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https://github.com/Ninjdai1/pokeemerald.git
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Enforce structs to enforce save block order for modern toolchains.
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@ -1,9 +1,33 @@
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#ifndef GUARD_LOAD_SAVE_H
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#define GUARD_LOAD_SAVE_H
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extern struct SaveBlock1 gSaveblock1;
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extern struct SaveBlock2 gSaveblock2;
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extern struct PokemonStorage gPokemonStorage;
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#include "pokemon_storage_system.h"
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#define SAVEBLOCK_MOVE_RANGE 128
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/**
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* These structs are to prevent them from being reordered on newer or modern
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* toolchains. If this is not done, the ClearSav functions will end up erasing
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* the wrong memory leading to various glitches.
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*/
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struct SaveBlock2DMA {
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struct SaveBlock2 block;
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u8 dma[SAVEBLOCK_MOVE_RANGE];
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};
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struct SaveBlock1DMA {
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struct SaveBlock1 block;
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u8 dma[SAVEBLOCK_MOVE_RANGE];
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};
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struct PokemonStorageDMA {
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struct PokemonStorage block;
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u8 dma[SAVEBLOCK_MOVE_RANGE];
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};
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extern struct SaveBlock1DMA gSaveblock1;
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extern struct SaveBlock2DMA gSaveblock2;
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extern struct PokemonStorageDMA gPokemonStorage;
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extern bool32 gFlashMemoryPresent;
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extern struct SaveBlock1 *gSaveBlock1Ptr;
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@ -29,14 +29,9 @@ struct LoadedSaveData
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};
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// EWRAM DATA
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EWRAM_DATA struct SaveBlock2 gSaveblock2 = {0};
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EWRAM_DATA u8 gSaveblock2_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
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EWRAM_DATA struct SaveBlock1 gSaveblock1 = {0};
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EWRAM_DATA u8 gSaveblock1_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
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EWRAM_DATA struct PokemonStorage gPokemonStorage = {0};
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EWRAM_DATA u8 gSaveblock3_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
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EWRAM_DATA struct SaveBlock2DMA gSaveblock2 = {0};
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EWRAM_DATA struct SaveBlock1DMA gSaveblock1 = {0};
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EWRAM_DATA struct PokemonStorageDMA gPokemonStorage = {0};
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EWRAM_DATA struct LoadedSaveData gLoadedSaveData = {0};
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EWRAM_DATA u32 gLastEncryptionKey = 0;
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@ -63,12 +58,12 @@ void CheckForFlashMemory(void)
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void ClearSav2(void)
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{
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CpuFill16(0, &gSaveblock2, sizeof(struct SaveBlock2) + sizeof(gSaveblock2_DMA));
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CpuFill16(0, &gSaveblock2, sizeof(struct SaveBlock2DMA));
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}
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void ClearSav1(void)
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{
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CpuFill16(0, &gSaveblock1, sizeof(struct SaveBlock1) + sizeof(gSaveblock1_DMA));
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CpuFill16(0, &gSaveblock1, sizeof(struct SaveBlock1DMA));
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}
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// Offset is the sum of the trainer id bytes
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@ -172,8 +172,8 @@ static void InitMainCallbacks(void)
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gMain.vblankCounter2 = 0;
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gMain.callback1 = NULL;
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SetMainCallback2(CB2_InitCopyrightScreenAfterBootup);
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gSaveBlock2Ptr = &gSaveblock2;
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gPokemonStoragePtr = &gPokemonStorage;
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gSaveBlock2Ptr = &gSaveblock2.block;
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gPokemonStoragePtr = &gPokemonStorage.block;
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}
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static void CallCallbacks(void)
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28
src/save.c
28
src/save.c
@ -52,22 +52,22 @@ static u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location);
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static const struct SaveSectionOffsets sSaveSectionOffsets[] =
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{
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SAVEBLOCK_CHUNK(gSaveblock2, 0),
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SAVEBLOCK_CHUNK(struct SaveBlock2, 0),
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SAVEBLOCK_CHUNK(gSaveblock1, 0),
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SAVEBLOCK_CHUNK(gSaveblock1, 1),
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SAVEBLOCK_CHUNK(gSaveblock1, 2),
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SAVEBLOCK_CHUNK(gSaveblock1, 3),
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SAVEBLOCK_CHUNK(struct SaveBlock1, 0),
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SAVEBLOCK_CHUNK(struct SaveBlock1, 1),
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SAVEBLOCK_CHUNK(struct SaveBlock1, 2),
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SAVEBLOCK_CHUNK(struct SaveBlock1, 3),
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SAVEBLOCK_CHUNK(gPokemonStorage, 0),
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SAVEBLOCK_CHUNK(gPokemonStorage, 1),
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SAVEBLOCK_CHUNK(gPokemonStorage, 2),
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SAVEBLOCK_CHUNK(gPokemonStorage, 3),
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SAVEBLOCK_CHUNK(gPokemonStorage, 4),
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SAVEBLOCK_CHUNK(gPokemonStorage, 5),
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SAVEBLOCK_CHUNK(gPokemonStorage, 6),
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SAVEBLOCK_CHUNK(gPokemonStorage, 7),
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SAVEBLOCK_CHUNK(gPokemonStorage, 8),
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SAVEBLOCK_CHUNK(struct PokemonStorage, 0),
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SAVEBLOCK_CHUNK(struct PokemonStorage, 1),
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SAVEBLOCK_CHUNK(struct PokemonStorage, 2),
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SAVEBLOCK_CHUNK(struct PokemonStorage, 3),
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SAVEBLOCK_CHUNK(struct PokemonStorage, 4),
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SAVEBLOCK_CHUNK(struct PokemonStorage, 5),
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SAVEBLOCK_CHUNK(struct PokemonStorage, 6),
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SAVEBLOCK_CHUNK(struct PokemonStorage, 7),
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SAVEBLOCK_CHUNK(struct PokemonStorage, 8),
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};
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// iwram common
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