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Small correction to map script comments
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Almost exclusively used to set metatiles on the map before it's first drawn
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6. ON_FRAME_TABLE: Run every frame after the map has faded in, before player input is processed.
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This is a table of scripts that each run if their condition is satisfied.
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This is a table of scripts; only the first script whose condition is satisfied is run.
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Used to trigger an event, such as the player exiting the cable car or the SS Tidal sailor announcing progress
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2. ON_TRANSITION: Run during the transition to the map
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Used to set map-specific flags/vars, update object positions/movement types, set weather, etc
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5. ON_WARP_INTO_MAP_TABLE: Run after the map's objects are loaded.
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This is a table of scripts that each run if their condition is satisfied.
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This is a table of scripts; only the first script whose condition is satisfied is run.
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Used to add objects to the scene or update something about the player as they warp in (e.g. their facing dir or visibility)
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Note that ON_TRANSITION may also handle object visibility, but would do so by modifying a flag or var
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