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Review changes
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@ -12,7 +12,6 @@ void StopMapMusic(void);
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void FadeOutMapMusic(u8 speed);
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void FadeOutAndPlayNewMapMusic(u16 songNum, u8 speed);
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void FadeOutAndFadeInNewMapMusic(u16 songNum, u8 fadeOutSpeed, u8 fadeInSpeed);
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void FadeInNewMapMusic(u16 songNum, u8 speed);
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bool8 IsNotWaitingForBGMStop(void);
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void PlayFanfareByFanfareNum(u8 fanfareNum);
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bool8 WaitFanfare(bool8 stop);
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@ -719,7 +719,7 @@ void BattleArena_AddSkillPoints(u8 battler)
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}
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else if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
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{
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if (!(gMoveResultFlags & MOVE_RESULT_MISSED) || gBattleCommunication[MISS_TYPE] != 1)
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if (!(gMoveResultFlags & MOVE_RESULT_MISSED) || gBattleCommunication[MISS_TYPE] != B_MSG_PROTECTED)
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skillPoints[battler] -= 2;
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}
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else if ((gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) && (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE))
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@ -3286,7 +3286,7 @@ void FaintClearSetData(void)
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gProtectStructs[gActiveBattler].confusionSelfDmg = FALSE;
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gProtectStructs[gActiveBattler].targetNotAffected = FALSE;
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gProtectStructs[gActiveBattler].chargingTurn = FALSE;
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gProtectStructs[gActiveBattler].fleeType = FALSE;
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gProtectStructs[gActiveBattler].fleeType = 0;
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gProtectStructs[gActiveBattler].usedImprisonedMove = FALSE;
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gProtectStructs[gActiveBattler].loveImmobility = FALSE;
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gProtectStructs[gActiveBattler].usedDisabledMove = FALSE;
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@ -3322,9 +3322,7 @@ static void Cmd_getexp(void)
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else
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{
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// music change in wild battle after fainting a poke
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if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER)
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&& gBattleMons[0].hp != 0
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&& !gBattleStruct->wildVictorySong)
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if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gBattleMons[0].hp != 0 && !gBattleStruct->wildVictorySong)
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{
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BattleStopLowHpSound();
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PlayBGM(MUS_VICTORY_WILD);
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@ -3446,7 +3444,7 @@ static void Cmd_getexp(void)
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gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
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gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
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}
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// What is else if?
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if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
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{
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gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
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@ -156,7 +156,8 @@ void FadeOutAndFadeInNewMapMusic(u16 songNum, u8 fadeOutSpeed, u8 fadeInSpeed)
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sMapMusicFadeInSpeed = fadeInSpeed;
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}
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void FadeInNewMapMusic(u16 songNum, u8 speed)
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// Unused
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static void FadeInNewMapMusic(u16 songNum, u8 speed)
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{
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FadeInNewBGM(songNum, speed);
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sCurrentMapMusic = songNum;
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