Merge pull request #564 from garakmon/vram

use macros for VRAM offsets
This commit is contained in:
Diegoisawesome 2019-02-17 12:37:06 -06:00 committed by GitHub
commit 9c33214510
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GPG Key ID: 4AEE18F83AFDEB23
16 changed files with 150 additions and 150 deletions

View File

@ -1933,13 +1933,13 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
if (IsContest() == TRUE)
{
RequestDma3Fill(0, (void*)(VRAM + 0x8000), 0x2000, 1);
RequestDma3Fill(0xFF, (void*)(VRAM + 0xF000), 0x1000, 0);
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(16)), 0x2000, 1);
RequestDma3Fill(0xFF, (void*)(BG_SCREEN_ADDR(30)), 0x1000, 0);
}
else
{
RequestDma3Fill(0, (void*)(VRAM + 0x4000), 0x2000, 1);
RequestDma3Fill(0xFF, (void*)(VRAM + 0xe000), 0x1000, 0);
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(8)), 0x2000, 1);
RequestDma3Fill(0xFF, (void*)(BG_SCREEN_ADDR(28)), 0x1000, 0);
}
sub_80A6B30(&animBg);
@ -1978,8 +1978,8 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
}
else
{
RequestDma3Fill(0, (void*)(VRAM + 0x6000), 0x2000, 1);
RequestDma3Fill(0, (void*)(VRAM + 0xF000), 0x1000, 1);
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(12)), 0x2000, 1);
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(30)), 0x1000, 1);
sub_80A6B90(&animBg, 2);
CpuFill16(0, animBg.bgTiles + 0x1000, 0x1000);
CpuFill16(0, animBg.bgTilemap + 0x400, 0x800);
@ -2452,15 +2452,15 @@ static void LoadMoveBg(u16 bgId)
LZDecompressWram(tilemap, gDecompressionBuffer);
sub_80A4720(sub_80A6D94(), (void*)(gDecompressionBuffer), 0x100, 0);
dmaSrc = gDecompressionBuffer;
dmaDest = (void *)(VRAM + 0xD000);
dmaDest = (void *)(BG_SCREEN_ADDR(26));
DmaCopy32(3, dmaSrc, dmaDest, 0x800);
LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(VRAM + 0x2000));
LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(BG_SCREEN_ADDR(4)));
LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, sub_80A6D94() * 16, 32);
}
else
{
LZDecompressVram(gBattleAnimBackgroundTable[bgId].tilemap, (void *)(VRAM + 0xD000));
LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(VRAM + 0x8000));
LZDecompressVram(gBattleAnimBackgroundTable[bgId].tilemap, (void *)(BG_SCREEN_ADDR(26)));
LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(BG_CHAR_ADDR(2)));
LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, 32, 32);
}
}

View File

@ -720,26 +720,26 @@ void DrawMainBattleBackground(void)
{
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x2000000))
{
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
}
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
{
LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
}
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
{
LZDecompressVram(gBattleTerrainTiles_Water, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTiles_Water, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
}
else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
{
LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Rayquaza, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Rayquaza, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Rayquaza, 0x20, 0x60);
}
else
@ -749,15 +749,15 @@ void DrawMainBattleBackground(void)
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
return;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60);
return;
}
@ -767,48 +767,48 @@ void DrawMainBattleBackground(void)
{
default:
case MAP_BATTLE_SCENE_NORMAL:
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_GYM:
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_MAGMA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_AQUA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_SIDNEY:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_PHOEBE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_GLACIA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_DRAKE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60);
break;
case MAP_BATTLE_SCENE_FRONTIER:
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
break;
}
@ -1089,7 +1089,7 @@ void DrawBattleEntryBackground(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
LZDecompressVram(gUnknown_08D778F0, (void*)(VRAM + 0x4000));
LZDecompressVram(gUnknown_08D778F0, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gUnknown_08D77B0C, (void*)(VRAM + 0x10000));
LoadCompressedPalette(gUnknown_08D77AE4, 0x60, 0x20);
SetBgAttribute(1, BG_ATTR_SCREENSIZE, 1);
@ -1108,8 +1108,8 @@ void DrawBattleEntryBackground(void)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
{
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(BG_SCREEN_ADDR(28)));
}
else
{
@ -1123,18 +1123,18 @@ void DrawBattleEntryBackground(void)
}
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
{
LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void*)(VRAM + 0xE000));
LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void*)(BG_SCREEN_ADDR(28)));
}
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
{
LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void*)(VRAM + 0xE000));
LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void*)(BG_SCREEN_ADDR(28)));
}
else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
{
LZDecompressVram(gBattleTerrainAnimTiles_Rayquaza, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Rayquaza, (void*)(VRAM + 0xE000));
LZDecompressVram(gBattleTerrainAnimTiles_Rayquaza, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Rayquaza, (void*)(BG_SCREEN_ADDR(28)));
}
else
{
@ -1143,27 +1143,27 @@ void DrawBattleEntryBackground(void)
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(BG_SCREEN_ADDR(28)));
return;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(BG_SCREEN_ADDR(28)));
return;
}
}
if (GetCurrentMapBattleScene() == MAP_BATTLE_SCENE_NORMAL)
{
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTileset, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTilemap, (void*)(VRAM + 0xE000));
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTileset, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTilemap, (void*)(BG_SCREEN_ADDR(28)));
}
else
{
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(BG_SCREEN_ADDR(28)));
}
}
}
@ -1187,11 +1187,11 @@ bool8 LoadChosenBattleElement(u8 caseId)
case 3:
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
{
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
}
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
{
LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(BG_CHAR_ADDR(2)));
}
else
{
@ -1200,12 +1200,12 @@ bool8 LoadChosenBattleElement(u8 caseId)
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
break;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
break;
}
}
@ -1214,31 +1214,31 @@ bool8 LoadChosenBattleElement(u8 caseId)
{
default:
case MAP_BATTLE_SCENE_NORMAL:
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_GYM:
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_MAGMA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_AQUA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_SIDNEY:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_PHOEBE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_GLACIA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_DRAKE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
break;
case MAP_BATTLE_SCENE_FRONTIER:
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
break;
}
}
@ -1246,14 +1246,14 @@ bool8 LoadChosenBattleElement(u8 caseId)
case 4:
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
{
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
}
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
{
if (gGameVersion == VERSION_RUBY)
LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(BG_SCREEN_ADDR(26)));
else
LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(BG_SCREEN_ADDR(26)));
}
else
{
@ -1262,12 +1262,12 @@ bool8 LoadChosenBattleElement(u8 caseId)
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER)
{
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
break;
}
else if (trainerClass == TRAINER_CLASS_CHAMPION)
{
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
break;
}
}
@ -1276,31 +1276,31 @@ bool8 LoadChosenBattleElement(u8 caseId)
{
default:
case MAP_BATTLE_SCENE_NORMAL:
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_GYM:
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_MAGMA:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_AQUA:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_SIDNEY:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_PHOEBE:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_GLACIA:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_DRAKE:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
break;
case MAP_BATTLE_SCENE_FRONTIER:
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
break;
}
}

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@ -3104,7 +3104,7 @@ static void sub_8083170(u16 a0, u16 a1)
s32 var1, var2, var3, var4;
u16 *vram;
vram = (u16*)(VRAM + 0x6000);
vram = (u16*)(BG_SCREEN_ADDR(12));
var1 = (a0 * 64) / a1;
var2 = var1 / 8;
for (var4 = 0; var4 < var2; var4++)

View File

@ -153,7 +153,7 @@ static bool8 SetupClearSaveDataScreen(void)
((u16 *)(VRAM + 0x20))[i] = 0x1111;
for (i = 0; i < 0x400; i++)
((u16 *)(VRAM + 0xF000))[i] = 0x0001;
((u16 *)(BG_SCREEN_ADDR(30)))[i] = 0x0001;
ResetTasks();
ResetSpriteData();
ResetBgsAndClearDma3BusyFlags(0);

View File

@ -318,7 +318,7 @@ void LoadContestBgAfterMoveAnim(void)
s32 i;
LZDecompressVram(gContestMiscGfx, (void *)VRAM);
LZDecompressVram(gContestAudienceGfx, (void *)(VRAM + 0x2000));
LZDecompressVram(gContestAudienceGfx, (void *)(BG_SCREEN_ADDR(4)));
CopyToBgTilemapBuffer(3, gUnknown_08C16FA8, 0, 0);
CopyBgTilemapBufferToVram(3);
LoadCompressedPalette(gUnknown_08C16E90, 0, 0x200);
@ -596,8 +596,8 @@ static u8 sub_80D7E44(u8 *a)
LZDecompressVram(gContestMiscGfx, (void *)VRAM);
break;
case 2:
LZDecompressVram(gContestAudienceGfx, (void *)(VRAM + 0x2000));
DmaCopyLarge32(3, (void *)(VRAM + 0x2000), shared15800, 0x2000, 0x1000);
LZDecompressVram(gContestAudienceGfx, (void *)(BG_SCREEN_ADDR(4)));
DmaCopyLarge32(3, (void *)(BG_SCREEN_ADDR(4)), shared15800, 0x2000, 0x1000);
break;
case 3:
CopyToBgTilemapBuffer(3, gUnknown_08C16FA8, 0, 0);
@ -3328,12 +3328,12 @@ static u8 sub_80DC9EC(u8 a)
CopySpriteTiles(0,
3,
(void *)VRAM,
(u16 *)(VRAM + 0xE000 + gUnknown_02039F26[a] * 5 * 64 + 0x26),
(u16 *)(BG_SCREEN_ADDR(28) + gUnknown_02039F26[a] * 5 * 64 + 0x26),
gContestResources->field_34);
CopySpriteTiles(0,
3, (void *)VRAM,
(u16 *)(VRAM + 0xE000 + gUnknown_02039F26[a] * 5 * 64 + 0x36),
(u16 *)(BG_SCREEN_ADDR(28) + gUnknown_02039F26[a] * 5 * 64 + 0x36),
gContestResources->field_38);
CpuFill32(0, gContestResources->field_34 + 0x500, 0x300);
@ -4027,11 +4027,11 @@ static void sub_80DDE30(u8 taskId)
gTasks[taskId].data[10] = 0;
if (gTasks[taskId].data[11] == 0)
{
RequestDma3Copy(shared16800, (void *)(VRAM + 0x2000), 0x1000, 1);
RequestDma3Copy(shared16800, (void *)(BG_SCREEN_ADDR(4)), 0x1000, 1);
}
else
{
RequestDma3Copy(shared15800, (void *)(VRAM + 0x2000), 0x1000, 1);
RequestDma3Copy(shared15800, (void *)(BG_SCREEN_ADDR(4)), 0x1000, 1);
gTasks[taskId].data[12]++;
}
@ -4212,7 +4212,7 @@ static void sub_80DE350(void)
s32 i;
u16 bg1Cnt;
RequestDma3Fill(0,(void *)(VRAM + 0x8000), 0x2000, 0x1);
RequestDma3Fill(0,(void *)(BG_CHAR_ADDR(2)), 0x2000, 0x1);
CpuFill32(0, gContestResources->field_24[1], 0x1000);
Contest_SetBgCopyFlags(1);
bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT);

View File

@ -554,7 +554,7 @@ static void sub_8130430(u8 arg0, u8 arg1)
break;
}
#define VRAM_PICTURE_DATA(x, y) (((u16 *)(VRAM + 0x6000))[(y) * 32 + (x)])
#define VRAM_PICTURE_DATA(x, y) (((u16 *)(BG_SCREEN_ADDR(12)))[(y) * 32 + (x)])
// Set the background
for (y = 0; y < 20; y++)
@ -579,7 +579,7 @@ static void sub_8130430(u8 arg0, u8 arg1)
else if (arg0 < 8)
{
RLUnCompVram(gPictureFrameTiles_5, (void *)VRAM);
RLUnCompVram(gPictureFrameTilemap_5, (void *)(VRAM + 0x6000));
RLUnCompVram(gPictureFrameTilemap_5, (void *)(BG_SCREEN_ADDR(12)));
}
else
{
@ -587,23 +587,23 @@ static void sub_8130430(u8 arg0, u8 arg1)
{
case CONTEST_CATEGORY_COOL:
RLUnCompVram(gPictureFrameTiles_0, (void *)VRAM);
RLUnCompVram(gPictureFrameTilemap_0, (void *)(VRAM + 0x6000));
RLUnCompVram(gPictureFrameTilemap_0, (void *)(BG_SCREEN_ADDR(12)));
break;
case CONTEST_CATEGORY_BEAUTY:
RLUnCompVram(gPictureFrameTiles_1, (void *)VRAM);
RLUnCompVram(gPictureFrameTilemap_1, (void *)(VRAM + 0x6000));
RLUnCompVram(gPictureFrameTilemap_1, (void *)(BG_SCREEN_ADDR(12)));
break;
case CONTEST_CATEGORY_CUTE:
RLUnCompVram(gPictureFrameTiles_2, (void *)VRAM);
RLUnCompVram(gPictureFrameTilemap_2, (void *)(VRAM + 0x6000));
RLUnCompVram(gPictureFrameTilemap_2, (void *)(BG_SCREEN_ADDR(12)));
break;
case CONTEST_CATEGORY_SMART:
RLUnCompVram(gPictureFrameTiles_3, (void *)VRAM);
RLUnCompVram(gPictureFrameTilemap_3, (void *)(VRAM + 0x6000));
RLUnCompVram(gPictureFrameTilemap_3, (void *)(BG_SCREEN_ADDR(12)));
break;
case CONTEST_CATEGORY_TOUGH:
RLUnCompVram(gPictureFrameTiles_4, (void *)VRAM);
RLUnCompVram(gPictureFrameTilemap_4, (void *)(VRAM + 0x6000));
RLUnCompVram(gPictureFrameTilemap_4, (void *)(BG_SCREEN_ADDR(12)));
break;
}
}

View File

@ -1343,7 +1343,7 @@ static void sub_81758E4(u8 taskIdA)
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 8;
LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x3800));
LZ77UnCompVram(gBirchGrassTilemap, (void *)(BG_SCREEN_ADDR(7)));
LoadPalette(gBirchBagGrassPal[0] + 1, 1, 31 * 2);
for (i = 0; i < 0x800; i++)

View File

@ -2953,15 +2953,15 @@ u8 sub_80B8F98(void)
{
for (j = 12; j < 18; j++)
{
((u16*)(VRAM + 0xF800))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1;
((u16*)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1;
}
}
for (k = 0; k < 90; k++)
{
for (i = 0; i < 8; i++)
{
*(u16*)(VRAM + 0x8000 + (k + 1) * 32 + i * 4) = (gUnknown_0855B630[k * 32 + i * 4 + 1] << 8) + gUnknown_0855B630[k * 32 + i * 4];
*(u16*)(VRAM + 0x8000 + (k + 1) * 32 + i * 4 + 2) = (gUnknown_0855B630[k * 32 + i * 4 + 3] << 8) + gUnknown_0855B630[k * 32 + i * 4 + 2];
*(u16*)(BG_CHAR_ADDR(2) + (k + 1) * 32 + i * 4) = (gUnknown_0855B630[k * 32 + i * 4 + 1] << 8) + gUnknown_0855B630[k * 32 + i * 4];
*(u16*)(BG_CHAR_ADDR(2) + (k + 1) * 32 + i * 4 + 2) = (gUnknown_0855B630[k * 32 + i * 4 + 3] << 8) + gUnknown_0855B630[k * 32 + i * 4 + 2];
}
}
return spriteId;

View File

@ -1418,7 +1418,7 @@ void sub_8155F80(struct Sprite *sprite)
{
for (j = 12; j < 18; j++)
{
((u16*)(VRAM + 0xF800))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1;
((u16*)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1;
}
}
}
@ -1504,7 +1504,7 @@ void sub_8155F80(struct Sprite *sprite)
{
for (j = 12; j < 18; j++)
{
((u16*)(VRAM + 0xF800))[i * 32 + j] = 0;
((u16*)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0;
}
}
SetGpuReg(REG_OFFSET_BG0VOFS, 0);

View File

@ -1092,14 +1092,14 @@ static void Task_IntroLoadPart1Graphics(u8 taskId)
SetGpuReg(REG_OFFSET_BG1VOFS, 0x18);
SetGpuReg(REG_OFFSET_BG0VOFS, 0x28);
LZ77UnCompVram(gIntro1BGLeavesGfx, (void *)VRAM);
LZ77UnCompVram(gIntro1BG0_Tilemap, (void *)(VRAM + 0x8000));
DmaClear16(3, VRAM + 0x8800, 0x800);
LZ77UnCompVram(gIntro1BG1_Tilemap, (void *)(VRAM + 0x9000));
DmaClear16(3, VRAM + 0x9800, 0x800);
LZ77UnCompVram(gIntro1BG2_Tilemap, (void *)(VRAM + 0xA000));
DmaClear16(3, VRAM + 0xA800, 0x800);
LZ77UnCompVram(gIntro1BG3_Tilemap, (void *)(VRAM + 0xB000));
DmaClear16(3, VRAM + 0xB800, 0x800);
LZ77UnCompVram(gIntro1BG0_Tilemap, (void *)(BG_CHAR_ADDR(2)));
DmaClear16(3, BG_SCREEN_ADDR(17), 0x800);
LZ77UnCompVram(gIntro1BG1_Tilemap, (void *)(BG_SCREEN_ADDR(18)));
DmaClear16(3, BG_SCREEN_ADDR(19), 0x800);
LZ77UnCompVram(gIntro1BG2_Tilemap, (void *)(BG_SCREEN_ADDR(20)));
DmaClear16(3, BG_SCREEN_ADDR(21), 0x800);
LZ77UnCompVram(gIntro1BG3_Tilemap, (void *)(BG_SCREEN_ADDR(22)));
DmaClear16(3, BG_SCREEN_ADDR(23), 0x800);
LoadPalette(gIntro1BGPals, 0, sizeof(gIntro1BGPals));
SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(22) | BGCNT_16COLOR | BGCNT_TXT256x512);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(20) | BGCNT_16COLOR | BGCNT_TXT256x512);
@ -1549,7 +1549,7 @@ static void Task_IntroLoadPart3Graphics(u8 taskId)
{
intro_reset_and_hide_bgs();
LZ77UnCompVram(gIntro3Pokeball_Gfx, (void *)VRAM);
LZ77UnCompVram(gIntro3Pokeball_Tilemap, (void *)(VRAM + 0x4000));
LZ77UnCompVram(gIntro3Pokeball_Tilemap, (void *)(BG_CHAR_ADDR(1)));
LoadPalette(gIntro3PokeballPal, 0, 0x200);
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = 0;
@ -1601,9 +1601,9 @@ static void Task_IntroLoadGroudonScene(u8 taskId)
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 8;
LZDecompressVram(gIntro3GroudonGfx, (void *)VRAM);
LZDecompressVram(gIntro3GroudonTilemap, (void *)(VRAM + 0xC000));
LZDecompressVram(gIntro3LegendBgGfx, (void *)(VRAM + 0x4000));
LZDecompressVram(gIntro3GroudonBgTilemap, (void *)(VRAM + 0xE000));
LZDecompressVram(gIntro3GroudonTilemap, (void *)(BG_CHAR_ADDR(3)));
LZDecompressVram(gIntro3LegendBgGfx, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gIntro3GroudonBgTilemap, (void *)(BG_SCREEN_ADDR(28)));
LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_ROCKS)]);
LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_ROCKS)]);
CpuCopy16(gIntro3BgPal, gPlttBufferUnfaded, sizeof(gIntro3BgPal));
@ -1824,8 +1824,8 @@ static void Task_IntroLoadKyogreScene(u8 taskId)
{
ResetSpriteData();
LZDecompressVram(gIntro3KyogreGfx, (void *)VRAM);
LZDecompressVram(gIntro3KyogreTilemap, (void *)(VRAM + 0xC000));
LZDecompressVram(gIntro3KyogreBgTilemap, (void *)(VRAM + 0xE000));
LZDecompressVram(gIntro3KyogreTilemap, (void *)(BG_CHAR_ADDR(3)));
LZDecompressVram(gIntro3KyogreBgTilemap, (void *)(BG_SCREEN_ADDR(28)));
LoadCompressedSpriteSheet(gUnknown_085E4C88);
LoadSpritePalette(gUnknown_085E4C98);
BeginNormalPaletteFade(0xFFFFFFFE, 0, 0x10, 0, RGB_WHITEALPHA);
@ -2087,15 +2087,15 @@ static void Task_IntroLoadClouds1(u8 taskId)
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
LZDecompressVram(gIntro3CloudsGfx, (void *)VRAM);
LZDecompressVram(gIntro3CloudsGfx, (void *)(VRAM + 0x4000));
LZDecompressVram(gIntro3Clouds3Tilemap, (void *)(VRAM + 0xE000));
LZDecompressVram(gIntro3CloudsGfx, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gIntro3Clouds3Tilemap, (void *)(BG_SCREEN_ADDR(28)));
gTasks[taskId].func = Task_IntroLoadClouds2;
}
static void Task_IntroLoadClouds2(u8 taskId)
{
LZDecompressVram(gIntro3Clouds1Tilemap, (void *)(VRAM + 0xC000));
LZDecompressVram(gIntro3Clouds2Tilemap, (void *)(VRAM + 0xD000));
LZDecompressVram(gIntro3Clouds1Tilemap, (void *)(BG_CHAR_ADDR(3)));
LZDecompressVram(gIntro3Clouds2Tilemap, (void *)(BG_SCREEN_ADDR(26)));
gTasks[taskId].func = Task_IntroLoadClouds3;
}
@ -2140,9 +2140,9 @@ static void Task_IntroCloudScene(u8 taskId)
static void Task_IntroLoadRayquazaLightningScene(u8 taskId)
{
LZDecompressVram(gIntro3RayquazaTilemap, (void *)(VRAM + 0xE000));
LZDecompressVram(gIntro3Clouds4Tilemap, (void *)(VRAM + 0xC000));
LZDecompressVram(gIntro3RayquazaGfx, (void *)(VRAM + 0x4000));
LZDecompressVram(gIntro3RayquazaTilemap, (void *)(BG_SCREEN_ADDR(28)));
LZDecompressVram(gIntro3Clouds4Tilemap, (void *)(BG_CHAR_ADDR(3)));
LZDecompressVram(gIntro3RayquazaGfx, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gIntro3Clouds2Gfx, (void *)VRAM);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0
| DISPCNT_OBJ_1D_MAP

View File

@ -331,15 +331,15 @@ static void sub_817B458(u8);
void load_intro_part2_graphics(u8 a)
{
LZ77UnCompVram(gUnknown_085F0740, (void *)(VRAM + 0x4000));
LZ77UnCompVram(gUnknown_085F0BC0, (void *)(VRAM + 0x7800));
LZ77UnCompVram(gUnknown_085F0740, (void *)(BG_CHAR_ADDR(1)));
LZ77UnCompVram(gUnknown_085F0BC0, (void *)(BG_SCREEN_ADDR(15)));
LoadPalette(&gUnknown_085F06E0, 240, 32);
switch (a)
{
case 0:
default:
LZ77UnCompVram(gUnknown_085F0DBC, (void *)(VRAM));
LZ77UnCompVram(gUnknown_085F1398, (void *)(VRAM + 0x3000));
LZ77UnCompVram(gUnknown_085F1398, (void *)(BG_SCREEN_ADDR(6)));
LoadPalette(&gUnknown_085F0CFC, 0, 96);
LoadCompressedSpriteSheet(gUnknown_085F5064);
LoadPalette(&gUnknown_085F1668, 256, 32);
@ -347,7 +347,7 @@ void load_intro_part2_graphics(u8 a)
break;
case 1:
LZ77UnCompVram(gUnknown_085F1824, (void *)(VRAM));
LZ77UnCompVram(gUnknown_085F1EAC, (void *)(VRAM + 0x3000));
LZ77UnCompVram(gUnknown_085F1EAC, (void *)(BG_SCREEN_ADDR(6)));
LoadPalette(&gUnknown_085F17E4, 0, 32);
LoadCompressedSpriteSheet(gUnknown_085F50EC);
LoadPalette(&gUnknown_085F21B0, 256, 32);
@ -438,15 +438,15 @@ void sub_817B150(u8 a)
void sub_817B1C8(u8 a)
{
LZ77UnCompVram(gUnknown_085F0740, (void *)(VRAM + 0x4000));
LZ77UnCompVram(gUnknown_085F0BC0, (void *)(VRAM + 0x7800));
LZ77UnCompVram(gUnknown_085F0740, (void *)(BG_CHAR_ADDR(1)));
LZ77UnCompVram(gUnknown_085F0BC0, (void *)(BG_SCREEN_ADDR(15)));
switch (a)
{
case 0:
default:
LoadPalette(&gUnknown_085F06E0, 240, 32);
LZ77UnCompVram(gUnknown_085F0DBC, (void *)(VRAM));
LZ77UnCompVram(gUnknown_085F1398, (void *)(VRAM + 0x3000));
LZ77UnCompVram(gUnknown_085F1398, (void *)(BG_SCREEN_ADDR(6)));
LoadPalette(&gUnknown_085F0CFC, 0, 96);
LoadCompressedSpriteSheet(gUnknown_085F5064);
LZ77UnCompVram(gUnknown_085F16A8, (void *)(VRAM + 0x10000));
@ -456,7 +456,7 @@ void sub_817B1C8(u8 a)
case 1:
LoadPalette(&gUnknown_085F0700, 240, 32);
LZ77UnCompVram(gUnknown_085F0DBC, (void *)(VRAM));
LZ77UnCompVram(gUnknown_085F1398, (void *)(VRAM + 0x3000));
LZ77UnCompVram(gUnknown_085F1398, (void *)(BG_SCREEN_ADDR(6)));
LoadPalette(&gUnknown_085F0D5C, 0, 96);
LoadCompressedSpriteSheet(gUnknown_085F5064);
LZ77UnCompVram(gUnknown_085F16A8, (void *)(VRAM + 0x10000));
@ -467,7 +467,7 @@ void sub_817B1C8(u8 a)
case 3:
LoadPalette(&gUnknown_085F0700, 240, 32);
LZ77UnCompVram(gUnknown_085F1824, (void *)(VRAM));
LZ77UnCompVram(gUnknown_085F1EAC, (void *)(VRAM + 0x3000));
LZ77UnCompVram(gUnknown_085F1EAC, (void *)(BG_SCREEN_ADDR(6)));
LoadPalette(&gUnknown_085F1804, 0, 32);
LoadCompressedSpriteSheet(gUnknown_085F50EC);
LoadPalette(&gUnknown_085F1804, 256, 32);
@ -476,7 +476,7 @@ void sub_817B1C8(u8 a)
case 4:
LoadPalette(&gUnknown_085F0720, 240, 32);
LZ77UnCompVram(gUnknown_085F235C, (void *)(VRAM));
LZ77UnCompVram(gUnknown_085F2568, (void *)(VRAM + 0x3000));
LZ77UnCompVram(gUnknown_085F2568, (void *)(BG_SCREEN_ADDR(6)));
LoadPalette(&gUnknown_085F231C, 0, 64);
LoadCompressedSpriteSheet(gUnknown_085F5180);
LoadPalette(&gUnknown_085F2548, 256, 32);

View File

@ -1147,7 +1147,7 @@ static void Task_NewGameBirchSpeech_Init(u8 taskId)
SetGpuReg(REG_OFFSET_BLDY, 0);
LZ77UnCompVram(sBirchSpeechShadowGfx, (void*)VRAM);
LZ77UnCompVram(sBirchSpeechBgMap, (void*)(VRAM + 0x3800));
LZ77UnCompVram(sBirchSpeechBgMap, (void*)(BG_SCREEN_ADDR(7)));
LoadPalette(sBirchSpeechBgPals, 0, 64);
LoadPalette(sBirchSpeechPlatformBlackPal, 1, 16);
ScanlineEffect_Stop();
@ -1687,7 +1687,7 @@ static void CB2_NewGameBirchSpeech_ReturnFromNamingScreen(void)
DmaFill16(3, 0, PLTT, PLTT_SIZE);
ResetPaletteFade();
LZ77UnCompVram(sBirchSpeechShadowGfx, (u8*)VRAM);
LZ77UnCompVram(sBirchSpeechBgMap, (u8*)(VRAM + 0x3800));
LZ77UnCompVram(sBirchSpeechBgMap, (u8*)(BG_SCREEN_ADDR(7)));
LoadPalette(sBirchSpeechBgPals, 0, 64);
LoadPalette(&sBirchSpeechBgGradientPal[1], 1, 16);
ResetTasks();

View File

@ -3927,7 +3927,7 @@ static void SetScrollingBackground(void)
{
SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(3) | BGCNT_16COLOR | BGCNT_SCREENBASE(31));
DecompressAndLoadBgGfxUsingHeap(3, gPokemonStorageScrollingBGTileset, 0, 0, 0);
LZ77UnCompVram(gPokemonStorageScrollingBGTilemap, (void *)VRAM + 0xF800);
LZ77UnCompVram(gPokemonStorageScrollingBGTilemap, (void *)BG_SCREEN_ADDR(31));
}
static void ScrollBackground(void)

View File

@ -208,8 +208,8 @@ static void CB2_SaveFailedScreen(void)
DmaFill32(3, 0, OAM, OAM_SIZE);
DmaFill16(3, 0, PLTT, PLTT_SIZE);
LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
LZ77UnCompVram(gBirchBagTilemap, (void *)(VRAM + 0x7000));
LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x7800));
LZ77UnCompVram(gBirchBagTilemap, (void *)(BG_SCREEN_ADDR(14)));
LZ77UnCompVram(gBirchGrassTilemap, (void *)(BG_SCREEN_ADDR(15)));
LZ77UnCompVram(sSaveFailedClockGfx, (void *)(VRAM + 0x10020));
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_085EFD88, 3);

View File

@ -393,8 +393,8 @@ void CB2_ChooseStarter(void)
DmaFill16(3, 0, PLTT, PLTT_SIZE);
LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
LZ77UnCompVram(gBirchBagTilemap, (void *)(VRAM + 0x3000));
LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x3800));
LZ77UnCompVram(gBirchBagTilemap, (void *)(BG_SCREEN_ADDR(6)));
LZ77UnCompVram(gBirchGrassTilemap, (void *)(BG_SCREEN_ADDR(7)));
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_085B1E00, ARRAY_COUNT(gUnknown_085B1E00));

View File

@ -507,12 +507,12 @@ void CB2_InitTitleScreen(void)
break;
case 1:
LZ77UnCompVram(gTitleScreenPokemonLogoGfx, (void *)VRAM);
LZ77UnCompVram(gUnknown_08DE0644, (void *)(VRAM + 0x4800));
LZ77UnCompVram(gUnknown_08DE0644, (void *)(BG_SCREEN_ADDR(9)));
LoadPalette(gTitleScreenBgPalettes, 0, 0x1E0);
LZ77UnCompVram(sTitleScreenRayquazaGfx, (void *)(VRAM + 0x8000));
LZ77UnCompVram(sTitleScreenRayquazaTilemap, (void *)(VRAM + 0xD000));
LZ77UnCompVram(sTitleScreenCloudsGfx, (void *)(VRAM + 0xC000));
LZ77UnCompVram(gUnknown_08DDE458, (void *)(VRAM + 0xD800));
LZ77UnCompVram(sTitleScreenRayquazaGfx, (void *)(BG_CHAR_ADDR(2)));
LZ77UnCompVram(sTitleScreenRayquazaTilemap, (void *)(BG_SCREEN_ADDR(26)));
LZ77UnCompVram(sTitleScreenCloudsGfx, (void *)(BG_CHAR_ADDR(3)));
LZ77UnCompVram(gUnknown_08DDE458, (void *)(BG_SCREEN_ADDR(27)));
ScanlineEffect_Stop();
ResetTasks();
ResetSpriteData();