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Mosaic effect when changing forms
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@ -10120,6 +10120,7 @@ void UpdateSpeciesSpritePSS(struct BoxPokemon *boxMon)
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u32 pid = GetBoxMonData(boxMon, MON_DATA_PERSONALITY);
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u32 pid = GetBoxMonData(boxMon, MON_DATA_PERSONALITY);
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// Update front sprite
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// Update front sprite
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StartDisplayMonMosaicEffect();
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sStorage->displayMonSpecies = species;
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sStorage->displayMonSpecies = species;
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sStorage->displayMonPalette = GetMonSpritePalFromSpeciesAndPersonality(species, otId, pid);
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sStorage->displayMonPalette = GetMonSpritePalFromSpeciesAndPersonality(species, otId, pid);
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LoadDisplayMonGfx(species, pid);
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LoadDisplayMonGfx(species, pid);
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