mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-03-13 17:22:25 +01:00
commit
9c33214510
@ -1933,13 +1933,13 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
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if (IsContest() == TRUE)
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{
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RequestDma3Fill(0, (void*)(VRAM + 0x8000), 0x2000, 1);
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RequestDma3Fill(0xFF, (void*)(VRAM + 0xF000), 0x1000, 0);
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RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(16)), 0x2000, 1);
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RequestDma3Fill(0xFF, (void*)(BG_SCREEN_ADDR(30)), 0x1000, 0);
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}
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else
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{
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RequestDma3Fill(0, (void*)(VRAM + 0x4000), 0x2000, 1);
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RequestDma3Fill(0xFF, (void*)(VRAM + 0xe000), 0x1000, 0);
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RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(8)), 0x2000, 1);
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RequestDma3Fill(0xFF, (void*)(BG_SCREEN_ADDR(28)), 0x1000, 0);
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}
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sub_80A6B30(&animBg);
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@ -1978,8 +1978,8 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
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}
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else
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{
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RequestDma3Fill(0, (void*)(VRAM + 0x6000), 0x2000, 1);
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RequestDma3Fill(0, (void*)(VRAM + 0xF000), 0x1000, 1);
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RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(12)), 0x2000, 1);
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RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(30)), 0x1000, 1);
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sub_80A6B90(&animBg, 2);
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CpuFill16(0, animBg.bgTiles + 0x1000, 0x1000);
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CpuFill16(0, animBg.bgTilemap + 0x400, 0x800);
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@ -2452,15 +2452,15 @@ static void LoadMoveBg(u16 bgId)
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LZDecompressWram(tilemap, gDecompressionBuffer);
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sub_80A4720(sub_80A6D94(), (void*)(gDecompressionBuffer), 0x100, 0);
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dmaSrc = gDecompressionBuffer;
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dmaDest = (void *)(VRAM + 0xD000);
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dmaDest = (void *)(BG_SCREEN_ADDR(26));
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DmaCopy32(3, dmaSrc, dmaDest, 0x800);
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LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(VRAM + 0x2000));
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LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(BG_SCREEN_ADDR(4)));
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LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, sub_80A6D94() * 16, 32);
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}
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else
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{
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LZDecompressVram(gBattleAnimBackgroundTable[bgId].tilemap, (void *)(VRAM + 0xD000));
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LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(VRAM + 0x8000));
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LZDecompressVram(gBattleAnimBackgroundTable[bgId].tilemap, (void *)(BG_SCREEN_ADDR(26)));
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LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(BG_CHAR_ADDR(2)));
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LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, 32, 32);
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}
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}
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148
src/battle_bg.c
148
src/battle_bg.c
@ -720,26 +720,26 @@ void DrawMainBattleBackground(void)
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{
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if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x2000000))
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{
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LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
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LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
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LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
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LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
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LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
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{
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LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(VRAM + 0x8000));
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LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000));
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LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(BG_CHAR_ADDR(2)));
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LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(BG_SCREEN_ADDR(26)));
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LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
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{
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LZDecompressVram(gBattleTerrainTiles_Water, (void*)(VRAM + 0x8000));
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LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000));
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LZDecompressVram(gBattleTerrainTiles_Water, (void*)(BG_CHAR_ADDR(2)));
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LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(BG_SCREEN_ADDR(26)));
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LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
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{
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LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void*)(VRAM + 0x8000));
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LZDecompressVram(gBattleTerrainTilemap_Rayquaza, (void*)(VRAM + 0xD000));
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LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void*)(BG_CHAR_ADDR(2)));
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LZDecompressVram(gBattleTerrainTilemap_Rayquaza, (void*)(BG_SCREEN_ADDR(26)));
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LoadCompressedPalette(gBattleTerrainPalette_Rayquaza, 0x20, 0x60);
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}
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else
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@ -749,15 +749,15 @@ void DrawMainBattleBackground(void)
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u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
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if (trainerClass == TRAINER_CLASS_LEADER)
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{
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LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
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LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
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LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
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LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
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LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
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return;
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}
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else if (trainerClass == TRAINER_CLASS_CHAMPION)
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{
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LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
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LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
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LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
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LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
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LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60);
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return;
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}
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@ -767,48 +767,48 @@ void DrawMainBattleBackground(void)
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{
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default:
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case MAP_BATTLE_SCENE_NORMAL:
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LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(VRAM + 0x8000));
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LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(VRAM + 0xD000));
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LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(BG_CHAR_ADDR(2)));
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LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(BG_SCREEN_ADDR(26)));
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LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
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break;
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case MAP_BATTLE_SCENE_GYM:
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LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
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LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
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LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
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LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
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LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);
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break;
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case MAP_BATTLE_SCENE_MAGMA:
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LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
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LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
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LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
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LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
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LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60);
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break;
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case MAP_BATTLE_SCENE_AQUA:
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LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
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LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
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LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
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LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
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LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60);
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break;
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case MAP_BATTLE_SCENE_SIDNEY:
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LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
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LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
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LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
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LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
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LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60);
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break;
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case MAP_BATTLE_SCENE_PHOEBE:
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LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
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LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
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LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
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LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
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LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60);
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break;
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case MAP_BATTLE_SCENE_GLACIA:
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LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
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LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
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LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
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LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
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LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60);
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break;
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case MAP_BATTLE_SCENE_DRAKE:
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LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
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LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
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LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
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LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
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LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60);
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break;
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case MAP_BATTLE_SCENE_FRONTIER:
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LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
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LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
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LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
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LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
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LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
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break;
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}
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@ -1089,7 +1089,7 @@ void DrawBattleEntryBackground(void)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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LZDecompressVram(gUnknown_08D778F0, (void*)(VRAM + 0x4000));
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LZDecompressVram(gUnknown_08D778F0, (void*)(BG_CHAR_ADDR(1)));
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LZDecompressVram(gUnknown_08D77B0C, (void*)(VRAM + 0x10000));
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LoadCompressedPalette(gUnknown_08D77AE4, 0x60, 0x20);
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SetBgAttribute(1, BG_ATTR_SCREENSIZE, 1);
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@ -1108,8 +1108,8 @@ void DrawBattleEntryBackground(void)
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{
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if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
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{
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LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
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LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
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LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1)));
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LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(BG_SCREEN_ADDR(28)));
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}
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else
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{
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@ -1123,18 +1123,18 @@ void DrawBattleEntryBackground(void)
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
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{
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LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void*)(VRAM + 0x4000));
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LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void*)(VRAM + 0xE000));
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LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void*)(BG_CHAR_ADDR(1)));
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LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void*)(BG_SCREEN_ADDR(28)));
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
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{
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LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void*)(VRAM + 0x4000));
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LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void*)(VRAM + 0xE000));
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LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void*)(BG_CHAR_ADDR(1)));
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LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void*)(BG_SCREEN_ADDR(28)));
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
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{
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LZDecompressVram(gBattleTerrainAnimTiles_Rayquaza, (void*)(VRAM + 0x4000));
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LZDecompressVram(gBattleTerrainAnimTilemap_Rayquaza, (void*)(VRAM + 0xE000));
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LZDecompressVram(gBattleTerrainAnimTiles_Rayquaza, (void*)(BG_CHAR_ADDR(1)));
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LZDecompressVram(gBattleTerrainAnimTilemap_Rayquaza, (void*)(BG_SCREEN_ADDR(28)));
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}
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else
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{
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@ -1143,27 +1143,27 @@ void DrawBattleEntryBackground(void)
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u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
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if (trainerClass == TRAINER_CLASS_LEADER)
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{
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LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
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LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
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LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1)));
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LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(BG_SCREEN_ADDR(28)));
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return;
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}
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else if (trainerClass == TRAINER_CLASS_CHAMPION)
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{
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LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
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LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
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LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1)));
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LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(BG_SCREEN_ADDR(28)));
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return;
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}
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}
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if (GetCurrentMapBattleScene() == MAP_BATTLE_SCENE_NORMAL)
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{
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LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTileset, (void*)(VRAM + 0x4000));
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LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTilemap, (void*)(VRAM + 0xE000));
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LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTileset, (void*)(BG_CHAR_ADDR(1)));
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LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTilemap, (void*)(BG_SCREEN_ADDR(28)));
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}
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else
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{
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LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
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LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
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LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1)));
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LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(BG_SCREEN_ADDR(28)));
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}
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}
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}
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@ -1187,11 +1187,11 @@ bool8 LoadChosenBattleElement(u8 caseId)
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case 3:
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if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
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{
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LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
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LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
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{
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LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(VRAM + 0x8000));
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LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(BG_CHAR_ADDR(2)));
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}
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else
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{
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@ -1200,12 +1200,12 @@ bool8 LoadChosenBattleElement(u8 caseId)
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u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
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if (trainerClass == TRAINER_CLASS_LEADER)
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{
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LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
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LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
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break;
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}
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else if (trainerClass == TRAINER_CLASS_CHAMPION)
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{
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LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
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LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
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break;
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}
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}
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@ -1214,31 +1214,31 @@ bool8 LoadChosenBattleElement(u8 caseId)
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{
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default:
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case MAP_BATTLE_SCENE_NORMAL:
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LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(VRAM + 0x8000));
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LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(BG_CHAR_ADDR(2)));
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break;
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case MAP_BATTLE_SCENE_GYM:
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LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_MAGMA:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_AQUA:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_SIDNEY:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_PHOEBE:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_GLACIA:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_DRAKE:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_FRONTIER:
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1246,14 +1246,14 @@ bool8 LoadChosenBattleElement(u8 caseId)
|
||||
case 4:
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
|
||||
{
|
||||
if (gGameVersion == VERSION_RUBY)
|
||||
LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(BG_SCREEN_ADDR(26)));
|
||||
else
|
||||
LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(BG_SCREEN_ADDR(26)));
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1262,12 +1262,12 @@ bool8 LoadChosenBattleElement(u8 caseId)
|
||||
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
|
||||
if (trainerClass == TRAINER_CLASS_LEADER)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
|
||||
break;
|
||||
}
|
||||
else if (trainerClass == TRAINER_CLASS_CHAMPION)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1276,31 +1276,31 @@ bool8 LoadChosenBattleElement(u8 caseId)
|
||||
{
|
||||
default:
|
||||
case MAP_BATTLE_SCENE_NORMAL:
|
||||
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(VRAM + 0xD000));
|
||||
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(BG_SCREEN_ADDR(26)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_GYM:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_MAGMA:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_AQUA:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_SIDNEY:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_PHOEBE:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_GLACIA:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_DRAKE:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_FRONTIER:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -3104,7 +3104,7 @@ static void sub_8083170(u16 a0, u16 a1)
|
||||
s32 var1, var2, var3, var4;
|
||||
u16 *vram;
|
||||
|
||||
vram = (u16*)(VRAM + 0x6000);
|
||||
vram = (u16*)(BG_SCREEN_ADDR(12));
|
||||
var1 = (a0 * 64) / a1;
|
||||
var2 = var1 / 8;
|
||||
for (var4 = 0; var4 < var2; var4++)
|
||||
|
@ -153,7 +153,7 @@ static bool8 SetupClearSaveDataScreen(void)
|
||||
((u16 *)(VRAM + 0x20))[i] = 0x1111;
|
||||
|
||||
for (i = 0; i < 0x400; i++)
|
||||
((u16 *)(VRAM + 0xF000))[i] = 0x0001;
|
||||
((u16 *)(BG_SCREEN_ADDR(30)))[i] = 0x0001;
|
||||
ResetTasks();
|
||||
ResetSpriteData();
|
||||
ResetBgsAndClearDma3BusyFlags(0);
|
||||
|
@ -318,7 +318,7 @@ void LoadContestBgAfterMoveAnim(void)
|
||||
s32 i;
|
||||
|
||||
LZDecompressVram(gContestMiscGfx, (void *)VRAM);
|
||||
LZDecompressVram(gContestAudienceGfx, (void *)(VRAM + 0x2000));
|
||||
LZDecompressVram(gContestAudienceGfx, (void *)(BG_SCREEN_ADDR(4)));
|
||||
CopyToBgTilemapBuffer(3, gUnknown_08C16FA8, 0, 0);
|
||||
CopyBgTilemapBufferToVram(3);
|
||||
LoadCompressedPalette(gUnknown_08C16E90, 0, 0x200);
|
||||
@ -596,8 +596,8 @@ static u8 sub_80D7E44(u8 *a)
|
||||
LZDecompressVram(gContestMiscGfx, (void *)VRAM);
|
||||
break;
|
||||
case 2:
|
||||
LZDecompressVram(gContestAudienceGfx, (void *)(VRAM + 0x2000));
|
||||
DmaCopyLarge32(3, (void *)(VRAM + 0x2000), shared15800, 0x2000, 0x1000);
|
||||
LZDecompressVram(gContestAudienceGfx, (void *)(BG_SCREEN_ADDR(4)));
|
||||
DmaCopyLarge32(3, (void *)(BG_SCREEN_ADDR(4)), shared15800, 0x2000, 0x1000);
|
||||
break;
|
||||
case 3:
|
||||
CopyToBgTilemapBuffer(3, gUnknown_08C16FA8, 0, 0);
|
||||
@ -3328,12 +3328,12 @@ static u8 sub_80DC9EC(u8 a)
|
||||
CopySpriteTiles(0,
|
||||
3,
|
||||
(void *)VRAM,
|
||||
(u16 *)(VRAM + 0xE000 + gUnknown_02039F26[a] * 5 * 64 + 0x26),
|
||||
(u16 *)(BG_SCREEN_ADDR(28) + gUnknown_02039F26[a] * 5 * 64 + 0x26),
|
||||
gContestResources->field_34);
|
||||
|
||||
CopySpriteTiles(0,
|
||||
3, (void *)VRAM,
|
||||
(u16 *)(VRAM + 0xE000 + gUnknown_02039F26[a] * 5 * 64 + 0x36),
|
||||
(u16 *)(BG_SCREEN_ADDR(28) + gUnknown_02039F26[a] * 5 * 64 + 0x36),
|
||||
gContestResources->field_38);
|
||||
|
||||
CpuFill32(0, gContestResources->field_34 + 0x500, 0x300);
|
||||
@ -4027,11 +4027,11 @@ static void sub_80DDE30(u8 taskId)
|
||||
gTasks[taskId].data[10] = 0;
|
||||
if (gTasks[taskId].data[11] == 0)
|
||||
{
|
||||
RequestDma3Copy(shared16800, (void *)(VRAM + 0x2000), 0x1000, 1);
|
||||
RequestDma3Copy(shared16800, (void *)(BG_SCREEN_ADDR(4)), 0x1000, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
RequestDma3Copy(shared15800, (void *)(VRAM + 0x2000), 0x1000, 1);
|
||||
RequestDma3Copy(shared15800, (void *)(BG_SCREEN_ADDR(4)), 0x1000, 1);
|
||||
gTasks[taskId].data[12]++;
|
||||
}
|
||||
|
||||
@ -4212,7 +4212,7 @@ static void sub_80DE350(void)
|
||||
s32 i;
|
||||
u16 bg1Cnt;
|
||||
|
||||
RequestDma3Fill(0,(void *)(VRAM + 0x8000), 0x2000, 0x1);
|
||||
RequestDma3Fill(0,(void *)(BG_CHAR_ADDR(2)), 0x2000, 0x1);
|
||||
CpuFill32(0, gContestResources->field_24[1], 0x1000);
|
||||
Contest_SetBgCopyFlags(1);
|
||||
bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT);
|
||||
|
@ -554,7 +554,7 @@ static void sub_8130430(u8 arg0, u8 arg1)
|
||||
break;
|
||||
}
|
||||
|
||||
#define VRAM_PICTURE_DATA(x, y) (((u16 *)(VRAM + 0x6000))[(y) * 32 + (x)])
|
||||
#define VRAM_PICTURE_DATA(x, y) (((u16 *)(BG_SCREEN_ADDR(12)))[(y) * 32 + (x)])
|
||||
|
||||
// Set the background
|
||||
for (y = 0; y < 20; y++)
|
||||
@ -579,7 +579,7 @@ static void sub_8130430(u8 arg0, u8 arg1)
|
||||
else if (arg0 < 8)
|
||||
{
|
||||
RLUnCompVram(gPictureFrameTiles_5, (void *)VRAM);
|
||||
RLUnCompVram(gPictureFrameTilemap_5, (void *)(VRAM + 0x6000));
|
||||
RLUnCompVram(gPictureFrameTilemap_5, (void *)(BG_SCREEN_ADDR(12)));
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -587,23 +587,23 @@ static void sub_8130430(u8 arg0, u8 arg1)
|
||||
{
|
||||
case CONTEST_CATEGORY_COOL:
|
||||
RLUnCompVram(gPictureFrameTiles_0, (void *)VRAM);
|
||||
RLUnCompVram(gPictureFrameTilemap_0, (void *)(VRAM + 0x6000));
|
||||
RLUnCompVram(gPictureFrameTilemap_0, (void *)(BG_SCREEN_ADDR(12)));
|
||||
break;
|
||||
case CONTEST_CATEGORY_BEAUTY:
|
||||
RLUnCompVram(gPictureFrameTiles_1, (void *)VRAM);
|
||||
RLUnCompVram(gPictureFrameTilemap_1, (void *)(VRAM + 0x6000));
|
||||
RLUnCompVram(gPictureFrameTilemap_1, (void *)(BG_SCREEN_ADDR(12)));
|
||||
break;
|
||||
case CONTEST_CATEGORY_CUTE:
|
||||
RLUnCompVram(gPictureFrameTiles_2, (void *)VRAM);
|
||||
RLUnCompVram(gPictureFrameTilemap_2, (void *)(VRAM + 0x6000));
|
||||
RLUnCompVram(gPictureFrameTilemap_2, (void *)(BG_SCREEN_ADDR(12)));
|
||||
break;
|
||||
case CONTEST_CATEGORY_SMART:
|
||||
RLUnCompVram(gPictureFrameTiles_3, (void *)VRAM);
|
||||
RLUnCompVram(gPictureFrameTilemap_3, (void *)(VRAM + 0x6000));
|
||||
RLUnCompVram(gPictureFrameTilemap_3, (void *)(BG_SCREEN_ADDR(12)));
|
||||
break;
|
||||
case CONTEST_CATEGORY_TOUGH:
|
||||
RLUnCompVram(gPictureFrameTiles_4, (void *)VRAM);
|
||||
RLUnCompVram(gPictureFrameTilemap_4, (void *)(VRAM + 0x6000));
|
||||
RLUnCompVram(gPictureFrameTilemap_4, (void *)(BG_SCREEN_ADDR(12)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1343,7 +1343,7 @@ static void sub_81758E4(u8 taskIdA)
|
||||
FreeAllSpritePalettes();
|
||||
gReservedSpritePaletteCount = 8;
|
||||
LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
|
||||
LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x3800));
|
||||
LZ77UnCompVram(gBirchGrassTilemap, (void *)(BG_SCREEN_ADDR(7)));
|
||||
LoadPalette(gBirchBagGrassPal[0] + 1, 1, 31 * 2);
|
||||
|
||||
for (i = 0; i < 0x800; i++)
|
||||
|
@ -2953,15 +2953,15 @@ u8 sub_80B8F98(void)
|
||||
{
|
||||
for (j = 12; j < 18; j++)
|
||||
{
|
||||
((u16*)(VRAM + 0xF800))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1;
|
||||
((u16*)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1;
|
||||
}
|
||||
}
|
||||
for (k = 0; k < 90; k++)
|
||||
{
|
||||
for (i = 0; i < 8; i++)
|
||||
{
|
||||
*(u16*)(VRAM + 0x8000 + (k + 1) * 32 + i * 4) = (gUnknown_0855B630[k * 32 + i * 4 + 1] << 8) + gUnknown_0855B630[k * 32 + i * 4];
|
||||
*(u16*)(VRAM + 0x8000 + (k + 1) * 32 + i * 4 + 2) = (gUnknown_0855B630[k * 32 + i * 4 + 3] << 8) + gUnknown_0855B630[k * 32 + i * 4 + 2];
|
||||
*(u16*)(BG_CHAR_ADDR(2) + (k + 1) * 32 + i * 4) = (gUnknown_0855B630[k * 32 + i * 4 + 1] << 8) + gUnknown_0855B630[k * 32 + i * 4];
|
||||
*(u16*)(BG_CHAR_ADDR(2) + (k + 1) * 32 + i * 4 + 2) = (gUnknown_0855B630[k * 32 + i * 4 + 3] << 8) + gUnknown_0855B630[k * 32 + i * 4 + 2];
|
||||
}
|
||||
}
|
||||
return spriteId;
|
||||
|
@ -1418,7 +1418,7 @@ void sub_8155F80(struct Sprite *sprite)
|
||||
{
|
||||
for (j = 12; j < 18; j++)
|
||||
{
|
||||
((u16*)(VRAM + 0xF800))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1;
|
||||
((u16*)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1504,7 +1504,7 @@ void sub_8155F80(struct Sprite *sprite)
|
||||
{
|
||||
for (j = 12; j < 18; j++)
|
||||
{
|
||||
((u16*)(VRAM + 0xF800))[i * 32 + j] = 0;
|
||||
((u16*)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0;
|
||||
}
|
||||
}
|
||||
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
|
||||
|
42
src/intro.c
42
src/intro.c
@ -1092,14 +1092,14 @@ static void Task_IntroLoadPart1Graphics(u8 taskId)
|
||||
SetGpuReg(REG_OFFSET_BG1VOFS, 0x18);
|
||||
SetGpuReg(REG_OFFSET_BG0VOFS, 0x28);
|
||||
LZ77UnCompVram(gIntro1BGLeavesGfx, (void *)VRAM);
|
||||
LZ77UnCompVram(gIntro1BG0_Tilemap, (void *)(VRAM + 0x8000));
|
||||
DmaClear16(3, VRAM + 0x8800, 0x800);
|
||||
LZ77UnCompVram(gIntro1BG1_Tilemap, (void *)(VRAM + 0x9000));
|
||||
DmaClear16(3, VRAM + 0x9800, 0x800);
|
||||
LZ77UnCompVram(gIntro1BG2_Tilemap, (void *)(VRAM + 0xA000));
|
||||
DmaClear16(3, VRAM + 0xA800, 0x800);
|
||||
LZ77UnCompVram(gIntro1BG3_Tilemap, (void *)(VRAM + 0xB000));
|
||||
DmaClear16(3, VRAM + 0xB800, 0x800);
|
||||
LZ77UnCompVram(gIntro1BG0_Tilemap, (void *)(BG_CHAR_ADDR(2)));
|
||||
DmaClear16(3, BG_SCREEN_ADDR(17), 0x800);
|
||||
LZ77UnCompVram(gIntro1BG1_Tilemap, (void *)(BG_SCREEN_ADDR(18)));
|
||||
DmaClear16(3, BG_SCREEN_ADDR(19), 0x800);
|
||||
LZ77UnCompVram(gIntro1BG2_Tilemap, (void *)(BG_SCREEN_ADDR(20)));
|
||||
DmaClear16(3, BG_SCREEN_ADDR(21), 0x800);
|
||||
LZ77UnCompVram(gIntro1BG3_Tilemap, (void *)(BG_SCREEN_ADDR(22)));
|
||||
DmaClear16(3, BG_SCREEN_ADDR(23), 0x800);
|
||||
LoadPalette(gIntro1BGPals, 0, sizeof(gIntro1BGPals));
|
||||
SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(22) | BGCNT_16COLOR | BGCNT_TXT256x512);
|
||||
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(20) | BGCNT_16COLOR | BGCNT_TXT256x512);
|
||||
@ -1549,7 +1549,7 @@ static void Task_IntroLoadPart3Graphics(u8 taskId)
|
||||
{
|
||||
intro_reset_and_hide_bgs();
|
||||
LZ77UnCompVram(gIntro3Pokeball_Gfx, (void *)VRAM);
|
||||
LZ77UnCompVram(gIntro3Pokeball_Tilemap, (void *)(VRAM + 0x4000));
|
||||
LZ77UnCompVram(gIntro3Pokeball_Tilemap, (void *)(BG_CHAR_ADDR(1)));
|
||||
LoadPalette(gIntro3PokeballPal, 0, 0x200);
|
||||
gTasks[taskId].data[0] = 0;
|
||||
gTasks[taskId].data[1] = 0;
|
||||
@ -1601,9 +1601,9 @@ static void Task_IntroLoadGroudonScene(u8 taskId)
|
||||
FreeAllSpritePalettes();
|
||||
gReservedSpritePaletteCount = 8;
|
||||
LZDecompressVram(gIntro3GroudonGfx, (void *)VRAM);
|
||||
LZDecompressVram(gIntro3GroudonTilemap, (void *)(VRAM + 0xC000));
|
||||
LZDecompressVram(gIntro3LegendBgGfx, (void *)(VRAM + 0x4000));
|
||||
LZDecompressVram(gIntro3GroudonBgTilemap, (void *)(VRAM + 0xE000));
|
||||
LZDecompressVram(gIntro3GroudonTilemap, (void *)(BG_CHAR_ADDR(3)));
|
||||
LZDecompressVram(gIntro3LegendBgGfx, (void *)(BG_CHAR_ADDR(1)));
|
||||
LZDecompressVram(gIntro3GroudonBgTilemap, (void *)(BG_SCREEN_ADDR(28)));
|
||||
LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_ROCKS)]);
|
||||
LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_ROCKS)]);
|
||||
CpuCopy16(gIntro3BgPal, gPlttBufferUnfaded, sizeof(gIntro3BgPal));
|
||||
@ -1824,8 +1824,8 @@ static void Task_IntroLoadKyogreScene(u8 taskId)
|
||||
{
|
||||
ResetSpriteData();
|
||||
LZDecompressVram(gIntro3KyogreGfx, (void *)VRAM);
|
||||
LZDecompressVram(gIntro3KyogreTilemap, (void *)(VRAM + 0xC000));
|
||||
LZDecompressVram(gIntro3KyogreBgTilemap, (void *)(VRAM + 0xE000));
|
||||
LZDecompressVram(gIntro3KyogreTilemap, (void *)(BG_CHAR_ADDR(3)));
|
||||
LZDecompressVram(gIntro3KyogreBgTilemap, (void *)(BG_SCREEN_ADDR(28)));
|
||||
LoadCompressedSpriteSheet(gUnknown_085E4C88);
|
||||
LoadSpritePalette(gUnknown_085E4C98);
|
||||
BeginNormalPaletteFade(0xFFFFFFFE, 0, 0x10, 0, RGB_WHITEALPHA);
|
||||
@ -2087,15 +2087,15 @@ static void Task_IntroLoadClouds1(u8 taskId)
|
||||
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
|
||||
LZDecompressVram(gIntro3CloudsGfx, (void *)VRAM);
|
||||
LZDecompressVram(gIntro3CloudsGfx, (void *)(VRAM + 0x4000));
|
||||
LZDecompressVram(gIntro3Clouds3Tilemap, (void *)(VRAM + 0xE000));
|
||||
LZDecompressVram(gIntro3CloudsGfx, (void *)(BG_CHAR_ADDR(1)));
|
||||
LZDecompressVram(gIntro3Clouds3Tilemap, (void *)(BG_SCREEN_ADDR(28)));
|
||||
gTasks[taskId].func = Task_IntroLoadClouds2;
|
||||
}
|
||||
|
||||
static void Task_IntroLoadClouds2(u8 taskId)
|
||||
{
|
||||
LZDecompressVram(gIntro3Clouds1Tilemap, (void *)(VRAM + 0xC000));
|
||||
LZDecompressVram(gIntro3Clouds2Tilemap, (void *)(VRAM + 0xD000));
|
||||
LZDecompressVram(gIntro3Clouds1Tilemap, (void *)(BG_CHAR_ADDR(3)));
|
||||
LZDecompressVram(gIntro3Clouds2Tilemap, (void *)(BG_SCREEN_ADDR(26)));
|
||||
gTasks[taskId].func = Task_IntroLoadClouds3;
|
||||
}
|
||||
|
||||
@ -2140,9 +2140,9 @@ static void Task_IntroCloudScene(u8 taskId)
|
||||
|
||||
static void Task_IntroLoadRayquazaLightningScene(u8 taskId)
|
||||
{
|
||||
LZDecompressVram(gIntro3RayquazaTilemap, (void *)(VRAM + 0xE000));
|
||||
LZDecompressVram(gIntro3Clouds4Tilemap, (void *)(VRAM + 0xC000));
|
||||
LZDecompressVram(gIntro3RayquazaGfx, (void *)(VRAM + 0x4000));
|
||||
LZDecompressVram(gIntro3RayquazaTilemap, (void *)(BG_SCREEN_ADDR(28)));
|
||||
LZDecompressVram(gIntro3Clouds4Tilemap, (void *)(BG_CHAR_ADDR(3)));
|
||||
LZDecompressVram(gIntro3RayquazaGfx, (void *)(BG_CHAR_ADDR(1)));
|
||||
LZDecompressVram(gIntro3Clouds2Gfx, (void *)VRAM);
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0
|
||||
| DISPCNT_OBJ_1D_MAP
|
||||
|
@ -331,15 +331,15 @@ static void sub_817B458(u8);
|
||||
|
||||
void load_intro_part2_graphics(u8 a)
|
||||
{
|
||||
LZ77UnCompVram(gUnknown_085F0740, (void *)(VRAM + 0x4000));
|
||||
LZ77UnCompVram(gUnknown_085F0BC0, (void *)(VRAM + 0x7800));
|
||||
LZ77UnCompVram(gUnknown_085F0740, (void *)(BG_CHAR_ADDR(1)));
|
||||
LZ77UnCompVram(gUnknown_085F0BC0, (void *)(BG_SCREEN_ADDR(15)));
|
||||
LoadPalette(&gUnknown_085F06E0, 240, 32);
|
||||
switch (a)
|
||||
{
|
||||
case 0:
|
||||
default:
|
||||
LZ77UnCompVram(gUnknown_085F0DBC, (void *)(VRAM));
|
||||
LZ77UnCompVram(gUnknown_085F1398, (void *)(VRAM + 0x3000));
|
||||
LZ77UnCompVram(gUnknown_085F1398, (void *)(BG_SCREEN_ADDR(6)));
|
||||
LoadPalette(&gUnknown_085F0CFC, 0, 96);
|
||||
LoadCompressedSpriteSheet(gUnknown_085F5064);
|
||||
LoadPalette(&gUnknown_085F1668, 256, 32);
|
||||
@ -347,7 +347,7 @@ void load_intro_part2_graphics(u8 a)
|
||||
break;
|
||||
case 1:
|
||||
LZ77UnCompVram(gUnknown_085F1824, (void *)(VRAM));
|
||||
LZ77UnCompVram(gUnknown_085F1EAC, (void *)(VRAM + 0x3000));
|
||||
LZ77UnCompVram(gUnknown_085F1EAC, (void *)(BG_SCREEN_ADDR(6)));
|
||||
LoadPalette(&gUnknown_085F17E4, 0, 32);
|
||||
LoadCompressedSpriteSheet(gUnknown_085F50EC);
|
||||
LoadPalette(&gUnknown_085F21B0, 256, 32);
|
||||
@ -438,15 +438,15 @@ void sub_817B150(u8 a)
|
||||
|
||||
void sub_817B1C8(u8 a)
|
||||
{
|
||||
LZ77UnCompVram(gUnknown_085F0740, (void *)(VRAM + 0x4000));
|
||||
LZ77UnCompVram(gUnknown_085F0BC0, (void *)(VRAM + 0x7800));
|
||||
LZ77UnCompVram(gUnknown_085F0740, (void *)(BG_CHAR_ADDR(1)));
|
||||
LZ77UnCompVram(gUnknown_085F0BC0, (void *)(BG_SCREEN_ADDR(15)));
|
||||
switch (a)
|
||||
{
|
||||
case 0:
|
||||
default:
|
||||
LoadPalette(&gUnknown_085F06E0, 240, 32);
|
||||
LZ77UnCompVram(gUnknown_085F0DBC, (void *)(VRAM));
|
||||
LZ77UnCompVram(gUnknown_085F1398, (void *)(VRAM + 0x3000));
|
||||
LZ77UnCompVram(gUnknown_085F1398, (void *)(BG_SCREEN_ADDR(6)));
|
||||
LoadPalette(&gUnknown_085F0CFC, 0, 96);
|
||||
LoadCompressedSpriteSheet(gUnknown_085F5064);
|
||||
LZ77UnCompVram(gUnknown_085F16A8, (void *)(VRAM + 0x10000));
|
||||
@ -456,7 +456,7 @@ void sub_817B1C8(u8 a)
|
||||
case 1:
|
||||
LoadPalette(&gUnknown_085F0700, 240, 32);
|
||||
LZ77UnCompVram(gUnknown_085F0DBC, (void *)(VRAM));
|
||||
LZ77UnCompVram(gUnknown_085F1398, (void *)(VRAM + 0x3000));
|
||||
LZ77UnCompVram(gUnknown_085F1398, (void *)(BG_SCREEN_ADDR(6)));
|
||||
LoadPalette(&gUnknown_085F0D5C, 0, 96);
|
||||
LoadCompressedSpriteSheet(gUnknown_085F5064);
|
||||
LZ77UnCompVram(gUnknown_085F16A8, (void *)(VRAM + 0x10000));
|
||||
@ -467,7 +467,7 @@ void sub_817B1C8(u8 a)
|
||||
case 3:
|
||||
LoadPalette(&gUnknown_085F0700, 240, 32);
|
||||
LZ77UnCompVram(gUnknown_085F1824, (void *)(VRAM));
|
||||
LZ77UnCompVram(gUnknown_085F1EAC, (void *)(VRAM + 0x3000));
|
||||
LZ77UnCompVram(gUnknown_085F1EAC, (void *)(BG_SCREEN_ADDR(6)));
|
||||
LoadPalette(&gUnknown_085F1804, 0, 32);
|
||||
LoadCompressedSpriteSheet(gUnknown_085F50EC);
|
||||
LoadPalette(&gUnknown_085F1804, 256, 32);
|
||||
@ -476,7 +476,7 @@ void sub_817B1C8(u8 a)
|
||||
case 4:
|
||||
LoadPalette(&gUnknown_085F0720, 240, 32);
|
||||
LZ77UnCompVram(gUnknown_085F235C, (void *)(VRAM));
|
||||
LZ77UnCompVram(gUnknown_085F2568, (void *)(VRAM + 0x3000));
|
||||
LZ77UnCompVram(gUnknown_085F2568, (void *)(BG_SCREEN_ADDR(6)));
|
||||
LoadPalette(&gUnknown_085F231C, 0, 64);
|
||||
LoadCompressedSpriteSheet(gUnknown_085F5180);
|
||||
LoadPalette(&gUnknown_085F2548, 256, 32);
|
||||
|
@ -1147,7 +1147,7 @@ static void Task_NewGameBirchSpeech_Init(u8 taskId)
|
||||
SetGpuReg(REG_OFFSET_BLDY, 0);
|
||||
|
||||
LZ77UnCompVram(sBirchSpeechShadowGfx, (void*)VRAM);
|
||||
LZ77UnCompVram(sBirchSpeechBgMap, (void*)(VRAM + 0x3800));
|
||||
LZ77UnCompVram(sBirchSpeechBgMap, (void*)(BG_SCREEN_ADDR(7)));
|
||||
LoadPalette(sBirchSpeechBgPals, 0, 64);
|
||||
LoadPalette(sBirchSpeechPlatformBlackPal, 1, 16);
|
||||
ScanlineEffect_Stop();
|
||||
@ -1687,7 +1687,7 @@ static void CB2_NewGameBirchSpeech_ReturnFromNamingScreen(void)
|
||||
DmaFill16(3, 0, PLTT, PLTT_SIZE);
|
||||
ResetPaletteFade();
|
||||
LZ77UnCompVram(sBirchSpeechShadowGfx, (u8*)VRAM);
|
||||
LZ77UnCompVram(sBirchSpeechBgMap, (u8*)(VRAM + 0x3800));
|
||||
LZ77UnCompVram(sBirchSpeechBgMap, (u8*)(BG_SCREEN_ADDR(7)));
|
||||
LoadPalette(sBirchSpeechBgPals, 0, 64);
|
||||
LoadPalette(&sBirchSpeechBgGradientPal[1], 1, 16);
|
||||
ResetTasks();
|
||||
|
@ -3927,7 +3927,7 @@ static void SetScrollingBackground(void)
|
||||
{
|
||||
SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(3) | BGCNT_16COLOR | BGCNT_SCREENBASE(31));
|
||||
DecompressAndLoadBgGfxUsingHeap(3, gPokemonStorageScrollingBGTileset, 0, 0, 0);
|
||||
LZ77UnCompVram(gPokemonStorageScrollingBGTilemap, (void *)VRAM + 0xF800);
|
||||
LZ77UnCompVram(gPokemonStorageScrollingBGTilemap, (void *)BG_SCREEN_ADDR(31));
|
||||
}
|
||||
|
||||
static void ScrollBackground(void)
|
||||
|
@ -208,8 +208,8 @@ static void CB2_SaveFailedScreen(void)
|
||||
DmaFill32(3, 0, OAM, OAM_SIZE);
|
||||
DmaFill16(3, 0, PLTT, PLTT_SIZE);
|
||||
LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
|
||||
LZ77UnCompVram(gBirchBagTilemap, (void *)(VRAM + 0x7000));
|
||||
LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x7800));
|
||||
LZ77UnCompVram(gBirchBagTilemap, (void *)(BG_SCREEN_ADDR(14)));
|
||||
LZ77UnCompVram(gBirchGrassTilemap, (void *)(BG_SCREEN_ADDR(15)));
|
||||
LZ77UnCompVram(sSaveFailedClockGfx, (void *)(VRAM + 0x10020));
|
||||
ResetBgsAndClearDma3BusyFlags(0);
|
||||
InitBgsFromTemplates(0, gUnknown_085EFD88, 3);
|
||||
|
@ -393,8 +393,8 @@ void CB2_ChooseStarter(void)
|
||||
DmaFill16(3, 0, PLTT, PLTT_SIZE);
|
||||
|
||||
LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
|
||||
LZ77UnCompVram(gBirchBagTilemap, (void *)(VRAM + 0x3000));
|
||||
LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x3800));
|
||||
LZ77UnCompVram(gBirchBagTilemap, (void *)(BG_SCREEN_ADDR(6)));
|
||||
LZ77UnCompVram(gBirchGrassTilemap, (void *)(BG_SCREEN_ADDR(7)));
|
||||
|
||||
ResetBgsAndClearDma3BusyFlags(0);
|
||||
InitBgsFromTemplates(0, gUnknown_085B1E00, ARRAY_COUNT(gUnknown_085B1E00));
|
||||
|
@ -507,12 +507,12 @@ void CB2_InitTitleScreen(void)
|
||||
break;
|
||||
case 1:
|
||||
LZ77UnCompVram(gTitleScreenPokemonLogoGfx, (void *)VRAM);
|
||||
LZ77UnCompVram(gUnknown_08DE0644, (void *)(VRAM + 0x4800));
|
||||
LZ77UnCompVram(gUnknown_08DE0644, (void *)(BG_SCREEN_ADDR(9)));
|
||||
LoadPalette(gTitleScreenBgPalettes, 0, 0x1E0);
|
||||
LZ77UnCompVram(sTitleScreenRayquazaGfx, (void *)(VRAM + 0x8000));
|
||||
LZ77UnCompVram(sTitleScreenRayquazaTilemap, (void *)(VRAM + 0xD000));
|
||||
LZ77UnCompVram(sTitleScreenCloudsGfx, (void *)(VRAM + 0xC000));
|
||||
LZ77UnCompVram(gUnknown_08DDE458, (void *)(VRAM + 0xD800));
|
||||
LZ77UnCompVram(sTitleScreenRayquazaGfx, (void *)(BG_CHAR_ADDR(2)));
|
||||
LZ77UnCompVram(sTitleScreenRayquazaTilemap, (void *)(BG_SCREEN_ADDR(26)));
|
||||
LZ77UnCompVram(sTitleScreenCloudsGfx, (void *)(BG_CHAR_ADDR(3)));
|
||||
LZ77UnCompVram(gUnknown_08DDE458, (void *)(BG_SCREEN_ADDR(27)));
|
||||
ScanlineEffect_Stop();
|
||||
ResetTasks();
|
||||
ResetSpriteData();
|
||||
|
Loading…
x
Reference in New Issue
Block a user