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https://github.com/Ninjdai1/pokeemerald.git
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Allow for healing with items
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f50bfb3770
commit
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@ -475,6 +475,7 @@ extern const u8 gText_EscapeFromHere[];
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extern const u8 gText_PkmnCuredOfPoison[];
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extern const u8 gText_PkmnWokeUp2[];
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extern const u8 gText_PkmnBurnHealed[];
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extern const u8 gText_PkmnFrostbiteHealed[];
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extern const u8 gText_PkmnThawedOut[];
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extern const u8 gText_PkmnCuredOfParalysis[];
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extern const u8 gText_PkmnGotOverInfatuation[];
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@ -1079,7 +1079,7 @@ static bool8 ShouldUseItem(void)
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shouldUse = TRUE;
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if (itemEffects[3] & ITEM3_BURN && gBattleMons[gActiveBattler].status1 & STATUS1_BURN)
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shouldUse = TRUE;
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if (itemEffects[3] & ITEM3_FREEZE && gBattleMons[gActiveBattler].status1 & STATUS1_FREEZE)
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if (itemEffects[3] & ITEM3_FREEZE && (gBattleMons[gActiveBattler].status1 & STATUS1_FREEZE || gBattleMons[gActiveBattler].status1 & STATUS1_FROSTBITE))
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shouldUse = TRUE;
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if (itemEffects[3] & ITEM3_PARALYSIS && gBattleMons[gActiveBattler].status1 & STATUS1_PARALYSIS)
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shouldUse = TRUE;
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@ -976,7 +976,7 @@ u32 GetItemStatus1Mask(u16 itemId)
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case ITEM3_PARALYSIS:
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return STATUS1_PARALYSIS;
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case ITEM3_FREEZE:
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return STATUS1_FREEZE;
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return STATUS1_FREEZE | STATUS1_FROSTBITE;
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case ITEM3_BURN:
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return STATUS1_BURN;
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case ITEM3_POISON:
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@ -4332,6 +4332,8 @@ static void GetMedicineItemEffectMessage(u16 item)
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break;
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case ITEM_EFFECT_CURE_FREEZE:
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StringExpandPlaceholders(gStringVar4, gText_PkmnThawedOut);
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// TO DO: if it heals frostbite, use the following instead:
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// StringExpandPlaceholders(gStringVar4, gText_PkmnFrostbiteHealed);
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break;
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case ITEM_EFFECT_CURE_PARALYSIS:
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StringExpandPlaceholders(gStringVar4, gText_PkmnCuredOfParalysis);
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@ -5802,7 +5802,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
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retVal = FALSE;
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if ((itemEffect[i] & ITEM3_BURN) && HealStatusConditions(mon, partyIndex, STATUS1_BURN, battlerId) == 0)
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retVal = FALSE;
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if ((itemEffect[i] & ITEM3_FREEZE) && HealStatusConditions(mon, partyIndex, STATUS1_FREEZE, battlerId) == 0)
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if ((itemEffect[i] & ITEM3_FREEZE) && HealStatusConditions(mon, partyIndex, STATUS1_FREEZE | STATUS1_FROSTBITE, battlerId) == 0)
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retVal = FALSE;
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if ((itemEffect[i] & ITEM3_PARALYSIS) && HealStatusConditions(mon, partyIndex, STATUS1_PARALYSIS, battlerId) == 0)
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retVal = FALSE;
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@ -414,6 +414,7 @@ const u8 gText_PkmnCuredOfPoison[] = _("{STR_VAR_1} was cured of its\npoisoning.
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const u8 gText_PkmnCuredOfParalysis[] = _("{STR_VAR_1} was cured of\nparalysis.{PAUSE_UNTIL_PRESS}");
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const u8 gText_PkmnWokeUp2[] = _("{STR_VAR_1} woke up.{PAUSE_UNTIL_PRESS}");
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const u8 gText_PkmnBurnHealed[] = _("{STR_VAR_1}'s burn was healed.{PAUSE_UNTIL_PRESS}");
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const u8 gText_PkmnFrostbiteHealed[] = _("{STR_VAR_1}'s frostbite was healed.{PAUSE_UNTIL_PRESS}");
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const u8 gText_PkmnThawedOut[] = _("{STR_VAR_1} was thawed out.{PAUSE_UNTIL_PRESS}");
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const u8 gText_PPWasRestored[] = _("PP was restored.{PAUSE_UNTIL_PRESS}");
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const u8 gText_PkmnRegainhedHealth[] = _("{STR_VAR_1} regained health.{PAUSE_UNTIL_PRESS}"); // Unused
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