mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Decompile poison.c
This commit is contained in:
parent
2c2431aa4c
commit
9b1f2ccf5e
36
asm/flying.s
36
asm/flying.s
@ -5,42 +5,6 @@
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.text
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thumb_func_start sub_810DE2C
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sub_810DE2C: @ 810DE2C
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push {r4,lr}
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adds r4, r0, 0
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ldrh r0, [r4, 0x2E]
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adds r0, 0xB
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movs r1, 0xFF
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ands r0, r1
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strh r0, [r4, 0x2E]
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movs r1, 0x2E
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ldrsh r0, [r4, r1]
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movs r1, 0x4
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bl Sin
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strh r0, [r4, 0x24]
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ldrh r0, [r4, 0x30]
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adds r0, 0x30
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strh r0, [r4, 0x30]
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lsls r0, 16
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asrs r0, 24
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negs r0, r0
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strh r0, [r4, 0x26]
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adds r0, r4, 0
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adds r0, 0x3F
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ldrb r1, [r0]
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movs r0, 0x20
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ands r0, r1
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cmp r0, 0
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beq _0810DE68
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adds r0, r4, 0
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bl DestroyAnimSprite
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_0810DE68:
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pop {r4}
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pop {r0}
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bx r0
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thumb_func_end sub_810DE2C
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thumb_func_start sub_810DE70
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sub_810DE70: @ 810DE70
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push {r4,lr}
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306
asm/poison.s
306
asm/poison.s
@ -1,306 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start sub_810DBAC
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sub_810DBAC: @ 810DBAC
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push {r4,r5,lr}
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adds r5, r0, 0
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ldr r4, =gBattleAnimArgs
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movs r1, 0x6
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ldrsh r0, [r4, r1]
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cmp r0, 0
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bne _0810DBC2
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adds r0, r5, 0
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movs r1, 0x2
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bl StartSpriteAnim
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_0810DBC2:
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adds r0, r5, 0
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movs r1, 0x1
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bl InitAnimSpritePos
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ldrh r0, [r4, 0x4]
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strh r0, [r5, 0x2E]
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ldr r4, =gBattleAnimTarget
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ldrb r0, [r4]
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movs r1, 0x2
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x32]
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ldrb r0, [r4]
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movs r1, 0x3
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x36]
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ldr r0, =0x0000ffe2
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strh r0, [r5, 0x38]
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adds r0, r5, 0
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bl InitAnimArcTranslation
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ldr r0, =sub_810DC10
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str r0, [r5, 0x1C]
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pop {r4,r5}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_810DBAC
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thumb_func_start sub_810DC10
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sub_810DC10: @ 810DC10
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push {r4,lr}
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adds r4, r0, 0
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bl TranslateAnimArc
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lsls r0, 24
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cmp r0, 0
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beq _0810DC24
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adds r0, r4, 0
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bl DestroyAnimSprite
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_0810DC24:
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pop {r4}
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pop {r0}
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bx r0
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thumb_func_end sub_810DC10
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thumb_func_start sub_810DC2C
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sub_810DC2C: @ 810DC2C
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push {r4-r6,lr}
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sub sp, 0x4
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adds r4, r0, 0
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ldr r5, =gBattleAnimArgs
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movs r1, 0x6
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ldrsh r0, [r5, r1]
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cmp r0, 0
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bne _0810DC44
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adds r0, r4, 0
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movs r1, 0x2
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bl StartSpriteAnim
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_0810DC44:
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adds r0, r4, 0
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movs r1, 0x1
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bl InitAnimSpritePos
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ldr r0, =gBattleAnimTarget
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ldrb r0, [r0]
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mov r6, sp
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adds r6, 0x2
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movs r1, 0x1
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mov r2, sp
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adds r3, r6, 0
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bl SetAverageBattlerPositions
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ldr r0, =gBattleAnimAttacker
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _0810DC72
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ldrh r0, [r5, 0x8]
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negs r0, r0
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strh r0, [r5, 0x8]
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_0810DC72:
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ldrh r0, [r5, 0x4]
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strh r0, [r4, 0x2E]
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mov r1, sp
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ldrh r0, [r5, 0x8]
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ldrh r1, [r1]
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adds r0, r1
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strh r0, [r4, 0x32]
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ldrh r0, [r5, 0xA]
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ldrh r6, [r6]
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adds r0, r6
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strh r0, [r4, 0x36]
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ldr r0, =0x0000ffe2
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strh r0, [r4, 0x38]
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adds r0, r4, 0
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bl InitAnimArcTranslation
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ldr r0, =sub_810DCB4
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str r0, [r4, 0x1C]
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add sp, 0x4
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pop {r4-r6}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_810DC2C
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thumb_func_start sub_810DCB4
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sub_810DCB4: @ 810DCB4
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push {r4,lr}
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adds r4, r0, 0
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bl TranslateAnimArc
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lsls r0, 24
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cmp r0, 0
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beq _0810DCC8
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adds r0, r4, 0
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bl DestroyAnimSprite
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_0810DCC8:
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pop {r4}
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pop {r0}
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bx r0
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thumb_func_end sub_810DCB4
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thumb_func_start sub_810DCD0
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sub_810DCD0: @ 810DCD0
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push {r4,r5,lr}
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adds r4, r0, 0
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ldr r5, =gBattleAnimArgs
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ldrh r0, [r5, 0x4]
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strh r0, [r4, 0x2E]
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ldrh r0, [r4, 0x20]
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strh r0, [r4, 0x30]
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ldrh r1, [r5]
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adds r0, r1
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strh r0, [r4, 0x32]
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ldrh r0, [r4, 0x22]
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strh r0, [r4, 0x34]
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ldrh r1, [r5, 0x2]
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adds r0, r1
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strh r0, [r4, 0x36]
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adds r0, r4, 0
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bl InitSpriteDataForLinearTranslation
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movs r1, 0x30
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ldrsh r0, [r4, r1]
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movs r2, 0x4
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ldrsh r1, [r5, r2]
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bl __divsi3
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strh r0, [r4, 0x38]
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movs r1, 0x32
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ldrsh r0, [r4, r1]
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movs r2, 0x4
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ldrsh r1, [r5, r2]
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bl __divsi3
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strh r0, [r4, 0x3A]
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ldr r0, =sub_810DD24
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str r0, [r4, 0x1C]
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pop {r4,r5}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_810DCD0
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thumb_func_start sub_810DD24
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sub_810DD24: @ 810DD24
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push {r4,lr}
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adds r4, r0, 0
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bl sub_80A656C
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ldrh r0, [r4, 0x30]
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ldrh r1, [r4, 0x38]
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subs r0, r1
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strh r0, [r4, 0x30]
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ldrh r0, [r4, 0x32]
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ldrh r1, [r4, 0x3A]
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subs r0, r1
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strh r0, [r4, 0x32]
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movs r1, 0x2E
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ldrsh r0, [r4, r1]
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cmp r0, 0
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bne _0810DD4A
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adds r0, r4, 0
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bl DestroyAnimSprite
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_0810DD4A:
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pop {r4}
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pop {r0}
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bx r0
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thumb_func_end sub_810DD24
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thumb_func_start sub_810DD50
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sub_810DD50: @ 810DD50
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push {r4,lr}
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adds r4, r0, 0
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ldr r0, =gBattleAnimTarget
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ldrb r0, [r0]
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adds r2, r4, 0
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adds r2, 0x20
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adds r3, r4, 0
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adds r3, 0x22
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movs r1, 0x1
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bl SetAverageBattlerPositions
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ldr r0, =gBattleAnimAttacker
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _0810DD7C
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ldr r1, =gBattleAnimArgs
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ldrh r0, [r1]
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negs r0, r0
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strh r0, [r1]
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_0810DD7C:
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ldr r0, =gBattleAnimArgs
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ldrh r2, [r0]
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ldrh r1, [r4, 0x20]
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adds r2, r1
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strh r2, [r4, 0x20]
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ldrh r1, [r0, 0x2]
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ldrh r3, [r4, 0x22]
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adds r1, r3
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strh r1, [r4, 0x22]
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ldrh r3, [r0, 0x8]
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strh r3, [r4, 0x2E]
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ldrh r0, [r0, 0x4]
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adds r2, r0
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strh r2, [r4, 0x32]
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adds r1, r3
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strh r1, [r4, 0x36]
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ldr r0, =StartAnimLinearTranslation
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str r0, [r4, 0x1C]
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ldr r1, =DestroyAnimSprite
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adds r0, r4, 0
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bl StoreSpriteCallbackInData6
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pop {r4}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_810DD50
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thumb_func_start sub_810DDC4
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sub_810DDC4: @ 810DDC4
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push {r4,r5,lr}
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adds r4, r0, 0
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ldr r5, =gBattleAnimArgs
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movs r1, 0x4
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ldrsh r0, [r5, r1]
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cmp r0, 0
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bne _0810DDE0
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adds r0, r4, 0
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movs r1, 0x1
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bl sub_80A6980
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b _0810DE16
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.pool
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_0810DDE0:
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ldr r0, =gBattleAnimTarget
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ldrb r0, [r0]
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adds r2, r4, 0
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adds r2, 0x20
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adds r3, r4, 0
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adds r3, 0x22
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movs r1, 0x1
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bl SetAverageBattlerPositions
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ldr r0, =gBattleAnimAttacker
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _0810DE06
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ldrh r0, [r5]
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negs r0, r0
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strh r0, [r5]
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_0810DE06:
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ldrh r0, [r5]
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ldrh r1, [r4, 0x20]
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adds r0, r1
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strh r0, [r4, 0x20]
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ldrh r0, [r5, 0x2]
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ldrh r1, [r4, 0x22]
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adds r0, r1
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strh r0, [r4, 0x22]
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_0810DE16:
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ldr r0, =sub_810DE2C
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str r0, [r4, 0x1C]
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pop {r4,r5}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_810DDC4
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.align 2, 0
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@ -163,7 +163,7 @@ SECTIONS {
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asm/electric.o(.text);
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asm/ice.o(.text);
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asm/fight.o(.text);
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asm/poison.o(.text);
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src/poison.o(.text);
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asm/flying.o(.text);
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asm/psychic.o(.text);
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src/bug.o(.text);
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154
src/poison.c
154
src/poison.c
@ -1,14 +1,19 @@
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#include "global.h"
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#include "battle_anim.h"
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#include "trig.h"
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#include "constants/rgb.h"
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extern void sub_80A77C8(struct Sprite *);
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extern void sub_810DBAC(struct Sprite *);
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extern void sub_810DC2C(struct Sprite *);
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extern void sub_810DCD0(struct Sprite *);
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extern void sub_810DD50(struct Sprite *);
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extern void sub_810DDC4(struct Sprite *);
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extern void sub_810DDC4(struct Sprite *);
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void sub_810DBAC(struct Sprite *);
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void sub_810DC2C(struct Sprite *);
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void sub_810DCD0(struct Sprite *);
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void sub_810DD50(struct Sprite *);
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void AnimBubbleEffect(struct Sprite *);
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static void sub_810DC10(struct Sprite *);
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static void sub_810DCB4(struct Sprite *);
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static void sub_810DD24(struct Sprite *);
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static void AnimBubbleEffectStep(struct Sprite *);
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extern const union AnimCmd *const gUnknown_08595200[];
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@ -170,7 +175,7 @@ const struct SpriteTemplate gPoisonBubbleSpriteTemplate =
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.anims = gUnknown_08596164,
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.images = NULL,
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.affineAnims = gUnknown_0859623C,
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.callback = sub_810DDC4,
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.callback = AnimBubbleEffect,
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};
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const struct SpriteTemplate gWaterBubbleSpriteTemplate =
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@ -181,5 +186,138 @@ const struct SpriteTemplate gWaterBubbleSpriteTemplate =
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.anims = gUnknown_08595200,
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.images = NULL,
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.affineAnims = gUnknown_0859623C,
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.callback = sub_810DDC4,
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.callback = AnimBubbleEffect,
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};
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void sub_810DBAC(struct Sprite *sprite)
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{
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if (!gBattleAnimArgs[3])
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StartSpriteAnim(sprite, 2);
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InitAnimSpritePos(sprite, 1);
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
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sprite->data[5] = -30;
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InitAnimArcTranslation(sprite);
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sprite->callback = sub_810DC10;
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}
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static void sub_810DC10(struct Sprite *sprite)
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{
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if (TranslateAnimArc(sprite))
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DestroyAnimSprite(sprite);
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}
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void sub_810DC2C(struct Sprite *sprite)
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{
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s16 l1, l2;
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if (!gBattleAnimArgs[3])
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StartSpriteAnim(sprite, 2);
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InitAnimSpritePos(sprite, 1);
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SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2);
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if (GetBattlerSide(gBattleAnimAttacker))
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gBattleAnimArgs[4] = -gBattleAnimArgs[4];
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[2] = l1 + gBattleAnimArgs[4];
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sprite->data[4] = l2 + gBattleAnimArgs[5];
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sprite->data[5] = -30;
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InitAnimArcTranslation(sprite);
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sprite->callback = sub_810DCB4;
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}
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static void sub_810DCB4(struct Sprite *sprite)
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{
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if (TranslateAnimArc(sprite))
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DestroyAnimSprite(sprite);
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}
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void sub_810DCD0(struct Sprite *sprite)
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{
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[1] = sprite->pos1.x;
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sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0];
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sprite->data[3] = sprite->pos1.y;
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sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1];
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||||
|
||||
InitSpriteDataForLinearTranslation(sprite);
|
||||
|
||||
sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2];
|
||||
sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2];
|
||||
|
||||
sprite->callback = sub_810DD24;
|
||||
}
|
||||
|
||||
static void sub_810DD24(struct Sprite *sprite)
|
||||
{
|
||||
sub_80A656C(sprite);
|
||||
|
||||
sprite->data[1] -= sprite->data[5];
|
||||
sprite->data[2] -= sprite->data[6];
|
||||
|
||||
if (!sprite->data[0])
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
void sub_810DD50(struct Sprite *sprite)
|
||||
{
|
||||
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
|
||||
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
||||
|
||||
sprite->pos1.x += gBattleAnimArgs[0];
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
|
||||
sprite->data[0] = gBattleAnimArgs[4];
|
||||
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
|
||||
sprite->data[4] = sprite->pos1.y + sprite->data[0];
|
||||
|
||||
sprite->callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
// Animates a bubble by rising upward, swaying side to side, and
|
||||
// enlarging the sprite. This is used as an after-effect by poison-type
|
||||
// moves, along with MOVE_BUBBLE, and MOVE_BUBBLEBEAM.
|
||||
// arg 0: initial x pixel offset
|
||||
// arg 1: initial y pixel offset
|
||||
// arg 2: 0 = single-target, 1 = multi-target
|
||||
void AnimBubbleEffect(struct Sprite *sprite)
|
||||
{
|
||||
if (!gBattleAnimArgs[2])
|
||||
{
|
||||
sub_80A6980(sprite, TRUE);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
|
||||
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
||||
|
||||
sprite->pos1.x += gBattleAnimArgs[0];
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
}
|
||||
|
||||
sprite->callback = AnimBubbleEffectStep;
|
||||
}
|
||||
|
||||
static void AnimBubbleEffectStep(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF;
|
||||
sprite->pos2.x = Sin(sprite->data[0], 4);
|
||||
sprite->data[1] += 0x30;
|
||||
sprite->pos2.y = -(sprite->data[1] >> 8);
|
||||
|
||||
if (sprite->affineAnimEnded)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user