Merge pull request #1735 from GriffinRichards/arena-const

Add some missing battle arena constants
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GriffinR 2022-08-20 22:54:32 -04:00 committed by GitHub
commit 9e175a1037
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5 changed files with 75 additions and 182 deletions

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@ -1,6 +1,7 @@
#include "constants/global.h"
#include "constants/battle.h"
#include "constants/pokemon.h"
#include "constants/battle_arena.h"
#include "constants/battle_script_commands.h"
#include "constants/battle_anim.h"
#include "constants/battle_string_ids.h"
@ -4482,7 +4483,7 @@ BattleScript_ArenaDoJudgment::
arenajudgmentstring B_MSG_REF_THATS_IT
arenawaitmessage B_MSG_REF_THATS_IT
pause B_WAIT_TIME_LONG
setbyte gBattleCommunication, 0
setbyte gBattleCommunication, 0 @ Reset state for arenajudgmentwindow
arenajudgmentwindow
pause B_WAIT_TIME_LONG
arenajudgmentwindow
@ -4495,8 +4496,9 @@ BattleScript_ArenaDoJudgment::
arenajudgmentstring B_MSG_REF_JUDGE_BODY
arenawaitmessage B_MSG_REF_JUDGE_BODY
arenajudgmentwindow
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 3, BattleScript_ArenaJudgmentPlayerLoses
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 4, BattleScript_ArenaJudgmentDraw
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, ARENA_RESULT_PLAYER_LOST, BattleScript_ArenaJudgmentPlayerLoses
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, ARENA_RESULT_TIE, BattleScript_ArenaJudgmentDraw
@ ARENA_RESULT_PLAYER_WON
arenajudgmentstring B_MSG_REF_PLAYER_WON
arenawaitmessage B_MSG_REF_PLAYER_WON
arenajudgmentwindow

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@ -1,6 +1,8 @@
#ifndef GUARD_BATTLE_ARENA_H
#define GUARD_BATTLE_ARENA_H
#include "constants/battle_arena.h"
void CallBattleArenaFunction(void);
u8 BattleArena_ShowJudgmentWindow(u8 *state);
void BattleArena_InitPoints(void);

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@ -17,4 +17,10 @@
#define ARENA_CATEGORY_SKILL 1
#define ARENA_CATEGORY_BODY 2
#define ARENA_RESULT_RUNNING 0 // For intermediate steps, when BattleArena_ShowJudgmentWindow should be called again immediately
#define ARENA_RESULT_STEP_DONE 1 // A step has been completed, the script may advance to the next instruction
#define ARENA_RESULT_PLAYER_WON 2
#define ARENA_RESULT_PLAYER_LOST 3
#define ARENA_RESULT_TIE 4
#endif //GUARD_CONSTANTS_BATTLE_ARENA_H

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@ -38,9 +38,25 @@ static void BufferArenaOpponentName(void);
static void SpriteCB_JudgmentIcon(struct Sprite *sprite);
static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler);
static const s8 sMindRatings[] =
#define JUDGEMENT_STATE_FINISHED 8
#define TAG_JUDGEMENT_ICON 1000
enum {
ANIM_ICON_X, // Player lost
ANIM_ICON_TRIANGLE, // Tie
ANIM_ICON_CIRCLE, // Player won
ANIM_ICON_LINE, // Line segment for separating the score total at the bottom
};
// This table holds the number of points to add to the 'mind' score for each move.
// All moves with power != 0 give 1 point, with the following exceptions:
// - Counter, Mirror Coat, and Bide give 0 points
// - Fake Out subtracts 1 point
// All moves with power == 0 give 0 points, with the following exceptions:
// - Protect, Detect, and Endure subtract 1 point
static const s8 sMindRatings[MOVES_COUNT] =
{
[MOVE_NONE] = 0,
[MOVE_POUND] = 1,
[MOVE_KARATE_CHOP] = 1,
[MOVE_DOUBLE_SLAP] = 1,
@ -54,11 +70,9 @@ static const s8 sMindRatings[] =
[MOVE_VICE_GRIP] = 1,
[MOVE_GUILLOTINE] = 1,
[MOVE_RAZOR_WIND] = 1,
[MOVE_SWORDS_DANCE] = 0,
[MOVE_CUT] = 1,
[MOVE_GUST] = 1,
[MOVE_WING_ATTACK] = 1,
[MOVE_WHIRLWIND] = 0,
[MOVE_FLY] = 1,
[MOVE_BIND] = 1,
[MOVE_SLAM] = 1,
@ -68,7 +82,6 @@ static const s8 sMindRatings[] =
[MOVE_MEGA_KICK] = 1,
[MOVE_JUMP_KICK] = 1,
[MOVE_ROLLING_KICK] = 1,
[MOVE_SAND_ATTACK] = 0,
[MOVE_HEADBUTT] = 1,
[MOVE_HORN_ATTACK] = 1,
[MOVE_FURY_ATTACK] = 1,
@ -79,22 +92,14 @@ static const s8 sMindRatings[] =
[MOVE_TAKE_DOWN] = 1,
[MOVE_THRASH] = 1,
[MOVE_DOUBLE_EDGE] = 1,
[MOVE_TAIL_WHIP] = 0,
[MOVE_POISON_STING] = 1,
[MOVE_TWINEEDLE] = 1,
[MOVE_PIN_MISSILE] = 1,
[MOVE_LEER] = 0,
[MOVE_BITE] = 1,
[MOVE_GROWL] = 0,
[MOVE_ROAR] = 0,
[MOVE_SING] = 0,
[MOVE_SUPERSONIC] = 0,
[MOVE_SONIC_BOOM] = 1,
[MOVE_DISABLE] = 0,
[MOVE_ACID] = 1,
[MOVE_EMBER] = 1,
[MOVE_FLAMETHROWER] = 1,
[MOVE_MIST] = 0,
[MOVE_WATER_GUN] = 1,
[MOVE_HYDRO_PUMP] = 1,
[MOVE_SURF] = 1,
@ -108,58 +113,27 @@ static const s8 sMindRatings[] =
[MOVE_DRILL_PECK] = 1,
[MOVE_SUBMISSION] = 1,
[MOVE_LOW_KICK] = 1,
[MOVE_COUNTER] = 0,
[MOVE_SEISMIC_TOSS] = 1,
[MOVE_STRENGTH] = 1,
[MOVE_ABSORB] = 1,
[MOVE_MEGA_DRAIN] = 1,
[MOVE_LEECH_SEED] = 0,
[MOVE_GROWTH] = 0,
[MOVE_RAZOR_LEAF] = 1,
[MOVE_SOLAR_BEAM] = 1,
[MOVE_POISON_POWDER] = 0,
[MOVE_STUN_SPORE] = 0,
[MOVE_SLEEP_POWDER] = 0,
[MOVE_PETAL_DANCE] = 1,
[MOVE_STRING_SHOT] = 0,
[MOVE_DRAGON_RAGE] = 1,
[MOVE_FIRE_SPIN] = 1,
[MOVE_THUNDER_SHOCK] = 1,
[MOVE_THUNDERBOLT] = 1,
[MOVE_THUNDER_WAVE] = 0,
[MOVE_THUNDER] = 1,
[MOVE_ROCK_THROW] = 1,
[MOVE_EARTHQUAKE] = 1,
[MOVE_FISSURE] = 1,
[MOVE_DIG] = 1,
[MOVE_TOXIC] = 0,
[MOVE_CONFUSION] = 1,
[MOVE_PSYCHIC] = 1,
[MOVE_HYPNOSIS] = 0,
[MOVE_MEDITATE] = 0,
[MOVE_AGILITY] = 0,
[MOVE_QUICK_ATTACK] = 1,
[MOVE_RAGE] = 1,
[MOVE_TELEPORT] = 0,
[MOVE_NIGHT_SHADE] = 1,
[MOVE_MIMIC] = 0,
[MOVE_SCREECH] = 0,
[MOVE_DOUBLE_TEAM] = 0,
[MOVE_RECOVER] = 0,
[MOVE_HARDEN] = 0,
[MOVE_MINIMIZE] = 0,
[MOVE_SMOKESCREEN] = 0,
[MOVE_CONFUSE_RAY] = 0,
[MOVE_WITHDRAW] = 0,
[MOVE_DEFENSE_CURL] = 0,
[MOVE_BARRIER] = 0,
[MOVE_LIGHT_SCREEN] = 0,
[MOVE_HAZE] = 0,
[MOVE_REFLECT] = 0,
[MOVE_FOCUS_ENERGY] = 0,
[MOVE_BIDE] = 0,
[MOVE_METRONOME] = 0,
[MOVE_MIRROR_MOVE] = 0,
[MOVE_SELF_DESTRUCT] = 1,
[MOVE_EGG_BOMB] = 1,
[MOVE_LICK] = 1,
@ -173,118 +147,67 @@ static const s8 sMindRatings[] =
[MOVE_SKULL_BASH] = 1,
[MOVE_SPIKE_CANNON] = 1,
[MOVE_CONSTRICT] = 1,
[MOVE_AMNESIA] = 0,
[MOVE_KINESIS] = 0,
[MOVE_SOFT_BOILED] = 0,
[MOVE_HI_JUMP_KICK] = 1,
[MOVE_GLARE] = 0,
[MOVE_DREAM_EATER] = 1,
[MOVE_POISON_GAS] = 0,
[MOVE_BARRAGE] = 1,
[MOVE_LEECH_LIFE] = 1,
[MOVE_LOVELY_KISS] = 0,
[MOVE_SKY_ATTACK] = 1,
[MOVE_TRANSFORM] = 0,
[MOVE_BUBBLE] = 1,
[MOVE_DIZZY_PUNCH] = 1,
[MOVE_SPORE] = 0,
[MOVE_FLASH] = 0,
[MOVE_PSYWAVE] = 1,
[MOVE_SPLASH] = 0,
[MOVE_ACID_ARMOR] = 0,
[MOVE_CRABHAMMER] = 1,
[MOVE_EXPLOSION] = 1,
[MOVE_FURY_SWIPES] = 1,
[MOVE_BONEMERANG] = 1,
[MOVE_REST] = 0,
[MOVE_ROCK_SLIDE] = 1,
[MOVE_HYPER_FANG] = 1,
[MOVE_SHARPEN] = 0,
[MOVE_CONVERSION] = 0,
[MOVE_TRI_ATTACK] = 1,
[MOVE_SUPER_FANG] = 1,
[MOVE_SLASH] = 1,
[MOVE_SUBSTITUTE] = 0,
[MOVE_STRUGGLE] = 1,
[MOVE_SKETCH] = 0,
[MOVE_TRIPLE_KICK] = 1,
[MOVE_THIEF] = 1,
[MOVE_SPIDER_WEB] = 0,
[MOVE_MIND_READER] = 0,
[MOVE_NIGHTMARE] = 0,
[MOVE_FLAME_WHEEL] = 1,
[MOVE_SNORE] = 1,
[MOVE_CURSE] = 0,
[MOVE_FLAIL] = 1,
[MOVE_CONVERSION_2] = 0,
[MOVE_AEROBLAST] = 1,
[MOVE_COTTON_SPORE] = 0,
[MOVE_REVERSAL] = 1,
[MOVE_SPITE] = 0,
[MOVE_POWDER_SNOW] = 1,
[MOVE_PROTECT] = -1,
[MOVE_MACH_PUNCH] = 1,
[MOVE_SCARY_FACE] = 0,
[MOVE_FAINT_ATTACK] = 1,
[MOVE_SWEET_KISS] = 0,
[MOVE_BELLY_DRUM] = 0,
[MOVE_SLUDGE_BOMB] = 1,
[MOVE_MUD_SLAP] = 1,
[MOVE_OCTAZOOKA] = 1,
[MOVE_SPIKES] = 0,
[MOVE_ZAP_CANNON] = 1,
[MOVE_FORESIGHT] = 0,
[MOVE_DESTINY_BOND] = 0,
[MOVE_PERISH_SONG] = 0,
[MOVE_ICY_WIND] = 1,
[MOVE_DETECT] = -1,
[MOVE_BONE_RUSH] = 1,
[MOVE_LOCK_ON] = 0,
[MOVE_OUTRAGE] = 1,
[MOVE_SANDSTORM] = 0,
[MOVE_GIGA_DRAIN] = 1,
[MOVE_ENDURE] = -1,
[MOVE_CHARM] = 0,
[MOVE_ROLLOUT] = 1,
[MOVE_FALSE_SWIPE] = 1,
[MOVE_SWAGGER] = 0,
[MOVE_MILK_DRINK] = 0,
[MOVE_SPARK] = 1,
[MOVE_FURY_CUTTER] = 1,
[MOVE_STEEL_WING] = 1,
[MOVE_MEAN_LOOK] = 0,
[MOVE_ATTRACT] = 0,
[MOVE_SLEEP_TALK] = 0,
[MOVE_HEAL_BELL] = 0,
[MOVE_RETURN] = 1,
[MOVE_PRESENT] = 1,
[MOVE_FRUSTRATION] = 1,
[MOVE_SAFEGUARD] = 0,
[MOVE_PAIN_SPLIT] = 0,
[MOVE_SACRED_FIRE] = 1,
[MOVE_MAGNITUDE] = 1,
[MOVE_DYNAMIC_PUNCH] = 1,
[MOVE_MEGAHORN] = 1,
[MOVE_DRAGON_BREATH] = 1,
[MOVE_BATON_PASS] = 0,
[MOVE_ENCORE] = 0,
[MOVE_PURSUIT] = 1,
[MOVE_RAPID_SPIN] = 1,
[MOVE_SWEET_SCENT] = 0,
[MOVE_IRON_TAIL] = 1,
[MOVE_METAL_CLAW] = 1,
[MOVE_VITAL_THROW] = 1,
[MOVE_MORNING_SUN] = 0,
[MOVE_SYNTHESIS] = 0,
[MOVE_MOONLIGHT] = 0,
[MOVE_HIDDEN_POWER] = 1,
[MOVE_CROSS_CHOP] = 1,
[MOVE_TWISTER] = 1,
[MOVE_RAIN_DANCE] = 0,
[MOVE_SUNNY_DAY] = 0,
[MOVE_CRUNCH] = 1,
[MOVE_MIRROR_COAT] = 0,
[MOVE_PSYCH_UP] = 0,
[MOVE_EXTREME_SPEED] = 1,
[MOVE_ANCIENT_POWER] = 1,
[MOVE_SHADOW_BALL] = 1,
@ -294,56 +217,25 @@ static const s8 sMindRatings[] =
[MOVE_BEAT_UP] = 1,
[MOVE_FAKE_OUT] = -1,
[MOVE_UPROAR] = 1,
[MOVE_STOCKPILE] = 0,
[MOVE_SPIT_UP] = 1,
[MOVE_SWALLOW] = 0,
[MOVE_HEAT_WAVE] = 1,
[MOVE_HAIL] = 0,
[MOVE_TORMENT] = 0,
[MOVE_FLATTER] = 0,
[MOVE_WILL_O_WISP] = 0,
[MOVE_MEMENTO] = 0,
[MOVE_FACADE] = 1,
[MOVE_FOCUS_PUNCH] = 1,
[MOVE_SMELLING_SALT] = 1,
[MOVE_FOLLOW_ME] = 0,
[MOVE_NATURE_POWER] = 0,
[MOVE_CHARGE] = 0,
[MOVE_TAUNT] = 0,
[MOVE_HELPING_HAND] = 0,
[MOVE_TRICK] = 0,
[MOVE_ROLE_PLAY] = 0,
[MOVE_WISH] = 0,
[MOVE_ASSIST] = 0,
[MOVE_INGRAIN] = 0,
[MOVE_SUPERPOWER] = 1,
[MOVE_MAGIC_COAT] = 0,
[MOVE_RECYCLE] = 0,
[MOVE_REVENGE] = 1,
[MOVE_BRICK_BREAK] = 1,
[MOVE_YAWN] = 0,
[MOVE_KNOCK_OFF] = 1,
[MOVE_ENDEAVOR] = 1,
[MOVE_ERUPTION] = 1,
[MOVE_SKILL_SWAP] = 0,
[MOVE_IMPRISON] = 0,
[MOVE_REFRESH] = 0,
[MOVE_GRUDGE] = 0,
[MOVE_SNATCH] = 0,
[MOVE_SECRET_POWER] = 1,
[MOVE_DIVE] = 1,
[MOVE_ARM_THRUST] = 1,
[MOVE_CAMOUFLAGE] = 0,
[MOVE_TAIL_GLOW] = 0,
[MOVE_LUSTER_PURGE] = 1,
[MOVE_MIST_BALL] = 1,
[MOVE_FEATHER_DANCE] = 0,
[MOVE_TEETER_DANCE] = 0,
[MOVE_BLAZE_KICK] = 1,
[MOVE_MUD_SPORT] = 0,
[MOVE_ICE_BALL] = 1,
[MOVE_NEEDLE_ARM] = 1,
[MOVE_SLACK_OFF] = 0,
[MOVE_HYPER_VOICE] = 1,
[MOVE_POISON_FANG] = 1,
[MOVE_CRUSH_CLAW] = 1,
@ -352,17 +244,10 @@ static const s8 sMindRatings[] =
[MOVE_METEOR_MASH] = 1,
[MOVE_ASTONISH] = 1,
[MOVE_WEATHER_BALL] = 1,
[MOVE_AROMATHERAPY] = 0,
[MOVE_FAKE_TEARS] = 0,
[MOVE_AIR_CUTTER] = 1,
[MOVE_OVERHEAT] = 1,
[MOVE_ODOR_SLEUTH] = 0,
[MOVE_ROCK_TOMB] = 1,
[MOVE_SILVER_WIND] = 1,
[MOVE_METAL_SOUND] = 0,
[MOVE_GRASS_WHISTLE] = 0,
[MOVE_TICKLE] = 0,
[MOVE_COSMIC_POWER] = 0,
[MOVE_WATER_SPOUT] = 1,
[MOVE_SIGNAL_BEAM] = 1,
[MOVE_SHADOW_PUNCH] = 1,
@ -374,22 +259,15 @@ static const s8 sMindRatings[] =
[MOVE_BULLET_SEED] = 1,
[MOVE_AERIAL_ACE] = 1,
[MOVE_ICICLE_SPEAR] = 1,
[MOVE_IRON_DEFENSE] = 0,
[MOVE_BLOCK] = 0,
[MOVE_HOWL] = 0,
[MOVE_DRAGON_CLAW] = 1,
[MOVE_FRENZY_PLANT] = 1,
[MOVE_BULK_UP] = 0,
[MOVE_BOUNCE] = 1,
[MOVE_MUD_SHOT] = 1,
[MOVE_POISON_TAIL] = 1,
[MOVE_COVET] = 1,
[MOVE_VOLT_TACKLE] = 1,
[MOVE_MAGICAL_LEAF] = 1,
[MOVE_WATER_SPORT] = 0,
[MOVE_CALM_MIND] = 0,
[MOVE_LEAF_BLADE] = 1,
[MOVE_DRAGON_DANCE] = 0,
[MOVE_ROCK_BLAST] = 1,
[MOVE_SHOCK_WAVE] = 1,
[MOVE_WATER_PULSE] = 1,
@ -397,9 +275,7 @@ static const s8 sMindRatings[] =
[MOVE_PSYCHO_BOOST] = 1,
};
#define TAG_JUDGEMENT_ICON 1000
static const struct OamData sJudgementIconOamData =
static const struct OamData sOam_JudgementIcon =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
@ -416,44 +292,44 @@ static const struct OamData sJudgementIconOamData =
.affineParam = 0
};
static const union AnimCmd sJudgementIconAnimCmd0[] =
static const union AnimCmd sAnim_JudgementIcon_X[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd sJudgementIconAnimCmd1[] =
static const union AnimCmd sAnim_JudgementIcon_Triangle[] =
{
ANIMCMD_FRAME(4, 1),
ANIMCMD_END
};
static const union AnimCmd sJudgementIconAnimCmd2[] =
static const union AnimCmd sAnim_JudgementIcon_Circle[] =
{
ANIMCMD_FRAME(8, 1),
ANIMCMD_END
};
static const union AnimCmd sJudgementIconAnimCmd3[] =
static const union AnimCmd sAnim_JudgementIcon_Line[] =
{
ANIMCMD_FRAME(12, 1),
ANIMCMD_END
};
static const union AnimCmd *const sJudgementIconAnimCmds[] =
static const union AnimCmd *const sAnims_JudgementIcon[] =
{
sJudgementIconAnimCmd0,
sJudgementIconAnimCmd1,
sJudgementIconAnimCmd2,
sJudgementIconAnimCmd3
[ANIM_ICON_X] = sAnim_JudgementIcon_X,
[ANIM_ICON_TRIANGLE] = sAnim_JudgementIcon_Triangle,
[ANIM_ICON_CIRCLE] = sAnim_JudgementIcon_Circle,
[ANIM_ICON_LINE] = sAnim_JudgementIcon_Line,
};
static const struct SpriteTemplate sSpriteTemplate_JudgmentIcon =
{
.tileTag = TAG_JUDGEMENT_ICON,
.paletteTag = TAG_NONE,
.oam = &sJudgementIconOamData,
.anims = sJudgementIconAnimCmds,
.oam = &sOam_JudgementIcon,
.anims = sAnims_JudgementIcon,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_JudgmentIcon,
@ -507,12 +383,12 @@ void CallBattleArenaFunction(void)
u8 BattleArena_ShowJudgmentWindow(u8 *state)
{
int i;
u8 ret = 0;
u8 result = ARENA_RESULT_RUNNING;
switch (*state)
{
case 0:
BeginNormalPaletteFade(0x7FFFFF1C, 4, 0, 8, RGB_BLACK);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
SetGpuReg(REG_OFFSET_WININ, (WININ_WIN0_ALL & ~WININ_WIN0_BG0) | WININ_WIN1_ALL);
LoadCompressedSpriteSheet(sBattleArenaJudgementSymbolsSpriteSheet);
LoadCompressedPalette(gBattleArenaJudgementSymbolsPalette, 0x1F0, 0x20);
gBattle_WIN0H = 0xFF;
@ -549,13 +425,15 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
case 3:
if (!IsDma3ManagerBusyWithBgCopy())
{
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL | WININ_WIN1_ALL);
// Create dividing line for the the score totals at the bottom
for (i = 0; i < 8; i++)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_JudgmentIcon, 64 + i * 16, 84, 0);
StartSpriteAnim(&gSprites[spriteId], 3);
StartSpriteAnim(&gSprites[spriteId], ANIM_ICON_LINE);
}
ret = 1;
result = ARENA_RESULT_STEP_DONE;
(*state)++;
}
break;
@ -566,7 +444,7 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
(*state)++;
ret = 1;
result = ARENA_RESULT_STEP_DONE;
break;
case 5:
PlaySE(SE_ARENA_TIMEUP1);
@ -575,7 +453,7 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
(*state)++;
ret = 1;
result = ARENA_RESULT_STEP_DONE;
break;
case 6:
PlaySE(SE_ARENA_TIMEUP1);
@ -584,49 +462,50 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state)
BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement);
BattlePutTextOnWindow(gDisplayedStringBattle, ARENA_WIN_JUDGEMENT_TITLE);
(*state)++;
ret = 1;
result = ARENA_RESULT_STEP_DONE;
break;
case 7:
PlaySE(SE_ARENA_TIMEUP2);
if (gBattleTextBuff1[0] > gBattleTextBuff2[0])
{
ret = 2;
result = ARENA_RESULT_PLAYER_WON;
gBattleScripting.battler = 0;
}
else if (gBattleTextBuff1[0] < gBattleTextBuff2[0])
{
ret = 3;
result = ARENA_RESULT_PLAYER_LOST;
gBattleScripting.battler = 1;
}
else
{
ret = 4;
result = ARENA_RESULT_TIE;
}
(*state)++;
break;
case 8:
case JUDGEMENT_STATE_FINISHED:
// Finishing this state is the indicator to SpriteCB_JudgmentIcon that its safe to destroy the judgement icon sprites
(*state)++;
break;
case 9:
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
case JUDGEMENT_STATE_FINISHED + 1:
SetGpuReg(REG_OFFSET_WININ, (WININ_WIN0_ALL & ~WININ_WIN0_BG0) | WININ_WIN1_ALL);
HandleBattleWindow(5, 0, 24, 13, WINDOW_CLEAR);
CopyBgTilemapBufferToVram(0);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 256);
BeginNormalPaletteFade(0x7FFFFF1C, 4, 8, 0, RGB_BLACK);
(*state)++;
break;
case 10:
case JUDGEMENT_STATE_FINISHED + 2:
if (!gPaletteFade.active)
{
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL | WININ_WIN1_ALL);
FreeSpriteTilesByTag(TAG_JUDGEMENT_ICON);
ret = 1;
result = ARENA_RESULT_STEP_DONE;
(*state)++;
}
break;
}
return ret;
return result;
}
static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler)
@ -656,7 +535,8 @@ static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler)
if (pointsPlayer > pointsOpponent)
{
animNum = 2;
animNum = ANIM_ICON_CIRCLE;
// +2 to score total for winning
if (battler != 0)
gBattleTextBuff2[0] += 2;
else
@ -664,7 +544,8 @@ static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler)
}
else if (pointsPlayer == pointsOpponent)
{
animNum = 1;
animNum = ANIM_ICON_TRIANGLE;
// +1 to score total for a tie
if (battler != 0)
gBattleTextBuff2[0] += 1;
else
@ -672,7 +553,7 @@ static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler)
}
else
{
animNum = 0;
animNum = ANIM_ICON_X;
}
pointsPlayer = CreateSprite(&sSpriteTemplate_JudgmentIcon, x, y, 0);
@ -681,7 +562,7 @@ static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler)
static void SpriteCB_JudgmentIcon(struct Sprite *sprite)
{
if (gBattleCommunication[0] > 8)
if (gBattleCommunication[0] > JUDGEMENT_STATE_FINISHED)
DestroySprite(sprite);
}
@ -701,8 +582,7 @@ void BattleArena_InitPoints(void)
void BattleArena_AddMindPoints(u8 battler)
{
s8 *mindPoints = gBattleStruct->arenaMindPoints;
mindPoints[battler] += sMindRatings[gCurrentMove];
gBattleStruct->arenaMindPoints[battler] += sMindRatings[gCurrentMove];
}
void BattleArena_AddSkillPoints(u8 battler)

View File

@ -6368,7 +6368,10 @@ static void Cmd_various(void)
break;
case VARIOUS_ARENA_JUDGMENT_WINDOW:
i = BattleArena_ShowJudgmentWindow(&gBattleCommunication[0]);
if (i == 0)
// BattleArena_ShowJudgmentWindow's last state was an intermediate step.
// Return without advancing the current instruction so that it will be called again.
if (i == ARENA_RESULT_RUNNING)
return;
gBattleCommunication[1] = i;