Fix spread moves, tidy up CANCELLER_MULTIHIT_MOVES

- Parental Bond spread moves should now strike twice whenever there is a single target, even if the target is the user's ally.
- Random chance to hit 2-5 times is now set in SetRandomMultiHitCounter().
This commit is contained in:
BuffelSaft 2022-10-23 21:40:04 +13:00
parent 1b056f9044
commit 9b076a9dcf
3 changed files with 41 additions and 31 deletions

View File

@ -364,7 +364,7 @@
#define MOVE_EFFECT_RECOIL_HP_25 0x44 #define MOVE_EFFECT_RECOIL_HP_25 0x44
#define MOVE_EFFECT_RELIC_SONG 0x45 #define MOVE_EFFECT_RELIC_SONG 0x45
#define MOVE_EFFECT_TRAP_BOTH 0x46 #define MOVE_EFFECT_TRAP_BOTH 0x46
#define NUM_MOVE_EFFECTS 0x47 #define NUM_MOVE_EFFECTS 0x47
#define MOVE_EFFECT_AFFECTS_USER 0x4000 #define MOVE_EFFECT_AFFECTS_USER 0x4000

View File

@ -14844,12 +14844,16 @@ bool8 IsMoveAffectedByParentalBond(u16 move, u8 battlerId)
{ {
switch (GetBattlerMoveTargetType(battlerId, move)) switch (GetBattlerMoveTargetType(battlerId, move))
{ {
// Both foes are alive, spread move strikes once
case MOVE_TARGET_BOTH: case MOVE_TARGET_BOTH:
if (CountAliveMonsInBattle(BATTLE_ALIVE_DEF_SIDE) >= 2) // Check for single target if (IsBattlerAlive(gBattlerTarget) && IsBattlerAlive(BATTLE_PARTNER(gBattlerTarget)))
return FALSE; return FALSE;
break; break;
// Either both foes or one foe and its ally are alive; spread move strikes once
case MOVE_TARGET_FOES_AND_ALLY: case MOVE_TARGET_FOES_AND_ALLY:
if (CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_ACTIVE) >= 2) // Count mons on both sides; ignore attacker if (IsBattlerAlive(BATTLE_PARTNER(gBattlerTarget))
|| (IsBattlerAlive(BATTLE_PARTNER(battlerId))
&& (IsBattlerAlive(BATTLE_PARTNER(gBattlerTarget)) || IsBattlerAlive(gBattlerTarget))))
return FALSE; return FALSE;
break; break;
default: default:

View File

@ -59,6 +59,7 @@ functions instead of at the top of the file with the other declarations.
static bool32 TryRemoveScreens(u8 battler); static bool32 TryRemoveScreens(u8 battler);
static bool32 IsUnnerveAbilityOnOpposingSide(u8 battlerId); static bool32 IsUnnerveAbilityOnOpposingSide(u8 battlerId);
static u8 GetFlingPowerFromItemId(u16 itemId); static u8 GetFlingPowerFromItemId(u16 itemId);
static void SetRandomMultiHitCounter();
extern const u8 *const gBattleScriptsForMoveEffects[]; extern const u8 *const gBattleScriptsForMoveEffects[];
extern const u8 *const gBattlescriptsForRunningByItem[]; extern const u8 *const gBattlescriptsForRunningByItem[];
@ -3868,35 +3869,8 @@ u8 AtkCanceller_UnableToUseMove(void)
} }
else else
{ {
if (B_MULTI_HIT_CHANCE >= GEN_5) SetRandomMultiHitCounter();
{
// Based on Gen 5's odds
// 35% for 2 hits
// 35% for 3 hits
// 15% for 4 hits
// 15% for 5 hits
gMultiHitCounter = Random() % 100;
if (gMultiHitCounter < 35)
gMultiHitCounter = 2;
else if (gMultiHitCounter < 35 + 35)
gMultiHitCounter = 3;
else if (gMultiHitCounter < 35 + 35 + 15)
gMultiHitCounter = 4;
else
gMultiHitCounter =5;
}
else
{
// 2 and 3 hits: 37.5%
// 4 and 5 hits: 12.5%
gMultiHitCounter = Random() % 4;
if (gMultiHitCounter > 1)
gMultiHitCounter = (Random() % 4) + 2;
else
gMultiHitCounter += 2;
}
} }
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0) PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
} }
else if (gBattleMoves[gCurrentMove].flags & FLAG_TWO_STRIKES) else if (gBattleMoves[gCurrentMove].flags & FLAG_TWO_STRIKES)
@ -10518,3 +10492,35 @@ bool32 CanTargetBattler(u8 battlerAtk, u8 battlerDef, u16 move)
return FALSE; // Pokémon affected by Heal Block cannot target allies with Pollen Puff return FALSE; // Pokémon affected by Heal Block cannot target allies with Pollen Puff
return TRUE; return TRUE;
} }
static void SetRandomMultiHitCounter()
{
#if (B_MULTI_HIT_CHANCE >= GEN_5)
{
// Based on Gen 5's odds
// 35% for 2 hits
// 35% for 3 hits
// 15% for 4 hits
// 15% for 5 hits
gMultiHitCounter = Random() % 100;
if (gMultiHitCounter < 35)
gMultiHitCounter = 2;
else if (gMultiHitCounter < 35 + 35)
gMultiHitCounter = 3;
else if (gMultiHitCounter < 35 + 35 + 15)
gMultiHitCounter = 4;
else
gMultiHitCounter = 5;
}
#else
{
// 2 and 3 hits: 37.5%
// 4 and 5 hits: 12.5%
gMultiHitCounter = Random() % 4;
if (gMultiHitCounter > 1)
gMultiHitCounter = (Random() % 4) + 2;
else
gMultiHitCounter += 2;
}
#endif
}