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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
Add new Sturdy effect
This commit is contained in:
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12bd67f0f9
commit
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@ -33,7 +33,7 @@
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.byte 0x7
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.endm
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.macro nop_08
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.macro multihitresultmessage
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.byte 0x8
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.endm
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@ -442,10 +442,10 @@ BattleScript_82D8BCF::
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end
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BattleScript_82D8BEA::
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bicbyte gMoveResultFlags, MOVE_RESULT_MISSED
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bichalfword gMoveResultFlags, MOVE_RESULT_MISSED
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attackanimation
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waitanimation
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orbyte gMoveResultFlags, MOVE_RESULT_MISSED
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orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
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return
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BattleScript_EffectDreamEater::
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@ -492,7 +492,7 @@ BattleScript_EffectMirrorMove::
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pause 0x40
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trymirrormove
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ppreduce
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orbyte gMoveResultFlags, MOVE_RESULT_FAILED
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orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
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printstring STRINGID_MIRRORMOVEFAILED
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waitmessage 0x40
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goto BattleScript_MoveEnd
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@ -655,6 +655,7 @@ BattleScript_DoMultiHit::
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datahpupdate BS_TARGET
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critmessage
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waitmessage 0x40
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multihitresultmessage
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printstring STRINGID_EMPTYSTRING3
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waitmessage 0x1
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addbyte sMULTIHIT_STRING + 4, 0x1
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@ -839,7 +840,7 @@ BattleScript_EffectSuperFang::
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attackstring
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ppreduce
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typecalc
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bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
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bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
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damagetohalftargethp
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goto BattleScript_HitFromAtkAnimation
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@ -849,7 +850,7 @@ BattleScript_EffectDragonRage::
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attackstring
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ppreduce
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typecalc
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bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
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bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
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setword gBattleMoveDamage, 40
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adjustdamage
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goto BattleScript_HitFromAtkAnimation
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@ -889,12 +890,12 @@ BattleScript_MoveMissedDoDamage::
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typecalc
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adjustdamage
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manipulatedamage ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP
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bicbyte gMoveResultFlags, MOVE_RESULT_MISSED
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bichalfword gMoveResultFlags, MOVE_RESULT_MISSED
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orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
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healthbarupdate BS_ATTACKER
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datahpupdate BS_ATTACKER
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tryfaintmon BS_ATTACKER, FALSE, NULL
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orbyte gMoveResultFlags, MOVE_RESULT_MISSED
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orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
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goto BattleScript_MoveEnd
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BattleScript_EffectMist::
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@ -1224,7 +1225,7 @@ BattleScript_EffectLevelDamage::
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attackstring
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ppreduce
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typecalc
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bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
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bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
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dmgtolevel
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adjustdamage
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goto BattleScript_HitFromAtkAnimation
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@ -1235,7 +1236,7 @@ BattleScript_EffectPsywave::
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attackstring
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ppreduce
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typecalc
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bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
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bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
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psywavedamageeffect
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adjustdamage
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goto BattleScript_HitFromAtkAnimation
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@ -1443,7 +1444,7 @@ BattleScript_DoTripleKickAttack::
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BattleScript_TripleKickNoMoreHits::
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pause 0x20
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jumpifbyte CMP_EQUAL, sMULTIHIT_STRING + 4, 0x0, BattleScript_TripleKickPrintStrings
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bicbyte gMoveResultFlags, MOVE_RESULT_MISSED
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bichalfword gMoveResultFlags, MOVE_RESULT_MISSED
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BattleScript_TripleKickPrintStrings::
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resultmessage
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waitmessage 0x40
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@ -1737,7 +1738,7 @@ BattleScript_EffectSonicboom::
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attackstring
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ppreduce
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typecalc
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bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
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bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
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setword gBattleMoveDamage, 20
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adjustdamage
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goto BattleScript_HitFromAtkAnimation
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@ -2065,14 +2066,14 @@ BattleScript_ButItFailedPpReduce::
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ppreduce
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BattleScript_ButItFailed::
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pause 0x20
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orbyte gMoveResultFlags, MOVE_RESULT_FAILED
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orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
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resultmessage
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waitmessage 0x40
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goto BattleScript_MoveEnd
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BattleScript_NotAffected::
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pause 0x20
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orbyte gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
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orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
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resultmessage
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waitmessage 0x40
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goto BattleScript_MoveEnd
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@ -2414,7 +2415,7 @@ BattleScript_EffectBrickBreak::
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damagecalc
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adjustdamage
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jumpifbyte CMP_EQUAL, sB_ANIM_TURN, 0x0, BattleScript_BrickBreakAnim
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bicbyte gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE
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bichalfword gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE
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BattleScript_BrickBreakAnim::
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attackanimation
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waitanimation
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@ -2473,7 +2474,7 @@ BattleScript_EffectEndeavor::
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accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE
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typecalc
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jumpifmovehadnoeffect BattleScript_HitFromAtkAnimation
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bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
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bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
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copyword gBattleMoveDamage, gHpDealt
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adjustdamage
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goto BattleScript_HitFromAtkAnimation
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@ -2656,7 +2657,7 @@ BattleScript_TickleEnd::
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BattleScript_CantLowerMultipleStats::
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pause 0x20
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orbyte gMoveResultFlags, MOVE_RESULT_FAILED
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orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
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printstring STRINGID_STATSWONTDECREASE2
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waitmessage 0x40
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goto BattleScript_MoveEnd
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@ -2742,7 +2743,7 @@ BattleScript_CalmMindEnd::
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BattleScript_CantRaiseMultipleStats::
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pause 0x20
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orbyte gMoveResultFlags, MOVE_RESULT_FAILED
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orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
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printstring STRINGID_STATSWONTINCREASE2
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waitmessage 0x40
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goto BattleScript_MoveEnd
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@ -3330,7 +3331,7 @@ BattleScript_BideAttack::
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waitmessage 0x40
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accuracycheck BattleScript_MoveMissed, ACC_CURR_MOVE
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typecalc
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bicbyte gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
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bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
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copyword gBattleMoveDamage, sBIDE_DMG
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adjustdamage
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setbyte sB_ANIM_TURN, 0x1
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@ -3572,16 +3573,16 @@ BattleScript_FutureAttackEnd::
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moveend 0x1, 0x0
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setbyte sMOVEEND_STATE, 0xB
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moveend 0x2, 0xE
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setbyte gMoveResultFlags, 0
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sethword gMoveResultFlags, 0
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end2
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BattleScript_FutureAttackMiss::
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pause 0x20
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setbyte gMoveResultFlags, 0
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orbyte gMoveResultFlags, MOVE_RESULT_FAILED
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sethword gMoveResultFlags, 0
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orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
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resultmessage
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waitmessage 0x40
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setbyte gMoveResultFlags, 0
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sethword gMoveResultFlags, 0
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end2
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BattleScript_NoMovesLeft::
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@ -3734,6 +3735,11 @@ BattleScript_EnduredMsg::
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printstring STRINGID_PKMNENDUREDHIT
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waitmessage 0x40
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return
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BattleScript_SturdiedMsg::
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printstring STRINGID_ENDUREDSTURDY
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waitmessage 0x40
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return
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BattleScript_OneHitKOMsg::
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printstring STRINGID_ONEHITKO
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@ -4151,7 +4157,7 @@ BattleScript_MoveHPDrain::
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datahpupdate BS_TARGET
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printstring STRINGID_PKMNRESTOREDHPUSING
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waitmessage 0x40
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orbyte gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
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orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
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goto BattleScript_MoveEnd
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BattleScript_MonMadeMoveUseless_PPLoss::
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@ -4161,7 +4167,7 @@ BattleScript_MonMadeMoveUseless::
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pause 0x20
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printstring STRINGID_PKMNSXMADEYUSELESS
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waitmessage 0x40
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orbyte gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
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orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
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goto BattleScript_MoveEnd
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BattleScript_FlashFireBoost_PPLoss::
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@ -229,6 +229,7 @@ struct SpecialStatus
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u8 flag40:1;
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u8 focusBanded:1;
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u8 focusSashed:1;
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u8 sturdied:1;
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s32 dmg;
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s32 physicalDmg;
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s32 specialDmg;
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@ -800,7 +801,7 @@ extern u16 gLastResultingMoves[MAX_BATTLERS_COUNT];
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extern u16 gLockedMoves[MAX_BATTLERS_COUNT];
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extern u8 gLastHitBy[MAX_BATTLERS_COUNT];
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extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT];
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extern u8 gMoveResultFlags;
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extern u16 gMoveResultFlags;
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extern u32 gHitMarker;
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extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT];
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extern u8 gUnknown_0202428C;
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@ -303,5 +303,6 @@ extern const u8 BattleScript_GrassyTerrainEnds[];
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extern const u8 BattleScript_PsychicTerrainEnds[];
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extern const u8 BattleScript_MudSportEnds[];
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extern const u8 BattleScript_WaterSportEnds[];
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extern const u8 BattleScript_SturdiedMsg[];
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#endif // GUARD_BATTLE_SCRIPTS_H
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@ -220,6 +220,7 @@
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#define MOVE_RESULT_FAILED (1 << 5)
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#define MOVE_RESULT_FOE_ENDURED (1 << 6)
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#define MOVE_RESULT_FOE_HUNG_ON (1 << 7)
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#define MOVE_RESULT_STURDIED (1 << 8)
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#define MOVE_RESULT_NO_EFFECT (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED)
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// Battle Weather flags
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@ -246,7 +246,7 @@ EWRAM_DATA u16 gLastResultingMoves[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gLockedMoves[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gLastHitBy[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gMoveResultFlags = 0;
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EWRAM_DATA u16 gMoveResultFlags = 0;
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EWRAM_DATA u32 gHitMarker = 0;
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EWRAM_DATA static u8 sUnusedBattlersArray[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT] = {0};
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@ -99,7 +99,7 @@ static void atk04_critcalc(void);
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static void atk05_damagecalc(void);
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static void atk06_typecalc(void);
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static void atk07_adjustdamage(void);
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static void atk08_nop(void);
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static void atk08_multihitresultmessage(void);
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static void atk09_attackanimation(void);
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static void atk0A_waitanimation(void);
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static void atk0B_healthbarupdate(void);
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@ -351,7 +351,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
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atk05_damagecalc,
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atk06_typecalc,
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atk07_adjustdamage,
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atk08_nop,
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atk08_multihitresultmessage,
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atk09_attackanimation,
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atk0A_waitanimation,
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atk0B_healthbarupdate,
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@ -1380,19 +1380,16 @@ static void atk07_adjustdamage(void)
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{
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u8 holdEffect, param;
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holdEffect = GetBattlerHoldEffect(gBattlerTarget, TRUE);
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if (gBattleMons[gBattlerTarget].item == ITEM_ENIGMA_BERRY)
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param = gEnigmaBerries[gBattlerTarget].holdEffectParam;
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else
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param = ItemId_GetHoldEffectParam(gBattleMons[gBattlerTarget].item);
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gPotentialItemEffectBattler = gBattlerTarget;
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if (gBattleMons[gBattlerTarget].status2 & STATUS2_SUBSTITUTE)
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goto END;
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if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage)
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goto END;
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holdEffect = GetBattlerHoldEffect(gBattlerTarget, TRUE);
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param = GetBattlerHoldEffectParam(gBattlerTarget);
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gPotentialItemEffectBattler = gBattlerTarget;
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if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
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{
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RecordItemEffectBattle(gBattlerTarget, holdEffect);
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@ -1403,14 +1400,20 @@ static void atk07_adjustdamage(void)
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RecordItemEffectBattle(gBattlerTarget, holdEffect);
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gSpecialStatuses[gBattlerTarget].focusSashed = 1;
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}
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else if (GetBattlerAbility(gBattlerTarget) == ABILITY_STURDY && BATTLER_MAX_HP(gBattlerTarget))
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{
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RecordAbilityBattle(gBattlerTarget, ABILITY_STURDY);
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gSpecialStatuses[gBattlerTarget].sturdied = 1;
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}
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if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE
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&& !gProtectStructs[gBattlerTarget].endured
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&& !gSpecialStatuses[gBattlerTarget].focusBanded
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&& !gSpecialStatuses[gBattlerTarget].focusSashed)
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&& !gSpecialStatuses[gBattlerTarget].focusSashed
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&& !gSpecialStatuses[gBattlerTarget].sturdied)
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goto END;
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// Handle reducing the dmg to 1 hp
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// Handle reducing the dmg to 1 hp.
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gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
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if (gProtectStructs[gBattlerTarget].endured)
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@ -1422,14 +1425,45 @@ static void atk07_adjustdamage(void)
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gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
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gLastUsedItem = gBattleMons[gBattlerTarget].item;
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}
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else if (gSpecialStatuses[gBattlerTarget].sturdied)
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{
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gMoveResultFlags |= MOVE_RESULT_STURDIED;
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gLastUsedAbility = ABILITY_STURDY;
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}
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END:
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gBattlescriptCurrInstr++;
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}
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static void atk08_nop(void)
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static void atk08_multihitresultmessage(void)
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{
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if (gBattleControllerExecFlags)
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return;
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if (!(gMoveResultFlags & MOVE_RESULT_FAILED) && !(gMoveResultFlags & MOVE_RESULT_FOE_ENDURED))
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{
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if (gMoveResultFlags & MOVE_RESULT_STURDIED)
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{
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gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_HUNG_ON);
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gSpecialStatuses[gBattlerTarget].sturdied = 0; // Delete this line to make Sturdy last for the duration of the whole move turn.
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_SturdiedMsg;
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return;
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}
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else if (gMoveResultFlags & MOVE_RESULT_FOE_HUNG_ON)
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{
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gLastUsedItem = gBattleMons[gBattlerTarget].item;
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gPotentialItemEffectBattler = gBattlerTarget;
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gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_HUNG_ON);
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gSpecialStatuses[gBattlerTarget].focusBanded = 0; // Delete this line to make Focus Band last for the duration of the whole move turn.
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gSpecialStatuses[gBattlerTarget].focusSashed = 0; // Delete this line to make Focus Sash last for the duration of the whole move turn.
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
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return;
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}
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}
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gBattlescriptCurrInstr++;
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}
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static void atk09_attackanimation(void)
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@ -1692,6 +1726,7 @@ static void atk0E_effectivenesssound(void)
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case MOVE_RESULT_FOE_ENDURED:
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case MOVE_RESULT_ONE_HIT_KO:
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case MOVE_RESULT_FOE_HUNG_ON:
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case MOVE_RESULT_STURDIED:
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default:
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if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
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{
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@ -1729,7 +1764,7 @@ static void atk0F_resultmessage(void)
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else
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{
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gBattleCommunication[MSG_DISPLAY] = 1;
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switch (gMoveResultFlags & (u8)(~(MOVE_RESULT_MISSED)))
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switch (gMoveResultFlags & (~MOVE_RESULT_MISSED))
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{
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case MOVE_RESULT_SUPER_EFFECTIVE:
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stringId = STRINGID_SUPEREFFECTIVE;
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@ -1770,6 +1805,14 @@ static void atk0F_resultmessage(void)
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gBattlescriptCurrInstr = BattleScript_OneHitKOMsg;
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return;
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}
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||||
else if (gMoveResultFlags & MOVE_RESULT_STURDIED)
|
||||
{
|
||||
gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
|
||||
gSpecialStatuses[gBattlerTarget].sturdied = 0;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_SturdiedMsg;
|
||||
return;
|
||||
}
|
||||
else if (gMoveResultFlags & MOVE_RESULT_FOE_ENDURED)
|
||||
{
|
||||
gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
|
||||
|
Loading…
Reference in New Issue
Block a user