rtc screen review changes

This commit is contained in:
DizzyEggg 2018-02-07 19:59:02 +01:00
parent 27452ca822
commit 9b4b19fd5a

View File

@ -171,7 +171,7 @@ static const struct SpriteTemplate sSpriteTemplate_85104F0 =
}; };
// code // code
static void SpriteCB_ResetRtcCusor0(struct Sprite *sprite) static void SpriteCB_ResetRtcCursor0(struct Sprite *sprite)
{ {
int state = gTasks[sprite->data[0]].data[2]; int state = gTasks[sprite->data[0]].data[2];
if (state != sprite->data[1]) if (state != sprite->data[1])
@ -221,7 +221,7 @@ static void SpriteCB_ResetRtcCusor0(struct Sprite *sprite)
} }
} }
static void SpriteCB_ResetRtcCusor1(struct Sprite *sprite) static void SpriteCB_ResetRtcCursor1(struct Sprite *sprite)
{ {
int state = gTasks[sprite->data[0]].data[2]; int state = gTasks[sprite->data[0]].data[2];
if (state != sprite->data[1]) if (state != sprite->data[1])
@ -274,12 +274,12 @@ static void CreateCursor(u8 taskId)
LoadSpritePalette(&sSpritePalette_Arrow); LoadSpritePalette(&sSpritePalette_Arrow);
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_85104F0, 53, 68, 0); spriteId = CreateSpriteAtEnd(&sSpriteTemplate_85104F0, 53, 68, 0);
gSprites[spriteId].callback = SpriteCB_ResetRtcCusor0; gSprites[spriteId].callback = SpriteCB_ResetRtcCursor0;
gSprites[spriteId].data[0] = taskId; gSprites[spriteId].data[0] = taskId;
gSprites[spriteId].data[1] = -1; gSprites[spriteId].data[1] = -1;
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_85104F0, 53, 68, 0); spriteId = CreateSpriteAtEnd(&sSpriteTemplate_85104F0, 53, 68, 0);
gSprites[spriteId].callback = SpriteCB_ResetRtcCusor1; gSprites[spriteId].callback = SpriteCB_ResetRtcCursor1;
gSprites[spriteId].data[0] = taskId; gSprites[spriteId].data[0] = taskId;
gSprites[spriteId].data[1] = -1; gSprites[spriteId].data[1] = -1;
} }
@ -330,13 +330,13 @@ static bool32 MoveTimeUpDown(s16 *val, int minVal, int maxVal, u16 keys)
{ {
if (keys & DPAD_DOWN) if (keys & DPAD_DOWN)
{ {
(*val)--; *val -= 1;
if (*val < minVal) if (*val < minVal)
*val = maxVal; *val = maxVal;
} }
else if (keys & DPAD_UP) else if (keys & DPAD_UP)
{ {
(*val)++; *val += 1;
if (*val > maxVal) if (*val > maxVal)
*val = minVal; *val = minVal;
} }