Mosaic effect when changing forms

This commit is contained in:
Eduardo Quezada D'Ottone 2021-09-29 00:58:41 -03:00
parent 55b61313a4
commit 9ad505d7e8

View File

@ -10120,6 +10120,7 @@ void UpdateSpeciesSpritePSS(struct BoxPokemon *boxMon)
u32 pid = GetBoxMonData(boxMon, MON_DATA_PERSONALITY); u32 pid = GetBoxMonData(boxMon, MON_DATA_PERSONALITY);
// Update front sprite // Update front sprite
StartDisplayMonMosaicEffect();
sStorage->displayMonSpecies = species; sStorage->displayMonSpecies = species;
sStorage->displayMonPalette = GetMonSpritePalFromSpeciesAndPersonality(species, otId, pid); sStorage->displayMonPalette = GetMonSpritePalFromSpeciesAndPersonality(species, otId, pid);
LoadDisplayMonGfx(species, pid); LoadDisplayMonGfx(species, pid);