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but it failed check for rototiller
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@ -1777,6 +1777,16 @@
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various 0, VARIOUS_PICKPOCKET
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.endm
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.macro getrototillertargets ptr:req
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various BS_ATTACKER, VARIOUS_GET_ROTOTILLER_TARGETS
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.4byte \ptr
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.endm
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.macro jumpifnotrototilleraffected battler:req, ptr:req
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various \battler, VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED
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.4byte \ptr
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.endm
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@ helpful macros
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.macro setstatchanger stat:req, stages:req, down:req
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setbyte sSTATCHANGER \stat | \stages << 3 | \down << 7
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@ -815,26 +815,27 @@ BattleScript_FlowerShieldMoveTargetEnd:
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jumpifnexttargetvalid BattleScript_FlowerShieldLoop
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end
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BattleScript_RototillerRet::
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return
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BattleScript_EffectRototiller:
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attackcanceler
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attackstring
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ppreduce
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selectfirstvalidtarget
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BattleScript_RototillerLoop:
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movevaluescleanup
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jumpifnotgrounded BS_TARGET, BattleScript_RototillerNoEffect
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jumpiftype BS_TARGET, TYPE_GRASS, BattleScript_RototillerLoop2
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BattleScript_RototillerNoEffect:
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pause B_WAIT_TIME_SHORT
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printstring STRINGID_NOEFFECTONTARGET
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_RototillerMoveTargetEnd
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BattleScript_RototillerLoop2:
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jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_RototillerDoMoveAnim
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jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_RototillerCantRaiseMultipleStats
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BattleScript_RototillerDoMoveAnim::
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getrototillertargets BattleScript_ButItFailed
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@ at least one battler is affected
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attackanimation
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waitanimation
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savetarget
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setbyte gBattlerTarget, 0
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BattleScript_RototillerLoop:
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movevaluescleanup
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jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_RototillerCheckAffected
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jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_RototillerCantRaiseMultipleStats
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BattleScript_RototillerCheckAffected:
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jumpifnotrototilleraffected BS_TARGET, BattleScript_RototillerNoEffect
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BattleScript_RototillerAffected:
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, 0
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setstatchanger STAT_ATK, 1, FALSE
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@ -850,13 +851,22 @@ BattleScript_RototillerTrySpAtk::
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waitmessage B_WAIT_TIME_LONG
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BattleScript_RototillerMoveTargetEnd:
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moveendto MOVEEND_NEXT_TARGET
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jumpifnexttargetvalid BattleScript_RototillerLoop
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addbyte gBattlerTarget, 1
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jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_RototillerLoop
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end
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BattleScript_RototillerCantRaiseMultipleStats:
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copybyte gBattlerAttacker, gBattlerTarget
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printstring STRINGID_STATSWONTINCREASE2
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_RototillerMoveTargetEnd
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BattleScript_RototillerNoEffect:
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pause B_WAIT_TIME_SHORT
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printstring STRINGID_NOEFFECTONTARGET
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_RototillerMoveTargetEnd
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BattleScript_EffectBestow:
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attackcanceler
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accuracycheck BattleScript_PrintMoveMissed, NO_ACC_CALC_CHECK_LOCK_ON
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@ -169,6 +169,7 @@ struct SpecialStatus
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u8 instructedChosenTarget:3;
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u8 berryReduced:1;
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u8 gemBoost:1;
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u8 rototillerAffected:1; // to be affected by rototiller
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u8 gemParam;
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u8 damagedMons:4; // Mons that have been damaged directly by using a move, includes substitute.
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u8 dancerUsedMove:1;
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@ -174,6 +174,8 @@
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#define VARIOUS_TOTEM_BOOST 103
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#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 104
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#define VARIOUS_MOVEEND_ITEM_EFFECTS 105
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#define VARIOUS_GET_ROTOTILLER_TARGETS 106
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#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 107
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// Cmd_manipulatedamage
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#define DMG_CHANGE_SIGN 0
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@ -7246,6 +7246,21 @@ static u32 GetHighestStatId(u32 battlerId)
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return highestId;
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}
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static bool32 IsRototillerAffected(u32 battlerId)
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{
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if (!IsBattlerAlive(battlerId))
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return FALSE;
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if (!IsBattlerGrounded(battlerId))
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return FALSE; // Only grounded battlers affected
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if (!IS_BATTLER_OF_TYPE(battlerId, TYPE_GRASS))
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return FALSE; // Only grass types affected
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if (gStatuses3[battlerId] & STATUS3_SEMI_INVULNERABLE)
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return FALSE; // Rototiller doesn't affected semi-invulnerable battlers
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//if (!CompareStat(battlerId, STAT_ATK, MAX_STAT_STAGE, CMP_LESS_THAN) && !CompareStat(battlerId, STAT_SPATK, MAX_STAT_STAGE, CMP_LESS_THAN))
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//return FALSE; // Battler unaffected if atk and spatk are maxed
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return TRUE;
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}
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static void Cmd_various(void)
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{
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struct Pokemon *mon;
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@ -8498,6 +8513,36 @@ static void Cmd_various(void)
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if (ItemBattleEffects(1, gActiveBattler, FALSE))
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return;
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break;
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case VARIOUS_GET_ROTOTILLER_TARGETS:
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// Gets the battlers to be affected by rototiller. If there are none, print 'But it failed!'
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{
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u32 count = 0;
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for (i = 0; i < gBattlersCount; i++)
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{
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if (IsRototillerAffected(i))
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{
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gSpecialStatuses[i].rototillerAffected = 1;
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count++;
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}
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}
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if (count == 0)
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); // Rototiller fails
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else
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gBattlescriptCurrInstr += 7;
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}
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return;
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case VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED:
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if (gSpecialStatuses[gActiveBattler].rototillerAffected)
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{
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gSpecialStatuses[gActiveBattler].rototillerAffected = 0;
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gBattlescriptCurrInstr += 7;
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}
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else
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{
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); // Unaffected by rototiller - print STRINGID_NOEFFECTONTARGET
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}
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return;
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}
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gBattlescriptCurrInstr += 3;
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