOVE(28, MOVE_DRAGON_CLAW), + //LEVEL_UP_MOVE(33, MOVE_EARTH_POWER), + //LEVEL_UP_MOVE(37, MOVE_AURA_SPHERE), + //LEVEL_UP_MOVE(42, MOVE_AQUA_TAIL), + //LEVEL_UP_MOVE(46, MOVE_SPACIAL_REND), + LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sHeatranLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_MAGMA_STORM), + LEVEL_UP_MOVE( 1, MOVE_HEAT_WAVE), + //LEVEL_UP_MOVE( 1, MOVE_EARTH_POWER), + //LEVEL_UP_MOVE( 1, MOVE_IRON_HEAD), + LEVEL_UP_MOVE( 1, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE( 9, MOVE_LEER), + //LEVEL_UP_MOVE(17, MOVE_FIRE_FANG), + LEVEL_UP_MOVE(25, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(33, MOVE_CRUNCH), + LEVEL_UP_MOVE(41, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(49, MOVE_LAVA_PLUME), + LEVEL_UP_MOVE(57, MOVE_FIRE_SPIN), + //LEVEL_UP_MOVE(65, MOVE_IRON_HEAD), + //LEVEL_UP_MOVE(73, MOVE_EARTH_POWER), + LEVEL_UP_MOVE(81, MOVE_HEAT_WAVE), + //LEVEL_UP_MOVE(88, MOVE_STONE_EDGE), + //LEVEL_UP_MOVE(96, MOVE_MAGMA_STORM), LEVEL_UP_END }; static const struct LevelUpMove sRegigigasLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_HEAVY_SLAM), + //LEVEL_UP_MOVE( 1, MOVE_CRUSH_GRIP), + LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_ICE_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_DIZZY_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), + LEVEL_UP_MOVE(25, MOVE_REVENGE), + //LEVEL_UP_MOVE(40, MOVE_WIDE_GUARD), + //LEVEL_UP_MOVE(50, MOVE_ZEN_HEADBUTT), + //LEVEL_UP_MOVE(65, MOVE_PAYBACK), + //LEVEL_UP_MOVE(75, MOVE_CRUSH_GRIP), + //LEVEL_UP_MOVE(90, MOVE_HEAVY_SLAM), + //LEVEL_UP_MOVE(100, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sGiratinaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE( 6, MOVE_OMINOUS_WIND), + LEVEL_UP_MOVE(10, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(15, MOVE_SLASH), + //LEVEL_UP_MOVE(19, MOVE_SHADOW_SNEAK), + LEVEL_UP_MOVE(24, MOVE_DESTINY_BOND), + LEVEL_UP_MOVE(28, MOVE_DRAGON_CLAW), + //LEVEL_UP_MOVE(33, MOVE_EARTH_POWER), + //LEVEL_UP_MOVE(37, MOVE_AURA_SPHERE), + //LEVEL_UP_MOVE(42, MOVE_SHADOW_CLAW), + //LEVEL_UP_MOVE(46, MOVE_SHADOW_FORCE), + //LEVEL_UP_MOVE(50, MOVE_HEX), LEVEL_UP_END }; static const struct LevelUpMove sCresseliaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_LUNAR_DANCE), + //LEVEL_UP_MOVE( 1, MOVE_PSYCHO_SHIFT), + //LEVEL_UP_MOVE( 1, MOVE_PSYCHO_CUT), + LEVEL_UP_MOVE( 1, MOVE_MOONLIGHT), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(11, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(20, MOVE_MIST), + LEVEL_UP_MOVE(29, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(38, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(47, MOVE_SLASH), + LEVEL_UP_MOVE(57, MOVE_MOONLIGHT), + //LEVEL_UP_MOVE(66, MOVE_PSYCHO_CUT), + //LEVEL_UP_MOVE(75, MOVE_PSYCHO_SHIFT), + //LEVEL_UP_MOVE(84, MOVE_LUNAR_DANCE), + LEVEL_UP_MOVE(93, MOVE_PSYCHIC), + //LEVEL_UP_MOVE(99, MOVE_MOONBLAST), LEVEL_UP_END }; static const struct LevelUpMove sPhioneLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 9, MOVE_CHARM), + LEVEL_UP_MOVE(16, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(24, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(31, MOVE_ACID_ARMOR), + LEVEL_UP_MOVE(39, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE(46, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(54, MOVE_AQUA_RING), + LEVEL_UP_MOVE(61, MOVE_DIVE), + LEVEL_UP_MOVE(69, MOVE_RAIN_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sManaphyLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_TAIL_GLOW), + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 9, MOVE_CHARM), + LEVEL_UP_MOVE(16, MOVE_SUPERSONIC), + LEVEL_UP_MOVE(24, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(31, MOVE_ACID_ARMOR), + LEVEL_UP_MOVE(39, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE(46, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(54, MOVE_AQUA_RING), + LEVEL_UP_MOVE(61, MOVE_DIVE), + LEVEL_UP_MOVE(69, MOVE_RAIN_DANCE), + //LEVEL_UP_MOVE(76, MOVE_HEART_SWAP), LEVEL_UP_END }; static const struct LevelUpMove sDarkraiLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_OMINOUS_WIND), + LEVEL_UP_MOVE( 1, MOVE_DISABLE), + LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(20, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(38, MOVE_NIGHTMARE), + LEVEL_UP_MOVE(47, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(57, MOVE_HAZE), + //LEVEL_UP_MOVE(66, MOVE_DARK_VOID), + //LEVEL_UP_MOVE(75, MOVE_NASTY_PLOT), + LEVEL_UP_MOVE(84, MOVE_DREAM_EATER), + //LEVEL_UP_MOVE(93, MOVE_DARK_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sShayminLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWTH), + LEVEL_UP_MOVE(10, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE(19, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(28, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(37, MOVE_SWEET_SCENT), + //LEVEL_UP_MOVE(46, MOVE_NATURAL_GIFT), + //LEVEL_UP_MOVE(55, MOVE_WORRY_SEED), + LEVEL_UP_MOVE(64, MOVE_AROMATHERAPY), + //LEVEL_UP_MOVE(73, MOVE_ENERGY_BALL), + LEVEL_UP_MOVE(82, MOVE_SWEET_KISS), + //LEVEL_UP_MOVE(91, MOVE_HEALING_WISH), + //LEVEL_UP_MOVE(100, MOVE_SEED_FLARE), LEVEL_UP_END }; static const struct LevelUpMove sArceusLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE( 1, MOVE_COSMIC_POWER), + //LEVEL_UP_MOVE( 1, MOVE_NATURAL_GIFT), + //LEVEL_UP_MOVE( 1, MOVE_PUNISHMENT), + //LEVEL_UP_MOVE(10, MOVE_GRAVITY), + //LEVEL_UP_MOVE(20, MOVE_EARTH_POWER), + LEVEL_UP_MOVE(30, MOVE_HYPER_VOICE), + LEVEL_UP_MOVE(40, MOVE_EXTREME_SPEED), + LEVEL_UP_MOVE(50, MOVE_REFRESH), + LEVEL_UP_MOVE(60, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(70, MOVE_RECOVER), + LEVEL_UP_MOVE(80, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE(90, MOVE_PERISH_SONG), + //LEVEL_UP_MOVE(100, MOVE_JUDGMENT), LEVEL_UP_END }; static const struct LevelUpMove sVictiniLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_SEARING_SHOT), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + //LEVEL_UP_MOVE( 1, MOVE_INCINERATE), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 9, MOVE_ENDURE), + LEVEL_UP_MOVE(17, MOVE_HEADBUTT), + //LEVEL_UP_MOVE(25, MOVE_FLAME_CHARGE), + LEVEL_UP_MOVE(33, MOVE_REVERSAL), + //LEVEL_UP_MOVE(41, MOVE_FLAME_BURST), + //LEVEL_UP_MOVE(49, MOVE_ZEN_HEADBUTT), + //LEVEL_UP_MOVE(57, MOVE_INFERNO), + LEVEL_UP_MOVE(65, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(73, MOVE_FLARE_BLITZ), + //LEVEL_UP_MOVE(81, MOVE_FINAL_GAMBIT), + //LEVEL_UP_MOVE(89, MOVE_STORED_POWER), + LEVEL_UP_MOVE(97, MOVE_OVERHEAT), LEVEL_UP_END }; static const struct LevelUpMove sSnivyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 4, MOVE_LEER), + LEVEL_UP_MOVE( 7, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(10, MOVE_WRAP), + LEVEL_UP_MOVE(13, MOVE_GROWTH), + //LEVEL_UP_MOVE(16, MOVE_LEAF_TORNADO), + LEVEL_UP_MOVE(19, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(22, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(25, MOVE_SLAM), + LEVEL_UP_MOVE(28, MOVE_LEAF_BLADE), + //LEVEL_UP_MOVE(31, MOVE_COIL), + LEVEL_UP_MOVE(34, MOVE_GIGA_DRAIN), + //LEVEL_UP_MOVE(37, MOVE_WRING_OUT), + //LEVEL_UP_MOVE(40, MOVE_GASTRO_ACID), + //LEVEL_UP_MOVE(43, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sServineLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), + LEVEL_UP_MOVE( 1, MOVE_WRAP), + LEVEL_UP_MOVE( 4, MOVE_LEER), + LEVEL_UP_MOVE( 7, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(10, MOVE_WRAP), + LEVEL_UP_MOVE(13, MOVE_GROWTH), + //LEVEL_UP_MOVE(16, MOVE_LEAF_TORNADO), + LEVEL_UP_MOVE(20, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(24, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(28, MOVE_SLAM), + LEVEL_UP_MOVE(32, MOVE_LEAF_BLADE), + //LEVEL_UP_MOVE(36, MOVE_COIL), + LEVEL_UP_MOVE(40, MOVE_GIGA_DRAIN), + //LEVEL_UP_MOVE(44, MOVE_WRING_OUT), + //LEVEL_UP_MOVE(48, MOVE_GASTRO_ACID), + //LEVEL_UP_MOVE(52, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sSerperiorLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), + LEVEL_UP_MOVE( 1, MOVE_WRAP), + LEVEL_UP_MOVE( 4, MOVE_LEER), + LEVEL_UP_MOVE( 7, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(10, MOVE_WRAP), + LEVEL_UP_MOVE(13, MOVE_GROWTH), + //LEVEL_UP_MOVE(16, MOVE_LEAF_TORNADO), + LEVEL_UP_MOVE(20, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(24, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(28, MOVE_SLAM), + LEVEL_UP_MOVE(32, MOVE_LEAF_BLADE), + //LEVEL_UP_MOVE(38, MOVE_COIL), + LEVEL_UP_MOVE(44, MOVE_GIGA_DRAIN), + //LEVEL_UP_MOVE(50, MOVE_WRING_OUT), + //LEVEL_UP_MOVE(56, MOVE_GASTRO_ACID), + //LEVEL_UP_MOVE(62, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sTepigLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 7, MOVE_EMBER), + LEVEL_UP_MOVE( 9, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(13, MOVE_DEFENSE_CURL), + //LEVEL_UP_MOVE(15, MOVE_FLAME_CHARGE), + LEVEL_UP_MOVE(19, MOVE_SMOG), + LEVEL_UP_MOVE(21, MOVE_ROLLOUT), + LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(27, MOVE_HEAT_CRASH), + //LEVEL_UP_MOVE(31, MOVE_ASSURANCE), + LEVEL_UP_MOVE(33, MOVE_FLAMETHROWER), + //LEVEL_UP_MOVE(37, MOVE_HEAD_SMASH), + LEVEL_UP_MOVE(39, MOVE_ROAR), + //LEVEL_UP_MOVE(43, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sPigniteLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_ARM_THRUST), + LEVEL_UP_MOVE( 1, MOVE_ARM_THRUST), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 7, MOVE_EMBER), + LEVEL_UP_MOVE( 9, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(13, MOVE_DEFENSE_CURL), + //LEVEL_UP_MOVE(15, MOVE_FLAME_CHARGE), + LEVEL_UP_MOVE(20, MOVE_SMOG), + LEVEL_UP_MOVE(23, MOVE_ROLLOUT), + LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(31, MOVE_HEAT_CRASH), + //LEVEL_UP_MOVE(36, MOVE_ASSURANCE), + LEVEL_UP_MOVE(39, MOVE_FLAMETHROWER), + //LEVEL_UP_MOVE(44, MOVE_HEAD_SMASH), + LEVEL_UP_MOVE(47, MOVE_ROAR), + //LEVEL_UP_MOVE(52, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sEmboarLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_ARM_THRUST), + //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 7, MOVE_EMBER), + LEVEL_UP_MOVE( 9, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(13, MOVE_DEFENSE_CURL), + //LEVEL_UP_MOVE(15, MOVE_FLAME_CHARGE), + LEVEL_UP_MOVE(20, MOVE_SMOG), + LEVEL_UP_MOVE(23, MOVE_ROLLOUT), + LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(31, MOVE_HEAT_CRASH), + //LEVEL_UP_MOVE(38, MOVE_ASSURANCE), + LEVEL_UP_MOVE(43, MOVE_FLAMETHROWER), + //LEVEL_UP_MOVE(50, MOVE_HEAD_SMASH), + LEVEL_UP_MOVE(55, MOVE_ROAR), + //LEVEL_UP_MOVE(62, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sOshawottLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), + LEVEL_UP_MOVE(11, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(13, MOVE_FOCUS_ENERGY), + //LEVEL_UP_MOVE(17, MOVE_RAZOR_SHELL), + LEVEL_UP_MOVE(19, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(23, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(25, MOVE_REVENGE), + //LEVEL_UP_MOVE(29, MOVE_AQUA_JET), + LEVEL_UP_MOVE(31, MOVE_ENCORE), + //LEVEL_UP_MOVE(35, MOVE_AQUA_TAIL), + //LEVEL_UP_MOVE(37, MOVE_RETALIATE), + LEVEL_UP_MOVE(41, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sDewottLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), + LEVEL_UP_MOVE(11, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(13, MOVE_FOCUS_ENERGY), + //LEVEL_UP_MOVE(18, MOVE_RAZOR_SHELL), + LEVEL_UP_MOVE(21, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(26, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(29, MOVE_REVENGE), + //LEVEL_UP_MOVE(34, MOVE_AQUA_JET), + LEVEL_UP_MOVE(37, MOVE_ENCORE), + //LEVEL_UP_MOVE(42, MOVE_AQUA_TAIL), + //LEVEL_UP_MOVE(45, MOVE_RETALIATE), + LEVEL_UP_MOVE(50, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(53, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sSamurottLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_SLASH), + LEVEL_UP_MOVE( 1, MOVE_SLASH), + LEVEL_UP_MOVE( 1, MOVE_MEGAHORN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), + LEVEL_UP_MOVE(11, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(13, MOVE_FOCUS_ENERGY), + //LEVEL_UP_MOVE(18, MOVE_RAZOR_SHELL), + LEVEL_UP_MOVE(21, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(25, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(29, MOVE_REVENGE), + //LEVEL_UP_MOVE(34, MOVE_AQUA_JET), + LEVEL_UP_MOVE(39, MOVE_ENCORE), + //LEVEL_UP_MOVE(46, MOVE_AQUA_TAIL), + //LEVEL_UP_MOVE(51, MOVE_RETALIATE), + LEVEL_UP_MOVE(58, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(63, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sPatratLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 3, MOVE_LEER), + LEVEL_UP_MOVE( 6, MOVE_BITE), + LEVEL_UP_MOVE( 8, MOVE_BIDE), + LEVEL_UP_MOVE(11, MOVE_DETECT), + LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(16, MOVE_CRUNCH), + LEVEL_UP_MOVE(18, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(21, MOVE_SUPER_FANG), + //LEVEL_UP_MOVE(23, MOVE_AFTER_YOU), + LEVEL_UP_MOVE(26, MOVE_FOCUS_ENERGY), + //LEVEL_UP_MOVE(28, MOVE_WORK_UP), + LEVEL_UP_MOVE(31, MOVE_HYPER_FANG), + //LEVEL_UP_MOVE(33, MOVE_NASTY_PLOT), + LEVEL_UP_MOVE(36, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(38, MOVE_BATON_PASS), + LEVEL_UP_MOVE(41, MOVE_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sWatchogLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), + //LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), + LEVEL_UP_MOVE( 3, MOVE_LEER), + LEVEL_UP_MOVE( 6, MOVE_BITE), + LEVEL_UP_MOVE( 8, MOVE_BIDE), + LEVEL_UP_MOVE(11, MOVE_DETECT), + LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(16, MOVE_CRUNCH), + LEVEL_UP_MOVE(18, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(22, MOVE_SUPER_FANG), + //LEVEL_UP_MOVE(25, MOVE_AFTER_YOU), + LEVEL_UP_MOVE(29, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(32, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(36, MOVE_HYPER_FANG), + //LEVEL_UP_MOVE(39, MOVE_NASTY_PLOT), + LEVEL_UP_MOVE(43, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(46, MOVE_BATON_PASS), + LEVEL_UP_MOVE(50, MOVE_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sLillipupLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 5, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE( 8, MOVE_BITE), + //LEVEL_UP_MOVE(10, MOVE_BABY_DOLL_EYES), + LEVEL_UP_MOVE(12, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(19, MOVE_WORK_UP), + LEVEL_UP_MOVE(22, MOVE_CRUNCH), + LEVEL_UP_MOVE(26, MOVE_ROAR), + //LEVEL_UP_MOVE(29, MOVE_RETALIATE), + LEVEL_UP_MOVE(33, MOVE_REVERSAL), + //LEVEL_UP_MOVE(36, MOVE_LAST_RESORT), + //LEVEL_UP_MOVE(40, MOVE_GIGA_IMPACT), + //LEVEL_UP_MOVE(45, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sHerdierLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 5, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE( 8, MOVE_BITE), + LEVEL_UP_MOVE(12, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(20, MOVE_WORK_UP), + LEVEL_UP_MOVE(24, MOVE_CRUNCH), + LEVEL_UP_MOVE(29, MOVE_ROAR), + //LEVEL_UP_MOVE(33, MOVE_RETALIATE), + LEVEL_UP_MOVE(38, MOVE_REVERSAL), + //LEVEL_UP_MOVE(42, MOVE_LAST_RESORT), + //LEVEL_UP_MOVE(47, MOVE_GIGA_IMPACT), + //LEVEL_UP_MOVE(52, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sStoutlandLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), + //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), + //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), + LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 5, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE( 8, MOVE_BITE), + LEVEL_UP_MOVE(12, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(20, MOVE_WORK_UP), + LEVEL_UP_MOVE(24, MOVE_CRUNCH), + LEVEL_UP_MOVE(29, MOVE_ROAR), + //LEVEL_UP_MOVE(36, MOVE_RETALIATE), + LEVEL_UP_MOVE(42, MOVE_REVERSAL), + //LEVEL_UP_MOVE(51, MOVE_LAST_RESORT), + //LEVEL_UP_MOVE(59, MOVE_GIGA_IMPACT), + //LEVEL_UP_MOVE(63, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sPurrloinLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 3, MOVE_GROWL), + LEVEL_UP_MOVE( 6, MOVE_ASSIST), + LEVEL_UP_MOVE(10, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(15, MOVE_PURSUIT), + LEVEL_UP_MOVE(19, MOVE_TORMENT), + LEVEL_UP_MOVE(21, MOVE_FAKE_OUT), + //LEVEL_UP_MOVE(24, MOVE_HONE_CLAWS), + //LEVEL_UP_MOVE(28, MOVE_ASSURANCE), + LEVEL_UP_MOVE(30, MOVE_SLASH), + //LEVEL_UP_MOVE(33, MOVE_CAPTIVATE), + //LEVEL_UP_MOVE(37, MOVE_NIGHT_SLASH), + LEVEL_UP_MOVE(39, MOVE_SNATCH), + //LEVEL_UP_MOVE(42, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE(46, MOVE_SUCKER_PUNCH), + //LEVEL_UP_MOVE(49, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sLiepardLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_ASSIST), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 3, MOVE_GROWL), + LEVEL_UP_MOVE( 6, MOVE_ASSIST), + LEVEL_UP_MOVE(10, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(15, MOVE_PURSUIT), + LEVEL_UP_MOVE(19, MOVE_TORMENT), + LEVEL_UP_MOVE(22, MOVE_FAKE_OUT), + //LEVEL_UP_MOVE(26, MOVE_HONE_CLAWS), + //LEVEL_UP_MOVE(31, MOVE_ASSURANCE), + LEVEL_UP_MOVE(34, MOVE_SLASH), + LEVEL_UP_MOVE(38, MOVE_TAUNT), + //LEVEL_UP_MOVE(43, MOVE_NIGHT_SLASH), + LEVEL_UP_MOVE(47, MOVE_SNATCH), + //LEVEL_UP_MOVE(50, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE(55, MOVE_SUCKER_PUNCH), + //LEVEL_UP_MOVE(58, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sPansageLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), + LEVEL_UP_MOVE( 4, MOVE_LEER), + LEVEL_UP_MOVE( 7, MOVE_LICK), + LEVEL_UP_MOVE(10, MOVE_VINE_WHIP), + LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(16, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(19, MOVE_BITE), + //LEVEL_UP_MOVE(22, MOVE_SEED_BOMB), + LEVEL_UP_MOVE(25, MOVE_TORMENT), + //LEVEL_UP_MOVE(28, MOVE_FLING), + //LEVEL_UP_MOVE(31, MOVE_ACROBATICS), + //LEVEL_UP_MOVE(34, MOVE_GRASS_KNOT), + LEVEL_UP_MOVE(37, MOVE_RECYCLE), + //LEVEL_UP_MOVE(40, MOVE_NATURAL_GIFT), + LEVEL_UP_MOVE(43, MOVE_CRUNCH), LEVEL_UP_END }; static const struct LevelUpMove sSimisageLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_LICK), + LEVEL_UP_MOVE( 1, MOVE_FURY_SWIPES), + //LEVEL_UP_MOVE( 1, MOVE_SEED_BOMB), LEVEL_UP_END }; static const struct LevelUpMove sPansearLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), + LEVEL_UP_MOVE( 4, MOVE_LEER), + LEVEL_UP_MOVE( 7, MOVE_LICK), + //LEVEL_UP_MOVE(10, MOVE_INCINERATE), + LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(16, MOVE_YAWN), + LEVEL_UP_MOVE(19, MOVE_BITE), + //LEVEL_UP_MOVE(22, MOVE_FLAME_BURST), + LEVEL_UP_MOVE(25, MOVE_AMNESIA), + //LEVEL_UP_MOVE(28, MOVE_FLING), + //LEVEL_UP_MOVE(31, MOVE_ACROBATICS), + LEVEL_UP_MOVE(34, MOVE_FIRE_BLAST), + LEVEL_UP_MOVE(37, MOVE_RECYCLE), + //LEVEL_UP_MOVE(40, MOVE_NATURAL_GIFT), + LEVEL_UP_MOVE(43, MOVE_CRUNCH), LEVEL_UP_END }; static const struct LevelUpMove sSimisearLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_LICK), + LEVEL_UP_MOVE( 1, MOVE_FURY_SWIPES), + //LEVEL_UP_MOVE( 1, MOVE_FLAME_BURST), LEVEL_UP_END }; static const struct LevelUpMove sPanpourLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), + LEVEL_UP_MOVE( 4, MOVE_LEER), + LEVEL_UP_MOVE( 7, MOVE_LICK), + LEVEL_UP_MOVE(10, MOVE_WATER_GUN), + LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(16, MOVE_WATER_SPORT), + LEVEL_UP_MOVE(19, MOVE_BITE), + //LEVEL_UP_MOVE(22, MOVE_SCALD), + LEVEL_UP_MOVE(25, MOVE_TAUNT), + //LEVEL_UP_MOVE(28, MOVE_FLING), + //LEVEL_UP_MOVE(31, MOVE_ACROBATICS), + //LEVEL_UP_MOVE(34, MOVE_BRINE), + LEVEL_UP_MOVE(37, MOVE_RECYCLE), + //LEVEL_UP_MOVE(40, MOVE_NATURAL_GIFT), + LEVEL_UP_MOVE(43, MOVE_CRUNCH), LEVEL_UP_END }; static const struct LevelUpMove sSimipourLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_LICK), + LEVEL_UP_MOVE( 1, MOVE_FURY_SWIPES), + //LEVEL_UP_MOVE( 1, MOVE_SCALD), LEVEL_UP_END }; static const struct LevelUpMove sMunnaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + //LEVEL_UP_MOVE( 5, MOVE_LUCKY_CHANT), + LEVEL_UP_MOVE( 7, MOVE_YAWN), + LEVEL_UP_MOVE(11, MOVE_PSYBEAM), + LEVEL_UP_MOVE(13, MOVE_IMPRISON), + LEVEL_UP_MOVE(17, MOVE_MOONLIGHT), + LEVEL_UP_MOVE(19, MOVE_HYPNOSIS), + //LEVEL_UP_MOVE(23, MOVE_ZEN_HEADBUTT), + //LEVEL_UP_MOVE(25, MOVE_SYNCHRONOISE), + LEVEL_UP_MOVE(29, MOVE_NIGHTMARE), + LEVEL_UP_MOVE(31, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(35, MOVE_CALM_MIND), + LEVEL_UP_MOVE(37, MOVE_PSYCHIC), + LEVEL_UP_MOVE(41, MOVE_DREAM_EATER), + //LEVEL_UP_MOVE(43, MOVE_TELEKINESIS), + //LEVEL_UP_MOVE(47, MOVE_STORED_POWER), LEVEL_UP_END }; static const struct LevelUpMove sMusharnaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_PSYCHIC_TERRAIN), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + //LEVEL_UP_MOVE( 1, MOVE_LUCKY_CHANT), + LEVEL_UP_MOVE( 1, MOVE_PSYBEAM), + LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_END }; static const struct LevelUpMove sPidoveLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GUST), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 8, MOVE_LEER), + LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(15, MOVE_AIR_CUTTER), + //LEVEL_UP_MOVE(18, MOVE_ROOST), + LEVEL_UP_MOVE(22, MOVE_DETECT), + LEVEL_UP_MOVE(25, MOVE_TAUNT), + //LEVEL_UP_MOVE(29, MOVE_AIR_SLASH), + LEVEL_UP_MOVE(32, MOVE_RAZOR_WIND), + LEVEL_UP_MOVE(36, MOVE_FEATHER_DANCE), + LEVEL_UP_MOVE(39, MOVE_SWAGGER), + LEVEL_UP_MOVE(43, MOVE_FACADE), + //LEVEL_UP_MOVE(46, MOVE_TAILWIND), + LEVEL_UP_MOVE(50, MOVE_SKY_ATTACK), LEVEL_UP_END }; static const struct LevelUpMove sTranquillLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GUST), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 8, MOVE_LEER), + LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(15, MOVE_AIR_CUTTER), + //LEVEL_UP_MOVE(18, MOVE_ROOST), + LEVEL_UP_MOVE(23, MOVE_DETECT), + LEVEL_UP_MOVE(27, MOVE_TAUNT), + //LEVEL_UP_MOVE(32, MOVE_AIR_SLASH), + LEVEL_UP_MOVE(36, MOVE_RAZOR_WIND), + LEVEL_UP_MOVE(41, MOVE_FEATHER_DANCE), + LEVEL_UP_MOVE(45, MOVE_SWAGGER), + LEVEL_UP_MOVE(50, MOVE_FACADE), + //LEVEL_UP_MOVE(54, MOVE_TAILWIND), + LEVEL_UP_MOVE(59, MOVE_SKY_ATTACK), LEVEL_UP_END }; static const struct LevelUpMove sUnfezantLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GUST), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 8, MOVE_LEER), + LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(15, MOVE_AIR_CUTTER), + //LEVEL_UP_MOVE(18, MOVE_ROOST), + LEVEL_UP_MOVE(23, MOVE_DETECT), + LEVEL_UP_MOVE(27, MOVE_TAUNT), + //LEVEL_UP_MOVE(33, MOVE_AIR_SLASH), + LEVEL_UP_MOVE(38, MOVE_RAZOR_WIND), + LEVEL_UP_MOVE(44, MOVE_FEATHER_DANCE), + LEVEL_UP_MOVE(49, MOVE_SWAGGER), + LEVEL_UP_MOVE(55, MOVE_FACADE), + //LEVEL_UP_MOVE(60, MOVE_TAILWIND), + LEVEL_UP_MOVE(66, MOVE_SKY_ATTACK), LEVEL_UP_END }; static const struct LevelUpMove sBlitzleLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 8, MOVE_CHARGE), + LEVEL_UP_MOVE(11, MOVE_SHOCK_WAVE), + LEVEL_UP_MOVE(15, MOVE_THUNDER_WAVE), + //LEVEL_UP_MOVE(18, MOVE_FLAME_CHARGE), + LEVEL_UP_MOVE(22, MOVE_PURSUIT), + LEVEL_UP_MOVE(25, MOVE_SPARK), + LEVEL_UP_MOVE(29, MOVE_STOMP), + //LEVEL_UP_MOVE(32, MOVE_DISCHARGE), + LEVEL_UP_MOVE(36, MOVE_AGILITY), + //LEVEL_UP_MOVE(39, MOVE_WILD_CHARGE), + LEVEL_UP_MOVE(43, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sZebstrikaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_ION_DELUGE), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_CHARGE), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 8, MOVE_CHARGE), + LEVEL_UP_MOVE(11, MOVE_SHOCK_WAVE), + LEVEL_UP_MOVE(15, MOVE_THUNDER_WAVE), + //LEVEL_UP_MOVE(18, MOVE_FLAME_CHARGE), + LEVEL_UP_MOVE(22, MOVE_PURSUIT), + LEVEL_UP_MOVE(25, MOVE_SPARK), + LEVEL_UP_MOVE(31, MOVE_STOMP), + //LEVEL_UP_MOVE(36, MOVE_DISCHARGE), + LEVEL_UP_MOVE(42, MOVE_AGILITY), + //LEVEL_UP_MOVE(47, MOVE_WILD_CHARGE), + LEVEL_UP_MOVE(53, MOVE_THRASH), + //LEVEL_UP_MOVE(58, MOVE_ION_DELUGE), LEVEL_UP_END }; static const struct LevelUpMove sRoggenrolaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 4, MOVE_HARDEN), + LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(10, MOVE_HEADBUTT), + LEVEL_UP_MOVE(14, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE(17, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(20, MOVE_IRON_DEFENSE), + //LEVEL_UP_MOVE(23, MOVE_SMACK_DOWN), + LEVEL_UP_MOVE(27, MOVE_ROCK_SLIDE), + //LEVEL_UP_MOVE(30, MOVE_STEALTH_ROCK), + LEVEL_UP_MOVE(33, MOVE_SANDSTORM), + //LEVEL_UP_MOVE(36, MOVE_STONE_EDGE), + LEVEL_UP_MOVE(40, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sBoldoreLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_POWER_GEM), + //LEVEL_UP_MOVE( 1, MOVE_POWER_GEM), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), + LEVEL_UP_MOVE( 4, MOVE_HARDEN), + LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(10, MOVE_HEADBUTT), + LEVEL_UP_MOVE(14, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE(17, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(20, MOVE_IRON_DEFENSE), + //LEVEL_UP_MOVE(23, MOVE_SMACK_DOWN), + LEVEL_UP_MOVE(30, MOVE_ROCK_SLIDE), + //LEVEL_UP_MOVE(36, MOVE_STEALTH_ROCK), + LEVEL_UP_MOVE(42, MOVE_SANDSTORM), + //LEVEL_UP_MOVE(48, MOVE_STONE_EDGE), + LEVEL_UP_MOVE(55, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sGigalithLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_POWER_GEM), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), + LEVEL_UP_MOVE( 4, MOVE_HARDEN), + LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(10, MOVE_HEADBUTT), + LEVEL_UP_MOVE(14, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE(17, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(20, MOVE_IRON_DEFENSE), + //LEVEL_UP_MOVE(23, MOVE_SMACK_DOWN), + LEVEL_UP_MOVE(30, MOVE_ROCK_SLIDE), + //LEVEL_UP_MOVE(36, MOVE_STEALTH_ROCK), + LEVEL_UP_MOVE(42, MOVE_SANDSTORM), + //LEVEL_UP_MOVE(48, MOVE_STONE_EDGE), + LEVEL_UP_MOVE(55, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sWoobatLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 4, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE( 8, MOVE_GUST), + //LEVEL_UP_MOVE(12, MOVE_ASSURANCE), + //LEVEL_UP_MOVE(15, MOVE_HEART_STAMP), + LEVEL_UP_MOVE(19, MOVE_IMPRISON), + LEVEL_UP_MOVE(21, MOVE_AIR_CUTTER), + LEVEL_UP_MOVE(25, MOVE_ATTRACT), + LEVEL_UP_MOVE(29, MOVE_AMNESIA), + LEVEL_UP_MOVE(29, MOVE_CALM_MIND), + //LEVEL_UP_MOVE(32, MOVE_AIR_SLASH), + LEVEL_UP_MOVE(36, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(41, MOVE_PSYCHIC), + LEVEL_UP_MOVE(47, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sSwoobatLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE( 1, MOVE_GUST), + //LEVEL_UP_MOVE( 1, MOVE_ASSURANCE), + LEVEL_UP_MOVE( 4, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE( 8, MOVE_GUST), + //LEVEL_UP_MOVE(12, MOVE_ASSURANCE), + //LEVEL_UP_MOVE(15, MOVE_HEART_STAMP), + LEVEL_UP_MOVE(19, MOVE_IMPRISON), + LEVEL_UP_MOVE(21, MOVE_AIR_CUTTER), + LEVEL_UP_MOVE(25, MOVE_ATTRACT), + LEVEL_UP_MOVE(29, MOVE_AMNESIA), + LEVEL_UP_MOVE(29, MOVE_CALM_MIND), + //LEVEL_UP_MOVE(32, MOVE_AIR_SLASH), + LEVEL_UP_MOVE(36, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(41, MOVE_PSYCHIC), + LEVEL_UP_MOVE(47, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sDrilburLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), + LEVEL_UP_MOVE( 5, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE( 8, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(15, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(19, MOVE_DIG), + //LEVEL_UP_MOVE(22, MOVE_HONE_CLAWS), + LEVEL_UP_MOVE(26, MOVE_SLASH), + LEVEL_UP_MOVE(29, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(33, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(36, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(40, MOVE_SANDSTORM), + //LEVEL_UP_MOVE(43, MOVE_DRILL_RUN), + LEVEL_UP_MOVE(47, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sExcadrillLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_HORN_DRILL), + LEVEL_UP_MOVE( 1, MOVE_HORN_DRILL), + //LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), + LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE( 5, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE( 8, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(15, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(19, MOVE_DIG), + //LEVEL_UP_MOVE(22, MOVE_HONE_CLAWS), + LEVEL_UP_MOVE(26, MOVE_SLASH), + LEVEL_UP_MOVE(29, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(36, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(42, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(49, MOVE_SANDSTORM), + //LEVEL_UP_MOVE(55, MOVE_DRILL_RUN), + LEVEL_UP_MOVE(62, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sAudinoLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_LAST_RESORT), + LEVEL_UP_MOVE( 1, MOVE_HYPER_VOICE), + //LEVEL_UP_MOVE( 1, MOVE_MISTY_TERRAIN), + //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), + //LEVEL_UP_MOVE( 5, MOVE_BABY_DOLL_EYES), + LEVEL_UP_MOVE( 9, MOVE_REFRESH), + //LEVEL_UP_MOVE(13, MOVE_DISARMING_VOICE), + LEVEL_UP_MOVE(17, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(21, MOVE_ATTRACT), + LEVEL_UP_MOVE(25, MOVE_SECRET_POWER), + //LEVEL_UP_MOVE(29, MOVE_ENTRAINMENT), + LEVEL_UP_MOVE(33, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(37, MOVE_HEAL_PULSE), + //LEVEL_UP_MOVE(41, MOVE_AFTER_YOU), + //LEVEL_UP_MOVE(45, MOVE_SIMPLE_BEAM), + LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(53, MOVE_HYPER_VOICE), + //LEVEL_UP_MOVE(57, MOVE_LAST_RESORT), LEVEL_UP_END }; static const struct LevelUpMove sTimburrLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 4, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 8, MOVE_BIDE), + LEVEL_UP_MOVE(12, MOVE_LOW_KICK), + LEVEL_UP_MOVE(16, MOVE_ROCK_THROW), + //LEVEL_UP_MOVE(20, MOVE_WAKE_UP_SLAP), + //LEVEL_UP_MOVE(24, MOVE_CHIP_AWAY), + LEVEL_UP_MOVE(28, MOVE_BULK_UP), + LEVEL_UP_MOVE(31, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(34, MOVE_DYNAMIC_PUNCH), + LEVEL_UP_MOVE(37, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(40, MOVE_HAMMER_ARM), + //LEVEL_UP_MOVE(43, MOVE_STONE_EDGE), + LEVEL_UP_MOVE(46, MOVE_FOCUS_PUNCH), + LEVEL_UP_MOVE(49, MOVE_SUPERPOWER), LEVEL_UP_END }; static const struct LevelUpMove sGurdurrLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 1, MOVE_BIDE), + LEVEL_UP_MOVE( 4, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 8, MOVE_BIDE), + LEVEL_UP_MOVE(12, MOVE_LOW_KICK), + LEVEL_UP_MOVE(16, MOVE_ROCK_THROW), + //LEVEL_UP_MOVE(20, MOVE_WAKE_UP_SLAP), + //LEVEL_UP_MOVE(24, MOVE_CHIP_AWAY), + LEVEL_UP_MOVE(29, MOVE_BULK_UP), + LEVEL_UP_MOVE(33, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(37, MOVE_DYNAMIC_PUNCH), + LEVEL_UP_MOVE(41, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(45, MOVE_HAMMER_ARM), + //LEVEL_UP_MOVE(49, MOVE_STONE_EDGE), + LEVEL_UP_MOVE(53, MOVE_FOCUS_PUNCH), + LEVEL_UP_MOVE(57, MOVE_SUPERPOWER), LEVEL_UP_END }; static const struct LevelUpMove sConkeldurrLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 1, MOVE_BIDE), + LEVEL_UP_MOVE( 4, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 8, MOVE_BIDE), + LEVEL_UP_MOVE(12, MOVE_LOW_KICK), + LEVEL_UP_MOVE(16, MOVE_ROCK_THROW), + //LEVEL_UP_MOVE(20, MOVE_WAKE_UP_SLAP), + //LEVEL_UP_MOVE(24, MOVE_CHIP_AWAY), + LEVEL_UP_MOVE(29, MOVE_BULK_UP), + LEVEL_UP_MOVE(33, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(37, MOVE_DYNAMIC_PUNCH), + LEVEL_UP_MOVE(41, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(45, MOVE_HAMMER_ARM), + //LEVEL_UP_MOVE(49, MOVE_STONE_EDGE), + LEVEL_UP_MOVE(53, MOVE_FOCUS_PUNCH), + LEVEL_UP_MOVE(57, MOVE_SUPERPOWER), LEVEL_UP_END }; static const struct LevelUpMove sTympoleLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), + //LEVEL_UP_MOVE( 9, MOVE_ROUND), + LEVEL_UP_MOVE(12, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), + //LEVEL_UP_MOVE(20, MOVE_AQUA_RING), + LEVEL_UP_MOVE(23, MOVE_UPROAR), + LEVEL_UP_MOVE(27, MOVE_MUDDY_WATER), + LEVEL_UP_MOVE(31, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(34, MOVE_FLAIL), + //LEVEL_UP_MOVE(38, MOVE_ECHOED_VOICE), + LEVEL_UP_MOVE(42, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(45, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sPalpitoadLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), + //LEVEL_UP_MOVE( 1, MOVE_ROUND), + LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), + //LEVEL_UP_MOVE( 9, MOVE_ROUND), + LEVEL_UP_MOVE(12, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), + //LEVEL_UP_MOVE(20, MOVE_AQUA_RING), + LEVEL_UP_MOVE(23, MOVE_UPROAR), + LEVEL_UP_MOVE(28, MOVE_MUDDY_WATER), + LEVEL_UP_MOVE(33, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(37, MOVE_FLAIL), + //LEVEL_UP_MOVE(42, MOVE_ECHOED_VOICE), + LEVEL_UP_MOVE(47, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(51, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sSeismitoadLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_ACID), + LEVEL_UP_MOVE( 1, MOVE_ACID), + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), + //LEVEL_UP_MOVE( 1, MOVE_ROUND), + LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), + //LEVEL_UP_MOVE( 9, MOVE_ROUND), + LEVEL_UP_MOVE(12, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), + //LEVEL_UP_MOVE(20, MOVE_AQUA_RING), + LEVEL_UP_MOVE(23, MOVE_UPROAR), + LEVEL_UP_MOVE(28, MOVE_MUDDY_WATER), + LEVEL_UP_MOVE(33, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(39, MOVE_FLAIL), + //LEVEL_UP_MOVE(44, MOVE_DRAIN_PUNCH), + //LEVEL_UP_MOVE(49, MOVE_ECHOED_VOICE), + LEVEL_UP_MOVE(53, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(59, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sThrohLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_MAT_BLOCK), + LEVEL_UP_MOVE( 1, MOVE_BIND), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_BIDE), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 5, MOVE_SEISMIC_TOSS), + LEVEL_UP_MOVE( 9, MOVE_VITAL_THROW), + LEVEL_UP_MOVE(13, MOVE_REVENGE), + //LEVEL_UP_MOVE(17, MOVE_STORM_THROW), + LEVEL_UP_MOVE(21, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(25, MOVE_BULK_UP), + //LEVEL_UP_MOVE(29, MOVE_CIRCLE_THROW), + LEVEL_UP_MOVE(33, MOVE_ENDURE), + //LEVEL_UP_MOVE(37, MOVE_WIDE_GUARD), + LEVEL_UP_MOVE(41, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(45, MOVE_REVERSAL), LEVEL_UP_END }; static const struct LevelUpMove sSawkLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_ROCK_SMASH), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_BIDE), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 5, MOVE_DOUBLE_KICK), + //LEVEL_UP_MOVE( 9, MOVE_LOW_SWEEP), + LEVEL_UP_MOVE(13, MOVE_COUNTER), + LEVEL_UP_MOVE(17, MOVE_KARATE_CHOP), + LEVEL_UP_MOVE(21, MOVE_BRICK_BREAK), + LEVEL_UP_MOVE(25, MOVE_BULK_UP), + //LEVEL_UP_MOVE(29, MOVE_RETALIATE), + LEVEL_UP_MOVE(33, MOVE_ENDURE), + //LEVEL_UP_MOVE(37, MOVE_QUICK_GUARD), + //LEVEL_UP_MOVE(41, MOVE_CLOSE_COMBAT), + LEVEL_UP_MOVE(45, MOVE_REVERSAL), LEVEL_UP_END }; static const struct LevelUpMove sSewaddleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), + //LEVEL_UP_MOVE( 8, MOVE_BUG_BITE), + LEVEL_UP_MOVE(15, MOVE_RAZOR_LEAF), + //LEVEL_UP_MOVE(22, MOVE_STRUGGLE_BUG), + LEVEL_UP_MOVE(29, MOVE_ENDURE), + //LEVEL_UP_MOVE(31, MOVE_STICKY_WEB), + //LEVEL_UP_MOVE(36, MOVE_BUG_BUZZ), + LEVEL_UP_MOVE(43, MOVE_FLAIL), LEVEL_UP_END }; static const struct LevelUpMove sSwadloonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_PROTECT), + LEVEL_UP_MOVE( 1, MOVE_PROTECT), + LEVEL_UP_MOVE( 1, MOVE_GRASS_WHISTLE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), + //LEVEL_UP_MOVE( 1, MOVE_BUG_BITE), + LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), LEVEL_UP_END }; static const struct LevelUpMove sLeavannyLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_SLASH), + LEVEL_UP_MOVE( 1, MOVE_SLASH), + LEVEL_UP_MOVE( 1, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), + //LEVEL_UP_MOVE( 1, MOVE_BUG_BITE), + LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), + //LEVEL_UP_MOVE( 8, MOVE_BUG_BITE), + LEVEL_UP_MOVE(15, MOVE_RAZOR_LEAF), + //LEVEL_UP_MOVE(22, MOVE_STRUGGLE_BUG), + //LEVEL_UP_MOVE(29, MOVE_FELL_STINGER), + LEVEL_UP_MOVE(32, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(36, MOVE_LEAF_BLADE), + //LEVEL_UP_MOVE(39, MOVE_X_SCISSOR), + //LEVEL_UP_MOVE(43, MOVE_ENTRAINMENT), + LEVEL_UP_MOVE(46, MOVE_SWORDS_DANCE), + //LEVEL_UP_MOVE(50, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sVenipedeLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), + LEVEL_UP_MOVE( 5, MOVE_POISON_STING), + LEVEL_UP_MOVE( 8, MOVE_SCREECH), + LEVEL_UP_MOVE(12, MOVE_PURSUIT), + LEVEL_UP_MOVE(15, MOVE_PROTECT), + LEVEL_UP_MOVE(19, MOVE_POISON_TAIL), + //LEVEL_UP_MOVE(22, MOVE_BUG_BITE), + //LEVEL_UP_MOVE(26, MOVE_VENOSHOCK), + LEVEL_UP_MOVE(29, MOVE_AGILITY), + //LEVEL_UP_MOVE(33, MOVE_STEAMROLLER), + LEVEL_UP_MOVE(36, MOVE_TOXIC), + //LEVEL_UP_MOVE(38, MOVE_VENOM_DRENCH), + //LEVEL_UP_MOVE(40, MOVE_ROCK_CLIMB), + LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sWhirlipedeLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), + LEVEL_UP_MOVE( 1, MOVE_POISON_STING), + LEVEL_UP_MOVE( 1, MOVE_SCREECH), + LEVEL_UP_MOVE( 5, MOVE_POISON_STING), + LEVEL_UP_MOVE( 8, MOVE_SCREECH), + LEVEL_UP_MOVE(12, MOVE_PURSUIT), + LEVEL_UP_MOVE(15, MOVE_PROTECT), + LEVEL_UP_MOVE(19, MOVE_POISON_TAIL), + //LEVEL_UP_MOVE(23, MOVE_BUG_BITE), + //LEVEL_UP_MOVE(28, MOVE_VENOSHOCK), + LEVEL_UP_MOVE(32, MOVE_AGILITY), + //LEVEL_UP_MOVE(37, MOVE_STEAMROLLER), + LEVEL_UP_MOVE(41, MOVE_TOXIC), + //LEVEL_UP_MOVE(43, MOVE_VENOM_DRENCH), + //LEVEL_UP_MOVE(46, MOVE_ROCK_CLIMB), + LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sScolipedeLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_BATON_PASS), + LEVEL_UP_MOVE( 1, MOVE_BATON_PASS), + LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE( 1, MOVE_MEGAHORN), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), + LEVEL_UP_MOVE( 1, MOVE_POISON_STING), + LEVEL_UP_MOVE( 1, MOVE_SCREECH), + LEVEL_UP_MOVE( 5, MOVE_POISON_STING), + LEVEL_UP_MOVE( 8, MOVE_SCREECH), + LEVEL_UP_MOVE(12, MOVE_PURSUIT), + LEVEL_UP_MOVE(15, MOVE_PROTECT), + LEVEL_UP_MOVE(19, MOVE_POISON_TAIL), + //LEVEL_UP_MOVE(23, MOVE_BUG_BITE), + //LEVEL_UP_MOVE(28, MOVE_VENOSHOCK), + LEVEL_UP_MOVE(33, MOVE_AGILITY), + //LEVEL_UP_MOVE(39, MOVE_STEAMROLLER), + LEVEL_UP_MOVE(44, MOVE_TOXIC), + //LEVEL_UP_MOVE(47, MOVE_VENOM_DRENCH), + //LEVEL_UP_MOVE(50, MOVE_ROCK_CLIMB), + LEVEL_UP_MOVE(55, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(65, MOVE_MEGAHORN), LEVEL_UP_END }; static const struct LevelUpMove sCottoneeLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + //LEVEL_UP_MOVE( 1, MOVE_FAIRY_WIND), + LEVEL_UP_MOVE( 4, MOVE_GROWTH), + LEVEL_UP_MOVE( 8, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(10, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(17, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(19, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(22, MOVE_POISON_POWDER), + LEVEL_UP_MOVE(26, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(28, MOVE_CHARM), + LEVEL_UP_MOVE(31, MOVE_HELPING_HAND), + //LEVEL_UP_MOVE(35, MOVE_ENERGY_BALL), + //LEVEL_UP_MOVE(37, MOVE_COTTON_GUARD), + LEVEL_UP_MOVE(40, MOVE_SUNNY_DAY), + LEVEL_UP_MOVE(44, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(46, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sWhimsicottLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWTH), + LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), + LEVEL_UP_MOVE( 1, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE( 1, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(10, MOVE_GUST), + //LEVEL_UP_MOVE(28, MOVE_TAILWIND), + //LEVEL_UP_MOVE(46, MOVE_HURRICANE), + //LEVEL_UP_MOVE(50, MOVE_MOONBLAST), LEVEL_UP_END }; static const struct LevelUpMove sPetililLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 4, MOVE_GROWTH), + LEVEL_UP_MOVE( 8, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(10, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(17, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(19, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE(22, MOVE_STUN_SPORE), + LEVEL_UP_MOVE(26, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(28, MOVE_AROMATHERAPY), + LEVEL_UP_MOVE(31, MOVE_HELPING_HAND), + //LEVEL_UP_MOVE(35, MOVE_ENERGY_BALL), + //LEVEL_UP_MOVE(37, MOVE_ENTRAINMENT), + LEVEL_UP_MOVE(40, MOVE_SUNNY_DAY), + //LEVEL_UP_MOVE(44, MOVE_AFTER_YOU), + //LEVEL_UP_MOVE(46, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sLilligantLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWTH), + LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), + LEVEL_UP_MOVE( 1, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE( 1, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(10, MOVE_TEETER_DANCE), + //LEVEL_UP_MOVE(28, MOVE_QUIVER_DANCE), + LEVEL_UP_MOVE(46, MOVE_PETAL_DANCE), + //LEVEL_UP_MOVE(50, MOVE_PETAL_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sBasculinLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 3, MOVE_UPROAR), + LEVEL_UP_MOVE( 5, MOVE_HEADBUTT), + LEVEL_UP_MOVE( 7, MOVE_BITE), + //LEVEL_UP_MOVE( 9, MOVE_AQUA_JET), + //LEVEL_UP_MOVE(11, MOVE_CHIP_AWAY), + LEVEL_UP_MOVE(14, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(17, MOVE_CRUNCH), + //LEVEL_UP_MOVE(20, MOVE_AQUA_TAIL), + //LEVEL_UP_MOVE(23, MOVE_SOAK), + LEVEL_UP_MOVE(26, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(30, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(34, MOVE_FLAIL), + //LEVEL_UP_MOVE(38, MOVE_FINAL_GAMBIT), + LEVEL_UP_MOVE(42, MOVE_THRASH), + //LEVEL_UP_MOVE(46, MOVE_HEAD_SMASH), LEVEL_UP_END }; static const struct LevelUpMove sSandileLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_RAGE), + LEVEL_UP_MOVE( 4, MOVE_BITE), + LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(10, MOVE_TORMENT), + LEVEL_UP_MOVE(13, MOVE_SAND_TOMB), + //LEVEL_UP_MOVE(16, MOVE_ASSURANCE), + LEVEL_UP_MOVE(19, MOVE_MUD_SLAP), + //LEVEL_UP_MOVE(22, MOVE_EMBARGO), + LEVEL_UP_MOVE(25, MOVE_SWAGGER), + LEVEL_UP_MOVE(28, MOVE_CRUNCH), + LEVEL_UP_MOVE(31, MOVE_DIG), + LEVEL_UP_MOVE(34, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(37, MOVE_FOUL_PLAY), + LEVEL_UP_MOVE(40, MOVE_SANDSTORM), + LEVEL_UP_MOVE(43, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(46, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sKrokorokLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_RAGE), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 4, MOVE_BITE), + LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(10, MOVE_TORMENT), + LEVEL_UP_MOVE(13, MOVE_SAND_TOMB), + //LEVEL_UP_MOVE(16, MOVE_ASSURANCE), + LEVEL_UP_MOVE(19, MOVE_MUD_SLAP), + //LEVEL_UP_MOVE(22, MOVE_EMBARGO), + LEVEL_UP_MOVE(25, MOVE_SWAGGER), + LEVEL_UP_MOVE(28, MOVE_CRUNCH), + LEVEL_UP_MOVE(32, MOVE_DIG), + LEVEL_UP_MOVE(36, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(40, MOVE_FOUL_PLAY), + LEVEL_UP_MOVE(44, MOVE_SANDSTORM), + LEVEL_UP_MOVE(48, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(52, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sKrookodileLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_POWER_TRIP), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_RAGE), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 4, MOVE_BITE), + LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(10, MOVE_TORMENT), + LEVEL_UP_MOVE(13, MOVE_SAND_TOMB), + //LEVEL_UP_MOVE(16, MOVE_ASSURANCE), + LEVEL_UP_MOVE(19, MOVE_MUD_SLAP), + //LEVEL_UP_MOVE(22, MOVE_EMBARGO), + LEVEL_UP_MOVE(25, MOVE_SWAGGER), + LEVEL_UP_MOVE(28, MOVE_CRUNCH), + LEVEL_UP_MOVE(32, MOVE_DIG), + LEVEL_UP_MOVE(36, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(42, MOVE_FOUL_PLAY), + LEVEL_UP_MOVE(48, MOVE_SANDSTORM), + LEVEL_UP_MOVE(54, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(60, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sDarumakaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 3, MOVE_ROLLOUT), + //LEVEL_UP_MOVE( 6, MOVE_INCINERATE), + LEVEL_UP_MOVE( 9, MOVE_RAGE), + //LEVEL_UP_MOVE(11, MOVE_FIRE_FANG), + LEVEL_UP_MOVE(14, MOVE_HEADBUTT), + LEVEL_UP_MOVE(17, MOVE_UPROAR), + LEVEL_UP_MOVE(19, MOVE_FACADE), + LEVEL_UP_MOVE(22, MOVE_FIRE_PUNCH), + //LEVEL_UP_MOVE(25, MOVE_WORK_UP), + LEVEL_UP_MOVE(27, MOVE_THRASH), + LEVEL_UP_MOVE(30, MOVE_BELLY_DRUM), + //LEVEL_UP_MOVE(33, MOVE_FLARE_BLITZ), + LEVEL_UP_MOVE(35, MOVE_TAUNT), + LEVEL_UP_MOVE(39, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(42, MOVE_OVERHEAT), LEVEL_UP_END }; static const struct LevelUpMove sDarmanitanLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_HAMMER_ARM), + //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), + //LEVEL_UP_MOVE( 1, MOVE_INCINERATE), + LEVEL_UP_MOVE( 1, MOVE_RAGE), + LEVEL_UP_MOVE( 3, MOVE_ROLLOUT), + //LEVEL_UP_MOVE( 6, MOVE_INCINERATE), + LEVEL_UP_MOVE( 9, MOVE_RAGE), + //LEVEL_UP_MOVE(11, MOVE_FIRE_FANG), + LEVEL_UP_MOVE(14, MOVE_HEADBUTT), + LEVEL_UP_MOVE(17, MOVE_SWAGGER), + LEVEL_UP_MOVE(19, MOVE_FACADE), + LEVEL_UP_MOVE(22, MOVE_FIRE_PUNCH), + //LEVEL_UP_MOVE(25, MOVE_WORK_UP), + LEVEL_UP_MOVE(27, MOVE_THRASH), + LEVEL_UP_MOVE(30, MOVE_BELLY_DRUM), + //LEVEL_UP_MOVE(33, MOVE_FLARE_BLITZ), + LEVEL_UP_MOVE(39, MOVE_TAUNT), + LEVEL_UP_MOVE(47, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(54, MOVE_OVERHEAT), LEVEL_UP_END }; static const struct LevelUpMove sMaractusLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_SPIKY_SHIELD), + //LEVEL_UP_MOVE( 1, MOVE_COTTON_GUARD), + //LEVEL_UP_MOVE( 1, MOVE_AFTER_YOU), + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 3, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE( 6, MOVE_GROWTH), + LEVEL_UP_MOVE(10, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(15, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(18, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(22, MOVE_NEEDLE_ARM), + LEVEL_UP_MOVE(26, MOVE_GIGA_DRAIN), + //LEVEL_UP_MOVE(29, MOVE_ACUPRESSURE), + LEVEL_UP_MOVE(33, MOVE_INGRAIN), + LEVEL_UP_MOVE(38, MOVE_PETAL_DANCE), + //LEVEL_UP_MOVE(42, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(45, MOVE_SUNNY_DAY), + //LEVEL_UP_MOVE(48, MOVE_PETAL_BLIZZARD), + LEVEL_UP_MOVE(50, MOVE_SOLAR_BEAM), + //LEVEL_UP_MOVE(55, MOVE_COTTON_GUARD), + //LEVEL_UP_MOVE(57, MOVE_AFTER_YOU), LEVEL_UP_END }; static const struct LevelUpMove sDwebbleLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE( 5, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE( 7, MOVE_WITHDRAW), + LEVEL_UP_MOVE(11, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(13, MOVE_FAINT_ATTACK), + //LEVEL_UP_MOVE(17, MOVE_SMACK_DOWN), + //LEVEL_UP_MOVE(19, MOVE_ROCK_POLISH), + //LEVEL_UP_MOVE(23, MOVE_BUG_BITE), + //LEVEL_UP_MOVE(24, MOVE_STEALTH_ROCK), + LEVEL_UP_MOVE(29, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(31, MOVE_SLASH), + //LEVEL_UP_MOVE(35, MOVE_X_SCISSOR), + //LEVEL_UP_MOVE(37, MOVE_SHELL_SMASH), + LEVEL_UP_MOVE(41, MOVE_FLAIL), + //LEVEL_UP_MOVE(43, MOVE_ROCK_WRECKER), LEVEL_UP_END }; static const struct LevelUpMove sCrustleLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_SHELL_SMASH), + LEVEL_UP_MOVE( 1, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 5, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE( 7, MOVE_WITHDRAW), + LEVEL_UP_MOVE(11, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(13, MOVE_FAINT_ATTACK), + //LEVEL_UP_MOVE(17, MOVE_SMACK_DOWN), + //LEVEL_UP_MOVE(19, MOVE_ROCK_POLISH), + //LEVEL_UP_MOVE(23, MOVE_BUG_BITE), + //LEVEL_UP_MOVE(24, MOVE_STEALTH_ROCK), + LEVEL_UP_MOVE(29, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(31, MOVE_SLASH), + //LEVEL_UP_MOVE(38, MOVE_X_SCISSOR), + //LEVEL_UP_MOVE(43, MOVE_SHELL_SMASH), + LEVEL_UP_MOVE(50, MOVE_FLAIL), + //LEVEL_UP_MOVE(55, MOVE_ROCK_WRECKER), LEVEL_UP_END }; static const struct LevelUpMove sScraggyLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), + LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 9, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(12, MOVE_SWAGGER), + LEVEL_UP_MOVE(16, MOVE_LOW_KICK), + //LEVEL_UP_MOVE(20, MOVE_PAYBACK), + LEVEL_UP_MOVE(23, MOVE_BRICK_BREAK), + //LEVEL_UP_MOVE(27, MOVE_CHIP_AWAY), + LEVEL_UP_MOVE(31, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(34, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(38, MOVE_CRUNCH), + LEVEL_UP_MOVE(42, MOVE_FACADE), + //LEVEL_UP_MOVE(45, MOVE_ROCK_CLIMB), + LEVEL_UP_MOVE(48, MOVE_FOCUS_PUNCH), + //LEVEL_UP_MOVE(50, MOVE_HEAD_SMASH), LEVEL_UP_END }; static const struct LevelUpMove sScraftyLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 9, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(12, MOVE_SWAGGER), + LEVEL_UP_MOVE(16, MOVE_LOW_KICK), + //LEVEL_UP_MOVE(20, MOVE_PAYBACK), + LEVEL_UP_MOVE(23, MOVE_BRICK_BREAK), + //LEVEL_UP_MOVE(27, MOVE_CHIP_AWAY), + LEVEL_UP_MOVE(31, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(34, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(38, MOVE_CRUNCH), + LEVEL_UP_MOVE(45, MOVE_FACADE), + //LEVEL_UP_MOVE(51, MOVE_ROCK_CLIMB), + LEVEL_UP_MOVE(58, MOVE_FOCUS_PUNCH), + //LEVEL_UP_MOVE(65, MOVE_HEAD_SMASH), LEVEL_UP_END }; static const struct LevelUpMove sSigilyphLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GUST), + //LEVEL_UP_MOVE( 1, MOVE_MIRACLE_EYE), + LEVEL_UP_MOVE( 4, MOVE_HYPNOSIS), + LEVEL_UP_MOVE( 8, MOVE_PSYWAVE), + //LEVEL_UP_MOVE(11, MOVE_TAILWIND), + LEVEL_UP_MOVE(14, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(18, MOVE_PSYBEAM), + LEVEL_UP_MOVE(21, MOVE_AIR_CUTTER), + LEVEL_UP_MOVE(24, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(28, MOVE_REFLECT), + //LEVEL_UP_MOVE(31, MOVE_SYNCHRONOISE), + LEVEL_UP_MOVE(34, MOVE_MIRROR_MOVE), + //LEVEL_UP_MOVE(38, MOVE_GRAVITY), + //LEVEL_UP_MOVE(41, MOVE_AIR_SLASH), + LEVEL_UP_MOVE(44, MOVE_PSYCHIC), + LEVEL_UP_MOVE(48, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE(50, MOVE_SKY_ATTACK), LEVEL_UP_END }; static const struct LevelUpMove sYamaskLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_PROTECT), + LEVEL_UP_MOVE( 5, MOVE_DISABLE), + LEVEL_UP_MOVE( 9, MOVE_HAZE), + LEVEL_UP_MOVE(13, MOVE_NIGHT_SHADE), + //LEVEL_UP_MOVE(17, MOVE_HEX), + LEVEL_UP_MOVE(21, MOVE_WILL_O_WISP), + //LEVEL_UP_MOVE(25, MOVE_OMINOUS_WIND), + LEVEL_UP_MOVE(29, MOVE_CURSE), + //LEVEL_UP_MOVE(33, MOVE_POWER_SPLIT), + //LEVEL_UP_MOVE(33, MOVE_GUARD_SPLIT), + LEVEL_UP_MOVE(37, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(41, MOVE_GRUDGE), + LEVEL_UP_MOVE(45, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(49, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const struct LevelUpMove sCofagrigusLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_SCARY_FACE), + LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_PROTECT), + LEVEL_UP_MOVE( 1, MOVE_DISABLE), + LEVEL_UP_MOVE( 1, MOVE_HAZE), + LEVEL_UP_MOVE( 5, MOVE_DISABLE), + LEVEL_UP_MOVE( 9, MOVE_HAZE), + LEVEL_UP_MOVE(13, MOVE_NIGHT_SHADE), + //LEVEL_UP_MOVE(17, MOVE_HEX), + LEVEL_UP_MOVE(21, MOVE_WILL_O_WISP), + //LEVEL_UP_MOVE(25, MOVE_OMINOUS_WIND), + LEVEL_UP_MOVE(29, MOVE_CURSE), + //LEVEL_UP_MOVE(33, MOVE_POWER_SPLIT), + //LEVEL_UP_MOVE(33, MOVE_GUARD_SPLIT), + LEVEL_UP_MOVE(39, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(45, MOVE_GRUDGE), + LEVEL_UP_MOVE(51, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE(57, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const struct LevelUpMove sTirtougaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_BIDE), + LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 5, MOVE_ROLLOUT), + LEVEL_UP_MOVE( 8, MOVE_BITE), + LEVEL_UP_MOVE(11, MOVE_PROTECT), + //LEVEL_UP_MOVE(15, MOVE_AQUA_JET), + LEVEL_UP_MOVE(18, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(21, MOVE_CRUNCH), + //LEVEL_UP_MOVE(25, MOVE_WIDE_GUARD), + //LEVEL_UP_MOVE(28, MOVE_BRINE), + //LEVEL_UP_MOVE(31, MOVE_SMACK_DOWN), + LEVEL_UP_MOVE(35, MOVE_CURSE), + //LEVEL_UP_MOVE(38, MOVE_SHELL_SMASH), + //LEVEL_UP_MOVE(41, MOVE_AQUA_TAIL), + LEVEL_UP_MOVE(45, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(48, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sCarracostaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_BIDE), + LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), + LEVEL_UP_MOVE( 5, MOVE_ROLLOUT), + LEVEL_UP_MOVE( 8, MOVE_BITE), + LEVEL_UP_MOVE(11, MOVE_PROTECT), + //LEVEL_UP_MOVE(15, MOVE_AQUA_JET), + LEVEL_UP_MOVE(18, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(21, MOVE_CRUNCH), + //LEVEL_UP_MOVE(25, MOVE_WIDE_GUARD), + //LEVEL_UP_MOVE(28, MOVE_BRINE), + //LEVEL_UP_MOVE(31, MOVE_SMACK_DOWN), + LEVEL_UP_MOVE(35, MOVE_CURSE), + //LEVEL_UP_MOVE(40, MOVE_SHELL_SMASH), + //LEVEL_UP_MOVE(45, MOVE_AQUA_TAIL), + LEVEL_UP_MOVE(51, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(56, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(61, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sArchenLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), + LEVEL_UP_MOVE( 5, MOVE_ROCK_THROW), + LEVEL_UP_MOVE( 8, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(11, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(15, MOVE_PLUCK), + LEVEL_UP_MOVE(18, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(21, MOVE_AGILITY), + //LEVEL_UP_MOVE(25, MOVE_QUICK_GUARD), + //LEVEL_UP_MOVE(28, MOVE_ACROBATICS), + LEVEL_UP_MOVE(31, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(35, MOVE_CRUNCH), + LEVEL_UP_MOVE(38, MOVE_ENDEAVOR), + //LEVEL_UP_MOVE(41, MOVE_U_TURN), + LEVEL_UP_MOVE(45, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(48, MOVE_DRAGON_CLAW), + LEVEL_UP_MOVE(50, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sArcheopsLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), + LEVEL_UP_MOVE( 5, MOVE_ROCK_THROW), + LEVEL_UP_MOVE( 8, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(11, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(15, MOVE_PLUCK), + LEVEL_UP_MOVE(18, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(21, MOVE_AGILITY), + //LEVEL_UP_MOVE(25, MOVE_QUICK_GUARD), + //LEVEL_UP_MOVE(28, MOVE_ACROBATICS), + LEVEL_UP_MOVE(31, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(35, MOVE_CRUNCH), + LEVEL_UP_MOVE(40, MOVE_ENDEAVOR), + //LEVEL_UP_MOVE(45, MOVE_U_TURN), + LEVEL_UP_MOVE(51, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(56, MOVE_DRAGON_CLAW), + LEVEL_UP_MOVE(61, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sTrubbishLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), + LEVEL_UP_MOVE( 3, MOVE_RECYCLE), + //LEVEL_UP_MOVE( 7, MOVE_TOXIC_SPIKES), + //LEVEL_UP_MOVE(12, MOVE_ACID_SPRAY), + LEVEL_UP_MOVE(14, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(18, MOVE_SLUDGE), + LEVEL_UP_MOVE(23, MOVE_STOCKPILE), + LEVEL_UP_MOVE(23, MOVE_SWALLOW), + LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(29, MOVE_SLUDGE_BOMB), + //LEVEL_UP_MOVE(34, MOVE_CLEAR_SMOG), + LEVEL_UP_MOVE(36, MOVE_TOXIC), + LEVEL_UP_MOVE(40, MOVE_AMNESIA), + //LEVEL_UP_MOVE(42, MOVE_BELCH), + //LEVEL_UP_MOVE(45, MOVE_GUNK_SHOT), + LEVEL_UP_MOVE(47, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sGarbodorLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), + LEVEL_UP_MOVE( 1, MOVE_RECYCLE), + //LEVEL_UP_MOVE( 1, MOVE_TOXIC_SPIKES), + LEVEL_UP_MOVE( 3, MOVE_RECYCLE), + //LEVEL_UP_MOVE( 7, MOVE_TOXIC_SPIKES), + //LEVEL_UP_MOVE(12, MOVE_ACID_SPRAY), + LEVEL_UP_MOVE(14, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(18, MOVE_SLUDGE), + LEVEL_UP_MOVE(23, MOVE_STOCKPILE), + LEVEL_UP_MOVE(23, MOVE_SWALLOW), + LEVEL_UP_MOVE(25, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(29, MOVE_SLUDGE_BOMB), + //LEVEL_UP_MOVE(34, MOVE_CLEAR_SMOG), + LEVEL_UP_MOVE(39, MOVE_TOXIC), + LEVEL_UP_MOVE(46, MOVE_AMNESIA), + //LEVEL_UP_MOVE(49, MOVE_BELCH), + //LEVEL_UP_MOVE(54, MOVE_GUNK_SHOT), + LEVEL_UP_MOVE(59, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sZoruaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 5, MOVE_PURSUIT), + LEVEL_UP_MOVE( 9, MOVE_FAKE_TEARS), + LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(21, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(25, MOVE_TAUNT), + //LEVEL_UP_MOVE(29, MOVE_FOUL_PLAY), + LEVEL_UP_MOVE(33, MOVE_TORMENT), + LEVEL_UP_MOVE(37, MOVE_AGILITY), + //LEVEL_UP_MOVE(41, MOVE_EMBARGO), + //LEVEL_UP_MOVE(45, MOVE_PUNISHMENT), + //LEVEL_UP_MOVE(49, MOVE_NASTY_PLOT), + LEVEL_UP_MOVE(53, MOVE_IMPRISON), + //LEVEL_UP_MOVE(57, MOVE_NIGHT_DAZE), LEVEL_UP_END }; static const struct LevelUpMove sZoroarkLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 0, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE( 1, MOVE_NIGHT_DAZE), + LEVEL_UP_MOVE( 1, MOVE_IMPRISON), + //LEVEL_UP_MOVE( 1, MOVE_U_TURN), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_PURSUIT), + //LEVEL_UP_MOVE( 1, MOVE_HONE_CLAWS), + LEVEL_UP_MOVE( 5, MOVE_PURSUIT), + //LEVEL_UP_MOVE( 9, MOVE_HONE_CLAWS), + LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(21, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(25, MOVE_TAUNT), + //LEVEL_UP_MOVE(29, MOVE_FOUL_PLAY), + LEVEL_UP_MOVE(34, MOVE_TORMENT), + LEVEL_UP_MOVE(39, MOVE_AGILITY), + //LEVEL_UP_MOVE(44, MOVE_EMBARGO), + //LEVEL_UP_MOVE(49, MOVE_PUNISHMENT), + //LEVEL_UP_MOVE(54, MOVE_NASTY_PLOT), + LEVEL_UP_MOVE(59, MOVE_IMPRISON), + //LEVEL_UP_MOVE(64, MOVE_NIGHT_DAZE), LEVEL_UP_END }; static const struct LevelUpMove sMinccinoLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_POUND), + //LEVEL_UP_MOVE( 3, MOVE_BABY_DOLL_EYES), + LEVEL_UP_MOVE( 7, MOVE_HELPING_HAND), + LEVEL_UP_MOVE( 9, MOVE_TICKLE), + LEVEL_UP_MOVE(13, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(15, MOVE_ENCORE), + LEVEL_UP_MOVE(19, MOVE_SWIFT), + LEVEL_UP_MOVE(21, MOVE_SING), + //LEVEL_UP_MOVE(25, MOVE_TAIL_SLAP), + LEVEL_UP_MOVE(27, MOVE_CHARM), + //LEVEL_UP_MOVE(31, MOVE_WAKE_UP_SLAP), + //LEVEL_UP_MOVE(33, MOVE_ECHOED_VOICE), + LEVEL_UP_MOVE(37, MOVE_SLAM), + //LEVEL_UP_MOVE(39, MOVE_CAPTIVATE), + LEVEL_UP_MOVE(43, MOVE_HYPER_VOICE), + //LEVEL_UP_MOVE(45, MOVE_LAST_RESORT), + //LEVEL_UP_MOVE(49, MOVE_AFTER_YOU), LEVEL_UP_END }; static const struct LevelUpMove sCinccinoLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_BULLET_SEED), + LEVEL_UP_MOVE( 1, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE( 1, MOVE_TICKLE), + LEVEL_UP_MOVE( 1, MOVE_SING), + //LEVEL_UP_MOVE( 1, MOVE_TAIL_SLAP), LEVEL_UP_END }; static const struct LevelUpMove sGothitaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 3, MOVE_CONFUSION), + LEVEL_UP_MOVE( 7, MOVE_TICKLE), + //LEVEL_UP_MOVE( 8, MOVE_PLAY_NICE), + LEVEL_UP_MOVE(10, MOVE_FAKE_TEARS), + LEVEL_UP_MOVE(14, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(16, MOVE_PSYBEAM), + //LEVEL_UP_MOVE(19, MOVE_EMBARGO), + LEVEL_UP_MOVE(24, MOVE_FAINT_ATTACK), + //LEVEL_UP_MOVE(25, MOVE_PSYSHOCK), + LEVEL_UP_MOVE(28, MOVE_FLATTER), + LEVEL_UP_MOVE(31, MOVE_FUTURE_SIGHT), + //LEVEL_UP_MOVE(33, MOVE_HEAL_BLOCK), + LEVEL_UP_MOVE(37, MOVE_PSYCHIC), + //LEVEL_UP_MOVE(40, MOVE_TELEKINESIS), + LEVEL_UP_MOVE(46, MOVE_CHARM), + //LEVEL_UP_MOVE(48, MOVE_MAGIC_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sGothoritaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 1, MOVE_TICKLE), + //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), + LEVEL_UP_MOVE( 3, MOVE_CONFUSION), + LEVEL_UP_MOVE( 7, MOVE_TICKLE), + LEVEL_UP_MOVE(10, MOVE_FAKE_TEARS), + LEVEL_UP_MOVE(14, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(16, MOVE_PSYBEAM), + //LEVEL_UP_MOVE(19, MOVE_EMBARGO), + LEVEL_UP_MOVE(24, MOVE_FAINT_ATTACK), + //LEVEL_UP_MOVE(25, MOVE_PSYSHOCK), + LEVEL_UP_MOVE(28, MOVE_FLATTER), + LEVEL_UP_MOVE(31, MOVE_FUTURE_SIGHT), + //LEVEL_UP_MOVE(34, MOVE_HEAL_BLOCK), + LEVEL_UP_MOVE(39, MOVE_PSYCHIC), + //LEVEL_UP_MOVE(43, MOVE_TELEKINESIS), + LEVEL_UP_MOVE(50, MOVE_CHARM), + //LEVEL_UP_MOVE(53, MOVE_MAGIC_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sGothitelleLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 1, MOVE_TICKLE), + //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), + LEVEL_UP_MOVE( 3, MOVE_CONFUSION), + LEVEL_UP_MOVE( 7, MOVE_TICKLE), + LEVEL_UP_MOVE(10, MOVE_FAKE_TEARS), + LEVEL_UP_MOVE(14, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(16, MOVE_PSYBEAM), + //LEVEL_UP_MOVE(19, MOVE_EMBARGO), + LEVEL_UP_MOVE(24, MOVE_FAINT_ATTACK), + //LEVEL_UP_MOVE(25, MOVE_PSYSHOCK), + LEVEL_UP_MOVE(28, MOVE_FLATTER), + LEVEL_UP_MOVE(31, MOVE_FUTURE_SIGHT), + //LEVEL_UP_MOVE(34, MOVE_HEAL_BLOCK), + LEVEL_UP_MOVE(39, MOVE_PSYCHIC), + //LEVEL_UP_MOVE(45, MOVE_TELEKINESIS), + LEVEL_UP_MOVE(54, MOVE_CHARM), + //LEVEL_UP_MOVE(59, MOVE_MAGIC_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sSolosisLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), + LEVEL_UP_MOVE( 3, MOVE_REFLECT), + LEVEL_UP_MOVE( 7, MOVE_ROLLOUT), + LEVEL_UP_MOVE(10, MOVE_SNATCH), + LEVEL_UP_MOVE(14, MOVE_HIDDEN_POWER), + LEVEL_UP_MOVE(16, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(19, MOVE_CHARM), + LEVEL_UP_MOVE(24, MOVE_RECOVER), + //LEVEL_UP_MOVE(25, MOVE_PSYSHOCK), + LEVEL_UP_MOVE(28, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(31, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(33, MOVE_PAIN_SPLIT), + LEVEL_UP_MOVE(37, MOVE_PSYCHIC), + LEVEL_UP_MOVE(40, MOVE_SKILL_SWAP), + //LEVEL_UP_MOVE(46, MOVE_HEAL_BLOCK), + //LEVEL_UP_MOVE(48, MOVE_WONDER_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sDuosionLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), + LEVEL_UP_MOVE( 1, MOVE_REFLECT), + LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), + LEVEL_UP_MOVE( 1, MOVE_SNATCH), + LEVEL_UP_MOVE( 3, MOVE_REFLECT), + LEVEL_UP_MOVE( 7, MOVE_ROLLOUT), + LEVEL_UP_MOVE(10, MOVE_SNATCH), + LEVEL_UP_MOVE(14, MOVE_HIDDEN_POWER), + LEVEL_UP_MOVE(16, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(19, MOVE_CHARM), + LEVEL_UP_MOVE(24, MOVE_RECOVER), + //LEVEL_UP_MOVE (25, MOVE_PSYSHOCK), + LEVEL_UP_MOVE(28, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(31, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(34, MOVE_PAIN_SPLIT), + LEVEL_UP_MOVE(39, MOVE_PSYCHIC), + LEVEL_UP_MOVE(43, MOVE_SKILL_SWAP), + //LEVEL_UP_MOVE(50, MOVE_HEAL_BLOCK), + //LEVEL_UP_MOVE(53, MOVE_WONDER_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sReuniclusLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_DIZZY_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_DIZZY_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), + LEVEL_UP_MOVE( 1, MOVE_REFLECT), + LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), + LEVEL_UP_MOVE( 1, MOVE_SNATCH), + LEVEL_UP_MOVE( 3, MOVE_REFLECT), + LEVEL_UP_MOVE( 7, MOVE_ROLLOUT), + LEVEL_UP_MOVE(10, MOVE_SNATCH), + LEVEL_UP_MOVE(14, MOVE_HIDDEN_POWER), + LEVEL_UP_MOVE(16, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(19, MOVE_CHARM), + LEVEL_UP_MOVE(24, MOVE_RECOVER), + //LEVEL_UP_MOVE(25, MOVE_PSYSHOCK), + LEVEL_UP_MOVE(28, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(31, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE(34, MOVE_PAIN_SPLIT), + LEVEL_UP_MOVE(39, MOVE_PSYCHIC), + LEVEL_UP_MOVE(45, MOVE_SKILL_SWAP), + //LEVEL_UP_MOVE(54, MOVE_HEAL_BLOCK), + //LEVEL_UP_MOVE(59, MOVE_WONDER_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sDucklettLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 3, MOVE_WATER_SPORT), + //LEVEL_UP_MOVE( 6, MOVE_DEFOG), + LEVEL_UP_MOVE( 9, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(13, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(15, MOVE_AERIAL_ACE), + LEVEL_UP_MOVE(19, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(21, MOVE_FEATHER_DANCE), + //LEVEL_UP_MOVE(24, MOVE_AQUA_RING), + //LEVEL_UP_MOVE(27, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(30, MOVE_ROOST), + LEVEL_UP_MOVE(34, MOVE_RAIN_DANCE), + //LEVEL_UP_MOVE(37, MOVE_TAILWIND), + //LEVEL_UP_MOVE(41, MOVE_BRAVE_BIRD), + //LEVEL_UP_MOVE(46, MOVE_HURRICANE), LEVEL_UP_END }; static const struct LevelUpMove sSwannaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), + //LEVEL_UP_MOVE( 1, MOVE_DEFOG), + LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), + LEVEL_UP_MOVE( 3, MOVE_WATER_SPORT), + //LEVEL_UP_MOVE( 6, MOVE_DEFOG), + LEVEL_UP_MOVE( 9, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(13, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(15, MOVE_AERIAL_ACE), + LEVEL_UP_MOVE(19, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(21, MOVE_FEATHER_DANCE), + //LEVEL_UP_MOVE(24, MOVE_AQUA_RING), + //LEVEL_UP_MOVE(27, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(30, MOVE_ROOST), + LEVEL_UP_MOVE(34, MOVE_RAIN_DANCE), + //LEVEL_UP_MOVE(40, MOVE_TAILWIND), + //LEVEL_UP_MOVE(47, MOVE_BRAVE_BIRD), + //LEVEL_UP_MOVE(55, MOVE_HURRICANE), LEVEL_UP_END }; static const struct LevelUpMove sVanilliteLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_ICICLE_SPEAR), + LEVEL_UP_MOVE( 4, MOVE_HARDEN), + LEVEL_UP_MOVE( 7, MOVE_ASTONISH), + LEVEL_UP_MOVE(10, MOVE_UPROAR), + LEVEL_UP_MOVE(13, MOVE_ICY_WIND), + LEVEL_UP_MOVE(16, MOVE_MIST), + //LEVEL_UP_MOVE(19, MOVE_AVALANCHE), + LEVEL_UP_MOVE(22, MOVE_TAUNT), + //LEVEL_UP_MOVE(26, MOVE_MIRROR_SHOT), + LEVEL_UP_MOVE(31, MOVE_ACID_ARMOR), + LEVEL_UP_MOVE(35, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(40, MOVE_HAIL), + LEVEL_UP_MOVE(44, MOVE_MIRROR_COAT), + LEVEL_UP_MOVE(49, MOVE_BLIZZARD), + LEVEL_UP_MOVE(53, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sVanillishLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_ICICLE_SPEAR), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_UPROAR), + LEVEL_UP_MOVE( 4, MOVE_HARDEN), + LEVEL_UP_MOVE( 7, MOVE_ASTONISH), + LEVEL_UP_MOVE(10, MOVE_UPROAR), + LEVEL_UP_MOVE(13, MOVE_ICY_WIND), + LEVEL_UP_MOVE(16, MOVE_MIST), + //LEVEL_UP_MOVE(19, MOVE_AVALANCHE), + LEVEL_UP_MOVE(22, MOVE_TAUNT), + //LEVEL_UP_MOVE(26, MOVE_MIRROR_SHOT), + LEVEL_UP_MOVE(31, MOVE_ACID_ARMOR), + LEVEL_UP_MOVE(36, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(42, MOVE_HAIL), + LEVEL_UP_MOVE(47, MOVE_MIRROR_COAT), + LEVEL_UP_MOVE(53, MOVE_BLIZZARD), + LEVEL_UP_MOVE(58, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sVanilluxeLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SHEER_COLD), + //LEVEL_UP_MOVE( 1, MOVE_FREEZE_DRY), + LEVEL_UP_MOVE( 1, MOVE_WEATHER_BALL), + LEVEL_UP_MOVE( 1, MOVE_ICICLE_SPEAR), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_UPROAR), + LEVEL_UP_MOVE( 4, MOVE_HARDEN), + LEVEL_UP_MOVE( 7, MOVE_ASTONISH), + LEVEL_UP_MOVE(10, MOVE_UPROAR), + LEVEL_UP_MOVE(13, MOVE_ICY_WIND), + LEVEL_UP_MOVE(16, MOVE_MIST), + //LEVEL_UP_MOVE(19, MOVE_AVALANCHE), + LEVEL_UP_MOVE(22, MOVE_TAUNT), + //LEVEL_UP_MOVE(26, MOVE_MIRROR_SHOT), + LEVEL_UP_MOVE(31, MOVE_ACID_ARMOR), + LEVEL_UP_MOVE(36, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(42, MOVE_HAIL), + LEVEL_UP_MOVE(50, MOVE_MIRROR_COAT), + LEVEL_UP_MOVE(59, MOVE_BLIZZARD), + LEVEL_UP_MOVE(67, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sDeerlingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_CAMOUFLAGE), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(10, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(16, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(20, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(24, MOVE_JUMP_KICK), + LEVEL_UP_MOVE(28, MOVE_AROMATHERAPY), + //LEVEL_UP_MOVE(32, MOVE_ENERGY_BALL), + LEVEL_UP_MOVE(36, MOVE_CHARM), + LEVEL_UP_MOVE(41, MOVE_NATURE_POWER), + LEVEL_UP_MOVE(46, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(51, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sSawsbuckLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_HORN_LEECH), + //LEVEL_UP_MOVE( 1, MOVE_HORN_LEECH), + LEVEL_UP_MOVE( 1, MOVE_MEGAHORN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_CAMOUFLAGE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(10, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(16, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(20, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(24, MOVE_JUMP_KICK), + LEVEL_UP_MOVE(28, MOVE_AROMATHERAPY), + //LEVEL_UP_MOVE(32, MOVE_ENERGY_BALL), + LEVEL_UP_MOVE(36, MOVE_CHARM), + LEVEL_UP_MOVE(44, MOVE_NATURE_POWER), + LEVEL_UP_MOVE(52, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(60, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sEmolgaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 4, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 7, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(10, MOVE_CHARGE), + LEVEL_UP_MOVE(13, MOVE_SPARK), + //LEVEL_UP_MOVE(15, MOVE_NUZZLE), + LEVEL_UP_MOVE(16, MOVE_PURSUIT), + LEVEL_UP_MOVE(19, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(22, MOVE_SHOCK_WAVE), + //LEVEL_UP_MOVE(26, MOVE_ELECTRO_BALL), + //LEVEL_UP_MOVE(30, MOVE_ACROBATICS), + LEVEL_UP_MOVE(34, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(38, MOVE_ENCORE), + //LEVEL_UP_MOVE(42, MOVE_VOLT_SWITCH), + LEVEL_UP_MOVE(46, MOVE_AGILITY), + //LEVEL_UP_MOVE(50, MOVE_DISCHARGE), LEVEL_UP_END }; static const struct LevelUpMove sKarrablastLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 4, MOVE_LEER), + LEVEL_UP_MOVE( 8, MOVE_ENDURE), + LEVEL_UP_MOVE(13, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(16, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(20, MOVE_HEADBUTT), + LEVEL_UP_MOVE(25, MOVE_FALSE_SWIPE), + //LEVEL_UP_MOVE(28, MOVE_BUG_BUZZ), + LEVEL_UP_MOVE(32, MOVE_SLASH), + LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(40, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(44, MOVE_X_SCISSOR), + LEVEL_UP_MOVE(49, MOVE_FLAIL), + LEVEL_UP_MOVE(52, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(56, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sEscavalierLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE( 1, MOVE_FELL_STINGER), + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 1, MOVE_LEER), + //LEVEL_UP_MOVE( 1, MOVE_QUICK_GUARD), + LEVEL_UP_MOVE( 1, MOVE_TWINEEDLE), + LEVEL_UP_MOVE( 4, MOVE_LEER), + //LEVEL_UP_MOVE( 8, MOVE_QUICK_GUARD), + LEVEL_UP_MOVE(13, MOVE_TWINEEDLE), + LEVEL_UP_MOVE(16, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(20, MOVE_HEADBUTT), + LEVEL_UP_MOVE(25, MOVE_FALSE_SWIPE), + //LEVEL_UP_MOVE(28, MOVE_BUG_BUZZ), + LEVEL_UP_MOVE(32, MOVE_SLASH), + //LEVEL_UP_MOVE(37, MOVE_IRON_HEAD), + LEVEL_UP_MOVE(40, MOVE_IRON_DEFENSE), + //LEVEL_UP_MOVE(44, MOVE_X_SCISSOR), + LEVEL_UP_MOVE(49, MOVE_REVERSAL), + LEVEL_UP_MOVE(52, MOVE_SWORDS_DANCE), + //LEVEL_UP_MOVE(56, MOVE_GIGA_IMPACT), + //LEVEL_UP_MOVE(60, MOVE_FELL_STINGER), LEVEL_UP_END }; static const struct LevelUpMove sFoongusLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 6, MOVE_GROWTH), + LEVEL_UP_MOVE( 8, MOVE_ASTONISH), + LEVEL_UP_MOVE(12, MOVE_BIDE), + LEVEL_UP_MOVE(15, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(18, MOVE_INGRAIN), + LEVEL_UP_MOVE(20, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(24, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(28, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(32, MOVE_TOXIC), + LEVEL_UP_MOVE(35, MOVE_SYNTHESIS), + //LEVEL_UP_MOVE(39, MOVE_CLEAR_SMOG), + LEVEL_UP_MOVE(43, MOVE_SOLAR_BEAM), + //LEVEL_UP_MOVE(45, MOVE_RAGE_POWDER), + LEVEL_UP_MOVE(50, MOVE_SPORE), LEVEL_UP_END }; static const struct LevelUpMove sAmoongussLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 1, MOVE_GROWTH), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_BIDE), + LEVEL_UP_MOVE( 6, MOVE_GROWTH), + LEVEL_UP_MOVE( 8, MOVE_ASTONISH), + LEVEL_UP_MOVE(12, MOVE_BIDE), + LEVEL_UP_MOVE(15, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(18, MOVE_INGRAIN), + LEVEL_UP_MOVE(20, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(24, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(28, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(32, MOVE_TOXIC), + LEVEL_UP_MOVE(35, MOVE_SYNTHESIS), + //LEVEL_UP_MOVE(43, MOVE_CLEAR_SMOG), + LEVEL_UP_MOVE(49, MOVE_SOLAR_BEAM), + //LEVEL_UP_MOVE(54, MOVE_RAGE_POWDER), + LEVEL_UP_MOVE(62, MOVE_SPORE), LEVEL_UP_END }; static const struct LevelUpMove sFrillishLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 5, MOVE_ABSORB), + LEVEL_UP_MOVE( 9, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(13, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(17, MOVE_RECOVER), + LEVEL_UP_MOVE(22, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(27, MOVE_OMINOUS_WIND), + //LEVEL_UP_MOVE(32, MOVE_BRINE), + LEVEL_UP_MOVE(37, MOVE_RAIN_DANCE), + //LEVEL_UP_MOVE(43, MOVE_HEX), + LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), + //LEVEL_UP_MOVE(55, MOVE_WRING_OUT), + LEVEL_UP_MOVE(61, MOVE_WATER_SPOUT), LEVEL_UP_END }; static const struct LevelUpMove sJellicentLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_WATER_SPOUT), + //LEVEL_UP_MOVE( 1, MOVE_WRING_OUT), + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE( 5, MOVE_ABSORB), + LEVEL_UP_MOVE( 9, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(13, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(17, MOVE_RECOVER), + LEVEL_UP_MOVE(22, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(27, MOVE_OMINOUS_WIND), + //LEVEL_UP_MOVE(32, MOVE_BRINE), + LEVEL_UP_MOVE(37, MOVE_RAIN_DANCE), + //LEVEL_UP_MOVE(45, MOVE_HEX), + LEVEL_UP_MOVE(53, MOVE_HYDRO_PUMP), + //LEVEL_UP_MOVE(61, MOVE_WRING_OUT), + LEVEL_UP_MOVE(69, MOVE_WATER_SPOUT), LEVEL_UP_END }; static const struct LevelUpMove sAlomomolaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), + LEVEL_UP_MOVE( 1, MOVE_HYDRO_PUMP), + //LEVEL_UP_MOVE( 1, MOVE_WIDE_GUARD), + //LEVEL_UP_MOVE( 1, MOVE_HEALING_WISH), + LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), + //LEVEL_UP_MOVE( 5, MOVE_AQUA_RING), + //LEVEL_UP_MOVE( 9, MOVE_AQUA_JET), + LEVEL_UP_MOVE(13, MOVE_DOUBLE_SLAP), + //LEVEL_UP_MOVE(17, MOVE_HEAL_PULSE), + LEVEL_UP_MOVE(21, MOVE_PROTECT), + LEVEL_UP_MOVE(25, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(29, MOVE_WAKE_UP_SLAP), + //LEVEL_UP_MOVE(33, MOVE_SOAK), + LEVEL_UP_MOVE(37, MOVE_WISH), + //LEVEL_UP_MOVE(41, MOVE_BRINE), + LEVEL_UP_MOVE(45, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(49, MOVE_WHIRLPOOL), + LEVEL_UP_MOVE(53, MOVE_HELPING_HAND), + //LEVEL_UP_MOVE(57, MOVE_HEALING_WISH), + //LEVEL_UP_MOVE(61, MOVE_WIDE_GUARD), + LEVEL_UP_MOVE(65, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sJoltikLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 1, MOVE_SPIDER_WEB), + LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 7, MOVE_SCREECH), + LEVEL_UP_MOVE(12, MOVE_FURY_CUTTER), + //LEVEL_UP_MOVE(15, MOVE_ELECTROWEB), + //LEVEL_UP_MOVE(18, MOVE_BUG_BITE), + //LEVEL_UP_MOVE(23, MOVE_GASTRO_ACID), + LEVEL_UP_MOVE(26, MOVE_SLASH), + //LEVEL_UP_MOVE(29, MOVE_ELECTRO_BALL), + LEVEL_UP_MOVE(34, MOVE_SIGNAL_BEAM), + LEVEL_UP_MOVE(37, MOVE_AGILITY), + //LEVEL_UP_MOVE(40, MOVE_SUCKER_PUNCH), + //LEVEL_UP_MOVE(45, MOVE_DISCHARGE), + //LEVEL_UP_MOVE(48, MOVE_BUG_BUZZ), LEVEL_UP_END }; static const struct LevelUpMove sGalvantulaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 0, MOVE_STICKY_WEB), + //LEVEL_UP_MOVE( 1, MOVE_STICKY_WEB), + LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 1, MOVE_SPIDER_WEB), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 7, MOVE_SCREECH), + LEVEL_UP_MOVE(12, MOVE_FURY_CUTTER), + //LEVEL_UP_MOVE(15, MOVE_ELECTROWEB), + //LEVEL_UP_MOVE(18, MOVE_BUG_BITE), + //LEVEL_UP_MOVE(23, MOVE_GASTRO_ACID), + LEVEL_UP_MOVE(26, MOVE_SLASH), + //LEVEL_UP_MOVE(29, MOVE_ELECTRO_BALL), + LEVEL_UP_MOVE(34, MOVE_SIGNAL_BEAM), + LEVEL_UP_MOVE(40, MOVE_AGILITY), + //LEVEL_UP_MOVE(46, MOVE_SUCKER_PUNCH), + //LEVEL_UP_MOVE(54, MOVE_DISCHARGE), + //LEVEL_UP_MOVE(60, MOVE_BUG_BUZZ), LEVEL_UP_END }; static const struct LevelUpMove sFerroseedLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 6, MOVE_ROLLOUT), + LEVEL_UP_MOVE( 9, MOVE_CURSE), + LEVEL_UP_MOVE(14, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(18, MOVE_PIN_MISSILE), + //LEVEL_UP_MOVE(21, MOVE_GYRO_BALL), + LEVEL_UP_MOVE(26, MOVE_IRON_DEFENSE), + //LEVEL_UP_MOVE(30, MOVE_MIRROR_SHOT), + LEVEL_UP_MOVE(35, MOVE_INGRAIN), + LEVEL_UP_MOVE(38, MOVE_SELF_DESTRUCT), + //LEVEL_UP_MOVE(43, MOVE_IRON_HEAD), + //LEVEL_UP_MOVE(47, MOVE_PAYBACK), + //LEVEL_UP_MOVE(52, MOVE_FLASH_CANNON), + LEVEL_UP_MOVE(55, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sFerrothornLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_POWER_WHIP), + //LEVEL_UP_MOVE( 1, MOVE_POWER_WHIP), + //LEVEL_UP_MOVE( 1, MOVE_ROCK_CLIMB), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), + LEVEL_UP_MOVE( 1, MOVE_CURSE), + LEVEL_UP_MOVE( 6, MOVE_ROLLOUT), + LEVEL_UP_MOVE( 9, MOVE_CURSE), + LEVEL_UP_MOVE(14, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(18, MOVE_PIN_MISSILE), + //LEVEL_UP_MOVE(21, MOVE_GYRO_BALL), + LEVEL_UP_MOVE(26, MOVE_IRON_DEFENSE), + //LEVEL_UP_MOVE(30, MOVE_MIRROR_SHOT), + LEVEL_UP_MOVE(35, MOVE_INGRAIN), + LEVEL_UP_MOVE(38, MOVE_SELF_DESTRUCT), + //LEVEL_UP_MOVE(46, MOVE_IRON_HEAD), + //LEVEL_UP_MOVE(53, MOVE_PAYBACK), + //LEVEL_UP_MOVE(61, MOVE_FLASH_CANNON), + LEVEL_UP_MOVE(67, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sKlinkLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 6, MOVE_CHARGE), + LEVEL_UP_MOVE(11, MOVE_THUNDER_SHOCK), + //LEVEL_UP_MOVE(16, MOVE_GEAR_GRIND), + LEVEL_UP_MOVE(21, MOVE_BIND), + //LEVEL_UP_MOVE(26, MOVE_CHARGE_BEAM), + //LEVEL_UP_MOVE(31, MOVE_AUTOTOMIZE), + //LEVEL_UP_MOVE(36, MOVE_MIRROR_SHOT), + LEVEL_UP_MOVE(39, MOVE_SCREECH), + //LEVEL_UP_MOVE(42, MOVE_DISCHARGE), + LEVEL_UP_MOVE(45, MOVE_METAL_SOUND), + //LEVEL_UP_MOVE(48, MOVE_SHIFT_GEAR), + LEVEL_UP_MOVE(50, MOVE_LOCK_ON), + LEVEL_UP_MOVE(54, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sKlangLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 1, MOVE_CHARGE), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), + //LEVEL_UP_MOVE( 1, MOVE_GEAR_GRIND), + LEVEL_UP_MOVE( 6, MOVE_CHARGE), + LEVEL_UP_MOVE(11, MOVE_THUNDER_SHOCK), + //LEVEL_UP_MOVE(16, MOVE_GEAR_GRIND), + LEVEL_UP_MOVE(21, MOVE_BIND), + //LEVEL_UP_MOVE(26, MOVE_CHARGE_BEAM), + //LEVEL_UP_MOVE(31, MOVE_AUTOTOMIZE), + //LEVEL_UP_MOVE(36, MOVE_MIRROR_SHOT), + LEVEL_UP_MOVE(40, MOVE_SCREECH), + //LEVEL_UP_MOVE(44, MOVE_DISCHARGE), + LEVEL_UP_MOVE(48, MOVE_METAL_SOUND), + //LEVEL_UP_MOVE(52, MOVE_SHIFT_GEAR), + LEVEL_UP_MOVE(56, MOVE_LOCK_ON), + LEVEL_UP_MOVE(60, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE(64, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sKlinklangLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 0, MOVE_MAGNETIC_FLUX), + //LEVEL_UP_MOVE( 1, MOVE_MAGNETIC_FLUX), + //LEVEL_UP_MOVE( 1, MOVE_GEAR_UP), + LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 1, MOVE_CHARGE), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), + //LEVEL_UP_MOVE( 1, MOVE_GEAR_GRIND), + LEVEL_UP_MOVE( 6, MOVE_CHARGE), + LEVEL_UP_MOVE(11, MOVE_THUNDER_SHOCK), + //LEVEL_UP_MOVE(16, MOVE_GEAR_GRIND), + LEVEL_UP_MOVE(21, MOVE_BIND), + //LEVEL_UP_MOVE(25, MOVE_CHARGE_BEAM), + //LEVEL_UP_MOVE(31, MOVE_AUTOTOMIZE), + //LEVEL_UP_MOVE(36, MOVE_MIRROR_SHOT), + LEVEL_UP_MOVE(40, MOVE_SCREECH), + //LEVEL_UP_MOVE(44, MOVE_DISCHARGE), + LEVEL_UP_MOVE(48, MOVE_METAL_SOUND), + //LEVEL_UP_MOVE(54, MOVE_SHIFT_GEAR), + LEVEL_UP_MOVE(60, MOVE_LOCK_ON), + LEVEL_UP_MOVE(66, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE(72, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sTynamoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 1, MOVE_SPARK), + //LEVEL_UP_MOVE( 1, MOVE_CHARGE_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sEelektrikLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_CRUNCH), + LEVEL_UP_MOVE( 1, MOVE_CRUNCH), + LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 1, MOVE_SPARK), + //LEVEL_UP_MOVE( 1, MOVE_CHARGE_BEAM), + LEVEL_UP_MOVE( 9, MOVE_BIND), + LEVEL_UP_MOVE(19, MOVE_ACID), + //LEVEL_UP_MOVE(29, MOVE_DISCHARGE), + LEVEL_UP_MOVE(44, MOVE_THUNDERBOLT), + //LEVEL_UP_MOVE(49, MOVE_ACID_SPRAY), + //LEVEL_UP_MOVE(54, MOVE_COIL), + //LEVEL_UP_MOVE(59, MOVE_WILD_CHARGE), + //LEVEL_UP_MOVE(64, MOVE_GASTRO_ACID), + LEVEL_UP_MOVE(69, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE(74, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sEelektrossLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_CRUNCH), + LEVEL_UP_MOVE( 1, MOVE_THRASH), + LEVEL_UP_MOVE( 1, MOVE_ZAP_CANNON), + //LEVEL_UP_MOVE( 1, MOVE_GASTRO_ACID), + //LEVEL_UP_MOVE( 1, MOVE_COIL), + //LEVEL_UP_MOVE( 1, MOVE_ION_DELUGE), + LEVEL_UP_MOVE( 1, MOVE_CRUSH_CLAW), + LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), + LEVEL_UP_MOVE( 1, MOVE_ACID), + //LEVEL_UP_MOVE( 1, MOVE_DISCHARGE), LEVEL_UP_END }; static const struct LevelUpMove sElgyemLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + //LEVEL_UP_MOVE( 8, MOVE_HEAL_BLOCK), + //LEVEL_UP_MOVE(11, MOVE_MIRACLE_EYE), + LEVEL_UP_MOVE(15, MOVE_PSYBEAM), + LEVEL_UP_MOVE(18, MOVE_HEADBUTT), + LEVEL_UP_MOVE(22, MOVE_HIDDEN_POWER), + LEVEL_UP_MOVE(25, MOVE_IMPRISON), + //LEVEL_UP_MOVE(29, MOVE_SIMPLE_BEAM), + //LEVEL_UP_MOVE(32, MOVE_ZEN_HEADBUTT), + LEVEL_UP_MOVE(36, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(39, MOVE_PSYCHIC), + LEVEL_UP_MOVE(43, MOVE_CALM_MIND), + LEVEL_UP_MOVE(46, MOVE_RECOVER), + //LEVEL_UP_MOVE(50, MOVE_GUARD_SPLIT), + //LEVEL_UP_MOVE(50, MOVE_POWER_SPLIT), + //LEVEL_UP_MOVE(53, MOVE_SYNCHRONOISE), + //LEVEL_UP_MOVE(56, MOVE_WONDER_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sBeheeyemLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_PSYCHIC_TERRAIN), + //LEVEL_UP_MOVE( 1, MOVE_WONDER_ROOM), + //LEVEL_UP_MOVE( 1, MOVE_SYNCHRONOISE), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + //LEVEL_UP_MOVE( 1, MOVE_HEAL_BLOCK), + //LEVEL_UP_MOVE( 1, MOVE_MIRACLE_EYE), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + //LEVEL_UP_MOVE( 8, MOVE_HEAL_BLOCK), + //LEVEL_UP_MOVE(11, MOVE_MIRACLE_EYE), + LEVEL_UP_MOVE(15, MOVE_PSYBEAM), + LEVEL_UP_MOVE(18, MOVE_HEADBUTT), + LEVEL_UP_MOVE(22, MOVE_HIDDEN_POWER), + LEVEL_UP_MOVE(25, MOVE_IMPRISON), + //LEVEL_UP_MOVE(29, MOVE_SIMPLE_BEAM), + //LEVEL_UP_MOVE(32, MOVE_ZEN_HEADBUTT), + LEVEL_UP_MOVE(36, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(39, MOVE_PSYCHIC), + LEVEL_UP_MOVE(45, MOVE_CALM_MIND), + LEVEL_UP_MOVE(50, MOVE_RECOVER), + //LEVEL_UP_MOVE(56, MOVE_GUARD_SPLIT), + //LEVEL_UP_MOVE(58, MOVE_POWER_SPLIT), + //LEVEL_UP_MOVE(63, MOVE_SYNCHRONOISE), + //LEVEL_UP_MOVE(68, MOVE_WONDER_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sLitwickLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 3, MOVE_MINIMIZE), + LEVEL_UP_MOVE( 5, MOVE_SMOG), + LEVEL_UP_MOVE( 7, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(10, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(13, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(16, MOVE_WILL_O_WISP), + //LEVEL_UP_MOVE(20, MOVE_FLAME_BURST), + LEVEL_UP_MOVE(24, MOVE_IMPRISON), + //LEVEL_UP_MOVE(28, MOVE_HEX), + LEVEL_UP_MOVE(33, MOVE_MEMENTO), + //LEVEL_UP_MOVE(38, MOVE_INFERNO), + LEVEL_UP_MOVE(43, MOVE_CURSE), + LEVEL_UP_MOVE(49, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(55, MOVE_PAIN_SPLIT), + LEVEL_UP_MOVE(61, MOVE_OVERHEAT), LEVEL_UP_END }; static const struct LevelUpMove sLampentLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_MINIMIZE), + LEVEL_UP_MOVE( 1, MOVE_SMOG), + LEVEL_UP_MOVE( 3, MOVE_MINIMIZE), + LEVEL_UP_MOVE( 5, MOVE_SMOG), + LEVEL_UP_MOVE( 7, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(10, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(13, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(16, MOVE_WILL_O_WISP), + //LEVEL_UP_MOVE(20, MOVE_FLAME_BURST), + LEVEL_UP_MOVE(24, MOVE_IMPRISON), + //LEVEL_UP_MOVE(28, MOVE_HEX), + LEVEL_UP_MOVE(33, MOVE_MEMENTO), + //LEVEL_UP_MOVE(38, MOVE_INFERNO), + LEVEL_UP_MOVE(45, MOVE_CURSE), + LEVEL_UP_MOVE(53, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(61, MOVE_PAIN_SPLIT), + LEVEL_UP_MOVE(69, MOVE_OVERHEAT), LEVEL_UP_END }; static const struct LevelUpMove sChandelureLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_PAIN_SPLIT), + LEVEL_UP_MOVE( 1, MOVE_SMOG), + LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), + //LEVEL_UP_MOVE( 1, MOVE_FLAME_BURST), + //LEVEL_UP_MOVE( 1, MOVE_HEX), LEVEL_UP_END }; static const struct LevelUpMove sAxewLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 4, MOVE_LEER), + //LEVEL_UP_MOVE( 7, MOVE_ASSURANCE), + LEVEL_UP_MOVE(10, MOVE_DRAGON_RAGE), + //LEVEL_UP_MOVE(13, MOVE_DUAL_CHOP), + LEVEL_UP_MOVE(16, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(20, MOVE_SLASH), + LEVEL_UP_MOVE(24, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE(28, MOVE_DRAGON_CLAW), + LEVEL_UP_MOVE(32, MOVE_DRAGON_DANCE), + LEVEL_UP_MOVE(36, MOVE_TAUNT), + //LEVEL_UP_MOVE(41, MOVE_DRAGON_PULSE), + LEVEL_UP_MOVE(46, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(50, MOVE_GUILLOTINE), + LEVEL_UP_MOVE(56, MOVE_OUTRAGE), + //LEVEL_UP_MOVE(61, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sFraxureLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_LEER), + //LEVEL_UP_MOVE( 1, MOVE_ASSURANCE), + LEVEL_UP_MOVE( 1, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE( 4, MOVE_LEER), + //LEVEL_UP_MOVE( 7, MOVE_ASSURANCE), + LEVEL_UP_MOVE(10, MOVE_DRAGON_RAGE), + //LEVEL_UP_MOVE(13, MOVE_DUAL_CHOP), + LEVEL_UP_MOVE(16, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(20, MOVE_SLASH), + LEVEL_UP_MOVE(24, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE(28, MOVE_DRAGON_CLAW), + LEVEL_UP_MOVE(32, MOVE_DRAGON_DANCE), + LEVEL_UP_MOVE(36, MOVE_TAUNT), + //LEVEL_UP_MOVE(42, MOVE_DRAGON_PULSE), + LEVEL_UP_MOVE(48, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(54, MOVE_GUILLOTINE), + LEVEL_UP_MOVE(60, MOVE_OUTRAGE), + //LEVEL_UP_MOVE(66, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sHaxorusLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_OUTRAGE), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_LEER), + //LEVEL_UP_MOVE( 1, MOVE_ASSURANCE), + LEVEL_UP_MOVE( 1, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE( 4, MOVE_LEER), + //LEVEL_UP_MOVE( 7, MOVE_ASSURANCE), + LEVEL_UP_MOVE(10, MOVE_DRAGON_RAGE), + //LEVEL_UP_MOVE(13, MOVE_DUAL_CHOP), + LEVEL_UP_MOVE(16, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(20, MOVE_SLASH), + LEVEL_UP_MOVE(24, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE(28, MOVE_DRAGON_CLAW), + LEVEL_UP_MOVE(32, MOVE_DRAGON_DANCE), + LEVEL_UP_MOVE(36, MOVE_TAUNT), + //LEVEL_UP_MOVE(42, MOVE_DRAGON_PULSE), + LEVEL_UP_MOVE(50, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(58, MOVE_GUILLOTINE), + LEVEL_UP_MOVE(66, MOVE_OUTRAGE), + //LEVEL_UP_MOVE(74, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sCubchooLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 5, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE( 9, MOVE_BIDE), + LEVEL_UP_MOVE(13, MOVE_ICY_WIND), + //LEVEL_UP_MOVE(15, MOVE_PLAY_NICE), + LEVEL_UP_MOVE(17, MOVE_FURY_SWIPES), + //LEVEL_UP_MOVE(21, MOVE_BRINE), + LEVEL_UP_MOVE(25, MOVE_ENDURE), + LEVEL_UP_MOVE(29, MOVE_CHARM), + LEVEL_UP_MOVE(33, MOVE_SLASH), + LEVEL_UP_MOVE(36, MOVE_FLAIL), + LEVEL_UP_MOVE(41, MOVE_REST), + LEVEL_UP_MOVE(45, MOVE_BLIZZARD), + LEVEL_UP_MOVE(49, MOVE_HAIL), + LEVEL_UP_MOVE(53, MOVE_THRASH), + LEVEL_UP_MOVE(57, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sBearticLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 0, MOVE_ICICLE_CRASH), + //LEVEL_UP_MOVE( 1, MOVE_ICICLE_CRASH), + LEVEL_UP_MOVE( 1, MOVE_SHEER_COLD), + LEVEL_UP_MOVE( 1, MOVE_THRASH), + LEVEL_UP_MOVE( 1, MOVE_SUPERPOWER), + //LEVEL_UP_MOVE( 1, MOVE_AQUA_JET), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE( 1, MOVE_BIDE), + LEVEL_UP_MOVE( 1, MOVE_ICY_WIND), + LEVEL_UP_MOVE( 5, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE( 9, MOVE_BIDE), + LEVEL_UP_MOVE(13, MOVE_ICY_WIND), + //LEVEL_UP_MOVE(15, MOVE_PLAY_NICE), + LEVEL_UP_MOVE(17, MOVE_FURY_SWIPES), + //LEVEL_UP_MOVE(21, MOVE_BRINE), + LEVEL_UP_MOVE(25, MOVE_ENDURE), + LEVEL_UP_MOVE(29, MOVE_SWAGGER), + LEVEL_UP_MOVE(33, MOVE_SLASH), + LEVEL_UP_MOVE(36, MOVE_FLAIL), + LEVEL_UP_MOVE(41, MOVE_REST), + LEVEL_UP_MOVE(45, MOVE_BLIZZARD), + LEVEL_UP_MOVE(53, MOVE_HAIL), + LEVEL_UP_MOVE(59, MOVE_THRASH), + LEVEL_UP_MOVE(66, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sCryogonalLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SHEER_COLD), + //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), + LEVEL_UP_MOVE( 1, MOVE_BIND), + //LEVEL_UP_MOVE( 1, MOVE_ICE_SHARD), + LEVEL_UP_MOVE( 1, MOVE_SHARPEN), + LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE( 5, MOVE_ICY_WIND), + LEVEL_UP_MOVE( 9, MOVE_MIST), + LEVEL_UP_MOVE( 9, MOVE_HAZE), + LEVEL_UP_MOVE(13, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(17, MOVE_ACID_ARMOR), + LEVEL_UP_MOVE(21, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(25, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(29, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(33, MOVE_REFLECT), + LEVEL_UP_MOVE(37, MOVE_SLASH), + LEVEL_UP_MOVE(41, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(45, MOVE_RECOVER), + //LEVEL_UP_MOVE(49, MOVE_FREEZE_DRY), + LEVEL_UP_MOVE(50, MOVE_SOLAR_BEAM), + //LEVEL_UP_MOVE(53, MOVE_NIGHT_SLASH), + LEVEL_UP_MOVE(57, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sShelmetLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 4, MOVE_ACID), + LEVEL_UP_MOVE( 8, MOVE_BIDE), + LEVEL_UP_MOVE(13, MOVE_CURSE), + //LEVEL_UP_MOVE(16, MOVE_STRUGGLE_BUG), + LEVEL_UP_MOVE(20, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(25, MOVE_YAWN), + LEVEL_UP_MOVE(28, MOVE_PROTECT), + LEVEL_UP_MOVE(32, MOVE_ACID_ARMOR), + LEVEL_UP_MOVE(37, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(40, MOVE_BODY_SLAM), + //LEVEL_UP_MOVE(44, MOVE_BUG_BUZZ), + LEVEL_UP_MOVE(49, MOVE_RECOVER), + //LEVEL_UP_MOVE(50, MOVE_GUARD_SWAP), + //LEVEL_UP_MOVE(56, MOVE_FINAL_GAMBIT), LEVEL_UP_END }; static const struct LevelUpMove sAccelgorLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_WATER_SHURIKEN), + //LEVEL_UP_MOVE( 1, MOVE_FINAL_GAMBIT), + //LEVEL_UP_MOVE( 1, MOVE_POWER_SWAP), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + //LEVEL_UP_MOVE( 1, MOVE_ACID_SPRAY), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + //LEVEL_UP_MOVE( 4, MOVE_ACID_SPRAY), + LEVEL_UP_MOVE( 8, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + //LEVEL_UP_MOVE(16, MOVE_STRUGGLE_BUG), + LEVEL_UP_MOVE(20, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(25, MOVE_SWIFT), + //LEVEL_UP_MOVE(28, MOVE_ME_FIRST), + LEVEL_UP_MOVE(32, MOVE_AGILITY), + LEVEL_UP_MOVE(37, MOVE_GIGA_DRAIN), + //LEVEL_UP_MOVE(40, MOVE_U_TURN), + //LEVEL_UP_MOVE(44, MOVE_BUG_BUZZ), + LEVEL_UP_MOVE(49, MOVE_RECOVER), + //LEVEL_UP_MOVE(52, MOVE_POWER_SWAP), + //LEVEL_UP_MOVE(56, MOVE_FINAL_GAMBIT), LEVEL_UP_END }; static const struct LevelUpMove sStunfiskLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_FISSURE), + LEVEL_UP_MOVE( 1, MOVE_FLAIL), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), + LEVEL_UP_MOVE( 5, MOVE_BIDE), + LEVEL_UP_MOVE( 9, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(13, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(17, MOVE_CAMOUFLAGE), + //LEVEL_UP_MOVE(21, MOVE_MUD_BOMB), + //LEVEL_UP_MOVE(25, MOVE_DISCHARGE), + LEVEL_UP_MOVE(30, MOVE_ENDURE), + LEVEL_UP_MOVE(35, MOVE_BOUNCE), + LEVEL_UP_MOVE(40, MOVE_MUDDY_WATER), + LEVEL_UP_MOVE(45, MOVE_THUNDERBOLT), + LEVEL_UP_MOVE(50, MOVE_REVENGE), + LEVEL_UP_MOVE(55, MOVE_FLAIL), + LEVEL_UP_MOVE(61, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sMienfooLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 5, MOVE_MEDITATE), + LEVEL_UP_MOVE( 9, MOVE_DETECT), + LEVEL_UP_MOVE(13, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(17, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(21, MOVE_SWIFT), + LEVEL_UP_MOVE(25, MOVE_CALM_MIND), + //LEVEL_UP_MOVE(29, MOVE_FORCE_PALM), + //LEVEL_UP_MOVE(33, MOVE_DRAIN_PUNCH), + LEVEL_UP_MOVE(37, MOVE_JUMP_KICK), + //LEVEL_UP_MOVE(41, MOVE_U_TURN), + //LEVEL_UP_MOVE(45, MOVE_QUICK_GUARD), + LEVEL_UP_MOVE(49, MOVE_BOUNCE), + LEVEL_UP_MOVE(50, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(57, MOVE_REVERSAL), + //LEVEL_UP_MOVE(61, MOVE_AURA_SPHERE), LEVEL_UP_END }; static const struct LevelUpMove sMienshaoLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_AURA_SPHERE), + LEVEL_UP_MOVE( 1, MOVE_REVERSAL), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_MEDITATE), + LEVEL_UP_MOVE( 1, MOVE_DETECT), + LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), + LEVEL_UP_MOVE( 5, MOVE_MEDITATE), + LEVEL_UP_MOVE( 9, MOVE_DETECT), + LEVEL_UP_MOVE(13, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(17, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(21, MOVE_SWIFT), + LEVEL_UP_MOVE(25, MOVE_CALM_MIND), + //LEVEL_UP_MOVE(29, MOVE_FORCE_PALM), + //LEVEL_UP_MOVE(33, MOVE_DRAIN_PUNCH), + LEVEL_UP_MOVE(37, MOVE_JUMP_KICK), + //LEVEL_UP_MOVE(41, MOVE_U_TURN), + //LEVEL_UP_MOVE(45, MOVE_WIDE_GUARD), + LEVEL_UP_MOVE(49, MOVE_BOUNCE), + LEVEL_UP_MOVE(56, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(63, MOVE_REVERSAL), + //LEVEL_UP_MOVE(70, MOVE_AURA_SPHERE), LEVEL_UP_END }; static const struct LevelUpMove sDruddigonLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + //LEVEL_UP_MOVE( 5, MOVE_HONE_CLAWS), + LEVEL_UP_MOVE( 9, MOVE_BITE), + LEVEL_UP_MOVE(13, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(18, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(21, MOVE_SLASH), + LEVEL_UP_MOVE(25, MOVE_CRUNCH), + LEVEL_UP_MOVE(27, MOVE_DRAGON_CLAW), + //LEVEL_UP_MOVE(31, MOVE_CHIP_AWAY), + LEVEL_UP_MOVE(35, MOVE_REVENGE), + //LEVEL_UP_MOVE(40, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE(45, MOVE_DRAGON_TAIL), + //LEVEL_UP_MOVE(49, MOVE_ROCK_CLIMB), + LEVEL_UP_MOVE(55, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(62, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sGolettLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 5, MOVE_MUD_SLAP), + LEVEL_UP_MOVE( 9, MOVE_ROLLOUT), + LEVEL_UP_MOVE(13, MOVE_SHADOW_PUNCH), + LEVEL_UP_MOVE(17, MOVE_IRON_DEFENSE), + //LEVEL_UP_MOVE(21, MOVE_STOMPING_TANTRUM), + LEVEL_UP_MOVE(25, MOVE_MEGA_PUNCH), + LEVEL_UP_MOVE(30, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(35, MOVE_DYNAMIC_PUNCH), + LEVEL_UP_MOVE(40, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(45, MOVE_CURSE), + LEVEL_UP_MOVE(50, MOVE_EARTHQUAKE), + //LEVEL_UP_MOVE(55, MOVE_HAMMER_ARM), + LEVEL_UP_MOVE(61, MOVE_FOCUS_PUNCH), LEVEL_UP_END }; static const struct LevelUpMove sGolurkLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 0, MOVE_HEAVY_SLAM), + //LEVEL_UP_MOVE( 1, MOVE_HEAVY_SLAM), + //LEVEL_UP_MOVE( 1, MOVE_HIGH_HORSEPOWER), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE( 5, MOVE_MUD_SLAP), + LEVEL_UP_MOVE( 9, MOVE_ROLLOUT), + LEVEL_UP_MOVE(13, MOVE_SHADOW_PUNCH), + LEVEL_UP_MOVE(17, MOVE_IRON_DEFENSE), + //LEVEL_UP_MOVE(21, MOVE_STOMPING_TANTRUM), + LEVEL_UP_MOVE(25, MOVE_MEGA_PUNCH), + LEVEL_UP_MOVE(30, MOVE_MAGNITUDE), + LEVEL_UP_MOVE(35, MOVE_DYNAMIC_PUNCH), + LEVEL_UP_MOVE(40, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(47, MOVE_CURSE), + LEVEL_UP_MOVE(54, MOVE_EARTHQUAKE), + //LEVEL_UP_MOVE(61, MOVE_HAMMER_ARM), + LEVEL_UP_MOVE(69, MOVE_FOCUS_PUNCH), + //LEVEL_UP_MOVE(76, MOVE_PHANTOM_FORCE), LEVEL_UP_END }; static const struct LevelUpMove sPawniardLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 6, MOVE_LEER), + LEVEL_UP_MOVE( 9, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(14, MOVE_TORMENT), + LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(22, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(25, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(30, MOVE_SLASH), + //LEVEL_UP_MOVE(33, MOVE_ASSURANCE), + LEVEL_UP_MOVE(38, MOVE_METAL_SOUND), + //LEVEL_UP_MOVE(41, MOVE_EMBARGO), + LEVEL_UP_MOVE(46, MOVE_IRON_DEFENSE), + //LEVEL_UP_MOVE(49, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE(54, MOVE_IRON_HEAD), + LEVEL_UP_MOVE(57, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(62, MOVE_GUILLOTINE), LEVEL_UP_END }; static const struct LevelUpMove sBisharpLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GUILLOTINE), + //LEVEL_UP_MOVE( 1, MOVE_IRON_HEAD), + //LEVEL_UP_MOVE( 1, MOVE_METAL_BURST), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE( 1, MOVE_TORMENT), + LEVEL_UP_MOVE( 6, MOVE_LEER), + LEVEL_UP_MOVE( 9, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(14, MOVE_TORMENT), + LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(22, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(25, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(30, MOVE_SLASH), + //LEVEL_UP_MOVE(33, MOVE_ASSURANCE), + LEVEL_UP_MOVE(38, MOVE_METAL_SOUND), + //LEVEL_UP_MOVE(41, MOVE_EMBARGO), + LEVEL_UP_MOVE(46, MOVE_IRON_DEFENSE), + //LEVEL_UP_MOVE(49, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE(57, MOVE_IRON_HEAD), + LEVEL_UP_MOVE(63, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(71, MOVE_GUILLOTINE), LEVEL_UP_END }; static const struct LevelUpMove sBouffalantLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_PURSUIT), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 6, MOVE_RAGE), + LEVEL_UP_MOVE(11, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(16, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(21, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(26, MOVE_REVENGE), + //LEVEL_UP_MOVE(31, MOVE_HEAD_CHARGE), + LEVEL_UP_MOVE(36, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(41, MOVE_MEGAHORN), + LEVEL_UP_MOVE(46, MOVE_REVERSAL), + LEVEL_UP_MOVE(50, MOVE_THRASH), + LEVEL_UP_MOVE(56, MOVE_SWORDS_DANCE), + //LEVEL_UP_MOVE(61, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sRuffletLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 5, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(10, MOVE_WING_ATTACK), + //LEVEL_UP_MOVE(14, MOVE_HONE_CLAWS), + LEVEL_UP_MOVE(19, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(23, MOVE_AERIAL_ACE), + LEVEL_UP_MOVE(28, MOVE_SLASH), + //LEVEL_UP_MOVE(32, MOVE_DEFOG), + //LEVEL_UP_MOVE(37, MOVE_TAILWIND), + //LEVEL_UP_MOVE(41, MOVE_AIR_SLASH), + LEVEL_UP_MOVE(46, MOVE_CRUSH_CLAW), + //LEVEL_UP_MOVE(50, MOVE_SKY_DROP), + LEVEL_UP_MOVE(55, MOVE_WHIRLWIND), + //LEVEL_UP_MOVE(59, MOVE_BRAVE_BIRD), + LEVEL_UP_MOVE(64, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sBraviaryLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_SUPERPOWER), + LEVEL_UP_MOVE( 1, MOVE_SUPERPOWER), + LEVEL_UP_MOVE( 1, MOVE_THRASH), + //LEVEL_UP_MOVE( 1, MOVE_BRAVE_BIRD), + LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND), + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), + LEVEL_UP_MOVE( 5, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(10, MOVE_WING_ATTACK), + //LEVEL_UP_MOVE(14, MOVE_HONE_CLAWS), + LEVEL_UP_MOVE(19, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(23, MOVE_AERIAL_ACE), + LEVEL_UP_MOVE(28, MOVE_SLASH), + //LEVEL_UP_MOVE(32, MOVE_DEFOG), + //LEVEL_UP_MOVE(37, MOVE_TAILWIND), + //LEVEL_UP_MOVE(41, MOVE_AIR_SLASH), + LEVEL_UP_MOVE(46, MOVE_CRUSH_CLAW), + //LEVEL_UP_MOVE(50, MOVE_SKY_DROP), + LEVEL_UP_MOVE(57, MOVE_WHIRLWIND), + //LEVEL_UP_MOVE(63, MOVE_BRAVE_BIRD), + LEVEL_UP_MOVE(70, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sVullabyLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GUST), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 5, MOVE_FURY_ATTACK), + //LEVEL_UP_MOVE(10, MOVE_PLUCK), + //LEVEL_UP_MOVE(14, MOVE_NASTY_PLOT), + LEVEL_UP_MOVE(19, MOVE_FLATTER), + LEVEL_UP_MOVE(23, MOVE_FAINT_ATTACK), + //LEVEL_UP_MOVE(28, MOVE_PUNISHMENT), + //LEVEL_UP_MOVE(32, MOVE_DEFOG), + //LEVEL_UP_MOVE(37, MOVE_TAILWIND), + //LEVEL_UP_MOVE(41, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(46, MOVE_DARK_PULSE), + //LEVEL_UP_MOVE(50, MOVE_EMBARGO), + LEVEL_UP_MOVE(55, MOVE_WHIRLWIND), + //LEVEL_UP_MOVE(59, MOVE_BRAVE_BIRD), + LEVEL_UP_MOVE(64, MOVE_MIRROR_MOVE), LEVEL_UP_END }; static const struct LevelUpMove sMandibuzzLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_BONE_RUSH), + LEVEL_UP_MOVE( 1, MOVE_BONE_RUSH), + LEVEL_UP_MOVE( 1, MOVE_MIRROR_MOVE), + //LEVEL_UP_MOVE( 1, MOVE_BRAVE_BIRD), + LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND), + LEVEL_UP_MOVE( 1, MOVE_GUST), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), + //LEVEL_UP_MOVE( 1, MOVE_PLUCK), + LEVEL_UP_MOVE( 5, MOVE_FURY_ATTACK), + //LEVEL_UP_MOVE(10, MOVE_PLUCK), + //LEVEL_UP_MOVE(14, MOVE_NASTY_PLOT), + LEVEL_UP_MOVE(19, MOVE_FLATTER), + LEVEL_UP_MOVE(23, MOVE_FAINT_ATTACK), + //LEVEL_UP_MOVE(28, MOVE_PUNISHMENT), + //LEVEL_UP_MOVE(32, MOVE_DEFOG), + //LEVEL_UP_MOVE(37, MOVE_TAILWIND), + //LEVEL_UP_MOVE(41, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(46, MOVE_DARK_PULSE), + //LEVEL_UP_MOVE(50, MOVE_EMBARGO), + LEVEL_UP_MOVE(57, MOVE_WHIRLWIND), + //LEVEL_UP_MOVE(63, MOVE_BRAVE_BIRD), + LEVEL_UP_MOVE(70, MOVE_MIRROR_MOVE), LEVEL_UP_END }; static const struct LevelUpMove sHeatmorLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_HONE_CLAWS), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_INCINERATE), + LEVEL_UP_MOVE( 1, MOVE_LICK), + LEVEL_UP_MOVE( 6, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(11, MOVE_BIND), + LEVEL_UP_MOVE(16, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(21, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(26, MOVE_SNATCH), + //LEVEL_UP_MOVE(31, MOVE_FLAME_BURST), + //LEVEL_UP_MOVE(36, MOVE_BUG_BITE), + LEVEL_UP_MOVE(41, MOVE_SLASH), + //LEVEL_UP_MOVE(44, MOVE_FIRE_LASH), + LEVEL_UP_MOVE(47, MOVE_AMNESIA), + LEVEL_UP_MOVE(50, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(56, MOVE_STOCKPILE), + LEVEL_UP_MOVE(56, MOVE_SPIT_UP), + LEVEL_UP_MOVE(56, MOVE_SWALLOW), + //LEVEL_UP_MOVE(61, MOVE_FLARE_BLITZ), + //LEVEL_UP_MOVE(66, MOVE_INFERNO), LEVEL_UP_END }; static const struct LevelUpMove sDurantLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_METAL_SOUND), + LEVEL_UP_MOVE( 1, MOVE_GUILLOTINE), + LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 6, MOVE_AGILITY), + LEVEL_UP_MOVE(11, MOVE_METAL_CLAW), + //LEVEL_UP_MOVE(16, MOVE_BUG_BITE), + LEVEL_UP_MOVE(21, MOVE_CRUNCH), + //LEVEL_UP_MOVE(26, MOVE_IRON_HEAD), + LEVEL_UP_MOVE(31, MOVE_DIG), + //LEVEL_UP_MOVE(36, MOVE_ENTRAINMENT), + //LEVEL_UP_MOVE(41, MOVE_X_SCISSOR), + LEVEL_UP_MOVE(46, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(51, MOVE_GUILLOTINE), + LEVEL_UP_MOVE(56, MOVE_METAL_SOUND), LEVEL_UP_END }; static const struct LevelUpMove sDeinoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE( 4, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 9, MOVE_BITE), + LEVEL_UP_MOVE(12, MOVE_HEADBUTT), + LEVEL_UP_MOVE(17, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(20, MOVE_ROAR), + LEVEL_UP_MOVE(25, MOVE_CRUNCH), + LEVEL_UP_MOVE(28, MOVE_SLAM), + //LEVEL_UP_MOVE(32, MOVE_DRAGON_PULSE), + //LEVEL_UP_MOVE(38, MOVE_WORK_UP), + //LEVEL_UP_MOVE(42, MOVE_DRAGON_RUSH), + LEVEL_UP_MOVE(48, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(50, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(58, MOVE_HYPER_VOICE), + LEVEL_UP_MOVE(62, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sZweilousLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_DOUBLE_HIT), + LEVEL_UP_MOVE( 1, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 4, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 9, MOVE_BITE), + LEVEL_UP_MOVE(12, MOVE_HEADBUTT), + LEVEL_UP_MOVE(17, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(20, MOVE_ROAR), + LEVEL_UP_MOVE(25, MOVE_CRUNCH), + LEVEL_UP_MOVE(28, MOVE_SLAM), + //LEVEL_UP_MOVE(32, MOVE_DRAGON_PULSE), + //LEVEL_UP_MOVE(38, MOVE_WORK_UP), + //LEVEL_UP_MOVE(42, MOVE_DRAGON_RUSH), + LEVEL_UP_MOVE(48, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(55, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(64, MOVE_HYPER_VOICE), + LEVEL_UP_MOVE(71, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sHydreigonLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_OUTRAGE), + LEVEL_UP_MOVE( 1, MOVE_HYPER_VOICE), + LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 4, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 9, MOVE_BITE), + LEVEL_UP_MOVE(12, MOVE_HEADBUTT), + LEVEL_UP_MOVE(17, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(20, MOVE_ROAR), + LEVEL_UP_MOVE(25, MOVE_CRUNCH), + LEVEL_UP_MOVE(28, MOVE_SLAM), + //LEVEL_UP_MOVE(32, MOVE_DRAGON_PULSE), + //LEVEL_UP_MOVE(38, MOVE_WORK_UP), + //LEVEL_UP_MOVE(42, MOVE_DRAGON_RUSH), + LEVEL_UP_MOVE(48, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(55, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(68, MOVE_HYPER_VOICE), + LEVEL_UP_MOVE(79, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sLarvestaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), + LEVEL_UP_MOVE(10, MOVE_ABSORB), + LEVEL_UP_MOVE(20, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(30, MOVE_FLAME_CHARGE), + //LEVEL_UP_MOVE(40, MOVE_BUG_BITE), + LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(60, MOVE_FLAME_WHEEL), + //LEVEL_UP_MOVE(70, MOVE_BUG_BUZZ), + LEVEL_UP_MOVE(80, MOVE_AMNESIA), + LEVEL_UP_MOVE(90, MOVE_THRASH), + //LEVEL_UP_MOVE(100, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sVolcaronaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 0, MOVE_QUIVER_DANCE), + //LEVEL_UP_MOVE( 1, MOVE_QUIVER_DANCE), + //LEVEL_UP_MOVE( 1, MOVE_FIERY_DANCE), + //LEVEL_UP_MOVE( 1, MOVE_HURRICANE), + //LEVEL_UP_MOVE( 1, MOVE_RAGE_POWDER), + LEVEL_UP_MOVE( 1, MOVE_HEAT_WAVE), + //LEVEL_UP_MOVE( 1, MOVE_FLARE_BLITZ), + LEVEL_UP_MOVE( 1, MOVE_THRASH), + LEVEL_UP_MOVE( 1, MOVE_AMNESIA), + //LEVEL_UP_MOVE( 1, MOVE_BUG_BUZZ), + LEVEL_UP_MOVE( 1, MOVE_FLAME_WHEEL), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 1, MOVE_GUST), + LEVEL_UP_MOVE(10, MOVE_ABSORB), + LEVEL_UP_MOVE(20, MOVE_GUST), + LEVEL_UP_MOVE(30, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(40, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(50, MOVE_SILVER_WIND), + LEVEL_UP_MOVE(60, MOVE_HEAT_WAVE), + //LEVEL_UP_MOVE(70, MOVE_BUG_BUZZ), + //LEVEL_UP_MOVE(80, MOVE_RAGE_POWDER), + //LEVEL_UP_MOVE(90, MOVE_HURRICANE), + //LEVEL_UP_MOVE(100, MOVE_FIERY_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sCobalionLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_CLOSE_COMBAT), + //LEVEL_UP_MOVE( 1, MOVE_METAL_BURST), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), + LEVEL_UP_MOVE( 7, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(13, MOVE_HELPING_HAND), + //LEVEL_UP_MOVE(19, MOVE_RETALIATE), + //LEVEL_UP_MOVE(25, MOVE_IRON_HEAD), + //LEVEL_UP_MOVE(31, MOVE_SACRED_SWORD), + LEVEL_UP_MOVE(37, MOVE_SWORDS_DANCE), + //LEVEL_UP_MOVE(42, MOVE_QUICK_GUARD), + //LEVEL_UP_MOVE(49, MOVE_WORK_UP), + //LEVEL_UP_MOVE(55, MOVE_METAL_BURST), + //LEVEL_UP_MOVE(61, MOVE_CLOSE_COMBAT), LEVEL_UP_END }; static const struct LevelUpMove sTerrakionLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_CLOSE_COMBAT), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), + //LEVEL_UP_MOVE( 1, MOVE_SMACK_DOWN), + LEVEL_UP_MOVE( 7, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(13, MOVE_HELPING_HAND), + //LEVEL_UP_MOVE(19, MOVE_RETALIATE), + LEVEL_UP_MOVE(25, MOVE_ROCK_SLIDE), + //LEVEL_UP_MOVE(31, MOVE_SACRED_SWORD), + LEVEL_UP_MOVE(37, MOVE_SWORDS_DANCE), + //LEVEL_UP_MOVE(42, MOVE_QUICK_GUARD), + //LEVEL_UP_MOVE(49, MOVE_WORK_UP), + //LEVEL_UP_MOVE(55, MOVE_STONE_EDGE), + //LEVEL_UP_MOVE(61, MOVE_CLOSE_COMBAT), LEVEL_UP_END }; static const struct LevelUpMove sVirizionLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_CLOSE_COMBAT), + LEVEL_UP_MOVE( 1, MOVE_LEAF_BLADE), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE( 1, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE( 7, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(13, MOVE_HELPING_HAND), + //LEVEL_UP_MOVE(19, MOVE_RETALIATE), + LEVEL_UP_MOVE(25, MOVE_GIGA_DRAIN), + //LEVEL_UP_MOVE(31, MOVE_SACRED_SWORD), + LEVEL_UP_MOVE(37, MOVE_SWORDS_DANCE), + //LEVEL_UP_MOVE(42, MOVE_QUICK_GUARD), + //LEVEL_UP_MOVE(49, MOVE_WORK_UP), + LEVEL_UP_MOVE(55, MOVE_LEAF_BLADE), + //LEVEL_UP_MOVE(61, MOVE_CLOSE_COMBAT), LEVEL_UP_END }; static const struct LevelUpMove sTornadusLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_THRASH), + //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), + //LEVEL_UP_MOVE( 1, MOVE_HURRICANE), + LEVEL_UP_MOVE( 1, MOVE_UPROAR), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_GUST), + LEVEL_UP_MOVE( 1, MOVE_SWAGGER), + LEVEL_UP_MOVE( 7, MOVE_BITE), + LEVEL_UP_MOVE(13, MOVE_REVENGE), + LEVEL_UP_MOVE(19, MOVE_AIR_CUTTER), + LEVEL_UP_MOVE(25, MOVE_EXTRASENSORY), + LEVEL_UP_MOVE(31, MOVE_AGILITY), + //LEVEL_UP_MOVE(37, MOVE_AIR_SLASH), + LEVEL_UP_MOVE(43, MOVE_CRUNCH), + //LEVEL_UP_MOVE(49, MOVE_TAILWIND), + LEVEL_UP_MOVE(55, MOVE_RAIN_DANCE), + //LEVEL_UP_MOVE(61, MOVE_HURRICANE), + //LEVEL_UP_MOVE(67, MOVE_DARK_PULSE), + //LEVEL_UP_MOVE(73, MOVE_HAMMER_ARM), + LEVEL_UP_MOVE(79, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sThundurusLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_THRASH), + //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), + //LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT), + LEVEL_UP_MOVE( 1, MOVE_UPROAR), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 1, MOVE_SWAGGER), + LEVEL_UP_MOVE( 7, MOVE_BITE), + LEVEL_UP_MOVE(13, MOVE_REVENGE), + LEVEL_UP_MOVE(19, MOVE_SHOCK_WAVE), + //LEVEL_UP_MOVE(25, MOVE_HEAL_BLOCK), + LEVEL_UP_MOVE(31, MOVE_AGILITY), + //LEVEL_UP_MOVE(37, MOVE_DISCHARGE), + LEVEL_UP_MOVE(43, MOVE_CRUNCH), + LEVEL_UP_MOVE(49, MOVE_CHARGE), + //LEVEL_UP_MOVE(55, MOVE_NASTY_PLOT), + LEVEL_UP_MOVE(61, MOVE_THUNDER), + //LEVEL_UP_MOVE(67, MOVE_DARK_PULSE), + //LEVEL_UP_MOVE(73, MOVE_HAMMER_ARM), + LEVEL_UP_MOVE(79, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sReshiramLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), + LEVEL_UP_MOVE( 1, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE( 8, MOVE_IMPRISON), + LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(22, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(29, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(36, MOVE_SLASH), + LEVEL_UP_MOVE(43, MOVE_EXTRASENSORY), + //LEVEL_UP_MOVE(50, MOVE_FUSION_FLARE), + //LEVEL_UP_MOVE(54, MOVE_DRAGON_PULSE), + //LEVEL_UP_MOVE(64, MOVE_NOBLE_ROAR), + LEVEL_UP_MOVE(71, MOVE_CRUNCH), + LEVEL_UP_MOVE(78, MOVE_FIRE_BLAST), + LEVEL_UP_MOVE(85, MOVE_OUTRAGE), + LEVEL_UP_MOVE(92, MOVE_HYPER_VOICE), + //LEVEL_UP_MOVE(100, MOVE_BLUE_FLARE), LEVEL_UP_END }; static const struct LevelUpMove sZekromLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), + LEVEL_UP_MOVE( 1, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE( 8, MOVE_IMPRISON), + LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(22, MOVE_THUNDERBOLT), + LEVEL_UP_MOVE(29, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(36, MOVE_SLASH), + //LEVEL_UP_MOVE(43, MOVE_ZEN_HEADBUTT), + //LEVEL_UP_MOVE(50, MOVE_FUSION_BOLT), + LEVEL_UP_MOVE(54, MOVE_DRAGON_CLAW), + //LEVEL_UP_MOVE(64, MOVE_NOBLE_ROAR), + LEVEL_UP_MOVE(71, MOVE_CRUNCH), + LEVEL_UP_MOVE(78, MOVE_THUNDER), + LEVEL_UP_MOVE(85, MOVE_OUTRAGE), + LEVEL_UP_MOVE(92, MOVE_HYPER_VOICE), + //LEVEL_UP_MOVE(100, MOVE_BOLT_STRIKE), LEVEL_UP_END }; static const struct LevelUpMove sLandorusLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_OUTRAGE), + //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), + LEVEL_UP_MOVE( 1, MOVE_FISSURE), + LEVEL_UP_MOVE( 1, MOVE_BLOCK), + LEVEL_UP_MOVE( 1, MOVE_MUD_SHOT), + LEVEL_UP_MOVE( 1, MOVE_ROCK_TOMB), + LEVEL_UP_MOVE( 1, MOVE_IMPRISON), + //LEVEL_UP_MOVE( 7, MOVE_PUNISHMENT), + //LEVEL_UP_MOVE(13, MOVE_BULLDOZE), + LEVEL_UP_MOVE(19, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(25, MOVE_EXTRASENSORY), + LEVEL_UP_MOVE(31, MOVE_SWORDS_DANCE), + //LEVEL_UP_MOVE(37, MOVE_EARTH_POWER), + LEVEL_UP_MOVE(43, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(49, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(55, MOVE_SANDSTORM), + LEVEL_UP_MOVE(61, MOVE_FISSURE), + //LEVEL_UP_MOVE(67, MOVE_STONE_EDGE), + //LEVEL_UP_MOVE(73, MOVE_HAMMER_ARM), + LEVEL_UP_MOVE(79, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sKyuremLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_ICY_WIND), + LEVEL_UP_MOVE( 1, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE( 8, MOVE_IMPRISON), + LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(22, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(29, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(36, MOVE_SLASH), + LEVEL_UP_MOVE(43, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(50, MOVE_GLACIATE), + //LEVEL_UP_MOVE(57, MOVE_DRAGON_PULSE), + //LEVEL_UP_MOVE(64, MOVE_NOBLE_ROAR), + LEVEL_UP_MOVE(71, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(78, MOVE_BLIZZARD), + LEVEL_UP_MOVE(85, MOVE_OUTRAGE), + LEVEL_UP_MOVE(92, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sKyuremBlackLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_ICY_WIND), + LEVEL_UP_MOVE( 1, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE( 8, MOVE_IMPRISON), + LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(22, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(29, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(36, MOVE_SLASH), + //LEVEL_UP_MOVE(43, MOVE_FUSION_FLARE), + //LEVEL_UP_MOVE(50, MOVE_ICE_BURN), + //LEVEL_UP_MOVE(57, MOVE_DRAGON_PULSE), + //LEVEL_UP_MOVE(64, MOVE_NOBLE_ROAR), + LEVEL_UP_MOVE(71, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(78, MOVE_BLIZZARD), + LEVEL_UP_MOVE(85, MOVE_OUTRAGE), + LEVEL_UP_MOVE(92, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sKyuremWhiteLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_ICY_WIND), + LEVEL_UP_MOVE( 1, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE( 8, MOVE_IMPRISON), + LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(22, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(29, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(36, MOVE_SLASH), + //LEVEL_UP_MOVE(43, MOVE_FUSION_BOLT), + //LEVEL_UP_MOVE(50, MOVE_FREEZE_SHOCK), + //LEVEL_UP_MOVE(57, MOVE_DRAGON_PULSE), + //LEVEL_UP_MOVE(64, MOVE_NOBLE_ROAR), + LEVEL_UP_MOVE(71, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(78, MOVE_BLIZZARD), + LEVEL_UP_MOVE(85, MOVE_OUTRAGE), + LEVEL_UP_MOVE(92, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sKeldeoLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_AQUA_JET), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE( 1, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE( 7, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(13, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(19, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(25, MOVE_HELPING_HAND), + //LEVEL_UP_MOVE(31, MOVE_RETALIATE), + //LEVEL_UP_MOVE(37, MOVE_AQUA_TAIL), + //LEVEL_UP_MOVE(43, MOVE_SACRED_SWORD), + LEVEL_UP_MOVE(49, MOVE_SWORDS_DANCE), + //LEVEL_UP_MOVE(55, MOVE_QUICK_GUARD), + //LEVEL_UP_MOVE(61, MOVE_WORK_UP), + LEVEL_UP_MOVE(67, MOVE_HYDRO_PUMP), + //LEVEL_UP_MOVE(73, MOVE_CLOSE_COMBAT), LEVEL_UP_END }; static const struct LevelUpMove sMeloettaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_ROUND), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 1, MOVE_SING), + LEVEL_UP_MOVE( 6, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(11, MOVE_CONFUSION), + LEVEL_UP_MOVE(16, MOVE_SING), + LEVEL_UP_MOVE(21, MOVE_TEETER_DANCE), + //LEVEL_UP_MOVE(26, MOVE_ACROBATICS), + LEVEL_UP_MOVE(31, MOVE_PSYBEAM), + //LEVEL_UP_MOVE(36, MOVE_ECHOED_VOICE), + //LEVEL_UP_MOVE(43, MOVE_U_TURN), + //LEVEL_UP_MOVE(50, MOVE_WAKE_UP_SLAP), + LEVEL_UP_MOVE(57, MOVE_PSYCHIC), + LEVEL_UP_MOVE(64, MOVE_HYPER_VOICE), + LEVEL_UP_MOVE(71, MOVE_ROLE_PLAY), + //LEVEL_UP_MOVE(78, MOVE_CLOSE_COMBAT), + LEVEL_UP_MOVE(85, MOVE_PERISH_SONG), LEVEL_UP_END }; static const struct LevelUpMove sGenesectLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_FELL_STINGER), + //LEVEL_UP_MOVE( 1, MOVE_TECHNO_BLAST), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + //LEVEL_UP_MOVE( 1, MOVE_MAGNET_RISE), + LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), + LEVEL_UP_MOVE( 1, MOVE_SCREECH), + LEVEL_UP_MOVE( 7, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(11, MOVE_LOCK_ON), + //LEVEL_UP_MOVE(18, MOVE_FLAME_CHARGE), + //LEVEL_UP_MOVE(22, MOVE_MAGNET_BOMB), + LEVEL_UP_MOVE(29, MOVE_SLASH), + LEVEL_UP_MOVE(33, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(40, MOVE_SIGNAL_BEAM), + LEVEL_UP_MOVE(44, MOVE_TRI_ATTACK), + //LEVEL_UP_MOVE(51, MOVE_X_SCISSOR), + //LEVEL_UP_MOVE(55, MOVE_BUG_BUZZ), + //LEVEL_UP_MOVE(62, MOVE_SIMPLE_BEAM), + LEVEL_UP_MOVE(66, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE(73, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE(77, MOVE_SELF_DESTRUCT), LEVEL_UP_END }; static const struct LevelUpMove sChespinLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), + LEVEL_UP_MOVE( 5, MOVE_VINE_WHIP), + LEVEL_UP_MOVE( 8, MOVE_ROLLOUT), + LEVEL_UP_MOVE(11, MOVE_BITE), + LEVEL_UP_MOVE(15, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(18, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(27, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(32, MOVE_SEED_BOMB), + LEVEL_UP_MOVE(35, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(39, MOVE_BULK_UP), + LEVEL_UP_MOVE(42, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(45, MOVE_PAIN_SPLIT), + //LEVEL_UP_MOVE(48, MOVE_WOOD_HAMMER), LEVEL_UP_END }; static const struct LevelUpMove sQuilladinLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_NEEDLE_ARM), + LEVEL_UP_MOVE( 1, MOVE_NEEDLE_ARM), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), + LEVEL_UP_MOVE( 5, MOVE_VINE_WHIP), + LEVEL_UP_MOVE( 8, MOVE_ROLLOUT), + LEVEL_UP_MOVE(11, MOVE_BITE), + LEVEL_UP_MOVE(15, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(19, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(35, MOVE_SEED_BOMB), + LEVEL_UP_MOVE(39, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(44, MOVE_BULK_UP), + LEVEL_UP_MOVE(48, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(52, MOVE_PAIN_SPLIT), + //LEVEL_UP_MOVE(56, MOVE_WOOD_HAMMER), LEVEL_UP_END }; static const struct LevelUpMove sChesnaughtLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_SPIKY_SHIELD), + //LEVEL_UP_MOVE( 1, MOVE_SPIKY_SHIELD), + LEVEL_UP_MOVE( 1, MOVE_NEEDLE_ARM), + //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), + //LEVEL_UP_MOVE( 1, MOVE_FEINT), + LEVEL_UP_MOVE( 1, MOVE_BELLY_DRUM), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), + LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), + LEVEL_UP_MOVE( 5, MOVE_VINE_WHIP), + LEVEL_UP_MOVE( 8, MOVE_ROLLOUT), + LEVEL_UP_MOVE(11, MOVE_BITE), + LEVEL_UP_MOVE(15, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(19, MOVE_PIN_MISSILE), + LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(35, MOVE_SEED_BOMB), + LEVEL_UP_MOVE(41, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(48, MOVE_BULK_UP), + LEVEL_UP_MOVE(54, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(60, MOVE_PAIN_SPLIT), + //LEVEL_UP_MOVE(66, MOVE_WOOD_HAMMER), + //LEVEL_UP_MOVE(72, MOVE_HAMMER_ARM), + //LEVEL_UP_MOVE(78, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sFennekinLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 5, MOVE_EMBER), + LEVEL_UP_MOVE(11, MOVE_HOWL), + //LEVEL_UP_MOVE(14, MOVE_FLAME_CHARGE), + LEVEL_UP_MOVE(17, MOVE_PSYBEAM), + LEVEL_UP_MOVE(20, MOVE_FIRE_SPIN), + //LEVEL_UP_MOVE(25, MOVE_LUCKY_CHANT), + LEVEL_UP_MOVE(27, MOVE_LIGHT_SCREEN), + //LEVEL_UP_MOVE(31, MOVE_PSYSHOCK), + LEVEL_UP_MOVE(35, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(38, MOVE_WILL_O_WISP), + LEVEL_UP_MOVE(41, MOVE_PSYCHIC), + LEVEL_UP_MOVE(43, MOVE_SUNNY_DAY), + //LEVEL_UP_MOVE(46, MOVE_MAGIC_ROOM), + LEVEL_UP_MOVE(48, MOVE_FIRE_BLAST), LEVEL_UP_END }; static const struct LevelUpMove sBraixenLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 5, MOVE_EMBER), + LEVEL_UP_MOVE(11, MOVE_HOWL), + //LEVEL_UP_MOVE(14, MOVE_FLAME_CHARGE), + LEVEL_UP_MOVE(18, MOVE_PSYBEAM), + LEVEL_UP_MOVE(22, MOVE_FIRE_SPIN), + //LEVEL_UP_MOVE(28, MOVE_LUCKY_CHANT), + LEVEL_UP_MOVE(31, MOVE_LIGHT_SCREEN), + //LEVEL_UP_MOVE(36, MOVE_PSYSHOCK), + LEVEL_UP_MOVE(41, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(45, MOVE_WILL_O_WISP), + LEVEL_UP_MOVE(49, MOVE_PSYCHIC), + LEVEL_UP_MOVE(52, MOVE_SUNNY_DAY), + //LEVEL_UP_MOVE(56, MOVE_MAGIC_ROOM), + LEVEL_UP_MOVE(59, MOVE_FIRE_BLAST), LEVEL_UP_END }; static const struct LevelUpMove sDelphoxLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 0, MOVE_MYSTICAL_FIRE), + //LEVEL_UP_MOVE( 1, MOVE_MYSTICAL_FIRE), + LEVEL_UP_MOVE( 1, MOVE_FUTURE_SIGHT), + LEVEL_UP_MOVE( 1, MOVE_ROLE_PLAY), + //LEVEL_UP_MOVE( 1, MOVE_SWITCHEROO), + LEVEL_UP_MOVE( 1, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 1, MOVE_HOWL), + LEVEL_UP_MOVE( 5, MOVE_EMBER), + LEVEL_UP_MOVE(11, MOVE_HOWL), + //LEVEL_UP_MOVE(14, MOVE_FLAME_CHARGE), + LEVEL_UP_MOVE(18, MOVE_PSYBEAM), + LEVEL_UP_MOVE(22, MOVE_FIRE_SPIN), + //LEVEL_UP_MOVE(28, MOVE_LUCKY_CHANT), + LEVEL_UP_MOVE(31, MOVE_LIGHT_SCREEN), + //LEVEL_UP_MOVE(38, MOVE_PSYSHOCK), + LEVEL_UP_MOVE(45, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(51, MOVE_WILL_O_WISP), + LEVEL_UP_MOVE(57, MOVE_PSYCHIC), + LEVEL_UP_MOVE(62, MOVE_SUNNY_DAY), + //LEVEL_UP_MOVE(68, MOVE_MAGIC_ROOM), + LEVEL_UP_MOVE(74, MOVE_FIRE_BLAST), + LEVEL_UP_MOVE(80, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const struct LevelUpMove sFroakieLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 5, MOVE_BUBBLE), + LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(10, MOVE_LICK), + LEVEL_UP_MOVE(14, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(18, MOVE_SMOKESCREEN), + //LEVEL_UP_MOVE(21, MOVE_ROUND), + //LEVEL_UP_MOVE(25, MOVE_FLING), + //LEVEL_UP_MOVE(29, MOVE_SMACK_DOWN), + LEVEL_UP_MOVE(35, MOVE_SUBSTITUTE), + LEVEL_UP_MOVE(39, MOVE_BOUNCE), + LEVEL_UP_MOVE(43, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(48, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sFrogadierLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 5, MOVE_BUBBLE), + LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(10, MOVE_LICK), + LEVEL_UP_MOVE(14, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(19, MOVE_SMOKESCREEN), + //LEVEL_UP_MOVE(23, MOVE_ROUND), + //LEVEL_UP_MOVE(28, MOVE_FLING), + //LEVEL_UP_MOVE(33, MOVE_SMACK_DOWN), + LEVEL_UP_MOVE(40, MOVE_SUBSTITUTE), + LEVEL_UP_MOVE(45, MOVE_BOUNCE), + LEVEL_UP_MOVE(50, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(56, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sGreninjaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 0, MOVE_WATER_SHURIKEN), + //LEVEL_UP_MOVE( 1, MOVE_WATER_SHURIKEN), + //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), + LEVEL_UP_MOVE( 1, MOVE_HAZE), + LEVEL_UP_MOVE( 1, MOVE_ROLE_PLAY), + //LEVEL_UP_MOVE( 1, MOVE_MAT_BLOCK), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 5, MOVE_BUBBLE), + LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(10, MOVE_LICK), + LEVEL_UP_MOVE(14, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(19, MOVE_SMOKESCREEN), + //LEVEL_UP_MOVE(23, MOVE_SHADOW_SNEAK), + LEVEL_UP_MOVE(28, MOVE_SPIKES), + LEVEL_UP_MOVE(33, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(42, MOVE_SUBSTITUTE), + LEVEL_UP_MOVE(49, MOVE_EXTRASENSORY), + LEVEL_UP_MOVE(56, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(68, MOVE_HYDRO_PUMP), + LEVEL_UP_MOVE(70, MOVE_HAZE), + //LEVEL_UP_MOVE(77, MOVE_NIGHT_SLASH), LEVEL_UP_END }; static const struct LevelUpMove sBunnelbyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_AGILITY), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(10, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(13, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(18, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(20, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(25, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(29, MOVE_FLAIL), + LEVEL_UP_MOVE(33, MOVE_DIG), + LEVEL_UP_MOVE(38, MOVE_BOUNCE), + LEVEL_UP_MOVE(42, MOVE_SUPER_FANG), + LEVEL_UP_MOVE(47, MOVE_FACADE), + LEVEL_UP_MOVE(49, MOVE_EARTHQUAKE), LEVEL_UP_END }; static const struct LevelUpMove sDiggersbyLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), + //LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER), + //LEVEL_UP_MOVE( 1, MOVE_BULLDOZE), + LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_AGILITY), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(13, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(13, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(18, MOVE_MUD_SHOT), + LEVEL_UP_MOVE(21, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(27, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(32, MOVE_FLAIL), + LEVEL_UP_MOVE(37, MOVE_DIG), + LEVEL_UP_MOVE(43, MOVE_BOUNCE), + LEVEL_UP_MOVE(48, MOVE_SUPER_FANG), + LEVEL_UP_MOVE(54, MOVE_FACADE), + LEVEL_UP_MOVE(57, MOVE_EARTHQUAKE), + //LEVEL_UP_MOVE(60, MOVE_HAMMER_ARM), LEVEL_UP_END }; static const struct LevelUpMove sFletchlingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 6, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(10, MOVE_PECK), + LEVEL_UP_MOVE(13, MOVE_AGILITY), + LEVEL_UP_MOVE(16, MOVE_FLAIL), + //LEVEL_UP_MOVE(21, MOVE_ROOST), + LEVEL_UP_MOVE(25, MOVE_RAZOR_WIND), + //LEVEL_UP_MOVE(29, MOVE_NATURAL_GIFT), + //LEVEL_UP_MOVE(34, MOVE_FLAME_CHARGE), + //LEVEL_UP_MOVE(39, MOVE_ACROBATICS), + //LEVEL_UP_MOVE(41, MOVE_ME_FIRST), + //LEVEL_UP_MOVE(45, MOVE_TAILWIND), + LEVEL_UP_MOVE(48, MOVE_STEEL_WING), LEVEL_UP_END }; static const struct LevelUpMove sFletchinderLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_EMBER), + LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 6, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(10, MOVE_PECK), + LEVEL_UP_MOVE(13, MOVE_AGILITY), + LEVEL_UP_MOVE(16, MOVE_FLAIL), + //LEVEL_UP_MOVE(25, MOVE_ROOST), + LEVEL_UP_MOVE(27, MOVE_RAZOR_WIND), + //LEVEL_UP_MOVE(31, MOVE_NATURAL_GIFT), + //LEVEL_UP_MOVE(38, MOVE_FLAME_CHARGE), + //LEVEL_UP_MOVE(42, MOVE_ACROBATICS), + //LEVEL_UP_MOVE(46, MOVE_ME_FIRST), + //LEVEL_UP_MOVE(51, MOVE_TAILWIND), + LEVEL_UP_MOVE(55, MOVE_STEEL_WING), LEVEL_UP_END }; static const struct LevelUpMove sTalonflameLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_EMBER), + //LEVEL_UP_MOVE( 1, MOVE_BRAVE_BIRD), + //LEVEL_UP_MOVE( 1, MOVE_FLARE_BLITZ), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 6, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(10, MOVE_PECK), + LEVEL_UP_MOVE(13, MOVE_AGILITY), + LEVEL_UP_MOVE(16, MOVE_FLAIL), + //LEVEL_UP_MOVE(25, MOVE_ROOST), + LEVEL_UP_MOVE(27, MOVE_RAZOR_WIND), + //LEVEL_UP_MOVE(31, MOVE_NATURAL_GIFT), + //LEVEL_UP_MOVE(39, MOVE_FLAME_CHARGE), + //LEVEL_UP_MOVE(44, MOVE_ACROBATICS), + //LEVEL_UP_MOVE(49, MOVE_ME_FIRST), + //LEVEL_UP_MOVE(55, MOVE_TAILWIND), + LEVEL_UP_MOVE(60, MOVE_STEEL_WING), + //LEVEL_UP_MOVE(64, MOVE_BRAVE_BIRD), LEVEL_UP_END }; static const struct LevelUpMove sScatterbugLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), + LEVEL_UP_MOVE( 6, MOVE_STUN_SPORE), + //LEVEL_UP_MOVE(15, MOVE_BUG_BITE), LEVEL_UP_END }; static const struct LevelUpMove sSpewpaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_PROTECT), + LEVEL_UP_MOVE( 1, MOVE_PROTECT), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_END }; static const struct LevelUpMove sVivillonLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_GUST), + LEVEL_UP_MOVE( 1, MOVE_GUST), + //LEVEL_UP_MOVE( 1, MOVE_POWDER), + LEVEL_UP_MOVE( 1, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE( 1, MOVE_POISON_POWDER), + LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), + //LEVEL_UP_MOVE( 1, MOVE_STRUGGLE_BUG), + LEVEL_UP_MOVE(12, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(17, MOVE_PSYBEAM), + LEVEL_UP_MOVE(21, MOVE_SUPERSONIC), + //LEVEL_UP_MOVE(25, MOVE_DRAINING_KISS), + LEVEL_UP_MOVE(31, MOVE_AROMATHERAPY), + //LEVEL_UP_MOVE(35, MOVE_BUG_BUZZ), + LEVEL_UP_MOVE(41, MOVE_SAFEGUARD), + //LEVEL_UP_MOVE(45, MOVE_QUIVER_DANCE), + //LEVEL_UP_MOVE(50, MOVE_HURRICANE), + //LEVEL_UP_MOVE(55, MOVE_POWDER), LEVEL_UP_END }; static const struct LevelUpMove sLitleoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 5, MOVE_EMBER), + //LEVEL_UP_MOVE( 8, MOVE_WORK_UP), + LEVEL_UP_MOVE(11, MOVE_HEADBUTT), + //LEVEL_UP_MOVE(15, MOVE_NOBLE_ROAR), + LEVEL_UP_MOVE(20, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(23, MOVE_FIRE_FANG), + LEVEL_UP_MOVE(28, MOVE_ENDEAVOR), + //LEVEL_UP_MOVE(33, MOVE_ECHOED_VOICE), + LEVEL_UP_MOVE(36, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(39, MOVE_CRUNCH), + LEVEL_UP_MOVE(43, MOVE_HYPER_VOICE), + //LEVEL_UP_MOVE(46, MOVE_INCINERATE), + LEVEL_UP_MOVE(50, MOVE_OVERHEAT), LEVEL_UP_END }; static const struct LevelUpMove sPyroarLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_HYPER_BEAM), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + //LEVEL_UP_MOVE( 1, MOVE_WORK_UP), + LEVEL_UP_MOVE( 5, MOVE_EMBER), + //LEVEL_UP_MOVE( 8, MOVE_WORK_UP), + LEVEL_UP_MOVE(11, MOVE_HEADBUTT), + //LEVEL_UP_MOVE(15, MOVE_NOBLE_ROAR), + LEVEL_UP_MOVE(20, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(23, MOVE_FIRE_FANG), + LEVEL_UP_MOVE(28, MOVE_ENDEAVOR), + //LEVEL_UP_MOVE(33, MOVE_ECHOED_VOICE), + LEVEL_UP_MOVE(38, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(42, MOVE_CRUNCH), + LEVEL_UP_MOVE(48, MOVE_HYPER_VOICE), + //LEVEL_UP_MOVE(51, MOVE_INCINERATE), + LEVEL_UP_MOVE(57, MOVE_OVERHEAT), LEVEL_UP_END }; static const struct LevelUpMove sFlabebeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), + //LEVEL_UP_MOVE( 6, MOVE_FAIRY_WIND), + //LEVEL_UP_MOVE(10, MOVE_LUCKY_CHANT), + LEVEL_UP_MOVE(15, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(20, MOVE_WISH), + LEVEL_UP_MOVE(22, MOVE_MAGICAL_LEAF), + //LEVEL_UP_MOVE(24, MOVE_GRASSY_TERRAIN), + //LEVEL_UP_MOVE(28, MOVE_PETAL_BLIZZARD), + LEVEL_UP_MOVE(33, MOVE_AROMATHERAPY), + //LEVEL_UP_MOVE(37, MOVE_MISTY_TERRAIN), + //LEVEL_UP_MOVE(41, MOVE_MOONBLAST), + LEVEL_UP_MOVE(45, MOVE_PETAL_DANCE), + LEVEL_UP_MOVE(48, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sFloetteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), + //LEVEL_UP_MOVE( 1, MOVE_FAIRY_WIND), + //LEVEL_UP_MOVE( 6, MOVE_FAIRY_WIND), + //LEVEL_UP_MOVE(10, MOVE_LUCKY_CHANT), + LEVEL_UP_MOVE(15, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(20, MOVE_WISH), + LEVEL_UP_MOVE(25, MOVE_MAGICAL_LEAF), + //LEVEL_UP_MOVE(27, MOVE_GRASSY_TERRAIN), + //LEVEL_UP_MOVE(33, MOVE_PETAL_BLIZZARD), + LEVEL_UP_MOVE(38, MOVE_AROMATHERAPY), + //LEVEL_UP_MOVE(43, MOVE_MISTY_TERRAIN), + //LEVEL_UP_MOVE(46, MOVE_MOONBLAST), + LEVEL_UP_MOVE(51, MOVE_PETAL_DANCE), + LEVEL_UP_MOVE(58, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sFlorgesLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_DISARMING_VOICE), + //LEVEL_UP_MOVE( 1, MOVE_LUCKY_CHANT), + LEVEL_UP_MOVE( 1, MOVE_WISH), + LEVEL_UP_MOVE( 1, MOVE_MAGICAL_LEAF), + //LEVEL_UP_MOVE( 1, MOVE_FLOWER_SHIELD), + //LEVEL_UP_MOVE( 1, MOVE_GRASS_KNOT), + //LEVEL_UP_MOVE( 1, MOVE_GRASSY_TERRAIN), + //LEVEL_UP_MOVE( 1, MOVE_PETAL_BLIZZARD), + //LEVEL_UP_MOVE( 1, MOVE_MISTY_TERRAIN), + //LEVEL_UP_MOVE( 1, MOVE_MOONBLAST), + LEVEL_UP_MOVE( 1, MOVE_PETAL_DANCE), + LEVEL_UP_MOVE( 1, MOVE_AROMATHERAPY), LEVEL_UP_END }; static const struct LevelUpMove sSkiddoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWTH), + LEVEL_UP_MOVE( 7, MOVE_VINE_WHIP), + LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(12, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(13, MOVE_RAZOR_LEAF), + //LEVEL_UP_MOVE(16, MOVE_WORRY_SEED), + LEVEL_UP_MOVE(20, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(22, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(26, MOVE_BULLDOZE), + //LEVEL_UP_MOVE(30, MOVE_SEED_BOMB), + LEVEL_UP_MOVE(34, MOVE_BULK_UP), + LEVEL_UP_MOVE(38, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(42, MOVE_HORN_LEECH), + LEVEL_UP_MOVE(45, MOVE_LEAF_BLADE), + LEVEL_UP_MOVE(50, MOVE_MILK_DRINK), LEVEL_UP_END }; static const struct LevelUpMove sGogoatLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_AERIAL_ACE), + LEVEL_UP_MOVE( 1, MOVE_AERIAL_ACE), + LEVEL_UP_MOVE( 1, MOVE_EARTHQUAKE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWTH), + LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 7, MOVE_VINE_WHIP), + LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(12, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(13, MOVE_RAZOR_LEAF), + //LEVEL_UP_MOVE(16, MOVE_WORRY_SEED), + LEVEL_UP_MOVE(20, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(22, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(26, MOVE_BULLDOZE), + //LEVEL_UP_MOVE(30, MOVE_SEED_BOMB), + LEVEL_UP_MOVE(34, MOVE_BULK_UP), + LEVEL_UP_MOVE(40, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(47, MOVE_HORN_LEECH), + LEVEL_UP_MOVE(55, MOVE_LEAF_BLADE), + LEVEL_UP_MOVE(58, MOVE_MILK_DRINK), LEVEL_UP_END }; static const struct LevelUpMove sPanchamLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 7, MOVE_ARM_THRUST), + //LEVEL_UP_MOVE(10, MOVE_WORK_UP), + LEVEL_UP_MOVE(12, MOVE_KARATE_CHOP), + LEVEL_UP_MOVE(15, MOVE_COMET_PUNCH), + LEVEL_UP_MOVE(20, MOVE_SLASH), + //LEVEL_UP_MOVE(25, MOVE_CIRCLE_THROW), + LEVEL_UP_MOVE(27, MOVE_VITAL_THROW), + LEVEL_UP_MOVE(33, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(39, MOVE_CRUNCH), + //LEVEL_UP_MOVE(42, MOVE_ENTRAINMENT), + //LEVEL_UP_MOVE(45, MOVE_PARTING_SHOT), + LEVEL_UP_MOVE(48, MOVE_SKY_UPPERCUT), LEVEL_UP_END }; static const struct LevelUpMove sPangoroLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_BULLET_PUNCH), + //LEVEL_UP_MOVE( 1, MOVE_BULLET_PUNCH), + //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), + //LEVEL_UP_MOVE( 1, MOVE_LOW_SWEEP), + //LEVEL_UP_MOVE( 1, MOVE_ENTRAINMENT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_ARM_THRUST), + //LEVEL_UP_MOVE( 1, MOVE_WORK_UP), + LEVEL_UP_MOVE( 7, MOVE_ARM_THRUST), + //LEVEL_UP_MOVE(10, MOVE_WORK_UP), + LEVEL_UP_MOVE(12, MOVE_KARATE_CHOP), + LEVEL_UP_MOVE(15, MOVE_COMET_PUNCH), + LEVEL_UP_MOVE(20, MOVE_SLASH), + //LEVEL_UP_MOVE(25, MOVE_CIRCLE_THROW), + LEVEL_UP_MOVE(27, MOVE_VITAL_THROW), + LEVEL_UP_MOVE(35, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(42, MOVE_CRUNCH), + //LEVEL_UP_MOVE(45, MOVE_ENTRAINMENT), + //LEVEL_UP_MOVE(48, MOVE_PARTING_SHOT), + LEVEL_UP_MOVE(52, MOVE_SKY_UPPERCUT), + //LEVEL_UP_MOVE(57, MOVE_LOW_SWEEP), + LEVEL_UP_MOVE(65, MOVE_TAUNT), + //LEVEL_UP_MOVE(70, MOVE_HAMMER_ARM), LEVEL_UP_END }; static const struct LevelUpMove sFurfrouLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), + //LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), + LEVEL_UP_MOVE(12, MOVE_HEADBUTT), + LEVEL_UP_MOVE(15, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(22, MOVE_BITE), + LEVEL_UP_MOVE(27, MOVE_ODOR_SLEUTH), + //LEVEL_UP_MOVE(33, MOVE_RETALIATE), + LEVEL_UP_MOVE(35, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(38, MOVE_CHARM), + //LEVEL_UP_MOVE(42, MOVE_SUCKER_PUNCH), + //LEVEL_UP_MOVE(48, MOVE_COTTON_GUARD), LEVEL_UP_END }; static const struct LevelUpMove sEspurrLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 5, MOVE_COVET), + LEVEL_UP_MOVE( 9, MOVE_CONFUSION), + LEVEL_UP_MOVE(13, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(17, MOVE_PSYBEAM), + LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), + //LEVEL_UP_MOVE(22, MOVE_DISARMING_VOICE), + //LEVEL_UP_MOVE(25, MOVE_PSYSHOCK), LEVEL_UP_END }; static const struct LevelUpMove sMeowsticMaleLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_QUICK_GUARD), + LEVEL_UP_MOVE( 1, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_COVET), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 5, MOVE_COVET), + LEVEL_UP_MOVE( 9, MOVE_CONFUSION), + LEVEL_UP_MOVE(13, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(17, MOVE_PSYBEAM), + LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), + //LEVEL_UP_MOVE(22, MOVE_DISARMING_VOICE), + //LEVEL_UP_MOVE(25, MOVE_PSYSHOCK), + LEVEL_UP_MOVE(28, MOVE_CHARM), + //LEVEL_UP_MOVE(31, MOVE_MIRACLE_EYE), + LEVEL_UP_MOVE(35, MOVE_REFLECT), + LEVEL_UP_MOVE(40, MOVE_PSYCHIC), + LEVEL_UP_MOVE(43, MOVE_ROLE_PLAY), + LEVEL_UP_MOVE(45, MOVE_IMPRISON), + //LEVEL_UP_MOVE(48, MOVE_SUCKER_PUNCH), + //LEVEL_UP_MOVE(50, MOVE_MISTY_TERRAIN), + //LEVEL_UP_MOVE(53, MOVE_QUICK_GUARD), LEVEL_UP_END }; static const struct LevelUpMove sMeowsticFemaleLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_STORED_POWER), + //LEVEL_UP_MOVE( 1, MOVE_ME_FIRST), + LEVEL_UP_MOVE( 1, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_COVET), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 5, MOVE_COVET), + LEVEL_UP_MOVE( 9, MOVE_CONFUSION), + LEVEL_UP_MOVE(13, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(17, MOVE_PSYBEAM), + LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), + //LEVEL_UP_MOVE(22, MOVE_DISARMING_VOICE), + //LEVEL_UP_MOVE(25, MOVE_PSYSHOCK), + //LEVEL_UP_MOVE(28, MOVE_CHARGE_BEAM), + LEVEL_UP_MOVE(31, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(35, MOVE_EXTRASENSORY), + LEVEL_UP_MOVE(40, MOVE_PSYCHIC), + LEVEL_UP_MOVE(43, MOVE_ROLE_PLAY), + LEVEL_UP_MOVE(45, MOVE_SIGNAL_BEAM), + //LEVEL_UP_MOVE(48, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(50, MOVE_FUTURE_SIGHT), + //LEVEL_UP_MOVE(53, MOVE_STORED_POWER), LEVEL_UP_END }; static const struct LevelUpMove sHonedgeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE( 5, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE( 8, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(13, MOVE_PURSUIT), + //LEVEL_UP_MOVE(18, MOVE_AUTOTOMIZE), + //LEVEL_UP_MOVE(20, MOVE_SHADOW_SNEAK), + LEVEL_UP_MOVE(22, MOVE_AERIAL_ACE), + //LEVEL_UP_MOVE(26, MOVE_RETALIATE), + LEVEL_UP_MOVE(29, MOVE_SLASH), + LEVEL_UP_MOVE(32, MOVE_IRON_DEFENSE), + //LEVEL_UP_MOVE(35, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE(39, MOVE_POWER_TRICK), + //LEVEL_UP_MOVE(42, MOVE_IRON_HEAD), + //LEVEL_UP_MOVE(47, MOVE_SACRED_SWORD), LEVEL_UP_END }; static const struct LevelUpMove sDoubladeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE( 5, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE( 8, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(13, MOVE_PURSUIT), + //LEVEL_UP_MOVE(18, MOVE_AUTOTOMIZE), + //LEVEL_UP_MOVE(20, MOVE_SHADOW_SNEAK), + LEVEL_UP_MOVE(22, MOVE_AERIAL_ACE), + //LEVEL_UP_MOVE(26, MOVE_RETALIATE), + LEVEL_UP_MOVE(29, MOVE_SLASH), + LEVEL_UP_MOVE(32, MOVE_IRON_DEFENSE), + //LEVEL_UP_MOVE(36, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE(41, MOVE_POWER_TRICK), + //LEVEL_UP_MOVE(45, MOVE_IRON_HEAD), + //LEVEL_UP_MOVE(51, MOVE_SACRED_SWORD), LEVEL_UP_END }; static const struct LevelUpMove sAegislashLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE( 1, MOVE_PURSUIT), + //LEVEL_UP_MOVE( 1, MOVE_AUTOTOMIZE), + //LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK), + LEVEL_UP_MOVE( 1, MOVE_SLASH), + LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE), + //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE( 1, MOVE_POWER_TRICK), + //LEVEL_UP_MOVE( 1, MOVE_IRON_HEAD), + //LEVEL_UP_MOVE( 1, MOVE_HEAD_SMASH), + LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE( 1, MOVE_AERIAL_ACE), + //LEVEL_UP_MOVE( 1, MOVE_KINGS_SHIELD), + //LEVEL_UP_MOVE( 1, MOVE_SACRED_SWORD), LEVEL_UP_END }; static const struct LevelUpMove sSpritzeeLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), + //LEVEL_UP_MOVE( 1, MOVE_FAIRY_WIND), + LEVEL_UP_MOVE( 6, MOVE_SWEET_KISS), + LEVEL_UP_MOVE( 8, MOVE_ODOR_SLEUTH), + //LEVEL_UP_MOVE(13, MOVE_ECHOED_VOICE), + LEVEL_UP_MOVE(17, MOVE_CALM_MIND), + //LEVEL_UP_MOVE(21, MOVE_DRAINING_KISS), + LEVEL_UP_MOVE(25, MOVE_AROMATHERAPY), + LEVEL_UP_MOVE(29, MOVE_ATTRACT), + //LEVEL_UP_MOVE(31, MOVE_MOONBLAST), + LEVEL_UP_MOVE(35, MOVE_CHARM), + LEVEL_UP_MOVE(38, MOVE_FLAIL), + //LEVEL_UP_MOVE(42, MOVE_MISTY_TERRAIN), + LEVEL_UP_MOVE(44, MOVE_SKILL_SWAP), + LEVEL_UP_MOVE(48, MOVE_PSYCHIC), + //LEVEL_UP_MOVE(50, MOVE_DISARMING_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sAromatisseLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_AROMATIC_MIST), + //LEVEL_UP_MOVE( 1, MOVE_HEAL_PULSE), + LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), + //LEVEL_UP_MOVE( 1, MOVE_FAIRY_WIND), + LEVEL_UP_MOVE( 1, MOVE_SWEET_KISS), + LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE( 6, MOVE_SWEET_KISS), + LEVEL_UP_MOVE( 8, MOVE_ODOR_SLEUTH), + //LEVEL_UP_MOVE(13, MOVE_ECHOED_VOICE), + LEVEL_UP_MOVE(17, MOVE_CALM_MIND), + //LEVEL_UP_MOVE(21, MOVE_DRAINING_KISS), + LEVEL_UP_MOVE(25, MOVE_AROMATHERAPY), + LEVEL_UP_MOVE(29, MOVE_ATTRACT), + //LEVEL_UP_MOVE(31, MOVE_MOONBLAST), + LEVEL_UP_MOVE(35, MOVE_CHARM), + LEVEL_UP_MOVE(38, MOVE_FLAIL), + //LEVEL_UP_MOVE(42, MOVE_MISTY_TERRAIN), + LEVEL_UP_MOVE(44, MOVE_SKILL_SWAP), + LEVEL_UP_MOVE(48, MOVE_PSYCHIC), + //LEVEL_UP_MOVE(53, MOVE_DISARMING_VOICE), + LEVEL_UP_MOVE(57, MOVE_REFLECT), + LEVEL_UP_MOVE(64, MOVE_PSYCH_UP), LEVEL_UP_END }; static const struct LevelUpMove sSwirlixLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 5, MOVE_FAIRY_WIND), + //LEVEL_UP_MOVE( 8, MOVE_PLAY_NICE), + LEVEL_UP_MOVE(10, MOVE_FAKE_TEARS), + //LEVEL_UP_MOVE(13, MOVE_ROUND), + LEVEL_UP_MOVE(17, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(21, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(26, MOVE_AROMATHERAPY), + //LEVEL_UP_MOVE(31, MOVE_DRAINING_KISS), + //LEVEL_UP_MOVE(36, MOVE_ENERGY_BALL), + //LEVEL_UP_MOVE(41, MOVE_COTTON_GUARD), + LEVEL_UP_MOVE(45, MOVE_WISH), + //LEVEL_UP_MOVE(49, MOVE_PLAY_ROUGH), + LEVEL_UP_MOVE(58, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(67, MOVE_SAFEGUARD), LEVEL_UP_END }; static const struct LevelUpMove sSlurpuffLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_FAIRY_WIND), + //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), + //LEVEL_UP_MOVE( 5, MOVE_FAIRY_WIND), + //LEVEL_UP_MOVE( 8, MOVE_PLAY_NICE), + LEVEL_UP_MOVE(10, MOVE_FAKE_TEARS), + //LEVEL_UP_MOVE(13, MOVE_ROUND), + LEVEL_UP_MOVE(17, MOVE_COTTON_SPORE), + LEVEL_UP_MOVE(21, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(26, MOVE_AROMATHERAPY), + //LEVEL_UP_MOVE(31, MOVE_DRAINING_KISS), + //LEVEL_UP_MOVE(36, MOVE_ENERGY_BALL), + //LEVEL_UP_MOVE(41, MOVE_COTTON_GUARD), + LEVEL_UP_MOVE(45, MOVE_WISH), + //LEVEL_UP_MOVE(49, MOVE_PLAY_ROUGH), + LEVEL_UP_MOVE(58, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(67, MOVE_SAFEGUARD), LEVEL_UP_END }; static const struct LevelUpMove sInkayLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), + LEVEL_UP_MOVE( 4, MOVE_REFLECT), + //LEVEL_UP_MOVE( 8, MOVE_FOUL_PLAY), + LEVEL_UP_MOVE(12, MOVE_SWAGGER), + LEVEL_UP_MOVE(13, MOVE_PSYWAVE), + //LEVEL_UP_MOVE(15, MOVE_TOPSY_TURVY), + LEVEL_UP_MOVE(18, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(21, MOVE_PSYBEAM), + //LEVEL_UP_MOVE(23, MOVE_SWITCHEROO), + //LEVEL_UP_MOVE(27, MOVE_PAYBACK), + LEVEL_UP_MOVE(31, MOVE_LIGHT_SCREEN), + //LEVEL_UP_MOVE(35, MOVE_PLUCK), + //LEVEL_UP_MOVE(39, MOVE_PSYCHO_CUT), + LEVEL_UP_MOVE(43, MOVE_SLASH), + //LEVEL_UP_MOVE(46, MOVE_NIGHT_SLASH), + LEVEL_UP_MOVE(48, MOVE_SUPERPOWER), LEVEL_UP_END }; static const struct LevelUpMove sMalamarLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_REVERSAL), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), + LEVEL_UP_MOVE( 1, MOVE_REFLECT), + LEVEL_UP_MOVE( 4, MOVE_REFLECT), + //LEVEL_UP_MOVE( 8, MOVE_FOUL_PLAY), + LEVEL_UP_MOVE(12, MOVE_SWAGGER), + LEVEL_UP_MOVE(13, MOVE_PSYWAVE), + //LEVEL_UP_MOVE(15, MOVE_TOPSY_TURVY), + LEVEL_UP_MOVE(18, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(21, MOVE_PSYBEAM), + //LEVEL_UP_MOVE(23, MOVE_SWITCHEROO), + //LEVEL_UP_MOVE(27, MOVE_PAYBACK), + LEVEL_UP_MOVE(31, MOVE_LIGHT_SCREEN), + //LEVEL_UP_MOVE(35, MOVE_PLUCK), + //LEVEL_UP_MOVE(39, MOVE_PSYCHO_CUT), + LEVEL_UP_MOVE(43, MOVE_SLASH), + //LEVEL_UP_MOVE(46, MOVE_NIGHT_SLASH), + LEVEL_UP_MOVE(48, MOVE_SUPERPOWER), LEVEL_UP_END }; static const struct LevelUpMove sBinacleLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_SHELL_SMASH), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 4, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 7, MOVE_WITHDRAW), + LEVEL_UP_MOVE(10, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(13, MOVE_SLASH), + LEVEL_UP_MOVE(18, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(20, MOVE_CLAMP), + //LEVEL_UP_MOVE(24, MOVE_ROCK_POLISH), + LEVEL_UP_MOVE(28, MOVE_ANCIENT_POWER), + //LEVEL_UP_MOVE(32, MOVE_HONE_CLAWS), + LEVEL_UP_MOVE(37, MOVE_FURY_CUTTER), + //LEVEL_UP_MOVE(41, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE(45, MOVE_RAZOR_SHELL), + LEVEL_UP_MOVE(49, MOVE_CROSS_CHOP), LEVEL_UP_END }; static const struct LevelUpMove sBarbaracleLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SKULL_BASH), + //LEVEL_UP_MOVE( 1, MOVE_STONE_EDGE), + //LEVEL_UP_MOVE( 1, MOVE_SHELL_SMASH), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 4, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 7, MOVE_WITHDRAW), + LEVEL_UP_MOVE(10, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(13, MOVE_SLASH), + LEVEL_UP_MOVE(18, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(20, MOVE_CLAMP), + //LEVEL_UP_MOVE(24, MOVE_ROCK_POLISH), + LEVEL_UP_MOVE(28, MOVE_ANCIENT_POWER), + //LEVEL_UP_MOVE(32, MOVE_HONE_CLAWS), + LEVEL_UP_MOVE(37, MOVE_FURY_CUTTER), + //LEVEL_UP_MOVE(44, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE(48, MOVE_RAZOR_SHELL), + LEVEL_UP_MOVE(55, MOVE_CROSS_CHOP), + //LEVEL_UP_MOVE(60, MOVE_STONE_EDGE), + LEVEL_UP_MOVE(65, MOVE_SKULL_BASH), LEVEL_UP_END }; static const struct LevelUpMove sSkrelpLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 5, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(12, MOVE_BUBBLE), + LEVEL_UP_MOVE(15, MOVE_ACID), + LEVEL_UP_MOVE(19, MOVE_CAMOUFLAGE), + LEVEL_UP_MOVE(23, MOVE_POISON_TAIL), + LEVEL_UP_MOVE(25, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(28, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(32, MOVE_TOXIC), + //LEVEL_UP_MOVE(35, MOVE_AQUA_TAIL), + LEVEL_UP_MOVE(38, MOVE_SLUDGE_BOMB), + LEVEL_UP_MOVE(42, MOVE_HYDRO_PUMP), + //LEVEL_UP_MOVE(49, MOVE_DRAGON_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sDragalgeLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_TWISTER), + LEVEL_UP_MOVE( 1, MOVE_TWISTER), + //LEVEL_UP_MOVE( 1, MOVE_DRAGON_TAIL), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE( 5, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE(12, MOVE_BUBBLE), + LEVEL_UP_MOVE(15, MOVE_ACID), + LEVEL_UP_MOVE(19, MOVE_CAMOUFLAGE), + LEVEL_UP_MOVE(23, MOVE_POISON_TAIL), + LEVEL_UP_MOVE(25, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(28, MOVE_DOUBLE_TEAM), + LEVEL_UP_MOVE(32, MOVE_TOXIC), + //LEVEL_UP_MOVE(35, MOVE_AQUA_TAIL), + LEVEL_UP_MOVE(38, MOVE_SLUDGE_BOMB), + LEVEL_UP_MOVE(42, MOVE_HYDRO_PUMP), + //LEVEL_UP_MOVE(53, MOVE_DRAGON_PULSE), + //LEVEL_UP_MOVE(59, MOVE_DRAGON_TAIL), LEVEL_UP_END }; static const struct LevelUpMove sClauncherLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SPLASH), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 7, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 9, MOVE_VICE_GRIP), + LEVEL_UP_MOVE(12, MOVE_BUBBLE), + LEVEL_UP_MOVE(16, MOVE_FLAIL), + LEVEL_UP_MOVE(20, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(25, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(30, MOVE_CRABHAMMER), + LEVEL_UP_MOVE(34, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(39, MOVE_SMACK_DOWN), + //LEVEL_UP_MOVE(43, MOVE_AQUA_JET), + LEVEL_UP_MOVE(48, MOVE_MUDDY_WATER), LEVEL_UP_END }; static const struct LevelUpMove sClawitzerLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 0, MOVE_AURA_SPHERE), + //LEVEL_UP_MOVE( 1, MOVE_AURA_SPHERE), + //LEVEL_UP_MOVE( 1, MOVE_DARK_PULSE), + //LEVEL_UP_MOVE( 1, MOVE_DRAGON_PULSE), + //LEVEL_UP_MOVE( 1, MOVE_HEAL_PULSE), + LEVEL_UP_MOVE( 1, MOVE_SPLASH), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 7, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 9, MOVE_VICE_GRIP), + LEVEL_UP_MOVE(12, MOVE_BUBBLE), + LEVEL_UP_MOVE(16, MOVE_FLAIL), + LEVEL_UP_MOVE(20, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(25, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(30, MOVE_CRABHAMMER), + LEVEL_UP_MOVE(34, MOVE_WATER_PULSE), + //LEVEL_UP_MOVE(42, MOVE_SMACK_DOWN), + //LEVEL_UP_MOVE(49, MOVE_AQUA_JET), + LEVEL_UP_MOVE(57, MOVE_MUDDY_WATER), LEVEL_UP_END }; static const struct LevelUpMove sHelioptileLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 6, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(11, MOVE_CHARGE), + LEVEL_UP_MOVE(13, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(22, MOVE_RAZOR_WIND), + //LEVEL_UP_MOVE(25, MOVE_PARABOLIC_CHARGE), + LEVEL_UP_MOVE(31, MOVE_THUNDER_WAVE), + //LEVEL_UP_MOVE(35, MOVE_BULLDOZE), + //LEVEL_UP_MOVE(40, MOVE_VOLT_SWITCH), + //LEVEL_UP_MOVE(45, MOVE_ELECTRIFY), + LEVEL_UP_MOVE(49, MOVE_THUNDERBOLT), LEVEL_UP_END }; static const struct LevelUpMove sHelioliskLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_EERIE_IMPULSE), + //LEVEL_UP_MOVE( 1, MOVE_ELECTRIFY), + LEVEL_UP_MOVE( 1, MOVE_RAZOR_WIND), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_THUNDER), + LEVEL_UP_MOVE( 1, MOVE_CHARGE), + //LEVEL_UP_MOVE( 1, MOVE_PARABOLIC_CHARGE), LEVEL_UP_END }; static const struct LevelUpMove sTyruntLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 6, MOVE_ROAR), + LEVEL_UP_MOVE(10, MOVE_STOMP), + LEVEL_UP_MOVE(12, MOVE_BIDE), + //LEVEL_UP_MOVE(15, MOVE_STEALTH_ROCK), + LEVEL_UP_MOVE(17, MOVE_BITE), + LEVEL_UP_MOVE(20, MOVE_CHARM), + LEVEL_UP_MOVE(26, MOVE_ANCIENT_POWER), + //LEVEL_UP_MOVE(30, MOVE_DRAGON_TAIL), + LEVEL_UP_MOVE(34, MOVE_CRUNCH), + LEVEL_UP_MOVE(37, MOVE_DRAGON_CLAW), + LEVEL_UP_MOVE(40, MOVE_THRASH), + LEVEL_UP_MOVE(44, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(49, MOVE_HORN_DRILL), LEVEL_UP_END }; static const struct LevelUpMove sTyrantrumLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE( 1, MOVE_ROCK_SLIDE), + //LEVEL_UP_MOVE( 1, MOVE_HEAD_SMASH), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_ROAR), + LEVEL_UP_MOVE( 1, MOVE_STOMP), + LEVEL_UP_MOVE( 6, MOVE_ROAR), + LEVEL_UP_MOVE(10, MOVE_STOMP), + LEVEL_UP_MOVE(12, MOVE_BIDE), + //LEVEL_UP_MOVE(15, MOVE_STEALTH_ROCK), + LEVEL_UP_MOVE(17, MOVE_BITE), + LEVEL_UP_MOVE(20, MOVE_CHARM), + LEVEL_UP_MOVE(26, MOVE_ANCIENT_POWER), + //LEVEL_UP_MOVE(30, MOVE_DRAGON_TAIL), + LEVEL_UP_MOVE(34, MOVE_CRUNCH), + LEVEL_UP_MOVE(37, MOVE_DRAGON_CLAW), + LEVEL_UP_MOVE(42, MOVE_THRASH), + LEVEL_UP_MOVE(47, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(53, MOVE_HORN_DRILL), + //LEVEL_UP_MOVE(58, MOVE_HEAD_SMASH), + //LEVEL_UP_MOVE(68, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sAmauraLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE( 5, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(10, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(13, MOVE_ICY_WIND), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(18, MOVE_MIST), + LEVEL_UP_MOVE(20, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(26, MOVE_ANCIENT_POWER), + //LEVEL_UP_MOVE(30, MOVE_ROUND), + //LEVEL_UP_MOVE(34, MOVE_AVALANCHE), + LEVEL_UP_MOVE(38, MOVE_HAIL), + LEVEL_UP_MOVE(41, MOVE_NATURE_POWER), + LEVEL_UP_MOVE(44, MOVE_ENCORE), + LEVEL_UP_MOVE(47, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(50, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE(65, MOVE_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sAurorusLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 0, MOVE_FREEZE_DRY), + //LEVEL_UP_MOVE( 1, MOVE_FREEZE_DRY), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), + LEVEL_UP_MOVE( 5, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(10, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(13, MOVE_ICY_WIND), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(18, MOVE_MIST), + LEVEL_UP_MOVE(20, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(26, MOVE_ANCIENT_POWER), + //LEVEL_UP_MOVE(30, MOVE_ROUND), + //LEVEL_UP_MOVE(34, MOVE_AVALANCHE), + LEVEL_UP_MOVE(38, MOVE_HAIL), + LEVEL_UP_MOVE(43, MOVE_NATURE_POWER), + LEVEL_UP_MOVE(46, MOVE_ENCORE), + LEVEL_UP_MOVE(50, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(56, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(63, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE(74, MOVE_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sSylveonLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_FAIRY_WIND), + //LEVEL_UP_MOVE( 1, MOVE_FAIRY_WIND), + //LEVEL_UP_MOVE( 1, MOVE_DISARMING_VOICE), + LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), + //LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), + LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(17, MOVE_SWIFT), + //LEVEL_UP_MOVE(20, MOVE_DRAINING_KISS), + LEVEL_UP_MOVE(25, MOVE_SKILL_SWAP), + //LEVEL_UP_MOVE(29, MOVE_MISTY_TERRAIN), + LEVEL_UP_MOVE(33, MOVE_LIGHT_SCREEN), + //LEVEL_UP_MOVE(37, MOVE_MOONBLAST), + //LEVEL_UP_MOVE(41, MOVE_LAST_RESORT), + LEVEL_UP_MOVE(45, MOVE_PSYCH_UP), LEVEL_UP_END }; static const struct LevelUpMove sHawluchaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_DETECT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_HONE_CLAWS), + LEVEL_UP_MOVE( 4, MOVE_KARATE_CHOP), + LEVEL_UP_MOVE( 8, MOVE_WING_ATTACK), + //LEVEL_UP_MOVE(12, MOVE_ROOST), + LEVEL_UP_MOVE(16, MOVE_AERIAL_ACE), + LEVEL_UP_MOVE(20, MOVE_ENCORE), + //LEVEL_UP_MOVE(24, MOVE_FLING), + //LEVEL_UP_MOVE(28, MOVE_FLYING_PRESS), + LEVEL_UP_MOVE(32, MOVE_BOUNCE), + LEVEL_UP_MOVE(36, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(40, MOVE_FEATHER_DANCE), + LEVEL_UP_MOVE(44, MOVE_HI_JUMP_KICK), + LEVEL_UP_MOVE(48, MOVE_SKY_ATTACK), + //LEVEL_UP_MOVE(55, MOVE_SKY_DROP), + LEVEL_UP_MOVE(60, MOVE_SWORDS_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sDedenneLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 7, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE(11, MOVE_CHARGE), + LEVEL_UP_MOVE(14, MOVE_CHARM), + //LEVEL_UP_MOVE(17, MOVE_PARABOLIC_CHARGE), + //LEVEL_UP_MOVE(20, MOVE_NUZZLE), + LEVEL_UP_MOVE(23, MOVE_THUNDER_WAVE), + //LEVEL_UP_MOVE(26, MOVE_VOLT_SWITCH), + LEVEL_UP_MOVE(30, MOVE_REST), + LEVEL_UP_MOVE(31, MOVE_SNORE), + //LEVEL_UP_MOVE(34, MOVE_CHARGE_BEAM), + //LEVEL_UP_MOVE(39, MOVE_ENTRAINMENT), + //LEVEL_UP_MOVE(42, MOVE_PLAY_ROUGH), + LEVEL_UP_MOVE(45, MOVE_THUNDER), + //LEVEL_UP_MOVE(50, MOVE_DISCHARGE), LEVEL_UP_END }; static const struct LevelUpMove sCarbinkLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 5, MOVE_ROCK_THROW), + LEVEL_UP_MOVE( 8, MOVE_SHARPEN), + //LEVEL_UP_MOVE(12, MOVE_SMACK_DOWN), + LEVEL_UP_MOVE(18, MOVE_REFLECT), + //LEVEL_UP_MOVE(21, MOVE_STEALTH_ROCK), + //LEVEL_UP_MOVE(27, MOVE_GUARD_SPLIT), + LEVEL_UP_MOVE(31, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(35, MOVE_FLAIL), + LEVEL_UP_MOVE(40, MOVE_SKILL_SWAP), + //LEVEL_UP_MOVE(46, MOVE_POWER_GEM), + //LEVEL_UP_MOVE(49, MOVE_STONE_EDGE), + //LEVEL_UP_MOVE(50, MOVE_MOONBLAST), + LEVEL_UP_MOVE(60, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(70, MOVE_SAFEGUARD), LEVEL_UP_END }; static const struct LevelUpMove sGoomyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 5, MOVE_ABSORB), + LEVEL_UP_MOVE( 9, MOVE_PROTECT), + LEVEL_UP_MOVE(13, MOVE_BIDE), + LEVEL_UP_MOVE(18, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(25, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(28, MOVE_FLAIL), + LEVEL_UP_MOVE(32, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(38, MOVE_MUDDY_WATER), + //LEVEL_UP_MOVE(42, MOVE_DRAGON_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sSliggooLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 5, MOVE_ABSORB), + LEVEL_UP_MOVE( 9, MOVE_PROTECT), + LEVEL_UP_MOVE(13, MOVE_BIDE), + LEVEL_UP_MOVE(18, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(25, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(28, MOVE_FLAIL), + LEVEL_UP_MOVE(32, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(38, MOVE_MUDDY_WATER), + //LEVEL_UP_MOVE(47, MOVE_DRAGON_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sGoodraLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_AQUA_TAIL), + //LEVEL_UP_MOVE( 1, MOVE_AQUA_TAIL), + LEVEL_UP_MOVE( 1, MOVE_OUTRAGE), + //LEVEL_UP_MOVE( 1, MOVE_FEINT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 1, MOVE_PROTECT), + LEVEL_UP_MOVE( 5, MOVE_ABSORB), + LEVEL_UP_MOVE( 9, MOVE_PROTECT), + LEVEL_UP_MOVE(13, MOVE_BIDE), + LEVEL_UP_MOVE(18, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(25, MOVE_RAIN_DANCE), + LEVEL_UP_MOVE(28, MOVE_FLAIL), + LEVEL_UP_MOVE(32, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(38, MOVE_MUDDY_WATER), + //LEVEL_UP_MOVE(47, MOVE_DRAGON_PULSE), + //LEVEL_UP_MOVE(50, MOVE_POWER_WHIP), + LEVEL_UP_MOVE(55, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sKlefkiLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_FAIRY_LOCK), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 5, MOVE_FAIRY_WIND), + LEVEL_UP_MOVE( 8, MOVE_ASTONISH), + LEVEL_UP_MOVE(12, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(15, MOVE_SPIKES), + //LEVEL_UP_MOVE(18, MOVE_DRAINING_KISS), + //LEVEL_UP_MOVE(23, MOVE_CRAFTY_SHIELD), + //LEVEL_UP_MOVE(27, MOVE_FOUL_PLAY), + LEVEL_UP_MOVE(32, MOVE_TORMENT), + //LEVEL_UP_MOVE(34, MOVE_MIRROR_SHOT), + LEVEL_UP_MOVE(36, MOVE_IMPRISON), + LEVEL_UP_MOVE(40, MOVE_RECYCLE), + //LEVEL_UP_MOVE(43, MOVE_PLAY_ROUGH), + //LEVEL_UP_MOVE(44, MOVE_MAGIC_ROOM), + //LEVEL_UP_MOVE(50, MOVE_HEAL_BLOCK), LEVEL_UP_END }; static const struct LevelUpMove sPhantumpLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE( 5, MOVE_ASTONISH), + LEVEL_UP_MOVE( 8, MOVE_GROWTH), + LEVEL_UP_MOVE(13, MOVE_INGRAIN), + LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(23, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(28, MOVE_CURSE), + LEVEL_UP_MOVE(31, MOVE_WILL_O_WISP), + //LEVEL_UP_MOVE(35, MOVE_FORESTS_CURSE), + LEVEL_UP_MOVE(39, MOVE_DESTINY_BOND), + //LEVEL_UP_MOVE(45, MOVE_PHANTOM_FORCE), + //LEVEL_UP_MOVE(49, MOVE_WOOD_HAMMER), + //LEVEL_UP_MOVE(54, MOVE_HORN_LEECH), LEVEL_UP_END }; static const struct LevelUpMove sTrevenantLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_SHADOW_CLAW), + //LEVEL_UP_MOVE( 1, MOVE_SHADOW_CLAW), + //LEVEL_UP_MOVE( 1, MOVE_HORN_LEECH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_GROWTH), + LEVEL_UP_MOVE( 5, MOVE_ASTONISH), + LEVEL_UP_MOVE( 8, MOVE_GROWTH), + LEVEL_UP_MOVE(13, MOVE_INGRAIN), + LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(23, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(28, MOVE_CURSE), + LEVEL_UP_MOVE(31, MOVE_WILL_O_WISP), + //LEVEL_UP_MOVE(35, MOVE_FORESTS_CURSE), + LEVEL_UP_MOVE(39, MOVE_DESTINY_BOND), + //LEVEL_UP_MOVE(45, MOVE_PHANTOM_FORCE), + //LEVEL_UP_MOVE(49, MOVE_WOOD_HAMMER), + //LEVEL_UP_MOVE(54, MOVE_HORN_LEECH), LEVEL_UP_END }; static const struct LevelUpMove sPumpkabooLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_TRICK), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE( 4, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE( 6, MOVE_TRICK_OR_TREAT), + //LEVEL_UP_MOVE(11, MOVE_WORRY_SEED), + LEVEL_UP_MOVE(16, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(20, MOVE_LEECH_SEED), + //LEVEL_UP_MOVE(23, MOVE_TRICK_OR_TREAT), + LEVEL_UP_MOVE(26, MOVE_BULLET_SEED), + //LEVEL_UP_MOVE(30, MOVE_SHADOW_SNEAK), + LEVEL_UP_MOVE(36, MOVE_SHADOW_BALL), + //LEVEL_UP_MOVE(40, MOVE_TRICK_OR_TREAT), + LEVEL_UP_MOVE(42, MOVE_PAIN_SPLIT), + //LEVEL_UP_MOVE(48, MOVE_SEED_BOMB), LEVEL_UP_END }; static const struct LevelUpMove sGourgeistLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_EXPLOSION), + //LEVEL_UP_MOVE( 1, MOVE_PHANTOM_FORCE), + LEVEL_UP_MOVE( 1, MOVE_TRICK), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), + LEVEL_UP_MOVE( 4, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE( 6, MOVE_TRICK_OR_TREAT), + //LEVEL_UP_MOVE(11, MOVE_WORRY_SEED), + LEVEL_UP_MOVE(16, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(20, MOVE_LEECH_SEED), + //LEVEL_UP_MOVE(23, MOVE_TRICK_OR_TREAT), + LEVEL_UP_MOVE(26, MOVE_BULLET_SEED), + //LEVEL_UP_MOVE(30, MOVE_SHADOW_SNEAK), + LEVEL_UP_MOVE(36, MOVE_SHADOW_BALL), + //LEVEL_UP_MOVE(40, MOVE_TRICK_OR_TREAT), + LEVEL_UP_MOVE(42, MOVE_PAIN_SPLIT), + //LEVEL_UP_MOVE(48, MOVE_SEED_BOMB), + //LEVEL_UP_MOVE(57, MOVE_PHANTOM_FORCE), + //LEVEL_UP_MOVE(63, MOVE_TRICK_OR_TREAT), + LEVEL_UP_MOVE(70, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sBergmiteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 5, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(10, MOVE_ICY_WIND), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(20, MOVE_SHARPEN), + LEVEL_UP_MOVE(22, MOVE_CURSE), + //LEVEL_UP_MOVE(26, MOVE_ICE_FANG), + LEVEL_UP_MOVE(30, MOVE_ICE_BALL), + LEVEL_UP_MOVE(35, MOVE_RAPID_SPIN), + //LEVEL_UP_MOVE(39, MOVE_AVALANCHE), + LEVEL_UP_MOVE(43, MOVE_BLIZZARD), + LEVEL_UP_MOVE(47, MOVE_RECOVER), + LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sAvaluggLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_BODY_SLAM), + LEVEL_UP_MOVE( 1, MOVE_BODY_SLAM), + //LEVEL_UP_MOVE( 1, MOVE_WIDE_GUARD), + LEVEL_UP_MOVE( 1, MOVE_CRUNCH), + LEVEL_UP_MOVE( 1, MOVE_SKULL_BASH), + LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE( 5, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE(10, MOVE_ICY_WIND), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(20, MOVE_SHARPEN), + LEVEL_UP_MOVE(22, MOVE_CURSE), + //LEVEL_UP_MOVE(26, MOVE_ICE_FANG), + LEVEL_UP_MOVE(30, MOVE_ICE_BALL), + LEVEL_UP_MOVE(35, MOVE_RAPID_SPIN), + //LEVEL_UP_MOVE(42, MOVE_AVALANCHE), + LEVEL_UP_MOVE(46, MOVE_BLIZZARD), + LEVEL_UP_MOVE(51, MOVE_RECOVER), + LEVEL_UP_MOVE(56, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(60, MOVE_SKULL_BASH), + LEVEL_UP_MOVE(65, MOVE_CRUNCH), LEVEL_UP_END }; static const struct LevelUpMove sNoibatLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCREECH), + LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 5, MOVE_ABSORB), + LEVEL_UP_MOVE(11, MOVE_GUST), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(16, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(18, MOVE_AGILITY), + LEVEL_UP_MOVE(23, MOVE_AIR_CUTTER), + //LEVEL_UP_MOVE(27, MOVE_ROOST), + LEVEL_UP_MOVE(31, MOVE_RAZOR_WIND), + //LEVEL_UP_MOVE(35, MOVE_TAILWIND), + LEVEL_UP_MOVE(40, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(43, MOVE_SUPER_FANG), + //LEVEL_UP_MOVE(48, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(58, MOVE_HURRICANE), LEVEL_UP_END }; static const struct LevelUpMove sNoivernLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_BOOMBURST), + //LEVEL_UP_MOVE( 1, MOVE_DRAGON_PULSE), + //LEVEL_UP_MOVE( 1, MOVE_HURRICANE), + LEVEL_UP_MOVE( 1, MOVE_MOONLIGHT), + LEVEL_UP_MOVE( 1, MOVE_SCREECH), + LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 5, MOVE_ABSORB), + LEVEL_UP_MOVE(11, MOVE_GUST), + LEVEL_UP_MOVE(13, MOVE_BITE), + LEVEL_UP_MOVE(16, MOVE_WING_ATTACK), + LEVEL_UP_MOVE(18, MOVE_AGILITY), + LEVEL_UP_MOVE(23, MOVE_AIR_CUTTER), + //LEVEL_UP_MOVE(27, MOVE_ROOST), + LEVEL_UP_MOVE(31, MOVE_RAZOR_WIND), + //LEVEL_UP_MOVE(35, MOVE_TAILWIND), + LEVEL_UP_MOVE(40, MOVE_WHIRLWIND), + LEVEL_UP_MOVE(43, MOVE_SUPER_FANG), + //LEVEL_UP_MOVE(53, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(62, MOVE_HURRICANE), + //LEVEL_UP_MOVE(70, MOVE_DRAGON_PULSE), + //LEVEL_UP_MOVE(75, MOVE_BOOMBURST), LEVEL_UP_END }; static const struct LevelUpMove sXerneasLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_HEAL_PULSE), + LEVEL_UP_MOVE( 1, MOVE_AROMATHERAPY), + LEVEL_UP_MOVE( 1, MOVE_INGRAIN), + LEVEL_UP_MOVE( 1, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE( 5, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(10, MOVE_AURORA_BEAM), + //LEVEL_UP_MOVE(18, MOVE_GRAVITY), + //LEVEL_UP_MOVE(26, MOVE_GEOMANCY), + //LEVEL_UP_MOVE(35, MOVE_MOONBLAST), + LEVEL_UP_MOVE(44, MOVE_MEGAHORN), + //LEVEL_UP_MOVE(51, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE(55, MOVE_HORN_LEECH), + LEVEL_UP_MOVE(59, MOVE_PSYCH_UP), + //LEVEL_UP_MOVE(63, MOVE_MISTY_TERRAIN), + LEVEL_UP_MOVE(72, MOVE_NATURE_POWER), + //LEVEL_UP_MOVE(80, MOVE_CLOSE_COMBAT), + //LEVEL_UP_MOVE(88, MOVE_GIGA_IMPACT), + LEVEL_UP_MOVE(93, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sYveltalLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_HURRICANE), + LEVEL_UP_MOVE( 1, MOVE_RAZOR_WIND), + LEVEL_UP_MOVE( 1, MOVE_TAUNT), + //LEVEL_UP_MOVE( 1, MOVE_ROOST), + LEVEL_UP_MOVE( 5, MOVE_DOUBLE_TEAM), + //LEVEL_UP_MOVE(10, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(18, MOVE_SNARL), + //LEVEL_UP_MOVE(26, MOVE_OBLIVION_WING), + LEVEL_UP_MOVE(35, MOVE_DISABLE), + //LEVEL_UP_MOVE(44, MOVE_DARK_PULSE), + //LEVEL_UP_MOVE(51, MOVE_FOUL_PLAY), + //LEVEL_UP_MOVE(55, MOVE_PHANTOM_FORCE), + LEVEL_UP_MOVE(59, MOVE_PSYCHIC), + //LEVEL_UP_MOVE(63, MOVE_DRAGON_RUSH), + //LEVEL_UP_MOVE(72, MOVE_FOCUS_BLAST), + //LEVEL_UP_MOVE(80, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(88, MOVE_HYPER_BEAM), + LEVEL_UP_MOVE(93, MOVE_SKY_ATTACK), LEVEL_UP_END }; static const struct LevelUpMove sZygardeLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_GLARE), + //LEVEL_UP_MOVE( 1, MOVE_BULLDOZE), + LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 5, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(10, MOVE_DIG), + LEVEL_UP_MOVE(18, MOVE_BIND), + //LEVEL_UP_MOVE(26, MOVE_LANDS_WRATH), + LEVEL_UP_MOVE(35, MOVE_SANDSTORM), + LEVEL_UP_MOVE(44, MOVE_HAZE), + LEVEL_UP_MOVE(51, MOVE_CRUNCH), + LEVEL_UP_MOVE(55, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(59, MOVE_CAMOUFLAGE), + //LEVEL_UP_MOVE(63, MOVE_DRAGON_PULSE), + //LEVEL_UP_MOVE(72, MOVE_COIL), + LEVEL_UP_MOVE(80, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sDiancieLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), + LEVEL_UP_MOVE( 5, MOVE_SHARPEN), + //LEVEL_UP_MOVE( 8, MOVE_SMACK_DOWN), + LEVEL_UP_MOVE(12, MOVE_REFLECT), + //LEVEL_UP_MOVE(18, MOVE_STEALTH_ROCK), + //LEVEL_UP_MOVE(21, MOVE_GUARD_SPLIT), + LEVEL_UP_MOVE(27, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(31, MOVE_FLAIL), + LEVEL_UP_MOVE(35, MOVE_SKILL_SWAP), + //LEVEL_UP_MOVE(40, MOVE_POWER_GEM), + //LEVEL_UP_MOVE(46, MOVE_TRICK_ROOM), + //LEVEL_UP_MOVE(49, MOVE_STONE_EDGE), + //LEVEL_UP_MOVE(50, MOVE_MOONBLAST), + //LEVEL_UP_MOVE(50, MOVE_DIAMOND_STORM), + LEVEL_UP_MOVE(60, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(70, MOVE_SAFEGUARD), LEVEL_UP_END }; static const struct LevelUpMove sHoopaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_HYPERSPACE_HOLE), + LEVEL_UP_MOVE( 1, MOVE_TRICK), + LEVEL_UP_MOVE( 1, MOVE_DESTINY_BOND), + //LEVEL_UP_MOVE( 1, MOVE_ALLY_SWITCH), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 6, MOVE_ASTONISH), + LEVEL_UP_MOVE(10, MOVE_MAGIC_COAT), + LEVEL_UP_MOVE(15, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(19, MOVE_PSYBEAM), + LEVEL_UP_MOVE(25, MOVE_SKILL_SWAP), + //LEVEL_UP_MOVE(29, MOVE_POWER_SPLIT), + //LEVEL_UP_MOVE(29, MOVE_GUARD_SPLIT), + //LEVEL_UP_MOVE(35, MOVE_PHANTOM_FORCE), + //LEVEL_UP_MOVE(46, MOVE_ZEN_HEADBUTT), + //LEVEL_UP_MOVE(50, MOVE_WONDER_ROOM), + //LEVEL_UP_MOVE(50, MOVE_TRICK_ROOM), + LEVEL_UP_MOVE(55, MOVE_SHADOW_BALL), + //LEVEL_UP_MOVE(68, MOVE_NASTY_PLOT), + LEVEL_UP_MOVE(75, MOVE_PSYCHIC), + //LEVEL_UP_MOVE(85, MOVE_HYPERSPACE_HOLE), LEVEL_UP_END }; static const struct LevelUpMove sVolcanionLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_STEAM_ERUPTION), + //LEVEL_UP_MOVE( 1, MOVE_FLARE_BLITZ), + LEVEL_UP_MOVE( 1, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE( 8, MOVE_MIST), + LEVEL_UP_MOVE(11, MOVE_HAZE), + //LEVEL_UP_MOVE(15, MOVE_FLAME_CHARGE), + LEVEL_UP_MOVE(21, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(28, MOVE_STOMP), + //LEVEL_UP_MOVE(32, MOVE_SCALD), + LEVEL_UP_MOVE(40, MOVE_WEATHER_BALL), + LEVEL_UP_MOVE(46, MOVE_BODY_SLAM), + LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), + //LEVEL_UP_MOVE(58, MOVE_FLARE_BLITZ), + LEVEL_UP_MOVE(65, MOVE_OVERHEAT), + LEVEL_UP_MOVE(76, MOVE_EXPLOSION), + //LEVEL_UP_MOVE(85, MOVE_STEAM_ERUPTION), LEVEL_UP_END }; static const struct LevelUpMove sRowletLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_LEAFAGE), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 8, MOVE_PECK), + LEVEL_UP_MOVE(11, MOVE_ASTONISH), + LEVEL_UP_MOVE(14, MOVE_RAZOR_LEAF), + //LEVEL_UP_MOVE(16, MOVE_OMINOUS_WIND), + LEVEL_UP_MOVE(18, MOVE_FORESIGHT), + //LEVEL_UP_MOVE(22, MOVE_PLUCK), + LEVEL_UP_MOVE(25, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(29, MOVE_FURY_ATTACK), + //LEVEL_UP_MOVE(32, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(36, MOVE_LEAF_BLADE), + LEVEL_UP_MOVE(39, MOVE_FEATHER_DANCE), + //LEVEL_UP_MOVE(43, MOVE_BRAVE_BIRD), + //LEVEL_UP_MOVE(46, MOVE_NASTY_PLOT), LEVEL_UP_END }; static const struct LevelUpMove sDartrixLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_LEAFAGE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 8, MOVE_PECK), + LEVEL_UP_MOVE(11, MOVE_ASTONISH), + LEVEL_UP_MOVE(14, MOVE_RAZOR_LEAF), + //LEVEL_UP_MOVE(16, MOVE_OMINOUS_WIND), + LEVEL_UP_MOVE(19, MOVE_FORESIGHT), + //LEVEL_UP_MOVE(24, MOVE_PLUCK), + LEVEL_UP_MOVE(28, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(33, MOVE_FURY_ATTACK), + //LEVEL_UP_MOVE(37, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(42, MOVE_LEAF_BLADE), + LEVEL_UP_MOVE(46, MOVE_FEATHER_DANCE), + //LEVEL_UP_MOVE(51, MOVE_BRAVE_BIRD), + //LEVEL_UP_MOVE(55, MOVE_NASTY_PLOT), LEVEL_UP_END }; static const struct LevelUpMove sDecidueyeLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_SPIRIT_SHACKLE), + //LEVEL_UP_MOVE( 1, MOVE_SPIRIT_SHACKLE), + //LEVEL_UP_MOVE( 1, MOVE_PHANTOM_FORCE), + //LEVEL_UP_MOVE( 1, MOVE_LEAF_STORM), + //LEVEL_UP_MOVE( 1, MOVE_U_TURN), + //LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_LEAFAGE), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 8, MOVE_PECK), + LEVEL_UP_MOVE(11, MOVE_ASTONISH), + LEVEL_UP_MOVE(14, MOVE_RAZOR_LEAF), + //LEVEL_UP_MOVE(16, MOVE_OMINOUS_WIND), + LEVEL_UP_MOVE(19, MOVE_FORESIGHT), + //LEVEL_UP_MOVE(24, MOVE_PLUCK), + LEVEL_UP_MOVE(28, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(33, MOVE_FURY_ATTACK), + //LEVEL_UP_MOVE(38, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(44, MOVE_LEAF_BLADE), + LEVEL_UP_MOVE(49, MOVE_FEATHER_DANCE), + //LEVEL_UP_MOVE(55, MOVE_BRAVE_BIRD), + //LEVEL_UP_MOVE(60, MOVE_NASTY_PLOT), LEVEL_UP_END }; static const struct LevelUpMove sLittenLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 8, MOVE_LICK), + LEVEL_UP_MOVE(11, MOVE_LEER), + //LEVEL_UP_MOVE(14, MOVE_FIRE_FANG), + LEVEL_UP_MOVE(16, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(18, MOVE_ROAR), + LEVEL_UP_MOVE(22, MOVE_BITE), + LEVEL_UP_MOVE(25, MOVE_SWAGGER), + LEVEL_UP_MOVE(29, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(32, MOVE_THRASH), + LEVEL_UP_MOVE(36, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(39, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(43, MOVE_FLARE_BLITZ), + LEVEL_UP_MOVE(46, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sTorracatLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_LICK), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 8, MOVE_LICK), + LEVEL_UP_MOVE(11, MOVE_LEER), + //LEVEL_UP_MOVE(14, MOVE_FIRE_FANG), + LEVEL_UP_MOVE(16, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(19, MOVE_ROAR), + LEVEL_UP_MOVE(24, MOVE_BITE), + LEVEL_UP_MOVE(28, MOVE_SWAGGER), + LEVEL_UP_MOVE(33, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(37, MOVE_THRASH), + LEVEL_UP_MOVE(42, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(46, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(51, MOVE_FLARE_BLITZ), + LEVEL_UP_MOVE(55, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sIncineroarLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 0, MOVE_DARKEST_LARIAT), + //LEVEL_UP_MOVE( 1, MOVE_DARKEST_LARIAT), + LEVEL_UP_MOVE( 1, MOVE_BULK_UP), + //LEVEL_UP_MOVE( 1, MOVE_THROAT_CHOP), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_LICK), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 8, MOVE_LICK), + LEVEL_UP_MOVE(11, MOVE_LEER), + //LEVEL_UP_MOVE(14, MOVE_FIRE_FANG), + LEVEL_UP_MOVE(16, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(19, MOVE_ROAR), + LEVEL_UP_MOVE(24, MOVE_BITE), + LEVEL_UP_MOVE(28, MOVE_SWAGGER), + LEVEL_UP_MOVE(33, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(38, MOVE_THRASH), + LEVEL_UP_MOVE(44, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(49, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(55, MOVE_FLARE_BLITZ), + LEVEL_UP_MOVE(60, MOVE_OUTRAGE), + LEVEL_UP_MOVE(66, MOVE_CROSS_CHOP), LEVEL_UP_END }; static const struct LevelUpMove sPopplioLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + //LEVEL_UP_MOVE( 8, MOVE_DISARMING_VOICE), + //LEVEL_UP_MOVE(11, MOVE_BABY_DOLL_EYES), + //LEVEL_UP_MOVE(14, MOVE_AQUA_JET), + LEVEL_UP_MOVE(16, MOVE_ICY_WIND), + LEVEL_UP_MOVE(18, MOVE_ENCORE), + LEVEL_UP_MOVE(22, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(25, MOVE_SING), + LEVEL_UP_MOVE(29, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(32, MOVE_HYPER_VOICE), + //LEVEL_UP_MOVE(36, MOVE_MOONBLAST), + //LEVEL_UP_MOVE(39, MOVE_CAPTIVATE), + LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP), + //LEVEL_UP_MOVE(46, MOVE_MISTY_TERRAIN), LEVEL_UP_END }; static const struct LevelUpMove sBrionneLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + //LEVEL_UP_MOVE( 1, MOVE_DISARMING_VOICE), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + //LEVEL_UP_MOVE( 8, MOVE_DISARMING_VOICE), + //LEVEL_UP_MOVE(11, MOVE_BABY_DOLL_EYES), + //LEVEL_UP_MOVE(14, MOVE_AQUA_JET), + LEVEL_UP_MOVE(16, MOVE_ICY_WIND), + LEVEL_UP_MOVE(19, MOVE_ENCORE), + LEVEL_UP_MOVE(24, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(28, MOVE_SING), + LEVEL_UP_MOVE(33, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(37, MOVE_HYPER_VOICE), + //LEVEL_UP_MOVE(42, MOVE_MOONBLAST), + //LEVEL_UP_MOVE(46, MOVE_CAPTIVATE), + LEVEL_UP_MOVE(51, MOVE_HYDRO_PUMP), + //LEVEL_UP_MOVE(55, MOVE_MISTY_TERRAIN), LEVEL_UP_END }; static const struct LevelUpMove sPrimarinaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 0, MOVE_SPARKLING_ARIA), + //LEVEL_UP_MOVE( 1, MOVE_SPARKLING_ARIA), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + //LEVEL_UP_MOVE( 1, MOVE_DISARMING_VOICE), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + //LEVEL_UP_MOVE( 9, MOVE_DISARMING_VOICE), + //LEVEL_UP_MOVE(11, MOVE_BABY_DOLL_EYES), + //LEVEL_UP_MOVE(14, MOVE_AQUA_JET), + LEVEL_UP_MOVE(16, MOVE_ICY_WIND), + LEVEL_UP_MOVE(19, MOVE_ENCORE), + LEVEL_UP_MOVE(24, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(28, MOVE_SING), + LEVEL_UP_MOVE(33, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(38, MOVE_HYPER_VOICE), + //LEVEL_UP_MOVE(44, MOVE_MOONBLAST), + //LEVEL_UP_MOVE(49, MOVE_CAPTIVATE), + LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP), + //LEVEL_UP_MOVE(60, MOVE_MISTY_TERRAIN), LEVEL_UP_END }; static const struct LevelUpMove sPikipekLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 3, MOVE_GROWL), + //LEVEL_UP_MOVE( 7, MOVE_ECHOED_VOICE), + LEVEL_UP_MOVE( 9, MOVE_ROCK_SMASH), + LEVEL_UP_MOVE(13, MOVE_SUPERSONIC), + //LEVEL_UP_MOVE(15, MOVE_PLUCK), + //LEVEL_UP_MOVE(19, MOVE_ROOST), + LEVEL_UP_MOVE(21, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(25, MOVE_SCREECH), + LEVEL_UP_MOVE(27, MOVE_DRILL_PECK), + LEVEL_UP_MOVE(31, MOVE_BULLET_SEED), + LEVEL_UP_MOVE(33, MOVE_FEATHER_DANCE), + LEVEL_UP_MOVE(37, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sTrumbeakLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + //LEVEL_UP_MOVE( 1, MOVE_ECHOED_VOICE), + LEVEL_UP_MOVE( 1, MOVE_ROCK_SMASH), + LEVEL_UP_MOVE( 3, MOVE_GROWL), + //LEVEL_UP_MOVE( 7, MOVE_ECHOED_VOICE), + LEVEL_UP_MOVE( 9, MOVE_ROCK_SMASH), + LEVEL_UP_MOVE(13, MOVE_SUPERSONIC), + //LEVEL_UP_MOVE(16, MOVE_PLUCK), + //LEVEL_UP_MOVE(21, MOVE_ROOST), + LEVEL_UP_MOVE(24, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(29, MOVE_SCREECH), + LEVEL_UP_MOVE(32, MOVE_DRILL_PECK), + LEVEL_UP_MOVE(37, MOVE_BULLET_SEED), + LEVEL_UP_MOVE(40, MOVE_FEATHER_DANCE), + LEVEL_UP_MOVE(45, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sToucannonLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 0, MOVE_BEAK_BLAST), + //LEVEL_UP_MOVE( 1, MOVE_BEAK_BLAST), + LEVEL_UP_MOVE( 1, MOVE_ROCK_BLAST), + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + //LEVEL_UP_MOVE( 1, MOVE_ECHOED_VOICE), + LEVEL_UP_MOVE( 1, MOVE_ROCK_SMASH), + LEVEL_UP_MOVE( 3, MOVE_GROWL), + //LEVEL_UP_MOVE( 7, MOVE_ECHOED_VOICE), + LEVEL_UP_MOVE( 9, MOVE_ROCK_SMASH), + LEVEL_UP_MOVE(13, MOVE_SUPERSONIC), + //LEVEL_UP_MOVE(16, MOVE_PLUCK), + //LEVEL_UP_MOVE(21, MOVE_ROOST), + LEVEL_UP_MOVE(24, MOVE_FURY_ATTACK), + LEVEL_UP_MOVE(30, MOVE_SCREECH), + LEVEL_UP_MOVE(34, MOVE_DRILL_PECK), + LEVEL_UP_MOVE(40, MOVE_BULLET_SEED), + LEVEL_UP_MOVE(44, MOVE_FEATHER_DANCE), + LEVEL_UP_MOVE(50, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sYungoosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 3, MOVE_LEER), + LEVEL_UP_MOVE( 7, MOVE_PURSUIT), + LEVEL_UP_MOVE(10, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(13, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(16, MOVE_BIDE), + LEVEL_UP_MOVE(19, MOVE_BITE), + LEVEL_UP_MOVE(22, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(25, MOVE_SUPER_FANG), + LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(31, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(34, MOVE_CRUNCH), + LEVEL_UP_MOVE(37, MOVE_HYPER_FANG), + LEVEL_UP_MOVE(40, MOVE_YAWN), + LEVEL_UP_MOVE(43, MOVE_THRASH), + LEVEL_UP_MOVE(46, MOVE_REST), LEVEL_UP_END }; static const struct LevelUpMove sGumshoosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_PURSUIT), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 3, MOVE_LEER), + LEVEL_UP_MOVE( 7, MOVE_PURSUIT), + LEVEL_UP_MOVE(10, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(13, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(16, MOVE_BIDE), + LEVEL_UP_MOVE(19, MOVE_BITE), + LEVEL_UP_MOVE(23, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(27, MOVE_SUPER_FANG), + LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(35, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(39, MOVE_CRUNCH), + LEVEL_UP_MOVE(43, MOVE_HYPER_FANG), + LEVEL_UP_MOVE(47, MOVE_YAWN), + LEVEL_UP_MOVE(51, MOVE_THRASH), + LEVEL_UP_MOVE(55, MOVE_REST), LEVEL_UP_END }; static const struct LevelUpMove sGrubbinLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 4, MOVE_STRING_SHOT), + LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(10, MOVE_BITE), + //LEVEL_UP_MOVE(13, MOVE_BUG_BITE), + LEVEL_UP_MOVE(16, MOVE_SPARK), + //LEVEL_UP_MOVE(19, MOVE_ACROBATICS), + LEVEL_UP_MOVE(22, MOVE_CRUNCH), + //LEVEL_UP_MOVE(25, MOVE_X_SCISSOR), + LEVEL_UP_MOVE(28, MOVE_DIG), LEVEL_UP_END }; static const struct LevelUpMove sCharjabugLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_CHARGE), + LEVEL_UP_MOVE( 1, MOVE_CHARGE), + LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), + LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 4, MOVE_STRING_SHOT), + LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(10, MOVE_BITE), + //LEVEL_UP_MOVE(13, MOVE_BUG_BITE), + LEVEL_UP_MOVE(16, MOVE_SPARK), + //LEVEL_UP_MOVE(19, MOVE_ACROBATICS), + LEVEL_UP_MOVE(25, MOVE_CRUNCH), + //LEVEL_UP_MOVE(31, MOVE_X_SCISSOR), + LEVEL_UP_MOVE(37, MOVE_DIG), + //LEVEL_UP_MOVE(43, MOVE_DISCHARGE), + LEVEL_UP_MOVE(49, MOVE_IRON_DEFENSE), LEVEL_UP_END }; static const struct LevelUpMove sVikavoltLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_THUNDERBOLT), + LEVEL_UP_MOVE( 1, MOVE_THUNDERBOLT), + //LEVEL_UP_MOVE( 1, MOVE_AIR_SLASH), + LEVEL_UP_MOVE( 1, MOVE_CHARGE), + LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), + LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), + LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 4, MOVE_STRING_SHOT), + LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(10, MOVE_BITE), + //LEVEL_UP_MOVE(13, MOVE_BUG_BITE), + LEVEL_UP_MOVE(16, MOVE_SPARK), + //LEVEL_UP_MOVE(19, MOVE_ACROBATICS), + LEVEL_UP_MOVE(25, MOVE_GUILLOTINE), + //LEVEL_UP_MOVE(31, MOVE_BUG_BUZZ), + LEVEL_UP_MOVE(37, MOVE_DIG), + LEVEL_UP_MOVE(41, MOVE_ZAP_CANNON), + LEVEL_UP_MOVE(49, MOVE_AGILITY), LEVEL_UP_END }; static const struct LevelUpMove sCrabrawlerLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 5, MOVE_ROCK_SMASH), + LEVEL_UP_MOVE( 9, MOVE_LEER), + LEVEL_UP_MOVE(13, MOVE_PURSUIT), + LEVEL_UP_MOVE(17, MOVE_BUBBLE_BEAM), + //LEVEL_UP_MOVE(22, MOVE_POWER_UP_PUNCH), + LEVEL_UP_MOVE(25, MOVE_DIZZY_PUNCH), + //LEVEL_UP_MOVE(29, MOVE_PAYBACK), + LEVEL_UP_MOVE(33, MOVE_REVERSAL), + LEVEL_UP_MOVE(37, MOVE_CRABHAMMER), + LEVEL_UP_MOVE(42, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(45, MOVE_DYNAMIC_PUNCH), + //LEVEL_UP_MOVE(49, MOVE_CLOSE_COMBAT), LEVEL_UP_END }; static const struct LevelUpMove sCrabominableLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_ICE_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_ICE_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + LEVEL_UP_MOVE( 1, MOVE_ROCK_SMASH), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_PURSUIT), + LEVEL_UP_MOVE( 5, MOVE_ROCK_SMASH), + LEVEL_UP_MOVE( 9, MOVE_LEER), + LEVEL_UP_MOVE(13, MOVE_PURSUIT), + LEVEL_UP_MOVE(17, MOVE_BUBBLE_BEAM), + //LEVEL_UP_MOVE(22, MOVE_POWER_UP_PUNCH), + LEVEL_UP_MOVE(25, MOVE_DIZZY_PUNCH), + //LEVEL_UP_MOVE(29, MOVE_AVALANCHE), + LEVEL_UP_MOVE(33, MOVE_REVERSAL), + //LEVEL_UP_MOVE(37, MOVE_ICE_HAMMER), + LEVEL_UP_MOVE(42, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(45, MOVE_DYNAMIC_PUNCH), + //LEVEL_UP_MOVE(49, MOVE_CLOSE_COMBAT), LEVEL_UP_END }; static const struct LevelUpMove sOricorioLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 6, MOVE_PECK), + LEVEL_UP_MOVE(10, MOVE_HELPING_HAND), + LEVEL_UP_MOVE(13, MOVE_AIR_CUTTER), + LEVEL_UP_MOVE(16, MOVE_BATON_PASS), + LEVEL_UP_MOVE(20, MOVE_FEATHER_DANCE), + LEVEL_UP_MOVE(23, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE(26, MOVE_TEETER_DANCE), + //LEVEL_UP_MOVE(30, MOVE_ROOST), + //LEVEL_UP_MOVE(33, MOVE_CAPTIVATE), + //LEVEL_UP_MOVE(36, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(40, MOVE_REVELATION_DANCE), + LEVEL_UP_MOVE(43, MOVE_MIRROR_MOVE), + LEVEL_UP_MOVE(46, MOVE_AGILITY), + //LEVEL_UP_MOVE(50, MOVE_HURRICANE), LEVEL_UP_END }; static const struct LevelUpMove sCutieflyLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + //LEVEL_UP_MOVE( 4, MOVE_FAIRY_WIND), + LEVEL_UP_MOVE( 7, MOVE_STUN_SPORE), + //LEVEL_UP_MOVE(10, MOVE_STRUGGLE_BUG), + LEVEL_UP_MOVE(13, MOVE_SILVER_WIND), + //LEVEL_UP_MOVE(16, MOVE_DRAINING_KISS), + LEVEL_UP_MOVE(21, MOVE_SWEET_SCENT), + //LEVEL_UP_MOVE(26, MOVE_BUG_BUZZ), + //LEVEL_UP_MOVE(31, MOVE_DAZZLING_GLEAM), + LEVEL_UP_MOVE(36, MOVE_AROMATHERAPY), + //LEVEL_UP_MOVE(41, MOVE_QUIVER_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sRibombeeLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 0, MOVE_POLLEN_PUFF), + //LEVEL_UP_MOVE( 1, MOVE_POLLEN_PUFF), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + //LEVEL_UP_MOVE( 1, MOVE_FAIRY_WIND), + LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), + //LEVEL_UP_MOVE( 1, MOVE_STRUGGLE_BUG), + //LEVEL_UP_MOVE( 4, MOVE_FAIRY_WIND), + LEVEL_UP_MOVE( 7, MOVE_STUN_SPORE), + //LEVEL_UP_MOVE(10, MOVE_STRUGGLE_BUG), + LEVEL_UP_MOVE(13, MOVE_SILVER_WIND), + //LEVEL_UP_MOVE(16, MOVE_DRAINING_KISS), + LEVEL_UP_MOVE(21, MOVE_SWEET_SCENT), + //LEVEL_UP_MOVE(28, MOVE_BUG_BUZZ), + //LEVEL_UP_MOVE(35, MOVE_DAZZLING_GLEAM), + LEVEL_UP_MOVE(42, MOVE_AROMATHERAPY), + //LEVEL_UP_MOVE(49, MOVE_QUIVER_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sRockruffLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 7, MOVE_BITE), + LEVEL_UP_MOVE(12, MOVE_HOWL), + LEVEL_UP_MOVE(15, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(18, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(23, MOVE_ROCK_TOMB), + LEVEL_UP_MOVE(26, MOVE_ROAR), + //LEVEL_UP_MOVE(29, MOVE_STEALTH_ROCK), + LEVEL_UP_MOVE(34, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(37, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(40, MOVE_CRUNCH), + //LEVEL_UP_MOVE(45, MOVE_ROCK_CLIMB), + //LEVEL_UP_MOVE(48, MOVE_STONE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sLycanrocLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_ACCELEROCK), + //LEVEL_UP_MOVE( 1, MOVE_ACCELEROCK), + //LEVEL_UP_MOVE( 1, MOVE_QUICK_GUARD), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 7, MOVE_BITE), + LEVEL_UP_MOVE(12, MOVE_HOWL), + LEVEL_UP_MOVE(15, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(18, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(23, MOVE_ROCK_TOMB), + LEVEL_UP_MOVE(26, MOVE_ROAR), + //LEVEL_UP_MOVE(29, MOVE_STEALTH_ROCK), + LEVEL_UP_MOVE(34, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(37, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(40, MOVE_CRUNCH), + //LEVEL_UP_MOVE(45, MOVE_ROCK_CLIMB), + //LEVEL_UP_MOVE(48, MOVE_STONE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sWishiwashiLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 6, MOVE_HELPING_HAND), + LEVEL_UP_MOVE( 9, MOVE_FAINT_ATTACK), + //LEVEL_UP_MOVE(14, MOVE_BRINE), + //LEVEL_UP_MOVE(17, MOVE_AQUA_RING), + //LEVEL_UP_MOVE(22, MOVE_TEARFUL_LOOK), + LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(30, MOVE_DIVE), + LEVEL_UP_MOVE(33, MOVE_BEAT_UP), + //LEVEL_UP_MOVE(38, MOVE_AQUA_TAIL), + LEVEL_UP_MOVE(41, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(46, MOVE_SOAK), + LEVEL_UP_MOVE(49, MOVE_ENDEAVOR), + LEVEL_UP_MOVE(54, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sMareanieLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_POISON_STING), + LEVEL_UP_MOVE( 5, MOVE_PECK), + LEVEL_UP_MOVE( 9, MOVE_BITE), + //LEVEL_UP_MOVE(13, MOVE_TOXIC_SPIKES), + //LEVEL_UP_MOVE(17, MOVE_WIDE_GUARD), + LEVEL_UP_MOVE(21, MOVE_TOXIC), + //LEVEL_UP_MOVE(25, MOVE_VENOSHOCK), + LEVEL_UP_MOVE(29, MOVE_SPIKE_CANNON), + LEVEL_UP_MOVE(33, MOVE_RECOVER), + //LEVEL_UP_MOVE(37, MOVE_POISON_JAB), + //LEVEL_UP_MOVE(41, MOVE_VENOM_DRENCH), + LEVEL_UP_MOVE(45, MOVE_PIN_MISSILE), + //LEVEL_UP_MOVE(49, MOVE_LIQUIDATION), LEVEL_UP_END }; static const struct LevelUpMove sToxapexLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 0, MOVE_BANEFUL_BUNKER), + //LEVEL_UP_MOVE( 1, MOVE_BANEFUL_BUNKER), + LEVEL_UP_MOVE( 1, MOVE_POISON_STING), + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 1, MOVE_BITE), + //LEVEL_UP_MOVE( 1, MOVE_TOXIC_SPIKES), + LEVEL_UP_MOVE( 5, MOVE_PECK), + LEVEL_UP_MOVE( 9, MOVE_BITE), + //LEVEL_UP_MOVE(13, MOVE_TOXIC_SPIKES), + //LEVEL_UP_MOVE(17, MOVE_WIDE_GUARD), + LEVEL_UP_MOVE(21, MOVE_TOXIC), + //LEVEL_UP_MOVE(25, MOVE_VENOSHOCK), + LEVEL_UP_MOVE(29, MOVE_SPIKE_CANNON), + LEVEL_UP_MOVE(33, MOVE_RECOVER), + //LEVEL_UP_MOVE(37, MOVE_POISON_JAB), + //LEVEL_UP_MOVE(44, MOVE_VENOM_DRENCH), + LEVEL_UP_MOVE(51, MOVE_PIN_MISSILE), + //LEVEL_UP_MOVE(58, MOVE_LIQUIDATION), LEVEL_UP_END }; static const struct LevelUpMove sMudbrayLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE( 3, MOVE_MUD_SPORT), + //LEVEL_UP_MOVE( 8, MOVE_ROTOTILLER), + //LEVEL_UP_MOVE(10, MOVE_BULLDOZE), + LEVEL_UP_MOVE(15, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(17, MOVE_STOMP), + LEVEL_UP_MOVE(22, MOVE_BIDE), + //LEVEL_UP_MOVE(24, MOVE_HIGH_HORSEPOWER), + LEVEL_UP_MOVE(29, MOVE_IRON_DEFENSE), + //LEVEL_UP_MOVE(31, MOVE_HEAVY_SLAM), + LEVEL_UP_MOVE(36, MOVE_COUNTER), + LEVEL_UP_MOVE(38, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(43, MOVE_MEGA_KICK), + LEVEL_UP_MOVE(45, MOVE_SUPERPOWER), LEVEL_UP_END }; static const struct LevelUpMove sMudsdaleLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), + LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), + //LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER), + //LEVEL_UP_MOVE( 1, MOVE_BULLDOZE), + LEVEL_UP_MOVE( 3, MOVE_MUD_SPORT), + //LEVEL_UP_MOVE( 8, MOVE_ROTOTILLER), + //LEVEL_UP_MOVE(10, MOVE_BULLDOZE), + LEVEL_UP_MOVE(15, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE(17, MOVE_STOMP), + LEVEL_UP_MOVE(22, MOVE_BIDE), + //LEVEL_UP_MOVE(24, MOVE_HIGH_HORSEPOWER), + LEVEL_UP_MOVE(29, MOVE_IRON_DEFENSE), + //LEVEL_UP_MOVE(34, MOVE_HEAVY_SLAM), + LEVEL_UP_MOVE(42, MOVE_COUNTER), + LEVEL_UP_MOVE(47, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(55, MOVE_MEGA_KICK), + LEVEL_UP_MOVE(60, MOVE_SUPERPOWER), LEVEL_UP_END }; static const struct LevelUpMove sDewpiderLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + //LEVEL_UP_MOVE( 5, MOVE_INFESTATION), + LEVEL_UP_MOVE( 8, MOVE_SPIDER_WEB), + //LEVEL_UP_MOVE(13, MOVE_BUG_BITE), + LEVEL_UP_MOVE(16, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(21, MOVE_BITE), + //LEVEL_UP_MOVE(24, MOVE_AQUA_RING), + LEVEL_UP_MOVE(29, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(32, MOVE_CRUNCH), + //LEVEL_UP_MOVE(37, MOVE_LUNGE), + LEVEL_UP_MOVE(40, MOVE_MIRROR_COAT), + //LEVEL_UP_MOVE(45, MOVE_LIQUIDATION), + //LEVEL_UP_MOVE(48, MOVE_ENTRAINMENT), LEVEL_UP_END }; static const struct LevelUpMove sAraquanidLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_WIDE_GUARD), + //LEVEL_UP_MOVE( 1, MOVE_SOAK), + LEVEL_UP_MOVE( 1, MOVE_BUBBLE), + //LEVEL_UP_MOVE( 1, MOVE_INFESTATION), + LEVEL_UP_MOVE( 1, MOVE_SPIDER_WEB), + //LEVEL_UP_MOVE( 1, MOVE_BUG_BITE), + //LEVEL_UP_MOVE( 5, MOVE_INFESTATION), + LEVEL_UP_MOVE( 8, MOVE_SPIDER_WEB), + //LEVEL_UP_MOVE(13, MOVE_BUG_BITE), + LEVEL_UP_MOVE(16, MOVE_BUBBLE_BEAM), + LEVEL_UP_MOVE(21, MOVE_BITE), + //LEVEL_UP_MOVE(26, MOVE_AQUA_RING), + LEVEL_UP_MOVE(33, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(38, MOVE_CRUNCH), + //LEVEL_UP_MOVE(45, MOVE_LUNGE), + LEVEL_UP_MOVE(50, MOVE_MIRROR_COAT), + //LEVEL_UP_MOVE(57, MOVE_LIQUIDATION), + //LEVEL_UP_MOVE(62, MOVE_ENTRAINMENT), LEVEL_UP_END }; static const struct LevelUpMove sFomantisLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), + //LEVEL_UP_MOVE( 5, MOVE_LEAFAGE), + LEVEL_UP_MOVE(10, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(14, MOVE_GROWTH), + LEVEL_UP_MOVE(19, MOVE_INGRAIN), + LEVEL_UP_MOVE(23, MOVE_LEAF_BLADE), + LEVEL_UP_MOVE(28, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(32, MOVE_SLASH), + LEVEL_UP_MOVE(37, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(41, MOVE_SOLAR_BEAM), + LEVEL_UP_MOVE(46, MOVE_SUNNY_DAY), LEVEL_UP_END }; static const struct LevelUpMove sLurantisLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 0, MOVE_PETAL_BLIZZARD), + //LEVEL_UP_MOVE( 1, MOVE_PETAL_BLIZZARD), + //LEVEL_UP_MOVE( 1, MOVE_X_SCISSOR), + //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), + LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), + //LEVEL_UP_MOVE( 1, MOVE_LEAFAGE), + LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE( 1, MOVE_GROWTH), + //LEVEL_UP_MOVE( 5, MOVE_LEAFAGE), + LEVEL_UP_MOVE(10, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(14, MOVE_GROWTH), + LEVEL_UP_MOVE(19, MOVE_INGRAIN), + LEVEL_UP_MOVE(23, MOVE_LEAF_BLADE), + LEVEL_UP_MOVE(28, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(32, MOVE_SLASH), + LEVEL_UP_MOVE(40, MOVE_SWEET_SCENT), + //LEVEL_UP_MOVE(47, MOVE_SOLAR_BLADE), + LEVEL_UP_MOVE(55, MOVE_SUNNY_DAY), LEVEL_UP_END }; static const struct LevelUpMove sMorelullLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 4, MOVE_ASTONISH), + LEVEL_UP_MOVE( 8, MOVE_FLASH), + LEVEL_UP_MOVE(11, MOVE_MOONLIGHT), + LEVEL_UP_MOVE(15, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(18, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(22, MOVE_INGRAIN), + LEVEL_UP_MOVE(25, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(29, MOVE_GIGA_DRAIN), + //LEVEL_UP_MOVE(32, MOVE_STRENGTH_SAP), + LEVEL_UP_MOVE(36, MOVE_SPORE), + //LEVEL_UP_MOVE(39, MOVE_MOONBLAST), + LEVEL_UP_MOVE(43, MOVE_DREAM_EATER), + //LEVEL_UP_MOVE(46, MOVE_SPOTLIGHT), LEVEL_UP_END }; static const struct LevelUpMove sShiinoticLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_INGRAIN), + LEVEL_UP_MOVE( 1, MOVE_FLASH), + LEVEL_UP_MOVE( 4, MOVE_ASTONISH), + LEVEL_UP_MOVE( 8, MOVE_FLASH), + LEVEL_UP_MOVE(11, MOVE_MOONLIGHT), + LEVEL_UP_MOVE(15, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(18, MOVE_SLEEP_POWDER), + LEVEL_UP_MOVE(22, MOVE_INGRAIN), + LEVEL_UP_MOVE(26, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(31, MOVE_GIGA_DRAIN), + //LEVEL_UP_MOVE(35, MOVE_STRENGTH_SAP), + LEVEL_UP_MOVE(40, MOVE_SPORE), + //LEVEL_UP_MOVE(44, MOVE_MOONBLAST), + LEVEL_UP_MOVE(49, MOVE_DREAM_EATER), + //LEVEL_UP_MOVE(53, MOVE_SPOTLIGHT), LEVEL_UP_END }; static const struct LevelUpMove sSalanditLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), + LEVEL_UP_MOVE( 5, MOVE_EMBER), + LEVEL_UP_MOVE( 8, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(13, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(16, MOVE_SMOG), + LEVEL_UP_MOVE(21, MOVE_DOUBLE_SLAP), + //LEVEL_UP_MOVE(24, MOVE_FLAME_BURST), + LEVEL_UP_MOVE(29, MOVE_TOXIC), + //LEVEL_UP_MOVE(32, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE(37, MOVE_VENOSHOCK), + LEVEL_UP_MOVE(40, MOVE_FLAMETHROWER), + //LEVEL_UP_MOVE(45, MOVE_VENOM_DRENCH), + //LEVEL_UP_MOVE(48, MOVE_DRAGON_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sSalazzleLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 0, MOVE_CAPTIVATE), + //LEVEL_UP_MOVE( 1, MOVE_CAPTIVATE), + LEVEL_UP_MOVE( 1, MOVE_DISABLE), + LEVEL_UP_MOVE( 1, MOVE_ENCORE), + LEVEL_UP_MOVE( 1, MOVE_TORMENT), + LEVEL_UP_MOVE( 1, MOVE_SWAGGER), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE( 5, MOVE_EMBER), + LEVEL_UP_MOVE( 8, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(13, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE(16, MOVE_SMOG), + LEVEL_UP_MOVE(21, MOVE_DOUBLE_SLAP), + //LEVEL_UP_MOVE(24, MOVE_FLAME_BURST), + LEVEL_UP_MOVE(29, MOVE_TOXIC), + //LEVEL_UP_MOVE(32, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE(39, MOVE_VENOSHOCK), + LEVEL_UP_MOVE(44, MOVE_FLAMETHROWER), + //LEVEL_UP_MOVE(51, MOVE_VENOM_DRENCH), + //LEVEL_UP_MOVE(56, MOVE_DRAGON_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sStuffulLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 5, MOVE_BIDE), + //LEVEL_UP_MOVE(10, MOVE_BABY_DOLL_EYES), + //LEVEL_UP_MOVE(14, MOVE_BRUTAL_SWING), + LEVEL_UP_MOVE(19, MOVE_FLAIL), + //LEVEL_UP_MOVE(23, MOVE_PAYBACK), + LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(32, MOVE_HAMMER_ARM), + LEVEL_UP_MOVE(37, MOVE_THRASH), + LEVEL_UP_MOVE(41, MOVE_PAIN_SPLIT), + LEVEL_UP_MOVE(46, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(50, MOVE_SUPERPOWER), LEVEL_UP_END }; static const struct LevelUpMove sBewearLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_BIND), + LEVEL_UP_MOVE( 1, MOVE_BIND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 5, MOVE_BIDE), + //LEVEL_UP_MOVE(10, MOVE_BABY_DOLL_EYES), + //LEVEL_UP_MOVE(14, MOVE_BRUTAL_SWING), + LEVEL_UP_MOVE(19, MOVE_FLAIL), + //LEVEL_UP_MOVE(23, MOVE_PAYBACK), + LEVEL_UP_MOVE(30, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(36, MOVE_HAMMER_ARM), + LEVEL_UP_MOVE(43, MOVE_THRASH), + LEVEL_UP_MOVE(49, MOVE_PAIN_SPLIT), + LEVEL_UP_MOVE(56, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(62, MOVE_SUPERPOWER), LEVEL_UP_END }; static const struct LevelUpMove sBounsweetLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SPLASH), + //LEVEL_UP_MOVE( 5, MOVE_PLAY_NICE), + LEVEL_UP_MOVE( 9, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(13, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(17, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(21, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE(25, MOVE_TEETER_DANCE), + LEVEL_UP_MOVE(29, MOVE_FLAIL), + //LEVEL_UP_MOVE(33, MOVE_AROMATIC_MIST), LEVEL_UP_END }; static const struct LevelUpMove sSteeneeLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE( 1, MOVE_SPLASH), + //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), + LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), + //LEVEL_UP_MOVE( 5, MOVE_PLAY_NICE), + LEVEL_UP_MOVE( 9, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(13, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(17, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(21, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE(25, MOVE_TEETER_DANCE), + LEVEL_UP_MOVE(29, MOVE_STOMP), + //LEVEL_UP_MOVE(33, MOVE_AROMATIC_MIST), + //LEVEL_UP_MOVE(37, MOVE_CAPTIVATE), + LEVEL_UP_MOVE(41, MOVE_AROMATHERAPY), + //LEVEL_UP_MOVE(45, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sTsareenaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 0, MOVE_TROP_KICK), + //LEVEL_UP_MOVE( 1, MOVE_TROP_KICK), + //LEVEL_UP_MOVE( 1, MOVE_PUNISHMENT), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), + LEVEL_UP_MOVE( 1, MOVE_SPLASH), + LEVEL_UP_MOVE( 1, MOVE_SWAGGER), + LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE( 5, MOVE_SWAGGER), + LEVEL_UP_MOVE( 9, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(13, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(17, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(21, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE(25, MOVE_TEETER_DANCE), + LEVEL_UP_MOVE(29, MOVE_STOMP), + //LEVEL_UP_MOVE(33, MOVE_AROMATIC_MIST), + //LEVEL_UP_MOVE(37, MOVE_CAPTIVATE), + LEVEL_UP_MOVE(41, MOVE_AROMATHERAPY), + //LEVEL_UP_MOVE(45, MOVE_LEAF_STORM), + LEVEL_UP_MOVE(49, MOVE_HI_JUMP_KICK), + //LEVEL_UP_MOVE(53, MOVE_POWER_WHIP), LEVEL_UP_END }; static const struct LevelUpMove sComfeyLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), + //LEVEL_UP_MOVE( 1, MOVE_FLOWER_SHIELD), + LEVEL_UP_MOVE( 4, MOVE_LEECH_SEED), + //LEVEL_UP_MOVE( 7, MOVE_DRAINING_KISS), + LEVEL_UP_MOVE(10, MOVE_MAGICAL_LEAF), + LEVEL_UP_MOVE(13, MOVE_GROWTH), + LEVEL_UP_MOVE(16, MOVE_WRAP), + LEVEL_UP_MOVE(19, MOVE_SWEET_KISS), + //LEVEL_UP_MOVE(22, MOVE_NATURAL_GIFT), + //LEVEL_UP_MOVE(25, MOVE_PETAL_BLIZZARD), + LEVEL_UP_MOVE(28, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(31, MOVE_SWEET_SCENT), + //LEVEL_UP_MOVE(34, MOVE_GRASS_KNOT), + //LEVEL_UP_MOVE(37, MOVE_FLORAL_HEALING), + LEVEL_UP_MOVE(40, MOVE_PETAL_DANCE), + LEVEL_UP_MOVE(43, MOVE_AROMATHERAPY), + //LEVEL_UP_MOVE(46, MOVE_GRASSY_TERRAIN), + //LEVEL_UP_MOVE(49, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sOranguruLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + //LEVEL_UP_MOVE( 4, MOVE_AFTER_YOU), + LEVEL_UP_MOVE( 8, MOVE_TAUNT), + //LEVEL_UP_MOVE(11, MOVE_QUASH), + //LEVEL_UP_MOVE(15, MOVE_STORED_POWER), + LEVEL_UP_MOVE(18, MOVE_PSYCH_UP), + LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), + //LEVEL_UP_MOVE(25, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE(29, MOVE_ZEN_HEADBUTT), + //LEVEL_UP_MOVE(32, MOVE_INSTRUCT), + //LEVEL_UP_MOVE(36, MOVE_FOUL_PLAY), + LEVEL_UP_MOVE(39, MOVE_CALM_MIND), + LEVEL_UP_MOVE(43, MOVE_PSYCHIC), + LEVEL_UP_MOVE(46, MOVE_FUTURE_SIGHT), + //LEVEL_UP_MOVE(50, MOVE_TRICK_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sPassimianLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 4, MOVE_LEER), + LEVEL_UP_MOVE( 8, MOVE_ROCK_SMASH), + LEVEL_UP_MOVE(11, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(15, MOVE_BEAT_UP), + LEVEL_UP_MOVE(18, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(22, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(25, MOVE_BESTOW), + LEVEL_UP_MOVE(29, MOVE_THRASH), + LEVEL_UP_MOVE(32, MOVE_BULK_UP), + LEVEL_UP_MOVE(36, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(39, MOVE_FLING), + //LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT), + LEVEL_UP_MOVE(46, MOVE_REVERSAL), + //LEVEL_UP_MOVE(50, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sWimpodLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_STRUGGLE_BUG), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_END }; static const struct LevelUpMove sGolisopodLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 0, MOVE_FIRST_IMPRESSION), + //LEVEL_UP_MOVE( 1, MOVE_FIRST_IMPRESSION), + //LEVEL_UP_MOVE( 1, MOVE_STRUGGLE_BUG), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE( 1, MOVE_ROCK_SMASH), + LEVEL_UP_MOVE( 4, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE( 7, MOVE_ROCK_SMASH), + //LEVEL_UP_MOVE(10, MOVE_BUG_BITE), + LEVEL_UP_MOVE(13, MOVE_SPITE), + LEVEL_UP_MOVE(16, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(21, MOVE_SLASH), + //LEVEL_UP_MOVE(26, MOVE_RAZOR_SHELL), + //LEVEL_UP_MOVE(31, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(36, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(41, MOVE_PIN_MISSILE), + //LEVEL_UP_MOVE(48, MOVE_LIQUIDATION), LEVEL_UP_END }; static const struct LevelUpMove sSandygastLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 5, MOVE_ASTONISH), + LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(14, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(18, MOVE_MEGA_DRAIN), + //LEVEL_UP_MOVE(23, MOVE_BULLDOZE), + LEVEL_UP_MOVE(27, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(32, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(36, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(41, MOVE_SHADOW_BALL), + //LEVEL_UP_MOVE(45, MOVE_EARTH_POWER), + //LEVEL_UP_MOVE(50, MOVE_SHORE_UP), + LEVEL_UP_MOVE(54, MOVE_SANDSTORM), LEVEL_UP_END }; static const struct LevelUpMove sPalossandLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 5, MOVE_ASTONISH), + LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE(14, MOVE_SAND_TOMB), + LEVEL_UP_MOVE(18, MOVE_MEGA_DRAIN), + //LEVEL_UP_MOVE(23, MOVE_BULLDOZE), + LEVEL_UP_MOVE(27, MOVE_HYPNOSIS), + LEVEL_UP_MOVE(32, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(36, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(41, MOVE_SHADOW_BALL), + //LEVEL_UP_MOVE(47, MOVE_EARTH_POWER), + //LEVEL_UP_MOVE(54, MOVE_SHORE_UP), + LEVEL_UP_MOVE(60, MOVE_SANDSTORM), LEVEL_UP_END }; static const struct LevelUpMove sPyukumukuLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_BATON_PASS), + LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), + LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 1, MOVE_BIDE), + LEVEL_UP_MOVE( 5, MOVE_HELPING_HAND), + LEVEL_UP_MOVE( 9, MOVE_TAUNT), + LEVEL_UP_MOVE(13, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(17, MOVE_COUNTER), + //LEVEL_UP_MOVE(21, MOVE_PURIFY), + LEVEL_UP_MOVE(25, MOVE_CURSE), + //LEVEL_UP_MOVE(29, MOVE_GASTRO_ACID), + LEVEL_UP_MOVE(33, MOVE_PAIN_SPLIT), + LEVEL_UP_MOVE(37, MOVE_RECOVER), + //LEVEL_UP_MOVE(41, MOVE_SOAK), + LEVEL_UP_MOVE(45, MOVE_TOXIC), + LEVEL_UP_MOVE(49, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sTypeNullLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 5, MOVE_RAGE), + LEVEL_UP_MOVE(10, MOVE_PURSUIT), + LEVEL_UP_MOVE(15, MOVE_IMPRISON), + LEVEL_UP_MOVE(20, MOVE_AERIAL_ACE), + LEVEL_UP_MOVE(25, MOVE_CRUSH_CLAW), + LEVEL_UP_MOVE(30, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(35, MOVE_X_SCISSOR), + LEVEL_UP_MOVE(40, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(45, MOVE_METAL_SOUND), + //LEVEL_UP_MOVE(50, MOVE_IRON_HEAD), + //LEVEL_UP_MOVE(55, MOVE_DOUBLE_HIT), + //LEVEL_UP_MOVE(60, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(65, MOVE_PUNISHMENT), + LEVEL_UP_MOVE(70, MOVE_RAZOR_WIND), + LEVEL_UP_MOVE(75, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE(80, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(85, MOVE_HEAL_BLOCK), LEVEL_UP_END }; static const struct LevelUpMove sSilvallyLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_MULTI_ATTACK), + //LEVEL_UP_MOVE( 1, MOVE_MULTI_ATTACK), + //LEVEL_UP_MOVE( 1, MOVE_HEAL_BLOCK), + LEVEL_UP_MOVE( 1, MOVE_IMPRISON), + //LEVEL_UP_MOVE( 1, MOVE_IRON_HEAD), + LEVEL_UP_MOVE( 1, MOVE_POISON_FANG), + //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), + //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), + //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 5, MOVE_RAGE), + LEVEL_UP_MOVE(10, MOVE_PURSUIT), + LEVEL_UP_MOVE(15, MOVE_BITE), + LEVEL_UP_MOVE(20, MOVE_AERIAL_ACE), + LEVEL_UP_MOVE(25, MOVE_CRUSH_CLAW), + LEVEL_UP_MOVE(30, MOVE_SCARY_FACE), + //LEVEL_UP_MOVE(35, MOVE_X_SCISSOR), + LEVEL_UP_MOVE(40, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(45, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(50, MOVE_CRUNCH), + //LEVEL_UP_MOVE(55, MOVE_DOUBLE_HIT), + //LEVEL_UP_MOVE(60, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(65, MOVE_PUNISHMENT), + LEVEL_UP_MOVE(70, MOVE_RAZOR_WIND), + LEVEL_UP_MOVE(75, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE(80, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(85, MOVE_PARTING_SHOT), LEVEL_UP_END }; static const struct LevelUpMove sMiniorLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 3, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 8, MOVE_ROLLOUT), + LEVEL_UP_MOVE(10, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(15, MOVE_SWIFT), + LEVEL_UP_MOVE(17, MOVE_ANCIENT_POWER), + LEVEL_UP_MOVE(22, MOVE_SELF_DESTRUCT), + //LEVEL_UP_MOVE(24, MOVE_STEALTH_ROCK), + LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), + //LEVEL_UP_MOVE(31, MOVE_AUTOTOMIZE), + LEVEL_UP_MOVE(36, MOVE_COSMIC_POWER), + //LEVEL_UP_MOVE(38, MOVE_POWER_GEM), + LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(45, MOVE_SHELL_SMASH), + LEVEL_UP_MOVE(50, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sKomalaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), + LEVEL_UP_MOVE( 6, MOVE_STOCKPILE), + LEVEL_UP_MOVE( 6, MOVE_SPIT_UP), + LEVEL_UP_MOVE( 6, MOVE_SWALLOW), + LEVEL_UP_MOVE(11, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(16, MOVE_YAWN), + LEVEL_UP_MOVE(21, MOVE_SLAM), + LEVEL_UP_MOVE(26, MOVE_FLAIL), + //LEVEL_UP_MOVE(31, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(36, MOVE_PSYCH_UP), + //LEVEL_UP_MOVE(41, MOVE_WOOD_HAMMER), + LEVEL_UP_MOVE(46, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sTurtonatorLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 5, MOVE_SMOG), + LEVEL_UP_MOVE( 9, MOVE_PROTECT), + //LEVEL_UP_MOVE(13, MOVE_INCINERATE), + LEVEL_UP_MOVE(17, MOVE_FLAIL), + LEVEL_UP_MOVE(21, MOVE_ENDURE), + LEVEL_UP_MOVE(25, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(29, MOVE_FLAMETHROWER), + LEVEL_UP_MOVE(33, MOVE_BODY_SLAM), + //LEVEL_UP_MOVE(37, MOVE_SHELL_SMASH), + //LEVEL_UP_MOVE(41, MOVE_DRAGON_PULSE), + //LEVEL_UP_MOVE(45, MOVE_SHELL_TRAP), + LEVEL_UP_MOVE(49, MOVE_OVERHEAT), + LEVEL_UP_MOVE(53, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sTogedemaruLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 5, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 9, MOVE_ROLLOUT), + LEVEL_UP_MOVE(13, MOVE_CHARGE), + LEVEL_UP_MOVE(17, MOVE_SPARK), + //LEVEL_UP_MOVE(21, MOVE_NUZZLE), + //LEVEL_UP_MOVE(25, MOVE_MAGNET_RISE), + //LEVEL_UP_MOVE(29, MOVE_DISCHARGE), + //LEVEL_UP_MOVE(33, MOVE_ZING_ZAP), + //LEVEL_UP_MOVE(37, MOVE_ELECTRIC_TERRAIN), + //LEVEL_UP_MOVE(41, MOVE_WILD_CHARGE), + LEVEL_UP_MOVE(45, MOVE_PIN_MISSILE), + //LEVEL_UP_MOVE(49, MOVE_SPIKY_SHIELD), + //LEVEL_UP_MOVE(53, MOVE_FELL_STINGER), LEVEL_UP_END }; static const struct LevelUpMove sMimikyuLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_WOOD_HAMMER), + LEVEL_UP_MOVE( 1, MOVE_SPLASH), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + //LEVEL_UP_MOVE( 1, MOVE_COPYCAT), + LEVEL_UP_MOVE( 5, MOVE_DOUBLE_TEAM), + //LEVEL_UP_MOVE(10, MOVE_BABY_DOLL_EYES), + //LEVEL_UP_MOVE(14, MOVE_SHADOW_SNEAK), + LEVEL_UP_MOVE(19, MOVE_MIMIC), + LEVEL_UP_MOVE(23, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(28, MOVE_CHARM), + LEVEL_UP_MOVE(32, MOVE_SLASH), + //LEVEL_UP_MOVE(37, MOVE_SHADOW_CLAW), + //LEVEL_UP_MOVE(41, MOVE_HONE_CLAWS), + //LEVEL_UP_MOVE(46, MOVE_PLAY_ROUGH), + LEVEL_UP_MOVE(50, MOVE_PAIN_SPLIT), LEVEL_UP_END }; static const struct LevelUpMove sBruxishLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 4, MOVE_ASTONISH), + LEVEL_UP_MOVE( 9, MOVE_CONFUSION), + LEVEL_UP_MOVE(12, MOVE_BITE), + //LEVEL_UP_MOVE(17, MOVE_AQUA_JET), + LEVEL_UP_MOVE(20, MOVE_DISABLE), + LEVEL_UP_MOVE(25, MOVE_PSYWAVE), + LEVEL_UP_MOVE(28, MOVE_CRUNCH), + //LEVEL_UP_MOVE(33, MOVE_AQUA_TAIL), + LEVEL_UP_MOVE(36, MOVE_SCREECH), + //LEVEL_UP_MOVE(41, MOVE_PSYCHIC_FANGS), + //LEVEL_UP_MOVE(44, MOVE_SYNCHRONOISE), LEVEL_UP_END }; static const struct LevelUpMove sDrampaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), + //LEVEL_UP_MOVE( 1, MOVE_ECHOED_VOICE), + LEVEL_UP_MOVE( 5, MOVE_TWISTER), + LEVEL_UP_MOVE( 9, MOVE_PROTECT), + LEVEL_UP_MOVE(13, MOVE_GLARE), + LEVEL_UP_MOVE(17, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(21, MOVE_DRAGON_RAGE), + //LEVEL_UP_MOVE(25, MOVE_NATURAL_GIFT), + LEVEL_UP_MOVE(29, MOVE_DRAGON_BREATH), + LEVEL_UP_MOVE(33, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(37, MOVE_EXTRASENSORY), + //LEVEL_UP_MOVE(41, MOVE_DRAGON_PULSE), + LEVEL_UP_MOVE(45, MOVE_FLY), + LEVEL_UP_MOVE(49, MOVE_HYPER_VOICE), + LEVEL_UP_MOVE(53, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sDhelmiseLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_SWITCHEROO), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 1, MOVE_GROWTH), + LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 5, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE( 9, MOVE_WRAP), + //LEVEL_UP_MOVE(14, MOVE_GYRO_BALL), + LEVEL_UP_MOVE(18, MOVE_METAL_SOUND), + LEVEL_UP_MOVE(23, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(27, MOVE_WHIRLPOOL), + //LEVEL_UP_MOVE(32, MOVE_ANCHOR_SHOT), + LEVEL_UP_MOVE(36, MOVE_SHADOW_BALL), + //LEVEL_UP_MOVE(41, MOVE_ENERGY_BALL), + LEVEL_UP_MOVE(45, MOVE_SLAM), + //LEVEL_UP_MOVE(50, MOVE_HEAVY_SLAM), + //LEVEL_UP_MOVE(54, MOVE_PHANTOM_FORCE), + //LEVEL_UP_MOVE(59, MOVE_POWER_WHIP), LEVEL_UP_END }; static const struct LevelUpMove sJangmoOLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 5, MOVE_LEER), + LEVEL_UP_MOVE( 9, MOVE_BIDE), + LEVEL_UP_MOVE(13, MOVE_PROTECT), + //LEVEL_UP_MOVE(17, MOVE_DRAGON_TAIL), + LEVEL_UP_MOVE(21, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(25, MOVE_HEADBUTT), + //LEVEL_UP_MOVE(29, MOVE_WORK_UP), + LEVEL_UP_MOVE(33, MOVE_SCREECH), + LEVEL_UP_MOVE(37, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(41, MOVE_DRAGON_CLAW), + //LEVEL_UP_MOVE(45, MOVE_NOBLE_ROAR), + LEVEL_UP_MOVE(49, MOVE_DRAGON_DANCE), + LEVEL_UP_MOVE(53, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sHakamoOLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_SKY_UPPERCUT), + LEVEL_UP_MOVE( 1, MOVE_SKY_UPPERCUT), + //LEVEL_UP_MOVE( 1, MOVE_AUTOTOMIZE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_BIDE), + LEVEL_UP_MOVE( 1, MOVE_PROTECT), + LEVEL_UP_MOVE( 5, MOVE_LEER), + LEVEL_UP_MOVE( 9, MOVE_BIDE), + LEVEL_UP_MOVE(13, MOVE_PROTECT), + //LEVEL_UP_MOVE(17, MOVE_DRAGON_TAIL), + LEVEL_UP_MOVE(21, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(25, MOVE_HEADBUTT), + //LEVEL_UP_MOVE(29, MOVE_WORK_UP), + LEVEL_UP_MOVE(33, MOVE_SCREECH), + LEVEL_UP_MOVE(38, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(43, MOVE_DRAGON_CLAW), + //LEVEL_UP_MOVE(48, MOVE_NOBLE_ROAR), + LEVEL_UP_MOVE(53, MOVE_DRAGON_DANCE), + LEVEL_UP_MOVE(58, MOVE_OUTRAGE), + //LEVEL_UP_MOVE(63, MOVE_CLOSE_COMBAT), LEVEL_UP_END }; static const struct LevelUpMove sKommoOLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 0, MOVE_CLANGING_SCALES), + //LEVEL_UP_MOVE( 1, MOVE_CLANGING_SCALES), + LEVEL_UP_MOVE( 1, MOVE_SKY_UPPERCUT), + LEVEL_UP_MOVE( 1, MOVE_BELLY_DRUM), + //LEVEL_UP_MOVE( 1, MOVE_AUTOTOMIZE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_BIDE), + LEVEL_UP_MOVE( 1, MOVE_PROTECT), + LEVEL_UP_MOVE( 5, MOVE_LEER), + LEVEL_UP_MOVE( 9, MOVE_BIDE), + LEVEL_UP_MOVE(13, MOVE_PROTECT), + //LEVEL_UP_MOVE(17, MOVE_DRAGON_TAIL), + LEVEL_UP_MOVE(21, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(25, MOVE_HEADBUTT), + //LEVEL_UP_MOVE(29, MOVE_WORK_UP), + LEVEL_UP_MOVE(33, MOVE_SCREECH), + LEVEL_UP_MOVE(38, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(43, MOVE_DRAGON_CLAW), + //LEVEL_UP_MOVE(51, MOVE_NOBLE_ROAR), + LEVEL_UP_MOVE(59, MOVE_DRAGON_DANCE), + LEVEL_UP_MOVE(67, MOVE_OUTRAGE), + //LEVEL_UP_MOVE(75, MOVE_CLOSE_COMBAT), LEVEL_UP_END }; static const struct LevelUpMove sTapuKokoLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN), + //LEVEL_UP_MOVE( 1, MOVE_BRAVE_BIRD), + //LEVEL_UP_MOVE( 1, MOVE_POWER_SWAP), + LEVEL_UP_MOVE( 1, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 8, MOVE_SPARK), + LEVEL_UP_MOVE(14, MOVE_SHOCK_WAVE), + LEVEL_UP_MOVE(20, MOVE_SCREECH), + LEVEL_UP_MOVE(26, MOVE_CHARGE), + //LEVEL_UP_MOVE(32, MOVE_WILD_CHARGE), + LEVEL_UP_MOVE(38, MOVE_MIRROR_MOVE), + //LEVEL_UP_MOVE(43, MOVE_NATURES_MADNESS), + //LEVEL_UP_MOVE(48, MOVE_DISCHARGE), + LEVEL_UP_MOVE(53, MOVE_AGILITY), + //LEVEL_UP_MOVE(58, MOVE_ELECTRO_BALL), LEVEL_UP_END }; static const struct LevelUpMove sTapuLeleLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_PSYCHIC_TERRAIN), + //LEVEL_UP_MOVE( 1, MOVE_AROMATIC_MIST), + LEVEL_UP_MOVE( 1, MOVE_AROMATHERAPY), + LEVEL_UP_MOVE( 1, MOVE_MEAN_LOOK), + //LEVEL_UP_MOVE( 1, MOVE_DRAINING_KISS), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 8, MOVE_PSYWAVE), + LEVEL_UP_MOVE(14, MOVE_PSYBEAM), + LEVEL_UP_MOVE(20, MOVE_SWEET_SCENT), + LEVEL_UP_MOVE(26, MOVE_SKILL_SWAP), + //LEVEL_UP_MOVE(32, MOVE_PSYSHOCK), + LEVEL_UP_MOVE(38, MOVE_TICKLE), + //LEVEL_UP_MOVE(43, MOVE_NATURES_MADNESS), + LEVEL_UP_MOVE(48, MOVE_EXTRASENSORY), + LEVEL_UP_MOVE(53, MOVE_FLATTER), + //LEVEL_UP_MOVE(58, MOVE_MOONBLAST), LEVEL_UP_END }; static const struct LevelUpMove sTapuBuluLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_GRASSY_TERRAIN), + //LEVEL_UP_MOVE( 1, MOVE_WOOD_HAMMER), + LEVEL_UP_MOVE( 1, MOVE_SUPERPOWER), + LEVEL_UP_MOVE( 1, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE( 1, MOVE_DISABLE), + LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND), + LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), + //LEVEL_UP_MOVE( 1, MOVE_LEAFAGE), + LEVEL_UP_MOVE( 8, MOVE_HORN_ATTACK), + LEVEL_UP_MOVE(14, MOVE_GIGA_DRAIN), + LEVEL_UP_MOVE(20, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(26, MOVE_LEECH_SEED), + //LEVEL_UP_MOVE(32, MOVE_HORN_LEECH), + //LEVEL_UP_MOVE(38, MOVE_ROTOTILLER), + //LEVEL_UP_MOVE(43, MOVE_NATURES_MADNESS), + //LEVEL_UP_MOVE(48, MOVE_ZEN_HEADBUTT), + LEVEL_UP_MOVE(53, MOVE_MEGAHORN), + LEVEL_UP_MOVE(58, MOVE_SKULL_BASH), LEVEL_UP_END }; static const struct LevelUpMove sTapuFiniLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_MISTY_TERRAIN), + //LEVEL_UP_MOVE( 1, MOVE_MOONBLAST), + //LEVEL_UP_MOVE( 1, MOVE_HEAL_PULSE), + LEVEL_UP_MOVE( 1, MOVE_MEAN_LOOK), + LEVEL_UP_MOVE( 1, MOVE_HAZE), + LEVEL_UP_MOVE( 1, MOVE_MIST), + LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), + LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), + LEVEL_UP_MOVE( 8, MOVE_WATER_PULSE), + LEVEL_UP_MOVE(14, MOVE_WHIRLPOOL), + //LEVEL_UP_MOVE(20, MOVE_SOAK), + LEVEL_UP_MOVE(26, MOVE_REFRESH), + //LEVEL_UP_MOVE(32, MOVE_BRINE), + //LEVEL_UP_MOVE(38, MOVE_DEFOG), + //LEVEL_UP_MOVE(43, MOVE_NATURES_MADNESS), + LEVEL_UP_MOVE(48, MOVE_MUDDY_WATER), + //LEVEL_UP_MOVE(53, MOVE_AQUA_RING), + LEVEL_UP_MOVE(58, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sCosmogLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SPLASH), + LEVEL_UP_MOVE(23, MOVE_TELEPORT), LEVEL_UP_END }; static const struct LevelUpMove sCosmoemLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE( 1, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_END }; static const struct LevelUpMove sSolgaleoLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 0, MOVE_SUNSTEEL_STRIKE), + //LEVEL_UP_MOVE( 1, MOVE_SUNSTEEL_STRIKE), + LEVEL_UP_MOVE( 1, MOVE_COSMIC_POWER), + //LEVEL_UP_MOVE( 1, MOVE_WAKE_UP_SLAP), + LEVEL_UP_MOVE( 1, MOVE_TELEPORT), + LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), + //LEVEL_UP_MOVE( 7, MOVE_IRON_HEAD), + LEVEL_UP_MOVE(13, MOVE_METAL_SOUND), + //LEVEL_UP_MOVE(19, MOVE_ZEN_HEADBUTT), + //LEVEL_UP_MOVE(23, MOVE_FLASH_CANNON), + LEVEL_UP_MOVE(31, MOVE_MORNING_SUN), + LEVEL_UP_MOVE(37, MOVE_CRUNCH), + //LEVEL_UP_MOVE(43, MOVE_METAL_BURST), + LEVEL_UP_MOVE(47, MOVE_SOLAR_BEAM), + //LEVEL_UP_MOVE(59, MOVE_NOBLE_ROAR), + //LEVEL_UP_MOVE(61, MOVE_FLARE_BLITZ), + //LEVEL_UP_MOVE(67, MOVE_WIDE_GUARD), + //LEVEL_UP_MOVE(73, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sLunalaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 0, MOVE_MOONGEIST_BEAM), + //LEVEL_UP_MOVE( 1, MOVE_MOONGEIST_BEAM), + LEVEL_UP_MOVE( 1, MOVE_COSMIC_POWER), + LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE( 1, MOVE_TELEPORT), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 7, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(13, MOVE_CONFUSE_RAY), + //LEVEL_UP_MOVE(19, MOVE_AIR_SLASH), + LEVEL_UP_MOVE(23, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(31, MOVE_MOONLIGHT), + //LEVEL_UP_MOVE(37, MOVE_NIGHT_DAZE), + LEVEL_UP_MOVE(43, MOVE_MAGIC_COAT), + //LEVEL_UP_MOVE(47, MOVE_MOONBLAST), + LEVEL_UP_MOVE(59, MOVE_DREAM_EATER), + //LEVEL_UP_MOVE(61, MOVE_PHANTOM_FORCE), + //LEVEL_UP_MOVE(67, MOVE_WIDE_GUARD), + LEVEL_UP_MOVE(73, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sNihilegoLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_POWER_SPLIT), + //LEVEL_UP_MOVE( 1, MOVE_GUARD_SPLIT), + LEVEL_UP_MOVE( 1, MOVE_TICKLE), + LEVEL_UP_MOVE( 1, MOVE_ACID), + LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), + LEVEL_UP_MOVE( 1, MOVE_POUND), + //LEVEL_UP_MOVE( 7, MOVE_CLEAR_SMOG), + LEVEL_UP_MOVE(13, MOVE_PSYWAVE), + LEVEL_UP_MOVE(19, MOVE_HEADBUTT), + //LEVEL_UP_MOVE(23, MOVE_VENOSHOCK), + //LEVEL_UP_MOVE(29, MOVE_TOXIC_SPIKES), + LEVEL_UP_MOVE(31, MOVE_SAFEGUARD), + //LEVEL_UP_MOVE(37, MOVE_POWER_GEM), + LEVEL_UP_MOVE(43, MOVE_MIRROR_COAT), + //LEVEL_UP_MOVE(47, MOVE_ACID_SPRAY), + //LEVEL_UP_MOVE(53, MOVE_VENOM_DRENCH), + //LEVEL_UP_MOVE(59, MOVE_STEALTH_ROCK), + //LEVEL_UP_MOVE(67, MOVE_WONDER_ROOM), + //LEVEL_UP_MOVE(73, MOVE_HEAD_SMASH), LEVEL_UP_END }; static const struct LevelUpMove sBuzzwoleLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_FELL_STINGER), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_ICE_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_REVERSAL), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + //LEVEL_UP_MOVE( 1, MOVE_POWER_UP_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 7, MOVE_COMET_PUNCH), + LEVEL_UP_MOVE(13, MOVE_BULK_UP), + LEVEL_UP_MOVE(19, MOVE_VITAL_THROW), + LEVEL_UP_MOVE(23, MOVE_ENDURE), + LEVEL_UP_MOVE(29, MOVE_LEECH_LIFE), + LEVEL_UP_MOVE(31, MOVE_TAUNT), + LEVEL_UP_MOVE(37, MOVE_MEGA_PUNCH), + LEVEL_UP_MOVE(43, MOVE_COUNTER), + //LEVEL_UP_MOVE(47, MOVE_HAMMER_ARM), + //LEVEL_UP_MOVE(53, MOVE_LUNGE), + LEVEL_UP_MOVE(59, MOVE_DYNAMIC_PUNCH), + LEVEL_UP_MOVE(67, MOVE_SUPERPOWER), + LEVEL_UP_MOVE(73, MOVE_FOCUS_PUNCH), LEVEL_UP_END }; static const struct LevelUpMove sPheromosaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_QUIVER_DANCE), + //LEVEL_UP_MOVE( 1, MOVE_QUICK_GUARD), + LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), + LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), + LEVEL_UP_MOVE( 7, MOVE_SWIFT), + LEVEL_UP_MOVE(13, MOVE_STOMP), + //LEVEL_UP_MOVE(19, MOVE_FEINT), + LEVEL_UP_MOVE(23, MOVE_SILVER_WIND), + LEVEL_UP_MOVE(29, MOVE_BOUNCE), + LEVEL_UP_MOVE(31, MOVE_JUMP_KICK), + LEVEL_UP_MOVE(37, MOVE_AGILITY), + LEVEL_UP_MOVE(43, MOVE_TRIPLE_KICK), + //LEVEL_UP_MOVE(47, MOVE_LUNGE), + //LEVEL_UP_MOVE(53, MOVE_BUG_BUZZ), + //LEVEL_UP_MOVE(59, MOVE_ME_FIRST), + LEVEL_UP_MOVE(67, MOVE_HI_JUMP_KICK), + //LEVEL_UP_MOVE(73, MOVE_SPEED_SWAP), LEVEL_UP_END }; static const struct LevelUpMove sXurkitreeLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_TAIL_GLOW), + LEVEL_UP_MOVE( 1, MOVE_SPARK), + LEVEL_UP_MOVE( 1, MOVE_CHARGE), + LEVEL_UP_MOVE( 1, MOVE_WRAP), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 7, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE(13, MOVE_SHOCK_WAVE), + LEVEL_UP_MOVE(19, MOVE_INGRAIN), + LEVEL_UP_MOVE(23, MOVE_THUNDER_PUNCH), + //LEVEL_UP_MOVE(29, MOVE_EERIE_IMPULSE), + LEVEL_UP_MOVE(31, MOVE_SIGNAL_BEAM), + LEVEL_UP_MOVE(37, MOVE_THUNDERBOLT), + LEVEL_UP_MOVE(43, MOVE_HYPNOSIS), + //LEVEL_UP_MOVE(47, MOVE_DISCHARGE), + //LEVEL_UP_MOVE(53, MOVE_ELECTRIC_TERRAIN), + //LEVEL_UP_MOVE(59, MOVE_POWER_WHIP), + //LEVEL_UP_MOVE(67, MOVE_ION_DELUGE), + LEVEL_UP_MOVE(73, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sCelesteelaLevelUpLearnset[] = { + //LEVEL_UP_MOVE( 1, MOVE_WIDE_GUARD), + //LEVEL_UP_MOVE( 1, MOVE_AIR_SLASH), + LEVEL_UP_MOVE( 1, MOVE_INGRAIN), + LEVEL_UP_MOVE( 1, MOVE_ABSORB), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 7, MOVE_SMACK_DOWN), + LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), + LEVEL_UP_MOVE(19, MOVE_LEECH_SEED), + LEVEL_UP_MOVE(23, MOVE_METAL_SOUND), + //LEVEL_UP_MOVE(29, MOVE_IRON_HEAD), + LEVEL_UP_MOVE(31, MOVE_GIGA_DRAIN), + //LEVEL_UP_MOVE(37, MOVE_FLASH_CANNON), + //LEVEL_UP_MOVE(43, MOVE_AUTOTOMIZE), + //LEVEL_UP_MOVE(47, MOVE_SEED_BOMB), + LEVEL_UP_MOVE(53, MOVE_SKULL_BASH), + LEVEL_UP_MOVE(59, MOVE_IRON_DEFENSE), + //LEVEL_UP_MOVE(67, MOVE_HEAVY_SLAM), + LEVEL_UP_MOVE(73, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sKartanaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_SACRED_SWORD), + //LEVEL_UP_MOVE( 1, MOVE_DEFOG), + //LEVEL_UP_MOVE( 1, MOVE_VACUUM_WAVE), + LEVEL_UP_MOVE( 1, MOVE_AIR_CUTTER), + LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE( 1, MOVE_CUT), + LEVEL_UP_MOVE( 7, MOVE_FALSE_SWIPE), + LEVEL_UP_MOVE(13, MOVE_RAZOR_LEAF), + LEVEL_UP_MOVE(19, MOVE_SYNTHESIS), + LEVEL_UP_MOVE(23, MOVE_AERIAL_ACE), + //LEVEL_UP_MOVE(29, MOVE_LASER_FOCUS), + //LEVEL_UP_MOVE(31, MOVE_NIGHT_SLASH), + LEVEL_UP_MOVE(37, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(43, MOVE_LEAF_BLADE), + //LEVEL_UP_MOVE(47, MOVE_X_SCISSOR), + LEVEL_UP_MOVE(53, MOVE_DETECT), + //LEVEL_UP_MOVE(59, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(67, MOVE_PSYCHO_CUT), + LEVEL_UP_MOVE(73, MOVE_GUILLOTINE), LEVEL_UP_END }; static const struct LevelUpMove sGuzzlordLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_BELCH), + //LEVEL_UP_MOVE( 1, MOVE_WIDE_GUARD), + LEVEL_UP_MOVE( 1, MOVE_SWALLOW), + LEVEL_UP_MOVE( 1, MOVE_STOCKPILE), + LEVEL_UP_MOVE( 1, MOVE_DRAGON_RAGE), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 7, MOVE_STOMP), + //LEVEL_UP_MOVE(13, MOVE_BRUTAL_SWING), + //LEVEL_UP_MOVE(19, MOVE_STEAMROLLER), + //LEVEL_UP_MOVE(23, MOVE_DRAGON_TAIL), + LEVEL_UP_MOVE(29, MOVE_IRON_TAIL), + //LEVEL_UP_MOVE(31, MOVE_STOMPING_TANTRUM), + LEVEL_UP_MOVE(37, MOVE_CRUNCH), + //LEVEL_UP_MOVE(43, MOVE_HAMMER_ARM), + LEVEL_UP_MOVE(47, MOVE_THRASH), + //LEVEL_UP_MOVE(53, MOVE_GASTRO_ACID), + //LEVEL_UP_MOVE(59, MOVE_HEAVY_SLAM), + //LEVEL_UP_MOVE(67, MOVE_WRING_OUT), + //LEVEL_UP_MOVE(73, MOVE_DRAGON_RUSH), LEVEL_UP_END }; static const struct LevelUpMove sNecrozmaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_MOONLIGHT), + LEVEL_UP_MOVE( 1, MOVE_MORNING_SUN), + //LEVEL_UP_MOVE( 1, MOVE_CHARGE_BEAM), + //LEVEL_UP_MOVE( 1, MOVE_MIRROR_SHOT), + LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 7, MOVE_SLASH), + //LEVEL_UP_MOVE(13, MOVE_STORED_POWER), + LEVEL_UP_MOVE(19, MOVE_ROCK_BLAST), + //LEVEL_UP_MOVE(23, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE(31, MOVE_GRAVITY), + //LEVEL_UP_MOVE(37, MOVE_PSYCHO_CUT), + //LEVEL_UP_MOVE(43, MOVE_POWER_GEM), + //LEVEL_UP_MOVE(47, MOVE_AUTOTOMIZE), + //LEVEL_UP_MOVE(50, MOVE_PHOTON_GEYSER), + //LEVEL_UP_MOVE(53, MOVE_STEALTH_ROCK), + LEVEL_UP_MOVE(59, MOVE_IRON_DEFENSE), + //LEVEL_UP_MOVE(67, MOVE_WRING_OUT), + //LEVEL_UP_MOVE(73, MOVE_PRISMATIC_LASER), LEVEL_UP_END }; static const struct LevelUpMove sMagearnaLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_CRAFTY_SHIELD), + //LEVEL_UP_MOVE( 1, MOVE_GEAR_UP), + //LEVEL_UP_MOVE( 1, MOVE_SHIFT_GEAR), + //LEVEL_UP_MOVE( 1, MOVE_IRON_HEAD), + LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE( 1, MOVE_SONIC_BOOM), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 1, MOVE_PSYBEAM), + //LEVEL_UP_MOVE( 9, MOVE_LUCKY_CHANT), + LEVEL_UP_MOVE(17, MOVE_AURORA_BEAM), + //LEVEL_UP_MOVE(25, MOVE_MIRROR_SHOT), + LEVEL_UP_MOVE(33, MOVE_MIND_READER), + //LEVEL_UP_MOVE(41, MOVE_FLASH_CANNON), + //LEVEL_UP_MOVE(49, MOVE_FLEUR_CANNON), + LEVEL_UP_MOVE(57, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(65, MOVE_PAIN_SPLIT), + //LEVEL_UP_MOVE(73, MOVE_SYNCHRONOISE), + //LEVEL_UP_MOVE(81, MOVE_AURA_SPHERE), + //LEVEL_UP_MOVE(89, MOVE_HEART_SWAP), + //LEVEL_UP_MOVE(97, MOVE_TRUMP_CARD), LEVEL_UP_END }; static const struct LevelUpMove sMarshadowLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_LASER_FOCUS), + //LEVEL_UP_MOVE( 1, MOVE_ASSURANCE), + LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_ICE_PUNCH), + //LEVEL_UP_MOVE( 1, MOVE_DRAIN_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_COUNTER), + LEVEL_UP_MOVE( 1, MOVE_PURSUIT), + //LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK), + //LEVEL_UP_MOVE( 5, MOVE_FORCE_PALM), + //LEVEL_UP_MOVE(11, MOVE_FEINT), + LEVEL_UP_MOVE(15, MOVE_ROLLING_KICK), + //LEVEL_UP_MOVE(20, MOVE_COPYCAT), + LEVEL_UP_MOVE(26, MOVE_SHADOW_PUNCH), + LEVEL_UP_MOVE(30, MOVE_ROLE_PLAY), + LEVEL_UP_MOVE(35, MOVE_JUMP_KICK), + LEVEL_UP_MOVE(41, MOVE_PSYCH_UP), + //LEVEL_UP_MOVE(45, MOVE_SPECTRAL_THIEF), + //LEVEL_UP_MOVE(50, MOVE_CLOSE_COMBAT), + //LEVEL_UP_MOVE(56, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(60, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sPoipoleLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_DRAGON_PULSE), + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE( 1, MOVE_ACID), + LEVEL_UP_MOVE( 7, MOVE_FURY_ATTACK), + //LEVEL_UP_MOVE(13, MOVE_VENOSHOCK), + LEVEL_UP_MOVE(19, MOVE_CHARM), + //LEVEL_UP_MOVE(23, MOVE_VENOM_DRENCH), + //LEVEL_UP_MOVE(31, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE(37, MOVE_POISON_JAB), + LEVEL_UP_MOVE(41, MOVE_TOXIC), + //LEVEL_UP_MOVE(47, MOVE_FELL_STINGER), LEVEL_UP_END }; static const struct LevelUpMove sNaganadelLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_AIR_CUTTER), + LEVEL_UP_MOVE( 1, MOVE_AIR_CUTTER), + //LEVEL_UP_MOVE( 1, MOVE_DRAGON_PULSE), + LEVEL_UP_MOVE( 1, MOVE_PECK), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), + LEVEL_UP_MOVE( 1, MOVE_ACID), + LEVEL_UP_MOVE( 7, MOVE_FURY_ATTACK), + //LEVEL_UP_MOVE(13, MOVE_VENOSHOCK), + LEVEL_UP_MOVE(19, MOVE_CHARM), + //LEVEL_UP_MOVE(23, MOVE_VENOM_DRENCH), + //LEVEL_UP_MOVE(31, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE(37, MOVE_POISON_JAB), + LEVEL_UP_MOVE(41, MOVE_TOXIC), + //LEVEL_UP_MOVE(47, MOVE_FELL_STINGER), + //LEVEL_UP_MOVE(53, MOVE_AIR_SLASH), + //LEVEL_UP_MOVE(61, MOVE_DRAGON_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sStakatakaLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 5, MOVE_ROCK_SLIDE), + //LEVEL_UP_MOVE(11, MOVE_STEALTH_ROCK), + LEVEL_UP_MOVE(17, MOVE_BIDE), + LEVEL_UP_MOVE(19, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(23, MOVE_ROCK_THROW), + //LEVEL_UP_MOVE(31, MOVE_AUTOTOMIZE), + LEVEL_UP_MOVE(37, MOVE_IRON_DEFENSE), + //LEVEL_UP_MOVE(43, MOVE_IRON_HEAD), + LEVEL_UP_MOVE(47, MOVE_ROCK_BLAST), + //LEVEL_UP_MOVE(53, MOVE_WIDE_GUARD), + LEVEL_UP_MOVE(61, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sBlacephalonLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_EMBER), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 7, MOVE_MAGIC_COAT), + //LEVEL_UP_MOVE(13, MOVE_STORED_POWER), + //LEVEL_UP_MOVE(17, MOVE_FLAME_BURST), + LEVEL_UP_MOVE(23, MOVE_NIGHT_SHADE), + LEVEL_UP_MOVE(29, MOVE_LIGHT_SCREEN), + LEVEL_UP_MOVE(31, MOVE_CALM_MIND), + LEVEL_UP_MOVE(37, MOVE_FIRE_BLAST), + LEVEL_UP_MOVE(41, MOVE_SHADOW_BALL), + LEVEL_UP_MOVE(47, MOVE_TRICK), + //LEVEL_UP_MOVE(59, MOVE_MIND_BLOWN), LEVEL_UP_END }; static const struct LevelUpMove sZeraoraLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_SPARK), + //LEVEL_UP_MOVE( 5, MOVE_HONE_CLAWS), + LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), + //LEVEL_UP_MOVE(15, MOVE_VOLT_SWITCH), + //LEVEL_UP_MOVE(19, MOVE_SNARL), + LEVEL_UP_MOVE(22, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(26, MOVE_CHARGE), + LEVEL_UP_MOVE(29, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE(33, MOVE_SLASH), + //LEVEL_UP_MOVE(36, MOVE_WILD_CHARGE), + //LEVEL_UP_MOVE(40, MOVE_QUICK_GUARD), + //LEVEL_UP_MOVE(43, MOVE_PLASMA_FISTS), + //LEVEL_UP_MOVE(47, MOVE_CLOSE_COMBAT), + //LEVEL_UP_MOVE(50, MOVE_DISCHARGE), LEVEL_UP_END }; static const struct LevelUpMove sMeltanLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 18, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 27, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 36, MOVE_ACID_ARMOR), + //LEVEL_UP_MOVE( 45, MOVE_FLASH_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sMelmetalLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 0, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 18, MOVE_THUNDER_WAVE), + LEVEL_UP_MOVE( 27, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 36, MOVE_ACID_ARMOR), + //LEVEL_UP_MOVE( 45, MOVE_FLASH_CANNON), + LEVEL_UP_MOVE( 54, MOVE_MEGA_PUNCH), + LEVEL_UP_MOVE( 64, MOVE_PROTECT), + //LEVEL_UP_MOVE( 72, MOVE_DOUBLE_IRON_BASH), + LEVEL_UP_MOVE( 81, MOVE_SUPERPOWER), + LEVEL_UP_MOVE( 90, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sAlolanRattataLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 6, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 9, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(12, MOVE_BITE), + LEVEL_UP_MOVE(15, MOVE_SUPER_FANG), + LEVEL_UP_MOVE(18, MOVE_CRUNCH), + LEVEL_UP_MOVE(21, MOVE_HYPER_FANG), + //LEVEL_UP_MOVE(24, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(27, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sAlolanRaticateLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE( 1, MOVE_COUNTER), + LEVEL_UP_MOVE( 1, MOVE_FURY_SWIPES), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(12, MOVE_BITE), + LEVEL_UP_MOVE(15, MOVE_SUPER_FANG), + LEVEL_UP_MOVE(18, MOVE_CRUNCH), + LEVEL_UP_MOVE(26, MOVE_HYPER_FANG), + //LEVEL_UP_MOVE(34, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(42, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sAlolanRaichuLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_PSYCHIC), + LEVEL_UP_MOVE( 1, MOVE_ENCORE), + LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), LEVEL_UP_END }; static const struct LevelUpMove sAlolanSandshrewLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 4, MOVE_BIDE), + //LEVEL_UP_MOVE( 8, MOVE_ICE_SHARD), + LEVEL_UP_MOVE(12, MOVE_SWIFT), + LEVEL_UP_MOVE(16, MOVE_MIRROR_COAT), + LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(24, MOVE_ICE_PUNCH), + LEVEL_UP_MOVE(28, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(32, MOVE_SLASH), + LEVEL_UP_MOVE(36, MOVE_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sAlolanSandslashLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_COUNTER), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 1, MOVE_BIDE), + //LEVEL_UP_MOVE( 1, MOVE_ICE_SHARD), LEVEL_UP_END }; static const struct LevelUpMove sAlolanVulpixLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 7, MOVE_MIST), + //LEVEL_UP_MOVE(10, MOVE_ICE_SHARD), + LEVEL_UP_MOVE(14, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(17, MOVE_AURORA_BEAM), + //LEVEL_UP_MOVE(21, MOVE_DAZZLING_GLEAM), + LEVEL_UP_MOVE(24, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(28, MOVE_ROAR), + LEVEL_UP_MOVE(31, MOVE_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sAlolanNinetalesLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), + //LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_MIST), + //LEVEL_UP_MOVE( 1, MOVE_ICE_SHARD), LEVEL_UP_END }; static const struct LevelUpMove sAlolanDiglettLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 8, MOVE_GROWL), + LEVEL_UP_MOVE(12, MOVE_AGILITY), + LEVEL_UP_MOVE(15, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(18, MOVE_DIG), + LEVEL_UP_MOVE(21, MOVE_SLASH), + //LEVEL_UP_MOVE(25, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(29, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(33, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sAlolanDugtrioLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_SCREECH), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_AGILITY), + LEVEL_UP_MOVE(15, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(18, MOVE_DIG), + LEVEL_UP_MOVE(21, MOVE_SLASH), + //LEVEL_UP_MOVE(25, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(35, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(45, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sAlolanMeowthLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), + LEVEL_UP_MOVE( 9, MOVE_TAUNT), + LEVEL_UP_MOVE(12, MOVE_PAY_DAY), + //LEVEL_UP_MOVE(15, MOVE_FEINT), + LEVEL_UP_MOVE(19, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(23, MOVE_SCREECH), + LEVEL_UP_MOVE(27, MOVE_SLASH), + //LEVEL_UP_MOVE(31, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE(35, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sAlolanPersianLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SWIFT), + LEVEL_UP_MOVE( 1, MOVE_AMNESIA), + LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), + LEVEL_UP_MOVE( 9, MOVE_TAUNT), + LEVEL_UP_MOVE(12, MOVE_PAY_DAY), + //LEVEL_UP_MOVE(16, MOVE_FEINT), + LEVEL_UP_MOVE(19, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(23, MOVE_SCREECH), + LEVEL_UP_MOVE(27, MOVE_SLASH), + //LEVEL_UP_MOVE(37, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE(47, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sAlolanGeodudeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 3, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 6, MOVE_BIDE), + LEVEL_UP_MOVE( 9, MOVE_ROCK_THROW), + //LEVEL_UP_MOVE(12, MOVE_STEALTH_ROCK), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(19, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(23, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(27, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE(31, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(35, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sAlolanGravelerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 1, MOVE_BIDE), + LEVEL_UP_MOVE( 9, MOVE_ROCK_THROW), + //LEVEL_UP_MOVE(12, MOVE_STEALTH_ROCK), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(19, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(23, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(31, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE(39, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(47, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sAlolanGolemLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_MEGA_PUNCH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 1, MOVE_BIDE), + LEVEL_UP_MOVE( 9, MOVE_ROCK_THROW), + //LEVEL_UP_MOVE(12, MOVE_STEALTH_ROCK), + LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(19, MOVE_SELF_DESTRUCT), + LEVEL_UP_MOVE(23, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(31, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE(39, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(47, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sAlolanGrimerLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), + LEVEL_UP_MOVE( 6, MOVE_HARDEN), + LEVEL_UP_MOVE(12, MOVE_MINIMIZE), + LEVEL_UP_MOVE(18, MOVE_DISABLE), + LEVEL_UP_MOVE(24, MOVE_BITE), + LEVEL_UP_MOVE(30, MOVE_SCREECH), + LEVEL_UP_MOVE(36, MOVE_CRUNCH), + LEVEL_UP_MOVE(42, MOVE_ACID_ARMOR), + LEVEL_UP_MOVE(48, MOVE_SLUDGE_BOMB), LEVEL_UP_END }; static const struct LevelUpMove sAlolanMukLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_HAZE), + //LEVEL_UP_MOVE( 1, MOVE_MOONBLAST), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 1, MOVE_MINIMIZE), + LEVEL_UP_MOVE(18, MOVE_DISABLE), + LEVEL_UP_MOVE(24, MOVE_BITE), + LEVEL_UP_MOVE(30, MOVE_SCREECH), + LEVEL_UP_MOVE(36, MOVE_CRUNCH), + LEVEL_UP_MOVE(48, MOVE_ACID_ARMOR), + LEVEL_UP_MOVE(60, MOVE_SLUDGE_BOMB), LEVEL_UP_END }; static const struct LevelUpMove sAlolanExeggutorLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + //LEVEL_UP_MOVE( 1, MOVE_DRAGON_PULSE), + //LEVEL_UP_MOVE( 1, MOVE_POWER_WHIP), + LEVEL_UP_MOVE( 1, MOVE_EGG_BOMB), + LEVEL_UP_MOVE( 1, MOVE_BARRAGE), + LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), LEVEL_UP_END }; static const struct LevelUpMove sAlolanMarowakLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE( 1, MOVE_SCREECH), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_BONE_CLUB), + LEVEL_UP_MOVE(14, MOVE_FIRE_SPIN), + LEVEL_UP_MOVE(18, MOVE_RAGE), + LEVEL_UP_MOVE(24, MOVE_WILL_O_WISP), + LEVEL_UP_MOVE(26, MOVE_BONEMERANG), + LEVEL_UP_MOVE(36, MOVE_THRASH), + //LEVEL_UP_MOVE(48, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sLycanrocMidnightLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_COUNTER), + LEVEL_UP_MOVE( 1, MOVE_REVERSAL), + LEVEL_UP_MOVE( 1, MOVE_TAUNT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE(12, MOVE_HOWL), + LEVEL_UP_MOVE(15, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(18, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(23, MOVE_ROCK_TOMB), + LEVEL_UP_MOVE(26, MOVE_ROAR), + //LEVEL_UP_MOVE(29, MOVE_STEALTH_ROCK), + LEVEL_UP_MOVE(34, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(37, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(40, MOVE_CRUNCH), + //LEVEL_UP_MOVE(45, MOVE_ROCK_CLIMB), + //LEVEL_UP_MOVE(48, MOVE_STONE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sLycanrocDuskLevelUpLearnset[] = { + LEVEL_UP_MOVE( 0, MOVE_THRASH), + //LEVEL_UP_MOVE( 1, MOVE_ACCELEROCK), + LEVEL_UP_MOVE( 1, MOVE_COUNTER), LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE(12, MOVE_HOWL), + LEVEL_UP_MOVE(15, MOVE_ROCK_THROW), + LEVEL_UP_MOVE(18, MOVE_ODOR_SLEUTH), + LEVEL_UP_MOVE(23, MOVE_ROCK_TOMB), + LEVEL_UP_MOVE(26, MOVE_ROAR), + //LEVEL_UP_MOVE(29, MOVE_STEALTH_ROCK), + LEVEL_UP_MOVE(34, MOVE_ROCK_SLIDE), + LEVEL_UP_MOVE(37, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(40, MOVE_CRUNCH), + //LEVEL_UP_MOVE(45, MOVE_ROCK_CLIMB), + //LEVEL_UP_MOVE(48, MOVE_STONE_EDGE), LEVEL_UP_END };