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@ -4,145 +4,145 @@ gContestEffect00hDescription: @ 827CB82
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.string "A highly appealing move.$"
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gContestEffect01hDescription: @ 827CB9B
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.string "After this move, the user is{next}more easily startled.$"
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.string "After this move, the user is\nmore easily startled.$"
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gContestEffect02hDescription: @ 827CBCE
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.string "Makes a great appeal, but{next}allows no more to the end.$"
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.string "Makes a great appeal, but\nallows no more to the end.$"
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gContestEffect03hDescription: @ 827CC03
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.string "Can be repeatedly used{next}without boring the JUDGE.$"
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.string "Can be repeatedly used\nwithout boring the JUDGE.$"
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gContestEffect04hDescription: @ 827CC34
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.string "Can avoid being startled{next}by others once.$"
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.string "Can avoid being startled\nby others once.$"
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gContestEffect05hDescription: @ 827CC5D
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.string "Can avoid being startled{next}by others.$"
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.string "Can avoid being startled\nby others.$"
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gContestEffect06hDescription: @ 827CC81
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.string "Can avoid being startled{next}by others a little.$"
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.string "Can avoid being startled\nby others a little.$"
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gContestEffect07hDescription: @ 827CCAE
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.string "After this move, the user is{next}less likely to be startled.$"
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.string "After this move, the user is\nless likely to be startled.$"
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gContestEffect08hDescription: @ 827CCE7
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.string "Slightly startles the{next}POKéMON in front.$"
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.string "Slightly startles the\nPOKéMON in front.$"
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gContestEffect09hDescription: @ 827CD0F
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.string "Slightly startles those{next}that have made appeals.$"
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.string "Slightly startles those\nthat have made appeals.$"
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gContestEffect0AhDescription: @ 827CD3F
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.string "Startles the POKéMON that{next}appealed before the user.$"
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.string "Startles the POKéMON that\nappealed before the user.$"
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gContestEffect0BhDescription: @ 827CD73
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.string "Startles all POKéMON that{next}have done their appeals.$"
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.string "Startles all POKéMON that\nhave done their appeals.$"
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gContestEffect0ChDescription: @ 827CDA6
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.string "Badly startles the{next}POKéMON in front.$"
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.string "Badly startles the\nPOKéMON in front.$"
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gContestEffect0DhDescription: @ 827CDCB
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.string "Badly startles those that{next}have made appeals.$"
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.string "Badly startles those that\nhave made appeals.$"
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gContestEffect0EhDescription: @ 827CDF8
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.string "Startles the POKéMON that{next}appealed before the user.$"
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.string "Startles the POKéMON that\nappealed before the user.$"
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gContestEffect0FhDescription: @ 827CE2C
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.string "Startles all POKéMON that{next}have done their appeals.$"
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.string "Startles all POKéMON that\nhave done their appeals.$"
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gContestEffect10hDescription: @ 827CE5F
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.string "Shifts the JUDGE’s{next}attention from others.$"
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.string "Shifts the JUDGE’s\nattention from others.$"
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gContestEffect11hDescription: @ 827CE89
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.string "Startles the POKéMON that{next}has the JUDGE’s attention.$"
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.string "Startles the POKéMON that\nhas the JUDGE’s attention.$"
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gContestEffect12hDescription: @ 827CEBE
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.string "Jams the others, and misses{next}one turn of appeals.$"
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.string "Jams the others, and misses\none turn of appeals.$"
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gContestEffect13hDescription: @ 827CEEF
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.string "Startles POKéMON that{next}made a same-type appeal.$"
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.string "Startles POKéMON that\nmade a same-type appeal.$"
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gContestEffect14hDescription: @ 827CF1E
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.string "Badly startles POKéMON{next}that made COOL appeals.$"
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.string "Badly startles POKéMON\nthat made COOL appeals.$"
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gContestEffect15hDescription: @ 827CF4D
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.string "Badly startles POKéMON{next}that made BEAUTY appeals.$"
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.string "Badly startles POKéMON\nthat made BEAUTY appeals.$"
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gContestEffect16hDescription: @ 827CF7E
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.string "Badly startles POKéMON{next}that made CUTE appeals.$"
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.string "Badly startles POKéMON\nthat made CUTE appeals.$"
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gContestEffect17hDescription: @ 827CFAD
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.string "Badly startles POKéMON{next}that made SMART appeals.$"
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.string "Badly startles POKéMON\nthat made SMART appeals.$"
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gContestEffect18hDescription: @ 827CFDD
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.string "Badly startles POKéMON{next}that made TOUGH appeals.$"
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.string "Badly startles POKéMON\nthat made TOUGH appeals.$"
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gContestEffect19hDescription: @ 827D00D
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.string "Makes one POKéMON after{next}the user nervous.$"
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.string "Makes one POKéMON after\nthe user nervous.$"
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gContestEffect1AhDescription: @ 827D037
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.string "Makes all POKéMON after{next}the user nervous.$"
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.string "Makes all POKéMON after\nthe user nervous.$"
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gContestEffect1BhDescription: @ 827D061
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.string "Worsens the condition of{next}those that made appeals.$"
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.string "Worsens the condition of\nthose that made appeals.$"
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gContestEffect1ChDescription: @ 827D093
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.string "Badly startles POKéMON in{next}good condition.$"
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.string "Badly startles POKéMON in\ngood condition.$"
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gContestEffect1DhDescription: @ 827D0BD
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.string "The appeal works great if{next}performed first.$"
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.string "The appeal works great if\nperformed first.$"
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gContestEffect1EhDescription: @ 827D0E8
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.string "The appeal works great if{next}performed last.$"
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.string "The appeal works great if\nperformed last.$"
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gContestEffect1FhDescription: @ 827D112
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.string "Makes the appeal as good{next}as those before it.$"
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.string "Makes the appeal as good\nas those before it.$"
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gContestEffect20hDescription: @ 827D13F
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.string "Makes the appeal as good{next}as the one before it.$"
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.string "Makes the appeal as good\nas the one before it.$"
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gContestEffect21hDescription: @ 827D16E
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.string "The appeal works better{next}the later it is performed.$"
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.string "The appeal works better\nthe later it is performed.$"
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gContestEffect22hDescription: @ 827D1A1
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.string "The appeal’s quality varies{next}depending on its timing.$"
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.string "The appeal’s quality varies\ndepending on its timing.$"
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gContestEffect23hDescription: @ 827D1D6
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.string "Works well if it’s the same{next}type as the one before.$"
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.string "Works well if it’s the same\ntype as the one before.$"
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gContestEffect24hDescription: @ 827D20A
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.string "Works well if different in{next}type than the one before.$"
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.string "Works well if different in\ntype than the one before.$"
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gContestEffect25hDescription: @ 827D23F
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.string "Affected by how well the{next}appeal in front goes.$"
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.string "Affected by how well the\nappeal in front goes.$"
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gContestEffect26hDescription: @ 827D26E
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.string "Ups the user’s condition.{next}Helps prevent nervousness.$"
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.string "Ups the user’s condition.\nHelps prevent nervousness.$"
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gContestEffect27hDescription: @ 827D2A3
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.string "The appeal works well if the{next}user’s condition is good.$"
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.string "The appeal works well if the\nuser’s condition is good.$"
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gContestEffect28hDescription: @ 827D2DA
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.string "The next appeal can be{next}made earlier next turn.$"
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.string "The next appeal can be\nmade earlier next turn.$"
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gContestEffect29hDescription: @ 827D309
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.string "The next appeal can be{next}made later next turn.$"
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.string "The next appeal can be\nmade later next turn.$"
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gContestEffect2AhDescription: @ 827D336
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.string "Makes the next turn’s order{next}more easily scrambled.$"
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.string "Makes the next turn’s order\nmore easily scrambled.$"
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gContestEffect2BhDescription: @ 827D369
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.string "Scrambles the order of{next}appeals on the next turn.$"
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.string "Scrambles the order of\nappeals on the next turn.$"
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gContestEffect2ChDescription: @ 827D39A
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.string "An appeal that excites the{next}audience in any CONTEST.$"
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.string "An appeal that excites the\naudience in any CONTEST.$"
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gContestEffect2DhDescription: @ 827D3CE
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.string "Badly startles all POKéMON{next}that made good appeals.$"
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.string "Badly startles all POKéMON\nthat made good appeals.$"
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gContestEffect2EhDescription: @ 827D401
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.string "The appeal works best the{next}more the crowd is excited.$"
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.string "The appeal works best the\nmore the crowd is excited.$"
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gContestEffect2FhDescription: @ 827D436
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.string "Temporarily stops the{next}crowd from growing excited.$"
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.string "Temporarily stops the\ncrowd from growing excited.$"
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@ unused move names
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